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Difference between revisions of "DF2014:String dump/raw"
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Sxtxixtxcxh (talk | contribs) m (added <pre> tag) |
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| − | + | <pre> | |
| − | + | <hfid> | |
| − | + | <entity_id> | |
| − | + | </entity_id> | |
| − | + | <site_id> | |
| − | + | </site_id> | |
| − | + | <skill_at_time> | |
| − | + | </skill_at_time> | |
| − | + | <historical_event> | |
| − | + | <id> | |
| − | + | </id> | |
| − | + | <year> | |
| − | + | </year> | |
| − | + | <seconds72> | |
| − | + | </seconds72> | |
| − | + | <type>create entity position</type> | |
| − | + | </historical_event> | |
| − | + | <type>assume identity</type> | |
| − | + | <trickster_hfid> | |
| − | + | </trickster_hfid> | |
| − | + | <identity_id> | |
| − | + | </identity_id> | |
| − | + | <target_enid> | |
| − | + | </target_enid> | |
| − | + | <type>masterpiece lost</type> | |
| − | + | <type>masterpiece engraving</type> | |
| − | + | <type>masterpiece food</type> | |
| − | + | <type>masterpiece item improvement</type> | |
| − | + | <type>masterpiece dye</type> | |
| − | / | + | <type>masterpiece item</type> |
| − | + | <type>masterpiece arch constructed</type> | |
| − | + | <type>masterpiece arch design</type> | |
| − | + | <type>regionpop incorporated into entity</type> | |
| − | + | <pop_race> | |
| − | + | </pop_race> | |
| − | + | <pop_number_moved> | |
| − | + | </pop_number_moved> | |
| − | + | <pop_srid> | |
| − | + | </pop_srid> | |
| − | + | <pop_flid> | |
| − | + | </pop_flid> | |
| − | + | <join_entity_id> | |
| − | + | </join_entity_id> | |
| − | + | <type>artifact recovered</type> | |
| − | + | <artifact_id> | |
| − | + | </artifact_id> | |
| − | + | <unit_id> | |
| − | + | </unit_id> | |
| − | + | <hist_figure_id> | |
| − | + | </hist_figure_id> | |
| − | + | </structure_id> | |
| − | + | <subregion_id> | |
| − | + | </subregion_id> | |
| − | + | <feature_layer_id> | |
| − | + | <type>artifact transformed</type> | |
| − | + | <new_artifact_id> | |
| − | + | </new_artifact_id> | |
| − | + | <old_artifact_id> | |
| − | + | </old_artifact_id> | |
| − | + | <type>artifact stored</type> | |
| − | + | <type>artifact hidden</type> | |
| − | + | <type>trade</type> | |
| − | + | <trader_hfid> | |
| − | + | </trader_hfid> | |
| − | + | <trader_entity_id> | |
| − | + | </trader_entity_id> | |
| − | + | <source_site_id> | |
| − | + | </source_site_id> | |
| − | + | <dest_site_id> | |
| − | + | </dest_site_id> | |
| − | + | <production_zone_id> | |
| − | + | </production_zone_id> | |
| − | + | <allotment> | |
| − | + | </allotment> | |
| − | + | <allotment_index> | |
| − | + | </allotment_index> | |
| − | + | <account_shift> | |
| − | + | </account_shift> | |
| − | + | <type>gamble</type> | |
| − | + | <gambler_hfid> | |
| − | + | </gambler_hfid> | |
| − | + | <old_account> | |
| − | + | </old_account> | |
| − | + | <new_account> | |
| − | + | </new_account> | |
| − | + | <type>agreement void</type> | |
| − | + | <type>body abused</type> | |
| − | + | <coords> | |
| − | + | <type>diplomat lost</type> | |
| − | + | <type>peace accepted</type> | |
| − | + | <type>site dispute</type> | |
| − | + | <dispute> | |
| − | + | grazing rights | |
| − | + | rights-of-way | |
| − | + | livestock ownership | |
| − | + | </dispute> | |
| − | + | <entity_id_1> | |
| − | + | </entity_id_1> | |
| − | + | <entity_id_2> | |
| − | + | </entity_id_2> | |
| − | + | <site_id_1> | |
| − | + | </site_id_1> | |
| − | + | <site_id_2> | |
| − | + | </site_id_2> | |
| − | + | <type>agreement made</type> | |
| − | + | <type>agreement rejected</type> | |
| − | + | <type>agreement concluded</type> | |
| − | + | <type>first contact failed</type> | |
| − | + | <contactor_enid> | |
| − | + | </contactor_enid> | |
| − | + | <rejector_enid> | |
| − | + | </rejector_enid> | |
| − | + | <type>first contact</type> | |
| − | + | <contacted_enid> | |
| − | + | </contacted_enid> | |
| − | + | <type>remove hf site link</type> | |
| − | + | <type>add hf site link</type> | |
| − | + | <type>remove hf hf link</type> | |
| − | + | <hfid_target> | |
| − | + | </hfid_target> | |
| − | + | <type>add hf hf link</type> | |
| − | + | <type>change hf job</type> | |
| − | + | <type>hf confronted</type> | |
| − | + | <situation> | |
| − | + | general suspicion | |
| − | + | </situation> | |
| − | + | <reason>ageless</reason> | |
| − | + | <reason>murder</reason> | |
| − | + | <type>change hf body state</type> | |
| − | + | <body_state> | |
| − | + | active | |
| − | + | buried at site | |
| − | + | unburied at site | |
| − | + | unburied at battlefield | |
| − | + | unburied at subregion | |
| − | + | unburied at feature layer | |
| − | + | entombed at site | |
| − | + | </body_state> | |
| − | + | <type>entity alliance formed</type> | |
| − | + | <initiating_enid> | |
| − | + | </initiating_enid> | |
| − | + | <joining_enid> | |
| − | + | </joining_enid> | |
| − | + | <type>entity breach feature layer</type> | |
| − | + | <site_entity_id> | |
| − | + | </site_entity_id> | |
| − | + | <civ_entity_id> | |
| − | + | </civ_entity_id> | |
| − | + | <type>entity persecuted</type> | |
| − | + | <persecutor_hfid> | |
| − | + | </persecutor_hfid> | |
| − | + | <persecutor_enid> | |
| − | + | </persecutor_enid> | |
| − | + | <expelled_hfid> | |
| − | + | </expelled_hfid> | |
| − | + | <expelled_creature> | |
| − | + | </expelled_creature> | |
| − | + | <expelled_pop_id> | |
| − | + | </expelled_pop_id> | |
| − | + | <expelled_number> | |
| − | + | </expelled_number> | |
| − | + | <property_confiscated_from_hfid> | |
| − | + | </property_confiscated_from_hfid> | |
| − | + | <destroyed_structure_id> | |
| − | + | </destroyed_structure_id> | |
| − | + | <shrine_amount_destroyed> | |
| − | + | </shrine_amount_destroyed> | |
| − | + | <type>entity equipment purchase</type> | |
| − | + | <new_equipment_level> | |
| − | + | </new_equipment_level> | |
| − | + | <type>add hf entity honor</type> | |
| − | + | <honor_id> | |
| − | + | </honor_id> | |
| − | + | <type>entity expels hf</type> | |
| − | + | <type>hfs formed reputation relationship</type> | |
| − | + | <hfid1> | |
| − | + | </hfid1> | |
| − | + | <identity_id1> | |
| − | + | </identity_id1> | |
| − | + | <hfid2> | |
| − | + | </hfid2> | |
| − | + | <identity_id2> | |
| − | + | </identity_id2> | |
| − | + | <hf_rep_1_of_2> | |
| − | + | </hf_rep_1_of_2> | |
| − | + | <hf_rep_2_of_1> | |
| − | + | </hf_rep_2_of_1> | |
| − | + | <type>hf abducted</type> | |
| − | + | <target_hfid> | |
| − | + | </target_hfid> | |
| − | + | <snatcher_hfid> | |
| − | + | </snatcher_hfid> | |
| − | + | <type>hf reunion</type> | |
| − | + | <group_1_hfid> | |
| − | + | </group_1_hfid> | |
| − | + | <group_2_hfid> | |
| − | + | </group_2_hfid> | |
| − | + | <type>hf new pet</type> | |
| − | + | <group_hfid> | |
| − | + | </group_hfid> | |
| − | + | <type>hf reach summit</type> | |
| − | + | <type>hf simple battle event</type> | |
| − | + | <subtype> | |
| − | + | subdued | |
| − | + | scuffle | |
| − | + | attacked | |
| − | + | surprised | |
| − | + | ambushed | |
| − | + | happen upon | |
| − | + | corner | |
| − | + | confront | |
| − | + | got into a brawl | |
| − | + | 2 lost after receiving wounds | |
| − | + | 2 lost after giving wounds | |
| − | + | 2 lost after mutual wounds | |
| − | + | </subtype> | |
| − | + | <type>creature devoured</type> | |
| − | + | <type>insurrection started</type> | |
| − | + | <target_civ_id> | |
| − | + | </target_civ_id> | |
| − | + | <outcome> | |
| − | + | leadership overthrown | |
| − | + | population gone | |
| − | + | </outcome> | |
| − | + | <type>ceremony</type> | |
| − | + | <civ_id> | |
| − | + | </civ_id> | |
| − | + | <occasion_id> | |
| − | + | </occasion_id> | |
| − | + | <schedule_id> | |
| − | + | </schedule_id> | |
| − | + | <type>procession</type> | |
| − | + | <type>competition</type> | |
| − | + | <winner_hfid> | |
| − | + | </winner_hfid> | |
| − | + | <competitor_hfid> | |
| − | + | </competitor_hfid> | |
| − | + | <type>performance</type> | |
| − | + | <type>created world construction</type> | |
| − | + | <site_civ_id> | |
| − | + | </site_civ_id> | |
| − | + | <wcid> | |
| − | + | </wcid> | |
| − | + | <master_wcid> | |
| − | + | </master_wcid> | |
| − | + | <site_id1> | |
| − | + | </site_id1> | |
| − | + | <site_id2> | |
| − | + | </site_id2> | |
| − | + | <type>hf razed structure</type> | |
| − | + | <hist_fig_id> | |
| − | + | </hist_fig_id> | |
| − | + | <type>razed structure</type> | |
| − | + | <type>replaced structure</type> | |
| − | + | <old_ab_id> | |
| − | + | </old_ab_id> | |
| − | + | <new_ab_id> | |
| − | + | </new_ab_id> | |
| − | + | <type>hf destroyed site</type> | |
| − | + | <attacker_hfid> | |
| − | + | </attacker_hfid> | |
| − | + | <defender_civ_id> | |
| − | + | </defender_civ_id> | |
| − | + | <type>hf attacked site</type> | |
| − | + | <type>spotted leaving site</type> | |
| − | + | <spotter_hfid> | |
| − | + | </spotter_hfid> | |
| − | + | <leaver_civ_id> | |
| − | + | </leaver_civ_id> | |
| − | + | <type>site surrendered</type> | |
| − | + | <attacker_civ_id> | |
| − | + | </attacker_civ_id> | |
| − | + | <type>site taken over</type> | |
| − | + | <new_site_civ_id> | |
| − | + | </new_site_civ_id> | |
| − | + | <type>new site leader</type> | |
| − | + | <new_leader_hfid> | |
| − | + | </new_leader_hfid> | |
| − | + | <type>sneak into site</type> | |
| − | + | <type>entity fled site</type> | |
| − | + | <fled_civ_id> | |
| − | + | </fled_civ_id> | |
| − | + | <type>entity rampaged in site</type> | |
| − | + | <rampage_civ_id> | |
| − | + | </rampage_civ_id> | |
| − | + | <type>remove hf entity link</type> | |
| − | + | <link> | |
| − | + | former member | |
| − | + | former mercenary | |
| − | + | slave | |
| − | + | former slave | |
| − | + | prisoner | |
| − | + | former prisoner | |
| − | + | enemy | |
| − | + | criminal | |
| − | + | former position | |
| − | + | position claim | |
| − | + | squad | |
| − | + | former squad | |
| − | + | occupation | |
| − | + | former occupation | |
| − | + | resident | |
| − | + | </link> | |
| − | + | <position_id> | |
| − | + | </position_id> | |
| − | + | <type>hf enslaved</type> | |
| − | + | <enslaved_hfid> | |
| − | + | </enslaved_hfid> | |
| − | + | <seller_hfid> | |
| − | + | </seller_hfid> | |
| − | + | <payer_entity_id> | |
| − | + | </payer_entity_id> | |
| − | + | <moved_to_site_id> | |
| − | + | </moved_to_site_id> | |
| − | + | <type>entity overthrown</type> | |
| − | + | <position_profile_id> | |
| − | + | </position_profile_id> | |
| − | + | <overthrown_hfid> | |
| − | + | </overthrown_hfid> | |
| − | + | <pos_taker_hfid> | |
| − | + | </pos_taker_hfid> | |
| − | + | <instigator_hfid> | |
| − | + | </instigator_hfid> | |
| − | + | <conspirator_hfid> | |
| − | + | </conspirator_hfid> | |
| − | + | <type>hf does interaction</type> | |
| − | + | <doer_hfid> | |
| − | + | </doer_hfid> | |
| − | + | <interaction> | |
| − | + | </interaction> | |
| − | + | <type>hf learns secret</type> | |
| − | + | <student_hfid> | |
| − | + | </student_hfid> | |
| − | + | <teacher_hfid> | |
| − | + | </teacher_hfid> | |
| − | + | <type>entity incorporated</type> | |
| − | + | <joiner_entity_id> | |
| − | + | </joiner_entity_id> | |
| − | + | <joined_entity_id> | |
| − | + | </joined_entity_id> | |
| − | + | <leader_hfid> | |
| − | + | </leader_hfid> | |
| − | + | <partial_incorporation/> | |
| − | + | <type>artifact dropped</type> | |
| − | + | <injury/> | |
| − | + | <type>artifact found</type> | |
| − | + | <site_property_id> | |
| − | + | </site_property_id> | |
| − | + | <type>artifact destroyed</type> | |
| − | + | <destroyer_hfid> | |
| − | + | </destroyer_hfid> | |
| − | + | <destroyer_enid> | |
| − | + | </destroyer_enid> | |
| − | + | <type>artifact lost</type> | |
| − | + | <type>artifact copied</type> | |
| − | + | <dest_structure_id> | |
| − | + | </dest_structure_id> | |
| − | + | <dest_entity_id> | |
| − | + | </dest_entity_id> | |
| − | + | <source_structure_id> | |
| − | + | </source_structure_id> | |
| − | + | <source_entity_id> | |
| − | + | </source_entity_id> | |
| − | + | <from_original/> | |
| − | + | <type>add hf entity link</type> | |
| − | + | <appointer_hfid> | |
| − | + | </appointer_hfid> | |
| − | + | <promise_to_hfid> | |
| − | + | </promise_to_hfid> | |
| − | + | <type>failed frame attempt</type> | |
| − | + | <convicter_enid> | |
| − | + | </convicter_enid> | |
| − | + | <plotter_hfid> | |
| − | + | </plotter_hfid> | |
| − | + | <fooled_hfid> | |
| − | + | </fooled_hfid> | |
| − | + | <framer_hfid> | |
| − | + | </framer_hfid> | |
| − | + | <crime> | |
| − | + | conspiracy to slow labor | |
| − | + | embezzlement | |
| − | + | </crime> | |
| − | + | <type>sabotage</type> | |
| − | + | <saboteur_hfid> | |
| − | + | </saboteur_hfid> | |
| − | + | <type>hf ransomed</type> | |
| − | + | <ransomed_hfid> | |
| − | + | </ransomed_hfid> | |
| − | + | <ransomer_hfid> | |
| − | + | </ransomer_hfid> | |
| − | + | <payer_hfid> | |
| − | + | </payer_hfid> | |
| − | + | <type>squad vs squad</type> | |
| − | + | <a_hfid> | |
| − | + | </a_hfid> | |
| − | + | <d_hfid> | |
| − | + | </d_hfid> | |
| − | + | <a_squad_id> | |
| − | + | </a_squad_id> | |
| − | + | <d_squad_id> | |
| − | + | </d_squad_id> | |
| − | + | <a_leader_hfid> | |
| − | + | </a_leader_hfid> | |
| − | + | <a_leadership_roll> | |
| − | + | </a_leadership_roll> | |
| − | + | <d_leader_hfid> | |
| − | + | </d_leader_hfid> | |
| − | + | <d_leadership_roll> | |
| − | + | </d_leadership_roll> | |
| − | + | <a_race> | |
| − | + | </a_race> | |
| − | + | <a_interaction> | |
| − | + | </a_interaction> | |
| − | + | <a_effect> | |
| − | + | </a_effect> | |
| − | + | <a_number> | |
| − | + | </a_number> | |
| − | + | <a_slain> | |
| − | + | </a_slain> | |
| − | + | <d_race> | |
| − | + | </d_race> | |
| − | + | <d_interaction> | |
| − | + | </d_interaction> | |
| − | + | <d_effect> | |
| − | + | </d_effect> | |
| − | + | <d_number> | |
| − | + | </d_number> | |
| − | + | <d_slain> | |
| − | + | </d_slain> | |
| − | + | <type>tactical situation</type> | |
| − | + | <a_tactician_hfid> | |
| − | + | </a_tactician_hfid> | |
| − | + | <d_tactician_hfid> | |
| − | + | </d_tactician_hfid> | |
| − | + | <a_tactics_roll> | |
| − | + | </a_tactics_roll> | |
| − | + | <d_tactics_roll> | |
| − | + | </d_tactics_roll> | |
| − | + | a strongly favored | |
| − | + | a favored | |
| − | + | a slightly favored | |
| − | + | d strongly favored | |
| − | + | d favored | |
| − | + | d slightly favored | |
| − | + | neither favored | |
| − | + | <start/> | |
| − | + | <type>hf wounded</type> | |
| − | + | <woundee_hfid> | |
| − | + | </woundee_hfid> | |
| − | + | <wounder_hfid> | |
| − | + | </wounder_hfid> | |
| − | + | <was_torture/> | |
| − | + | <type>reclaim site</type> | |
| − | + | <unretire/> | |
| − | + | <type>created structure</type> | |
| − | + | <builder_hfid> | |
| − | + | </builder_hfid> | |
| − | + | <rebuilt/> | |
| − | + | <type>created site</type> | |
| − | + | <resident_civ_id> | |
| − | + | </resident_civ_id> | |
| − | + | <type>site retired</type> | |
| − | + | <first/> | |
| − | + | <type>site died</type> | |
| − | + | <abandoned/> | |
| − | + | <type>holy city declaration</type> | |
| − | + | <religion_id> | |
| − | + | </religion_id> | |
| − | + | <type>hf freed</type> | |
| − | + | <freeing_civ_id> | |
| − | + | </freeing_civ_id> | |
| − | + | <freeing_hfid> | |
| − | + | </freeing_hfid> | |
| − | + | <holding_civ_id> | |
| − | + | </holding_civ_id> | |
| − | + | <rescued_hfid> | |
| − | + | </rescued_hfid> | |
| − | + | <type>site tribute forced</type> | |
| − | + | <season> | |
| − | + | Autumn | |
| − | + | </season> | |
| − | + | <already_bled_dry/> | |
| − | + | <type>destroyed site</type> | |
| − | + | <no_defeat_mention/> | |
| − | + | <type>entity searched site</type> | |
| − | + | <searcher_civ_id> | |
| − | + | </searcher_civ_id> | |
| − | + | <result>found nothing</result> | |
| − | + | <type>hf relationship denied</type> | |
| − | + | <seeker_hfid> | |
| − | + | </seeker_hfid> | |
| − | + | <relationship> | |
| − | + | apprentice | |
| − | + | </relationship> | |
| − | + | <reason> | |
| − | + | prefers working alone | |
| − | + | jealousy | |
| − | + | </reason> | |
| − | + | <reason_id> | |
| − | + | </reason_id> | |
| − | + | <type>attacked site</type> | |
| − | + | <attacker_general_hfid> | |
| − | + | </attacker_general_hfid> | |
| − | + | <defender_general_hfid> | |
| − | + | </defender_general_hfid> | |
| − | + | <a_support_merc_enid> | |
| − | + | </a_support_merc_enid> | |
| − | + | <attacker_merc_enid> | |
| − | + | </attacker_merc_enid> | |
| − | + | <d_support_merc_enid> | |
| − | + | </d_support_merc_enid> | |
| − | + | <defender_merc_enid> | |
| − | + | </defender_merc_enid> | |
| − | + | <type>field battle</type> | |
| − | + | <type>entity primary criminals</type> | |
| − | + | <type>entity relocate</type> | |
| − | + | <type>hf preach</type> | |
| − | + | <speaker_hfid> | |
| − | + | </speaker_hfid> | |
| − | + | <site_hfid> | |
| − | + | </site_hfid> | |
| − | + | <topic>set entity 1 against entity 2</topic> | |
| − | + | <entity_1> | |
| − | + | </entity_1> | |
| − | + | <entity_2> | |
| − | + | </entity_2> | |
| − | + | <topic>entity 1 should love entity 2</topic> | |
| − | + | <type>hf viewed artifact</type> | |
| − | + | <type>hf asked about artifact</type> | |
| − | + | <type>hf travel</type> | |
| − | + | <return/> | |
| − | + | <escape/> | |
| − | + | <type>merchant</type> | |
| − | + | <depot_entity_id> | |
| − | + | </depot_entity_id> | |
| − | + | <all_dead/> | |
| − | + | <hardship/> | |
| − | + | <seizure/> | |
| − | + | <offended/> | |
| − | + | <lost_value/> | |
| − | + | <is_tribute/> | |
| − | + | <type>hf recruited unit type for entity</type> | |
| − | + | <unit_type> | |
| − | + | </unit_type> | |
| − | + | <type>knowledge discovered</type> | |
| − | + | <knowledge> | |
| − | + | </knowledge> | |
| − | + | <type>plundered site</type> | |
| − | + | <detected/> | |
| − | + | <was_raid/> | |
| − | + | <took_items/> | |
| − | + | <took_livestock/> | |
| − | + | <type>hf performed horrible experiments</type> | |
| − | + | <type>hf carouse</type> | |
| − | + | <type>hf equipment purchase</type> | |
| − | + | <quality> | |
| − | + | </quality> | |
| − | + | <type>building profile acquired</type> | |
| − | + | <building_profile_id> | |
| − | + | </building_profile_id> | |
| − | + | <acquirer_hfid> | |
| − | + | </acquirer_hfid> | |
| − | + | <acquirer_enid> | |
| − | + | </acquirer_enid> | |
| − | + | <purchased_unowned/> | |
| − | + | <inherited/> | |
| − | + | <rebuilt_ruined/> | |
| − | + | <last_owner_hfid> | |
| − | + | </last_owner_hfid> | |
| − | + | <last_owner_enid> | |
| − | + | </last_owner_enid> | |
| − | + | <type>hf profaned structure</type> | |
| − | + | <type>hf disturbed structure</type> | |
| − | + | <type>hf prayed inside structure</type> | |
| − | + | <type>hf died</type> | |
| − | + | <slayer_hfid> | |
| − | + | </slayer_hfid> | |
| − | + | <slayer_race> | |
| − | + | </slayer_race> | |
| − | + | <slayer_caste> | |
| − | + | </slayer_caste> | |
| − | + | <slayer_item_id> | |
| − | + | </slayer_item_id> | |
| − | + | <slayer_shooter_item_id> | |
| − | + | </slayer_shooter_item_id> | |
| − | + | <cause> | |
| − | + | old age | |
| − | + | hunger | |
| − | + | thirst | |
| − | + | shot | |
| − | + | blood | |
| − | + | drown | |
| − | + | struck | |
| − | + | slaughtered | |
| − | + | scuttled | |
| − | + | obstacle | |
| − | + | lava | |
| − | + | lava mist | |
| − | + | dragonfire | |
| − | + | steam | |
| − | + | crushed bridge | |
| − | + | chasm | |
| − | + | cage blasted | |
| − | + | murdered | |
| − | + | blood drained | |
| − | + | trap | |
| − | + | vehicle | |
| − | + | flying object | |
| − | + | vanish | |
| − | + | collapsed | |
| − | + | put to rest | |
| − | + | quitdead | |
| − | + | abandon | |
| − | + | heat | |
| − | + | cold | |
| − | + | spikes | |
| − | + | cooling lava | |
| − | + | cooling magma | |
| − | + | freezing water | |
| − | + | exec generic | |
| − | + | exec beheaded | |
| − | + | exec crucified | |
| − | + | exec buried alive | |
| − | + | exec drowned | |
| − | + | exec burned alive | |
| − | + | exec fed to beasts | |
| − | + | exec hacked to pieces | |
| − | + | exec left out in air | |
| − | + | boil | |
| − | + | melt | |
| − | + | condense | |
| − | + | solid | |
| − | + | infection | |
| − | + | scared to death | |
| − | + | suicide leaping | |
| − | + | suicide drowned | |
| − | + | </cause> | |
| − | + | <type>changed creature type</type> | |
| − | + | <changee_hfid> | |
| − | + | </changee_hfid> | |
| − | + | <changer_hfid> | |
| − | + | </changer_hfid> | |
| − | + | <old_race> | |
| − | + | </old_race> | |
| − | + | <old_caste> | |
| − | + | </old_caste> | |
| − | + | <new_race> | |
| − | + | </new_race> | |
| − | + | <new_caste> | |
| − | + | </new_caste> | |
| − | + | <type>hf convicted</type> | |
| − | + | <convicted_hfid> | |
| − | + | </convicted_hfid> | |
| − | + | <corrupt_convicter_hfid> | |
| − | + | </corrupt_convicter_hfid> | |
| − | + | <contact_hfid> | |
| − | + | </contact_hfid> | |
| − | + | <coconspirator_hfid> | |
| − | + | </coconspirator_hfid> | |
| − | + | <beating/> | |
| − | + | <exiled/> | |
| − | + | <death_penalty/> | |
| − | + | <no_prison_available/> | |
| − | + | <hammerstrokes> | |
| − | + | </hammerstrokes> | |
| − | + | <prison_months> | |
| − | + | </prison_months> | |
| − | + | <wrongful_conviction/> | |
| − | + | <surveiled_convicted/> | |
| − | + | <surveiled_coconspirator/> | |
| − | + | <surveiled_contact/> | |
| − | + | <surveiled_target/> | |
| − | + | <convict_is_contact/> | |
| − | + | <confessed_after_apb_arrest_enid> | |
| − | + | </confessed_after_apb_arrest_enid> | |
| − | + | <interrogator_hfid> | |
| − | + | </interrogator_hfid> | |
| − | + | <implicated_hfid> | |
| − | + | </implicated_hfid> | |
| − | + | <did_not_reveal_all_in_interrogation/> | |
| − | + | <held_firm_in_interrogation/> | |
| − | + | <type>hf interrogated</type> | |
| − | + | <arresting_enid> | |
| − | + | </arresting_enid> | |
| − | + | <wanted_and_recognized/> | |
| − | + | <type>modified building</type> | |
| − | + | <modifier_hfid> | |
| − | + | </modifier_hfid> | |
| − | + | <modification>dungeon</modification> | |
| − | + | <modification>improved fortifications</modification> | |
| − | + | <modification>gated courtyard</modification> | |
| − | + | <modification>feast hall</modification> | |
| − | + | <type>hf revived</type> | |
| − | + | <ghost> | |
| − | + | murderous ghost | |
| − | + | </ghost> | |
| − | + | sadistic ghost | |
| − | + | violent ghost | |
| − | + | angry ghost | |
| − | + | moaning spirit | |
| − | + | howling spirit | |
| − | + | secretive poltergeist | |
| − | + | energetic poltergeist | |
| − | + | troublesome poltergeist | |
| − | + | restless haunt | |
| − | + | forlorn haunt | |
| − | + | <raised_before/> | |
| − | + | <disturbance/> | |
| − | + | <actor_hfid> | |
| − | + | </actor_hfid> | |
| − | of | + | <type>hf gains secret goal</type> |
| − | + | <secret_goal> | |
| − | + | immortality | |
| − | + | </secret_goal> | |
| − | + | stay alive | |
| − | + | maintain entity status | |
| − | + | start a family | |
| − | + | rule the world | |
| − | + | create a great work of art | |
| − | + | craft a masterwork | |
| − | + | bring peace to the world | |
| − | + | become a legendary warrior | |
| − | + | master a skill | |
| − | + | fall in love | |
| − | + | see the great natural sites | |
| − | + | make a great discovery | |
| − | + | attain rank in society | |
| − | + | bathe world in chaos | |
| − | + | The | |
| − | + | Opening Ceremony | |
| − | + | Closing Ceremony | |
| − | + | Main Ceremony | |
| − | + | Ceremony | |
| − | + | Procession | |
| − | + | Dance Performance | |
| − | + | Musical Performance | |
| − | + | Poetry Recital | |
| − | + | Storytelling | |
| − | + | Performance | |
| − | + | Occasion of | |
| − | + | The Occasion | |
| − | + | <hf_link> | |
| − | + | <link_type>mother</link_type> | |
| − | + | <link_type>father</link_type> | |
| − | + | <link_type>spouse</link_type> | |
| − | + | <link_type>child</link_type> | |
| − | + | <link_type>deity</link_type> | |
| − | + | <link_type>lover</link_type> | |
| − | + | <link_type>prisoner</link_type> | |
| − | + | <link_type>imprisoner</link_type> | |
| − | + | <link_type>master</link_type> | |
| − | + | <link_type>apprentice</link_type> | |
| − | + | <link_type>companion</link_type> | |
| − | + | <link_type>former master</link_type> | |
| − | + | <link_type>former apprentice</link_type> | |
| − | + | <link_type>pet owner</link_type> | |
| − | + | <link_type>former spouse</link_type> | |
| − | + | <link_type>deceased spouse</link_type> | |
| − | + | <link_strength> | |
| − | + | </link_strength> | |
| − | + | </hf_link> | |
| − | + | <type>entity law</type> | |
| − | + | <law_add>harsh</law_add> | |
| − | + | <law_remove>harsh</law_remove> | |
| − | + | <type>entity created</type> | |
| − | + | <creator_hfid> | |
| − | + | </creator_hfid> | |
| − | + | <type>artifact created</type> | |
| − | + | <name_only/> | |
| − | + | <type>peace rejected</type> | |
| − | + | <site_link> | |
| − | + | <link_type>occupation</link_type> | |
| − | + | <occupation_id> | |
| − | + | </occupation_id> | |
| − | + | <link_type>seat of power</link_type> | |
| − | + | <link_type>hangout</link_type> | |
| − | + | <link_type>home structure</link_type> | |
| − | + | <link_type>home site building</link_type> | |
| − | + | <link_type>lair</link_type> | |
| − | + | <link_type>home site underground</link_type> | |
| − | + | <link_type>home saved zone</link_type> | |
| − | + | <link_type>prison structure</link_type> | |
| − | + | <link_type>prison building profile</link_type> | |
| − | + | <sub_id> | |
| − | + | </sub_id> | |
| − | + | </site_link> | |
| − | + | <entity_former_position_link> | |
| − | + | <start_year> | |
| − | + | <end_year> | |
| − | + | </end_year> | |
| − | + | </entity_former_position_link> | |
| − | + | <entity_position_link> | |
| − | + | </entity_position_link> | |
| − | + | <entity_former_occupation_link> | |
| − | + | </entity_former_occupation_link> | |
| − | + | <entity_occupation_link> | |
| − | + | </entity_occupation_link> | |
| − | + | <entity_former_squad_link> | |
| − | + | <squad_id> | |
| − | + | </squad_id> | |
| − | + | </entity_former_squad_link> | |
| − | + | <entity_squad_link> | |
| − | + | <squad_position> | |
| − | + | </squad_position> | |
| − | + | </entity_squad_link> | |
| − | + | <entity_link> | |
| − | + | <link_type>member</link_type> | |
| − | + | <link_type>former member</link_type> | |
| − | + | <link_type>mercenary</link_type> | |
| − | + | <link_type>former mercenary</link_type> | |
| − | + | <link_type>slave</link_type> | |
| − | + | <link_type>former slave</link_type> | |
| − | + | <link_type>former prisoner</link_type> | |
| − | + | <link_type>enemy</link_type> | |
| − | + | <link_type>criminal</link_type> | |
| − | + | </entity_link> | |
| − | + | <historical_event_collection> | |
| − | + | <start_seconds72> | |
| − | + | </start_seconds72> | |
| − | + | <end_seconds72> | |
| − | + | </end_seconds72> | |
| − | + | <eventcol> | |
| − | + | </eventcol> | |
| − | + | <event> | |
| − | + | </event> | |
| − | + | <ordinal> | |
| − | + | </ordinal> | |
| − | + | </historical_event_collection> | |
| − | + | <type>occasion</type> | |
| − | + | <type>journey</type> | |
| − | + | <type>beast attack</type> | |
| − | + | <parent_eventcol> | |
| − | + | </parent_eventcol> | |
| − | + | <defending_enid> | |
| − | + | </defending_enid> | |
| − | + | <type>theft</type> | |
| − | + | <attacking_enid> | |
| − | + | </attacking_enid> | |
| − | + | <type>raid</type> | |
| − | + | <type>abduction</type> | |
| − | + | <type>purge</type> | |
| − | + | <adjective> | |
| − | + | </adjective> | |
| − | + | <type>persecution</type> | |
| − | + | <target_entity_id> | |
| − | + | </target_entity_id> | |
| − | + | <type>insurrection</type> | |
| − | + | <type>site conquered</type> | |
| − | + | <war_eventcol> | |
| − | + | </war_eventcol> | |
| − | + | <type>duel</type> | |
| − | + | <attacking_hfid> | |
| − | + | </attacking_hfid> | |
| − | + | <defending_hfid> | |
| − | + | </defending_hfid> | |
| − | + | <type>battle</type> | |
| − | + | <name> | |
| − | + | </name> | |
| − | + | <attacking_ent_id> | |
| − | + | </attacking_ent_id> | |
| − | + | <defending_ent_id> | |
| − | + | </defending_ent_id> | |
| − | + | <attacking_merc_enid> | |
| − | + | </attacking_merc_enid> | |
| − | + | <defending_merc_enid> | |
| − | + | </defending_merc_enid> | |
| − | + | <company_merc/> | |
| − | + | <individual_merc/> | |
| − | + | <a_support_merc_hfid> | |
| − | + | </a_support_merc_hfid> | |
| − | + | <d_support_merc_hfid> | |
| − | + | </d_support_merc_hfid> | |
| − | + | <noncom_hfid> | |
| − | + | </noncom_hfid> | |
| − | + | <attacking_squad_race> | |
| + | </attacking_squad_race> | ||
| + | <attacking_squad_entity_pop> | ||
| + | </attacking_squad_entity_pop> | ||
| + | <attacking_squad_number> | ||
| + | </attacking_squad_number> | ||
| + | <attacking_squad_deaths> | ||
| + | </attacking_squad_deaths> | ||
| + | <attacking_squad_site> | ||
| + | </attacking_squad_site> | ||
| + | <attacking_squad_animated/> | ||
| + | <defending_squad_race> | ||
| + | </defending_squad_race> | ||
| + | <defending_squad_entity_pop> | ||
| + | </defending_squad_entity_pop> | ||
| + | <defending_squad_number> | ||
| + | </defending_squad_number> | ||
| + | <defending_squad_deaths> | ||
| + | </defending_squad_deaths> | ||
| + | <defending_squad_site> | ||
| + | </defending_squad_site> | ||
| + | <defending_squad_animated/> | ||
| + | attacker won | ||
| + | defender won | ||
| + | <type>war</type> | ||
| + | <aggressor_ent_id> | ||
| + | </aggressor_ent_id> | ||
| + | <defender_ent_id> | ||
| + | </defender_ent_id> | ||
| + | adventure | ||
| + | rescued | ||
| + | sphere alignment | ||
| + | maintain balance in universe | ||
| + | highlight boundaries between worlds | ||
| + | sow the seeds of chaos in the world | ||
| + | provide opportunities for courage | ||
| + | bring death to the world | ||
| + | liked appearance | ||
| + | because it was destined | ||
| + | great fortresses built and tested | ||
| + | whim | ||
| + | bring misery to the world | ||
| + | bring murder to the world | ||
| + | bring nightmares into reality | ||
| + | bring thralldom to the world | ||
| + | bring torture to the world | ||
| + | provide opportunities for acts of valor | ||
| + | bring war to the world | ||
| + | find relative | ||
| + | offer condolences | ||
| + | be brought to safety | ||
| + | help with rescue | ||
| + | insufficient work | ||
| + | work request | ||
| + | make weapon | ||
| + | vent at priest | ||
| + | cry on priest | ||
| + | vent at boss | ||
| + | cry on boss | ||
| + | should have reached goal | ||
| + | insufficient progress toward goal | ||
| + | going wrong direction | ||
| + | arrived at location | ||
| + | entity no longer rules | ||
| + | left site | ||
| + | reunited with loved one | ||
| + | violent disagreement | ||
| + | adopted | ||
| + | true name invocation | ||
| + | arrived at person | ||
| + | eradicate beasts | ||
| + | entertain people | ||
| + | make a living as a warrior | ||
| + | study | ||
| + | flight | ||
| + | exiled after conviction | ||
| + | scholarship | ||
| + | be with master | ||
| + | become citizen | ||
| + | glorify hf | ||
| + | have not performed | ||
| + | prevented from leaving | ||
| + | curiosity | ||
| + | hire on as mercenary | ||
| + | hire on as performer | ||
| + | hire on as scholar | ||
| + | admire architecture | ||
| + | pray | ||
| + | relax | ||
| + | danger | ||
| + | cannot find artifact | ||
| + | failed mood | ||
| + | lack of sleep | ||
| + | trapped in cage | ||
| + | great deal of stress | ||
| + | unable to leave location | ||
| + | sanctify hf | ||
| + | artifact is heirloom of family hfid | ||
| + | cement bonds of friendship | ||
| + | as a symbol of everlasting peace | ||
| + | on a pilgrimage | ||
| + | gather information | ||
| + | seek sanctuary | ||
| + | part of trade negotiation | ||
| + | artifact is symbol of entity position | ||
| + | afraid of persecution | ||
| + | smoother operation of entity | ||
| + | holds high value | ||
| + | shared interest in profession | ||
| + | envious of those that live on | ||
| + | panicked about what happens after death | ||
| + | afraid to die | ||
| + | not ready to face the afterlife | ||
| + | too proud to give in to death | ||
| + | too vain to give in to death | ||
| + | had ambitions for which death is only a small obstacle | ||
| + | lack of funds | ||
| + | heavy losses in battle | ||
| + | <circumstance> | ||
| + | death and injury | ||
| + | witnessed death in incident | ||
| + | found body in incident | ||
| + | hf died unexpectedly | ||
| + | hf is dead | ||
| + | slayer in incident | ||
| + | separated from hf | ||
| + | reunited with hf | ||
| + | jump into existing conflict | ||
| + | caught sneaking last stand | ||
| + | produced masterwork | ||
| + | produced artifact | ||
| + | mastered skill | ||
| + | broke up with lover | ||
| + | divorced | ||
| + | fell in love | ||
| + | became parent | ||
| + | nearby conflict | ||
| + | agreement cancelled | ||
| + | being an agreement companion | ||
| + | entity controls site | ||
| + | entity cancels tribute | ||
| + | incident | ||
| + | rumor | ||
| + | kicked out of squad | ||
| + | stranger advancing with weapon | ||
| + | stranger sneaking around | ||
| + | witnessed blood drinking in incident | ||
| + | made complaint | ||
| + | listened to complaint | ||
| + | admire building | ||
| + | admire owned building | ||
| + | admire arranged building | ||
| + | admire owned arranged building | ||
| + | viewed item in own display | ||
| + | viewed displayed item | ||
| + | pet lost | ||
| + | threw hauled item in tantrum | ||
| + | freed from prison | ||
| + | had miscarriage | ||
| + | spouse had miscarriage | ||
| + | old clothing | ||
| + | tattered clothing | ||
| + | clothing rots away | ||
| + | haunted in dreams | ||
| + | good spar | ||
| + | complaint unregistered | ||
| + | long patrol | ||
| + | sun nauseated | ||
| + | sun irritated | ||
| + | very drowsy | ||
| + | hungry | ||
| + | suffered major injury | ||
| + | suffered minor injury | ||
| + | rough sleep | ||
| + | resting | ||
| + | caught in freakish weather | ||
| + | caught in rain | ||
| + | caught in snow | ||
| + | caught in miasma | ||
| + | caught in smoke | ||
| + | waterfall mist | ||
| + | caught in dust | ||
| + | considering demand | ||
| + | punishment of victimizer reduced | ||
| + | personal punishment reduced | ||
| + | reelected | ||
| + | request approved | ||
| + | request ignored | ||
| + | nobody to punish for failed mandate | ||
| + | personal punishment delayed | ||
| + | punishment of victimizer delayed | ||
| + | insufficient justice buildings | ||
| + | mandate ignored | ||
| + | mandate only partially completed | ||
| + | destroyed building | ||
| + | committed vandalism | ||
| + | land holder rank increased | ||
| + | established as land holder | ||
| + | knocked out by cavein | ||
| + | mandate was obeyed | ||
| + | naked | ||
| + | no shoes | ||
| + | ate own pet while starving | ||
| + | ate favorite animal while starving | ||
| + | ate vermin while starving | ||
| + | beat somebody up | ||
| + | punished somebody with beating | ||
| + | punished by beating | ||
| + | punished somebody with tool | ||
| + | punished by tool | ||
| + | cannot get punishment tool | ||
| + | tired of food | ||
| + | eaten rotten food | ||
| + | good food | ||
| + | good drink | ||
| + | do not have enough chests | ||
| + | do not have enough cabinets | ||
| + | do not have enough weapon racks | ||
| + | do not have enough armor stands | ||
| + | lesser has better room | ||
| + | eating without table | ||
| + | eating at crowded table | ||
| + | eating in dining room | ||
| + | eating without dining room | ||
| + | eating without chair | ||
| + | new bonded relationship | ||
| + | was rescued | ||
| + | rescued somebody | ||
| + | completed job | ||
| + | tax escort stole property | ||
| + | lost property to taxes | ||
| + | have inadequate protection | ||
| + | taxable room inaccessible | ||
| + | misinformed about taxable room | ||
| + | pleased nobility | ||
| + | tax collector succeeded | ||
| + | disappointed nobility | ||
| + | tax collector failed | ||
| + | new buddy | ||
| + | new grudge | ||
| + | near hated vermin | ||
| + | near favorite animal | ||
| + | pestered by flying micro vermin | ||
| + | acquired item | ||
| + | acquired favorite animal as pet | ||
| + | confined | ||
| + | cleaned self | ||
| + | cleaned self with soap | ||
| + | killed somebody in training accident | ||
| + | attacked by zombie possible relative | ||
| + | tired of drink | ||
| + | drinking blood | ||
| + | drinking slime | ||
| + | drinking vomit | ||
| + | drinking goo | ||
| + | drinking ichor | ||
| + | drinking pus | ||
| + | drinking nasty | ||
| + | drinking rotten | ||
| + | drinking without well | ||
| + | view favorite animal caged | ||
| + | view hated vermin caged | ||
| + | slept without proper room | ||
| + | slept in room | ||
| + | slept on smooth floor | ||
| + | slept in mud | ||
| + | slept on grass | ||
| + | slept on rough stone | ||
| + | slept on rocks | ||
| + | slept on ice | ||
| + | slept on dirt | ||
| + | slept on driftwood | ||
| + | artwork defaced | ||
| + | evicted | ||
| + | gave birth | ||
| + | gained relative | ||
| + | received water | ||
| + | gave water | ||
| + | received food | ||
| + | gave food | ||
| + | relation chat | ||
| + | met in room | ||
| + | official meeting in bedroom | ||
| + | official meeting in dining room | ||
| + | official meeting without room | ||
| + | have tomb | ||
| + | have no tomb | ||
| + | interacted with community pillar | ||
| + | interacted with pet | ||
| + | turned child away from sanctuary | ||
| + | expelled | ||
| + | relative expelled | ||
| + | dead unit convicted | ||
| + | animal convicted | ||
| + | victim convicted | ||
| + | perpetrator convicted | ||
| + | perpetrator against family convicted | ||
| + | body of relation rotted | ||
| + | unmet needs | ||
| + | pray to hf | ||
| + | drinking without goblet | ||
| + | research breakthrough | ||
| + | stuck on research topic | ||
| + | ponder research topic | ||
| + | discuss research topic | ||
| + | syndrome emotion | ||
| + | performed in incident | ||
| + | saw performance in incident | ||
| + | kicked out of troupe | ||
| + | learned scholar flag | ||
| + | learned skill | ||
| + | learned written content | ||
| + | learned interaction | ||
| + | learned poetic form | ||
| + | learned musical form | ||
| + | learned dance form | ||
| + | taught scholar flag | ||
| + | taught skill | ||
| + | read written content | ||
| + | wrote written content | ||
| + | residency petition accepted | ||
| + | citizenship petition accepted | ||
| + | residency petition rejected | ||
| + | citizenship petition rejected | ||
| + | left troupe | ||
| + | make believe | ||
| + | play with toy | ||
| + | dream about hf | ||
| + | dream | ||
| + | nightmare | ||
| + | argument | ||
| + | did individual melee drills | ||
| + | did ranged practice | ||
| + | improved skill | ||
| + | put on quality worn item | ||
| + | change personality value | ||
| + | active performance preacher | ||
| + | active performance storyteller | ||
| + | active performance poem reciter | ||
| + | active performance simulated instrument | ||
| + | active performance instrument | ||
| + | active performance singer | ||
| + | active performance chanter | ||
| + | active performance dancer | ||
| + | active sermon worship hfid | ||
| + | active sermon sphere | ||
| + | active sermon promote value | ||
| + | active sermon refuse value | ||
| + | active story event | ||
| + | active poetic form | ||
| + | active musical form | ||
| + | active dance form | ||
| + | defeated hf | ||
| + | item was favorite possession | ||
| + | by preserving part of body | ||
| + | abducted hf | ||
| + | murdered hf | ||
| + | historical event collection | ||
| + | acquired artifact | ||
| + | claimed artifact given away | ||
| + | preying on civilized for blood | ||
| + | unnaturally ageless | ||
| + | scholarly lecture in site | ||
| + | performance in site | ||
| + | accepting bribes for leniency | ||
| + | embezzling funds from position | ||
| + | cut of corrupt funds | ||
| + | from afar | ||
| + | during an infiltration mission | ||
| + | temple petition accepted | ||
| + | entity temple recognition | ||
| + | guildhall petition accepted | ||
| + | is entity subordinate | ||
| + | </circumstance> | ||
| + | <circumstance_id> | ||
| + | </circumstance_id> | ||
| + | <type>item stolen</type> | ||
| + | <type>written content composed</type> | ||
| + | <wc_id> | ||
| + | </wc_id> | ||
| + | <type>dance form created</type> | ||
| + | <form_id> | ||
| + | </form_id> | ||
| + | <type>musical form created</type> | ||
| + | <type>poetic form created</type> | ||
| + | <type>artifact claim formed</type> | ||
| + | <claim> | ||
| + | heirloom | ||
| + | holy relic | ||
| + | </claim> | ||
| + | <type>artifact given</type> | ||
| + | <giver_hist_figure_id> | ||
| + | </giver_hist_figure_id> | ||
| + | <giver_entity_id> | ||
| + | </giver_entity_id> | ||
| + | <receiver_hist_figure_id> | ||
| + | </receiver_hist_figure_id> | ||
| + | <receiver_entity_id> | ||
| + | </receiver_entity_id> | ||
| + | <type>artifact possessed</type> | ||
| + | <type>agreement formed</type> | ||
| + | <concluder_hfid> | ||
| + | </concluder_hfid> | ||
| + | <agreement_id> | ||
| + | </agreement_id> | ||
| + | <agreement_subject_id> | ||
| + | </agreement_subject_id> | ||
| + | <type>change hf state</type> | ||
| + | <state> | ||
| + | wandering | ||
| + | settled | ||
| + | refugee | ||
| + | visiting | ||
| + | </state> | ||
| + | <mood> | ||
| + | secretive | ||
| + | macabre | ||
| + | fell | ||
| + | insane | ||
| + | berserk | ||
| + | </mood> | ||
| + | <type>entity dissolved</type> | ||
| + | <rep_hero> | ||
| + | </rep_hero> | ||
| + | <rep_bonded> | ||
| + | </rep_bonded> | ||
| + | <rep_intruder> | ||
| + | </rep_intruder> | ||
| + | <rep_monster> | ||
| + | </rep_monster> | ||
| + | <rep_brigand> | ||
| + | </rep_brigand> | ||
| + | <rep_bully> | ||
| + | </rep_bully> | ||
| + | <rep_violent> | ||
| + | </rep_violent> | ||
| + | <rep_psychopath> | ||
| + | </rep_psychopath> | ||
| + | <rep_trade_partner> | ||
| + | </rep_trade_partner> | ||
| + | <rep_preacher> | ||
| + | </rep_preacher> | ||
| + | <rep_storyteller> | ||
| + | </rep_storyteller> | ||
| + | <rep_poet> | ||
| + | </rep_poet> | ||
| + | <rep_bard> | ||
| + | </rep_bard> | ||
| + | <rep_dancer> | ||
| + | </rep_dancer> | ||
| + | <rep_friendly> | ||
| + | </rep_friendly> | ||
| + | <rep_hunter> | ||
| + | </rep_hunter> | ||
| + | <rep_killer> | ||
| + | </rep_killer> | ||
| + | <rep_murderer> | ||
| + | </rep_murderer> | ||
| + | <rep_comrade> | ||
| + | </rep_comrade> | ||
| + | <rep_respected_group> | ||
| + | </rep_respected_group> | ||
| + | <rep_hated_group> | ||
| + | </rep_hated_group> | ||
| + | <rep_enemy_fighter> | ||
| + | </rep_enemy_fighter> | ||
| + | <rep_friendly_fighter> | ||
| + | </rep_friendly_fighter> | ||
| + | <rep_loyal_soldier> | ||
| + | </rep_loyal_soldier> | ||
| + | <rep_quarreler> | ||
| + | </rep_quarreler> | ||
| + | <rep_flatterer> | ||
| + | </rep_flatterer> | ||
| + | <rep_protector_of_weak> | ||
| + | </rep_protector_of_weak> | ||
| + | <rep_knowledge_preserver> | ||
| + | </rep_knowledge_preserver> | ||
| + | <rep_treasure_hunter> | ||
| + | </rep_treasure_hunter> | ||
| + | <rep_thief> | ||
| + | </rep_thief> | ||
| + | <rep_information_source> | ||
| + | </rep_information_source> | ||
| + | goods | ||
| + | armor | ||
| + | leg armor | ||
| + | hand armor | ||
| + | foot armor | ||
| + | helmets | ||
| + | bodywear | ||
| + | legwear | ||
| + | handwear | ||
| + | footwear | ||
| + | headwear | ||
| + | ammunition | ||
| + | weapons | ||
| + | ranged weapons | ||
| + | anvils | ||
| + | thread | ||
| + | cloth | ||
| + | quivers | ||
| + | backpacks | ||
| + | flasks | ||
| + | bags | ||
| + | tables | ||
| + | cabinets | ||
| + | chairs | ||
| + | boxes | ||
| + | beds | ||
| + | crafts | ||
| + | an unknown civilization | ||
| + | interrogator | ||
| + | subject | ||
| + | an unidentified creature | ||
| + | zombie | ||
| + | ghostly | ||
| + | an unknown creature | ||
| + | Journey | ||
| + | and | ||
| + | Duel of | ||
| + | an unknown site | ||
| + | Insurrection in | ||
| + | Purge in | ||
| + | Pillaging | ||
| + | Conquest | ||
| + | Surrender | ||
| + | Destruction | ||
| + | Persecution of | ||
| + | Overthrow of | ||
| + | a road | ||
| + | a tunnel | ||
| + | a bridge | ||
| + | a wall | ||
| + | an unknown construction | ||
| + | an unknown secret | ||
| + | a counting house | ||
| + | a temple | ||
| + | a dark tower | ||
| + | a tomb | ||
| + | the catacombs | ||
| + | a tower | ||
| + | an unknown building | ||
| + | a cottage plot | ||
| + | a castle wall | ||
| + | a castle tower | ||
| + | a castle courtyard | ||
| + | a hillock | ||
| + | a house | ||
| + | a shop | ||
| + | a shrine | ||
| + | a market square | ||
| + | a vault | ||
| + | a warehouse | ||
| + | a dormitory | ||
| + | a dining hall | ||
| + | a pasture | ||
| + | a meadow | ||
| + | a waste | ||
| + | a yard | ||
| + | a well | ||
| + | a trenches | ||
| + | a fortress entrance | ||
| + | a barrow | ||
| + | an unknown artifact | ||
| + | for an insurrection | ||
| + | to adventure | ||
| + | as a guide | ||
| + | in order to be rescued | ||
| + | due to their cosmic similarity | ||
| + | after pondering the ineffable subtleties of | ||
| + | in order to maintain balance in the universe | ||
| + | to create a monument to the boundaries between realities | ||
| + | to sow the seeds of chaos therein | ||
| + | to provide opportunities for courage to rise | ||
| + | that more might die | ||
| + | that all should gaze upon a truly gruesome visage | ||
| + | that great fortresses might be raised and tested in siege | ||
| + | on a whim | ||
| + | that it might bathe in misery forever | ||
| + | that more might be murdered | ||
| + | in order to make nightmares reality | ||
| + | in order to make thralls of everyone | ||
| + | in order that acts of torture be perpetrated | ||
| + | to provide opportunities for acts of valor to be performed | ||
| + | that war might rage forever | ||
| + | in order to find a relative | ||
| + | to offer condolences | ||
| + | in order to be brought to safety | ||
| + | to help with a rescue | ||
| + | due to insufficient work | ||
| + | to request work | ||
| + | that weapons be made | ||
| + | to vent at a priest | ||
| + | to cry on a priest | ||
| + | to vent at somebody in charge | ||
| + | to cry on somebody in charge | ||
| + | as the goal was not reached | ||
| + | as insufficient progress was made toward the goal | ||
| + | after going the wrong direction | ||
| + | after arriving at the location | ||
| + | as the relevant government was no longer in control | ||
| + | after leaving the site | ||
| + | after being reunited with a loved one | ||
| + | after a violent disagreement | ||
| + | after adoption | ||
| + | after invocation of the true name | ||
| + | after finding | ||
| + | in order to eradicate beasts | ||
| + | in order to entertain people | ||
| + | in order to make a living as a warrior | ||
| + | in order to study | ||
| + | in order to flee | ||
| + | after being exiled following a criminal conviction | ||
| + | in order to pursue scholarship | ||
| + | in order to be with the master | ||
| + | in order to become a citizen | ||
| + | in order to continue working alone | ||
| + | due to jealousy | ||
| + | in order to glorify | ||
| + | due to a lack of performances | ||
| + | after being prevented from leaving | ||
| + | out of curiosity | ||
| + | to fill a role as a mercenary | ||
| + | to fill a role as a performer | ||
| + | to fill a role as a scholar | ||
| + | in order to drink | ||
| + | in order to admire architecture | ||
| + | in order to pray | ||
| + | in order to relax | ||
| + | to experience danger | ||
| + | after being unable to find an artifact | ||
| + | after failing to create an artifact | ||
| + | due to lack of sleep | ||
| + | after being trapped in a cage | ||
| + | after a great deal of stress | ||
| + | after being unable to leave a location | ||
| + | in order to sanctify | ||
| + | as an heirloom of the | ||
| + | family | ||
| + | as a symbol of authority within | ||
| + | due to envy of those that live on | ||
| + | due to panic about what happens after death | ||
| + | due to fear of death | ||
| + | unable to face any possible judgment and the afterlife | ||
| + | being too proud to give in to death | ||
| + | being too vain to give in to death | ||
| + | having ambitions for which death was only a small obstacle | ||
| + | due to fear of persecution | ||
| + | to smooth the operation of | ||
| + | due to a belief in | ||
| + | as part of a trade negotiation | ||
| + | in order to cement the bonds of friendship | ||
| + | to gather information | ||
| + | in order to find sanctuary | ||
| + | due to a shared interest in | ||
| + | philosophy | ||
| + | mathematics | ||
| + | history | ||
| + | astronomy | ||
| + | natural history | ||
| + | chemistry | ||
| + | geography | ||
| + | medicine | ||
| + | engineering | ||
| + | music | ||
| + | dance | ||
| + | due to a lack of funds | ||
| + | after taking heavy losses in battle | ||
| + | after the death of | ||
| + | after praying to | ||
| + | after dreaming of | ||
| + | after a dream | ||
| + | after a nightmare | ||
| + | after defeating | ||
| + | as the item was a favorite possession | ||
| + | by preserving a part of the body | ||
| + | after abducting | ||
| + | after murdering | ||
| + | after acquiring | ||
| + | after | ||
| + | was given away | ||
| + | after preying on the blood of civilized creatures | ||
| + | after a scholarly lecture in | ||
| + | after a performance in | ||
| + | after accepting bribes in exchange for leniency | ||
| + | after embezzling funds | ||
| + | after receiving a cut of corruptly-obtained funds | ||
| + | the depths of the world | ||
| + | the magma sea | ||
| + | the Underworld | ||
| + | an unknown underground region | ||
| + | an unknown region | ||
| + | Attempted | ||
| + | Theft | ||
| + | at | ||
| + | in the Wilds | ||
| + | Raid of | ||
| + | the Wilds | ||
| + | Abduction | ||
| + | an empty population | ||
| + | an unknown population | ||
| + | creature | ||
| + | Dance Competition | ||
| + | Musical Competition | ||
| + | Poetry Competition | ||
| + | Race | ||
| + | Air Race | ||
| + | Race | ||
| + | Wrestling Competition | ||
| + | Throwing Competition | ||
| + | Gladiatory Games | ||
| + | Competition | ||
| + | a peace agreement | ||
| + | a lumber agreement | ||
| + | the establishment of landed nobility | ||
| + | the elevation of the landed nobility | ||
| + | a trade agreement | ||
| + | a tribute agreement | ||
| + | a demand of unconditional surrender | ||
| + | a vague agreement | ||
| + | Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | ||
| + | Its nature is still an intriguing puzzle to the learned. | ||
| + | It is still shrouded in mystery. | ||
| + | Many facts are still unclear to historians. | ||
| + | A few issues still trouble scholars, but the picture is fairly clear. | ||
| + | Age of Three Powers | ||
| + | Age of | ||
| + | Two | ||
| + | Two Powers | ||
| + | Age of the | ||
| + | Age | ||
| + | Age of One Power | ||
| + | Age of Myth | ||
| + | Age of Legends | ||
| + | Twilight Age | ||
| + | Age of Fairy Tales | ||
| + | Age of Heroes | ||
| + | Golden Age | ||
| + | Age of Death | ||
| + | Age of Civilization | ||
| + | Age of Emptiness | ||
| + | Unknown Age | ||
| + | Monster | ||
| + | Rampage | ||
| + | <successful/> | ||
| + | <failed_judgment_test/> | ||
| + | <action>bribe official</action> | ||
| + | <action>bring into network</action> | ||
| + | <action>corrupt in place</action> | ||
| + | <action>induce to embezzle</action> | ||
| + | <lure_hfid> | ||
| + | </lure_hfid> | ||
| + | <method>intimidate</method> | ||
| + | <method>flatter</method> | ||
| + | <method>precedence</method> | ||
| + | <method>blackmail over embezzlement</method> | ||
| + | <method>bribe</method> | ||
| + | <method>religious sympathy</method> | ||
| + | <method>revenge on grudge</method> | ||
| + | <method>offer immortality</method> | ||
| + | <relevant_entity_id> | ||
| + | </relevant_entity_id> | ||
| + | <relevant_position_profile_id> | ||
| + | </relevant_position_profile_id> | ||
| + | <relevant_id_for_method> | ||
| + | </relevant_id_for_method> | ||
| + | <top_facet> | ||
| + | love propensity | ||
| + | hate propensity | ||
| + | envy propensity | ||
| + | cheer propensity | ||
| + | depression propensity | ||
| + | anger propensity | ||
| + | anxiety propensity | ||
| + | lust propensity | ||
| + | stress vulnerability | ||
| + | greed | ||
| + | intemperance | ||
| + | likes fighting | ||
| + | stubborness | ||
| + | wastefulness | ||
| + | discord | ||
| + | polite | ||
| + | disdain advice | ||
| + | fearlessness | ||
| + | confidence | ||
| + | vanity | ||
| + | ambition | ||
| + | gratitude | ||
| + | extravagance | ||
| + | zaniness | ||
| + | cruelty | ||
| + | singlemindedness | ||
| + | bashful | ||
| + | private | ||
| + | perfectionist | ||
| + | set-in-ways | ||
| + | tolerance for differences | ||
| + | obsessive | ||
| + | swayable | ||
| + | altruism | ||
| + | thoughtless | ||
| + | orderly | ||
| + | trusting | ||
| + | gregarious | ||
| + | assertive | ||
| + | frenetic | ||
| + | excitement-seeking | ||
| + | flights of fancy | ||
| + | abstract | ||
| + | </top_facet> | ||
| + | <top_facet_rating> | ||
| + | </top_facet_rating> | ||
| + | <top_facet_modifier> | ||
| + | </top_facet_modifier> | ||
| + | <top_value> | ||
| + | loyalty | ||
| + | family | ||
| + | power | ||
| + | cunning | ||
| + | eloquence | ||
| + | fairness | ||
| + | decorum | ||
| + | tradition | ||
| + | stoicism | ||
| + | introspection | ||
| + | tranquility | ||
| + | harmony | ||
| + | merriment | ||
| + | craftsmanship | ||
| + | martial prowess | ||
| + | skill | ||
| + | hard work | ||
| + | competition | ||
| + | perseverance | ||
| + | romance | ||
| + | </top_value> | ||
| + | <top_value_rating> | ||
| + | </top_value_rating> | ||
| + | <top_value_modifier> | ||
| + | </top_value_modifier> | ||
| + | <top_relationship_factor>trust</top_relationship_factor> | ||
| + | <top_relationship_factor>loyalty</top_relationship_factor> | ||
| + | <top_relationship_factor>love</top_relationship_factor> | ||
| + | <top_relationship_factor>fear</top_relationship_factor> | ||
| + | <top_relationship_factor>respect</top_relationship_factor> | ||
| + | <top_relationship_rating> | ||
| + | </top_relationship_rating> | ||
| + | <top_relationship_modifier> | ||
| + | </top_relationship_modifier> | ||
| + | <coconspirator_bonus> | ||
| + | </coconspirator_bonus> | ||
| + | <ally_defense_bonus> | ||
| + | </ally_defense_bonus> | ||
| + | <delegated/> | ||
| + | <type>hfs formed intrigue relationship</type> | ||
| + | <corruptor_hfid> | ||
| + | </corruptor_hfid> | ||
| + | <corruptor_identity> | ||
| + | </corruptor_identity> | ||
| + | <target_identity> | ||
| + | </target_identity> | ||
| + | <corruptor_seen_as> | ||
| + | <target_seen_as> | ||
| + | necessary threat | ||
| + | rebuffed corruption | ||
| + | source of illegal funds | ||
| + | source of illegal funds for master | ||
| + | suspected criminal | ||
| + | general purpose asset | ||
| + | lieutenant | ||
| + | usable thief | ||
| + | potential employer | ||
| + | plot thief | ||
| + | compromised position holder | ||
| + | delivery target | ||
| + | handler | ||
| + | usable assassin | ||
| + | plot assassin | ||
| + | personal enemy | ||
| + | usable snatcher | ||
| + | plot snatcher | ||
| + | plot saboteur | ||
| + | underworld contact | ||
| + | possibly unknown director | ||
| + | </corruptor_seen_as> | ||
| + | </target_seen_as> | ||
| + | <type>failed intrigue corruption</type> | ||
| + | <sphere> | ||
| + | </sphere> | ||
| + | <hf_skill> | ||
| + | <skill> | ||
| + | </skill> | ||
| + | <total_ip> | ||
| + | </total_ip> | ||
| + | </hf_skill> | ||
| + | <honor_entity> | ||
| + | </entity> | ||
| + | <battles> | ||
| + | </battles> | ||
| + | <kills> | ||
| + | </kills> | ||
| + | </honor_entity> | ||
| + | <journey_pet> | ||
| + | </journey_pet> | ||
| + | <goal>immortality</goal> | ||
| + | <goal> | ||
| + | </goal> | ||
| + | <interaction_knowledge> | ||
| + | </interaction_knowledge> | ||
| + | <active_interaction> | ||
| + | </active_interaction> | ||
| + | <animated_string> | ||
| + | </animated_string> | ||
| + | <holds_artifact> | ||
| + | </holds_artifact> | ||
| + | <property_id> | ||
| + | </property_id> | ||
| + | </site_property> | ||
| + | <unsolved_murders> | ||
| + | </unsolved_murders> | ||
| + | <first_ageless_year> | ||
| + | </first_ageless_year> | ||
| + | <first_ageless_season_count> | ||
| + | </first_ageless_season_count> | ||
| + | <cultural_identity_reputation> | ||
| + | <cultural_identity_id> | ||
| + | </cultural_identity_id> | ||
| + | </cultural_identity_reputation> | ||
| + | <entity_reputation> | ||
| + | </entity_reputation> | ||
| + | <current_identity_id> | ||
| + | </current_identity_id> | ||
| + | <used_identity_id> | ||
| + | </used_identity_id> | ||
| + | possible threat | ||
| + | rebuffed | ||
| + | source of funds | ||
| + | source of funds for master | ||
| + | asset | ||
| + | thief | ||
| + | corrupt position holder | ||
| + | assassin | ||
| + | snatcher | ||
| + | saboteur | ||
| + | <relationship_profile_hf_visual> | ||
| + | <hf_id> | ||
| + | </hf_id> | ||
| + | <meet_count> | ||
| + | </meet_count> | ||
| + | <last_meet_year> | ||
| + | </last_meet_year> | ||
| + | <last_meet_seconds72> | ||
| + | </last_meet_seconds72> | ||
| + | <known_identity_id> | ||
| + | </known_identity_id> | ||
| + | <love> | ||
| + | </love> | ||
| + | <respect> | ||
| + | </respect> | ||
| + | <trust> | ||
| + | </trust> | ||
| + | <loyalty> | ||
| + | </loyalty> | ||
| + | <fear> | ||
| + | </fear> | ||
| + | </relationship_profile_hf_visual> | ||
| + | <relationship_profile_hf_historical> | ||
| + | </relationship_profile_hf_historical> | ||
| + | <relationship_profile_hf_identity> | ||
| + | </relationship_profile_hf_identity> | ||
| + | <intrigue_actor> | ||
| + | <local_id> | ||
| + | </local_id> | ||
| + | <role> | ||
| + | </role> | ||
| + | <strategy> | ||
| + | corrupt and pacify | ||
| + | obey | ||
| + | avoid | ||
| + | neutralize | ||
| + | monitor | ||
| + | work if suited | ||
| + | torment | ||
| + | </strategy> | ||
| + | <strategy_enid> | ||
| + | </strategy_enid> | ||
| + | <strategy_eppid> | ||
| + | </strategy_eppid> | ||
| + | <promised_actor_immortality/> | ||
| + | <promised_me_immortality/> | ||
| + | <handle_actor_id> | ||
| + | </handle_actor_id> | ||
| + | </intrigue_actor> | ||
| + | <intrigue_plot> | ||
| + | <type> | ||
| + | grow funding network | ||
| + | grow asset network | ||
| + | acquire artifact | ||
| + | grow corruption network | ||
| + | attain rank | ||
| + | assassinate actor | ||
| + | corruptly punish actor | ||
| + | frame actor | ||
| + | kidnap actor | ||
| + | sabotage actor | ||
| + | direct war to actor | ||
| + | corrupt actor's government | ||
| + | counterintelligence | ||
| + | become immortal | ||
| + | undead world conquest | ||
| + | infiltrate society | ||
| + | <actor_id> | ||
| + | </actor_id> | ||
| + | <on_hold/> | ||
| + | <delegated_plot_id> | ||
| + | </delegated_plot_id> | ||
| + | <delegated_plot_hfid> | ||
| + | </delegated_plot_hfid> | ||
| + | <parent_plot_id> | ||
| + | </parent_plot_id> | ||
| + | <parent_plot_hfid> | ||
| + | </parent_plot_hfid> | ||
| + | <plot_actor> | ||
| + | <plot_role> | ||
| + | </plot_role> | ||
| + | <agreement_has_messenger/> | ||
| + | </plot_actor> | ||
| + | </intrigue_plot> | ||
| + | world view filter not set (adjust ci ps) | ||
| + | world view filter not set (moderate private opinion) | ||
| + | late | ||
| + | early | ||
| + | spring | ||
| + | summer | ||
| + | autumn | ||
| + | winter | ||
| + | a time before time | ||
| + | the discardment of | ||
| + | was dropped by | ||
| + | the recovery of | ||
| + | was recovered by | ||
| + | the discovery of | ||
| + | was found | ||
| + | was destroyed | ||
| + | the disappearance of | ||
| + | was lost | ||
| + | the making of | ||
| + | from | ||
| + | the acquisition of a copy of | ||
| + | the original | ||
| + | made a copy of the original | ||
| + | acquired a copy of | ||
| + | , keeping it within | ||
| + | the naming of | ||
| + | the creation of | ||
| + | the authoring of | ||
| + | a work | ||
| + | the storing of | ||
| + | the concealment of | ||
| + | was stored | ||
| + | was hidden in | ||
| + | ill-fated | ||
| + | tragic | ||
| + | terrible | ||
| + | costly | ||
| + | unfortunate | ||
| + | tribute delivery | ||
| + | visit of merchants | ||
| + | a caravan from | ||
| + | delivered tribute to | ||
| + | and were never heard from again | ||
| + | and suffered great hardships | ||
| + | . They reported a seizure of goods | ||
| + | . They reported irregularities with their goods | ||
| + | . They were greatly offended by the locals | ||
| + | merchants from | ||
| + | visited | ||
| + | masterful | ||
| + | skillful | ||
| + | disastrous | ||
| + | gambling of | ||
| + | made a fortune | ||
| + | did well | ||
| + | lost a fortune | ||
| + | did poorly | ||
| + | broke even | ||
| + | gambling | ||
| + | and went further into debt | ||
| + | and went into debt | ||
| + | the voiding of agreements with | ||
| + | voided all agreements with | ||
| + | the loss of a diplomat of | ||
| + | with the possible involvement of | ||
| + | lost a diplomat at | ||
| + | They suspected the involvement of | ||
| + | the rejection of an offer of peace from | ||
| + | rejected an offer of peace from | ||
| + | the acceptance of an offer of peace from | ||
| + | accepted an offer of peace from | ||
| + | the dispute between | ||
| + | over | ||
| + | became embroiled in a dispute over | ||
| + | the acceptance of | ||
| + | proposed by | ||
| + | was accepted by | ||
| + | the rejection of | ||
| + | was rejected by | ||
| + | the brilliant | ||
| + | the positive | ||
| + | the fair conclusion | ||
| + | the unsatisfactory conclusion | ||
| + | the failure | ||
| + | the miserable failure | ||
| + | concluded | ||
| + | , cementing bonds of mutual trust | ||
| + | with a positive outcome | ||
| + | fairly | ||
| + | in an unsatisfactory fashion | ||
| + | in failure | ||
| + | with miserable outcome | ||
| + | the rejection of contact by | ||
| + | rejected contact with | ||
| + | the first contact of | ||
| + | made contact with | ||
| + | the loss of status of | ||
| + | the fall of | ||
| + | the removal of | ||
| + | the departure of | ||
| + | the peace-making of | ||
| + | the loss of heroic status of | ||
| + | the end of the membership of | ||
| + | the end of the former membership of | ||
| + | the end of the former mercenary status of | ||
| + | the end of the former enslavement of | ||
| + | the end of the former imprisonment of | ||
| + | the escape of | ||
| + | the end of work | ||
| + | the end of the claim of | ||
| + | as a | ||
| + | from the position of | ||
| + | from the mercenary service of | ||
| + | with | ||
| + | from the slavery of | ||
| + | from the prisons of | ||
| + | to the position of | ||
| + | the status | ||
| + | the ascension | ||
| + | the appointment | ||
| + | the election | ||
| + | the entry | ||
| + | the rise | ||
| + | the crimes | ||
| + | the acceptance | ||
| + | the enslavement | ||
| + | the imprisonment | ||
| + | the work | ||
| + | the claim | ||
| + | into the mercenary service of | ||
| + | as an enemy of | ||
| + | in the eyes of | ||
| + | as a member of | ||
| + | as a former member of | ||
| + | as a former mercenary of | ||
| + | as a former slave of | ||
| + | as a former prisoner of | ||
| + | the selection | ||
| + | the expulsion of | ||
| + | the false friendship of | ||
| + | the friendship of | ||
| + | the cease of occupation of | ||
| + | the removal of the seat of power of | ||
| + | the stoppage of hanging-out of | ||
| + | the moving out of | ||
| + | the working of | ||
| + | the seat of power of | ||
| + | the hanging-out of | ||
| + | the residence of | ||
| + | the lair of | ||
| + | the imprisonment of | ||
| + | the termination of | ||
| + | the divorce of | ||
| + | the loss of faith of | ||
| + | the end of the romantic relationship between | ||
| + | the end of the imprisonment by | ||
| + | the end of the imprisonment of | ||
| + | the end of the apprenticeship of | ||
| + | the end of the master-apprentice of | ||
| + | the end of the companionship of | ||
| + | the apprenticeship of | ||
| + | the master-apprentice relationship of | ||
| + | as the child of | ||
| + | as the parent of | ||
| + | as the pet of | ||
| + | under | ||
| + | over | ||
| + | the status of | ||
| + | the marriage of | ||
| + | the belief of | ||
| + | the romantic relationship between | ||
| + | the imprisonment by | ||
| + | the companionship of | ||
| + | the former apprenticeship of | ||
| + | the former master-apprentice relationship of | ||
| + | as the owner of | ||
| + | ceased to be a | ||
| + | ceased to be | ||
| + | left the service of | ||
| + | made peace with | ||
| + | was brought to the justice of | ||
| + | left | ||
| + | escaped from the slavery of | ||
| + | escaped from the prisons of | ||
| + | stopped working for | ||
| + | ceased to be a claimant for | ||
| + | was enslaved by | ||
| + | was imprisoned by | ||
| + | became | ||
| + | a mercenary for | ||
| + | an enemy of | ||
| + | a criminal in the eyes of | ||
| + | a member of | ||
| + | a former member of | ||
| + | a former mercenary of | ||
| + | a former slave of | ||
| + | a former prisoner of | ||
| + | a worker of | ||
| + | a claimant for | ||
| + | , appointed by | ||
| + | wrongful | ||
| + | conviction of | ||
| + | the corrupt | ||
| + | after | ||
| + | fooled | ||
| + | with fabricated evidence | ||
| + | at the behest of | ||
| + | through the machinations of | ||
| + | the failed attempt by | ||
| + | by fooling | ||
| + | with fabricated evidence in | ||
| + | attempted to frame | ||
| + | with fabricated evidence, but nothing came of it. | ||
| + | the arrest and interrogation of | ||
| + | was recognized and arrested | ||
| + | was arrested | ||
| + | After being interrogated | ||
| + | implicated | ||
| + | , and | ||
| + | but did not reveal everything | ||
| + | Despite the interrogation | ||
| + | refused to reveal anything and was released. | ||
| + | After enduring an interrogation | ||
| + | was released. | ||
| + | the sabotage of the activities of | ||
| + | sabotaged the activities of | ||
| + | the sale of | ||
| + | sold | ||
| + | the ransom of | ||
| + | ransomed | ||
| + | was sent to | ||
| + | the alliance between | ||
| + | several groups | ||
| + | , including | ||
| + | swore to support | ||
| + | in war if the latter did likewise. | ||
| + | the breach of | ||
| + | breached | ||
| + | the persecution of | ||
| + | persecuted | ||
| + | was expelled | ||
| + | with a thousand or more others | ||
| + | with five hundred or more others | ||
| + | with a hundred or more others | ||
| + | with dozens of others | ||
| + | with many others | ||
| + | with some others | ||
| + | A thousand or more people were expelled | ||
| + | Five hundred or more people were expelled | ||
| + | A hundred or more people were expelled | ||
| + | Dozens of people were expelled | ||
| + | Several people were expelled | ||
| + | and some others | ||
| + | were expelled | ||
| + | and others were | ||
| + | expelled | ||
| + | A few people were expelled | ||
| + | Somebody was expelled | ||
| + | property was confiscated | ||
| + | Several major structures were destroyed | ||
| + | were destroyed | ||
| + | along with several smaller sacred sites | ||
| + | several | ||
| + | Several | ||
| + | sacred sites were desecrated | ||
| + | along with smaller sacred sites | ||
| + | some | ||
| + | Some | ||
| + | Most property was confiscated | ||
| + | the sermon of | ||
| + | setting | ||
| + | urging love between | ||
| + | preached to | ||
| + | , inveighing against | ||
| + | , urging love be shown to | ||
| + | purchase | ||
| + | inheritance | ||
| + | rebuilding | ||
| + | purchased | ||
| + | inherited | ||
| + | rebuilt | ||
| + | formerly owned by | ||
| + | the addition of | ||
| + | improved fortifications | ||
| + | a gated courtyard | ||
| + | a feast hall | ||
| + | had a dungeon constructed within | ||
| + | had the fortifications improved of | ||
| + | had a gated courtyard added to | ||
| + | had a feast hall added to | ||
| + | the purchase of | ||
| + | standard | ||
| + | well-crafted | ||
| + | finely-crafted | ||
| + | superior quality | ||
| + | exceptional | ||
| + | masterwork | ||
| + | equipment by | ||
| + | purchased | ||
| + | equipment | ||
| + | , which | ||
| + | received | ||
| + | the bestowal of the title of | ||
| + | received the title of | ||
| + | given to all new members | ||
| + | attaining sufficient skill with | ||
| + | a weapon or technique | ||
| + | a melee weapon or technique | ||
| + | a ranged weapon | ||
| + | the axe | ||
| + | the sword | ||
| + | the mace | ||
| + | the hammer | ||
| + | the spear | ||
| + | the crossbow | ||
| + | the pike | ||
| + | the whip | ||
| + | the bow | ||
| + | the blowgun | ||
| + | the tooth | ||
| + | kicks | ||
| + | the shield | ||
| + | dodging | ||
| + | serving in combat | ||
| + | participating in | ||
| + | battles | ||
| + | slaying an enemy | ||
| + | slaying | ||
| + | enemies | ||
| + | being a member for a year | ||
| + | years of membership | ||
| + | expelled | ||
| + | the overthrow of | ||
| + | toppled the government of | ||
| + | and assumed control | ||
| + | and placed | ||
| + | in power | ||
| + | The support of | ||
| + | was crucial to the coup. | ||
| + | , as | ||
| + | formed a false friendship where each used the other for information | ||
| + | formed a friendship | ||
| + | formed a false friendship with | ||
| + | in order to extract information | ||
| + | formed a friendship | ||
| + | audacious creation | ||
| + | forcible creation | ||
| + | collaborative creation | ||
| + | popularly-supported creation | ||
| + | of the position of | ||
| + | within | ||
| + | members of | ||
| + | compelled the creation of | ||
| + | collaborated to create | ||
| + | the position of | ||
| + | through force of argument | ||
| + | with threats of violence | ||
| + | , pushed by a wave of popular support | ||
| + | as a matter of course | ||
| + | the impersonation of | ||
| + | before | ||
| + | the transformation of | ||
| + | from a | ||
| + | into a | ||
| + | changed | ||
| + | changed | ||
| + | the moment when | ||
| + | the learning of | ||
| + | from the teaching of | ||
| + | taught | ||
| + | learned | ||
| + | stopped working at | ||
| + | stopped ruling from | ||
| + | stopped hanging out at | ||
| + | moved out of | ||
| + | escaped from | ||
| + | started working at | ||
| + | ruled from | ||
| + | started hanging out at | ||
| + | took up residence in | ||
| + | took up residence | ||
| + | laired within | ||
| + | was imprisoned in | ||
| + | stopped being the mother of | ||
| + | stopped being the father of | ||
| + | stopped being the child of | ||
| + | lost the worship of | ||
| + | ended the romantic relationship with | ||
| + | was no longer imprisoned by | ||
| + | no longer imprisoned | ||
| + | stopped being the master of | ||
| + | stopped being the apprentice of | ||
| + | stopped traveling with | ||
| + | ceased being the master of | ||
| + | ceased being the apprentice of | ||
| + | stopped being the owner of | ||
| + | stopped being the parent of | ||
| + | lost faith in | ||
| + | stopped being the pet of | ||
| + | gave birth to | ||
| + | sired | ||
| + | married | ||
| + | was born to | ||
| + | received the worship of | ||
| + | became romantically involved with | ||
| + | was imprisoned by | ||
| + | imprisoned | ||
| + | became the master of | ||
| + | began an apprenticeship under | ||
| + | began traveling with | ||
| + | became the owner of | ||
| + | became the former spouse of | ||
| + | became the deceased spouse of | ||
| + | was sired by | ||
| + | became the parent of | ||
| + | began worshipping | ||
| + | became the pet of | ||
| + | became the spouse of the deceased | ||
| + | the wilds | ||
| + | appearing not to age | ||
| + | aroused general suspicion | ||
| + | denial of apprenticeship | ||
| + | was denied an apprenticeship under | ||
| + | as the latter prefers to work alone | ||
| + | prefers to work alone | ||
| + | due to | ||
| + | jealousy | ||
| + | raising | ||
| + | discarding | ||
| + | burial | ||
| + | entombment | ||
| + | arose from | ||
| + | was discarded in | ||
| + | was buried in | ||
| + | was entombed in | ||
| + | the abduction of | ||
| + | abducted | ||
| + | was abducted | ||
| + | through the efforts of | ||
| + | the reunion of | ||
| + | reunited with | ||
| + | the subduing of | ||
| + | a scuffle between | ||
| + | in which the former emerged victorious | ||
| + | the escape of | ||
| + | after a punishing fight | ||
| + | despite the latter's wounds | ||
| + | after a horrific combat | ||
| + | attack on | ||
| + | surprising of | ||
| + | ambush of | ||
| + | happening upon | ||
| + | cornering of | ||
| + | confrontation of | ||
| + | brawl with | ||
| + | fought with and subdued | ||
| + | fought with | ||
| + | . While defeated, the latter escaped unscathed | ||
| + | managed to escape from | ||
| + | 's onslaught | ||
| + | was forced to retreat from | ||
| + | eventually prevailed and | ||
| + | was forced to make a hasty escape | ||
attacked | attacked | ||
| − | + | surprised | |
| − | + | ambushed | |
| − | + | happened upon | |
| − | + | cornered | |
| − | + | confronted | |
| − | + | got into a brawl | |
| − | + | the taming of the | |
| − | + | wild beasts | |
| − | + | unknown lands | |
| − | + | and others | |
| − | + | tamed the | |
| − | + | the horrible experiments of | |
| − | + | the carousal of | |
| − | + | the purchased of | |
| − | + | equipment by | |
| − | + | performed horrible experiments | |
| − | + | caroused | |
| − | + | purchased | |
| − | + | the tactical contest between | |
| − | + | the tactics of | |
| − | the | + | a tactical situation |
| − | the | + | outmatched |
| − | + | with a cunning plan | |
| − | + | tactical planning was superior to | |
| − | + | entirely outwitted | |
| − | + | outmanuevered | |
| − | + | made an outright foolish plan | |
| − | + | unrolled a brilliant tactical plan | |
| − | + | made a poor plan | |
| − | + | put forth a sound plan | |
| − | + | blundered terribly | |
| − | + | hatched a stunning strategy | |
| − | + | used poor tactics | |
| − | + | used good tactics | |
| − | + | the forces were arrayed, and | |
| − | + | the forces shifted, and | |
| − | + | the attackers had a strong positional advantage | |
| − | + | the attackers had a positional advantage | |
| − | + | the attackers had a slight positional advantage | |
| − | + | the defenders had a strong positional advantage | |
| − | + | the defenders had a positional advantage | |
| − | + | the defenders had a slight positional advantage | |
| − | + | neither side had a positional advantage | |
| − | + | the escape from | |
| − | + | the return of | |
| − | + | the journey of | |
| − | + | escaped from | |
| − | + | made a journey to | |
| − | + | slashing out | |
| − | + | slashing off | |
| − | + | tearing out | |
| − | + | tearing off | |
| − | + | stabbing out | |
| − | + | ripping off | |
| − | + | burning out | |
| − | + | burning away | |
| − | + | smashing | |
| − | + | slashing | |
| − | + | ripping | |
| − | + | stabbing | |
| − | + | as a means of torture | |
| − | + | broken away | |
| − | + | slashed out | |
| − | + | slashed off | |
| − | + | torn out | |
| − | + | torn off | |
| − | + | stabbed out | |
| − | + | ripped off | |
| − | + | burned out | |
| − | + | burned away | |
| − | + | smashed | |
| − | + | slashed | |
| − | + | ripped | |
| − | + | stabbed | |
| − | + | burned | |
| − | + | the questionable judgment of | |
| − | + | the reclamation of | |
| − | + | were taken by a mood to act against their better judgment at | |
| − | + | launched an expedition to reclaim | |
| − | + | the local government | |
| − | + | the end of the insurrection in | |
| − | + | the crushing of the insurrection against | |
| − | + | the insurrection in | |
| − | + | concluded with | |
| − | + | overthrown | |
| − | + | ended with the disappearance of the rebelling population | |
| − | + | crushed the insurrection in | |
| − | + | the insurrection | |
| − | + | against | |
| − | + | , an insurrection | |
| − | + | began in | |
| − | + | the razing of | |
| − | + | viewing of | |
| − | + | inquiry after | |
| − | + | profaning | |
| − | + | disturbing | |
| − | + | prayer inside | |
| − | + | the replacement of | |
| − | + | the emergence of | |
| − | + | the rebuilding of | |
| − | + | the construction of | |
| − | + | from the underworld through the power of | |
| − | + | the foundation of | |
| − | + | created | |
| − | + | constructed | |
| − | + | founded | |
| − | + | viewed | |
| − | + | asked about | |
| − | + | disturbed | |
| − | + | prayed inside | |
| − | + | razed | |
| − | + | replaced | |
| − | + | thrust a spire of slade up from the underworld, naming it | |
| − | + | rebuilt | |
| − | + | , and established a gateway between worlds | |
| − | + | the completion of | |
| − | + | as a part of | |
| − | + | connecting | |
| − | + | finished the construction of | |
| − | + | the proclamation of a series of oppressive edicts upon | |
| − | + | the lifting of numerous oppressive laws from | |
| − | + | the enactment of a series of oppressive laws | |
| − | + | the repeal of numerous oppressive laws | |
| − | + | laid a series of oppressive edicts upon | |
| − | + | lifted numerous oppressive laws from | |
| − | + | enacted a series of oppressive laws | |
| − | + | repealed numerous oppressive laws | |
| − | + | the return to reason at the settlement of | |
| − | + | the subordination of | |
| − | + | the incorporation of | |
| − | + | into | |
| − | + | under the leadership of | |
| − | + | ascendency of the criminal organization | |
| − | + | relocation of | |
| − | + | the formation of | |
| − | + | at the settlement of | |
| − | + | regained their senses after an initial period of questionable judgment. | |
| − | + | regained their senses after another period of questionable judgment. | |
| − | + | began operating at the direction of | |
| − | + | fully incorporated into | |
| − | + | the joining of | |
| − | + | a multitude of | |
| − | + | hundreds | |
| − | + | some hundred | |
| − | + | dozens of | |
| − | + | a few | |
| − | + | joined with | |
| − | + | became the primary criminal organization | |
| − | + | moved | |
| − | + | formed | |
| − | + | formed | |
| − | + | the abandonment of | |
| − | + | the withering of | |
| − | + | their | |
| − | + | settlement of | |
| − | + | abandoned the settlement of | |
| − | + | withered. | |
| − | + | the attack of | |
| − | + | the detection of the forces of | |
| − | + | leaving | |
| − | + | spotted the forces of | |
| − | + | slipping out of | |
| − | + | the rout of | |
| − | + | and destruction of | |
| − | + | routed | |
| − | + | and destroyed | |
| − | + | the surrender of | |
| − | + | surrendered | |
| − | + | the declaration that | |
| − | + | is a holy city | |
| − | + | declared | |
| − | + | to be a holy city | |
| − | + | the defeat of | |
| − | + | and takeover of | |
| − | + | defeated | |
| − | + | and took over | |
| − | + | The new government was called | |
| − | + | the failure to secure | |
| − | + | the securing of | |
| − | + | Spring | |
| − | + | Summer | |
| − | + | Autumn | |
| − | + | Winter | |
| − | + | tribute from | |
| − | + | demanded treasure from | |
| − | + | demanded and received treasure from | |
| − | + | tried to secure tribute from | |
| − | + | secured tribute from | |
| − | + | , to be delivered from | |
| − | + | every | |
| − | + | , but they had nothing left to give | |
| − | + | and lordship of | |
| − | + | in charge of | |
| − | + | the freeing of | |
| − | + | freed | |
| − | + | raiding of | |
| − | + | pillaging of | |
| − | + | stole treasure and livestock from | |
| − | + | looted treasure and seized livestock from | |
| − | + | stole treasure from | |
| − | + | looted treasure from | |
| − | + | stole livestock from | |
| − | + | seized livestock from | |
| − | + | raided | |
| − | + | pillaged | |
| − | + | destruction of | |
| − | + | destroyed | |
| − | + | the attack on | |
| − | + | the infiltration of | |
| − | + | slipped into | |
| − | + | , undetected by | |
| − | + | the search of | |
| − | + | by the forces of | |
| − | + | , the forces of | |
| − | + | searched | |
| − | + | and found nothing | |
| − | + | the fleeing of | |
| − | + | fled | |
| − | + | the rampage of the forces of | |
| − | + | throughout | |
| − | + | rampaged throughout | |
| − | + | the attack by | |
| − | + | a masterpiece | |
| − | + | by melting | |
| − | + | by magma | |
| − | + | during fortification carving | |
| − | + | during mining | |
| − | + | by falling debris | |
| − | + | by growing vegetation | |
| − | + | the masterful | |
| − | + | created by | |
| − | + | created a masterful | |
| − | + | a ceremony held by | |
| − | + | a ceremony | |
| − | + | as part of | |
| − | + | held a ceremony | |
| − | + | there was a ceremony | |
| − | + | a procession held by | |
| − | + | a procession | |
| − | + | held a procession | |
| − | + | there was a procession | |
| − | + | and returned there after following its route. | |
| − | + | and ended at | |
| − | + | It ended at | |
| − | + | a competition involving | |
| − | + | a dance competition | |
| − | + | a music competition | |
| − | + | a poetry competition | |
| − | + | a foot race | |
| − | + | a flying race | |
| − | + | race | |
| − | + | a wrestling competition | |
| − | + | throwing competition | |
| − | + | a gladiatory competition | |
| − | + | a competition | |
| − | + | held by | |
| − | + | held | |
| − | + | there was a competition | |
| − | + | There were | |
| − | + | competitors | |
| − | + | including | |
| − | + | Competing were | |
| − | + | Victory was spread among | |
| − | + | winners | |
| − | + | The victory was shared by | |
| − | + | was the victor. | |
| − | + | a recital of | |
| − | + | a poetry recital | |
| − | + | the story of | |
| − | + | a story recital | |
| − | + | a performance | |
| − | + | the performance | |
| − | + | there was a performance | |
| − | + | was made | |
| − | + | a dance form | |
| − | + | a musical form | |
| − | + | a poetic form | |
| − | + | favorable | |
| − | + | unfavorable | |
| − | + | trading of | |
| − | + | trading | |
| − | + | impalement on | |
| − | + | construction of a grisly mound from | |
| − | + | construction of a grotesque pillar from | |
| − | + | construction of a gruesome sculpture from | |
| − | + | display on | |
| − | + | of the skins of | |
| − | + | animation of | |
| − | + | hanging from a | |
| − | + | horrible mutilation of | |
| − | + | the bodies | |
| − | + | the body | |
| − | + | impaled on | |
| − | + | added to a grisly mound | |
| − | + | added to a grotesque pillar | |
| − | + | added to a gruesome sculpture | |
| − | + | flayed and the skin stretched over | |
| − | + | animated | |
| − | + | hung from a | |
| − | + | horribly mutilated | |
| − | + | the conclusion of | |
| − | + | a foiled bribery conspiracy | |
| − | + | a foiled corruption conspiracy | |
| − | + | a foiled embezzlement conspiracy | |
| − | + | a sabotage plot | |
| − | + | an abduction plot | |
| − | + | an assassination plot | |
| − | + | a theft deal | |
| − | + | corrupt dealings | |
| − | + | a promise of position | |
| − | + | a citizenship agreement | |
| − | + | a parley | |
| − | + | a residency agreement | |
| − | + | a rescue mission | |
| − | + | an insurrection mission | |
| − | + | an adventure | |
| − | + | a performance tour | |
| − | + | bound service | |
| − | + | a guide agreement | |
| − | + | a journey to safety | |
| − | + | an agreement to establish a temple | |
| − | + | an agreement to establish a guildhall | |
| − | + | an infiltration plot | |
| − | + | a framing plot | |
| − | + | a war starting plot | |
| − | + | an agreement | |
| − | + | because the group travelled too slowly | |
| − | + | after arriving at the destination | |
| − | + | because of a leadership change at the site | |
| − | + | because the group went too far away | |
| − | + | after a joyous reunion | |
| − | + | after an adoption | |
| − | + | concluded | |
| − | + | corrupt dealing | |
| − | + | the recruitment of | |
| − | + | after being recognized and arrested | |
| − | + | due to ongoing surveillance as the plot unfolded, | |
| − | + | due to ongoing surveillance on | |
| − | + | the contact | |
| − | + | a coconspirator, | |
| − | + | the target | |
| − | + | as the plot unfolded, | |
| − | + | confessed and | |
| − | + | wrongfully | |
| − | + | convicted | |
| − | + | as a go-between in a conspiracy to commit | |
| − | + | and sentenced to death | |
| − | + | sentenced to | |
| − | + | hammerstroke | |
| − | + | beaten | |
| − | + | and exiled | |
| − | + | and would have been imprisoned but for lack of accommodations | |
| − | + | and imprisoned for a term of | |
| − | + | one month | |
| − | + | months | |
| − | + | one year | |
| − | + | more than | |
| − | + | years | |
| − | + | during interrogation | |
| − | + | revealed nothing during interrogation. | |
| − | + | recruited | |
| − | + | into believing | |
| − | + | assumed the identity | |
| − | + | the wandering | |
| − | + | the scouting | |
| − | + | the hunting of great beasts | |
| − | + | the baby-snatching | |
| − | + | the mercenary operation | |
| − | + | the thievery | |
| − | + | the career change from | |
| − | + | the start as a | |
| − | + | the giving up on being a | |
| − | + | the loss of a hist fig entry | |
| − | + | around | |
| − | + | , based in | |
| − | + | throughout | |
| − | + | began wandering | |
| − | + | became a scout | |
| − | + | began hunting great beasts | |
| − | + | decided to become a baby-snatcher, operating | |
| − | + | decided to become a mercenary, operating | |
| − | + | decided to become a thief, operating | |
| − | + | gave up being a | |
| − | + | to become a | |
| − | + | became a | |
| − | + | stopped being a | |
| − | + | lost a hist fig entry | |
| − | + | out of | |
| − | + | the death of | |
| − | + | in a cage | |
| − | + | the fall of | |
| − | + | into a deep chasm | |
| − | + | the passing of | |
| − | + | the death in the dark of | |
| − | + | the starvation of | |
| − | + | the dehydration of | |
| − | + | the drowning of | |
| − | + | the burning of | |
| − | + | in magma | |
| − | + | 's dragon fire | |
| − | + | the boiling of | |
| − | + | the melting of | |
| − | + | the condensation of | |
| − | + | the freezing of | |
| − | + | the heat-induced death of | |
| − | + | the encasement of | |
| − | + | in cooling lava | |
| − | + | in cooling magma | |
| − | + | in ice | |
| − | + | in a | |
| − | + | 's fire | |
| − | + | the scalding of | |
| − | + | in a magma mist | |
| − | + | the crushing of | |
| − | + | under a drawbridge | |
| − | + | under a collapsing ceiling | |
| − | + | by falling rocks | |
| − | + | the shooting of | |
| − | + | by a | |
| − | + | the mortal wounding of | |
| − | + | the fatal illness of | |
| − | + | the hacking of | |
| − | + | to pieces | |
| − | + | the execution of | |
| − | + | the beheading of | |
| − | + | the crucifixion of | |
| − | + | the burial of | |
| − | + | alive | |
| − | + | the leaving of | |
| − | + | out in the air | |
| − | + | the feeding of | |
| − | + | to beasts | |
| − | + | the killing of | |
| − | + | the slaughter of | |
| − | + | the scuttling of | |
| − | + | the draining of | |
| − | + | blood | |
| − | + | the murder of | |
| − | + | by a trap | |
| − | + | by a vehicle | |
| − | + | by a flying object | |
| − | + | the collapse of | |
| − | + | after an attack by | |
| − | + | after an attack by a | |
| − | + | after an attack | |
| − | + | attack with | |
| − | + | the vanishment of | |
| − | + | the putting to rest of | |
| − | + | the collision of | |
| − | + | with an obstacle | |
| − | + | , after the death strike by | |
| − | + | , after the death strike by a | |
| − | + | the impalement of | |
| − | + | on spikes | |
| − | + | the scaring of | |
| − | + | to death | |
| − | + | the leap of | |
| − | + | from a great height | |
| − | + | from the dead | |
| − | + | , once more, | |
| − | + | a murderous ghost | |
| − | + | a sadistic ghost | |
| − | + | a violent ghost | |
| − | + | an angry ghost | |
| − | + | a moaning spirit | |
| − | + | a howling spirit | |
| − | + | a secretive poltergeist | |
| − | + | an energetic poltergeist | |
| − | + | a troublesome poltergeist | |
| − | + | a restless haunt | |
| − | + | a forlorn haunt | |
| − | + | as a | |
| − | + | initial discovery | |
| − | + | independent discovery | |
| − | + | burned | |
| − | + | in dragon fire | |
| − | + | to death | |
| − | + | shot and killed | |
| − | + | mortally wounded | |
| − | + | , who bled to death | |
| − | + | , who suffocated | |
| − | + | hacked | |
| − | + | executed | |
| − | + | beheaded | |
| − | + | crucified | |
| − | + | buried | |
| − | + | left | |
| − | + | drowned | |
| − | + | fed | |
| − | + | struck down | |
| − | + | slaughtered | |
| − | + | drained | |
| − | + | of blood | |
| − | + | murdered | |
| − | + | threw | |
| − | + | against an obstacle, causing immediate death | |
| − | + | into a pit of spikes | |
| − | + | scared | |
| − | + | boiled | |
| − | + | melted | |
| − | + | condensed | |
| − | + | solidified | |
| − | + | died in the heat | |
| − | + | was encased in cooling lava | |
| − | + | was encased in cooling magma | |
| − | + | was encased in ice | |
| − | + | died in a cage | |
| − | + | fell into a deep chasm | |
| − | + | died of old age | |
| − | + | starved to death | |
| − | + | drowned | |
| − | + | burned up in magma | |
| − | + | burned up in | |
| − | + | was burned to death by | |
| − | + | was burned to death by a | |
| − | + | burned up in a magma mist | |
| − | + | was crushed by a drawbridge | |
| − | + | was crushed under a collapsing ceiling | |
| − | + | was killed by falling rocks | |
| − | + | was shot and killed | |
| − | + | bled to death | |
| − | + | , slain by | |
| − | + | , slain by a | |
| − | + | , slain | |
| − | + | succumbed to infection | |
| − | + | suffocated | |
| − | + | was executed | |
| − | + | was crucified | |
| − | + | was buried alive | |
| − | + | was left out in the air | |
| − | + | was drowned | |
| − | + | was burned alive | |
| − | + | was struck down | |
| − | + | was scuttled | |
| − | + | was drained of blood | |
| − | + | was murdered | |
| − | + | was killed by a trap | |
| − | + | was killed by a vehicle | |
| − | + | was killed by a flying object | |
| − | + | was banished by | |
| − | + | was banished by a | |
| − | + | vanished | |
| − | + | , struck down by | |
| − | + | , struck down by a | |
| − | + | , struck down | |
| − | + | died after colliding with an obstacle | |
| − | + | was impaled on spikes | |
| − | + | was scared to death | |
| − | + | leapt from a great height | |
| − | + | was disturbed from eternal rest | |
| − | + | was brought back from the dead | |
| − | + | came back from the dead | |
| − | + | once more, this time | |
| − | + | was the very first to discover | |
| − | + | independently discovered | |
| − | + | the clash between | |
| − | + | a lone | |
| − | + | a single | |
| − | + | brilliantly led | |
| − | + | inspiringly led | |
| − | + | ably led | |
| − | + | poorly led | |
| − | + | clashed with | |
| − | + | them | |
| − | + | dying | |
| − | + | losing | |
| − | + | everyone | |
| − | + | the climbing of | |
| − | + | an unknown peak | |
| − | + | were | |
| − | + | the first to reach the summit of | |
| − | + | , which rises above | |
| − | + | the devouring of | |
| − | + | devoured | |
| − | + | led the attack | |
| − | + | , and the defenders were led by | |
| − | + | The defenders were led by | |
| − | + | were hired | |
| − | + | as scouts | |
| − | + | by the attackers. | |
| − | + | The defenders hired | |
| − | + | as scouts | |
| − | + | the masterful engraving | |
| − | + | prepared by | |
| − | + | addition of a masterful image | |
| − | + | addition of a masterful covering | |
| − | + | addition of masterful rings | |
| − | + | addition of masterful bands | |
| − | + | addition of masterful spikes | |
| − | + | addition of a masterful handle | |
| − | + | addition of masterful rollers | |
| − | + | addition of masterful thread | |
| − | + | addition of masterful cloth | |
| − | + | weaving of a masterful sewn image | |
| − | + | writing of a masterpiece | |
| − | + | creation of a masterful illustration | |
| − | + | addition of a masterful instrument piece | |
| − | + | creation of a masterful image set | |
| − | + | masterfully dyed with | |
| − | + | masterfully constructed by | |
| − | + | masterfully designed by | |
| − | + | created a masterful engraving | |
| − | + | prepared a masterful | |
| − | + | added a masterful image | |
| − | + | added a masterful covering | |
| − | + | added masterful rings | |
| − | + | added masterful bands | |
| − | + | added masterful spikes | |
| − | + | added a masterful handle | |
| − | + | added masterful rollers | |
| − | + | added masterful thread | |
| − | + | added masterful cloth | |
| − | + | wove a masterful sewn image | |
| − | + | masterfully wrote | |
| − | + | created a masterful illustration | |
| − | + | attached a masterful instrument piece | |
| − | + | created a masterful image set | |
| − | + | to a | |
| − | + | masterfully dyed a | |
| − | + | constructed a masterful | |
| − | + | designed a masterful | |
| − | + | the confiscation of | |
| − | + | the looting of | |
| − | + | the theft of | |
| − | + | was confiscated | |
| − | + | was looted | |
| − | + | was recovered | |
| − | + | was stolen | |
| − | + | and brought to | |
| − | + | received its name | |
| − | + | was created | |
| − | + | was authored by | |
| − | + | was created by | |
| − | + | the claiming of | |
| − | + | the sanctification of | |
| − | + | into | |
| − | + | a symbol of | |
| − | + | an official symbol | |
| − | + | into a family heirloom | |
| − | + | was made a family heirloom | |
| − | + | was claimed | |
| − | + | was sanctified | |
| − | + | the inheritance of | |
| − | + | the offering of | |
| − | + | was inherited | |
| − | + | was offered | |
| − | + | the acquisition of | |
| − | + | was acquired | |
| − | + | the dissolution of | |
| − | + | dissolved | |
| − | + | studies | |
| − | + | settling | |
| − | + | visit | |
| − | + | into the area around | |
| − | + | fled to | |
| − | + | departed to | |
| − | + | moved to study in | |
| − | + | settled in | |
| − | + | visited | |
| − | + | fled into | |
| − | + | the area around | |
| − | + | the fey mood of | |
| − | + | the withdrawal from society of | |
| − | + | the possession of | |
| − | + | the dark brooding of | |
| − | + | the fell mood of | |
| − | + | the melancholy of | |
| − | + | the insanity of | |
| − | + | the rampage of | |
| − | + | the catatonia | |
| − | + | was taken by a fey mood | |
| − | + | withdrew from society | |
| − | + | was possessed | |
| − | + | began to skulk and brood | |
| − | + | was taken by a fell mood | |
| − | + | was striken by melancholy | |
| − | + | became crazed | |
| − | + | went berserk | |
| − | + | stopped responding to the outside world | |
| − | + | the new desire of | |
| − | + | the new dream of | |
| − | + | the new obsession of | |
| − | + | to rule the world | |
| − | + | to start a family | |
| − | I | + | to make a great discovery |
| − | + | to create a great work of art | |
| − | + | to craft a masterwork | |
| − | + | to bring peace to the world | |
| − | + | to become a legendary warrior | |
| − | + | to master a skill | |
| − | + | to fall in love | |
| − | + | to see the great natural wonders of the world | |
| − | + | with extending | |
| − | + | own life | |
| − | + | to attain rank in society | |
| − | + | to bathe the world in chaos | |
| − | + | with an inscrutable goal | |
| − | + | became obsessed with | |
| − | + | own mortality and sought to extend | |
| − | + | life by any means | |
| − | + | began dreaming of starting a family | |
| − | + | came to desire to rule the world | |
| − | + | began dreaming of making a great discovery | |
| − | + | began dreaming of creating a great work of art | |
| − | + | began dreaming of crafting a masterwork | |
| − | + | began dreaming of bringing peace to the world | |
| − | + | began dreaming of becoming a legendary warrior | |
| − | + | began dreaming of mastering a skill | |
| − | + | began dreaming of falling in love | |
| − | + | began dreaming of seeing the great natural wonders of the world | |
| − | + | began dreaming of attaining rank in society | |
| − | + | came to desire to bathe the world in chaos | |
| − | + | became obsessed with an inscrutable goal | |
| − | + | became childhood friends | |
| − | + | cemented a bond of friendship amidst the horror of combat | |
| − | + | became infatuated with | |
| − | + | was bent toward supernatural vengeance upon | |
| − | + | held a deep hatred of | |
| − | + | due to persecution | |
| − | + | due to religious persecution | |
| − | + | formed a grudge against | |
| − | + | over the latter's romantic relationship | |
| − | + | became lovers | |
| − | + | broke up | |
| − | + | became friends | |
| − | + | due to a shared scholarly interest | |
| − | + | due to a shared artistic interest | |
| − | + | become friends over a shared love of athletics | |
| − | + | developed an athletic rivalry | |
| − | + | developed a business rivalry | |
| − | + | recognized | |
| − | + | as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue | |
| − | + | Notable Kill | |
| − | + | [C:7:0:0][B] | |
| − | + | Kill | |
| − | + | Unknown creature in | |
| − | + | Unknown creature[R] | |
| − | + | Other Kill | |
| − | + | HF_LINK | |
| − | + | RANDOM_DEF_SPHERE | |
| − | + | some vague concept | |
| − | + | nameless | |
| − | , | + | RACE |
| − | , | + | The world has passed into |
| − | + | TAN_MAT | |
| − | + | Biased index vector computation error | |
| − | + | NULL heirloom artifact | |
| − | + | NULL artifact from dead wg inventory, skipping | |
| − | + | , once of the Underworld. | |
| − | + | I bind myself to this place. | |
| − | + | NULL artifact from dead post-wg inventory, skipping | |
| − | + | priests | |
| − | + | vector<bool>::_M_insert_aux | |
| − | + | CUSTOM_LAW_MAKER | |
| − | + | This nameless being | |
| − | + | a deity | |
| − | + | that occurs in the myths of | |
| − | + | a force | |
| − | + | which permeates | |
| − | + | which was said to permeate | |
| − | + | , animated by unknown forces | |
| − | + | born in | |
| − | + | of unknown parentage | |
| − | + | is the | |
| − | + | was the | |
| − | + | The identity of | |
| − | + | has been lost to time | |
| − | + | the first of | |
| − | + | the only one of | |
| − | + | kind | |
| − | + | Although accounts vary, it is universally agreed that | |
| − | + | of divine parentage and possessed of unnatural gifts. | |
| − | + | chosen by fate as the vanguard of destiny. | |
| − | + | most often takes the form of a | |
| − | + | was most often depicted as a | |
| − | + | skeletal | |
| − | + | rotting | |
| − | + | associated with | |
| − | + | guided by forces unknown. | |
| − | + | was a | |
| − | + | was a legendary | |
| − | + | .[B] | |
| − | + | could be found within | |
| − | + | were a population within | |
| − | + | was a | |
| − | + | civilization of | |
| − | + | religion of | |
| − | + | bandit gang from | |
| − | + | versatile mercenary | |
| − | + | shadowy military | |
| − | + | company | |
| − | + | band | |
| − | + | performance troupe from | |
| − | + | collection of outcasts from | |
| − | + | merchant company from | |
| − | + | guild | |
| − | + | group from | |
| − | + | linked to | |
| − | + | devoted to worship | |
| − | + | devoted to the worship of | |
| − | + | dedicated to the mastery of | |
| − | + | known for | |
| − | + | wrestling | |
| − | + | biting | |
| − | + | striking | |
| − | + | kicking | |
| − | + | their use of | |
| − | + | centered around the worship of various beings | |
| − | + | centered around the worship of | |
| − | + | , a | |
| − | + | , a force | |
| − | + | was hired | |
| − | + | as a scout | |
| − | + | as part of | |
| − | + | to fight in | |
| − | + | fought in | |
| − | + | , an assault on | |
| − | + | in defense of | |
| − | + | [C:3:0:1]Related Historical Figures[C:7:0:0][B] | |
| − | + | parent | |
| − | + | object of | |
| − | + | ardent | |
| − | + | faithful | |
| − | + | casual | |
| − | + | dubious | |
| − | + | worship | |
| − | + | lover | |
| − | + | imprisoner | |
| − | + | apprenticeship | |
| − | + | traveling companion | |
| − | + | former master | |
| − | + | former apprentice | |
| − | + | owner | |
| − | + | former spouse | |
| − | + | deceased spouse | |
| − | + | [C:1:0:1]Related Entities[C:7:0:0][B] | |
| − | + | to present | |
| − | + | until | |
| − | + | worker | |
| − | + | former worker | |
| − | + | claim to | |
| − | + | )[R] | |
| − | + | legendary hero | |
| − | + | famous hero | |
| − | + | hero | |
| − | + | greatly respected for heroic acts | |
| − | + | respected for heroic acts | |
| − | + | legendary brawler | |
| − | + | famous brawler | |
| − | + | noted brawler | |
| − | + | known brawler | |
| − | + | rumored brawler | |
| − | + | legendary intruder | |
| − | + | infamous intruder | |
| − | + | noted intruder | |
| − | + | known intruder | |
| − | + | rumored intruder | |
| − | + | legendary monster | |
| − | + | infamous monster | |
| − | + | noted monster | |
| − | + | known monster | |
| − | + | rumored monster | |
| − | + | legendary brigand | |
| − | + | infamous brigand | |
| − | + | noted brigand | |
| − | + | known brigand | |
| − | + | rumored brigand | |
| − | + | legendary bully | |
| − | + | infamous bully | |
| − | + | noted bully | |
| − | + | known bully | |
| − | + | rumored bully | |
| − | + | legendary villain | |
| − | + | infamous villain | |
| − | + | noted villain | |
| − | + | known villain | |
| − | + | rumored villain | |
| − | + | legendary hunter | |
| − | + | great hunter | |
| − | + | talented hunter | |
| − | + | skilled hunter | |
| − | + | rumored hunter | |
| − | + | legendary killer | |
| − | + | infamous killer | |
| − | + | noted killer | |
| − | + | known killer | |
| − | + | rumored killer | |
| − | + | legendary murderer | |
| − | + | infamous murderer | |
| − | + | noted murderer | |
| − | + | known murderer | |
| − | + | rumored murderer | |
| − | + | legendary enemy fighter | |
| − | + | infamous enemy fighter | |
| − | + | noted enemy fighter | |
| − | + | known enemy fighter | |
| − | + | rumored enemy fighter | |
| − | + | legendary loyal soldier | |
| − | + | famous loyal soldier | |
| − | + | noted loyal soldier | |
| − | + | known loyal soldier | |
| − | + | rumored loyal soldier | |
| − | + | legendary fighter | |
| − | + | famous fighter | |
| − | + | noted fighter | |
| − | + | known fighter | |
| − | + | rumored fighter | |
| − | + | legendary protector of the weak | |
| − | + | famous protector of the weak | |
| − | + | noted protector of the weak | |
| − | + | known protector of the weak | |
| − | + | rumored protector of the weak | |
| − | + | legendary preserver of knowledge | |
| − | + | famous preserver of knowledge | |
| − | + | noted preserver of knowledge | |
| − | + | known preserver of knowledge | |
| − | + | rumored preserver of knowledge | |
| − | + | legendary treasure hunter | |
| − | + | famous treasure hunter | |
| − | + | noted treasure hunter | |
| − | + | known treasure hunter | |
| − | + | rumored treasure hunter | |
| − | + | legendary thief | |
| − | + | infamous thief | |
| − | + | noted thief | |
| − | + | known thief | |
| − | + | rumored thief | |
| − | + | [C:6:0:1]Related Sites[C:7:0:0][B] | |
| − | + | site occ | |
| − | + | seat of power | |
| − | + | hangout | |
| − | + | home | |
| − | + | lair | |
| − | + | prison | |
| − | + | Unnamed magma sea area | |
| − | + | [NOUN] | |
| − | + | NULL artifact from wg scholar storage, skipping | |
| − | + | NULL artifact from wg storage, skipping | |
| − | + | <structure> | |
| − | + | <type>dungeon</type> | |
| − | + | <subtype>standard</subtype> | |
| − | + | <subtype>sewers</subtype> | |
| − | + | <subtype>catacombs</subtype> | |
| − | + | </structure> | |
| − | + | <type>tomb</type> | |
| − | + | <type>market</type> | |
| − | + | <type>inn tavern</type> | |
| − | + | <type>underworld spire</type> | |
| − | + | <type>dark tower</type> | |
| − | + | <type>keep</type> | |
| − | + | <type>mead hall</type> | |
| − | + | <type>tower</type> | |
| − | + | <type>guildhall</type> | |
| − | + | <type>counting house</type> | |
| − | + | <type>library</type> | |
| − | + | <copied_artifact_id> | |
| − | + | </copied_artifact_id> | |
| − | + | <type>temple</type> | |
| − | + | <worship_hfid> | |
| − | + | </worship_hfid> | |
| − | + | Press | |
| − | + | for more | |
| − | + | to close window | |
| − | + | Empty announcement | |
| − | + | spinning | |
| − | + | , but it is deflected by | |
| − | + | by the | |
| − | + | from behind | |
| − | + | , but the attack is deflected by | |
| − | + | , lightly tapping the target! | |
| − | + | , but there is no force! | |
| − | + | , but it passes right through! | |
| − | + | , but the attack passes right through! | |
| − | + | , but it glances away! | |
| − | a | + | , but the attack glances away! |
| − | + | and the severed part sails off in an arc! | |
| − | + | the part | |
| − | + | is smashed into the body, an unrecognizable mass! | |
| − | + | splits in gore! | |
| − | + | collapses! | |
| − | + | the injured part | |
| − | + | is ripped into loose shreds! | |
| − | + | is torn apart! | |
| − | + | and it is mostly cut away from the rest of the torso! | |
| − | + | is cloven asunder! | |
| − | + | explodes into gore! | |
| − | + | collapses into a lump of gore! | |
| − | + | is crushed! | |
| − | + | passing through a hole in the | |
| − | + | main part | |
| − | + | jamming the | |
| − | + | part | |
| − | + | out of the wound | |
| − | + | through the | |
| − | + | tearing | |
| − | + | tearing apart | |
| − | + | shattering | |
| − | + | chipping | |
| − | + | fracturing | |
| − | a few | + | denting |
| − | + | bruising | |
| − | + | apart | |
| − | a | + | tearing apart |
| − | + | shattering | |
| − | + | tearing | |
| − | + | chipping | |
| − | + | fracturing | |
| − | + | denting | |
| − | + | bruising | |
| − | + | breaking away | |
| − | + | most of | |
| − | a | + | half of |
| − | + | a piece of | |
| − | + | the rest of | |
| − | + | through a hole in the | |
| − | + | through the | |
| − | + | and spilling | |
| − | + | your | |
| − | + | rotten | |
| − | + | decomposing | |
| − | + | rancid | |
| − | + | stinking | |
| − | + | reeking | |
| − | + | The geldables have been torn away! | |
| − | + | It is a gelding blow! | |
| − | + | a major artery | |
| − | + | an artery | |
| − | + | has been opened by the attack | |
| − | + | many nerves | |
| − | + | a motor nerve | |
| − | + | a sensory nerve | |
| − | + | been severed | |
| − | + | a ligament | |
| − | + | has been | |
| − | + | torn | |
| − | + | sprained | |
| − | + | bruised | |
| − | + | a tendon | |
| − | + | is ripped to shreds! | |
| − | + | breaks! | |
| − | + | attack is interrupted! | |
| − | + | has lodged firmly in the wound! | |
| − | + | latch on firmly | |
| − | + | latch on firmly! | |
| − | + | propelled away by the force of the blow! | |
| − | + | been knocked unconscious! | |
| − | + | been stunned again! | |
| − | + | been stunned! | |
| − | + | having more trouble breathing! | |
| − | + | having trouble breathing! | |
| − | + | even more sick! | |
| − | + | sick! | |
| − | + | is injected into the | |
| − | + | crumbles over the | |
| − | + | splatters over the | |
| − | + | flows over the | |
| − | + | pours over the | |
| − | + | is sucked out of the wound! | |
| − | + | flying | |
| − | + | It is a gelding strike! | |
| − | + | has | |
| − | + | latches on firmly | |
| − | + | latches on firmly! | |
| − | + | looks | |
| − | + | vector::reserve | |
| − | + | The dead walk. Hide while you still can! | |
| − | + | Forms twisted from their nature, legion of the night. What hope remains? | |
| − | + | A vile force of darkness has arrived, seeking a parley! | |
| − | + | The enemy have come and are preparing to lay siege. They seek a parley! | |
| − | + | An army has come to your lands seeking a parley. | |
| − | + | A vile force of darkness has arrived! | |
| − | + | The enemy have come and are laying siege to the fortress. | |
| − | + | An army is invading! | |
| − | + | army is located out of bounds: teleporting | |
| − | + | overlord | |
| − | + | has been founded | |
| − | + | , has been conquered and | |
| − | + | , has been | |
| − | + | incorporated into your holdings. | |
| − | + | has been conquered and now | |
| − | + | looks to your thriving economy for its future prosperity. | |
| − | + | and others have returned. | |
| − | + | have returned. | |
| − | + | has returned. | |
| − | + | has brought back many tales from beyond | |
| − | + | has brought back a few rumors. | |
| − | + | has brought back a rumor from abroad. | |
| − | + | is visiting. | |
| − | + | , a performance troupe, is visiting. | |
| − | + | Spoils Report: | |
| − | + | Summer | |
| − | + | Winter | |
| − | + | , the performance troupe, has arrived. | |
| − | + | Untitled | |
| − | + | are | |
| − | + | weeping | |
| − | + | cringing | |
| − | + | screaming | |
| − | + | being tortured | |
| − | + | committing a depraved act | |
| − | + | making a submissive gesture | |
| − | + | in a fetal position | |
| − | + | smeared out into a spiral | |
| − | + | falling | |
| − | + | dead | |
| − | + | laughing | |
| − | + | being shot | |
| − | + | making a plaintive gesture | |
| − | + | melting | |
| − | + | burning | |
| − | + | looks | |
| − | + | look | |
| − | + | dejected | |
| − | + | terrified | |
| − | + | offended | |
| − | + | confused | |
| − | + | suffering | |
| − | + | withering away | |
| − | + | striking a menacing pose | |
| − | + | striking a triumphant pose | |
| − | + | traveling | |
| − | + | contemplating | |
| − | + | cooking | |
| − | + | engraving | |
| − | + | unnaturally contorted | |
| − | + | being flayed | |
| − | + | being mutilated | |
| − | + | , the deity of | |
| − | + | , depicted as a | |
| − | + | the deity of | |
| − | + | prostrating | |
| − | + | themselves | |
| − | + | torturing | |
| − | + | committing a depraved act upon | |
| − | + | devouring | |
| − | + | admiring | |
| − | + | burning | |
| − | + | shooting | |
| − | + | surrounded by | |
| − | + | massacring | |
| − | + | fighting with | |
| − | + | greeting | |
| − | + | refusing | |
| − | + | speaking with | |
| − | + | embracing | |
| − | + | striking down | |
| − | + | raising | |
| − | + | hiding | |
| − | + | praying to | |
| − | + | contemplating | |
| − | + | cooking | |
| − | + | engraving | |
| − | + | being flayed by | |
| − | + | hanging from | |
| − | + | being mutilated by | |
| − | + | data/save/current/art_image- | |
| − | + | .dat | |
| − | + | art_image- | |
| − | + | Digging designation cancelled: warm stone located. | |
| − | + | Digging designation cancelled: damp stone located. | |
| − | servile | + | sculpture has melted! |
| + | Windmill | ||
| + | Screw Pump | ||
| + | Activity Zone # | ||
| + | Wall | ||
| + | Floor | ||
| + | Up Stair | ||
| + | Down Stair | ||
| + | Up/Down Stair | ||
| + | Ramp | ||
| + | Fortification | ||
| + | Track (N) | ||
| + | Track (S) | ||
| + | Track (E) | ||
| + | Track (W) | ||
| + | Track (NS) | ||
| + | Track (NE) | ||
| + | Track (NW) | ||
| + | Track (SE) | ||
| + | Track (SW) | ||
| + | Track (EW) | ||
| + | Track (NSE) | ||
| + | Track (NSW) | ||
| + | Track (NEW) | ||
| + | Track (SEW) | ||
| + | Track (NSEW) | ||
| + | Track/Ramp (N) | ||
| + | Track/Ramp (S) | ||
| + | Track/Ramp (E) | ||
| + | Track/Ramp (W) | ||
| + | Track/Ramp (NS) | ||
| + | Track/Ramp (NE) | ||
| + | Track/Ramp (NW) | ||
| + | Track/Ramp (SE) | ||
| + | Track/Ramp (SW) | ||
| + | Track/Ramp (EW) | ||
| + | Track/Ramp (NSE) | ||
| + | Track/Ramp (NSW) | ||
| + | Track/Ramp (NEW) | ||
| + | Track/Ramp (SEW) | ||
| + | Track/Ramp (NSEW) | ||
| + | Construction | ||
| + | Well | ||
| + | Traction Bench | ||
| + | Farm Plot | ||
| + | Hive | ||
| + | Bookcase | ||
| + | Nest | ||
| + | Trade Depot | ||
| + | Wagon | ||
| + | Display Furniture | ||
| + | Offering Place | ||
| + | Window | ||
| + | Ballista | ||
| + | Armor | ||
| + | Weapon | ||
| + | Animal | ||
| + | Food | ||
| + | Furniture | ||
| + | Corpse | ||
| + | Stone | ||
| + | Ammo | ||
| + | Coins | ||
| + | Bar/Block | ||
| + | Gem | ||
| + | Finished Goods | ||
| + | Leather | ||
| + | Cloth | ||
| + | Wood | ||
| + | Sheet | ||
| + | Stockpile # | ||
| + | Vacant Shop | ||
| + | General Store | ||
| + | Crafts Market | ||
| + | Clothing Shop | ||
| + | Exotic Clothing Shop | ||
| + | Smelter | ||
| + | Glass Furnace | ||
| + | Wood Furnace | ||
| + | Magma Smelter | ||
| + | Magma Glass Furnace | ||
| + | Magma Kiln | ||
| + | Furnace | ||
| + | Retracted | ||
| + | Upright | ||
| + | Spikes | ||
| + | Spears | ||
| + | Spears/Spikes | ||
| + | Weapon | ||
| + | Slab | ||
| + | Statue | ||
| + | Rough | ||
| + | Bridge | ||
| + | Chest | ||
| + | Coffer | ||
| + | Bag | ||
| + | Armor Stand | ||
| + | Weapon Rack | ||
| + | Cabinet | ||
| + | Table | ||
| + | Animal Trap | ||
| + | Chair | ||
| + | Throne | ||
| + | Casket | ||
| + | Sarcophagus | ||
| + | Coffin | ||
| + | Pillar | ||
| + | Support | ||
| + | Vertical | ||
| + | Axle | ||
| + | Horizontal | ||
| + | Rollers | ||
| + | Gear Assembly | ||
| + | Archery Target | ||
| + | Rope | ||
| + | Chain | ||
| + | Floodgate | ||
| + | Floor Bars | ||
| + | Bars | ||
| + | Floor Grate | ||
| + | Wall Grate | ||
| + | Floor Hatch | ||
| + | Door | ||
| + | Dirt | ||
| + | Road | ||
| + | Instrument | ||
| + | Stone-Fall Trap | ||
| + | Cage Trap | ||
| + | Track Stop | ||
| + | Weapon Trap | ||
| + | Lever | ||
| + | Butcher's Shop | ||
| + | Metalsmith's Forge | ||
| + | Mason's Workshop | ||
| + | Still | ||
| + | Quern | ||
| + | Millstone | ||
| + | Kitchen | ||
| + | Farmer's Workshop | ||
| + | Ashery | ||
| + | Tool | ||
| + | Custom Workshop | ||
| + | Shop | ||
| + | Trap | ||
| + | Siege Engine | ||
| + | Floor Hatch | ||
| + | Wall Grate | ||
| + | Floodgate | ||
| + | Restraint | ||
| + | Support | ||
| + | Gear Assembly | ||
| + | Rollers | ||
| + | Horizontal Axle | ||
| + | Vertical Axle | ||
| + | Upright Spear/Spike | ||
| + | Archery Target | ||
| + | Burial Receptacle | ||
| + | Seat | ||
| + | Animal Trap | ||
| + | Table | ||
| + | Cabinet | ||
| + | Weapon Rack | ||
| + | Armor Stand | ||
| + | Container | ||
| + | Bridge | ||
| + | Slab | ||
| + | Gem Window | ||
| + | Stockpile | ||
| + | (CLT) | ||
| + | *CLT* | ||
| + | closes. | ||
| + | distant | ||
| + | nearby | ||
| + | grinding. | ||
| + | close. | ||
| + | opens. | ||
| + | open. | ||
| + | Plot | ||
| + | Throneroom | ||
| + | Entrance | ||
| + | Treasury | ||
| + | Mechanism Room | ||
| + | Guard post | ||
| + | Noble quarters | ||
| + | Activity Zone | ||
| + | Captive Room | ||
| + | Tower Top | ||
| + | Courtyard | ||
| + | Secret Library | ||
| + | Library | ||
| + | Counting House Offices | ||
| + | Counting House Storage | ||
| + | Guildhall Offices | ||
| + | Guildhall Storage | ||
| + | Market Stall | ||
| + | Campground | ||
| + | Command Tent | ||
| + | Tent | ||
| + | Command Tent (Bld) | ||
| + | Tent (Bld) | ||
| + | Dungeon Cell | ||
| + | Animal Pit | ||
| + | Cloth Pit | ||
| + | Tanning Pit | ||
| + | Cloth Clothing Pit | ||
| + | Leather Clothing Pit | ||
| + | Bone Carving Pit | ||
| + | Gem Cutting Pit | ||
| + | Weaponsmithing Pit | ||
| + | Bowmaking Pit | ||
| + | Blacksmithing Pit | ||
| + | Armorsmithing Pit | ||
| + | Metal Crafting Pit | ||
| + | Leatherworking Pit | ||
| + | Carpentry Pit | ||
| + | Stoneworking Pit | ||
| + | Forging Pit | ||
| + | Fighting Pit | ||
| + | Animal Workshop | ||
| + | Cloth Workshop | ||
| + | Tanning Workshop | ||
| + | Cloth Clothing Workshop | ||
| + | Leather Clothing Workshop | ||
| + | Bone Carving Workshop | ||
| + | Gem Cutting Workshop | ||
| + | Weaponsmithing Workshop | ||
| + | Bowmaking Workshop | ||
| + | Blacksmithing Workshop | ||
| + | Armorsmithing Workshop | ||
| + | Metal Crafting Workshop | ||
| + | Leatherworking Shop | ||
| + | Carpentry Workshop | ||
| + | Stoneworking Workshop | ||
| + | Forging Workshop | ||
| + | Depot | ||
| + | Tower Entrance | ||
| + | Tower Feasthall | ||
| + | Tower Bedroom | ||
| + | Tower Treasury | ||
| + | Tower Dungeon | ||
| + | Tower Attic | ||
| + | Dormitory | ||
| + | Dining Hall | ||
| + | Invalid Type | ||
| + | Building Level Map Overflow | ||
| + | Aquarium | ||
| + | Terrarium | ||
| + | Shared | ||
| + | A masterwork of | ||
| + | has designed a masterpiece! | ||
| + | has constructed a masterpiece! | ||
| + | vector::_M_fill_insert | ||
| + | old save: resizing plant stockpile, permit all | ||
| + | preparetomb() HAS NULL owner | ||
| + | preparetomb() HAS LIVE owner | ||
| + | You've caught a | ||
| + | Your trap was robbed of the | ||
| + | have hatched. | ||
| + | This is the | ||
| + | currency of | ||
| + | from the year | ||
| + | from an unknown year | ||
| + | under | ||
| + | under an obscure ruler | ||
| + | from a period of no rule | ||
| + | error: intrigue actors identical (3) | ||
| + | error: intrigue actors identical (2) | ||
| + | RESERVED_BLOOD | ||
| + | intrigue traveler placed out of bounds (infiltrator) | ||
| + | Ghostly | ||
| + | ** Starting Adventure ** | ||
| + | Seed text | ||
| + | _DIV | ||
| + | intrigue traveler placed out of bounds | ||
| + | intrigue traveler placed out of bounds (assassin task) | ||
| + | intrigue traveler placed out of bounds (recover artifact task) | ||
| + | intrigue traveler placed out of bounds (abduct task) | ||
| + | intrigue traveler placed out of bounds (sabotage task) | ||
| + | error: intrigue actors identical | ||
| + | 's corpse | ||
| + | CUSTOM_COMPANY_FACTOR | ||
| + | CUSTOM_COMPANY_LEADER | ||
| + | factor | ||
| + | factors | ||
| + | agent | ||
| + | agents | ||
| + | governor | ||
| + | governors | ||
| + | administrator | ||
| + | administrators | ||
| + | masters | ||
| + | head | ||
| + | heads | ||
| + | plotter (funding network) placed out of bounds | ||
| + | plotter (assassinate) placed out of bounds | ||
| + | plotter (steal artifact) placed out of bounds | ||
| + | CUSTOM_OUTCAST_FACTOR | ||
| + | representative | ||
| + | representatives | ||
| + | lieutenants | ||
| + | pull | ||
| + | on the embedded | ||
| + | try | ||
| + | to remove | ||
| + | Empty biased index vector | ||
| + | pulls | ||
| + | tries | ||
| + | miss | ||
| + | lock | ||
| + | place | ||
| + | a chokehold on | ||
| + | take | ||
| + | down by the | ||
| + | throw | ||
| + | pinch | ||
| + | gouge | ||
| + | bend | ||
| + | release | ||
| + | loosen | ||
| + | the joint lock of | ||
| + | the choke hold of | ||
| + | break | ||
| + | the grip of | ||
| + | struggle | ||
| + | in vain against the grip of | ||
| + | shake | ||
| + | around by the | ||
| + | is ripped away and remains in | ||
| + | mouth | ||
| + | grip | ||
| + | lose | ||
| + | hold of the | ||
| + | strangle | ||
| + | pass | ||
| + | out. | ||
| + | adjust | ||
| + | grab | ||
| + | misses | ||
| + | locks | ||
| + | places | ||
| + | takes | ||
| + | throws | ||
| + | pinches | ||
| + | gouges | ||
| + | bends | ||
| + | loosens | ||
| + | breaks | ||
| + | struggles | ||
| + | shakes | ||
| + | loses | ||
| + | adjusts | ||
| + | grabs | ||
| + | leap at | ||
| + | charge at | ||
| + | from the side | ||
| + | surprised by the ferocity of | ||
| + | onslaught! | ||
| + | scramble | ||
| + | roll | ||
| + | jump | ||
| + | away | ||
| + | collide | ||
| + | knocked over | ||
| + | and tumble | ||
| + | backward | ||
| + | bounce | ||
| + | You tangle together and fall over! | ||
| + | You tangle together and tumble forward! | ||
| + | leaps at | ||
| + | charges at | ||
| + | looks | ||
| + | scrambles | ||
| + | rolls | ||
| + | jumps | ||
| + | collides | ||
| + | and tumbles | ||
| + | bounces | ||
| + | They tangle together and fall over! | ||
| + | They tangle together and tumble forward! | ||
| + | has moved out of range! | ||
| + | strikes | ||
| + | NO_SUB | ||
| + | push | ||
| + | let | ||
| + | drop away as | ||
| + | attack | ||
| + | catch | ||
| + | strike at | ||
| + | but the shot is | ||
| + | deftly | ||
| + | just barely | ||
| + | easily | ||
| + | parried | ||
| + | by | ||
| + | but the shot is blocked! | ||
| + | attack | ||
| + | but | ||
| + | away from | ||
| + | silently | ||
| + | The force pulls the | ||
| + | The force twists the | ||
| + | The force bends the | ||
| + | have | ||
| + | become enraged! | ||
| + | but the shot is blocked | ||
| + | block | ||
| + | effortlessly | ||
| + | narrowly | ||
| + | deflected | ||
| + | bat | ||
| + | aside | ||
| + | out of the air | ||
| + | pushes | ||
| + | lets | ||
| + | attacks | ||
| + | catches | ||
| + | strikes at | ||
| + | attacks | ||
| + | blocks | ||
| + | bats | ||
| + | corrected null contaminant | ||
| + | specks | ||
| + | dusting | ||
| + | coating | ||
| + | spatter | ||
| + | smear | ||
| + | covering | ||
| + | myself | ||
| + | yourself | ||
| + | were | ||
| + | will be | ||
| + | are | ||
| + | will | ||
| + | appearing | ||
| + | appeared | ||
| + | appear | ||
| + | appears | ||
| + | destroying | ||
| + | destroyed | ||
| + | destroy | ||
| + | destroys | ||
| + | speaking | ||
| + | spoke | ||
| + | speak | ||
| + | speaks | ||
| + | burn | ||
| + | burns | ||
| + | flooding | ||
| + | flooded | ||
| + | floods | ||
| + | rewarding | ||
| + | rewarded | ||
| + | reward | ||
| + | rewards | ||
| + | annoyed | ||
| + | satisfied | ||
| + | grouchy | ||
| + | grumpy | ||
| + | feeling fond | ||
| + | alarmed | ||
| + | shocked | ||
| + | horrified | ||
| + | feeling grim satisfaction | ||
| + | in grief | ||
| + | feeling triumphant | ||
| + | enraged | ||
| + | excited | ||
| + | feeling gaiety | ||
| + | joyful | ||
| + | feeling love | ||
| + | in acceptance | ||
| + | feeling admiration | ||
| + | in adoration | ||
| + | feeling affection | ||
| + | agitated | ||
| + | aggravated | ||
| + | in agony | ||
| + | feeling alienated | ||
| + | feeling ambivalent | ||
| + | angry | ||
| + | anguished | ||
| + | anxious | ||
| + | feeling apathetic | ||
| + | aroused | ||
| + | astonished | ||
| + | feeling aversion | ||
| + | awed | ||
| + | bored | ||
| + | feeling caring | ||
| + | contemptuous | ||
| + | content | ||
| + | dejected | ||
| + | delighted | ||
| + | in despair | ||
| + | disgusted | ||
| + | disillusioned | ||
| + | feeling dislike | ||
| + | dismayed | ||
| + | displeased | ||
| + | distressed | ||
| + | eager | ||
| + | elated | ||
| + | embarrassed | ||
| + | empathetic | ||
| + | feeling empty | ||
| + | feeling enjoyment | ||
| + | feeling ferocious | ||
| + | feeling free | ||
| + | frightened | ||
| + | frustrated | ||
| + | gleeful | ||
| + | gloomy | ||
| + | feeling gratitude | ||
| + | feeling guilty | ||
| + | happy | ||
| + | taking hope | ||
| + | feeling hopeless | ||
| + | insulted | ||
| + | irritated | ||
| + | isolated | ||
| + | jubilant | ||
| + | feeling loathing | ||
| + | lonely | ||
| + | outraged | ||
| + | pleased | ||
| + | feeling rejected | ||
| + | regretful | ||
| + | remorseful | ||
| + | indignant | ||
| + | feeling self-pity | ||
| + | feeling servile | ||
shaken | shaken | ||
| − | + | sympathetic | |
| − | + | feeling tenderness | |
| − | + | thrilled | |
| − | + | uneasy | |
| − | + | unhappy | |
| − | + | in wonder | |
| − | + | worried | |
| − | + | wrathful | |
| − | + | in existential crisis | |
| − | + | feeling defeated | |
| − | + | feeling expectant | |
| − | + | in doubt | |
| − | + | pessimistic | |
| − | + | euphoric | |
| − | + | emotionless | |
| − | + | the library | |
| − | + | the treasury | |
| − | + | the throne room | |
| − | + | the counting house | |
| − | + | the guildhall | |
| − | + | the tower | |
| − | + | the dormitory | |
| − | + | the dining hall | |
| − | + | The library | |
| − | + | The treasury | |
| − | + | The throne room | |
| − | + | The counting house | |
| − | + | The guildhall | |
| − | + | east | |
| − | + | right around here | |
| − | + | sermon on | |
| − | + | telling of the story of | |
| − | + | recitation of | |
| − | + | playing | |
| − | + | singing | |
| − | + | performance of | |
| − | + | dancing | |
| − | + | performance | |
| − | + | One should always respect the law. | |
| − | + | Society flourishes when law breakers are punished. | |
| − | + | Nothing gives them the right to establish these laws. | |
| − | + | No law can do justice to the complexity of life. | |
| − | + | Some laws are just, while others were made to be broken. | |
| − | + | Rules are there to be bent, but they shouldn't be flouted thoughtlessly. | |
| − | + | I consider laws to be more of a suggestion than anything. | |
| − | + | You must never forget true loyalty. Repay it in full. | |
| − | + | How can society function without loyalty? We must be able to have faith in each other. | |
| − | + | One must always be loyal to their cause and the ones they serve. | |
| − | + | Don't serve anyone blindly. You'll only get into trouble. | |
| − | + | The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. | |
| − | + | Never lose yourself in loyalty. You know what is best for yourself. | |
| − | + | Loyalty has value, but you should always keep the broader picture in mind. | |
| − | + | You should only maintain loyalty so long as something more important is not at stake. | |
| − | + | Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. | |
| − | + | How great it is to be surrounded by family! | |
| − | + | You can always rely on your family when everything else falls away. | |
| − | + | Family is the true bond that keeps society thriving. | |
| − | + | I was always irritated by family. | |
| − | + | We cannot choose our families, but we can choose to avoid them. | |
| − | + | I hold the relationships I've forged myself over family ties I had no part in creating. | |
| − | + | Family is complicated and those ties be both a boon and a curse. Sometimes both at once! | |
| − | + | You can't always rely on your family, but it's good to know somebody is there. | |
| − | + | There's nothing like a good friend. | |
| − | + | Surround yourself with friends you can trust and you will be unstoppable. | |
| − | + | When all other bonds wither, friendship will remain. | |
| − | + | Be careful of your so-called friends. | |
| − | + | Friends are future enemies. I don't see the difference. People do as they must. | |
| − | + | Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. | |
| − | + | Friends are nice, but you should keep your priorities straight. | |
| − | + | Strive for power. | |
| − | + | Power over others is the only true measure of worth. | |
| − | + | You can be powerful or powerless. The choice is yours, until somebody makes it for you. | |
| − | + | There's nothing admirable about bullying others. | |
| − | + | It is abhorrent to seek power over other people. | |
| − | + | The struggle for power must be balanced by other considerations. | |
| − | + | You should always tell the truth. | |
| − | + | There is nothing so important that it is worth telling a lie. | |
| − | + | Everything is so much easier when you just tell the truth. | |
| − | + | There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. | |
| − | + | Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. | |
| − | + | Don't think about the truth, whatever that is. Just say what needs to be said. | |
| − | + | There are times when it is alright not to tell the whole truth. | |
| − | + | It is best not to complicate your life with lies, sure, but the truth also has its problems. | |
| − | + | Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. | |
| − | + | I do admire a clever trap. | |
| − | + | There's no value in all of this scheming I see these days. | |
| − | + | Be shrewd, but do not lose yourself in guile. | |
| − | + | I do admire a clever turn of phrase. | |
| − | + | I can appreciate the right turn of phrase. | |
| − | + | Who are these mealy-mouthed cowards trying to impress? | |
| − | + | They are so full of all those big words. | |
| − | + | There is a time for artful speech, and a time for blunt speech as well. | |
| − | + | Always deal fairly. | |
| − | + | Don't be afraid to do anything to get ahead in this world. | |
| − | + | Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. | |
| − | + | Please maintain your dignity. | |
| − | + | What do you care how I speak or how I live? | |
| − | + | I can see a place for maintaining decorum, but it's exhausting to live that way. | |
| − | + | Some things should never change. | |
| − | + | It's admirable when the traditions are upheld. | |
| − | + | We need to find a better way than those of before. | |
| − | + | We need to move beyond traditions. | |
| − | + | Some traditions are worth keeping, but we should consider their overall value. | |
| − | + | Art is life. | |
| − | + | The creative impulse is so valuable. | |
| − | + | What's so special about art? | |
| − | + | Art? More like wasted opportunity. | |
| − | + | Art is complicated. I know what I like, but some I can do without. | |
| − | + | We should all work together. | |
| − | + | It's better to work alone when possible, I think. Cooperation breeds weakness. | |
| − | + | You should think carefully before embarking on a joint enterprise, though there is some value in working together. | |
| − | + | I treasure my freedom. | |
| − | + | Nobody is free, and it is pointless to act as if you are. | |
| − | + | Personal freedom must be tempered by other considerations. | |
| − | + | One should not complain or betray any feeling. | |
| − | + | Do not hide yourself behind an unfeeling mask. | |
| − | + | There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. | |
| − | + | The quest for knowledge never ends. | |
| − | + | All of that so-called knowledge doesn't mean a thing. | |
| − | + | Knowledge can be useful, but it can also be pointless or even dangerous. | |
| − | + | It is important to discover yourself. | |
| − | + | Why would I waste time thinking about myself? | |
| − | + | Some time spent in reflection is admirable, but you must not forget to live your life. | |
| − | + | I think self-control is key. Master yourself. | |
| − | + | Why deny yourself your heart's desire? | |
| − | + | People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. | |
| − | + | The mind thinks best when the world is at rest. | |
| − | + | Give me the bustle and noise over all that quiet! | |
| − | + | I like a balance of tranquility and commotion myself. | |
| − | + | We should all be as one. Why all the struggling? | |
| − | + | We grow through debate and struggle, even chaos and discord. | |
| − | + | Some discord is a healthy part of society, but we must also try to live together. | |
| − | + | Be merry! | |
| − | + | It's great when we all get a chance to be merry together. | |
| − | + | Bah! I hope you aren't celebrating something. | |
| − | + | Merriment is worthless. | |
| − | + | I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. | |
| − | + | An artisan, their materials and the tools to shape them! | |
| − | + | Masterwork? Why should I care? | |
| − | + | A tool should get the job done, but one shouldn't obsess over the details. | |
| − | + | A skilled warrior is a beautiful sight to behold. | |
| − | + | Why this obsession with weapons and battle? I don't understand some people. | |
| − | + | The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. | |
| − | + | We should all be so lucky as to truly master a skill. | |
| − | + | The amount of practice that goes into mastering a skill is so impressive. | |
| − | + | Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. | |
| − | + | All of that practice is misspent effort. | |
| − | + | I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. | |
| − | + | There's more to life than becoming great at just one thing, but being good at several isn't bad! | |
| − | + | In life, you should work hard. Then work harder. | |
| − | + | Hard work is the true sign of character. | |
| − | + | The best way to get what you want out of life is to work for it. | |
| − | + | It's foolish to work hard for anything. | |
| − | + | You shouldn't whittle your life away on working. | |
| − | + | Hard work is bested by luck, connections and wealth every time. | |
| − | + | An earnest effort at any required tasks. That's all that's needed. | |
| − | + | I only work so hard, but sometimes you have to do what you have to do. | |
| − | + | Hard work is great. Finding a way to work half as hard is even better. | |
| − | + | We must be ready to sacrifice when the time comes. | |
| − | + | Why harm yourself for anybody else's benefit? | |
| − | + | Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. | |
| − | + | It's a competitive world, and you'd be a fool to think otherwise. | |
| − | + | All of this striving against one another is so foolish. | |
| − | + | There is value in a good rivalry, but such danger as well. | |
| − | + | Keep going and never quit. | |
| − | + | Anybody that sticks to something a moment longer than they have to is an idiot. | |
| − | + | It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. | |
| − | + | Wouldn't it be grand to just take my life off and do nothing for the rest of my days? | |
| − | + | It's best to slow down and just relax. | |
| − | + | There's work to be done! | |
| − | + | Time spent in leisure is such a waste. | |
| − | + | There's some value in leisure, but one also has to engage with other aspects of life. | |
| − | + | Trade is the life-blood of a thriving society. | |
| − | + | All of this buying and selling isn't honest work. | |
| − | + | There's something to | |
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| − | |||
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| − | |||
State minor feeling of alienation | State minor feeling of alienation | ||
State minor feeling of amazement | State minor feeling of amazement | ||
| Line 3,716: | Line 6,235: | ||
State feelings, somewhat enraptured | State feelings, somewhat enraptured | ||
State feelings, somewhat thrilled | State feelings, somewhat thrilled | ||
| − | + | Dismiss minor existential crisis | |
| − | + | Dismiss minor feeling of defeat | |
| − | + | State feelings, somewhat expectant | |
| − | + | Dismiss minor doubts | |
| − | + | State minor feeling of enthusiasm | |
| − | + | Dismiss minor feeling of pessimism | |
| − | + | State minor feeling of euphoria | |
| − | + | State feelings of suspicion | |
| − | + | Verbally struggle against alarm | |
| − | + | struggle | |
| − | + | Verbally struggle against shock | |
| − | + | Verbally struggle against horror | |
| − | + | Verbally struggle against grief | |
| − | + | State feelings of triumph | |
| − | + | Verbally struggle against rage | |
| − | + | State feelings of grim satisfaction | |
| − | + | Verbally struggle against fear | |
| − | + | Verbally struggle against sadness | |
| − | + | State feelings of satisfaction | |
| − | + | State feelings of love | |
| − | + | State feelings of bliss | |
| − | + | State feelings of excitement | |
| − | + | State feelings of gaiety | |
| − | + | State feelings of joy | |
| − | + | State feelings of vengefulness | |
| − | + | Verbally struggle against terror | |
| − | + | Verbally struggle against agony | |
| − | + | Verbally struggle against anguish | |
| − | + | Verbally struggle against despair | |
| − | + | Verbally struggle against dismay | |
| − | + | Verbally struggle against distress | |
| − | + | Verbally struggle against fright | |
| − | + | Verbally struggle against misery | |
| − | + | Verbally struggle against mortification | |
| − | + | Verbally struggle, shaken | |
| − | + | State feelings of acceptance | |
| − | + | State feelings of admiration | |
| − | + | State feelings of agitation | |
| − | + | State feelings of aggravation | |
| − | + | State feelings of alienation | |
| − | + | State feelings of amazement | |
| − | + | State feelings of ambivalence | |
| − | + | State feelings of anger | |
| − | + | State feelings of annoyance | |
| − | + | State feelings of anxiety | |
| − | + | State feelings of apathy | |
| − | + | State feelings of arousal | |
| − | + | State feelings of astonishment | |
| − | + | State feelings of aversion | |
| − | + | State feelings of awe | |
| − | + | State feelings of bitterness | |
| − | + | State feelings of boredom | |
| − | + | State feelings of caring | |
| − | + | State feelings of confusion | |
| − | + | State feelings of contempt | |
| − | + | State feelings of dejection | |
| − | + | State feelings of disappointment | |
| − | + | State feelings of disgust | |
| − | + | State feelings of disillusionment | |
| − | + | State feelings of dislike | |
| − | + | State feelings of displeasure | |
| − | + | State feelings of eagerness | |
| − | + | State feelings of embarassment | |
| − | + | State feelings of empathy | |
| − | + | State feelings of emptiness | |
| − | + | State feelings of exasperation | |
| − | + | State feelings of ferocity | |
| − | + | State feelings of frustration | |
| − | + | State feelings of gloom | |
| − | + | State feelings of glumness | |
| − | + | State feelings of gratitude | |
| − | + | State feelings of grouchiness | |
| − | + | State feelings of grumpiness | |
| − | + | State feelings of guilt | |
| − | + | State feelings of hatred | |
| − | + | State feelings of hope | |
| − | + | State feelings of hopelessness | |
| − | + | State feelings of humiliation | |
| − | + | State feelings of insult | |
| − | + | State feelings of interest | |
| − | + | State feelings of irritation | |
| − | + | State feelings of isolation | |
| − | + | State feelings of loathing | |
| − | + | State feelings of loneliness | |
| − | + | State feelings of lust | |
| − | + | State feelings of nervousness | |
| − | + | State feelings of nostalgia | |
| − | + | State feelings of optimism | |
| − | + | State feelings of outrage | |
| − | + | State feelings of panic | |
| − | + | State feelings of patience | |
| − | + | State feelings of passion | |
| − | + | State feelings of rejection | |
| − | + | State feelings of relief | |
| − | + | State feelings of regret | |
| − | + | State feelings of remorse | |
| − | + | State feelings of repentance | |
| − | + | State feelings of resentment | |
| − | + | State feelings of restlessness | |
| − | + | State feelings of righteous indignation | |
| − | + | State feelings of self-pity | |
| − | + | State feelings of servility | |
| − | + | State feelings of shame | |
| − | + | State feelings of sympathy | |
| − | + | State feelings of tenderness | |
| − | + | State feelings of uneasiness | |
| − | + | State feelings of unhappiness | |
| − | + | State feelings of wonder | |
| − | + | State feelings of worry | |
| − | + | State feelings of wrath | |
| − | + | State feelings of zeal | |
| − | + | State feelings of adoration | |
| − | + | State feelings of affection | |
| − | + | State feelings of amusement | |
| − | + | State feelings of contentment | |
| − | + | State feelings of delight | |
| − | + | State feelings of elation | |
| − | + | State feelings of enjoyment | |
| − | + | State feelings of exhilaration | |
| − | + | State feelings of fondness | |
| − | + | State feelings of freedom | |
| − | + | State feelings of glee | |
| − | + | State feelings of happiness | |
| − | + | State feelings of jolliness | |
| − | + | State feelings of joviality | |
| − | + | State feelings of jubilation | |
| − | + | State feelings of pleasure | |
| − | + | State feelings of pride | |
| − | + | State feelings, enraptured | |
| − | + | State feelings, thrilled | |
| − | + | Verbally struggle against existential crisis | |
| − | + | Verbally struggle, defeated | |
| − | + | State feelings, expectant | |
| − | + | Verbally struggle against doubt | |
| − | + | State feelings of enthusiasm | |
| − | + | Verbally struggle against pessimism | |
| − | + | State feelings of euphoria | |
| − | + | State feelings of great suspicion | |
| − | + | Verbally struggle against great alarm | |
| − | + | Verbally struggle against great shock | |
| − | + | Verbally struggle against great horror | |
| − | + | Verbally struggle against great grief | |
| − | + | State feelings of great triumph | |
| − | + | Fail the struggle against great rage | |
| − | + | State feelings of great grim satisfaction | |
| − | + | Verbally struggle against great fear | |
| − | + | Verbally struggle against great sadness | |
| − | + | State feelings of great satisfaction | |
| − | + | State feelings of great love | |
| − | + | State feelings of great bliss | |
| − | + | State feelings of great excitement | |
| − | + | State feelings of great gaiety | |
| − | + | State feelings of great joy | |
| − | + | State feelings of great vengefulness | |
| − | + | Verbally struggle against great terror | |
| − | + | Verbally struggle against great agony | |
| − | + | Verbally struggle against great anguish | |
| − | + | Verbally struggle against great despair | |
| − | + | Verbally struggle against great dismay | |
| − | + | Verbally struggle against great distress | |
| − | + | Verbally struggle against great fright | |
| − | + | Verbally struggle against great misery | |
| − | + | Verbally struggle against great mortification | |
| − | + | Verbally struggle, greatly shaken | |
| − | + | State feelings of great acceptance | |
| − | + | State feelings of great admiration | |
| − | + | State feelings of great agitation | |
| − | + | State feelings of great aggravation | |
| − | + | State feelings of great alienation | |
| − | + | State feelings of great amazement | |
| − | + | State feelings of great ambivalence | |
| − | + | State feelings of great anger | |
| − | + | State feelings of great annoyance | |
| − | + | State feelings of great anxiety | |
| − | + | State feelings of great apathy | |
| − | + | State feelings of great arousal | |
| − | + | State feelings of great astonishment | |
| − | + | State feelings of great aversion | |
| − | + | State feelings of great awe | |
| − | + | State feelings of great bitterness | |
| − | + | State feelings of great boredom | |
| − | + | State feelings of great caring | |
| − | + | State feelings of great confusion | |
| − | + | State feelings of great contempt | |
| − | + | State feelings of great dejection | |
| − | + | State feelings of great disappointment | |
| − | + | State feelings of great disgust | |
| − | + | State feelings of great disillusionment | |
| − | + | State feelings of great dislike | |
| − | + | State feelings of great displeasure | |
| − | + | State feelings of great eagerness | |
| − | + | State feelings of great embarrassment | |
| − | + | State feelings of great empathy | |
| − | + | State feelings of great emptiness | |
| − | + | State feelings of great exasperation | |
| − | + | State feelings of great ferocity | |
| − | + | State feelings of great frustration | |
| − | + | State feelings of great gloom | |
| − | + | State feelings of great glumness | |
| − | + | State feelings of great gratitude | |
| − | + | State feelings of great grouchiness | |
| − | + | State feelings of great grumpiness | |
| − | + | State feelings of great guilt | |
| − | + | State feelings of great hatred | |
| − | + | State feelings of great hope | |
| − | + | State feelings of great hopelessness | |
| − | + | State feelings of great humiliation | |
| − | + | State feelings of great insult | |
| − | + | State feelings of great interest | |
| − | + | State feelings of great irritation | |
| − | + | State feelings of great isolation | |
| − | + | State feelings of great loathing | |
| − | + | State feelings of great loneliness | |
| − | + | State feelings of great lust | |
| − | + | State feelings of great nervousness | |
| − | + | State feelings of great nostalgia | |
| − | + | State feelings of great optimism | |
| − | + | State feelings of great outrage | |
| − | + | State feelings of great panic | |
| − | + | State feelings of great patience | |
| − | + | State feelings of great passion | |
| − | + | State feelings of great rejection | |
| − | + | State feelings of great relief | |
| − | + | State feelings of great regret | |
| − | + | State feelings of great remorse | |
| − | + | State feelings of great repentance | |
| − | + | State feelings of great resentment | |
| − | + | State feelings of great restlessness | |
| − | + | State feelings of great righteous indignation | |
| − | + | State feelings of great self-pity | |
| − | + | State feelings of great servility | |
| − | + | State feelings of great shame | |
| − | + | State feelings of great sympathy | |
| − | + | State feelings of great tenderness | |
| − | + | State feelings of great uneasiness | |
| − | + | State feelings of great unhappiness | |
| − | + | State feelings of great wonder | |
| − | + | State feelings of great worry | |
| − | + | State feelings of great wrath | |
| − | + | State feelings of great zeal | |
| − | + | State feelings of great adoration | |
| − | + | State feelings of great affection | |
| − | + | State feelings of great amusement | |
| − | + | State feelings of great contentment | |
| − | + | State feelings of great delight | |
| − | + | State feelings of great elation | |
| − | + | State feelings of great enjoyment | |
| − | + | State feelings of great exhilaration | |
| − | + | State feelings of great fondness | |
| − | + | State feelings of great freedom | |
| − | + | State feelings of great flee | |
| − | + | State feelings of great happiness | |
| − | + | State feelings of great jolliness | |
| − | + | State feelings of great joviality | |
| − | + | State feelings of great jubilation | |
| − | + | State feelings of great pleasure | |
| − | + | State feelings of great pride | |
| − | + | State feelings, greatly enraptured | |
| − | + | State feelings, greatly thrilled | |
| − | + | Verbally struggle against looming existential crisis | |
| − | + | Verbally struggle, greatly defeated | |
| − | + | State feelings, greatly expectant | |
| − | + | Verbally struggle against great doubt | |
| − | + | State feelings of great enthusiasm | |
| − | + | Verbally struggle against great pessimism | |
| − | + | State feelings of great euphoria | |
| − | + | Fail the struggle against great alarm | |
| − | + | outburst | |
| − | + | fail | |
| − | + | Fail the struggle against great shock | |
| − | + | Fail the struggle against great horror | |
| − | + | Fail the struggle against great grief | |
| − | + | Fail the struggle against great fear | |
| − | + | Fail the struggle against great sadness | |
| − | + | Fail the struggle against great terror | |
| − | + | Fail the struggle against great agony | |
| − | + | Fail the struggle against great anguish | |
| − | + | Fail the struggle against great despair | |
| − | + | Fail the struggle against great dismay | |
| − | + | Fail the struggle against great distress | |
| − | + | Fail the struggle against great fright | |
| − | + | Fail the struggle against great misery | |
| − | + | Fail the struggle against great mortification | |
| − | + | Fail the internal struggle, completely shaken | |
| − | + | Fail the struggle against existential crisis | |
| − | + | worthlessness | |
| − | + | value | |
| − | + | friendship | |
| − | + | artwork | |
| − | + | cooperation | |
| − | + | independence | |
| − | + | self-control | |
| − | + | martial | |
| − | + | prowess | |
| − | + | leisure | |
| − | + | commerce | |
| − | + | peace | |
| − | + | knowledge | |
| − | + | (to | |
| − | + | I desire that | |
| − | + | be returned to me. | |
| − | + | be returned to my family. | |
| − | + | Speaking as a representative of | |
| − | + | , it is important that | |
| − | + | be returned. | |
| − | + | I require it as a symbol of the | |
| − | + | requires it to be a proper | |
| − | + | It is the symbol of the | |
| − | + | It is a valuable treasure to us. | |
| − | + | It should be brought to | |
| − | + | It would be wonderful if | |
| − | + | found a lasting home within | |
| − | + | wants | |
| − | + | returned | |
| − | + | returned to | |
| − | + | Last I remember, I had it. | |
| − | + | Last I heard, I had it. | |
| − | + | Last I heard, you held it. | |
| − | + | Last I saw, it was held by | |
| − | + | Last I heard, it was held by | |
| − | + | Last I saw, it was in | |
| − | + | Last I heard, it was in | |
| − | + | I have no idea where it is. | |
| − | + | Greetings. | |
| − | + | Salutations | |
| − | + | Greetings | |
| − | + | Hello | |
| − | + | I'm a true | |
| − | + | I thought you called yourself | |
| − | + | An honor as always. How can I be of service? | |
| − | + | . It is good to see you. | |
| − | + | is dumbstruck for a moment. | |
| − | + | A legend? Here? I can scarcely believe it. | |
| − | + | I am honored to be in your presence. | |
| − | + | It is an honor. | |
| − | + | Your name precedes you. Thank you for all that you have done. | |
| − | + | It is good to finally meet you! | |
| − | + | Welcome home, my child. | |
| − | + | . What can I do for you? | |
| − | + | You are welcome at | |
| − | + | . Please be respectful of the materials. | |
| − | + | How are you, my | |
| − | + | It's great to have a friend like you! | |
| − | + | And what exactly do you want? | |
| − | + | Are you ready to learn? | |
| − | + | Been in any good scraps today? | |
| − | + | Let's not hurt anybody. | |
| − | + | Make any good deals lately? | |
| − | + | Long live the cause! | |
| − | + | Thank you for keeping us safe. | |
| − | + | Don't let the enemy rest. | |
| − | + | Thank you for all you do. | |
| − | + | Are you hunting for treasure? | |
| − | + | Thank you for protecting our wisdom. | |
| − | + | Don't try to throw your weight around. | |
| − | + | I have nothing for you. | |
| − | + | I value your loyalty. | |
| − | + | It really is a pleasure to speak with you again. | |
| − | + | Do you have wisdom to share, preacher? | |
| − | + | Do you have a story to tell? | |
| − | + | Have you written a new poem? | |
| − | + | Is it time to make music? | |
| − | + | Are you still dancing? | |
| − | + | Are in a foul mood? | |
| − | + | You'll get nothing from me with your flattery. | |
| − | + | Are you stalking a dangerous beast? | |
| − | + | Don't walk off with anything. | |
| − | + | It is amazing how far you've come. Welcome home. | |
| − | + | It's good to see you have companions to travel with on your adventures. | |
| − | + | I know you can handle yourself, but be careful out there. | |
| − | + | Hopefully your friends can dissuade you from this foolishness. | |
| − | + | Traveling alone in the wilds?! You know better than that. | |
| − | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
| − | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
| − | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
| − | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
| − | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
| − | + | Don't travel alone at night, or the bogeyman will get you. | |
| − | + | Welcome to | |
| − | + | I am the | |
| − | + | STRANGUS | |
| − | + | AUGIS | |
| − | + | STORKIS | |
| − | + | [PRO_SUB] | |
| − | + | [PRO_OBJ] | |
| − | + | [PRO_POS] | |
| − | + | I've defeated many fearsome opponents! | |
| − | + | Knowing no mercy, | |
| − | + | devoured | |
| − | + | devoured our livestock | |
| − | + | stole | |
| − | + | stole our treasures | |
| − | + | destroyed | |
| − | + | a dungeon | |
| − | + | destroyed our homes | |
| − | + | profaned | |
| − | + | profaned our homes | |
| − | + | This bloodsucking fiend | |
| − | + | This vile fiend | |
| − | + | even | |
| − | + | murdered | |
| − | + | has even killed | |
| − | + | lust for murder | |
| − | + | , among them | |
| − | + | pauses to regain | |
| − | + | composure.] | |
| − | + | It pains me all the more, for the foul villain | |
| − | + | was once | |
| − | + | my own | |
| − | + | , now twisted into monstrosity | |
| − | + | , now cursed | |
| − | + | Save us from this | |
| − | + | Beware! It it said that only | |
| − | + | It is said that | |
| − | + | harms the creature. | |
| − | + | Other arms may not cut so deeply. | |
| − | + | has killed | |
| − | + | traitor | |
| − | + | I am | |
| − | + | I am a | |
| − | + | of the | |
| − | + | , as are you | |
| − | + | forgetful guard | |
| − | + | I am a slave of | |
| − | + | I am a prisoner of | |
| − | + | Please help me to escape from this place. | |
| − | + | But mostly I just like to drink. | |
| − | + | How I long for some excitement in my life... | |
| − | + | I've always dreamed of seeing far-away places. | |
| − | + | I would give anything to be away from here. I can't stand the boredom! | |
| − | + | Can you lead me to battle and a warrior's death? | |
| − | + | failed to load conflict report incident | |
| − | + | There is a great keep there | |
| − | + | named | |
| − | + | There is a tavern there | |
| − | + | There is a temple | |
| − | + | There is a library there | |
| − | + | There is a tomb | |
| − | + | housing | |
| − | + | is there. | |
| − | + | It is a place of great evil. | |
| − | + | looks around nervously and leans forward, speaking quietly. | |
| − | + | It is rumored that the dead rise and stalk the living! | |
| − | + | That place is blessed. | |
| − | + | Savage beasts call it their home. | |
| − | + | ! It's terrifying. | |
| − | + | have been known to hunt out there. | |
| − | + | roam freely out there. | |
| − | + | I don't know very much about it. | |
| − | + | The surrounding area is called | |
| − | + | We are in | |
| − | + | [You receive a detailed description.] | |
| − | + | is in | |
| − | + | I've heard of a place called | |
| − | + | There's absolutely nothing interesting around here. | |
| − | + | A night creature has infiltrated our communities and now makes prey of us. | |
| − | + | An evil lurks within. | |
| − | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
| − | + | A great beast threatens to bring ruin upon our people. | |
| − | + | We have been under siege by an ancient force of nature. | |
| − | + | It is time to send our cursed enemy back to the underworld. | |
| − | + | Our people have been tormented by a fearsome foe. | |
| − | + | A beast horrible beyond imagining threatens us. | |
| − | + | A creature of the night has our people cowering in fear. | |
| − | + | The forces of darkness have descended upon us. | |
| − | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
| − | + | A vile monster from the bowels of the earth has been preying on our people. | |
| − | + | A beast from underground has been assailing us. | |
| − | + | At times, creeping things slither out from below ground. | |
| − | + | We are besieged by a terrifying monster from the harshest wilderness. | |
| − | + | A savage beast from the thick of the wilds hunts us at will. | |
| − | + | A ferocious wild animal has been set on us by nature. | |
| − | + | A ferocious unnatural beast has become the bane of our people. | |
| − | + | A beast from the wilds has been harassing our people. | |
| − | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
| − | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
| − | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
| − | + | Not far from here, a fearsome creature has made its home. | |
| − | + | Terrible monstrosities live deep under the ground. | |
| − | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
| − | + | A force of evil has arisen in the world. | |
| − | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
| − | + | A great monster from the underground is said to have emerged from the darkness. | |
| − | + | A vile beast from the caverns now walks the land. | |
| − | + | A lurking pest has come up from the underground. | |
| − | + | At the end of the world dwell the fiercest beasts of legend. | |
| − | + | Creatures grow mighty out in the wildest regions. | |
| − | + | You might win fame by putting down a wild beast of great renown. | |
| − | + | Sometimes animals just get out of control. | |
| − | + | Seek this place if you wish to confront | |
| − | + | This insidious evil is | |
| − | + | Seek this place if you hunt | |
| − | + | The creature is | |
| − | + | Body corrupted beyond reckoning, | |
| − | + | assumes a beastly form to terrorize us. | |
| − | + | agreed to | |
| − | + | offer of tribute from | |
| − | + | refused | |
| − | + | demand of tribute from | |
| − | + | accepted a peace offer from | |
| − | + | to stop the conflict between | |
| − | + | refused an offer of peace from | |
| − | + | regarding the conflict between | |
| − | + | informed | |
| − | + | that tribute would no longer be offered | |
| − | + | in the name of | |
| − | + | , replacing | |
| − | + | I hear | |
| − | + | has a real mean streak. | |
| − | + | Best keep your head down. | |
| − | + | I hear that there is an insurrection against | |
| − | + | I hear that | |
| − | + | lost | |
| − | + | after an insurrection | |
| − | + | waited out an insurrection in | |
| − | + | crushed an insurrection in | |
| − | + | I hear that a group calling itself | |
| − | + | on behalf of | |
| − | + | after a long journey from the lands of | |
| − | + | I hear that a group from | |
| − | + | left to reclaim the ruins | |
| − | + | left to found a new settlement | |
| − | + | This place has been conquered | |
| − | + | has been conquered | |
| − | + | in order to find better lives | |
| − | + | moved on in search of a better future | |
| − | + | after the horrible mismanagement of | |
| − | + | gave up on their occupation of | |
| − | + | I hear that refugees calling themselves | |
| − | + | and escaped | |
| − | + | fled | |
| − | + | just before an army | |
| − | + | led by | |
| − | + | descended upon the place. | |
| − | + | I heard that | |
| − | + | I heard that there was an incident. | |
| − | + | was kidnapped | |
| − | + | was destroyed. | |
| − | + | I have | |
| − | + | is not in | |
| − | + | I do not have | |
| − | + | does not possess | |
| − | + | We reclaimed | |
| − | + | We founded | |
| − | + | We formed | |
| − | + | We had to pull out of | |
| − | + | We banded up as | |
| − | + | is overcome for a moment. | |
| − | + | ] No... I don't want to talk about it. | |
| − | + | is our family's ancestor. | |
| − | + | is the head of the family. | |
| − | + | Our family's ancestor is | |
| − | + | The head of the family is | |
| − | + | Greet listener | |
| − | + | greet | |
| − | + | hello | |
| − | + | Nevermind | |
| − | + | nevermind | |
| − | + | Summarize the many troubles | |
| − | + | trouble | |
| − | + | Demand an item (barter screen) | |
| − | + | object | |
| − | + | Express your emotions (new menu) | |
| − | + | express | |
| − | + | feeling | |
| − | + | emotion | |
| − | + | State your values (new menu) | |
| − | + | state | |
| − | + | values | |
| − | + | Investigate or interrogate (new menu) | |
| − | + | investigate | |
| − | + | interrogate | |
| − | + | Ask favor, place request, make demand or issue order (new menu) | |
| − | + | favor | |
| − | + | request | |
| − | + | order | |
| − | + | Create a performance troupe together (group naming menu) | |
| − | + | troupe | |
| − | + | Claim this site for yourself (group naming menu) | |
| − | + | Name pet (new menu) | |
| − | + | Gift a (large) pet or mount (new menu) | |
| − | + | give | |
| − | + | Express horror at the gift | |
| − | + | Express thanks for the gift | |
| − | + | thanks | |
| − | + | Give | |
| − | + | Ask about somebody (new menu) | |
| − | + | reputation | |
| − | + | Ask for directions (new menu) | |
| − | + | directions | |
| − | + | where | |
| − | + | Bring up specific incident or rumor (new menu) | |
| − | + | tell | |
| − | + | Ask about | |
| − | + | the deaths | |
| − | + | the death | |
| − | + | crime | |
| − | + | the fighting | |
| − | + | fight | |
| − | + | armies on the march | |
| − | + | the army on the march | |
| − | + | army | |
| − | + | march | |
| − | + | the abductions | |
| − | + | the abduction | |
| − | + | abduction | |
| − | + | kidnap | |
| − | + | the beast | |
| − | + | the criminals | |
| − | + | the bandits | |
| − | + | bandit | |
| − | + | the skulking vermin | |
| − | + | skulking | |
| − | + | vermin | |
| − | + | the bone-chilling horror | |
| − | + | ruffian | |
| − | + | the open war | |
| − | + | the missing treasure | |
| − | + | treasure | |
| − | + | Inquire about any troubles | |
| − | + | troubles | |
| − | + | Request a guide to | |
| − | + | Ask for directions to | |
| − | + | Ask for the whereabouts of | |
| − | + | Ask listener to wait here | |
| − | + | wait | |
| − | + | stay | |
| − | + | Ask listener to follow you | |
| − | + | follow | |
| − | + | come | |
| − | + | Cancel the agreement | |
| − | + | cancel | |
| − | + | leave | |
| − | + | Complain about the agreement | |
| − | + | complain | |
| − | + | Bring up the journey together | |
| − | + | journey | |
| − | + | agreement | |
| − | + | Tell listener that nothing has changed | |
| − | + | Order listener to | |
| − | + | kill | |
| − | + | drive the forces of | |
| − | + | drive | |
| − | + | Give an order based on | |
| − | + | 's relationship with | |
| − | + | Go into | |
| − | + | relations | |
| − | + | land | |
| − | + | territory | |
| − | + | Summarize the hold of | |
| − | + | on its territory | |
| − | + | patrol | |
| − | + | guards | |
| − | + | forces | |
| − | + | Summarize the local disposition of the forces of | |
| − | + | other | |
| − | + | rebels | |
| − | + | opposition | |
| − | + | stakeholders | |
| − | + | Summarize your views on the opposition to | |
| − | + | overview | |
| − | + | Describe the refugees created by the attack of | |
| − | + | accuse | |
| − | + | troublemaker | |
| − | + | Accuse the speaker of being a troublemaker | |
| − | + | Summarize your views on | |
| − | + | artifact | |
| − | + | Discuss the missing artifact | |
| − | + | Summarize the conflict in which | |
| − | + | you slew | |
| − | + | (This occurred | |
| − | + | at this location | |
| − | + | Bring up | |
| − | + | Somebody | |
| − | + | giving of | |
| − | + | placement of | |
| − | + | the destruction of | |
| − | + | gaining of | |
| − | + | rescue | |
| − | + | Bring up your reunion with | |
| − | + | Bring up your death | |
| − | + | Bring up the death of | |
| − | + | violation | |
| − | + | export | |
| − | + | prohibition | |
| − | + | slow | |
| − | + | crime of murder | |
| − | + | disorderly | |
| − | + | destruction | |
| − | + | crime of theft | |
| − | + | crime of robbery | |
| − | + | crime of espionage | |
| − | + | crime of treason | |
| − | + | crime of blood-drinking | |
| − | + | drinking | |
| − | + | crime of attempted murder | |
| − | + | crime of kidnapping | |
| − | + | snatching | |
| − | + | crime of attempted kidnapping | |
| − | + | identity | |
| − | + | self-identification to | |
| − | + | refusal to identify to | |
| − | + | submission | |
| − | + | demand of submission from | |
| − | + | attack on | |
| − | + | escalated attack on | |
| − | + | succession | |
| − | + | Spread rumor of | |
| − | + | presence | |
| − | + | 's demand for tribute | |
| − | + | 's offer of peace | |
| − | + | 's cessation of tribute to | |
| − | + | 's claim | |
| − | + | 's harassment | |
| − | + | withdrawal | |
| − | + | 's withdrawal from | |
| − | + | refugees | |
| − | + | 's flight | |
| − | + | 's abandonment | |
| − | + | Spread rumor of the insurrection | |
| − | + | Spread rumor of the | |
| − | + | overthrow | |
| − | + | overthrow | |
| − | + | failure | |
| − | + | failed insurrection | |
| − | + | insurrection crushed | |
| − | + | reclaim | |
| − | + | 's reclamation | |
| − | + | 's march | |
| − | + | to reclaim | |
| − | + | invasion | |
| − | + | toward | |
| − | + | Spread rumor of the occupation of | |
| − | + | Spread rumor of your reunion with | |
| − | + | death | |
| − | + | Spread rumor of your abduction | |
| − | + | Spread rumor of the abduction of | |
| − | + | 's destruction | |
| − | + | location | |
| − | + | 's presence in | |
| − | + | Spread rumor of your possession of | |
| − | + | 's possession of | |
| − | + | absence | |
| − | + | 's absence from | |
| − | + | Spread rumor of your lack of possession of | |
| − | + | 's lack of possession of | |
| − | + | Trade or settle debts | |
| − | + | trade | |
| − | + | barter | |
| − | + | deal | |
| − | + | debts | |
| − | + | sell | |
| − | + | Ask about available services, drinks, rooms, etc. | |
| − | + | service | |
| − | + | room | |
| − | + | List available services | |
| − | + | list | |
| − | + | Yell out service order | |
| − | + | Order | |
| − | + | free | |
| − | + | for | |
| − | + | drink | |
| − | + | Rent room for | |
| − | + | Request free room | |
| − | + | extend | |
| − | + | rent | |
| − | + | Extend room rental for | |
| − | + | Extend use of free room | |
| − | + | Confirm service order | |
| − | + | confirm | |
| − | + | Exchange, give, take or show personal items | |
| − | + | exchange | |
| − | + | take | |
| − | + | show | |
| − | + | offer | |
| − | + | Ask listener to join you (new menu) | |
| − | + | join | |
| − | + | Ask about the structure you are in | |
| − | + | structure | |
| − | + | Ask about the listener's master or boss | |
| − | + | master | |
| − | + | Ask about the listener's schemes and plots | |
| − | + | scheme | |
| − | + | plot | |
| − | + | plan | |
| − | + | Inquire about listener's profession | |
| − | + | profession | |
| − | + | Ask how listener is feeling | |
| − | + | feelings | |
| − | + | emotions | |
| − | + | Make a flattering remark | |
| − | + | flatter | |
| − | + | Try to calm the listener | |
| − | + | pacify | |
| − | + | calm | |
| − | + | Tell a joke | |
| − | + | joke | |
| − | + | Ask about listener's family | |
| − | + | Ask for permission to stay for a day | |
| − | + | sleep | |
| − | + | permission | |
| − | + | rest | |
| − | + | Ask for a cease to hostilities | |
| − | + | cease | |
| − | + | stop | |
| − | + | Accept that the listener will not trade | |
| − | + | the object | |
| − | + | accept | |
| − | + | refusal | |
| − | + | Suggest that the listener trade | |
| − | + | suggest | |
| − | + | Ask the listener for the location of | |
| − | + | Agree to have | |
| − | + | accept homage from | |
| − | + | agree | |
| − | + | Refuse to have | |
| − | + | Agree to make peace between | |
| − | + | Refuse to make peace between | |
| − | + | pay homage to | |
| − | + | Offer to have | |
| − | + | homage | |
| − | + | Cancel tribute from | |
| − | + | Offer peace between | |
| − | + | Demand that | |
| − | + | Demand the listener's identity | |
| − | + | Demand that the listener drop | |
| − | + | drop | |
| − | + | Demand that the listener yield | |
| − | + | surrender | |
| − | + | Welcome yourself to your new home | |
| − | + | welcome | |
| − | + | Raise alarm | |
| − | + | intruder | |
| − | + | Brag about your past violent acts | |
| − | + | brag | |
| − | + | boast | |
| − | + | transfer | |
| − | + | position | |
| − | + | Offer listener your position as | |
| − | + | someone | |
| − | + | adopt | |
| − | + | Ask listener to adopt | |
| − | + | Accept the position | |
| − | + | Refuse the position | |
| − | + | Agree to the adoption | |
| − | + | Refuse the adoption | |
| − | + | Ask listener why they are traveling | |
| − | + | travel | |
| − | + | Ask how strong this group's hold over its lands is | |
| − | + | hold | |
| − | + | withdraw | |
| − | + | Ask about the position of this group's forces | |
| − | + | guard | |
| − | + | armies | |
| − | + | Ask about other groups with a stake in this site | |
| − | + | groups | |
| − | + | exile | |
| − | + | bandits | |
| − | + | Ask if anybody fled from this site | |
| − | + | flee | |
| − | + | fled | |
| − | + | Ask about the local ruler | |
| − | + | Ask about this site's neighbors and trade partners | |
| − | + | neighbors | |
| − | + | village | |
| − | + | Comment on weather | |
| − | + | Offer encouragement | |
| − | + | encourage | |
| − | + | Comment on natural surroundings | |
| − | + | Ask about the surrounding area | |
| − | + | surroundings | |
| − | + | area | |
| − | + | Invoke true name to banish listener | |
| − | + | invoke | |
| − | + | banish | |
| − | + | Invoke true name to compel service from listener | |
| − | + | Accuse listener of being a night creature | |
| − | + | Impatiently say goodbye | |
| − | + | goodbye | |
| − | + | done | |
| − | + | quit | |
| − | + | Say goodbye | |
| − | + | Bypass greeting (new menu) | |
| − | + | bypass | |
| − | + | skip | |
| − | + | Change the subject (new menu) | |
| − | + | change | |
| − | + | back | |
| − | + | Return to current topic (new menu) | |
| − | + | return | |
| − | + | Refuse to share this information | |
| − | + | Say that you have no family | |
| − | + | Say that you don't remember | |
| − | + | Ask what happened | |
| − | + | what | |
| − | + | happened | |
| − | + | Ask listener to join you and be rescued | |
| − | + | Give report pertaining to service as a | |
| − | + | duty | |
| − | + | report | |
| − | + | Praise listener for completing the task | |
| − | + | praise | |
| − | + | task | |
| − | + | Request duty or advice pertaining to service as a | |
| − | + | advice | |
| − | + | Ask to be made a | |
| − | + | keeper | |
| − | + | performer | |
| − | + | scholar | |
| − | + | monster slayer | |
| − | + | slayer | |
| − | + | scribe | |
| − | + | Ask for | |
| − | + | to made | |
| − | + | tavern keepers | |
| − | + | performers | |
| − | + | scholars | |
| − | + | mercenaries | |
| − | + | monster slayers | |
| − | + | scribes | |
| − | + | messengers | |
| − | + | Grant listener work as | |
| − | + | grant | |
| − | + | Grant | |
| − | + | work as | |
| − | + | Refuse listener work as | |
| − | + | Refuse | |
| − | + | Ask to join | |
| − | + | Accept into | |
| − | + | Refuse request to join | |
| − | + | Invite listener to join | |
| − | + | invite | |
| − | + | Accept invitation to join | |
| − | + | Refuse invitation to join | |
| − | + | decline | |
| − | + | Leave | |
| − | + | Kick listener out of | |
| − | + | Refuse invitation to become a | |
| − | + | Accept invitation to become a | |
| − | + | Refuse request to become a | |
| − | + | Accept as a | |
| − | + | Revoke listener's status as a | |
| − | + | revoke | |
| − | + | Invite listener to become a | |
| − | + | Ask to become a | |
| − | + | Ask to be rescued | |
| − | + | Reply to greeting | |
| − | + | reply | |
| − | + | Refuse conversation | |
| − | + | Reply to greeting (impersonation) | |
| − | + | impersonate | |
| − | + | State | |
| − | + | 's location | |
| − | + | to be | |
| − | + | Suggest talking to | |
| − | + | to offer condolences | |
| − | + | Suggest traveling to | |
| − | + | to find a relative | |
| − | + | State that you weren't acquainted | |
| − | + | Tell listener to enjoy peace and remain vigilant | |
| − | + | enjoy | |
| − | + | vigilant | |
| − | + | Offer condolences | |
| − | + | condolences | |
| − | + | sorry | |
| − | + | Ask listener's course of action | |
| − | + | action | |
| − | + | Request suggestion for course of action | |
| − | + | Ask listener to join you as entertainer | |
| − | + | entertain | |
| − | + | Ask listener to join you on adventures | |
| − | + | Ask listener to guide you to a location | |
| − | + | guide | |
| − | + | site | |
| − | + | place | |
| − | + | Respond to join request | |
| − | + | respond | |
| − | + | Ask listener to join you in a rescue | |
| − | + | Ask listener to join you in an insurrection | |
| − | + | State opinion that it must be stopped with violent force | |
| − | + | State opinion that it is not your problem | |
| − | + | State opinion that it was inevitable | |
| − | + | inevitable | |
| − | + | State opinion that this is the life for you | |
| − | + | life | |
| − | + | State opinion that it is sad but not unexpected | |
| − | + | expected | |
| − | + | State opinion that it is terrible | |
| − | + | terrible | |
| − | + | State opinion that it is terrifying | |
| − | + | terrifying | |
| − | + | State that you don't know anything about it | |
| − | + | State that they are outlaws | |
| − | + | outlaws | |
| − | + | State that you are right in all matters | |
| − | + | right | |
| − | + | State that you are conflicted | |
| − | + | conflicted | |
| − | + | State that it is terrific | |
| − | + | terrific | |
| − | + | State that it is for the best | |
| − | + | best | |
| − | + | State that you don't care | |
| − | + | State your general hatred | |
| − | + | State your general fear | |
| − | + | State that it accords with your faith | |
| − | + | accords | |
| − | + | faith | |
| − | + | State that preaching is your calling | |
| − | + | preaching | |
| − | + | calling | |
| − | + | State that you enjoyed performing | |
| − | + | performing | |
| − | + | State that it was legendary | |
| − | + | legendary | |
| − | + | State that it was fantastic | |
| − | + | fantastic | |
| − | + | State that it was great | |
| − | + | great | |
| − | + | State that it was good | |
| − | + | State that it was okay | |
| − | + | okay | |
| − | + | Agree completely | |
| − | + | State that this is fantastic | |
| − | + | State that this is great | |
| − | + | State that this is good | |
| − | + | State that this is okay | |
| − | + | State that this is no good | |
| − | + | State that this is your favorite dance | |
| − | + | favorite | |
| − | + | State that this is your favorite music | |
| − | + | State that this is your favorite poetry | |
| − | + | poetry | |
| − | + | State that you love reflective poetry | |
| − | + | reflective | |
| − | + | State that you hate reflective poetry | |
| − | + | State that you love riddles | |
| − | + | riddle | |
| − | + | State that you hate riddles | |
| − | + | State that you are embarrassed by this kind of humor | |
| − | + | humor | |
| − | + | State your amusement | |
| − | + | funny | |
| − | + | State that you love raunchy | |
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Attributes remaining: | Attributes remaining: | ||
| − | : | + | : Next |
| − | |||
to change | to change | ||
| − | + | Home | |
| − | + | Occupation | |
| − | + | Beliefs | |
| − | : | + | : Select (may reset occupation and beliefs) |
| − | + | Squad member | |
| − | : | + | : Believe |
| + | : Doubt | ||
| + | : Set First Name | ||
: Customize Name | : Customize Name | ||
: Random Name | : Random Name | ||
: Become | : Become | ||
| − | : | + | : Next |
| − | + | : Randomize | |
| − | + | Note: This character's appearance is governed by local population information. | |
| − | + | Certain shapes and colors might not occur without full randomization. | |
| − | + | : Fully randomize, without respecting population information | |
| − | + | Set your | |
| − | + | personality | |
| − | + | here. | |
| − | + | denotes the default cultural value. | |
| − | + | Your personality facets might be restricted based on your creature type. | |
| − | + | Loyalty | |
| − | + | Friendship | |
| − | + | Cunning | |
| − | + | Artwork | |
| − | + | Cooperation | |
| − | + | Stoicism | |
| − | + | Self-control | |
| − | + | Tranquility | |
| − | + | Harmony | |
| − | + | Merriment | |
| − | + | Craftsmanship | |
| − | + | Hard Work | |
| − | + | Leisure Time | |
| − | + | Commerce | |
| − | + | No love <-> Loves easily | |
| − | + | No hate <-> Hates easily | |
| − | + | No envy <-> Envies easily | |
| − | + | Cheerless <-> Easily cheerful | |
| − | + | No sadness <-> Easily sad | |
| − | + | No anger <-> Easily angered | |
| − | + | No anxiety <-> Very anxious | |
| − | + | No lust <-> Lustful | |
| − | + | --> Vulnerable to stress | |
| − | + | --> Greedy | |
| − | + | --> Intemperate | |
| − | + | Avoid fights <-> Like brawls | |
| − | Drink | + | Quits easily <-> Too stubborn |
| − | Eat | + | Meanness <-> Wastefulness |
| − | + | Harmony <-> Discord | |
| − | + | Quarreler <-> Flatterer | |
| − | + | Rude <-> Polite | |
| − | + | Overreliant <> Disdain advice | |
| − | + | Fearful <-> Fearless | |
| − | + | Pusillanimous - Overconfident | |
| − | + | --> Vain | |
| − | + | --> Ambitious | |
| − | + | --> Sense of gratitude | |
| − | + | Austere <-> Extravagant | |
| − | + | Humorless <-> Zany | |
| − | + | --> Vengeful | |
| − | + | No self-esteem <-> Proud | |
| − | + | Merciful - Impartial - Cruel | |
| − | + | Scatterbrained - Singleminded | |
| − | + | Despairs - Hopeful - Presumes | |
| − | + | Incurious <-> Curious | |
| − | + | Shameless <-> Bashful | |
| − | + | Overshares <-> Private | |
| − | + | Inattentive <-> Perfectionist | |
| − | + | Acquiescing <-> Resists ideas | |
| − | + | --> Tolerates differences | |
| − | + | --> Emotionally obsessive | |
| − | + | --> Swayed by emotions | |
| − | + | --> Altruistic | |
| − | + | --> Dutiful | |
| − | + | Too deliberate <> Thoughtless | |
| − | + | Sloppy <-> Orderly | |
| − | + | Distrustful <-> Too trusting | |
| − | + | Loner <-> Gregarious | |
| − | + | Non-assertive <-> Overbearing | |
| − | + | Leisurely <-> Frenetic | |
| − | + | --> Excitement-seeking | |
| − | + | Just facts - Flights of fancy | |
| − | + | --> Inclined to abstract | |
| − | + | --> Inclined to create art | |
| − | + | Socialize | |
| − | + | Drink alcohol | |
| − | + | Pray/Meditate | |
| − | + | Stay occupied | |
| − | + | Be creative | |
| − | to | + | Admire art |
| − | + | Excitement | |
| − | + | Learn something | |
| − | + | Be with family | |
| − | + | Be with friends | |
| − | + | Hear eloquence | |
| − | + | Uphold tradition | |
| − | + | Self-examination | |
| − | + | Make merry | |
| − | + | Craft object | |
| − | + | Martial training | |
| − | + | Practice skill | |
| − | + | Take it easy | |
| − | + | Make romance | |
| − | + | See animal | |
| − | + | See great beast | |
| − | + | Acquire object | |
| + | Eat good meal | ||
| + | Fight | ||
| + | Cause trouble | ||
| + | Argue | ||
| + | Be extravagant | ||
| + | Wander | ||
| + | Help somebody | ||
| + | Think abstractly | ||
| + | Intense Need | ||
| + | Strong Need | ||
| + | Moderate Need | ||
| + | Slight Need | ||
| + | : Full customization | ||
| + | : Change dream/goal (if possible) | ||
| + | Equipment and pet points remaining: | ||
| + | : Increase quality ( | ||
| + | : Increase quality | ||
| + | : Decrease quality ( | ||
| + | : Decrease quality | ||
| + | : Remove | ||
| + | Adventure awaits! The party: | ||
| + | Adventure awaits | ||
| + | Detail Your Character | ||
| + | Skill remaining: | ||
| + | Deceased | ||
| + | Skills | ||
| + | Dabb | ||
| + | Novc | ||
| + | Adeq | ||
| + | Cmpt | ||
| + | Skld | ||
| + | Prfc | ||
| + | Tltd | ||
| + | Adpt | ||
| + | Expt | ||
| + | Prfn | ||
| + | Accm | ||
| + | Mast | ||
| + | HMas | ||
| + | GMas | ||
| + | Legd | ||
| + | Musical Instruments | ||
| + | Poetic Forms | ||
| + | Musical Forms | ||
| + | Dance Forms | ||
| + | Abysmal | ||
| + | Super | ||
| + | Very small | ||
| + | Average-sized | ||
| + | Large | ||
| + | Very large | ||
| + | for a | ||
| + | ClmSk | ||
| + | Climb | ||
| + | Sneak: | ||
| + | Speed: | ||
| + | Enraged at all enemies! | ||
| + | In a martial trance! | ||
| + | Throwing a tantrum! | ||
| + | Sunk into depression... | ||
| + | Stumbling obliviously! | ||
| + | In Flight | ||
| + | On the Ground | ||
| + | Partially Webbed | ||
| + | Partially Paralyzed | ||
| + | Sluggish | ||
| + | Slightly Numb | ||
| + | Bleeding | ||
| + | Faint | ||
| + | Fever | ||
| + | Extreme Pain | ||
| + | Pain | ||
| + | Exhausted | ||
| + | Over-Exert | ||
| + | Tired | ||
| + | Drowning | ||
| + | Winded | ||
| + | Nauseous | ||
| + | Slumberous | ||
| + | Thirsty! | ||
| + | Hungry | ||
| + | Focused | ||
| + | Distracted! | ||
| + | Distracted | ||
| + | Pray | ||
| + | Pray to | ||
| + | Meditate | ||
| + | Unfettered | ||
| + | Level-headed | ||
| + | Untroubled | ||
| + | Undistracted | ||
| + | Unfocused | ||
| + | : View Attributes | ||
| + | : View Skills | ||
| + | : Health | ||
| + | : Kills | ||
| + | : Desc | ||
| + | : View Wr | ||
| + | : Cust | ||
| + | Encounter | ||
| + | Horseplay | ||
| + | Training | ||
| + | Lethal | ||
| + | Ally: | ||
| + | [DONE] | ||
| + | What would you like to wear? | ||
| + | What would you like to remove? | ||
| + | What would you like to drop? | ||
| + | What would you like to throw? | ||
| + | With what would you like to interact? | ||
| + | With what would you like to eat or drink? | ||
| + | What would you like to put inside a container or on a pack animal? | ||
| + | Where would you like to put the | ||
| + | Your Inventory | ||
| + | to view other pages. | ||
| + | when done. | ||
| + | No recent announcements. | ||
| + | Announcements | ||
| + | Sewer Access | ||
| + | Tree House | ||
| + | The Home Tree | ||
| + | Shaping Tree | ||
| + | Market Tree | ||
| + | Tavern Tree | ||
| + | Library Tree | ||
| + | Counting Tree | ||
| + | Guild Tree | ||
| + | Tower Tree | ||
| + | Civic Mound | ||
| + | Castle Mound | ||
| + | Drinking Mound | ||
| + | Mead Hall | ||
| + | Temple | ||
| + | Guildhall | ||
| + | Tower | ||
| + | Abandoned shop | ||
| + | Food imports | ||
| + | Clothing imports | ||
| + | General imports | ||
| + | Cloth shop | ||
| + | Leather shop | ||
| + | Woven clothing shop | ||
| + | Leather clothing shop | ||
| + | Bone carver's shop | ||
| + | Gem cutter's shop | ||
| + | Weaponsmith's shop | ||
| + | Bowyer's shop | ||
| + | Blacksmith's shop | ||
| + | Armorsmith's shop | ||
| + | Metal craft shop | ||
| + | Leather goods shop | ||
| + | Carpenter's shop | ||
| + | Stone furniture shop | ||
| + | Metal furniture shop | ||
| + | Barrow | ||
| + | Warehouse | ||
| + | Fortress Entrance | ||
| + | Trenches | ||
| + | shrine | ||
| + | Shrine to | ||
| + | Shrine | ||
| + | Empty market | ||
| + | Imported goods market | ||
| + | Imported food market | ||
| + | Imported clothing market | ||
| + | Meat market | ||
| + | Fruit and vegetable market | ||
| + | Cheese market | ||
| + | Processed goods market | ||
| + | Underground Fortress | ||
| + | Underground Farms | ||
| + | Underground Stair | ||
| + | Hillocks | ||
| + | Houses | ||
| + | Hillock | ||
| + | House | ||
| + | Abandoned hillocks | ||
| + | Abandoned houses | ||
| + | Abandoned hillock | ||
| + | Abandoned house | ||
| + | Ruined hillocks | ||
| + | Ruined houses | ||
| + | Ruined hillock | ||
| + | Ruined house | ||
| + | No significant structures | ||
| + | Dining hall | ||
| + | Shrine of | ||
| + | Dawn is breaking. | ||
| + | It is noon. | ||
| + | Night is falling. | ||
| + | Assume an identity | ||
| + | Begin a performance | ||
Shout out to everybody | Shout out to everybody | ||
The Void | The Void | ||
, Deity | , Deity | ||
, Force | , Force | ||
| + | build | ||
| + | build a fire | ||
| + | fell trees | ||
| + | compose | ||
| + | write | ||
| + | You are still surrounded by cackling. | ||
| + | You feel too watched to | ||
| + | You don't feel safe enough to | ||
| + | You can't | ||
| + | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | ||
| + | until you've stopped the bleeding. | ||
| + | because you can't breathe. | ||
| + | because you are dying of thirst. | ||
| + | because you are starving to death. | ||
| + | because you are drowning. | ||
| + | because you are swimming. | ||
| + | until you are on a stable surface. | ||
| + | You must move away from the water before you can | ||
| + | You must come down from the mountains before you can | ||
| + | until you stop riding this vehicle. | ||
| + | until you stop riding this projectile. | ||
| + | until you leave this site. | ||
| + | You cannot | ||
| + | You make a campfire. | ||
| + | You cannot fell trees in the arena. | ||
| + | You need to be holding an axe. | ||
| + | You need to be holding an axe with a sharp edge. | ||
| + | You cannot fell the trees here. | ||
| + | is a | ||
| + | Nobody lives there | ||
| + | Few live there | ||
| + | A few dozen or less live there | ||
| + | Some dozens live there | ||
| + | Roughly a hundred live there | ||
| + | Well over a hundred live there | ||
| + | A few hundred live there | ||
| + | Several hundred live there | ||
| + | A thousand live there | ||
| + | A few thousand live there | ||
| + | Thousands live there | ||
| + | and it is controlled by | ||
| + | is a religion | ||
| + | whose adherents worship | ||
| + | , the force | ||
| + | is the force | ||
| + | They worship at | ||
| + | Their temple | ||
| + | is ruined. | ||
| + | laboring | ||
| + | menacing | ||
| + | confused | ||
| + | submitting | ||
| + | offended | ||
| + | plaintive | ||
| + | triumphant | ||
| + | the word | ||
Charging | Charging | ||
Moving | Moving | ||
| + | southeast | ||
| + | northeast | ||
(above) | (above) | ||
(below) | (below) | ||
| Line 8,498: | Line 12,314: | ||
with grab | with grab | ||
quick | quick | ||
| − | |||
wild | wild | ||
precise | precise | ||
| Line 8,506: | Line 12,321: | ||
Holding terrain | Holding terrain | ||
Releasing hold on terrain | Releasing hold on terrain | ||
| + | Mounting | ||
| + | Dismounting | ||
| + | Leading animal | ||
| + | Stop leading animal | ||
Holding item | Holding item | ||
Releasing hold on item | Releasing hold on item | ||
| Line 8,517: | Line 12,336: | ||
Standing Up | Standing Up | ||
Lying Down | Lying Down | ||
| − | You are a wanderer of the wilderness. | + | strike |
| − | Your wanderings have led you to | + | Offloading site... |
| − | + | Strongest Odor: | |
| − | . You are a stranger here. | + | Slp! |
| − | You are a newly-minted | + | Sleep! |
| − | of the great | + | VDrw |
| − | . Destiny is calling! | + | V Drowsy |
| − | You are a | + | Drws |
| − | , and you have never strayed far from home. | + | Thir |
| − | You are a | + | Dhyd |
| − | n ardent | + | Strv |
| + | Hngr | ||
| + | : Stop | ||
| + | : Sneak | ||
| + | : Map | ||
| + | : Log | ||
| + | : Sleep | ||
| + | : Tracks | ||
| + | : Clouds | ||
| + | Sneak | ||
| + | : cannot see dawn. | ||
| + | : until dawn. | ||
| + | : sleep. | ||
| + | : wait. | ||
| + | You will sleep as necessary until dawn. | ||
| + | You will sleep as necessary for | ||
| + | hour | ||
| + | You will wait, staying awake until dawn. | ||
| + | You will wait, staying awake for | ||
| + | confirms. | ||
| + | changes hours. | ||
| + | You topple the statue! | ||
| + | You pull the lever. | ||
| + | You break the hatch in! | ||
| + | The hatch is operated by a remote mechanism. You cannot proceed. | ||
| + | You pick the lock! | ||
| + | You bash the door down! | ||
| + | says: " | ||
| + | says, " | ||
| + | CHAR | ||
| + | [C:6:0:1] | ||
| + | is an example of | ||
| + | You roll | ||
| + | , divining the will of | ||
| + | according to the practice of | ||
| + | , testing the will of | ||
| + | lands on | ||
| + | comes up | ||
| + | shows | ||
| + | Your fate is sealed. | ||
| + | Don't you know that | ||
| + | is a jealous deity? Why consult another? | ||
| + | You already know the will of | ||
| + | Why wasn't | ||
| + | , a jealous deity, consulted first? | ||
| + | . Do not tempt fate. | ||
| + | Praise | ||
| + | for ignoring your hubris. | ||
| + | without bound | ||
| + | You are forgiven. | ||
| + | You are free to do as you choose. | ||
| + | Freedom is allowed even in this. | ||
| + | Your happiness is still desired. | ||
| + | You are loved. | ||
| + | You have been granted mercy. | ||
| + | Peace is cherished. | ||
| + | Such care for your happiness! | ||
| + | Such | ||
| + | Such is the spirit of | ||
| + | Infinite | ||
| + | tender | ||
| + | Hubris! | ||
| + | have been cursed | ||
| + | Look out for a chance encounter. | ||
| + | Stay the course. | ||
| + | Expect a change. | ||
| + | The task will not be completed. | ||
| + | The task will be successful. | ||
| + | Focus on living in harmony. | ||
| + | Fulfillment will be yours. | ||
| + | A reckoning awaits. | ||
| + | You will awaken to a new possibility. | ||
| + | You must reflect on your actions. | ||
| + | Beware doubt. | ||
| + | Joy is on the horizon. | ||
| + | A great sadness is coming. | ||
| + | A sudden upheaval is in store. | ||
| + | A coming disaster can be delayed, but not avoided. | ||
| + | Follow your desire. | ||
| + | Rely on willpower to see you through. | ||
| + | Beware those that lack passion. | ||
| + | All is not as it seems. | ||
| + | Have faith and all shall be rejuvenated. | ||
| + | Cling not to material things. | ||
| + | Hold to hope when all else is lost. | ||
| + | Be playful today. | ||
| + | Do not be stopped by fear. | ||
| + | You will released. | ||
| + | Do not take any chances. | ||
| + | Look to another for what you need. | ||
| + | The partnership is one-sided. | ||
| + | There are two sides to every story. | ||
| + | Follow your intuition. | ||
| + | You will travel far from this place. | ||
| + | An important decision awaits your careful deliberation. | ||
| + | Beware of ill-conceived plans. | ||
| + | Focus today. | ||
| + | Be compassionate. | ||
| + | Today you will have a moment of weakness. | ||
| + | The burden will be lifted soon. | ||
| + | You will have a great accomplishment. | ||
| + | See to your responsibilities. | ||
| + | An end and a new beginning. | ||
| + | Do not hold on for too long. | ||
| + | Make a change or forever remain. | ||
| + | Give up the hopeless cause. | ||
| + | Keep your own counsel today. | ||
| + | Do not be reckless. | ||
| + | You will make your final stand. | ||
| + | Be cautious of fatigue today. | ||
| + | Ask a question. | ||
| + | Do not give them too much. | ||
| + | Do not keep everything for yourself. | ||
| + | The situation cannot get worse. | ||
| + | The enterprise will be a failure. | ||
| + | Accept a defeat. | ||
| + | Be mindful of others around you. | ||
| + | Prepare for disappointment. | ||
| + | Consider the consequences carefully. | ||
| + | Act quickly today. | ||
| + | Be generous today. | ||
| + | If you accept the gift, one will be expected in return. | ||
| + | Bring comfort to someone today. | ||
| + | Now is a time for calm. | ||
| + | Your dreams will come true. | ||
| + | Beware a rival. | ||
| + | Avoid conflict today. | ||
| + | Do not avoid a necessary conflict today. | ||
| + | Look ahead to the future. | ||
| + | An obstacle will present itself. | ||
| + | Begin an adventure. | ||
| + | You have missed your chance. | ||
| + | Accept the loss and move on. | ||
| + | Make the decision quickly. | ||
| + | Explore today. | ||
| + | A new friendship will form. | ||
| + | It is not as simple as you think. | ||
| + | You will learn something you did not want to know. | ||
| + | Follow your desire to reconcile. | ||
| + | It is too soon to forgive. | ||
| + | Your ambition is misguided. | ||
| + | The object of your ambition will be realized. | ||
| + | There is no right choice. | ||
| + | Rethink your priorities. | ||
| + | You will received bad advice. | ||
| + | A clever strategy will be required. | ||
| + | Take care you are not deceived. | ||
| + | Indulge heartily. | ||
| + | You will know suffering soon. | ||
| + | Rethink your approach. | ||
| + | You must reveal the truth. | ||
| + | Some changes are inevitable. | ||
| + | Whatever happens, it will be for the best. | ||
| + | It is time to leave it behind. | ||
| + | Do not fear loss. | ||
| + | You must face the challenge today. | ||
| + | Today, somebody will be cruel. | ||
| + | Master yourself today; discipline will be required. | ||
| + | Beware a hidden plan. | ||
| + | Be practical. | ||
| + | Think of others today, not yourself. | ||
| + | See to the simple comforts. | ||
| + | Think on what came before and what follows. | ||
| + | It will not be fair. | ||
| + | Believe no one today. | ||
| + | See to your legacy. | ||
| + | Instability. | ||
| + | The effort will reach a culmination. | ||
| + | Any success will be fleeting. | ||
| + | Make the sacrifice regardless of fear. | ||
| + | Do not stall. | ||
| + | Make no needless sacrifices. | ||
| + | Be sure to keep to a high standard today. | ||
| + | Be patient. | ||
| + | Take the middle path. | ||
| + | You must choose between two extremes. | ||
| + | Beware a lack of balance. | ||
| + | Be diligent and undistracted. | ||
| + | There will be no reward. | ||
| + | Persevere though it may be for nothing. | ||
| + | Eat not the fruits of your labor. | ||
| + | It is a false success. | ||
| + | You will be rewarded. | ||
| + | a word but you cannot read | ||
| + | The cackling fades away. | ||
| + | You are surrounded by incessant cackling. | ||
| + | You are a wanderer of the wilderness. | ||
| + | Your wanderings have led you to | ||
| + | . You are a stranger here. | ||
| + | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | ||
| + | You are a newly-minted | ||
| + | of the great | ||
| + | . Destiny is calling! | ||
| + | You emerged from the wilds and came to be a | ||
| + | You are a | ||
| + | , and you have never strayed far from home. | ||
| + | You are a | ||
| + | n ardent | ||
faithful | faithful | ||
casual | casual | ||
dubious | dubious | ||
worshipper of | worshipper of | ||
| − | , | + | , and you belong to |
| − | + | You've located a | |
| − | + | right under you | |
| − | + | above and | |
| − | + | below and | |
| − | + | to the | |
| − | + | Nameless | |
| − | + | to return to arena. | |
| − | + | (still) | |
| − | + | (moving | |
| − | + | Performing | |
| − | + | (move to X) | |
| − | + | (free to act, | |
| − | + | to continue) | |
| − | + | (occupied) | |
| − | + | You have reached the summit of | |
| − | + | You are deceased. | |
| − | + | to become somebody else. | |
| − | + | to finish. | |
| − | + | Swimming | |
| − | + | In Air | |
| − | + | Flying | |
| − | + | Stvg | |
| − | + | Hung | |
| − | + | Mortal Wound | |
| − | + | On Ground | |
| − | + | Numb | |
| − | + | Bleeding! | |
| − | + | MSk | |
| − | + | Mnt | |
| − | + | Snk | |
| − | + | Spd | |
| − | + | MtSnk | |
| − | + | Sneak | |
| − | + | Speed | |
| − | + | You are deceased. Press | |
| − | + | There is a locked | |
| − | + | here. | |
| − | + | - Bash it down | |
| − | + | - Pick the lock | |
| − | + | - Topple it | |
| − | + | - Break it in | |
| − | + | - Pull it | |
| − | + | - Raise the bucket | |
| − | + | - Lower the bucket | |
| − | + | You raise the bucket. | |
| − | + | You lower the bucket. | |
| − | + | Can I help you with something? | |
| − | + | You have discovered a | |
| − | + | You cannot travel through the | |
| − | + | The Kills of | |
| − | + | in play interaction | |
| − | + | invalid lair entrance | |
| − | + | There is nothing to do with | |
| − | + | You empty the | |
| − | + | You take out the | |
| − | + | You don't have a suitable container. | |
| − | + | You pack the | |
| − | + | on to | |
| − | + | You put the | |
| − | + | into the | |
| − | + | You eat the | |
| − | + | You drink the | |
| − | + | is too salty. | |
| − | + | is too hot. | |
| − | + | is too cold. | |
| − | + | You lick the | |
| − | + | No. That's disgusting. | |
| − | + | You just can't fit any more. | |
| − | + | It's too much! You feel even more sick. | |
| − | + | It's too much! You might not be able to keep it down. | |
| − | + | You feel really full. | |
| − | + | You are starting to feel full. | |
| − | + | You empty | |
| − | + | You drop | |
| − | + | NULL artifact on create site map, skipping | |
| − | + | Charge | |
| − | + | Move | |
| − | + | Attack | |
| − | + | Jump | |
| − | + | Push Object | |
| − | + | Hold | |
| − | + | Mount | |
| − | + | Dismount | |
| − | + | Lead animal | |
| − | + | Release | |
| − | + | Unsteady | |
| − | + | Suck Blood | |
| − | + | Talk | |
| − | + | Parry | |
| − | + | Block | |
| − | + | Dodge | |
| − | + | Recover | |
| − | + | Stand Up | |
| − | + | Lie Down | |
| − | + | to act | |
| − | + | Tracks Visible: | |
| − | + | Tactical | |
| − | + | Would you like to take an action? | |
| − | + | to view other pages) | |
| − | + | Do not alter actions | |
| − | + | What would you like to do? | |
| − | + | Select your combat preferences. | |
| − | + | - Current Attack Preference: | |
| − | + | Strike | |
| − | + | Close Combat | |
| − | + | According to Opponent | |
| − | + | - Current Dodge Preference: | |
| − | + | Move Around | |
| − | + | Stand Ground | |
| − | + | - Current Charge Defense: | |
| − | + | Dodge Away | |
| − | + | ||
| − | + | Dead | |
| − | + | Nearby | |
| − | + | Traveling through | |
| − | + | Distant | |
| − | + | Character chooses their own actions | |
| − | + | Player controls every action | |
| − | + | ||
| − | + | You have no party members to become. | |
| − | + | Party Member | |
| − | + | Party Members | |
| − | + | You have no companions. | |
| − | You have | + | Companion |
| − | + | Companions | |
| − | + | : Become another party member | |
| − | + | : Party tactical settings | |
| − | + | Wrestle | |
| − | + | Ground | |
| − | + | Not visible | |
| − | + | How quickly and quietly will | |
| − | + | move? | |
| − | + | : Currently sneaking | |
| − | + | : Not currently sneaking | |
| − | + | Visual Stealth Factors | |
| − | + | Darkness | |
| − | + | Low Light | |
| − | + | Clear | |
| − | + | Fog/Rain/Snow | |
| − | + | By Obstacle | |
| − | + | Open Area | |
| − | + | In Vegetation | |
| − | + | Non-Prone In Vegetation | |
| − | + | Too Large For Vegetation | |
| − | + | No Suitable Vegetation | |
| − | + | Gargantuan Profile | |
| − | + | Gigantic Profile | |
| − | + | Huge Profile | |
| − | + | Very Large Profile | |
| − | + | Large Profile | |
| − | + | Huge Non-Prone Profile | |
| − | + | Very Large Non-Prone Profile | |
| − | + | Large Non-Prone Profile | |
| − | + | Vanishing Profile | |
| − | + | Minuscule Profile | |
| − | + | Tiny Profile | |
| − | + | Very Small Profile | |
| − | + | Small Profile | |
| − | + | Average Profile | |
| − | + | Average Non-Prone Profile | |
| − | + | Visual Stealth (w/o Skill) | |
| − | + | Best Possible | |
| − | + | Fantastic | |
| − | to | + | Great |
| − | + | Good | |
| − | + | Poor | |
| − | + | Awful | |
| − | + | Terrible | |
| − | + | Worst Possible | |
| − | + | Quick movement and other actions decrease stealth. | |
| − | + | to select. | |
| − | + | Select your movement preferences. | |
| − | + | - Current Swimming Preference: | |
| − | + | When Possible | |
| − | + | When Necessary | |
| − | + | What would you like to do with | |
| − | + | Where would you like to move? | |
| − | + | Pick up how many? (0- | |
| − | + | Pull | |
| − | + | Pick | |
| − | + | Get | |
| − | + | Start a new conversation | |
| − | + | Continuing shouting | |
| − | + | Ongoing conversation with | |
| − | + | Select an identity. | |
| − | + | Your new identity: | |
| − | + | What is your identity's profession? | |
| − | + | Whom does your identity worship? | |
| − | + | Where is your identity from? | |
| − | + | Filter: | |
| − | + | : Done entering filter | |
| − | + | No name | |
| − | + | No origin | |
| − | + | No object of worship | |
| − | + | : Assume identity | |
| − | + | : New identity | |
| − | + | : No identity | |
| − | + | You don't believe anything relevant, unfortunately. | |
| − | + | Assume an appropriate identity first if you'd like to pretend. | |
| − | + | You don't know anything specific about this, unfortunately. | |
| − | + | You must compose a piece first (or learn an improvisational form). | |
| − | + | You can use an option in | |
| − | + | to compose. | |
| − | + | : Scroll text | |
| − | + | What will you say? | |
| − | + | What will you say about the insurrection? | |
| − | + | What will you say about the end of the insurrection? | |
| − | + | What will you say about the site reclamation? | |
| − | + | What will you say about the site's foundation? | |
| − | + | What will you say about the group? | |
| − | + | What will you say about the army? | |
| − | + | What will you say about the failed occupation? | |
| − | + | What will you say about the abduction? | |
| − | + | What will you say about the incident? | |
| − | + | What will you say about the occupation? | |
| − | + | What will you say about the new leadership? | |
| − | + | What will you say about the beast? | |
| − | + | What will you say about the trouble? | |
| − | + | What will you say about tribute agreement? | |
| − | + | What will you say about the refusal to accept tribute? | |
| − | + | What will you say about the refusal to give tribute? | |
| − | + | What will you say about the peace agreement? | |
| − | + | What will you say about the failed peace agreement? | |
| − | + | What will you say about the tribute stoppage? | |
| − | + | What will you say about the claim? | |
| − | + | What will you say about the gang? | |
| − | + | What will you say about the refugees? | |
| − | + | What will you say about the artifact's destruction? | |
| − | + | What will you say about the artifact's location? | |
| − | + | What do you want to know? | |
| − | + | What do you want? | |
| − | + | Which pet will you gift? | |
| − | + | About whom do you ask? | |
| − | + | Where do you want to go? | |
| − | + | How will you respond to the position offer? | |
| − | + | How will you respond to the adoption request? | |
| − | + | What will you say about the journey? | |
| − | + | What will you say about the conflict? | |
| − | + | How will you ask? | |
| − | + | How will you respond? | |
| − | + | What will you say about the rescue? | |
| − | + | What will you say about the conclusion of the agreement? | |
| − | + | What will you say about the agreement? | |
| − | + | What will you say about services? | |
| − | + | What will you say about the request? | |
| − | + | What will you say about the trade? | |
| − | + | What will you say about the surrounding area? | |
| − | + | What will you say about the site? | |
| − | + | What will you say about the structure? | |
| − | + | How will you respond to the invocation? | |
| − | + | How will you respond to the accusation? | |
| − | + | What will you say about your master? | |
| − | + | What will you say about your plots and scheming? | |
| − | + | How will you respond about your profession? | |
| − | + | How will you respond to this passive reply? | |
| − | + | How will you respond to this flattery? | |
| − | + | How will you respond to this dismissal? | |
| − | + | How will you respond to this statement of values? | |
| − | + | What will you say about how you are feeling? | |
| − | + | What will you say about your family? | |
| − | + | How will you respond to the offer of tribute? | |
| − | + | How will you respond to the tribute cancellation? | |
| − | + | How will you respond to the offer of peace? | |
| − | + | How will you respond to the demand for tribute? | |
| − | + | How will you respond to the request to cease hostilities? | |
| − | + | How will you respond to the demand to yield? | |
| − | + | How will you respond to the request for information? | |
| − | + | How will you respond to the request for directions? | |
| − | + | How will you respond to the request for a guide? | |
| − | + | What will you say about the missing treasure? | |
| − | + | Toward You: | |
| − | + | Positive attitude | |
| − | + | Negative attitude | |
| − | + | Neutral attitude | |
| − | + | Patient | |
| − | + | Impatient | |
| − | + | Animated | |
| − | + | Agitated | |
| − | + | Bold | |
| − | + | Confident | |
| − | + | Acquiescent | |
| − | + | Unassuming | |
| − | + | Loves you | |
| − | + | Likes you | |
| − | + | Hates you | |
| − | + | Dislikes you | |
| − | + | Terrified of you | |
| − | + | Scared of you | |
| − | + | No fear of you | |
| − | + | Respects you | |
| − | + | No respect for you | |
| − | + | Low respect for you | |
| − | + | Trusts you | |
| − | + | Distrusts you | |
| − | + | Highly Loyal | |
| − | + | General Mood: | |
| − | + | Annoyed | |
| − | + | Satisfied | |
| − | + | Grouchy | |
| − | + | Grumpy | |
| − | + | Fondness | |
| − | + | Suspicious | |
| − | + | Alarmed | |
| − | + | Shocked | |
| − | + | Horrified | |
| − | + | Grimly Satisfied | |
| − | + | Grieving | |
| − | + | Triumphant | |
| − | + | Enraged | |
| − | + | Eexcited | |
| − | + | Gaiety | |
| − | + | Joyous | |
| − | + | Blissful | |
| − | + | Loving | |
| − | + | Vengeful | |
| − | + | Accepting | |
| − | + | Admiration | |
| − | + | Adoration | |
| − | + | Affection | |
| − | + | Aggravated | |
| − | + | In Agony | |
| − | + | Alienated | |
| − | + | Amazed | |
| − | + | Ambivalent | |
| − | + | Amused | |
| − | + | Angry | |
| − | + | In Anguish | |
| − | + | Anxious | |
| − | + | Apathetic | |
| − | + | Aroused | |
| − | + | Astonished | |
| − | + | Averse | |
| − | + | In Awe | |
| − | + | Bitter | |
| − | + | Bored | |
| − | + | Caring | |
| − | + | Confused | |
| − | + | Contemptuous | |
| − | + | Content | |
| − | + | Dejected | |
| − | + | Delighted | |
| − | + | Despair | |
| − | + | Disappointed | |
| − | + | Disgusted | |
| − | + | Disillusioned | |
| − | + | Dislike | |
| − | + | Displeasure | |
| − | + | Distressed | |
| − | + | Eager | |
| − | + | Elated | |
| − | + | Embarrassed | |
| − | + | Empathetic | |
| − | + | Empty | |
| − | + | Enjoyment | |
| − | + | Exasperated | |
| − | + | Exhilarated | |
| − | + | Afraid | |
| − | + | Ferocious | |
| − | + | Free | |
| − | + | Frustrated | |
| − | + | Gleeful | |
| − | + | Gloomy | |
| − | + | Glum | |
| − | + | Grateful | |
| − | + | Guilty | |
| − | + | Happy | |
| − | + | Hateful | |
| − | + | Hopeful | |
| − | + | Hopeless | |
| − | + | Humiliated | |
| − | + | Insulted | |
| − | + | Interested | |
| − | + | Irritated | |
| − | + | Isolated | |
| − | + | Jolly | |
| − | + | Jovial | |
| − | + | Jubilant | |
| − | + | Loathing | |
| − | + | Lonely | |
| − | + | Lustful | |
| − | + | Miserable | |
| − | + | Mortified | |
| − | + | Nervous | |
| − | + | Nostalgic | |
| − | + | Optimistic | |
| − | + | Outraged | |
| − | + | Panicked | |
| − | + | Passionate | |
| − | + | Pleasure | |
| − | + | Proud | |
| − | + | Enraptured | |
| − | + | Rejected | |
| − | + | Relieved | |
| − | + | Regretful | |
| − | + | Remorseful | |
| − | + | Repentant | |
| − | + | Resentful | |
| − | + | Restless | |
| − | + | Indignant | |
| − | + | Self-pity | |
| − | + | Servile | |
| − | + | Shaken | |
| − | + | Ashamed | |
| − | + | Sympathy | |
| − | + | Tenderness | |
| − | + | Thrilled | |
| − | + | Uneasy | |
| − | + | Unhappy | |
| − | : | + | Wonder |
| − | : | + | Worried |
| − | + | Wrathful | |
| − | : | + | Zealous |
| − | : | + | Existential Crisis |
| − | + | Defeated | |
| − | : | + | Expectant |
| − | : | + | Doubt |
| − | + | Enthusiastic | |
| − | : | + | Pessimistic |
| − | : | + | Euphoric |
| − | + | Your tone/tact: | |
| − | : | + | : Persuade |
| − | : | + | Almost guaranteed |
| − | + | Likely success | |
| − | + | Favorable odds | |
| − | : | + | Impossible |
| − | + | Nearly impossible | |
| − | : | + | Likely failure |
| − | : | + | Even odds |
| − | + | Unfavorable odds | |
| − | : | + | : Intimidate |
| − | : | + | : Select, |
| − | + | : Scroll (Page | |
| − | : | + | Current choice's keywords: |
| − | : | + | : Done filter |
| − | + | : Filter | |
| − | : | + | Zone |
| − | : | + | : Edit |
| − | + | : Assign | |
| − | + | hall | |
| − | + | (No Specific Deity) | |
| − | + | worshipper | |
| − | + | No worshippers | |
| − | + | : Main hall | |
| − | + | : Inn/tavern | |
| − | + | : Craft Guildhall | |
| − | + | Remove assignment | |
| − | + | : Rename location | |
| − | + | : Add location | |
| − | + | Define zone bounds | |
| − | + | : Add rect | |
| − | + | : Start flow | |
| − | + | : Remove rect | |
| − | + | : Start remove | |
| − | + | : Add flow | |
| − | + | : Resize flow | |
| − | + | : Start rect | |
| − | + | : Assign location | |
| − | + | : Unassign | |
| − | + | : Carpenter Wkshp | |
| − | + | : Workshop | |
| − | + | : Cancel plans | |
| − | + | : Remove bld/cnst | |
| − | + | : Material | |
| − | + | : Phase | |
| − | + | : Place | |
| − | + | : Constructions | |
| − | + | : Buildings | |
| − | + | Rooms: need name! | |
| − | + | : Start work! | |
| − | + | Constructing | |
| − | + | Constructing unnamed site | |
| − | + | : Name site (irreversible!) | |
| − | + | Plan a construction or building to form a site (irreversible!) | |
| − | + | Phase | |
| − | + | No construction planned at cursor | |
| − | + | No building planned at cursor | |
| − | + | Warning: This site will be smaller than usual. Move away from other sites. | |
| − | + | Total work hours needed: | |
| − | + | (Workers are needed!) | |
| − | + | workers) | |
| − | + | : You will work for | |
| − | + | an hour | |
| − | + | hours | |
| − | + | : You will not work personally | |
| − | + | [CAN'T WORK] | |
| − | + | [WILL WORK] | |
| − | + | Display Furniture | |
| − | + | Bookcase | |
| − | + | Need | |
| − | + | Have | |
| − | + | : Set worker | |
| − | + | : Select worker | |
| − | + | : Scroll material | |
| − | + | : Start working! | |
| − | + | to view other pages | |
| + | - | ||
| + | many | ||
| + | a swarm of | ||
| + | Miasma | ||
| + | An Ocean Wave | ||
| + | Lava Mist | ||
| + | Magma Mist | ||
| + | Vapor | ||
| + | Smoke | ||
| + | Dragonfire | ||
| + | Fire | ||
| + | A Web | ||
| + | Item Cloud | ||
| + | A Fire | ||
| + | Track/Spoor: | ||
| + | broken vegetation | ||
| + | print | ||
| + | imprint | ||
| + | right | ||
| + | left | ||
| + | unintelligible | ||
| + | /yours or companion's | ||
| + | Stagnant salt water [ | ||
| + | Stagnant water [ | ||
| + | Water [ | ||
| + | Lava [ | ||
| + | A smear of | ||
| + | A pool of | ||
| + | A thin layer of | ||
| + | A pile of | ||
| + | A dusting of | ||
| + | The vegetation is heavily damaged here. | ||
| + | The vegetation is bent here. | ||
| + | The vegetation has been slightly perturbed here. | ||
| + | The vegetation is broken here. | ||
| + | thick | ||
| + | light | ||
| + | faint | ||
| + | deep | ||
| + | shallow | ||
| + | vague | ||
| + | imprint in the | ||
| + | is here. | ||
| + | This is an unintelligible mess. | ||
| + | The signs lead north. | ||
| + | The signs lead south. | ||
| + | The signs lead east. | ||
| + | The signs lead west. | ||
| + | The signs lead northeast. | ||
| + | The signs lead northwest. | ||
| + | The signs lead southeast. | ||
| + | The signs lead southwest. | ||
| + | They belong to you or a companion. | ||
| + | What do you want to aim for? | ||
| + | to view other pages. | ||
| + | cancels. | ||
| + | Impossible strike | ||
| + | Difficult strike | ||
| + | Tricky strike | ||
| + | Normal strike | ||
| + | Easy strike | ||
| + | Easier strike | ||
| + | Simple strike | ||
| + | can only graze | ||
| + | can't land squarely | ||
| + | can't quite connect | ||
| + | fairly solid | ||
| + | square | ||
| + | very square | ||
| + | direct hit | ||
| + | to go back. | ||
| + | Difficult | ||
| + | Tricky | ||
| + | Normal | ||
| + | Easy | ||
| + | Easier | ||
| + | Simple | ||
| + | VVSlow | ||
| + | V Slow | ||
| + | Slow | ||
| + | Fast | ||
| + | V Fast | ||
| + | strike | ||
| + | Quick attack: faster to strike and recover, but not powerful | ||
| + | No heavy attack: enraged | ||
| + | Heavy attack: slower to strike and recover, but hits harder | ||
| + | Forced wild attack: enraged | ||
| + | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | ||
| + | No precise attack: enraged | ||
| + | Precise attack: very slow to strike, improved accuracy | ||
| + | No charge attack: no target | ||
| + | No charge attack: you are on the ground | ||
| + | No charge attack: you are mounted | ||
| + | No charge attack: you are chained | ||
| + | No charge attack: you are in uncontrolled flight | ||
| + | No charge attack: you are on a vehicle | ||
| + | No charge attack: you are on a projectile | ||
| + | No charge attack: you are climbing | ||
| + | No charge attack: target is on the ground | ||
| + | No charge attack: target is mounted | ||
| + | No charge attack: target is chained | ||
| + | No charge attack: target is in uncontrolled flight | ||
| + | No charge attack: target is on a vehicle | ||
| + | No charge attack: target is on a projectile | ||
| + | No charge attack: target is climbing | ||
| + | No charge attack: target shares your location | ||
| + | No charge attack: target's location inaccessible | ||
| + | Charge attack: move toward your opponent | ||
| + | Multi-attack: choose another simultaneous action afterward | ||
| + | has yielded. Attack anyway? | ||
| + | Really start a conflict with | ||
| + | Really attack | ||
| + | aborts. | ||
| + | pages) | ||
| + | Parry | ||
| + | Block | ||
| + | Parry ( | ||
| + | Block ( | ||
| + | Dodge ( | ||
| + | selected | ||
| + | adjacent only | ||
| + | own tile only | ||
| + | , range | ||
| + | , disturber only | ||
| + | move | ||
| + | done, | ||
| + | remove last | ||
| + | cancel, | ||
| + | pages | ||
| + | cancel | ||
| + | this location | ||
| + | Who will you shoot? | ||
| + | fires. | ||
| + | Who will you target? | ||
| + | throws. | ||
| + | fires. | ||
| + | throws. | ||
| + | Move to a creature or press | ||
| + | to shoot this direction. | ||
| + | to throw this direction. | ||
| + | Party tactical settings | ||
| + | Become a party member | ||
| + | Who will you talk to? | ||
| + | : Zones/Rooms | ||
| + | [WITH YOU] | ||
| + | No quick attack: enraged | ||
| + | Which creature will you attack? | ||
| + | You are fighting | ||
| + | Select | ||
| + | Rooms: need site! | ||
| + | FATAL ERROR | ||
| + | Could not locate adventure start square | ||
| + | The peaceful town of | ||
| + | is threatened! The forces of | ||
| + | darkness | ||
| + | are on the march. | ||
| + | Commanded by | ||
| + | , they | ||
| + | The enemy | ||
| + | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
| + | Legends speak of | ||
| + | an ancient | ||
| + | vault, | ||
| + | , where | ||
| + | wrested | ||
| + | power from the Underworld by invoking | ||
| + | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
| + | The citizens of | ||
| + | are plagued by bandits. The gang | ||
| + | has even sent some troublemakers to harass people right here in town. | ||
| + | Just reunited after a long journey, you are together with your companions again. | ||
| + | After a long journey, you are here to meet your most trusted companion. | ||
| + | is from here and might have some local information. | ||
| + | Your wanderings have brought you to this place after a long journey. | ||
| + | Your most trusted local companions are meeting you here today. | ||
| + | Your most trusted companions have made the journey to meet you here today. | ||
| + | After a long journey, you are here to meet your most trusted companion. | ||
| + | Your most trusted companion has made the journey to meet you here today. | ||
| + | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
| + | In the rush of excitement, you've forgotten where you were going to go. | ||
| + | A foolhardy soul might try to rescue the | ||
| + | children that have been kidnapped. | ||
| + | child that has been kidnapped. | ||
| + | Let the party venture forth! | ||
| + | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
| + | Perhaps some of your friends here have ideas. | ||
| + | Perhaps some of your friends here can remind you. | ||
| + | for help. | ||
| + | Tell a story | ||
| + | Give a sermon | ||
| + | Recite a poem | ||
| + | Perform music | ||
| + | Give a sermon concerning a deity or object of worship | ||
| + | Give a sermon concerning a cosmic principle | ||
| + | Give a sermon promoting a value | ||
| + | Give a sermon inveighing against a value | ||
| + | Tell a story about a person or creature | ||
| + | Tell a story about a site | ||
| + | Tell a story about a civilization or organization | ||
| + | Tell a story about a region | ||
| + | Unknown | ||
| + | Self-Control | ||
| + | Chant | ||
| + | Speak | ||
| + | Simulate | ||
| + | pull off | ||
| + | pulls off | ||
| + | pick | ||
| + | picks | ||
| + | up the | ||
| + | and put it in | ||
| + | and puts it in | ||
| + | You do not have a free grasp and your quivers and packs are full. | ||
| + | You do not have a free grasp and your quiver and packs are full. | ||
| + | You do not have a free grasp and your quivers and pack are full. | ||
| + | You do not have a free grasp and your quiver and pack are full. | ||
| + | You do not have a free grasp and your quivers are full. | ||
| + | You do not have a free grasp and your quiver is full. | ||
| + | You do not have a free grasp and your packs are full. | ||
| + | You do not have a free grasp and your pack is full. | ||
| + | You do not have a free grasp. | ||
| + | You've assumed tactical control as nobody else is available. | ||
| + | You awaken from your slumber. | ||
| + | Your sleep has been interrupted! | ||
| + | You have bestowed the name | ||
| + | You fail to grab the | ||
| + | lady | ||
| + | lord consort | ||
| + | ladies consort | ||
| + | hearthpeople | ||
| + | cannot jump. | ||
| + | You cannot jump while swimming. | ||
| + | You cannot jump while prone. | ||
| + | You cannot jump while in the air. | ||
| + | You are too injured to jump. | ||
| + | You cannot jump while wrestling. | ||
| + | You cannot build here. | ||
| + | You do not have the authority to build here. | ||
| + | There are no visible tracks or other signs, aside from yours. | ||
| + | There are no visible tracks or other signs. | ||
| + | You've already searched this area recently. | ||
| + | You've found a colony of | ||
| + | and another small creature. | ||
| + | and some other small creatures. | ||
| + | You've found a small creature. | ||
| + | You've found some small creatures. | ||
| + | Your intense search turns up nothing. | ||
| + | cannot speak. | ||
| + | You cannot speak. | ||
| + | You have nothing with which to interact. | ||
| + | You have nothing to examine. | ||
| + | You assume a submissive posture. | ||
| + | You no longer assume a submissive posture. | ||
| + | You strap | ||
| + | to your | ||
| + | You draw | ||
| + | with your | ||
| + | You do not have a free grasp for | ||
| + | You have nothing left to draw or put away. | ||
| + | You have nothing left to remove. | ||
| + | You have nothing left to wear. | ||
| + | You have nothing left to eat or drink. | ||
| + | You have nothing to put inside a container or on a pack animal. | ||
| + | You have nothing left to drop. | ||
| + | There is nothing to pick up here. | ||
| + | You have nothing left to throw. | ||
| + | You have nothing to fire with. | ||
| + | You have nothing left to fire. | ||
| + | Things smell bad when you are dead. | ||
| + | You smell | ||
| + | on the wind. | ||
| + | You aren't picking up any odor in particular. | ||
| + | There is no sunlight when you are dead. | ||
| + | The sky is alive with vortices of purple light and dark, boiling clouds. | ||
| + | The area gives off a sickly light. | ||
| + | There are no traces of sunlight here. | ||
| + | Being dead is cold and clammy. | ||
| + | The temperature is as it has been and always will be. | ||
| + | The temperature cannot be judged. | ||
| + | It is burning. | ||
| + | It is deathly cold. | ||
| + | The temperature is pleasant. | ||
| + | It is scorching. | ||
| + | It is warm. | ||
| + | It is cool. | ||
| + | It is freezing. | ||
| + | It is cold. | ||
| + | You've lost track of time since your death. | ||
| + | It is the | ||
| + | You need a free grasp to climb. | ||
| + | You are too injured to climb. | ||
| + | cannot climb. | ||
| + | If you move, your performance will be interrupted. | ||
| + | You cannot climb or mount while prone. | ||
| + | You need a free grasp to hold the terrain. | ||
| + | You are too injured to hold the terrain. | ||
| + | cannot hold the terrain. | ||
| + | You are riding and cannot lie down. | ||
| + | The webs make it impossible to stand. | ||
| + | You are too tired to stand. | ||
| + | You can't stand up -- somebody is in the way. | ||
| + | You must | ||
| + | You can't travel until you emerge from underground or enter a tunnel. | ||
| + | You must move away from the surrounding obstacles before you can travel. | ||
| + | You must move away from the river before you can travel. | ||
| + | Squad Order | ||
| + | Main | ||
| + | Siege Engines | ||
| + | Traps/Levers | ||
| + | Workshops | ||
| + | Furnaces | ||
| + | Wall/Floor/Stairs/Track | ||
| + | Machine Components | ||
| + | Track | ||
| + | Weapons and Ammunition | ||
| + | Furniture | ||
| + | Siege Equipment | ||
| + | Other Objects | ||
| + | Metal Clothing | ||
| + | Engrave Memorial Slab | ||
| + | slabs engraved | ||
| + | Slab engraved | ||
| + | No slabs engraved | ||
| + | Entombed and memorialized | ||
| + | Memorialized | ||
| + | Entombed | ||
| + | Ghost | ||
| + | Not memorialized | ||
| + | Following | ||
| + | Saving... | ||
| + | Offloading units... | ||
| + | Offloading units... | ||
| + | Disconnected Build Overflow | ||
| + | SOAP | ||
| + | PAPER_PLANT | ||
| + | PARCHMENT | ||
| + | SHEET_PLANT | ||
| + | to select. | ||
| + | to abort. | ||
| + | scroll. Type in parts of the name to narrow your search. | ||
| + | : View task | ||
| + | Building Placement Distance Overflow | ||
| + | This visitor is ready to leave. | ||
| + | This visitor has come | ||
| + | to pray | ||
| + | to study | ||
| + | to relax | ||
| + | to perform | ||
| + | to slay beasts | ||
| + | seeking work as a performer | ||
| + | seeking work as a mercenary | ||
| + | seeking work as a scholar | ||
| + | for diplomacy | ||
| + | seeking sanctuary | ||
| + | asking questions | ||
| + | heard this was a good place to search for monsters. | ||
| + | heard this was the place for those seeking danger. | ||
| + | heard | ||
| + | this | ||
| + | was the place for prayer. | ||
| + | went on this journey out of curiosity. | ||
| + | was curious about | ||
| + | was the place for a good drink. | ||
| + | was the place to admire fine architecture. | ||
| + | was the place to enjoy oneself. | ||
| + | was the place to entertain people. | ||
| + | was the place to perform research. | ||
| + | was the place for long-term scholarship. | ||
| + | would make a good base for a mercenary. | ||
| + | was the place to look for long-term work. | ||
| + | believes | ||
| + | would be a safe place to stay. | ||
| + | is seeking information | ||
| + | about the location of | ||
| + | You can learn more about this visitor after they chat with a local. | ||
| + | The performance is at | ||
| + | the stanza | ||
| + | a simple passage | ||
| + | the exposition | ||
| + | of the first theme | ||
| + | of the second theme | ||
| + | the synthesis | ||
| + | of previous passages | ||
| + | the finale | ||
| + | the coda | ||
| + | a bridge-passage | ||
first | first | ||
| − | + | second | |
| − | + | theme | |
| − | + | a series of variations | |
| − | + | on the theme | |
| − | + | on the second theme | |
| − | + | The dance has reached the point where its accompaniment is at | |
| − | + | The topic being considered is | |
| − | + | The topic being discussed is | |
| − | + | The topic being taught is | |
| − | + | The topic being written about is | |
| − | + | This organizational activity will branch into specific social events. | |
| − | + | This organizational activity will branch into specific worship events. | |
| − | + | This organizational activity will branch into specific play events. | |
| − | + | There is no specific information for this activity. | |
| + | vector<bool>::_M_fill_insert | ||
| + | BALLISTA | ||
| + | Stockpile Settings | ||
| + | Items Desired/Kept By Vehicle | ||
| + | Crafts | ||
| + | Logs | ||
| + | WORSHIP_HF | ||
[PROFILE] | [PROFILE] | ||
TITLE: | TITLE: | ||
| Line 9,049: | Line 13,458: | ||
[ITEM: | [ITEM: | ||
[PET: | [PET: | ||
| − | + | Entity | |
| − | + | has self-referential diplomacy state | |
| − | + | FORCED_ADMINISTRATOR | |
| − | |||
entity_layer | entity_layer | ||
| − | |||
[ENTITY: | [ENTITY: | ||
| − | + | *** Error(s) finalizing the entity | |
| − | + | Unrecognized entity creature token: | |
| − | + | Unrecognized entity digger token: | |
| − | + | Unrecognized entity weapon token: | |
| − | + | Unrecognized entity armor token: | |
| − | + | Unrecognized entity ammo token: | |
| − | + | Unrecognized entity helm token: | |
| − | + | Unrecognized entity gloves token: | |
| − | + | Unrecognized entity shoes token: | |
| − | + | Unrecognized entity pants token: | |
| − | + | Unrecognized entity shield token: | |
| − | + | Unrecognized entity trapcomp token: | |
| − | + | Unrecognized entity toy token: | |
| − | + | Unrecognized entity instrument token: | |
| − | + | Unrecognized entity tool token: | |
| − | + | Unrecognized entity siege ammo token: | |
| − | + | Unrecognized entity position allowed caste token: | |
| − | + | Unrecognized entity position allowed creature token: | |
| − | + | Unrecognized entity position rejected caste token: | |
| − | + | Unrecognized entity position rejected creature token: | |
| − | + | Unrecognized symbol: | |
| − | + | Gem shape not found: | |
| − | + | Stone shape not found: | |
| − | + | CHEESE_MAT | |
| − | + | trying to generate musical form without speech or instruments | |
| − | + | patch: removed market link from non-site entity | |
| − | + | CREATURE | |
| − | + | TISSUE_STYLE | |
| − | + | TS_MAINTAIN_LENGTH | |
| − | + | TS_PREFERRED_SHAPING | |
| − | + | DIGGER | |
| − | + | TRANSLATION | |
| − | + | HELM | |
| − | + | PANTS | |
| − | + | SHIELD | |
| − | + | SIEGEAMMO | |
| − | + | INSTRUMENT | |
| − | + | CIV_CONTROLLABLE | |
| − | + | SITE_CONTROLLABLE | |
| − | + | ALL_MAIN_POPS_CONTROLLABLE | |
| − | + | AMBUSHER | |
| − | + | LAYER_LINKED | |
| − | + | BABYSNATCHER | |
| − | + | ITEM_THIEF | |
| − | + | SUBTERRANEAN_CLOTHING | |
| − | + | CLOTHING | |
| − | + | SITE_GUARDIAN | |
| − | + | CURRENCY_BY_YEAR | |
| − | + | METAL_PREF | |
| − | + | GEM_PREF | |
| − | + | STONE_PREF | |
| − | + | DIVINE_MAT_WEAPONS | |
| − | + | DIVINE_MAT_ARMOR | |
| − | + | DIVINE_MAT_CRAFTS | |
| − | + | DIVINE_MAT_CLOTHING | |
| − | + | GENERATE_KEYBOARD_INSTRUMENTS | |
| − | + | GENERATE_STRINGED_INSTRUMENTS | |
| − | + | GENERATE_WIND_INSTRUMENTS | |
| − | + | GENERATE_PERCUSSION_INSTRUMENTS | |
| − | + | GENERATE_POETIC_FORMS | |
| − | + | GENERATE_MUSICAL_FORMS | |
| − | + | GENERATE_DANCE_FORMS | |
| − | + | MINING_UNDERWORLD_DISASTERS | |
| − | + | WOOD_WEAPONS | |
| − | + | WOOD_ARMOR | |
| − | + | RIVER_PRODUCTS | |
| − | + | OCEAN_PRODUCTS | |
| − | + | INDOOR_WOOD | |
| − | + | OUTDOOR_WOOD | |
| − | + | INDOOR_ORCHARDS | |
| − | + | OUTDOOR_ORCHARDS | |
| − | + | INDOOR_GARDENS | |
| − | + | OUTDOOR_GARDENS | |
| − | + | INDOOR_FARMING | |
| − | + | OUTDOOR_FARMING | |
| − | + | UNDEAD_CANDIDATE | |
| − | + | USE_CAVE_ANIMALS | |
| − | + | USE_EVIL_ANIMALS | |
| − | + | USE_GOOD_ANIMALS | |
| − | + | USE_EVIL_WOOD | |
| − | + | USE_GOOD_WOOD | |
| − | + | USE_EVIL_PLANTS | |
| − | + | USE_GOOD_PLANTS | |
| − | + | LOCAL_BANDITRY | |
| − | + | BANDITRY | |
| − | + | START_BIOME | |
| − | + | EXCLUSIVE_START_BIOME | |
| − | + | SETTLEMENT_BIOME | |
| − | + | BIOME_SUPPORT | |
| − | + | MERCHANT_NOBILITY | |
| − | + | SKULKING | |
| − | + | GEM_SHAPE | |
| − | + | STONE_SHAPE | |
| − | + | PERMITTED_JOB | |
| − | + | PERMITTED_BUILDING | |
| − | + | PERMITTED_REACTION | |
| − | + | WORLD_CONSTRUCTION | |
| − | + | WILL_ACCEPT_TRIBUTE | |
| − | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
| − | + | BUILDS_OUTDOOR_TOMBS | |
| − | + | ETHIC | |
| − | + | HISTORIAN | |
| − | + | CHEMIST | |
| − | + | GEOGRAPHER | |
| − | + | ENGINEER | |
| − | + | NO_ARTIFACT_CLAIMS | |
| − | + | SET_SCHOLARS_ON_VALUES_AND_JOBS | |
| − | + | VARIABLE_VALUE | |
| − | + | VALUE | |
| − | + | WANDERER | |
| − | + | MAX_STARTING_CIV_NUMBER | |
| − | + | MAX_SITE_POP_NUMBER | |
| − | + | MAX_POP_NUMBER | |
| − | + | RELIGION_SPHERE | |
| − | + | TREE_CAP_DIPLOMACY | |
| − | + | DIPLOMAT_BODYGUARDS | |
| − | + | MERCHANT_BODYGUARDS | |
| − | + | ACTIVE_SEASON | |
| − | + | PROGRESS_TRIGGER_POPULATION | |
| − | 1 | + | PROGRESS_TRIGGER_PRODUCTION |
| − | + | PROGRESS_TRIGGER_TRADE | |
| − | + | PROGRESS_TRIGGER_POP_SIEGE | |
| − | + | PROGRESS_TRIGGER_PROD_SIEGE | |
| − | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
| − | + | DEFAULT_SITE_TYPE | |
| − | + | LIKES_SITE | |
| − | + | TOLERATES_SITE | |
| − | + | USE_NON_EXOTIC_PET_RACE | |
| − | + | USE_ANY_PET_RACE | |
| − | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
| − | + | IMPROVED_BOWS | |
| − | + | INVADERS_IGNORE_NEUTRALS | |
| − | + | AT_PEACE_WITH_WILDLIFE | |
| − | + | EQUIPMENT_IMPROVEMENTS | |
| − | + | ABUSE_BODIES | |
| − | + | USE_ANIMAL_PRODUCTS | |
| − | + | COMMON_DOMESTIC_PACK | |
| − | , | + | COMMON_DOMESTIC_PULL |
| − | , | + | COMMON_DOMESTIC_MOUNT |
| − | + | COMMON_DOMESTIC_PET | |
| − | , | + | SPHERE_ALIGNMENT |
| − | , | + | ART_FACET_MODIFIER |
| − | , | + | ART_IMAGE_ELEMENT_MODIFIER |
| − | + | ITEM_IMPROVEMENT_MODIFIER | |
| − | + | CURRENCY | |
| − | + | SELECT_SYMBOL | |
| − | + | REMAINING | |
| − | + | SUBSELECT_SYMBOL | |
| − | + | CULL_SYMBOL | |
| − | + | FRIENDLY_COLOR | |
| − | + | VARIABLE_POSITIONS | |
| − | + | SITE_VARIABLE_POSITIONS | |
| − | + | LAND_HOLDER_TRIGGER | |
| − | + | POSITION | |
| − | + | ANIMAL | |
| − | + | ANIMAL_TOKEN | |
| − | + | ANIMAL_CASTE_TOKEN | |
| − | + | ANIMAL_CLASS | |
| − | + | ANIMAL_FORBIDDEN_CLASS | |
| − | + | ANIMAL_ALWAYS_PRESENT | |
| − | + | ANIMAL_NEVER_MOUNT | |
| − | + | ANIMAL_ALWAYS_MOUNT | |
| − | + | ANIMAL_NEVER_WAGON_PULLER | |
| − | + | ANIMAL_ALWAYS_WAGON_PULLER | |
| − | + | ANIMAL_NEVER_SIEGE | |
| − | + | ANIMAL_ALWAYS_SIEGE | |
| − | + | ANIMAL_NEVER_PET | |
| − | + | ANIMAL_ALWAYS_PET | |
| − | + | ANIMAL_NEVER_PACK_ANIMAL | |
| − | + | ANIMAL_ALWAYS_PACK_ANIMAL | |
| − | + | CONQUERED_SITE | |
| − | + | REQUIRES_MARKET | |
| − | + | ELECTED | |
| − | + | has negative foreground color, set to 7 | |
| − | + | has foreground color > 7, set to 7 | |
| − | + | has negative background color, set to 0 | |
| − | + | has background color > 7, set to 0 | |
| − | + | has invalid brightness value (must be 0 or 1), set to 0 | |
| − | + | has equal foreground/background colors without brightness, background set to 0 | |
| − | + | EXECUTION_SKILL | |
| − | + | SPECIAL_BURIAL | |
| − | + | FLASHES | |
| − | + | BRAG_ON_KILL | |
| − | + | CHAT_WORTHY | |
| − | + | DO_NOT_CULL | |
| − | + | RULES_FROM_LOCATION | |
| − | + | MENIAL_WORK_EXEMPTION | |
| − | + | MENIAL_WORK_EXEMPTION_SPOUSE | |
| − | + | SLEEP_PRETENSION | |
| − | + | PUNISHMENT_EXEMPTION | |
| − | + | KILL_QUEST | |
| − | + | QUEST_GIVER | |
| − | + | ALLOWED_CREATURE | |
| − | + | ALLOWED_CLASS | |
| − | + | REJECTED_CREATURE | |
| − | + | REJECTED_CLASS | |
| − | + | GENDER | |
| − | + | MILITARY_SCREEN_ONLY | |
| − | + | EXPORTED_IN_LEGENDS | |
| − | + | DETERMINES_COIN_DESIGN | |
| − | + | SUCCESSION | |
| − | + | BY_HEIR | |
| − | + | BY_POSITION | |
| − | + | APPOINTED_BY | |
| − | + | REPLACED_BY | |
| − | + | REQUIRES_POPULATION | |
| − | + | PRECEDENCE | |
| − | + | : Negative precedence changed to zero | |
| − | + | : Precedence exceeding | |
| − | + | capped | |
| − | + | LAND_HOLDER | |
| − | + | RESPONSIBILITY | |
| − | + | COMMANDER | |
| − | + | AS_NEEDED | |
| − | + | LAND_NAME | |
| − | + | NAME_MALE | |
| − | + | NAME_FEMALE | |
| − | + | SPOUSE_MALE | |
| − | + | SPOUSE_FEMALE | |
| − | + | REQUIRED_BOXES | |
| − | + | : REQUIRED_BOXES negative, set to 0 | |
| − | + | : REQUIRED_BOXES exceeds 100, capped | |
| − | + | REQUIRED_CABINETS | |
| − | + | : REQUIRED_CABINETS negative, set to 0 | |
| − | + | : REQUIRED_CABINETS exceeds 100, capped | |
| − | + | REQUIRED_RACKS | |
| − | + | : REQUIRED_RACKS negative, set to 0 | |
| − | + | : REQUIRED_RACKS exceeds 100, capped | |
| − | + | REQUIRED_STANDS | |
| − | + | : REQUIRED_STANDS negative, set to 0 | |
| − | + | : REQUIRED_STANDS exceeds 100, capped | |
| − | + | REQUIRED_OFFICE | |
| − | + | : REQUIRED_OFFICE negative, set to 0 | |
| − | + | : REQUIRED_OFFICE exceeds 1000000, capped | |
| − | + | REQUIRED_BEDROOM | |
| − | + | : REQUIRED_BEDROOM negative, set to 0 | |
| − | + | : REQUIRED_BEDROOM exceeds 1000000, capped | |
| − | + | REQUIRED_DINING | |
| − | + | : REQUIRED_DINING negative, set to 0 | |
| − | + | : REQUIRED_DINING exceeds 1000000, capped | |
| − | + | REQUIRED_TOMB | |
| − | + | : REQUIRED_TOMB negative, set to 0 | |
| − | + | : REQUIRED_TOMB exceeds 1000000, capped | |
| − | + | MANDATE_MAX | |
| − | + | : MANDATE_MAX negative, set to 0 | |
| − | + | : MANDATE_MAX exceeds 100, capped | |
| − | + | DEMAND_MAX | |
| − | + | : DEMAND_MAX negative, set to 0 | |
| − | + | : DEMAND_MAX exceeds 100, capped | |
| − | + | ACCOUNT_EXEMPT | |
| − | + | DUTY_BOUND | |
| − | + | Unrecognized Entity Token: | |
| − | + | INDIV_CONTROLLABLE | |
| − | + | SIEGER | |
| − | + | Leather armor | |
| − | + | Metal armor | |
| − | + | Archer | |
| − | + | failure to get start square construction for transport link | |
| − | + | failure to get end square construction for transport link | |
| − | + | midmap construction path build failure | |
| − | Export | + | lords |
| − | + | law-giver | |
| − | + | law-givers | |
| − | + | CUSTOM_MILITARY_GOALS | |
| − | Dwarf Fortress: Save | + | war leader |
| + | war leaders | ||
| + | CUSTOM_MILITARY_STRATEGY | ||
| + | general | ||
| + | generals | ||
| + | field | ||
| + | marshal | ||
| + | marshals | ||
| + | constable | ||
| + | constables | ||
| + | CUSTOM_OFFICIAL_ | ||
| + | royal | ||
| + | chief | ||
| + | high | ||
| + | head | ||
| + | chancellor | ||
| + | chancellors | ||
| + | keeper of the seal | ||
| + | keepers of the seal | ||
| + | justiciar | ||
| + | justiciars | ||
| + | treasurer | ||
| + | treasurers | ||
| + | counselor | ||
| + | counselors | ||
| + | advisor | ||
| + | advisors | ||
| + | chamberlain | ||
| + | chamberlains | ||
| + | master of beasts | ||
| + | masters of beasts | ||
| + | butler | ||
| + | butlers | ||
| + | cup-bearer | ||
| + | cup-bearers | ||
| + | doctors | ||
| + | executioner | ||
| + | executioners | ||
| + | chef | ||
| + | chefs | ||
| + | housekeeper | ||
| + | housekeepers | ||
| + | CUSTOM_MARKET_OFFICIAL_ | ||
| + | sewer | ||
| + | grain | ||
| + | harvest | ||
| + | judge | ||
| + | judges | ||
| + | justices | ||
| + | magistrate | ||
| + | magistrates | ||
| + | tunnel | ||
| + | road | ||
| + | bridge | ||
| + | master | ||
| + | caretaker | ||
| + | caretakers | ||
| + | commissioner | ||
| + | commissioners | ||
| + | official | ||
| + | officials | ||
| + | administrator | ||
| + | administrators | ||
| + | has assumed the position of | ||
| + | Mission Report: | ||
| + | Pillage | ||
| + | Demand Tribute from | ||
| + | Raze | ||
| + | Take Over | ||
| + | Raid | ||
| + | Recover | ||
| + | Rescue | ||
| + | Make Request of | ||
| + | (Set out | ||
| + | Spring | ||
| + | camp order missing parent -- army will camp forever | ||
| + | invalid nem in army during guard creation | ||
| + | guard army unattached from parent army | ||
| + | leader | ||
| + | bosses | ||
| + | chieftess | ||
| + | chieftesses | ||
| + | captain | ||
| + | captains | ||
| + | commander | ||
| + | ringleaders | ||
| + | chieftain | ||
| + | CUSTOM_MERCENARY_LEADER | ||
| + | lord | ||
| + | commander | ||
| + | commanders | ||
| + | masters | ||
| + | General | ||
| + | Grandmaster | ||
| + | Captain | ||
| + | Sergeant | ||
| + | Adept | ||
| + | Soldier | ||
| + | Novice | ||
| + | Initiate | ||
| + | sword | ||
| + | blade | ||
| + | mace | ||
| + | spear | ||
| + | crossbow | ||
| + | pike | ||
| + | whip | ||
| + | lash | ||
| + | kick | ||
| + | grappling | ||
| + | Bearer | ||
| + | Perfect | ||
| + | Ultimate | ||
| + | Exalted | ||
| + | Degree | ||
| + | Rank | ||
| + | Master | ||
| + | Adept | ||
| + | Bearer | ||
| + | Novice | ||
| + | up the stairs | ||
| + | , the door on your right | ||
| + | , the door on your left | ||
| + | , at the end of the hall | ||
| + | , the | ||
| + | door | ||
| + | on your right | ||
| + | on your left | ||
| + | abbot | ||
| + | abbots | ||
| + | CUSTOM_GUILD_LEADER | ||
| + | dean | ||
| + | deans | ||
| + | doyen | ||
| + | doyens | ||
| + | doyenne | ||
| + | doyennes | ||
| + | CUSTOM_GUILD_ALDERPERSON | ||
| + | CUSTOM_GUILD_STEWARD | ||
| + | CUSTOM_GUILD_CLERK | ||
| + | alderperson | ||
| + | steward | ||
| + | stewards | ||
| + | clerk | ||
| + | clerks | ||
| + | bookkeeper | ||
| + | bookkeepers | ||
| + | recordkeeper | ||
| + | recordkeepers | ||
| + | baron | ||
| + | barons | ||
| + | baroness | ||
| + | baronesses | ||
| + | baron consort | ||
| + | barons consort | ||
| + | baroness consort | ||
| + | baronesses consort | ||
| + | NULL artifact on wg loot building, skipping | ||
| + | high priest | ||
| + | high priests | ||
| + | HIGHEST_PRIEST | ||
| + | most high | ||
| + | absolute | ||
| + | most exalted | ||
| + | most holy | ||
| + | most sacred | ||
| + | most high priest | ||
| + | most high priests | ||
| + | CUSTOM_LAW_MAKER_2 | ||
| + | Murder-target mismatch: year | ||
| + | , entity # | ||
| + | CUSTOM_MERCENARY_TREASURER | ||
| + | Music and Sound Options | ||
| + | Volume: | ||
| + | /255 | ||
| + | ========= | ||
| + | or left-click: Change volume. | ||
| + | : Done. | ||
| + | --------- | ||
| + | Export Local Image | ||
| + | Your Units | ||
| + | Buildings | ||
| + | : Export Image | ||
| + | : Cancel | ||
| + | : Done | ||
| + | : Type Value | ||
| + | : Nullify Value | ||
| + | : Decrease Value | ||
| + | : Increase Value | ||
| + | Range: | ||
| + | : Set Preset Field Values | ||
| + | NULL unit projectile loaded | ||
| + | NULL item projectile loaded | ||
| + | Dwarf Fortress Options: Save Game | ||
| + | Initializing... | ||
| + | Checking directory structure... | ||
| + | Preliminary cleaning... | ||
Offloading units... | Offloading units... | ||
| − | Offloading art | + | Offloading art... |
| − | + | Opening file... | |
| − | + | Characterizing raw data... | |
| − | Saving | + | Allocating space... |
| − | Saving | + | Saving items... |
| − | Saving | + | Saving units... |
| − | Saving | + | Saving jobs... |
| − | Saving | + | Saving schedules... |
| − | + | Saving projectiles... | |
| − | + | Saving buildings... | |
| − | + | Saving machines... | |
| − | + | Saving flow guides... | |
| − | + | Saving effects... | |
| − | + | Saving entities... | |
| − | + | Saving local animal populations... | |
| − | + | Saving events... | |
| − | + | Saving mandates... | |
| − | + | Saving work quotas... | |
| − | + | Saving world events... | |
| − | + | Saving coin information... | |
| − | + | Saving formations... | |
| − | + | Saving interactions... | |
| − | + | Saving incidents... | |
| − | + | Saving crimes... | |
| − | + | Saving armies... | |
| − | + | Saving tracking information... | |
| − | + | Saving cultural identities... | |
| − | + | Saving agreement... | |
| − | + | Saving image sets... | |
| − | + | Saving announcements... | |
| − | + | Saving fortress information... | |
| − | + | Saving world information... | |
| − | + | Saving artifacts... | |
| − | + | Saving active historical figures... | |
| − | + | Saving adventure data... | |
| − | + | Saving general information... | |
| − | + | Relationships of | |
| − | + | Pet Owner | |
| − | + | Spouse | |
| − | + | Mother | |
| − | + | Father | |
| − | + | Lover | |
| − | + | Child | |
| − | + | Bonded | |
| − | + | Childhood Friend | |
| − | + | War Buddy | |
| − | + | Obsession | |
| − | + | Fellow Scholar | |
| − | + | Fellow Artist | |
| − | + | Fellow Athlete | |
| − | + | Kindred Spirit | |
| − | + | Close Friend | |
| − | + | Friend | |
| − | + | Athletic Rival | |
| − | + | Business Rival | |
| − | + | Persecutor | |
| − | + | Religious Persecutor | |
| − | + | Grudge | |
| − | + | Jealous Grudge | |
| − | + | Supernatural Vengeance | |
| − | + | Pure Hate | |
| − | + | Hated | |
| − | + | Disliked | |
| − | + | Deity | |
| − | + | Force | |
| − | + | Object of Worship | |
| − | + | Long-term Acquaintance | |
| − | + | Passing Acquaintance | |
| − | + | Hero | |
| − | + | Intruder | |
| − | + | Considers Monster | |
| − | + | Considers Brigand | |
| − | + | Considers Bully | |
| − | + | Considers Preacher | |
| − | + | Considers Storyteller | |
| − | + | Considers Poet | |
| − | + | Considers Bard | |
| − | + | Considers Dancer | |
| − | + | Considers Violent | |
| − | + | Considers Psychotic | |
| − | + | Good for Business | |
| − | + | Friendly Terms | |
| − | + | Considers Killer | |
| − | + | Considers Murderer | |
| − | + | Comrade | |
| − | + | Member of Respected Group | |
| − | + | Member of Hated Group | |
| − | + | Enemy Fighter | |
| − | + | Friendly Fighter | |
| − | + | Loyal Soldier | |
| − | + | Apprentice | |
| − | + | Former Master | |
| − | + | Former Apprentice | |
| − | + | Considers Quarreler | |
| − | + | Considers Flatterer | |
| − | + | Hunter | |
| − | + | Protector of the Weak | |
| − | + | Preserver of Knowledge | |
| − | + | Treasure Hunter | |
| − | + | Thief | |
| − | + | : Back to Main | |
| − | + | : Zoom | |
| − | + | Workshop Profile | |
| − | + | : Permitted Workers | |
| − | + | Work Orders | |
| − | + | Labor Restrictions | |
| − | + | : Permit/Restrict | |
| − | + | : Permit All | |
| − | + | : Min - | |
| − | + | : Max - | |
| − | + | Work Orders Created For This Shop | |
| − | + | Validated | |
| − | + | Active: | |
| − | + | Waiting: | |
| − | + | Checking: | |
| − | + | Ready: | |
| − | + | There are no active work orders tied to this shop. | |
| − | + | All work orders must be validated by the manager before they become active. | |
| − | + | : New Order | |
| − | + | : Remove | |
| − | + | : Wages | |
| − | + | : Conditions | |
| − | + | : General work orders cannot task this shop | |
| − | + | : General work orders are allowed to task this shop | |
| − | + | : Maximum general work order tasks allowed = | |
| − | + | Permitted General Work Order Labors | |
| − | + | : Allow/disallow | |
| − | + | Dwarf Fortress: Load World | |
| − | + | Processing raw data... | |
| − | + | Shapes... | |
| − | + | Colors... | |
| − | + | Patterns... | |
| − | + | Material templates... | |
| − | + | Inorganics... | |
| − | + | Plants... | |
| − | + | Tissue templates... | |
| − | + | Items... | |
| − | + | Body detail plans... | |
| − | + | Creature bodies... | |
| − | + | Creature variations... | |
| − | + | Entities... | |
| − | + | Reactions... | |
| − | + | Interactions... | |
| − | + | Sorting material templates... | |
| − | + | Sorting inorganics... | |
| − | + | Sorting plants... | |
| − | + | Sorting tissue templates... | |
| − | + | Sorting items... | |
| − | + | Sorting buildings... | |
| − | + | Sorting body detail plans... | |
| − | + | Sorting creature bodies... | |
| − | + | Sorting creature variations... | |
| − | + | Sorting creatures... | |
| − | + | Sorting entities... | |
| − | + | Sorting languages... | |
| − | + | Sorting descriptors... | |
| − | + | Sorting reactions... | |
| − | + | Sorting interactions... | |
| − | + | Finalizing languages... | |
| − | + | Finalizing descriptors... | |
| − | + | Finalizing material templates... | |
| − | + | Finalizing inorganics... | |
| − | + | Finalizing plants... | |
| − | + | Finalizing tissue templates... | |
| − | + | Finalizing items... | |
| − | + | Finalizing buildings... | |
| − | + | Finalizing body detail plans... | |
| − | + | Finalizing creature variations... | |
| − | + | Finalizing creatures... | |
| − | + | Finalizing entities... | |
| − | + | Finalizing reactions... | |
| − | + | Finalizing interactions... | |
| − | + | Preparing material data... | |
| − | + | Generating inorganics... | |
| − | + | Generating plants... | |
| − | + | Generating items... | |
| − | + | Generating creatures... | |
| − | + | Generating entities... | |
| − | + | Generating reactions... | |
| − | + | Generating interactions... | |
| − | + | Finalizing generated objects... | |
| − | + | Preparing text objects... | |
| − | + | Preparing graphics... | |
| − | + | Loading items... | |
| − | + | Loading buildings... | |
| − | + | Loading entities... | |
| − | + | Loading coin information... | |
| − | + | Loading map data... | |
| − | + | Loading civilized populations... | |
| − | + | Loading history... | |
| − | + | Loading parameters... | |
| − | + | Loading artifacts... | |
| − | + | Loading active historical figures... | |
| − | + | Loading squads... | |
| − | + | Loading formations... | |
| − | + | Loading activities... | |
| − | + | Loading interactions... | |
| − | + | Loading written content... | |
| − | + | Loading identities... | |
| − | + | Loading incidents... | |
| − | + | Loading crimes... | |
| − | + | Loading vehicles... | |
| − | + | Loading armies... | |
| − | + | Loading army controllers... | |
| − | + | Loading tracking information... | |
| − | + | Loading cultural identities... | |
| − | + | Loading agreements... | |
| − | + | Loading art forms... | |
| − | + | Loading occupations... | |
| − | + | Loading belief systems... | |
| − | + | Loading image sets... | |
| − | + | Loading divination sets... | |
| − | + | Rebuilding temporary information... | |
| − | + | Preparing game... | |
| − | + | Failed! | |
| − | + | Button | |
| − | + | : Customize Nickname | |
| − | + | : Customize Profession Name | |
| − | + | : Done with string entry | |
| − | + | : Abort string entry | |
| − | + | : View Biomes | |
| − | + | Brush Radius | |
| − | + | Smoothing Brush | |
| − | + | Normal Brush | |
| − | + | ELEV | |
| − | + | RAIN | |
| − | + | TEMP | |
| − | + | DRAIN | |
| − | + | VOLC | |
| − | + | (View) | |
| − | + | Brush = | |
| − | + | Painting | |
| − | + | Not painting | |
| − | + | Will be saved | |
| − | + | Randomize at gen | |
| − | + | This creature | |
| − | + | is non-hostile. | |
| − | + | is a skulking perpetrator of mischief. | |
| − | + | is a minion of evil. | |
| − | + | is a brutal enemy of your kind. | |
| − | + | is of the wilderness. | |
| − | + | is of the walking dead. | |
| − | + | is opposed to the living. | |
| − | + | has returned from beyond the grave. | |
| − | + | is crazed! | |
| − | + | is an invader. | |
| − | + | is from the depths of the underworld. | |
| − | + | is an uninvited guest. | |
| − | + | is a current resident. | |
| − | + | is from | |
| − | + | is from a mysterious place. | |
| − | + | Account: | |
| − | + | Owned Objects: | |
| − | + | Holdings: | |
| − | + | Needs: | |
| − | + | Chest | |
| − | + | Demands: | |
| − | + | Throne Room/Office | |
| − | : | + | Bedroom |
| − | + | Dining Room | |
| − | : | + | Tomb |
| − | + | Mandates: | |
| − | + | Export of | |
| − | + | Make | |
| − | + | Prohibited | |
| − | : | + | : Thoughts and preferences |
| − | + | : Relationships | |
| − | + | Set Follow Hotkey ( | |
| − | + | etc.): | |
| − | + | Site | |
| − | + | Error 1 | |
| − | + | Error 2 | |
| − | + | data/save/current/world.sav | |
| − | + | NO_FILE | |
| − | + | Animals | |
| − | + | Food | |
| − | + | Furniture/Siege Ammo | |
| − | + | Corpses | |
| − | + | Refuse | |
| − | + | Bars/Blocks | |
| − | + | Gems | |
| − | + | Cloth | |
| − | + | Wood | |
| − | + | Weapons/Trap Comps | |
| − | + | Armor | |
| − | + | Sheet | |
| − | + | Additional Options | |
| − | + | Fish | |
| − | + | Unprepared Fish | |
| − | + | Drink (Plant) | |
| − | + | Drink (Animal) | |
| − | + | Cheese (Plant) | |
| − | + | Cheese (Animal) | |
| − | + | Seeds | |
| − | + | Fruit/Leaves | |
| − | + | Milled Plant | |
| − | + | Bone Meal | |
| − | + | Pressed Material | |
| − | + | Extract (Plant) | |
| − | + | Extract (Animal) | |
| − | + | Misc. Liquid | |
| − | + | Item Types | |
| − | + | Body Parts | |
| − | + | Skulls | |
| − | + | Bones | |
| − | + | Shells | |
| − | + | Teeth | |
| − | + | Horns/Hooves | |
| − | + | Hair/Wool | |
| − | + | Type | |
| − | + | Other Materials | |
| − | + | Stone/Clay | |
| − | + | Metal | |
| − | + | Bars: Other Materials | |
| − | + | Bars: Metal | |
| − | + | Blocks: Other Materials | |
| − | + | Blocks: Metal | |
| − | + | Blocks: Stone/Clay | |
| − | + | Metal Ores | |
| − | + | Economic | |
| − | + | Rough Glass | |
| − | + | Cut Glass | |
| − | + | Rough Gem | |
| − | + | Cut Gem | |
| − | + | Cut Stone | |
| − | + | Thread (Silk) | |
| − | + | Thread (Plant) | |
| − | + | Thread (Metal) | |
| − | + | Cloth (Silk) | |
| − | + | Cloth (Metal) | |
| − | + | Paper | |
| − | + | Parchment | |
| − | + | Trap Components | |
| − | + | Body | |
| − | + | Head | |
| − | + | Feet | |
| − | + | Legs | |
| − | + | Shield | |
| − | + | Core Quality | |
| − | + | Total Quality | |
| − | + | : Toggle | |
| − | : | + | : Enable |
| − | : | + | : Disable |
| − | : | + | Cheeses |
| − | + | Mill Products | |
| − | + | Fats | |
| − | + | Pastes | |
| − | + | Extracts | |
| − | + | Liquids | |
| − | + | Types | |
| − | + | Materials | |
| − | + | Silk Thread | |
| − | + | Yarn Thread | |
| − | + | Metal Thread | |
| − | + | Plant Thread | |
| − | + | Silk Cloth | |
| − | + | Yarn Cloth | |
| − | + | Metal Cloth | |
| − | + | Plant Cloth | |
| − | + | Trap Comps | |
| − | + | Footwear | |
| − | + | Legwear | |
| − | + | Shields | |
| − | + | Qualities | |
| − | + | Empty Cages | |
| − | + | Empty Animal Traps | |
| − | + | Prepared Food | |
| − | + | Usable | |
| − | + | Unusable | |
| − | + | : Allow All | |
| − | + | : Block All | |
| − | + | : Permit | |
| − | + | : Forbid | |
| − | + | ecwe | |
| − | + | hlaas | |
| − | + | Dwarf Fortress Options: Load Game | |
| − | + | Loading units... | |
| − | + | Loading jobs... | |
| − | + | Loading schedules... | |
| − | + | Loading projectiles... | |
| − | + | Loading machines... | |
| − | + | Loading flow guides... | |
| − | + | Loading effects... | |
| − | + | Loading local animal populations... | |
| − | + | Loading events... | |
| − | + | Loading mandates... | |
| − | + | Loading work quotas... | |
| − | + | Loading world events... | |
| − | + | Loading announcements... | |
| − | + | Loading fortress information... | |
| − | + | Loading world information... | |
| − | + | Loading adventure... | |
| − | + | Loading general information... | |
| − | + | Rebuilding more temporary information... | |
| − | + | Preparing game screen... | |
| − | + | Handling compatibility issues... | |
| − | + | Testing Arena | |
| − | + | Testing Arena (Adventurer) | |
| − | . | + | Unknown Type Error |
| − | + | There are no active games. | |
| − | + | Dwarf Fortress Options | |
| − | + | Ending game... | |
| − | + | Really retire? All active saves will be deleted. ( | |
| − | + | = yes, other = no) | |
| − | + | You will be saved for later use in the region. | |
| − | + | Really quit? All active saves will be deleted. ( | |
| − | + | The region will be saved for later use, but consider retiring the fort | |
| − | + | instead if it is not a lost cause. | |
| − | + | The fortress will become part of the world. You may reassume control later, | |
| − | + | but the circumstances will not necessarily be as you leave them now. | |
| − | + | The region will be saved for later use. | |
| − | + | Return to Title Screen | |
| − | + | Return to Game | |
| − | + | Save Game | |
| − | + | Key Bindings | |
| − | + | Export Local Image | |
| − | + | Music and Sound | |
| − | + | Abandon the Fortress to Ruin | |
| − | + | Abort Game | |
| − | + | Succumb to the Invasion | |
| − | + | Retire the Fortress (for the time being) | |
| − | + | Give in to the Night | |
| − | + | Retire at this location (or rest a while) | |
| − | + | Finish Game | |
| − | + | Give in to Starvation | |
| − | + | (holding another's goods) | |
| − | + | local_map | |
| − | + | -param- | |
| − | + | Created in DF | |
| − | + | current | |
| − | + | data/save/* | |
| − | + | data/save/ | |
| − | + | /world.sav | |
| − | + | Nuked Activity Reference | |
| − | sand | + | Nuked Job Reference |
| − | + | Nuked Unit Reference (Worker/Inventory) | |
| − | + | Nuked Building Reference (Party) | |
| − | + | Nuked Item Reference (General) | |
| − | + | Nuked Effect Reference | |
| − | + | Nuked Vermin Event Reference | |
| − | + | Nuked Vermin Reference (Escaped Pet) | |
| − | + | Nuked Entity Reference | |
| − | + | Nuked Plot Info Reference | |
| − | + | Nuked Viewscreen Reference | |
| − | + | Nuked Unit Reference (Item Wrestle) | |
| − | + | Nuked Hist Fig Reference | |
| − | + | Nuked Site Reference | |
| − | + | Nuked Artifact Reference | |
| − | + | Nuked Item Improvement Reference | |
| − | + | Nuked Coin Front Reference | |
| − | + | Nuked Coin Back Reference | |
| − | + | Nuked Detail Event Reference | |
| − | + | Nuked Subregion Reference | |
| − | + | Nuked Feature Layer Reference | |
| − | + | Nuked Entity Population Reference | |
| − | + | Nuked Breed Reference | |
| − | + | Nuked Art Image Reference | |
| − | + | Nuked Creature Def Reference | |
| − | + | NULL JOB ITEM (1): | |
| − | + | NULL JOB ITEM (2): | |
| − | + | Civ Zone | |
| − | + | : Null Unit Assignment (Id | |
| − | + | : Null Item Assignment (Id | |
| − | + | Cage: Null Unit Assignment | |
| − | + | Cage: Null Item Assignment | |
| − | + | NULL Aid Requester | |
| − | + | /world.dat | |
| − | + | clearing orders from squad with invalid mission | |
| − | + | unprepared | |
| − | + | Plant Growth (?) | |
| − | + | large pots/food storage | |
| − | + | minecarts | |
| − | + | wheelbarrows | |
| − | + | other large tools | |
| − | + | sand bags | |
| − | + | Bone | |
| − | + | Pearl | |
| − | + | Shell | |
| − | + | Silk | |
| − | + | Amber | |
| − | + | Coral | |
| − | + | Green Glass | |
| − | + | Clear Glass | |
| − | + | Crystal Glass | |
| − | + | Standard | |
| − | + | Well-crafted | |
| − | + | Finely-crafted | |
| − | + | Superior Quality | |
| − | + | Exceptional | |
| − | + | Masterwork | |
| − | + | Fresh Raw Hide | |
| − | + | Rotten Raw Hide | |
| − | + | Coal | |
| − | + | Potash | |
| − | + | Pearlash | |
| − | + | Soap | |
| − | + | Allow Plant/Animal | |
| − | + | Allow Non-Plant/Animal | |
| − | + | Use Seed | |
| − | + | Random | |
| − | + | Seed | |
| − | + | Use History Seed | |
| − | + | Use Name Seed | |
| − | + | Use Creature Seed | |
| − | + | Embark Points | |
| − | + | End Year | |
| − | + | Population Cap After Civ Creation | |
| − | + | No Cap | |
| − | + | Site Cap After Civ Creation | |
| − | + | Percentage Beasts Dead For Stoppage | |
| − | + | Ignore | |
| − | + | Year to Begin Checking Megabeast Percentage | |
| − | + | Cull Unimportant Historical Figures | |
| − | + | Reveal All Historical Events | |
| − | + | Temperature | |
| − | + | Drainage | |
| − | + | Volcanism | |
| − | + | Minimum | |
| − | + | Maximum | |
| − | + | X-Variance | |
| − | + | Y-Variance | |
| − | + | Elevation Mesh Size | |
| − | + | 2 x 2 | |
| − | + | 4 x 4 | |
| − | + | 8 x 8 | |
| − | + | 16 x 16 | |
| − | + | 32 x 32 | |
| − | + | Elevation Weighted Range ( | |
| − | + | Rain Mesh Size | |
| − | + | Rain Weighted Range ( | |
| − | + | Drainage Mesh Size | |
| − | + | Drainage Weighted Range ( | |
| − | + | Savagery Mesh Size | |
| − | + | Savagery Weighted Range ( | |
| − | + | Temperature Mesh Size | |
| − | + | Temperature Weighted Range ( | |
| − | + | Volcanism Mesh Size | |
| − | + | Volcanism Weighted Range ( | |
| − | + | Pole | |
| − | + | North or South | |
| − | + | North and/or South | |
| − | + | North and South | |
| − | + | Minimum Mountain Peak Number | |
| − | + | Minimum Partial Edge Oceans | |
| − | + | Minimum Complete Edge Oceans | |
| − | + | Minimum Volcano Number | |
| − | + | Mineral Scarcity (Low = More minerals) | |
| − | + | Max Megabeast Caves | |
| − | + | No Beasts | |
| − | + | Max Semimegabeast Caves | |
| − | + | Titan Number | |
| − | + | Titan Attack Population Requirement | |
| − | + | Titan Attack Exported Wealth Requirement | |
| − | + | Titan Attack Created Wealth Requirement | |
| − | + | Number of Demon Types | |
| − | + | Number of Night Troll Types | |
| − | + | Number of Bogeyman Types | |
| − | + | Number of Nightmare Types | |
| − | + | Number of Vampire Curse Types | |
| − | + | Number of Werebeast Curse Types | |
| − | + | Werebeast Attack Population Requirement | |
| − | + | Werebeast Attack Exported Wealth Requirement | |
| − | + | Werebeast Attack Created Wealth Requirement | |
| − | + | Number of Secret Types | |
| − | + | Number of Regional Interaction Types | |
| − | + | Number of Disturbance Interaction Types | |
| − | + | Number of Evil Cloud Types | |
| − | + | Number of Evil Rain Types | |
| − | + | Generate Divine Materials | |
| − | + | Allow Divination | |
| − | + | Allow Demonic Experiments | |
| − | + | Allow Necromancer Experiments | |
| − | + | Allow Necromancer Lieutenants | |
| − | + | Allow Necromancer Ghouls | |
| − | + | Allow Necromancer Summons | |
| − | + | Desired Good Square Count in Small Subregions | |
| − | + | Desired Good Square Count in Medium Subregions | |
| − | + | Desired Good Square Count in Large Subregions | |
| − | + | Desired Evil Square Count in Small Subregions | |
| − | + | Desired Evil Square Count in Medium Subregions | |
| − | + | Desired Evil Square Count in Large Subregions | |
| − | + | Minimum Initial | |
| − | + | Square Count | |
| − | + | Region Count | |
| − | + | Minimum Final | |
| − | + | Erosion Cycle Count | |
| − | + | Minimum River Start Locations (Pre-Erosion) | |
| − | + | Desired River Start Locations (Post-Erosion) | |
| − | + | Periodically Erode Extreme Cliffs | |
| − | + | Do Orographic Precipitation and Rain Shadows | |
| − | + | Maximum Number of Subregions | |
| − | + | Cavern Layer Number | |
| − | + | Cavern Layer Openness Min | |
| − | + | Cavern Layer Openness Max | |
| − | + | Cavern Layer Passage Density Min | |
| − | + | Cavern Layer Passage Density Max | |
| − | + | Cavern Layer Water Min | |
| − | + | Cavern Layer Water Max | |
| − | + | Magma Layer | |
| − | + | Bottom Layer (Forces Magma) | |
| − | + | Z Levels Above Ground | |
| − | + | Z Levels Above Layer 1 | |
| − | + | Z Levels Above Layer 2 | |
| − | + | Z Levels Above Layer 3 | |
| − | + | Z Levels Above Layer 4 | |
| − | + | Z Levels Above Layer 5 | |
| − | + | Z Levels At Bottom | |
| − | + | Minimum Natural Cave Size | |
| − | + | Maximum Natural Cave Size | |
| − | + | Number of Mountain Caves | |
| − | + | Number of Non-Mountain Caves | |
| − | + | Make Caves Visible | |
| − | + | Allow Init Embark Options to Show Tunnels | |
| − | + | Always | |
| − | + | Only in Finder | |
| − | - | + | Number of Civilizations |
| − | + | Playable Civilization Required | |
| − | + | Minimum Number of Mid-Elevation Squares | |
| − | + | Minimum Number of Low-Elevation Squares | |
| − | + | Minimum Number of High-Elevation Squares | |
| − | + | Minimum Number of Mid-Rain Squares | |
| − | + | Minimum Number of Low-Rain Squares | |
| − | + | Minimum Number of High-Rain Squares | |
| − | + | Minimum Number of Mid-Drainage Squares | |
| − | + | Minimum Number of Low-Drainage Squares | |
| − | + | Minimum Number of High-Drainage Squares | |
| − | + | Minimum Number of Mid-Savagery Squares | |
| − | + | Minimum Number of Low-Savagery Squares | |
| − | + | Minimum Number of High-Savagery Squares | |
| − | + | Minimum Number of Mid-Volcanism Squares | |
| − | + | Minimum Number of Low-Volcanism Squares | |
| − | + | Minimum Number of High-Volcanism Squares | |
| − | + | NULL unit pointer on load | |
| − | + | NULL item pointer on load | |
| − | + | NULL job pointer on load | |
| − | + | NULL building pointer on load | |
| − | + | NULL play unit on load: id # | |
| − | + | NULL play item on load: id # | |
| − | + | NULL play building on load: id # | |
| − | + | NULL displayed announcement | |
| − | + | old save: fixing possibly broken knowledge from unretire | |
| − | + | patching corruption: item off-loaded and also in play: | |
| − | + | ** Loading Fortress ** | |
| − | + | ** Loading Adventurer ** | |
| − | + | patching dangerously broken trade definition -- magma powder changed to water/snow | |
| − | + | removed erroneous unit occupancy flag | |
| − | + | removed erroneous unit ground occupancy flag | |
| − | + | Repairing squad info for Unit # | |
| − | + | cleaning up 0.44.01/2 broken display reference | |
| − | + | have corrupt feature map at | |
| − | + | 0.44.03 or earlier save: removing corrupted route stop | |
| − | + | 0.44.03 or earlier save: removing erroneous travel log | |
| − | + | Patched save: fixed missing equipment assignment | |
| − | + | Patched save: fixed duplicate ammo assignment | |
| − | + | Patched save: fixed duplicate training equipment assignment | |
| − | + | Patched save: fixed duplicate equipment assignment | |
| − | + | Patched save: Historical spy | |
| − | + | stops using out-of-place cover identity | |
| − | + | old save: removing potentially broken rest job | |
| − | + | removing broken building inventory link | |
| − | + | compat: removing prisoner from non-hereditary position | |
| − | + | Something has pulled a lever! | |
| − | + | Something has triggered a pressure plate! | |
| − | + | Something has emptied a cage! | |
| − | + | Something has unchained a creature! | |
| − | + | unused | |
| − | + | improvable | |
| − | + | butcherable | |
| − | + | millable | |
| − | + | possibly buriable | |
| − | + | unrotten | |
| − | + | undisturbed | |
| − | + | collected | |
| − | + | sharpenable | |
| − | + | empty | |
| − | + | processable | |
| − | + | cookable | |
| − | + | solid | |
| − | + | extract-bearing plant | |
| − | + | extract-bearing fish | |
| − | + | extract-bearing small creature | |
| − | + | processable (to vial) | |
| − | + | processable (to barrel) | |
| − | metal | + | tameable small creature |
| − | + | sand-bearing | |
| − | + | glass | |
| − | + | lye-bearing | |
| − | + | milk | |
| − | + | milkable | |
| − | + | finished good | |
| − | + | ammo | |
| − | + | furniture | |
| − | + | dye | |
| − | + | dyeable | |
| − | + | totemable | |
| − | + | glass-making | |
| − | + | dyed | |
| − | + | melt-designated | |
| − | + | deep material | |
| − | + | sewn-imageless | |
| − | + | screw | |
| − | + | fire-safe | |
| − | + | magma-safe | |
| − | + | building material | |
| − | + | non-economic | |
| − | + | plant | |
| − | + | silk | |
| − | + | yarn | |
| − | + | leather | |
| − | + | bone | |
| − | + | hair/wool | |
| − | + | shell | |
| − | + | horn | |
| − | + | pearl | |
| − | + | plaster-containing | |
| − | + | soap | |
| − | + | ivory/tooth | |
| − | + | lye/milk-free | |
| − | + | blunt | |
| − | + | unengraved | |
| − | + | unimproved | |
| − | + | written-on | |
| − | + | non-absorbent | |
| − | + | food storage | |
| − | + | non-pressed | |
| − | + | hard | |
| − | + | metal | |
| − | A | + | sand |
| − | + | edged | |
| − | + | on-ground | |
| − | has | + | -bearing |
| − | + | -producing | |
| − | + | -containing | |
| − | + | liquid cooking | |
| − | + | liquid scoop | |
| − | + | powder grinding receptacle | |
| − | + | powder grinding | |
| − | + | meat carving | |
| − | + | meat boning | |
| − | + | meat slicing | |
| − | + | meat cleaving | |
| − | + | meat-carving holder | |
| − | + | meal container | |
| − | + | liquid container | |
| − | + | food storage | |
| − | + | hive | |
| − | + | nest box | |
| − | + | small object container | |
| − | + | track cart | |
| − | + | heavy object hauler | |
| − | + | stand-and-work | |
| − | + | sheet roller | |
| − | + | folded sheet protector | |
| − | + | writing container | |
| − | + | bookcase | |
| − | + | display object | |
| − | + | offering placement | |
| − | + | divination | |
| − | + | games of chance | |
| − | + | body part | |
| − | + | that isn't a bin | |
| − | + | PRIEST | |
| − | + | Short Pathing Flood Overflow | |
| − | + | DRINK_MAT | |
| − | + | Tribute Report: | |
| − | + | Tribute is being unloaded. (A report is available.) | |
| − | + | Merchants have arrived and are unloading their goods. | |
| − | + | A trade depot is requiered for the delivery of the tribute. | |
| − | + | The merchants need a trade depot to unload their goods. | |
| − | + | An animal | |
| − | + | has adopted | |
| − | + | Miner destination wiped | |
| − | + | body | |
| − | + | now know a few facts about | |
| − | + | training. | |
| − | + | have attained a general familiarity with | |
| − | + | training methods. | |
| − | + | are now quite knowledgeable | |
| − | + | trainers. | |
| − | + | are now expert | |
| − | + | flown | |
| − | : | + | rough |
| − | + | log | |
| − | + | block | |
| − | + | the underworld portal | |
| − | + | deposit | |
| − | + | the river | |
| − | + | the subterranean water | |
| − | + | the pit | |
| − | + | the magma pool | |
| − | + | the volcano | |
| − | + | Horrifying screams come from the darkness below! | |
| − | + | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | |
| − | + | The glowing barrier has disappeared! | |
| − | + | Cleaning game objects... | |
| − | + | Cleaning stranded objects... | |
| − | + | Cleaning play objects... | |
| − | + | Null site on overall status | |
| − | + | Legends | |
| − | + | Standard biome+site map | |
| − | + | Elevations including lake and ocean floors | |
| − | + | Elevations respecting water level | |
| − | + | Rainfall | |
| − | + | Savagery | |
| − | + | Current vegetation | |
| − | + | Evil | |
| − | + | Salinity | |
| − | + | Biome | |
| − | + | Trade | |
| − | + | Structures/fields/roads/etc. | |
| − | + | Hydrosphere | |
| − | + | Nobility/holdings | |
| − | + | to export | |
| − | + | to cancel | |
| − | + | to scroll | |
| − | + | Export of column | |
| − | + | complete | |
| − | + | Dwarf Fortress: Save World | |
| − | + | Offloading art images... | |
| − | + | Sorting world information... | |
| − | + | Saving map data... | |
| − | + | Saving civilized populations... | |
| − | + | Saving history... | |
| − | + | Saving parameters... | |
| − | + | Saving squads... | |
| − | + | Saving activities... | |
| − | + | Saving written content... | |
| − | + | Saving identities... | |
| − | + | Saving vehicles... | |
| − | + | Saving army controllers... | |
| − | + | Saving tracking info... | |
| − | + | Saving agreements... | |
| − | + | Saving art forms... | |
| − | + | Saving occupations... | |
| − | + | Saving belief systems... | |
| − | : | + | Saving divination sets... |
| − | : | + | Closing file... |
| − | : | + | Synchronizing folders... |
| − | + | Becoming The Capital | |
| − | + | Architecture | |
| − | + | Desired: | |
| − | + | Current: | |
| − | + | Offerings | |
| − | + | Worker: | |
| − | + | Inactive | |
| − | + | Location: | |
| − | + | Repeating | |
| − | + | Suspended | |
| + | Items: | ||
| + | This building | ||
| + | was designed by | ||
| + | was well-designed by | ||
| + | was finely-designed by | ||
| + | was superiorly designed by | ||
| + | bears the exceptional design of | ||
| + | was masterfully designed by | ||
| + | an unknown architect | ||
| + | The structure | ||
| + | was built by | ||
| + | was solidly built by | ||
| + | was finely-built by | ||
| + | was superiorly built by | ||
| + | was exceptionally built by | ||
| + | was masterfully built by | ||
| + | an unknown artisan | ||
| + | Status | ||
| + | Wounds | ||
| + | Treatment | ||
| + | History | ||
| + | Overall Health Report | ||
| + | __________ | ||
| + | ____________ | ||
| + | : Key | ||
| + | : Diagnosis request | ||
| + | : Cleaning req. | ||
| + | : Surgery req. | ||
| + | : Inoperable rot | ||
| + | : Heavy bleeding | ||
| + | : Bleeding | ||
| + | : Pale | ||
| + | : Severe blood loss | ||
| + | : Faint | ||
| + | : Blood loss | ||
| + | : Serious fever | ||
| + | : Moderate fever | ||
| + | : Slight fever | ||
| + | : Dizzy | ||
| + | : Drowning | ||
| + | : Winded | ||
| + | : Cannot breathe | ||
| + | : Trouble breathing | ||
| + | : Vision lost | ||
| + | : Vision impaired | ||
| + | : Vision ~impaired | ||
| + | : Spilled | ||
| + | : Major artery torn | ||
| + | : Artery torn | ||
| + | : Overlapping fracture | ||
| + | : Broken tissue | ||
| + | : Heavy damage | ||
| + | : Moderate damage | ||
| + | : Light damage | ||
| + | : Suture request | ||
| + | : Setting req. | ||
| + | : Dressing request | ||
| + | : Paralyzed | ||
| + | : Partially paralyzed | ||
| + | : Sluggish | ||
| + | : Overall pain++ | ||
| + | : Overall pain+ | ||
| + | : Overall pain | ||
| + | : Stunned | ||
| + | : Dehydrated | ||
| + | : Thirsty | ||
| + | : Starving | ||
| + | : Hungry | ||
| + | : Cannot stand | ||
| + | : Stand impaired | ||
| + | : Cannot grasp | ||
| + | : Grasp impaired | ||
| + | : Compound fracture | ||
| + | : Torn tendon | ||
| + | : Tendon strain | ||
| + | : Tendon brs. | ||
| + | : Part brok tis | ||
| + | : Tissue pain++ | ||
| + | : Tissue pain+ | ||
| + | : Tissue pain | ||
| + | : Traction request | ||
| + | : Immobilization request | ||
| + | : Crutch required | ||
| + | : Completely numb | ||
| + | : Partially numb | ||
| + | : Slightly numb | ||
| + | : Exhausted | ||
| + | : Over-exerted | ||
| + | : Tired | ||
| + | : Very drowsy | ||
| + | : Drowsy | ||
| + | : Nauseous | ||
| + | : Cannot fly | ||
| + | : Flight impaired | ||
| + | : Motor nerve | ||
| + | : Sensory nerve | ||
| + | : Torn ligament | ||
| + | : Lig. sprain | ||
| + | : Ligament bruise | ||
| + | : Need setting | ||
| + | : Extreme swell | ||
| + | : Medium swell | ||
| + | : Minor swelling | ||
| + | : Infection | ||
| + | : View health | ||
| + | : Recenter | ||
| + | Currency Counts | ||
| + | The broker recommends keeping | ||
| + | of each coin type to match accounts. | ||
| + | No accessible fuel! | ||
| + | Requires fuel | ||
| + | Takes place at | ||
| + | or | ||
| + | REAGENTS | ||
| + | PRODUCTS | ||
| + | Stone Restrictions | ||
| + | Magma-safe | ||
| + | Restricted stones | ||
| + | are reserved for use by the listed tasks. | ||
| + | : Stone type | ||
| + | Economic Stone | ||
| + | Other Stone | ||
| + | Quantity (0 for perpetual order): | ||
| + | Type in parts of the name to narrow your search. | ||
| + | shop | ||
| + | max | ||
| + | No linked shop | ||
| + | There are no active work orders. | ||
| + | A manager is required to coordinate work orders. | ||
| + | How many workshops can this order task? (0 = no limit) | ||
| + | : Increase priority | ||
| + | : Max priority | ||
| + | : Set maximum workshops | ||
| + | : Details | ||
| + | Wage | ||
Setter | Setter | ||
| − | + | Vegetables/fruit/leaves | |
| − | + | Meat/fish/other | |
| − | + | Ingredient Type | |
| − | + | Number | |
| − | + | Permissions | |
| − | + | Cook | |
| − | + | ---- | |
| − | + | Brew | |
| − | + | : Toggle cook. | |
| − | + | : Toggle brew. | |
| − | + | You have no appropriate ingredients. | |
| − | + | : Change category. | |
| − | + | Page | |
| − | + | : Zoom to unit | |
| − | + | : Zoom to item | |
| − | + | Dwarf Fortress: Updating World | |
| − | + | Year | |
| − | + | data/init/world_gen.txt | |
| − | + | The world generator is having trouble placing enough mountain peaks. | |
| − | + | You might want to check your maximum elevation value and other elevation parameters. | |
| − | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
| − | + | You might want to check your preset elevations for the elevation 400. | |
| − | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
| − | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
| − | + | The world generator is having trouble placing enough mid-level elevations. | |
| − | + | Can your parameters achieve elevations between 100 and 299? | |
| − | + | You might want to adjust the parameters governing elevation frequencies. | |
| − | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
| − | + | The world generator is having trouble placing enough low elevations. | |
| − | + | Can your parameters achieve elevations between 0 and 99? | |
| − | + | The world generator is having trouble placing enough high elevations. | |
| − | + | Can your parameters achieve elevations between 300 and 400? | |
| − | + | The world generator is having trouble placing enough ocean squares along the edges. | |
| − | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
| − | + | You might want to adjust the parameters governing elevation. | |
| − | + | Alternatively, you can reduce the number of edge oceans required. | |
| − | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
| − | + | You might want to adjust the parameters governing rainfall. | |
| − | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
| − | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
| − | : | + | You might want to adjust the parameters governing drainage. |
| − | : | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. |
| − | : | + | The world generator is having trouble placing savagery in the manner specified by the parameters. |
| − | : | + | You might want to adjust the parameters governing savagery. |
| − | : | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. |
| − | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
| − | + | You might want to adjust the parameters governing volcanism. | |
| − | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
| − | + | The world generator is having trouble placing enough volcanos. | |
| − | Missing | + | You might want to check your maximum volcanism value. |
| − | Independent | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? |
| − | Wild Animal | + | You might want to check your preset volcanism for the value 100. |
| − | (Caged | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. |
| − | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
| − | Undead | + | The world generator is having trouble placing swamps and marshes. |
| − | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
| − | Berserk | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. |
| − | Caged Prisoner | + | The world generator is having trouble placing deserts and badlands. |
| − | Chained Prisoner | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. |
| − | Invader | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. |
| − | Diplomat | + | The world generator is having trouble placing forests. |
| − | Merchant | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. |
| − | Visitor | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. |
| − | Friendly | + | The world generator is having trouble placing mountains. |
| − | Underworld | + | Make sure your parameters and presets can support high elevation areas. |
| − | Caged Guest | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. |
| − | Chained Guest | + | The world generator is having trouble placing oceans. |
| − | Uninvited Guest | + | Make sure your parameters and presets can support low elevation areas. |
| − | Current Resident | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. |
| − | Hostile | + | The world generator is having trouble placing glaciers. |
| − | Tame | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. |
| − | You have not created any creatures yet. | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. |
| − | to return | + | The world generator is having trouble placing tundra regions. |
| − | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
| − | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
| − | + | The world generator is having trouble placing grasslands. | |
| − | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
| − | + | The world generator is having trouble placing hills. | |
| − | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
| − | + | The world generator is having trouble placing rivers. | |
| − | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | |
| − | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
| − | + | The world generator is placing too many subregions. | |
| − | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
| − | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
| − | + | The world generator is having trouble placing mountain caves. | |
| − | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
| − | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
| − | There are no | + | The world generator is having trouble placing low-lying caves. |
| − | living here. | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. |
| − | There are no pets or livestock here. | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. |
| − | There are no other creatures nearby. | + | The world generator is having trouble placing enough civilizations. |
| − | No one has gone missing or died. | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. |
| − | The year is still young | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. |
| − | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
| − | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
| − | + | The world generator couldn't find any civilization definitions. | |
| − | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
| − | + | The world generator is having trouble placing a controllable civilization. | |
| − | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
| − | + | Make sure your parameters and presets have adequate squares of this kind. | |
| − | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
| − | + | The world generator is having trouble placing farming civilizations. | |
| − | + | Civilizations use available plants in their surroundings as their initial crops. | |
| − | + | Make sure your parameters and raw objects have adequate vegetation. | |
| − | + | Squad Schedules: | |
| − | + | Early Wet Season | |
| − | + | Early Dry Season | |
| − | : | + | First Quarter |
| − | + | Second Quarter | |
| − | + | Third Quarter | |
| − | + | Fourth Quarter | |
| − | : View | + | Alert State |
| − | + | Squads | |
| − | + | Months | |
| − | + | Months: | |
| − | + | Squads: | |
| − | + | (Cur) | |
| − | + | (Current) | |
| − | + | : Name grid cell | |
| − | + | : Sleep | |
| − | The item sparkles with a supernatural brilliance. | + | in room at will |
| − | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | + | in barracks at will |
| − | The object looks oddly square. | + | in barracks at need |
| − | The item constantly emits a nearly inaudible high-pitched whistle. | + | Inactive = Uniformed |
| − | The item is covered with small bumps. | + | Inactive = Civ clothes |
| − | The item smells like wet earth. | + | minimum |
| − | Tiny streaks of lightning streak quickly over the object's surface. | + | preferred |
| − | Creatures that look at the item cannot think negative thoughts. | + | : Edit order |
| − | The item is covered with minute gray hairs. | + | : Cancel order |
| − | The item sounds like rustling leaves when moved. | + | : Copy orders |
| − | + | : Paste orders | |
| − | + | : Move selector | |
| − | + | : Schedule grid | |
| − | + | : Order list | |
| − | + | : View alerts | |
| − | + | : Swap squads/months | |
| − | + | : Defend burrows | |
| − | + | Burrow | |
| − | + | : Patrol route | |
| − | + | Route | |
| − | + | : Station | |
| − | + | Point | |
| − | + | soldier | |
| − | + | Position | |
| − | + | Petitions | |
| − | + | You do not have an official capable of handling these matters. | |
| − | + | There are no petitions that need your attention. | |
| − | + | Parley with | |
| − | + | Status of | |
| − | + | Citizenship of | |
| − | + | A Priest for | |
| − | + | A Guildhall for | |
| − | + | A High Priest for | |
| − | + | A Grand Guildhall for | |
| − | + | Some corrupt data | |
| − | + | wishes to parley | |
| − | + | in order to avert | |
| − | + | loss of life. | |
| − | + | Do you approve this request? | |
| − | + | : Approve | |
| − | + | : Deny | |
| + | wishes to reside in | ||
| + | for the purpose of | ||
| + | eradicating monsters. | ||
| + | entertaining citizens and visitors. | ||
| + | soldiering. | ||
| + | study. | ||
| + | sanctuary. | ||
| + | wishes to join | ||
| + | desires citizenship. | ||
| + | as a citizen of | ||
| + | has many worshippers in | ||
| + | and now requires | ||
| + | a temple complex and high priest | ||
| + | a temple and priest | ||
| + | The location must be built and furnished, | ||
| + | with the new position appointed by you. | ||
| + | has many members in | ||
| + | a grand guildhall | ||
| + | with the hall designated for a | ||
| + | guild. | ||
| + | wishes to reside here | ||
| + | has many worshippers here | ||
| + | has many members here | ||
| + | Basic Value: | ||
| + | Weight: | ||
| + | Price: | ||
| + | Owner: | ||
| + | Uses and Contents: | ||
| + | Uses: | ||
| + | Contents: | ||
| + | : View selected | ||
| + | : Melt | ||
| + | : Dump | ||
| + | : Hide | ||
| + | : Description | ||
| + | None | ||
| + | No treasures yet. | ||
| + | *PAUSED* | ||
| + | SIEGE | ||
| + | : Petitions Available | ||
| + | [MORE] | ||
| + | Idlers: | ||
| + | civilization | ||
| + | Citizens | ||
| + | Pets/Livestock | ||
| + | Others | ||
| + | Dead/Missing | ||
| + | Missing | ||
| + | Independent | ||
| + | Wild Animal | ||
| + | (Caged) | ||
| + | Undead | ||
| + | Berserk | ||
| + | Caged Prisoner | ||
| + | Chained Prisoner | ||
| + | Invader | ||
| + | Diplomat / | ||
| + | Merchant | ||
| + | Guest / | ||
| + | Visitor | ||
| + | Friendly | ||
| + | Underworld | ||
| + | Caged Guest | ||
| + | Chained Guest | ||
| + | Uninvited Guest | ||
| + | Current Resident | ||
| + | Hostile | ||
| + | Tame | ||
| + | You have not created any creatures yet. | ||
| + | to return | ||
| + | There are no | ||
| + | living here. | ||
| + | There are no pets or livestock here. | ||
| + | There are no other creatures nearby. | ||
| + | No one has gone missing or died. | ||
| + | The year is still young. | ||
| + | to return, | ||
| + | : Manager | ||
| + | : Go to Unit | ||
| + | : Go to Bld | ||
| + | : Remove Worker | ||
| + | : Set Job Repeat | ||
| + | : Vw Activity | ||
| + | : View Job | ||
| + | : Suspend Job | ||
| + | : Cancel Job | ||
| + | Opposed to life | ||
| + | Diplomat | ||
| + | There are no idle | ||
| + | or jobs. | ||
| + | The item sparkles with a supernatural brilliance. | ||
| + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | ||
| + | The object looks oddly square. | ||
| + | The item constantly emits a nearly inaudible high-pitched whistle. | ||
| + | The item is covered with small bumps. | ||
| + | The item smells like wet earth. | ||
| + | Tiny streaks of lightning streak quickly over the object's surface. | ||
| + | Creatures that look at the item cannot think negative thoughts. | ||
| + | The item is covered with minute gray hairs. | ||
| + | The item sounds like rustling leaves when moved. | ||
| + | Mountainhome | ||
| + | Metropolis | ||
| + | City | ||
| + | Town | ||
| + | Village | ||
| + | Hamlet | ||
| + | Outpost | ||
Stocks | Stocks | ||
Health | Health | ||
| Line 10,361: | Line 15,206: | ||
Drink | Drink | ||
Other | Other | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Evaluate Depot Access Overflow | Evaluate Depot Access Overflow | ||
Evaluate Depot Caravan Access Overflow | Evaluate Depot Caravan Access Overflow | ||
| − | (S) | + | Royal Throne Room |
| − | / Spouse | + | Opulent Throne Room |
| − | No Owner | + | Throne Room |
| − | You don't have any buildings. | + | Splendid Office |
| − | Evaluation: | + | Decent Office |
| − | : View building information | + | Office |
| − | : Zoom to building items | + | Modest Office |
| − | : Zoom to building tasks | + | Meager Office |
| − | : Swap right panel | + | No Office |
| − | + | Royal Bedroom | |
| − | + | Grand Bedroom | |
| − | + | Great Bedroom | |
| − | + | Fine Quarters | |
| − | + | Decent Quarters | |
| − | + | Quarters | |
| − | + | Modest Quarters | |
| − | + | Meager Quarters | |
| − | + | No Quarters | |
| − | + | Royal Dining Room | |
| − | + | Grand Dining Room | |
| − | + | Great Dining Room | |
| − | + | Fine Dining Room | |
| − | + | Decent Dining Room | |
| − | + | Modest Dining Room | |
| − | + | Meager Dining Room | |
| − | + | No Dining Room | |
| − | + | Royal Mausoleum | |
| − | + | Grand Mausoleum | |
| − | + | Mausoleum | |
| − | + | Fine Tomb | |
| − | + | Burial Chamber | |
| − | + | Servant's Burial Chamber | |
| − | + | Grave | |
| − | + | No Tomb | |
| − | + | (S) | |
| − | + | / Spouse | |
| − | + | No Owner | |
| − | + | You don't have any buildings. | |
| − | + | Evaluation: | |
| − | + | : View building information | |
| − | + | : Zoom to building items | |
| − | + | : Zoom to building tasks | |
| − | + | : Swap right panel | |
| − | + | caught in a burst of | |
| − | + | Overall Training | |
| − | + | Creature | |
| − | + | Price | |
| − | + | Status: | |
| − | + | Trained | |
| − | + | Well-trained | |
| − | + | Skillfully trained | |
| − | + | Expertly trained | |
| − | + | Exceptionally trained | |
| − | + | Masterfully trained | |
| − | + | Domesticated | |
| − | + | Semi-Wild | |
| − | + | Trainer: | |
| − | + | Trainer: Any | |
| − | + | Trainer: Any unassigned | |
| − | + | Ready for Slaughter | |
| − | + | Uninterested | |
| − | + | For Sale | |
| − | + | Not For Sale | |
| − | + | Unavailable | |
| − | + | Geld | |
| − | + | Work Animal | |
| − | + | Not Tame | |
| − | + | : Toggle pet availability. | |
| − | + | : Slaughter. | |
| − | + | : Geld. | |
| − | + | : Select trainer. | |
| − | + | : War training. | |
| − | + | : Hunting training. | |
| − | + | You have no appropriate creatures. | |
| − | + | Any trainer | |
| − | + | Any unassigned trainer | |
| − | + | Knowledge | |
| − | + | A few facts | |
| − | + | General familiarity | |
| − | + | Knowledgeable | |
| − | + | Expert | |
| − | + | You don't know how to train any animals. | |
| − | + | lumber limits | |
| − | + | This land has no important leaders. | |
| − | + | Exports to | |
| − | + | Petty Annoyance | |
| − | + | Terror | |
| − | + | Imports from | |
| − | + | Offerings from | |
| − | + | Vengeance | |
| − | + | You can look at trade information once you have a broker | |
| − | + | with appraisal skill. | |
| − | + | You accept their tribute every | |
| − | + | Trade Agreement (Exports to | |
| − | + | Trade Agreement (Imports from | |
| − | + | : View Agreement | |
| − | + | You have no agreements with this land. | |
| − | + | to change modes. | |
| − | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
| − | + | praying | |
| − | + | weeping | |
| − | + | cringing | |
| − | + | screaming | |
| − | + | being tortured | |
| − | + | committing a depraved act | |
| − | + | making a submissive gesture | |
| − | + | in a fetal position | |
| − | + | smeared out into a spiral | |
| − | + | falling | |
| − | + | dead | |
| − | + | laughing | |
| − | + | being shot | |
| − | + | making a plaintive gesture | |
| − | + | melting | |
| − | + | burning | |
| − | + | looks dejected | |
| − | + | looks terrified | |
| − | + | looks offended | |
| − | + | looks confused | |
| − | + | suffering | |
| − | + | withering away | |
| − | + | striking a menacing pose | |
| − | + | striking a triumphant pose | |
| − | + | laboring | |
| − | + | traveling | |
| − | + | contemplating | |
| − | + | cooking | |
| − | + | engraving | |
| − | + | unnaturally contorted | |
| − | + | being flayed | |
| − | + | being mutilated | |
| − | + | prostrating itself before | |
| − | + | torturing | |
| − | + | committing a depraved act upon | |
| − | + | devouring | |
| − | + | admiring | |
| − | + | burning | |
| − | + | shooting | |
| − | + | surrounded by | |
| − | + | massacring | |
| − | + | fighting with | |
| − | + | greeting | |
| − | + | refusing | |
| − | + | speaking with | |
| − | + | embracing | |
| − | + | striking down | |
| − | + | raising | |
| − | + | hiding | |
| − | + | praying to | |
| − | + | contemplating | |
| − | + | cooking | |
| − | + | engraving | |
| − | + | impaled on | |
| − | + | being flayed by | |
| − | + | hanging from | |
| − | + | being mutilated by | |
| − | + | This is a | |
| − | + | These are | |
| − | + | migrating | |
| − | + | local | |
| − | + | civilization | |
| − | + | craft | |
| − | + | government | |
| − | + | religion | |
| − | + | Stone Hauling | |
| − | + | Wood Hauling | |
| − | + | Burial | |
| − | + | Food Hauling | |
| − | + | Refuse Hauling | |
| − | + | Item Hauling | |
| − | + | Furniture Hauling | |
| − | + | Animal Hauling | |
| − | + | Push/Haul Vehicles | |
| − | + | Cleaning | |
| − | + | Wood Cutting | |
| − | + | Stone Detailing | |
| − | + | Animal Care | |
| − | + | Diagnosis | |
| − | + | Setting Bones | |
| − | + | Dressing Wounds | |
| − | + | Feed Patients/Prisoners | |
| − | + | Recovering Wounded | |
| − | + | Trapping | |
| − | + | Small Animal Dissection | |
| − | + | Tanning | |
| − | + | Dyeing | |
| − | + | Beekeeping | |
| − | + | Clothesmaking | |
| − | + | Plant Processing | |
| − | + | Cheese Making | |
| − | + | Milking | |
| − | + | Gelding | |
| − | + | Shearing | |
| − | + | Cooking | |
| − | + | Farming (Fields) | |
| − | + | Plant Gathering | |
| − | + | Hunting | |
| − | + | Furnace Operating | |
| − | + | Armoring | |
| − | + | Blacksmithing | |
| − | + | Metalcrafting | |
| − | + | Woodcrafting | |
| − | + | Stonecrafting | |
| − | + | Bone Carving | |
| − | + | Siege Operating | |
| − | + | Crossbow-making | |
| − | + | Mechanics | |
| − | + | Pump Operating | |
| − | + | Trade Good Hauling | |
| − | + | Water Hauling | |
| − | + | Lever Operation | |
| − | + | Road Building | |
| − | + | Wall/Floor Construction | |
| − | + | Construction Removal | |
| − | + | Woodworking | |
| − | + | Stoneworking | |
| − | + | Hunting/Related | |
| − | + | Healthcare | |
| − | + | Farming/Related | |
| − | + | Fishing/Related | |
| − | + | Jewelry | |
| − | + | Crafts | |
| − | + | Engineering | |
| − | + | Hauling | |
| − | + | Other Jobs | |
| − | + | MATERIAL_TEMPLATE | |
| − | + | ITEM | |
| − | + | CREATURE_VARIATION | |
| − | + | BUILDING | |
| − | + | DESCRIPTOR_SHAPE | |
| − | + | DESCRIPTOR_PATTERN | |
| − | + | DESCRIPTOR_COLOR | |
| − | + | REACTION | |
| − | + | large | |
| − | + | grown | |
| − | + | logs | |
| − | + | branch | |
| − | + | rough gems | |
| − | + | raw green glass | |
| − | + | raw clear glass | |
| − | + | raw crystal glass | |
| − | + | small | |
| − | + | stones | |
| − | + | wafers | |
| − | + | bars | |
| − | + | charcoal | |
| − | + | coke | |
| − | + | refined coal | |
| − | + | bars | |
| − | + | cut green glass gems | |
| − | + | cut clear glass gems | |
| − | + | cut crystal glass gems | |
| − | + | gems | |
| − | + | blocks | |
| − | + | portal | |
| − | + | door | |
| − | + | floodgate | |
| − | + | hatch cover | |
| − | + | grate | |
| − | + | table | |
| − | + | cabinet | |
| − | + | weapon rack | |
| − | + | armor stand | |
| − | + | coffer | |
| − | + | chest | |
| − | + | boxes and bag | |
| − | + | backpack | |
| − | + | limb/body | |
| − | + | cast | |
| − | + | splint | |
| − | + | crutch | |
| − | + | quiver | |
| − | + | casket | |
| − | + | sarcophag | |
| − | + | coffin | |
| − | + | rope | |
| − | + | waterskin | |
| − | + | vial | |
| − | + | flask | |
| − | + | musical instrument | |
| − | + | unglazed | |
| − | + | tool | |
| − | + | window | |
| − | + | terrarium | |
| − | + | cage | |
| − | + | barrel | |
| − | + | bucket | |
| − | + | animal trap | |
| − | + | chair | |
| − | + | throne | |
| − | + | strands | |
| − | + | yarn | |
| − | + | thread | |
| − | + | cloth | |
| − | + | sheet | |
| − | + | tanned hide | |
| − | + | totem | |
| − | + | -bound | |
| − | + | codices | |
| − | + | codex | |
| − | + | figurine | |
| − | + | filthy | |
| − | + | sticky | |
| − | + | vomitous | |
| − | + | slimy | |
| − | + | stagnant | |
| − | + | dirty | |
| − | + | gooey | |
| − | + | purulent | |
| − | + | ichorous | |
| − | + | bloody | |
| − | + | paste | |
| − | + | glob | |
| − | + | laced with | |
| − | + | powder | |
| − | + | cheese | |
| − | + | catapult parts | |
| − | + | mechanisms | |
| − | + | tube | |
| − | + | pipe section | |
| − | + | trap component | |
| − | + | ballista parts | |
| − | + | anvil | |
| − | + | amulet | |
| − | + | ballista arrow head | |
| − | + | siege ammo | |
| − | + | ammunition | |
| − | + | scepter | |
| − | + | crown | |
| − | + | coin | |
| − | + | perfect | |
| − | + | green glass | |
| − | + | crystal glass | |
| − | + | ring | |
| − | + | earring | |
| − | + | bracelet | |
| − | + | traction bench | |
| − | + | quern | |
| − | + | millstone | |
| − | + | statue | |
| − | + | memorial | |
| − | + | craft shop sign | |
| − | + | weaponsmith's shop sign | |
| − | + | armorsmith's shop sign | |
| − | + | general store sign | |
| − | + | food shop sign | |
| − | + | food imports sign | |
| − | + | clothing imports sign | |
| − | + | general imports sign | |
| − | + | cloth shop sign | |
| − | + | leather shop sign | |
| − | + | woven clothing shop sign | |
| − | + | leather clothing shop sign | |
| − | + | bone carver's shop sign | |
| − | + | gem cutter's shop sign | |
| − | + | bowyer's shop sign | |
| − | + | blacksmith's shop sign | |
| − | + | metal craft shop sign | |
| − | + | leather goods shop sign | |
| − | + | carpenter's shop sign | |
| − | + | stone furniture shop sign | |
| − | + | metal furniture shop sign | |
| − | + | tavern sign | |
| − | + | slab | |
| − | + | tooth | |
| − | + | teeth | |
| − | + | bone | |
| − | + | shell | |
| − | + | plant part | |
| − | + | silk body part | |
| − | + | leather body part | |
| − | + | wooden body part | |
| − | + | soap body part | |
| − | + | pearl | |
| − | + | yarn body part | |
| − | + | strand body part | |
| − | + | Rotten | |
| − | + | remains | |
| + | seeds | ||
| + | withered | ||
| + | leaves | ||
| + | leaf | ||
| + | plants | ||
| + | raw | ||
| + | fish | ||
| + | live | ||
| + | small live animal | ||
| + | tame | ||
| + | small tame animal | ||
| + | prepared meal | ||
| + | preserved | ||
| + | chops | ||
| + | chop | ||
| + | meat | ||
| + | weapon | ||
| + | chain | ||
| + | suits of | ||
| + | armor | ||
| + | handwear | ||
| + | shield | ||
| + | /buckler | ||
| + | footwear | ||
| + | headwear | ||
| + | legwear | ||
| + | chain | ||
| + | goblet | ||
: Mode | : Mode | ||
| − | + | Artifacts | |
| − | + | Create a Creature | |
| − | : | + | : Side = |
| − | : | + | : Create |
| − | + | : New item | |
| − | + | : Blank list | |
| − | + | : Remove item | |
| − | + | : Change value | |
| − | + | : Change amount | |
| − | + | : No Effect | |
| − | + | : Tame/mountable | |
| − | : | + | : Not tame/mountable |
| − | : | + | : Filter name |
| − | + | [PAUSED] | |
| − | + | fighting! | |
| − | + | hunting. | |
| − | + | sparring. | |
| − | + | No recent reports. | |
| − | + | : View report | |
| − | + | Last Report Date: | |
| − | + | The event featured | |
| − | + | mounted | |
| − | + | a telling of the story of | |
| − | + | storytelling | |
| − | + | a performance of | |
| − | + | a concert | |
| − | + | a dance | |
| − | + | a moving performance stage | |
| − | + | criers in front | |
| − | + | an order of precedence | |
| − | + | banners | |
| − | + | images | |
| − | + | the carrying of | |
| − | + | flowers | |
| − | + | the scattering of | |
| − | + | acrobats | |
| − | + | incense burning | |
| − | + | costumes | |
| − | + | candles | |
| − | + | the giving of | |
| − | + | the sacrifice of | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
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| − | |||
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
You have | You have | ||
created a masterpiece | created a masterpiece | ||
| − | + | Select an element to begin. | |
| − | + | Related to historical figure | |
| − | + | Related to site | |
| − | + | Related to civilization or other group | |
| − | + | Related to history event | |
| − | + | Existing image | |
| − | + | Specify a new image | |
| − | + | Let your mind wander | |
| − | + | Allow artist to choose | |
| − | + | : Done filtering | |
| − | + | Group symbol | |
| − | + | Group commission | |
| − | + | Civilization symbol | |
| − | + | Civ commission | |
| − | + | Historical figure | |
| − | + | Tree | |
| − | + | Shape | |
| − | + | Object | |
| − | + | Artifact | |
| − | + | Action or relationship | |
| − | + | Delete element | |
| − | + | : Change name | |
| − | + | : Done! | |
| − | + | How many? | |
| − | + | Enter 0 for an unnumbered plural. | |
| − | + | Untitled/unnamed | |
| − | + | Choose X: | |
| − | + | Choose Y: | |
| − | + | : Use this option | |
| − | + | Warning! | |
| − | + | You won't perform your action if you leave. | |
| − | + | : Don't perform action. | |
| − | + | : Keep working. | |
| − | + | Any image data you've changed will be lost. | |
| − | + | : Leave editor and discard data. | |
| − | + | : select | |
| − | + | left | |
| − | + | , not consumed | |
| − | + | , consumed | |
| − | + | Select a tool. | |
| − | + | Select an art type. | |
| − | + | Select memorized content or a form of prose. | |
| − | + | not consumed | |
| − | + | consumed | |
| − | + | You are not that hungry. | |
| − | + | Butcher this object. | |
| − | + | You must unretract to use this ability. | |
| − | + | You must wait to use this ability. | |
| − | + | You are missing a body part. | |
| − | + | Use this ability. | |
| − | + | You must unretract to use this power. | |
| − | + | You must wait to use this power. | |
| − | + | Use this power. | |
| − | + | Make this composition. | |
| − | + | Write on this object. | |
| − | + | : Back/Abort | |
| − | + | : create | |
| − | + | : butcher | |
| − | + | : natural ability | |
| − | + | : acquired power | |
| − | + | : compose | |
| − | + | : write | |
| − | + | Unknown interaction | |
| − | + | Poem | |
| − | + | Musical Composition | |
| − | + | Choreography | |
| − | + | You cannot read or write. | |
| − | + | No available item. | |
| − | + | No appropriate tool. | |
| − | + | No suitable forms known. | |
| − | + | No suitable forms or content known. | |
| − | + | Manual | |
| − | + | Guide | |
| − | + | Chronicle | |
| − | + | Short story | |
| − | + | Novel | |
| − | + | Biography | |
| − | + | Autobiography | |
| − | + | Letter | |
| − | + | Essay | |
| − | + | Dialog | |
| − | + | Musical composition | |
| − | + | Comparative biography | |
| − | + | Biographical dictionary | |
| − | + | Genealogy | |
| − | + | Encyclopedia | |
| − | + | Cultural history | |
| − | + | Cultural comparison | |
| − | + | Alternate history | |
| − | + | Treatise on technological evolution | |
| − | + | Dictionary | |
| − | + | Star chart | |
| − | + | Star catalogue | |
| − | + | Atlas | |
| − | + | Select an action. | |
| − | + | Amount of | |
| − | + | available is | |
| − | + | at least | |
| − | + | greater than | |
| − | + | less than | |
| − | + | exactly | |
| − | + | No material | |
| − | + | Filter: | |
| − | + | Active | |
| − | + | Waiting | |
| − | + | Ready to check | |
| − | + | One-time order, conditions checked daily | |
| − | + | Restarts if completed, conditions checked daily | |
| − | + | Restarts if completed, conditions checked monthly | |
| − | + | Restarts if completed, conditions checked seasonally | |
| − | + | Restarts if completed, conditions checked yearly | |
| − | + | One-time order | |
| − | + | Restarts if completed, checked daily | |
| − | + | Restarts if completed, checked monthly | |
| − | + | Restarts if completed, checked seasonally | |
| − | + | Restarts if completed, checked yearly | |
| − | + | Satisfied for next check | |
| − | + | Not satisfied for next check | |
| − | + | must first be activated | |
| − | + | must first be completed | |
| − | + | : Add item condition | |
| − | + | : Add order condition | |
| − | + | : Frequency | |
| − | + | : Change item type | |
| − | + | : Change material | |
| − | + | : Change traits | |
| − | + | : Change inequality | |
| − | + | : Change number | |
| − | + | : Delete condition | |
| − | + | : Activation/completion | |
| − | + | : Add conditions from reagents/materials | |
| − | + | : Add conditions from products | |
| − | + | Ready | |
| − | + | This work order does not have any conditions. | |
| − | + | Dwarf Fortress: New World | |
| − | + | Loading object files... | |
| − | + | Languages... | |
| − | + | Buildings... | |
| − | + | Creatures... | |
| − | + | Finishing... | |
| − | + | Finalizing... | |
| − | + | to continue. | |
| − | + | Create A World | |
| − | + | World Size | |
| − | + | Pocket | |
| − | + | Smaller | |
| − | + | Small | |
| − | + | Very Short | |
| − | + | Short | |
| − | + | Long | |
| − | + | Very Long | |
| − | + | Very High | |
| − | + | Maximum Number of Sites | |
| − | + | Number of Beasts | |
| − | + | Natural Savagery | |
| − | + | Mineral Occurrence | |
| − | + | Very Rare | |
| − | + | Rare | |
| − | + | Sparse | |
| − | + | Frequent | |
| − | + | Everywhere | |
| − | + | This controls the size of the world map. Current: | |
| − | + | 17 x 17 | |
| − | + | 33 x 33 | |
| − | + | 65 x 65 | |
| − | + | 129 x 129 | |
| − | + | 257 x 257 | |
| − | + | This is the length of pre-generated history. Current: | |
| − | + | 5 years | |
| − | + | 125 years | |
| − | + | 250 years | |
| − | + | 550 years | |
| − | + | 1050 years | |
| − | + | This controls how many distinct races/cultures there are. | |
| − | + | This is how many distinct places can exist after world generation. | |
| − | + | Increasing this setting makes large beasts more prevalent. | |
| − | + | Increasing savagery makes the world more difficult to settle. | |
| − | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
| − | + | : Go! | |
| − | + | Title: | |
| − | + | Seed: | |
| − | + | Various | |
| − | + | Dimensions: | |
| − | + | Custom Name: | |
| − | + | : Enter advanced parameters | |
| − | + | : New param set | |
| − | + | : Copy param set | |
| − | + | : Delete param set | |
| − | + | : Enter title | |
| − | + | : Use random name | |
| − | + | : Enter custom name | |
| − | + | : Use random seed | |
| − | + | : Enter custom seed | |
| − | + | : Change dimensions | |
| − | + | to load the world params. | |
| − | + | to save the world params. | |
| − | + | Last Param Set: | |
| − | + | Creature Seed: | |
| − | + | Really delete this parameter set? | |
| − | + | : Delete | |
| − | + | Really change the dimensions? | |
| − | + | This parameter set will be reset. | |
| − | + | : Change | |
| − | + | Are you sure you want to abort? | |
| − | + | You haven't saved your changes. | |
| − | + | : Yes | |
| − | + | Are you sure you want to go on? | |
| − | + | Creating New Region | |
| − | + | Rejected) | |
| − | + | Preparing elevation... | |
| − | + | Setting temperature... | |
| − | + | Running rivers... | |
| − | + | Forming lakes | |
| − | + | and minerals... | |
| − | + | Growing vegetation... | |
| − | + | Verifying terrain... | |
| − | + | Importing wildlife... | |
| − | + | Recounting legends... | |
| − | + | Finished prehistory... | |
| − | + | Placing civilizations... ( | |
| − | + | Making cave civilizations... | |
| − | + | Making cave pops... | |
| − | + | Placing other beasts... | |
| − | + | Placing megabeasts... | |
| − | + | Placing good/evil... | |
| − | + | Placing caves... ( | |
| − | + | Prehistory init... | |
| − | + | Hist Figs: | |
| − | + | Dead: | |
| − | + | Events: | |
| − | + | Finalizing civ mats... ( | |
| − | + | Finalizing art... ( | |
| − | + | Finalizing uniforms... ( | |
| − | + | Finalizing sites... ( | |
| − | + | LACK OF PEAKS | |
| − | + | MEDIUM ELEVATION REJECTION | |
| − | + | LOW ELEVATION REJECTION | |
| − | + | HIGH ELEVATION REJECTION | |
| − | + | LACK OF EDGE OCEANS | |
| − | + | RAINFALL REJECTION | |
| − | + | DRAINAGE REJECTION | |
| − | + | SAVAGERY REJECTION | |
| − | + | VOLCANISM REJECTION | |
| − | + | LACK OF VOLCANOS | |
| − | + | SWAMP REJECTION | |
| − | + | DESERT REJECTION | |
| − | + | FOREST REJECTION | |
| − | + | MOUNTAIN REJECTION | |
| − | + | OCEAN REJECTION | |
| − | + | GLACIER REJECTION | |
| − | + | TUNDRA REJECTION | |
| − | + | GRASSLAND REJECTION | |
| − | + | HILLS REJECTION | |
| − | + | LACK OF RIVERS | |
| − | + | TOO MANY REGIONS | |
| − | + | LACK OF MOUNTAIN CAVES | |
| − | + | LACK OF LOW-LYING CAVES | |
| − | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
| − | + | NO CIVILIZATIONS AVAILABLE | |
| − | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
| − | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
| − | + | Note: If you are using the default parameters in unmodded DF, | |
| − | + | and it doesn't work after continuing a few times, please report | |
| − | + | the issue at the B12 forum. | |
| − | + | : CONTINUE until you give me another warning. | |
| − | + | : ABORT NOW and I'll look over my parameters. | |
| − | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
| − | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
| − | + | has been created. | |
| − | + | : Accept | |
| − | + | : Export image/info | |
| − | + | Movement keys to view. | |
| − | + | : Use the world as it currently exists | |
| − | + | : Continue | |
| − | + | to pause/finish. | |
| − | + | TO CREATE THE WORLD. | |
| − | + | Random Name | |
| − | + | caught in a cloud of flames! | |
| − | + | were unable to complete the | |
| − | + | Jobs removed from unpowered | |
| − | + | 0000 | |
| − | + | -detailed | |
| − | + | -elw | |
| − | + | -tmp | |
| − | + | -rain | |
| − | + | -drn | |
| − | + | -sav | |
| − | + | -vol | |
| − | + | -veg | |
| − | + | -evil | |
| − | + | -sal | |
| − | + | -trd | |
| − | + | -str | |
| − | + | -hyd | |
| − | + | -nob | |
| − | + | -dip | |
| − | + | -rel | |
| − | + | src/game.cpp | |
| − | + | biome_color_key.txt | |
| − | + | mountain (128,128,128) | |
| − | + | temperate freshwater lake (0,224,255) | |
| − | + | temperate brackish lake (0,192,255) | |
| − | + | temperate saltwater lake (0,160,255) | |
| − | + | tropical freshwater lake (0,96,255) | |
| − | + | tropical brackish lake (0,64,255) | |
| − | + | tropical saltwater lake (0,32,255) | |
| − | + | arctic ocean (0,255,255) | |
| − | + | tropical ocean (0,0,255) | |
| − | + | temperate ocean (0,128,255) | |
| − | + | glacier (64,255,255) | |
| − | + | tundra (128,255,255) | |
| − | + | temperate freshwater swamp (96,192,128) | |
| − | + | temperate saltwater swamp (64,192,128) | |
| − | + | temperate freshwater marsh (96,255,128) | |
| − | + | temperate saltwater marsh (64,255,128) | |
| − | + | tropical freshwater swamp (96,192,64) | |
| − | + | tropical saltwater swamp (64,192,64) | |
| − | + | mangrove swamp (64,255,96) | |
| − | + | tropical freshwater marsh (96,255,64) | |
| − | + | tropical saltwater marsh (64,255,64) | |
| − | + | taiga forest (0,96,64) | |
| − | + | temperate conifer forest (0,96,32) | |
| − | + | temperate broadleaf forest (0,160,32) | |
| − | + | tropical conifer forest (0,96,0) | |
| − | + | tropical dry broadleaf forest (0,128,0) | |
| − | + | tropical moist broadleaf forest (0,160,0) | |
| − | + | temperate grassland (0,255,32) | |
| − | + | temperate savanna (0,224,32) | |
| − | + | temperate shrubland (0,192,32) | |
| − | + | tropical grassland (255,160,0) | |
| − | + | tropical savanna (255,176) | |
| − | + | tropical shrubland (255,192,0) | |
| − | + | badland desert (255,96,32) | |
| − | + | sand desert (255,255,0) | |
| − | + | rock desert (255,128,64) | |
| − | + | structure_color_key.txt | |
| − | + | castle (128,128,128) | |
| − | + | village (255,255,255) | |
| − | + | crops (255,128,0)(255,160,0)(255,192,0) | |
| − | + | pasture (0,255,0) | |
| − | + | meadow (64,255,0) | |
| − | + | woodland (0,128,0) | |
| − | + | orchard (0,160,0) | |
| − | + | tunnel (20,20,20) | |
| − | + | stone bridge (224,224,224) | |
| − | + | other bridge (180,167,20) | |
| − | + | stone road (192,192,192) | |
| − | + | other road (150,127,20) | |
| − | + | stone wall (96,96,96) | |
| − | + | other wall (160,127,20) | |
| − | + | mountain (255,255,192) | |
| − | + | lake (0,96,255) | |
| − | + | land (128,64,32) | |
| − | + | ocean (0,64,255) | |
| − | + | hydro_color_key.txt | |
| − | + | brook (0,255,255) | |
| − | + | stream (0,224,255) | |
| − | + | minor river (0,192,255) | |
| − | + | river (0,160,255) | |
| − | + | major river (0,128,255) | |
| − | + | river/ocean (0,112,255) | |
| − | + | Dwarf Fortress: Arena | |
| − | + | Preparing arena... | |
| − | + | Preparing screen... | |
| − | + | Preparing Arena... | |
| − | + | Importing world... | |
| − | + | to select an option. | |
| − | + | scroll. | |
| − | + | at any time for options, including key bindings. | |
| − | + | at any time for the manual. | |
| − | + | , Folder: | |
| − | + | Select a source for your arena objects: | |
| − | + | Folder: | |
| − | + | raw (Default) | |
| − | + | /raw | |
| − | + | This Version of DF used the FMOD Sound System | |
| − | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
| − | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
| − | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
| − | + | See the SDL folder for license information. | |
| − | + | Portions of this version are Copyright(C)2008 | |
| − | + | The FreeType Project (www.freetype.org). | |
| − | + | All rights reserved. | |
| − | + | to return to the menu. | |
| − | + | ** Starting New Arena ** | |
| − | + | data/save/current | |
| − | + | /raw/ | |
| − | + | Command Line: World generation manually aborted. | |
| − | + | data/save/current/*.dat | |
| − | + | data/save/current/*.sav | |
| − | + | data/save/current/ | |
| − | + | world.dat | |
| − | + | world.sav | |
| − | + | *.dat | |
| − | + | *.sav | |
| − | + | [B][P]Active Syndromes[B] | |
| − | + | phase | |
| − | + | seconds) | |
| − | + | the army of | |
| − | + | marched on | |
| − | + | claimed | |
| − | + | ruler | |
| − | + | was known to be | |
| − | + | an insurrection against | |
| − | + | was overthrown after an insurrection | |
| − | + | waited out an insurrection | |
| − | + | crushed an insurrection | |
| − | + | a group calling itself | |
| − | + | reclaimed | |
| − | + | was conquered | |
| − | + | moved on in search of a better future after the horrible mismanagement of | |
| − | + | refugees calling themselves | |
| − | + | fled from the area just before an army | |
| − | + | descended upon | |
| − | + | from | |
| − | + | General Items | |
| − | + | Handwear | |
| − | + | Thread/Cloth | |
| − | + | Tooth | |
| − | + | Horn | |
| − | + | Yarn | |
| − | + | Stone/Gems/Metals | |
| − | + | Anml Extracts | |
| − | + | Plnt Extracts | |
| − | + | Anml Cheeses | |
| − | + | Plnt Cheeses | |
| − | + | Milled Animal | |
| − | + | Milled Plants | |
| − | + | Pets | |
| − | + | Item Type | |
| − | + | Your site and direct holdings | |
| − | + | Vassal holdings | |
| − | + | Occupied holdings | |
| − | + | Tributaries | |
| − | + | Occupied tributaries | |
| − | + | Economically linked | |
| − | + | Your civilization | |
| − | + | Peace | |
| − | + | The World | |
| − | + | days' travel | |
| − | + | More than a day's travel | |
| − | + | A day's travel | |
| − | + | Nearly a day's travel | |
| − | + | A half day's travel | |
| − | + | A short trip | |
| − | + | Inaccessible from your location | |
| − | + | Your location | |
| − | + | Population: >10000 | |
| − | + | Population: ~10000 | |
| − | + | Population: ~7500 | |
| − | + | Population: ~6000 | |
| − | + | Population: ~5000 | |
| − | + | Population: ~4000 | |
| − | + | Population: ~3000 | |
| − | + | Population: ~2000 | |
| − | + | Population: ~1000 | |
| − | + | Population: ~750 | |
| − | + | Population: ~600 | |
| − | + | Population: ~500 | |
| − | + | Population: ~400 | |
| − | + | Population: ~300 | |
| − | + | Population: ~200 | |
| − | + | Population: ~100 | |
| − | + | Population: ~75 | |
| − | + | Population: ~60 | |
| − | + | Population: ~50 | |
| − | + | Population: ~40 | |
| − | + | Population: ~30 | |
| − | + | Population: ~20 | |
| − | + | Population: ~10 | |
| − | + | Population: <10 | |
| − | + | No civilized population | |
| − | + | Site government: | |
| − | + | Civilization: | |
| − | + | They offer | |
| − | + | They accept | |
| − | + | tribute | |
| − | + | Alliance | |
| − | + | No contact | |
| − | + | They offer tribute | |
| − | + | They accept tribute | |
| − | + | Skirmishing | |
| − | + | Economically linked to you | |
| − | + | Prisoners | |
| − | + | Artifacts (Rumored) | |
| − | + | : Cannot raid your civilization | |
| − | + | : Cannot make request without leader | |
| − | + | : No workers available | |
| − | + | : Request workers | |
| − | + | : Inaccessible mission location | |
| − | + | : Cannot order mission without leader | |
| − | + | : Explore this site (creates new mission) | |
| − | + | : Raid this site (creates new mission) | |
| − | + | : Center on fort | |
| − | + | : Holdings and tribute | |
| − | + | : Legend | |
| − | + | News and Rumors | |
| − | + | Missions | |
| − | + | You have not created any missions. | |
| − | + | Mission can be created from the World, | |
| − | + | Artifacts and People modes. | |
| − | + | Explore | |
| − | + | Seize | |
| − | + | No messengers | |
| − | + | messenger | |
| − | + | here | |
| − | + | No commanders | |
| − | + | Messenger (unfilled) | |
| − | + | and more... | |
| − | + | : Assign messengers | |
| − | + | : Assign squads | |
| − | + | : Remove mission | |
| − | + | This mission cannot be altered now. | |
| − | + | : Select mission | |
| − | + | On this mission | |
| − | + | No specific orders | |
| − | + | : Remove messenger | |
| − | + | : Assign messenger | |
| − | + | This messenger cannot be reassigned now. | |
| − | + | : Select messenger | |
| − | + | : Remove squad | |
| − | + | : Assign squad | |
| − | + | This squad cannot be reassigned now. | |
| − | + | : Select squad | |
| − | + | : Request | |
| − | + | No workers available | |
| − | + | : Free captives belonging to your civilization | |
| − | + | : Release other prisoners | |
| − | + | : Take important treasures | |
| − | + | : Loot other items | |
| − | + | : Steal livestock | |
| − | + | : Raid (squads will try to avoid detection) | |
| − | + | : Pillage (openly attack) | |
| − | + | : Raze (openly attack and destroy site) | |
| − | + | : Demand one-time tribute | |
| − | + | : Demand ongoing tribute | |
| − | + | : Conquer and occupy | |
| − | + | : Demand surrender and occupy | |
| − | + | WARNING: If successful, your soldiers will join the | |
| − | + | occupation and not return. Your new holdings will | |
| − | + | be manageable from this screen. | |
| − | + | People | |
| − | + | Last in | |
| − | + | Last known to be traveling | |
| − | + | Location unknown | |
| − | + | : Select person | |
| − | + | : Rescue person (creates new mission) | |
| − | + | You have no recoverable missing citizens. | |
| − | + | Artifacts | |
| − | + | Claimed by your local government | |
| − | + | Claimed by local | |
| − | + | Claimed by local family | |
| − | + | Last held by | |
| − | + | : Select artifact | |
| − | + | : Recover artifact (creates new mission) | |
| − | + | There are no recoverable missing artifacts. | |
| − | + | Civilizations | |
| − | + | : World | |
| − | + | : Missions | |
| − | + | : News and rumors | |
| − | + | : People | |
| − | + | : Artifacts | |
| − | + | : Civilizations | |
| − | + | : View details | |
| − | + | WORLD_GEN | |
| − | + | TITLE | |
| − | + | HISTORY_SEED | |
| − | + | NAME_SEED | |
| − | + | CREATURE_SEED | |
| − | + | CUSTOM_NAME | |
| − | + | EMBARK_POINTS | |
| − | + | PEAK_NUMBER_MIN | |
| − | + | PARTIAL_OCEAN_EDGE_MIN | |
| − | + | OCEAN_EDGE_MIN | |
| − | + | REVEAL_ALL_HISTORY | |
| − | + | CULL_HISTORICAL_FIGURES | |
| − | + | EROSION_CYCLE_COUNT | |
| − | + | PERIODICALLY_ERODE_EXTREMES | |
| − | + | OROGRAPHIC_PRECIPITATION | |
| − | + | POLE | |
| − | + | NORTH_OR_SOUTH | |
| − | + | NORTH | |
| − | + | SOUTH | |
| − | + | NORTH_AND_SOUTH | |
| − | + | ALL_CAVES_VISIBLE | |
| − | + | PLAYABLE_CIVILIZATION_REQUIRED | |
| − | + | VOLCANO_MIN | |
| − | + | END_YEAR | |
| − | + | BEAST_END_YEAR | |
| − | + | TEMPERATURE | |
| − | + | DRAINAGE | |
| − | + | PS_EL | |
| − | + | PS_RF | |
| − | + | PS_TP | |
| − | + | PS_DR | |
| − | + | PS_VL | |
| − | + | PS_SV | |
| − | + | Attempted to set world gen presets prior to dimensions | |
| − | + | preset attempted beyond Y range | |
| − | + | preset failed to load X value at Y = | |
| − | + | ELEVATION_FREQUENCY | |
| − | + | RAIN_FREQUENCY | |
| − | + | DRAINAGE_FREQUENCY | |
| − | + | TEMPERATURE_FREQUENCY | |
| − | + | SAVAGERY_FREQUENCY | |
| − | + | VOLCANISM_FREQUENCY | |
| − | + | MINERAL_SCARCITY | |
| − | + | MEGABEAST_CAP | |
| − | + | SEMIMEGABEAST_CAP | |
| − | + | TITAN_NUMBER | |
| − | + | TITAN_ATTACK_TRIGGER | |
| − | + | WEREBEAST_ATTACK_TRIGGER | |
| − | + | DEMON_NUMBER | |
| − | + | NIGHT_TROLL_NUMBER | |
| − | + | BOGEYMAN_NUMBER | |
| − | + | NIGHTMARE_NUMBER | |
| − | + | VAMPIRE_NUMBER | |
| − | + | WEREBEAST_NUMBER | |
| − | + | SECRET_NUMBER | |
| − | + | REGIONAL_INTERACTION_NUMBER | |
| − | + | DISTURBANCE_INTERACTION_NUMBER | |
| − | + | EVIL_CLOUD_NUMBER | |
| − | + | GENERATE_DIVINE_MATERIALS | |
| − | + | ALLOW_DIVINATION | |
| − | + | ALLOW_DEMONIC_EXPERIMENTS | |
| − | + | ALLOW_NECROMANCER_EXPERIMENTS | |
| − | + | ALLOW_NECROMANCER_LIEUTENANTS | |
| − | + | ALLOW_NECROMANCER_GHOULS | |
| − | + | ALLOW_NECROMANCER_SUMMONS | |
| − | + | EVIL_RAIN_NUMBER | |
| − | + | GOOD_SQ_COUNTS | |
| − | + | EVIL_SQ_COUNTS | |
| − | + | REGION_COUNTS | |
| − | + | RIVER_MINS | |
| − | + | SUBREGION_MAX | |
| − | + | CAVERN_LAYER_COUNT | |
| − | + | CAVERN_LAYER_OPENNESS_MIN | |
| − | + | CAVERN_LAYER_OPENNESS_MAX | |
| − | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
| − | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
| − | + | CAVERN_LAYER_WATER_MIN | |
| − | + | CAVERN_LAYER_WATER_MAX | |
| − | + | HAVE_BOTTOM_LAYER_1 | |
| − | + | HAVE_BOTTOM_LAYER_2 | |
| − | + | LEVELS_ABOVE_GROUND | |
| − | + | LEVELS_ABOVE_LAYER_1 | |
| − | + | LEVELS_ABOVE_LAYER_2 | |
| − | + | LEVELS_ABOVE_LAYER_3 | |
| − | + | LEVELS_ABOVE_LAYER_4 | |
| − | + | LEVELS_ABOVE_LAYER_5 | |
| − | + | LEVELS_AT_BOTTOM | |
| − | + | CAVE_MIN_SIZE | |
| − | + | CAVE_MAX_SIZE | |
| − | + | MOUNTAIN_CAVE_MIN | |
| − | + | NON_MOUNTAIN_CAVE_MIN | |
| − | + | TOTAL_CIV_NUMBER | |
| − | + | TOTAL_CIV_POPULATION | |
| − | + | SITE_CAP | |
| − | + | ELEVATION_RANGES | |
| − | + | RAIN_RANGES | |
| − | + | DRAINAGE_RANGES | |
| − | + | SAVAGERY_RANGES | |
| − | + | VOLCANISM_RANGES | |
| − | + | Unrecognized World Gen Token: | |
| − | + | LARGE ISLAND | |
| − | + | LARGE REGION | |
| − | + | MEDIUM ISLAND | |
| − | + | MEDIUM REGION | |
| − | + | SMALL ISLAND | |
| − | + | SMALL REGION | |
| − | + | SMALLER ISLAND | |
| − | + | SMALLER REGION | |
| − | + | POCKET ISLAND | |
| − | + | POCKET REGION | |
| − | + | COMPLETE_OCEAN_EDGE_MIN | |
| − | + | Command Line: World generation parameter set located successfully. | |
| − | + | Command Line: World generation parameter set | |
| − | + | not found -- using default. | |
| − | + | Command Line: World image, detailed image and info exported. | |
| − | + | You make | |
| − | + | and more | |
| − | + | You have finished working on | |
| − | + | You practice your | |
| − | + | but make nothing of note. | |
| − | + | You make nothing. | |
| − | + | is taken by a fey mood! | |
| − | + | withdraws from society... | |
| − | + | has been possessed! | |
| − | + | looses a roaring laughter, fell and terrible! | |
| − | + | begins to stalk and brood... | |
| − | + | Disconnected | |
| − | + | Need trigger type | |
| − | + | Needs walkable perimeter | |
| − | + | Hidden | |
| − | + | Needs to be anchored on edge | |
| − | + | Blocked | |
| − | + | Surrounded by empty space | |
| − | + | Needs adjacent wall | |
| − | + | Needs open space | |
| − | + | Off map | |
| − | + | Water | |
| − | + | Lava/Magma | |
| − | + | Building present | |
| − | + | Construction present | |
| − | + | Must be inside | |
| − | + | Too close to edge | |
| − | + | Must be outside | |
| − | + | Cannot build at highest level | |
| − | + | Needs soil or mud | |
| − | + | Needs soil | |
| − | + | Needs ground or near machine | |
| − | + | No mud/soil for farm | |
| − | + | Mud is left by water | |
| − | + | No access to | |
| − | + | No access | |
| − | + | has created | |
| − | + | claims it as an heirloom in the name of the family ancestor | |
| − | + | claims it as a family heirloom | |
| − | + | claims it as a personal treasure. | |
| − | + | offers it to | |
| − | + | Image information | |
| − | + | for engraving | |
| − | + | was waged by | |
| − | + | One of the most significant causes of the conflict was | |
| − | + | The most significant cause of the conflict was | |
| − | + | a family matter | |
| − | + | disgust with the adversary's godlessness | |
| − | + | religious opposition to the adversary's worship of | |
| − | + | religious opposition to the adversary's inherent association with | |
| − | + | natural aversion to the adversary's worship of | |
| − | + | natural aversion to the adversary's inherent association with | |
| − | + | a dispute over | |
| − | + | the treatment of animals | |
| − | + | the treatment of plants | |
| − | + | a formalized agreement | |
| − | + | truthfulness | |
| − | + | the devouring of the bodies of sapient beings | |
| − | + | the display of war and hunting trophies | |
| − | + | the adversary's inability to communicate and form treaties | |
| − | + | a desire to kill the living and any others in opposition | |
| − | + | the disturbance of once-eternal rest | |
| − | + | a dispute over the ownership of | |
| − | + | prior aggression by the adversary | |
| − | + | a first contact that went horribly wrong | |
| − | + | the adversary's refusal to form treaties | |
| − | + | the adversary's abuse of the aggressor's fallen | |
| − | + | an incident involving a lost diplomat | |
| − | + | a disagreement over prior treaties | |
| − | + | an incident involving a trade caravan | |
| − | + | water rights | |
| − | + | fishing rights | |
| − | + | general ill feelings over past historical events | |
| − | + | a previous war | |
| − | + | a previous battle | |
| − | + | a previous duel | |
| − | + | a previous conquest | |
| − | + | an abduction | |
| − | + | an act of theft | |
| − | + | an attack by a beast | |
| − | + | a journey | |
| − | + | a previous insurrection | |
| − | + | a special occasion | |
| − | + | a purge | |
| − | + | a raid | |
| − | + | persecution | |
| − | + | a coup | |
| − | + | The causes of the conflict are debated by scholars and very little is truly known. | |
| − | + | unknown | |
| − | + | creature | |
| − | + | , lost | |
| − | + | , all lost | |
| − | + | losses | |
| − | + | , one loss | |
| − | + | , no losses | |
| − | + | , mostly | |
| − | + | various zombies | |
| − | + | , mostly various zombies | |
| − | + | creatures | |
| − | + | Attacker was uncontested. | |
| − | + | Attacker was victorious. | |
| − | + | Defender was victorious. | |
| − | + | A festival commemorating | |
| − | + | occurred in | |
| − | + | A fair occurred in | |
| − | + | A holy period dedicated to | |
| − | + | centered around | |
| − | + | divine aspect of | |
| − | + | A performance of | |
| − | + | A dance | |
| − | + | A concert | |
| − | + | A recital of | |
| − | + | A poetry recital | |
| − | + | The story of | |
| − | + | A story recital | |
| − | + | A performance | |
| − | + | A competition involving | |
| − | + | A dance competition | |
| − | + | A music competition | |
| − | + | A poetry competition | |
| − | + | A foot race | |
| − | + | A flying race | |
| − | + | A wrestling competition | |
| − | + | A gladiatory competition | |
| − | + | A competition | |
| − | + | A procession occurred in | |
| − | + | It started at | |
| − | + | A ceremony occurred in | |
| − | + | A fearsome | |
| − | + | beast | |
| − | + | attack | |
| − | + | was a time when the | |
| − | + | were the only great powers in the world. | |
| − | + | was a time when | |
| − | + | yet | |
| − | + | again | |
| − | + | was the only great power in the world. | |
| − | + | living gods and mighty beasts | |
| − | + | still | |
| − | + | held sway. | |
| − | + | the powers of the world were fading | |
| − | + | great powers had returned to the world | |
| − | + | there were still great powers in the world | |
| − | + | fantastic creatures no longer lived in great numbers. | |
| − | + | fantastic creatures were few and far between, and some even doubted their existence. | |
| − | + | ruled the world. | |
| − | + | the last of the | |
| − | + | ancient | |
| − | + | powers fought their final battles. | |
| − | + | various civilized races peopled the world. | |
| − | + | was a time after civilization had | |
| − | + | yet | |
| − | + | again | |
| − | + | crumbled completely. | |
| − | + | fantastic creatures were but mere stories told by travelers. | |
| − | + | only simple creatures inhabited | |
| − | + | no civilized peoples existed in | |
| − | + | the world. | |
| − | + | Part of | |
| − | + | ended. | |
| − | + | occurred. | |
| − | + | began. | |
| − | + | Corpse | |
| − | + | CREATE WORLD NOW = | |
| − | + | LARGE | |
| − | + | data/save/current/world.dat | |
| − | + | Command Line: World exported. | |
| − | + | *** STARTING NEW GAME *** | |
| − | + | Command Line: | |
| − | + | data/init/announcements.txt | |
| − | + | DO_MEGA | |
| − | + | UCR_A | |
| − | + | data/sound/song_title.ogg | |
| − | + | data/sound/song_game.ogg | |
| − | + | data/art/mouse.png | |
| − | + | data/movies | |
| − | + | data/dipscript/* | |
| − | + | Command Line: World generation initiated. | |
| − | + | Command Line: World generation aborted because folder exists. | |
| − | + | data/speech/general.txt | |
| − | + | data/speech/slayer.txt | |
| − | + | data/speech/threat.txt | |
| − | + | data/speech/greet.txt | |
| − | + | data/speech/greet_reply.txt | |
| − | + | data/speech/greet_reply_diff_language.txt | |
| − | + | data/speech/greet_reply_unusual_first.txt | |
| − | + | data/speech/greet_reply_after_hero.txt | |
| − | + | data/speech/greet_worship.txt | |
| − | + | data/speech/greet_baby.txt | |
| − | + | data/speech/goodbye_worship_1.txt | |
| − | + | data/speech/goodbye_worship_2.txt | |
| − | + | data/speech/goodbye_worship_3.txt | |
| − | + | data/speech/temple_already_member.txt | |
| − | + | data/speech/temple_become_member.txt | |
| − | + | data/speech/positive.txt | |
| − | + | data/speech/task_recommendation.txt | |
| − | + | data/speech/unknown_hf_seeker.txt | |
| − | + | data/speech/ab_specific_hf_seeker.txt | |
| − | + | data/speech/site_specific_hf_seeker.txt | |
| − | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
| − | + | data/speech/same_site_specific_hf_seeker.txt | |
| − | + | data/speech/arch_info_justification.txt | |
| − | + | data/speech/justification_representation.txt | |
| − | + | data/speech/justification_proximity.txt | |
| − | + | data/speech/justification_experience.txt | |
| − | + | data/speech/justification_reminder.txt | |
| − | + | data/speech/justification_antithetical.txt | |
| − | + | data/speech/no_family.txt | |
| − | + | data/speech/family_relationship_spec.txt | |
| − | + | data/speech/family_relationship_no_spec.txt | |
| − | + | data/speech/family_relationship_additional.txt | |
| − | + | data/speech/family_relationship_spec_dead.txt | |
| − | + | data/speech/family_relationship_no_spec_dead.txt | |
| − | + | data/speech/family_relationship_additional_dead.txt | |
| − | + | data/speech/child_age_proclamation.txt | |
| − | + | data/speech/wandering_profession.txt | |
| − | + | data/speech/hunting_profession.txt | |
| − | + | data/speech/snatcher_profession.txt | |
| − | + | data/speech/thief_profession.txt | |
| − | + | data/speech/wandering_profession_year.txt | |
| − | + | data/speech/hunting_profession_year.txt | |
| − | + | data/speech/snatcher_profession_year.txt | |
| − | + | data/speech/thief_profession_year.txt | |
| − | + | data/speech/past_wandering_profession.txt | |
| − | + | data/speech/past_hunting_profession.txt | |
| − | + | data/speech/past_snatcher_profession.txt | |
| − | + | data/speech/past_thief_profession.txt | |
| − | + | data/speech/guard_profession.txt | |
| − | + | data/speech/guard_warning.txt | |
| − | + | data/speech/soldier_profession.txt | |
| − | + | data/speech/past_profession_no_year.txt | |
| − | + | data/speech/past_profession_year.txt | |
| − | + | data/speech/current_profession_no_year.txt | |
| − | + | data/speech/current_profession_year.txt | |
| − | + | data/speech/hist_fig_slayer.txt | |
| − | + | data/speech/animal_slayer.txt | |
| − | + | data/speech/mercenary_profession.txt | |
| − | + | data/speech/mercenary_profession_year.txt | |
| − | + | data/speech/past_mercenary_profession.txt | |
| − | + | PAUSE | |
| − | + | RECENTER | |
| − | + | A_DISPLAY | |
| − | + | D_DISPLAY | |
| − | + | UNIT_COMBAT_REPORT | |
| − | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
| − | + | items | |
| − | + | no material | |
| − | + | an official land of the realm | |
| − | + | and the surrounding lands have been made | |
| − | + | an even more official land of the realm | |
| − | + | In Traction | |
| − | + | Heavy Bleeding | |
| − | + | Pale | |
| − | + | Severe Blood Loss | |
| − | + | Moderate Blood Loss | |
| − | + | Completely Numb | |
| − | + | Partially Numb | |
| − | + | Serious Fever | |
| − | + | Moderate Fever | |
| − | + | Slight Fever | |
| − | + | Moderate Pain | |
| − | + | Slight Pain | |
| − | + | Very Drowsy | |
| − | + | Drowsy | |
| − | + | Thirsty | |
| − | + | Very Hungry | |
| − | + | Cannot breathe | |
| − | + | Trouble breathing | |
| − | + | Vision lost | |
| − | + | Vision impaired | |
| − | + | Vision somewhat impaired | |
| − | + | Ability to stand lost | |
| − | + | Ability to stand somewhat impaired | |
| − | + | Ability to grasp lost | |
| − | + | Ability to grasp somewhat impaired | |
| − | + | Ability to fly lost | |
| − | + | Ability to fly somewhat impaired | |
| − | + | Motor nerve damage | |
| − | + | Sensory nerve damage | |
| − | + | No health problems | |
| − | + | Gelded | |
| − | + | Spilled | |
| − | + | Butchered | |
| − | + | Major artery torn | |
| − | + | Artery torn | |
| − | + | Heavy bleeding | |
| − | + | Bleeding | |
| − | + | Motor nerve severed | |
| − | + | Sensory nerve severed | |
| − | + | Torn tendon | |
| − | + | Strained tendon | |
| − | + | Bruised tendon | |
| − | + | Torn ligament | |
| − | + | Sprained ligament | |
| − | + | Bruised ligament | |
| − | + | Compound fracture | |
| − | + | Overlapping fracture (in traction) | |
| − | + | Overlapping fracture | |
| − | + | Needs setting | |
| − | + | Cut apart | |
| − | + | Smashed apart | |
| − | + | Broken apart | |
| − | + | Torn apart | |
| − | + | Cut open | |
| − | + | Smashed open | |
| − | + | Broken open | |
| − | + | Torn open | |
| − | + | Dented | |
| − | + | Heavy bruising | |
| − | + | Moderate bruising | |
| − | + | Light bruising | |
| − | + | Serious burn | |
| − | + | Moderate burn | |
| − | + | Minor burn | |
| − | + | Serious frost-bite | |
| − | + | Moderate frost-bite | |
| − | + | Minor frost-bite | |
| − | + | Serious melting | |
| − | + | Moderate melting | |
| − | + | Minor melting | |
| − | + | Serious boiling | |
| − | + | Moderate boiling | |
| − | + | Minor boiling | |
| − | + | Serious freezing | |
| − | + | Moderate freezing | |
| − | + | Minor freezing | |
| − | + | Serious condensation | |
| − | + | Moderate condensation | |
| − | + | Minor condensation | |
| − | + | Advanced rot | |
| − | + | Moderate rot | |
| − | + | Minor rot | |
| − | + | Serious blistering | |
| − | + | Moderate blistering | |
| − | + | Minor blistering | |
| − | + | Extreme pain | |
| − | + | Moderate pain | |
| − | + | Minor pain | |
| − | + | Nausea | |
| − | + | Dizziness | |
| − | + | Paralysis | |
| − | + | Partial paralysis | |
| − | + | Some sluggishness | |
| − | + | Complete numbness | |
| − | + | Partial numbness | |
| − | + | Slight numbness | |
| − | + | Extreme swelling | |
| − | + | Moderate swelling | |
| − | + | Minor swelling | |
| − | + | Function totally impaired | |
| − | + | Partially impaired function | |
| − | + | Slightly impaired function | |
| − | + | Has been sutured | |
| − | + | Infection | |
| − | + | No evaluated wounds | |
| − | + | Diagnosis required | |
| − | + | Crutch required | |
| − | + | Rotten -- inoperable | |
| − | + | Needs cleaning | |
| − | + | Needs surgery | |
| − | + | Needs sutures | |
| − | + | Needs dressing | |
| − | + | Needs traction | |
| − | + | Needs immobilization | |
| − | + | No treatment scheduled | |
| − | + | Diagnosed with | |
| − | + | Received | |
| − | + | cast | |
| − | + | splint on | |
| − | + | dressing on | |
| − | + | sutures on | |
| − | + | Bleeding stopped | |
| − | + | Compound fracture of | |
| − | + | repaired | |
| − | + | amputated | |
| − | + | Rotten tissue excised from | |
| − | + | Had | |
| − | + | set | |
| − | + | Placed in traction | |
| − | + | Evaluated | |
| − | + | Brought to rest | |
| − | + | Cleaned | |
| − | + | - | |
| − | + | No medical history | |
| − | + | The Health of | |
| − | + | You | |
| − | + | You butcher | |
| − | + | Sorting | |
| − | + | Initialization complete... | |
| − | + | Historical events | |
| − | + | completed | |
| − | + | Check for culled historical figures | |
| − | + | Historical figures | |
| − | + | Artifacts completed | |
| − | + | Structures completed | |
| − | + | event sort | |
| − | + | Historical events left to discover: | |
| − | + | Historical Figures | |
| − | + | Sites | |
| − | + | Codices, scrolls, etc. | |
| − | + | Civilizations and other entities | |
| − | + | Structures | |
| − | + | Historical Maps | |
| − | + | Underground Regions | |
| − | + | Unnamed | |
| − | + | female | |
| − | + | male | |
| − | + | , force | |
| − | + | : export network map. | |
| − | + | Codices, Scrolls, Etc. | |
| − | + | Civilizations and Other Entities | |
| − | + | : export religion map. | |
| − | + | Counting House | |
| − | + | Keep | |
| − | + | Dark Tower | |
| − | + | Underworld Spire | |
| − | + | Market | |
| − | + | Dungeon | |
| − | + | Sewers | |
| − | + | Catacombs | |
| − | + | Slain | |
| − | + | a wound | |
| − | + | wounds | |
| − | + | Subdued | |
| − | + | Fled | |
| − | + | yet emerged | |
| − | + | victorious | |
| − | + | Victorious | |
| − | + | yet | |
| − | + | drove forward | |
| − | + | Drove forward | |
| − | + | and was | |
| − | + | repelled | |
| − | + | Repelled | |
| − | + | stood fast | |
| − | + | Stood fast | |
| − | + | beaten back | |
| − | + | Beaten back | |
| − | + | Unnamed underground area | |
| − | + | Unnamed Underworld area | |
| − | + | Populations | |
| − | + | : Filter on string | |
| − | + | : Done filtering. | |
| − | + | : civ/site | |
| − | + | to change year. | |
| − | + | : view top event | |
| − | + | : toggle territories. | |
| − | + | : select an option. | |
| − | + | : done. | |
| − | + | : export current map. | |
| − | + | : show only important events. | |
| − | + | : show all events. | |
| − | + | : back to age. | |
| − | + | : XML dump (incomplete) | |
| − | + | : export site map. | |
| − | + | : export map/gen info. | |
| − | + | : export detailed map. | |
| − | + | has been disturbed. | |
| − | + | group of | |
| − | + | Many | |
| − | + | have been disturbed. | |
| − | + | swarm of | |
| − | + | its way out of confinement! | |
| − | + | A kidnapper has made off with | |
| − | + | has stolen | |
| − | + | A thief has stolen | |
| − | + | [INITIAL_LOAD] | |
| − | + | item | |
| − | + | in the wilds | |
| − | + | Slayer | |
| − | + | Unknown creature | |
| − | + | kill | |
| − | + | rotten | |
| − | + | material | |
| − | + | partial | |
| − | + | skeleton | |
| − | + | partial remains | |
| − | + | mutilated | |
| − | + | corpse | |
| − | + | mangled | |
| − | + | icicle | |
| − | + | your | |
| − | + | TALLOW | |
| − | + | It is made from | |
| − | + | well-crafted | |
| − | + | finely-crafted | |
| − | + | superior quality | |
| − | + | exceptional | |
| − | + | woven by | |
| − | + | The thread is | |
| − | + | well- | |
| − | + | finely | |
| − | + | superbly | |
| − | + | exceptionally | |
| − | + | masterfully | |
| − | + | colored | |
| − | + | Coin | |
| − | + | Bar/Block | |
| − | + | Finished Goods | |
| − | + | Bin | |
| − | + | (copy) | |
| − | + | Seed | |
| − | + | Cheese | |
| − | + | Spice | |
| − | + | Mill | |
| − | + | Rendered Fat | |
| − | + | Paste | |
| − | + | Barrel | |
| − | + | NULL inventory pointer on load | |
| − | + | NULL inventory item on load: id # | |
| − | + | rapidly shifts between topics | |
| − | + | moves quickly from subject to subject | |
| − | + | takes frequent interesting tangents | |
| − | + | hopelessly meanders | |
| − | + | meanders somewhat | |
| − | + | gets off track from time to time | |
| − | + | bubbles over with cheerfulness | |
| − | + | is quite cheerful | |
| − | + | is fairly cheerful | |
| − | + | overflows with sadness | |
| − | + | is depressing | |
| − | + | has a touch of melancholy | |
| − | + | is thoroughly organized | |
| − | + | is clearly organized | |
| − | + | is organized | |
| − | + | is thoroughly mechanical | |
| − | + | is very rigid | |
| − | + | is a bit stiff | |
| − | + | is completely serious | |
| − | + | has a very serious tone | |
| − | + | is reasonably serious | |
| − | + | artfully flashes through seemingly disjoint topics | |
| − | + | breaks sharply between topics with regularity | |
| − | + | has some particularly crisp changes in topic | |
| − | + | is utterly disjointed | |
| − | + | skips around a lot | |
| − | + | occasionally changes topic abruptly | |
| − | + | uses only artful words and phrases selected with care | |
| − | + | is throughout ornate and refined | |
| − | + | has rare but particularly exquisite turns of phrase | |
| − | + | is excessively ornate | |
| − | + | is quite florid | |
| − | + | is somewhat showy | |
| − | + | drives forward relentlessly | |
| − | + | is full of force | |
| − | + | is forceful | |
| − | + | is a comedy treasure trove | |
| − | + | is quite humorous | |
| − | + | has a touch of humor | |
| − | + | is littered with terrible jokes inartfully told | |
| − | + | has poorly-executed humor | |
| − | + | tries and fails to be funny at times | |
| − | + | is artfully suffused with what would otherwise be childish and immature material | |
| − | + | contains a deft use throughout of what might be considered immature material | |
| − | + | manages an artful inclusion here and there of childish material | |
| − | + | is absolutely puerile | |
| − | + | is very childish | |
| − | + | is a bit immature | |
| − | + | indulges the author's every whim | |
| − | + | artfully indulges the author's fancies | |
| − | + | contains some asides related to the author's preferences | |
| − | + | is stunningly self-indulgent | |
| − | + | is quite self-indulgent | |
| − | + | is somewhat self-indulgent | |
| − | + | could only have been produced by a merciful spirit | |
| − | + | is quite touching | |
| − | + | shows a hint of tenderness | |
| − | + | is clear evidence of a compassionate being | |
| − | + | is very compassionate | |
| − | + | gives a feeling of compassion here and there | |
| − | + | is as vicious as can be | |
| − | + | is quite cruel | |
| − | + | has a hint of viciousness to it | |
| − | + | is a monument to concision | |
| − | + | is very concise | |
| − | + | is fairly crisp | |
| − | + | is a pit of bitter scorn | |
| − | + | is quite mocking in tone | |
| − | + | contains the occasional biting remark | |
| − | + | is a reservoir of amusingly clever quips | |
| − | + | is refreshingly witty | |
| − | + | has its moments of cleverness | |
| − | + | is an awe-inspiring wild rant | |
| − | + | careens forward as a rant | |
| − | + | tumbles out almost as a rant at times | |
| − | + | is a completely unhinged rant | |
| − | + | is a rant more or less | |
| − | + | descends to a rant in places | |
| − | + | It asks the question, "What if | |
| − | + | had unfolded differently?" | |
| − | + | It concerns the lineage of | |
| − | + | It concerns | |
| − | + | The work has no particular subject. | |
| − | + | The writing conveys a moral lesson regarding | |
| − | + | The overall text emphasizes | |
| − | + | For lyrics, the composer has selected | |
| − | + | For musical accompaniment, the choreographer has selected | |
| − | + | The writing | |
| − | + | yet it | |
| − | + | and it | |
| − | + | Overall, the information is compiled masterfully | |
| − | + | Overall, the splendid source of information | |
| − | + | Overall, this is a great source of information | |
| − | + | Overall, this is a good source of information | |
| − | + | Overall, the information is not compiled very well | |
| − | + | Overall, this is a terrible compilation of information | |
| − | + | Overall, the poetry is masterful | |
| − | + | Overall, the poetry is inspired | |
| − | + | Overall, the poetry is great | |
| − | + | Overall, the poetry is passable | |
| − | + | Overall, the poetry is not awful, but not very good either | |
| − | + | Overall, the poetry is very, very bad | |
| − | + | Overall, the composition is masterful | |
| − | + | Overall, the composition is inspired | |
| − | + | Overall, the composition is great | |
| − | + | Overall, the composition is passable | |
| − | + | Overall, the composition is not awful, but not very good either | |
| − | + | Overall, the composition is atrocious | |
| − | + | Overall, the choreography is masterful | |
| − | + | Overall, the choreography is inspired | |
| − | + | Overall, the choreography is great | |
| − | + | Overall, the choreography is passable | |
| − | + | Overall, the choreography is not awful, but not very good either | |
| − | + | Overall, the choreography is just terrible | |
| − | + | Overall, the prose is masterful | |
| − | + | Overall, the prose is splendid | |
| − | + | Overall, the prose is great | |
| − | + | Overall, the prose is passable | |
| − | + | Overall, the prose is not awful, but not very good either | |
| − | + | Overall, the prose is amateurish at best | |
| − | + | The work has a single chapter. | |
| − | + | The work has | |
| − | + | chapters. | |
| − | + | chapter | |
| − | + | covers | |
| − | + | Written on the item is | |
| − | + | There used to be writing on the item. | |
| − | + | an untitled | |
| − | + | chronicle | |
| − | + | short story | |
| − | + | novel | |
| − | + | biography | |
| − | + | autobiography | |
| − | + | poem | |
| − | + | letter | |
| − | + | musical composition | |
| − | + | choreography | |
| − | + | treatise on technological evolution | |
| − | + | dictionary | |
| − | + | star chart | |
| − | + | star catalogue | |
| − | + | atlas | |
| − | + | entitled | |
| − | + | , authored by | |
| − | + | The written portion consists of | |
| − | + | page | |
| − | + | nothing. | |
| − | + | untitled | |
| − | + | shared | |
| − | + | aquarium | |
| − | + | gains possession of the | |
| − | + | remains stuck in | |
| − | + | maintains possession of the | |
| − | + | You gain possession of the | |
| − | + | remains stuck in your | |
| − | + | You maintain possession of the | |
| − | + | is torn from your | |
| − | + | You've lost possession of the | |
| − | + | has been lost! | |
| − | + | In memory of | |
| − | + | / Born | |
| − | + | Went missing | |
| − | + | in the year | |
| − | + | Boiled | |
| − | + | Melted | |
| − | + | Condensed | |
| − | + | Solidified | |
| − | + | Died in the heat | |
| − | + | Encased in cooling lava | |
| − | + | Encased in cooling magma | |
| − | + | Encased in ice | |
| − | + | Froze to death | |
| − | + | Died in a cage | |
| − | + | Fell into a deep chasm | |
| − | + | Died peacefully | |
| − | + | Died in the dark | |
| − | + | Starved to death | |
| − | + | Died of thirst | |
| − | + | Drowned | |
| − | + | Burned up in magma | |
| − | + | Burned up in | |
| − | + | dragon fire | |
| − | + | dragon fire | |
| − | + | Burned to death by | |
| − | + | fire | |
| − | + | Burned to death by a | |
| − | + | Burned to death | |
| − | + | Scalded to death | |
| − | + | Burned up in a magma mist | |
| − | + | Crushed by a drawbridge | |
| − | + | Crushed under a collapsing ceiling | |
| − | + | Killed by falling rocks | |
| − | + | Shot and killed | |
| − | + | Bled to death | |
| − | + | Succumbed to infection | |
| − | + | Suffocated | |
| − | + | Hacked to pieces | |
| − | + | Executed | |
| − | + | Beheaded | |
| − | + | Crucified | |
| − | + | Buried alive | |
| − | + | Left out in the air | |
| − | + | Burned alive | |
| − | + | Fed to beasts | |
| − | + | Struck down | |
| − | + | Slaughtered | |
| − | + | Scuttled | |
| − | + | Drained of blood | |
| − | + | Murdered | |
| − | + | Killed by a trap | |
| − | + | Killed by a vehicle | |
| − | + | Killed by a flying object | |
| − | + | Vanished | |
| − | + | Collapsed | |
| − | + | Put to rest | |
| − | + | Died after colliding with an obstacle | |
| − | + | Impaled on spikes | |
| − | + | Scared to death | |
| − | + | Leapt from a great height | |
| − | + | Died | |
| − | + | Slayer of | |
| − | + | Slayer of | |
| − | + | Hunter of | |
| − | + | Loving | |
| − | + | Devoted | |
| − | + | father and husband | |
| − | + | husband | |
| − | + | mother and wife | |
| − | + | mother | |
| − | + | parent and spouse | |
| − | + | United with | |
| − | + | At one with | |
| − | + | Lover of | |
| − | + | wood | |
| − | + | fabric | |
| − | + | Admirer of | |
| − | + | Friend of | |
| − | + | The color | |
| − | + | made | |
| − | + | happy | |
| − | + | This is | |
| − | + | This is a stack of | |
| − | + | bundles of | |
| − | + | This is a bundle of | |
| − | + | well-prepared | |
| − | + | finely-prepared | |
| − | + | superiorly prepared | |
| − | + | exceptional prepared | |
| − | + | masterfully prepared | |
| − | + | superior quality | |
| − | + | exceptional | |
| − | + | masterful | |
| − | + | created by an unknown artisan | |
| − | + | All | |
| − | + | ship is of the highest quality. | |
| − | + | It is sized for | |
| − | + | The ingredients are | |
| − | + | superiorly | |
| − | + | minced | |
| − | + | cooked | |
| − | + | It is | |
| − | + | encrusted with | |
| − | + | studded with | |
| − | + | decorated with | |
| − | + | glazed with | |
| − | + | well-prepared | |
| − | + | finely-prepared | |
| − | + | exceptionally prepared | |
| − | + | masterfully prepared | |
| − | + | exceptionally worked | |
| − | + | masterfully worked | |
| − | + | by an unknown artist | |
| − | + | encircled with bands of | |
| − | + | are made from | |
| − | + | is made from | |
| − | + | The handle is made from | |
| − | + | The rollers are made from | |
| − | + | This object | |
| − | + | is adorned with hanging rings of | |
| − | + | menaces with spikes of | |
| − | + | On the faces of the object are | |
| − | + | a series of | |
| − | + | images and symbols | |
| − | + | images | |
| − | + | words | |
| − | + | which you cannot read | |
| − | + | symbols | |
| − | + | dots | |
| − | + | , ranging from | |
| − | + | numbers | |
| − | + | The upward face is | |
| − | + | There is writing on this item which you have not read. | |
| − | + | There is writing on this item, but you cannot read. | |
| − | + | The pages are blank. | |
| − | + | You have not read this book. | |
| − | + | There is writing in the book, but you cannot read. | |
| − | + | The slab reads " | |
| − | + | There is writing on the slab, but you cannot read. | |
| − | + | This object is showing some wear. | |
| − | + | This object is threadbare. | |
| − | + | This object is in tatters. | |
| − | + | This object is heavily worn. | |
| − | + | This object is mangled. | |
| − | + | null item load -- type: | |
| − | + | NAME | |
| − | + | LEVEL | |
| − | + | CLASS | |
| − | + | ADJECTIVE | |
| − | + | ARMORLEVEL | |
| − | + | UPSTEP | |
| − | + | BLOCKCHANCE | |
| − | + | MATERIAL_SIZE | |
| − | + | HARD_MAT | |
| − | + | ATTACK_PREPARE_AND_RECOVER | |
| − | + | GENERATED | |
| − | + | SOURCE_HFID | |
| − | + | SOURCE_ENID | |
| − | + | Unrecognized Item Token: | |
| − | + | SOFT | |
| − | + | HARD | |
| − | + | METAL | |
| − | + | BARRED | |
| − | + | SCALED | |
| − | + | LEATHER | |
| − | + | SHAPED | |
| − | + | CHAIN_METAL_TEXT | |
| − | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
| − | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
| − | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
| − | + | LAYER_SIZE | |
| − | + | LAYER_PERMIT | |
| − | + | LAYER | |
| − | + | OVER | |
| − | + | UNDER | |
| − | + | COVER | |
| − | + | COVERAGE | |
| − | + | METAL_ARMOR_LEVELS | |
| − | + | PREPLURAL | |
| − | + | MATERIAL_PLACEHOLDER | |
| − | + | LBSTEP | |
| − | + | UBSTEP | |
| − | + | BOLT | |
| − | + | SIZE | |
| − | + | WEIGHT | |
| − | + | EDGE | |
| − | + | IS_SCREW | |
| − | + | IS_SPIKE | |
| − | + | HITS | |
| − | + | SHOOT_MAXVEL | |
| − | + | RANGED | |
| − | + | TWO_HANDED | |
| − | + | MINIMUM_SIZE | |
| − | + | CAN_STONE | |
| − | + | TRAINING | |
| − | + | SHOOT_FORCE | |
| − | + | MUSIC_SKILL | |
| − | + | TIMBRE | |
| − | + | REGISTER | |
| − | + | INDEFINITE_PITCH | |
| − | + | PLACED_AS_BUILDING | |
| − | + | METAL_MAT | |
| − | + | STONE_MAT | |
| − | + | WOOD_MAT | |
| − | + | GLASS_MAT | |
| − | + | CERAMIC_MAT | |
| − | + | SHELL_MAT | |
| − | + | BONE_MAT | |
| − | + | DOMINANT_MATERIAL_PIECE | |
| − | + | INSTRUMENT_PIECE | |
| − | + | ALWAYS_PLURAL | |
| − | + | ALWAYS_SINGULAR | |
| − | + | : unrecognized INSTRUMENT PIECE tag | |
| − | + | : Did not find token following VALUE | |
| − | + | PITCH_RANGE | |
| − | + | VOLUME_mB | |
| − | + | SOUND_PRODUCTION | |
| − | + | SOUND_PRODUCTION missing part token | |
| − | + | SOUND_PRODUCTION missing first part token | |
| − | + | SOUND_PRODUCTION missing second part token | |
| − | + | PITCH_CHOICE | |
| − | + | PITCH_CHOICE missing first part token | |
| − | + | PITCH_CHOICE STOPPING_FRET missing second part token | |
| − | + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | |
| − | + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | |
| − | + | TUNING | |
| − | + | [OBJECT:ITEM] | |
| − | + | [ITEM_ | |
| − | + | AMMO | |
| − | + | SHOES | |
| − | + | FOOD | |
| − | + | SELF | |
| − | + | did not find instrument piece | |
| − | + | , setting index to zero | |
| − | + | did not find tool with index | |
| − | + | for instrument piece | |
| − | + | ITEM_WEAPON | |
| − | + | ITEM_TOY | |
| − | + | ITEM_TOOL | |
| − | + | ITEM_INSTRUMENT | |
| − | + | ITEM_TRAPCOMP | |
| − | + | ITEM_ARMOR | |
| − | + | ITEM_AMMO | |
| − | + | ITEM_SIEGEAMMO | |
| − | + | ITEM_GLOVES | |
| − | + | ITEM_SHOES | |
| − | + | ITEM_SHIELD | |
| − | + | ITEM_HELM | |
| − | + | ITEM_PANTS | |
| − | + | ITEM_FOOD | |
| − | + | : Did not find token following NAME | |
| − | + | : Did not find plural token following NAME | |
| − | + | SHEET_MAT | |
| − | + | SOFT_MAT | |
| − | + | METAL_WEAPON_MAT | |
| − | + | NO_DEFAULT_IMPROVEMENTS | |
| − | + | SHAPE_CATEGORY | |
| − | + | : Did not find token following SHAPE_CATEGORY | |
| − | + | USES_FACE_IMAGE_SET | |
| − | + | NO_DEFAULT_JOB | |
| − | + | INCOMPLETE_ITEM | |
| − | + | UNIMPROVABLE | |
| − | + | INVERTED_TILE | |
| − | + | FURNITURE | |
| − | + | LEATHER_MAT | |
| − | + | SILK_MAT | |
| − | + | THREAD_PLANT_MAT | |
| − | + | TILE | |
| − | + | : Did not find token following TILE | |
| − | + | TOOL_USE | |
| − | + | : Did not find token following TOOL_USE | |
| − | + | DEFAULT_IMPROVEMENT | |
| − | + | CONTAINER_CAPACITY | |
| − | + | Construct Building | |
| − | + | Butcher an Animal | |
| − | + | Catch Live Fish | |
| − | + | Catch Live Land Animal | |
| − | + | Prepare a Raw Fish | |
| − | + | Mill Plants | |
| − | + | Process Plants | |
| − | + | Milk | |
| − | + | Animal | |
| − | + | Shear | |
| − | + | Spin Thread | |
| − | + | Make Cheese | |
| − | + | Process Plants (Vial) | |
| − | + | Process Plants (Barrel) | |
| − | + | Make Lye | |
| − | + | Make Potash From Lye | |
| − | + | Make Potash From Ash | |
| − | + | Prepare Easy Meal | |
| − | + | Prepare Fine Meal | |
| − | + | Prepare Lavish Meal | |
| − | + | Extract from Plants | |
| − | + | Extract from Raw Fish | |
| − | + | Extract from Land Animal | |
| − | + | Handle | |
| − | + | a Large Animal | |
| − | + | Unchain Pet | |
| − | + | Interrogate | |
| − | + | Subject | |
| − | + | Release | |
| − | + | Release Pet | |
| − | + | Release Small Creature | |
| − | + | Handle Small Creature | |
| − | + | Recover Pet | |
| − | + | Cage | |
| − | + | Recover Wounded | |
| − | + | Diagnose Patient | |
| − | + | Immobilize Break | |
| − | + | Apply Cast | |
| − | + | Bring Crutch | |
| − | + | Dress Wound | |
| − | + | Clean Patient | |
| − | + | Suture | |
| − | + | Set Bone | |
| − | + | Place In Traction | |
| − | + | Put Item on Display | |
| − | + | Cage Small Animal | |
| − | + | Pit/Pond | |
| − | + | Pit/Pond Small Animal | |
| − | + | Pen/Pasture | |
| − | + | Pen/Pasture Small Animal | |
| − | + | Drain Aquarium | |
| − | + | Fill Aquarium | |
| − | + | Fill Pond | |
| − | + | Give Water | |
| − | + | Give Food | |
| − | + | Manage Work Orders | |
| − | + | Update Stockpile Records | |
| − | + | Trade at Depot | |
| − | + | Chain | |
| − | + | Put In Chains | |
| − | + | Slaughter | |
| − | + | Geld | |
| − | + | Unchain | |
| − | + | Tame | |
| − | + | Tame a Small Animal | |
| − | + | Figurine | |
| − | + | Amulet | |
| − | + | Scepter | |
| − | + | Crown | |
| − | + | Ring | |
| − | + | Earring | |
| − | + | Bracelet | |
| − | + | Make Large | |
| − | + | Gem | |
| − | + | Mint | |
| − | + | Coins | |
| − | + | Cut | |
| − | + | (Engrave Memorial) | |
| − | + | Decorate With | |
| − | + | Stud With | |
| − | + | Encrust | |
| − | + | With | |
| − | + | Collect Sand | |
| − | + | Collect Clay | |
| − | + | Install Colony In Hive | |
| − | + | Collect Hive Products | |
| − | + | Construct | |
| − | + | Blocks | |
| − | + | Make Raw | |
| − | + | Portal | |
| − | + | Hatch Cover | |
| − | + | Grate | |
| − | + | Construct Traction Bench | |
| − | + | Splint | |
| − | + | Crutch | |
| − | + | Box | |
| − | + | Forge | |
| − | + | Make Totem | |
| − | + | Terrarium | |
| − | + | Cage | |
| − | + | Waterskin | |
| − | + | Vial | |
| − | + | Flask | |
| − | + | Cup | |
| − | + | Mug | |
| − | + | Toy | |
| − | + | Tube | |
| − | + | Pipe Section | |
| − | + | Bucket | |
| − | + | Backpack | |
| − | + | Quiver | |
| − | + | Bait Trap with | |
| − | + | Ballista Arrow Head | |
| − | + | Assemble | |
| − | + | Construct | |
| − | + | Catapult Parts | |
| − | + | Mechanisms | |
| − | + | Ballista Parts | |
| − | + | Anvil | |
| − | + | Bed | |
| − | + | Quern | |
| − | + | Millstone | |
| − | + | Train | |
| − | + | to Hunt | |
| − | + | Hunting Animal | |
| − | + | for War | |
| − | + | War Animal | |
| − | + | Make Charcoal | |
| − | + | Make Ash | |
| − | + | Reaction | |
| − | + | Smelt | |
| − | + | Ore | |
| − | + | Melt a Metal Object | |
| − | + | Extract Metal Strands | |
| − | + | Dye Thread | |
| − | + | Dye Cloth | |
| − | + | Sew | |
| − | + | Image | |
| − | + | Collect Webs | |
| − | + | Weave Metal Cloth | |
| − | + | Weave Thread into Silk | |
| − | + | Weave Yarn into Cloth | |
| − | + | Weave Thread into Cloth | |
| − | + | (Dyed Only) | |
| − | + | Harvest Plants | |
| − | + | Plant Seeds | |
| − | + | Fertilize Field | |
| − | + | Pull the Lever | |
| − | + | Link a Building to Trigger | |
| − | + | Carve Fortification | |
| − | + | Detail Wall | |
| − | + | Detail Floor | |
| − | + | Carve Track | |
| − | + | Remove Stairs/Ramps | |
| − | + | Carve Upward Staircase | |
| − | + | Carve Downward Staircase | |
| − | + | Carve Up/Down Staircase | |
| − | + | Carve Ramp | |
| − | + | Dig Channel | |
| − | + | Fell Tree | |
| − | + | Gather Plants | |
| − | + | Bring Item to Shop | |
| − | + | Bring Item to Depot | |
| − | + | Get Provisions | |
| − | + | Clean Self | |
| − | + | Fill Waterskin | |
| − | + | Sleep | |
| − | + | Kidnap | |
| − | + | Cause Trouble | |
| − | + | No Activity | |
| − | + | Report Crime | |
| − | + | Hunt | |
| − | + | Starting Fist Fight | |
| − | + | Beat Criminal | |
| − | + | Place Track Vehicle | |
| − | + | Push Track Vehicle | |
| − | + | Execute Criminal | |
| − | + | Hunt for Small Creature | |
| − | + | Collect Taxes | |
| − | + | Guard Tax Collector | |
| − | + | Return Kill | |
| − | + | Go Shopping | |
| − | + | Attend Party | |
| − | + | Store Owned Item | |
| − | + | Place Item in Tomb | |
| − | + | Store Item in Stockpile | |
| − | + | Store Item in Bag | |
| − | + | Store Item in Barrel | |
| − | + | Store Item in Bin | |
| − | + | Store Item in Vehicle | |
| − | + | Store Weapon | |
| − | + | Store Armor | |
| − | + | Store Item in Hospital | |
| − | + | Store Item in Location | |
| − | + | Pickup Equipment | |
| − | + | Dump Item | |
| − | + | Strange Mood | |
| − | + | Clean Trap | |
| − | + | Load Catapult | |
| − | + | Load Ballista | |
| − | + | Fire Catapult | |
| − | + | Fire Ballista | |
| − | + | Operate Pump | |
| − | + | Load Cage Trap | |
| − | + | Load Stone Trap | |
| − | + | Load Weapon Trap | |
| − | + | Goblet | |
| − | + | Stop Bleeding | |
| − | + | Repair Compound Fracture | |
| − | + | Remove Rotten Tissue | |
| − | + | DOUBLE TAGGED ITEM: | |
| − | + | Impoverished Word Selector | |
| − | + | NOUN | |
| − | + | ADJ_DIST | |
| − | + | THE_NOUN_SING | |
| − | + | THE_NOUN_PLUR | |
| − | + | THE_COMPOUND_NOUN_SING | |
| − | + | THE_COMPOUND_NOUN_PLUR | |
| − | + | THE_COMPOUND_ADJ | |
| − | + | OF_NOUN_SING | |
| − | + | OF_NOUN_PLUR | |
| − | + | FRONT_COMPOUND_NOUN_SING | |
| − | + | FRONT_COMPOUND_NOUN_PLUR | |
| − | + | REAR_COMPOUND_NOUN_SING | |
| − | + | REAR_COMPOUND_NOUN_PLUR | |
| − | + | FRONT_COMPOUND_ADJ | |
| − | + | REAR_COMPOUND_ADJ | |
| − | + | FRONT_COMPOUND_PREFIX | |
| − | + | THE_COMPOUND_PREFIX | |
| − | + | STANDARD_VERB | |
| − | + | Unrecognized Word Token: | |
| − | + | S_WORD | |
| − | + | Unrecognized Symbol Token: | |
| − | + | T_WORD | |
| − | + | Unrecognized Translation Token: | |
| − | + | *** Error(s) finalizing the symbol | |
| − | + | Unrecognized word token: | |
| − | + | language_layer | |
| − | + | [OBJECT:LANGUAGE] | |
| − | + | [WORD: | |
| − | + | [SYMBOL: | |
| − | + | [TRANSLATION: | |
| − | + | WORD | |
| − | + | SYMBOL | |
| − | + | *** Error(s) finalizing the translation | |
| − | + | DEATH | |
| − | + | NAME_SWAMP | |
| − | + | HOLY | |
| − | + | NEGATIVE | |
| − | + | NAME_DESERT | |
| − | + | NAME_OCEAN | |
| − | + | NAME_GLACIER | |
| − | + | NAME_TUNDRA | |
| − | + | NAME_GRASSLAND | |
| − | + | NAME_HILLS | |
| − | + | NAME_REGION | |
| − | + | NAME_PEAK | |
| − | + | NAME_VOLCANO | |
| − | + | NAME_ISLAND_SMALL | |
| − | + | NAME_ISLAND | |
| − | + | NAME_CONTINENT | |
| − | + | NAME_WAR | |
| − | + | NAME_BATTLE | |
| − | + | NAME_SIEGE | |
| − | + | NAME_ENTITY_MERCHANT_COMPANY | |
| − | + | NAME_BUILDING_LIBRARY | |
| − | + | NAME_COMMON_RELIGION | |
| − | + | NAME_BUILDING_TEMPLE | |
| − | + | NAME_ROAD | |
| − | + | NAME_BRIDGE | |
| − | + | NAME_TUNNEL | |
| − | + | NAME_WALL | |
| − | + | NAME_BUILDING_KEEP | |
| − | + | NAME_BUILDING_TOMB | |
| − | + | NAME_FESTIVAL | |
| − | + | Machine node out of bounds on split | |
| − | + | Failed to find machine node frontier on split | |
| − | + | Unreachable machine node on split | |
| − | + | CE_MATERIAL_FORCE_MULTIPLIER: | |
| − | + | vomit | |
| − | + | blood. | |
| − | + | cough | |
| − | + | coughs | |
| − | + | up blood. | |
| − | + | SYN_INJECTED | |
| − | + | SYN_NO_HOSPITAL | |
| − | + | MOON_PHASE | |
| − | + | ALCOHOLIC | |
| − | + | CAVE_ADAPT | |
| − | + | PARTIED_OUT | |
| − | + | MILK_COUNTER | |
| − | + | EGG_SPENT | |
| − | + | GROUNDED_ANIMAL_ANGER | |
| − | + | TIME_SINCE_SUCKED_BLOOD | |
| − | + | DRINKING_BLOOD | |
| − | + | Unrecognized Counter: | |
| − | + | IMPLIES_ANIMAL_KILL | |
| − | + | ALCOHOL_PLANT | |
| − | + | ALCOHOL_CREATURE | |
| − | + | CHEESE_PLANT | |
| − | + | CHEESE_CREATURE | |
| − | + | POWDER_MISC_PLANT | |
| − | + | POWDER_MISC_CREATURE | |
| − | + | STOCKPILE_GLOB | |
| − | + | STOCKPILE_GLOB_SOLID | |
| − | + | STOCKPILE_GLOB_PRESSED | |
| − | + | LIQUID_MISC_PLANT | |
| − | + | LIQUID_MISC_CREATURE | |
| − | + | LIQUID_MISC_OTHER | |
| − | + | LIQUID_MISC | |
| − | + | STRUCTURAL_PLANT_MAT | |
| − | + | SEED_MAT | |
| − | + | STOCKPILE_PLANT_GROWTH | |
| − | + | BONE | |
| − | + | WOOD | |
| − | + | THREAD_PLANT | |
| − | + | TOOTH | |
| − | + | HORN | |
| − | + | SHELL | |
| − | + | SILK | |
| − | + | GENERATES_MIASMA | |
| − | + | ROTS | |
| − | + | BLOOD_MAP_DESCRIPTOR | |
| − | + | ICHOR_MAP_DESCRIPTOR | |
| − | + | GOO_MAP_DESCRIPTOR | |
| − | + | SLIME_MAP_DESCRIPTOR | |
| − | + | PUS_MAP_DESCRIPTOR | |
| − | + | SWEAT_MAP_DESCRIPTOR | |
| − | + | TEARS_MAP_DESCRIPTOR | |
| − | + | SPIT_MAP_DESCRIPTOR | |
| − | + | EVAPORATES | |
| − | + | ENTERS_BLOOD | |
| − | + | ALCOHOL | |
| − | + | EDIBLE_VERMIN | |
| − | + | EDIBLE_RAW | |
| − | + | EDIBLE_COOKED | |
| − | + | DO_NOT_CLEAN_GLOB | |
| − | + | NO_STONE_STOCKPILE | |
| − | + | ITEMS_METAL | |
| − | + | ITEMS_BARRED | |
| − | + | ITEMS_SCALED | |
| − | + | ITEMS_LEATHER | |
| − | + | ITEMS_SOFT | |
| − | + | ITEMS_HARD | |
| − | + | IS_STONE | |
| − | + | IS_CERAMIC | |
| − | + | UNDIGGABLE | |
| − | + | DISPLAY_UNGLAZED | |
| − | + | YARN | |
| − | + | STOCKPILE_THREAD_METAL | |
| − | + | IS_METAL | |
| − | + | IS_GLASS | |
| − | + | CRYSTAL_GLASSABLE | |
| − | + | ITEMS_WEAPON | |
| − | + | ITEMS_WEAPON_RANGED | |
| − | + | ITEMS_ANVIL | |
| − | + | ITEMS_AMMO | |
| − | + | ITEMS_DIGGER | |
| − | + | ITEMS_ARMOR | |
| − | + | ITEMS_DELICATE | |
| − | + | ITEMS_SIEGE_ENGINE | |
| − | + | ITEMS_QUERN | |
| − | + | STOCKPILE_GLOB_PASTE | |
| − | + | PROB | |
| − | + | LOCALIZED | |
| − | + | RESISTABLE | |
| − | + | ABRUPT | |
| − | + | ABRUPT_START | |
| − | + | ABRUPT_END | |
| − | + | SIZE_DELAYS | |
| − | + | SIZE_DILUTES | |
| − | + | VASCULAR_ONLY | |
| − | + | MUSCULAR_ONLY | |
| − | + | START | |
| − | + | PEAK | |
| − | + | DWF_STRETCH | |
| − | + | data/speech/ | |
| − | + | Interaction Token not recognized : | |
| − | + | *** Error(s) finalizing the material template | |
| − | + | Unrecognized Color Token in Material Template: | |
| − | + | : Unrecognized Color Token in Material Template: | |
| − | + | rock | |
| − | + | magma | |
| − | + | boiling magma | |
| − | + | GRAY | |
| − | + | amber | |
| − | + | ground amber | |
| − | + | amber paste | |
| − | + | pressed amber | |
| − | + | coral | |
| − | + | ground coral | |
| − | + | coral paste | |
| − | + | pressed coral | |
| − | + | WHITE | |
| − | + | green glass | |
| − | + | ground green glass | |
| − | + | green glass paste | |
| − | + | pressed green glass | |
| − | + | molten green glass | |
| − | + | boiling green glass | |
| − | + | DARK_GREEN | |
| − | + | clear glass | |
| − | + | ground clear glass | |
| − | + | clear glass paste | |
| − | + | pressed clear glass | |
| − | + | molten clear glass | |
| − | + | boiling clear glass | |
| − | + | crystal glass | |
| − | + | ground crystal glass | |
| − | + | crystal glass paste | |
| − | + | pressed crystal glass | |
| − | + | molten crystal glass | |
| − | + | boiling crystal glass | |
| − | + | snow | |
| − | + | slush | |
| − | + | water | |
| − | + | coal powder | |
| − | + | coal slush | |
| − | + | pressed coal | |
| − | + | BLACK | |
| − | + | POTASH | |
| − | + | potash | |
| − | + | potash slush | |
| − | + | pressed potash | |
| − | + | ash paste | |
| − | + | pressed ash | |
| − | + | ASH_GLAZE | |
| − | + | GLAZE_MAT | |
| − | + | pearlash | |
| − | + | pearlash paste | |
| − | + | pressed pearlash | |
| − | + | frozen lye | |
| − | + | frozen lye powder | |
| − | + | lye slush | |
| − | + | boiling lye | |
| − | + | dirt | |
| − | + | pressed dirt | |
| − | + | BROWN | |
| − | + | pressed vomit | |
| − | + | molten salt | |
| − | + | boiling salt | |
| − | + | FILTH_B | |
| − | + | filth | |
| − | + | pressed filth | |
| − | + | FILTH_Y | |
| − | + | frozen filth | |
| − | + | frozen filth powder | |
| − | + | filth slush | |
| − | + | boiling filth | |
| − | + | YELLOW | |
| − | + | UNKNOWN_SUBSTANCE | |
| − | + | unknown frozen substance | |
| − | + | unknown frozen powder | |
| − | + | unknown slush | |
| − | + | unknown substance | |
| − | + | unknown boiling substance | |
| − | + | grime | |
| − | + | grime paste | |
| − | + | pressed grime | |
| − | + | CREATURE_1 | |
| − | + | unknown frozen creature substance | |
| − | + | unknown frozen creature powder | |
| − | + | unknown creature paste | |
| − | + | unknown pressed frozen creature substance | |
| − | + | unknown creature substance | |
| − | + | unknown boiling creature substance | |
| − | + | PLANT_1 | |
| − | + | unknown frozen plant substance | |
| − | + | unknown frozen plant powder | |
| − | + | unknown frozen plant paste | |
| − | + | unknown pressed frozen plant substance | |
| − | + | unknown plant substance | |
| − | + | unknown boiling plant substance | |
| − | + | Unrecognized Creature/Caste Token in Body Transformation Effect: | |
| − | + | PAPER_SLURRY | |
| − | + | TARGET | |
| − | + | LINE_OF_SIGHT | |
| − | + | TOUCHABLE | |
| − | + | DISTURBER_ONLY | |
| − | + | SELF_ALLOWED | |
| − | + | SELF_ONLY | |
| − | + | Unrecognized CDI Target Token: | |
| − | + | TARGET_RANGE | |
| − | + | LOCATION_HINT | |
| − | + | USAGE_HINT | |
| − | + | ADV_NAME | |
| − | + | MAX_TARGET_NUMBER | |
| − | + | WAIT_PERIOD | |
| − | + | VERBAL_SPEECH | |
| − | + | CAN_BE_MUTUAL | |
| − | + | VERBAL | |
| − | + | FREE_ACTION | |
| − | + | VERB | |
| − | + | VERB_REVERSE | |
| − | + | TARGET_VERB | |
| − | + | BP_REQUIRED | |
| − | + | FLOW | |
| − | + | SYNDROME | |
| − | + | SYN_NAME | |
| − | + | SYN_AFFECTED_CLASS | |
| − | + | SYN_IMMUNE_CLASS | |
| − | + | SYN_AFFECTED_CREATURE | |
| − | + | SYN_CLASS | |
| − | + | SYN_IDENTIFIER | |
| − | + | SYN_IMMUNE_CREATURE | |
| − | + | SYN_CONCENTRATION_ADDED | |
| − | + | CE_REDUCE_PAIN | |
| − | + | :BP missing body part group token | |
| − | + | :BP missing body part token | |
| − | + | :BP missing tissue token | |
| − | + | Unrecognized CE_REDUCE_PAIN token: | |
| − | + | CE_PAIN | |
| − | + | Unrecognized CE_PAIN token: | |
| − | + | CE_REDUCE_SWELLING | |
| − | + | Unrecognized CE_REDUCE_SWELLING token: | |
| − | + | CE_CURE_INFECTION | |
| − | + | Unrecognized CE_CURE_INFECTION token: | |
| − | + | CE_SWELLING | |
| − | + | Unrecognized CE_SWELLING token: | |
| − | + | CE_HEAL_NERVES | |
| − | + | Unrecognized CE_HEAL_NERVES token: | |
| − | + | CE_STOP_BLEEDING | |
| − | + | Unrecognized CE_STOP_BLEEDING token: | |
| − | + | CE_OOZING | |
| − | + | Unrecognized CE_OOZING token: | |
| − | + | CE_BRUISING | |
| − | + | Unrecognized CE_BRUISING token: | |
| − | + | CE_CLOSE_OPEN_WOUNDS | |
| − | + | Unrecognized CE_CLOSE_OPEN_WOUNDS token: | |
| − | + | CE_HEAL_TISSUES | |
| − | + | Unrecognized CE_HEAL_TISSUES token: | |
| − | + | CE_REGROW_PARTS | |
| − | + | Unrecognized CE_REGROW_PARTS token: | |
| − | + | CE_BLISTERS | |
| − | + | Unrecognized CE_BLISTERS token: | |
| − | + | CE_NUMBNESS | |
| − | + | Unrecognized CE_NUMBNESS token: | |
| − | + | CE_REDUCE_PARALYSIS | |
| − | + | Unrecognized CE_REDUCE_PARALYSIS token: | |
| − | + | CE_PARALYSIS | |
| − | + | Unrecognized CE_PARALYSIS token: | |
| − | + | CE_REDUCE_FEVER | |
| − | + | Unrecognized CE_REDUCE_FEVER token: | |
| − | + | Unrecognized CE_FEVER token: | |
| − | + | CE_BLEEDING | |
| − | + | Unrecognized CE_BLEEDING token: | |
| − | + | CE_COUGH_BLOOD | |
| − | + | Unrecognized CE_COUGH_BLOOD token: | |
| − | + | CE_VOMIT_BLOOD | |
| − | + | Unrecognized CE_VOMIT_BLOOD token: | |
| − | + | CE_REDUCE_NAUSEA | |
| − | + | Unrecognized CE_REDUCE_NAUSEA token: | |
| − | + | CE_NAUSEA | |
| − | + | Unrecognized CE_NAUSEA token: | |
| − | + | CE_UNCONSCIOUSNESS | |
| − | + | Unrecognized CE_UNCONSCIOUSNESS token: | |
| − | + | CE_NECROSIS | |
| − | + | Unrecognized CE_NECROSIS token: | |
| − | + | Unrecognized CE_IMPAIR_FUNCTION token: | |
| − | + | CE_DROWSINESS | |
| − | + | Unrecognized CE_DROWSINESS token: | |
| − | + | CE_REDUCE_DIZZINESS | |
| − | + | Unrecognized CE_REDUCE_DIZZINESS token: | |
| − | + | CE_DIZZINESS | |
| − | + | Unrecognized CE_DIZZINESS token: | |
| − | + | CE_SPECIAL_ATTACK_INTERACTION | |
| − | + | :INTERACTION missing token | |
| − | + | Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: | |
| − | + | CE_ADD_TAG | |
| − | + | EXTRAVISION | |
| − | + | OPPOSED_TO_LIFE | |
| − | + | NOEXERT | |
| − | + | CRAZED | |
| − | + | NOBREATHE | |
| − | + | NOSTUN | |
| − | + | NOFEAR | |
| − | + | NO_DRINK | |
| − | + | NOTHOUGHT | |
| − | + | NO_AGING | |
| − | + | FIT_FOR_RESURRECTION | |
| − | + | Unsupported CE add tag: | |
| − | + | CE_REMOVE_TAG | |
| − | + | Unsupported CE remove tag: | |
| − | + | CE_DISPLAY_TILE | |
| − | + | CAN_BE_HIDDEN | |
| − | + | Unrecognized CE_DISPLAY_TILE token: | |
| − | + | CE_DISPLAY_NAME | |
| − | + | Unrecognized CE_DISPLAY_NAME token: | |
| − | + | CE_FLASH_TILE | |
| − | + | Unrecognized CE_FLASH_TILE token: | |
| − | + | CE_PHYS_ATT_CHANGE | |
| − | + | Unrecognized CE_PHYS_ATT_CHANGE token: | |
| − | + | CE_MENT_ATT_CHANGE | |
| − | + | Unrecognized CE_MENT_ATT_CHANGE token: | |
| − | + | CE_BODY_APPEARANCE_MODIFIER | |
| − | + | APPEARANCE_MODIFIER | |
| − | + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | |
| − | + | CE_BP_APPEARANCE_MODIFIER | |
| − | + | RESERVED_WHOLE_PART | |
| − | + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | |
| − | + | CE_MATERIAL_FORCE_MULTIPLIER | |
| − | + | MAT_MULT | |
| − | + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | |
| − | + | CE_SPEED_CHANGE | |
| − | + | SPEED_PERC | |
| − | + | SPEED_ADD | |
| − | + | Unrecognized CE_SPEED_CHANGE token: | |
| − | + | CE_BODY_MAT_INTERACTION | |
| − | + | MAT_TOKEN | |
| − | + | Unrecognized CE_BODY_MAT_INTERACTION token: | |
| − | + | CE_SENSE_CREATURE_CLASS | |
| − | + | Unrecognized CE_SENSE_CREATURE_CLASS token: | |
| − | + | CE_CAN_DO_INTERACTION | |
| − | + | Unrecognized CE_CAN_DO_INTERACTION token: | |
| − | + | CE_BODY_TRANSFORMATION | |
| − | + | Unrecognized CE_BODY_TRANSFORMATION token: | |
| − | + | CE_FEEL_EMOTION | |
| − | + | EMOTION | |
| − | + | Unrecognized CE_FEEL_EMOTION token: | |
| − | + | CE_CHANGE_PERSONALITY | |
| − | + | FACET | |
| − | + | Unrecognized CE_CHANGE_PERSONALITY token: | |
| − | + | CE_ERRATIC_BEHAVIOR | |
| − | + | Unrecognized CE_ERRATIC_BEHAVIOR token: | |
| − | + | CE_SKILL_ROLL_ADJUST | |
| − | + | PERC | |
| − | + | PERC_ON | |
| − | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
| − | + | CDI token precedes any CAN_DO_INTERACTION tag | |
| − | + | SYNDROME_TAG | |
| − | + | CREATURE_FLAG | |
| − | + | FORBIDDEN_CREATURE_FLAG | |
| − | + | CREATURE_CASTE_FLAG | |
| − | + | FORBIDDEN_CREATURE_CASTE_FLAG | |
| − | + | HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
| − | + | ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
| − | + | PERIODIC | |
| − | + | COUNTER_TRIGGER | |
| − | + | Unrecognized CE Token: | |
| − | + | PARALYZEIMMUNE | |
| − | + | PREFIX | |
| − | + | STONE_NAME | |
| − | + | IS_GEM | |
| − | + | OVERWRITE_SOLID | |
| − | + | TEMP_DIET_INFO | |
| − | + | BLOOD | |
| − | + | SLIME | |
| − | + | ICHOR | |
| − | + | FILTH | |
| − | + | POWDER_DYE | |
| − | + | ITEM_SYMBOL | |
| − | + | DISPLAY_COLOR | |
| − | + | BUILD_COLOR | |
| − | + | TILE_COLOR | |
| − | + | BASIC_COLOR | |
| − | + | STATE_COLOR | |
| − | + | STATE_NAME | |
| − | + | STATE_NAME_ADJ | |
| − | + | STATE_ADJ | |
| − | + | ABSORPTION | |
| − | + | IMPACT_YIELD | |
| − | + | IMPACT_FRACTURE | |
| − | + | IMPACT_ELASTICITY | |
| − | + | IMPACT_STRAIN_AT_YIELD | |
| − | + | COMPRESSIVE_FRACTURE | |
| − | + | COMPRESSIVE_ELASTICITY | |
| − | + | COMPRESSIVE_STRAIN_AT_YIELD | |
| − | + | TENSILE_FRACTURE | |
| − | + | TENSILE_ELASTICITY | |
| − | + | TENSILE_STRAIN_AT_YIELD | |
| − | + | TORSION_FRACTURE | |
| − | + | TORSION_ELASTICITY | |
| − | + | TORSION_STRAIN_AT_YIELD | |
| − | + | SHEAR_FRACTURE | |
| − | + | SHEAR_ELASTICITY | |
| − | + | SHEAR_STRAIN_AT_YIELD | |
| − | + | BENDING_FRACTURE | |
| − | + | BENDING_ELASTICITY | |
| − | + | BENDING_STRAIN_AT_YIELD | |
| − | + | MATERIAL_VALUE | |
| − | + | MULTIPLY_VALUE | |
| − | + | SPEC_HEAT | |
| − | + | HEATDAM_POINT | |
| − | + | COLDDAM_POINT | |
| − | + | IGNITE_POINT | |
| − | + | MELTING_POINT | |
| − | + | BOILING_POINT | |
| − | + | MAT_FIXED_TEMP | |
| − | + | IF_EXISTS_SET_HEATDAM_POINT | |
| − | + | IF_EXISTS_SET_COLDDAM_POINT | |
| − | + | IF_EXISTS_SET_IGNITE_POINT | |
| − | + | IF_EXISTS_SET_MELTING_POINT | |
| − | + | IF_EXISTS_SET_BOILING_POINT | |
| − | + | IF_EXISTS_SET_MAT_FIXED_TEMP | |
| − | + | SOLID_DENSITY | |
| − | + | LIQUID_DENSITY | |
| − | + | MOLAR_MASS | |
| − | + | EXTRACT_STORAGE | |
| − | + | BUTCHER_SPECIAL | |
| − | + | MEAT_NAME | |
| − | + | BLOCK_NAME | |
| − | + | MATERIAL_REACTION_PRODUCT | |
| − | + | ITEM_REACTION_PRODUCT | |
| − | + | HARDENS_WITH_WATER | |
| − | + | SOAP_LEVEL | |
| − | + | COMPRESSIVE_YIELD | |
| − | + | TENSILE_YIELD | |
| − | + | TORSION_YIELD | |
| − | + | SHEAR_YIELD | |
| − | + | BENDING_YIELD | |
| − | + | MAX_EDGE | |
| − | + | Unrecognized Material Template Token: | |
| − | + | inorganic_generated | |
| − | + | [OBJECT:INORGANIC] | |
| − | + | plant_generated | |
| − | + | [OBJECT:PLANT] | |
| − | + | [PLANT: | |
| − | + | : Smelt Ore Not Found, Token - | |
| − | + | : Thread Metal Ore Not Found, Token - | |
| − | + | : Environment Spec Stone Not Found, Token - | |
| − | + | : Could not locate material template | |
| − | + | WAFERS | |
| − | + | SPECIAL | |
| − | + | DEEP_SPECIAL | |
| − | + | DIVINE | |
| − | + | THREAD_METAL | |
| − | + | DEEP_SURFACE | |
| − | + | AQUIFER | |
| − | + | METAMORPHIC | |
| − | + | SEDIMENTARY | |
| − | + | SOIL | |
| − | + | SOIL_OCEAN | |
| − | + | SOIL_SAND | |
| − | + | SEDIMENTARY_OCEAN_SHALLOW | |
| − | + | SEDIMENTARY_OCEAN_DEEP | |
| − | + | IGNEOUS_INTRUSIVE | |
| − | + | IGNEOUS_EXTRUSIVE | |
| − | + | ENVIRONMENT | |
| − | + | Missing Stone Environment Token: | |
| − | + | Missing Stone Environment Inclusion Type Token: | |
| − | + | Missing Frequency for Stone Environment: | |
| − | + | ALL_STONE | |
| − | + | IGNEOUS_ALL | |
| − | + | ALLUVIAL | |
| − | + | Unrecognized Stone Environment Token: | |
| − | + | ENVIRONMENT_SPEC | |
| − | + | Missing Stone Environment Spec Token: | |
| − | + | Missing Stone Environment Spec Inclusion Type Token: | |
| − | + | Missing Frequency for Stone Environment Spec: | |
| − | + | LAVA | |
| − | + | Unrecognized Inorganic Material Definition Token: | |
| − | + | Sharp blades | |
| − | + | Extract | |
| − | + | strands | |
| − | + | Ore of | |
| − | + | MATERIAL | |
| − | + | GROWTH | |
| − | + | GROWTH_ITEM | |
| − | + | GROWTH_TRUNK_HEIGHT_PERC | |
| − | + | GROWTH_TIMING | |
| − | + | GROWTH_DROPS_OFF | |
| − | + | GROWTH_DROPS_OFF_NO_CLOUD | |
| − | + | GROWTH_HOST_TILE | |
| − | + | BRANCHES | |
| − | + | LIGHT_BRANCHES | |
| − | + | HEAVY_BRANCHES | |
| − | + | DIRECTED_BRANCHES | |
| − | + | ROOTS | |
| − | + | TRUNK | |
| − | + | TWIGS | |
| − | + | ALL_BRANCHES | |
| − | + | BRANCHES_AND_TWIGS | |
| − | + | LIGHT_BRANCHES_AND_TWIGS | |
| − | + | ALL_BRANCHES_AND_TWIGS | |
| − | + | SAPLING | |
| − | + | ALL_BRANCHES_AND_TRUNK | |
| − | + | HEAVY_BRANCHES_AND_TRUNK | |
| − | + | DIRECTED_BRANCHES_AND_TRUNK | |
| − | + | GROWTH_DENSITY | |
| − | + | GROWTH_HAS_SEED | |
| − | + | GROWTH_PRINT | |
| − | + | GROWTH_NAME | |
| − | + | ALL_NAMES | |
| − | + | TRUNK_PERIOD | |
| − | + | HEAVY_BRANCH_DENSITY | |
| − | + | DIRECTED_BRANCH_DENSITY | |
| − | + | LIGHT_BRANCH_DENSITY | |
| − | + | HEAVY_BRANCH_RADIUS | |
| − | + | DIRECTED_BRANCH_RADIUS | |
| − | + | BRANCH_RADIUS | |
| − | + | MAX_TRUNK_DIAMETER | |
| − | + | TRUNK_WIDTH_PERIOD | |
| − | + | CAP_PERIOD | |
| − | + | CAP_RADIUS | |
| − | + | ROOT_DENSITY | |
| − | + | ROOT_RADIUS | |
| − | + | STANDARD_TILE_NAMES | |
| − | + | trunk | |
| − | + | roots | |
| − | + | branches | |
| − | + | twigs | |
| − | + | cap | |
| − | + | TRUNK_NAME | |
| − | + | ROOT_NAME | |
| − | + | ROOTS_NAME | |
| − | + | LIGHT_BRANCHES_NAME | |
| − | + | HEAVY_BRANCHES_NAME | |
| − | + | TWIGS_NAME | |
| − | + | GRASS | |
| − | + | TREE_TILE | |
| − | + | DEAD_TREE_TILE | |
| − | + | SAPLING_TILE | |
| − | + | DEAD_SAPLING_TILE | |
| − | + | TREE_COLOR | |
| − | + | DEAD_TREE_COLOR | |
| − | + | SAPLING_COLOR | |
| − | + | DEAD_SAPLING_COLOR | |
| − | + | TREE_ROOT_SLOPING | |
| − | + | TREE_ROOTS | |
| − | + | TREE_TRUNK_N | |
| − | + | TREE_TRUNK_E | |
| − | + | TREE_TRUNK_NW | |
| − | + | TREE_TRUNK_NE | |
| − | + | TREE_TRUNK_SW | |
| − | + | TREE_TRUNK_SE | |
| − | + | TREE_TRUNK_BRANCH_N | |
| − | + | TREE_TRUNK_BRANCH_S | |
| − | + | TREE_TRUNK_BRANCH_E | |
| − | + | TREE_TRUNK_BRANCH_W | |
| − | + | TREE_BRANCH_NS | |
| − | + | TREE_BRANCH_NW | |
| − | + | TREE_BRANCH_SW | |
| − | + | TREE_BRANCH_NSE | |
| − | + | TREE_BRANCH_NSW | |
| − | + | TREE_BRANCH_NEW | |
| − | + | TREE_BRANCH_SEW | |
| − | + | TREE_BRANCH_NSEW | |
| − | + | TREE_TWIGS | |
| − | + | TREE_CAP_WALL_NE | |
| − | + | TREE_CAP_WALL_SE | |
| − | + | TREE_ROOTS_DEAD | |
| − | + | TREE_TRUNK_PILLAR_DEAD | |
| − | + | TREE_TRUNK_NE_DEAD | |
| − | + | TREE_TRUNK_SE_DEAD | |
| − | + | TREE_TRUNK_BRANCH_S_DEAD | |
| − | + | TREE_TRUNK_BRANCH_W_DEAD | |
| − | + | TREE_BRANCH_NSW_DEAD | |
| − | + | TREE_BRANCH_SEW_DEAD | |
| − | + | TREE_SMOOTH_BRANCHES_DEAD | |
| − | + | TREE_TWIGS_DEAD | |
| − | + | TREE_CAP_RAMP_DEAD | |
| − | + | TREE_CAP_WALL_N_DEAD | |
| − | + | TREE_CAP_WALL_E_DEAD | |
| − | + | TREE_CAP_WALL_NW_DEAD | |
| − | + | TREE_CAP_WALL_NE_DEAD | |
| − | + | TREE_CAP_WALL_SW_DEAD | |
| − | + | TREE_CAP_WALL_SE_DEAD | |
| − | + | TREE_CAP_FLOOR1_DEAD | |
| − | + | TREE_CAP_FLOOR3_DEAD | |
| − | + | TREE_TRUNK_NSE | |
| − | + | TREE_TRUNK_NEW | |
| − | + | TREE_TRUNK_NS | |
| − | + | TREE_TRUNK_EW | |
| − | + | TREE_TRUNK_NSEW | |
| − | + | TREE_TRUNK_INTERIOR | |
| − | + | TREE_TRUNK_NSE_DEAD | |
| − | + | TREE_TRUNK_NSW_DEAD | |
| − | + | TREE_TRUNK_NEW_DEAD | |
| − | + | TREE_TRUNK_SEW_DEAD | |
| − | + | TREE_TRUNK_NS_DEAD | |
| − | + | TREE_TRUNK_NSEW_DEAD | |
| − | + | SAPLING_DROWN_LEVEL | |
| − | + | TREE_DROWN_LEVEL | |
| − | + | GROWDUR | |
| − | + | SUMMER | |
| − | + | WINTER | |
| − | + | PICKED_TILE | |
| − | + | DEAD_PICKED_TILE | |
| − | + | UNDERGROUND_DEPTH | |
| − | + | GRASS_TILES | |
| − | + | ALT_PERIOD | |
| − | + | ALT_GRASS_TILES | |
| − | + | GRASS_COLORS | |
| − | + | TREE_HAS_MUSHROOM_CAP | |
| − | + | SHRUB_TILE | |
| − | + | DEAD_SHRUB_TILE | |
| − | + | CLUSTERSIZE | |
| − | + | PICKED_COLOR | |
| − | + | DEAD_PICKED_COLOR | |
| − | + | SHRUB_COLOR | |
| − | + | DEAD_SHRUB_COLOR | |
| − | + | BASIC_MAT | |
| − | + | MILL | |
| − | + | SHRUB_DROWN_LEVEL | |
| − | + | TWIGS_SIDE_BRANCHES | |
| − | + | TWIGS_ABOVE_BRANCHES | |
| − | + | TWIGS_BELOW_BRANCHES | |
| − | + | TWIGS_SIDE_HEAVY_BRANCHES | |
| − | + | TWIGS_ABOVE_HEAVY_BRANCHES | |
| − | + | TWIGS_BELOW_HEAVY_BRANCHES | |
| − | + | TWIGS_SIDE_TRUNK | |
| − | + | TWIGS_ABOVE_TRUNK | |
| − | + | TWIGS_BELOW_TRUNK | |
| − | + | SEED | |
| − | + | EXTRACT_STILL_VIAL | |
| − | + | EXTRACT_VIAL | |
| − | + | EXTRACT_BARREL | |
| − | + | Unrecognized Plant Token: | |
| − | + | BRANCH_DENSITY | |
| − | + | MAX_TRUNK_HEIGHT | |
| − | + | LIGHT_BRANCH_RADIUS | |
| − | + | TRUNK_BRANCHING | |
| − | + | BRANCHES_NAME | |
| − | + | DIRECTED_BRANCHES_NAME | |
| − | + | CAP_NAME | |
| − | + | has dyed a masterpiece! | |
| − | + | has become entangled in a hidden web! | |
| − | + | caught up in the web! | |
| − | + | has cooked a masterpiece! | |
| − | + | has been cursed | |
| − | + | path not closed, attempting fix | |
| − | + | path moved off track | |
| − | + | path not closed, attempting to follow | |
| − | + | destroyed | |
| − | + | toppled | |
| − | + | loop path fail: | |
| − | + | <same square> | |
| − | + | <invalid start> | |
| − | + | <invalid goal> | |
| − | + | -> | |
| − | + | : Id # | |
| − | + | :Path Goal | |
| − | + | :Station | |
| − | + | You chop down the | |
| − | + | has claimed a | |
| − | + | has begun a mysterious construction! | |
| − | + | Your mason has defaced a | |
| − | + | Your engraver has carved a track through a | |
| − | + | Duplicate inventory removed: | |
| − | + | while in | |
| − | + | conflict | |
| − | + | experiencing trauma | |
| − | + | seeing | |
| − | + | somebody | |
| − | + | die | |
| − | + | somebody's | |
| − | + | dead body | |
| − | + | the unexpected death of somebody | |
| − | + | somebody's death | |
| − | + | while | |
| − | + | killing somebody | |
| − | + | being reunited with a loved one | |
| − | + | being caught sneaking | |
| − | + | when | |
| − | + | joining an existing conflict | |
| − | + | giving a sermon | |
| − | + | attending a sermon | |
| − | + | watching a performance | |
| − | + | producing a masterwork | |
| − | + | creating an artifact | |
| − | + | upon | |
| − | + | improving | |
| − | + | mastering | |
| − | + | a break up | |
| − | + | getting divorced | |
| − | + | you were | |
| − | + | caught up in | |
| − | + | a new romance | |
| − | + | realizing | |
| − | + | playing make believe | |
| − | + | playing with | |
| − | + | becoming a parent | |
| − | + | being near to a conflict | |
| − | + | an agreement was cancelled | |
| − | + | joining a traveling group | |
| − | + | a site was controlled | |
| − | + | a tribute cancellation | |
| − | + | an incident | |
| − | + | hearing a rumor | |
| − | + | leaving a performance troupe | |
| − | + | being removed from a performance troupe | |
| − | + | being removed from a military group | |
| − | + | when a stranger advanced with a weapon | |
| − | + | seeing a stranger sneaking around | |
| − | + | witnessing a night creature drinking blood | |
| − | + | petitioning for citizenship | |
| − | + | bringing up job scarcity in a meeting | |
| − | + | making suggestions about work allocations | |
| − | + | requesting weapon production | |
| − | + | yelling at a priest | |
| − | + | crying on a priest | |
| − | + | yelling at somebody in charge | |
| − | + | crying on somebody in charge | |
| − | + | telling somebody about being trapped here | |
| − | + | being yelled at by an unhappy worshipper | |
| − | + | being cried on by an unhappy worshipper | |
| − | + | being yelled at by an unhappy citizen | |
| − | + | being cried on by an unhappy citizen | |
| − | + | hearing somebody was being prevented from leaving | |
| − | + | viewing | |
| − | + | in a personal museum | |
| − | + | near | |
| − | + | own | |
| − | + | very fine | |
| − | + | splendid | |
| − | + | wonderful | |
| − | + | completely sublime | |
| − | + | tastefully arranged | |
| − | + | losing a pet | |
| − | + | throwing something | |
| − | + | being released from confinement | |
| − | + | a miscarriage | |
| − | + | spouse's miscarriage | |
| − | + | to be | |
| − | + | wearing old clothing | |
| − | + | wearing tattered clothing | |
| − | + | to have | |
| − | + | clothes rot off of | |
| − | + | being tormented in nightmares by a dead pet | |
| − | + | being tormented in nightmares by a dead spouse | |
| − | + | being tormented in nightmares by a dead lover | |
| − | + | being tormented in nightmares by a dead sibling | |
| − | + | being tormented in nightmares by | |
| − | + | own dead mother | |
| − | + | own dead father | |
| − | + | own dead child | |
| − | + | being tormented in nightmares by a dead animal training partner | |
| − | + | being tormented in nightmares by a dead friend | |
| − | + | being tormented in nightmares by a dead and still annoying acquaintance | |
| − | + | being tormented in nightmares by the dead | |
| − | + | being | |
| − | + | by a dead pet | |
| − | + | by a dead spouse | |
| − | + | by a dead lover | |
| − | + | by a dead sibling | |
| − | + | by a dead animal training partner | |
| − | + | by a dead friend | |
| − | + | by a dead and still annoying acquaintance | |
| − | + | by the dead | |
| − | + | combat drills | |
| − | + | practicing at the archery target | |
| − | + | a sparring session | |
| − | + | being unable to petition for citizenship | |
| − | + | being unable to find somebody to complain to about job scarcity | |
| − | + | being unable to make suggestions about work allocations | |
| − | + | being unable to request weapon production | |
| − | + | being unable to find a priest to complain to | |
| − | + | being unable to find a priest to cry on | |
| − | + | being unable to find somebody in charge to yell at | |
| − | + | being unable to find somebody in charge to cry on | |
| − | + | during | |
| − | + | long patrol duty | |
| − | + | being nauseated by the sun | |
| − | + | being out in the sunshine again | |
| − | + | drowsy | |
| − | + | utterly sleep-deprived | |
| − | + | thirsty | |
| − | + | dehydrated | |
| − | + | starving | |
| − | + | due to | |
| − | + | suffering a major injury | |
| − | + | suffering a minor injury | |
| − | + | sleeping uneasily due to noise | |
| − | + | being disturbed during sleep by loud noises | |
| − | + | loud noises made it impossible to sleep | |
| − | + | being able to rest and recuperate | |
| − | + | caught in the rain | |
| − | + | caught in a snow storm | |
| − | + | retching on a miasma | |
| − | + | choking on smoke underground | |
| − | + | being near to a waterfall | |
| − | + | choking on dust underground | |
| − | + | considering | |
| − | + | the state of demands | |
| + | that a criminal could not be properly punished | ||
| + | having | ||
| + | punishment reduced | ||
| + | elected | ||
| + | re-elected | ||
| + | the establishment of a temple for | ||
| + | the acceptance of a petition for a temple for | ||
| + | the establishment of a guildhall for | ||
| + | the acceptance of a petition for a guildhall for | ||
| + | being granted residency | ||
| + | being granted citizenship | ||
| + | being denied residency | ||
| + | being denied citizenship | ||
| + | having a request approved | ||
| + | having a request ignored | ||
| + | that nobody could be punished for a failure | ||
vomit | vomit | ||
| − | + | composed of vomit | |
| − | + | green | |
| − | + | disgusting appearance | |
| − | + | brine | |
| − | + | composed of salt | |
| − | + | white | |
| − | + | composed of grime and filth | |
| − | + | composed of snow | |
| − | + | blizzard | |
| − | + | sleet | |
| − | + | LIQUID | |
| − | + | composed of water | |
| − | + | flood | |
| − | + | tear | |
| − | + | of tears | |
| − | + | composed of steam | |
| − | + | boiling | |
| − | + | FLAME | |
| − | + | flame | |
| − | + | composed of flame | |
| − | + | inferno | |
| − | + | flare | |
| − | + | flash | |
| − | + | flaming | |
| − | + | scorching | |
| − | + | composed of amber | |
| − | + | composed of coral | |
| − | + | composed of green glass | |
| − | + | composed of clear glass | |
| − | + | composed of crystal glass | |
| − | + | CHARCOAL | |
| − | + | composed of charcoal | |
| − | + | coal | |
| − | + | black | |
| − | + | composed of coke | |
| − | + | composed of solid salt | |
| − | + | composed of ice | |
| − | + | composed of | |
| − | + | [USE_MATERIAL_TEMPLATE: | |
| − | + | [MAT_FIXED_TEMP: | |
| − | + | [TISSUE:UNIFORM_TIS] | |
| − | + | [TISSUE_NAME:tissue:NP] | |
| − | + | [TISSUE_MATERIAL: | |
| − | + | [TISSUE_MAT_STATE: | |
| − | + | [MUSCULAR] | |
| − | + | [FUNCTIONAL] | |
| − | + | [STRUCTURAL] | |
| − | + | [RELATIVE_THICKNESS:1] | |
| − | + | [CONNECTS] | |
| − | + | [TISSUE_SHAPE:LAYER] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] | |
| − | + | [NOT_LIVING] | |
| − | + | [NOT_BUTCHERABLE] | |
| − | + | [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] | |
| − | + | [CDI:ADV_NAME:Hurl fireball] | |
| − | + | [CDI:FLOW:FIREBALL] | |
| − | + | [CDI:TARGET_RANGE:C:15] | |
| − | + | [CDI:MAX_TARGET_NUMBER:C:2] | |
| − | + | [CDI:MAX_TARGET_NUMBER:C:3] | |
| − | + | [CDI:WAIT_PERIOD:30] | |
| − | + | [CDI:ADV_NAME:Spray jet of fire] | |
| − | + | [CDI:FLOW:FIREJET] | |
| − | + | [CDI:TARGET_RANGE:C:5] | |
| − | + | [FIREIMMUNE_SUPER] | |
| − | + | [ODOR_STRING:mud] | |
| − | + | [ODOR_STRING:vomit] | |
| − | + | [ODOR_STRING:filth] | |
| − | + | [ODOR_STRING:smoke] | |
| − | + | [ODOR_STRING:soot] | |
| − | + | [ODOR_STRING:soil] | |
| − | + | [COLOR: | |
| − | + | [NOBREATHE] | |
| − | + | [EXTRAVISION] | |
| − | + | [FIXED_TEMP: | |
| − | + | [HOMEOTHERM:10040] | |
| − | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] | |
| − | + | [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] | |
| − | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] | |
| − | + | [STATE_COLOR:ALL_SOLID: | |
| − | + | [SELECT_MATERIAL:HAIR] | |
| − | + | [SELECT_MATERIAL:FEATHER] | |
| − | + | [SELECT_MATERIAL:SCALE] | |
| − | + | [SELECT_MATERIAL:CHITIN] | |
| − | + | [SELECT_MATERIAL:SKIN] | |
| − | + | [NO_UNIT_TYPE_COLOR] | |
| − | + | [SELECT_MATERIAL:EYE] | |
| − | + | [GLOWTILE:'"'] | |
| − | + | [GLOWTILE:249] | |
| − | + | [GLOWCOLOR: | |
| − | + | [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] | |
| − | + | [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] | |
| − | + | [TL_MAJOR_ARTERIES] | |
| − | + | [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] | |
| − | + | [STATE_COLOR:ALL: | |
| − | + | [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] | |
| − | + | [CREATURE_CLASS:GENERAL_POISON] | |
| − | + | [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] | |
| − | + | [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] | |
| − | + | [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] | |
| − | + | [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] | |
| − | + | [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] | |
| − | + | [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] | |
| − | + | [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] | |
| − | + | [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] | |
| − | + | [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] | |
| − | + | [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] | |
| − | + | [SELECT_MATERIAL:BLOOD] | |
| − | + | [SELECT_MATERIAL:ICHOR] | |
| − | + | [SELECT_MATERIAL:GOO] | |
| − | + | [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] | |
| − | + | [BOILING_POINT:9900] | |
| − | + | [MELTING_POINT:10200] | |
| − | + | [BOILING_POINT:10400] | |
| − | + | [SYN_NAME:beast sickness] | |
| − | + | [SYN_NAME:titan sickness] | |
| − | + | [SYN_NAME:demon sickness] | |
| − | + | [SYN_NAME:divine sickness] | |
| − | + | [SYN_NAME:night sickness] | |
| − | + | [SYN_IMMUNE_CREATURE: | |
| − | + | :ALL] | |
| − | + | [THICKWEB][WEBIMMUNE] | |
| − | + | [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] | |
| − | + | [WEBBER:LOCAL_CREATURE_MAT:SILK] | |
| − | + | [CDI:ADV_NAME:Spray web] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] | |
| − | + | [CDI:MAX_TARGET_NUMBER:C:4] | |
| − | + | [SECRETION:LOCAL_CREATURE_MAT:POISON: | |
| − | + | :BY_CATEGORY:ALL: | |
| − | + | SKIN | |
| − | + | CHITIN | |
| − | + | [CDI:ADV_NAME:Spray dust] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] | |
| − | + | [CDI:ADV_NAME:Spray vapor] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] | |
| − | + | [CDI:ADV_NAME:Spray gas] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] | |
| − | + | [CDI:ADV_NAME:Spit glob] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] | |
| − | + | [CDI:ADV_NAME:Emit dust] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] | |
| − | + | [CDI:ADV_NAME:Emit vapor] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] | |
| − | + | [CDI:ADV_NAME:Emit gas] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] | |
| − | + | [FIREIMMUNE] | |
| − | + | [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] | |
| − | + | [ATTACK_SKILL:GRASP_STRIKE] | |
| − | + | [ATTACK_VERB:punch:punches] | |
| − | + | [ATTACK_CONTACT_PERC:100] | |
| − | + | [ATTACK_PREPARE_AND_RECOVER:2:2] | |
| − | + | [ATTACK_FLAG_WITH] | |
| − | + | [ATTACK_PRIORITY:SECOND] | |
| − | + | [ATTACK_PRIORITY:MAIN] | |
| − | + | [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] | |
| − | + | [ATTACK_VERB:snatch:snatches] | |
| − | + | [ATTACK_PENETRATION_PERC:100] | |
| − | + | [ATTACK_FLAG_EDGE] | |
| − | + | [ATTACK_FLAG_CANLATCH] | |
| − | + | [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] | |
| − | + | [ATTACK_SKILL:STANCE_STRIKE] | |
| − | + | [ATTACK_VERB:kick:kicks] | |
| − | + | [ATTACK_FLAG_BAD_MULTIATTACK] | |
| − | + | [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] | |
| − | + | [ATTACK_VERB:sting:stings] | |
| − | + | [ATTACK_CONTACT_PERC:5] | |
| − | + | [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] | |
| − | + | [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] | |
| − | + | [ATTACK_SKILL:BITE] | |
| − | + | [ATTACK_VERB:stab:stabs] | |
| − | + | [SPECIALATTACK_SUCK_BLOOD:50:100] | |
| − | + | [SPECIALATTACK_INTERACTION: | |
| − | + | [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] | |
| − | + | [ATTACK_VERB:gore:gores] | |
| − | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] | |
| − | + | [ATTACK_VERB:bite:bites] | |
| − | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] | |
| − | + | [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] | |
| − | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] | |
| − | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] | |
| − | + | [ATTACK_VERB:scratch:scratches] | |
| − | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] | |
| − | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] | |
| − | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] | |
| − | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] | |
| − | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] | |
| − | + | [SELECT_MATERIAL:ALL] | |
| − | + | [MAT_FIXED_TEMP: | |
| − | + | [HEATDAM_POINT:NONE] | |
| − | + | [COLDDAM_POINT:NONE] | |
| − | + | [IGNITE_POINT:NONE] | |
| − | + | [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] | |
| − | + | [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] | |
| − | + | [APPLY_CREATURE_VARIATION: | |
| − | + | [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] | |
| − | + | [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] | |
| − | + | [CAN_DO_INTERACTION: | |
| − | + | [CDI:ADV_NAME:Transform] | |
| − | + | [DESCRIPTION:A | |
| − | + | great | |
| − | + | gigantic | |
| − | + | towering | |
| − | + | n enormous | |
| − | + | huge | |
| − | + | very large | |
| − | + | large | |
| − | + | small | |
| − | + | hairy | |
| − | + | feathered | |
| − | + | scaly | |
| − | + | armored | |
| − | + | fleshy | |
| − | + | eyeless | |
| − | + | one-eyed | |
| − | + | three-eyed | |
| − | + | beakless | |
| − | + | noseless | |
| − | + | skinless | |
| − | + | six-legged | |
| − | + | eight-legged | |
| − | + | twisted into humanoid form | |
| − | + | in humanoid form | |
| − | + | with external ribs | |
| − | + | with lidless eyes | |
| − | + | It has | |
| − | + | thin wings of stretched skin | |
| − | + | wings | |
| − | + | feathered wings | |
| − | + | lacy wings | |
| − | + | It has two | |
| − | + | It has three | |
| − | + | It has a | |
| − | + | long, hanging | |
| − | + | long, straight | |
| − | + | long, curly | |
| − | + | stubby | |
| − | + | tails | |
| − | + | tail | |
| − | + | It has a proboscis | |
| − | + | It has a long, swinging trunk | |
| − | + | It has a short trunk | |
| − | + | It has a fat, bulging trunk | |
| − | + | It has a twisting, jointed trunk | |
| − | + | It has a curling trunk | |
| − | + | It has a knobby trunk | |
| − | + | It has a round shell | |
| − | + | It has a spiral shell | |
| − | + | It has a square shell | |
| − | + | It has a knobby shell | |
| − | + | It has an enormous shell | |
| − | + | It has a broad shell | |
| − | + | It has a pair of long antennae | |
| − | + | It has a pair of fan-like antennae | |
| − | + | It has a pair of spindly antennae | |
| − | + | It has a pair of squat antennae | |
| − | + | It has a pair of branching antennae | |
| − | + | It has a pair of knobby antennae | |
| − | + | It has four | |
| − | + | long, spiral | |
| − | + | long, curving | |
| − | + | horns | |
| − | + | horn | |
| − | + | It has large mandibles | |
| − | + | it looks constantly to the sky for rain | |
| − | + | it growls, buzzes, clicks and generally makes a varied racket | |
| − | + | it is decorated with intricate patterns | |
| − | + | it is perfectly symmetric | |
| − | + | it is strikingly beautiful | |
| − | + | it is covered with a filmy sac | |
| − | + | nearby vegetation seem to shrink away from it | |
| − | + | the pieces of its body are carefully separated by markings | |
| − | + | its moans seem to echo no matter where it resides | |
| − | + | it spins wildly, lurching and howling | |
| − | + | it seems very pleasant | |
| − | + | it never misses an opportunity to jump in puddles | |
| − | + | it appears to be covered with rocky crags | |
| − | + | it radiates a sad kindness | |
| − | + | it makes those around it feel brave | |
| − | + | it appears constructed | |
| − | + | small objects seem to pop into existence around it | |
| − | + | it whirls, skips and jumps whenever it moves | |
| − | + | it is difficult to see clearly even in bright light | |
| − | + | it always turns to welcome the rise of the sun | |
| − | + | it hums pleasantly when the sun is high in the sky | |
| − | + | it has a rattling exhale | |
| − | + | its body is bent and misshapen | |
| − | + | it slavers uncontrollably | |
| − | + | it moves with great focus | |
| − | + | it bears malodorous pustules | |
| − | + | [ODOR_LEVEL:100] | |
| − | + | the details of its form are easily forgotten without deliberate concentration | |
| − | + | it never looks toward the sun | |
| − | + | it is utterly still when not taking deliberate action | |
| − | + | it looks very solid and stocky | |
| − | + | it appears to be closely related to every other of its kind | |
| − | + | fanfare follows it wherever it goes | |
| − | + | it never appears to be perturbed or surprised by any happening | |
| − | + | it appears to be very healthy | |
| − | + | it skips and twirls as it moves | |
| − | + | a sheen around it always seems to rise upward | |
| − | + | it only looks comfortable when it is in the water | |
| − | + | it always moves carefully around water | |
| − | + | it has the delicious smell of freshly-baked goods | |
| − | + | [ODOR_STRING:freshly-baked goods] | |
| − | + | it is impossible to hold a grudge near it | |
| − | + | it is very sturdy-looking | |
| − | + | it eagerly moves from place to place | |
| − | + | it changes between two colors intermittently | |
| − | + | it giggles at random | |
| − | + | it makes those around it want to give up their possessions | |
| − | + | it seems to smile constantly | |
| − | + | it is surrounded by a gentle atmosphere | |
| − | + | it radiates an aura of welcoming | |
| − | + | it inspects the ground intently as it moves | |
| − | + | flashes of energy pulse across its surface intermittently | |
| − | + | it appears to be a very bitter creature | |
| − | + | its whole body appears to be faceted in a symmetric fashion | |
| − | + | it seems eager to pronounce judgment on others | |
| − | + | it appears very deliberate in its actions | |
| − | + | it moves ponderously | |
| − | + | it has a very stark look about it | |
| − | + | it seems unerringly honest if one does not concentrate | |
| − | + | it returns surrounding light with a new vibrance and intensity | |
| − | + | it crackles with energy | |
| − | + | it always seems to be looking far into the distance | |
| − | + | it stares longingly at those nearby | |
| − | + | it never abandons its companions | |
| − | + | it changes direction suddenly at times | |
| − | + | it has an unnerving stare | |
| − | + | it heckles those it meets that are not married | |
| − | + | it always seems like it is on the verge of crying | |
| − | + | it appears to have sharp shimmering edges on many parts of its body | |
| − | + | it has an angular appearance | |
| − | + | it has a distinctly depressing moan | |
| − | + | it is difficult to see clearly | |
| − | + | it changes color with the phases of the moon | |
| − | + | it is very solidly built | |
| − | + | there is a foul reek about it | |
| − | + | it cannot abide anything that lives | |
| − | + | it sounds clear tones as its body moves in time | |
| − | + | it seems most at ease when it is outdoors | |
| − | + | it eerily reflects the light of the stars and moon | |
| − | + | it reminds those that look upon it of their most unpleasant memories | |
| − | + | it cannot look directly at somebody that has broken an oath | |
| − | + | it always raises a part of its body toward the moon | |
| − | + | it moves very stiffly | |
| − | + | its surface is always enlivened with a refreshing play of color | |
| − | + | it has an incredibly calm demeanor | |
| − | + | it rocks back and forth whenever somebody changes their mind in its presence | |
| − | + | it always seems to point toward the sun when it is in the sky | |
| − | + | it recites verses in a strange language on occasion | |
| − | + | it appears to be expecting | |
| − | + | it leaves water wherever it goes | |
| − | + | it is strikingly colored | |
| − | + | it alternates from instant to instant between sluggishness and extreme vibrancy | |
| − | + | it moves with a bouncing rhythm | |
| − | + | it has a fixed and unblinking gaze when interacting | |
| − | + | its outer surface seems to flow about its body | |
| − | + | it is hard to disobey | |
| − | + | it always nods eagerly when somebody is speaking | |
| − | + | it inspires those around it to acts of great sacrifice | |
| − | + | it makes nearby water undrinkable | |
| − | + | it always seems to be deep in thought | |
| − | + | its form is ever-changing | |
| − | + | it makes absolutely no sound | |
| − | + | it has a slowly shifting pattern on its surface | |
| − | + | it sings beautiful songs endlessly | |
| − | + | it pays attention carefully to anybody that is speaking | |
| − | + | it appears to sparkle after night falls | |
| − | + | its movement is the sound of wind and rain | |
| − | + | it looks solidly built | |
| − | + | it mutters to itself about death | |
| − | + | it is difficult to look at directly | |
| − | + | it always seems to have its attention on the most valuable object in the area | |
| − | + | its movements sound like the rattling of chains | |
| − | + | it is incredibly noisy | |
| − | + | it appears to be covered with sharp hooks and barbs | |
| − | + | it seems most content when a fair wind is blowing | |
| − | + | it never stops moving completely | |
| − | + | it is unsettling to be around | |
| − | + | it is top-heavy | |
| − | + | it has a tendency to laugh quietly to itself every so often | |
| − | + | it tenses up throughout its entire body whenever somebody tells a falsehood in its presence | |
| − | + | it chitters briefly before sunrise and just after nightfall | |
| − | + | it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes | |
| − | + | it looks very proud of itself | |
| − | + | it seems to glow brightly from within | |
| − | + | it bellows and cheers without pause | |
| − | + | it seems to flow as it moves | |
| − | + | it always seems to be counting something | |
| − | + | it changes appearance based on the clouds and precipitation above | |
| − | + | it is surrounded by an everpresent rush of wind | |
| − | + | it acts with unwavering calm | |
| − | + | it is covered with divine writing | |
| − | + | it appears spry and vigorous | |
| − | + | it is a divine being | |
| − | + | it mutters to itself as it moves aimlessly | |
| − | + | muttering | |
| − | + | grumbling | |
| − | + | brooding | |
| − | + | it groans from time to time | |
| − | + | groaning | |
| − | + | moaning | |
| − | + | it howls into high winds | |
| − | + | howling | |
| − | + | baying | |
| − | + | bellowing | |
| − | + | shrieking | |
| − | + | wailing | |
| + | it shambles sluggishly | ||
| + | it stamps the ground and snorts | ||
| + | it has a bloated body | ||
| + | bloated | ||
| + | it lumbers along steadily from place to place | ||
| + | lumbering | ||
| + | hulking | ||
| + | its joints are backward | ||
| + | backward | ||
| + | it moves with uneven jerking motions | ||
| + | its limbs jut out at asymmetric angles | ||
| + | crooked | ||
| + | it lopes quickly along the ground | ||
| + | it strides in silence with purpose | ||
| + | starved | ||
| + | emaciated | ||
| + | it hurls vicious insults constantly | ||
| + | with singular purpose it seeks to destroy the living | ||
| + | it is crazed for blood and flesh | ||
| + | it bears a look of unbelievable peace | ||
| + | peaceful nature | ||
| + | it emanates an aura of giving and kindness | ||
| + | kind nature | ||
| + | joy marks its every movement | ||
| + | joyful nature | ||
| + | it moves its will in accordance with the truth of things | ||
| + | it is ravening | ||
| + | it is slavering | ||
| + | it belches and croaks | ||
| + | it undulates rhythmically | ||
| + | rhythmic undulations | ||
| + | it squirms and fidgets | ||
| + | bloated appearance | ||
| + | it has a gaunt appearance | ||
| + | it appears to be emaciated | ||
| + | it chants ceaselessly | ||
| + | it murmurs horrible curses | ||
| + | it spouts gibberish periodically | ||
| + | it knows and intones the names of all it encounters | ||
| + | it repeatedly makes threats of torture and death | ||
| + | it has a regal bearing | ||
| + | it has an austere look about it | ||
| + | it moves deliberately | ||
| + | it moves about carelessly | ||
| + | [ODOR_STRING:brimstone] | ||
| + | . Its | ||
| + | eyes glow | ||
| + | eye glows | ||
| + | hair is | ||
| + | long and shaggy | ||
| + | very curly | ||
| + | short and even | ||
| + | patchy | ||
| + | long and straight | ||
| + | long and wavy | ||
| + | feathers are | ||
| + | fluffed-out | ||
| + | downy | ||
| + | long and broad | ||
| + | long and sparse | ||
| + | long and narrow | ||
| + | scales are | ||
| + | small | ||
| + | round | ||
| + | oval-shaped | ||
| + | overlapping | ||
| + | set far apart | ||
| + | close-set | ||
| + | exoskeleton is | ||
| + | waxy | ||
| + | leathery | ||
| + | warty | ||
| + | sleek and smooth | ||
| + | rough and cracked | ||
| + | skin is | ||
| + | This night creature was first created | ||
| + | accidentally | ||
| + | by the | ||
| + | through the fiend's terrifying power | ||
| + | through the fiend's twisted power | ||
| + | through the fiend's chaotic power | ||
| + | after horrible experiments | ||
| + | gone wrong | ||
| + | unleashed upon | ||
| + | multitudes | ||
| + | It was created by | ||
| + | goddess | ||
| + | deity | ||
| + | and is of a part with | ||
| + | Now you will know why you fear the night. | ||
| + | Beware its poisonous sting! | ||
| + | Beware its poisonous bite! | ||
| + | Beware its hunger for warm blood! | ||
| + | Beware its fire! | ||
| + | Beware its webs! | ||
| + | Beware its deadly dust! | ||
| + | Beware its poisonous vapors! | ||
| + | Beware its poisonous gas! | ||
| + | Beware its deadly spittle! | ||
| + | Beware its noxious secretions! | ||
| + | Beware its deadly blood! | ||
| + | horrifying features | ||
| + | [PREFSTRING: | ||
| + | unsettling origin | ||
| + | macabre ways | ||
| + | terror-inspiring antics | ||
| + | unfathomably horrifying nature | ||
| + | swamp | ||
| + | marsh | ||
| + | sand | ||
| + | desert | ||
| + | taiga | ||
| + | jungle | ||
| + | forest | ||
| + | mountain | ||
| + | ocean | ||
| + | glacier | ||
| + | tundra | ||
| + | brush | ||
| + | savanna | ||
| + | plains | ||
| + | hill | ||
| + | titan: | ||
| + | titans: | ||
| + | -titan] | ||
| + | [GO_TO_START] | ||
| + | [CASTE_NAME: | ||
| + | winged | ||
| + | horned | ||
| + | skinless | ||
| + | three-eyed | ||
| + | one-eyed | ||
| + | eyeless | ||
| + | blind | ||
| + | demon | ||
| + | demons | ||
| + | demonic | ||
| + | devil | ||
| + | devils | ||
| + | fiend | ||
| + | fiends | ||
| + | Black | ||
| + | brutes | ||
| + | brute | ||
| + | monsters | ||
| + | ghosts | ||
| + | banshee | ||
| + | banshees | ||
| + | phantom | ||
| + | phantoms | ||
| + | specter | ||
| + | specters | ||
| + | horror | ||
| + | misfortune | ||
| + | chaos | ||
| + | hand | ||
| + | hands | ||
| + | warrior | ||
| + | warriors | ||
| + | fist | ||
| + | fists | ||
| + | eyes | ||
| + | giant | ||
| + | giants | ||
| + | hulk | ||
| + | hulks | ||
| + | towers | ||
| + | mountains | ||
| + | dogs | ||
| + | hound | ||
| + | hounds | ||
| + | wolves | ||
| + | beasts | ||
| + | creatures | ||
| + | mistake | ||
| + | mistakes | ||
| + | folly | ||
| + | follies | ||
| + | experiment | ||
| + | experiments | ||
| + | nightmares | ||
| + | catastrophe | ||
| + | catastrophes | ||
| + | disaster | ||
| + | disasters | ||
| + | Angel | ||
| + | Angels | ||
| + | angelic | ||
| + | Soldiers | ||
| + | Warriors | ||
| + | Champion | ||
| + | Champions | ||
| + | champion | ||
| + | Fighter | ||
| + | Fighters | ||
| + | fighter | ||
| + | Guardian | ||
| + | Guardians | ||
| + | guardian | ||
| + | Spirit | ||
| + | Spirits | ||
| + | Messengers | ||
| + | Slayers | ||
| + | Enforcer | ||
| + | Enforcers | ||
| + | enforcer | ||
| + | Beast | ||
| + | Beasts | ||
| + | Behemoth | ||
| + | Behemoths | ||
| + | behemoth | ||
| + | Harbinger | ||
| + | Harbingers | ||
| + | harbinger | ||
| + | Monsters | ||
| + | Destroyer | ||
| + | Destroyers | ||
| + | destroyer | ||
| + | Doom | ||
| + | Dooms | ||
| + | doom | ||
| + | Bane | ||
| + | Banes | ||
| + | bane | ||
| + | Catastrophe | ||
| + | Catastrophes | ||
| + | Ruination | ||
| + | Ruinations | ||
| + | ruination | ||
| + | Judgment | ||
| + | Judgments | ||
| + | judgment | ||
| + | Servant | ||
| + | Servants | ||
| + | servant | ||
| + | Assistant | ||
| + | Assistants | ||
| + | assistant | ||
| + | Attendant | ||
| + | Attendants | ||
| + | attendant | ||
| + | Minion | ||
| + | Minions | ||
| + | minion | ||
| + | Helper | ||
| + | Helpers | ||
| + | helper | ||
| + | Worker | ||
| + | Workers | ||
| + | Hand | ||
| + | Hands | ||
| + | Being | ||
| + | Beings | ||
| + | being | ||
| + | Puppet | ||
| + | Puppets | ||
| + | puppet | ||
| + | Pawn | ||
| + | Pawns | ||
| + | pawn | ||
| + | Retainer | ||
| + | Retainers | ||
| + | retainer | ||
| + | bogeyman:bogeymen:bogeyman] | ||
| + | nightmare:nightmares:nightmare] | ||
| + | were | ||
| + | midnight | ||
| + | dusk | ||
| + | of the night | ||
| + | of evil | ||
| + | of twilight | ||
| + | of shadow | ||
| + | troll | ||
| + | trolls | ||
| + | woman | ||
| + | women | ||
| + | hags | ||
| + | crone | ||
| + | crones | ||
| + | ogre | ||
| + | ogres | ||
| + | ogress | ||
| + | ogresses | ||
| + | freaks | ||
| + | freak | ||
| + | horrors | ||
| + | spouses | ||
| + | mate | ||
| + | mates | ||
| + | bride | ||
| + | brides | ||
| + | consort | ||
| + | consorts | ||
| + | husbands | ||
| + | bridegroom | ||
| + | bridegrooms | ||
| + | groom | ||
| + | grooms | ||
| + | [MELTING_POINT:9800] | ||
| + | [T_WORD: | ||
| + | We should have made it there by now. | ||
| + | We should be making better progress. | ||
| + | We are going the wrong way. | ||
| + | We haven't performed for some time. | ||
| + | We have arrived at our destination. | ||
| + | The oppressor has been overthrown! | ||
| + | We must not abandon | ||
| + | We must go back. | ||
| + | the past | ||
| + | current events | ||
| + | the future | ||
| + | someone recently deceased | ||
| + | someone recently retired | ||
| + | the concept of death | ||
| + | the concept of family | ||
| + | the concept of hunting | ||
| + | the concept of nature | ||
| + | the concept of war | ||
| + | an abstract concept | ||
| + | a historical figure | ||
| + | a specific place | ||
| + | a specific wilderness region | ||
| + | nature | ||
| + | a lover | ||
| + | alcoholic beverages | ||
| + | the hunt | ||
| + | mining | ||
| + | death | ||
| + | someone's character | ||
| + | a dramatic | ||
| + | a reflective | ||
| + | a ribald | ||
| + | a light | ||
| + | a solemn | ||
| + | poetic | ||
| + | narrative | ||
| + | form | ||
| + | intended | ||
| + | to describe | ||
| + | to satirize | ||
| + | to amuse the audience | ||
| + | to complain about | ||
| + | to renounce | ||
| + | to make an apology | ||
| + | to express pleasure with | ||
| + | to express grief over | ||
| + | to praise | ||
| + | to beseech | ||
| + | to | ||
wall | wall | ||
| − | + | temple | |
| − | + | mead hall | |
| − | + | well | |
| − | + | fortress entrance | |
| − | + | shrine | |
| − | + | no layer area available for historical figure | |
| − | + | false | |
| − | + | src/g_src/renderer_opengl.hpp | |
| − | + | vertexes | |
| − | + | Symbol not found: %s | |
| − | + | enabler.sync == NULL | |
| − | + | INIT FAILED! | |
| − | + | %s: %s | |
| − | + | Error | |
| − | + | libncursesw.so.5 | |
| − | + | libncursesw.so | |
| − | + | Didn't find any flavor of libncursesw, attempting libncurses | |
| − | + | libncurses.dylib | |
| − | + | libncurses.so.5 | |
| − | + | libncurses.so | |
| − | + | libncurses.5.4.dylib | |
| − | + | /usr/lib/libncurses.dylib | |
| − | + | /usr/lib/libncurses.5.4.dylib | |
| − | + | Unable to open any flavor of libncurses! | |
| − | + | COLOR_PAIRS | |
| − | + | stdscr | |
| − | + | erase | |
| − | + | wmove | |
| − | + | waddnstr | |
| − | + | nodelay | |
| − | + | refresh | |
| − | + | wgetch | |
| − | + | endwin | |
| − | + | initscr | |
| − | + | keypad | |
| − | + | noecho | |
| − | + | set_escdelay | |
| − | + | curs_set | |
| − | + | start_color | |
| − | + | init_pair | |
| − | + | getmouse | |
| − | + | waddnwstr | |
| − | + | unable to create ncurses window - initscr failed! | |
| − | + | Dwarf Fortress | |
| − | + | data/art/icon.png | |
| − | + | Requested single-buffering not available | |
| − | + | OpenGL | |
| − | + | SDL initialization failure, trying windowed mode | |
| − | + | SDL initialization failure | |
| − | + | Error Initializing Text: | |
| − | + | Resizing font to | |
| − | + | New window size: | |
| − | + | Font size: | |
| − | + | Resizing grid to | |
| − | + | Fatal error | |
| − | + | Unable to create texture! | |
| − | + | Resetting textures | |
| − | + | EMERGENCY: Unknown case in async_wait | |
| − | + | data/init/interface.txt | |
| − | + | errorlog.txt | |
| − | + | gamelog.txt | |
| − | + | basic_string::_S_construct NULL not valid | |
| − | + | Negative | |
| − | + | Zeroth | |
| − | + | First | |
| − | + | Second | |
| − | + | Third | |
| − | + | Fourth | |
| − | + | Fifth | |
| − | + | Sixth | |
| − | + | Seventh | |
| − | + | Eighth | |
| − | + | Ninth | |
| − | + | Tenth | |
| − | + | Eleventh | |
| − | + | Twelfth | |
| − | + | Thirteenth | |
| − | + | Fourteenth | |
| − | + | Fifteenth | |
| − | + | Sixteenth | |
| − | + | Seventeenth | |
| − | + | Eighteenth | |
| − | + | Nineteenth | |
| − | + | negative | |
| − | + | zero | |
| − | + | four | |
| − | + | five | |
| − | + | seven | |
| − | + | eight | |
| − | + | nine | |
| − | + | eleven | |
| − | + | twelve | |
| − | + | thirteen | |
| − | + | fourteen | |
| − | + | fifteen | |
| − | + | sixteen | |
| − | + | seventeen | |
| − | + | eighteen | |
| − | + | nineteen | |
| − | + | billion | |
| − | + | million | |
| − | + | thousand | |
| − | + | hundred | |
| − | + | twenty | |
| − | + | thirty | |
| − | + | forty | |
| − | + | fifty | |
| − | + | sixty | |
| − | + | seventy | |
| − | + | eighty | |
| − | + | ninety | |
| − | + | RANDOM | |
| − | + | PLAY | |
| − | + | FPS: | |
| − | + | graphics/graphics_* | |
| − | + | text | |
| − | + | data/art/curses_640x300.png | |
| − | + | data/init/init.txt | |
| − | + | TRUETYPE | |
| − | + | FONT | |
| − | + | data/art/ | |
| − | + | FULLFONT | |
| − | + | WINDOWEDX | |
| − | + | WINDOWEDY | |
| − | + | RESIZABLE | |
| − | + | FULLSCREENX | |
| − | + | FULLSCREENY | |
| − | + | PRINT_MODE | |
| − | + | PARTIAL | |
| − | + | PROMPT | |
| − | + | Use OpenGL? | |
| − | + | Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box. | |
| − | + | TEXT | |
| − | + | FRAME_BUFFER | |
| − | + | ACCUM_BUFFER | |
| − | + | 2DSW | |
| − | + | 2DHW | |
| − | + | 2DASYNC | |
| − | + | SHADER | |
| − | + | SINGLE_BUFFER | |
| − | + | GRAPHICS_FONT | |
| − | + | GRAPHICS_FULLFONT | |
| − | + | GRAPHICS_WINDOWEDX | |
| − | + | GRAPHICS_WINDOWEDY | |
| − | + | GRAPHICS_FULLSCREENX | |
| − | + | GRAPHICS_FULLSCREENY | |
| − | + | GRAPHICS_BLACK_SPACE | |
| − | + | GRAPHICS | |
| − | + | BLACK_SPACE | |
| − | + | ZOOM_SPEED | |
| − | + | MOUSE | |
| − | + | VSYNC | |
| − | + | ARB_SYNC | |
| − | + | TEXTURE_PARAM | |
| − | + | LINEAR | |
| − | + | TOPMOST | |
| − | + | MOUSE_PICTURE | |
| − | + | FPS_CAP | |
| − | + | G_FPS_CAP | |
| − | + | WINDOWED | |
| − | + | INTRO | |
| − | + | VOLUME | |
| − | + | KEY_HOLD_MS | |
| − | + | KEY_REPEAT_MS | |
| − | + | KEY_REPEAT_ACCEL_LIMIT | |
| − | + | KEY_REPEAT_ACCEL_START | |
| − | + | MACRO_MS | |
| − | + | RECENTER_INTERFACE_SHUTDOWN_MS | |
| − | + | COMPRESSED_SAVES | |
| − | + | data/init/colors.txt | |
| − | + | BLACK_R | |
| − | + | BLACK_G | |
| − | + | BLACK_B | |
| − | + | BLUE_R | |
| − | + | BLUE_G | |
| − | + | BLUE_B | |
| − | + | GREEN_R | |
| − | + | GREEN_G | |
| − | + | GREEN_B | |
| − | + | CYAN_R | |
| − | + | CYAN_G | |
| − | + | CYAN_B | |
| − | + | RED_R | |
| − | + | RED_G | |
| − | + | RED_B | |
| − | + | MAGENTA_R | |
| − | + | MAGENTA_G | |
| − | + | MAGENTA_B | |
| − | + | BROWN_R | |
| − | + | BROWN_G | |
| − | + | BROWN_B | |
| − | + | LGRAY_R | |
| − | + | LGRAY_G | |
| − | + | LGRAY_B | |
| − | + | DGRAY_R | |
| − | + | DGRAY_G | |
| − | + | DGRAY_B | |
| − | + | LBLUE_R | |
| − | + | LBLUE_G | |
| − | + | LBLUE_B | |
| − | + | LGREEN_R | |
| − | + | LGREEN_G | |
| − | + | LGREEN_B | |
| − | + | LCYAN_R | |
| − | + | LCYAN_G | |
| − | + | LCYAN_B | |
| − | + | LRED_R | |
| − | + | LRED_G | |
| − | + | LRED_B | |
| − | + | LMAGENTA_R | |
| − | + | LMAGENTA_G | |
| − | + | LMAGENTA_B | |
| − | + | YELLOW_R | |
| − | + | YELLOW_G | |
| − | + | YELLOW_B | |
| − | + | WHITE_R | |
| − | + | WHITE_G | |
| − | + | WHITE_B | |
| − | + | Start FullScreen? | |
| − | + | Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. | |
| − | + | Unless you've changed your bindings, you can press F11 to toggle this setting any time. | |
| − | + | 1.2.3 | |
| − | + | One of the compressed files on disk has errors in it. Restore from backup if you are able. | |
| − | + | Moving Records | |
| − | + | : Start recording (active record is erased, stops when you return here) | |
| − | + | : Play the active moving record | |
| − | + | : Save the active moving record (you will be prompted for a name) | |
| − | + | : Load a moving record | |
| − | + | data/movies/last_record.cmv | |
| − | + | data/sound/ | |
| − | + | .ogg | |
| − | + | data/movies/ | |
| − | + | .cmv | |
| − | + | data/movies/*.cmv | |
| − | + | mkdir( | |
| − | + | ) failed | |
| − | + | 0123456789abcdef | |
| − | + | Tried to call lock a second time before unlock was called. | |
| − | + | Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). | |
| − | + | Neither NTSCSI nor ASPI could be initialised. | |
| − | + | An error occurred while initialising the CDDA subsystem. | |
| − | + | Couldn't find the specified device. | |
| − | + | No audio tracks on the specified disc. | |
| − | + | No CD/DVD devices were found. | |
| − | + | No disc present in the specified drive. | |
| − | + | A CDDA read error occurred. | |
| − | + | Error trying to allocate a channel. | |
| − | + | The specified channel has been reused to play another sound. | |
| − | + | A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. | |
| − | + | DMA Failure. See debug output for more information. | |
| − | + | DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). | |
| − | + | DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. | |
| − | + | DSP connection error. Couldn't find the DSP unit specified. | |
| − | + | DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. | |
| − | + | DSP connection error. The unit being connected to or disconnected should only have 1 input or output. | |
| − | + | The specified project or bank has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden. | |
| − | + | An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. | |
| − | + | An event with the same GUID already exists. | |
| − | + | Can't execute this command on an EVENT_INFOONLY event. | |
| − | + | An error occured that wasn't supposed to. See debug log for reason. | |
| − | + | Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified. | |
| − | + | FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. | |
| − | + | A category with the same name already exists. | |
| − | + | Tried to call a function on a complex event that's only supported by simple events. | |
| − | + | The requested event, event group, event category or event property could not be found. | |
| − | + | Error loading file. | |
| − | + | Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. | |
| − | + | Media was ejected while reading. | |
| − | + | End of file unexpectedly reached while trying to read essential data (truncated data?). | |
| − | + | File not found. | |
| − | + | Unwanted file access occured. | |
| − | + | Unsupported file or audio format. | |
| − | + | A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. | |
| − | + | The specified resource requires authentication or is forbidden. | |
| − | + | Proxy authentication is required to access the specified resource. | |
| − | + | A HTTP server error occurred. | |
| − | + | The HTTP request timed out. | |
| − | + | FMOD was not initialized correctly to support this function. | |
| − | + | Cannot call this command after System::init. | |
| − | + | An error occured that wasn't supposed to. Contact support. | |
| − | + | On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) | |
| − | + | Value passed in was a NaN, Inf or denormalized float. | |
| − | + | An invalid object handle was used. | |
| − | + | An invalid parameter was passed to this function. | |
| − | + | An invalid seek position was passed to this function. | |
| − | + | An invalid speaker was passed to this function based on the current speaker mode. | |
| − | + | The syncpoint did not come from this sound handle. | |
| − | + | The vectors passed in are not unit length, or perpendicular. | |
| − | + | Reached maximum audible playback count for this sound's soundgroup. | |
| − | + | Not enough memory or resources. | |
| − | + | Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. | |
| − | + | Not enough memory or resources on console sound ram. | |
| − | + | The music callback is required, but it has not been set. | |
| − | + | The requested music entity could not be found. | |
| − | + | Music system is not initialized probably because no music data is loaded. | |
| − | + | Tried to call a command on a 3d sound when the command was meant for 2d sound. | |
| − | + | Tried to call a command on a 2d sound when the command was meant for 3d sound. | |
| − | + | Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii). | |
| − | + | Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. | |
| − | + | Couldn't connect to the specified host. | |
| − | + | A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. | |
| − | + | The specified URL couldn't be resolved. | |
| − | + | Operation on a non-blocking socket could not complete immediately. | |
| − | + | Operation could not be performed because specified sound/DSP connection is not ready. | |
| − | + | Error initializing output device, but more specifically, the output device is already in use and cannot be reused. | |
| − | + | Error creating hardware sound buffer. | |
| − | + | A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. | |
| − | + | Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. | |
| − | + | Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). | |
| − | + | Error initializing output device. | |
| − | + | FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. | |
| − | + | Attempted to create a software sound but no software channels were specified in System::init. | |
| − | + | Panning only works with mono or stereo sound sources. | |
| − | + | An unspecified error has been returned from a 3rd party plugin. | |
| − | + | The number of allowed instances of a plugin has been exceeded. | |
| − | + | A requested output, dsp unit type or codec was not available. | |
| − | + | A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback or other DLLs that it needs to load) | |
| − | + | The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. | |
| − | + | The specified sound is still in use by the event system, wait for the event which is using it finish with it. | |
| − | + | An error occured trying to initialize the recording device. | |
| − | + | Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesnt exist. | |
| − | + | The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first. | |
| − | + | This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. | |
| − | + | Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. | |
| − | + | The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. | |
| − | + | The specified tag could not be found or there are no tags. | |
| − | + | The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. | |
| − | + | Something in FMOD hasn't been implemented when it should be! contact support! | |
| − | + | This command failed because System::init or System::setDriver was not called. | |
| − | + | A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. | |
| − | + | An error caused by System::update occured. | |
| − | + | The version number of this file format is not supported. | |
| − | + | No errors. | |
| − | + | Unknown error. | |
| − | + | sound: failure: | |
| − | + | NONE | |
| − | + | SELECT | |
| − | + | SEC_SELECT | |
| − | + | DESELECT | |
| − | + | SELECT_ALL | |
| − | + | DESELECT_ALL | |
| − | + | LEAVESCREEN | |
| − | + | LEAVESCREEN_ALL | |
| − | + | CLOSE_MEGA_ANNOUNCEMENT | |
| − | + | TOGGLE_FULLSCREEN | |
| − | + | WORLD_PARAM_ADD | |
| − | + | WORLD_PARAM_COPY | |
| − | + | WORLD_PARAM_DELETE | |
| − | + | WORLD_PARAM_TITLE | |
| − | + | WORLD_PARAM_NAME_RANDOM | |
| − | + | WORLD_PARAM_NAME_ENTER | |
| − | + | WORLD_PARAM_SEED_RANDOM | |
| − | + | WORLD_PARAM_SEED_ENTER | |
| − | + | WORLD_PARAM_LOAD | |
| − | + | WORLD_PARAM_SAVE | |
| − | + | WORLD_PARAM_DIM_X_UP | |
| − | + | WORLD_PARAM_DIM_X_DOWN | |
| − | + | WORLD_PARAM_DIM_Y_UP | |
| − | + | WORLD_PARAM_DIM_Y_DOWN | |
| − | + | WORLD_PARAM_SET | |
| − | + | WORLD_PARAM_INCREASE | |
| − | + | WORLD_PARAM_DECREASE | |
| − | + | WORLD_PARAM_ENTER_VALUE | |
| − | + | WORLD_PARAM_NULLIFY | |
| − | + | WORLD_PARAM_PRESET | |
| − | + | WORLD_PARAM_REJECT_CONTINUE | |
| − | + | WORLD_PARAM_REJECT_ABORT | |
| − | + | WORLD_PARAM_REJECT_ALLOW_THIS | |
| − | + | WORLD_PARAM_REJECT_ALLOW_ALL | |
| − | + | WORLD_GEN_CONTINUE | |
| − | + | WORLD_GEN_USE | |
| − | + | WORLD_GEN_ABORT | |
| − | + | SETUP_EMBARK | |
| − | + | SETUP_NAME_FORT | |
| − | + | SETUP_NAME_GROUP | |
| − | + | SETUP_SYMBOL | |
| − | + | SETUP_RECLAIM | |
| − | + | SETUP_FIND | |
| − | + | SETUP_NOTES | |
| − | + | SETUP_NOTES_TAKE_NOTES | |
| − | + | SETUP_NOTES_DELETE_NOTE | |
| − | + | SETUP_NOTES_CHANGE_SYMBOL_SELECTION | |
| − | + | SETUP_NOTES_ADOPT_SYMBOL | |
| − | + | SETUP_LOCAL_Y_UP | |
| − | + | SETUP_LOCAL_Y_DOWN | |
| − | + | SETUP_LOCAL_X_UP | |
| − | + | SETUP_LOCAL_X_DOWN | |
| − | + | SETUP_LOCAL_Y_MUP | |
| − | + | SETUP_LOCAL_Y_MDOWN | |
| − | + | SETUP_LOCAL_X_MUP | |
| − | + | SETUP_LOCAL_X_MDOWN | |
| − | + | SETUP_BIOME_1 | |
| − | + | SETUP_BIOME_2 | |
| − | + | SETUP_BIOME_3 | |
| − | + | SETUP_BIOME_4 | |
| − | + | SETUP_BIOME_5 | |
| − | + | SETUP_BIOME_6 | |
| − | + | SETUP_BIOME_7 | |
| − | + | SETUP_BIOME_8 | |
| − | + | SETUP_BIOME_9 | |
| − | + | CHOOSE_NAME_RANDOM | |
| − | + | CHOOSE_NAME_CLEAR | |
| − | + | CHOOSE_NAME_TYPE | |
| − | + | CHOOSE_NAME_FIRST | |
| − | + | ITEM_DESCRIPTION | |
| − | + | ITEM_FORBID | |
| − | + | ITEM_MELT | |
| − | + | ITEM_DUMP | |
| − | + | ITEM_HIDE | |
| − | + | MOVIES | |
| − | + | OPTIONS | |
| − | + | OPTION_EXPORT | |
| − | + | CHANGETAB | |
| − | + | SEC_CHANGETAB | |
| − | + | STANDARDSCROLL_LEFT | |
| − | + | STANDARDSCROLL_RIGHT | |
| − | + | STANDARDSCROLL_UP | |
| − | + | STANDARDSCROLL_DOWN | |
| − | + | STANDARDSCROLL_PAGEUP | |
| − | + | STANDARDSCROLL_PAGEDOWN | |
| − | + | SECONDSCROLL_UP | |
| − | + | SECONDSCROLL_DOWN | |
| − | + | SECONDSCROLL_PAGEUP | |
| − | + | SECONDSCROLL_PAGEDOWN | |
| − | + | CURSOR_UP | |
| − | + | CURSOR_DOWN | |
| − | + | CURSOR_LEFT | |
| − | + | CURSOR_RIGHT | |
| − | + | CURSOR_UPLEFT | |
| − | + | CURSOR_UPRIGHT | |
| − | + | CURSOR_DOWNLEFT | |
| − | + | CURSOR_DOWNRIGHT | |
| − | + | CURSOR_UP_FAST | |
| − | + | CURSOR_DOWN_FAST | |
| − | + | CURSOR_LEFT_FAST | |
| − | + | CURSOR_RIGHT_FAST | |
| − | + | CURSOR_UPLEFT_FAST | |
| − | + | CURSOR_UPRIGHT_FAST | |
| − | + | CURSOR_DOWNLEFT_FAST | |
| − | + | CURSOR_DOWNRIGHT_FAST | |
| − | + | CURSOR_UP_Z | |
| − | + | CURSOR_DOWN_Z | |
| − | + | CURSOR_UP_Z_AUX | |
| − | + | CURSOR_DOWN_Z_AUX | |
| − | + | A_RETURN_TO_ARENA | |
| − | + | A_MOVE_N | |
| − | + | A_MOVE_S | |
| − | + | A_MOVE_E | |
| − | + | A_MOVE_W | |
| − | + | A_MOVE_NW | |
| − | + | A_MOVE_NE | |
| − | + | A_MOVE_SW | |
| − | + | A_MOVE_SE | |
| − | + | A_MOVE_SAME_SQUARE | |
| − | + | A_CARE_MOVE_N | |
| − | + | A_CARE_MOVE_S | |
| − | + | A_CARE_MOVE_E | |
| − | + | A_CARE_MOVE_W | |
| − | + | A_CARE_MOVE_NW | |
| − | + | A_CARE_MOVE_NE | |
| − | + | A_CARE_MOVE_SW | |
| − | + | A_CARE_MOVE_SE | |
| − | + | A_CARE_MOVE_UPDOWN | |
| − | + | A_MOVE_N_UP | |
| − | + | A_MOVE_S_UP | |
| − | + | A_MOVE_E_UP | |
| − | + | A_MOVE_W_UP | |
| − | + | A_MOVE_NW_UP | |
| − | + | A_MOVE_NE_UP | |
| − | + | A_MOVE_SW_UP | |
| − | + | A_MOVE_SE_UP | |
| − | + | A_MOVE_UP | |
| − | + | A_MOVE_N_DOWN | |
| − | + | A_MOVE_S_DOWN | |
| − | + | A_MOVE_E_DOWN | |
| − | + | A_MOVE_W_DOWN | |
| − | + | A_MOVE_NW_DOWN | |
| − | + | A_MOVE_NE_DOWN | |
| − | + | A_MOVE_SW_DOWN | |
| − | + | A_MOVE_SE_DOWN | |
| − | + | A_MOVE_DOWN | |
| − | + | A_MOVE_UP_AUX | |
| − | + | A_MOVE_DOWN_AUX | |
| − | + | WORLDGEN_EXPORT_MAP | |
| − | + | LEGENDS_EXPORT_MAP | |
| − | + | LEGENDS_EXPORT_XML | |
| − | + | LEGENDS_EXPORT_DETAILED_MAP | |
| − | + | LEGENDS_TOGGLE_CIVSITE | |
| − | + | LEGENDS_STRING_FILTER | |
| − | + | A_COMBAT_ATTACK | |
| − | + | A_COMBAT_DODGE | |
| − | + | A_COMBAT_CHARGEDEF | |
| − | + | A_STATUS | |
| − | + | A_STATUS_WRESTLE | |
| − | + | A_STATUS_CUSTOMIZE | |
| − | + | A_STATUS_KILLS | |
| − | + | A_STATUS_HEALTH | |
| − | + | A_STATUS_ATT_SKILL | |
| − | + | A_STATUS_DESC | |
| − | + | UNITVIEW_CUSTOMIZE | |
| − | + | UNITVIEW_HEALTH | |
| − | + | UNITVIEW_RELATIONSHIPS | |
| − | + | UNITVIEW_RELATIONSHIPS_ZOOM | |
| − | + | UNITVIEW_RELATIONSHIPS_VIEW | |
| − | + | UNITVIEW_KILLS | |
| − | + | CUSTOMIZE_UNIT_NICKNAME | |
| − | + | CUSTOMIZE_UNIT_PROFNAME | |
| − | + | IMAGE_CREATOR_FILTER | |
| − | + | IMAGE_CREATOR_NAME | |
| − | + | IMAGE_CREATOR_DONE | |
| − | + | CIV_RAID | |
| − | + | CIV_CENTER_ON_FORT | |
| − | + | CIV_HOLDINGS | |
| − | + | CIV_MAP_LEGEND | |
| − | + | CIV_REMOVE_MISSION | |
| − | + | CIV_RESCUE | |
| − | + | CIV_RECOVER | |
| − | + | CIV_WORLD | |
| − | + | CIV_MISSIONS | |
| − | + | CIV_MISSION_DETAILS | |
| − | + | CIV_MISSION_FREE_CAPTIVES | |
| − | + | CIV_MISSION_RELEASE_OTHERS | |
| − | + | CIV_MISSION_TAKE_ARTIFACTS | |
| − | + | CIV_MISSION_TAKE_ITEMS | |
| − | + | CIV_MISSION_TAKE_LIVESTOCK | |
| − | + | CIV_MISSION_RAID | |
| − | + | CIV_MISSION_PILLAGE | |
| − | + | CIV_MISSION_RAZE | |
| − | + | CIV_MISSION_TRIBUTE_ONE_TIME | |
| − | + | CIV_MISSION_TRIBUTE_ONGOING | |
| − | + | CIV_MISSION_CONQUER | |
| − | + | CIV_MISSION_DEMAND_SURRENDER | |
| − | + | CIV_NEWS | |
| − | + | CIV_PEOPLE | |
| − | + | CIV_ARTIFACTS | |
| − | + | CIV_CIVS | |
| − | + | A_CLEAR_ANNOUNCEMENTS | |
| − | + | A_SLEEP | |
| − | + | A_SLEEP_SLEEP | |
| − | + | A_SLEEP_WAIT | |
| − | + | A_SLEEP_DAWN | |
| − | + | A_WAIT | |
| − | + | A_SHORT_WAIT | |
| − | + | A_ATTACK | |
| − | + | A_ATTACK_CONFIRM | |
| − | + | QUICK_ATTACK | |
| − | + | HEAVY_ATTACK | |
| − | + | WILD_ATTACK | |
| − | + | PRECISE_ATTACK | |
| − | + | CHARGE_ATTACK | |
| − | + | MULTI_ATTACK | |
| − | + | A_LOOK | |
| − | + | A_SEARCH | |
| − | + | A_ODOR | |
| − | + | A_DISPLAY_ODOR | |
| − | + | A_YIELD | |
| − | + | A_DISPLAY_TRACKS | |
| − | + | A_FRESHEST_TRACK | |
| − | + | A_INV_DRAW_WEAPON | |
| − | + | A_JUMP | |
| − | + | A_HOLD | |
| − | + | A_TALK | |
| − | + | A_CONV_PERSUADE | |
| − | + | A_CONV_INTIMIDATE | |
| − | + | A_ASSUME_IDENTITY_NEW | |
| − | + | A_ASSUME_IDENTITY_NONE | |
| − | + | A_ASSUME_IDENTITY_NAME | |
| − | + | A_ASSUME_IDENTITY_ORIGIN | |
| − | + | A_ASSUME_IDENTITY_PROFESSION | |
| − | + | A_ASSUME_IDENTITY_WORSHIP | |
| − | + | A_INTERACT | |
| − | + | A_ACTION | |
| − | + | A_ACTION_CREATE | |
| − | + | A_ACTION_BUTCHER | |
| − | + | A_ACTION_ABILITY | |
| − | + | A_ACTION_POWER | |
| − | + | A_ACTION_COMPOSE | |
| − | + | A_ACTION_WRITE | |
| − | + | A_CONSTRUCTION | |
| − | + | ADV_CONSTRUCTION_ZONE_NEW | |
| − | + | ADV_CONSTRUCTION_ZONE_EDIT | |
| − | + | ADV_CONSTRUCTION_ZONE_ASSIGN | |
| − | + | ADV_CONSTRUCTION_ZONE_DELETE | |
| − | + | ADV_CONSTRUCTION_ZONE_RECT | |
| − | + | ADV_CONSTRUCTION_ZONE_FLOW | |
| − | + | ADV_CONSTRUCTION_ZONE_REMOVE_RECT | |
| − | + | ADV_CONSTRUCTION_STAIR_UPDOWN | |
| − | + | ADV_CONSTRUCTION_REMOVE_PLANS | |
| − | + | ADV_CONSTRUCTION_REMOVE_EXISTING | |
| − | + | ADV_CONSTRUCTION_MATERIAL | |
| − | + | ADV_CONSTRUCTION_CONSTRUCTION | |
| − | + | ADV_CONSTRUCTION_BUILDING | |
| − | + | ADV_CONSTRUCTION_ZONE | |
| − | + | ADV_CONSTRUCTION_WORK_MENU | |
| − | + | ADV_CONSTRUCTION_NAME_SITE | |
| − | + | ADV_CONSTRUCTION_YOU_WORK | |
| − | + | ADV_CONSTRUCTION_START | |
| − | + | A_COMPOSE_FILTER | |
| − | + | A_INV_LOOK | |
| − | + | A_INV_REMOVE | |
| − | + | A_INV_WEAR | |
| − | + | A_INV_EATDRINK | |
| − | + | A_INV_PUTIN | |
| − | + | A_INV_DROP | |
| − | + | A_GROUND | |
| − | + | A_THROW | |
| − | + | A_SHOOT | |
| − | + | A_ANNOUNCEMENTS | |
| − | + | A_COMBAT | |
| − | + | A_TACTICAL_SETTINGS | |
| − | + | A_MOVEMENT | |
| − | + | A_MOVEMENT_SWIM | |
| − | + | A_SNEAK | |
| − | + | A_SPEED_SNEAK | |
| − | + | A_CENTER | |
| − | + | A_COMPANIONS | |
| − | + | A_BUILDING | |
| − | + | A_TRAVEL | |
| − | + | A_TRAVEL_SLEEP | |
| − | + | A_TRAVEL_MAP | |
| − | + | A_TRAVEL_HIDE_INSTRUCTIONS | |
| − | + | A_DATE | |
| − | + | A_WEATHER | |
| − | + | A_TEMPERATURE | |
| − | + | A_STANCE | |
| − | + | OPTION1 | |
| − | + | OPTION2 | |
| − | + | OPTION3 | |
| − | + | OPTION4 | |
| − | + | OPTION5 | |
| − | + | OPTION6 | |
| − | + | OPTION7 | |
| − | + | OPTION8 | |
| − | + | OPTION9 | |
| − | + | OPTION10 | |
| − | + | OPTION11 | |
| − | + | OPTION12 | |
| − | + | OPTION13 | |
| − | + | OPTION14 | |
| − | + | OPTION15 | |
| − | + | OPTION16 | |
| − | + | OPTION17 | |
| − | + | OPTION18 | |
| − | + | OPTION19 | |
| − | + | OPTION20 | |
| − | + | SEC_OPTION1 | |
| − | + | SEC_OPTION2 | |
| − | + | SEC_OPTION3 | |
| − | + | SEC_OPTION4 | |
| − | + | SEC_OPTION5 | |
| − | + | SEC_OPTION6 | |
| − | + | SEC_OPTION7 | |
| − | + | SEC_OPTION8 | |
| − | + | SEC_OPTION9 | |
| − | + | SEC_OPTION10 | |
| − | + | SEC_OPTION11 | |
| − | + | SEC_OPTION12 | |
| − | + | SEC_OPTION13 | |
| − | + | SEC_OPTION14 | |
| − | + | SEC_OPTION15 | |
| − | + | SEC_OPTION16 | |
| − | + | SEC_OPTION17 | |
| − | + | SEC_OPTION18 | |
| − | + | SEC_OPTION19 | |
| − | + | SEC_OPTION20 | |
| − | + | HOTKEY_MAKE_ASH | |
| − | + | HOTKEY_MAKE_CHARCOAL | |
| − | + | HOTKEY_MELT_OBJECT | |
| − | + | HOTKEY_GLASS_GREEN | |
| − | + | HOTKEY_GLASS_CLEAR | |
| − | + | HOTKEY_GLASS_CRYSTAL | |
| − | + | HOTKEY_COLLECT_SAND | |
| − | + | HOTKEY_COLLECT_CLAY | |
| − | + | HOTKEY_GLASS_ROUGH | |
| − | + | HOTKEY_GLASS_ARMORSTAND | |
| − | + | HOTKEY_GLASS_BOX | |
| − | + | HOTKEY_GLASS_CABINET | |
| − | + | HOTKEY_GLASS_COFFIN | |
| − | + | HOTKEY_GLASS_FLOODGATE | |
| − | + | HOTKEY_GLASS_HATCH_COVER | |
| − | + | HOTKEY_GLASS_GRATE | |
| − | + | HOTKEY_GLASS_GOBLET | |
| − | + | HOTKEY_GLASS_TOY | |
| − | + | HOTKEY_GLASS_DOOR | |
| − | + | HOTKEY_GLASS_STATUE | |
| − | + | HOTKEY_GLASS_TABLE | |
| − | + | HOTKEY_GLASS_CAGE | |
| − | + | HOTKEY_GLASS_CHAIR | |
| − | + | HOTKEY_GLASS_BLOCKS | |
| − | + | HOTKEY_GLASS_FLASK | |
| − | + | HOTKEY_GLASS_WEAPONRACK | |
| − | + | HOTKEY_GLASS_WINDOW | |
| − | + | HOTKEY_ASHERY_LYE | |
| − | + | HOTKEY_ASHERY_POTASH | |
| − | + | HOTKEY_ASHERY_POTASH_DIRECT | |
| − | + | HOTKEY_CARPENTER_BARREL | |
| − | + | HOTKEY_CARPENTER_BLOCKS | |
| − | + | HOTKEY_CARPENTER_BUCKET | |
| − | + | HOTKEY_CARPENTER_TRAP_ANIMAL | |
| − | + | HOTKEY_CARPENTER_CAGE | |
| − | + | HOTKEY_CARPENTER_ARMORSTAND | |
| − | + | HOTKEY_CARPENTER_BED | |
| − | + | HOTKEY_CARPENTER_CHAIR | |
| − | + | HOTKEY_CARPENTER_COFFIN | |
| − | + | HOTKEY_CARPENTER_DOOR | |
| − | + | HOTKEY_CARPENTER_FLOODGATE | |
| − | + | HOTKEY_CARPENTER_HATCH_COVER | |
| − | + | HOTKEY_CARPENTER_GRATE | |
| − | + | HOTKEY_CARPENTER_CABINET | |
| − | + | HOTKEY_CARPENTER_BIN | |
| − | + | HOTKEY_CARPENTER_BOX | |
| − | + | HOTKEY_CARPENTER_WEAPONRACK | |
| − | + | HOTKEY_CARPENTER_TABLE | |
| − | + | HOTKEY_SIEGE_BALLISTA | |
| − | + | HOTKEY_SIEGE_CATAPULT | |
| − | + | HOTKEY_LEATHER_BOX | |
| − | + | HOTKEY_LEATHER_FLASK | |
| − | + | HOTKEY_LEATHER_SHIRT | |
| − | + | HOTKEY_LEATHER_CLOAK | |
| − | + | HOTKEY_LEATHER_BACKPACK | |
| − | + | HOTKEY_LEATHER_QUIVER | |
| − | + | HOTKEY_LEATHER_IMAGE | |
| − | + | HOTKEY_CLOTHES_MAT_PLANT | |
| − | + | HOTKEY_CLOTHES_MAT_SILK | |
| − | + | HOTKEY_CLOTHES_MAT_YARN | |
| − | + | HOTKEY_CLOTHES_SHIRT | |
| − | + | HOTKEY_CLOTHES_CLOAK | |
| − | + | HOTKEY_CLOTHES_BOX | |
| − | + | HOTKEY_CLOTHES_CHAIN | |
| − | + | HOTKEY_CLOTHES_IMAGE | |
| − | + | HOTKEY_CRAFTS_MAT_STONE | |
| − | + | HOTKEY_CRAFTS_MAT_WOOD | |
| − | + | HOTKEY_CRAFTS_DEC_BONE | |
| − | + | HOTKEY_CRAFTS_DEC_SHELL | |
| − | + | HOTKEY_CRAFTS_DEC_TOOTH | |
| − | + | HOTKEY_CRAFTS_DEC_HORN | |
| − | + | HOTKEY_CRAFTS_DEC_PEARL | |
| − | + | HOTKEY_CRAFTS_TOTEM | |
| − | + | HOTKEY_CRAFTS_CLOTH | |
| − | + | HOTKEY_CRAFTS_SILK | |
| − | + | HOTKEY_CRAFTS_YARN | |
| − | + | HOTKEY_CRAFTS_SEL_WOOD | |
| − | + | HOTKEY_CRAFTS_SEL_BONE | |
| − | + | HOTKEY_CRAFTS_SEL_SHELL | |
| − | + | HOTKEY_CRAFTS_SHELL | |
| − | + | HOTKEY_CRAFTS_TOOTH | |
| − | + | HOTKEY_CRAFTS_HORN | |
| − | + | HOTKEY_CRAFTS_PEARL | |
| − | + | HOTKEY_CRAFTS_BONE | |
| − | + | HOTKEY_CRAFTS_LEATHER | |
| − | + | HOTKEY_CRAFTS_SLAB | |
| − | + | HOTKEY_CRAFTS_MAT_CRAFTS | |
| − | + | HOTKEY_CRAFTS_MAT_GOBLET | |
| − | + | HOTKEY_CRAFTS_MAT_TOY | |
| − | + | HOTKEY_SMITH_WEAPON | |
| − | + | HOTKEY_SMITH_ARMOR | |
| − | + | HOTKEY_SMITH_FURNITURE | |
| − | + | HOTKEY_SMITH_SIEGE | |
| − | + | HOTKEY_SMITH_TRAP | |
| − | + | HOTKEY_SMITH_OTHER | |
| − | + | HOTKEY_SMITH_METAL | |
| − | + | HOTKEY_BUILDING_ARMORSTAND | |
| − | + | HOTKEY_BUILDING_BED | |
| − | + | HOTKEY_BUILDING_TRACTION_BENCH | |
| − | + | HOTKEY_BUILDING_SLAB | |
| − | + | HOTKEY_BUILDING_NEST_BOX | |
| − | + | HOTKEY_BUILDING_BOOKCASE | |
| − | + | HOTKEY_BUILDING_HIVE | |
| − | + | HOTKEY_BUILDING_DISPLAY_FURNITURE | |
| − | + | HOTKEY_BUILDING_OFFERING_PLACE | |
| − | + | HOTKEY_BUILDING_CHAIR | |
| − | + | HOTKEY_BUILDING_COFFIN | |
| − | + | HOTKEY_BUILDING_DOOR | |
| − | + | HOTKEY_BUILDING_FLOODGATE | |
| − | + | HOTKEY_BUILDING_HATCH | |
| − | + | HOTKEY_BUILDING_GRATE_WALL | |
| − | + | HOTKEY_BUILDING_GRATE_FLOOR | |
| − | + | HOTKEY_BUILDING_BARS_VERTICAL | |
| − | + | HOTKEY_BUILDING_BARS_FLOOR | |
| − | + | HOTKEY_BUILDING_CABINET | |
| − | + | HOTKEY_BUILDING_BOX | |
| − | + | HOTKEY_BUILDING_KENNEL | |
| − | + | HOTKEY_BUILDING_FARMPLOT | |
| − | + | HOTKEY_BUILDING_WEAPONRACK | |
| − | + | HOTKEY_BUILDING_STATUE | |
| − | + | HOTKEY_BUILDING_TABLE | |
| − | + | HOTKEY_BUILDING_ROAD_DIRT | |
| − | + | HOTKEY_BUILDING_ROAD_PAVED | |
| − | + | HOTKEY_BUILDING_BRIDGE | |
| − | + | HOTKEY_BUILDING_WELL | |
| − | + | HOTKEY_BUILDING_SIEGEENGINE | |
| − | + | HOTKEY_BUILDING_WORKSHOP | |
| − | + | HOTKEY_BUILDING_FURNACE | |
| − | + | HOTKEY_BUILDING_WINDOW_GLASS | |
| − | + | HOTKEY_BUILDING_WINDOW_GEM | |
| − | + | HOTKEY_BUILDING_SHOP | |
| − | + | HOTKEY_BUILDING_ANIMALTRAP | |
| − | + | HOTKEY_BUILDING_CHAIN | |
| − | + | HOTKEY_BUILDING_CAGE | |
| − | + | HOTKEY_BUILDING_TRADEDEPOT | |
| − | + | HOTKEY_BUILDING_TRAP | |
| − | + | HOTKEY_BUILDING_MACHINE | |
| − | + | HOTKEY_BUILDING_INSTRUMENT | |
| − | + | HOTKEY_BUILDING_SUPPORT | |
| − | + | HOTKEY_BUILDING_ARCHERYTARGET | |
| − | + | HOTKEY_BUILDING_MACHINE_SCREW_PUMP | |
| − | + | HOTKEY_BUILDING_MACHINE_WATER_WHEEL | |
| − | + | HOTKEY_BUILDING_MACHINE_WINDMILL | |
| − | + | HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY | |
| − | + | HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | |
| − | + | HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | |
| − | + | HOTKEY_BUILDING_MACHINE_ROLLERS | |
| − | + | HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | |
| − | + | HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | |
| − | + | HOTKEY_BUILDING_TRAP_STONE | |
| − | + | HOTKEY_BUILDING_TRAP_WEAPON | |
| − | + | HOTKEY_BUILDING_TRAP_LEVER | |
| − | + | HOTKEY_BUILDING_TRAP_TRIGGER | |
| − | + | HOTKEY_BUILDING_TRAP_CAGE | |
| − | + | HOTKEY_BUILDING_TRAP_SPIKE | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_WALL | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_FLOOR | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_RAMP | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_TRACK | |
| − | + | HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP | |
| − | + | HOTKEY_BUILDING_WORKSHOP_LEATHER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_QUERN | |
| − | + | HOTKEY_BUILDING_WORKSHOP_MILLSTONE | |
| − | + | HOTKEY_BUILDING_WORKSHOP_LOOM | |
| − | + | HOTKEY_BUILDING_WORKSHOP_CLOTHES | |
| − | + | HOTKEY_BUILDING_WORKSHOP_BOWYER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_CARPENTER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_METALSMITH | |
| − | + | HOTKEY_BUILDING_WORKSHOP_LAVAMILL | |
| − | + | HOTKEY_BUILDING_WORKSHOP_JEWELER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_MASON | |
| − | + | HOTKEY_BUILDING_WORKSHOP_BUTCHER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_TANNER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_DYER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN | |
| − | + | HOTKEY_BUILDING_WORKSHOP_SIEGE | |
| − | + | HOTKEY_BUILDING_WORKSHOP_MECHANIC | |
| − | + | HOTKEY_BUILDING_WORKSHOP_STILL | |
| − | + | HOTKEY_BUILDING_WORKSHOP_FARMER | |
| − | + | HOTKEY_BUILDING_WORKSHOP_KITCHEN | |
| − | + | HOTKEY_BUILDING_WORKSHOP_FISHERY | |
| − | + | HOTKEY_BUILDING_WORKSHOP_ASHERY | |
| − | + | HOTKEY_BUILDING_FURNACE_WOOD | |
| − | + | HOTKEY_BUILDING_FURNACE_SMELTER | |
| − | + | HOTKEY_BUILDING_FURNACE_GLASS | |
| − | + | HOTKEY_BUILDING_FURNACE_KILN | |
| − | + | HOTKEY_BUILDING_FURNACE_SMELTER_LAVA | |
| − | + | HOTKEY_BUILDING_FURNACE_GLASS_LAVA | |
| − | + | HOTKEY_BUILDING_FURNACE_KILN_LAVA | |
| − | + | HIVE_INSTALL_COLONY | |
| − | + | HIVE_GATHER_PRODUCTS | |
| − | + | D_ONESTEP | |
| − | + | D_PAUSE | |
| − | + | D_DEPOT | |
| − | + | D_HOT_KEYS | |
| − | + | D_HOTKEY1 | |
| − | + | D_HOTKEY2 | |
| − | + | D_HOTKEY3 | |
| − | + | D_HOTKEY4 | |
| − | + | D_HOTKEY5 | |
| − | + | D_HOTKEY6 | |
| − | + | D_HOTKEY7 | |
| − | + | D_HOTKEY8 | |
| − | + | D_HOTKEY9 | |
| − | + | D_HOTKEY10 | |
| − | + | D_HOTKEY11 | |
| − | + | D_HOTKEY12 | |
| − | + | D_HOTKEY13 | |
| − | + | D_HOTKEY14 | |
| − | + | D_HOTKEY15 | |
| − | + | D_HOTKEY16 | |
| − | + | D_HOTKEY_CHANGE_NAME | |
| − | + | D_HOTKEY_ZOOM | |
| − | + | D_ANNOUNCE | |
| − | + | D_REPORTS | |
| − | + | D_BUILDING | |
| − | + | D_CIVLIST | |
| − | + | D_DESIGNATE | |
| − | + | D_ARTLIST | |
| + | D_NOBLES | ||
| + | D_ORDERS | ||
| + | D_PETITIONS | ||
| + | D_LOCATIONS | ||
| + | D_MILITARY | ||
| + | D_MILITARY_CREATE_SQUAD | ||
| + | D_MILITARY_DISBAND_SQUAD | ||
| + | D_MILITARY_CREATE_SUB_SQUAD | ||
| + | D_MILITARY_CANCEL_ORDERS | ||
| + | D_MILITARY_POSITIONS | ||
| + | D_MILITARY_ALERTS | ||
| + | D_MILITARY_ALERTS_ADD | ||
| + | D_MILITARY_ALERTS_DELETE | ||
| + | D_MILITARY_ALERTS_SET | ||
| + | D_MILITARY_ALERTS_NAME | ||
| + | D_MILITARY_ALERTS_SET_RETAIN | ||
| + | D_MILITARY_EQUIP | ||
| + | D_MILITARY_EQUIP_CUSTOMIZE | ||
| + | D_MILITARY_EQUIP_UNIFORM | ||
| + | D_MILITARY_EQUIP_PRIORITY | ||
| + | D_MILITARY_UNIFORMS | ||
| + | D_MILITARY_SUPPLIES | ||
| + | D_MILITARY_SUPPLIES_WATER_DOWN | ||
| + | D_MILITARY_SUPPLIES_WATER_UP | ||
| + | D_MILITARY_SUPPLIES_FOOD_DOWN | ||
| + | D_MILITARY_SUPPLIES_FOOD_UP | ||
| + | D_MILITARY_AMMUNITION | ||
| + | D_MILITARY_AMMUNITION_ADD_ITEM | ||
| + | D_MILITARY_AMMUNITION_REMOVE_ITEM | ||
| + | D_MILITARY_AMMUNITION_LOWER_AMOUNT | ||
| + | D_MILITARY_AMMUNITION_RAISE_AMOUNT | ||
| + | D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS | ||
| + | D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS | ||
| + | D_MILITARY_AMMUNITION_MATERIAL | ||
| + | D_MILITARY_AMMUNITION_COMBAT | ||
| + | D_MILITARY_AMMUNITION_TRAINING | ||
| + | D_MILITARY_TRAINING | ||
| + | D_MILITARY_SCHEDULE | ||
| + | D_MILITARY_ADD_UNIFORM | ||
| + | D_MILITARY_DELETE_UNIFORM | ||
| + | D_MILITARY_NAME_UNIFORM | ||
| + | D_MILITARY_NAME_SQUAD | ||
| + | D_MILITARY_ADD_ARMOR | ||
| + | D_MILITARY_ADD_PANTS | ||
| + | D_MILITARY_ADD_HELM | ||
| + | D_MILITARY_ADD_GLOVES | ||
| + | D_MILITARY_ADD_BOOTS | ||
| + | D_MILITARY_ADD_SHIELD | ||
| + | D_MILITARY_ADD_WEAPON | ||
| + | D_MILITARY_ADD_MATERIAL | ||
| + | D_MILITARY_ADD_COLOR | ||
| + | D_MILITARY_REPLACE_CLOTHING | ||
| + | D_MILITARY_EXACT_MATCH | ||
| + | D_ROOMS | ||
| + | BUILDINGLIST_ZOOM_T | ||
| + | BUILDINGLIST_ZOOM_Q | ||
| + | RECENTER_ON_LEVER | ||
| + | ASSIGN_LOCATION | ||
| + | LOCATION_NEW | ||
| + | LOCATION_RETIRE | ||
| + | LOCATION_INN_TAVERN | ||
| + | LOCATION_TEMPLE | ||
| + | LOCATION_RECOGNIZE_PRIESTHOOD | ||
| + | LOCATION_LIBRARY | ||
| + | LOCATION_GUILDHALL | ||
| + | LOCATION_MAIN_HALL | ||
| + | LOCATION_RENAME | ||
| + | LOCATION_DETAILS | ||
| + | LOCATION_RESTRICTION | ||
| + | LOCATION_SET_NUMBER_1 | ||
| + | LOCATION_SET_NUMBER_2 | ||
| + | D_SQUADS | ||
| + | D_SQUADS_MOVE | ||
| + | D_SQUADS_KILL | ||
| + | D_SQUADS_KILL_LIST | ||
| + | D_SQUADS_KILL_RECT | ||
| + | D_SQUADS_SCHEDULE | ||
| + | D_SQUADS_CANCEL_ORDER | ||
| + | D_SQUADS_ALERT | ||
| + | D_SQUADS_SELECT_INDIVIDUALS | ||
| + | D_SQUADS_CENTER | ||
| + | D_SQUAD_SCH_SLEEP | ||
| + | D_SQUAD_SCH_CIVILIAN_UNIFORM | ||
| + | D_SQUAD_SCH_GIVE_ORDER | ||
| + | D_SQUAD_SCH_EDIT_ORDER | ||
| + | D_SQUAD_SCH_CANCEL_ORDER | ||
| + | D_SQUAD_SCH_COPY_ORDERS | ||
| + | D_SQUAD_SCH_PASTE_ORDERS | ||
| + | D_SQUAD_SCH_MS_NAME | ||
| + | D_STOCKPILES | ||
| + | D_CIVZONE | ||
| + | D_VIEWUNIT | ||
| + | D_JOBLIST | ||
| + | D_UNITLIST | ||
| + | D_LOOK | ||
| + | D_HAULING | ||
| + | D_HAULING_NEW_ROUTE | ||
| + | D_HAULING_NEW_STOP | ||
| + | D_HAULING_REMOVE | ||
| + | D_HAULING_PROMOTE | ||
| + | D_HAULING_VEHICLE | ||
| + | D_HAULING_NICKNAME | ||
| + | D_HAULING_STOP_NEW_DEPART | ||
| + | D_HAULING_STOP_NEW_LINK | ||
| + | D_HAULING_STOP_REMOVE | ||
| + | D_HAULING_STOP_SL_SELECT_PILE | ||
| + | D_HAULING_STOP_SL_TAKE_GIVE | ||
| + | D_HAULING_STOP_LC_DIR | ||
| + | D_HAULING_STOP_LC_MODE | ||
| + | D_HAULING_STOP_LC_TIMER_UP | ||
| + | D_HAULING_STOP_LC_TIMER_DOWN | ||
| + | D_HAULING_STOP_LC_FULLNESS_UP | ||
| + | D_HAULING_STOP_LC_FULLNESS_DOWN | ||
| + | D_HAULING_STOP_LC_MORE_LESS | ||
| + | D_HAULING_STOP_LC_DESIRED_TOTAL | ||
| + | D_HAULING_STOP_LC_CHANGE | ||
| + | D_HAULING_STOP_LC_ADVANCED | ||
| + | D_BURROWS | ||
| + | D_BURROWS_ADD | ||
| + | D_BURROWS_DELETE | ||
| + | D_BURROWS_DEFINE | ||
| + | D_BURROWS_ADD_UNIT | ||
| + | D_BURROWS_WORKSHOP_LIMIT | ||
| + | D_BURROWS_CENTER | ||
| + | D_BURROWS_NAME | ||
| + | D_BURROWS_CHANGE_SELECTION | ||
| + | D_BURROWS_BRUSH | ||
| + | D_BURROWS_REMOVE | ||
| + | D_NOTE | ||
| + | D_NOTE_PLACE | ||
| + | D_NOTE_DELETE | ||
| + | D_NOTE_NAME | ||
| + | D_NOTE_ENTER | ||
| + | D_NOTE_ADOPT_SYMBOL | ||
| + | D_NOTE_CHANGE_SELECTION | ||
| + | D_NOTE_POINTS | ||
| + | D_NOTE_ROUTE | ||
| + | D_NOTE_ROUTE_ADD | ||
| + | D_NOTE_ROUTE_EDIT | ||
| + | D_NOTE_ROUTE_DELETE | ||
| + | D_NOTE_ROUTE_CENTER | ||
| + | D_NOTE_ROUTE_NAME | ||
| + | D_BUILDJOB | ||
| + | D_STATUS | ||
| + | D_STATUS_OVERALL_HEALTH_RECENTER | ||
| + | D_BUILDITEM | ||
| + | D_BITEM_FORBID | ||
| + | D_BITEM_DUMP | ||
| + | D_BITEM_HIDE | ||
| + | D_BITEM_MELT | ||
| + | D_BITEM_NAME | ||
| + | D_LOOK_FORBID | ||
| + | D_LOOK_DUMP | ||
| + | D_LOOK_MELT | ||
| + | D_LOOK_HIDE | ||
| + | D_LOOK_FOLLOW | ||
| + | D_LOOK_ARENA_CREATURE | ||
| + | D_LOOK_ARENA_ADV_MODE | ||
| + | D_LOOK_ARENA_WATER | ||
| + | D_LOOK_ARENA_MAGMA | ||
| + | ARENA_CREATURE_SIDE_DOWN | ||
| + | ARENA_CREATURE_SIDE_UP | ||
| + | ARENA_CREATURE_NEW_ITEM | ||
| + | ARENA_CREATURE_BLANK_LIST | ||
| + | ARENA_CREATURE_REMOVE_ITEM | ||
| + | ARENA_CREATURE_UNDEAD | ||
| + | ARENA_CREATURE_TAME | ||
| + | ARENA_CREATURE_STRING | ||
| + | ARENA_CONFLICT_STATE_1 | ||
| + | ARENA_CONFLICT_STATE_2 | ||
| + | ARENA_MORALE | ||
| + | ARENA_WEATHER | ||
| + | ARENA_WEATHER_SNOW | ||
| + | ARENA_WEATHER_MUD | ||
| + | ARENA_WEATHER_CLEAR_SPATTER | ||
| + | D_LOOK_ARENA_TREE | ||
| + | ARENA_TREE_FILTER | ||
| + | ARENA_TREE_AGE | ||
| + | D_LOOK_ARENA_MOUNT | ||
| + | CSHEET_BACKGROUND | ||
| + | CSHEET_NEW_CHARACTER | ||
| + | CSHEET_SKILLS | ||
| + | CSHEET_APPEARANCE | ||
| + | CSHEET_PERSONALITY | ||
| + | CSHEET_EQUIPMENT | ||
| + | CSHEET_PETS | ||
| + | CSHEET_RANDOMIZE_BACKGROUND | ||
| + | CSHEET_SELECT_BACKGROUND_OPTION | ||
| + | CSHEET_WORSHIP_UP | ||
| + | CSHEET_WORSHIP_DOWN | ||
| + | CSHEET_NEW_ITEM | ||
| + | CSHEET_QUALITY_UP | ||
| + | CSHEET_QUALITY_DOWN | ||
| + | CSHEET_NAME_PET | ||
| + | CSHEET_REMOVE_PET | ||
| + | CSHEET_ADD_PET | ||
| + | A_ENTER_NAME | ||
| + | A_CUST_NAME | ||
| + | A_RANDOM_NAME | ||
| + | A_RANDOM_APPEARANCE | ||
| + | A_RANDOM_APPEARANCE_FULL | ||
| + | A_RANDOM_PERSONALITY | ||
| + | A_CUSTOM_PERSONALITY | ||
| + | A_CHANGE_DREAM | ||
| + | A_CHANGE_GENDER | ||
| + | A_END_TRAVEL | ||
| + | A_TRAVEL_CLOUDS | ||
| + | A_LOG | ||
| + | A_TRAVEL_LOG | ||
| + | A_LOG_SORT | ||
| + | A_LOG_PIN | ||
| + | A_LOG_ENTITIES | ||
| + | A_LOG_SITES | ||
| + | A_LOG_SUBREGIONS | ||
| + | A_LOG_FEATURE_LAYERS | ||
| + | A_LOG_PEOPLE | ||
| + | A_LOG_AGREEMENTS | ||
| + | A_LOG_EVENTS | ||
| + | A_LOG_BESTIARY | ||
| + | A_LOG_ARTIFACTS | ||
| + | A_LOG_INTRIGUE | ||
| + | A_LOG_FILTER | ||
| + | A_LOG_ZOOM_CURRENT_LOCATION | ||
| + | A_LOG_ZOOM_SELECTED | ||
| + | A_LOG_LINE | ||
| + | A_LOG_MAP | ||
| + | ORDERS_AUTOFORBID | ||
| + | ORDERS_FORBID_PROJECTILE | ||
| + | ORDERS_FORBID_YOUR_CORPSE | ||
| + | ORDERS_FORBID_YOUR_ITEMS | ||
| + | ORDERS_FORBID_OTHER_CORPSE | ||
| + | ORDERS_FORBID_OTHER_ITEMS | ||
| + | ORDERS_REFUSE_GATHER | ||
| + | ORDERS_REFUSE_OUTSIDE | ||
| + | ORDERS_REFUSE_OUTSIDE_VERMIN | ||
| + | ORDERS_REFUSE_DUMP_CORPSE | ||
| + | ORDERS_REFUSE_DUMP_SKULL | ||
| + | ORDERS_REFUSE_DUMP_SKIN | ||
| + | ORDERS_REFUSE_DUMP_BONE | ||
| + | ORDERS_REFUSE_DUMP_SHELL | ||
| + | ORDERS_REFUSE_DUMP_OTHER | ||
| + | ORDERS_REFUSE_DUMP_STRAND_TISSUE | ||
| + | ORDERS_GATHER_FURNITURE | ||
| + | ORDERS_GATHER_ANIMALS | ||
| + | ORDERS_GATHER_FOOD | ||
| + | ORDERS_GATHER_BODIES | ||
| + | ORDERS_REFUSE | ||
| + | ORDERS_GATHER_STONE | ||
| + | ORDERS_GATHER_WOOD | ||
| + | ORDERS_ALL_HARVEST | ||
| + | ORDERS_SAMEPILE | ||
| + | ORDERS_MIXFOODS | ||
| + | ORDERS_EXCEPTIONS | ||
| + | ORDERS_LOOM | ||
| + | ORDERS_DYED_CLOTH | ||
| + | ORDERS_WORKSHOP | ||
| + | ORDERS_COLLECT_WEB | ||
| + | ORDERS_SLAUGHTER | ||
| + | ORDERS_BUTCHER | ||
| + | ORDERS_TAN | ||
| + | ORDERS_AUTO_FISHERY | ||
| + | ORDERS_AUTO_KITCHEN | ||
| + | ORDERS_AUTO_KILN | ||
| + | ORDERS_AUTO_SMELTER | ||
| + | ORDERS_AUTO_OTHER | ||
| + | ORDERS_ZONE | ||
| + | ORDERS_ZONE_DRINKING | ||
| + | ORDERS_ZONE_FISHING | ||
| + | DESTROYBUILDING | ||
| + | SUSPENDBUILDING | ||
| + | MENU_CONFIRM | ||
| + | SAVE_BINDINGS | ||
| + | LOAD_BINDINGS | ||
| + | KEYBINDING_COMPLETE | ||
| + | ZOOM_IN | ||
| + | ZOOM_OUT | ||
| + | ZOOM_TOGGLE | ||
| + | ZOOM_RESET | ||
| + | MACRO_BREAK | ||
| + | RECORD_MACRO | ||
| + | PLAY_MACRO | ||
| + | SAVE_MACRO | ||
| + | LOAD_MACRO | ||
| + | HOTKEY_ALCHEMIST_SOAP | ||
| + | HOTKEY_STILL_BREW | ||
| + | HOTKEY_STILL_EXTRACT | ||
| + | HOTKEY_LOOM_COLLECT_SILK | ||
| + | HOTKEY_LOOM_WEAVE_CLOTH | ||
| + | HOTKEY_LOOM_WEAVE_SILK | ||
| + | HOTKEY_LOOM_WEAVE_YARN | ||
| + | HOTKEY_LOOM_WEAVE_METAL | ||
| + | HOTKEY_KITCHEN_COOK_2 | ||
| + | HOTKEY_KITCHEN_COOK_3 | ||
| + | HOTKEY_KITCHEN_COOK_4 | ||
| + | HOTKEY_KITCHEN_RENDER_FAT | ||
| + | HOTKEY_FARMER_PROCESS | ||
| + | HOTKEY_FARMER_PROCESS_VIAL | ||
| + | HOTKEY_FARMER_PROCESS_BAG | ||
| + | HOTKEY_FARMER_PROCESS_BARREL | ||
| + | HOTKEY_FARMER_CHEESE | ||
| + | HOTKEY_FARMER_MILK | ||
| + | HOTKEY_FARMER_SHEAR_CREATURE | ||
| + | HOTKEY_FARMER_SPIN_THREAD | ||
| + | HOTKEY_MILL_MILL | ||
| + | HOTKEY_KENNEL_CATCH_VERMIN | ||
| + | HOTKEY_KENNEL_TAME_VERMIN | ||
| + | HOTKEY_FISHERY_PROCESS | ||
| + | HOTKEY_FISHERY_EXTRACT | ||
| + | HOTKEY_FISHERY_CATCH | ||
| + | HOTKEY_BUTCHER_BUTCHER | ||
| + | HOTKEY_BUTCHER_EXTRACT | ||
| + | HOTKEY_BUTCHER_CATCH | ||
| + | HOTKEY_TANNER_TAN | ||
| + | HOTKEY_DYER_THREAD | ||
| + | HOTKEY_DYER_CLOTH | ||
| + | HOTKEY_JEWELER_FURNITURE | ||
| + | HOTKEY_JEWELER_FINISHED | ||
| + | HOTKEY_JEWELER_AMMO | ||
| + | HOTKEY_JEWELER_CUT | ||
| + | HOTKEY_JEWELER_ENCRUST | ||
| + | HOTKEY_MECHANIC_PARTS | ||
| + | HOTKEY_MECHANIC_TRACTION_BENCH | ||
| + | HOTKEY_MASON_ARMORSTAND | ||
| + | HOTKEY_MASON_BLOCKS | ||
| + | HOTKEY_MASON_CHAIR | ||
| + | HOTKEY_MASON_COFFIN | ||
| + | HOTKEY_MASON_DOOR | ||
| + | HOTKEY_MASON_FLOODGATE | ||
| + | HOTKEY_MASON_HATCH_COVER | ||
| + | HOTKEY_MASON_GRATE | ||
| + | HOTKEY_MASON_CABINET | ||
| + | HOTKEY_MASON_BOX | ||
| + | HOTKEY_MASON_STATUE | ||
| + | HOTKEY_MASON_QUERN | ||
| + | HOTKEY_MASON_MILLSTONE | ||
| + | HOTKEY_MASON_TABLE | ||
| + | HOTKEY_MASON_WEAPONRACK | ||
| + | HOTKEY_MASON_SLAB | ||
| + | HOTKEY_TRAP_BRIDGE | ||
| + | HOTKEY_TRAP_GEAR_ASSEMBLY | ||
| + | HOTKEY_TRAP_DOOR | ||
| + | HOTKEY_TRAP_FLOODGATE | ||
| + | HOTKEY_TRAP_SPIKE | ||
| + | HOTKEY_TRAP_HATCH | ||
| + | HOTKEY_TRAP_GRATE_WALL | ||
| + | HOTKEY_TRAP_GRATE_FLOOR | ||
| + | HOTKEY_TRAP_BARS_VERTICAL | ||
| + | HOTKEY_TRAP_BARS_FLOOR | ||
| + | HOTKEY_TRAP_SUPPORT | ||
| + | HOTKEY_TRAP_CHAIN | ||
| + | HOTKEY_TRAP_CAGE | ||
| + | HOTKEY_TRAP_PULL_LEVER | ||
| + | HOTKEY_TRAP_TRACK_STOP | ||
| + | BUILDJOB_ADD | ||
| + | BUILDJOB_CANCEL | ||
| + | BUILDJOB_NAME | ||
| + | BUILDJOB_PROMOTE | ||
| + | BUILDJOB_NOW | ||
| + | BUILDJOB_REPEAT | ||
| + | BUILDJOB_SUSPEND | ||
| + | BUILDJOB_WORKSHOP_PROFILE | ||
| + | BUILDJOB_DETAILS | ||
| + | BUILDJOB_DETAILS_FILTER | ||
| + | BUILDJOB_WELL_FREE | ||
| + | BUILDJOB_WELL_SIZE | ||
| + | BUILDJOB_TARGET_FREE | ||
| + | BUILDJOB_TARGET_SIZE | ||
| + | BUILDJOB_TARGET_DOWN | ||
| + | BUILDJOB_TARGET_UP | ||
| + | BUILDJOB_TARGET_RIGHT | ||
| + | BUILDJOB_TARGET_LEFT | ||
| + | BUILDJOB_STATUE_ASSIGN | ||
| + | BUILDJOB_STATUE_FREE | ||
| + | BUILDJOB_STATUE_SIZE | ||
| + | BUILDJOB_CAGE_JUSTICE | ||
| + | BUILDJOB_CAGE_FREE | ||
| + | BUILDJOB_CAGE_SIZE | ||
| + | BUILDJOB_CAGE_ASSIGN_OCC | ||
| + | BUILDJOB_CAGE_WATER | ||
| + | BUILDJOB_CAGE_ASSIGN | ||
| + | BUILDJOB_CHAIN_ASSIGN_OCC | ||
| + | BUILDJOB_CHAIN_JUSTICE | ||
| + | BUILDJOB_CHAIN_ASSIGN | ||
| + | BUILDJOB_CHAIN_FREE | ||
| + | BUILDJOB_CHAIN_SIZE | ||
| + | BUILDJOB_SIEGE_FIRING | ||
| + | BUILDJOB_SIEGE_ORIENT | ||
| + | BUILDJOB_DOOR_INTERNAL | ||
| + | BUILDJOB_DOOR_LOCK | ||
| + | BUILDJOB_DOOR_AJAR | ||
| + | BUILDJOB_COFFIN_ASSIGN | ||
| + | BUILDJOB_COFFIN_FREE | ||
| + | BUILDJOB_COFFIN_SIZE | ||
| + | BUILDJOB_COFFIN_BURIAL | ||
| + | BUILDJOB_COFFIN_CIV | ||
| + | BUILDJOB_COFFIN_PET | ||
| + | BUILDJOB_CHAIR_ASSIGN | ||
| + | BUILDJOB_CHAIR_FREE | ||
| + | BUILDJOB_CHAIR_SIZE | ||
| + | BUILDJOB_TABLE_ASSIGN | ||
| + | BUILDJOB_TABLE_HALL | ||
| + | BUILDJOB_TABLE_FREE | ||
| + | BUILDJOB_TABLE_SIZE | ||
| + | BUILDJOB_BED_ASSIGN | ||
| + | BUILDJOB_BED_FREE | ||
| + | BUILDJOB_BED_BARRACKS | ||
| + | BUILDJOB_BED_DORMITORY | ||
| + | BUILDJOB_BED_RENT | ||
| + | BUILDJOB_BED_SIZE | ||
| + | BUILDJOB_BED_SLEEP | ||
| + | BUILDJOB_BED_TRAIN | ||
| + | BUILDJOB_BED_INDIV_EQ | ||
| + | BUILDJOB_BED_SQUAD_EQ | ||
| + | BUILDJOB_BED_POSITION | ||
| + | BUILDJOB_DEPOT_BRING | ||
| + | BUILDJOB_DEPOT_TRADE | ||
| + | BUILDJOB_DEPOT_REQUEST_TRADER | ||
| + | BUILDJOB_DEPOT_BROKER_ONLY | ||
| + | BUILDJOB_ANIMALTRAP_BAIT_NONE | ||
| + | BUILDJOB_ANIMALTRAP_BAIT_MEAT | ||
| + | BUILDJOB_ANIMALTRAP_BAIT_FISH | ||
| + | BUILDJOB_ANIMALTRAP_BAIT_GEM | ||
| + | BUILDJOB_FARM_FALLOW | ||
| + | BUILDJOB_FARM_FERTILIZE | ||
| + | BUILDJOB_FARM_SEASFERT | ||
| + | BUILDJOB_FARM_SPRING | ||
| + | BUILDJOB_FARM_SUMMER | ||
| + | BUILDJOB_FARM_AUTUMN | ||
| + | BUILDJOB_FARM_WINTER | ||
| + | BUILDJOB_STOCKPILE_MASTER | ||
| + | BUILDJOB_STOCKPILE_LINK_ANYWHERE | ||
| + | BUILDJOB_STOCKPILE_GIVE_TO | ||
| + | BUILDJOB_STOCKPILE_WHEELBARROW | ||
| + | BUILDJOB_STOCKPILE_DELETE_CHILD | ||
| + | BUILDJOB_STOCKPILE_SETTINGS | ||
| + | BUILDJOB_STOCKPILE_BARREL_UP | ||
| + | BUILDJOB_STOCKPILE_BARREL_DOWN | ||
| + | BUILDJOB_STOCKPILE_BARREL_ZERO | ||
| + | BUILDJOB_STOCKPILE_BARREL_MAX | ||
| + | BUILDJOB_STOCKPILE_BIN_UP | ||
| + | BUILDJOB_STOCKPILE_BIN_DOWN | ||
| + | BUILDJOB_STOCKPILE_BIN_ZERO | ||
| + | BUILDJOB_STOCKPILE_BIN_MAX | ||
| + | BUILDJOB_RACK_MAT_BONE | ||
| + | BUILDJOB_RACK_MAT_BRONZE | ||
| + | BUILDJOB_RACK_MAT_COPPER | ||
| + | BUILDJOB_RACK_MAT_IRON | ||
| + | BUILDJOB_RACK_MAT_STEEL | ||
| + | BUILDJOB_RACK_MAT_WOOD | ||
| + | BUILDJOB_RACK_MAT_METAL | ||
| + | BUILDJOB_STAND_MAT_BONE | ||
| + | BUILDJOB_STAND_MAT_LEATHER | ||
| + | BUILDJOB_STAND_MAT_COPPER | ||
| + | BUILDJOB_STAND_MAT_BRONZE | ||
| + | BUILDJOB_STAND_MAT_STEEL | ||
| + | BUILDJOB_STAND_MAT_IRON | ||
| + | BUILDJOB_STAND_MAT_WOOD | ||
| + | BUILDJOB_STAND_MAT_METAL | ||
| + | BUILDJOB_RACKSTAND_ASSIGN | ||
| + | BUILDJOB_RACKSTAND_FREE | ||
| + | BUILDJOB_RACKSTAND_SIZE | ||
| + | BUILDJOB_RACKSTAND_ITEM | ||
| + | BUILDJOB_RACKSTAND_MAT | ||
| + | BUILDJOB_RACKSTAND_DEFAULTS1 | ||
| + | BUILDJOB_RACKSTAND_KILL1 | ||
| + | BUILDJOB_RACKSTAND_DEFAULTS2 | ||
| + | BUILDJOB_RACKSTAND_KILL2 | ||
| + | BUILDJOB_DISPLAY_FURNITURE_SET | ||
| + | BUILDJOB_DISPLAY_FURNITURE_CANCEL | ||
| + | STOCKPILE_SETTINGS_ENABLE | ||
| + | STOCKPILE_SETTINGS_DISABLE | ||
| + | STOCKPILE_SETTINGS_PERMIT_ALL | ||
| + | STOCKPILE_SETTINGS_FORBID_ALL | ||
| + | STOCKPILE_SETTINGS_PERMIT_SUB | ||
| + | STOCKPILE_SETTINGS_FORBID_SUB | ||
| + | STOCKPILE_SETTINGS_SPECIFIC1 | ||
| + | STOCKPILE_SETTINGS_SPECIFIC2 | ||
| + | MOVIE_RECORD | ||
| + | MOVIE_PLAY | ||
| + | MOVIE_SAVE | ||
| + | MOVIE_LOAD | ||
| + | ASSIGNTRADE_VIEW | ||
| + | ASSIGNTRADE_STRING | ||
| + | ASSIGNTRADE_EXCLUDE_PROHIBITED | ||
| + | ASSIGNTRADE_PENDING | ||
| + | ASSIGNTRADE_SORT | ||
| + | NOBLELIST_REPLACE | ||
| + | NOBLELIST_SETTINGS | ||
| + | NOBLELIST_CAPITAL | ||
| + | NOBLELIST_VIEW_CANDIDATE | ||
| + | A_BARTER_VIEW | ||
| + | A_BARTER_CURRENCY_1 | ||
| + | A_BARTER_CURRENCY_2 | ||
| + | A_BARTER_TRADE | ||
| + | A_BARTER_SHOW | ||
| + | TRADE_VIEW | ||
| + | TRADE_TRADE | ||
| + | TRADE_OFFER | ||
| + | TRADE_SEIZE | ||
| + | STORES_VIEW | ||
| + | STORES_ZOOM | ||
| + | STORES_FORBID | ||
| + | STORES_MELT | ||
| + | STORES_DUMP | ||
| + | STORES_HIDE | ||
| + | MILITARY_ACTIVATE | ||
| + | MILITARY_VIEW | ||
| + | MILITARY_WEAPON | ||
| + | MILITARY_ZOOM | ||
| + | ANNOUNCE_ZOOM | ||
| + | ANNOUNCE_ZOOM_2 | ||
| + | UNITJOB_REMOVE_CRE | ||
| + | UNITJOB_ZOOM_CRE | ||
| + | UNITJOB_ZOOM_BUILD | ||
| + | UNITJOB_VIEW_UNIT | ||
| + | UNITJOB_VIEW_JOB | ||
| + | UNITJOB_MANAGER | ||
| + | MANAGER_NEW_ORDER | ||
| + | MANAGER_REMOVE | ||
| + | MANAGER_PROMOTE | ||
| + | MANAGER_MAX | ||
| + | MANAGER_WAGES | ||
| + | MANAGER_CONDITIONS | ||
| + | MANAGER_DETAILS | ||
| + | WORK_ORDER_CONDITION_ADD_ITEM | ||
| + | WORK_ORDER_CONDITION_ADD_ORDER | ||
| + | WORK_ORDER_CONDITION_ITEM_TYPE | ||
| + | WORK_ORDER_CONDITION_ITEM_MATERIAL | ||
| + | WORK_ORDER_CONDITION_ITEM_TRAITS | ||
| + | WORK_ORDER_CONDITION_ITEM_INEQUALITY | ||
| + | WORK_ORDER_CONDITION_ITEM_NUMBER | ||
| + | WORK_ORDER_CONDITION_DELETE | ||
| + | WORK_ORDER_CONDITION_ORDER_ACTIVATION | ||
| + | WORK_ORDER_CONDITION_REAGENTS | ||
| + | WORK_ORDER_CONDITION_PRODUCTS | ||
| + | PET_BUTCHER | ||
| + | PET_GELD | ||
| + | ANIMAL_SELECT_TRAINER | ||
| + | ANIMAL_WAR_TRAINING | ||
| + | ANIMAL_HUNTING_TRAINING | ||
| + | KITCHEN_COOK | ||
| + | KITCHEN_BREW | ||
| + | JUSTICE_INTERROGATE | ||
| + | JUSTICE_COUNTERINTELLIGENCE | ||
| + | SETUPGAME_NEW | ||
| + | SETUPGAME_VIEW | ||
| + | SETUPGAME_CUSTOMIZE_UNIT | ||
| + | SETUPGAME_SAVE_PROFILE | ||
| + | SETUPGAME_SAVE_PROFILE_ABORT | ||
| + | SETUPGAME_SAVE_PROFILE_GO | ||
| + | SETUPGAME_VIEW_PROFILE_PROBLEMS | ||
| + | CIVZONE_NAME | ||
| + | CIVZONE_REMOVE | ||
| + | CIVZONE_REMOVE_ZONE | ||
| + | CIVZONE_SHAPE | ||
| + | CIVZONE_NEXT | ||
| + | CIVZONE_POND_OPTIONS | ||
| + | CIVZONE_HOSPITAL_OPTIONS | ||
| + | CIVZONE_GATHER_OPTIONS | ||
| + | CIVZONE_GATHER_OPTIONS_PICK_TREES | ||
| + | CIVZONE_GATHER_OPTIONS_PICK_SHRUBS | ||
| + | CIVZONE_GATHER_OPTIONS_GATHER_FALLEN | ||
| + | CIVZONE_WATER_SOURCE | ||
| + | CIVZONE_FISH | ||
| + | CIVZONE_GATHER | ||
| + | CIVZONE_DUMP | ||
| + | CIVZONE_POND | ||
| + | CIVZONE_HOSPITAL | ||
| + | CIVZONE_SAND_COLLECT | ||
| + | CIVZONE_CLAY_COLLECT | ||
| + | CIVZONE_ACTIVE | ||
| + | CIVZONE_MEETING | ||
| + | CIVZONE_ANIMAL_TRAINING | ||
| + | CIVZONE_POND_WATER | ||
| + | CIVZONE_PEN | ||
| + | CIVZONE_PEN_OPTIONS | ||
| + | STOCKPILE_ANIMAL | ||
| + | STOCKPILE_FOOD | ||
| + | STOCKPILE_WEAPON | ||
| + | STOCKPILE_ARMOR | ||
| + | STOCKPILE_CUSTOM | ||
| + | STOCKPILE_CUSTOM_SETTINGS | ||
| + | STOCKPILE_FURNITURE | ||
| + | STOCKPILE_GRAVEYARD | ||
| + | STOCKPILE_REFUSE | ||
| + | STOCKPILE_WOOD | ||
| + | STOCKPILE_STONE | ||
| + | STOCKPILE_GEM | ||
| + | STOCKPILE_BARBLOCK | ||
| + | STOCKPILE_CLOTH | ||
| + | STOCKPILE_LEATHER | ||
| + | STOCKPILE_AMMO | ||
| + | STOCKPILE_COINS | ||
| + | STOCKPILE_FINISHED | ||
| + | STOCKPILE_SHEET | ||
| + | STOCKPILE_NONE | ||
| + | DESIGNATE_BITEM | ||
| + | DESIGNATE_CLAIM | ||
| + | DESIGNATE_UNCLAIM | ||
| + | DESIGNATE_MELT | ||
| + | DESIGNATE_NO_MELT | ||
| + | DESIGNATE_DUMP | ||
| + | DESIGNATE_NO_DUMP | ||
| + | DESIGNATE_HIDE | ||
| + | DESIGNATE_NO_HIDE | ||
| + | DESIGNATE_TRAFFIC | ||
| + | DESIGNATE_TRAFFIC_HIGH | ||
| + | DESIGNATE_TRAFFIC_NORMAL | ||
| + | DESIGNATE_TRAFFIC_LOW | ||
| + | DESIGNATE_TRAFFIC_RESTRICTED | ||
| + | DESIGNATE_TRAFFIC_INCREASE_WEIGHT | ||
| + | DESIGNATE_TRAFFIC_DECREASE_WEIGHT | ||
| + | DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE | ||
| + | DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE | ||
| + | DESIGNATE_DIG | ||
| + | DESIGNATE_DIG_REMOVE_STAIRS_RAMPS | ||
| + | DESIGNATE_STAIR_UP | ||
| + | DESIGNATE_STAIR_DOWN | ||
| + | DESIGNATE_STAIR_UPDOWN | ||
| + | DESIGNATE_RAMP | ||
| + | DESIGNATE_CHANNEL | ||
| + | DESIGNATE_CHOP | ||
| + | DESIGNATE_PLANTS | ||
| + | DESIGNATE_SMOOTH | ||
| + | DESIGNATE_ENGRAVE | ||
| + | DESIGNATE_DETAILS | ||
| + | DESIGNATE_FORTIFY | ||
| + | DESIGNATE_TRACK | ||
| + | DESIGNATE_TOGGLE_ENGRAVING | ||
| + | DESIGNATE_STANDARD_MARKER | ||
| + | DESIGNATE_MINE_MODE | ||
| + | DESIGNATE_TOGGLE_MARKER | ||
| + | DESIGNATE_UNDO | ||
| + | DESIGNATE_REMOVE_CONSTRUCTION | ||
| + | BUILDING_DIM_Y_UP | ||
| + | BUILDING_DIM_Y_DOWN | ||
| + | BUILDING_DIM_X_UP | ||
| + | BUILDING_DIM_X_DOWN | ||
| + | BUILDING_ORIENT_UP | ||
| + | BUILDING_ORIENT_LEFT | ||
| + | BUILDING_ORIENT_RIGHT | ||
| + | BUILDING_ORIENT_DOWN | ||
| + | BUILDING_ORIENT_NONE | ||
| + | BUILDING_VIEW_ITEM | ||
| + | BUILDING_ADVANCE_STAGE | ||
| + | BUILDING_EXPAND_CONTRACT | ||
| + | BUILDING_TRIGGER_ENABLE_WATER | ||
| + | BUILDING_TRIGGER_MIN_WATER_UP | ||
| + | BUILDING_TRIGGER_MIN_WATER_DOWN | ||
| + | BUILDING_TRIGGER_MAX_WATER_UP | ||
| + | BUILDING_TRIGGER_MAX_WATER_DOWN | ||
| + | BUILDING_TRIGGER_ENABLE_MAGMA | ||
| + | BUILDING_TRIGGER_MIN_MAGMA_UP | ||
| + | BUILDING_TRIGGER_MIN_MAGMA_DOWN | ||
| + | BUILDING_TRIGGER_MAX_MAGMA_UP | ||
| + | BUILDING_TRIGGER_MAX_MAGMA_DOWN | ||
| + | BUILDING_TRIGGER_ENABLE_TRACK_CART | ||
| + | BUILDING_TRIGGER_MIN_TRACK_CART_DOWN | ||
| + | BUILDING_TRIGGER_MIN_TRACK_CART_UP | ||
| + | BUILDING_TRIGGER_MAX_TRACK_CART_DOWN | ||
| + | BUILDING_TRIGGER_MAX_TRACK_CART_UP | ||
| + | BUILDING_ROLLERS_SPEED_UP | ||
| + | BUILDING_ROLLERS_SPEED_DOWN | ||
| + | BUILDING_TRACK_STOP_FRICTION_UP | ||
| + | BUILDING_TRACK_STOP_FRICTION_DOWN | ||
| + | BUILDING_TRACK_STOP_DUMP | ||
| + | BUILDING_TRIGGER_ENABLE_CREATURE | ||
| + | BUILDING_TRIGGER_ENABLE_LOCALS | ||
| + | BUILDING_TRIGGER_RESETS | ||
| + | BUILDING_TRIGGER_MIN_SIZE_UP | ||
| + | BUILDING_TRIGGER_MIN_SIZE_DOWN | ||
| + | BUILDING_TRIGGER_MAX_SIZE_UP | ||
| + | BUILDING_TRIGGER_MAX_SIZE_DOWN | ||
| + | BUILDING_TRIGGER_MIN_SIZE_UP_PLUS | ||
| + | BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS | ||
| + | BUILDING_TRIGGER_MAX_SIZE_UP_PLUS | ||
| + | BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS | ||
| + | UNITVIEW_GEN | ||
| + | UNITVIEW_INV | ||
| + | UNITVIEW_PRF | ||
| + | UNITVIEW_WND | ||
| + | UNITVIEW_FOLLOW | ||
| + | UNITVIEW_NEXT | ||
| + | UNITVIEW_SLAUGHTER | ||
| + | UNITVIEW_GELD | ||
| + | UNITVIEW_GEN_COMBAT | ||
| + | UNITVIEW_GEN_LABOR | ||
| + | UNITVIEW_GEN_MISC | ||
| + | UNITVIEW_PRF_PROF | ||
| + | UNITVIEW_PRF_PET | ||
| + | UNITVIEW_PRF_EXPEL | ||
| + | UNITVIEW_PRF_VIEW | ||
| + | UNITVIEW_PRF_NEW_SQUAD | ||
| + | UNITVIEW_PRF_REMOVE_FROM_SQUAD | ||
| + | UNITVIEW_PRF_NAME_CURRENT_SQUAD | ||
| + | UNITVIEW_PRF_NAME_SELECTED_SQUAD | ||
| + | UNITVIEW_PRF_OCCUPATION | ||
| + | STRING_A000 | ||
| + | STRING_A001 | ||
| + | STRING_A002 | ||
| + | STRING_A003 | ||
| + | STRING_A004 | ||
| + | STRING_A005 | ||
| + | STRING_A006 | ||
| + | STRING_A007 | ||
| + | STRING_A008 | ||
| + | STRING_A009 | ||
| + | STRING_A010 | ||
| + | STRING_A011 | ||
| + | STRING_A012 | ||
| + | STRING_A013 | ||
| + | STRING_A014 | ||
| + | STRING_A015 | ||
| + | STRING_A016 | ||
| + | STRING_A017 | ||
| + | STRING_A018 | ||
| + | STRING_A019 | ||
| + | STRING_A020 | ||
| + | STRING_A021 | ||
| + | STRING_A022 | ||
| + | STRING_A023 | ||
| + | STRING_A024 | ||
| + | STRING_A025 | ||
| + | STRING_A026 | ||
| + | STRING_A027 | ||
| + | STRING_A028 | ||
| + | STRING_A029 | ||
| + | STRING_A030 | ||
| + | STRING_A031 | ||
| + | STRING_A032 | ||
| + | STRING_A033 | ||
| + | STRING_A034 | ||
| + | STRING_A035 | ||
| + | STRING_A036 | ||
| + | STRING_A037 | ||
| + | STRING_A038 | ||
| + | STRING_A039 | ||
| + | STRING_A040 | ||
| + | STRING_A041 | ||
| + | STRING_A042 | ||
| + | STRING_A043 | ||
| + | STRING_A044 | ||
| + | STRING_A045 | ||
| + | STRING_A046 | ||
| + | STRING_A047 | ||
| + | STRING_A048 | ||
| + | STRING_A049 | ||
| + | STRING_A050 | ||
| + | STRING_A051 | ||
| + | STRING_A052 | ||
| + | STRING_A053 | ||
| + | STRING_A054 | ||
| + | STRING_A055 | ||
| + | STRING_A056 | ||
| + | STRING_A057 | ||
| + | STRING_A058 | ||
| + | STRING_A059 | ||
| + | STRING_A060 | ||
| + | STRING_A061 | ||
| + | STRING_A062 | ||
| + | STRING_A063 | ||
| + | STRING_A064 | ||
| + | STRING_A065 | ||
| + | STRING_A066 | ||
| + | STRING_A067 | ||
| + | STRING_A068 | ||
| + | STRING_A069 | ||
| + | STRING_A070 | ||
| + | STRING_A071 | ||
| + | STRING_A072 | ||
| + | STRING_A073 | ||
| + | STRING_A074 | ||
| + | STRING_A075 | ||
| + | STRING_A076 | ||
| + | STRING_A077 | ||
| + | STRING_A078 | ||
| + | STRING_A079 | ||
| + | STRING_A080 | ||
| + | STRING_A081 | ||
| + | STRING_A082 | ||
| + | STRING_A083 | ||
| + | STRING_A084 | ||
| + | STRING_A085 | ||
| + | STRING_A086 | ||
| + | STRING_A087 | ||
| + | STRING_A088 | ||
| + | STRING_A089 | ||
| + | STRING_A090 | ||
| + | STRING_A091 | ||
| + | STRING_A092 | ||
| + | STRING_A093 | ||
| + | STRING_A094 | ||
| + | STRING_A095 | ||
| + | STRING_A096 | ||
| + | STRING_A097 | ||
| + | STRING_A098 | ||
| + | STRING_A099 | ||
| + | STRING_A100 | ||
| + | STRING_A101 | ||
| + | STRING_A102 | ||
| + | STRING_A103 | ||
| + | STRING_A104 | ||
| + | STRING_A105 | ||
| + | STRING_A106 | ||
| + | STRING_A107 | ||
| + | STRING_A108 | ||
| + | STRING_A109 | ||
| + | STRING_A110 | ||
| + | STRING_A111 | ||
| + | STRING_A112 | ||
| + | STRING_A113 | ||
| + | STRING_A114 | ||
| + | STRING_A115 | ||
| + | STRING_A116 | ||
| + | STRING_A117 | ||
| + | STRING_A118 | ||
| + | STRING_A119 | ||
| + | STRING_A120 | ||
| + | STRING_A121 | ||
| + | STRING_A122 | ||
| + | STRING_A123 | ||
| + | STRING_A124 | ||
| + | STRING_A125 | ||
| + | STRING_A126 | ||
| + | STRING_A128 | ||
| + | STRING_A129 | ||
| + | STRING_A130 | ||
| + | STRING_A131 | ||
| + | STRING_A132 | ||
| + | STRING_A133 | ||
| + | STRING_A134 | ||
| + | STRING_A135 | ||
| + | STRING_A136 | ||
| + | STRING_A137 | ||
| + | STRING_A138 | ||
| + | STRING_A139 | ||
| + | STRING_A140 | ||
| + | STRING_A141 | ||
| + | STRING_A142 | ||
| + | STRING_A143 | ||
| + | STRING_A144 | ||
| + | STRING_A145 | ||
| + | STRING_A146 | ||
| + | STRING_A147 | ||
| + | STRING_A148 | ||
| + | STRING_A149 | ||
| + | STRING_A150 | ||
| + | STRING_A151 | ||
| + | STRING_A152 | ||
| + | STRING_A153 | ||
| + | STRING_A154 | ||
| + | STRING_A155 | ||
| + | STRING_A156 | ||
| + | STRING_A157 | ||
| + | STRING_A158 | ||
| + | STRING_A159 | ||
| + | STRING_A160 | ||
| + | STRING_A161 | ||
| + | STRING_A162 | ||
| + | STRING_A163 | ||
| + | STRING_A164 | ||
| + | STRING_A165 | ||
| + | STRING_A166 | ||
| + | STRING_A167 | ||
| + | STRING_A168 | ||
| + | STRING_A169 | ||
| + | STRING_A170 | ||
| + | STRING_A171 | ||
| + | STRING_A172 | ||
| + | STRING_A173 | ||
| + | STRING_A174 | ||
| + | STRING_A175 | ||
| + | STRING_A176 | ||
| + | STRING_A177 | ||
| + | STRING_A178 | ||
| + | STRING_A179 | ||
| + | STRING_A180 | ||
| + | STRING_A181 | ||
| + | STRING_A182 | ||
| + | STRING_A183 | ||
| + | STRING_A184 | ||
| + | STRING_A185 | ||
| + | STRING_A186 | ||
| + | STRING_A187 | ||
| + | STRING_A188 | ||
| + | STRING_A189 | ||
| + | STRING_A190 | ||
| + | STRING_A191 | ||
| + | STRING_A192 | ||
| + | STRING_A193 | ||
| + | STRING_A194 | ||
| + | STRING_A195 | ||
| + | STRING_A196 | ||
| + | STRING_A197 | ||
| + | STRING_A198 | ||
| + | STRING_A199 | ||
| + | STRING_A200 | ||
| + | STRING_A201 | ||
| + | STRING_A202 | ||
| + | STRING_A203 | ||
| + | STRING_A204 | ||
| + | STRING_A205 | ||
| + | STRING_A206 | ||
| + | STRING_A207 | ||
| + | STRING_A208 | ||
| + | STRING_A209 | ||
| + | STRING_A210 | ||
| + | STRING_A211 | ||
| + | STRING_A212 | ||
| + | STRING_A213 | ||
| + | STRING_A214 | ||
| + | STRING_A215 | ||
| + | STRING_A216 | ||
| + | STRING_A217 | ||
| + | STRING_A218 | ||
| + | STRING_A219 | ||
| + | STRING_A220 | ||
| + | STRING_A221 | ||
| + | STRING_A222 | ||
| + | STRING_A223 | ||
| + | STRING_A224 | ||
| + | STRING_A225 | ||
| + | STRING_A226 | ||
| + | STRING_A227 | ||
| + | STRING_A228 | ||
| + | STRING_A229 | ||
| + | STRING_A230 | ||
| + | STRING_A231 | ||
| + | STRING_A232 | ||
| + | STRING_A233 | ||
| + | STRING_A234 | ||
| + | STRING_A235 | ||
| + | STRING_A236 | ||
| + | STRING_A237 | ||
| + | STRING_A238 | ||
| + | STRING_A239 | ||
| + | STRING_A240 | ||
| + | STRING_A241 | ||
| + | STRING_A242 | ||
| + | STRING_A243 | ||
| + | STRING_A244 | ||
| + | STRING_A245 | ||
| + | STRING_A246 | ||
| + | STRING_A247 | ||
| + | STRING_A248 | ||
| + | STRING_A249 | ||
| + | STRING_A250 | ||
| + | STRING_A251 | ||
| + | STRING_A252 | ||
| + | STRING_A253 | ||
| + | STRING_A254 | ||
| + | STRING_A255 | ||
| + | CUSTOM_A | ||
| + | CUSTOM_B | ||
| + | CUSTOM_C | ||
| + | CUSTOM_D | ||
| + | CUSTOM_E | ||
| + | CUSTOM_F | ||
| + | CUSTOM_G | ||
| + | CUSTOM_H | ||
| + | CUSTOM_I | ||
| + | CUSTOM_J | ||
| + | CUSTOM_K | ||
| + | CUSTOM_L | ||
| + | CUSTOM_M | ||
| + | CUSTOM_N | ||
| + | CUSTOM_O | ||
| + | CUSTOM_P | ||
| + | CUSTOM_Q | ||
| + | CUSTOM_R | ||
| + | CUSTOM_S | ||
| + | CUSTOM_T | ||
| + | CUSTOM_U | ||
| + | CUSTOM_V | ||
| + | CUSTOM_W | ||
| + | CUSTOM_X | ||
| + | CUSTOM_Y | ||
| + | CUSTOM_Z | ||
| + | CUSTOM_SHIFT_A | ||
| + | CUSTOM_SHIFT_B | ||
| + | CUSTOM_SHIFT_C | ||
| + | CUSTOM_SHIFT_D | ||
| + | CUSTOM_SHIFT_E | ||
| + | CUSTOM_SHIFT_F | ||
| + | CUSTOM_SHIFT_G | ||
| + | CUSTOM_SHIFT_H | ||
| + | CUSTOM_SHIFT_I | ||
| + | CUSTOM_SHIFT_J | ||
| + | CUSTOM_SHIFT_K | ||
| + | CUSTOM_SHIFT_L | ||
| + | CUSTOM_SHIFT_M | ||
| + | CUSTOM_SHIFT_N | ||
| + | CUSTOM_SHIFT_O | ||
| + | CUSTOM_SHIFT_P | ||
| + | CUSTOM_SHIFT_Q | ||
| + | CUSTOM_SHIFT_R | ||
| + | CUSTOM_SHIFT_S | ||
| + | CUSTOM_SHIFT_T | ||
| + | CUSTOM_SHIFT_U | ||
| + | CUSTOM_SHIFT_V | ||
| + | CUSTOM_SHIFT_W | ||
| + | CUSTOM_SHIFT_X | ||
| + | CUSTOM_SHIFT_Y | ||
| + | CUSTOM_SHIFT_Z | ||
| + | CUSTOM_CTRL_A | ||
| + | CUSTOM_CTRL_B | ||
| + | CUSTOM_CTRL_C | ||
| + | CUSTOM_CTRL_D | ||
| + | CUSTOM_CTRL_E | ||
| + | CUSTOM_CTRL_F | ||
| + | CUSTOM_CTRL_G | ||
| + | CUSTOM_CTRL_H | ||
| + | CUSTOM_CTRL_I | ||
| + | CUSTOM_CTRL_J | ||
| + | CUSTOM_CTRL_K | ||
| + | CUSTOM_CTRL_L | ||
| + | CUSTOM_CTRL_M | ||
| + | CUSTOM_CTRL_N | ||
| + | CUSTOM_CTRL_O | ||
| + | CUSTOM_CTRL_P | ||
| + | CUSTOM_CTRL_Q | ||
| + | CUSTOM_CTRL_R | ||
| + | CUSTOM_CTRL_S | ||
| + | CUSTOM_CTRL_T | ||
| + | CUSTOM_CTRL_U | ||
| + | CUSTOM_CTRL_V | ||
| + | CUSTOM_CTRL_W | ||
| + | CUSTOM_CTRL_X | ||
| + | CUSTOM_CTRL_Y | ||
| + | CUSTOM_CTRL_Z | ||
| + | CUSTOM_ALT_A | ||
| + | CUSTOM_ALT_B | ||
| + | CUSTOM_ALT_C | ||
| + | CUSTOM_ALT_D | ||
| + | CUSTOM_ALT_E | ||
| + | CUSTOM_ALT_F | ||
| + | CUSTOM_ALT_G | ||
| + | CUSTOM_ALT_H | ||
| + | CUSTOM_ALT_I | ||
| + | CUSTOM_ALT_J | ||
| + | CUSTOM_ALT_K | ||
| + | CUSTOM_ALT_L | ||
| + | CUSTOM_ALT_M | ||
| + | CUSTOM_ALT_N | ||
| + | CUSTOM_ALT_O | ||
| + | CUSTOM_ALT_P | ||
| + | CUSTOM_ALT_Q | ||
| + | CUSTOM_ALT_R | ||
| + | CUSTOM_ALT_S | ||
| + | CUSTOM_ALT_T | ||
| + | CUSTOM_ALT_U | ||
| + | CUSTOM_ALT_V | ||
| + | CUSTOM_ALT_W | ||
| + | CUSTOM_ALT_X | ||
| + | CUSTOM_ALT_Y | ||
| + | CUSTOM_ALT_Z | ||
| + | FPS_UP | ||
| + | FPS_DOWN | ||
| + | TOGGLE_TTF | ||
| + | Select | ||
| + | Secondary Select | ||
| + | Deselect | ||
| + | Select all | ||
| + | Deselect All | ||
| + | Leave screen | ||
| + | Leave all screens | ||
| + | Close mega announcement | ||
| + | Toggle Fullscreen | ||
| + | World Param: Add | ||
| + | World Param: Copy | ||
| + | World Param: Delete | ||
| + | World Param: Title | ||
| + | World Param: Name, Random | ||
| + | World Param: Name, Enter | ||
| + | World Param: Seed, Random | ||
| + | World Param: Seed, Enter | ||
| + | World Param: Load | ||
| + | World Param: Save | ||
| + | World Param: Dim X, Up | ||
| + | World Param: Dim X, Down | ||
| + | World Param: Dim Y, Up | ||
| + | World Param: Dim Y, Down | ||
| + | World Param: Enter Advanced Parameters | ||
| + | World Param: Increase Parameter | ||
| + | World Param: Decrease Parameter | ||
| + | World Param: Enter Value | ||
| + | World Param: Nullify Parameter | ||
| + | World Param: Set Presets | ||
| + | World Param: Reject, Continue | ||
| + | World Param: Reject, Abort | ||
| + | World Param: Reject, Allow This | ||
| + | World Param: Reject, Allow All | ||
| + | World Generation: Continue | ||
| + | World Generation: Use | ||
| + | World Generation: Abort | ||
| + | Setup game: Embark | ||
| + | Setup game: Name Fort | ||
| + | Setup game: Name Group | ||
| + | Setup game: Symbol | ||
| + | Setup game: Reclaim | ||
| + | Setup game: Find | ||
| + | Setup game: Notes | ||
| + | Setup game: Notes, New Note | ||
| + | Setup game: Notes, Delete Note | ||
| + | Setup game: Notes, Change Symbol Selection | ||
| + | Setup game: Notes, Adopt Symbol | ||
| + | Setup game: Resize Local Y Up | ||
| + | Setup game: Resize Local Y Down | ||
| + | Setup game: Resize Local X Up | ||
| + | Setup game: Resize Local X Down | ||
| + | Setup game: Move Local Y Up | ||
| + | Setup game: Move Local Y Down | ||
| + | Setup game: Move Local X Up | ||
| + | Setup game: Move Local X Down | ||
| + | Setup game: View Biome 1 | ||
| + | Setup game: View Biome 2 | ||
| + | Setup game: View Biome 3 | ||
| + | Setup game: View Biome 4 | ||
| + | Setup game: View Biome 5 | ||
| + | Setup game: View Biome 6 | ||
| + | Setup game: View Biome 7 | ||
| + | Setup game: View Biome 8 | ||
| + | Setup game: View Biome 9 | ||
| + | Choose name: Random | ||
| + | Choose name: Clear | ||
| + | Choose name: Type | ||
| + | Choose name: First | ||
| + | View item: Description | ||
| + | View item: Forbid | ||
| + | View item: Melt | ||
| + | View item: Dump | ||
| + | View item: Hide | ||
| + | Main menu | ||
| + | Options, Export Local Image | ||
| + | Help | ||
| + | Movies | ||
| + | Change tab or highlight selection | ||
| + | Change tab or highlight selection, secondary | ||
| + | Move selector up | ||
| + | Move selector down | ||
| + | Move selector left | ||
| + | Move selector right | ||
| + | Page selector up | ||
| + | Page selector down | ||
| + | Move secondary selector up | ||
| + | Move secondary selector down | ||
| + | Page secondary selector up | ||
| + | Page secondary selector down | ||
| + | Move view/cursor up | ||
| + | Move view/cursor down | ||
| + | Move view/cursor left | ||
| + | Move view/cursor right | ||
| + | Move view/cursor up and left | ||
| + | Move view/cursor up and right | ||
| + | Move view/cursor down and left | ||
| + | Move view/cursor down and right | ||
| + | Move view/cursor up, fast | ||
| + | Move view/cursor down, fast | ||
| + | Move view/cursor left, fast | ||
| + | Move view/cursor right, fast | ||
| + | Move view/cursor up and left, fast | ||
| + | Move view/cursor up and right, fast | ||
| + | Move view/cursor down and left, fast | ||
| + | Move view/cursor down and right, fast | ||
| + | Move view/cursor up (z) | ||
| + | Move view/cursor down (z) | ||
| + | Move view/cursor up (z), aux | ||
| + | Move view/cursor down (z), aux | ||
| + | Adventure: return to arena | ||
| + | Adventure: move north | ||
| + | Adventure: move south | ||
| + | Adventure: move east | ||
| + | Adventure: move west | ||
| + | Adventure: move northwest | ||
| + | Adventure: move northeast | ||
| + | Adventure: move southwest | ||
| + | Adventure: move southeast | ||
| + | Adventure: move same square | ||
| + | Adventure: careful move north up/down | ||
| + | Adventure: careful move south up/down | ||
| + | Adventure: careful move east up/down | ||
| + | Adventure: careful move west up/down | ||
| + | Adventure: careful move northwest up/down | ||
| + | Adventure: careful move northeast up/down | ||
| + | Adventure: careful move southwest up/down | ||
| + | Adventure: careful move southeast up/down | ||
| + | Adventure: careful move up/down | ||
| + | Adventure: move north/up | ||
| + | Adventure: move south/up | ||
| + | Adventure: move east/up | ||
| + | Adventure: move west/up | ||
| + | Adventure: move northwest/up | ||
| + | Adventure: move northeast/up | ||
| + | Adventure: move southwest/up | ||
| + | Adventure: move southeast/up | ||
| + | Adventure: move up | ||
| + | Adventure: move north/down | ||
| + | Adventure: move south/down | ||
| + | Adventure: move east/down | ||
| + | Adventure: move west/down | ||
| + | Adventure: move northwest/down | ||
| + | Adventure: move northeast/down | ||
| + | Adventure: move southwest/down | ||
| + | Adventure: move southeast/down | ||
| + | Adventure: move down | ||
| + | Adventure: move up, aux | ||
| + | Adventure: move down, aux | ||
| + | World Gen: Export Map | ||
| + | Legends: Export Map | ||
| + | Legends: Export XML | ||
| + | Legends: Export Detailed Map | ||
| + | Legends: Civ/Site | ||
| + | Legends: String filter | ||
| + | Adventure: Combat, Attack Mode | ||
| + | Adventure: Combat, Dodge Mode | ||
| + | Adventure: Combat, Charge Defend Mode | ||
| + | Adventure: Status | ||
| + | Adventure: Status, Close Combat | ||
| + | Adventure: Status, Customize | ||
| + | Adventure: Status, Kills | ||
| + | Adventure: Status, Health | ||
| + | Adventure: Status, Att/Skills | ||
| + | Adventure: Status, Desc | ||
?\@h=| | ?\@h=| | ||
| − | |||
MbP? | MbP? | ||
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/ | Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/ | ||
<7J7B | <7J7B | ||
;HHEH | ;HHEH | ||
| + | </pre> | ||
Latest revision as of 03:34, 25 February 2020
<hfid>
<entity_id>
</entity_id>
<site_id>
</site_id>
<skill_at_time>
</skill_at_time>
<historical_event>
<id>
</id>
<year>
</year>
<seconds72>
</seconds72>
<type>create entity position</type>
</historical_event>
<type>assume identity</type>
<trickster_hfid>
</trickster_hfid>
<identity_id>
</identity_id>
<target_enid>
</target_enid>
<type>masterpiece lost</type>
<type>masterpiece engraving</type>
<type>masterpiece food</type>
<type>masterpiece item improvement</type>
<type>masterpiece dye</type>
<type>masterpiece item</type>
<type>masterpiece arch constructed</type>
<type>masterpiece arch design</type>
<type>regionpop incorporated into entity</type>
<pop_race>
</pop_race>
<pop_number_moved>
</pop_number_moved>
<pop_srid>
</pop_srid>
<pop_flid>
</pop_flid>
<join_entity_id>
</join_entity_id>
<type>artifact recovered</type>
<artifact_id>
</artifact_id>
<unit_id>
</unit_id>
<hist_figure_id>
</hist_figure_id>
</structure_id>
<subregion_id>
</subregion_id>
<feature_layer_id>
<type>artifact transformed</type>
<new_artifact_id>
</new_artifact_id>
<old_artifact_id>
</old_artifact_id>
<type>artifact stored</type>
<type>artifact hidden</type>
<type>trade</type>
<trader_hfid>
</trader_hfid>
<trader_entity_id>
</trader_entity_id>
<source_site_id>
</source_site_id>
<dest_site_id>
</dest_site_id>
<production_zone_id>
</production_zone_id>
<allotment>
</allotment>
<allotment_index>
</allotment_index>
<account_shift>
</account_shift>
<type>gamble</type>
<gambler_hfid>
</gambler_hfid>
<old_account>
</old_account>
<new_account>
</new_account>
<type>agreement void</type>
<type>body abused</type>
<coords>
<type>diplomat lost</type>
<type>peace accepted</type>
<type>site dispute</type>
<dispute>
grazing rights
rights-of-way
livestock ownership
</dispute>
<entity_id_1>
</entity_id_1>
<entity_id_2>
</entity_id_2>
<site_id_1>
</site_id_1>
<site_id_2>
</site_id_2>
<type>agreement made</type>
<type>agreement rejected</type>
<type>agreement concluded</type>
<type>first contact failed</type>
<contactor_enid>
</contactor_enid>
<rejector_enid>
</rejector_enid>
<type>first contact</type>
<contacted_enid>
</contacted_enid>
<type>remove hf site link</type>
<type>add hf site link</type>
<type>remove hf hf link</type>
<hfid_target>
</hfid_target>
<type>add hf hf link</type>
<type>change hf job</type>
<type>hf confronted</type>
<situation>
general suspicion
</situation>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf body state</type>
<body_state>
active
buried at site
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
entombed at site
</body_state>
<type>entity alliance formed</type>
<initiating_enid>
</initiating_enid>
<joining_enid>
</joining_enid>
<type>entity breach feature layer</type>
<site_entity_id>
</site_entity_id>
<civ_entity_id>
</civ_entity_id>
<type>entity persecuted</type>
<persecutor_hfid>
</persecutor_hfid>
<persecutor_enid>
</persecutor_enid>
<expelled_hfid>
</expelled_hfid>
<expelled_creature>
</expelled_creature>
<expelled_pop_id>
</expelled_pop_id>
<expelled_number>
</expelled_number>
<property_confiscated_from_hfid>
</property_confiscated_from_hfid>
<destroyed_structure_id>
</destroyed_structure_id>
<shrine_amount_destroyed>
</shrine_amount_destroyed>
<type>entity equipment purchase</type>
<new_equipment_level>
</new_equipment_level>
<type>add hf entity honor</type>
<honor_id>
</honor_id>
<type>entity expels hf</type>
<type>hfs formed reputation relationship</type>
<hfid1>
</hfid1>
<identity_id1>
</identity_id1>
<hfid2>
</hfid2>
<identity_id2>
</identity_id2>
<hf_rep_1_of_2>
</hf_rep_1_of_2>
<hf_rep_2_of_1>
</hf_rep_2_of_1>
<type>hf abducted</type>
<target_hfid>
</target_hfid>
<snatcher_hfid>
</snatcher_hfid>
<type>hf reunion</type>
<group_1_hfid>
</group_1_hfid>
<group_2_hfid>
</group_2_hfid>
<type>hf new pet</type>
<group_hfid>
</group_hfid>
<type>hf reach summit</type>
<type>hf simple battle event</type>
<subtype>
subdued
scuffle
attacked
surprised
ambushed
happen upon
corner
confront
got into a brawl
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
</subtype>
<type>creature devoured</type>
<type>insurrection started</type>
<target_civ_id>
</target_civ_id>
<outcome>
leadership overthrown
population gone
</outcome>
<type>ceremony</type>
<civ_id>
</civ_id>
<occasion_id>
</occasion_id>
<schedule_id>
</schedule_id>
<type>procession</type>
<type>competition</type>
<winner_hfid>
</winner_hfid>
<competitor_hfid>
</competitor_hfid>
<type>performance</type>
<type>created world construction</type>
<site_civ_id>
</site_civ_id>
<wcid>
</wcid>
<master_wcid>
</master_wcid>
<site_id1>
</site_id1>
<site_id2>
</site_id2>
<type>hf razed structure</type>
<hist_fig_id>
</hist_fig_id>
<type>razed structure</type>
<type>replaced structure</type>
<old_ab_id>
</old_ab_id>
<new_ab_id>
</new_ab_id>
<type>hf destroyed site</type>
<attacker_hfid>
</attacker_hfid>
<defender_civ_id>
</defender_civ_id>
<type>hf attacked site</type>
<type>spotted leaving site</type>
<spotter_hfid>
</spotter_hfid>
<leaver_civ_id>
</leaver_civ_id>
<type>site surrendered</type>
<attacker_civ_id>
</attacker_civ_id>
<type>site taken over</type>
<new_site_civ_id>
</new_site_civ_id>
<type>new site leader</type>
<new_leader_hfid>
</new_leader_hfid>
<type>sneak into site</type>
<type>entity fled site</type>
<fled_civ_id>
</fled_civ_id>
<type>entity rampaged in site</type>
<rampage_civ_id>
</rampage_civ_id>
<type>remove hf entity link</type>
<link>
former member
former mercenary
slave
former slave
prisoner
former prisoner
enemy
criminal
former position
position claim
squad
former squad
occupation
former occupation
resident
</link>
<position_id>
</position_id>
<type>hf enslaved</type>
<enslaved_hfid>
</enslaved_hfid>
<seller_hfid>
</seller_hfid>
<payer_entity_id>
</payer_entity_id>
<moved_to_site_id>
</moved_to_site_id>
<type>entity overthrown</type>
<position_profile_id>
</position_profile_id>
<overthrown_hfid>
</overthrown_hfid>
<pos_taker_hfid>
</pos_taker_hfid>
<instigator_hfid>
</instigator_hfid>
<conspirator_hfid>
</conspirator_hfid>
<type>hf does interaction</type>
<doer_hfid>
</doer_hfid>
<interaction>
</interaction>
<type>hf learns secret</type>
<student_hfid>
</student_hfid>
<teacher_hfid>
</teacher_hfid>
<type>entity incorporated</type>
<joiner_entity_id>
</joiner_entity_id>
<joined_entity_id>
</joined_entity_id>
<leader_hfid>
</leader_hfid>
<partial_incorporation/>
<type>artifact dropped</type>
<injury/>
<type>artifact found</type>
<site_property_id>
</site_property_id>
<type>artifact destroyed</type>
<destroyer_hfid>
</destroyer_hfid>
<destroyer_enid>
</destroyer_enid>
<type>artifact lost</type>
<type>artifact copied</type>
<dest_structure_id>
</dest_structure_id>
<dest_entity_id>
</dest_entity_id>
<source_structure_id>
</source_structure_id>
<source_entity_id>
</source_entity_id>
<from_original/>
<type>add hf entity link</type>
<appointer_hfid>
</appointer_hfid>
<promise_to_hfid>
</promise_to_hfid>
<type>failed frame attempt</type>
<convicter_enid>
</convicter_enid>
<plotter_hfid>
</plotter_hfid>
<fooled_hfid>
</fooled_hfid>
<framer_hfid>
</framer_hfid>
<crime>
conspiracy to slow labor
embezzlement
</crime>
<type>sabotage</type>
<saboteur_hfid>
</saboteur_hfid>
<type>hf ransomed</type>
<ransomed_hfid>
</ransomed_hfid>
<ransomer_hfid>
</ransomer_hfid>
<payer_hfid>
</payer_hfid>
<type>squad vs squad</type>
<a_hfid>
</a_hfid>
<d_hfid>
</d_hfid>
<a_squad_id>
</a_squad_id>
<d_squad_id>
</d_squad_id>
<a_leader_hfid>
</a_leader_hfid>
<a_leadership_roll>
</a_leadership_roll>
<d_leader_hfid>
</d_leader_hfid>
<d_leadership_roll>
</d_leadership_roll>
<a_race>
</a_race>
<a_interaction>
</a_interaction>
<a_effect>
</a_effect>
<a_number>
</a_number>
<a_slain>
</a_slain>
<d_race>
</d_race>
<d_interaction>
</d_interaction>
<d_effect>
</d_effect>
<d_number>
</d_number>
<d_slain>
</d_slain>
<type>tactical situation</type>
<a_tactician_hfid>
</a_tactician_hfid>
<d_tactician_hfid>
</d_tactician_hfid>
<a_tactics_roll>
</a_tactics_roll>
<d_tactics_roll>
</d_tactics_roll>
a strongly favored
a favored
a slightly favored
d strongly favored
d favored
d slightly favored
neither favored
<start/>
<type>hf wounded</type>
<woundee_hfid>
</woundee_hfid>
<wounder_hfid>
</wounder_hfid>
<was_torture/>
<type>reclaim site</type>
<unretire/>
<type>created structure</type>
<builder_hfid>
</builder_hfid>
<rebuilt/>
<type>created site</type>
<resident_civ_id>
</resident_civ_id>
<type>site retired</type>
<first/>
<type>site died</type>
<abandoned/>
<type>holy city declaration</type>
<religion_id>
</religion_id>
<type>hf freed</type>
<freeing_civ_id>
</freeing_civ_id>
<freeing_hfid>
</freeing_hfid>
<holding_civ_id>
</holding_civ_id>
<rescued_hfid>
</rescued_hfid>
<type>site tribute forced</type>
<season>
Autumn
</season>
<already_bled_dry/>
<type>destroyed site</type>
<no_defeat_mention/>
<type>entity searched site</type>
<searcher_civ_id>
</searcher_civ_id>
<result>found nothing</result>
<type>hf relationship denied</type>
<seeker_hfid>
</seeker_hfid>
<relationship>
apprentice
</relationship>
<reason>
prefers working alone
jealousy
</reason>
<reason_id>
</reason_id>
<type>attacked site</type>
<attacker_general_hfid>
</attacker_general_hfid>
<defender_general_hfid>
</defender_general_hfid>
<a_support_merc_enid>
</a_support_merc_enid>
<attacker_merc_enid>
</attacker_merc_enid>
<d_support_merc_enid>
</d_support_merc_enid>
<defender_merc_enid>
</defender_merc_enid>
<type>field battle</type>
<type>entity primary criminals</type>
<type>entity relocate</type>
<type>hf preach</type>
<speaker_hfid>
</speaker_hfid>
<site_hfid>
</site_hfid>
<topic>set entity 1 against entity 2</topic>
<entity_1>
</entity_1>
<entity_2>
</entity_2>
<topic>entity 1 should love entity 2</topic>
<type>hf viewed artifact</type>
<type>hf asked about artifact</type>
<type>hf travel</type>
<return/>
<escape/>
<type>merchant</type>
<depot_entity_id>
</depot_entity_id>
<all_dead/>
<hardship/>
<seizure/>
<offended/>
<lost_value/>
<is_tribute/>
<type>hf recruited unit type for entity</type>
<unit_type>
</unit_type>
<type>knowledge discovered</type>
<knowledge>
</knowledge>
<type>plundered site</type>
<detected/>
<was_raid/>
<took_items/>
<took_livestock/>
<type>hf performed horrible experiments</type>
<type>hf carouse</type>
<type>hf equipment purchase</type>
<quality>
</quality>
<type>building profile acquired</type>
<building_profile_id>
</building_profile_id>
<acquirer_hfid>
</acquirer_hfid>
<acquirer_enid>
</acquirer_enid>
<purchased_unowned/>
<inherited/>
<rebuilt_ruined/>
<last_owner_hfid>
</last_owner_hfid>
<last_owner_enid>
</last_owner_enid>
<type>hf profaned structure</type>
<type>hf disturbed structure</type>
<type>hf prayed inside structure</type>
<type>hf died</type>
<slayer_hfid>
</slayer_hfid>
<slayer_race>
</slayer_race>
<slayer_caste>
</slayer_caste>
<slayer_item_id>
</slayer_item_id>
<slayer_shooter_item_id>
</slayer_shooter_item_id>
<cause>
old age
hunger
thirst
shot
blood
drown
struck
slaughtered
scuttled
obstacle
lava
lava mist
dragonfire
steam
crushed bridge
chasm
cage blasted
murdered
blood drained
trap
vehicle
flying object
vanish
collapsed
put to rest
quitdead
abandon
heat
cold
spikes
cooling lava
cooling magma
freezing water
exec generic
exec beheaded
exec crucified
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
melt
condense
solid
infection
scared to death
suicide leaping
suicide drowned
</cause>
<type>changed creature type</type>
<changee_hfid>
</changee_hfid>
<changer_hfid>
</changer_hfid>
<old_race>
</old_race>
<old_caste>
</old_caste>
<new_race>
</new_race>
<new_caste>
</new_caste>
<type>hf convicted</type>
<convicted_hfid>
</convicted_hfid>
<corrupt_convicter_hfid>
</corrupt_convicter_hfid>
<contact_hfid>
</contact_hfid>
<coconspirator_hfid>
</coconspirator_hfid>
<beating/>
<exiled/>
<death_penalty/>
<no_prison_available/>
<hammerstrokes>
</hammerstrokes>
<prison_months>
</prison_months>
<wrongful_conviction/>
<surveiled_convicted/>
<surveiled_coconspirator/>
<surveiled_contact/>
<surveiled_target/>
<convict_is_contact/>
<confessed_after_apb_arrest_enid>
</confessed_after_apb_arrest_enid>
<interrogator_hfid>
</interrogator_hfid>
<implicated_hfid>
</implicated_hfid>
<did_not_reveal_all_in_interrogation/>
<held_firm_in_interrogation/>
<type>hf interrogated</type>
<arresting_enid>
</arresting_enid>
<wanted_and_recognized/>
<type>modified building</type>
<modifier_hfid>
</modifier_hfid>
<modification>dungeon</modification>
<modification>improved fortifications</modification>
<modification>gated courtyard</modification>
<modification>feast hall</modification>
<type>hf revived</type>
<ghost>
murderous ghost
</ghost>
sadistic ghost
violent ghost
angry ghost
moaning spirit
howling spirit
secretive poltergeist
energetic poltergeist
troublesome poltergeist
restless haunt
forlorn haunt
<raised_before/>
<disturbance/>
<actor_hfid>
</actor_hfid>
<type>hf gains secret goal</type>
<secret_goal>
immortality
</secret_goal>
stay alive
maintain entity status
start a family
rule the world
create a great work of art
craft a masterwork
bring peace to the world
become a legendary warrior
master a skill
fall in love
see the great natural sites
make a great discovery
attain rank in society
bathe world in chaos
The
Opening Ceremony
Closing Ceremony
Main Ceremony
Ceremony
Procession
Dance Performance
Musical Performance
Poetry Recital
Storytelling
Performance
Occasion of
The Occasion
<hf_link>
<link_type>mother</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<link_type>deity</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>master</link_type>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
<link_type>former master</link_type>
<link_type>former apprentice</link_type>
<link_type>pet owner</link_type>
<link_type>former spouse</link_type>
<link_type>deceased spouse</link_type>
<link_strength>
</link_strength>
</hf_link>
<type>entity law</type>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>entity created</type>
<creator_hfid>
</creator_hfid>
<type>artifact created</type>
<name_only/>
<type>peace rejected</type>
<site_link>
<link_type>occupation</link_type>
<occupation_id>
</occupation_id>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<link_type>home structure</link_type>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
<link_type>home saved zone</link_type>
<link_type>prison structure</link_type>
<link_type>prison building profile</link_type>
<sub_id>
</sub_id>
</site_link>
<entity_former_position_link>
<start_year>
<end_year>
</end_year>
</entity_former_position_link>
<entity_position_link>
</entity_position_link>
<entity_former_occupation_link>
</entity_former_occupation_link>
<entity_occupation_link>
</entity_occupation_link>
<entity_former_squad_link>
<squad_id>
</squad_id>
</entity_former_squad_link>
<entity_squad_link>
<squad_position>
</squad_position>
</entity_squad_link>
<entity_link>
<link_type>member</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
<link_type>slave</link_type>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>criminal</link_type>
</entity_link>
<historical_event_collection>
<start_seconds72>
</start_seconds72>
<end_seconds72>
</end_seconds72>
<eventcol>
</eventcol>
<event>
</event>
<ordinal>
</ordinal>
</historical_event_collection>
<type>occasion</type>
<type>journey</type>
<type>beast attack</type>
<parent_eventcol>
</parent_eventcol>
<defending_enid>
</defending_enid>
<type>theft</type>
<attacking_enid>
</attacking_enid>
<type>raid</type>
<type>abduction</type>
<type>purge</type>
<adjective>
</adjective>
<type>persecution</type>
<target_entity_id>
</target_entity_id>
<type>insurrection</type>
<type>site conquered</type>
<war_eventcol>
</war_eventcol>
<type>duel</type>
<attacking_hfid>
</attacking_hfid>
<defending_hfid>
</defending_hfid>
<type>battle</type>
<name>
</name>
<attacking_ent_id>
</attacking_ent_id>
<defending_ent_id>
</defending_ent_id>
<attacking_merc_enid>
</attacking_merc_enid>
<defending_merc_enid>
</defending_merc_enid>
<company_merc/>
<individual_merc/>
<a_support_merc_hfid>
</a_support_merc_hfid>
<d_support_merc_hfid>
</d_support_merc_hfid>
<noncom_hfid>
</noncom_hfid>
<attacking_squad_race>
</attacking_squad_race>
<attacking_squad_entity_pop>
</attacking_squad_entity_pop>
<attacking_squad_number>
</attacking_squad_number>
<attacking_squad_deaths>
</attacking_squad_deaths>
<attacking_squad_site>
</attacking_squad_site>
<attacking_squad_animated/>
<defending_squad_race>
</defending_squad_race>
<defending_squad_entity_pop>
</defending_squad_entity_pop>
<defending_squad_number>
</defending_squad_number>
<defending_squad_deaths>
</defending_squad_deaths>
<defending_squad_site>
</defending_squad_site>
<defending_squad_animated/>
attacker won
defender won
<type>war</type>
<aggressor_ent_id>
</aggressor_ent_id>
<defender_ent_id>
</defender_ent_id>
adventure
rescued
sphere alignment
maintain balance in universe
highlight boundaries between worlds
sow the seeds of chaos in the world
provide opportunities for courage
bring death to the world
liked appearance
because it was destined
great fortresses built and tested
whim
bring misery to the world
bring murder to the world
bring nightmares into reality
bring thralldom to the world
bring torture to the world
provide opportunities for acts of valor
bring war to the world
find relative
offer condolences
be brought to safety
help with rescue
insufficient work
work request
make weapon
vent at priest
cry on priest
vent at boss
cry on boss
should have reached goal
insufficient progress toward goal
going wrong direction
arrived at location
entity no longer rules
left site
reunited with loved one
violent disagreement
adopted
true name invocation
arrived at person
eradicate beasts
entertain people
make a living as a warrior
study
flight
exiled after conviction
scholarship
be with master
become citizen
glorify hf
have not performed
prevented from leaving
curiosity
hire on as mercenary
hire on as performer
hire on as scholar
admire architecture
pray
relax
danger
cannot find artifact
failed mood
lack of sleep
trapped in cage
great deal of stress
unable to leave location
sanctify hf
artifact is heirloom of family hfid
cement bonds of friendship
as a symbol of everlasting peace
on a pilgrimage
gather information
seek sanctuary
part of trade negotiation
artifact is symbol of entity position
afraid of persecution
smoother operation of entity
holds high value
shared interest in profession
envious of those that live on
panicked about what happens after death
afraid to die
not ready to face the afterlife
too proud to give in to death
too vain to give in to death
had ambitions for which death is only a small obstacle
lack of funds
heavy losses in battle
<circumstance>
death and injury
witnessed death in incident
found body in incident
hf died unexpectedly
hf is dead
slayer in incident
separated from hf
reunited with hf
jump into existing conflict
caught sneaking last stand
produced masterwork
produced artifact
mastered skill
broke up with lover
divorced
fell in love
became parent
nearby conflict
agreement cancelled
being an agreement companion
entity controls site
entity cancels tribute
incident
rumor
kicked out of squad
stranger advancing with weapon
stranger sneaking around
witnessed blood drinking in incident
made complaint
listened to complaint
admire building
admire owned building
admire arranged building
admire owned arranged building
viewed item in own display
viewed displayed item
pet lost
threw hauled item in tantrum
freed from prison
had miscarriage
spouse had miscarriage
old clothing
tattered clothing
clothing rots away
haunted in dreams
good spar
complaint unregistered
long patrol
sun nauseated
sun irritated
very drowsy
hungry
suffered major injury
suffered minor injury
rough sleep
resting
caught in freakish weather
caught in rain
caught in snow
caught in miasma
caught in smoke
waterfall mist
caught in dust
considering demand
punishment of victimizer reduced
personal punishment reduced
reelected
request approved
request ignored
nobody to punish for failed mandate
personal punishment delayed
punishment of victimizer delayed
insufficient justice buildings
mandate ignored
mandate only partially completed
destroyed building
committed vandalism
land holder rank increased
established as land holder
knocked out by cavein
mandate was obeyed
naked
no shoes
ate own pet while starving
ate favorite animal while starving
ate vermin while starving
beat somebody up
punished somebody with beating
punished by beating
punished somebody with tool
punished by tool
cannot get punishment tool
tired of food
eaten rotten food
good food
good drink
do not have enough chests
do not have enough cabinets
do not have enough weapon racks
do not have enough armor stands
lesser has better room
eating without table
eating at crowded table
eating in dining room
eating without dining room
eating without chair
new bonded relationship
was rescued
rescued somebody
completed job
tax escort stole property
lost property to taxes
have inadequate protection
taxable room inaccessible
misinformed about taxable room
pleased nobility
tax collector succeeded
disappointed nobility
tax collector failed
new buddy
new grudge
near hated vermin
near favorite animal
pestered by flying micro vermin
acquired item
acquired favorite animal as pet
confined
cleaned self
cleaned self with soap
killed somebody in training accident
attacked by zombie possible relative
tired of drink
drinking blood
drinking slime
drinking vomit
drinking goo
drinking ichor
drinking pus
drinking nasty
drinking rotten
drinking without well
view favorite animal caged
view hated vermin caged
slept without proper room
slept in room
slept on smooth floor
slept in mud
slept on grass
slept on rough stone
slept on rocks
slept on ice
slept on dirt
slept on driftwood
artwork defaced
evicted
gave birth
gained relative
received water
gave water
received food
gave food
relation chat
met in room
official meeting in bedroom
official meeting in dining room
official meeting without room
have tomb
have no tomb
interacted with community pillar
interacted with pet
turned child away from sanctuary
expelled
relative expelled
dead unit convicted
animal convicted
victim convicted
perpetrator convicted
perpetrator against family convicted
body of relation rotted
unmet needs
pray to hf
drinking without goblet
research breakthrough
stuck on research topic
ponder research topic
discuss research topic
syndrome emotion
performed in incident
saw performance in incident
kicked out of troupe
learned scholar flag
learned skill
learned written content
learned interaction
learned poetic form
learned musical form
learned dance form
taught scholar flag
taught skill
read written content
wrote written content
residency petition accepted
citizenship petition accepted
residency petition rejected
citizenship petition rejected
left troupe
make believe
play with toy
dream about hf
dream
nightmare
argument
did individual melee drills
did ranged practice
improved skill
put on quality worn item
change personality value
active performance preacher
active performance storyteller
active performance poem reciter
active performance simulated instrument
active performance instrument
active performance singer
active performance chanter
active performance dancer
active sermon worship hfid
active sermon sphere
active sermon promote value
active sermon refuse value
active story event
active poetic form
active musical form
active dance form
defeated hf
item was favorite possession
by preserving part of body
abducted hf
murdered hf
historical event collection
acquired artifact
claimed artifact given away
preying on civilized for blood
unnaturally ageless
scholarly lecture in site
performance in site
accepting bribes for leniency
embezzling funds from position
cut of corrupt funds
from afar
during an infiltration mission
temple petition accepted
entity temple recognition
guildhall petition accepted
is entity subordinate
</circumstance>
<circumstance_id>
</circumstance_id>
<type>item stolen</type>
<type>written content composed</type>
<wc_id>
</wc_id>
<type>dance form created</type>
<form_id>
</form_id>
<type>musical form created</type>
<type>poetic form created</type>
<type>artifact claim formed</type>
<claim>
heirloom
holy relic
</claim>
<type>artifact given</type>
<giver_hist_figure_id>
</giver_hist_figure_id>
<giver_entity_id>
</giver_entity_id>
<receiver_hist_figure_id>
</receiver_hist_figure_id>
<receiver_entity_id>
</receiver_entity_id>
<type>artifact possessed</type>
<type>agreement formed</type>
<concluder_hfid>
</concluder_hfid>
<agreement_id>
</agreement_id>
<agreement_subject_id>
</agreement_subject_id>
<type>change hf state</type>
<state>
wandering
settled
refugee
visiting
</state>
<mood>
secretive
macabre
fell
insane
berserk
</mood>
<type>entity dissolved</type>
<rep_hero>
</rep_hero>
<rep_bonded>
</rep_bonded>
<rep_intruder>
</rep_intruder>
<rep_monster>
</rep_monster>
<rep_brigand>
</rep_brigand>
<rep_bully>
</rep_bully>
<rep_violent>
</rep_violent>
<rep_psychopath>
</rep_psychopath>
<rep_trade_partner>
</rep_trade_partner>
<rep_preacher>
</rep_preacher>
<rep_storyteller>
</rep_storyteller>
<rep_poet>
</rep_poet>
<rep_bard>
</rep_bard>
<rep_dancer>
</rep_dancer>
<rep_friendly>
</rep_friendly>
<rep_hunter>
</rep_hunter>
<rep_killer>
</rep_killer>
<rep_murderer>
</rep_murderer>
<rep_comrade>
</rep_comrade>
<rep_respected_group>
</rep_respected_group>
<rep_hated_group>
</rep_hated_group>
<rep_enemy_fighter>
</rep_enemy_fighter>
<rep_friendly_fighter>
</rep_friendly_fighter>
<rep_loyal_soldier>
</rep_loyal_soldier>
<rep_quarreler>
</rep_quarreler>
<rep_flatterer>
</rep_flatterer>
<rep_protector_of_weak>
</rep_protector_of_weak>
<rep_knowledge_preserver>
</rep_knowledge_preserver>
<rep_treasure_hunter>
</rep_treasure_hunter>
<rep_thief>
</rep_thief>
<rep_information_source>
</rep_information_source>
goods
armor
leg armor
hand armor
foot armor
helmets
bodywear
legwear
handwear
footwear
headwear
ammunition
weapons
ranged weapons
anvils
thread
cloth
quivers
backpacks
flasks
bags
tables
cabinets
chairs
boxes
beds
crafts
an unknown civilization
interrogator
subject
an unidentified creature
zombie
ghostly
an unknown creature
Journey
and
Duel of
an unknown site
Insurrection in
Purge in
Pillaging
Conquest
Surrender
Destruction
Persecution of
Overthrow of
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown secret
a counting house
a temple
a dark tower
a tomb
the catacombs
a tower
an unknown building
a cottage plot
a castle wall
a castle tower
a castle courtyard
a hillock
a house
a shop
a shrine
a market square
a vault
a warehouse
a dormitory
a dining hall
a pasture
a meadow
a waste
a yard
a well
a trenches
a fortress entrance
a barrow
an unknown artifact
for an insurrection
to adventure
as a guide
in order to be rescued
due to their cosmic similarity
after pondering the ineffable subtleties of
in order to maintain balance in the universe
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
that all should gaze upon a truly gruesome visage
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
to provide opportunities for acts of valor to be performed
that war might rage forever
in order to find a relative
to offer condolences
in order to be brought to safety
to help with a rescue
due to insufficient work
to request work
that weapons be made
to vent at a priest
to cry on a priest
to vent at somebody in charge
to cry on somebody in charge
as the goal was not reached
as insufficient progress was made toward the goal
after going the wrong direction
after arriving at the location
as the relevant government was no longer in control
after leaving the site
after being reunited with a loved one
after a violent disagreement
after adoption
after invocation of the true name
after finding
in order to eradicate beasts
in order to entertain people
in order to make a living as a warrior
in order to study
in order to flee
after being exiled following a criminal conviction
in order to pursue scholarship
in order to be with the master
in order to become a citizen
in order to continue working alone
due to jealousy
in order to glorify
due to a lack of performances
after being prevented from leaving
out of curiosity
to fill a role as a mercenary
to fill a role as a performer
to fill a role as a scholar
in order to drink
in order to admire architecture
in order to pray
in order to relax
to experience danger
after being unable to find an artifact
after failing to create an artifact
due to lack of sleep
after being trapped in a cage
after a great deal of stress
after being unable to leave a location
in order to sanctify
as an heirloom of the
family
as a symbol of authority within
due to envy of those that live on
due to panic about what happens after death
due to fear of death
unable to face any possible judgment and the afterlife
being too proud to give in to death
being too vain to give in to death
having ambitions for which death was only a small obstacle
due to fear of persecution
to smooth the operation of
due to a belief in
as part of a trade negotiation
in order to cement the bonds of friendship
to gather information
in order to find sanctuary
due to a shared interest in
philosophy
mathematics
history
astronomy
natural history
chemistry
geography
medicine
engineering
music
dance
due to a lack of funds
after taking heavy losses in battle
after the death of
after praying to
after dreaming of
after a dream
after a nightmare
after defeating
as the item was a favorite possession
by preserving a part of the body
after abducting
after murdering
after acquiring
after
was given away
after preying on the blood of civilized creatures
after a scholarly lecture in
after a performance in
after accepting bribes in exchange for leniency
after embezzling funds
after receiving a cut of corruptly-obtained funds
the depths of the world
the magma sea
the Underworld
an unknown underground region
an unknown region
Attempted
Theft
at
in the Wilds
Raid of
the Wilds
Abduction
an empty population
an unknown population
creature
Dance Competition
Musical Competition
Poetry Competition
Race
Air Race
Race
Wrestling Competition
Throwing Competition
Gladiatory Games
Competition
a peace agreement
a lumber agreement
the establishment of landed nobility
the elevation of the landed nobility
a trade agreement
a tribute agreement
a demand of unconditional surrender
a vague agreement
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times.
Its nature is still an intriguing puzzle to the learned.
It is still shrouded in mystery.
Many facts are still unclear to historians.
A few issues still trouble scholars, but the picture is fairly clear.
Age of Three Powers
Age of
Two
Two Powers
Age of the
Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
Unknown Age
Monster
Rampage
<successful/>
<failed_judgment_test/>
<action>bribe official</action>
<action>bring into network</action>
<action>corrupt in place</action>
<action>induce to embezzle</action>
<lure_hfid>
</lure_hfid>
<method>intimidate</method>
<method>flatter</method>
<method>precedence</method>
<method>blackmail over embezzlement</method>
<method>bribe</method>
<method>religious sympathy</method>
<method>revenge on grudge</method>
<method>offer immortality</method>
<relevant_entity_id>
</relevant_entity_id>
<relevant_position_profile_id>
</relevant_position_profile_id>
<relevant_id_for_method>
</relevant_id_for_method>
<top_facet>
love propensity
hate propensity
envy propensity
cheer propensity
depression propensity
anger propensity
anxiety propensity
lust propensity
stress vulnerability
greed
intemperance
likes fighting
stubborness
wastefulness
discord
polite
disdain advice
fearlessness
confidence
vanity
ambition
gratitude
extravagance
zaniness
cruelty
singlemindedness
bashful
private
perfectionist
set-in-ways
tolerance for differences
obsessive
swayable
altruism
thoughtless
orderly
trusting
gregarious
assertive
frenetic
excitement-seeking
flights of fancy
abstract
</top_facet>
<top_facet_rating>
</top_facet_rating>
<top_facet_modifier>
</top_facet_modifier>
<top_value>
loyalty
family
power
cunning
eloquence
fairness
decorum
tradition
stoicism
introspection
tranquility
harmony
merriment
craftsmanship
martial prowess
skill
hard work
competition
perseverance
romance
</top_value>
<top_value_rating>
</top_value_rating>
<top_value_modifier>
</top_value_modifier>
<top_relationship_factor>trust</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
<top_relationship_factor>love</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_factor>respect</top_relationship_factor>
<top_relationship_rating>
</top_relationship_rating>
<top_relationship_modifier>
</top_relationship_modifier>
<coconspirator_bonus>
</coconspirator_bonus>
<ally_defense_bonus>
</ally_defense_bonus>
<delegated/>
<type>hfs formed intrigue relationship</type>
<corruptor_hfid>
</corruptor_hfid>
<corruptor_identity>
</corruptor_identity>
<target_identity>
</target_identity>
<corruptor_seen_as>
<target_seen_as>
necessary threat
rebuffed corruption
source of illegal funds
source of illegal funds for master
suspected criminal
general purpose asset
lieutenant
usable thief
potential employer
plot thief
compromised position holder
delivery target
handler
usable assassin
plot assassin
personal enemy
usable snatcher
plot snatcher
plot saboteur
underworld contact
possibly unknown director
</corruptor_seen_as>
</target_seen_as>
<type>failed intrigue corruption</type>
<sphere>
</sphere>
<hf_skill>
<skill>
</skill>
<total_ip>
</total_ip>
</hf_skill>
<honor_entity>
</entity>
<battles>
</battles>
<kills>
</kills>
</honor_entity>
<journey_pet>
</journey_pet>
<goal>immortality</goal>
<goal>
</goal>
<interaction_knowledge>
</interaction_knowledge>
<active_interaction>
</active_interaction>
<animated_string>
</animated_string>
<holds_artifact>
</holds_artifact>
<property_id>
</property_id>
</site_property>
<unsolved_murders>
</unsolved_murders>
<first_ageless_year>
</first_ageless_year>
<first_ageless_season_count>
</first_ageless_season_count>
<cultural_identity_reputation>
<cultural_identity_id>
</cultural_identity_id>
</cultural_identity_reputation>
<entity_reputation>
</entity_reputation>
<current_identity_id>
</current_identity_id>
<used_identity_id>
</used_identity_id>
possible threat
rebuffed
source of funds
source of funds for master
asset
thief
corrupt position holder
assassin
snatcher
saboteur
<relationship_profile_hf_visual>
<hf_id>
</hf_id>
<meet_count>
</meet_count>
<last_meet_year>
</last_meet_year>
<last_meet_seconds72>
</last_meet_seconds72>
<known_identity_id>
</known_identity_id>
<love>
</love>
<respect>
</respect>
<trust>
</trust>
<loyalty>
</loyalty>
<fear>
</fear>
</relationship_profile_hf_visual>
<relationship_profile_hf_historical>
</relationship_profile_hf_historical>
<relationship_profile_hf_identity>
</relationship_profile_hf_identity>
<intrigue_actor>
<local_id>
</local_id>
<role>
</role>
<strategy>
corrupt and pacify
obey
avoid
neutralize
monitor
work if suited
torment
</strategy>
<strategy_enid>
</strategy_enid>
<strategy_eppid>
</strategy_eppid>
<promised_actor_immortality/>
<promised_me_immortality/>
<handle_actor_id>
</handle_actor_id>
</intrigue_actor>
<intrigue_plot>
<type>
grow funding network
grow asset network
acquire artifact
grow corruption network
attain rank
assassinate actor
corruptly punish actor
frame actor
kidnap actor
sabotage actor
direct war to actor
corrupt actor's government
counterintelligence
become immortal
undead world conquest
infiltrate society
<actor_id>
</actor_id>
<on_hold/>
<delegated_plot_id>
</delegated_plot_id>
<delegated_plot_hfid>
</delegated_plot_hfid>
<parent_plot_id>
</parent_plot_id>
<parent_plot_hfid>
</parent_plot_hfid>
<plot_actor>
<plot_role>
</plot_role>
<agreement_has_messenger/>
</plot_actor>
</intrigue_plot>
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
late
early
spring
summer
autumn
winter
a time before time
the discardment of
was dropped by
the recovery of
was recovered by
the discovery of
was found
was destroyed
the disappearance of
was lost
the making of
from
the acquisition of a copy of
the original
made a copy of the original
acquired a copy of
, keeping it within
the naming of
the creation of
the authoring of
a work
the storing of
the concealment of
was stored
was hidden in
ill-fated
tragic
terrible
costly
unfortunate
tribute delivery
visit of merchants
a caravan from
delivered tribute to
and were never heard from again
and suffered great hardships
. They reported a seizure of goods
. They reported irregularities with their goods
. They were greatly offended by the locals
merchants from
visited
masterful
skillful
disastrous
gambling of
made a fortune
did well
lost a fortune
did poorly
broke even
gambling
and went further into debt
and went into debt
the voiding of agreements with
voided all agreements with
the loss of a diplomat of
with the possible involvement of
lost a diplomat at
They suspected the involvement of
the rejection of an offer of peace from
rejected an offer of peace from
the acceptance of an offer of peace from
accepted an offer of peace from
the dispute between
over
became embroiled in a dispute over
the acceptance of
proposed by
was accepted by
the rejection of
was rejected by
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
concluded
, cementing bonds of mutual trust
with a positive outcome
fairly
in an unsatisfactory fashion
in failure
with miserable outcome
the rejection of contact by
rejected contact with
the first contact of
made contact with
the loss of status of
the fall of
the removal of
the departure of
the peace-making of
the loss of heroic status of
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the escape of
the end of work
the end of the claim of
as a
from the position of
from the mercenary service of
with
from the slavery of
from the prisons of
to the position of
the status
the ascension
the appointment
the election
the entry
the rise
the crimes
the acceptance
the enslavement
the imprisonment
the work
the claim
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
the selection
the expulsion of
the false friendship of
the friendship of
the cease of occupation of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
the working of
the seat of power of
the hanging-out of
the residence of
the lair of
the imprisonment of
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
the end of the apprenticeship of
the end of the master-apprentice of
the end of the companionship of
the apprenticeship of
the master-apprentice relationship of
as the child of
as the parent of
as the pet of
under
over
the status of
the marriage of
the belief of
the romantic relationship between
the imprisonment by
the companionship of
the former apprenticeship of
the former master-apprentice relationship of
as the owner of
ceased to be a
ceased to be
left the service of
made peace with
was brought to the justice of
left
escaped from the slavery of
escaped from the prisons of
stopped working for
ceased to be a claimant for
was enslaved by
was imprisoned by
became
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
a former slave of
a former prisoner of
a worker of
a claimant for
, appointed by
wrongful
conviction of
the corrupt
after
fooled
with fabricated evidence
at the behest of
through the machinations of
the failed attempt by
by fooling
with fabricated evidence in
attempted to frame
with fabricated evidence, but nothing came of it.
the arrest and interrogation of
was recognized and arrested
was arrested
After being interrogated
implicated
, and
but did not reveal everything
Despite the interrogation
refused to reveal anything and was released.
After enduring an interrogation
was released.
the sabotage of the activities of
sabotaged the activities of
the sale of
sold
the ransom of
ransomed
was sent to
the alliance between
several groups
, including
swore to support
in war if the latter did likewise.
the breach of
breached
the persecution of
persecuted
was expelled
with a thousand or more others
with five hundred or more others
with a hundred or more others
with dozens of others
with many others
with some others
A thousand or more people were expelled
Five hundred or more people were expelled
A hundred or more people were expelled
Dozens of people were expelled
Several people were expelled
and some others
were expelled
and others were
expelled
A few people were expelled
Somebody was expelled
property was confiscated
Several major structures were destroyed
were destroyed
along with several smaller sacred sites
several
Several
sacred sites were desecrated
along with smaller sacred sites
some
Some
Most property was confiscated
the sermon of
setting
urging love between
preached to
, inveighing against
, urging love be shown to
purchase
inheritance
rebuilding
purchased
inherited
rebuilt
formerly owned by
the addition of
improved fortifications
a gated courtyard
a feast hall
had a dungeon constructed within
had the fortifications improved of
had a gated courtyard added to
had a feast hall added to
the purchase of
standard
well-crafted
finely-crafted
superior quality
exceptional
masterwork
equipment by
purchased
equipment
, which
received
the bestowal of the title of
received the title of
given to all new members
attaining sufficient skill with
a weapon or technique
a melee weapon or technique
a ranged weapon
the axe
the sword
the mace
the hammer
the spear
the crossbow
the pike
the whip
the bow
the blowgun
the tooth
kicks
the shield
dodging
serving in combat
participating in
battles
slaying an enemy
slaying
enemies
being a member for a year
years of membership
expelled
the overthrow of
toppled the government of
and assumed control
and placed
in power
The support of
was crucial to the coup.
, as
formed a false friendship where each used the other for information
formed a friendship
formed a false friendship with
in order to extract information
formed a friendship
audacious creation
forcible creation
collaborative creation
popularly-supported creation
of the position of
within
members of
compelled the creation of
collaborated to create
the position of
through force of argument
with threats of violence
, pushed by a wave of popular support
as a matter of course
the impersonation of
before
the transformation of
from a
into a
changed
changed
the moment when
the learning of
from the teaching of
taught
learned
stopped working at
stopped ruling from
stopped hanging out at
moved out of
escaped from
started working at
ruled from
started hanging out at
took up residence in
took up residence
laired within
was imprisoned in
stopped being the mother of
stopped being the father of
stopped being the child of
lost the worship of
ended the romantic relationship with
was no longer imprisoned by
no longer imprisoned
stopped being the master of
stopped being the apprentice of
stopped traveling with
ceased being the master of
ceased being the apprentice of
stopped being the owner of
stopped being the parent of
lost faith in
stopped being the pet of
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was imprisoned by
imprisoned
became the master of
began an apprenticeship under
began traveling with
became the owner of
became the former spouse of
became the deceased spouse of
was sired by
became the parent of
began worshipping
became the pet of
became the spouse of the deceased
the wilds
appearing not to age
aroused general suspicion
denial of apprenticeship
was denied an apprenticeship under
as the latter prefers to work alone
prefers to work alone
due to
jealousy
raising
discarding
burial
entombment
arose from
was discarded in
was buried in
was entombed in
the abduction of
abducted
was abducted
through the efforts of
the reunion of
reunited with
the subduing of
a scuffle between
in which the former emerged victorious
the escape of
after a punishing fight
despite the latter's wounds
after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
brawl with
fought with and subdued
fought with
. While defeated, the latter escaped unscathed
managed to escape from
's onslaught
was forced to retreat from
eventually prevailed and
was forced to make a hasty escape
attacked
surprised
ambushed
happened upon
cornered
confronted
got into a brawl
the taming of the
wild beasts
unknown lands
and others
tamed the
the horrible experiments of
the carousal of
the purchased of
equipment by
performed horrible experiments
caroused
purchased
the tactical contest between
the tactics of
a tactical situation
outmatched
with a cunning plan
tactical planning was superior to
entirely outwitted
outmanuevered
made an outright foolish plan
unrolled a brilliant tactical plan
made a poor plan
put forth a sound plan
blundered terribly
hatched a stunning strategy
used poor tactics
used good tactics
the forces were arrayed, and
the forces shifted, and
the attackers had a strong positional advantage
the attackers had a positional advantage
the attackers had a slight positional advantage
the defenders had a strong positional advantage
the defenders had a positional advantage
the defenders had a slight positional advantage
neither side had a positional advantage
the escape from
the return of
the journey of
escaped from
made a journey to
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
smashing
slashing
ripping
stabbing
as a means of torture
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
smashed
slashed
ripped
stabbed
burned
the questionable judgment of
the reclamation of
were taken by a mood to act against their better judgment at
launched an expedition to reclaim
the local government
the end of the insurrection in
the crushing of the insurrection against
the insurrection in
concluded with
overthrown
ended with the disappearance of the rebelling population
crushed the insurrection in
the insurrection
against
, an insurrection
began in
the razing of
viewing of
inquiry after
profaning
disturbing
prayer inside
the replacement of
the emergence of
the rebuilding of
the construction of
from the underworld through the power of
the foundation of
created
constructed
founded
viewed
asked about
disturbed
prayed inside
razed
replaced
thrust a spire of slade up from the underworld, naming it
rebuilt
, and established a gateway between worlds
the completion of
as a part of
connecting
finished the construction of
the proclamation of a series of oppressive edicts upon
the lifting of numerous oppressive laws from
the enactment of a series of oppressive laws
the repeal of numerous oppressive laws
laid a series of oppressive edicts upon
lifted numerous oppressive laws from
enacted a series of oppressive laws
repealed numerous oppressive laws
the return to reason at the settlement of
the subordination of
the incorporation of
into
under the leadership of
ascendency of the criminal organization
relocation of
the formation of
at the settlement of
regained their senses after an initial period of questionable judgment.
regained their senses after another period of questionable judgment.
began operating at the direction of
fully incorporated into
the joining of
a multitude of
hundreds
some hundred
dozens of
a few
joined with
became the primary criminal organization
moved
formed
formed
the abandonment of
the withering of
their
settlement of
abandoned the settlement of
withered.
the attack of
the detection of the forces of
leaving
spotted the forces of
slipping out of
the rout of
and destruction of
routed
and destroyed
the surrender of
surrendered
the declaration that
is a holy city
declared
to be a holy city
the defeat of
and takeover of
defeated
and took over
The new government was called
the failure to secure
the securing of
Spring
Summer
Autumn
Winter
tribute from
demanded treasure from
demanded and received treasure from
tried to secure tribute from
secured tribute from
, to be delivered from
every
, but they had nothing left to give
and lordship of
in charge of
the freeing of
freed
raiding of
pillaging of
stole treasure and livestock from
looted treasure and seized livestock from
stole treasure from
looted treasure from
stole livestock from
seized livestock from
raided
pillaged
destruction of
destroyed
the attack on
the infiltration of
slipped into
, undetected by
the search of
by the forces of
, the forces of
searched
and found nothing
the fleeing of
fled
the rampage of the forces of
throughout
rampaged throughout
the attack by
a masterpiece
by melting
by magma
during fortification carving
during mining
by falling debris
by growing vegetation
the masterful
created by
created a masterful
a ceremony held by
a ceremony
as part of
held a ceremony
there was a ceremony
a procession held by
a procession
held a procession
there was a procession
and returned there after following its route.
and ended at
It ended at
a competition involving
a dance competition
a music competition
a poetry competition
a foot race
a flying race
race
a wrestling competition
throwing competition
a gladiatory competition
a competition
held by
held
there was a competition
There were
competitors
including
Competing were
Victory was spread among
winners
The victory was shared by
was the victor.
a recital of
a poetry recital
the story of
a story recital
a performance
the performance
there was a performance
was made
a dance form
a musical form
a poetic form
favorable
unfavorable
trading of
trading
impalement on
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
display on
of the skins of
animation of
hanging from a
horrible mutilation of
the bodies
the body
impaled on
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over
animated
hung from a
horribly mutilated
the conclusion of
a foiled bribery conspiracy
a foiled corruption conspiracy
a foiled embezzlement conspiracy
a sabotage plot
an abduction plot
an assassination plot
a theft deal
corrupt dealings
a promise of position
a citizenship agreement
a parley
a residency agreement
a rescue mission
an insurrection mission
an adventure
a performance tour
bound service
a guide agreement
a journey to safety
an agreement to establish a temple
an agreement to establish a guildhall
an infiltration plot
a framing plot
a war starting plot
an agreement
because the group travelled too slowly
after arriving at the destination
because of a leadership change at the site
because the group went too far away
after a joyous reunion
after an adoption
concluded
corrupt dealing
the recruitment of
after being recognized and arrested
due to ongoing surveillance as the plot unfolded,
due to ongoing surveillance on
the contact
a coconspirator,
the target
as the plot unfolded,
confessed and
wrongfully
convicted
as a go-between in a conspiracy to commit
and sentenced to death
sentenced to
hammerstroke
beaten
and exiled
and would have been imprisoned but for lack of accommodations
and imprisoned for a term of
one month
months
one year
more than
years
during interrogation
revealed nothing during interrogation.
recruited
into believing
assumed the identity
the wandering
the scouting
the hunting of great beasts
the baby-snatching
the mercenary operation
the thievery
the career change from
the start as a
the giving up on being a
the loss of a hist fig entry
around
, based in
throughout
began wandering
became a scout
began hunting great beasts
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
gave up being a
to become a
became a
stopped being a
lost a hist fig entry
out of
the death of
in a cage
the fall of
into a deep chasm
the passing of
the death in the dark of
the starvation of
the dehydration of
the drowning of
the burning of
in magma
's dragon fire
the boiling of
the melting of
the condensation of
the freezing of
the heat-induced death of
the encasement of
in cooling lava
in cooling magma
in ice
in a
's fire
the scalding of
in a magma mist
the crushing of
under a drawbridge
under a collapsing ceiling
by falling rocks
the shooting of
by a
the mortal wounding of
the fatal illness of
the hacking of
to pieces
the execution of
the beheading of
the crucifixion of
the burial of
alive
the leaving of
out in the air
the feeding of
to beasts
the killing of
the slaughter of
the scuttling of
the draining of
blood
the murder of
by a trap
by a vehicle
by a flying object
the collapse of
after an attack by
after an attack by a
after an attack
attack with
the vanishment of
the putting to rest of
the collision of
with an obstacle
, after the death strike by
, after the death strike by a
the impalement of
on spikes
the scaring of
to death
the leap of
from a great height
from the dead
, once more,
a murderous ghost
a sadistic ghost
a violent ghost
an angry ghost
a moaning spirit
a howling spirit
a secretive poltergeist
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a forlorn haunt
as a
initial discovery
independent discovery
burned
in dragon fire
to death
shot and killed
mortally wounded
, who bled to death
, who suffocated
hacked
executed
beheaded
crucified
buried
left
drowned
fed
struck down
slaughtered
drained
of blood
murdered
threw
against an obstacle, causing immediate death
into a pit of spikes
scared
boiled
melted
condensed
solidified
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
died in a cage
fell into a deep chasm
died of old age
starved to death
drowned
burned up in magma
burned up in
was burned to death by
was burned to death by a
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by
, slain by a
, slain
succumbed to infection
suffocated
was executed
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was struck down
was scuttled
was drained of blood
was murdered
was killed by a trap
was killed by a vehicle
was killed by a flying object
was banished by
was banished by a
vanished
, struck down by
, struck down by a
, struck down
died after colliding with an obstacle
was impaled on spikes
was scared to death
leapt from a great height
was disturbed from eternal rest
was brought back from the dead
came back from the dead
once more, this time
was the very first to discover
independently discovered
the clash between
a lone
a single
brilliantly led
inspiringly led
ably led
poorly led
clashed with
them
dying
losing
everyone
the climbing of
an unknown peak
were
the first to reach the summit of
, which rises above
the devouring of
devoured
led the attack
, and the defenders were led by
The defenders were led by
were hired
as scouts
by the attackers.
The defenders hired
as scouts
the masterful engraving
prepared by
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful rollers
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
creation of a masterful illustration
addition of a masterful instrument piece
creation of a masterful image set
masterfully dyed with
masterfully constructed by
masterfully designed by
created a masterful engraving
prepared a masterful
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful rollers
added masterful thread
added masterful cloth
wove a masterful sewn image
masterfully wrote
created a masterful illustration
attached a masterful instrument piece
created a masterful image set
to a
masterfully dyed a
constructed a masterful
designed a masterful
the confiscation of
the looting of
the theft of
was confiscated
was looted
was recovered
was stolen
and brought to
received its name
was created
was authored by
was created by
the claiming of
the sanctification of
into
a symbol of
an official symbol
into a family heirloom
was made a family heirloom
was claimed
was sanctified
the inheritance of
the offering of
was inherited
was offered
the acquisition of
was acquired
the dissolution of
dissolved
studies
settling
visit
into the area around
fled to
departed to
moved to study in
settled in
visited
fled into
the area around
the fey mood of
the withdrawal from society of
the possession of
the dark brooding of
the fell mood of
the melancholy of
the insanity of
the rampage of
the catatonia
was taken by a fey mood
withdrew from society
was possessed
began to skulk and brood
was taken by a fell mood
was striken by melancholy
became crazed
went berserk
stopped responding to the outside world
the new desire of
the new dream of
the new obsession of
to rule the world
to start a family
to make a great discovery
to create a great work of art
to craft a masterwork
to bring peace to the world
to become a legendary warrior
to master a skill
to fall in love
to see the great natural wonders of the world
with extending
own life
to attain rank in society
to bathe the world in chaos
with an inscrutable goal
became obsessed with
own mortality and sought to extend
life by any means
began dreaming of starting a family
came to desire to rule the world
began dreaming of making a great discovery
began dreaming of creating a great work of art
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
began dreaming of mastering a skill
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
began dreaming of attaining rank in society
came to desire to bathe the world in chaos
became obsessed with an inscrutable goal
became childhood friends
cemented a bond of friendship amidst the horror of combat
became infatuated with
was bent toward supernatural vengeance upon
held a deep hatred of
due to persecution
due to religious persecution
formed a grudge against
over the latter's romantic relationship
became lovers
broke up
became friends
due to a shared scholarly interest
due to a shared artistic interest
become friends over a shared love of athletics
developed an athletic rivalry
developed a business rivalry
recognized
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
Notable Kill
[C:7:0:0][B]
Kill
Unknown creature in
Unknown creature[R]
Other Kill
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
nameless
RACE
The world has passed into
TAN_MAT
Biased index vector computation error
NULL heirloom artifact
NULL artifact from dead wg inventory, skipping
, once of the Underworld.
I bind myself to this place.
NULL artifact from dead post-wg inventory, skipping
priests
vector<bool>::_M_insert_aux
CUSTOM_LAW_MAKER
This nameless being
a deity
that occurs in the myths of
a force
which permeates
which was said to permeate
, animated by unknown forces
born in
of unknown parentage
is the
was the
The identity of
has been lost to time
the first of
the only one of
kind
Although accounts vary, it is universally agreed that
of divine parentage and possessed of unnatural gifts.
chosen by fate as the vanguard of destiny.
most often takes the form of a
was most often depicted as a
skeletal
rotting
associated with
guided by forces unknown.
was a
was a legendary
.[B]
could be found within
were a population within
was a
civilization of
religion of
bandit gang from
versatile mercenary
shadowy military
company
band
performance troupe from
collection of outcasts from
merchant company from
guild
group from
linked to
devoted to worship
devoted to the worship of
dedicated to the mastery of
known for
wrestling
biting
striking
kicking
their use of
centered around the worship of various beings
centered around the worship of
, a
, a force
was hired
as a scout
as part of
to fight in
fought in
, an assault on
in defense of
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
parent
object of
ardent
faithful
casual
dubious
worship
lover
imprisoner
apprenticeship
traveling companion
former master
former apprentice
owner
former spouse
deceased spouse
[C:1:0:1]Related Entities[C:7:0:0][B]
to present
until
worker
former worker
claim to
)[R]
legendary hero
famous hero
hero
greatly respected for heroic acts
respected for heroic acts
legendary brawler
famous brawler
noted brawler
known brawler
rumored brawler
legendary intruder
infamous intruder
noted intruder
known intruder
rumored intruder
legendary monster
infamous monster
noted monster
known monster
rumored monster
legendary brigand
infamous brigand
noted brigand
known brigand
rumored brigand
legendary bully
infamous bully
noted bully
known bully
rumored bully
legendary villain
infamous villain
noted villain
known villain
rumored villain
legendary hunter
great hunter
talented hunter
skilled hunter
rumored hunter
legendary killer
infamous killer
noted killer
known killer
rumored killer
legendary murderer
infamous murderer
noted murderer
known murderer
rumored murderer
legendary enemy fighter
infamous enemy fighter
noted enemy fighter
known enemy fighter
rumored enemy fighter
legendary loyal soldier
famous loyal soldier
noted loyal soldier
known loyal soldier
rumored loyal soldier
legendary fighter
famous fighter
noted fighter
known fighter
rumored fighter
legendary protector of the weak
famous protector of the weak
noted protector of the weak
known protector of the weak
rumored protector of the weak
legendary preserver of knowledge
famous preserver of knowledge
noted preserver of knowledge
known preserver of knowledge
rumored preserver of knowledge
legendary treasure hunter
famous treasure hunter
noted treasure hunter
known treasure hunter
rumored treasure hunter
legendary thief
infamous thief
noted thief
known thief
rumored thief
[C:6:0:1]Related Sites[C:7:0:0][B]
site occ
seat of power
hangout
home
lair
prison
Unnamed magma sea area
[NOUN]
NULL artifact from wg scholar storage, skipping
NULL artifact from wg storage, skipping
<structure>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
</structure>
<type>tomb</type>
<type>market</type>
<type>inn tavern</type>
<type>underworld spire</type>
<type>dark tower</type>
<type>keep</type>
<type>mead hall</type>
<type>tower</type>
<type>guildhall</type>
<type>counting house</type>
<type>library</type>
<copied_artifact_id>
</copied_artifact_id>
<type>temple</type>
<worship_hfid>
</worship_hfid>
Press
for more
to close window
Empty announcement
spinning
, but it is deflected by
by the
from behind
, but the attack is deflected by
, lightly tapping the target!
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
, but the attack glances away!
and the severed part sails off in an arc!
the part
is smashed into the body, an unrecognizable mass!
splits in gore!
collapses!
the injured part
is ripped into loose shreds!
is torn apart!
and it is mostly cut away from the rest of the torso!
is cloven asunder!
explodes into gore!
collapses into a lump of gore!
is crushed!
passing through a hole in the
main part
jamming the
part
out of the wound
through the
tearing
tearing apart
shattering
chipping
fracturing
denting
bruising
apart
tearing apart
shattering
tearing
chipping
fracturing
denting
bruising
breaking away
most of
half of
a piece of
the rest of
through a hole in the
through the
and spilling
your
rotten
decomposing
rancid
stinking
reeking
The geldables have been torn away!
It is a gelding blow!
a major artery
an artery
has been opened by the attack
many nerves
a motor nerve
a sensory nerve
been severed
a ligament
has been
torn
sprained
bruised
a tendon
is ripped to shreds!
breaks!
attack is interrupted!
has lodged firmly in the wound!
latch on firmly
latch on firmly!
propelled away by the force of the blow!
been knocked unconscious!
been stunned again!
been stunned!
having more trouble breathing!
having trouble breathing!
even more sick!
sick!
is injected into the
crumbles over the
splatters over the
flows over the
pours over the
is sucked out of the wound!
flying
It is a gelding strike!
has
latches on firmly
latches on firmly!
looks
vector::reserve
The dead walk. Hide while you still can!
Forms twisted from their nature, legion of the night. What hope remains?
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege. They seek a parley!
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
The enemy have come and are laying siege to the fortress.
An army is invading!
army is located out of bounds: teleporting
overlord
has been founded
, has been conquered and
, has been
incorporated into your holdings.
has been conquered and now
looks to your thriving economy for its future prosperity.
and others have returned.
have returned.
has returned.
has brought back many tales from beyond
has brought back a few rumors.
has brought back a rumor from abroad.
is visiting.
, a performance troupe, is visiting.
Spoils Report:
Summer
Winter
, the performance troupe, has arrived.
Untitled
are
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
falling
dead
laughing
being shot
making a plaintive gesture
melting
burning
looks
look
dejected
terrified
offended
confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
traveling
contemplating
cooking
engraving
unnaturally contorted
being flayed
being mutilated
, the deity of
, depicted as a
the deity of
prostrating
themselves
torturing
committing a depraved act upon
devouring
admiring
burning
shooting
surrounded by
massacring
fighting with
greeting
refusing
speaking with
embracing
striking down
raising
hiding
praying to
contemplating
cooking
engraving
being flayed by
hanging from
being mutilated by
data/save/current/art_image-
.dat
art_image-
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
sculpture has melted!
Windmill
Screw Pump
Activity Zone #
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Track (N)
Track (S)
Track (E)
Track (W)
Track (NS)
Track (NE)
Track (NW)
Track (SE)
Track (SW)
Track (EW)
Track (NSE)
Track (NSW)
Track (NEW)
Track (SEW)
Track (NSEW)
Track/Ramp (N)
Track/Ramp (S)
Track/Ramp (E)
Track/Ramp (W)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSEW)
Construction
Well
Traction Bench
Farm Plot
Hive
Bookcase
Nest
Trade Depot
Wagon
Display Furniture
Offering Place
Window
Ballista
Armor
Weapon
Animal
Food
Furniture
Corpse
Stone
Ammo
Coins
Bar/Block
Gem
Finished Goods
Leather
Cloth
Wood
Sheet
Stockpile #
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
Smelter
Glass Furnace
Wood Furnace
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Retracted
Upright
Spikes
Spears
Spears/Spikes
Weapon
Slab
Statue
Rough
Bridge
Chest
Coffer
Bag
Armor Stand
Weapon Rack
Cabinet
Table
Animal Trap
Chair
Throne
Casket
Sarcophagus
Coffin
Pillar
Support
Vertical
Axle
Horizontal
Rollers
Gear Assembly
Archery Target
Rope
Chain
Floodgate
Floor Bars
Bars
Floor Grate
Wall Grate
Floor Hatch
Door
Dirt
Road
Instrument
Stone-Fall Trap
Cage Trap
Track Stop
Weapon Trap
Lever
Butcher's Shop
Metalsmith's Forge
Mason's Workshop
Still
Quern
Millstone
Kitchen
Farmer's Workshop
Ashery
Tool
Custom Workshop
Shop
Trap
Siege Engine
Floor Hatch
Wall Grate
Floodgate
Restraint
Support
Gear Assembly
Rollers
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Bridge
Slab
Gem Window
Stockpile
(CLT)
*CLT*
closes.
distant
nearby
grinding.
close.
opens.
open.
Plot
Throneroom
Entrance
Treasury
Mechanism Room
Guard post
Noble quarters
Activity Zone
Captive Room
Tower Top
Courtyard
Secret Library
Library
Counting House Offices
Counting House Storage
Guildhall Offices
Guildhall Storage
Market Stall
Campground
Command Tent
Tent
Command Tent (Bld)
Tent (Bld)
Dungeon Cell
Animal Pit
Cloth Pit
Tanning Pit
Cloth Clothing Pit
Leather Clothing Pit
Bone Carving Pit
Gem Cutting Pit
Weaponsmithing Pit
Bowmaking Pit
Blacksmithing Pit
Armorsmithing Pit
Metal Crafting Pit
Leatherworking Pit
Carpentry Pit
Stoneworking Pit
Forging Pit
Fighting Pit
Animal Workshop
Cloth Workshop
Tanning Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Bone Carving Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Bowmaking Workshop
Blacksmithing Workshop
Armorsmithing Workshop
Metal Crafting Workshop
Leatherworking Shop
Carpentry Workshop
Stoneworking Workshop
Forging Workshop
Depot
Tower Entrance
Tower Feasthall
Tower Bedroom
Tower Treasury
Tower Dungeon
Tower Attic
Dormitory
Dining Hall
Invalid Type
Building Level Map Overflow
Aquarium
Terrarium
Shared
A masterwork of
has designed a masterpiece!
has constructed a masterpiece!
vector::_M_fill_insert
old save: resizing plant stockpile, permit all
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
You've caught a
Your trap was robbed of the
have hatched.
This is the
currency of
from the year
from an unknown year
under
under an obscure ruler
from a period of no rule
error: intrigue actors identical (3)
error: intrigue actors identical (2)
RESERVED_BLOOD
intrigue traveler placed out of bounds (infiltrator)
Ghostly
** Starting Adventure **
Seed text
_DIV
intrigue traveler placed out of bounds
intrigue traveler placed out of bounds (assassin task)
intrigue traveler placed out of bounds (recover artifact task)
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
error: intrigue actors identical
's corpse
CUSTOM_COMPANY_FACTOR
CUSTOM_COMPANY_LEADER
factor
factors
agent
agents
governor
governors
administrator
administrators
masters
head
heads
plotter (funding network) placed out of bounds
plotter (assassinate) placed out of bounds
plotter (steal artifact) placed out of bounds
CUSTOM_OUTCAST_FACTOR
representative
representatives
lieutenants
pull
on the embedded
try
to remove
Empty biased index vector
pulls
tries
miss
lock
place
a chokehold on
take
down by the
throw
pinch
gouge
bend
release
loosen
the joint lock of
the choke hold of
break
the grip of
struggle
in vain against the grip of
shake
around by the
is ripped away and remains in
mouth
grip
lose
hold of the
strangle
pass
out.
adjust
grab
misses
locks
places
takes
throws
pinches
gouges
bends
loosens
breaks
struggles
shakes
loses
adjusts
grabs
leap at
charge at
from the side
surprised by the ferocity of
onslaught!
scramble
roll
jump
away
collide
knocked over
and tumble
backward
bounce
You tangle together and fall over!
You tangle together and tumble forward!
leaps at
charges at
looks
scrambles
rolls
jumps
collides
and tumbles
bounces
They tangle together and fall over!
They tangle together and tumble forward!
has moved out of range!
strikes
NO_SUB
push
let
drop away as
attack
catch
strike at
but the shot is
deftly
just barely
easily
parried
by
but the shot is blocked!
attack
but
away from
silently
The force pulls the
The force twists the
The force bends the
have
become enraged!
but the shot is blocked
block
effortlessly
narrowly
deflected
bat
aside
out of the air
pushes
lets
attacks
catches
strikes at
attacks
blocks
bats
corrected null contaminant
specks
dusting
coating
spatter
smear
covering
myself
yourself
were
will be
are
will
appearing
appeared
appear
appears
destroying
destroyed
destroy
destroys
speaking
spoke
speak
speaks
burn
burns
flooding
flooded
floods
rewarding
rewarded
reward
rewards
annoyed
satisfied
grouchy
grumpy
feeling fond
alarmed
shocked
horrified
feeling grim satisfaction
in grief
feeling triumphant
enraged
excited
feeling gaiety
joyful
feeling love
in acceptance
feeling admiration
in adoration
feeling affection
agitated
aggravated
in agony
feeling alienated
feeling ambivalent
angry
anguished
anxious
feeling apathetic
aroused
astonished
feeling aversion
awed
bored
feeling caring
contemptuous
content
dejected
delighted
in despair
disgusted
disillusioned
feeling dislike
dismayed
displeased
distressed
eager
elated
embarrassed
empathetic
feeling empty
feeling enjoyment
feeling ferocious
feeling free
frightened
frustrated
gleeful
gloomy
feeling gratitude
feeling guilty
happy
taking hope
feeling hopeless
insulted
irritated
isolated
jubilant
feeling loathing
lonely
outraged
pleased
feeling rejected
regretful
remorseful
indignant
feeling self-pity
feeling servile
shaken
sympathetic
feeling tenderness
thrilled
uneasy
unhappy
in wonder
worried
wrathful
in existential crisis
feeling defeated
feeling expectant
in doubt
pessimistic
euphoric
emotionless
the library
the treasury
the throne room
the counting house
the guildhall
the tower
the dormitory
the dining hall
The library
The treasury
The throne room
The counting house
The guildhall
east
right around here
sermon on
telling of the story of
recitation of
playing
singing
performance of
dancing
performance
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
You must never forget true loyalty. Repay it in full.
How can society function without loyalty? We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly. You'll only get into trouble.
The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty. You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse. Sometimes both at once!
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
Be careful of your so-called friends.
Friends are future enemies. I don't see the difference. People do as they must.
Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Strive for power.
Power over others is the only true measure of worth.
You can be powerful or powerless. The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true.
Don't think about the truth, whatever that is. Just say what needs to be said.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak.
I do admire a clever trap.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
What's so special about art?
Art? More like wasted opportunity.
Art is complicated. I know what I like, but some I can do without.
We should all work together.
It's better to work alone when possible, I think. Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key. Master yourself.
Why deny yourself your heart's desire?
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
We should all be as one. Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
It's great when we all get a chance to be merry together.
Bah! I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
An artisan, their materials and the tools to shape them!
Masterwork? Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
Why this obsession with weapons and battle? I don't understand some people.
The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
Everyone should broaden their horizons. Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
In life, you should work hard. Then work harder.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks. That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
Hard work is great. Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
There's work to be done!
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
I've
I have
been
considering
praying
the subject of
the concept of
the idea of
the theme of
It's a great day to fall in love all over again.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
How can someone be so consumed by hate?
I get so jealous sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
Is there something to be happy about?
It really gets me down sometimes.
How can people be so glum?
I have trouble controlling my temper.
People can be so angry, and I just don't understand it.
W... worried? Do I look worried?
There's nothing to be upset about.
I'm feeling randy today!
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
I'm at my best under pressure.
Yes, I want more. Is that so bad?
Why are they so fixated on these baubles?
I could really use a drink.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
I am not governed by urges.
There's nothing like a good brawl.
Why must they be so violent?
Get me going and I won't stop for anything.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
We must be careful not to waste.
I don't mind stirring things up.
It's so great when everybody just gets along.
You're so perceptive!
You don't care, so don't ask.
I try to live and behave properly.
What's this about proper living?
I was never one to follow advice.
I'm not much of a decision maker.
Have no fear.
Bravery is not a strength of mine.
We will be successful.
I don't think I'm cut out for this.
I look splendid today.
Some people are so wrapped up in themselves.
My goals are important to me.
I don't feel like I need to chase anything.
One should always return a favor.
It's not a gift if you expect something in return.
I like to dress well.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the
and the
That isn't funny.
Don't get on my bad side.
You shouldn't waste your life on revenge.
I am a very, very important person.
Oh, I'm nothing special.
There's no room for mercy in this world.
Show some mercy now and again.
I'm concentrating on something.
Huh? What was that?
I'm feeling optimistic about the future.
It won't turn out well.
I'm curious. Tell me everything!
I don't really want to know.
I wonder what they think.
Who cares what they think?
I don't feel like telling you about it.
I could tell you all about it!
If you have a task, do it properly.
It's not perfect, but it's good enough. Why fret about it?
I'm not going to change my mind.
Try to keep an open mind.
Everybody has their own way of life.
I don't understand why they have to be that way.
Friendship is forever.
I don't really get attached to people.
I go with the flow sometimes.
Don't bother trying to play on my emotions.
I'm happy to help.
Why should I help?
Do your duty.
I don't like being obligated to anybody.
Oh, I don't usually think much.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
It's my mess.
People are basically trustworthy.
My trust is earned, and not by many.
It's such a joy to be with people.
I prefer to be by myself.
People should listen to what I have to say.
I try not to interrupt.
There's so much to be done!
What's the rush?
I need some more excitement in my life.
I'd just as soon not have anything too exciting happen today.
Do you have dreams? Tell me a story!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
A great piece of art is one that moves me.
I guess I just don't appreciate art.
I cannot stand the world any longer...
Everything is all piling up at once!
I'm feel like I'm about to snap.
I just don't care anymore...
I feel so tired of everything.
I can't take much more of this!
I feel angry all the time.
I'm feeling really worn down.
It's all starting to get me down.
I've been feeling anxious.
I get fed up sometimes.
I've been under some pressure.
I'm doing
fine
alright
Everything's
good
I've been
I feel
just fine
I'm
Somebody help!
Ah... uh...
The horror...
Rawr!!!
Waaaaa...
The pain!
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh! No!
Eek!
What is the meaning of it all?!
I can't believe how great I feel!
That's incredibly suspicious!
What's going on?!
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
I am so enraged!
Yes! It is done.
I must not succumb to fear!
I feel such unbearable sadness...
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I will take revenge!
I must press on!
I am in complete accord with this!
How admirable!
Such adoration I feel!
How affectionate I am!
How agitating!
This is so aggravating!
The agony is too much!
I feel so alienated...
Wow! That's amazing!
I am so torn over this...
Ha ha! So amusing!
I am so angry!
The anguish is overwhelming...
How annoying!
It's annoying.
I'm annoyed.
That's annoying.
So annoying!
I'm so anxious!
I could not care less.
I am very aroused!
Astonishing!
I really need to get away from this.
I'm awe-struck!
I'm terribly bitter about this...
This is so boring!
I care so much!
I'm so incredibly confused...
I can't describe the contempt I feel...
I am so content about this.
I feel so dejected...
How very delightful!
I despair at this!
My disappointment is palpable!
How disgusting!
How naive I was... this strikes me to the core.
I feel such an intense dislike...
Everything is coming apart!
I am very, very displeased.
What shall I do? This is a disaster!
I can't wait to get to it!
Such elation I feel!
How embarrassing!
I feel such empathy!
I feel so empty inside...
How enjoyable!
So exasperating!
How exhilarating!
You will know my ferocity!
I'm feeling so fond!
Such freedom I feel!
Such a fright!
How frustrating!
Glee!
The gloom blankets me...
How glum I am...
I am so grateful!
It makes me so grouchy!
Not that it's your business! Harumph!
The guilt is almost unbearable!
Such happiness!
I am consumed by hatred.
I am filled with such hope!
There is no hope!
The humiliation!
Such an offense!
How incredibly interesting!
How irritating!
I feel so isolated!
Such a jolly time!
How jovial I feel!
Such jubilation I feel!
I crawl with such unbearable loathing!
I'm so terribly lonely!
I'm overcome by lust!
Such misery!
The mortification overwhelms me!
I am so nervous!
Such nostalgia!
My optimism is unshakeable!
This is such an outrage!
I'm panicking! I'm panicking!
My patience is as the still waters.
I burn with such passion!
How pleasurable!
I am so proud!
Such total rapture!
Such rejection! I cannot stand it.
Such a relief!
I have so many regrets...
I feel such remorse!
I repent! I repent!
I am overcome by such resentment...
I feel so restless!
I have been so wronged!
Why does it keep happening to me? Why me?!
I live to serve... my dear master...
I can't take it!
I am so ashamed!
I feel such sympathy!
The tenderness I feel!
It's so thrilling!
I feel so uneasy!
Such unhappiness!
The wonder!
I'm so worried!
I am filled with such wrath!
Nothing shall stand in my way!
What am I even doing here?
I feel so defeated...
I know it will come to pass!
I am wracked by doubts!
Let's go!
This cannot possibly end well...
I feel so good!
Such gaiety!
This is so exciting!
That's suspicious!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
This is great!
I am about to lose it!
It is done.
Begone fear!
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
How blissful I am.
I will have my revenge.
I am not scared!
I accept this.
I admire this.
I adore this.
I'm feeling affectionate.
This is driving me to agitation.
I'm very aggravated.
The agony I feel...
I feel alienated.
That's amazing!
I have strong feelings of ambivalence.
That's very amusing.
I'm very angry.
I feel so anguished...
That's very annoying.
It makes me very anxious.
It would be hard to care less.
I'm aroused!
It's quite astonishing.
I'm very averse to this.
Awe-inspiring...
It makes me very bitter.
It's really boring.
I really care.
I'm so confused.
Contemptible!
I'm very content.
I'm feeling very dejected.
This is delightful!
I feel such despair...
I am very disappointed.
So disgusting...
I've become so disillusioned. What now?
I really don't like this.
It has all gone wrong!
This is quite displeasing.
I'm so distressed about this!
I'm very eager to get started.
I'm so elated.
This is so embarrassing...
I'm very empathetic.
I feel such emptiness.
I really enjoyed that!
I'm quite exasperated.
That was very exhilarating!
I'm feeling so ferocious!
I'm very fond.
I feel so free.
That was so frightful.
This is very frustrating.
I'm so gleeful.
It makes me so gloomy.
I feel so glum.
I'm very grateful.
It makes me very grouchy.
Harumph!
I feel so guilty.
I am so happy.
The hate burns within me.
I am very hopeful.
I feel hopeless.
This is so humiliating.
I am very insulted.
It's very interesting.
I'm very irritated by this.
I feel very isolated.
I'm feeling so jolly.
I'm very jovial.
I feel much jubilation.
I feel so much loathing...
I'm very lonely.
I feel such lust.
I'm so miserable.
I'm so mortified...
I'm very nervous.
I'm feeling very nostalgic.
I'm quite optimistic.
This is an outrage!
I'm really starting to panic.
I'm very patient.
I feel such passion.
I'm very pleased.
I am very proud.
I am so spiritually moved!
I feel so rejected.
I'm so relieved.
I'm so regretful.
I'm truly remorseful.
I must repent.
I'm very resentful.
I'm really restless.
I feel so wronged.
This is such a hardship for me!
I live to serve.
This leaves me so shaken.
I feel such shame.
I'm very sympathetic.
I feel such tenderness.
This is quite a thrill!
I feel very uneasy.
I'm very unhappy.
I am filled with wonder.
I'm very worried.
I am wrathful.
I shall accomplish much!
What is the meaning of life...
I've been defeated.
Things are going to happen.
I'm very doubtful.
I feel enthusiastic!
I really don't see this working out.
I'm feeling great!
The gaiety I'm feeling!
This is really exciting!
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
I can accept this.
I find this somewhat admirable.
I can adore this.
That might be affection I feel.
This is agitating.
This is aggravating.
This is agonizing.
I feel somewhat alienated.
That is amazing.
I'm ambivalent.
Amusing.
That makes me angry.
I'm anguished.
I'm anxious.
Who cares?
Arousing...
It's astonishing, really.
I'd like to get away from it.
It fills one with awe.
It makes me bitter.
It's boring.
I care.
This is confusing.
I feel only contempt.
I'm content.
I'm dejected.
I feel some delight.
I feel despair.
This is disappointing.
That's disgusting.
This makes me question it all.
I dislike this.
What has happened?
I am not pleased.
This is distressing.
I'm eager to go.
I'm elated.
I'm embarrassed.
I feel empathy.
I feel empty.
I enjoyed that.
That was exasperating.
That's exhilarating.
I burn with ferocity.
I feel fond.
I'm free.
That was frightening.
It's frustrating.
There's some glee here!
I'm a little gloomy.
I'm glum.
I'm grateful.
I'm a little grouchy.
Harumph.
I feel guilty.
I'm happy.
I feel hate.
I have hope.
I cannot find hope.
This is humiliating.
I take offense.
It's interesting.
It's irritating.
I feel isolated.
It makes me jolly.
I feel jovial.
I feel jubilation.
I feel loathing.
I'm lonely.
I'm lustful.
I feel miserable.
This is mortifying.
I'm nervous.
I feel nostalgia.
I'm optimistic.
It is an outrage.
I feel a little panic.
I'm patient.
I feel passion.
It pleases me.
I'm proud.
My spirit moves.
I feel rejected.
I'm relieved.
I feel regret.
I feel remorse.
I repent of my deeds.
I feel resentful.
I feel restless.
I've been wronged.
Why me?
I will serve.
This has shaken me.
I am ashamed.
I'm sympathetic.
I feel tenderness.
Thrilling.
I'm uneasy.
I'm unhappy.
It's wondrous.
It's worrisome.
The wrath rises within me...
I am ready for this.
I just don't know.
I'm beat.
It could happen!
I have my doubts.
Let's do this.
Things usually don't work out
I feel pretty good.
This is gaiety.
I'm excited.
Takes all kinds these days.
What is it this time...
That did not shock me.
I am not upset by this.
Grief? I feel nothing.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
I do not accept this.
There's not much to admire here.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I don't feel agitated.
I'm not feeling aggravated.
I can take this.
I guess that would be alienating.
That wasn't amazing.
I guess I should be feeling ambivalent right now.
That was not amusing.
I'm not angry.
This is nothing.
No, that's not annoying.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
That is not in the least bit arousing.
Astonished? No.
I'm not averse to it.
I am not held in awe.
That's nothing to be bitter about.
It isn't boring.
I don't care.
This isn't confusing.
I don't feel contempt.
I am not contented.
There's nothing to be dejected about.
I am not filled with delight.
I will not despair.
I'm not disappointed.
It'll take more than that to disgust me.
This won't make me lose faith.
I don't dislike that.
I'm not dismayed.
I feel no displeasure.
This isn't distressing.
I am not eager.
I'm not elated.
This isn't embarrassing.
I don't feel very empathetic.
What's inside me isn't emptiness exactly...
I'm not enjoying this.
This isn't exasperating.
I am not exhilarated.
I should be feeling ferocious right now.
I am not fond of this.
I don't feel free.
I guess that could have given me a fright.
This isn't frustrating.
I'm not gleeful.
I'm not feeling gloomy.
I don't feel glum.
I'm not feeling very grateful.
No, I'm not grouchy.
That doesn't make me grumpy.
I don't feel guilty about it.
I am not happy.
I feel no hatred.
I am not hopeful.
I will not lose hope.
No, this isn't humiliating.
That doesn't insult me.
No, I'm not interested.
This isn't irritating.
I don't feel isolated.
I'm not jolly.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I am not filled with loathing.
I'm not lonely.
I am not burning with lust.
I'm not miserable.
I am not mortified.
I don't feel nervous.
I'm not feeling nostalgic.
I'm not optimistic.
This doesn't outrage me.
I'm not panicking.
I am not feeling patient.
I'm not feeling passionate.
I take no pleasure in this.
I am not proud.
This does not move me.
I don't feel rejected.
I don't feel relieved.
I have no regrets.
I feel no remorse.
I am not repentant.
I do not resent this.
I don't feel restless.
There's nothing to be indignant about.
I don't feel sorry for myself.
I bow to no one.
I can keep it together.
I have no shame.
There will be no sympathy from me.
I don't feel tenderness.
There was no thrill in it.
I'm not uneasy.
That doesn't make me unhappy.
There is no sense of wonder.
I'm not worried.
Wrath has not risen within me.
I have no zeal for this.
I could be questioning my life right now.
This isn't a defeat.
I'm not expecting anything.
I have no doubts.
I'm just not enthusiastic.
There's no reason to be pessimistic.
I should be feeling great.
There is no gaiety.
This doesn't excite me.
placed
gave
an untitled work
obtained
would not give
I was reunited with
You were
was
due to your efforts
and it is all thanks to
I found myself dead.
I found
dead.
I died.
fell to the passing years
died of thirst
was slain
died in magma
burned in dragonfire
burned to death
was scalded to death
was crushed
was crushed by a bridge
was crushed by a rock
fell into a chasm
died in a trap
died in the cold
was killed by spikes
froze to death
was beheaded
was executed by drowning
was fed to beasts
was hacked to pieces
was left out to suffocate
died of an illness
was put to rest
died in the dark
was slaughtered
died
attempted
perpetrated
a production order violation
a export prohibition violation
a job order violation
a murder
building destruction
a kidnapping
a theft
a robbery
blood-drinking
treason
bribery
I preached
I saw
preach
a sermon
preached
sermon
was preached
I told the story of
tell
a telling of
the story of
told the story of
story of
was told
I recited
a recital of
recited
was recited
played
sang
chanted
sing
chant
a performance of
was performed
danced
I saw a performance of
You named yourself
self-identified
Somebody named themself
You refused to name yourself
refused to give a name
Somebody refused to name themself
demanded submission from
escalated a conflict with
performed
perform
I realized
I am awoken to
I played make believe.
I played with
I have communed with
I am a parent.
Children.
and I broke up.
and I are divorced.
I have fallen for
Oh,
Is that a weapon?
Is this an attack?
Who's skulking around there?
Somebody up to no good...
A battle!
There's fighting!
I have improved my
I have mastered
I shall name you
This is a true masterpiece.
This is a masterpiece.
is dead?
I can't believe
It feeds on blood.
It is drinking the blood of the living.
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
Those injuries...
Can it all end so quickly?
Our time in
is so brief...
Death is all around us.
Death...
is really dead.
, slayer of
killed
, slayer.
has killed.
Slayer.
I am separated from
Oh, where is
I am together with my
I am reunited with my
I defeated
I abducted
I murdered
This is my fight too.
I cannot just stand by.
I have a part in this.
I won't go down without a fight!
You can't take me alive!
I asked to become a citizen.
I brought up the lack of jobs in a meeting.
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I complained to my priest.
I cried on my priest.
I yelled at somebody in charge.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I was yelled at by an unhappy worshipper.
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
A visitor complained about being prevented from leaving.
a piece
on display
in my personal museum
I was near to
my own
arranged
I lost a pet.
I threw something.
I was released from confinement.
I lost the baby.
My spouse lost the baby.
I am wearing old clothes.
My clothes are in tatters.
My clothes actually rotted right off of my body.
I had a nightmare about my deceased pet.
I had a nightmare about my deceased spouse.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased mother.
I had a nightmare about my deceased father.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased friend.
I had a nightmare about my deceased acquaintance.
I had a nightmare about the dead.
haunted
tormented
possessed
tortured
I was
the ghost of a pet
the ghost of my spouse
the ghost of my lover
the ghost of my sibling
the ghost of my mother
the ghost of my father
the ghost of my child
the ghost of my animal training partner
the ghost of my friend
the ghost of an acquaintance
a ghost
I did my combat drills.
I practiced at the archery target.
I had a sparring session.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I was not able to make suggestions about work allocations.
I was unable to request weapon production.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I could not find anybody in charge to complain at.
I could not find anybody in charge to comfort me.
I've been on a long patrol.
I was nauseated by the sun.
I've been out in the sunshine again after a long time away.
I'm sleepy.
I haven't slept for a very long time.
I'm thirsty.
I'm dehydrated.
I'm hungry.
I'm starving.
I have been away from people for a long time.
I need a drink.
I must pray to
I need time to contemplate.
I need something to do.
It has been long time since I've done something creative.
I miss having art in my life.
I need some excitement in my life.
I need to learn something new.
I want to spend some time with family.
I want to see my friends.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I need to pause and reflect upon myself.
We must make merry again.
I wish to make something.
I must practice the fighting arts.
I need to perfect my skills.
I just want to slow down and take it easy for a while.
I long to make romance.
It would nice to get out in nature and see some creatures.
I want to see a great beast.
I need more.
I could really use a good meal.
I just want to fight somebody.
This place could really use some more trouble.
I'm feeling argumentative.
I need to wear fine things.
I need to get away from here and wander the world.
I just wish to help somebody.
I want to puzzle over something.
I have unmet needs.
I've been injured badly.
I've been wounded.
I didn't sleep soundly due to the noise.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was able to rest up.
I was caught in freakish weather.
I was out in the rain.
I've been rained on.
It was raining on me.
I was in a snow storm.
I was out in a blizzard.
It was snowing on me.
I got caught in a miasma.
I was caught in smoke underground.
I was close to a waterfall.
I got caught in dust underground.
I was considering the demands I've made.
A criminal could not be properly punished.
My punishment was reduced.
I won the election.
I was re-elected.
has been recognized.
will be recognized.
I can now reside in
I am now part of
I was denied residency in
The temple petition for
was rejected.
was ignored.
The agreement to establish a temple for
was abandoned.
The guildhall petition for
The agreement to establish a guildhall for
I was rejected by
My request was approved.
My request was ignored.
Nobody could be punished for failing to obey my commands.
My punishment was delayed.
A criminal's punishment was delayed.
There are not enough cages and chains.
My mandate was ignored.
A mandate deadline was missed.
There wasn't enough work last season.
I smashed up a building.
I toppled something over.
I have attained a higher rank of nobility.
I have entered the nobility.
I was knocked out by a cave-in.
My deadline was met.
I am uncovered.
I don't have a shirt.
I have no shoes.
I had to eat my beloved pet to survive.
I had to eat one of my favorite animals to survive.
I had to eat vermin to survive.
I started a fist fight.
I beat somebody as a punishment.
I was beaten as a punishment.
I was beat somebody with the hammer.
I was beaten with the hammer.
I could not find the hammer.
I have been eating the same old food.
I ate rotten food.
I put on a
well-crafted
finely-crafted
superior
truly splendid
item.
I ate a meal.
I had a drink.
I don't have enough chests.
I don't have enough cabinets.
I don't have enough weapon racks.
I don't have enough armor stands.
Somebody has better
office
dining
arrangements than I do.
There aren't enough dining tables.
I ate at a crowded table.
I ate in a dining room.
I didn't have a dining room.
There aren't enough chairs.
I formed a bond with my animal training partner.
I was rescued.
I brought somebody to rest in bed.
I felled a tree.
I slaughtered an animal.
I put a creature in a cage.
I chained up a creature.
I gelded a creature.
I put a piece on display.
I finished up some work.
The tax collector's escorts stole my property.
I lost some property to taxes.
I do not have adequate protection.
I was unable to reach a room during tax collection.
I was misinformed about a room during tax collection.
I pleased the nobility.
Tax collection went smoothly.
I disappointed the nobility.
The tax collection did not go smoothly.
I made
friends with
a new friend
I got into an argument
I am forming a grudge against
I was accosted by
I was pestered by
was given away.
I acquired
I acquired something.
I adopted a new pet.
I played with my pet.
I was confined.
There was a scholarly lecture in
There was a performance in
I was expelled.
was expelled.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
An animal was convicted of a crime.
The victim of a crime was somehow convicted of that very offense.
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I had a bath.
I had a bath with soap!
I killed somebody in a sparring accident.
I was attacked.
I was attacked by the dead.
I was attacked by my own dead
I have been drinking the same old booze.
I drank bloody water.
I drank slime.
I drank vomit.
I drank gooey water.
I drank water mixed with ichor.
I drank water mixed with pus.
I drank foul water.
I had a drink, but it had gone bad.
I drank water without a well.
I had a drink without using a goblet.
I was near to a caged
I slept without a proper room.
I slept in a bedroom.
I slept on the floor.
I slept in the mud.
I slept in the grass.
I slept on a rough cave floor.
I slept on rocks.
I slept on ice.
I slept in the dirt.
I slept on a pile of driftwood.
My artwork was defaced.
I was evicted.
I taught
I learned about
I wrote
I read
I learned
powerful knowledge
I've made a breakthrough regarding
I just don't understand
I've been discussing
I've been mulling over
I gave birth to
I got married.
I have new siblings.
I have a new sibling.
I have become a parent
I received water.
I gave somebody water.
I received food.
I gave somebody food.
There was an incident.
The body of
my pet
my spouse
my lover
my sibling
my mother
my father
my child
my animal training partner
my acquaintance
decayed without burial.
I visited with my pet.
I talked to my spouse.
I talked to my lover.
I talked to my sibling.
I talked to my mother.
I talked to my father.
I talked to my child.
I visited with my animal training partner.
I talked to my friend.
I talked to an acquaintance.
I talked to somebody.
I conducted a meeting in
a setting worthy of legends
a fantastic setting
a great setting
a very good setting
a good setting
a horribly substandard setting
a horrible setting
an awful setting
a very poor setting
a poor setting
I conducted an official meeting in a bedroom.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
I thought about my tomb.
I do not have a tomb.
I talked to somebody important to our traditions.
It was
I prey on the blood of civilized creatures.
I am unnaturally ageless.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I received a cut of corruptly-obtained funds.
I was far away.
I was on an infiltration mission.
a toy
in a time before time
in the future
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
not one hour ago
a few hours ago
not one day ago
a few days ago
several days ago
a week ago
a few weeks ago
a month ago
a few months ago
months ago
a year ago
a few years ago
several years ago
many years ago
long ago
long, long ago
I slew
a creature
a member
the forces
many foes
was slain
by a
by the forces of
died
many died
the forces of
Is that
falling outside?
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
There is a mist outside.
Seems a pleasant enough
sunset
out there.
I wonder what the weather is like outside.
What is this?
It is snowing.
Curse this fog! I cannot see a thing.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
What a wind!
And what a wind!
It is a nice temperature today.
It is scorching hot!
It is freezing cold!
([LIP])
([lip])
PLACE
something
Our people have been pestered by skulking villains.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
A small but organized military order have been causing us much hardship.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on
here
over at
They have a
called
somewhere
around here
A bandit gang calling itself
, led by
has been harassing people right here on the streets of
has been harassing people over in
The army of
is marching here!
is marching on
Search first in
a guildhall
a mead hall
a keep
a library
a tavern
a market
an underworld spire
the dungeon
the sewers
there
I'm not sure exactly where to look.
somebody whose name I don't know
CONTEXT
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
FORMATION
ACTIVITY
BREED
BATTLEFIELD
INTERACTION_INSTANCE
WRITTEN_CONTENT
IDENTITY
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
VEHICLE
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
CULTURAL_IDENTITY
AGREEMENT
POETIC_FORM
MUSICAL_FORM
DANCE_FORM
SCALE
RHYTHM
OCCUPATION
BELIEF_SYSTEM
IMAGE_SET
DIVINATION_SET
SPEAKER
AUDIENCE
Hey... that sounds like a great idea!
Surely any place is better than this. Let's set off immediately!
Nothing beats the open road. Let us be off!
I've always wanted to travel the world. Let us be off!
Excitement! Adventure! I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry. My duty is here.
That's such a fantastic idea. I can't wait to be off!
It's such a noble pursuit. Let's go immediately!
It would be so great to perform and make people happy.
I so love the performing arts. It's time to go!
I'd love to travel and create art.
The performing arts are so important. Let's go!
Let's spread the joy!
The performances will be great.
A demonstration of your skill might convince me.
Keep practicing!
Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one.
Can you manage a troupe so large?
It is I that would lead you, but I have no need of your protection.
Ha! Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry. I can't go with you.
I have no interest in your objectives.
I cannot give up my quest for
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
I am unfit to brave danger with you.
I would... rather not.
I worship
I worship no one.
have
my
Murderer!
a murderer.
an enemy.
a friend.
unstable.
gladly not of the living.
of the living and must be killed.
The dead!
not of the living.
the same as me.
Get away from me!
an animal.
a safe creature.
a dangerous animal.
my prisoner.
my master.
my apprentice.
my former master.
my former apprentice.
my traveling companion.
my lover.
I hate
my enemy.
Intruder!
an intruder.
Vile creature!
a monster.
It is my misfortune that
a kindred spirit
a close friend
a friend
, but that bond seems so thin now.
loathe
hate
never liked
with every fiber of my being
, and now we can all see why.
also
a legendary hero
a great hero
a hero
so very brave
brave
, but those acts bring no forgiveness.
reunited
bravely put an end to
you.
my partner
, but it means nothing now.
a legendary brawler
capable of such violence
well-known brawler
prone to violence
somewhat violent
started a fight with
a legendary thug
an infamous thug
a well-known thug
a known thug
thuggish
bullied
gave an unwelcome name.
did not name
feast
feasts
on the blood of the living!
a legendary brigand
an infamous brigand
a noted brigand
a known brigand
a brigand
are dangerous outlaws.
robbed
a legendary villain
an infamous villain
a noted villain
a known villain
unhinged
perpetrated a violent attack upon
a legendary preacher
a great preacher
a talented preacher
a skilled preacher
gives sermons, and may be a preacher
a legendary storyteller
a great storyteller
a talented storyteller
a skilled storyteller
a storyteller, or at least tells stories
a legendary poet
a great poet
a talented poet
a skilled poet
a poet, according to some
a legendary bard
a great bard
a talented bard
a skilled bard
a modest bard
a legendary dancer
a great dancer
a talented dancer
a skilled dancer
something of a dancer
good for a deal now and then
, but you can't bargain your way out of this.
a legendary quarreler
infamously quarrelsome
a noted quarreler
known to be quarrelsome
somewhat quarrelsome
, but you can't argue your way out of this.
a legendary flatterer
an infamous flatterer
a noted flatterer
a known flatterer
something of a flatterer
, but you can't talk your way out of this.
a pleasure to speak with
, but now this stands between us.
a legendary hunter
a great hunter
a talented hunter
a skilled hunter
something of a hunter
a legendary killer
an infamous killer
a noted killer
a known killer
a killer
ended the days of
a legendary murderer
an infamous murderer
a noted murderer
a known murderer
a murderer
took the life of
are my comrades
my comrade
, but nothing can change the facts.
are worthy of respect
worthy of respect
, but at what price?
are not fit to rule.
part of the problem.
an enemy fighter.
protected knowledge from being irrevocably lost
, yet that means little now
brought back
sought out and returned our treasures
, though it doesn't much matter
a thieving scoundrel.
stole
a protector of the defenseless
, but that hardly matters now.
challenged
justly slew
on my side
, but what does that mean now?
brought battle to
boldly slew
one of the most loyal soldiers to serve anybody at any time
famous for your loyalty as a soldier
such a loyal soldier
a very loyal soldier
a loyal soldier
. What happened to bring us to this?
my neighbor.
I don't know
This must be stopped by any means at our disposal.
It's not my problem.
It was inevitable.
This is the life for me.
It is terrifying.
I don't know anything about that.
We are in the right in all matters.
They are outlaws.
I don't care one way or another.
I hate it.
I am afraid of it.
That is sad but not unexpected.
That is terrible.
That's terrific!
It accords with my faith.
Preaching is my calling.
I enjoyed performing.
It was legendary.
It was fantastic.
It was great.
It was good.
It was okay.
I'm conflicted.
I agree completely.
So true, so true.
No doubt.
Truly.
I concur!
This preacher
This storyteller
This recitation
That sounds just like the
This
player
This singer
This chanter
This dancer
is fantastic!
is awesome!
is magnificant!
? Unbelievable talent!
. How can I even describe the skill?
is legendary.
! Amazing ability.
That sounds almost like the
is great.
is splendid.
is really quite good!
shows such talent.
That sounds like the
is good.
is pretty good.
is alright!
has promise.
That sounds vaguely like the
is okay.
is fine.
is alright.
could be better.
could be worse.
is middling.
Is that supposed to be the
is no good.
stinks!
is lousy.
is a waste of time.
couldn't be much worse.
is terrible.
is just bad.
doesn't belong here.
makes me retch.
? Awful.
This is my favorite dance.
The accompaniment is my favorite music.
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
The lyrics are my favorite poetry.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
I love reflective poetry.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
I love the riddle in the lyrics of the accompaniment.
I love the riddle in the lyrics.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
Why is there a riddle in the lyrics? I hate riddles.
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
This poetry is so embarrassing!
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
This poetry is so funny!
I love the raunchy lyrics of the accompaniment!
I love the raunchy lyrics!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
I love the ribald lyrics.
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I hate this sleazy sort of poetry.
I love the light lyrics of the accompaniment.
I love the light lyrics.
I love light poetry.
Couldn't the lyrics of the accompaniment be a bit more somber?
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
I love the solemn lyrics.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
I can't stand poetry this serious.
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
This worthy hunt has rid us of an enemy.
This hunt has rid us of a nuisance.
That was a legendary hunt!
That was a magnificent hunt!
That was a great hunt!
That was a worthy hunt.
That was hunter's work.
We are saved from a mighty enemy!
We are saved from a fearsome enemy!
We are saved from a dangerous enemy!
We are rid of an enemy.
We are rid of a nuisance.
The defenseless are safer from outlaws.
Thank you!
You have my thanks.
suspicion
alarm
shock
grief
triumph
rage
satisfaction
fear
sadness
love
bliss
vengefulness
terror
acceptance
admiration
agitation
aggravation
alienation
amazement
ambivalence
amusement
anger
anguish
annoyance
anxiety
apathy
arousal
astonishment
aversion
bitterness
boredom
confusion
contempt
contentment
dejection
delight
disappointment
disgust
dislike
dismay
displeasure
distress
eagerness
elation
embarrassment
emptiness
exasperation
exhilaration
ferocity
fondness
fright
frustration
glee
gloom
glumness
grouchiness
grumpiness
guilt
hatred
hopelessness
humiliation
insult
interest
irritation
isolation
jolliness
joviality
jubilation
loneliness
misery
mortification
nervousness
nostalgia
optimism
outrage
panic
patience
passion
pleasure
pride
rapture
rejection
relief
regret
remorse
repentance
resentment
righteous
indignation
self
pity
servile
shame
tenderness
thrill
uneasiness
unhappiness
wonder
worry
wrath
zeal
angst
expectancy
doubt
enthusiasm
pessimism
euphoria
gaiety
excitement
Acknowledge lack of suspicion
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of excitement
Acknowledge lack of gaiety
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of terror
Acknowledge lack of agony
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of dismay
Acknowledge lack of distress
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of mortification
Acknowledge lack of being shaken
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of agitation
Acknowledge lack of aggravation
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of ambivalence
Acknowledge lack of anger
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of apathy
Acknowledge lack of arousal
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of awe
Acknowledge lack of bitterness
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of confusion
Acknowledge lack of contempt
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of disgust
Acknowledge lack of disillusionment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of eagerness
Acknowledge lack of embarrassment
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of exasperation
Acknowledge lack of ferocity
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of glumness
Acknowledge lack of gratitude
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of guilt
Acknowledge lack of hatred
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of humiliation
Acknowledge lack of insult
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of isolation
Acknowledge lack of loathing
Acknowledge lack of loneliness
Acknowledge lack of lust
Acknowledge lack of nervousness
Acknowledge lack of nostalgia
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of panic
Acknowledge lack of patience
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of relief
Acknowledge lack of regret
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of resentment
Acknowledge lack of restlessness
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of servility
Acknowledge lack of shame
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of uneasiness
Acknowledge lack of unhappiness
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of wrath
Acknowledge lack of zeal
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of amusement
Acknowledge lack of contentment
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of enjoyment
Acknowledge lack of exhilaration
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of glee
Acknowledge lack of happiness
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of jubilation
Acknowledge lack of pleasure
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of a thrill
Acknowledge lack of existential crisis
Acknowledge lack of defeat
Acknowledge lack of expectancy
Acknowledge lack of doubt
Acknowledge lack of enthusiasm
Acknowledge lack of pessimism
Acknowledge lack of euphoria
State minor feeling of suspicion
Dismiss minor feeling of alarm
dismiss
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of gaiety
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
Dismiss minor feeling of agony
Dismiss minor feeling of anguish
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
Dismiss minor feeling of distress
Dismiss minor feeling of fright
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of being shaken
State minor feeling of acceptance
State minor feeling of admiration
State minor feeling of agitation
State minor feeling of aggravation
State minor feeling of alienation
State minor feeling of amazement
State minor feeling of ambivalence
State minor feeling of anger
State minor feeling of annoyance
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of arousal
State minor feeling of astonishment
State minor feeling of aversion
State minor feeling of awe
State minor feeling of bitterness
State minor feeling of boredom
State minor feeling of caring
State minor feeling of confusion
State minor feeling of contempt
State minor feeling of dejection
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of disillusionment
State minor feeling of dislike
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of embarrassment
State minor feeling of empathy
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of ferocity
State minor feeling of frustration
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of gratitude
State minor feeling of grouchiness
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of hatred
State minor feeling of hope
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of insult
State minor feeling of interest
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of loathing
State minor feeling of loneliness
State minor feeling of lust
State minor feeling of nervousness
State minor feeling of nostalgia
State minor feeling of optimism
State minor feeling of outrage
State minor feeling of panic
State minor feeling of patience
State minor feeling of passion
State minor feeling of rejection
State minor feeling of relief
State minor feeling of regret
State minor feeling of remorse
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of restlessness
State minor feeling of righteous indignation
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of shame
State minor feeling of sympathy
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of unhappiness
State minor feeling of wonder
State minor feeling of worry
State minor feeling of wrath
State minor feeling of zeal
State minor feeling of adoration
State minor feeling of affection
State minor feeling of amusement
State minor feeling of contentment
State minor feeling of delight
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of exhilaration
State minor feeling of fondness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of happiness
State minor feeling of jolliness
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of pleasure
State minor feeling of pride
State feelings, somewhat enraptured
State feelings, somewhat thrilled
Dismiss minor existential crisis
Dismiss minor feeling of defeat
State feelings, somewhat expectant
Dismiss minor doubts
State minor feeling of enthusiasm
Dismiss minor feeling of pessimism
State minor feeling of euphoria
State feelings of suspicion
Verbally struggle against alarm
struggle
Verbally struggle against shock
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Verbally struggle against rage
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
State feelings of love
State feelings of bliss
State feelings of excitement
State feelings of gaiety
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
Verbally struggle against agony
Verbally struggle against anguish
Verbally struggle against despair
Verbally struggle against dismay
Verbally struggle against distress
Verbally struggle against fright
Verbally struggle against misery
Verbally struggle against mortification
Verbally struggle, shaken
State feelings of acceptance
State feelings of admiration
State feelings of agitation
State feelings of aggravation
State feelings of alienation
State feelings of amazement
State feelings of ambivalence
State feelings of anger
State feelings of annoyance
State feelings of anxiety
State feelings of apathy
State feelings of arousal
State feelings of astonishment
State feelings of aversion
State feelings of awe
State feelings of bitterness
State feelings of boredom
State feelings of caring
State feelings of confusion
State feelings of contempt
State feelings of dejection
State feelings of disappointment
State feelings of disgust
State feelings of disillusionment
State feelings of dislike
State feelings of displeasure
State feelings of eagerness
State feelings of embarassment
State feelings of empathy
State feelings of emptiness
State feelings of exasperation
State feelings of ferocity
State feelings of frustration
State feelings of gloom
State feelings of glumness
State feelings of gratitude
State feelings of grouchiness
State feelings of grumpiness
State feelings of guilt
State feelings of hatred
State feelings of hope
State feelings of hopelessness
State feelings of humiliation
State feelings of insult
State feelings of interest
State feelings of irritation
State feelings of isolation
State feelings of loathing
State feelings of loneliness
State feelings of lust
State feelings of nervousness
State feelings of nostalgia
State feelings of optimism
State feelings of outrage
State feelings of panic
State feelings of patience
State feelings of passion
State feelings of rejection
State feelings of relief
State feelings of regret
State feelings of remorse
State feelings of repentance
State feelings of resentment
State feelings of restlessness
State feelings of righteous indignation
State feelings of self-pity
State feelings of servility
State feelings of shame
State feelings of sympathy
State feelings of tenderness
State feelings of uneasiness
State feelings of unhappiness
State feelings of wonder
State feelings of worry
State feelings of wrath
State feelings of zeal
State feelings of adoration
State feelings of affection
State feelings of amusement
State feelings of contentment
State feelings of delight
State feelings of elation
State feelings of enjoyment
State feelings of exhilaration
State feelings of fondness
State feelings of freedom
State feelings of glee
State feelings of happiness
State feelings of jolliness
State feelings of joviality
State feelings of jubilation
State feelings of pleasure
State feelings of pride
State feelings, enraptured
State feelings, thrilled
Verbally struggle against existential crisis
Verbally struggle, defeated
State feelings, expectant
Verbally struggle against doubt
State feelings of enthusiasm
Verbally struggle against pessimism
State feelings of euphoria
State feelings of great suspicion
Verbally struggle against great alarm
Verbally struggle against great shock
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
Fail the struggle against great rage
State feelings of great grim satisfaction
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
State feelings of great bliss
State feelings of great excitement
State feelings of great gaiety
State feelings of great joy
State feelings of great vengefulness
Verbally struggle against great terror
Verbally struggle against great agony
Verbally struggle against great anguish
Verbally struggle against great despair
Verbally struggle against great dismay
Verbally struggle against great distress
Verbally struggle against great fright
Verbally struggle against great misery
Verbally struggle against great mortification
Verbally struggle, greatly shaken
State feelings of great acceptance
State feelings of great admiration
State feelings of great agitation
State feelings of great aggravation
State feelings of great alienation
State feelings of great amazement
State feelings of great ambivalence
State feelings of great anger
State feelings of great annoyance
State feelings of great anxiety
State feelings of great apathy
State feelings of great arousal
State feelings of great astonishment
State feelings of great aversion
State feelings of great awe
State feelings of great bitterness
State feelings of great boredom
State feelings of great caring
State feelings of great confusion
State feelings of great contempt
State feelings of great dejection
State feelings of great disappointment
State feelings of great disgust
State feelings of great disillusionment
State feelings of great dislike
State feelings of great displeasure
State feelings of great eagerness
State feelings of great embarrassment
State feelings of great empathy
State feelings of great emptiness
State feelings of great exasperation
State feelings of great ferocity
State feelings of great frustration
State feelings of great gloom
State feelings of great glumness
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great grumpiness
State feelings of great guilt
State feelings of great hatred
State feelings of great hope
State feelings of great hopelessness
State feelings of great humiliation
State feelings of great insult
State feelings of great interest
State feelings of great irritation
State feelings of great isolation
State feelings of great loathing
State feelings of great loneliness
State feelings of great lust
State feelings of great nervousness
State feelings of great nostalgia
State feelings of great optimism
State feelings of great outrage
State feelings of great panic
State feelings of great patience
State feelings of great passion
State feelings of great rejection
State feelings of great relief
State feelings of great regret
State feelings of great remorse
State feelings of great repentance
State feelings of great resentment
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great self-pity
State feelings of great servility
State feelings of great shame
State feelings of great sympathy
State feelings of great tenderness
State feelings of great uneasiness
State feelings of great unhappiness
State feelings of great wonder
State feelings of great worry
State feelings of great wrath
State feelings of great zeal
State feelings of great adoration
State feelings of great affection
State feelings of great amusement
State feelings of great contentment
State feelings of great delight
State feelings of great elation
State feelings of great enjoyment
State feelings of great exhilaration
State feelings of great fondness
State feelings of great freedom
State feelings of great flee
State feelings of great happiness
State feelings of great jolliness
State feelings of great joviality
State feelings of great jubilation
State feelings of great pleasure
State feelings of great pride
State feelings, greatly enraptured
State feelings, greatly thrilled
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings, greatly expectant
Verbally struggle against great doubt
State feelings of great enthusiasm
Verbally struggle against great pessimism
State feelings of great euphoria
Fail the struggle against great alarm
outburst
fail
Fail the struggle against great shock
Fail the struggle against great horror
Fail the struggle against great grief
Fail the struggle against great fear
Fail the struggle against great sadness
Fail the struggle against great terror
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great despair
Fail the struggle against great dismay
Fail the struggle against great distress
Fail the struggle against great fright
Fail the struggle against great misery
Fail the struggle against great mortification
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
worthlessness
value
friendship
artwork
cooperation
independence
self-control
martial
prowess
leisure
commerce
peace
knowledge
(to
I desire that
be returned to me.
be returned to my family.
Speaking as a representative of
, it is important that
be returned.
I require it as a symbol of the
requires it to be a proper
It is the symbol of the
It is a valuable treasure to us.
It should be brought to
It would be wonderful if
found a lasting home within
wants
returned
returned to
Last I remember, I had it.
Last I heard, I had it.
Last I heard, you held it.
Last I saw, it was held by
Last I heard, it was held by
Last I saw, it was in
Last I heard, it was in
I have no idea where it is.
Greetings.
Salutations
Greetings
Hello
I'm a true
I thought you called yourself
An honor as always. How can I be of service?
. It is good to see you.
is dumbstruck for a moment.
A legend? Here? I can scarcely believe it.
I am honored to be in your presence.
It is an honor.
Your name precedes you. Thank you for all that you have done.
It is good to finally meet you!
Welcome home, my child.
. What can I do for you?
You are welcome at
. Please be respectful of the materials.
How are you, my
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
Thank you for keeping us safe.
Don't let the enemy rest.
Thank you for all you do.
Are you hunting for treasure?
Thank you for protecting our wisdom.
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
Do you have wisdom to share, preacher?
Do you have a story to tell?
Have you written a new poem?
Is it time to make music?
Are you still dancing?
Are in a foul mood?
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
Don't walk off with anything.
It is amazing how far you've come. Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?! You know better than that.
Only a hero such as yourself can travel at night. The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
Night is falling. You'd better stay indoors, or the bogeyman will get you.
The sun will set soon. Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Welcome to
I am the
STRANGUS
AUGIS
STORKIS
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I've defeated many fearsome opponents!
Knowing no mercy,
devoured
devoured our livestock
stole
stole our treasures
destroyed
a dungeon
destroyed our homes
profaned
profaned our homes
This bloodsucking fiend
This vile fiend
even
murdered
has even killed
lust for murder
, among them
pauses to regain
composure.]
It pains me all the more, for the foul villain
was once
my own
, now twisted into monstrosity
, now cursed
Save us from this
Beware! It it said that only
It is said that
harms the creature.
Other arms may not cut so deeply.
has killed
traitor
I am
I am a
of the
, as are you
forgetful guard
I am a slave of
I am a prisoner of
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here. I can't stand the boredom!
Can you lead me to battle and a warrior's death?
failed to load conflict report incident
There is a great keep there
named
There is a tavern there
There is a temple
There is a library there
There is a tomb
housing
is there.
It is a place of great evil.
looks around nervously and leans forward, speaking quietly.
It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
! It's terrifying.
have been known to hunt out there.
roam freely out there.
I don't know very much about it.
The surrounding area is called
We are in
[You receive a detailed description.]
is in
I've heard of a place called
There's absolutely nothing interesting around here.
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront
This insidious evil is
Seek this place if you hunt
The creature is
Body corrupted beyond reckoning,
assumes a beastly form to terrorize us.
agreed to
offer of tribute from
refused
demand of tribute from
accepted a peace offer from
to stop the conflict between
refused an offer of peace from
regarding the conflict between
informed
that tribute would no longer be offered
in the name of
, replacing
I hear
has a real mean streak.
Best keep your head down.
I hear that there is an insurrection against
I hear that
lost
after an insurrection
waited out an insurrection in
crushed an insurrection in
I hear that a group calling itself
on behalf of
after a long journey from the lands of
I hear that a group from
left to reclaim the ruins
left to found a new settlement
This place has been conquered
has been conquered
in order to find better lives
moved on in search of a better future
after the horrible mismanagement of
gave up on their occupation of
I hear that refugees calling themselves
and escaped
fled
just before an army
led by
descended upon the place.
I heard that
I heard that there was an incident.
was kidnapped
was destroyed.
I have
is not in
I do not have
does not possess
We reclaimed
We founded
We formed
We had to pull out of
We banded up as
is overcome for a moment.
] No... I don't want to talk about it.
is our family's ancestor.
is the head of the family.
Our family's ancestor is
The head of the family is
Greet listener
greet
hello
Nevermind
nevermind
Summarize the many troubles
trouble
Demand an item (barter screen)
object
Express your emotions (new menu)
express
feeling
emotion
State your values (new menu)
state
values
Investigate or interrogate (new menu)
investigate
interrogate
Ask favor, place request, make demand or issue order (new menu)
favor
request
order
Create a performance troupe together (group naming menu)
troupe
Claim this site for yourself (group naming menu)
Name pet (new menu)
Gift a (large) pet or mount (new menu)
give
Express horror at the gift
Express thanks for the gift
thanks
Give
Ask about somebody (new menu)
reputation
Ask for directions (new menu)
directions
where
Bring up specific incident or rumor (new menu)
tell
Ask about
the deaths
the death
crime
the fighting
fight
armies on the march
the army on the march
army
march
the abductions
the abduction
abduction
kidnap
the beast
the criminals
the bandits
bandit
the skulking vermin
skulking
vermin
the bone-chilling horror
ruffian
the open war
the missing treasure
treasure
Inquire about any troubles
troubles
Request a guide to
Ask for directions to
Ask for the whereabouts of
Ask listener to wait here
wait
stay
Ask listener to follow you
follow
come
Cancel the agreement
cancel
leave
Complain about the agreement
complain
Bring up the journey together
journey
agreement
Tell listener that nothing has changed
Order listener to
kill
drive the forces of
drive
Give an order based on
's relationship with
Go into
relations
land
territory
Summarize the hold of
on its territory
patrol
guards
forces
Summarize the local disposition of the forces of
other
rebels
opposition
stakeholders
Summarize your views on the opposition to
overview
Describe the refugees created by the attack of
accuse
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on
artifact
Discuss the missing artifact
Summarize the conflict in which
you slew
(This occurred
at this location
Bring up
Somebody
giving of
placement of
the destruction of
gaining of
rescue
Bring up your reunion with
Bring up your death
Bring up the death of
violation
export
prohibition
slow
crime of murder
disorderly
destruction
crime of theft
crime of robbery
crime of espionage
crime of treason
crime of blood-drinking
drinking
crime of attempted murder
crime of kidnapping
snatching
crime of attempted kidnapping
identity
self-identification to
refusal to identify to
submission
demand of submission from
attack on
escalated attack on
succession
Spread rumor of
presence
's demand for tribute
's offer of peace
's cessation of tribute to
's claim
's harassment
withdrawal
's withdrawal from
refugees
's flight
's abandonment
Spread rumor of the insurrection
Spread rumor of the
overthrow
overthrow
failure
failed insurrection
insurrection crushed
reclaim
's reclamation
's march
to reclaim
invasion
toward
Spread rumor of the occupation of
Spread rumor of your reunion with
death
Spread rumor of your abduction
Spread rumor of the abduction of
's destruction
location
's presence in
Spread rumor of your possession of
's possession of
absence
's absence from
Spread rumor of your lack of possession of
's lack of possession of
Trade or settle debts
trade
barter
deal
debts
sell
Ask about available services, drinks, rooms, etc.
service
room
List available services
list
Yell out service order
Order
free
for
drink
Rent room for
Request free room
extend
rent
Extend room rental for
Extend use of free room
Confirm service order
confirm
Exchange, give, take or show personal items
exchange
take
show
offer
Ask listener to join you (new menu)
join
Ask about the structure you are in
structure
Ask about the listener's master or boss
master
Ask about the listener's schemes and plots
scheme
plot
plan
Inquire about listener's profession
profession
Ask how listener is feeling
feelings
emotions
Make a flattering remark
flatter
Try to calm the listener
pacify
calm
Tell a joke
joke
Ask about listener's family
Ask for permission to stay for a day
sleep
permission
rest
Ask for a cease to hostilities
cease
stop
Accept that the listener will not trade
the object
accept
refusal
Suggest that the listener trade
suggest
Ask the listener for the location of
Agree to have
accept homage from
agree
Refuse to have
Agree to make peace between
Refuse to make peace between
pay homage to
Offer to have
homage
Cancel tribute from
Offer peace between
Demand that
Demand the listener's identity
Demand that the listener drop
drop
Demand that the listener yield
surrender
Welcome yourself to your new home
welcome
Raise alarm
intruder
Brag about your past violent acts
brag
boast
transfer
position
Offer listener your position as
someone
adopt
Ask listener to adopt
Accept the position
Refuse the position
Agree to the adoption
Refuse the adoption
Ask listener why they are traveling
travel
Ask how strong this group's hold over its lands is
hold
withdraw
Ask about the position of this group's forces
guard
armies
Ask about other groups with a stake in this site
groups
exile
bandits
Ask if anybody fled from this site
flee
fled
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Comment on weather
Offer encouragement
encourage
Comment on natural surroundings
Ask about the surrounding area
surroundings
area
Invoke true name to banish listener
invoke
banish
Invoke true name to compel service from listener
Accuse listener of being a night creature
Impatiently say goodbye
goodbye
done
quit
Say goodbye
Bypass greeting (new menu)
bypass
skip
Change the subject (new menu)
change
back
Return to current topic (new menu)
return
Refuse to share this information
Say that you have no family
Say that you don't remember
Ask what happened
what
happened
Ask listener to join you and be rescued
Give report pertaining to service as a
duty
report
Praise listener for completing the task
praise
task
Request duty or advice pertaining to service as a
advice
Ask to be made a
keeper
performer
scholar
monster slayer
slayer
scribe
Ask for
to made
tavern keepers
performers
scholars
mercenaries
monster slayers
scribes
messengers
Grant listener work as
grant
Grant
work as
Refuse listener work as
Refuse
Ask to join
Accept into
Refuse request to join
Invite listener to join
invite
Accept invitation to join
Refuse invitation to join
decline
Leave
Kick listener out of
Refuse invitation to become a
Accept invitation to become a
Refuse request to become a
Accept as a
Revoke listener's status as a
revoke
Invite listener to become a
Ask to become a
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Reply to greeting (impersonation)
impersonate
State
's location
to be
Suggest talking to
to offer condolences
Suggest traveling to
to find a relative
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
vigilant
Offer condolences
condolences
sorry
Ask listener's course of action
action
Request suggestion for course of action
Ask listener to join you as entertainer
entertain
Ask listener to join you on adventures
Ask listener to guide you to a location
guide
site
place
Respond to join request
respond
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
life
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State that they are outlaws
outlaws
State that you are right in all matters
right
State that you are conflicted
conflicted
State that it is terrific
terrific
State that it is for the best
best
State that you don't care
State your general hatred
State your general fear
State that it accords with your faith
accords
faith
State that preaching is your calling
preaching
calling
State that you enjoyed performing
performing
State that it was legendary
legendary
State that it was fantastic
fantastic
State that it was great
great
State that it was good
State that it was okay
okay
Agree completely
State that this is fantastic
State that this is great
State that this is good
State that this is okay
State that this is no good
State that this is your favorite dance
favorite
State that this is your favorite music
State that this is your favorite poetry
poetry
State that you love reflective poetry
reflective
State that you hate reflective poetry
State that you love riddles
riddle
State that you hate riddles
State that you are embarrassed by this kind of humor
humor
State your amusement
funny
State that you love raunchy poems
raunchy
poems
State that you love ribald poems
ribald
State that you disapprove of ribald poems
State that you love light poems
light
State that you hate light poems
State that you love solemn poems
solemn
State that you hate solemn poems
State that listener's hunt saved you from an enemy
hunt
saved
State that listener had a good hunt
State that listener saved you from an enemy
State that listener protected the defenseless from outlaws
protected
defenseless
oulaws
Grant sleep permission
Deny sleep permission
deny
Comply with order
comply
Agree to follow
Apologize for being otherwise occupied
apologize
occupied
Refer listener to somebody older
refer
older
Ask listener to come closer
closer
Do business
business
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come to the market later
Remind listener of pending service
pending
Tell listener that no services are available
Tell listener both of you must be at location
both
Tell listener you don't work here
Mention services to listener
Tell listener to try a shopkeeper
shopkeeper
Tell listener about
Provide directions to
Recommend
Profess total ignorance
Tell the listener that
is dead
Give your opinion of
opinion
Provide the location of specific place
Provide the location of
Provide the whereabouts of
Explain your current journey
explain
Say something about this site's trade partners
Say something about the local area
Tell the listener that they've found you
found
Grovel before your new master
grovel
Ask listener to wait until you've returned home
Say something general about your emotional state or thoughts
thoughts
Say something about your family's ancestor
ancestor
Say something about your family
Announce that you are hunting in your lair
Express astonishment at seeing
surprise
Praise for returning
Prophesize
prophecy
prophesize
Hawk your wares
hawk
Yield in terror
Yield
Agree to cease hostilities
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
(not your values)
Argue
Acquiesce (changes your values)
acquiesce
Flatter the listener
Deride flattery
deride
flattery
Deride the attempt to calm
Reject the compliment
reject
Reject the attempt to calm
Accept the compliment
thank
Accept calming
State that calming was unneeded
unneeded
Approve of the joke
approve
laugh
Reject the joke
Express outrage over dismissal
dismissal
Press the argument
press
argue
Agree to drop the argument
Dismiss the listener's argument
Respond passively
Make terrified outburst regarding fleeing conflict
State intention to flee conflict
Say something about your master(s)
talk
Say something about your schemes
Refuse the interrogation
Mock the repeated failure of the interrogator
mock
State your age emphatically
Say something about your profession
Announce your night creature status
announce
State your incredulity
incredulity
Bring up the reunion of
Spread rumor of the reunion of
Claim this site for yourself and
<SWAP>
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
NUMBERED_NAME
nothing
chunk
chunks
is gigantic with huge muscles and hanging rolls of lard
is huge, muscular and fat
is gigantic but incredibly skinny with virtually no muscles to speak of
is gigantic yet weak and skinny
is gigantic with incredible muscles
is very muscular and just gigantic overall
is gigantic and muscular
is gigantic yet incredibly weak
is enormous yet very weak
isn't very muscular but has a gigantic build
bears untold amounts of fat over a gigantic frame
is very fat and enormous overall
is gigantic and quite fat
is incredibly skinny yet gigantic overall
has an enormous build but is very skinny
is enormous yet skinny
is gigantic
is very large and bears great lard rolls and impressive muscles
is very large, fat and muscular
is very large yet also very weak and incredibly skinny
is weak and skinny yet has a large build overall
is incredibly muscular and very large
is very large and very muscular
is very large with strong muscles
is very weak despite being very large overall
is very large yet weak
isn't strong but is very large
is very large and just incredibly fat
has a very large body with quite a bit of fat on it
is fat and has a very large body overall
has a very large frame but is incredibly skinny
is very large yet quite skinny as well
is skinny but with a very large body overall
is very large
is incredibly muscular and fat, with a large build overall
is large, muscular and fat
has a large body but it is very skinny and frail
is weak and skinny yet has a reasonably large body overall
has bulky muscles on a large body
is very muscular with a large body
is large and muscular
is large yet frail
has a large body but is quite weak
has ill-defined muscles but is large overall
has a large body made larger still by mounds of fat
has a large body and is very fat
is large and fat
has a large body but is incredibly skinny
is large yet very skinny
is large yet skinny
is large
would be lanky were it not for the massive muscles and slabs of lard
is lanky, with strong muscles and some fat
has a tall, skinny body that is very frail
is tall and thin, weak with few traces of fat
is tall and thin with incredible muscles
is tall, thin and very muscular
is muscular, tall and thin
is lanky and frail
is lanky and weak
is lanky with ill-defined muscles
packs extraordinary obesity on to what was once a tall and thin body
has a tall, thin frame but manages to be very fat
has a tall, thin body layered with some fat
has a tall, narrow body that is just incredibly skinny
has a tall, thin frame with very little fat on it
has a tall, thin body with little fat
is lanky
has a short, broad body stacked thick with muscles and lard
is stout, muscular and fat
has a short body that is broad yet with few traces of muscle or fat
has a short broad body but is kind of weak and skinny at the same time
is stout and incredibly muscular
is stout and very muscular
has a stout muscular body
has a short broad body but is very frail
has a short broad body with little in the way of muscles
has a short broad body with ill-defined muscles
is short, broad and morbidly obese
has a short broad body with a lot of fat on it
is short, broad and fat
has a short, broad frame with almost no fat on it
has a short, broad body with very little fat
has a short, broad build overall but is somewhat skinny
is stout
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has an incredibly broad body with some muscle and fat on it
has an extremely broad frame with few traces of either muscle or fat
has an incredibly broad body that is somewhat weak with only a little fat on it
is incredibly muscular and broad-bodied
is has large muscles on a incredibly broad body
is muscular with an extremely broad body
has an incredibly broad body but is very frail
has an extremely broad body but is weak
is somewhat weak and has a body that is incredibly broad
has an incredibly broad body hung with curtains of lard
has an extremely broad body with lots of fat on it
is fat with an extremely broad body
has an incredibly broad body with almost no fat on it
has an extremely broad body with very little fat
has an extremely broad body with little fat
is incredibly broad-bodied
has a very broad body, with enormous lard pockets packed in with the giant muscles
has a very broad, muscular, fat body
has a very broad body but it is frail with very little fat on it
has a very broad body overall but it is weak with little fat on it
is incredibly muscular and has a very broad body
is very muscular and broad
is muscular and very broad
has a very broad body but it is frail
has ill-defined muscles on an otherwise broad body
has a broad body that is somewhat weak
has a very broad body and is incredibly fat
is very broad and fat
is fat and very broad
has a very broad body but almost no fat
has a very broad frame with very little fat on it
has a very broad body with little fat
is very broad-bodied
has a broad body bearing impressive muscles and a great load of fat
is broad-bodied, muscular and fat
is frail and very skinny yet with an overall broad body
is broad-bodied, though weak and skinny
has incredible muscles stretched over a broad body
is very muscular with a broad body
is broad and muscular
has a broad body but it is very frail
is broad yet weak
is broad with little muscle
has a broad body made broader still by no shortage of surrounding lard
is broad-bodied and very fat
is broad and fat
has a broad body with almost no fat on it
has a broad body with very little fat
has a broad body with little fat
has a broad body
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a long, thin body, thickened by muscle and fat
has a long, thin frame, frail with very little fat
has a long, thin body that is somewhat weak with little fat
has a long, thin frame strapped with incredible muscles
is long and thin with strong muscles
is long, thin and muscular
is long and thin but very weak
is long, weak and thin
is long, thin and somewhat weak
has a long, thin frame hidden beneath copious rolls of lard
has a long, thin body with a lot of fat on it
has a long, thin body with some fat on it
has a long, thin body with almost no fat on it
has a long, thin body with very little fat
has a long, thin frame with little fat
is long and slim
could be incredibly thin but has massive lardy rolls and enormous muscles
has managed to put some muscle and fat on an extremely thin frame
is a frail, extremely skinny thing
is weak with little fat and just incredibly thin overall
has an extremely thin body packed with huge muscles
is very muscular and incredibly thin
is muscular and extremely thin
is extremely thin and frail
is very weak and extremely thin
is extremely thin with ill-defined muscles
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin frame with a lot of fat on it
has an incredibly thin frame with some fat on it
has an extremely thin body with almost no fat on it
has an extremely thin body with very litte fat on it
has an incredibly thin body with little fat
is incredibly thin
has a very thin build buried underneath endless muscles and fat
would be very thin but has opted for some muscle and fat
has a very thin, frail body without visible traces of fat
is weak and has a very thin body with very little fat
is incredibly muscular and very thin
is very muscular and thin
is muscular and very thin
is very thin and weak
is weak and very thin
is somewhat scrawny and very thin
would be very thin but bears an enormous lardy burden
has much fat on a very thin frame
has a very thin frame with a bit of fat on it
has a very thin body with almost no fat on it
has a very thin frame with very little fat
has a very thin body with little fat
is very thin
has a thin frame but it is loaded with muscles and great layers of fat
has a generally thin build with some muscle and fat on it
is thin, frail and incredibly skinny
is thin, skinny and weak
is thin but has incredible muscles
is thin and very muscular
is wiry
is thin and frail
is thin and weak
is thin and scrawny
has what was once a thin frame, now bearing enormous, thick layers of fat
has a once-thin frame, now belarded
has a thin frame with some fat on it
has a thin body with almost no fat on it
has a thin body with very little fat
has a thin body with little fat
is thin
is incredibly tall, layered with massive muscles and hanging sacks of lard
is incredibly tall with strong muscles and some fat
is very frail with an extremely tall and skinny body
is incredibly tall and a bit skinny, with ill-defined muscles
is incredibly tall and muscular
is very muscular and extremely tall
is muscular and incredibly tall
is incredibly tall but has a frail body
is incredibly tall yet weak
is scrawny yet extremely tall
is incredibly tall and fat
is very fat and extremely tall
is fat and extremely tall
is incredibly tall and skinny
is very skinny and even more tall
is skinny and extremely tall
is incredibly tall
is very tall with huge muscles and great lardy rolls
is very tall with plenty of muscle and fat
is very tall and skinny but also very weak
is weak and skinny but very tall overall
is very tall with huge muscles
is very tall and muscular
is muscular and very tall
is very tall yet frail
is very tall yet weak
is very tall yet somewhat weak
is very tall with a hanging apron of lard
is very tall and fat
is fat and very tall
is very tall and incredibly skinny
is very tall and skinny
is skinny and very tall
is very tall
is very muscular, tall and obese
is tall, muscular and fat
is tall, extremely skinny and frail
is tall, weak and skinny
has loaded a tall body with incredible muscles
is tall and very muscular
is tall and muscular
is pretty tall but also very frail
is tall but has quite ill-defined muscles
is tall and scrawny
is tall and belarded by great hanging sacks of fat
is tall and very fat
is tall and fat
is tall and incredibly skinny
is tall and very skinny
is tall and skinny
is tall
is incredibly long with impressive muscles and great sacks of lard
is extremely long with muscle and fat in equal measure
is frail and really skinny but also extremely long
is incredibly long yet is also weak and skinny
is incredibly long and muscular
is very muscular and incredibly long
is muscular and extremely long
is very frail and incredibly long
is weak and extremely long
is somewhat weak and extremely long
is incredibly long, encapsulated in massive layers of lard
is extremely long and very fat
is fat and incredibly long
is incredibly long and skinny
is very skinny and extremely long
is skinny and incredibly long
is incredibly long
is extremely muscular and lardy and also very long
is very long, muscular and fat
has a very long body, frail and skinny
is weak and skinny with a very long body overall
is very long and incredibly muscular
is very long and muscular
is muscular and very long
is very long and frail
is weak and very long
is somewhat weak and very long
has a very long body that is beset by a morbid corpulence
is very long and fat
is fat and very long
is very long and incredibly skinny
is very long and skinny
is skinny and very long
is very long
is extremely muscular, obese and long
is long, muscular and fat
has a frail body, long and incredibly skinny
is long, weak and skinny
has an incredibly muscular, long body
is very muscular with a long body
is long and muscular
is long with a frail body
is long but weak
is long and scrawny
is long and incredibly fat
is long and very fat
is fat and long
is long and incredibly skinny
is long and very skinny
is long and skinny
is long
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is muscular and fat yet at the same time incredibly short
is extremely short, weak and thin
is weak, skinny and incredibly short
has put on an extreme amount of muscle, especially for one so short
is very muscular and incredibly short
is muscular and extremely short
is incredibly short and frail
is weak and extremely short
is extremely short with little muscle
is incredibly short but somehow packs in an enormous amount of fat
is very fat and extremely short
is fat and incredibly short
is incredibly short and skinny
is very skinny and extremely short
is skinny and incredibly short
is incredibly short
is very short but covered with great amounts of lard and with huge muscles
is very short yet muscular and fat
is very short, very weak and very skinny
is weak, skinny and very short
packs enormous muscles on to a very short body
is very muscular and very short
is very short with well-defined muscular
is very weak and very short
is weak and really short
is somewhat weak and very short
carries massive amounts of fat, especially for one so short
is very short and fat
is fat and very short
is very short and incredibly skinny
is very short and skinny
is skinny and very short
is very short
is short yet layered with equal parts of giant muscles and lardy slabs
isn't very tall but makes up for it with muscle and fat
is short, very weak and incredibly skinny
is weak, short and skinny
isn't tall but has incredible muscles
is short with well-defined muscles
is short and muscular
is short and very weak
is weak and short
is short and not very strong
is short and just incredibly fat
is short and obese
is short and fat
is short and incredibly skinny
is short and very skinny
is short and skinny
is short
is as short as can be yet has great muscles and rolls of lard
is incredibly short, if muscular and fat
is incredibly short, skinny and frail
is weak and skinny as well as incredibly short
has an extremely short body that is incredibly muscular
is very muscular if incredibly short
is as short as they come and very frail on top of that
is weak as well as incredibly short
is scrawny and extremely short
is incredibly short and bears massive lardy rolls
has an incredibly short body but still manages to be very fat
is very skinny and even more short
is skinny and extremely short
is very short yet impressively muscular and enormously fat
is very short in length but muscular and fat as well
is very short, weak and skinny
is weak and skinny and also very short
carries great muscles on a very short body
is very short and muscular
is muscular and very short
is very short and frail
is very short and quite weak
is very short with ill-defined muscles
has a very short body buttressed by rolls of lard
is short with great muscles and copious amounts of lard
is short in length but muscular and fat
is weak, skinny and short
is incredibly muscular if a little short
is very muscular with a short body
is short and weak
is short and scrawny
is short and incredibly fat
is short and very fat
is strapped with massive amounts of muscle and lard
is muscular and fat
is very weak and incredibly skinny
is weak and skinny
is incredibly muscular
is very muscular
is muscular
is very weak
is weak
is scrawny
is corpulent
is very fat
is fat
is incredibly skinny
is very skinny
is skinny
is average in size
has a small build yet is strapped with massive amounts of muscle and lard
has a small build but is muscular and fat
has a small build and is very weak and incredibly skinny
has a small build and is weak and skinny
has incredible muscles over a small build
is very muscular yet has a small build
is small yet muscular
is very weak and small
is weak and small
is small and scrawny
packs massive amounts of fat on to a small build
has a small build but is very fat
is small and fat
is incredibly skinny with a small build
is very skinny with a small build
is skinny with a small build
is small
is very small yet with huge slabs of lard and muscle
is muscular and fat yet has a very small overall build
is very weak, skinny and small
is weak, skinny and very small
is incredibly muscular for one so small
is very small yet very muscular
is muscular and very small
is weak and very small
is very small with ill-defined muscles
has a very small body bedecked with lardy rolls
is very small and fat
is fat and very small
is incredibly skinny and very small
is very small and skinny
is skinny and very small
is very small
is tiny yet incredibly muscular and lardy
is muscular and fat and very, very small
is incredibly small, weak and skinny, so as to be almost nothing
is tiny, skinny and weak
is a minuscule bundle of muscles
has an extremely small body but it is very muscular
is muscular yet with a incredibly small body overall
is tiny and utterly weak
is tiny and weak
is tiny with ill-defined muscles
bears an enormous amount of fat for one so tiny
is tiny yet very fat
is fat yet tiny
is tiny overall and in particular incredibly skinny
is very skinny with an overall minuscule build
is incredibly small and skinny
is tiny
gigantic
very large
muscular
frail
obese
chubby
skinny
thin
slim
lanky
stout
broad
narrow
towering
tall
long
squat
short
scrawny
tiny
TISSUE_NAME
Tissue Template
missing plural string
TISSUE_MATERIAL
PLANT_MAT
RELATIVE_THICKNESS
HEALING_RATE
VASCULAR
PAIN_RECEPTORS
THICKENS_ON_STRENGTH
THICKENS_ON_ENERGY_STORAGE
ARTERIES
SCARS
STRUCTURAL
CONNECTIVE_TISSUE_ANCHOR
SETTABLE
SPLINTABLE
FUNCTIONAL
NERVOUS
THOUGHT
MUSCULAR
FLIGHT
BREATHE
CONNECTS
MAJOR_ARTERIES
INSULATION
COSMETIC
STYLEABLE
TISSUE_SHAPE
SUBORDINATE_TO_TISSUE
TISSUE_MAT_STATE
TISSUE_LEAKS
Tissue Definition
[C:4:0:1]
is mangled beyond recognition.
are spilled.
is gelded.
has been partially butchered.
broken.
fractured.
has a compound fracture
have compound fractures
cut open
smashed open
broken open
torn open
gouting
gushing
spraying
running with
dripping
oozing
dented.
frost-bitten
frozen
blistered
completely swollen
heavily swollen
very swollen
quite swollen
swollen
slightly swollen
high
wide-set
large-irised
small-irised
sunken
protruding
wrinkled
convex
concave
curly
straight
dense
sparse
thick
upturned
hooked
splayed out
flattened
great-lobed
fuse-lobed
gapped
crowded
high-cheekboned
low-cheekboned
broad-chinned
narrow-chinned
jutting-chinned
recess-chinned
square-chinned
round-chinned
greasy
deep-voiced
high-voiced
raspy-voiced
clear-voiced
body is
is gone.
extremely tall
somewhat tall
very short
somewhat short
extraordinarily broad
somewhat broad
extremely narrow
somewhat narrow
extremely long
quite long
somewhat long
extremely short
incredibly high
somewhat high
extremely low
slightly low
incredibly close-set
slightly close-set
very wide-set
slightly wide-set
deeply sunken
slightly sunken
slightly protruding
have very large irises
have large irises
have slightly large irises
have very thin irises
have thin irises
have slightly thin irises
very large-irised
slightly large-irised
very thin-irised
thin-irised
slightly thin-irised
extremely wrinkled
slightly wrinkled
very smooth
slightly smooth
wavy
incredibly straight
very convex
slightly convex
incredibly concave
somewhat concave
extremely dense
quite dense
slightly dense
extremely sparse
quite sparse
slightly sparse
very thick
slightly thick
very thin
somewhat thin
incredibly upturned
slightly upturned
sharply hooked
slightly hooked
very splayed out
somewhat splayed out
very flattened
slightly flattened
have great swinging lobes
have large hanging lobes
are free-lobed
are fuse-lobed
have nearly fused lobes
have small lobes
hanging-lobed
free-lobed
nearly fuse-lobed
small-lobed
widely-spaced
tangled
very round
slightly rounded
slit
somewhat greasy
crinkly
striped
mottled
spots
with a touch of
with flecks of
with some
mixed with
stripes
has a deep, guttural voice
has a high-pitched, clear voice
has a high-pitched, grating voice
has a clear, deep voice
has a fairly deep and raspy voice
has a high squeaky voice
has a low, clear voice
has a high, clear voice
has a very clear voice
has a clear voice
has a grating, raspy voice
has a scratchy voice
has a very high-pitched voice
has a high voice
has a very deep voice
has a low voice
has very high cheekbones
has high cheekbones
has low cheekbones
has very low cheekbones
square chin
round chin
chin
has a massive
has a deeply recessed, broad
has a narrow, jutting
has a deeply recessed, narrow
has a broad, prominent
has a broad, recessed
has a narrow, prominent
has a narrow, recessed
has a very broad
has a broad
has a very narrow
has a narrow
has a jutting
has a prominent
has a recessed
has a deeply recessed
has a square chin
has an angular chin
has a very round chin
has a round chin
very long
medium-length
clean-shaven
stubble
neatly combed
braided
arranged in double braids
tied in a pony tail
unkempt
[C:7:0:0]
bears
bear
the marks of numerous old wounds, the chief among them
the marks of old wounds, including
massive
very long
long
short
very short
tiny
curving scar.
straight scar.
huge
very large
large
very small
dent.
jagged scar.
LOCAL_CREATURE_MAT
LOCAL_PLANT_MAT
*** Error(s) finalizing the template
Custom tissue shape not found:
vector::_M_insert_aux
Unrecognized Tissue Template Token:
creature_layer
[CREATURE:
!ARG
CV_NEW_TAG
CV_ADD_TAG
CV_NEW_CTAG
CV_ADD_CTAG
CV_CONVERT_TAG
CV_CONVERT_CTAG
CVCT_MASTER
CVCT_TARGET
CVCT_REPLACEMENT
CV_REMOVE_TAG
CV_REMOVE_CTAG
Unrecognized Creature Variation Token:
ADD_MATERIAL
needs 2 tokens:
ADD_TISSUE
BP_POSITION
needs 3 tokens:
BP_RELATION
needs 6 tokens:
BP_RELSIZE
BP_LAYERS
BP_LAYERS_UNDER
BP_LAYERS_OVER
ARG1
ARG2
ARG3
ARG4
ARG5
Unrecognized Body Detail Plan Token:
*** Error(s) finalizing the creature
Creature Tissue Material Failure:
(empty tissue)
(no mat1)
(no mat3)
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
: Special attack material missing state -- set to liquid
: Special attack interaction token not recognized :
, layer
: Tissue
was not found, using first tissue instead
: No tissue thickness
: Cannot find SPECIFIC_FOOD:PLANT token
: Cannot find SPECIFIC_FOOD:CREATURE token
Unrecognized Color Token:
Walk
Crawl
Swim
Climb
Custom butcher object shape not found:
BODY_APPEARANCE_MODIFIER
SET_BP_GROUP
PLUS_BP_GROUP
PLUS_TL_GROUP
SET_TL_GROUP
TSU_NOUN
TISSUE_LAYER_APPEARANCE_MODIFIER
SHEARABLE_TISSUE_LAYER
Shearable Tissue
Was Not Used
BP_ADD_TYPE
BP Add Type
BP_REMOVE_TYPE
BP Remove Type
BP_APPEARANCE_MODIFIER
BP Mod
APP_MOD_DESC_RANGE
APP_MOD_NOUN
APP_MOD_IMPORTANCE
APP_MOD_RATE
NO_END
TL_COLOR_MODIFIER
Color Mod Ending With (
) Was Not Used
TLCM_TIMING
TLCM_NOUN
TLCM_IMPORTANCE
APP_MOD_GENETIC_MODEL
TLCM_GENETIC_MODEL
CASTE_SPEECH
POP_RATIO
FEATURE_ATTACK_GROUP
CHILD
BABY
CASTE_PROFESSION_NAME
CHILDNAME
BABYNAME
AQUATIC
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
LIKESFIGHTING
VEGETATION
NATURAL
VERMIN_HATEABLE
DIE_WHEN_VERMIN_BITE
REMAINS_ON_VERMIN_BITE_DEATH
REMAINS_UNDETERMINED
Duplicate Body Token:
Unrecognized Creature Caste Body Token:
Body Token Recognized But Could Not Connect:
BODYGLOSS
Unrecognized Creature Caste Body Gloss Token:
RELSIZE
RETRACT_INTO_BP
CAN_DO_INTERACTION
CDI token precedes any CAN_DO_INTERACTION tag:
Unrecognized CDI Token:
EXTRA_BUTCHER_OBJECT
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EBO_ITEM
ANY_HARD_STONE
EBO_SHAPE
BODYPART
TISSUE_LAYER
CHILD_BODYPART_GROUP
CHILD_TISSUE_LAYER_GROUP
seems to have correct format but could not find proper BPs in any caste, so not added
ATTACK_SKILL
ATTACK_VERB
ATTACK_CONTACT_PERC
ATTACK_PENETRATION_PERC
ATTACK_PRIORITY
MAIN
ATTACK_VELOCITY_MODIFIER
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_WITH
ATTACK_FLAG_EDGE
SPECIALATTACK_INTERACTION
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NATURAL_SKILL
ITEMCORPSE
ITEMCORPSE_QUALITY
BEACH_FREQUENCY
UNDERSWIM
GETS_WOUND_INFECTIONS
GETS_INFECTIONS_FROM_ROT
NOSTUCKINS
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOPAIN
HAS_NERVES
ARENA_RESTRICTED
NO_THOUGHT_CENTER_FOR_MOVEMENT
NO_CONNECTIONS_FOR_MOVEMENT
NONAUSEA
SENSE_CREATURE_CLASS
LOW_LIGHT_VISION
SMELL_TRIGGER
ODOR_LEVEL
ODOR_STRING
NO_DIZZINESS
NO_PHYS_ATT_GAIN
NO_PHYS_ATT_RUST
STANCE_CLIMBER
CANNOT_JUMP
BLOODSUCKER
BONECARN
CARNIVORE
SYNDROME_DILUTION_FACTOR
GOBBLE_VERMIN_CREATURE
GOBBLE_VERMIN_CLASS
ROOT_AROUND
CREATURE_CLASS
PERSONALITY
LISP
MATERIAL_FORCE_MULTIPLIER
GENERAL_MATERIAL_FORCE_MULTIPLIER
SOUND
STANDARD_GRAZER
GRAZER
PRONE_TO_RAGE
LAYS_EGGS
EGG_SIZE
CLUTCH_SIZE
VISION_ARC
INTELLIGENT
CAN_SPEAK
UTTERANCES
ALL_ACTIVE
POWER
MEGABEAST
SEMIMEGABEAST
FEATURE_BEAST
TITAN
DEMON
UNIQUE_DEMON
SPREAD_EVIL_SPHERES_IF_RULER
NIGHT_CREATURE_EXPERIMENTER
NIGHT_CREATURE
MEANDERER
MULTIPART_FULL_VISION
ALCOHOL_DEPENDENT
LOCKPICKER
NOT_BUTCHERABLE
MISCHIEVIOUS
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
VERMINHUNTER
RETURNS_VERMIN_KILLS_TO_OWNER
ADOPTS_OWNER
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
SPECIFIC_FOOD
CASTE_NAME
CASTE_COLOR
CASTE_GLOWCOLOR
REMAINS_COLOR
IMMOBILE_LAND
LIGHT_GEN
VERMIN_MICRO
CANNOT_UNDEAD
NO_SLEEP
PACK_ANIMAL
FLIER
STRANGE_MOODS
LOCAL_POPS_PRODUCE_HEROES
LOCAL_POPS_CONTROLLABLE
OUTSIDER_CONTROLLABLE
PET_EXOTIC
TRAINABLE
WEBBER
THICKWEB
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
FEMALE
MALE
NO_GENDER
ORIENTATION
LITTERSIZE
MAXAGE
GNAWER
DESCRIPTION
PETVALUE
PETVALUE_DIVISOR
BODY_SIZE
GRAVITATE_BODY_SIZE
CHANGE_BODY_SIZE_PERC
GAIT
NO_BUILD_UP
LAYERS_SLOW
AGILITY
STEALTH_SLOWS
Unknown GAIT flag
WALK
SWIM
CRAWL
CLIMB
ATTACK_TRIGGER
MODVALUE
VIEWRANGE
BUILDINGDESTROYER
DIFFICULTY
GRASSTRAMPLE
SWIMS_LEARNED
SWIMS_INNATE
TRADE_CAPACITY
LAIR_HUNTER_SPEECH
LAIR
LAIR_CHARACTERISTIC
HABIT
HABIT_NUM
TEST_ALL
SECRETION
CONTINUOUS
EXTREME_EMOTION
EXERTION
EGG_MATERIAL
CASTE_TILE
CASTE_SOLDIER_TILE
CASTE_GLOWTILE
CASTE_ALTTILE
CASTE_SOLDIER_ALTTILE
EXTRACT
CONVERTED_SPOUSE
SPOUSE_CONVERTER
SPOUSE_CONVERSION_TARGET
MANNERISM_LAUGH
MANNERISM_SMILE
MANNERISM_WALK
MANNERISM_POSTURE
MANNERISM_STRETCH
MANNERISM_EYELIDS
MANNERISM_FINGERS
MANNERISM_NOSE
MANNERISM_EAR
MANNERISM_HEAD
MANNERISM_EYES
MANNERISM_MOUTH
MANNERISM_HAIR
MANNERISM_KNUCKLES
MANNERISM_LIPS
MANNERISM_CHEEK
MANNERISM_NAILS
MANNERISM_FEET
MANNERISM_ARMS
MANNERISM_HANDS
MANNERISM_TONGUE
MANNERISM_LEG
PENETRATEPOWER
FISHITEM
HOMEOTHERM
FIXED_TEMP
SKILL_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATE
SKILL_RATES
SKILL_LEARN_RATES
SKILL_RUST_RATES
PHYS_ATT_RANGE
Attribute range not in increasing order, repaired
Attribute range less than
, repaired
Attribute range greater than
PHYS_ATT_RATES
PHYS_ATT_CAP_PERC
Attribute cap perc less than 100, set to 100
MENT_ATT_RANGE
MENT_ATT_RATES
MENT_ATT_CAP_PERC
TISSUE_LAYER_UNDER
TISSUE_LAYER_OVER
NORMAL
Unknown Body Group/Relation Token(s):
Unknown Body Part Position Token:
Tissue layer not added because no BP found:
PLUS_TISSUE_LAYER
SELECT_TISSUE_LAYER
Body detail plan not found:
SET_LAYER_TISSUE
TL_RELATIVE_THICKNESS
TL_CONNECTS
TL_MAJOR_ARTERIES
TL_HEALING_RATE
TL_VASCULAR
TL_PAIN_RECEPTORS
TISSUE_STYLE_UNIT
PEARL
SUPERNATURAL
NO_EAT
USE_MATERIAL
USE_MATERIAL_TEMPLATE
Unrecognized Material Template:
SELECT_MATERIAL
PLUS_MATERIAL
TISSUE
USE_TISSUE
USE_TISSUE_TEMPLATE
Unrecognized Tissue Template:
SELECT_TISSUE
REMOVE_TISSUE
CASTE
USE_CASTE
SELECT_CASTE
SELECT_ADDITIONAL_CASTE
DEFAULT
Caste Selection Fails:
BIOME
PROFESSION_NAME
DOES_NOT_EXIST
LARGE_ROAMING
LOOSE_CLUSTERS
VERMIN_FISH
ARTIFICIAL_HIVEABLE
UBIQUITOUS
HIVE_PRODUCT
VERMIN_EATER
MUNDANE
FREQUENCY
CHANGE_FREQUENCY_PERC
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
GENERAL_BABY_NAME
GENERAL_CHILD_NAME
GLOWCOLOR
CREATURE_TILE
CREATURE_SOLDIER_TILE
GLOWTILE
ALTTILE
SOLDIER_ALTTILE
GOOD
SAVAGE
EQUIPMENT_WAGON
PREFSTRING
SPEECH
SPEECH_MALE
SPEECH_FEMALE
Unrecognized Creature Token:
REMOVE_MATERIAL
COPY_TAGS_FROM
Unrecognized Creature Copy (Order is important!):
APPLY_CREATURE_VARIATION
Unrecognized Creature Variation:
APPLY_CURRENT_CREATURE_VARIATION
GO_TO_START
GO_TO_END
GO_TO_TAG
GO_TO_TAG could not find target, setting to end:
splayed
guttural-voiced
grating-voiced
squeaky-voiced
scratchy-voiced
low-voiced
high-cheekbones
low-cheekbones
square-chin
round-chin
massive-chin
recessed-chin
jutting-chin
prominent-chin
broad-chin
narrow-chin
BODY
UPPERBODY
HEAD
CON_CAT
CONTYPE
Unrecognized Creature Bodypart CONTYPE Token:
LIMB
THROAT
UNDER_PRESSURE
VERMIN_BUTCHER_ITEM
SMELL
SMALL
INTERNAL
GUTS
GELDABLE
RIGHT
LEFT
DIGIT
CONNECTOR
PREVENTS_PARENT_COLLAPSE
SOCKET
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token:
Unrecognized Creature Body Token:
COLOR
SHAPE
COLOR_PATTERN
CP_COLOR
PATTERN
Unrecognized Colored Pattern Token:
FACES
GEMS_USE_NOUN
GEMS_USE_ADJ
GEMS_USE_ADJ_NOUN
Unrecognized Shape Token:
SIMPLE
IN_WATER
IN_MAGMA
NO_WATER
NO_MAGMA
NO_THICK_FOG
OUTSIDE
Unrecognized Location Hint Token:
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token:
PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token:
SPRING
AUTUMN
Unrecognized Season Token:
AGRICULTURE
ANIMALS
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CREATION
DANCE
DARKNESS
DAWN
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SONG
STARS
STORMS
STRENGTH
SUICIDE
THEFT
THRALLDOM
THUNDER
TORTURE
TRADE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
OWN_RACE
FANCIFUL
Unrecognized Art Facet Token:
PLANT
TREE
Unrecognized Art Image Element Token:
HANDLE
ROLLERS
Unrecognized Specific Item Improvement Token:
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
FORTRESS
MONUMENT
Unrecognized Site Token:
LAW_ENFORCE
TAX_ESCORT
ANIMATED
GHOST
ADVENTURER
Unrecognized Creature Texture Token:
Unrecognized Historical Figure Site Link Token:
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
POTTER
WAX_WORKER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
GELDER
SHEARER
SPINNER
COOK
THRESHER
MILLER
BUTCHER
DYER
PRESSER
BEEKEEPER
GLAZER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
DRUNK
LASHER
MASTER_LASHER
MONSTER_SLAYER
SCOUT
BEAST_HUNTER
SNATCHER
MERCENARY
POET
BARD
DANCER
SAGE
SCHOLAR
PHILOSOPHER
MATHEMATICIAN
ASTRONOMER
NATURALIST
PAPERMAKER
BOOKBINDER
PERFORMER
SCRIBE
TAVERN_KEEPER
CRIMINAL
PEDDLER
PROPHET
PILGRIM
MONK
MESSENGER
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
ANIMALTRAIN
ANIMALCARE
DISSECT_FISH
DISSECT_VERMIN
PROCESSFISH
TRAPPING
PRESSING
BEEKEEPING
GLAZING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
MILK
GELD
SHEARING
SPINNING
HERBALISM
SMELT
EXTRACT_STRAND
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
CUTGEM
ENCRUSTGEM
WOODCRAFT
PAPERMAKING
BOOKBINDING
POTTERY
WAX_WORKING
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
ARMOR
SIEGECRAFT
SIEGEOPERATE
OPERATE_PUMP
PIKE
WHIP
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
DIAGNOSE
SURGERY
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
LYE_MAKING
POTASH_MAKING
SOAP_MAKING
SWIMMING
RIDING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
LYING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
KNAPPING
MILITARY_TACTICS
CLIMBING
MAKE_MUSIC
SING
PLAY_KEYBOARD_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_PERCUSSION_INSTRUMENT
CRITICAL_THINKING
LOGIC
MATHEMATICS
ASTRONOMY
CHEMISTRY
GEOGRAPHY
OPTICS_ENGINEER
FLUID_ENGINEER
INTRIGUE
FORCED
UNCOMMON
RARE
SMALLGEM
BLOCKS
ROUGH
BOULDER
BRANCH
DOOR
FLOODGATE
HATCH_COVER
GRATE
TRACTION_BENCH
CHAIR
CHAIN
FLASK
GOBLET
TOOL
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
SLAB
BOOK
QUERN
MILLSTONE
WEAPON
GLOVES
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
CROWN
RING
EARRING
BRACELET
ANVIL
CORPSEPIECE
REMAINS
MEAT
FISH_RAW
VERMIN
SEEDS
SKIN_TANNED
PLANT_GROWTH
THREAD
CLOTH
SHEET
TOTEM
BACKPACK
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
COIN
GLOB
ROCK
PIPE_SECTION
INORGANIC
AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
COAL
PEARLASH
GRIME
COKE
USE_LAVA_STONE
Unrecognized Inorganic Token:
NO_MATGLOSS
Unrecognized Coal Token:
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token:
West
South
Below
Above
Here
/Below
/Above
Cloth (Plant)
Cloth (Yarn)
Drinks
Powders
Meat
Eggs
Plants
Fruit and Nuts
Garden Vegetables
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Anvils
Weapons
Training Weapons
Bodywear
Ammo
Digging Implements
Headwear
Toys
Tools
Instruments
Stone
Sand
Clay
Glass
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Bags (Yarn)
Thread (Yarn)
Ropes (Plant)
Ropes (Silk)
Ropes (Yarn)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches
Cups/Mugs/Goblets
Dungeon Commander
Insane Mood
Undead Hunt
Maraud Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Mill Building
Move to Site
Claim Site
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Lair Hunter
Graze
Guard
Alarm
Wait Order
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Charge Attack
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Clay Zone
Colony to Install
Return Colony To Install
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Go to Milk Station
Grab Shear Unit
Go to Shear Station
Lay Egg/Nest Box
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Grab Goblet
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Patient for Dress Wound
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Gelding
Seek Gelding Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Grab Execution Weapon
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Go to Interrogation Target
Interrogation Office
Seek Kidnap Victim
Seek Blood Suck Victim
Seek Sheriff
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent Flood
Chase Opponent (Same Square)
Flee from Opponent
Flee from Opponent (Climb)
Attack Building
Start Bed Carry
Start Medical Aid
Seek Station Flood
Seek Station
Train Animal
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Remove Construction
Chop
Detail
Gather Plant
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill
Guard Path
Harass
Site Walk
Site Walk to Building
Army Walk
Seek Ladder to Climb
Seek Ladder to Move
Place Ladder
Prayer
Play
Make Believe
Play with Toy
Worship
Research
Ponder Topic
Fill Service Order
Get Written Content
Go to Reading Place
Get Writing Materials
Go to Writing Place
Grab Instrument
Grab Toy
Store Object
Leave Site for Squad Order
Parley Unit
Parley Item
Follow Command
Seek Heist Item
Seek Heist Master
Seek Heist Handoff
agricultural
animal
artistic
balanced
beautiful
birthing
blighted
delineated
cavernous
chaotic
charitable
child-like
coastal
consoling
courageous
crafted
created
dark
dawning
noon-time
deformed
depraved
disciplined
diseased
dreaming
dusklight
dutiful
earthen
familial
famous
fated
fertile
festive
fiery
baked
forgiving
gambling
playful
generous
healing
hospitable
inspired
jealous
jeweled
rigid
deceitful
shining
electrical
long-lived
loving
loyal
lucky
merciful
metal
crystal
miserable
misty
moonlit
mountainous
muddy
murderous
lyrical
natural
nightmarish
sworn
oceanic
ordered
painted
peaceful
persuasive
leafy
poetic
pregnant
rainy
colorful
reborn
joyous
flowing
lordly
whispering
sacrificial
salty
scholarly
seasonal
silent
cloudy
wordy
starry
stormy
hopeless
sunny
thieving
enslaved
thunderous
wicked
enterprising
treacherous
wooden
tricky
true
twilight
valorous
volcanic
warring
watery
wealthy
windy
wise
lettered
young
no sphere
farming
animals
balance
beauty
birth
blight
boundaries
caverns
charity
coasts
consolation
courage
crafts
creation
dawn
deformity
depravity
discipline
disease
dreams
earth
fame
fate
fertility
festivals
fire
fishing
food
forgiveness
fortresses
freedom
games
generosity
happiness
hospitality
inspiration
jewels
justice
lakes
laws
lies
lightning
longevity
luck
lust
marriage
mercy
metals
minerals
moon
murder
night
oaths
oceans
painting
persuasion
pregnancy
rain
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
seasons
silence
song
speech
stars
storms
strength
suicide
thralldom
thunder
torture
travelers
treachery
trees
trickery
truth
valor
victory
volcanos
wealth
weather
wind
wisdom
writing
youth
agriculture
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
father
wives
wife
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
grandmother
grandfather
grandparent
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
cousin
uncle
niece
nephew
older half-brother
older half-sister
older half-sibling
younger half-brother
younger half-sister
younger half-sibling
half-sibling
no relationship
Wetland
Desert
Forest
Mountains
Ocean
Lake
Grassland
Hills
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token:
FRONT
BACK
SIDES
BOTTOM
Unrecognized Body Part Position Token:
AROUND
SURROUNDED_BY
ABOVE
BELOW
IN_FRONT
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token:
DAILY
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token:
FADE
ROOT
Unrecognized Replacement Method Token:
MONOTONE
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
MOTTLED
Unrecognized Pattern Token:
STRANDS
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token:
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token:
SINGULAR
PLURAL
Unrecognized Word Property Token:
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
Dabbling
Adequate
Competent
Skilled
Proficient
Talented
Professional
Accomplished
Master
High Master
Grand Master
Legendary
Mining
Carpentry
Bowmaking
Engraving
Masonry
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Growing
Herbalism
Ambush
Riding
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Papermaking
Bookbinding
Pottery
Wax Working
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Writing
Prose
Poetry
Reading
Speaking
Dance
Music
Singing
Keyboard Instrument
Stringed Instrument
Wind Instrument
Percussion Instrument
Critical Thinking
Logic
Mathematics
Astronomy
Chemistry
Geography
Optics Engineer
Fluid Engineer
Coordination
Balance
Leadership
Military Tactics
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Dodging
Sword
Mace
Hammer
Spear
Crossbow
Pike
Siege Engineering
Siege Operation
Pump Operation
Leatherworking
Pressing
Glazing
Weaving
Brewing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Knife
Lash
Alchemy
Building Design
Spinning
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Knapping
Climbing
Intrigue
Miner
Wood Cutter
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Butcher
Trapper
Grower
Ambusher
Swimmer
Rider
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Armorsmith
Metalsmith
Gem Setter
Wood Crafter
Papermaker
Bookbinder
Potter
Stone Crafter
Metal Crafter
Student
Observer
Wordsmith
Writer
Reader
Speaker
Knapper
Musician
Singer
Keyboardist
Stringed Instrumentalist
Wind Instrumentalist
Percussionist
Critical Thinker
Logician
Mathematician
Astronomer
Chemist
Geographer
Leader
Tactician
Teacher
Biter
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Dyer
Glazer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Alchemist
Building Designer
Milker
Shearer
Spinner
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
Climber
Schemer
SIMPLE_MOUND
SIMPLE_BURROW
LABYRINTH
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token:
HAS_DOORS
Unrecognized Lair Characteristic Token:
ALERT
PEACEFUL_INTERMITTENT
Unrecognized Creature Sound Token:
VOCALIZATION
Unrecognized Creature Sound Method Token:
Random Buffer Overload
catatonic
yield
ghost
PEGS
ADJUSTABLE_BRIDGES
LEVERS
CROOKS
TIGHTENING
Unrecognized Tuning Token:
clear
noisy
full
sharp
smooth
choppy
steady
evolving
delicate
bright
graceful
breathy
strained
mellow
wobbling
focused
even
fluid
vibrating
quavering
fragile
brittle
pure
piercing
strident
wavering
harsh
reedy
nasal
buzzy
rough
warm
rugged
heavy
flat
crisp
sonorous
gentle
slicing
liquid
raucous
breezy
raspy
wispy
shrill
rich
dull
floating
ringing
resonant
sweet
rippling
sparkling
CLEAR
NOISY
FULL
THIN
ROUND
SHARP
SMOOTH
CHOPPY
STEADY
EVOLVING
STRONG
DELICATE
BRIGHT
GRACEFUL
SPARSE
BREATHY
STRAINED
BROAD
MELLOW
WOBBLING
FOCUSED
EVEN
FLUID
VIBRATING
QUAVERING
EERIE
FRAGILE
BRITTLE
PURE
PIERCING
STRIDENT
WAVERING
HARSH
REEDY
NASAL
BUZZY
WARM
RUGGED
HEAVY
FLAT
DARK
CRISP
SONOROUS
WATERY
GENTLE
SLICING
RAUCOUS
BREEZY
RASPY
WISPY
SHRILL
MUDDY
RICH
DULL
FLOATING
RINGING
RESONANT
SWEET
RIPPLING
SPARKLING
animal partner
brawler
psycho
trade partner
information source
storyteller
preacher
poet
bard
friendly
killer
murderer
comrade
respected group
hated group
enemy fighter
friendly fighter
bully
monster
brigand
loyal soldier
quarreler
flatterer
protector of weak
treasure hunter
preserver of knowledge
SITE
VESSEL
RELIGION
MILITARY_UNIT
TEMPLE
BATTLE
LIBRARY
FESTIVAL
MERCHANT_COMPANY
CRAFT_GUILD
Unrecognized Timbre Token:
MEMBRANE_POSITION
SUBPART_CHOICE
KEYBOARD
STOPPING_FRET
STOPPING_AGAINST_BODY
STOPPING_HOLE
STOPPING_HOLE_KEY
SLIDE
HARMONIC_SERIES
VALVE_ROUTES_AIR
BP_IN_BELL
FOOT_PEDALS
Unrecognized Pitch Choice Token:
PLUCKED_BY_BP
PLUCKED
BOWED
STRUCK_BY_BP
STRUCK
VIBRATE_BP_AGAINST_OPENING
BLOW_AGAINST_FIPPLE
BLOW_OVER_OPENING_SIDE
BLOW_OVER_OPENING_END
BLOW_OVER_SINGLE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_FREE_REED
STRUCK_TOGETHER
SHAKEN
SCRAPED
FRICTION
RESONATOR
BAG_OVER_REED
AIR_OVER_REED
AIR_OVER_FREE_REED
AIR_AGAINST_FIPPLE
Unrecognized Sound Production Token:
GRIND_BONE_MEAL
COOK_BLOOD
GRIND_VERMIN
COOK_VERMIN
COOK_PEOPLE
COLLECT_TROPHIES
EAT_BONE_PORRIDGE
USE_ANY_MELEE_WEAPON
COLLECT_WEALTH
GIANT_NEST
Unrecognized Habit Token:
LIQUID_COOKING
LIQUID_SCOOP
GRIND_POWDER_RECEPTACLE
GRIND_POWDER_GRINDER
MEAT_CARVING
MEAT_BONING
MEAT_SLICING
MEAT_CLEAVING
HOLD_MEAT_FOR_CARVING
MEAL_CONTAINER
LIQUID_CONTAINER
FOOD_STORAGE
HIVE
NEST_BOX
BOOKCASE
SMALL_OBJECT_STORAGE
TRACK_CART
HEAVY_OBJECT_HAULING
STAND_AND_WORK_ABOVE
ROLL_UP_SHEET
PROTECT_FOLDED_SHEETS
CONTAIN_WRITING
DISPLAY_OBJECT
PLACE_OFFERING
DIVINATION
GAMES_OF_CHANCE
Unrecognized Tool Use Token:
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_HERO
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_MISCHIEVOUS
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
FOUND_TRAP
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
RESEARCH_BREAKTHROUGH
GUEST_ARRIVAL
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
BIRTH_WILD_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
FORT_POSITION_SUCCESSION
BERSERK_CITIZEN
STRESSED_CITIZEN
CITIZEN_TANTRUM
CITIZEN_LOST_TO_STRESS
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
CITIZEN_MISSING
PET_MISSING
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
MAT_BREATH
NIGHT_ATTACK_STARTS
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
TRAVEL_SITE_DISCOVERY
TRAVEL_SITE_BUMP
ADVENTURE_INTRO
CREATURE_SOUND
MECHANISM_SOUND
CREATURE_STEALS_OBJECT
BODY_TRANSFORMATION
INTERACTION_ACTOR
INTERACTION_TARGET
UNDEAD_ATTACK
REGULAR_CONVERSATION
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID
TRAINING_DOWN_TO_SEMI_WILD
TRAINING_FULL_REVERSION
ANIMAL_TRAINING_KNOWLEDGE
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED
COMBAT_WRESTLE_CATCH_ATTACK
FAIL_TO_GRAB_SURFACE
LOSE_HOLD_OF_SURFACE
TRAVEL_COMPLAINT
LOSE_EMOTION
REORGANIZE_POSSESSIONS
PUSH_ITEM
DRAW_ITEM
STRAP_ITEM
GAIN_SITE_CONTROL
MOVED_OUT_OF_RANGE
CANNOT_SPEAK
NO_TRACKS
ALREADY_SEARCHED_AREA
SEARCH_FOUND_SOMETHING
SEARCH_FOUND_NOTHING
NOTHING_TO_INTERACT
NOTHING_TO_EXAMINE
YOU_YIELDED
YOU_UNYIELDED
YOU_STRAP_ITEM
YOU_DRAW_ITEM
NO_GRASP_TO_DRAW_ITEM
NO_ITEM_TO_STRAP
NO_INV_TO_REMOVE
NO_INV_TO_WEAR
NO_INV_TO_EAT
NO_INV_TO_CONTAIN
NO_INV_TO_DROP
NOTHING_TO_PICK_UP
NO_INV_TO_THROW
NO_INV_TO_FIRE
CURRENT_SMELL
CURRENT_WEATHER
CURRENT_TEMPERATURE
CURRENT_DATE
NO_GRASP_FOR_PICKUP
CANNOT_STAND
MUST_UNRETRACT_FIRST
CANNOT_REST
CANNOT_MAKE_CAMPFIRE
CANNOT_CHOP_TREE
CANNOT_CONSTRUCT
MADE_CAMPFIRE
CANNOT_SET_FIRE
SET_FIRE
DAWN_BREAKS
NOON
NIGHTFALL
NO_INV_INTERACTION
EMPTY_CONTAINER
TAKE_OUT_OF_CONTAINER
NO_CONTAINER_FOR_ITEM
PUT_INTO_CONTAINER
EAT_ITEM
DRINK_ITEM
CONSUME_FAILURE
DROP_ITEM
PICK_UP_ITEM
YOU_BUILDING_INTERACTION
YOU_ITEM_INTERACTION
YOU_TEMPERATURE_EFFECTS
PROFESSION_CHANGES
RECRUIT_PROMOTED
SOLDIER_BECOMES_MASTER
RESOLVE_SHARED_ITEMS
COUGH_BLOOD
VOMIT_BLOOD
MERCHANTS_UNLOADING
MERCHANTS_NEED_DEPOT
MERCHANT_WAGONS_BYPASSED
MERCHANTS_LEAVING_SOON
MERCHANTS_EMBARKED
PET_LOSES_DEAD_OWNER
PET_ADOPTS_OWNER
VERMIN_BITE
UNABLE_TO_COMPLETE_BUILDING
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
CITIZEN_SNATCHED
VERMIN_DISTURBED
LAND_GAINS_STATUS
LAND_ELEVATED_STATUS
MASTERPIECE_CRAFTED
ARTWORK_DEFACED
POWER_LEARNED
YOU_FEED_ON_SUCKEE
ANIMAL_TRAINED
DYED_MASTERPIECE
COOKED_MASTERPIECE
MANDATE_ENDS
SLOWDOWN_ENDS
FAREWELL_HELPER
ELECTION_RESULTS
SITE_PRESENT
CONSTRUCTION_SUSPENDED
LINKAGE_SUSPENDED
QUOTA_FILLED
JOB_OVERWRITTEN
NOTHING_TO_CATCH_IN_WATER
DEMAND_FORGOTTEN
NEW_DEMAND
NEW_MANDATE
PRICES_ALTERED
NAMED_RESIDENT_CREATURE
SOMEBODY_GROWS_UP
GUILD_REQUEST_TAKEN
GUILD_WAGES_CHANGED
NEW_WORK_MANDATE
CITIZEN_BECOMES_SOLDIER
CITIZEN_BECOMES_NONSOLDIER
PARTY_ORGANIZED
POSSESSED_TANTRUM
BUILDING_TOPPLED_BY_GHOST
MASTERFUL_IMPROVEMENT
MASTERPIECE_ENGRAVING
NO_MARRIAGE_CELEBRATION
CURIOUS_GUZZLER
WEATHER_BECOMES_CLEAR
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_RAIN
SEASON_WET
SEASON_DRY
SEASON_SPRING
SEASON_SUMMER
SEASON_AUTUMN
SEASON_WINTER
SERVICE_ORDER_DELIVERY
PERFORMANCE_START_FAILURE
BEGIN_ACTIVITY
MIDDLE_OF_ACTIVITY
ACTIVITY_SECTION_CHANGE
CONCLUDE_ACTIVITY
LEARNED_WRITTEN_CONTENT
LEARNED_ART_FORM
PERFORMER_UPDATE
BUILDING_DESTROYED_OR_TOPPLED
DEITY_CURSE
COMPOSITION_COMPLETE
COMPOSITION_FAILED
NEW_APPRENTICESHIP
PETITION_IGNORED
CHOP_TREE
RUMOR_SPREAD
SERVICE_ORDER_RUMOR_RECEIVED
RETURNING_RUMOR_RECEIVED
NEW_HOLDING
NEW_MARKET_LINK
EMERGENCY_TACTICAL_CONTROL
AGREEMENT_SATISFIED
AGREEMENT_WARNING
AGREEMENT_ABANDONED
NEW_GUILD
CRIME_WITNESS_HANDOFF
CRIME_WITNESS_STOLEN
CRIME_WITNESS_ITEM_MOVED
CRIME_WITNESS_ITEM_MISSING
CANNOT_MOUNT
FAILED_MOUNT
DISMOUNT
FAILED_DISMOUNT
Unrecognized Announcement Token:
AMBUSH_SNATCHER
HEIGHT
BROADNESS
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token:
TYPE
TOKEN
CATEGORY
BY_TYPE
BY_TOKEN
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token:
LOWERBODY
SIGHT
EMBEDDED
CIRCULATION
SKELETON
GRASP
STANCE
JOINT
HEAR
MOUTH
APERTURE
TOTEMABLE
Unrecognized Body Part Flag Token:
ANALYTICAL_ABILITY
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token:
SWAMP
DESERT
OCEAN
LAKE
GLACIER
TUNDRA
GRASSLAND
Unrecognized Region Type Token:
STONE
Unrecognized Material Token:
undefined local creature material set to default:
undefined local plant material set to default:
undefined creature material set to default:
undefined plant material set to default:
Unrecognized Skill Token:
Unrecognized Unit Type Token:
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
CLEAN_FISH
HUNT
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
STONE_CRAFT
BONE_CARVE
BURN_WOOD
HANDLE_VEHICLES
HAUL_TRADE
PULL_LEVER
REMOVE_CONSTRUCTION
HAUL_WATER
BUILD_ROAD
BUILD_CONSTRUCTION
Unrecognized Labor Token:
FORMER_MERCENARY
ENEMY
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
PRISONER
FORMER_PRISONER
Unrecognized Historical Figure Entity Link Token:
MOTHER
FATHER
SPOUSE
DEITY
LOVER
IMPRISONER
MASTER
APPRENTICE
COMPANION
FORMER_MASTER
FORMER_APPRENTICE
PET_OWNER
FORMER_SPOUSE
DECEASED_SPOUSE
Unrecognized Historical Figure Hist Fig Link Token:
ART_IMAGE
COVERED
GLAZED
RINGS_HANGING
BANDS
SPIKES
SPECIFIC
ITEMSPECIFIC
SEWN_IMAGE
PAGES
ILLUSTRATION
Unrecognized Item Improvement Token:
STAY_ALIVE
MAINTAIN_ENTITY_STATUS
START_A_FAMILY
RULE_THE_WORLD
CREATE_A_GREAT_WORK_OF_ART
CRAFT_A_MASTERWORK
BRING_PEACE_TO_THE_WORLD
BECOME_A_LEGENDARY_WARRIOR
MASTER_A_SKILL
FALL_IN_LOVE
SEE_THE_GREAT_NATURAL_SITES
IMMORTALITY
MAKE_A_GREAT_DISCOVERY
ATTAIN_RANK_IN_SOCIETY
BATHE_WORLD_IN_CHAOS
Unrecognized Goal Token:
Unrecognized Sphere Token:
NOT_APPLICABLE
REQUIRED
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token:
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
VANDALISM
TRESPASSING
ASSAULT
SLAVERY
Unrecognized Ethic Action Token:
FRIENDSHIP
CUNNING
ELOQUENCE
FAIRNESS
DECORUM
TRADITION
ARTWORK
COOPERATION
INDEPENDENCE
STOICISM
KNOWLEDGE
INTROSPECTION
SELF_CONTROL
TRANQUILITY
HARMONY
MERRIMENT
CRAFTSMANSHIP
MARTIAL_PROWESS
HARD_WORK
COMPETITION
PERSEVERENCE
COMMERCE
ROMANCE
Unrecognized Value Token:
LEISURE_TIME
LAW_MAKING
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
ATTACK_ENEMIES
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
ESPIONAGE
ADVISE_LEADERS
OVERSEE_LEADER_HOUSEHOLD
MANAGE_ANIMALS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_LEADER_HOUSEHOLD_DRINKS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
MAINTAIN_SEWERS
FOOD_SUPPLY
FIRE_SAFETY
JUDGE
BUILDING_SAFETY
CONSTRUCTION_PERMITS
MAINTAIN_ROADS
MAINTAIN_BRIDGES
MAINTAIN_TUNNELS
Unrecognized Position Responsibility Token:
SOLID
POWDER
SOLID_POWDER
PASTE
SOLID_PASTE
PRESSED
SOLID_PRESSED
Unrecognized Material State Token:
TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
SPATTER_POWDER
SPATTER_LIQUID
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
WEB_SPRAY
DRAGONFIRE
FIREJET
FIREBALL
WEATHER_CREEPING_GAS
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
WEATHER_FALLING_MATERIAL
UNDIRECTED_ITEM_CLOUD
TRAILING_ITEM_FLOW
SHARP_ROCK
Unrecognized Breath Attack Token:
MAJOR_CURSE
GREETING
CLEAN_SELF
CLEAN_FRIEND
ATTACK
FLEEING
NEGATIVE_SOCIAL_RESPONSE
TORMENT
DEFEND
MEDIUM_CURSE
MINOR_CURSE
MEDIUM_BLESSING
MINOR_BLESSING
Unrecognized Usage Hint Token:
map_rejection_log.txt
PRIMITIVE
FLOWERY
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
ASSERTIVE
ARTIFICE
MYSTERY
LEADER
DOMESTIC
MYTHIC
SUBORDINATE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
ROMANTIC
NAME_MOUNTAINS
TRAVEL
NAME_FOREST
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token:
MOUNTAIN
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
TAIGA
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_TEMPERATE_LAKE
ANY_TROPICAL_LAKE
ANY_RIVER
ANY_TEMPERATE_RIVER
ANY_TROPICAL_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_MARSH
ANY_TEMPERATE_MARSH
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_SWAMP
ANY_DESERT
Unrecognized Biome Token:
FOREST_TEMPERATE_CONIFER
ALL_SOLID
blob
quadruped
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
assassin bug
wasp
hornet
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
mosquito
flea
scorpionfly
caddisfly
butterfly
moth
caterpillar
spider
tarantula
tick
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
buzzard
eagle
harrier
kite
crane
dove
pigeon
parrot
cockatoo
cuckoo
nightjar
swift
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
shrike
crow
raven
magpie
kinglet
lark
swallow
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
armadillo
squirrel
marmot
beaver
gopher
mouse
porcupine
chinchilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
hedgehog
shrew
mole
fruit bat
wolf
coyote
jackal
raccoon
coati
weasel
otter
badger
skunk
bear
panda
panther
mongoose
hyena
civet
walrus
pangolin
elephant
mammoth
horse
zebra
tapir
rhinoceros
warthog
hippopotamus
camel
llama
giraffe
deer
moose
antelope
sheep
goat
bison
buffalo
bull
ill-sized art actions (1):
ill-sized art actions (2):
ill-sized art actions (3):
ill-sized art actions (4):
ill-sized art actions (5):
ill-sized art actions (6):
gview
basic_seed
version
min_load_version
movie_version
event_flow
plot_event
jobvalue
jobvalue_setter
buildreq
scrollx
scrolly
scrollz
linelim
line
linechar
season
season_timer
cur_rain
cur_snow
cur_rain_counter
cur_snow_counter
cur_weather
weathertimer
year
assigndesjobs
assignbuildingjobs
season_count
precise_phase
cursor
point
gamemode
gametype
index1_1
index1_2
index1_3
index1_4
index1_5
index1_6
index1_7
index1_8
index1_9
index1_10
index1_11
index1_12
index1_13
index1_14
index1_15
index1_16
index1_17
index1_18
index1_19
index1_20
index1_21
index1_22
index1_23
index1_24
index1_25
index1_26
index1_27
index1_28
index1_29
index1_30
index1_31
index1_32
index1_33
index1_34
index1_35
index1_36
index1_37
index1_38
index1_39
index1_40
index1_41
index1_42
index1_43
index1_44
index1_45
index1_46
index1_47
index1_48
index1_49
index1_50
index1_51
index1_52
index1_53
index1_54
index1_55
index1_56
index1_57
index1_58
index1_59
index1_60
index1_61
index1_62
index1_63
index1_64
index1_65
index1_66
index1_67
index1_68
index1_69
index1_70
index1_71
index1_72
index1_73
index1_74
index1_75
index1_76
index1_77
index1_78
index1_79
index1_80
index1_81
index1_82
index1_83
index1_84
index1_85
index1_86
index1_87
index1_88
index1_89
index1_90
index1_91
index1_92
index1_93
index1_94
index1_95
index1_96
index1_97
index1_98
index1_99
index1_100
index1_101
index1_102
index1_103
index1_104
index1_105
index1_106
index1_107
index1_108
index1_109
index1_110
index1_111
index1_112
index1_113
index1_114
index1_115
index1_116
index1_117
index1_118
index1_119
index1_120
index1_121
index1_122
index1_123
index1_124
index1_125
index1_126
index1_127
index1_128
index1_129
index1_130
index1_131
index1_132
index1_133
index1_134
index1_135
index1_136
gamemode_cansave
modejob
modeitem
modeseason
selectingtaskobject
addingtask
addingtask_sub
buildjob_sizerad
buildjob_sizeroom
buildjob_assignroom
buildjob_mastering
buildjob_give_to
buildjob_popback
buildjob_type
buildjob_selected
buildjob_unit
buildjob_item
buildjob_building
buildjob_flowx
buildjob_flowy
buildjob_flowz
buildjob_item1
modeunit
squadcount
modeview
modepage
modestation
paused
standingorder_gatherstone
standingorder_gatherwood
standingorder_gatherfood
standingorder_gatherbodies
standingorder_gatherrefuse
standingorder_gatheranimals
standingorder_gatherfurniture
standingorder_allharvest
standingorder_loom
standingorder_dyed_clothes
standingorder_collect_web
standingorder_zone_drinking
standingorder_zone_fishing
standingorder_slaughter
standingorder_butcher
standingorder_tan
standingorder_fishery
standingorder_kitchen
standingorder_kiln
standingorder_smelter
standingorder_other
standingorder_gatherrefuse_outside
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_bones
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_autoforbid_projectile
standingorder_autoforbid_your_corpse
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_items
standingorder_autoforbid_other_items
index2_1
index2_2
index2_3
index2_4
index2_5
index2_6
index2_7
index2_8
index2_9
index2_10
index2_11
itemmade
itemmade_subtype
itemmade_subcat1
itemmade_subcat2
itemmade_number
plotinfo
world
game
mainview
texture
init
d_init
title
title2
unitprintstack
unitprintstack_cur
unitprintstack_start
unitprintstack_clear
menuposition
looklist
olookx
olooky
olookz
oscrollx
oscrolly
oscrollz
page
dunginv_relitem
dunginv
dunginv_inv
dunginv_depth
dunginv_flag
dunginv_index
throwitem
dung_target
dung_targlist
interactitem
interactinvslot
dung_attackmode
dung_dodgemode
dung_chargedefendmode
dung_swimmode
handleannounce
preserveannounce
updatelightstate
dung_buildinginteract
next_item_global_id
next_unit_global_id
next_soul_global_id
next_civ_global_id
next_nem_global_id
next_artifact_global_id
next_job_global_id
next_schedule_global_id
next_proj_global_id
next_building_global_id
next_machine_global_id
next_flow_guide_global_id
next_histfig_global_id
next_histevent_global_id
next_histeventcol_global_id
next_unitchunk_global_id
next_art_imagechunk_global_id
next_task_global_id
next_squad_global_id
next_formation_global_id
next_activity_global_id
next_interaction_instance_global_id
next_written_content_global_id
next_identity_global_id
next_incident_global_id
next_crime_global_id
next_vehicle_global_id
next_army_global_id
next_army_controller_global_id
next_army_tracking_info_global_id
next_cultural_identity_global_id
next_agreement_global_id
next_poetic_form_global_id
next_musical_form_global_id
next_dance_form_global_id
next_scale_global_id
next_rhythm_global_id
next_occupation_global_id
next_belief_system_global_id
next_image_set_global_id
next_divination_set_global_id
manucomp
manucomp2
filecomp_buffer
filecomp_buffer2
filecomp_buffer_aux
filecomp_buffer2_aux
DEBUG_SHOW_RIVER
DEBUG_FASTCAVEIN
DEBUG_CONTINUOUS
DEBUG_NOMOOD
DEBUG_SAFEDWARVES
DEBUG_NOANIMALS
DEBUG_NOTHIRST
DEBUG_NOHUNGER
DEBUG_NOSLEEP
DEBUG_VISIBLEAMBUSHERS
DEBUG_QUICKMODE_MINING
DEBUG_ALWAYSHAPPY
DEBUG_NEVERBERSERK
DEBUG_DISABLEHUMANCARAVAN
DEBUG_GAMELOG
DEBUG_MEGAFAST
option_exceptions
standingorder_mixfoods
mt_index
mt_cur_buffer
mt_virtual_buffer
mt_buffer
mt_virtual_seed_type
enabler
data/init/d_init.txt
SHOW_ALL_HISTORY_IN_DWARF_MODE
SHOW_EMBARK_TUNNEL
ALWAYS
FINDER
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
AUTOSAVE_PAUSE
POST_PREPARE_EMBARK_CONFIRMATION
IF_POINTS_REMAIN
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
AUTOBACKUP
PATH_COST
WALKING_SPREADS_SPATTER_DWF
WALKING_SPREADS_SPATTER_ADV
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
TESTING_ARENA
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
CHASM
PILLAR_TILE
TREE_TRUNK_PILLAR
TREE_TRUNK_SLOPING
TREE_TRUNK_S
TREE_TRUNK_W
TREE_BRANCH_EW
TREE_BRANCH_NE
TREE_BRANCH_SE
TREE_BRANCHES
TREE_SMOOTH_BRANCHES
TREE_CAP_RAMP
TREE_CAP_PILLAR
TREE_CAP_WALL_N
TREE_CAP_WALL_S
TREE_CAP_WALL_E
TREE_CAP_WALL_W
TREE_CAP_WALL_NW
TREE_CAP_WALL_SW
TREE_CAP_FLOOR1
TREE_CAP_FLOOR2
TREE_CAP_FLOOR3
TREE_CAP_FLOOR4
TREE_ROOT_SLOPING_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_BRANCH_NS_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCHES_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR4_DEAD
TREE_TRUNK_NSW
TREE_TRUNK_SEW
TREE_TRUNK_EW_DEAD
TREE_TRUNK_INTERIOR_DEAD
TRACK_N
TRACK_S
TRACK_E
TRACK_W
TRACK_NS
TRACK_NE
TRACK_NW
TRACK_SE
TRACK_SW
TRACK_EW
TRACK_NSE
TRACK_NSW
TRACK_NEW
TRACK_SEW
TRACK_NSEW
TRACK_RAMP_S
TRACK_RAMP_E
TRACK_RAMP_W
TRACK_RAMP_NS
TRACK_RAMP_NE
TRACK_RAMP_NW
TRACK_RAMP_SE
TRACK_RAMP_SW
TRACK_RAMP_EW
TRACK_RAMP_NSE
TRACK_RAMP_NSW
TRACK_RAMP_NEW
TRACK_RAMP_SEW
TRACK_RAMP_NSEW
TRACK_RAMP_N
WOUND_COLOR_MINOR
WOUND_COLOR_INHIBITED
WOUND_COLOR_FUNCTION_LOSS
WOUND_COLOR_BROKEN
WOUND_COLOR_MISSING
IDLERS
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
GRAZE_COEFFICIENT
PRIESTHOOD_UNIT_COUNTS
GUILD_UNIT_COUNTS
TEMPLE_VALUE_LEVELS
GUILDHALL_VALUE_LEVELS
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
SET_LABOR_LISTS
SKILL
SKILLS
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
SPECIFIC_SEED_CAP
FORTRESS_SEED_CAP
BABY_CHILD_CAP
INVASION_SOLDIER_CAP
INVASION_MONSTER_CAP
VISITOR_CAP
POPULATION_CAP
STRICT_POPULATION_CAP
Unrecognized Init Option:
WOUND_COLOR_NONE
TILE_PAGE
CREATURE_GRAPHICS
FILE
TILE_DIM
PAGE_DIM
Unrecognized Tile Page Token:
graphics/
Gain possession
Roll
Roll all
Read
Pull it out
Make Campfire (
Fell
Stop leading
Lead
Claim
) as pet
Release hold on
Dismount to
Mount
Hang from
Hold
/Air
Lava
Climb to
holding
releasing hold
Ignite
Drink
Eat
salt
Put in
Set on
Put
Put on
Heat
near lava
near magma
near burning trunk
near burning branches
near burning twigs
near burning cap
near fire
near campfire
Name the
Fill
with
Interact with
building
Guide
Ride
, push off toward
Push
Climb down
Suck
You struggle for
You pull out
Wrestle
The Wrestling of
Latch
Grasp
JLock
Choke
to scroll.
Wrestle using
Lock
Choke
Take-down by
Throw by
Pinch
Gouge
Break
Release joint lock of
on
Release choke of
Release grip of
Loosen joint lock of
Loosen choke of
Break grip of
Shake
Strangle
Grab
attacks.
goes back.
selects.
aborts.
scrolls.
Attack error
Attack
You cannot see.
You cannot read.
You read
You fill your
It won't fit in your
Your
is already full.
You heat the
to no effect.
is hot enough already.
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
is empty.
Charge
Move to
Create Your Character
Specific Person
Intelligent Wilderness Creature
There are no creatures available.
: Status
Peasant
Demigod
: Select
: Cancel character
: Options/Abort
: Abort
: Back
Race:
Outsider
From
: Add a new character to the party
This character is ready to adventure!
ackground
kills
ppearance
ersonality
quipment
ounts and pets
Name:
Very Low
Below Average
Average
Above Average
High
Superior
Strength
Agility
Toughness
Endurance
Recuperation
Disease Resistance
Analytical Ability
Focus
Creativity
Intuition
Patience
Memory
Linguistic Ability
Spatial Sense
Musicality
Kinesthetic Sense
Empathy
Social Awareness
Attributes remaining:
: Next
to change
Home
Occupation
Beliefs
: Select (may reset occupation and beliefs)
Squad member
: Believe
: Doubt
: Set First Name
: Customize Name
: Random Name
: Become
: Next
: Randomize
Note: This character's appearance is governed by local population information.
Certain shapes and colors might not occur without full randomization.
: Fully randomize, without respecting population information
Set your
personality
here.
denotes the default cultural value.
Your personality facets might be restricted based on your creature type.
Loyalty
Friendship
Cunning
Artwork
Cooperation
Stoicism
Self-control
Tranquility
Harmony
Merriment
Craftsmanship
Hard Work
Leisure Time
Commerce
No love <-> Loves easily
No hate <-> Hates easily
No envy <-> Envies easily
Cheerless <-> Easily cheerful
No sadness <-> Easily sad
No anger <-> Easily angered
No anxiety <-> Very anxious
No lust <-> Lustful
--> Vulnerable to stress
--> Greedy
--> Intemperate
Avoid fights <-> Like brawls
Quits easily <-> Too stubborn
Meanness <-> Wastefulness
Harmony <-> Discord
Quarreler <-> Flatterer
Rude <-> Polite
Overreliant <> Disdain advice
Fearful <-> Fearless
Pusillanimous - Overconfident
--> Vain
--> Ambitious
--> Sense of gratitude
Austere <-> Extravagant
Humorless <-> Zany
--> Vengeful
No self-esteem <-> Proud
Merciful - Impartial - Cruel
Scatterbrained - Singleminded
Despairs - Hopeful - Presumes
Incurious <-> Curious
Shameless <-> Bashful
Overshares <-> Private
Inattentive <-> Perfectionist
Acquiescing <-> Resists ideas
--> Tolerates differences
--> Emotionally obsessive
--> Swayed by emotions
--> Altruistic
--> Dutiful
Too deliberate <> Thoughtless
Sloppy <-> Orderly
Distrustful <-> Too trusting
Loner <-> Gregarious
Non-assertive <-> Overbearing
Leisurely <-> Frenetic
--> Excitement-seeking
Just facts - Flights of fancy
--> Inclined to abstract
--> Inclined to create art
Socialize
Drink alcohol
Pray/Meditate
Stay occupied
Be creative
Admire art
Excitement
Learn something
Be with family
Be with friends
Hear eloquence
Uphold tradition
Self-examination
Make merry
Craft object
Martial training
Practice skill
Take it easy
Make romance
See animal
See great beast
Acquire object
Eat good meal
Fight
Cause trouble
Argue
Be extravagant
Wander
Help somebody
Think abstractly
Intense Need
Strong Need
Moderate Need
Slight Need
: Full customization
: Change dream/goal (if possible)
Equipment and pet points remaining:
: Increase quality (
: Increase quality
: Decrease quality (
: Decrease quality
: Remove
Adventure awaits! The party:
Adventure awaits
Detail Your Character
Skill remaining:
Deceased
Skills
Dabb
Novc
Adeq
Cmpt
Skld
Prfc
Tltd
Adpt
Expt
Prfn
Accm
Mast
HMas
GMas
Legd
Musical Instruments
Poetic Forms
Musical Forms
Dance Forms
Abysmal
Super
Very small
Average-sized
Large
Very large
for a
ClmSk
Climb
Sneak:
Speed:
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
Sunk into depression...
Stumbling obliviously!
In Flight
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Slightly Numb
Bleeding
Faint
Fever
Extreme Pain
Pain
Exhausted
Over-Exert
Tired
Drowning
Winded
Nauseous
Slumberous
Thirsty!
Hungry
Focused
Distracted!
Distracted
Pray
Pray to
Meditate
Unfettered
Level-headed
Untroubled
Undistracted
Unfocused
: View Attributes
: View Skills
: Health
: Kills
: Desc
: View Wr
: Cust
Encounter
Horseplay
Training
Lethal
Ally:
[DONE]
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container or on a pack animal?
Where would you like to put the
Your Inventory
to view other pages.
when done.
No recent announcements.
Announcements
Sewer Access
Tree House
The Home Tree
Shaping Tree
Market Tree
Tavern Tree
Library Tree
Counting Tree
Guild Tree
Tower Tree
Civic Mound
Castle Mound
Drinking Mound
Mead Hall
Temple
Guildhall
Tower
Abandoned shop
Food imports
Clothing imports
General imports
Cloth shop
Leather shop
Woven clothing shop
Leather clothing shop
Bone carver's shop
Gem cutter's shop
Weaponsmith's shop
Bowyer's shop
Blacksmith's shop
Armorsmith's shop
Metal craft shop
Leather goods shop
Carpenter's shop
Stone furniture shop
Metal furniture shop
Barrow
Warehouse
Fortress Entrance
Trenches
shrine
Shrine to
Shrine
Empty market
Imported goods market
Imported food market
Imported clothing market
Meat market
Fruit and vegetable market
Cheese market
Processed goods market
Underground Fortress
Underground Farms
Underground Stair
Hillocks
Houses
Hillock
House
Abandoned hillocks
Abandoned houses
Abandoned hillock
Abandoned house
Ruined hillocks
Ruined houses
Ruined hillock
Ruined house
No significant structures
Dining hall
Shrine of
Dawn is breaking.
It is noon.
Night is falling.
Assume an identity
Begin a performance
Shout out to everybody
The Void
, Deity
, Force
build
build a fire
fell trees
compose
write
You are still surrounded by cackling.
You feel too watched to
You don't feel safe enough to
You can't
because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site.
until you've stopped the bleeding.
because you can't breathe.
because you are dying of thirst.
because you are starving to death.
because you are drowning.
because you are swimming.
until you are on a stable surface.
You must move away from the water before you can
You must come down from the mountains before you can
until you stop riding this vehicle.
until you stop riding this projectile.
until you leave this site.
You cannot
You make a campfire.
You cannot fell trees in the arena.
You need to be holding an axe.
You need to be holding an axe with a sharp edge.
You cannot fell the trees here.
is a
Nobody lives there
Few live there
A few dozen or less live there
Some dozens live there
Roughly a hundred live there
Well over a hundred live there
A few hundred live there
Several hundred live there
A thousand live there
A few thousand live there
Thousands live there
and it is controlled by
is a religion
whose adherents worship
, the force
is the force
They worship at
Their temple
is ruined.
laboring
menacing
confused
submitting
offended
plaintive
triumphant
the word
Charging
Moving
southeast
northeast
(above)
(below)
upward
downward
Remote:
Distant:
Starting:
Incoming:
IMMINENT:
Recovering from attacking
Attacking
with wrestling
with grab
quick
wild
precise
, aiming for
Jumping
Pushing Object
Holding terrain
Releasing hold on terrain
Mounting
Dismounting
Leading animal
Stop leading animal
Holding item
Releasing hold on item
Regaining balance
Sucking Blood
Working
Talking
Parrying
Blocking
Recovering from deflection
Standing Up
Lying Down
strike
Offloading site...
Strongest Odor:
Slp!
Sleep!
VDrw
V Drowsy
Drws
Thir
Dhyd
Strv
Hngr
: Stop
: Sneak
: Map
: Log
: Sleep
: Tracks
: Clouds
Sneak
: cannot see dawn.
: until dawn.
: sleep.
: wait.
You will sleep as necessary until dawn.
You will sleep as necessary for
hour
You will wait, staying awake until dawn.
You will wait, staying awake for
confirms.
changes hours.
You topple the statue!
You pull the lever.
You break the hatch in!
The hatch is operated by a remote mechanism. You cannot proceed.
You pick the lock!
You bash the door down!
says: "
says, "
CHAR
[C:6:0:1]
is an example of
You roll
, divining the will of
according to the practice of
, testing the will of
lands on
comes up
shows
Your fate is sealed.
Don't you know that
is a jealous deity? Why consult another?
You already know the will of
Why wasn't
, a jealous deity, consulted first?
. Do not tempt fate.
Praise
for ignoring your hubris.
without bound
You are forgiven.
You are free to do as you choose.
Freedom is allowed even in this.
Your happiness is still desired.
You are loved.
You have been granted mercy.
Peace is cherished.
Such care for your happiness!
Such
Such is the spirit of
Infinite
tender
Hubris!
have been cursed
Look out for a chance encounter.
Stay the course.
Expect a change.
The task will not be completed.
The task will be successful.
Focus on living in harmony.
Fulfillment will be yours.
A reckoning awaits.
You will awaken to a new possibility.
You must reflect on your actions.
Beware doubt.
Joy is on the horizon.
A great sadness is coming.
A sudden upheaval is in store.
A coming disaster can be delayed, but not avoided.
Follow your desire.
Rely on willpower to see you through.
Beware those that lack passion.
All is not as it seems.
Have faith and all shall be rejuvenated.
Cling not to material things.
Hold to hope when all else is lost.
Be playful today.
Do not be stopped by fear.
You will released.
Do not take any chances.
Look to another for what you need.
The partnership is one-sided.
There are two sides to every story.
Follow your intuition.
You will travel far from this place.
An important decision awaits your careful deliberation.
Beware of ill-conceived plans.
Focus today.
Be compassionate.
Today you will have a moment of weakness.
The burden will be lifted soon.
You will have a great accomplishment.
See to your responsibilities.
An end and a new beginning.
Do not hold on for too long.
Make a change or forever remain.
Give up the hopeless cause.
Keep your own counsel today.
Do not be reckless.
You will make your final stand.
Be cautious of fatigue today.
Ask a question.
Do not give them too much.
Do not keep everything for yourself.
The situation cannot get worse.
The enterprise will be a failure.
Accept a defeat.
Be mindful of others around you.
Prepare for disappointment.
Consider the consequences carefully.
Act quickly today.
Be generous today.
If you accept the gift, one will be expected in return.
Bring comfort to someone today.
Now is a time for calm.
Your dreams will come true.
Beware a rival.
Avoid conflict today.
Do not avoid a necessary conflict today.
Look ahead to the future.
An obstacle will present itself.
Begin an adventure.
You have missed your chance.
Accept the loss and move on.
Make the decision quickly.
Explore today.
A new friendship will form.
It is not as simple as you think.
You will learn something you did not want to know.
Follow your desire to reconcile.
It is too soon to forgive.
Your ambition is misguided.
The object of your ambition will be realized.
There is no right choice.
Rethink your priorities.
You will received bad advice.
A clever strategy will be required.
Take care you are not deceived.
Indulge heartily.
You will know suffering soon.
Rethink your approach.
You must reveal the truth.
Some changes are inevitable.
Whatever happens, it will be for the best.
It is time to leave it behind.
Do not fear loss.
You must face the challenge today.
Today, somebody will be cruel.
Master yourself today; discipline will be required.
Beware a hidden plan.
Be practical.
Think of others today, not yourself.
See to the simple comforts.
Think on what came before and what follows.
It will not be fair.
Believe no one today.
See to your legacy.
Instability.
The effort will reach a culmination.
Any success will be fleeting.
Make the sacrifice regardless of fear.
Do not stall.
Make no needless sacrifices.
Be sure to keep to a high standard today.
Be patient.
Take the middle path.
You must choose between two extremes.
Beware a lack of balance.
Be diligent and undistracted.
There will be no reward.
Persevere though it may be for nothing.
Eat not the fruits of your labor.
It is a false success.
You will be rewarded.
a word but you cannot read
The cackling fades away.
You are surrounded by incessant cackling.
You are a wanderer of the wilderness.
Your wanderings have led you to
. You are a stranger here.
You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a
You are a newly-minted
of the great
. Destiny is calling!
You emerged from the wilds and came to be a
You are a
, and you have never strayed far from home.
You are a
n ardent
faithful
casual
dubious
worshipper of
, and you belong to
You've located a
right under you
above and
below and
to the
Nameless
to return to arena.
(still)
(moving
Performing
(move to X)
(free to act,
to continue)
(occupied)
You have reached the summit of
You are deceased.
to become somebody else.
to finish.
Swimming
In Air
Flying
Stvg
Hung
Mortal Wound
On Ground
Numb
Bleeding!
MSk
Mnt
Snk
Spd
MtSnk
Sneak
Speed
You are deceased. Press
There is a locked
here.
- Bash it down
- Pick the lock
- Topple it
- Break it in
- Pull it
- Raise the bucket
- Lower the bucket
You raise the bucket.
You lower the bucket.
Can I help you with something?
You have discovered a
You cannot travel through the
The Kills of
in play interaction
invalid lair entrance
There is nothing to do with
You empty the
You take out the
You don't have a suitable container.
You pack the
on to
You put the
into the
You eat the
You drink the
is too salty.
is too hot.
is too cold.
You lick the
No. That's disgusting.
You just can't fit any more.
It's too much! You feel even more sick.
It's too much! You might not be able to keep it down.
You feel really full.
You are starting to feel full.
You empty
You drop
NULL artifact on create site map, skipping
Charge
Move
Attack
Jump
Push Object
Hold
Mount
Dismount
Lead animal
Release
Unsteady
Suck Blood
Talk
Parry
Block
Dodge
Recover
Stand Up
Lie Down
to act
Tracks Visible:
Tactical
Would you like to take an action?
to view other pages)
Do not alter actions
What would you like to do?
Select your combat preferences.
- Current Attack Preference:
Strike
Close Combat
According to Opponent
- Current Dodge Preference:
Move Around
Stand Ground
- Current Charge Defense:
Dodge Away
Dead
Nearby
Traveling through
Distant
Character chooses their own actions
Player controls every action
You have no party members to become.
Party Member
Party Members
You have no companions.
Companion
Companions
: Become another party member
: Party tactical settings
Wrestle
Ground
Not visible
How quickly and quietly will
move?
: Currently sneaking
: Not currently sneaking
Visual Stealth Factors
Darkness
Low Light
Clear
Fog/Rain/Snow
By Obstacle
Open Area
In Vegetation
Non-Prone In Vegetation
Too Large For Vegetation
No Suitable Vegetation
Gargantuan Profile
Gigantic Profile
Huge Profile
Very Large Profile
Large Profile
Huge Non-Prone Profile
Very Large Non-Prone Profile
Large Non-Prone Profile
Vanishing Profile
Minuscule Profile
Tiny Profile
Very Small Profile
Small Profile
Average Profile
Average Non-Prone Profile
Visual Stealth (w/o Skill)
Best Possible
Fantastic
Great
Good
Poor
Awful
Terrible
Worst Possible
Quick movement and other actions decrease stealth.
to select.
Select your movement preferences.
- Current Swimming Preference:
When Possible
When Necessary
What would you like to do with
Where would you like to move?
Pick up how many? (0-
Pull
Pick
Get
Start a new conversation
Continuing shouting
Ongoing conversation with
Select an identity.
Your new identity:
What is your identity's profession?
Whom does your identity worship?
Where is your identity from?
Filter:
: Done entering filter
No name
No origin
No object of worship
: Assume identity
: New identity
: No identity
You don't believe anything relevant, unfortunately.
Assume an appropriate identity first if you'd like to pretend.
You don't know anything specific about this, unfortunately.
You must compose a piece first (or learn an improvisational form).
You can use an option in
to compose.
: Scroll text
What will you say?
What will you say about the insurrection?
What will you say about the end of the insurrection?
What will you say about the site reclamation?
What will you say about the site's foundation?
What will you say about the group?
What will you say about the army?
What will you say about the failed occupation?
What will you say about the abduction?
What will you say about the incident?
What will you say about the occupation?
What will you say about the new leadership?
What will you say about the beast?
What will you say about the trouble?
What will you say about tribute agreement?
What will you say about the refusal to accept tribute?
What will you say about the refusal to give tribute?
What will you say about the peace agreement?
What will you say about the failed peace agreement?
What will you say about the tribute stoppage?
What will you say about the claim?
What will you say about the gang?
What will you say about the refugees?
What will you say about the artifact's destruction?
What will you say about the artifact's location?
What do you want to know?
What do you want?
Which pet will you gift?
About whom do you ask?
Where do you want to go?
How will you respond to the position offer?
How will you respond to the adoption request?
What will you say about the journey?
What will you say about the conflict?
How will you ask?
How will you respond?
What will you say about the rescue?
What will you say about the conclusion of the agreement?
What will you say about the agreement?
What will you say about services?
What will you say about the request?
What will you say about the trade?
What will you say about the surrounding area?
What will you say about the site?
What will you say about the structure?
How will you respond to the invocation?
How will you respond to the accusation?
What will you say about your master?
What will you say about your plots and scheming?
How will you respond about your profession?
How will you respond to this passive reply?
How will you respond to this flattery?
How will you respond to this dismissal?
How will you respond to this statement of values?
What will you say about how you are feeling?
What will you say about your family?
How will you respond to the offer of tribute?
How will you respond to the tribute cancellation?
How will you respond to the offer of peace?
How will you respond to the demand for tribute?
How will you respond to the request to cease hostilities?
How will you respond to the demand to yield?
How will you respond to the request for information?
How will you respond to the request for directions?
How will you respond to the request for a guide?
What will you say about the missing treasure?
Toward You:
Positive attitude
Negative attitude
Neutral attitude
Patient
Impatient
Animated
Agitated
Bold
Confident
Acquiescent
Unassuming
Loves you
Likes you
Hates you
Dislikes you
Terrified of you
Scared of you
No fear of you
Respects you
No respect for you
Low respect for you
Trusts you
Distrusts you
Highly Loyal
General Mood:
Annoyed
Satisfied
Grouchy
Grumpy
Fondness
Suspicious
Alarmed
Shocked
Horrified
Grimly Satisfied
Grieving
Triumphant
Enraged
Eexcited
Gaiety
Joyous
Blissful
Loving
Vengeful
Accepting
Admiration
Adoration
Affection
Aggravated
In Agony
Alienated
Amazed
Ambivalent
Amused
Angry
In Anguish
Anxious
Apathetic
Aroused
Astonished
Averse
In Awe
Bitter
Bored
Caring
Confused
Contemptuous
Content
Dejected
Delighted
Despair
Disappointed
Disgusted
Disillusioned
Dislike
Displeasure
Distressed
Eager
Elated
Embarrassed
Empathetic
Empty
Enjoyment
Exasperated
Exhilarated
Afraid
Ferocious
Free
Frustrated
Gleeful
Gloomy
Glum
Grateful
Guilty
Happy
Hateful
Hopeful
Hopeless
Humiliated
Insulted
Interested
Irritated
Isolated
Jolly
Jovial
Jubilant
Loathing
Lonely
Lustful
Miserable
Mortified
Nervous
Nostalgic
Optimistic
Outraged
Panicked
Passionate
Pleasure
Proud
Enraptured
Rejected
Relieved
Regretful
Remorseful
Repentant
Resentful
Restless
Indignant
Self-pity
Servile
Shaken
Ashamed
Sympathy
Tenderness
Thrilled
Uneasy
Unhappy
Wonder
Worried
Wrathful
Zealous
Existential Crisis
Defeated
Expectant
Doubt
Enthusiastic
Pessimistic
Euphoric
Your tone/tact:
: Persuade
Almost guaranteed
Likely success
Favorable odds
Impossible
Nearly impossible
Likely failure
Even odds
Unfavorable odds
: Intimidate
: Select,
: Scroll (Page
Current choice's keywords:
: Done filter
: Filter
Zone
: Edit
: Assign
hall
(No Specific Deity)
worshipper
No worshippers
: Main hall
: Inn/tavern
: Craft Guildhall
Remove assignment
: Rename location
: Add location
Define zone bounds
: Add rect
: Start flow
: Remove rect
: Start remove
: Add flow
: Resize flow
: Start rect
: Assign location
: Unassign
: Carpenter Wkshp
: Workshop
: Cancel plans
: Remove bld/cnst
: Material
: Phase
: Place
: Constructions
: Buildings
Rooms: need name!
: Start work!
Constructing
Constructing unnamed site
: Name site (irreversible!)
Plan a construction or building to form a site (irreversible!)
Phase
No construction planned at cursor
No building planned at cursor
Warning: This site will be smaller than usual. Move away from other sites.
Total work hours needed:
(Workers are needed!)
workers)
: You will work for
an hour
hours
: You will not work personally
[CAN'T WORK]
[WILL WORK]
Display Furniture
Bookcase
Need
Have
: Set worker
: Select worker
: Scroll material
: Start working!
to view other pages
-
many
a swarm of
Miasma
An Ocean Wave
Lava Mist
Magma Mist
Vapor
Smoke
Dragonfire
Fire
A Web
Item Cloud
A Fire
Track/Spoor:
broken vegetation
print
imprint
right
left
unintelligible
/yours or companion's
Stagnant salt water [
Stagnant water [
Water [
Lava [
A smear of
A pool of
A thin layer of
A pile of
A dusting of
The vegetation is heavily damaged here.
The vegetation is bent here.
The vegetation has been slightly perturbed here.
The vegetation is broken here.
thick
light
faint
deep
shallow
vague
imprint in the
is here.
This is an unintelligible mess.
The signs lead north.
The signs lead south.
The signs lead east.
The signs lead west.
The signs lead northeast.
The signs lead northwest.
The signs lead southeast.
The signs lead southwest.
They belong to you or a companion.
What do you want to aim for?
to view other pages.
cancels.
Impossible strike
Difficult strike
Tricky strike
Normal strike
Easy strike
Easier strike
Simple strike
can only graze
can't land squarely
can't quite connect
fairly solid
square
very square
direct hit
to go back.
Difficult
Tricky
Normal
Easy
Easier
Simple
VVSlow
V Slow
Slow
Fast
V Fast
strike
Quick attack: faster to strike and recover, but not powerful
No heavy attack: enraged
Heavy attack: slower to strike and recover, but hits harder
Forced wild attack: enraged
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
No precise attack: enraged
Precise attack: very slow to strike, improved accuracy
No charge attack: no target
No charge attack: you are on the ground
No charge attack: you are mounted
No charge attack: you are chained
No charge attack: you are in uncontrolled flight
No charge attack: you are on a vehicle
No charge attack: you are on a projectile
No charge attack: you are climbing
No charge attack: target is on the ground
No charge attack: target is mounted
No charge attack: target is chained
No charge attack: target is in uncontrolled flight
No charge attack: target is on a vehicle
No charge attack: target is on a projectile
No charge attack: target is climbing
No charge attack: target shares your location
No charge attack: target's location inaccessible
Charge attack: move toward your opponent
Multi-attack: choose another simultaneous action afterward
has yielded. Attack anyway?
Really start a conflict with
Really attack
aborts.
pages)
Parry
Block
Parry (
Block (
Dodge (
selected
adjacent only
own tile only
, range
, disturber only
move
done,
remove last
cancel,
pages
cancel
this location
Who will you shoot?
fires.
Who will you target?
throws.
fires.
throws.
Move to a creature or press
to shoot this direction.
to throw this direction.
Party tactical settings
Become a party member
Who will you talk to?
: Zones/Rooms
[WITH YOU]
No quick attack: enraged
Which creature will you attack?
You are fighting
Select
Rooms: need site!
FATAL ERROR
Could not locate adventure start square
The peaceful town of
is threatened! The forces of
darkness
are on the march.
Commanded by
, they
The enemy
will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave.
Legends speak of
an ancient
vault,
, where
wrested
power from the Underworld by invoking
true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever.
The citizens of
are plagued by bandits. The gang
has even sent some troublemakers to harass people right here in town.
Just reunited after a long journey, you are together with your companions again.
After a long journey, you are here to meet your most trusted companion.
is from here and might have some local information.
Your wanderings have brought you to this place after a long journey.
Your most trusted local companions are meeting you here today.
Your most trusted companions have made the journey to meet you here today.
After a long journey, you are here to meet your most trusted companion.
Your most trusted companion has made the journey to meet you here today.
You've finally got your equipment together, such as it is. Now it's time for action and adventure!
In the rush of excitement, you've forgotten where you were going to go.
A foolhardy soul might try to rescue the
children that have been kidnapped.
child that has been kidnapped.
Let the party venture forth!
Perhaps some of the people here will be worth talking to before you continue on your way.
Perhaps some of your friends here have ideas.
Perhaps some of your friends here can remind you.
for help.
Tell a story
Give a sermon
Recite a poem
Perform music
Give a sermon concerning a deity or object of worship
Give a sermon concerning a cosmic principle
Give a sermon promoting a value
Give a sermon inveighing against a value
Tell a story about a person or creature
Tell a story about a site
Tell a story about a civilization or organization
Tell a story about a region
Unknown
Self-Control
Chant
Speak
Simulate
pull off
pulls off
pick
picks
up the
and put it in
and puts it in
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
You've assumed tactical control as nobody else is available.
You awaken from your slumber.
Your sleep has been interrupted!
You have bestowed the name
You fail to grab the
lady
lord consort
ladies consort
hearthpeople
cannot jump.
You cannot jump while swimming.
You cannot jump while prone.
You cannot jump while in the air.
You are too injured to jump.
You cannot jump while wrestling.
You cannot build here.
You do not have the authority to build here.
There are no visible tracks or other signs, aside from yours.
There are no visible tracks or other signs.
You've already searched this area recently.
You've found a colony of
and another small creature.
and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
cannot speak.
You cannot speak.
You have nothing with which to interact.
You have nothing to examine.
You assume a submissive posture.
You no longer assume a submissive posture.
You strap
to your
You draw
with your
You do not have a free grasp for
You have nothing left to draw or put away.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container or on a pack animal.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
Things smell bad when you are dead.
You smell
on the wind.
You aren't picking up any odor in particular.
There is no sunlight when you are dead.
The sky is alive with vortices of purple light and dark, boiling clouds.
The area gives off a sickly light.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is warm.
It is cool.
It is freezing.
It is cold.
You've lost track of time since your death.
It is the
You need a free grasp to climb.
You are too injured to climb.
cannot climb.
If you move, your performance will be interrupted.
You cannot climb or mount while prone.
You need a free grasp to hold the terrain.
You are too injured to hold the terrain.
cannot hold the terrain.
You are riding and cannot lie down.
The webs make it impossible to stand.
You are too tired to stand.
You can't stand up -- somebody is in the way.
You must
You can't travel until you emerge from underground or enter a tunnel.
You must move away from the surrounding obstacles before you can travel.
You must move away from the river before you can travel.
Squad Order
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs/Track
Machine Components
Track
Weapons and Ammunition
Furniture
Siege Equipment
Other Objects
Metal Clothing
Engrave Memorial Slab
slabs engraved
Slab engraved
No slabs engraved
Entombed and memorialized
Memorialized
Entombed
Ghost
Not memorialized
Following
Saving...
Offloading units...
Offloading units...
Disconnected Build Overflow
SOAP
PAPER_PLANT
PARCHMENT
SHEET_PLANT
to select.
to abort.
scroll. Type in parts of the name to narrow your search.
: View task
Building Placement Distance Overflow
This visitor is ready to leave.
This visitor has come
to pray
to study
to relax
to perform
to slay beasts
seeking work as a performer
seeking work as a mercenary
seeking work as a scholar
for diplomacy
seeking sanctuary
asking questions
heard this was a good place to search for monsters.
heard this was the place for those seeking danger.
heard
this
was the place for prayer.
went on this journey out of curiosity.
was curious about
was the place for a good drink.
was the place to admire fine architecture.
was the place to enjoy oneself.
was the place to entertain people.
was the place to perform research.
was the place for long-term scholarship.
would make a good base for a mercenary.
was the place to look for long-term work.
believes
would be a safe place to stay.
is seeking information
about the location of
You can learn more about this visitor after they chat with a local.
The performance is at
the stanza
a simple passage
the exposition
of the first theme
of the second theme
the synthesis
of previous passages
the finale
the coda
a bridge-passage
first
second
theme
a series of variations
on the theme
on the second theme
The dance has reached the point where its accompaniment is at
The topic being considered is
The topic being discussed is
The topic being taught is
The topic being written about is
This organizational activity will branch into specific social events.
This organizational activity will branch into specific worship events.
This organizational activity will branch into specific play events.
There is no specific information for this activity.
vector<bool>::_M_fill_insert
BALLISTA
Stockpile Settings
Items Desired/Kept By Vehicle
Crafts
Logs
WORSHIP_HF
[PROFILE]
TITLE:
[SKILL:
[RECLAIM_SKILL:
[ITEM:
[PET:
Entity
has self-referential diplomacy state
FORCED_ADMINISTRATOR
entity_layer
[ENTITY:
*** Error(s) finalizing the entity
Unrecognized entity creature token:
Unrecognized entity digger token:
Unrecognized entity weapon token:
Unrecognized entity armor token:
Unrecognized entity ammo token:
Unrecognized entity helm token:
Unrecognized entity gloves token:
Unrecognized entity shoes token:
Unrecognized entity pants token:
Unrecognized entity shield token:
Unrecognized entity trapcomp token:
Unrecognized entity toy token:
Unrecognized entity instrument token:
Unrecognized entity tool token:
Unrecognized entity siege ammo token:
Unrecognized entity position allowed caste token:
Unrecognized entity position allowed creature token:
Unrecognized entity position rejected caste token:
Unrecognized entity position rejected creature token:
Unrecognized symbol:
Gem shape not found:
Stone shape not found:
CHEESE_MAT
trying to generate musical form without speech or instruments
patch: removed market link from non-site entity
CREATURE
TISSUE_STYLE
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
DIGGER
TRANSLATION
HELM
PANTS
SHIELD
SIEGEAMMO
INSTRUMENT
CIV_CONTROLLABLE
SITE_CONTROLLABLE
ALL_MAIN_POPS_CONTROLLABLE
AMBUSHER
LAYER_LINKED
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
SITE_GUARDIAN
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
DIVINE_MAT_WEAPONS
DIVINE_MAT_ARMOR
DIVINE_MAT_CRAFTS
DIVINE_MAT_CLOTHING
GENERATE_KEYBOARD_INSTRUMENTS
GENERATE_STRINGED_INSTRUMENTS
GENERATE_WIND_INSTRUMENTS
GENERATE_PERCUSSION_INSTRUMENTS
GENERATE_POETIC_FORMS
GENERATE_MUSICAL_FORMS
GENERATE_DANCE_FORMS
MINING_UNDERWORLD_DISASTERS
WOOD_WEAPONS
WOOD_ARMOR
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_WOOD
OUTDOOR_WOOD
INDOOR_ORCHARDS
OUTDOOR_ORCHARDS
INDOOR_GARDENS
OUTDOOR_GARDENS
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
LOCAL_BANDITRY
BANDITRY
START_BIOME
EXCLUSIVE_START_BIOME
SETTLEMENT_BIOME
BIOME_SUPPORT
MERCHANT_NOBILITY
SKULKING
GEM_SHAPE
STONE_SHAPE
PERMITTED_JOB
PERMITTED_BUILDING
PERMITTED_REACTION
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
BUILDS_OUTDOOR_TOMBS
ETHIC
HISTORIAN
CHEMIST
GEOGRAPHER
ENGINEER
NO_ARTIFACT_CLAIMS
SET_SCHOLARS_ON_VALUES_AND_JOBS
VARIABLE_VALUE
VALUE
WANDERER
MAX_STARTING_CIV_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_NON_EXOTIC_PET_RACE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
AT_PEACE_WITH_WILDLIFE
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
SELECT_SYMBOL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
VARIABLE_POSITIONS
SITE_VARIABLE_POSITIONS
LAND_HOLDER_TRIGGER
POSITION
ANIMAL
ANIMAL_TOKEN
ANIMAL_CASTE_TOKEN
ANIMAL_CLASS
ANIMAL_FORBIDDEN_CLASS
ANIMAL_ALWAYS_PRESENT
ANIMAL_NEVER_MOUNT
ANIMAL_ALWAYS_MOUNT
ANIMAL_NEVER_WAGON_PULLER
ANIMAL_ALWAYS_WAGON_PULLER
ANIMAL_NEVER_SIEGE
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_PET
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_PACK_ANIMAL
ANIMAL_ALWAYS_PACK_ANIMAL
CONQUERED_SITE
REQUIRES_MARKET
ELECTED
has negative foreground color, set to 7
has foreground color > 7, set to 7
has negative background color, set to 0
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
EXECUTION_SKILL
SPECIAL_BURIAL
FLASHES
BRAG_ON_KILL
CHAT_WORTHY
DO_NOT_CULL
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
KILL_QUEST
QUEST_GIVER
ALLOWED_CREATURE
ALLOWED_CLASS
REJECTED_CREATURE
REJECTED_CLASS
GENDER
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
SUCCESSION
BY_HEIR
BY_POSITION
APPOINTED_BY
REPLACED_BY
REQUIRES_POPULATION
PRECEDENCE
: Negative precedence changed to zero
: Precedence exceeding
capped
LAND_HOLDER
RESPONSIBILITY
COMMANDER
AS_NEEDED
LAND_NAME
NAME_MALE
NAME_FEMALE
SPOUSE_MALE
SPOUSE_FEMALE
REQUIRED_BOXES
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DUTY_BOUND
Unrecognized Entity Token:
INDIV_CONTROLLABLE
SIEGER
Leather armor
Metal armor
Archer
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
lords
law-giver
law-givers
CUSTOM_MILITARY_GOALS
war leader
war leaders
CUSTOM_MILITARY_STRATEGY
general
generals
field
marshal
marshals
constable
constables
CUSTOM_OFFICIAL_
royal
chief
high
head
chancellor
chancellors
keeper of the seal
keepers of the seal
justiciar
justiciars
treasurer
treasurers
counselor
counselors
advisor
advisors
chamberlain
chamberlains
master of beasts
masters of beasts
butler
butlers
cup-bearer
cup-bearers
doctors
executioner
executioners
chef
chefs
housekeeper
housekeepers
CUSTOM_MARKET_OFFICIAL_
sewer
grain
harvest
judge
judges
justices
magistrate
magistrates
tunnel
road
bridge
master
caretaker
caretakers
commissioner
commissioners
official
officials
administrator
administrators
has assumed the position of
Mission Report:
Pillage
Demand Tribute from
Raze
Take Over
Raid
Recover
Rescue
Make Request of
(Set out
Spring
camp order missing parent -- army will camp forever
invalid nem in army during guard creation
guard army unattached from parent army
leader
bosses
chieftess
chieftesses
captain
captains
commander
ringleaders
chieftain
CUSTOM_MERCENARY_LEADER
lord
commander
commanders
masters
General
Grandmaster
Captain
Sergeant
Adept
Soldier
Novice
Initiate
sword
blade
mace
spear
crossbow
pike
whip
lash
kick
grappling
Bearer
Perfect
Ultimate
Exalted
Degree
Rank
Master
Adept
Bearer
Novice
up the stairs
, the door on your right
, the door on your left
, at the end of the hall
, the
door
on your right
on your left
abbot
abbots
CUSTOM_GUILD_LEADER
dean
deans
doyen
doyens
doyenne
doyennes
CUSTOM_GUILD_ALDERPERSON
CUSTOM_GUILD_STEWARD
CUSTOM_GUILD_CLERK
alderperson
steward
stewards
clerk
clerks
bookkeeper
bookkeepers
recordkeeper
recordkeepers
baron
barons
baroness
baronesses
baron consort
barons consort
baroness consort
baronesses consort
NULL artifact on wg loot building, skipping
high priest
high priests
HIGHEST_PRIEST
most high
absolute
most exalted
most holy
most sacred
most high priest
most high priests
CUSTOM_LAW_MAKER_2
Murder-target mismatch: year
, entity #
CUSTOM_MERCENARY_TREASURER
Music and Sound Options
Volume:
/255
=========
or left-click: Change volume.
: Done.
---------
Export Local Image
Your Units
Buildings
: Export Image
: Cancel
: Done
: Type Value
: Nullify Value
: Decrease Value
: Increase Value
Range:
: Set Preset Field Values
NULL unit projectile loaded
NULL item projectile loaded
Dwarf Fortress Options: Save Game
Initializing...
Checking directory structure...
Preliminary cleaning...
Offloading units...
Offloading art...
Opening file...
Characterizing raw data...
Allocating space...
Saving items...
Saving units...
Saving jobs...
Saving schedules...
Saving projectiles...
Saving buildings...
Saving machines...
Saving flow guides...
Saving effects...
Saving entities...
Saving local animal populations...
Saving events...
Saving mandates...
Saving work quotas...
Saving world events...
Saving coin information...
Saving formations...
Saving interactions...
Saving incidents...
Saving crimes...
Saving armies...
Saving tracking information...
Saving cultural identities...
Saving agreement...
Saving image sets...
Saving announcements...
Saving fortress information...
Saving world information...
Saving artifacts...
Saving active historical figures...
Saving adventure data...
Saving general information...
Relationships of
Pet Owner
Spouse
Mother
Father
Lover
Child
Bonded
Childhood Friend
War Buddy
Obsession
Fellow Scholar
Fellow Artist
Fellow Athlete
Kindred Spirit
Close Friend
Friend
Athletic Rival
Business Rival
Persecutor
Religious Persecutor
Grudge
Jealous Grudge
Supernatural Vengeance
Pure Hate
Hated
Disliked
Deity
Force
Object of Worship
Long-term Acquaintance
Passing Acquaintance
Hero
Intruder
Considers Monster
Considers Brigand
Considers Bully
Considers Preacher
Considers Storyteller
Considers Poet
Considers Bard
Considers Dancer
Considers Violent
Considers Psychotic
Good for Business
Friendly Terms
Considers Killer
Considers Murderer
Comrade
Member of Respected Group
Member of Hated Group
Enemy Fighter
Friendly Fighter
Loyal Soldier
Apprentice
Former Master
Former Apprentice
Considers Quarreler
Considers Flatterer
Hunter
Protector of the Weak
Preserver of Knowledge
Treasure Hunter
Thief
: Back to Main
: Zoom
Workshop Profile
: Permitted Workers
Work Orders
Labor Restrictions
: Permit/Restrict
: Permit All
: Min -
: Max -
Work Orders Created For This Shop
Validated
Active:
Waiting:
Checking:
Ready:
There are no active work orders tied to this shop.
All work orders must be validated by the manager before they become active.
: New Order
: Remove
: Wages
: Conditions
: General work orders cannot task this shop
: General work orders are allowed to task this shop
: Maximum general work order tasks allowed =
Permitted General Work Order Labors
: Allow/disallow
Dwarf Fortress: Load World
Processing raw data...
Shapes...
Colors...
Patterns...
Material templates...
Inorganics...
Plants...
Tissue templates...
Items...
Body detail plans...
Creature bodies...
Creature variations...
Entities...
Reactions...
Interactions...
Sorting material templates...
Sorting inorganics...
Sorting plants...
Sorting tissue templates...
Sorting items...
Sorting buildings...
Sorting body detail plans...
Sorting creature bodies...
Sorting creature variations...
Sorting creatures...
Sorting entities...
Sorting languages...
Sorting descriptors...
Sorting reactions...
Sorting interactions...
Finalizing languages...
Finalizing descriptors...
Finalizing material templates...
Finalizing inorganics...
Finalizing plants...
Finalizing tissue templates...
Finalizing items...
Finalizing buildings...
Finalizing body detail plans...
Finalizing creature variations...
Finalizing creatures...
Finalizing entities...
Finalizing reactions...
Finalizing interactions...
Preparing material data...
Generating inorganics...
Generating plants...
Generating items...
Generating creatures...
Generating entities...
Generating reactions...
Generating interactions...
Finalizing generated objects...
Preparing text objects...
Preparing graphics...
Loading items...
Loading buildings...
Loading entities...
Loading coin information...
Loading map data...
Loading civilized populations...
Loading history...
Loading parameters...
Loading artifacts...
Loading active historical figures...
Loading squads...
Loading formations...
Loading activities...
Loading interactions...
Loading written content...
Loading identities...
Loading incidents...
Loading crimes...
Loading vehicles...
Loading armies...
Loading army controllers...
Loading tracking information...
Loading cultural identities...
Loading agreements...
Loading art forms...
Loading occupations...
Loading belief systems...
Loading image sets...
Loading divination sets...
Rebuilding temporary information...
Preparing game...
Failed!
Button
: Customize Nickname
: Customize Profession Name
: Done with string entry
: Abort string entry
: View Biomes
Brush Radius
Smoothing Brush
Normal Brush
ELEV
RAIN
TEMP
DRAIN
VOLC
(View)
Brush =
Painting
Not painting
Will be saved
Randomize at gen
This creature
is non-hostile.
is a skulking perpetrator of mischief.
is a minion of evil.
is a brutal enemy of your kind.
is of the wilderness.
is of the walking dead.
is opposed to the living.
has returned from beyond the grave.
is crazed!
is an invader.
is from the depths of the underworld.
is an uninvited guest.
is a current resident.
is from
is from a mysterious place.
Account:
Owned Objects:
Holdings:
Needs:
Chest
Demands:
Throne Room/Office
Bedroom
Dining Room
Tomb
Mandates:
Export of
Make
Prohibited
: Thoughts and preferences
: Relationships
Set Follow Hotkey (
etc.):
Site
Error 1
Error 2
data/save/current/world.sav
NO_FILE
Animals
Food
Furniture/Siege Ammo
Corpses
Refuse
Bars/Blocks
Gems
Cloth
Wood
Weapons/Trap Comps
Armor
Sheet
Additional Options
Fish
Unprepared Fish
Drink (Plant)
Drink (Animal)
Cheese (Plant)
Cheese (Animal)
Seeds
Fruit/Leaves
Milled Plant
Bone Meal
Pressed Material
Extract (Plant)
Extract (Animal)
Misc. Liquid
Item Types
Body Parts
Skulls
Bones
Shells
Teeth
Horns/Hooves
Hair/Wool
Type
Other Materials
Stone/Clay
Metal
Bars: Other Materials
Bars: Metal
Blocks: Other Materials
Blocks: Metal
Blocks: Stone/Clay
Metal Ores
Economic
Rough Glass
Cut Glass
Rough Gem
Cut Gem
Cut Stone
Thread (Silk)
Thread (Plant)
Thread (Metal)
Cloth (Silk)
Cloth (Metal)
Paper
Parchment
Trap Components
Body
Head
Feet
Legs
Shield
Core Quality
Total Quality
: Toggle
: Enable
: Disable
Cheeses
Mill Products
Fats
Pastes
Extracts
Liquids
Types
Materials
Silk Thread
Yarn Thread
Metal Thread
Plant Thread
Silk Cloth
Yarn Cloth
Metal Cloth
Plant Cloth
Trap Comps
Footwear
Legwear
Shields
Qualities
Empty Cages
Empty Animal Traps
Prepared Food
Usable
Unusable
: Allow All
: Block All
: Permit
: Forbid
ecwe
hlaas
Dwarf Fortress Options: Load Game
Loading units...
Loading jobs...
Loading schedules...
Loading projectiles...
Loading machines...
Loading flow guides...
Loading effects...
Loading local animal populations...
Loading events...
Loading mandates...
Loading work quotas...
Loading world events...
Loading announcements...
Loading fortress information...
Loading world information...
Loading adventure...
Loading general information...
Rebuilding more temporary information...
Preparing game screen...
Handling compatibility issues...
Testing Arena
Testing Arena (Adventurer)
Unknown Type Error
There are no active games.
Dwarf Fortress Options
Ending game...
Really retire? All active saves will be deleted. (
= yes, other = no)
You will be saved for later use in the region.
Really quit? All active saves will be deleted. (
The region will be saved for later use, but consider retiring the fort
instead if it is not a lost cause.
The fortress will become part of the world. You may reassume control later,
but the circumstances will not necessarily be as you leave them now.
The region will be saved for later use.
Return to Title Screen
Return to Game
Save Game
Key Bindings
Export Local Image
Music and Sound
Abandon the Fortress to Ruin
Abort Game
Succumb to the Invasion
Retire the Fortress (for the time being)
Give in to the Night
Retire at this location (or rest a while)
Finish Game
Give in to Starvation
(holding another's goods)
local_map
-param-
Created in DF
current
data/save/*
data/save/
/world.sav
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Building Reference (Party)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1):
NULL JOB ITEM (2):
Civ Zone
: Null Unit Assignment (Id
: Null Item Assignment (Id
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
/world.dat
clearing orders from squad with invalid mission
unprepared
Plant Growth (?)
large pots/food storage
minecarts
wheelbarrows
other large tools
sand bags
Bone
Pearl
Shell
Silk
Amber
Coral
Green Glass
Clear Glass
Crystal Glass
Standard
Well-crafted
Finely-crafted
Superior Quality
Exceptional
Masterwork
Fresh Raw Hide
Rotten Raw Hide
Coal
Potash
Pearlash
Soap
Allow Plant/Animal
Allow Non-Plant/Animal
Use Seed
Random
Seed
Use History Seed
Use Name Seed
Use Creature Seed
Embark Points
End Year
Population Cap After Civ Creation
No Cap
Site Cap After Civ Creation
Percentage Beasts Dead For Stoppage
Ignore
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Reveal All Historical Events
Temperature
Drainage
Volcanism
Minimum
Maximum
X-Variance
Y-Variance
Elevation Mesh Size
2 x 2
4 x 4
8 x 8
16 x 16
32 x 32
Elevation Weighted Range (
Rain Mesh Size
Rain Weighted Range (
Drainage Mesh Size
Drainage Weighted Range (
Savagery Mesh Size
Savagery Weighted Range (
Temperature Mesh Size
Temperature Weighted Range (
Volcanism Mesh Size
Volcanism Weighted Range (
Pole
North or South
North and/or South
North and South
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
Minimum Complete Edge Oceans
Minimum Volcano Number
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
No Beasts
Max Semimegabeast Caves
Titan Number
Titan Attack Population Requirement
Titan Attack Exported Wealth Requirement
Titan Attack Created Wealth Requirement
Number of Demon Types
Number of Night Troll Types
Number of Bogeyman Types
Number of Nightmare Types
Number of Vampire Curse Types
Number of Werebeast Curse Types
Werebeast Attack Population Requirement
Werebeast Attack Exported Wealth Requirement
Werebeast Attack Created Wealth Requirement
Number of Secret Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Number of Evil Cloud Types
Number of Evil Rain Types
Generate Divine Materials
Allow Divination
Allow Demonic Experiments
Allow Necromancer Experiments
Allow Necromancer Lieutenants
Allow Necromancer Ghouls
Allow Necromancer Summons
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Evil Square Count in Large Subregions
Minimum Initial
Square Count
Region Count
Minimum Final
Erosion Cycle Count
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Maximum Number of Subregions
Cavern Layer Number
Cavern Layer Openness Min
Cavern Layer Openness Max
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Water Min
Cavern Layer Water Max
Magma Layer
Bottom Layer (Forces Magma)
Z Levels Above Ground
Z Levels Above Layer 1
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Layer 4
Z Levels Above Layer 5
Z Levels At Bottom
Minimum Natural Cave Size
Maximum Natural Cave Size
Number of Mountain Caves
Number of Non-Mountain Caves
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Always
Only in Finder
Number of Civilizations
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
NULL unit pointer on load
NULL item pointer on load
NULL job pointer on load
NULL building pointer on load
NULL play unit on load: id #
NULL play item on load: id #
NULL play building on load: id #
NULL displayed announcement
old save: fixing possibly broken knowledge from unretire
patching corruption: item off-loaded and also in play:
** Loading Fortress **
** Loading Adventurer **
patching dangerously broken trade definition -- magma powder changed to water/snow
removed erroneous unit occupancy flag
removed erroneous unit ground occupancy flag
Repairing squad info for Unit #
cleaning up 0.44.01/2 broken display reference
have corrupt feature map at
0.44.03 or earlier save: removing corrupted route stop
0.44.03 or earlier save: removing erroneous travel log
Patched save: fixed missing equipment assignment
Patched save: fixed duplicate ammo assignment
Patched save: fixed duplicate training equipment assignment
Patched save: fixed duplicate equipment assignment
Patched save: Historical spy
stops using out-of-place cover identity
old save: removing potentially broken rest job
removing broken building inventory link
compat: removing prisoner from non-hereditary position
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
unused
improvable
butcherable
millable
possibly buriable
unrotten
undisturbed
collected
sharpenable
empty
processable
cookable
solid
extract-bearing plant
extract-bearing fish
extract-bearing small creature
processable (to vial)
processable (to barrel)
tameable small creature
sand-bearing
glass
lye-bearing
milk
milkable
finished good
ammo
furniture
dye
dyeable
totemable
glass-making
dyed
melt-designated
deep material
sewn-imageless
screw
fire-safe
magma-safe
building material
non-economic
plant
silk
yarn
leather
bone
hair/wool
shell
horn
pearl
plaster-containing
soap
ivory/tooth
lye/milk-free
blunt
unengraved
unimproved
written-on
non-absorbent
food storage
non-pressed
hard
metal
sand
edged
on-ground
-bearing
-producing
-containing
liquid cooking
liquid scoop
powder grinding receptacle
powder grinding
meat carving
meat boning
meat slicing
meat cleaving
meat-carving holder
meal container
liquid container
food storage
hive
nest box
small object container
track cart
heavy object hauler
stand-and-work
sheet roller
folded sheet protector
writing container
bookcase
display object
offering placement
divination
games of chance
body part
that isn't a bin
PRIEST
Short Pathing Flood Overflow
DRINK_MAT
Tribute Report:
Tribute is being unloaded. (A report is available.)
Merchants have arrived and are unloading their goods.
A trade depot is requiered for the delivery of the tribute.
The merchants need a trade depot to unload their goods.
An animal
has adopted
Miner destination wiped
body
now know a few facts about
training.
have attained a general familiarity with
training methods.
are now quite knowledgeable
trainers.
are now expert
flown
rough
log
block
the underworld portal
deposit
the river
the subterranean water
the pit
the magma pool
the volcano
Horrifying screams come from the darkness below!
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
The glowing barrier has disappeared!
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
Null site on overall status
Legends
Standard biome+site map
Elevations including lake and ocean floors
Elevations respecting water level
Rainfall
Savagery
Current vegetation
Evil
Salinity
Biome
Trade
Structures/fields/roads/etc.
Hydrosphere
Nobility/holdings
to export
to cancel
to scroll
Export of column
complete
Dwarf Fortress: Save World
Offloading art images...
Sorting world information...
Saving map data...
Saving civilized populations...
Saving history...
Saving parameters...
Saving squads...
Saving activities...
Saving written content...
Saving identities...
Saving vehicles...
Saving army controllers...
Saving tracking info...
Saving agreements...
Saving art forms...
Saving occupations...
Saving belief systems...
Saving divination sets...
Closing file...
Synchronizing folders...
Becoming The Capital
Architecture
Desired:
Current:
Offerings
Worker:
Inactive
Location:
Repeating
Suspended
Items:
This building
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
an unknown architect
The structure
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
an unknown artisan
Status
Wounds
Treatment
History
Overall Health Report
__________
____________
: Key
: Diagnosis request
: Cleaning req.
: Surgery req.
: Inoperable rot
: Heavy bleeding
: Bleeding
: Pale
: Severe blood loss
: Faint
: Blood loss
: Serious fever
: Moderate fever
: Slight fever
: Dizzy
: Drowning
: Winded
: Cannot breathe
: Trouble breathing
: Vision lost
: Vision impaired
: Vision ~impaired
: Spilled
: Major artery torn
: Artery torn
: Overlapping fracture
: Broken tissue
: Heavy damage
: Moderate damage
: Light damage
: Suture request
: Setting req.
: Dressing request
: Paralyzed
: Partially paralyzed
: Sluggish
: Overall pain++
: Overall pain+
: Overall pain
: Stunned
: Dehydrated
: Thirsty
: Starving
: Hungry
: Cannot stand
: Stand impaired
: Cannot grasp
: Grasp impaired
: Compound fracture
: Torn tendon
: Tendon strain
: Tendon brs.
: Part brok tis
: Tissue pain++
: Tissue pain+
: Tissue pain
: Traction request
: Immobilization request
: Crutch required
: Completely numb
: Partially numb
: Slightly numb
: Exhausted
: Over-exerted
: Tired
: Very drowsy
: Drowsy
: Nauseous
: Cannot fly
: Flight impaired
: Motor nerve
: Sensory nerve
: Torn ligament
: Lig. sprain
: Ligament bruise
: Need setting
: Extreme swell
: Medium swell
: Minor swelling
: Infection
: View health
: Recenter
Currency Counts
The broker recommends keeping
of each coin type to match accounts.
No accessible fuel!
Requires fuel
Takes place at
or
REAGENTS
PRODUCTS
Stone Restrictions
Magma-safe
Restricted stones
are reserved for use by the listed tasks.
: Stone type
Economic Stone
Other Stone
Quantity (0 for perpetual order):
Type in parts of the name to narrow your search.
shop
max
No linked shop
There are no active work orders.
A manager is required to coordinate work orders.
How many workshops can this order task? (0 = no limit)
: Increase priority
: Max priority
: Set maximum workshops
: Details
Wage
Setter
Vegetables/fruit/leaves
Meat/fish/other
Ingredient Type
Number
Permissions
Cook
----
Brew
: Toggle cook.
: Toggle brew.
You have no appropriate ingredients.
: Change category.
Page
: Zoom to unit
: Zoom to item
Dwarf Fortress: Updating World
Year
data/init/world_gen.txt
The world generator is having trouble placing enough mountain peaks.
You might want to check your maximum elevation value and other elevation parameters.
Can the elevation 400 be placed enough times to provide space for your peaks?
You might want to check your preset elevations for the elevation 400.
You must have at least as many of these highest elevation points as you are requiring peaks.
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.
Can your parameters achieve elevations between 100 and 299?
You might want to adjust the parameters governing elevation frequencies.
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.
Can your parameters achieve elevations between 0 and 99?
The world generator is having trouble placing enough high elevations.
Can your parameters achieve elevations between 300 and 400?
The world generator is having trouble placing enough ocean squares along the edges.
Can your parameters achieve elevations between 0 and 99 frequently?
You might want to adjust the parameters governing elevation.
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.
You might want to adjust the parameters governing rainfall.
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.
You might want to adjust the parameters governing drainage.
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.
You might want to adjust the parameters governing savagery.
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.
You might want to adjust the parameters governing volcanism.
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.
You might want to check your maximum volcanism value.
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?
You might want to check your preset volcanism for the value 100.
You must have at least as many of these highest volcanism points as you are requiring volcanos.
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.
Make sure your parameters and presets can support high elevation areas.
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.
Make sure your parameters and presets can support low elevation areas.
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
The world generator is having trouble placing hills.
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
The world generator is having trouble placing rivers.
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.
Make sure your parameters and presets aren't so variable that biomes change frequently.
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator couldn't find any civilization definitions.
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
The world generator is having trouble placing a controllable civilization.
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
Make sure your parameters and presets have adequate squares of this kind.
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.
Civilizations use available plants in their surroundings as their initial crops.
Make sure your parameters and raw objects have adequate vegetation.
Squad Schedules:
Early Wet Season
Early Dry Season
First Quarter
Second Quarter
Third Quarter
Fourth Quarter
Alert State
Squads
Months
Months:
Squads:
(Cur)
(Current)
: Name grid cell
: Sleep
in room at will
in barracks at will
in barracks at need
Inactive = Uniformed
Inactive = Civ clothes
minimum
preferred
: Edit order
: Cancel order
: Copy orders
: Paste orders
: Move selector
: Schedule grid
: Order list
: View alerts
: Swap squads/months
: Defend burrows
Burrow
: Patrol route
Route
: Station
Point
soldier
Position
Petitions
You do not have an official capable of handling these matters.
There are no petitions that need your attention.
Parley with
Status of
Citizenship of
A Priest for
A Guildhall for
A High Priest for
A Grand Guildhall for
Some corrupt data
wishes to parley
in order to avert
loss of life.
Do you approve this request?
: Approve
: Deny
wishes to reside in
for the purpose of
eradicating monsters.
entertaining citizens and visitors.
soldiering.
study.
sanctuary.
wishes to join
desires citizenship.
as a citizen of
has many worshippers in
and now requires
a temple complex and high priest
a temple and priest
The location must be built and furnished,
with the new position appointed by you.
has many members in
a grand guildhall
with the hall designated for a
guild.
wishes to reside here
has many worshippers here
has many members here
Basic Value:
Weight:
Price:
Owner:
Uses and Contents:
Uses:
Contents:
: View selected
: Melt
: Dump
: Hide
: Description
None
No treasures yet.
*PAUSED*
SIEGE
: Petitions Available
[MORE]
Idlers:
civilization
Citizens
Pets/Livestock
Others
Dead/Missing
Missing
Independent
Wild Animal
(Caged)
Undead
Berserk
Caged Prisoner
Chained Prisoner
Invader
Diplomat /
Merchant
Guest /
Visitor
Friendly
Underworld
Caged Guest
Chained Guest
Uninvited Guest
Current Resident
Hostile
Tame
You have not created any creatures yet.
to return
There are no
living here.
There are no pets or livestock here.
There are no other creatures nearby.
No one has gone missing or died.
The year is still young.
to return,
: Manager
: Go to Unit
: Go to Bld
: Remove Worker
: Set Job Repeat
: Vw Activity
: View Job
: Suspend Job
: Cancel Job
Opposed to life
Diplomat
There are no idle
or jobs.
The item sparkles with a supernatural brilliance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Mountainhome
Metropolis
City
Town
Village
Hamlet
Outpost
Stocks
Health
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Nobles/Admins
Peasants
Recruit/Others
Trained Animals
Other Animals
Food Stores:
Plant
Drink
Other
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
(S)
/ Spouse
No Owner
You don't have any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
caught in a burst of
Overall Training
Creature
Price
Status:
Trained
Well-trained
Skillfully trained
Expertly trained
Exceptionally trained
Masterfully trained
Domesticated
Semi-Wild
Trainer:
Trainer: Any
Trainer: Any unassigned
Ready for Slaughter
Uninterested
For Sale
Not For Sale
Unavailable
Geld
Work Animal
Not Tame
: Toggle pet availability.
: Slaughter.
: Geld.
: Select trainer.
: War training.
: Hunting training.
You have no appropriate creatures.
Any trainer
Any unassigned trainer
Knowledge
A few facts
General familiarity
Knowledgeable
Expert
You don't know how to train any animals.
lumber limits
This land has no important leaders.
Exports to
Petty Annoyance
Terror
Imports from
Offerings from
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
You accept their tribute every
Trade Agreement (Exports to
Trade Agreement (Imports from
: View Agreement
You have no agreements with this land.
to change modes.
ROOM SHARING INDEX OUT OF BOUNDS:
praying
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
falling
dead
laughing
being shot
making a plaintive gesture
melting
burning
looks dejected
looks terrified
looks offended
looks confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
laboring
traveling
contemplating
cooking
engraving
unnaturally contorted
being flayed
being mutilated
prostrating itself before
torturing
committing a depraved act upon
devouring
admiring
burning
shooting
surrounded by
massacring
fighting with
greeting
refusing
speaking with
embracing
striking down
raising
hiding
praying to
contemplating
cooking
engraving
impaled on
being flayed by
hanging from
being mutilated by
This is a
These are
migrating
local
civilization
craft
government
religion
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Push/Haul Vehicles
Cleaning
Wood Cutting
Stone Detailing
Animal Care
Diagnosis
Setting Bones
Dressing Wounds
Feed Patients/Prisoners
Recovering Wounded
Trapping
Small Animal Dissection
Tanning
Dyeing
Beekeeping
Clothesmaking
Plant Processing
Cheese Making
Milking
Gelding
Shearing
Cooking
Farming (Fields)
Plant Gathering
Hunting
Furnace Operating
Armoring
Blacksmithing
Metalcrafting
Woodcrafting
Stonecrafting
Bone Carving
Siege Operating
Crossbow-making
Mechanics
Pump Operating
Trade Good Hauling
Water Hauling
Lever Operation
Road Building
Wall/Floor Construction
Construction Removal
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Jewelry
Crafts
Engineering
Hauling
Other Jobs
MATERIAL_TEMPLATE
ITEM
CREATURE_VARIATION
BUILDING
DESCRIPTOR_SHAPE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
REACTION
large
grown
logs
branch
rough gems
raw green glass
raw clear glass
raw crystal glass
small
stones
wafers
bars
charcoal
coke
refined coal
bars
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
coffer
chest
boxes and bag
backpack
limb/body
cast
splint
crutch
quiver
casket
sarcophag
coffin
rope
waterskin
vial
flask
musical instrument
unglazed
tool
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
strands
yarn
thread
cloth
sheet
tanned hide
totem
-bound
codices
codex
figurine
filthy
sticky
vomitous
slimy
stagnant
dirty
gooey
purulent
ichorous
bloody
paste
glob
laced with
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect
green glass
crystal glass
ring
earring
bracelet
traction bench
quern
millstone
statue
memorial
craft shop sign
weaponsmith's shop sign
armorsmith's shop sign
general store sign
food shop sign
food imports sign
clothing imports sign
general imports sign
cloth shop sign
leather shop sign
woven clothing shop sign
leather clothing shop sign
bone carver's shop sign
gem cutter's shop sign
bowyer's shop sign
blacksmith's shop sign
metal craft shop sign
leather goods shop sign
carpenter's shop sign
stone furniture shop sign
metal furniture shop sign
tavern sign
slab
tooth
teeth
bone
shell
plant part
silk body part
leather body part
wooden body part
soap body part
pearl
yarn body part
strand body part
Rotten
remains
seeds
withered
leaves
leaf
plants
raw
fish
live
small live animal
tame
small tame animal
prepared meal
preserved
chops
chop
meat
weapon
chain
suits of
armor
handwear
shield
/buckler
footwear
headwear
legwear
chain
goblet
: Mode
Artifacts
Create a Creature
: Side =
: Create
: New item
: Blank list
: Remove item
: Change value
: Change amount
: No Effect
: Tame/mountable
: Not tame/mountable
: Filter name
[PAUSED]
fighting!
hunting.
sparring.
No recent reports.
: View report
Last Report Date:
The event featured
mounted
a telling of the story of
storytelling
a performance of
a concert
a dance
a moving performance stage
criers in front
an order of precedence
banners
images
the carrying of
flowers
the scattering of
acrobats
incense burning
costumes
candles
the giving of
the sacrifice of
You have
created a masterpiece
Select an element to begin.
Related to historical figure
Related to site
Related to civilization or other group
Related to history event
Existing image
Specify a new image
Let your mind wander
Allow artist to choose
: Done filtering
Group symbol
Group commission
Civilization symbol
Civ commission
Historical figure
Tree
Shape
Object
Artifact
Action or relationship
Delete element
: Change name
: Done!
How many?
Enter 0 for an unnumbered plural.
Untitled/unnamed
Choose X:
Choose Y:
: Use this option
Warning!
You won't perform your action if you leave.
: Don't perform action.
: Keep working.
Any image data you've changed will be lost.
: Leave editor and discard data.
: select
left
, not consumed
, consumed
Select a tool.
Select an art type.
Select memorized content or a form of prose.
not consumed
consumed
You are not that hungry.
Butcher this object.
You must unretract to use this ability.
You must wait to use this ability.
You are missing a body part.
Use this ability.
You must unretract to use this power.
You must wait to use this power.
Use this power.
Make this composition.
Write on this object.
: Back/Abort
: create
: butcher
: natural ability
: acquired power
: compose
: write
Unknown interaction
Poem
Musical Composition
Choreography
You cannot read or write.
No available item.
No appropriate tool.
No suitable forms known.
No suitable forms or content known.
Manual
Guide
Chronicle
Short story
Novel
Biography
Autobiography
Letter
Essay
Dialog
Musical composition
Comparative biography
Biographical dictionary
Genealogy
Encyclopedia
Cultural history
Cultural comparison
Alternate history
Treatise on technological evolution
Dictionary
Star chart
Star catalogue
Atlas
Select an action.
Amount of
available is
at least
greater than
less than
exactly
No material
Filter:
Active
Waiting
Ready to check
One-time order, conditions checked daily
Restarts if completed, conditions checked daily
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked seasonally
Restarts if completed, conditions checked yearly
One-time order
Restarts if completed, checked daily
Restarts if completed, checked monthly
Restarts if completed, checked seasonally
Restarts if completed, checked yearly
Satisfied for next check
Not satisfied for next check
must first be activated
must first be completed
: Add item condition
: Add order condition
: Frequency
: Change item type
: Change material
: Change traits
: Change inequality
: Change number
: Delete condition
: Activation/completion
: Add conditions from reagents/materials
: Add conditions from products
Ready
This work order does not have any conditions.
Dwarf Fortress: New World
Loading object files...
Languages...
Buildings...
Creatures...
Finishing...
Finalizing...
to continue.
Create A World
World Size
Pocket
Smaller
Small
Very Short
Short
Long
Very Long
Very High
Maximum Number of Sites
Number of Beasts
Natural Savagery
Mineral Occurrence
Very Rare
Rare
Sparse
Frequent
Everywhere
This controls the size of the world map. Current:
17 x 17
33 x 33
65 x 65
129 x 129
257 x 257
This is the length of pre-generated history. Current:
5 years
125 years
250 years
550 years
1050 years
This controls how many distinct races/cultures there are.
This is how many distinct places can exist after world generation.
Increasing this setting makes large beasts more prevalent.
Increasing savagery makes the world more difficult to settle.
Increasing mineral occurrence makes more embark sites have more minerals.
: Go!
Title:
Seed:
Various
Dimensions:
Custom Name:
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
to load the world params.
to save the world params.
Last Param Set:
Creature Seed:
Really delete this parameter set?
: Delete
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
Rejected)
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes
and minerals...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Finished prehistory...
Placing civilizations... (
Making cave civilizations...
Making cave pops...
Placing other beasts...
Placing megabeasts...
Placing good/evil...
Placing caves... (
Prehistory init...
Hist Figs:
Dead:
Events:
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
FARMING CIVILIZATION PLACED WITHOUT CROPS
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
has been created.
: Accept
: Export image/info
Movement keys to view.
: Use the world as it currently exists
: Continue
to pause/finish.
TO CREATE THE WORLD.
Random Name
caught in a cloud of flames!
were unable to complete the
Jobs removed from unpowered
0000
-detailed
-elw
-tmp
-rain
-drn
-sav
-vol
-veg
-evil
-sal
-trd
-str
-hyd
-nob
-dip
-rel
src/game.cpp
biome_color_key.txt
mountain (128,128,128)
temperate freshwater lake (0,224,255)
temperate brackish lake (0,192,255)
temperate saltwater lake (0,160,255)
tropical freshwater lake (0,96,255)
tropical brackish lake (0,64,255)
tropical saltwater lake (0,32,255)
arctic ocean (0,255,255)
tropical ocean (0,0,255)
temperate ocean (0,128,255)
glacier (64,255,255)
tundra (128,255,255)
temperate freshwater swamp (96,192,128)
temperate saltwater swamp (64,192,128)
temperate freshwater marsh (96,255,128)
temperate saltwater marsh (64,255,128)
tropical freshwater swamp (96,192,64)
tropical saltwater swamp (64,192,64)
mangrove swamp (64,255,96)
tropical freshwater marsh (96,255,64)
tropical saltwater marsh (64,255,64)
taiga forest (0,96,64)
temperate conifer forest (0,96,32)
temperate broadleaf forest (0,160,32)
tropical conifer forest (0,96,0)
tropical dry broadleaf forest (0,128,0)
tropical moist broadleaf forest (0,160,0)
temperate grassland (0,255,32)
temperate savanna (0,224,32)
temperate shrubland (0,192,32)
tropical grassland (255,160,0)
tropical savanna (255,176)
tropical shrubland (255,192,0)
badland desert (255,96,32)
sand desert (255,255,0)
rock desert (255,128,64)
structure_color_key.txt
castle (128,128,128)
village (255,255,255)
crops (255,128,0)(255,160,0)(255,192,0)
pasture (0,255,0)
meadow (64,255,0)
woodland (0,128,0)
orchard (0,160,0)
tunnel (20,20,20)
stone bridge (224,224,224)
other bridge (180,167,20)
stone road (192,192,192)
other road (150,127,20)
stone wall (96,96,96)
other wall (160,127,20)
mountain (255,255,192)
lake (0,96,255)
land (128,64,32)
ocean (0,64,255)
hydro_color_key.txt
brook (0,255,255)
stream (0,224,255)
minor river (0,192,255)
river (0,160,255)
major river (0,128,255)
river/ocean (0,112,255)
Dwarf Fortress: Arena
Preparing arena...
Preparing screen...
Preparing Arena...
Importing world...
to select an option.
scroll.
at any time for options, including key bindings.
at any time for the manual.
, Folder:
Select a source for your arena objects:
Folder:
raw (Default)
/raw
This Version of DF used the FMOD Sound System
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
This version of DF uses SDL: Simple DirectMedia Layer,
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
See the SDL folder for license information.
Portions of this version are Copyright(C)2008
The FreeType Project (www.freetype.org).
All rights reserved.
to return to the menu.
** Starting New Arena **
data/save/current
/raw/
Command Line: World generation manually aborted.
data/save/current/*.dat
data/save/current/*.sav
data/save/current/
world.dat
world.sav
*.dat
*.sav
[B][P]Active Syndromes[B]
phase
seconds)
the army of
marched on
claimed
ruler
was known to be
an insurrection against
was overthrown after an insurrection
waited out an insurrection
crushed an insurrection
a group calling itself
reclaimed
was conquered
moved on in search of a better future after the horrible mismanagement of
refugees calling themselves
fled from the area just before an army
descended upon
from
General Items
Handwear
Thread/Cloth
Tooth
Horn
Yarn
Stone/Gems/Metals
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Pets
Item Type
Your site and direct holdings
Vassal holdings
Occupied holdings
Tributaries
Occupied tributaries
Economically linked
Your civilization
Peace
The World
days' travel
More than a day's travel
A day's travel
Nearly a day's travel
A half day's travel
A short trip
Inaccessible from your location
Your location
Population: >10000
Population: ~10000
Population: ~7500
Population: ~6000
Population: ~5000
Population: ~4000
Population: ~3000
Population: ~2000
Population: ~1000
Population: ~750
Population: ~600
Population: ~500
Population: ~400
Population: ~300
Population: ~200
Population: ~100
Population: ~75
Population: ~60
Population: ~50
Population: ~40
Population: ~30
Population: ~20
Population: ~10
Population: <10
No civilized population
Site government:
Civilization:
They offer
They accept
tribute
Alliance
No contact
They offer tribute
They accept tribute
Skirmishing
Economically linked to you
Prisoners
Artifacts (Rumored)
: Cannot raid your civilization
: Cannot make request without leader
: No workers available
: Request workers
: Inaccessible mission location
: Cannot order mission without leader
: Explore this site (creates new mission)
: Raid this site (creates new mission)
: Center on fort
: Holdings and tribute
: Legend
News and Rumors
Missions
You have not created any missions.
Mission can be created from the World,
Artifacts and People modes.
Explore
Seize
No messengers
messenger
here
No commanders
Messenger (unfilled)
and more...
: Assign messengers
: Assign squads
: Remove mission
This mission cannot be altered now.
: Select mission
On this mission
No specific orders
: Remove messenger
: Assign messenger
This messenger cannot be reassigned now.
: Select messenger
: Remove squad
: Assign squad
This squad cannot be reassigned now.
: Select squad
: Request
No workers available
: Free captives belonging to your civilization
: Release other prisoners
: Take important treasures
: Loot other items
: Steal livestock
: Raid (squads will try to avoid detection)
: Pillage (openly attack)
: Raze (openly attack and destroy site)
: Demand one-time tribute
: Demand ongoing tribute
: Conquer and occupy
: Demand surrender and occupy
WARNING: If successful, your soldiers will join the
occupation and not return. Your new holdings will
be manageable from this screen.
People
Last in
Last known to be traveling
Location unknown
: Select person
: Rescue person (creates new mission)
You have no recoverable missing citizens.
Artifacts
Claimed by your local government
Claimed by local
Claimed by local family
Last held by
: Select artifact
: Recover artifact (creates new mission)
There are no recoverable missing artifacts.
Civilizations
: World
: Missions
: News and rumors
: People
: Artifacts
: Civilizations
: View details
WORLD_GEN
TITLE
HISTORY_SEED
NAME_SEED
CREATURE_SEED
CUSTOM_NAME
EMBARK_POINTS
PEAK_NUMBER_MIN
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
POLE
NORTH_OR_SOUTH
NORTH
SOUTH
NORTH_AND_SOUTH
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
TEMPERATURE
DRAINAGE
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
preset attempted beyond Y range
preset failed to load X value at Y =
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
MEGABEAST_CAP
SEMIMEGABEAST_CAP
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
WEREBEAST_ATTACK_TRIGGER
DEMON_NUMBER
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
NIGHTMARE_NUMBER
VAMPIRE_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
EVIL_CLOUD_NUMBER
GENERATE_DIVINE_MATERIALS
ALLOW_DIVINATION
ALLOW_DEMONIC_EXPERIMENTS
ALLOW_NECROMANCER_EXPERIMENTS
ALLOW_NECROMANCER_LIEUTENANTS
ALLOW_NECROMANCER_GHOULS
ALLOW_NECROMANCER_SUMMONS
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
SITE_CAP
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token:
LARGE ISLAND
LARGE REGION
MEDIUM ISLAND
MEDIUM REGION
SMALL ISLAND
SMALL REGION
SMALLER ISLAND
SMALLER REGION
POCKET ISLAND
POCKET REGION
COMPLETE_OCEAN_EDGE_MIN
Command Line: World generation parameter set located successfully.
Command Line: World generation parameter set
not found -- using default.
Command Line: World image, detailed image and info exported.
You make
and more
You have finished working on
You practice your
but make nothing of note.
You make nothing.
is taken by a fey mood!
withdraws from society...
has been possessed!
looses a roaring laughter, fell and terrible!
begins to stalk and brood...
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No mud/soil for farm
Mud is left by water
No access to
No access
has created
claims it as an heirloom in the name of the family ancestor
claims it as a family heirloom
claims it as a personal treasure.
offers it to
Image information
for engraving
was waged by
One of the most significant causes of the conflict was
The most significant cause of the conflict was
a family matter
disgust with the adversary's godlessness
religious opposition to the adversary's worship of
religious opposition to the adversary's inherent association with
natural aversion to the adversary's worship of
natural aversion to the adversary's inherent association with
a dispute over
the treatment of animals
the treatment of plants
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
a desire to kill the living and any others in opposition
the disturbance of once-eternal rest
a dispute over the ownership of
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
water rights
fishing rights
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
a journey
a previous insurrection
a special occasion
a purge
a raid
persecution
a coup
The causes of the conflict are debated by scholars and very little is truly known.
unknown
creature
, lost
, all lost
losses
, one loss
, no losses
, mostly
various zombies
, mostly various zombies
creatures
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A festival commemorating
occurred in
A fair occurred in
A holy period dedicated to
centered around
divine aspect of
A performance of
A dance
A concert
A recital of
A poetry recital
The story of
A story recital
A performance
A competition involving
A dance competition
A music competition
A poetry competition
A foot race
A flying race
A wrestling competition
A gladiatory competition
A competition
A procession occurred in
It started at
A ceremony occurred in
A fearsome
beast
attack
was a time when the
were the only great powers in the world.
was a time when
yet
again
was the only great power in the world.
living gods and mighty beasts
still
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
ruled the world.
the last of the
ancient
powers fought their final battles.
various civilized races peopled the world.
was a time after civilization had
yet
again
crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
the world.
Part of
ended.
occurred.
began.
Corpse
CREATE WORLD NOW =
LARGE
data/save/current/world.dat
Command Line: World exported.
*** STARTING NEW GAME ***
Command Line:
data/init/announcements.txt
DO_MEGA
UCR_A
data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.png
data/movies
data/dipscript/*
Command Line: World generation initiated.
Command Line: World generation aborted because folder exists.
data/speech/general.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_reply_after_hero.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
data/speech/mercenary_profession.txt
data/speech/mercenary_profession_year.txt
data/speech/past_mercenary_profession.txt
PAUSE
RECENTER
A_DISPLAY
D_DISPLAY
UNIT_COMBAT_REPORT
UNIT_COMBAT_REPORT_ALL_ACTIVE
items
no material
an official land of the realm
and the surrounding lands have been made
an even more official land of the realm
In Traction
Heavy Bleeding
Pale
Severe Blood Loss
Moderate Blood Loss
Completely Numb
Partially Numb
Serious Fever
Moderate Fever
Slight Fever
Moderate Pain
Slight Pain
Very Drowsy
Drowsy
Thirsty
Very Hungry
Cannot breathe
Trouble breathing
Vision lost
Vision impaired
Vision somewhat impaired
Ability to stand lost
Ability to stand somewhat impaired
Ability to grasp lost
Ability to grasp somewhat impaired
Ability to fly lost
Ability to fly somewhat impaired
Motor nerve damage
Sensory nerve damage
No health problems
Gelded
Spilled
Butchered
Major artery torn
Artery torn
Heavy bleeding
Bleeding
Motor nerve severed
Sensory nerve severed
Torn tendon
Strained tendon
Bruised tendon
Torn ligament
Sprained ligament
Bruised ligament
Compound fracture
Overlapping fracture (in traction)
Overlapping fracture
Needs setting
Cut apart
Smashed apart
Broken apart
Torn apart
Cut open
Smashed open
Broken open
Torn open
Dented
Heavy bruising
Moderate bruising
Light bruising
Serious burn
Moderate burn
Minor burn
Serious frost-bite
Moderate frost-bite
Minor frost-bite
Serious melting
Moderate melting
Minor melting
Serious boiling
Moderate boiling
Minor boiling
Serious freezing
Moderate freezing
Minor freezing
Serious condensation
Moderate condensation
Minor condensation
Advanced rot
Moderate rot
Minor rot
Serious blistering
Moderate blistering
Minor blistering
Extreme pain
Moderate pain
Minor pain
Nausea
Dizziness
Paralysis
Partial paralysis
Some sluggishness
Complete numbness
Partial numbness
Slight numbness
Extreme swelling
Moderate swelling
Minor swelling
Function totally impaired
Partially impaired function
Slightly impaired function
Has been sutured
Infection
No evaluated wounds
Diagnosis required
Crutch required
Rotten -- inoperable
Needs cleaning
Needs surgery
Needs sutures
Needs dressing
Needs traction
Needs immobilization
No treatment scheduled
Diagnosed with
Received
cast
splint on
dressing on
sutures on
Bleeding stopped
Compound fracture of
repaired
amputated
Rotten tissue excised from
Had
set
Placed in traction
Evaluated
Brought to rest
Cleaned
-
No medical history
The Health of
You
You butcher
Sorting
Initialization complete...
Historical events
completed
Check for culled historical figures
Historical figures
Artifacts completed
Structures completed
event sort
Historical events left to discover:
Historical Figures
Sites
Codices, scrolls, etc.
Civilizations and other entities
Structures
Historical Maps
Underground Regions
Unnamed
female
male
, force
: export network map.
Codices, Scrolls, Etc.
Civilizations and Other Entities
: export religion map.
Counting House
Keep
Dark Tower
Underworld Spire
Market
Dungeon
Sewers
Catacombs
Slain
a wound
wounds
Subdued
Fled
yet emerged
victorious
Victorious
yet
drove forward
Drove forward
and was
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
Unnamed underground area
Unnamed Underworld area
Populations
: Filter on string
: Done filtering.
: civ/site
to change year.
: view top event
: toggle territories.
: select an option.
: done.
: export current map.
: show only important events.
: show all events.
: back to age.
: XML dump (incomplete)
: export site map.
: export map/gen info.
: export detailed map.
has been disturbed.
group of
Many
have been disturbed.
swarm of
its way out of confinement!
A kidnapper has made off with
has stolen
A thief has stolen
[INITIAL_LOAD]
item
in the wilds
Slayer
Unknown creature
kill
rotten
material
partial
skeleton
partial remains
mutilated
corpse
mangled
icicle
your
TALLOW
It is made from
well-crafted
finely-crafted
superior quality
exceptional
woven by
The thread is
well-
finely
superbly
exceptionally
masterfully
colored
Coin
Bar/Block
Finished Goods
Bin
(copy)
Seed
Cheese
Spice
Mill
Rendered Fat
Paste
Barrel
NULL inventory pointer on load
NULL inventory item on load: id #
rapidly shifts between topics
moves quickly from subject to subject
takes frequent interesting tangents
hopelessly meanders
meanders somewhat
gets off track from time to time
bubbles over with cheerfulness
is quite cheerful
is fairly cheerful
overflows with sadness
is depressing
has a touch of melancholy
is thoroughly organized
is clearly organized
is organized
is thoroughly mechanical
is very rigid
is a bit stiff
is completely serious
has a very serious tone
is reasonably serious
artfully flashes through seemingly disjoint topics
breaks sharply between topics with regularity
has some particularly crisp changes in topic
is utterly disjointed
skips around a lot
occasionally changes topic abruptly
uses only artful words and phrases selected with care
is throughout ornate and refined
has rare but particularly exquisite turns of phrase
is excessively ornate
is quite florid
is somewhat showy
drives forward relentlessly
is full of force
is forceful
is a comedy treasure trove
is quite humorous
has a touch of humor
is littered with terrible jokes inartfully told
has poorly-executed humor
tries and fails to be funny at times
is artfully suffused with what would otherwise be childish and immature material
contains a deft use throughout of what might be considered immature material
manages an artful inclusion here and there of childish material
is absolutely puerile
is very childish
is a bit immature
indulges the author's every whim
artfully indulges the author's fancies
contains some asides related to the author's preferences
is stunningly self-indulgent
is quite self-indulgent
is somewhat self-indulgent
could only have been produced by a merciful spirit
is quite touching
shows a hint of tenderness
is clear evidence of a compassionate being
is very compassionate
gives a feeling of compassion here and there
is as vicious as can be
is quite cruel
has a hint of viciousness to it
is a monument to concision
is very concise
is fairly crisp
is a pit of bitter scorn
is quite mocking in tone
contains the occasional biting remark
is a reservoir of amusingly clever quips
is refreshingly witty
has its moments of cleverness
is an awe-inspiring wild rant
careens forward as a rant
tumbles out almost as a rant at times
is a completely unhinged rant
is a rant more or less
descends to a rant in places
It asks the question, "What if
had unfolded differently?"
It concerns the lineage of
It concerns
The work has no particular subject.
The writing conveys a moral lesson regarding
The overall text emphasizes
For lyrics, the composer has selected
For musical accompaniment, the choreographer has selected
The writing
yet it
and it
Overall, the information is compiled masterfully
Overall, the splendid source of information
Overall, this is a great source of information
Overall, this is a good source of information
Overall, the information is not compiled very well
Overall, this is a terrible compilation of information
Overall, the poetry is masterful
Overall, the poetry is inspired
Overall, the poetry is great
Overall, the poetry is passable
Overall, the poetry is not awful, but not very good either
Overall, the poetry is very, very bad
Overall, the composition is masterful
Overall, the composition is inspired
Overall, the composition is great
Overall, the composition is passable
Overall, the composition is not awful, but not very good either
Overall, the composition is atrocious
Overall, the choreography is masterful
Overall, the choreography is inspired
Overall, the choreography is great
Overall, the choreography is passable
Overall, the choreography is not awful, but not very good either
Overall, the choreography is just terrible
Overall, the prose is masterful
Overall, the prose is splendid
Overall, the prose is great
Overall, the prose is passable
Overall, the prose is not awful, but not very good either
Overall, the prose is amateurish at best
The work has a single chapter.
The work has
chapters.
chapter
covers
Written on the item is
There used to be writing on the item.
an untitled
chronicle
short story
novel
biography
autobiography
poem
letter
musical composition
choreography
treatise on technological evolution
dictionary
star chart
star catalogue
atlas
entitled
, authored by
The written portion consists of
page
nothing.
untitled
shared
aquarium
gains possession of the
remains stuck in
maintains possession of the
You gain possession of the
remains stuck in your
You maintain possession of the
is torn from your
You've lost possession of the
has been lost!
In memory of
/ Born
Went missing
in the year
Boiled
Melted
Condensed
Solidified
Died in the heat
Encased in cooling lava
Encased in cooling magma
Encased in ice
Froze to death
Died in a cage
Fell into a deep chasm
Died peacefully
Died in the dark
Starved to death
Died of thirst
Drowned
Burned up in magma
Burned up in
dragon fire
dragon fire
Burned to death by
fire
Burned to death by a
Burned to death
Scalded to death
Burned up in a magma mist
Crushed by a drawbridge
Crushed under a collapsing ceiling
Killed by falling rocks
Shot and killed
Bled to death
Succumbed to infection
Suffocated
Hacked to pieces
Executed
Beheaded
Crucified
Buried alive
Left out in the air
Burned alive
Fed to beasts
Struck down
Slaughtered
Scuttled
Drained of blood
Murdered
Killed by a trap
Killed by a vehicle
Killed by a flying object
Vanished
Collapsed
Put to rest
Died after colliding with an obstacle
Impaled on spikes
Scared to death
Leapt from a great height
Died
Slayer of
Slayer of
Hunter of
Loving
Devoted
father and husband
husband
mother and wife
mother
parent and spouse
United with
At one with
Lover of
wood
fabric
Admirer of
Friend of
The color
made
happy
This is
This is a stack of
bundles of
This is a bundle of
well-prepared
finely-prepared
superiorly prepared
exceptional prepared
masterfully prepared
superior quality
exceptional
masterful
created by an unknown artisan
All
ship is of the highest quality.
It is sized for
The ingredients are
superiorly
minced
cooked
It is
encrusted with
studded with
decorated with
glazed with
well-prepared
finely-prepared
exceptionally prepared
masterfully prepared
exceptionally worked
masterfully worked
by an unknown artist
encircled with bands of
are made from
is made from
The handle is made from
The rollers are made from
This object
is adorned with hanging rings of
menaces with spikes of
On the faces of the object are
a series of
images and symbols
images
words
which you cannot read
symbols
dots
, ranging from
numbers
The upward face is
There is writing on this item which you have not read.
There is writing on this item, but you cannot read.
The pages are blank.
You have not read this book.
There is writing in the book, but you cannot read.
The slab reads "
There is writing on the slab, but you cannot read.
This object is showing some wear.
This object is threadbare.
This object is in tatters.
This object is heavily worn.
This object is mangled.
null item load -- type:
NAME
LEVEL
CLASS
ADJECTIVE
ARMORLEVEL
UPSTEP
BLOCKCHANCE
MATERIAL_SIZE
HARD_MAT
ATTACK_PREPARE_AND_RECOVER
GENERATED
SOURCE_HFID
SOURCE_ENID
Unrecognized Item Token:
SOFT
HARD
METAL
BARRED
SCALED
LEATHER
SHAPED
CHAIN_METAL_TEXT
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
LAYER_PERMIT
LAYER
OVER
UNDER
COVER
COVERAGE
METAL_ARMOR_LEVELS
PREPLURAL
MATERIAL_PLACEHOLDER
LBSTEP
UBSTEP
BOLT
SIZE
WEIGHT
EDGE
IS_SCREW
IS_SPIKE
HITS
SHOOT_MAXVEL
RANGED
TWO_HANDED
MINIMUM_SIZE
CAN_STONE
TRAINING
SHOOT_FORCE
MUSIC_SKILL
TIMBRE
REGISTER
INDEFINITE_PITCH
PLACED_AS_BUILDING
METAL_MAT
STONE_MAT
WOOD_MAT
GLASS_MAT
CERAMIC_MAT
SHELL_MAT
BONE_MAT
DOMINANT_MATERIAL_PIECE
INSTRUMENT_PIECE
ALWAYS_PLURAL
ALWAYS_SINGULAR
: unrecognized INSTRUMENT PIECE tag
: Did not find token following VALUE
PITCH_RANGE
VOLUME_mB
SOUND_PRODUCTION
SOUND_PRODUCTION missing part token
SOUND_PRODUCTION missing first part token
SOUND_PRODUCTION missing second part token
PITCH_CHOICE
PITCH_CHOICE missing first part token
PITCH_CHOICE STOPPING_FRET missing second part token
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
TUNING
[OBJECT:ITEM]
[ITEM_
AMMO
SHOES
FOOD
SELF
did not find instrument piece
, setting index to zero
did not find tool with index
for instrument piece
ITEM_WEAPON
ITEM_TOY
ITEM_TOOL
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_ARMOR
ITEM_AMMO
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_SHOES
ITEM_SHIELD
ITEM_HELM
ITEM_PANTS
ITEM_FOOD
: Did not find token following NAME
: Did not find plural token following NAME
SHEET_MAT
SOFT_MAT
METAL_WEAPON_MAT
NO_DEFAULT_IMPROVEMENTS
SHAPE_CATEGORY
: Did not find token following SHAPE_CATEGORY
USES_FACE_IMAGE_SET
NO_DEFAULT_JOB
INCOMPLETE_ITEM
UNIMPROVABLE
INVERTED_TILE
FURNITURE
LEATHER_MAT
SILK_MAT
THREAD_PLANT_MAT
TILE
: Did not find token following TILE
TOOL_USE
: Did not find token following TOOL_USE
DEFAULT_IMPROVEMENT
CONTAINER_CAPACITY
Construct Building
Butcher an Animal
Catch Live Fish
Catch Live Land Animal
Prepare a Raw Fish
Mill Plants
Process Plants
Milk
Animal
Shear
Spin Thread
Make Cheese
Process Plants (Vial)
Process Plants (Barrel)
Make Lye
Make Potash From Lye
Make Potash From Ash
Prepare Easy Meal
Prepare Fine Meal
Prepare Lavish Meal
Extract from Plants
Extract from Raw Fish
Extract from Land Animal
Handle
a Large Animal
Unchain Pet
Interrogate
Subject
Release
Release Pet
Release Small Creature
Handle Small Creature
Recover Pet
Cage
Recover Wounded
Diagnose Patient
Immobilize Break
Apply Cast
Bring Crutch
Dress Wound
Clean Patient
Suture
Set Bone
Place In Traction
Put Item on Display
Cage Small Animal
Pit/Pond
Pit/Pond Small Animal
Pen/Pasture
Pen/Pasture Small Animal
Drain Aquarium
Fill Aquarium
Fill Pond
Give Water
Give Food
Manage Work Orders
Update Stockpile Records
Trade at Depot
Chain
Put In Chains
Slaughter
Geld
Unchain
Tame
Tame a Small Animal
Figurine
Amulet
Scepter
Crown
Ring
Earring
Bracelet
Make Large
Gem
Mint
Coins
Cut
(Engrave Memorial)
Decorate With
Stud With
Encrust
With
Collect Sand
Collect Clay
Install Colony In Hive
Collect Hive Products
Construct
Blocks
Make Raw
Portal
Hatch Cover
Grate
Construct Traction Bench
Splint
Crutch
Box
Forge
Make Totem
Terrarium
Cage
Waterskin
Vial
Flask
Cup
Mug
Toy
Tube
Pipe Section
Bucket
Backpack
Quiver
Bait Trap with
Ballista Arrow Head
Assemble
Construct
Catapult Parts
Mechanisms
Ballista Parts
Anvil
Bed
Quern
Millstone
Train
to Hunt
Hunting Animal
for War
War Animal
Make Charcoal
Make Ash
Reaction
Smelt
Ore
Melt a Metal Object
Extract Metal Strands
Dye Thread
Dye Cloth
Sew
Image
Collect Webs
Weave Metal Cloth
Weave Thread into Silk
Weave Yarn into Cloth
Weave Thread into Cloth
(Dyed Only)
Harvest Plants
Plant Seeds
Fertilize Field
Pull the Lever
Link a Building to Trigger
Carve Fortification
Detail Wall
Detail Floor
Carve Track
Remove Stairs/Ramps
Carve Upward Staircase
Carve Downward Staircase
Carve Up/Down Staircase
Carve Ramp
Dig Channel
Fell Tree
Gather Plants
Bring Item to Shop
Bring Item to Depot
Get Provisions
Clean Self
Fill Waterskin
Sleep
Kidnap
Cause Trouble
No Activity
Report Crime
Hunt
Starting Fist Fight
Beat Criminal
Place Track Vehicle
Push Track Vehicle
Execute Criminal
Hunt for Small Creature
Collect Taxes
Guard Tax Collector
Return Kill
Go Shopping
Attend Party
Store Owned Item
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Item in Barrel
Store Item in Bin
Store Item in Vehicle
Store Weapon
Store Armor
Store Item in Hospital
Store Item in Location
Pickup Equipment
Dump Item
Strange Mood
Clean Trap
Load Catapult
Load Ballista
Fire Catapult
Fire Ballista
Operate Pump
Load Cage Trap
Load Stone Trap
Load Weapon Trap
Goblet
Stop Bleeding
Repair Compound Fracture
Remove Rotten Tissue
DOUBLE TAGGED ITEM:
Impoverished Word Selector
NOUN
ADJ_DIST
THE_NOUN_SING
THE_NOUN_PLUR
THE_COMPOUND_NOUN_SING
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_ADJ
OF_NOUN_SING
OF_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
REAR_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_ADJ
REAR_COMPOUND_ADJ
FRONT_COMPOUND_PREFIX
THE_COMPOUND_PREFIX
STANDARD_VERB
Unrecognized Word Token:
S_WORD
Unrecognized Symbol Token:
T_WORD
Unrecognized Translation Token:
*** Error(s) finalizing the symbol
Unrecognized word token:
language_layer
[OBJECT:LANGUAGE]
[WORD:
[SYMBOL:
[TRANSLATION:
WORD
SYMBOL
*** Error(s) finalizing the translation
DEATH
NAME_SWAMP
HOLY
NEGATIVE
NAME_DESERT
NAME_OCEAN
NAME_GLACIER
NAME_TUNDRA
NAME_GRASSLAND
NAME_HILLS
NAME_REGION
NAME_PEAK
NAME_VOLCANO
NAME_ISLAND_SMALL
NAME_ISLAND
NAME_CONTINENT
NAME_WAR
NAME_BATTLE
NAME_SIEGE
NAME_ENTITY_MERCHANT_COMPANY
NAME_BUILDING_LIBRARY
NAME_COMMON_RELIGION
NAME_BUILDING_TEMPLE
NAME_ROAD
NAME_BRIDGE
NAME_TUNNEL
NAME_WALL
NAME_BUILDING_KEEP
NAME_BUILDING_TOMB
NAME_FESTIVAL
Machine node out of bounds on split
Failed to find machine node frontier on split
Unreachable machine node on split
CE_MATERIAL_FORCE_MULTIPLIER:
vomit
blood.
cough
coughs
up blood.
SYN_INJECTED
SYN_NO_HOSPITAL
MOON_PHASE
ALCOHOLIC
CAVE_ADAPT
PARTIED_OUT
MILK_COUNTER
EGG_SPENT
GROUNDED_ANIMAL_ANGER
TIME_SINCE_SUCKED_BLOOD
DRINKING_BLOOD
Unrecognized Counter:
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB_PRESSED
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
LIQUID_MISC
STRUCTURAL_PLANT_MAT
SEED_MAT
STOCKPILE_PLANT_GROWTH
BONE
WOOD
THREAD_PLANT
TOOTH
HORN
SHELL
SILK
GENERATES_MIASMA
ROTS
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
SWEAT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
SPIT_MAP_DESCRIPTOR
EVAPORATES
ENTERS_BLOOD
ALCOHOL
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
DO_NOT_CLEAN_GLOB
NO_STONE_STOCKPILE
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
IS_STONE
IS_CERAMIC
UNDIGGABLE
DISPLAY_UNGLAZED
YARN
STOCKPILE_THREAD_METAL
IS_METAL
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
STOCKPILE_GLOB_PASTE
PROB
LOCALIZED
RESISTABLE
ABRUPT
ABRUPT_START
ABRUPT_END
SIZE_DELAYS
SIZE_DILUTES
VASCULAR_ONLY
MUSCULAR_ONLY
START
PEAK
DWF_STRETCH
data/speech/
Interaction Token not recognized :
*** Error(s) finalizing the material template
Unrecognized Color Token in Material Template:
: Unrecognized Color Token in Material Template:
rock
magma
boiling magma
GRAY
amber
ground amber
amber paste
pressed amber
coral
ground coral
coral paste
pressed coral
WHITE
green glass
ground green glass
green glass paste
pressed green glass
molten green glass
boiling green glass
DARK_GREEN
clear glass
ground clear glass
clear glass paste
pressed clear glass
molten clear glass
boiling clear glass
crystal glass
ground crystal glass
crystal glass paste
pressed crystal glass
molten crystal glass
boiling crystal glass
snow
slush
water
coal powder
coal slush
pressed coal
BLACK
POTASH
potash
potash slush
pressed potash
ash paste
pressed ash
ASH_GLAZE
GLAZE_MAT
pearlash
pearlash paste
pressed pearlash
frozen lye
frozen lye powder
lye slush
boiling lye
dirt
pressed dirt
BROWN
pressed vomit
molten salt
boiling salt
FILTH_B
filth
pressed filth
FILTH_Y
frozen filth
frozen filth powder
filth slush
boiling filth
YELLOW
UNKNOWN_SUBSTANCE
unknown frozen substance
unknown frozen powder
unknown slush
unknown substance
unknown boiling substance
grime
grime paste
pressed grime
CREATURE_1
unknown frozen creature substance
unknown frozen creature powder
unknown creature paste
unknown pressed frozen creature substance
unknown creature substance
unknown boiling creature substance
PLANT_1
unknown frozen plant substance
unknown frozen plant powder
unknown frozen plant paste
unknown pressed frozen plant substance
unknown plant substance
unknown boiling plant substance
Unrecognized Creature/Caste Token in Body Transformation Effect:
PAPER_SLURRY
TARGET
LINE_OF_SIGHT
TOUCHABLE
DISTURBER_ONLY
SELF_ALLOWED
SELF_ONLY
Unrecognized CDI Target Token:
TARGET_RANGE
LOCATION_HINT
USAGE_HINT
ADV_NAME
MAX_TARGET_NUMBER
WAIT_PERIOD
VERBAL_SPEECH
CAN_BE_MUTUAL
VERBAL
FREE_ACTION
VERB
VERB_REVERSE
TARGET_VERB
BP_REQUIRED
FLOW
SYNDROME
SYN_NAME
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_AFFECTED_CREATURE
SYN_CLASS
SYN_IDENTIFIER
SYN_IMMUNE_CREATURE
SYN_CONCENTRATION_ADDED
CE_REDUCE_PAIN
:BP missing body part group token
:BP missing body part token
:BP missing tissue token
Unrecognized CE_REDUCE_PAIN token:
CE_PAIN
Unrecognized CE_PAIN token:
CE_REDUCE_SWELLING
Unrecognized CE_REDUCE_SWELLING token:
CE_CURE_INFECTION
Unrecognized CE_CURE_INFECTION token:
CE_SWELLING
Unrecognized CE_SWELLING token:
CE_HEAL_NERVES
Unrecognized CE_HEAL_NERVES token:
CE_STOP_BLEEDING
Unrecognized CE_STOP_BLEEDING token:
CE_OOZING
Unrecognized CE_OOZING token:
CE_BRUISING
Unrecognized CE_BRUISING token:
CE_CLOSE_OPEN_WOUNDS
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
CE_HEAL_TISSUES
Unrecognized CE_HEAL_TISSUES token:
CE_REGROW_PARTS
Unrecognized CE_REGROW_PARTS token:
CE_BLISTERS
Unrecognized CE_BLISTERS token:
CE_NUMBNESS
Unrecognized CE_NUMBNESS token:
CE_REDUCE_PARALYSIS
Unrecognized CE_REDUCE_PARALYSIS token:
CE_PARALYSIS
Unrecognized CE_PARALYSIS token:
CE_REDUCE_FEVER
Unrecognized CE_REDUCE_FEVER token:
Unrecognized CE_FEVER token:
CE_BLEEDING
Unrecognized CE_BLEEDING token:
CE_COUGH_BLOOD
Unrecognized CE_COUGH_BLOOD token:
CE_VOMIT_BLOOD
Unrecognized CE_VOMIT_BLOOD token:
CE_REDUCE_NAUSEA
Unrecognized CE_REDUCE_NAUSEA token:
CE_NAUSEA
Unrecognized CE_NAUSEA token:
CE_UNCONSCIOUSNESS
Unrecognized CE_UNCONSCIOUSNESS token:
CE_NECROSIS
Unrecognized CE_NECROSIS token:
Unrecognized CE_IMPAIR_FUNCTION token:
CE_DROWSINESS
Unrecognized CE_DROWSINESS token:
CE_REDUCE_DIZZINESS
Unrecognized CE_REDUCE_DIZZINESS token:
CE_DIZZINESS
Unrecognized CE_DIZZINESS token:
CE_SPECIAL_ATTACK_INTERACTION
:INTERACTION missing token
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
CE_ADD_TAG
EXTRAVISION
OPPOSED_TO_LIFE
NOEXERT
CRAZED
NOBREATHE
NOSTUN
NOFEAR
NO_DRINK
NOTHOUGHT
NO_AGING
FIT_FOR_RESURRECTION
Unsupported CE add tag:
CE_REMOVE_TAG
Unsupported CE remove tag:
CE_DISPLAY_TILE
CAN_BE_HIDDEN
Unrecognized CE_DISPLAY_TILE token:
CE_DISPLAY_NAME
Unrecognized CE_DISPLAY_NAME token:
CE_FLASH_TILE
Unrecognized CE_FLASH_TILE token:
CE_PHYS_ATT_CHANGE
Unrecognized CE_PHYS_ATT_CHANGE token:
CE_MENT_ATT_CHANGE
Unrecognized CE_MENT_ATT_CHANGE token:
CE_BODY_APPEARANCE_MODIFIER
APPEARANCE_MODIFIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
CE_BP_APPEARANCE_MODIFIER
RESERVED_WHOLE_PART
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
CE_MATERIAL_FORCE_MULTIPLIER
MAT_MULT
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
CE_SPEED_CHANGE
SPEED_PERC
SPEED_ADD
Unrecognized CE_SPEED_CHANGE token:
CE_BODY_MAT_INTERACTION
MAT_TOKEN
Unrecognized CE_BODY_MAT_INTERACTION token:
CE_SENSE_CREATURE_CLASS
Unrecognized CE_SENSE_CREATURE_CLASS token:
CE_CAN_DO_INTERACTION
Unrecognized CE_CAN_DO_INTERACTION token:
CE_BODY_TRANSFORMATION
Unrecognized CE_BODY_TRANSFORMATION token:
CE_FEEL_EMOTION
EMOTION
Unrecognized CE_FEEL_EMOTION token:
CE_CHANGE_PERSONALITY
FACET
Unrecognized CE_CHANGE_PERSONALITY token:
CE_ERRATIC_BEHAVIOR
Unrecognized CE_ERRATIC_BEHAVIOR token:
CE_SKILL_ROLL_ADJUST
PERC
PERC_ON
Unrecognized CE_SKILL_ROLL_ADJUST token:
CDI token precedes any CAN_DO_INTERACTION tag
SYNDROME_TAG
CREATURE_FLAG
FORBIDDEN_CREATURE_FLAG
CREATURE_CASTE_FLAG
FORBIDDEN_CREATURE_CASTE_FLAG
HAVE_FAST_EFFORTLESS_GAIT_SPEED
ALL_SLOW_EFFORTLESS_GAIT_SPEED
PERIODIC
COUNTER_TRIGGER
Unrecognized CE Token:
PARALYZEIMMUNE
PREFIX
STONE_NAME
IS_GEM
OVERWRITE_SOLID
TEMP_DIET_INFO
BLOOD
SLIME
ICHOR
FILTH
POWDER_DYE
ITEM_SYMBOL
DISPLAY_COLOR
BUILD_COLOR
TILE_COLOR
BASIC_COLOR
STATE_COLOR
STATE_NAME
STATE_NAME_ADJ
STATE_ADJ
ABSORPTION
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_ELASTICITY
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_FRACTURE
TENSILE_ELASTICITY
TENSILE_STRAIN_AT_YIELD
TORSION_FRACTURE
TORSION_ELASTICITY
TORSION_STRAIN_AT_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY
SHEAR_STRAIN_AT_YIELD
BENDING_FRACTURE
BENDING_ELASTICITY
BENDING_STRAIN_AT_YIELD
MATERIAL_VALUE
MULTIPLY_VALUE
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
MAT_FIXED_TEMP
IF_EXISTS_SET_HEATDAM_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_IGNITE_POINT
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_MAT_FIXED_TEMP
SOLID_DENSITY
LIQUID_DENSITY
MOLAR_MASS
EXTRACT_STORAGE
BUTCHER_SPECIAL
MEAT_NAME
BLOCK_NAME
MATERIAL_REACTION_PRODUCT
ITEM_REACTION_PRODUCT
HARDENS_WITH_WATER
SOAP_LEVEL
COMPRESSIVE_YIELD
TENSILE_YIELD
TORSION_YIELD
SHEAR_YIELD
BENDING_YIELD
MAX_EDGE
Unrecognized Material Template Token:
inorganic_generated
[OBJECT:INORGANIC]
plant_generated
[OBJECT:PLANT]
[PLANT:
: Smelt Ore Not Found, Token -
: Thread Metal Ore Not Found, Token -
: Environment Spec Stone Not Found, Token -
: Could not locate material template
WAFERS
SPECIAL
DEEP_SPECIAL
DIVINE
THREAD_METAL
DEEP_SURFACE
AQUIFER
METAMORPHIC
SEDIMENTARY
SOIL
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token:
Missing Stone Environment Inclusion Type Token:
Missing Frequency for Stone Environment:
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token:
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token:
Missing Stone Environment Spec Inclusion Type Token:
Missing Frequency for Stone Environment Spec:
LAVA
Unrecognized Inorganic Material Definition Token:
Sharp blades
Extract
strands
Ore of
MATERIAL
GROWTH
GROWTH_ITEM
GROWTH_TRUNK_HEIGHT_PERC
GROWTH_TIMING
GROWTH_DROPS_OFF
GROWTH_DROPS_OFF_NO_CLOUD
GROWTH_HOST_TILE
BRANCHES
LIGHT_BRANCHES
HEAVY_BRANCHES
DIRECTED_BRANCHES
ROOTS
TRUNK
TWIGS
ALL_BRANCHES
BRANCHES_AND_TWIGS
LIGHT_BRANCHES_AND_TWIGS
ALL_BRANCHES_AND_TWIGS
SAPLING
ALL_BRANCHES_AND_TRUNK
HEAVY_BRANCHES_AND_TRUNK
DIRECTED_BRANCHES_AND_TRUNK
GROWTH_DENSITY
GROWTH_HAS_SEED
GROWTH_PRINT
GROWTH_NAME
ALL_NAMES
TRUNK_PERIOD
HEAVY_BRANCH_DENSITY
DIRECTED_BRANCH_DENSITY
LIGHT_BRANCH_DENSITY
HEAVY_BRANCH_RADIUS
DIRECTED_BRANCH_RADIUS
BRANCH_RADIUS
MAX_TRUNK_DIAMETER
TRUNK_WIDTH_PERIOD
CAP_PERIOD
CAP_RADIUS
ROOT_DENSITY
ROOT_RADIUS
STANDARD_TILE_NAMES
trunk
roots
branches
twigs
cap
TRUNK_NAME
ROOT_NAME
ROOTS_NAME
LIGHT_BRANCHES_NAME
HEAVY_BRANCHES_NAME
TWIGS_NAME
GRASS
TREE_TILE
DEAD_TREE_TILE
SAPLING_TILE
DEAD_SAPLING_TILE
TREE_COLOR
DEAD_TREE_COLOR
SAPLING_COLOR
DEAD_SAPLING_COLOR
TREE_ROOT_SLOPING
TREE_ROOTS
TREE_TRUNK_N
TREE_TRUNK_E
TREE_TRUNK_NW
TREE_TRUNK_NE
TREE_TRUNK_SW
TREE_TRUNK_SE
TREE_TRUNK_BRANCH_N
TREE_TRUNK_BRANCH_S
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_W
TREE_BRANCH_NS
TREE_BRANCH_NW
TREE_BRANCH_SW
TREE_BRANCH_NSE
TREE_BRANCH_NSW
TREE_BRANCH_NEW
TREE_BRANCH_SEW
TREE_BRANCH_NSEW
TREE_TWIGS
TREE_CAP_WALL_NE
TREE_CAP_WALL_SE
TREE_ROOTS_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_BRANCH_NSW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_SMOOTH_BRANCHES_DEAD
TREE_TWIGS_DEAD
TREE_CAP_RAMP_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_TRUNK_NSE
TREE_TRUNK_NEW
TREE_TRUNK_NS
TREE_TRUNK_EW
TREE_TRUNK_NSEW
TREE_TRUNK_INTERIOR
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_NSEW_DEAD
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
GROWDUR
SUMMER
WINTER
PICKED_TILE
DEAD_PICKED_TILE
UNDERGROUND_DEPTH
GRASS_TILES
ALT_PERIOD
ALT_GRASS_TILES
GRASS_COLORS
TREE_HAS_MUSHROOM_CAP
SHRUB_TILE
DEAD_SHRUB_TILE
CLUSTERSIZE
PICKED_COLOR
DEAD_PICKED_COLOR
SHRUB_COLOR
DEAD_SHRUB_COLOR
BASIC_MAT
MILL
SHRUB_DROWN_LEVEL
TWIGS_SIDE_BRANCHES
TWIGS_ABOVE_BRANCHES
TWIGS_BELOW_BRANCHES
TWIGS_SIDE_HEAVY_BRANCHES
TWIGS_ABOVE_HEAVY_BRANCHES
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_SIDE_TRUNK
TWIGS_ABOVE_TRUNK
TWIGS_BELOW_TRUNK
SEED
EXTRACT_STILL_VIAL
EXTRACT_VIAL
EXTRACT_BARREL
Unrecognized Plant Token:
BRANCH_DENSITY
MAX_TRUNK_HEIGHT
LIGHT_BRANCH_RADIUS
TRUNK_BRANCHING
BRANCHES_NAME
DIRECTED_BRANCHES_NAME
CAP_NAME
has dyed a masterpiece!
has become entangled in a hidden web!
caught up in the web!
has cooked a masterpiece!
has been cursed
path not closed, attempting fix
path moved off track
path not closed, attempting to follow
destroyed
toppled
loop path fail:
<same square>
<invalid start>
<invalid goal>
->
: Id #
:Path Goal
:Station
You chop down the
has claimed a
has begun a mysterious construction!
Your mason has defaced a
Your engraver has carved a track through a
Duplicate inventory removed:
while in
conflict
experiencing trauma
seeing
somebody
die
somebody's
dead body
the unexpected death of somebody
somebody's death
while
killing somebody
being reunited with a loved one
being caught sneaking
when
joining an existing conflict
giving a sermon
attending a sermon
watching a performance
producing a masterwork
creating an artifact
upon
improving
mastering
a break up
getting divorced
you were
caught up in
a new romance
realizing
playing make believe
playing with
becoming a parent
being near to a conflict
an agreement was cancelled
joining a traveling group
a site was controlled
a tribute cancellation
an incident
hearing a rumor
leaving a performance troupe
being removed from a performance troupe
being removed from a military group
when a stranger advanced with a weapon
seeing a stranger sneaking around
witnessing a night creature drinking blood
petitioning for citizenship
bringing up job scarcity in a meeting
making suggestions about work allocations
requesting weapon production
yelling at a priest
crying on a priest
yelling at somebody in charge
crying on somebody in charge
telling somebody about being trapped here
being yelled at by an unhappy worshipper
being cried on by an unhappy worshipper
being yelled at by an unhappy citizen
being cried on by an unhappy citizen
hearing somebody was being prevented from leaving
viewing
in a personal museum
near
own
very fine
splendid
wonderful
completely sublime
tastefully arranged
losing a pet
throwing something
being released from confinement
a miscarriage
spouse's miscarriage
to be
wearing old clothing
wearing tattered clothing
to have
clothes rot off of
being tormented in nightmares by a dead pet
being tormented in nightmares by a dead spouse
being tormented in nightmares by a dead lover
being tormented in nightmares by a dead sibling
being tormented in nightmares by
own dead mother
own dead father
own dead child
being tormented in nightmares by a dead animal training partner
being tormented in nightmares by a dead friend
being tormented in nightmares by a dead and still annoying acquaintance
being tormented in nightmares by the dead
being
by a dead pet
by a dead spouse
by a dead lover
by a dead sibling
by a dead animal training partner
by a dead friend
by a dead and still annoying acquaintance
by the dead
combat drills
practicing at the archery target
a sparring session
being unable to petition for citizenship
being unable to find somebody to complain to about job scarcity
being unable to make suggestions about work allocations
being unable to request weapon production
being unable to find a priest to complain to
being unable to find a priest to cry on
being unable to find somebody in charge to yell at
being unable to find somebody in charge to cry on
during
long patrol duty
being nauseated by the sun
being out in the sunshine again
drowsy
utterly sleep-deprived
thirsty
dehydrated
starving
due to
suffering a major injury
suffering a minor injury
sleeping uneasily due to noise
being disturbed during sleep by loud noises
loud noises made it impossible to sleep
being able to rest and recuperate
caught in the rain
caught in a snow storm
retching on a miasma
choking on smoke underground
being near to a waterfall
choking on dust underground
considering
the state of demands
that a criminal could not be properly punished
having
punishment reduced
elected
re-elected
the establishment of a temple for
the acceptance of a petition for a temple for
the establishment of a guildhall for
the acceptance of a petition for a guildhall for
being granted residency
being granted citizenship
being denied residency
being denied citizenship
having a request approved
having a request ignored
that nobody could be punished for a failure
having
punishment delayed
the delayed punishment of a criminal
the scarcity of cages and chains
having a mandate ignored
having a mandate deadline missed
the lack of work last season
smashing up a building
toppling something over
receiving a higher rank of nobility
entering the nobility
being knocked out during a cave-in
a mandate deadline met
uncovered
no shirt
being forced to eat a treasured pet to survive
being forced to eat a beloved creature to survive
being forced to eat vermin to survive
starting a fist fight
punishing somebody with a beating
being beaten
beating somebody with a hammer
being beaten with a hammer
being unable to find a hammer
eating the same old food
eating rotten food
putting on a
item
eating
a pretty decent meal
a fine dish
a wonderful dish
a truly decadent dish
a legendary meal
a drink
a pretty decent drink
a fine drink
a wonderful drink
a truly decadent drink
a legendary drink
not having enough chests
not having enough cabinets
not having enough weapon racks
not having enough armor stands
a lesser's pretentious
sleeping
arrangements
the lack of dining tables
eating at a crowded table
dining in
a legendary dining room
a fantastic dining room
a great dining room
a very good dining room
a good dining room
a horribly substandard dining room
a horrible dining room
an awful dining room
a very poor dining room
a poor dining room
eating without a proper dining room
the lack of chairs
forming a bond with an animal training partner
being rescued
bringing somebody to rest in bed
felling a tree
slaughtering an animal
caging a creature
chaining up a creature
gelding a creature
putting a piece on display
work
losing property to the tax collector's escorts
being taxed
not having adequate protection
being unable to reach a room for tax collection
being misinformed about a room for tax collection
having pleased a noble
that
the tax collection went smoothly
having disappointed a noble
the tax collection didn't go smoothly
getting into an argument
making a friend
forming a grudge
being accosted by
being near
being pestered by
a satisfying acquisition
acquiring
adopting a new pet
being confined
a bath
a soapy bath
killing somebody by accident while sparring
being attacked
being attacked by the dead
being attacked by
own dead
drinking the same old booze
forced to drink bloody water
forced to drink slime
forced to drink vomit
forced to drink gooey water
forced to drink ichorous water
forced to drink purulent water
drinking nasty water
drinking something spoiled
having a drink without using a goblet, cup or mug
drinking water without a well
being near to a
sleeping without a proper room
sleeping in
a bedroom like a personal palace
a fantastic bedroom
a great bedroom
a very good bedroom
a good bedroom
a horribly substandard bedroom
a horrible bedroom
an awful bedroom
a very poor bedroom
a poor bedroom
sleeping on the floor
sleeping in the mud
sleeping in the grass
sleeping on a rough cave floor
sleeping on rocks
sleeping on ice
sleeping in the dirt
sleeping on a pile of driftwood
suffering the travesty of art defacement
being evicted
teaching
learning about
writing
an untitled composition
reading
learning
making a breakthrough concerning
being unable to advance the study of
discussing
pondering
giving birth to
getting married
gaining siblings
gaining a sibling
receiving water
giving somebody water
receiving food
giving somebody food
visiting with a pet
talking with the spouse
talking with a lover
talking with a sibling
talking with mother
talking with father
talking with a child
visiting with an animal training partner
talking with a friend
forced to talk to somebody annoying
talking with somebody
conducting a meeting in
having to conduct an official meeting in a bedroom
having to conduct an official meeting in a dining room
not having any rooms
a legendary
a fantastic
a great
a very good
a good
a poor
a very poor
an awful
a horrible
a horribly substandard
tomb after gaining another year
about
not having a tomb after gaining another year
after talking to a pillar of society
interacting with a pet
a child was turned away from sanctuary
being expelled
a long-dead corpse was convicted of a crime
an animal was convicted of a crime
the bizarre conviction against all reason of the victim of a crime
receiving justice through a criminal's conviction
when a family member received justice through a criminal's conviction
being forced to endure the decay of a pet
being forced to endure the decay of a spouse
being forced to endure the decay of a lover
being forced to endure the decay of a sibling
being forced to endure the decay of a mother
being forced to endure the decay of a father
being forced to endure the decay of a child
being forced to endure the decay of an animal training partner
being forced to endure the decay of a friend
being forced to endure the decay of an annoying acquaintance
being away from people for too long
being kept from alcohol for too long
being unable to pray
for too long
being unoccupied for too long
being unable to admire art for so long
doing nothing creative for so long
leading an unexciting life for so long
not learning anything for so long
being away from family for too long
being away from friends for too long
being unable to hear eloquent speech for so long
being away from traditions for too long
a lack of introspection for too long
being unable to make merry for so long
being unable to practice a craft for too long
being unable to practice a martial art for too long
being unable to practice a skill for too long
being unable to take it easy for so long
being unable to make romance for so long
being away from animals for so long
being away from great beasts for so long
being unable to acquire something for too long
a lack of decent meals for too long
being unable to fight for too long
a lack of trouble-making for too long
being unable to argue for too long
being unable to be extravagant for so long
being unable to wander for too long
being unable to help anybody for too long
a lack of abstract thinking for too long
communing with
defeating somebody
murdering somebody
abducting somebody
preying on the blood of civilized creatures
being unnaturally ageless
a scholarly lecture in
a performance in
accepting bribes in exchange for leniency
embezzling funds
receiving a cut of corruptly-obtained funds
being far away
an infiltration mission
SUSPICION
ALARM
SHOCK
HORROR
GRIEF
TRIUMPH
RAGE
GRIM_SATISFACTION
FEAR
SADNESS
BLISS
VENGEFULNESS
TERROR
SATISFACTION
ACCEPTANCE
ADMIRATION
ADORATION
AFFECTION
AGITATION
AGGRAVATION
AGONY
ALIENATION
AMAZEMENT
AMBIVALENCE
AMUSEMENT
ANGER
ANGUISH
ANNOYANCE
ANXIETY
APATHY
AROUSAL
ASTONISHMENT
AVERSION
BITTERNESS
BOREDOM
CARING
CONFUSION
CONTEMPT
CONTENTMENT
DEJECTION
DELIGHT
DESPAIR
DISAPPOINTMENT
DISGUST
DISILLUSIONMENT
DISLIKE
DISMAY
DISPLEASURE
DISTRESS
EAGERNESS
ELATION
EMBARRASSMENT
EMPTINESS
ENJOYMENT
EXASPERATION
EXHILARATION
FEROCITY
FONDNESS
FRIGHT
FRUSTRATION
GLEE
GLOOM
GLUMNESS
GRATITUDE
GROUCHINESS
GRUMPINESS
GUILT
HATRED
HOPE
HOPELESSNESS
HUMILIATION
INSULT
INTEREST
IRRITATION
ISOLATION
JOLLINESS
JOVIALITY
JUBILATION
LOATHING
LONELINESS
MORTIFICATION
NERVOUSNESS
NOSTALGIA
OPTIMISM
OUTRAGE
PANIC
PASSION
PLEASURE
PRIDE
RAPTURE
REJECTION
RELIEF
REGRET
REMORSE
REPENTANCE
RESENTMENT
RESTLESS
RIGHTEOUS_INDIGNATION
SELF_PITY
SERVILE
SHAME
SYMPATHY
TENDERNESS
THRILL
UNEASINESS
UNHAPPINESS
WONDER
WORRY
WRATH
ZEAL
ANGST
DEFEAT
EXPECTANCY
DOUBT
ENTHUSIASM
PESSIMISM
EUPHORIA
EXCITEMENT
GAIETY
Unrecognized Emotion Token:
LOVE_PROPENSITY
HATE_PROPENSITY
ENVY_PROPENSITY
CHEER_PROPENSITY
DEPRESSION_PROPENSITY
ANGER_PROPENSITY
ANXIETY_PROPENSITY
LUST_PROPENSITY
STRESS_VULNERABILITY
GREED
IMMODERATION
PERSEVERANCE
DISCORD
FRIENDLINESS
POLITENESS
DISDAIN_ADVICE
BRAVERY
CONFIDENCE
VANITY
AMBITION
IMMODESTY
HUMOR
VENGEFUL
CRUELTY
SINGLEMINDED
HOPEFUL
CURIOUS
BASHFUL
PRIVACY
PERFECTIONIST
CLOSEMINDED
TOLERANT
EMOTIONALLY_OBSESSIVE
SWAYED_BY_EMOTIONS
ALTRUISM
DUTIFULNESS
THOUGHTLESSNESS
ORDERLINESS
TRUST
GREGARIOUSNESS
ASSERTIVENESS
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
IMAGINATION
ABSTRACT_INCLINED
ART_INCLINED
Unrecognized Personality Facet Token:
WASTEFULNESS
[C:7:0:1]
is always in love with somebody and easily develops positive feelings
very easily falls into love and develops positive feelings
can easily fall in love or develop positive sentiments
does not easily fall in love and rarely develops positive sentiments
is not the type to fall in love or even develop positive feelings
never falls in love or develops positive feelings toward anything
is often inflamed by hatred and easily develops hatred toward things
is prone to hatreds and often develops negative feelings
is quick to form negative views about things
does not easily hate or develop negative feelings
very rarely develops negative feelings toward things
never feels hatred toward anyone or anything
is consumed by overpowering feelings of jealousy
is prone to strong feelings of jealousy
often feels envious of others
doesn't often feel envious of others
is rarely jealous
never envies others their status, situation or possessions
often feels filled with joy
can be very happy and optimistic
is often cheerful
is rarely happy or enthusiastic
is dour as a rule
is never the slightest bit cheerful about anything
is frequently depressed
is often sad and dejected
often feels discouraged
rarely feels discouraged
almost never feels discouraged
never feels discouraged
is in a constant state of internal rage
is very quick to anger
is quick to anger
is slow to anger
is very slow to anger
never becomes angry
is a nervous wreck
is always tense and jittery
is often nervous
has a calm demeanor
has a very calm demeanor
has an incredibly calm demeanor
is constantly ablaze with feelings of lust
is prone to strong feelings of lust
often feels lustful
does not often feel lustful
rarely looks on others with lust
never feels lustful passions
becomes completely helpless in stressful situations
cracks easily under pressure
doesn't handle stress well
can handle stress
is confident under pressure
is impervious to the effects of stress
is as avaricious as they come, obsessed with acquiring wealth
is very greedy
has a greedy streak
doesn't focus on material goods
desires little for
in the way of possessions
often neglects
own wellbeing, having no interest in material goods
is ruled by irresistible cravings and urges
feels strong urges and seeks short-term rewards
occasionally overindulges
doesn't often experience strong cravings or urges
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
would never pass up a chance for a good fistfight
likes to brawl
tends to avoid any physical confrontations
does not enjoy participating in physical confrontations
would flee even the most necessary battle to avoid any form of physical confrontation
is unbelievably stubborn and will stick with even the most futile action once
mind is made up
is very stubborn
is stubborn
has a noticeable lack of perseverance
doesn't stick with things if even minor difficulties arise
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
is not careful with resources when working on projects and often spends unnecessary effort
tends to be a little wasteful when working on projects
tends to be a little tight with resources when working on projects
is stingy with resources on projects and refuses to expend any extra effort
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
revels in chaos and discord, and
encourages it whenever possible
finds a chaotic mess preferable to the boredom of harmonious living
doesn't mind a little tumult and discord in day-to-day living
prefers that everyone live as harmoniously as possible
feels best when everyone gets along without any strife or contention
would be deeply satisfied if everyone could live as one in complete harmony
is quite a bold flatterer, extremely friendly but just a little insufferable
is very friendly and always tries to say nice things to others
is a friendly individual
is somewhat quarrelsome
is unfriendly and disagreeable
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
is very polite and observes appropriate rules of decorum when possible
is quite polite
could be considered rude
is very impolite and inconsiderate of propriety
is a vulgar being who does not care a lick for even the most basic rules of civilized living
disdains even the best advice of associates and family, relying strictly on
own counsel
dislikes receiving advice, preferring to keep
has a tendency to go it alone, without considering the advice of others
tends to ask others for help with difficult decisions
relies on the advice of others during decision making
is unable to make decisions without a great deal of input from others
is utterly fearless when confronted with danger, to the point of lacking common sense
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
is brave in the face of imminent danger
is somewhat fearful in the face of imminent danger
has great trouble mastering fear when confronted by danger
is a coward, completely overwhelmed by fear when confronted with danger
presupposes success in any venture requiring
skills with what could be called blind overconfidence
is extremely confident of
in situations requiring
skills
is generally quite confident of
abilities when undertaking specific ventures
sometimes acts with little determination and confidence
lacks confidence in
abilities
has no confidence at all in
talent and abilities
is completely wrapped up in
own appearance, abilities and other personal matters
is greatly pleased by
own looks and accomplishments
is pleased by
own appearance and talents
is not inherently proud of
talents and accomplishments
takes no pleasure in
talents and appearance
could not care less about
appearance, talents or other personal vanities
has a relentless drive, completely consumed by ambition
is very ambitious, always looking for a way to better
situation
is quite ambitious
isn't particularly ambitious
is not driven and rarely feels the need to pursue even a modest success
has no ambition whatsoever
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
feels a strong need to reciprocate any favor done for
is grateful when others help
out and tries to return favors
takes offered help and gifts without feeling particularly grateful
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
does not feel the slightest need to reciprocate favors that others do for
, no matter how major the help or how much
needed it
always presents
as extravagantly as possible, displaying a magnificent image to the world
likes to present
boldly, even if it would offend an average sense of modesty
doesn't mind wearing something special now and again
prefers to present
modestly
presents
modestly and frowns on any flashy accoutrements
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
finds something humorous in everything, no matter how serious or inappropriate
finds the humor in most situations
has an active sense of humor
has little interest in joking around
does not find most jokes humorous
is utterly humorless
is vengeful and never forgets or forgives past grievances
has little time for forgiveness and will generally seek retribution
tends to hang on to grievances
doesn't tend to hold on to grievances
does not generally seek retribution for past wrongs
has no sense of vengeance or retribution
is absorbed in delusions of self-importance
has an overinflated sense of self-worth
thinks
is fairly important in the grand scheme of things
is very humble
has a low sense of self-esteem
is completely convinced of
own worthlessness
is deliberately cruel to those unfortunate enough to be subject to
sadism
is sometimes cruel
generally acts impartially and is rarely moved to mercy
often acts with compassion
is easily moved to mercy
always acts with mercy and compassion at the forefront of
considerations
pursues matters with a single-minded focus, often overlooking other matters
can be very single-minded
generally acts with a narrow focus on the current activity
can occasionally lose focus on the matter at hand
is somewhat scatterbrained
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
has such a developed sense of optimism that
always assumes the best outcome will eventually occur, no matter what
is an optimist
generally finds
quite hopeful about the future
tends to assume the worst of two outcomes will be the one that comes to pass
is a pessimist
despairs of anything positive happening in the future and lives without feelings of hope
is implacably curious, without any respect for propriety or privacy
is very curious, sometimes to
detriment
is curious and eager to learn
isn't particularly curious about the world
is very rarely moved by curiosity
is incurious and never seeks out knowledge or information to satisfy
is gripped by a crippling shyness
is bashful
tends to consider what others think of
is not particularly interested in what others think of
is generally unhindered by the thoughts of others concerning
actions
is shameless, absolutely unfazed by the thoughts of others
is private to the point of paranoia, unwilling to reveal even basic information about
has a strong tendency toward privacy
tends not to reveal personal information
tends to share
own experiences and thoughts with others
is not a private person and freely shares details of
life
shares intimate details of
life without sparing a thought to repercussions or propriety
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
is a perfectionist
tries to do things correctly each time
doesn't try to get things done perfectly
is inattentive to detail in
own work
is frustratingly sloppy and careless with every task
sets to carry out
is completely closed-minded and never changes
mind after forming an initial idea
is intellectually stubborn, rarely changing
mind during a debate regardless of the merits
tends to be a bit stubborn in changing
mind about things
doesn't cling tightly to ideas and is open to changing
mind
often finds
changing
mind to agree with somebody else
easily changes
mind and will generally go with the prevailing view on anything
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
is very comfortable around others that are different from
is quite comfortable with others that have a different appearance or culture
is somewhat uncomfortable around those that appear unusual or live differently from
is made deeply uncomfortable by differences in culture or appearance
cannot tolerate differences in culture, lifestyle or appearance
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
forms strong emotional bonds with others, at times to
has a tendency toward forming deep emotional bonds with others
tends to form only tenuous emotional bonds with others
forms only fleeting and rare emotional bonds with others
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
is buffeted by others' emotions and can't help but to respond to them
is swayed by emotional appeals
tends to be swayed by the emotions of others
tends not to be swayed by emotional appeals
does not generally respond to emotional appeals
is never moved by the emotions of others
is truly fulfilled by assisting those in need
finds helping others very emotionally rewarding
finds helping others emotionally rewarding
does not go out of
way to help others
dislikes helping others
feels helping others is an imposition on
time
has a profound sense of duty and obligation
has a strong sense of duty
has a sense of duty
finds obligations confining
dislikes obligations and will try to avoid being bound by them
hates vows, obligations, promises and other binding elements that could restrict
never deliberates before acting, to the point of being considered thoughtless
doesn't generally think before acting
can sometimes act without deliberation
tends to think before acting
can get caught up in internal deliberations when action is necessary
never acts without prolonged deliberation, even to
own detriment and the harm of those around
is obsessed with order and structure in
own life, with everything kept in its proper place
lives an orderly life, organized and neat
tries to keep
things orderly
tends to make a small mess with
own possessions
is sloppy with
living space
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
is naturally trustful of everybody
is very trusting
is trusting
is slow to trust others
does not trust others
sees others as selfish and conniving
truly treasures the company of others
enjoys being in crowds
enjoys the company of others
tends to avoid crowds
prefers to be alone
considers spending time alone much more important than associating with others
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
has something to say
has an overbearing personality
is assertive
tends to be passive in discussions
only rarely tries to assert
in conversation
would never under any circumstances speak up or otherwise put forth
point of view in a discussion
is driven by a bouncing frenetic energy
lives at a high-energy kinetic pace
lives a fast-paced life
likes to take it easy
lives at a slow-going and leisurely pace
has an utterly languid pace of easy living, calm and slow
never fails to seek out the most stressful and even dangerous situations
seeks out exciting and adventurous situations
likes a little excitement now and then
doesn't seek out excitement
actively avoids exciting or stressful situations
does everything in
power to avoid excitement and stress
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
is given to flights of fancy to the point of distraction
has an active imagination
isn't given to flights of fancy
is grounded in reality
is interested only in facts and the real world
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
has a tendency to consider ideas and abstractions over practical applications
likes to keep things practical, without delving too deeply into the abstract
dislikes abstract discussions and would much rather focus on practical examples
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
can easily become absorbed in art and the beauty of the natural world
is greatly moved by art and natural beauty
is moved by art and natural beauty
does not have a great aesthetic sensitivity
is not readily moved by art or natural beauty
is completely unmoved by art or the beauty of nature
[C:5:0:1]
a turn-around
a strengthening
less extreme
in
is troubled by this because
values romance
holds romance in low regard
is conflicted by this as
values parties and merrymaking in the abstract
, though
remains put off by deliberate merrymaking
values self-control
values such powerful forces in life
is conflicted by this for more than one reason
is disturbed by this since
values quiet so, at least in the abstract
, even though
likes the way that they would break up the monotony on some level
dislikes the adoration of fighting as an art to be refined
works to square this natural tendency with
respect of martial prowess
finds this troubling, since
values perseverance
is conflicted by this part of
is conflicted by this since
values harmony as an intellectual concept
is troubled by
own nature as
prefers discord and debate at a more abstract level
nature since
values harmony
is conflicted by
would ideally prefer more strife in
is bothered by this since
values friendship
is burdened by this tendency because
dislikes the idea of friendship
finds rules of etiquette to be valuable in the abstract
is troubled by this natural tendency in
since
finds dignified society to be stifling and silly when properly considered
sees these tendencies as an impediment to the quest for power
is disturbed by this as someone who dislikes those that seek to acquire power over others
struggles against this tendency, as
finds such open expression offensive
dislikes this sort of concealment in the abstract
truly respects sacrifice
wishes this were not the case as
considers altruism foolish
believes in the importance of the rule of the law
still holds the law in disdain
values the concept of loyalty and is troubled by
natural tendencies
still views loyalty in a dim light, at least in the abstract
, although
finds this can conflict with
sense of independence
still holds the idea of freedom itself in low regard
is conflicted by this because
considers tranquility preferable to tumult, conceptually
feels intellectually that life should be more tumultuous
values artwork and its creation
is torn by this since
sees the whole pursuit of art as a waste
holds nature in high regard
is troubled by this since
dislikes the natural world
is currently
more love-prone
less love-prone
more hate-prone
less hate-prone
more envy-prone
less envy-prone
more prone to cheerfulness
less prone to cheerfulness
more depression-prone
less depression-prone
more anger-prone
less anger-prone
more anxiety-prone
less anxiety-prone
more lust-prone
less lust-prone
more vulnerable
less vulnerable
more greedy
less greedy
more intemperant
less intemperant
more violent
less violent
more stubborn
less stubborn
more wasteful
less wasteful
more discordant
more harmonious
more friendly
more quarrelsome
more polite
more rude
more disdainful
more prudent
more fearless
more fearful
more confident
less confident
more vain
less vain
more ambitious
less ambitious
more grateful
less grateful
more extravagant
more austere
more zany
more humorless
more vengeful
less vengeful
more proud
more humble
more cruel
more merciful
more singleminded
more scatterbrained
more presumptious
more despairing
more curious
less curious
more bashful
more shameless
more private
less private
more attentive
less attentive
less open-minded
more acquiescing
more tolerant
less tolerant
more obsessive
less obsessive
more sensitive
less sensitive
more altruistic
less altruistic
more dutiful
less dutiful
more thoughtless
more deliberate
more orderly
more sloppy
more trusting
more distrustful
more gregarious
more of a loner
more overbearing
less assertive
more frenetic
more leisurely
more of a thrill seeker
less of a thrill seeker
more prone to flights of fancy
more fact-oriented
more inclined to the abstract
more inclined to the practical
more inclined to create
less inclined to create
Like others in
culture,
[C:3:0:1]
personally
is an absolute believer in the rule of law
has a great deal of respect for the law
respects the law
doesn't feel strongly about the law
does not respect the law
disdains the law
finds the idea of laws abhorrent
has the highest regard for loyalty
greatly prizes loyalty
values loyalty
doesn't particularly value loyalty
views loyalty unfavorably
disdains loyalty
is disgusted by the idea of loyalty
sees family as one of the most important things in life
values family greatly
values family
does not care about family one way or the other
is put off by family
lacks any respect for family
finds the idea of family loathsome
believes friendship is a key to the ideal life
sees friendship as one of the finer things in life
thinks friendship is important
does not care about friendship
finds friendship burdensome
is completely put off by the idea of friends
finds the whole idea of friendship disgusting
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
sees power over others as something to strive for
respects power
doesn't find power particularly praiseworthy
has a negative view of those who exercise power over others
hates those who wield power over others
finds the acquisition and use of power abhorrent and would have all masters toppled
believes the truth is inviolable regardless of the cost
believes that honesty is a high ideal
values honesty
does not particularly value the truth
finds blind honesty foolish
sees lying as an important means to an end
is repelled by the idea of honesty and lies without compunction
holds well-laid plans and shrewd deceptions in the highest regard
greatly respects the shrewd and guileful
values cunning
does not really value cunning and guile
sees guile and cunning as indirect and somewhat worthless
holds shrewd and crafty individuals in the lowest esteem
is utterly disgusted by guile and cunning
believes that artful speech and eloquent expression are of the highest ideals
deeply respects eloquent speakers
values eloquence
doesn't value eloquence so much
finds eloquence and artful speech off-putting
finds
somewhat disgusted with eloquent speakers
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
holds fairness as one of the highest ideals and despises cheating of any kind
has great respect for fairness
respects fair-dealing and fair-play
does not care about fairness
sees life as unfair and doesn't mind it that way
finds the idea of fair-dealing foolish and cheats when
finds it profitable
is disgusted by the idea of fairness and will freely cheat anybody at any time
views decorum as a high ideal and is deeply offended by those that fail to maintain it
greatly respects those that observe decorum and maintain their dignity
values decorum, dignity and proper behavior
doesn't care very much about decorum
finds maintaining decorum a silly, fumbling waste of time
sees those that attempt to maintain dignified and proper behavior as vain and offensive
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
holds the maintenance of tradition as one of the highest ideals
is a firm believer in the value of tradition
values tradition
doesn't have any strong feelings about tradition
disregards tradition
finds the following of tradition foolish and limiting
is disgusted by tradition and would flout any
encounters if given a chance
believes that the creation and appreciation of artwork is one of the highest ideals
greatly respects artists and their works
values artwork
doesn't care about art one way or another
finds artwork boring
sees the whole pursuit of art as silly
finds art offensive and would have it destroyed whenever possible
places cooperation as one of the highest ideals
sees cooperation as very important in life
values cooperation
doesn't see cooperation as valuable
dislikes cooperation
views cooperation as a low ideal not worthy of any respect
is thoroughly disgusted by cooperation
believes that freedom and independence are completely non-negotiable and would fight to defend them
treasures independence
values independence
doesn't really value independence one way or another
finds the ideas of independence and freedom somewhat foolish
sees freedom and independence as completely worthless
hates freedom and would crush the independent spirit wherever it is found
views any show of emotion as offensive
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
believes it is important to conceal emotions and refrain from complaining
doesn't see much value in being stoic
sees no value in holding back complaints and concealing emotions
feels that those who attempt to conceal their emotions are vain and foolish
sees concealment of emotions as a betrayal and tries
best never to associate with such secretive fools
finds the quest for knowledge to be of the very highest value
views the pursuit of knowledge as deeply important
values knowledge
doesn't see the attainment of knowledge as important
finds the pursuit of knowledge to be a waste of effort
thinks the quest for knowledge is a delusional fantasy
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
deeply values introspection
sees introspection as important
doesn't really see the value in self-examination
finds introspection to be a waste of time
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
believes that self-mastery and the denial of impulses are of the highest ideals
finds moderation and self-control to be very important
values self-control
doesn't particularly value self-control
finds those that deny their impulses somewhat stiff
sees the denial of impulses as a vain and foolish pursuit
has abandoned any attempt at self-control and finds the whole concept deeply offensive
views tranquility as one of the highest ideals
strongly values tranquility and quiet
values tranquility and a peaceful day
doesn't have a preference between tranquility and tumult
prefers a noisy, bustling life to boring days without activity
is greatly disturbed by quiet and a peaceful existence
is disgusted by tranquility and would that the world would constantly churn with noise and activity
would have the world operate in complete harmony without the least bit of strife or disorder
strongly believes that a peaceful and ordered society without dissent is best
values a harmonious existence
sees equal parts of harmony and discord as part of life
doesn't respect a society that has settled into harmony without debate and strife
can't fathom why anyone would want to live in an orderly and harmonious society
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
believes that little is better in life than a good party
truly values merrymaking and parties
finds merrymaking and partying worthwhile activities
doesn't really value merrymaking
sees merrymaking as a waste
is disgusted by merrymakers
is appalled by merrymaking, parties and other such worthless activities
craftsman
ship
to be of the highest ideals and celebrates talented artisans and their masterworks
has a great deal of respect for worthy
values good
doesn't particularly care about
considers
to be relatively worthless
sees the pursuit of good
as a total waste
views
with disgust and would desecrate a so-called masterwork or two if
could get away with it
believes that martial prowess defines the good character of an individual
deeply respects skill at arms
values martial prowess
does not really value skills related to fighting
finds those that develop skill with weapons and fighting distasteful
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
abhors those that pursue the mastery of weapons and skill with fighting
believes that the mastery of a skill is one of the highest pursuits
really respects those that take the time to master a skill
respects the development of skill
doesn't care if others take the time to master skills
finds the pursuit of skill mastery off-putting
believes that the time taken to master a skill is a horrible waste
sees the whole idea of taking time to master a skill as appalling
believes that hard work is one of the highest ideals and a key to the good life
deeply respects those that work hard at their labors
values hard work
doesn't really see the point of working hard
sees working hard as a foolish waste of time
thinks working hard is an abject idiocy
finds the proposition that one should work hard in life utterly abhorrent
finds sacrifice to be one of the highest ideals
believes that those who sacrifice for others should be deeply respected
values sacrifice
doesn't particularly respect sacrifice as a virtue
sees sacrifice as wasteful and foolish
finds sacrifice to be the height of folly
thinks that the entire concept of sacrifice for others is truly disgusting
holds the idea of competition among the most important and would encourage it wherever possible
views competition as a crucial driving force in the world
sees competition as reasonably important
doesn't have strong views on competition
sees competition as wasteful and silly
deeply dislikes competition
finds the very idea of competition obscene
believes that perseverance is one of the greatest qualities somebody can have
greatly respects individuals that persevere through their trials and labors
respects perseverance
doesn't think much about the idea of perseverance
sees perseverance in the face of adversity as bull-headed and foolish
thinks there is something deeply wrong with people that persevere through adversity
finds the notion that one would persevere through adversity completely abhorrent
believes that it would be a fine thing if all time were leisure time
treasures leisure time and thinks it is very important in life
values leisure time
doesn't think one way or the other about leisure time
finds leisure time wasteful
is offended by leisure time and leisurely living
believes that those that take leisure time are evil and finds the whole idea disgusting
sees engaging in commerce as a high ideal in life
really respects commerce and those that engage in trade
respects commerce
doesn't particularly respect commerce
is somewhat put off by trade and commerce
finds those that engage in trade and commerce to be fairly disgusting
holds the view that commerce is a vile obscenity
sees romance as one of the highest ideals
thinks romance is very important in life
values romance
doesn't care one way or the other about romance
finds romance distasteful
is somewhat disgusted by romance
finds even the abstract idea of romance repellent
holds nature to be of greater value than most aspects of civilization
has a deep respect for animals, plants and the natural world
values nature
doesn't care about nature one way or another
finds nature somewhat disturbing
has a deep dislike of the natural world
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
believes the idea of war is utterly repellent and would have peace at all costs
believes that peace is always preferable to war
values peace over war
doesn't particularly care between war and peace
sees war as a useful means to an end
believes war is preferable t