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Difference between revisions of "Military testing"
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This page on the wiki houses trials run within the game by players, with the intention of arriving at conclusions on how certain combat situations work, or just combat in general. | This page on the wiki houses trials run within the game by players, with the intention of arriving at conclusions on how certain combat situations work, or just combat in general. | ||
− | If you want to know more about how to do your own testing go to the [[DF2010:Arena]] wiki article. To learn more about the military and how it works in ''Dwarf Fortress'', go to the [[DF2010:Military]] article. | + | If you want to know more about how to do your own testing, go to the [[DF2010:Arena]] wiki article. To learn more about the military and how it works in ''Dwarf Fortress'', go to the [[DF2010:Military]] article. |
The format in which trials are presented here is by no means a strict rule. Feel free to add and change elements but make sure the information is easy to read and understand. Try to provide any information you think is relevant and useful without digressing too much. | The format in which trials are presented here is by no means a strict rule. Feel free to add and change elements but make sure the information is easy to read and understand. Try to provide any information you think is relevant and useful without digressing too much. | ||
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<u>'''Tester's conclusion:'''</u> | <u>'''Tester's conclusion:'''</u> | ||
− | Like the dragon, the hydra has a very hard time with the dwarves. The fight is long and even though it can kill them all eventually, the damage it takes in the meantime is definitive. A slightly higher number of dwarves might have killed it and even if a whole squad dies, the threat the hydra poses is practically | + | Like the dragon, the hydra has a very hard time with the dwarves. The fight is long and even though it can kill them all eventually, the damage it takes in the meantime is definitive. A slightly higher number of dwarves might have killed it and even if a whole squad dies, the threat the hydra poses is practically eliminated as it will probably eventually die on its own anyway. |
Line 2,168: | Line 2,168: | ||
= v50 (v50.07) tests = | = v50 (v50.07) tests = | ||
− | == | + | == Heavy Armor vs Medium Armor (tested by: someguy) == |
− | <u>'''Times run:'''</u> 100 | + | <u>'''Times run:'''</u> |
+ | |||
+ | 100 times each | ||
+ | |||
+ | <u>'''Initial setups and Results:'''</u> | ||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Side & Creature !! | + | ! Side & Creature !! Skills !! Items !! Victories |
+ | |- | ||
+ | | #1: 15 Dwarves || -no skills- || Steel Short Sword, Wood Shield, Full set of steel armor || 43 | ||
+ | |- | ||
+ | | #2: 15 Dwarves || -no skills- || Same but without Greaves and Breastplate || 57 | ||
+ | |} | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Side & Creature !! Skills !! Items !! Victories | ||
|- | |- | ||
− | | #1: | + | | #1: 5 Dwarves || swordsdwarf 7|| Steel Short Sword, Wood Shield, Full set of steel armor || 43 |
|- | |- | ||
− | | #2: | + | | #2: 5 Dwarves || swordsdwarf 7|| Same but without Greaves and Breastplate || 53 |
|} | |} | ||
− | |||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Side & Creature !! Victories | + | ! Side & Creature !! Skills !! Items !! Victories |
|- | |- | ||
− | | #1: | + | | #1: 5 Dwarves || swordsdwarf 14 || Steel Short Sword, Wood Shield, Full set of steel armor || 56 |
|- | |- | ||
− | | #2: | + | | #2: 5 Dwarves || swordsdwarf 14 || Same but without Greaves and Breastplate || 42 |
|} | |} | ||
− | + | ||
+ | <u>'''Methodology:'''</u> | ||
+ | |||
+ | All experiments featured 100 fights. When there were no survivors the fight was excluded from the final numbers. For the unskilled test 5 15x15 dwarf combats were generated in a classic arena map and then the map was reloaded 20 times. For the other tests 25 5x5 dwarf combats were generated in forest arena map inside 7x7 rooms made of tree trunks and the map was reloaded 4 times. | ||
+ | |||
+ | Steel Short swords were chosen for their variety of attacks. | ||
+ | |||
+ | Tests were done at different skill levels to vary the momentum of successful strikes (1.0x at unskilled, 1.5x at adept, 2.0x at grand master.) | ||
<u>'''Notes:'''</u> | <u>'''Notes:'''</u> | ||
− | |||
− | Steel | + | The objective of the test is to study some claims made in [[Armor#Encumbrance]]. Older testing indicated an unskilled peasant wearing heavy armor may fight at two-thirds the speed of a naked dwarf [[http://www.bay12forums.com/smf/index.php?topic=111414.0| link]]. |
+ | |||
+ | "Full Steel Armor" is used to mean breastplate, greaves, helm, gauntlets, high boots, and mail shirt. | ||
+ | |||
+ | Steel short swords wielded by typical dwarves will not pierce steel mail shirts. Instead the benefit of shaped armor in this situation was to decrease blunt damage from torso and leg strikes. | ||
+ | |||
+ | Weapon skill likely affects parrying chance as well as momentum, so varying skill level ultimately influenced combat length, and therefore the importance of fatigue, in an unknown way. Collapse from over-exertion was common. | ||
+ | |||
+ | The 95% confidence intervals for these results are about +-10 combats. | ||
+ | |||
+ | <u>'''Tester's conclusions:'''</u> | ||
+ | |||
+ | In no sample set of 100 combats was a statistically significant difference from equality of the groups observed. Furthermore at low and medium weapon skill levels the medium-armored dwarves performed somewhat better. These results are consistent with the advice that for military dwarves with low armor skill, the encumbrance of wearing multiple pieces of 15+ weight armor makes the extra protection not worth it. However, the difference does not appear to be backbreaking, metaphorically speaking. For comparison, in Neckromancer's win ratio tests above, a naked but shielded axedwarf with 2 ranks in each relevant skill defeated a similar dwarf with 1 rank in each relevant skill 83 out of 100 times. | ||
+ | |||
+ | = v50 (v50.11) tests = | ||
+ | |||
+ | == Best weapon to fight dragons (tested by: Mimi-limonite) == | ||
+ | 3 dwarves with full iron armor + shields and decent skills are set against 1 default dragon. 4 variations are tested: swords, spears, warhammers and axes. | ||
+ | |||
+ | <u>'''Times run:'''</u> 200, each, 800 total | ||
+ | |||
+ | <u>'''Initial setup:'''</u> 3 dwarves with skill level 9(professional) in fighter, dodger, armor user, shield user, observer and discipline, skill level 6(talented) in biting, kicking, striking and wrestling, and skill level 9 in the skill for their weapon(axedwarf, speardwarf, etc.) are tested. They are given an iron breastplate, iron greaves, high boots, and gauntlets, iron shields and helms, as well as an iron warhammer/battle axe/short sword/spear. The dragon had a level 6 skill in observer, biter, archer, fighter, striker and dodger, which are the default ones for a dragon spawned in the arena. | ||
+ | They are put in a 4x4 room with the dragon in one corner and the dwarves in the opposite one. This is done in 40 rooms, and repeated 5 times for each weapon. | ||
− | + | <u>'''Results:'''</u> | |
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Side & Creature !! Wins(*note) !! Percentage Win !! Survivors total | ||
+ | |- | ||
+ | | #1: Dragon || 56 || 28% || 56/200 | ||
+ | |- | ||
+ | | #2: 3 Warhammer dwarves || 144 || 72% || 310/600 | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Side & Creature !! Wins(*note) !! Percentage Win !! Survivors total | ||
+ | |- | ||
+ | | #1: Dragon || 24 || 12% || 24/200 | ||
+ | |- | ||
+ | | #2: 3 Battle axe dwarves || 176 || 88% || 474/600 | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Side & Creature !! Wins(*note) !! Percentage Win !! Survivors total | ||
+ | |- | ||
+ | | #1: Dragon || 18 || 9% || 18/200 | ||
+ | |- | ||
+ | | #2: 3 Sword dwarves || 182 || 91% || 514/600 | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Side & Creature !! Wins(*note) !! Percentage Win !! Survivors total | ||
+ | |- | ||
+ | | #1: Dragon || 7 || 3.5% || 7/200 | ||
+ | |- | ||
+ | | #2: 3 Spear dwarves || 193 || 96.5% || 511/600 | ||
+ | |} | ||
+ | |||
+ | <u>'''Comparison of differently armed dwarves:'''</u> | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Weapon !! Wins + ties !! Percentage win or tie !! Survivors(out of 600) | ||
+ | |- | ||
+ | | #1: Spear dwarves || 193 || 96.5% || 511 | ||
+ | |- | ||
+ | | #2: Sword dwarves || 182 || 91% || 514 | ||
+ | |- | ||
+ | | #3: Battle axe dwarves || 176 || 88% || 474 | ||
+ | |- | ||
+ | | #4: Warhammer dwarves || 144 || 72% || 310 | ||
+ | |} | ||
<u>'''Tester's conclusion:'''</u> | <u>'''Tester's conclusion:'''</u> | ||
− | + | Hammerdwarves are the worst by far, and axedwarves after them. Speardwarves and swordsdwarves have very similar survival rates but speardwarves lost significantly less, suggesting that when swordsdwarves win, it's less likely some of them died while doing so, while speardwarves are more reliable. | |
+ | |||
+ | <u>'''Notes:'''</u> | ||
+ | (*) due to ease of counting, dwarf wins and draws are counted together, as it was much easier to count the number of remaining dragons(equivalent to dragon wins), ie number of surviving team 1 members, than check every room individually. | ||
+ | |||
+ | == Warhammer Material Testing (Testing by Jonaut) == | ||
+ | It has been debated many times as to if a [[blunt]] weapon's material affects its usefulness. This data was only collected using [[war hammer]]s, though it can be presumed that it also applies to [[mace]]s. | ||
+ | [[Platinum]] should theoretically do the most damage, it has quite low [[impact elasticity]], and an exceptionally high [[density]]. [[Steel]], on the other hand, should be quite bad for warhammers, it has a very low density comparatively, and a surprisingly high impact elasticity. [[Silver]] is in the middle, still having more density than steel, yet half that of platinum. Its impact elasticity is much lower than steel's, but higher than platinum's. Silver is the densest weapons-grade metal. It is also much more accessible, as platinum is not a weapons-grade metal, meaning it must be made into weapons exclusively through [[strange mood]]s. | ||
+ | |||
+ | <u>'''Platinum vs Steel:'''</u> | ||
+ | Note: The number is the amount of wins it had out of 25, then the percentage of wins. | ||
+ | |||
+ | ''Platinum'' | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Skill & Armour !! Unarmoured !! Armoured | ||
+ | |- | ||
+ | | Unskilled || 9, 36% || 8, 32% | ||
+ | |- | ||
+ | | Grand Master || 17, 68% || 16, 64% | ||
+ | |} | ||
+ | |||
+ | ''Steel'' | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Skill & Armour !! Unarmoured !! Armoured | ||
+ | |- | ||
+ | | Unskilled || 16, 64%% || 17, 68% | ||
+ | |- | ||
+ | | Grand Master || 8, 32% || 9, 36% | ||
+ | |} | ||
+ | |||
+ | <u>'''Silver vs Steel:'''</u> | ||
+ | |||
+ | ''Silver'' | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Skill & Armour !! Unarmoured !! Armoured | ||
+ | |- | ||
+ | | Unskilled || 10, 40% || 10, 40% | ||
+ | |- | ||
+ | | Grand Master || 19, 76% || 21, 84% | ||
+ | |} | ||
+ | |||
+ | ''Steel'' | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Skill & Armour !! Unarmoured !! Armoured | ||
+ | |- | ||
+ | | Unskilled || 15, 60% || 15, 60% | ||
+ | |- | ||
+ | | Grand Master || 6, 24% || 4, 16% | ||
+ | |} | ||
+ | |||
+ | <u>'''Conclusions:'''</u> | ||
+ | From this data we can make a few crucial inferences. First of all, at low skill levels silver and platinum's weight is a net loss, as it wears the dwarf out faster, and the decreased hit-rate of unskilled dwarves means that a lot of the extra damage is wasted. At high skill levels, the weight is a net gain, as the reduced stamina drain of skilled dwarves and their increased hit-rate leads to the weight giving an extreme damage boost compared to the steel. | ||
+ | We can also infer that platinum's increased density is more detrimental than beneficial, even at grand master level, and silver is a better choice. | ||
+ | Finally, we can infer that at higher levels, for example legendary +20, platinum's damage may surpass the stamina loss, leading it to be more effective than silver. There is, unfortunately, no convenient way to test this theory as arena mode only allows up to grand master skill. | ||
+ | It is also worth noting that high density warhammers, whether they are in the hands of skilled or unskilled dwarves, will offer much greater burst damage, meaning that if the dwarf can kill their opponent before getting tired, they will perform much better than lower density metals. This is particularly true for squads of warhammer dwarves, as an entire squad's quick burst of damage before tiring is likely enough to kill many things. | ||
+ | |||
+ | <u>''Combat Testing''</u> | ||
+ | After a quick test, [[minotaur]]s can be dispatched by a squad of dwarves, unskilled and skilled with platinum warhammers, with the unskilled dwarves taking one death, and the skilled dwarves taking zero damage. [[Bronze colossus]]es easily dispatch the squads, both skilled and unskilled, as it appears their weaponry is unable to damage it. [[Dragons]] are also too strong for the squads, though the deaths were exclusively from the [[dragonfire]], meaning a squad with better [[shield user]] skill would likely have won. [[Roc]]s, being the generally-considered weakest of the [[megabeasts]], was taken out with zero injuries by the skilled squad, and with 5 losses by the unskilled squad. Finally, a [[hydra]] was able to fully dispatch an unskilled squad, but could not inflict even a single injury upon the skilled one. | ||
+ | A squad of unskilled dwarves with only [[iron]] [[spears]] was still able to kill the roc with less losses, only 3, but considering blunt damage's main weakness is pure size, the hammerdwarves did surprisingly well. Against armoured enemies, they would likely fare better than any other weapon. |
Latest revision as of 09:12, 8 March 2025
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- If you don't want it edited, put it on your Home page and link to it.
This page on the wiki houses trials run within the game by players, with the intention of arriving at conclusions on how certain combat situations work, or just combat in general.
If you want to know more about how to do your own testing, go to the DF2010:Arena wiki article. To learn more about the military and how it works in Dwarf Fortress, go to the DF2010:Military article.
The format in which trials are presented here is by no means a strict rule. Feel free to add and change elements but make sure the information is easy to read and understand. Try to provide any information you think is relevant and useful without digressing too much.
Standard format for testing trials[edit]
Here's an example of how to present your test's information. If you're not sure how to make tables and stuff, just copy this from the edit page and fill it with your own information.
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 6 | Grand Master Swordsdwarf Grand Master Elf-hater |
Tower-cap stake |
#2: Corinthian Magma Weasel | 6 | -no skills- | -no items- |
#3: Tea cup | 6 | Legendary Absurdist | Mustard |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 0 | Severed limbs Bruised internal organs |
Tired Bored Extreme Pain |
Infection |
#2: Corinthian Magma Weasel | 3 | Broken nose Broken toes |
Nauseous | Severed head |
#3: Tea cup | 1 | Cracked handle | -none- | Slippage |
Notes: The creatures were placed in tight groups, spaced equally apart. The dwarves died fast from injuries caused by the tea cups the magma weasels were throwing. The weasels died from friendly fire.
Tester's conclusion: The test was meant to test how 3 different sides interact in combat and if any creature uses other creatures as projectiles. As far as this test goes, it seems to be true.
DF2010 (0.31.16) tests[edit]
Dwarves against Skeletal Horses (tested by: plynxis)[edit]
Times run: 2
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 6 | -no skills- | full iron armor (with chain leggings and mail shirt), shield and longsword |
#2: Skeletal Horse | 3 | -no skills- | -no items- |
Results:
Side & Creature | Survived | Injury level | Health tags1 | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 6 | 4 have no injuries 2 badly wounded |
Unconscious Extreme Pain |
-N/A- |
#2: Skeletal Horse | 0 | -N/A- | -N/A- | Fatal injuries |
1Refers only to those injured.
Notes: I did this test to see if dwarves can survive horses if they've got full iron armor and weapons. The fight was short and it looks like the skeletal horses charge hard and if they hit, they stun and can kill pretty fast if they're not stopped. I tried it 6:3 because I didn't expect the dwarves to survive a 1:1 ratio against the horses anyway. And yes the amount of trials is pathetic :P
Tester's conclusion: Even if dwarves are fully equipped, skeletal horses are very hard to deal with without casualties or at least serious injuries. Going up to a herd requires at least double the dwarves (if they're unskilled at least) to make sure you'll win and even then you're very likely to end up with dwarves that need hospitalization.
Dwarves against fire imps (tested by: plynxis)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 4 | Grand Master Shield User | iron shield |
#2: Fire imp | 6 | -no skills- | -no items- |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 4 | -no injuries- | -no tags- | -N/A- |
#2: Fire imp | 0 | -N/A- | -N/A- | Fatal damage from shield attacks |
Notes: The purpose of this test was to see how shields block fire. In that sense, it was a failure since none of the imps even had the time to attempt fire attacks. The dwarves use their shields as weapons when they don't have an actual weapon in hand and can use it to block at the same time.
Tester's conclusion: Dwarves with shields and the skill to use them can be very deadly and hard to kill as well. That and fire imps are easy to kill :P
Dwarves against Dragon (tested by: plynxis)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 4 | Grand Master Shield User | iron shield |
#2: Dragon | 1 | -no skills- | -no items- |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 0 | -N/A- | -N/A- | Severing of the body when incapable of blocking a biting attack |
#2: Dragon | 1 | All toes broken, nose broken Severe bruising on the rest of the body |
Pain | -N/A- |
Notes: This is a test intended to test fire blocking with shields, in lieu of the previous test which failed at it. Dwarves can block fire breath fine with iron shields and the shields do not get worn.
Tester's conclusion: Again, dwarves capable of using shields properly are very hard to kill. These ones had very high skill and the only way the dragon was able to kill them was by knocking them over or stunning them and following through with a bite, severing them in half.
Dwarves against Dragon (2) (tested by: plynxis)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 4 | Grand Master Shield User | chestnut shield |
#2: Dragon | 1 | -no skills- | -no items- |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 3 | -no injuries- | -no tags- | Severing of the body when incapable of blocking a biting attack |
#2: Dragon | 0 | All toes broken, nose broken Severe bruising on the rest of the body Severe bruising of internal organs |
Extreme Pain Nauseous |
Suffocation |
Notes: This test was made to test the effectiveness of non-firesafe material shields against fire. Other than that, the setup is entirely identical to the previous test.
Tester's conclusion: Shield material does not matter when used by a dwarf it seems and it also never gets worn, so technically a shield of any material is just as adequate for defense. The dwarves again used their shields to attack successfully. Fights with dragons also seem to always include the dragon getting all his toes broken and often his nose. It is also apparent that chance is an important factor when attacks that land by one side (the dragon in this case) are almost always fatal and the other side (the dwarves here) is capable of completely blocking the majority of these attacks. This demonstrated by the fact that in the previous test all dwarves died while in this one the dragon died instead, with all survivors being intact.
Dwarves against Skeletal Horses (2) (tested by: plynxis)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 6 | Grand Master Shield User | chestnut shield |
#2: Skeletal Horse | 3 | -no skills- | -no items- |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 6 | -no injuries- | -no tags- | -N/A- |
#2: Skeletal Horses | 0 | -N/A- | -N/A- | Fatal injuries |
Notes: This is a followup of the previous test to examine how effective shields are against skeletal horses.
Tester's conclusion: The dwarves are not only capable of killing the horses, but also prevent any injury to themselves. The horses still push them around a bit, but there is little they can do when dwarves gang up on them. The fight is also, quite short.
Dwarves against Horses (tested by: plynxis)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 6 | Skilled Shield User | chestnut shield |
#2: Horse | 3 | -no skills- | -no items- |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 0 | -N/A- | -N/A- | Fatal injuries |
#2: Horses | 3 | Light bruising | -no tags- | -N/A- |
Notes: This was done by accident, but serves as a comparison between Skeletal and regular Horses. There seems to be no comparison :P. The intent was to test how capable dwarves are with just a "Skilled" level of expertise with shields rather than Grand Master.
Tester's conclusion: Contrary to Skeletal Horses, the regular ones are much harder to kill with shields. The important point here however is the immense difference of capability a dwarf has at a low skill level contrary to a high skill level. Dwarves at this level do not have a consistent ability to block attacks and use their shields enough to prevent quick death, especially by horses.
Dwarves against Horses (2) (tested by: plynxis)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 6 | Grand Master Shield User | chestnut shield |
#2: Horse | 3 | -no skills- | -no items- |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 3 | -no injuries- | -no tags- | Fatal injuries |
#2: Horses | 0 | -N/A- | -N/A- | Fatal injuries |
Notes: This is intended to test the actual effectiveness of dwarves as grand masters against regular horses, so as to compare to skeletal horses and the previous test that had dwarves using shields at a lower skill level.
Tester's conclusion: Arguably, a higher skill level is a lot more effective, but horses still are very hard to kill without casualties. The difference between fighting a bones-only Horse and an actual muscled Horse is very apparent.
Dwarves against Hydra (tested by: plynxis)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 31 | Grand Master Shield User | chestnut shield |
#2: Hydra | 1 | -no skills- | -no items- |
1These are the dwarves that survived the previous test. They're completely unharmed, but I thought it good to mention this.
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 1 | Lost a leg | Tired | Fatal injuries Severing of the body when incapable of blocking a biting attack |
#2: Hydra | 1 | Severe bodily bruising Internal organs bruised |
Over-Exerted Nauseous |
-N/A- |
Notes: This test was not completed, but the eventual outcome is fairly obvious. It was begun right after the previous one in order to compare how a stronger monster would fare against grand master shieldwarves.
Tester's conclusion: Like the dragon, the hydra has a very hard time with the dwarves. The fight is long and even though it can kill them all eventually, the damage it takes in the meantime is definitive. A slightly higher number of dwarves might have killed it and even if a whole squad dies, the threat the hydra poses is practically eliminated as it will probably eventually die on its own anyway.
Bronze vs. Iron[edit]
To simulate Fortress mode, 8 battles of 8 vs. 8. Since goblins only use iron, both teams wore iron armour, only difference between the teams being iron vs. bronze short sword.
Times run: 8
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 8 | Proficient Swordsdwarf | Full iron set minus breastplate and shield, iron short sword |
#2: Dwarf | 8 | Proficient Swordsdwarf | Full iron set minus breastplate and shield, bronze short sword |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Iron team | 4 lost rounds, 20 of 14 wounded | Severed limbs cuts |
Tired Pale Faint |
Bleeding |
#2: Bronze team | 4 lost rounds, 24 of 21 wounded | Severed limbs cuts |
Tired Pale Faint |
Bleeding |
Tester's conclusion: Casualty/wounded(bruises and missing tooth/broken noses etc not counting)/intact rates of 67/30/3% for bronze and vs. 72/19/8% for iron would suggest that while bronze might be better in bigger and longer fights, as in all but 1 of the battles the first casualty was for the bronze team. This is probably because all attacks, both edged attacks and both blunt attacks the short sword has were seen to be used and because good part of the attacks that hit armour were deflected(and effectively became blunt attacks), and because bronze as a heavier material works slightly better in blunting, while the iron seems to have a slight edge in edged attacks. This is also supported by the comparably much higher amount of wounded dwarves(presumably having been hit early in the battle, lots of missing feet, at times lower legs, hands, lower arms, ears and noses) in the bronze team, despite them losing less as KIA.
A 52 vs 52 fight was also tested to see how much difference there would be when majority of the kills would be made when dwarves would be tired and suffering from broken bones(presumably the iron team more than bronze), and bronze team slightly more from cuts and missing body parts. The bronze team annihilated the iron team, having only 50% losses. Of its 26 survivors, however, 25(!) were wounded. Only one dwarf remained intact without cuts or body parts missing.
Adamantine Axes vs. Silver Hammers (no armor)[edit]
Times run: 10
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarf | 10 | Grandmaster All Skills | Only silver war hammer |
#2: Dwarf | 10 | Grandmaster All Skills | Only adamantine battleaxe |
Results:
Side & Creature | Wins |
---|---|
#1: Hammer team | Won 5 of 10 rounds |
#2: Axe team | Won 5 of 10 rounds |
This study seems to show that (for legendary dwarves), silver war hammers are about equal with adamantine battleaxes, even with both sides being unarmored. The previous time I ran this test, hammers actually won 6 of the 10 rounds, but this time it was evenly split.
- (Is that because a grandmaster dwarf can disable or kill an unarmored dwarf with just one hit with either weapon? Might be worth examining the combat logs.) Bognor 09:08, 3 June 2011 (UTC)
Dwarves against Skeletal Horses (3) (tested by: Stormtemplar)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarves | 6 | Proficient Fighter and swordsdwarf, skilled Dodger, Armor and Shield user |
Full iron armor&Shortsword |
#2: Skeletal horse | 6 | None | none |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 6 | 1 with minor wounds, one with head bruising and some broken parts | 1 unconscious (Dwarf with head bruising) | |
#2: Skeletal horse | 0 |
Notes: Dwarves began in a line, horses began slightly scattered
Tester's conclusion: The test was a test of how a middling military would fare against an equal force of skeletal horses. The dwarves did excellently with only one badly wounded and one other with a minor wound.
DF2012 (0.34.02) tests[edit]
Maces VS war hammers (tested by: hostergaard)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Human male | 12 | -no skills- | Silver mace |
#2: Human male | 12 | -no skills- | Silver warhammer |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Macemen | 0 | -N/A- | -N/A- | Getting their skulls jammed trough their heads |
#2: Warhammermen | 12 | Some broken hands and fingers. Some smashed open. A few bruises. Some cuts. | 1 Unconscious | -N/A- |
Notes:
I want to figure out how good the different blunt weapons are in relation to each other. For now I will test with silver only.
I placed them in two groups on different z-levels with 6 from each side in each group. Each side was ordered in lines (parallel to the y axis) with no space between the individuals. The lines from each side was place right next to each other in each group. Group one had the 6 macemen on left (on the x axis) and the 6 hammermen on the right. Group two had mace on the right and hammer on left.
Tester's conclusion:
Leaves little doubt that in case of naked men fighting each other with warhammers and maces the hammers win. The hammerman who lost consciousness fought several macemen before fainting.
Single Unarmoured/Untrained Dwarf Weapon Test (tested by: RokRokRok)[edit]
Times run: 5 Each
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarves | 1 | None | Copper Battle Axe |
#2: Dwarves | 1 | None | Crossbow (No ammo) |
Results:
Side & Creature | Rounds won | Injury level | Worse Health tags | Cause of death |
---|---|---|---|---|
#1: Dwarves | 4 | Mild Bruising | None | Torn Brain |
#2: Dwarves | 1 | Cuts | None | Torn Brain |
Notes: I am doing a 1 on 1 with every dwarf weapon to see what weapons are best against what weapons while unskilled. Not counting armor. I will only be recording Injury/Health tags to the winners.
Tester's conclusion: A dwarf bash with a crossbow is no match for a dwarf battle axe. No missing limbs, just a few missing teeth. The one time that the crossow killed the battle axe was infact not with a crossow. The battle axe stuck the hand, disarming the crossbow. The disarmed dwarf proceded to knock out the battle axe dwarf, and smash his skull in with his foot.
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarves | 1 | None | Copper Battle Axe |
#2: Dwarves | 1 | None | None |
Results:
Side & Creature | Rounds won | Injury level | Worse Health tags | Cause of death |
---|---|---|---|---|
#1: Dwarves | 5 | Minor to Major Bruising & Cuts, one lost ear | Nauseous, Pale, Pain | None |
#2: Dwarves | 0 | -N/A- | -N/A- | 3 Torn Brain, 2 Bleeding |
Notes: This is to see if the one kill was pure luck or if unarmed was better.
Tester's conclusion: It was pure luck, but one time an unarmed dwarf managed to get the upper hand, bruising the guts, cutting off the ear, but eventually died from a torn brain.
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarves | 1 | None | Copper Battle Axe |
#2: Dwarves | 1 | None | Copper Mace |
Results:
Side & Creature | Rounds won | Injury level | Worse Health tags | Cause of death |
---|---|---|---|---|
#1: Dwarves | 2 | 1 with no injuries, 1 with upper leg bruising | -N/A- | 1 Suffocation, 1 Torn Brain, 1 Punch out. |
#2: Dwarves | 3 | 1 with no injuries, 1 with upper arm bruising, 1 with moderate lower arm/hand cuts & disarmed | -N/A- | 2 Disarmed & Bleed out. |
Notes: Decided to get in detail for injuries since it was pretty evenly matched.
Tester's conclusion: Mace won overall. Once the mace was out of the arms, the axe dwarf won two out of three times. Further Tests coming.
DF2012 (0.34.04) tests[edit]
Iron Spears VS Iron Warhammers (tested by: Naryar)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Speardwarves | 9 | -no skills | iron spear |
#2: Hammerdwarves | 9 | -no skills- | iron war hammer |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Speardwarves | 6 | Minor injuries | None | Brain damage |
#2: Hammerdwarves | 0 | Brain damage |
Notes : Each team was in a 3x1 line. Spears won easily. Now let's try better weapons and skill.
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Speardwarves | 9 | High Master Speardwarf | steel spear |
#2: Hammerdwarves | 9 | High Master Hammerdwarf | silver war hammer |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Speardwarves | 0 | Brain damage | ||
#2: Hammerdwarves | 5 | 3 had multiple fractures, 1 had multiple fractures and a lost hand, 1 had nothing | 1 pale |
Notes : Each team was right next to each other, no more stacking dwarves like before. Hammerdwarves now won.
3 v 1 Mail Shirts (tested by: Waladil)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarves | 12 | Grand Master Armor User | Steel gauntlets/greaves/high boots/helm, iron battle axe, 1 iron mail shirt |
#2: Dwarves | 12 | Grand Master Armor User | Steel gauntlets/greaves/high boots/helm, iron battle axe, 3 iron mail shirts |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 0 | Suffocation/Bleeding out | ||
#2: Dwarves | 12 | Minor cuts and bruises | 3 faint, 1 pale |
So I've been wanting to test the common knowledge that more armor layering = better, so this is the test I set up. Both sides were identical, except that one team wore three mail shirts rather than one. Using steel as the rest of the armor and iron axes ensured that everything important happened around the iron armor. The battle was slow, almost every hit being stopped by armor. Over time, team one's thinner armor let more blows through, and they eventually bled out or suffocated from lung damage. This test proved that wearing more armor increases protection. However...
Times run: 2
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarves | 12 | None | Steel gauntlets/greaves/high boots/helm, iron battle axe, 1 iron mail shirt |
#2: Dwarves | 12 | None | Steel gauntlets/greaves/high boots/helm, iron battle axe, 3 iron mail shirts |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 9 | Minor cuts and bruises | Some faint/pale | |
#2: Dwarves | 0 | Suffocation/Bleeding out |
This test was very similar to the last, except that the skill of armor user was set to zero. And that reversed the results. While team two was more protected, they were also considerably slower (606 v. 788) and I think they were also quicker to over-exert and pass out.
Overall results: The added armor is only useful at higher levels of training. I didn't calibrate enough to find the actual midpoint, but it seems that the added layers drop off in efficiency and are not as useful, potentially being harmful if the user is unable to handle the weight.
Steel vs. Wooden Shield (tested by: apostle602)[edit]
Times run: 1
Initial setup:
Side & Creature | Number | Skills | Items |
---|---|---|---|
#1: Dwarves | 1*11 | Proficient Fighter, Proficient Swordsdwarf, Proficient Shield User, Proficient Armor User | Full adamantine armor set, iron short sword, steel shield |
#2: Dwarves | 1*11 | Proficient Fighter, Proficient Swordsdwarf, Proficient Shield User, Proficient Armor User | Full adamantine armor set, iron short sword, cedar shield |
Results:
Side & Creature | Survived | Injury level | Health tags | Most common cause of death |
---|---|---|---|---|
#1: Dwarves | 3 | 2 unscratched, 1 missing both hands and a foot | 1 pale | Bleeding out |
#2: Dwarves | 9 | Mostly unscratched, 1 with hands cut open | 1 unconscious | Bleeding out |
This is a test to determine what would be the best material for shields. Tested with 22 independent dwarves at different places of the arena, it was a long battle and in the end one of the winner dwarves found his way to a still fighting couple, hence total 12 alive dwarves at the end.
Aside from that test I made a couple more with the same idea and always dwarves with heavier shields