v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "String dump/raw"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(update 51.05)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
  !This program cannot be run in DOS mode.
+
  <pre>
api-ms-win-core-synch-l1-2-0.dll
+
 
SleepConditionVariableCS
+
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
WakeAllConditionVariable
+
Copyright (C) 1999-2021 Mark Russinovich
bad allocation
+
Sysinternals - www.sysinternals.com
Out of memory - aborting
+
.text
Fatal Error
+
 
UTF-16LE
+
cave
Unknown exception
+
 
bad array new length
+
fort
string too long
+
 
TRANS_NAME
+
fortressH
nameless
+
 
FIRST_NAME
+
pads
PRO_POS
+
 
PRO_OBJ
+
jump
PRO_SUB
+
 
PRO_REF
+
artifactH
<structure>
+
 
</local_id>
+
army
<local_id>
+
locationH
<type>counting house</type>
+
 
</name>
+
Sparring
<name>
+
 
</structure>
+
Warm
<type>guildhall</type>
+
Cold
<type>hospital</type>
+
 
<type>tower</type>
+
Noon
<type>mead hall</type>
+
 
<type>keep</type>
+
UntitledH
<type>dark tower</type>
+
 
<type>underworld spire</type>
+
RecenterH
<type>temple</type>
+
 
</worship_hfid>
+
.partialH
<worship_hfid>
+
 
</entity_id>
+
Set nameH
<entity_id>
+
 
<type>library</type>
+
SelectedH
</copied_artifact_id>
+
 
<copied_artifact_id>
+
Max binsH
<type>inn tavern</type>
+
 
<type>market</type>
+
Okay
<type>tomb</type>
+
 
<type>dungeon</type>
+
Deny
<subtype>standard</subtype>
+
 
<subtype>sewers</subtype>
+
Ride
<subtype>catacombs</subtype>
+
 
vector too long
+
Off dutyH
invalid string position
+
rlH
Training Session
+
Edit
Activity
+
Copy
Research
+
 
Activity Event
+
DeceasedH
Worship
+
 
Socialize
+
ambianceH
  empties
+
song
empty
+
 
  picks up
+
q`H
  pick up
+
qpH
  has shared many tales from beyond
+
qxH
  embraces
+
^PH
 +
^XH
 +
^hH
 +
^pH
 +
/neutralH
 +
 
 +
One ShotH
 +
 
 +
D$ Hi
 +
 
 +
AquariumH
 +
 
 +
SuperiorH
 +
High
 +
Very low
 +
Superior
 +
 
 +
east
 +
 
 +
fairnessH
 +
stoicismH
 +
rage
 +
 
 +
PrisonerH
 +
 
 +
outburstH
 +
the Void
 +
 
 +
ADD_COLOH9
 +
 
 +
creatureH
 +
 
 +
TrainingH
 +
 
 +
ChargingH
 +
 
 +
in hoursH
 +
 
 +
Burden: H
 +
 
 +
FIRED_MAH
 +
 
 +
HIGH_PRIA
 +
 
 +
They
 +
Fairness
 +
Love
 +
th=
 +
ArtifactH
 +
TreasureH
 +
the H
 +
the KeepH
 +
the TimeH
 +
the CampH
 +
Evil
 +
Hell
 +
CreatureH
 +
the I
 +
 
 +
prisonerH
 +
 
 +
EngraverH
 +
 
 +
RESERVEDH9
 +
 
 +
LANGUAGEH
 +
TEXT_SETH
 +
BUILDINGH
 +
CREATUREH
 +
REACTIONH
 +
vmH
 +
 
 +
TRANS_NAME
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
</local_id>
 +
<local_id>
 +
<type>counting house</type>
 +
</name>
 +
<name>
 +
</structure>
 +
<type>guildhall</type>
 +
<type>hospital</type>
 +
<type>tower</type>
 +
<type>mead hall</type>
 +
<type>keep</type>
 +
<type>dark tower</type>
 +
<type>underworld spire</type>
 +
<type>temple</type>
 +
</worship_hfid>
 +
<worship_hfid>
 +
</entity_id>
 +
<entity_id>
 +
<type>library</type>
 +
</copied_artifact_id>
 +
<copied_artifact_id>
 +
<type>inn tavern</type>
 +
<type>market</type>
 +
<type>tomb</type>
 +
<type>dungeon</type>
 +
<subtype>standard</subtype>
 +
<subtype>sewers</subtype>
 +
<subtype>catacombs</subtype>
 +
Training Session
 +
Activity
 +
Research
 +
Activity Event
 +
Worship
 +
Play
 +
Socialize
 +
Read
 +
  empties  
 +
  picks up  
 +
  pick up  
 +
  has shared many tales from beyond  
 +
  embraces  
 
  has shared a rumor from abroad.
 
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered
+
  has discovered  
  gives you
+
  gives you  
Ponder
+
Ponder  
  has become a student of
+
  has become a student of  
Learn
+
Learn  
Teach
+
Teach  
Discuss
+
Discuss  
Write about
+
Write
Meditate on
+
Write about  
Go to Combat Training
+
Meditate on  
Pray to
+
Go to Combat Training
Lead Combat Training
+
Pray to  
Organize Combat Training
+
Lead Combat Training
Play Make Believe
+
Organize Combat Training
Wait for Combat Training
+
Play Make Believe
Play with
+
Wait for Combat Training
Promote
+
Play with  
Preach on
+
Promote  
Inveigh Against
+
Preach on  
Family
+
Inveigh Against  
Loyalty
+
Family
Friendship
+
Loyalty
Cunning
+
Friendship
Fairness
+
Cunning
Eloquence
+
Eloquence
Tradition
+
Tradition
Decorum
+
Decorum
Cooperation
+
Cooperation
Artwork
+
Artwork
Stoicism
+
Stoicism
Independence
+
Independence
Self-Control
+
Self-Control
Introspection
+
Introspection
Harmony
+
Harmony
Tranquility
+
Tranquility
Craftsmanship
+
Craftsmanship
Merriment
+
Merriment
Martial Prowess
+
Skill
Sacrifice
+
Martial Prowess
Hard Work
+
Sacrifice
Perseverance
+
Hard Work
Competition
+
Perseverance
Commerce
+
Commerce
Leisure Time
+
Leisure Time
Nature
+
Nature
Romance
+
Romance
Knowledge
+
Peace
Tell Story
+
Tell Story
Listen to Sermon
+
Listen to Sermon
Recite Poetry
+
Recite Poetry
Listen to Story
+
Listen to Story
Simulate
+
Simulate  
Listen to Poetry
+
Listen to Poetry
Perform Music
+
Sing
Perform Dance
+
Play
Listen to Music
+
Perform Music
Go to
+
Chant
Watch Dance
+
Perform Dance
Organize
+
Listen to Music
Demonstration
+
Go to  
Wait for
+
Watch Dance
Serve
+
Organize  
Watch
+
Wait for  
Go to Individual Combat Drill
+
Lead
Serve Customer
+
Serve  
/Resting
+
Watch  
Individual Combat Drill
+
Go to Individual Combat Drill
Go to Sparring Match
+
Serve Customer
Watch Sparring Practice
+
/Resting
Go to Sparring Practice
+
Spar
DOUBLE TAGGED ITEM: By Activity,
+
Go to Sparring Match
Archery Practice
+
Watch Sparring Practice
There are not enough dancers.
+
Go to Sparring Practice
There is not enough room to perform here.
+
DOUBLE TAGGED ITEM: By Activity,  
You cannot perform here.
+
Archery Practice
You could not find a partner.
+
There are not enough dancers.
Some children
+
There is not enough room to perform here.
begins
+
You cannot perform here.
  playing with
+
You could not find a partner.
 +
Some children
 +
begins
 +
  playing with  
 
  playing make believe.
 
  playing make believe.
The performers
+
The performers
the story of
+
a toy
a sermon on
+
a sermon on  
an improvised recital of
+
an improvised recital of  
reciting the poem
+
reciting the poem  
improvised music,
+
improvised music,  
the musical composition
+
the musical composition  
an improvised dance,
+
an improvised dance,  
dancing
+
dancing  
You continue the sermon.
+
You continue the sermon.
  in the middle of
+
  in the middle of  
You continue the story.
+
You continue the story.
The sermon continues.
+
The sermon continues.
You begin
+
You begin
The story continues.
+
The story continues.
The poetry enters
+
The poetry enters
the verse paragraph
+
the verse paragraph
 
  line.
 
  line.
the stanza
+
the stanza
verse paragraph
+
You continue the poem.
You continue the poem.
+
You enter  
stanza
+
The poem continues.
You enter
+
The music enters  
The poem continues.
+
The dance enters a new section with  
The music enters
+
the introduction
The dance enters a new section with
+
a simple passage
the introduction
 
a simple passage
 
 
  of the theme
 
  of the theme
the exposition
+
the exposition
 
  of the second theme
 
  of the second theme
 
  of the first theme
 
  of the first theme
a recapitulation
+
a recapitulation
 
  of the previous passage
 
  of the previous passage
 
  of the two themes
 
  of the two themes
the synthesis
+
the synthesis
a verse
+
a verse
 
  of previous passages
 
  of previous passages
the finale
+
the finale
a chorus
+
a chorus
a bridge-passage
+
a bridge-passage
the coda
+
the coda
second
+
second  
first
+
first  
a series of variations
+
a series of variations
 
  on the first theme
 
  on the first theme
 
  on the theme
 
  on the theme
 
  on the second theme
 
  on the second theme
You continue the dance.
+
You continue the dance.
You continue the music.
+
You continue the music.
The dance continues.
+
The dance continues.
You conclude your performance.
+
You conclude your performance.
The music continues.
+
The music continues.
Some performers finish their act.
+
Some performers finish their act.
The performers are finished.
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
 
  has finished performing.
 
  has finished performing.
You feel like you know the basic rules of
+
You feel like you know the basic rules of  
You've learned
+
You've learned  
 +
lay
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 209: Line 329:
 
  weave
 
  weave
 
  the story in vivid detail.
 
  the story in vivid detail.
 +
tell
 
  stumble
 
  stumble
 
  telling the tale quite well.
 
  telling the tale quite well.
 
  bring
 
  bring
 
  over the details.
 
  over the details.
choose
 
 
  the poem to life with this flawless recitation.
 
  the poem to life with this flawless recitation.
 
  recite
 
  recite
Line 219: Line 339:
 
  enunciate
 
  enunciate
 
  the words evocatively.
 
  the words evocatively.
speak
 
 
  crisply.
 
  crisply.
 
  mumble
 
  mumble
well.
 
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
, having completely forgotten the words.
instrument
+
  delivering a virtuoso performance on the  
and the
 
  delivering a virtuoso performance on the
 
 
  are indistinguishable!
 
  are indistinguishable!
  could nearly pass for the voice of the
+
  could nearly pass for the voice of the  
 
  is absolutely flawless.
 
  is absolutely flawless.
 +
play
 
  with skill.
 
  with skill.
sound
 
 
  beautifully.
 
  beautifully.
  playing the
+
  playing the  
  vaguely like the intended
+
  vaguely like the intended  
singing
+
singing
chanting
+
chanting
  a mockery of the
+
  a mockery of the  
doesn't
 
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  seem to know how to play the
+
  seem to know how to play the  
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
dance
 
 
  some of the words.
 
  some of the words.
 
  dancing exceptionally.
 
  dancing exceptionally.
 
  flawlessly, like someone out of a legend!
 
  flawlessly, like someone out of a legend!
 +
get
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
The pages are blank.
+
The pages are blank.
It has no writing.
+
It has no writing.
It has no pages.
+
It has no pages.
  Alias:
+
  of
  Associated Plot:
+
famous hero
  Highest known in organization
+
hero
  Associated Organization:
+
legendary training partner
  We haven't performed for some time.
+
famous training partner
  We are going the wrong way.
+
greatly respected for heroic acts
We should be making better progress.
+
respected for heroic acts
We should have made it there by now.
+
dabbling training partner
We must not abandon
+
noted training partner
The oppressor has been overthrown!
+
rumored brawler
We have arrived at our destination.
+
famous brawler
We must go back.
+
noted brawler
Empty announcement
+
famous trade partner
flying
+
noted trade partner
, but it is deflected by
+
rumored villain
by the
+
legendary trade partner
spinning
+
legendarily polite
, but the attack is deflected by
+
dabbling trade partner
, lightly tapping the target!
+
possibly polite
, but there is no force!
+
notably polite
, but it passes right through!
+
rumored killer
in the
+
noted comrade
 +
rumored murderer
 +
legendary comrade
 +
possible comrade
 +
rumored ally
 +
noted ally
 +
known ally
 +
known enemy
 +
rumored enemy
 +
infamous enemy
 +
noted enemy
 +
noted enemy fighter
 +
known enemy fighter
 +
legendary enemy fighter
 +
infamous enemy fighter
 +
famous fighter
 +
noted fighter
 +
rumored enemy fighter
 +
legendary fighter
 +
legendary bully
 +
infamous bully
 +
known fighter
 +
rumored fighter
 +
rumored bully
 +
noted bully
 +
known bully
 +
rumored brigand
 +
noted loyal soldier
 +
known loyal soldier
 +
legendary loyal soldier
 +
famous loyal soldier
 +
infamous monster
 +
noted monster
 +
rumored loyal soldier
 +
legendary monster
 +
famous storyteller
 +
known monster
 +
rumored monster
 +
rumored storyteller
 +
noted storyteller
 +
known storyteller
 +
known poet
 +
rumored poet
 +
noted poet
 +
noted bard
 +
known bard
 +
noted dancer
 +
rumored bard
 +
infamous quarreler
 +
known dancer
 +
rumored dancer
 +
rumored quarreler
 +
known quarreler
 +
rumored flatterer
 +
famous protector of the weak
 +
noted protector of the weak
 +
rumored hunter
 +
legendary protector of the weak
 +
legendary treasure hunter
 +
famous treasure hunter
 +
known protector of the weak
 +
rumored protector of the weak
 +
rumored treasure hunter
 +
legendary thief
 +
noted treasure hunter
 +
known treasure hunter
 +
known thief
 +
rumored thief
 +
infamous thief
 +
noted thief
 +
noted information source
 +
known information source
 +
legendary information source
 +
infamous information source
 +
famous preserver of knowledge
 +
noted preserver of knowledge
 +
rumored information source
 +
legendary preserver of knowledge
 +
legendary intruder
 +
infamous intruder
 +
known preserver of knowledge
 +
rumored preserver of knowledge
 +
rumored intruder
 +
noted intruder
 +
known intruder
 +
known preacher
 +
rumored preacher
 +
infamous preacher
 +
noted preacher
 +
Unknown
 +
Regions
 +
Actors
 +
Organizations
 +
Artifacts
 +
Intrigue
 +
Centered on last heard
 +
Centered on first heard
 +
Plots
 +
Centered on location
 +
Overthrow Agreement
 +
Guide Agreement
 +
Showing pin,last
 +
  Showing type,date
 +
Adventuring Agreement
 +
Bound Servitude
 +
Aid Rescue Agreement
 +
Residency Agreement
 +
Grant of Citizenship
 +
Entertainment Agreement
 +
World Joining Agreement
 +
Artifact Theft
 +
Promise of Position
 +
Parley Arrangement
 +
Corruption
 +
Sabotage Plot
 +
Infiltration Plot
 +
Assassination Plot
 +
Abduction Plot
 +
Foiled Bribery Conspiracy
 +
Foiled Corruption Conspiracy
 +
Framing Plot
 +
War Starting Plot
 +
Offer Service
 +
Retrieve Artifact
 +
Foiled Embezzlement Conspiracy
 +
Build Structure
 +
in insurrection against
 +
thereby freeing
 +
agreed to join
 +
somebody unknown
 +
in order to be brought safely away from
 +
agreed to guide
 +
wherever the journey might lead
 +
was bound to serve
 +
in order to rescue
 +
agreed to adventure with
 +
throughout the world
 +
Agreement concluded
 +
by invocation of True Name
 +
agreed to entertain people with
 +
asked that
 +
retrieve
 +
requested that
 +
make an offer of service to
 +
Kill
 +
Drive members of
 +
from
 +
Cause trouble for
 +
An order from
 +
Not yet completed
 +
Finish reporting in
 +
Complete: report back
 +
Centered on target
 +
One member
 +
Centered on commander
 +
  Showing important
 +
Showing all
 +
Org:
 +
Site Government
 +
Nomadic Group
 +
Vessel Crew
 +
Migrating Group
 +
Performance Troupe
 +
Merchant Company
 +
Military Organization
 +
Outcast
 +
Enemy
 +
Criminal
 +
Craft Guild
 +
, Dead
 +
Aligned
 +
Prisoner
 +
Devoted
 +
Affiliated
 +
Associated
 +
Former
 +
Mountain
 +
Temperate Saltwater Swamp
 +
Temperate Freshwater Marsh
 +
Temperate Freshwater Swamp
 +
Tropical Saltwater Swamp
 +
Mangrove Swamp
 +
Temperate Saltwater Marsh
 +
Tropical Freshwater Swamp
 +
Taiga
 +
Temperate Coniferous Forest
 +
Tropical Freshwater Marsh
 +
Tropical Saltwater Marsh
 +
Tropical Dry Broadleaf Forest
 +
Tropical Moist Broadleaf Forest
 +
Temperate Broadleaf Forest
 +
Tropical Coniferous Forest
 +
Temperate Shrubland
 +
Tropical Grassland
 +
Temperate Grassland
 +
Temperate Savanna
 +
Badlands
 +
Rocky Wasteland
 +
Tropical Savanna
 +
Tropical Shrubland
 +
Temperate Ocean
 +
Arctic Ocean
 +
Sand Desert
 +
Tropical Ocean
 +
Temperate Saltwater Pool
 +
Tropical Freshwater Pool
 +
Temperate Freshwater Pool
 +
Temperate Brackish Pool
 +
Temperate Freshwater Lake
 +
Temperate Brackish Lake
 +
Tropical Brackish Pool
 +
Tropical Saltwater Pool
 +
Tropical Brackish Lake
 +
Tropical Saltwater Lake
 +
Temperate Saltwater Lake
 +
Tropical Freshwater Lake
 +
Temperate Saltwater River
 +
Tropical Freshwater River
 +
Temperate Freshwater River
 +
Temperate Brackish River
 +
Subterranean Water
 +
Subterranean Chasm
 +
Tropical Brackish River
 +
Tropical Saltwater River
 +
It was last seen
 +
It was last rumored to be
 +
Subterranean Magma
 +
It is traditionally thought to be
 +
Highest known in organization
 +
  and your military commander
 +
alongside you
 +
You have known this person your entire life.
 +
and your military subordinate
 +
You have known each other your entire lives.
 +
You have known this person since
 +
birth.
 +
  You are beloved.
 +
  You are held in high regard.
 +
  You have attracted some positive interest.
 +
  You are held in some esteem.
 +
  You have been favorably noticed.
 +
You have killed
 +
of these creatures.
 +
placement of
 +
in the year
 +
Somebody
 +
The destruction of
 +
an untitled work
 +
to
 +
refusal to give
 +
Your reunion with
 +
gaining of
 +
The death of
 +
The reunion of
 +
Your death
 +
export prohibition violation
 +
disorderly conduct
 +
building destruction
 +
crime of murder
 +
crime of theft
 +
bribery
 +
embezzlement
 +
crime of treason
 +
crime of blood-drinking
 +
crime of robbery
 +
crime of espionage
 +
crime of kidnapping
 +
crime of attempted kidnapping
 +
crime of attempted theft
 +
crime of attempted murder
 +
demand of submission from
 +
self-identification to
 +
refusal to identify to
 +
's presence
 +
escalated attack on
 +
's refusal of
 +
's demand for tribute
 +
's acceptance of
 +
's offer of tribute
 +
's claim
 +
on
 +
's offer of peace
 +
's cessation of tribute to
 +
's flight
 +
's harassment
 +
's withdrawal from
 +
's abandonment
 +
The insurrection
 +
insurrection crushed
 +
by
 +
overthrow
 +
failed insurrection
 +
's march
 +
to reclaim
 +
's reclamation
 +
's foundation
 +
The occupation of
 +
Your abduction
 +
  to found a site in
 +
The presence of
 +
Your possession of
 +
The abduction of
 +
The destruction of
 +
Your lack of possession of
 +
's possession of
 +
The absence of
 +
You have been ordered to drive these forces out.
 +
You have been ordered to clear the forces from this site.
 +
's lack of possession of
 +
You have been ordered to slay this creature.
 +
You have been ordered to cause trouble for these forces.
 +
You last
 +
Writing
 +
You first heard this
 +
Dropped
 +
  Given
 +
Destroyed
 +
you
 +
Denied
 +
Held
 +
Gained
 +
Reunion/
 +
reunited
 +
Death/
 +
Death/You
 +
ProdViol
 +
prohibition
 +
JobViol
 +
ExpViol
 +
SlowLabor
 +
Disorder
 +
Murder
 +
BuildDest
 +
disorderly
 +
Vandalism
 +
Robbery
 +
Treason
 +
Blood-drinking
 +
Sermon/
 +
Performance/
 +
RefusedID/
 +
SelfID/
 +
submission
 +
YieldDemand/
 +
Attack/
 +
Escalation/
 +
Group/
 +
Beast/
 +
NoTribute/
 +
Harass/
 +
NoPeace/
 +
refugees
 +
withdrawal
 +
Leave/
 +
Flee/
 +
Abandon/
 +
overthrow
 +
revolution
 +
Crushed
 +
Failed
 +
founding
 +
Founded/
 +
reclaim
 +
Reclaimed/
 +
Reclaiming/
 +
Founding/
 +
Occupation/
 +
Invasion/
 +
Abduction/You
 +
Abduction/
 +
No Artifact/
 +
Done:
 +
Rescue
 +
Aid rescue with
 +
Insurrection with
 +
Guided by
 +
Entertain people with
 +
Order: Kill
 +
Adventure with
 +
The bound service of
 +
Order: Drive off
 +
Order: Cause trouble for
 +
We are going the wrong way.
 +
We should be making better progress.
 +
We should have made it there by now.
 +
We must not abandon  
 +
The oppressor has been overthrown!
 +
We have arrived at our destination.
 +
We haven't performed for some time.
 +
We must go back.
 +
, but it is deflected by  
 
  from behind
 
  from behind
 +
spinning
 +
flying
 +
, but there is no force!
 +
, but it passes right through!
 +
, but the attack passes right through!
 +
, but it glances away!
 
  from the side
 
  from the side
with
+
, lightly tapping the target!
the part
 
is smashed into the body, an unrecognizable mass!
 
 
  splits in gore!
 
  splits in gore!
 
  collapses!
 
  collapses!
, but the attack passes right through!
+
the injured part
  , but it glances away!
+
  is ripped into loose shreds!
, but the attack glances away!
+
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
  is cloven asunder!
+
the part
explodes into gore!
+
  is smashed into the body, an unrecognizable mass!
 
  collapses into a lump of gore!
 
  collapses into a lump of gore!
 
  is crushed!
 
  is crushed!
the injured part
+
passing through a hole in the  
is ripped into loose shreds!
+
main part
 
  is torn apart!
 
  is torn apart!
 
  and it is mostly cut away from the rest of the torso!
 
  and it is mostly cut away from the rest of the torso!
  out of the wound
+
  is cloven asunder!
through the
+
  explodes into gore!
  tearing
+
jamming the
passing through a hole in the
+
out of the wound
main part
+
  and
jamming the
 
  denting
 
bruising
 
apart
 
 
  tearing apart
 
  tearing apart
 
  shattering
 
  shattering
  chipping
+
breaking away
  fracturing
+
most of
 +
  half of
 +
  tearing
 
  chipping
 
  chipping
 
  fracturing
 
  fracturing
 
  denting
 
  denting
  bruising
+
  and spilling
tearing apart
+
fetid
shattering
+
  a piece of
  tearing
 
 
  the rest of
 
  the rest of
  through a hole in the
+
  through a hole in the  
  through the
+
  through the  
and spilling
+
reeking
breaking away
+
foul
most of
+
The geldables have been torn away!
half of
+
It is a gelding strike!
a piece of
+
decomposing
rancid
+
rancid
stinking
+
stinking
filthy
+
filthy
reeking
+
many nerves
rotten
+
a motor nerve
decomposing
+
a sensory nerve
a major artery
+
It is a gelding blow!
an artery
 
 
  has been opened by the attack
 
  has been opened by the attack
many nerves
+
sprained
The geldables have been torn away!
+
bruised
It is a gelding strike!
+
a tendon
It is a gelding blow!
 
 
  been severed
 
  been severed
a ligament
+
a ligament
  has been
+
  has been  
  a motor nerve
+
  has
  a sensory nerve
+
become enraged!
 +
  has lodged firmly in the wound!
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
  sprained
+
  are
  bruised
+
  propelled away by the force of the blow!
  a tendon
+
  been knocked unconscious!
  strained
+
  latch on firmly
 
  latches on firmly
 
  latches on firmly
 
  latch on firmly!
 
  latch on firmly!
 
  latches on firmly!
 
  latches on firmly!
  become enraged!
+
  feel
  has lodged firmly in the wound!
+
  looks
  latch on firmly
+
  even more sick!
 
  been stunned again!
 
  been stunned again!
 
  been stunned!
 
  been stunned!
 
  having more trouble breathing!
 
  having more trouble breathing!
 
  having trouble breathing!
 
  having trouble breathing!
propelled away by the force of the blow!
+
  pours over the  
been knocked unconscious!
 
is injected into the
 
crumbles over the
 
splatters over the
 
flows over the
 
looks
 
even more sick!
 
sick!
 
  pours over the
 
 
  is sucked out of the wound!
 
  is sucked out of the wound!
  No team/side
+
  is injected into the
  Independent
+
  crumbles over the
 +
splatters over the
 +
flows over the
 +
General
 +
Nobles
 +
Strange moods
 +
Life changes
 +
Arrivals
 +
Trade
 +
Job failures
 +
Wildlife
 +
Ghosts
 +
Profession changes
 +
Masterpieces
 +
Mental state
 +
Widgets
 +
All
 +
Combat
 +
Curses
 +
sparring.
 +
hunting.
 +
Unit report sheet popup
 +
Date:
 +
Tabs
 +
 
 +
Create
 +
Independent
 
  (Tame)
 
  (Tame)
Equipment
+
Not
Skills
+
Set the weather, temperature, and time.
Conditions
+
Dragonfire
Create
+
Freezing
Side #
+
Hot
Creature
+
Scorching
Scattered cumulus
+
  has returned.
No cumulus clouds
+
Spoils Report:
Cumulonimbus (rain)
+
, a performance troupe, is visiting.
Many cumulus (rain)
+
, the performance troupe, has arrived.
Tame/mountable
 
Set the weather, temperature, and time.
 
No fog
 
Nimbostratus (rain)
 
Thin mist
 
No stratus
 
Cirrus
 
Stratus (rain)
 
Altostratus
 
Scorching
 
Dragonfire
 
Thick fog
 
Absolute zero
 
Deathly cold
 
Morning
 
Subterranean
 
Below freezing
 
Freezing
 
Evening
 
Early evening
 
  Late morning
 
Late afternoon
 
Early afternoon
 
Late night
 
Early morning
 
and others have returned.
 
have returned.
 
, the performance troupe, has arrived.
 
, a performance troupe, is visiting.
 
has arrived.
 
 
  is visiting.
 
  is visiting.
 +
has brought back a rumor from abroad.
 
  has brought back a few rumors.
 
  has brought back a few rumors.
has brought back a rumor from abroad.
+
  has brought back many tales from beyond  
has returned.
 
  has brought back many tales from beyond
 
The dead walk. Hide while you still can!
 
Forms twisted from their nature, legion of the night. What hope remains?
 
Autumn
 
Winter
 
Spring
 
Summer
 
Spoils Report:
 
 
  and others
 
  and others
army is located out of bounds: teleporting
+
overlord
  FORCED_ADMINISTRATOR
+
FORCED_ADMINISTRATOR
The enemy have come and are laying siege to the fortress.
+
army is located out of bounds: teleporting
An army is invading!
+
  looks to your thriving economy for its future prosperity.
An army has come to your lands seeking a parley.
 
A vile force of darkness has arrived!
 
A vile force of darkness has arrived, seeking a parley!
 
The enemy have come and are preparing to lay siege. They seek a parley!
 
 
  has been conquered and now
 
  has been conquered and now
, has been
 
 
  incorporated into your holdings.
 
  incorporated into your holdings.
has been founded
+
, has been
, has been conquered and
+
, has been conquered and
  overlord
+
  has been founded
overlords
+
overlords
looks to your thriving economy for its future prosperity.
+
Biased index vector computation error
vector<bool> too long
+
Empty biased index vector
Empty biased index vector
+
save/current
Biased index vector computation error
+
save/current/
bad cast
+
save/
save/current
+
themselves
themselves
+
prostrating  
prostrating
+
committing a depraved act upon  
torturing
+
.  
before
+
look
devouring
+
[LPAGE:ARTIFACT:
committing a depraved act upon
+
female
  burning
+
[LPAGE:HF:
admiring
+
, the deity of
save/current/art_image-
+
Untitled
save/current/
+
[/LPAGE]
art_image-
+
rotting
raising
+
ghostly
striking down
+
, depicted as a
praying to
+
skeletal
hiding
+
View
cooking
+
In
contemplating
+
Value:
impaled on
+
On
engraving
+
Owner:
surrounded by
+
Link to
shooting
+
Cannot link to
fighting with
+
Crawling around babbling!
massacring
+
Running around babbling!
refusing
+
Possessed by unknown forces!
greeting
+
Stricken by melancholy...
embracing
+
Has the aspect of one fey!
speaking with
+
Peculiarly secretive...
committing a depraved act
+
Has a horrible fell look!
being tortured
+
Brooding darkly...
in a fetal position
+
Stumbling obliviously!
making a submissive gesture
+
Throwing a tantrum!
falling
+
Sunk into depression...
smeared out into a spiral
+
Enraged at all enemies!
laughing
+
In a martial trance!
hanging from
+
Drowning in sadness!
being flayed by
+
Writhing in agony!
being mutilated by
+
  with grief!
weeping
+
herself
praying
+
himself
screaming
+
Experiencing mortal fear!
cringing
+
Beside
  confused
+
In emotional shock!
offended
+
Overwhelmed by horror!
withering away
+
Corrupt Strange Mood:
suffering
+
Overcome by terror!
striking a triumphant pose
+
In a berserk rage!
striking a menacing pose
+
Staring off into space...
traveling
+
Crawling around crazed!
laboring
+
Running around crazed!
making a plaintive gesture
+
Nobility
being shot
+
Holds elected office
burning
+
Does the expelling
melting
+
Pet of
terrified
+
Creator of  
dejected
+
In existential crisis!
[/LPAGE]
+
Emotionally overloaded!
Untitled
+
Truly mortified!
, the deity of
+
Shaken to the core!
[LPAGE:HF:
+
Taken by a fright!
skeletal
+
Wallowing in misery!
, depicted as a
+
Completely dismayed!
ghostly
+
Distressed!
rotting
+
Anguished!
cooking
+
Lost in despair!
contemplating
+
Cancel
unnaturally contorted
+
Expel
engraving
+
Send to
being mutilated
+
Child is nobility
being flayed
+
Child is elected
[LPAGE:ARTIFACT:
+
Child does the expelling
female
+
Child is not present
the deity of
+
Spouse is nobility
will be installed at target
+
Spouse is elected
will be installed at
+
Spouse does the expelling
Weight:
+
Spouse is not present
Owner:
+
Tough
Click a building to link to
+
High stamina
Cannot link to
+
Strong
Link to
+
Agile
Sunk into depression...
+
Child:
  Throwing a tantrum!
+
  pets
Corrupt Soldier Mood:
+
Lover:  
  Stumbling obliviously!
+
  Old
Specify image
+
Relations
In a martial trance!
+
Good memory
Enraged at all enemies!
+
Good with language
View stockpile
+
Good intuition
Engraving
+
High willpower
Value:
+
Creative
Overcome by terror!
+
Good analytical ability
Corrupt Strange Mood:
+
Good focus
Overwhelmed by horror!
+
Recovers slowly
In emotional shock!
+
Sickly
Running around crazed!
+
Frail
Crawling around crazed!
+
Low stamina
Staring off into space...
+
Weak
In a berserk rage!
+
Clumsy
Stricken by melancholy...
+
Recovers quickly
Possessed by unknown forces!
+
Resists sickness
Running around babbling!
+
Not musical
Crawling around babbling!
+
Poor kinesthetic sense
Brooding darkly...
+
Bad with words
Has a horrible fell look!
+
Poor spatial sense
Peculiarly secretive...
+
Impatient
Has the aspect of one fey!
+
Poor memory
Wallowing in misery!
+
Not creative
Taken by a fright!
+
Poor intuition
Shaken to the core!
+
Poor focus
Truly mortified!
+
Low willpower
Lost in despair!
+
High social awareness
Anguished!
+
Poor analytical ability
Distressed!
+
High kinesthetic sense
Completely dismayed!
+
Developed empathy
with grief!
+
Good spatial sense
itself
+
Musical
Writhing in agony!
+
Stubborn
Drowning in sadness!
+
Wasteful
Beside
+
Brawler
Experiencing mortal fear!
+
Easily stressed
himself
+
Anxious
herself
+
Depression-prone
Child does the expelling
+
Anger-prone
Spouse is elected
+
Envious
Child is nobility
+
Cheerful
Child is not present
+
Quick to love
Spouse does the expelling
+
Hateful
Holds elected office
+
Poor empathy
Spouse is nobility
+
Poor social awareness
Spouse is not present
+
Single-minded
Cannot expel or send away:
+
Hopeful
Creator of
+
Gracious
Nobility
+
Disdains advice
Does the expelling
+
Prone to discord
Emotionally overloaded!
+
Trusting
In existential crisis!
+
Emotional obsessive
Somebody
+
Obstinate
Pet of
+
Tolerant
Thoughts
+
Temperate
Military
+
Avoid fights
Personality
+
Resilient
Groups
+
Not greedy
Relations
+
Not anxious
Overview
+
Not lustful
Cancel
+
Not easily depressed
Health
+
Slow to anger
Child is elected
+
Not envious
Send away
+
Cheerless
Send to
+
Slow to love
Resists sickness
+
Slow to hate
Clumsy
+
Artistically inclined
Recovers quickly
+
Thrill-seeker
High stamina
+
Low self esteem
Child:
+
Merciful
children
+
Humorless
Strong
+
Not vengeful
Spouse:
+
Ungrateful
Lover:
+
Austere
lovers
+
Not vain
High kinesthetic sense
+
Not ambitious
Musical
+
Fearful
High social awareness
+
Pusillanimous
Developed empathy
+
Rude
Good memory
+
Overreliant on advice
Patient
+
Seeks harmony
Good spatial sense
+
Quarreler
Good with language
+
Quick to give up
High willpower
+
Not wasteful
Good focus
+
Distrustful
Good intuition
+
Loner
Creative
+
Overcautious
Recovers slowly
+
Sloppy
Low stamina
+
Not altruistic
Good analytical ability
+
Not dutiful
Sickly
+
Emotionally distant
Quick to love
+
Unswayed by emotions
Poor social awareness
+
Acquiescing
Envious
+
Intolerant
Hateful
+
Overshares
Not musical
+
Inattentive
Poor spatial sense
+
Incurious
Poor empathy
+
Shameless
Poor kinesthetic sense
+
Scatterbrained
Impatient
+
Quick to despair
Poor intuition
+
Values fairness
Bad with words
+
Values decorum
Poor memory
+
Values cunning
Poor focus
+
Values eloquence
Poor analytical ability
+
Values power
Not creative
+
Values truth
Low willpower
+
Values family
Polite
+
Values friendship
Flatterer
+
Values law
Fearless
+
Values loyalty
Disdains advice
+
Not inclined to abstract
Stubborn
+
Not inclined to create art
Brawler
+
Avoids excitement
Prone to discord
+
Fact-oriented
Wasteful
+
Unassertive
Easily stressed
+
Leisurely
Lustful
+
Values sacrifice
Intemperate
+
Values competition
Greedy
+
Values skill
Depression-prone
+
Values hard work
Cheerful
+
Values craftwork
Anxious
+
Values martial prowess
Anger-prone
+
Values harmony
Private
+
Values merriment
Bashful
+
Values self-control
Obstinate
+
Values tranquility
Perfectionist
+
Values stoicism
Single-minded
+
Values introspection
Curious
+
Values cooperation
Hopeful
+
Values independence
Extravagant
+
Values tradition
Vengeful
+
Values artwork
Overconfident
+
Disdains eloquence
Gracious
+
Disdains fairness
Ambitious
+
Disdains truth
Inclined to abstract
+
Disdains cunning
Flights of fancy
+
Disdains friendship
Slow to love
+
Disdains power
Artistically inclined
+
Disdains loyalty
Overbearing
+
Disdains family
Gregarious
+
Values knowledge
Thrill-seeker
+
Disdains law
Frenetic
+
Values nature
Thoughtless
+
Values peace
Dutiful
+
Values commerce
Trusting
+
Values romance
Orderly
+
Values perseverance
Emotional obsessive
+
Values leisure time
Tolerant
+
Disdains hard work
Altruistic
+
Disdains sacrifice
Swayed by emotions
+
Disdains martial prowess
Seeks harmony
+
Disdains skill
Not wasteful
+
Disdains merriment
Quarreler
+
Disdains craftwork
Temperate
+
Disdains tranquility
Not greedy
+
Disdains harmony
Quick to give up
+
Disdains introspection
Avoid fights
+
Disdains self-control
Not anxious
+
Disdains independence
Slow to anger
+
Disdains stoicism
Resilient
+
Disdains artwork
Not lustful
+
Disdains cooperation
Not envious
+
Disdains decorum
Slow to hate
+
Disdains tradition
Not easily depressed
+
Stressed
Cheerless
+
Harrowed
Incurious
+
Haggard
Quick to despair
+
Disdains peace
Overshares
+
Disdains knowledge
Shameless
+
Disdains romance
Low self esteem
+
Disdains nature
Not vengeful
+
Disdains leisure time
Scatterbrained
+
Disdains commerce
Merciful
+
Disdains competition
Ungrateful
+
Disdains perseverance
Not ambitious
+
Drowning
Humorless
+
Unconscious
Austere
+
Very thirsty
Fearful
+
Needs
Overreliant on advice
+
No official position
Not vain
+
Injured
Pusillanimous
+
Healthy
Avoids excitement
+
Partially webbed
Leisurely
+
Seriously injured
Not inclined to abstract
+
Bleeding
Fact-oriented
+
Fever
Distrustful
+
Pain
Sloppy
+
Numb
  Unassertive
+
Nauseous
Not altruistic
+
Stay occupied
  Unswayed by emotions
+
Be creative
Overcautious
+
Pray
Not dutiful
+
Unmet need:
Acquiescing
+
Drink alcohol
Inattentive
+
Distracted
Emotionally distant
+
No unmet needs
Intolerant
+
Focused
Values cooperation
+
Distracted!
Values artwork
+
  (Rusty)
Values stoicism
+
Focused!
Values independence
+
  (V Rusty)
Values fairness
+
Haul:
Values eloquence
+
Squad:
Values tradition
+
See animal
Values decorum
+
See great beast
Values power
+
Take it easy
Values friendship
+
Make romance
Values cunning
+
Martial training
Values truth
+
Practice skill
Values law
+
Make merry
Not inclined to create art
+
Craft object
Values family
+
Uphold tradition
Values loyalty
+
Self-examination
Values commerce
+
Be with friends
Values leisure time
+
Hear eloquence
Values nature
+
Learn something
Values romance
+
Be with family
Values sacrifice
+
Admire art
Values hard work
+
Excitement
Values perseverance
+
Description
Values competition
+
Think abstractly
Values craftwork
+
Assume Control
Values merriment
+
Help somebody
Values skill
+
Argue
Values martial prowess
+
Be extravagant
Values self-control
+
Fight
Values introspection
+
Cause trouble
Values harmony
+
Acquire object
Values tranquility
+
Eat good meal
Disdains artwork
+
Chronicle
Disdains tradition
+
Short story
Disdains independence
+
Manual
Disdains cooperation
+
Guide
Disdains eloquence
+
Musical form
Disdains cunning
+
Dance form
Disdains decorum
+
Poetic form
Disdains fairness
+
Geography
Disdains friendship
+
Natural history
Disdains family
+
Chemistry
Disdains truth
+
Mathematics
Disdains power
+
Astronomy
Values knowledge
+
Philosophy
Values peace
+
Cultural comparison
Disdains loyalty
+
Alternate history
Disdains law
+
Encyclopedia
Disdains leisure time
+
Cultural history
Disdains perseverance
+
Biographical dictionary
Disdains romance
+
Genealogy
Disdains commerce
+
Choreography
Disdains hard work
+
Comparative biography
Disdains skill
+
Dialog
Disdains competition
+
Musical composition
Disdains sacrifice
+
Letter
Disdains merriment
+
Essay
Disdains harmony
+
Autobiography
Disdains martial prowess
+
Novel
Disdains craftwork
+
Biography
Disdains introspection
+
No dedicated workshop assignments
Disdains stoicism
+
No location assignments
Disdains tranquility
+
Cannot assign work details
Disdains self-control
+
No work details
Paralyzed
+
Will only do assigned tasks
Unconscious
+
Will do available tasks anywhere
Sluggish
+
Workshops
Partially paralyzed
+
No assigned rooms
Thirsty
+
Star chart
Dehydrated
+
Star catalogue
Drowsy
+
Treatise on technological evolution
Very drowsy
+
Dictionary
Stressed
+
Pet owner
Haggard
+
Spouse
Hungry
+
No relationships
Starving
+
Cannot assign work animals
Disdains peace
+
No assigned or assignable work animals
Disdains nature
+
Surgeon
Harrowed
+
Bone doctor
Disdains knowledge
+
Diagnostician
Bleeding
+
Mercenary
Heavy bleeding
+
Monster slayer
Extreme pain
+
Scholar
Drowning
+
Scribe
Nauseous
+
Tavern keeper
Winded
+
Performer
Stunned
+
Athletic rival
Over-exerted
+
Business rival
Exhausted
+
Close friend
Focused
+
Friend
Focused!
+
Fellow athlete
Distracted
+
Kindred spirit
Distracted!
+
Fellow scholar
Squad:
+
Fellow artist
(Rusty)
+
War buddy
(V Rusty)
+
Bonded
Needs
+
Lover
Healthy
+
Mother
Haul:
+
Father
No official position
+
Considers monster
Partially webbed
+
Considers brigand
Webbed
+
Hero
Injured
+
Intruder
Seriously injured
+
Long-term acquaintance
Uphold tradition
+
Passing acquaintance
Hear eloquence
+
Object of worship
Make merry
+
Hated
Self-examination
+
Disliked
Learn something
+
Supernatural vengeance
Excitement
+
Pure hate
Be with friends
+
Grudge
Be with family
+
Jealous grudge
Stay occupied
+
Persecutor
Meditate
+
Religious persecutor
Admire art
+
Member of hated group
Be creative
+
Enemy fighter
Unmet need:
+
Comrade
No unmet needs
+
Member of respected group
Drink alcohol
+
Considers killer
Wander
+
Considers murderer
Be extravagant
+
Good for business
Think abstractly
+
Friendly terms
Help somebody
+
Considers violent
Eat good meal
+
Considers psychotic
Cause trouble
+
Considers bard
See animal
+
Considers dancer
Make romance
+
Considers storyteller
Acquire object
+
Considers poet
See great beast
+
Considers bully
Martial training
+
Considers preacher
Craft object
+
No groups
Take it easy
+
Site government
Practice skill
+
Treasure hunter
Geography
+
Protector of the weak
Chemistry
+
Preserver of knowledge
Engineering
+
Considers flatterer
Medicine
+
Former apprentice
Mathematics
+
Considers quarreler
Philosophy
+
Former master
Natural history
+
Apprentice
Astronomy
+
Friendly fighter
Combat
+
Loyal soldier
Description
+
Noted intruder according
Other skills
+
Certainly considered an intruder
Social
+
Legendary intruder
Wounds
+
Infamous intruder
Status
+
Greatly respected for heroic acts
History
+
Respected for heroic acts
Treatment
+
Legendary hero
Dialog
+
Famous hero
Choreography
+
Performance troupe
Musical composition
+
Merchant company
Autobiography
+
Nomadic group
Biography
+
Military organization
Letter
+
Vessel crew
Chronicle
+
Migrating group
Short story
+
Certainly considered a bully
Musical form
+
Considered a bully
Poetic form
+
Infamous bully
Manual
+
Noted bully
Dance form
+
Feared as a brigand
Work details
+
Legendary bully
No assigned rooms
+
Noted brigand
Locations
+
Certainly feared as a brigand
Workshops
+
Legendary brigand
Star chart
+
Infamous brigand
Dictionary
+
Certainly feared as a monster
Star catalogue
+
Feared as a monster
Cultural comparison
+
Infamous monster
Cultural history
+
Noted monster
Treatise on technological evolution
+
Considered an intruder
Alternate history
+
Legendary monster
Biographical dictionary
+
Respected as a hunter
Comparative biography
+
Legendary killer
Encyclopedia
+
Talented hunter
Genealogy
+
Skilled hunter
Doctor
+
Legendary hunter
Monster slayer
+
Great hunter
Surgeon
+
Greatly feared as a villain
Diagnostician
+
Feared as a villain
Scholar
+
Infamous villain
Performer
+
Noted villain
Mercenary
+
Considered a brawler
Scribe
+
Legendary villain
No dedicated workshop assignments
+
Moted brawler
No work details
+
Certainly considered a brawler
Tavern keeper
+
Legendary brawler
No location assignments
+
Famous brawler
Will only do assigned tasks
+
Legendary fighter
Work animals
+
Famous fighter
Cannot assign work details
+
Greatly feared for violent oppositoin
Will do available tasks anywhere
+
Feared for violent opposition
War buddy
+
Infamous enemy fighter
Childhood friend
+
Noted enemy fighter
Fellow scholar
+
Feared as a murderer
Obsession
+
Legendary enemy fighter
Father
+
Noted murderer
Bonded
+
Greatly feared as a murderer
Pet owner
+
Legendary murderer
Mother
+
Infamous murderer
Spouse
+
Greatly feared as a killer
Cannot assign work animals
+
Feared as a killer
Bone doctor
+
Infamous killer
No relationships
+
Noted killer
No assigned or assignable work animals
+
Famous preserver of the knowledge
Pure hate
+
Noted preserver of the knowledge
Disliked
+
Respected for protecting the weak
Grudge
+
Legendary preserver of the knowledge
Religious persecutor
+
Noted protector of the weak
Supernatural vengeance
+
Greatly respected for protecting the weak
Jealous grudge
+
Legendary protector of the weak
Athletic rival
+
Famous protector of the weak
Friend
+
Greatly respected for loyalty
Persecutor
+
Respected for loyalty
Business rival
+
Famous loyal soldier
Fellow athlete
+
Noted loyal soldier
Fellow artist
+
Respected for fighter
Close friend
+
Legendary loyal soldier
Kindred spirit
+
Noted fighter
Considers violent
+
Greatly respected for fighter
Considers dancer
+
Member
Good for business
+
Former member
Considers psychotic
+
Former mercenary
Considers storyteller
+
Citizen
Considers preacher
+
Certainly considered a thief
Considers bard
+
Considered a thief
Considers poet
+
Infamous thief
Considers monster
+
Noted thief
Intruder
+
Respected for hunting treasure
Considers bully
+
Legendary thief
Considers brigand
+
Noted treasure hunter
Long-term acquaintance
+
Greatly respected for hunting treasure
Object of worship
+
Legendary treasure hunter
Passing acquaintance
+
Famous treasure hunter
Former apprentice
+
Greatly respected for preserving the knowledge
Former master
+
Respected for preserving the knowledge
Considers flatterer
+
Values
Considers quarreler
+
No squad assigned
Master
+
No orders
Loyal soldier
+
Former worker
Companion
+
Former prisoner
Apprentice
+
Former slave
  Member of hated group
+
Construction suspended.
  Member of respected group
+
Construction inactive.
  Friendly fighter
+
Partially constructed.
Enemy fighter
+
Construction nearly done.
Considers killer
+
Waiting for construction...
Friendly terms
+
Construction initiated.
Comrade
+
Trap Occupied:
Considers murderer
+
Removal suspended.
Outcast
+
Removal inactive.
Military organization
+
mutters
Merchant company
+
screams
Performance troupe
+
"I must have
Migrating group
+
things... certain things
Vessel crew
+
"Yes. I need
Religion
+
"Leave me. I need...
Nomadic group
+
works with menacing fury!
No groups
+
broods
Site government
+
works secretly...
Civilization
+
works, darkly brooding...
Protector of the weak
+
works furiously!
Hunter
 
Treasure hunter
 
Preserver of knowledge
 
Noted monster
 
Infamous monster
 
Feared as a monster
 
Certainly feared as a monster
 
Certainly considered an intruder
 
Noted intruder according
 
Legendary monster
 
Considered an intruder
 
Respected for heroic acts
 
Greatly respected for heroic acts
 
Infamous intruder
 
Legendary intruder
 
guild
 
Famous her
 
Legendary hero
 
Certainly considered a brawler
 
Moted brawler
 
Legendary villain
 
Considered a brawler
 
Considered a bully
 
Certainly considered a bully
 
Famous brawler
 
Legendary brawler
 
Legendary bully
 
Feared as a brigand
 
Noted bully
 
Infamous bully
 
Infamous brigand
 
Legendary brigand
 
Certainly feared as a brigand
 
Noted brigand
 
Feared as a killer
 
Greatly feared as a killer
 
Infamous murderer
 
Legendary murderer
 
Legendary killer
 
Respected as a hunter
 
Noted killer
 
Infamous killer
 
Great hunter
 
Legendary hunter
 
Skilled hunter
 
Talented hunter
 
Noted villain
 
Infamous villain
 
Feared as a villain
 
Greatly feared as a villain
 
Legendary loyal soldier
 
Respected for fighter
 
Noted loyal soldier
 
Famous loyal soldier
 
Famous fighter
 
Legendary fighter
 
Greatly respected for fighter
 
Noted fighter
 
Noted enemy fighter
 
Infamous enemy fighter
 
Feared for violent opposition
 
Greatly feared for violent oppositoin
 
Greatly feared as a murderer
 
Noted murderer
 
Legendary enemy fighter
 
Feared as a murderer
 
Famous treasure hunter
 
Legendary treasure hunter
 
Greatly respected for hunting treasure
 
Noted treasure hunter
 
Noted preserver of the knowledge
 
Famous preserver of the knowledge
 
Respected for preserving the knowledge
 
Greatly respected for preserving the knowledge
 
Greatly respected for protecting the weak
 
Noted protector of the weak
 
Legendary preserver of the knowledge
 
Respected for protecting the weak
 
Respected for loyalty
 
Greatly respected for loyalty
 
Famous protector of the weak
 
Legendary protector of the weak
 
Former member
 
Prisoner
 
Former slave
 
Criminal
 
Member
 
Citizen
 
Considered a thief
 
Certainly considered a thief
 
Former mercenary
 
Former
 
Legendary thief
 
Respected for hunting treasure
 
Noted thief
 
Infamous thief
 
Preferences
 
Slated for removal
 
*** Forbidden ***
 
Memories
 
Recent thoughts
 
Values
 
Traits
 
Uniform
 
No orders
 
No squad assigned
 
Worker
 
Former prisoner
 
Former worker
 
Remove building
 
Cancel construction
 
been claimed by
 
This building has
 
Construction inactive.
 
Construction suspended.
 
Suspend construction
 
Resume construction
 
Construction initiated.
 
Waiting for construction...
 
Construction nearly done.
 
Partially constructed.
 
Removal inactive.
 
Removal suspended.
 
Trap Occupied:
 
Cancel removal
 
" I must have
 
needs
 
mutters
 
things... certain things
 
Leave me. I need..."
 
screams
 
works with menacing fury!
 
works, darkly brooding...
 
" Yes. I need
 
broods
 
 
keeps muttering
 
keeps muttering
works furiously!
+
This building has
works secretly...
+
been claimed by
 
cloth... thread
 
cloth... thread
 +
..."
 +
blocks... bricks...
 
leather... skin
 
leather... skin
sketches
 
 
bars... metal
 
bars... metal
 +
gems... shining
 +
rough... color
 
stone... rock
 
stone... rock
blocks... bricks...
 
gems... shining
 
 
raw... clear
 
raw... clear
 +
raw... crystal
 +
tree... life
 
raw... green
 
raw... green
rough... color
 
raw... crystal
 
 
a shell
 
a shell
bones... yes
 
tree... life
 
 
a corpse
 
a corpse
 +
bones...  yes
 +
stacked leather
 +
stacked cloth
 +
cut gems
 
square blocks
 
square blocks
cut gems
+
shining bars
stacked cloth
+
of metal
stacked leather
+
rough gems
 
a quarry
 
a quarry
rough gems
+
glass and burning wood
of metal
+
rough gems and glass
shining bars
 
 
a forest
 
a forest
rough gems and glass
 
glass and burning wood
 
 
skeletons
 
skeletons
 +
sketches
 
pictures of  
 
pictures of  
shells
+
Work orders cannot be assigned to this building.
 +
A manager is required to add work orders to the shop.
 +
will only do assigned tasks
 
will do available tasks anywhere
 
will do available tasks anywhere
will only do assigned tasks
+
This workshop is free for anybody to use.
A manager is required to add work orders to the shop.
+
Only one master may be assigned to each workshop.
Work orders cannot be assigned to this building.
+
Add new task
 
Workers cannot be assigned to this building.
 
Workers cannot be assigned to this building.
Add new task
+
Pull lever
Only one master may be assigned to each workshop.
+
Link plate
This workshop is free for anybody to use.
+
Need accessible mechanisms.
 
Link lever
 
Link lever
Need accessible mechanisms.
 
Link plate
 
Pull lever
 
 
Workers
 
Workers
Work orders
+
Stop Pumping Manually
 +
Start Pump Manually
 +
Stable Foundation
 
Hanging
 
Hanging
Stable Foundation
+
Total Power:
Start Pump Manually
+
Total Power Needed:
Stop Pumping Manually
+
Active
 
Inactive
 
Inactive
Active
+
Frozen Here
Total Power Needed:
+
Frozen Elsewhere
Total Power:
+
The well is operational.
 
The well is dry.
 
The well is dry.
The well is operational.
+
There is no bucket.
Frozen Elsewhere
+
The bucket is full.
Frozen Here
+
Work orders can be added specifically for this shop.
 
General work orders allowed:  
 
General work orders allowed:  
Work orders can be added specifically for this shop.
+
  * Requires a jug
The bucket is full.
+
Do not gather products
There is no bucket.
 
* Destroys colony
 
 
Gather any products
 
Gather any products
Do not gather products
+
  * Destroys colony
* Requires a jug
+
  * Existing hive
* Requires wild colony or
+
Do not install colony
 
Install colony when ready
 
Install colony when ready
Do not install colony
+
  * Requires wild colony or
* Existing hive
+
Assigned
 +
Assign new display items
 +
This is a memorial to
 
On display
 
On display
This is a memorial to
+
Pumps from the south
Assign new display items
+
Pumps from the west
Assigned
+
Pumps from the north
 
Pumps from the east
 
Pumps from the east
Pumps from the north
+
be used for imprisonment.
Pumps from the west
+
This furniture is a part of multiple rooms.
Pumps from the south
+
You must designate a dungeon
 
before this restraint will
 
before this restraint will
You must designate a dungeon
+
Terrarium
This furniture is a part of multiple rooms.
+
Aquarium
be used for imprisonment.
+
Occupant
 
Unassigned occupant
 
Unassigned occupant
Occupant
+
* No output
Aquarium
+
* Output restricted
Terrarium
+
Not ready to be split
 
Too many hives
 
Too many hives
Not ready to be split
+
No outdoor access
* Output restricted
+
Ready to be split
* No output
+
  * Saves colony for split
 
Outdoor access
 
Outdoor access
* Saves colony for split
+
Unnamed plant gathering area
Ready to be split
+
Unnamed bedroom
No outdoor access
+
Unnamed clay collection area
 
Unnamed animal training area
 
Unnamed animal training area
Unnamed clay collection area
+
Unnamed meeting hall
Unnamed bedroom
+
Unnamed pen/pasture
Unnamed plant gathering area
+
Unnamed zoo
 
Unnamed museum
 
Unnamed museum
Unnamed zoo
+
Unnamed memorial hall
Unnamed pen/pasture
+
Unnamed sculpture garden
Unnamed meeting hall
 
Unnamed pit/pond
 
 
Unnamed fishing area
 
Unnamed fishing area
Unnamed sculpture garden
+
Unnamed pit/pond
Unnamed memorial hall
+
Unnamed dump
 +
Unnamed sand collection area
 +
This furniture is a part of
 
Unnamed water source
 
Unnamed water source
This furniture is a part of
+
Operated by Mechanisms
Unnamed sand collection area
+
Forbidden
Unnamed dump
+
Not in Use
 
Orientation
 
Orientation
Not in Use
+
Fire at Will
Forbidden
+
Prepare to Fire
Operated by Mechanisms
+
Assigned and chained
 
Chained
 
Chained
Assigned and chained
+
Unnamed tomb
Prepare to Fire
+
Unnamed zone
Fire at Will
+
Unnamed dormitory
 
Unnamed dining hall
 
Unnamed dining hall
Unnamed dormitory
+
Unnamed barracks
Unnamed zone
+
Unnamed dungeon
Unnamed tomb
 
Unnamed archery range
 
 
Unnamed office
 
Unnamed office
Unnamed dungeon
+
Unnamed archery range
Unnamed barracks
+
Nest box unclaimed
 +
Move goods to/from depot
 +
Deceased
 
Nest box claimed by
 
Nest box claimed by
Deceased
+
be used for burial.
Move goods to/from depot
+
This is the resting place of
Nest box unclaimed
+
You must designate a tomb
 
before this coffin will
 
before this coffin will
You must designate a tomb
+
Retake hatch to forbid it.
This is the resting place of
+
HATCH USED BY INTRUDER
be used for burial.
+
Open
 
HATCH TAKEN BY INVADERS
 
HATCH TAKEN BY INVADERS
HATCH USED BY INTRUDER
+
Retake door to forbid it.
Retake hatch to forbid it.
+
DOOR USED BY INTRUDER
 +
Passable
 
DOOR TAKEN BY INVADERS
 
DOOR TAKEN BY INVADERS
Passable
+
Large gem
DOOR USED BY INTRUDER
+
Trap Baited:
Retake door to forbid it.
+
Meat
 +
Desired bait:
 
Nothing
 
Nothing
Large gem
 
 
Broker cannot access depot
 
Broker cannot access depot
Broker can access depot
 
Desired bait:
 
 
You do not have a broker.
 
You do not have a broker.
 +
Broker:
 +
Broker can access depot
 
Anyone requested at depot
 
Anyone requested at depot
 +
No trader needed at depot
 +
There are no merchants trading right now.
 
Broker requested at depot
 
Broker requested at depot
Broker:
 
No trader needed at depot
 
items
 
 
Awaiting  
 
Awaiting  
There are no merchants trading right now.
+
Show items
 +
This visitor is ready to leave.
 
Disengaged
 
Disengaged
 +
(Cavern soil
 
is best)
 
is best)
Show items
 
Show linked buildings
 
 
Poor soil
 
Poor soil
 +
Fertilize
 
every season
 
every season
(Cavern soil
 
 
Set to fertilize
 
Set to fertilize
Not set to fertilize
 
Fertilize
 
 
Current amount:  
 
Current amount:  
Trap Baited:
 
 
No seeds
 
No seeds
 +
Not set to fertilize
 +
(now)
 
Leave fallow
 
Leave fallow
 +
heard this was a good place to search for monsters.
 +
heard this was the place for those seeking danger.
 +
seeking sanctuary
 
asking questions
 
asking questions
heard this was a good place to search for monsters.
 
 
seeking work as a scholar
 
seeking work as a scholar
 +
for diplomacy
 +
seeking work as a performer
 
seeking work as a mercenary
 
seeking work as a mercenary
seeking sanctuary
 
for diplomacy
 
 
to perform
 
to perform
to relax
 
seeking work as a performer
 
 
to slay beasts
 
to slay beasts
 
This visitor has come  
 
This visitor has come  
This visitor is ready to leave.
+
would be a safe place to stay.
to study
+
is seeking information
to pray
 
 
  was the place to look for long-term work.
 
  was the place to look for long-term work.
 +
believes
 +
was the place for long-term scholarship.
 
  would make a good base for a mercenary.
 
  would make a good base for a mercenary.
would be a safe place to stay.
 
believes
 
 
  was the place to entertain people.
 
  was the place to entertain people.
 +
was the place to perform research.
 +
was the place to admire fine architecture.
 
  was the place to enjoy oneself.
 
  was the place to enjoy oneself.
was the place for long-term scholarship.
 
was the place to perform research.
 
 
was curious about  
 
was curious about  
 +
was the place for a good drink.
 +
was the place for prayer.
 
went on this journey out of curiosity.
 
went on this journey out of curiosity.
was the place to admire fine architecture.
 
was the place for a good drink.
 
 
heard  
 
heard  
heard this was the place for those seeking danger.
+
[C:3:0:1]
was the place for prayer.
 
 
[C:6:0:0]
 
[C:6:0:0]
 +
[C:2:0:1]
 +
didn't feel
 
doesn't feel  
 
doesn't feel  
[C:3:0:1]
+
felt
[C:2:0:1]
 
was in
 
 
feels  
 
feels  
didn't feel
+
was
is in
 
[C:7:0:1]
 
 
  about the location of  
 
  about the location of  
is seeking information
 
[C:7:0:0]
 
 
You can learn more about this visitor after they chat with a local.
 
You can learn more about this visitor after they chat with a local.
grim satisfaction
 
horrified
 
 
grieves
 
grieves
 
grieved
 
grieved
 +
shocked
 +
horrified
 
suspicious
 
suspicious
fondness
 
shocked
 
 
alarmed
 
alarmed
satisfied
 
annoyed
 
 
grumpy
 
grumpy
 
grouchy
 
grouchy
 +
[C:1:0:1]
 
[C:4:0:1]
 
[C:4:0:1]
[C:5:0:1]
 
[C:1:0:1]
 
[C:6:0:1]
 
affection
 
adoration
 
 
aggravated
 
aggravated
agitated
 
vengeful
 
admiration
 
 
accepting
 
accepting
gaiety
 
 
blissful
 
blissful
triumph
 
excited
 
 
bitter
 
bitter
caring
 
aroused
 
apathetic
 
aversion
 
 
astonished
 
astonished
 
amused
 
amused
anxious
 
anguish
 
alienated
 
ambivalent
 
 
amazed
 
amazed
 +
embarrassed
 +
eager
 
distressed
 
distressed
embarrassed
 
elated
 
dislike
 
disillusioned
 
displeasure
 
 
dismayed
 
dismayed
despair
 
delighted
 
 
disgusted
 
disgusted
 +
disillusioned
 
disappointed
 
disappointed
 +
delighted
 
contemptuous
 
contemptuous
confused
+
gloomy
dejected
+
glum
content
 
gratitude
 
guilty
 
 
frustrated
 
frustrated
 +
gleeful
 +
free
 
frightened
 
frightened
gloomy
 
gleeful
 
afraid
 
 
exhilarated
 
exhilarated
ferocity
 
empathy
 
exasperated
 
enjoyment
 
lustful
 
lonely
 
 
mortified
 
mortified
 
miserable
 
miserable
 +
lonely
 
jovial
 
jovial
loathing
 
 
jubilant
 
jubilant
 +
isolated
 +
jolly
 
interested
 
interested
 +
humiliated
 
insulted
 
insulted
isolated
+
hope
irritated
+
repentant
hateful
+
resentful
humiliated
 
hopeless
 
 
regretful
 
regretful
 +
remorseful
 
relieved
 
relieved
repentant
 
remorseful
 
pleasure
 
rejected
 
enraptured
 
 
panics
 
panics
 +
outraged
 
panicked
 
panicked
passionate
 
patient
 
 
nostalgic
 
nostalgic
nervous
 
outraged
 
 
optimistic
 
optimistic
wonder
 
unhappy
 
 
wrathful
 
wrathful
 +
zealous
 
worried
 
worried
terrified
 
tenderness
 
 
uneasy
 
uneasy
thrilled
 
shaken
 
servile
 
sympathy
 
 
ashamed
 
ashamed
 
restless
 
restless
resentful
 
self-pity
 
 
indignant
 
indignant
 +
[C:7:0:1]
 +
, [C:5:0:0]
 
remembering  
 
remembering  
dwelling upon
 
[C:7:0:1]
 
 
  [C:7:0:0]
 
  [C:7:0:0]
[C:5:0:0]
 
anything
 
 
reliving  
 
reliving  
[C:5:0:1]
+
dwelling upon
 +
euphoric
 
enthusiastic
 
enthusiastic
euphoric
 
 
pessimistic
 
pessimistic
existential crisis
 
zealous
 
expectant
 
defeated
 
Cleaning
 
 
Making weapons
 
Making weapons
 +
Making anvils
 
Making armor
 
Making armor
 +
Fuel
 
Making projectiles
 
Making projectiles
 +
Making furniture
 
  intellectual values
 
  intellectual values
Building
 
Making furniture
 
 
  intellectual values and changed  
 
  intellectual values and changed  
 +
personal tendencies
 +
allowed
 
  to rethink  
 
  to rethink  
changed
 
personal tendencies
 
 
, [C:5:0:1]
 
, [C:5:0:1]
, [C:5:0:0]
 
allowed
 
 
and mulling over the recurring memory  
 
and mulling over the recurring memory  
 +
essay
 +
dialog
 
letter
 
letter
 +
autobiography
 +
novel
 +
chronicle
 
short story
 
short story
autobiography
 
biography
 
 
manual
 
manual
 
This is an untitled
 
This is an untitled
chronicle
+
, authored by
Making anvils
+
It is an example of
 
star catalogue
 
star catalogue
 
star chart
 
star chart
, authored by
 
 
alternate history
 
alternate history
 +
treatise on technological evolution
 
cultural comparison
 
cultural comparison
dictionary
+
comparative biography
treatise on technological evolution
 
genealogy
 
 
biographical dictionary
 
biographical dictionary
cultural history
 
encyclopedia
 
 
musical composition
 
musical composition
dialog
+
A half day's travel
comparative biography
+
Nearly a day's travel
choreography
+
A day's travel
It is an example of
+
More than a day's travel
Squad Order
+
days' travel
Population: ~3000
+
Population: ~400
Population: ~2000
+
Population: ~500
 +
Population: ~600
 +
Population: ~750
 +
Population: ~1000
 +
Population: ~2000
 +
Population: ~3000
 +
Population: ~4000
 
Population: ~5000
 
Population: ~5000
Population: ~4000
+
Population: ~6000
 
Population: ~7500
 
Population: ~7500
Population: ~6000
+
Population: ~10000
 
Population: >10000
 
Population: >10000
Population: ~10000
+
Your location
 
Inaccessible from your location
 
Inaccessible from your location
Your location
 
A half day's travel
 
 
A short trip
 
A short trip
A day's travel
+
They accept
Nearly a day's travel
+
They offer
days' travel
+
Civilization:
More than a day's travel
+
Site government:
 +
No civilized population
 +
Population: <10
 
Population: ~10
 
Population: ~10
Population: <10
+
Population: ~20
 
Population: ~30
 
Population: ~30
Population: ~20
+
Population: ~40
 
Population: ~50
 
Population: ~50
Population: ~40
+
Population: ~60
 
Population: ~75
 
Population: ~75
Population: ~60
+
Population: ~100
 
Population: ~200
 
Population: ~200
Population: ~100
 
Population: ~400
 
 
Population: ~300
 
Population: ~300
Population: ~600
+
Cannot order mission without leader
Population: ~500
+
Inaccessible mission location
Population: ~1000
+
Click to request workers
Population: ~750
+
No workers available
 +
Cannot make request without leader
 +
Cannot raid your civilization
 
Artifacts (Rumored)
 
Artifacts (Rumored)
Cannot raid your civilization
 
 
Economically linked to you
 
Economically linked to you
Prisoners
+
Skirmishing
 
They accept tribute
 
They accept tribute
Skirmishing
+
They offer tribute
 
No contact
 
No contact
They offer tribute
+
You accept their tribute every
Alliance
+
a broker with appraisal skill.
They accept
+
You can look at trade information once you have
tribute
+
Vengeance
Civilization:
+
Offerings from
They offer
+
Imports from
No civilized population
 
Site government:
 
 
Terror
 
Terror
Imports from
+
Petty Annoyance
 
Exports to  
 
Exports to  
Petty Annoyance
 
 
Accepting tribute
 
Accepting tribute
Your site government
+
Unnamed
civilization
 
Offering tribute
 
 
Click to raid this site (creates new mission)
 
Click to raid this site (creates new mission)
Unnamed
 
Cannot order mission without leader
 
 
Click to explore this site (creates new mission)
 
Click to explore this site (creates new mission)
Click to request workers
 
Inaccessible mission location
 
Cannot make request without leader
 
No workers available
 
Pillage
 
Demand Tribute from
 
Make Request of
 
Explore
 
You have no agreements with this land.
 
This land has no important leaders.
 
Agreed in year
 
Pending
 
Trade Agreement (Exports to
 
Requests (Imports from
 
a broker with appraisal skill.
 
You accept their tribute every
 
Vengeance
 
You can look at trade information once you have
 
Offerings from
 
and more...
 
Click for assignments and details
 
commander
 
Messenger (unfilled)
 
traveling
 
No commanders
 
messenger
 
 
No messengers
 
No messengers
 
Recover  
 
Recover  
Rescue
+
Raid
 
Seize  
 
Seize  
 
Take Over  
 
Take Over  
Demand surrender and occupy
+
Raze
WARNING: If successful, your soldiers will join the
+
Demand Tribute from
Demand ongoing tribute
+
Pillage
Conquer and occupy
+
Explore
Raze (openly attack and destroy site)
+
Make Request of
Demand one-time tribute
+
This land has no important leaders.
Raid (squads will try to avoid detection)
+
You have no agreements with this land.
Pillage (openly attack)
 
 
Loot other items
 
Loot other items
Steal livestock
+
Take important treasures
 
Release other prisoners
 
Release other prisoners
Take important treasures
+
Free captives belonging to your civilization
 
No notable skills
 
No notable skills
Free captives belonging to your civilization
 
 
This mission cannot be altered now.
 
This mission cannot be altered now.
Remove
+
Click for assignments and details
Location unknown
+
and more...
Click to rescue (creates new mission)
+
Messenger (unfilled)
Last in
+
No commanders
Last known to be traveling
+
messenger
No reports available
 
 
Click to view all news and rumors
 
Click to view all news and rumors
 +
No squads available
 
No messengers available
 
No messengers available
No squads available
 
On this mission
 
 
No specific orders
 
No specific orders
occupation and not return. Your new holdings will
 
 
be manageable from this screen.
 
be manageable from this screen.
  marched on
+
occupation and not return. Your new holdings will
  claimed
+
WARNING: If successful, your soldiers will join the
the army of
+
Demand surrender and occupy
Artifacts
+
Conquer and occupy
Reports
+
Demand ongoing tribute
Civilizations
+
Demand one-time tribute
Missing citizens
+
Raze (openly attack and destroy site)
Missions
+
Pillage (openly attack)
News and rumors
+
Raid (squads will try to avoid detection)
Click to recover (creates new mission)
+
Steal livestock
Center on fort
+
Claimed by local family
 
Claimed by local  
 
Claimed by local  
Claimed by local family
 
Last held by
 
 
Claimed by your local government
 
Claimed by your local government
founded
+
Location unknown
after a long journey from the lands of
+
Last known to be traveling
reclaimed
+
Last in
on behalf of
+
No reports available
 +
a group calling itself
 
crushed an insurrection
 
crushed an insurrection
a group calling itself
 
was overthrown after an insurrection
 
 
waited out an insurrection
 
waited out an insurrection
 +
began in
 
an insurrection against  
 
an insurrection against  
began in
 
 
  was known to be
 
  was known to be
 
, replacing  
 
, replacing  
 +
became
 
  in the name of  
 
  in the name of  
  became
+
  claimed
 +
marched on
 +
the army of
 
Unknown creature
 
Unknown creature
(not possible)
 
elevation
 
 
, position  
 
, position  
 
Unnamed recenter location
 
Unnamed recenter location
Recenter to
 
 
was kidnapped
 
was kidnapped
from
 
led by
 
 
  descended upon  
 
  descended upon  
 +
fled from the area just before an army
 
refugees calling themselves  
 
refugees calling themselves  
  fled from the area just before an army
+
  gave up on their occupation of
 
  moved on in search of a better future after the horrible mismanagement of  
 
  moved on in search of a better future after the horrible mismanagement of  
gave up on their occupation of
 
 
  was conquered
 
  was conquered
 +
after a long journey from the lands of
 +
on behalf of
 
Saving items...
 
Saving items...
Saving units...
+
Allocating space...
 
Characterizing raw data...
 
Characterizing raw data...
Allocating space...
+
Opening file...
 
Offloading art...
 
Offloading art...
Opening file...
+
Offloading units...  
 
Preliminary cleaning...
 
Preliminary cleaning...
Offloading units...  
+
Checking directory structure...
 
Initializing...
 
Initializing...
Checking directory structure...
 
Add new recenter location
 
Saving game
 
Not yet asssigned
 
 
Hotkey:  
 
Hotkey:  
Unknown item
 
 
  (hidden)
 
  (hidden)
 +
(not possible)
 
Saving squads...
 
Saving squads...
Saving formations...
+
Saving coin information...
 
Saving world events...
 
Saving world events...
Saving coin information...
+
Saving work quotas...
 
Saving mandates...
 
Saving mandates...
Saving work quotas...
+
Saving events...
 
Saving local animal populations...
 
Saving local animal populations...
Saving events...
+
Saving entities...
 
Saving effects...
 
Saving effects...
Saving entities...
+
Saving flow guides...
 
Saving machines...
 
Saving machines...
Saving flow guides...
+
Saving buildings...
 
Saving projectiles...
 
Saving projectiles...
Saving buildings...
+
Saving schedules...
 
Saving jobs...
 
Saving jobs...
Saving schedules...
+
Saving units...
 
Saving belief systems...
 
Saving belief systems...
Saving image sets...
+
Saving occupations...
 
Saving art forms...
 
Saving art forms...
Saving occupations...
+
Saving agreement...
 
Saving cultural identities...
 
Saving cultural identities...
Saving agreement...
+
Saving tracking information...
 
Saving army controllers...
 
Saving army controllers...
Saving tracking information...
+
Saving armies...
 
Saving vehicles...
 
Saving vehicles...
Saving armies...
+
Saving crimes...
 
Saving incidents...
 
Saving incidents...
Saving crimes...
+
Saving identities...
 
Saving written content...
 
Saving written content...
Saving identities...
+
Saving interactions...
 
Saving activities...
 
Saving activities...
Saving interactions...
+
Saving formations...
 
Woodcutting
 
Woodcutting
Information sheets
+
Stockpiles
 
Mining
 
Mining
Stockpiles
 
Interactive tutorial
 
 
Camera controls
 
Camera controls
 +
Finishing...
 
Closing file...
 
Closing file...
Finishing...
+
Saving general information...
 
Saving adventure data...
 
Saving adventure data...
Saving general information...
+
Saving active historical figures...
 
Saving artifacts...
 
Saving artifacts...
Saving active historical figures...
+
Saving world information...
 
Saving fortress information...
 
Saving fortress information...
Saving world information...
+
Saving announcements...
 
Saving divination sets...
 
Saving divination sets...
Saving announcements...
+
Saving image sets...
Meeting areas and locations
 
Ramps and channels
 
 
Handling light aquifers
 
Handling light aquifers
Clothing
+
Wells
 
Traps and levers
 
Traps and levers
 +
Ore and smelting
 
Offices and administrative work
 
Offices and administrative work
Ore and smelting
+
Bins, bags, and barrels
 
Other food sources
 
Other food sources
Bins, bags, and barrels
 
Survival
 
 
Planting
 
Planting
[Completed]
+
Menu overview
Information and guides
+
Movement
 +
Preparing for the caravan
 
Alerts
 
Alerts
Preparing for the caravan
+
Information sheets
[Viewed]
 
There is a folder with this name already.
 
 
Popup: The world
 
Popup: The world
Popup: Work orders
 
Popup: Justice
 
Popup: Squads
 
 
Popup: Work details
 
Popup: Work details
Popup: Nobles
+
Goals
Popup: Hauling
 
Popup: Stocks
 
Popup: Zones
 
Popup: Burrows
 
 
Happiness and stress
 
Happiness and stress
 +
Dig deeper
 
Refuse and dumping
 
Refuse and dumping
Dig deeper
+
Ramps and channels
 +
Meeting areas and locations
 +
The party and followers
 +
Popup: Sleep and rest
 +
Popup: Shoot and throw
 +
Popup: Abilities
 +
Popup: Butcher and craft
 +
Popup: Hold and climb
 +
Popup: Movement options
 +
Popup: Inventory
 +
Popup: Adventurer's log
 +
Popup: Companions
 +
Popup: Work orders
 +
Save
 +
[Viewed]
 +
Retirement
 +
Fortress mode
 +
Quests and reputation
 +
Trading
 +
Conversations
 +
Abandon
 +
you will need to reclaim the fort to play
 +
Really quit?  The fort will be saved but
 +
Quit
 +
save will be lost.
 +
All of your progress since the last
 +
Really quit without saving?
 +
this character to play them again.
 +
you will need to unretire or recruit
 +
Retire
 
here again.
 
here again.
Retire
+
Really retire? The world will be saved but
Really retire? The world will be saved but
+
autosave 3
you will need to unretire the fort to play
 
 
autosave 2
 
autosave 2
autosave 3
 
current
 
 
autosave 1
 
autosave 1
save? It will never be overwritten,
 
but you can delete it while loading.
 
title screen, with their own active save.
 
What would you like to name this manual
 
What would you like to name this timeline?
 
Saves starting here will be grouped on the
 
Would you like to overwrite it?
 
 
Return to game
 
Return to game
Save world and return to title menu
+
Settings
 +
(holding another's goods)
 +
Give in to Starvation
 +
Finish Game
 +
Give in to the Night
 +
Retire at this location (or rest a while)
 
Succumb to the invasion
 
Succumb to the invasion
Settings
+
Quit without saving
 
Abandon the fortress to ruin
 
Abandon the fortress to ruin
Quit without saving
+
Retire the fortress (for the time being)
 
Save and continue playing
 
Save and continue playing
Retire the fortress (for the time being)
 
Abandon
 
 
Save and return to title menu
 
Save and return to title menu
Really quit? The fort will be saved but
+
available to play.
you will need to reclaim the fort to play
+
through their legend but will not be
save will be lost.
+
Really quit? The character will live on
Really quit without saving?
 
All of your progress since the last
 
 
Death Spiral
 
Death Spiral
 +
Expansive Cavern
 
Koganusan
 
Koganusan
Expansive Cavern
 
Dwarf Fortress
 
 
Dabu & Simon Swerwer
 
Dabu & Simon Swerwer
 +
May interfere with existing saves.
 
Do this if you want to keep the old save.
 
Do this if you want to keep the old save.
May interfere with existing saves.
+
Multiple copies of the timeline found.
 
Recommended!
 
Recommended!
Multiple copies of the timeline found.
+
Save to new folder (same timeline)
 
Save to new timeline
 
Save to new timeline
Save to new folder (same timeline)
+
Save to timeline folder:
 
Save to this timeline
 
Save to this timeline
Save to timeline folder:
+
Continue
 
Return to title menu
 
Return to title menu
Continue
+
Save world and return to title menu
 
Classic DF Main Theme
 
Classic DF Main Theme
Track playing:
+
Tarn Adams
 
Classic DF Title Theme
 
Classic DF Title Theme
Tarn Adams
 
 
Dabu & Agueda Macias
 
Dabu & Agueda Macias
Mountainhome
+
Craftsdwarfship
 
Winter Entombs You
 
Winter Entombs You
Craftsdwarfship
+
Strange Moods
 
Strike the Earth!
 
Strike the Earth!
Strange Moods
+
Another Year
 
First Year
 
First Year
Another Year
+
Vile Force of Darkness
 
Drink & Industry
 
Drink & Industry
Vile Force of Darkness
+
Forgotten Beast
 
Hill Dwarf
 
Hill Dwarf
Forgotten Beast
+
Dabu
 +
Last track:
 +
Track playing:
 +
Losing is Fun
 +
Two Coins
 +
Pony Rider
 +
Cannibal
 +
Sisters of War
 +
Dabu & rcab
 +
Into The Pits
 +
Night Creature
 +
Hamlet Memoirs
 +
Beyond The Gates
 +
Life of Adventure
 +
Bruising The Fat
 +
The Capital
 +
Strike It Again
 +
Haunted Lands
 +
Toady Six
 
Toady Five
 
Toady Five
Toady Six
+
Obsidian
 
Toady Four
 
Toady Four
Obsidian
+
Suite Espagnole Part III
 
Suite Espagnole Part II
 
Suite Espagnole Part II
Suite Espagnole Part III
+
Suite Espagnole Part I
 
Dolomite
 
Dolomite
Suite Espagnole Part I
+
Roldeth
 
Toady Three
 
Toady Three
Roldeth
+
Toady Two
 
Toady One
 
Toady One
Toady Two
+
The Tavern Part II
 
The Tavern Part I
 
The Tavern Part I
The Tavern Part II
+
-
Last track:  
+
SoW
 +
stia
 +
df15
 +
df9
 +
Last interlude:  
 +
Interlude playing:
 +
Cages & Chains
 
Your strength has been broken.
 
Your strength has been broken.
Withered
+
Conquered
 
Your settlement has been abandoned.
 
Your settlement has been abandoned.
Conquered
+
Abandoned
 
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
 
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
Abandoned
+
Retired
 +
Dwarf Fortress Adventure
 
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
 
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
Retired
 
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.
 
 
More likely, your dwarves will starve, unless you read the first few guides here!  
 
More likely, your dwarves will starve, unless you read the first few guides here!  
save/*.*
+
The game is open-ended and you can do whatever you choose.  If you'd like a goal, try to become a barony, then a Mountainhome.
 +
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 +
The guides here will suggest other possible avenues of play.  
 
save/current/world.sav
 
save/current/world.sav
Interlude playing:  
+
Combat music:  
Last interlude:
+
Unpause
Haunted Lands
 
Cages & Chains
 
of 20)
 
Open stockpile mode
 
Finish mining
 
Room completed (
 
 
End stairway
 
End stairway
Unpause
+
Start stairway
 
Open mining mode
 
Open mining mode
Start stairway
+
Zoom out
 
Zoom in
 
Zoom in
oom out
+
Move the camera down
 
Move the camera up
 
Move the camera up
Move the camera down
 
Skip tutorial
 
 
Move the camera
 
Move the camera
 
Your settlement has crumbled to its end.
 
Your settlement has crumbled to its end.
Start tutorial
+
Withered
Dismiss the large red alert
+
Place a bed
Click the help button
 
Click a citizen or creature
 
Close the information sheet
 
 
Make the bed
 
Make the bed
Place a bed
+
Add a "Make bed" task
 
Click workshop
 
Click workshop
Add a Make bed"" task"
+
Construct workshop
Place carpenter's workshop
+
Place carpenter's workshop
Construct workshop
+
Open building mode
Stockpile wood
+
Stockpile wood
Open building mode
+
Chop down tree
Designate tree
+
Designate tree
Chop down tree
+
Open tree-felling mode
Place All stockpile
+
Place All stockpile
Open tree-felling mode
+
Open stockpile mode
  After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
+
  of 20)
(1 of 8)
+
Room completed (
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
+
Finish mining
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
+
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
Non-interactive help will be available whatever you decide.
+
Quick start and short tutorial?
On your own!
+
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
Quick start and short tutorial?
+
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.  
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
+
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.  
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
+
You'll begin by creating your world and watching the region's history unfold.
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
+
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
You'll begin by creating your world and watching the region's history unfold.
+
Welcome to Dwarf Fortress
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
+
Right click to move
Welcome to Dwarf Fortress
+
Left click to move
Prepare to guide your stout charges to fortune in a world fraught with many perils.
+
Don't show again
Don't show again
+
Click the help button
  There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
+
Dismiss the large red alert
  Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
+
Close the information sheet
 +
Click a citizen or creature
 +
] hotkey will recenter on your wagon.
 +
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.) The
 +
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
 +
] or [C:2:0:1]roll the mouse wheel[C:7:0:0].  Hold shift to move faster.
 +
] and
 +
To change the camera's elevation, press
 +
] or hold the middle mouse button and drag the view.
 +
[KEY:
 +
Your view is focused on one elevation at a time.  To move the camera around, press
 +
(1 of 8)
 +
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
 +
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
 +
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
 +
On your own!
 +
Non-interactive help will be available whatever you decide.
 +
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
 +
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
 +
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares.  Mining through the stone layers further down may take longer,
 +
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. 
 +
Let's make a safe place to work.  Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
 +
to unpause or use the highlighted controls at the top of the screen.  You should pause regularly starting out.
 +
Now we'll unpause the game and let the miner finish the task.  Press
 +
order also works.
 +
the next.  [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
 +
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
 +
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
 +
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
 +
It's time to get to work!  Let's start by digging a stairwell into the ground. 
 
  (2 of 8)
 
  (2 of 8)
It's time to get to work! Let's start by digging a stairwell into the ground.
+
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
You can zoom in and out of the play area using
+
You can zoom in and out of the play area using
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
+
(4 of 8)
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
+
always be used to close most menus, as well as
] hotkey will recenter on your wagon.
+
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking.  Right-clicking can  
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
+
good idea to keep your fortress clean.
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
+
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for exampleA separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a  
To change the camera's elevation, press
+
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
] and
+
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
] or hold the middle mouse button and drag the view.
+
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
  Your view is focused on one elevation at a time. To move the camera around, press
+
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
supplies around your fortress where they are needed.
+
Click the add button, and click two corners of a rectangle somewhere safe
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
+
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.)  Click it now.
The supplies on the wagon are in danger of being carried off by wild creatures!
+
supplies around your fortress where they are needed.
  It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
+
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
The supplies on the wagon are in danger of being carried off by wild creatures! 
 
  (3 of 8)
 
  (3 of 8)
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
+
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
+
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
+
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
+
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
+
Now that you have the building materials it's time to start building.
order also works.
 
Now we'll unpause the game and let the miner finish the task. Press
 
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
 
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
 
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
 
Make sure your woodcutter can walk to the designated location.
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
 
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
 
With shelter ready underground, it's time to build.
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
always be used to close most menus, as well as
 
(4 of 8)
 
good idea to keep your fortress clean.
 
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
 
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
 
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
 
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
 
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
 
Click the add button, and click two corners of a rectangle somewhere safe
 
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
 
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
 
  Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
 
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
 
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
 
Once the worker is done, click on the building to select it.
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
 
  Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
 
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
 
  (5 of 8)
 
  (5 of 8)
Now that you have the building materials it's time to start building.
+
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
+
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
+
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Now we just need to wait for the woodcutter to chop down the tree.
+
Now we just need to wait for the woodcutter to chop down the tree.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
+
Make sure your woodcutter can walk to the designated location.
Important and sometimes urgent information is given as alerts on the left side of the screen.
+
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.   
  There have been several already!
+
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
(7 of 8)
+
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].  
This is an example urgent alert! These are very important. Ignore them at your peril.
+
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]
Feel free to pause and check out the information.
+
With shelter ready underground, it's time to build. 
Right click to dismiss the information sheet.
+
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
+
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
+
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
  The rest of the interface is now enabled.
+
The rest of the interface is now enabled.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
 
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
 
 
  (6 of 8)
 
  (6 of 8)
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
+
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
  With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
+
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep.  Later you can create a
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
+
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] categoryUnlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
+
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
  [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
+
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. 
  Just the beginning
+
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
+
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build.  Add a task and make a [C:6:0:1]Bed[C:7:0:0].   
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
+
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
+
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
An obvious material to use to make the crafts is rock.
+
Once the worker is done, click on the building to select it.
You need something of value to trade.
+
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
+
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
You may need supplies before the coming of winter.
+
You need something of value to trade.  
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
+
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
Preparing for the Caravan
+
You may need supplies before the coming of winter.
 
  (8 of 8)
 
  (8 of 8)
Hover over an alert icon to see the information.
+
Preparing for the Caravan
Left click on an alert for recentering options, and right click to dismiss an alert.
+
Left click on an alert for recentering options, and right click to dismiss an alert.
There have been a few already!
+
Hover over an alert icon to see the information.
There has been one already!
+
There has been one already!
[C:7:0:0], [C:2:0:0]
+
There have been a few already!
Woodcutter
+
There have been several already!
Click here and make sure you have a [C:2:0:0]
+
Important and sometimes urgent information is given as alerts on the left side of the screen.
[C:7:0:1]Labor[C:7:0:0]
+
This is an example urgent alert!  These are very important.  Ignore them at your peril.
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
+
(7 of 8)
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
+
Right click to dismiss the information sheet.
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
+
Feel free to pause and check out the information.
[C:7:0:1]Shelter[C:7:0:0]
+
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
By now you should have a room underground where your residents can hide from the creatures above.
+
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
+
By now you should have a room underground where your residents can hide from the creatures above.
 +
[C:7:0:1]Shelter[C:7:0:0]
 +
Use the arrow at the top of this window to minimize the tutorial when it obscures your view.
 +
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
 +
Click it now, and this tutorial will be concluded.
 +
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides.
 +
As you enter new menus, there will be information and tips.
 +
There's a lot more to learn!
 +
Just the beginning
 +
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0].  [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
 +
kinds as well as
 
  weeping
 
  weeping
  praying
+
  cringing
  looks terrified
+
  screaming
looks dejected
 
burning
 
melting
 
making a plaintive gesture
 
being shot
 
laughing
 
falling
 
smeared out into a spiral
 
in a fetal position
 
making a submissive gesture
 
committing a depraved act
 
 
  being tortured
 
  being tortured
  screaming
+
  committing a depraved act
  cringing
+
  making a submissive gesture
  torturing
+
  in a fetal position
  prostrating itself before
+
  smeared out into a spiral
 +
fighting with
 +
greeting
 +
refusing
 +
speaking with
 +
embracing
 +
striking down
 +
raising
 +
hiding
 +
contemplating
 +
cooking
 +
engraving
 +
impaled on
 +
being flayed by
 +
hanging from
 +
being mutilated by
 +
contemplating
 +
unnaturally contorted
 +
being flayed
 
  being mutilated
 
  being mutilated
  being flayed
+
  prostrating itself before
  unnaturally contorted
+
  torturing
  engraving
+
  committing a depraved act upon
  cooking
+
  devouring
  contemplating
+
  admiring
  laboring
+
  burning
  striking a triumphant pose
+
  shooting
  striking a menacing pose
+
  surrounded by
  withering away
+
  massacring
suffering
+
Clear
looks confused
+
You have bestowed the name
looks offended
+
Random
praying to
+
Given name
  hiding
+
Allow artist to choose
raising
+
Group symbol
striking down
+
Group commission
embracing
+
Civilization symbol
speaking with
+
Civ commission
refusing
+
Name
greeting
+
. How do you like the sound of that?
fighting with
+
The symbol of
massacring
+
Image information for
surrounded by
+
Image information for engraving
shooting
+
Image information
burning
+
vessel
admiring
+
military organization
devouring
+
yarn
committing a depraved act upon
+
silk
Front Compound
+
bone
Given name
+
Number:
Random
+
(0 for unnumbered plural)
Name the symbol
+
Choose X:
Name the squad
+
Choose Y:
Name the location
+
This is a  
Name the image
+
These are
Name your group
+
migrating
Name your settlement
+
nomadic
being mutilated by
+
outcast
hanging from
+
merchant company
being flayed by
+
pearl
impaled on
+
[AMBIENCE_VOLUME_ADV:
engraving
+
[MUSIC_VOLUME_ADV:
cooking
+
[WINDOWED:
contemplating
+
[SFX_VOLUME_ADV:
Present Participle
+
NO_EXCLUSIVE
Past Participle
+
PROMPT
Preterite
+
[WINDOWEDY:
Present (3rd)
+
[WINDOWEDX:
Present (1st)
+
[FULLSCREENX:
  Prefix
+
[RESIZABLE:
Adjective
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
Plural Noun
+
[FULLSCREENY:
Singular Noun
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
Hyphen Compound
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
Second Adjective
+
[MAXIMUM_INTERFACE_PERCENTAGE:
First Adjective
+
[INTERFACE_SCALING_PERCENTAGE:
Rear Compound
+
Grand guild unit count
Existing image
+
Guild unit count
Related to civilization or other group
+
Demand period (more = fewer)
Related to site
+
Mandate period (more = fewer)
Related to historical figure
+
Failed to open
Leave editor and discard data
+
  for writing
Any image data you've changed will be lost.
+
[SOUND:
Keep working
+
[MASTER_VOLUME:
Don't perform action
+
YES
You won't perform your action if you leave.
+
[AMBIENCE_VOLUME:
Warning!
+
[MUSIC_VOLUME:
Image information
+
[AVERAGE_TIME_BETWEEN_SONGS:
Image information for engraving
+
[SFX_VOLUME:
Image information for
+
NEAREST
The symbol of
+
LANCZOS
Delete element
+
prefs/d_init.txt
Action or relationship
+
AUTO
Artifact
+
SEASONAL
Object
+
[AUTOSAVE:
Historical figure
+
YEARLY
Civ commission
+
SEMIANNUAL
Civilization symbol
+
[AUTOSAVE_PAUSE:
Group commission
+
[PAUSE_ON_LOAD:
Group symbol
+
[INITIAL_SAVE:
Allow artist to choose
+
[POST_PREPARE_EMBARK_CONFIRMATION:
Let your mind wander
+
[EMBARK_WARNING_ALWAYS:
Specify a new image
+
IF_POINTS_REMAIN
performance troupe
+
[FPS_CAP:
merchant company
+
[FPS:
civilization
+
[KEY_HOLD_MS:
outcast
+
[G_FPS_CAP:
local
+
[KEY_REPEAT_ACCEL_LIMIT:
nomadic
+
[KEY_REPEAT_MS:
migrating
+
[MACRO_MS:
These are
+
[KEY_REPEAT_ACCEL_START:
This is a
+
[COMPRESSED_SAVES:
Choose Y:
+
[RECENTER_INTERFACE_SHUTDOWN_MS:
Choose X:
+
[PRINT_MODE:
Untitled/unnamed
+
[USE_CLASSIC_ASCII:
(0 for unnumbered plural)
+
SOFTWARE
Number:
+
[TEXTURE_PARAM:
thread
+
[STORE_DIST_BUCKET_COMBINE:
leather
+
[STORE_DIST_SEED_COMBINE:
Specify type
+
[STORE_DIST_BIN_COMBINE:
military organization
+
[STORE_DIST_BARREL_COMBINE:
religion
+
[STRICT_POPULATION_CAP:
vessel
+
[POPULATION_CAP:
government
+
[VISITOR_CAP:
Setting material
+
[BABY_CHILD_CAP:
Spikes
+
[SPECIFIC_SEED_CAP:
Hanging rings
+
[CULL_DEAD_UNITS_AT:
Covered
+
[ENGRAVINGS_START_OBSCURED:
Setting type
+
[FORTRESS_SEED_CAP:
Specify size
+
[SHOW_FLOW_AMOUNTS:
material
+
[SHOW_IMP_QUALITY:
map/set too long
+
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
Music Volume:
+
[SHOW_RAMP_ARROWS:
Master Volume:
+
FINDER
Change it to [SOUND:YES] for audio.
+
[SHOW_EMBARK_TUNNEL:
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
[WEATHER:
Audio has been manually disabled.
+
[TEMPERATURE:
Range:
+
[ARTIFACTS:
No fullscreen resolutions detected.
+
[CAVEINS:
  Detect
+
[WALKING_SPREADS_SPATTER_DWF:
  Resolution:
+
[TESTING_ARENA:
  Fullscreen
+
[KEYBOARD_CURSOR:
Windowed
+
[WALKING_SPREADS_SPATTER_ADV:
  drops
+
[MULTITHREADING:
  drinks
+
[LOG_MAP_REJECTS:
straps
+
[EMBARK_RECTANGLE:
draws
+
[STORE_DIST_ITEM_DECREASE:
  to load a macro.
+
[PATH_COST:
 +
A_D:
 +
UCR:
 +
D_D:
 +
ALERT:
 +
UCR_A:
 +
prefs
 +
[NICKNAME_DWARF:
 +
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 +
CENTRALIZE
 +
REPLACE_FIRST
 +
[NICKNAME_ADVENTURE:
 +
REPLACE_ALL
 +
[GRAZE_COEFFICIENT:
 +
[NICKNAME_LEGENDS:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 +
[MAXIMUM_EMBARK_DIM:
 +
[CLASSIC_VARIED_GROUND_TILES:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 +
prefs/announcements.txt
 +
BOX:
 +
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
 +
Audio has been manually disabled.
 +
Master Volume:  
 +
Change it to [SOUND:YES] for audio.
 +
Ambience Volume (Fortress):
 +
Music Volume (Fortress):
 +
Average Seconds Between Tracks/Interludes (Fortress):
 +
Sound Effects Volume (Fortress):
 +
Ambience Volume (Adventure):
 +
Music Volume (Adventure):
 +
Fortress
 +
Sound Effects Volume (Adventure):
 +
Macros
 +
Text entry
 +
Don't repeat
 +
  draws
 +
  drinks
 +
  straps
 +
Windowed
 +
  drops  
 +
Resolution:
 +
Fullscreen
 +
  x
 +
Detect
 +
Range:
 +
No fullscreen resolutions detected.
 +
prefs/interface.txt
 +
data/init/interface.txt
 +
Pause
 +
Popup
 +
Adv
 +
Recenter
 +
Report
 +
Alert
 +
Report (Active)
 +
Yes
 +
Audio
 +
Video
 +
Keybindings
 +
Fast repeat
 +
Delayed repeat
 +
  to record/stop recording a macro.
 +
Use
 
  to save a macro to a file.
 
  to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
  to record/stop recording a macro.
+
No macros created.
Fast repeat
+
  to load a macro.
Delayed repeat
+
Custom settings
Don't repeat
+
Restore defaults
Macros
+
Off
Text entry
+
Enemies:
Fortress
+
Hard
General
+
Normal
Average Seconds Between Tracks/Interludes:
+
Economy:
Sound Effects Volume:
+
(Custom)
Ambience Volume:
+
Lanczos
Difficulty
+
Nearest-neighbor
Keybindings
+
Mouse:  
prefs/interface.txt
+
Mwheel
data/init/interface.txt
+
Yearly
Economy:
+
Autosave frequency
(Custom)
+
Seasonal
Normal
+
Semiannual
Enemies:
+
Pause after every autosave
Custom settings
+
Autosave the game after embark
Restore defaults
+
Confirmation window for all embarks
No macros created.
+
Pause after loading
Lanczos
+
Never
Nearest-neighbor
+
Prepare carefully embark confirmation
Automatic
+
Announcements
Scaling mode
+
Difficulty
Use Classic ASCII glyphs
+
Other
Graphical FPS cap (default 50)
+
  Desired grid width for scaling (default = 170)
Maximum interface percentage (not counting minimap/elevation)
 
Window is resizable (takes effect on restart)
 
Initial window height (if windowed)
 
  Initial window width (if windowed)
 
 
  Interface scaling percentage if not fitting width
 
  Interface scaling percentage if not fitting width
 
  Desired grid height for scaling (default = 64)
 
  Desired grid height for scaling (default = 64)
Desired grid width for scaling (default = 170)
+
Initial window height (if windowed)
Scale interface to fit grid height/width
+
Initial window width (if windowed)
Always
+
Maximum interface percentage (not counting minimap/elevation)
If points remain
+
Window is resizable (takes effect on restart)
Prepare carefully embark confirmation
+
Use Classic ASCII glyphs
Confirmation window for all embarks
+
Graphical FPS cap (default 50)
Pause after loading
+
Automatic
Pause after every autosave
+
Scaling mode
Autosave the game after embark
+
Default high traffic path cost
Seasonal
+
Default embark height
Semiannual
+
Default low traffic path cost
Yearly
+
Default normal traffic path cost
Autosave frequency
+
Storage path decrease (# of contained item cap)
Mwheel
+
Default restricted traffic path cost
Mouse:
+
Storage path decrease (bucket combine)
Default low traffic path cost
+
Storage path decrease (seed bag combine)
Default normal traffic path cost
+
Storage path decrease (bin combine)
Default high traffic path cost
+
Storage path decrease (barrel combine)
Default embark height
+
Strict population cap (includes births)
Default embark width
+
Population cap
Enable multithreading (experimental!)
+
Baby+child cap (percentage of total)
Log world generation map rejects
+
Baby+child cap
Keyboard cursor enabled
+
Cull dead units at
Walking spreads spatter
+
Visitor cap
Enable testing arena (on next title)
+
Always
Enable artifact moods
+
If points remain
Enable caveins
+
In site finder
Enable weather
+
Show tunnels on world map
Enable temperature
+
Enable weather
In site finder
+
Enable temperature
Show tunnels on world map
+
Enable artifact moods
Show improvement quality in item names
+
Enable caveins
Engravings start obscured
+
Walking spreads spatter
Total seed cap
+
Enable testing arena (on next title)
Seed cap (per species)
+
Walking spreads spatter (adv mode)
Cull dead units at
+
Log world generation map rejects
Visitor cap
+
Keyboard cursor enabled
Baby+child cap (percentage of total)
+
Default embark width
Baby+child cap
+
Enable multithreading (experimental!)
Strict population cap (includes births)
+
Key hold milliseconds before repeat
Population cap
+
Game frames-per-second cap (default 100)
Storage path decrease (bin combine)
+
Number of key repeats before accelerating
Storage path decrease (barrel combine)
+
Milliseconds for each key repeat
Storage path decrease (bucket combine)
+
Maximum key repeat acceleration multiplier
Storage path decrease (seed bag combine)
+
Disabled
Storage path decrease (# of contained item cap)
+
Milliseconds between macro instructions
Default restricted traffic path cost
+
Milliseconds interface shutdown after recenter
Disabled
+
Maximum embark dimension
Number of key repeats before accelerating
+
Compressed saves (recommended!)
Milliseconds for each key repeat
+
Display worn clothing dyes (adv mode)
Key hold milliseconds before repeat
+
Display worn clothing dyes (fort mode)
Game frames-per-second cap (default 100)
+
Civilizations can attack
Show frames-per-second
+
Classic varied ground tiles
Grazing coefficient (higher = less grass)
+
Werebeasts can attack
Nickname position (legends mode)
+
Megabeasts can attack
Replace all
+
Total seed cap
Centralize
+
Seed cap (per species)
Replace first
+
Show improvement quality in item names
Nickname position (fort mode)
+
Engravings start obscured
Show all historical events in engravings etc.
+
Show up/down arrows on ramps at current elevation
Number of lower elevation layers to show
+
Show numeric liquid levels
Show up/down arrows on ramps at current elevation
+
Show all historical events in engravings etc.
Show numeric liquid levels
+
Number of lower elevation layers to show
Enemy production trigger 1
+
Replace first
Enemy population trigger 5
+
Nickname position (fort mode)
Enemy population trigger 4
+
Replace all
Enemy population trigger 3
+
Centralize
Enemy population trigger 2
+
Nickname position (legends mode)
Enemy population trigger 1
+
Nickname position (adv mode)
Curious wilderness creatures can come to cause trouble
+
Show frames-per-second
Werebeasts can attack
+
Grazing coefficient (higher = less grass)
Megabeasts can attack
+
Megabeast attack period (seasons)
Civilizations can attack
+
Enemy trade trigger 5
Maximum embark dimension
+
Forgotten beast irritation minimum (less = sooner)
Compressed saves (recommended!)
+
Forgotten beast sensitivity (less = sooner)
Milliseconds between macro instructions
+
Wilderness sensitivity (less = sooner)
Milliseconds interface shutdown after recenter
+
Forgotten beast wealth divisor (more = safer)
Maximum key repeat acceleration multiplier
+
Wilderness irritation decay (more = safer)
Wilderness irritation decay (more = safer)
+
Wilderness irritation minimum (less = sooner)
Wilderness irritation minimum (less = sooner)
+
Vampire migrant fraction (more = safer)
Wilderness sensitivity (less = sooner)
+
Werebeast attack period (seasons)
Forgotten beast wealth divisor (more = safer)
+
Invasion cap (monsters, attack one)
Forgotten beast irritation minimum (less = sooner)
+
Invasion cap (regulars, attack one)
Forgotten beast sensitivity (less = sooner)
+
Invasion cap (monsters, attack two)
Megabeast attack period (seasons)
+
Invasion cap (regulars, attack two)
Enemy trade trigger 5
+
Invasion cap (monsters, attack three+)
Enemy trade trigger 4
+
Invasion cap (regulars, attack three+)
Enemy trade trigger 3
+
Enemy population trigger 1
Enemy trade trigger 2
+
Curious wilderness creatures can come to cause trouble
Enemy trade trigger 1
+
Enemy population trigger 3
Enemy production trigger 5
+
Enemy population trigger 2
Enemy production trigger 4
+
Enemy population trigger 5
Enemy production trigger 3
+
Enemy population trigger 4
Enemy production trigger 2
+
Enemy production trigger 1
Economy population trigger 1
+
Enemy production trigger 3
Diplomacy tree-fell count (untamed wilds)
+
Enemy production trigger 2
Diplomacy tree-fell count
+
Enemy production trigger 5
Cavern dweller maximum attackers
+
Enemy production trigger 4
Cavern dweller scale (increase per attack)
+
Enemy trade trigger 2
Siege frequency (percentage, otherwise raid)
+
Enemy trade trigger 1
Minimum raids between sieges (per civ)
+
Enemy trade trigger 4
Minimum raids before first siege (per civ)
+
Enemy trade trigger 3
Invasion cap (monsters, attack three+)
+
Economy trade trigger 1
Invasion cap (regulars, attack three+)
+
Economy production trigger 5
Invasion cap (monsters, attack two)
+
Economy trade trigger 3
Invasion cap (regulars, attack two)
+
Economy trade trigger 2
Invasion cap (monsters, attack one)
+
Economy trade trigger 5
Invasion cap (regulars, attack one)
+
Economy trade trigger 4
Vampire migrant fraction (more = safer)
 
Werebeast attack period (seasons)
 
 
  (mods)
 
  (mods)
Land holder population trigger
+
Land holder population trigger  
Economy trade trigger 5
+
Land holder trade trigger  
Economy trade trigger 4
+
Land holder production trigger  
Economy trade trigger 3
+
Value of temple complex
Economy trade trigger 2
+
Value of temple
Economy trade trigger 1
+
High priesthood unit count
Economy production trigger 5
+
Priesthood unit count
Economy production trigger 4
+
Value of grand guildhall
Economy production trigger 3
+
Value of guildhall
Economy production trigger 2
+
Minimum raids between sieges (per civ)
Economy production trigger 1
+
Minimum raids before first siege (per civ)
Economy population trigger 5
+
Cavern dweller scale (increase per attack)
Economy population trigger 4
+
Siege frequency (percentage, otherwise raid)
Economy population trigger 3
+
Diplomacy tree-fell count
Economy population trigger 2
+
Cavern dweller maximum attackers
Failed to open
+
Economy population trigger 1
for writing
+
Diplomacy tree-fell count (untamed wilds)
prefs/init.txt
+
Economy population trigger 3
Demand period (more = fewer)
+
Economy population trigger 2
Mandate period (more = fewer)
+
Economy population trigger 5
Grand guild unit count
+
Economy population trigger 4
Guild unit count
+
Economy production trigger 2
Value of grand guildhall
+
Economy production trigger 1
Value of guildhall
+
Economy production trigger 4
High priesthood unit count
+
Economy production trigger 3
Priesthood unit count
+
Dynamism
Value of temple complex
+
Mettle
Value of temple
+
Determination
Land holder trade trigger
+
Resourcefulness
Land holder production trigger
+
Tenacity
[FULLSCREENY:
+
Exertion
[FULLSCREENX:
+
Diligence
[RESIZABLE:
+
Toil
[WINDOWEDY:
+
Unnamed mod
[WINDOWEDX:
+
Unknown author
NO_EXCLUSIVE
+
Copyright (C) 2002-2025 by Tarn Adams
PROMPT
+
51.05
[WINDOWED:
+
Jealousy
[AVERAGE_TIME_BETWEEN_SONGS:
+
Avarice
[SFX_VOLUME:
+
Greed
[AMBIENCE_VOLUME:
+
Enterprise
[MUSIC_VOLUME:
+
Gluttony
[MASTER_VOLUME:
+
Cupidity
[SOUND:
+
Sound...
[USE_CLASSIC_ASCII:
+
Music...
[COMPRESSED_SAVES:
+
Text...
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
Languages...
[MACRO_MS:
+
Material templates...
[KEY_REPEAT_ACCEL_START:
+
Patterns...
[KEY_REPEAT_ACCEL_LIMIT:
+
Colors...
[KEY_REPEAT_MS:
+
Shapes...
[KEY_HOLD_MS:
+
Items...
[G_FPS_CAP:
+
Tissue templates...
[FPS_CAP:
+
Plants...
[MAXIMUM_INTERFACE_PERCENTAGE:
+
Inorganics...
[INTERFACE_SCALING_PERCENTAGE:
+
Creature variations...
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
+
Creature bodies...
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
+
Body detail plans...
[INTERFACE_SCALING_TO_DESIRED_GRID:
+
Buildings...
[INITIAL_SAVE:
+
Earliest compatible version:  
[AUTOSAVE_PAUSE:
+
Loading object files...
YEARLY
+
  Dwarf Fortress: Arena
SEMIANNUAL
+
Description:
SEASONAL
+
Preparing text objects...
[AUTOSAVE:
+
Preparing material data...
prefs/d_init.txt
+
Finalizing interactions...
NEAREST
+
Finalizing reactions...
LANCZOS
+
Preparing Arena...
[TEXTURE_PARAM:
+
Preparing screen...
STANDARD
+
Preparing arena...
SOFTWARE
+
Preparing graphics...
[PRINT_MODE:
+
Dwarf Fortress uses FMOD by Firelight Technologies
[LOG_MAP_REJECTS:
+
A Bay 12 Games Production
[KEYBOARD_CURSOR:
+
Importing world...
[WALKING_SPREADS_SPATTER_ADV:
+
Reclaim Fortress
[WALKING_SPREADS_SPATTER_DWF:
+
Delete
[TESTING_ARENA:
+
(only this inactive copy will be deleted)
[ARTIFACTS:
+
Are you sure you want to delete this world?
[CAVEINS:
+
Interactions...
[WEATHER:
+
Reactions...
[TEMPERATURE:
+
Entities...
FINDER
+
Creatures...
[SHOW_EMBARK_TUNNEL:
+
Finalizing inorganics...
IF_POINTS_REMAIN
+
Finalizing material templates...
ALWAYS
+
Finalizing descriptors...
[POST_PREPARE_EMBARK_CONFIRMATION:
+
Finalizing languages...
[EMBARK_WARNING_ALWAYS:
+
Finalizing buildings...
[PAUSE_ON_LOAD:
+
Finalizing items...
[FORTRESS_SEED_CAP:
+
Finalizing tissue templates...
[SPECIFIC_SEED_CAP:
+
Finalizing plants...
[CULL_DEAD_UNITS_AT:
+
Finalizing entities...
[VISITOR_CAP:
+
Finalizing creatures...
[BABY_CHILD_CAP:
+
Finalizing creature variations...
[STRICT_POPULATION_CAP:
+
Finalizing body detail plans...
[POPULATION_CAP:
+
See the SDL folder for license information.
[STORE_DIST_BIN_COMBINE:
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
[STORE_DIST_BARREL_COMBINE:
+
This version of DF uses SDL: Simple DirectMedia Layer,
[STORE_DIST_BUCKET_COMBINE:
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
[STORE_DIST_SEED_COMBINE:
+
Timeline:  
[STORE_DIST_ITEM_DECREASE:
+
World:
[PATH_COST:
+
Folder
[EMBARK_RECTANGLE:
+
World name
[MULTITHREADING:
+
Autosave
[MAXIMUM_EMBARK_DIM:
+
Folder:  
[GRAZE_COEFFICIENT:
 
[NICKNAME_LEGENDS:
 
[NICKNAME_ADVENTURE:
 
REPLACE_ALL
 
CENTRALIZE
 
REPLACE_FIRST
 
[NICKNAME_DWARF:
 
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
 
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 
[SHOW_RAMP_ARROWS:
 
[SHOW_FLOW_AMOUNTS:
 
[SHOW_IMP_QUALITY:
 
[ENGRAVINGS_START_OBSCURED:
 
deque<T> too long
 
r;HCx;X
 
)8>-^<>
 
l>Wvq>v
 
*?'i.?
 
d2?-w6?
 
>?>@C?l
 
t?,Iz?
 
r;HCx;X
 
)8>-^<>
 
l>Wvq>v
 
*?'i.?