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Difference between revisions of "Creature token"
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| − | {{Quality| | + | {{Quality|Exceptional}} |
{{av}} | {{av}} | ||
| + | {{Modding}} | ||
| − | + | The <code>[OBJECT:CREATURE]</code> [[token]] begins the definition of a ''Dwarf Fortress'' [[creature]] [[raw file]]. Each creature definition that follows begins with the {{token|creature|c|creature ID}} token, and the creature's exact properties and behavior are then specified by the use of further creature tokens. All known creature tokens are listed below. | |
| − | + | Vanilla creature definitions can be found in <code>[[Game folder|<Dwarf Fortress>]]\data\vanilla\vanilla_creatures\</code>. | |
| + | Creature ID is also used with [[graphics token]]s to make customizable [[graphics set]]s. | ||
| − | + | The [[caste]] tokens allow defining sub-species within the broader creature definition, including true biological castes and lesser variations, such as sexes. Creature tokens can either be 'Creature' or 'CASTE-only' type which can only be applied to creature or caste respectively, or 'CASTE' which can be applied to both. In the table bellow, creature type distinguishes tokens that can be applied to creature only, caste only, and both ('creature', 'CASTE-only', and 'CASTE' respectively) | |
| − | {{alphabetical TOC}} | + | |
| − | + | __NOTOC__ | |
| + | {{clear}} | ||
| + | {{alphabetical TOC|style=margin: 1em auto;}} | ||
==A== | ==A== | ||
| Line 22: | Line 26: | ||
| Caste | | Caste | ||
| | | | ||
| − | | | + | | Prevents the tamed creature from being made available for adoption, instead allowing it to automatically adopt whoever it wants. The basic requirements for adoption are intact, and the creature will only adopt individuals who have a [[preference]] for their species. Used by [[cat]]s in the vanilla game. When {{k|v}}iewing a tame creature with this token, the message "This animal isn't interested in your wishes" will appear instead of "This [adorable] animal can't work" or "This animal is waiting to be trained". |
|- | |- | ||
| Line 28: | Line 32: | ||
| Caste | | Caste | ||
| | | | ||
| − | | | + | | Makes the creature need [[alcohol]] to get through the working day; it will choose to drink booze instead of [[water]] if possible. Going sober for too long reduces speed. |
|- | |- | ||
| Line 34: | Line 38: | ||
| Caste | | Caste | ||
| | | | ||
| − | | | + | | When set, the creature will appear at any time of day. Overrides {{token|DIURNAL|c}}, {{token|NOCTURNAL|c}}, {{token|CREPUSCULAR|c}}, {{token|MATUTINAL|c}}, and {{token|VESPERTINE|c}}. |
|- | |- | ||
| {{text anchor|ALTTILE}} | | {{text anchor|ALTTILE}} | ||
| Creature | | Creature | ||
| − | | | + | | |
| − | | If set, the creature will blink between its | + | *'character' or tile number |
| + | | If set, the creature will blink between its {{token|TILE|c}} and its ALTTILE. | ||
|- | |- | ||
| Line 46: | Line 51: | ||
| Caste | | Caste | ||
| | | | ||
| − | | | + | | Makes the creature start out hidden and remain near its original location until its prey draws near. When combined with {{token|WEBBER|c}}, causes them to lay gigantic webs near their spawn location, though only for creatures present during embark. |
|- | |- | ||
| Line 52: | Line 57: | ||
| Caste | | Caste | ||
| | | | ||
| − | | Allows a creature to breathe | + | | Allows a creature to breathe both in and out of [[water]] (unlike {{token|AQUATIC|c}}) - does not prevent drowning in [[magma]]. |
|- | |- | ||
| {{text anchor|APP_MOD_DESC_RANGE}} | | {{text anchor|APP_MOD_DESC_RANGE}} | ||
| − | | | + | | Appearance Modifier |
| | | | ||
| − | *Range | + | *Range (6 values, low to high) |
| − | | [http://www.bay12forums.com/smf/index.php?topic= | + | | Based on info from [http://www.bay12forums.com/smf/index.php?topic=113762.msg3473069#msg3473069 Wannabehero on the forums]: When used with an appearance modifier token (BP_APPEARANCE_MODIFIER or BODY_APPEARANCE_MODIFIER), tells the game what numeric ranges to map to which descriptors. |
| + | |||
| + | The game uses 7 descriptor levels for each modifier, with the center one generally being to omit the thing from the creature description entirely. The six values in APP_MOD_DESC_RANGE define the boundaries between each described range. If this is not specified it uses the numbers 10:50:95:105:150:190. | ||
|- | |- | ||
| {{text anchor|APP_MOD_GENETIC_MODEL}} | | {{text anchor|APP_MOD_GENETIC_MODEL}} | ||
| − | | | + | | Appearance Modifier |
| | | | ||
*Model (Accepts DOMINANT_MORE, DOMINANT_LESS, and MIX) | *Model (Accepts DOMINANT_MORE, DOMINANT_LESS, and MIX) | ||
| Line 70: | Line 77: | ||
|- | |- | ||
| {{text anchor|APP_MOD_IMPORTANCE}} | | {{text anchor|APP_MOD_IMPORTANCE}} | ||
| − | | | + | | Appearance Modifier |
| | | | ||
*number | *number | ||
| Line 77: | Line 84: | ||
|- | |- | ||
| {{text anchor|APP_MOD_NOUN}} | | {{text anchor|APP_MOD_NOUN}} | ||
| − | | | + | | Appearance Modifier |
| | | | ||
*noun | *noun | ||
*SINGULAR or PLURAL | *SINGULAR or PLURAL | ||
| − | | | + | | Creates a noun for the appearance, and whether it is singular or plural. |
|- | |- | ||
| {{text anchor|APP_MOD_RATE}} | | {{text anchor|APP_MOD_RATE}} | ||
| − | | | + | | Appearance Modifier |
| | | | ||
*Rate (integer) | *Rate (integer) | ||
| − | *Scale (DAILY, | + | *Scale (DAILY, YEARLY) |
| − | *min | + | *min (growth) |
| − | *start year | + | *max (growth) |
| − | *end year | + | *start year |
| − | | | + | *start day |
| + | *end year | ||
| + | *end day | ||
| + | | Setting the growth rate of the modifier. The last two tokens can be replaced by NO_END to have growth continue indefinitely. | ||
|- | |- | ||
| {{text anchor|APPLY_CREATURE_VARIATION}} | | {{text anchor|APPLY_CREATURE_VARIATION}} | ||
| − | | | + | | Caste |
| | | | ||
| − | * | + | *creature variation ID |
| − | | Applies the specified [[creature variation token|creature variation]]. | + | *(optional) any amount of arbitrary arguments |
| + | | Applies the specified [[creature variation token|creature variation]]. See [[Creature_variation_token#Arguments_and_conditional_tokens]] for how the subsequent arguments may be used. | ||
|- | |- | ||
| Line 105: | Line 116: | ||
| Special | | Special | ||
| | | | ||
| − | | Applies the effects of all pending | + | | Applies the effects of all pending {{token|CV_ADD_TAG|c}} and {{token|CV_REMOVE_TAG|c}} tokens that have been defined in the current creature. |
|- | |- | ||
| Line 111: | Line 122: | ||
| Caste | | Caste | ||
| | | | ||
| − | | | + | | Enables the creature to breathe in water, but causes it to air-drown on dry land. |
|- | |- | ||
| Line 117: | Line 128: | ||
| Caste | | Caste | ||
| | | | ||
| − | | | + | | Causes the creature to be excluded from the [[object testing arena]]'s creature spawning list. Typically applied to spoileriffic creatures. |
|- | |- | ||
| Line 123: | Line 134: | ||
| Creature | | Creature | ||
| | | | ||
| − | | | + | | Enables the creature to be kept in artificial [[hive]]s by [[beekeeper]]s. |
|- | |- | ||
| Line 129: | Line 140: | ||
| Caste | | Caste | ||
| | | | ||
| − | | | + | | Prevents the creature from attacking or frightening creatures with the {{Token|NATURAL|c}} tag. |
|- | |- | ||
| Line 136: | Line 147: | ||
| | | | ||
*token | *token | ||
| − | + | *selection criteria (it's complicated) | |
| − | *selection criteria | ||
| − | |||
| Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens | | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens | ||
'''Example:'''<br /> | '''Example:'''<br /> | ||
| − | [ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]<br /> | + | <code>[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]</code><br /> |
| − | ''GORE'' | + | ''GORE'' = name of the attack<br /> |
| − | ''BODYPART:BY_CATEGORY:HORN'' | + | ''BODYPART:BY_CATEGORY:HORN'' = the horn is used to attack (presuming the creature has one) |
|- | |- | ||
| {{text anchor|ATTACK_TRIGGER}} | | {{text anchor|ATTACK_TRIGGER}} | ||
| Caste | | Caste | ||
| − | | | + | | |
| − | | Specifies when a [[megabeast]] will attack the fortress. | + | *population |
| + | *exported wealth | ||
| + | *created wealth | ||
| + | | Specifies when a [[megabeast]] or [[semi-megabeast]] will attack the fortress. The attacks will start occurring when all of the requirements are met. Setting a value to 0 disables the trigger. | ||
|} | |} | ||
| − | + | {{alphabetical TOC|style=margin: 1em auto;}} | |
| − | {{alphabetical TOC}} | ||
| − | |||
==B== | ==B== | ||
| Line 168: | Line 178: | ||
| {{text anchor|BABY}} | | {{text anchor|BABY}} | ||
| Caste | | Caste | ||
| − | | integer | + | | |
| − | | Age at which creature is considered a child | + | *integer |
| + | | Age at which creature is considered a child, the default is zero. One can think of this as the duration of the baby stage. | ||
|- | |- | ||
| {{text anchor|BABYNAME}} | | {{text anchor|BABYNAME}} | ||
| Caste | | Caste | ||
| − | | singular | + | | |
| − | | Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see GENERAL_BABY_NAME. | + | *singular |
| + | *plural | ||
| + | | Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see {{token|GENERAL_BABY_NAME|c}}. | ||
|- | |- | ||
| {{text anchor|BEACH_FREQUENCY}} | | {{text anchor|BEACH_FREQUENCY}} | ||
| Caste | | Caste | ||
| − | | integer | + | | |
| − | | [[ | + | *integer |
| + | | Creature may be subject to [[beaching]], becoming stranded on [[Beach|shores]], where they will eventually air-drown. The number indicates the frequency of the occurrence. Presumably requires the creature to be {{token|AQUATIC|c}}. Used by [[orca]]s, [[sperm whale]]s and [[sea nettle jellyfish]] in the vanilla game. | ||
|- | |- | ||
| Line 187: | Line 201: | ||
| Caste | | Caste | ||
| | | | ||
| − | | The creature is non-aggressive by default and will never automatically be engaged by companions or soldiers | + | | The creature is non-aggressive by default, and will never automatically be engaged by companions or soldiers, running away from any creatures that are not friendly to it, and will only defend itself if it becomes enraged. Can be thought of as the counterpoint of the {{token|LARGE_PREDATOR|c}} tag. When tamed, animals with this tag will be useless for fortress defense. |
| + | |||
| + | This and {{token|TRADE_CAPACITY|c}} are required for {{token|PACK_ANIMAL|c}} to function properly, if an animal contains the aforementioned requirements without this tag: items loaded by the merchants will be dropped upon departure. | ||
|- | |- | ||
| Line 194: | Line 210: | ||
| | | | ||
* [[biome token]] | * [[biome token]] | ||
| − | | Select a [[ | + | | Select a [[biome]] the creature may appear in. |
|- | |- | ||
| Line 200: | Line 216: | ||
| Caste | | Caste | ||
| | | | ||
| − | * [[material token]] | + | * <[[material token]]> |
| − | * | + | * <[[Material_definition_token#Material_States|material state]]> |
| Specifies what the creature's blood is made of. | | Specifies what the creature's blood is made of. | ||
| Line 208: | Line 224: | ||
| Caste | | Caste | ||
| | | | ||
| − | | Seems to be required to make the creature denouncable as a creature of the night. | + | | Causes [[vampire]]-like behaviour; the creature will suck the [[Creature_token#BLOOD|blood]] of unconscious victims when its [[Syndrome#TIME_SINCE_SUCKED_BLOOD|thirst for blood]] grows sufficiently large. When controlling the creature in adventure mode, this can be done at will. Seems to be required to make the creature denouncable (in-world) as a creature of the night. |
|- | |- | ||
| {{text anchor|BODY}} | | {{text anchor|BODY}} | ||
| Caste | | Caste | ||
| − | | body parts | + | | |
| + | *body parts | ||
| Draws body parts from OBJECT:BODY files (such as body_default.txt) | | Draws body parts from OBJECT:BODY files (such as body_default.txt) | ||
'''Example:'''<br /> | '''Example:'''<br /> | ||
[BODY:BODY_WITH_HEAD_FLAG:HEART:GUTS:BRAIN:MOUTH] <br /> | [BODY:BODY_WITH_HEAD_FLAG:HEART:GUTS:BRAIN:MOUTH] <br /> | ||
| − | This is the body from a [[ | + | This is the body from a [[purring maggot]]. It creates a body with head, a heart, some guts, a brain, and a mouth. That's all a maggot needs. |
| + | |||
| + | The body parts need to be listed in an order such that any parent part appears before its connected children. For example [BODY:HEART:BODY_WITH_HEAD_FLAG] produces a "Body Token Recognized But Could Not Connect: HEART" error because HEART can't find any UPPERBODY(s) to connect to. Switching the order to [BODY:BODY_WITH_HEAD_FLAG:HEART] fixes the problem because now the UPPERBODY is created before the HEART tries to connect to it. | ||
| + | |||
| + | '''If the body is left undefined, the creature (or caste) will be tagged as [DOES_NOT_EXIST].''' {{verify}} | ||
|- | |- | ||
| Line 224: | Line 245: | ||
| | | | ||
*ATTRIBUTE | *ATTRIBUTE | ||
| − | *lowest | + | *lowest |
| − | | These body modifiers give individual creatures different characteristics. In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature. | + | *lower |
| + | *low | ||
| + | *median | ||
| + | *high | ||
| + | *higher | ||
| + | *highest | ||
| + | | These body modifiers give individual creatures different characteristics. In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature. The seven numbers afterward give a distribution of ranges. Each interval has an equal chance of occurring. | ||
'''Example:'''<br /> | '''Example:'''<br /> | ||
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] <br /> | [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] <br /> | ||
''HEIGHT'' : marks the height to be changed <br /> | ''HEIGHT'' : marks the height to be changed <br /> | ||
| − | ''90:95:98:100:102:105:110'' : | + | ''90:95:98:100:102:105:110'' : sets the range from the shortest (90% of the average height) to the tallest (110% of the average height) creature variation. |
|- | |- | ||
| {{text anchor|BODY_DETAIL_PLAN}} | | {{text anchor|BODY_DETAIL_PLAN}} | ||
| Caste | | Caste | ||
| − | | PlanName | + | | |
| − | | | + | *PlanName |
| + | *Arguments | ||
| + | | Loads a plan from listed OBJECT:BODY_DETAIL_PLAN files, such as b_detail_plan_default.txt. Mass applies USE_MATERIAL_TEMPLATE, mass alters RELSIZE, alters body part positions, and will allow tissue layers to be defined. Tissue layers are defined in order of skin to bone here. | ||
'''Example:'''<br /> | '''Example:'''<br /> | ||
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] <br /> | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] <br /> | ||
| Line 245: | Line 274: | ||
| {{text anchor|BODY_SIZE}} | | {{text anchor|BODY_SIZE}} | ||
| Caste | | Caste | ||
| − | | years | + | | |
| − | | Sets size at a given age. Size is in cubic centimeters, and for normal body materials is roughly equal to the creature's average weight in grams. | + | *years |
| + | *days | ||
| + | *size | ||
| + | | Sets size at a given age. Size is in cubic centimeters, and for normal body materials, is roughly equal to the creature's average weight in grams. | ||
'''Example:'''<br /> | '''Example:'''<br /> | ||
[BODY_SIZE:0:0:10000]<br /> | [BODY_SIZE:0:0:10000]<br /> | ||
[BODY_SIZE:1:168:50000]<br /> | [BODY_SIZE:1:168:50000]<br /> | ||
[BODY_SIZE:12:0:220000]<br /> | [BODY_SIZE:12:0:220000]<br /> | ||
| − | This describes the size of a [[minotaur]]. | + | This describes the size of a [[minotaur]]. Its birth size would be 10,000 cm<sup>3</sup> (~10 kg). At 1 year and 168 days old it would be 50,000 cm<sup>3</sup> (~50 kg). And as an adult (at 12 years old) it would be 220,000 cm<sup>3</sup> and weigh roughly 220 kg. |
|- | |- | ||
| {{text anchor|BODYGLOSS}} | | {{text anchor|BODYGLOSS}} | ||
| Caste | | Caste | ||
| − | | gloss | + | | |
| + | *gloss | ||
| Substitutes body part text with replacement text. Draws gloss information from OBJECT:BODY files (such as body_default.txt) | | Substitutes body part text with replacement text. Draws gloss information from OBJECT:BODY files (such as body_default.txt) | ||
| Line 263: | Line 296: | ||
| Caste | | Caste | ||
| | | | ||
| − | | Creature eats bones. Implies CARNIVORE. | + | | Creature eats bones. Implies {{token|CARNIVORE|c}}. Currently does not work due to a bug ({{Bug|11069}}). |
|- | |- | ||
| Line 269: | Line 302: | ||
| Caste | | Caste | ||
| | | | ||
| − | | | + | | Adds a type to a body part - used with {{token|SET_BP_GROUP|c}}. In vanilla DF, this is used for adding the type '[[Body token#GELDABLE|GELDABLE]]' to the lower body of certain [[cat|creatures]]. |
|- | |- | ||
| Line 276: | Line 309: | ||
| | | | ||
*QUALITY | *QUALITY | ||
| − | *lowest | + | *lowest |
| − | | | + | *lower |
| + | *low | ||
| + | *median | ||
| + | *high | ||
| + | *higher | ||
| + | *highest | ||
| + | | Sets up the breadth of possibilities for appearance qualities for a selected BP group. EG. Eyes (CLOSE_SET, DEEP_SET, ROUND_VS_NARROW, LARGE_IRIS),Lips (THICKNESS), Nose (BROADNESS, LENGTH, UPTURNED, CONVEX), Ear (SPLAYED_OUT, HANGING_LOBES, BROADNESS, HEIGHT), Tooth (GAPS), Skull (HIGH_CHEEKBONES, BROAD_CHIN, JUTTING CHIN, SQUARE_CHIN), Neck (DEEP_VOICE, RASPY_VOICE), Head (BROADNESS, HEIGHT) | ||
| + | |- | ||
| + | | {{text anchor|BP_REMOVE_TYPE}} | ||
| + | | Caste | ||
| + | | | ||
| + | | Removes a type from a body part. Used with {{token|SET_BP_GROUP|c}}. | ||
| + | |||
|- | |- | ||
| {{text anchor|BUILDINGDESTROYER}} | | {{text anchor|BUILDINGDESTROYER}} | ||
| Caste | | Caste | ||
| − | | 1 or 2 | + | | |
| + | *1 or 2 | ||
| Allows a creature to destroy furniture and buildings. Value [1] targets mostly doors, hatches, furniture and the like. Value [2] targets anything not made with the {{k|b}} + {{k|C}} commands. | | Allows a creature to destroy furniture and buildings. Value [1] targets mostly doors, hatches, furniture and the like. Value [2] targets anything not made with the {{k|b}} + {{k|C}} commands. | ||
|} | |} | ||
| − | + | {{alphabetical TOC|style=margin: 1em auto;}} | |
| − | {{alphabetical TOC}} | ||
| − | |||
==C== | ==C== | ||
| Line 301: | Line 345: | ||
| {{text anchor|CAN_DO_INTERACTION}} | | {{text anchor|CAN_DO_INTERACTION}} | ||
| Caste | | Caste | ||
| − | | interaction token | + | | |
| − | | The creature can perform an interaction. | + | *interaction token |
| + | | The creature can perform an interaction. See [[interaction token]]. | ||
|- | |- | ||
| Line 308: | Line 353: | ||
| Caste | | Caste | ||
| | | | ||
| − | | The creature gains | + | | The creature gains [[skill]]s and can have [[labor|professions]]. If a member of a civilization (even a pet) has this token, it'll need to eat, drink and sleep. Note that this token makes the creature unable to be eaten by an adventurer, so it is not recommended for uncivilized monsters. Adventurers lacking this token can allocate but not increase attributes and skills. Skills allocated will disappear on start. A creature with at least this token or the {{token|CAN_SPEAK|c}} token will be able to have [[Personality value|values]] and [[Personality goal|goals]]. |
|- | |- | ||
| Line 314: | Line 359: | ||
| Caste | | Caste | ||
| | | | ||
| − | | Can talk. Note that | + | | Can [[talking|talk]]. Note that this is not necessary for a creature to gain social skills but to make friends in fortress mode. A creature with at least this token or the {{token|CAN_LEARN|c}} token will be able to have [[Personality value|values]] and [[Personality goal|goals]]. |
|- | |- | ||
| {{text anchor|CANNOT_CLIMB}} | | {{text anchor|CANNOT_CLIMB}} | ||
| − | | Caste | + | | Caste |
| | | | ||
| − | | Creature cannot climb, even if it has free | + | | Creature cannot [[climber|climb]], even if it has free grasp parts. |
|- | |- | ||
| Line 326: | Line 371: | ||
| Caste | | Caste | ||
| | | | ||
| − | | Creature cannot jump. | + | | Creature cannot [[jump]]. |
|- | |- | ||
| Line 332: | Line 377: | ||
| Caste | | Caste | ||
| | | | ||
| − | | Acts | + | | Acts like {{token|NOT_LIVING|c}}, except that {{token|OPPOSED_TO_LIFE|c}} creatures will attack them. |
|- | |- | ||
| Line 338: | Line 383: | ||
| Caste | | Caste | ||
| | | | ||
| − | | | + | | Defunct, as doors cannot be set as tightly closed anymore. |
|- | |- | ||
| Line 344: | Line 389: | ||
| Caste | | Caste | ||
| | | | ||
| − | | Creature ''only'' eats meat. | + | | Creature ''only'' eats [[meat]]. If the creature goes on rampages in worldgen, it will often devour the people/animals it kills. |
|- | |- | ||
| Line 351: | Line 396: | ||
| | | | ||
*name | *name | ||
| − | | Defines a caste. | + | | Defines a [[caste]]. |
|- | |- | ||
| Line 358: | Line 403: | ||
| | | | ||
*tile number or "letter" | *tile number or "letter" | ||
| − | | Caste-specific | + | | Caste-specific {{token|ALTTILE|c}}. Requires {{token|CASTE_TILE|c}}. |
|- | |- | ||
| Line 367: | Line 412: | ||
*bg | *bg | ||
*brightness | *brightness | ||
| − | | Caste-specific COLOR. | + | | Caste-specific {{token|COLOR|c}}. |
|- | |- | ||
| Line 376: | Line 421: | ||
*bg | *bg | ||
*brightness | *brightness | ||
| − | | Caste-specific GLOWCOLOR. | + | | Caste-specific {{token|GLOWCOLOR|c}}. |
|- | |- | ||
| Line 383: | Line 428: | ||
| | | | ||
*tile value or "letter" | *tile value or "letter" | ||
| − | | Caste-specific GLOWTILE. | + | | Caste-specific {{token|GLOWTILE|c}}. |
|- | |- | ||
| {{text anchor|CASTE_NAME}} | | {{text anchor|CASTE_NAME}} | ||
| Caste | | Caste | ||
| − | | singular | + | | |
| − | | | + | *singular |
| + | *plural | ||
| + | *adjective | ||
| + | | While {{token|NAME|c}} describes the name of the species, {{token|CASTE_NAME|c}} names individuals of the species. Unlike other caste-specific descriptions, this token is required, even for creatures without separate castes. If left undefined, the creature will not show up in the [[arena]] and members of the species will be labeled as "nothing". | ||
|- | |- | ||
| Line 398: | Line 446: | ||
*singular | *singular | ||
*plural | *plural | ||
| − | | Caste-specific PROFESSION_NAME. | + | | Caste-specific {{token|PROFESSION_NAME|c}}. |
|- | |- | ||
| {{text anchor|CASTE_SOLDIER_ALTTILE}} | | {{text anchor|CASTE_SOLDIER_ALTTILE}} | ||
| Caste | | Caste | ||
| − | | 'character' or tile number | + | | |
| − | | Caste-specific SOLDIER_ALTTILE. Requires CASTE_SOLDIER_TILE. | + | *'character' or tile number |
| + | | Caste-specific {{token|SOLDIER_ALTTILE|c}}. Requires {{token|CASTE_SOLDIER_TILE|c}}. | ||
|- | |- | ||
| {{text anchor|CASTE_SOLDIER_TILE}} | | {{text anchor|CASTE_SOLDIER_TILE}} | ||
| Caste | | Caste | ||
| − | | 'character' or tile number | + | | |
| − | | Caste-specific | + | *'character' or tile number |
| − | + | | Caste-specific {{token|CREATURE_SOLDIER_TILE|c}}. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| Line 423: | Line 467: | ||
| | | | ||
* tile number or "letter" | * tile number or "letter" | ||
| − | | Caste-specific CREATURE_TILE. | + | | Caste-specific {{token|CREATURE_TILE|c}}. |
|- | |- | ||
| Line 429: | Line 473: | ||
| Caste | | Caste | ||
| | | | ||
| − | | | + | | Causes the creature to develop [[cave adaptation]]. |
| + | |||
| + | Allows for creature's race to be involved in jokes that end in "And the [race] saw the sun and vomited on the spot!" | ||
|- | |- | ||
| {{text anchor|CDI}} | | {{text anchor|CDI}} | ||
| Caste | |||