v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Pet"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(possessive uses a 'postrophe; Undo revision 197101 by Quietust (talk))
m (Rule G)
 
(One intermediate revision by the same user not shown)
Line 14: Line 14:
 
Pets, like other animals, will die of old age eventually, although this usually takes over a decade.
 
Pets, like other animals, will die of old age eventually, although this usually takes over a decade.
  
===Advantages/disadvantages===
+
===Advantages===
 
* Unhappy dwarves can be "comforted by a pet" and become happier.
 
* Unhappy dwarves can be "comforted by a pet" and become happier.
 +
 +
===Disadvantages===
 
* The pet will follow their owner everywhere, and cannot be assigned to a [[cage]] or [[restraint]].
 
* The pet will follow their owner everywhere, and cannot be assigned to a [[cage]] or [[restraint]].
 
* Death of a pet makes its owner unhappy, though less so than death of a friend or family member.
 
* Death of a pet makes its owner unhappy, though less so than death of a friend or family member.
Line 31: Line 33:
  
 
==Value==
 
==Value==
These are the prices you pay when you trade for caged tame animals and the amounts dwarfs have to spend to claim [[pet]]s after the dwarven economy has started. An animal's [[Item value|value]] as a pet is independent of its [[Animal material multiplier|material multiplier]].
+
These are the prices you pay when you trade for caged tame animals and the amounts dwarves have to spend to claim [[pet]]s after the dwarven economy has started. An animal's [[Item value|value]] as a pet is independent of its [[Animal material multiplier|material multiplier]].
  
 
{| class="wikitable" border=1
 
{| class="wikitable" border=1

Latest revision as of 16:38, 26 July 2021

This article is about an older version of DF.

Pets are tame animals that have been adopted by a dwarf.

On the animals screen (z-Animals), you can mark most animals or vermin as Available/Unavailable by selecting them and pressing Enter. Available pets may be adopted by any dwarf that has a preference for them.

Once an animal has been adopted as a pet, it will be given a name, and can no longer be slaughtered. It will also mostly stop hanging out in meeting areas, preferring instead to follow their owner. If a pet (or even a stray animal marked as Available for adoption) dies, its corpse will be buried - it cannot be butchered, its meat and skin cannot be salvaged, and its bones and skull cannot be used to make objects.

Cats are shown as "Uninterested", because cats choose their owners. They will not choose an owner if kept in a cage, although they might choose one in the midst of being transferred to the cage. Another way to keep the fort from being littered with pet cats is to turn them into +Kitten Tallow Biscuits+.

Dogs can be trained at the kennel as either war dogs or hunting dogs. Trained dogs can be assigned to a specific dwarf via that dwarf's preference menu (v-p-e, "Assign trained animal"). Trained dogs will follow their trainer around until they are assigned to someone else (or are caged or chained).

Migrants often arrive with one or more pet animals (limited to domestic animals available to the civilization - dogs, cats, cows, horses, or mules). The offspring of pets are always tame but not themselves pets. However, they will follow their mother's owner around until they are trained, become someone else's pet, or are caged or chained.

Pets, like other animals, will die of old age eventually, although this usually takes over a decade.

Advantages[edit]

  • Unhappy dwarves can be "comforted by a pet" and become happier.

Disadvantages[edit]

  • The pet will follow their owner everywhere, and cannot be assigned to a cage or restraint.
  • Death of a pet makes its owner unhappy, though less so than death of a friend or family member.
  • Dead pets should be buried in a coffin, or the owner will be even more upset.
  • Pets can't be eaten unless the owner dies; the animal keeps its name but is no longer a pet.

Effects on performance[edit]

Depending on the computer, having a lot of pets can make an impact on FPS. This is one of the greatest dangers posed by a catsplosion, but tests have shown that killing a relatively small number of pets can significantly affect performance.

Oddities[edit]

  • Chained or restrained animals marked as Available will be released when they are adopted, though cats which adopt an owner while being chained/caged will not be released.
  • If an animal is marked as Available and it dies before it is adopted, it will be buried in a coffin as if it were a pet.
  • Cats which adopt owners will not be buried in coffins, instead being hauled to refuse stockpiles and left to rot, resulting in a negative thought. Cats which arrive with migrants are buried properly when they die.
  • Pet vermin can still be assigned to cages, resulting in the amusing scene of one dwarf trying to put his pet on his shoulder and the other constantly removing it and putting it back into the cage.

Value[edit]

These are the prices you pay when you trade for caged tame animals and the amounts dwarves have to spend to claim pets after the dwarven economy has started. An animal's value as a pet is independent of its material multiplier.

Pet value Pet name
10000 Dragon, Hydra
2500 Giant cave spider, Giant desert scorpion
1000 Whale
750 Cave crocodile, Giant bat, Giant toad, Polar bear
700 Saltwater crocodile
650 Alligator
500 Bonobo, Chimpanzee, Elephant, Giant rat, Gorilla, Grizzly bear, Swordfish
400 Hippo, Walrus
350 Naked mole dog, Giant mole
300 Black bear, Cow, Muskox
250 Large rat
200 Cheetah, Giant cheetah, Giant lion, Giant tiger, Horse, Lion, Mule, Tiger
100 Cougar, Elk, Fox squirrel, Giant jaguar, Giant leopard, Jaguar, Leopard, Warthog
50 Deer, Gazelle, Groundhog, Hoary marmot, Mandrill, Rhesus macaque, Wolf
30 Bat, Blue jay, Cardinal, Cat, Dog, Grackle, Oriole, Red-winged blackbird
25 Fox, Raccoon
20 Moghopper
10 Chipmunk, Gray squirrel, Lizard, Rat, Red squirrel, Toad, Turtle
5 Large roach
1 Cave spider, Fire snake, Gremlin, Purring maggot

See Also[edit]