v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "String dump/raw"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(update for DF 51.02 Windows Itch.io)
(update 51.05)
 
Line 1: Line 1:
 
  <pre>
 
  <pre>
 +
 
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
 
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
 
Copyright (C) 1999-2021 Mark Russinovich
 
Copyright (C) 1999-2021 Mark Russinovich
 
Sysinternals - www.sysinternals.com
 
Sysinternals - www.sysinternals.com
 +
.text
 +
 +
cave
 +
 +
fort
 +
 +
fortressH
 +
 +
pads
 +
 +
jump
 +
 +
artifactH
 +
 +
army
 +
locationH
 +
 +
Sparring
 +
 +
Warm
 +
Cold
 +
 +
Noon
 +
 +
UntitledH
 +
 +
RecenterH
 +
 +
.partialH
 +
 +
Set nameH
 +
 +
SelectedH
 +
 +
Max binsH
 +
 +
Okay
 +
 +
Deny
 +
 +
Ride
 +
 +
Off dutyH
 +
rlH
 +
Edit
 +
Copy
 +
 +
DeceasedH
 +
 +
ambianceH
 +
song
 +
 +
q`H
 +
qpH
 +
qxH
 +
^PH
 +
^XH
 +
^hH
 +
^pH
 +
/neutralH
 +
 +
One ShotH
  
−
!This program cannot be run in DOS mode.
+
D$ Hi
  
 +
AquariumH
 +
 +
SuperiorH
 +
High
 +
Very low
 +
Superior
 +
 +
east
 +
 +
fairnessH
 +
stoicismH
 +
rage
 +
 +
PrisonerH
 +
 +
outburstH
 +
the Void
 +
 +
ADD_COLOH9
 +
 +
creatureH
 +
 +
TrainingH
 +
 +
ChargingH
 +
 +
in hoursH
 +
 +
Burden: H
 +
 +
FIRED_MAH
 +
 +
HIGH_PRIA
 +
 +
They
 +
Fairness
 +
Love
 +
th=
 +
ArtifactH
 +
TreasureH
 +
the H
 +
the KeepH
 +
the TimeH
 +
the CampH
 +
Evil
 +
Hell
 +
CreatureH
 +
the I
 +
 +
prisonerH
 +
 +
EngraverH
 +
 +
RESERVEDH9
 +
 +
LANGUAGEH
 +
TEXT_SETH
 +
BUILDINGH
 +
CREATUREH
 +
REACTIONH
 +
vmH
  
−
!x-sys-default-locale
 
−
dbgeng.dll
 
−
DebugCreate
 
−
+0x%llX
 
−
(%u):
 
−
%u>
 
−
bad allocation
 
−
Out of memory - aborting
 
−
Fatal Error
 
−
UTF-16LE
 
−
UTF-8
 
−
Unknown exception
 
−
bad array new length
 
−
string too long
 
 
TRANS_NAME
 
TRANS_NAME
−
nameless
 
 
FIRST_NAME
 
FIRST_NAME
 
PRO_POS
 
PRO_POS
Line 28: Line 137:
 
PRO_SUB
 
PRO_SUB
 
PRO_REF
 
PRO_REF
−
<structure>
 
 
</local_id>
 
</local_id>
 
<local_id>
 
<local_id>
Line 57: Line 165:
 
<subtype>sewers</subtype>
 
<subtype>sewers</subtype>
 
<subtype>catacombs</subtype>
 
<subtype>catacombs</subtype>
−
vector too long
+
Training Session
−
invalid string position
 
 
Activity
 
Activity
 +
Research
 
Activity Event
 
Activity Event
−
Training Session
+
Worship
 
Play
 
Play
−
Research
 
 
Socialize
 
Socialize
−
Worship
 
 
Read
 
Read
−
  empty
+
  empties
 +
picks up
 
  pick up  
 
  pick up  
−
  empties
+
  has shared many tales from beyond
 
  embraces  
 
  embraces  
−
  picks up
+
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
−
  has shared many tales from beyond
+
  has discovered
 
  gives you  
 
  gives you  
−
has shared a rumor from abroad.
+
Ponder
 
  has become a student of  
 
  has become a student of  
−
has discovered
+
Learn
 
Teach  
 
Teach  
−
Ponder
 
 
Discuss  
 
Discuss  
−
Learn
+
Write
 
Write about  
 
Write about  
−
Copy
+
Meditate on
−
Write
+
Go to Combat Training
 
Pray to  
 
Pray to  
−
Meditate on
+
Lead Combat Training
 
Organize Combat Training
 
Organize Combat Training
−
Go to Combat Training
+
Play Make Believe
 
Wait for Combat Training
 
Wait for Combat Training
−
Lead Combat Training
 
 
Play with  
 
Play with  
−
Play Make Believe
+
Promote
 
Preach on  
 
Preach on  
−
Toy
 
 
Inveigh Against  
 
Inveigh Against  
−
Promote
+
Family
 
Loyalty
 
Loyalty
−
Law
 
 
Friendship
 
Friendship
−
Family
+
Cunning
−
Truth
 
−
Power
 
 
Eloquence
 
Eloquence
−
Cunning
+
Tradition
 
Decorum
 
Decorum
−
Fairness
+
Cooperation
 
Artwork
 
Artwork
−
Tradition
+
Stoicism
 
Independence
 
Independence
−
Cooperation
+
Self-Control
 
Introspection
 
Introspection
−
Stoicism
+
Harmony
 
Tranquility
 
Tranquility
−
Self-Control
+
Craftsmanship
 
Merriment
 
Merriment
−
Harmony
+
Skill
 
Martial Prowess
 
Martial Prowess
−
Craftsmanship
+
Sacrifice
 
Hard Work
 
Hard Work
−
Skill
 
−
Competition
 
−
Sacrifice
 
−
Leisure Time
 
 
Perseverance
 
Perseverance
 +
Commerce
 +
Leisure Time
 +
Nature
 
Romance
 
Romance
−
Commerce
 
 
Peace
 
Peace
−
Nature
+
Tell Story
 
Listen to Sermon
 
Listen to Sermon
−
Knowledge
+
Recite Poetry
 
Listen to Story
 
Listen to Story
−
Tell Story
+
Simulate
 
Listen to Poetry
 
Listen to Poetry
−
Recite Poetry
+
Sing
 
Play  
 
Play  
−
Simulate
+
Perform Music
 
Chant
 
Chant
−
Sing
+
Perform Dance
 
Listen to Music
 
Listen to Music
−
Perform Music
+
Go to
 
Watch Dance
 
Watch Dance
−
Perform Dance
 
−
Demonstration
 
−
Go to
 
−
Lead
 
 
Organize  
 
Organize  
−
Watch
 
 
Wait for  
 
Wait for  
−
Serve Customer
+
Lead
 
Serve  
 
Serve  
−
Individual Combat Drill
+
Watch
 
Go to Individual Combat Drill
 
Go to Individual Combat Drill
−
Go to Sparring Match
+
Serve Customer
 
/Resting
 
/Resting
−
Go to Sparring Practice
 
 
Spar
 
Spar
−
Archery Practice
+
Go to Sparring Match
 
Watch Sparring Practice
 
Watch Sparring Practice
−
There is not enough room to perform here.
+
Go to Sparring Practice
 
DOUBLE TAGGED ITEM: By Activity,  
 
DOUBLE TAGGED ITEM: By Activity,  
−
You could not find a partner.
+
Archery Practice
 
There are not enough dancers.
 
There are not enough dancers.
−
You
+
There is not enough room to perform here.
 
You cannot perform here.
 
You cannot perform here.
−
are
+
You could not find a partner.
 
Some children
 
Some children
−
begin
+
begins
 +
playing with
 
  playing make believe.
 
  playing make believe.
−
begins
+
The performers
 
a toy
 
a toy
−
playing with
 
 
a sermon on  
 
a sermon on  
−
The performers
+
an improvised recital of
 
reciting the poem  
 
reciting the poem  
−
the story of
+
improvised music,
 
the musical composition  
 
the musical composition  
−
an improvised recital of
+
an improvised dance,
 
dancing  
 
dancing  
−
improvised music,
+
You continue the sermon.
 
  in the middle of  
 
  in the middle of  
−
an improvised dance,
+
You continue the story.
 
The sermon continues.
 
The sermon continues.
−
You continue the sermon.
+
You begin
 
The story continues.
 
The story continues.
−
You continue the story.
 
 
The poetry enters
 
The poetry enters
−
You begin
+
the verse paragraph
 
  line.
 
  line.
−
the
 
−
verse paragraph
 
−
the verse paragraph
 
−
stanza
 
 
the stanza
 
the stanza
−
The poem continues.
 
 
You continue the poem.
 
You continue the poem.
−
The dance enters a new section with
 
 
You enter  
 
You enter  
−
a simple passage
+
The poem continues.
 
The music enters  
 
The music enters  
−
the exposition
+
The dance enters a new section with
 
the introduction
 
the introduction
−
of the first theme
+
a simple passage
 
  of the theme
 
  of the theme
−
of the previous passage
+
the exposition
 
  of the second theme
 
  of the second theme
−
the synthesis
+
of the first theme
 
a recapitulation
 
a recapitulation
−
  of previous passages
+
  of the previous passage
 
  of the two themes
 
  of the two themes
−
a chorus
+
the synthesis
 
a verse
 
a verse
−
the coda
+
of previous passages
 
the finale
 
the finale
−
first
+
a chorus
 
a bridge-passage
 
a bridge-passage
−
theme
+
the coda
 
second  
 
second  
 +
first
 +
a series of variations
 +
on the first theme
 
  on the theme
 
  on the theme
−
a series of variations
 
 
  on the second theme
 
  on the second theme
−
on the first theme
 
−
and
 
−
The dance continues.
 
 
You continue the dance.
 
You continue the dance.
−
The music continues.
 
 
You continue the music.
 
You continue the music.
−
The performers are finished.
+
The dance continues.
 
You conclude your performance.
 
You conclude your performance.
−
has finished performing.
+
The music continues.
 
Some performers finish their act.
 
Some performers finish their act.
−
You've learned
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
−
  now.
+
  has finished performing.
 
You feel like you know the basic rules of  
 
You feel like you know the basic rules of  
−
Your
+
You've learned
 
  lay
 
  lay
 +
forth an awe-inspiring sermon for the ages!
 +
a lucid and powerful sermon.
 
  artfully deliver
 
  artfully deliver
−
  forth an awe-inspiring sermon for the ages!
+
  just can't give a sermon very well.
 
  giving a creditable sermon.
 
  giving a creditable sermon.
−
  a lucid and powerful sermon.
+
  a mesmerizing tale!
 
  weave
 
  weave
−
  just can't give a sermon very well.
+
  the story in vivid detail.
 
  tell
 
  tell
−
  a mesmerizing tale!
+
  stumble
 
  telling the tale quite well.
 
  telling the tale quite well.
−
  the story in vivid detail.
+
  bring
 
  over the details.
 
  over the details.
−
stumble
 
 
  the poem to life with this flawless recitation.
 
  the poem to life with this flawless recitation.
−
  bring
+
  recite
 
  the perfect phrasing.
 
  the perfect phrasing.
−
  choose
+
  enunciate
 
  the words evocatively.
 
  the words evocatively.
−
recite
 
 
  crisply.
 
  crisply.
−
enunciate
 
−
well.
 
−
speak
 
−
, having completely forgotten the words.
 
 
  mumble
 
  mumble
−
and the
 
 
  poorly.
 
  poorly.
 +
, having completely forgotten the words.
 +
delivering a virtuoso performance on the
 
  are indistinguishable!
 
  are indistinguishable!
−
instrument
+
  could nearly pass for the voice of the  
−
chant
 
−
  delivering a virtuoso performance on the  
 
 
  is absolutely flawless.
 
  is absolutely flawless.
−
song
 
 
  play
 
  play
−
could nearly pass for the voice of the
 
 
  with skill.
 
  with skill.
−
the
 
 
  beautifully.
 
  beautifully.
−
sing
+
playing the
 
  vaguely like the intended  
 
  vaguely like the intended  
−
sound
+
singing
 
chanting
 
chanting
−
  playing the  
+
  a mockery of the  
−
make
 
−
singing
 
 
  with a shameworthy performance.
 
  with a shameworthy performance.
−
  a mockery of the  
+
  seem to know how to play the  
−
don't
+
and even forget
−
doesn't
 
 
  sloppily
 
  sloppily
−
seem to know how to play the
 
 
  some of the words.
 
  some of the words.
−
  and even forget
+
  dancing exceptionally.
 
  flawlessly, like someone out of a legend!
 
  flawlessly, like someone out of a legend!
−
  dance
+
  get
 
  dancing well.
 
  dancing well.
−
dancing exceptionally.
 
 
  tangled up.
 
  tangled up.
−
get
+
The pages are blank.
 
It has no writing.
 
It has no writing.
 
It has no pages.
 
It has no pages.
−
The pages are blank.
 
−
 
−
 
 
  of  
 
  of  
−
Reputation:
 
−
legendary hero
 
−
greatly respected for heroic acts
 
−
respected for heroic acts
 
 
famous hero
 
famous hero
 
hero
 
hero
−
noted training partner
 
−
training partner
 
 
legendary training partner
 
legendary training partner
 
famous training partner
 
famous training partner
 +
greatly respected for heroic acts
 +
respected for heroic acts
 +
dabbling training partner
 +
noted training partner
 +
rumored brawler
 
famous brawler
 
famous brawler
 
noted brawler
 
noted brawler
−
dabbling training partner
+
famous trade partner
−
legendary brawler
+
noted trade partner
−
legendary villain
 
−
infamous villain
 
−
known brawler
 
−
rumored brawler
 
 
rumored villain
 
rumored villain
 
legendary trade partner
 
legendary trade partner
−
noted villain
+
legendarily polite
−
known villain
 
−
trade partner
 
 
dabbling trade partner
 
dabbling trade partner
−
famous trade partner
+
possibly polite
−
noted trade partner
 
 
notably polite
 
notably polite
−
polite
 
−
legendarily polite
 
−
famously polite
 
−
infamous killer
 
−
noted killer
 
−
possibly polite
 
−
legendary killer
 
−
legendary murderer
 
−
infamous murderer
 
−
known killer
 
 
rumored killer
 
rumored killer
 +
noted comrade
 
rumored murderer
 
rumored murderer
 
legendary comrade
 
legendary comrade
−
noted murderer
 
−
known murderer
 
−
comrade
 
 
possible comrade
 
possible comrade
−
famous comrade
+
rumored ally
−
noted comrade
 
 
noted ally
 
noted ally
 
known ally
 
known ally
−
legendary ally
+
known enemy
−
famous ally
+
rumored enemy
 
infamous enemy
 
infamous enemy
 
noted enemy
 
noted enemy
−
rumored ally
+
noted enemy fighter
−
legendary enemy
+
known enemy fighter
 
legendary enemy fighter
 
legendary enemy fighter
 
infamous enemy fighter
 
infamous enemy fighter
−
known enemy
+
famous fighter
−
rumored enemy
+
noted fighter
 
rumored enemy fighter
 
rumored enemy fighter
 
legendary fighter
 
legendary fighter
−
noted enemy fighter
+
legendary bully
−
known enemy fighter
+
infamous bully
 
known fighter
 
known fighter
 
rumored fighter
 
rumored fighter
−
famous fighter
+
rumored bully
−
noted fighter
 
 
noted bully
 
noted bully
 
known bully
 
known bully
−
legendary bully
+
rumored brigand
−
infamous bully
+
noted loyal soldier
−
infamous brigand
+
known loyal soldier
−
noted brigand
 
−
rumored bully
 
−
legendary brigand
 
 
legendary loyal soldier
 
legendary loyal soldier
 
famous loyal soldier
 
famous loyal soldier
−
known brigand
+
infamous monster
−
rumored brigand
+
noted monster
 
rumored loyal soldier
 
rumored loyal soldier
 
legendary monster
 
legendary monster
−
noted loyal soldier
+
famous storyteller
−
known loyal soldier
 
 
known monster
 
known monster
 
rumored monster
 
rumored monster
−
infamous monster
+
rumored storyteller
−
noted monster
 
 
noted storyteller
 
noted storyteller
 
known storyteller
 
known storyteller
−
legendary storyteller
 
−
famous storyteller
 
−
famous poet
 
−
noted poet
 
−
rumored storyteller
 
−
legendary poet
 
−
legendary bard
 
−
famous bard
 
 
known poet
 
known poet
 
rumored poet
 
rumored poet
−
rumored bard
+
noted poet
−
legendary dancer
 
 
noted bard
 
noted bard
 
known bard
 
known bard
 +
noted dancer
 +
rumored bard
 +
infamous quarreler
 
known dancer
 
known dancer
 
rumored dancer
 
rumored dancer
−
famous dancer
+
rumored quarreler
−
noted dancer
 
−
noted quarreler
 
 
known quarreler
 
known quarreler
−
legendary quarreler
 
−
infamous quarreler
 
−
infamous flatterer
 
−
noted flatterer
 
−
rumored quarreler
 
−
legendary flatterer
 
−
legendary hunter
 
−
great hunter
 
−
known flatterer
 
 
rumored flatterer
 
rumored flatterer
 +
famous protector of the weak
 +
noted protector of the weak
 
rumored hunter
 
rumored hunter
 
legendary protector of the weak
 
legendary protector of the weak
−
talented hunter
+
legendary treasure hunter
−
skilled hunter
+
famous treasure hunter
 
known protector of the weak
 
known protector of the weak
 
rumored protector of the weak
 
rumored protector of the weak
−
famous protector of the weak
+
rumored treasure hunter
−
noted protector of the weak
+
legendary thief
 
noted treasure hunter
 
noted treasure hunter
 
known treasure hunter
 
known treasure hunter
−
legendary treasure hunter
+
known thief
−
famous treasure hunter
+
rumored thief
 
infamous thief
 
infamous thief
 
noted thief
 
noted thief
−
rumored treasure hunter
+
noted information source
−
legendary thief
+
known information source
 
legendary information source
 
legendary information source
 
infamous information source
 
infamous information source
−
known thief
+
famous preserver of knowledge
−
rumored thief
+
noted preserver of knowledge
 
rumored information source
 
rumored information source
 
legendary preserver of knowledge
 
legendary preserver of knowledge
−
noted information source
+
legendary intruder
−
known information source
+
infamous intruder
 
known preserver of knowledge
 
known preserver of knowledge
 
rumored preserver of knowledge
 
rumored preserver of knowledge
−
famous preserver of knowledge
+
rumored intruder
−
noted preserver of knowledge
 
 
noted intruder
 
noted intruder
 
known intruder
 
known intruder
−
legendary intruder
+
known preacher
−
infamous intruder
+
rumored preacher
 
infamous preacher
 
infamous preacher
 
noted preacher
 
noted preacher
−
rumored intruder
 
−
legendary preacher
 
 
Unknown
 
Unknown
−
Agreements
 
−
known preacher
 
−
rumored preacher
 
−
Sites
 
−
Groups
 
−
Events
 
−
People
 
−
Artifacts
 
−
Intrigue
 
 
Regions
 
Regions
−
Bestiary
 
−
Plots
 
−
Centered on location
 
 
Actors
 
Actors
 
Organizations
 
Organizations
−
Showing pin,last
+
Artifacts
−
Showing type,date
+
Intrigue
 
Centered on last heard
 
Centered on last heard
 
Centered on first heard
 
Centered on first heard
−
Rescue Agreement
+
Plots
−
Aid Rescue Agreement
+
Centered on location
 
Overthrow Agreement
 
Overthrow Agreement
 
Guide Agreement
 
Guide Agreement
−
Entertainment Agreement
+
Showing pin,last
−
World Joining Agreement
+
Showing type,date
 
Adventuring Agreement
 
Adventuring Agreement
 
Bound Servitude
 
Bound Servitude
−
Parley Arrangement
+
Aid Rescue Agreement
−
Corruption
 
 
Residency Agreement
 
Residency Agreement
 
Grant of Citizenship
 
Grant of Citizenship
−
Assassination Plot
+
Entertainment Agreement
−
Abduction Plot
+
World Joining Agreement
 
Artifact Theft
 
Artifact Theft
 
Promise of Position
 
Promise of Position
−
Framing Plot
+
Parley Arrangement
−
War Starting Plot
+
Corruption
 
Sabotage Plot
 
Sabotage Plot
 
Infiltration Plot
 
Infiltration Plot
−
Foiled Embezzlement Conspiracy
+
Assassination Plot
−
Build Structure
+
Abduction Plot
 
Foiled Bribery Conspiracy
 
Foiled Bribery Conspiracy
 
Foiled Corruption Conspiracy
 
Foiled Corruption Conspiracy
−
agreed to join
+
Framing Plot
−
you
+
War Starting Plot
 
Offer Service
 
Offer Service
 
Retrieve Artifact
 
Retrieve Artifact
−
agreed to guide
+
Foiled Embezzlement Conspiracy
 +
Build Structure
 
in insurrection against
 
in insurrection against
 
thereby freeing
 
thereby freeing
−
in order to rescue
+
agreed to join
−
agreed to adventure with
 
 
somebody unknown
 
somebody unknown
 
in order to be brought safely away from
 
in order to be brought safely away from
−
by invocation of True Name
+
agreed to guide
−
agreed to entertain people with
 
 
wherever the journey might lead
 
wherever the journey might lead
 
was bound to serve
 
was bound to serve
 +
in order to rescue
 +
agreed to adventure with
 
throughout the world
 
throughout the world
 
Agreement concluded
 
Agreement concluded
 +
by invocation of True Name
 +
agreed to entertain people with
 +
asked that
 +
retrieve
 
requested that
 
requested that
 
make an offer of service to
 
make an offer of service to
−
from
 
−
for
 
−
asked that
 
−
retrieve
 
−
out of
 
−
Drive
 
 
Kill
 
Kill
 
Drive members of
 
Drive members of
−
Finish reporting in
+
from
−
Complete: report back
 
 
Cause trouble for
 
Cause trouble for
 
An order from
 
An order from
−
retrieve
 
−
Centered on commander
 
 
Not yet completed
 
Not yet completed
−
serve
+
Finish reporting in
−
members
+
Complete: report back
−
Org:  
 
 
Centered on target
 
Centered on target
 
One member
 
One member
−
: Toggle line
+
Centered on commander
−
...
 
 
  Showing important
 
  Showing important
 
  Showing all
 
  Showing all
−
This site is a fortress of
+
Org:
−
This site is controlled by
+
Site Government
−
This site is the capital of
+
Nomadic Group
 
Vessel Crew
 
Vessel Crew
 
Migrating Group
 
Migrating Group
−
Civilization
+
Performance Troupe
−
Site Government
+
Merchant Company
 
Military Organization
 
Military Organization
 
Outcast
 
Outcast
−
Nomadic Group
+
Enemy
−
Religion
+
Criminal
 
Craft Guild
 
Craft Guild
 
, Dead
 
, Dead
−
Performance Troupe
+
Aligned
−
Merchant Company
 
 
Prisoner
 
Prisoner
 
Devoted
 
Devoted
−
Enemy
 
−
Criminal
 
 
Affiliated
 
Affiliated
 
Associated
 
Associated
−
Loyal
 
−
Aligned
 
−
slave
 
 
Former  
 
Former  
−
member
 
−
mercenary
 
−
slave
 
−
prisoner
 
−
member
 
−
mercenary
 
−
Tundra
 
−
Temperate Freshwater Swamp
 
 
Mountain
 
Mountain
−
Glacier
 
−
Temperate Saltwater Marsh
 
−
Tropical Freshwater Swamp
 
 
Temperate Saltwater Swamp
 
Temperate Saltwater Swamp
 
Temperate Freshwater Marsh
 
Temperate Freshwater Marsh
−
Tropical Freshwater Marsh
+
Temperate Freshwater Swamp
−
Tropical Saltwater Marsh
 
 
Tropical Saltwater Swamp
 
Tropical Saltwater Swamp
 
Mangrove Swamp
 
Mangrove Swamp
−
Temperate Broadleaf Forest
+
Temperate Saltwater Marsh
−
Tropical Coniferous Forest
+
Tropical Freshwater Swamp
 
Taiga
 
Taiga
 
Temperate Coniferous Forest
 
Temperate Coniferous Forest
−
Temperate Grassland
+
Tropical Freshwater Marsh
−
Temperate Savanna
+
Tropical Saltwater Marsh
 
Tropical Dry Broadleaf Forest
 
Tropical Dry Broadleaf Forest
 
Tropical Moist Broadleaf Forest
 
Tropical Moist Broadleaf Forest
−
Tropical Savanna
+
Temperate Broadleaf Forest
−
Tropical Shrubland
+
Tropical Coniferous Forest
 
Temperate Shrubland
 
Temperate Shrubland
 
Tropical Grassland
 
Tropical Grassland
−
Sand Desert
+
Temperate Grassland
−
Tropical Ocean
+
Temperate Savanna
 
Badlands
 
Badlands
 
Rocky Wasteland
 
Rocky Wasteland
−
Temperate Freshwater Pool
+
Tropical Savanna
−
Temperate Brackish Pool
+
Tropical Shrubland
 
Temperate Ocean
 
Temperate Ocean
 
Arctic Ocean
 
Arctic Ocean
−
Tropical Brackish Pool
+
Sand Desert
−
Tropical Saltwater Pool
+
Tropical Ocean
 
Temperate Saltwater Pool
 
Temperate Saltwater Pool
 
Tropical Freshwater Pool
 
Tropical Freshwater Pool
−
Temperate Saltwater Lake
+
Temperate Freshwater Pool
−
Tropical Freshwater Lake
+
Temperate Brackish Pool
 
Temperate Freshwater Lake
 
Temperate Freshwater Lake
 
Temperate Brackish Lake
 
Temperate Brackish Lake
−
Temperate Freshwater River
+
Tropical Brackish Pool
−
Temperate Brackish River
+
Tropical Saltwater Pool
 
Tropical Brackish Lake
 
Tropical Brackish Lake
 
Tropical Saltwater Lake
 
Tropical Saltwater Lake
−
Tropical Brackish River
+
Temperate Saltwater Lake
−
Tropical Saltwater River
+
Tropical Freshwater Lake
 
Temperate Saltwater River
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Freshwater River
−
Subterranean Magma
+
Temperate Freshwater River
−
It is traditionally thought to be
+
Temperate Brackish River
 
Subterranean Water
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Chasm
−
held by
+
Tropical Brackish River
−
in
+
Tropical Saltwater River
 
It was last seen  
 
It was last seen  
 
It was last rumored to be  
 
It was last rumored to be  
 +
Subterranean Magma
 +
It is traditionally thought to be
 
Highest known in organization
 
Highest known in organization
−
Associated Organization:
 
−
in
 
−
Alias:
 
−
deity
 
−
Force
 
−
Associated Plot:
 
−
Died in the year
 
−
This person is one of the
 
−
and your military subordinate
 
−
This person is
 
 
  and your military commander
 
  and your military commander
−
You have known this person since
 
−
birth.
 
 
  alongside you
 
  alongside you
 
You have known this person your entire life.
 
You have known this person your entire life.
−
You have heard this name suggested as a potential guide to faraway places.
+
and your military subordinate
−
You worship this figure.
 
 
You have known each other your entire lives.
 
You have known each other your entire lives.
−
You last spoke
+
You have known this person since
−
  You are held in some esteem.
+
birth.
−
  You have been favorably noticed.
 
 
   You are beloved.
 
   You are beloved.
 
   You are held in high regard.
 
   You are held in high regard.
−
This is your prisoner.
 
−
This is your jailor.
 
 
   You have attracted some positive interest.
 
   You have attracted some positive interest.
−
This is your lover.
+
  You are held in some esteem.
−
This is your traveling companion.
+
  You have been favorably noticed.
−
This is your former master.
 
−
This is your master.
 
−
This is your apprentice.
 
−
This is your former spouse.
 
−
This is your deceased spouse.
 
−
This is your former apprentice.
 
−
This is your owner.
 
−
You have encountered these creatures in the past but not recently.
 
−
You have only heard tell of these creatures.
 
−
This is your
 
−
You have recently encountered one of these creatures.
 
−
This creature can be found in
 
−
This creature lives in
 
 
You have killed  
 
You have killed  
 
  of these creatures.
 
  of these creatures.
 +
placement of
 
  in the year  
 
  in the year  
 
Somebody
 
Somebody
−
This creature dwells underground.
+
The destruction of
−
This event occurred on the
 
 
an untitled work
 
an untitled work
 
  to  
 
  to  
−
  giving of
+
  refusal to give
−
placement of
+
Your reunion with
 
  gaining of  
 
  gaining of  
−
possession of
+
The death of  
−
somebody
 
−
The destruction of
 
 
The reunion of  
 
The reunion of  
 
Your death
 
Your death
−
refusal to give
+
export prohibition violation
−
Your reunion with
+
disorderly conduct
−
production order violation
+
building destruction
−
The death of
 
−
conspiracy to slow labor
 
 
crime of murder
 
crime of murder
−
export prohibition violation
+
crime of theft
−
job order violation
 
 
bribery
 
bribery
 
embezzlement
 
embezzlement
−
disorderly conduct
+
crime of treason
−
building destruction
+
crime of blood-drinking
 
crime of robbery
 
crime of robbery
 
crime of espionage
 
crime of espionage
−
vandalism
+
crime of kidnapping
−
crime of theft
+
crime of attempted kidnapping
 
crime of attempted theft
 
crime of attempted theft
 
crime of attempted murder
 
crime of attempted murder
−
crime of treason
+
demand of submission from
−
crime of blood-drinking
 
 
  self-identification to  
 
  self-identification to  
 
  refusal to identify to  
 
  refusal to identify to  
−
crime of kidnapping
+
's presence
−
crime of attempted kidnapping
 
 
  escalated attack on  
 
  escalated attack on  
−
ascension
+
's refusal of
−
demand of submission from
+
's demand for tribute
−
attack on
 
 
's acceptance of  
 
's acceptance of  
 
's offer of tribute
 
's offer of tribute
−
presence
+
's claim
−
's presence
+
on
 
's offer of peace
 
's offer of peace
 
's cessation of tribute to  
 
's cessation of tribute to  
−
's refusal of
+
's flight
−
's demand for tribute
 
 
's harassment
 
's harassment
 
's withdrawal from  
 
's withdrawal from  
−
's claim
 
−
on
 
 
's abandonment
 
's abandonment
 
The insurrection
 
The insurrection
−
's flight
+
insurrection crushed
−
  from
+
  by
 
overthrow  
 
overthrow  
 
failed insurrection  
 
failed insurrection  
−
  against
+
's march
−
The
+
  to reclaim
 
's reclamation
 
's reclamation
 
's foundation
 
's foundation
−
insurrection crushed
+
The occupation of
−
by
+
Your abduction
 
  to found a site in  
 
  to found a site in  
−
toward
+
The presence of
−
's march
+
Your possession of
−
to reclaim
 
 
The abduction of  
 
The abduction of  
 
The destruction of  
 
The destruction of  
−
The occupation of  
+
Your lack of possession of  
−
Your abduction
 
 
's possession of  
 
's possession of  
 
The absence of  
 
The absence of  
−
The presence of
+
You have been ordered to drive these forces out.
−
Your possession of
+
You have been ordered to clear the forces from this site.
 
's lack of possession of  
 
's lack of possession of  
 
You have been ordered to slay this creature.
 
You have been ordered to slay this creature.
−
's
 
−
Your lack of possession of
 
 
You have been ordered to cause trouble for these forces.
 
You have been ordered to cause trouble for these forces.
 
You last
 
You last
−
You have been ordered to drive these forces out.
+
Writing
−
You have been ordered to clear the forces from this site.
 
 
You first heard this  
 
You first heard this  
−
This is common knowledge where you are from.
 
−
heard this
 
−
on the
 
 
  Dropped
 
  Dropped
 
  Given
 
  Given
−
writing
+
Destroyed
−
Writing
 
 
  you
 
  you
−
artifact
+
Denied
−
/You
 
 
  Held
 
  Held
 
  Gained
 
  Gained
−
Artifact
+
Reunion/
−
Destroyed
 
−
reunion
 
 
reunited
 
reunited
−
Denied
+
Death/
−
rescue
 
−
death
 
 
Death/You
 
Death/You
−
Reunion/
 
−
Reunion
 
 
ProdViol
 
ProdViol
−
production
+
prohibition
−
Death/
+
JobViol
−
crime
 
 
ExpViol
 
ExpViol
−
export
 
−
order
 
−
violation
 
−
job
 
 
SlowLabor
 
SlowLabor
−
prohibition
+
Disorder
−
JobViol
 
−
labor
 
 
Murder
 
Murder
−
conspiracy
+
BuildDest
−
slow
 
 
disorderly
 
disorderly
−
conduct
 
−
murder
 
−
Disorder
 
−
destruction
 
−
Bribery
 
−
BuildDest
 
−
building
 
−
Theft
 
−
theft
 
−
Embezzlement
 
 
Vandalism
 
Vandalism
−
Espionage
 
−
espionage
 
 
Robbery
 
Robbery
−
robbery
+
Treason
 
Blood-drinking
 
Blood-drinking
−
blood
+
Sermon/
−
Treason
 
−
treason
 
−
snatching
 
−
performance
 
−
drinking
 
−
kidnapping
 
 
Performance/
 
Performance/
−
a poem
+
RefusedID/
−
Performance
 
−
Sermon/
 
−
give
 
−
music
 
−
dance
 
 
SelfID/
 
SelfID/
−
refuse
 
−
name
 
−
identity
 
 
submission
 
submission
 
YieldDemand/
 
YieldDemand/
−
RefusedID/
 
−
demand
 
 
Attack/
 
Attack/
 
Escalation/
 
Escalation/
−
fight
+
Group/
−
conflict
 
−
presence
 
 
Beast/
 
Beast/
−
succession
 
−
leader
 
−
Tribute/
 
 
NoTribute/
 
NoTribute/
−
Group/
+
Harass/
−
tribute
 
 
NoPeace/
 
NoPeace/
−
claim
+
refugees
−
peace
 
−
Peace/
 
 
withdrawal
 
withdrawal
 
Leave/
 
Leave/
−
harassment
 
−
Harass/
 
 
Flee/
 
Flee/
 
Abandon/
 
Abandon/
−
refugees
 
−
flight
 
 
overthrow
 
overthrow
 
revolution
 
revolution
−
insurrection
+
Crushed
−
Insurrection
 
 
Failed
 
Failed
−
crushed
+
founding
−
Overthrow
+
Founded/
−
failure
 
 
reclaim
 
reclaim
 
Reclaimed/
 
Reclaimed/
−
defeat
 
−
Crushed
 
 
Reclaiming/
 
Reclaiming/
 
Founding/
 
Founding/
−
founding
+
Occupation/
−
Founded/
 
−
invasion
 
 
Invasion/
 
Invasion/
−
army
 
−
march
 
−
abduction
 
−
kidnap
 
−
occupation
 
−
Occupation/
 
−
Artifact/
 
−
location
 
 
Abduction/You
 
Abduction/You
 
Abduction/
 
Abduction/
 +
No Artifact/
 +
Done:
 +
Rescue
 +
Aid rescue with
 
Insurrection with  
 
Insurrection with  
 
Guided by  
 
Guided by  
−
No Artifact/
+
Entertain people with
−
Done:  
+
Order: Kill
 
Adventure with  
 
Adventure with  
 
The bound service of
 
The bound service of
−
Rescue
 
−
Aid rescue with
 
 
Order: Drive off  
 
Order: Drive off  
 
Order: Cause trouble for  
 
Order: Cause trouble for  
−
Entertain people with
 
−
Order: Kill
 
−
We haven't performed for some time.
 
 
We are going the wrong way.
 
We are going the wrong way.
 
We should be making better progress.
 
We should be making better progress.
Line 908: Line 777:
 
The oppressor has been overthrown!
 
The oppressor has been overthrown!
 
We have arrived at our destination.
 
We have arrived at our destination.
 +
We haven't performed for some time.
 
We must go back.
 
We must go back.
−
Empty announcement
 
 
, but it is deflected by  
 
, but it is deflected by  
−
by the
 
−
in the
 
 
  from behind
 
  from behind
−
its
 
 
spinning  
 
spinning  
 
flying  
 
flying  
Line 922: Line 788:
 
, but it glances away!
 
, but it glances away!
 
  from the side
 
  from the side
−
with
 
−
, but the attack is deflected by
 
 
, lightly tapping the target!
 
, lightly tapping the target!
 
  splits in gore!
 
  splits in gore!
Line 941: Line 805:
 
  is cloven asunder!
 
  is cloven asunder!
 
  explodes into gore!
 
  explodes into gore!
−
tearing
 
−
tearing apart
 
−
shattering
 
−
chipping
 
 
jamming the
 
jamming the
−
part
 
 
out of the wound
 
out of the wound
−
through the
 
−
apart
 
 
  and
 
  and
 
  tearing apart
 
  tearing apart
 
  shattering
 
  shattering
−
fracturing
 
−
denting
 
−
bruising
 
−
it
 
−
bruising
 
 
breaking away
 
breaking away
 
  most of
 
  most of
Line 966: Line 818:
 
  denting
 
  denting
 
  and spilling  
 
  and spilling  
−
your
 
 
fetid
 
fetid
−
rotten
 
 
  a piece of
 
  a piece of
 
  the rest of
 
  the rest of
Line 984: Line 834:
 
a motor nerve
 
a motor nerve
 
a sensory nerve
 
a sensory nerve
−
have
 
 
It is a gelding blow!
 
It is a gelding blow!
−
a major artery
 
−
an artery
 
 
  has been opened by the attack
 
  has been opened by the attack
−
torn
 
 
sprained
 
sprained
 
bruised
 
bruised
 
a tendon
 
a tendon
−
has
 
 
  been severed
 
  been severed
 
a ligament
 
a ligament
 
  has been  
 
  has been  
−
have
 
 
  has
 
  has
 
  become enraged!
 
  become enraged!
 
  has lodged firmly in the wound!
 
  has lodged firmly in the wound!
−
strained
 
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
 
  are
 
  are
−
is
 
 
  propelled away by the force of the blow!
 
  propelled away by the force of the blow!
 
  been knocked unconscious!
 
  been knocked unconscious!
Line 1,016: Line 858:
 
  looks
 
  looks
 
  even more sick!
 
  even more sick!
−
sick!
 
 
  been stunned again!
 
  been stunned again!
 
  been stunned!
 
  been stunned!
Line 1,023: Line 864:
 
  pours over the  
 
  pours over the  
 
  is sucked out of the wound!
 
  is sucked out of the wound!
−
Okay
 
 
  is injected into the  
 
  is injected into the  
 
  crumbles over the  
 
  crumbles over the  
 
  splatters over the  
 
  splatters over the  
 
  flows over the  
 
  flows over the  
−
map/set too long
 
−
Environment
 
−
World
 
−
Attacks
 
−
Arrivals
 
 
General
 
General
−
Profession changes
+
Nobles
 
Strange moods
 
Strange moods
−
Mental state
+
Life changes
−
Military
+
Arrivals
−
Nobles
 
 
Trade
 
Trade
−
Life changes
+
Job failures
−
Animal
 
−
Labor
 
 
Wildlife
 
Wildlife
−
Curses
+
Ghosts
−
Crime
+
Profession changes
−
Job failures
 
 
Masterpieces
 
Masterpieces
−
Ghosts
+
Mental state
−
Death
 
−
Tabs
 
 
Widgets
 
Widgets
−
is
+
All
−
Date:
 
−
Sparring
 
 
Combat
 
Combat
−
All
+
Curses
−
Hunting
+
sparring.
−
Unit report tabs
+
hunting.
 
Unit report sheet popup
 
Unit report sheet popup
−
hunting.
+
Date:  
−
fighting!
+
Tabs
−
sparring.
 
−
 
 
−
 
 
−
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
 
−
 
 
  
 +
Create
 
Independent
 
Independent
−
No team/side
 
−
with
 
−
item
 
 
  (Tame)
 
  (Tame)
−
Conditions
 
 
Not
 
Not
−
Skills
 
−
Equipment
 
−
Reset
 
−
Creature
 
−
Side #
 
−
Create
 
−
Cumulonimbus (rain)
 
−
Cirrus
 
−
Scattered cumulus
 
−
Many cumulus (rain)
 
 
Set the weather, temperature, and time.
 
Set the weather, temperature, and time.
−
No cumulus clouds
+
Dragonfire
−
Tame/mountable
+
Freezing
−
year
 
−
Fog
 
−
Thick fog
 
−
No fog
 
−
Thin mist
 
−
Stratus (rain)
 
−
Nimbostratus (rain)
 
−
No stratus
 
−
Altostratus
 
−
Cold
 
 
Hot
 
Hot
−
Warm
 
−
Fire
 
 
Scorching
 
Scorching
−
Dragonfire
 
−
Magma
 
−
Morning
 
−
Late morning
 
−
Absolute zero
 
−
Below freezing
 
−
Deathly cold
 
−
Subterranean
 
−
Freezing
 
−
Night
 
−
Evening
 
−
Late afternoon
 
−
Early evening
 
−
Noon
 
−
Early afternoon
 
−
Late night
 
−
Early morning
 
−
item
 
−
has brought back many tales from beyond
 
 
  has returned.
 
  has returned.
−
have returned.
 
−
and others have returned.
 
−
and others
 
 
Spoils Report:  
 
Spoils Report:  
 
, a performance troupe, is visiting.
 
, a performance troupe, is visiting.
 
, the performance troupe, has arrived.
 
, the performance troupe, has arrived.
 
  is visiting.
 
  is visiting.
−
has arrived.
 
 
  has brought back a rumor from abroad.
 
  has brought back a rumor from abroad.
 
  has brought back a few rumors.
 
  has brought back a few rumors.
−
The enemy have come and are preparing to lay siege. They seek a parley!
+
  has brought back many tales from beyond
−
A vile force of darkness has arrived, seeking a parley!
+
  and others
−
Forms twisted from their nature, legion of the night.  What hope remains?
 
−
The dead walk. Hide while you still can!
 
−
Winter
 
−
Autumn
 
−
Summer
 
−
Spring
 
−
overlords
 
 
overlord
 
overlord
 
FORCED_ADMINISTRATOR
 
FORCED_ADMINISTRATOR
 
army is located out of bounds: teleporting
 
army is located out of bounds: teleporting
−
An army is invading!
 
−
The enemy have come and are laying siege to the fortress.
 
−
A vile force of darkness has arrived!
 
−
An army has come to your lands seeking a parley.
 
 
  looks to your thriving economy for its future prosperity.
 
  looks to your thriving economy for its future prosperity.
 
  has been conquered and now
 
  has been conquered and now
Line 1,154: Line 917:
 
, has been conquered and
 
, has been conquered and
 
  has been founded  
 
  has been founded  
−
vector<bool> too long
+
overlords
 
Biased index vector computation error
 
Biased index vector computation error
 
Empty biased index vector
 
Empty biased index vector
−
 
−
 
−
bad cast
 
−
save
 
−
torturing
 
−
committing a depraved act upon
 
−
themselves
 
−
before
 
−
burning
 
−
shooting
 
−
devouring
 
−
admiring
 
−
.dat
 
−
art_image-
 
 
save/current
 
save/current
−
save/current/art_image-
 
−
are
 
−
prostrating
 
 
save/current/
 
save/current/
 
save/
 
save/
−
praying to
+
themselves
−
contemplating
+
prostrating
−
raising
+
committing a depraved act upon
−
hiding
 
−
impaled on
 
−
being flayed by
 
−
cooking
 
−
engraving
 
−
fighting with
 
−
greeting
 
−
surrounded by
 
−
massacring
 
−
embracing
 
−
striking down
 
−
refusing
 
−
speaking with
 
−
in a fetal position
 
−
smeared out into a spiral
 
−
committing a depraved act
 
−
making a submissive gesture
 
−
laughing
 
−
being shot
 
−
falling
 
−
dead
 
 
.   
 
.   
−
praying
 
−
hanging from
 
−
being mutilated by
 
−
screaming
 
−
being tortured
 
−
weeping
 
−
cringing
 
−
withering away
 
−
striking a menacing pose
 
−
confused
 
−
suffering
 
−
traveling
 
−
contemplating
 
−
striking a triumphant pose
 
−
laboring
 
−
burning
 
−
looks
 
−
making a plaintive gesture
 
−
melting
 
−
terrified
 
−
offended
 
 
look
 
look
−
dejected
+
[LPAGE:ARTIFACT:
−
, depicted as a
+
female
−
skeletal
 
 
[LPAGE:HF:
 
[LPAGE:HF:
 
, the deity of  
 
, the deity of  
−
female
+
Untitled
−
male
+
[/LPAGE]
 
rotting  
 
rotting  
 
ghostly  
 
ghostly  
−
unnaturally contorted
+
, depicted as a  
−
being flayed
+
skeletal
−
cooking
 
−
engraving
 
−
Untitled
 
−
[/LPAGE]
 
−
being mutilated
 
−
[LPAGE:ARTIFACT:
 
−
the deity of
 
−
=bA
 
−
will be installed at
 
−
will be installed at target
 
−
Link to
 
−
Cannot link to
 
−
Click a building to link to
 
−
Throwing a tantrum!
 
−
Sunk into depression...
 
−
Enraged at all enemies!
 
−
In a martial trance!
 
−
Specify image
 
−
Uses
 
−
Engraving
 
 
View
 
View
−
View stockpile
 
 
In  
 
In  
−
With
 
 
Value:  
 
Value:  
 
On  
 
On  
 
Owner:  
 
Owner:  
−
Weight:
+
Link to
−
Corrupt Strange Mood:
+
Cannot link to
−
Overcome by terror!
 
−
In a berserk rage!
 
−
Staring off into space...
 
−
Crawling around crazed!
 
−
Running around crazed!
 
 
Crawling around babbling!
 
Crawling around babbling!
 
Running around babbling!
 
Running around babbling!
Line 1,278: Line 954:
 
Brooding darkly...
 
Brooding darkly...
 
Stumbling obliviously!
 
Stumbling obliviously!
−
Corrupt Soldier Mood:
+
Throwing a tantrum!
−
Taken by a fright!
+
Sunk into depression...
−
Wallowing in misery!
+
Enraged at all enemies!
−
Completely dismayed!
+
In a martial trance!
−
Distressed!
 
−
Anguished!
 
−
Lost in despair!
 
 
Drowning in sadness!
 
Drowning in sadness!
 
Writhing in agony!
 
Writhing in agony!
−
itself
 
 
  with grief!
 
  with grief!
 
herself
 
herself
Line 1,295: Line 967:
 
In emotional shock!
 
In emotional shock!
 
Overwhelmed by horror!
 
Overwhelmed by horror!
−
Child does the expelling
+
Corrupt Strange Mood:
−
Child is not present
+
Overcome by terror!
−
Spouse is nobility
+
In a berserk rage!
−
Spouse is elected
+
Staring off into space...
−
Spouse does the expelling
+
Crawling around crazed!
−
Spouse is not present
+
Running around crazed!
 
Nobility
 
Nobility
 
Holds elected office
 
Holds elected office
−
Cannot expel or send away:
 
 
Does the expelling
 
Does the expelling
 
Pet of  
 
Pet of  
Line 1,311: Line 982:
 
Truly mortified!
 
Truly mortified!
 
Shaken to the core!
 
Shaken to the core!
−
Old
+
Taken by a fright!
−
Personality
+
Wallowing in misery!
−
Year
+
Completely dismayed!
−
Relations
+
Distressed!
−
Thoughts
+
Anguished!
−
Health
+
Lost in despair!
−
Rooms
 
−
Overview
 
−
Items
 
−
Send away
 
 
Cancel
 
Cancel
 
Expel
 
Expel
Line 1,326: Line 993:
 
Child is nobility
 
Child is nobility
 
Child is elected
 
Child is elected
−
Frail
+
Child does the expelling
−
Low stamina
+
Child is not present
−
Weak
+
Spouse is nobility
−
Clumsy
+
Spouse is elected
−
Recovers quickly
+
Spouse does the expelling
−
Resists sickness
+
Spouse is not present
 
Tough
 
Tough
 
High stamina
 
High stamina
Line 1,339: Line 1,006:
 
  pets
 
  pets
 
Lover:  
 
Lover:  
−
  children
+
  Old
−
Spouse:
+
Relations
−
lovers
 
−
High social awareness
 
−
Poor analytical ability
 
−
High kinesthetic sense
 
−
Developed empathy
 
−
Good spatial sense
 
−
Musical
 
 
Good memory
 
Good memory
 
Good with language
 
Good with language
 
Good intuition
 
Good intuition
−
Patient
 
 
High willpower
 
High willpower
 
Creative
 
Creative
Line 1,358: Line 1,017:
 
Recovers slowly
 
Recovers slowly
 
Sickly
 
Sickly
−
Envious
+
Frail
−
Cheerful
+
Low stamina
−
Quick to love
+
Weak
−
Hateful
+
Clumsy
−
Poor empathy
+
Recovers quickly
−
Poor social awareness
+
Resists sickness
 
Not musical
 
Not musical
 
Poor kinesthetic sense
 
Poor kinesthetic sense
Line 1,374: Line 1,033:
 
Poor focus
 
Poor focus
 
Low willpower
 
Low willpower
−
Fearless
+
High social awareness
−
Overconfident
+
Poor analytical ability
−
Polite
+
High kinesthetic sense
−
Disdains advice
+
Developed empathy
−
Prone to discord
+
Good spatial sense
−
Flatterer
+
Musical
 
Stubborn
 
Stubborn
 
Wasteful
 
Wasteful
−
Intemperate
 
 
Brawler
 
Brawler
 
Easily stressed
 
Easily stressed
−
Greedy
 
 
Anxious
 
Anxious
−
Lustful
 
 
Depression-prone
 
Depression-prone
 
Anger-prone
 
Anger-prone
−
Obstinate
+
Envious
−
Tolerant
+
Cheerful
−
Private
+
Quick to love
−
Perfectionist
+
Hateful
−
Curious
+
Poor empathy
−
Bashful
+
Poor social awareness
 
Single-minded
 
Single-minded
 
Hopeful
 
Hopeful
−
Proud
 
−
Cruel
 
−
Zany
 
−
Vengeful
 
 
Gracious
 
Gracious
−
Extravagant
+
Disdains advice
−
Vain
+
Prone to discord
−
Ambitious
 
−
Slow to love
 
−
Slow to hate
 
−
Inclined to abstract
 
−
Artistically inclined
 
−
Thrill-seeker
 
−
Flights of fancy
 
−
Overbearing
 
−
Frenetic
 
 
Trusting
 
Trusting
−
Gregarious
 
−
Thoughtless
 
−
Orderly
 
−
Altruistic
 
−
Dutiful
 
 
Emotional obsessive
 
Emotional obsessive
−
Swayed by emotions
+
Obstinate
−
Rude
+
Tolerant
−
Overreliant on advice
 
−
Seeks harmony
 
−
Quarreler
 
−
Quick to give up
 
−
Not wasteful
 
 
Temperate
 
Temperate
 
Avoid fights
 
Avoid fights
Line 1,438: Line 1,071:
 
Not envious
 
Not envious
 
Cheerless
 
Cheerless
−
Overshares
+
Slow to love
−
Inattentive
+
Slow to hate
−
Incurious
+
Artistically inclined
−
Shameless
+
Thrill-seeker
−
Scatterbrained
 
−
Quick to despair
 
 
Low self esteem
 
Low self esteem
 
Merciful
 
Merciful
Line 1,454: Line 1,085:
 
Fearful
 
Fearful
 
Pusillanimous
 
Pusillanimous
−
Not inclined to abstract
+
Rude
−
Not inclined to create art
+
Overreliant on advice
−
Avoids excitement
+
Seeks harmony
−
Fact-oriented
+
Quarreler
−
Unassertive
+
Quick to give up
−
Leisurely
+
Not wasteful
 
Distrustful
 
Distrustful
 
Loner
 
Loner
Line 1,470: Line 1,101:
 
Acquiescing
 
Acquiescing
 
Intolerant
 
Intolerant
−
Values stoicism
+
Overshares
−
Values introspection
+
Inattentive
−
Values cooperation
+
Incurious
−
Values independence
+
Shameless
−
Values tradition
+
Scatterbrained
−
Values artwork
+
Quick to despair
 
Values fairness
 
Values fairness
 
Values decorum
 
Values decorum
Line 1,486: Line 1,117:
 
Values law
 
Values law
 
Values loyalty
 
Values loyalty
−
Values nature
+
Not inclined to abstract
−
Values peace
+
Not inclined to create art
−
Values commerce
+
Avoids excitement
−
Values romance
+
Fact-oriented
−
Values perseverance
+
Unassertive
−
Values leisure time
+
Leisurely
 
Values sacrifice
 
Values sacrifice
 
Values competition
 
Values competition
Line 1,502: Line 1,133:
 
Values self-control
 
Values self-control
 
Values tranquility
 
Values tranquility
−
Disdains independence
+
Values stoicism
−
Disdains stoicism
+
Values introspection
−
Disdains artwork
+
Values cooperation
−
Disdains cooperation
+
Values independence
−
Disdains decorum
+
Values tradition
−
Disdains tradition
+
Values artwork
 
Disdains eloquence
 
Disdains eloquence
 
Disdains fairness
 
Disdains fairness
Line 1,518: Line 1,149:
 
Values knowledge
 
Values knowledge
 
Disdains law
 
Disdains law
−
Disdains romance
+
Values nature
−
Disdains nature
+
Values peace
−
Disdains leisure time
+
Values commerce
−
Disdains commerce
+
Values romance
−
Disdains competition
+
Values perseverance
−
Disdains perseverance
+
Values leisure time
 
Disdains hard work
 
Disdains hard work
 
Disdains sacrifice
 
Disdains sacrifice
Line 1,534: Line 1,165:
 
Disdains introspection
 
Disdains introspection
 
Disdains self-control
 
Disdains self-control
−
Slumberous
+
Disdains independence
−
Unconscious
+
Disdains stoicism
−
Thirsty!
+
Disdains artwork
−
Very thirsty
+
Disdains cooperation
−
Drowsy
+
Disdains decorum
−
Very hungry
+
Disdains tradition
−
Thirsty
 
−
Very drowsy
 
−
Hungry
 
−
Dehydrated
 
 
Stressed
 
Stressed
−
Starving
 
 
Harrowed
 
Harrowed
 
Haggard
 
Haggard
 
Disdains peace
 
Disdains peace
 
Disdains knowledge
 
Disdains knowledge
−
Pale
+
Disdains romance
−
Faint
+
Disdains nature
−
Pain
+
Disdains leisure time
−
Numb
+
Disdains commerce
−
Nauseous
+
Disdains competition
−
Extreme pain
+
Disdains perseverance
 
Drowning
 
Drowning
−
Winded
+
Unconscious
−
Over-exerted
+
Very thirsty
−
Tired
 
−
Dizzy
 
−
Exhausted
 
−
Sluggish
 
−
Stunned
 
−
Paralyzed
 
−
Partially paralyzed
 
−
(Rusty)
 
−
Focused!
 
−
None
 
−
(V Rusty)
 
−
Haul:
 
−
Squad:
 
 
Needs  
 
Needs  
 
No official position
 
No official position
Line 1,579: Line 1,192:
 
Seriously injured
 
Seriously injured
 
Bleeding
 
Bleeding
−
Webbed
 
 
Fever
 
Fever
−
Heavy bleeding
+
Pain
−
Be with friends
+
Numb
−
Hear eloquence
+
Nauseous
−
Learn something
 
−
Be with family
 
−
Admire art
 
−
Excitement
 
 
Stay occupied
 
Stay occupied
 
Be creative
 
Be creative
 
Pray  
 
Pray  
−
Meditate
 
 
Unmet need:  
 
Unmet need:  
 
Drink alcohol
 
Drink alcohol
Line 1,598: Line 1,205:
 
Focused
 
Focused
 
Distracted!
 
Distracted!
−
Argue
+
(Rusty)
−
Be extravagant
+
Focused!
−
Fight
+
(V Rusty)
−
Cause trouble
+
Haul:
−
Acquire object
+
Squad:
−
Eat good meal
 
 
See animal
 
See animal
 
See great beast
 
See great beast
Line 1,614: Line 1,220:
 
Uphold tradition
 
Uphold tradition
 
Self-examination
 
Self-examination
−
Natural history
+
Be with friends
−
Chemistry
+
Hear eloquence
−
Mathematics
+
Learn something
−
Astronomy
+
Be with family
−
Other skills
+
Admire art
−
Philosophy
+
Excitement
 
Description
 
Description
−
Social
 
−
Treatment
 
−
History
 
−
Status
 
−
Wounds
 
 
Think abstractly
 
Think abstractly
 
Assume Control
 
Assume Control
−
Wander
 
 
Help somebody
 
Help somebody
−
Letter
+
Argue
−
Essay
+
Be extravagant
−
Autobiography
+
Fight
−
Poem
+
Cause trouble
−
Novel
+
Acquire object
−
Biography
+
Eat good meal
 
Chronicle
 
Chronicle
 
Short story
 
Short story
Line 1,642: Line 1,242:
 
Musical form
 
Musical form
 
Dance form
 
Dance form
−
Engineering
 
 
Poetic form
 
Poetic form
 
Geography
 
Geography
−
Medicine
+
Natural history
−
Atlas
+
Chemistry
−
No assigned rooms
+
Mathematics
−
Star chart
+
Astronomy
−
Star catalogue
+
Philosophy
−
Treatise on technological evolution
 
−
Dictionary
 
 
Cultural comparison
 
Cultural comparison
 
Alternate history
 
Alternate history
Line 1,662: Line 1,259:
 
Dialog
 
Dialog
 
Musical composition
 
Musical composition
−
Mercenary
+
Letter
−
Monster slayer
+
Essay
−
Scholar
+
Autobiography
−
Scribe
+
Novel
−
Tavern keeper
+
Biography
−
Performer
 
 
No dedicated workshop assignments
 
No dedicated workshop assignments
 
No location assignments
 
No location assignments
Line 1,674: Line 1,270:
 
Will only do assigned tasks
 
Will only do assigned tasks
 
Will do available tasks anywhere
 
Will do available tasks anywhere
−
Locations
 
−
Work animals
 
−
Work details
 
 
Workshops
 
Workshops
−
Bonded
+
No assigned rooms
−
Childhood friend
+
Star chart
−
Lover
+
Star catalogue
−
Child
+
Treatise on technological evolution
−
Mother
+
Dictionary
−
Father
 
 
Pet owner
 
Pet owner
 
Spouse
 
Spouse
 
No relationships
 
No relationships
−
Pet
 
 
Cannot assign work animals
 
Cannot assign work animals
 
No assigned or assignable work animals
 
No assigned or assignable work animals
 
Surgeon
 
Surgeon
 
Bone doctor
 
Bone doctor
−
Doctor
 
 
Diagnostician
 
Diagnostician
−
Supernatural vengeance
+
Mercenary
−
Pure hate
+
Monster slayer
−
Grudge
+
Scholar
−
Jealous grudge
+
Scribe
−
Persecutor
+
Tavern keeper
−
Religious persecutor
+
Performer
 
Athletic rival
 
Athletic rival
 
Business rival
 
Business rival
Line 1,709: Line 1,299:
 
Fellow artist
 
Fellow artist
 
War buddy
 
War buddy
−
Obsession
+
Bonded
−
Considers bard
+
Lover
−
Considers dancer
+
Mother
−
Considers storyteller
+
Father
−
Considers poet
 
−
Considers bully
 
−
Considers preacher
 
 
Considers monster
 
Considers monster
 
Considers brigand
 
Considers brigand
Line 1,722: Line 1,309:
 
Long-term acquaintance
 
Long-term acquaintance
 
Passing acquaintance
 
Passing acquaintance
−
Deity
 
 
Object of worship
 
Object of worship
 
Hated
 
Hated
 
Disliked
 
Disliked
−
Companion
+
Supernatural vengeance
−
Former master
+
Pure hate
−
Master
+
Grudge
−
Apprentice
+
Jealous grudge
−
Friendly fighter
+
Persecutor
−
Loyal soldier
+
Religious persecutor
 
Member of hated group
 
Member of hated group
 
Enemy fighter
 
Enemy fighter
Line 1,742: Line 1,328:
 
Considers violent
 
Considers violent
 
Considers psychotic
 
Considers psychotic
−
Performance troupe
+
Considers bard
−
Merchant company
+
Considers dancer
−
Nomadic group
+
Considers storyteller
−
Military organization
+
Considers poet
−
Vessel crew
+
Considers bully
−
Migrating group
+
Considers preacher
 
No groups
 
No groups
 
Site government
 
Site government
 
Treasure hunter
 
Treasure hunter
−
Thief
 
 
Protector of the weak
 
Protector of the weak
 
Preserver of knowledge
 
Preserver of knowledge
 
Considers flatterer
 
Considers flatterer
−
Hunter
 
 
Former apprentice
 
Former apprentice
 
Considers quarreler
 
Considers quarreler
−
Certainly feared as a monster
+
Former master
−
Feared as a monster
+
Apprentice
−
Infamous monster
+
Friendly fighter
−
Noted monster
+
Loyal soldier
−
Considered an intruder
 
−
Legendary monster
 
 
Noted intruder according
 
Noted intruder according
 
Certainly considered an intruder
 
Certainly considered an intruder
Line 1,772: Line 1,354:
 
Legendary hero
 
Legendary hero
 
Famous hero
 
Famous hero
−
craft
+
Performance troupe
−
guild
+
Merchant company
−
Considered a brawler
+
Nomadic group
−
Legendary villain
+
Military organization
−
Moted brawler
+
Vessel crew
−
Certainly considered a brawler
+
Migrating group
−
Legendary brawler
 
−
Famous brawler
 
 
Certainly considered a bully
 
Certainly considered a bully
 
Considered a bully
 
Considered a bully
Line 1,790: Line 1,370:
 
Legendary brigand
 
Legendary brigand
 
Infamous brigand
 
Infamous brigand
−
Legendary murderer
+
Certainly feared as a monster
−
Infamous murderer
+
Feared as a monster
−
Greatly feared as a killer
+
Infamous monster
−
Feared as a killer
+
Noted monster
−
Infamous killer
+
Considered an intruder
−
Noted killer
+
Legendary monster
 
Respected as a hunter
 
Respected as a hunter
 
Legendary killer
 
Legendary killer
Line 1,806: Line 1,386:
 
Infamous villain
 
Infamous villain
 
Noted villain
 
Noted villain
−
Famous loyal soldier
+
Considered a brawler
−
Noted loyal soldier
+
Legendary villain
−
Respected for fighter
+
Moted brawler
−
Legendary loyal soldier
+
Certainly considered a brawler
−
Noted fighter
+
Legendary brawler
−
Greatly respected for fighter
+
Famous brawler
 
Legendary fighter
 
Legendary fighter
 
Famous fighter
 
Famous fighter
Line 1,822: Line 1,402:
 
Noted murderer
 
Noted murderer
 
Greatly feared as a murderer
 
Greatly feared as a murderer
−
Noted treasure hunter
+
Legendary murderer
−
Greatly respected for hunting treasure
+
Infamous murderer
−
Legendary treasure hunter
+
Greatly feared as a killer
−
Famous treasure hunter
+
Feared as a killer
−
Greatly respected for preserving the knowledge
+
Infamous killer
−
Respected for preserving the knowledge
+
Noted killer
 
Famous preserver of the knowledge
 
Famous preserver of the knowledge
 
Noted preserver of the knowledge
 
Noted preserver of the knowledge
Line 1,838: Line 1,418:
 
Greatly respected for loyalty
 
Greatly respected for loyalty
 
Respected for loyalty
 
Respected for loyalty
−
Former worker
+
Famous loyal soldier
−
Squad
+
Noted loyal soldier
−
Former prisoner
+
Respected for fighter
−
Worker
+
Legendary loyal soldier
−
Slave
+
Noted fighter
−
Former slave
+
Greatly respected for fighter
 
Member
 
Member
 
Former member
 
Former member
Line 1,854: Line 1,434:
 
Respected for hunting treasure
 
Respected for hunting treasure
 
Legendary thief
 
Legendary thief
−
Cancel removal
+
Noted treasure hunter
−
Trap Occupied:
+
Greatly respected for hunting treasure
−
Removal suspended.
+
Legendary treasure hunter
−
Removal inactive.
+
Famous treasure hunter
−
*** Forbidden ***
+
Greatly respected for preserving the knowledge
−
Slated for removal
+
Respected for preserving the knowledge
−
Preferences
 
−
Needs
 
−
Traits
 
 
Values
 
Values
−
Recent thoughts
 
−
Memories
 
 
No squad assigned
 
No squad assigned
 
No orders
 
No orders
−
Uniform
+
Former worker
−
Kills
+
Former prisoner
−
works secretly...
+
Former slave
−
works, darkly brooding...
 
−
works furiously!
 
−
keeps muttering
 
−
This building has
 
−
been claimed by
 
−
Cancel construction
 
−
Remove building
 
−
Resume construction
 
−
Suspend construction
 
 
Construction suspended.
 
Construction suspended.
 
Construction inactive.
 
Construction inactive.
Line 1,886: Line 1,452:
 
Waiting for construction...
 
Waiting for construction...
 
Construction initiated.
 
Construction initiated.
−
tree... life
+
Trap Occupied:
−
raw... green
+
Removal suspended.
−
a shell
+
Removal inactive.
−
a corpse
 
−
needs
 
−
bones... yes
 
 
mutters
 
mutters
 
screams
 
screams
Line 1,900: Line 1,463:
 
works with menacing fury!
 
works with menacing fury!
 
broods
 
broods
−
a forest
+
works secretly...
−
glass
+
works, darkly brooding...
−
skeletons
+
works furiously!
−
shells
+
keeps muttering
−
sketches
+
This building has
−
pictures of
+
been claimed by
 
cloth... thread
 
cloth... thread
 
..."
 
..."
Line 1,916: Line 1,479:
 
raw... clear
 
raw... clear
 
raw... crystal
 
raw... crystal
−
Need accessible mechanisms.
+
tree... life
−
Link lever
+
raw... green
−
Work orders
+
a shell
−
Back
+
a corpse
−
Tasks
+
bones...  yes
−
Workers
 
 
stacked leather
 
stacked leather
 
stacked cloth
 
stacked cloth
Line 1,932: Line 1,494:
 
glass and burning wood
 
glass and burning wood
 
rough gems and glass
 
rough gems and glass
−
The well is operational.
+
a forest
−
The well is dry.
+
skeletons
−
There is no bucket.
+
sketches
−
The bucket is full.
+
pictures of
−
Work orders can be added specifically for this shop.
 
−
General work orders allowed:
 
 
Work orders cannot be assigned to this building.
 
Work orders cannot be assigned to this building.
 
A manager is required to add work orders to the shop.
 
A manager is required to add work orders to the shop.
Line 1,948: Line 1,508:
 
Pull lever
 
Pull lever
 
Link plate
 
Link plate
−
This is a memorial to
+
Need accessible mechanisms.
−
On display
+
Link lever
−
Pumps from the south
+
Workers
−
Pumps from the west
 
−
Pumps from the north
 
−
Pumps from the east
 
 
Stop Pumping Manually
 
Stop Pumping Manually
 
Start Pump Manually
 
Start Pump Manually
Line 1,964: Line 1,521:
 
Frozen Here
 
Frozen Here
 
Frozen Elsewhere
 
Frozen Elsewhere
−
Not ready to be split
+
The well is operational.
−
Too many hives
+
The well is dry.
−
No outdoor access
+
There is no bucket.
−
Ready to be split
+
The bucket is full.
−
  * Saves colony for split
+
Work orders can be added specifically for this shop.
−
Outdoor access
+
General work orders allowed:
 
   * Requires a jug
 
   * Requires a jug
 
Do not gather products
 
Do not gather products
Line 1,980: Line 1,537:
 
Assigned
 
Assigned
 
Assign new display items
 
Assign new display items
−
Unnamed fishing area
+
This is a memorial to
−
Unnamed pit/pond
+
On display
−
Unnamed dump
+
Pumps from the south
−
Unnamed sand collection area
+
Pumps from the west
−
This furniture is a part of
+
Pumps from the north
−
Unnamed water source
+
Pumps from the east
 
be used for imprisonment.
 
be used for imprisonment.
 
This furniture is a part of multiple rooms.
 
This furniture is a part of multiple rooms.
Line 1,996: Line 1,553:
 
* No output
 
* No output
 
* Output restricted
 
* Output restricted
−
Unnamed dormitory
+
Not ready to be split
−
Unnamed dining hall
+
Too many hives
−
Unnamed barracks
+
No outdoor access
−
Unnamed dungeon
+
Ready to be split
−
Unnamed office
+
  * Saves colony for split
−
Unnamed archery range
+
Outdoor access
 
Unnamed plant gathering area
 
Unnamed plant gathering area
 
Unnamed bedroom
 
Unnamed bedroom
Line 2,012: Line 1,569:
 
Unnamed memorial hall
 
Unnamed memorial hall
 
Unnamed sculpture garden
 
Unnamed sculpture garden
−
Open
+
Unnamed fishing area
−
HATCH TAKEN BY INVADERS
+
Unnamed pit/pond
−
Retake door to forbid it.
+
Unnamed dump
−
DOOR USED BY INTRUDER
+
Unnamed sand collection area
−
Passable
+
This furniture is a part of
−
DOOR TAKEN BY INVADERS
+
Unnamed water source
 
Operated by Mechanisms
 
Operated by Mechanisms
 
Forbidden
 
Forbidden
Line 2,028: Line 1,585:
 
Unnamed tomb
 
Unnamed tomb
 
Unnamed zone
 
Unnamed zone
−
Anyone requested at depot
+
Unnamed dormitory
−
No trader needed at depot
+
Unnamed dining hall
−
There are no merchants trading right now.
+
Unnamed barracks
−
Broker requested at depot
+
Unnamed dungeon
−
Awaiting
+
Unnamed office
−
items
+
Unnamed archery range
 
Nest box unclaimed
 
Nest box unclaimed
 
Move goods to/from depot
 
Move goods to/from depot
Line 2,044: Line 1,601:
 
Retake hatch to forbid it.
 
Retake hatch to forbid it.
 
HATCH USED BY INTRUDER
 
HATCH USED BY INTRUDER
−
Set to fertilize
+
Open
−
Current amount:
+
HATCH TAKEN BY INVADERS
−
No seeds
+
Retake door to forbid it.
−
Not set to fertilize
+
DOOR USED BY INTRUDER
−
(now)
+
Passable
−
Leave fallow
+
DOOR TAKEN BY INVADERS
 
Large gem
 
Large gem
 
Trap Baited:
 
Trap Baited:
 
Meat
 
Meat
−
Fish
 
 
Desired bait:  
 
Desired bait:  
 
Nothing
 
Nothing
Line 2,060: Line 1,616:
 
Broker:  
 
Broker:  
 
Broker can access depot
 
Broker can access depot
−
to perform
+
Anyone requested at depot
−
to slay beasts
+
No trader needed at depot
−
to study
+
There are no merchants trading right now.
−
to relax
+
Broker requested at depot
−
This visitor has come
+
Awaiting
−
to pray
 
 
Show items
 
Show items
 
This visitor is ready to leave.
 
This visitor is ready to leave.
 
Disengaged
 
Disengaged
−
Show linked buildings
 
 
(Cavern soil
 
(Cavern soil
 
is best)
 
is best)
Line 2,075: Line 1,629:
 
Fertilize
 
Fertilize
 
every season
 
every season
−
was curious about
+
Set to fertilize
−
was the place for a good drink.
+
Current amount:
−
was the place for prayer.
+
No seeds
−
went on this journey out of curiosity.
+
Not set to fertilize
−
heard
+
(now)
−
this
+
Leave fallow
 
heard this was a good place to search for monsters.
 
heard this was a good place to search for monsters.
 
heard this was the place for those seeking danger.
 
heard this was the place for those seeking danger.
−
at
 
 
seeking sanctuary
 
seeking sanctuary
 
asking questions
 
asking questions
Line 2,090: Line 1,643:
 
seeking work as a performer
 
seeking work as a performer
 
seeking work as a mercenary
 
seeking work as a mercenary
−
was
+
to perform
−
is
+
to slay beasts
−
[C:7:0:0]
+
This visitor has come
−
[C:7:0:1]
 
−
about the location of
 
−
You can learn more about this visitor after they chat with a local.
 
 
  would be a safe place to stay.
 
  would be a safe place to stay.
 
is seeking information
 
is seeking information
Line 2,106: Line 1,656:
 
  was the place to admire fine architecture.
 
  was the place to admire fine architecture.
 
  was the place to enjoy oneself.
 
  was the place to enjoy oneself.
−
satisfied
+
was curious about
−
grouchy
+
was the place for a good drink.
−
[C:1:0:1]
+
was the place for prayer.
−
annoyed
+
went on this journey out of curiosity.
−
[C:4:0:1]
+
heard
−
[C:6:0:1]
 
 
[C:3:0:1]
 
[C:3:0:1]
−
[C:5:0:1]
 
 
[C:6:0:0]
 
[C:6:0:0]
 
[C:2:0:1]
 
[C:2:0:1]
 
didn't feel  
 
didn't feel  
 
doesn't feel  
 
doesn't feel  
−
was in
 
−
is in
 
 
felt  
 
felt  
 
feels  
 
feels  
−
sad
+
was
−
joy
+
about the location of
−
excited
+
You can learn more about this visitor after they chat with a local.
−
gaiety
 
−
raged
 
−
rages
 
 
grieves
 
grieves
−
triumph
 
−
grim satisfaction
 
 
grieved
 
grieved
 
shocked
 
shocked
Line 2,137: Line 1,678:
 
alarmed
 
alarmed
 
grumpy
 
grumpy
−
fondness
+
grouchy
−
angry
+
[C:1:0:1]
−
anguish
+
[C:4:0:1]
−
ambivalent
 
−
amused
 
−
alienated
 
−
amazed
 
 
aggravated
 
aggravated
−
agony
 
−
affection
 
−
agitated
 
−
admiration
 
−
adoration
 
−
vengeful
 
 
accepting
 
accepting
 
blissful
 
blissful
−
love
 
−
despair
 
−
disappointed
 
−
dejected
 
−
delighted
 
−
contemptuous
 
−
content
 
−
caring
 
−
confused
 
 
bitter
 
bitter
−
bored
 
−
aversion
 
−
awe
 
−
aroused
 
 
astonished
 
astonished
−
anxious
+
amused
−
apathetic
+
amazed
−
afraid
 
−
ferocity
 
−
exasperated
 
−
exhilarated
 
−
empty
 
−
enjoyment
 
 
embarrassed
 
embarrassed
−
empathy
 
 
eager
 
eager
−
elated
 
−
displeasure
 
 
distressed
 
distressed
−
dislike
 
 
dismayed
 
dismayed
 
disgusted
 
disgusted
 
disillusioned
 
disillusioned
−
interested
+
disappointed
−
irritated
+
delighted
−
humiliated
+
contemptuous
−
insulted
 
−
hope
 
−
hopeless
 
−
happy
 
−
hateful
 
−
gratitude
 
−
guilty
 
 
gloomy
 
gloomy
 
glum
 
glum
Line 2,202: Line 1,703:
 
free
 
free
 
frightened
 
frightened
−
panics
+
exhilarated
−
patient
 
−
outraged
 
−
panicked
 
−
nostalgic
 
−
optimistic
 
 
mortified
 
mortified
−
nervous
 
−
lustful
 
 
miserable
 
miserable
−
loathing
 
 
lonely
 
lonely
 
jovial
 
jovial
Line 2,218: Line 1,711:
 
isolated
 
isolated
 
jolly
 
jolly
−
shaken
+
interested
−
ashamed
+
humiliated
−
self-pity
+
insulted
−
servile
+
hope
−
restless
 
−
indignant
 
 
repentant
 
repentant
 
resentful
 
resentful
 
regretful
 
regretful
 
remorseful
 
remorseful
−
rejected
 
 
relieved
 
relieved
−
proud
+
panics
−
enraptured
+
outraged
−
passionate
+
panicked
−
pleasure
+
nostalgic
−
enthusiastic
+
optimistic
−
pessimistic
 
−
expectant
 
−
doubt
 
−
existential crisis
 
−
defeated
 
 
wrathful
 
wrathful
 
zealous
 
zealous
−
wonder
 
 
worried
 
worried
 
uneasy
 
uneasy
−
unhappy
+
ashamed
−
terrified
+
restless
−
thrilled
+
indignant
−
sympathy
 
−
tenderness
 
−
intellectual values and changed
 
−
personal tendencies
 
−
allowed
 
−
to rethink
 
−
, [C:5:0:1]
 
−
and mulling over the recurring memory
 
 
  [C:7:0:1]
 
  [C:7:0:1]
 
, [C:5:0:0]
 
, [C:5:0:0]
Line 2,262: Line 1,738:
 
reliving  
 
reliving  
 
dwelling upon  
 
dwelling upon  
−
[C:5:0:0]
 
−
[C:5:0:1]
 
 
euphoric
 
euphoric
−
anything
+
enthusiastic
−
manual
+
pessimistic
−
guide
 
−
This is an untitled
 
−
, "
 
 
Making weapons
 
Making weapons
 
Making anvils
 
Making anvils
−
Cleaning
 
 
Making armor
 
Making armor
−
Building
 
 
Fuel
 
Fuel
 
Making projectiles
 
Making projectiles
 
Making furniture
 
Making furniture
−
changed
 
 
  intellectual values
 
  intellectual values
−
genealogy
+
intellectual values and changed
−
encyclopedia
+
personal tendencies
−
comparative biography
+
allowed
−
biographical dictionary
+
to rethink
−
musical composition
+
, [C:5:0:1]
−
choreography
+
and mulling over the recurring memory
 
essay
 
essay
 
dialog
 
dialog
−
play
 
 
letter
 
letter
 
autobiography
 
autobiography
−
poem
 
 
novel
 
novel
−
biography
 
 
chronicle
 
chronicle
 
short story
 
short story
−
[B]
+
manual
 +
This is an untitled
 
, authored by  
 
, authored by  
 
It is an example of  
 
It is an example of  
 
star catalogue
 
star catalogue
−
atlas
 
−
dictionary
 
 
star chart
 
star chart
 
alternate history
 
alternate history
 
treatise on technological evolution
 
treatise on technological evolution
−
cultural history
 
 
cultural comparison
 
cultural comparison
−
Squad Order
+
comparative biography
−
A short trip
+
biographical dictionary
 +
musical composition
 
A half day's travel
 
A half day's travel
 
Nearly a day's travel
 
Nearly a day's travel
Line 2,314: Line 1,778:
 
More than a day's travel
 
More than a day's travel
 
  days' travel
 
  days' travel
−
Population: ~300
 
 
Population: ~400
 
Population: ~400
 
Population: ~500
 
Population: ~500
Line 2,330: Line 1,793:
 
Your location
 
Your location
 
Inaccessible from your location
 
Inaccessible from your location
−
tribute
+
A short trip
 
They accept  
 
They accept  
 
They offer  
 
They offer  
Line 2,346: Line 1,809:
 
Population: ~100
 
Population: ~100
 
Population: ~200
 
Population: ~200
−
Click to explore this site (creates new mission)
+
Population: ~300
 
Cannot order mission without leader
 
Cannot order mission without leader
 
Inaccessible mission location
 
Inaccessible mission location
Line 2,354: Line 1,817:
 
Cannot raid your civilization
 
Cannot raid your civilization
 
Artifacts (Rumored)
 
Artifacts (Rumored)
−
Prisoners
 
 
Economically linked to you
 
Economically linked to you
 
Skirmishing
 
Skirmishing
Line 2,360: Line 1,822:
 
They offer tribute
 
They offer tribute
 
No contact
 
No contact
−
War
 
−
Alliance
 
−
Trade Agreement (Exports to
 
 
You accept their tribute every  
 
You accept their tribute every  
 
a broker with appraisal skill.
 
a broker with appraisal skill.
Line 2,372: Line 1,831:
 
Petty Annoyance
 
Petty Annoyance
 
Exports to  
 
Exports to  
−
Your site government
 
 
Accepting tribute
 
Accepting tribute
−
Offering tribute
 
−
civilization
 
 
Unnamed  
 
Unnamed  
 
Click to raid this site (creates new mission)
 
Click to raid this site (creates new mission)
 +
Click to explore this site (creates new mission)
 
No messengers
 
No messengers
 
Recover  
 
Recover  
Line 2,390: Line 1,847:
 
This land has no important leaders.
 
This land has no important leaders.
 
You have no agreements with this land.
 
You have no agreements with this land.
−
Pending
 
−
Agreed in year
 
−
Requests (Imports from
 
−
Steal livestock
 
 
Loot other items
 
Loot other items
 
Take important treasures
 
Take important treasures
Line 2,399: Line 1,852:
 
Free captives belonging to your civilization
 
Free captives belonging to your civilization
 
No notable skills
 
No notable skills
−
Remove
 
 
This mission cannot be altered now.
 
This mission cannot be altered now.
 
Click for assignments and details
 
Click for assignments and details
 
and more...
 
and more...
 
Messenger (unfilled)
 
Messenger (unfilled)
−
commander
 
 
No commanders
 
No commanders
−
traveling
 
−
here
 
 
  messenger
 
  messenger
−
No reports available
 
 
Click to view all news and rumors
 
Click to view all news and rumors
 
No squads available
 
No squads available
 
No messengers available
 
No messengers available
 
No specific orders
 
No specific orders
−
On this mission
 
 
be manageable from this screen.
 
be manageable from this screen.
 
occupation and not return.  Your new holdings will
 
occupation and not return.  Your new holdings will
Line 2,425: Line 1,872:
 
Pillage (openly attack)
 
Pillage (openly attack)
 
Raid (squads will try to avoid detection)
 
Raid (squads will try to avoid detection)
−
Done
+
Steal livestock
−
Reports
 
−
Missing citizens
 
−
Civilizations
 
−
News and rumors
 
−
Missions
 
−
Center on fort
 
−
Click to recover (creates new mission)
 
 
Claimed by local family
 
Claimed by local family
 
Claimed by local  
 
Claimed by local  
 
Claimed by your local government
 
Claimed by your local government
−
Last held by
 
−
Click to rescue (creates new mission)
 
 
Location unknown
 
Location unknown
 
Last known to be traveling
 
Last known to be traveling
 
Last in  
 
Last in  
−
on behalf of
+
No reports available
−
reclaimed
 
 
a group calling itself  
 
a group calling itself  
 
crushed an insurrection
 
crushed an insurrection
 
waited out an insurrection
 
waited out an insurrection
−
was overthrown after an insurrection
 
 
  began in  
 
  began in  
 
an insurrection against  
 
an insurrection against  
 
  was known to be
 
  was known to be
 
, replacing  
 
, replacing  
−
ruler
 
 
  became  
 
  became  
 
  in the name of  
 
  in the name of  
Line 2,457: Line 1,892:
 
  marched on  
 
  marched on  
 
the army of  
 
the army of  
−
(not possible)
 
 
Unknown creature
 
Unknown creature
 
, position  
 
, position  
−
elevation
 
−
Recenter to
 
 
Unnamed recenter location
 
Unnamed recenter location
 
was kidnapped
 
was kidnapped
 
  descended upon  
 
  descended upon  
−
led by
 
 
  fled from the area just before an army
 
  fled from the area just before an army
 
refugees calling themselves  
 
refugees calling themselves  
Line 2,472: Line 1,903:
 
  was conquered
 
  was conquered
 
  after a long journey from the lands of  
 
  after a long journey from the lands of  
−
  founded
+
  on behalf of
−
Saving units...
 
 
Saving items...
 
Saving items...
 
Allocating space...
 
Allocating space...
Line 2,483: Line 1,913:
 
Checking directory structure...
 
Checking directory structure...
 
Initializing...
 
Initializing...
−
Saving game
 
−
Add new recenter location
 
 
Hotkey:  
 
Hotkey:  
−
Not yet asssigned
 
 
  (hidden)
 
  (hidden)
−
Unknown item
+
(not possible)
−
Saving formations...
 
 
Saving squads...
 
Saving squads...
 
Saving coin information...
 
Saving coin information...
Line 2,505: Line 1,931:
 
Saving schedules...
 
Saving schedules...
 
Saving jobs...
 
Saving jobs...
−
Saving image sets...
+
Saving units...
 
Saving belief systems...
 
Saving belief systems...
 
Saving occupations...
 
Saving occupations...
Line 2,521: Line 1,947:
 
Saving interactions...
 
Saving interactions...
 
Saving activities...
 
Saving activities...
−
Information sheets
+
Saving formations...
 
Woodcutting
 
Woodcutting
 
Stockpiles
 
Stockpiles
 
Mining
 
Mining
 
Camera controls
 
Camera controls
−
Interactive tutorial
 
 
Finishing...
 
Finishing...
 
Closing file...
 
Closing file...
Line 2,537: Line 1,962:
 
Saving announcements...
 
Saving announcements...
 
Saving divination sets...
 
Saving divination sets...
−
Clothing
+
Saving image sets...
 
Handling light aquifers
 
Handling light aquifers
 
Wells
 
Wells
Line 2,546: Line 1,971:
 
Other food sources
 
Other food sources
 
Planting
 
Planting
−
Survival
 
−
Information and guides
 
−
[Completed]
 
 
Menu overview
 
Menu overview
 
Movement
 
Movement
 
Preparing for the caravan
 
Preparing for the caravan
 
Alerts
 
Alerts
−
Popup: Work orders
+
Information sheets
 
Popup: The world
 
Popup: The world
−
Popup: Squads
 
−
Popup: Justice
 
−
Popup: Nobles
 
 
Popup: Work details
 
Popup: Work details
−
Popup: Stocks
 
−
Popup: Hauling
 
−
Popup: Burrows
 
−
Popup: Zones
 
 
Goals
 
Goals
 
Happiness and stress
 
Happiness and stress
Line 2,569: Line 1,984:
 
Ramps and channels
 
Ramps and channels
 
Meeting areas and locations
 
Meeting areas and locations
−
Conversations
 
 
The party and followers
 
The party and followers
 
Popup: Sleep and rest
 
Popup: Sleep and rest
−
Popup: Travel
 
 
Popup: Shoot and throw
 
Popup: Shoot and throw
−
Popup: Wrestle
 
−
Popup: Strike
 
 
Popup: Abilities
 
Popup: Abilities
 
Popup: Butcher and craft
 
Popup: Butcher and craft
−
Popup: Perform
 
−
Popup: Talk
 
 
Popup: Hold and climb
 
Popup: Hold and climb
 
Popup: Movement options
 
Popup: Movement options
Line 2,585: Line 1,994:
 
Popup: Adventurer's log
 
Popup: Adventurer's log
 
Popup: Companions
 
Popup: Companions
−
autosave 1
+
Popup: Work orders
−
current
 
−
but you can delete it while loading.
 
−
save?  It will never be overwritten,
 
−
What would you like to name this manual
 
−
title screen, with their own active save.
 
−
Saves starting here will be grouped on the
 
−
What would you like to name this timeline?
 
 
Save
 
Save
−
Would you like to overwrite it?
 
−
There is a folder with this name already.
 
 
[Viewed]
 
[Viewed]
 
Retirement
 
Retirement
Line 2,601: Line 2,001:
 
Quests and reputation
 
Quests and reputation
 
Trading
 
Trading
−
Really quit?  The character will live on
+
Conversations
 
Abandon
 
Abandon
 
you will need to reclaim the fort to play
 
you will need to reclaim the fort to play
Line 2,613: Line 2,013:
 
Retire
 
Retire
 
here again.
 
here again.
−
you will need to unretire the fort to play
 
 
Really retire?  The world will be saved but
 
Really retire?  The world will be saved but
 
autosave 3
 
autosave 3
 
autosave 2
 
autosave 2
−
Save world and return to title menu
+
autosave 1
 
Return to game
 
Return to game
 
Settings
 
Settings
Line 2,633: Line 2,032:
 
available to play.
 
available to play.
 
through their legend but will not be
 
through their legend but will not be
−
Dabu
+
Really quit?  The character will live on
 
Death Spiral
 
Death Spiral
 
Expansive Cavern
 
Expansive Cavern
 
Koganusan
 
Koganusan
 
Dabu & Simon Swerwer
 
Dabu & Simon Swerwer
−
Dwarf Fortress
 
 
May interfere with existing saves.
 
May interfere with existing saves.
 
Do this if you want to keep the old save.
 
Do this if you want to keep the old save.
Line 2,649: Line 2,047:
 
Continue
 
Continue
 
Return to title menu
 
Return to title menu
−
Strike It Again
+
Save world and return to title menu
 
Classic DF Main Theme
 
Classic DF Main Theme
 
Tarn Adams
 
Tarn Adams
 
Classic DF Title Theme
 
Classic DF Title Theme
−
Mountainhome
 
 
Dabu & Agueda Macias
 
Dabu & Agueda Macias
 
Craftsdwarfship
 
Craftsdwarfship
Line 2,665: Line 2,062:
 
Forgotten Beast
 
Forgotten Beast
 
Hill Dwarf
 
Hill Dwarf
−
-
+
Dabu
 
Last track:  
 
Last track:  
 
Track playing:  
 
Track playing:  
Line 2,681: Line 2,078:
 
Bruising The Fat
 
Bruising The Fat
 
The Capital
 
The Capital
−
Cages & Chains
+
Strike It Again
 
Haunted Lands
 
Haunted Lands
 
Toady Six
 
Toady Six
Line 2,697: Line 2,094:
 
The Tavern Part II
 
The Tavern Part II
 
The Tavern Part I
 
The Tavern Part I
−
Combat music:
+
-
 
SoW
 
SoW
−
rcab
 
 
stia
 
stia
 
df15
 
df15
−
df3
 
 
df9
 
df9
 
Last interlude:  
 
Last interlude:  
 
Interlude playing:  
 
Interlude playing:  
−
Withered
+
Cages & Chains
 
Your strength has been broken.
 
Your strength has been broken.
 
Conquered
 
Conquered
Line 2,719: Line 2,114:
 
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 
The guides here will suggest other possible avenues of play.  
 
The guides here will suggest other possible avenues of play.  
−
The game is open-ended and you can do whatever you choose.  If you'd like a goal, try to join a village hearth and improve your reputation.
 
 
save/current/world.sav
 
save/current/world.sav
−
save/*.*
+
Combat music:
−
Finish mining
 
 
Unpause
 
Unpause
 
End stairway
 
End stairway
Line 2,732: Line 2,125:
 
Move the camera up
 
Move the camera up
 
Move the camera
 
Move the camera
−
Skip tutorial
 
−
Start tutorial
 
−
Your adventure has come to an end.
 
−
Dead
 
−
You settle in this location...
 
 
Your settlement has crumbled to its end.
 
Your settlement has crumbled to its end.
−
Click a citizen or creature
+
Withered
 
Place a bed
 
Place a bed
 
Make the bed
 
Make the bed
Line 2,754: Line 2,142:
 
  of 20)
 
  of 20)
 
Room completed (
 
Room completed (
−
Non-interactive help will be available whatever you decide.
+
Finish mining
 
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
 
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
 
Quick start and short tutorial?
 
Quick start and short tutorial?
Line 2,763: Line 2,151:
 
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
 
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
 
Welcome to Dwarf Fortress
 
Welcome to Dwarf Fortress
−
Next
 
 
Right click to move
 
Right click to move
 
Left click to move
 
Left click to move
Line 2,770: Line 2,157:
 
Dismiss the large red alert
 
Dismiss the large red alert
 
Close the information sheet
 
Close the information sheet
−
You can zoom in and out of the play area using
+
Click a citizen or creature
 
] hotkey will recenter on your wagon.
 
] hotkey will recenter on your wagon.
 
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.)  The  
 
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.)  The  
Line 2,785: Line 2,172:
 
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.  
 
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.  
 
On your own!
 
On your own!
−
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
Non-interactive help will be available whatever you decide.
 
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]  
 
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]  
 
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
 
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Line 2,801: Line 2,188:
 
  (2 of 8)
 
  (2 of 8)
 
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
 
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
−
With shelter ready underground, it's time to build. 
+
You can zoom in and out of the play area using
 
  (4 of 8)
 
  (4 of 8)
 
always be used to close most menus, as well as  
 
always be used to close most menus, as well as  
Line 2,817: Line 2,204:
 
The supplies on the wagon are in danger of being carried off by wild creatures!   
 
The supplies on the wagon are in danger of being carried off by wild creatures!   
 
  (3 of 8)
 
  (3 of 8)
−
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
 
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
Line 2,833: Line 2,220:
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].   
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].   
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
−
Feel free to pause and check out the information.
+
With shelter ready underground, it's time to build.
 
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
 
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
 
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
 
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
Line 2,849: Line 2,236:
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].   
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].   
 
Once the worker is done, click on the building to select it.
 
Once the worker is done, click on the building to select it.
−
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].  
+
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
 
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
 
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
 
You need something of value to trade.  
 
You need something of value to trade.  
Line 2,865: Line 2,252:
 
  (7 of 8)
 
  (7 of 8)
 
Right click to dismiss the information sheet.
 
Right click to dismiss the information sheet.
−
[C:7:0:1]Labor[C:7:0:0]
+
Feel free to pause and check out the information.
 
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
 
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
 
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].  
 
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].  
Line 2,881: Line 2,268:
 
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various  
 
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various  
 
An obvious material to use to make the crafts is rock.  
 
An obvious material to use to make the crafts is rock.  
−
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0].  
+
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].  
 
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0].  If you have no suitable [C:6:0:1]Plants[C:7:0:0], you  
 
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0].  If you have no suitable [C:6:0:1]Plants[C:7:0:0], you  
 
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0].  
 
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0].  
Line 2,897: Line 2,284:
 
Click here and make sure you have a [C:2:0:0]
 
Click here and make sure you have a [C:2:0:0]
 
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.  
 
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.  
−
You need to select the crops to be grown each season.
+
[C:7:0:1]Labor[C:7:0:0]
 
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.  It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0].  Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
 
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.  It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0].  Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
 
This isn't rich soil, but will suffice for now.  Dig deeper to find better soil.  
 
This isn't rich soil, but will suffice for now.  Dig deeper to find better soil.  
Line 2,913: Line 2,300:
 
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0]  
 
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0]  
 
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0].  
 
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0].  
−
[C:7:0:1]Gathering[C:7:0:0]
+
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0].
 
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
 
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
 
Remember, your workers do not eat raw fish!  You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them.  
 
Remember, your workers do not eat raw fish!  You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them.  
Line 2,929: Line 2,316:
 
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
 
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
 
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
 
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
−
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
+
You need to select the crops to be grown each season.  
 
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0].  
 
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0].  
 
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
 
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
 
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties.  
 
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties.  
−
Zones
 
 
add button to assign the [C:2:0:0]Animals[C:7:0:0].
 
add button to assign the [C:2:0:0]Animals[C:7:0:0].
 
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the  
 
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the  
Line 2,945: Line 2,331:
 
Then draw a rectangle over the bushes you wish to search.
 
Then draw a rectangle over the bushes you wish to search.
 
It is possible to survive by gathering plants outside.  Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order.  
 
It is possible to survive by gathering plants outside.  Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order.  
−
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress.
+
[C:7:0:1]Gathering[C:7:0:0]
 
Stocks
 
Stocks
 
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
 
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
Line 2,958: Line 2,344:
 
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
 
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
 
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned.  
 
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned.  
−
Burrows
 
 
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
 
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
 
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time.  
 
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time.  
−
Justice
+
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
 
Nobles and certain administrators require rooms, and some may also make demands.
 
Nobles and certain administrators require rooms, and some may also make demands.
 
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
 
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
Line 2,977: Line 2,362:
 
If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
 
If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
 
Click on category headings to collapse and expand them.  
 
Click on category headings to collapse and expand them.  
−
The World
+
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress.
 
You have no idea what's lurking out there.
 
You have no idea what's lurking out there.
 
It is recommended that you prepare a squad and get them training as soon as you can.  
 
It is recommended that you prepare a squad and get them training as soon as you can.  
Line 2,993: Line 2,378:
 
Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
 
Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
 
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here.  
 
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here.  
−
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0].
+
Justice
 
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
 
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
 
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at  
 
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at  
Line 3,009: Line 2,394:
 
Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen.  
 
Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen.  
 
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows.  
 
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows.  
−
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0].
+
The World
 
the game progresses.  Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
 
the game progresses.  Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
 
Other nobles may appear or be assigned as  
 
Other nobles may appear or be assigned as  
Line 3,025: Line 2,410:
 
select [C:5:0:1]"Trade"[C:7:0:0].  Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0].  You cannot trade  
 
select [C:5:0:1]"Trade"[C:7:0:0].  Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0].  You cannot trade  
 
Here you can select which goods you wish to trade.  After everyone has brought their goods you can  
 
Here you can select which goods you wish to trade.  After everyone has brought their goods you can  
−
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0].  
+
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0].  
 
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside.  
 
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside.  
 
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0].  This will lock the [C:6:0:0]Door[C:7:0:0]  
 
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0].  This will lock the [C:6:0:0]Door[C:7:0:0]  
Line 3,041: Line 2,426:
 
[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
 
[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
 
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0].  
 
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0].  
−
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0].  
+
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0].  
 
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
 
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
 
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0].  
 
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0].  
Line 3,057: Line 2,442:
 
Non-alcoholic water is essential to a functioning fortress.  The most favored place to  
 
Non-alcoholic water is essential to a functioning fortress.  The most favored place to  
 
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function.  
 
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function.  
−
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any.  
+
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0].  
 
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity.  
 
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity.  
 
[C:7:0:1]Temples[C:7:0:0]
 
[C:7:0:1]Temples[C:7:0:0]
Line 3,073: Line 2,458:
 
[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs.  
 
[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs.  
 
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
 
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
−
Chief Medical Dwarf
+
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0].
 
You will need to appoint a [C:5:0:0]
 
You will need to appoint a [C:5:0:0]
 
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated.  
 
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated.  
Line 3,089: Line 2,474:
 
You can see how many worshippers of each deity live in your fortress by scrolling over their names.  
 
You can see how many worshippers of each deity live in your fortress by scrolling over their names.  
 
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity.  
 
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity.  
−
and see how many workers of each profession there are and whether a guild has been established.  
+
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any.  
 
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds  
 
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds  
 
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge.  
 
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge.  
Line 3,105: Line 2,490:
 
You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0].  
 
You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0].  
 
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.  
 
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.  
−
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend.  The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must
+
Chief Medical Dwarf
 
and assign your squads to it.  The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing  
 
and assign your squads to it.  The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing  
 
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position.  You can create a [C:3:0:1]Patrol Route[C:7:0:0]  
 
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position.  You can create a [C:3:0:1]Patrol Route[C:7:0:0]  
Line 3,121: Line 2,506:
 
decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
 
decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
 
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value.  This can be increased by  
 
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value.  This can be increased by  
−
and an adjacent wall with an open floor above for the ramp to be usable.
+
and see how many workers of each profession there are and whether a guild has been established.  
 
A ramp is a special square that can be traversed to the level above. There must be space above a ramp  
 
A ramp is a special square that can be traversed to the level above. There must be space above a ramp  
 
This leaves a "ceiling" above and "floor" below the empty space you have mined.  
 
This leaves a "ceiling" above and "floor" below the empty space you have mined.  
Line 3,137: Line 2,522:
 
The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads.  
 
The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads.  
 
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
 
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
−
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
+
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must
 
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything  
 
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything  
 
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0].  
 
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0].  
Line 3,153: Line 2,538:
 
Once a ramp is present, you can start using the regular mining command on the higher level.
 
Once a ramp is present, you can start using the regular mining command on the higher level.
 
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling.  
 
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling.  
−
can attract the existing monarch of the civilization.
+
and an adjacent wall with an open floor above for the ramp to be usable.
 
you become a county then a duchy.  A happy fortress with many exports and massive wealth  
 
you become a county then a duchy.  A happy fortress with many exports and massive wealth  
 
From there, you can build your wealth, export goods, and attract more migrants until  
 
From there, you can build your wealth, export goods, and attract more migrants until  
Line 3,169: Line 2,554:
 
In order to pursue the wealth of the earth, you must dig deeper!  
 
In order to pursue the wealth of the earth, you must dig deeper!  
 
There are many treasures and perils deep underground.  
 
There are many treasures and perils deep underground.  
−
If your needs aren't met, you won't perform quite as well in most situations.
+
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
 
You also have needs according to your personality as seen in character creation and on your character sheet.   
 
You also have needs according to your personality as seen in character creation and on your character sheet.   
 
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.   
 
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.   
Line 3,185: Line 2,570:
 
and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office.  
 
and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office.  
 
This is the first step to completing the game.  Next, you'll need to satisfy your ruler's needs,  
 
This is the first step to completing the game.  Next, you'll need to satisfy your ruler's needs,  
−
and more by talking to the other inhabitants you find in the world.
+
can attract the existing monarch of the civilization.
 
Along with combat, conversations are where most of the events in play happen.  You can obtain quests, followers, information,  
 
Along with combat, conversations are where most of the events in play happen.  You can obtain quests, followers, information,  
 
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
 
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
Line 3,201: Line 2,586:
 
are capable of killing unprepared opponents.   
 
are capable of killing unprepared opponents.   
 
Combat with any creature will put you in immediate peril.  Wounds can be serious and long-lasting, and most enemies  
 
Combat with any creature will put you in immediate peril.  Wounds can be serious and long-lasting, and most enemies  
−
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
+
If your needs aren't met, you won't perform quite as well in most situations.
 
or stirring up trouble with a neighboring hearth.   
 
or stirring up trouble with a neighboring hearth.   
 
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order.  Typically this will involve protecting the locals  
 
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order.  Typically this will involve protecting the locals  
Line 3,217: Line 2,602:
 
don't always receive a reply immediately.  The words of people that are talking to you will be highlighted.   
 
don't always receive a reply immediately.  The words of people that are talking to you will be highlighted.   
 
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you  
 
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you  
−
Your view is focused on one elevation at a time.  To move the camera around, hold the middle mouse button and drag the view.
+
and more by talking to the other inhabitants you find in the world.
 
  (1 of 3)
 
  (1 of 3)
 
Before you begin your travels, we'll familiarize you with the basic controls.
 
Before you begin your travels, we'll familiarize you with the basic controls.
Line 3,233: Line 2,618:
 
with that community.  For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.   
 
with that community.  For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.   
 
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation  
 
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation  
−
] etc.
+
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
 
  etc.  If you want to move carefully, confirming your selection, you can press  
 
  etc.  If you want to move carefully, confirming your selection, you can press  
 
If you have a number pad, you can move one tile at a time by pressing  
 
If you have a number pad, you can move one tile at a time by pressing  
Line 3,249: Line 2,634:
 
When your view is in the air above other tiles, you can usually see them below.  If you are indoors or in a cavern, your view might be blocked by the ceiling.
 
When your view is in the air above other tiles, you can usually see them below.  If you are indoors or in a cavern, your view might be blocked by the ceiling.
 
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
 
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
−
You can strike, wrestle, or shoot to engage in combat.  You can also throw objects in your inventory.
+
Your view is focused on one elevation at a time.  To move the camera around, hold the middle mouse button and drag the view.
 
  to butcher a carcass or to engage in crafting activities.  Hunting is an important way to get food.  The base game has limited crafting.  
 
  to butcher a carcass or to engage in crafting activities.  Hunting is an important way to get food.  The base game has limited crafting.  
 
Conversations, like movement, take place over time.  If you engage in a conversation, you'll generally wait for a reply before you can act again.  
 
Conversations, like movement, take place over time.  If you engage in a conversation, you'll generally wait for a reply before you can act again.  
Line 3,265: Line 2,650:
 
] etc. and
 
] etc. and
 
When flying, use  
 
When flying, use  
−
This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests. 
+
] etc.
−
Adventurer's log
 
 
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
 
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
 
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.   
 
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.   
Line 3,273: Line 2,657:
 
Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
 
Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
 
This is the companion menu.
 
This is the companion menu.
−
Companions
 
 
  to view the message log.
 
  to view the message log.
 
If you miss an announcement or would like to review old messages, you can click the indicated button or press  
 
If you miss an announcement or would like to review old messages, you can click the indicated button or press  
Line 3,281: Line 2,664:
 
specify your attack more precisly.  
 
specify your attack more precisly.  
 
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to  
 
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to  
−
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.   
+
You can strike, wrestle, or shoot to engage in combat.  You can also throw objects in your inventory.   
 
If you climb atop certain large branches, you can walk on them freely.   
 
If you climb atop certain large branches, you can walk on them freely.   
 
You can climb trees.  First you must establish a hold with a free grasp.  Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.   
 
You can climb trees.  First you must establish a hold with a free grasp.  Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.   
 
This is the hold and climb menu.
 
This is the hold and climb menu.
−
Hold and climb
 
 
Continue moving in the same direction to build up speed.  If you or your mount are moving quickly, your attacks gain velocity.   
 
Continue moving in the same direction to build up speed.  If you or your mount are moving quickly, your attacks gain velocity.   
 
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.   
 
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.   
 
Moving quickly costs energy.  You'll begin to move slowly or even collapse if you sprint for too long.   
 
Moving quickly costs energy.  You'll begin to move slowly or even collapse if you sprint for too long.   
 
This is the movement options menu.  Here you can choose your gait and see your current stealth profile.   
 
This is the movement options menu.  Here you can choose your gait and see your current stealth profile.   
−
Movement options
 
 
If you are carrying too much, you'll see an encumbrance indicator above the inventory button.  Encumbrance can cause you to move very slowly and should be avoided if possible.   
 
If you are carrying too much, you'll see an encumbrance indicator above the inventory button.  Encumbrance can cause you to move very slowly and should be avoided if possible.   
 
Inventory items are all worn, held, in containers, or otherwise related to specific body parts.  There is no abstract inventory space.   
 
Inventory items are all worn, held, in containers, or otherwise related to specific body parts.  There is no abstract inventory space.   
 
Here you can interact with the objects you are carrying.  Items can be dropped, worn, eaten, thrown, named, etc.  The icon tooltips describe your options for each item.   
 
Here you can interact with the objects you are carrying.  Items can be dropped, worn, eaten, thrown, named, etc.  The icon tooltips describe your options for each item.   
 
This is the inventory menu.
 
This is the inventory menu.
−
Inventory
 
 
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home.  This could include some opportunities for adventure.   
 
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home.  This could include some opportunities for adventure.   
−
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass.  Butchering is an excellent source of meat.  The other products cannot currently be used.   
+
This is your adventurer's log.  It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests.   
 
This is the butchering and crafting menu.
 
This is the butchering and crafting menu.
−
Butcher and craft
 
 
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.   
 
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.   
 
Performance occur over a period of time related to the specific art form or piece.  You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.   
 
Performance occur over a period of time related to the specific art form or piece.  You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.   
Line 3,313: Line 2,692:
 
The hold menu also allows you to lead and mount pets.  You can claim stray animals as pets here too.  To name your new pets, use the talk menu.   
 
The hold menu also allows you to lead and mount pets.  You can claim stray animals as pets here too.  To name your new pets, use the talk menu.   
 
You can jump while climbing, and you can also release your hold.  In these ways, you might reach areas you can't otherwise reach.   
 
You can jump while climbing, and you can also release your hold.  In these ways, you might reach areas you can't otherwise reach.   
−
This is the wrestling menu.  Here you can grab creatures and then execute a variety of wrestling moves.  You can also initiate defensive actions here.   
+
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.   
 
Wrestle
 
Wrestle
 
For this reason, it's important to obtain better equipment when you can.   
 
For this reason, it's important to obtain better equipment when you can.   
Line 3,322: Line 2,701:
 
Attacks target specific body parts and have various modifiers.  You will select these in the subsequent menus.   
 
Attacks target specific body parts and have various modifiers.  You will select these in the subsequent menus.   
 
This is the attack menu.  Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.   
 
This is the attack menu.  Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.   
−
Strike
 
 
If you obtain any magical powers during your adventure, you will find them in this menu.   
 
If you obtain any magical powers during your adventure, you will find them in this menu.   
 
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu.  
 
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu.  
 
Any ability you possess that doesn't fit elsewhere will appear here.  For instance, many creatures can spit or pet animals.  Others can breathe fire.   
 
Any ability you possess that doesn't fit elsewhere will appear here.  For instance, many creatures can spit or pet animals.  Others can breathe fire.   
 
This is the abilities menu.
 
This is the abilities menu.
−
Abilities
 
 
Crafting in the base game is limited to constructing a stone axe necessary to fell trees.  You can pick up few rocks and a tree branch to get started.   
 
Crafting in the base game is limited to constructing a stone axe necessary to fell trees.  You can pick up few rocks and a tree branch to get started.   
 +
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass.  Butchering is an excellent source of meat.  The other products cannot currently be used. 
 
You can stop traveling using the stop travel button below or by pressing .
 
You can stop traveling using the stop travel button below or by pressing .
 
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.   
 
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.   
Line 3,339: Line 2,717:
 
You can initiate throwing from the inventory menu, or by pressing  
 
You can initiate throwing from the inventory menu, or by pressing  
 
This is the projectile aiming menu.  You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.   
 
This is the projectile aiming menu.  You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.   
−
Shoot and throw
 
 
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.   
 
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.   
 
Relative body size is the most important determiner of wrestling outcomes.  A character's wrestling skill is also important.   
 
Relative body size is the most important determiner of wrestling outcomes.  A character's wrestling skill is also important.   
 
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.   
 
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.   
 
Wrestling involves specific attacking body parts and specific target body parts.   
 
Wrestling involves specific attacking body parts and specific target body parts.   
−
region
+
This is the wrestling menu.  Here you can grab creatures and then execute a variety of wrestling moves.  You can also initiate defensive actions here. 
 
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission.  
 
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission.  
 
If you have multiple party members, your chances of being ambushed will be greatly reduced.   
 
If you have multiple party members, your chances of being ambushed will be greatly reduced.   
 
This is the sleep menu.  Here you can sleep to overcome drowsiness or wait to pass time.
 
This is the sleep menu.  Here you can sleep to overcome drowsiness or wait to pass time.
−
Sleep and rest
+
falling
−
?bA
+
laughing
−
H>bA
+
being shot
−
`z-A
+
making a plaintive gesture
−
@bA
+
looks dejected
−
  >bA
+
looks terrified
−
@@bA
+
looks offended
−
>bA
+
looks confused
−
@bA
+
suffering
 +
  withering away
 +
striking a menacing pose
 +
striking a triumphant pose
 +
laboring
 
  praying
 
  praying
 
  weeping
 
  weeping
Line 3,362: Line 2,743:
 
  screaming
 
  screaming
 
  being tortured
 
  being tortured
−
withering away
 
−
striking a menacing pose
 
−
striking a triumphant pose
 
−
laboring
 
−
contemplating
 
−
cooking
 
−
engraving
 
−
unnaturally contorted
 
−
being flayed
 
−
being mutilated
 
−
prostrating itself before
 
−
torturing
 
−
committing a depraved act upon
 
−
devouring
 
−
admiring
 
 
  committing a depraved act
 
  committing a depraved act
 
  making a submissive gesture
 
  making a submissive gesture
 
  in a fetal position
 
  in a fetal position
 
  smeared out into a spiral
 
  smeared out into a spiral
−
falling
 
−
dead
 
−
laughing
 
−
being shot
 
−
making a plaintive gesture
 
−
melting
 
−
burning
 
−
looks dejected
 
−
looks terrified
 
−
looks offended
 
−
looks confused
 
−
suffering
 
−
impaled on
 
−
being flayed by
 
−
hanging from
 
−
being mutilated by
 
−
Name yourself
 
−
Name your pet
 
−
Name your settlement
 
−
Name your group
 
−
Name the image
 
−
Name the location
 
−
Name the squad
 
−
Name the symbol
 
−
Name
 
−
Name your performance troupe
 
−
Name the identity
 
−
Random
 
−
burning
 
−
shooting
 
−
surrounded by
 
−
massacring
 
 
  fighting with  
 
  fighting with  
 
  greeting  
 
  greeting  
Line 3,421: Line 2,755:
 
  raising  
 
  raising  
 
  hiding  
 
  hiding  
−
praying to
 
 
  contemplating  
 
  contemplating  
 
  cooking  
 
  cooking  
 
  engraving  
 
  engraving  
−
Past Participle
+
impaled on
−
Present Participle
+
being flayed by
 +
hanging from
 +
being mutilated by
 +
contemplating
 +
unnaturally contorted
 +
being flayed
 +
being mutilated
 +
prostrating itself before
 +
torturing
 +
committing a depraved act upon
 +
devouring
 +
admiring
 +
burning
 +
shooting
 +
surrounded by
 +
massacring
 +
Clear
 
You have bestowed the name  
 
You have bestowed the name  
−
upon
+
Random
 +
Given name
 +
Allow artist to choose
 +
Group symbol
 +
Group commission
 +
Civilization symbol
 +
Civ commission
 +
Name
 
.  How do you like the sound of that?
 
.  How do you like the sound of that?
 
The symbol of  
 
The symbol of  
Line 3,434: Line 2,790:
 
Image information for engraving
 
Image information for engraving
 
Image information
 
Image information
−
Warning!
+
vessel
−
You won't perform your action if you leave.
+
military organization
−
Don't perform action
+
yarn
−
Keep working
+
silk
−
Any image data you've changed will be lost.
+
bone
−
Given name
 
−
Front Compound
 
−
Rear Compound
 
−
First Adjective
 
−
Second Adjective
 
−
Hyphen Compound
 
−
The X
 
−
Clear
 
−
Singular Noun
 
−
Plural Noun
 
−
Adjective
 
−
Prefix
 
−
Present (1st)
 
−
Present (3rd)
 
−
Preterite
 
−
Shape
 
−
Object
 
−
Action or relationship
 
−
Delete element
 
 
Number:
 
Number:
 
(0 for unnumbered plural)
 
(0 for unnumbered plural)
−
Untitled/unnamed
 
 
Choose X:  
 
Choose X:  
 
Choose Y:  
 
Choose Y:  
Line 3,467: Line 2,803:
 
migrating  
 
migrating  
 
nomadic  
 
nomadic  
−
local
 
 
outcast  
 
outcast  
−
Leave editor and discard data
+
merchant company
−
Related to historical figure
 
−
Related to site
 
−
Related to civilization or other group
 
−
Existing image
 
−
Specify a new image
 
−
Let your mind wander
 
−
Allow artist to choose
 
−
Group symbol
 
−
Group commission
 
−
Civilization symbol
 
−
Civ commission
 
−
Name
 
−
Historical figure
 
−
Plant
 
−
Tree
 
−
yarn
 
−
silk
 
−
bone
 
−
shell
 
−
soap
 
−
tooth
 
−
horn
 
 
pearl
 
pearl
−
gem
+
[AMBIENCE_VOLUME_ADV:
−
material
+
[MUSIC_VOLUME_ADV:
−
Specify size
+
[WINDOWED:
−
Setting type
+
[SFX_VOLUME_ADV:
−
Image
+
NO_EXCLUSIVE
−
Bands
+
PROMPT
−
Covered
+
[WINDOWEDY:
−
Hanging rings
+
[WINDOWEDX:
−
civilization
+
[FULLSCREENX:
−
group
+
[RESIZABLE:
−
merchant company
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
−
performance troupe
+
[FULLSCREENY:
−
government
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
−
vessel
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
−
religion
+
[MAXIMUM_INTERFACE_PERCENTAGE:
−
military organization
+
[INTERFACE_SCALING_PERCENTAGE:
−
Specify type
+
Grand guild unit count
−
stone
+
Guild unit count
−
wood
+
Demand period (more = fewer)
−
leather
+
Mandate period (more = fewer)
−
cloth
+
Failed to open
−
thread
+
for writing
−
plant
+
[SOUND:
−
Spikes
+
[MASTER_VOLUME:
−
Setting material
+
YES
−
drops
+
[AMBIENCE_VOLUME:
−
drinks
+
[MUSIC_VOLUME:
−
Fullscreen
+
[AVERAGE_TIME_BETWEEN_SONGS:
−
Windowed
+
[SFX_VOLUME:
−
Detect
+
NEAREST
−
Resolution:
+
LANCZOS
−
No fullscreen resolutions detected.
+
prefs/d_init.txt
−
x
+
AUTO
 +
SEASONAL
 +
[AUTOSAVE:
 +
YEARLY
 +
SEMIANNUAL
 +
[AUTOSAVE_PAUSE:
 +
[PAUSE_ON_LOAD:
 +
[INITIAL_SAVE:
 +
[POST_PREPARE_EMBARK_CONFIRMATION:
 +
[EMBARK_WARNING_ALWAYS:
 +
IF_POINTS_REMAIN
 +
[FPS_CAP:
 +
[FPS:
 +
[KEY_HOLD_MS:
 +
[G_FPS_CAP:
 +
[KEY_REPEAT_ACCEL_LIMIT:
 +
[KEY_REPEAT_MS:
 +
[MACRO_MS:
 +
[KEY_REPEAT_ACCEL_START:
 +
[COMPRESSED_SAVES:
 +
[RECENTER_INTERFACE_SHUTDOWN_MS:
 +
[PRINT_MODE:
 +
[USE_CLASSIC_ASCII:
 +
SOFTWARE
 +
[TEXTURE_PARAM:
 +
[STORE_DIST_BUCKET_COMBINE:
 +
[STORE_DIST_SEED_COMBINE:
 +
[STORE_DIST_BIN_COMBINE:
 +
[STORE_DIST_BARREL_COMBINE:
 +
[STRICT_POPULATION_CAP:
 +
[POPULATION_CAP:
 +
[VISITOR_CAP:
 +
[BABY_CHILD_CAP:
 +
[SPECIFIC_SEED_CAP:
 +
[CULL_DEAD_UNITS_AT:
 +
[ENGRAVINGS_START_OBSCURED:
 +
[FORTRESS_SEED_CAP:
 +
[SHOW_FLOW_AMOUNTS:
 +
[SHOW_IMP_QUALITY:
 +
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 +
[SHOW_RAMP_ARROWS:
 +
FINDER
 +
[SHOW_EMBARK_TUNNEL:
 +
[WEATHER:
 +
[TEMPERATURE:
 +
[ARTIFACTS:
 +
[CAVEINS:
 +
[WALKING_SPREADS_SPATTER_DWF:
 +
[TESTING_ARENA:
 +
[KEYBOARD_CURSOR:
 +
[WALKING_SPREADS_SPATTER_ADV:
 +
[MULTITHREADING:
 +
[LOG_MAP_REJECTS:
 +
[EMBARK_RECTANGLE:
 +
[STORE_DIST_ITEM_DECREASE:
 +
[PATH_COST:
 +
A_D:
 +
UCR:
 +
D_D:
 +
ALERT:
 +
UCR_A:
 +
prefs
 +
[NICKNAME_DWARF:
 +
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 +
CENTRALIZE
 +
REPLACE_FIRST
 +
[NICKNAME_ADVENTURE:
 +
REPLACE_ALL
 +
[GRAZE_COEFFICIENT:
 +
[NICKNAME_LEGENDS:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 +
[MAXIMUM_EMBARK_DIM:
 +
[CLASSIC_VARIED_GROUND_TILES:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 +
prefs/announcements.txt
 +
BOX:
 +
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
 
Audio has been manually disabled.
 
Audio has been manually disabled.
−
Range:  
+
Master Volume:  
 
Change it to [SOUND:YES] for audio.
 
Change it to [SOUND:YES] for audio.
−
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
Ambience Volume (Fortress):  
 
Music Volume (Fortress):  
 
Music Volume (Fortress):  
−
Master Volume:  
+
Average Seconds Between Tracks/Interludes (Fortress):  
 
Sound Effects Volume (Fortress):  
 
Sound Effects Volume (Fortress):  
−
Ambience Volume (Fortress):  
+
Ambience Volume (Adventure):
 +
Music Volume (Adventure):
 +
Fortress
 +
Sound Effects Volume (Adventure):  
 +
Macros
 +
Text entry
 +
Don't repeat
 +
draws
 +
drinks
 
  straps  
 
  straps  
−
  draws
+
Windowed
−
Restore defaults
+
  drops
−
No macros created.
+
Resolution:
−
Enemies:
+
Fullscreen
−
Custom settings
+
x
−
Normal
+
Detect
−
Off
+
Range:
−
(Custom)
+
No fullscreen resolutions detected.
−
Hard
+
prefs/interface.txt
 
data/init/interface.txt
 
data/init/interface.txt
−
Economy:
+
Pause
 
Popup
 
Popup
−
prefs/interface.txt
+
Adv
 
Recenter
 
Recenter
−
Pause
+
Report
−
Fort
+
Alert
−
Adv
+
Report (Active)
−
Music Volume (Adventure):
+
Yes
−
Average Seconds Between Tracks/Interludes (Fortress):
+
Audio
−
Sound Effects Volume (Adventure):
+
Video
−
Ambience Volume (Adventure):
+
Keybindings
−
Text entry
+
Fast repeat
−
Fortress
 
−
Add
 
−
Macros
 
 
Delayed repeat
 
Delayed repeat
−
Don't repeat
+
to record/stop recording a macro.
 
Use  
 
Use  
−
Fast repeat
+
to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
−
to record/stop recording a macro.
+
No macros created.
 
  to load a macro.
 
  to load a macro.
−
to save a macro to a file.
+
Custom settings
−
Initial window width (if windowed)
+
Restore defaults
−
Interface scaling percentage if not fitting width
+
Off
−
Window is resizable (takes effect on restart)
+
Enemies:
−
Initial window height (if windowed)
+
Hard
−
Graphical FPS cap (default 50)
+
Normal
−
Maximum interface percentage (not counting minimap/elevation)
+
Economy:
−
Scaling mode
+
(Custom)
−
Use Classic ASCII glyphs
+
Lanczos
 
Nearest-neighbor
 
Nearest-neighbor
−
Automatic
 
 
Mouse:  
 
Mouse:  
−
Lanczos
 
−
down
 
−
Autosave frequency
 
 
Mwheel  
 
Mwheel  
−
Report (Active)
 
−
Report
 
−
Alert
 
−
Video
 
−
Yes
 
−
Game
 
−
Audio
 
−
Announcements
 
−
Keybindings
 
−
Other
 
−
Adventure
 
−
Scale interface to fit grid height/width
 
−
Difficulty
 
−
Desired grid height for scaling (default = 64)
 
−
Desired grid width for scaling (default = 170)
 
−
Enable testing arena (on next title)
 
−
Enable artifact moods
 
−
(fort mode)
 
−
Walking spreads spatter
 
−
Keyboard cursor enabled
 
−
Walking spreads spatter (adv mode)
 
−
Enable multithreading (experimental!)
 
−
Log world generation map rejects
 
−
Default embark height
 
−
Default embark width
 
−
Default normal traffic path cost
 
−
Default high traffic path cost
 
−
Default restricted traffic path cost
 
−
Default low traffic path cost
 
−
Storage path decrease (seed bag combine)
 
−
Storage path decrease (# of contained item cap)
 
−
Semiannual
 
 
Yearly
 
Yearly
−
Autosave the game after embark
+
Autosave frequency
 
Seasonal
 
Seasonal
−
Pause after loading
+
Semiannual
 
Pause after every autosave
 
Pause after every autosave
−
Prepare carefully embark confirmation
+
Autosave the game after embark
 
Confirmation window for all embarks
 
Confirmation window for all embarks
−
If points remain
+
Pause after loading
 
Never
 
Never
 +
Prepare carefully embark confirmation
 +
Announcements
 +
Difficulty
 +
Other
 +
Desired grid width for scaling (default = 170)
 +
Interface scaling percentage if not fitting width
 +
Desired grid height for scaling (default = 64)
 +
Initial window height (if windowed)
 +
Initial window width (if windowed)
 +
Maximum interface percentage (not counting minimap/elevation)
 +
Window is resizable (takes effect on restart)
 +
Use Classic ASCII glyphs
 +
Graphical FPS cap (default 50)
 +
Automatic
 +
Scaling mode
 +
Default high traffic path cost
 +
Default embark height
 +
Default low traffic path cost
 +
Default normal traffic path cost
 +
Storage path decrease (# of contained item cap)
 +
Default restricted traffic path cost
 +
Storage path decrease (bucket combine)
 +
Storage path decrease (seed bag combine)
 +
Storage path decrease (bin combine)
 +
Storage path decrease (barrel combine)
 +
Strict population cap (includes births)
 +
Population cap
 +
Baby+child cap (percentage of total)
 +
Baby+child cap
 +
Cull dead units at
 +
Visitor cap
 +
Always
 +
If points remain
 +
In site finder
 
Show tunnels on world map
 
Show tunnels on world map
−
Always
+
Enable weather
 
Enable temperature
 
Enable temperature
−
In site finder
+
Enable artifact moods
 
Enable caveins
 
Enable caveins
−
Enable weather
+
Walking spreads spatter
−
Nickname position (fort mode)
+
Enable testing arena (on next title)
−
Show all historical events in engravings etc.
+
Walking spreads spatter (adv mode)
−
Centralize
+
Log world generation map rejects
−
Replace first
+
Keyboard cursor enabled
−
Nickname position (adv mode)
+
Default embark width
−
Replace all
+
Enable multithreading (experimental!)
−
Grazing coefficient (higher = less grass)
+
Key hold milliseconds before repeat
−
Nickname position (legends mode)
 
 
Game frames-per-second cap (default 100)
 
Game frames-per-second cap (default 100)
−
Show frames-per-second
+
Number of key repeats before accelerating
 
Milliseconds for each key repeat
 
Milliseconds for each key repeat
−
Key hold milliseconds before repeat
+
Maximum key repeat acceleration multiplier
 
Disabled
 
Disabled
−
Number of key repeats before accelerating
+
Milliseconds between macro instructions
 
Milliseconds interface shutdown after recenter
 
Milliseconds interface shutdown after recenter
−
Maximum key repeat acceleration multiplier
+
Maximum embark dimension
−
Storage path decrease (barrel combine)
+
Compressed saves (recommended!)
−
Storage path decrease (bucket combine)
+
Display worn clothing dyes (adv mode)
−
Population cap
+
Display worn clothing dyes (fort mode)
−
Storage path decrease (bin combine)
+
Civilizations can attack
−
Baby+child cap
+
Classic varied ground tiles
−
Strict population cap (includes births)
+
Werebeasts can attack
−
Visitor cap
+
Megabeasts can attack
−
Baby+child cap (percentage of total)
+
Total seed cap
 
Seed cap (per species)
 
Seed cap (per species)
−
Cull dead units at
+
Show improvement quality in item names
 
Engravings start obscured
 
Engravings start obscured
−
Total seed cap
+
Show up/down arrows on ramps at current elevation
 
Show numeric liquid levels
 
Show numeric liquid levels
−
Show improvement quality in item names
+
Show all historical events in engravings etc.
 
Number of lower elevation layers to show
 
Number of lower elevation layers to show
−
Show up/down arrows on ramps at current elevation
+
Replace first
−
Enemy production trigger 3
+
Nickname position (fort mode)
−
Enemy production trigger 2
+
Replace all
−
Enemy production trigger 5
+
Centralize
−
Enemy production trigger 4
+
Nickname position (legends mode)
−
Enemy trade trigger 2
+
Nickname position (adv mode)
−
Enemy trade trigger 1
+
Show frames-per-second
−
Enemy trade trigger 4
+
Grazing coefficient (higher = less grass)
−
Enemy trade trigger 3
 
 
Megabeast attack period (seasons)
 
Megabeast attack period (seasons)
 
Enemy trade trigger 5
 
Enemy trade trigger 5
Line 3,678: Line 3,068:
 
Wilderness irritation decay (more = safer)
 
Wilderness irritation decay (more = safer)
 
Wilderness irritation minimum (less = sooner)
 
Wilderness irritation minimum (less = sooner)
−
Compressed saves (recommended!)
+
Vampire migrant fraction (more = safer)
−
Milliseconds between macro instructions
+
Werebeast attack period (seasons)
−
Display worn clothing dyes (fort mode)
+
Invasion cap (monsters, attack one)
−
Maximum embark dimension
+
Invasion cap (regulars, attack one)
−
Civilizations can attack
+
Invasion cap (monsters, attack two)
−
Display worn clothing dyes (adv mode)
+
Invasion cap (regulars, attack two)
−
Werebeasts can attack
+
Invasion cap (monsters, attack three+)
−
Megabeasts can attack
+
Invasion cap (regulars, attack three+)
 
Enemy population trigger 1
 
Enemy population trigger 1
 
Curious wilderness creatures can come to cause trouble
 
Curious wilderness creatures can come to cause trouble
Line 3,693: Line 3,083:
 
Enemy population trigger 4
 
Enemy population trigger 4
 
Enemy production trigger 1
 
Enemy production trigger 1
−
Economy population trigger 3
+
Enemy production trigger 3
−
Economy population trigger 2
+
Enemy production trigger 2
−
Economy population trigger 5
+
Enemy production trigger 5
−
Economy population trigger 4
+
Enemy production trigger 4
−
Economy production trigger 2
+
Enemy trade trigger 2
−
Economy production trigger 1
+
Enemy trade trigger 1
−
Economy production trigger 4
+
Enemy trade trigger 4
−
Economy production trigger 3
+
Enemy trade trigger 3
 
Economy trade trigger 1
 
Economy trade trigger 1
 
Economy production trigger 5
 
Economy production trigger 5
Line 3,709: Line 3,099:
 
  (mods)
 
  (mods)
 
Land holder population trigger  
 
Land holder population trigger  
−
Vampire migrant fraction (more = safer)
+
Land holder trade trigger
−
Werebeast attack period (seasons)
+
Land holder production trigger
−
Invasion cap (monsters, attack one)
+
Value of temple complex
−
Invasion cap (regulars, attack one)
+
Value of temple
−
Invasion cap (monsters, attack two)
+
High priesthood unit count
−
Invasion cap (regulars, attack two)
+
Priesthood unit count
−
Invasion cap (monsters, attack three+)
+
Value of grand guildhall
−
Invasion cap (regulars, attack three+)
+
Value of guildhall
 
Minimum raids between sieges (per civ)
 
Minimum raids between sieges (per civ)
 
Minimum raids before first siege (per civ)
 
Minimum raids before first siege (per civ)
Line 3,725: Line 3,115:
 
Economy population trigger 1
 
Economy population trigger 1
 
Diplomacy tree-fell count (untamed wilds)
 
Diplomacy tree-fell count (untamed wilds)
−
[SOUND:
+
Economy population trigger 3
−
[MASTER_VOLUME:
+
Economy population trigger 2
−
YES
+
Economy population trigger 5
−
[AMBIENCE_VOLUME:
+
Economy population trigger 4
−
[MUSIC_VOLUME:
+
Economy production trigger 2
−
[AVERAGE_TIME_BETWEEN_SONGS:
+
Economy production trigger 1
−
[SFX_VOLUME:
+
Economy production trigger 4
−
[AMBIENCE_VOLUME_ADV:
+
Economy production trigger 3
−
[MUSIC_VOLUME_ADV:
+
Dynamism
−
[WINDOWED:
+
Mettle
−
[SFX_VOLUME_ADV:
+
Determination
−
NO_EXCLUSIVE
+
Resourcefulness
−
PROMPT
+
Tenacity
−
[WINDOWEDY:
+
Exertion
−
[WINDOWEDX:
+
Diligence
−
Land holder trade trigger  
+
Toil
−
Land holder production trigger  
+
Unnamed mod
−
Value of temple complex
+
Unknown author
−
Value of temple
+
Copyright (C) 2002-2025 by Tarn Adams
−
High priesthood unit count
+
51.05
−
Priesthood unit count
+
Jealousy
−
Value of grand guildhall
+
Avarice
−
Value of guildhall
+
Greed
−
Grand guild unit count
+
Enterprise
−
Guild unit count
+
Gluttony
−
Demand period (more = fewer)
+
Cupidity
−
Mandate period (more = fewer)
+
Sound...
−
prefs/init.txt
+
Music...
−
Failed to open
+
Text...
−
for writing
+
Languages...
−
[COMPRESSED_SAVES:
+
Material templates...
−
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
Patterns...
−
[PRINT_MODE:
+
Colors...
−
[USE_CLASSIC_ASCII:
+
Shapes...
−
SOFTWARE
+
Items...
−
TEXT
+
Tissue templates...
−
[TEXTURE_PARAM:
+
Plants...
−
STANDARD
+
Inorganics...
−
NEAREST
+
Creature variations...
−
LANCZOS
+
Creature bodies...
−
prefs/d_init.txt
+
Body detail plans...
−
AUTO
+
Buildings...
−
SEASONAL
+
Earliest compatible version:
−
[AUTOSAVE:
 
−
YEARLY
 
−
SEMIANNUAL
 
−
[FULLSCREENX:
 
−
[RESIZABLE:
 
−
[INTERFACE_SCALING_TO_DESIRED_GRID:
 
−
[FULLSCREENY:
 
−
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
 
−
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
 
−
[MAXIMUM_INTERFACE_PERCENTAGE:
 
−
[INTERFACE_SCALING_PERCENTAGE:
 
−
[FPS_CAP:
 
−
[FPS:
 
−
[KEY_HOLD_MS:
 
−
[G_FPS_CAP:
 
−
[KEY_REPEAT_ACCEL_LIMIT:
 
−
[KEY_REPEAT_MS:
 
−
[MACRO_MS:
 
−
[KEY_REPEAT_ACCEL_START:
 
−
[KEYBOARD_CURSOR:
 
−
[WALKING_SPREADS_SPATTER_ADV:
 
−
[MULTITHREADING:
 
−
[LOG_MAP_REJECTS:
 
−
[EMBARK_RECTANGLE:
 
−
[STORE_DIST_ITEM_DECREASE:
 
−
[PATH_COST:
 
−
[STORE_DIST_BUCKET_COMBINE:
 
−
[STORE_DIST_SEED_COMBINE:
 
−
[STORE_DIST_BIN_COMBINE:
 
−
[STORE_DIST_BARREL_COMBINE:
 
−
[STRICT_POPULATION_CAP:
 
−
[POPULATION_CAP:
 
−
[VISITOR_CAP:
 
−
[BABY_CHILD_CAP:
 
−
[AUTOSAVE_PAUSE:
 
−
NONE
 
−
[PAUSE_ON_LOAD:
 
−
[INITIAL_SAVE:
 
−
[POST_PREPARE_EMBARK_CONFIRMATION:
 
−
[EMBARK_WARNING_ALWAYS:
 
−
IF_POINTS_REMAIN
 
−
ALWAYS
 
−
FINDER
 
−
[SHOW_EMBARK_TUNNEL:
 
−
[WEATHER:
 
−
[TEMPERATURE:
 
−
[ARTIFACTS:
 
−
[CAVEINS:
 
−
[WALKING_SPREADS_SPATTER_DWF:
 
−
[TESTING_ARENA:
 
−
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 
−
[MAXIMUM_EMBARK_DIM:
 
−
prefs/announcements.txt
 
−
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 
−
BOX:
 
−
D_D:
 
−
A_D:
 
−
UCR_A:
 
−
UCR:
 
−
prefs
 
−
ALERT:
 
−
[SPECIFIC_SEED_CAP:
 
−
[CULL_DEAD_UNITS_AT:
 
−
[ENGRAVINGS_START_OBSCURED:
 
−
[FORTRESS_SEED_CAP:
 
−
[SHOW_FLOW_AMOUNTS:
 
−
[SHOW_IMP_QUALITY:
 
−
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 
−
[SHOW_RAMP_ARROWS:
 
−
[NICKNAME_DWARF:
 
−
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 
−
CENTRALIZE
 
−
REPLACE_FIRST
 
−
[NICKNAME_ADVENTURE:
 
−
REPLACE_ALL
 
−
[GRAZE_COEFFICIENT:
 
−
[NICKNAME_LEGENDS:
 
−
deque<T> too long
 
−
 
 
−
 
 
−
51.02
 
−
Avarice
 
−
Greed
 
−
Histories of
 
−
Copyright (C) 2002-2025 by Tarn Adams
 
−
Industry
 
−
Gluttony
 
−
Cupidity
 
−
Jealousy
 
−
Requires
 
−
Must be before
 
−
Must be after
 
−
Description:
 
−
Languages...
 
 
Loading object files...
 
Loading object files...
 
   Dwarf Fortress: Arena   
 
   Dwarf Fortress: Arena   
−
Conflicts with
+
Description:
−
Shapes...
 
−
Sound...
 
−
Music...
 
−
Text...
 
−
Inorganics...
 
−
Material templates...
 
−
Patterns...
 
−
Colors...
 
−
Mettle
 
−
Determination
 
−
Resourcefulness
 
−
Enterprise
 
−
Exertion
 
−
Diligence
 
−
Toil
 
−
Dynamism
 
−
Unnamed mod
 
−
Installed
 
−
Mods install automatically when chosen during world creation.
 
−
Tenacity
 
−
Earliest compatible version:  
 
−
Version:
 
−
Unknown author
 
−
Author:
 
−
Finalizing body detail plans...
 
−
Finalizing buildings...
 
−
Finalizing items...
 
−
Finalizing tissue templates...
 
−
Finalizing reactions...
 
−
Finalizing entities...
 
−
Finalizing creatures...
 
−
Finalizing creature variations...
 
−
Preparing graphics...
 
 
Preparing text objects...
 
Preparing text objects...
 
Preparing material data...
 
Preparing material data...
 
Finalizing interactions...
 
Finalizing interactions...
−
Importing world...
+
Finalizing reactions...
 
Preparing Arena...
 
Preparing Arena...
 
Preparing screen...
 
Preparing screen...
 
Preparing arena...
 
Preparing arena...
−
Buildings...
+
Preparing graphics...
−
Items...
+
Dwarf Fortress uses FMOD by Firelight Technologies
−
Tissue templates...
+
A Bay 12 Games Production
−
Plants...
+
Importing world...
−
Creatures...
+
Reclaim Fortress
−
Creature variations...
+
Delete
−
Creature bodies...
+
(only this inactive copy will be deleted)
−
Body detail plans...
+
Are you sure you want to delete this world?
−
Finalizing languages...
 
 
Interactions...
 
Interactions...
 
Reactions...
 
Reactions...
 
Entities...
 
Entities...
−
Finalizing plants...
+
Creatures...
 
Finalizing inorganics...
 
Finalizing inorganics...
 
Finalizing material templates...
 
Finalizing material templates...
 
Finalizing descriptors...
 
Finalizing descriptors...
−
(no other folders will be deleted)
+
Finalizing languages...
−
Are you sure you want to delete this game?
+
Finalizing buildings...
−
winter
+
Finalizing items...
−
autumn
+
Finalizing tissue templates...
−
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
Finalizing plants...
−
This Version of DF uses FMOD Studio
+
Finalizing entities...
−
All active/manual/autosaves there will be deleted!
+
Finalizing creatures...
−
Are you sure you want to delete this active world?
+
Finalizing creature variations...
−
World name
+
Finalizing body detail plans...
 
See the SDL folder for license information.
 
See the SDL folder for license information.
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
This version of DF uses SDL: Simple DirectMedia Layer,
 
This version of DF uses SDL: Simple DirectMedia Layer,
−
saves
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
 
Timeline:  
 
Timeline:  
 
World:  
 
World:  
 
Folder
 
Folder
−
Are you sure you want to delete this world?
+
World name
−
Dwarf Fortress uses FMOD by Firelight Technologies
+
Autosave
−
A Bay 12 Games Production
+
Folder:
−
Adventurer
+
saves
−
Reclaim Fortress
+
adventurer
−
Delete
+
Manual save
−
(only this inactive copy will be deleted)
+
Active save
−
late
 
 
Unknown Type Error
 
Unknown Type Error
 
Testing Arena (Adventurer)
 
Testing Arena (Adventurer)
 
Testing Arena
 
Testing Arena
 +
Adventurer
 +
spring
 +
Are you sure you want to delete this game?
 +
winter
 +
autumn
 
summer
 
summer
−
spring
+
This Version of DF uses FMOD Studio
−
mid
+
All active/manual/autosaves there will be deleted!
−
early
+
Are you sure you want to delete this active world?
−
data/sound/tracks/death_spiral/DS_Full.ogg
+
(no other folders will be deleted)
−
data/sound/tracks/expansive_cavern/EC_Full.ogg
 
−
data/sound/tracks/koganusan/KG_Full.ogg
 
−
data/sound/tracks/dwarf_fortress/Dwarf_Fortress.ogg
 
−
data/sound/tracks/vile_force_of_darkness/VFOD_Full.ogg
 
−
data/sound/tracks/drink_&_industry/DI_Full.ogg
 
−
data/sound/tracks/forgotten_beast/FB_Full.ogg
 
−
data/sound/tracks/hill_dwarf/HD_Full.ogg
 
−
data/sound/tracks/strange_moods/SM_Full.ogg
 
−
data/sound/tracks/strike_the_earth!/STE_Full.ogg
 
−
data/sound/tracks/another_year/AY_Full.ogg
 
−
data/sound/tracks/first_year/FY_Full.ogg
 
−
data/sound/tracks/adv/1_Strike It Again.ogg
 
−
data/sound/tracks/mountainhome/MH_Full.ogg
 
−
data/sound/tracks/craftsdwarfship/CS_Full.ogg
 
−
data/sound/tracks/winter_entombs_you/WEY_Full.ogg
 
−
Active save
 
−
Autosave
 
−
Folder:
 
−
save
 
−
Continue active game
 
−
adventurer
 
−
fort
 
−
Manual save
 
−
Mods
 
−
Object testing arena
 
−
Create new world
 
−
Start new game in existing world
 
−
/world.dat
 
−
/world.sav
 
 
data/credits.txt
 
data/credits.txt
−
About DF
+
[C:7:0:0] 
−
data/sound/tracks/hill_dwarf/HD_3.ogg
+
poetry
−
data/sound/tracks/hill_dwarf/HD_2.ogg
 
−
data/sound/tracks/hill_dwarf/HD_1.ogg
 
−
data/sound/ambience/Outside.ogg
 
−
data/sound/tracks/forgotten_beast/FB_2.ogg
 
−
data/sound/tracks/forgotten_beast/FB_1.ogg
 
−
data/sound/tracks/hill_dwarf/HD_5.ogg
 
−
data/sound/tracks/hill_dwarf/HD_4.ogg
 
−
data/sound/tracks/vile_force_of_darkness/VFOD_1.ogg
 
−
data/sound/tracks/forgotten_beast/FB_5.ogg
 
−
data/sound/tracks/forgotten_beast/FB_4.ogg
 
−
data/sound/tracks/forgotten_beast/FB_3.ogg
 
−
data/sound/tracks/vile_force_of_darkness/VFOD_5.ogg
 
−
data/sound/tracks/vile_force_of_darkness/VFOD_4.ogg
 
−
data/sound/tracks/vile_force_of_darkness/VFOD_3.ogg
 
−
data/sound/tracks/vile_force_of_darkness/VFOD_2.ogg
 
−
data/sound/tracks/adv/5_Beyond The Gates.ogg
 
−
data/sound/tracks/adv/4_Life of Adventure.ogg
 
−
data/sound/tracks/adv/3_Bruising The Fat (Shar Ikal).ogg
 
−
data/sound/tracks/adv/2_The Capital.ogg
 
−
data/sound/tracks/adv/9_Sisters of War.ogg
 
−
data/sound/tracks/adv/8_Into The Pits.ogg
 
−
data/sound/tracks/adv/7_Night Creature.ogg
 
−
data/sound/tracks/adv/6_Hamlet Memoirs.ogg
 
−
data/sound/tracks/adv/13_Losing Is Fun.ogg
 
−
data/sound/tracks/adv/12_Two Coins.ogg
 
−
data/sound/tracks/adv/11_Pony Rider.ogg
 
−
data/sound/tracks/adv/10_Cannibal.ogg
 
−
data/sound/tracks/expansive_cavern/EC_4.ogg
 
−
data/sound/tracks/expansive_cavern/EC_3.ogg
 
−
data/sound/tracks/expansive_cavern/EC_2.ogg
 
−
data/sound/tracks/expansive_cavern/EC_1.ogg
 
−
data/sound/tracks/craftsdwarfship/CS_3.ogg
 
−
data/sound/tracks/craftsdwarfship/CS_2.ogg
 
−
data/sound/tracks/craftsdwarfship/CS_1.ogg
 
−
data/sound/tracks/winter_entombs_you/WEY_4.ogg
 
−
data/sound/tracks/mountainhome/MH_2.ogg
 
−
data/sound/tracks/mountainhome/MH_1.ogg
 
−
data/sound/tracks/craftsdwarfship/CS_5.ogg
 
−
data/sound/tracks/craftsdwarfship/CS_4.ogg
 
−
data/sound/sounds/alert.ogg
 
−
data/sound/tracks/mountainhome/MH_5.ogg
 
−
data/sound/tracks/mountainhome/MH_4.ogg
 
−
data/sound/tracks/mountainhome/MH_3.ogg
 
−
data/sound/sounds/baby_born.ogg
 
−
data/sound/sounds/artifact_created.ogg
 
−
data/sound/sounds/ambush.ogg
 
−
data/sound/sounds/adamantine.ogg
 
−
data/sound/tracks/first_year/FY_4.ogg
 
−
data/sound/tracks/first_year/FY_3.ogg
 
−
data/sound/tracks/first_year/FY_2.ogg
 
−
data/sound/tracks/first_year/FY_1.ogg
 
−
data/sound/tracks/another_year/AY_4.ogg
 
−
data/sound/tracks/another_year/AY_3.ogg
 
−
data/sound/tracks/another_year/AY_2.ogg
 
−
data/sound/tracks/another_year/AY_1.ogg
 
−
data/sound/tracks/strike_the_earth!/STE_3.ogg
 
−
data/sound/tracks/strike_the_earth!/STE_2.ogg
 
−
data/sound/tracks/strike_the_earth!/STE_1.ogg
 
−
data/sound/tracks/another_year/AY_5.ogg
 
−
data/sound/tracks/winter_entombs_you/WEY_3.ogg
 
−
data/sound/tracks/winter_entombs_you/WEY_2.ogg
 
−
data/sound/tracks/winter_entombs_you/WEY_1.ogg
 
−
data/sound/tracks/strike_the_earth!/STE_4.ogg
 
−
data/sound/cards/Card_14.ogg
 
−
data/sound/cards/Card_13.ogg
 
−
data/sound/cards/Card_12.ogg
 
−
data/sound/cards/Card_11.ogg
 
−
data/sound/ambience/Cavern.ogg
 
−
data/sound/ambience/Blizzard.ogg
 
−
data/sound/cards/Card_16.ogg
 
−
data/sound/cards/Card_15.ogg
 
−
data/sound/ambience/Forest.ogg
 
−
data/sound/ambience/Evil.ogg
 
−
data/sound/ambience/Desert.ogg
 
−
data/sound/ambience/Combat.ogg
 
−
data/sound/ambience/Magma_Close.ogg
 
−
data/sound/ambience/Grasslands.ogg
 
−
data/sound/ambience/Good.ogg
 
−
data/sound/ambience/Glacier.ogg
 
−
data/sound/sounds/siege.ogg
 
−
data/sound/sounds/megabeast.ogg
 
−
data/sound/sounds/demon_attack.ogg
 
−
data/sound/sounds/cavern_break.ogg
 
−
data/sound/cards/Card_2.ogg
 
−
data/sound/cards/Card_1.ogg
 
−
data/sound/sounds/wedding.ogg
 
−
data/sound/sounds/strange_mood.ogg
 
−
data/sound/cards/Card_6.ogg
 
−
data/sound/cards/Card_5.ogg
 
−
data/sound/cards/Card_4.ogg
 
−
data/sound/cards/Card_3.ogg
 
−
data/sound/cards/Card_10.ogg
 
−
data/sound/cards/Card_9.ogg
 
−
data/sound/cards/Card_8.ogg
 
−
data/sound/cards/Card_7.ogg
 
−
data/sound/sounds/Howl_4.ogg
 
−
data/sound/sounds/Howl_3.ogg
 
−
data/sound/sounds/Howl_2.ogg
 
−
data/sound/sounds/Howl_1.ogg
 
−
data/sound/sounds/Giant_Step_3.ogg
 
−
data/sound/sounds/Giant_Step_2.ogg
 
−
data/sound/sounds/Giant_Step_1.ogg
 
−
data/sound/sounds/Howl_5.ogg
 
 
The performance is at  
 
The performance is at  
−
[C:7:0:0] 
+
The topic being taught is
−
  [C:3:0:1]
+
The topic being discussed is
−
Loading...
+
The topic being considered is
 
The dance has reached the point where its accompaniment is at  
 
The dance has reached the point where its accompaniment is at  
−
poetry
+
This organizational activity will branch into specific play events.
−
is an example of
+
This organizational activity will branch into specific worship events.
−
line
+
This organizational activity will branch into specific social events.
−
data/sound/ambience/River_High.ogg
+
The topic being written about is
−
data/sound/ambience/Rainforest.ogg
 
−
data/sound/ambience/Magma_Low.ogg
 
−
data/sound/ambience/Magma_Far.ogg
 
−
data/sound/ambience/Swamp.ogg
 
−
data/sound/ambience/Siege.ogg
 
−
data/sound/ambience/River_Medium.ogg
 
−
data/sound/ambience/River_Low.ogg
 
−
data/sound/ambience/Neutral_Cavern.ogg
 
−
data/sound/ambience/Trade_Depot.ogg
 
−
data/sound/ambience/Thunderstorm.ogg
 
−
data/sound/ambience/Tavern.ogg
 
−
data/sound/ambience/Neutral_Winds_2.ogg
 
−
data/sound/ambience/Neutral_Winds.ogg
 
−
data/sound/ambience/Terrifying.ogg
 
−
data/sound/ambience/Workshop.ogg
 
−
I won't trade at a loss.
 
−
I wish I could take so much, but my animals...
 
−
I cannot take so much -- and at such cost!
 
−
Greetings.  Let's trade.
 
−
I'm confused.  Did you want something?
 
−
Ah, wonderful.  Thank you for your business.
 
−
That seems fair.  You have yourself a deal.
 
−
How kind!  Thank you so much.
 
−
You truly despise life, don't you?  I am beside myself with grief.  Perhaps we will show you how they suffered.
 
 
Are these gifts?  Do you wish to trade?
 
Are these gifts?  Do you wish to trade?
 
These _are_ fine items, aren't they?  Now, what do offer for them?
 
These _are_ fine items, aren't they?  Now, what do offer for them?
 
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
 
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
−
I simply cannot afford this trade.
+
I'm confused. Did you want something?
 
If it were in a cage of some kind...  As it stands, I can't accept something that wriggles and writhes so.
 
If it were in a cage of some kind...  As it stands, I can't accept something that wriggles and writhes so.
 
I see your low race still revels in death.  That poor, gentle creature...
 
I see your low race still revels in death.  That poor, gentle creature...
 
Once a beautiful tree, and now?  It is a rude bauble, fit only for your kind.
 
Once a beautiful tree, and now?  It is a rude bauble, fit only for your kind.
−
The topic being written about is
+
You truly despise life, don't you?  I am beside myself with grief.  Perhaps we will show you how they suffered.
−
The topic being taught is
+
Contains
−
The topic being discussed is
+
I can't possibly accept, but how about this?  A true bargain.
−
The topic being considered is
+
Perhaps if you throw in some more goods I can make an offer.
−
There is no specific information for this activity.
+
I simply cannot afford this trade.
−
This organizational activity will branch into specific play events.
+
Mark all
−
This organizational activity will branch into specific worship events.
+
Cannot trade currency
−
This organizational activity will branch into specific social events.
+
You are offering
−
Ask for how much? (0-
 
−
Trade how many? (0-
 
 
  (You owe  
 
  (You owe  
 
  (Owes you  
 
  (Owes you  
−
An honored visitor!  What would you like?
 
 
What did you have in mind?
 
What did you have in mind?
 
(Select an item to demand)
 
(Select an item to demand)
 
Offer how much? (0-
 
Offer how much? (0-
−
Thank you for returning this primordial remnant to
+
I wish I could take so much, but my animals...
−
  to conclude the transaction.
+
I cannot take so much -- and at such cost!
−
You receive
+
Greetings.  Let's trade.
−
, and we will not part with it.
+
An honored visitor!  What would you like?
 +
Ah, wonderful.  Thank you for your business.
 +
That seems fair.  You have yourself a deal.
 +
How kind! Thank you so much.
 +
I won't trade at a loss.
 +
  It's not the original, but we can hope the writing was copied faithfully.
 
Thank you for rescuing this treasure!
 
Thank you for rescuing this treasure!
 +
Object of worship:
 +
No object of worship
 +
Demand
 +
Unmark all
 +
is a family heirloom, and I will not part with it.
 +
is a personal treasure, and I will not part with it.
 +
to conclude the transaction.
 +
, and we will not part with it.
 +
is a treasure of
 
Thank you for returning this treasure to  
 
Thank you for returning this treasure to  
 
Thank you for returning my family's treasure.
 
Thank you for returning my family's treasure.
 
Thank you for returning my treasure.
 
Thank you for returning my treasure.
−
What is your identity's profession?
+
Thank you for returning this primordial remnant to
−
Your new identity:
+
nothing.
−
Select an identity.
 
−
  It's not the original, but we can hope the writing was copied faithfully.
 
−
Name: "
 
−
No name
 
−
Where is your identity from?
 
−
Whom does your identity worship?
 
−
You are asking for  
 
−
Contains
 
−
I can't possibly accept, but how about this?  A true bargain.
 
−
Perhaps if you throw in some more goods I can make an offer.
 
−
Unmark all
 
−
Mark all
 
−
Cannot trade currency
 
−
You are offering
 
−
Ask for currency
 
−
Give
 
−
Demand
 
−
is a treasure of
 
−
is a family heirloom, and I will not part with it.
 
−
is a personal treasure, and I will not part with it.
 
−
Offer currency
 
−
No carcass available.
 
−
, consumed
 
−
, not consumed
 
−
left
 
 
Needs:  
 
Needs:  
−
Butcher
 
−
No available item.
 
−
No butchery tool available.
 
−
consumed
 
−
not consumed
 
−
nothing.
 
−
and more
 
−
You make
 
 
You butcher  
 
You butcher  
−
You are not that hungry.
 
−
No object of worship
 
−
Profession:
 
−
No origin
 
−
Be Yourself
 
−
New Identity
 
−
Object of worship:
 
−
Assume identity
 
−
Set worship
 
−
Set profession
 
−
Set origin
 
−
: select
 
−
Select a butchery tool.
 
−
What do you want to butcher?
 
−
What do you want to do?  Items must be in a grasp or on the ground here.
 
−
You make nothing.
 
 
  but make nothing of note.
 
  but make nothing of note.
 
You practice your  
 
You practice your  
−
You have finished working on
+
and more
−
 
+
You make nothing.
−
 
+
, consumed
 +
, not consumed
 +
: select
 +
No butchery tool available.
 +
IL@
 
Seed text
 
Seed text
−
hearthperson
 
−
hearthpeople
 
−
CUSTOM_OUTCAST_LT
 
−
lord consort
 
−
lords consort
 
−
lady consort
 
−
ladies consort
 
−
humanoid
 
−
humanoid_giant
 
 
beast_small
 
beast_small
 
beast_large
 
beast_large
−
lord
+
failed_experiment_small
−
lords
+
humanoid
 
lady
 
lady
 
ladies
 
ladies
−
failed_experiment_small
+
lord consort
 
failed_experiment_large
 
failed_experiment_large
 
HFEXP
 
HFEXP
 
CUSTOM_LAW_MAKER
 
CUSTOM_LAW_MAKER
−
pbbA
+
lord
−
5#@
+
hearthpeople
−
l#@
+
CUSTOM_OUTCAST_LT
−
offered immortality
+
lords consort
−
the sacrilegious
+
lady consort
−
was too afraid not to comply
+
ladies consort
−
gave in to fear of death
+
hearthperson
−
the tormentor
+
made flattering remarks
−
a business rival,
 
−
a grudge,
 
−
the persecutor
 
−
was too envious of others to face death and agreed
 
−
desired vengeance and willingly complied
 
−
was too proud to accept death and agreed
 
−
was too ambitious to accept death and agreed
 
−
succumbed to vanity
 
−
was too vain to accept death and agreed
 
−
was swayed by the emotional appeal
 
−
was overcome by greed
 
 
made a threat
 
made a threat
−
, while completely misreading the situation,
 
 
pulled rank
 
pulled rank
−
made flattering remarks
+
, where the latter
 
  to a meeting with  
 
  to a meeting with  
−
lured
+
, while completely misreading the situation,
 
  met with  
 
  met with  
−
, where the latter
+
offered revenge upon
 
  by appealing to a shared worship of  
 
  by appealing to a shared worship of  
−
played for sympathy
+
a business rival,
 
a jealous grudge,  
 
a jealous grudge,  
−
offered revenge upon
+
using the position
 
made a blackmail threat, due to embezzlement
 
made a blackmail threat, due to embezzlement
−
as
+
played for sympathy
 
offered a bribe
 
offered a bribe
−
  using the position
+
  lured
−
trusted
+
lack of loyalty toward
−
a lack of desire for vengeance
 
−
agreed for love of
 
−
accepted out of loyalty to
 
−
being unaffected by the comments
 
−
being willing to accept death
 
−
being unswayed by the emotional appeal
 
−
feeling no avarice
 
−
was unafraid in the moment
 
−
  The plan worked.
 
−
was not afraid and refused
 
−
did not fear death and refused
 
−
respected
 
−
complied out of fear of
 
−
  Effective pressure to comply came from co-conspirators surrounding
 
−
and agreed
 
 
distrust of
 
distrust of
−
loathing the powerful
+
lack of fear toward
 
hatred of
 
hatred of
−
lack of loyalty toward
+
, despite
 
could not accept the uncertainty following death and agreed
 
could not accept the uncertainty following death and agreed
−
was too unsettled by death to face it and agreed
+
loathing the powerful
 
valuing the law
 
valuing the law
−
, despite
+
being unafraid of death
 
being unafraid in the moment
 
being unafraid in the moment
−
accepted in admiration of power
+
being willing to accept death
 
being unafraid
 
being unafraid
−
being unafraid of death
+
the efforts of surrounding allies to stop the plot
 
lack of respect of
 
lack of respect of
−
lack of fear toward
+
accepted in admiration of power
 
spurned the law and agreed willingly
 
spurned the law and agreed willingly
−
the efforts of surrounding allies to stop the plot
+
gave in to fear of death
−
a desire for vengeance
+
offered immortality
−
being swayed by the emotional appeal
+
was too vain to accept death and agreed
−
felt no loyalty to
+
was too afraid not to comply
−
distrusted
+
the persecutor
−
an unwillingness to accept death
+
the tormentor
−
being afraid
+
the sacrilegious
−
feelings of greed
+
a grudge,
−
feelings of vanity
+
was too ambitious to accept death and agreed
−
raised their suspicions and the plan was foiled.
+
was too envious of others to face death and agreed
−
  Allies surrounding
+
was too unsettled by death to face it and agreed
−
, as
+
was too proud to accept death and agreed
−
  The plan failed.
+
was overcome by greed
−
was unafraid of
+
succumbed to vanity
−
hated
+
desired vengeance and willingly complied
−
and refused
+
was swayed by the emotional appeal
−
had no respect for
+
admiration of power
 
disdaining the law
 
disdaining the law
 +
felt no avarice and refused
 +
was unaffected by the comments and refused
 
lacked a desire for vengeance and refused
 
lacked a desire for vengeance and refused
−
trust of
 
−
admiration of power
 
−
was unaffected by the comments and refused
 
−
was willing to accept eventual death and refused
 
 
was unswayed by the emotional appeal and refused
 
was unswayed by the emotional appeal and refused
−
felt no avarice and refused
+
loathed abuses of power and refused
 
valued the law and refused
 
valued the law and refused
 +
being afraid
 +
fearing of death
 
the efforts of co-conspirators to further the plot
 
the efforts of co-conspirators to further the plot
−
fearing of death
+
accepted out of loyalty to
−
loathed abuses of power and refused
+
complied out of fear of
−
love of
+
agreed for love of
−
loyalty toward
+
feeling no avarice
−
respect of
+
being unaffected by the comments
−
fear of
+
a lack of desire for vengeance
−
neighbor
+
being unswayed by the emotional appeal
−
guildmate
+
did not fear death and refused
−
in order to have someone to act on plots and schemes in
+
was unafraid in the moment
−
in order to have law enforcement look the other way in
+
was willing to accept eventual death and refused
−
fellow order member
+
was not afraid and refused
−
fellow believer
+
  and agreed
−
fellow company member
+
respected
−
troupemate
+
  The plan worked.
−
the corruption of
+
  Effective pressure to comply came from co-conspirators surrounding
−
  toward the fulfillment of plots and schemes in
+
comrade-in-arms
−
to corrupt
 
−
the failed attempt by
 
−
in order to secure embezzled funds in
 
−
in order to have an agent in  
 
−
as a member of
 
−
the wilds
 
 
childhood friend  
 
childhood friend  
−
lover
+
fellow artist
 
fellow scholar  
 
fellow scholar  
−
comrade-in-arms
+
corrupted
 
  subordinated  
 
  subordinated  
−
attempted to corrupt
+
lover
−
spouse
+
companion
−
corrupted
 
 
apprentice  
 
apprentice  
−
master
+
fellow believer
 
ex-spouse  
 
ex-spouse  
−
companion
+
mother
 
fellow athlete  
 
fellow athlete  
−
fellow artist
+
master
 
father  
 
father  
−
mother
+
distrusted
−
attempted murder
+
a desire for vengeance
−
attempted theft
+
hated
−
by fooling
+
felt no loyalty to
−
attempted kidnapping
+
feelings of vanity
−
for
+
an unwillingness to accept death
−
plotted to frame
+
being swayed by the emotional appeal
−
blood-drinking
+
feelings of greed
−
a conspiracy to slow labor
+
  The plan failed.
−
plotted to steal
+
  raised their suspicions and the plan was foiled.
−
  plotted to assassinate
+
  attempted to corrupt
−
  to give
+
had no respect for
−
promised
+
was unafraid of
−
plotted to sabotage the activities of  
+
  Allies surrounding
−
plotted to induce a war of
+
a embezzlement conspiracy
−
plotted to abduct
 
−
via
 
 
a corruption conspiracy
 
a corruption conspiracy
−
a bribery conspiracy
+
in order to
 
  plotted to infiltrate  
 
  plotted to infiltrate  
−
a embezzlement conspiracy
 
 
an unknown party
 
an unknown party
−
Subject revealed that in
+
a bribery conspiracy
 
  concocted  
 
  concocted  
−
, and
+
to handle the matter directly or through another party
 
  approached by  
 
  approached by  
−
prepare a coup
+
plotted to frame
 
  under the influence of  
 
  under the influence of  
−
to handle the matter directly or through another party
+
initiate sabotage
 
steal treasures
 
steal treasures
−
in order to
+
prepare a coup
 
instill terror
 
instill terror
−
initiate sabotage
+
in order to have law enforcement look the other way in
 +
neighbor
 +
in order to have an agent in
 +
in order to have someone to act on plots and schemes in
 +
troupemate
 +
fellow order member
 +
guildmate
 +
fellow company member
 +
the failed attempt by
 +
the corruption of
 +
Subject revealed that in
 +
in order to secure embezzled funds in
 +
toward the fulfillment of plots and schemes in
 +
as a member of
 +
in becoming a permanent part of the living world
 +
aided
 +
.  The ritual took place in
 +
accepting bribes in exchange for leniency
 +
passing a portion of corruptly-obtained funds
 +
to entertain the citizenry
 +
to eradicate monsters
 +
to work as a mercenary
 +
agreed to a parley with
 +
.  The ritual involved
 +
, becoming a resident of
 +
made an agreement with
 +
plotted to induce a war of
 +
by fooling
 +
a conspiracy to slow labor
 +
promised
 +
plotted to steal
 +
a position
 +
via
 +
plotted to sabotage the activities of
 +
plotted to assassinate
 +
plotted to abduct
 +
the corruption conspiracy
 +
the bribery conspiracy
 +
concocted by
 +
the embezzlement conspiracy
 +
make an offer of service
 +
a corrupt agreement was formed
 +
the plot of
 +
to live a life of adventure
 
  to entertain the world
 
  to entertain the world
−
  to oust
+
  as a guide
 
  after being compelled to serve
 
  after being compelled to serve
−
  to live a life of adventure
+
  joined with
 
, becoming a citizen of  
 
, becoming a citizen of  
−
  to study
+
  to oust
 
  to help rescue  
 
  to help rescue  
−
joined with
+
a temple complex
 
a guildhall
 
a guildhall
 +
requested that
 +
in order to be brought to safety
 +
to find
 
a grand guildhall
 
a grand guildhall
−
a temple
 
−
a temple complex
 
−
to find
 
−
as a guide
 
 
  agreed to establish  
 
  agreed to establish  
−
in order to be brought to safety
+
the formation of a corrupt agreement
−
aided
+
  has revealed the presence of  
−
passing a portion of corruptly-obtained funds
+
the permanent joining by
−
.  The ritual took place in
 
−
  in becoming a permanent part of the living world
 
−
began
 
−
a position
 
−
embezzling funds
 
−
accepting bribes in exchange for leniency
 
−
to eradicate monsters
 
−
, becoming a resident of  
 
−
to work as a mercenary
 
−
to entertain the citizenry
 
−
.  The ritual involved
 
−
using
 
−
made an agreement with
 
−
agreed to a parley with
 
 
the passing of corruptly-obtained funds by  
 
the passing of corruptly-obtained funds by  
−
the embezzlement of
+
the parley between
 
  to the living world
 
  to the living world
−
the permanent joining by
 
 
the promise by  
 
the promise by  
−
to steal
+
the embezzlement of
 
the bribery of
 
the bribery of
−
of
+
the agreement by
 
  in bound service
 
  in bound service
−
the joining of
+
the request by
−
  to establish
+
  and become a resident of
−
the agreement by
 
 
the agreement between  
 
the agreement between  
−
the parley between
 
 
  and become a citizen of  
 
  and become a citizen of  
−
and become a resident of
+
Nameless
−
the bribery conspiracy
+
Unidentified
−
a corrupt agreement was formed
+
Sabtr
−
the embezzlement conspiracy
+
Framr
−
the corruption conspiracy
+
Assas
−
make an offer of service
+
Snatc
−
requested that
+
Asset
−
retrieve
+
Crrpt
−
asked that
+
Membr
−
to sabotage the activities of
+
the conspiracy to slow labor
−
to induce a war of
+
the murder
−
to assassinate
+
the export prohibition violation
−
to abduct
+
the job order violation
−
the plot of
+
multiple crimes
−
concocted by
+
the production order violation
−
to frame
+
Interrogation Report:
−
to infiltrate
 
−
that
 
−
the request by
 
−
has revealed the presence of
 
−
the formation of a corrupt agreement
 
−
bbA
 
−
Steal
 
 
Corrupt
 
Corrupt
−
Abduct
+
Provide Position
 
Assassinate
 
Assassinate
−
Sabotage
+
Steal
 
, agreed in  
 
, agreed in  
−
Unidentified
+
Abduct
 
A plot
 
A plot
 +
Sabotage
 +
Boss
 +
Frame
 
Start War
 
Start War
−
between
+
Attempted Embezzlement
 
Infiltrate
 
Infiltrate
−
Frame
+
Attempted Bribery
 
Attempted Espionage
 
Attempted Espionage
−
Attempted Embezzlement
+
belief in the law
−
Provide Position
+
belief in harmony
−
Attempted Bribery
+
to subject's
−
Nameless
+
Appealed
−
being nameless
+
to shared worship of
 +
flattering remarks in order to elicit information.
 +
Attempted to appeal
 +
Misrepresented
 +
facts surrounding case in order to elicit information.
 +
rapport in order to elicit information.
 +
Attempted to misrepresent
 +
Attempted to build
 +
Built
 +
belief in the truth
 +
belief in cooperation
 
  is in fact an assumed identity.  Subject's true name is  
 
  is in fact an assumed identity.  Subject's true name is  
−
the crime
+
Subject has used
 
Subject revealed that  
 
Subject revealed that  
−
the theft
+
being nameless
 
the robbery
 
the robbery
−
the murder
+
the crime
 
the kidnapping
 
the kidnapping
−
Attempted to make
+
the theft
 
Made
 
Made
−
Unfortunately, no new pertinent information was revealed.
+
intimidating remarks in order to elicit information.
 
Met with subject.   
 
Met with subject.   
−
a nameless identity
+
Attempted to make
 
  in the past.
 
  in the past.
−
Subject has used
+
Unfortunately, no new pertinent information was revealed.
 
  as an alias
 
  as an alias
−
Snatc
+
a nameless identity
−
Sabtr
+
valuing the truth
−
Crrpt
+
a belief in the value of cooperation
−
Assas
+
had a distrustful nature and refused to listen
−
Membr
+
valuing harmony
−
Asset
+
was intellectually stubborn and refused to listen
−
Boss
+
was a natural loner and refused to listen
−
RIP
+
spurning the truth
−
the job order violation
+
  Subject naively complied.
−
the conspiracy to slow labor
+
being trusting by nature
−
the production order violation
+
an acquiescing nature
−
the export prohibition violation
+
being inclined to converse
−
Subject confessed to  
+
spurning the truth and refused to listen
−
multiple crimes
+
spurning the value of cooperation and refused to listen
−
Framr
+
spurned the law and refused to listen
−
Interrogation Report:
+
spurned harmony and refused to listen
−
spurning the value of harmony
 
 
spurning the value of honesty
 
spurning the value of honesty
−
had a trusting nature and agreed
+
spurning the value of cooperation
 
spurning the law
 
spurning the law
−
acquiesced to the argument
+
spurning the value of harmony
 
was naturally inclined to speak
 
was naturally inclined to speak
−
facts surrounding case in order to elicit information.
+
had a trusting nature and agreed
 
   Subject  
 
   Subject  
−
being intellectually stubborn
+
acquiesced to the argument
 
being a natural loner
 
being a natural loner
−
valued honesty
+
a distrustful nature
 
believed in the value of cooperation
 
believed in the value of cooperation
−
value the law
+
being intellectually stubborn
 
valued harmony
 
valued harmony
−
spurning the value of cooperation
+
valued honesty
 
  interrogator
 
  interrogator
−
to subject's
+
value the law
−
belief in the law
+
  Subject was cagey and refused to comply.
−
to shared worship of
 
−
in order to elicit information.
 
−
Attempted to appeal
 
−
Appealed
 
−
intimidating remarks in order to elicit information.
 
−
flattering remarks in order to elicit information.
 
−
Attempted to misrepresent
 
−
Misrepresented
 
−
Built
 
−
rapport in order to elicit information.
 
−
belief in cooperation
 
−
Attempted to build
 
−
belief in harmony
 
−
belief in the truth
 
 
   In retrospect, interrogator may have completely misjudged subject's character.
 
   In retrospect, interrogator may have completely misjudged subject's character.
−
and refused
+
Palette not found
−
  Subject was cagey and refused to comply.
 
−
valuing harmony
 
−
valuing the truth
 
−
was a natural loner and refused to listen
 
−
had a distrustful nature and refused to listen
 
−
  Subject naively complied.
 
−
was intellectually stubborn and refused to listen
 
−
a distrustful nature
 
−
spurning the truth
 
−
being inclined to converse
 
−
being trusting by nature
 
−
spurning the value of cooperation and refused to listen
 
−
an acquiescing nature
 
−
spurned harmony and refused to listen
 
−
spurning the truth and refused to listen
 
−
a belief in the value of cooperation
 
−
spurned the law and refused to listen
 
−
LEAVES
 
 
graphics/
 
graphics/
 
FLUX
 
FLUX
−
DEFAULT
 
 
FIRED_MAT
 
FIRED_MAT
−
Palette not found
+
unprepared
−
Not found:
 
−
HIGH_PRIEST
 
−
PRIEST
 
−
Route
 
−
priests
 
−
priest
 
−
sacred
 
−
holy
 
−
high priests
 
−
high priest
 
−
exalted
 
−
high
 
−
Silk
 
−
Leather
 
−
Shell
 
−
Pearl
 
−
Horn
 
−
Tooth
 
−
Bone
 
−
Plant cloth
 
−
Well-crafted
 
−
Standard
 
−
Crystal glass
 
−
Clear glass
 
−
Green glass
 
−
Coral
 
−
Amber
 
−
Yarn
 
 
Multizone Flood Overflow
 
Multizone Flood Overflow
 
Cannot find path
 
Cannot find path
Line 4,601: Line 3,600:
 
MOUSTACHE
 
MOUSTACHE
 
SIDEBURNS
 
SIDEBURNS
−
HAIR
+
Plant cloth
−
Corpse
 
−
Ghostly
 
 
Wood
 
Wood
 
sand bags
 
sand bags
Line 4,611: Line 3,608:
 
large pots/food storage
 
large pots/food storage
 
Plant growth (?)
 
Plant growth (?)
−
unprepared
+
HIGH_PRIEST
−
Your fortress of
+
Route
−
is a great treasure.  We respect that this is no mere trade.
+
Ghostly
−
will not go unanswered.
+
Ash
−
Villains!  The seizure of
 
−
with the presentation of
 
−
You honor
 
−
Allow non-plant/animal
 
−
Allow plant/animal
 
−
Domesticated
 
−
Expert
 
−
Knowledgeable
 
−
General familiarity
 
−
A few facts
 
−
Overall training
 
−
Insufficient resources were available to use additional parallelism.
 
−
Merchants from
 
 
Potash
 
Potash
 
Coal
 
Coal
Line 4,635: Line 3,619:
 
Exceptional
 
Exceptional
 
Superior quality
 
Superior quality
−
Finely-crafted
+
Allow plant/animal
 
Wax
 
Wax
 
Plant Cloth
 
Plant Cloth
Line 4,643: Line 3,627:
 
Soap
 
Soap
 
Pearlash
 
Pearlash
−
Ash
+
Yarn
−
Side
+
Silk
−
Living
+
Leather
−
Slaughterability
+
Shell
−
Overall Training
+
Pearl
−
Pets/Livestock
+
Horn
−
Citizens
+
Tooth
−
Arena side
+
Bone
−
Trainer: Any unassigned
+
Finely-crafted
−
Stone
+
Well-crafted
−
Refuse
+
Standard
−
Corpses
+
Crystal glass
−
Furniture/siege ammo
+
Clear glass
−
Food
+
Green glass
−
Animals
+
Coral
−
All tasks
+
Amber
−
Dead/Missing
+
Being traded
−
Owned
 
−
Adopted somebody
 
 
Job
 
Job
−
Hunting assignment
 
 
Any unassigned trainer
 
Any unassigned trainer
 
Any trainer
 
Any trainer
 
Select a trainer for  
 
Select a trainer for  
−
Trainer
+
Trainer: Any unassigned
 
Trainer: Any
 
Trainer: Any
 
Trainer:  
 
Trainer:  
Line 4,675: Line 3,656:
 
Available as pet
 
Available as pet
 
Ready for slaughter
 
Ready for slaughter
−
Being traded
+
Merchants from
−
Cheese (animal)
+
Your fortress of
−
Cheese (plant)
+
is a great treasure.  We respect that this is no mere trade.
−
Drink (animal)
+
will not go unanswered.
−
Drink (plant)
+
Villains!  The seizure of
−
Plants
+
with the presentation of
−
Egg
+
You honor
−
Unprepared fish
+
Allow non-plant/animal
−
Unusable armor
+
Domesticated
−
Extract (plant)
+
Expert
−
Pressed material
+
Sheet
−
Paste
 
−
Fat
 
−
Bone meal
 
−
Milled plant
 
−
Fruit/leaves
 
−
Seeds
 
−
Armor
 
 
Weapons/trap comps
 
Weapons/trap comps
−
Cloth
 
 
Finished goods
 
Finished goods
−
Gems
 
 
Bars/blocks
 
Bars/blocks
−
Coins
+
Unusable armor
−
Ammo
 
 
Usable armor
 
Usable armor
 
Unusable weapons
 
Unusable weapons
Line 4,707: Line 3,678:
 
Empty cages
 
Empty cages
 
Additional options
 
Additional options
−
Sheet
+
Dead/Missing
−
Rough glass
+
Side
−
Clay
+
Living
−
Other stone
+
Slaughterability
−
Economic
+
Overall Training
−
Metal ores
+
Pets/Livestock
−
Blocks: stone/clay
+
Citizens
−
Blocks: metal
+
Ammo
−
Blocks: other materials
+
Stone
−
Thread (yarn)
+
Refuse
−
Thread (plant)
+
Corpses
−
Thread (silk)
+
Furniture/siege ammo
−
Gem
+
Food
−
Cut stone
+
All tasks
−
Cut gem
+
Horns/hooves
−
Rough gem
 
−
Cut glass
 
 
Teeth
 
Teeth
 
Shells
 
Shells
−
Bones
 
 
Skulls
 
Skulls
 
Body parts
 
Body parts
 
Item types
 
Item types
 
Misc. liquid
 
Misc. liquid
−
Extract (animal)
+
Blocks: other materials
 
Bars: metal
 
Bars: metal
 
Bars: other materials
 
Bars: other materials
Line 4,737: Line 3,705:
 
Stone/clay
 
Stone/clay
 
Other materials
 
Other materials
−
Type
 
 
Hair/wool
 
Hair/wool
−
Horns/hooves
+
Seeds
−
We'll be ready soon!
+
Cheese (animal)
−
My apologies, but we're still unloading.
+
Cheese (plant)
−
Select a merchant group to trade with:
+
Drink (animal)
−
Dist:
+
Drink (plant)
−
Amount needed:
+
Egg
−
Select materials for the
+
Unprepared fish
−
Total quality
+
Extract (animal)
−
craftsman
+
Extract (plant)
−
Greetings.  The
+
Pressed material
−
your more ethical works.  We've come to trade.
+
Bone meal
−
Greetings.  We are enchanted by
+
Milled plant
−
Your efforts are legend there.  Let us trade!
+
Fruit/leaves
−
Greetings from the Mountainhomes. 
+
Trap components
−
Greetings from the outer lands. 
 
−
There are no merchants present with which to trade.
 
−
Weapons
 
 
Parchment
 
Parchment
 
Paper
 
Paper
Line 4,762: Line 3,726:
 
Cloth (plant)
 
Cloth (plant)
 
Cloth (silk)
 
Cloth (silk)
−
Thread (metal)
+
Total quality
 
Core quality
 
Core quality
−
Shield
 
 
Legs
 
Legs
 
Hands
 
Hands
 
Feet
 
Feet
 
Head
 
Head
−
Body
+
Cut glass
−
Trap components
+
Rough glass
−
I am a merchant, yes.  You see, I wish to trade.  Which of my goods do you desire?
+
Other stone
−
going there.  Obviously, your copious wit is matched only by your industry!
+
Economic
−
[Laughs uproariously]  You had me
+
Metal ores
−
[Chuckles]  How droll.
+
Blocks: stone/clay
−
This would please us greatly.  What do you offer?
+
Blocks: metal
−
You wish to make an offering to our leader? 
+
Thread (metal)
−
You wish to make an offering?  We love gifts.
+
Thread (yarn)
−
Take what you wish.  I can't stop you.
+
Thread (plant)
−
wish to trade or to make an offering to our leader?
+
Thread (silk)
−
My stones, are you giving me those?  Do you
+
Gem
−
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
+
Cut stone
−
what do offer for them?
+
Cut gem
−
These _are_ fine items, aren't they?  Now,
+
Rough gem
−
Ah, but my goods are not free! What do you offer in trade?
+
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving.  Do reflect.
−
what interests you and what you're prepared to offer in exchange.
 
−
Yes, and trade we will! Simply tell me
 
 
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
 
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
 
I must make a profit.  There is simply not enough value here.
 
I must make a profit.  There is simply not enough value here.
Line 4,794: Line 3,755:
 
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 
  is unparalleled.  Let's make a deal!
 
  is unparalleled.  Let's make a deal!
−
ship of the
+
Take what you wish.  I can't stop you.
 
I will see that our leader gets this offering.
 
I will see that our leader gets this offering.
 
You are too kind.
 
You are too kind.
Line 4,802: Line 3,763:
 
You'll need more goods to make this arrangement.   
 
You'll need more goods to make this arrangement.   
 
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
 
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
−
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving.  Do reflect.
+
There are no merchants present with which to trade.
−
Inaccessible
+
My apologies, but we're still unloading.
−
Offer as gift
+
ship of the
−
Accept Counteroffer
+
craftsman
−
Seize
+
Greetings.  The
−
Excess Weight:
+
your more ethical works.  We've come to trade.
−
Allowed Weight:
+
Greetings.  We are enchanted by
−
Trader Loss:
+
Your efforts are legend there.  Let us trade!
−
Trader Profit:
+
Greetings from the Mountainhomes. 
−
exactly
+
Greetings from the outer lands. 
−
less than
+
very happy about the trading
−
greater than
 
−
at most
 
−
at least
 
−
available is
 
−
Amount of
 
−
Distance:
 
 
ecstatic with the trading
 
ecstatic with the trading
 
  seems  
 
  seems  
Line 4,826: Line 3,781:
 
Once a beautiful tree, and now?   
 
Once a beautiful tree, and now?   
 
I am beside myself with grief.  Perhaps we will show you how they suffered.
 
I am beside myself with grief.  Perhaps we will show you how they suffered.
−
You truly despise life, don't you? 
+
Trader Profit:
 
were added for the counteroffer:
 
were added for the counteroffer:
 
The following fortress goods
 
The following fortress goods
Line 4,832: Line 3,787:
 
not going to take much more of this
 
not going to take much more of this
 
to be rapidly losing patience
 
to be rapidly losing patience
−
willing to trade
 
 
pleased with the trading
 
pleased with the trading
−
very happy about the trading
+
Yes, and trade we will!  Simply tell me
−
A manager is required to coordinate
+
I am a merchant, yes.  You see, I wish to trade.  Which of my goods do you desire?
−
There are no active work orders.
+
going there. Obviously, your copious wit is matched only by your industry!
−
Can use any shop
+
[Laughs uproariously]  You had me
−
0 = Can use any shop
+
[Chuckles]  How droll.
−
  max
+
This would please us greatly. What do you offer?
−
  shop
+
You wish to make an offering to our leader?  
−
  shop(s)
+
You wish to make an offering? We love gifts.
−
Suggested conditions
+
You truly despise life, don't you? 
−
Farm plots
+
wish to trade or to make an offering to our leader?
−
Objects
+
My stones, are you giving me those?  Do you
−
Places
+
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
−
Creatures
+
what do offer for them?
−
active.
+
These _are_ fine items, aren't they?  Now,
−
by the manager before they become
+
Ah, but my goods are not free!  What do you offer in trade?
−
All work orders must be validated
+
Restarts if completed, checked monthly
−
work orders.
 
 
Restarts if completed, checked daily
 
Restarts if completed, checked daily
 
One-time order
 
One-time order
Line 4,858: Line 3,811:
 
Restarts if completed, conditions checked daily
 
Restarts if completed, conditions checked daily
 
One-time order, conditions checked daily
 
One-time order, conditions checked daily
−
not
+
Suggested conditions
−
must first be completed
 
−
must first be activated
 
−
Not satisfied for next check
 
−
Satisfied for next check
 
 
No material
 
No material
 
Restarts if completed, checked yearly
 
Restarts if completed, checked yearly
 
Restarts if completed, checked seasonally
 
Restarts if completed, checked seasonally
−
Restarts if completed, checked monthly
+
Distance:
−
Dormitory
+
Inaccessible
−
Barracks
+
Offer as gift
−
Archery range
+
Accept Counteroffer
−
Office
+
Seize
−
Dining hall
+
Excess Weight:
−
Bedroom
+
Allowed Weight:
−
Animal training
+
Trader Loss:
−
Meeting area
+
not
−
available
+
exactly
−
imprisoned
+
less than
−
present
+
greater than
−
assigned
+
at most
−
squads assigned
+
at least
−
Unnamed location
+
You do not have any farm plots.
−
Tomb
 
−
Dungeon
 
 
Workshops are placed using the building menu at the bottom of the screen.
 
Workshops are placed using the building menu at the bottom of the screen.
 
You do not have any workshops.
 
You do not have any workshops.
Line 4,890: Line 3,837:
 
You do not have any locations.
 
You do not have any locations.
 
Zones can be added using the zone menu at the bottom of the screen.
 
Zones can be added using the zone menu at the bottom of the screen.
−
You do not have any zones.
+
Meeting area
−
Sand
 
 
Pit/pond
 
Pit/pond
 
Pen/pasture
 
Pen/pasture
 
Garbage dump
 
Garbage dump
 
Gather fruit
 
Gather fruit
−
Fishing
 
 
Water source
 
Water source
−
You do not have any farm plots.
+
work orders.
−
Prepare writing material and assign scholars to a library.
+
A manager is required to coordinate
−
There is no written content here.
+
There are no active work orders.
−
Citizens, especially soldiers, will rarely name items.
+
0 = Can use any shop
−
There are no named objects here.
+
max
−
You can do this from the Nobles and Administrators menu.
+
shop(s)
−
You haven't named any position symbols yet.
+
You do not have any zones.
−
You may also send a squad to obtain one.
+
% occupied
−
Your workers will rarely make them on their own.
+
Unknown location
−
  family heirloom
+
to harvest
 +
planted
 +
Dormitory
 +
Archery range
 +
Dining hall
 +
Animal training
 +
squads assigned
 +
Unnamed location
 +
(De)select all currently-displayed creatures.
 +
, Pos
 +
  family treasure
 
Sacred to  
 
Sacred to  
 
Treasure of  
 
Treasure of  
 
Heirloom of  
 
Heirloom of  
 
Symbol of  
 
Symbol of  
−
Libraries are a location that can be created at a zone.
+
No established guild
−
Use these to make scrolls and quires.
+
, no members
−
Writing materials include paper and parchment sheets.
+
Dedicated to  
−
% occupied
+
No particular deity
−
Unknown location
+
exchange with
−
patient
+
Citizens and long-term residents only
−
Hospital
+
All visitors welcome
−
  guildhall
+
Only members can visit
−
Temple
+
Only members can visit (if guild established)
−
Library
+
  to utilize a hospital.
−
Tavern
+
You need to assign a
−
There aren't any crafted artifacts here.
+
You need a
−
Written content
+
, no workers
−
Named objects
 
−
Symbols
 
−
to harvest
 
−
planted
 
−
task
 
−
Select how squads will use this space.
 
 
Burrow  
 
Burrow  
−
Select which burrows to defend.
 
−
Create new route
 
−
Select or create a route.
 
 
Confirm
 
Confirm
 
Point  
 
Point  
−
Click the map to add points.
+
give to
 
take from
 
take from
−
workshop to
+
Recognize high priest
−
Select a stockpile or
+
Recognize priesthood
−
Max wheelbarrows
+
needed
−
Max barrels
+
High priest:
−
Storage and tools
+
Priest:
−
Select the squads to train here.
+
Grand Guildhall,
−
Remove assignment
+
Meeting place,
−
(De)select all currently-displayed creatures.
+
Only organized religions can have recognized priesthoods.
−
Text
+
Agreed to build temple complex
−
Bugged
+
Agreed to build temple
−
Civilians
+
You can recognize a high priest when this is a temple complex.
−
Military
+
You can recognize a priesthood once this is a temple.
−
family treasure
+
Tables:
−
Exit text
 
−
Exit nineslice
 
−
Exit button container
 
−
squad
 
−
Targeted by
 
−
, Pos
 
 
Bookcases:  
 
Bookcases:  
 
Rented rooms (Total):  
 
Rented rooms (Total):  
Line 4,965: Line 3,905:
 
Chests in common area:  
 
Chests in common area:  
 
Citizens only
 
Citizens only
−
Citizens and long-term residents only
+
Temple Complex,
 
Temple,  
 
Temple,  
 
  (next at  
 
  (next at  
Line 4,973: Line 3,913:
 
Written objects (incl. copies):  
 
Written objects (incl. copies):  
 
Chairs:  
 
Chairs:  
−
Tables:
+
meeting area zones, dining rooms and
−
No established guild
+
and libraries can be created from
−
, no members
+
Locations such as taverns, temples
−
Guildhall
+
No worshippers
−
Dedicated to
+
(No Specific Deity)
−
No particular deity
+
No members
−
exchange with
+
outside the fortress.
−
Select a stockpile to
+
of rooms can attract visitors from
−
give to
+
bedrooms.  These larger associations
−
All visitors welcome
+
Splints (Desired):
−
Only members can visit
 
−
Only members can visit (if guild established)
 
−
to utilize a hospital.
 
−
You need to assign a
 
−
You need a
 
−
, no workers
 
−
worker
 
 
Cloth (Desired):  
 
Cloth (Desired):  
 
Thread (Desired):  
 
Thread (Desired):  
Line 4,997: Line 3,930:
 
Agreed to build grand guildhall
 
Agreed to build grand guildhall
 
Agreed to build guildhall
 
Agreed to build guildhall
−
Grand Guildhall,
 
 
Bone Doctor
 
Bone Doctor
 
Monster Slayer
 
Monster Slayer
Line 5,005: Line 3,937:
 
Powder for casts (Desired):  
 
Powder for casts (Desired):  
 
Crutches (Desired):  
 
Crutches (Desired):  
−
Splints (Desired):
 
−
Recognize priesthood
 
−
needed
 
−
worshipper
 
−
High priest:
 
−
Priest:
 
−
worshipper
 
−
worshippers
 
−
Temple Complex,
 
−
Guildhall,
 
−
Meeting place,
 
−
Only organized religions can have recognized priesthoods.
 
−
Agreed to build temple complex
 
−
Agreed to build temple
 
−
You can recognize a high priest when this is a temple complex.
 
−
You can recognize a priesthood once this is a temple.
 
−
Recognize high priest
 
−
Cages/restraints
 
−
Machines/fluids
 
−
Constructions
 
−
Doors/hatches
 
−
Furniture
 
−
New hospital
 
−
New guildhall
 
−
New library
 
−
Carpenter
 
−
Bowyer
 
−
Ashery
 
−
Furnaces
 
−
Farming
 
−
Clothing and leather
 
−
Trade depot
 
−
Traps
 
−
and libraries can be created from
 
−
Locations such as taverns, temples
 
−
No worshippers
 
−
(No Specific Deity)
 
−
No members
 
−
Guild:
 
−
No workers
 
−
hall
 
−
New temple
 
−
New inn/tavern
 
−
Remove current location assignment
 
−
Add or choose a location.
 
−
outside the fortress.
 
−
of rooms can attract visitors from
 
−
bedrooms.  These larger associations
 
−
meeting area zones, dining rooms and
 
−
Quern
 
−
Farmer
 
−
Kitchen
 
−
Fishery
 
−
Tanner
 
−
Still
 
−
Farm plot
 
−
Dyer
 
−
Cabinet
 
−
Chest
 
−
Table
 
−
Chair
 
−
Bed
 
−
Hive
 
−
Nest box
 
−
Vermin Catcher's Shop
 
 
Glass furnace
 
Glass furnace
 
Stoneworker
 
Stoneworker
Line 5,077: Line 3,944:
 
Magma forge
 
Magma forge
 
Jeweler
 
Jeweler
−
Crafts
+
Dyer
 
Clothes
 
Clothes
 
Loom
 
Loom
 
Wood furnace
 
Wood furnace
−
Smelter
 
 
Magma smelter
 
Magma smelter
 
Magma kiln
 
Magma kiln
 
Magma glass furnace
 
Magma glass furnace
−
Kiln
+
Traps
−
Gem window
+
Cages/restraints
−
Glass window
+
Machines/fluids
−
Floor bars
+
Doors/hatches
−
Vertical bars
+
Carpenter
−
Floor grate
+
Bowyer
−
Wall grate
+
Ashery
−
Fortification
+
Furnaces
−
Dirt road
+
Clothing and leather
−
Water wheel
+
Trade depot
−
Screw pump
 
−
Floodgate
 
−
Well
 
−
Lever
 
−
Track stop
 
−
Track
 
−
Support
 
−
Instrument
 
 
Offering place
 
Offering place
 
Display
 
Display
 
Bookcase
 
Bookcase
 
Traction bench
 
Traction bench
−
Statue
+
Dirt road
−
Slab
 
−
Burial
 
 
Paved road
 
Paved road
−
Bridge
 
 
Stairs
 
Stairs
 
Ramp
 
Ramp
−
Floor
+
Vermin Catcher's Shop
−
Wall
+
Quern
−
Hatch
+
Farmer
−
Door
+
Kitchen
−
Blocked at this location
+
Fishery
−
Needs to be anchored on edge
+
Tanner
−
Hidden, cannot build at this location
+
Still
−
Needs walkable perimeter
+
Farm plot
−
Need trigger type
+
Hive
−
Disconnected
+
Nest box
−
Catapult
+
Animal trap
−
Ballista
 
−
Must remove construction
 
−
Building present
 
−
Lava/Magma at this location
 
−
Water at this location
 
−
Off map
 
−
Needs open space
 
−
Needs adjacent wall
 
−
Surrounded by empty space
 
 
Cage
 
Cage
 
Rope/chain
 
Rope/chain
−
Rollers
 
 
Millstone
 
Millstone
 
Vertical axle
 
Vertical axle
 
Horizontal axle
 
Horizontal axle
 
Gear assembly
 
Gear assembly
−
Windmill
+
Ballista
 
Armor stand
 
Armor stand
 
Weapon rack
 
Weapon rack
 
Archery target
 
Archery target
 
Upright weapon/spike
 
Upright weapon/spike
−
Weapon
 
 
Stone-fall
 
Stone-fall
 
Pressure plate
 
Pressure plate
−
Animal trap
+
Gem window
 +
Glass window
 +
Floor bars
 +
Vertical bars
 +
Floor grate
 +
Wall grate
 +
Fortification
 +
Windmill
 +
Water wheel
 +
Screw pump
 +
Well
 +
Track stop
 +
Track
 +
Mud is left by water
 
No mud/soil for farm
 
No mud/soil for farm
 
Needs ground or near machine
 
Needs ground or near machine
Line 5,157: Line 4,014:
 
Must be outside
 
Must be outside
 
Too close to edge
 
Too close to edge
 +
Surrounded by empty space
 +
Blocked at this location
 +
Needs to be anchored on edge
 +
Hidden, cannot build at this location
 +
Needs walkable perimeter
 +
Need trigger type
 +
Disconnected
 +
Catapult
 
Must be inside
 
Must be inside
−
Disconnected Build Overflow
+
Must remove construction
−
Mud is left by water
+
Building present
−
invalid hash bucket count
+
Lava/Magma at this location
−
unordered_map/set too long
+
Water at this location
−
 
+
Off map
−
 
+
Needs open space
−
Vein and gem mining blueprint
+
Needs adjacent wall
 +
u5@
 +
AcA
 +
KcA
 +
PETITIONS
 +
Placing creatures
 +
Right click when done
 +
Chopping trees blueprint
 +
Chopping trees
 +
Converting chopping blueprint to regular
 +
Converting to chopping blueprint
 +
Gathering fruit and leaves blueprint
 +
Gathering fruit and leaves
 +
Converting gathering blueprint to regular
 +
Converting to gathering blueprint
 +
Stair mining
 +
Ramp mining blueprint
 +
Ramp mining
 +
Channel mining blueprint
 +
Channel mining
 +
Converting mining blueprint to regular
 +
Converting mining to blueprint
 +
Must span multiple elevations
 
Gem mining blueprint
 
Gem mining blueprint
 
Regular mining blueprint
 
Regular mining blueprint
Line 5,172: Line 4,059:
 
Regular mining
 
Regular mining
 
Removing stairs/ramp/constructions
 
Removing stairs/ramp/constructions
−
Right click when done
+
Stair mining blueprint
 
Placing trees
 
Placing trees
 
Adding water
 
Adding water
Line 5,180: Line 4,067:
 
Removing fluids and spatter
 
Removing fluids and spatter
 
Automated vein and gem mining blueprint
 
Automated vein and gem mining blueprint
−
DIPLOMACY
+
Vein and gem mining blueprint
−
PETITIONS
+
Set the orientation below.
−
SIEGE
+
Water wheels are 1x3 or 3x1.
−
ALERT
+
The long side should align
−
Placing creatures
+
with the water's flow.
−
Carving fortifications through walls
+
Set the liquid flow direction below.
 +
Water flows from the adjacent input tile
 +
and from the tile below the input tile.
 +
Minecart rollers can vary in length.
 +
Hiding items from view
 +
Revealing hidden items
 +
Designating high traffic area
 +
Designating low traffic area
 +
Removing traffic designations
 +
Designating restricted traffic area
 +
Removing mining/chopping/gathering/smoothing orders
 +
Horizontal axles can vary in length.
 
Converting smoothing blueprint to regular
 
Converting smoothing blueprint to regular
 
Converting to smoothing blueprint
 
Converting to smoothing blueprint
Line 5,193: Line 4,091:
 
Removing melting designations
 
Removing melting designations
 
Designating items for dumping
 
Designating items for dumping
−
Converting to gathering blueprint
+
Removing dumping designations
 
Smoothing blueprint
 
Smoothing blueprint
 
Smoothing rough floors and walls
 
Smoothing rough floors and walls
Line 5,201: Line 4,099:
 
Carving tracks in floor
 
Carving tracks in floor
 
Fortification carving blueprint
 
Fortification carving blueprint
−
Must span multiple elevations
+
Carving fortifications through walls
−
Chopping trees blueprint
+
levels)
−
Chopping trees
+
Select material after placement
−
Converting chopping blueprint to regular
+
Use closest material
−
Converting to chopping blueprint
+
Keep building after placement
−
Gathering fruit and leaves blueprint
+
Bars and
−
Gathering fruit and leaves
+
Finished
−
Converting gathering blueprint to regular
+
Set the friction and auto-dump direction.
−
Stair mining blueprint
+
Auto-dumping is not required.
−
Stair mining
+
Set the draw direction below.
−
Ramp mining blueprint
+
Then select the corners of the bridge.
−
Ramp mining
+
Click a tile to place the
−
Channel mining blueprint
+
Click a tile to be one end of the
−
Channel mining
+
Click a tile to be a corner of the
−
Converting mining blueprint to regular
+
(spans
−
Converting mining to blueprint
 
−
Cart
 
 
Weight
 
Weight
−
Any
 
 
Minecarts do not trigger
 
Minecarts do not trigger
 
Creature trigger settings
 
Creature trigger settings
 
Citizens trigger
 
Citizens trigger
 
Citizens do not trigger
 
Citizens do not trigger
−
Minecart rollers can vary in length.
+
Creatures do not trigger
 
Set the orientation and speed below.
 
Set the orientation and speed below.
 
Resets
 
Resets
 
One use only
 
One use only
−
Water
 
 
Depth
 
Depth
 
Water does not trigger
 
Water does not trigger
 
Magma does not trigger
 
Magma does not trigger
−
Horizontal axles can vary in length.
+
Cart
−
Set the orientation below.
+
coffins
−
Water wheels are 1x3 or 3x1.
+
in order to form
−
The long side should align
+
bedrooms.
−
with the water's flow.
+
dining halls.
−
Set the liquid flow direction below.
+
throne rooms/studies.
−
Water flows from the adjacent input tile
+
tombs.
−
and from the tile below the input tile.
+
Dining Hall
−
Removing dumping designations
+
Archery Range
−
Hiding items from view
+
Click an existing zone to select it.
−
Revealing hidden items
+
Select a type below to add a zone.
−
Designating high traffic area
+
Click an icon to add a new zone.
−
Designating low traffic area
+
Select a rectangle
−
Removing traffic designations
+
which contains
−
Designating restricted traffic area
 
−
Removing mining/chopping/gathering/smoothing orders
 
−
Accept
 
 
Overlapping
 
Overlapping
 
Water Source
 
Water Source
Line 5,256: Line 4,147:
 
Pit/Pond
 
Pit/Pond
 
Meeting Area
 
Meeting Area
−
Goods
+
Animal Training
 
Sheets
 
Sheets
 
Custom
 
Custom
Line 5,264: Line 4,155:
 
Click in the play area
 
Click in the play area
 
to paint the stockpile.
 
to paint the stockpile.
−
(spans
+
Accept
−
levels)
+
Add new burrow
−
Select material after placement
+
Nobody assigned
−
Use closest material
+
to paint the burrow.
−
Keep building after placement
+
Click a tile to position the stop.
−
Bars and
+
Building track stops is recommended!
−
Blocks
+
Add new route
−
Finished
+
Stop
−
Creatures do not trigger
+
Indep
−
Set the friction and auto-dump direction.
+
rejected (already in use.)
−
Auto-dumping is not required.
+
rejected (not enclosed.)
−
Set the draw direction below.
+
to paint the zone.
−
Then select the corners of the bridge.
+
+
−
Click a tile to place the  
 
−
Click a tile to be one end of the
 
−
Click a tile to be a corner of the
 
−
to continue.
 
−
bedroom
 
−
dining hall
 
−
office
 
 
tomb
 
tomb
−
created.
 
 
dormitor
 
dormitor
−
ies
 
−
tombs.
 
 
Rooms with multiple beds
 
Rooms with multiple beds
 
will be made into
 
will be made into
Line 5,296: Line 4,177:
 
Undo
 
Undo
 
Select another rectangle
 
Select another rectangle
−
beds
+
to continue.
−
tables
+
Architecture:
−
chairs
+
Displayed:
−
coffins
+
Held/Worn:
−
in order to form
+
You need a broker with
−
bedrooms.
+
the appraisal skill.
−
dining halls.
+
A bookkeeper helps
−
throne rooms/studies.
+
with accuracy.
−
Animal Training
+
Imported Wealth:
−
Dining Hall
+
No Quarter
−
Archery Range
+
Morale/Fear
−
Click an existing zone to select it.
+
Created Wealth:
−
Select a type below to add a zone.
+
Weapons:
−
Click an icon to add a new zone.
+
Armor and Garb:
−
Select a rectangle
+
Furniture:
−
which contains
+
Other Objects:
−
Year
 
 
Elevation  
 
Elevation  
 
Conflict Level
 
Conflict Level
Line 5,320: Line 4,200:
 
Brawl
 
Brawl
 
Non-lethal
 
Non-lethal
−
Indep
+
Lethal
 
Create a creature to begin.
 
Create a creature to begin.
 
Pop
 
Pop
Line 5,327: Line 4,207:
 
Mid-
 
Mid-
 
Late  
 
Late  
−
+
+
Year
−
Add new burrow
+
Change to blueprint-only mode.
−
Nobody assigned
+
Change blueprints to standard selections.
−
to paint the burrow.
+
Change standard selections to blueprints.
−
Click a tile to position the stop.
+
Show advanced options.
−
Building track stops is recommended!
+
Hide advanced options.
−
Add new route
+
Set tree chopping orders.
−
Stop
+
Selected tiles are very high priority.
−
bed
+
Selected tiles are high priority.
−
table
+
Selected tiles are high-medium priority.
−
chair
+
Selected tiles are medium priority. [DEFAULT]
−
coffin
+
Selected tiles are low priority.
−
rejected (already in use.)
 
−
rejected (not enclosed.)
 
−
to paint the zone.
 
−
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
 
−
Designate constructed walls, floors, and other constructed tiles to be removed by miners.  This also designates all stairwells and ramps.
 
 
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
 
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
 
Dig a ramp on this level, going up.
 
Dig a ramp on this level, going up.
−
Dig a channel, making a ramp on the level below.
 
 
Hold left button to draw.
 
Hold left button to draw.
 
Left click to choose corners of a rectangle.
 
Left click to choose corners of a rectangle.
−
Dig every tile selected.
 
−
Imported Wealth:
 
 
Exported Wealth:
 
Exported Wealth:
 
Trade Information:
 
Trade Information:
Line 5,356: Line 4,228:
 
Following  
 
Following  
 
Tooltip
 
Tooltip
−
Set digging orders.
+
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
−
Finish setting dig orders.
 
−
Other Objects:
 
−
Architecture:
 
−
Displayed:
 
−
Held/Worn:
 
−
You need a broker with
 
−
the appraisal skill.
 
−
A bookkeeper helps
 
−
with accuracy.
 
−
Lethal
 
−
No Quarter
 
−
Morale/Fear
 
−
Created Wealth:
 
−
Weapons:
 
−
Armor and Garb:
 
−
Furniture:
 
−
Set wall smoothing, engraving, track carving, and fortification orders.
 
−
Smooth a rough wall to make it more pleasing to your citizens.  This also prepares the wall for engraving or fortification.
 
−
Engrave artwork into a smooth wall.
 
−
Carve a track in a stone floor.  Tracks are used by minecarts with routes set in the hauling menu.
 
−
Carve a gap in a smooth wall to allow your archers to fire upon invaders.
 
−
Finish setting wall orders.
 
−
Change to standard orders mode.
 
−
Designate items for dumping and melting, claim forbidden items and buildings, and set item visibility.
 
−
Set tree chopping orders.
 
−
Set tree chopping orders.  Select the base of the tree so that the woodcutter can reach it.  Assign a woodcutter to the work detail if necessary.  The woodcutter requires an axe.
 
−
Finish setting tree chopping orders.
 
−
Change to standard chop mode.
 
−
Set plant gathering orders.
 
−
Set plant gathering orders.  Some plants require fruit or other growths to be present.
 
−
Finish setting plant gathering orders.
 
−
Change to standard gather mode.
 
−
Selected tiles are low priority.
 
−
Selected tiles are very low priority.
 
−
Change to standard dig mode.
 
−
Change to blueprint-only mode.
 
−
Change blueprints to standard selections.
 
−
Change standard selections to blueprints.
 
−
Show advanced options.
 
−
Hide advanced options.
 
−
Dig only ore and gems selected, and automine any ore and gems of the same type which are uncovered.
 
−
Dig only ore and gems selected.
 
−
Dig only gems selected.
 
−
Selected tiles are very high priority.
 
−
Selected tiles are high priority.
 
−
Selected tiles are high-medium priority.
 
−
Selected tiles are medium priority. [DEFAULT]
 
−
Selected tiles are medium-low priority.
 
−
Repaint this stockpile.
 
−
Erase a portion of this stockpile.
 
−
Remove this stockpile permanently.
 
−
Toggle whether the stockpile can take items from anywhere or only from specific workshops and stockpiles.
 
−
Set from which workshops and stockpiles this stockpile gives and takes items.
 
−
Set how many barrerls, bins, and wheelbarrows this stockpile can use.
 
−
Place zones to establish meeting areas, pastures, and more.
 
−
Finish placing zones.
 
−
Remove mining, woodcutting, plant gathering, and smoothing orders.
 
−
Finish removing mining etc. orders.
 
−
Place structures and work areas that require construction materials.
 
−
Finish placing structures.
 
−
Place stockpiles for item storage.
 
−
Finish placing stockpiles.
 
−
Start painting a new stockpile.  Once the tiles are chosen, you'll be able to set the details.
 
−
Remove the stockpile being painted permanently.  Also removes existing zones!
 
−
Hide an item or building from your view.  Citizens will still use it.
 
 
Set high and low traffic areas.
 
Set high and low traffic areas.
 
Finish setting traffic areas.
 
Finish setting traffic areas.
−
Set a high traffic area.  Use this in wide central passages.
+
Remove mining, woodcutting, plant gathering, and smoothing orders.
−
Set a normal traffic area, the default state.
 
−
Set a low traffic area.  Citizens will look for better routes.
 
−
Set a restricted traffic area.  Citizens will look hard for better routes.  They will still use the area if other routes do not exist or are too long.
 
−
Set the exact weight in steps of a traffic type.
 
−
Finish setting item/building designations.
 
−
Claim a forbidden item or building so it will be used by your citizens.
 
−
Forbid your citizens from using an item or building.
 
 
Designate an item for dumping in a dumping zone.
 
Designate an item for dumping in a dumping zone.
−
Remove dumping designations.
 
 
Designate an item for melting at any smelter.
 
Designate an item for melting at any smelter.
−
Remove melting designations.
+
Finish setting tree chopping orders.
−
Remove hidden designations.
+
Finish setting plant gathering orders.
−
Certain livestock need to graze on grass.  Assign these animals to a pasture zone.  No fencing is needed.
+
Set wall smoothing, engraving, track carving, and fortification orders.
−
Animals assigned to pit/pond zones are dumped in the pit, but will leave the zone afterward if possible.  If the pit is designated as a pond, your citizens will attempt to fill it with water using buckets.
 
−
Your citizens will fill sand bags at this zone if a sandy floor or sandy wall is included.  This task is initiated manually at the glass furnace.
 
−
Your citizens will collect clay at this zone if a clay floor or clay wall is included.  This task is initiated manually at the kiln.
 
−
This important zone is where your citizens will gather to socialize.  Crucially, the meeting area is where locations such as taverns, temples, hospitals, and the like are established.
 
−
Animals that are capable of being trained receive their training at this zone once they have been assigned a trainer from the Pets/Livestock menu.  Generally, a piece of meat is required.
 
−
Your citizens will sleep in bedrooms.  It should include a bed!  Try to enclose it with walls and/or doors.  Do not overlap with other rooms.
 
−
Your citizens will eat at this zone.  When not assigned to a particular citizen, citizens without their own dining hall will eat here.  Tables and adjacent chairs should be included.
 
−
Select this option and any unassigned deceased citizens will be buried here automatically.
 
−
Select this option and any unassigned deceased pets will be buried here automatically.
 
−
Choose which squads will use this barracks.
 
−
Remove the zone being painted permanently.  Also removes existing zones!
 
−
Your citizens will drink at a water source zone or gather water using buckets for various tasks.  This is useful if you don't have a functioning well and you want to control exactly where the tasks take place.
 
−
Citizens assigned to the fishing work detail will fish in this zone if it exists.  Otherwise, they will fish everywhere.
 
−
Plant gathering zones are used in locations where plants will be gathered frequently.  Use the gather designation otherwise.
 
−
Items designated for dumping will be tossed into open air spaces included in this zone.  If no open air tiles are included, they will dump the items on the floor.
 
−
Gather fruit and vegetables from shrubs in this zone.
 
−
Gather fallen fruit in this zone.
 
−
Select animals to be placed in this pasture zone.  They will stay after being led here.
 
−
Designate this zone as the top of a pit.  Citizens will not fill the pit below with water.
 
−
Designate this zone as the top of a pond.  Citizens will bring buckets of water if the pond below isn't filled.
 
−
Select animals to be dropped into the pit or pond below this zone.  Animals will not feel obligated to stay if they can find a way out.
 
−
Assign a new or existing location to this zone.  Locations are groups of zones and rooms with a larger purpose, like a tavern, a temple, a library, or a craft guildhall.
 
−
Set details for the assigned location.
 
−
Start painting a new zone.  Once the tiles are chosen, you'll be able to set the details.
 
 
Go to the previous zone overlapping the tile you clicked.
 
Go to the previous zone overlapping the tile you clicked.
−
Go to the next zone overlapping the tile you clicked.
 
−
Repaint this zone.
 
−
Erase a portion of this zone.
 
−
Suspend activities in this zone.  Does not remove the zone.
 
−
Remove this zone permanently.
 
 
Gather fruit in trees in and just above this zone.  Requires a stepladder.
 
Gather fruit in trees in and just above this zone.  Requires a stepladder.
−
Name this stop.
+
Citizens assigned to the fishing work detail will fish in this zone if it exists.  Otherwise, they will fish everywhere.
−
Remove this stop.
 
−
The assigned vehicle is at this stop.
 
−
The assigned vehicle is moving toward this stop.
 
−
The assigned vehicle wants to be at this stop but is not currently there.  A worker may be bringing it, or it may be stranded.
 
−
Open the citizen information menu.
 
−
Open the task information menu.
 
−
Open the place information menu.
 
−
Finish setting hauling routes.
 
−
Add a stop to this route.  Minecarts will move between stops when conditions are satisfied.
 
−
Assign a minecart to this route.  Only one vehicle can operate on each route.
 
−
Name this route.
 
−
Remove this route.
 
−
Set the items desired by the minecart at this stop.  Items must be in a linked stockpile.
 
−
Link a stockpile to this stop.  Citizens will haul items to and from the minecart as you specify.  Items for the minecart must be specified using the desired items button to the left.
 
−
Set conditions for the minecart to move on to the next stop.
 
−
Remove the burrow being painted permanently.  Also removes existing burrows!
 
−
Repaint this burrow.
 
−
Erase a portion of this burrow.
 
−
Remove this burrow permanently.
 
−
Recenter on this burrow.
 
−
Toggle whether workshops can source materials from outside the burrow.
 
−
Suspend this burrow.  Assigned citizens will not respect burrow restrictions while a burrow is suspended, but all tasks within the burrow will still function.
 
−
Set hauling routes for minecarts.
 
−
An office or study is required for certain official tasks, such as approving work orders and bookkeeping.  A chair or throne is required for these functions.
 
−
Your archers can train in this zone if there is an archery target included.
 
−
Squads should be assigned to a barracks.  The squad can be set to train, sleep, and store equipment there.
 
−
Dormitories should include multiple beds and will not belong to a particular citizen.
 
−
Prisoners convicted in the Justice menu can be incarcerated at a chain or metal cage in the dungeon zone.
 
−
Deceased citizens and pets can be laid to rest in a tomb.  It should include a coffin, casket, or sarcophagus.
 
−
Establish burrows to organize work and living spaces in larger fortresses.
 
−
Finish establishing burrows.
 
−
This work order has been validated by the manager.
 
−
This work order has not been validated by the manager.  A manager can be employed in the nobles and administrators menu, and they must have an assigned office where they will work to validate orders.
 
−
Change the number of times the task will be performed.
 
−
Change the work order priority.  Work orders at the top of the list will use workshops first.
 
−
Set the conditions for work order activation.  This can involve needed materials, the current stock of products, or the completion of other work orders.
 
−
Set the material used or other details of the task.
 
−
Remove this work order.
 
−
Change the frequency that the conditions are checked.
 
−
Toggle the melt status of the item.  Items are melted at any smelter.
 
−
Toggle the visibility of the item.  Hidden items cannot be seen but citizens will still use them.
 
−
Create a new work order.  Work orders are like workshop jobs but they are assigned to shops automatically and can be activated with various conditions.
 
−
This work order is active.
 
−
This work order is waiting for its next scheduled check.
 
−
This work order is checking its conditions for activation.
 
−
This work order is ready to activate.
 
−
Set the maximum number of workshops that can be used by the work order.
 
−
Toggle whether the stockpile allows non-plant-and-animal-based objects, regardless of other settings.
 
−
Toggle whether goods banned by export mandates are listed.
 
 
Sort by distance from the depot.
 
Sort by distance from the depot.
−
Sort by value.
 
 
Leave menu and recenter the view on the time.
 
Leave menu and recenter the view on the time.
−
Leave menu and open the item's sheet.
 
−
Toggle the forbidden status of the item.  Citizens will not use forbidden items or buildings.
 
 
Toggle the dump status of the item.  Items are dumped in dumping zones.
 
Toggle the dump status of the item.  Items are dumped in dumping zones.
−
Open the labor menu.
+
Toggle the melt status of the item.  Items are melted at any smelter.
−
Open the work orders menu.
+
Change the frequency that the conditions are checked.
−
Open the nobles and administrators menu.
+
This item is a symbol of a noble or administrator.
−
Open the objects menu.
+
View this item's sheet.
−
Open the squad sidebar.
+
View this creature's sheet.
−
Open the world screen.
 
−
Open the justice menu.
 
−
Toggle whether the stockpile allows plant and animal-based objects, regardless of other settings.
 
−
Toggle whether this creature will receive war training.  War animals have more lethal attacks.
 
−
Toggle whether this creature will receive hunting training.  Hunting animals can move stealthfully during hunts.
 
−
Toggle whether this creature is available as a pet for any interested citizen or resident.
 
−
This creature is ecstatic right now.
 
−
This creature is happy right now.
 
−
This creature is pleased right now.
 
−
This creature is content right now.
 
−
This creature is displeased right now.
 
−
Set the details of this task, such as the material used.
 
−
View a detailed description of this activity.
 
−
Toggle whether the task will be repeated indefinitely.
 
−
Remove the current worker from the task.
 
−
Suspend this task.  This removes the worker.  The task can be unsuspended.
 
−
Cancel this task.
 
−
Assign a trainer to this creature.
 
−
Assign this creature as a work animal for a specific citizen or resident.
 
−
Remove this condition.
 
−
Leave this menu and recenter on this creature.
 
−
Leave this menu and view this creature's sheet.
 
−
Leave this menu and recenter on this object.
 
−
Leave this menu and view this object's sheet.
 
−
Leave this menu and recenter on this place.
 
−
Leave this menu and view this place's sheet or menu.
 
−
Leave this menu and recenter on the task's building.
 
−
Add a condition to the work order that checks the amount of some item.
 
−
Make the activation of the work order depend on the status of another work order.
 
−
Change the amount of the item being checked.
 
−
Change the inequality of the condition.
 
−
Change the type of the item being checked.
 
−
Change the material of the item being checked.
 
−
Change the properties of the item being checked.  Many of these are obscure and rely on specific tasks, but certain properties like 'empty' can be used in many conditions.
 
−
Change whether the work order must be activated or completed to satisfy this condition.
 
−
This option allows long-term residents of the fortress to enter this location.
 
−
This option indicates that the location is only open to fortress citizens.
 
 
This option indicates that the location is only open to members.
 
This option indicates that the location is only open to members.
−
Remove this worker from this occupation.
+
The squad leader is traveling or otherwise occupied off-site.
−
Set the camera to follow this item.
+
View the positions in this squad.
−
This item is tagged by a task and will not be used by other tasks.
+
Customize the squad's name.
−
See this creature's combat history.
+
Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near.
−
Customize this creature's nickname and profession nickname.
+
Assign a kill order. The soldiers will attempt to kill a targeted creature.
−
This type is restricted from brewing.
+
Assign a patrol order. The soldiers will walk a specified route repeatedly.
−
This type is allowed to be brewed.
+
Assign a burrow defense order.  The soldiers will patrol the burrow and attack any hostile creatures.
−
This type is not relevant to cooking.
+
Assign a training order. The squad must be assigned to a barracks zone with the training option set.
−
This type is restricted from cooking.
+
Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings.  If a permanent building item is forbidden, citizens will not perform tasks there!
−
This type is allowed to be cooked.
+
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them.  If a permanent building item is invisible, the building will be too!
−
Open the announcements screen.
+
The soldiers can either keep their equipment on at all times, or only when an order is active.
−
Rename this location.
+
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
−
This option allows visitors from outside the fortress to enter this location.
+
Cancel this scheduled order.
−
This creature is a mercenary.
+
Cancel this position's scheduled orders.
−
This creature is a monster slayer.
+
Change the squad's symbol.
−
This creature is a doctor.
 
−
This creature is assigned to a specific workshop.
 
−
This creature is assigned to a work detail.
 
−
Toggle whether this creature will be slaughtered at a butcher's shop when the opportunity arises.
 
−
Toggle whether this creature will be gelded at a farmer's workshop when the opportunity arises.
 
−
This type is not relevant to brewing.
 
−
This creature is unhappy right now.
 
−
This creature is miserable right now.
 
−
This worker is specialized and will only do tasks that match their workshop assignments, work details, and occupations.  Click to toggle.
 
−
This worker is not specialized and will do any free tasks that become available.  Click to toggle.
 
−
This creature is a tavern keeper.
 
−
This creature is a performer.
 
−
This creature is a scholar.
 
−
This creature is a scribe.
 
−
Recenter on the linked building.
 
 
Add stockpile links for this workshop.
 
Add stockpile links for this workshop.
 
This item is a permanent part of the building.  Forbid and visibility tags set here affect the whole building.
 
This item is a permanent part of the building.  Forbid and visibility tags set here affect the whole building.
 
This item is being traded.
 
This item is being traded.
 
This is a small creature within the trap.
 
This is a small creature within the trap.
−
This item is bait.
 
 
This item has been loaded.
 
This item has been loaded.
 
This item is resting within the building.
 
This item is resting within the building.
−
Click to set this task to repeat indefinitely.
+
This item is a semi-permanent part of the building, like an item on display.
−
This task is highest priority among all tasks everywhere.
 
 
Click to set this task as highest priority among all tasks everywhere.
 
Click to set this task as highest priority among all tasks everywhere.
 
Increase the priority of the task in this workshop.
 
Increase the priority of the task in this workshop.
Line 5,613: Line 4,277:
 
Click to suspend the task.  Assigned workers are removed from suspended tasks.
 
Click to suspend the task.  Assigned workers are removed from suspended tasks.
 
Create a new work order for this workshop.  Work orders are tasks that can repeat specified numbers of times and which can be given start conditions.  This is useful for automation.
 
Create a new work order for this workshop.  Work orders are tasks that can repeat specified numbers of times and which can be given start conditions.  This is useful for automation.
−
View details about this knowledge.
+
The creature is caged.
−
Recenter on this creature.
+
The creature is set to be chained.
−
Recenter on this item.
+
The creature is set to be caged.
−
Name this building.
+
The creature is assigned to a pasture.
−
Remove this building.
+
The creature is assigned to a pond.
−
This task has been assigned and is active.
+
The creature is assigned to a pit.
−
This task came from a work order.
+
Edit the recenter hotkey locations.
−
This task is set to repeat indefinitely.
+
Choose a stockpile from which the selected stockpile will take items.
−
Set the camera to follow this creature.
+
The track stop's vehicle will exchange items with this stockpile.  The vehicle will take desired items and offload any others.
−
Send this creature to a linked site, or expel this creature entirely.
+
The track stop's vehicle will take items from this stockpile.
−
This item is part of the assigned squad equipment.
+
The track stop's vehicle will give items to this stockpile.
−
This item is a tool assigned by a work detail.
+
The selected workshop will take items from here.
−
This item is a symbol of a noble or administrator.
+
The selected workshop will give items to here.
−
This item is part of the creature's regular clothing.
+
The selected stockpile will take items from here.
−
View this item's sheet.
+
The selected stockpile will give items to here.
−
View this creature's sheet.
 
−
Toggle whether the squad will train here.
 
 
Toggle whether the soldiers will store their individually assigned weapons and armor here.
 
Toggle whether the soldiers will store their individually assigned weapons and armor here.
 
Toggle whether the squad will store squad-level equipment here, such as ammunition.
 
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Line 5,637: Line 4,299:
 
Choose a stockpile to which the workshop will give items.
 
Choose a stockpile to which the workshop will give items.
 
Choose a stockpile from which the workshop will take items.
 
Choose a stockpile from which the workshop will take items.
−
Assign a training order.  The squad must be assigned to a barracks zone with the training option set.
+
Choose a stockpile to which the selected stockpile will give items.
 
Cancel an order.  Does not affect scheduled orders.
 
Cancel an order.  Does not affect scheduled orders.
−
Disband the squad.
 
−
Inspect the route.
 
 
Recenter on the announcement's location.
 
Recenter on the announcement's location.
 
Recenter on the creature (at the time of the announcement.)
 
Recenter on the creature (at the time of the announcement.)
 
Recenter on the item (at the time of the announcement.)
 
Recenter on the item (at the time of the announcement.)
 
Toggle whether the squad will sleep here.
 
Toggle whether the squad will sleep here.
−
View the leader's sheet.
+
Toggle whether the squad will train here.
−
The squad leader is traveling or otherwise occupied off-site.
+
Used to make lye, potash, and milk of lime.  Construction requires blocks, barrel, and a bucket.
−
View the positions in this squad.
+
Make crossbows here from wood or bone.  The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
−
Customize the squad's name.
+
Make beds and various furniture here, as well as bins, barrels, and more.
−
Assign a station order.  The soldiers will stand near the point selected and engage any hostile creatures that come near.
+
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
−
Assign a kill order.  The soldiers will attempt to kill a targeted creature.
+
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
−
Assign a patrol order.  The soldiers will walk a specified route repeatedly.
+
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  Magma below the forge will power tasks.  You are responsible for placing the forge above the magma, but no other fuel is required.
−
Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures.
+
Make mechanisms here which are used to make levers, pressure plates, and gears.  You can also use mechanisms to link levers and pressure plates to other machinery.
−
This item is a semi-permanent part of the building, like an item on display.
+
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  These tasks require fuel.
−
Toggle the forbidden status of the item.  Citizens will not use forbidden items or buildings.  If a permanent building item is forbidden, citizens will not perform tasks there!
+
Use options in this category to place furniture that has already been constructed in a workshop.
−
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them.  If a permanent building item is invisible, the building will be too!
+
Place doors and hatches here after you have constructed them in an appropriate workshop.
−
The soldiers can either keep their equipment on at all times, or only when an order is active.
+
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
−
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
+
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
−
Cancel this scheduled order.
+
Cages, ropes, and animal traps are found here.  Cages can be used in cage traps or to transport large animals.  Metal cages and chains are also used by the justice system.
−
Cancel this position's scheduled orders.
+
Various mechanical traps can be found here.  The pressure plate is also found here, which has applications beyond traps.
−
Change the squad's symbol.
+
Archery targets, siege weapons, and some ornamental display items can be found in this category.
−
Show up and down arrows over ramps at the current elevation.
+
This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot.
 
Zoom in on the play area.
 
Zoom in on the play area.
 
Zoom out from the play area.
 
Zoom out from the play area.
 
Open the stocks window, where you can see all of your fortress's items.
 
Open the stocks window, where you can see all of your fortress's items.
−
View all alerts.
 
 
Most tasks in the fortress are started and completed at workshops.  Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
 
Most tasks in the fortress are started and completed at workshops.  Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
 
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal.  Furnaces require fuel to function, or they can be set above magma.
 
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal.  Furnaces require fuel to function, or they can be set above magma.
 
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
 
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
−
Edit the recenter hotkey locations.
+
A wide variety of food-and-drink-related workshops can be found in this category.
 
Recenter on the surface at this location.
 
Recenter on the surface at this location.
 
Recenter on the deepest discovered area at this location.
 
Recenter on the deepest discovered area at this location.
Line 5,677: Line 4,336:
 
Delete this recenter location.
 
Delete this recenter location.
 
Display water and magma depth numerically (1 to 7.)
 
Display water and magma depth numerically (1 to 7.)
−
The selected stockpile will give items to here.
+
Show up and down arrows over ramps at the current elevation.
−
The creature is chained.
+
Keep a colony of insects at your hives.  A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
−
The creature is caged.
+
Your citizens need a comfortable place to sleep.  A bed object must be made at the carpenter's shop before it can be placed.
−
The creature is set to be chained.
+
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement.  A chair/throne object must be made before it can be placed.
−
The creature is set to be caged.
+
Tables are required for dining.  A chair should be placed adjacent to the table.  A table object must be made before it can be placed.
−
The creature is assigned to a pasture.
+
Chests and coffers are used in personal bedrooms for storing non-clothing objects.  They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials.  A box object must be made before it can be placed.
−
The creature is assigned to a pond.
+
Cabinets are used in personal bedrooms for storing clothing objects.  A cabinet object must be made before it can be placed.
−
The creature is assigned to a pit.
+
The dead are buried in coffins.  Coffins must be placed in their own tomb zone in order to work.  A coffin object must be made before it can be placed.
−
Choose a stockpile to which the selected stockpile will give items.
+
Citizens that cannot be buried properly can still be memorialized on slabs.  Slabs are created and engraved at the stoneworker's shop.
−
Choose a stockpile from which the selected stockpile will take items.
+
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone.  All tasks require fuel aside from clay collection.
−
The track stop's vehicle will exchange items with this stockpile.  The vehicle will take desired items and offload any others.
+
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Magma below the furnace will power tasks.  You are responsible for placing the furnace above the magma, but no other fuel is required.
−
The track stop's vehicle will take items from this stockpile.
+
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  Magma below the kiln will power tasks.  You are responsible for placing the kiln above the magma, but no other fuel is required.
−
The track stop's vehicle will give items to this stockpile.
+
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks.  You are responsible for placing the smelter above the magma, but no other fuel is required.
−
The selected workshop will take items from here.
+
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  All tasks require fuel.
−
The selected workshop will give items to here.
+
Make charcoal and ash from wood here.  Does not require fuel.
−
The selected stockpile will take items from here.
+
Plant crops at the farmplot.  You will need seeds or spawn and must select crops by season.  Crops can be fertilized with potash.  Soil is richer deeper underground.
−
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
+
When placed, a female bird will claim the box and start laying eggs, if one is available.
 
Make leather from animal hides here.  You can also make parchment using milk of lime and a hide.
 
Make leather from animal hides here.  You can also make parchment using milk of lime and a hide.
 
Process raw fish into edible food here.  Raw fish will not be eaten.
 
Process raw fish into edible food here.  Raw fish will not be eaten.
Line 5,701: Line 4,360:
 
Capture and train small animals here.  Requires animal traps.
 
Capture and train small animals here.  Requires animal traps.
 
Make sugar, flour, and various useful slurries here.  Powered version of the quern.  Must be hooked to a windmill or water wheel to function.
 
Make sugar, flour, and various useful slurries here.  Powered version of the quern.  Must be hooked to a windmill or water wheel to function.
−
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  These tasks require fuel.
+
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Glassmaking requires fuel.
 
Here you can make parts for ballistae and catapults.  This workshop is also the place where ballista ammo is assembled.
 
Here you can make parts for ballistae and catapults.  This workshop is also the place where ballista ammo is assembled.
 
Make stone furniture here, as well as blocks which are used in constructions.
 
Make stone furniture here, as well as blocks which are used in constructions.
Line 5,709: Line 4,368:
 
Use dyes here to color thread and cloth.  Requires a barrel and bucket for construction.
 
Use dyes here to color thread and cloth.  Requires a barrel and bucket for construction.
 
Brew alcohol from plants, fruit, or honey.
 
Brew alcohol from plants, fruit, or honey.
−
This crucial building is where all trading will be done.  Pack animals from distant civilizations will need to access this building from the edge of the map.  Later, wagons will need a clear 3-wide path to the depot.
+
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
−
Used to make lye, potash, and milk of lime.  Construction requires blocks, barrel, and a bucket.
+
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water.  Requires mechanisms, blocks, a chain or rope, and a bucket.
−
Make crossbows here from wood or bone.  The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
+
Use floodgates to control the flow of fluids between spaces in your fortress.  Must be attached to a lever or pressure plate to function.  Requires a floodgate object to be built before it can be placed.
−
Make beds and various furniture here, as well as bins, barrels, and more.
+
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
−
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
+
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
−
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
+
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump.  Not all areas have strong winds.
−
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  Magma below the forge will power tasks.  You are responsible for placing the forge above the magma, but no other fuel is required.
+
Use the gear assembly to connect axles and machinery together.  Gear assemblies can be disengaged temporarily by linking them to levers.
−
Make mechanisms here which are used to make levers, pressure plates, and gears.  You can also use mechanisms to link levers and pressure plates to other machinery.
+
Horizontal axles transfer power on the same elevation.  Horizontal axles can be east-west or north-south.
−
A wide variety of food-and-drink-related workshops can be found in this category.
+
Vertical axles transfer power between two adjacent elevations.
−
Use options in this category to place furniture that has already been constructed in a workshop.
+
This ornamental construction can enhance the value of rooms.  Three cut gem objects must be made at a jeweler's shop before it can be placed.
−
Place doors and hatches here after you have constructed them in an appropriate workshop.
+
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress.  Otherwise, they are ornamental.
−
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
+
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood.
−
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
+
You can place floors for functional reasons or to enhance the appearance of the fortress.  Requires boulder, block, or wood.
−
Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals.  Metal cages and chains are also used by the justice system.
+
You can build a ramp next to a wall to provide access to the floor above.  The space above the ramp must also be empty. Requires boulder, block, or wood.
−
Various mechanical traps can be found here.  The pressure plate is also found here, which has applications beyond traps.
+
You can build staircases to connect different elevations.  Staircases must span at least two elevations.  Requires boulder, block, or wood.
−
Archery targets, siege weapons, and some ornamental display items can be found in this category.
+
Fortifications block creature movement but allow projectiles through.  Soldiers near fortifications are reasonably safe from incoming projectiles.  Requires boulder, block, or wood.
−
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
+
Use minecart tracks in conjunction with the hauling menu.
 
Bridges can be used to span open spaces or placed above water or magma.  Bridges can be connected to levers and raised to block access.
 
Bridges can be used to span open spaces or placed above water or magma.  Bridges can be connected to levers and raised to block access.
 
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
 
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
Line 5,733: Line 4,392:
 
Blocks creatures but allows the passage of fluids and items.  Can be built on any floor.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
 
Blocks creatures but allows the passage of fluids and items.  Can be built on any floor.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
 
Blocks creatures but allows the passage of fluids and items.  Can be built over empty spaces, stairs, ramps, or above liquids.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
 
Blocks creatures but allows the passage of fluids and items.  Can be built over empty spaces, stairs, ramps, or above liquids.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
−
Citizens that cannot be buried properly can still be memorialized on slabs.  Slabs are created and engraved at the stoneworker's shop.
+
This ornamental construction can enhance the value of rooms.  A window object must be made at a glass furnace before it can be placed.
 
Statues can be used to decorate your fortress and add value to your rooms.  A statue object must be made at an appropriate workshop first.
 
Statues can be used to decorate your fortress and add value to your rooms.  A statue object must be made at an appropriate workshop first.
 
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment.  A traction bench object must be made before it can be placed.
 
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment.  A traction bench object must be made before it can be placed.
Line 5,741: Line 4,400:
 
Large instruments must be placed in taverns or temples before they will be used.  These instruments must be assembled at a workshop first.
 
Large instruments must be placed in taverns or temples before they will be used.  These instruments must be assembled at a workshop first.
 
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once.  Doors can also be forbidden or attached to levers to control movement in the fort.
 
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once.  Doors can also be forbidden or attached to levers to control movement in the fort.
−
When placed, a female bird will claim the box and start laying eggs, if one is available.
+
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
−
Keep a colony of insects at your hives.  A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
+
Default attack is a strike without charging or wrestling.
−
Your citizens need a comfortable place to sleep.  A bed object must be made at the carpenter's shop before it can be placed.
+
Default attack is a charging strike.
−
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement.  A chair/throne object must be made before it can be placed.
+
Default attack is a wrestling move.
−
Tables are required for dining.  A chair should be placed adjacent to the table.  A table object must be made before it can be placed.
+
Choose default attack according to opponent.
−
Chests and coffers are used in personal bedrooms for storing non-clothing objects.  They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials.  A box object must be made before it can be placed.
+
Freely move between tiles when dodging if necessary
−
Cabinets are used in personal bedrooms for storing clothing objects.  A cabinet object must be made before it can be placed.
+
Do not move from current tile when dodging even if it means being struck.
−
The dead are buried in coffins.  Coffins must be placed in their own tomb zone in order to work.  A coffin object must be made before it can be placed.
+
Dodge away from charging opponents to avoid being knocked over.
−
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Glassmaking requires fuel.
+
Attempt to stop charging opponents, standing your ground.
−
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  All tasks require fuel aside from clay collection.
+
Add or remove fluids.
−
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required.
+
Add water to the arena.
−
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required.
+
Add magma to the arena.
−
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required.
+
Add snow to the arena.
−
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  All tasks require fuel.
+
Add mud to the arena.
−
Make charcoal and ash from wood here.  Does not require fuel.
+
Remove fluids and spatter from the arena.
−
Plant crops at the farmplot.  You will need seeds or spawn and must select crops by season.  Crops can be fertilized with potash.  Soil is richer deeper underground.
+
Create a tree to place in the arena.
−
Stone-fall traps drop a stone on intruders.  Must be loaded with boulders.
+
Change the weather, temperature, and time.
 
Weapon traps use a weapon or trap component to strike intruders.  Can be used with ranged weapons and loaded with ammo.  Can use multiple weapons at once.
 
Weapon traps use a weapon or trap component to strike intruders.  Can be used with ranged weapons and loaded with ammo.  Can use multiple weapons at once.
 
Cage traps capture intruders in cages.  Must be loaded with a cage.
 
Cage traps capture intruders in cages.  Must be loaded with a cage.
Line 5,765: Line 4,424:
 
A ballista fires a ballista arrow in one of the four cardinal directions.  The operator can adjust the aim slightly.
 
A ballista fires a ballista arrow in one of the four cardinal directions.  The operator can adjust the aim slightly.
 
A catapult fires a boulder in one of the four cardinal directions.  The operator can adjust the aim slightly.
 
A catapult fires a boulder in one of the four cardinal directions.  The operator can adjust the aim slightly.
−
Vertical axles transfer power between two adjacent elevations.
+
Create a creature to place in the arena.
 
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
 
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
 
A chain can be placed for use in the justice system or for the restraint of an animal.
 
A chain can be placed for use in the justice system or for the restraint of an animal.
Line 5,773: Line 4,432:
 
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
 
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
 
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.  The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
 
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.  The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
−
Use minecart tracks in conjunction with the hauling menu.
+
Stone-fall traps drop a stone on intruders.  Must be loaded with boulders.
−
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water.  Requires mechanisms, blocks, a chain or rope, and a bucket.
+
Jump somewhere.
−
Use floodgates to control the flow of fluids between spaces in your fortress.  Must be attached to a lever or pressure plate to function.  Requires a floodgate object to be built before it can be placed.
+
Talk to somebody.
−
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
+
Start a performance.  This can take several turns to complete.
−
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
+
Strike somebody adjacent with a melee attack.  Also allows available parry, block, and dodge moves.
−
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump.  Not all areas have strong winds.
+
Wrestle somebody adjacent.  Also allows available parry, block, and dodge moves.
−
Use the gear assembly to connect axles and machinery together.  Gear assemblies can be disengaged temporarily by linking them to levers.
+
Shoot.  Requires a ranged weapon and ammunition.
−
Horizontal axles transfer power on the same elevation.  Horizontal axles can be east-west or north-south.
+
View your log.
−
This ornamental construction can enhance the value of rooms.  A window object must be made at a glass furnace before it can be placed.
+
Set movement options.
−
This ornamental construction can enhance the value of rooms.  Three cut gem objects must be made at a jeweler's shop before it can be placed.
+
Set combat options.
−
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress.  Otherwise, they are ornamental.
+
Interact with nearby objects.
−
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids.  Requires boulder, block, or wood.
+
Climb or hold terrain.
−
You can place floors for functional reasons or to enhance the appearance of the fortress.  Requires boulder, block, or wood.
 
−
You can build a ramp next to a wall to provide access to the floor above.  The space above the ramp must also be empty.  Requires boulder, block, or wood.
 
−
You can build staircases to connect different elevations.  Staircases must span at least two elevations.  Requires boulder, block, or wood.
 
−
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood.
 
−
Move down to the west.
 
 
Move down to the east.
 
Move down to the east.
 
Move down to the northwest.
 
Move down to the northwest.
Line 5,797: Line 4,451:
 
Travel.
 
Travel.
 
Sleep or wait a while.
 
Sleep or wait a while.
−
Attempt to stop charging opponents, standing your ground.
 
 
Handle charging attacks according to the opponent.
 
Handle charging attacks according to the opponent.
 
View all announcements.
 
View all announcements.
 
Recenter on yourself.
 
Recenter on yourself.
−
Move upward.
 
 
Move downward.
 
Move downward.
 
Move down to the north.
 
Move down to the north.
 
Move down to the south.
 
Move down to the south.
−
Change the weather, temperature, and time.
+
Move down to the west.
−
Default attack is a strike without charging or wrestling.
+
Eat or drink an item.
−
Default attack is a charging strike.
+
Interact with an item in a different way.
−
Default attack is a wrestling move.
+
View this item.
−
Choose default attack according to opponent.
+
Drop this item.
−
Freely move between tiles when dodging if necessary
+
Wear this item.
−
Do not move from current tile when dodging even if it means being struck.
+
Remove this item.
−
Dodge away from charging opponents to avoid being knocked over.
+
Put this item into a container.
−
Create a creature to place in the arena.
+
Eat or drink this item.
−
Add or remove fluids.
+
Toggle sneaking.
−
Add water to the arena.
+
View the map.
−
Add magma to the arena.
+
Drop an item.
−
Add snow to the arena.
+
Wear an item.
−
Add mud to the arena.
+
Remove an item.
−
Remove fluids and spatter from the arena.
+
Put an item into a container.
−
Create a tree to place in the arena.
 
−
You do not have a weapon.
 
 
You are a projectile.
 
You are a projectile.
−
You are a rider.
 
 
You are prone.  Click to stand.
 
You are prone.  Click to stand.
 
You are not prone.  Click to go prone.
 
You are not prone.  Click to go prone.
 
Close the map.
 
Close the map.
−
Go upward.
 
 
Go downward.
 
Go downward.
−
Shoot.  Requires a ranged weapon and ammunition.
+
End travel.
 
Tactical mode is on.  You control everybody manually.  Click to control only this character (others will follow you.)
 
Tactical mode is on.  You control everybody manually.  Click to control only this character (others will follow you.)
 
Tactical mode is off.  Companions are following you.  Click to control everybody.
 
Tactical mode is off.  Companions are following you.  Click to control everybody.
Line 5,837: Line 4,485:
 
You have a weapon drawn.  Click to strap it.
 
You have a weapon drawn.  Click to strap it.
 
You have a weapon available to draw.  Click to draw it.
 
You have a weapon available to draw.  Click to draw it.
−
Climb or hold terrain.
+
You do not have a weapon.
−
Jump somewhere.
+
You are oblivious.
−
Talk to somebody.
+
You are in a fell mood.
−
Start a performance. This can take several turns to complete.
+
You are in a macabre mood.
−
Craft or butcher.
+
You are in a fey mood.
−
Use ability.
+
You are in a secretive mood.
−
Strike somebody adjacent with a melee attack. Also allows available parry, block, and dodge moves.
+
You are melancholy.
−
Wrestle somebody adjacent.  Also allows available parry, block, and dodge moves.
+
You are insane.
−
Build. (coming soon)
+
You are hungry.
−
View your status.
+
You are drowsy.
−
View your log.
+
You are stressed. View your status for more information.
−
Open your inventory.
+
You are distracted by unmet needs.  View your status for more information.
−
Set movement options.
+
You are in a martial trance.
−
Set combat options.
+
You are throwing a tantrum.
−
Interact with nearby objects.
+
You are depressed.
−
Search for bugs.
 
−
You are paralyzed.
 
−
You are wrestling.
 
−
You are nauseated.
 
 
You are stunned.
 
You are stunned.
 
You are winded.
 
You are winded.
 
You have are seriously injured.  View your status for more information.
 
You have are seriously injured.  View your status for more information.
 
You have are injured.  View your status for more information.
 
You have are injured.  View your status for more information.
−
You have a fever.
 
−
Eat or drink this item.
 
 
Interact with this item in a different way (opens menu.)
 
Interact with this item in a different way (opens menu.)
 
This party member is currently automated in tactical mode.
 
This party member is currently automated in tactical mode.
Line 5,869: Line 4,511:
 
You are sleeping.
 
You are sleeping.
 
You are unconscious.
 
You are unconscious.
−
Put an item into a container.
+
Object (remembered)
−
Eat or drink an item.
+
Structure (remembered)
−
Interact with an item in a different way.
+
Wall (remembered)
−
View this item.
+
Upward stair (remembered)
−
Drop this item.
+
Downward stair (remembered)
−
Wear this item.
+
Updown stair (remembered)
−
Remove this item.
+
Upward ramp (remembered)
−
Put this item into a container.
+
Downward ramp (remembered)
−
End travel.
+
Storytelling
−
Toggle sneaking.
+
Preaching
−
View the map.
+
Poem recitation
−
Toggle cloud view.
+
Musical voice
−
Toggle track view.
+
Dancing
−
Drop an item.
+
(heard
−
Wear an item.
+
recently
−
Remove an item.
+
Creature (remembered)
−
- mine rock or chop trees
 
 
Loud movement
 
Loud movement
 
Quiet movement
 
Quiet movement
Line 5,893: Line 4,534:
 
Quiet vocalization
 
Quiet vocalization
 
Loud grinding
 
Loud grinding
−
You are insane.
+
Quiet grinding
−
You are berserk.
 
−
You are catatonic.
 
−
You are terrified.
 
 
Toggle the display of spoor for tracking.
 
Toggle the display of spoor for tracking.
 
  - make at a workshop first
 
  - make at a workshop first
 
  - chop down trees
 
  - chop down trees
 
  - mine rock underground
 
  - mine rock underground
−
You are depressed.
+
  - mine rock or chop trees
−
You are oblivious.
 
−
You are in a fell mood.
 
−
You are in a macabre mood.
 
−
You are in a fey mood.
 
−
You are in a secretive mood.
 
−
You are possessed.
 
−
You are melancholy.
 
−
You are thirsty.
 
−
You are hungry.
 
−
You are drowsy.
 
−
You are stressed. View your status for more information.
 
−
You are distracted by unmet needs.  View your status for more information.
 
−
You are enraged.
 
−
You are in a martial trance.
 
−
You are throwing a tantrum.
 
−
Steam
 
−
Mist
 
−
Item Cloud
 
−
An Ocean Wave
 
−
Sea Foam
 
−
Magma Mist
 
−
Lava Mist
 
−
vapor
 
−
Downward ramp (remembered)
 
−
Floor (remembered)
 
−
Open air (remembered)
 
−
Blood of the living (sensed)
 
−
a colony of
 
−
many
 
−
a swarm of
 
−
Miasma
 
−
Creature (remembered)
 
−
Object (remembered)
 
−
Structure (remembered)
 
−
Wall (remembered)
 
−
Upward stair (remembered)
 
−
Downward stair (remembered)
 
−
Updown stair (remembered)
 
−
Upward ramp (remembered)
 
−
Quiet grinding
 
−
Storytelling
 
−
Preaching
 
−
Poem recitation
 
−
Musical voice
 
−
Dancing
 
−
(heard
 
−
recently
 
−
unintelligible
 
−
/NE
 
−
/NW
 
−
/SE
 
−
Lava [
 
−
Track/Spoor
 
−
Track/Spoor:
 
−
broken vegetation
 
−
print
 
−
imprint
 
−
right
 
−
left
 
−
A pile of
 
 
A Fire
 
A Fire
 
Stagnant salt water [
 
Stagnant salt water [
Line 5,967: Line 4,545:
 
Salt water [
 
Salt water [
 
Water [
 
Water [
−
/7]
 
 
Magma [
 
Magma [
−
Smoke
+
Lava [
 
A Web
 
A Web
 
A Campfire
 
A Campfire
Line 5,977: Line 4,554:
 
A dusting of  
 
A dusting of  
 
A small pile of  
 
A small pile of  
−
Status of  
+
A pile of  
−
Citizenship of
+
Item Cloud
−
A Priest for
+
An Ocean Wave
−
A Guildhall for
+
Sea Foam
−
A High Priest for
+
Magma Mist
−
A Grand Guildhall for
+
Lava Mist
−
Some corrupt data
+
vapor
−
wishes to parley
+
Smoke
−
Flattering, but we'd rather maintain our distance from the homeland.
+
Floor (remembered)
−
We can abide by this.  Let us work toward mutual co-existence.
+
Open air (remembered)
−
Our needs exceed your allowances.  Relax.  They're only trees.
+
Blood of the living (sensed)
−
We can grant this request.  Let's discuss the specifics, though...
+
many
−
We cannot stop production just because of your quaint sensibilities.
+
a swarm of  
−
You do not have an official capable of handling these matters.
+
Miasma
−
There are no petitions that need your attention.
+
Steam
−
Parley with
 
−
Make requests for next year's caravan.  They'll charge more for these items.
 
 
We will gladly do as you ask and strengthen our bonds of friendship.
 
We will gladly do as you ask and strengthen our bonds of friendship.
 
Sadly, we do not possess this object.  Best of luck in your search.
 
Sadly, we do not possess this object.  Best of luck in your search.
Line 6,001: Line 4,576:
 
We will drown out the call with the screams of your dying.  Begone.
 
We will drown out the call with the screams of your dying.  Begone.
 
I can scarcely believe this good news!  I have some recommendations.
 
I can scarcely believe this good news!  I have some recommendations.
−
/SW
+
Flattering, but we'd rather maintain our distance from the homeland.
 
/yours or companion's
 
/yours or companion's
 
You can recenter on certain announcements.  Right click to close.
 
You can recenter on certain announcements.  Right click to close.
−
Select a report to view the full text.  Right click to close.
 
−
Elevate whom?
 
 
No recommendations available
 
No recommendations available
 
No positions available
 
No positions available
 
Abort
 
Abort
−
has many members here
+
/NE
−
with the hall designated for a
+
/NW
−
guild.
+
/SE
−
meets with
+
/SW
−
is sought by
+
Track/Spoor
−
, and I aim to return it home.
+
Track/Spoor:
−
  My epic journey began
+
broken vegetation
−
  I've searched nearly the whole world over.
+
print
−
has many worshippers in
+
imprint
−
has many worshippers here
+
unintelligible
−
and now requires
 
−
a temple complex and high priest
 
−
a temple and priest
 
−
The location must be built and furnished,
 
−
with the new position appointed by you.
 
−
has many members in
 
−
eradicating monsters.
 
 
entertaining citizens and visitors.
 
entertaining citizens and visitors.
 
soldiering.
 
soldiering.
Line 6,033: Line 4,599:
 
desires citizenship.
 
desires citizenship.
 
as a citizen of
 
as a citizen of
−
in order to avert
+
has many worshippers in
 
loss of life.
 
loss of life.
 
Do you approve this request?
 
Do you approve this request?
Line 6,040: Line 4,606:
 
wishes to reside here
 
wishes to reside here
 
for the purpose of
 
for the purpose of
−
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
+
eradicating monsters.
−
requested, priced at
+
Citizenship of  
−
%[R]
+
A Priest for
−
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds.  Please consider an import agreement next year.
+
A Guildhall for  
−
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
+
A High Priest for  
−
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
+
A Grand Guildhall for  
−
Can you imagine the trade wagons?  Of course, there are responsibilities, and the nobility must live well.[B]
+
Some corrupt data
−
Do you have anyone suitable to recommend for elevation?
+
wishes to parley
−
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
+
in order to avert
−
ship.
+
We can abide by this.  Let us work toward mutual co-existence.
−
  A need for [C:6:0:1]
+
Our needs exceed your allowances.  Relax.  They're only trees.
−
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
+
We can grant this request.  Let's discuss the specifics, though...
−
% and
+
We cannot stop production just because of your quaint sensibilities.
−
% respectively.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
There are no petitions that need your attention.
−
%.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
+
Parley with
−
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
+
Status of  
−
is a sacred relic of our people.
 
 
[B]Pass this treasure into our possession, and we shall depart in peace.
 
[B]Pass this treasure into our possession, and we shall depart in peace.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world.  I wish I had more to tell you.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world.  I wish I had more to tell you.
Line 6,064: Line 4,629:
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
−
  I've boldly searched
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
 
   I've already searched in  
 
   I've already searched in  
 
   I can only rest when I've brought the prize safely to  
 
   I can only rest when I've brought the prize safely to  
Line 6,072: Line 4,637:
 
  is an heirloom of our people.
 
  is an heirloom of our people.
 
  is the property of our people.
 
  is the property of our people.
−
  25%
+
  is a sacred relic of our people.
 +
with the hall designated for a
 +
guild.
 +
meets with
 +
, and I aim to return it home.
 +
  My epic journey began
 +
  I've searched nearly the whole world over.
 +
  I've boldly searched
 +
has many worshippers here
 +
and now requires
 +
a temple complex and high priest
 +
a temple and priest
 +
The location must be built and furnished,
 +
with the new position appointed by you.
 +
has many members in
 +
has many members here
 +
  And beware.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
 +
trees, butcher.
 +
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know.  But know that this land is sacred to us, these trees more than any others.
 +
We elves are partial in particular to the trees in the forests surrounding your lands.
 +
  Although we are loath to spare a single branch to your senseless slaughter,
 +
we are willing to ask that you cap your tree-fells at
 +
until we next meet. 
 +
I will try to return next year as I am able.
 +
requested, priced at
 +
%[R]
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds.  Please consider an import agreement next year.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
 +
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
 +
Can you imagine the trade wagons?  Of course, there are responsibilities, and the nobility must live well.[B]
 +
Do you have anyone suitable to recommend for elevation?
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress!  I have come empowered to elevate this land in the eyes of our realm.
 +
  A need for [C:6:0:1]
 +
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
 +
% and
 +
% respectively.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 +
%.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had.  We will still try to fill your needs as best we can.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement.  Feel free to go over the documents.[B]
 
  50%
 
  50%
 
  75%
 
  75%
Line 6,079: Line 4,683:
 
desired items
 
desired items
 
any items
 
any items
−
1 day
 
−
east
 
−
west
 
 
immediately
 
immediately
 
in 1 day
 
in 1 day
Line 6,087: Line 4,688:
 
always (at least 0%)
 
always (at least 0%)
 
when empty
 
when empty
−
when
+
25%
−
I will try to return next year as I am able.
+
VACANT
−
  And beware.
+
Throne Room/Office
−
Set conditions for
+
Export of
−
(Vehicle moved to next stop if any condition triggered.)
+
Choose symbols for the position holder to carry or wear.
−
north
+
No relevant skills
−
south
+
Leave Vacant
−
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress!  I have come empowered to elevate this land in the eyes of our realm.
+
(traveling)
−
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
+
DRINK_MAT
−
trees, butcher.
+
Stone use
−
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know.  But know that this land is sacred to us, these trees more than any others.
+
Standing orders
−
We elves are partial in particular to the trees in the forests surrounding your lands.
+
Right panel
−
  Although we are loath to spare a single branch to your senseless slaughter,
+
highest precision
−
we are willing to ask that you cap your tree-fells at
+
high precision
−
until we next meet.
+
The stockpile records are  
−
You have no vehicles.
+
Your bookkeeper needs to work in an office to improve precision
−
Choose a vehicle for
+
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
−
Inaccessible from first stop
+
% updated toward the next precision level.
 +
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
 +
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
−
Stocks amount display:
+
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
−
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
+
Your bookkeeper has done enough work to attain
 
All counts accurate
 
All counts accurate
−
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
+
medium precision
 
low precision
 
low precision
−
Your bookkeeper has done enough work to attain
+
Prohibited
 
Make  
 
Make  
−
Export of
+
Low Precision
 
Lowest Precision
 
Lowest Precision
−
Prohibited
+
High Precision
 
Medium Precision
 
Medium Precision
−
Low Precision
+
Stocks amount display:
 
Highest Precision
 
Highest Precision
−
High Precision
+
Automatically collect webs
−
VACANT
+
Use any cloth
−
NEW
+
Slaughter any marked animal
−
cabinet
+
No automatic web collection
−
chest
+
Automatically butcher carcasses
−
armor stand
+
No automatic slaughter
−
weapon rack
+
Automatically clean fish
−
Dining Room
+
No automatic butchery
−
Throne Room/Office
+
Automatically weave dyed thread
−
Leave Vacant
+
Automatically weave all thread
−
Choose symbols for the position holder to carry or wear.
+
Use only dyed cloth
−
(traveling)
+
No automatic weaving
−
No relevant skills
 
−
Drinks
 
−
Seeds
 
 
Filter box
 
Filter box
−
Meat/Fish/Other
+
Brew
 
Cook
 
Cook
−
Number
+
You have no appropriate ingredients.
 
No Ingredients
 
No Ingredients
−
Brew
+
Only selected do this
 
Everybody does this
 
Everybody does this
−
Right panel
+
Custom Detail
 
Nobody does this
 
Nobody does this
−
Only selected do this
+
Add new work detail
 
Custom Detail
 
Custom Detail
−
Custom Detail
+
Workers ignore refuse
−
Veg/Fruit/Leaves
+
Workers gather refuse
−
Add new work detail
+
Workers ignore outdoor refuse
−
DRINK_MAT
+
Workers gather outdoor refuse
−
No food to cook or brew (are you in trouble?)
+
Workers ignore outdoor vermin remains
−
Standing orders
+
Workers gather outdoor vermin remains
−
Work Details
+
Workers save corpses
−
Details
+
Workers dump corpses
−
Stone use
+
Workers ignore furniture
−
Reset to default
+
Workers gather furniture
−
high precision
+
Workers ignore bodies
−
medium precision
+
Workers gather bodies
−
Your bookkeeper needs to work in an office to improve precision
+
Workers ignore minerals
−
highest precision
+
Workers gather minerals
−
% updated toward the next precision level.
+
Workers ignore wood
−
The stockpile records are
+
Workers gather wood
−
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
+
Do not automate smelter
−
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
 
 
Automate smelter
 
Automate smelter
−
Do not automate kiln
+
Do not automate other shops
 
Automate other shops
 
Automate other shops
−
Do not automate smelter
+
Workers ignore animals
 
Workers gather animals
 
Workers gather animals
−
Do not automate other shops
+
Workers ignore food
 
Workers gather food
 
Workers gather food
−
Workers ignore animals
+
Automate kitchen
 
No automatic fish cleaning
 
No automatic fish cleaning
−
Automatically clean fish
 
 
Do not automate kitchen
 
Do not automate kitchen
−
Automate kitchen
+
Do not automate tannery
 
Automate tannery
 
Automate tannery
−
---
+
Do not automate kiln
 
Automate kiln
 
Automate kiln
−
Do not automate tannery
+
Forbid other death items during sieges
−
Use any cloth
+
Forbid other death items
−
Use only dyed cloth
+
Forbid floor/wall cleaning
−
No automatic web collection
+
Claim other death items
−
Automatically collect webs
+
Allow floor/wall cleaning
−
No automatic slaughter
+
Forbid floor/wall cleaning during sieges
−
Slaughter any marked animal
+
Forbid trap cleaning during sieges
−
No automatic butchery
+
Forbid trap cleaning
−
Automatically butcher carcasses
+
Claim your dead
−
Automated workshops
+
Forbid your dead during sieges
−
You have no appropriate ingredients.
+
Forbid your death items during sieges
−
Sieges and forbidding
+
Forbid your death items
−
Hauling
+
Forbid other non-hunted dead
−
Automatically weave all thread
+
Claim your death items
−
Chores
+
Claim other dead
−
No automatic weaving
+
Forbid other non-hunted dead during sieges
−
Automatically weave dyed thread
+
Workers save hair and wool
 
Workers dump hair and wool
 
Workers dump hair and wool
−
Workers save skins
+
Workers save other objects
 
Workers dump other objects
 
Workers dump other objects
−
Workers save hair and wool
+
Forbid used ammunition during sieges
 
Forbid used ammunition
 
Forbid used ammunition
−
Workers save other objects
+
Forbid your dead
 
Claim used ammunition
 
Claim used ammunition
−
Forbid used ammunition during sieges
+
Workers save skulls
 
Workers dump skulls
 
Workers dump skulls
−
Workers save corpses
+
Workers save bones
 
Workers dump bones
 
Workers dump bones
−
Workers save skulls
+
Workers save shells
 
Workers dump shells
 
Workers dump shells
−
Workers save bones
+
Workers save skins
 
Workers dump skins
 
Workers dump skins
−
Workers save shells
+
Fish only in designated zones
−
Workers gather refuse
+
Prefer zones for water drinking
−
Workers ignore wood
+
Prefer zones for fishing
−
Workers gather outdoor refuse
+
Announce some job cancellations
−
Workers ignore refuse
+
Announce most job cancellations
−
Workers gather outdoor vermin remains
+
Everybody harvests
−
Workers ignore outdoor refuse
+
Announce no job cancellations
−
Workers dump corpses
+
Mix similar foods in barrels
−
Workers ignore outdoor vermin remains
+
Only farmers harvest
−
Workers gather furniture
+
Drink water only from designed zones
−
Workers ignore food
+
Do not mix similar food in barrels
−
Workers gather bodies
+
Claim toppled building items
−
Workers ignore furniture
 
−
Workers gather minerals
 
−
Workers ignore bodies
 
−
Workers gather wood
 
−
Workers ignore minerals
 
 
Forbid toppled building items during sieges
 
Forbid toppled building items during sieges
−
Forbid toppled building items
+
Children do chores
 
Forbidding of death objects occurs at time of death.
 
Forbidding of death objects occurs at time of death.
−
Claim toppled building items
+
There are no children
 
Children don't do chores
 
Children don't do chores
−
Children do chores
+
Announce all job cancellations
 
to do your chores.
 
to do your chores.
−
There are no children
+
Forbid trap rearming
 
Allow trap cleaning
 
Allow trap cleaning
−
Forbid trap cleaning during sieges
+
Allow trap rearming
 
Forbid trap rearming during sieges
 
Forbid trap rearming during sieges
−
Forbid trap rearming
+
Forbid cages from sprung traps during sieges
 
Forbid cages from sprung traps
 
Forbid cages from sprung traps
−
Allow trap rearming
+
Forbid toppled building items
 
Claim cages from sprung traps
 
Claim cages from sprung traps
−
Forbid cages from sprung traps during sieges
+
is selected
−
Forbid other death items
+
until commander
−
Claim other dead
+
somebody first
−
Claim other death items
+
You must appoint
−
Forbid other death items during sieges
+
to create a squad.
−
Forbid floor/wall cleaning during sieges
+
You must appoint a
−
Forbid floor/wall cleaning
+
Multiple orders
−
Forbid trap cleaning
+
Create new squad
−
Allow floor/wall cleaning
+
new order
−
Forbid your dead during sieges
+
soldiers to follow
−
Forbid your dead
+
Vacant position
−
Forbid your death items
+
At least
−
Claim your dead
+
Assign leader
−
Claim your death items
+
Back to squads
−
Forbid your death items during sieges
+
Cannot appoint
−
Forbid other non-hunted dead during sieges
+
Assign position
−
Forbid other non-hunted dead
+
Editing routine
 
(unnamed orders)
 
(unnamed orders)
−
Done editing
+
Equip/orders only
 
Equip/always
 
Equip/always
−
Editing routine
+
Sleep/barracks at will
 
Sleep/room at will
 
Sleep/room at will
−
Equip/orders only
+
Minimum number of
 
Sleep/barracks at need
 
Sleep/barracks at need
−
Sleep/barracks at will
 
−
You know of no appropriate stones.
 
−
Select to use in non-economic jobs.
 
−
Choose a symbol for the detail.
 
 
Choose a symbol for the burrow.
 
Choose a symbol for the burrow.
−
Symbol
 
 
Choose a symbol for the squad.
 
Choose a symbol for the squad.
−
Foreground
+
Choose a symbol for the detail.
 
Background
 
Background
−
Prefer zones for water drinking
+
Done editing
−
Drink water only from designed zones
+
Military routines
−
Prefer zones for fishing
+
Add new routine
−
Fish only in designated zones
+
Routine #
−
Stone type
+
Current month
−
Economic stone
+
Really delete this routine?
−
Economic uses
+
Add/edit routines (columns)
−
Magma-safe
+
Off duty
−
Announce most job cancellations
+
No uniform
−
Announce all job cancellations
+
Constant training
−
Announce no job cancellations
+
Staggered training
−
Announce some job cancellations
+
Ready
−
Only farmers harvest
+
's squad
−
Everybody harvests
+
change equipment, and
−
Do not mix similar food in barrels
 
−
Mix similar foods in barrels
 
 
member to give orders,
 
member to give orders,
−
Select a squad or squad
 
 
assign schedules.
 
assign schedules.
−
change equipment, and
+
seleced positions.
−
squad.
 
−
Choose a uniform for the
 
 
seleced squads.
 
seleced squads.
−
seleced positions.
+
Routine:
 
No special orders
 
No special orders
−
Multiple orders
+
No target
−
target
+
Equip
−
Routine:
 
 
Move: click on the map.
 
Move: click on the map.
−
No target
+
Select a squad or squad
 
Schedule
 
Schedule
−
Equip
+
New bodywear
−
until commander
+
Confirm and save uniform
−
Cannot appoint
+
New legwear
−
You must appoint
+
New headwear
−
is selected
+
New footwear
−
You must appoint a
+
New handwear
−
somebody first
+
New weapon
−
Create new squad
+
New shield
−
to create a squad.
+
any material
−
soldiers to follow
+
BROKEN
−
Minimum number of
+
(Dye)
−
At least
+
any color
−
new order
+
Position
−
Back to squads
+
missing item
−
Vacant position
+
(enter name here)
−
Assign position
+
Adding uniform
−
Assign leader
 
 
specific weapon
 
specific weapon
−
specific shield
 
 
, weapon
 
, weapon
−
individual choice
+
(foreign)
−
indiv choice, ranged
 
−
indiv choice, melee
 
 
plant fiber
 
plant fiber
−
(foreign)
+
Monthly orders
 
View monthly schedule
 
View monthly schedule
−
Add/edit routines (columns)
+
specific helm
 
specific armor
 
specific armor
−
Monthly orders
+
specific gloves
 
specific pants
 
specific pants
−
specific helm
+
specific shield
 
specific shoes
 
specific shoes
−
specific gloves
+
No assigned items
−
appointed by
 
−
's squad
 
−
Routine #
 
−
Military routines
 
−
Really delete this routine?
 
−
Add new routine
 
−
Current month
 
−
No uniform
 
−
Staggered training
 
−
Off duty
 
−
Ready
 
−
Constant training
 
−
Create which squad?
 
 
Not yet assigned
 
Not yet assigned
−
assigned items
 
 
Mat
 
Mat
−
No assigned items
+
Add uniform
 
Assign uniform
 
Assign uniform
−
Color
+
Custom uniform
 
Update equipment
 
Update equipment
−
Add uniform
+
Uniform worn over clothing
 
Uniform replaces clothing
 
Uniform replaces clothing
−
New weapon
+
Partial matches okay
 
Exact matches only
 
Exact matches only
−
Uniform worn over clothing
+
indiv choice, melee
 
  individual choice
 
  individual choice
−
Partial matches okay
 
 
  indiv choice, ranged
 
  indiv choice, ranged
−
indiv choice, melee
+
Attempted kidnapping
−
Confirm and save uniform
+
Injured party:  
−
(enter name here)
+
Attempted murder
−
New headwear
+
Unsolved.
−
New bodywear
+
1 witness
−
New handwear
+
Convicted:
−
New legwear
 
−
New shield
 
−
New footwear
 
−
BROKEN
 
−
metal
 
−
any color
 
−
any material
 
−
missing item
 
−
(Dye)
 
−
Adding uniform
 
−
Position
 
−
Custom uniform
 
−
 
 
−
 
 
−
Officer:  
 
−
none assigned
 
−
in prison.
 
−
Padding
 
−
Interrogate
 
−
Convict
 
−
Interview Scheduled
 
−
Already interviewed
 
−
No witnesses
 
−
Sort units by how involved they are in the crime.
 
−
1 witness
 
−
witnesses
 
−
Beating.
 
−
day
 
−
No sentence pending.
 
−
hammerstrike
 
−
Kidnapping
 
−
Attempted kidnapping
 
−
Attempted theft
 
−
Attempted murder
 
 
Unknown convict.
 
Unknown convict.
−
Unsolved.
+
Violation of export prohibition
−
Injured party:
+
Violation of job order
−
Convicted:
 
 
Violation of production order
 
Violation of production order
−
Violation of export prohibition
 
−
Disorderly conduct
 
 
Building destruction
 
Building destruction
−
Violation of job order
+
Attempted theft
 
Conspiracy to alow labor
 
Conspiracy to alow labor
−
Interrogations
+
Disorderly conduct
−
Prepared by
 
−
There is no intelligence information yet.
 
−
If a crime involves a conspiracy, an interrogation may reveal the plot.
 
−
[C:6:0:0]In traction
 
−
[C:4:0:1]Heavy bleeding
 
−
No interrogation reports.
 
−
Selected actor:
 
−
Cage/Chain Reqs
 
−
Desired metal cages and chains in dungeons:
 
−
Cold cases
 
−
Fortress guard
 
−
Convict list
 
−
Intelligence
 
−
Guards List
 
−
Convicts
 
−
admire the object.
 
 
Reported:  
 
Reported:  
−
Saw that the object was disturbed.
+
No witnesses.
 
Saw  
 
Saw  
−
Cases
+
admire the object.
 
Closed cases
 
Closed cases
−
No witnesses.
+
Cold cases
 
Open cases
 
Open cases
−
Witness:  
+
Cases
−
unknown
+
Implicates:  
−
Interrogate suspects for wrongdoing.
 
 
Convict a suspect for this crime.
 
Convict a suspect for this crime.
−
Found the body.
 
 
Saw that the object was missing.
 
Saw that the object was missing.
−
Implicates:
+
Saw that the object was disturbed.
 
Accuses:  
 
Accuses:  
−
[C:1:0:1]Drowsy
+
Found the body.
−
[C:5:0:1]Dehydrated
+
none assigned
−
[C:2:0:1]Nauseous
+
Padding
−
[C:4:0:1]Very drowsy
+
Officer:  
−
[C:6:0:0]Hungry
+
Convict
−
[C:4:0:1]Slumberous
+
Interrogate suspects for wrongdoing.
−
[C:1:0:1]Thirsty
+
Interrogate
−
[C:4:0:1]Starving
+
Sort units by how involved they are in the crime.
−
[C:6:0:1]Over-exerted
+
No sentence pending.
−
[C:6:0:1]Tired
+
No witnesses
−
[C:6:0:1]Slight pain
+
day
−
[C:6:0:1]Exhausted
+
in prison.
−
[C:1:0:1]Drowning
+
hammerstrike
−
[C:7:0:0]Winded
+
Beating.
−
[C:3:0:1]Stunned
 
−
[C:3:0:1]Dizzy
 
−
[C:3:0:1]Slightly numb
 
 
[C:4:0:1]Serious fever
 
[C:4:0:1]Serious fever
−
[C:3:0:1]Completely numb
+
[C:4:0:1]Moderate fever
 
[C:3:0:1]Partially numb
 
[C:3:0:1]Partially numb
−
[C:6:0:1]Extreme pain
+
[C:3:0:1]Slightly numb
 
[C:6:0:1]Moderate pain
 
[C:6:0:1]Moderate pain
−
[C:4:0:1]Moderate fever
+
[C:6:0:1]Slight pain
 
[C:4:0:1]Slight fever
 
[C:4:0:1]Slight fever
−
[C:5:0:1]Severe blood loss
+
[C:6:0:1]Extreme pain
 
[C:5:0:1]Faint
 
[C:5:0:1]Faint
−
[C:4:0:1]Bleeding
+
[C:5:0:1]Moderate blood loss
 
[C:5:0:1]Pale
 
[C:5:0:1]Pale
−
[C:3:0:1]Partially paralyzed
+
[C:5:0:1]Severe blood loss
 
[C:3:0:1]Sluggish
 
[C:3:0:1]Sluggish
−
[C:5:0:1]Moderate blood loss
+
[C:3:0:1]Completely numb
 
[C:3:0:1]Paralyzed
 
[C:3:0:1]Paralyzed
−
[C:4:0:1].Major artery torn
+
[C:3:0:1]Partially paralyzed
−
[C:4:0:1].Artery torn
+
Prepared by
−
[C:2:0:1].Spilled
+
No interrogation reports.
−
[C:5:0:1].Butchered
+
If a crime involves a conspiracy, an interrogation may reveal the plot.
−
[C:7:0:1].Motor nerve severed
+
Interrogations
−
[C:7:0:1].Sensory nerve severed
+
[C:4:0:1]Heavy bleeding
−
[C:4:0:1].Heavy bleeding
+
[C:4:0:1]Bleeding
−
[C:4:0:1].Bleeding
+
Selected actor:
−
[C:6:0:1]Ability to fly somewhat impaired
+
[C:6:0:0]In traction
−
[C:7:0:1]Motor nerve damage
+
Desired metal cages and chains in dungeons:  
−
[C:6:0:1]Ability to grasp somewhat impaired
+
Guards List
−
[C:6:0:1]Ability to fly lost
+
Fortress guard
−
[C:7:0:0]---
+
Cage/Chain Reqs
−
[C:5:0:1].Gelded
+
Intelligence
−
[C:7:0:1]Sensory nerve damage
+
There is no intelligence information yet.
−
[C:7:0:0]No health problems
+
Convicts
−
[C:4:0:1]Vision lost
+
Convict list
 
[C:6:0:1]Vision impaired
 
[C:6:0:1]Vision impaired
−
[C:4:0:1]Cannot breathe
+
[C:7:0:0]Vision somewhat impaired
 
[C:7:0:0]Trouble breathing
 
[C:7:0:0]Trouble breathing
−
[C:6:0:1]Ability to stand somewhat impaired
+
[C:4:0:1]Vision lost
 
[C:6:0:1]Ability to grasp lost
 
[C:6:0:1]Ability to grasp lost
−
[C:7:0:0]Vision somewhat impaired
+
[C:6:0:1]Ability to grasp somewhat impaired
 
[C:6:0:1]Ability to stand lost
 
[C:6:0:1]Ability to stand lost
−
[C:4:0:1]Thirsty!
+
[C:6:0:1]Ability to stand somewhat impaired
 
[C:4:0:0]Thirsty
 
[C:4:0:0]Thirsty
−
[C:6:0:1]Drowsy
+
[C:5:0:1]Thirsty
 
[C:1:0:0]Drowsy
 
[C:1:0:0]Drowsy
−
[C:4:0:1]Very hungry
+
[C:4:0:1]Thirsty!
 
[C:6:0:1]Hungry
 
[C:6:0:1]Hungry
−
[C:5:0:1]Thirsty
+
[C:4:0:1]Cannot breathe
 
[C:6:0:1]Thirsty
 
[C:6:0:1]Thirsty
−
[C:6:0:0].Moderate frost-bite
+
[C:4:0:1]Very hungry
−
[C:6:0:0].Minor frost-bite
+
[C:5:0:1]Dehydrated
−
[C:6:0:0].Minor burn
+
[C:1:0:1]Thirsty
−
[C:6:0:0].Serious frost-bite
+
[C:4:0:1]Very drowsy
−
[C:6:0:0].Minor melting
+
[C:1:0:1]Drowsy
−
[C:6:0:0].Serious boiling
+
[C:4:0:1]Slumberous
−
[C:6:0:0].Serious melting
+
[C:6:0:1]Drowsy
−
[C:6:0:0].Moderate melting
+
[C:4:0:1]Starving
−
[C:6:0:0].Dented
+
[C:6:0:0]Hungry
−
[C:6:0:0].Heavy bruising
+
[C:6:0:1]Tired
−
[C:4:0:1].Broken open
+
[C:3:0:1]Stunned
−
[C:4:0:1].Torn open
+
[C:6:0:1]Exhausted
−
[C:6:0:0].Serious burn
+
[C:6:0:1]Over-exerted
−
[C:6:0:0].Moderate burn
+
[C:7:0:0]Winded
−
[C:6:0:0].Moderate bruising
+
[C:2:0:1]Nauseous
−
[C:6:0:0].Light bruising
+
[C:3:0:1]Dizzy
−
[C:4:0:1].Cut apart
+
[C:1:0:1]Drowning
 
[C:4:0:1].Smashed apart
 
[C:4:0:1].Smashed apart
−
[C:4:0:1].Overlapping fracture
+
[C:4:0:1].Broken apart
 
[C:6:0:1].Needs setting
 
[C:6:0:1].Needs setting
−
[C:4:0:1].Cut open
+
[C:4:0:1].Cut apart
 
[C:4:0:1].Smashed open
 
[C:4:0:1].Smashed open
−
[C:4:0:1].Broken apart
+
[C:4:0:1].Broken open
 
[C:4:0:1].Torn apart
 
[C:4:0:1].Torn apart
−
[C:6:0:1].Bruised tendon
+
[C:4:0:1].Cut open
 
[C:6:0:1].Torn ligament
 
[C:6:0:1].Torn ligament
−
[C:6:0:1].Torn tendon
+
[C:6:0:1].Sprained ligament
 
[C:6:0:1].Strained tendon
 
[C:6:0:1].Strained tendon
−
[C:4:0:1].Compound fracture
+
[C:6:0:1].Bruised tendon
 
[C:6:0:0].Overlapping fracture (in traction)
 
[C:6:0:0].Overlapping fracture (in traction)
−
[C:6:0:1].Sprained ligament
+
[C:4:0:1].Overlapping fracture
 
[C:6:0:1].Bruised ligament
 
[C:6:0:1].Bruised ligament
−
[C:6:0:1].Moderate swelling
+
[C:4:0:1].Compound fracture
−
[C:6:0:1].Minor swelling
+
[C:4:0:1].Artery torn
−
[C:3:0:1].Slight numbness
+
[C:4:0:1].Heavy bleeding
−
[C:6:0:1].Extreme swelling
+
[C:5:0:1].Butchered
−
[C:7:0:1].Slightly impaired function
+
[C:4:0:1].Major artery torn
−
[C:7:0:1]Has been sutured
+
[C:7:0:1].Sensory nerve severed
−
[C:7:0:1].Function totally impaired
+
[C:6:0:1].Torn tendon
−
[C:7:0:1].Partially impaired function
+
[C:4:0:1].Bleeding
−
[C:3:0:1].Dizziness
+
[C:7:0:1].Motor nerve severed
−
[C:3:0:1].Paralysis
+
[C:7:0:1]Motor nerve damage
−
[C:7:0:1].Minor pain
+
[C:7:0:1]Sensory nerve damage
−
[C:2:0:1].Nausea
+
[C:6:0:1]Ability to fly lost
−
[C:3:0:1].Complete numbness
+
[C:6:0:1]Ability to fly somewhat impaired
−
[C:3:0:1].Partial numbness
+
[C:5:0:1].Gelded
−
[C:3:0:1].Partial paralysis
+
[C:2:0:1].Spilled
−
[C:3:0:1].Some sluggishness
+
[C:7:0:0]No health problems
−
[C:5:0:1].Minor rot
+
[C:7:0:0]---
 
[C:6:0:0].Serious blistering
 
[C:6:0:0].Serious blistering
−
[C:5:0:1].Advanced rot
+
[C:6:0:0].Moderate blistering
 
[C:5:0:1].Moderate rot
 
[C:5:0:1].Moderate rot
−
[C:7:0:1].Extreme pain
+
[C:5:0:1].Minor rot
 
[C:7:0:1].Moderate pain
 
[C:7:0:1].Moderate pain
−
[C:6:0:0].Moderate blistering
+
[C:7:0:1].Minor pain
 
[C:6:0:0].Minor blistering
 
[C:6:0:0].Minor blistering
−
[C:6:0:0].Serious freezing
+
[C:7:0:1].Extreme pain
 
[C:6:0:0].Moderate freezing
 
[C:6:0:0].Moderate freezing
−
[C:6:0:0].Moderate boiling
+
[C:6:0:0].Minor freezing
 
[C:6:0:0].Minor boiling
 
[C:6:0:0].Minor boiling
−
[C:6:0:0].Moderate condensation
+
[C:6:0:0].Serious freezing
 
[C:6:0:0].Minor condensation
 
[C:6:0:0].Minor condensation
−
[C:6:0:0].Minor freezing
+
[C:5:0:1].Advanced rot
 
[C:6:0:0].Serious condensation
 
[C:6:0:0].Serious condensation
−
repaired
+
[C:6:0:0].Moderate condensation
−
amputated
+
[C:6:0:0].Minor frost-bite
−
[C:4:0:1]Bleeding stopped
+
[C:6:0:0].Serious melting
−
[C:4:0:1]Compound fracture of
+
[C:6:0:0].Serious frost-bite
−
set
+
[C:6:0:0].Moderate frost-bite
−
[C:6:0:1]Placed in traction
+
[C:6:0:0].Serious boiling
−
Rotten tissue excised from
+
[C:6:0:0].Moderate boiling
−
[C:6:0:1]Had
+
[C:6:0:0].Moderate melting
−
cast
+
[C:6:0:0].Minor melting
−
[C:6:0:1]Received
+
[C:6:0:0].Heavy bruising
−
[C:7:0:1]Received
+
[C:6:0:0].Moderate bruising
−
[C:7:0:1:]Received
+
[C:4:0:1].Torn open
−
[C:4:0:1]Received
+
[C:6:0:0].Dented
−
sutures on
+
[C:6:0:0].Moderate burn
−
splint on
+
[C:6:0:0].Minor burn
−
dressing on
+
[C:6:0:0].Light bruising
−
.[C:7:0:0]Needs dressing
+
[C:6:0:0].Serious burn
 
.[C:6:0:1]Needs traction
 
.[C:6:0:1]Needs traction
−
.[C:2:0:1]Needs sutures
+
.[C:6:0:1]Needs immobilization
 
.[C:6:0:1]Needs setting
 
.[C:6:0:1]Needs setting
 +
.[C:7:0:0]Needs dressing
 +
[C:7:0:1]Received
 +
[C:7:0:0]No treatment scheduled
 
[C:7:0:0:]Diagnosed with  
 
[C:7:0:0:]Diagnosed with  
−
[R]
 
−
.[C:6:0:1]Needs immobilization
 
−
[C:7:0:0]No treatment scheduled
 
−
[C:7:0:0]No wounds
 
 
[C:7:0:1]Diagnosis required
 
[C:7:0:1]Diagnosis required
−
[C:5:0:1]Infection
+
[C:7:0:1]Crutch required
 
[C:7:0:0]No evaluated wounds
 
[C:7:0:0]No evaluated wounds
−
.[C:3:0:1]Needs cleaning
+
[C:7:0:0]No wounds
 
.[C:4:0:1]Needs surgery
 
.[C:4:0:1]Needs surgery
−
[C:7:0:1]Crutch required
+
.[C:2:0:1]Needs sutures
 
.[C:5:0:1]Rotten -- inoperable
 
.[C:5:0:1]Rotten -- inoperable
−
unknown meat
+
.[C:3:0:1]Needs cleaning
−
unknown fish
+
[C:6:0:1].Minor swelling
−
When possible,
+
[C:7:0:1].Function totally impaired
−
prefers to consume
+
[C:6:0:1].Extreme swelling
−
unknown liquid
+
[C:6:0:1].Moderate swelling
−
unknown seeds
+
[C:7:0:1]Has been sutured
−
unknown plants
+
[C:5:0:1]Infection
−
unknown drink
+
[C:7:0:1].Partially impaired function
−
fabric
+
[C:7:0:1].Slightly impaired function
−
for their
+
[C:3:0:1].Paralysis
−
likes
+
[C:3:0:1].Partial paralysis
−
wood
+
[C:2:0:1].Nausea
−
the sound of
+
[C:3:0:1].Dizziness
−
the sight of
+
[C:3:0:1].Partial numbness
−
the color
+
[C:3:0:1].Slight numbness
−
the words of
+
[C:3:0:1].Some sluggishness
−
and is starting to work slowly due to its scarcity
+
[C:3:0:1].Complete numbness
 
  does not mind being outdoors, at least for a time.   
 
  does not mind being outdoors, at least for a time.   
−
  and has gone without a drink for far, far too long
+
  likes working outdoors and grumbles only mildly at inclement weather. 
 
  and really wants a drink
 
  and really wants a drink
−
  is a hardened individual. 
+
  and is starting to work slowly due to its scarcity
 
  is getting used to tragedy.   
 
  is getting used to tragedy.   
−
  likes working outdoors and grumbles only mildly at inclement weather. 
+
  likes  
 
  doesn't really care about anything anymore.   
 
  doesn't really care about anything anymore.   
−
[C:3:0:1]Cleaned
+
is a hardened individual. 
 
[C:0:0:1]-                       
 
[C:0:0:1]-                       
−
[C:7:0:1]Evaluated
+
[C:7:0:0]No medical history
 
[C:7:0:1]Brought to rest
 
[C:7:0:1]Brought to rest
−
and can't even remember the last time
+
[C:3:0:1]Cleaned
 
  had some
 
  had some
−
[C:7:0:0]No medical history
+
and has gone without a drink for far, far too long
 
  needs alcohol to get through the working day
 
  needs alcohol to get through the working day
−
after meditation
+
and can't even remember the last time
−
after being unable to pray
+
amputated
−
after being kept from alcohol
+
Rotten tissue excised from  
−
after communing with
+
[C:4:0:1]Compound fracture of
−
after admiring art
+
[C:6:0:1]Placed in traction
−
after being unable to admire art
+
[C:7:0:1]Evaluated
−
after staying occupied
+
[C:6:0:1]Had
−
after being unoccupied
+
[C:6:0:1]Received
−
unfocused
+
splint on
−
distracted
+
[C:7:0:1:]Received
−
untroubled
+
sutures on
−
not distracted
+
[C:4:0:1]Bleeding stopped
−
after being away from people
+
dressing on
−
after drinking
+
[C:4:0:1]Received
−
badly distracted
 
−
after spending time with people
 
−
badly distracted by unmet needs
 
 
distracted by unmet needs
 
distracted by unmet needs
−
quite focused with satisfied needs
+
unfocused by unmet needs
 
somewhat focused with satisfied needs
 
somewhat focused with satisfied needs
−
unfettered
+
badly distracted by unmet needs
 
level-headed
 
level-headed
−
unfocused by unmet needs
+
untroubled
 
untroubled by unmet needs
 
untroubled by unmet needs
−
unknown cheese
+
unfettered
 
unknown item
 
unknown item
−
unknown leaves
+
absolutely detests
 
unknown powder
 
unknown powder
 +
unknown cheese
 +
very focused with satisfied needs
 +
quite focused with satisfied needs
 
Overall,  
 
Overall,  
−
very focused with satisfied needs
+
unknown fish
−
  absolutely detests
+
unknown plants
−
[C:2:0:0]
+
  prefers to consume
−
after making romance
+
unknown meat
−
after being unable to make romance
+
unknown seeds
−
after taking it easy
+
unknown leaves
−
after being unable to take it easy
+
unknown drink
−
after seeing a great beast
+
unknown liquid
−
after being away from great beasts
+
for their
−
after seeing animals
+
the color
−
after being away from animals
+
the sight of
−
after practicing a craft
+
When possible,
−
after being unable to practice a craft
+
the sound of
−
after making merry
 
−
after being unable to make merry
 
−
after practicing a skill
 
−
after being unable to practice a skill
 
−
after practicing a martial art
 
−
after being unable to practice a martial art
 
−
after hearing eloquent speech
 
 
after being unable to hear eloquent speech
 
after being unable to hear eloquent speech
−
after being with friends
+
after upholding tradition
 
after being away from friends
 
after being away from friends
−
after self-examination
+
after hearing eloquent speech
 
after a lack of introspection
 
after a lack of introspection
−
after upholding tradition
+
after making merry
 
after being away from traditions
 
after being away from traditions
−
after doing something exciting
+
after self-examination
 
after leading an unexciting life
 
after leading an unexciting life
−
after doing something creative
+
after learning something
 
after doing nothing creative
 
after doing nothing creative
−
after being with family
+
after doing something exciting
 
after being away from family
 
after being away from family
−
after learning something
+
after being with friends
 
after not learning anything
 
after not learning anything
−
slower to love
+
after being with family
−
more hateful
+
after being unable to pray
−
Became
+
after staying occupied
−
quicker to love
+
after communing with
−
less envious
+
after meditation
−
more cheerful
+
after being unable to admire art
−
slower to hate
+
after doing something creative
−
more envious
+
after being unoccupied
−
[C:7:0:1]Time before time
+
after admiring art
−
[C:2:0:1]Spring
+
badly distracted
−
after thinking abstractly
+
not distracted
−
after a lack of abstract thinking
+
unfocused
−
[C:3:0:1]Winter
+
after drinking
−
  [C:5:0:1]
+
after being kept from alcohol
−
[C:6:0:1]Summer
+
after spending time with people
−
[C:4:0:1]Autumn
+
after being away from people
−
after being extravagant
 
 
after being unable to be extravagant
 
after being unable to be extravagant
−
after arguing
+
after wandering
 
after being unable to argue
 
after being unable to argue
−
after helping somebody
+
after being extravagant
 
after being unable to help anybody
 
after being unable to help anybody
−
after wandering
+
after thinking abstractly
 
after being unable to wander
 
after being unable to wander
−
after eating a good meal
+
after helping somebody
 
after a lack of decent meals
 
after a lack of decent meals
−
after acquiring something
+
after fighting
 
after being unable to acquire something
 
after being unable to acquire something
−
after causing trouble
+
after eating a good meal
 
after a lack of trouble-making
 
after a lack of trouble-making
−
after fighting
+
after arguing
 
after being unable to fight
 
after being unable to fight
−
more rude
+
after causing trouble
−
less reliant on advice
+
after being unable to make romance
−
more quarrelsome
+
after seeing animals
−
more polite
+
after being unable to take it easy
−
more fearful
+
after making romance
−
more confident
+
after being away from great beasts
−
less disdainful of advice
+
after acquiring something
−
more fearless
+
after being away from animals
−
less stubborn
+
after seeing a great beast
−
more industrious
+
after being unable to practice a craft
−
less likely to fight
+
after practicing a martial art
−
more stubborn
+
after being unable to make merry
−
less prone to discord
+
after practicing a craft
−
less quarrelsome
+
after being unable to practice a skill
−
less wasteful
+
after taking it easy
−
more prone to discord
+
after being unable to practice a martial art
−
more resilient
+
after practicing a skill
 
greedier
 
greedier
−
less lustful
+
less greedy
 
more prone to stress
 
more prone to stress
−
more temperate
+
more resilient
 
more likely to brawl
 
more likely to brawl
−
less greedy
+
less likely to fight
 
less temperate
 
less temperate
−
less depressed
+
more temperate
 
more angry
 
more angry
−
less cheerful
+
less angry
 
more depressed
 
more depressed
−
less anxious
+
less depressed
 
more lustful
 
more lustful
−
less angry
+
less lustful
 
more anxious
 
more anxious
−
less private
+
less anxious
−
more of a perfectionist
+
more hateful
−
more shameless
+
slower to hate
−
more private
+
quicker to love
−
more acquiescing
+
slower to love
−
more tolerant
+
more cheerful
−
less attentive to details
+
less cheerful
−
more obstinate
+
more envious
−
more scatterbrained
+
less envious
−
more hopeful
+
[C:2:0:1]Spring
−
more merciful
+
[C:6:0:1]Summer
−
more single-minded
+
after a lack of abstract thinking
−
less curious
+
[C:7:0:1]Time before time
−
more bashful
+
  [C:5:0:1]
−
less hopeful
+
Became
−
more curious
+
[C:4:0:1]Autumn
−
more humorless
+
[C:3:0:1]Winter
 
more vengeful
 
more vengeful
−
more austere
+
less vengeful
 
more zany
 
more zany
−
less proud
+
more humorless
 
more cruel
 
more cruel
−
less vengeful
+
more merciful
 
more proud
 
more proud
−
less vain
+
less proud
 
more ambitious
 
more ambitious
−
less confident
+
less ambitious
 
more vain
 
more vain
−
less gracious
+
less vain
 
more extravagant
 
more extravagant
−
less ambitious
+
more austere
 
more gracious
 
more gracious
−
less inclined to the abstract
+
less gracious
 +
less reliant on advice
 +
less disdainful of advice
 +
more polite
 +
more rude
 +
more confident
 +
less confident
 +
more fearless
 +
more fearful
 +
more industrious
 +
less wasteful
 +
more stubborn
 +
less stubborn
 +
less quarrelsome
 +
more quarrelsome
 +
more prone to discord
 +
less prone to discord
 +
more orderly
 +
less orderly
 +
less cautious
 +
more cautious
 +
more gregarious
 +
more of a loner
 +
more trusting
 +
less trusting
 +
more swayed by others' emotions
 +
less swayed by others' emotions
 +
more emotionally obsessive
 +
more emotionally distant
 +
more dutiful
 +
less dutiful
 +
more altruistic
 +
less altruistic
 +
more of a perfectionist
 +
less attentive to details
 +
more private
 +
less private
 +
more tolerant
 +
less tolerant
 +
more obstinate
 +
more acquiescing
 +
more hopeful
 +
less hopeful
 +
more single-minded
 +
more scatterbrained
 +
more bashful
 +
more shameless
 +
more curious
 +
less curious
 
more artistically inclined
 
more artistically inclined
−
more fact-oriented
+
less artistically inclined
 
more inclined to the abstract
 
more inclined to the abstract
−
value
+
less inclined to the abstract
 
disdain  
 
disdain  
−
less artistically inclined
+
Learned to
 
  and learned to  
 
  and learned to  
−
less assertive
+
value
 
more frenetic
 
more frenetic
−
more of a loner
+
more leisurely
 
more overbearing
 
more overbearing
−
inclined to avoid excitement
+
less assertive
 
more prone to flights of fancy
 
more prone to flights of fancy
−
more leisurely
+
more fact-oriented
 
more of a thrill-seeker
 
more of a thrill-seeker
−
more cautious
+
inclined to avoid excitement
−
more orderly
 
−
less dutiful
 
−
less cautious
 
−
less trusting
 
−
more gregarious
 
−
less orderly
 
−
more trusting
 
−
more emotionally distant
 
−
more swayed by others' emotions
 
−
less tolerant
 
−
more emotionally obsessive
 
−
less altruistic
 
−
more dutiful
 
−
less swayed by others' emotions
 
−
more altruistic
 
−
competition
 
−
perseverance
 
−
hard work
 
−
sacrifice
 
−
romance
 
−
nature
 
−
leisure time
 
−
commerce
 
−
tranquility
 
−
harmony
 
−
introspection
 
−
self-control
 
−
martial prowess
 
−
skill
 
−
merriment
 
 
craftsmanship
 
craftsmanship
−
decorum
+
tavern keeper
−
tradition
+
I wish to become a
−
eloquence
+
bone doctor
−
fairness
+
surgeon
−
independence
+
diagnostician
−
stoicism
+
  I am sort of confused.
−
artwork
+
  I am a little confused.
−
cooperation
+
  There will be no rest for the enemy.
−
loyalty
+
  The enemy will be driven off.
−
family
+
.  What do you command?
−
Learned to
+
I am very confused.
−
law
+
I am confused.
−
truth
 
−
cunning
 
−
friendship
 
−
power
 
−
knowledge
 
 
   The task is accomplished.
 
   The task is accomplished.
 
I am your loyal  
 
I am your loyal  
−
What happened?
 
−
I don't remember clearly.
 
 
   The need for my task seems to have passed.
 
   The need for my task seems to have passed.
 
  have been driven from  
 
  have been driven from  
 
  will be slain.
 
  will be slain.
 
  is dead!
 
  is dead!
 +
.  Will you have me as
 +
I would be honored if you would become a
 +
You can no longer be a
 +
I am sorry.  There is no room for you here.
 +
I hate you.
 +
I would be honored to serve as a
 +
I'm kicking you out of
 +
Gladly.  You are now one of my
 +
I am sorry.  I do not think there is room for me.
 +
Gladly.  I will be your
 
Welcome to  
 
Welcome to  
 
.  Can I perform with you?
 
.  Can I perform with you?
Line 6,882: Line 5,399:
 
?  The troupe could use your talent.
 
?  The troupe could use your talent.
 
Would you like to join  
 
Would you like to join  
−
You just aren't good enough yet, but you should keep performing.
 
−
I ask that
 
 
.  Will you have me?
 
.  Will you have me?
−
scribe
 
 
monster slayer
 
monster slayer
 
  here.  Make us proud!
 
  here.  Make us proud!
Line 6,891: Line 5,405:
 
.  Will you have us?
 
.  Will you have us?
 
  be made  
 
  be made  
−
scholar
+
the beast
−
performer
+
the occupation
−
tavern keeper
+
armies on the march
−
I wish to become a
+
the fighting
−
bone doctor
+
the death
−
surgeon
+
occupations
−
diagnostician
+
the abduction
−
doctor
+
the army on the march
−
  I am sort of confused.
 
−
  I am a little confused.
 
−
  There will be no rest for the enemy.
 
−
  The enemy will be driven off.
 
−
.  What do you command?
 
−
Commendable!  Your loyalty and bravery cannot be denied.
 
−
I am very confused.
 
−
I am confused.
 
−
a divine being
 
−
Behold, mortal.  I am
 
 
Don't talk to me.
 
Don't talk to me.
−
Get away from me!
 
−
deaths
 
 
   we've got  
 
   we've got  
 
Well, let's see...
 
Well, let's see...
Line 6,923: Line 5,425:
 
Gwargh!
 
Gwargh!
 
I must obey the master!
 
I must obey the master!
−
.  Will you have me as
 
−
I would be honored if you would become a
 
−
You can no longer be a
 
−
I am sorry.  There is no room for you here.
 
−
I hate you.
 
−
Please help me!
 
−
Come with me and I'll bring you to safety.
 
−
I would be honored to serve as a
 
−
I cannot accept this honor.  I am sorry.
 
−
I'm leaving
 
−
I'm kicking you out of
 
−
I'm sorry, but I can't join the troupe.
 
−
Gladly.  You are now one of my
 
−
You are not worthy of such an honor yet.  I am sorry.
 
−
I am sorry.  I do not think there is room for me.
 
−
Gladly.  I will be your
 
−
What do you think of me?
 
−
I give to you this fine beast,
 
−
I deign to favor you with my little pretty,
 
−
Thank you.  I will take excellent care of this majestic creature.
 
−
Can you tell me where I can find you?
 
−
Can you tell me where I can find myself?
 
−
What can you tell me about
 
−
What can you tell me about yourself?
 
−
I've forgotten what trouble it was...
 
−
the missing treasure
 
−
brewing trouble with our neighbors
 
−
open war
 
−
What have you done?  This is horrifying!
 
−
Can you tell me the way to
 
−
Let's continue onward together.
 
−
Wait here until I return.
 
−
criminals
 
−
the beast
 
−
beasts
 
−
the occupation
 
−
ruffians
 
−
bone-chilling horror
 
−
skulking vermin
 
−
bandits
 
−
armies on the march
 
−
the fighting
 
−
law-breaking
 
−
the death
 
−
occupations
 
−
the abduction
 
−
abductions
 
−
the army on the march
 
−
Soon the world will be set right.
 
−
Where should I take you?
 
−
How are you enjoying the adventure?
 
−
You are bound to obey me.
 
−
I've forgotten what I was going to say...
 
−
Are you looking forward to the performance?
 
−
home safely.
 
−
We shall bring
 
−
I am afraid of them.
 
−
I hate them.
 
−
I don't care one way or another.
 
−
It's for the best.
 
−
Are we close?
 
−
Now we will have to build our own future.
 
−
They are outlaws.
 
−
They are terrific.
 
 
It's not my problem.
 
It's not my problem.
 
They must be stopped by any means at our disposal.
 
They must be stopped by any means at our disposal.
Line 7,003: Line 5,441:
 
   I'm giving up on this hopeless venture.
 
   I'm giving up on this hopeless venture.
 
We can no longer travel together.
 
We can no longer travel together.
−
terror from the evil depths
+
What do you think of me?
−
evil being
+
I give to you this fine beast,
−
night creature
+
I deign to favor you with my little pretty,
−
horrible beast
+
Can you tell me where I can find you?
−
terrifying wilderness monster
+
Can you tell me where I can find myself?
−
creeping thing
+
What can you tell me about
−
beast from underground
+
What can you tell me about yourself?
−
vile monster from the bowels of the earth
+
I've forgotten what trouble it was...
−
  This
+
the missing treasure
−
You must kill
+
brewing trouble with our neighbors
−
It has been the same as ever.
 
−
How may I serve you?
 
−
fearsome beast
 
−
cursed demon
 
−
ancient force of nature
 
−
great beast
 
 
the brewing trouble
 
the brewing trouble
 
the open war
 
the open war
Line 7,030: Line 5,462:
 
the law-breaking
 
the law-breaking
 
the deaths
 
the deaths
−
Tell me about
 
 
the skulking vermin
 
the skulking vermin
 
the bandits
 
the bandits
 
the criminals
 
the criminals
 
the beasts
 
the beasts
−
  Their tribute is not enough.
+
Soon the world will be set right.
−
  This war must end with our victory.
+
Where should I take you?
−
  In any case, peace is no longer an option.
+
How are you enjoying the adventure?
−
  The alliance has outlived its usefulness.
+
You are bound to obey me.
−
is our ally
+
Are you looking forward to the performance?
−
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
  home safely.
−
  I tire of this pointless skirmishing.
+
We shall bring
−
  We can no longer pay them homage.
+
I am afraid of them.
−
. These criminals have been allowed to thrive for too long.
+
I hate them.
−
.  These outlaws must be punished.
+
I don't care one way or another.
−
.  Their aggressive order must not be allowed to flourish.
+
It's for the best.
−
You must drive
+
Are we close?
−
could afford to learn a lesson or two, though open conflict would be unwise.
+
Now we will have to build our own future.
−
must be driven off or subjugated.
+
They are outlaws.
−
The group
+
They are terrific.
−
from their home at
 
−
sent
 
 
.  They have been harassing the people for too long.
 
.  They have been harassing the people for too long.
−
our
 
 
You must drive the ruffians of  
 
You must drive the ruffians of  
−
out of
 
 
You must drive the skulking vermin  
 
You must drive the skulking vermin  
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  came try to boss us around, but you'll teach that coward a lesson.
Line 7,067: Line 5,494:
 
   Seek your foe in the  
 
   Seek your foe in the  
 
  threatens our people with its very presence.
 
  threatens our people with its very presence.
−
a disagreement over prior treaties
+
terror from the evil depths
−
an incident involving a lost diplomat
+
evil being
−
the adversary's abuse of the aggressor's fallen
+
night creature
−
the adversary's refusal to form treaties
+
horrible beast
−
grazing rights
+
terrifying wilderness monster
−
water rights
+
creeping thing
−
territory
+
beast from underground
−
an incident involving a trade caravan
+
vile monster from the bowels of the earth
−
a desire to kill the living and any others in opposition
+
  This
−
the adversary's inability to communicate and form treaties
+
You must kill
−
the display of war and hunting trophies
+
How may I serve you?
−
the devouring of the bodies of sapient beings
+
fearsome beast
−
a first contact that went horribly wrong
+
cursed demon
−
prior aggression by the adversary
+
ancient force of nature
−
a dispute over the ownership of
 
−
the disturbance of once-eternal rest
 
 
the treatment of animals
 
the treatment of animals
 
a dispute over  
 
a dispute over  
Line 7,089: Line 5,514:
 
truthfulness
 
truthfulness
 
a formalized agreement
 
a formalized agreement
−
torture
 
 
the treatment of plants
 
the treatment of plants
 
  accepts our tribute
 
  accepts our tribute
Line 7,099: Line 5,523:
 
  is unknown us.
 
  is unknown us.
 
  is skirmishing with us.
 
  is skirmishing with us.
−
the natural issue of their worship of
+
  Their tribute is not enough.
−
the issue of their oneness with  
+
  This war must end with our victory.
−
the issue of their worship of
+
  In any case, peace is no longer an option.
−
the issue of their godlessness
+
  The alliance has outlived its usefulness.
−
It does not help matters that their leader
+
  is our ally
−
  is my
+
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
−
Be careful, for their leader
+
  I tire of this pointless skirmishing.
−
the natural issue of their oneness with
+
  We can no longer pay them homage.
−
a raid
+
.  These criminals have been allowed to thrive for too long.
−
a purge
+
.  These outlaws must be punished.
−
a ceremony
+
.  Their aggressive order must not be allowed to flourish.
−
a procession
+
You must drive
−
a family matter
+
could afford to learn a lesson or two, though open conflict would be unwise.
−
There is also
+
must be driven off or subjugated.
−
a coup
+
The group
−
persecution
+
from their home at
 
a journey
 
a journey
 
an attack by a beast
 
an attack by a beast
 
an act of theft
 
an act of theft
 
an abduction
 
an abduction
−
a competition
 
−
a performance
 
 
a special occasion
 
a special occasion
 
a previous insurrection
 
a previous insurrection
Line 7,131: Line 5,553:
 
a previous battle
 
a previous battle
 
a previous war
 
a previous war
−
a bone carver's shop
+
a disagreement over prior treaties
−
a leather clothing shop
+
an incident involving a lost diplomat
−
a woven clothing shop
+
the adversary's abuse of the aggressor's fallen
−
a leather shop
+
the adversary's refusal to form treaties
−
a blacksmith's shop
+
grazing rights
−
a bowyer's shop
+
water rights
−
a weaponsmith's shop
+
an incident involving a trade caravan
−
a gem cutter's shop
+
a desire to kill the living and any others in opposition
−
an abandoned shop
+
the adversary's inability to communicate and form treaties
−
a tree
+
the display of war and hunting trophies
−
a hillock
+
the devouring of the bodies of sapient beings
−
a house
+
a first contact that went horribly wrong
−
a cloth shop
+
prior aggression by the adversary
−
a general imports store
+
a dispute over the ownership of
−
a clothing imports store
+
the disturbance of once-eternal rest
−
a food imports store
 
 
There are guards in  
 
There are guards in  
 
There are guards patrolling  
 
There are guards patrolling  
Line 7,158: Line 5,579:
 
They still hold this area, but they do not feel certain.
 
They still hold this area, but they do not feel certain.
 
They do not feel challenged at all.
 
They do not feel challenged at all.
−
I don't really know.
 
 
They consider you a key figure in the opposition.
 
They consider you a key figure in the opposition.
 
They consider you a leader of the opposition.
 
They consider you a leader of the opposition.
 
They consider you an infamous villain among those opposing them.
 
They consider you an infamous villain among those opposing them.
 
Their strength has been broken.
 
Their strength has been broken.
−
Nobody I remember.
+
the natural issue of their worship of
−
fled before the attack.
+
the issue of their oneness with
−
A few separate groups were organized. 
+
the issue of their worship of
−
One group organized itself. 
+
the issue of their godlessness
−
I am
+
It does not help matters that their leader
−
  rules
+
  is my
−
has occupied
+
Be careful, for their leader
−
You sound like a troublemaker.
+
the natural issue of their oneness with
−
other groups vying for control.
+
a raid
−
There are no fewer than
+
a purge
−
  I'd watch out for them. 
+
There is also
−
I have no idea.
 
−
groups fled.
 
−
No fewer than
 
−
I haven't heard anything like that.
 
−
are vying for control.
 
 
the cheese market
 
the cheese market
 
the fruit and vegetable market
 
the fruit and vegetable market
Line 7,185: Line 5,600:
 
There is a long-ranging patrol  
 
There is a long-ranging patrol  
 
the shrine to  
 
the shrine to  
−
shrine
 
 
the processed goods market
 
the processed goods market
 
a carpenter's shop
 
a carpenter's shop
Line 7,195: Line 5,609:
 
a metal furniture shop
 
a metal furniture shop
 
a stone furniture shop
 
a stone furniture shop
−
this poor soul
+
a bone carver's shop
−
Join me and we'll bring
+
a leather clothing shop
−
Come, join me on my adventures!
+
a woven clothing shop
−
Let's entertain the world together!
+
a leather shop
−
the weary shoulders of the people of
+
a blacksmith's shop
−
the oppressors
+
a bowyer's shop
−
Join me and we can shake off the yoke of
+
a weaponsmith's shop
−
back home!
+
a gem cutter's shop
−
We weren't personally acquainted.
+
an abandoned shop
−
should travel to
+
a hillock
−
should talk to
+
a house
−
If you want to offer your condolences,
+
a cloth shop
−
What should I do about it?
+
a general imports store
−
What will you do about it?
+
a clothing imports store
−
My condolences.
+
a food imports store
−
You may enjoy these times of peace, but remain vigilant.
 
 
  is also located here
 
  is also located here
 
   The seat of  
 
   The seat of  
Line 7,227: Line 5,640:
 
  abides here in magnificence
 
  abides here in magnificence
 
   Not that it matters, as  
 
   Not that it matters, as  
−
Thank you for preserving our legacy of wisdom.
+
Nobody I remember.
−
You ought to be rewarded for returning our treasures.
+
fled before the attack.
−
Thank you for all you do.
+
A few separate groups were organized.
−
It is good to see you here.
+
One group organized itself.
−
The poet! It's such an honor to have you here.
+
  rules
−
What stories you tell! It's such an honor to have you here.
+
  has occupied
−
Loyalty should be rewarded.
+
other groups vying for control.
−
Long live the cause.
+
There are no fewer than
−
I'd just as soon you went someplace else.
+
  I'd watch out for them.
−
What's available here?
+
I have no idea.
−
Let's trade.
+
groups fled.
−
I've forgotten my bold pronouncement...
+
No fewer than
−
My companion.
+
I haven't heard anything like that.
−
My good friend.
+
  are vying for control.
−
It's such a pleasure to serve you.
 
−
You have been such a good trade partner.
 
−
Here's something you might be interested in...
 
−
Ah, I'm sorry. Permission is not mine to give.
 
 
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
 
Of course.  My pleasure.
 
Of course.  My pleasure.
 
  now.  Make way for  
 
  now.  Make way for  
−
I'm in charge of
 
−
I've forgotten what to say...
 
−
I've decided.  Let's call our troupe
 
 
Thank you!
 
Thank you!
−
I'm with you on this.
 
 
  forever!
 
  forever!
 
this place
 
this place
Line 7,259: Line 5,664:
 
I'd like to stay here another day if you don't mind.
 
I'd like to stay here another day if you don't mind.
 
Nevermind.
 
Nevermind.
−
You'll have the room for another day.  I'm glad you're enjoying your stay.
+
this poor soul
−
somewhere
+
the weary shoulders of the people of
−
Your room is
+
the oppressors
−
I'll be back with your drink in a moment.
+
back home!
−
this hall
+
should travel to
−
this guildhall
+
  should talk to
−
this hospital
+
If you want to offer your condolences,
−
this counting house
 
−
One
 
−
Tavern keeper!  
 
−
This is not that kind of establishment.
 
−
.  Let me know and you can stay as long as you like.
 
−
I'd like my room for another night.
 
−
I'd like a room.
 
−
I'd like the
 
−
Uhh...  nevermind.
 
 
a room
 
a room
 
We rent out  
 
We rent out  
Line 7,282: Line 5,678:
 
a free room
 
a free room
 
  a night.
 
  a night.
−
rooms
 
 
There's no need for trouble here.
 
There's no need for trouble here.
 
Your selfless dedication is appreciated here.
 
Your selfless dedication is appreciated here.
Line 7,291: Line 5,686:
 
We have  
 
We have  
 
We have many drinks to choose from.  [You receive a list.]
 
We have many drinks to choose from.  [You receive a list.]
−
Does anybody else still have a stake in these lands?
+
Thank you for preserving our legacy of wisdom.
−
Where are their forces?  Are there patrols or guards?
+
You ought to be rewarded for returning our treasures.
−
Do they have a firm grip on these lands?
+
Thank you for all you do.
−
Why are you traveling?
+
It is good to see you here.
−
Look at the sky!  Are we in the Underworld?
+
The poet!  It's such an honor to have you here.
−
Does this settlement engage in trade? Tell me about those places.
+
What stories you tell! It's such an honor to have you here.
−
Tell me about the local ruler.
+
Loyalty should be rewarded.
−
Did anybody flee the attack?
+
Long live the cause.
−
I am sorry, but I am otherwise disposed.
+
I'd just as soon you went someplace else.
−
I accept this honor.
+
My companion.
−
this poor nameless child
+
My good friend.
−
Would you please adopt
+
It's such a pleasure to serve you.
−
I'm sorry, but I'm unable to help.
+
You have been such a good trade partner.
−
This must be the will of
 
−
It has always been my dream to start a family.
 
−
I will accept the child into my home.
 
−
This is my new home.
 
 
this spire
 
this spire
 
these catacombs
 
these catacombs
Line 7,313: Line 5,704:
 
, taking over my duties and responsibilities?
 
, taking over my duties and responsibilities?
 
someone
 
someone
−
Would you agree to become
 
−
Intruder!  Intruder!
 
 
this establishment
 
this establishment
 
this library
 
this library
Line 7,323: Line 5,712:
 
this market
 
this market
 
this tower
 
this tower
−
or suffer the consequences.
+
You'll have the room for another day.  I'm glad you're enjoying your stay.
−
  must pay homage to
+
Your room is
−
Let there be peace between
+
I'll be back with your drink in a moment.
−
will no longer pay homage to
+
this hall
−
Fortune has favored you, and
+
this guildhall
−
the object I can't remember
+
this hospital
−
Drop
+
this counting house
−
Identify yourself!
+
One
−
Gladly.  May this new age of harmony last a thousand year.
+
. Let me know and you can stay as long as you like.
−
I have no reason to accept this.
+
Uhh... nevermind.
−
I accept your offer.
 
−
Let us stop this pointless fighting!
 
−
offers to pay homage to
 
−
I will not bow before you.
 
−
I agree to submit to your request.
 
−
Never.
 
 
I would prefer to be outdoors.
 
I would prefer to be outdoors.
 
How sinister the glow...
 
How sinister the glow...
 
I would prefer to be indoors.
 
I would prefer to be indoors.
 
How I long for civilization...
 
How I long for civilization...
−
Tell me about this area.
 
 
Where am I?
 
Where am I?
 
It sure is dark down here.
 
It sure is dark down here.
 
It is good to be indoors.
 
It is good to be indoors.
−
I have confidence in your abilities.
 
 
Is it raining?
 
Is it raining?
 
At least it doesn't rain down here.
 
At least it doesn't rain down here.
Line 7,355: Line 5,736:
 
It is invigorating to be out in the wilds!
 
It is invigorating to be out in the wilds!
 
What a strange place!
 
What a strange place!
−
Sorry, I'm otherwise occupied.
+
Look at the sky!  Are we in the Underworld?
−
Yes, let's go.
+
this poor nameless child
 +
This must be the will of
 +
It has always been my dream to start a family.
 +
What have you been scheming?
 +
Reveal what you have been scheming or suffer the consequences.
 +
Who do you work for?
 +
Tell me who you work for, or else.
 +
really
 +
is yours.  Please consider my offer.
 +
You are bound to me!
 +
The bond is broken!  Return to the Underworld and trouble us no more!
 +
or suffer the consequences.
 +
must pay homage to
 +
will no longer pay homage to
 +
the object I can't remember
 +
Drop
 +
offers to pay homage to
 +
in a way that suits you.
 
Of course.
 
Of course.
−
Tell me about your family.
 
 
You are hereby charged to retrieve  
 
You are hereby charged to retrieve  
 
  and the chosen!   
 
  and the chosen!   
 
Blessed be  
 
Blessed be  
−
You'll have to talk to somebody older.
 
−
Calm yourself!
 
 
You are amazing.
 
You are amazing.
 
  the outfit.
 
  the outfit.
Line 7,371: Line 5,766:
 
... and the  
 
... and the  
 
So, the  
 
So, the  
−
What have you been scheming?
+
in search of adventure
−
Reveal what you have been scheming or suffer the consequences.
+
in search of excitement
−
Who do you work for?
+
in search of a thrilling adventure
−
Tell me who you work for, or else.
+
  to start a new life
−
make
+
and maybe something to drink as well!
−
  really
+
.  Perhaps I'll finally make my fortune!
−
How are you feeling right now?
+
, and wealth and pleasures beyond measure!
−
You look like a mighty warrior indeed.
+
  in search of work
−
You must yield!
+
to move into my new home with
−
Where is
+
  to take up my position
−
Perhaps you'd be willing to trade
+
I'm going to
−
is yours.  Please consider my offer.
+
I'm returning to my home in
−
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.
 
−
You are bound to me!
 
−
The bond is broken! Return to the Underworld and trouble us no more!
 
−
! 
 
 
I visited  
 
I visited  
 
I started my pilgrimage in  
 
I started my pilgrimage in  
 
Probably on the move or deep underground, but I can't be sure.
 
Probably on the move or deep underground, but I can't be sure.
 
I don't remember what I was going to say...
 
I don't remember what I was going to say...
−
I'm not sure.
 
 
I'm traveling to  
 
I'm traveling to  
 
I'm preparing to travel to  
 
I'm preparing to travel to  
Line 7,401: Line 5,791:
 
Who?
 
Who?
 
  is dead.
 
  is dead.
−
I don't know myself, and I don't even know anybody that could tell you.
 
 
  not be able to guide you personally.  It is the best I can do.
 
  not be able to guide you personally.  It is the best I can do.
−
We don't offer any specific services here.
+
  The largest of these is
−
Please be patient. I'll have your order ready in a moment.
+
other major settlements.
−
Come see me in the market sometime.
+
  trades directly with no fewer than
−
Come see me at the trade depot sometime.
+
I'm not planning a journey.
−
You should probably try a shopkeeper.
+
The villages
−
You haven't ordered anything. Would you like something?
+
villages which utilize the market here.
−
I don't work here.
+
There are
−
Yes, I can serve you when we're both there.
+
  engages in trade with
−
Really?  Please come closer.
+
I'm going out for some water.
−
in a way that suits you.
+
I'm walking my patrol.
−
I cannot lay a quest on you. I merely ask that you serve
+
I was out visiting the library.
−
You will best serve by finishing your quest.
+
I was just out at the tavern.
−
Come see me in my store sometime.
+
I'm going to visit the library.
−
Of course.  Let's do business.
+
I'm going out to the tavern.
−
Really?  Alright.
+
I'm going to visit the shrine.
−
Fantastic!  Please come closer and ask again.
+
I'm going to visit the temple.
 
I'm returning from my patrol.
 
I'm returning from my patrol.
 
I'm on an important mission.
 
I'm on an important mission.
Line 7,435: Line 5,824:
 
I am searching for  
 
I am searching for  
 
I have obtained  
 
I have obtained  
−
in search of adventure
+
grandchild
−
in search of excitement
+
grandparent
−
in search of a thrilling adventure
 
−
to start a new life
 
−
and maybe something to drink as well!
 
−
.  Perhaps I'll finally make my fortune!
 
−
, and wealth and pleasures beyond measure!
 
−
in search of work
 
−
to move into my new home with
 
−
to take up my position
 
−
I'm going to
 
−
I'm returning to my home in
 
−
husband
 
−
wife
 
−
spouse
 
−
my
 
 
Where?
 
Where?
 
There's nothing organized here.
 
There's nothing organized here.
 
  also utilize the market there.
 
  also utilize the market there.
 
  is the only other settlement to utilize the market there.
 
  is the only other settlement to utilize the market there.
−
I'd rather not say.
 
−
Ask me when I've returned to my home!
 
−
Yes, master.  Ask and I shall obey.
 
−
That's me.  I'm right here.
 
 
This place is insulated from the rest of the world, at least in terms of trade.
 
This place is insulated from the rest of the world, at least in terms of trade.
 
  utilize the market here.
 
  utilize the market here.
Line 7,467: Line 5,838:
 
  go to  
 
  go to  
 
The people of  
 
The people of  
−
  The largest of these is
+
! Best price in town
−
  other major settlements.
+
! Limited supply
−
  trades directly with no fewer than
+
! Today only
−
I'm not planning a journey.
+
cut
−
The villages
+
tanned
−
  villages which utilize the market here.
+
faraway
−
There are
+
all the way
−
engages in trade with
+
right here
−
I'm going out for some water.
+
here
−
I'm walking my patrol.
+
the great
−
I was out visiting the library.
+
fair
−
I was just out at the tavern.
 
−
I'm going to visit the library.
 
−
I'm going out to the tavern.
 
−
I'm going to visit the shrine.
 
−
I'm going to visit the temple.
 
−
try
 
 
I don't remember what I believe...
 
I don't remember what I believe...
 
An item has returned!
 
An item has returned!
Line 7,494: Line 5,859:
 
niece
 
niece
 
uncle
 
uncle
−
aunt
 
 
Is it really you?
 
Is it really you?
 
Dear
 
Dear
 
, is it really you?
 
, is it really you?
 
cousin
 
cousin
−
sister
+
woman
−
brother
+
my good
−
grandchild
+
I yield!  I yield!
−
grandparent
+
We yield!  We yield!
−
half-sibling
+
Decent
−
half-sister
+
Good
−
half-brother
+
Splendid
−
sibling
+
Great
−
son
+
right there
−
parent
+
Excellent
−
father
+
Fantastic
−
mother
 
−
grandfather
 
−
grandmother
 
−
child
 
−
daughter
 
 
some of my kind  
 
some of my kind  
−
southeast
 
−
southwest
 
−
northeast
 
 
Might I interest you in  
 
Might I interest you in  
 
Are you interested in  
 
Are you interested in  
−
out to the
 
 
some of our kind  
 
some of our kind  
 
just outside town
 
just outside town
Line 7,527: Line 5,882:
 
town
 
town
 
  right here in  
 
  right here in  
−
northwest
 
 
  out to the  
 
  out to the  
 
the settlements
 
the settlements
 
a village nearby
 
a village nearby
−
were
+
  I'll show you calm!
−
! Best price in town
+
Do I look like I need to calm down?!
−
! Limited supply
+
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
−
! Today only
+
you needn't indulge my trivial thoughts!
−
made
+
  Get away from me!
−
cut
+
I must say that is a truly insightful observation!
−
tanned
+
I admire how brilliant you are!
−
was
+
you are so clever I must concede!
−
faraway
+
Although my own insignificant beliefs lie elsewhere,
−
distant
+
no one can deny your genius!
−
all the way
+
we can both agree you are by far the most persuasive!
−
clear
+
I am overmastered by your presence!
−
right here
+
I confess your stunning argument overwhelms me!
−
here
 
−
the great
 
−
fair
 
 
You know, I think you're right.
 
You know, I think you're right.
 
I have been so foolish.  Yes, I agree.
 
I have been so foolish.  Yes, I agree.
Line 7,555: Line 5,906:
 
Despite some minor reservations...   
 
Despite some minor reservations...   
 
Though I cannot agree fully on a slight technicality,
 
Though I cannot agree fully on a slight technicality,
−
You first, coward!
 
−
Never!
 
 
I will fight no more.
 
I will fight no more.
 
We will fight no more.
 
We will fight no more.
−
I am compelled to continue!
 
−
Over my dead body!
 
 
  spits out  
 
  spits out  
−
Okay! I'll do it.
+
Huh?
−
woman
+
Ha!
−
man
+
Were you trying to make an argument?
−
my good
+
How unreasonable!
−
my friend
+
Uh...
−
I yield!  I yield!
+
Ack!
−
We yield!  We yield!
+
You are right.
−
Stop! This isn't happening!
+
How gracious!
−
person
+
Fine. Let's drop the argument.
−
Decent
+
Well, there must be something else to discuss.
−
Good
+
Yes, let's move on.
−
Splendid
+
Let's drop the argument.
−
Great
+
There must be something else to discuss.
−
right there
+
Let's move on.
−
there
 
−
Excellent
 
−
Fantastic
 
 
   This conversation is over.
 
   This conversation is over.
 
   I will settle this my way.
 
   I will settle this my way.
Line 7,587: Line 5,931:
 
You insult me with your derision
 
You insult me with your derision
 
You insult me with your flattery
 
You insult me with your flattery
−
Ha ha ha...  You're funny!
 
−
I assure you I am already calm.  Look to yourself.
 
−
You're right.  I need to relax.
 
−
Thank you for your kind words.
 
 
How dare you?!
 
How dare you?!
 
You dare to flatter me?!
 
You dare to flatter me?!
 
Base flattery!
 
Base flattery!
−
Don't waste my time.
+
It's wrong.
−
  I'll show you calm!
+
Really.
−
Do I look like I need to calm down?!
+
Unbelievable.
−
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
+
You're wrong.
−
you needn't indulge my trivial thoughts!
+
I guess I'm not sure.
−
Don't tell me to calm myself.
+
I don't know what to say.
−
Spare me the compliments.
+
I don't want to argue.
−
You calm down!
+
I just don't know.
−
  Get away from me!
+
the things some people think just boggle the mind.
−
I must say that is a truly insightful observation!
+
there's just no way you can believe something so stupid.
−
I admire how brilliant you are!
+
it would amaze me if somebody actually thought that.
−
you are so clever I must concede!
+
nobody could possibly believe that.
−
Although my own insignificant beliefs lie elsewhere,
+
Shameful.
−
no one can deny your genius!
+
I'm appalled.
−
we can both agree you are by far the most persuasive!
+
that isn't at all convincing.
−
I am overmastered by your presence!
+
you should keep your weird thoughts to yourself.
−
I confess your stunning argument overwhelms me!
 
 
that is the stupidest statement I have ever heard.
 
that is the stupidest statement I have ever heard.
 
That's absurd!
 
That's absurd!
Line 7,627: Line 5,966:
 
Forgive me, but
 
Forgive me, but
 
What did you just say?
 
What did you just say?
−
Huh?
+
I sent
−
Eh?
+
demands a portion of my official funds
−
Ha!
+
asks that I look past illicit acts in my official capacities
−
No!
+
I serve no one.
−
Were you trying to make an argument?
+
I demand a portion of the official funds from
−
How unreasonable!
+
I asked that
−
Uh...
+
demand a portion of the official funds from
−
Ack!
+
ask that
−
You are right.
+
I believe...  something.
−
How gracious!
+
Well, I believe... something else.
−
Fine.  Let's drop the argument.
+
sometimes has need for my services.
−
Well, there must be something else to discuss.
+
I have no master, but
−
Yes, let's move on.
+
I do not know!  My instructions come from
−
Let's drop the argument.
 
−
There must be something else to discuss.
 
−
Let's move on.
 
 
I must insist.
 
I must insist.
 
Just think about it.
 
Just think about it.
Line 7,657: Line 5,993:
 
You are thinking about this all wrong.
 
You are thinking about this all wrong.
 
Pause to consider.
 
Pause to consider.
−
No.
 
 
I beg to differ.
 
I beg to differ.
−
It's wrong.
+
I do not scheme.
−
Really.
+
engaged to induce a war of
−
Unbelievable.
+
engaged me to abduct
−
You're wrong.
+
engaged me to assassinate
−
I guess I'm not sure.
+
sent me to engage
−
I don't know what to say.
+
engaged me to frame
−
I don't want to argue.
+
I decided to frame
−
I just don't know.
+
engaged me to infiltrate
−
the things some people think just boggle the mind.
+
engaged me to sabotage the activities of
−
there's just no way you can believe something so stupid.
 
−
it would amaze me if somebody actually thought that.
 
−
nobody could possibly believe that.
 
−
Shameful.
 
−
I'm appalled.
 
−
that isn't at all convincing.
 
−
you should keep your weird thoughts to yourself.
 
 
  to grant an important position
 
  to grant an important position
 
  was asked
 
  was asked
Line 7,680: Line 6,008:
 
Through  
 
Through  
 
I engaged  
 
I engaged  
−
to engage
 
 
  engaged me to obtain  
 
  engaged me to obtain  
 
  when one came available.
 
  when one came available.
Line 7,687: Line 6,014:
 
  sent me to  
 
  sent me to  
 
  look past illicit acts
 
  look past illicit acts
−
to tell
 
−
to ask
 
 
  told me to tell  
 
  told me to tell  
 
  told me to ask  
 
  told me to ask  
−
I sent
 
−
demands a portion of my official funds
 
−
asks that I look past illicit acts in my official capacities
 
−
I serve no one.
 
−
I demand a portion of the official funds from
 
−
I asked that
 
−
demand a portion of the official funds from
 
−
ask that
 
−
I must withdraw!
 
−
Help!  Save me!
 
−
I believe...  something.
 
−
Well, I believe...  something else.
 
−
sometimes has need for my services.
 
−
I have no master, but
 
−
I do not know!  My instructions come from
 
−
I serve
 
−
You flinch.
 
 
  appears unconvinced.
 
  appears unconvinced.
 
It is not convincing.
 
It is not convincing.
Line 7,714: Line 6,022:
 
You are unperturbed.
 
You are unperturbed.
 
  flinches.
 
  flinches.
−
You must think you're really frightening.
+
  a series of  
−
You just aren't as convincing as you think you are.
+
There
−
I do not scheme.
 
−
engaged to induce a war of
 
−
That was compelling!
 
−
What is this madness?  Calm yourself!
 
−
Fool!
 
−
I have nothing to say to you.
 
−
engaged me to abduct
 
−
engaged me to assassinate
 
−
sent me to engage
 
−
to obtain
 
−
engaged me to frame
 
−
I decided to frame
 
−
engaged me to infiltrate
 
−
engaged me to sabotage the activities of
 
−
 
 
−
 
 
−
weightless
 
−
fluid
 
−
strong
 
−
large
 
−
elaborate
 
−
expressive
 
−
understated
 
−
delicate
 
−
refined
 
−
grotesque
 
−
crude
 
−
serene
 
−
calm
 
−
  a series of  
 
−
graceful
 
 
  should be
 
  should be
 +
Then
 
Finally,  
 
Finally,  
−
There
+
is one of the fundamental dance positions. 
 
First,  
 
First,  
−
Then
+
is one of the fundamental dance moves. 
 
  the fundamental dance position.   
 
  the fundamental dance position.   
−
is one of the fundamental dance positions. 
+
called the  
 
  the fundamental dance move.   
 
  the fundamental dance move.   
−
is one of the fundamental dance moves. 
 
−
called the
 
−
sprightly
 
−
sinuous
 
−
debauched
 
−
twisting
 
−
subtle
 
−
sensual
 
−
relaxed
 
−
passive
 
−
powerful
 
−
sluggish
 
−
intense
 
−
aggressive
 
−
spirited
 
−
vigorous
 
 
  flamboyant
 
  flamboyant
−
  lively
+
  vivacious
 
  joyous
 
  joyous
−
  proud
+
  aborted
−
passionate
 
−
vivacious
 
 
  partially realized
 
  partially realized
−
  energetic
+
  loudly percussive
 
  softly percussive
 
  softly percussive
−
  aborted
+
  sharp-edged
−
low
 
−
loudly percussive
 
 
  straight-lined
 
  straight-lined
−
high
 
 
  jerking
 
  jerking
−
  sharp-edged
+
  fluid
 
  undulating
 
  undulating
−
  soft
+
  weightless
−
  raised arm
+
  expressive
−
  spin
+
  elaborate
−
  raised left arm
+
  understated
−
  raised right arm
+
  crude
−
  body level change
+
  refined
−
  arm carriage
+
  grotesque
−
  right leg lift
+
  serene
−
  body level
+
  straight walk
−
leg lift
 
−
left leg lift
 
−
left kick
 
−
right kick
 
−
leap
 
−
kick
 
 
  curved walk
 
  curved walk
−
  run
+
  facial expression
 
  hand gesture
 
  hand gesture
−
straight walk
 
 
  turn
 
  turn
−
  facial expression
+
  steps in a figure-eight pattern
 
  steps in an intricate pattern
 
  steps in an intricate pattern
−
  move
+
  steps in a circular pattern
 
  steps in a triangle pattern
 
  steps in a triangle pattern
−
steps in a figure-eight pattern
 
 
  steps in a square pattern
 
  steps in a square pattern
−
  steps in a circular pattern
+
  quarter
 
  half
 
  half
−
repeated
 
 
  eighth
 
  eighth
−
  quarter
+
  sinuous
−
  counterclockwise
+
  twisting
−
  clockwise
+
  sprightly
−
  which grew out of the performances of
+
  sensual
−
  originating in
+
  debauched
−
  pairs
+
  passive
−
  dancers
+
  subtle
−
war
+
  sluggish
−
  for a single pair
+
  relaxed
−
social
+
  aggressive
−
  partner
+
  intense
−
celebration
+
  from the lead
−
participation
 
−
solo
 
−
group
 
−
  solo
 
−
  group
 
−
  is a
 
−
sacred
 
 
  from the follower
 
  from the follower
−
  with
+
  shadowed
 
  by group members
 
  by group members
−
  from the lead
+
  performed in retrograde
 
  performed in succession
 
  performed in succession
−
  shadowed
+
  movement along the line of dance
 
  mirrored
 
  mirrored
−
  performed in retrograde
+
  rightward bend
 
  footwork
 
  footwork
−
  movement along the line of dance
+
  backward bend
 
  leftward bend
 
  leftward bend
−
  rightward bend
+
  sway
 
  forward bend
 
  forward bend
−
  backward bend
+
  spin
 
  independent body movement
 
  independent body movement
−
  sway
+
  raised right arm
−
  rhythm
+
  raised arm
−
with the music
+
arm carriage
−
very quickly
+
raised left arm
−
to the music's
+
body level
−
faster and faster
+
body level change
−
quickly
+
left leg lift
−
slowly
+
right leg lift
−
slower and slower
+
right kick
−
, moving
+
left kick
−
very slowly
+
run
−
along an improvised path
+
leap
−
along an intricate path
+
loosely mingled
−
along a counterclockwise circle
 
−
turning counterclockwise
 
 
along a clockwise circle
 
along a clockwise circle
−
turning clockwise
+
in a circle
 
in a double circle
 
in a double circle
−
loosely mingled
+
in a single line
 
in several lines
 
in several lines
−
in a circle
+
The dancer performs
 
The dancers perform  
 
The dancers perform  
−
in a single line
+
as the dancers act out
−
The dancer performs
 
 
any composition of  
 
any composition of  
 +
The dance is accompanied by
 
  as the dancer acts out  
 
  as the dancer acts out  
−
  as the dancers act out
+
The rules of the form are applied by choreographers to produce individual dances which can be performed.  
 
The form guides dancers during improvised performances.   
 
The form guides dancers during improvised performances.   
−
The dance is accompanied by
 
 
  originally devised by  
 
  originally devised by  
−
The rules of the form are applied by choreographers to produce individual dances which can be performed.  
+
dancers
−
serene
+
which grew out of the performances of
−
calm
+
  for a single pair
−
  dance is punctuated by
+
  pairs
−
graceful
+
participation
−
The
+
social
−
dance is
+
group
−
to be mastered. 
+
celebration
−
The entire dance has a basic movement
+
solo
−
special position
+
sacred
−
  specific move
+
  solo
−
The dancers imitate the movement of the  
+
There are partner changes throughout the dance  
−
This dance is a refined artform, with
 
−
with the lead turning out clockwise
 
−
with the lead turning out counterclockwise
 
 
with the lead advancing along the main line of motion
 
with the lead advancing along the main line of motion
−
with the lead advancing against the main line of motion
+
through visual cues
 
through spoken cues
 
through spoken cues
−
There are partner changes throughout the dance
+
through touch
 
through a light touch
 
through a light touch
−
through visual cues
+
constantly
 
briefly  
 
briefly  
−
through touch
+
briefly
 
by pulling away
 
by pulling away
−
constantly
+
by pushing together
−
constantly
+
rarely make contact
−
briefly
 
 
, communicating intent  
 
, communicating intent  
−
by pushing together
+
dance closely
 
maintain open contact
 
maintain open contact
−
rarely make contact
+
with the music
 
The partners  
 
The partners  
−
dance closely
+
to the music's
−
aggressive
+
very quickly
−
powerful
+
slower and slower
−
vigorous
+
faster and faster
−
intense
+
very slowly
−
lively
+
along an intricate path
−
spirited
+
, moving
−
joyous
+
turning counterclockwise
−
flamboyant
+
along an improvised path
−
energetic
+
turning clockwise
−
vivacious
+
along a counterclockwise circle
−
aborted
 
−
partially realized
 
−
loudly percussive
 
−
softly percussive
 
 
high
 
high
−
low
+
dance is
−
sharp-edged
+
dance is punctuated by
−
straight-lined
+
The entire dance has a basic movement
−
soft
+
The
−
jerking
+
specific move
−
fluid
+
to be mastered. 
−
undulating
+
This dance is a refined artform, with
−
large
+
special position
−
weightless
+
with the lead turning out counterclockwise
−
expressive
+
The dancers imitate the movement of the
−
strong
+
with the lead advancing against the main line of motion
−
delicate
+
with the lead turning out clockwise
−
elaborate
+
turns
−
refined
 
−
understated
 
−
grotesque
 
−
crude
 
−
arm carriage
 
−
raised left arms
 
−
body level
 
−
body level changes
 
−
left leg lifts
 
−
right leg lifts
 
−
right kicks
 
−
leg lifts
 
−
kicks
 
−
left kicks
 
−
runs
 
−
leaps
 
−
straight walks
 
−
curved walks
 
 
facial expressions
 
facial expressions
−
hand gestures
+
half
 
repeated  
 
repeated  
−
turns
+
eighth
 
quarter  
 
quarter  
−
half
 
−
clockwise
 
−
eighth
 
−
sinuous
 
 
counterclockwise  
 
counterclockwise  
−
twisting
+
aborted
−
sprightly
 
−
sensual
 
−
debauched
 
−
passive
 
−
subtle
 
−
sluggish
 
−
relaxed
 
−
synthesis
 
−
verse
 
−
exposition
 
−
recapitulation
 
−
passage
 
−
introduction
 
−
The dance enters a new section with the
 
−
next
 
−
shadowed
 
−
The dance begins with the
 
−
performed in retrograde
 
−
performed in succession
 
−
movement
 
−
mirrored
 
 
partially realized  
 
partially realized  
−
moves
+
, with
−
large
+
of the lead
−
aborted
 
 
  of the follower
 
  of the follower
−
, with
 
 
movement along the line of dance
 
movement along the line of dance
−
of the lead
+
leftward bends
 
rightward bends
 
rightward bends
−
footwork
+
forward bends
 
backward bends
 
backward bends
−
leftward bends
+
raised arms
−
sway
 
−
forward bends
 
 
spins
 
spins
−
independent body movement
+
raised left arms
 
raised right arms
 
raised right arms
−
raised arms
+
body level changes
 +
right leg lifts
 +
left leg lifts
 +
left kicks
 +
right kicks
 +
leaps
 +
curved walks
 +
hand gestures
 +
straight walks
 +
section is
 
  section is punctuated by  
 
  section is punctuated by  
−
This
+
There is a basic movement
−
section is
 
 
There are partner changes  
 
There are partner changes  
−
There is a basic movement
+
of the music. 
 
  section is distinct.   
 
  section is distinct.   
−
to the  
+
next
−
variations
+
The dance begins with the  
−
of the music. 
+
The dance enters a new section with the  
−
coda
 
−
bridge-passage
 
−
chorus
 
−
finale
 
−
, so removing them.
 
−
[cleanUpChannelAndSound]: Sound at
 
−
[cleanUpChannelAndSound]: Channel at
 
−
is cleaning up.
 
 
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at  
 
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at  
 
[cleanUpChannelGroup]: Removed DSPs for channel group  
 
[cleanUpChannelGroup]: Removed DSPs for channel group  
Line 8,043: Line 6,226:
 
[cleanUpChannelAndSound]: Removed fade pointer for channel  
 
[cleanUpChannelAndSound]: Removed fade pointer for channel  
 
[cleanUpChannelAndSound]: Found fade points for channel  
 
[cleanUpChannelAndSound]: Found fade points for channel  
−
generic
+
, so removing them.
 +
[cleanUpChannelAndSound]: Sound at
 +
[cleanUpChannelAndSound]: Channel at
 +
is cleaning up.
 
[adjustVolumeForPlayingSound]: Volume changing from  
 
[adjustVolumeForPlayingSound]: Volume changing from  
−
[adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but it was already at the provided volume.
 
−
[adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but the sound provided was null.
 
 
[adjustPanForPlayingSound]: Sound at  
 
[adjustPanForPlayingSound]: Sound at  
 
  panning changing from  
 
  panning changing from  
−
[adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but it was already at the provided pan value.
 
−
[adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but the sound provided was null.
 
 
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from  
 
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from  
 
% to  
 
% to  
−
[adjustLowPassFilterForPlayingSounds]: Couldn't find the new environment where the player is heading.
 
−
[adjustLowPassFilterForPlayingSounds]: No ambiances playing, so low pass filter will not be applied.
 
−
[setLowPassFilter]: Couldn't find the new environment where the player is heading.
 
−
[panSound]: Attempted to panSound, but the audio provided was null.
 
−
[fadeChannelGroupKeepPlaying]: Attempted to fadeChannelGroupKeepPlaying, but the channelGroup provided was null.
 
−
[fadeSound]: Attempted to fadeSound, but the channel provided was null.
 
−
[fadeInSound]: Attempted to fadeInSound, but the channel provided was null.
 
 
[createSafeThread]: Creating a new safe thread.
 
[createSafeThread]: Creating a new safe thread.
 
[createSafeThread]: Released mutex for thread  
 
[createSafeThread]: Released mutex for thread  
 
[createSafeThread]: Unlocked mutex for thread  
 
[createSafeThread]: Unlocked mutex for thread  
 
[createSafeThread]: Locked mutex for thread  
 
[createSafeThread]: Locked mutex for thread  
−
qF@
+
[setChannelGroupAndSetCallback]: setting callback on
−
`qF@
+
[setChannelGroupAndSetCallback]: setting channel group for
−
pqF@
 
−
nF@
 
−
oF@
 
−
nF@
 
−
`oF@
 
−
`oF@
 
−
stof argument out of range
 
−
invalid stof argument
 
−
[initializeAudioEngine]: initializing DFAS
 
 
notificationChannelGroup
 
notificationChannelGroup
 
userInterfaceChannelGroup
 
userInterfaceChannelGroup
Line 8,084: Line 6,250:
 
ambientChannelGroup
 
ambientChannelGroup
 
./data/sound/audio/starting-volume.txt
 
./data/sound/audio/starting-volume.txt
−
notification
 
−
userinterface
 
−
soundeffects
 
−
alignmentambiance
 
−
oneshot
 
−
ambiancelayer
 
−
FMOD: Failed to create
 
−
FMOD: Failed to initialise system object
 
−
FMOD failed to release audio engine
 
−
FMOD: Failed to set callback for sound
 
−
[setChannelGroupAndSetCallback]: setting callback on
 
−
FMOD: Failed to set channel group
 
−
[setChannelGroupAndSetCallback]: setting channel group for
 
−
[initializeAudioEngine]: resetting all 'current' DFAS variables
 
−
invalid deque<T> subscript
 
 
[playSound]: Playing  
 
[playSound]: Playing  
 
  Channel:  
 
  Channel:  
Line 8,104: Line 6,255:
 
  Sound:  
 
  Sound:  
 
  Thread:  
 
  Thread:  
−
[playSound]: FMOD: Failed to unpause channel
 
−
FMOD: Failed to play sound
 
−
actions/drowning/riser
 
 
actions/campfire-loop
 
actions/campfire-loop
 
ambiance/layers/river
 
ambiance/layers/river
Line 8,112: Line 6,260:
 
[loadSound]: Failed to load a sound for  
 
[loadSound]: Failed to load a sound for  
 
[loadSound]:  
 
[loadSound]:  
−
[loadSound]: FMOD: Failed to get open state of sound
 
 
[loadSound]: New channel created for  
 
[loadSound]: New channel created for  
 
major
 
major
Line 8,121: Line 6,268:
 
Composer generated a chord:  
 
Composer generated a chord:  
 
Composer generated a chord progression for  
 
Composer generated a chord progression for  
−
invalid vector subscript
 
−
.ogg
 
 
flying-loop
 
flying-loop
 
./data/sound/audio/locomotion/fly/
 
./data/sound/audio/locomotion/fly/
 
flying loop already playing
 
flying loop already playing
 
flying loop not playing
 
flying loop not playing
−
dirt
 
−
grass
 
 
grass-tall
 
grass-tall
 
gravel
 
gravel
−
ice
 
 
metal-crafted
 
metal-crafted
 
metal-natural
 
metal-natural
−
mud
 
−
snow
 
 
water-depth-1
 
water-depth-1
 
water-depth-2
 
water-depth-2
Line 8,144: Line 6,284:
 
/walk
 
/walk
 
general
 
general
−
water
 
 
./data/sound/audio/locomotion/jump/
 
./data/sound/audio/locomotion/jump/
 
/jump
 
/jump
 
./data/sound/audio/locomotion/sweeteners/
 
./data/sound/audio/locomotion/sweeteners/
 
/sweetener
 
/sweetener
−
discovery
 
 
key-quest-item
 
key-quest-item
 
./data/sound/audio/notifications/alerts/
 
./data/sound/audio/notifications/alerts/
Line 8,155: Line 6,293:
 
./data/sound/audio/notifications/map/
 
./data/sound/audio/notifications/map/
 
hunger-pullback
 
hunger-pullback
 +
neutral
 
savage
 
savage
−
evil
 
 
./data/sound/audio/ambiance/alignments/
 
./data/sound/audio/ambiance/alignments/
−
good
 
 
) was out of range.
 
) was out of range.
−
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but there were no alignment sounds.
 
 
  from potential alignments.
 
  from potential alignments.
 
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
 
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
Line 8,167: Line 6,303:
 
/one-shot-
 
/one-shot-
 
./data/sound/audio/one-shots/
 
./data/sound/audio/one-shots/
−
base
+
Passed a region variant that does not exist for the
−
neutral
 
 
  region (
 
  region (
 
  from the regional variants for  
 
  from the regional variants for  
−
Passed a region variant that does not exist for the
 
 
normal
 
normal
−
rain
+
time(s)
−
light-rain
+
is all done looping, a new ambiance will be played.
−
heavy-rain
+
Looping ambient track (
−
volcano
+
time until next ambiance was supposed to be:
−
river
+
total time waited:
−
far
+
ambiance layer is about to start looping.
 +
has been faded out, exiting out of looping monitor.
 +
), stopping it.
 +
couldn't find ambiance to play in playNewAmbiance.
 +
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
 +
Found a currently playing ambiance layer with the same name (
 +
attempted to stop campfire loop, but no sound effects were playing.
 +
found campfire loop and stopping it.
 +
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
 +
attempted to stop the campfire loop but ran into an exception:
 +
attempted to stop the campfire loop but ran into a runtime error:
 
close
 
close
 
dwarven-hillocks/walla-high
 
dwarven-hillocks/walla-high
Line 8,190: Line 6,334:
 
fortress/walla-medium
 
fortress/walla-medium
 
fortress/walla-low
 
fortress/walla-low
−
found campfire loop and stopping it.
 
−
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
 
−
attempted to stop the campfire loop but ran into an exception:
 
−
attempted to stop the campfire loop but ran into a runtime error:
 
 
human-hamlet/walla-low
 
human-hamlet/walla-low
 
human-hamlet/walla-high
 
human-hamlet/walla-high
Line 8,200: Line 6,340:
 
human-town/walla-medium
 
human-town/walla-medium
 
human-town/walla-low
 
human-town/walla-low
−
outside
 
−
character-creation
 
 
no ambiance layer found by name
 
no ambiance layer found by name
 
./data/sound/audio/ambiance/layers/
 
./data/sound/audio/ambiance/layers/
 
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
 
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
 
no ambiance layer found by ambiance
 
no ambiance layer found by ambiance
−
map
 
 
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
 
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
 
Alignment Ambiance
 
Alignment Ambiance
 
Milliseconds until next ambiance occurs naturally:  
 
Milliseconds until next ambiance occurs naturally:  
 
Time until next ambiance occurs naturally:  
 
Time until next ambiance occurs naturally:  
−
  time(s)
+
  seconds.
−
is all done looping, a new ambiance will be played.
 
−
Looping ambient track (
 
−
time until next ambiance was supposed to be:
 
−
total time waited:
 
−
ambiance layer is about to start looping.
 
−
has been faded out, exiting out of looping monitor.
 
−
), stopping it.
 
−
couldn't find ambiance to play in playNewAmbiance.
 
−
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
 
−
Found a currently playing ambiance layer with the same name (
 
−
attempted to stop campfire loop, but no sound effects were playing.
 
−
campfire-loop
 
−
starting the one shots thread.
 
−
Couldn't find matching one shot pointer, time to troubleshoot playSingleRegionalOneShot.
 
 
attempting to play next one shot in  
 
attempting to play next one shot in  
−
seconds.
 
−
playing a one-shot cluster
 
−
cave
 
 
angel-vault
 
angel-vault
−
cavern
 
 
kobold
 
kobold
 
rocky
 
rocky
Line 8,238: Line 6,357:
 
dwarven-hillocks
 
dwarven-hillocks
 
broadleaf-coniferous
 
broadleaf-coniferous
−
forest
 
−
fortress
 
 
taiga
 
taiga
 
goblin-dark-fortress
 
goblin-dark-fortress
Line 8,247: Line 6,364:
 
shrubland
 
shrubland
 
savanna
 
savanna
−
temperate
 
 
human-town
 
human-town
 
human-hamlet
 
human-hamlet
 
mountains
 
mountains
 
lake
 
lake
−
ocean
 
 
necromancer-tower
 
necromancer-tower
 
arctic
 
arctic
 
tropical-temperate
 
tropical-temperate
−
tavern
 
−
sky
 
−
underworld
 
 
tundra
 
tundra
−
marsh
 
 
wetland
 
wetland
−
swamp
 
 
  as the current region.
 
  as the current region.
−
Attempted to start a river, but one was already playing.
 
−
region.
 
−
Attempted to start the rain layer, but one was already playing.
 
−
/walla-low
 
 
starting low walla for the  
 
starting low walla for the  
−
/walla-medium
 
−
starting medium walla for the
 
−
/walla-high
 
 
starting high walla for the  
 
starting high walla for the  
−
[startCharacterCreationAmbiance]: Attempted to start the character creation ambiance layer, but one was already playing.
 
 
stopping all wallas for the  
 
stopping all wallas for the  
 +
Error trying to allocate a channel.
 
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
 
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
−
No errors.
+
The vectors passed in are not unit length, or perpendicular.
−
The specified channel has been reused to play another sound.
+
Tried to call a function on a thread that is not supported.
−
Error trying to allocate a channel.
+
Not enough memory or resources.
−
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
+
Reached maximum audible playback count for this sound's soundgroup.
−
DMA Failure.  See debug output for more information.
+
Tried to call a command on a 2d sound when the command was meant for 3d sound.
−
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
+
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
−
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
+
Couldn't connect to the specified host.
−
DSP connection error.  Couldn't find the DSP unit specified.
+
Tried to use a feature that requires hardware support.
−
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
+
The specified URL couldn't be resolved.
−
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
+
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
−
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
+
Operation could not be performed because specified sound/DSP connection is not ready.
−
Error loading file.
+
Operation on a non-blocking socket could not complete immediately.
−
DSP operation cannot be performed on a DSP of this type.
+
Error creating hardware sound buffer.
−
Media was ejected while reading.
+
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
−
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
 
−
End of current chunk reached while trying to read data.
 
−
End of file unexpectedly reached while trying to read essential data (truncated?).
 
−
Error initializing output device.
 
 
Soundcard does not support the specified format.
 
Soundcard does not support the specified format.
−
An unspecified error has been returned from a plugin.
+
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
 
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
 
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
−
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
+
Error initializing output device.
 
A requested output, dsp unit type or codec was not available.
 
A requested output, dsp unit type or codec was not available.
−
An error occurred trying to initialize the recording device.
+
An unspecified error has been returned from a plugin.
 
A plugin was built with an unsupported SDK version.
 
A plugin was built with an unsupported SDK version.
−
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
+
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
 
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
 
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
−
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
+
An error occurred trying to initialize the recording device.
 
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
 
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
−
The specified tag could not be found or there are no tags.
+
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
 
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
 
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
−
The retrieved string is too long to fit in the supplied buffer and has been truncated.
+
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
 
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
 
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
−
This command failed because System::init or System::setDriver was not called.
+
The specified tag could not be found or there are no tags.
 
Something in FMOD hasn't been implemented when it should be! contact support!
 
Something in FMOD hasn't been implemented when it should be! contact support!
−
The version number of this file format is not supported.
+
The retrieved string is too long to fit in the supplied buffer and has been truncated.
−
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
+
DMA Failure.  See debug output for more information.
−
The live update connection failed due to the game already being connected.
+
The specified channel has been reused to play another sound.
−
The specified bank has already been loaded.
+
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
−
The live update connection timed out.
+
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
−
The live update connection failed due to the game data being out of sync with the tool.
+
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
−
The Studio::System object is not yet initialized.
+
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
−
The requested event, parameter, bus or vca could not be found.
+
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
−
An invalid string was passed to this function.
+
DSP connection error.  Couldn't find the DSP unit specified.
−
The specified resource is not loaded, so it can't be unloaded.
+
DSP operation cannot be performed on a DSP of this type.
−
The specified resource is not locked, so it can't be unlocked.
+
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
−
The specified resource is already locked.
+
Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format.
−
The length provided exceeds the allowable limit.
+
Error loading file.
−
The specified recording driver has been disconnected.
+
End of file unexpectedly reached while trying to read essential data (truncated?).
−
Unsupported file or audio format.
+
Media was ejected while reading.
 
File not found.
 
File not found.
−
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
+
End of current chunk reached while trying to read data.
 
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
 
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
−
Proxy authentication is required to access the specified resource.
+
Unsupported file or audio format.
 
The specified resource requires authentication or is forbidden.
 
The specified resource requires authentication or is forbidden.
−
The HTTP request timed out.
+
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
 
A HTTP server error occurred.
 
A HTTP server error occurred.
−
Cannot call this command after System::init.
+
Proxy authentication is required to access the specified resource.
 
FMOD was not initialized correctly to support this function.
 
FMOD was not initialized correctly to support this function.
−
Value passed in was a NaN, Inf or denormalized float.
+
The HTTP request timed out.
 
An error occurred that wasn't supposed to.  Contact support.
 
An error occurred that wasn't supposed to.  Contact support.
−
An invalid parameter was passed to this function.
+
Cannot call this command after System::init.
 
An invalid object handle was used.
 
An invalid object handle was used.
−
An invalid speaker was passed to this function based on the current speaker mode.
+
Value passed in was a NaN, Inf or denormalized float.
 
An invalid seek position was passed to this function.
 
An invalid seek position was passed to this function.
−
Tried to call a function on a thread that is not supported.
+
An invalid parameter was passed to this function.
 
The syncpoint did not come from this sound handle.
 
The syncpoint did not come from this sound handle.
−
Reached maximum audible playback count for this sound's soundgroup.
+
An invalid speaker was passed to this function based on the current speaker mode.
−
The vectors passed in are not unit length, or perpendicular.
+
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
−
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
+
This command failed because System::init or System::setDriver was not called.
−
Not enough memory or resources.
+
The specified bank has already been loaded.
−
Tried to use a feature that requires hardware support.
+
The version number of this file format is not supported.
−
Tried to call a command on a 2d sound when the command was meant for 3d sound.
+
The live update connection failed due to the game data being out of sync with the tool.
−
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
+
The live update connection failed due to the game already being connected.
−
Couldn't connect to the specified host.
+
The requested event, parameter, bus or vca could not be found.
−
Operation on a non-blocking socket could not complete immediately.
+
The live update connection timed out.
−
The specified URL couldn't be resolved.
+
The specified resource is not loaded, so it can't be unloaded.
−
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
+
The Studio::System object is not yet initialized.
−
Operation could not be performed because specified sound/DSP connection is not ready.
+
The specified resource is already locked.
−
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
+
An invalid string was passed to this function.
−
Error creating hardware sound buffer.
+
The specified recording driver has been disconnected.
 +
The specified resource is not locked, so it can't be unlocked.
 
Unknown error.
 
Unknown error.
 +
The length provided exceeds the allowable limit.
 +
name...
 
Picking a combat song by the  
 
Picking a combat song by the  
−
name...
 
−
all new combat songs have not been played at least once, so picking from all new songs.
 
−
all new combat songs have been played at least once, so picking from all songs, even older ones.
 
−
tried to get currently playing combat song's name, but there was no 'songName' property.
 
−
tried to get currently playing combat song's name, but there is no currently playing combat song.
 
 
combat song selected:  
 
combat song selected:  
 +
beat of phrase:
 +
milliseconds left in current phrase:
 +
milliseconds of current phrase:
 +
until a measure before the next phrase.
 
[CombatSongWriter]: Waiting  
 
[CombatSongWriter]: Waiting  
 
ms to play stinger from group #
 
ms to play stinger from group #
Line 8,373: Line 6,474:
 
ms to stop group #
 
ms to stop group #
 
  until the next phrase.
 
  until the next phrase.
−
[CombatSongWriter]: Attempted to advance the group of a combat song, but a combat song was not set.
 
 
[CombatSongWriter]: Stopping loops from group #
 
[CombatSongWriter]: Stopping loops from group #
 
[CombatSongWriter]: Advancing group from  
 
[CombatSongWriter]: Advancing group from  
−
[CombatSongWriter]: Attempted to increase intensity of combat song, but it's already at it's most intense.
 
 
[CombatSongWriter]: Waiting to fade stinger from group #
 
[CombatSongWriter]: Waiting to fade stinger from group #
 
  until next measure start.
 
  until next measure start.
 
  layer to add on the combat song.
 
  layer to add on the combat song.
−
[CombatSongWriter]: Attempted to decrease intensity of combat song, but it's already at it's least intense.
 
−
[CombatSongWriter]: No more loop layers to add to this group
 
 
[CombatSongWriter]: Choosing the  
 
[CombatSongWriter]: Choosing the  
 
[CombatSongWriter]: Stopping the '
 
[CombatSongWriter]: Stopping the '
Line 8,397: Line 6,494:
 
[CombatSongWriter]: Letting  
 
[CombatSongWriter]: Letting  
 
  play for  
 
  play for  
−
beat of phrase:
 
−
current ms position of song:
 
−
milliseconds left in current phrase:
 
−
milliseconds of current phrase:
 
−
until a measure before the next phrase.
 
−
[CombatSongWriter]: Attempted to play a new combat song, but it was not set.
 
 
[CombatSongWriter]: Stopping combat song after stingers for group #
 
[CombatSongWriter]: Stopping combat song after stingers for group #
 
, as there are no more groups of loops.
 
, as there are no more groups of loops.
Line 8,409: Line 6,500:
 
  layer over one measure, as it should fade out.
 
  layer over one measure, as it should fade out.
 
  'loop' layer to stop.
 
  'loop' layer to stop.
−
[CombatSongWriter]: Sorting stingers based on the 'order' property.
 
 
[CombatSongWriter]: Fading out the  
 
[CombatSongWriter]: Fading out the  
 
[CombatSongWriter]: Getting time to wait before group #
 
[CombatSongWriter]: Getting time to wait before group #
−
[CombatSongWriter]: Sorting loops based on the 'intensity' property.
 
−
./data/sound/audio/combat-songs/
 
−
./data/sound/audio/songs/
 
−
or_bass_pulse_lp
 
 
or_drummed_pulse_lp
 
or_drummed_pulse_lp
 
or_drumlow_pulse_lp
 
or_drumlow_pulse_lp
Line 8,425: Line 6,511:
 
combat_oneshot_outro
 
combat_oneshot_outro
 
combat_loop_high
 
combat_loop_high
−
FMOD: Failed to get number of channels
+
./data/sound/audio/combat-songs/
−
name.
+
[SongPicker]: picking a song by the
−
tried to get currently playing song's name, but there was no 'songName' property.
 
 
[SongPicker]: Attempted to pick song from an empty shufflebag.
 
[SongPicker]: Attempted to pick song from an empty shufflebag.
−
[SongPicker]: picking a song by the
 
−
tried to get currently playing song's name, but there is no currently playing song.
 
 
[SongPicker]: Attempted to find least played song, but encountered an exception.
 
[SongPicker]: Attempted to find least played song, but encountered an exception.
 
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
 
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
−
[SongWriter]: No dynamic moments for this playthrough.
 
 
[SongWriter]: song has been stopped, so abandoning moments from song.
 
[SongWriter]: song has been stopped, so abandoning moments from song.
 +
[SongWriter]: curated moment happening.
 
[SongWriter]: Playing all layers.
 
[SongWriter]: Playing all layers.
−
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector:
+
[SongWriter]: No dynamic moments for this playthrough.
 
must be removed
 
must be removed
−
[SongWriter]: curated moment happening.
+
can be removed
 
[SongWriter]: could not find a moment.
 
[SongWriter]: could not find a moment.
−
% of tracks are currently playing, so a layer
+
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector:
 
[SongWriter]:  
 
[SongWriter]:  
−
can be removed
 
 
will be added
 
will be added
−
  for the removal saving throw, saving throw
+
% of tracks are currently playing, so a layer
 +
' layer (
 +
[SongWriter]: The '
 +
[SongWriter]: Created starting layer configuration.
 +
) was not in recently modified layers, so it is safe to
 +
  the '
 +
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
 +
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 +
layer volume, but the foreground channel group was destroyed.
 +
milliseconds to fade
 +
[SongWriter]: Waiting
 +
[SongWriter]: Attempted to adjust the
 +
[SongWriter]: Fading
 
[SongWriter]: Rolled a d6 and got  
 
[SongWriter]: Rolled a d6 and got  
−
succeeded
+
remove
 
was failed
 
was failed
−
  a layer.
+
  for the removal saving throw, saving throw
 
[SongWriter]: Inflection moment will  
 
[SongWriter]: Inflection moment will  
−
remove
 
 
add
 
add
−
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
+
a layer.
 
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
 
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
−
[SongWriter]: planMoments called, but no moments to act on, so not creating a thread for them.
+
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
 
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
 
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
 +
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
 +
selected as curated moment layers.
 +
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
 
[SongWriter]: all curated configurations exhausted, so playing all layers.
 
[SongWriter]: all curated configurations exhausted, so playing all layers.
−
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
 
−
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
 
−
[SongWriter]: Removing the
 
 
  layer because it's in the layer configuration.
 
  layer because it's in the layer configuration.
−
selected as curated moment layers.
+
[SongWriter]: Not removing the
 
  layer because it's not in the new layer configuration.
 
  layer because it's not in the new layer configuration.
−
[SongWriter]: Force-adding the  
+
[SongWriter]: Removing the  
 
  layer because it's in the current playing layers.
 
  layer because it's in the current playing layers.
−
[SongWriter]: Not removing the  
+
[SongWriter]: Not re-adding the  
 
  layer because it's not in the currently playing layers.
 
  layer because it's not in the currently playing layers.
−
[SongWriter]: No layers to add.
+
[SongWriter]: Force-adding the
 
  'always play' layer to start the song.
 
  'always play' layer to start the song.
−
[SongWriter]: Not re-adding the  
+
[SongWriter]: choosing the  
 
[SongWriter]: No layers to remove.
 
[SongWriter]: No layers to remove.
−
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
+
[SongWriter]: No layers to add.
 
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
 
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
−
[SongWriter]: choosing the
+
[SongWriter]: Found new unique starting layer configuration.
 
  layer to start the song.
 
  layer to start the song.
−
) was not in recently modified layers, so it is safe to
+
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
−
' layer (
+
am-card-3
−
[SongWriter]: Found new unique starting layer configuration.
+
am-card-1
−
[SongWriter]: Created starting layer configuration.
+
am-card-2
−
out
+
ste-card
−
' layer.
 
−
[SongWriter]: The '
 
−
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
 
−
[SongWriter]: Waiting
 
−
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 
−
the '
 
−
milliseconds to fade
 
−
[SongWriter]: Fading
 
−
layer volume, but the foreground channel group was destroyed.
 
−
[SongWriter]: Attempted to adjust the
 
−
strike-the-earth
 
−
acc-gtr
 
 
drops-gtr
 
drops-gtr
 
drums
 
drums
−
drop-gtr
 
−
main-gtr
 
−
pads
 
 
vox
 
vox
−
acc-gtr-2
+
acc-gtr
−
pads-bass
 
 
acc-main-gtr
 
acc-main-gtr
 
clap-drop
 
clap-drop
−
pad-whistle
+
drop-gtr
−
percussion
 
 
piano-pluck-main
 
piano-pluck-main
 
claps
 
claps
−
GTR_Acc_merged_1
+
acc-gtr-2
−
Drums_merged
+
pads-bass
 
acc-gtr-1
 
acc-gtr-1
−
gallop-gtr
+
pad-whistle
−
acc-gallop-gtr
+
percussion
−
acc-vox-gtr
 
 
GTR_Main_merged_1
 
GTR_Main_merged_1
 
Pads_mixed
 
Pads_mixed
−
am-card-1
+
GTR_Acc_merged_1
−
am-card-2
+
Drums_merged
 
acc
 
acc
 
main-rtm
 
main-rtm
−
ste-card
+
acc-gallop-gtr
−
am-card-3
+
acc-vox-gtr
−
am-card-5
 
−
drink
 
−
drop/coin/drop
 
 
descent-stairs
 
descent-stairs
 
dig
 
dig
−
drop/metal/drop
+
campfire-ignite
−
drop/organic/drop
+
chop-tree
 
drop/generic/drop
 
drop/generic/drop
 
drop/liquid/drop
 
drop/liquid/drop
−
eat
+
drop/coin/drop
−
fast-travel
 
 
drop/rock/drop
 
drop/rock/drop
 
drop/wood/drop
 
drop/wood/drop
−
look-at-inventory
+
drop/metal/drop
−
pick-up/coin/pick-up
+
drop/organic/drop
 
forage
 
forage
−
ignite
+
fast-travel
−
pick-up/metal/pick-up
 
−
pick-up/organic/pick-up
 
 
pick-up/generic/pick-up
 
pick-up/generic/pick-up
 
pick-up/liquid/pick-up
 
pick-up/liquid/pick-up
−
pull-lever
+
look-at-inventory
−
sleep
+
pick-up/coin/pick-up
 
pick-up/rock/pick-up
 
pick-up/rock/pick-up
 
pick-up/wood/pick-up
 
pick-up/wood/pick-up
−
throw-item-organic
+
pick-up/metal/pick-up
−
trade
+
pick-up/organic/pick-up
 
smell
 
smell
 
throw-item-metal
 
throw-item-metal
 +
pull-lever
 
./data/sound/audio/actions/
 
./data/sound/audio/actions/
−
ascend-stairs
+
throw-item-organic
−
campfire-ignite
+
hit-projectile/ballista/armor/metal/hit-projectile
−
chop-tree
+
hit-projectile/ballista/flesh/metal/hit-projectile
−
attack
+
hit-projectile/ballista/flesh/bone/hit-projectile
−
build
+
hit-projectile/ballista/ground/bone/hit-projectile
−
melee/bone/swing
+
hit-projectile/ballista/flesh/wood/hit-projectile
−
melee/metal/swing
+
hit-projectile/ballista/ground/wood/hit-projectile
−
melee/whip/swing
+
hit-projectile/ballista/ground/metal/hit-projectile
−
melee/flesh/swing
+
hit-projectile/ballista/armor/wood/hit-projectile
−
melee/glass/swing
+
fire-projectile/bow/wood/fire-projectile
−
hit-projectile/bow-crossbow/ground/metal/hit-projectile
+
hit-projectile/bow-crossbow/armor/bone/hit-projectile
−
hit-projectile/bow-crossbow/armor/wood/hit-projectile
+
fire-projectile/bow/bone/fire-projectile
 +
fire-projectile/bow/metal/fire-projectile
 
hit-projectile/bow-crossbow/armor/metal/hit-projectile
 
hit-projectile/bow-crossbow/armor/metal/hit-projectile
 
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
 
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
−
fire-projectile/crossbow/bone/fire-projectile
+
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
−
fire-projectile/crossbow/metal/fire-projectile
+
hit-projectile/bow-crossbow/ground/bone/hit-projectile
 
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
 
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
 
hit-projectile/bow-crossbow/ground/wood/hit-projectile
 
hit-projectile/bow-crossbow/ground/wood/hit-projectile
−
parry/glass/success
+
hit-projectile/bow-crossbow/ground/metal/hit-projectile
−
parry/metal/success
+
hit-projectile/bow-crossbow/armor/wood/hit-projectile
 
fire-projectile/crossbow/wood/fire-projectile
 
fire-projectile/crossbow/wood/fire-projectile
 
parry/bone/success
 
parry/bone/success
−
parry/glass/fail
+
fire-projectile/crossbow/bone/fire-projectile
−
parry/metal/fail
+
fire-projectile/crossbow/metal/fire-projectile
 
parry/wood/success
 
parry/wood/success
 
parry/bone/fail
 
parry/bone/fail
 +
parry/glass/success
 +
parry/metal/success
 
parry/wood/fail
 
parry/wood/fail
 
./data/sound/audio/combat/
 
./data/sound/audio/combat/
−
melee/flesh/hit
+
parry/glass/fail
−
melee/glass/hit
+
parry/metal/fail
 +
melee/flesh/swing
 +
melee/glass/swing
 +
melee/bone/swing
 
melee/wood/swing
 
melee/wood/swing
 
melee/bone/hit
 
melee/bone/hit
−
melee/wood/hit
+
melee/metal/swing
−
wrestle/wrestle
+
melee/whip/swing
 
melee/metal/hit
 
melee/metal/hit
 
melee/whip/hit
 
melee/whip/hit
−
block/glass/block
+
melee/flesh/hit
−
block/metal/block
+
melee/glass/hit
 
block/bone/block
 
block/bone/block
 
block/flesh/block
 
block/flesh/block
−
fire-projectile/ballista/bone/fire-projectile
+
melee/wood/hit
−
fire-projectile/ballista/metal/fire-projectile
+
wrestle/wrestle
 
block/whip/block
 
block/whip/block
 
block/wood/block
 
block/wood/block
−
hit-projectile/ballista/flesh/bone/hit-projectile
+
block/glass/block
−
hit-projectile/ballista/ground/bone/hit-projectile
+
block/metal/block
 
fire-projectile/ballista/wood/fire-projectile
 
fire-projectile/ballista/wood/fire-projectile
 
hit-projectile/ballista/armor/bone/hit-projectile
 
hit-projectile/ballista/armor/bone/hit-projectile
−
hit-projectile/ballista/ground/metal/hit-projectile
+
fire-projectile/ballista/bone/fire-projectile
−
hit-projectile/ballista/armor/wood/hit-projectile
+
fire-projectile/ballista/metal/fire-projectile
−
hit-projectile/ballista/armor/metal/hit-projectile
+
/door
−
hit-projectile/ballista/flesh/metal/hit-projectile
 
−
fire-projectile/bow/bone/fire-projectile
 
−
fire-projectile/bow/metal/fire-projectile
 
−
hit-projectile/ballista/flesh/wood/hit-projectile
 
−
hit-projectile/ballista/ground/wood/hit-projectile
 
−
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
 
−
hit-projectile/bow-crossbow/ground/bone/hit-projectile
 
−
fire-projectile/bow/wood/fire-projectile
 
−
hit-projectile/bow-crossbow/armor/bone/hit-projectile
 
 
./data/sound/audio/doors/
 
./data/sound/audio/doors/
−
/door
+
stinger
 
splash
 
splash
 
./data/sound/audio/actions/drowning/
 
./data/sound/audio/actions/drowning/
−
riser
 
−
stinger
 
−
[stopDrowningRiser]: Attempted to stop drowning riser, but it wasn't playing.
 
−
drowning/riser
 
−
CAVERN
 
−
DESERT
 
 
ANGEL_VAULT
 
ANGEL_VAULT
−
CAVE
 
−
FOREST
 
 
DWARVEN_HILLOCKS
 
DWARVEN_HILLOCKS
−
ELVEN_FOREST_RETREAT
+
, y:
−
GOBLIN_DARK_FORTRESS
+
region ambiance at (x:
−
GOBLIN_DARK_PITS
+
) tiles away.
−
FORTRESS
+
) playing, so stopping it.
−
GLACIER
+
found non-polled ambiance (
−
HUMAN_TOWN
+
positioning
−
LAKE
+
alignment ambiance at (x:
−
GRASSLAND
+
set a region variant (
−
HUMAN_HAMLET
+
) but it didn't exist for
−
NECROMANCER_TOWER
+
found non-polled alignment ambiance (
−
OCEAN
+
) for
−
MAP
+
set an alignment (
−
MOUNTAINS
 
−
no alignment provided for
 
 
) but it didn't exist.
 
) but it didn't exist.
 +
attempted to set a region variant (
 +
no region variant provided for
 +
alignments/
 
attempted to set an alignment (
 
attempted to set an alignment (
−
position
+
no alignment provided for
 
setting  
 
setting  
−
alignments/
+
ambiance playing, but it existed in the poll.
 
no valid poll data sent, so can't set new region information.
 
no valid poll data sent, so can't set new region information.
−
starting new ambiance for
 
 
  ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
 
  ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
−
ambiance playing, but it existed in the poll.
+
already have
 
didn't find  
 
didn't find  
−
found
+
starting new ambiance for
 
  has no ambiances, so not playing anything.
 
  has no ambiances, so not playing anything.
−
already have
+
alignment for
 
  ambiance playing, doing nothing.
 
  ambiance playing, doing nothing.
−
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
+
ELVEN_FOREST_RETREAT
−
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
+
GOBLIN_DARK_PITS
−
alignment for
+
GOBLIN_DARK_FORTRESS
−
ambiance playing.
+
HUMAN_HAMLET
−
diagetic sound
+
HUMAN_TOWN
 +
NECROMANCER_TOWER
 +
./data/sound/audio/spatialization.txt
 +
No audio to adjust the positioning for, as no audio is playing.
 +
maxhearingdistance
 +
---------------------------
 +
adjusting diagetic sound (
 +
), not altering panning or volume.
 +
Non-diagetic sound (
 +
audio->horizontalDistanceFromPlayer (after modification):
 +
audio->verticalDistanceFromPlayer (after modification):
 +
audio->horizontalDistanceFromPlayer (before modification):
 +
audio->verticalDistanceFromPlayer (before modification):
 +
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
 +
ambiance playing.
 +
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
 
s to spatialize.
 
s to spatialize.
−
layers/river/river
 
−
isn't a current diagetic sound.
 
−
, but
 
 
, but there are no  
 
, but there are no  
 +
diagetic sound
 +
found a playing campfire loop, ignoring request to start a new one.
 
[updateDiageticSounds]: Attempted to spatialize a  
 
[updateDiageticSounds]: Attempted to spatialize a  
−
found a playing river layer, ignoring request to start a new one.
+
isn't a current diagetic sound.
 
no river layer found, so playing one.
 
no river layer found, so playing one.
−
found a playing campfire loop, ignoring request to start a new one.
+
layers/rain/light-rain
 
no campfire loop found, so playing one.
 
no campfire loop found, so playing one.
−
TUNDRA
+
found a playing river layer, ignoring request to start a new one.
−
SKY
 
−
TAVERN
 
−
maxhearingdistance
 
−
./data/sound/audio/spatialization.txt
 
−
UNDERWORLD
 
−
WETLAND
 
−
Non-diagetic sound (
 
−
---------------------------
 
−
No audio to adjust the positioning for, as no audio is playing.
 
−
), not altering panning or volume.
 
−
audio->verticalDistanceFromPlayer (before modification):
 
−
audio->horizontalDistanceFromPlayer (after modification):
 
−
adjusting diagetic sound (
 
−
audio->horizontalDistanceFromPlayer (before modification):
 
−
) tiles away.
 
−
, y:
 
−
audio->verticalDistanceFromPlayer (after modification):
 
−
[getRegionInformationMapFromPoll]: region bits sent from region polling did not map to a region.
 
−
alignment ambiance at (x:
 
−
) playing, so stopping it.
 
−
region ambiance at (x:
 
−
positioning
 
−
) for
 
−
set a region variant (
 
−
found non-polled ambiance (
 
−
found non-polled alignment ambiance (
 
−
no region variant provided for
 
−
set an alignment (
 
−
) but it didn't exist for
 
−
attempted to set a region variant (
 
−
found a playing rain layer, ignoring request to start a new one.
 
 
no rain layer found, so playing one.
 
no rain layer found, so playing one.
−
layers/rain/light-rain
+
layers/character-creation
 
layers/rain/heavy-rain
 
layers/rain/heavy-rain
−
no character creation ambiance layer found, so playing one.
+
found a playing rain layer, ignoring request to start a new one.
 
/walla-
 
/walla-
−
layers/character-creation
+
layers/walla/
 
found a playing character creation ambiance layer, ignoring request to start a new one.
 
found a playing character creation ambiance layer, ignoring request to start a new one.
−
found a walla layer playing, ignoring request to start a new one.
+
no character creation ambiance layer found, so playing one.
 
no walla layer found, so playing one.
 
no walla layer found, so playing one.
−
layers/walla/
 
 
no current region set, so no walla layer playing.
 
no current region set, so no walla layer playing.
−
invalid unordered_map<K, T> key
+
found a walla layer playing, ignoring request to start a new one.
−
character-sheet
+
special-actions
 +
standing-preference-stand
 +
surrender-off
 +
surrender-on
 +
standing-preference-lie-down
 +
stop-travel
 +
tracks-off
 +
tracks-on
 
chop-meat
 
chop-meat
−
announcement
+
clouds-off
 
attack-options
 
attack-options
−
climb
+
character-sheet
 
combat-options
 
combat-options
−
clouds-off
 
 
clouds-on
 
clouds-on
 +
find-nearby-creatures
 
interact-with-ground
 
interact-with-ground
−
inventory
+
quest-log
−
companion
+
movement-options
−
find-nearby-creatures
 
 
music-making
 
music-making
−
projectile
 
−
movement-options
 
−
sheath
 
−
quest-log
 
−
rest
 
−
speak
 
−
special-actions
 
 
sneak-off
 
sneak-off
−
stop-travel
+
generic-small
−
surrender-off
+
start-new-adventure
−
standing-preference-stand
 
−
standing-preference-lie-down
 
−
tracks-on
 
−
surrender-on
 
−
tracks-off
 
−
wrestle
 
−
./data/sound/audio/ui/clicks/bottom-bar/
 
 
confirm
 
confirm
 
./data/sound/audio/ui/clicks/
 
./data/sound/audio/ui/clicks/
 
/click
 
/click
−
generic-small
+
/scroll
−
start-new-adventure
 
 
./data/sound/audio/ui/scrolls/
 
./data/sound/audio/ui/scrolls/
−
/scroll
 
−
tab
 
 
./data/sound/audio/ui/tab/
 
./data/sound/audio/ui/tab/
 
whoosh
 
whoosh
 
./data/sound/audio/ui/whoosh/
 
./data/sound/audio/ui/whoosh/
−
gamelog.txt
 
−
negative
 
−
zero
 
 
errorlog.txt
 
errorlog.txt
−
five
 
−
six
 
−
seven
 
−
eight
 
−
one
 
 
two
 
two
 
three
 
three
−
four
 
−
Twelfth
 
−
Thirteenth
 
−
Fourteenth
 
−
Fifteenth
 
−
Eighth
 
−
Ninth
 
−
Tenth
 
−
Eleventh
 
−
Sixteenth
 
−
Seventeenth
 
−
Eighteenth
 
−
Nineteenth
 
−
thirteen
 
−
fourteen
 
−
fifteen
 
−
sixteen
 
−
nine
 
−
ten
 
−
eleven
 
−
twelve
 
−
million
 
−
thousand
 
−
hundred
 
−
twenty
 
−
seventeen
 
−
eighteen
 
−
nineteen
 
−
billion
 
−
seventy
 
−
eighty
 
−
ninety
 
−
Negative
 
−
thirty
 
−
forty
 
−
fifty
 
−
sixty
 
−
Fourth
 
−
Fifth
 
−
Sixth
 
−
Seventh
 
−
Zeroth
 
−
First
 
−
Second
 
−
Third
 
−
 
−
 
−
Digging designation cancelled: damp stone located.
 
−
The impertinent magma has defaced a
 
−
The impertinent lava has defaced a
 
−
Digging designation cancelled: warm stone located.
 
 
  sculpture has melted!
 
  sculpture has melted!
−
 
−
 
 
TAN_MAT
 
TAN_MAT
−
Nest Box
 
 
Offering Place
 
Offering Place
−
Trade Depot
+
Wagon
 
Nest
 
Nest
 
Shop
 
Shop
 +
Trade Depot
 +
Siege Workshop
 +
's Forge
 
Magma Forge
 
Magma Forge
−
Siege Workshop
 
 
Craftsman
 
Craftsman
−
's Forge
+
Carpenter's Workshop
 
Farmer's Workshop
 
Farmer's Workshop
−
's Workshop
+
Dirt Road
−
Wagon
+
Container
−
Carpenter's Workshop
+
Burial Receptacle
−
Farm Plot
+
Seat
−
Glass Furnace
+
Up/Down Stair
−
Workshop
+
Up Stair
−
Zone
+
Gem Window
−
Clothier
+
Stockpile
−
Tool
+
Paved Road
−
's Shop
+
Glass Window
−
Leather Works
+
Track/Ramp (N)
−
Cage Trap
+
Track/Ramp (S)
 +
Wood Furnace
 +
Farm Plot
 +
Tool
 +
Leather Works
 +
Clothier
 
Stone-Fall Trap
 
Stone-Fall Trap
−
Furnace
+
Weapon Trap
 
Pressure Plate
 
Pressure Plate
−
Magma Glass Furnace
+
Cage Trap
 
Magma Kiln
 
Magma Kiln
−
Wood Furnace
 
 
Magma Smelter
 
Magma Smelter
−
Track (NW)
+
Magma Glass Furnace
−
Track (SE)
 
−
Track (NS)
 
−
Track (NE)
 
−
Track (E)
 
−
Track (W)
 
−
Track (N)
 
−
Track (S)
 
−
Track (NSEW)
 
−
Track/Ramp (N)
 
−
Track (NEW)
 
−
Track (SEW)
 
−
Track (NSE)
 
−
Track (NSW)
 
−
Track (SW)
 
−
Track (EW)
 
−
Track/Ramp (SE)
 
−
Track/Ramp (SW)
 
−
Track/Ramp (NE)
 
−
Track/Ramp (NW)
 
−
Track/Ramp (W)
 
−
Track/Ramp (NS)
 
−
Track/Ramp (S)
 
−
Track/Ramp (E)
 
−
Construction
 
−
Display Furniture
 
−
Track/Ramp (SEW)
 
−
Track/Ramp (NSEW)
 
−
Track/Ramp (NSW)
 
−
Track/Ramp (NEW)
 
−
Track/Ramp (EW)
 
−
Track/Ramp (NSE)
 
−
Floor Grate
 
 
Vertical Bars
 
Vertical Bars
−
Floor Hatch
 
−
Wall Grate
 
−
Trap
 
 
Siege Engine
 
Siege Engine
−
Weapon Trap
 
 
Track Stop
 
Track Stop
−
Archery Target
 
 
Screw Pump
 
Screw Pump
−
Vertical Axle
 
 
Upright Spear/Spike
 
Upright Spear/Spike
−
Gear Assembly
 
 
Horizontal Axle
 
Horizontal Axle
−
Floor Bars
+
Vertical Axle
 
Restraint
 
Restraint
−
Container
+
Horizontal
−
Traction Bench
+
Gear Assembly
−
Weapon Rack
+
Rollers
−
Armor Stand
+
Rough
−
Seat
+
Archery Target
−
Animal Trap
+
Shared
−
Water Wheel
+
Casket
−
Burial Receptacle
+
Sarcophagus
−
Down Stair
+
Spears
−
Up/Down Stair
+
Spears/Spikes
−
Stockpile
+
Retracted
−
Up Stair
+
Upright
−
Glass Window
+
Pillar
−
Gem Window
+
Support
−
Dirt Road
+
Weapon Rack
−
Paved Road
+
Armor Stand
 
  Cabinet
 
  Cabinet
−
Weapon Rack
 
−
Animal Trap
 
−
Table
 
−
Chair
 
 
  Throne
 
  Throne
−
Sarcophagus
 
 
  Coffin
 
  Coffin
 +
Statue
 
  Bridge
 
  Bridge
−
Statue
 
−
Dirt
 
−
Road
 
−
Box
 
 
  Coffer
 
  Coffer
−
Armor Stand
+
Track/Ramp (SW)
−
Chest
+
Track/Ramp (EW)
−
Food
+
Track/Ramp (NW)
−
Furniture
+
Track/Ramp (SE)
−
Weapon
+
Track/Ramp (NS)
−
Animal
+
Track/Ramp (NE)
−
Window
+
Track/Ramp (E)
−
Armor
+
Track/Ramp (W)
−
Slab
+
Display Furniture
−
Glass
+
Vacant Shop
−
Gem
+
Track/Ramp (NSEW)
−
Finished Goods
+
Track/Ramp (NEW)
−
Coins
+
Track/Ramp (SEW)
−
Bar/Block
+
Track/Ramp (NSE)
−
Stone
+
Track/Ramp (NSW)
−
Ammo
 
−
Corpse
 
−
Refuse
 
−
Lever
 
 
Custom Workshop
 
Custom Workshop
 +
Door
 +
Activity Zone #
 
Exotic Clothing Shop
 
Exotic Clothing Shop
−
Activity Zone #
+
General Store
 
Crafts Market
 
Crafts Market
−
Clothing Shop
+
Floodgate
−
Vacant Shop
+
Rope
−
General Store
 
 
  Floor Bars
 
  Floor Bars
−
  Floodgate
+
  Floor Grate
 
Vertical  
 
Vertical  
−
  Bars
+
  Floor Hatch
 
  Wall Grate
 
  Wall Grate
−
Floor Grate
+
A masterwork of
−
Door
+
  has been lost!
−
  Floor Hatch
+
preparetomb() HAS NULL owner
−
Rollers
+
preparetomb() HAS LIVE owner
−
Horizontal
+
  open.
−
  Archery Target
+
  has constructed a masterpiece!
−
  Gear Assembly
+
  close.
−
Shared
+
  opens.
−
Rough
+
Mechanism Room
−
  Rope
+
Guard post
−
  Chain
+
Throneroom
−
Spears/Spikes
+
Home
−
Casket
 
−
Upright
 
−
Spears
 
−
Support
 
−
Retracted
 
−
Axle
 
−
Pillar
 
−
Counting House Offices
 
 
Counting House Storage
 
Counting House Storage
−
Courtyard
+
Guildhall Offices
 
Secret Library
 
Secret Library
−
Captive Room
+
Counting House Offices
 
Tower Top
 
Tower Top
−
Guard post
+
Courtyard
 
Noble quarters
 
Noble quarters
 +
Captive Room
 +
Dungeon Cell
 
Command Tent (Bld)
 
Command Tent (Bld)
−
Tent (Bld)
+
Campground
 
Command Tent
 
Command Tent
−
Tent
+
Guildhall Storage
 
Market Stall
 
Market Stall
−
Campground
+
Furniture
−
Guildhall Offices
+
Corpse
−
Guildhall Storage
+
Animal
−
Bone Carving Pit
+
Food
−
Gem Cutting Pit
+
Armor
−
Cloth Clothing Pit
+
Weapon
−
Leather Clothing Pit
+
Finished Goods
−
Cloth Pit
+
Leather  
−
Tanning Pit
+
Bar/Block
−
Dungeon Cell
+
Gem
−
Animal Pit
+
Ammo
−
Carpentry Pit
+
Coins
−
Stoneworking Pit
+
Refuse
−
Metal Crafting Pit
+
Stone
−
Leatherworking Pit
+
have hatched.
−
Blacksmithing Pit
+
Sheet
−
Armorsmithing Pit
 
−
Weaponsmithing Pit
 
−
Bowmaking Pit
 
 
Stockpile #
 
Stockpile #
 +
Cloth
 
Wood  
 
Wood  
−
Sheet
 
−
Leather
 
−
Cloth
 
−
distant
 
 
nearby  
 
nearby  
−
closes.
+
grinding.
 
You hear  
 
You hear  
−
Your trap was robbed of the
+
distant
 
BALLISTA
 
BALLISTA
−
  have hatched.
+
  closes.
 
You've caught a  
 
You've caught a  
−
preparetomb() HAS LIVE owner
+
Your trap was robbed of the
−
A masterwork of  
 
−
has constructed a masterpiece!
 
−
preparetomb() HAS NULL owner
 
−
opens.
 
−
open.
 
−
grinding.
 
−
close.
 
−
Treasury
 
−
Mechanism Room
 
−
Throneroom
 
−
Entrance
 
−
Plot
 
−
Mead Hall
 
−
has been lost!
 
−
Home
 
−
Building Level Map Overflow
 
−
WAX
 
−
Plant Gathering
 
−
Invalid Type
 
−
Leather Clothing Workshop
 
−
Bone Carving Workshop
 
−
Tanning Workshop
 
−
Cloth Clothing Workshop
 
−
Animal Workshop
 
−
Cloth Workshop
 
−
Forging Pit
 
−
Fighting Pit
 
−
Leatherworking Shop
 
−
Carpentry Workshop
 
−
Armorsmithing Workshop
 
−
Metal Crafting Workshop
 
−
Bowmaking Workshop
 
−
Blacksmithing Workshop
 
−
Gem Cutting Workshop
 
−
Weaponsmithing Workshop
 
−
Tower Treasury
 
 
Tower Dungeon
 
Tower Dungeon
−
Tower Feasthall
+
Tower Attic
 
Tower Bedroom
 
Tower Bedroom
−
Depot
+
Tower Treasury
 
Tower Entrance
 
Tower Entrance
−
Stoneworking Workshop
+
Tower Feasthall
 
Forging Workshop
 
Forging Workshop
−
Pen
 
 
Clay Collection
 
Clay Collection
−
Pond
+
Plant Gathering
 
Meeting Hall
 
Meeting Hall
 +
Pen
 +
Fishing Area
 
Sand Collection
 
Sand Collection
−
Fishing Area
+
Invalid Type
−
Tower Attic
+
Building Level Map Overflow
−
Dump
+
Gem Cutting Pit
 +
Weaponsmithing Pit
 +
Leather Clothing Pit
 +
Bone Carving Pit
 +
Tanning Pit
 +
Cloth Clothing Pit
 +
Animal Pit
 +
Cloth Pit
 +
Stoneworking Pit
 +
Forging Pit
 +
Leatherworking Pit
 +
Carpentry Pit
 +
Armorsmithing Pit
 +
Metal Crafting Pit
 +
Bowmaking Pit
 +
Blacksmithing Pit
 +
Bone Carving Workshop
 +
Gem Cutting Workshop
 +
Cloth Clothing Workshop
 +
Leather Clothing Workshop
 +
Cloth Workshop
 +
Tanning Workshop
 +
Fighting Pit
 +
Animal Workshop
 +
Carpentry Workshop
 +
Stoneworking Workshop
 +
Metal Crafting Workshop
 +
Leatherworking Shop
 +
Blacksmithing Workshop
 +
Armorsmithing Workshop
 +
Weaponsmithing Workshop
 +
Bowmaking Workshop
 +
HAS_MATERIAL_REACTION_PRODUCT
 +
BUILDING_FURNACE
 +
BUILDING_WORKSHOP
 +
NOT_CONTAIN_BARREL_ITEM
 +
WEB_ONLY
 +
NOT_WEB
 +
POTASHABLE
 +
CONTAINS_LYE
 +
UNROTTEN
 +
HAS_ITEM_REACTION_PRODUCT
 +
ANY_SILK_MATERIAL
 
ANY_PLANT_MATERIAL
 
ANY_PLANT_MATERIAL
 
WORTHLESS_STONE_ONLY
 
WORTHLESS_STONE_ONLY
Line 9,079: Line 6,998:
 
BUILDMAT
 
BUILDMAT
 
GLASS_MATERIAL
 
GLASS_MATERIAL
−
NOT_CONTAIN_BARREL_ITEM
+
ANY_STONE_MATERIAL
 
ANY_WOOD_MATERIAL
 
ANY_WOOD_MATERIAL
 
ANY_SHELL_MATERIAL
 
ANY_SHELL_MATERIAL
Line 9,087: Line 7,006:
 
ANY_SOAP_MATERIAL
 
ANY_SOAP_MATERIAL
 
ANY_YARN_MATERIAL
 
ANY_YARN_MATERIAL
−
ANY_SILK_MATERIAL
+
Furniture Hauling
 +
, Etc.
 +
Or
 +
Unrecognized Building Definition (Furnace) Token:
 +
HAS_EDGE
 
NO_EDGE_ALLOWED
 
NO_EDGE_ALLOWED
 
USE_BODY_COMPONENT
 
USE_BODY_COMPONENT
Line 9,095: Line 7,018:
 
ANY_TOOTH_MATERIAL
 
ANY_TOOTH_MATERIAL
 
ANY_GEM_MATERIAL
 
ANY_GEM_MATERIAL
−
ANY_STONE_MATERIAL
+
HAS_TOOL_USE
 
MIN_DIMENSION
 
MIN_DIMENSION
 
METAL_ORE
 
METAL_ORE
Line 9,103: Line 7,026:
 
IS_CRAFTED_ARTIFACT
 
IS_CRAFTED_ARTIFACT
 
ON_GROUND
 
ON_GROUND
−
HAS_EDGE
+
WORK_LOCATION
−
REACTION_CLASS
 
−
Unrecognized Building Definition Type:
 
−
BUILDING_FURNACE
 
−
BUILDING_WORKSHOP
 
−
OBJECT
 
−
EMPTY
 
−
WEB_ONLY
 
−
NOT_WEB
 
−
POTASHABLE
 
−
CONTAINS_LYE
 
−
UNROTTEN
 
−
HAS_ITEM_REACTION_PRODUCT
 
−
HAS_MATERIAL_REACTION_PRODUCT
 
−
DIM
 
 
BUILD_LABOR
 
BUILD_LABOR
 
NAME_COLOR
 
NAME_COLOR
 
NAME
 
NAME
−
PLANT_MAT
 
−
CREATURE_MAT
 
 
BUILD_ITEM
 
BUILD_ITEM
−
HAS_TOOL_USE
+
Unrecognized Building Definition (Workshop) Token:
−
MAT
 
−
COLOR
 
−
TILE
 
−
BLOCK
 
 
NEEDS_MAGMA
 
NEEDS_MAGMA
 
BUILD_KEY
 
BUILD_KEY
 
TOOLTIP
 
TOOLTIP
−
WORK_LOCATION
+
This is the
−
Furniture Hauling
+
[LPAGE:ENT:
−
, Etc.
 
−
Or
 
−
Unrecognized Building Definition (Furnace) Token:  
 
−
Unrecognized Building Definition (Workshop) Token:  
 
−
 
 
−
 
 
 
  currency of  
 
  currency of  
−
This is the
 
 
  from the year  
 
  from the year  
−
[LPAGE:ENT:
+
  under an obscure ruler
−
  under  
 
−
from an unknown year
 
 
  from a period of no rule
 
  from a period of no rule
−
under an obscure ruler
+
factors
−
gen
+
agent
−
 
+
CUSTOM_COMPANY_LEADER
−
 
+
factor
−
plotter (assassinate) placed out of bounds
+
governors
 +
agents
 +
governor
 +
CUSTOM_COMPANY_FACTOR
 
intrigue traveler placed out of bounds (infiltrator)
 
intrigue traveler placed out of bounds (infiltrator)
−
error: intrigue actors identical (2)
+
RESERVED_BLOOD
 
plotter (steal artifact) placed out of bounds
 
plotter (steal artifact) placed out of bounds
−
representative
+
plotter (assassinate) placed out of bounds
 
representatives
 
representatives
−
RESERVED_BLOOD
+
lieutenant
 
CUSTOM_OUTCAST_FACTOR
 
CUSTOM_OUTCAST_FACTOR
−
master
+
representative
−
masters
+
head
−
administrator
+
error: intrigue actors identical (2)
−
administrators
 
 
error: intrigue actors identical
 
error: intrigue actors identical
−
error: intrigue actors identical (3)
+
with a
−
head
+
tiny population
−
heads
+
inhabiting
−
_DIV
+
population of roughly a hundred
−
intrigue traveler placed out of bounds (sabotage task)
+
population of well over a hundred
−
ENT
+
population of a few dozen
−
Ordinary
+
population of some dozens
−
Include tutorial
+
can start in the indicated locations above.
−
Adventurer, choose your destiny!
+
is settled in the indicated locations above.
−
Chosen
+
an unknown place
−
plotter (funding network) placed out of bounds
+
population of well over twenty thousand
−
's corpse
 
−
lieutenant
 
−
lieutenants
 
−
intrigue traveler placed out of bounds (recover artifact task)
 
−
intrigue traveler placed out of bounds (abduct task)
 
−
intrigue traveler placed out of bounds
 
−
intrigue traveler placed out of bounds (assassin task)
 
−
factor
 
−
factors
 
−
CUSTOM_COMPANY_FACTOR
 
−
CUSTOM_COMPANY_LEADER
 
−
governor
 
−
governors
 
−
agent
 
−
agents
 
−
** Starting Adventure **
 
 
population in the tens of thousands
 
population in the tens of thousands
−
population of nearly one hundred thousand
+
population of nearly twenty thousand
 
population of twenty thousand
 
population of twenty thousand
−
population of well over twenty thousand
+
population of well over one hundred thousand
 
population of nearly two hundred thousand
 
population of nearly two hundred thousand
−
population of two hundred thousand
+
population of nearly one hundred thousand
 
population of one hundred thousand
 
population of one hundred thousand
−
population of well over one hundred thousand
+
population of a thousand
 
population of a few thousand
 
population of a few thousand
−
population of thousands
+
population of a few hundred
 
population of several hundred
 
population of several hundred
−
population of a thousand
+
population of ten thousand
 
population of well over ten thousand
 
population of well over ten thousand
−
population of nearly twenty thousand
+
population of thousands
 
population of nearly ten thousand
 
population of nearly ten thousand
−
population of ten thousand
+
_DIV
−
Go!
+
's corpse
−
Appearance
+
intrigue traveler placed out of bounds
−
Name:
+
lieutenants
−
This character is ready to adventure!
+
plotter (funding network) placed out of bounds
−
Archetypes
+
intrigue traveler placed out of bounds (abduct task)
−
Customize
+
intrigue traveler placed out of bounds (sabotage task)
−
Mount and pets
+
intrigue traveler placed out of bounds (assassin task)
−
Accept attributes and skills
+
intrigue traveler placed out of bounds (recover artifact task)
−
population of nearly one million
 
−
population of one million
 
−
population of well over two hundred thousand
 
−
population in the hundreds of thousands
 
−
population in the millions
 
−
outsider
 
−
population of well over one million
 
−
population of nearly two million
 
−
Intelligent wilderness creature
 
 
Intelligent wilderness creatures live in the indicated locations
 
Intelligent wilderness creatures live in the indicated locations
−
Create Your Character
+
above.
−
Specific person
 
−
Select
 
 
specific person
 
specific person
−
above.
+
intelligent wilderness creature
 
  live in the indicated locations above.
 
  live in the indicated locations above.
−
Hard difficulty
+
Kinesthetic Sense
−
Attribute points:
+
Empathy
−
Easy difficulty
+
Spatial Sense
−
Normal difficulty
+
Musicality
−
(Any unretired characters in your party will be unaffected.)
+
pt
−
Onward to character creation
+
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
−
Skill points:
+
Social Awareness
−
Equipment/pet points:
+
  pts
−
tiny population
+
Willpower
−
population of a few dozen
+
Creativity
−
location
+
Analytical Ability
−
  with a
+
Focus
−
population of well over a hundred
+
Memory
−
population of a few hundred
+
Linguistic Ability
−
population of some dozens
+
Intuition
−
population of roughly a hundred
+
Patience
−
can start in the indicated locations above.
+
Weapon skill.
−
an unknown place
 
−
intelligent wilderness creature
 
−
There are no creatures available.
 
−
is settled in the indicated locations above.
 
−
inhabiting
 
−
Outsider
 
−
From
 
 
Affects charging, your combat opportunities, and enemy combat opportunities.
 
Affects charging, your combat opportunities, and enemy combat opportunities.
−
Partially used in place of low melee skills.
+
Affects ability to remain standing when tired.
 
Affects maximum number of followers.
 
Affects maximum number of followers.
−
Weapon skill.
+
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
 
Required to swim well without floundering.
 
Required to swim well without floundering.
−
Required to climb difficult surfaces safely.
+
Partially used in place of low melee skills.
 
Partially used in place of low ranged skills.
 
Partially used in place of low ranged skills.
−
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
+
Affects stamina recover, ability to remain standing when tired, and breath.
 
Affects healing rate of damaged tissues.
 
Affects healing rate of damaged tissues.
−
Affects resistance to poisons and infections.
+
Affects movement speed.
 
Affects breath.
 
Affects breath.
−
Affects stamina recover, ability to remain standing when tired, and breath.
+
(minor)
 
Affects no skills.
 
Affects no skills.
−
Affects ability to remain standing when tired.
+
Affects resistance to poisons and infections.
 
Affects skills:
 
Affects skills:
−
(minor)
+
outsider
−
Affects attacks with mouths and teeth.
+
population in the hundreds of thousands
−
Ability to throw objects.
+
population of nearly one million
−
Affects attacks with hand-like appendages.
+
population of two hundred thousand
−
Affects attacks with foot-like appendages.
+
population of well over two hundred thousand
−
Requires an item with a sharp edge.
+
population of nearly two million
−
Crafting skill.
+
population in the millions
−
Ability to fight with objects not covered by other skills.
+
population of one million
−
Create a sharp rock with two rocks.
+
population of well over one million
−
Improves combat opportunities and ranged accuracy while mounted.
+
Strength
−
Affects ability to withstand pain and stress.
 
−
Affects ability to remain hidden while sneaking.
 
−
Affects ability to spot and interpret tracks and other spoor.
 
−
Affects ability to dodge melee and ranged attacks.
 
−
Affects wrestling and charging.
 
−
Affects ability to block melee and ranged attacks with a shield.
 
−
Affects ability to move quickly and dodge while armored.
 
 
Agility
 
Agility
 +
Recuperation
 +
Disease Resistance
 
Toughness
 
Toughness
−
Superior
 
−
Strength
 
−
Disease Resistance
 
−
Analytical Ability
 
 
Endurance
 
Endurance
−
Recuperation
 
 
Very Low
 
Very Low
−
Low
 
−
Attributes remaining:
 
−
Skill remaining:
 
 
Above Average
 
Above Average
−
High
 
 
Below Average
 
Below Average
−
Average
+
  with ruined temple
−
Empathy
+
Doubt
−
Social Awareness
+
  with temple
−
Musicality
+
Randomize appearance
−
Kinesthetic Sense
+
(etc)
−
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
+
Beliefs
−
Affects movement speed.
+
Self-control
−
pts
 
−
  pt
 
−
Creativity
 
−
Intuition
 
−
Focus
 
−
Willpower
 
−
Linguistic Ability
 
−
Spatial Sense
 
−
Patience
 
−
Memory
 
−
  -
 
−
  N/A
 
−
---
 
−
  --
 
−
+++
 
−
No love  <->    Loves easily
 
−
  +
 
−
  ++
 
 
personality
 
personality
−
here. 
 
 
Set your  
 
Set your  
−
values
+
denotes the default cultural value.
 
Your personality facets might be restricted based on your creature type.
 
Your personality facets might be restricted based on your creature type.
−
Self-control
+
here. 
 
[C]
 
[C]
−
denotes the default cultural value.
+
Affects attacks with foot-like appendages.
−
Avoid fights <->  Like brawls
+
Affects attacks with mouths and teeth.
−
Quits easily <-> Too stubborn
+
Affects wrestling and charging.
−
                  --> Greedy
+
Affects attacks with hand-like appendages.
−
              --> Intemperate
+
Create a sharp rock with two rocks.
−
Quarreler    <->    Flatterer
+
Requires an item with a sharp edge.
−
Rude        <->        Polite
+
Ability to throw objects.
−
Meanness  <->  Wastefulness
+
Ability to fight with objects not covered by other skills.
−
Harmony      <->      Discord
+
Affects ability to spot and interpret tracks and other spoor.
−
Cheerless <-> Easily cheerful
+
Improves combat opportunities and ranged accuracy while mounted.
−
No sadness  <->  Easily sad
+
Required to climb difficult surfaces safely.
−
No hate  <->    Hates easily
+
Affects ability to remain hidden while sneaking.
−
No envy  <->  Envies easily
+
Affects ability to move quickly and dodge while armored.
−
No lust      <->      Lustful
+
Affects ability to dodge melee and ranged attacks.
−
    --> Vulnerable to stress
+
Affects ability to withstand pain and stress.
−
No anger  <->  Easily angered
+
Affects ability to block melee and ranged attacks with a shield.
−
No anxiety  <->  Very anxious
+
Allows insight into emotional states during conversations.
 
Affects response to jokes.
 
Affects response to jokes.
−
Affects response to attempts at flattery in arguments and generally.
+
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
 
Affects argument dismissal and intimidation tactics in interrogation.
 
Affects argument dismissal and intimidation tactics in interrogation.
−
Allows insight into emotional states during conversations.
+
Not useful unless you retire and subsequently become a resident in Fortress mode.
 
Affected by attributes:
 
Affected by attributes:
−
(etc)
+
Affects response to attempts at flattery in arguments and generally.
 
Affects attempts to calm people or to respond passively in arguments.
 
Affects attempts to calm people or to respond passively in arguments.
−
Not useful unless you retire and subsequently become a resident in Fortress mode.
+
Has a minor affect on all writing (poetry and prose.)
 
Affects the quality of writing aside from poetry.
 
Affects the quality of writing aside from poetry.
−
Affects the quality of poetry.
+
Crafting skill.
 
A novice level is required to read anything.
 
A novice level is required to read anything.
−
Has a minor affect on all writing (poetry and prose.)
+
Partially used in place of low musical performance skills.
 
Performance skill.
 
Performance skill.
−
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
+
Affects the quality of poetry.
 
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
 
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
−
Partially used in place of low musical performance skills.
+
Distrustful <-> Too trusting
−
Note: This character's appearance is governed by local population information.
+
Loner    <->      Gregarious
−
Certain shapes and colors might not occur without full randomization.
+
Too deliberate <> Thoughtless
−
  with temple
+
Sloppy      <->      Orderly
−
with ruined temple
+
      --> Excitement-seeking
−
Randomize appearance
+
Just facts - Flights of fancy
−
Accept appearance
+
Non-assertive <-> Overbearing
−
Fully randomize appearance, without respecting population information
+
Leisurely    <->    Frenetic
−
Randomize appearance, respecting local populations
+
Acquiescing <-> Resists ideas
−
Randomize background
+
    --> Tolerates differences
−
Occupation
+
Overshares    <->    Private
−
Your Attributes and Skills
+
Inattentive <-> Perfectionist
−
Accept background
+
              --> Altruistic
−
Believe
+
                  --> Dutiful
−
Doubt
+
    --> Emotionally obsessive
−
Beliefs
+
      --> Swayed by emotions
−
Squad member
+
Pray/Meditate
−
Moderate Need
+
    --> Inclined to abstract
−
Slight Need
+
   --> Inclined to create art
−
Intense Need
+
              --> Intemperate
−
Strong Need
+
Avoid fights <-> Like brawls
−
Change dream/goal (if possible)
+
    --> Vulnerable to stress
−
Randomize personality
+
                  --> Greedy
−
Done customizing
+
Harmony      <->     Discord
−
Full customization
+
Quarreler    <->    Flatterer
−
  <<
+
Quits easily <-> Too stubborn
−
  <
+
Meanness   <->   Wastefulness
−
   --> Inclined to create art
+
No envy  <->   Envies easily
−
  <<<
+
Cheerless <-> Easily cheerful
−
>>>  
+
No love  <->    Loves easily
−
Pray/Meditate
+
No hate  <->    Hates easily
−
  >  
+
No anxiety  <->  Very anxious
−
   >>  
+
No lust      <->      Lustful
−
Adventure awaits!  The party:
+
No sadness  <->  Easily sad
−
Adventure awaits
+
No anger <-> Easily angered
−
Ready to adventure!
+
No self-esteem  <->    Proud
−
Add a party member
 
−
For the most freedom.  All features are accessible but you'll receive no direction.
 
−
Difficulty only affects starting skills and equipment.
 
−
For the most direction. You'll have a supernatural parent or patron who is always involved.
 
−
For adventure. Information and followers are easier to obtain, and a compass guides you.
 
−
Accept equipment
 
−
Increase quality
 
−
Accept personality
 
−
Equipment and pet points remaining:
 
−
Available Items
 
−
Fortress mode item
 
−
Decrease quality
 
−
Your Items
 
 
Merciful - Impartial -  Cruel
 
Merciful - Impartial -  Cruel
−
Scatterbrained - Singleminded
+
Humorless      <->      Zany
 
                 --> Vengeful
 
                 --> Vengeful
−
No self-esteem  <->   Proud
+
Incurious    <->     Curious
 
Shameless    <->    Bashful
 
Shameless    <->    Bashful
−
Overshares    <->    Private
+
Scatterbrained - Singleminded
 
Despairs - Hopeful - Presumes
 
Despairs - Hopeful - Presumes
−
Incurious     <->     Curious
+
Fearful     <->     Fearless
 
Pusillanimous - Overconfident
 
Pusillanimous - Overconfident
−
                    --> Vain
+
Rude        <->       Polite
 
Overreliant <> Disdain advice
 
Overreliant <> Disdain advice
−
Fearful    <->     Fearless
+
      --> Sense of gratitude
 
Austere    <->    Extravagant
 
Austere    <->    Extravagant
−
Humorless      <->       Zany
+
                    --> Vain
 
                 --> Ambitious
 
                 --> Ambitious
−
      --> Sense of gratitude
+
, and you belong to
−
Loner    <->      Gregarious
+
Nobody lives there
−
Non-assertive <-> Overbearing
+
, the force
−
Sloppy      <->      Orderly
+
  which permeates
−
Distrustful <-> Too trusting
+
Some dozens live there
−
Just facts - Flights of fancy
+
Roughly a hundred live there
−
    --> Inclined to abstract
+
Few live there
−
Leisurely    <->    Frenetic
+
A few dozen or less live there
−
      --> Excitement-seeking
+
dubious
−
    --> Tolerates differences
+
worshipper of
−
    --> Emotionally obsessive
+
faithful
−
Inattentive <-> Perfectionist
+
casual
−
Acquiescing <-> Resists ideas
+
god
−
                  --> Dutiful
+
goddess
−
Too deliberate <> Thoughtless
+
is the force
−
      --> Swayed by emotions
 
−
              --> Altruistic
 
 
They worship at  
 
They worship at  
 +
whose adherents worship
 +
Blank slate
 
Their temple  
 
Their temple  
−
is the
 
−
is the force
 
−
Very low
 
−
Below average
 
 
  is ruined.
 
  is ruined.
−
Blank slate
+
Several hundred live there
 
A thousand live there
 
A thousand live there
−
A few thousand live there
+
Well over a hundred live there
 
A few hundred live there
 
A few hundred live there
−
Several hundred live there
+
and it is controlled by
 
  is a religion
 
  is a religion
−
whose adherents worship
+
A few thousand live there
 
Thousands live there
 
Thousands live there
−
  and it is controlled by
+
. Destiny is calling!
−
creativity
 
−
intuition
 
−
focus
 
−
willpower
 
−
linguistic ability
 
−
spatial sense
 
−
patience
 
−
memory
 
−
agility
 
−
toughness
 
−
Above average
 
−
strength
 
−
disease resistance
 
−
analytical ability
 
−
endurance
 
−
recuperation
 
 
You emerged from the wilds and came to be a  
 
You emerged from the wilds and came to be a  
−
You are a  
+
You are a newly-minted
 
  of the great  
 
  of the great  
−
.  Destiny is calling!
+
  You are a
 
n ardent
 
n ardent
−
faithful
 
 
, and you have never strayed far from home.
 
, and you have never strayed far from home.
−
  You are a
 
 
You are a wanderer of the wilderness.
 
You are a wanderer of the wilderness.
 +
.  You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 
Your wanderings have led you to  
 
Your wanderings have led you to  
−
Creature has OUTSIDER_CONTROLLABLE but cannot breathe air:
+
strength
−
Chosen mode is only available in worlds with developed religions.  There are no temples available.  Try an older world.
+
agility
−
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
+
Below average
−
You are a newly-minted
+
recuperation
−
, a
+
disease resistance
−
.  You are a stranger here.
+
toughness
−
Nobody lives there
+
endurance
−
Few live there
 
−
which permeates
 
−
, and you belong to
 
−
Roughly a hundred live there
 
−
Well over a hundred live there
 
−
A few dozen or less live there
 
−
Some dozens live there
 
−
worshipper of
 
−
, the
 
−
casual
 
−
dubious
 
−
deity
 
−
, the force
 
−
goddess
 
−
god
 
−
social awareness
 
 
musicality
 
musicality
−
kinesthetic sense
 
 
NO_SUB
 
NO_SUB
 
strikes
 
strikes
−
strike
+
pulls
−
  pinch
+
pull
 +
to remove
 +
tries
 +
try
 +
  on the embedded
 
  throws
 
  throws
−
throw
 
 
  down by the  
 
  down by the  
−
  bend
+
  takes
 
  gouges
 
  gouges
 
  gouge
 
  gouge
 
  pinches
 
  pinches
−
  place
+
  pinch
−
locks
 
−
lock
 
 
  misses  
 
  misses  
−
  takes
+
  miss
 
  take
 
  take
 
  a chokehold on  
 
  a chokehold on  
−
  places
+
deftly
−
  struggles
+
but the shot is
 +
strikes at
 +
strike at
 +
but the shot is blocked!
 +
parried
 +
easily
 +
just barely
 +
lets
 +
let
 +
catches
 +
attacks
 +
drop away as
 +
badly, blocked by the divine intervention of mighty
 +
away from
 +
jumps
 +
The force pulls the
 +
silently
 +
stunned by divine power!
 +
Many are
 +
scramble
 +
attacks
 +
  rolls
 +
  scrambles
 
  struggle
 
  struggle
−
the grip of
 
 
  breaks
 
  breaks
−
around by the
 
 
  shakes
 
  shakes
 
  shake
 
  shake
 
  in vain against the grip of  
 
  in vain against the grip of  
−
  loosen
+
  struggles
 
  releases
 
  releases
 
  release
 
  release
−
bends
 
−
break
 
 
  the choke hold of  
 
  the choke hold of  
 
  the joint lock of  
 
  the joint lock of  
 
  loosens
 
  loosens
−
  on the embedded
+
  loosen
−
pulls
+
  adjust
−
pull
+
  passes
−
miss
+
  pass
−
  to remove
+
  has moved out of range!
−
  tries
+
grabs
−
  try
+
grab
−
Many are
+
  adjusts
−
  badly, blocked by the divine intervention of mighty
+
  mouth
−
away from
+
  is ripped away and remains in
−
away
+
  around by the
−
The force twists the
+
strangle
−
The force pulls the
+
  loses
−
silently
+
  lose
−
stunned by divine power!
 
−
scrambles
 
−
scramble
 
−
  but
 
−
  attacks
 
−
  jumps
 
−
  jump
 
−
rolls
 
−
  roll
 
−
  leap at
 
 
  out of the air
 
  out of the air
 
  aside
 
  aside
 
  bats  
 
  bats  
−
  looks
+
  bat
 
  charges at  
 
  charges at  
 
  charge at  
 
  charge at  
 
  leaps at  
 
  leaps at  
−
blocks
 
 
  block  
 
  block  
 
  but the shot is blocked
 
  but the shot is blocked
 
The force bends the  
 
The force bends the  
−
bat
+
The force twists the
 
deflected
 
deflected
 
narrowly  
 
narrowly  
 
effortlessly  
 
effortlessly  
−
  adjusts
+
  blocks
−
adjust
 
−
out.
 
−
passes
 
−
push
 
−
has moved out of range!
 
−
grabs
 
−
grab
 
−
lose
 
−
grip
 
−
mouth
 
−
is ripped away and remains in
 
−
pass
 
−
strangle
 
−
hold of the
 
−
loses
 
−
just barely
 
−
deftly
 
−
but the shot is
 
−
strikes at
 
−
attack
 
−
but the shot is blocked!
 
−
parried
 
−
easily
 
−
drop away as
 
−
lets
 
−
let
 
−
pushes
 
−
strike at
 
−
catches
 
−
catch
 
−
attacks
 
−
They tangle together and fall over!
 
 
You tangle together and fall over!
 
You tangle together and fall over!
 
  bounces
 
  bounces
Line 9,626: Line 7,381:
 
They tangle together and tumble forward!
 
They tangle together and tumble forward!
 
You tangle together and tumble forward!
 
You tangle together and tumble forward!
−
collides
+
They tangle together and fall over!
 
  collide
 
  collide
 
  onslaught!
 
  onslaught!
 
surprised by the ferocity of  
 
surprised by the ferocity of  
−
  backward
+
  looks
 
  and tumbles
 
  and tumbles
 
  and tumble
 
  and tumble
 
  knocked over
 
  knocked over
−
([@
+
collides
 
smear
 
smear
−
covering
 
 
specks
 
specks
 
dusting
 
dusting
 
coating
 
coating
−
spatter
 
−
corrected null contaminant
 
 
true
 
true
−
speaking
+
myself
 +
destroys
 
spoke
 
spoke
−
speaks
+
appears
−
burned
 
 
destroying
 
destroying
−
destroyed
 
 
destroy
 
destroy
−
destroys
+
will
 
appearing
 
appearing
 
appeared
 
appeared
 
appear
 
appear
−
appears
 
 
will be  
 
will be  
−
am
+
feeling loathing
−
are
+
feeling rejected
−
will
+
feeling self-pity
−
feeling grim satisfaction
+
feeling gratitude
−
in grief
+
feeling guilty
−
feeling triumphant
+
taking hope
−
enraged
+
feeling hopeless
−
reward
+
feeling empty
−
rewards
+
feeling enjoyment
−
to
+
feeling ferocious
−
feeling fond
+
feeling free
−
flood
+
feeling dislike
−
floods
+
displeased
−
rewarding
+
empathetic
−
rewarded
+
believes that primordial remnants such as
−
burn
 
−
burns
 
−
flooding
 
−
flooded
 
−
myself
 
−
yourself
 
−
were
 
 
  belong back in their rightful home.
 
  belong back in their rightful home.
 
   Any should be brought to  
 
   Any should be brought to  
 
, or given to one of us
 
, or given to one of us
−
Speaking as a representative of
+
emotionless
 
I desire that  
 
I desire that  
 
  be returned to me.
 
  be returned to me.
 
  be returned to my family.
 
  be returned to my family.
−
believes that primordial remnants such as
+
in existential crisis
 
feeling defeated
 
feeling defeated
 
feeling expectant
 
feeling expectant
 
in doubt
 
in doubt
−
emotionless
+
feeling servile
 
sympathetic
 
sympathetic
 
feeling tenderness
 
feeling tenderness
 
in wonder
 
in wonder
−
in existential crisis
+
feeling fond
−
Last I remember, I had it.
+
feeling grim satisfaction
−
Last I heard, I had it.
+
feeling triumphant
−
Last I heard, you held it.
+
rewarded
−
Last I saw, it was held by
+
reward
−
found a lasting home within
+
rewards
−
wants
+
flooded
−
returned
+
flood
−
returned to
+
floods
−
  It is the symbol of the
+
rewarding
−
  It is a valuable treasure to us.
+
burned
−
  It should be brought to
+
burns
−
It would be wonderful if
+
flooding
−
, it is important that
+
feeling apathetic
−
be returned.
 
−
  I require it as a symbol of the
 
−
requires it to be a proper
 
 
feeling aversion
 
feeling aversion
 
awed
 
awed
 
feeling caring
 
feeling caring
−
in despair
 
 
feeling alienated
 
feeling alienated
 
feeling ambivalent
 
feeling ambivalent
 
anguished
 
anguished
−
feeling apathetic
+
in acceptance
 
feeling admiration
 
feeling admiration
 
in adoration
 
in adoration
 
feeling affection
 
feeling affection
−
in agony
 
 
feeling gaiety
 
feeling gaiety
−
joyful
 
 
feeling love
 
feeling love
−
in acceptance
+
profaned our homes
−
pleased
+
  This bloodsucking fiend
−
feeling rejected
+
  This vile fiend
−
feeling self-pity
+
even
−
feeling servile
+
destroyed our homes
−
feeling guilty
+
profaned
−
taking hope
+
prayed inside
−
feeling hopeless
+
an underworld spire
−
feeling loathing
+
the sewers
−
feeling enjoyment
+
the catacombs
−
feeling ferocious
+
a tavern
−
feeling free
+
a tower
−
feeling gratitude
+
a market
−
feeling dislike
+
, now cursed
−
displeased
 
−
empathetic
 
−
feeling empty
 
 
   Save us from this  
 
   Save us from this  
−
horror
 
 
traitor
 
traitor
−
   Beware!  It it said that only
+
   It pains me all the more, for the foul villain
 
was once
 
was once
 
  my own  
 
  my own  
 
, now twisted into monstrosity
 
, now twisted into monstrosity
−
, now cursed
+
, among them
 
   [
 
   [
 
  pauses to regain  
 
  pauses to regain  
 
  composure.]
 
  composure.]
−
  It pains me all the more, for the foul villain
 
 
has even killed  
 
has even killed  
 
has killed  
 
has killed  
 
  lust for murder
 
  lust for murder
−
, among them
+
returned to
−
The treasury
+
Last I remember, I had it.
−
The throne room
+
Last I heard, I had it.
−
The counting house
+
Last I heard, you held it.
−
The guildhall
+
It would be wonderful if
−
the tower
+
found a lasting home within
−
the dormitory
+
wants
−
the dining hall
+
requires it to be a proper
−
The library
+
  It is the symbol of the  
−
the treasury
+
  It is a valuable treasure to us.
−
the throne room
+
   It should be brought to
−
the counting house
+
Speaking as a representative of
−
the guildhall
+
, it is important that  
−
   It is said that  
+
  be returned.
−
  harms the creature.
+
   I require it as a symbol of the
−
   Other arms may not cut so deeply.
+
a hospital
−
the library
 
 
a mead hall
 
a mead hall
 
a keep
 
a keep
 
a library
 
a library
−
a tavern
 
 
stole our treasures
 
stole our treasures
−
destroyed
 
 
a counting house
 
a counting house
−
a hospital
+
I have no idea where it is.
 
   Knowing no mercy,  
 
   Knowing no mercy,  
−
devoured
 
 
devoured our livestock
 
devoured our livestock
−
stole
+
Last I saw, it was held by
 
Last I heard, it was held by  
 
Last I heard, it was held by  
 
Last I saw, it was in  
 
Last I saw, it was in  
 
Last I heard, it was in  
 
Last I heard, it was in  
−
I have no idea where it is.
+
my former master.
−
  This bloodsucking fiend
+
my former apprentice.
−
  This vile fiend
+
my traveling companion.
−
even
+
a dangerous animal.
−
murdered
+
my prisoner.
−
profaned
+
my master.
−
disturbed
+
my apprentice.
−
prayed inside
+
the same as me.
−
profaned our homes
+
a safe creature.
−
a dungeon
+
a friend.
−
the sewers
+
unstable.
−
the catacombs
+
gladly not of the living.
−
destroyed our homes
+
of the living and must be killed.
−
a tower
+
never liked
−
a market
 
−
a tomb
 
−
an underworld spire
 
 
  with every fiber of my being
 
  with every fiber of my being
 
, and now we can all see why.
 
, and now we can all see why.
 
  also
 
  also
−
a legendary hero
+
, but that bond seems so thin now.
 
loathe
 
loathe
−
hate
+
It is my misfortune that
−
never liked
 
 
  a kindred spirit
 
  a kindred spirit
 
  a close friend
 
  a close friend
−
a friend
+
I hate
−
, but that bond seems so thin now.
 
 
  my enemy.
 
  my enemy.
 
  an intruder.
 
  an intruder.
 
  a monster.
 
  a monster.
−
It is my misfortune that
+
The library
−
well-known brawler
+
The treasury
−
prone to violence
+
The throne room
−
somewhat violent
+
The counting house
−
started a fight with
+
the guildhall
−
my partner
+
the tower
−
, but it means nothing now.
+
the dormitory
−
a legendary brawler
+
the dining hall
−
capable of such violence
+
the library
−
, but those acts bring no forgiveness.
+
the treasury
−
  reunited
+
the throne room
−
  bravely put an end to
+
the counting house
−
you.
+
  Beware! It it said that only
−
a great hero
+
  It is said that
−
a hero
+
  harms the creature.
−
so very brave
+
  Other arms may not cut so deeply.
−
brave
+
an unknown creature
−
my
 
 
  a murderer.
 
  a murderer.
−
an enemy.
 
−
a friend.
 
 
dancing
 
dancing
 
I worship  
 
I worship  
 
I worship no one.
 
I worship no one.
−
an unknown creature
 
−
telling of the story of
 
 
  recitation of  
 
  recitation of  
−
playing
+
The guildhall
−
performance of
 
 
right around here
 
right around here
−
the
+
a skilled preacher
−
sermon on
+
gives sermons, and may be a preacher
−
history
+
a legendary storyteller
−
my former apprentice.
+
a great storyteller
−
  my traveling companion.
+
  perpetrated a violent attack upon
−
my lover.
+
a legendary preacher
−
I hate
+
a great preacher
−
my prisoner.
+
a talented preacher
−
my master.
+
an infamous villain
−
my apprentice.
+
a noted villain
−
my former master.
+
a known villain
−
the same as me.
+
unhinged
−
an animal.
+
  are dangerous outlaws.
−
a safe creature.
+
  robbed
−
a dangerous animal.
+
a legendary villain
−
  unstable.
+
a modest bard
−
  gladly not of the living.
 
−
of the living and must be killed.
 
−
not of the living.
 
 
a legendary dancer
 
a legendary dancer
 
a great dancer
 
a great dancer
 
a talented dancer
 
a talented dancer
−
a skilled dancer
+
a legendary bard
 
a great bard
 
a great bard
 
a talented bard
 
a talented bard
 
a skilled bard
 
a skilled bard
−
a modest bard
+
a great poet
 
a talented poet
 
a talented poet
 
a skilled poet
 
a skilled poet
 
a poet, according to some
 
a poet, according to some
−
a legendary bard
+
a talented storyteller
 
a skilled storyteller
 
a skilled storyteller
 
a storyteller, or at least tells stories
 
a storyteller, or at least tells stories
 
a legendary poet
 
a legendary poet
−
a great poet
+
capable of such violence
−
a known flatterer
+
well-known brawler
−
something of a flatterer
+
prone to violence
−
, but you can't talk your way out of this.
+
somewhat violent
−
a pleasure to speak with
+
my partner
−
, but you can't argue your way out of this.
+
, but it means nothing now.
−
a legendary flatterer
+
a legendary brawler
−
an infamous flatterer
+
, but those acts bring no forgiveness.
−
a noted flatterer
+
reunited
−
infamously quarrelsome
+
bravely put an end to
−
a noted quarreler
+
a legendary hero
−
known to be quarrelsome
+
a great hero
−
somewhat quarrelsome
+
a hero
−
something of a dancer
+
so very brave
−
good for a deal now and then
+
a legendary brigand
−
, but you can't bargain your way out of this.
 
−
a legendary quarreler
 
 
an infamous brigand
 
an infamous brigand
 
a noted brigand
 
a noted brigand
 
a known brigand
 
a known brigand
−
a brigand
+
did not name
 
feast
 
feast
 
feasts
 
feasts
 
  on the blood of the living!
 
  on the blood of the living!
−
a legendary brigand
+
a known thug
 
thuggish
 
thuggish
 
  bullied  
 
  bullied  
 
  gave an unwelcome name.
 
  gave an unwelcome name.
−
  did not name
+
  started a fight with
 
a legendary thug
 
a legendary thug
 
an infamous thug
 
an infamous thug
 
a well-known thug
 
a well-known thug
−
a known thug
+
attacked
−
gives sermons, and may be a preacher
+
protected knowledge from being irrevocably lost
−
a legendary storyteller
+
, yet that means little now
−
a great storyteller
+
, but at what price?
−
a talented storyteller
+
are not fit to rule.
−
a legendary preacher
+
part of the problem.
−
a great preacher
+
an enemy fighter.
−
a talented preacher
+
my comrade
−
a skilled preacher
+
, but nothing can change the facts.
−
a noted villain
+
are worthy of respect
−
a known villain
+
a known murderer
−
unhinged
+
  took the life of
−
  perpetrated a violent attack upon
+
  are my comrades
−
  are dangerous outlaws.
+
  boldly slew
−
  robbed
 
−
a legendary villain
 
−
an infamous villain
 
 
one of the most loyal soldiers to serve anybody at any time
 
one of the most loyal soldiers to serve anybody at any time
 
famous for your loyalty as a soldier
 
famous for your loyalty as a soldier
 
such a loyal soldier
 
such a loyal soldier
−
a very loyal soldier
+
justly slew
 
  on my side
 
  on my side
 
, but what does that mean now?
 
, but what does that mean now?
 
  brought battle to  
 
  brought battle to  
−
  boldly slew
+
  stole
 
  a protector of the defenseless
 
  a protector of the defenseless
 
, but that hardly matters now.
 
, but that hardly matters now.
 
  challenged  
 
  challenged  
−
  justly slew
+
  brought back
 
  sought out and returned our treasures
 
  sought out and returned our treasures
 
, though it doesn't much matter
 
, though it doesn't much matter
 
  a thieving scoundrel.
 
  a thieving scoundrel.
−
stole
+
a noted flatterer
−
How can society function without loyalty?  We must be able to have faith in each other.
+
a known flatterer
−
One must always be loyal to their cause and the ones they serve.
+
something of a flatterer
−
Don't serve anyone blindly.  You'll only get into trouble.
+
, but you can't talk your way out of this.
−
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
+
, but you can't argue your way out of this.
−
Some laws are just, while others were made to be broken.
+
a legendary flatterer
−
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
+
an infamous flatterer
−
I consider laws to be more of a suggestion than anything.
+
a legendary quarreler
−
You must never forget true loyalty.  Repay it in full.
+
infamously quarrelsome
−
One should always respect the law.
+
a noted quarreler
−
Society flourishes when law breakers are punished.
+
known to be quarrelsome
−
Nothing gives them the right to establish these laws.
+
a skilled dancer
−
No law can do justice to the complexity of life.
+
something of a dancer
−
a loyal soldier
+
  good for a deal now and then
−
.  What happened to bring us to this?
+
, but you can't bargain your way out of this.
−
  my neighbor.
+
ended the days of
−
I don't know
 
 
a legendary murderer
 
a legendary murderer
 
an infamous murderer
 
an infamous murderer
 
a noted murderer
 
a noted murderer
−
a known murderer
+
an infamous killer
 
a noted killer
 
a noted killer
 
a known killer
 
a known killer
−
a killer
+
a talented hunter
−
ended the days of
 
 
a skilled hunter
 
a skilled hunter
 
something of a hunter
 
something of a hunter
 
a legendary killer
 
a legendary killer
−
an infamous killer
+
a pleasure to speak with
 
, but now this stands between us.
 
, but now this stands between us.
 
a legendary hunter
 
a legendary hunter
 
a great hunter
 
a great hunter
−
a talented hunter
+
Everything is so much easier when you just tell the truth.
−
  killed
+
There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best.
−
  protected knowledge from being irrevocably lost
+
Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true.
−
, yet that means little now
+
Don't think about the truth, whatever that is. Just say what needs to be said.
−
  brought back
+
It is abhorrent to seek power over other people.
−
are not fit to rule.
+
The struggle for power must be balanced by other considerations.
−
part of the problem.
+
You should always tell the truth.
−
an enemy fighter.
+
There is nothing so important that it is worth telling a lie.
−
  attacked
+
Strive for power.
−
, but nothing can change the facts.
+
Power over others is the only true measure of worth.
−
are worthy of respect
+
You can be powerful or powerless. The choice is yours, until somebody makes it for you.
−
  worthy of respect
+
There's nothing admirable about bullying others.
−
, but at what price?
+
Be careful of your so-called friends.
−
a murderer
+
Friends are future enemies.  I don't see the difference. People do as they must.
−
  took the life of  
+
Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance.
−
are my comrades
+
Friends are nice, but you should keep your priorities straight.
−
my comrade
+
Don't be afraid to do anything to get ahead in this world.
 
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
 
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
 
Please maintain your dignity.
 
Please maintain your dignity.
 
What do you care how I speak or how I live?
 
What do you care how I speak or how I live?
−
I can see a place for maintaining decorum, but it's exhausting to live that way.
+
Who are these mealy-mouthed cowards trying to impress?
 
They are so full of all those big words.
 
They are so full of all those big words.
 
There is a time for artful speech, and a time for blunt speech as well.
 
There is a time for artful speech, and a time for blunt speech as well.
 
Always deal fairly.
 
Always deal fairly.
−
Don't be afraid to do anything to get ahead in this world.
+
There's no value in all of this scheming I see these days.
 
Be shrewd, but do not lose yourself in guile.
 
Be shrewd, but do not lose yourself in guile.
 
I do admire a clever turn of phrase.
 
I do admire a clever turn of phrase.
 
I can appreciate the right turn of phrase.
 
I can appreciate the right turn of phrase.
−
Who are these mealy-mouthed cowards trying to impress?
+
There are times when it is alright not to tell the whole truth.
 
It is best not to complicate your life with lies, sure, but the truth also has its problems.
 
It is best not to complicate your life with lies, sure, but the truth also has its problems.
 
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
 
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
 
I do admire a clever trap.
 
I do admire a clever trap.
−
There's no value in all of this scheming I see these days.
+
You must never forget true loyalty. Repay it in full.
−
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
+
How can society function without loyalty?  We must be able to have faith in each other.
−
I treasure my freedom.
+
One must always be loyal to their cause and the ones they serve.
−
Nobody is free, and it is pointless to act as if you are.
+
Don't serve anyone blindly. You'll only get into trouble.
−
Personal freedom must be tempered by other considerations.
+
No law can do justice to the complexity of life.
−
Art? More like wasted opportunity.
+
Some laws are just, while others were made to be broken.
−
Art is complicated.  I know what I like, but some I can do without.
+
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
−
We should all work together.
+
I consider laws to be more of a suggestion than anything.
−
It's better to work alone when possible, I think.  Cooperation breeds weakness.
+
I don't know
−
Some traditions are worth keeping, but we should consider their overall value.
+
One should always respect the law.
−
Art is life.
+
Society flourishes when law breakers are punished.
−
The creative impulse is so valuable.
+
Nothing gives them the right to establish these laws.
−
What's so special about art?
+
a very loyal soldier
−
Some things should never change.
+
.  What happened to bring us to this?
−
It's admirable when the traditions are upheld.
+
my neighbor.
−
We need to find a better way than those of before.
+
You can't always rely on your family, but it's good to know somebody is there.
−
We need to move beyond traditions.
 
 
There's nothing like a good friend.
 
There's nothing like a good friend.
 
Surround yourself with friends you can trust and you will be unstoppable.
 
Surround yourself with friends you can trust and you will be unstoppable.
 
When all other bonds wither, friendship will remain.
 
When all other bonds wither, friendship will remain.
−
Be careful of your so-called friends.
+
I was always irritated by family.
 
We cannot choose our families, but we can choose to avoid them.
 
We cannot choose our families, but we can choose to avoid them.
 
I hold the relationships I've forged myself over family ties I had no part in creating.
 
I hold the relationships I've forged myself over family ties I had no part in creating.
 
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
 
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
−
You can't always rely on your family, but it's good to know somebody is there.
+
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
 
How great it is to be surrounded by family!
 
How great it is to be surrounded by family!
 
You can always rely on your family when everything else falls away.
 
You can always rely on your family when everything else falls away.
 
Family is the true bond that keeps society thriving.
 
Family is the true bond that keeps society thriving.
−
I was always irritated by family.
+
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
 
Never lose yourself in loyalty.  You know what is best for yourself.
 
Never lose yourself in loyalty.  You know what is best for yourself.
 
Loyalty has value, but you should always keep the broader picture in mind.
 
Loyalty has value, but you should always keep the broader picture in mind.
 
You should only maintain loyalty so long as something more important is not at stake.
 
You should only maintain loyalty so long as something more important is not at stake.
−
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
+
Why this obsession with weapons and battle?  I don't understand some people.
−
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
+
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
−
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
+
We should all be so lucky as to truly master a skill.
−
Don't think about the truth, whatever that is.  Just say what needs to be said.
+
The amount of practice that goes into mastering a skill is so impressive.
−
There are times when it is alright not to tell the whole truth.
+
An artisan, their materials and the tools to shape them!
−
The struggle for power must be balanced by other considerations.
+
Masterwork?  Why should I care?
−
You should always tell the truth.
+
A tool should get the job done, but one shouldn't obsess over the details.
−
There is nothing so important that it is worth telling a lie.
+
A skilled warrior is a beautiful sight to behold.
−
Everything is so much easier when you just tell the truth.
+
It's great when we all get a chance to be merry together.
−
Power over others is the only true measure of worth.
+
Bah! I hope you aren't celebrating something.
−
You can be powerful or powerless. The choice is yours, until somebody makes it for you.
+
Merriment is worthless.
−
There's nothing admirable about bullying others.
+
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
−
It is abhorrent to seek power over other people.
+
We should all be as one. Why all the struggling?
−
Friends are future enemies.  I don't see the difference. People do as they must.
+
We grow through debate and struggle, even chaos and discord.
−
Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance.
+
Some discord is a healthy part of society, but we must also try to live together.
−
Friends are nice, but you should keep your priorities straight.
+
Be merry!
−
Strive for power.
+
Hard work is great.  Finding a way to work half as hard is even better.
 
We must be ready to sacrifice when the time comes.
 
We must be ready to sacrifice when the time comes.
 
Why harm yourself for anybody else's benefit?
 
Why harm yourself for anybody else's benefit?
 
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
 
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
−
It's a competitive world, and you'd be a fool to think otherwise.
+
You shouldn't whittle your life away on working.
 
Hard work is bested by luck, connections and wealth every time.
 
Hard work is bested by luck, connections and wealth every time.
 
An earnest effort at any required tasks.  That's all that's needed.
 
An earnest effort at any required tasks.  That's all that's needed.
 
I only work so hard, but sometimes you have to do what you have to do.
 
I only work so hard, but sometimes you have to do what you have to do.
−
Hard work is great.  Finding a way to work half as hard is even better.
+
In life, you should work hard.  Then work harder.
 
Hard work is the true sign of character.
 
Hard work is the true sign of character.
 
The best way to get what you want out of life is to work for it.
 
The best way to get what you want out of life is to work for it.
 
It's foolish to work hard for anything.
 
It's foolish to work hard for anything.
−
You shouldn't whittle your life away on working.
+
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
 
All of that practice is misspent effort.
 
All of that practice is misspent effort.
 
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
 
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
 
There's more to life than becoming great at just one thing, but being good at several isn't bad!
 
There's more to life than becoming great at just one thing, but being good at several isn't bad!
−
In life, you should work hard.  Then work harder.
+
It's better to work alone when possible, I think.  Cooperation breeds weakness.
−
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
+
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
−
There's nothing like a great romance!
+
I treasure my freedom.
−
These people carrying on about romance should be more practical.
+
Nobody is free, and it is pointless to act as if you are.
−
You shouldn't get too carried away with romance, but it's fine in moderation.
+
What's so special about art?
−
Time spent in leisure is such a waste.
+
Art?  More like wasted opportunity.
−
There's some value in leisure, but one also has to engage with other aspects of life.
+
Art is complicated. I know what I like, but some I can do without.
−
Trade is the life-blood of a thriving society.
+
We should all work together.
−
All of this buying and selling isn't honest work.
+
We need to move beyond traditions.
−
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
+
Some traditions are worth keeping, but we should consider their overall value.
−
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
+
Art is life.
−
It's best to slow down and just relax.
+
The creative impulse is so valuable.
−
There's work to be done!
+
I can see a place for maintaining decorum, but it's exhausting to live that way.
−
All of this striving against one another is so foolish.
+
Some things should never change.
−
There is value in a good rivalry, but such danger as well.
+
It's admirable when the traditions are upheld.
−
Keep going and never quit.
+
We need to find a better way than those of before.
−
Anybody that sticks to something a moment longer than they have to is an idiot.
+
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
 
The mind thinks best when the world is at rest.
 
The mind thinks best when the world is at rest.
 
Give me the bustle and noise over all that quiet!
 
Give me the bustle and noise over all that quiet!
 
I like a balance of tranquility and commotion myself.
 
I like a balance of tranquility and commotion myself.
−
We should all be as one.  Why all the struggling?
+
Why would I waste time thinking about myself?
 
Some time spent in reflection is admirable, but you must not forget to live your life.
 
Some time spent in reflection is admirable, but you must not forget to live your life.
 
I think self-control is key.  Master yourself.
 
I think self-control is key.  Master yourself.
 
Why deny yourself your heart's desire?
 
Why deny yourself your heart's desire?
−
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
+
The quest for knowledge never ends.
 
All of that so-called knowledge doesn't mean a thing.
 
All of that so-called knowledge doesn't mean a thing.
 
Knowledge can be useful, but it can also be pointless or even dangerous.
 
Knowledge can be useful, but it can also be pointless or even dangerous.
 
It is important to discover yourself.
 
It is important to discover yourself.
−
Why would I waste time thinking about myself?
+
Personal freedom must be tempered by other considerations.
 
One should not complain or betray any feeling.
 
One should not complain or betray any feeling.
 
Do not hide yourself behind an unfeeling mask.
 
Do not hide yourself behind an unfeeling mask.
 
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
 
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
−
The quest for knowledge never ends.
+
People can be so angry, and I just don't understand it.
−
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
+
W... worried?  Do I look worried?
−
We should all be so lucky as to truly master a skill.
+
There's nothing to be upset about.
−
The amount of practice that goes into mastering a skill is so impressive.
+
I'm feeling randy today!
−
Everyone should broaden their horizons. Any work beyond learning the basics is just a waste.
+
Is there something to be happy about?
−
Masterwork?  Why should I care?
+
It really gets me down sometimes.
−
A tool should get the job done, but one shouldn't obsess over the details.
+
How can people be so glum?
−
A skilled warrior is a beautiful sight to behold.
+
I have trouble controlling my temper.
−
Why this obsession with weapons and battle? I don't understand some people.
+
How can someone be so consumed by hate?
−
Bah!  I hope you aren't celebrating something.
+
I get so jealous sometimes.
−
Merriment is worthless.
+
I don't understand how somebody can become so obsessed by what somebody else has.
−
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
+
Be happy!
−
An artisan, their materials and the tools to shape them!
+
the theme of  
−
We grow through debate and struggle, even chaos and discord.
+
It's a great day to fall in love all over again.
−
Some discord is a healthy part of society, but we must also try to live together.
+
People do get so carried away sometimes, but not I.
−
Be merry!
+
Sometimes I just don't like somebody.
−
It's great when we all get a chance to be merry together.
+
Maybe I give up too early sometimes.
 
I don't always do things in the most efficient way.
 
I don't always do things in the most efficient way.
 
We must be careful not to waste.
 
We must be careful not to waste.
 
I don't mind stirring things up.
 
I don't mind stirring things up.
−
It's so great when everybody just gets along.
+
I am not governed by urges.
 
There's nothing like a good brawl.
 
There's nothing like a good brawl.
 
Why must they be so violent?
 
Why must they be so violent?
 
Get me going and I won't stop for anything.
 
Get me going and I won't stop for anything.
−
Maybe I give up too early sometimes.
+
Why are they so fixated on these baubles?
 
I could really use a drink.
 
I could really use a drink.
 
So I overindulge sometimes.
 
So I overindulge sometimes.
 
Sometimes I think I need a drink, but I can control myself.
 
Sometimes I think I need a drink, but I can control myself.
−
I am not governed by urges.
+
I just don't understand these flames of passion people go on about.
 
I don't handle pressure well.
 
I don't handle pressure well.
 
I'm at my best under pressure.
 
I'm at my best under pressure.
 
Yes, I want more.  Is that so bad?
 
Yes, I want more.  Is that so bad?
−
Why are they so fixated on these baubles?
+
All of this buying and selling isn't honest work.
−
My goals are important to me.
+
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
−
I don't feel like I need to chase anything.
+
There's nothing like a great romance!
−
One should always return a favor.
+
These people carrying on about romance should be more practical.
−
It's not a gift if you expect something in return.
+
There's work to be done!
−
We will be successful.
+
Time spent in leisure is such a waste.
−
I don't think I'm cut out for this.
+
There's some value in leisure, but one also has to engage with other aspects of life.
−
I look splendid today.
+
Trade is the life-blood of a thriving society.
−
Some people are so wrapped up in themselves.
+
Anybody that sticks to something a moment longer than they have to is an idiot.
−
I was never one to follow advice.
+
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
−
I'm not much of a decision maker.
+
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
−
Have no fear.
+
It's best to slow down and just relax.
−
Bravery is not a strength of mine.
+
It's a competitive world, and you'd be a fool to think otherwise.
−
You're so perceptive!
+
All of this striving against one another is so foolish.
−
You don't care, so don't ask.
+
There is value in a good rivalry, but such danger as well.
−
I try to live and behave properly.
+
Keep going and never quit.
−
What's this about proper living?
+
on
 
the subject of  
 
the subject of  
 
the concept of  
 
the concept of  
 
the idea of  
 
the idea of  
−
the theme of
+
I've
 
I have
 
I have
−
been
 
 
considering
 
considering
−
on
+
Let there be peace throughout the world.
 
How I long for the beautiful spectacle of war!
 
How I long for the beautiful spectacle of war!
 
War is sometimes necessary, but peace must be valued as well, when we can have it.
 
War is sometimes necessary, but peace must be valued as well, when we can have it.
 
Uhh...
 
Uhh...
−
I've
+
You shouldn't get too carried away with romance, but it's fine in moderation.
 
It's wonderful to be out exploring the wilds!
 
It's wonderful to be out exploring the wilds!
 
I could do without all of those creatures and that tangled greenery.
 
I could do without all of those creatures and that tangled greenery.
 
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
 
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
−
Let there be peace throughout the world.
+
I don't really get attached to people.
−
W... worried?  Do I look worried?
+
I go with the flow sometimes.
−
There's nothing to be upset about.
+
Don't bother trying to play on my emotions.
−
I'm feeling randy today!
+
I'm happy to help.
−
I just don't understand these flames of passion people go on about.
+
Try to keep an open mind.
−
It really gets me down sometimes.
+
Everybody has their own way of life.
−
How can people be so glum?
+
I don't understand why they have to be that way.
−
I have trouble controlling my temper.
+
Friendship is forever.
−
People can be so angry, and I just don't understand it.
+
I could tell you all about it!
−
I get so jealous sometimes.
+
If you have a task, do it properly.
−
I don't understand how somebody can become so obsessed by what somebody else has.
+
It's not perfect, but it's good enough.  Why fret about it?
−
Be happy!
+
I'm not going to change my mind.
−
Is there something to be happy about?
+
I don't really want to know.
−
It's a great day to fall in love all over again.
+
I wonder what they think.
−
People do get so carried away sometimes, but not I.
+
Who cares what they think?
−
Sometimes I just don't like somebody.
+
I don't feel like telling you about it.
−
How can someone be so consumed by hate?
+
I try not to interrupt.
 
There's so much to be done!
 
There's so much to be done!
 
What's the rush?
 
What's the rush?
 
I need some more excitement in my life.
 
I need some more excitement in my life.
−
I'd just as soon not have anything too exciting happen today.
+
My trust is earned, and not by many.
 
It's such a joy to be with people.
 
It's such a joy to be with people.
 
I prefer to be by myself.
 
I prefer to be by myself.
 
People should listen to what I have to say.
 
People should listen to what I have to say.
−
I try not to interrupt.
+
One must always carefully consider the correct course of action.
 
Everything just so in its proper place!
 
Everything just so in its proper place!
 
It's my mess.
 
It's my mess.
 
People are basically trustworthy.
 
People are basically trustworthy.
−
My trust is earned, and not by many.
+
Why should I help?
 
Do your duty.
 
Do your duty.
 
I don't like being obligated to anybody.
 
I don't like being obligated to anybody.
 
Oh, I don't usually think much.
 
Oh, I don't usually think much.
−
One must always carefully consider the correct course of action.
+
Some people are so wrapped up in themselves.
−
I'm feeling really worn down.
+
My goals are important to me.
−
It's all starting to get me down.
+
I don't feel like I need to chase anything.
−
I've been feeling anxious.
+
One should always return a favor.
−
I get fed up sometimes.
+
Bravery is not a strength of mine.
−
I just don't care anymore...
+
We will be successful.
−
I feel so tired of everything.
+
I don't think I'm cut out for this.
−
I can't take much more of this!
+
I look splendid today.
−
I feel angry all the time.
+
What's this about proper living?
−
I guess I just don't appreciate art.
+
I was never one to follow advice.
−
I cannot stand the world any longer...
+
I'm not much of a decision maker.
−
Everything is all piling up at once!
+
Have no fear.
−
I'm feel like I'm about to snap.
+
It's so great when everybody just gets along.
−
Do you have dreams?  Tell me a story!
+
You're so perceptive!
−
Try to focus on the practical side of the matter.
+
You don't care, so don't ask.
−
I encountered a fascinating conundrum recently.
+
I try to live and behave properly.
−
A great piece of art is one that moves me.
+
Huh?  What was that?
 
I'm feeling optimistic about the future.
 
I'm feeling optimistic about the future.
 
It won't turn out well.
 
It won't turn out well.
 
I'm curious.  Tell me everything!
 
I'm curious.  Tell me everything!
−
I don't really want to know.
+
Oh, I'm nothing special.
 
There's no room for mercy in this world.
 
There's no room for mercy in this world.
 
Show some mercy now and again.
 
Show some mercy now and again.
 
I'm concentrating on something.
 
I'm concentrating on something.
−
Huh?  What was that?
+
That isn't funny.
 
Don't get on my bad side.
 
Don't get on my bad side.
 
You shouldn't waste your life on revenge.
 
You shouldn't waste your life on revenge.
 
I am a very, very important person.
 
I am a very, very important person.
−
Oh, I'm nothing special.
+
It's not a gift if you expect something in return.
 
I like to dress well.
 
I like to dress well.
 
I wouldn't feel comfortable getting all dressed up.
 
I wouldn't feel comfortable getting all dressed up.
 
Did you hear the one about the  
 
Did you hear the one about the  
−
That isn't funny.
+
What's that?!
−
I go with the flow sometimes.
+
The horror consumes me!
−
Don't bother trying to play on my emotions.
+
I cannot be overwhelmed by grief!
−
I'm happy to help.
+
Fantastic!
−
Why should I help?
+
What is the meaning of it all?!
−
Everybody has their own way of life.
+
I can't believe how great I feel!
−
I don't understand why they have to be that way.
+
That's incredibly suspicious!
−
Friendship is forever.
+
What's going on?!
−
I don't really get attached to people.
+
Such sweet bliss!
−
If you have a task, do it properly.
+
Every last one of you will pay with your lives!
−
It's not perfect, but it's good enough. Why fret about it?
+
Ahhhhhhh! No!
−
I'm not going to change my mind.
+
Eek!
−
Try to keep an open mind.
+
The pain!
−
I wonder what they think.
+
How incredibly satisfying!
−
Who cares what they think?
+
Oh joyous occasion!
−
I don't feel like telling you about it.
+
The love overwhelms me!
−
I could tell you all about it!
+
Such adoration I feel!
 
How affectionate I am!
 
How affectionate I am!
 
How agitating!
 
How agitating!
 
This is so aggravating!
 
This is so aggravating!
−
The agony is too much!
+
I will take revenge!
 
I must press on!
 
I must press on!
 
I am in complete accord with this!
 
I am in complete accord with this!
 
How admirable!
 
How admirable!
−
Such adoration I feel!
+
That was very satisfying!
 
I am so happy!
 
I am so happy!
 
I feel such love!
 
I feel such love!
 
How blissful!
 
How blissful!
−
I will take revenge!
+
I am so enraged!
 
Yes!  It is done.
 
Yes!  It is done.
 
I must not succumb to fear!
 
I must not succumb to fear!
 
I feel such unbearable sadness...
 
I feel such unbearable sadness...
−
That was very satisfying!
+
I feel angry all the time.
−
I could not care less.
+
I'm feeling really worn down.
−
I am very aroused!
+
It's all starting to get me down.
−
Astonishing!
+
I've been feeling anxious.
−
I really need to get away from this.
+
I'm feel like I'm about to snap.
−
I'm annoyed.
+
I just don't care anymore...
−
That's annoying.
+
I feel so tired of everything.
−
So annoying!
+
I can't take much more of this!
−
I'm so anxious!
+
A great piece of art is one that moves me.
−
I am so angry!
+
I guess I just don't appreciate art.
−
The anguish is overwhelming...
+
I cannot stand the world any longer...
−
How annoying!
+
Everything is all piling up at once!
−
It's annoying.
+
I'd just as soon not have anything too exciting happen today.
−
I feel so alienated...
+
Do you have dreams? Tell me a story!
−
Wow!  That's amazing!
+
Try to focus on the practical side of the matter.
−
I am so torn over this...
+
I encountered a fascinating conundrum recently.
−
Ha ha! So amusing!
+
Ah...  uh...
 
The horror...
 
The horror...
 
Rawr!!!
 
Rawr!!!
 
Waaaaa...
 
Waaaaa...
−
The pain!
+
I feel
 
just fine
 
just fine
 
I'm  
 
I'm  
 
Somebody help!
 
Somebody help!
−
Ah...  uh...
 
 
alright
 
alright
 
Everything's  
 
Everything's  
 
I've been  
 
I've been  
−
I feel
+
I get fed up sometimes.
 
I've been under some pressure.
 
I've been under some pressure.
 
I'm doing  
 
I'm doing  
−
fine
+
Such freedom I feel!
−
well
+
Such a fright!
−
The horror consumes me!
+
How frustrating!
−
I cannot be overwhelmed by grief!
+
Glee!
−
Fantastic!
+
So exasperating!
−
I am so enraged!
+
How exhilarating!
−
I can't believe how great I feel!
+
You will know my ferocity!
−
That's incredibly suspicious!
+
I'm feeling so fond!
−
What's going on?!
+
How embarrassing!
−
What's that?!
+
I feel such empathy!
−
Every last one of you will pay with your lives!
+
I feel so empty inside...
−
Ahhhhhhh!  No!
+
How enjoyable!
−
Eek!
+
I am very, very displeased.
−
What is the meaning of it all?!
+
What shall I do?  This is a disaster!
−
How incredibly satisfying!
+
I can't wait to get to it!
−
Oh joyous occasion!
+
Such elation I feel!
−
The love overwhelms me!
+
How incredibly interesting!
−
Such sweet bliss!
 
 
How irritating!
 
How irritating!
 
I feel so isolated!
 
I feel so isolated!
 
Such a jolly time!
 
Such a jolly time!
−
How jovial I feel!
+
I am filled with such hope!
 
There is no hope!
 
There is no hope!
 
The humiliation!
 
The humiliation!
 
Such an offense!
 
Such an offense!
−
How incredibly interesting!
+
Not that it's your business!  Harumph!
 
The guilt is almost unbearable!
 
The guilt is almost unbearable!
 
Such happiness!
 
Such happiness!
 
I am consumed by hatred.
 
I am consumed by hatred.
−
I am filled with such hope!
+
The gloom blankets me...
 
How glum I am...
 
How glum I am...
 
I am so grateful!
 
I am so grateful!
 
It makes me so grouchy!
 
It makes me so grouchy!
−
Not that it's your business!  Harumph!
+
I'm so anxious!
−
I burn with such passion!
+
I could not care less.
−
How pleasurable!
+
I am very aroused!
−
I am so proud!
+
Astonishing!
−
Such total rapture!
+
It's annoying.
−
My optimism is unshakeable!
+
I'm annoyed.
−
This is such an outrage!
+
That's annoying.
−
I'm panicking!  I'm panicking!
+
So annoying!
−
My patience is as the still waters.
+
Ha ha!  So amusing!
−
Such misery!
+
I am so angry!
−
The mortification overwhelms me!
+
The anguish is overwhelming...
−
I am so nervous!
+
How annoying!
−
Such nostalgia!
+
The agony is too much!
−
Such jubilation I feel!
+
I feel so alienated...
−
I crawl with such unbearable loathing!
+
Wow! That's amazing!
−
I'm so terribly lonely!
+
I am so torn over this...
−
I'm overcome by lust!
+
How disgusting!
 
How naive I was...  this strikes me to the core.
 
How naive I was...  this strikes me to the core.
 
I feel such an intense dislike...
 
I feel such an intense dislike...
 
Everything is coming apart!
 
Everything is coming apart!
−
I am very, very displeased.
+
I feel so dejected...
 
How very delightful!
 
How very delightful!
 
I despair at this!
 
I despair at this!
 
My disappointment is palpable!
 
My disappointment is palpable!
−
How disgusting!
+
I care so much!
 
I'm so incredibly confused...
 
I'm so incredibly confused...
 
I can't describe the contempt I feel...
 
I can't describe the contempt I feel...
 
I am so content about this.
 
I am so content about this.
−
I feel so dejected...
+
I really need to get away from this.
 
I'm awe-struck!
 
I'm awe-struck!
 
I'm terribly bitter about this...
 
I'm terribly bitter about this...
 
This is so boring!
 
This is so boring!
−
I care so much!
+
I feel so good!
−
Such a fright!
+
Such gaiety!
−
How frustrating!
+
This is so exciting!
−
Glee!
+
That's suspicious!
−
The gloom blankets me...
+
I know it will come to pass!
−
How exhilarating!
+
I am wracked by doubts!
−
You will know my ferocity!
+
Let's go!
−
I'm feeling so fond!
+
This cannot possibly end well...
−
Such freedom I feel!
+
I am filled with such wrath!
−
I feel such empathy!
+
Nothing shall stand in my way!
−
I feel so empty inside...
+
What am I even doing here?
−
How enjoyable!
+
I feel so defeated...
−
So exasperating!
+
I feel so uneasy!
−
What shall I do?  This is a disaster!
+
Such unhappiness!
−
I can't wait to get to it!
+
The wonder!
−
Such elation I feel!
+
I'm so worried!
−
How embarrassing!
+
How blissful I am.
 
I will have my revenge.
 
I will have my revenge.
 
I am not scared!
 
I am not scared!
 
I accept this.
 
I accept this.
−
I admire this.
+
I cannot give in to sadness.
 
I am very satisfied.
 
I am very satisfied.
 
This is a joyous time.
 
This is a joyous time.
 
This is love.
 
This is love.
−
How blissful I am.
+
This is great!
 
I am about to lose it!
 
I am about to lose it!
−
It is done.
 
 
Begone fear!
 
Begone fear!
−
I cannot give in to sadness.
+
That's alarming!
 
Most shocking!
 
Most shocking!
 
This is truly horrifying.
 
This is truly horrifying.
 
I am almost overcome by grief.
 
I am almost overcome by grief.
−
This is great!
+
My patience is as the still waters.
−
It makes me very anxious.
+
I burn with such passion!
−
It would be hard to care less.
+
How pleasurable!
−
I'm aroused!
+
I am so proud!
−
It's quite astonishing.
+
Such nostalgia!
−
That's very amusing.
+
My optimism is unshakeable!
−
I'm very angry.
+
This is such an outrage!
−
I feel so anguished...
+
I'm panicking! I'm panicking!
−
That's very annoying.
+
I'm overcome by lust!
−
The agony I feel...
+
Such misery!
−
I feel alienated.
+
The mortification overwhelms me!
−
That's amazing!
+
I am so nervous!
−
I have strong feelings of ambivalence.
+
How jovial I feel!
−
I adore this.
+
Such jubilation I feel!
−
I'm feeling affectionate.
+
I crawl with such unbearable loathing!
−
This is driving me to agitation.
+
I'm so terribly lonely!
−
I'm very aggravated.
+
I am so ashamed!
 
I feel such sympathy!
 
I feel such sympathy!
 
The tenderness I feel!
 
The tenderness I feel!
 
It's so thrilling!
 
It's so thrilling!
−
I feel so uneasy!
+
I have been so wronged!
 
Why does it keep happening to me?  Why me?!
 
Why does it keep happening to me?  Why me?!
 
I live to serve...  my dear master...
 
I live to serve...  my dear master...
 
I can't take it!
 
I can't take it!
−
I am so ashamed!
+
I feel such remorse!
 
I repent!  I repent!
 
I repent!  I repent!
 
I am overcome by such resentment...
 
I am overcome by such resentment...
 
I feel so restless!
 
I feel so restless!
−
I have been so wronged!
+
Such total rapture!
 
Such rejection!  I cannot stand it.
 
Such rejection!  I cannot stand it.
 
Such a relief!
 
Such a relief!
 
I have so many regrets...
 
I have so many regrets...
−
I feel such remorse!
+
I'm very fond.
−
Such gaiety!
+
I feel so free.
−
This is so exciting!
+
That was so frightful.
−
That's suspicious!
+
This is very frustrating.
−
That's alarming!
+
I really enjoyed that!
−
I am wracked by doubts!
+
I'm quite exasperated.
−
Let's go!
+
That was very exhilarating!
−
This cannot possibly end well...
+
I'm feeling so ferocious!
−
I feel so good!
+
I'm so elated.
−
Nothing shall stand in my way!
+
This is so embarrassing...
−
What am I even doing here?
+
I'm very empathetic.
−
I feel so defeated...
+
I feel such emptiness.
−
I know it will come to pass!
+
It has all gone wrong!
−
Such unhappiness!
+
This is quite displeasing.
−
The wonder!
+
I'm so distressed about this!
−
I'm so worried!
+
I'm very eager to get started.
−
I am filled with such wrath!
+
I am very insulted.
 
It's very interesting.
 
It's very interesting.
 
I'm very irritated by this.
 
I'm very irritated by this.
 
I feel very isolated.
 
I feel very isolated.
−
I'm feeling so jolly.
+
The hate burns within me.
 
I am very hopeful.
 
I am very hopeful.
 
I feel hopeless.
 
I feel hopeless.
 
This is so humiliating.
 
This is so humiliating.
−
I am very insulted.
+
It makes me very grouchy.
 
Harumph!
 
Harumph!
 
I feel so guilty.
 
I feel so guilty.
 
I am so happy.
 
I am so happy.
−
The hate burns within me.
+
I'm so gleeful.
 
It makes me so gloomy.
 
It makes me so gloomy.
 
I feel so glum.
 
I feel so glum.
 
I'm very grateful.
 
I'm very grateful.
−
It makes me very grouchy.
+
That's very annoying.
−
I'm very patient.
+
It makes me very anxious.
−
I feel such passion.
+
It would be hard to care less.
−
I'm very pleased.
+
I'm aroused!
−
I am very proud.
+
I have strong feelings of ambivalence.
−
I'm feeling very nostalgic.
+
That's very amusing.
−
I'm quite optimistic.
+
I'm very angry.
−
This is an outrage!
+
I feel so anguished...
−
I'm really starting to panic.
+
I'm very aggravated.
−
I feel such lust.
+
The agony I feel...
−
I'm so miserable.
+
I feel alienated.
−
I'm so mortified...
+
I admire this.
−
I'm very nervous.
+
I adore this.
−
I'm very jovial.
+
I'm feeling affectionate.
−
I feel much jubilation.
+
This is driving me to agitation.
−
I feel so much loathing...
+
I am very disappointed.
−
I'm very lonely.
 
 
So disgusting...
 
So disgusting...
 
I've become so disillusioned.  What now?
 
I've become so disillusioned.  What now?
 
I really don't like this.
 
I really don't like this.
−
It has all gone wrong!
+
I'm very content.
 
I'm feeling very dejected.
 
I'm feeling very dejected.
 
This is delightful!
 
This is delightful!
 
I feel such despair...
 
I feel such despair...
−
I am very disappointed.
+
It's really boring.
 
I really care.
 
I really care.
 
I'm so confused.
 
I'm so confused.
 
Contemptible!
 
Contemptible!
−
I'm very content.
+
It's quite astonishing.
 
I'm very averse to this.
 
I'm very averse to this.
 
Awe-inspiring...
 
Awe-inspiring...
 
It makes me very bitter.
 
It makes me very bitter.
−
It's really boring.
+
I really don't see this working out.
−
I feel so free.
+
I'm feeling great!
−
That was so frightful.
+
The gaiety I'm feeling!
−
This is very frustrating.
+
This is really exciting!
−
I'm so gleeful.
+
I've been defeated.
−
I'm quite exasperated.
+
Things are going to happen.
−
That was very exhilarating!
+
I'm very doubtful.
−
I'm feeling so ferocious!
+
I feel enthusiastic!
−
I'm very fond.
+
I'm very worried.
−
This is so embarrassing...
+
I am wrathful.
−
I'm very empathetic.
+
I shall accomplish much!
−
I feel such emptiness.
+
What is the meaning of life...
−
I really enjoyed that!
+
This is quite a thrill!
−
This is quite displeasing.
+
I feel very uneasy.
−
I'm so distressed about this!
+
I'm very unhappy.
−
I'm very eager to get started.
+
I am filled with wonder.
−
I'm so elated.
+
Is this love?
 
This could be bliss.
 
This could be bliss.
 
This might require an answer.
 
This might require an answer.
 
I feel no terror.
 
I feel no terror.
−
I can accept this.
+
This doesn't scare me.
 
I feel somewhat sad.
 
I feel somewhat sad.
 
That was satisfying.
 
That was satisfying.
 
This is nice.
 
This is nice.
−
Is this love?
+
I must let grief pass me by.
 
I feel like a victor.
 
I feel like a victor.
 
I'm a little angry.
 
I'm a little angry.
 
It has come to pass.
 
It has come to pass.
−
This doesn't scare me.
+
How suspicious...
 
That was alarming.
 
That was alarming.
 
I will master myself.
 
I will master myself.
 
This cannot horrify me.
 
This cannot horrify me.
−
I must let grief pass me by.
+
I'm really starting to panic.
−
I'm anxious.
+
I'm very patient.
−
Who cares?
+
I feel such passion.
−
Arousing...
+
I'm very pleased.
−
It's astonishing, really.
+
I'm very nervous.
−
I'm ambivalent.
+
I'm feeling very nostalgic.
−
Amusing.
+
I'm quite optimistic.
−
That makes me angry.
+
This is an outrage!
−
I'm anguished.
+
I'm very lonely.
−
This is aggravating.
+
I feel such lust.
−
This is agonizing.
+
I'm so miserable.
−
I feel somewhat alienated.
+
I'm so mortified...
−
That is amazing.
+
I'm feeling so jolly.
−
I find this somewhat admirable.
+
I'm very jovial.
−
I can adore this.
+
I feel much jubilation.
−
That might be affection I feel.
+
I feel so much loathing...
−
This is agitating.
+
This leaves me so shaken.
 
I feel such shame.
 
I feel such shame.
 
I'm very sympathetic.
 
I'm very sympathetic.
 
I feel such tenderness.
 
I feel such tenderness.
−
This is quite a thrill!
+
I'm really restless.
 
I feel so wronged.
 
I feel so wronged.
 
This is such a hardship for me!
 
This is such a hardship for me!
 
I live to serve.
 
I live to serve.
−
This leaves me so shaken.
+
I'm so regretful.
 
I'm truly remorseful.
 
I'm truly remorseful.
 
I must repent.
 
I must repent.
 
I'm very resentful.
 
I'm very resentful.
−
I'm really restless.
+
I am very proud.
 
I am so spiritually moved!
 
I am so spiritually moved!
 
I feel so rejected.
 
I feel so rejected.
 
I'm so relieved.
 
I'm so relieved.
−
I'm so regretful.
+
I feel fond.
−
I'm feeling great!
+
I'm free.
−
The gaiety I'm feeling!
+
That was frightening.
−
This is really exciting!
+
It's frustrating.
−
How suspicious...
+
I enjoyed that.
−
Things are going to happen.
+
That was exasperating.
−
I'm very doubtful.
+
That's exhilarating.
−
I feel enthusiastic!
+
I burn with ferocity.
−
I really don't see this working out.
+
I'm elated.
−
I am wrathful.
+
I'm embarrassed.
−
I shall accomplish much!
+
I feel empathy.
−
What is the meaning of life...
+
I feel empty.
−
I've been defeated.
+
What has happened?
−
I feel very uneasy.
+
I am not pleased.
−
I'm very unhappy.
+
This is distressing.
−
I am filled with wonder.
+
I'm eager to go.
−
I'm very worried.
+
I take offense.
 
It's interesting.
 
It's interesting.
 
It's irritating.
 
It's irritating.
 
I feel isolated.
 
I feel isolated.
−
It makes me jolly.
+
I feel hate.
 
I have hope.
 
I have hope.
 
I cannot find hope.
 
I cannot find hope.
 
This is humiliating.
 
This is humiliating.
−
I take offense.
+
I'm a little grouchy.
 
Harumph.
 
Harumph.
 
I feel guilty.
 
I feel guilty.
 
I'm happy.
 
I'm happy.
−
I feel hate.
+
There's some glee here!
 
I'm a little gloomy.
 
I'm a little gloomy.
 
I'm glum.
 
I'm glum.
 
I'm grateful.
 
I'm grateful.
−
I'm a little grouchy.
+
I'm anguished.
−
I'm patient.
+
I'm anxious.
−
I feel passion.
+
Who cares?
−
It pleases me.
+
Arousing...
−
I'm proud.
+
That is amazing.
−
I feel nostalgia.
+
I'm ambivalent.
−
I'm optimistic.
+
Amusing.
−
It is an outrage.
+
That makes me angry.
−
I feel a little panic.
+
This is agitating.
−
I'm lustful.
+
This is aggravating.
−
I feel miserable.
+
This is agonizing.
−
This is mortifying.
+
I feel somewhat alienated.
−
I'm nervous.
+
I can accept this.
−
I feel jovial.
+
I find this somewhat admirable.
−
I feel jubilation.
+
I can adore this.
−
I feel loathing.
+
That might be affection I feel.
−
I'm lonely.
+
This is disappointing.
 
That's disgusting.
 
That's disgusting.
 
This makes me question it all.
 
This makes me question it all.
 
I dislike this.
 
I dislike this.
−
What has happened?
+
I'm content.
 
I'm dejected.
 
I'm dejected.
 
I feel some delight.
 
I feel some delight.
 
I feel despair.
 
I feel despair.
−
This is disappointing.
+
It's boring.
 
I care.
 
I care.
 
This is confusing.
 
This is confusing.
 
I feel only contempt.
 
I feel only contempt.
−
I'm content.
+
It's astonishing, really.
 
I'd like to get away from it.
 
I'd like to get away from it.
 
It fills one with awe.
 
It fills one with awe.
 
It makes me bitter.
 
It makes me bitter.
−
It's boring.
+
I feel pretty good.
−
I'm free.
+
This is gaiety.
−
That was frightening.
+
I'm excited.
−
It's frustrating.
+
Takes all kinds these days.
−
There's some glee here!
+
It could happen!
−
That was exasperating.
+
I have my doubts.
−
That's exhilarating.
+
Let's do this.
−
I burn with ferocity.
+
Things usually don't work out
−
I feel fond.
+
It's worrisome.
−
I'm embarrassed.
+
The wrath rises within me...
−
I feel empathy.
+
I am ready for this.
−
I feel empty.
+
I'm beat.
−
I enjoyed that.
+
Thrilling.
−
I am not pleased.
+
I'm uneasy.
−
This is distressing.
+
I'm unhappy.
−
I'm eager to go.
+
It's wondrous.
−
I'm elated.
+
I do not see the bliss in this.
 
There is no need to feel vengeful.
 
There is no need to feel vengeful.
 
I laugh in the face of death!
 
I laugh in the face of death!
 
I do not accept this.
 
I do not accept this.
−
There's not much to admire here.
+
I am not feeling sad right now.
 
That was not satisfying.
 
That was not satisfying.
 
I suppose this would be a joyous occasion.
 
I suppose this would be a joyous occasion.
 
There is no love.
 
There is no love.
−
I do not see the bliss in this.
+
There is no need for celebration.
 
I have no feelings of rage.
 
I have no feelings of rage.
 
I guess it could be considered grimly satisfying.
 
I guess it could be considered grimly satisfying.
 
This does not scare me.
 
This does not scare me.
−
I am not feeling sad right now.
+
What is it this time...
 
That did not shock me.
 
That did not shock me.
 
I am not upset by this.
 
I am not upset by this.
 
Grief?  I feel nothing.
 
Grief?  I feel nothing.
−
There is no need for celebration.
+
I feel a little panic.
−
I'm not anxious.
+
I'm patient.
−
If I thought about it more, I guess I'd be apathetic.
+
I feel passion.
−
That is not in the least bit arousing.
+
It pleases me.
−
Astonished?  No.
+
I'm nervous.
−
That was not amusing.
+
I feel nostalgia.
−
I'm not angry.
+
I'm optimistic.
−
This is nothing.
+
It is an outrage.
−
No, that's not annoying.
+
I'm lonely.
−
I can take this.
+
I'm lustful.
−
I guess that would be alienating.
+
I feel miserable.
−
That wasn't amazing.
+
This is mortifying.
−
I guess I should be feeling ambivalent right now.
+
It makes me jolly.
−
I suppose I should be feel adoration.
+
I feel jovial.
−
I'm not feeling very affectionate.
+
I feel jubilation.
−
I don't feel agitated.
+
I feel loathing.
−
I'm not feeling aggravated.
+
This has shaken me.
 
I am ashamed.
 
I am ashamed.
 
I'm sympathetic.
 
I'm sympathetic.
 
I feel tenderness.
 
I feel tenderness.
−
Thrilling.
+
I feel restless.
 
I've been wronged.
 
I've been wronged.
 
Why me?
 
Why me?
 
I will serve.
 
I will serve.
−
This has shaken me.
+
I feel regret.
 
I feel remorse.
 
I feel remorse.
 
I repent of my deeds.
 
I repent of my deeds.
 
I feel resentful.
 
I feel resentful.
−
I feel restless.
+
I'm proud.
 
My spirit moves.
 
My spirit moves.
 
I feel rejected.
 
I feel rejected.
 
I'm relieved.
 
I'm relieved.
−
I feel regret.
+
I am not fond of this.
−
This is gaiety.
+
I don't feel free.
−
I'm excited.
+
I guess that could have given me a fright.
−
Takes all kinds these days.
+
This isn't frustrating.
−
What is it this time...
+
I'm not enjoying this.
−
I have my doubts.
+
This isn't exasperating.
−
Let's do this.
+
I am not exhilarated.
−
Things usually don't work out
+
I should be feeling ferocious right now.
−
I feel pretty good.
+
I'm not elated.
−
The wrath rises within me...
+
This isn't embarrassing.
−
I am ready for this.
+
I don't feel very empathetic.
−
I'm beat.
+
What's inside me isn't emptiness exactly...
−
It could happen!
+
I'm not dismayed.
−
I'm uneasy.
+
I feel no displeasure.
−
I'm unhappy.
+
This isn't distressing.
−
It's wondrous.
+
I am not eager.
−
It's worrisome.
+
That doesn't insult me.
 
No, I'm not interested.
 
No, I'm not interested.
 
This isn't irritating.
 
This isn't irritating.
 
I don't feel isolated.
 
I don't feel isolated.
−
I'm not jolly.
+
I feel no hatred.
 
I am not hopeful.
 
I am not hopeful.
 
I will not lose hope.
 
I will not lose hope.
 
No, this isn't humiliating.
 
No, this isn't humiliating.
−
That doesn't insult me.
+
No, I'm not grouchy.
 
That doesn't make me grumpy.
 
That doesn't make me grumpy.
 
I don't feel guilty about it.
 
I don't feel guilty about it.
 
I am not happy.
 
I am not happy.
−
I feel no hatred.
+
I'm not gleeful.
 
I'm not feeling gloomy.
 
I'm not feeling gloomy.
 
I don't feel glum.
 
I don't feel glum.
 
I'm not feeling very grateful.
 
I'm not feeling very grateful.
−
No, I'm not grouchy.
+
No, that's not annoying.
−
I am not feeling patient.
+
I'm not anxious.
−
I'm not feeling passionate.
+
If I thought about it more, I guess I'd be apathetic.
−
I take no pleasure in this.
+
That is not in the least bit arousing.
−
I am not proud.
+
I guess I should be feeling ambivalent right now.
−
I'm not feeling nostalgic.
+
That was not amusing.
−
I'm not optimistic.
+
I'm not angry.
−
This doesn't outrage me.
+
This is nothing.
−
I'm not panicking.
+
I'm not feeling aggravated.
−
I am not burning with lust.
+
I can take this.
−
I'm not miserable.
+
I guess that would be alienating.
−
I am not mortified.
+
That wasn't amazing.
−
I don't feel nervous.
+
There's not much to admire here.
−
This doesn't put me in a jovial mood.
+
I suppose I should be feel adoration.
−
This isn't the time for jubilation.
+
I'm not feeling very affectionate.
−
I am not filled with loathing.
+
I don't feel agitated.
−
I'm not lonely.
+
I'm not disappointed.
 
It'll take more than that to disgust me.
 
It'll take more than that to disgust me.
 
This won't make me lose faith.
 
This won't make me lose faith.
 
I don't dislike that.
 
I don't dislike that.
−
I'm not dismayed.
+
I am not contented.
 
There's nothing to be dejected about.
 
There's nothing to be dejected about.
 
I am not filled with delight.
 
I am not filled with delight.
 
I will not despair.
 
I will not despair.
−
I'm not disappointed.
+
It isn't boring.
 
I don't care.
 
I don't care.
 
This isn't confusing.
 
This isn't confusing.
 
I don't feel contempt.
 
I don't feel contempt.
−
I am not contented.
+
Astonished?  No.
 
I'm not averse to it.
 
I'm not averse to it.
 
I am not held in awe.
 
I am not held in awe.
 
That's nothing to be bitter about.
 
That's nothing to be bitter about.
−
It isn't boring.
+
There's no reason to be pessimistic.
−
I don't feel free.
 
−
I guess that could have given me a fright.
 
−
This isn't frustrating.
 
−
I'm not gleeful.
 
−
This isn't exasperating.
 
−
I am not exhilarated.
 
−
I should be feeling ferocious right now.
 
−
I am not fond of this.
 
−
This isn't embarrassing.
 
−
I don't feel very empathetic.
 
−
What's inside me isn't emptiness exactly...
 
−
I'm not enjoying this.
 
−
I feel no displeasure.
 
−
This isn't distressing.
 
−
I am not eager.
 
−
I'm not elated.
 
−
I found
 
−
dead.
 
−
I died.
 
−
fell to the passing years
 
−
reunited with
 
−
due to your efforts
 
−
and it is all thanks to
 
−
I found myself dead.
 
−
would not give
 
−
I was reunited with
 
−
You were
 
−
was
 
−
gave
 
−
was destroyed
 
−
obtained
 
−
had
 
−
was crushed
 
−
was crushed by a bridge
 
−
was crushed by a rock
 
−
fell into a chasm
 
−
died in magma
 
−
burned in dragonfire
 
−
burned to death
 
−
was scalded to death
 
−
drowned
 
−
suffocated
 
−
was slain
 
−
was scuttled
 
−
starved to death
 
−
died of thirst
 
−
was shot and killed
 
−
bled to death
 
−
I have no shame.
 
−
There will be no sympathy from me.
 
−
I don't feel tenderness.
 
−
There was no thrill in it.
 
−
There's nothing to be indignant about.
 
−
I don't feel sorry for myself.
 
−
I bow to no one.
 
−
I can keep it together.
 
−
I feel no remorse.
 
−
I am not repentant.
 
−
I do not resent this.
 
−
I don't feel restless.
 
−
This does not move me.
 
−
I don't feel rejected.
 
−
I don't feel relieved.
 
−
I have no regrets.
 
 
I should be feeling great.
 
I should be feeling great.
 
There is no gaiety.
 
There is no gaiety.
 
This doesn't excite me.
 
This doesn't excite me.
−
placed
+
This isn't a defeat.
 
I'm not expecting anything.
 
I'm not expecting anything.
 
I have no doubts.
 
I have no doubts.
 
I'm just not enthusiastic.
 
I'm just not enthusiastic.
−
There's no reason to be pessimistic.
+
I'm not worried.
 
Wrath has not risen within me.
 
Wrath has not risen within me.
 
I have no zeal for this.
 
I have no zeal for this.
 
I could be questioning my life right now.
 
I could be questioning my life right now.
−
This isn't a defeat.
+
There was no thrill in it.
 
I'm not uneasy.
 
I'm not uneasy.
 
That doesn't make me unhappy.
 
That doesn't make me unhappy.
 
There is no sense of wonder.
 
There is no sense of wonder.
−
I'm not worried.
+
I found myself dead.
 +
I found
 +
I died.
 +
due to your efforts
 +
and it is all thanks to
 +
had
 +
would not give
 +
I was reunited with
 +
You were
 +
gave
 +
was destroyed
 +
obtained
 +
I'm not panicking.
 +
I am not feeling patient.
 +
I'm not feeling passionate.
 +
I take no pleasure in this.
 +
I don't feel nervous.
 +
I'm not feeling nostalgic.
 +
I'm not optimistic.
 +
This doesn't outrage me.
 +
I'm not lonely.
 +
I am not burning with lust.
 +
I'm not miserable.
 +
I am not mortified.
 +
I'm not jolly.
 +
This doesn't put me in a jovial mood.
 +
This isn't the time for jubilation.
 +
I am not filled with loathing.
 +
I can keep it together.
 +
I have no shame.
 +
There will be no sympathy from me.
 +
I don't feel tenderness.
 +
I don't feel restless.
 +
There's nothing to be indignant about.
 +
I don't feel sorry for myself.
 +
I bow to no one.
 +
I have no regrets.
 +
I feel no remorse.
 +
I am not repentant.
 +
I do not resent this.
 +
I am not proud.
 +
This does not move me.
 +
I don't feel rejected.
 +
I don't feel relieved.
 +
perpetrated
 +
a production order violation
 +
a export prohibition violation
 +
a job order violation
 +
was slaughtered
 +
leapt from a great height
 +
attempted
 +
was scared to death
 +
died in the dark
 +
collapsed
 +
was drained of blood
 +
was hacked to pieces
 +
was left out to suffocate
 +
died of an illness
 +
was put to rest
 +
I told the story of
 
a telling of
 
a telling of
−
the story of
 
−
told the story of
 
−
story of
 
 
  sermon  
 
  sermon  
 
  was preached
 
  was preached
−
I told the story of
+
I preached
 
I saw  
 
I saw  
 
  preach
 
  preach
−
a sermon
+
a murder
−
preached
 
 
a kidnapping
 
a kidnapping
 
a theft
 
a theft
 
a robbery
 
a robbery
−
I preached
+
was scalded to death
−
danced
+
was crushed
−
I saw a performance of
+
was crushed by a bridge
−
You named yourself
+
was crushed by a rock
−
self-identified
+
was scuttled
−
performed
+
died in magma
−
perform
+
burned in dragonfire
−
a performance of
+
burned to death
−
was performed
+
fell to the passing years
−
was recited
+
starved to death
−
played
+
died of thirst
−
sang
+
was shot and killed
−
chanted
+
was buried alive
−
was told
 
−
I recited
 
−
a recital of
 
−
recited
 
 
was executed by drowning
 
was executed by drowning
 
was burned alive
 
was burned alive
 
was fed to beasts
 
was fed to beasts
−
was hacked to pieces
+
froze to death
 
was executed
 
was executed
 
was beheaded
 
was beheaded
 
was crucified
 
was crucified
−
was buried alive
 
 
died in the heat
 
died in the heat
 
died in the cold
 
died in the cold
 
was killed by spikes
 
was killed by spikes
−
froze to death
+
fell into a chasm
 
died in a cage
 
died in a cage
 
was murdered
 
was murdered
 
died in a trap
 
died in a trap
−
vanished
+
I have mastered
−
a production order violation
+
I shall name you
−
a export prohibition violation
+
This is a true masterpiece.
−
a job order violation
+
This is a masterpiece.
−
a murder
+
Somebody up to no good...
−
leapt from a great height
+
A battle!
−
died
+
There's fighting!
−
attempted
+
I have improved my
−
perpetrated
+
Oh,
−
died in the dark
+
Is that a weapon?
−
collapsed
+
Is this an attack?
−
was drained of blood
+
Who's skulking around there?
−
was slaughtered
+
Children.
−
was left out to suffocate
+
and I broke up.
−
died of an illness
+
and I are divorced.
−
was put to rest
+
I have fallen for
−
was scared to death
+
Those injuries...
 
Can it all end so quickly?
 
Can it all end so quickly?
 
Our time in  
 
Our time in  
 
  is so brief...
 
  is so brief...
−
Death is all around us.
+
How fragile we are...
 
How fleeting life is...
 
How fleeting life is...
 
Gruesome wounds!
 
Gruesome wounds!
 
So easily broken...
 
So easily broken...
−
Those injuries...
+
The battle rages...
 
This is a fight!
 
This is a fight!
 
In the midst of conflict...
 
In the midst of conflict...
 
Has the tide turned?
 
Has the tide turned?
−
How fragile we are...
+
is dead?
 
I can't believe  
 
I can't believe  
 
It feeds on blood.
 
It feeds on blood.
 
It is drinking the blood of the living.
 
It is drinking the blood of the living.
−
The battle rages...
+
was performed
−
I murdered
+
danced
−
This is my fight too.
+
I saw a performance of
−
I cannot just stand by.
+
You named yourself
−
I have a part in this.
+
chanted
−
I am together with my
+
a performance of
−
I am reunited with my
+
was recited
−
I defeated
+
sang
−
I abducted
+
  was told
−
  has killed.
+
I recited
−
Slayer.
+
a recital of
−
I am separated from
+
  in this holy place
−
Oh, where is
 
−
Death...
 
−
  is really dead.
 
−
, slayer of
 
−
, slayer.
 
 
  in this dubious place
 
  in this dubious place
 
I have communed with  
 
I have communed with  
 
I am a parent.
 
I am a parent.
−
Children.
+
I am awoken to
 
I played make believe.
 
I played make believe.
 
I played with  
 
I played with  
 
I have performed the rites of  
 
I have performed the rites of  
−
in this holy place
+
Somebody refused to name themself
 
  demanded submission from  
 
  demanded submission from  
 
  escalated a conflict with  
 
  escalated a conflict with  
 
I realized  
 
I realized  
−
I am awoken to
+
self-identified
 
Somebody named themself
 
Somebody named themself
 
You refused to name yourself
 
You refused to name yourself
 
  refused to give a name
 
  refused to give a name
−
Somebody refused to name themself
+
I am wearing old clothes.
−
I shall name you
+
My clothes are in tatters.
−
This is a true masterpiece.
+
My clothes actually rotted right off of my body.
−
This is a masterpiece.
+
I had a nightmare about my deceased pet.
−
is dead?
+
I threw something.
−
A battle!
+
I was released from confinement.
−
There's fighting!
+
I lost the baby.
−
I have improved my  
+
My spouse lost the baby.
−
I have mastered
+
I was near to  
−
Is that a weapon?
+
my own
−
Is this an attack?
+
I lost a pet.
−
Who's skulking around there?
+
A visitor complained about being prevented from leaving.
−
Somebody up to no good...
+
a piece
−
and I broke up.
+
in my personal museum
−
and I are divorced.
 
−
I have fallen for
 
−
Oh,
 
−
tortured
 
 
I was  
 
I was  
 
the ghost of a pet
 
the ghost of a pet
−
the ghost of my spouse
+
I had a nightmare about my deceased acquaintance.
 
I had a nightmare about the dead.
 
I had a nightmare about the dead.
 
haunted
 
haunted
 
tormented
 
tormented
−
possessed
+
I had a nightmare about my deceased father.
 
I had a nightmare about my deceased child.
 
I had a nightmare about my deceased child.
 
I had a nightmare about my deceased animal training partner.
 
I had a nightmare about my deceased animal training partner.
 
I had a nightmare about my deceased friend.
 
I had a nightmare about my deceased friend.
−
I had a nightmare about my deceased acquaintance.
+
I had a nightmare about my deceased spouse.
 
I had a nightmare about my deceased lover.
 
I had a nightmare about my deceased lover.
 
I had a nightmare about my deceased sibling.
 
I had a nightmare about my deceased sibling.
 
I had a nightmare about my deceased mother.
 
I had a nightmare about my deceased mother.
−
I had a nightmare about my deceased father.
+
I abducted
−
I was not able to petition for citizenship.
+
I murdered
−
I was not able to bring up the lack of jobs.
+
This is my fight too.
−
I was not able to make suggestions about work allocations.
+
I cannot just stand by.
−
I was unable to request weapon production.
+
Oh, where is
−
a ghost
+
I am together with my
−
I did my combat drills.
+
I am reunited with my
−
I practiced at the archery target.
+
I defeated
−
I had a sparring session.
+
, slayer.
−
the ghost of my child
+
has killed.
−
the ghost of my animal training partner
+
Slayer.
−
the ghost of my friend
+
I am separated from
−
the ghost of an acquaintance
+
Death is all around us.
−
the ghost of my lover
+
Death...
−
the ghost of my sibling
+
is really dead.
−
the ghost of my mother
+
, slayer of  
−
the ghost of my father
+
I was yelled at by an unhappy worshipper.
 
I was cried on by an unhappy worshipper.
 
I was cried on by an unhappy worshipper.
 
I was yelled at by an unhappy citizen.
 
I was yelled at by an unhappy citizen.
 
I was cried on by an unhappy citizen.
 
I was cried on by an unhappy citizen.
−
A visitor complained about being prevented from leaving.
+
I cried on my priest.
 
I yelled at somebody in charge.
 
I yelled at somebody in charge.
 
I cried on somebody in charge.
 
I cried on somebody in charge.
 
I told somebody that I am being prevented from leaving.
 
I told somebody that I am being prevented from leaving.
−
I was yelled at by an unhappy worshipper.
+
I brought up the lack of jobs in a meeting.
 
I made a suggestion about work allocations in a meeting.
 
I made a suggestion about work allocations in a meeting.
 
I requested that more weapons be produced in a meeting.
 
I requested that more weapons be produced in a meeting.
 
I complained to my priest.
 
I complained to my priest.
−
I cried on my priest.
+
I have a part in this.
 
I won't go down without a fight!
 
I won't go down without a fight!
 
You can't take me alive!
 
You can't take me alive!
 
I asked to become a citizen.
 
I asked to become a citizen.
−
I brought up the lack of jobs in a meeting.
+
We must make merry again.
−
My clothes are in tatters.
+
I wish to make something.
−
My clothes actually rotted right off of my body.
+
I must practice the fighting arts.
−
I had a nightmare about my deceased pet.
+
I need to perfect my skills.
−
I had a nightmare about my deceased spouse.
+
I want to see my friends.
−
I was released from confinement.
+
I'd like to hear somebody eloquent.
−
I lost the baby.
+
I long to uphold the traditions.
−
My spouse lost the baby.
+
I need to pause and reflect upon myself.
−
I am wearing old clothes.
+
I miss having art in my life.
−
my own
+
I need some excitement in my life.
−
arranged
+
I need to learn something new.
−
I lost a pet.
+
I want to spend some time with family.
−
I threw something.
+
I must pray to
−
a piece
+
I need time to contemplate.
−
on display
+
I need something to do.
−
in my personal museum
+
It has been long time since I've done something creative.
−
I was near to  
+
I want to puzzle over something.
 
I have unmet needs.
 
I have unmet needs.
 
I've been injured badly.
 
I've been injured badly.
 
I've been wounded.
 
I've been wounded.
−
I didn't sleep soundly due to the noise.
+
I'm feeling argumentative.
 
I need to wear fine things.
 
I need to wear fine things.
 
I need to get away from here and wander the world.
 
I need to get away from here and wander the world.
 
I just wish to help somebody.
 
I just wish to help somebody.
−
I want to puzzle over something.
+
I need more.
 
I could really use a good meal.
 
I could really use a good meal.
 
I just want to fight somebody.
 
I just want to fight somebody.
 
This place could really use some more trouble.
 
This place could really use some more trouble.
−
I'm feeling argumentative.
+
I just want to slow down and take it easy for a while.
 
I long to make romance.
 
I long to make romance.
 
It would nice to get out in nature and see some creatures.
 
It would nice to get out in nature and see some creatures.
 
I want to see a great beast.
 
I want to see a great beast.
−
I need more.
+
I had a sparring session.
−
I was close to a waterfall.
+
I was not able to petition for citizenship.
−
I got caught in dust underground.
+
I was not able to bring up the lack of jobs.
−
I was considering the demands I've made.
+
I was not able to make suggestions about work allocations.
−
A criminal could not be properly punished.
+
the ghost of an acquaintance
−
I was out in a blizzard.
+
a ghost
−
It was snowing on me.
+
I did my combat drills.
−
I got caught in a miasma.
+
I practiced at the archery target.
−
I was caught in smoke underground.
+
the ghost of my father
−
I was out in the rain.
+
the ghost of my child
−
I've been rained on.
+
the ghost of my animal training partner
−
It was raining on me.
+
the ghost of my friend
−
I was in a snow storm.
+
the ghost of my spouse
−
It was very hard to sleep with the noise.
+
the ghost of my lover
−
I couldn't sleep at all with all the noise.
+
the ghost of my sibling
−
I was able to rest up.
+
the ghost of my mother
−
I was caught in freakish weather.
+
I'm hungry.
 
I'm starving.
 
I'm starving.
 
I have been away from people for a long time.
 
I have been away from people for a long time.
 
I need a drink.
 
I need a drink.
−
I must pray to
+
I'm sleepy.
 
I haven't slept for a very long time.
 
I haven't slept for a very long time.
 
I'm thirsty.
 
I'm thirsty.
 
I'm dehydrated.
 
I'm dehydrated.
−
I'm hungry.
+
I could not find anybody in charge to comfort me.
 
I've been on a long patrol.
 
I've been on a long patrol.
 
I was nauseated by the sun.
 
I was nauseated by the sun.
 
I've been out in the sunshine again after a long time away.
 
I've been out in the sunshine again after a long time away.
−
I'm sleepy.
+
I was unable to request weapon production.
 
I could not find a priest to complain at.
 
I could not find a priest to complain at.
 
I could not find a priest to comfort me.
 
I could not find a priest to comfort me.
 
I could not find anybody in charge to complain at.
 
I could not find anybody in charge to complain at.
−
I could not find anybody in charge to comfort me.
+
I have attained a higher rank of nobility.
−
I wish to make something.
+
I have entered the nobility.
−
I must practice the fighting arts.
+
I was knocked out by a cave-in.
−
I need to perfect my skills.
+
My deadline was met.
−
I just want to slow down and take it easy for a while.
+
A mandate deadline was missed.
−
I'd like to hear somebody eloquent.
+
There wasn't enough work last season.
−
I long to uphold the traditions.
+
I smashed up a building.
−
I need to pause and reflect upon myself.
+
I toppled something over.
−
We must make merry again.
+
My punishment was delayed.
−
I need some excitement in my life.
+
A criminal's punishment was delayed.
−
I need to learn something new.
+
There are not enough cages and chains.
−
I want to spend some time with family.
+
My mandate was ignored.
−
I want to see my friends.
+
I was rejected by
−
I need time to contemplate.
+
My request was approved.
−
I need something to do.
+
My request was ignored.
−
It has been long time since I've done something creative.
+
Nobody could be punished for failing to obey my commands.
−
I miss having art in my life.
+
I have been eating the same old food.
 
I ate rotten food.
 
I ate rotten food.
 
I put on a
 
I put on a
 
  well-crafted
 
  well-crafted
−
finely-crafted
+
I was beaten as a punishment.
 
I was beat somebody with the hammer.
 
I was beat somebody with the hammer.
 
I was beaten with the hammer.
 
I was beaten with the hammer.
 
I could not find the hammer.
 
I could not find the hammer.
−
I have been eating the same old food.
+
I had to eat one of my favorite animals to survive.
 
I had to eat vermin to survive.
 
I had to eat vermin to survive.
 
I started a fist fight.
 
I started a fist fight.
 
I beat somebody as a punishment.
 
I beat somebody as a punishment.
−
I was beaten as a punishment.
+
I am uncovered.
 
I don't have a shirt.
 
I don't have a shirt.
 
I have no shoes.
 
I have no shoes.
 
I had to eat my beloved pet to survive.
 
I had to eat my beloved pet to survive.
−
I had to eat one of my favorite animals to survive.
+
I was caught in smoke underground.
−
dining
+
I was close to a waterfall.
−
sleeping
+
I got caught in dust underground.
−
arrangements than I do.
+
I was considering the demands I've made.
−
There aren't enough dining tables.
+
I was in a snow storm.
−
I don't have enough weapon racks.
+
I was out in a blizzard.
−
I don't have enough armor stands.
+
It was snowing on me.
−
Somebody has better
+
I got caught in a miasma.
−
burial
+
I was caught in freakish weather.
−
I ate a meal.
+
I was out in the rain.
−
I had a drink.
+
I've been rained on.
−
I don't have enough chests.
+
It was raining on me.
−
I don't have enough cabinets.
+
I didn't sleep soundly due to the noise.
−
superior
+
It was very hard to sleep with the noise.
−
n exceptional
+
I couldn't sleep at all with all the noise.
−
truly splendid
+
I was able to rest up.
−
item.
+
The agreement to establish a temple for
 
  was abandoned.
 
  was abandoned.
 
The guildhall petition for  
 
The guildhall petition for  
 
The agreement to establish a guildhall for  
 
The agreement to establish a guildhall for  
−
I was rejected by
+
I was denied residency in
 
The temple petition for  
 
The temple petition for  
 
  was rejected.
 
  was rejected.
−
  was ignored.
+
  has been recognized.
−
The agreement to establish a temple for
 
 
  will be recognized.
 
  will be recognized.
 
I can now reside in  
 
I can now reside in  
 
I am now part of  
 
I am now part of  
−
I was denied residency in
+
A criminal could not be properly punished.
 
My punishment was reduced.
 
My punishment was reduced.
 
I won the election.
 
I won the election.
 
I was re-elected.
 
I was re-elected.
−
has been recognized.
+
I am forming a grudge against
−
I have entered the nobility.
+
I was accosted by
−
I was knocked out by a cave-in.
+
I was pestered by  
−
My deadline was met.
+
was given away.
−
I am uncovered.
+
I made
−
There wasn't enough work last season.
+
friends with
−
I smashed up a building.
+
a new friend
−
I toppled something over.
+
I got into an argument
−
I have attained a higher rank of nobility.
+
I pleased the nobility.
−
A criminal's punishment was delayed.
+
Tax collection went smoothly.
−
There are not enough cages and chains.
+
I disappointed the nobility.
−
My mandate was ignored.
+
The tax collection did not go smoothly.
−
A mandate deadline was missed.
+
I lost some property to taxes.
−
My request was approved.
+
I do not have adequate protection.
−
My request was ignored.
+
I was unable to reach a room during tax collection.
−
Nobody could be punished for failing to obey my commands.
+
I was misinformed about a room during tax collection.
−
My punishment was delayed.
+
The victim of a crime was somehow convicted of that very offense.
 
The criminal was convicted and I received justice.
 
The criminal was convicted and I received justice.
 
My family received justice when the criminal was convicted.
 
My family received justice when the criminal was convicted.
 
I had a bath.
 
I had a bath.
−
I had a bath with soap!
 
 
A child was turned away from sanctuary.
 
A child was turned away from sanctuary.
 
Somebody dead was convicted of a crime.
 
Somebody dead was convicted of a crime.
 
An animal was convicted of a crime.
 
An animal was convicted of a crime.
−
The victim of a crime was somehow convicted of that very offense.
+
I was confined.
 
There was a scholarly lecture in  
 
There was a scholarly lecture in  
 
There was a performance in  
 
There was a performance in  
 
I was expelled.
 
I was expelled.
−
was expelled.
+
I acquired
 
I acquired something.
 
I acquired something.
 
I adopted a new pet.
 
I adopted a new pet.
 
I played with my pet.
 
I played with my pet.
−
I was confined.
+
burial
−
I had a drink, but it had gone bad.
+
dining
−
I drank water without a well.
+
sleeping
−
I had a drink without using a goblet.
+
arrangements than I do.
−
I was near to a caged
+
I don't have enough cabinets.
−
I drank gooey water.
+
I don't have enough weapon racks.
−
I drank water mixed with ichor.
+
I don't have enough armor stands.
−
I drank water mixed with pus.
+
Somebody has better
−
I drank foul water.
+
I ate a meal.
−
I have been drinking the same old booze.
+
I had a drink.
−
I drank bloody water.
+
I don't have enough chests.
−
I drank slime.
+
finely-crafted
−
I drank vomit.
+
superior
−
I killed somebody in a sparring accident.
+
n exceptional
−
I was attacked.
+
truly splendid
−
I was attacked by the dead.
+
I gelded a creature.
−
I was attacked by my own dead
 
 
I put a piece on display.
 
I put a piece on display.
 
I finished up some work.
 
I finished up some work.
 
The tax collector's escorts stole my property.
 
The tax collector's escorts stole my property.
−
I lost some property to taxes.
+
I felled a tree.
 
I slaughtered an animal.
 
I slaughtered an animal.
 
I put a creature in a cage.
 
I put a creature in a cage.
 
I chained up a creature.
 
I chained up a creature.
−
I gelded a creature.
+
There aren't enough chairs.
 
I formed a bond with my animal training partner.
 
I formed a bond with my animal training partner.
 
I was rescued.
 
I was rescued.
 
I brought somebody to rest in bed.
 
I brought somebody to rest in bed.
−
I felled a tree.
+
There aren't enough dining tables.
 
I ate at a crowded table.
 
I ate at a crowded table.
 
I ate in a dining room.
 
I ate in a dining room.
 
I didn't have a dining room.
 
I didn't have a dining room.
−
There aren't enough chairs.
+
I have become a parent
−
I was accosted by
+
I received water.
−
I was pestered by
+
I gave somebody water.
−
was given away.
+
I received food.
−
I acquired
+
I gave birth to
−
friends with
+
I got married.
−
a new friend
+
I have new siblings.
−
I got into an argument
+
I have a new sibling.
−
I am forming a grudge against
+
I've made a breakthrough regarding
−
Tax collection went smoothly.
+
I just don't understand
−
I disappointed the nobility.
+
I've been discussing
−
The tax collection did not go smoothly.
+
I've been mulling over
−
I made
+
an untitled composition
−
I do not have adequate protection.
+
I read
−
I was unable to reach a room during tax collection.
+
I learned
−
I was misinformed about a room during tax collection.
+
powerful knowledge
−
I pleased the nobility.
+
decayed without burial.
 
I had an intellectual discussion with my spouse.
 
I had an intellectual discussion with my spouse.
 
I had an intellectual discussion with my lover.
 
I had an intellectual discussion with my lover.
 
I had an intellectual discussion with my sibling.
 
I had an intellectual discussion with my sibling.
−
I had an intellectual discussion with my mother.
 
−
my child
 
 
my animal training partner
 
my animal training partner
 
my acquaintance
 
my acquaintance
−
decayed without burial.
+
I gave somebody food.
−
my lover
 
−
my sibling
 
−
my mother
 
−
my father
 
 
There was an incident.
 
There was an incident.
 
The body of  
 
The body of  
 
my pet
 
my pet
−
my spouse
+
I drank foul water.
−
I shared a personal insight with an acquaintance.
+
I had a drink, but it had gone bad.
−
I shared a personal insight with somebody.
+
I drank water without a well.
−
My spouse shared a personal insight with me.
+
I had a drink without using a goblet.
−
My lover shared a personal insight with me.
+
I drank vomit.
−
I shared a personal insight with my mother.
+
I drank gooey water.
−
I shared a personal insight with my father.
+
I drank water mixed with ichor.
−
I shared a personal insight with my child.
+
I drank water mixed with pus.
−
I shared a personal insight with my friend.
+
I was attacked by my own dead
−
I had an intellectual discussion with somebody.
+
I have been drinking the same old booze.
−
I shared a personal insight with my spouse.
+
I drank bloody water.
−
I shared a personal insight with my lover.
+
I drank slime.
−
I shared a personal insight with my sibling.
+
I had a bath with soap!
−
I had an intellectual discussion with my father.
+
I killed somebody in a sparring accident.
−
I had an intellectual discussion with my child.
+
I was attacked.
−
I had an intellectual discussion with my friend.
+
I was attacked by the dead.
−
I had an intellectual discussion with an acquaintance.
+
I was evicted.
 
I taught  
 
I taught  
 
I learned about  
 
I learned about  
 
I wrote  
 
I wrote  
−
an untitled composition
+
I slept on ice.
 
I slept in the dirt.
 
I slept in the dirt.
 
I slept on a pile of driftwood.
 
I slept on a pile of driftwood.
 
My artwork was defaced.
 
My artwork was defaced.
−
I was evicted.
+
I slept in the mud.
 
I slept in the grass.
 
I slept in the grass.
 
I slept on a rough cave floor.
 
I slept on a rough cave floor.
 
I slept on rocks.
 
I slept on rocks.
−
I slept on ice.
+
I was near to a caged
 
I slept without a proper room.
 
I slept without a proper room.
 
I slept in a bedroom.
 
I slept in a bedroom.
 
I slept on the floor.
 
I slept on the floor.
−
I slept in the mud.
+
I talked to my lover.
−
I received water.
+
I talked to my sibling.
−
I gave somebody water.
+
I talked to my mother.
−
I received food.
+
I talked to my father.
−
I gave somebody food.
+
An acquaintance discussed their problems with me.
−
I got married.
+
Somebody discussed their problems with me.
−
I have new siblings.
+
I visited with my pet.
−
I have a new sibling.
+
I talked to my spouse.
−
I have become a parent
+
My mother discussed their problems with me.
−
I just don't understand
+
My father discussed their problems with me.
−
I've been discussing
+
My child discussed their problems with me.
−
I've been mulling over
+
My friend discussed their problems with me.
−
I gave birth to
+
I discussed my problems with somebody.
−
I read
+
My spouse discussed their problems with me.
−
I learned
+
My lover discussed their problems with me.
−
powerful knowledge
+
My sibling discussed their problems with me.
−
I've made a breakthrough regarding
+
a horrible setting
 
an awful setting
 
an awful setting
 
a very poor setting
 
a very poor setting
 
a poor setting
 
a poor setting
−
I conducted an official meeting in a bedroom.
+
a great setting
 
a very good setting
 
a very good setting
 
a good setting
 
a good setting
 
a horribly substandard setting
 
a horribly substandard setting
−
a horrible setting
+
I talked to somebody.
 
I conducted a meeting in  
 
I conducted a meeting in  
 
a setting worthy of legends
 
a setting worthy of legends
 
a fantastic setting
 
a fantastic setting
−
a great setting
+
I talked to my child.
 
I visited with my animal training partner.
 
I visited with my animal training partner.
 
I talked to my friend.
 
I talked to my friend.
 
I talked to an acquaintance.
 
I talked to an acquaintance.
−
I talked to somebody.
+
I shared a personal insight with my friend.
−
I was on an infiltration mission.
+
I shared a personal insight with an acquaintance.
−
This must be stopped by any means at our disposal.
+
I shared a personal insight with somebody.
−
It is terrifying.
+
My spouse shared a personal insight with me.
−
I don't know anything about that.
+
I shared a personal insight with my sibling.
−
I accepted bribed in exchange for offering leniency.
+
I shared a personal insight with my mother.
−
I embezzled funds.
+
I shared a personal insight with my father.
−
I received a cut of corruptly-obtained funds.
+
I shared a personal insight with my child.
−
I was far away.
+
I had an intellectual discussion with an acquaintance.
−
I talked to somebody important to our traditions.
+
I had an intellectual discussion with somebody.
−
It was
+
I shared a personal insight with my spouse.
−
I prey on the blood of civilized creatures.
+
I shared a personal insight with my lover.
−
I am unnaturally ageless.
+
I had an intellectual discussion with my mother.
−
I conducted an official meeting in a dining room.
+
I had an intellectual discussion with my father.
−
I had no room for an official meeting.
+
I had an intellectual discussion with my child.
−
I thought about my tomb.
+
I had an intellectual discussion with my friend.
−
I do not have a tomb.
+
I discussed my problems with my father.
 
I discussed my problems with my child.
 
I discussed my problems with my child.
 
I discussed my problems with my friend.
 
I discussed my problems with my friend.
 
I discussed my problems with an acquaintance.
 
I discussed my problems with an acquaintance.
−
I discussed my problems with somebody.
+
I discussed my problems with my spouse.
 
I discussed my problems with my lover.
 
I discussed my problems with my lover.
 
I discussed my problems with my sibling.
 
I discussed my problems with my sibling.
 
I discussed my problems with my mother.
 
I discussed my problems with my mother.
−
I discussed my problems with my father.
+
My child shared a personal insight with me.
 
My friend shared a personal insight with me.
 
My friend shared a personal insight with me.
 
An acquaintance shared a personal insight with me.
 
An acquaintance shared a personal insight with me.
 
Somebody shared a personal insight with me.
 
Somebody shared a personal insight with me.
−
I discussed my problems with my spouse.
+
My lover shared a personal insight with me.
 
My sibling shared a personal insight with me.
 
My sibling shared a personal insight with me.
 
My mother shared a personal insight with me.
 
My mother shared a personal insight with me.
 
My father shared a personal insight with me.
 
My father shared a personal insight with me.
−
My child shared a personal insight with me.
+
This dancer
−
I talked to my sibling.
+
is fantastic!
−
I talked to my mother.
+
is awesome!
−
I talked to my father.
+
is magnificant!
−
I talked to my child.
+
player
−
Somebody discussed their problems with me.
+
This singer
−
I visited with my pet.
+
This chanter
−
I talked to my spouse.
+
This preacher
−
I talked to my lover.
+
This storyteller
−
My father discussed their problems with me.
+
This recitation
−
My child discussed their problems with me.
+
That sounds just like the
−
My friend discussed their problems with me.
+
So true, so true.
−
An acquaintance discussed their problems with me.
+
No doubt.
−
My spouse discussed their problems with me.
+
Truly.
−
My lover discussed their problems with me.
+
I concur!
−
My sibling discussed their problems with me.
+
is alright!
−
My mother discussed their problems with me.
 
 
  has promise.
 
  has promise.
 
That sounds vaguely like the  
 
That sounds vaguely like the  
 
  is okay.
 
  is okay.
−
  is fine.
+
  shows such talent.
 
That sounds like the  
 
That sounds like the  
 
  is good.
 
  is good.
 
  is pretty good.
 
  is pretty good.
−
is alright!
+
That sounds almost like the
 
  is great.
 
  is great.
 
  is splendid.
 
  is splendid.
 
  is really quite good!
 
  is really quite good!
−
  shows such talent.
+
? Unbelievable talent!
 
.  How can I even describe the skill?
 
.  How can I even describe the skill?
 
  is legendary.
 
  is legendary.
 
!  Amazing ability.
 
!  Amazing ability.
−
That sounds almost like the
+
I was far away.
−
doesn't belong here.
+
I was on an infiltration mission.
−
makes me retch.
+
This must be stopped by any means at our disposal.
−
?  Awful.
+
It is terrifying.
−
This is my favorite dance.
+
I am unnaturally ageless.
−
is a waste of time.
+
I accepted bribed in exchange for offering leniency.
−
couldn't be much worse.
+
I embezzled funds.
−
is terrible.
+
I received a cut of corruptly-obtained funds.
−
is just bad.
+
I do not have a tomb.
−
Is that supposed to be the  
+
I talked to somebody important to our traditions.
−
is no good.
+
It was
−
stinks!
+
I prey on the blood of civilized creatures.
−
is lousy.
+
I conducted an official meeting in a bedroom.
−
is alright.
+
I conducted an official meeting in a dining room.
−
could be better.
+
I had no room for an official meeting.
−
could be worse.
+
I thought about my tomb.
−
is middling.
+
It was good.
 
It was okay.
 
It was okay.
 
I'm conflicted.
 
I'm conflicted.
 
I agree completely.
 
I agree completely.
−
So true, so true.
+
I enjoyed performing.
 
It was legendary.
 
It was legendary.
 
It was fantastic.
 
It was fantastic.
 
It was great.
 
It was great.
−
It was good.
+
That is terrible.
 
That's terrific!
 
That's terrific!
 
It accords with my faith.
 
It accords with my faith.
 
Preaching is my calling.
 
Preaching is my calling.
−
I enjoyed performing.
+
I don't know anything about that.
 
I hate it.
 
I hate it.
 
I am afraid of it.
 
I am afraid of it.
 
That is sad but not unexpected.
 
That is sad but not unexpected.
−
That is terrible.
+
I love the ribald lyrics.
−
is fantastic!
+
I love ribald poetry.
−
is awesome!
+
Must the lyrics of the accompaniment be so off-putting?
−
is magnificant!
+
These lyrics are simply unacceptable.
−
?  Unbelievable talent!
+
I love the raunchy lyrics of the accompaniment!
−
player
+
I love the raunchy lyrics!
−
This singer
+
I love raunchy poetry!
−
This chanter
+
I love the ribald lyrics of the accompaniment.
−
This dancer
+
This poetry is so embarrassing!
−
This storyteller
+
The lyrics of the accompaniment are so funny!
−
This recitation
+
The lyrics are so funny!
−
That sounds just like the  
+
This poetry is so funny!
−
This
+
Why is there a riddle in the lyrics?  I hate riddles.
−
No doubt.
+
I hate riddles.
−
Truly.
+
The lyrics of the accompaniment are so embarrassing!
−
I concur!
+
The lyrics are so embarrassing!
−
This preacher
+
I can't stand poetry this serious.
 
This legendary hunt has saved us from a mighty enemy!
 
This legendary hunt has saved us from a mighty enemy!
 
This magnificent hunt has saved us from a fearsome enemy!
 
This magnificent hunt has saved us from a fearsome enemy!
 
This great hunt has saved us from a dangerous enemy!
 
This great hunt has saved us from a dangerous enemy!
−
This worthy hunt has rid us of an enemy.
+
I love the solemn lyrics.
 
I love solemn poetry.
 
I love solemn poetry.
 
The lyrics of the accompaniment are way too serious.
 
The lyrics of the accompaniment are way too serious.
 
These lyrics are too austere.
 
These lyrics are too austere.
−
I can't stand poetry this serious.
+
Couldn't the lyrics of the accompaniment be a bit more somber?
 
These lyrics are too breezy.
 
These lyrics are too breezy.
 
I prefer more weighty subject matter myself.
 
I prefer more weighty subject matter myself.
 
I love the solemn lyrics of the accompaniment.
 
I love the solemn lyrics of the accompaniment.
−
I love the solemn lyrics.
+
I hate this sleazy sort of poetry.
 
I love the light lyrics of the accompaniment.
 
I love the light lyrics of the accompaniment.
 
I love the light lyrics.
 
I love the light lyrics.
 
I love light poetry.
 
I love light poetry.
−
Couldn't the lyrics of the accompaniment be a bit more somber?
+
is just bad.
−
You have my thanks.
+
doesn't belong here.
−
in a time before time
+
makes me retch.
−
in the future
+
?  Awful.
−
just now
+
is lousy.
−
We are saved from a dangerous enemy!
+
is a waste of time.
−
We are rid of an enemy.
+
couldn't be much worse.
−
We are rid of a nuisance.
+
is middling.
−
The defenseless are safer from outlaws.
+
Is that supposed to be the
−
That was a worthy hunt.
+
is no good.
−
That was hunter's work.
+
stinks!
−
We are saved from a mighty enemy!
+
is fine.
−
We are saved from a fearsome enemy!
+
is alright.
−
This hunt has rid us of a nuisance.
+
could be better.
−
That was a legendary hunt!
+
could be worse.
−
That was a magnificent hunt!
+
I love the riddle in the lyrics of the accompaniment.
−
That was a great hunt!
 
 
I love the riddle in the lyrics.
 
I love the riddle in the lyrics.
 
I love riddles.
 
I love riddles.
 
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
 
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
−
Why is there a riddle in the lyrics?  I hate riddles.
+
I love reflective poetry.
 
I hate the self-absorbed lyrics of the accompaniment.
 
I hate the self-absorbed lyrics of the accompaniment.
 
I hate the self-absorbed lyrics.
 
I hate the self-absorbed lyrics.
 
I hate self-absorbed poetry.
 
I hate self-absorbed poetry.
−
I love the riddle in the lyrics of the accompaniment.
+
The lyrics are my favorite poetry.
 
This is my favorite poetry.
 
This is my favorite poetry.
 
I love the reflective lyrics of the accompaniment.
 
I love the reflective lyrics of the accompaniment.
 
I love the reflective lyrics.
 
I love the reflective lyrics.
−
I love reflective poetry.
+
This is my favorite dance.
 
The accompaniment is my favorite music.
 
The accompaniment is my favorite music.
 
This is my favorite music.
 
This is my favorite music.
 
The lyrics of the accompaniment are my favorite poetry.
 
The lyrics of the accompaniment are my favorite poetry.
−
The lyrics are my favorite poetry.
+
many died
−
I love ribald poetry.
+
the forces
−
Must the lyrics of the accompaniment be so off-putting?
+
many foes
−
These lyrics are simply unacceptable.
+
was slain
−
I hate this sleazy sort of poetry.
+
I slew
−
I love the raunchy lyrics!
+
a member
−
I love raunchy poetry!
+
several years ago
−
I love the ribald lyrics of the accompaniment.
+
many years ago
−
I love the ribald lyrics.
+
long, long ago
−
The lyrics of the accompaniment are so funny!
 
−
The lyrics are so funny!
 
−
This poetry is so funny!
 
−
I love the raunchy lyrics of the accompaniment!
 
−
I hate riddles.
 
−
The lyrics of the accompaniment are so embarrassing!
 
−
The lyrics are so embarrassing!
 
−
This poetry is so embarrassing!
 
−
sunset
 
−
out there.
 
 
I wonder what the weather is like outside.
 
I wonder what the weather is like outside.
−
What is this? 
+
There is a mist outside.
 
Seems a pleasant enough  
 
Seems a pleasant enough  
−
night
+
Looks like rain outside.
−
dawn
 
−
day
 
 
Looks to be snowing outside.
 
Looks to be snowing outside.
 
Look at the fog out there!
 
Look at the fog out there!
 
There is fog outside.
 
There is fog outside.
−
There is a mist outside.
+
It is scorching hot!
 
It is freezing cold!
 
It is freezing cold!
 
Is that  
 
Is that  
 
  falling outside?
 
  falling outside?
−
Looks like rain outside.
+
The defenseless are safer from outlaws.
−
What a wind!
+
You have my thanks.
−
  And what a wind!
+
in a time before time
−
It is a nice temperature today.
+
in the future
−
worthlessness
+
We are saved from a fearsome enemy!
−
The stars are bold tonight.
+
We are saved from a dangerous enemy!
−
It is a starless night.
+
We are rid of an enemy.
−
It is hot.
+
We are rid of a nuisance.
−
It is cold.
+
That was a great hunt!
−
I hope this mist passes.
+
That was a worthy hunt.
−
Look at those clouds!
+
That was hunter's work.
−
The weather does not look too bad today.
+
We are saved from a mighty enemy!
−
The weather looks to be fine today.
+
This worthy hunt has rid us of an enemy.
−
It is raining.
+
This hunt has rid us of a nuisance.
−
It is snowing.
+
That was a legendary hunt!
−
Curse this fog!  I cannot see a thing.
+
That was a magnificent hunt!
−
I hope this fog lifts soon.
+
a few months ago
−
months ago
 
 
a year ago
 
a year ago
 
a few years ago
 
a few years ago
−
several years ago
+
several days ago
 
a week ago
 
a week ago
 
a few weeks ago
 
a few weeks ago
 
a month ago
 
a month ago
−
a few months ago
+
not one hour ago
 
a few hours ago
 
a few hours ago
 
not one day ago
 
not one day ago
 
a few days ago
 
a few days ago
−
several days ago
+
just now
 
a few minutes ago
 
a few minutes ago
 
not a quarter hour ago
 
not a quarter hour ago
 
not a half hour ago
 
not a half hour ago
−
not one hour ago
+
astonishment
−
died
+
embarrassment
−
many died
 
−
the forces of
 
−
It is scorching hot!
 
−
many foes
 
−
was slain
 
−
by a
 
−
by the forces of
 
−
a creature
 
−
creatures
 
−
a member
 
−
the forces
 
−
many years ago
 
−
long ago
 
−
long, long ago
 
−
I slew
 
−
emptiness
 
 
exasperation
 
exasperation
 
exhilaration
 
exhilaration
−
fright
 
−
distress
 
−
eagerness
 
−
elation
 
−
embarrassment
 
−
delight
 
 
disappointment
 
disappointment
−
disgust
+
It is cold.
−
dismay
+
What a wind!
−
confusion
+
  And what a wind!
−
contempt
+
It is a nice temperature today.
−
contentment
+
The weather looks to be fine today.
−
dejection
+
The stars are bold tonight.
−
interest
+
It is a starless night.
−
irritation
+
It is hot.
−
isolation
+
I hope this fog lifts soon.
−
jolliness
+
I hope this mist passes.
−
hatred
+
Look at those clouds!
−
hopelessness
+
The weather does not look too bad today.
−
humiliation
+
What is this? 
−
insult
+
It is raining.
−
grouchiness
+
It is snowing.
−
grumpiness
+
Curse this fog!  I cannot see a thing.
−
guilt
 
−
happiness
 
−
frustration
 
−
glee
 
−
gloom
 
−
glumness
 
−
fear
 
−
sadness
 
−
bliss
 
−
vengefulness
 
−
grief
 
−
grim
 
−
satisfaction
 
−
leisure
 
−
suspicion
 
−
alarm
 
−
shock
 
−
value
 
 
nuances
 
nuances
−
martial
+
righteous
−
prowess
+
indignation
−
arousal
+
self
−
astonishment
+
Hello
−
bitterness
 
−
boredom
 
−
anger
 
−
annoyance
 
−
anxiety
 
−
apathy
 
−
alienation
 
−
amazement
 
−
ambivalence
 
−
amusement
 
−
terror
 
−
acceptance
 
−
agitation
 
−
aggravation
 
 
Hey
 
Hey
 
I'm a true  
 
I'm a true  
 
I thought you called yourself  
 
I thought you called yourself  
−
An honor as always.  How can I be of service?
+
([lip])
 
Greetings.
 
Greetings.
 
Salutations
 
Salutations
 
Greetings
 
Greetings
−
Hello
 
−
excitement
 
 
([LIP])
 
([LIP])
−
([lip])
 
 
expectancy
 
expectancy
−
enthusiasm
+
hopelessness
−
pessimism
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
−
euphoria
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
−
It's great to have a friend like you!
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
−
And what exactly do you want?
+
Don't travel alone at night, or the bogeyman will get you.
−
Are you ready to learn?
+
Hopefully your friends can dissuade you from this foolishness.
−
Been in any good scraps today?
+
Traveling alone in the wilds?!  You know better than that.
−
.  What can I do for you?
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
−
You are welcome at  
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
−
.  Please be respectful of the materials.
+
Don't walk off with anything.
−
How are you, my
+
It is amazing how far you've come. Welcome home.
−
It is an honor.
+
It's good to see you have companions to travel with on your adventures.
−
Your name precedes you. Thank you for all that you have done. 
+
I know you can handle yourself, but be careful out there.
−
It is good to finally meet you!  
+
Are you still dancing?
−
Welcome home, my child.
+
Are in a foul mood?
−
.  It is good to see you.
+
You'll get nothing from me with your flattery.
−
is dumbstruck for a moment.
+
Are you stalking a dangerous beast?
−
A legend? Here? I can scarcely believe it. 
+
  Best keep your head down.
−
I am honored to be in your presence.
 
−
pride
 
−
rapture
 
−
rejection
 
−
relief
 
−
optimism
 
−
outrage
 
−
panic
 
−
passion
 
−
misery
 
−
mortification
 
−
nervousness
 
−
nostalgia
 
−
joviality
 
−
jubilation
 
−
loneliness
 
−
lust
 
−
worry
 
−
wrath
 
−
zeal
 
−
angst
 
−
shame
 
−
thrill
 
−
uneasiness
 
−
unhappiness
 
−
righteous
 
−
indignation
 
−
self
 
−
pity
 
−
regret
 
−
remorse
 
−
repentance
 
−
resentment
 
 
I hear that there is an insurrection against  
 
I hear that there is an insurrection against  
 
I hear that  
 
I hear that  
 
lost  
 
lost  
−
  after an insurrection
+
  informed
 
  that tribute would no longer be offered  
 
  that tribute would no longer be offered  
 
   I hear  
 
   I hear  
 
  has a real mean streak.
 
  has a real mean streak.
−
  Best keep your head down.
+
accepted a peace offer from
 
  to stop the conflict between  
 
  to stop the conflict between  
 
  refused an offer of peace from  
 
  refused an offer of peace from  
 
  regarding the conflict between  
 
  regarding the conflict between  
−
  informed
+
  agreed to
 
  offer of tribute from  
 
  offer of tribute from  
 
  refused  
 
  refused  
 
  demand of tribute from  
 
  demand of tribute from  
−
accepted a peace offer from
+
How are you, my
−
  moved on in search of a better future
+
It's great to have a friend like you!
−
  after the horrible mismanagement of
+
And what exactly do you want?
−
We had to pull out of
+
Are you ready to learn?
−
We banded up as
+
Welcome home, my child.
−
This place has been conquered
+
. What can I do for you?
−
  has been conquered
+
. Please be respectful of the materials.
−
We formed
+
I am honored to be in your presence. 
−
  in order to find better lives
+
It is an honor. 
−
We founded
+
Your name precedes you.  Thank you for all that you have done. 
−
I hear that a group from
+
It is good to finally meet you!  
−
  left to reclaim the ruins
+
An honor as always. How can I be of service?
−
  left to found a new settlement
+
. It is good to see you.
−
waited out an insurrection in
+
  is dumbstruck for a moment.
−
crushed an insurrection in
+
A legend?  Here?  I can scarcely believe it. 
−
We reclaimed
+
Do you have wisdom to share, preacher?
−
I hear that a group calling itself
 
 
Do you have a story to tell?
 
Do you have a story to tell?
 
Have you written a new poem?
 
Have you written a new poem?
 
Is it time to make music?
 
Is it time to make music?
−
Are you still dancing?
+
Don't try to throw your weight around.
 
I have nothing for you.
 
I have nothing for you.
 
I value your loyalty.
 
I value your loyalty.
 
It really is a pleasure to speak with you again.
 
It really is a pleasure to speak with you again.
−
Do you have wisdom to share, preacher?
+
Thank you for keeping us safe.
 
Don't let the enemy rest.
 
Don't let the enemy rest.
 
Are you hunting for treasure?
 
Are you hunting for treasure?
 
Thank you for protecting our wisdom.
 
Thank you for protecting our wisdom.
−
Don't try to throw your weight around.
+
Been in any good scraps today?
 
Let's not hurt anybody.
 
Let's not hurt anybody.
 
Make any good deals lately?
 
Make any good deals lately?
 
Long live the cause!
 
Long live the cause!
−
Thank you for keeping us safe.
+
ORDINAL
−
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
 
−
The sun will set soon.  Be careful that the bogeyman doesn't get you.
 
−
Don't travel alone at night, or the bogeyman will get you.
 
−
agreed to
 
−
Traveling alone in the wilds?!  You know better than that.
 
−
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 
−
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
 
−
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
 
−
It is amazing how far you've come.  Welcome home.
 
−
It's good to see you have companions to travel with on your adventures.
 
−
I know you can handle yourself, but be careful out there.
 
−
Hopefully your friends can dissuade you from this foolishness.
 
−
Are in a foul mood?
 
−
You'll get nothing from me with your flattery.
 
−
Are you stalking a dangerous beast?
 
−
Don't walk off with anything.
 
−
CRIME
 
−
REGION_WEATHER
 
−
CREATION_ZONE
 
−
VEHICLE
 
−
INTERACTION_INSTANCE
 
−
WRITTEN_CONTENT
 
−
IDENTITY
 
−
INCIDENT
 
−
FORMATION
 
−
ACTIVITY
 
−
BREED
 
−
BATTLEFIELD
 
−
DEF_SPHERE
 
−
ARCH_ELEMENT
 
−
JUSTIFICATION
 
−
SQUAD
 
−
IMAGE_SET
 
−
DIVINATION_SET
 
−
SPEAKER
 
−
AUDIENCE
 
−
SCALE
 
−
RHYTHM
 
−
OCCUPATION
 
−
BELIEF_SYSTEM
 
−
AGREEMENT
 
−
POETIC_FORM
 
−
MUSICAL_FORM
 
−
DANCE_FORM
 
−
ARMY
 
−
ARMY_CONTROLLER
 
−
ARMY_TRACKING_INFO
 
−
CULTURAL_IDENTITY
 
−
I do not have
 
−
does not possess
 
−
stops and pays attention to you.
 
−
(to
 
−
is in
 
−
I have
 
−
has
 
−
is not in
 
−
descended upon the place.
 
−
I heard that
 
−
I heard that there was an incident.
 
−
was destroyed.
 
−
and escaped
 
−
I hear that refugees calling themselves
 
−
fled
 
−
just before an army
 
 
UNIT_NAME
 
UNIT_NAME
−
RACE
 
 
INDEF_FAMILY_RELATIONSHIP
 
INDEF_FAMILY_RELATIONSHIP
−
SPHERE
+
SITE
 
SUBREGION
 
SUBREGION
−
FAMILY_RELATIONSHIP
 
−
NUMBER
 
−
ORDINAL
 
−
ENTITY
 
 
HIST_FIG
 
HIST_FIG
 
ABSTRACT_BUILDING
 
ABSTRACT_BUILDING
−
SITE
+
(to
−
PLACE
 
−
something
 
 
CONTEXT
 
CONTEXT
−
ANY
+
INCIDENT
 +
CRIME
 +
REGION_WEATHER
 +
CREATION_ZONE
 +
BATTLEFIELD
 +
INTERACTION_INSTANCE
 +
ARCH_ELEMENT
 +
in order to find better lives
 +
moved on in search of a better future
 +
after the horrible mismanagement of
 +
We had to pull out of
 +
left to found a new settlement
 +
This place has been conquered
 +
We formed
 +
I hear that a group calling itself
 +
We founded
 +
I hear that a group from
 +
left to reclaim the ruins
 +
after an insurrection
 +
waited out an insurrection in
 +
crushed an insurrection in
 +
We reclaimed
 +
is not in
 +
I do not have
 +
does not possess
 +
stops and pays attention to you.
 +
was destroyed.
 +
is in
 +
I have
 +
just before an army
 +
descended upon the place.
 +
I heard that
 +
I heard that there was an incident.
 +
We banded up as
 +
and escaped
 +
I hear that refugees calling themselves
 +
fled
 +
A great monster from the underground is said to have emerged from the darkness.
 +
A vile beast from the caverns now walks the land.
 +
A lurking pest has come up from the underground.
 +
At the end of the world dwell the fiercest beasts of legend.
 +
Terrible monstrosities live deep under the ground.
 +
The world is safer for travelers when night creatures no longer stalk the darkness.
 +
A force of evil has arisen in the world.
 +
Something truly horrifying has vomited itself forth from the depths of the world.
 +
Vanquishing a great beast on our behalf would bring us all much glory.
 +
Mastering the forces of nature would glorify us in the eyes of the world.
 +
Demons from the underworld must not be permitted to walk freely upon the land.
 +
Not far from here, a fearsome creature has made its home.
 +
A savage beast from the thick of the wilds hunts us at will.
 +
A ferocious wild animal has been set on us by nature.
 +
A ferocious unnatural beast has become the bane of our people.
 +
A beast from the wilds has been harassing our people.
 +
A small but organized military order have been causing us much hardship.
 
A marauding warband is threatening our people.
 
A marauding warband is threatening our people.
 
Malicious outlaws have brought terror to our doorsteps.
 
Malicious outlaws have brought terror to our doorsteps.
 
Particular outlaws have been causing us much hardship.
 
Particular outlaws have been causing us much hardship.
−
A sprawling criminal organization has left our people living in fear.
+
assumes a beastly form to terrorize us.
 
Our people have been pestered by skulking villains.
 
Our people have been pestered by skulking villains.
 
A highly-organized military order is threatening our people.
 
A highly-organized military order is threatening our people.
 
An organized military order have brought terror to our doorsteps.
 
An organized military order have brought terror to our doorsteps.
−
A small but organized military order have been causing us much hardship.
+
This insidious evil is
 
Seek this place if you hunt  
 
Seek this place if you hunt  
 
The creature is  
 
The creature is  
 
   Body corrupted beyond reckoning,  
 
   Body corrupted beyond reckoning,  
−
assumes a beastly form to terrorize us.
+
Creatures grow mighty out in the wildest regions.
 
You might win fame by putting down a wild beast of great renown.
 
You might win fame by putting down a wild beast of great renown.
 
Sometimes animals just get out of control.
 
Sometimes animals just get out of control.
 
Seek this place if you wish to confront  
 
Seek this place if you wish to confront  
−
This insidious evil is
+
BELIEF_SYSTEM
−
The army of
+
DIVINATION_SET
−
is marching here!
+
SPEAKER
−
is marching on
+
DANCE_FORM
−
There's absolutely nothing interesting around here.
+
RHYTHM
−
A bandit gang calling itself
+
CULTURAL_IDENTITY
−
, led by
+
AGREEMENT
−
has been harassing people right here on the streets of
+
POETIC_FORM
−
has been harassing people over in
+
MUSICAL_FORM
−
  They have a
+
ARMY
−
called
+
ARMY_CONTROLLER
−
somewhere
+
ARMY_TRACKING_INFO
−
around here
+
A vile monster from the bowels of the earth has been preying on our people.
−
A scheming criminal gang has eluded capture for far too long.
 
−
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
 
−
There are foul goings-on
 
−
over at
 
 
A beast from underground has been assailing us.
 
A beast from underground has been assailing us.
 
At times, creeping things slither out from below ground.
 
At times, creeping things slither out from below ground.
 
We are besieged by a terrifying monster from the harshest wilderness.
 
We are besieged by a terrifying monster from the harshest wilderness.
−
A savage beast from the thick of the wilds hunts us at will.
+
A beast horrible beyond imagining threatens us.
 
A creature of the night has our people cowering in fear.
 
A creature of the night has our people cowering in fear.
 
The forces of darkness have descended upon us.
 
The forces of darkness have descended upon us.
 
A terror most foul from the evil depths nigh the underworld plagues us.
 
A terror most foul from the evil depths nigh the underworld plagues us.
−
A vile monster from the bowels of the earth has been preying on our people.
+
A great beast threatens to bring ruin upon our people.
 
We have been under siege by an ancient force of nature.
 
We have been under siege by an ancient force of nature.
 
It is time to send our cursed enemy back to the underworld.
 
It is time to send our cursed enemy back to the underworld.
 
Our people have been tormented by a fearsome foe.
 
Our people have been tormented by a fearsome foe.
−
A beast horrible beyond imagining threatens us.
+
AUDIENCE
 
A night creature has infiltrated our communities and now makes prey of us.
 
A night creature has infiltrated our communities and now makes prey of us.
 
An evil lurks within.
 
An evil lurks within.
 
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
−
A great beast threatens to bring ruin upon our people.
+
It is a place of great evil.
−
A vile beast from the caverns now walks the land.
+
looks around nervously and leans forward, speaking quietly.
−
A lurking pest has come up from the underground.
+
  It is rumored that the dead rise and stalk the living!
−
At the end of the world dwell the fiercest beasts of legend.
+
That place is blessed.
−
Creatures grow mighty out in the wildest regions.
+
There is a library there
−
The world is safer for travelers when night creatures no longer stalk the darkness.
+
There is a tomb
−
A force of evil has arisen in the world.
+
housing
−
Something truly horrifying has vomited itself forth from the depths of the world.
+
is there.
−
A great monster from the underground is said to have emerged from the darkness.
+
There is a tavern there
−
Mastering the forces of nature would glorify us in the eyes of the world.
+
There is a temple
−
Demons from the underworld must not be permitted to walk freely upon the land.
+
The head of the family is
−
Not far from here, a fearsome creature has made its home.
+
is overcome for a moment.
−
Terrible monstrosities live deep under the ground.
+
]  No... I don't want to talk about it.
−
A ferocious wild animal has been set on us by nature.
+
There is a great keep there
−
A ferocious unnatural beast has become the bane of our people.
+
I've defeated many fearsome opponents!
−
A beast from the wilds has been harassing our people.
 
−
Vanquishing a great beast on our behalf would bring us all much glory.
 
 
We are in  
 
We are in  
 
   [You receive a detailed description.]
 
   [You receive a detailed description.]
 
I've heard of a place called  
 
I've heard of a place called  
−
The surrounding area is called
+
STORKIS
−
[PRO_SUB]
 
 
[PRO_OBJ]
 
[PRO_OBJ]
 
[PRO_POS]
 
[PRO_POS]
−
I've defeated many fearsome opponents!
+
I don't know very much about it.
−
I am the
 
 
  STRANGUS  
 
  STRANGUS  
 
  AUGIS  
 
  AUGIS  
−
STORKIS
+
Savage beasts call it their home.
 
!  It's terrifying.
 
!  It's terrifying.
 
  have been known to hunt out there.
 
  have been known to hunt out there.
 
  roam freely out there.
 
  roam freely out there.
−
I don't know very much about it.
+
has been harassing people over in
−
I'm not sure exactly where to look.
+
The army of
−
to the
+
is marching here!
−
Search first in
+
is marching on
−
a dark tower
+
A bandit gang calling itself
−
the dungeon
+
, led by
 +
has been harassing people right here on the streets of
 +
over at
 +
  They have a
 +
somewhere
 +
A sprawling criminal organization has left our people living in fear.
 +
A scheming criminal gang has eluded capture for far too long.
 +
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
 +
There are foul goings-on
 +
Can you lead me to battle and a warrior's death?
 
  is our family's ancestor.
 
  is our family's ancestor.
 
  is the head of the family.
 
  is the head of the family.
 
Our family's ancestor is  
 
Our family's ancestor is  
−
The head of the family is
+
But mostly I just like to drink.
 
How I long for some excitement in my life...
 
How I long for some excitement in my life...
 
I've always dreamed of seeing far-away places.
 
I've always dreamed of seeing far-away places.
 
I would give anything to be away from here.  I can't stand the boredom!
 
I would give anything to be away from here.  I can't stand the boredom!
−
Can you lead me to battle and a warrior's death?
+
forgetful guard
 
I am a slave of  
 
I am a slave of  
 
I am a prisoner of  
 
I am a prisoner of  
 
Please help me to escape from this place.
 
Please help me to escape from this place.
−
But mostly I just like to drink.
+
There's absolutely nothing interesting around here.
 
I am a  
 
I am a  
−
of the
 
 
, as are you
 
, as are you
−
forgetful guard
+
I have no interest in your objectives.
−
looks around nervously and leans forward, speaking quietly.
+
I cannot give up my quest for
−
  It is rumored that the dead rise and stalk the living!
+
I cannot abandon my pilgrimage.
−
That place is blessed.
+
I cannot, for I am on an important journey.
−
Savage beasts call it their home.
+
It is I that would lead you, but I have no need of your protection.
−
There is a tomb
+
Ha!  Such enthusiasm from one such as yourself.
−
  housing
+
With a band so large, what share of the glory would I have?
−
is there.
+
I'm sorry. I can't go with you.
−
It is a place of great evil.
+
A demonstration of your skill might convince me.
−
There is a tavern there
+
Keep practicing!
−
There is a temple
+
Maybe after you've improved.  Prove you have what it takes. The life of the traveling performer is a hard one.
−
  there
+
Can you manage a troupe so large?
−
There is a library there
+
I'd love to travel and create art.
−
is overcome for a moment.
+
The performing arts are so important.  Let's go!
−
]  No...  I don't want to talk about it.
+
Let's spread the joy!
−
There is a great keep there
+
The performances will be great.
−
named
+
express
−
feeling
 
−
emotion
 
 
State your values (new menu)
 
State your values (new menu)
−
state
 
 
Demand an item (barter screen)
 
Demand an item (barter screen)
−
object
 
 
Express your emotions (new menu)
 
Express your emotions (new menu)
−
express
+
hello
 
Nevermind
 
Nevermind
 
nevermind
 
nevermind
 
Summarize the many troubles
 
Summarize the many troubles
−
trouble
+
I am unfit to brave danger with you.
 
I would...  rather not.
 
I would...  rather not.
 
Greet listener
 
Greet listener
 
greet
 
greet
−
hello
+
The surrounding area is called
−
pet
+
Search first in
−
Express horror at the gift
+
a dark tower
−
Express thanks for the gift
+
the dungeon
−
thanks
+
That's such a fantastic idea.  I can't wait to be off!
−
Claim this site for yourself (group naming menu)
 
−
Claim this site for yourself and
 
−
Name pet (new menu)
 
−
Gift a (large) pet or mount (new menu)
 
−
favor
 
−
request
 
−
Create a performance troupe together (group naming menu)
 
−
troupe
 
−
Investigate or interrogate (new menu)
 
−
investigate
 
−
interrogate
 
−
Ask favor, place request, make demand or issue order (new menu)
 
 
It's such a noble pursuit.  Let's go immediately!
 
It's such a noble pursuit.  Let's go immediately!
 
It would be so great to perform and make people happy.
 
It would be so great to perform and make people happy.
 
I so love the performing arts.  It's time to go!
 
I so love the performing arts.  It's time to go!
−
I'd love to travel and create art.
+
Take me away from here.
 
Let us leave as soon as possible.
 
Let us leave as soon as possible.
 
This is a cause worthy of struggle.
 
This is a cause worthy of struggle.
 
I'm sorry.  My duty is here.
 
I'm sorry.  My duty is here.
−
That's such a fantastic idea.  I can't wait to be off!
+
I've always wanted to travel the world.  Let us be off!
 
Excitement!  Adventure!  I am thrilled to join you.
 
Excitement!  Adventure!  I am thrilled to join you.
 
I will agree to guide you if you lead me to glory and death.
 
I will agree to guide you if you lead me to glory and death.
 
I will agree to travel with you if you lead me to glory and death.
 
I will agree to travel with you if you lead me to glory and death.
−
Take me away from here.
+
I'm not sure exactly where to look.
 
Hey...  that sounds like a great idea!
 
Hey...  that sounds like a great idea!
 
Surely any place is better than this.  Let's set off immediately!
 
Surely any place is better than this.  Let's set off immediately!
 
Nothing beats the open road.  Let us be off!
 
Nothing beats the open road.  Let us be off!
−
I've always wanted to travel the world.  Let us be off!
+
Ask listener to wait here
−
I cannot give up my quest for
+
wait
−
I cannot abandon my pilgrimage.
+
stay
−
I cannot, for I am on an important journey.
+
Ask listener to follow you
−
I am unfit to brave danger with you.
+
Request a guide to
−
Ha!  Such enthusiasm from one such as yourself.
+
Ask for directions to
−
With a band so large, what share of the glory would I have?
+
Ask for the whereabouts of
−
I'm sorry.  I can't go with you.
+
treasure
−
I have no interest in your objectives.
+
Inquire about any troubles
−
Keep practicing!
+
Offer your service
−
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
+
bandit
−
Can you manage a troupe so large?
+
skulking
−
It is I that would lead you, but I have no need of your protection.
+
ruffian
−
The performing arts are so important.  Let's go!
+
Order listener to
−
Let's spread the joy!
 
−
The performances will be great.
 
−
A demonstration of your skill might convince me.
 
−
kill
 
 
drive the forces of  
 
drive the forces of  
−
drive
 
−
Give an order based on
 
−
agreement
 
 
Tell listener that nothing has changed
 
Tell listener that nothing has changed
−
nothing
+
leave
−
Order listener to
 
 
Complain about the agreement
 
Complain about the agreement
 
complain
 
complain
 
Bring up the journey together
 
Bring up the journey together
−
journey
 
−
come
 
 
Cancel the agreement
 
Cancel the agreement
 
cancel
 
cancel
−
leave
+
Gift a (large) pet or mount (new menu)
−
rebels
+
Express horror at the gift
−
opposition
+
Express thanks for the gift
−
stakeholders
+
Claim this site for yourself (group naming menu)
−
Summarize your views on the opposition to
+
Claim this site for yourself and
−
guards
+
Name pet (new menu)
−
forces
+
Ask favor, place request, make demand or issue order (new menu)
−
Summarize the local disposition of the forces of
+
favor
−
other
+
Create a performance troupe together (group naming menu)
−
land
+
Investigate or interrogate (new menu)
−
Summarize the hold of
+
investigate
−
on its territory
+
interrogate
−
patrol
 
−
's relationship with
 
−
Go into
 
−
diplomacy
 
−
relations
 
 
Ask about  
 
Ask about  
−
beast
 
−
criminal
 
−
bandit
 
 
Bring up specific incident or rumor (new menu)
 
Bring up specific incident or rumor (new menu)
−
incident
 
−
rumor
 
−
tell
 
 
who
 
who
 
Ask for directions (new menu)
 
Ask for directions (new menu)
 
directions
 
directions
−
where
+
thanks
−
yes
 
 
Give  
 
Give  
 
Ask about somebody (new menu)
 
Ask about somebody (new menu)
−
reputation
+
's presence in
−
wait
+
Spread rumor of your possession of
−
stay
+
absence
−
Ask listener to follow you
+
's absence from
−
follow
+
Spread rumor of your abduction
−
Request a guide to
+
Spread rumor of the abduction of  
−
Ask for directions to
+
's destruction
−
Ask for the whereabouts of  
+
Spread rumor of the
−
Ask listener to wait here
+
Spread rumor of the occupation of
−
Inquire about any troubles
+
Spread rumor of your reunion with
−
troubles
+
Spread rumor of the reunion of
−
Offer your service
+
Bring up your death
−
service
+
Bring up the death of
−
skulking
+
Spread rumor of
−
vermin
+
Spread rumor of the insurrection
−
ruffian
+
Order
−
treasure
 
−
free
 
 
Rent room for  
 
Rent room for  
 
Request free room
 
Request free room
−
extend
 
 
List available services
 
List available services
 
list
 
list
 
Yell out service order
 
Yell out service order
−
Order
 
 
buy
 
buy
 
sell
 
sell
 
Ask about available services, drinks, rooms, etc.
 
Ask about available services, drinks, rooms, etc.
−
room
+
Spread rumor of your lack of possession of
 
Trade or settle debts
 
Trade or settle debts
 
barter
 
barter
−
deal
+
rebels
−
debts
+
stakeholders
−
structure
+
guards
−
Ask about the listener's master or boss
+
Summarize the local disposition of the forces of
−
boss
+
relations
−
Ask about the listener's schemes and plots
+
Summarize the hold of
−
offer
+
on its territory
−
Ask listener to join you (new menu)
+
Give an order based on
−
join
+
's relationship with
−
Ask about the structure you are in
+
Go into
−
Exchange, give, take or show personal items
+
Bring up
−
exchange
 
−
take
 
−
show
 
−
rent
 
−
Extend room rental for
 
−
Extend use of free room
 
−
Confirm service order
 
 
the destruction of  
 
the destruction of  
 
Bring up your reunion with  
 
Bring up your reunion with  
 
Bring up the reunion of  
 
Bring up the reunion of  
−
Bring up your death
+
Summarize the conflict in which
 
you slew  
 
you slew  
 
  (This occurred  
 
  (This occurred  
−
at this location
+
troublemaker
−
Bring up
 
 
Accuse the speaker of being a troublemaker
 
Accuse the speaker of being a troublemaker
 
Summarize your views on  
 
Summarize your views on  
 
Discuss the missing artifact  
 
Discuss the missing artifact  
−
Summarize the conflict in which
+
Summarize your views on the opposition to
−
overview
 
 
Describe the refugees created by the attack of  
 
Describe the refugees created by the attack of  
 
accuse
 
accuse
−
troublemaker
+
Ask the listener for the location of  
−
Spread rumor of your possession of  
+
Agree to have
−
absence
+
accept homage from  
−
's absence from  
+
agree
−
Spread rumor of your lack of possession of
+
accept
−
Spread rumor of your abduction
+
refusal
−
Spread rumor of the abduction of
+
Suggest that the listener trade
−
's destruction
+
suggest
−
's presence in
+
cease
−
Spread rumor of the occupation of
+
Accept that the listener will not trade
−
Spread rumor of your reunion with
+
the object
−
Spread rumor of the reunion of
+
Ask about listener's family
−
death
+
Ask for permission to stay for a day
−
Bring up the death of
+
Ask for a cease to hostilities
−
Spread rumor of
+
rob
−
Spread rumor of the insurrection
 
−
Spread rumor of the
 
 
Demand that the listener yield
 
Demand that the listener yield
−
yield
 
 
surrender
 
surrender
−
Welcome yourself to your new home
+
Demand that
 
Demand the listener's identity
 
Demand the listener's identity
 
Demand that the listener drop  
 
Demand that the listener drop  
 
drop
 
drop
−
rob
+
Offer to have
 
homage
 
homage
 
Cancel tribute from  
 
Cancel tribute from  
 
Offer peace between  
 
Offer peace between  
−
Demand that
+
Refuse to have
 
Agree to make peace between  
 
Agree to make peace between  
 
Refuse to make peace between  
 
Refuse to make peace between  
−
pay homage to
+
Ask about the structure you are in
−
Offer to have
+
Ask about the listener's master or boss
−
Accept the position
+
boss
−
Refuse the position
+
show
−
Agree to the adoption
+
Ask listener to join you (new menu)
−
Refuse the adoption
+
Confirm service order
−
position
+
Exchange, give, take or show personal items
−
Offer listener your position as
+
exchange
−
adopt
+
extend
−
Ask listener to adopt
+
Extend room rental for
−
Brag about your past violent acts
+
Extend use of free room
−
brag
+
Try to calm the listener
−
boast
 
−
transfer
 
−
welcome
 
−
home
 
−
Raise alarm
 
−
intruder
 
−
pacify
 
 
Tell a joke
 
Tell a joke
−
joke
+
feelings
−
Ask about listener's family
 
−
emotions
 
 
Make a flattering remark
 
Make a flattering remark
 
flatter
 
flatter
−
Try to calm the listener
+
Inquire about listener's profession
−
profession
 
−
work
 
 
Ask how listener is feeling
 
Ask how listener is feeling
−
feelings
+
Ask about the listener's schemes and plots
 
scheme
 
scheme
−
plot
 
 
plan
 
plan
−
Inquire about listener's profession
+
Invoke true name to banish listener
−
Agree to have
 
−
accept homage from
 
−
agree
 
−
Refuse to have
 
−
refusal
 
−
Suggest that the listener trade
 
−
suggest
 
−
Ask the listener for the location of
 
−
stop
 
−
Accept that the listener will not trade
 
−
the object
 
−
accept
 
−
Ask for permission to stay for a day
 
−
permission
 
−
Ask for a cease to hostilities
 
−
cease
 
−
subject
 
−
back
 
−
Return to current topic (new menu)
 
−
return
 
−
bypass
 
−
skip
 
−
Change the subject (new menu)
 
−
change
 
−
done
 
−
quit
 
−
Say goodbye
 
−
Bypass greeting (new menu)
 
−
creature
 
−
Impatiently say goodbye
 
−
goodbye
 
−
bye
 
−
task
 
−
Request duty or advice pertaining to service as a
 
−
advice
 
−
Ask to be made a
 
−
duty
 
−
report
 
−
Praise listener for completing the task
 
−
praise
 
−
what
 
−
happened
 
−
Ask listener to join you and be rescued
 
−
Give report pertaining to service as a
 
−
Refuse to share this information
 
−
Say that you have no family
 
−
Say that you don't remember
 
−
Ask what happened
 
−
Ask if anybody fled from this site
 
−
flee
 
−
fled
 
−
Ask about the local ruler
 
−
scout
 
−
Ask about other groups with a stake in this site
 
−
groups
 
−
exile
 
−
withdraw
 
−
Ask about the position of this group's forces
 
−
guard
 
−
armies
 
−
Ask listener why they are traveling
 
−
travel
 
−
Ask how strong this group's hold over its lands is
 
−
hold
 
 
invoke
 
invoke
 
banish
 
banish
 
Invoke true name to compel service from listener
 
Invoke true name to compel service from listener
−
Accuse listener of being a night creature
+
Comment on natural surroundings
 
Ask about the surrounding area
 
Ask about the surrounding area
 
surroundings
 
surroundings
−
area
+
Comment on weather
−
Invoke true name to banish listener
 
−
weather
 
 
Offer encouragement
 
Offer encouragement
 
encourage
 
encourage
−
Comment on natural surroundings
+
Ask about the local ruler
 
Ask about this site's neighbors and trade partners
 
Ask about this site's neighbors and trade partners
 
neighbors
 
neighbors
 
village
 
village
−
Comment on weather
+
Return to current topic (new menu)
−
impersonate
+
Bypass greeting (new menu)
−
State  
+
bypass
−
's location
+
Change the subject (new menu)
−
to be  
+
quit
 +
Say goodbye
 +
Accuse listener of being a night creature
 +
Impatiently say goodbye
 +
Ask listener to adopt
 +
Accept the position
 +
Refuse the position
 +
Agree to the adoption
 +
transfer
 +
Offer listener your position as
 +
adopt
 +
Brag about your past violent acts
 +
brag
 +
boast
 +
Welcome yourself to your new home
 +
Raise alarm
 +
exile
 +
Ask if anybody fled from this site
 +
Ask about other groups with a stake in this site
 +
withdraw
 +
Ask about the position of this group's forces
 +
Refuse the adoption
 +
Ask listener why they are traveling
 +
Ask how strong this group's hold over its lands is
 +
decline
 +
Leave
 +
Kick listener out of
 +
Invite listener to join
 +
invite
 +
Accept invitation to join
 +
Refuse invitation to join
 +
Refuse listener work as
 +
Ask to join
 +
Accept into
 +
Refuse request to join
 +
diagnosticians
 +
surgeons
 +
bone doctors
 +
Reply to greeting (impersonation)
 +
impersonate
 +
State  
 +
's location
 +
Ask to be rescued
 
Reply to greeting
 
Reply to greeting
 
reply
 
reply
 
Refuse conversation
 
Refuse conversation
−
Reply to greeting (impersonation)
+
Revoke listener's status as a
 
revoke
 
revoke
 
Invite listener to become a  
 
Invite listener to become a  
 
Ask to become a  
 
Ask to become a  
−
Ask to be rescued
+
Refuse invitation to become a
 
Accept invitation to become a  
 
Accept invitation to become a  
 
Refuse request to become a  
 
Refuse request to become a  
 
Accept as a  
 
Accept as a  
−
Revoke listener's status as a  
+
Request duty or advice pertaining to service as a
−
action
+
Give report pertaining to service as a  
−
Request suggestion for course of action
+
report
−
Ask listener to join you as entertainer
+
Praise listener for completing the task
−
entertain
+
Ask what happened
−
Offer condolences
+
Ask listener to join you and be rescued
−
condolences
+
return
−
sorry
+
Refuse to share this information
−
Ask listener's course of action
+
Say that you have no family
−
State that you weren't acquainted
+
Say that you don't remember
−
Tell listener to enjoy peace and remain vigilant
+
scribes
−
enjoy
 
−
vigilant
 
−
Suggest talking to
 
−
to offer condolences
 
−
Suggest traveling to
 
−
to find a relative
 
 
Grant listener work as  
 
Grant listener work as  
 
grant
 
grant
 
Grant  
 
Grant  
−
work as
+
scholars
−
doctors
 
 
mercenaries
 
mercenaries
 
monster slayers
 
monster slayers
−
scribes
+
Ask for
 
  to made  
 
  to made  
 
tavern keepers
 
tavern keepers
−
performers
+
Ask to be made a  
−
scholars
+
State that you are conflicted
−
keeper
+
State that it is terrific
−
monster
+
State that they are outlaws
−
slayer
+
State that you are right in all matters
−
Ask for
+
terrible
−
Leave
+
State opinion that it is terrifying
−
Kick listener out of
+
terrifying
−
kick
+
State that you don't know anything about it
−
Refuse invitation to become a  
+
State opinion that it is sad but not unexpected
−
invite
+
expected
−
Accept invitation to join
+
State opinion that it is terrible
−
Refuse invitation to join
+
performing
−
decline
 
−
Ask to join
 
−
Accept into
 
−
Refuse request to join
 
−
Invite listener to join
 
−
diagnosticians
 
−
surgeons
 
−
bone doctors
 
−
Refuse listener work as
 
 
State that it was legendary
 
State that it was legendary
−
legendary
 
 
State that it was fantastic
 
State that it was fantastic
−
fantastic
+
State that preaching is your calling
 
preaching
 
preaching
 
calling
 
calling
 
State that you enjoyed performing
 
State that you enjoyed performing
−
performing
+
State your general fear
 
State that it accords with your faith
 
State that it accords with your faith
 
accords
 
accords
 
faith
 
faith
−
State that preaching is your calling
+
State that it is for the best
−
best
 
 
State that you don't care
 
State that you don't care
 
State your general hatred
 
State your general hatred
−
State your general fear
+
Ask listener's course of action
−
State that this is your favorite dance
+
Request suggestion for course of action
−
favorite
+
Ask listener to join you as entertainer
−
State that this is your favorite music
+
vigilant
−
State that this is your favorite poetry
+
Offer condolences
−
State that this is good
+
sorry
−
State that this is okay
+
State that you weren't acquainted
−
State that this is no good
+
Tell listener to enjoy peace and remain vigilant
−
bad
+
enjoy
−
okay
+
Suggest talking to
−
Agree completely
+
to offer condolences
−
State that this is fantastic
+
Suggest traveling to
−
State that this is great
+
State opinion that it is not your problem
−
State that it was great
 
−
great
 
−
State that it was good
 
−
State that it was okay
 
 
State opinion that it was inevitable
 
State opinion that it was inevitable
 
inevitable
 
inevitable
 
State opinion that this is the life for you
 
State opinion that this is the life for you
−
life
+
Ask listener to join you in a rescue
 
Ask listener to join you in an insurrection
 
Ask listener to join you in an insurrection
 
State opinion that it must be stopped with violent force
 
State opinion that it must be stopped with violent force
−
force
+
site
−
State opinion that it is not your problem
 
−
place
 
 
Respond to join request
 
Respond to join request
 
respond
 
respond
−
Ask listener to join you in a rescue
+
entertain
 
Ask listener to join you on adventures
 
Ask listener to join you on adventures
−
adventure
 
 
Ask listener to guide you to a location
 
Ask listener to guide you to a location
−
site
+
State that listener saved you from an enemy
−
conflicted
+
State that listener protected the defenseless from outlaws
−
State that it is terrific
+
protected
−
terrific
+
defenseless
−
State that it is for the best
+
saved
−
outlaws
+
State that listener had a good hunt
−
State that you are right in all matters
+
State that you love solemn poems
−
right
+
State that you hate solemn poems
−
State that you are conflicted
+
State that listener's hunt saved you from an enemy
−
State opinion that it is terrifying
+
State that you disapprove of ribald poems
−
terrifying
+
State that you love light poems
−
State that you don't know anything about it
+
State that you hate light poems
−
State that they are outlaws
 
−
State opinion that it is sad but not unexpected
 
−
expected
 
−
State opinion that it is terrible
 
−
terrible
 
 
Lay quest to retrieve  
 
Lay quest to retrieve  
−
quest
 
 
Exhort to finish current quest
 
Exhort to finish current quest
−
exhort
+
apologize
−
occupied
 
 
Refer listener to somebody older
 
Refer listener to somebody older
 
refer
 
refer
−
older
+
Comply with order
−
comply
 
 
Agree to follow
 
Agree to follow
 
Apologize for being otherwise occupied
 
Apologize for being otherwise occupied
−
apologize
+
oulaws
 
Grant sleep permission
 
Grant sleep permission
 
Deny sleep permission
 
Deny sleep permission
 
deny
 
deny
−
Comply with order
+
bad
−
Remind listener of pending service
+
State that this is your favorite dance
−
pending
+
favorite
−
Tell listener that no services are available
+
State that this is your favorite music
−
Tell listener both of you must be at location
+
State that this is great
−
Ask listener to come to the trade depot later
+
State that this is good
−
later
+
State that this is okay
−
Ask listener to come to your store later
+
State that this is no good
−
Ask listener to come to the market later
+
State that it was okay
−
closer
+
Agree completely
−
Do business
+
State that this is fantastic
−
business
+
State that it was great
−
Initiate bartering
+
State that it was good
−
finish
+
raunchy
−
Charge to serve
 
−
serve
 
−
Ask listener to come closer
 
 
poems
 
poems
 
State that you love ribald poems
 
State that you love ribald poems
−
ribald
 
−
State that you disapprove of ribald poems
 
 
State your amusement
 
State your amusement
 
funny
 
funny
 
State that you love raunchy poems
 
State that you love raunchy poems
−
raunchy
+
State that you love riddles
−
riddle
 
 
State that you hate riddles
 
State that you hate riddles
 
State that you are embarrassed by this kind of humor
 
State that you are embarrassed by this kind of humor
−
humor
+
State that this is your favorite poetry
 
State that you love reflective poetry
 
State that you love reflective poetry
−
reflective
 
 
State that you hate reflective poetry
 
State that you hate reflective poetry
−
State that you love riddles
+
Say something about your family's ancestor
−
State that listener protected the defenseless from outlaws
+
ancestor
−
protected
+
Say something about your family
−
defenseless
+
Announce that you are hunting in your lair
−
oulaws
+
grovel
−
saved
+
Ask listener to wait until you've returned home
−
enemy
+
Say something general about your emotional state or thoughts
−
State that listener had a good hunt
+
thoughts
−
State that listener saved you from an enemy
+
Say something about the local area
−
solemn
+
Tell the listener that they've found you
−
State that you hate solemn poems
+
Grovel before your new master
−
State that listener's hunt saved you from an enemy
+
Provide the whereabouts of
−
hunt
+
Explain your current journey
−
State that you love light poems
+
explain
−
light
+
Say something about this site's trade partners
−
State that you hate light poems
+
Refuse to cease hostilities
−
State that you love solemn poems
 
 
Agree to comply with demand
 
Agree to comply with demand
 
Refuse to comply with demand
 
Refuse to comply with demand
 
Refuse to yield
 
Refuse to yield
−
(not your values)
+
hawk
 
Yield in terror
 
Yield in terror
 
Yield
 
Yield
 
Agree to cease hostilities
 
Agree to cease hostilities
−
Refuse to cease hostilities
+
Prophesize
−
prophecy
 
 
prophesize
 
prophesize
 
Hawk your wares
 
Hawk your wares
−
hawk
+
lair
 
Express astonishment at seeing  
 
Express astonishment at seeing  
 
surprise
 
surprise
 
Praise for returning  
 
Praise for returning  
−
Prophesize
+
Ask listener to come to the market later
−
thank
+
Remind listener of pending service
−
Accept calming
+
pending
−
State that calming was unneeded
+
Tell listener that no services are available
−
unneeded
+
Initiate bartering
−
Reject the compliment
+
Ask listener to come to the trade depot later
−
reject
+
later
−
Reject the attempt to calm
+
Ask listener to come to your store later
−
Accept the compliment
+
Ask listener to come closer
−
Deride flattery
+
Do business
−
deride
+
exhort
−
flattery
+
finish
−
Deride the attempt to calm
+
Charge to serve
−
Argue
+
Give your opinion of
−
Acquiesce (changes your values)
 
−
acquiesce
 
−
Flatter the listener
 
 
opinion
 
opinion
 
Provide the location of specific place
 
Provide the location of specific place
 
Provide the location of  
 
Provide the location of  
−
Provide the whereabouts of
+
Recommend
 
Profess total ignorance
 
Profess total ignorance
 
Tell the listener that  
 
Tell the listener that  
−
is dead
+
Tell listener to try a shopkeeper
−
Give your opinion of
 
 
shopkeeper
 
shopkeeper
 
Tell listener about  
 
Tell listener about  
 
Provide directions to  
 
Provide directions to  
−
Recommend
+
Tell listener both of you must be at location
 
both
 
both
 
Tell listener you don't work here
 
Tell listener you don't work here
 
Mention services to listener
 
Mention services to listener
−
Tell listener to try a shopkeeper
+
Announce your night creature status
−
ancestor
+
announce
−
Say something about your family
+
State your incredulity
−
Announce that you are hunting in your lair
+
mock
−
lair
+
State your age emphatically
−
Ask listener to wait until you've returned home
+
Say something about your profession
−
Say something general about your emotional state or thoughts
+
talk
−
thoughts
+
Say something about your schemes
−
Say something about your family's ancestor
+
Refuse the interrogation
−
Tell the listener that they've found you
+
Mock the repeated failure of the interrogator
−
found
+
Make terrified outburst regarding fleeing conflict
−
Grovel before your new master
+
outburst
−
grovel
+
State intention to flee conflict
−
Explain your current journey
+
Say something about your master(s)
−
explain
+
Fail the struggle against great despair
−
Say something about this site's trade partners
 
−
Say something about the local area
 
 
Fail the struggle against great dismay
 
Fail the struggle against great dismay
 
Fail the struggle against great distress
 
Fail the struggle against great distress
 
Fail the struggle against great fright
 
Fail the struggle against great fright
−
Fail the struggle against great misery
+
Fail the struggle against great sadness
 
Fail the struggle against great terror
 
Fail the struggle against great terror
 
Fail the struggle against great agony
 
Fail the struggle against great agony
 
Fail the struggle against great anguish
 
Fail the struggle against great anguish
−
Fail the struggle against great despair
+
Fail the struggle against great horror
 
Fail the struggle against great grief
 
Fail the struggle against great grief
 
Fail the struggle against great rage
 
Fail the struggle against great rage
 
Fail the struggle against great fear
 
Fail the struggle against great fear
−
Fail the struggle against great sadness
+
failed to load conflict report incident
 
Fail the struggle against great alarm
 
Fail the struggle against great alarm
−
fail
 
 
Fail the struggle against great shock
 
Fail the struggle against great shock
−
Fail the struggle against great horror
+
Accept the compliment
−
Verbally struggle against great sadness
+
thank
−
State feelings of great satisfaction
+
Accept calming
−
State feelings of great love
+
State that calming was unneeded
−
State feelings of great bliss
+
Deride the attempt to calm
−
Verbally struggle against great grief
+
Reject the compliment
−
State feelings of great triumph
+
reject
−
State feelings of great grim satisfaction
+
Reject the attempt to calm
−
Verbally struggle against great fear
+
Flatter the listener
−
Verbally struggle against great alarm
+
Deride flattery
−
struggle
+
deride
−
Verbally struggle against great shock
+
(not your values)
−
Verbally struggle against great horror
+
Argue
−
Fail the struggle against great mortification
+
Acquiesce (changes your values)
−
Fail the internal struggle, completely shaken
+
acquiesce
−
Fail the struggle against existential crisis
 
−
State feelings of great suspicion
 
 
Dismiss the listener's argument
 
Dismiss the listener's argument
 
dismiss
 
dismiss
 
Respond passively
 
Respond passively
−
Make terrified outburst regarding fleeing conflict
 
−
argue
 
−
argument
 
 
Agree to drop the argument
 
Agree to drop the argument
−
end
+
Reject the joke
 
Express outrage over dismissal
 
Express outrage over dismissal
 
dismissal
 
dismissal
 
Press the argument
 
Press the argument
−
press
+
unneeded
 
Approve of the joke
 
Approve of the joke
 
approve
 
approve
−
laugh
+
State feelings of great aversion
−
Reject the joke
+
State feelings of great awe
−
announce
+
State feelings of great bitterness
−
State your incredulity
+
State feelings of great boredom
−
incredulity
+
State feelings of great anxiety
−
failed to load conflict report incident
+
State feelings of great apathy
−
State your age emphatically
+
State feelings of great arousal
−
age
+
State feelings of great astonishment
−
Say something about your profession
+
State feelings of great amazement
−
Announce your night creature status
+
State feelings of great ambivalence
−
Say something about your schemes
+
State feelings of great anger
−
Refuse the interrogation
+
State feelings of great annoyance
−
Mock the repeated failure of the interrogator
+
State feelings of great admiration
−
mock
+
State feelings of great agitation
−
outburst
+
State feelings of great aggravation
−
State intention to flee conflict
+
State feelings of great alienation
−
Say something about your master(s)
+
State feelings of great emptiness
−
talk
 
 
State feelings of great exasperation
 
State feelings of great exasperation
 
State feelings of great ferocity
 
State feelings of great ferocity
 
State feelings of great frustration
 
State feelings of great frustration
−
State feelings of great gloom
+
State feelings of great displeasure
 
State feelings of great eagerness
 
State feelings of great eagerness
 
State feelings of great embarrassment
 
State feelings of great embarrassment
 
State feelings of great empathy
 
State feelings of great empathy
−
State feelings of great emptiness
+
State feelings of great disappointment
 
State feelings of great disgust
 
State feelings of great disgust
 
State feelings of great disillusionment
 
State feelings of great disillusionment
 
State feelings of great dislike
 
State feelings of great dislike
−
State feelings of great displeasure
+
State feelings of great caring
 
State feelings of great confusion
 
State feelings of great confusion
 
State feelings of great contempt
 
State feelings of great contempt
 
State feelings of great dejection
 
State feelings of great dejection
−
State feelings of great disappointment
+
Verbally struggle against great fear
−
State feelings of great isolation
+
Verbally struggle against great sadness
−
State feelings of great loathing
+
State feelings of great satisfaction
−
State feelings of great loneliness
+
State feelings of great love
−
State feelings of great lust
+
Verbally struggle against great horror
−
State feelings of great humiliation
+
Verbally struggle against great grief
−
State feelings of great insult
+
State feelings of great triumph
−
State feelings of great interest
+
State feelings of great grim satisfaction
−
State feelings of great irritation
+
State feelings of great suspicion
−
State feelings of great guilt
+
Verbally struggle against great alarm
−
State feelings of great hatred
+
Verbally struggle against great shock
−
State feelings of great hope
+
Fail the struggle against great misery
−
State feelings of great hopelessness
+
Fail the struggle against great mortification
−
State feelings of great glumness
+
Fail the internal struggle, completely shaken
−
State feelings of great gratitude
+
Fail the struggle against existential crisis
−
State feelings of great grouchiness
+
Verbally struggle against great misery
−
State feelings of great grumpiness
 
 
Verbally struggle against great mortification
 
Verbally struggle against great mortification
 
Verbally struggle, greatly shaken
 
Verbally struggle, greatly shaken
 
State feelings of great acceptance
 
State feelings of great acceptance
−
State feelings of great admiration
+
Verbally struggle against great despair
 
Verbally struggle against great dismay
 
Verbally struggle against great dismay
 
Verbally struggle against great distress
 
Verbally struggle against great distress
 
Verbally struggle against great fright
 
Verbally struggle against great fright
−
Verbally struggle against great misery
+
State feelings of great vengefulness
 
Verbally struggle against great terror
 
Verbally struggle against great terror
 
Verbally struggle against great agony
 
Verbally struggle against great agony
 
Verbally struggle against great anguish
 
Verbally struggle against great anguish
−
Verbally struggle against great despair
+
State feelings of great bliss
 
State feelings of great excitement
 
State feelings of great excitement
 
State feelings of great gaiety
 
State feelings of great gaiety
 
State feelings of great joy
 
State feelings of great joy
−
State feelings of great vengefulness
+
State feelings of great affection
−
State feelings of great awe
+
State feelings of great amusement
−
State feelings of great bitterness
+
State feelings of great contentment
−
State feelings of great boredom
+
State feelings of great delight
−
State feelings of great caring
+
State feelings of great worry
−
State feelings of great apathy
+
State feelings of great wrath
−
State feelings of great arousal
+
State feelings of great zeal
−
State feelings of great astonishment
+
State feelings of great adoration
−
State feelings of great aversion
+
State feelings of great tenderness
−
State feelings of great ambivalence
+
State feelings of great uneasiness
−
State feelings of great anger
+
State feelings of great unhappiness
−
State feelings of great annoyance
+
State feelings of great wonder
−
State feelings of great anxiety
+
State feelings of great self-pity
−
State feelings of great agitation
+
State feelings of great servility
−
State feelings of great aggravation
+
State feelings of great shame
−
State feelings of great alienation
+
State feelings of great sympathy
−
State feelings of great amazement
+
State feelings, greatly enraptured
 
State feelings, greatly thrilled
 
State feelings, greatly thrilled
 
Verbally struggle against looming existential crisis
 
Verbally struggle against looming existential crisis
 
Verbally struggle, greatly defeated
 
Verbally struggle, greatly defeated
−
State feelings, greatly expectant
+
State feelings of great joviality
 
State feelings of great jubilation
 
State feelings of great jubilation
 
State feelings of great pleasure
 
State feelings of great pleasure
 
State feelings of great pride
 
State feelings of great pride
−
State feelings, greatly enraptured
+
State feelings of great freedom
 
State feelings of great flee
 
State feelings of great flee
 
State feelings of great happiness
 
State feelings of great happiness
 
State feelings of great jolliness
 
State feelings of great jolliness
−
State feelings of great joviality
+
State feelings of great elation
 
State feelings of great enjoyment
 
State feelings of great enjoyment
 
State feelings of great exhilaration
 
State feelings of great exhilaration
 
State feelings of great fondness
 
State feelings of great fondness
−
State feelings of great freedom
+
State feelings of great irritation
−
Verbally struggle against fear
+
State feelings of great isolation
−
Verbally struggle against sadness
+
State feelings of great loathing
−
State feelings of satisfaction
+
State feelings of great loneliness
−
State feelings of love
+
State feelings of great hopelessness
−
Verbally struggle against grief
+
State feelings of great humiliation
−
State feelings of triumph
+
State feelings of great insult
−
Verbally struggle against rage
+
State feelings of great interest
−
State feelings of grim satisfaction
+
State feelings of great grumpiness
−
State feelings of suspicion
+
State feelings of great guilt
−
Verbally struggle against alarm
+
State feelings of great hatred
−
Verbally struggle against shock
+
State feelings of great hope
−
Verbally struggle against horror
+
State feelings of great gloom
−
Verbally struggle against great doubt
+
State feelings of great glumness
−
State feelings of great enthusiasm
+
State feelings of great gratitude
−
Verbally struggle against great pessimism
+
State feelings of great grouchiness
−
State feelings of great euphoria
+
State feelings of great repentance
 
State feelings of great resentment
 
State feelings of great resentment
 
State feelings of great restlessness
 
State feelings of great restlessness
 
State feelings of great righteous indignation
 
State feelings of great righteous indignation
−
State feelings of great self-pity
+
State feelings of great rejection
 
State feelings of great relief
 
State feelings of great relief
 
State feelings of great regret
 
State feelings of great regret
 
State feelings of great remorse
 
State feelings of great remorse
−
State feelings of great repentance
+
State feelings of great outrage
 
State feelings of great panic
 
State feelings of great panic
 
State feelings of great patience
 
State feelings of great patience
 
State feelings of great passion
 
State feelings of great passion
−
State feelings of great rejection
+
State feelings of great lust
 
State feelings of great nervousness
 
State feelings of great nervousness
 
State feelings of great nostalgia
 
State feelings of great nostalgia
 
State feelings of great optimism
 
State feelings of great optimism
−
State feelings of great outrage
+
State feelings of astonishment
−
State feelings of great amusement
+
State feelings of aversion
−
State feelings of great contentment
+
State feelings of awe
−
State feelings of great delight
+
State feelings of bitterness
−
State feelings of great elation
+
State feelings of annoyance
−
State feelings of great wrath
+
State feelings of anxiety
−
State feelings of great zeal
+
State feelings of apathy
−
State feelings of great adoration
+
State feelings of arousal
−
State feelings of great affection
+
State feelings of alienation
−
State feelings of great uneasiness
+
State feelings of amazement
−
State feelings of great unhappiness
+
State feelings of ambivalence
−
State feelings of great wonder
+
State feelings of anger
−
State feelings of great worry
+
State feelings of acceptance
−
State feelings of great servility
+
State feelings of admiration
−
State feelings of great shame
+
State feelings of agitation
−
State feelings of great sympathy
+
State feelings of aggravation
−
State feelings of great tenderness
+
State feelings of empathy
 
State feelings of emptiness
 
State feelings of emptiness
 
State feelings of exasperation
 
State feelings of exasperation
 
State feelings of ferocity
 
State feelings of ferocity
−
State feelings of frustration
+
State feelings of dislike
 
State feelings of displeasure
 
State feelings of displeasure
 
State feelings of eagerness
 
State feelings of eagerness
 
State feelings of embarassment
 
State feelings of embarassment
−
State feelings of empathy
+
State feelings of dejection
 
State feelings of disappointment
 
State feelings of disappointment
 
State feelings of disgust
 
State feelings of disgust
 
State feelings of disillusionment
 
State feelings of disillusionment
−
State feelings of dislike
+
State feelings of boredom
 
State feelings of caring
 
State feelings of caring
 
State feelings of confusion
 
State feelings of confusion
 
State feelings of contempt
 
State feelings of contempt
−
State feelings of dejection
+
State feelings of grim satisfaction
−
State feelings of irritation
+
Verbally struggle against fear
−
State feelings of isolation
+
Verbally struggle against sadness
−
State feelings of loathing
+
State feelings of satisfaction
−
State feelings of loneliness
+
Verbally struggle against horror
−
State feelings of hopelessness
+
Verbally struggle against grief
−
State feelings of humiliation
+
State feelings of triumph
−
State feelings of insult
+
Verbally struggle against rage
−
State feelings of interest
+
State feelings of great euphoria
−
State feelings of grumpiness
+
State feelings of suspicion
−
State feelings of guilt
+
Verbally struggle against alarm
−
State feelings of hatred
+
Verbally struggle against shock
−
State feelings of hope
+
State feelings, greatly expectant
−
State feelings of gloom
+
Verbally struggle against great doubt
−
State feelings of glumness
+
State feelings of great enthusiasm
−
State feelings of gratitude
+
Verbally struggle against great pessimism
−
State feelings of grouchiness
+
Verbally struggle against fright
 
Verbally struggle against misery
 
Verbally struggle against misery
 
Verbally struggle against mortification
 
Verbally struggle against mortification
 
Verbally struggle, shaken
 
Verbally struggle, shaken
−
State feelings of acceptance
+
Verbally struggle against anguish
 
Verbally struggle against despair
 
Verbally struggle against despair
 
Verbally struggle against dismay
 
Verbally struggle against dismay
 
Verbally struggle against distress
 
Verbally struggle against distress
−
Verbally struggle against fright
+
State feelings of joy
 
State feelings of vengefulness
 
State feelings of vengefulness
 
Verbally struggle against terror
 
Verbally struggle against terror
 
Verbally struggle against agony
 
Verbally struggle against agony
−
Verbally struggle against anguish
+
State feelings of love
 
State feelings of bliss
 
State feelings of bliss
 
State feelings of excitement
 
State feelings of excitement
 
State feelings of gaiety
 
State feelings of gaiety
−
State feelings of joy
+
State feelings of adoration
−
State feelings of aversion
+
State feelings of affection
−
State feelings of awe
+
State feelings of amusement
−
State feelings of bitterness
+
State feelings of contentment
−
State feelings of boredom
+
State feelings of wonder
−
State feelings of anxiety
+
State feelings of worry
−
State feelings of apathy
+
State feelings of wrath
−
State feelings of arousal
+
State feelings of zeal
−
State feelings of astonishment
+
State feelings of sympathy
−
State feelings of amazement
+
State feelings of tenderness
−
State feelings of ambivalence
+
State feelings of uneasiness
−
State feelings of anger
+
State feelings of unhappiness
−
State feelings of annoyance
+
State feelings of righteous indignation
−
State feelings of admiration
+
State feelings of self-pity
−
State feelings of agitation
+
State feelings of servility
−
State feelings of aggravation
+
State feelings of shame
−
State feelings of alienation
+
State feelings of pride
 
State feelings, enraptured
 
State feelings, enraptured
 
State feelings, thrilled
 
State feelings, thrilled
 
Verbally struggle against existential crisis
 
Verbally struggle against existential crisis
−
Verbally struggle, defeated
+
State feelings of jolliness
 
State feelings of joviality
 
State feelings of joviality
 
State feelings of jubilation
 
State feelings of jubilation
 
State feelings of pleasure
 
State feelings of pleasure
−
State feelings of pride
+
State feelings of fondness
 
State feelings of freedom
 
State feelings of freedom
 
State feelings of glee
 
State feelings of glee
 
State feelings of happiness
 
State feelings of happiness
−
State feelings of jolliness
+
State feelings of delight
 
State feelings of elation
 
State feelings of elation
 
State feelings of enjoyment
 
State feelings of enjoyment
 
State feelings of exhilaration
 
State feelings of exhilaration
−
State feelings of fondness
+
State feelings of interest
−
State minor feeling of grim satisfaction
+
State feelings of irritation
−
Dismiss minor feeling of fear
+
State feelings of isolation
−
Dismiss minor feeling of sadness
+
State feelings of loathing
−
State minor feeling of satisfaction
+
State feelings of hope
−
Dismiss minor feeling of horror
+
State feelings of hopelessness
−
Dismiss minor feeling of grief
+
State feelings of humiliation
−
State minor feeling of triumph
+
State feelings of insult
−
Dismiss minor feeling of rage
+
State feelings of grouchiness
−
State feelings of euphoria
+
State feelings of grumpiness
−
State minor feeling of suspicion
+
State feelings of guilt
−
Dismiss minor feeling of alarm
+
State feelings of hatred
−
Dismiss minor feeling of shock
+
State feelings of frustration
−
State feelings, expectant
+
State feelings of gloom
−
Verbally struggle against doubt
+
State feelings of glumness
−
State feelings of enthusiasm
+
State feelings of gratitude
−
Verbally struggle against pessimism
+
State feelings of remorse
 
State feelings of repentance
 
State feelings of repentance
 
State feelings of resentment
 
State feelings of resentment
 
State feelings of restlessness
 
State feelings of restlessness
−
State feelings of righteous indignation
+
State feelings of passion
 
State feelings of rejection
 
State feelings of rejection
 
State feelings of relief
 
State feelings of relief
 
State feelings of regret
 
State feelings of regret
−
State feelings of remorse
+
State feelings of optimism
 
State feelings of outrage
 
State feelings of outrage
 
State feelings of panic
 
State feelings of panic
 
State feelings of patience
 
State feelings of patience
−
State feelings of passion
+
State feelings of loneliness
 
State feelings of lust
 
State feelings of lust
 
State feelings of nervousness
 
State feelings of nervousness
 
State feelings of nostalgia
 
State feelings of nostalgia
−
State feelings of optimism
+
State minor feeling of arousal
−
State feelings of affection
+
State minor feeling of astonishment
−
State feelings of amusement
+
State minor feeling of aversion
−
State feelings of contentment
+
State minor feeling of awe
−
State feelings of delight
+
State minor feeling of anger
−
State feelings of worry
+
State minor feeling of annoyance
−
State feelings of wrath
+
State minor feeling of anxiety
−
State feelings of zeal
+
State minor feeling of apathy
−
State feelings of adoration
+
State minor feeling of aggravation
−
State feelings of tenderness
+
State minor feeling of alienation
−
State feelings of uneasiness
+
State minor feeling of amazement
−
State feelings of unhappiness
+
State minor feeling of ambivalence
−
State feelings of wonder
+
Dismiss minor feeling of being shaken
−
State feelings of self-pity
+
State minor feeling of acceptance
−
State feelings of servility
+
State minor feeling of admiration
−
State feelings of shame
+
State minor feeling of agitation
−
State feelings of sympathy
+
State minor feeling of embarrassment
 
State minor feeling of empathy
 
State minor feeling of empathy
 
State minor feeling of emptiness
 
State minor feeling of emptiness
 
State minor feeling of exasperation
 
State minor feeling of exasperation
−
State minor feeling of ferocity
+
State minor feeling of disillusionment
 
State minor feeling of dislike
 
State minor feeling of dislike
 
State minor feeling of displeasure
 
State minor feeling of displeasure
 
State minor feeling of eagerness
 
State minor feeling of eagerness
−
State minor feeling of embarrassment
+
State minor feeling of contempt
 
State minor feeling of dejection
 
State minor feeling of dejection
 
State minor feeling of disappointment
 
State minor feeling of disappointment
 
State minor feeling of disgust
 
State minor feeling of disgust
−
State minor feeling of disillusionment
+
State minor feeling of bitterness
 
State minor feeling of boredom
 
State minor feeling of boredom
 
State minor feeling of caring
 
State minor feeling of caring
 
State minor feeling of confusion
 
State minor feeling of confusion
−
State minor feeling of contempt
+
Dismiss minor feeling of rage
−
State minor feeling of interest
+
State minor feeling of grim satisfaction
−
State minor feeling of irritation
+
Dismiss minor feeling of fear
−
State minor feeling of isolation
+
Dismiss minor feeling of sadness
−
State minor feeling of loathing
+
Dismiss minor feeling of shock
−
State minor feeling of hope
+
Dismiss minor feeling of horror
−
State minor feeling of hopelessness
+
Dismiss minor feeling of grief
−
State minor feeling of humiliation
+
State minor feeling of triumph
−
State minor feeling of insult
+
Verbally struggle against pessimism
−
State minor feeling of grouchiness
+
State feelings of euphoria
−
State minor feeling of grumpiness
+
State minor feeling of suspicion
−
State minor feeling of guilt
+
Dismiss minor feeling of alarm
−
State minor feeling of hatred
+
Verbally struggle, defeated
−
State minor feeling of frustration
+
State feelings, expectant
−
State minor feeling of gloom
+
Verbally struggle against doubt
−
State minor feeling of glumness
+
State feelings of enthusiasm
−
State minor feeling of gratitude
+
Dismiss minor feeling of distress
 
Dismiss minor feeling of fright
 
Dismiss minor feeling of fright
 
Dismiss minor feeling of misery
 
Dismiss minor feeling of misery
 
Dismiss minor feeling of mortification
 
Dismiss minor feeling of mortification
−
Dismiss minor feeling of being shaken
+
Dismiss minor feeling of agony
 
Dismiss minor feeling of anguish
 
Dismiss minor feeling of anguish
 
Dismiss minor feeling of despair
 
Dismiss minor feeling of despair
 
Dismiss minor feeling of dismay
 
Dismiss minor feeling of dismay
−
Dismiss minor feeling of distress
+
State minor feeling of gaiety
 
State minor feeling of joy
 
State minor feeling of joy
 
State minor feeling of vengefulness
 
State minor feeling of vengefulness
 
Dismiss minor feeling of terror
 
Dismiss minor feeling of terror
−
Dismiss minor feeling of agony
+
State minor feeling of satisfaction
 
State minor feeling of love
 
State minor feeling of love
 
State minor feeling of bliss
 
State minor feeling of bliss
 
State minor feeling of excitement
 
State minor feeling of excitement
−
State minor feeling of gaiety
+
State minor feeling of zeal
−
State minor feeling of astonishment
+
State minor feeling of adoration
−
State minor feeling of aversion
+
State minor feeling of affection
−
State minor feeling of awe
+
State minor feeling of amusement
−
State minor feeling of bitterness
+
State minor feeling of unhappiness
−
State minor feeling of annoyance
+
State minor feeling of wonder
−
State minor feeling of anxiety
+
State minor feeling of worry
−
State minor feeling of apathy
+
State minor feeling of wrath
−
State minor feeling of arousal
+
State minor feeling of shame
−
State minor feeling of alienation
+
State minor feeling of sympathy
−
State minor feeling of amazement
+
State minor feeling of tenderness
−
State minor feeling of ambivalence
+
State minor feeling of uneasiness
−
State minor feeling of anger
+
State minor feeling of restlessness
−
State minor feeling of acceptance
+
State minor feeling of righteous indignation
−
State minor feeling of admiration
+
State minor feeling of self-pity
−
State minor feeling of agitation
+
State minor feeling of servility
−
State minor feeling of aggravation
+
State minor feeling of pleasure
 
State minor feeling of pride
 
State minor feeling of pride
 
State feelings, somewhat enraptured
 
State feelings, somewhat enraptured
 
State feelings, somewhat thrilled
 
State feelings, somewhat thrilled
−
Dismiss minor existential crisis
+
State minor feeling of happiness
 
State minor feeling of jolliness
 
State minor feeling of jolliness
 
State minor feeling of joviality
 
State minor feeling of joviality
 
State minor feeling of jubilation
 
State minor feeling of jubilation
−
State minor feeling of pleasure
+
State minor feeling of exhilaration
 
State minor feeling of fondness
 
State minor feeling of fondness
 
State minor feeling of freedom
 
State minor feeling of freedom
 
State minor feeling of glee
 
State minor feeling of glee
−
State minor feeling of happiness
+
State minor feeling of contentment
 
State minor feeling of delight
 
State minor feeling of delight
 
State minor feeling of elation
 
State minor feeling of elation
 
State minor feeling of enjoyment
 
State minor feeling of enjoyment
−
State minor feeling of exhilaration
+
State minor feeling of insult
−
Acknowledge lack of rage
+
State minor feeling of interest
−
Acknowledge lack of grim satisfaction
+
State minor feeling of irritation
−
Acknowledge lack of fear
+
State minor feeling of isolation
−
Acknowledge lack of sadness
+
State minor feeling of hatred
−
Acknowledge lack of shock
+
State minor feeling of hope
−
Acknowledge lack of horror
+
State minor feeling of hopelessness
−
Acknowledge lack of grief
+
State minor feeling of humiliation
−
Acknowledge lack of triumph
+
State minor feeling of gratitude
−
Dismiss minor feeling of pessimism
+
State minor feeling of grouchiness
−
State minor feeling of euphoria
+
State minor feeling of grumpiness
−
Acknowledge lack of suspicion
+
State minor feeling of guilt
−
Acknowledge lack of alarm
+
State minor feeling of ferocity
−
Dismiss minor feeling of defeat
+
State minor feeling of frustration
−
State feelings, somewhat expectant
+
State minor feeling of gloom
−
Dismiss minor doubts
+
State minor feeling of glumness
−
State minor feeling of enthusiasm
+
State minor feeling of regret
 
State minor feeling of remorse
 
State minor feeling of remorse
 
State minor feeling of repentance
 
State minor feeling of repentance
 
State minor feeling of resentment
 
State minor feeling of resentment
−
State minor feeling of restlessness
+
State minor feeling of patience
 
State minor feeling of passion
 
State minor feeling of passion
 
State minor feeling of rejection
 
State minor feeling of rejection
 
State minor feeling of relief
 
State minor feeling of relief
−
State minor feeling of regret
+
State minor feeling of nostalgia
 
State minor feeling of optimism
 
State minor feeling of optimism
 
State minor feeling of outrage
 
State minor feeling of outrage
 
State minor feeling of panic
 
State minor feeling of panic
−
State minor feeling of patience
+
State minor feeling of loathing
 
State minor feeling of loneliness
 
State minor feeling of loneliness
 
State minor feeling of lust
 
State minor feeling of lust
 
State minor feeling of nervousness
 
State minor feeling of nervousness
−
State minor feeling of nostalgia
+
Acknowledge lack of apathy
−
State minor feeling of adoration
+
Acknowledge lack of arousal
−
State minor feeling of affection
+
Acknowledge lack of astonishment
−
State minor feeling of amusement
+
Acknowledge lack of aversion
−
State minor feeling of contentment
+
Acknowledge lack of ambivalence
−
State minor feeling of wonder
+
Acknowledge lack of anger
−
State minor feeling of worry
+
Acknowledge lack of annoyance
−
State minor feeling of wrath
+
Acknowledge lack of anxiety
−
State minor feeling of zeal
+
Acknowledge lack of agitation
−
State minor feeling of sympathy
+
Acknowledge lack of aggravation
−
State minor feeling of tenderness
+
Acknowledge lack of alienation
−
State minor feeling of uneasiness
+
Acknowledge lack of amazement
−
State minor feeling of unhappiness
+
Acknowledge lack of mortification
−
State minor feeling of righteous indignation
+
Acknowledge lack of being shaken
−
State minor feeling of self-pity
+
Acknowledge lack of acceptance
−
State minor feeling of servility
+
Acknowledge lack of admiration
−
State minor feeling of shame
+
Acknowledge lack of eagerness
 
Acknowledge lack of embarrassment
 
Acknowledge lack of embarrassment
 
Acknowledge lack of empathy
 
Acknowledge lack of empathy
 
Acknowledge lack of emptiness
 
Acknowledge lack of emptiness
−
Acknowledge lack of exasperation
+
Acknowledge lack of disgust
 
Acknowledge lack of disillusionment
 
Acknowledge lack of disillusionment
 
Acknowledge lack of dislike
 
Acknowledge lack of dislike
 
Acknowledge lack of displeasure
 
Acknowledge lack of displeasure
−
Acknowledge lack of eagerness
+
Acknowledge lack of confusion
 
Acknowledge lack of contempt
 
Acknowledge lack of contempt
 
Acknowledge lack of dejection
 
Acknowledge lack of dejection
 
Acknowledge lack of disappointment
 
Acknowledge lack of disappointment
−
Acknowledge lack of disgust
+
Acknowledge lack of awe
 
Acknowledge lack of bitterness
 
Acknowledge lack of bitterness
 
Acknowledge lack of boredom
 
Acknowledge lack of boredom
 
Acknowledge lack of caring
 
Acknowledge lack of caring
−
Acknowledge lack of confusion
+
Acknowledge lack of triumph
−
Acknowledge lack of insult
+
Acknowledge lack of rage
−
Acknowledge lack of interest
+
Acknowledge lack of grim satisfaction
−
Acknowledge lack of irritation
+
Acknowledge lack of fear
−
Acknowledge lack of isolation
+
Acknowledge lack of alarm
−
Acknowledge lack of hatred
+
Acknowledge lack of shock
−
Acknowledge lack of hope
+
Acknowledge lack of horror
−
Acknowledge lack of hopelessness
+
Acknowledge lack of grief
−
Acknowledge lack of humiliation
+
State minor feeling of enthusiasm
−
Acknowledge lack of gratitude
+
Dismiss minor feeling of pessimism
−
Acknowledge lack of grouchiness
+
State minor feeling of euphoria
−
Acknowledge lack of grumpiness
+
Acknowledge lack of suspicion
−
Acknowledge lack of guilt
+
Dismiss minor existential crisis
−
Acknowledge lack of ferocity
+
Dismiss minor feeling of defeat
−
Acknowledge lack of frustration
+
State feelings, somewhat expectant
−
Acknowledge lack of gloom
+
Dismiss minor doubts
−
Acknowledge lack of glumness
+
Acknowledge lack of dismay
 
Acknowledge lack of distress
 
Acknowledge lack of distress
 
Acknowledge lack of fright
 
Acknowledge lack of fright
 
Acknowledge lack of misery
 
Acknowledge lack of misery
−
Acknowledge lack of mortification
+
Acknowledge lack of terror
 
Acknowledge lack of agony
 
Acknowledge lack of agony
 
Acknowledge lack of anguish
 
Acknowledge lack of anguish
 
Acknowledge lack of despair
 
Acknowledge lack of despair
−
Acknowledge lack of dismay
+
Acknowledge lack of excitement
 
Acknowledge lack of gaiety
 
Acknowledge lack of gaiety
 
Acknowledge lack of joy
 
Acknowledge lack of joy
 
Acknowledge lack of vengefulness
 
Acknowledge lack of vengefulness
−
Acknowledge lack of terror
+
Acknowledge lack of sadness
 
Acknowledge lack of satisfaction
 
Acknowledge lack of satisfaction
 
Acknowledge lack of love
 
Acknowledge lack of love
 
Acknowledge lack of bliss
 
Acknowledge lack of bliss
−
Acknowledge lack of excitement
+
Acknowledge lack of wrath
−
Acknowledge lack of arousal
+
Acknowledge lack of zeal
−
Acknowledge lack of astonishment
+
Acknowledge lack of adoration
−
Acknowledge lack of aversion
+
Acknowledge lack of affection
−
Acknowledge lack of awe
+
Acknowledge lack of uneasiness
−
Acknowledge lack of anger
+
Acknowledge lack of unhappiness
−
Acknowledge lack of annoyance
+
Acknowledge lack of wonder
−
Acknowledge lack of anxiety
+
Acknowledge lack of worry
−
Acknowledge lack of apathy
+
Acknowledge lack of servility
−
Acknowledge lack of aggravation
+
Acknowledge lack of shame
−
Acknowledge lack of alienation
+
Acknowledge lack of sympathy
−
Acknowledge lack of amazement
+
Acknowledge lack of tenderness
−
Acknowledge lack of ambivalence
+
Acknowledge lack of resentment
−
Acknowledge lack of being shaken
+
Acknowledge lack of restlessness
−
Acknowledge lack of acceptance
+
Acknowledge lack of righteous indignation
−
Acknowledge lack of admiration
+
Acknowledge lack of self-pity
−
Acknowledge lack of agitation
+
Acknowledge lack of jubilation
 
Acknowledge lack of pleasure
 
Acknowledge lack of pleasure
 
Acknowledge lack of pride
 
Acknowledge lack of pride
 
Acknowledge lack of rapture
 
Acknowledge lack of rapture
−
Acknowledge lack of a thrill
+
Acknowledge lack of glee
 
Acknowledge lack of happiness
 
Acknowledge lack of happiness
 
Acknowledge lack of jolliness
 
Acknowledge lack of jolliness
 
Acknowledge lack of joviality
 
Acknowledge lack of joviality
−
Acknowledge lack of jubilation
+
Acknowledge lack of enjoyment
 
Acknowledge lack of exhilaration
 
Acknowledge lack of exhilaration
 
Acknowledge lack of fondness
 
Acknowledge lack of fondness
 
Acknowledge lack of freedom
 
Acknowledge lack of freedom
−
Acknowledge lack of glee
+
Acknowledge lack of amusement
 
Acknowledge lack of contentment
 
Acknowledge lack of contentment
 
Acknowledge lack of delight
 
Acknowledge lack of delight
 
Acknowledge lack of elation
 
Acknowledge lack of elation
−
Acknowledge lack of enjoyment
+
Acknowledge lack of humiliation
 +
Acknowledge lack of insult
 +
Acknowledge lack of interest
 +
Acknowledge lack of irritation
 +
Acknowledge lack of guilt
 +
Acknowledge lack of hatred
 +
Acknowledge lack of hope
 +
Acknowledge lack of hopelessness
 +
Acknowledge lack of glumness
 +
Acknowledge lack of gratitude
 +
Acknowledge lack of grouchiness
 +
Acknowledge lack of grumpiness
 +
Acknowledge lack of exasperation
 +
Acknowledge lack of ferocity
 +
Acknowledge lack of frustration
 +
Acknowledge lack of gloom
 +
Acknowledge lack of relief
 +
Acknowledge lack of regret
 +
Acknowledge lack of remorse
 +
Acknowledge lack of repentance
 +
Acknowledge lack of panic
 +
Acknowledge lack of patience
 +
Acknowledge lack of passion
 +
Acknowledge lack of rejection
 +
Acknowledge lack of nervousness
 +
Acknowledge lack of nostalgia
 +
Acknowledge lack of optimism
 +
Acknowledge lack of outrage
 +
Acknowledge lack of isolation
 +
Acknowledge lack of loathing
 +
Acknowledge lack of loneliness
 +
Acknowledge lack of lust
 
Start new conversation with  
 
Start new conversation with  
 
Shout out to everybody
 
Shout out to everybody
 
Assume an identity
 
Assume an identity
 +
somebody whose name I don't know
 
Continue shouting
 
Continue shouting
 
Continue conversation with  
 
Continue conversation with  
 
View  
 
View  
 +
Acknowledge lack of doubt
 
Acknowledge lack of enthusiasm
 
Acknowledge lack of enthusiasm
 
Acknowledge lack of pessimism
 
Acknowledge lack of pessimism
 
Acknowledge lack of euphoria
 
Acknowledge lack of euphoria
−
somebody whose name I don't know
+
Acknowledge lack of a thrill
 
Acknowledge lack of existential crisis
 
Acknowledge lack of existential crisis
 
Acknowledge lack of defeat
 
Acknowledge lack of defeat
 
Acknowledge lack of expectancy
 
Acknowledge lack of expectancy
−
Acknowledge lack of doubt
+
REMOVE_MATERIAL
−
Acknowledge lack of regret
+
USE_TISSUE
−
Acknowledge lack of remorse
+
Unrecognized Material Template:
−
Acknowledge lack of repentance
+
USE_MATERIAL_TEMPLATE
−
Acknowledge lack of resentment
+
PLUS_MATERIAL
−
Acknowledge lack of patience
+
SELECT_MATERIAL
−
Acknowledge lack of passion
+
USE_MATERIAL
−
Acknowledge lack of rejection
+
Caste Selection Fails:
−
Acknowledge lack of relief
 
−
Acknowledge lack of nostalgia
 
−
Acknowledge lack of optimism
 
−
Acknowledge lack of outrage
 
−
Acknowledge lack of panic
 
−
Acknowledge lack of loathing
 
−
Acknowledge lack of loneliness
 
−
Acknowledge lack of lust
 
−
Acknowledge lack of nervousness
 
−
Acknowledge lack of zeal
 
−
Acknowledge lack of adoration
 
−
Acknowledge lack of affection
 
−
Acknowledge lack of amusement
 
−
Acknowledge lack of unhappiness
 
−
Acknowledge lack of wonder
 
−
Acknowledge lack of worry
 
−
Acknowledge lack of wrath
 
−
Acknowledge lack of shame
 
−
Acknowledge lack of sympathy
 
−
Acknowledge lack of tenderness
 
−
Acknowledge lack of uneasiness
 
−
Acknowledge lack of restlessness
 
−
Acknowledge lack of righteous indignation
 
−
Acknowledge lack of self-pity
 
−
Acknowledge lack of servility
 
−
PROFESSION_NAME
 
−
BIOME
 
−
STP
 
−
SELECT_CASTE
 
 
USE_CASTE
 
USE_CASTE
−
Caste Selection Fails:
+
USE_STANDARD_NEX_BODY_PALETTE
 
SELECT_ADDITIONAL_CASTE
 
SELECT_ADDITIONAL_CASTE
 +
SELECT_CASTE
 +
PROCEDURAL_CREATURE_GRAPHICS
 +
PCG_LAYERING
 
PORTRAIT
 
PORTRAIT
−
CASTE
 
−
USE_STANDARD_NEX_BODY_PALETTE
 
−
PCG_LAYERING
 
−
SELECT_TISSUE
 
 
Unrecognized Tissue Template:  
 
Unrecognized Tissue Template:  
−
PROCEDURAL_CREATURE_GRAPHICS
+
USE_TISSUE_TEMPLATE
 
REMOVE_TISSUE
 
REMOVE_TISSUE
 +
SELECT_TISSUE
 +
CREATURE
 +
SELECT_CREATURE
 +
Unrecognized Creature Copy (Order is important!):
 +
COPY_TAGS_FROM
 +
logs
 +
CUT_CREATURE
 +
logs/current_entry.txt
 +
SOURCE_ENID
 +
SOURCE_HFID
 +
LOG_CURRENT_ENTRY
 +
Unrecognized Creature Token:
 +
PREFSTRING
 +
EQUIPMENT_WAGON
 +
GENERATED
 +
SLAIN_SPEECH
 +
: Special attack material missing state -- set to liquid
 +
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 +
(empty tissue)
 +
Creature Tissue Material Failure:
 +
(no mat3)
 +
(no mat1)
 +
GO_TO_TAG
 +
GO_TO_END
 +
*** Error(s) finalizing the creature
 +
GO_TO_TAG could not find target, setting to end:
 +
Unrecognized Creature Variation:
 +
APPLY_CREATURE_VARIATION
 +
GO_TO_START
 +
APPLY_CURRENT_CREATURE_VARIATION
 +
VERMIN_ROTTER
 +
VERMIN_GROUNDER
 
MUNDANE
 
MUNDANE
−
VERMIN_ROTTER
 
−
CHANGE_FREQUENCY_PERC
 
−
FREQUENCY
 
−
HIVE_PRODUCT
 
 
UBIQUITOUS
 
UBIQUITOUS
−
VERMIN_GROUNDER
+
ARTIFICIAL_HIVEABLE
 
VERMIN_EATER
 
VERMIN_EATER
−
VERMIN_SOIL
+
HIVE_PRODUCT
 
VERMIN_FISH
 
VERMIN_FISH
−
ARTIFICIAL_HIVEABLE
+
LOOSE_CLUSTERS
 
VERMIN_SOIL_COLONY
 
VERMIN_SOIL_COLONY
−
DOES_NOT_EXIST
+
VERMIN_SOIL
 
FANCIFUL
 
FANCIFUL
−
LOOSE_CLUSTERS
+
STP
 
LARGE_ROAMING
 
LARGE_ROAMING
−
TISSUE
+
DOES_NOT_EXIST
−
REMOVE_MATERIAL
 
−
USE_TISSUE_TEMPLATE
 
−
USE_TISSUE
 
−
SELECT_MATERIAL
 
−
Unrecognized Material Template:
 
−
ALL
 
−
PLUS_MATERIAL
 
−
MATERIAL
 
−
<SWAP>
 
−
USE_MATERIAL_TEMPLATE
 
−
USE_MATERIAL
 
−
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 
−
:
 
−
: Special attack interaction token not recognized :
 
−
: Special attack material missing state -- set to liquid
 
−
(no mat1)
 
−
(empty tissue)
 
−
Custom tissue shape not found:
 
−
(no mat3)
 
−
GO_TO_TAG could not find target, setting to end:
 
−
GO_TO_TAG
 
−
Creature Tissue Material Failure:
 
−
*** Error(s) finalizing the creature
 
−
APPLY_CURRENT_CREATURE_VARIATION
 
−
Unrecognized Creature Variation:
 
−
GO_TO_END
 
−
GO_TO_START
 
−
Swim
 
−
Crawl
 
−
ADD_COLOR
 
−
Climb
 
−
LOCAL_CREATURE_MAT
 
−
Unrecognized Color Token:
 
−
Walk
 
−
Fly
 
−
Custom butcher object shape not found:
 
−
: No tissue thickness
 
−
: Cannot find SPECIFIC_FOOD:CREATURE token
 
−
: Cannot find SPECIFIC_FOOD:PLANT token
 
−
, layer
 
−
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
 
−
: Tissue
 
−
was not found, using first tissue instead
 
−
EVIL
 
−
GOOD
 
−
EQUIPMENT_WAGON
 
 
SAVAGE
 
SAVAGE
−
GLOWTILE
 
 
CREATURE_SOLDIER_TILE
 
CREATURE_SOLDIER_TILE
−
SOLDIER_ALTTILE
+
CREATURE_TILE
−
ALTTILE
+
GENERAL_BABY_NAME
 +
TRIGGERABLE_GROUP
 
GENERAL_CHILD_NAME
 
GENERAL_CHILD_NAME
−
GENERAL_BABY_NAME
 
−
CREATURE_TILE
 
−
GLOWCOLOR
 
−
POPULATION_NUMBER
 
 
UNDERGROUND_DEPTH
 
UNDERGROUND_DEPTH
−
TRIGGERABLE_GROUP
+
CHANGE_FREQUENCY_PERC
 
CLUSTER_NUMBER
 
CLUSTER_NUMBER
−
COPY_TAGS_FROM
+
POPULATION_NUMBER
−
CREATURE
+
TSU_NOUN
−
APPLY_CREATURE_VARIATION
+
TISSUE_STYLE_UNIT
−
Unrecognized Creature Copy (Order is important!):
+
SHEARABLE_TISSUE_LAYER
−
logs/current_entry.txt
+
TISSUE_LAYER_APPEARANCE_MODIFIER
−
--- Logging Creature
+
PLUS_BP_GROUP
−
SELECT_CREATURE
+
SET_BP_GROUP
−
CUT_CREATURE
+
PLUS_TL_GROUP
−
Unrecognized Creature Token:
+
SET_TL_GROUP
−
SOURCE_ENID
+
NUMBERED_NAME
−
logs
+
many babies
−
LOG_CURRENT_ENTRY
+
zombie
−
SLAIN_SPEECH
+
tredecaplets
−
PREFSTRING
+
duodecaplets
−
SOURCE_HFID
+
quindecaplets
−
GENERATED
+
quattuordecaplets
−
Color Mod Ending With (
 
 
TL_COLOR_MODIFIER
 
TL_COLOR_MODIFIER
−
TLCM_TIMING
+
NO_END
 
) Was Not Used
 
) Was Not Used
−
APP_MOD_IMPORTANCE
+
Color Mod Ending With (
 
APP_MOD_NOUN
 
APP_MOD_NOUN
−
NO_END
+
APP_MOD_DESC_RANGE
 
APP_MOD_RATE
 
APP_MOD_RATE
−
BP_APPEARANCE_MODIFIER
+
APP_MOD_IMPORTANCE
 
  BP Remove Type  
 
  BP Remove Type  
−
APP_MOD_DESC_RANGE
+
BP_REMOVE_TYPE
 
  BP Mod  
 
  BP Mod  
 +
Shearable Tissue
 +
BP Add Type
 
BP_ADD_TYPE
 
BP_ADD_TYPE
−
Was Not Used
+
Unrecognized Color Token:
−
BP_REMOVE_TYPE
+
: Cannot find SPECIFIC_FOOD:CREATURE token
−
BP Add Type
+
LOCAL_CREATURE_MAT
−
AMPHIBIOUS
+
: No tissue thickness
−
AQUATIC
+
: Tissue
−
MOUNT_EXOTIC
+
: Cannot find SPECIFIC_FOOD:PLANT token
−
MOUNT
+
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
−
CASTE_PROFESSION_NAME
+
: Special attack interaction token not recognized :
−
BABY
+
was not found, using first tissue instead
−
BABYNAME
+
, layer
−
CHILDNAME
 
−
POP_RATIO
 
−
SLAIN_CASTE_SPEECH
 
−
CHILD
 
−
FEATURE_ATTACK_GROUP
 
−
TLCM_IMPORTANCE
 
−
TLCM_NOUN
 
−
TLCM_GENETIC_MODEL
 
−
APP_MOD_GENETIC_MODEL
 
−
decaplets
 
 
nonuplets
 
nonuplets
−
duodecaplets
+
octuplets
 
undecaplets
 
undecaplets
−
sextuplets
 
 
quintuplets
 
quintuplets
−
octuplets
+
quadruplets
 
septuplets
 
septuplets
 +
sextuplets
 +
a boy
 +
triplets
 
twins
 
twins
−
a child
 
−
quadruplets
 
−
triplets
 
−
null app_mod_selection
 
 
Tile page token not recognized:  
 
Tile page token not recognized:  
−
a boy
+
ADD_COLOR
 
a girl
 
a girl
−
TISSUE_LAYER_APPEARANCE_MODIFIER
+
null app_mod_selection
−
TSU_NOUN
+
EBO_SHAPE
−
Shearable Tissue
+
BODYPART
−
SHEARABLE_TISSUE_LAYER
+
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
−
SET_TL_GROUP
+
EXTRA_BUTCHER_OBJECT
−
PLUS_BP_GROUP
+
ANY_HARD_STONE
−
TISSUE_STYLE_UNIT
+
EBO_ITEM
−
PLUS_TL_GROUP
+
CDI
−
zombie
+
Unrecognized CDI Token:
−
NUMBERED_NAME
+
CDI token precedes any CAN_DO_INTERACTION tag:
−
SET_BP_GROUP
+
Unrecognized Creature Caste Body Gloss Token:
−
BODY_APPEARANCE_MODIFIER
+
RETRACT_INTO_BP
−
quattuordecaplets
 
−
tredecaplets
 
−
many babies
 
−
quindecaplets
 
−
ATTACK_FLAG_CANLATCH
 
 
ATTACK_FLAG_BAD_MULTIATTACK
 
ATTACK_FLAG_BAD_MULTIATTACK
−
ATTACK_FLAG_EDGE
+
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 
ATTACK_FLAG_WITH
 
ATTACK_FLAG_WITH
 +
ATTACK_FLAG_CANLATCH
 +
ATTACK_PRIORITY
 +
ATTACK_PREPARE_AND_RECOVER
 
ATTACK_VELOCITY_MODIFIER
 
ATTACK_VELOCITY_MODIFIER
−
MAIN
 
−
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 
−
ATTACK_PREPARE_AND_RECOVER
 
−
ATTACK_CONTACT_PERC
 
 
ATTACK_VERB
 
ATTACK_VERB
−
ATTACK_PRIORITY
+
ATTACK_SKILL
 
ATTACK_PENETRATION_PERC
 
ATTACK_PENETRATION_PERC
−
Attack
+
ATTACK_CONTACT_PERC
 
CHILD_TISSUE_LAYER_GROUP
 
CHILD_TISSUE_LAYER_GROUP
−
ATTACK_SKILL
+
CHILD_BODYPART_GROUP
 
  seems to have correct format but could not find proper BPs in any caste, so not added
 
  seems to have correct format but could not find proper BPs in any caste, so not added
−
NOFEAR
+
Attack
−
GETS_INFECTIONS_FROM_ROT
+
AQUATIC
−
PARALYZEIMMUNE
+
BABYNAME
−
NOSTUCKINS
+
AMPHIBIOUS
−
UNDERSWIM
+
CHILDNAME
−
BEACH_FREQUENCY
+
CASTE_PROFESSION_NAME
−
GETS_WOUND_INFECTIONS
+
SLAIN_CASTE_SPEECH
−
CANOPENDOORS
+
TLCM_GENETIC_MODEL
−
LAYS_UNUSUAL_EGGS
+
FEATURE_ATTACK_GROUP
−
NATURAL_SKILL
+
POP_RATIO
−
ITEMCORPSE_QUALITY
+
TLCM_NOUN
−
ITEMCORPSE
+
TLCM_TIMING
−
SPECIALATTACK_INJECT_EXTRACT
+
APP_MOD_GENETIC_MODEL
−
SPECIALATTACK_INTERACTION
+
TLCM_IMPORTANCE
−
NOSMELLYROT
 
−
SPECIALATTACK_SUCK_BLOOD
 
−
Unrecognized Creature Caste Body Token:
 
 
Duplicate Body Token:  
 
Duplicate Body Token:  
−
BODYGLOSS
 
 
Body Token Recognized But Could Not Connect:  
 
Body Token Recognized But Could Not Connect:  
−
REMAINS_ON_VERMIN_BITE_DEATH
+
Unrecognized Creature Caste Body Token:
 
DIE_WHEN_VERMIN_BITE
 
DIE_WHEN_VERMIN_BITE
−
BODY
+
COLONY_EXTERNAL
 
REMAINS_UNDETERMINED
 
REMAINS_UNDETERMINED
−
SUPERNATURAL
+
REMAINS_ON_VERMIN_BITE_DEATH
−
NATURAL_ANIMAL
 
−
COLONY_EXTERNAL
 
−
VERMIN_HATEABLE
 
−
VEGETATION
 
 
PEARL
 
PEARL
−
NATURAL
+
MOUNT_EXOTIC
 
MAGICAL
 
MAGICAL
−
BODYPART
+
NO_PHYS_ATT_RUST
−
ATTACK
+
NO_PHYS_ATT_GAIN
−
CHILD_BODYPART_GROUP
+
CRAZED
−
TISSUE_LAYER
+
OPPOSED_TO_LIFE
−
EBO_ITEM
+
NO_DIZZINESS
−
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
ODOR_STRING
−
EBO_SHAPE
+
EXTRAVISION
−
ANY_HARD_STONE
+
NO_FEVERS
−
CDI token precedes any CAN_DO_INTERACTION tag:
+
LOW_LIGHT_VISION
−
CDI
+
ODOR_LEVEL
−
EXTRA_BUTCHER_OBJECT
+
SMELL_TRIGGER
−
Unrecognized CDI Token:
+
TRANCES
−
RELSIZE
+
NOEMOTION
−
Unrecognized Creature Caste Body Gloss Token:
+
NONAUSEA
−
CAN_DO_INTERACTION
+
NOSTUN
−
RETRACT_INTO_BP
+
LISP
 
GENERAL_MATERIAL_FORCE_MULTIPLIER
 
GENERAL_MATERIAL_FORCE_MULTIPLIER
−
MATERIAL_FORCE_MULTIPLIER
 
−
STANDARD_GRAZER
 
−
SOUND
 
−
CREATURE_CLASS
 
 
ROOT_AROUND
 
ROOT_AROUND
−
LISP
 
−
PERSONALITY
 
−
SYNDROME_DILUTION_FACTOR
 
−
CARNIVORE
 
 
GOBBLE_VERMIN_CLASS
 
GOBBLE_VERMIN_CLASS
 +
BONECARN
 
GOBBLE_VERMIN_CREATURE
 
GOBBLE_VERMIN_CREATURE
−
CANNOT_CLIMB
+
SYNDROME_DILUTION_FACTOR
 
CANNOT_JUMP
 
CANNOT_JUMP
−
BONECARN
+
STANCE_CLIMBER
 
BLOODSUCKER
 
BLOODSUCKER
−
DIURNAL
+
CANNOT_CLIMB
−
ALL_ACTIVE
+
GETS_INFECTIONS_FROM_ROT
−
CREPUSCULAR
+
GETS_WOUND_INFECTIONS
−
NOCTURNAL
+
NOSTUCKINS
−
CAN_SPEAK
+
NOFEAR
−
SLOW_LEARNER
+
BEACH_FREQUENCY
−
EQUIPS
+
ITEMCORPSE_QUALITY
−
UTTERANCES
+
CANOPENDOORS
−
VISION_ARC
+
NATURAL_SKILL
−
CLUTCH_SIZE
+
NOSMELLYROT
−
CAN_LEARN
+
ITEMCORPSE
−
INTELLIGENT
+
LAYS_UNUSUAL_EGGS
−
PRONE_TO_RAGE
+
SPECIALATTACK_INTERACTION
−
GRAZER
+
ATTACK_FLAG_EDGE
−
EGG_SIZE
+
SPECIALATTACK_SUCK_BLOOD
−
LAYS_EGGS
+
SPECIALATTACK_INJECT_EXTRACT
−
NO_THOUGHT_CENTER_FOR_MOVEMENT
 
 
ARENA_RESTRICTED
 
ARENA_RESTRICTED
−
NOEMOTION
+
NOTHOUGHT
 
NO_CONNECTIONS_FOR_MOVEMENT
 
NO_CONNECTIONS_FOR_MOVEMENT
−
LIGAMENTS
+
NO_THOUGHT_CENTER_FOR_MOVEMENT
 
HAS_NERVES
 
HAS_NERVES
−
NOTHOUGHT
+
TENDONS
 
CAVE_ADAPT
 
CAVE_ADAPT
−
NOEXERT
+
LIGAMENTS
 
HASSHELL
 
HASSHELL
−
TENDONS
+
NOMEAT
 
NOPAIN
 
NOPAIN
−
NOSKIN
+
NOEXERT
 
NOSKULL
 
NOSKULL
−
NOMEAT
+
PARALYZEIMMUNE
 
NOBONES
 
NOBONES
−
OPPOSED_TO_LIFE
+
NOSKIN
−
NO_PHYS_ATT_RUST
+
CURIOUSBEAST_ITEM
−
STANCE_CLIMBER
+
CURIOUSBEAST_EATER
−
CRAZED
+
FLEEQUICK
−
NO_FEVERS
+
CURIOUSBEAST_GUZZLER
−
NO_DIZZINESS
+
PATTERNFLIER
−
NO_PHYS_ATT_GAIN
+
COOKABLE_LIVE
−
EXTRAVISION
+
LOCKPICKER
−
SMELL_TRIGGER
+
AMBUSHPREDATOR
−
LOW_LIGHT_VISION
+
NOT_BUTCHERABLE
−
ODOR_STRING
+
TRAPAVOID
−
ODOR_LEVEL
+
MULTIPART_FULL_VISION
−
NOSTUN
+
MEANDERER
−
TRANCES
+
NOBREATHE
−
SENSE_CREATURE_CLASS
+
ALCOHOL_DEPENDENT
−
NONAUSEA
 
−
remains
 
 
SMALL_REMAINS
 
SMALL_REMAINS
−
SPECIFIC_FOOD
 
−
REMAINS
 
−
NO_WINTER
 
 
NO_AUTUMN
 
NO_AUTUMN
−
BENIGN
 
−
LARGE_PREDATOR
 
−
IMMOLATE
 
−
ADOPTS_OWNER
 
 
NO_SUMMER
 
NO_SUMMER
 +
NO_WINTER
 +
DIVE_HUNTS_VERMIN
 
NO_SPRING
 
NO_SPRING
 +
IMMOLATE
 +
AT_PEACE_WITH_WILDLIFE
 +
VERMINHUNTER
 
RETURNS_VERMIN_KILLS_TO_OWNER
 
RETURNS_VERMIN_KILLS_TO_OWNER
−
AT_PEACE_WITH_WILDLIFE
+
EQUIPS
−
DIVE_HUNTS_VERMIN
+
NOCTURNAL
−
HUNTS_VERMIN
+
DIURNAL
−
NO_UNIT_TYPE_COLOR
+
CAN_LEARN
−
NO_DRINK
+
CAN_SPEAK
−
COMMON_DOMESTIC
+
CLUTCH_SIZE
−
NO_SLEEP
+
EGG_SIZE
−
NOT_LIVING
+
INTELLIGENT
−
VERMIN_MICRO
+
VISION_ARC
−
NO_EAT
+
STANDARD_GRAZER
−
CANNOT_UNDEAD
+
LAYS_EGGS
−
IMMOBILE
+
PRONE_TO_RAGE
−
REMAINS_COLOR
+
NIGHT_CREATURE_NIGHTMARE
−
LIGHT_GEN
 
−
IMMOBILE_LAND
 
−
CASTE_NAME
 
−
PLANT
 
−
CASTE_GLOWCOLOR
 
−
CASTE_COLOR
 
 
NIGHT_CREATURE_BOGEYMAN
 
NIGHT_CREATURE_BOGEYMAN
−
NIGHT_CREATURE_HUNTER
 
−
MEANDERER
 
−
NIGHT_CREATURE_NIGHTMARE
 
 
SPREAD_EVIL_SPHERES_IF_RULER
 
SPREAD_EVIL_SPHERES_IF_RULER
−
UNIQUE_DEMON
+
MATUTINAL
−
NIGHT_CREATURE
+
CREPUSCULAR
−
NIGHT_CREATURE_EXPERIMENTER
 
−
FEATURE_BEAST
 
−
SEMIMEGABEAST
 
−
DEMON
 
−
TITAN
 
 
VESPERTINE
 
VESPERTINE
−
MATUTINAL
+
PETVALUE_DIVISOR
−
MEGABEAST
+
PETVALUE
−
POWER
+
GRAVITATE_BODY_SIZE
−
CURIOUSBEAST_GUZZLER
+
MAXAGE
−
CURIOUSBEAST_ITEM
+
LITTERSIZE
−
VERMINHUNTER
+
GNAWER
−
FLEEQUICK
+
ORIENTATION
−
COOKABLE_LIVE
+
NO_GENDER
−
MISCHIEVOUS
+
MAGMA_VISION
−
CURIOUSBEAST_EATER
+
MULTIPLE_LITTER_RARE
−
PATTERNFLIER
+
FIREIMMUNE_SUPER
−
TRAPAVOID
+
VIEWRANGE
−
LOCKPICKER
 
−
MISCHIEVIOUS
 
−
NOT_BUTCHERABLE
 
−
ALCOHOL_DEPENDENT
 
−
MULTIPART_FULL_VISION
 
−
AMBUSHPREDATOR
 
−
NOBREATHE
 
 
MODVALUE
 
MODVALUE
−
ATTACK_TRIGGER
 
−
BUILDINGDESTROYER
 
−
VIEWRANGE
 
−
SWIM
 
 
FLY
 
FLY
−
CLIMB
 
 
CRAWL
 
CRAWL
−
STEALTH_SLOWS
 
 
AGILITY
 
AGILITY
−
WALK
 
 
Unknown GAIT flag  
 
Unknown GAIT flag  
 +
STEALTH_SLOWS
 +
CHANGE_BODY_SIZE_PERC
 +
LAYERS_SLOW
 
NO_BUILD_UP
 
NO_BUILD_UP
−
GAIT
+
NO_DRINK
−
STRENGTH
+
NO_EAT
−
LAYERS_SLOW
+
NO_SLEEP
−
BLOOD
+
NO_UNIT_TYPE_COLOR
−
TEST_ALL
+
LIGHT_GEN
−
SECRETION
+
CANNOT_UNDEAD
−
PUS
+
REMAINS_COLOR
−
LAIR_CHARACTERISTIC
+
CASTE_GLOWCOLOR
−
LAIR
+
IMMOBILE_LAND
−
HABIT_NUM
+
SPECIFIC_FOOD
−
HABIT
+
CASTE_COLOR
−
TRADE_CAPACITY
+
CASTE_NAME
−
SWIMS_INNATE
 
−
LAIR_HUNTER_SPEECH
 
−
LAIR_HUNTER
 
−
NO_VEGETATION_PERTURB
 
−
DIFFICULTY
 
−
SWIMS_LEARNED
 
−
GRASSTRAMPLE
 
−
THICKWEB
 
 
WEBBER
 
WEBBER
−
MULTIPLE_LITTER_RARE
+
TRAINABLE_WAR
 
WEBIMMUNE
 
WEBIMMUNE
−
TRAINABLE
+
THICKWEB
 
PET_EXOTIC
 
PET_EXOTIC
−
TRAINABLE_WAR
 
 
TRAINABLE_HUNTING
 
TRAINABLE_HUNTING
−
LOCAL_POPS_CONTROLLABLE
+
TRAINABLE
 
LOCAL_POPS_PRODUCE_HEROES
 
LOCAL_POPS_PRODUCE_HEROES
−
PET
 
−
OUTSIDER_CONTROLLABLE
 
−
PACK_ANIMAL
 
−
WAGON_PULLER
 
 
STRANGE_MOODS
 
STRANGE_MOODS
−
FLIER
+
LOCAL_POPS_CONTROLLABLE
−
BODY_SIZE
+
MANNERISM_HAIR
−
PETVALUE_DIVISOR
+
MANNERISM_MOUTH
−
CHANGE_BODY_SIZE_PERC
+
MANNERISM_LIPS
−
GRAVITATE_BODY_SIZE
+
MANNERISM_KNUCKLES
−
GNAWER
+
MANNERISM_EAR
−
MAXAGE
+
MANNERISM_NOSE
−
PETVALUE
+
MANNERISM_EYES
−
DESCRIPTION
+
MANNERISM_HEAD
−
NO_GENDER
+
MANNERISM_STRETCH
−
MALE
+
MANNERISM_POSTURE
−
LITTERSIZE
+
MANNERISM_FINGERS
−
ORIENTATION
+
MANNERISM_EYELIDS
−
FIREIMMUNE
+
MANNERISM_WALK
−
MAGMA_VISION
+
MANNERISM_SMILE
−
FEMALE
+
MANNERISM_BREATH
−
FIREIMMUNE_SUPER
+
MANNERISM_SIT
−
FIXED_TEMP
 
 
HOMEOTHERM
 
HOMEOTHERM
−
SKILL_RUST_RATE
+
VERMIN_NOTRAP
 
SKILL_RATE
 
SKILL_RATE
−
VERMIN_NOROAM
 
 
FISHITEM
 
FISHITEM
−
VERMIN_NOTRAP
+
PENETRATEPOWER
 
VERMIN_NOFISH
 
VERMIN_NOFISH
 +
VERMIN_NOROAM
 +
MANNERISM_TONGUE
 +
MANNERISM_HANDS
 
MANNERISM_LEG
 
MANNERISM_LEG
−
MANNERISM_TONGUE
 
−
PENETRATEPOWER
 
−
VERMIN_BITE
 
−
MANNERISM_FEET
 
 
MANNERISM_NAILS
 
MANNERISM_NAILS
−
MANNERISM_HANDS
+
MANNERISM_CHEEK
 
MANNERISM_ARMS
 
MANNERISM_ARMS
−
MENT_ATT_RATES
+
MANNERISM_FEET
−
MENT_ATT_RANGE
+
TEST_ALL
−
TISSUE_LAYER_UNDER
+
HABIT_NUM
−
MENT_ATT_CAP_PERC
+
PUS
−
PHYS_ATT_RATES
+
LAIR_HUNTER_SPEECH
−
Attribute range greater than
+
HABIT
−
Attribute cap perc less than 100, set to 100
+
LAIR_CHARACTERISTIC
−
PHYS_ATT_CAP_PERC
+
SWIMS_INNATE
−
Attribute range not in increasing order, repaired
+
SWIMS_LEARNED
−
PHYS_ATT_RANGE
+
LAIR_HUNTER
−
, repaired
+
TRADE_CAPACITY
−
Attribute range less than
+
DIFFICULTY
−
SKILL_RATES
+
BUILDINGDESTROYER
−
SKILL_LEARN_RATE
+
GRASSTRAMPLE
−
SKILL_RUST_RATES
+
NO_VEGETATION_PERTURB
−
SKILL_LEARN_RATES
 
−
SPOUSE_CONVERSION_TARGET
 
 
SPOUSE_CONVERTER
 
SPOUSE_CONVERTER
−
MANNERISM_SMILE
+
CONVERTED_SPOUSE
 
MANNERISM_LAUGH
 
MANNERISM_LAUGH
−
EXTRACT
+
SPOUSE_CONVERSION_TARGET
 
CASTE_SOLDIER_ALTTILE
 
CASTE_SOLDIER_ALTTILE
−
CONVERTED_SPOUSE
+
CASTE_ALTTILE
 
MILKABLE
 
MILKABLE
−
CASTE_SOLDIER_TILE
 
 
CASTE_TILE
 
CASTE_TILE
−
CASTE_ALTTILE
+
EGG_MATERIAL
 
CASTE_GLOWTILE
 
CASTE_GLOWTILE
 +
CASTE_SOLDIER_TILE
 +
EXERTION
 
EXTREME_EMOTION
 
EXTREME_EMOTION
−
CONTINUOUS
+
THICKENS_ON_ENERGY_STORAGE
−
EGG_MATERIAL
+
THICKENS_ON_STRENGTH
−
EXERTION
+
TISSUE_MATERIAL
−
MANNERISM_KNUCKLES
+
missing plural string
−
MANNERISM_HAIR
+
TL_PAIN_RECEPTORS
−
MANNERISM_CHEEK
+
TL_VASCULAR
−
MANNERISM_LIPS
+
TISSUE_NAME
−
MANNERISM_HEAD
+
TL_CONNECTS
−
MANNERISM_EAR
+
TL_RELATIVE_THICKNESS
−
MANNERISM_MOUTH
+
TL_HEALING_RATE
−
MANNERISM_EYES
+
TL_MAJOR_ARTERIES
−
MANNERISM_EYELIDS
+
FLIGHT
−
MANNERISM_STRETCH
 
−
MANNERISM_NOSE
 
−
MANNERISM_FINGERS
 
−
MANNERISM_SIT
 
−
MANNERISM_WALK
 
−
MANNERISM_POSTURE
 
−
MANNERISM_BREATH
 
−
SIGHT
 
−
BREATHE
 
−
MAJOR_ARTERIES
 
−
CONNECTS
 
−
SMELL
 
 
MUSCULAR
 
MUSCULAR
−
FLIGHT
 
−
HEAR
 
−
FUNCTIONAL
 
 
SPLINTABLE
 
SPLINTABLE
−
THOUGHT
+
SETTABLE
−
NERVOUS
+
FUNCTIONAL
−
STRUCTURAL
 
 
SCARS
 
SCARS
−
SETTABLE
 
 
CONNECTIVE_TISSUE_ANCHOR
 
CONNECTIVE_TISSUE_ANCHOR
−
CV_ADD_TAG
+
STRUCTURAL
−
CV_NEW_TAG
+
MENT_ATT_RANGE
−
CV_NEW_CTAG
+
Attribute cap perc less than 100, set to 100
−
CV_REMOVE_TAG
+
MENT_ATT_CAP_PERC
−
Unrecognized Tissue Template Token:
+
MENT_ATT_RATES
−
TISSUE_TEMPLATE
+
Attribute range greater than
−
*** Error(s) finalizing the template
+
, repaired
−
LOCAL_PLANT_MAT
+
PHYS_ATT_CAP_PERC
−
TISSUE_MAT_STATE
+
PHYS_ATT_RATES
−
SUBORDINATE_TO_TISSUE
+
PHYS_ATT_RANGE
−
Tissue Template
+
SKILL_RUST_RATES
−
TISSUE_LEAKS
+
Attribute range less than
−
COSMETIC
+
Attribute range not in increasing order, repaired
−
INSULATION
+
SKILL_LEARN_RATE
−
TISSUE_SHAPE
+
SKILL_RUST_RATE
−
STYLEABLE
+
SKILL_LEARN_RATES
−
ARG5
+
SKILL_RATES
 
ARG4
 
ARG4
−
TL_RELATIVE_THICKNESS
+
ARG3
 
SET_LAYER_TISSUE
 
SET_LAYER_TISSUE
−
ARG1
+
ARG5
 
Body detail plan not found:
 
Body detail plan not found:
−
ARG3
+
BODY_DETAIL_PLAN
 
ARG2
 
ARG2
−
SELECT_TISSUE_LAYER
+
ARG1
 
Tissue layer not added because no BP found:  
 
Tissue layer not added because no BP found:  
−
BODY_DETAIL_PLAN
+
Unknown Body Part Position Token:
 
PLUS_TISSUE_LAYER
 
PLUS_TISSUE_LAYER
−
NORMAL
+
SELECT_TISSUE_LAYER
 
TISSUE_LAYER_OVER
 
TISSUE_LAYER_OVER
−
Unknown Body Part Position Token:
+
TISSUE_LAYER_UNDER
 
Unknown Body Group/Relation Token(s):  
 
Unknown Body Group/Relation Token(s):  
−
THICKENS_ON_STRENGTH
+
is gigantic with huge muscles and hanging rolls of lard
−
PAIN_RECEPTORS
+
is gigantic but incredibly skinny with virtually no muscles to speak of
−
ARTERIES
+
is huge, muscular and fat
−
THICKENS_ON_ENERGY_STORAGE
+
creature_layer
−
RELATIVE_THICKNESS
+
Null color selection at pregnancy start, creature
−
TISSUE_MATERIAL
+
[CREATURE:
−
VASCULAR
+
[OBJECT:CREATURE]
−
HEALING_RATE
+
Unrecognized Body Detail Plan Token:
−
TISSUE_NAME
+
BP_LAYERS_OVER
−
TL_PAIN_RECEPTORS
+
chunks
−
missing plural string
+
chunk
−
Tissue Definition
+
BP_RELSIZE
−
TL_MAJOR_ARTERIES
+
needs 6 tokens:
−
TL_CONNECTS
+
BP_LAYERS_UNDER
−
TL_VASCULAR
+
BP_LAYERS
−
TL_HEALING_RATE
 
−
is very large and bears great lard rolls and impressive muscles
 
 
is gigantic
 
is gigantic
−
is very large yet also very weak and incredibly skinny
+
is enormous yet skinny
 
is very large, fat and muscular
 
is very large, fat and muscular
−
is incredibly skinny yet gigantic overall
+
is very large and bears great lard rolls and impressive muscles
 
is gigantic and quite fat
 
is gigantic and quite fat
−
is enormous yet skinny
+
is very fat and enormous overall
 
has an enormous build but is very skinny
 
has an enormous build but is very skinny
−
isn't very muscular but has a gigantic build
+
is incredibly skinny yet gigantic overall
 
is enormous yet very weak
 
is enormous yet very weak
−
is very fat and enormous overall
+
is gigantic yet incredibly weak
 
bears untold amounts of fat over a gigantic frame
 
bears untold amounts of fat over a gigantic frame
−
is very muscular and just gigantic overall
+
isn't very muscular but has a gigantic build
 
is gigantic with incredible muscles
 
is gigantic with incredible muscles
−
is gigantic yet incredibly weak
+
is gigantic yet weak and skinny
 
is gigantic and muscular
 
is gigantic and muscular
−
is very large
+
is very muscular and just gigantic overall
−
is skinny but with a very large body overall
+
CV_NEW_TAG
−
is large, muscular and fat
+
*** Error(s) finalizing the template
−
is incredibly muscular and fat, with a large build overall
+
CV_REMOVE_TAG
−
is fat and has a very large body overall
+
CV_ADD_TAG
−
has a very large body with quite a bit of fat on it
+
LOCAL_PLANT_MAT
−
is very large yet quite skinny as well
+
Unrecognized Tissue Template Token:
−
has a very large frame but is incredibly skinny
+
SUBORDINATE_TO_TISSUE
−
is very large yet weak
+
TISSUE_SHAPE
−
is very weak despite being very large overall
+
TISSUE_LEAKS
−
is very large and just incredibly fat
+
TISSUE_MAT_STATE
−
isn't strong but is very large
+
INSULATION
−
is incredibly muscular and very large
+
STYLEABLE
−
is weak and skinny yet has a large build overall
+
COSMETIC
−
is very large with strong muscles
 
−
is very large and very muscular
 
−
needs 3 tokens:
 
 
BP_POSITION
 
BP_POSITION
−
needs 6 tokens:
+
ADD_TISSUE
 
BP_RELATION
 
BP_RELATION
−
ADD_MATERIAL
+
needs 3 tokens:
 
Unrecognized Creature Variation Token:  
 
Unrecognized Creature Variation Token:  
−
ADD_TISSUE
 
 
  needs 2 tokens:  
 
  needs 2 tokens:  
−
CVCT_TARGET
+
ADD_MATERIAL
 
CVCT_MASTER
 
CVCT_MASTER
−
CREATURE_VARIATION
+
CV_CONVERT_CTAG
 
CVCT_REPLACEMENT
 
CVCT_REPLACEMENT
−
CV_REMOVE_CTAG
+
CVCT_TARGET
 
CV_ADD_CTAG
 
CV_ADD_CTAG
−
CV_CONVERT_CTAG
+
CV_NEW_CTAG
 
CV_CONVERT_TAG
 
CV_CONVERT_TAG
−
is huge, muscular and fat
+
CV_REMOVE_CTAG
−
is gigantic with huge muscles and hanging rolls of lard
+
has a tall, narrow body that is just incredibly skinny
−
is gigantic yet weak and skinny
+
has a tall, thin body layered with some fat
−
is gigantic but incredibly skinny with virtually no muscles to speak of
+
has a tall, thin body with little fat
−
[OBJECT:CREATURE]
+
has a tall, thin frame with very little fat on it
−
creature_layer
+
is lanky with ill-defined muscles
−
body part
+
is lanky and weak
−
[CREATURE:
+
has a tall, thin frame but manages to be very fat
−
chunk
+
packs extraordinary obesity on to what was once a tall and thin body
−
Unrecognized Body Detail Plan Token:
+
is tall, thin and very muscular
−
Null color selection at pregnancy start, creature
+
is tall and thin with incredible muscles
−
chunks
+
is lanky and frail
−
BP_LAYERS
+
is muscular, tall and thin
−
BP_RELSIZE
+
is lanky, with strong muscles and some fat
−
BP_LAYERS_OVER
+
would be lanky were it not for the massive muscles and slabs of lard
−
BP_LAYERS_UNDER
+
is tall and thin, weak with few traces of fat
−
has a short, broad frame with almost no fat on it
+
has a tall, skinny body that is very frail
 
is short, broad and fat
 
is short, broad and fat
−
has a short, broad build overall but is somewhat skinny
+
has a short broad body with a lot of fat on it
 
has a short, broad body with very little fat
 
has a short, broad body with very little fat
−
has a short broad body with ill-defined muscles
+
has a short, broad frame with almost no fat on it
 
has a short broad body with little in the way of muscles
 
has a short broad body with little in the way of muscles
−
has a short broad body with a lot of fat on it
+
has a short broad body but is very frail
 
is short, broad and morbidly obese
 
is short, broad and morbidly obese
−
is stout and very muscular
+
has a short broad body with ill-defined muscles
 
is stout and incredibly muscular
 
is stout and incredibly muscular
−
has a short broad body but is very frail
+
has a short broad body but is kind of weak and skinny at the same time
 
has a stout muscular body
 
has a stout muscular body
−
is stout, muscular and fat
+
is stout and very muscular
 
has a short, broad body stacked thick with muscles and lard
 
has a short, broad body stacked thick with muscles and lard
−
has a short broad body but is kind of weak and skinny at the same time
+
is lanky
 
has a short body that is broad yet with few traces of muscle or fat
 
has a short body that is broad yet with few traces of muscle or fat
−
is fat with an extremely broad body
+
is stout, muscular and fat
−
has an extremely broad body with lots of fat on it
+
is skinny but with a very large body overall
−
has an extremely broad body with very little fat
+
is very large yet quite skinny as well
−
has an incredibly broad body with almost no fat on it
+
is incredibly muscular and fat, with a large build overall
−
has an extremely broad body but is weak
+
is very large
−
has an incredibly broad body but is very frail
+
has a very large body with quite a bit of fat on it
−
has an incredibly broad body hung with curtains of lard
+
is very large and just incredibly fat
−
is somewhat weak and has a body that is incredibly broad
+
has a very large frame but is incredibly skinny
−
is incredibly muscular and broad-bodied
+
is fat and has a very large body overall
−
has an incredibly broad body that is somewhat weak with only a little fat on it
+
is very weak despite being very large overall
−
is muscular with an extremely broad body
+
is very large with strong muscles
−
is has large muscles on a incredibly broad body
+
isn't strong but is very large
−
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
+
is very large yet weak
−
is stout
+
is weak and skinny yet has a large build overall
−
has an extremely broad frame with few traces of either muscle or fat
+
is very large yet also very weak and incredibly skinny
−
has an incredibly broad body with some muscle and fat on it
+
is very large and very muscular
−
is large yet skinny
+
is incredibly muscular and very large
 
is large yet very skinny
 
is large yet very skinny
−
would be lanky were it not for the massive muscles and slabs of lard
+
has a large body but is incredibly skinny
 
is large
 
is large
−
has a large body and is very fat
+
is large yet skinny
 
has a large body made larger still by mounds of fat
 
has a large body made larger still by mounds of fat
−
has a large body but is incredibly skinny
+
has ill-defined muscles but is large overall
 
is large and fat
 
is large and fat
−
is large yet frail
+
has a large body and is very fat
 
is large and muscular
 
is large and muscular
−
has ill-defined muscles but is large overall
+
is very muscular with a large body
 
has a large body but is quite weak
 
has a large body but is quite weak
−
is weak and skinny yet has a reasonably large body overall
+
is large yet frail
 
has a large body but it is very skinny and frail
 
has a large body but it is very skinny and frail
−
is very muscular with a large body
+
is large, muscular and fat
 
has bulky muscles on a large body
 
has bulky muscles on a large body
−
has a tall, thin frame with very little fat on it
+
is weak and skinny yet has a reasonably large body overall
−
has a tall, narrow body that is just incredibly skinny
+
is broad with little muscle
−
is lanky
+
is broad yet weak
−
has a tall, thin body with little fat
+
is broad-bodied and very fat
−
packs extraordinary obesity on to what was once a tall and thin body
+
has a broad body made broader still by no shortage of surrounding lard
−
is lanky with ill-defined muscles
+
is very muscular with a broad body
−
has a tall, thin body layered with some fat
+
has incredible muscles stretched over a broad body
−
has a tall, thin frame but manages to be very fat
+
has a broad body but it is very frail
−
is muscular, tall and thin
+
is broad and muscular
−
is tall, thin and very muscular
+
is broad-bodied, muscular and fat
−
is lanky and weak
+
has a broad body bearing impressive muscles and a great load of fat
−
is lanky and frail
+
is broad-bodied, though weak and skinny
−
has a tall, skinny body that is very frail
+
is frail and very skinny yet with an overall broad body
−
is lanky, with strong muscles and some fat
+
has a very broad frame with very little fat on it
−
is tall and thin with incredible muscles
+
has a very broad body but almost no fat
−
is tall and thin, weak with few traces of fat
+
is very broad-bodied
−
is long, thin and somewhat weak
+
has a very broad body with little fat
 
is long, weak and thin
 
is long, weak and thin
−
has a long, thin body with a lot of fat on it
+
is long and thin but very weak
 
has a long, thin frame hidden beneath copious rolls of lard
 
has a long, thin frame hidden beneath copious rolls of lard
−
is long and thin with strong muscles
+
is long, thin and somewhat weak
 
has a long, thin frame strapped with incredible muscles
 
has a long, thin frame strapped with incredible muscles
−
is long and thin but very weak
+
has a long, thin body that is somewhat weak with little fat
 
is long, thin and muscular
 
is long, thin and muscular
−
has a long, thin body, thickened by muscle and fat
+
is long and thin with strong muscles
 
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
 
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
−
has a long, thin body that is somewhat weak with little fat
+
has a broad body
 
has a long, thin frame, frail with very little fat
 
has a long, thin frame, frail with very little fat
−
has a broad body with very little fat
+
has a long, thin body, thickened by muscle and fat
 
has a broad body with almost no fat on it
 
has a broad body with almost no fat on it
−
has a broad body
+
is broad and fat
 
has a broad body with little fat
 
has a broad body with little fat
−
is very weak and extremely thin
+
has a broad body with very little fat
−
is extremely thin and frail
+
has an extremely broad body with lots of fat on it
−
has an extremely thin frame underlying a massive lardy edifice
+
has an incredibly broad body hung with curtains of lard
−
is extremely thin with ill-defined muscles
+
has an incredibly broad body with almost no fat on it
−
has an extremely thin body packed with huge muscles
+
is fat with an extremely broad body
−
is weak with little fat and just incredibly thin overall
+
has an incredibly broad body but is very frail
−
is muscular and extremely thin
+
is muscular with an extremely broad body
−
is very muscular and incredibly thin
+
is somewhat weak and has a body that is incredibly broad
−
could be incredibly thin but has massive lardy rolls and enormous muscles
+
has an extremely broad body but is weak
−
is long and slim
+
has an incredibly broad body that is somewhat weak with only a little fat on it
−
is a frail, extremely skinny thing
+
has an extremely broad frame with few traces of either muscle or fat
−
has managed to put some muscle and fat on an extremely thin frame
+
is has large muscles on a incredibly broad body
−
has a long, thin body with almost no fat on it
+
is incredibly muscular and broad-bodied
−
has a long, thin body with some fat on it
+
is stout
−
has a long, thin frame with little fat
+
has a short, broad build overall but is somewhat skinny
−
has a long, thin body with very little fat
+
has an incredibly broad body with some muscle and fat on it
−
is very broad and fat
+
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
 
has a very broad body and is incredibly fat
 
has a very broad body and is incredibly fat
−
has a very broad body but almost no fat
+
has a broad body that is somewhat weak
 
is fat and very broad
 
is fat and very broad
−
has a very broad body but it is frail
+
is very broad and fat
 
is muscular and very broad
 
is muscular and very broad
−
has a broad body that is somewhat weak
+
is very muscular and broad
 
has ill-defined muscles on an otherwise broad body
 
has ill-defined muscles on an otherwise broad body
−
has a very broad body overall but it is weak with little fat on it
+
has a very broad body but it is frail
 
has a very broad body but it is frail with very little fat on it
 
has a very broad body but it is frail with very little fat on it
−
is very muscular and broad
+
has a very broad, muscular, fat body
 
is incredibly muscular and has a very broad body
 
is incredibly muscular and has a very broad body
−
is incredibly broad-bodied
+
has a very broad body overall but it is weak with little fat on it
 
has an extremely broad body with little fat
 
has an extremely broad body with little fat
−
has a very broad, muscular, fat body
+
has an extremely broad body with very little fat
 
has a very broad body, with enormous lard pockets packed in with the giant muscles
 
has a very broad body, with enormous lard pockets packed in with the giant muscles
−
has a broad body made broader still by no shortage of surrounding lard
+
is incredibly broad-bodied
−
is broad with little muscle
+
is thin and very muscular
−
is broad and fat
+
is thin but has incredible muscles
−
is broad-bodied and very fat
+
is thin and frail
−
is broad and muscular
+
is wiry
−
is very muscular with a broad body
+
has a generally thin build with some muscle and fat on it
−
is broad yet weak
+
has a thin frame but it is loaded with muscles and great layers of fat
−
has a broad body but it is very frail
+
is thin, skinny and weak
−
is frail and very skinny yet with an overall broad body
+
is thin, frail and incredibly skinny
−
is broad-bodied, muscular and fat
+
has a very thin frame with very little fat
−
has incredible muscles stretched over a broad body
+
has a very thin body with almost no fat on it
−
is broad-bodied, though weak and skinny
+
is very thin
−
has a very broad body with little fat
+
has a very thin body with little fat
−
has a very broad frame with very little fat on it
+
would be very thin but bears an enormous lardy burden
−
has a broad body bearing impressive muscles and a great load of fat
+
is somewhat scrawny and very thin
−
is very broad-bodied
+
has a very thin frame with a bit of fat on it
−
is very muscular and extremely tall
+
has much fat on a very thin frame
 
is incredibly tall and muscular
 
is incredibly tall and muscular
−
is incredibly tall but has a frail body
+
is incredibly tall and a bit skinny, with ill-defined muscles
 
is muscular and incredibly tall
 
is muscular and incredibly tall
−
is incredibly tall with strong muscles and some fat
+
is very muscular and extremely tall
 
is incredibly tall, layered with massive muscles and hanging sacks of lard
 
is incredibly tall, layered with massive muscles and hanging sacks of lard
−
is incredibly tall and a bit skinny, with ill-defined muscles
+
is thin
 
is very frail with an extremely tall and skinny body
 
is very frail with an extremely tall and skinny body
−
has a thin body with very little fat
+
is incredibly tall with strong muscles and some fat
 
has a thin body with almost no fat on it
 
has a thin body with almost no fat on it
−
is thin
+
has a thin frame with some fat on it
 
has a thin body with little fat
 
has a thin body with little fat
−
has what was once a thin frame, now bearing enormous, thick layers of fat
+
has a thin body with very little fat
 
is thin and scrawny
 
is thin and scrawny
−
has a thin frame with some fat on it
+
is thin and weak
 
has a once-thin frame, now belarded
 
has a once-thin frame, now belarded
−
is very tall with huge muscles
+
has what was once a thin frame, now bearing enormous, thick layers of fat
−
is weak and skinny but very tall overall
+
is extremely thin and frail
−
is muscular and very tall
+
is muscular and extremely thin
−
is very tall and muscular
+
is extremely thin with ill-defined muscles
−
is very tall with huge muscles and great lardy rolls
+
is very weak and extremely thin
−
is incredibly tall
+
is weak with little fat and just incredibly thin overall
−
is very tall and skinny but also very weak
+
is a frail, extremely skinny thing
−
is very tall with plenty of muscle and fat
+
is very muscular and incredibly thin
−
is incredibly tall and skinny
+
has an extremely thin body packed with huge muscles
−
is fat and extremely tall
+
is long and slim
−
is skinny and extremely tall
+
has a long, thin frame with little fat
−
is very skinny and even more tall
+
has managed to put some muscle and fat on an extremely thin frame
−
is scrawny yet extremely tall
+
could be incredibly thin but has massive lardy rolls and enormous muscles
−
is incredibly tall yet weak
+
has a long, thin body with some fat on it
−
is very fat and extremely tall
+
has a long, thin body with a lot of fat on it
−
is incredibly tall and fat
+
has a long, thin body with very little fat
−
is very thin and weak
+
has a long, thin body with almost no fat on it
 
is muscular and very thin
 
is muscular and very thin
−
is somewhat scrawny and very thin
+
is very muscular and thin
 
is weak and very thin
 
is weak and very thin
−
is weak and has a very thin body with very little fat
+
is very thin and weak
 
has a very thin, frail body without visible traces of fat
 
has a very thin, frail body without visible traces of fat
−
is very muscular and thin
+
would be very thin but has opted for some muscle and fat
 
is incredibly muscular and very thin
 
is incredibly muscular and very thin
−
is incredibly thin
+
is weak and has a very thin body with very little fat
 
has an incredibly thin body with little fat
 
has an incredibly thin body with little fat
−
would be very thin but has opted for some muscle and fat
+
has an extremely thin body with very litte fat on it
 
has a very thin build buried underneath endless muscles and fat
 
has a very thin build buried underneath endless muscles and fat
−
has an incredibly thin frame with some fat on it
+
is incredibly thin
 
has an extremely thin frame with a lot of fat on it
 
has an extremely thin frame with a lot of fat on it
−
has an extremely thin body with very litte fat on it
+
has an extremely thin frame underlying a massive lardy edifice
 
has an extremely thin body with almost no fat on it
 
has an extremely thin body with almost no fat on it
−
is wiry
+
has an incredibly thin frame with some fat on it
−
is thin and very muscular
+
is extremely long with muscle and fat in equal measure
−
is thin and weak
+
is incredibly long with impressive muscles and great sacks of lard
−
is thin and frail
+
is incredibly long yet is also weak and skinny
−
is thin, frail and incredibly skinny
+
is frail and really skinny but also extremely long
−
has a generally thin build with some muscle and fat on it
+
is tall and very skinny
−
is thin but has incredible muscles
+
is tall and incredibly skinny
−
is thin, skinny and weak
+
is tall
−
has a very thin body with little fat
+
is tall and skinny
−
has a very thin frame with very little fat
+
is tall and belarded by great hanging sacks of fat
−
has a thin frame but it is loaded with muscles and great layers of fat
+
is tall and scrawny
−
is very thin
+
is tall and fat
−
has much fat on a very thin frame
+
is tall and very fat
−
would be very thin but bears an enormous lardy burden
+
is tall and muscular
−
has a very thin body with almost no fat on it
+
is tall and very muscular
−
has a very thin frame with a bit of fat on it
+
is tall but has quite ill-defined muscles
−
is very long, muscular and fat
+
is pretty tall but also very frail
 
is extremely muscular and lardy and also very long
 
is extremely muscular and lardy and also very long
−
is weak and skinny with a very long body overall
+
is incredibly long
 
has a very long body, frail and skinny
 
has a very long body, frail and skinny
−
is very skinny and extremely long
+
is very long, muscular and fat
 
is incredibly long and skinny
 
is incredibly long and skinny
−
is incredibly long
+
is fat and incredibly long
 
is skinny and incredibly long
 
is skinny and incredibly long
−
is incredibly long, encapsulated in massive layers of lard
+
is very skinny and extremely long
 
is somewhat weak and extremely long
 
is somewhat weak and extremely long
−
is fat and incredibly long
+
is weak and extremely long
 
is extremely long and very fat
 
is extremely long and very fat
−
is muscular and extremely long
+
is incredibly long, encapsulated in massive layers of lard
 
is very muscular and incredibly long
 
is very muscular and incredibly long
−
is weak and extremely long
+
is incredibly long and muscular
 
is very frail and incredibly long
 
is very frail and incredibly long
−
is extremely muscular, obese and long
+
is muscular and extremely long
−
is very long
+
is weak and skinny but very tall overall
−
has a frail body, long and incredibly skinny
+
is very tall and skinny but also very weak
−
is long, muscular and fat
+
is very tall and muscular
−
is very long and incredibly skinny
+
is very tall with huge muscles
−
is fat and very long
+
is incredibly tall
−
is skinny and very long
+
is skinny and extremely tall
−
is very long and skinny
+
is very tall with plenty of muscle and fat
−
is somewhat weak and very long
+
is very tall with huge muscles and great lardy rolls
−
is weak and very long
+
is fat and extremely tall
−
is very long and fat
+
is very fat and extremely tall
−
has a very long body that is beset by a morbid corpulence
+
is very skinny and even more tall
−
is very long and muscular
+
is incredibly tall and skinny
−
is very long and incredibly muscular
+
is incredibly tall yet weak
−
is very long and frail
+
is incredibly tall but has a frail body
−
is muscular and very long
+
is incredibly tall and fat
−
is tall, weak and skinny
+
is scrawny yet extremely tall
 
is tall, extremely skinny and frail
 
is tall, extremely skinny and frail
−
is tall and very muscular
+
is tall, muscular and fat
 
has loaded a tall body with incredible muscles
 
has loaded a tall body with incredible muscles
−
is very tall
+
is tall, weak and skinny
 
is skinny and very tall
 
is skinny and very tall
−
is tall, muscular and fat
+
is very tall and skinny
 
is very muscular, tall and obese
 
is very muscular, tall and obese
−
is fat and very tall
+
is very tall
 
is very tall and fat
 
is very tall and fat
−
is very tall and skinny
+
is very tall with a hanging apron of lard
 
is very tall and incredibly skinny
 
is very tall and incredibly skinny
−
is very tall yet weak
+
is fat and very tall
 
is very tall yet frail
 
is very tall yet frail
−
is very tall with a hanging apron of lard
+
is muscular and very tall
 
is very tall yet somewhat weak
 
is very tall yet somewhat weak
−
is frail and really skinny but also extremely long
+
is very tall yet weak
−
is extremely long with muscle and fat in equal measure
+
is very skinny and extremely short
−
is incredibly long and muscular
+
is incredibly short and skinny
−
is incredibly long yet is also weak and skinny
+
is incredibly short
−
is tall and skinny
+
is skinny and incredibly short
−
is tall and very skinny
+
is incredibly short but somehow packs in an enormous amount of fat
−
is incredibly long with impressive muscles and great sacks of lard
+
is extremely short with little muscle
−
is tall
+
is fat and incredibly short
−
is tall and very fat
+
is very fat and extremely short
−
is tall and belarded by great hanging sacks of fat
+
is muscular and extremely short
−
is tall and incredibly skinny
+
is very muscular and incredibly short
−
is tall and fat
+
is weak and extremely short
−
is pretty tall but also very frail
+
is incredibly short and frail
−
is tall and muscular
+
is extremely short, weak and thin
−
is tall and scrawny
+
is muscular and fat yet at the same time incredibly short
−
is tall but has quite ill-defined muscles
+
has put on an extreme amount of muscle, especially for one so short
−
is very short and skinny
+
is weak, skinny and incredibly short
 
is very short and incredibly skinny
 
is very short and incredibly skinny
−
is very short
+
is fat and very short
 
is skinny and very short
 
is skinny and very short
−
carries massive amounts of fat, especially for one so short
+
is very short and skinny
 
is somewhat weak and very short
 
is somewhat weak and very short
−
is fat and very short
+
is weak and really short
 
is very short and fat
 
is very short and fat
−
is very short with well-defined muscular
+
carries massive amounts of fat, especially for one so short
 
is very muscular and very short
 
is very muscular and very short
−
is weak and really short
+
packs enormous muscles on to a very short body
 
is very weak and very short
 
is very weak and very short
−
is very short, very weak and very skinny
+
is very short with well-defined muscular
 
is very short yet muscular and fat
 
is very short yet muscular and fat
−
packs enormous muscles on to a very short body
+
is very short but covered with great amounts of lard and with huge muscles
 
is weak, skinny and very short
 
is weak, skinny and very short
−
is short and incredibly skinny
+
is very short, very weak and very skinny
−
is short and fat
+
is very long
−
is short and skinny
+
is skinny and very long
−
is short and very skinny
+
is long, muscular and fat
−
is short and not very strong
+
is extremely muscular, obese and long
−
is weak and short
+
is fat and very long
−
is short and obese
+
is very long and fat
−
is short and just incredibly fat
+
is very long and skinny
−
is short with well-defined muscles
+
is very long and incredibly skinny
−
isn't tall but has incredible muscles
+
is weak and very long
−
is short and very weak
+
is very long and frail
−
is short and muscular
+
has a very long body that is beset by a morbid corpulence
−
isn't very tall but makes up for it with muscle and fat
+
is somewhat weak and very long
−
is short yet layered with equal parts of giant muscles and lardy slabs
+
is very long and incredibly muscular
−
is weak, short and skinny
+
is weak and skinny with a very long body overall
−
is short, very weak and incredibly skinny
+
is muscular and very long
−
is long
+
is very long and muscular
 
is long and skinny
 
is long and skinny
−
is muscular and fat yet at the same time incredibly short
+
is long and very skinny
 
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
 
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
−
is fat and long
+
is long
 
is long and very fat
 
is long and very fat
−
is long and very skinny
+
is long and incredibly fat
 
is long and incredibly skinny
 
is long and incredibly skinny
−
is long but weak
+
is fat and long
 
is long with a frail body
 
is long with a frail body
−
is long and incredibly fat
+
is long and muscular
 
is long and scrawny
 
is long and scrawny
−
has an incredibly muscular, long body
+
is long but weak
 
is long, weak and skinny
 
is long, weak and skinny
−
is long and muscular
+
has a frail body, long and incredibly skinny
 
is very muscular with a long body
 
is very muscular with a long body
−
is skinny and incredibly short
+
has an incredibly muscular, long body
−
is very skinny and extremely short
+
is incredibly muscular if a little short
−
is very short but covered with great amounts of lard and with huge muscles
+
is weak, skinny and short
−
is incredibly short
+
is short and weak
−
is very fat and extremely short
+
is very muscular with a short body
−
is incredibly short but somehow packs in an enormous amount of fat
+
has a very short body buttressed by rolls of lard
−
is incredibly short and skinny
+
is very short with ill-defined muscles
−
is fat and incredibly short
+
is short in length but muscular and fat
−
is incredibly short and frail
+
is short with great muscles and copious amounts of lard
−
is muscular and extremely short
+
is muscular and very short
−
is extremely short with little muscle
+
is very short and muscular
−
is weak and extremely short
+
is very short and quite weak
−
is weak, skinny and incredibly short
+
is very short and frail
−
is extremely short, weak and thin
+
is very short, weak and skinny
−
is very muscular and incredibly short
+
is very short in length but muscular and fat as well
−
has put on an extreme amount of muscle, especially for one so short
+
carries great muscles on a very short body
−
is very fat
+
is weak and skinny and also very short
 
is corpulent
 
is corpulent
−
is incredibly skinny
+
is scrawny
 
is fat
 
is fat
−
is very weak
+
is very fat
 
is muscular
 
is muscular
−
is scrawny
+
is very muscular
 
is weak
 
is weak
−
is weak and skinny
+
is very weak
 
is very weak and incredibly skinny
 
is very weak and incredibly skinny
−
is very muscular
+
is muscular and fat
 
is incredibly muscular
 
is incredibly muscular
−
is short and very fat
+
is weak and skinny
 
is short and incredibly fat
 
is short and incredibly fat
−
is muscular and fat
+
is short and scrawny
 
is strapped with massive amounts of muscle and lard
 
is strapped with massive amounts of muscle and lard
−
packs massive amounts of fat on to a small build
+
is short and very fat
−
is small and scrawny
+
is short and fat
−
is small and fat
+
is short and obese
−
has a small build but is very fat
+
is short and very skinny
−
is small yet muscular
+
is short and incredibly skinny
−
is very muscular yet has a small build
+
is weak and short
−
is weak and small
+
is short and very weak
−
is very weak and small
+
is short and just incredibly fat
−
has a small build and is very weak and incredibly skinny
+
is short and not very strong
−
has a small build but is muscular and fat
+
isn't tall but has incredible muscles
−
has incredible muscles over a small build
+
is weak, short and skinny
−
has a small build and is weak and skinny
+
is short and muscular
−
is skinny
+
is short with well-defined muscles
−
is very skinny
+
is short yet layered with equal parts of giant muscles and lardy slabs
−
has a small build yet is strapped with massive amounts of muscle and lard
+
is very short
−
is average in size
+
is short, very weak and incredibly skinny
−
is skinny and extremely short
+
isn't very tall but makes up for it with muscle and fat
 
is very skinny and even more short
 
is very skinny and even more short
−
is very short in length but muscular and fat as well
+
has an incredibly short body but still manages to be very fat
 
is very short yet impressively muscular and enormously fat
 
is very short yet impressively muscular and enormously fat
−
is scrawny and extremely short
+
is skinny and extremely short
 
is weak as well as incredibly short
 
is weak as well as incredibly short
−
has an incredibly short body but still manages to be very fat
+
is as short as they come and very frail on top of that
 
is incredibly short and bears massive lardy rolls
 
is incredibly short and bears massive lardy rolls
−
has an extremely short body that is incredibly muscular
+
is scrawny and extremely short
 
is weak and skinny as well as incredibly short
 
is weak and skinny as well as incredibly short
−
is as short as they come and very frail on top of that
+
is incredibly short, skinny and frail
 
is very muscular if incredibly short
 
is very muscular if incredibly short
−
is as short as can be yet has great muscles and rolls of lard
+
has an extremely short body that is incredibly muscular
 
is short
 
is short
−
is incredibly short, skinny and frail
+
is short and skinny
 
is incredibly short, if muscular and fat
 
is incredibly short, if muscular and fat
−
is very muscular with a short body
+
is as short as can be yet has great muscles and rolls of lard
−
is incredibly muscular if a little short
+
is tiny and weak
−
is short and scrawny
+
is tiny and utterly weak
−
is short and weak
+
bears an enormous amount of fat for one so tiny
−
is short with great muscles and copious amounts of lard
+
is tiny with ill-defined muscles
−
has a very short body buttressed by rolls of lard
+
is a minuscule bundle of muscles
−
is weak, skinny and short
+
is tiny, skinny and weak
−
is short in length but muscular and fat
+
is muscular yet with a incredibly small body overall
−
is very short and frail
+
has an extremely small body but it is very muscular
−
is muscular and very short
+
is tiny yet incredibly muscular and lardy
−
is very short with ill-defined muscles
+
is very small
−
is very short and quite weak
+
is incredibly small, weak and skinny, so as to be almost nothing
−
is weak and skinny and also very short
+
is muscular and fat and very, very small
−
is very short, weak and skinny
+
is incredibly skinny and very small
−
is very short and muscular
+
is fat and very small
−
carries great muscles on a very short body
+
is skinny and very small
−
cut open
+
is very small and skinny
 
  have compound fractures
 
  have compound fractures
−
broken open
+
has a compound fracture
 
smashed open
 
smashed open
−
broken. 
+
cut open
 
  has been partially butchered.   
 
  has been partially butchered.   
−
  has a compound fracture
+
  is gelded. 
 
  fractured.   
 
  fractured.   
−
  is mangled beyond recognition.   
+
  broken.   
 
is tiny
 
is tiny
−
is gelded. 
+
is incredibly small and skinny
 
  are spilled.   
 
  are spilled.   
−
is tiny overall and in particular incredibly skinny
+
is mangled beyond recognition. 
 
is fat yet tiny
 
is fat yet tiny
−
is incredibly small and skinny
+
is tiny yet very fat
 
is very skinny with an overall minuscule build
 
is very skinny with an overall minuscule build
−
blistered
+
is tiny overall and in particular incredibly skinny
−
condensed
+
is small and scrawny
−
heavily swollen
+
is weak and small
−
completely swollen
+
has a small build but is very fat
−
melted
+
packs massive amounts of fat on to a small build
−
frost-bitten
+
is very muscular yet has a small build
−
frozen
+
has incredible muscles over a small build
−
boiled
+
is very weak and small
−
dripping
+
is small yet muscular
−
running with
+
has a small build but is muscular and fat
−
dented. 
+
has a small build yet is strapped with massive amounts of muscle and lard
−
oozing
+
has a small build and is weak and skinny
−
gouting
+
has a small build and is very weak and incredibly skinny
−
torn open
+
is very skinny
−
spraying
+
is incredibly skinny
−
gushing
+
is average in size
−
has a very small body bedecked with lardy rolls
+
is skinny
 
is very small with ill-defined muscles
 
is very small with ill-defined muscles
−
is fat and very small
+
is weak and very small
 
is very small and fat
 
is very small and fat
−
is very small yet very muscular
+
has a very small body bedecked with lardy rolls
 
is incredibly muscular for one so small
 
is incredibly muscular for one so small
−
is weak and very small
+
is weak, skinny and very small
 
is muscular and very small
 
is muscular and very small
−
is muscular and fat yet has a very small overall build
+
is very small yet very muscular
 
is very small yet with huge slabs of lard and muscle
 
is very small yet with huge slabs of lard and muscle
−
is weak, skinny and very small
+
is small
 
is very weak, skinny and small
 
is very weak, skinny and small
−
is very skinny with a small build
+
is muscular and fat yet has a very small overall build
 
is incredibly skinny with a small build
 
is incredibly skinny with a small build
−
is small
+
is small and fat
 
is skinny with a small build
 
is skinny with a small build
−
is tiny with ill-defined muscles
+
is very skinny with a small build
−
is tiny and weak
+
great-lobed
−
is tiny yet very fat
+
thin
−
bears an enormous amount of fat for one so tiny
+
high-voiced
−
has an extremely small body but it is very muscular
 
−
is a minuscule bundle of muscles
 
−
is tiny and utterly weak
 
−
is muscular yet with a incredibly small body overall
 
−
is muscular and fat and very, very small
 
−
is tiny yet incredibly muscular and lardy
 
−
is tiny, skinny and weak
 
−
is incredibly small, weak and skinny, so as to be almost nothing
 
−
is very small and skinny
 
−
is incredibly skinny and very small
 
−
is very small
 
−
is skinny and very small
 
 
deep-voiced
 
deep-voiced
−
dry
+
square-chinned
−
raspy-voiced
+
recess-chinned
−
high-voiced
 
 
round-chinned
 
round-chinned
−
square-chinned
 
−
greasy
 
−
round
 
−
narrow-chinned
 
 
broad-chinned
 
broad-chinned
−
recess-chinned
+
low-cheekboned
 
jutting-chinned
 
jutting-chinned
−
crowded
+
narrow-chinned
 
gapped
 
gapped
−
low-cheekboned
 
 
high-cheekboned
 
high-cheekboned
−
somewhat long
+
crowded
−
quite long
+
condensed
−
incredibly high
+
completely swollen
−
extremely short
+
blistered
−
extremely narrow
+
frost-bitten
−
somewhat broad
+
dented. 
−
extremely long
+
boiled
−
somewhat narrow
+
running with
−
very short
+
spraying
−
somewhat tall
+
oozing
−
extraordinarily broad
+
dripping
−
somewhat short
+
torn open
−
body is
+
broken open
−
clear-voiced
+
gushing
−
extremely tall
+
gouting
−
is gone. 
 
 
small-irised
 
small-irised
−
large-irised
 
−
protruding
 
−
sunken
 
 
long
 
long
−
narrow
 
−
wide-set
 
−
close-set
 
−
tall
 
 
[P]
 
[P]
−
broad
+
slightly swollen
−
short
+
very swollen
 +
heavily swollen
 
quite swollen
 
quite swollen
−
very swollen
+
incredibly straight
−
slightly swollen
+
slightly convex
−
swollen
+
very convex
−
flattened
+
very smooth
−
splayed out
+
slightly wrinkled
−
fuse-lobed
+
coiled
−
great-lobed
+
slightly smooth
−
thin
+
very thin-irised
−
thick
+
extremely wrinkled
−
hooked
+
slightly thin-irised
−
upturned
+
have slightly thin irises
−
straight
+
have thin irises
−
curly
+
slightly large-irised
−
sparse
+
very large-irised
−
dense
 
−
smooth
 
−
wrinkled
 
−
concave
 
−
convex
 
−
sharply hooked
 
 
slightly upturned
 
slightly upturned
−
very splayed out
+
incredibly upturned
 
slightly hooked
 
slightly hooked
−
very thin
+
sharply hooked
 
slightly thick
 
slightly thick
−
incredibly upturned
+
very thick
 
somewhat thin
 
somewhat thin
−
quite sparse
 
 
extremely sparse
 
extremely sparse
−
very thick
+
slightly dense
 
slightly sparse
 
slightly sparse
−
extremely dense
+
quite sparse
 
somewhat concave
 
somewhat concave
−
slightly dense
+
incredibly concave
 
quite dense
 
quite dense
−
widely-spaced
+
extremely dense
−
small-lobed
+
quite long
−
very round
+
somewhat long
−
tangled
+
somewhat broad
−
hanging-lobed
+
extraordinarily broad
−
have small lobes
+
somewhat narrow
−
nearly fuse-lobed
+
extremely narrow
−
free-lobed
+
somewhat tall
−
are free-lobed
+
somewhat short
−
have large hanging lobes
+
clear-voiced
−
have nearly fused lobes
+
raspy-voiced
−
are fuse-lobed
+
is gone. 
−
very flattened
+
body is
−
somewhat splayed out
+
have large irises
−
have great swinging lobes
+
have very large irises
−
slightly flattened
+
have very thin irises
 
have slightly large irises
 
have slightly large irises
−
have large irises
 
−
have thin irises
 
−
have very thin irises
 
−
bulging
 
 
slightly sunken
 
slightly sunken
−
have very large irises
+
deeply sunken
 
slightly protruding
 
slightly protruding
−
very wide-set
+
bulging
 
slightly close-set
 
slightly close-set
−
deeply sunken
+
incredibly close-set
 
slightly wide-set
 
slightly wide-set
−
extremely low
+
very wide-set
 
somewhat high
 
somewhat high
−
incredibly close-set
+
incredibly high
 
slightly low
 
slightly low
−
very convex
+
extremely low
−
incredibly straight
+
has very high cheekbones
−
incredibly concave
+
has a low voice
−
slightly convex
+
has low cheekbones
−
slightly smooth
+
has high cheekbones
−
very smooth
+
has a very high-pitched voice
−
wavy
+
has a scratchy voice
−
coiled
+
has a very deep voice
−
slightly thin-irised
+
has a high voice
−
thin-irised
+
has a very clear voice
−
slightly wrinkled
+
has a high, clear voice
−
extremely wrinkled
+
has a grating, raspy voice
−
very large-irised
+
has a clear voice
−
have slightly thin irises
+
has a fairly deep and raspy voice
−
very thin-irised
+
has a clear, deep voice
−
slightly large-irised
+
has a low, clear voice
−
has a very narrow
+
has a high squeaky voice
 
has a broad
 
has a broad
−
has a jutting
+
has a very broad
 
has a narrow
 
has a narrow
−
has a narrow, prominent
+
has a very narrow
 
has a broad, recessed
 
has a broad, recessed
−
has a very broad
+
has a broad, prominent
 
has a narrow, recessed
 
has a narrow, recessed
−
has a narrow, jutting
+
has a narrow, prominent
 
has a deeply recessed, broad
 
has a deeply recessed, broad
−
has a broad, prominent
+
has a massive
 
has a deeply recessed, narrow
 
has a deeply recessed, narrow
−
round chin
+
has a narrow, jutting
−
square chin
+
has very low cheekbones
−
has a massive
+
small-lobed
−
chin
+
nearly fuse-lobed
−
arranged in double braids
+
tangled
−
braided
+
widely-spaced
−
unkempt
+
have small lobes
−
tied in a pony tail
+
have nearly fused lobes
−
clean-shaven
+
hanging-lobed
−
medium-length
+
have large hanging lobes
−
neatly combed
+
have great swinging lobes
−
stubble
+
are fuse-lobed
−
has a very round chin
+
are free-lobed
−
has an angular chin
+
somewhat splayed out
−
very long
+
very splayed out
−
has a round chin
+
slightly flattened
−
has a recessed
+
very flattened
−
has a prominent
 
−
has a square chin
 
−
has a deeply recessed
 
−
has a high-pitched, clear voice
 
 
has a deep, guttural voice
 
has a deep, guttural voice
−
has a clear, deep voice
+
stripes
 
has a high-pitched, grating voice
 
has a high-pitched, grating voice
−
with some
+
has a high-pitched, clear voice
 
with flecks of
 
with flecks of
−
stripes
+
with a touch of
 
mixed with
 
mixed with
−
mottled
+
with some
 
striped  
 
striped  
−
with a touch of
+
crinkly
 
  spots
 
  spots
−
slit
+
mottled
 
slightly rounded
 
slightly rounded
−
crinkly
+
very round
 
somewhat greasy
 
somewhat greasy
−
has high cheekbones
+
slit
−
has very high cheekbones
+
big
−
has very low cheekbones
+
chubby
−
has low cheekbones
+
very small
−
has a high voice
+
jagged scar. 
−
has a very high-pitched voice
+
dent. 
−
has a low voice
 
−
has a very deep voice
 
−
has a clear voice
 
−
has a very clear voice
 
−
has a scratchy voice
 
−
has a grating, raspy voice
 
−
has a high squeaky voice
 
−
has a fairly deep and raspy voice
 
−
has a high, clear voice
 
−
has a low, clear voice
 
−
square-chin
 
 
low-cheekbones
 
low-cheekbones
−
massive-chin
+
high-cheekbones
 
round-chin
 
round-chin
−
scratchy-voiced
+
square-chin
 
squeaky-voiced
 
squeaky-voiced
−
high-cheekbones
+
grating-voiced
 
low-voiced
 
low-voiced
 +
scratchy-voiced
 +
tiny
 +
guttural-voiced
 
splayed
 
splayed
−
average
 
−
grating-voiced
 
−
guttural-voiced
 
−
scrawny
 
 
squat
 
squat
−
tiny
+
braided
−
small
+
neatly combed
−
NEX_BODY
+
tied in a pony tail
−
narrow-chin
+
arranged in double braids
−
jutting-chin
+
medium-length
−
recessed-chin
+
stubble
−
broad-chin
+
clean-shaven
−
prominent-chin
+
has an angular chin
−
huge
+
has a square chin
 +
has a round chin
 +
has a very round chin
 +
has a prominent
 +
has a jutting
 +
has a deeply recessed
 +
has a recessed
 
straight scar.   
 
straight scar.   
−
small
+
curving scar. 
 
very large  
 
very large  
 +
huge
 +
tiny
 
very short  
 
very short  
−
short
 
−
curving scar. 
 
−
tiny
 
−
massive
 
 
  a  
 
  a  
−
long
+
the marks of old wounds, including
 
very long  
 
very long  
−
bear
+
massive
 
  bears
 
  bears
−
the marks of old wounds, including
+
unkempt
 
  the marks of numerous old wounds, the chief among them
 
  the marks of numerous old wounds, the chief among them
−
lanky
+
  bear
−
big
+
narrow-chin
−
towering
+
broad-chin
−
stout
+
NEX_BODY
−
chubby
+
recessed-chin
−
fat
+
massive-chin
−
slim
+
prominent-chin
−
skinny
+
jutting-chin
−
muscular
+
APERTURE
−
very large
+
VERMIN_BUTCHER_ITEM
−
obese
 
−
frail
 
−
dent. 
 
−
very small
 
−
gigantic
 
−
jagged scar. 
 
−
[!@
 
−
(!@
 
−
P)!@
 
−
)!@
 
−
V!@
 
−
rE@
 
−
rE@
 
−
sE@
 
−
  sE@
 
−
rE@
 
−
rE@
 
−
sE@
 
−
wE@
 
−
wE@
 
−
wE@
 
−
vE@
 
−
SMALL
 
−
INTERNAL
 
 
EMBEDDED
 
EMBEDDED
−
APERTURE
+
UNDER_PRESSURE
 
TOTEMABLE
 
TOTEMABLE
−
VERMIN_BUTCHER_ITEM
 
 
SKELETON
 
SKELETON
−
UNDER_PRESSURE
 
−
THROAT
 
−
JOINT
 
 
Unrecognized Creature Bodypart CONTYPE Token:  
 
Unrecognized Creature Bodypart CONTYPE Token:  
−
LIMB
 
−
GRASP
 
−
STANCE
 
−
CON_CAT
 
 
CONTYPE
 
CONTYPE
 +
INDIVIDUAL_NAME
 
Unrecognized Creature Bodypart Token:  
 
Unrecognized Creature Bodypart Token:  
−
Unrecognized Creature Body Token:
+
DEFAULT_RELSIZE
 
: number capped at 32
 
: number capped at 32
−
INDIVIDUAL_NAME
+
PREVENTS_PARENT_COLLAPSE
−
CATEGORY
 
−
DEFAULT_RELSIZE
 
 
SOCKET
 
SOCKET
−
MOUTH
 
 
CONNECTOR
 
CONNECTOR
−
PREVENTS_PARENT_COLLAPSE
 
−
LEFT
 
−
DIGIT
 
 
GELDABLE
 
GELDABLE
−
RIGHT
+
Unrecognized Creature Body Token:
−
CIRCULATION
 
−
GUTS
 
−
HEAD
 
−
CON
 
−
UPPERBODY
 
−
LOWERBODY
 
−
p n@
 
−
p n@
 
−
` n@
 
−
P n@
 
−
n@
 
−
n@
 
−
@ n@
 
−
@ n@
 
−
0 n@
 
−
  n@
 
−
ape
 
 
WEREBEAST_ANTELOPE
 
WEREBEAST_ANTELOPE
 
antelope
 
antelope
 
WEREBEAST_ANTEATER
 
WEREBEAST_ANTEATER
 
anteater
 
anteater
−
capybara
+
WEREBEAST_GILA_MONSTER
−
WEREBEAST_BULL
+
gila monster
−
bull
+
WEREBEAST_GECKO
−
WEREBEAST_BUFFALO
+
gecko
−
buffalo
+
WEREBEAST_FOX
−
WEREBEAST_BISON
+
fox
−
bison
+
WEREBEAST_ELK
−
WEREBEAST_BEAVER
+
elk
−
beaver
+
WEREBEAST_ELEPHANT
−
WEREBEAST_BEAR
+
elephant
−
bear
+
WEREBEAST_DONKEY
−
WEREBEAST_BADGER
+
donkey
−
badger
+
WEREBEAST_DEER
−
WEREBEAST_ARMADILLO
+
deer
−
armadillo
+
WEREBEAST_COYOTE
−
WEREBEAST_APE
+
coyote
−
jackal
 
 
WEREBEAST_IGUANA
 
WEREBEAST_IGUANA
 
iguana
 
iguana
Line 14,465: Line 11,640:
 
goat
 
goat
 
WEREBEAST_GIRAFFE
 
WEREBEAST_GIRAFFE
−
marmot
+
giraffe
−
WEREBEAST_MAMMOTH
+
WEREBEAST_BULL
−
mammoth
+
bull
−
WEREBEAST_LORIS
+
WEREBEAST_BUFFALO
−
loris
+
buffalo
−
WEREBEAST_LLAMA
+
WEREBEAST_BISON
−
llama
+
bison
−
WEREBEAST_LIZARD
+
WEREBEAST_BEAVER
−
lizard
+
beaver
−
WEREBEAST_LEMUR
+
WEREBEAST_BEAR
−
lemur
+
WEREBEAST_BADGER
−
WEREBEAST_KOALA
+
badger
−
koala
+
WEREBEAST_ARMADILLO
−
WEREBEAST_KANGAROO
+
armadillo
−
kangaroo
+
WEREBEAST_APE
−
WEREBEAST_JACKAL
 
−
coyote
 
 
WEREBEAST_COATI
 
WEREBEAST_COATI
 
coati
 
coati
Line 14,497: Line 11,670:
 
camel
 
camel
 
WEREBEAST_CAPYBARA
 
WEREBEAST_CAPYBARA
−
giraffe
+
capybara
−
WEREBEAST_GILA_MONSTER
+
WEREBEAST_RAT
−
gila monster
+
rat
−
WEREBEAST_GECKO
+
WEREBEAST_RACCOON
−
gecko
+
raccoon
−
WEREBEAST_FOX
+
WEREBEAST_RABBIT
−
fox
+
rabbit
−
WEREBEAST_ELK
+
WEREBEAST_PORCUPINE
−
elk
+
porcupine
−
WEREBEAST_ELEPHANT
+
WEREBEAST_PIG
−
elephant
+
pig
−
WEREBEAST_DONKEY
+
WEREBEAST_PANTHER
−
donkey
+
panther
−
WEREBEAST_DEER
+
WEREBEAST_PANGOLIN
−
deer
+
pangolin
−
WEREBEAST_COYOTE
+
WEREBEAST_PANDA
−
tortoise
+
panda
 
WEREBEAST_TAPIR
 
WEREBEAST_TAPIR
 
tapir
 
tapir
Line 14,529: Line 11,702:
 
sheep
 
sheep
 
WEREBEAST_RHINOCEROS
 
WEREBEAST_RHINOCEROS
−
WEREBEAST_ZEBRA
+
rhinoceros
−
zebra
+
WEREBEAST_MAMMOTH
−
WEREBEAST_WOMBAT
+
mammoth
−
wombat
+
WEREBEAST_LORIS
−
WEREBEAST_WOLF
+
loris
−
wolf
+
WEREBEAST_LLAMA
−
WEREBEAST_WEASEL
+
llama
−
weasel
+
WEREBEAST_LIZARD
−
WEREBEAST_WARTHOG
+
lizard
−
warthog
+
WEREBEAST_LEMUR
−
WEREBEAST_TORTOISE
+
lemur
−
panda
+
WEREBEAST_KOALA
 +
koala
 +
WEREBEAST_KANGAROO
 +
kangaroo
 +
WEREBEAST_JACKAL
 +
jackal
 
WEREBEAST_OPOSSUM
 
WEREBEAST_OPOSSUM
 
opossum
 
opossum
 
WEREBEAST_MOUSE
 
WEREBEAST_MOUSE
−
mouse
 
 
WEREBEAST_MONKEY
 
WEREBEAST_MONKEY
 
monkey
 
monkey
Line 14,556: Line 11,733:
 
mole
 
mole
 
WEREBEAST_MARMOT
 
WEREBEAST_MARMOT
−
rhinoceros
+
marmot
−
WEREBEAST_RAT
+
cursor
−
rat
+
precise_phase
−
WEREBEAST_RACCOON
+
season_count
−
raccoon
+
assignbuildingjobs
−
WEREBEAST_RABBIT
+
assigndesjobs
−
rabbit
+
year
−
WEREBEAST_PORCUPINE
+
weathertimer
−
porcupine
+
cur_weather
−
WEREBEAST_PIG
+
cur_snow_counter
−
pig
+
cur_rain_counter
−
WEREBEAST_PANTHER
+
cur_snow
−
panther
+
cur_rain
−
WEREBEAST_PANGOLIN
+
season_timer
−
pangolin
+
linechar
−
WEREBEAST_PANDA
 
−
index1_15
 
 
index1_14
 
index1_14
 
index1_13
 
index1_13
Line 14,588: Line 11,763:
 
index1_1
 
index1_1
 
gametype
 
gametype
−
index1_31
+
gamemode
−
index1_30
+
WEREBEAST_ZEBRA
−
index1_29
+
zebra
−
index1_28
+
WEREBEAST_WOMBAT
−
index1_27
+
wombat
−
index1_26
+
WEREBEAST_WOLF
−
index1_25
+
wolf
−
index1_24
+
WEREBEAST_WEASEL
−
index1_23
+
weasel
−
index1_22
+
WEREBEAST_WARTHOG
−
index1_21
+
warthog
−
index1_20
+
WEREBEAST_TORTOISE
−
index1_19
+
tortoise
−
index1_18
 
−
index1_17
 
−
index1_16
 
−
linechar
 
 
line
 
line
 
linelim
 
linelim
−
scrollz
 
−
scrolly
 
−
scrollx
 
 
buildreq
 
buildreq
 
jobvalue_setter
 
jobvalue_setter
Line 14,617: Line 11,785:
 
movie_version
 
movie_version
 
min_load_version
 
min_load_version
−
version
 
 
gview
 
gview
−
gamemode
+
index1_62
−
point
+
index1_61
−
cursor
+
index1_60
−
precise_phase
+
index1_59
−
season_count
+
index1_58
−
assignbuildingjobs
+
index1_57
−
assigndesjobs
+
index1_56
−
year
+
index1_55
−
weathertimer
+
index1_54
−
cur_weather
+
index1_53
−
cur_snow_counter
+
index1_52
−
cur_rain_counter
+
index1_51
−
cur_snow
+
index1_50
−
cur_rain
+
index1_49
−
season_timer
+
index1_48
−
season
+
index1_47
−
index1_79
 
 
index1_78
 
index1_78
 
index1_77
 
index1_77
Line 14,651: Line 11,817:
 
index1_65
 
index1_65
 
index1_64
 
index1_64
−
index1_95
+
index1_63
−
index1_94
+
index1_30
−
index1_93
+
index1_29
−
index1_92
+
index1_28
−
index1_91
+
index1_27
−
index1_90
+
index1_26
−
index1_89
+
index1_25
−
index1_88
+
index1_24
−
index1_87
+
index1_23
−
index1_86
+
index1_22
−
index1_85
+
index1_21
−
index1_84
+
index1_20
−
index1_83
+
index1_19
−
index1_82
+
index1_18
−
index1_81
+
index1_17
−
index1_80
+
index1_16
−
index1_47
+
index1_15
 
index1_46
 
index1_46
 
index1_45
 
index1_45
Line 14,683: Line 11,849:
 
index1_33
 
index1_33
 
index1_32
 
index1_32
−
index1_63
+
index1_31
−
index1_62
+
index1_126
−
index1_61
+
index1_125
−
index1_60
+
index1_124
−
index1_59
+
index1_123
−
index1_58
+
index1_122
−
index1_57
+
index1_121
−
index1_56
+
index1_120
−
index1_55
+
index1_119
−
index1_54
+
index1_118
−
index1_53
+
index1_117
−
index1_52
+
index1_116
−
index1_51
+
index1_115
−
index1_50
+
index1_114
−
index1_49
+
index1_113
−
index1_48
+
index1_112
−
addingtask_sub
+
index1_111
 
addingtask
 
addingtask
 
selectingtaskobject
 
selectingtaskobject
Line 14,715: Line 11,881:
 
index1_129
 
index1_129
 
index1_128
 
index1_128
−
modeunit
+
index1_127
−
buildjob_item1
+
index1_94
−
buildjob_flowz
+
index1_93
−
buildjob_flowy
+
index1_92
−
buildjob_flowx
+
index1_91
−
buildjob_building
+
index1_90
−
buildjob_item
+
index1_89
−
buildjob_unit
+
index1_88
−
buildjob_selected
+
index1_87
−
buildjob_type
+
index1_86
−
buildjob_popback
+
index1_85
−
buildjob_give_to
+
index1_84
−
buildjob_mastering
+
index1_83
−
buildjob_assignroom
+
index1_82
−
buildjob_sizeroom
+
index1_81
−
buildjob_sizerad
+
index1_80
−
index1_111
+
index1_79
 
index1_110
 
index1_110
 
index1_109
 
index1_109
Line 14,747: Line 11,913:
 
index1_97
 
index1_97
 
index1_96
 
index1_96
−
index1_127
+
index1_95
−
index1_126
+
standingorder_gatherrefuse_chasm_skins
−
index1_125
+
standingorder_gatherrefuse_chasm_skulls
−
index1_124
+
standingorder_gatherrefuse_chasm_corpses
−
index1_123
+
standingorder_gatherrefuse_outside_vermin
−
index1_122
+
standingorder_gatherrefuse_outside
−
index1_121
+
standingorder_other
−
index1_120
+
standingorder_smelter
−
index1_119
+
standingorder_kiln
−
index1_118
+
standingorder_kitchen
−
index1_117
+
standingorder_fishery
−
index1_116
+
standingorder_tan
−
index1_115
+
standingorder_butcher
−
index1_114
+
standingorder_slaughter
−
index1_113
+
standingorder_zone_fishing
−
index1_112
+
standingorder_zone_drinking
−
index2_3
+
standingorder_collect_web
 
index2_2
 
index2_2
 
index2_1
 
index2_1
Line 14,779: Line 11,945:
 
standingorder_gatherrefuse_chasm_shell
 
standingorder_gatherrefuse_chasm_shell
 
standingorder_gatherrefuse_chasm_strand_tissue
 
standingorder_gatherrefuse_chasm_strand_tissue
−
game
+
standingorder_gatherrefuse_chasm_bones
−
world
+
buildjob_item1
−
plotinfo
+
buildjob_flowz
−
itemmade_number
+
buildjob_flowy
−
itemmade_subcat2
+
buildjob_flowx
−
itemmade_subcat1
+
buildjob_building
−
itemmade_subtype
+
buildjob_item
−
itemmade
+
buildjob_unit
−
index2_11
+
buildjob_selected
−
index2_10
+
buildjob_type
−
index2_9
+
buildjob_popback
−
index2_8
+
buildjob_give_to
−
index2_7
+
buildjob_mastering
−
index2_6
+
buildjob_assignroom
−
index2_5
+
buildjob_sizeroom
−
index2_4
+
buildjob_sizerad
−
standingorder_collect_web
+
addingtask_sub
 
standingorder_dyed_clothes
 
standingorder_dyed_clothes
 
standingorder_loom
 
standingorder_loom
Line 14,811: Line 11,977:
 
modeview
 
modeview
 
squadcount
 
squadcount
−
standingorder_gatherrefuse_chasm_bones
+
modeunit
−
standingorder_gatherrefuse_chasm_skins
+
next_schedule_global_id
−
standingorder_gatherrefuse_chasm_skulls
+
next_job_global_id
−
standingorder_gatherrefuse_chasm_corpses
+
next_artifact_global_id
−
standingorder_gatherrefuse_outside_vermin
+
next_nem_global_id
−
standingorder_gatherrefuse_outside
+
next_civ_global_id
−
standingorder_other
+
next_soul_global_id
−
standingorder_smelter
+
next_unit_global_id
−
standingorder_kiln
+
next_item_global_id
−
standingorder_kitchen
+
updatelightstate
−
standingorder_fishery
+
dung_swimmode
−
standingorder_tan
+
dung_chargedefendmode
−
standingorder_butcher
+
dung_dodgemode
−
standingorder_slaughter
+
dung_attackmode
−
standingorder_zone_fishing
+
oscrollz
−
standingorder_zone_drinking
+
oscrolly
−
next_incident_global_id
 
 
next_identity_global_id
 
next_identity_global_id
 
next_written_content_global_id
 
next_written_content_global_id
Line 14,843: Line 12,008:
 
next_machine_global_id
 
next_machine_global_id
 
next_building_global_id
 
next_building_global_id
−
next_divination_set_global_id
+
next_proj_global_id
−
next_image_set_global_id
+
plotinfo
−
next_belief_system_global_id
+
itemmade_number
−
next_occupation_global_id
+
itemmade_subcat2
−
next_rhythm_global_id
+
itemmade_subcat1
−
next_scale_global_id
+
itemmade_subtype
−
next_dance_form_global_id
+
itemmade
−
next_musical_form_global_id
+
index2_11
−
next_poetic_form_global_id
+
index2_10
−
next_agreement_global_id
+
index2_9
−
next_cultural_identity_global_id
+
index2_8
−
next_army_tracking_info_global_id
+
index2_7
−
next_army_controller_global_id
+
index2_6
−
next_army_global_id
+
index2_5
−
next_vehicle_global_id
+
index2_4
−
next_crime_global_id
+
index2_3
−
oscrolly
 
 
oscrollx
 
oscrollx
 
olookz
 
olookz
Line 14,875: Line 12,039:
 
mainview
 
mainview
 
gps
 
gps
−
next_proj_global_id
+
game
−
next_schedule_global_id
+
enabler
−
next_job_global_id
+
mt_virtual_seed_type
−
next_artifact_global_id
+
mt_buffer
−
next_nem_global_id
+
mt_virtual_buffer
−
next_civ_global_id
+
mt_cur_buffer
−
next_soul_global_id
+
mt_index
−
next_unit_global_id
+
start_dwarf_count
−
next_item_global_id
+
standingorder_mixfoods
−
updatelightstate
+
option_exceptions
−
dung_swimmode
+
DEBUG_MEGAFAST
−
dung_chargedefendmode
+
DEBUG_GAMELOG
−
dung_dodgemode
+
DEBUG_DISABLEHUMANCARAVAN
−
dung_attackmode
+
DEBUG_NEVERBERSERK
−
page
+
DEBUG_ALWAYSHAPPY
−
oscrollz
+
DEBUG_QUICKMODE_MINING
−
BEAST_SNAKE
+
DEBUG_VISIBLEAMBUSHERS
 
BEAST_AMORPHOUS_SHELL_BACK
 
BEAST_AMORPHOUS_SHELL_BACK
 
BEAST_AMORPHOUS
 
BEAST_AMORPHOUS
Line 14,907: Line 12,071:
 
buildingst_completebuild
 
buildingst_completebuild
 
job_handlerst_remove_job
 
job_handlerst_remove_job
−
BEAST_WORM_LONG_MANDIBLES
+
game.external_flag
−
BEAST_WORM_LONG
+
next_image_set_global_id
−
BEAST_SNAKE_ANTENNAE
+
next_belief_system_global_id
−
BEAST_SNAKE_TRUNK
+
next_occupation_global_id
−
BEAST_SNAKE_SHELL_BACK
+
next_rhythm_global_id
−
BEAST_SNAKE_EYE_THREE
+
next_scale_global_id
−
BEAST_SNAKE_EYE_TWO
+
next_dance_form_global_id
−
BEAST_SNAKE_EYE_ONE
+
next_musical_form_global_id
−
BEAST_SNAKE_WINGS_BAT_FRONT
+
next_poetic_form_global_id
−
BEAST_SNAKE_WINGS_BAT_BACK
+
next_agreement_global_id
−
BEAST_SNAKE_WINGS_FEATHERED_FRONT
+
next_cultural_identity_global_id
−
BEAST_SNAKE_WINGS_FEATHERED_BACK
+
next_army_tracking_info_global_id
−
BEAST_SNAKE_WINGS_LACY_FRONT
+
next_army_controller_global_id
−
BEAST_SNAKE_WINGS_LACY_BACK
+
next_army_global_id
−
BEAST_SNAKE_HORNS
+
next_vehicle_global_id
−
BEAST_SNAKE_MANDIBLES
+
next_crime_global_id
−
DEBUG_VISIBLEAMBUSHERS
+
next_incident_global_id
 
DEBUG_NOSLEEP
 
DEBUG_NOSLEEP
 
DEBUG_NOHUNGER
 
DEBUG_NOHUNGER
Line 14,939: Line 12,103:
 
manucomp2
 
manucomp2
 
manucomp
 
manucomp
−
game.external_flag
+
next_divination_set_global_id
−
enabler
+
BEAST_INSECT_WINGS_LACY_BACK
−
mt_virtual_seed_type
+
BEAST_INSECT_HORNS
−
mt_buffer
+
BEAST_INSECT_MANDIBLES
−
mt_virtual_buffer
+
BEAST_INSECT
−
mt_cur_buffer
+
BEAST_WORM_SHORT_ANTENNAE
−
mt_index
+
BEAST_WORM_SHORT_TRUNK
−
start_dwarf_count
+
BEAST_WORM_SHORT_SHELL_BACK
−
standingorder_mixfoods
+
BEAST_WORM_SHORT_EYE_THREE
−
option_exceptions
+
BEAST_WORM_SHORT_EYE_TWO
−
DEBUG_MEGAFAST
+
BEAST_WORM_SHORT_EYE_ONE
−
DEBUG_GAMELOG
+
BEAST_WORM_SHORT_WINGS_BAT_BACK
−
DEBUG_DISABLEHUMANCARAVAN
+
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
−
DEBUG_NEVERBERSERK
+
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
−
DEBUG_ALWAYSHAPPY
+
BEAST_WORM_SHORT_WINGS_LACY_FRONT
−
DEBUG_QUICKMODE_MINING
+
BEAST_WORM_SHORT_WINGS_LACY_BACK
−
BEAST_SPIDER_EYE_TWO
+
BEAST_WORM_SHORT_HORNS
 
BEAST_SPIDER_EYE_ONE
 
BEAST_SPIDER_EYE_ONE
 
BEAST_SPIDER_WINGS_BAT_FRONT
 
BEAST_SPIDER_WINGS_BAT_FRONT
Line 14,971: Line 12,135:
 
BEAST_INSECT_EYE_ONE
 
BEAST_INSECT_EYE_ONE
 
BEAST_INSECT_WINGS_BAT_FRONT
 
BEAST_INSECT_WINGS_BAT_FRONT
−
BEAST_SCORPION_EYE_THREE
+
BEAST_INSECT_WINGS_FEATHERED_FRONT
−
BEAST_SCORPION_EYE_TWO
+
BEAST_WORM_LONG
−
BEAST_SCORPION_EYE_ONE
+
BEAST_SNAKE_ANTENNAE
−
BEAST_SCORPION_WINGS_BAT_FRONT
+
BEAST_SNAKE_TRUNK
−
BEAST_SCORPION_WINGS_BAT_BACK
+
BEAST_SNAKE_SHELL_BACK
−
BEAST_SCORPION_WINGS_FEATHERED_FRONT
+
BEAST_SNAKE_EYE_THREE
−
BEAST_SCORPION_WINGS_FEATHERED_BACK
+
BEAST_SNAKE_EYE_TWO
−
BEAST_SCORPION_WINGS_LACY_FRONT
+
BEAST_SNAKE_EYE_ONE
−
BEAST_SCORPION_WINGS_LACY_BACK
+
BEAST_SNAKE_WINGS_BAT_FRONT
−
BEAST_SCORPION_HORNS
+
BEAST_SNAKE_WINGS_BAT_BACK
−
BEAST_SCORPION_MANDIBLES
+
BEAST_SNAKE_WINGS_FEATHERED_FRONT
−
BEAST_SCORPION
+
BEAST_SNAKE_WINGS_FEATHERED_BACK
−
BEAST_SPIDER_ANTENNAE
+
BEAST_SNAKE_WINGS_LACY_FRONT
−
BEAST_SPIDER_TRUNK
+
BEAST_SNAKE_WINGS_LACY_BACK
−
BEAST_SPIDER_SHELL_FRONT
+
BEAST_SNAKE_HORNS
−
BEAST_SPIDER_EYE_THREE
+
BEAST_SNAKE_MANDIBLES
−
BEAST_WORM_SHORT_HORNS
+
BEAST_SNAKE
 
BEAST_WORM_SHORT_MANDIBLES
 
BEAST_WORM_SHORT_MANDIBLES
 
BEAST_WORM_SHORT
 
BEAST_WORM_SHORT
Line 15,003: Line 12,167:
 
BEAST_WORM_LONG_WINGS_LACY_BACK
 
BEAST_WORM_LONG_WINGS_LACY_BACK
 
BEAST_WORM_LONG_HORNS
 
BEAST_WORM_LONG_HORNS
−
BEAST_INSECT_WINGS_FEATHERED_FRONT
+
BEAST_WORM_LONG_MANDIBLES
−
BEAST_INSECT_WINGS_LACY_BACK
+
BEAST_HUMANOID_EYE_TWO
−
BEAST_INSECT_HORNS
+
BEAST_HUMANOID_EYE_ONE
−
BEAST_INSECT_MANDIBLES
+
BEAST_HUMANOID_WINGS_BAT_BACK
−
BEAST_INSECT
+
BEAST_HUMANOID_WINGS_FEATHERED_BACK
−
BEAST_WORM_SHORT_ANTENNAE
+
BEAST_HUMANOID_WINGS_LACY_FRONT
−
BEAST_WORM_SHORT_TRUNK
+
BEAST_HUMANOID_WINGS_LACY_BACK
−
BEAST_WORM_SHORT_SHELL_BACK
+
BEAST_HUMANOID_HORNS
−
BEAST_WORM_SHORT_EYE_THREE
+
BEAST_HUMANOID_MANDIBLES
−
BEAST_WORM_SHORT_EYE_TWO
+
BEAST_HUMANOID
−
BEAST_WORM_SHORT_EYE_ONE
+
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
−
BEAST_WORM_SHORT_WINGS_BAT_BACK
+
BEAST_BIPEDAL_DINOSAUR_TRUNK
−
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
+
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
−
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
+
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
−
BEAST_WORM_SHORT_WINGS_LACY_FRONT
+
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
−
BEAST_WORM_SHORT_WINGS_LACY_BACK
+
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
−
BEAST_FRONT_GRASP_EYE_ONE
+
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
 
BEAST_FRONT_GRASP_WINGS_BAT_BACK
 
BEAST_FRONT_GRASP_WINGS_BAT_BACK
 
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
 
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
Line 15,035: Line 12,199:
 
BEAST_HUMANOID_TAIL_TWO
 
BEAST_HUMANOID_TAIL_TWO
 
BEAST_HUMANOID_TAIL_ONE
 
BEAST_HUMANOID_TAIL_ONE
−
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
+
BEAST_HUMANOID_EYE_THREE
−
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
+
BEAST_SCORPION_EYE_TWO
−
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
+
BEAST_SCORPION_EYE_ONE
−
BEAST_QUADRUPED_BULKY_HORNS
+
BEAST_SCORPION_WINGS_BAT_FRONT
−
BEAST_QUADRUPED_BULKY_MANDIBLES
+
BEAST_SCORPION_WINGS_BAT_BACK
−
BEAST_QUADRUPED_BULKY_OCT
+
BEAST_SCORPION_WINGS_FEATHERED_FRONT
−
BEAST_QUADRUPED_BULKY_HEX
+
BEAST_SCORPION_WINGS_FEATHERED_BACK
−
BEAST_QUADRUPED_BULKY
+
BEAST_SCORPION_WINGS_LACY_FRONT
−
BEAST_FRONT_GRASP_ANTENNAE
+
BEAST_SCORPION_WINGS_LACY_BACK
−
BEAST_FRONT_GRASP_TRUNK
+
BEAST_SCORPION_HORNS
−
BEAST_FRONT_GRASP_SHELL_BACK
+
BEAST_SCORPION_MANDIBLES
−
BEAST_FRONT_GRASP_TAIL_THREE
+
BEAST_SCORPION
−
BEAST_FRONT_GRASP_TAIL_TWO
+
BEAST_SPIDER_ANTENNAE
−
BEAST_FRONT_GRASP_TAIL_ONE
+
BEAST_SPIDER_TRUNK
−
BEAST_FRONT_GRASP_EYE_THREE
+
BEAST_SPIDER_SHELL_FRONT
−
BEAST_FRONT_GRASP_EYE_TWO
+
BEAST_SPIDER_EYE_THREE
−
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
+
BEAST_SPIDER_EYE_TWO
 
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
 
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
 
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
 
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
Line 15,067: Line 12,231:
 
BEAST_SCORPION_TAIL_TWO
 
BEAST_SCORPION_TAIL_TWO
 
BEAST_SCORPION_TAIL_ONE
 
BEAST_SCORPION_TAIL_ONE
−
BEAST_HUMANOID_EYE_THREE
+
BEAST_SCORPION_EYE_THREE
−
BEAST_HUMANOID_EYE_TWO
+
BEAST_QUADRUPED_SLINKY_ANTENNAE
−
BEAST_HUMANOID_EYE_ONE
+
BEAST_QUADRUPED_SLINKY_TRUNK
−
BEAST_HUMANOID_WINGS_BAT_BACK
+
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
−
BEAST_HUMANOID_WINGS_FEATHERED_BACK
+
BEAST_QUADRUPED_SLINKY_TAIL_THREE
−
BEAST_HUMANOID_WINGS_LACY_FRONT
+
BEAST_QUADRUPED_SLINKY_TAIL_TWO
−
BEAST_HUMANOID_WINGS_LACY_BACK
+
BEAST_QUADRUPED_SLINKY_TAIL_ONE
−
BEAST_HUMANOID_HORNS
+
BEAST_QUADRUPED_SLINKY_EYE_THREE
−
BEAST_HUMANOID_MANDIBLES
+
BEAST_QUADRUPED_SLINKY_EYE_TWO
−
BEAST_HUMANOID
+
BEAST_QUADRUPED_SLINKY_EYE_ONE
−
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
−
BEAST_BIPEDAL_DINOSAUR_TRUNK
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
−
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
−
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
−
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
+
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
−
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
+
BEAST_QUADRUPED_SLINKY_HORNS
−
BEAST_SMALL_AMORPHOUS
+
BEAST_QUADRUPED_SLINKY_MANDIBLES
 
BEAST_WALRUS_ANTENNAE
 
BEAST_WALRUS_ANTENNAE
 
BEAST_WALRUS_TRUNK
 
BEAST_WALRUS_TRUNK
Line 15,099: Line 12,263:
 
BEAST_WALRUS_WINGS_LACY_BACK
 
BEAST_WALRUS_WINGS_LACY_BACK
 
BEAST_WALRUS_MANDIBLES
 
BEAST_WALRUS_MANDIBLES
−
BEAST_SMALL_SNAKE_ANTENNAE
+
BEAST_WALRUS
−
BEAST_SMALL_SNAKE_TRUNK
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
−
BEAST_SMALL_SNAKE_SHELL_BACK
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
−
BEAST_SMALL_SNAKE_EYE_THREE
+
BEAST_QUADRUPED_BULKY_HORNS
−
BEAST_SMALL_SNAKE_EYE_TWO
+
BEAST_QUADRUPED_BULKY_MANDIBLES
−
BEAST_SMALL_SNAKE_EYE_ONE
+
BEAST_QUADRUPED_BULKY_OCT
−
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
+
BEAST_QUADRUPED_BULKY_HEX
−
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
+
BEAST_QUADRUPED_BULKY
−
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
+
BEAST_FRONT_GRASP_ANTENNAE
−
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
+
BEAST_FRONT_GRASP_TRUNK
−
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
+
BEAST_FRONT_GRASP_SHELL_BACK
−
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
+
BEAST_FRONT_GRASP_TAIL_THREE
−
BEAST_SMALL_SNAKE_HORNS
+
BEAST_FRONT_GRASP_TAIL_TWO
−
BEAST_SMALL_SNAKE_MANDIBLES
+
BEAST_FRONT_GRASP_TAIL_ONE
−
BEAST_SMALL_SNAKE
+
BEAST_FRONT_GRASP_EYE_THREE
−
BEAST_SMALL_AMORPHOUS_SHELL_BACK
+
BEAST_FRONT_GRASP_EYE_TWO
−
BEAST_QUADRUPED_SLINKY_MANDIBLES
+
BEAST_FRONT_GRASP_EYE_ONE
 
BEAST_QUADRUPED_SLINKY_OCT
 
BEAST_QUADRUPED_SLINKY_OCT
 
BEAST_QUADRUPED_SLINKY_HEX
 
BEAST_QUADRUPED_SLINKY_HEX
Line 15,131: Line 12,295:
 
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
 
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
−
BEAST_WALRUS
+
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
−
BEAST_QUADRUPED_SLINKY_ANTENNAE
+
BEAST_SMALL_INSECT_MANDIBLES
−
BEAST_QUADRUPED_SLINKY_TRUNK
+
BEAST_SMALL_INSECT
−
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
+
BEAST_SMALL_WORM_SHORT_ANTENNAE
−
BEAST_QUADRUPED_SLINKY_TAIL_THREE
+
BEAST_SMALL_WORM_SHORT_TRUNK
−
BEAST_QUADRUPED_SLINKY_TAIL_TWO
+
BEAST_SMALL_WORM_SHORT_SHELL_BACK
−
BEAST_QUADRUPED_SLINKY_TAIL_ONE
+
BEAST_SMALL_WORM_SHORT_EYE_THREE
−
BEAST_QUADRUPED_SLINKY_EYE_THREE
+
BEAST_SMALL_WORM_SHORT_EYE_TWO
−
BEAST_QUADRUPED_SLINKY_EYE_TWO
+
BEAST_SMALL_WORM_SHORT_EYE_ONE
−
BEAST_QUADRUPED_SLINKY_EYE_ONE
+
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
−
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
−
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
−
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
−
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
−
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
+
BEAST_SMALL_WORM_SHORT_HORNS
−
BEAST_QUADRUPED_SLINKY_HORNS
+
BEAST_SMALL_WORM_SHORT_MANDIBLES
−
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
+
BEAST_SMALL_WORM_SHORT
 
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
 
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
Line 15,163: Line 12,327:
 
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_INSECT_WINGS_LACY_BACK
 
BEAST_SMALL_INSECT_WINGS_LACY_BACK
−
BEAST_SMALL_SCORPION_EYE_ONE
+
BEAST_SMALL_INSECT_HORNS
−
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
+
BEAST_SMALL_SNAKE_TRUNK
−
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
+
BEAST_SMALL_SNAKE_SHELL_BACK
−
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_SNAKE_EYE_THREE
−
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
+
BEAST_SMALL_SNAKE_EYE_TWO
−
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
+
BEAST_SMALL_SNAKE_EYE_ONE
−
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
+
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
−
BEAST_SMALL_SCORPION_HORNS
+
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
−
BEAST_SMALL_SCORPION_MANDIBLES
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
−
BEAST_SMALL_SCORPION
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
−
BEAST_SMALL_SPIDER_ANTENNAE
+
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
−
BEAST_SMALL_SPIDER_TRUNK
+
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
−
BEAST_SMALL_SPIDER_SHELL_FRONT
+
BEAST_SMALL_SNAKE_HORNS
−
BEAST_SMALL_SPIDER_EYE_THREE
+
BEAST_SMALL_SNAKE_MANDIBLES
−
BEAST_SMALL_SPIDER_EYE_TWO
+
BEAST_SMALL_SNAKE
−
BEAST_SMALL_SPIDER_EYE_ONE
+
BEAST_SMALL_AMORPHOUS_SHELL_BACK
−
BEAST_SMALL_WORM_SHORT
+
BEAST_SMALL_AMORPHOUS
 
BEAST_SMALL_WORM_LONG_ANTENNAE
 
BEAST_SMALL_WORM_LONG_ANTENNAE
 
BEAST_SMALL_WORM_LONG_TRUNK
 
BEAST_SMALL_WORM_LONG_TRUNK
Line 15,195: Line 12,359:
 
BEAST_SMALL_WORM_LONG_MANDIBLES
 
BEAST_SMALL_WORM_LONG_MANDIBLES
 
BEAST_SMALL_WORM_LONG
 
BEAST_SMALL_WORM_LONG
−
BEAST_SMALL_INSECT_HORNS
+
BEAST_SMALL_SNAKE_ANTENNAE
−
BEAST_SMALL_INSECT_MANDIBLES
+
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
−
BEAST_SMALL_INSECT
+
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
−
BEAST_SMALL_WORM_SHORT_ANTENNAE
+
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
−
BEAST_SMALL_WORM_SHORT_TRUNK
+
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
−
BEAST_SMALL_WORM_SHORT_SHELL_BACK
+
BEAST_SMALL_HUMANOID_HORNS
−
BEAST_SMALL_WORM_SHORT_EYE_THREE
+
BEAST_SMALL_HUMANOID_MANDIBLES
−
BEAST_SMALL_WORM_SHORT_EYE_TWO
+
BEAST_SMALL_HUMANOID
−
BEAST_SMALL_WORM_SHORT_EYE_ONE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
−
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
−
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
−
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
−
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
−
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
−
BEAST_SMALL_WORM_SHORT_HORNS
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
−
BEAST_SMALL_WORM_SHORT_MANDIBLES
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
−
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
 
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
Line 15,227: Line 12,391:
 
BEAST_SMALL_HUMANOID_EYE_THREE
 
BEAST_SMALL_HUMANOID_EYE_THREE
 
BEAST_SMALL_HUMANOID_EYE_TWO
 
BEAST_SMALL_HUMANOID_EYE_TWO
−
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
+
BEAST_SMALL_HUMANOID_EYE_ONE
−
BEAST_SMALL_QUADRUPED_BULKY_HORNS
+
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
−
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
+
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
−
BEAST_SMALL_QUADRUPED_BULKY_OCT
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
−
BEAST_SMALL_QUADRUPED_BULKY_HEX
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
−
BEAST_SMALL_QUADRUPED_BULKY
+
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
−
BEAST_SMALL_FRONT_GRASP_ANTENNAE
+
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
−
BEAST_SMALL_FRONT_GRASP_TRUNK
+
BEAST_SMALL_SCORPION_HORNS
−
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
+
BEAST_SMALL_SCORPION_MANDIBLES
−
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
+
BEAST_SMALL_SCORPION
−
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
+
BEAST_SMALL_SPIDER_ANTENNAE
−
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
+
BEAST_SMALL_SPIDER_TRUNK
−
BEAST_SMALL_FRONT_GRASP_EYE_THREE
+
BEAST_SMALL_SPIDER_SHELL_FRONT
−
BEAST_SMALL_FRONT_GRASP_EYE_TWO
+
BEAST_SMALL_SPIDER_EYE_THREE
−
BEAST_SMALL_FRONT_GRASP_EYE_ONE
+
BEAST_SMALL_SPIDER_EYE_TWO
−
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
+
BEAST_SMALL_SPIDER_EYE_ONE
−
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
+
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
Line 15,259: Line 12,423:
 
BEAST_SMALL_SCORPION_EYE_THREE
 
BEAST_SMALL_SCORPION_EYE_THREE
 
BEAST_SMALL_SCORPION_EYE_TWO
 
BEAST_SMALL_SCORPION_EYE_TWO
−
BEAST_SMALL_HUMANOID_EYE_ONE
+
BEAST_SMALL_SCORPION_EYE_ONE
−
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
+
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
−
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
−
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
−
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
−
BEAST_SMALL_HUMANOID_HORNS
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
−
BEAST_SMALL_HUMANOID_MANDIBLES
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
−
BEAST_SMALL_HUMANOID
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
−
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
−
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
−
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
−
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
−
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
−
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
+
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
−
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
+
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
−
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
+
BEAST_SMALL_QUADRUPED_SLINKY_OCT
−
BEAST_SMALL_WALRUS_TRUNK
+
BEAST_SMALL_QUADRUPED_SLINKY_HEX
 
BEAST_SMALL_WALRUS_SHELL_BACK
 
BEAST_SMALL_WALRUS_SHELL_BACK
 
BEAST_SMALL_WALRUS_TAIL_THREE
 
BEAST_SMALL_WALRUS_TAIL_THREE
Line 15,291: Line 12,455:
 
BEAST_SMALL_WALRUS
 
BEAST_SMALL_WALRUS
 
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
 
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
−
EXPERIMENT_HUMANOID_TORSO_SCALES
+
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
−
EXPERIMENT_HUMANOID_TORSO_SKIN
+
BEAST_SMALL_QUADRUPED_BULKY_HORNS
−
EXPERIMENT_HUMANOID_TORSO_SKINLESS
+
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
−
EXPERIMENT_HUMANOID_EYE_THREE
+
BEAST_SMALL_QUADRUPED_BULKY_OCT
−
EXPERIMENT_HUMANOID_EYE_TWO
+
BEAST_SMALL_QUADRUPED_BULKY_HEX
−
EXPERIMENT_HUMANOID_EYE_ONE
+
BEAST_SMALL_QUADRUPED_BULKY
−
EXPERIMENT_HUMANOID_ANTENNAE
+
BEAST_SMALL_FRONT_GRASP_ANTENNAE
−
EXPERIMENT_HUMANOID_TRUNK
+
BEAST_SMALL_FRONT_GRASP_TRUNK
−
EXPERIMENT_HUMANOID_MANDIBLES
+
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
−
EXPERIMENT_HUMANOID_MOUTH
+
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
−
EXPERIMENT_HUMANOID_HEAD_FUR
+
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
−
EXPERIMENT_HUMANOID_HEAD_FEATHERS
+
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
−
EXPERIMENT_HUMANOID_HEAD_SCALES
+
BEAST_SMALL_FRONT_GRASP_EYE_THREE
−
EXPERIMENT_HUMANOID_HEAD_SKIN
+
BEAST_SMALL_FRONT_GRASP_EYE_TWO
−
EXPERIMENT_HUMANOID_SHADOW
+
BEAST_SMALL_FRONT_GRASP_EYE_ONE
−
BEAST_SMALL_WALRUS_ANTENNAE
+
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
−
BEAST_SMALL_QUADRUPED_SLINKY_HEX
+
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_SLINKY
 
BEAST_SMALL_QUADRUPED_SLINKY
 
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
 
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
Line 15,323: Line 12,487:
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
−
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
−
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
−
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
−
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
−
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
+
EXPERIMENT_HUMANOID_HORN_BROAD_3
−
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
+
EXPERIMENT_HUMANOID_HORN_STUBBY_3
−
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
+
EXPERIMENT_HUMANOID_HORN_SHORT_3
−
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
−
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
−
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
−
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
+
EXPERIMENT_HUMANOID_HORN_BROAD_2
−
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
+
EXPERIMENT_HUMANOID_HORN_STUBBY_2
−
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
+
EXPERIMENT_HUMANOID_HORN_SHORT_2
−
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
−
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
−
BEAST_SMALL_QUADRUPED_SLINKY_OCT
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
−
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
+
EXPERIMENT_HUMANOID_HORN_BROAD_1
 
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
 
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
 
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
 
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
Line 15,355: Line 12,519:
 
EXPERIMENT_HUMANOID_HORN_BROAD_4
 
EXPERIMENT_HUMANOID_HORN_BROAD_4
 
EXPERIMENT_HUMANOID_HORN_STUBBY_4
 
EXPERIMENT_HUMANOID_HORN_STUBBY_4
−
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
+
EXPERIMENT_HUMANOID_HORN_SHORT_4
−
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
+
EXPERIMENT_HUMANOID_TORSO_SKIN
−
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
+
EXPERIMENT_HUMANOID_TORSO_SKINLESS
−
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
+
EXPERIMENT_HUMANOID_EYE_THREE
−
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
+
EXPERIMENT_HUMANOID_EYE_TWO
−
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
+
EXPERIMENT_HUMANOID_EYE_ONE
−
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
+
EXPERIMENT_HUMANOID_ANTENNAE
−
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
+
EXPERIMENT_HUMANOID_TRUNK
−
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
+
EXPERIMENT_HUMANOID_MANDIBLES
−
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
+
EXPERIMENT_HUMANOID_MOUTH
−
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
+
EXPERIMENT_HUMANOID_HEAD_FUR
−
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
+
EXPERIMENT_HUMANOID_HEAD_FEATHERS
−
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
+
EXPERIMENT_HUMANOID_HEAD_SCALES
−
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
+
EXPERIMENT_HUMANOID_HEAD_SKIN
−
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
+
EXPERIMENT_HUMANOID_SHADOW
−
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
+
BEAST_SMALL_WALRUS_ANTENNAE
−
EXPERIMENT_HUMANOID_HORN_BROAD_1
+
BEAST_SMALL_WALRUS_TRUNK
 
EXPERIMENT_HUMANOID_HORN_STUBBY_1
 
EXPERIMENT_HUMANOID_HORN_STUBBY_1
 
EXPERIMENT_HUMANOID_HORN_SHORT_1
 
EXPERIMENT_HUMANOID_HORN_SHORT_1
Line 15,387: Line 12,551:
 
EXPERIMENT_HUMANOID_TORSO_FUR
 
EXPERIMENT_HUMANOID_TORSO_FUR
 
EXPERIMENT_HUMANOID_TORSO_FEATHERS
 
EXPERIMENT_HUMANOID_TORSO_FEATHERS
−
EXPERIMENT_HUMANOID_HORN_SHORT_4
+
EXPERIMENT_HUMANOID_TORSO_SCALES
−
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
−
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
−
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
−
EXPERIMENT_HUMANOID_HORN_BROAD_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
−
EXPERIMENT_HUMANOID_HORN_STUBBY_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
−
EXPERIMENT_HUMANOID_HORN_SHORT_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
−
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
−
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
−
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
−
EXPERIMENT_HUMANOID_HORN_BROAD_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
−
EXPERIMENT_HUMANOID_HORN_STUBBY_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
−
EXPERIMENT_HUMANOID_HORN_SHORT_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
−
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
−
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
−
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
+
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
+
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
Line 15,419: Line 12,583:
 
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
 
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
 
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
 
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
+
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
−
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
−
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
 
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
 
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
 
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
 
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
Line 15,451: Line 12,615:
 
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
 
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
 
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
 
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
−
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
−
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
+
MEDIUM_BLESSING
−
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
+
MINOR_CURSE
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
+
MEDIUM_CURSE
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
+
DEFEND
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
+
TORMENT
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
+
NEGATIVE_SOCIAL_RESPONSE
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
+
FLEEING
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
+
CLEAN_FRIEND
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
+
CLEAN_SELF
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
+
GREETING
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
+
MAJOR_CURSE
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
+
OUTSIDE
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
+
NO_THICK_FOG
−
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
+
NO_MAGMA
−
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
+
NO_WATER
−
WEATHER_CREEPING_GAS
 
 
FIREBALL
 
FIREBALL
 
FIREJET
 
FIREJET
−
DRAGONFIRE
 
 
WEB_SPRAY
 
WEB_SPRAY
 
UNDIRECTED_DUST
 
UNDIRECTED_DUST
Line 15,482: Line 12,644:
 
TRAILING_VAPOR_FLOW
 
TRAILING_VAPOR_FLOW
 
TRAILING_DUST_FLOW
 
TRAILING_DUST_FLOW
−
Unrecognized Usage Hint Token:
+
MINOR_BLESSING
−
MAKE_INTRODUCTIONS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
−
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
−
ACCOUNTING
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
−
TRADE
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
−
MANAGE_PRODUCTION
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
−
MEET_WORKERS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
−
RECEIVE_DIPLOMATS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
−
LAW_ENFORCEMENT
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
−
LAW_MAKING
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
−
Unrecognized Breath Attack Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
−
SHARP_ROCK
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
−
TRAILING_ITEM_FLOW
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
−
UNDIRECTED_ITEM_CLOUD
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
−
WEATHER_FALLING_MATERIAL
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
−
WEATHER_CREEPING_DUST
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
−
WEATHER_CREEPING_VAPOR
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
−
NO_WATER
 
 
IN_MAGMA
 
IN_MAGMA
−
IN_WATER
 
−
Unrecognized Material State Token:
 
 
ALL_SOLID
 
ALL_SOLID
 
SOLID_PRESSED
 
SOLID_PRESSED
−
PRESSED
 
 
SOLID_PASTE
 
SOLID_PASTE
−
PASTE
 
 
SOLID_POWDER
 
SOLID_POWDER
−
POWDER
 
−
GAS
 
−
LIQUID
 
−
SOLID
 
 
Unrecognized Procedural Layer Token:  
 
Unrecognized Procedural Layer Token:  
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
−
MINOR_BLESSING
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
−
MEDIUM_BLESSING
+
MAINTAIN_ROADS
−
MINOR_CURSE
+
CONSTRUCTION_PERMITS
−
MEDIUM_CURSE
+
BUILDING_SAFETY
−
DEFEND
+
JUDGE
−
TORMENT
+
FIRE_SAFETY
−
NEGATIVE_SOCIAL_RESPONSE
+
FOOD_SUPPLY
−
FLEEING
+
MAINTAIN_SEWERS
−
CLEAN_FRIEND
+
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
−
CLEAN_SELF
+
PREPARE_LEADER_MEALS
−
GREETING
+
MANAGE_LEADER_HOUSEHOLD_DRINKS
−
MAJOR_CURSE
+
MANAGE_LEADER_HOUSEHOLD_FOOD
−
Unrecognized Location Hint Token:
+
MANAGE_ANIMALS
−
OUTSIDE
+
OVERSEE_LEADER_HOUSEHOLD
−
NO_THICK_FOG
+
ADVISE_LEADERS
−
NO_MAGMA
+
ESPIONAGE
−
INDEPENDENCE
+
HEALTH_MANAGEMENT
 
COOPERATION
 
COOPERATION
 
ARTWORK
 
ARTWORK
Line 15,541: Line 12,694:
 
TRUTH
 
TRUTH
 
FRIENDSHIP
 
FRIENDSHIP
−
FAMILY
 
 
LOYALTY
 
LOYALTY
 
LAW
 
LAW
Line 15,547: Line 12,699:
 
DELIVER_MESSAGES
 
DELIVER_MESSAGES
 
MAINTAIN_TUNNELS
 
MAINTAIN_TUNNELS
−
COMMERCE
+
MAINTAIN_BRIDGES
−
LEISURE_TIME
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
−
PERSEVERANCE
+
ACCOUNTING
−
COMPETITION
+
MANAGE_PRODUCTION
−
SACRIFICE
+
MEET_WORKERS
−
HARD_WORK
+
RECEIVE_DIPLOMATS
−
SKILL
+
LAW_ENFORCEMENT
−
MARTIAL_PROWESS
+
LAW_MAKING
−
CRAFTSMANSHIP
+
Unrecognized Breath Attack Token:
−
MERRIMENT
+
SHARP_ROCK
−
HARMONY
+
TRAILING_ITEM_FLOW
−
TRANQUILITY
+
UNDIRECTED_ITEM_CLOUD
−
SELF_CONTROL
+
WEATHER_FALLING_MATERIAL
−
INTROSPECTION
+
WEATHER_CREEPING_DUST
−
KNOWLEDGE
+
WEATHER_CREEPING_VAPOR
−
STOICISM
+
WEATHER_CREEPING_GAS
−
HEALTH_MANAGEMENT
 
 
BUILD_MORALE
 
BUILD_MORALE
 
SORT_AMMUNITION
 
SORT_AMMUNITION
 
EQUIPMENT_MANIFESTS
 
EQUIPMENT_MANIFESTS
 
UPGRADE_SQUAD_EQUIPMENT
 
UPGRADE_SQUAD_EQUIPMENT
−
MILITARY_STRATEGY
 
−
MILITARY_GOALS
 
 
PATROL_TERRITORY
 
PATROL_TERRITORY
 
ATTACK_ENEMIES
 
ATTACK_ENEMIES
−
RELIGION
 
 
TAME_EXOTICS
 
TAME_EXOTICS
 
EXECUTIONS
 
EXECUTIONS
Line 15,579: Line 12,727:
 
MAKE_TOPIC_AGREEMENTS
 
MAKE_TOPIC_AGREEMENTS
 
MAKE_PEACE_AGREEMENTS
 
MAKE_PEACE_AGREEMENTS
−
MAINTAIN_BRIDGES
+
MAKE_INTRODUCTIONS
−
MAINTAIN_ROADS
+
PERSONAL_MATTER
−
CONSTRUCTION_PERMITS
+
ACCEPTABLE
−
BUILDING_SAFETY
+
NOT_APPLICABLE
−
JUDGE
+
Unrecognized Ethic Action Token:
−
FIRE_SAFETY
+
SLAVERY
−
FOOD_SUPPLY
+
ASSAULT
−
MAINTAIN_SEWERS
+
THEFT
−
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
+
TRESPASSING
−
PREPARE_LEADER_MEALS
+
VANDALISM
−
MANAGE_LEADER_HOUSEHOLD_DRINKS
+
LYING
−
MANAGE_LEADER_HOUSEHOLD_FOOD
+
OATH_BREAKING
−
MANAGE_ANIMALS
+
TREASON
−
OVERSEE_LEADER_HOUSEHOLD
+
TORTURE_ANIMALS
−
ADVISE_LEADERS
+
TORTURE_FOR_FUN
−
ESPIONAGE
+
TORTURE_FOR_INFORMATION
−
BRIDGE
 
−
TUNNEL
 
−
ROAD
 
 
Unrecognized Ethic Response Token:  
 
Unrecognized Ethic Response Token:  
 
UNTHINKABLE
 
UNTHINKABLE
Line 15,611: Line 12,756:
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_GOOD_REASON
 
JUSTIFIED_IF_GOOD_REASON
−
BIRTH
+
JUSTIFIED_IF_NO_REPERCUSSIONS
−
BEAUTY
+
LEISURE_TIME
−
BALANCE
+
PERSEVERANCE
−
ART
+
COMPETITION
−
ANIMALS
+
SACRIFICE
−
AGRICULTURE
+
HARD_WORK
−
Unrecognized Season Token:
+
MARTIAL_PROWESS
−
WINTER
+
CRAFTSMANSHIP
−
AUTUMN
+
MERRIMENT
−
SUMMER
+
HARMONY
−
SPRING
+
TRANQUILITY
−
Unrecognized Religion Token:
+
SELF_CONTROL
−
REGIONAL_FORCE
+
INTROSPECTION
−
PANTHEON
+
STOICISM
−
Unrecognized World Construction Token:
+
INDEPENDENCE
−
WALL
 
−
TORTURE_FOR_INFORMATION
 
 
TORTURE_AS_EXAMPLE
 
TORTURE_AS_EXAMPLE
 
KILL_PLANT
 
KILL_PLANT
Line 15,641: Line 12,784:
 
Unrecognized Value Token:  
 
Unrecognized Value Token:  
 
PEACE
 
PEACE
−
NATURE
 
 
ROMANCE
 
ROMANCE
−
JUSTIFIED_IF_NO_REPERCUSSIONS
+
COMMERCE
−
PERSONAL_MATTER
+
FESTIVALS
−
ACCEPTABLE
+
FERTILITY
−
REQUIRED
+
FATE
−
NOT_APPLICABLE
+
FAME
−
Unrecognized Ethic Action Token:
+
DUTY
−
SLAVERY
+
DREAMS
−
ASSAULT
+
DISEASE
−
THEFT
+
DISCIPLINE
−
TRESPASSING
+
DEPRAVITY
−
VANDALISM
+
DEFORMITY
−
LYING
 
−
OATH_BREAKING
 
−
TREASON
 
−
TORTURE_ANIMALS
 
−
TORTURE_FOR_FUN
 
−
LAKES
 
−
LABOR
 
−
JUSTICE
 
 
JEWELS
 
JEWELS
 
JEALOUSY
 
JEALOUSY
 
INSPIRATION
 
INSPIRATION
−
HUNTING
 
 
HOSPITALITY
 
HOSPITALITY
−
HEALING
 
−
HAPPINESS
 
 
GENEROSITY
 
GENEROSITY
 
GAMES
 
GAMES
Line 15,675: Line 12,806:
 
FORTRESSES
 
FORTRESSES
 
FORGIVENESS
 
FORGIVENESS
−
MUCK
+
BEAUTY
−
MOON
+
BALANCE
−
MIST
+
AGRICULTURE
−
MISERY
+
REGIONAL_FORCE
−
MINERALS
+
PANTHEON
−
METALS
 
−
MERCY
 
−
MARRIAGE
 
−
LUST
 
−
LUCK
 
−
LOVE
 
−
LONGEVITY
 
−
LIGHTNING
 
−
LIGHT
 
−
LIES
 
−
LAWS
 
−
DEATH
 
−
DAY
 
−
DAWN
 
−
DARKNESS
 
 
DANCE
 
DANCE
 
CREATION
 
CREATION
−
CRAFTS
 
 
COURAGE
 
COURAGE
 
CONSOLATION
 
CONSOLATION
Line 15,703: Line 12,818:
 
CHILDREN
 
CHILDREN
 
CHARITY
 
CHARITY
−
CHAOS
 
 
CAVERNS
 
CAVERNS
 
BOUNDARIES
 
BOUNDARIES
 
BLIGHT
 
BLIGHT
−
FOOD
+
THRALLDOM
−
FISHING
+
SUN
−
FISH
+
SUICIDE
−
FIRE
+
STORMS
−
FESTIVALS
+
STARS
−
FERTILITY
+
SONG
−
FATE
+
SILENCE
−
FAME
+
SEASONS
−
EARTH
+
SCHOLARSHIP
−
DUTY
+
SALT
−
DUSK
+
RUMORS
−
DREAMS
+
RULERSHIP
−
DISEASE
+
REVENGE
−
DISCIPLINE
+
REVELRY
−
DEPRAVITY
 
−
DEFORMITY
 
−
WRITING
 
 
WISDOM
 
WISDOM
 
WIND
 
WIND
−
WEATHER
 
−
WEALTH
 
−
WATER
 
−
WAR
 
−
VOLCANOS
 
 
VICTORY
 
VICTORY
 
VALOR
 
VALOR
Line 15,739: Line 12,845:
 
TRAVELERS
 
TRAVELERS
 
TORTURE
 
TORTURE
−
MAKE_A_GREAT_DISCOVERY
+
THUNDER
 +
MISERY
 +
MINERALS
 +
METALS
 +
MERCY
 +
MARRIAGE
 +
LUST
 +
LUCK
 +
LOVE
 +
LONGEVITY
 +
LIGHTNING
 +
LAWS
 +
LAKES
 +
REBIRTH
 +
RAINBOWS
 +
PREGNANCY
 +
PERSUASION
 +
PAINTING
 +
OATHS
 +
NIGHTMARES
 +
MURDER
 +
MUCK
 +
PLAYER_FORTRESS
 +
Unrecognized Item Improvement Token:
 +
INSTRUMENT_PIECE
 +
ILLUSTRATION
 +
PAGES
 +
SEWN_IMAGE
 +
ITEMSPECIFIC
 +
RINGS_HANGING
 +
COVERED
 +
LIGHT_VERMIN_ALT
 +
LIGHT_VERMIN
 +
MONUMENT
 +
TREE_CITY
 +
CAVE_DETAILED
 
IMMORTALITY
 
IMMORTALITY
 
SEE_THE_GREAT_NATURAL_SITES
 
SEE_THE_GREAT_NATURAL_SITES
Line 15,755: Line 12,896:
 
VOLCANOES
 
VOLCANOES
 
YOUTH
 
YOUTH
−
REVELRY
 
−
REBIRTH
 
−
RAINBOWS
 
−
RAIN
 
−
PREGNANCY
 
−
POETRY
 
−
PLANTS
 
−
PERSUASION
 
−
PAINTING
 
−
ORDER
 
−
OCEANS
 
−
OATHS
 
−
NIGHTMARES
 
−
NIGHT
 
−
MUSIC
 
−
MURDER
 
−
THUNDER
 
−
THRALLDOM
 
−
SUN
 
−
SUICIDE
 
−
STORMS
 
−
STARS
 
−
SPEECH
 
−
SONG
 
−
SILENCE
 
−
SEASONS
 
−
SCHOLARSHIP
 
−
SALT
 
−
RUMORS
 
−
RULERSHIP
 
−
RIVERS
 
−
REVENGE
 
−
Unrecognized Creature Small Texture Token:
 
−
HIVE
 
−
LIGHT_SWARM_SMALL
 
−
LIGHT_SWARM_MEDIUM
 
−
LIGHT_SWARM_LARGE
 
−
LIGHT_VERMIN_ALT
 
−
LIGHT_VERMIN
 
−
SWARM_SMALL
 
−
SWARM_MEDIUM
 
−
SWARM_LARGE
 
−
VERMIN_ALT
 
−
VERMIN
 
−
Unrecognized Site Token:
 
−
MONUMENT
 
−
CITY
 
−
TREE_CITY
 
−
APPRENTICE
 
−
MASTER
 
−
IMPRISONER
 
−
PRISONER
 
−
LOVER
 
−
DEITY
 
−
SPOUSE
 
−
FATHER
 
−
MOTHER
 
−
Unrecognized Creature Texture Token:
 
−
CORPSE
 
−
ADVENTURER
 
−
GHOST
 
−
ANIMATED
 
−
TAX_ESCORT
 
−
LAW_ENFORCE
 
−
COVERED
 
 
ART_IMAGE
 
ART_IMAGE
−
Unrecognized Specific Item Improvement Token:
 
 
TRACTION_BENCH_CHAIN
 
TRACTION_BENCH_CHAIN
 
TRACTION_BENCH_ROPE
 
TRACTION_BENCH_ROPE
−
ROLLERS
 
 
HANDLE
 
HANDLE
−
Unrecognized Art Image Element Token:
 
 
ITEM
 
ITEM
−
SHAPE
 
−
TREE
 
−
Unrecognized Art Facet Token:
 
 
OWN_RACE
 
OWN_RACE
−
Unrecognized Goal Token:
 
 
BATHE_WORLD_IN_CHAOS
 
BATHE_WORLD_IN_CHAOS
 
ATTAIN_RANK_IN_SOCIETY
 
ATTAIN_RANK_IN_SOCIETY
−
CAVE_DETAILED
+
MAKE_A_GREAT_DISCOVERY
−
DARK_FORTRESS
+
ANIMAL_TRAINER
−
PLAYER_FORTRESS
+
ANIMAL_CARETAKER
−
Unrecognized Item Improvement Token:
+
RANGER
−
INSTRUMENT_PIECE
+
STONE_CARVER
−
ILLUSTRATION
+
STONECUTTER
−
PAGES
+
ENGRAVER
−
SEWN_IMAGE
+
STONEWORKER
−
CLOTH
+
WOODCUTTER
−
THREAD
+
WOODWORKER
−
ITEMSPECIFIC
+
MINER
−
SPECIFIC
+
FORMER_PRISONER
−
SPIKES
 
−
BANDS
 
−
RINGS_HANGING
 
−
GLAZED
 
−
STONECRAFTER
 
 
WAX_WORKER
 
WAX_WORKER
 
POTTER
 
POTTER
Line 15,858: Line 12,922:
 
GEM_SETTER
 
GEM_SETTER
 
GEM_CUTTER
 
GEM_CUTTER
−
JEWELER
 
 
METALCRAFTER
 
METALCRAFTER
 
BLACKSMITH
 
BLACKSMITH
Line 15,864: Line 12,927:
 
WEAPONSMITH
 
WEAPONSMITH
 
FURNACE_OPERATOR
 
FURNACE_OPERATOR
−
METALSMITH
 
 
ANIMAL_DISSECTOR
 
ANIMAL_DISSECTOR
 
TRAPPER
 
TRAPPER
−
SPINNER
+
IMPRISONER
−
SHEARER
+
LOVER
−
GELDER
+
DEITY
−
MILKER
+
FATHER
−
CHEESE_MAKER
+
MOTHER
−
FARMER
+
ADVENTURER
−
FISH_CLEANER
+
ANIMATED
−
FISH_DISSECTOR
+
TAX_ESCORT
−
FISHERMAN
+
LAW_ENFORCE
−
FISHERY_WORKER
 
−
STRAND_EXTRACTOR
 
−
GLASSMAKER
 
−
CLOTHIER
 
−
WEAVER
 
−
BONE_CARVER
 
−
LEATHERWORKER
 
−
FORMER_PRISONER
 
 
FORMER_SLAVE
 
FORMER_SLAVE
−
SLAVE
 
 
FORMER_MEMBER
 
FORMER_MEMBER
−
MEMBER
 
 
CRIMINAL
 
CRIMINAL
−
ENEMY
 
 
FORMER_MERCENARY
 
FORMER_MERCENARY
−
MERCENARY
 
 
Unrecognized Historical Figure Hist Fig Link Token:  
 
Unrecognized Historical Figure Hist Fig Link Token:  
 
DECEASED_SPOUSE
 
DECEASED_SPOUSE
Line 15,899: Line 12,949:
 
FORMER_MASTER
 
FORMER_MASTER
 
COMPANION
 
COMPANION
−
HUNTER
+
MERCHANT
−
ANIMAL_TRAINER
+
TRADER
−
ANIMAL_CARETAKER
+
SURGEON
−
RANGER
+
SUTURER
−
STONE_CARVER
+
BONE_SETTER
−
STONECUTTER
+
DIAGNOSER
−
MASON
+
PUMP_OPERATOR
−
ENGRAVER
+
SIEGE_OPERATOR
−
STONEWORKER
+
SIEGE_ENGINEER
−
WOODCUTTER
+
WOOD_BURNER
−
BOWYER
 
−
CARPENTER
 
−
WOODWORKER
 
−
MINER
 
−
Unrecognized Historical Figure Site Link Token:
 
−
Unrecognized Historical Figure Entity Link Token:
 
−
MASTER_BOWMAN
 
−
BOWMAN
 
 
MASTER_PIKEMAN
 
MASTER_PIKEMAN
−
PIKEMAN
 
 
MASTER_MACEMAN
 
MASTER_MACEMAN
−
MACEMAN
 
 
MASTER_SWORDSMAN
 
MASTER_SWORDSMAN
−
SWORDSMAN
 
 
MASTER_AXEMAN
 
MASTER_AXEMAN
−
AXEMAN
 
 
MASTER_WRESTLER
 
MASTER_WRESTLER
−
WRESTLER
 
 
MASTER_CROSSBOWMAN
 
MASTER_CROSSBOWMAN
−
CROSSBOWMAN
 
 
MASTER_SPEARMAN
 
MASTER_SPEARMAN
−
SPEARMAN
+
MASTER_HAMMERMAN
−
BARD
+
SHEARER
−
POET
+
GELDER
−
SNATCHER
+
MILKER
−
BEAST_HUNTER
+
CHEESE_MAKER
−
SCOUT
+
FISH_CLEANER
−
MONSTER_SLAYER
+
FISH_DISSECTOR
−
MASTER_LASHER
+
FISHERMAN
−
LASHER
+
FISHERY_WORKER
−
DRUNK
+
STRAND_EXTRACTOR
−
THIEF
+
GLASSMAKER
−
MASTER_THIEF
+
CLOTHIER
−
TRAINED_WAR
+
WEAVER
−
TRAINED_HUNTER
+
BONE_CARVER
−
RECRUIT
+
LEATHERWORKER
−
MASTER_BLOWGUNMAN
+
STONECRAFTER
−
BLOWGUNMAN
 
−
WOOD_BURNER
 
 
LYE_MAKER
 
LYE_MAKER
 
POTASH_MAKER
 
POTASH_MAKER
Line 15,957: Line 12,991:
 
BEEKEEPER
 
BEEKEEPER
 
PRESSER
 
PRESSER
−
DYER
 
−
TANNER
 
−
BUTCHER
 
 
MILLER
 
MILLER
 
THRESHER
 
THRESHER
 
COOK
 
COOK
−
MASTER_HAMMERMAN
+
SPINNER
−
HAMMERMAN
+
CUTWOOD
−
MERCHANT
+
CLEAN
−
TRADER
+
HAUL_ANIMALS
−
ADMINISTRATOR
+
HAUL_FURNITURE
−
SURGEON
+
HAUL_ITEM
−
SUTURER
+
HAUL_REFUSE
−
BONE_SETTER
+
HAUL_FOOD
−
DIAGNOSER
+
HAUL_BODY
−
DOCTOR
+
HAUL_WOOD
−
CLERK
+
HAUL_STONE
−
PUMP_OPERATOR
+
MESSENGER
−
SIEGE_OPERATOR
+
MONK
−
SIEGE_ENGINEER
+
PILGRIM
−
MECHANIC
+
PROPHET
−
ENGINEER
+
PEDDLER
−
CLEAN_FISH
 
 
GELD
 
GELD
 
MILK
 
MILK
Line 15,985: Line 13,015:
 
PROCESS_PLANT
 
PROCESS_PLANT
 
CLOTHESMAKER
 
CLOTHESMAKER
−
LEATHER
 
 
DISSECT_VERMIN
 
DISSECT_VERMIN
 
RECOVER_WOUNDED
 
RECOVER_WOUNDED
Line 15,995: Line 13,024:
 
DIAGNOSE
 
DIAGNOSE
 
ANIMALCARE
 
ANIMALCARE
−
BONE_CARVE
+
ANIMALTRAIN
−
STONE_CRAFT
+
POET
−
WAX_WORKING
+
BEAST_HUNTER
−
POTTERY
+
SCOUT
−
BOOKBINDING
+
MONSTER_SLAYER
−
PAPERMAKING
+
MASTER_LASHER
−
WOOD_CRAFT
+
DRUNK
−
ENCRUST_GEM
+
MASTER_THIEF
−
CUT_GEM
+
TRAINED_WAR
−
METAL_CRAFT
+
TRAINED_HUNTER
−
FORGE_FURNITURE
+
RECRUIT
−
FORGE_ARMOR
+
MASTER_BLOWGUNMAN
−
FORGE_WEAPON
+
MASTER_BOWMAN
−
SMELT
 
−
HUNT
 
−
DISSECT_FISH
 
−
PEDDLER
 
 
TAVERN_KEEPER
 
TAVERN_KEEPER
−
SCRIBE
 
−
PERFORMER
 
 
BOOKBINDER
 
BOOKBINDER
 
PAPERMAKER
 
PAPERMAKER
Line 16,024: Line 13,047:
 
MATHEMATICIAN
 
MATHEMATICIAN
 
PHILOSOPHER
 
PHILOSOPHER
−
SCHOLAR
 
−
SAGE
 
 
DANCER
 
DANCER
−
ANIMALTRAIN
+
BARD
−
CUTWOOD
+
MILLING
−
CLEAN
+
CLOTHESMAKING
−
HAUL_ANIMALS
+
BREWING
−
HAUL_FURNITURE
+
WEAVING
−
HAUL_ITEM
+
TRAPPING
−
HAUL_REFUSE
+
PROCESSFISH
−
HAUL_FOOD
+
MASONRY
−
HAUL_BODY
+
ENGRAVE_STONE
−
HAUL_WOOD
+
CARVE_STONE
−
HAUL_STONE
+
CUT_STONE
−
MINE
+
CARPENTRY
−
MESSENGER
+
WOODCUTTING
−
MONK
+
Unrecognized Unit Type Token:
−
PILGRIM
+
Unrecognized Labor Token:
−
PROPHET
+
BUILD_CONSTRUCTION
−
MACE
 
−
DAGGER
 
 
MISC_WEAPON
 
MISC_WEAPON
−
SWORD
 
−
AXE
 
 
BONECARVE
 
BONECARVE
 
LEATHERWORK
 
LEATHERWORK
Line 16,059: Line 13,076:
 
SHEARING
 
SHEARING
 
CHEESEMAKING
 
CHEESEMAKING
−
SUTURE
+
PROCESSPLANTS
−
SET_BONE
+
STONE_CRAFT
−
DRESS_WOUNDS
+
WAX_WORKING
−
SNEAK
+
POTTERY
−
MAGIC_NATURE
+
BOOKBINDING
−
MECHANICS
+
PAPERMAKING
−
THROW
+
WOOD_CRAFT
−
BLOWGUN
+
ENCRUST_GEM
−
BOW
+
CUT_GEM
−
WHIP
+
METAL_CRAFT
−
PIKE
+
FORGE_FURNITURE
−
ARMOR
+
FORGE_ARMOR
−
SHIELD
+
FORGE_WEAPON
−
CROSSBOW
+
SMELT
−
SPEAR
+
HUNT
−
HAMMER
+
DISSECT_FISH
−
BUILD_CONSTRUCTION
+
CLEAN_FISH
 
BUILD_ROAD
 
BUILD_ROAD
 
HAUL_WATER
 
HAUL_WATER
Line 16,091: Line 13,108:
 
SIEGECRAFT
 
SIEGECRAFT
 
EXTRACT_STRAND
 
EXTRACT_STRAND
−
PROCESSPLANTS
+
BONE_CARVE
−
MILLING
+
GRASP_STRIKE
−
CLOTHESMAKING
+
WRESTLING
−
BREWING
+
RANGED_COMBAT
−
WEAVING
+
MELEE_COMBAT
−
TRAPPING
+
TEACHING
−
PROCESSFISH
+
LEADERSHIP
−
MASONRY
+
COORDINATION
−
ENGRAVE_STONE
+
SPEAKING
−
CARVE_STONE
+
PROSE
−
CUT_STONE
+
SITUATIONAL_AWARENESS
−
CARPENTRY
+
CONCENTRATION
−
WOODCUTTING
+
KNOWLEDGE_ACQUISITION
−
MINING
+
TRACKING
−
Unrecognized Unit Type Token:
+
PACIFY
−
Unrecognized Labor Token:
 
−
GEOGRAPHY
 
 
CHEMISTRY
 
CHEMISTRY
 
ASTRONOMY
 
ASTRONOMY
Line 16,117: Line 13,132:
 
PLAY_STRINGED_INSTRUMENT
 
PLAY_STRINGED_INSTRUMENT
 
PLAY_KEYBOARD_INSTRUMENT
 
PLAY_KEYBOARD_INSTRUMENT
−
SING
 
 
MAKE_MUSIC
 
MAKE_MUSIC
 
CLIMBING
 
CLIMBING
Line 16,123: Line 13,137:
 
KNAPPING
 
KNAPPING
 
DODGING
 
DODGING
−
CORAL
+
STANCE_STRIKE
−
AMBER
+
SET_BONE
−
Unrecognized Skill Token:
+
DRESS_WOUNDS
−
MODSKILL10
+
SNEAK
−
MODSKILL09
+
MAGIC_NATURE
−
MODSKILL08
+
MECHANICS
−
MODSKILL07
 
−
MODSKILL06
 
−
MODSKILL05
 
−
MODSKILL04
 
−
MODSKILL03
 
−
MODSKILL02
 
−
MODSKILL01
 
−
INTRIGUE
 
−
FLUID_ENGINEER
 
−
OPTICS_ENGINEER
 
−
PACIFY
 
 
CONSOLE
 
CONSOLE
 
FLATTERY
 
FLATTERY
 
COMEDY
 
COMEDY
−
CONVERSATION
 
 
INTIMIDATION
 
INTIMIDATION
 
RECORD_KEEPING
 
RECORD_KEEPING
Line 16,150: Line 13,152:
 
JUDGING_INTENT
 
JUDGING_INTENT
 
NEGOTIATION
 
NEGOTIATION
−
RIDING
 
 
SWIMMING
 
SWIMMING
 
SOAP_MAKING
 
SOAP_MAKING
 
WOOD_BURNING
 
WOOD_BURNING
 
CRUTCH_WALK
 
CRUTCH_WALK
−
STANCE_STRIKE
+
SUTURE
−
GRASP_STRIKE
+
SMALLGEM
−
BITE
+
UNCOMMON
−
WRESTLING
+
FORCED
−
RANGED_COMBAT
+
Unrecognized Material Token:
−
MELEE_COMBAT
+
GET_MATERIAL_FROM_REAGENT
−
TEACHING
 
−
LEADERSHIP
 
−
COORDINATION
 
−
SPEAKING
 
−
READING
 
−
PROSE
 
−
SITUATIONAL_AWARENESS
 
−
CONCENTRATION
 
−
KNOWLEDGE_ACQUISITION
 
−
TRACKING
 
−
TABLE
 
 
ANIMALTRAP
 
ANIMALTRAP
−
BUCKET
 
−
BARREL
 
−
CAGE
 
 
WINDOW
 
WINDOW
−
TOOL
 
−
TOY
 
−
INSTRUMENT
 
 
GOBLET
 
GOBLET
 
FLASK
 
FLASK
−
CHAIN
+
HATCH_COVER
−
CHAIR
+
AMBER
−
TRACTION_BENCH
+
Unrecognized Skill Token:
−
BED
+
MODSKILL10
−
GRATE
+
MODSKILL09
−
CABINET
+
MODSKILL08
−
WEAPONRACK
+
MODSKILL07
−
ARMORSTAND
+
MODSKILL06
−
BIN
+
MODSKILL05
−
BAG
+
MODSKILL04
−
BOX
+
MODSKILL03
−
GLOVES
+
MODSKILL02
−
HELM
+
MODSKILL01
−
SHOES
+
INTRIGUE
−
WEAPON
+
FLUID_ENGINEER
−
MILLSTONE
+
OPTICS_ENGINEER
−
QUERN
+
GEOGRAPHY
−
BOOK
 
−
SLAB
 
−
STATUE
 
−
COFFIN
 
−
INORGANIC
 
−
METAL
 
−
STONE
 
 
GRIME
 
GRIME
 
UNKNOWN_SUBSTANCE
 
UNKNOWN_SUBSTANCE
 
FILTH_Y
 
FILTH_Y
 
FILTH_B
 
FILTH_B
−
VOMIT
 
−
MUD
 
−
LYE
 
 
PEARLASH
 
PEARLASH
 
ASH
 
ASH
−
POTASH
 
 
GLASS_CRYSTAL
 
GLASS_CRYSTAL
 
GLASS_CLEAR
 
GLASS_CLEAR
 
GLASS_GREEN
 
GLASS_GREEN
−
HATCH_COVER
+
CORAL
−
FLOODGATE
+
TRAPPARTS
−
DOOR
+
BALLISTAARROWHEAD
−
BRANCH
+
BALLISTAPARTS
−
WOOD
+
CATAPULTPARTS
−
BOULDER
 
−
ROUGH
 
−
BLOCKS
 
−
SMALLGEM
 
−
BAR
 
−
RARE
 
−
UNCOMMON
 
−
FORCED
 
−
Unrecognized Material Token:
 
−
GET_MATERIAL_FROM_REAGENT
 
−
COAL
 
−
MERCHANT_COMPANY
 
−
FESTIVAL
 
−
LIBRARY
 
−
BATTLE
 
−
TEMPLE
 
 
MILITARY_UNIT
 
MILITARY_UNIT
 
VESSEL
 
VESSEL
−
CIV
 
 
Unrecognized Item Token:  
 
Unrecognized Item Token:  
 
EGG
 
EGG
−
PIPE_SECTION
 
−
ROCK
 
 
GLOB
 
GLOB
 
COIN
 
COIN
 
LIQUID_MISC
 
LIQUID_MISC
−
CHEESE
+
POWDER_MISC
−
Dodge
+
WEAPONRACK
−
Jump-dodge (strike)
+
ARMORSTAND
−
Jump-dodge (proj)
+
BOOK
−
Surprised
 
−
Charge
 
−
Drop item
 
−
Weapon twist
 
−
Struck economic mineral
 
−
Struck mineral
 
−
Praise the miners
 
−
Found a feature
 
−
Era change
 
−
Reached peak
 
−
map_rejection_log.txt
 
−
HOSPITAL
 
−
CRAFT_GUILD
 
−
PLANT_GROWTH
 
 
SKIN_TANNED
 
SKIN_TANNED
−
SEEDS
 
 
FISH_RAW
 
FISH_RAW
−
MEAT
 
 
CORPSEPIECE
 
CORPSEPIECE
−
ANVIL
 
−
GEM
 
 
BRACELET
 
BRACELET
 
EARRING
 
EARRING
−
RING
 
 
CROWN
 
CROWN
 
AMMO
 
AMMO
Line 16,283: Line 13,218:
 
AMULET
 
AMULET
 
FIGURINE
 
FIGURINE
−
POWDER_MISC
+
(Combat) Stunned
−
DRINK
+
(Combat) Knocked out
−
TRAPCOMP
+
(Combat) Propelling blow
−
TRAPPARTS
+
(Combat) Attack latched
−
BALLISTAARROWHEAD
+
(Combat) Natural attack latched
−
SIEGEAMMO
+
(Combat) Attack stuck in
−
BALLISTAPARTS
+
(Combat) Enraged
−
CATAPULTPARTS
+
(Combat) Wounds
−
CRUTCH
+
(Combat) Strike
−
ORTHOPEDIC_CAST
+
(Wrestle) Part ripped away
−
SPLINT
+
(Wrestle) Adjust grip
−
QUIVER
+
(Wrestle) Strangle
−
BACKPACK
+
(Wrestle) Latch on
−
PANTS
+
(Wrestle) Struggle
−
TOTEM
+
(Wrestle) Release
−
SHEET
+
(Wrestle) Release choke
−
Ambush (incapacitated creature)
 
 
Ambush (uninjured creature)
 
Ambush (uninjured creature)
 
Ambush (injured creature)
 
Ambush (injured creature)
Line 16,315: Line 13,249:
 
Dig canceled (warm)
 
Dig canceled (warm)
 
(Combat) Nauseated
 
(Combat) Nauseated
−
Cave-in
+
(Combat) Winded
−
Trade diplomat
+
Jump-dodge (strike)
−
Liaison
+
Jump-dodge (proj)
−
Diplomat
+
Surprised
−
Gremlin unshackled something
+
Charge
−
Gremlin opened cage
+
Drop item
−
Gremlin triggered plate
+
Weapon twist
−
Gremlin pulled lever
+
Struck economic mineral
−
Animal trap robbed
+
Struck mineral
−
Animal trapped
+
Praise the miners
−
No migrants
+
Found a feature
−
Migrants (danger)
+
Era change
−
Migrant (one)
+
Reached peak
−
Migrants
+
map_rejection_log.txt
−
Noble
+
CRAFT_GUILD
−
Caravan
 
−
(Wrestle) Release choke
 
 
(Wrestle) Release lock
 
(Wrestle) Release lock
 
(Wrestle) Throw
 
(Wrestle) Throw
Line 16,345: Line 13,277:
 
(Charge) Collision
 
(Charge) Collision
 
Parry
 
Parry
−
Block
 
 
Counterstrike
 
Counterstrike
−
(Combat) Winded
+
Dodge
−
(Combat) Stunned
+
Caught in web
−
(Combat) Knocked out
+
Caught in flame
−
(Combat) Propelling blow
+
Fall over
−
(Combat) Attack latched
+
Endgame event 2
−
(Combat) Natural attack latched
+
Endgame event 1B
−
(Combat) Attack stuck in
+
Endgame event 1
−
(Combat) Enraged
+
Pet death
−
(Combat) Wounds
+
Citizen death
−
(Combat) Strike
+
(Adventure) Death
−
(Wrestle) Part ripped away
+
Job cancellation
−
(Wrestle) Adjust grip
+
(Adventure) Sleep interrupted
−
(Wrestle) Strangle
+
(Adventure) Awaken
−
(Wrestle) Latch on
+
Masterwork construction lost
−
(Wrestle) Struggle
+
Masterwork architecture lost
−
(Wrestle) Release
+
Masterwork made
−
Stand up
+
Engraving melted
 
Pull out and drop item
 
Pull out and drop item
 
Shoot web
 
Shoot web
Line 16,379: Line 13,310:
 
Slam into unit
 
Slam into unit
 
Slam into an obstacle
 
Slam into an obstacle
−
Interaction (target)
+
Slam into an obstacle (blow apart)
−
Interaction (user)
+
Trade diplomat
−
Transformation
+
Liaison
−
Found trap
+
Gremlin unshackled something
−
Creature stolen object
+
Gremlin opened cage
−
Creature sound
+
Gremlin triggered plate
−
Intro
+
Gremlin pulled lever
−
Cannot travel through site
+
Animal trap robbed
−
Discovered site
+
Animal trapped
−
Hit by ball of flames
+
No migrants
−
Ghost attack
+
Migrants (danger)
−
(Adventure) Cackling fades
+
Migrant (one)
−
(Adventure) Night Creature Attack
+
Migrants
−
(Adventure) Made item
+
Noble
−
Breath attack
+
Ambush (incapacitated creature)
−
Martial trance
 
−
Engraving melted
 
 
Magma defaced engraving
 
Magma defaced engraving
 
Berserk
 
Berserk
Line 16,411: Line 13,340:
 
Animal birth
 
Animal birth
 
Citizen birth
 
Citizen birth
−
Slam into an obstacle (blow apart)
+
Cave-in
−
Caught in web
+
Wild animal gave birth
−
Caught in flame
+
Mechanism sounds
−
Fall over
+
Assumed position
−
Endgame event 2
+
Conversation (Conflict)
−
Endgame event 1B
+
Gained site control
−
Endgame event 1
+
Strap item
−
Pet death
+
Draw item
−
Citizen death
+
Push item
−
(Adventure) Death
+
Reorganize possessions
−
Job cancellation
+
No longer overwhelmed
−
(Adventure) Sleep interrupted
+
Travel complaint
−
(Adventure) Awaken
+
Lose hold of surface
−
Masterwork construction lost
+
Fail to grab hold
−
Masterwork architecture lost
+
Attack caught
−
Masterwork made
+
Attack interrupted
−
No item to strap
+
Bandit grabs item
 
No grasp to draw
 
No grasp to draw
 
You draw
 
You draw
Line 16,443: Line 13,372:
 
Tantrum
 
Tantrum
 
Citizen lost to stress
 
Citizen lost to stress
−
Must unretract first
+
Citizen overwhelmed by stress
−
Cannot stand
+
Interaction (user)
−
Cannot climb
+
Transformation
−
Cannot chop tree
+
Found trap
−
No hands to pick up
+
Creature stolen object
−
Check date
+
Creature sound
−
Check temperature
+
Intro
−
Check weather
+
Cannot travel through site
−
Check smells
+
Discovered site
−
No item to throw
+
Hit by ball of flames
−
No item to pick up
+
Ghost attack
−
No item to drop
+
(Adventure) Cackling fades
−
No item to contain
+
(Adventure) Night Creature Attack
−
No item to eat
+
(Adventure) Made item
−
No item to wear
+
Breath attack
−
No item to remove
+
Martial trance
−
Bandit grabs item
+
Stand up
 
Bandit empties container
 
Bandit empties container
 
Conversation
 
Conversation
Line 16,475: Line 13,404:
 
Citizen missing
 
Citizen missing
 
Undead attack
 
Undead attack
−
Citizen overwhelmed by stress
+
Interaction (target)
−
Wild animal gave birth
+
Pet loses dead owner
−
Mechanism sounds
+
Merchants leaving now
−
Assumed position
+
Merchants leaving soon
−
Conversation (Conflict)
+
Wagons bypassed inaccessible site
−
Gained site control
+
Merchants need depot
−
Strap item
+
Merchants unloading
−
Draw item
+
Vomit blood
−
Push item
+
Cough blood
−
Reorganize possessions
+
(Combat) Gain/lose possession of item
−
No longer overwhelmed
+
Soldier becomes a master
−
Travel complaint
+
Recruit gains skill
−
Lose hold of surface
+
Profession change
−
Fail to grab hold
+
You feel hot/cold
−
Attack caught
+
You interact with item
−
Attack interrupted
+
You interact with building
−
Diplomat bids farewell
+
Pick up
 
Mandate ends
 
Mandate ends
 
Masterwork food
 
Masterwork food
Line 16,507: Line 13,436:
 
Unable to complete building
 
Unable to complete building
 
Vermin bite
 
Vermin bite
−
Tantrum (possessed by ghost)
+
Pet adopts owner
−
Party organized
+
Cannot stand
−
Citizen becomes civilian
+
Cannot climb
−
Citizen becomes soldier
+
Cannot chop tree
−
Somebody grows up
+
No hands to pick up
−
Local resident creature named
+
Check date
−
New mandate
+
Check temperature
−
New demand
+
Check weather
−
Demand forgotten
+
Check smells
−
No fish to catch
+
No item to throw
−
Job overwritten
+
No item to pick up
−
Work order completed
+
No item to drop
−
Machine link suspended
+
No item to contain
−
Construction suspended
+
No item to eat
−
Site located
+
No item to wear
−
Election
+
No item to remove
−
Pick up
+
No item to strap
 
Drop
 
Drop
 
Failed to eat/drink
 
Failed to eat/drink
Line 16,539: Line 13,468:
 
Cannot make campfire
 
Cannot make campfire
 
Cannot rest
 
Cannot rest
−
Pet adopts owner
+
Must unretract first
−
Pet loses dead owner
+
Rumor spread by citizen
−
Merchants leaving now
+
You cannot construct here
−
Merchants leaving soon
+
Tree chopped
−
Wagons bypassed inaccessible site
+
Petition ignored
−
Merchants need depot
+
New apprenticeship
−
Merchants unloading
+
Composition failed
−
Vomit blood
+
Composition complete
−
Cough blood
+
Cursed by deity
−
(Combat) Gain/lose possession of item
+
Building destroyed/toppled
−
Soldier becomes a master
+
Performance quality
−
Recruit gains skill
+
Learned art form
−
Profession change
+
Learned written content
−
You feel hot/cold
+
Activity end
−
You interact with item
+
Activity section change
−
You interact with building
+
Activity ongoing
−
You failed to mount
+
Begin activity
 
You cannot mount
 
You cannot mount
 
Mount
 
Mount
Line 16,571: Line 13,500:
 
Returning soldiers bring rumor(s)
 
Returning soldiers bring rumor(s)
 
Visitor shared rumor(s)
 
Visitor shared rumor(s)
−
Unrecognized Coal Token:
+
Thief (villain)
−
Unrecognized Inorganic Token:
+
Party organized
−
NO_MATGLOSS
+
Citizen becomes civilian
−
USE_LAVA_STONE
+
Citizen becomes soldier
−
CHARCOAL
+
Somebody grows up
−
COKE
+
Local resident creature named
−
No food
+
New mandate
−
Mountainhome achieved
+
New demand
−
Satisfied monarch
+
Demand forgotten
−
Monarch arrived early
+
No fish to catch
−
Monarch arrived
+
Job overwritten
−
First caravan
+
Work order completed
−
Embark
+
Machine link suspended
−
Diplomat left unhappy
+
Construction suspended
−
You failed to dismount
+
Site located
−
Dismount
+
Election
−
Begin activity
+
Diplomat bids farewell
 
You cannot perform
 
You cannot perform
 
Your order delivered
 
Your order delivered
Line 16,603: Line 13,532:
 
Masterwork improvement
 
Masterwork improvement
 
Building toppled by ghost
 
Building toppled by ghost
−
Thief (villain)
+
Tantrum (possessed by ghost)
−
Rumor spread by citizen
+
Other Recipes
−
You cannot construct here
+
Meat/Fish Recipes
−
Tree chopped
+
Garden Vegetables
−
Petition ignored
+
Fruit and Nuts
−
New apprenticeship
+
Eggs
−
Composition failed
+
Extracts
−
Composition complete
+
Powders
−
Cursed by deity
+
Cheeses
−
Building destroyed/toppled
+
Drinks
−
Performance quality
+
Pets
−
Learned art form
+
Cloth (Yarn)
−
Learned written content
+
Cloth (Silk)
−
Activity end
+
Cloth (Plant)
−
Activity section change
+
/Above
−
Activity ongoing
+
/Below
−
Instruments
 
−
Tools
 
 
Toys
 
Toys
 
Shields
 
Shields
Line 16,635: Line 13,562:
 
Large Cut Gems
 
Large Cut Gems
 
Small Cut Gems
 
Small Cut Gems
−
Backpacks
+
Metal Bars
−
Quivers
+
Unrecognized Inorganic Token:
−
Flasks/Waterskins
+
NO_MATGLOSS
−
Miscellaneous
+
USE_LAVA_STONE
−
Barrels
+
CHARCOAL
−
Ropes (Yarn)
+
COKE
−
Ropes (Silk)
+
No food
−
Ropes (Plant)
+
Mountainhome achieved
−
Thread (Yarn)
+
Satisfied monarch
−
Thread (Silk)
+
Monarch arrived early
−
Thread (Plant)
+
Monarch arrived
−
Bags (Yarn)
+
First caravan
−
Bags (Silk)
+
Embark
−
Bags (Plant)
+
Diplomat left unhappy
−
Bags (Leather)
+
You failed to dismount
−
Cages
+
Dismount
−
Here
+
You failed to mount
−
Above
 
−
Below
 
−
South
 
 
North
 
North
 
East
 
East
 
West
 
West
−
Unrecognized Inclusion Type Token:
 
 
CLUSTER_ONE
 
CLUSTER_ONE
 
CLUSTER_SMALL
 
CLUSTER_SMALL
 
CLUSTER
 
CLUSTER
−
VEIN
+
Unrecognized Coal Token:
−
Metal Bars
+
Milling Flood
−
Other Recipes
+
Head for Edge
−
Meat/Fish Recipes
+
Claim Site
−
Garden Vegetables
+
Move to Site
−
Fruit and Nuts
+
Mill Building
−
Eggs
+
Mill Anywhere
−
Extracts
+
Return to Base
−
Powders
+
Seek Commander
−
Cheeses
+
Vermin Hunting
−
Drinks
+
Meeting Location Building
−
Pets
+
Meeting Location
−
Cloth (Yarn)
+
Chained Animal
−
Cloth (Silk)
+
Owner
−
Cloth (Plant)
+
Inactive Marauder
−
/Above
+
Pattern Patrol
−
/Below
 
−
Adventure Move
 
 
Conflict Defense
 
Conflict Defense
 
Valid Pond Dump
 
Valid Pond Dump
Line 16,695: Line 13,616:
 
Squad Kill List
 
Squad Kill List
 
Squad Move
 
Squad Move
−
Clay Zone
+
Milling Burrow
−
Sand Zone
+
Quivers
−
Get Empty Sand Bag
+
Flasks/Waterskins
−
Ransack Taxes
+
Miscellaneous
−
Guard Taxes
+
Barrels
−
Tax Room
+
Ropes (Yarn)
−
Flee Terrain
+
Ropes (Silk)
−
Leave Wall
+
Ropes (Plant)
−
Sleep Ground
+
Thread (Yarn)
−
Sleep Barracks
+
Thread (Silk)
−
Sleep Bed
+
Thread (Plant)
−
Check Chest
+
Bags (Yarn)
−
Thief Target
+
Bags (Silk)
−
Charge Attack
+
Bags (Plant)
−
Adventure automove (acrobatic)
+
Bags (Leather)
−
Adventure automove
+
Cages
−
Pattern Patrol
 
 
Wilderness Roamer
 
Wilderness Roamer
 
Wilderness Curious Steal Target
 
Wilderness Curious Steal Target
Line 16,727: Line 13,647:
 
Splints
 
Splints
 
Buckets
 
Buckets
−
Milling Burrow
+
Backpacks
−
Milling Flood
+
Seek Building For Job
−
Head for Edge
+
Seek Building For Item Drop
−
Claim Site
+
Seek Unit For Job
−
Move to Site
+
Seek Unit For Item Drop
−
Mill Building
+
Seek Job Item
−
Mill Anywhere
+
Seek Give Water Bucket
−
Return to Base
+
Carry Patient to Bed
−
Seek Commander
+
Seek Surgery Site
−
Vermin Hunting
+
Seek Patient for Dress Wound
−
Meeting Location Building
+
Seek Patient for Suturing
−
Meeting Location
+
Seek Patient for Crutch
−
Chained Animal
+
Seek Patient for Immobilize Break
−
Commander
+
Seek Patient for Diagnosis
−
Owner
+
Seek Patient for Carry
−
Inactive Marauder
+
Seek Fill Bucket
−
Seek Animal for Taming
+
Grab Goblet
 
Grab Food for Taming
 
Grab Food for Taming
 
Seek Animal for Unchain
 
Seek Animal for Unchain
Line 16,759: Line 13,679:
 
Seek Suture Thread
 
Seek Suture Thread
 
Seek Crutch
 
Seek Crutch
−
Grab Clothing
+
Seek Splint
−
Grab Uniform
+
Sand Zone
−
Work at Building
+
Get Empty Sand Bag
−
Grab Job Resources
+
Ransack Taxes
−
Drop Off Job Items
+
Guard Taxes
−
Main Job Building
+
Tax Room
−
Reset Priority Goal
+
Flee Terrain
−
Clean Building Site
+
Leave Wall
−
Seek Fell Victim
+
Sleep Barracks
−
Set Mood Building
+
Check Chest
−
Set Glass Mood Building
+
Thief Target
−
Seek Bad Mood Building
+
Charge Attack
−
Seek Eating Chair 2
+
Adventure automove (acrobatic)
−
Seek Eating Chair
+
Adventure automove
−
Seek Food Item
+
Adventure Move
−
Seek Drink Item
 
−
Grab Goblet
 
 
Grab Unfill Bucket
 
Grab Unfill Bucket
 
Cage Vermin
 
Cage Vermin
Line 16,791: Line 13,709:
 
Return Colony To Install
 
Return Colony To Install
 
Colony to Install
 
Colony to Install
−
Seek Splint
+
Clay Zone
−
Seek Building For Job
+
Grab Kill
−
Seek Building For Item Drop
+
Store Item
−
Seek Unit For Job
+
Seek Item for Storage
−
Seek Unit For Item Drop
+
Seek Building for Ammunition
−
Seek Job Item
+
Grab Ammunition for Building
−
Seek Give Water Bucket
+
Seek Artifact
−
Carry Patient to Bed
+
Sparring Site
−
Seek Surgery Site
+
Sparring Partner
−
Seek Patient for Dress Wound
+
Archery Training Site
−
Seek Patient for Suturing
+
Seek Training Ammunition
−
Seek Patient for Crutch
+
Go to Shop
−
Seek Patient for Immobilize Break
+
Mill in Shop
−
Seek Patient for Diagnosis
+
Shop Specific
−
Seek Patient for Carry
+
Seek Infant
−
Seek Fill Bucket
+
Squad Station
−
Seek Vermin Catch Location
 
 
Seek Vermin for Catching
 
Seek Vermin for Catching
 
Seek Trap for Vermin Catch
 
Seek Trap for Vermin Catch
Line 16,823: Line 13,740:
 
Drop Kill out Front
 
Drop Kill out Front
 
Drop Kill at Butcher
 
Drop Kill at Butcher
−
Chase Opponent Flood
+
Grab Execution Weapon
−
Chase Opponent
+
Grab Uniform
−
Assigned Building Job
+
Work at Building
−
Seek Manage Office
+
Grab Job Resources
−
Seek Update Office
+
Drop Off Job Items
−
Wander Depot
+
Main Job Building
−
Prepare Equipment Manifests
+
Reset Priority Goal
−
Upgrade Squad Equipment
+
Clean Building Site
−
Seek Drink Area for Water
+
Seek Fell Victim
−
Seek Well for Water
+
Set Mood Building
−
Seek Fish Catch Location
+
Set Glass Mood Building
−
Seek Fish Trap
+
Seek Bad Mood Building
−
Wander Vermin Hunting Spot
+
Seek Eating Chair 2
−
Seek Vermin Hunting Spot
+
Seek Eating Chair
−
Seek Vermin for Hunting
+
Seek Food Item
−
Wander Vermin Catch Location
+
Seek Drink Item
−
Patrol
+
Seek Animal for Taming
 
Hunt Vermin
 
Hunt Vermin
 
Clean
 
Clean
Line 16,855: Line 13,772:
 
Grab Ammunition
 
Grab Ammunition
 
Grab Weapon
 
Grab Weapon
−
Grab Execution Weapon
+
Grab Clothing
−
Grab Kill
+
Site Walk to Building
−
Store Item
+
Site Walk
−
Seek Item for Storage
+
Harass
−
Seek Building for Ammunition
+
Guard Path
−
Grab Ammunition for Building
+
Individual Skill Drill
−
Seek Artifact
+
Skill Demonstration
−
Sparring Site
+
Rest (Reset)
−
Sparring Partner
+
Rest (Recovered)
−
Archery Training Site
+
Mischief
−
Seek Training Ammunition
+
Dig
−
Go to Shop
+
Gather Plant
−
Mill in Shop
+
Chop
−
Shop Specific
+
Remove Construction
−
Seek Infant
+
Rest
−
Squad Station
 
−
Leave Site for Squad Order
 
 
Store Object
 
Store Object
 
Grab Toy
 
Grab Toy
Line 16,882: Line 13,797:
 
Ponder Topic
 
Ponder Topic
 
Play with Toy
 
Play with Toy
−
Make Believe
 
 
Prayer
 
Prayer
 
Place Ladder
 
Place Ladder
 
Seek Ladder to Move
 
Seek Ladder to Move
 
Seek Ladder to Climb
 
Seek Ladder to Climb
−
MYSTERY
+
Army Walk
−
ARTIFICE
+
Chase Opponent
−
ASSERTIVE
+
Assigned Building Job
−
WILD
+
Seek Manage Office
−
VIOLENT
+
Seek Update Office
−
NAME_CAVE
+
Wander Depot
−
BOUNDARY
+
Prepare Equipment Manifests
−
UGLY
+
Upgrade Squad Equipment
−
FLOWERY
+
Seek Drink Area for Water
−
PRIMITIVE
+
Seek Well for Water
−
Seek Heist Handoff
+
Seek Fish Catch Location
−
Seek Heist Master
+
Seek Fish Trap
−
Seek Heist Item
+
Wander Vermin Hunting Spot
−
Follow Command
+
Seek Vermin Hunting Spot
−
Parley Item
+
Seek Vermin for Hunting
−
Parley Unit
+
Wander Vermin Catch Location
−
Rest
+
Seek Vermin Catch Location
 
Scheduled Sleep Ground
 
Scheduled Sleep Ground
 
Scheduled Sleep Bed
 
Scheduled Sleep Bed
Line 16,919: Line 13,833:
 
Flee from Opponent
 
Flee from Opponent
 
Chase Opponent (Same Square)
 
Chase Opponent (Same Square)
−
Army Walk
+
Chase Opponent Flood
−
Site Walk to Building
+
courageous
−
Site Walk
+
consoling
−
Harass
+
coastal
−
Guard Path
+
child-like
−
Individual Skill Drill
+
charitable
−
Skill Demonstration
+
chaotic
−
Combat Training
+
cavernous
−
Rest (Reset)
+
delineated
−
Rest (Recovered)
+
blighted
−
Mischief
+
birthing
−
Dig
+
balanced
−
Gather Plant
+
artistic
−
Detail
+
agricultural
−
Chop
+
NAME_VOLCANO
−
Remove Construction
 
−
fertile
 
 
fated
 
fated
 
famous
 
famous
 
familial
 
familial
 
earthen
 
earthen
−
dutiful
 
 
dusklight
 
dusklight
 
dreaming
 
dreaming
Line 16,949: Line 13,860:
 
noon-time
 
noon-time
 
dawning
 
dawning
−
dark
+
ARTIFICE
−
created
+
ASSERTIVE
−
wet
+
VIOLENT
−
just
+
NAME_CAVE
−
jeweled
+
BOUNDARY
−
jealous
+
UGLY
−
inspired
+
FLOWERY
−
hunting
+
PRIMITIVE
−
hospitable
+
Seek Heist Handoff
−
healing
+
Seek Heist Master
−
generous
+
Seek Heist Item
−
playful
+
Follow Command
−
gambling
+
Parley Item
−
forgiving
+
Parley Unit
−
baked
+
Leave Site for Squad Order
−
fish
 
−
fiery
 
−
festive
 
−
NAME_VOLCANO
 
 
NAME_FOREST
 
NAME_FOREST
−
TRAVEL
 
 
NAME_OCEAN
 
NAME_OCEAN
 
NAME_MOUNTAINS
 
NAME_MOUNTAINS
 
ROMANTIC
 
ROMANTIC
−
OLD
 
 
RESTRAIN
 
RESTRAIN
 
NAME_LAKE
 
NAME_LAKE
Line 16,981: Line 13,886:
 
SUBORDINATE
 
SUBORDINATE
 
MYTHIC
 
MYTHIC
−
DOMESTIC
+
MYSTERY
−
LEADER
+
reborn
−
crafted
+
colorful
−
courageous
+
rainy
−
consoling
+
pregnant
−
coastal
+
poetic
−
child-like
+
leafy
−
charitable
+
persuasive
−
chaotic
+
peaceful
−
cavernous
+
painted
−
delineated
+
ordered
−
blighted
+
oceanic
−
birthing
+
sworn
−
beautiful
+
nightmarish
−
balanced
+
lyrical
−
artistic
+
murderous
−
animal
 
−
agricultural
 
−
wicked
 
 
thunderous
 
thunderous
 
enslaved
 
enslaved
Line 17,008: Line 13,910:
 
wordy
 
wordy
 
cloudy
 
cloudy
−
silent
 
 
seasonal
 
seasonal
 
scholarly
 
scholarly
Line 17,015: Line 13,916:
 
whispering
 
whispering
 
lordly
 
lordly
−
no sphere
+
flowing
−
young
+
jeweled
−
lettered
+
inspired
−
wise
+
hospitable
−
windy
+
healing
−
wealthy
+
generous
−
watery
+
forgiving
−
warring
+
baked
−
volcanic
+
fish
−
victorious
+
festive
−
valorous
+
fertile
−
twilight
 
−
tricky
 
−
wooden
 
−
treacherous
 
−
enterprising
 
−
murderous
 
 
muddy
 
muddy
 
mountainous
 
mountainous
 
moonlit
 
moonlit
 
misty
 
misty
−
crystal
 
−
merciful
 
−
married
 
 
lucky
 
lucky
 
loyal
 
loyal
Line 17,044: Line 13,936:
 
long-lived
 
long-lived
 
electrical
 
electrical
−
shining
 
 
deceitful
 
deceitful
−
rigid
+
wet
−
flowing
+
festivals
−
reborn
+
fertility
−
colorful
+
fate
−
rainy
+
fame
−
pregnant
+
dusk
−
poetic
+
discipline
−
leafy
+
depravity
−
persuasive
+
deformity
−
peaceful
 
−
painted
 
−
ordered
 
−
oceanic
 
−
sworn
 
−
nightmarish
 
−
natural
 
−
lyrical
 
−
luck
 
 
longevity
 
longevity
−
lightning
 
−
lies
 
−
laws
 
−
lakes
 
 
justice
 
justice
−
jewels
 
−
jealousy
 
 
inspiration
 
inspiration
 
hospitality
 
hospitality
 
generosity
 
generosity
 
games
 
games
−
freedom
 
 
fortresses
 
fortresses
 
forgiveness
 
forgiveness
−
rebirth
+
food
−
rainbows
+
young
−
pregnancy
+
lettered
−
plants
+
windy
−
persuasion
+
wealthy
−
painting
+
watery
−
oceans
+
warring
−
oaths
+
volcanic
−
nightmares
+
victorious
−
muck
+
valorous
−
moon
+
tricky
−
mist
+
wooden
−
minerals
+
treacherous
−
metals
+
enterprising
−
mercy
+
wicked
−
marriage
 
−
crafts
 
−
courage
 
−
consolation
 
 
coasts
 
coasts
−
children
 
 
charity
 
charity
−
chaos
 
 
caverns
 
caverns
 
boundaries
 
boundaries
 
blight
 
blight
−
birth
 
−
beauty
 
−
balance
 
−
art
 
−
animals
 
 
farming
 
farming
−
food
+
no sphere
−
fishing
+
square of pillars
−
fire
+
uneven pillars
−
festivals
+
paved outdoor area
−
fertility
+
agriculture
−
fate
+
youth
−
fame
+
wisdom
−
earth
+
wealth
−
dusk
+
victory
−
dreams
+
valor
−
disease
+
trickery
−
discipline
+
treachery
−
depravity
+
travelers
−
deformity
+
thunder
−
darkness
 
−
creation
 
−
SWAMP_TROPICAL_SALTWATER
 
 
SWAMP_TROPICAL_FRESHWATER
 
SWAMP_TROPICAL_FRESHWATER
 
MARSH_TEMPERATE_SALTWATER
 
MARSH_TEMPERATE_SALTWATER
Line 17,133: Line 13,994:
 
SWAMP_TEMPERATE_SALTWATER
 
SWAMP_TEMPERATE_SALTWATER
 
SWAMP_TEMPERATE_FRESHWATER
 
SWAMP_TEMPERATE_FRESHWATER
−
MOUNTAIN
 
 
no architectural element
 
no architectural element
 
detailed surfaces
 
detailed surfaces
Line 17,143: Line 14,003:
 
lower floors
 
lower floors
 
upper floors
 
upper floors
−
SHRUBLAND_TROPICAL
+
pillars on the perimeter
−
SAVANNA_TROPICAL
+
rainbows
−
GRASSLAND_TROPICAL
+
pregnancy
−
SHRUBLAND_TEMPERATE
+
persuasion
−
SAVANNA_TEMPERATE
+
painting
−
GRASSLAND_TEMPERATE
+
oaths
−
FOREST_TROPICAL_MOIST_BROADLEAF
+
muck
−
FOREST_TROPICAL_DRY_BROADLEAF
+
metals
−
FOREST_TROPICAL_CONIFER
+
marriage
−
FOREST_TEMPERATE_BROADLEAF
+
luck
−
FOREST_TEMPERATE_CONIFER
 
−
TAIGA
 
−
FOREST_TAIGA
 
−
MARSH_TROPICAL_SALTWATER
 
−
MARSH_TROPICAL_FRESHWATER
 
−
SWAMP_MANGROVE
 
−
thunder
 
 
thralldom
 
thralldom
−
sun
 
 
suicide
 
suicide
−
storms
 
−
stars
 
−
speech
 
−
silence
 
−
seasons
 
 
scholarship
 
scholarship
 
salt
 
salt
Line 17,175: Line 14,022:
 
revenge
 
revenge
 
revelry
 
revelry
−
pillars on the perimeter
+
rebirth
−
square of pillars
+
ANY_LAKE
−
uneven pillars
+
ANY_OCEAN
−
paved outdoor area
+
ANY_LAND
−
agriculture
+
ALL_MAIN
−
youth
+
RIVER_TROPICAL_SALTWATER
−
wisdom
+
RIVER_TROPICAL_BRACKISHWATER
−
wind
+
RIVER_TROPICAL_FRESHWATER
−
wealth
+
RIVER_TEMPERATE_SALTWATER
−
volcanos
+
RIVER_TEMPERATE_BRACKISHWATER
−
victory
+
RIVER_TEMPERATE_FRESHWATER
−
valor
+
LAKE_TROPICAL_BRACKISHWATER
−
trickery
+
LAKE_TROPICAL_FRESHWATER
−
trees
 
−
treachery
 
−
travelers
 
−
ANY_TROPICAL_BROADLEAF
 
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_FOREST
 
ANY_TROPICAL_FOREST
Line 17,207: Line 14,050:
 
ANY_RIVER
 
ANY_RIVER
 
ANY_TROPICAL_LAKE
 
ANY_TROPICAL_LAKE
−
fifth eldest son
+
ANY_TEMPERATE_LAKE
−
fourth eldest son
+
FOREST_TROPICAL_MOIST_BROADLEAF
−
third eldest son
+
FOREST_TROPICAL_DRY_BROADLEAF
−
second eldest son
+
FOREST_TEMPERATE_BROADLEAF
−
eldest son
+
FOREST_TEMPERATE_CONIFER
−
wives
+
MARSH_TROPICAL_SALTWATER
−
an
+
MARSH_TROPICAL_FRESHWATER
−
Unrecognized Biome Token:
+
SWAMP_TROPICAL_SALTWATER
−
ANY_DESERT
 
−
ANY_TEMPERATE_SWAMP
 
−
ANY_TROPICAL_SWAMP
 
−
ANY_TEMPERATE_MARSH
 
−
ANY_TROPICAL_MARSH
 
−
ANY_TEMPERATE_WETLAND
 
−
ANY_TROPICAL_WETLAND
 
−
ANY_WETLAND
 
−
LAKE_TROPICAL_FRESHWATER
 
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_FRESHWATER
−
POOL_TROPICAL_SALTWATER
 
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_FRESHWATER
 
POOL_TROPICAL_FRESHWATER
Line 17,233: Line 14,066:
 
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_FRESHWATER
 
POOL_TEMPERATE_FRESHWATER
−
OCEAN_ARCTIC
+
only child
−
OCEAN_TEMPERATE
+
youngest child
−
OCEAN_TROPICAL
+
tenth eldest child
−
DESERT_SAND
+
ninth eldest child
−
DESERT_ROCK
+
eighth eldest child
−
DESERT_BADLAND
+
seventh eldest child
−
ANY_TEMPERATE_LAKE
+
sixth eldest child
−
ANY_LAKE
+
fifth eldest child
−
ANY_OCEAN
+
fourth eldest child
−
ANY_LAND
+
third eldest child
−
ALL_MAIN
+
second eldest child
−
SUBTERRANEAN_LAVA
+
youngest daughter
−
SUBTERRANEAN_CHASM
+
only daughter
−
SUBTERRANEAN_WATER
+
tenth eldest daughter
−
RIVER_TROPICAL_SALTWATER
+
ninth eldest daughter
−
RIVER_TROPICAL_BRACKISHWATER
 
−
RIVER_TROPICAL_FRESHWATER
 
−
RIVER_TEMPERATE_SALTWATER
 
−
RIVER_TEMPERATE_BRACKISHWATER
 
−
RIVER_TEMPERATE_FRESHWATER
 
−
LAKE_TROPICAL_SALTWATER
 
−
LAKE_TROPICAL_BRACKISHWATER
 
−
no relationship
 
 
younger half-sibling
 
younger half-sibling
 
younger half-sister
 
younger half-sister
Line 17,268: Line 14,093:
 
older sister
 
older sister
 
older brother
 
older brother
−
maternal grandfather
+
fourth eldest son
−
maternal grandmother
+
third eldest son
−
paternal grandfather
+
second eldest son
−
undefined plant material set to default:
+
wives
−
undefined creature material set to default:
+
Unrecognized Biome Token:  
−
undefined local plant material set to default:
+
ANY_DESERT
−
undefined local creature material set to default:  
+
ANY_TEMPERATE_SWAMP
−
Hills
+
ANY_TROPICAL_SWAMP
−
Grassland
+
ANY_TEMPERATE_MARSH
−
Lake
+
ANY_TROPICAL_MARSH
−
Ocean
+
ANY_TEMPERATE_WETLAND
−
Mountains
+
ANY_TROPICAL_WETLAND
−
Forest
+
ANY_WETLAND
−
Desert
+
ANY_TROPICAL_BROADLEAF
−
Wetland
 
−
Unrecognized Region Type Token:
 
−
HILLS
 
−
SWAMP
 
−
ren
 
−
ninth eldest daughter
 
 
eighth eldest daughter
 
eighth eldest daughter
 
seventh eldest daughter
 
seventh eldest daughter
Line 17,295: Line 14,114:
 
third eldest daughter
 
third eldest daughter
 
second eldest daughter
 
second eldest daughter
−
eldest daughter
 
 
only son
 
only son
 
youngest son
 
youngest son
Line 17,303: Line 14,121:
 
seventh eldest son
 
seventh eldest son
 
sixth eldest son
 
sixth eldest son
−
paternal grandmother
+
fifth eldest son
−
only child
+
IN_FRONT
−
youngest child
+
BELOW
−
tenth eldest child
+
SURROUNDED_BY
−
ninth eldest child
+
SIDES
−
eighth eldest child
+
Unrecognized Body Part Flag Token:
−
seventh eldest child
+
SOCIAL_AWARENESS
−
sixth eldest child
+
EMPATHY
−
fifth eldest child
+
KINESTHETIC_SENSE
−
fourth eldest child
 
−
third eldest child
 
−
second eldest child
 
−
eldest child
 
−
youngest daughter
 
−
only daughter
 
−
tenth eldest daughter
 
−
CLOSE_SET
 
−
LENGTH
 
 
BROADNESS
 
BROADNESS
−
HEIGHT
 
−
Unrecognized Body Part Group Token:
 
 
BYCATEGORY
 
BYCATEGORY
 
BYTOKEN
 
BYTOKEN
Line 17,330: Line 14,137:
 
BY_TOKEN
 
BY_TOKEN
 
BY_TYPE
 
BY_TYPE
−
TOKEN
 
−
TYPE
 
−
Unrecognized Body Part Relation Token:
 
 
CLEANED_BY
 
CLEANED_BY
 
CLEANS
 
CLEANS
−
SQUARE_CHIN
+
BEHIND
−
JUTTING_CHIN
+
no relationship
−
BROAD_CHIN
 
−
HIGH_CHEEKBONES
 
−
GAPS
 
−
HANGING_LOBES
 
−
SPLAYED_OUT
 
−
UPTURNED
 
−
THICKNESS
 
−
DENSE
 
−
CONVEX
 
−
CURLY
 
−
WRINKLY
 
−
LARGE_IRIS
 
−
HIGH_POSITION
 
−
DEEP_SET
 
−
KINESTHETIC_SENSE
 
 
MUSICALITY
 
MUSICALITY
 
SPATIAL_SENSE
 
SPATIAL_SENSE
Line 17,362: Line 14,151:
 
FOCUS
 
FOCUS
 
ANALYTICAL_ABILITY
 
ANALYTICAL_ABILITY
−
Unrecognized Physical Attribute Token:
 
 
DISEASE_RESISTANCE
 
DISEASE_RESISTANCE
 
RECUPERATION
 
RECUPERATION
 
ENDURANCE
 
ENDURANCE
 
TOUGHNESS
 
TOUGHNESS
−
BEHIND
+
BRAWL
−
IN_FRONT
+
DOMINANT_MORE
−
BELOW
+
DOMINANT_LESS
−
ABOVE
+
MIX
−
SURROUNDED_BY
+
SCALES
−
AROUND
+
FEATHERS
−
Unrecognized Body Part Position Token:
+
STRANDS
−
BOTTOM
+
MOTTLED
−
TOP
+
PUPIL_EYE
−
SIDES
+
SPOTS
−
BACK
 
−
FRONT
 
−
Unrecognized Body Part Flag Token:
 
−
Unrecognized Mental Attribute Token:
 
−
SOCIAL_AWARENESS
 
−
EMPATHY
 
−
FELL_MOOD
 
 
SECRETIVE_MOOD
 
SECRETIVE_MOOD
 
POSSESSED
 
POSSESSED
Line 17,396: Line 14,177:
 
NO_JOB
 
NO_JOB
 
MIGRANT
 
MIGRANT
−
Unrecognized Side Indicator Token:
+
NON_LETHAL
−
ALLY
+
JUTTING_CHIN
−
LETHAL
+
BROAD_CHIN
−
WINDED
+
HIGH_CHEEKBONES
−
NAUSEA
+
GAPS
−
STUNNED
+
HANGING_LOBES
−
PARALYZED
+
SPLAYED_OUT
−
MAJOR_INJURY
+
UPTURNED
−
MINOR_INJURY
+
DENSE
−
TERRIFIED
+
CONVEX
−
MARTIAL_TRANCE
+
WRINKLY
−
ENRAGED
+
LARGE_IRIS
−
BERSERK
+
HIGH_POSITION
−
MELANCHOLY
+
DEEP_SET
−
MADNESS
+
CLOSE_SET
−
DEPRESSION
 
−
OBLIVIOUS
 
−
TANTRUM
 
−
MACABRE_MOOD
 
−
SPOTS
 
 
IRIS_EYE
 
IRIS_EYE
 
STRIPES
 
STRIPES
 
MONOTONE
 
MONOTONE
−
Unrecognized Replacement Method Token:
 
 
ROOT
 
ROOT
 
FADE
 
FADE
−
Unrecognized Appearance Modifier Rate Scale Token:
 
 
MONTHLY
 
MONTHLY
 
WEEKLY
 
WEEKLY
Line 17,431: Line 14,205:
 
GREASY
 
GREASY
 
ROUND_VS_NARROW
 
ROUND_VS_NARROW
−
NON_LETHAL
+
SQUARE_CHIN
−
BRAWL
+
HOLDINGS
−
YOU
+
GUEST_ARRIVAL
−
Unrecognized Genetic Model Token:
+
RESEARCH_BREAKTHROUGH
−
DOMINANT_MORE
+
CURIOUS_GUZZLER
−
DOMINANT_LESS
+
UNDEAD_ATTACK
−
MIX
+
JOB_FAILED
−
Unrecognized Tissue Shape Token:
+
ART_DEFACEMENT
−
CUSTOM
+
LOSE_EMOTION
−
SCALES
+
LABOR_CHANGE
−
FEATHERS
+
NOBLE
−
STRANDS
 
−
LAYER
 
−
Unrecognized Pattern Token:
 
−
MOTTLED
 
−
PUPIL_EYE
 
−
COMBAT_SURPRISE_CHARGE
 
 
COMBAT_START_CHARGE
 
COMBAT_START_CHARGE
 
COMBAT_LET_ITEM_DROP
 
COMBAT_LET_ITEM_DROP
Line 17,461: Line 14,229:
 
Unrecognized Announcement Alert Token:  
 
Unrecognized Announcement Alert Token:  
 
SPARRING
 
SPARRING
−
COMBAT
 
 
DEITY_CURSE
 
DEITY_CURSE
−
COMBAT_CHARGE_OBSTACLE_SLAM
+
RUMOR
−
COMBAT_CHARGE_MANAGE_STOP
+
PARALYZED
−
COMBAT_CHARGE_RUSH_BY
+
MAJOR_INJURY
−
COMBAT_CHARGE_TANGLE_TUMBLE
+
MINOR_INJURY
−
COMBAT_CHARGE_TANGLE_TOGETHER
+
TERRIFIED
−
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
+
MARTIAL_TRANCE
−
COMBAT_CHARGE_ATTACKER_TUMBLES
+
MELANCHOLY
−
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
+
MADNESS
−
COMBAT_CHARGE_DEFENDER_TUMBLES
+
DEPRESSION
−
COMBAT_CHARGE_COLLISION
+
OBLIVIOUS
−
COMBAT_PARRY
+
MACABRE_MOOD
−
COMBAT_BLOCK
+
FELL_MOOD
−
COMBAT_COUNTERSTRIKE
 
−
COMBAT_DODGE
 
−
COMBAT_JUMP_DODGE_STRIKE
 
−
COMBAT_JUMP_DODGE_PROJ
 
−
AMBUSH
 
−
MONSTER
 
−
UNDERGROUND
 
 
ERA_CHANGE
 
ERA_CHANGE
−
GENERAL
 
 
Unrecognized Unit Status Token:  
 
Unrecognized Unit Status Token:  
 
WEBBED
 
WEBBED
 
GROUNDED
 
GROUNDED
−
PROJECTILE
 
 
PERFORMING
 
PERFORMING
 
RECITING_POETRY
 
RECITING_POETRY
Line 17,495: Line 14,253:
 
FEVERED
 
FEVERED
 
UNCONSCIOUS
 
UNCONSCIOUS
−
RUMOR
+
AMBUSH_THIEF
−
HOLDINGS
+
AMBUSH_HERO
−
GUEST_ARRIVAL
+
AMBUSH_RESIDENT
−
RESEARCH_BREAKTHROUGH
+
AMBUSH_DEFENDER
−
CURIOUS_GUZZLER
+
DIG_CANCEL_DAMP
−
UNDEAD_ATTACK
+
DIG_CANCEL_WARM
−
JOB_FAILED
+
MIGRANT_ARRIVAL_NAMED
−
MASTERPIECE
+
COMBAT_EVENT_NAUSEATED
−
ART_DEFACEMENT
+
COMBAT_EVENT_WINDED
−
STRESS
+
COMBAT_EVENT_STUNNED
−
LOSE_EMOTION
+
COMBAT_EVENT_KNOCKED_OUT
−
MILITARY
+
COMBAT_EVENT_PROPELLED_AWAY
−
LABOR_CHANGE
+
COMBAT_EVENT_LATCH_GENERAL
−
MOOD
+
COMBAT_EVENT_LATCH_BP
−
ANIMAL
+
COMBAT_EVENT_STUCKIN
−
NOBLE
 
−
D_MIGRANT_ARRIVAL
 
 
D_MIGRANTS_ARRIVAL
 
D_MIGRANTS_ARRIVAL
 
NOBLE_ARRIVAL
 
NOBLE_ARRIVAL
−
CARAVAN_ARRIVAL
 
 
FOUND_TRAP
 
FOUND_TRAP
 
AMBUSH_INCAPACITATED
 
AMBUSH_INCAPACITATED
Line 17,527: Line 14,282:
 
AMBUSH_THIEF_SUPPORT
 
AMBUSH_THIEF_SUPPORT
 
AMBUSH_THIEF_SUPPORT_NATURE
 
AMBUSH_THIEF_SUPPORT_NATURE
−
STRANGE_MOOD
+
AMBUSH_THIEF_SUPPORT_SKULKING
−
BIRTH_WILD_ANIMAL
+
COMBAT_CHARGE_MANAGE_STOP
−
BIRTH_ANIMAL
+
COMBAT_CHARGE_RUSH_BY
−
BIRTH_CITIZEN
+
COMBAT_CHARGE_TANGLE_TUMBLE
−
CAVE_COLLAPSE
+
COMBAT_CHARGE_TANGLE_TOGETHER
−
TRADE_DIPLOMAT_ARRIVAL
+
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
−
LIAISON_ARRIVAL
+
COMBAT_CHARGE_ATTACKER_TUMBLES
−
DIPLOMAT_ARRIVAL
+
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
−
MISCHIEF_CHAIN
+
COMBAT_CHARGE_DEFENDER_TUMBLES
−
MISCHIEF_CAGE
+
COMBAT_CHARGE_COLLISION
−
MISCHIEF_PLATE
+
COMBAT_PARRY
−
MISCHIEF_LEVER
+
COMBAT_BLOCK
−
ANIMAL_TRAP_ROBBED
+
COMBAT_COUNTERSTRIKE
−
ANIMAL_TRAP_CATCH
+
COMBAT_DODGE
−
D_NO_MIGRANT_ARRIVAL
+
COMBAT_JUMP_DODGE_STRIKE
−
D_MIGRANT_ARRIVAL_DISCOURAGED
+
COMBAT_JUMP_DODGE_PROJ
−
COMBAT_EVENT_STUCKIN
+
COMBAT_SURPRISE_CHARGE
 
COMBAT_EVENT_ENRAGED
 
COMBAT_EVENT_ENRAGED
 
COMBAT_STRIKE_DETAILS_2
 
COMBAT_STRIKE_DETAILS_2
Line 17,559: Line 14,314:
 
COMBAT_WRESTLE_CHOKEHOLD
 
COMBAT_WRESTLE_CHOKEHOLD
 
COMBAT_WRESTLE_LOCK
 
COMBAT_WRESTLE_LOCK
−
AMBUSH_THIEF_SUPPORT_SKULKING
+
COMBAT_CHARGE_OBSTACLE_SLAM
−
AMBUSH_THIEF
+
CAUGHT_IN_FLAMES
−
AMBUSH_HERO
+
FALL_OVER
−
AMBUSH_RESIDENT
+
PET_MISSING
−
AMBUSH_DEFENDER
+
CITIZEN_MISSING
−
DIG_CANCEL_DAMP
+
PET_DEATH
−
DIG_CANCEL_WARM
+
CITIZEN_DEATH
−
MIGRANT_ARRIVAL
+
ADV_CREATURE_DEATH
−
MIGRANT_ARRIVAL_NAMED
+
CANCEL_JOB
−
COMBAT_EVENT_NAUSEATED
+
ADV_REACTION_PRODUCTS
−
COMBAT_EVENT_WINDED
+
ADV_SLEEP_INTERRUPTED
−
COMBAT_EVENT_STUNNED
+
ADV_AWAKEN
−
COMBAT_EVENT_KNOCKED_OUT
+
MASTER_CONSTRUCTION_LOST
−
COMBAT_EVENT_PROPELLED_AWAY
+
MASTER_ARCHITECTURE_LOST
−
COMBAT_EVENT_LATCH_GENERAL
+
MASTERPIECE_CONSTRUCTION
−
COMBAT_EVENT_LATCH_BP
+
ENGRAVING_MELTS
−
PULL_OUT_DROP
+
MAGMA_DEFACES_ENGRAVING
 
SHOOT_WEB
 
SHOOT_WEB
 
BREATHE_FIRE
 
BREATHE_FIRE
 
BLOCK_FIRE
 
BLOCK_FIRE
 
NO_BREAK_GRIP
 
NO_BREAK_GRIP
−
BREAK_GRIP
 
 
PAIN_KO
 
PAIN_KO
 
EXHAUSTION
 
EXHAUSTION
Line 17,591: Line 14,345:
 
UNIT_PROJECTILE_SLAM
 
UNIT_PROJECTILE_SLAM
 
UNIT_PROJECTILE_SLAM_BLOW_APART
 
UNIT_PROJECTILE_SLAM_BLOW_APART
−
REGULAR_CONVERSATION
+
CAUGHT_IN_WEB
−
INTERACTION_TARGET
+
BIRTH_WILD_ANIMAL
−
INTERACTION_ACTOR
+
BIRTH_ANIMAL
−
BODY_TRANSFORMATION
+
BIRTH_CITIZEN
−
CREATURE_STEALS_OBJECT
+
CAVE_COLLAPSE
−
MECHANISM_SOUND
+
TRADE_DIPLOMAT_ARRIVAL
−
CREATURE_SOUND
+
LIAISON_ARRIVAL
−
ADVENTURE_INTRO
+
MISCHIEF_CHAIN
−
TRAVEL_SITE_BUMP
+
MISCHIEF_CAGE
−
TRAVEL_SITE_DISCOVERY
+
MISCHIEF_PLATE
−
GHOST_ATTACK
+
MISCHIEF_LEVER
−
NIGHT_ATTACK_TRAVEL
+
ANIMAL_TRAP_ROBBED
−
NIGHT_ATTACK_ENDS
+
ANIMAL_TRAP_CATCH
−
NIGHT_ATTACK_STARTS
+
D_NO_MIGRANT_ARRIVAL
−
MAT_BREATH
+
D_MIGRANT_ARRIVAL_DISCOURAGED
−
STAND_UP
+
D_MIGRANT_ARRIVAL
−
MAGMA_DEFACES_ENGRAVING
 
 
CITIZEN_LOST_TO_STRESS
 
CITIZEN_LOST_TO_STRESS
 
CITIZEN_TANTRUM
 
CITIZEN_TANTRUM
Line 17,623: Line 14,376:
 
NAMED_ARTIFACT
 
NAMED_ARTIFACT
 
MADE_ARTIFACT
 
MADE_ARTIFACT
−
CAUGHT_IN_WEB
+
STRANGE_MOOD
−
CAUGHT_IN_FLAMES
+
NOTHING_TO_INTERACT
−
FALL_OVER
+
SEARCH_FOUND_NOTHING
−
PET_MISSING
+
SEARCH_FOUND_SOMETHING
−
CITIZEN_MISSING
+
ALREADY_SEARCHED_AREA
−
PET_DEATH
+
NO_TRACKS
−
CITIZEN_DEATH
+
CANNOT_SPEAK
−
ADV_CREATURE_DEATH
+
MOVED_OUT_OF_RANGE
−
CANCEL_JOB
+
GAIN_SITE_CONTROL
−
ADV_REACTION_PRODUCTS
+
PUSH_ITEM
−
ADV_SLEEP_INTERRUPTED
+
REORGANIZE_POSSESSIONS
−
ADV_AWAKEN
+
TRAVEL_COMPLAINT
−
MASTER_CONSTRUCTION_LOST
+
LOSE_HOLD_OF_SURFACE
−
MASTER_ARCHITECTURE_LOST
+
FAIL_TO_GRAB_SURFACE
−
MASTERPIECE_CONSTRUCTION
+
COMBAT_WRESTLE_CATCH_ATTACK
−
ENGRAVING_MELTS
 
−
CURRENT_WEATHER
 
 
CURRENT_SMELL
 
CURRENT_SMELL
 
NO_INV_TO_FIRE
 
NO_INV_TO_FIRE
Line 17,655: Line 14,406:
 
YOU_UNYIELDED
 
YOU_UNYIELDED
 
YOU_YIELDED
 
YOU_YIELDED
−
PUT_ON_ITEM
+
NOTHING_TO_EXAMINE
−
NIGHTFALL
+
INTERACTION_TARGET
−
NOON
+
INTERACTION_ACTOR
−
DAWN_BREAKS
+
CREATURE_STEALS_OBJECT
−
SET_FIRE
+
MECHANISM_SOUND
−
CANNOT_SET_FIRE
+
CREATURE_SOUND
−
MADE_CAMPFIRE
+
ADVENTURE_INTRO
−
CANNOT_CONSTRUCT
+
TRAVEL_SITE_BUMP
−
CANNOT_CHOP_TREE
+
TRAVEL_SITE_DISCOVERY
−
CANNOT_MAKE_CAMPFIRE
+
GHOST_ATTACK
−
CANNOT_REST
+
NIGHT_ATTACK_TRAVEL
−
MUST_UNRETRACT_FIRST
+
NIGHT_ATTACK_ENDS
−
CANNOT_STAND
+
NIGHT_ATTACK_STARTS
−
NO_GRASP_FOR_PICKUP
+
MAT_BREATH
−
CURRENT_DATE
+
STAND_UP
−
CURRENT_TEMPERATURE
+
PULL_OUT_DROP
−
COMBAT_WRESTLE_CATCH_ATTACK
 
 
COMBAT_EVENT_ATTACK_INTERRUPTED
 
COMBAT_EVENT_ATTACK_INTERRUPTED
 
BANDIT_GRAB_ITEM
 
BANDIT_GRAB_ITEM
Line 17,687: Line 14,437:
 
STRANGE_RAIN_SNOW
 
STRANGE_RAIN_SNOW
 
CONFLICT_CONVERSATION
 
CONFLICT_CONVERSATION
−
NOTHING_TO_EXAMINE
+
REGULAR_CONVERSATION
−
NOTHING_TO_INTERACT
+
LAND_ELEVATED_STATUS
−
SEARCH_FOUND_NOTHING
+
LAND_GAINS_STATUS
−
SEARCH_FOUND_SOMETHING
+
VERMIN_DISTURBED
−
ALREADY_SEARCHED_AREA
+
CITIZEN_SNATCHED
−
NO_TRACKS
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
−
CANNOT_SPEAK
+
UNABLE_TO_COMPLETE_BUILDING
−
MOVED_OUT_OF_RANGE
+
PET_ADOPTS_OWNER
−
GAIN_SITE_CONTROL
+
PET_LOSES_DEAD_OWNER
−
STRAP_ITEM
+
MERCHANTS_EMBARKED
−
DRAW_ITEM
+
MERCHANTS_LEAVING_SOON
−
PUSH_ITEM
+
MERCHANT_WAGONS_BYPASSED
−
REORGANIZE_POSSESSIONS
+
MERCHANTS_NEED_DEPOT
−
TRAVEL_COMPLAINT
+
MERCHANTS_UNLOADING
−
LOSE_HOLD_OF_SURFACE
+
RESOLVE_SHARED_ITEMS
−
FAIL_TO_GRAB_SURFACE
 
−
NOTHING_TO_CATCH_IN_WATER
 
 
JOB_OVERWRITTEN
 
JOB_OVERWRITTEN
 
QUOTA_FILLED
 
QUOTA_FILLED
Line 17,719: Line 14,467:
 
POWER_LEARNED
 
POWER_LEARNED
 
ARTWORK_DEFACED
 
ARTWORK_DEFACED
−
MASTERPIECE_ENGRAVING
+
MASTERPIECE_CRAFTED
−
MASTERFUL_IMPROVEMENT
+
NIGHTFALL
−
BUILDING_TOPPLED_BY_GHOST
+
DAWN_BREAKS
−
POSSESSED_TANTRUM
+
CANNOT_SET_FIRE
−
PARTY_ORGANIZED
+
MADE_CAMPFIRE
−
CITIZEN_BECOMES_NONSOLDIER
+
CANNOT_CONSTRUCT
−
CITIZEN_BECOMES_SOLDIER
+
CANNOT_CHOP_TREE
−
NEW_WORK_MANDATE
+
CANNOT_MAKE_CAMPFIRE
−
GUILD_WAGES_CHANGED
+
CANNOT_REST
−
GUILD_REQUEST_TAKEN
+
MUST_UNRETRACT_FIRST
−
SOMEBODY_GROWS_UP
+
CANNOT_STAND
−
NAMED_RESIDENT_CREATURE
+
NO_GRASP_FOR_PICKUP
−
PRICES_ALTERED
+
CURRENT_DATE
−
NEW_MANDATE
+
CURRENT_TEMPERATURE
−
NEW_DEMAND
+
CURRENT_WEATHER
−
DEMAND_FORGOTTEN
 
−
RESOLVE_SHARED_ITEMS
 
 
SOLDIER_BECOMES_MASTER
 
SOLDIER_BECOMES_MASTER
 
RECRUIT_PROMOTED
 
RECRUIT_PROMOTED
Line 17,749: Line 14,495:
 
PUT_INTO_CONTAINER
 
PUT_INTO_CONTAINER
 
TAKE_OUT_OF_CONTAINER
 
TAKE_OUT_OF_CONTAINER
−
EMPTY_CONTAINER
 
 
TAKE_OFF_ITEM
 
TAKE_OFF_ITEM
−
MASTERPIECE_CRAFTED
+
PUT_ON_ITEM
−
LAND_ELEVATED_STATUS
+
FIRST_CARAVAN_ARRIVAL
−
LAND_GAINS_STATUS
+
EMBARK_MESSAGE
−
VERMIN_DISTURBED
+
NEW_HOLDING
−
CITIZEN_SNATCHED
+
RETURNING_RUMOR_RECEIVED
−
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
SERVICE_ORDER_RUMOR_RECEIVED
−
UNABLE_TO_COMPLETE_BUILDING
+
RUMOR_SPREAD
−
PET_ADOPTS_OWNER
+
PETITION_IGNORED
−
PET_LOSES_DEAD_OWNER
+
NEW_APPRENTICESHIP
−
MERCHANTS_EMBARKED
+
COMPOSITION_FAILED
−
MERCHANTS_LEAVING_SOON
+
COMPOSITION_COMPLETE
−
MERCHANT_WAGONS_BYPASSED
+
BUILDING_DESTROYED_OR_TOPPLED
−
MERCHANTS_NEED_DEPOT
+
PERFORMER_UPDATE
−
MERCHANTS_UNLOADING
+
LEARNED_ART_FORM
−
VOMIT_BLOOD
+
LEARNED_WRITTEN_CONTENT
−
COUGH_BLOOD
+
CONCLUDE_ACTIVITY
−
DISMOUNT
 
 
FAILED_MOUNT
 
FAILED_MOUNT
 
CANNOT_MOUNT
 
CANNOT_MOUNT
Line 17,780: Line 14,524:
 
EMERGENCY_TACTICAL_CONTROL
 
EMERGENCY_TACTICAL_CONTROL
 
NEW_MARKET_LINK
 
NEW_MARKET_LINK
−
MOUNTAINHOME
 
 
SATISFIED_MONARCH
 
SATISFIED_MONARCH
 
HASTY_MONARCH
 
HASTY_MONARCH
−
STANDARD_HAIR_SHAPINGS
+
MONARCH_ARRIVAL
−
CLEAN_SHAVEN
+
MASTERFUL_IMPROVEMENT
−
PONY_TAILS
+
BUILDING_TOPPLED_BY_GHOST
−
DOUBLE_BRAIDS
+
POSSESSED_TANTRUM
−
BRAIDED
+
PARTY_ORGANIZED
−
NEATLY_COMBED
+
CITIZEN_BECOMES_NONSOLDIER
−
Unrecognized Word Property Token:
+
CITIZEN_BECOMES_SOLDIER
−
PLURAL
+
NEW_WORK_MANDATE
−
SINGULAR
+
GUILD_WAGES_CHANGED
−
Unrecognized Announcement Token:
+
GUILD_REQUEST_TAKEN
−
NO_CONTAINER_FOR_ITEM
+
SOMEBODY_GROWS_UP
−
NO_INV_INTERACTION
+
NAMED_RESIDENT_CREATURE
−
DEITY_PRONOUNCEMENT
+
PRICES_ALTERED
−
FOOD_WARNING
+
NEW_MANDATE
−
DIPLOMAT_LEFT_UNHAPPY
+
NEW_DEMAND
−
FAILED_DISMOUNT
+
DEMAND_FORGOTTEN
−
CONCLUDE_ACTIVITY
+
NOTHING_TO_CATCH_IN_WATER
 
ACTIVITY_SECTION_CHANGE
 
ACTIVITY_SECTION_CHANGE
 
MIDDLE_OF_ACTIVITY
 
MIDDLE_OF_ACTIVITY
Line 17,815: Line 14,558:
 
WEATHER_BECOMES_CLEAR
 
WEATHER_BECOMES_CLEAR
 
NO_MARRIAGE_CELEBRATION
 
NO_MARRIAGE_CELEBRATION
−
MONARCH_ARRIVAL
+
MASTERPIECE_ENGRAVING
−
FIRST_CARAVAN_ARRIVAL
+
weevil
−
EMBARK_MESSAGE
+
ladybug
−
NEW_HOLDING
+
tiger beetle
−
RETURNING_RUMOR_RECEIVED
+
hornet
−
SERVICE_ORDER_RUMOR_RECEIVED
+
bee
−
RUMOR_SPREAD
+
wasp
−
CHOP_TREE
+
assassin bug
−
PETITION_IGNORED
+
cicada
−
NEW_APPRENTICESHIP
+
aphid
−
COMPOSITION_FAILED
+
thrips
−
COMPOSITION_COMPLETE
+
louse
−
BUILDING_DESTROYED_OR_TOPPLED
+
mantis
−
PERFORMER_UPDATE
+
termite
−
LEARNED_ART_FORM
+
cockroach
−
LEARNED_WRITTEN_CONTENT
+
stick insect
−
butterfly
 
 
caddisfly
 
caddisfly
 
scorpionfly
 
scorpionfly
 
flea
 
flea
 
mosquito
 
mosquito
−
fly
 
 
antlion larva
 
antlion larva
 
lacewing
 
lacewing
Line 17,847: Line 14,588:
 
firefly
 
firefly
 
click beetle
 
click beetle
−
leech
+
darkling beetle
−
earthworm
+
CLEAN_SHAVEN
−
slug
+
PONY_TAILS
−
snail
+
DOUBLE_BRAIDS
−
nematode
+
BRAIDED
−
crab
+
NEATLY_COMBED
−
lobster
+
Unrecognized Announcement Token:
−
shrimp
+
NO_CONTAINER_FOR_ITEM
−
mite
+
NO_INV_INTERACTION
−
tick
+
DEITY_PRONOUNCEMENT
−
scorpion
+
FOOD_WARNING
−
tarantula
+
DIPLOMAT_LEFT_UNHAPPY
−
spider
+
FAILED_DISMOUNT
−
maggot
 
−
caterpillar
 
−
moth
 
−
stick insect
 
 
cricket
 
cricket
 
grasshopper
 
grasshopper
Line 17,879: Line 14,616:
 
STANDARD_MOUSTACHE_SHAPINGS
 
STANDARD_MOUSTACHE_SHAPINGS
 
STANDARD_BEARD_SHAPINGS
 
STANDARD_BEARD_SHAPINGS
−
darkling beetle
+
STANDARD_HAIR_SHAPINGS
−
weevil
+
chicken
−
ladybug
+
grouse
−
tiger beetle
+
turkey
−
ant
+
swan
−
hornet
+
duck
−
bee
+
ankylosaurid
−
wasp
+
ceratopsid
−
assassin bug
+
stegosaurid
−
cicada
+
hadrosaurid
−
aphid
+
iguanodont
−
thrips
+
theropod
−
louse
+
sauropod
−
mantis
+
dimetrodon
−
termite
+
pterosaur
−
cockroach
+
turtle
−
buzzard
 
 
osprey
 
osprey
 
condor
 
condor
Line 17,911: Line 14,647:
 
gull
 
gull
 
pheasant
 
pheasant
−
quetzal
+
quail
−
hornbill
+
earthworm
−
kingfisher
+
slug
−
hummingbird
+
snail
−
swift
+
nematode
−
nightjar
+
crab
−
owl
+
lobster
−
cuckoo
+
shrimp
−
cockatoo
+
scorpion
−
parrot
+
tarantula
−
pigeon
+
spider
−
dove
+
maggot
−
crane
+
caterpillar
−
kite
+
butterfly
−
harrier
 
−
eagle
 
−
turtle
 
 
anaconda
 
anaconda
 
python
 
python
Line 17,943: Line 14,676:
 
ribbon worm
 
ribbon worm
 
bristleworm
 
bristleworm
−
quail
+
leech
−
chicken
+
chickadee
−
grouse
+
titmouse
−
turkey
+
finch
−
swan
+
bunting
−
goose
+
cardinal
−
duck
+
tanager
−
ankylosaurid
+
sparrow
−
ceratopsid
+
nuthatch
−
stegosaurid
+
wren
−
hadrosaurid
+
mockingbird
−
iguanodont
+
starling
−
theropod
+
oxpecker
−
sauropod
+
thrush
−
dimetrodon
+
warbler
−
pterosaur
+
bushtit
−
Moonstone
+
martin
 
Timber
 
Timber
 
Sandstone
 
Sandstone
Line 17,971: Line 14,704:
 
hippopotamus
 
hippopotamus
 
walrus
 
walrus
−
otter
 
−
bat
 
 
fruit bat
 
fruit bat
 
flycatcher
 
flycatcher
−
Bowmaking
+
waxwing
−
Carpentry
+
kingfisher
−
Legendary
+
hummingbird
−
Grand Master
+
swift
−
High Master
+
nightjar
−
Accomplished
+
cuckoo
−
Professional
+
cockatoo
−
Adept
+
parrot
−
Talented
+
pigeon
−
Proficient
+
dove
−
Skilled
+
crane
−
Competent
+
kite
−
Adequate
+
harrier
−
Novice
+
eagle
−
Dabbling
+
buzzard
−
Opal
 
−
martin
 
 
swallow
 
swallow
 
lark
 
lark
Line 18,007: Line 14,736:
 
woodpecker
 
woodpecker
 
toucan
 
toucan
−
waxwing
+
quetzal
−
chickadee
+
Potash Making
−
titmouse
+
Soap Making
−
finch
+
Strand Extraction
−
bunting
+
Furnace Operation
−
cardinal
+
Tracking
−
tanager
+
Pacification
−
sparrow
+
Consoling
−
nuthatch
+
Flattery
−
wren
+
Comedy
−
mockingbird
+
Intimidation
−
starling
+
Lying
−
oxpecker
+
Record Keeping
−
thrush
+
Appraisal
−
warbler
+
Judging Intent
−
bushtit
+