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Difference between revisions of "String dump/raw"
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Joostheger (talk | contribs) (created from windows-strings) |
Joostheger (talk | contribs) (Made the stringdump much more readable) |
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| − | !This program cannot be run in DOS mode. | + | !This program cannot be run in DOS mode. |
| − | api-ms-win-core-synch-l1-2-0.dll | + | api-ms-win-core-synch-l1-2-0.dll |
| − | SleepConditionVariableCS | + | SleepConditionVariableCS |
| − | WakeAllConditionVariable | + | WakeAllConditionVariable |
| − | bad allocation | + | bad allocation |
| − | Out of memory - aborting | + | Out of memory - aborting |
| − | Fatal Error | + | Fatal Error |
| − | UTF-16LE | + | UTF-16LE |
| − | Unknown exception | + | Unknown exception |
| − | bad array new length | + | bad array new length |
| − | string too long | + | string too long |
| − | TRANS_NAME | + | TRANS_NAME |
| − | nameless | + | nameless |
| − | FIRST_NAME | + | FIRST_NAME |
| − | PRO_POS | + | PRO_POS |
| − | PRO_OBJ | + | PRO_OBJ |
| − | PRO_SUB | + | PRO_SUB |
| − | PRO_REF | + | PRO_REF |
| − | <structure> | + | <structure> |
| − | </local_id> | + | </local_id> |
| − | <local_id> | + | <local_id> |
| − | <type>counting house</type> | + | <type>counting house</type> |
| − | </name> | + | </name> |
| − | <name> | + | <name> |
| − | </structure> | + | </structure> |
| − | <type>guildhall</type> | + | <type>guildhall</type> |
| − | <type>hospital</type> | + | <type>hospital</type> |
| − | <type>tower</type> | + | <type>tower</type> |
| − | <type>mead hall</type> | + | <type>mead hall</type> |
| − | <type>keep</type> | + | <type>keep</type> |
| − | <type>dark tower</type> | + | <type>dark tower</type> |
| − | <type>underworld spire</type> | + | <type>underworld spire</type> |
| − | <type>temple</type> | + | <type>temple</type> |
| − | </worship_hfid> | + | </worship_hfid> |
| − | <worship_hfid> | + | <worship_hfid> |
| − | </entity_id> | + | </entity_id> |
| − | <entity_id> | + | <entity_id> |
| − | <type>library</type> | + | <type>library</type> |
| − | </copied_artifact_id> | + | </copied_artifact_id> |
| − | <copied_artifact_id> | + | <copied_artifact_id> |
| − | <type>inn tavern</type> | + | <type>inn tavern</type> |
| − | <type>market</type> | + | <type>market</type> |
| − | <type>tomb</type> | + | <type>tomb</type> |
| − | <type>dungeon</type> | + | <type>dungeon</type> |
| − | <subtype>standard</subtype> | + | <subtype>standard</subtype> |
| − | <subtype>sewers</subtype> | + | <subtype>sewers</subtype> |
| − | <subtype>catacombs</subtype> | + | <subtype>catacombs</subtype> |
| − | vector too long | + | vector too long |
| − | invalid string position | + | invalid string position |
| − | Training Session | + | Training Session |
| − | Activity | + | Activity |
| − | Research | + | Research |
| − | Activity Event | + | Activity Event |
| − | Worship | + | Worship |
| − | Socialize | + | Socialize |
| − | empties | + | empties |
| − | empty | + | empty |
| − | picks up | + | picks up |
| − | pick up | + | pick up |
| − | has shared many tales from beyond | + | has shared many tales from beyond |
| − | embraces | + | embraces |
has shared a rumor from abroad. | has shared a rumor from abroad. | ||
has shared a few rumors. | has shared a few rumors. | ||
| − | has discovered | + | has discovered |
| − | gives you | + | gives you |
| − | Ponder | + | Ponder |
| − | has become a student of | + | has become a student of |
| − | Learn | + | Learn |
| − | Teach | + | Teach |
| − | Discuss | + | Discuss |
| − | Write about | + | Write about |
| − | Meditate on | + | Meditate on |
| − | Go to Combat Training | + | Go to Combat Training |
| − | Pray to | + | Pray to |
| − | Lead Combat Training | + | Lead Combat Training |
| − | Organize Combat Training | + | Organize Combat Training |
| − | Play Make Believe | + | Play Make Believe |
| − | Wait for Combat Training | + | Wait for Combat Training |
| − | Play with | + | Play with |
| − | Promote | + | Promote |
| − | Preach on | + | Preach on |
| − | Inveigh Against | + | Inveigh Against |
| − | Family | + | Family |
| − | Loyalty | + | Loyalty |
| − | Friendship | + | Friendship |
| − | Cunning | + | Cunning |
| − | Fairness | + | Fairness |
| − | Eloquence | + | Eloquence |
| − | Tradition | + | Tradition |
| − | Decorum | + | Decorum |
| − | Cooperation | + | Cooperation |
| − | Artwork | + | Artwork |
| − | Stoicism | + | Stoicism |
| − | Independence | + | Independence |
| − | Self-Control | + | Self-Control |
| − | Introspection | + | Introspection |
| − | Harmony | + | Harmony |
| − | Tranquility | + | Tranquility |
| − | Craftsmanship | + | Craftsmanship |
| − | Merriment | + | Merriment |
| − | Martial Prowess | + | Martial Prowess |
| − | Sacrifice | + | Sacrifice |
| − | Hard Work | + | Hard Work |
| − | Perseverance | + | Perseverance |
| − | Competition | + | Competition |
| − | Commerce | + | Commerce |
| − | Leisure Time | + | Leisure Time |
| − | Nature | + | Nature |
| − | Romance | + | Romance |
| − | Knowledge | + | Knowledge |
| − | Tell Story | + | Tell Story |
| − | Listen to Sermon | + | Listen to Sermon |
| − | Recite Poetry | + | Recite Poetry |
| − | Listen to Story | + | Listen to Story |
| − | Simulate | + | Simulate |
| − | Listen to Poetry | + | Listen to Poetry |
| − | Perform Music | + | Perform Music |
| − | Perform Dance | + | Perform Dance |
| − | Listen to Music | + | Listen to Music |
| − | Go to | + | Go to |
| − | Watch Dance | + | Watch Dance |
| − | Organize | + | Organize |
Demonstration | Demonstration | ||
| − | Wait for | + | Wait for |
| − | Serve | + | Serve |
| − | Watch | + | Watch |
| − | Go to Individual Combat Drill | + | Go to Individual Combat Drill |
| − | Serve Customer | + | Serve Customer |
| − | /Resting | + | /Resting |
| − | Individual Combat Drill | + | Individual Combat Drill |
| − | Go to Sparring Match | + | Go to Sparring Match |
| − | Watch Sparring Practice | + | Watch Sparring Practice |
| − | Go to Sparring Practice | + | Go to Sparring Practice |
| − | DOUBLE TAGGED ITEM: By Activity, | + | DOUBLE TAGGED ITEM: By Activity, |
| − | Archery Practice | + | Archery Practice |
| − | There are not enough dancers. | + | There are not enough dancers. |
| − | There is not enough room to perform here. | + | There is not enough room to perform here. |
| − | You cannot perform here. | + | You cannot perform here. |
| − | You could not find a partner. | + | You could not find a partner. |
| − | Some children | + | Some children |
| − | begins | + | begins |
| − | playing with | + | playing with |
playing make believe. | playing make believe. | ||
| − | The performers | + | The performers |
| − | the story of | + | the story of |
| − | a sermon on | + | a sermon on |
| − | an improvised recital of | + | an improvised recital of |
| − | reciting the poem | + | reciting the poem |
| − | improvised music, | + | improvised music, |
| − | the musical composition | + | the musical composition |
| − | an improvised dance, | + | an improvised dance, |
| − | dancing | + | dancing |
| − | You continue the sermon. | + | You continue the sermon. |
| − | in the middle of | + | in the middle of |
| − | You continue the story. | + | You continue the story. |
| − | The sermon continues. | + | The sermon continues. |
| − | You begin | + | You begin |
| − | The story continues. | + | The story continues. |
| − | The poetry enters | + | The poetry enters |
| − | the verse paragraph | + | the verse paragraph |
line. | line. | ||
| − | the stanza | + | the stanza |
verse paragraph | verse paragraph | ||
| − | You continue the poem. | + | You continue the poem. |
stanza | stanza | ||
| − | You enter | + | You enter |
| − | The poem continues. | + | The poem continues. |
| − | The music enters | + | The music enters |
| − | The dance enters a new section with | + | The dance enters a new section with |
| − | the introduction | + | the introduction |
| − | a simple passage | + | a simple passage |
of the theme | of the theme | ||
| − | the exposition | + | the exposition |
of the second theme | of the second theme | ||
of the first theme | of the first theme | ||
| − | a recapitulation | + | a recapitulation |
of the previous passage | of the previous passage | ||
of the two themes | of the two themes | ||
| − | the synthesis | + | the synthesis |
| − | a verse | + | a verse |
of previous passages | of previous passages | ||
| − | the finale | + | the finale |
| − | a chorus | + | a chorus |
| − | a bridge-passage | + | a bridge-passage |
| − | the coda | + | the coda |
| − | second | + | second |
| − | first | + | first |
| − | a series of variations | + | a series of variations |
on the first theme | on the first theme | ||
on the theme | on the theme | ||
on the second theme | on the second theme | ||
| − | You continue the dance. | + | You continue the dance. |
| − | You continue the music. | + | You continue the music. |
| − | The dance continues. | + | The dance continues. |
| − | You conclude your performance. | + | You conclude your performance. |
| − | The music continues. | + | The music continues. |
| − | Some performers finish their act. | + | Some performers finish their act. |
| − | The performers are finished. | + | The performers are finished. |
concludes a performance. | concludes a performance. | ||
has finished performing. | has finished performing. | ||
| − | You feel like you know the basic rules of | + | You feel like you know the basic rules of |
| − | You've learned | + | You've learned |
forth an awe-inspiring sermon for the ages! | forth an awe-inspiring sermon for the ages! | ||
a lucid and powerful sermon. | a lucid and powerful sermon. | ||
| Line 224: | Line 224: | ||
well. | well. | ||
poorly. | poorly. | ||
| − | , having completely forgotten the words. | + | , having completely forgotten the words. |
| − | instrument | + | instrument |
| − | and the | + | and the |
| − | delivering a virtuoso performance on the | + | delivering a virtuoso performance on the |
are indistinguishable! | are indistinguishable! | ||
| − | could nearly pass for the voice of the | + | could nearly pass for the voice of the |
is absolutely flawless. | is absolutely flawless. | ||
with skill. | with skill. | ||
sound | sound | ||
beautifully. | beautifully. | ||
| − | playing the | + | playing the |
| − | vaguely like the intended | + | vaguely like the intended |
| − | singing | + | singing |
| − | chanting | + | chanting |
| − | a mockery of the | + | a mockery of the |
| − | doesn't | + | doesn't |
with a shameworthy performance. | with a shameworthy performance. | ||
| − | seem to know how to play the | + | seem to know how to play the |
and even forget | and even forget | ||
sloppily | sloppily | ||
| Line 250: | Line 250: | ||
dancing well. | dancing well. | ||
tangled up. | tangled up. | ||
| − | The pages are blank. | + | The pages are blank. |
| − | It has no writing. | + | It has no writing. |
| − | It has no pages. | + | It has no pages. |
| − | Alias: | + | Alias: |
| − | Associated Plot: | + | Associated Plot: |
| − | Highest known in organization | + | Highest known in organization |
| − | Associated Organization: | + | Associated Organization: |
| − | We haven't performed for some time. | + | We haven't performed for some time. |
| − | We are going the wrong way. | + | We are going the wrong way. |
| − | We should be making better progress. | + | We should be making better progress. |
| − | We should have made it there by now. | + | We should have made it there by now. |
| − | We must not abandon | + | We must not abandon |
| − | The oppressor has been overthrown! | + | The oppressor has been overthrown! |
| − | We have arrived at our destination. | + | We have arrived at our destination. |
| − | We must go back. | + | We must go back. |
| − | Empty announcement | + | Empty announcement |
| − | flying | + | flying |
| − | , but it is deflected by | + | , but it is deflected by |
| − | by the | + | by the |
| − | spinning | + | spinning |
| − | , but the attack is deflected by | + | , but the attack is deflected by |
| − | , lightly tapping the target! | + | , lightly tapping the target! |
| − | , but there is no force! | + | , but there is no force! |
| − | , but it passes right through! | + | , but it passes right through! |
| − | in the | + | in the |
from behind | from behind | ||
from the side | from the side | ||
| − | with | + | with |
| − | the part | + | the part |
is smashed into the body, an unrecognizable mass! | is smashed into the body, an unrecognizable mass! | ||
splits in gore! | splits in gore! | ||
collapses! | collapses! | ||
| − | , but the attack passes right through! | + | , but the attack passes right through! |
| − | , but it glances away! | + | , but it glances away! |
| − | , but the attack glances away! | + | , but the attack glances away! |
and the severed part sails off in an arc! | and the severed part sails off in an arc! | ||
is cloven asunder! | is cloven asunder! | ||
| Line 290: | Line 290: | ||
collapses into a lump of gore! | collapses into a lump of gore! | ||
is crushed! | is crushed! | ||
| − | the injured part | + | the injured part |
is ripped into loose shreds! | is ripped into loose shreds! | ||
is torn apart! | is torn apart! | ||
and it is mostly cut away from the rest of the torso! | and it is mostly cut away from the rest of the torso! | ||
| − | out of the wound | + | out of the wound |
| − | through the | + | through the |
| − | tearing | + | tearing |
| − | passing through a hole in the | + | passing through a hole in the |
| − | main part | + | main part |
| − | jamming the | + | jamming the |
| − | denting | + | denting |
| − | bruising | + | bruising |
apart | apart | ||
| − | tearing apart | + | tearing apart |
| − | shattering | + | shattering |
| − | chipping | + | chipping |
| − | fracturing | + | fracturing |
chipping | chipping | ||
fracturing | fracturing | ||
| Line 315: | Line 315: | ||
tearing | tearing | ||
the rest of | the rest of | ||
| − | through a hole in the | + | through a hole in the |
| − | through the | + | through the |
| − | and spilling | + | and spilling |
| − | breaking away | + | breaking away |
most of | most of | ||
half of | half of | ||
a piece of | a piece of | ||
| − | rancid | + | rancid |
| − | stinking | + | stinking |
| − | filthy | + | filthy |
| − | reeking | + | reeking |
| − | rotten | + | rotten |
| − | decomposing | + | decomposing |
| − | a major artery | + | a major artery |
| − | an artery | + | an artery |
has been opened by the attack | has been opened by the attack | ||
| − | many nerves | + | many nerves |
| − | The geldables have been torn away! | + | The geldables have been torn away! |
| − | It is a gelding strike! | + | It is a gelding strike! |
| − | It is a gelding blow! | + | It is a gelding blow! |
been severed | been severed | ||
| − | a ligament | + | a ligament |
| − | has been | + | has been |
| − | a motor nerve | + | a motor nerve |
| − | a sensory nerve | + | a sensory nerve |
is ripped to shreds! | is ripped to shreds! | ||
breaks! | breaks! | ||
attack is interrupted! | attack is interrupted! | ||
| − | sprained | + | sprained |
| − | bruised | + | bruised |
| − | a tendon | + | a tendon |
| − | strained | + | strained |
latches on firmly | latches on firmly | ||
latch on firmly! | latch on firmly! | ||
| Line 359: | Line 359: | ||
propelled away by the force of the blow! | propelled away by the force of the blow! | ||
been knocked unconscious! | been knocked unconscious! | ||
| − | is injected into the | + | is injected into the |
| − | crumbles over the | + | crumbles over the |
| − | splatters over the | + | splatters over the |
| − | flows over the | + | flows over the |
looks | looks | ||
even more sick! | even more sick! | ||
sick! | sick! | ||
| − | pours over the | + | pours over the |
is sucked out of the wound! | is sucked out of the wound! | ||
| − | No team/side | + | No team/side |
| − | Independent | + | Independent |
(Tame) | (Tame) | ||
| − | Equipment | + | Equipment |
| − | Skills | + | Skills |
| − | Conditions | + | Conditions |
| − | Create | + | Create |
| − | Side # | + | Side # |
| − | Creature | + | Creature |
| − | Scattered cumulus | + | Scattered cumulus |
| − | No cumulus clouds | + | No cumulus clouds |
| − | Cumulonimbus (rain) | + | Cumulonimbus (rain) |
| − | Many cumulus (rain) | + | Many cumulus (rain) |
| − | Tame/mountable | + | Tame/mountable |
| − | Set the weather, temperature, and time. | + | Set the weather, temperature, and time. |
| − | No fog | + | No fog |
| − | Nimbostratus (rain) | + | Nimbostratus (rain) |
| − | Thin mist | + | Thin mist |
| − | No stratus | + | No stratus |
| − | Cirrus | + | Cirrus |
| − | Stratus (rain) | + | Stratus (rain) |
| − | Altostratus | + | Altostratus |
| − | Scorching | + | Scorching |
| − | Dragonfire | + | Dragonfire |
| − | Thick fog | + | Thick fog |
| − | Absolute zero | + | Absolute zero |
| − | Deathly cold | + | Deathly cold |
| − | Morning | + | Morning |
| − | Subterranean | + | Subterranean |
| − | Below freezing | + | Below freezing |
| − | Freezing | + | Freezing |
| − | Evening | + | Evening |
| − | Early evening | + | Early evening |
| − | Late morning | + | Late morning |
| − | Late afternoon | + | Late afternoon |
| − | Early afternoon | + | Early afternoon |
| − | Late night | + | Late night |
| − | Early morning | + | Early morning |
and others have returned. | and others have returned. | ||
have returned. | have returned. | ||
| − | , the performance troupe, has arrived. | + | , the performance troupe, has arrived. |
| − | , a performance troupe, is visiting. | + | , a performance troupe, is visiting. |
has arrived. | has arrived. | ||
is visiting. | is visiting. | ||
| Line 415: | Line 415: | ||
has brought back a rumor from abroad. | has brought back a rumor from abroad. | ||
has returned. | has returned. | ||
| − | has brought back many tales from beyond | + | has brought back many tales from beyond |
| − | The dead walk. | + | The dead walk. Hide while you still can! |
| − | Forms twisted from their nature, legion of the night. | + | Forms twisted from their nature, legion of the night. What hope remains? |
| − | Autumn | + | Autumn |
| − | Winter | + | Winter |
| − | Spring | + | Spring |
| − | Summer | + | Summer |
| − | Spoils Report: | + | Spoils Report: |
and others | and others | ||
| − | army is located out of bounds: teleporting | + | army is located out of bounds: teleporting |
| − | FORCED_ADMINISTRATOR | + | FORCED_ADMINISTRATOR |
| − | The enemy have come and are laying siege to the fortress. | + | The enemy have come and are laying siege to the fortress. |
| − | An army is invading! | + | An army is invading! |
| − | An army has come to your lands seeking a parley. | + | An army has come to your lands seeking a parley. |
| − | A vile force of darkness has arrived! | + | A vile force of darkness has arrived! |
| − | A vile force of darkness has arrived, seeking a parley! | + | A vile force of darkness has arrived, seeking a parley! |
| − | The enemy have come and are preparing to lay siege. | + | The enemy have come and are preparing to lay siege. They seek a parley! |
has been conquered and now | has been conquered and now | ||
| − | , has been | + | , has been |
incorporated into your holdings. | incorporated into your holdings. | ||
| − | has been founded | + | has been founded |
| − | , has been conquered and | + | , has been conquered and |
| − | overlord | + | overlord |
| − | overlords | + | overlords |
looks to your thriving economy for its future prosperity. | looks to your thriving economy for its future prosperity. | ||
| − | vector<bool> too long | + | vector<bool> too long |
| − | Empty biased index vector | + | Empty biased index vector |
| − | Biased index vector computation error | + | Biased index vector computation error |
| − | bad cast | + | bad cast |
| − | save/current | + | save/current |
| − | themselves | + | themselves |
| − | prostrating | + | prostrating |
| − | torturing | + | torturing |
| − | before | + | before |
| − | devouring | + | devouring |
| − | committing a depraved act upon | + | committing a depraved act upon |
| − | burning | + | burning |
| − | admiring | + | admiring |
| − | save/current/art_image- | + | save/current/art_image- |
| − | save/current/ | + | save/current/ |
| − | art_image- | + | art_image- |
| − | raising | + | raising |
| − | striking down | + | striking down |
| − | praying to | + | praying to |
| − | hiding | + | hiding |
| − | cooking | + | cooking |
| − | contemplating | + | contemplating |
| − | impaled on | + | impaled on |
| − | engraving | + | engraving |
| − | surrounded by | + | surrounded by |
| − | shooting | + | shooting |
| − | fighting with | + | fighting with |
| − | massacring | + | massacring |
| − | refusing | + | refusing |
| − | greeting | + | greeting |
| − | embracing | + | embracing |
| − | speaking with | + | speaking with |
| − | committing a depraved act | + | committing a depraved act |
| − | being tortured | + | being tortured |
| − | in a fetal position | + | in a fetal position |
| − | making a submissive gesture | + | making a submissive gesture |
| − | falling | + | falling |
| − | smeared out into a spiral | + | smeared out into a spiral |
| − | laughing | + | laughing |
| − | hanging from | + | hanging from |
| − | being flayed by | + | being flayed by |
| − | being mutilated by | + | being mutilated by |
| − | weeping | + | weeping |
| − | praying | + | praying |
| − | screaming | + | screaming |
| − | cringing | + | cringing |
confused | confused | ||
offended | offended | ||
| − | withering away | + | withering away |
| − | suffering | + | suffering |
| − | striking a triumphant pose | + | striking a triumphant pose |
| − | striking a menacing pose | + | striking a menacing pose |
| − | traveling | + | traveling |
| − | laboring | + | laboring |
| − | making a plaintive gesture | + | making a plaintive gesture |
| − | being shot | + | being shot |
| − | burning | + | burning |
| − | melting | + | melting |
terrified | terrified | ||
dejected | dejected | ||
| − | [/LPAGE] | + | [/LPAGE] |
| − | Untitled | + | Untitled |
| − | , the deity of | + | , the deity of |
| − | [LPAGE:HF: | + | [LPAGE:HF: |
| − | skeletal | + | skeletal |
| − | , depicted as a | + | , depicted as a |
| − | ghostly | + | ghostly |
| − | rotting | + | rotting |
| − | cooking | + | cooking |
| − | contemplating | + | contemplating |
| − | unnaturally contorted | + | unnaturally contorted |
| − | engraving | + | engraving |
| − | being mutilated | + | being mutilated |
| − | being flayed | + | being flayed |
| − | [LPAGE:ARTIFACT: | + | [LPAGE:ARTIFACT: |
| − | female | + | female |
| − | the deity of | + | the deity of |
| − | will be installed at target | + | will be installed at target |
| − | will be installed at | + | will be installed at |
| − | Weight: | + | Weight: |
| − | Owner: | + | Owner: |
| − | Click a building to link to | + | Click a building to link to |
| − | Cannot link to | + | Cannot link to |
| − | Link to | + | Link to |
| − | Sunk into depression... | + | Sunk into depression... |
| − | Throwing a tantrum! | + | Throwing a tantrum! |
| − | Corrupt Soldier Mood: | + | Corrupt Soldier Mood: |
| − | Stumbling obliviously! | + | Stumbling obliviously! |
| − | Specify image | + | Specify image |
| − | In a martial trance! | + | In a martial trance! |
| − | Enraged at all enemies! | + | Enraged at all enemies! |
| − | View stockpile | + | View stockpile |
| − | Engraving | + | Engraving |
| − | Value: | + | Value: |
| − | Overcome by terror! | + | Overcome by terror! |
| − | Corrupt Strange Mood: | + | Corrupt Strange Mood: |
| − | Overwhelmed by horror! | + | Overwhelmed by horror! |
| − | In emotional shock! | + | In emotional shock! |
| − | Running around crazed! | + | Running around crazed! |
| − | Crawling around crazed! | + | Crawling around crazed! |
| − | Staring off into space... | + | Staring off into space... |
| − | In a berserk rage! | + | In a berserk rage! |
| − | Stricken by melancholy... | + | Stricken by melancholy... |
| − | Possessed by unknown forces! | + | Possessed by unknown forces! |
| − | Running around babbling! | + | Running around babbling! |
| − | Crawling around babbling! | + | Crawling around babbling! |
| − | Brooding darkly... | + | Brooding darkly... |
| − | Has a horrible fell look! | + | Has a horrible fell look! |
| − | Peculiarly secretive... | + | Peculiarly secretive... |
| − | Has the aspect of one fey! | + | Has the aspect of one fey! |
| − | Wallowing in misery! | + | Wallowing in misery! |
| − | Taken by a fright! | + | Taken by a fright! |
| − | Shaken to the core! | + | Shaken to the core! |
| − | Truly mortified! | + | Truly mortified! |
| − | Lost in despair! | + | Lost in despair! |
| − | Anguished! | + | Anguished! |
| − | Distressed! | + | Distressed! |
| − | Completely dismayed! | + | Completely dismayed! |
| − | with grief! | + | with grief! |
| − | itself | + | itself |
| − | Writhing in agony! | + | Writhing in agony! |
| − | Drowning in sadness! | + | Drowning in sadness! |
| − | Beside | + | Beside |
| − | Experiencing mortal fear! | + | Experiencing mortal fear! |
| − | himself | + | himself |
| − | herself | + | herself |
| − | Child does the expelling | + | Child does the expelling |
| − | Spouse is elected | + | Spouse is elected |
| − | Child is nobility | + | Child is nobility |
| − | Child is not present | + | Child is not present |
| − | Spouse does the expelling | + | Spouse does the expelling |
| − | Holds elected office | + | Holds elected office |
| − | Spouse is nobility | + | Spouse is nobility |
| − | Spouse is not present | + | Spouse is not present |
| − | Cannot expel or send away: | + | Cannot expel or send away: |
| − | Creator of | + | Creator of |
| − | Nobility | + | Nobility |
| − | Does the expelling | + | Does the expelling |
| − | Emotionally overloaded! | + | Emotionally overloaded! |
| − | In existential crisis! | + | In existential crisis! |
| − | Somebody | + | Somebody |
| − | Pet of | + | Pet of |
| − | Thoughts | + | Thoughts |
| − | Military | + | Military |
| − | Personality | + | Personality |
| − | Groups | + | Groups |
| − | Relations | + | Relations |
| − | Overview | + | Overview |
| − | Cancel | + | Cancel |
| − | Health | + | Health |
| − | Child is elected | + | Child is elected |
| − | Send away | + | Send away |
| − | Send to | + | Send to |
| − | Resists sickness | + | Resists sickness |
| − | Clumsy | + | Clumsy |
| − | Recovers quickly | + | Recovers quickly |
| − | High stamina | + | High stamina |
| − | Child: | + | Child: |
| − | children | + | children |
| − | Strong | + | Strong |
| − | Spouse: | + | Spouse: |
| − | Lover: | + | Lover: |
lovers | lovers | ||
| − | High kinesthetic sense | + | High kinesthetic sense |
| − | Musical | + | Musical |
| − | High social awareness | + | High social awareness |
| − | Developed empathy | + | Developed empathy |
| − | Good memory | + | Good memory |
| − | Patient | + | Patient |
| − | Good spatial sense | + | Good spatial sense |
| − | Good with language | + | Good with language |
| − | High willpower | + | High willpower |
| − | Good focus | + | Good focus |
| − | Good intuition | + | Good intuition |
| − | Creative | + | Creative |
| − | Recovers slowly | + | Recovers slowly |
| − | Low stamina | + | Low stamina |
| − | Good analytical ability | + | Good analytical ability |
| − | Sickly | + | Sickly |
| − | Quick to love | + | Quick to love |
| − | Poor social awareness | + | Poor social awareness |
| − | Envious | + | Envious |
| − | Hateful | + | Hateful |
| − | Not musical | + | Not musical |
| − | Poor spatial sense | + | Poor spatial sense |
| − | Poor empathy | + | Poor empathy |
| − | Poor kinesthetic sense | + | Poor kinesthetic sense |
| − | Impatient | + | Impatient |
| − | Poor intuition | + | Poor intuition |
| − | Bad with words | + | Bad with words |
| − | Poor memory | + | Poor memory |
| − | Poor focus | + | Poor focus |
| − | Poor analytical ability | + | Poor analytical ability |
| − | Not creative | + | Not creative |
| − | Low willpower | + | Low willpower |
| − | Polite | + | Polite |
| − | Flatterer | + | Flatterer |
| − | Fearless | + | Fearless |
| − | Disdains advice | + | Disdains advice |
| − | Stubborn | + | Stubborn |
| − | Brawler | + | Brawler |
| − | Prone to discord | + | Prone to discord |
| − | Wasteful | + | Wasteful |
| − | Easily stressed | + | Easily stressed |
| − | Lustful | + | Lustful |
| − | Intemperate | + | Intemperate |
| − | Greedy | + | Greedy |
| − | Depression-prone | + | Depression-prone |
| − | Cheerful | + | Cheerful |
| − | Anxious | + | Anxious |
| − | Anger-prone | + | Anger-prone |
| − | Private | + | Private |
| − | Bashful | + | Bashful |
| − | Obstinate | + | Obstinate |
| − | Perfectionist | + | Perfectionist |
| − | Single-minded | + | Single-minded |
| − | Curious | + | Curious |
| − | Hopeful | + | Hopeful |
| − | Extravagant | + | Extravagant |
| − | Vengeful | + | Vengeful |
| − | Overconfident | + | Overconfident |
| − | Gracious | + | Gracious |
| − | Ambitious | + | Ambitious |
| − | Inclined to abstract | + | Inclined to abstract |
| − | Flights of fancy | + | Flights of fancy |
| − | Slow to love | + | Slow to love |
| − | Artistically inclined | + | Artistically inclined |
| − | Overbearing | + | Overbearing |
| − | Gregarious | + | Gregarious |
| − | Thrill-seeker | + | Thrill-seeker |
| − | Frenetic | + | Frenetic |
| − | Thoughtless | + | Thoughtless |
| − | Dutiful | + | Dutiful |
| − | Trusting | + | Trusting |
| − | Orderly | + | Orderly |
| − | Emotional obsessive | + | Emotional obsessive |
| − | Tolerant | + | Tolerant |
| − | Altruistic | + | Altruistic |
| − | Swayed by emotions | + | Swayed by emotions |
| − | Seeks harmony | + | Seeks harmony |
| − | Not wasteful | + | Not wasteful |
| − | Quarreler | + | Quarreler |
| − | Temperate | + | Temperate |
| − | Not greedy | + | Not greedy |
| − | Quick to give up | + | Quick to give up |
| − | Avoid fights | + | Avoid fights |
| − | Not anxious | + | Not anxious |
| − | Slow to anger | + | Slow to anger |
| − | Resilient | + | Resilient |
| − | Not lustful | + | Not lustful |
| − | Not envious | + | Not envious |
| − | Slow to hate | + | Slow to hate |
| − | Not easily depressed | + | Not easily depressed |
| − | Cheerless | + | Cheerless |
| − | Incurious | + | Incurious |
| − | Quick to despair | + | Quick to despair |
| − | Overshares | + | Overshares |
| − | Shameless | + | Shameless |
| − | Low self esteem | + | Low self esteem |
| − | Not vengeful | + | Not vengeful |
| − | Scatterbrained | + | Scatterbrained |
| − | Merciful | + | Merciful |
| − | Ungrateful | + | Ungrateful |
| − | Not ambitious | + | Not ambitious |
| − | Humorless | + | Humorless |
| − | Austere | + | Austere |
| − | Fearful | + | Fearful |
| − | Overreliant on advice | + | Overreliant on advice |
| − | Not vain | + | Not vain |
| − | Pusillanimous | + | Pusillanimous |
| − | Avoids excitement | + | Avoids excitement |
| − | Leisurely | + | Leisurely |
| − | Not inclined to abstract | + | Not inclined to abstract |
| − | Fact-oriented | + | Fact-oriented |
| − | Distrustful | + | Distrustful |
| − | Sloppy | + | Sloppy |
| − | Unassertive | + | Unassertive |
| − | Not altruistic | + | Not altruistic |
| − | Unswayed by emotions | + | Unswayed by emotions |
| − | Overcautious | + | Overcautious |
| − | Not dutiful | + | Not dutiful |
| − | Acquiescing | + | Acquiescing |
| − | Inattentive | + | Inattentive |
| − | Emotionally distant | + | Emotionally distant |
| − | Intolerant | + | Intolerant |
| − | Values cooperation | + | Values cooperation |
| − | Values artwork | + | Values artwork |
| − | Values stoicism | + | Values stoicism |
| − | Values independence | + | Values independence |
| − | Values fairness | + | Values fairness |
| − | Values eloquence | + | Values eloquence |
| − | Values tradition | + | Values tradition |
| − | Values decorum | + | Values decorum |
| − | Values power | + | Values power |
| − | Values friendship | + | Values friendship |
| − | Values cunning | + | Values cunning |
| − | Values truth | + | Values truth |
| − | Values law | + | Values law |
| − | Not inclined to create art | + | Not inclined to create art |
| − | Values family | + | Values family |
| − | Values loyalty | + | Values loyalty |
| − | Values commerce | + | Values commerce |
| − | Values leisure time | + | Values leisure time |
| − | Values nature | + | Values nature |
| − | Values romance | + | Values romance |
| − | Values sacrifice | + | Values sacrifice |
| − | Values hard work | + | Values hard work |
| − | Values perseverance | + | Values perseverance |
| − | Values competition | + | Values competition |
| − | Values craftwork | + | Values craftwork |
| − | Values merriment | + | Values merriment |
| − | Values skill | + | Values skill |
| − | Values martial prowess | + | Values martial prowess |
| − | Values self-control | + | Values self-control |
| − | Values introspection | + | Values introspection |
| − | Values harmony | + | Values harmony |
| − | Values tranquility | + | Values tranquility |
| − | Disdains artwork | + | Disdains artwork |
| − | Disdains tradition | + | Disdains tradition |
| − | Disdains independence | + | Disdains independence |
| − | Disdains cooperation | + | Disdains cooperation |
| − | Disdains eloquence | + | Disdains eloquence |
| − | Disdains cunning | + | Disdains cunning |
| − | Disdains decorum | + | Disdains decorum |
| − | Disdains fairness | + | Disdains fairness |
| − | Disdains friendship | + | Disdains friendship |
| − | Disdains family | + | Disdains family |
| − | Disdains truth | + | Disdains truth |
| − | Disdains power | + | Disdains power |
| − | Values knowledge | + | Values knowledge |
| − | Values peace | + | Values peace |
| − | Disdains loyalty | + | Disdains loyalty |
| − | Disdains law | + | Disdains law |
| − | Disdains leisure time | + | Disdains leisure time |
| − | Disdains perseverance | + | Disdains perseverance |
| − | Disdains romance | + | Disdains romance |
| − | Disdains commerce | + | Disdains commerce |
| − | Disdains hard work | + | Disdains hard work |
| − | Disdains skill | + | Disdains skill |
| − | Disdains competition | + | Disdains competition |
| − | Disdains sacrifice | + | Disdains sacrifice |
| − | Disdains merriment | + | Disdains merriment |
| − | Disdains harmony | + | Disdains harmony |
| − | Disdains martial prowess | + | Disdains martial prowess |
| − | Disdains craftwork | + | Disdains craftwork |
| − | Disdains introspection | + | Disdains introspection |
| − | Disdains stoicism | + | Disdains stoicism |
| − | Disdains tranquility | + | Disdains tranquility |
| − | Disdains self-control | + | Disdains self-control |
| − | Paralyzed | + | Paralyzed |
| − | Unconscious | + | Unconscious |
| − | Sluggish | + | Sluggish |
| − | Partially paralyzed | + | Partially paralyzed |
| − | Thirsty | + | Thirsty |
| − | Dehydrated | + | Dehydrated |
| − | Drowsy | + | Drowsy |
| − | Very drowsy | + | Very drowsy |
| − | Stressed | + | Stressed |
| − | Haggard | + | Haggard |
| − | Hungry | + | Hungry |
| − | Starving | + | Starving |
| − | Disdains peace | + | Disdains peace |
| − | Disdains nature | + | Disdains nature |
| − | Harrowed | + | Harrowed |
| − | Disdains knowledge | + | Disdains knowledge |
| − | Bleeding | + | Bleeding |
| − | Heavy bleeding | + | Heavy bleeding |
| − | Extreme pain | + | Extreme pain |
| − | Drowning | + | Drowning |
| − | Nauseous | + | Nauseous |
| − | Winded | + | Winded |
| − | Stunned | + | Stunned |
| − | Over-exerted | + | Over-exerted |
| − | Exhausted | + | Exhausted |
| − | Focused | + | Focused |
| − | Focused! | + | Focused! |
| − | Distracted | + | Distracted |
| − | Distracted! | + | Distracted! |
| − | Squad: | + | Squad: |
(Rusty) | (Rusty) | ||
(V Rusty) | (V Rusty) | ||
| − | Needs | + | Needs |
| − | Healthy | + | Healthy |
| − | Haul: | + | Haul: |
| − | No official position | + | No official position |
| − | Partially webbed | + | Partially webbed |
| − | Webbed | + | Webbed |
| − | Injured | + | Injured |
| − | Seriously injured | + | Seriously injured |
| − | Uphold tradition | + | Uphold tradition |
| − | Hear eloquence | + | Hear eloquence |
| − | Make merry | + | Make merry |
| − | Self-examination | + | Self-examination |
| − | Learn something | + | Learn something |
| − | Excitement | + | Excitement |
| − | Be with friends | + | Be with friends |
| − | Be with family | + | Be with family |
| − | Stay occupied | + | Stay occupied |
| − | Meditate | + | Meditate |
| − | Admire art | + | Admire art |
| − | Be creative | + | Be creative |
| − | Unmet need: | + | Unmet need: |
| − | No unmet needs | + | No unmet needs |
| − | Drink alcohol | + | Drink alcohol |
| − | Wander | + | Wander |
| − | Be extravagant | + | Be extravagant |
| − | Think abstractly | + | Think abstractly |
| − | Help somebody | + | Help somebody |
| − | Eat good meal | + | Eat good meal |
| − | Cause trouble | + | Cause trouble |
| − | See animal | + | See animal |
| − | Make romance | + | Make romance |
| − | Acquire object | + | Acquire object |
| − | See great beast | + | See great beast |
| − | Martial training | + | Martial training |
| − | Craft object | + | Craft object |
| − | Take it easy | + | Take it easy |
| − | Practice skill | + | Practice skill |
| − | Geography | + | Geography |
| − | Chemistry | + | Chemistry |
| − | Engineering | + | Engineering |
| − | Medicine | + | Medicine |
| − | Mathematics | + | Mathematics |
| − | Philosophy | + | Philosophy |
| − | Natural history | + | Natural history |
| − | Astronomy | + | Astronomy |
| − | Combat | + | Combat |
| − | Description | + | Description |
| − | Other skills | + | Other skills |
| − | Social | + | Social |
| − | Wounds | + | Wounds |
| − | Status | + | Status |
| − | History | + | History |
| − | Treatment | + | Treatment |
| − | Dialog | + | Dialog |
| − | Choreography | + | Choreography |
| − | Musical composition | + | Musical composition |
| − | Autobiography | + | Autobiography |
| − | Biography | + | Biography |
| − | Letter | + | Letter |
| − | Chronicle | + | Chronicle |
| − | Short story | + | Short story |
| − | Musical form | + | Musical form |
| − | Poetic form | + | Poetic form |
| − | Manual | + | Manual |
| − | Dance form | + | Dance form |
| − | Work details | + | Work details |
| − | No assigned rooms | + | No assigned rooms |
| − | Locations | + | Locations |
| − | Workshops | + | Workshops |
| − | Star chart | + | Star chart |
| − | Dictionary | + | Dictionary |
| − | Star catalogue | + | Star catalogue |
| − | Cultural comparison | + | Cultural comparison |
| − | Cultural history | + | Cultural history |
| − | Treatise on technological evolution | + | Treatise on technological evolution |
| − | Alternate history | + | Alternate history |
| − | Biographical dictionary | + | Biographical dictionary |
| − | Comparative biography | + | Comparative biography |
| − | Encyclopedia | + | Encyclopedia |
| − | Genealogy | + | Genealogy |
| − | Doctor | + | Doctor |
| − | Monster slayer | + | Monster slayer |
| − | Surgeon | + | Surgeon |
| − | Diagnostician | + | Diagnostician |
| − | Scholar | + | Scholar |
| − | Performer | + | Performer |
| − | Mercenary | + | Mercenary |
| − | Scribe | + | Scribe |
| − | No dedicated workshop assignments | + | No dedicated workshop assignments |
| − | No work details | + | No work details |
| − | Tavern keeper | + | Tavern keeper |
| − | No location assignments | + | No location assignments |
| − | Will only do assigned tasks | + | Will only do assigned tasks |
| − | Work animals | + | Work animals |
| − | Cannot assign work details | + | Cannot assign work details |
| − | Will do available tasks anywhere | + | Will do available tasks anywhere |
| − | War buddy | + | War buddy |
| − | Childhood friend | + | Childhood friend |
| − | Fellow scholar | + | Fellow scholar |
| − | Obsession | + | Obsession |
| − | Father | + | Father |
| − | Bonded | + | Bonded |
| − | Pet owner | + | Pet owner |
| − | Mother | + | Mother |
| − | Spouse | + | Spouse |
| − | Cannot assign work animals | + | Cannot assign work animals |
| − | Bone doctor | + | Bone doctor |
| − | No relationships | + | No relationships |
| − | No assigned or assignable work animals | + | No assigned or assignable work animals |
| − | Pure hate | + | Pure hate |
| − | Disliked | + | Disliked |
| − | Grudge | + | Grudge |
| − | Religious persecutor | + | Religious persecutor |
| − | Supernatural vengeance | + | Supernatural vengeance |
| − | Jealous grudge | + | Jealous grudge |
| − | Athletic rival | + | Athletic rival |
| − | Friend | + | Friend |
| − | Persecutor | + | Persecutor |
| − | Business rival | + | Business rival |
| − | Fellow athlete | + | Fellow athlete |
| − | Fellow artist | + | Fellow artist |
| − | Close friend | + | Close friend |
| − | Kindred spirit | + | Kindred spirit |
| − | Considers violent | + | Considers violent |
| − | Considers dancer | + | Considers dancer |
| − | Good for business | + | Good for business |
| − | Considers psychotic | + | Considers psychotic |
| − | Considers storyteller | + | Considers storyteller |
| − | Considers preacher | + | Considers preacher |
| − | Considers bard | + | Considers bard |
| − | Considers poet | + | Considers poet |
| − | Considers monster | + | Considers monster |
| − | Intruder | + | Intruder |
| − | Considers bully | + | Considers bully |
| − | Considers brigand | + | Considers brigand |
| − | Long-term acquaintance | + | Long-term acquaintance |
| − | Object of worship | + | Object of worship |
| − | Passing acquaintance | + | Passing acquaintance |
| − | Former apprentice | + | Former apprentice |
| − | Former master | + | Former master |
| − | Considers flatterer | + | Considers flatterer |
| − | Considers quarreler | + | Considers quarreler |
| − | Master | + | Master |
| − | Loyal soldier | + | Loyal soldier |
| − | Companion | + | Companion |
| − | Apprentice | + | Apprentice |
| − | Member of hated group | + | Member of hated group |
| − | Member of respected group | + | Member of respected group |
| − | Friendly fighter | + | Friendly fighter |
| − | Enemy fighter | + | Enemy fighter |
| − | Considers killer | + | Considers killer |
| − | Friendly terms | + | Friendly terms |
| − | Comrade | + | Comrade |
| − | Considers murderer | + | Considers murderer |
| − | Outcast | + | Outcast |
| − | Military organization | + | Military organization |
| − | Merchant company | + | Merchant company |
| − | Performance troupe | + | Performance troupe |
| − | Migrating group | + | Migrating group |
| − | Vessel crew | + | Vessel crew |
| − | Religion | + | Religion |
| − | Nomadic group | + | Nomadic group |
| − | No groups | + | No groups |
| − | Site government | + | Site government |
| − | Civilization | + | Civilization |
| − | Protector of the weak | + | Protector of the weak |
| − | Hunter | + | Hunter |
| − | Treasure hunter | + | Treasure hunter |
| − | Preserver of knowledge | + | Preserver of knowledge |
| − | Noted monster | + | Noted monster |
| − | Infamous monster | + | Infamous monster |
| − | Feared as a monster | + | Feared as a monster |
| − | Certainly feared as a monster | + | Certainly feared as a monster |
| − | Certainly considered an intruder | + | Certainly considered an intruder |
| − | Noted intruder according | + | Noted intruder according |
| − | Legendary monster | + | Legendary monster |
| − | Considered an intruder | + | Considered an intruder |
| − | Respected for heroic acts | + | Respected for heroic acts |
| − | Greatly respected for heroic acts | + | Greatly respected for heroic acts |
| − | Infamous intruder | + | Infamous intruder |
| − | Legendary intruder | + | Legendary intruder |
guild | guild | ||
| − | Famous her | + | Famous her |
| − | Legendary hero | + | Legendary hero |
| − | Certainly considered a brawler | + | Certainly considered a brawler |
| − | Moted brawler | + | Moted brawler |
| − | Legendary villain | + | Legendary villain |
| − | Considered a brawler | + | Considered a brawler |
| − | Considered a bully | + | Considered a bully |
| − | Certainly considered a bully | + | Certainly considered a bully |
| − | Famous brawler | + | Famous brawler |
| − | Legendary brawler | + | Legendary brawler |
| − | Legendary bully | + | Legendary bully |
| − | Feared as a brigand | + | Feared as a brigand |
| − | Noted bully | + | Noted bully |
| − | Infamous bully | + | Infamous bully |
| − | Infamous brigand | + | Infamous brigand |
| − | Legendary brigand | + | Legendary brigand |
| − | Certainly feared as a brigand | + | Certainly feared as a brigand |
| − | Noted brigand | + | Noted brigand |
| − | Feared as a killer | + | Feared as a killer |
| − | Greatly feared as a killer | + | Greatly feared as a killer |
| − | Infamous murderer | + | Infamous murderer |
| − | Legendary murderer | + | Legendary murderer |
| − | Legendary killer | + | Legendary killer |
| − | Respected as a hunter | + | Respected as a hunter |
| − | Noted killer | + | Noted killer |
| − | Infamous killer | + | Infamous killer |
| − | Great hunter | + | Great hunter |
| − | Legendary hunter | + | Legendary hunter |
| − | Skilled hunter | + | Skilled hunter |
| − | Talented hunter | + | Talented hunter |
| − | Noted villain | + | Noted villain |
| − | Infamous villain | + | Infamous villain |
| − | Feared as a villain | + | Feared as a villain |
| − | Greatly feared as a villain | + | Greatly feared as a villain |
| − | Legendary loyal soldier | + | Legendary loyal soldier |
| − | Respected for fighter | + | Respected for fighter |
| − | Noted loyal soldier | + | Noted loyal soldier |
| − | Famous loyal soldier | + | Famous loyal soldier |
| − | Famous fighter | + | Famous fighter |
| − | Legendary fighter | + | Legendary fighter |
| − | Greatly respected for fighter | + | Greatly respected for fighter |
| − | Noted fighter | + | Noted fighter |
| − | Noted enemy fighter | + | Noted enemy fighter |
| − | Infamous enemy fighter | + | Infamous enemy fighter |
| − | Feared for violent opposition | + | Feared for violent opposition |
| − | Greatly feared for violent oppositoin | + | Greatly feared for violent oppositoin |
| − | Greatly feared as a murderer | + | Greatly feared as a murderer |
| − | Noted murderer | + | Noted murderer |
| − | Legendary enemy fighter | + | Legendary enemy fighter |
| − | Feared as a murderer | + | Feared as a murderer |
| − | Famous treasure hunter | + | Famous treasure hunter |
| − | Legendary treasure hunter | + | Legendary treasure hunter |
| − | Greatly respected for hunting treasure | + | Greatly respected for hunting treasure |
| − | Noted treasure hunter | + | Noted treasure hunter |
| − | Noted preserver of the knowledge | + | Noted preserver of the knowledge |
| − | Famous preserver of the knowledge | + | Famous preserver of the knowledge |
| − | Respected for preserving the knowledge | + | Respected for preserving the knowledge |
| − | Greatly respected for preserving the knowledge | + | Greatly respected for preserving the knowledge |
| − | Greatly respected for protecting the weak | + | Greatly respected for protecting the weak |
| − | Noted protector of the weak | + | Noted protector of the weak |
| − | Legendary preserver of the knowledge | + | Legendary preserver of the knowledge |
| − | Respected for protecting the weak | + | Respected for protecting the weak |
| − | Respected for loyalty | + | Respected for loyalty |
| − | Greatly respected for loyalty | + | Greatly respected for loyalty |
| − | Famous protector of the weak | + | Famous protector of the weak |
| − | Legendary protector of the weak | + | Legendary protector of the weak |
| − | Former member | + | Former member |
| − | Prisoner | + | Prisoner |
| − | Former slave | + | Former slave |
| − | Criminal | + | Criminal |
| − | Member | + | Member |
| − | Citizen | + | Citizen |
| − | Considered a thief | + | Considered a thief |
| − | Certainly considered a thief | + | Certainly considered a thief |
| − | Former mercenary | + | Former mercenary |
| − | Former | + | Former |
| − | Legendary thief | + | Legendary thief |
| − | Respected for hunting treasure | + | Respected for hunting treasure |
| − | Noted thief | + | Noted thief |
| − | Infamous thief | + | Infamous thief |
| − | Preferences | + | Preferences |
| − | Slated for removal | + | Slated for removal |
| − | *** Forbidden *** | + | *** Forbidden *** |
| − | Memories | + | Memories |
| − | Recent thoughts | + | Recent thoughts |
| − | Values | + | Values |
| − | Traits | + | Traits |
| − | Uniform | + | Uniform |
| − | No orders | + | No orders |
| − | No squad assigned | + | No squad assigned |
| − | Worker | + | Worker |
| − | Former prisoner | + | Former prisoner |
| − | Former worker | + | Former worker |
| − | Remove building | + | Remove building |
| − | Cancel construction | + | Cancel construction |
| − | been claimed by | + | been claimed by |
| − | This building has | + | This building has |
| − | Construction inactive. | + | Construction inactive. |
| − | Construction suspended. | + | Construction suspended. |
| − | Suspend construction | + | Suspend construction |
| − | Resume construction | + | Resume construction |
| − | Construction initiated. | + | Construction initiated. |
| − | Waiting for construction... | + | Waiting for construction... |
| − | Construction nearly done. | + | Construction nearly done. |
| − | Partially constructed. | + | Partially constructed. |
| − | Removal inactive. | + | Removal inactive. |
| − | Removal suspended. | + | Removal suspended. |
| − | Trap Occupied: | + | Trap Occupied: |
| − | Cancel removal | + | Cancel removal |
| − | "I must have | + | " I must have |
needs | needs | ||
mutters | mutters | ||
| − | things... | + | things... certain things |
| − | Leave me. | + | Leave me. I need..." |
| − | screams | + | screams |
| − | works with menacing fury! | + | works with menacing fury! |
| − | works, darkly brooding... | + | works, darkly brooding... |
| − | "Yes. | + | " Yes. I need |
broods | broods | ||
keeps muttering | keeps muttering | ||
| Line 1,137: | Line 1,137: | ||
raw... crystal | raw... crystal | ||
a shell | a shell | ||
| − | bones... | + | bones... yes |
tree... life | tree... life | ||
a corpse | a corpse | ||
| Line 1,184: | Line 1,184: | ||
The bucket is full. | The bucket is full. | ||
There is no bucket. | There is no bucket. | ||
| − | + | * Destroys colony | |
Gather any products | Gather any products | ||
Do not gather products | Do not gather products | ||
| − | + | * Requires a jug | |
| − | + | * Requires wild colony or | |
Install colony when ready | Install colony when ready | ||
Do not install colony | Do not install colony | ||
| − | + | * Existing hive | |
On display | On display | ||
This is a memorial to | This is a memorial to | ||
| Line 1,213: | Line 1,213: | ||
* No output | * No output | ||
Outdoor access | Outdoor access | ||
| − | + | * Saves colony for split | |
Ready to be split | Ready to be split | ||
No outdoor access | No outdoor access | ||
| Line 1,589: | Line 1,589: | ||
Take Over | Take Over | ||
Demand surrender and occupy | Demand surrender and occupy | ||
| − | WARNING: | + | WARNING: If successful, your soldiers will join the |
Demand ongoing tribute | Demand ongoing tribute | ||
Conquer and occupy | Conquer and occupy | ||
| Line 1,614: | Line 1,614: | ||
On this mission | On this mission | ||
No specific orders | No specific orders | ||
| − | occupation and not return. | + | occupation and not return. Your new holdings will |
be manageable from this screen. | be manageable from this screen. | ||
marched on | marched on | ||
| Line 1,756: | Line 1,756: | ||
here again. | here again. | ||
Retire | Retire | ||
| − | Really retire? | + | Really retire? The world will be saved but |
you will need to unretire the fort to play | you will need to unretire the fort to play | ||
autosave 2 | autosave 2 | ||
| Line 1,762: | Line 1,762: | ||
current | current | ||
autosave 1 | autosave 1 | ||
| − | save? | + | save? It will never be overwritten, |
but you can delete it while loading. | but you can delete it while loading. | ||
title screen, with their own active save. | title screen, with their own active save. | ||
| Line 1,779: | Line 1,779: | ||
Abandon | Abandon | ||
Save and return to title menu | Save and return to title menu | ||
| − | Really quit? | + | Really quit? The fort will be saved but |
you will need to reclaim the fort to play | you will need to reclaim the fort to play | ||
save will be lost. | save will be lost. | ||
| Line 1,838: | Line 1,838: | ||
And remember: [C:2:0:1]Losing is fun![C:7:0:0] | And remember: [C:2:0:1]Losing is fun![C:7:0:0] | ||
Retired | Retired | ||
| − | The game is open-ended and you can do whatever you choose. | + | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. |
More likely, your dwarves will starve, unless you read the first few guides here! | More likely, your dwarves will starve, unless you read the first few guides here! | ||
save/*.* | save/*.* | ||
| Line 1,870: | Line 1,870: | ||
Click workshop | Click workshop | ||
Add a Make bed"" task" | Add a Make bed"" task" | ||
| − | Place carpenter's workshop | + | Place carpenter's workshop |
| − | Construct workshop | + | Construct workshop |
| − | Stockpile wood | + | Stockpile wood |
| − | Open building mode | + | Open building mode |
| − | Designate tree | + | Designate tree |
| − | Chop down tree | + | Chop down tree |
| − | Place All stockpile | + | Place All stockpile |
| − | Open tree-felling mode | + | Open tree-felling mode |
| − | After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. | + | After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. |
(1 of 8) | (1 of 8) | ||
| − | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | + | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. |
| − | Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! | + | Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! |
| − | Non-interactive help will be available whatever you decide. | + | Non-interactive help will be available whatever you decide. |
| − | On your own! | + | On your own! |
| − | Quick start and short tutorial? | + | Quick start and short tutorial? |
| − | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | + | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? |
| − | As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. | + | As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. |
| − | Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. | + | Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. |
| − | You'll begin by creating your world and watching the region's history unfold. | + | You'll begin by creating your world and watching the region's history unfold. |
| − | Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. | + | Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. |
| − | Welcome to Dwarf Fortress | + | Welcome to Dwarf Fortress |
| − | Prepare to guide your stout charges to fortune in a world fraught with many perils. | + | Prepare to guide your stout charges to fortune in a world fraught with many perils. |
| − | Don't show again | + | Don't show again |
| − | There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. | + | There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. |
| − | Mining tasks are designated on the play area. | + | Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. |
(2 of 8) | (2 of 8) | ||
| − | It's time to get to work! | + | It's time to get to work! Let's start by digging a stairwell into the ground. |
| − | You can zoom in and out of the play area using | + | You can zoom in and out of the play area using |
| − | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | + | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. |
| − | The view will be dark underground until you begin mining. | + | The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The |
| − | ] hotkey will recenter on your wagon. | + | ] hotkey will recenter on your wagon. |
| − | ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. | + | ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. |
| − | When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. | + | When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. |
| − | To change the camera's elevation, press | + | To change the camera's elevation, press |
| − | ] and | + | ] and |
| − | ] or hold the middle mouse button and drag the view. | + | ] or hold the middle mouse button and drag the view. |
| − | Your view is focused on one elevation at a time. | + | Your view is focused on one elevation at a time. To move the camera around, press |
| − | supplies around your fortress where they are needed. | + | supplies around your fortress where they are needed. |
| − | [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) | + | [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. |
| − | The supplies on the wagon are in danger of being carried off by wild creatures! | + | The supplies on the wagon are in danger of being carried off by wild creatures! |
| − | It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. | + | It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving |
| − | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. | + | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. |
(3 of 8) | (3 of 8) | ||
| − | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | + | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. |
| − | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | + | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] |
| − | Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. | + | Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. |
| − | Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. | + | Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, |
| − | to unpause or use the highlighted controls at the top of the screen. | + | to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. |
| − | Let's make a safe place to work. | + | Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. |
| − | order also works. | + | order also works. |
| − | Now we'll unpause the game and let the miner finish the task. | + | Now we'll unpause the game and let the miner finish the task. Press |
| − | There are several ways to mine. | + | There are several ways to mine. Stairwells (selected) start at one elevation and are completed at |
| − | the next. | + | the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the |
| − | When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. | + | When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. |
| − | Make sure your woodcutter can walk to the designated location. | + | Make sure your woodcutter can walk to the designated location. |
| − | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | + | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. |
| − | [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. | + | [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. |
| − | With shelter ready underground, it's time to build. | + | With shelter ready underground, it's time to build. |
| − | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | + | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. |
| − | always be used to close most menus, as well as | + | always be used to close most menus, as well as |
(4 of 8) | (4 of 8) | ||
| − | good idea to keep your fortress clean. | + | good idea to keep your fortress clean. |
| − | If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. | + | If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can |
| − | Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] | + | Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] |
| − | button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. | + | button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a |
| − | Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. | + | Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. |
| − | If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. | + | If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. |
| − | Click the add button, and click two corners of a rectangle somewhere safe | + | Click the add button, and click two corners of a rectangle somewhere safe |
| − | to place your pile. | + | to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. |
| − | [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. | + | [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. |
| − | Chop down more trees if necessary. | + | Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. |
| − | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | + | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. |
| − | Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. | + | Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. |
| − | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. | + | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. |
| − | Once the worker is done, click on the building to select it. | + | Once the worker is done, click on the building to select it. |
| − | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | + | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. |
| − | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | + | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. |
| − | [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. | + | [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. |
| − | Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | + | Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. |
(5 of 8) | (5 of 8) | ||
| − | Now that you have the building materials it's time to start building. | + | Now that you have the building materials it's time to start building. |
| − | You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. | + | You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. |
| − | If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. | + | If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. |
| − | Now we just need to wait for the woodcutter to chop down the tree. | + | Now we just need to wait for the woodcutter to chop down the tree. |
| − | If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. | + | If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. |
| − | Important and sometimes urgent information is given as alerts on the left side of the screen. | + | Important and sometimes urgent information is given as alerts on the left side of the screen. |
| − | There have been several already! | + | There have been several already! |
(7 of 8) | (7 of 8) | ||
| − | This is an example urgent alert! | + | This is an example urgent alert! These are very important. Ignore them at your peril. |
| − | Feel free to pause and check out the information. | + | Feel free to pause and check out the information. |
| − | Right click to dismiss the information sheet. | + | Right click to dismiss the information sheet. |
| − | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | + | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. |
| − | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | + | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. |
| − | The rest of the interface is now enabled. | + | The rest of the interface is now enabled. |
| − | You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. | + | You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. |
| − | room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. | + | room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. |
(6 of 8) | (6 of 8) | ||
| − | [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. | + | [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. |
| − | With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. | + | With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a |
| − | Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. | + | Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. |
| − | Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. | + | Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. |
| − | [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. | + | [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. |
| − | Just the beginning | + | Just the beginning |
| − | If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various | + | If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various |
| − | kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. | + | kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. |
| − | Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. | + | Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. |
| − | An obvious material to use to make the crafts is rock. | + | An obvious material to use to make the crafts is rock. |
| − | You need something of value to trade. | + | You need something of value to trade. |
| − | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | + | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. |
| − | You may need supplies before the coming of winter. | + | You may need supplies before the coming of winter. |
| − | To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. | + | To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. |
| − | Preparing for the Caravan | + | Preparing for the Caravan |
(8 of 8) | (8 of 8) | ||
| − | + | Hover over an alert icon to see the information. | |
| − | + | Left click on an alert for recentering options, and right click to dismiss an alert. | |
| − | + | There have been a few already! | |
| − | + | There has been one already! | |
| − | + | [C:7:0:0], [C:2:0:0] | |
| − | + | Woodcutter | |
| − | + | Click here and make sure you have a [C:2:0:0] | |
| − | + | [C:7:0:1]Labor[C:7:0:0] | |
| − | + | Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. | |
| − | + | To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | |
| − | + | Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | |
| − | + | [C:7:0:1]Shelter[C:7:0:0] | |
| − | + | By now you should have a room underground where your residents can hide from the creatures above. | |
| − | + | In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. | |
| − | |||
weeping | weeping | ||
praying | praying | ||
| − | looks terrified | + | looks terrified |
| − | looks dejected | + | looks dejected |
burning | burning | ||
melting | melting | ||
| Line 2,310: | Line 2,310: | ||
screaming | screaming | ||
cringing | cringing | ||
| − | torturing | + | torturing |
| − | prostrating itself before | + | prostrating itself before |
being mutilated | being mutilated | ||
being flayed | being flayed | ||
| Line 2,323: | Line 2,323: | ||
withering away | withering away | ||
suffering | suffering | ||
| − | looks confused | + | looks confused |
| − | looks offended | + | looks offended |
| − | praying to | + | praying to |
| − | hiding | + | hiding |
| − | raising | + | raising |
| − | striking down | + | striking down |
| − | embracing | + | embracing |
| − | speaking with | + | speaking with |
| − | refusing | + | refusing |
| − | greeting | + | greeting |
| − | fighting with | + | fighting with |
| − | massacring | + | massacring |
| − | surrounded by | + | surrounded by |
| − | shooting | + | shooting |
| − | burning | + | burning |
| − | admiring | + | admiring |
| − | devouring | + | devouring |
| − | committing a depraved act upon | + | committing a depraved act upon |
| − | Front Compound | + | Front Compound |
| − | Given name | + | Given name |
| − | Random | + | Random |
| − | Name the symbol | + | Name the symbol |
| − | Name the squad | + | Name the squad |
| − | Name the location | + | Name the location |
| − | Name the image | + | Name the image |
| − | Name your group | + | Name your group |
| − | Name your settlement | + | Name your settlement |
| − | being mutilated by | + | being mutilated by |
| − | hanging from | + | hanging from |
| − | being flayed by | + | being flayed by |
| − | impaled on | + | impaled on |
| − | engraving | + | engraving |
| − | cooking | + | cooking |
| − | contemplating | + | contemplating |
| − | Present Participle | + | Present Participle |
| − | Past Participle | + | Past Participle |
| − | Preterite | + | Preterite |
| − | Present (3rd) | + | Present (3rd) |
| − | Present (1st) | + | Present (1st) |
| − | Prefix | + | Prefix |
| − | Adjective | + | Adjective |
| − | Plural Noun | + | Plural Noun |
| − | Singular Noun | + | Singular Noun |
| − | Hyphen Compound | + | Hyphen Compound |
| − | Second Adjective | + | Second Adjective |
| − | First Adjective | + | First Adjective |
| − | Rear Compound | + | Rear Compound |
| − | Existing image | + | Existing image |
| − | Related to civilization or other group | + | Related to civilization or other group |
| − | Related to site | + | Related to site |
| − | Related to historical figure | + | Related to historical figure |
| − | Leave editor and discard data | + | Leave editor and discard data |
| − | Any image data you've changed will be lost. | + | Any image data you've changed will be lost. |
| − | Keep working | + | Keep working |
| − | Don't perform action | + | Don't perform action |
| − | You won't perform your action if you leave. | + | You won't perform your action if you leave. |
| − | Warning! | + | Warning! |
| − | Image information | + | Image information |
| − | Image information for engraving | + | Image information for engraving |
| − | Image information for | + | Image information for |
| − | The symbol of | + | The symbol of |
| − | Delete element | + | Delete element |
| − | Action or relationship | + | Action or relationship |
| − | Artifact | + | Artifact |
| − | Object | + | Object |
| − | Historical figure | + | Historical figure |
| − | Civ commission | + | Civ commission |
| − | Civilization symbol | + | Civilization symbol |
| − | Group commission | + | Group commission |
| − | Group symbol | + | Group symbol |
| − | Allow artist to choose | + | Allow artist to choose |
| − | Let your mind wander | + | Let your mind wander |
| − | Specify a new image | + | Specify a new image |
| − | performance troupe | + | performance troupe |
| − | merchant company | + | merchant company |
| − | civilization | + | civilization |
| − | outcast | + | outcast |
| − | local | + | local |
| − | nomadic | + | nomadic |
| − | migrating | + | migrating |
| − | These are | + | These are |
| − | This is a | + | This is a |
| − | Choose Y: | + | Choose Y: |
| − | Choose X: | + | Choose X: |
| − | Untitled/unnamed | + | Untitled/unnamed |
| − | (0 for unnumbered plural) | + | (0 for unnumbered plural) |
| − | Number: | + | Number: |
| − | thread | + | thread |
| − | leather | + | leather |
| − | Specify type | + | Specify type |
| − | military organization | + | military organization |
| − | religion | + | religion |
| − | vessel | + | vessel |
| − | government | + | government |
| − | Setting material | + | Setting material |
| − | Spikes | + | Spikes |
| − | Hanging rings | + | Hanging rings |
| − | Covered | + | Covered |
| − | Setting type | + | Setting type |
| − | Specify size | + | Specify size |
| − | material | + | material |
| − | map/set too long | + | map/set too long |
| − | Music Volume: | + | Music Volume: |
| − | Master Volume: | + | Master Volume: |
| − | Change it to [SOUND:YES] for audio. | + | Change it to [SOUND:YES] for audio. |
| − | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. | + | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. |
| − | Audio has been manually disabled. | + | Audio has been manually disabled. |
| − | Range: | + | Range: |
| − | No fullscreen resolutions detected. | + | No fullscreen resolutions detected. |
| − | Detect | + | Detect |
| − | Resolution: | + | Resolution: |
| − | Fullscreen | + | Fullscreen |
| − | Windowed | + | Windowed |
| − | drops | + | drops |
| − | drinks | + | drinks |
| − | straps | + | straps |
| − | draws | + | draws |
to load a macro. | to load a macro. | ||
to save a macro to a file. | to save a macro to a file. | ||
to play back a recorded macro. | to play back a recorded macro. | ||
to record/stop recording a macro. | to record/stop recording a macro. | ||
| − | Fast repeat | + | Fast repeat |
| − | Delayed repeat | + | Delayed repeat |
| − | Don't repeat | + | Don't repeat |
| − | Macros | + | Macros |
| − | Text entry | + | Text entry |
| − | Fortress | + | Fortress |
| − | General | + | General |
| − | Average Seconds Between Tracks/Interludes: | + | Average Seconds Between Tracks/Interludes: |
| − | Sound Effects Volume: | + | Sound Effects Volume: |
| − | Ambience Volume: | + | Ambience Volume: |
| − | Difficulty | + | Difficulty |
| − | Keybindings | + | Keybindings |
| − | prefs/interface.txt | + | prefs/interface.txt |
| − | data/init/interface.txt | + | data/init/interface.txt |
| − | Economy: | + | Economy: |
| − | (Custom) | + | (Custom) |
| − | Normal | + | Normal |
| − | Enemies: | + | Enemies: |
| − | Custom settings | + | Custom settings |
| − | Restore defaults | + | Restore defaults |
| − | No macros created. | + | No macros created. |
| − | Lanczos | + | Lanczos |
| − | Nearest-neighbor | + | Nearest-neighbor |
| − | Automatic | + | Automatic |
| − | Scaling mode | + | Scaling mode |
| − | Use Classic ASCII glyphs | + | Use Classic ASCII glyphs |
| − | Graphical FPS cap (default 50) | + | Graphical FPS cap (default 50) |
| − | Maximum interface percentage (not counting minimap/elevation) | + | Maximum interface percentage (not counting minimap/elevation) |
| − | Window is resizable (takes effect on restart) | + | Window is resizable (takes effect on restart) |
| − | Initial window height (if windowed) | + | Initial window height (if windowed) |
| − | Initial window width (if windowed) | + | Initial window width (if windowed) |
Interface scaling percentage if not fitting width | Interface scaling percentage if not fitting width | ||
Desired grid height for scaling (default = 64) | Desired grid height for scaling (default = 64) | ||
Desired grid width for scaling (default = 170) | Desired grid width for scaling (default = 170) | ||
| − | Scale interface to fit grid height/width | + | Scale interface to fit grid height/width |
| − | Always | + | Always |
| − | If points remain | + | If points remain |
| − | Prepare carefully embark confirmation | + | Prepare carefully embark confirmation |
| − | Confirmation window for all embarks | + | Confirmation window for all embarks |
| − | Pause after loading | + | Pause after loading |
| − | Pause after every autosave | + | Pause after every autosave |
| − | Autosave the game after embark | + | Autosave the game after embark |
| − | Seasonal | + | Seasonal |
| − | Semiannual | + | Semiannual |
| − | Yearly | + | Yearly |
| − | Autosave frequency | + | Autosave frequency |
| − | Mwheel | + | Mwheel |
| − | Mouse: | + | Mouse: |
| − | Default low traffic path cost | + | Default low traffic path cost |
| − | Default normal traffic path cost | + | Default normal traffic path cost |
| − | Default high traffic path cost | + | Default high traffic path cost |
| − | Default embark height | + | Default embark height |
| − | Default embark width | + | Default embark width |
| − | Enable multithreading (experimental!) | + | Enable multithreading (experimental!) |
| − | Log world generation map rejects | + | Log world generation map rejects |
| − | Keyboard cursor enabled | + | Keyboard cursor enabled |
| − | Walking spreads spatter | + | Walking spreads spatter |
| − | Enable testing arena (on next title) | + | Enable testing arena (on next title) |
| − | Enable artifact moods | + | Enable artifact moods |
| − | Enable caveins | + | Enable caveins |
| − | Enable weather | + | Enable weather |
| − | Enable temperature | + | Enable temperature |
| − | In site finder | + | In site finder |
| − | Show tunnels on world map | + | Show tunnels on world map |
| − | Show improvement quality in item names | + | Show improvement quality in item names |
| − | Engravings start obscured | + | Engravings start obscured |
| − | Total seed cap | + | Total seed cap |
| − | Seed cap (per species) | + | Seed cap (per species) |
| − | Cull dead units at | + | Cull dead units at |
| − | Visitor cap | + | Visitor cap |
| − | Baby+child cap (percentage of total) | + | Baby+child cap (percentage of total) |
| − | Baby+child cap | + | Baby+child cap |
| − | Strict population cap (includes births) | + | Strict population cap (includes births) |
| − | Population cap | + | Population cap |
| − | Storage path decrease (bin combine) | + | Storage path decrease (bin combine) |
| − | Storage path decrease (barrel combine) | + | Storage path decrease (barrel combine) |
| − | Storage path decrease (bucket combine) | + | Storage path decrease (bucket combine) |
| − | Storage path decrease (seed bag combine) | + | Storage path decrease (seed bag combine) |
| − | Storage path decrease (# of contained item cap) | + | Storage path decrease (# of contained item cap) |
| − | Default restricted traffic path cost | + | Default restricted traffic path cost |
| − | Disabled | + | Disabled |
| − | Number of key repeats before accelerating | + | Number of key repeats before accelerating |
| − | Milliseconds for each key repeat | + | Milliseconds for each key repeat |
| − | Key hold milliseconds before repeat | + | Key hold milliseconds before repeat |
| − | Game frames-per-second cap (default 100) | + | Game frames-per-second cap (default 100) |
| − | Show frames-per-second | + | Show frames-per-second |
| − | Grazing coefficient (higher = less grass) | + | Grazing coefficient (higher = less grass) |
| − | Nickname position (legends mode) | + | Nickname position (legends mode) |
| − | Replace all | + | Replace all |
| − | Centralize | + | Centralize |
| − | Replace first | + | Replace first |
| − | Nickname position (fort mode) | + | Nickname position (fort mode) |
| − | Show all historical events in engravings etc. | + | Show all historical events in engravings etc. |
| − | Number of lower elevation layers to show | + | Number of lower elevation layers to show |
| − | Show up/down arrows on ramps at current elevation | + | Show up/down arrows on ramps at current elevation |
| − | Show numeric liquid levels | + | Show numeric liquid levels |
| − | Enemy production trigger 1 | + | Enemy production trigger 1 |
| − | Enemy population trigger 5 | + | Enemy population trigger 5 |
| − | Enemy population trigger 4 | + | Enemy population trigger 4 |
| − | Enemy population trigger 3 | + | Enemy population trigger 3 |
| − | Enemy population trigger 2 | + | Enemy population trigger 2 |
| − | Enemy population trigger 1 | + | Enemy population trigger 1 |
| − | Curious wilderness creatures can come to cause trouble | + | Curious wilderness creatures can come to cause trouble |
| − | Werebeasts can attack | + | Werebeasts can attack |
| − | Megabeasts can attack | + | Megabeasts can attack |
| − | Civilizations can attack | + | Civilizations can attack |
| − | Maximum embark dimension | + | Maximum embark dimension |
| − | Compressed saves (recommended!) | + | Compressed saves (recommended!) |
| − | Milliseconds between macro instructions | + | Milliseconds between macro instructions |
| − | Milliseconds interface shutdown after recenter | + | Milliseconds interface shutdown after recenter |
| − | Maximum key repeat acceleration multiplier | + | Maximum key repeat acceleration multiplier |
| − | Wilderness irritation decay (more = safer) | + | Wilderness irritation decay (more = safer) |
| − | Wilderness irritation minimum (less = sooner) | + | Wilderness irritation minimum (less = sooner) |
| − | Wilderness sensitivity (less = sooner) | + | Wilderness sensitivity (less = sooner) |
| − | Forgotten beast wealth divisor (more = safer) | + | Forgotten beast wealth divisor (more = safer) |
| − | Forgotten beast irritation minimum (less = sooner) | + | Forgotten beast irritation minimum (less = sooner) |
| − | Forgotten beast sensitivity (less = sooner) | + | Forgotten beast sensitivity (less = sooner) |
| − | Megabeast attack period (seasons) | + | Megabeast attack period (seasons) |
| − | Enemy trade trigger 5 | + | Enemy trade trigger 5 |
| − | Enemy trade trigger 4 | + | Enemy trade trigger 4 |
| − | Enemy trade trigger 3 | + | Enemy trade trigger 3 |
| − | Enemy trade trigger 2 | + | Enemy trade trigger 2 |
| − | Enemy trade trigger 1 | + | Enemy trade trigger 1 |
| − | Enemy production trigger 5 | + | Enemy production trigger 5 |
| − | Enemy production trigger 4 | + | Enemy production trigger 4 |
| − | Enemy production trigger 3 | + | Enemy production trigger 3 |
| − | Enemy production trigger 2 | + | Enemy production trigger 2 |
| − | Economy population trigger 1 | + | Economy population trigger 1 |
| − | Diplomacy tree-fell count (untamed wilds) | + | Diplomacy tree-fell count (untamed wilds) |
| − | Diplomacy tree-fell count | + | Diplomacy tree-fell count |
| − | Cavern dweller maximum attackers | + | Cavern dweller maximum attackers |
| − | Cavern dweller scale (increase per attack) | + | Cavern dweller scale (increase per attack) |
| − | Siege frequency (percentage, otherwise raid) | + | Siege frequency (percentage, otherwise raid) |
| − | Minimum raids between sieges (per civ) | + | Minimum raids between sieges (per civ) |
| − | Minimum raids before first siege (per civ) | + | Minimum raids before first siege (per civ) |
| − | Invasion cap (monsters, attack three+) | + | Invasion cap (monsters, attack three+) |
| − | Invasion cap (regulars, attack three+) | + | Invasion cap (regulars, attack three+) |
| − | Invasion cap (monsters, attack two) | + | Invasion cap (monsters, attack two) |
| − | Invasion cap (regulars, attack two) | + | Invasion cap (regulars, attack two) |
| − | Invasion cap (monsters, attack one) | + | Invasion cap (monsters, attack one) |
| − | Invasion cap (regulars, attack one) | + | Invasion cap (regulars, attack one) |
| − | Vampire migrant fraction (more = safer) | + | Vampire migrant fraction (more = safer) |
| − | Werebeast attack period (seasons) | + | Werebeast attack period (seasons) |
(mods) | (mods) | ||
| − | Land holder population trigger | + | Land holder population trigger |
| − | Economy trade trigger 5 | + | Economy trade trigger 5 |
| − | Economy trade trigger 4 | + | Economy trade trigger 4 |
| − | Economy trade trigger 3 | + | Economy trade trigger 3 |
| − | Economy trade trigger 2 | + | Economy trade trigger 2 |
| − | Economy trade trigger 1 | + | Economy trade trigger 1 |
| − | Economy production trigger 5 | + | Economy production trigger 5 |
| − | Economy production trigger 4 | + | Economy production trigger 4 |
| − | Economy production trigger 3 | + | Economy production trigger 3 |
| − | Economy production trigger 2 | + | Economy production trigger 2 |
| − | Economy production trigger 1 | + | Economy production trigger 1 |
| − | Economy population trigger 5 | + | Economy population trigger 5 |
| − | Economy population trigger 4 | + | Economy population trigger 4 |
| − | Economy population trigger 3 | + | Economy population trigger 3 |
| − | Economy population trigger 2 | + | Economy population trigger 2 |
| − | Failed to open | + | Failed to open |
for writing | for writing | ||
| − | prefs/init.txt | + | prefs/init.txt |
| − | Demand period (more = fewer) | + | Demand period (more = fewer) |
| − | Mandate period (more = fewer) | + | Mandate period (more = fewer) |
| − | Grand guild unit count | + | Grand guild unit count |
| − | Guild unit count | + | Guild unit count |
| − | Value of grand guildhall | + | Value of grand guildhall |
| − | Value of guildhall | + | Value of guildhall |
| − | High priesthood unit count | + | High priesthood unit count |
| − | Priesthood unit count | + | Priesthood unit count |
| − | Value of temple complex | + | Value of temple complex |
| − | Value of temple | + | Value of temple |
| − | Land holder trade trigger | + | Land holder trade trigger |
| − | Land holder production trigger | + | Land holder production trigger |
| − | [FULLSCREENY: | + | [FULLSCREENY: |
| − | [FULLSCREENX: | + | [FULLSCREENX: |
| − | [RESIZABLE: | + | [RESIZABLE: |
| − | [WINDOWEDY: | + | [WINDOWEDY: |
| − | [WINDOWEDX: | + | [WINDOWEDX: |
| − | NO_EXCLUSIVE | + | NO_EXCLUSIVE |
| − | PROMPT | + | PROMPT |
| − | [WINDOWED: | + | [WINDOWED: |
| − | [AVERAGE_TIME_BETWEEN_SONGS: | + | [AVERAGE_TIME_BETWEEN_SONGS: |
| − | [SFX_VOLUME: | + | [SFX_VOLUME: |
| − | [AMBIENCE_VOLUME: | + | [AMBIENCE_VOLUME: |
| − | [MUSIC_VOLUME: | + | [MUSIC_VOLUME: |
| − | [MASTER_VOLUME: | + | [MASTER_VOLUME: |
| − | [SOUND: | + | [SOUND: |
| − | [USE_CLASSIC_ASCII: | + | [USE_CLASSIC_ASCII: |
| − | [COMPRESSED_SAVES: | + | [COMPRESSED_SAVES: |
| − | [RECENTER_INTERFACE_SHUTDOWN_MS: | + | [RECENTER_INTERFACE_SHUTDOWN_MS: |
| − | [MACRO_MS: | + | [MACRO_MS: |
| − | [KEY_REPEAT_ACCEL_START: | + | [KEY_REPEAT_ACCEL_START: |
| − | [KEY_REPEAT_ACCEL_LIMIT: | + | [KEY_REPEAT_ACCEL_LIMIT: |
| − | [KEY_REPEAT_MS: | + | [KEY_REPEAT_MS: |
| − | [KEY_HOLD_MS: | + | [KEY_HOLD_MS: |
| − | [G_FPS_CAP: | + | [G_FPS_CAP: |
| − | [FPS_CAP: | + | [FPS_CAP: |
| − | [MAXIMUM_INTERFACE_PERCENTAGE: | + | [MAXIMUM_INTERFACE_PERCENTAGE: |
| − | [INTERFACE_SCALING_PERCENTAGE: | + | [INTERFACE_SCALING_PERCENTAGE: |
| − | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: | + | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: |
| − | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: | + | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: |
| − | [INTERFACE_SCALING_TO_DESIRED_GRID: | + | [INTERFACE_SCALING_TO_DESIRED_GRID: |
| − | [INITIAL_SAVE: | + | [INITIAL_SAVE: |
| − | [AUTOSAVE_PAUSE: | + | [AUTOSAVE_PAUSE: |
| − | YEARLY | + | YEARLY |
| − | SEMIANNUAL | + | SEMIANNUAL |
| − | SEASONAL | + | SEASONAL |
| − | [AUTOSAVE: | + | [AUTOSAVE: |
| − | prefs/d_init.txt | + | prefs/d_init.txt |
| − | NEAREST | + | NEAREST |
| − | LANCZOS | + | LANCZOS |
| − | [TEXTURE_PARAM: | + | [TEXTURE_PARAM: |
| − | STANDARD | + | STANDARD |
| − | SOFTWARE | + | SOFTWARE |
| − | [PRINT_MODE: | + | [PRINT_MODE: |
| − | [LOG_MAP_REJECTS: | + | [LOG_MAP_REJECTS: |
| − | [KEYBOARD_CURSOR: | + | [KEYBOARD_CURSOR: |
| − | [WALKING_SPREADS_SPATTER_ADV: | + | [WALKING_SPREADS_SPATTER_ADV: |
| − | [WALKING_SPREADS_SPATTER_DWF: | + | [WALKING_SPREADS_SPATTER_DWF: |
| − | [TESTING_ARENA: | + | [TESTING_ARENA: |
| − | [ARTIFACTS: | + | [ARTIFACTS: |
| − | [CAVEINS: | + | [CAVEINS: |
| − | [WEATHER: | + | [WEATHER: |
| − | [TEMPERATURE: | + | [TEMPERATURE: |
| − | FINDER | + | FINDER |
| − | [SHOW_EMBARK_TUNNEL: | + | [SHOW_EMBARK_TUNNEL: |
| − | IF_POINTS_REMAIN | + | IF_POINTS_REMAIN |
| − | ALWAYS | + | ALWAYS |
| − | [POST_PREPARE_EMBARK_CONFIRMATION: | + | [POST_PREPARE_EMBARK_CONFIRMATION: |
| − | [EMBARK_WARNING_ALWAYS: | + | [EMBARK_WARNING_ALWAYS: |
| − | [PAUSE_ON_LOAD: | + | [PAUSE_ON_LOAD: |
| − | [FORTRESS_SEED_CAP: | + | [FORTRESS_SEED_CAP: |
| − | [SPECIFIC_SEED_CAP: | + | [SPECIFIC_SEED_CAP: |
| − | [CULL_DEAD_UNITS_AT: | + | [CULL_DEAD_UNITS_AT: |
| − | [VISITOR_CAP: | + | [VISITOR_CAP: |
| − | [BABY_CHILD_CAP: | + | [BABY_CHILD_CAP: |
| − | [STRICT_POPULATION_CAP: | + | [STRICT_POPULATION_CAP: |
| − | [POPULATION_CAP: | + | [POPULATION_CAP: |
| − | [STORE_DIST_BIN_COMBINE: | + | [STORE_DIST_BIN_COMBINE: |
| − | [STORE_DIST_BARREL_COMBINE: | + | [STORE_DIST_BARREL_COMBINE: |
| − | [STORE_DIST_BUCKET_COMBINE: | + | [STORE_DIST_BUCKET_COMBINE: |
| − | [STORE_DIST_SEED_COMBINE: | + | [STORE_DIST_SEED_COMBINE: |
| − | [STORE_DIST_ITEM_DECREASE: | + | [STORE_DIST_ITEM_DECREASE: |
| − | [PATH_COST: | + | [PATH_COST: |
| − | [EMBARK_RECTANGLE: | + | [EMBARK_RECTANGLE: |
| − | [MULTITHREADING: | + | [MULTITHREADING: |
| − | [MAXIMUM_EMBARK_DIM: | + | [MAXIMUM_EMBARK_DIM: |
| − | [GRAZE_COEFFICIENT: | + | [GRAZE_COEFFICIENT: |
| − | [NICKNAME_LEGENDS: | + | [NICKNAME_LEGENDS: |
| − | [NICKNAME_ADVENTURE: | + | [NICKNAME_ADVENTURE: |
| − | REPLACE_ALL | + | REPLACE_ALL |
| − | CENTRALIZE | + | CENTRALIZE |
| − | REPLACE_FIRST | + | REPLACE_FIRST |
| − | [NICKNAME_DWARF: | + | [NICKNAME_DWARF: |
| − | [SHOW_ALL_HISTORY_IN_DWARF_MODE: | + | [SHOW_ALL_HISTORY_IN_DWARF_MODE: |
| − | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: | + | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: |
| − | [SHOW_RAMP_ARROWS: | + | [SHOW_RAMP_ARROWS: |
| − | [SHOW_FLOW_AMOUNTS: | + | [SHOW_FLOW_AMOUNTS: |
| − | [SHOW_IMP_QUALITY: | + | [SHOW_IMP_QUALITY: |
| − | [ENGRAVINGS_START_OBSCURED: | + | [ENGRAVINGS_START_OBSCURED: |
| − | deque<T> too long | + | deque<T> too long |
| − | r;HCx;X | + | r;HCx;X |
| − | )8>-^<> | + | )8>-^<> |
| − | l>Wvq>v | + | l>Wvq>v |
| − | *?'i.? | + | *?'i.? |
| − | d2?-w6? | + | d2?-w6? |
| − | >?>@C?l | + | >?>@C?l |
| − | t?,Iz? | + | t?,Iz? |
| − | r;HCx;X | + | r;HCx;X |
| − | )8>-^<> | + | )8>-^<> |
| − | l>Wvq>v | + | l>Wvq>v |
| − | *?'i.? | + | *?'i.? |
| − | d2?-w6? | + | d2?-w6? |
| − | >?>@C?l | + | >?>@C?l |
| − | t?,Iz? | + | t?,Iz? |
| − | ? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll | + | ? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll |
| − | Qkkbal | + | Qkkbal |
| − | [-&LMb#{' | + | [-&LMb#{' |
| − | w+OQvr | + | w+OQvr |
| − | )\ZEo^m/ | + | )\ZEo^m/ |
| − | H*0"ZOW | + | H*0"ZOW |
| − | mj>zjZ | + | mj>zjZ |
| − | IiGM>nw | + | IiGM>nw |
| − | ewh/?y | + | ewh/?y |
| − | OZw3(? | + | OZw3(? |
| − | V_:X1: | + | V_:X1: |
| − | #+3;CScs | + | #+3;CScs |
| − | Fail to schedule the chore! | + | Fail to schedule the chore! |
| − | broken promise | + | broken promise |
| − | This function cannot be called on a default constructed task | + | This function cannot be called on a default constructed task |
| − | promise already satisfied | + | promise already satisfied |
| − | future already retrieved | + | future already retrieved |
| − | future | + | future |
| − | no state | + | no state |
| − | Histories of | + | Histories of |
| − | Jealousy | + | Jealousy |
| − | Avarice | + | Avarice |
| − | Gluttony | + | Gluttony |
| − | Cupidity | + | Cupidity |
| − | Enterprise | + | Enterprise |
| − | Industry | + | Industry |
| − | Determination | + | Determination |
| − | Resourcefulness | + | Resourcefulness |
| − | Dynamism | + | Dynamism |
| − | Mettle | + | Mettle |
| − | Diligence | + | Diligence |
| − | Tenacity | + | Tenacity |
| − | Exertion | + | Exertion |
| − | Copyright (C) 2002-2023 by Tarn Adams | + | Copyright (C) 2002-2023 by Tarn Adams |
| − | Sound... | + | Sound... |
| − | Music... | + | Music... |
| − | Colors... | + | Colors... |
| − | Shapes... | + | Shapes... |
| − | Material templates... | + | Material templates... |
| − | Patterns... | + | Patterns... |
| − | Plants... | + | Plants... |
| − | Inorganics... | + | Inorganics... |
| − | Items... | + | Items... |
| − | Tissue templates... | + | Tissue templates... |
| − | Body detail plans... | + | Body detail plans... |
| − | Buildings... | + | Buildings... |
| − | Creature variations... | + | Creature variations... |
| − | Creature bodies... | + | Creature bodies... |
| − | Entities... | + | Entities... |
| − | Creatures... | + | Creatures... |
| − | Installed | + | Installed |
| − | Mods install automatically when chosen during world creation. | + | Mods install automatically when chosen during world creation. |
| − | Author: | + | Author: |
| − | Unnamed mod | + | Unnamed mod |
| − | Version: | + | Version: |
| − | Unknown author | + | Unknown author |
| − | Description: | + | Description: |
| − | Earliest compatible version: | + | Earliest compatible version: |
| − | Must be before | + | Must be before |
| − | Must be after | + | Must be after |
| − | Conflicts with | + | Conflicts with |
| − | Requires | + | Requires |
| − | Loading object files... | + | Loading object files... |
| − | + | Dwarf Fortress: Arena | |
| − | Text... | + | Text... |
| − | Languages... | + | Languages... |
| − | Preparing text objects... | + | Preparing text objects... |
| − | Preparing material data... | + | Preparing material data... |
| − | Preparing arena... | + | Preparing arena... |
| − | Preparing graphics... | + | Preparing graphics... |
| − | Preparing Arena... | + | Preparing Arena... |
| − | Preparing screen... | + | Preparing screen... |
| − | A Bay 12 Games Production | + | A Bay 12 Games Production |
| − | Importing world... | + | Importing world... |
| − | Dwarf Fortress uses FMOD by Firelight Technologies | + | Dwarf Fortress uses FMOD by Firelight Technologies |
| − | (only this inactive copy will be deleted) | + | (only this inactive copy will be deleted) |
| − | Are you sure you want to delete this world? | + | Are you sure you want to delete this world? |
| − | Reclaim Fortress | + | Reclaim Fortress |
| − | Delete | + | Delete |
| − | Testing Arena | + | Testing Arena |
| − | Adventurer | + | Adventurer |
| − | Interactions... | + | Interactions... |
| − | Reactions... | + | Reactions... |
| − | Finalizing descriptors... | + | Finalizing descriptors... |
| − | Finalizing languages... | + | Finalizing languages... |
| − | Finalizing inorganics... | + | Finalizing inorganics... |
| − | Finalizing material templates... | + | Finalizing material templates... |
| − | Finalizing tissue templates... | + | Finalizing tissue templates... |
| − | Finalizing plants... | + | Finalizing plants... |
| − | Finalizing buildings... | + | Finalizing buildings... |
| − | Finalizing items... | + | Finalizing items... |
| − | Finalizing creature variations... | + | Finalizing creature variations... |
| − | Finalizing body detail plans... | + | Finalizing body detail plans... |
| − | Finalizing entities... | + | Finalizing entities... |
| − | Finalizing creatures... | + | Finalizing creatures... |
| − | Finalizing interactions... | + | Finalizing interactions... |
| − | Finalizing reactions... | + | Finalizing reactions... |
| − | See the SDL folder for license information. | + | See the SDL folder for license information. |
| − | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga |
| − | Timeline: | + | Timeline: |
| − | World: | + | World: |
saves | saves | ||
| − | Autosave | + | Autosave |
| − | Folder: | + | Folder: |
| − | Manual save | + | Manual save |
| − | Active save | + | Active save |
| − | adventurer | + | adventurer |
| − | Start new game in existing world | + | Start new game in existing world |
| − | Continue active game | + | Continue active game |
| − | Object testing arena | + | Object testing arena |
| − | Create new world | + | Create new world |
| − | Unknown Type Error | + | Unknown Type Error |
| − | Testing Arena (Adventurer) | + | Testing Arena (Adventurer) |
| − | early | + | early |
| − | spring | + | spring |
| − | autumn | + | autumn |
| − | summer | + | summer |
| − | Are you sure you want to delete this game? | + | Are you sure you want to delete this game? |
| − | winter | + | winter |
| − | Are you sure you want to delete this active world? | + | Are you sure you want to delete this active world? |
| − | (no other folders will be deleted) | + | (no other folders will be deleted) |
| − | This Version of DF uses FMOD Studio | + | This Version of DF uses FMOD Studio |
| − | All active/manual/autosaves there will be deleted! | + | All active/manual/autosaves there will be deleted! |
| − | This version of DF uses SDL: Simple DirectMedia Layer, | + | This version of DF uses SDL: Simple DirectMedia Layer, |
| − | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. | + | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. |
| − | The topic being taught is | + | The topic being taught is |
| − | The topic being discussed is | + | The topic being discussed is |
| − | This organizational activity will branch into specific social events. | + | This organizational activity will branch into specific social events. |
| − | The topic being written about is | + | The topic being written about is |
| − | This organizational activity will branch into specific play events. | + | This organizational activity will branch into specific play events. |
| − | This organizational activity will branch into specific worship events. | + | This organizational activity will branch into specific worship events. |
| − | There is no specific information for this activity. | + | There is no specific information for this activity. |
| − | About DF | + | About DF |
| − | /world.sav | + | /world.sav |
| − | data/credits.txt | + | data/credits.txt |
| − | data/sound/song_title.ogg | + | data/sound/song_title.ogg |
| − | /world.dat | + | /world.dat |
| − | Loading... | + | Loading... |
| − | data/sound/song_game.ogg | + | data/sound/song_game.ogg |
| − | [C:7:0:0] | + | [C:7:0:0] |
| − | + | [C:3:0:1] | |
| − | The performance is at | + | The performance is at |
| − | poetry | + | poetry |
| − | is an example of | + | is an example of |
| − | The topic being considered is | + | The topic being considered is |
| − | The dance has reached the point where its accompaniment is at | + | The dance has reached the point where its accompaniment is at |
| − | Seed text | + | Seed text |
| − | beast_small | + | beast_small |
| − | beast_large | + | beast_large |
| − | humanoid | + | humanoid |
| − | humanoid_giant | + | humanoid_giant |
| − | CUSTOM_LAW_MAKER | + | CUSTOM_LAW_MAKER |
| − | failed_experiment_small | + | failed_experiment_small |
| − | failed_experiment_large | + | failed_experiment_large |
| − | ladies | + | ladies |
| − | lady consort | + | lady consort |
| − | ladies consort | + | ladies consort |
| − | lord consort | + | lord consort |
| − | lords consort | + | lords consort |
| − | CUSTOM_OUTCAST_LT | + | CUSTOM_OUTCAST_LT |
| − | hearthperson | + | hearthperson |
| − | hearthpeople | + | hearthpeople |
| − | played for sympathy | + | played for sympathy |
| − | offered a bribe | + | offered a bribe |
| − | using the position | + | using the position |
| − | made a blackmail threat, due to embezzlement | + | made a blackmail threat, due to embezzlement |
| − | a business rival, | + | a business rival, |
| − | a jealous grudge, | + | a jealous grudge, |
| − | offered revenge upon | + | offered revenge upon |
| − | by appealing to a shared worship of | + | by appealing to a shared worship of |
| − | the sacrilegious | + | the sacrilegious |
| − | a grudge, | + | a grudge, |
| − | the persecutor | + | the persecutor |
| − | the tormentor | + | the tormentor |
| − | was too vain to accept death and agreed | + | was too vain to accept death and agreed |
| − | was too afraid not to comply | + | was too afraid not to comply |
| − | gave in to fear of death | + | gave in to fear of death |
| − | offered immortality | + | offered immortality |
| − | lured | + | lured |
| − | , while completely misreading the situation, | + | , while completely misreading the situation, |
| − | met with | + | met with |
| − | , where the latter | + | , where the latter |
| − | to a meeting with | + | to a meeting with |
| − | pulled rank | + | pulled rank |
| − | made flattering remarks | + | made flattering remarks |
| − | made a threat | + | made a threat |
| − | accepted in admiration of power | + | accepted in admiration of power |
| − | spurned the law and agreed willingly | + | spurned the law and agreed willingly |
| − | the efforts of surrounding allies to stop the plot | + | the efforts of surrounding allies to stop the plot |
| − | lack of respect of | + | lack of respect of |
| − | being willing to accept death | + | being willing to accept death |
| − | being unafraid | + | being unafraid |
| − | being unafraid of death | + | being unafraid of death |
| − | being unafraid in the moment | + | being unafraid in the moment |
| − | a lack of desire for vengeance | + | a lack of desire for vengeance |
| − | being unswayed by the emotional appeal | + | being unswayed by the emotional appeal |
| − | feeling no avarice | + | feeling no avarice |
| − | being unaffected by the comments | + | being unaffected by the comments |
| − | complied out of fear of | + | complied out of fear of |
| − | agreed for love of | + | agreed for love of |
| − | accepted out of loyalty to | + | accepted out of loyalty to |
| − | trusted | + | trusted |
| − | desired vengeance and willingly complied | + | desired vengeance and willingly complied |
| − | was swayed by the emotional appeal | + | was swayed by the emotional appeal |
| − | was overcome by greed | + | was overcome by greed |
| − | succumbed to vanity | + | succumbed to vanity |
| − | was too unsettled by death to face it and agreed | + | was too unsettled by death to face it and agreed |
| − | was too proud to accept death and agreed | + | was too proud to accept death and agreed |
| − | was too ambitious to accept death and agreed | + | was too ambitious to accept death and agreed |
| − | was too envious of others to face death and agreed | + | was too envious of others to face death and agreed |
| − | loathing the powerful | + | loathing the powerful |
| − | valuing the law | + | valuing the law |
| − | , despite | + | , despite |
| − | could not accept the uncertainty following death and agreed | + | could not accept the uncertainty following death and agreed |
| − | lack of fear toward | + | lack of fear toward |
| − | hatred of | + | hatred of |
| − | lack of loyalty toward | + | lack of loyalty toward |
| − | distrust of | + | distrust of |
| − | the efforts of co-conspirators to further the plot | + | the efforts of co-conspirators to further the plot |
| − | respect of | + | respect of |
| − | fear of | + | fear of |
| − | love of | + | love of |
| − | being afraid | + | being afraid |
| − | fearing of death | + | fearing of death |
| − | loathed abuses of power and refused | + | loathed abuses of power and refused |
| − | valued the law and refused | + | valued the law and refused |
| − | being swayed by the emotional appeal | + | being swayed by the emotional appeal |
| − | feelings of greed | + | feelings of greed |
| − | feelings of vanity | + | feelings of vanity |
| − | an unwillingness to accept death | + | an unwillingness to accept death |
| − | felt no loyalty to | + | felt no loyalty to |
| − | distrusted | + | distrusted |
| − | a desire for vengeance | + | a desire for vengeance |
| − | + | The plan worked. | |
| − | + | Effective pressure to comply came from co-conspirators surrounding | |
and agreed | and agreed | ||
| − | respected | + | respected |
| − | was willing to accept eventual death and refused | + | was willing to accept eventual death and refused |
| − | was not afraid and refused | + | was not afraid and refused |
| − | did not fear death and refused | + | did not fear death and refused |
| − | was unafraid in the moment | + | was unafraid in the moment |
| − | lacked a desire for vengeance and refused | + | lacked a desire for vengeance and refused |
| − | was unswayed by the emotional appeal and refused | + | was unswayed by the emotional appeal and refused |
| − | felt no avarice and refused | + | felt no avarice and refused |
| − | was unaffected by the comments and refused | + | was unaffected by the comments and refused |
| − | loyalty toward | + | loyalty toward |
| − | trust of | + | trust of |
| − | admiration of power | + | admiration of power |
| − | disdaining the law | + | disdaining the law |
| − | master | + | master |
| − | father | + | father |
| − | mother | + | mother |
| − | fellow athlete | + | fellow athlete |
| − | fellow believer | + | fellow believer |
| − | ex-spouse | + | ex-spouse |
| − | companion | + | companion |
| − | apprentice | + | apprentice |
| − | guildmate | + | guildmate |
| − | fellow company member | + | fellow company member |
| − | troupemate | + | troupemate |
| − | fellow order member | + | fellow order member |
| − | in order to have an agent in | + | in order to have an agent in |
| − | in order to have someone to act on plots and schemes in | + | in order to have someone to act on plots and schemes in |
| − | in order to have law enforcement look the other way in | + | in order to have law enforcement look the other way in |
| − | neighbor | + | neighbor |
| − | + | Allies surrounding | |
| − | and refused | + | and refused |
| − | had no respect for | + | had no respect for |
| − | was unafraid of | + | was unafraid of |
| − | attempted to corrupt | + | attempted to corrupt |
| − | + | The plan failed. | |
raised their suspicions and the plan was foiled. | raised their suspicions and the plan was foiled. | ||
| − | lover | + | lover |
| − | spouse | + | spouse |
| − | corrupted | + | corrupted |
| − | subordinated | + | subordinated |
| − | fellow artist | + | fellow artist |
| − | fellow scholar | + | fellow scholar |
| − | comrade-in-arms | + | comrade-in-arms |
| − | childhood friend | + | childhood friend |
| − | prepare a coup | + | prepare a coup |
| − | instill terror | + | instill terror |
| − | initiate sabotage | + | initiate sabotage |
| − | steal treasures | + | steal treasures |
| − | plotted to frame | + | plotted to frame |
| − | under the influence of | + | under the influence of |
to handle the matter directly or through another party | to handle the matter directly or through another party | ||
| − | approached by | + | approached by |
| − | job order violation | + | job order violation |
| − | export prohibition violation | + | export prohibition violation |
| − | production order violation | + | production order violation |
| − | building destruction | + | building destruction |
| − | disorderly conduct | + | disorderly conduct |
| − | murder | + | murder |
| − | a conspiracy to slow labor | + | a conspiracy to slow labor |
| − | toward the fulfillment of plots and schemes in | + | toward the fulfillment of plots and schemes in |
| − | as a member of | + | as a member of |
| − | the wilds | + | the wilds |
| − | in order to secure embezzled funds in | + | in order to secure embezzled funds in |
| − | Subject revealed that in | + | Subject revealed that in |
| − | to corrupt | + | to corrupt |
| − | the failed attempt by | + | the failed attempt by |
| − | the corruption of | + | the corruption of |
| − | a bribery conspiracy | + | a bribery conspiracy |
| − | concocted | + | concocted |
| − | , and | + | , and |
| − | an unknown party | + | an unknown party |
| − | in order to | + | in order to |
| − | plotted to infiltrate | + | plotted to infiltrate |
| − | a embezzlement conspiracy | + | a embezzlement conspiracy |
| − | a corruption conspiracy | + | a corruption conspiracy |
| − | plotted to steal | + | plotted to steal |
| − | plotted to assassinate | + | plotted to assassinate |
| − | plotted to abduct | + | plotted to abduct |
| − | began | + | began |
a position | a position | ||
| − | to give | + | to give |
| − | promised | + | promised |
| − | aided | + | aided |
| − | passing a portion of corruptly-obtained funds | + | passing a portion of corruptly-obtained funds |
| − | embezzling funds | + | embezzling funds |
| − | accepting bribes in exchange for leniency | + | accepting bribes in exchange for leniency |
| − | . | + | . The ritual involved |
| − | using | + | using |
| − | . | + | . The ritual took place in |
in becoming a permanent part of the living world | in becoming a permanent part of the living world | ||
| − | vandalism | + | vandalism |
| − | embezzlement | + | embezzlement |
| − | bribery | + | bribery |
| − | blood-drinking | + | blood-drinking |
| − | treason | + | treason |
| − | espionage | + | espionage |
| − | robbery | + | robbery |
| − | attempted kidnapping | + | attempted kidnapping |
| − | kidnapping | + | kidnapping |
| − | attempted murder | + | attempted murder |
| − | attempted theft | + | attempted theft |
| − | plotted to sabotage the activities of | + | plotted to sabotage the activities of |
| − | upon | + | upon |
| − | plotted to induce a war of | + | plotted to induce a war of |
| − | by fooling | + | by fooling |
| − | a guildhall | + | a guildhall |
| − | a grand guildhall | + | a grand guildhall |
| − | agreed to establish | + | agreed to establish |
in order to be brought to safety | in order to be brought to safety | ||
| − | the bribery conspiracy | + | the bribery conspiracy |
| − | a corrupt agreement was formed | + | a corrupt agreement was formed |
| − | a temple | + | a temple |
| − | a temple complex | + | a temple complex |
| − | the plot of | + | the plot of |
| − | concocted by | + | concocted by |
| − | the embezzlement conspiracy | + | the embezzlement conspiracy |
| − | the corruption conspiracy | + | the corruption conspiracy |
| − | to sabotage the activities of | + | to sabotage the activities of |
| − | to induce a war of | + | to induce a war of |
| − | to frame | + | to frame |
| − | to infiltrate | + | to infiltrate |
to eradicate monsters | to eradicate monsters | ||
| − | , becoming a resident of | + | , becoming a resident of |
| − | made an agreement with | + | made an agreement with |
| − | agreed to a parley with | + | agreed to a parley with |
| − | , becoming a citizen of | + | , becoming a citizen of |
to study | to study | ||
to work as a mercenary | to work as a mercenary | ||
to entertain the citizenry | to entertain the citizenry | ||
to entertain the world | to entertain the world | ||
| − | to oust | + | to oust |
| − | to help rescue | + | to help rescue |
| − | joined with | + | joined with |
| − | to find | + | to find |
as a guide | as a guide | ||
after being compelled to serve | after being compelled to serve | ||
to live a life of adventure | to live a life of adventure | ||
| − | has revealed the presence of | + | has revealed the presence of |
| − | the formation of a corrupt agreement | + | the formation of a corrupt agreement |
| − | to establish | + | to establish |
| − | the agreement by | + | the agreement by |
| − | the promise by | + | the promise by |
| − | to steal | + | to steal |
| − | to assassinate | + | to assassinate |
| − | to abduct | + | to abduct |
| − | the passing of corruptly-obtained funds by | + | the passing of corruptly-obtained funds by |
| − | the embezzlement of | + | the embezzlement of |
| − | the bribery of | + | the bribery of |
| − | the agreement between | + | the agreement between |
| − | the parley between | + | the parley between |
to the living world | to the living world | ||
| − | the permanent joining by | + | the permanent joining by |
in bound service | in bound service | ||
| − | the joining of | + | the joining of |
| − | and become a citizen of | + | and become a citizen of |
| − | and become a resident of | + | and become a resident of |
| − | Nameless | + | Nameless |
| − | Unidentified | + | Unidentified |
| − | A plot | + | A plot |
| − | Sabotage | + | Sabotage |
| − | Corrupt | + | Corrupt |
| − | Provide Position | + | Provide Position |
| − | Attempted Bribery | + | Attempted Bribery |
| − | Attempted Espionage | + | Attempted Espionage |
| − | , agreed in | + | , agreed in |
| − | Abduct | + | Abduct |
| − | Assassinate | + | Assassinate |
| − | the conspiracy to slow labor | + | the conspiracy to slow labor |
| − | the murder | + | the murder |
| − | the kidnapping | + | the kidnapping |
| − | the theft | + | the theft |
| − | multiple crimes | + | multiple crimes |
| − | the production order violation | + | the production order violation |
| − | the export prohibition violation | + | the export prohibition violation |
| − | the job order violation | + | the job order violation |
| − | is in fact an assumed identity. | + | is in fact an assumed identity. Subject's true name is |
| − | Subject has used | + | Subject has used |
as an alias | as an alias | ||
| − | a nameless identity | + | a nameless identity |
| − | the robbery | + | the robbery |
| − | the crime | + | the crime |
| − | Subject revealed that | + | Subject revealed that |
| − | being nameless | + | being nameless |
| − | between | + | between |
| − | Attempted Embezzlement | + | Attempted Embezzlement |
| − | Infiltrate | + | Infiltrate |
| − | Start War | + | Start War |
| − | Interrogation Report: | + | Interrogation Report: |
| − | Subject confessed to | + | Subject confessed to |
| − | Misrepresented | + | Misrepresented |
facts surrounding case in order to elicit information. | facts surrounding case in order to elicit information. | ||
| − | + | Subject | |
| − | acquiesced to the argument | + | acquiesced to the argument |
| − | Attempted to build | + | Attempted to build |
rapport in order to elicit information. | rapport in order to elicit information. | ||
| − | Attempted to misrepresent | + | Attempted to misrepresent |
| − | spurning the value of honesty | + | spurning the value of honesty |
| − | spurning the value of cooperation | + | spurning the value of cooperation |
interrogator | interrogator | ||
| − | value the law | + | value the law |
| − | was naturally inclined to speak | + | was naturally inclined to speak |
| − | had a trusting nature and agreed | + | had a trusting nature and agreed |
| − | spurning the law | + | spurning the law |
| − | spurning the value of harmony | + | spurning the value of harmony |
intimidating remarks in order to elicit information. | intimidating remarks in order to elicit information. | ||
flattering remarks in order to elicit information. | flattering remarks in order to elicit information. | ||
| − | Attempted to appeal | + | Attempted to appeal |
in the past. | in the past. | ||
| − | Unfortunately, no new pertinent information was revealed. | + | Unfortunately, no new pertinent information was revealed. |
| − | Met with subject. | + | Met with subject. |
| − | Attempted to make | + | Attempted to make |
| − | belief in the law | + | belief in the law |
| − | belief in harmony | + | belief in harmony |
| − | belief in the truth | + | belief in the truth |
| − | belief in cooperation | + | belief in cooperation |
| − | Appealed | + | Appealed |
| − | to shared worship of | + | to shared worship of |
in order to elicit information. | in order to elicit information. | ||
| − | to subject's | + | to subject's |
| − | being trusting by nature | + | being trusting by nature |
and refused | and refused | ||
| − | + | Subject was cagey and refused to comply. | |
| − | + | In retrospect, interrogator may have completely misjudged subject's character. | |
| − | spurning the truth and refused to listen | + | spurning the truth and refused to listen |
| − | spurning the value of cooperation and refused to listen | + | spurning the value of cooperation and refused to listen |
| − | an acquiescing nature | + | an acquiescing nature |
| − | being inclined to converse | + | being inclined to converse |
| − | being a natural loner | + | being a natural loner |
| − | a distrustful nature | + | a distrustful nature |
| − | spurning the truth | + | spurning the truth |
| − | + | Subject naively complied. | |
| − | valued harmony | + | valued harmony |
| − | valued honesty | + | valued honesty |
| − | believed in the value of cooperation | + | believed in the value of cooperation |
| − | being intellectually stubborn | + | being intellectually stubborn |
| − | valuing the truth | + | valuing the truth |
| − | a belief in the value of cooperation | + | a belief in the value of cooperation |
| − | spurned the law and refused to listen | + | spurned the law and refused to listen |
| − | spurned harmony and refused to listen | + | spurned harmony and refused to listen |
| − | was intellectually stubborn and refused to listen | + | was intellectually stubborn and refused to listen |
| − | was a natural loner and refused to listen | + | was a natural loner and refused to listen |
| − | had a distrustful nature and refused to listen | + | had a distrustful nature and refused to listen |
| − | valuing harmony | + | valuing harmony |
| − | FIRED_MAT | + | FIRED_MAT |
| − | Not found: | + | Not found: |
| − | LEAVES | + | LEAVES |
| − | Palette not found | + | Palette not found |
| − | graphics/ | + | graphics/ |
| − | HIGH_PRIEST | + | HIGH_PRIEST |
| − | Route | + | Route |
| − | PRIEST | + | PRIEST |
| − | priests | + | priests |
| − | Ghostly | + | Ghostly |
| − | sacred | + | sacred |
| − | priest | + | priest |
| − | high priests | + | high priests |
| − | exalted | + | exalted |
| − | high priest | + | high priest |
| − | Leather | + | Leather |
| − | Well-crafted | + | Well-crafted |
| − | Finely-crafted | + | Finely-crafted |
| − | Crystal glass | + | Crystal glass |
| − | Standard | + | Standard |
| − | Green glass | + | Green glass |
| − | Clear glass | + | Clear glass |
| − | Multizone Flood Overflow | + | Multizone Flood Overflow |
| − | unprepared | + | unprepared |
| − | Cannot find path | + | Cannot find path |
| − | SIDEBURNS | + | SIDEBURNS |
| − | MOUSTACHE | + | MOUSTACHE |
Corpse | Corpse | ||
| − | Plant cloth | + | Plant cloth |
| − | other large tools | + | other large tools |
| − | sand bags | + | sand bags |
| − | minecarts | + | minecarts |
| − | wheelbarrows | + | wheelbarrows |
| − | Plant growth (?) | + | Plant growth (?) |
| − | large pots/food storage | + | large pots/food storage |
| − | Your fortress of | + | Your fortress of |
| − | Merchants from | + | Merchants from |
will not go unanswered. | will not go unanswered. | ||
| − | is a great treasure. | + | is a great treasure. We respect that this is no mere trade. |
| − | with the presentation of | + | with the presentation of |
| − | Villains! | + | Villains! The seizure of |
| − | Allow non-plant/animal | + | Allow non-plant/animal |
| − | You honor | + | You honor |
| − | Berserk | + | Berserk |
| − | Caged Prisoner | + | Caged Prisoner |
| − | Undead | + | Undead |
| − | Opposed to life | + | Opposed to life |
(Caged) | (Caged) | ||
(Chained) | (Chained) | ||
| − | Missing | + | Missing |
| − | Wild Animal | + | Wild Animal |
| − | Potash | + | Potash |
| − | Rotten raw hide | + | Rotten raw hide |
| − | Masterwork | + | Masterwork |
| − | Fresh raw hide | + | Fresh raw hide |
| − | Superior quality | + | Superior quality |
| − | Exceptional | + | Exceptional |
| − | Allow plant/animal | + | Allow plant/animal |
| − | Crystal Glass | + | Crystal Glass |
| − | Plant Cloth | + | Plant Cloth |
| − | Green Glass | + | Green Glass |
| − | Clear Glass | + | Clear Glass |
| − | Pearlash | + | Pearlash |
| − | Domesticated | + | Domesticated |
| − | Semi-Wild | + | Semi-Wild |
| − | Exceptionally trained | + | Exceptionally trained |
| − | Masterfully trained | + | Masterfully trained |
| − | Skillfully trained | + | Skillfully trained |
| − | Expertly trained | + | Expertly trained |
| − | Trained | + | Trained |
| − | Well-trained | + | Well-trained |
| − | Furniture/siege ammo | + | Furniture/siege ammo |
| − | Animals | + | Animals |
| − | Wild Animal (Small) | + | Wild Animal (Small) |
| − | All tasks | + | All tasks |
| − | Tame (Small) | + | Tame (Small) |
| − | Friendly | + | Friendly |
| − | Underworld | + | Underworld |
| − | Guest / | + | Guest / |
| − | Visitor | + | Visitor |
| − | Diplomat / | + | Diplomat / |
| − | Merchant | + | Merchant |
| − | Chained Prisoner | + | Chained Prisoner |
| − | Invader | + | Invader |
| − | Current Resident | + | Current Resident |
| − | Hostile | + | Hostile |
| − | Chained Guest | + | Chained Guest |
| − | Uninvited Guest | + | Uninvited Guest |
| − | Agitated Wilderness Creature | + | Agitated Wilderness Creature |
| − | Caged Guest | + | Caged Guest |
| − | Agitated Caged Creature | + | Agitated Caged Creature |
| − | Agitated Chained Creature | + | Agitated Chained Creature |
| − | Plants | + | Plants |
| − | Drink (plant) | + | Drink (plant) |
| − | Unprepared fish | + | Unprepared fish |
| − | Usable armor | + | Usable armor |
| − | Unusable armor | + | Unusable armor |
| − | Usable weapons | + | Usable weapons |
| − | Unusable weapons | + | Unusable weapons |
| − | Bone meal | + | Bone meal |
| − | Fruit/leaves | + | Fruit/leaves |
| − | Milled plant | + | Milled plant |
| − | Cheese (animal) | + | Cheese (animal) |
| − | Drink (animal) | + | Drink (animal) |
| − | Cheese (plant) | + | Cheese (plant) |
| − | Finished goods | + | Finished goods |
| − | Bars/blocks | + | Bars/blocks |
| − | Corpses | + | Corpses |
| − | Refuse | + | Refuse |
| − | Empty animal traps | + | Empty animal traps |
| − | Prepared meals | + | Prepared meals |
| − | Additional options | + | Additional options |
| − | Empty cages | + | Empty cages |
| − | Weapons/trap comps | + | Weapons/trap comps |
| − | Metal ores | + | Metal ores |
| − | Economic | + | Economic |
| − | Blocks: metal | + | Blocks: metal |
| − | Blocks: stone/clay | + | Blocks: stone/clay |
| − | Bars: metal | + | Bars: metal |
| − | Blocks: other materials | + | Blocks: other materials |
| − | Bars: other materials | + | Bars: other materials |
| − | Cut stone | + | Cut stone |
| − | Rough gem | + | Rough gem |
| − | Cut gem | + | Cut gem |
| − | Rough glass | + | Rough glass |
| − | Cut glass | + | Cut glass |
| − | Other stone | + | Other stone |
| − | Body parts | + | Body parts |
| − | Skulls | + | Skulls |
| − | Misc. liquid | + | Misc. liquid |
| − | Item types | + | Item types |
| − | Extract (plant) | + | Extract (plant) |
| − | Extract (animal) | + | Extract (animal) |
| − | Pressed material | + | Pressed material |
| − | Other materials | + | Other materials |
| − | Stone/clay | + | Stone/clay |
| − | Hair/wool | + | Hair/wool |
| − | Horns/hooves | + | Horns/hooves |
| − | Shells | + | Shells |
| − | Dist: | + | Dist: |
| − | Select materials for the | + | Select materials for the |
| − | Amount needed: | + | Amount needed: |
| − | Core quality | + | Core quality |
| − | Total quality | + | Total quality |
| − | Shield | + | Shield |
| − | Your efforts are legend there. | + | Your efforts are legend there. Let us trade! |
| − | Greetings. | + | Greetings. We are enchanted by |
| − | Greetings from the outer lands. | + | Greetings from the outer lands. |
| − | Greetings from the Mountainhomes. | + | Greetings from the Mountainhomes. |
| − | We'll be ready soon! | + | We'll be ready soon! |
| − | There are no merchants present with which to trade. | + | There are no merchants present with which to trade. |
| − | Select a merchant group to trade with: | + | Select a merchant group to trade with: |
| − | My apologies, but we're still unloading. | + | My apologies, but we're still unloading. |
| − | Cloth (yarn) | + | Cloth (yarn) |
| − | Cloth (metal) | + | Cloth (metal) |
| − | Cloth (silk) | + | Cloth (silk) |
| − | Cloth (plant) | + | Cloth (plant) |
| − | Thread (yarn) | + | Thread (yarn) |
| − | Thread (metal) | + | Thread (metal) |
| − | Thread (silk) | + | Thread (silk) |
| − | Thread (plant) | + | Thread (plant) |
| − | Weapons | + | Weapons |
| − | Trap components | + | Trap components |
| − | Parchment | + | Parchment |
| − | I will see that our leader gets this offering. | + | I will see that our leader gets this offering. |
| − | Take what you wish. | + | Take what you wish. I can't stop you. |
| − | Ah, wonderful. | + | Ah, wonderful. Thank you for your business. |
| − | You are too kind. | + | You are too kind. |
| − | Even with your combined trade goods, such as they are, I can't | + | Even with your combined trade goods, such as they are, I can't |
| − | fathom you ending up with the items you desire. | + | fathom you ending up with the items you desire. |
| − | You'll need more goods to make this arrangement. | + | You'll need more goods to make this arrangement. |
| − | All I see here is not enough. | + | All I see here is not enough. |
| − | I am a merchant, yes. | + | I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? |
| − | Yes, and trade we will! | + | Yes, and trade we will! Simply tell me |
| − | [Laughs uproariously] | + | [Laughs uproariously] You had me |
| − | going there. | + | going there. Obviously, your copious wit is matched only by your industry! |
| − | This would please us greatly. | + | This would please us greatly. What do you offer? |
| − | [Chuckles] | + | [Chuckles] How droll. |
| − | You wish to make an offering? | + | You wish to make an offering? We love gifts. |
| − | You wish to make an offering to our leader? | + | You wish to make an offering to our leader? |
| − | What do you want? | + | What do you want? |
| − | These goods are too heavy and cheap for me to consider. | + | These goods are too heavy and cheap for me to consider. |
| − | is unparalleled. | + | is unparalleled. Let's make a deal! |
| − | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. |
| − | craftsman | + | craftsman |
| − | ship of the | + | ship of the |
| − | your more ethical works. | + | your more ethical works. We've come to trade. |
| − | Greetings. | + | Greetings. The |
| − | Leave it to the besotted dullard to miss the finer points of discourse. | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. |
| − | Your childish games have made me tired. | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. |
| − | I won't trade at a loss. | + | I won't trade at a loss. |
| − | Please understand the journey must be profitable. | + | Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? |
| − | I wish I could take so much, but my animals... | + | I wish I could take so much, but my animals... |
| − | I must make a profit. | + | I must make a profit. There is simply not enough value here. |
| − | I cannot take so much -- and at such cost! | + | I cannot take so much -- and at such cost! |
| − | Do not tempt me! | + | Do not tempt me! My beasts of burden cannot possibly haul such a load. |
| − | The following fortress goods | + | The following fortress goods |
| − | were added for the counteroffer: | + | were added for the counteroffer: |
| − | not going to take much more of this | + | not going to take much more of this |
| − | unwilling to trade | + | unwilling to trade |
| − | willing to trade | + | willing to trade |
| − | to be rapidly losing patience | + | to be rapidly losing patience |
| − | very happy about the trading | + | very happy about the trading |
| − | pleased with the trading | + | pleased with the trading |
| − | Unmark all | + | Unmark all |
| − | Excess Weight: | + | Excess Weight: |
| − | Mark all | + | Mark all |
| − | Trader Loss: | + | Trader Loss: |
| − | Allowed Weight: | + | Allowed Weight: |
| − | Contains | + | Contains |
| − | Trader Profit: | + | Trader Profit: |
| − | wish to trade or to make an offering to our leader? | + | wish to trade or to make an offering to our leader? |
| − | Are these gifts? | + | Are these gifts? Do you wish to trade? |
| − | For me? | + | For me? At no price? I can accept your offer, or perhaps you wish to trade. |
| − | My stones, are you giving me those? | + | My stones, are you giving me those? Do you |
| − | These _are_ fine items, aren't they? | + | These _are_ fine items, aren't they? Now, |
| − | what do offer for them? | + | what do offer for them? |
| − | what interests you and what you're prepared to offer in exchange. | + | what interests you and what you're prepared to offer in exchange. |
| − | Ah, but my goods are not free! | + | Ah, but my goods are not free! What do you offer in trade? |
| − | seems | + | seems |
| − | ecstatic with the trading | + | ecstatic with the trading |
| − | I see your low race still revels in death. | + | I see your low race still revels in death. |
| − | That poor, gentle creature... | + | That poor, gentle creature... |
| − | Once a beautiful tree, and now? | + | Once a beautiful tree, and now? |
| − | It is a rude bauble, fit only for your kind. | + | It is a rude bauble, fit only for your kind. |
| − | You truly despise life, don't you? | + | You truly despise life, don't you? |
| − | I am beside myself with grief. | + | I am beside myself with grief. Perhaps we will show you how they suffered. |
| − | No material | + | No material |
| − | Satisfied for next check | + | Satisfied for next check |
| − | Restarts if completed, checked seasonally | + | Restarts if completed, checked seasonally |
| − | Restarts if completed, checked yearly | + | Restarts if completed, checked yearly |
| − | Restarts if completed, checked daily | + | Restarts if completed, checked daily |
| − | Restarts if completed, checked monthly | + | Restarts if completed, checked monthly |
| − | Restarts if completed, conditions checked yearly | + | Restarts if completed, conditions checked yearly |
| − | One-time order | + | One-time order |
| − | 0 = Can use any shop | + | 0 = Can use any shop |
shop(s) | shop(s) | ||
| − | must first be completed | + | must first be completed |
| − | Suggested conditions | + | Suggested conditions |
| − | Not satisfied for next check | + | Not satisfied for next check |
| − | must first be activated | + | must first be activated |
| − | at least | + | at least |
| − | at most | + | at most |
| − | Amount of | + | Amount of |
| − | available is | + | available is |
| − | Inaccessible | + | Inaccessible |
| − | Distance: | + | Distance: |
| − | Accept Counteroffer | + | Accept Counteroffer |
| − | Offer as gift | + | Offer as gift |
| − | Restarts if completed, conditions checked monthly | + | Restarts if completed, conditions checked monthly |
| − | Restarts if completed, conditions checked seasonally | + | Restarts if completed, conditions checked seasonally |
| − | One-time order, conditions checked daily | + | One-time order, conditions checked daily |
| − | Restarts if completed, conditions checked daily | + | Restarts if completed, conditions checked daily |
| − | exactly | + | exactly |
| − | greater than | + | greater than |
| − | less than | + | less than |
| − | Any unassigned trainer | + | Any unassigned trainer |
| − | Select a trainer for | + | Select a trainer for |
| − | Any trainer | + | Any trainer |
| − | Expert | + | Expert |
| − | Select a work partner for | + | Select a work partner for |
| − | General familiarity | + | General familiarity |
| − | Knowledgeable | + | Knowledgeable |
| − | Ready for slaughter | + | Ready for slaughter |
| − | Available as pet | + | Available as pet |
| − | Being traded | + | Being traded |
| − | Trainer: Any unassigned | + | Trainer: Any unassigned |
| − | Adopted somebody | + | Adopted somebody |
| − | Trainer: | + | Trainer: |
| − | Trainer: Any | + | Trainer: Any |
| − | active. | + | active. |
| − | Creatures | + | Creatures |
| − | All work orders must be validated | + | All work orders must be validated |
| − | by the manager before they become | + | by the manager before they become |
| − | A manager is required to coordinate | + | A manager is required to coordinate |
| − | work orders. | + | work orders. |
| − | Can use any shop | + | Can use any shop |
| − | There are no active work orders. | + | There are no active work orders. |
| − | Others | + | Others |
| − | A few facts | + | A few facts |
| − | Citizens | + | Citizens |
| − | Pets/Livestock | + | Pets/Livestock |
| − | Dead/Missing | + | Dead/Missing |
| − | Places | + | Places |
| − | Objects | + | Objects |
| − | Meeting area | + | Meeting area |
| − | Animal training | + | Animal training |
| − | Pit/pond | + | Pit/pond |
| − | Garbage dump | + | Garbage dump |
| − | Pen/pasture | + | Pen/pasture |
| − | Fishing | + | Fishing |
| − | Gather fruit | + | Gather fruit |
| − | Dungeon | + | Dungeon |
| − | Barracks | + | Barracks |
| − | Dormitory | + | Dormitory |
| − | Office | + | Office |
| − | Archery range | + | Archery range |
| − | Bedroom | + | Bedroom |
| − | Dining hall | + | Dining hall |
| − | You do not have any zones. | + | You do not have any zones. |
| − | Zones can be added using the zone menu at the bottom of the screen. | + | Zones can be added using the zone menu at the bottom of the screen. |
| − | Overall Training | + | Overall Training |
| − | Farm plots | + | Farm plots |
| − | Tame at the vermin catcher's shop | + | Tame at the vermin catcher's shop |
| − | Train (to make a pet) or slaughter | + | Train (to make a pet) or slaughter |
| − | Unavailable as pet | + | Unavailable as pet |
| − | Uninterested in an owner | + | Uninterested in an owner |
| − | You do not have any farm plots. | + | You do not have any farm plots. |
| − | Water source | + | Water source |
| − | You do not have any workshops. | + | You do not have any workshops. |
| − | Workshops are placed using the building menu at the bottom of the screen. | + | Workshops are placed using the building menu at the bottom of the screen. |
| − | You do not have any stockpiles | + | You do not have any stockpiles |
| − | Stockpiles can be placed using the stockpile menu at the bottom of the screen. | + | Stockpiles can be placed using the stockpile menu at the bottom of the screen. |
| − | You do not have any locations. | + | You do not have any locations. |
| − | Locations can be created from zones. | + | Locations can be created from zones. |
| − | Your workers will rarely make them on their own. | + | Your workers will rarely make them on their own. |
| − | You may also send a squad to obtain one. | + | You may also send a squad to obtain one. |
| − | Written content | + | Written content |
| − | There aren't any crafted artifacts here. | + | There aren't any crafted artifacts here. |
| − | Symbols | + | Symbols |
| − | Named objects | + | Named objects |
planted | planted | ||
to harvest | to harvest | ||
| − | Writing materials include paper and parchment sheets. | + | Writing materials include paper and parchment sheets. |
| − | Use these to make scrolls and quires. | + | Use these to make scrolls and quires. |
| − | There is no written content here. | + | There is no written content here. |
| − | Prepare writing material and assign scholars to a library. | + | Prepare writing material and assign scholars to a library. |
| − | There are no named objects here. | + | There are no named objects here. |
| − | Citizens, especially soldiers, will rarely name items. | + | Citizens, especially soldiers, will rarely name items. |
| − | You haven't named any position symbols yet. | + | You haven't named any position symbols yet. |
| − | You can do this from the Nobles and Administrators menu. | + | You can do this from the Nobles and Administrators menu. |
| − | Tavern | + | Tavern |
| − | Library | + | Library |
imprisoned | imprisoned | ||
available | available | ||
assigned | assigned | ||
present | present | ||
| − | Unnamed location | + | Unnamed location |
squads assigned | squads assigned | ||
| − | Unknown location | + | Unknown location |
| − | % occupied | + | % occupied |
| − | Hospital | + | Hospital |
patient | patient | ||
| − | Temple | + | Temple |
guildhall | guildhall | ||
| − | Remove assignment | + | Remove assignment |
| − | Deceased: | + | Deceased: |
| − | Civilians: | + | Civilians: |
| − | Soldiers: | + | Soldiers: |
| − | Click somebody to assign them to position | + | Click somebody to assign them to position |
| − | Possible targets in this area: | + | Possible targets in this area: |
| − | Click a creature to assign it. | + | Click a creature to assign it. |
| − | Click somebody to assign them. | + | Click somebody to assign them. |
| − | Targeted by | + | Targeted by |
squad | squad | ||
| − | Archer | + | Archer |
| − | skilled | + | skilled |
| − | No relevant skills | + | No relevant skills |
| − | Fighter | + | Fighter |
| − | , commander | + | , commander |
family treasure | family treasure | ||
| − | Click the map to add points. | + | Click the map to add points. |
| − | Sacred to | + | Sacred to |
family heirloom | family heirloom | ||
| − | Heirloom of | + | Heirloom of |
| − | Treasure of | + | Treasure of |
| − | Libraries are a location that can be created at a zone. | + | Libraries are a location that can be created at a zone. |
| − | Symbol of | + | Symbol of |
| − | Select how squads will use this space. | + | Select how squads will use this space. |
| − | Select the squads to train here. | + | Select the squads to train here. |
| − | Select which burrows to defend. | + | Select which burrows to defend. |
| − | Burrow | + | Burrow |
| − | Select or create a route. | + | Select or create a route. |
| − | Create new route | + | Create new route |
| − | Point | + | Point |
| − | Confirm | + | Confirm |
| − | Only members can visit (if guild established) | + | Only members can visit (if guild established) |
| − | Only members can visit | + | Only members can visit |
| − | You need to assign a | + | You need to assign a |
to utilize a hospital. | to utilize a hospital. | ||
| − | , no workers | + | , no workers |
| − | You need a | + | You need a |
| − | No established guild | + | No established guild |
worker | worker | ||
| − | Dance floor in common area: | + | Dance floor in common area: |
| − | Rented rooms (Total): | + | Rented rooms (Total): |
| − | Goblets (Desired): | + | Goblets (Desired): |
| − | Stored Instruments (Desired): | + | Stored Instruments (Desired): |
| − | Citizens only | + | Citizens only |
| − | Chests in common area: | + | Chests in common area: |
| − | All visitors welcome | + | All visitors welcome |
| − | Citizens and long-term residents only | + | Citizens and long-term residents only |
| − | workshop to | + | workshop to |
| − | take from | + | take from |
| − | Max wheelbarrows | + | Max wheelbarrows |
| − | Select a stockpile or | + | Select a stockpile or |
| − | Max barrels | + | Max barrels |
burrow assignments | burrow assignments | ||
| − | Storage and tools | + | Storage and tools |
member | member | ||
| − | , no members | + | , no members |
| − | Dedicated to | + | Dedicated to |
Guildhall | Guildhall | ||
| − | exchange with | + | exchange with |
| − | No particular deity | + | No particular deity |
| − | give to | + | give to |
| − | Select a stockpile to | + | Select a stockpile to |
| − | Only organized religions can have recognized priesthoods. | + | Only organized religions can have recognized priesthoods. |
| − | Meeting place, | + | Meeting place, |
| − | Agreed to build temple | + | Agreed to build temple |
| − | Agreed to build temple complex | + | Agreed to build temple complex |
| − | You can recognize a priesthood once this is a temple. | + | You can recognize a priesthood once this is a temple. |
| − | You can recognize a high priest when this is a temple complex. | + | You can recognize a high priest when this is a temple complex. |
| − | Recognize priesthood | + | Recognize priesthood |
| − | Recognize high priest | + | Recognize high priest |
| − | Traction benches in common area: | + | Traction benches in common area: |
| − | Thread (Desired): | + | Thread (Desired): |
| − | Beds in common area: | + | Beds in common area: |
| − | Tables in common area: | + | Tables in common area: |
| − | Agreed to build guildhall | + | Agreed to build guildhall |
| − | Agreed to build grand guildhall | + | Agreed to build grand guildhall |
| − | Guildhall, | + | Guildhall, |
| − | Grand Guildhall, | + | Grand Guildhall, |
| − | Shrine, | + | Shrine, |
| − | (next at | + | (next at |
| − | Total number of each to scribe: | + | Total number of each to scribe: |
| − | Writing Material (Desired): | + | Writing Material (Desired): |
| − | Chairs: | + | Chairs: |
| − | Written objects (incl. copies): | + | Written objects (incl. copies): |
| − | Bookcases: | + | Bookcases: |
| − | Tables: | + | Tables: |
worshipper | worshipper | ||
needed | needed | ||
| − | Priest: | + | Priest: |
| − | High priest: | + | High priest: |
| − | worshippers | + | worshippers |
| − | worshipper | + | worshipper |
| − | Temple, | + | Temple, |
| − | Temple Complex, | + | Temple Complex, |
| − | Remove current location assignment | + | Remove current location assignment |
| − | New inn/tavern | + | New inn/tavern |
| − | outside the fortress. | + | outside the fortress. |
| − | Add or choose a location. | + | Add or choose a location. |
| − | bedrooms. | + | bedrooms. These larger associations |
| − | of rooms can attract visitors from | + | of rooms can attract visitors from |
| − | and libraries can be created from | + | and libraries can be created from |
| − | meeting area zones, dining rooms and | + | meeting area zones, dining rooms and |
| − | Constructions | + | Constructions |
| − | Machines/fluids | + | Machines/fluids |
| − | Furniture | + | Furniture |
| − | Doors/hatches | + | Doors/hatches |
| − | New guildhall | + | New guildhall |
| − | New hospital | + | New hospital |
| − | New temple | + | New temple |
| − | New library | + | New library |
| − | Tavern Keeper | + | Tavern Keeper |
| − | Monster Slayer | + | Monster Slayer |
| − | Buckets (Desired): | + | Buckets (Desired): |
| − | Soap (Desired): | + | Soap (Desired): |
| − | Crutches (Desired): | + | Crutches (Desired): |
| − | Powder for casts (Desired): | + | Powder for casts (Desired): |
| − | Cloth (Desired): | + | Cloth (Desired): |
| − | Splints (Desired): | + | Splints (Desired): |
| − | No worshippers | + | No worshippers |
| − | Locations such as taverns, temples | + | Locations such as taverns, temples |
| − | No members | + | No members |
| − | (No Specific Deity) | + | (No Specific Deity) |
| − | No workers | + | No workers |
| − | Guild: | + | Guild: |
| − | Bone Doctor | + | Bone Doctor |
| − | Wood furnace | + | Wood furnace |
| − | Magma smelter | + | Magma smelter |
| − | Smelter | + | Smelter |
| − | Magma glass furnace | + | Magma glass furnace |
| − | Magma kiln | + | Magma kiln |
| − | Glass furnace | + | Glass furnace |
| − | Fishery | + | Fishery |
| − | Kitchen | + | Kitchen |
| − | Butcher | + | Butcher |
| − | Tanner | + | Tanner |
| − | Farm plot | + | Farm plot |
| − | Clothes | + | Clothes |
| − | Ashery | + | Ashery |
| − | Bowyer | + | Bowyer |
| − | Farming | + | Farming |
| − | Furnaces | + | Furnaces |
| − | Trade depot | + | Trade depot |
| − | Clothing and leather | + | Clothing and leather |
| − | Cages/restraints | + | Cages/restraints |
| − | Stoneworker | + | Stoneworker |
| − | Mechanic | + | Mechanic |
| − | Metalsmith | + | Metalsmith |
| − | Jeweler | + | Jeweler |
| − | Magma forge | + | Magma forge |
| − | Carpenter | + | Carpenter |
| − | Crafts | + | Crafts |
| − | Stairs | + | Stairs |
| − | Offering place | + | Offering place |
| − | Instrument | + | Instrument |
| − | Vertical bars | + | Vertical bars |
| − | Floor bars | + | Floor bars |
| − | Wall grate | + | Wall grate |
| − | Floor grate | + | Floor grate |
| − | Dirt road | + | Dirt road |
| − | Fortification | + | Fortification |
| − | Bridge | + | Bridge |
| − | Paved road | + | Paved road |
| − | Vermin Catcher's Shop | + | Vermin Catcher's Shop |
| − | Nest box | + | Nest box |
| − | Farmer | + | Farmer |
| − | Bookcase | + | Bookcase |
| − | Display | + | Display |
| − | Statue | + | Statue |
| − | Traction bench | + | Traction bench |
| − | Burial | + | Burial |
| − | Cabinet | + | Cabinet |
| − | Upright weapon/spike | + | Upright weapon/spike |
| − | Archery target | + | Archery target |
| − | Stone-fall | + | Stone-fall |
| − | Weapon | + | Weapon |
| − | Animal trap | + | Animal trap |
| − | Pressure plate | + | Pressure plate |
| − | Rope/chain | + | Rope/chain |
| − | Needs walkable perimeter | + | Needs walkable perimeter |
| − | Hidden, cannot build at this location | + | Hidden, cannot build at this location |
| − | Disconnected | + | Disconnected |
| − | Need trigger type | + | Need trigger type |
| − | Ballista | + | Ballista |
| − | Catapult | + | Catapult |
| − | Weapon rack | + | Weapon rack |
| − | Armor stand | + | Armor stand |
| − | Floodgate | + | Floodgate |
| − | Track stop | + | Track stop |
| − | Support | + | Support |
| − | Glass window | + | Glass window |
| − | Gem window | + | Gem window |
| − | Millstone | + | Millstone |
| − | Rollers | + | Rollers |
| − | Horizontal axle | + | Horizontal axle |
| − | Vertical axle | + | Vertical axle |
| − | Windmill | + | Windmill |
| − | Gear assembly | + | Gear assembly |
| − | Screw pump | + | Screw pump |
| − | Water wheel | + | Water wheel |
| − | Mud is left by water | + | Mud is left by water |
| − | Disconnected Build Overflow | + | Disconnected Build Overflow |
| − | Needs ground or near machine | + | Needs ground or near machine |
| − | No mud/soil for farm | + | No mud/soil for farm |
| − | Water at this location | + | Water at this location |
| − | Lava/Magma at this location | + | Lava/Magma at this location |
| − | Needs open space | + | Needs open space |
| − | Off map | + | Off map |
| − | Surrounded by empty space | + | Surrounded by empty space |
| − | Needs adjacent wall | + | Needs adjacent wall |
| − | Needs to be anchored on edge | + | Needs to be anchored on edge |
| − | Blocked at this location | + | Blocked at this location |
| − | Need soil or mud at location | + | Need soil or mud at location |
| − | Need soil at location | + | Need soil at location |
| − | Must be outside | + | Must be outside |
| − | Cannot build at highest level | + | Cannot build at highest level |
| − | Must be inside | + | Must be inside |
| − | Too close to edge | + | Too close to edge |
| − | Building present | + | Building present |
| − | Must remove construction | + | Must remove construction |
| − | Adding water | + | Adding water |
| − | Adding magma | + | Adding magma |
| − | Right click when done | + | Right click when done |
| − | Placing trees | + | Placing trees |
| − | Placing creatures | + | Placing creatures |
| − | Regular mining blueprint | + | Regular mining blueprint |
| − | Automated vein and gem mining | + | Automated vein and gem mining |
| − | Vein and gem mining blueprint | + | Vein and gem mining blueprint |
| − | Gem mining blueprint | + | Gem mining blueprint |
| − | Removing fluids and spatter | + | Removing fluids and spatter |
| − | Automated vein and gem mining blueprint | + | Automated vein and gem mining blueprint |
| − | Adding snow | + | Adding snow |
| − | Adding mud | + | Adding mud |
| − | DIPLOMACY | + | DIPLOMACY |
| − | PETITIONS | + | PETITIONS |
| − | Smoothing rough floors and walls | + | Smoothing rough floors and walls |
| − | Engraving blueprint | + | Engraving blueprint |
| − | Converting to gathering blueprint | + | Converting to gathering blueprint |
| − | Smoothing blueprint | + | Smoothing blueprint |
| − | Gathering fruit and leaves | + | Gathering fruit and leaves |
| − | Converting gathering blueprint to regular | + | Converting gathering blueprint to regular |
| − | Converting to chopping blueprint | + | Converting to chopping blueprint |
| − | Gathering fruit and leaves blueprint | + | Gathering fruit and leaves blueprint |
| − | Converting to smoothing blueprint | + | Converting to smoothing blueprint |
| − | Claiming forbidden items and buildings | + | Claiming forbidden items and buildings |
| − | Carving fortifications through walls | + | Carving fortifications through walls |
| − | Converting smoothing blueprint to regular | + | Converting smoothing blueprint to regular |
| − | Carving tracks in floor | + | Carving tracks in floor |
| − | Fortification carving blueprint | + | Fortification carving blueprint |
| − | Engraving smoothed floors and walls | + | Engraving smoothed floors and walls |
| − | Track carving blueprint | + | Track carving blueprint |
| − | Ramp mining blueprint | + | Ramp mining blueprint |
| − | Ramp mining | + | Ramp mining |
| − | Stair mining blueprint | + | Stair mining blueprint |
| − | Stair mining | + | Stair mining |
| − | Regular mining | + | Regular mining |
| − | Removing stairs/ramp/constructions | + | Removing stairs/ramp/constructions |
| − | Vein and gem mining | + | Vein and gem mining |
| − | Gem mining | + | Gem mining |
| − | Chopping trees | + | Chopping trees |
| − | Converting chopping blueprint to regular | + | Converting chopping blueprint to regular |
| − | Must span multiple elevations | + | Must span multiple elevations |
| − | Chopping trees blueprint | + | Chopping trees blueprint |
| − | Converting mining blueprint to regular | + | Converting mining blueprint to regular |
| − | Converting mining to blueprint | + | Converting mining to blueprint |
| − | Channel mining blueprint | + | Channel mining blueprint |
| − | Channel mining | + | Channel mining |
| − | Resets | + | Resets |
| − | One use only | + | One use only |
| − | Minecart rollers can vary in length. | + | Minecart rollers can vary in length. |
| − | Set the orientation and speed below. | + | Set the orientation and speed below. |
| − | Water flows from the adjacent input tile | + | Water flows from the adjacent input tile |
| − | and from the tile below the input tile. | + | and from the tile below the input tile. |
| − | with the water's flow. | + | with the water's flow. |
| − | Set the liquid flow direction below. | + | Set the liquid flow direction below. |
| − | Weight | + | Weight |
| − | Water does not trigger | + | Water does not trigger |
| − | Magma does not trigger | + | Magma does not trigger |
| − | Revealing hidden items | + | Revealing hidden items |
| − | Designating high traffic area | + | Designating high traffic area |
| − | Removing dumping designations | + | Removing dumping designations |
| − | Hiding items from view | + | Hiding items from view |
| − | Removing melting designations | + | Removing melting designations |
| − | Designating items for dumping | + | Designating items for dumping |
| − | Forbidding items and buildings | + | Forbidding items and buildings |
| − | Designating items for melting | + | Designating items for melting |
| − | Water wheels are 1x3 or 3x1. | + | Water wheels are 1x3 or 3x1. |
| − | The long side should align | + | The long side should align |
| − | Horizontal axles can vary in length. | + | Horizontal axles can vary in length. |
| − | Set the orientation below. | + | Set the orientation below. |
| − | Designating restricted traffic area | + | Designating restricted traffic area |
| − | Removing mining/chopping/gathering/smoothing orders | + | Removing mining/chopping/gathering/smoothing orders |
| − | Designating low traffic area | + | Designating low traffic area |
| − | Removing traffic designations | + | Removing traffic designations |
| − | Sheets | + | Sheets |
| − | Custom | + | Custom |
| − | Finished | + | Finished |
| − | Bars and | + | Bars and |
| − | Blocks | + | Blocks |
| − | Use closest material | + | Use closest material |
| − | Keep building after placement | + | Keep building after placement |
| − | Overlapping | + | Overlapping |
| − | Water Source | + | Water Source |
| − | to paint the stockpile. | + | to paint the stockpile. |
| − | Accept | + | Accept |
| − | Click an existing stockpile to select it. | + | Click an existing stockpile to select it. |
| − | Click in the play area | + | Click in the play area |
| − | Click an icon to set stockpile type. | + | Click an icon to set stockpile type. |
| − | Warning: stockpile has no type. | + | Warning: stockpile has no type. |
| − | Set the friction and auto-dump direction. | + | Set the friction and auto-dump direction. |
| − | Auto-dumping is not required. | + | Auto-dumping is not required. |
| − | Creatures do not trigger | + | Creatures do not trigger |
| − | Citizens trigger | + | Citizens trigger |
| − | Citizens do not trigger | + | Citizens do not trigger |
| − | Minecarts do not trigger | + | Minecarts do not trigger |
| − | Creature trigger settings | + | Creature trigger settings |
levels) | levels) | ||
| − | Select material after placement | + | Select material after placement |
| − | Click a tile to be a corner of the | + | Click a tile to be a corner of the |
| − | (spans | + | (spans |
| − | Click a tile to place the | + | Click a tile to place the |
| − | Click a tile to be one end of the | + | Click a tile to be one end of the |
| − | Set the draw direction below. | + | Set the draw direction below. |
| − | Then select the corners of the bridge. | + | Then select the corners of the bridge. |
| − | Rooms with multiple beds | + | Rooms with multiple beds |
| − | will be made into | + | will be made into |
| − | throne rooms/studies. | + | throne rooms/studies. |
| − | tombs. | + | tombs. |
| − | bedrooms. | + | bedrooms. |
| − | dining halls. | + | dining halls. |
| − | coffins | + | coffins |
| − | in order to form | + | in order to form |
| − | bedroom | + | bedroom |
| − | dining hall | + | dining hall |
| − | Select another rectangle | + | Select another rectangle |
| − | to continue. | + | to continue. |
| − | dormitories. | + | dormitories. |
| − | Dining Hall | + | Dining Hall |
| − | Archery Range | + | Archery Range |
| − | Meeting Area | + | Meeting Area |
| − | Animal Training | + | Animal Training |
| − | Pen/Pasture | + | Pen/Pasture |
| − | Pit/Pond | + | Pit/Pond |
| − | Gather Fruit | + | Gather Fruit |
| − | Garbage Dump | + | Garbage Dump |
| − | tables | + | tables |
| − | chairs | + | chairs |
| − | which contains | + | which contains |
| − | Click an icon to add a new zone. | + | Click an icon to add a new zone. |
| − | Select a rectangle | + | Select a rectangle |
| − | Click an existing zone to select it. | + | Click an existing zone to select it. |
| − | Select a type below to add a zone. | + | Select a type below to add a zone. |
| − | Create a creature to begin. | + | Create a creature to begin. |
| − | Building track stops is recommended! | + | Building track stops is recommended! |
| − | Add new route | + | Add new route |
| − | to paint the burrow. | + | to paint the burrow. |
| − | Click a tile to position the stop. | + | Click a tile to position the stop. |
| − | Elevation | + | Elevation |
| − | Early | + | Early |
created. | created. | ||
| − | dormitor | + | dormitor |
| − | office | + | office |
| − | Add new burrow | + | Add new burrow |
| − | Nobody assigned | + | Nobody assigned |
| − | to paint the zone. | + | to paint the zone. |
rejected (already in use.) | rejected (already in use.) | ||
rejected (not enclosed.) | rejected (not enclosed.) | ||
| − | + | coffin | |
| − | + | the appraisal skill. | |
| − | + | A bookkeeper helps | |
| − | + | Held/Worn: | |
| − | + | You need a broker with | |
| − | + | Architecture: | |
| − | + | Displayed: | |
| − | + | Furniture: | |
| − | + | Other Objects: | |
| − | + | Set digging orders. | |
| − | + | Finish setting dig orders. | |
| − | + | Left click for recenter and expand options. Right click to dismiss. | |
| − | + | Following | |
| − | + | Exported Wealth: | |
| − | + | Trade Information: | |
| − | + | with accuracy. | |
| − | + | Imported Wealth: | |
| − | + | Lethal | |
| − | + | No Quarter | |
| − | + | Non-lethal | |
| − | + | Horseplay | |
| − | + | Training | |
| − | + | Conflict Level | |
| − | + | Encounter | |
| − | + | Weapons: | |
| − | + | Armor and Garb: | |
| − | + | sparring. | |
| − | + | Created Wealth: | |
| − | + | fighting! | |
| − | + | hunting. | |
| − | + | Morale/Fear | |
| − | + | Show advanced options. | |
| − | + | Hide advanced options. | |
| − | + | Change blueprints to standard selections. | |
| − | + | Change standard selections to blueprints. | |
| − | + | Change to standard dig mode. | |
| − | + | Change to blueprint-only mode. | |
| − | + | Selected tiles are low priority. | |
| − | + | Selected tiles are very low priority. | |
| − | + | Finish setting plant gathering orders. | |
| − | + | Change to standard gather mode. | |
| − | + | Set plant gathering orders. | |
| − | + | Set plant gathering orders. Some plants require fruit or other growths to be present. | |
| − | + | Finish setting tree chopping orders. | |
| − | + | Change to standard chop mode. | |
| − | + | Set tree chopping orders. | |
| − | + | Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe. | |
| − | + | Left click to choose corners of a rectangle. | |
| − | + | Dig every tile selected. | |
| − | + | Dig a channel, making a ramp on the level below. | |
| − | + | Hold left button to draw. | |
| − | + | Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. | |
| − | + | Dig a ramp on this level, going up. | |
| − | + | Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. | |
| − | + | Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
- mine rock underground | - mine rock underground | ||
- mine rock or chop trees | - mine rock or chop trees | ||
| − | Lava Mist | + | Lava Mist |
vapor | vapor | ||
| − | Sea Foam | + | Sea Foam |
| − | Magma Mist | + | Magma Mist |
| − | Item Cloud | + | Item Cloud |
| − | An Ocean Wave | + | An Ocean Wave |
| − | Add or remove fluids. | + | Add or remove fluids. |
| − | Add water to the arena. | + | Add water to the arena. |
| − | A catapult fires a boulder in one of the four cardinal directions. | + | A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. |
| − | Create a creature to place in the arena. | + | Create a creature to place in the arena. |
| − | Ornamental. | + | Ornamental. Demanded by some nobles. |
| − | A ballista fires a ballista arrow in one of the four cardinal directions. | + | A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. |
| − | Upright weapons are a nasty place for intruders to fall upon. | + | Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders. |
| − | Archery targets are used in archery range zones for training archers. | + | Archery targets are used in archery range zones for training archers. |
- make at a workshop first | - make at a workshop first | ||
- chop down trees | - chop down trees | ||
| − | Create a tree to place in the arena. | + | Create a tree to place in the arena. |
| − | Change the weather, temperature, and time. | + | Change the weather, temperature, and time. |
| − | Add mud to the arena. | + | Add mud to the arena. |
| − | Remove fluids and spatter from the arena. | + | Remove fluids and spatter from the arena. |
| − | Add magma to the arena. | + | Add magma to the arena. |
| − | Add snow to the arena. | + | Add snow to the arena. |
| − | unintelligible | + | unintelligible |
| − | right | + | right |
print | print | ||
imprint | imprint | ||
| − | Track/Spoor: | + | Track/Spoor: |
| − | broken vegetation | + | broken vegetation |
| − | /yours or companion's | + | /yours or companion's |
| − | A pile of | + | A pile of |
| − | A Fire | + | A Fire |
| − | A dusting of | + | A dusting of |
| − | A small pile of | + | A small pile of |
| − | A smear of | + | A smear of |
| − | A pool of | + | A pool of |
| − | A Campfire | + | A Campfire |
| − | A spattering of | + | A spattering of |
| − | Lava [ | + | Lava [ |
| − | Track/Spoor | + | Track/Spoor |
| − | Magma [ | + | Magma [ |
| − | Salt water [ | + | Salt water [ |
| − | Water [ | + | Water [ |
| − | Stagnant salt water [ | + | Stagnant salt water [ |
| − | Stagnant water [ | + | Stagnant water [ |
| − | Status of | + | Status of |
| − | Citizenship of | + | Citizenship of |
| − | There are no petitions that need your attention. | + | There are no petitions that need your attention. |
| − | Parley with | + | Parley with |
| − | We cannot stop production just because of your quaint sensibilities. | + | We cannot stop production just because of your quaint sensibilities. |
| − | You do not have an official capable of handling these matters. | + | You do not have an official capable of handling these matters. |
| − | Our needs exceed your allowances. | + | Our needs exceed your allowances. Relax. They're only trees. |
| − | We can grant this request. | + | We can grant this request. Let's discuss the specifics, though... |
| − | in order to avert | + | in order to avert |
| − | loss of life. | + | loss of life. |
| − | Some corrupt data | + | Some corrupt data |
| − | wishes to parley | + | wishes to parley |
| − | A High Priest for | + | A High Priest for |
| − | A Grand Guildhall for | + | A Grand Guildhall for |
| − | A Priest for | + | A Priest for |
| − | A Guildhall for | + | A Guildhall for |
| − | Make requests for next year's caravan. | + | Make requests for next year's caravan. They'll charge more for these items. |
| − | We will gladly do as you ask and strengthen our bonds of friendship. | + | We will gladly do as you ask and strengthen our bonds of friendship. |
| − | No positions available | + | No positions available |
| − | Elevate whom? | + | Elevate whom? |
| − | No recommendations available | + | No recommendations available |
| − | You can recenter on certain announcements. | + | You can recenter on certain announcements. Right click to close. |
| − | Select a report to view the full text. | + | Select a report to view the full text. Right click to close. |
| − | Flattering, but we'd rather maintain our distance from the homeland. | + | Flattering, but we'd rather maintain our distance from the homeland. |
| − | We can abide by this. | + | We can abide by this. Let us work toward mutual co-existence. |
| − | We will drown out the call with the screams of your dying. | + | We will drown out the call with the screams of your dying. Begone. |
| − | I can scarcely believe this good news! | + | I can scarcely believe this good news! I have some recommendations. |
| − | Your claim is worthless here. | + | Your claim is worthless here. Trade your lives if you must. |
| − | I hear the call. | + | I hear the call. Let us stop this war. |
| − | Sadly, we do not possess this object. | + | Sadly, we do not possess this object. Best of luck in your search. |
| − | Give up this childish errand. | + | Give up this childish errand. We do not part with our treasures lightly. |
| − | has many members here | + | has many members here |
| − | with the hall designated for a | + | with the hall designated for a |
| − | with the new position appointed by you. | + | with the new position appointed by you. |
| − | has many members in | + | has many members in |
| − | a temple and priest | + | a temple and priest |
| − | The location must be built and furnished, | + | The location must be built and furnished, |
| − | and now requires | + | and now requires |
| − | a temple complex and high priest | + | a temple complex and high priest |
| − | + | I've boldly searched | |
| − | + | I've already searched in | |
| − | + | My epic journey began | |
| − | + | I've searched nearly the whole world over. | |
| − | is sought by | + | is sought by |
| − | , and I aim to return it home. | + | , and I aim to return it home. |
guild. | guild. | ||
| − | meets with | + | meets with |
| − | eradicating monsters. | + | eradicating monsters. |
| − | entertaining citizens and visitors. | + | entertaining citizens and visitors. |
| − | wishes to reside here | + | wishes to reside here |
| − | for the purpose of | + | for the purpose of |
| − | wishes to reside in | + | wishes to reside in |
| − | Do you approve this request? | + | Do you approve this request? |
| − | Approve | + | Approve |
| − | has many worshippers in | + | has many worshippers in |
| − | has many worshippers here | + | has many worshippers here |
| − | desires citizenship. | + | desires citizenship. |
| − | as a citizen of | + | as a citizen of |
| − | sanctuary. | + | sanctuary. |
| − | wishes to join | + | wishes to join |
| − | soldiering. | + | soldiering. |
| − | study. | + | study. |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] |
| − | requested, priced at | + | requested, priced at |
| − | %. | + | %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. |
| − | % and | + | % and |
| − | % respectively. | + | % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. |
| − | + | A need for [C:6:0:1] | |
| − | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer | + | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most |
| − | Can you imagine the trade wagons? | + | Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] |
| − | Do you have anyone suitable to recommend for elevation? | + | Do you have anyone suitable to recommend for elevation? |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: |
| − | Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] | + | Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. |
is a sacred relic of our people. | is a sacred relic of our people. | ||
| − | [B]Pass this treasure into our possession, and we shall depart in peace. | + | [B]Pass this treasure into our possession, and we shall depart in peace. |
is an heirloom of our people. | is an heirloom of our people. | ||
is the property of our people. | is the property of our people. | ||
| − | is the symbol of | + | is the symbol of |
| − | our people | + | our people |
| − | + | I can only rest when I've brought the prize safely to | |
| − | [B]Play your role in this noble quest and become legendary! | + | [B]Play your role in this noble quest and become legendary! |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond? |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. |
| − | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info) |
| − | always (at least 0%) | + | always (at least 0%) |
| − | when empty | + | when empty |
| − | immediately | + | immediately |
| − | in 1 day | + | in 1 day |
| − | You have no vehicles. | + | You have no vehicles. |
| − | desired items | + | desired items |
| − | any items | + | any items |
| − | when full | + | when full |
| − | always (at most 100%) | + | always (at most 100%) |
| − | I will try to return next year as I am able. | + | I will try to return next year as I am able. |
| − | + | And beware. | |
| − | we are willing to ask that you cap your tree-fells at | + | we are willing to ask that you cap your tree-fells at |
| − | until we next meet. | + | until we next meet. |
| − | We elves are partial in particular to the trees in the forests surrounding your lands. | + | We elves are partial in particular to the trees in the forests surrounding your lands. |
| − | + | Although we are loath to spare a single branch to your senseless slaughter, | |
trees, butcher. | trees, butcher. | ||
| − | Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. | + | Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. |
| − | Set conditions for | + | Set conditions for |
| − | (Vehicle moved to next stop if any condition triggered.) | + | (Vehicle moved to next stop if any condition triggered.) |
| − | Choose a vehicle for | + | Choose a vehicle for |
| − | Inaccessible from first stop | + | Inaccessible from first stop |
Prohibited | Prohibited | ||
| − | Export of | + | Export of |
| − | Dining Room | + | Dining Room |
| − | Throne Room/Office | + | Throne Room/Office |
| − | armor stand | + | armor stand |
| − | weapon rack | + | weapon rack |
| − | cabinet | + | cabinet |
| − | 77 -> 77 | + | 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 |
| − | 77 -> 80 | + | 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 |
| − | Stocks amount display: | + | Stocks amount display: |
| − | Highest Precision | + | Highest Precision |
| − | High Precision | + | High Precision |
| − | Medium Precision | + | Medium Precision |
| − | Low Precision | + | Low Precision |
| − | Lowest Precision | + | Lowest Precision |
| − | Needs: | + | Needs: |
| − | VACANT | + | VACANT |
(traveling) | (traveling) | ||
| − | Leave Vacant | + | Leave Vacant |
| − | Choose symbols for the position holder to carry or wear. | + | Choose symbols for the position holder to carry or wear. |
| − | Hauling | + | Hauling |
| − | Automated workshops | + | Automated workshops |
| − | Nobody can be assigned. | + | Nobody can be assigned. |
| − | Nobody does this | + | Nobody does this |
| − | Only selected do this | + | Only selected do this |
| − | Everybody does this | + | Everybody does this |
| − | You have no work details. | + | You have no work details. |
| − | Add new work detail | + | Add new work detail |
| − | Automatically collect webs | + | Automatically collect webs |
| − | Use any cloth | + | Use any cloth |
| − | Use only dyed cloth | + | Use only dyed cloth |
| − | No automatic weaving | + | No automatic weaving |
| − | Automatically weave dyed thread | + | Automatically weave dyed thread |
| − | Automatically weave all thread | + | Automatically weave all thread |
| − | Chores | + | Chores |
| − | Sieges and forbidding | + | Sieges and forbidding |
| − | highest precision | + | highest precision |
| − | high precision | + | high precision |
| − | medium precision | + | medium precision |
| − | low precision | + | low precision |
| − | Your bookkeeper has done enough work to attain | + | Your bookkeeper has done enough work to attain |
| − | All counts accurate | + | All counts accurate |
| − | 77 -> 77 | + | 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 |
| − | 77 -> 77 | + | 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 |
| − | Custom Detail | + | Custom Detail |
| − | Custom Detail | + | Custom Detail |
| − | DRINK_MAT | + | DRINK_MAT |
| − | Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. | + | Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. |
| − | Members of the nobility have required rooms and can make demands. They cannot be reassigned. | + | Members of the nobility have required rooms and can make demands. They cannot be reassigned. |
| − | % updated toward the next precision level. | + | % updated toward the next precision level. |
| − | The stockpile records are | + | The stockpile records are |
| − | Your bookkeeper needs to work in an office to improve precision | + | Your bookkeeper needs to work in an office to improve precision |
| − | Workers ignore furniture | + | Workers ignore furniture |
| − | Workers gather furniture | + | Workers gather furniture |
| − | Workers ignore food | + | Workers ignore food |
| − | Workers gather food | + | Workers gather food |
| − | Workers ignore animals | + | Workers ignore animals |
| − | Workers gather animals | + | Workers gather animals |
| − | Do not automate other shops | + | Do not automate other shops |
| − | Automate other shops | + | Automate other shops |
| − | Workers ignore refuse | + | Workers ignore refuse |
| − | Workers gather refuse | + | Workers gather refuse |
| − | Workers ignore wood | + | Workers ignore wood |
| − | Workers gather wood | + | Workers gather wood |
| − | Workers ignore minerals | + | Workers ignore minerals |
| − | Workers gather minerals | + | Workers gather minerals |
| − | Workers ignore bodies | + | Workers ignore bodies |
| − | Workers gather bodies | + | Workers gather bodies |
| − | Automate kitchen | + | Automate kitchen |
| − | No automatic fish cleaning | + | No automatic fish cleaning |
| − | Automatically clean fish | + | Automatically clean fish |
| − | No automatic butchery | + | No automatic butchery |
| − | Automatically butcher carcasses | + | Automatically butcher carcasses |
| − | No automatic slaughter | + | No automatic slaughter |
| − | Slaughter any marked animal | + | Slaughter any marked animal |
| − | No automatic web collection | + | No automatic web collection |
| − | Do not automate smelter | + | Do not automate smelter |
| − | Automate smelter | + | Automate smelter |
| − | Do not automate kiln | + | Do not automate kiln |
| − | Automate kiln | + | Automate kiln |
| − | Do not automate tannery | + | Do not automate tannery |
| − | Automate tannery | + | Automate tannery |
| − | Do not automate kitchen | + | Do not automate kitchen |
| − | Claim your dead | + | Claim your dead |
| − | Forbid your dead during sieges | + | Forbid your dead during sieges |
| − | Forbid your dead | + | Forbid your dead |
| − | Claim used ammunition | + | Claim used ammunition |
| − | Forbid used ammunition during sieges | + | Forbid used ammunition during sieges |
| − | Forbid used ammunition | + | Forbid used ammunition |
| − | Workers save other objects | + | Workers save other objects |
| − | Workers dump other objects | + | Workers dump other objects |
| − | Forbid other death items during sieges | + | Forbid other death items during sieges |
| − | Forbid other death items | + | Forbid other death items |
| − | Claim other dead | + | Claim other dead |
| − | Forbid other non-hunted dead during sieges | + | Forbid other non-hunted dead during sieges |
| − | Forbid other non-hunted dead | + | Forbid other non-hunted dead |
| − | Claim your death items | + | Claim your death items |
| − | Forbid your death items during sieges | + | Forbid your death items during sieges |
| − | Forbid your death items | + | Forbid your death items |
| − | Workers save skulls | + | Workers save skulls |
| − | Workers dump skulls | + | Workers dump skulls |
| − | Workers save corpses | + | Workers save corpses |
| − | Workers dump corpses | + | Workers dump corpses |
| − | Workers ignore outdoor vermin remains | + | Workers ignore outdoor vermin remains |
| − | Workers gather outdoor vermin remains | + | Workers gather outdoor vermin remains |
| − | Workers ignore outdoor refuse | + | Workers ignore outdoor refuse |
| − | Workers gather outdoor refuse | + | Workers gather outdoor refuse |
| − | Workers save hair and wool | + | Workers save hair and wool |
| − | Workers dump hair and wool | + | Workers dump hair and wool |
| − | Workers save skins | + | Workers save skins |
| − | Workers dump skins | + | Workers dump skins |
| − | Workers save shells | + | Workers save shells |
| − | Workers dump shells | + | Workers dump shells |
| − | Workers save bones | + | Workers save bones |
| − | Workers dump bones | + | Workers dump bones |
| − | Announce some job cancellations | + | Announce some job cancellations |
| − | Announce most job cancellations | + | Announce most job cancellations |
| − | Announce all job cancellations | + | Announce all job cancellations |
| − | to do your chores. | + | to do your chores. |
| − | There are no children | + | There are no children |
| − | Children don't do chores | + | Children don't do chores |
| − | Children do chores | + | Children do chores |
| − | Forbidding of death objects occurs at time of death. | + | Forbidding of death objects occurs at time of death. |
| − | Fish only in designated zones | + | Fish only in designated zones |
| − | Prefer zones for water drinking | + | Prefer zones for water drinking |
| − | Drink water only from designed zones | + | Drink water only from designed zones |
| − | Do not mix similar food in barrels | + | Do not mix similar food in barrels |
| − | Mix similar foods in barrels | + | Mix similar foods in barrels |
| − | Only farmers harvest | + | Only farmers harvest |
| − | Everybody harvests | + | Everybody harvests |
| − | Announce no job cancellations | + | Announce no job cancellations |
| − | Forbid trap rearming | + | Forbid trap rearming |
| − | Allow trap cleaning | + | Allow trap cleaning |
| − | Forbid trap cleaning during sieges | + | Forbid trap cleaning during sieges |
| − | Forbid trap cleaning | + | Forbid trap cleaning |
| − | Allow floor/wall cleaning | + | Allow floor/wall cleaning |
| − | Forbid floor/wall cleaning during sieges | + | Forbid floor/wall cleaning during sieges |
| − | Forbid floor/wall cleaning | + | Forbid floor/wall cleaning |
| − | Claim other death items | + | Claim other death items |
| − | Claim toppled building items | + | Claim toppled building items |
| − | Forbid toppled building items during sieges | + | Forbid toppled building items during sieges |
| − | Forbid toppled building items | + | Forbid toppled building items |
| − | Claim cages from sprung traps | + | Claim cages from sprung traps |
| − | Forbid cages from sprung traps during sieges | + | Forbid cages from sprung traps during sieges |
| − | Forbid cages from sprung traps | + | Forbid cages from sprung traps |
| − | Allow trap rearming | + | Allow trap rearming |
| − | Forbid trap rearming during sieges | + | Forbid trap rearming during sieges |
| − | (unnamed orders) | + | (unnamed orders) |
| − | Done editing | + | Done editing |
| − | Foreground | + | Foreground |
| − | Background | + | Background |
| − | Symbol | + | Symbol |
| − | Choose a symbol for the squad. | + | Choose a symbol for the squad. |
| − | Choose a symbol for the detail. | + | Choose a symbol for the detail. |
| − | Choose a symbol for the burrow. | + | Choose a symbol for the burrow. |
| − | soldiers to follow | + | soldiers to follow |
| − | Minimum number of | + | Minimum number of |
| − | Sleep/barracks at need | + | Sleep/barracks at need |
| − | Sleep/barracks at will | + | Sleep/barracks at will |
| − | Sleep/room at will | + | Sleep/room at will |
| − | Equip/orders only | + | Equip/orders only |
| − | Equip/always | + | Equip/always |
| − | Editing routine | + | Editing routine |
| − | Vegetables, fruit, and leaves | + | Vegetables, fruit, and leaves |
| − | You know of no appropriate stones. | + | You know of no appropriate stones. |
| − | Select to use in non-economic jobs. | + | Select to use in non-economic jobs. |
| − | Economic uses | + | Economic uses |
| − | Magma-safe | + | Magma-safe |
| − | Stone type | + | Stone type |
| − | Economic stone | + | Economic stone |
| − | Prefer zones for fishing | + | Prefer zones for fishing |
| − | Stone use | + | Stone use |
| − | Standing orders | + | Standing orders |
| − | You have no appropriate ingredients. | + | You have no appropriate ingredients. |
| − | Permissions | + | Permissions |
| − | Number | + | Number |
| − | Ingredient type | + | Ingredient type |
| − | Meat, fish, and others | + | Meat, fish, and others |
| − | Drinks | + | Drinks |
| − | member to give orders, | + | member to give orders, |
| − | Select a squad or squad | + | Select a squad or squad |
| − | Schedule | + | Schedule |
| − | Move: click on the map. | + | Move: click on the map. |
| − | No target | + | No target |
target | target | ||
| − | Routine: | + | Routine: |
| − | No uniform | + | No uniform |
| − | seleced squads. | + | seleced squads. |
| − | seleced positions. | + | seleced positions. |
| − | squad. | + | squad. |
| − | Choose a uniform for the | + | Choose a uniform for the |
| − | assign schedules. | + | assign schedules. |
| − | change equipment, and | + | change equipment, and |
| − | until commander | + | until commander |
| − | Cannot appoint | + | Cannot appoint |
| − | Assign position | + | Assign position |
| − | Assign leader | + | Assign leader |
| − | Back to squads | + | Back to squads |
| − | Vacant position | + | Vacant position |
| − | At least | + | At least |
| − | new order | + | new order |
| − | No special orders | + | No special orders |
| − | Multiple orders | + | Multiple orders |
| − | Create new squad | + | Create new squad |
| − | to create a squad. | + | to create a squad. |
| − | You must appoint a | + | You must appoint a |
| − | somebody first | + | somebody first |
| − | You must appoint | + | You must appoint |
| − | is selected | + | is selected |
| − | specific weapon | + | specific weapon |
| − | specific shield | + | specific shield |
| − | specific shoes | + | specific shoes |
| − | specific gloves | + | specific gloves |
| − | specific pants | + | specific pants |
| − | specific helm | + | specific helm |
| − | specific armor | + | specific armor |
| − | Monthly orders | + | Monthly orders |
| − | BROKEN | + | BROKEN |
| − | plant fiber | + | plant fiber |
(foreign) | (foreign) | ||
| − | indiv choice, ranged | + | indiv choice, ranged |
| − | indiv choice, melee | + | indiv choice, melee |
| − | , weapon | + | , weapon |
| − | individual choice | + | individual choice |
| − | appointed by | + | appointed by |
| − | 's squad | + | 's squad |
| − | Create which squad? | + | Create which squad? |
| − | Constant training | + | Constant training |
| − | Staggered training | + | Staggered training |
| − | Off duty | + | Off duty |
| − | View monthly schedule | + | View monthly schedule |
| − | Add/edit routines (columns) | + | Add/edit routines (columns) |
| − | Current month | + | Current month |
| − | Really delete this routine? | + | Really delete this routine? |
| − | Add new routine | + | Add new routine |
| − | Routine # | + | Routine # |
| − | Military routines | + | Military routines |
| − | Not yet assigned | + | Not yet assigned |
assigned items | assigned items | ||
indiv choice, ranged | indiv choice, ranged | ||
indiv choice, melee | indiv choice, melee | ||
individual choice | individual choice | ||
| − | Partial matches okay | + | Partial matches okay |
| − | Exact matches only | + | Exact matches only |
| − | Uniform worn over clothing | + | Uniform worn over clothing |
| − | Details | + | Details |
| − | Custom uniform | + | Custom uniform |
| − | Update equipment | + | Update equipment |
| − | Add uniform | + | Add uniform |
| − | Assign uniform | + | Assign uniform |
| − | No assigned items | + | No assigned items |
| − | Confirm and save uniform | + | Confirm and save uniform |
| − | (enter name here) | + | (enter name here) |
| − | Adding uniform | + | Adding uniform |
| − | Position | + | Position |
| − | missing item | + | missing item |
(Dye) | (Dye) | ||
| − | any color | + | any color |
| − | any material | + | any material |
| − | Uniform replaces clothing | + | Uniform replaces clothing |
| − | New weapon | + | New weapon |
| − | New shield | + | New shield |
| − | New footwear | + | New footwear |
| − | New handwear | + | New handwear |
| − | New legwear | + | New legwear |
| − | New headwear | + | New headwear |
| − | New bodywear | + | New bodywear |
| − | against | + | against |
| − | Treason | + | Treason |
| − | Blood-drinking | + | Blood-drinking |
| − | Attempted theft | + | Attempted theft |
| − | Attempted murder | + | Attempted murder |
| − | Kidnapping | + | Kidnapping |
| − | Attempted kidnapping | + | Attempted kidnapping |
| − | 1 witness | + | 1 witness |
| − | Disorderly conduct | + | Disorderly conduct |
| − | Building destruction | + | Building destruction |
| − | Bribery | + | Bribery |
| − | Embezzlement | + | Embezzlement |
| − | Vandalism | + | Vandalism |
| − | Robbery | + | Robbery |
| − | Espionage | + | Espionage |
| − | There are no closed cases. | + | There are no closed cases. |
| − | There are no cold cases. | + | There are no cold cases. |
| − | Open cases become cold after one year. | + | Open cases become cold after one year. |
| − | Violation of production order | + | Violation of production order |
| − | Violation of export prohibition | + | Violation of export prohibition |
| − | Violation of job order | + | Violation of job order |
| − | Conspiracy to alow labor | + | Conspiracy to alow labor |
| − | Murder | + | Murder |
| − | Open cases | + | Open cases |
| − | Closed cases | + | Closed cases |
| − | Cold cases | + | Cold cases |
| − | Fortress guard | + | Fortress guard |
| − | Convicts | + | Convicts |
| − | Intelligence | + | Intelligence |