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Difference between revisions of "23a:Stone"

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Raw '''stone''' is left behind about half of the time when your miners dig out walls. Over the course of the game, your miners will produce thousands of stones. Creating small stone {{L|stockpile}}s next to stone-using {{L|workshop}}s (such as {{L|Mason's workshop}}s) will speed their production, but creating enormous stockpiles to hold every stone you mine can be counterproductive. However, many prefer to do this, because stone lying around everywhere interferes with other stockpiles, and is just plain ugly.
 
Raw '''stone''' is left behind about half of the time when your miners dig out walls. Over the course of the game, your miners will produce thousands of stones. Creating small stone {{L|stockpile}}s next to stone-using {{L|workshop}}s (such as {{L|Mason's workshop}}s) will speed their production, but creating enormous stockpiles to hold every stone you mine can be counterproductive. However, many prefer to do this, because stone lying around everywhere interferes with other stockpiles, and is just plain ugly.

Revision as of 00:49, 6 May 2010

This article is about an older version of DF.

Raw stone is left behind about half of the time when your miners dig out walls. Over the course of the game, your miners will produce thousands of stones. Creating small stone Template:Ls next to stone-using Template:Ls (such as Template:Ls) will speed their production, but creating enormous stockpiles to hold every stone you mine can be counterproductive. However, many prefer to do this, because stone lying around everywhere interferes with other stockpiles, and is just plain ugly.

You can also find alternative methods to clear away stone. You can build Mason's workshops in the middle of the stone piles. This clears away the piles more efficiently (though not as fast), while training your masons and producing whatever stone items you need. Or, you can build Catapults near the stone piles, clearing them away and training valuable Siege Operators in the process. Go ahead and be creative in your clearing methods.

There are 17 types of ordinary (gray) stone, and three types of light and dark stone. One (or more?) randomly-selected type of stone will be completely absent from each fortress, with the other types available in variable quantities. Each of the three types of light and dark stone will always be found, in limited quantities.

The types of stone available are:

  • Regular Stone (also called Rock or Gray Stone)
    • Andesite
    • # Basalt
    • Chalk
    • Diorite
    • ` Dolomite
    • . Felsite
    • = Flint
    • = Gneiss
    • Granite
    • Pumice
    • , Rhyolite
    • # Sandstone
    • ` Schist
    • . Shale
    • % Siltstone
    • % Slate
    • | Talc
  • Light Stone
  • Dark Stone
    • Jet
    • Template:L
      • Found lining the Template:L, and is left behind when a magma flood cools
      • Can be made into short swords at a Template:L
      • Worth three times as much as regular stone
    • Onyx

Before it is mined, light stone is represented by solid white blocks, and dark stone by solid dark grey blocks. Gray stone is indicated by white or grey blocks with various symbols on them, except for £ and ☼ which indicate Template:L and Template:Ls, respectively.

Objects made from light stone and dark stone (excluding obsidian) have double the Template:L of those made from ordinary rock, and objects made from obsidian are worth three times as much.

Raw stone can also be chiseled into Template:Ls at a Template:L, which can then be used instead of rough stone for the construction of workshops and other Template:Ls.