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− | + | <pre> | |
− | + | ||
− | + | Strings v2.54 - Search for ANSI and Unicode strings in binary images. | |
− | + | Copyright (C) 1999-2021 Mark Russinovich | |
− | + | Sysinternals - www.sysinternals.com | |
− | + | .text | |
− | + | ||
− | + | cave | |
− | + | ||
− | + | fort | |
− | + | ||
− | + | fortressH | |
− | + | ||
− | + | pads | |
− | + | ||
− | + | jump | |
− | + | ||
− | + | artifactH | |
− | + | ||
− | + | army | |
− | + | locationH | |
− | + | ||
− | + | Sparring | |
− | + | ||
− | + | Warm | |
− | + | Cold | |
− | + | ||
− | + | Noon | |
− | + | ||
− | + | UntitledH | |
− | + | ||
− | + | RecenterH | |
− | + | ||
− | + | .partialH | |
− | + | ||
− | + | Set nameH | |
− | + | ||
− | + | SelectedH | |
− | + | ||
− | + | Max binsH | |
− | + | ||
− | + | Okay | |
− | + | ||
− | + | Deny | |
− | + | ||
− | + | Ride | |
− | + | ||
− | + | Off dutyH | |
− | + | rlH | |
− | + | Edit | |
− | + | Copy | |
− | + | ||
− | + | DeceasedH | |
− | + | ||
− | + | ambianceH | |
− | empties | + | song |
− | + | ||
− | picks up | + | q`H |
− | pick up | + | qpH |
− | has shared many tales from beyond | + | qxH |
− | embraces | + | ^PH |
+ | ^XH | ||
+ | ^hH | ||
+ | ^pH | ||
+ | /neutralH | ||
+ | |||
+ | One ShotH | ||
+ | |||
+ | D$ Hi | ||
+ | |||
+ | AquariumH | ||
+ | |||
+ | SuperiorH | ||
+ | High | ||
+ | Very low | ||
+ | Superior | ||
+ | |||
+ | east | ||
+ | |||
+ | fairnessH | ||
+ | stoicismH | ||
+ | rage | ||
+ | |||
+ | PrisonerH | ||
+ | |||
+ | outburstH | ||
+ | the Void | ||
+ | |||
+ | ADD_COLOH9 | ||
+ | |||
+ | creatureH | ||
+ | |||
+ | TrainingH | ||
+ | |||
+ | ChargingH | ||
+ | |||
+ | in hoursH | ||
+ | |||
+ | Burden: H | ||
+ | |||
+ | FIRED_MAH | ||
+ | |||
+ | HIGH_PRIA | ||
+ | |||
+ | They | ||
+ | Fairness | ||
+ | Love | ||
+ | th= | ||
+ | ArtifactH | ||
+ | TreasureH | ||
+ | the H | ||
+ | the KeepH | ||
+ | the TimeH | ||
+ | the CampH | ||
+ | Evil | ||
+ | Hell | ||
+ | CreatureH | ||
+ | the I | ||
+ | |||
+ | prisonerH | ||
+ | |||
+ | EngraverH | ||
+ | |||
+ | RESERVEDH9 | ||
+ | |||
+ | LANGUAGEH | ||
+ | TEXT_SETH | ||
+ | BUILDINGH | ||
+ | CREATUREH | ||
+ | REACTIONH | ||
+ | vmH | ||
+ | |||
+ | TRANS_NAME | ||
+ | FIRST_NAME | ||
+ | PRO_POS | ||
+ | PRO_OBJ | ||
+ | PRO_SUB | ||
+ | PRO_REF | ||
+ | </local_id> | ||
+ | <local_id> | ||
+ | <type>counting house</type> | ||
+ | </name> | ||
+ | <name> | ||
+ | </structure> | ||
+ | <type>guildhall</type> | ||
+ | <type>hospital</type> | ||
+ | <type>tower</type> | ||
+ | <type>mead hall</type> | ||
+ | <type>keep</type> | ||
+ | <type>dark tower</type> | ||
+ | <type>underworld spire</type> | ||
+ | <type>temple</type> | ||
+ | </worship_hfid> | ||
+ | <worship_hfid> | ||
+ | </entity_id> | ||
+ | <entity_id> | ||
+ | <type>library</type> | ||
+ | </copied_artifact_id> | ||
+ | <copied_artifact_id> | ||
+ | <type>inn tavern</type> | ||
+ | <type>market</type> | ||
+ | <type>tomb</type> | ||
+ | <type>dungeon</type> | ||
+ | <subtype>standard</subtype> | ||
+ | <subtype>sewers</subtype> | ||
+ | <subtype>catacombs</subtype> | ||
+ | Training Session | ||
+ | Activity | ||
+ | Research | ||
+ | Activity Event | ||
+ | Worship | ||
+ | Play | ||
+ | Socialize | ||
+ | Read | ||
+ | empties | ||
+ | picks up | ||
+ | pick up | ||
+ | has shared many tales from beyond | ||
+ | embraces | ||
has shared a rumor from abroad. | has shared a rumor from abroad. | ||
has shared a few rumors. | has shared a few rumors. | ||
− | has discovered | + | has discovered |
− | gives you | + | gives you |
− | + | Ponder | |
− | has become a student of | + | has become a student of |
− | + | Learn | |
− | + | Teach | |
− | + | Discuss | |
− | + | Write | |
− | + | Write about | |
− | + | Meditate on | |
− | + | Go to Combat Training | |
− | + | Pray to | |
− | + | Lead Combat Training | |
− | + | Organize Combat Training | |
− | + | Play Make Believe | |
− | + | Wait for Combat Training | |
− | + | Play with | |
− | + | Promote | |
− | + | Preach on | |
− | + | Inveigh Against | |
− | + | Family | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Eloquence | |
− | + | Tradition | |
− | + | Decorum | |
− | + | Cooperation | |
− | + | Artwork | |
− | + | Stoicism | |
− | + | Independence | |
− | + | Self-Control | |
− | + | Introspection | |
− | + | Harmony | |
− | + | Tranquility | |
− | + | Craftsmanship | |
− | + | Merriment | |
− | + | Skill | |
− | + | Martial Prowess | |
− | + | Sacrifice | |
− | + | Hard Work | |
− | + | Perseverance | |
− | + | Commerce | |
− | + | Leisure Time | |
− | + | Nature | |
− | + | Romance | |
− | + | Peace | |
− | + | Tell Story | |
− | + | Listen to Sermon | |
− | + | Recite Poetry | |
− | + | Listen to Story | |
− | + | Simulate | |
− | + | Listen to Poetry | |
− | + | Sing | |
− | + | Play | |
− | + | Perform Music | |
− | + | Chant | |
− | + | Perform Dance | |
− | + | Listen to Music | |
− | + | Go to | |
− | + | Watch Dance | |
− | + | Organize | |
− | + | Wait for | |
− | + | Lead | |
− | + | Serve | |
− | + | Watch | |
− | + | Go to Individual Combat Drill | |
− | + | Serve Customer | |
− | + | /Resting | |
− | + | Spar | |
− | + | Go to Sparring Match | |
− | + | Watch Sparring Practice | |
− | + | Go to Sparring Practice | |
− | + | DOUBLE TAGGED ITEM: By Activity, | |
− | + | Archery Practice | |
− | + | There are not enough dancers. | |
− | + | There is not enough room to perform here. | |
− | + | You cannot perform here. | |
− | playing with | + | You could not find a partner. |
+ | Some children | ||
+ | begins | ||
+ | playing with | ||
playing make believe. | playing make believe. | ||
− | + | The performers | |
− | + | a toy | |
− | + | a sermon on | |
− | + | an improvised recital of | |
− | + | reciting the poem | |
− | + | improvised music, | |
− | + | the musical composition | |
− | + | an improvised dance, | |
− | + | dancing | |
− | + | You continue the sermon. | |
− | in the middle of | + | in the middle of |
− | + | You continue the story. | |
− | + | The sermon continues. | |
− | + | You begin | |
− | + | The story continues. | |
− | + | The poetry enters | |
− | + | the verse paragraph | |
line. | line. | ||
− | + | the stanza | |
− | + | You continue the poem. | |
− | + | You enter | |
− | + | The poem continues. | |
− | + | The music enters | |
− | + | The dance enters a new section with | |
− | + | the introduction | |
− | + | a simple passage | |
− | |||
− | |||
of the theme | of the theme | ||
− | + | the exposition | |
of the second theme | of the second theme | ||
of the first theme | of the first theme | ||
− | + | a recapitulation | |
of the previous passage | of the previous passage | ||
of the two themes | of the two themes | ||
− | + | the synthesis | |
− | + | a verse | |
of previous passages | of previous passages | ||
− | + | the finale | |
− | + | a chorus | |
− | + | a bridge-passage | |
− | + | the coda | |
− | + | second | |
− | + | first | |
− | + | a series of variations | |
on the first theme | on the first theme | ||
on the theme | on the theme | ||
on the second theme | on the second theme | ||
− | + | You continue the dance. | |
− | + | You continue the music. | |
− | + | The dance continues. | |
− | + | You conclude your performance. | |
− | + | The music continues. | |
− | + | Some performers finish their act. | |
− | + | The performers are finished. | |
concludes a performance. | concludes a performance. | ||
has finished performing. | has finished performing. | ||
− | + | You feel like you know the basic rules of | |
− | + | You've learned | |
+ | lay | ||
forth an awe-inspiring sermon for the ages! | forth an awe-inspiring sermon for the ages! | ||
a lucid and powerful sermon. | a lucid and powerful sermon. | ||
Line 209: | Line 329: | ||
weave | weave | ||
the story in vivid detail. | the story in vivid detail. | ||
+ | tell | ||
stumble | stumble | ||
telling the tale quite well. | telling the tale quite well. | ||
bring | bring | ||
over the details. | over the details. | ||
− | |||
the poem to life with this flawless recitation. | the poem to life with this flawless recitation. | ||
recite | recite | ||
Line 219: | Line 339: | ||
enunciate | enunciate | ||
the words evocatively. | the words evocatively. | ||
− | |||
crisply. | crisply. | ||
mumble | mumble | ||
− | |||
poorly. | poorly. | ||
− | + | , having completely forgotten the words. | |
− | + | delivering a virtuoso performance on the | |
− | |||
− | delivering a virtuoso performance on the | ||
are indistinguishable! | are indistinguishable! | ||
− | could nearly pass for the voice of the | + | could nearly pass for the voice of the |
is absolutely flawless. | is absolutely flawless. | ||
+ | play | ||
with skill. | with skill. | ||
− | |||
beautifully. | beautifully. | ||
− | playing the | + | playing the |
− | vaguely like the intended | + | vaguely like the intended |
− | + | singing | |
− | + | chanting | |
− | a mockery of the | + | a mockery of the |
− | |||
with a shameworthy performance. | with a shameworthy performance. | ||
− | seem to know how to play the | + | seem to know how to play the |
and even forget | and even forget | ||
sloppily | sloppily | ||
− | |||
some of the words. | some of the words. | ||
dancing exceptionally. | dancing exceptionally. | ||
flawlessly, like someone out of a legend! | flawlessly, like someone out of a legend! | ||
+ | get | ||
dancing well. | dancing well. | ||
tangled up. | tangled up. | ||
− | + | The pages are blank. | |
− | + | It has no writing. | |
− | + | It has no pages. | |
− | + | of | |
− | + | famous hero | |
− | Highest known in organization | + | hero |
− | + | legendary training partner | |
− | + | famous training partner | |
− | We are going the wrong way. | + | greatly respected for heroic acts |
− | + | respected for heroic acts | |
− | + | dabbling training partner | |
− | + | noted training partner | |
− | + | rumored brawler | |
− | + | famous brawler | |
− | + | noted brawler | |
− | + | famous trade partner | |
− | + | noted trade partner | |
− | + | rumored villain | |
− | + | legendary trade partner | |
− | + | legendarily polite | |
− | + | dabbling trade partner | |
− | + | possibly polite | |
− | + | notably polite | |
− | + | rumored killer | |
− | + | noted comrade | |
+ | rumored murderer | ||
+ | legendary comrade | ||
+ | possible comrade | ||
+ | rumored ally | ||
+ | noted ally | ||
+ | known ally | ||
+ | known enemy | ||
+ | rumored enemy | ||
+ | infamous enemy | ||
+ | noted enemy | ||
+ | noted enemy fighter | ||
+ | known enemy fighter | ||
+ | legendary enemy fighter | ||
+ | infamous enemy fighter | ||
+ | famous fighter | ||
+ | noted fighter | ||
+ | rumored enemy fighter | ||
+ | legendary fighter | ||
+ | legendary bully | ||
+ | infamous bully | ||
+ | known fighter | ||
+ | rumored fighter | ||
+ | rumored bully | ||
+ | noted bully | ||
+ | known bully | ||
+ | rumored brigand | ||
+ | noted loyal soldier | ||
+ | known loyal soldier | ||
+ | legendary loyal soldier | ||
+ | famous loyal soldier | ||
+ | infamous monster | ||
+ | noted monster | ||
+ | rumored loyal soldier | ||
+ | legendary monster | ||
+ | famous storyteller | ||
+ | known monster | ||
+ | rumored monster | ||
+ | rumored storyteller | ||
+ | noted storyteller | ||
+ | known storyteller | ||
+ | known poet | ||
+ | rumored poet | ||
+ | noted poet | ||
+ | noted bard | ||
+ | known bard | ||
+ | noted dancer | ||
+ | rumored bard | ||
+ | infamous quarreler | ||
+ | known dancer | ||
+ | rumored dancer | ||
+ | rumored quarreler | ||
+ | known quarreler | ||
+ | rumored flatterer | ||
+ | famous protector of the weak | ||
+ | noted protector of the weak | ||
+ | rumored hunter | ||
+ | legendary protector of the weak | ||
+ | legendary treasure hunter | ||
+ | famous treasure hunter | ||
+ | known protector of the weak | ||
+ | rumored protector of the weak | ||
+ | rumored treasure hunter | ||
+ | legendary thief | ||
+ | noted treasure hunter | ||
+ | known treasure hunter | ||
+ | known thief | ||
+ | rumored thief | ||
+ | infamous thief | ||
+ | noted thief | ||
+ | noted information source | ||
+ | known information source | ||
+ | legendary information source | ||
+ | infamous information source | ||
+ | famous preserver of knowledge | ||
+ | noted preserver of knowledge | ||
+ | rumored information source | ||
+ | legendary preserver of knowledge | ||
+ | legendary intruder | ||
+ | infamous intruder | ||
+ | known preserver of knowledge | ||
+ | rumored preserver of knowledge | ||
+ | rumored intruder | ||
+ | noted intruder | ||
+ | known intruder | ||
+ | known preacher | ||
+ | rumored preacher | ||
+ | infamous preacher | ||
+ | noted preacher | ||
+ | Unknown | ||
+ | Regions | ||
+ | Actors | ||
+ | Organizations | ||
+ | Artifacts | ||
+ | Intrigue | ||
+ | Centered on last heard | ||
+ | Centered on first heard | ||
+ | Plots | ||
+ | Centered on location | ||
+ | Overthrow Agreement | ||
+ | Guide Agreement | ||
+ | Showing pin,last | ||
+ | Showing type,date | ||
+ | Adventuring Agreement | ||
+ | Bound Servitude | ||
+ | Aid Rescue Agreement | ||
+ | Residency Agreement | ||
+ | Grant of Citizenship | ||
+ | Entertainment Agreement | ||
+ | World Joining Agreement | ||
+ | Artifact Theft | ||
+ | Promise of Position | ||
+ | Parley Arrangement | ||
+ | Corruption | ||
+ | Sabotage Plot | ||
+ | Infiltration Plot | ||
+ | Assassination Plot | ||
+ | Abduction Plot | ||
+ | Foiled Bribery Conspiracy | ||
+ | Foiled Corruption Conspiracy | ||
+ | Framing Plot | ||
+ | War Starting Plot | ||
+ | Offer Service | ||
+ | Retrieve Artifact | ||
+ | Foiled Embezzlement Conspiracy | ||
+ | Build Structure | ||
+ | in insurrection against | ||
+ | thereby freeing | ||
+ | agreed to join | ||
+ | somebody unknown | ||
+ | in order to be brought safely away from | ||
+ | agreed to guide | ||
+ | wherever the journey might lead | ||
+ | was bound to serve | ||
+ | in order to rescue | ||
+ | agreed to adventure with | ||
+ | throughout the world | ||
+ | Agreement concluded | ||
+ | by invocation of True Name | ||
+ | agreed to entertain people with | ||
+ | asked that | ||
+ | retrieve | ||
+ | requested that | ||
+ | make an offer of service to | ||
+ | Kill | ||
+ | Drive members of | ||
+ | from | ||
+ | Cause trouble for | ||
+ | An order from | ||
+ | Not yet completed | ||
+ | Finish reporting in | ||
+ | Complete: report back | ||
+ | Centered on target | ||
+ | One member | ||
+ | Centered on commander | ||
+ | Showing important | ||
+ | Showing all | ||
+ | Org: | ||
+ | Site Government | ||
+ | Nomadic Group | ||
+ | Vessel Crew | ||
+ | Migrating Group | ||
+ | Performance Troupe | ||
+ | Merchant Company | ||
+ | Military Organization | ||
+ | Outcast | ||
+ | Enemy | ||
+ | Criminal | ||
+ | Craft Guild | ||
+ | , Dead | ||
+ | Aligned | ||
+ | Prisoner | ||
+ | Devoted | ||
+ | Affiliated | ||
+ | Associated | ||
+ | Former | ||
+ | Mountain | ||
+ | Temperate Saltwater Swamp | ||
+ | Temperate Freshwater Marsh | ||
+ | Temperate Freshwater Swamp | ||
+ | Tropical Saltwater Swamp | ||
+ | Mangrove Swamp | ||
+ | Temperate Saltwater Marsh | ||
+ | Tropical Freshwater Swamp | ||
+ | Taiga | ||
+ | Temperate Coniferous Forest | ||
+ | Tropical Freshwater Marsh | ||
+ | Tropical Saltwater Marsh | ||
+ | Tropical Dry Broadleaf Forest | ||
+ | Tropical Moist Broadleaf Forest | ||
+ | Temperate Broadleaf Forest | ||
+ | Tropical Coniferous Forest | ||
+ | Temperate Shrubland | ||
+ | Tropical Grassland | ||
+ | Temperate Grassland | ||
+ | Temperate Savanna | ||
+ | Badlands | ||
+ | Rocky Wasteland | ||
+ | Tropical Savanna | ||
+ | Tropical Shrubland | ||
+ | Temperate Ocean | ||
+ | Arctic Ocean | ||
+ | Sand Desert | ||
+ | Tropical Ocean | ||
+ | Temperate Saltwater Pool | ||
+ | Tropical Freshwater Pool | ||
+ | Temperate Freshwater Pool | ||
+ | Temperate Brackish Pool | ||
+ | Temperate Freshwater Lake | ||
+ | Temperate Brackish Lake | ||
+ | Tropical Brackish Pool | ||
+ | Tropical Saltwater Pool | ||
+ | Tropical Brackish Lake | ||
+ | Tropical Saltwater Lake | ||
+ | Temperate Saltwater Lake | ||
+ | Tropical Freshwater Lake | ||
+ | Temperate Saltwater River | ||
+ | Tropical Freshwater River | ||
+ | Temperate Freshwater River | ||
+ | Temperate Brackish River | ||
+ | Subterranean Water | ||
+ | Subterranean Chasm | ||
+ | Tropical Brackish River | ||
+ | Tropical Saltwater River | ||
+ | It was last seen | ||
+ | It was last rumored to be | ||
+ | Subterranean Magma | ||
+ | It is traditionally thought to be | ||
+ | Highest known in organization | ||
+ | and your military commander | ||
+ | alongside you | ||
+ | You have known this person your entire life. | ||
+ | and your military subordinate | ||
+ | You have known each other your entire lives. | ||
+ | You have known this person since | ||
+ | birth. | ||
+ | You are beloved. | ||
+ | You are held in high regard. | ||
+ | You have attracted some positive interest. | ||
+ | You are held in some esteem. | ||
+ | You have been favorably noticed. | ||
+ | You have killed | ||
+ | of these creatures. | ||
+ | placement of | ||
+ | in the year | ||
+ | Somebody | ||
+ | The destruction of | ||
+ | an untitled work | ||
+ | to | ||
+ | refusal to give | ||
+ | Your reunion with | ||
+ | gaining of | ||
+ | The death of | ||
+ | The reunion of | ||
+ | Your death | ||
+ | export prohibition violation | ||
+ | disorderly conduct | ||
+ | building destruction | ||
+ | crime of murder | ||
+ | crime of theft | ||
+ | bribery | ||
+ | embezzlement | ||
+ | crime of treason | ||
+ | crime of blood-drinking | ||
+ | crime of robbery | ||
+ | crime of espionage | ||
+ | crime of kidnapping | ||
+ | crime of attempted kidnapping | ||
+ | crime of attempted theft | ||
+ | crime of attempted murder | ||
+ | demand of submission from | ||
+ | self-identification to | ||
+ | refusal to identify to | ||
+ | 's presence | ||
+ | escalated attack on | ||
+ | 's refusal of | ||
+ | 's demand for tribute | ||
+ | 's acceptance of | ||
+ | 's offer of tribute | ||
+ | 's claim | ||
+ | on | ||
+ | 's offer of peace | ||
+ | 's cessation of tribute to | ||
+ | 's flight | ||
+ | 's harassment | ||
+ | 's withdrawal from | ||
+ | 's abandonment | ||
+ | The insurrection | ||
+ | insurrection crushed | ||
+ | by | ||
+ | overthrow | ||
+ | failed insurrection | ||
+ | 's march | ||
+ | to reclaim | ||
+ | 's reclamation | ||
+ | 's foundation | ||
+ | The occupation of | ||
+ | Your abduction | ||
+ | to found a site in | ||
+ | The presence of | ||
+ | Your possession of | ||
+ | The abduction of | ||
+ | The destruction of | ||
+ | Your lack of possession of | ||
+ | 's possession of | ||
+ | The absence of | ||
+ | You have been ordered to drive these forces out. | ||
+ | You have been ordered to clear the forces from this site. | ||
+ | 's lack of possession of | ||
+ | You have been ordered to slay this creature. | ||
+ | You have been ordered to cause trouble for these forces. | ||
+ | You last | ||
+ | Writing | ||
+ | You first heard this | ||
+ | Dropped | ||
+ | Given | ||
+ | Destroyed | ||
+ | you | ||
+ | Denied | ||
+ | Held | ||
+ | Gained | ||
+ | Reunion/ | ||
+ | reunited | ||
+ | Death/ | ||
+ | Death/You | ||
+ | ProdViol | ||
+ | prohibition | ||
+ | JobViol | ||
+ | ExpViol | ||
+ | SlowLabor | ||
+ | Disorder | ||
+ | Murder | ||
+ | BuildDest | ||
+ | disorderly | ||
+ | Vandalism | ||
+ | Robbery | ||
+ | Treason | ||
+ | Blood-drinking | ||
+ | Sermon/ | ||
+ | Performance/ | ||
+ | RefusedID/ | ||
+ | SelfID/ | ||
+ | submission | ||
+ | YieldDemand/ | ||
+ | Attack/ | ||
+ | Escalation/ | ||
+ | Group/ | ||
+ | Beast/ | ||
+ | NoTribute/ | ||
+ | Harass/ | ||
+ | NoPeace/ | ||
+ | refugees | ||
+ | withdrawal | ||
+ | Leave/ | ||
+ | Flee/ | ||
+ | Abandon/ | ||
+ | overthrow | ||
+ | revolution | ||
+ | Crushed | ||
+ | Failed | ||
+ | founding | ||
+ | Founded/ | ||
+ | reclaim | ||
+ | Reclaimed/ | ||
+ | Reclaiming/ | ||
+ | Founding/ | ||
+ | Occupation/ | ||
+ | Invasion/ | ||
+ | Abduction/You | ||
+ | Abduction/ | ||
+ | No Artifact/ | ||
+ | Done: | ||
+ | Rescue | ||
+ | Aid rescue with | ||
+ | Insurrection with | ||
+ | Guided by | ||
+ | Entertain people with | ||
+ | Order: Kill | ||
+ | Adventure with | ||
+ | The bound service of | ||
+ | Order: Drive off | ||
+ | Order: Cause trouble for | ||
+ | We are going the wrong way. | ||
+ | We should be making better progress. | ||
+ | We should have made it there by now. | ||
+ | We must not abandon | ||
+ | The oppressor has been overthrown! | ||
+ | We have arrived at our destination. | ||
+ | We haven't performed for some time. | ||
+ | We must go back. | ||
+ | , but it is deflected by | ||
from behind | from behind | ||
+ | spinning | ||
+ | flying | ||
+ | , but there is no force! | ||
+ | , but it passes right through! | ||
+ | , but the attack passes right through! | ||
+ | , but it glances away! | ||
from the side | from the side | ||
− | + | , lightly tapping the target! | |
− | |||
− | |||
splits in gore! | splits in gore! | ||
collapses! | collapses! | ||
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | , but the attack glances away! | |
and the severed part sails off in an arc! | and the severed part sails off in an arc! | ||
− | is | + | the part |
− | + | is smashed into the body, an unrecognizable mass! | |
collapses into a lump of gore! | collapses into a lump of gore! | ||
is crushed! | is crushed! | ||
− | + | passing through a hole in the | |
− | + | main part | |
is torn apart! | is torn apart! | ||
and it is mostly cut away from the rest of the torso! | and it is mostly cut away from the rest of the torso! | ||
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | jamming the | |
− | + | out of the wound | |
− | + | and | |
− | |||
− | |||
− | |||
− | |||
tearing apart | tearing apart | ||
shattering | shattering | ||
− | + | breaking away | |
− | + | most of | |
+ | half of | ||
+ | tearing | ||
chipping | chipping | ||
fracturing | fracturing | ||
denting | denting | ||
− | + | and spilling | |
− | + | fetid | |
− | + | a piece of | |
− | |||
the rest of | the rest of | ||
− | through a hole in the | + | through a hole in the |
− | through the | + | through the |
− | + | reeking | |
− | + | foul | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding strike! | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | It is a gelding blow! | |
− | |||
has been opened by the attack | has been opened by the attack | ||
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | |||
been severed | been severed | ||
− | + | a ligament | |
− | has been | + | has been |
− | + | has | |
− | + | become enraged! | |
+ | has lodged firmly in the wound! | ||
is ripped to shreds! | is ripped to shreds! | ||
breaks! | breaks! | ||
attack is interrupted! | attack is interrupted! | ||
− | + | are | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | latch on firmly | |
latches on firmly | latches on firmly | ||
latch on firmly! | latch on firmly! | ||
latches on firmly! | latches on firmly! | ||
− | + | feel | |
− | + | looks | |
− | + | even more sick! | |
been stunned again! | been stunned again! | ||
been stunned! | been stunned! | ||
having more trouble breathing! | having more trouble breathing! | ||
having trouble breathing! | having trouble breathing! | ||
− | + | pours over the | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | pours over the | ||
is sucked out of the wound! | is sucked out of the wound! | ||
− | + | is injected into the | |
− | Independent | + | crumbles over the |
+ | splatters over the | ||
+ | flows over the | ||
+ | General | ||
+ | Nobles | ||
+ | Strange moods | ||
+ | Life changes | ||
+ | Arrivals | ||
+ | Trade | ||
+ | Job failures | ||
+ | Wildlife | ||
+ | Ghosts | ||
+ | Profession changes | ||
+ | Masterpieces | ||
+ | Mental state | ||
+ | Widgets | ||
+ | All | ||
+ | Combat | ||
+ | Curses | ||
+ | sparring. | ||
+ | hunting. | ||
+ | Unit report sheet popup | ||
+ | Date: | ||
+ | Tabs | ||
+ | |||
+ | Create | ||
+ | Independent | ||
(Tame) | (Tame) | ||
− | + | Not | |
− | + | Set the weather, temperature, and time. | |
− | + | Dragonfire | |
− | + | Freezing | |
− | + | Hot | |
− | + | Scorching | |
− | + | has returned. | |
− | + | Spoils Report: | |
− | + | , a performance troupe, is visiting. | |
− | + | , the performance troupe, has arrived. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
is visiting. | is visiting. | ||
+ | has brought back a rumor from abroad. | ||
has brought back a few rumors. | has brought back a few rumors. | ||
− | + | has brought back many tales from beyond | |
− | |||
− | has brought back many tales from beyond | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
and others | and others | ||
− | + | overlord | |
− | + | FORCED_ADMINISTRATOR | |
− | + | army is located out of bounds: teleporting | |
− | + | looks to your thriving economy for its future prosperity. | |
− | |||
− | |||
− | |||
− | |||
has been conquered and now | has been conquered and now | ||
− | |||
incorporated into your holdings. | incorporated into your holdings. | ||
− | + | , has been | |
− | + | , has been conquered and | |
− | + | has been founded | |
− | + | overlords | |
− | + | Biased index vector computation error | |
− | + | Empty biased index vector | |
− | + | save/current | |
− | + | save/current/ | |
− | + | save/ | |
− | + | themselves | |
− | + | prostrating | |
− | + | committing a depraved act upon | |
− | + | . | |
− | + | look | |
− | + | [LPAGE:ARTIFACT: | |
− | + | female | |
− | + | [LPAGE:HF: | |
− | + | , the deity of | |
− | + | Untitled | |
− | + | [/LPAGE] | |
− | + | rotting | |
− | + | ghostly | |
− | + | , depicted as a | |
− | + | skeletal | |
− | + | View | |
− | + | In | |
− | + | Value: | |
− | + | On | |
− | + | Owner: | |
− | + | Link to | |
− | + | Cannot link to | |
− | + | Crawling around babbling! | |
− | + | Running around babbling! | |
− | + | Possessed by unknown forces! | |
− | + | Stricken by melancholy... | |
− | + | Has the aspect of one fey! | |
− | + | Peculiarly secretive... | |
− | + | Has a horrible fell look! | |
− | + | Brooding darkly... | |
− | + | Stumbling obliviously! | |
− | + | Throwing a tantrum! | |
− | + | Sunk into depression... | |
− | + | Enraged at all enemies! | |
− | + | In a martial trance! | |
− | + | Drowning in sadness! | |
− | + | Writhing in agony! | |
− | + | with grief! | |
− | + | herself | |
− | + | himself | |
− | + | Experiencing mortal fear! | |
− | + | Beside | |
− | + | In emotional shock! | |
− | + | Overwhelmed by horror! | |
− | + | Corrupt Strange Mood: | |
− | + | Overcome by terror! | |
− | + | In a berserk rage! | |
− | + | Staring off into space... | |
− | + | Crawling around crazed! | |
− | + | Running around crazed! | |
− | + | Nobility | |
− | + | Holds elected office | |
− | + | Does the expelling | |
− | + | Pet of | |
− | + | Creator of | |
− | + | In existential crisis! | |
− | + | Emotionally overloaded! | |
− | + | Truly mortified! | |
− | + | Shaken to the core! | |
− | + | Taken by a fright! | |
− | + | Wallowing in misery! | |
− | + | Completely dismayed! | |
− | + | Distressed! | |
− | + | Anguished! | |
− | + | Lost in despair! | |
− | + | Cancel | |
− | + | Expel | |
− | + | Send to | |
− | + | Child is nobility | |
− | + | Child is elected | |
− | + | Child does the expelling | |
− | + | Child is not present | |
− | + | Spouse is nobility | |
− | + | Spouse is elected | |
− | + | Spouse does the expelling | |
− | + | Spouse is not present | |
− | + | Tough | |
− | + | High stamina | |
− | + | Strong | |
− | + | Agile | |
− | + | Child: | |
− | + | pets | |
− | + | Lover: | |
− | + | Old | |
− | + | Relations | |
− | + | Good memory | |
− | + | Good with language | |
− | + | Good intuition | |
− | + | High willpower | |
− | + | Creative | |
− | + | Good analytical ability | |
− | + | Good focus | |
− | + | Recovers slowly | |
− | + | Sickly | |
− | + | Frail | |
− | + | Low stamina | |
− | + | Weak | |
− | + | Clumsy | |
− | + | Recovers quickly | |
− | + | Resists sickness | |
− | + | Not musical | |
− | + | Poor kinesthetic sense | |
− | + | Bad with words | |
− | + | Poor spatial sense | |
− | + | Impatient | |
− | + | Poor memory | |
− | + | Not creative | |
− | + | Poor intuition | |
− | + | Poor focus | |
− | + | Low willpower | |
− | + | High social awareness | |
− | + | Poor analytical ability | |
− | + | High kinesthetic sense | |
− | + | Developed empathy | |
− | + | Good spatial sense | |
− | + | Musical | |
− | + | Stubborn | |
− | + | Wasteful | |
− | + | Brawler | |
− | + | Easily stressed | |
− | + | Anxious | |
− | + | Depression-prone | |
− | + | Anger-prone | |
− | + | Envious | |
− | + | Cheerful | |
− | + | Quick to love | |
− | + | Hateful | |
− | + | Poor empathy | |
− | + | Poor social awareness | |
− | + | Single-minded | |
− | + | Hopeful | |
− | + | Gracious | |
− | + | Disdains advice | |
− | + | Prone to discord | |
− | + | Trusting | |
− | + | Emotional obsessive | |
− | + | Obstinate | |
− | + | Tolerant | |
− | + | Temperate | |
− | + | Avoid fights | |
− | + | Resilient | |
− | + | Not greedy | |
− | + | Not anxious | |
− | + | Not lustful | |
− | + | Not easily depressed | |
− | + | Slow to anger | |
− | + | Not envious | |
− | + | Cheerless | |
− | + | Slow to love | |
− | + | Slow to hate | |
− | + | Artistically inclined | |
− | + | Thrill-seeker | |
− | + | Low self esteem | |
− | + | Merciful | |
− | + | Humorless | |
− | + | Not vengeful | |
− | + | Ungrateful | |
− | + | Austere | |
− | + | Not vain | |
− | + | Not ambitious | |
− | + | Fearful | |
− | + | Pusillanimous | |
− | + | Rude | |
− | + | Overreliant on advice | |
− | + | Seeks harmony | |
− | + | Quarreler | |
− | + | Quick to give up | |
− | + | Not wasteful | |
− | + | Distrustful | |
− | + | Loner | |
− | + | Overcautious | |
− | + | Sloppy | |
− | + | Not altruistic | |
− | + | Not dutiful | |
− | + | Emotionally distant | |
− | + | Unswayed by emotions | |
− | + | Acquiescing | |
− | + | Intolerant | |
− | + | Overshares | |
− | + | Inattentive | |
− | + | Incurious | |
− | + | Shameless | |
− | + | Scatterbrained | |
− | + | Quick to despair | |
− | + | Values fairness | |
− | + | Values decorum | |
− | + | Values cunning | |
− | + | Values eloquence | |
− | + | Values power | |
− | + | Values truth | |
− | + | Values family | |
− | + | Values friendship | |
− | + | Values law | |
− | + | Values loyalty | |
− | + | Not inclined to abstract | |
− | + | Not inclined to create art | |
− | + | Avoids excitement | |
− | + | Fact-oriented | |
− | + | Unassertive | |
− | + | Leisurely | |
− | + | Values sacrifice | |
− | + | Values competition | |
− | + | Values skill | |
− | + | Values hard work | |
− | + | Values craftwork | |
− | + | Values martial prowess | |
− | + | Values harmony | |
− | + | Values merriment | |
− | + | Values self-control | |
− | + | Values tranquility | |
− | + | Values stoicism | |
− | + | Values introspection | |
− | + | Values cooperation | |
− | + | Values independence | |
− | + | Values tradition | |
− | + | Values artwork | |
− | + | Disdains eloquence | |
− | + | Disdains fairness | |
− | + | Disdains truth | |
− | + | Disdains cunning | |
− | + | Disdains friendship | |
− | + | Disdains power | |
− | + | Disdains loyalty | |
− | + | Disdains family | |
− | + | Values knowledge | |
− | + | Disdains law | |
− | + | Values nature | |
− | + | Values peace | |
− | + | Values commerce | |
− | + | Values romance | |
− | + | Values perseverance | |
− | + | Values leisure time | |
− | + | Disdains hard work | |
− | + | Disdains sacrifice | |
− | + | Disdains martial prowess | |
− | + | Disdains skill | |
− | + | Disdains merriment | |
− | + | Disdains craftwork | |
− | + | Disdains tranquility | |
− | + | Disdains harmony | |
− | + | Disdains introspection | |
− | + | Disdains self-control | |
− | + | Disdains independence | |
− | + | Disdains stoicism | |
− | + | Disdains artwork | |
− | + | Disdains cooperation | |
− | + | Disdains decorum | |
− | + | Disdains tradition | |
− | + | Stressed | |
− | + | Harrowed | |
− | + | Haggard | |
− | + | Disdains peace | |
− | + | Disdains knowledge | |
− | + | Disdains romance | |
− | + | Disdains nature | |
− | + | Disdains leisure time | |
− | + | Disdains commerce | |
− | + | Disdains competition | |
− | + | Disdains perseverance | |
− | + | Drowning | |
− | + | Unconscious | |
− | + | Very thirsty | |
− | + | Needs | |
− | + | No official position | |
− | + | Injured | |
− | + | Healthy | |
− | + | Partially webbed | |
− | + | Seriously injured | |
− | + | Bleeding | |
− | + | Fever | |
− | + | Pain | |
− | + | Numb | |
− | + | Nauseous | |
− | + | Stay occupied | |
− | + | Be creative | |
− | + | Pray | |
− | + | Unmet need: | |
− | + | Drink alcohol | |
− | + | Distracted | |
− | + | No unmet needs | |
− | + | Focused | |
− | + | Distracted! | |
− | + | (Rusty) | |
− | + | Focused! | |
− | + | (V Rusty) | |
− | + | Haul: | |
− | + | Squad: | |
− | + | See animal | |
− | + | See great beast | |
− | + | Take it easy | |
− | + | Make romance | |
− | + | Martial training | |
− | + | Practice skill | |
− | + | Make merry | |
− | + | Craft object | |
− | + | Uphold tradition | |
− | + | Self-examination | |
− | + | Be with friends | |
− | + | Hear eloquence | |
− | + | Learn something | |
− | + | Be with family | |
− | + | Admire art | |
− | + | Excitement | |
− | + | Description | |
− | + | Think abstractly | |
− | + | Assume Control | |
− | + | Help somebody | |
− | + | Argue | |
− | + | Be extravagant | |
− | + | Fight | |
− | + | Cause trouble | |
− | + | Acquire object | |
− | + | Eat good meal | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Manual | |
− | + | Guide | |
− | + | Musical form | |
− | + | Dance form | |
− | + | Poetic form | |
− | + | Geography | |
− | + | Natural history | |
− | + | Chemistry | |
− | + | Mathematics | |
− | + | Astronomy | |
− | + | Philosophy | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Choreography | |
− | + | Comparative biography | |
− | + | Dialog | |
− | + | Musical composition | |
− | + | Letter | |
− | + | Essay | |
− | + | Autobiography | |
− | + | Novel | |
− | + | Biography | |
− | + | No dedicated workshop assignments | |
− | + | No location assignments | |
− | + | Cannot assign work details | |
− | + | No work details | |
− | + | Will only do assigned tasks | |
− | + | Will do available tasks anywhere | |
− | + | Workshops | |
− | + | No assigned rooms | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Pet owner | |
− | + | Spouse | |
− | + | No relationships | |
− | + | Cannot assign work animals | |
− | + | No assigned or assignable work animals | |
− | + | Surgeon | |
− | + | Bone doctor | |
− | + | Diagnostician | |
− | + | Mercenary | |
− | + | Monster slayer | |
− | + | Scholar | |
− | + | Scribe | |
− | + | Tavern keeper | |
− | + | Performer | |
− | + | Athletic rival | |
− | + | Business rival | |
− | + | Close friend | |
− | + | Friend | |
− | + | Fellow athlete | |
− | + | Kindred spirit | |
− | + | Fellow scholar | |
− | + | Fellow artist | |
− | + | War buddy | |
− | + | Bonded | |
− | + | Lover | |
− | + | Mother | |
− | + | Father | |
− | + | Considers monster | |
− | + | Considers brigand | |
− | + | Hero | |
− | + | Intruder | |
− | + | Long-term acquaintance | |
− | + | Passing acquaintance | |
− | + | Object of worship | |
− | + | Hated | |
− | + | Disliked | |
− | + | Supernatural vengeance | |
− | + | Pure hate | |
− | + | Grudge | |
− | + | Jealous grudge | |
− | + | Persecutor | |
− | + | Religious persecutor | |
− | + | Member of hated group | |
− | + | Enemy fighter | |
− | + | Comrade | |
− | + | Member of respected group | |
− | + | Considers killer | |
− | + | Considers murderer | |
− | + | Good for business | |
− | + | Friendly terms | |
− | + | Considers violent | |
− | + | Considers psychotic | |
− | + | Considers bard | |
− | + | Considers dancer | |
− | + | Considers storyteller | |
− | + | Considers poet | |
− | + | Considers bully | |
− | + | Considers preacher | |
− | + | No groups | |
− | + | Site government | |
− | + | Treasure hunter | |
− | + | Protector of the weak | |
− | + | Preserver of knowledge | |
− | + | Considers flatterer | |
− | + | Former apprentice | |
− | + | Considers quarreler | |
− | + | Former master | |
− | + | Apprentice | |
− | + | Friendly fighter | |
− | + | Loyal soldier | |
− | + | Noted intruder according | |
− | + | Certainly considered an intruder | |
− | + | Legendary intruder | |
− | + | Infamous intruder | |
− | + | Greatly respected for heroic acts | |
− | + | Respected for heroic acts | |
− | + | Legendary hero | |
− | + | Famous hero | |
− | + | Performance troupe | |
− | + | Merchant company | |
− | + | Nomadic group | |
− | + | Military organization | |
− | + | Vessel crew | |
− | + | Migrating group | |
− | + | Certainly considered a bully | |
− | + | Considered a bully | |
− | + | Infamous bully | |
− | + | Noted bully | |
− | + | Feared as a brigand | |
− | + | Legendary bully | |
− | + | Noted brigand | |
− | + | Certainly feared as a brigand | |
− | + | Legendary brigand | |
− | + | Infamous brigand | |
− | + | Certainly feared as a monster | |
− | + | Feared as a monster | |
− | + | Infamous monster | |
− | + | Noted monster | |
− | + | Considered an intruder | |
− | + | Legendary monster | |
− | + | Respected as a hunter | |
− | + | Legendary killer | |
− | + | Talented hunter | |
− | + | Skilled hunter | |
− | + | Legendary hunter | |
− | + | Great hunter | |
− | + | Greatly feared as a villain | |
− | + | Feared as a villain | |
− | + | Infamous villain | |
− | + | Noted villain | |
− | + | Considered a brawler | |
− | + | Legendary villain | |
− | + | Moted brawler | |
− | + | Certainly considered a brawler | |
− | + | Legendary brawler | |
− | + | Famous brawler | |
− | + | Legendary fighter | |
− | + | Famous fighter | |
− | + | Greatly feared for violent oppositoin | |
− | + | Feared for violent opposition | |
− | + | Infamous enemy fighter | |
− | + | Noted enemy fighter | |
− | + | Feared as a murderer | |
− | + | Legendary enemy fighter | |
− | + | Noted murderer | |
− | + | Greatly feared as a murderer | |
− | + | Legendary murderer | |
− | + | Infamous murderer | |
− | + | Greatly feared as a killer | |
− | + | Feared as a killer | |
− | + | Infamous killer | |
− | + | Noted killer | |
− | + | Famous preserver of the knowledge | |
− | + | Noted preserver of the knowledge | |
− | + | Respected for protecting the weak | |
− | + | Legendary preserver of the knowledge | |
− | + | Noted protector of the weak | |
− | + | Greatly respected for protecting the weak | |
− | + | Legendary protector of the weak | |
− | + | Famous protector of the weak | |
− | + | Greatly respected for loyalty | |
− | + | Respected for loyalty | |
− | + | Famous loyal soldier | |
− | + | Noted loyal soldier | |
− | + | Respected for fighter | |
− | + | Legendary loyal soldier | |
− | + | Noted fighter | |
− | + | Greatly respected for fighter | |
− | + | Member | |
− | + | Former member | |
− | + | Former mercenary | |
− | + | Citizen | |
− | + | Certainly considered a thief | |
− | + | Considered a thief | |
− | + | Infamous thief | |
− | + | Noted thief | |
− | + | Respected for hunting treasure | |
− | + | Legendary thief | |
− | + | Noted treasure hunter | |
− | + | Greatly respected for hunting treasure | |
− | + | Legendary treasure hunter | |
− | + | Famous treasure hunter | |
− | + | Greatly respected for preserving the knowledge | |
− | + | Respected for preserving the knowledge | |
− | + | Values | |
− | + | No squad assigned | |
− | + | No orders | |
− | + | Former worker | |
− | + | Former prisoner | |
− | + | Former slave | |
− | + | Construction suspended. | |
− | + | Construction inactive. | |
− | + | Partially constructed. | |
− | + | Construction nearly done. | |
− | + | Waiting for construction... | |
− | + | Construction initiated. | |
− | + | Trap Occupied: | |
− | + | Removal suspended. | |
− | + | Removal inactive. | |
− | + | mutters | |
− | + | screams | |
− | + | "I must have | |
− | + | things... certain things | |
− | + | "Yes. I need | |
− | + | "Leave me. I need... | |
− | + | works with menacing fury! | |
− | + | broods | |
− | + | works secretly... | |
− | + | works, darkly brooding... | |
− | + | works furiously! | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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keeps muttering | keeps muttering | ||
− | + | This building has | |
− | + | been claimed by | |
cloth... thread | cloth... thread | ||
+ | ..." | ||
+ | blocks... bricks... | ||
leather... skin | leather... skin | ||
− | |||
bars... metal | bars... metal | ||
+ | gems... shining | ||
+ | rough... color | ||
stone... rock | stone... rock | ||
− | |||
− | |||
raw... clear | raw... clear | ||
+ | raw... crystal | ||
+ | tree... life | ||
raw... green | raw... green | ||
− | |||
− | |||
a shell | a shell | ||
− | |||
− | |||
a corpse | a corpse | ||
+ | bones... yes | ||
+ | stacked leather | ||
+ | stacked cloth | ||
+ | cut gems | ||
square blocks | square blocks | ||
− | + | shining bars | |
− | + | of metal | |
− | + | rough gems | |
a quarry | a quarry | ||
− | rough gems | + | glass and burning wood |
− | + | rough gems and glass | |
− | |||
a forest | a forest | ||
− | |||
− | |||
skeletons | skeletons | ||
+ | sketches | ||
pictures of | pictures of | ||
− | + | Work orders cannot be assigned to this building. | |
+ | A manager is required to add work orders to the shop. | ||
+ | will only do assigned tasks | ||
will do available tasks anywhere | will do available tasks anywhere | ||
− | + | This workshop is free for anybody to use. | |
− | + | Only one master may be assigned to each workshop. | |
− | + | Add new task | |
Workers cannot be assigned to this building. | Workers cannot be assigned to this building. | ||
− | + | Pull lever | |
− | + | Link plate | |
− | + | Need accessible mechanisms. | |
Link lever | Link lever | ||
− | |||
− | |||
− | |||
Workers | Workers | ||
− | + | Stop Pumping Manually | |
+ | Start Pump Manually | ||
+ | Stable Foundation | ||
Hanging | Hanging | ||
− | + | Total Power: | |
− | + | Total Power Needed: | |
− | + | Active | |
Inactive | Inactive | ||
− | + | Frozen Here | |
− | + | Frozen Elsewhere | |
− | + | The well is operational. | |
The well is dry. | The well is dry. | ||
− | The | + | There is no bucket. |
− | + | The bucket is full. | |
− | + | Work orders can be added specifically for this shop. | |
General work orders allowed: | General work orders allowed: | ||
− | + | * Requires a jug | |
− | + | Do not gather products | |
− | |||
− | |||
Gather any products | Gather any products | ||
− | + | * Destroys colony | |
− | + | * Existing hive | |
− | + | Do not install colony | |
Install colony when ready | Install colony when ready | ||
− | + | * Requires wild colony or | |
− | + | Assigned | |
+ | Assign new display items | ||
+ | This is a memorial to | ||
On display | On display | ||
− | + | Pumps from the south | |
− | + | Pumps from the west | |
− | + | Pumps from the north | |
Pumps from the east | Pumps from the east | ||
− | + | be used for imprisonment. | |
− | + | This furniture is a part of multiple rooms. | |
− | + | You must designate a dungeon | |
before this restraint will | before this restraint will | ||
− | + | Terrarium | |
− | + | Aquarium | |
− | + | Occupant | |
Unassigned occupant | Unassigned occupant | ||
− | + | * No output | |
− | + | * Output restricted | |
− | + | Not ready to be split | |
Too many hives | Too many hives | ||
− | + | No outdoor access | |
− | * | + | Ready to be split |
− | + | * Saves colony for split | |
Outdoor access | Outdoor access | ||
− | + | Unnamed plant gathering area | |
− | + | Unnamed bedroom | |
− | + | Unnamed clay collection area | |
Unnamed animal training area | Unnamed animal training area | ||
− | Unnamed | + | Unnamed meeting hall |
− | Unnamed | + | Unnamed pen/pasture |
− | Unnamed | + | Unnamed zoo |
Unnamed museum | Unnamed museum | ||
− | Unnamed | + | Unnamed memorial hall |
− | + | Unnamed sculpture garden | |
− | |||
− | Unnamed | ||
Unnamed fishing area | Unnamed fishing area | ||
− | Unnamed | + | Unnamed pit/pond |
− | Unnamed | + | Unnamed dump |
+ | Unnamed sand collection area | ||
+ | This furniture is a part of | ||
Unnamed water source | Unnamed water source | ||
− | + | Operated by Mechanisms | |
− | + | Forbidden | |
− | + | Not in Use | |
Orientation | Orientation | ||
− | + | Fire at Will | |
− | + | Prepare to Fire | |
− | + | Assigned and chained | |
Chained | Chained | ||
− | + | Unnamed tomb | |
− | + | Unnamed zone | |
− | + | Unnamed dormitory | |
Unnamed dining hall | Unnamed dining hall | ||
− | Unnamed | + | Unnamed barracks |
− | Unnamed | + | Unnamed dungeon |
− | |||
− | |||
Unnamed office | Unnamed office | ||
− | Unnamed | + | Unnamed archery range |
− | + | Nest box unclaimed | |
+ | Move goods to/from depot | ||
+ | Deceased | ||
Nest box claimed by | Nest box claimed by | ||
− | + | be used for burial. | |
− | + | This is the resting place of | |
− | + | You must designate a tomb | |
before this coffin will | before this coffin will | ||
− | + | Retake hatch to forbid it. | |
− | + | HATCH USED BY INTRUDER | |
− | + | Open | |
HATCH TAKEN BY INVADERS | HATCH TAKEN BY INVADERS | ||
− | + | Retake door to forbid it. | |
− | Retake | + | DOOR USED BY INTRUDER |
+ | Passable | ||
DOOR TAKEN BY INVADERS | DOOR TAKEN BY INVADERS | ||
− | + | Large gem | |
− | + | Trap Baited: | |
− | + | Meat | |
+ | Desired bait: | ||
Nothing | Nothing | ||
− | |||
Broker cannot access depot | Broker cannot access depot | ||
− | |||
− | |||
You do not have a broker. | You do not have a broker. | ||
+ | Broker: | ||
+ | Broker can access depot | ||
Anyone requested at depot | Anyone requested at depot | ||
+ | No trader needed at depot | ||
+ | There are no merchants trading right now. | ||
Broker requested at depot | Broker requested at depot | ||
− | |||
− | |||
− | |||
Awaiting | Awaiting | ||
− | + | Show items | |
+ | This visitor is ready to leave. | ||
Disengaged | Disengaged | ||
+ | (Cavern soil | ||
is best) | is best) | ||
− | |||
− | |||
Poor soil | Poor soil | ||
+ | Fertilize | ||
every season | every season | ||
− | |||
Set to fertilize | Set to fertilize | ||
− | |||
− | |||
Current amount: | Current amount: | ||
− | |||
No seeds | No seeds | ||
+ | Not set to fertilize | ||
+ | (now) | ||
Leave fallow | Leave fallow | ||
+ | heard this was a good place to search for monsters. | ||
+ | heard this was the place for those seeking danger. | ||
+ | seeking sanctuary | ||
asking questions | asking questions | ||
− | |||
seeking work as a scholar | seeking work as a scholar | ||
+ | for diplomacy | ||
+ | seeking work as a performer | ||
seeking work as a mercenary | seeking work as a mercenary | ||
− | |||
− | |||
to perform | to perform | ||
− | |||
− | |||
to slay beasts | to slay beasts | ||
This visitor has come | This visitor has come | ||
− | + | would be a safe place to stay. | |
− | + | is seeking information | |
− | |||
was the place to look for long-term work. | was the place to look for long-term work. | ||
+ | believes | ||
+ | was the place for long-term scholarship. | ||
would make a good base for a mercenary. | would make a good base for a mercenary. | ||
− | |||
− | |||
was the place to entertain people. | was the place to entertain people. | ||
+ | was the place to perform research. | ||
+ | was the place to admire fine architecture. | ||
was the place to enjoy oneself. | was the place to enjoy oneself. | ||
− | |||
− | |||
was curious about | was curious about | ||
+ | was the place for a good drink. | ||
+ | was the place for prayer. | ||
went on this journey out of curiosity. | went on this journey out of curiosity. | ||
− | |||
− | |||
heard | heard | ||
− | + | [C:3:0:1] | |
− | |||
[C:6:0:0] | [C:6:0:0] | ||
+ | [C:2:0:1] | ||
+ | didn't feel | ||
doesn't feel | doesn't feel | ||
− | + | felt | |
− | |||
− | |||
feels | feels | ||
− | + | was | |
− | |||
− | |||
about the location of | about the location of | ||
− | |||
− | |||
You can learn more about this visitor after they chat with a local. | You can learn more about this visitor after they chat with a local. | ||
− | |||
− | |||
grieves | grieves | ||
grieved | grieved | ||
+ | shocked | ||
+ | horrified | ||
suspicious | suspicious | ||
− | |||
− | |||
alarmed | alarmed | ||
− | |||
− | |||
grumpy | grumpy | ||
grouchy | grouchy | ||
+ | [C:1:0:1] | ||
[C:4:0:1] | [C:4:0:1] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
aggravated | aggravated | ||
− | |||
− | |||
− | |||
accepting | accepting | ||
− | |||
blissful | blissful | ||
− | |||
− | |||
bitter | bitter | ||
− | |||
− | |||
− | |||
− | |||
astonished | astonished | ||
amused | amused | ||
− | |||
− | |||
− | |||
− | |||
amazed | amazed | ||
+ | embarrassed | ||
+ | eager | ||
distressed | distressed | ||
− | |||
− | |||
− | |||
− | |||
− | |||
dismayed | dismayed | ||
− | |||
− | |||
disgusted | disgusted | ||
+ | disillusioned | ||
disappointed | disappointed | ||
+ | delighted | ||
contemptuous | contemptuous | ||
− | + | gloomy | |
− | + | glum | |
− | |||
− | |||
− | |||
frustrated | frustrated | ||
+ | gleeful | ||
+ | free | ||
frightened | frightened | ||
− | |||
− | |||
− | |||
exhilarated | exhilarated | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
mortified | mortified | ||
miserable | miserable | ||
+ | lonely | ||
jovial | jovial | ||
− | |||
jubilant | jubilant | ||
+ | isolated | ||
+ | jolly | ||
interested | interested | ||
+ | humiliated | ||
insulted | insulted | ||
− | + | hope | |
− | + | repentant | |
− | + | resentful | |
− | |||
− | |||
regretful | regretful | ||
+ | remorseful | ||
relieved | relieved | ||
− | |||
− | |||
− | |||
− | |||
− | |||
panics | panics | ||
+ | outraged | ||
panicked | panicked | ||
− | |||
− | |||
nostalgic | nostalgic | ||
− | |||
− | |||
optimistic | optimistic | ||
− | |||
− | |||
wrathful | wrathful | ||
+ | zealous | ||
worried | worried | ||
− | |||
− | |||
uneasy | uneasy | ||
− | |||
− | |||
− | |||
− | |||
ashamed | ashamed | ||
restless | restless | ||
− | |||
− | |||
indignant | indignant | ||
+ | [C:7:0:1] | ||
+ | , [C:5:0:0] | ||
remembering | remembering | ||
− | |||
− | |||
[C:7:0:0] | [C:7:0:0] | ||
− | |||
− | |||
reliving | reliving | ||
− | + | dwelling upon | |
+ | euphoric | ||
enthusiastic | enthusiastic | ||
− | |||
pessimistic | pessimistic | ||
− | |||
− | |||
− | |||
− | |||
− | |||
Making weapons | Making weapons | ||
+ | Making anvils | ||
Making armor | Making armor | ||
+ | Fuel | ||
Making projectiles | Making projectiles | ||
+ | Making furniture | ||
intellectual values | intellectual values | ||
− | |||
− | |||
intellectual values and changed | intellectual values and changed | ||
+ | personal tendencies | ||
+ | allowed | ||
to rethink | to rethink | ||
− | |||
− | |||
, [C:5:0:1] | , [C:5:0:1] | ||
− | |||
− | |||
and mulling over the recurring memory | and mulling over the recurring memory | ||
+ | essay | ||
+ | dialog | ||
letter | letter | ||
+ | autobiography | ||
+ | novel | ||
+ | chronicle | ||
short story | short story | ||
− | |||
− | |||
manual | manual | ||
This is an untitled | This is an untitled | ||
− | + | , authored by | |
− | + | It is an example of | |
star catalogue | star catalogue | ||
star chart | star chart | ||
− | |||
alternate history | alternate history | ||
+ | treatise on technological evolution | ||
cultural comparison | cultural comparison | ||
− | + | comparative biography | |
− | |||
− | |||
biographical dictionary | biographical dictionary | ||
− | |||
− | |||
musical composition | musical composition | ||
− | + | A half day's travel | |
− | + | Nearly a day's travel | |
− | + | A day's travel | |
− | + | More than a day's travel | |
− | + | days' travel | |
− | Population: ~3000 | + | Population: ~400 |
− | Population: ~ | + | Population: ~500 |
+ | Population: ~600 | ||
+ | Population: ~750 | ||
+ | Population: ~1000 | ||
+ | Population: ~2000 | ||
+ | Population: ~3000 | ||
+ | Population: ~4000 | ||
Population: ~5000 | Population: ~5000 | ||
− | Population: ~ | + | Population: ~6000 |
Population: ~7500 | Population: ~7500 | ||
− | Population: ~ | + | Population: ~10000 |
Population: >10000 | Population: >10000 | ||
− | + | Your location | |
Inaccessible from your location | Inaccessible from your location | ||
− | |||
− | |||
A short trip | A short trip | ||
− | + | They accept | |
− | + | They offer | |
− | + | Civilization: | |
− | + | Site government: | |
+ | No civilized population | ||
+ | Population: <10 | ||
Population: ~10 | Population: ~10 | ||
− | Population: | + | Population: ~20 |
Population: ~30 | Population: ~30 | ||
− | Population: ~ | + | Population: ~40 |
Population: ~50 | Population: ~50 | ||
− | Population: ~ | + | Population: ~60 |
Population: ~75 | Population: ~75 | ||
− | Population: ~ | + | Population: ~100 |
Population: ~200 | Population: ~200 | ||
− | |||
− | |||
Population: ~300 | Population: ~300 | ||
− | + | Cannot order mission without leader | |
− | + | Inaccessible mission location | |
− | + | Click to request workers | |
− | + | No workers available | |
+ | Cannot make request without leader | ||
+ | Cannot raid your civilization | ||
Artifacts (Rumored) | Artifacts (Rumored) | ||
− | |||
Economically linked to you | Economically linked to you | ||
− | + | Skirmishing | |
They accept tribute | They accept tribute | ||
− | + | They offer tribute | |
No contact | No contact | ||
− | + | You accept their tribute every | |
− | + | a broker with appraisal skill. | |
− | + | You can look at trade information once you have | |
− | + | Vengeance | |
− | + | Offerings from | |
− | + | Imports from | |
− | |||
− | |||
Terror | Terror | ||
− | + | Petty Annoyance | |
Exports to | Exports to | ||
− | |||
Accepting tribute | Accepting tribute | ||
− | + | Unnamed | |
− | |||
− | |||
Click to raid this site (creates new mission) | Click to raid this site (creates new mission) | ||
− | |||
− | |||
Click to explore this site (creates new mission) | Click to explore this site (creates new mission) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
No messengers | No messengers | ||
Recover | Recover | ||
− | + | Raid | |
Seize | Seize | ||
Take Over | Take Over | ||
− | + | Raze | |
− | + | Demand Tribute from | |
− | Demand | + | Pillage |
− | + | Explore | |
− | + | Make Request of | |
− | + | This land has no important leaders. | |
− | + | You have no agreements with this land. | |
− | |||
Loot other items | Loot other items | ||
− | + | Take important treasures | |
Release other prisoners | Release other prisoners | ||
− | + | Free captives belonging to your civilization | |
No notable skills | No notable skills | ||
− | |||
This mission cannot be altered now. | This mission cannot be altered now. | ||
− | + | Click for assignments and details | |
− | + | and more... | |
− | + | Messenger (unfilled) | |
− | + | No commanders | |
− | + | messenger | |
− | |||
Click to view all news and rumors | Click to view all news and rumors | ||
+ | No squads available | ||
No messengers available | No messengers available | ||
− | |||
− | |||
No specific orders | No specific orders | ||
− | |||
be manageable from this screen. | be manageable from this screen. | ||
− | + | occupation and not return. Your new holdings will | |
− | + | WARNING: If successful, your soldiers will join the | |
− | the | + | Demand surrender and occupy |
− | + | Conquer and occupy | |
− | + | Demand ongoing tribute | |
− | + | Demand one-time tribute | |
− | + | Raze (openly attack and destroy site) | |
− | + | Pillage (openly attack) | |
− | + | Raid (squads will try to avoid detection) | |
− | + | Steal livestock | |
− | + | Claimed by local family | |
Claimed by local | Claimed by local | ||
− | |||
− | |||
Claimed by your local government | Claimed by your local government | ||
− | + | Location unknown | |
− | + | Last known to be traveling | |
− | + | Last in | |
− | + | No reports available | |
+ | a group calling itself | ||
crushed an insurrection | crushed an insurrection | ||
− | |||
− | |||
waited out an insurrection | waited out an insurrection | ||
+ | began in | ||
an insurrection against | an insurrection against | ||
− | |||
was known to be | was known to be | ||
, replacing | , replacing | ||
+ | became | ||
in the name of | in the name of | ||
− | + | claimed | |
+ | marched on | ||
+ | the army of | ||
Unknown creature | Unknown creature | ||
− | |||
− | |||
, position | , position | ||
Unnamed recenter location | Unnamed recenter location | ||
− | |||
was kidnapped | was kidnapped | ||
− | |||
− | |||
descended upon | descended upon | ||
+ | fled from the area just before an army | ||
refugees calling themselves | refugees calling themselves | ||
− | + | gave up on their occupation of | |
moved on in search of a better future after the horrible mismanagement of | moved on in search of a better future after the horrible mismanagement of | ||
− | |||
was conquered | was conquered | ||
+ | after a long journey from the lands of | ||
+ | on behalf of | ||
Saving items... | Saving items... | ||
− | + | Allocating space... | |
Characterizing raw data... | Characterizing raw data... | ||
− | + | Opening file... | |
Offloading art... | Offloading art... | ||
− | + | Offloading units... | |
Preliminary cleaning... | Preliminary cleaning... | ||
− | + | Checking directory structure... | |
Initializing... | Initializing... | ||
− | |||
− | |||
− | |||
− | |||
Hotkey: | Hotkey: | ||
− | |||
(hidden) | (hidden) | ||
+ | (not possible) | ||
Saving squads... | Saving squads... | ||
− | Saving | + | Saving coin information... |
Saving world events... | Saving world events... | ||
− | Saving | + | Saving work quotas... |
Saving mandates... | Saving mandates... | ||
− | Saving | + | Saving events... |
Saving local animal populations... | Saving local animal populations... | ||
− | Saving | + | Saving entities... |
Saving effects... | Saving effects... | ||
− | Saving | + | Saving flow guides... |
Saving machines... | Saving machines... | ||
− | Saving | + | Saving buildings... |
Saving projectiles... | Saving projectiles... | ||
− | Saving | + | Saving schedules... |
Saving jobs... | Saving jobs... | ||
− | Saving | + | Saving units... |
Saving belief systems... | Saving belief systems... | ||
− | Saving | + | Saving occupations... |
Saving art forms... | Saving art forms... | ||
− | Saving | + | Saving agreement... |
Saving cultural identities... | Saving cultural identities... | ||
− | Saving | + | Saving tracking information... |
Saving army controllers... | Saving army controllers... | ||
− | Saving | + | Saving armies... |
Saving vehicles... | Saving vehicles... | ||
− | Saving | + | Saving crimes... |
Saving incidents... | Saving incidents... | ||
− | Saving | + | Saving identities... |
Saving written content... | Saving written content... | ||
− | Saving | + | Saving interactions... |
Saving activities... | Saving activities... | ||
− | Saving | + | Saving formations... |
Woodcutting | Woodcutting | ||
− | + | Stockpiles | |
Mining | Mining | ||
− | |||
− | |||
Camera controls | Camera controls | ||
+ | Finishing... | ||
Closing file... | Closing file... | ||
− | + | Saving general information... | |
Saving adventure data... | Saving adventure data... | ||
− | Saving | + | Saving active historical figures... |
Saving artifacts... | Saving artifacts... | ||
− | Saving | + | Saving world information... |
Saving fortress information... | Saving fortress information... | ||
− | Saving | + | Saving announcements... |
Saving divination sets... | Saving divination sets... | ||
− | Saving | + | Saving image sets... |
− | |||
− | |||
Handling light aquifers | Handling light aquifers | ||
− | + | Wells | |
Traps and levers | Traps and levers | ||
+ | Ore and smelting | ||
Offices and administrative work | Offices and administrative work | ||
− | + | Bins, bags, and barrels | |
Other food sources | Other food sources | ||
− | |||
− | |||
Planting | Planting | ||
− | + | Menu overview | |
− | + | Movement | |
+ | Preparing for the caravan | ||
Alerts | Alerts | ||
− | + | Information sheets | |
− | |||
− | |||
Popup: The world | Popup: The world | ||
− | |||
− | |||
− | |||
Popup: Work details | Popup: Work details | ||
− | + | Goals | |
− | |||
− | |||
− | |||
− | |||
Happiness and stress | Happiness and stress | ||
+ | Dig deeper | ||
Refuse and dumping | Refuse and dumping | ||
− | + | Ramps and channels | |
+ | Meeting areas and locations | ||
+ | The party and followers | ||
+ | Popup: Sleep and rest | ||
+ | Popup: Shoot and throw | ||
+ | Popup: Abilities | ||
+ | Popup: Butcher and craft | ||
+ | Popup: Hold and climb | ||
+ | Popup: Movement options | ||
+ | Popup: Inventory | ||
+ | Popup: Adventurer's log | ||
+ | Popup: Companions | ||
+ | Popup: Work orders | ||
+ | Save | ||
+ | [Viewed] | ||
+ | Retirement | ||
+ | Fortress mode | ||
+ | Quests and reputation | ||
+ | Trading | ||
+ | Conversations | ||
+ | Abandon | ||
+ | you will need to reclaim the fort to play | ||
+ | Really quit? The fort will be saved but | ||
+ | Quit | ||
+ | save will be lost. | ||
+ | All of your progress since the last | ||
+ | Really quit without saving? | ||
+ | this character to play them again. | ||
+ | you will need to unretire or recruit | ||
+ | Retire | ||
here again. | here again. | ||
− | + | Really retire? The world will be saved but | |
− | Really retire? The world will be saved but | + | autosave 3 |
− | |||
autosave 2 | autosave 2 | ||
− | |||
− | |||
autosave 1 | autosave 1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Return to game | Return to game | ||
− | + | Settings | |
+ | (holding another's goods) | ||
+ | Give in to Starvation | ||
+ | Finish Game | ||
+ | Give in to the Night | ||
+ | Retire at this location (or rest a while) | ||
Succumb to the invasion | Succumb to the invasion | ||
− | + | Quit without saving | |
Abandon the fortress to ruin | Abandon the fortress to ruin | ||
− | + | Retire the fortress (for the time being) | |
Save and continue playing | Save and continue playing | ||
− | |||
− | |||
Save and return to title menu | Save and return to title menu | ||
− | + | available to play. | |
− | + | through their legend but will not be | |
− | + | Really quit? The character will live on | |
− | Really quit | ||
− | |||
Death Spiral | Death Spiral | ||
+ | Expansive Cavern | ||
Koganusan | Koganusan | ||
− | |||
− | |||
Dabu & Simon Swerwer | Dabu & Simon Swerwer | ||
+ | May interfere with existing saves. | ||
Do this if you want to keep the old save. | Do this if you want to keep the old save. | ||
− | + | Multiple copies of the timeline found. | |
Recommended! | Recommended! | ||
− | + | Save to new folder (same timeline) | |
Save to new timeline | Save to new timeline | ||
− | Save to | + | Save to timeline folder: |
Save to this timeline | Save to this timeline | ||
− | + | Continue | |
Return to title menu | Return to title menu | ||
− | + | Save world and return to title menu | |
Classic DF Main Theme | Classic DF Main Theme | ||
− | + | Tarn Adams | |
Classic DF Title Theme | Classic DF Title Theme | ||
− | |||
Dabu & Agueda Macias | Dabu & Agueda Macias | ||
− | + | Craftsdwarfship | |
Winter Entombs You | Winter Entombs You | ||
− | + | Strange Moods | |
Strike the Earth! | Strike the Earth! | ||
− | + | Another Year | |
First Year | First Year | ||
− | + | Vile Force of Darkness | |
Drink & Industry | Drink & Industry | ||
− | + | Forgotten Beast | |
Hill Dwarf | Hill Dwarf | ||
− | + | Dabu | |
+ | Last track: | ||
+ | Track playing: | ||
+ | Losing is Fun | ||
+ | Two Coins | ||
+ | Pony Rider | ||
+ | Cannibal | ||
+ | Sisters of War | ||
+ | Dabu & rcab | ||
+ | Into The Pits | ||
+ | Night Creature | ||
+ | Hamlet Memoirs | ||
+ | Beyond The Gates | ||
+ | Life of Adventure | ||
+ | Bruising The Fat | ||
+ | The Capital | ||
+ | Strike It Again | ||
+ | Haunted Lands | ||
+ | Toady Six | ||
Toady Five | Toady Five | ||
− | + | Obsidian | |
Toady Four | Toady Four | ||
− | + | Suite Espagnole Part III | |
Suite Espagnole Part II | Suite Espagnole Part II | ||
− | Suite Espagnole Part | + | Suite Espagnole Part I |
Dolomite | Dolomite | ||
− | + | Roldeth | |
Toady Three | Toady Three | ||
− | + | Toady Two | |
Toady One | Toady One | ||
− | + | The Tavern Part II | |
The Tavern Part I | The Tavern Part I | ||
− | + | - | |
− | Last | + | SoW |
+ | stia | ||
+ | df15 | ||
+ | df9 | ||
+ | Last interlude: | ||
+ | Interlude playing: | ||
+ | Cages & Chains | ||
Your strength has been broken. | Your strength has been broken. | ||
− | + | Conquered | |
Your settlement has been abandoned. | Your settlement has been abandoned. | ||
− | + | Abandoned | |
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. | Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. | ||
− | + | Retired | |
+ | Dwarf Fortress Adventure | ||
And remember: [C:2:0:1]Losing is fun![C:7:0:0] | And remember: [C:2:0:1]Losing is fun![C:7:0:0] | ||
− | |||
− | |||
More likely, your dwarves will starve, unless you read the first few guides here! | More likely, your dwarves will starve, unless you read the first few guides here! | ||
− | + | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. | |
+ | And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] | ||
+ | The guides here will suggest other possible avenues of play. | ||
save/current/world.sav | save/current/world.sav | ||
− | + | Combat music: | |
− | + | Unpause | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
End stairway | End stairway | ||
− | + | Start stairway | |
Open mining mode | Open mining mode | ||
− | + | Zoom out | |
Zoom in | Zoom in | ||
− | + | Move the camera down | |
Move the camera up | Move the camera up | ||
− | |||
− | |||
Move the camera | Move the camera | ||
Your settlement has crumbled to its end. | Your settlement has crumbled to its end. | ||
− | + | Withered | |
− | + | Place a bed | |
− | |||
− | |||
− | |||
Make the bed | Make the bed | ||
− | + | Add a "Make bed" task | |
Click workshop | Click workshop | ||
− | + | Construct workshop | |
− | + | Place carpenter's workshop | |
− | + | Open building mode | |
− | + | Stockpile wood | |
− | + | Chop down tree | |
− | + | Designate tree | |
− | + | Open tree-felling mode | |
− | + | Place All stockpile | |
− | + | Open stockpile mode | |
− | + | of 20) | |
− | + | Room completed ( | |
− | + | Finish mining | |
− | + | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | |
− | + | Quick start and short tutorial? | |
− | + | Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. | |
− | + | As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. | |
− | + | Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. | |
− | + | You'll begin by creating your world and watching the region's history unfold. | |
− | + | Prepare to guide your stout charges to fortune in a world fraught with many perils. | |
− | + | Welcome to Dwarf Fortress | |
− | + | Right click to move | |
− | + | Left click to move | |
− | + | Don't show again | |
− | + | Click the help button | |
− | + | Dismiss the large red alert | |
− | Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. | + | Close the information sheet |
+ | Click a citizen or creature | ||
+ | ] hotkey will recenter on your wagon. | ||
+ | The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | ||
+ | When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. | ||
+ | ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. | ||
+ | ] and | ||
+ | To change the camera's elevation, press | ||
+ | ] or hold the middle mouse button and drag the view. | ||
+ | [KEY: | ||
+ | Your view is focused on one elevation at a time. To move the camera around, press | ||
+ | (1 of 8) | ||
+ | After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. | ||
+ | Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! | ||
+ | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | ||
+ | On your own! | ||
+ | Non-interactive help will be available whatever you decide. | ||
+ | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | ||
+ | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | ||
+ | Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, | ||
+ | Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. | ||
+ | Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. | ||
+ | to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. | ||
+ | Now we'll unpause the game and let the miner finish the task. Press | ||
+ | order also works. | ||
+ | the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the | ||
+ | There are several ways to mine. Stairwells (selected) start at one elevation and are completed at | ||
+ | Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. | ||
+ | There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. | ||
+ | It's time to get to work! Let's start by digging a stairwell into the ground. | ||
(2 of 8) | (2 of 8) | ||
− | + | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | |
− | + | You can zoom in and out of the play area using | |
− | + | (4 of 8) | |
− | + | always be used to close most menus, as well as | |
− | + | If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can | |
− | + | good idea to keep your fortress clean. | |
− | + | button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a | |
− | + | Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] | |
− | + | If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. | |
− | + | to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. | |
− | + | Click the add button, and click two corners of a rectangle somewhere safe | |
− | + | [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. | |
− | + | supplies around your fortress where they are needed. | |
− | + | It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving | |
− | + | The supplies on the wagon are in danger of being carried off by wild creatures! | |
(3 of 8) | (3 of 8) | ||
− | + | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. | |
− | + | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | |
− | + | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | |
− | + | Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
− | + | [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. | |
− | + | Now that you have the building materials it's time to start building. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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(5 of 8) | (5 of 8) | ||
− | + | If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. | |
− | + | You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. | |
− | + | If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Now we just need to wait for the woodcutter to chop down the tree. | |
− | + | Make sure your woodcutter can walk to the designated location. | |
− | + | When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. | |
− | + | [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. | |
− | + | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | |
− | + | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
− | + | With shelter ready underground, it's time to build. | |
− | + | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | |
− | + | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | |
− | + | You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. | |
− | + | The rest of the interface is now enabled. | |
− | |||
− | |||
(6 of 8) | (6 of 8) | ||
− | + | room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. | |
− | + | With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a | |
− | + | [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. | |
− | + | Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. | |
− | [C:6:0:1] | + | Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. |
− | + | Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. | |
− | + | [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. | |
− | + | Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Once the worker is done, click on the building to select it. | |
− | + | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | |
− | + | You need something of value to trade. | |
− | + | To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. | |
− | + | You may need supplies before the coming of winter. | |
(8 of 8) | (8 of 8) | ||
− | + | Preparing for the Caravan | |
− | + | Left click on an alert for recentering options, and right click to dismiss an alert. | |
− | + | Hover over an alert icon to see the information. | |
− | + | There has been one already! | |
− | + | There have been a few already! | |
− | + | There have been several already! | |
− | + | Important and sometimes urgent information is given as alerts on the left side of the screen. | |
− | + | This is an example urgent alert! These are very important. Ignore them at your peril. | |
− | + | (7 of 8) | |
− | + | Right click to dismiss the information sheet. | |
− | + | Feel free to pause and check out the information. | |
− | + | Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | |
− | + | To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | |
− | + | By now you should have a room underground where your residents can hide from the creatures above. | |
+ | [C:7:0:1]Shelter[C:7:0:0] | ||
+ | Use the arrow at the top of this window to minimize the tutorial when it obscures your view. | ||
+ | In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. | ||
+ | Click it now, and this tutorial will be concluded. | ||
+ | The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. | ||
+ | As you enter new menus, there will be information and tips. | ||
+ | There's a lot more to learn! | ||
+ | Just the beginning | ||
+ | [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. | ||
+ | kinds as well as | ||
weeping | weeping | ||
− | + | cringing | |
− | + | screaming | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
being tortured | being tortured | ||
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
+ | fighting with | ||
+ | greeting | ||
+ | refusing | ||
+ | speaking with | ||
+ | embracing | ||
+ | striking down | ||
+ | raising | ||
+ | hiding | ||
+ | contemplating | ||
+ | cooking | ||
+ | engraving | ||
+ | impaled on | ||
+ | being flayed by | ||
+ | hanging from | ||
+ | being mutilated by | ||
+ | contemplating | ||
+ | unnaturally contorted | ||
+ | being flayed | ||
being mutilated | being mutilated | ||
− | + | prostrating itself before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | Clear | |
− | + | You have bestowed the name | |
− | + | Random | |
− | + | Given name | |
− | + | Allow artist to choose | |
− | + | Group symbol | |
− | + | Group commission | |
− | + | Civilization symbol | |
− | + | Civ commission | |
− | + | Name | |
− | + | . How do you like the sound of that? | |
− | + | The symbol of | |
− | + | Image information for | |
− | + | Image information for engraving | |
− | + | Image information | |
− | + | vessel | |
− | + | military organization | |
− | + | yarn | |
− | + | silk | |
− | + | bone | |
− | + | Number: | |
− | + | (0 for unnumbered plural) | |
− | + | Choose X: | |
− | + | Choose Y: | |
− | + | This is a | |
− | + | These are | |
− | + | migrating | |
− | + | nomadic | |
− | + | outcast | |
− | + | merchant company | |
− | + | pearl | |
− | + | [AMBIENCE_VOLUME_ADV: | |
− | + | [MUSIC_VOLUME_ADV: | |
− | + | [WINDOWED: | |
− | + | [SFX_VOLUME_ADV: | |
− | + | NO_EXCLUSIVE | |
− | + | PROMPT | |
− | + | [WINDOWEDY: | |
− | + | [WINDOWEDX: | |
− | + | [FULLSCREENX: | |
− | + | [RESIZABLE: | |
− | + | [INTERFACE_SCALING_TO_DESIRED_GRID: | |
− | + | [FULLSCREENY: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: | |
− | + | [MAXIMUM_INTERFACE_PERCENTAGE: | |
− | + | [INTERFACE_SCALING_PERCENTAGE: | |
− | + | Grand guild unit count | |
− | + | Guild unit count | |
− | + | Demand period (more = fewer) | |
− | + | Mandate period (more = fewer) | |
− | + | Failed to open | |
− | + | for writing | |
− | + | [SOUND: | |
− | + | [MASTER_VOLUME: | |
− | + | YES | |
− | + | [AMBIENCE_VOLUME: | |
− | + | [MUSIC_VOLUME: | |
− | + | [AVERAGE_TIME_BETWEEN_SONGS: | |
− | + | [SFX_VOLUME: | |
− | + | NEAREST | |
− | + | LANCZOS | |
− | + | prefs/d_init.txt | |
− | + | AUTO | |
− | + | SEASONAL | |
− | + | [AUTOSAVE: | |
− | + | YEARLY | |
− | + | SEMIANNUAL | |
− | + | [AUTOSAVE_PAUSE: | |
− | + | [PAUSE_ON_LOAD: | |
− | + | [INITIAL_SAVE: | |
− | + | [POST_PREPARE_EMBARK_CONFIRMATION: | |
− | + | [EMBARK_WARNING_ALWAYS: | |
− | + | IF_POINTS_REMAIN | |
− | + | [FPS_CAP: | |
− | + | [FPS: | |
− | + | [KEY_HOLD_MS: | |
− | + | [G_FPS_CAP: | |
− | + | [KEY_REPEAT_ACCEL_LIMIT: | |
− | + | [KEY_REPEAT_MS: | |
− | + | [MACRO_MS: | |
− | + | [KEY_REPEAT_ACCEL_START: | |
− | + | [COMPRESSED_SAVES: | |
− | + | [RECENTER_INTERFACE_SHUTDOWN_MS: | |
− | + | [PRINT_MODE: | |
− | + | [USE_CLASSIC_ASCII: | |
− | + | SOFTWARE | |
− | + | [TEXTURE_PARAM: | |
− | + | [STORE_DIST_BUCKET_COMBINE: | |
− | + | [STORE_DIST_SEED_COMBINE: | |
− | + | [STORE_DIST_BIN_COMBINE: | |
− | + | [STORE_DIST_BARREL_COMBINE: | |
− | + | [STRICT_POPULATION_CAP: | |
− | + | [POPULATION_CAP: | |
− | + | [VISITOR_CAP: | |
− | + | [BABY_CHILD_CAP: | |
− | + | [SPECIFIC_SEED_CAP: | |
− | + | [CULL_DEAD_UNITS_AT: | |
− | + | [ENGRAVINGS_START_OBSCURED: | |
− | + | [FORTRESS_SEED_CAP: | |
− | + | [SHOW_FLOW_AMOUNTS: | |
− | + | [SHOW_IMP_QUALITY: | |
− | + | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: | |
− | + | [SHOW_RAMP_ARROWS: | |
− | + | FINDER | |
− | + | [SHOW_EMBARK_TUNNEL: | |
− | + | [WEATHER: | |
− | + | [TEMPERATURE: | |
− | + | [ARTIFACTS: | |
− | + | [CAVEINS: | |
− | + | [WALKING_SPREADS_SPATTER_DWF: | |
− | + | [TESTING_ARENA: | |
− | + | [KEYBOARD_CURSOR: | |
− | + | [WALKING_SPREADS_SPATTER_ADV: | |
− | drops | + | [MULTITHREADING: |
− | + | [LOG_MAP_REJECTS: | |
− | + | [EMBARK_RECTANGLE: | |
− | + | [STORE_DIST_ITEM_DECREASE: | |
− | to | + | [PATH_COST: |
+ | A_D: | ||
+ | UCR: | ||
+ | D_D: | ||
+ | ALERT: | ||
+ | UCR_A: | ||
+ | prefs | ||
+ | [NICKNAME_DWARF: | ||
+ | [SHOW_ALL_HISTORY_IN_FORT_MODE: | ||
+ | CENTRALIZE | ||
+ | REPLACE_FIRST | ||
+ | [NICKNAME_ADVENTURE: | ||
+ | REPLACE_ALL | ||
+ | [GRAZE_COEFFICIENT: | ||
+ | [NICKNAME_LEGENDS: | ||
+ | [DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE: | ||
+ | [MAXIMUM_EMBARK_DIM: | ||
+ | [CLASSIC_VARIED_GROUND_TILES: | ||
+ | [DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE: | ||
+ | prefs/announcements.txt | ||
+ | BOX: | ||
+ | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. | ||
+ | Audio has been manually disabled. | ||
+ | Master Volume: | ||
+ | Change it to [SOUND:YES] for audio. | ||
+ | Ambience Volume (Fortress): | ||
+ | Music Volume (Fortress): | ||
+ | Average Seconds Between Tracks/Interludes (Fortress): | ||
+ | Sound Effects Volume (Fortress): | ||
+ | Ambience Volume (Adventure): | ||
+ | Music Volume (Adventure): | ||
+ | Fortress | ||
+ | Sound Effects Volume (Adventure): | ||
+ | Macros | ||
+ | Text entry | ||
+ | Don't repeat | ||
+ | draws | ||
+ | drinks | ||
+ | straps | ||
+ | Windowed | ||
+ | drops | ||
+ | Resolution: | ||
+ | Fullscreen | ||
+ | x | ||
+ | Detect | ||
+ | Range: | ||
+ | No fullscreen resolutions detected. | ||
+ | prefs/interface.txt | ||
+ | data/init/interface.txt | ||
+ | Pause | ||
+ | Popup | ||
+ | Adv | ||
+ | Recenter | ||
+ | Report | ||
+ | Alert | ||
+ | Report (Active) | ||
+ | Yes | ||
+ | Audio | ||
+ | Video | ||
+ | Keybindings | ||
+ | Fast repeat | ||
+ | Delayed repeat | ||
+ | to record/stop recording a macro. | ||
+ | Use | ||
to save a macro to a file. | to save a macro to a file. | ||
to play back a recorded macro. | to play back a recorded macro. | ||
− | to | + | No macros created. |
− | + | to load a macro. | |
− | + | Custom settings | |
− | + | Restore defaults | |
− | + | Off | |
− | + | Enemies: | |
− | + | Hard | |
− | + | Normal | |
− | + | Economy: | |
− | + | (Custom) | |
− | + | Lanczos | |
− | + | Nearest-neighbor | |
− | + | Mouse: | |
− | + | Mwheel | |
− | + | Yearly | |
− | + | Autosave frequency | |
− | + | Seasonal | |
− | + | Semiannual | |
− | + | Pause after every autosave | |
− | + | Autosave the game after embark | |
− | + | Confirmation window for all embarks | |
− | + | Pause after loading | |
− | + | Never | |
− | + | Prepare carefully embark confirmation | |
− | + | Announcements | |
− | + | Difficulty | |
− | + | Other | |
− | + | Desired grid width for scaling (default = 170) | |
− | |||
− | |||
− | |||
− | |||
Interface scaling percentage if not fitting width | Interface scaling percentage if not fitting width | ||
Desired grid height for scaling (default = 64) | Desired grid height for scaling (default = 64) | ||
− | + | Initial window height (if windowed) | |
− | + | Initial window width (if windowed) | |
− | + | Maximum interface percentage (not counting minimap/elevation) | |
− | + | Window is resizable (takes effect on restart) | |
− | + | Use Classic ASCII glyphs | |
− | + | Graphical FPS cap (default 50) | |
− | + | Automatic | |
− | + | Scaling mode | |
− | + | Default high traffic path cost | |
− | + | Default embark height | |
− | + | Default low traffic path cost | |
− | + | Default normal traffic path cost | |
− | + | Storage path decrease (# of contained item cap) | |
− | + | Default restricted traffic path cost | |
− | + | Storage path decrease (bucket combine) | |
− | + | Storage path decrease (seed bag combine) | |
− | + | Storage path decrease (bin combine) | |
− | + | Storage path decrease (barrel combine) | |
− | + | Strict population cap (includes births) | |
− | + | Population cap | |
− | + | Baby+child cap (percentage of total) | |
− | + | Baby+child cap | |
− | + | Cull dead units at | |
− | + | Visitor cap | |
− | + | Always | |
− | + | If points remain | |
− | + | In site finder | |
− | + | Show tunnels on world map | |
− | + | Enable weather | |
− | + | Enable temperature | |
− | + | Enable artifact moods | |
− | + | Enable caveins | |
− | + | Walking spreads spatter | |
− | + | Enable testing arena (on next title) | |
− | + | Walking spreads spatter (adv mode) | |
− | + | Log world generation map rejects | |
− | + | Keyboard cursor enabled | |
− | + | Default embark width | |
− | + | Enable multithreading (experimental!) | |
− | + | Key hold milliseconds before repeat | |
− | + | Game frames-per-second cap (default 100) | |
− | + | Number of key repeats before accelerating | |
− | + | Milliseconds for each key repeat | |
− | + | Maximum key repeat acceleration multiplier | |
− | + | Disabled | |
− | + | Milliseconds between macro instructions | |
− | + | Milliseconds interface shutdown after recenter | |
− | + | Maximum embark dimension | |
− | + | Compressed saves (recommended!) | |
− | + | Display worn clothing dyes (adv mode) | |
− | + | Display worn clothing dyes (fort mode) | |
− | + | Civilizations can attack | |
− | + | Classic varied ground tiles | |
− | + | Werebeasts can attack | |
− | + | Megabeasts can attack | |
− | + | Total seed cap | |
− | + | Seed cap (per species) | |
− | + | Show improvement quality in item names | |
− | + | Engravings start obscured | |
− | + | Show up/down arrows on ramps at current elevation | |
− | + | Show numeric liquid levels | |
− | + | Show all historical events in engravings etc. | |
− | + | Number of lower elevation layers to show | |
− | + | Replace first | |
− | + | Nickname position (fort mode) | |
− | + | Replace all | |
− | + | Centralize | |
− | + | Nickname position (legends mode) | |
− | + | Nickname position (adv mode) | |
− | + | Show frames-per-second | |
− | + | Grazing coefficient (higher = less grass) | |
− | + | Megabeast attack period (seasons) | |
− | + | Enemy trade trigger 5 | |
− | + | Forgotten beast irritation minimum (less = sooner) | |
− | + | Forgotten beast sensitivity (less = sooner) | |
− | + | Wilderness sensitivity (less = sooner) | |
− | + | Forgotten beast wealth divisor (more = safer) | |
− | + | Wilderness irritation decay (more = safer) | |
− | + | Wilderness irritation minimum (less = sooner) | |
− | + | Vampire migrant fraction (more = safer) | |
− | + | Werebeast attack period (seasons) | |
− | + | Invasion cap (monsters, attack one) | |
− | + | Invasion cap (regulars, attack one) | |
− | + | Invasion cap (monsters, attack two) | |
− | + | Invasion cap (regulars, attack two) | |
− | + | Invasion cap (monsters, attack three+) | |
− | + | Invasion cap (regulars, attack three+) | |
− | + | Enemy population trigger 1 | |
− | + | Curious wilderness creatures can come to cause trouble | |
− | + | Enemy population trigger 3 | |
− | + | Enemy population trigger 2 | |
− | + | Enemy population trigger 5 | |
− | + | Enemy population trigger 4 | |
− | + | Enemy production trigger 1 | |
− | + | Enemy production trigger 3 | |
− | + | Enemy production trigger 2 | |
− | + | Enemy production trigger 5 | |
− | + | Enemy production trigger 4 | |
− | + | Enemy trade trigger 2 | |
− | + | Enemy trade trigger 1 | |
− | + | Enemy trade trigger 4 | |
− | + | Enemy trade trigger 3 | |
− | + | Economy trade trigger 1 | |
− | + | Economy production trigger 5 | |
− | + | Economy trade trigger 3 | |
− | + | Economy trade trigger 2 | |
− | + | Economy trade trigger 5 | |
− | + | Economy trade trigger 4 | |
− | |||
− | |||
(mods) | (mods) | ||
− | + | Land holder population trigger | |
− | + | Land holder trade trigger | |
− | + | Land holder production trigger | |
− | + | Value of temple complex | |
− | + | Value of temple | |
− | + | High priesthood unit count | |
− | + | Priesthood unit count | |
− | + | Value of grand guildhall | |
− | + | Value of guildhall | |
− | + | Minimum raids between sieges (per civ) | |
− | + | Minimum raids before first siege (per civ) | |
− | + | Cavern dweller scale (increase per attack) | |
− | + | Siege frequency (percentage, otherwise raid) | |
− | + | Diplomacy tree-fell count | |
− | + | Cavern dweller maximum attackers | |
− | + | Economy population trigger 1 | |
− | + | Diplomacy tree-fell count (untamed wilds) | |
− | + | Economy population trigger 3 | |
− | + | Economy population trigger 2 | |
− | + | Economy population trigger 5 | |
− | + | Economy population trigger 4 | |
− | + | Economy production trigger 2 | |
− | + | Economy production trigger 1 | |
− | + | Economy production trigger 4 | |
− | + | Economy production trigger 3 | |
− | + | Dynamism | |
− | + | Mettle | |
− | + | Determination | |
− | + | Resourcefulness | |
− | + | Tenacity | |
− | + | Exertion | |
− | + | Diligence | |
− | + | Toil | |
− | + | Unnamed mod | |
− | + | Unknown author | |
− | + | Copyright (C) 2002-2025 by Tarn Adams | |
− | + | 51.05 | |
− | + | Jealousy | |
− | + | Avarice | |
− | + | Greed | |
− | + | Enterprise | |
− | + | Gluttony | |
− | + | Cupidity | |
− | + | Sound... | |
− | + | Music... | |
− | + | Text... | |
− | + | Languages... | |
− | + | Material templates... | |
− | + | Patterns... | |
− | + | Colors... | |
− | + | Shapes... | |
− | + | Items... | |
− | + | Tissue templates... | |
− | + | Plants... | |
− | + | Inorganics... | |
− | + | Creature variations... | |
− | + | Creature bodies... | |
− | + | Body detail plans... | |
− | + | Buildings... | |
− | + | Earliest compatible version: | |
− | + | Loading object files... | |
− | + | Dwarf Fortress: Arena | |
− | + | Description: | |
− | + | Preparing text objects... | |
− | + | Preparing material data... | |
− | + | Finalizing interactions... | |
− | + | Finalizing reactions... | |
− | + | Preparing Arena... | |
− | + | Preparing screen... | |
− | + | Preparing arena... | |
− | + | Preparing graphics... | |
− | + | Dwarf Fortress uses FMOD by Firelight Technologies | |
− | + | A Bay 12 Games Production | |
− | + | Importing world... | |
− | + | Reclaim Fortress | |
− | + | Delete | |
− | + | (only this inactive copy will be deleted) | |
− | + | Are you sure you want to delete this world? | |
− | + | Interactions... | |
− | + | Reactions... | |
− | + | Entities... | |
− | + | Creatures... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing material templates... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing languages... | |
− | + | Finalizing buildings... | |
− | + | Finalizing items... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing plants... | |
− | + | Finalizing entities... | |
− | + | Finalizing creatures... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing body detail plans... | |
− | + | See the SDL folder for license information. | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. | |
− | + | Timeline: | |
− | + | World: | |
− | + | Folder | |
− | + | World name | |
− | + | Autosave | |
− | + | Folder: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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