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Difference between revisions of "DF2014:String dump/raw"

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+
<pre>
----
+
<hfid>
TRANS_NAME
+
<entity_id>
FIRST_NAME
+
</entity_id>
PRO_POS
+
<site_id>
PRO_OBJ
+
</site_id>
PRO_SUB
+
<skill_at_time>
PRO_REF
+
</skill_at_time>
Activity
+
<historical_event>
Training Session
+
<id>
Activity Event
+
</id>
embraces
+
<year>
The
+
</year>
empty
+
<seconds72>
empties
+
</seconds72>
pick up
+
<type>create entity position</type>
picks up
+
</historical_event>
Go to Combat Training
+
<type>assume identity</type>
Organize Combat Training
+
<trickster_hfid>
Lead Combat Training
+
</trickster_hfid>
Wait for Combat Training
+
<identity_id>
Go to
+
</identity_id>
Demonstration
+
<target_enid>
Organize
+
</target_enid>
Lead
+
<type>masterpiece lost</type>
Wait for
+
<type>masterpiece engraving</type>
Watch
+
<type>masterpiece food</type>
Go to Individual Combat Drill
+
<type>masterpiece item improvement</type>
Individual Combat Drill
+
<type>masterpiece dye</type>
/Resting
+
<type>masterpiece item</type>
Go to Sparring Match
+
<type>masterpiece arch constructed</type>
Spar
+
<type>masterpiece arch design</type>
Go to Sparring Practice
+
<type>regionpop incorporated into entity</type>
Watch Sparring Practice
+
<pop_race>
Archery Practice
+
</pop_race>
and
+
<pop_number_moved>
We should have made it there by now.
+
</pop_number_moved>
We should be making better progress.
+
<pop_srid>
We are going the wrong way.
+
</pop_srid>
We have arrived at our destination.
+
<pop_flid>
The oppressor has been overthrown!
+
</pop_flid>
We must not abandon
+
<join_entity_id>
We must go back.
+
</join_entity_id>
Empty announcement
+
<type>artifact recovered</type>
Your
+
<artifact_id>
spinning
+
</artifact_id>
flying
+
<unit_id>
, but it is deflected by
+
</unit_id>
by the
+
<hist_figure_id>
in the
+
</hist_figure_id>
from behind
+
</structure_id>
from the side
+
<subregion_id>
with
+
</subregion_id>
, but the attack is deflected by
+
<feature_layer_id>
, lightly tapping the target!
+
<type>artifact transformed</type>
, but there is no force!
+
<new_artifact_id>
, but it passes right through!
+
</new_artifact_id>
, but the attack passes right through!
+
<old_artifact_id>
, but it glances away!
+
</old_artifact_id>
, but the attack glances away!
+
<type>artifact stored</type>
and the severed part sails off in an arc!
+
<type>artifact hidden</type>
the
+
<type>trade</type>
the part
+
<trader_hfid>
is smashed into the body, an unrecognizable mass!
+
</trader_hfid>
splits in gore!
+
<trader_entity_id>
collapses!
+
</trader_entity_id>
the injured part
+
<source_site_id>
is ripped into loose shreds!
+
</source_site_id>
is torn apart!
+
<dest_site_id>
and it is mostly cut away from the rest of the torso!
+
</dest_site_id>
is cloven asunder!
+
<production_zone_id>
explodes into gore!
+
</production_zone_id>
collapses into a lump of gore!
+
<allotment>
is crushed!
+
</allotment>
passing through a hole in the
+
<allotment_index>
main part
+
</allotment_index>
jamming the
+
<account_shift>
part
+
</account_shift>
out of the wound
+
<type>gamble</type>
through the
+
<gambler_hfid>
tearing
+
</gambler_hfid>
tearing apart
+
<old_account>
shattering
+
</old_account>
chipping
+
<new_account>
fracturing
+
</new_account>
denting
+
<type>agreement void</type>
bruising
+
<type>body abused</type>
the
+
<coords>
apart
+
<type>diplomat lost</type>
and
+
<type>peace accepted</type>
tearing apart
+
<type>site dispute</type>
shattering
+
<dispute>
tearing
+
grazing rights
chipping
+
rights-of-way
fracturing
+
livestock ownership
denting
+
</dispute>
bruising
+
<entity_id_1>
breaking away
+
</entity_id_1>
most of
+
<entity_id_2>
half of
+
</entity_id_2>
a piece of
+
<site_id_1>
the rest of
+
</site_id_1>
through a hole in the
+
<site_id_2>
through the
+
</site_id_2>
and spilling
+
<type>agreement made</type>
your
+
<type>agreement rejected</type>
fetid
+
<type>agreement concluded</type>
rotten
+
<type>first contact failed</type>
decomposing
+
<contactor_enid>
rancid
+
</contactor_enid>
stinking
+
<rejector_enid>
filthy
+
</rejector_enid>
reeking
+
<type>first contact</type>
foul
+
<contacted_enid>
The geldables have been torn away!
+
</contacted_enid>
It is a gelding strike!
+
<type>remove hf site link</type>
It is a gelding blow!
+
<type>add hf site link</type>
a major artery
+
<type>remove hf hf link</type>
an artery
+
<hfid_target>
has been opened by the attack
+
</hfid_target>
many nerves
+
<type>add hf hf link</type>
a motor nerve
+
<type>change hf job</type>
a sensory nerve
+
<type>hf confronted</type>
have
+
<situation>
been severed
+
general suspicion
a ligament
+
</situation>
has been
+
<reason>ageless</reason>
torn
+
<reason>murder</reason>
sprained
+
<type>change hf body state</type>
bruised
+
<body_state>
a tendon
+
active
strained
+
buried at site
attack is interrupted!
+
unburied at site
have
+
unburied at battlefield
has
+
unburied at subregion
become enraged!
+
unburied at feature layer
has lodged firmly in the wound!
+
entombed at site
latch on firmly
+
</body_state>
latches on firmly
+
<type>entity alliance formed</type>
to
+
<initiating_enid>
latch on firmly!
+
</initiating_enid>
latches on firmly!
+
<joining_enid>
are
+
</joining_enid>
propelled away by the force of the blow!
+
<type>entity breach feature layer</type>
been knocked unconscious!
+
<site_entity_id>
been stunned again!
+
</site_entity_id>
been stunned!
+
<civ_entity_id>
having more trouble breathing!
+
</civ_entity_id>
having trouble breathing!
+
<type>entity persecuted</type>
feel
+
<persecutor_hfid>
looks
+
</persecutor_hfid>
even more sick!
+
<persecutor_enid>
sick!
+
</persecutor_enid>
is injected into the
+
<expelled_hfid>
crumbles over the
+
</expelled_hfid>
splatters over the
+
<expelled_creature>
flows over the
+
</expelled_creature>
pours over the
+
<expelled_pop_id>
is sucked out of the wound!
+
</expelled_pop_id>
Press
+
<expelled_number>
for more
+
</expelled_number>
to close window
+
<property_confiscated_from_hfid>
item
+
</property_confiscated_from_hfid>
The dead walk.  Hide while you still can!
+
<destroyed_structure_id>
A vile force of darkness has arrived!
+
</destroyed_structure_id>
The enemy have come and are laying siege to the fortress.
+
<shrine_amount_destroyed>
An army is invading!
+
</shrine_amount_destroyed>
army is located out of bounds: teleporting
+
<type>entity equipment purchase</type>
FORCED_ADMINISTRATOR
+
<new_equipment_level>
overlord
+
</new_equipment_level>
overlords
+
<type>add hf entity honor</type>
Empty biased index vector
+
<honor_id>
Biased index vector computation error
+
</honor_id>
data
+
<type>entity expels hf</type>
data/save
+
<type>hfs formed reputation relationship</type>
data/save/current
+
<hfid1>
data/save/current/art_image-
+
</hfid1>
.dat
+
<identity_id1>
art_image-
+
</identity_id1>
data/save/current/
+
<hfid2>
data/save/
+
</hfid2>
is
+
<identity_id2>
are
+
</identity_id2>
prostrating
+
<hf_rep_1_of_2>
themselves
+
</hf_rep_1_of_2>
before
+
<hf_rep_2_of_1>
torturing
+
</hf_rep_2_of_1>
committing a depraved act upon  
+
<type>hf abducted</type>
devouring
+
<target_hfid>
admiring
+
</target_hfid>
burning
+
<snatcher_hfid>
shooting
+
</snatcher_hfid>
surrounded by
+
<type>hf reunion</type>
massacring
+
<group_1_hfid>
fighting with
+
</group_1_hfid>
greeting
+
<group_2_hfid>
refusing
+
</group_2_hfid>
speaking with
+
<type>hf new pet</type>
embracing
+
<group_hfid>
striking down
+
</group_hfid>
raising
+
<type>hf reach summit</type>
hiding
+
<type>hf simple battle event</type>
praying to
+
<subtype>
contemplating
+
subdued
cooking
+
scuffle
engraving
+
attacked
impaled on
+
surprised
being flayed by
+
ambushed
hanging from
+
happen upon
being mutilated by
+
corner
praying
+
confront
weeping
+
got into a brawl
cringing
+
2 lost after receiving wounds
screaming
+
2 lost after giving wounds
being tortured
+
2 lost after mutual wounds
committing a depraved act
+
</subtype>
making a submissive gesture
+
<type>creature devoured</type>
in a fetal position
+
<type>insurrection started</type>
smeared out into a spiral
+
<target_civ_id>
falling
+
</target_civ_id>
dead
+
<outcome>
laughing
+
leadership overthrown
being shot
+
population gone
making a plaintive gesture
+
</outcome>
melting
+
<type>ceremony</type>
burning
+
<civ_id>
looks
+
</civ_id>
look
+
<occasion_id>
dejected
+
</occasion_id>
terrified
+
<schedule_id>
offended
+
</schedule_id>
confused
+
<type>procession</type>
suffering
+
<type>competition</type>
withering away
+
<winner_hfid>
striking a menacing pose
+
</winner_hfid>
striking a triumphant pose
+
<competitor_hfid>
laboring
+
</competitor_hfid>
traveling
+
<type>performance</type>
contemplating
+
<type>created world construction</type>
cooking
+
<site_civ_id>
engraving
+
</site_civ_id>
unnaturally contorted
+
<wcid>
being flayed
+
</wcid>
being mutilated
+
<master_wcid>
two
+
</master_wcid>
three
+
<site_id1>
four
+
</site_id1>
five
+
<site_id2>
Untitled
+
</site_id2>
, the deity of
+
<type>hf razed structure</type>
, depicted as a
+
<hist_fig_id>
skeletal
+
</hist_fig_id>
rotting
+
<type>razed structure</type>
ghostly
+
<type>replaced structure</type>
female
+
<old_ab_id>
male
+
</old_ab_id>
the deity of
+
<new_ab_id>
errorlog.txt
+
</new_ab_id>
gamelog.txt
+
<type>hf destroyed site</type>
negative
+
<attacker_hfid>
zero
+
</attacker_hfid>
three
+
<defender_civ_id>
four
+
</defender_civ_id>
five
+
<type>hf attacked site</type>
seven
+
<type>spotted leaving site</type>
eight
+
<spotter_hfid>
nine
+
</spotter_hfid>
eleven
+
<leaver_civ_id>
twelve
+
</leaver_civ_id>
thirteen
+
<type>site surrendered</type>
fourteen
+
<attacker_civ_id>
fifteen
+
</attacker_civ_id>
sixteen
+
<type>site taken over</type>
seventeen
+
<new_site_civ_id>
eighteen
+
</new_site_civ_id>
nineteen
+
<type>new site leader</type>
billion
+
<new_leader_hfid>
million
+
</new_leader_hfid>
thousand
+
<type>sneak into site</type>
hundred
+
<type>entity fled site</type>
twenty
+
<fled_civ_id>
thirty
+
</fled_civ_id>
forty
+
<type>entity rampaged in site</type>
fifty
+
<rampage_civ_id>
sixty
+
</rampage_civ_id>
seventy
+
<type>remove hf entity link</type>
eighty
+
<link>
ninety
+
former member
Negative
+
former mercenary
Zeroth
+
slave
First
+
former slave
Second
+
prisoner
Third
+
former prisoner
Fourth
+
enemy
Fifth
+
criminal
Sixth
+
former position
Seventh
+
position claim
Eighth
+
squad
Ninth
+
former squad
Tenth
+
occupation
Eleventh
+
former occupation
Twelfth
+
resident
Thirteenth
+
</link>
Fourteenth
+
<position_id>
Fifteenth
+
</position_id>
Sixteenth
+
<type>hf enslaved</type>
Seventeenth
+
<enslaved_hfid>
Eighteenth
+
</enslaved_hfid>
Nineteenth
+
<seller_hfid>
sculpture has melted!
+
</seller_hfid>
Digging designation cancelled: warm stone located.
+
<payer_entity_id>
Digging designation cancelled: damp stone located.
+
</payer_entity_id>
---------
+
<moved_to_site_id>
TAN_MAT
+
</moved_to_site_id>
Shop
+
<type>entity overthrown</type>
Trade Depot
+
<position_profile_id>
Nest
+
</position_profile_id>
Nest Box
+
<overthrown_hfid>
Hive
+
</overthrown_hfid>
Wagon
+
<pos_taker_hfid>
Carpenter's Workshop
+
</pos_taker_hfid>
Farmer's Workshop
+
<instigator_hfid>
Ashery
+
</instigator_hfid>
Mason's Workshop
+
<conspirator_hfid>
Craftsman
+
</conspirator_hfid>
's Workshop
+
<type>hf does interaction</type>
Jeweler's Workshop
+
<doer_hfid>
Metalsmith's Forge
+
</doer_hfid>
Magma Forge
+
<interaction>
Bowyer's Workshop
+
</interaction>
Mechanic's Workshop
+
<type>hf learns secret</type>
Siege Workshop
+
<student_hfid>
Butcher's Shop
+
</student_hfid>
Leather Works
+
<teacher_hfid>
Tanner's Shop
+
</teacher_hfid>
Dyer's Shop
+
<type>entity incorporated</type>
Clothier's Shop
+
<joiner_entity_id>
Fishery
+
</joiner_entity_id>
Still
+
<joined_entity_id>
Loom
+
</joined_entity_id>
Quern
+
<leader_hfid>
Millstone
+
</leader_hfid>
Kennels
+
<partial_incorporation/>
Kitchen
+
<type>artifact dropped</type>
Tool
+
<injury/>
Workshop
+
<type>artifact found</type>
Zone
+
<site_property_id>
Farm Plot
+
</site_property_id>
Smelter
+
<type>artifact destroyed</type>
Glass Furnace
+
<destroyer_hfid>
Wood Furnace
+
</destroyer_hfid>
Kiln
+
<destroyer_enid>
Magma Smelter
+
</destroyer_enid>
Magma Glass Furnace
+
<type>artifact lost</type>
Magma Kiln
+
<type>artifact copied</type>
Furnace
+
<dest_structure_id>
Lever
+
</dest_structure_id>
Pressure Plate
+
<dest_entity_id>
Cage Trap
+
</dest_entity_id>
Stone-Fall Trap
+
<source_structure_id>
Weapon Trap
+
</source_structure_id>
Track Stop
+
<source_entity_id>
Trap
+
</source_entity_id>
Catapult
+
<from_original/>
Ballista
+
<type>add hf entity link</type>
Siege Engine
+
<appointer_hfid>
Door
+
</appointer_hfid>
Floor Hatch
+
<promise_to_hfid>
Wall Grate
+
</promise_to_hfid>
Floor Grate
+
<type>failed frame attempt</type>
Vertical Bars
+
<convicter_enid>
Floor Bars
+
</convicter_enid>
Floodgate
+
<plotter_hfid>
Restraint
+
</plotter_hfid>
Cage
+
<fooled_hfid>
Support
+
</fooled_hfid>
Gear Assembly
+
<framer_hfid>
Rollers
+
</framer_hfid>
Horizontal Axle
+
<crime>
Vertical Axle
+
conspiracy to slow labor
Upright Spear/Spike
+
embezzlement
Archery Target
+
</crime>
Screw Pump
+
<type>sabotage</type>
Water Wheel
+
<saboteur_hfid>
Windmill
+
</saboteur_hfid>
Burial Receptacle
+
<type>hf ransomed</type>
Seat
+
<ransomed_hfid>
Animal Trap
+
</ransomed_hfid>
Table
+
<ransomer_hfid>
Cabinet
+
</ransomer_hfid>
Weapon Rack
+
<payer_hfid>
Armor Stand
+
</payer_hfid>
Container
+
<type>squad vs squad</type>
Traction Bench
+
<a_hfid>
Dirt Road
+
</a_hfid>
Paved Road
+
<d_hfid>
Bridge
+
</d_hfid>
Well
+
<a_squad_id>
Statue
+
</a_squad_id>
Slab
+
<d_squad_id>
Glass Window
+
</d_squad_id>
Gem Window
+
<a_leader_hfid>
Stockpile
+
</a_leader_hfid>
Wall
+
<a_leadership_roll>
Floor
+
</a_leadership_roll>
Up Stair
+
<d_leader_hfid>
Down Stair
+
</d_leader_hfid>
Up/Down Stair
+
<d_leadership_roll>
Ramp
+
</d_leadership_roll>
Fortification
+
<a_race>
Track (N)
+
</a_race>
Track (S)
+
<a_interaction>
Track (E)
+
</a_interaction>
Track (W)
+
<a_effect>
Track (NS)
+
</a_effect>
Track (NE)
+
<a_number>
Track (NW)
+
</a_number>
Track (SE)
+
<a_slain>
Track (SW)
+
</a_slain>
Track (EW)
+
<d_race>
Track (NSE)
+
</d_race>
Track (NSW)
+
<d_interaction>
Track (NEW)
+
</d_interaction>
Track (SEW)
+
<d_effect>
Track (NSEW)
+
</d_effect>
Track/Ramp (N)
+
<d_number>
Track/Ramp (S)
+
</d_number>
Track/Ramp (E)
+
<d_slain>
Track/Ramp (W)
+
</d_slain>
Track/Ramp (NS)
+
<type>tactical situation</type>
Track/Ramp (NE)
+
<a_tactician_hfid>
Track/Ramp (NW)
+
</a_tactician_hfid>
Track/Ramp (SE)
+
<d_tactician_hfid>
Track/Ramp (SW)
+
</d_tactician_hfid>
Track/Ramp (EW)
+
<a_tactics_roll>
Track/Ramp (NSE)
+
</a_tactics_roll>
Track/Ramp (NSW)
+
<d_tactics_roll>
Track/Ramp (NEW)
+
</d_tactics_roll>
Track/Ramp (SEW)
+
a strongly favored
Track/Ramp (NSEW)
+
a favored
Construction
+
a slightly favored
Vacant Shop
+
d strongly favored
General Store
+
d favored
Crafts Market
+
d slightly favored
Clothing Shop
+
neither favored
Exotic Clothing Shop
+
<start/>
Lever
+
<type>hf wounded</type>
Custom Workshop
+
<woundee_hfid>
Door
+
</woundee_hfid>
Floor Hatch
+
<wounder_hfid>
Wall Grate
+
</wounder_hfid>
Floor Grate
+
<was_torture/>
Vertical
+
<type>reclaim site</type>
Bars
+
<unretire/>
Floor Bars
+
<type>created structure</type>
Floodgate
+
<builder_hfid>
Rope
+
</builder_hfid>
Chain
+
<rebuilt/>
Aquarium
+
<type>created site</type>
Terrarium
+
<resident_civ_id>
Shared
+
</resident_civ_id>
Rough
+
<type>site retired</type>
Archery Target
+
<first/>
Gear Assembly
+
<type>site died</type>
Rollers
+
<abandoned/>
Horizontal
+
<type>holy city declaration</type>
Axle
+
<religion_id>
Pillar
+
</religion_id>
Support
+
<type>hf freed</type>
Retracted
+
<freeing_civ_id>
Upright
+
</freeing_civ_id>
Spikes
+
<freeing_hfid>
Spears
+
</freeing_hfid>
Spears/Spikes
+
<holding_civ_id>
Weapon
+
</holding_civ_id>
Casket
+
<rescued_hfid>
Sarcophagus
+
</rescued_hfid>
Coffin
+
<type>site tribute forced</type>
Chair
+
<season>
Throne
+
Autumn
Animal Trap
+
</season>
Table
+
<already_bled_dry/>
Cabinet
+
<type>destroyed site</type>
Weapon Rack
+
<no_defeat_mention/>
Armor Stand
+
<type>entity searched site</type>
Chest
+
<searcher_civ_id>
Coffer
+
</searcher_civ_id>
Bag
+
<result>found nothing</result>
Dirt
+
<type>hf relationship denied</type>
Road
+
<seeker_hfid>
Bridge
+
</seeker_hfid>
Statue
+
<relationship>
Slab
+
apprentice
Glass
+
</relationship>
Window
+
<reason>
Armor
+
prefers working alone
Weapon
+
jealousy
Animal
+
</reason>
Food
+
<reason_id>
Furniture
+
</reason_id>
Corpse
+
<type>attacked site</type>
Refuse
+
<attacker_general_hfid>
Stone
+
</attacker_general_hfid>
Ammo
+
<defender_general_hfid>
Coins
+
</defender_general_hfid>
Bar/Block
+
<a_support_merc_enid>
Gem
+
</a_support_merc_enid>
Finished Goods
+
<attacker_merc_enid>
Leather
+
</attacker_merc_enid>
Cloth
+
<d_support_merc_enid>
Wood
+
</d_support_merc_enid>
Stockpile #
+
<defender_merc_enid>
(CLT)
+
</defender_merc_enid>
*CLT*
+
<type>field battle</type>
have hatched.
+
<type>entity primary criminals</type>
You've caught a
+
<type>entity relocate</type>
Your trap was robbed of the
+
<type>hf preach</type>
BALLISTA
+
<speaker_hfid>
closes.
+
</speaker_hfid>
You hear
+
<site_hfid>
distant
+
</site_hfid>
nearby
+
<topic>set entity 1 against entity 2</topic>
grinding.
+
<entity_1>
close.
+
</entity_1>
opens.
+
<entity_2>
open.
+
</entity_2>
has designed a masterpiece!
+
<topic>entity 1 should love entity 2</topic>
has constructed a masterpiece!
+
<type>hf viewed artifact</type>
preparetomb() HAS NULL owner
+
<type>hf asked about artifact</type>
preparetomb() HAS LIVE owner
+
<type>hf travel</type>
A masterwork of
+
<return/>
has been lost!
+
<escape/>
Home
+
<type>merchant</type>
Plot
+
<depot_entity_id>
Mead Hall
+
</depot_entity_id>
Temple
+
<all_dead/>
Throneroom
+
<hardship/>
Entrance
+
<seizure/>
Treasury
+
<offended/>
Mechanism Room
+
<lost_value/>
Guard post
+
<is_tribute/>
Noble quarters
+
<type>hf recruited unit type for entity</type>
Activity Zone
+
<unit_type>
Captive Room
+
</unit_type>
Tower Top
+
<type>knowledge discovered</type>
Courtyard
+
<knowledge>
Secret Library
+
</knowledge>
Library
+
<type>plundered site</type>
Market Stall
+
<detected/>
Campground
+
<was_raid/>
Command Tent
+
<took_items/>
Tent
+
<took_livestock/>
Command Tent (Bld)
+
<type>hf performed horrible experiments</type>
Tent (Bld)
+
<type>hf carouse</type>
Dungeon Cell
+
<type>hf equipment purchase</type>
Animal Pit
+
<quality>
Cloth Pit
+
</quality>
Tanning Pit
+
<type>building profile acquired</type>
Cloth Clothing Pit
+
<building_profile_id>
Leather Clothing Pit
+
</building_profile_id>
Bone Carving Pit
+
<acquirer_hfid>
Gem Cutting Pit
+
</acquirer_hfid>
Weaponsmithing Pit
+
<acquirer_enid>
Bowmaking Pit
+
</acquirer_enid>
Blacksmithing Pit
+
<purchased_unowned/>
Armorsmithing Pit
+
<inherited/>
Metal Crafting Pit
+
<rebuilt_ruined/>
Leatherworking Pit
+
<last_owner_hfid>
Carpentry Pit
+
</last_owner_hfid>
Stoneworking Pit
+
<last_owner_enid>
Forging Pit
+
</last_owner_enid>
Fighting Pit
+
<type>hf profaned structure</type>
Animal Workshop
+
<type>hf disturbed structure</type>
Cloth Workshop
+
<type>hf prayed inside structure</type>
Tanning Workshop
+
<type>hf died</type>
Cloth Clothing Workshop
+
<slayer_hfid>
Leather Clothing Workshop
+
</slayer_hfid>
Bone Carving Workshop
+
<slayer_race>
Gem Cutting Workshop
+
</slayer_race>
Weaponsmithing Workshop
+
<slayer_caste>
Bowmaking Workshop
+
</slayer_caste>
Blacksmithing Workshop
+
<slayer_item_id>
Armorsmithing Workshop
+
</slayer_item_id>
Metal Crafting Workshop
+
<slayer_shooter_item_id>
Leatherworking Shop
+
</slayer_shooter_item_id>
Carpentry Workshop
+
<cause>
Stoneworking Workshop
+
old age
Forging Workshop
+
hunger
Depot
+
thirst
Invalid Type
+
shot
Building Level Map Overflow
+
blood
old save: resizing plant stockpile, permit all
+
drown
OBJECT
+
struck
BUILDING_WORKSHOP
+
slaughtered
BUILDING_FURNACE
+
scuttled
Unrecognized Building Definition Type:
+
obstacle
REACTION_CLASS
+
lava
HAS_MATERIAL_REACTION_PRODUCT
+
lava mist
HAS_ITEM_REACTION_PRODUCT
+
dragonfire
UNROTTEN
+
steam
CONTAINS_LYE
+
crushed bridge
POTASHABLE
+
chasm
NOT_WEB
+
cage blasted
WEB_ONLY
+
murdered
EMPTY
+
blood drained
NOT_CONTAIN_BARREL_ITEM
+
trap
GLASS_MATERIAL
+
vehicle
BUILDMAT
+
flying object
FIRE_BUILD_SAFE
+
vanish
MAGMA_BUILD_SAFE
+
collapsed
CAN_USE_ARTIFACT
+
put to rest
WORTHLESS_STONE_ONLY
+
quitdead
ANY_PLANT_MATERIAL
+
abandon
ANY_SILK_MATERIAL
+
heat
ANY_YARN_MATERIAL
+
cold
ANY_SOAP_MATERIAL
+
spikes
ANY_LEATHER_MATERIAL
+
cooling lava
ANY_BONE_MATERIAL
+
cooling magma
ANY_STRAND_TISSUE
+
freezing water
ANY_SHELL_MATERIAL
+
exec generic
ANY_TOOTH_MATERIAL
+
exec beheaded
ANY_HORN_MATERIAL
+
exec crucified
ANY_PEARL_MATERIAL
+
exec buried alive
USE_BODY_COMPONENT
+
exec drowned
NO_EDGE_ALLOWED
+
exec burned alive
NOT_ENGRAVED
+
exec fed to beasts
METAL_ORE
+
exec hacked to pieces
MIN_DIMENSION
+
exec left out in air
HAS_TOOL_USE
+
boil
BUILD_ITEM
+
melt
CREATURE_MAT
+
condense
PLANT_MAT
+
solid
NAME
+
infection
NAME_COLOR
+
scared to death
BUILD_LABOR
+
suicide leaping
WORK_LOCATION
+
suicide drowned
BUILD_KEY
+
</cause>
NEEDS_MAGMA
+
<type>changed creature type</type>
BLOCK
+
<changee_hfid>
TILE
+
</changee_hfid>
COLOR
+
<changer_hfid>
Unrecognized Building Definition (Workshop) Token:
+
</changer_hfid>
Unrecognized Building Definition (Furnace) Token:
+
<old_race>
Or
+
</old_race>
, Etc.
+
<old_caste>
Furniture Hauling
+
</old_caste>
This is the
+
<new_race>
currency of
+
</new_race>
from the year
+
<new_caste>
from an unknown year
+
</new_caste>
under
+
<type>hf convicted</type>
under an obscure ruler
+
<convicted_hfid>
from a period of no rule
+
</convicted_hfid>
RANDOM
+
<corrupt_convicter_hfid>
NONE
+
</corrupt_convicter_hfid>
strike
+
<contact_hfid>
strikes
+
</contact_hfid>
NO_SUB
+
<coconspirator_hfid>
You pull
+
</coconspirator_hfid>
pulls
+
<beating/>
on the embedded
+
<exiled/>
miss
+
<death_penalty/>
misses
+
<no_prison_available/>
lock
+
<hammerstrokes>
locks
+
</hammerstrokes>
place
+
<prison_months>
places
+
</prison_months>
a chokehold on
+
<wrongful_conviction/>
take
+
<surveiled_convicted/>
takes
+
<surveiled_coconspirator/>
down by the
+
<surveiled_contact/>
throw
+
<surveiled_target/>
throws
+
<convict_is_contact/>
pinch
+
<confessed_after_apb_arrest_enid>
pinches
+
</confessed_after_apb_arrest_enid>
gouge
+
<interrogator_hfid>
gouges
+
</interrogator_hfid>
bend
+
<implicated_hfid>
bends
+
</implicated_hfid>
release
+
<did_not_reveal_all_in_interrogation/>
releases
+
<held_firm_in_interrogation/>
loosen
+
<type>hf interrogated</type>
loosens
+
<arresting_enid>
the joint lock of
+
</arresting_enid>
on
+
<wanted_and_recognized/>
the choke hold of
+
<type>modified building</type>
break
+
<modifier_hfid>
breaks
+
</modifier_hfid>
the grip of
+
<modification>dungeon</modification>
struggle
+
<modification>improved fortifications</modification>
struggles
+
<modification>gated courtyard</modification>
in vain against the grip of  
+
<modification>feast hall</modification>
shake
+
<type>hf revived</type>
shakes
+
<ghost>
around by the  
+
murderous ghost
is ripped away and remains in  
+
</ghost>
mouth
+
sadistic ghost
grip
+
violent ghost
lose
+
angry ghost
loses
+
moaning spirit
hold of the
+
howling spirit
strangle
+
secretive poltergeist
pass
+
energetic poltergeist
passes
+
troublesome poltergeist
out.
+
restless haunt
adjust
+
forlorn haunt
adjusts
+
<raised_before/>
grab
+
<disturbance/>
grabs
+
<actor_hfid>
has moved out of range!
+
</actor_hfid>
  of  
+
<type>hf gains secret goal</type>
push
+
<secret_goal>
pushes
+
immortality
let
+
</secret_goal>
lets
+
stay alive
drop away as
+
maintain entity status
attack
+
start a family
attacks
+
rule the world
catch
+
create a great work of art
catches
+
craft a masterwork
strike at
+
bring peace to the world
strikes at
+
become a legendary warrior
but the shot is
+
master a skill
deftly
+
fall in love
just barely
+
see the great natural sites
easily
+
make a great discovery
parried
+
attain rank in society
by
+
bathe world in chaos
but the shot is blocked!
+
The
attack
+
Opening Ceremony
attacks
+
Closing Ceremony
but
+
Main Ceremony
scramble
+
Ceremony
scrambles
+
Procession
roll
+
Dance Performance
rolls
+
Musical Performance
jump
+
Poetry Recital
jumps
+
Storytelling
away
+
Performance
away from
+
  Occasion of  
silently
+
The Occasion
but the shot is blocked
+
<hf_link>
block
+
<link_type>mother</link_type>
blocks
+
<link_type>father</link_type>
effortlessly
+
<link_type>spouse</link_type>
narrowly
+
<link_type>child</link_type>
deflected
+
<link_type>deity</link_type>
bat
+
<link_type>lover</link_type>
bats
+
<link_type>prisoner</link_type>
aside
+
<link_type>imprisoner</link_type>
out of the air
+
<link_type>master</link_type>
leap at
+
<link_type>apprentice</link_type>
leaps at
+
<link_type>companion</link_type>
charge at
+
<link_type>former master</link_type>
charges at
+
<link_type>former apprentice</link_type>
looks
+
<link_type>pet owner</link_type>
surprised by the ferocity of
+
<link_type>former spouse</link_type>
onslaught!
+
<link_type>deceased spouse</link_type>
collide
+
<link_strength>
collides
+
</link_strength>
knocked over
+
</hf_link>
and tumble
+
<type>entity law</type>
and tumbles
+
<law_add>harsh</law_add>
backward
+
<law_remove>harsh</law_remove>
bounce
+
<type>entity created</type>
bounces
+
<creator_hfid>
You tangle together and fall over!
+
</creator_hfid>
They tangle together and fall over!
+
<type>artifact created</type>
You tangle together and tumble forward!
+
<name_only/>
They tangle together and tumble forward!
+
<type>peace rejected</type>
corrected null contaminant
+
<site_link>
specks
+
<link_type>occupation</link_type>
dusting
+
<occupation_id>
coating
+
</occupation_id>
spatter
+
<link_type>seat of power</link_type>
smear
+
<link_type>hangout</link_type>
covering
+
<link_type>home structure</link_type>
true
+
<link_type>home site building</link_type>
Squad Order
+
<link_type>lair</link_type>
I worship
+
<link_type>home site underground</link_type>
I worship no one.
+
<link_type>home saved zone</link_type>
my
+
<link_type>prison structure</link_type>
Murderer!
+
<link_type>prison building profile</link_type>
a murderer.
+
<sub_id>
an enemy.
+
</sub_id>
a friend.
+
</site_link>
unstable.
+
<entity_former_position_link>
gladly not of the living.
+
<start_year>
of the living and must be killed.
+
<end_year>
The dead!
+
</end_year>
not of the living.
+
</entity_former_position_link>
the same as me.
+
<entity_position_link>
Get away from me!
+
</entity_position_link>
an animal.
+
<entity_former_occupation_link>
a safe creature.
+
</entity_former_occupation_link>
a dangerous animal.
+
<entity_occupation_link>
my prisoner.
+
</entity_occupation_link>
my master.
+
<entity_former_squad_link>
my apprentice.
+
<squad_id>
my traveling companion.
+
</squad_id>
my lover.
+
</entity_former_squad_link>
I hate
+
<entity_squad_link>
The enemy!
+
<squad_position>
my enemy.
+
</squad_position>
Vile creature!
+
</entity_squad_link>
a monster.
+
<entity_link>
It is my misfortune that
+
<link_type>member</link_type>
also
+
<link_type>former member</link_type>
a legendary hero
+
<link_type>mercenary</link_type>
a great hero
+
<link_type>former mercenary</link_type>
a hero
+
<link_type>slave</link_type>
so very brave
+
<link_type>former slave</link_type>
brave
+
<link_type>former prisoner</link_type>
, but those acts bring no forgiveness.
+
<link_type>enemy</link_type>
reunited
+
<link_type>criminal</link_type>
me with
+
</entity_link>
bravely put an end to
+
<historical_event_collection>
you.
+
<start_seconds72>
a close friend
+
</start_seconds72>
, but that bond seems so thin now.
+
<end_seconds72>
really irritating.
+
</end_seconds72>
my partner
+
<eventcol>
, but it means nothing now.
+
</eventcol>
a legendary brawler
+
<event>
capable of such violence
+
</event>
well-known brawler
+
<ordinal>
prone to violence
+
</ordinal>
somewhat violent
+
</historical_event_collection>
started a fight with
+
<type>occasion</type>
a legendary thug
+
<type>journey</type>
an infamous thug
+
<type>beast attack</type>
a well-known thug
+
<parent_eventcol>
a known thug
+
</parent_eventcol>
thuggish
+
<defending_enid>
bullied
+
</defending_enid>
feast
+
<type>theft</type>
feasts
+
<attacking_enid>
on the blood of the living!
+
</attacking_enid>
a legendary brigand
+
<type>raid</type>
an infamous brigand
+
<type>abduction</type>
a noted brigand
+
<type>purge</type>
a known brigand
+
<adjective>
a brigand
+
</adjective>
robbed
+
<type>persecution</type>
a legendary villain
+
<target_entity_id>
an infamous villain
+
</target_entity_id>
a noted villain
+
<type>insurrection</type>
a known villain
+
<type>site conquered</type>
unhinged
+
<war_eventcol>
perpetrated a violent attack upon
+
</war_eventcol>
good for a deal now and then
+
<type>duel</type>
, but you can't bargain your way out of this.
+
<attacking_hfid>
a pleasure to speak with
+
</attacking_hfid>
, but now this stands between us.
+
<defending_hfid>
a legendary killer
+
</defending_hfid>
an infamous killer
+
<type>battle</type>
a noted killer
+
<name>
a known killer
+
</name>
a killer
+
<attacking_ent_id>
ended the days of
+
</attacking_ent_id>
a legendary murderer
+
<defending_ent_id>
an infamous murderer
+
</defending_ent_id>
a noted murderer
+
<attacking_merc_enid>
a known murderer
+
</attacking_merc_enid>
a murderer
+
<defending_merc_enid>
took the life of
+
</defending_merc_enid>
are my comrades
+
<company_merc/>
my comrade
+
<individual_merc/>
, but nothing can change the facts.
+
<a_support_merc_hfid>
are worthy of respect
+
</a_support_merc_hfid>
worthy of respect
+
<d_support_merc_hfid>
, but at what price?
+
</d_support_merc_hfid>
are not fit to rule.
+
<noncom_hfid>
part of the problem.
+
</noncom_hfid>
an enemy fighter.
+
<attacking_squad_race>
 +
</attacking_squad_race>
 +
<attacking_squad_entity_pop>
 +
</attacking_squad_entity_pop>
 +
<attacking_squad_number>
 +
</attacking_squad_number>
 +
<attacking_squad_deaths>
 +
</attacking_squad_deaths>
 +
<attacking_squad_site>
 +
</attacking_squad_site>
 +
<attacking_squad_animated/>
 +
<defending_squad_race>
 +
</defending_squad_race>
 +
<defending_squad_entity_pop>
 +
</defending_squad_entity_pop>
 +
<defending_squad_number>
 +
</defending_squad_number>
 +
<defending_squad_deaths>
 +
</defending_squad_deaths>
 +
<defending_squad_site>
 +
</defending_squad_site>
 +
<defending_squad_animated/>
 +
attacker won
 +
defender won
 +
<type>war</type>
 +
<aggressor_ent_id>
 +
</aggressor_ent_id>
 +
<defender_ent_id>
 +
</defender_ent_id>
 +
adventure
 +
rescued
 +
sphere alignment
 +
maintain balance in universe
 +
highlight boundaries between worlds
 +
sow the seeds of chaos in the world
 +
provide opportunities for courage
 +
bring death to the world
 +
liked appearance
 +
because it was destined
 +
great fortresses built and tested
 +
whim
 +
bring misery to the world
 +
bring murder to the world
 +
bring nightmares into reality
 +
bring thralldom to the world
 +
bring torture to the world
 +
provide opportunities for acts of valor
 +
bring war to the world
 +
find relative
 +
offer condolences
 +
be brought to safety
 +
help with rescue
 +
insufficient work
 +
work request
 +
make weapon
 +
vent at priest
 +
cry on priest
 +
vent at boss
 +
cry on boss
 +
should have reached goal
 +
insufficient progress toward goal
 +
going wrong direction
 +
arrived at location
 +
entity no longer rules
 +
left site
 +
reunited with loved one
 +
violent disagreement
 +
adopted
 +
true name invocation
 +
arrived at person
 +
eradicate beasts
 +
entertain people
 +
make a living as a warrior
 +
study
 +
flight
 +
exiled after conviction
 +
scholarship
 +
be with master
 +
become citizen
 +
glorify hf
 +
have not performed
 +
prevented from leaving
 +
curiosity
 +
hire on as mercenary
 +
hire on as performer
 +
hire on as scholar
 +
admire architecture
 +
pray
 +
relax
 +
danger
 +
cannot find artifact
 +
failed mood
 +
lack of sleep
 +
trapped in cage
 +
great deal of stress
 +
unable to leave location
 +
sanctify hf
 +
artifact is heirloom of family hfid
 +
cement bonds of friendship
 +
as a symbol of everlasting peace
 +
on a pilgrimage
 +
gather information
 +
seek sanctuary
 +
part of trade negotiation
 +
artifact is symbol of entity position
 +
afraid of persecution
 +
smoother operation of entity
 +
holds high value
 +
shared interest in profession
 +
envious of those that live on
 +
panicked about what happens after death
 +
afraid to die
 +
not ready to face the afterlife
 +
too proud to give in to death
 +
too vain to give in to death
 +
had ambitions for which death is only a small obstacle
 +
lack of funds
 +
heavy losses in battle
 +
<circumstance>
 +
death and injury
 +
witnessed death in incident
 +
found body in incident
 +
hf died unexpectedly
 +
hf is dead
 +
slayer in incident
 +
separated from hf
 +
reunited with hf
 +
jump into existing conflict
 +
caught sneaking last stand
 +
produced masterwork
 +
produced artifact
 +
mastered skill
 +
broke up with lover
 +
divorced
 +
fell in love
 +
became parent
 +
nearby conflict
 +
agreement cancelled
 +
being an agreement companion
 +
entity controls site
 +
entity cancels tribute
 +
incident
 +
rumor
 +
kicked out of squad
 +
stranger advancing with weapon
 +
stranger sneaking around
 +
witnessed blood drinking in incident
 +
made complaint
 +
listened to complaint
 +
admire building
 +
admire owned building
 +
admire arranged building
 +
admire owned arranged building
 +
viewed item in own display
 +
viewed displayed item
 +
pet lost
 +
threw hauled item in tantrum
 +
freed from prison
 +
had miscarriage
 +
spouse had miscarriage
 +
old clothing
 +
tattered clothing
 +
clothing rots away
 +
haunted in dreams
 +
good spar
 +
complaint unregistered
 +
long patrol
 +
sun nauseated
 +
sun irritated
 +
very drowsy
 +
hungry
 +
suffered major injury
 +
suffered minor injury
 +
rough sleep
 +
resting
 +
caught in freakish weather
 +
caught in rain
 +
caught in snow
 +
caught in miasma
 +
caught in smoke
 +
waterfall mist
 +
caught in dust
 +
considering demand
 +
punishment of victimizer reduced
 +
personal punishment reduced
 +
reelected
 +
request approved
 +
request ignored
 +
nobody to punish for failed mandate
 +
personal punishment delayed
 +
punishment of victimizer delayed
 +
insufficient justice buildings
 +
mandate ignored
 +
mandate only partially completed
 +
destroyed building
 +
committed vandalism
 +
land holder rank increased
 +
established as land holder
 +
knocked out by cavein
 +
mandate was obeyed
 +
naked
 +
no shoes
 +
ate own pet while starving
 +
ate favorite animal while starving
 +
ate vermin while starving
 +
beat somebody up
 +
punished somebody with beating
 +
punished by beating
 +
punished somebody with tool
 +
punished by tool
 +
cannot get punishment tool
 +
tired of food
 +
eaten rotten food
 +
good food
 +
good drink
 +
do not have enough chests
 +
do not have enough cabinets
 +
do not have enough weapon racks
 +
do not have enough armor stands
 +
lesser has better room
 +
eating without table
 +
eating at crowded table
 +
eating in dining room
 +
eating without dining room
 +
eating without chair
 +
new bonded relationship
 +
was rescued
 +
rescued somebody
 +
completed job
 +
tax escort stole property
 +
lost property to taxes
 +
have inadequate protection
 +
taxable room inaccessible
 +
misinformed about taxable room
 +
pleased nobility
 +
tax collector succeeded
 +
disappointed nobility
 +
tax collector failed
 +
new buddy
 +
new grudge
 +
near hated vermin
 +
near favorite animal
 +
pestered by flying micro vermin
 +
acquired item
 +
acquired favorite animal as pet
 +
confined
 +
cleaned self
 +
cleaned self with soap
 +
killed somebody in training accident
 +
attacked by zombie possible relative
 +
tired of drink
 +
drinking blood
 +
drinking slime
 +
drinking vomit
 +
drinking goo
 +
drinking ichor
 +
drinking pus
 +
drinking nasty
 +
drinking rotten
 +
drinking without well
 +
view favorite animal caged
 +
view hated vermin caged
 +
slept without proper room
 +
slept in room
 +
slept on smooth floor
 +
slept in mud
 +
slept on grass
 +
slept on rough stone
 +
slept on rocks
 +
slept on ice
 +
slept on dirt
 +
slept on driftwood
 +
artwork defaced
 +
evicted
 +
gave birth
 +
gained relative
 +
received water
 +
gave water
 +
received food
 +
gave food
 +
relation chat
 +
met in room
 +
official meeting in bedroom
 +
official meeting in dining room
 +
official meeting without room
 +
have tomb
 +
have no tomb
 +
interacted with community pillar
 +
interacted with pet
 +
turned child away from sanctuary
 +
expelled
 +
relative expelled
 +
dead unit convicted
 +
animal convicted
 +
victim convicted
 +
perpetrator convicted
 +
perpetrator against family convicted
 +
body of relation rotted
 +
unmet needs
 +
pray to hf
 +
drinking without goblet
 +
research breakthrough
 +
stuck on research topic
 +
ponder research topic
 +
discuss research topic
 +
syndrome emotion
 +
performed in incident
 +
saw performance in incident
 +
kicked out of troupe
 +
learned scholar flag
 +
learned skill
 +
learned written content
 +
learned interaction
 +
learned poetic form
 +
learned musical form
 +
learned dance form
 +
taught scholar flag
 +
taught skill
 +
read written content
 +
wrote written content
 +
residency petition accepted
 +
citizenship petition accepted
 +
residency petition rejected
 +
citizenship petition rejected
 +
left troupe
 +
make believe
 +
play with toy
 +
dream about hf
 +
dream
 +
nightmare
 +
argument
 +
did individual melee drills
 +
did ranged practice
 +
improved skill
 +
put on quality worn item
 +
change personality value
 +
active performance preacher
 +
active performance storyteller
 +
active performance poem reciter
 +
active performance simulated instrument
 +
active performance instrument
 +
active performance singer
 +
active performance chanter
 +
active performance dancer
 +
active sermon worship hfid
 +
active sermon sphere
 +
active sermon promote value
 +
active sermon refuse value
 +
active story event
 +
active poetic form
 +
active musical form
 +
active dance form
 +
defeated hf
 +
item was favorite possession
 +
by preserving part of body
 +
abducted hf
 +
murdered hf
 +
historical event collection
 +
acquired artifact
 +
claimed artifact given away
 +
preying on civilized for blood
 +
unnaturally ageless
 +
scholarly lecture in site
 +
performance in site
 +
accepting bribes for leniency
 +
embezzling funds from position
 +
cut of corrupt funds
 +
from afar
 +
during an infiltration mission
 +
temple petition accepted
 +
entity temple recognition
 +
guildhall petition accepted
 +
is entity subordinate
 +
</circumstance>
 +
<circumstance_id>
 +
</circumstance_id>
 +
<type>item stolen</type>
 +
<type>written content composed</type>
 +
<wc_id>
 +
</wc_id>
 +
<type>dance form created</type>
 +
<form_id>
 +
</form_id>
 +
<type>musical form created</type>
 +
<type>poetic form created</type>
 +
<type>artifact claim formed</type>
 +
<claim>
 +
heirloom
 +
holy relic
 +
</claim>
 +
<type>artifact given</type>
 +
<giver_hist_figure_id>
 +
</giver_hist_figure_id>
 +
<giver_entity_id>
 +
</giver_entity_id>
 +
<receiver_hist_figure_id>
 +
</receiver_hist_figure_id>
 +
<receiver_entity_id>
 +
</receiver_entity_id>
 +
<type>artifact possessed</type>
 +
<type>agreement formed</type>
 +
<concluder_hfid>
 +
</concluder_hfid>
 +
<agreement_id>
 +
</agreement_id>
 +
<agreement_subject_id>
 +
</agreement_subject_id>
 +
<type>change hf state</type>
 +
<state>
 +
wandering
 +
settled
 +
refugee
 +
visiting
 +
</state>
 +
<mood>
 +
secretive
 +
macabre
 +
fell
 +
insane
 +
berserk
 +
</mood>
 +
<type>entity dissolved</type>
 +
<rep_hero>
 +
</rep_hero>
 +
<rep_bonded>
 +
</rep_bonded>
 +
<rep_intruder>
 +
</rep_intruder>
 +
<rep_monster>
 +
</rep_monster>
 +
<rep_brigand>
 +
</rep_brigand>
 +
<rep_bully>
 +
</rep_bully>
 +
<rep_violent>
 +
</rep_violent>
 +
<rep_psychopath>
 +
</rep_psychopath>
 +
<rep_trade_partner>
 +
</rep_trade_partner>
 +
<rep_preacher>
 +
</rep_preacher>
 +
<rep_storyteller>
 +
</rep_storyteller>
 +
<rep_poet>
 +
</rep_poet>
 +
<rep_bard>
 +
</rep_bard>
 +
<rep_dancer>
 +
</rep_dancer>
 +
<rep_friendly>
 +
</rep_friendly>
 +
<rep_hunter>
 +
</rep_hunter>
 +
<rep_killer>
 +
</rep_killer>
 +
<rep_murderer>
 +
</rep_murderer>
 +
<rep_comrade>
 +
</rep_comrade>
 +
<rep_respected_group>
 +
</rep_respected_group>
 +
<rep_hated_group>
 +
</rep_hated_group>
 +
<rep_enemy_fighter>
 +
</rep_enemy_fighter>
 +
<rep_friendly_fighter>
 +
</rep_friendly_fighter>
 +
<rep_loyal_soldier>
 +
</rep_loyal_soldier>
 +
<rep_quarreler>
 +
</rep_quarreler>
 +
<rep_flatterer>
 +
</rep_flatterer>
 +
<rep_protector_of_weak>
 +
</rep_protector_of_weak>
 +
<rep_knowledge_preserver>
 +
</rep_knowledge_preserver>
 +
<rep_treasure_hunter>
 +
</rep_treasure_hunter>
 +
<rep_thief>
 +
</rep_thief>
 +
<rep_information_source>
 +
</rep_information_source>
 +
goods
 +
armor
 +
leg armor
 +
hand armor
 +
foot armor
 +
helmets
 +
bodywear
 +
legwear
 +
handwear
 +
footwear
 +
headwear
 +
ammunition
 +
weapons
 +
ranged weapons
 +
anvils
 +
thread
 +
cloth
 +
quivers
 +
backpacks
 +
flasks
 +
bags
 +
tables
 +
cabinets
 +
chairs
 +
boxes
 +
beds
 +
crafts
 +
an unknown civilization
 +
interrogator
 +
subject
 +
an unidentified creature
 +
zombie
 +
ghostly
 +
an unknown creature
 +
Journey
 +
and
 +
Duel of
 +
an unknown site
 +
Insurrection in
 +
Purge in
 +
Pillaging
 +
Conquest
 +
Surrender
 +
Destruction
 +
Persecution of
 +
Overthrow of
 +
a road
 +
a tunnel
 +
a bridge
 +
a wall
 +
an unknown construction
 +
an unknown secret
 +
a counting house
 +
a temple
 +
a dark tower
 +
a tomb
 +
the catacombs
 +
a tower
 +
an unknown building
 +
a cottage plot
 +
a castle wall
 +
a castle tower
 +
a castle courtyard
 +
a hillock
 +
a house
 +
a shop
 +
a shrine
 +
a market square
 +
a vault
 +
a warehouse
 +
a dormitory
 +
a dining hall
 +
a pasture
 +
a meadow
 +
a waste
 +
a yard
 +
a well
 +
a trenches
 +
a fortress entrance
 +
a barrow
 +
an unknown artifact
 +
for an insurrection
 +
to adventure
 +
as a guide
 +
in order to be rescued
 +
due to their cosmic similarity
 +
after pondering the ineffable subtleties of
 +
in order to maintain balance in the universe
 +
to create a monument to the boundaries between realities
 +
to sow the seeds of chaos therein
 +
to provide opportunities for courage to rise
 +
that more might die
 +
that all should gaze upon a truly gruesome visage
 +
that great fortresses might be raised and tested in siege
 +
on a whim
 +
that it might bathe in misery forever
 +
that more might be murdered
 +
in order to make nightmares reality
 +
in order to make thralls of everyone
 +
in order that acts of torture be perpetrated
 +
to provide opportunities for acts of valor to be performed
 +
that war might rage forever
 +
in order to find a relative
 +
to offer condolences
 +
in order to be brought to safety
 +
to help with a rescue
 +
due to insufficient work
 +
to request work
 +
that weapons be made
 +
to vent at a priest
 +
to cry on a priest
 +
to vent at somebody in charge
 +
to cry on somebody in charge
 +
as the goal was not reached
 +
as insufficient progress was made toward the goal
 +
after going the wrong direction
 +
after arriving at the location
 +
as the relevant government was no longer in control
 +
after leaving the site
 +
after being reunited with a loved one
 +
after a violent disagreement
 +
after adoption
 +
after invocation of the true name
 +
after finding
 +
in order to eradicate beasts
 +
in order to entertain people
 +
in order to make a living as a warrior
 +
in order to study
 +
in order to flee
 +
after being exiled following a criminal conviction
 +
in order to pursue scholarship
 +
in order to be with the master
 +
in order to become a citizen
 +
in order to continue working alone
 +
due to jealousy
 +
in order to glorify
 +
due to a lack of performances
 +
after being prevented from leaving
 +
out of curiosity
 +
to fill a role as a mercenary
 +
to fill a role as a performer
 +
to fill a role as a scholar
 +
in order to drink
 +
in order to admire architecture
 +
in order to pray
 +
in order to relax
 +
to experience danger
 +
after being unable to find an artifact
 +
after failing to create an artifact
 +
due to lack of sleep
 +
after being trapped in a cage
 +
after a great deal of stress
 +
after being unable to leave a location
 +
in order to sanctify
 +
as an heirloom of the
 +
family
 +
as a symbol of authority within
 +
due to envy of those that live on
 +
due to panic about what happens after death
 +
due to fear of death
 +
unable to face any possible judgment and the afterlife
 +
being too proud to give in to death
 +
being too vain to give in to death
 +
having ambitions for which death was only a small obstacle
 +
due to fear of persecution
 +
to smooth the operation of
 +
due to a belief in
 +
as part of a trade negotiation
 +
in order to cement the bonds of friendship
 +
to gather information
 +
in order to find sanctuary
 +
due to a shared interest in
 +
philosophy
 +
mathematics
 +
history
 +
astronomy
 +
natural history
 +
chemistry
 +
geography
 +
medicine
 +
engineering
 +
music
 +
dance
 +
due to a lack of funds
 +
after taking heavy losses in battle
 +
after the death of
 +
after praying to
 +
after dreaming of
 +
after a dream
 +
after a nightmare
 +
after defeating
 +
as the item was a favorite possession
 +
by preserving a part of the body
 +
after abducting
 +
after murdering
 +
after acquiring
 +
after
 +
was given away
 +
after preying on the blood of civilized creatures
 +
after a scholarly lecture in
 +
after a performance in
 +
after accepting bribes in exchange for leniency
 +
after embezzling funds
 +
after receiving a cut of corruptly-obtained funds
 +
the depths of the world
 +
the magma sea
 +
the Underworld
 +
an unknown underground region
 +
an unknown region
 +
Attempted
 +
Theft
 +
at
 +
in the Wilds
 +
Raid of
 +
the Wilds
 +
Abduction
 +
an empty population
 +
an unknown population
 +
creature
 +
Dance Competition
 +
Musical Competition
 +
Poetry Competition
 +
Race
 +
Air Race
 +
Race
 +
Wrestling Competition
 +
Throwing Competition
 +
Gladiatory Games
 +
Competition
 +
a peace agreement
 +
a lumber agreement
 +
the establishment of landed nobility
 +
the elevation of the landed nobility
 +
a trade agreement
 +
a tribute agreement
 +
a demand of unconditional surrender
 +
a vague agreement
 +
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. 
 +
Its nature is still an intriguing puzzle to the learned. 
 +
It is still shrouded in mystery. 
 +
Many facts are still unclear to historians. 
 +
A few issues still trouble scholars, but the picture is fairly clear. 
 +
Age of Three Powers
 +
Age of
 +
Two
 +
Two Powers
 +
Age of the
 +
Age
 +
Age of One Power
 +
Age of Myth
 +
Age of Legends
 +
Twilight Age
 +
Age of Fairy Tales
 +
Age of Heroes
 +
Golden Age
 +
Age of Death
 +
Age of Civilization
 +
Age of Emptiness
 +
Unknown Age
 +
Monster
 +
Rampage
 +
<successful/>
 +
<failed_judgment_test/>
 +
<action>bribe official</action>
 +
<action>bring into network</action>
 +
<action>corrupt in place</action>
 +
<action>induce to embezzle</action>
 +
<lure_hfid>
 +
</lure_hfid>
 +
<method>intimidate</method>
 +
<method>flatter</method>
 +
<method>precedence</method>
 +
<method>blackmail over embezzlement</method>
 +
<method>bribe</method>
 +
<method>religious sympathy</method>
 +
<method>revenge on grudge</method>
 +
<method>offer immortality</method>
 +
<relevant_entity_id>
 +
</relevant_entity_id>
 +
<relevant_position_profile_id>
 +
</relevant_position_profile_id>
 +
<relevant_id_for_method>
 +
</relevant_id_for_method>
 +
<top_facet>
 +
love propensity
 +
hate propensity
 +
envy propensity
 +
cheer propensity
 +
depression propensity
 +
anger propensity
 +
anxiety propensity
 +
lust propensity
 +
stress vulnerability
 +
greed
 +
intemperance
 +
likes fighting
 +
stubborness
 +
wastefulness
 +
discord
 +
polite
 +
disdain advice
 +
fearlessness
 +
confidence
 +
vanity
 +
ambition
 +
gratitude
 +
extravagance
 +
zaniness
 +
cruelty
 +
singlemindedness
 +
bashful
 +
private
 +
perfectionist
 +
set-in-ways
 +
tolerance for differences
 +
obsessive
 +
swayable
 +
altruism
 +
thoughtless
 +
orderly
 +
trusting
 +
gregarious
 +
assertive
 +
frenetic
 +
excitement-seeking
 +
flights of fancy
 +
abstract
 +
</top_facet>
 +
<top_facet_rating>
 +
</top_facet_rating>
 +
<top_facet_modifier>
 +
</top_facet_modifier>
 +
<top_value>
 +
loyalty
 +
family
 +
power
 +
cunning
 +
eloquence
 +
fairness
 +
decorum
 +
tradition
 +
stoicism
 +
introspection
 +
tranquility
 +
harmony
 +
merriment
 +
craftsmanship
 +
martial prowess
 +
skill
 +
hard work
 +
competition
 +
perseverance
 +
romance
 +
</top_value>
 +
<top_value_rating>
 +
</top_value_rating>
 +
<top_value_modifier>
 +
</top_value_modifier>
 +
<top_relationship_factor>trust</top_relationship_factor>
 +
<top_relationship_factor>loyalty</top_relationship_factor>
 +
<top_relationship_factor>love</top_relationship_factor>
 +
<top_relationship_factor>fear</top_relationship_factor>
 +
<top_relationship_factor>respect</top_relationship_factor>
 +
<top_relationship_rating>
 +
</top_relationship_rating>
 +
<top_relationship_modifier>
 +
</top_relationship_modifier>
 +
<coconspirator_bonus>
 +
</coconspirator_bonus>
 +
<ally_defense_bonus>
 +
</ally_defense_bonus>
 +
<delegated/>
 +
<type>hfs formed intrigue relationship</type>
 +
<corruptor_hfid>
 +
</corruptor_hfid>
 +
<corruptor_identity>
 +
</corruptor_identity>
 +
<target_identity>
 +
</target_identity>
 +
<corruptor_seen_as>
 +
<target_seen_as>
 +
necessary threat
 +
rebuffed corruption
 +
source of illegal funds
 +
source of illegal funds for master
 +
suspected criminal
 +
general purpose asset
 +
lieutenant
 +
usable thief
 +
potential employer
 +
plot thief
 +
compromised position holder
 +
delivery target
 +
handler
 +
usable assassin
 +
plot assassin
 +
personal enemy
 +
usable snatcher
 +
plot snatcher
 +
plot saboteur
 +
underworld contact
 +
possibly unknown director
 +
</corruptor_seen_as>
 +
</target_seen_as>
 +
<type>failed intrigue corruption</type>
 +
<sphere>
 +
</sphere>
 +
<hf_skill>
 +
<skill>
 +
</skill>
 +
<total_ip>
 +
</total_ip>
 +
</hf_skill>
 +
<honor_entity>
 +
</entity>
 +
<battles>
 +
</battles>
 +
<kills>
 +
</kills>
 +
</honor_entity>
 +
<journey_pet>
 +
</journey_pet>
 +
<goal>immortality</goal>
 +
<goal>
 +
</goal>
 +
<interaction_knowledge>
 +
</interaction_knowledge>
 +
<active_interaction>
 +
</active_interaction>
 +
<animated_string>
 +
</animated_string>
 +
<holds_artifact>
 +
</holds_artifact>
 +
<property_id>
 +
</property_id>
 +
</site_property>
 +
<unsolved_murders>
 +
</unsolved_murders>
 +
<first_ageless_year>
 +
</first_ageless_year>
 +
<first_ageless_season_count>
 +
</first_ageless_season_count>
 +
<cultural_identity_reputation>
 +
<cultural_identity_id>
 +
</cultural_identity_id>
 +
</cultural_identity_reputation>
 +
<entity_reputation>
 +
</entity_reputation>
 +
<current_identity_id>
 +
</current_identity_id>
 +
<used_identity_id>
 +
</used_identity_id>
 +
possible threat
 +
rebuffed
 +
source of funds
 +
source of funds for master
 +
asset
 +
thief
 +
corrupt position holder
 +
assassin
 +
snatcher
 +
saboteur
 +
<relationship_profile_hf_visual>
 +
<hf_id>
 +
</hf_id>
 +
<meet_count>
 +
</meet_count>
 +
<last_meet_year>
 +
</last_meet_year>
 +
<last_meet_seconds72>
 +
</last_meet_seconds72>
 +
<known_identity_id>
 +
</known_identity_id>
 +
<love>
 +
</love>
 +
<respect>
 +
</respect>
 +
<trust>
 +
</trust>
 +
<loyalty>
 +
</loyalty>
 +
<fear>
 +
</fear>
 +
</relationship_profile_hf_visual>
 +
<relationship_profile_hf_historical>
 +
</relationship_profile_hf_historical>
 +
<relationship_profile_hf_identity>
 +
</relationship_profile_hf_identity>
 +
<intrigue_actor>
 +
<local_id>
 +
</local_id>
 +
<role>
 +
</role>
 +
<strategy>
 +
corrupt and pacify
 +
obey
 +
avoid
 +
neutralize
 +
monitor
 +
work if suited
 +
torment
 +
</strategy>
 +
<strategy_enid>
 +
</strategy_enid>
 +
<strategy_eppid>
 +
</strategy_eppid>
 +
<promised_actor_immortality/>
 +
<promised_me_immortality/>
 +
<handle_actor_id>
 +
</handle_actor_id>
 +
</intrigue_actor>
 +
<intrigue_plot>
 +
<type>
 +
grow funding network
 +
grow asset network
 +
acquire artifact
 +
grow corruption network
 +
attain rank
 +
assassinate actor
 +
corruptly punish actor
 +
frame actor
 +
kidnap actor
 +
sabotage actor
 +
direct war to actor
 +
corrupt actor's government
 +
counterintelligence
 +
become immortal
 +
undead world conquest
 +
infiltrate society
 +
<actor_id>
 +
</actor_id>
 +
<on_hold/>
 +
<delegated_plot_id>
 +
</delegated_plot_id>
 +
<delegated_plot_hfid>
 +
</delegated_plot_hfid>
 +
<parent_plot_id>
 +
</parent_plot_id>
 +
<parent_plot_hfid>
 +
</parent_plot_hfid>
 +
<plot_actor>
 +
<plot_role>
 +
</plot_role>
 +
<agreement_has_messenger/>
 +
</plot_actor>
 +
</intrigue_plot>
 +
world view filter not set (adjust ci ps)
 +
world view filter not set (moderate private opinion)
 +
late
 +
early
 +
spring
 +
summer
 +
autumn
 +
winter
 +
a time before time
 +
the discardment of
 +
was dropped by
 +
the recovery of
 +
was recovered by
 +
the discovery of
 +
was found
 +
was destroyed
 +
the disappearance of
 +
was lost
 +
the making of
 +
from
 +
the acquisition of a copy of
 +
the original
 +
made a copy of the original
 +
acquired a copy of
 +
, keeping it within
 +
the naming of
 +
the creation of
 +
the authoring of
 +
a work
 +
the storing of
 +
the concealment of
 +
was stored
 +
was hidden in
 +
ill-fated
 +
tragic
 +
terrible
 +
costly
 +
unfortunate
 +
tribute delivery
 +
visit of merchants
 +
a caravan from
 +
delivered tribute to
 +
and were never heard from again
 +
and suffered great hardships
 +
.  They reported a seizure of goods
 +
.  They reported irregularities with their goods
 +
.  They were greatly offended by the locals
 +
merchants from
 +
visited
 +
masterful
 +
skillful
 +
disastrous
 +
gambling of
 +
made a fortune
 +
did well
 +
lost a fortune
 +
did poorly
 +
broke even
 +
gambling
 +
and went further into debt
 +
and went into debt
 +
the voiding of agreements with
 +
voided all agreements with
 +
the loss of a diplomat of
 +
with the possible involvement of
 +
lost a diplomat at
 +
They suspected the involvement of
 +
the rejection of an offer of peace from
 +
rejected an offer of peace from
 +
the acceptance of an offer of peace from
 +
accepted an offer of peace from
 +
the dispute between
 +
over
 +
became embroiled in a dispute over
 +
the acceptance of
 +
proposed by
 +
was accepted by
 +
the rejection of
 +
was rejected by
 +
the brilliant
 +
the positive
 +
the fair conclusion
 +
the unsatisfactory conclusion
 +
the failure
 +
the miserable failure
 +
concluded
 +
, cementing bonds of mutual trust
 +
with a positive outcome
 +
fairly
 +
in an unsatisfactory fashion
 +
in failure
 +
with miserable outcome
 +
the rejection of contact by
 +
rejected contact with
 +
the first contact of
 +
made contact with
 +
the loss of status of
 +
the fall of
 +
the removal of
 +
the departure of
 +
the peace-making of
 +
the loss of heroic status of
 +
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the end of the former imprisonment of
 +
the escape of
 +
the end of work
 +
the end of the claim of
 +
as a
 +
from the position of
 +
from the mercenary service of
 +
with
 +
from the slavery of
 +
from the prisons of
 +
to the position of
 +
the status
 +
the ascension
 +
the appointment
 +
the election
 +
the entry
 +
the rise
 +
the crimes
 +
the acceptance
 +
the enslavement
 +
the imprisonment
 +
the work
 +
the claim
 +
into the mercenary service of
 +
as an enemy of
 +
in the eyes of
 +
as a member of
 +
as a former member of
 +
as a former mercenary of
 +
as a former slave of
 +
as a former prisoner of
 +
the selection
 +
the expulsion of
 +
the false friendship of
 +
the friendship of
 +
the cease of occupation of
 +
the removal of the seat of power of
 +
the stoppage of hanging-out of
 +
the moving out of
 +
the working of
 +
the seat of power of
 +
the hanging-out of
 +
the residence of
 +
the lair of
 +
the imprisonment of
 +
the termination of
 +
the divorce of
 +
the loss of faith of
 +
the end of the romantic relationship between
 +
the end of the imprisonment by
 +
the end of the imprisonment of
 +
the end of the apprenticeship of
 +
the end of the master-apprentice of
 +
the end of the companionship of
 +
the apprenticeship of
 +
the master-apprentice relationship of
 +
as the child of
 +
as the parent of
 +
as the pet of
 +
under
 +
over
 +
the status of
 +
the marriage of
 +
the belief of
 +
the romantic relationship between
 +
the imprisonment by
 +
the companionship of
 +
the former apprenticeship of
 +
the former master-apprentice relationship of
 +
as the owner of
 +
ceased to be a
 +
ceased to be
 +
left the service of
 +
made peace with
 +
was brought to the justice of
 +
left
 +
escaped from the slavery of
 +
escaped from the prisons of
 +
stopped working for
 +
ceased to be a claimant for
 +
was enslaved by
 +
was imprisoned by
 +
became
 +
a mercenary for
 +
an enemy of
 +
a criminal in the eyes of
 +
a member of
 +
a former member of
 +
a former mercenary of
 +
a former slave of
 +
a former prisoner of
 +
a worker of
 +
a claimant for
 +
, appointed by
 +
wrongful
 +
conviction of
 +
the corrupt
 +
after
 +
fooled
 +
with fabricated evidence
 +
at the behest of
 +
through the machinations of
 +
the failed attempt by
 +
by fooling
 +
with fabricated evidence in
 +
attempted to frame
 +
with fabricated evidence, but nothing came of it.
 +
the arrest and interrogation of
 +
was recognized and arrested
 +
was arrested
 +
  After being interrogated
 +
implicated
 +
, and
 +
but did not reveal everything
 +
  Despite the interrogation
 +
refused to reveal anything and was released.
 +
  After enduring an interrogation
 +
was released.
 +
the sabotage of the activities of
 +
sabotaged the activities of
 +
the sale of
 +
sold
 +
the ransom of
 +
ransomed
 +
was sent to
 +
the alliance between
 +
several groups
 +
, including
 +
swore to support
 +
in war if the latter did likewise.
 +
the breach of
 +
breached
 +
the persecution of
 +
persecuted
 +
was expelled
 +
with a thousand or more others
 +
with five hundred or more others
 +
with a hundred or more others
 +
with dozens of others
 +
with many others
 +
with some others
 +
A thousand or more people were expelled
 +
Five hundred or more people were expelled
 +
A hundred or more people were expelled
 +
Dozens of people were expelled
 +
Several people were expelled
 +
and some others
 +
were expelled
 +
and others were
 +
expelled
 +
A few people were expelled
 +
Somebody was expelled
 +
property was confiscated
 +
Several major structures were destroyed
 +
were destroyed
 +
along with several smaller sacred sites
 +
several
 +
Several
 +
sacred sites were desecrated
 +
along with smaller sacred sites
 +
some
 +
Some
 +
Most property was confiscated
 +
the sermon of
 +
setting
 +
urging love between
 +
preached to
 +
, inveighing against
 +
, urging love be shown to
 +
purchase
 +
inheritance
 +
rebuilding
 +
purchased
 +
inherited
 +
rebuilt
 +
formerly owned by
 +
the addition of
 +
improved fortifications
 +
a gated courtyard
 +
a feast hall
 +
had a dungeon constructed within
 +
had the fortifications improved of
 +
had a gated courtyard added to
 +
had a feast hall added to
 +
the purchase of
 +
standard
 +
well-crafted
 +
finely-crafted
 +
superior quality
 +
exceptional
 +
masterwork
 +
equipment by
 +
purchased
 +
equipment
 +
, which
 +
received
 +
the bestowal of the title of
 +
received the title of
 +
given to all new members
 +
attaining sufficient skill with
 +
a weapon or technique
 +
a melee weapon or technique
 +
a ranged weapon
 +
the axe
 +
the sword
 +
the mace
 +
the hammer
 +
the spear
 +
the crossbow
 +
the pike
 +
the whip
 +
the bow
 +
the blowgun
 +
the tooth
 +
kicks
 +
the shield
 +
dodging
 +
serving in combat
 +
participating in
 +
battles
 +
slaying an enemy
 +
slaying
 +
enemies
 +
being a member for a year
 +
years of membership
 +
expelled
 +
the overthrow of
 +
toppled the government of
 +
and assumed control
 +
and placed
 +
in power
 +
  The support of
 +
was crucial to the coup.
 +
, as
 +
formed a false friendship where each used the other for information
 +
formed a friendship
 +
formed a false friendship with
 +
in order to extract information
 +
formed a friendship
 +
audacious creation
 +
forcible creation
 +
collaborative creation
 +
popularly-supported creation
 +
of the position of
 +
within
 +
members of
 +
compelled the creation of
 +
collaborated to create
 +
the position of
 +
through force of argument
 +
with threats of violence
 +
, pushed by a wave of popular support
 +
as a matter of course
 +
the impersonation of
 +
before
 +
the transformation of
 +
from a
 +
into a
 +
changed
 +
changed
 +
the moment when
 +
the learning of
 +
from the teaching of
 +
taught
 +
learned
 +
stopped working at
 +
stopped ruling from
 +
stopped hanging out at
 +
moved out of
 +
escaped from
 +
started working at
 +
ruled from
 +
started hanging out at
 +
took up residence in
 +
took up residence
 +
laired within
 +
was imprisoned in
 +
stopped being the mother of
 +
stopped being the father of
 +
stopped being the child of
 +
lost the worship of
 +
ended the romantic relationship with
 +
was no longer imprisoned by
 +
no longer imprisoned
 +
stopped being the master of
 +
stopped being the apprentice of
 +
stopped traveling with
 +
ceased being the master of
 +
ceased being the apprentice of
 +
stopped being the owner of
 +
stopped being the parent of
 +
lost faith in
 +
stopped being the pet of
 +
gave birth to
 +
sired
 +
married
 +
was born to
 +
received the worship of
 +
became romantically involved with
 +
was imprisoned by
 +
imprisoned
 +
became the master of
 +
began an apprenticeship under
 +
began traveling with
 +
became the owner of
 +
became the former spouse of
 +
became the deceased spouse of
 +
was sired by
 +
became the parent of
 +
began worshipping
 +
became the pet of
 +
became the spouse of the deceased
 +
the wilds
 +
appearing not to age
 +
aroused general suspicion
 +
denial of apprenticeship
 +
was denied an apprenticeship under
 +
as the latter prefers to work alone
 +
prefers to work alone
 +
due to
 +
jealousy
 +
raising
 +
discarding
 +
burial
 +
entombment
 +
arose from
 +
was discarded in
 +
was buried in
 +
was entombed in
 +
the abduction of
 +
abducted
 +
was abducted
 +
through the efforts of
 +
the reunion of
 +
reunited with
 +
the subduing of
 +
a scuffle between
 +
in which the former emerged victorious
 +
the escape of
 +
after a punishing fight
 +
despite the latter's wounds
 +
after a horrific combat
 +
attack on
 +
surprising of
 +
ambush of
 +
happening upon
 +
cornering of
 +
confrontation of
 +
brawl with
 +
fought with and subdued
 +
fought with
 +
.  While defeated, the latter escaped unscathed
 +
managed to escape from
 +
's onslaught
 +
was forced to retreat from
 +
eventually prevailed and
 +
was forced to make a hasty escape
 
  attacked  
 
  attacked  
  killed
+
  surprised
  on my side
+
ambushed
, but what does that mean now?
+
  happened upon
  brought battle to
+
cornered
  boldly slew
+
  confronted
one of the most loyal soldiers to serve anybody at any time
+
  got into a brawl
famous for your loyalty as a soldier
+
the taming of the  
such a loyal soldier
+
wild beasts
a very loyal soldier
+
unknown lands
a loyal soldier
+
and others
.  What happened to bring us to this?
+
tamed the
my neighbor.
+
the horrible experiments of
I don't know
+
the carousal of
Uhh...
+
the purchased of
I've
+
  equipment by
I have
+
performed horrible experiments
  been
+
caroused
contemplating
+
purchased
considering
+
the tactical contest between
praying
+
the tactics of  
the subject of
+
a tactical situation
the concept of
+
outmatched
the idea of
+
with a cunning plan
the theme of
+
tactical planning was superior to  
It's a great day to fall in love all over again.
+
entirely outwitted
People do get so carried away sometimes, but not I.
+
outmanuevered
Sometimes I just don't like somebody.
+
made an outright foolish plan
How can someone be so consumed by hate?
+
unrolled a brilliant tactical plan
I get so jealous sometimes.
+
made a poor plan
I don't understand how somebody can become so obsessed by what somebody else has.
+
put forth a sound plan
Be happy!
+
blundered terribly
Is there something to be happy about?
+
hatched a stunning strategy
It really gets me down sometimes.
+
used poor tactics
How can people be so glum?
+
used good tactics
I have trouble controlling my temper.
+
the forces were arrayed, and
People can be so angry, and I just don't understand it.
+
the forces shifted, and
W... worried?  Do I look worried?
+
the attackers had a strong positional advantage
There's nothing to be upset about.
+
the attackers had a positional advantage
I'm feeling randy today!
+
the attackers had a slight positional advantage
I just don't understand these flames of passion people go on about.
+
the defenders had a strong positional advantage
I don't handle pressure well.
+
the defenders had a positional advantage
I'm at my best under pressure.
+
the defenders had a slight positional advantage
Yes, I want more.  Is that so bad?
+
neither side had a positional advantage
Why are they so fixated on these baubles?
+
the escape from
I could really use a drink.
+
the return of
So I overindulge sometimes.
+
the journey of
Sometimes I think I need a drink, but I can control myself.
+
escaped from
I am not governed by urges.
+
made a journey to
There's nothing like a good brawl.
+
slashing out
Why must they be so violent?
+
slashing off
Get me going and I won't stop for anything.
+
tearing out
Maybe I give up too early sometimes.
+
tearing off
I don't always do things in the most efficient way.
+
stabbing out
We must be careful not to waste.
+
ripping off
I don't mind stirring things up.
+
burning out
It's so great when everybody just gets along.
+
burning away
You're so perceptive!
+
smashing
You don't care, so don't ask.
+
slashing
I try to live and behave properly.
+
ripping
What's this about proper living?
+
stabbing
I was never one to follow advice.
+
as a means of torture
I'm not much of a decision maker.
+
broken away
Have no fear.
+
slashed out
Bravery is not a strength of mine.
+
slashed off
We will be successful.
+
torn out
I don't think I'm cut out for this.
+
torn off
I look splendid today.
+
stabbed out
Some people are so wrapped up in themselves.
+
ripped off
My goals are important to me.
+
burned out
I don't feel like I need to chase anything.
+
burned away
One should always return a favor.
+
smashed
It's not a gift if you expect something in return.
+
slashed
I like to dress well.
+
ripped
I wouldn't feel comfortable getting all dressed up.
+
stabbed
Did you hear the one about the  
+
burned
  and the
+
the questionable judgment of
That isn't funny.
+
the reclamation of
Don't get on my bad side.
+
  were taken by a mood to act against their better judgment at
You shouldn't waste your life on revenge.
+
launched an expedition to reclaim
I am a very, very important person.
+
the local government
Oh, I'm nothing special.
+
the end of the insurrection in
There's no room for mercy in this world.
+
the crushing of the insurrection against
Show some mercy now and again.
+
the insurrection in
I'm concentrating on something.
+
concluded with
Huh? What was that?
+
overthrown
I'm feeling optimistic about the future.
+
  ended with the disappearance of the rebelling population
It won't turn out well.
+
crushed the insurrection in
I'm curious. Tell me everything!
+
the insurrection
I don't really want to know.
+
  against
I wonder what they think.
+
, an insurrection
Who cares what they think?
+
began in
I could tell you all about it!
+
the razing of
I don't feel like telling you about it.
+
viewing of
If you have a task, do it properly.
+
inquiry after
It's not perfect, but it's good enough.  Why fret about it?
+
profaning
I'm not going to change my mind.
+
disturbing
Try to keep an open mind.
+
prayer inside
Everybody has their own way of life.
+
the replacement of
I don't understand why they have to be that way.
+
the emergence of
Friendship is forever.
+
the rebuilding of
I don't really get attached to people.
+
the construction of  
I go with the flow sometimes.
+
from the underworld through the power of
Don't bother trying to play on my emotions.
+
the foundation of
I'm happy to help.
+
created
Why should I help?
+
constructed
Do your duty.
+
founded
I don't like being obligated to anybody.
+
viewed
Oh, I don't usually think much.
+
asked about
One must always carefully consider the correct course of action.
+
disturbed
Everything just so in its proper place!
+
prayed inside
It's my mess.
+
razed
People are basically trustworthy.
+
replaced
My trust is earned, and not by many.
+
thrust a spire of slade up from the underworld, naming it
It's such a joy to be with people.
+
rebuilt
I prefer to be by myself.
+
, and established a gateway between worlds
People should listen to what I have to say.
+
the completion of
I try not to interrupt.
+
as a part of
There's so much to be done!
+
connecting
What's the rush?
+
finished the construction of
I need some more excitement in my life.
+
the proclamation of a series of oppressive edicts upon
I'd just as soon not have anything too exciting happen today.
+
the lifting of numerous oppressive laws from
Do you have dreams? Tell me a story!
+
the enactment of a series of oppressive laws
Try to focus on the practical side of the matter.
+
the repeal of numerous oppressive laws
I encountered a fascinating conundrum recently.
+
laid a series of oppressive edicts upon
A great piece of art is one that moves me.
+
lifted numerous oppressive laws from
I guess I just don't appreciate art.
+
  enacted a series of oppressive laws
Be mindful of the law.
+
repealed numerous oppressive laws
What gives them the right to establish these laws?
+
the return to reason at the settlement of  
Never forget true loyalty.
+
the subordination of
Don't serve anyone blindlyYou'll only get into trouble.
+
the incorporation of
How great it is to be surrounded by family!
+
into
I was always irritated by family.
+
under the leadership of  
There's nothing like a good friend.
+
ascendency of the criminal organization
Be careful of your so-called friends.
+
relocation of
Strive for power.
+
the formation of
There's nothing admirable about bullying others.
+
at the settlement of
Always tell the truth.
+
regained their senses after an initial period of questionable judgment.
There are times when it is alright not to tell the whole truth.
+
regained their senses after another period of questionable judgment.
I do admire a clever trap.
+
  began operating at the direction of
There's no value in all of this scheming I see these days.
+
fully incorporated into  
I do admire a clever turn of phrase.
+
the joining of
Who are these mealy-mouthed cowards trying to impress?
+
a multitude of
Always deal fairly.
+
hundreds
Don't be afraid to do anything to get ahead in this world.
+
some hundred
Please maintain your dignity.
+
dozens of
What do you care how I speak or how I live?
+
a few
Some things should never change.
+
joined with
We need to find a better way.
+
became the primary criminal organization
Art is life.
+
moved
What's so special about art?
+
formed
We should all work together.
+
formed
It's better to work alone when possible, I think. Cooperation breeds weakness.
+
the abandonment of  
I treasure my freedom.
+
the withering of  
Nobody is truly free.
+
their
I feel nothing.
+
settlement of
Do not hide yourself behind an unfeeling mask.
+
abandoned the settlement of
It is important to discover yourself.
+
withered.
Why would I waste time thinking about myself?
+
the attack of
I think self-control is important.
+
the detection of the forces of
Why deny yourself your heart's desire?
+
leaving
Oh tranquil days!
+
spotted the forces of
Give me the bustle and noise over all that quiet!
+
slipping out of
We should all be as one.  Why all the struggling?
+
the rout of
We grow through debate and struggle, even chaos and discord.
+
and destruction of
Be merry!
+
  routed
Bah! I hope you aren't celebrating something.
+
and destroyed
An artisan, their materials and the tools to shape them!
+
the surrender of
Masterwork? Why should I care?
+
surrendered
A skilled warrior is a beautiful sight to behold.
+
the declaration that
Why this obsession with weapons and battle? I don't understand some people.
+
is a holy city
We should all be so lucky as to truly master a skill.
+
declared
Broaden your horizons. There's more to life than becoming great at just one thing.
+
to be a holy city
Work hard.
+
the defeat of
Work hard? How foolish.
+
and takeover of
We must be ready to sacrifice when the time comes.
+
defeated
Why harm yourself for others?
+
and took over
It's a competitive world, and you'd be a fool to think otherwise.
+
The new government was called
All of this striving against one another is so foolish.
+
the failure to secure
Keep going and never quit.
+
the securing of
Anybody that sticks to something a moment longer than they have to is an idiot.
+
Spring
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
+
Summer
There's work to be done!
+
  Autumn
Let's make a deal.
+
Winter
All of this buying and selling isn't honest work.
+
tribute from
How romantic I feel!
+
demanded treasure from
These people carrying on about romance should be more practical.
+
demanded and received treasure from
How I love to be out exploring the wilds!
+
tried to secure tribute from
I could do without all of those creatures and tangled greenery.
+
  secured tribute from
Let there be peace throughout the world.
+
, to be delivered from
How I long for the beautiful spectacle of war!
+
  every
I cannot stand the world any longer...
+
, but they had nothing left to give
Everything is all piling up at once!
+
  and lordship of
I'm feel like I'm about to snap.
+
  in charge of
I just don't care anymore...
+
the freeing of
I feel so tired of everything.
+
freed
I can't take much more of this!
+
raiding of
I feel angry all the time.
+
pillaging of  
I'm feeling really worn down.
+
stole treasure and livestock from
It's all starting to get me down.
+
looted treasure and seized livestock from
I've been feeling anxious.
+
stole treasure from
I get fed up sometimes.
+
looted treasure from
I've been under some pressure.
+
stole livestock from
I'm doing
+
seized livestock from
fine
+
raided
well
+
pillaged
alright
+
destruction of  
Everything's
+
destroyed
good
+
the attack on  
I've been
+
the infiltration of
I feel
+
slipped into
just fine
+
, undetected by
I'm
+
the search of  
Somebody help!
+
by the forces of
Ah... uh...
+
, the forces of  
The horror...
+
searched
Rawr!!!
+
and found nothing
Waaaaa...
+
the fleeing of
The pain!
+
fled
How incredibly satisfying!
+
the rampage of the forces of  
Oh joyous occasion!
+
throughout
The love overwhelms me!
+
rampaged throughout
Such sweet bliss!
+
the attack by
Every last one of you will pay with your lives!
+
a masterpiece
Ahhhhhhh! No!
+
by melting
Eek!
+
by magma
That's incredibly suspicious!
+
during fortification carving
What's going on?!
+
during mining
What's that?!
+
by falling debris
The horror consumes me!
+
by growing vegetation
I cannot be overwhelmed by grief!
+
the masterful
Fantastic!
+
created by
I am so enraged!
+
created a masterful
Yes! It is done.
+
a ceremony held by
I must not succumb to fear!
+
a ceremony
I feel such unbearable sadness...
+
as part of
That was very satisfying!
+
held a ceremony
I am so happy!
+
there was a ceremony
I feel such love!
+
a procession held by
How blissful!
+
a procession
I will take revenge!
+
  held a procession
I must press on!
+
there was a procession
I am in complete accord with this!
+
and returned there after following its route.
How admirable!
+
and ended at
Such adoration I feel!
+
  It ended at
How affectionate I am!
+
a competition involving
How agitating!
+
a dance competition
This is so aggravating!
+
a music competition
The agony is too much!
+
a poetry competition
I feel so alienated...
+
a foot race
Wow!  That's amazing!
+
a flying race
I am so torn over this...
+
  race
Ha ha! So amusing!
+
a wrestling competition
I am so angry!
+
throwing competition
The anguish is overwhelming...
+
a gladiatory competition
How annoying!
+
a competition
It's annoying.
+
held by
I'm annoyed.
+
held
That's annoying.
+
there was a competition
So annoying!
+
There were
I'm so anxious!
+
  competitors
I could not care less.
+
including
I am very aroused!
+
Competing were
Astonishing!
+
Victory was spread among
I really need to get away from this.
+
winners
I'm awe-struck!
+
The victory was shared by
I'm terribly bitter about this...
+
was the victor.
This is so boring!
+
a recital of
I care so much!
+
a poetry recital
I'm so incredibly confused...
+
the story of
I can't describe the contempt I feel...
+
a story recital
I am so content about this.
+
a performance
I feel so dejected...
+
the performance
How very delightful!
+
there was a performance
I despair at this!
+
was made
My disappointment is palpable!
+
a dance form
How disgusting!
+
a musical form
How naive I was...  this strikes me to the core.
+
a poetic form
I feel such an intense dislike...
+
favorable
Everything is coming apart!
+
unfavorable
I am very, very displeased.
+
trading of
What shall I do?  This is a disaster!
+
  trading
I can't wait to get to it!
+
impalement on
Such elation I feel!
+
construction of a grisly mound from
How embarrassing!
+
construction of a grotesque pillar from
I feel such empathy!
+
construction of a gruesome sculpture from
I feel so empty inside...
+
display on
How enjoyable!
+
of the skins of
So exasperating!
+
animation of
How exhilarating!
+
hanging from a
You will know my ferocity!
+
horrible mutilation of
I'm feeling so fond!
+
the bodies
Such freedom I feel!
+
the body
Such a fright!
+
impaled on
How frustrating!
+
added to a grisly mound
Glee!
+
added to a grotesque pillar
The gloom blankets me...
+
added to a gruesome sculpture
How glum I am...
+
flayed and the skin stretched over
I am so grateful!
+
animated
It makes me so grouchy!
+
hung from a
Not that it's your business! Harumph!
+
horribly mutilated
The guilt is almost unbearable!
+
the conclusion of
Such happiness!
+
a foiled bribery conspiracy
I am consumed by hatred.
+
a foiled corruption conspiracy
I am filled with such hope!
+
a foiled embezzlement conspiracy
There is no hope!
+
a sabotage plot
The humiliation!
+
an abduction plot
Such an offense!
+
an assassination plot
How incredibly interesting!
+
a theft deal
How irritating!
+
corrupt dealings
I feel so isolated!
+
a promise of position
Such a jolly time!
+
a citizenship agreement
How jovial I feel!
+
a parley
Such jubilation I feel!
+
a residency agreement
I crawl with such unbearable loathing!
+
a rescue mission
I'm so terribly lonely!
+
an insurrection mission
I'm overcome by lust!
+
an adventure
Such misery!
+
a performance tour
The mortification overwhelms me!
+
bound service
I am so nervous!
+
a guide agreement
Such nostalgia!
+
a journey to safety
My optimism is unshakeable!
+
an agreement to establish a temple
This is such an outrage!
+
an agreement to establish a guildhall
I'm panicking! I'm panicking!
+
an infiltration plot
My patience is as the still waters.
+
a framing plot
I burn with such passion!
+
a war starting plot
How pleasurable!
+
an agreement
I am so proud!
+
because the group travelled too slowly
Such total rapture!
+
after arriving at the destination
Such rejection!  I cannot stand it.
+
because of a leadership change at the site
Such a relief!
+
because the group went too far away
I have so many regrets...
+
after a joyous reunion
I feel such remorse!
+
after an adoption
I repent!  I repent!
+
  concluded
I am overcome by such resentment...
+
corrupt dealing
I feel so restless!
+
the recruitment of
I have been so wronged!
+
after being recognized and arrested
Why does it keep happening to me?  Why me?!
+
due to ongoing surveillance as the plot unfolded,
I live to serve... my dear master...
+
due to ongoing surveillance on
I can't take it!
+
the contact
I am so ashamed!
+
a coconspirator,
I feel such sympathy!
+
the target
The tenderness I feel!
+
as the plot unfolded,
It's so thrilling!
+
confessed and
I feel so uneasy!
+
wrongfully
Such unhappiness!
+
convicted
The wonder!
+
as a go-between in a conspiracy to commit
I'm so worried!
+
and sentenced to death
I am filled with such wrath!
+
sentenced to
Nothing shall stand in my way!
+
hammerstroke
That's suspicious!
+
beaten
That's alarming!
+
and exiled
Most shocking!
+
and would have been imprisoned but for lack of accommodations
This is truly horrifying.
+
and imprisoned for a term of
I am almost overcome by grief.
+
one month
This is great!
+
months
I am about to lose it!
+
one year
It is done.
+
more than
Begone fear!
+
years
I cannot give in to sadness.
+
  during interrogation
I am very satisfied.
+
revealed nothing during interrogation.
This is a joyous time.
+
recruited
This is love.
+
into believing
How blissful I am.
+
assumed the identity
I will have my revenge.
+
the wandering
I am not scared!
+
the scouting
I accept this.
+
the hunting of great beasts
I admire this.
+
the baby-snatching
I adore this.
+
the mercenary operation
I'm feeling affectionate.
+
the thievery
This is driving me to agitation.
+
the career change from
I'm very aggravated.
+
the start as a
The agony I feel...
+
the giving up on being a
I feel alienated.
+
the loss of a hist fig entry
That's amazing!
+
  around
I have strong feelings of ambivalence.
+
, based in
That's very amusing.
+
throughout
I'm very angry.
+
began wandering
I feel so anguished...
+
became a scout
That's very annoying.
+
began hunting great beasts
It makes me very anxious.
+
decided to become a baby-snatcher, operating
It would be hard to care less.
+
decided to become a mercenary, operating
I'm aroused!
+
decided to become a thief, operating
It's quite astonishing.
+
gave up being a
I'm very averse to this.
+
to become a
Awe-inspiring...
+
became a
It makes me very bitter.
+
stopped being a
It's really boring.
+
lost a hist fig entry
I really care.
+
out of
I'm so confused.
+
the death of
Contemptible!
+
in a cage
I'm very content.
+
the fall of
I'm feeling very dejected.
+
into a deep chasm
This is delightful!
+
the passing of
I feel such despair...
+
the death in the dark of
I am very disappointed.
+
the starvation of
So disgusting...
+
the dehydration of
I've become so disillusioned. What now?
+
the drowning of
I really don't like this.
+
the burning of
It has all gone wrong!
+
in magma
This is quite displeasing.
+
's dragon fire
I'm so distressed about this!
+
the boiling of
I'm very eager to get started.
+
the melting of
I'm so elated.
+
the condensation of
This is so embarrassing...
+
the freezing of
I'm very empathetic.
+
the heat-induced death of
I feel such emptiness.
+
the encasement of
I really enjoyed that!
+
in cooling lava
I'm quite exasperated.
+
in cooling magma
That was very exhilarating!
+
in ice
I'm feeling so ferocious!
+
in a
I'm very fond.
+
's fire
I feel so free.
+
the scalding of  
That was so frightful.
+
in a magma mist
This is very frustrating.
+
the crushing of
I'm so gleeful.
+
under a drawbridge
It makes me so gloomy.
+
under a collapsing ceiling
I feel so glum.
+
by falling rocks
I'm very grateful.
+
the shooting of
It makes me very grouchy.
+
by a
Harumph!
+
the mortal wounding of
I feel so guilty.
+
the fatal illness of
I am so happy.
+
the hacking of
The hate burns within me.
+
to pieces
I am very hopeful.
+
the execution of
I feel hopeless.
+
the beheading of
This is so humiliating.
+
the crucifixion of
I am very insulted.
+
the burial of
It's very interesting.
+
alive
I'm very irritated by this.
+
the leaving of
I feel very isolated.
+
out in the air
I'm feeling so jolly.
+
the feeding of
I'm very jovial.
+
to beasts
I feel much jubilation.
+
the killing of
I feel so much loathing...
+
the slaughter of
I'm very lonely.
+
the scuttling of
I feel such lust.
+
the draining of
I'm so miserable.
+
  blood
I'm so mortified...
+
the murder of
I'm very nervous.
+
by a trap
I'm feeling very nostalgic.
+
by a vehicle
I'm quite optimistic.
+
by a flying object
This is an outrage!
+
the collapse of
I'm really starting to panic.
+
after an attack by
I'm very patient.
+
after an attack by a
I feel such passion.
+
after an attack
I'm very pleased.
+
attack with
I am very proud.
+
the vanishment of
I am so spiritually moved!
+
the putting to rest of
I feel so rejected.
+
the collision of
I'm so relieved.
+
with an obstacle
I'm so regretful.
+
, after the death strike by
I'm truly remorseful.
+
, after the death strike by a
I must repent.
+
the impalement of
I'm very resentful.
+
on spikes
I'm really restless.
+
the scaring of
I feel so wronged.
+
to death
This is such a hardship for me!
+
the leap of
I live to serve.
+
from a great height
This leaves me so shaken.
+
from the dead
I feel such shame.
+
, once more,
I'm very sympathetic.
+
a murderous ghost
I feel such tenderness.
+
a sadistic ghost
This is quite a thrill!
+
a violent ghost
I feel very uneasy.
+
an angry ghost
I'm very unhappy.
+
a moaning spirit
I am filled with wonder.
+
a howling spirit
I'm very worried.
+
a secretive poltergeist
I am wrathful.
+
an energetic poltergeist
I shall accomplish much!
+
a troublesome poltergeist
How suspicious...
+
a restless haunt
That was alarming.
+
a forlorn haunt
I will master myself.
+
as a
This cannot horrify me.
+
initial discovery
I must let grief pass me by.
+
independent discovery
I feel like a victor.
+
burned
I'm a little angry.
+
in dragon fire
It has come to pass.
+
to death
This doesn't scare me.
+
shot and killed
I feel somewhat sad.
+
mortally wounded
That was satisfying.
+
, who bled to death
This is nice.
+
, who suffocated
Is this love?
+
hacked
This could be bliss.
+
executed
This might require an answer.
+
beheaded
I feel no terror.
+
crucified
I can accept this.
+
buried
I find this somewhat admirable.
+
left
I can adore this.
+
drowned
That might be affection I feel.
+
fed
This is agitating.
+
struck down
This is aggravating.
+
slaughtered
This is agonizing.
+
drained
I feel somewhat alienated.
+
of blood
That is amazing.
+
murdered
I'm ambivalent.
+
threw
Amusing.
+
against an obstacle, causing immediate death
That makes me angry.
+
into a pit of spikes
I'm anguished.
+
scared
I'm anxious.
+
boiled
Who cares?
+
melted
Arousing...
+
condensed
It's astonishing, really.
+
solidified
I'd like to get away from it.
+
died in the heat
It fills one with awe.
+
was encased in cooling lava
It makes me bitter.
+
was encased in cooling magma
It's boring.
+
was encased in ice
I care.
+
died in a cage
This is confusing.
+
fell into a deep chasm
I feel only contempt.
+
died of old age
I'm content.
+
starved to death
I'm dejected.
+
drowned
I feel some delight.
+
burned up in magma
I feel despair.
+
burned up in
This is disappointing.
+
was burned to death by
That's disgusting.
+
was burned to death by a
This makes me question it all.
+
burned up in a magma mist
I dislike this.
+
was crushed by a drawbridge
What has happened?
+
was crushed under a collapsing ceiling
I am not pleased.
+
was killed by falling rocks
This is distressing.
+
was shot and killed
I'm eager to go.
+
bled to death
I'm elated.
+
, slain by
I'm embarrassed.
+
, slain by a  
I feel empathy.
+
, slain
I feel empty.
+
succumbed to infection
I enjoyed that.
+
suffocated
That was exasperating.
+
was executed
That's exhilarating.
+
was crucified
I burn with ferocity.
+
was buried alive
I feel fond.
+
was left out in the air
I'm free.
+
was drowned
That was frightening.
+
was burned alive
It's frustrating.
+
was struck down
There's some glee here!
+
was scuttled
I'm a little gloomy.
+
was drained of blood
I'm glum.
+
was murdered
I'm grateful.
+
was killed by a trap
I'm a little grouchy.
+
was killed by a vehicle
Harumph.
+
was killed by a flying object
I feel guilty.
+
was banished by
I'm happy.
+
was banished by a
I feel hate.
+
vanished
I have hope.
+
, struck down by
I cannot find hope.
+
, struck down by a
This is humiliating.
+
, struck down
I take offense.
+
died after colliding with an obstacle
It's interesting.
+
was impaled on spikes
It's irritating.
+
was scared to death
I feel isolated.
+
leapt from a great height
It makes me jolly.
+
was disturbed from eternal rest
I feel jovial.
+
was brought back from the dead
I feel jubilation.
+
came back from the dead
I feel loathing.
+
once more, this time
I'm lonely.
+
was the very first to discover
I'm lustful.
+
independently discovered
I feel miserable.
+
the clash between
This is mortifying.
+
a lone
I'm nervous.
+
a single
I feel nostalgia.
+
brilliantly led
I'm optimistic.
+
inspiringly led
It is an outrage.
+
ably led
I feel a little panic.
+
poorly led
I'm patient.
+
clashed with
I feel passion.
+
them
It pleases me.
+
dying
I'm proud.
+
losing
My spirit moves.
+
everyone
I feel rejected.
+
the climbing of
I'm relieved.
+
an unknown peak
I feel regret.
+
were
I feel remorse.
+
the first to reach the summit of
I repent of my deeds.
+
, which rises above
I feel resentful.
+
the devouring of
I feel restless.
+
devoured
I've been wronged.
+
led the attack
Why me?
+
, and the defenders were led by
I will serve.
+
  The defenders were led by
This has shaken me.
+
were hired
I am ashamed.
+
as scouts
I'm sympathetic.
+
by the attackers.
I feel tenderness.
+
  The defenders hired
Thrilling.
+
as scouts
I'm uneasy.
+
the masterful engraving
I'm unhappy.
+
prepared by
It's wondrous.
+
addition of a masterful image
It's worrisome.
+
addition of a masterful covering
The wrath rises within me...
+
addition of masterful rings
I am ready for this.
+
addition of masterful bands
Takes all kinds these days.
+
addition of masterful spikes
What is it this time...
+
addition of a masterful handle
That did not shock me.
+
addition of masterful rollers
I am not upset by this.
+
addition of masterful thread
Grief? I feel nothing.
+
addition of masterful cloth
There is no need for celebration.
+
weaving of a masterful sewn image
I have no feelings of rage.
+
writing of a masterpiece
I guess it could be considered grimly satisfying.
+
creation of a masterful illustration
This does not scare me.
+
addition of a masterful instrument piece
I am not feeling sad right now.
+
creation of a masterful image set
That was not satisfying.
+
masterfully dyed with
I suppose this would be a joyous occasion.
+
masterfully constructed by
There is no love.
+
masterfully designed by
I do not see the bliss in this.
+
created a masterful engraving
There is no need to feel vengeful.
+
prepared a masterful
I laugh in the face of death!
+
added a masterful image
I do not accept this.
+
added a masterful covering
There's not much to admire here.
+
added masterful rings
I suppose I should be feel adoration.
+
added masterful bands
I'm not feeling very affectionate.
+
added masterful spikes
I don't feel agitated.
+
added a masterful handle
I'm not feeling aggravated.
+
added masterful rollers
I can take this.
+
added masterful thread
I guess that would be alienating.
+
added masterful cloth
That wasn't amazing.
+
wove a masterful sewn image
I guess I should be feeling ambivalent right now.
+
masterfully wrote
That was not amusing.
+
created a masterful illustration
I'm not angry.
+
attached a masterful instrument piece
This is nothing.
+
created a masterful image set
No, that's not annoying.
+
to a
I'm not anxious.
+
masterfully dyed a
If I thought about it more, I guess I'd be apathetic.
+
constructed a masterful
That is not in the least bit arousing.
+
designed a masterful
Astonished?  No.
+
the confiscation of
I'm not averse to it.
+
the looting of
I am not held in awe.
+
the theft of  
That's nothing to be bitter about.
+
was confiscated
It isn't boring.
+
was looted
I don't care.
+
was recovered
This isn't confusing.
+
was stolen
I don't feel contempt.
+
and brought to
I am not contented.
+
received its name
There's nothing to be dejected about.
+
was created
I am not filled with delight.
+
was authored by
I will not despair.
+
was created by
I'm not disappointed.
+
the claiming of
It'll take more than that to disgust me.
+
the sanctification of
This won't make me lose faith.
+
into
I don't dislike that.
+
a symbol of
I'm not dismayed.
+
an official symbol
I feel no displeasure.
+
into a family heirloom
This isn't distressing.
+
was made a family heirloom
I am not eager.
+
was claimed
I'm not elated.
+
was sanctified
This isn't embarrassing.
+
the inheritance of
I don't feel very empathetic.
+
the offering of
What's inside me isn't emptiness exactly...
+
  was inherited
I'm not enjoying this.
+
was offered
This isn't exasperating.
+
the acquisition of  
I am not exhilarated.
+
was acquired
I should be feeling ferocious right now.
+
the dissolution of
I am not fond of this.
+
dissolved
I don't feel free.
+
studies
I guess that could have given me a fright.
+
settling
This isn't frustrating.
+
visit
I'm not gleeful.
+
into the area around
I'm not feeling gloomy.
+
fled to
I don't feel glum.
+
departed to
I'm not feeling very grateful.
+
moved to study in
No, I'm not grouchy.
+
settled in
That doesn't make me grumpy.
+
visited
I don't feel guilty about it.
+
fled into
I am not happy.
+
the area around
I feel no hatred.
+
the fey mood of
I am not hopeful.
+
the withdrawal from society of
I will not lose hope.
+
the possession of
No, this isn't humiliating.
+
the dark brooding of
That doesn't insult me.
+
the fell mood of
No, I'm not interested.
+
the melancholy of
This isn't irritating.
+
the insanity of
I don't feel isolated.
+
the rampage of
I'm not jolly.
+
the catatonia
This doesn't put me in a jovial mood.
+
was taken by a fey mood
This isn't the time for jubilation.
+
withdrew from society
I am not filled with loathing.
+
was possessed
I'm not lonely.
+
began to skulk and brood
I am not burning with lust.
+
was taken by a fell mood
I'm not miserable.
+
was striken by melancholy
I am not mortified.
+
became crazed
I don't feel nervous.
+
went berserk
I'm not feeling nostalgic.
+
stopped responding to the outside world
I'm not optimistic.
+
the new desire of
This doesn't outrage me.
+
the new dream of
I'm not panicking.
+
the new obsession of
I am not feeling patient.
+
to rule the world
I'm not feeling passionate.
+
to start a family
I take no pleasure in this.
+
to make a great discovery
I am not proud.
+
to create a great work of art
This does not move me.
+
to craft a masterwork
I don't feel rejected.
+
to bring peace to the world
I don't feel relieved.
+
to become a legendary warrior
I have no regrets.
+
to master a skill
I feel no remorse.
+
to fall in love
I am not repentant.
+
to see the great natural wonders of the world
I do not resent this.
+
with extending
I don't feel restless.
+
own life
There's nothing to be indignant about.
+
to attain rank in society
I don't feel sorry for myself.
+
to bathe the world in chaos
I bow to no one.
+
with an inscrutable goal
I can keep it together.
+
became obsessed with
I have no shame.
+
own mortality and sought to extend
There will be no sympathy from me.
+
life by any means
I don't feel tenderness.
+
began dreaming of starting a family
There was no thrill in it.
+
came to desire to rule the world
I'm not uneasy.
+
began dreaming of making a great discovery
That doesn't make me unhappy.
+
began dreaming of creating a great work of art
There is no sense of wonder.
+
began dreaming of crafting a masterwork
I'm not worried.
+
began dreaming of bringing peace to the world
Wrath has not risen within me.
+
began dreaming of becoming a legendary warrior
I have no zeal for this.
+
began dreaming of mastering a skill
I am a parent.
+
began dreaming of falling in love
Children.
+
began dreaming of seeing the great natural wonders of the world
I have fallen for
+
began dreaming of attaining rank in society
Oh,
+
came to desire to bathe the world in chaos
Is that a weapon?
+
became obsessed with an inscrutable goal
Is this an attack?
+
became childhood friends
Who's skulking around there?
+
cemented a bond of friendship amidst the horror of combat
Somebody up to no good...
+
became infatuated with
A battle!
+
was bent toward supernatural vengeance upon
There's fighting!
+
held a deep hatred of
I have mastered
+
due to persecution
I shall name you
+
due to religious persecution
This is a true masterpiece.
+
formed a grudge against
This is a masterpiece.
+
over the latter's romantic relationship
  is dead?
+
became lovers
I can't believe
+
broke up
  is dead.
+
became friends
It feeds on blood.
+
due to a shared scholarly interest
It is drinking the blood of the living.
+
due to a shared artistic interest
The battle rages...
+
become friends over a shared love of athletics
This is a fight!
+
developed an athletic rivalry
In the midst of conflict...
+
developed a business rivalry
Has the tide turned?
+
recognized
How fragile we are...
+
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
How fleeting life is...
+
Notable Kill
Gruesome wounds!
+
[C:7:0:0][B]
So easily broken...
+
Kill
Those injuries...
+
Unknown creature in
Can it all end so quickly?
+
Unknown creature[R]
Our time in
+
Other Kill
  is so brief...
+
HF_LINK
Death is all around us.
+
RANDOM_DEF_SPHERE
Death...
+
some vague concept
  is really dead.
+
nameless
, slayer of
+
RACE
, slayer.
+
The world has passed into
  has killed.
+
TAN_MAT
Slayer.
+
Biased index vector computation error
I am separated from
+
NULL heirloom artifact
Oh, where is
+
NULL artifact from dead wg inventory, skipping
I am together with my
+
, once of the Underworld.
I am reunited with my
+
I bind myself to this place.
This is my fight too.
+
NULL artifact from dead post-wg inventory, skipping
I cannot just stand by.
+
priests
I have a part in this.
+
vector<bool>::_M_insert_aux
I brought up the lack of jobs in a meeting.
+
CUSTOM_LAW_MAKER
I made a suggestion about work allocations in a meeting.
+
This nameless being
I requested that more weapons be produced in a meeting.
+
a deity
I yelled at somebody in charge.
+
that occurs in the myths of
I cried on somebody in charge.
+
a force
I was yelled at by an unhappy citizen.
+
which permeates
I was cried on by an unhappy citizen.
+
which was said to permeate
I was near to
+
, animated by unknown forces
my own
+
born in
arranged
+
of unknown parentage
I lost a pet.
+
is the
I threw something.
+
was the
I was released from confinement.
+
The identity of
I lost the baby.
+
has been lost to time
My spouse lost the baby.
+
the first of
I am wearing old clothes.
+
the only one of
My clothes are in tatters.
+
kind
My clothes actually rotted right off of my body.
+
Although accounts vary, it is universally agreed that
I had a nightmare about my deceased pet.
+
of divine parentage and possessed of unnatural gifts.
I had a nightmare about my deceased spouse.
+
chosen by fate as the vanguard of destiny.
I had a nightmare about my deceased lover.
+
most often takes the form of a
I had a nightmare about my deceased sibling.
+
was most often depicted as a
I had a nightmare about my deceased mother.
+
skeletal
I had a nightmare about my deceased father.
+
rotting
I had a nightmare about my deceased child.
+
associated with
I had a nightmare about my deceased animal training partner.
+
guided by forces unknown. 
I had a nightmare about my deceased friend.
+
was a  
I had a nightmare about my deceased acquaintance.
+
was a legendary
I had a nightmare about the dead.
+
.[B]
haunted
+
could be found within
tormented
+
were a population within
possessed
+
was a
tortured
+
civilization of
I was
+
religion of
by the ghost
+
bandit gang from
of a pet
+
versatile mercenary
of my spouse
+
shadowy military
of my lover
+
company
of my sibling
+
band
of my mother
+
  performance troupe from
of my father
+
collection of outcasts from
of my child
+
  merchant company from
of my animal training partner
+
guild
of my friend
+
group from
of an acquaintance
+
linked to
I had a sparring session.
+
devoted to worship
I was not able to bring up the lack of jobs.
+
devoted to the worship of  
I was not able to make suggestions about work allocations.
+
dedicated to the mastery of
I was unable to request weapon production.
+
known for
I could not find anybody in charge to complain at.
+
wrestling
I could not find anybody in charge to comfort me.
+
biting
I've been on a long patrol.
+
striking
I was nauseated by the sun.
+
kicking
I've been out in the sunshine again after a long time away.
+
their use of
I'm sleepy.
+
  centered around the worship of various beings
I haven't slept for a very long time.
+
  centered around the worship of
I'm thirsty.
+
, a
I'm dehydrated.
+
, a force
I'm hungry.
+
  was hired
I'm starving.
+
as a scout
I've been injured badly.
+
as part of
I've been wounded.
+
to fight in
I didn't sleep soundly due to the noise.
+
fought in
It was very hard to sleep with the noise.
+
, an assault on
I couldn't sleep at all with all the noise.
+
in defense of
I was able to rest up.
+
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
I was caught in freakish weather.
+
parent
I was out in the rain.
+
object of  
I've been rained on.
+
ardent
It was raining on me.
+
faithful
I was in a snow storm.
+
casual
I was out in a blizzard.
+
dubious
It was snowing on me.
+
worship
I got caught in a miasma.
+
lover
I was caught in smoke underground.
+
imprisoner
I was close to a waterfall.
+
apprenticeship
I got caught in dust underground.
+
traveling companion
I was considering the demands I've made.
+
former master
A criminal could not be properly punished.
+
former apprentice
My punishment was reduced.
+
owner
I won the election.
+
former spouse
I was re-elected.
+
deceased spouse
My request was approved.
+
[C:1:0:1]Related Entities[C:7:0:0][B]
My request was ignored.
+
to present
Nobody could be punished for failing to obey my commands.
+
until
My punishment was delayed.
+
worker
A criminal's punishment was delayed.
+
former worker
There are not enough cages and chains.
+
claim to
My mandate was ignored.
+
)[R]
A mandate deadline was missed.
+
legendary hero
There wasn't enough work last season.
+
famous hero
I smashed up a building.
+
hero
I toppled something over.
+
greatly respected for heroic acts
I have attained a higher rank of nobility.
+
respected for heroic acts
I have entered the nobility.
+
legendary brawler
I was knocked out by a cave-in.
+
famous brawler
My deadline was met.
+
noted brawler
I am uncovered.
+
known brawler
I don't have a shirt.
+
rumored brawler
I have no shoes.
+
legendary intruder
I had to eat my beloved pet to survive.
+
infamous intruder
I had to eat one of my favorite animals to survive.
+
noted intruder
I had to eat vermin to survive.
+
known intruder
I started a fist fight.
+
rumored intruder
I beat somebody as a punishment.
+
legendary monster
I was beaten as a punishment.
+
infamous monster
I was beat somebody with the hammer.
+
noted monster
I was beaten with the hammer.
+
known monster
I could not find the hammer.
+
rumored monster
I have been eating the same old food.
+
legendary brigand
I ate rotten food.
+
infamous brigand
I ate a meal.
+
noted brigand
I had a drink.
+
known brigand
I don't have enough chests.
+
rumored brigand
I don't have enough cabinets.
+
legendary bully
I don't have enough weapon racks.
+
infamous bully
I don't have enough armor stands.
+
noted bully
Somebody has better
+
known bully
burial
+
rumored bully
office
+
legendary villain
dining
+
infamous villain
sleeping
+
noted villain
  arrangements than I do.
+
known villain
There aren't enough dining tables.
+
rumored villain
I ate at a crowded table.
+
legendary hunter
I ate in a dining room.
+
great hunter
I didn't have a dining room.
+
talented hunter
There aren't enough chairs.
+
skilled hunter
I formed a bond with my animal training partner.
+
rumored hunter
I was rescued.
+
legendary killer
I brought somebody to rest in bed.
+
infamous killer
I finished up some work.
+
noted killer
The tax collector's escorts stole my property.
+
known killer
I lost some property to taxes.
+
rumored killer
I do not have adequate protection.
+
legendary murderer
I was unable to reach a room during tax collection.
+
infamous murderer
I was misinformed about a room during tax collection.
+
noted murderer
I pleased the nobility.
+
known murderer
Tax collection went smoothly.
+
rumored murderer
I disappointed the nobility.
+
legendary enemy fighter
The tax collection did not go smoothly.
+
infamous enemy fighter
I made a new friend.
+
noted enemy fighter
I am forming a grudge against somebody.
+
known enemy fighter
I was accosted by
+
rumored enemy fighter
I was pestered by
+
legendary loyal soldier
I acquired something.
+
famous loyal soldier
I adopted a new pet.
+
noted loyal soldier
I played with my pet.
+
known loyal soldier
I was confined.
+
rumored loyal soldier
Somebody dead was convicted of a crime.
+
legendary fighter
An animal was convicted of a crime.
+
famous fighter
The victim of a crime was somehow convicted of that very offense.
+
noted fighter
The criminal was convicted and I received justice.
+
known fighter
My family received justice when the criminal was convicted.
+
rumored fighter
I had a bath.
+
legendary protector of the weak
I had a bath with soap!
+
famous protector of the weak
I killed somebody in a sparring accident.
+
noted protector of the weak
I was attacked.
+
known protector of the weak
I was attacked by the dead.
+
rumored protector of the weak
I was attacked by my own dead
+
legendary preserver of knowledge
I have been drinking the same old booze.
+
famous preserver of knowledge
I drank bloody water.
+
noted preserver of knowledge
I drank slime.
+
known preserver of knowledge
I drank vomit.
+
rumored preserver of knowledge
I drank gooey water.
+
legendary treasure hunter
I drank water mixed with ichor.
+
famous treasure hunter
I drank water mixed with pus.
+
noted treasure hunter
I drank foul water.
+
known treasure hunter
I had a drink, but it had gone bad.
+
rumored treasure hunter
I drank water without a well.
+
legendary thief
I was near to a caged
+
infamous thief
I slept without a proper room.
+
noted thief
I slept in a bedroom.
+
known thief
I slept on the floor.
+
rumored thief
I slept in the mud.
+
[C:6:0:1]Related Sites[C:7:0:0][B]
I slept in the grass.
+
site occ
I slept on a rough cave floor.
+
seat of power
I slept on rocks.
+
hangout
I slept on ice.
+
home
I slept in the dirt.
+
lair
I slept on a pile of driftwood.
+
prison
My artwork was defaced.
+
Unnamed magma sea area
I was evicted.
+
[NOUN]
I gave birth to
+
NULL artifact from wg scholar storage, skipping
I got married.
+
NULL artifact from wg storage, skipping
I have new siblings.
+
<structure>
I have a new sibling.
+
<type>dungeon</type>
I have become a parent
+
<subtype>standard</subtype>
I received water.
+
<subtype>sewers</subtype>
I gave somebody water.
+
<subtype>catacombs</subtype>
I received food.
+
</structure>
I gave somebody food.
+
<type>tomb</type>
The body of
+
<type>market</type>
my pet
+
<type>inn tavern</type>
my spouse
+
<type>underworld spire</type>
my lover
+
<type>dark tower</type>
my sibling
+
<type>keep</type>
my mother
+
<type>mead hall</type>
my father
+
<type>tower</type>
my child
+
<type>guildhall</type>
my animal training partner
+
<type>counting house</type>
my friend
+
<type>library</type>
my acquaintance
+
<copied_artifact_id>
  decayed without burial.
+
</copied_artifact_id>
I visited with my pet.
+
<type>temple</type>
I talked to my spouse.
+
<worship_hfid>
I talked to my lover.
+
</worship_hfid>
I talked to my sibling.
+
Press
I talked to my mother.
+
  for more
I talked to my father.
+
to close window
I talked to my child.
+
Empty announcement
I visited with my animal training partner.
+
spinning
I talked to my friend.
+
, but it is deflected by
I talked to an acquaintance.
+
by the
I talked to somebody.
+
from behind
I conducted a meeting in
+
, but the attack is deflected by
a setting worthy of legends
+
, lightly tapping the target!
a fantastic setting
+
, but there is no force!
a great setting
+
, but it passes right through!
a very good setting
+
, but the attack passes right through!
a good setting
+
, but it glances away!
a horribly substandard setting
+
, but the attack glances away!
a horrible setting
+
and the severed part sails off in an arc!
an awful setting
+
the part
a very poor setting
+
is smashed into the body, an unrecognizable mass!
a poor setting
+
splits in gore!
I conducted an official meeting in a bedroom.
+
collapses!
I conducted an official meeting in a dining room.
+
the injured part
I had no room for an official meeting.
+
is ripped into loose shreds!
I thought about my tomb.
+
is torn apart!
I do not have a tomb.
+
and it is mostly cut away from the rest of the torso!
I talked to somebody important to our traditions.
+
is cloven asunder!
in a time before time
+
explodes into gore!
in the future
+
collapses into a lump of gore!
just now
+
is crushed!
a few minutes ago
+
passing through a hole in the
not a quarter hour ago
+
main part
not a half hour ago
+
jamming the
not one hour ago
+
part
a few hours ago
+
out of the wound
not one day ago
+
through the
a few days ago
+
tearing
several days ago
+
tearing apart
a week ago
+
shattering
a few weeks ago
+
chipping
a month ago
+
fracturing
a few months ago
+
denting
months ago
+
bruising
a year ago
+
apart
a few years ago
+
tearing apart
several years ago
+
shattering
many years ago
+
tearing
long ago
+
chipping
long, long ago
+
fracturing
I slew
+
denting
somebody
+
bruising
a creature
+
breaking away
creatures
+
most of
a member
+
half of
the forces
+
a piece of
many foes
+
the rest of
was slain
+
through a hole in the  
by a
+
through the  
by the forces of
+
and spilling
died
+
your
many died
+
rotten
the forces of
+
decomposing
in
+
rancid
It is scorching hot!
+
stinking
It is freezing cold!
+
reeking
Is that
+
The geldables have been torn away!
  falling outside?
+
It is a gelding blow!
Looks like rain outside.
+
a major artery
Looks to be snowing outside.
+
an artery
Look at the fog out there!
+
has been opened by the attack
There is fog outside.
+
many nerves
There is a mist outside.
+
a motor nerve
Seems a pleasant enough
+
a sensory nerve
night
+
been severed
dawn
+
a ligament
sunset
+
has been
out there.
+
torn
I wonder what the weather is like outside.
+
sprained
What is this? 
+
bruised
It is raining.
+
a tendon
It is snowing.
+
is ripped to shreds!
Curse this fog!  I cannot see a thing.
+
breaks!
I hope this fog lifts soon.
+
attack is interrupted!
I hope this mist passes.
+
  has lodged firmly in the wound!
Look at those clouds!
+
latch on firmly
The weather does not look too bad today.
+
latch on firmly!
The weather looks to be fine today.
+
propelled away by the force of the blow!
The stars are bold tonight.
+
been knocked unconscious!
It is a starless night.
+
been stunned again!
It is hot.
+
been stunned!
It is cold.
+
having more trouble breathing!
What a wind!
+
having trouble breathing!
  And what a wind!
+
even more sick!
It is a nice temperature today.
+
sick!
suspicion
+
is injected into the
alarm
+
crumbles over the
shock
+
splatters over the
horror
+
flows over the
grief
+
pours over the
triumph
+
is sucked out of the wound!
rage
+
flying
grim
+
It is a gelding strike!
satisfaction
+
has
fear
+
latches on firmly
sadness
+
latches on firmly!
love
+
looks
bliss
+
vector::reserve
vengefulness
+
The dead walk. Hide while you still can!
terror
+
Forms twisted from their nature, legion of the night. What hope remains?
acceptance
+
A vile force of darkness has arrived, seeking a parley!
admiration
+
The enemy have come and are preparing to lay siege.  They seek a parley!
adoration
+
An army has come to your lands seeking a parley.
affection
+
A vile force of darkness has arrived!
agitation
+
The enemy have come and are laying siege to the fortress.
aggravation
+
An army is invading!
agony
+
army is located out of bounds: teleporting
alienation
+
overlord
amazement
+
has been founded
ambivalence
+
, has been conquered and
amusement
+
, has been
anger
+
incorporated into your holdings.
anguish
+
has been conquered and now
annoyance
+
looks to your thriving economy for its future prosperity.
anxiety
+
and others have returned.
apathy
+
have returned.
arousal
+
has returned.
astonishment
+
has brought back many tales from beyond
aversion
+
has brought back a few rumors.
bitterness
+
has brought back a rumor from abroad.
boredom
+
is visiting.
caring
+
, a performance troupe, is visiting.
confusion
+
Spoils Report:
contempt
+
Summer
contentment
+
Winter
dejection
+
, the performance troupe, has arrived.
delight
+
Untitled
despair
+
are
disappointment
+
weeping
disgust
+
cringing
disillusioned
+
screaming
dislike
+
being tortured
dismay
+
committing a depraved act
displeasure
+
making a submissive gesture
distress
+
in a fetal position
eagerness
+
smeared out into a spiral
elation
+
falling
embarrassment
+
dead
empathy
+
laughing
emptiness
+
being shot
enjoyment
+
making a plaintive gesture
exasperation
+
melting
exhilaration
+
burning
ferocity
+
looks
fondness
+
look
free
+
  dejected
fright
+
terrified
frustration
+
offended
glee
+
confused
gloom
+
suffering
glumness
+
withering away
gratitude
+
striking a menacing pose
grouchiness
+
striking a triumphant pose
grumpiness
+
traveling
guilt
+
contemplating
happiness
+
cooking
hatred
+
engraving
hope
+
unnaturally contorted
hopelessness
+
being flayed
humiliation
+
being mutilated
insult
+
, the deity of
interest
+
, depicted as a
irritation
+
the deity of
isolation
+
prostrating
jolliness
+
themselves
joviality
+
torturing
jubilation
+
committing a depraved act upon
loathing
+
devouring
loneliness
+
admiring
lust
+
burning
misery
+
shooting
mortification
+
surrounded by
nervousness
+
massacring
nostalgia
+
fighting with
optimism
+
greeting
outrage
+
refusing
panic
+
speaking with
patience
+
embracing
passion
+
striking down
pleasure
+
raising
pride
+
hiding
rapture
+
praying to
rejection
+
contemplating
relief
+
cooking
regret
+
engraving
remorse
+
being flayed by
repentance
+
hanging from
resentment
+
being mutilated by
restless
+
data/save/current/art_image-
righteous
+
.dat
indignation
+
art_image-
self
+
Digging designation cancelled: warm stone located.
pity
+
Digging designation cancelled: damp stone located.
servile
+
sculpture has melted!
 +
Windmill
 +
Screw Pump
 +
Activity Zone #
 +
Wall
 +
Floor
 +
Up Stair
 +
Down Stair
 +
Up/Down Stair
 +
Ramp
 +
Fortification
 +
Track (N)
 +
Track (S)
 +
Track (E)
 +
Track (W)
 +
Track (NS)
 +
Track (NE)
 +
Track (NW)
 +
Track (SE)
 +
Track (SW)
 +
Track (EW)
 +
Track (NSE)
 +
Track (NSW)
 +
Track (NEW)
 +
Track (SEW)
 +
Track (NSEW)
 +
Track/Ramp (N)
 +
Track/Ramp (S)
 +
Track/Ramp (E)
 +
Track/Ramp (W)
 +
Track/Ramp (NS)
 +
Track/Ramp (NE)
 +
Track/Ramp (NW)
 +
Track/Ramp (SE)
 +
Track/Ramp (SW)
 +
Track/Ramp (EW)
 +
Track/Ramp (NSE)
 +
Track/Ramp (NSW)
 +
Track/Ramp (NEW)
 +
Track/Ramp (SEW)
 +
Track/Ramp (NSEW)
 +
Construction
 +
Well
 +
Traction Bench
 +
Farm Plot
 +
Hive
 +
Bookcase
 +
Nest
 +
Trade Depot
 +
Wagon
 +
Display Furniture
 +
Offering Place
 +
Window
 +
Ballista
 +
Armor
 +
Weapon
 +
Animal
 +
Food
 +
Furniture
 +
Corpse
 +
Stone
 +
Ammo
 +
Coins
 +
Bar/Block
 +
Gem
 +
Finished Goods
 +
Leather
 +
Cloth
 +
Wood
 +
Sheet
 +
Stockpile #
 +
Vacant Shop
 +
General Store
 +
Crafts Market
 +
Clothing Shop
 +
Exotic Clothing Shop
 +
Smelter
 +
Glass Furnace
 +
Wood Furnace
 +
Magma Smelter
 +
Magma Glass Furnace
 +
Magma Kiln
 +
Furnace
 +
Retracted
 +
Upright
 +
Spikes
 +
Spears
 +
Spears/Spikes
 +
Weapon
 +
Slab
 +
Statue
 +
Rough
 +
Bridge
 +
Chest
 +
Coffer
 +
Bag
 +
Armor Stand
 +
Weapon Rack
 +
Cabinet
 +
Table
 +
Animal Trap
 +
Chair
 +
Throne
 +
Casket
 +
Sarcophagus
 +
Coffin
 +
Pillar
 +
Support
 +
Vertical
 +
Axle
 +
Horizontal
 +
Rollers
 +
Gear Assembly
 +
Archery Target
 +
Rope
 +
Chain
 +
Floodgate
 +
Floor Bars
 +
Bars
 +
Floor Grate
 +
Wall Grate
 +
Floor Hatch
 +
Door
 +
Dirt
 +
Road
 +
Instrument
 +
Stone-Fall Trap
 +
Cage Trap
 +
Track Stop
 +
Weapon Trap
 +
Lever
 +
Butcher's Shop
 +
Metalsmith's Forge
 +
Mason's Workshop
 +
Still
 +
Quern
 +
Millstone
 +
Kitchen
 +
Farmer's Workshop
 +
Ashery
 +
Tool
 +
Custom Workshop
 +
Shop
 +
Trap
 +
Siege Engine
 +
Floor Hatch
 +
Wall Grate
 +
Floodgate
 +
Restraint
 +
Support
 +
Gear Assembly
 +
Rollers
 +
Horizontal Axle
 +
Vertical Axle
 +
Upright Spear/Spike
 +
Archery Target
 +
Burial Receptacle
 +
Seat
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Container
 +
Bridge
 +
Slab
 +
Gem Window
 +
Stockpile
 +
(CLT)
 +
*CLT*
 +
closes.
 +
distant
 +
nearby
 +
grinding.
 +
close.
 +
opens.
 +
open.
 +
Plot
 +
Throneroom
 +
Entrance
 +
Treasury
 +
Mechanism Room
 +
Guard post
 +
Noble quarters
 +
Activity Zone
 +
Captive Room
 +
Tower Top
 +
Courtyard
 +
Secret Library
 +
Library
 +
Counting House Offices
 +
Counting House Storage
 +
Guildhall Offices
 +
Guildhall Storage
 +
Market Stall
 +
Campground
 +
Command Tent
 +
Tent
 +
Command Tent (Bld)
 +
Tent (Bld)
 +
Dungeon Cell
 +
Animal Pit
 +
Cloth Pit
 +
Tanning Pit
 +
Cloth Clothing Pit
 +
Leather Clothing Pit
 +
Bone Carving Pit
 +
Gem Cutting Pit
 +
Weaponsmithing Pit
 +
Bowmaking Pit
 +
Blacksmithing Pit
 +
Armorsmithing Pit
 +
Metal Crafting Pit
 +
Leatherworking Pit
 +
Carpentry Pit
 +
Stoneworking Pit
 +
Forging Pit
 +
Fighting Pit
 +
Animal Workshop
 +
Cloth Workshop
 +
Tanning Workshop
 +
Cloth Clothing Workshop
 +
Leather Clothing Workshop
 +
Bone Carving Workshop
 +
Gem Cutting Workshop
 +
Weaponsmithing Workshop
 +
Bowmaking Workshop
 +
Blacksmithing Workshop
 +
Armorsmithing Workshop
 +
Metal Crafting Workshop
 +
Leatherworking Shop
 +
Carpentry Workshop
 +
Stoneworking Workshop
 +
Forging Workshop
 +
Depot
 +
Tower Entrance
 +
Tower Feasthall
 +
Tower Bedroom
 +
Tower Treasury
 +
Tower Dungeon
 +
Tower Attic
 +
Dormitory
 +
Dining Hall
 +
Invalid Type
 +
Building Level Map Overflow
 +
Aquarium
 +
Terrarium
 +
Shared
 +
A masterwork of
 +
has designed a masterpiece!
 +
has constructed a masterpiece!
 +
vector::_M_fill_insert
 +
old save: resizing plant stockpile, permit all
 +
preparetomb() HAS NULL owner
 +
preparetomb() HAS LIVE owner
 +
You've caught a
 +
Your trap was robbed of the
 +
have hatched.
 +
This is the
 +
currency of
 +
from the year
 +
from an unknown year
 +
under
 +
under an obscure ruler
 +
from a period of no rule
 +
error: intrigue actors identical (3)
 +
error: intrigue actors identical (2)
 +
RESERVED_BLOOD
 +
intrigue traveler placed out of bounds (infiltrator)
 +
Ghostly
 +
** Starting Adventure **
 +
Seed text
 +
_DIV
 +
intrigue traveler placed out of bounds
 +
intrigue traveler placed out of bounds (assassin task)
 +
intrigue traveler placed out of bounds (recover artifact task)
 +
intrigue traveler placed out of bounds (abduct task)
 +
intrigue traveler placed out of bounds (sabotage task)
 +
error: intrigue actors identical
 +
's corpse
 +
CUSTOM_COMPANY_FACTOR
 +
CUSTOM_COMPANY_LEADER
 +
factor
 +
factors
 +
agent
 +
agents
 +
governor
 +
governors
 +
administrator
 +
administrators
 +
masters
 +
head
 +
heads
 +
plotter (funding network) placed out of bounds
 +
plotter (assassinate) placed out of bounds
 +
plotter (steal artifact) placed out of bounds
 +
CUSTOM_OUTCAST_FACTOR
 +
representative
 +
representatives
 +
lieutenants
 +
pull
 +
on the embedded
 +
try
 +
to remove
 +
Empty biased index vector
 +
pulls
 +
tries
 +
miss
 +
lock
 +
place
 +
a chokehold on
 +
take
 +
down by the
 +
throw
 +
pinch
 +
gouge
 +
bend
 +
release
 +
loosen
 +
the joint lock of
 +
the choke hold of
 +
break
 +
the grip of
 +
struggle
 +
in vain against the grip of
 +
shake
 +
around by the
 +
is ripped away and remains in
 +
mouth
 +
grip
 +
lose
 +
hold of the
 +
strangle
 +
pass
 +
out.
 +
adjust
 +
grab
 +
misses
 +
locks
 +
places
 +
takes
 +
throws
 +
pinches
 +
gouges
 +
bends
 +
loosens
 +
breaks
 +
struggles
 +
shakes
 +
loses
 +
adjusts
 +
grabs
 +
leap at
 +
charge at
 +
from the side
 +
surprised by the ferocity of
 +
onslaught!
 +
scramble
 +
roll
 +
jump
 +
away
 +
collide
 +
knocked over
 +
and tumble
 +
backward
 +
bounce
 +
You tangle together and fall over!
 +
You tangle together and tumble forward!
 +
leaps at
 +
charges at
 +
looks
 +
scrambles
 +
rolls
 +
jumps
 +
collides
 +
and tumbles
 +
bounces
 +
They tangle together and fall over!
 +
They tangle together and tumble forward!
 +
has moved out of range!
 +
strikes
 +
NO_SUB
 +
push
 +
let
 +
drop away as
 +
attack
 +
catch
 +
strike at
 +
but the shot is
 +
deftly
 +
just barely
 +
easily
 +
parried
 +
by
 +
but the shot is blocked!
 +
attack
 +
but
 +
away from
 +
silently
 +
The force pulls the
 +
The force twists the
 +
The force bends the
 +
have
 +
become enraged!
 +
but the shot is blocked
 +
block
 +
effortlessly
 +
narrowly
 +
deflected
 +
bat
 +
aside
 +
out of the air
 +
pushes
 +
lets
 +
attacks
 +
catches
 +
strikes at
 +
attacks
 +
blocks
 +
bats
 +
corrected null contaminant
 +
specks
 +
dusting
 +
coating
 +
spatter
 +
smear
 +
covering
 +
myself
 +
yourself
 +
were
 +
will be
 +
are
 +
will
 +
appearing
 +
appeared
 +
appear
 +
appears
 +
destroying
 +
destroyed
 +
destroy
 +
destroys
 +
speaking
 +
spoke
 +
speak
 +
speaks
 +
burn
 +
burns
 +
flooding
 +
flooded
 +
floods
 +
rewarding
 +
rewarded
 +
reward
 +
rewards
 +
annoyed
 +
satisfied
 +
grouchy
 +
grumpy
 +
feeling fond
 +
alarmed
 +
shocked
 +
horrified
 +
feeling grim satisfaction
 +
in grief
 +
feeling triumphant
 +
enraged
 +
excited
 +
feeling gaiety
 +
joyful
 +
feeling love
 +
in acceptance
 +
feeling admiration
 +
in adoration
 +
feeling affection
 +
agitated
 +
aggravated
 +
in agony
 +
feeling alienated
 +
feeling ambivalent
 +
angry
 +
anguished
 +
anxious
 +
feeling apathetic
 +
aroused
 +
astonished
 +
feeling aversion
 +
awed
 +
bored
 +
feeling caring
 +
contemptuous
 +
content
 +
dejected
 +
delighted
 +
in despair
 +
disgusted
 +
disillusioned
 +
feeling dislike
 +
dismayed
 +
displeased
 +
distressed
 +
eager
 +
elated
 +
embarrassed
 +
empathetic
 +
feeling empty
 +
feeling enjoyment
 +
feeling ferocious
 +
feeling free
 +
frightened
 +
frustrated
 +
gleeful
 +
gloomy
 +
feeling gratitude
 +
feeling guilty
 +
happy
 +
taking hope
 +
feeling hopeless
 +
insulted
 +
irritated
 +
isolated
 +
jubilant
 +
feeling loathing
 +
lonely
 +
outraged
 +
pleased
 +
feeling rejected
 +
regretful
 +
remorseful
 +
indignant
 +
feeling self-pity
 +
feeling servile
 
shaken
 
shaken
shame
+
sympathetic
sympathy
+
feeling tenderness
tenderness
+
thrilled
thrill
+
uneasy
uneasiness
+
unhappy
unhappiness
+
in wonder
wonder
+
worried
worry
+
wrathful
wrath
+
in existential crisis
zeal
+
feeling defeated
([LIP])
+
feeling expectant
([lip])
+
in doubt
I don't remember clearly.
+
pessimistic
What happened?
+
euphoric
I am your loyal
+
emotionless
  The task is accomplished.
+
the library
has been driven from
+
the treasury
  The need for my task seems to have passed.
+
the throne room
  The enemy will be driven off.
+
the counting house
  There will be no rest for the enemy.
+
the guildhall
  I am a little confused.
+
the tower
  I am sort of confused.
+
the dormitory
I am confused.
+
the dining hall
I am very confused.
+
The library
Commendable!  Your loyalty and bravery cannot be denied.
+
The treasury
.  What do you command?
+
The throne room
I cannot accept this honor.  I am sorry.
+
The counting house
Gladly.  I will be your
+
The guildhall
I am sorry.  I do not think there is room for me.
+
east
You are not worthy of such an honor yet.  I am sorry.
+
right around here
Gladly.  You are now one of my
+
sermon on
I am sorry.  There is no room for you here.
+
telling of the story of
You can no longer be a
+
recitation of
I would be honored if you would become a
+
playing
.  Will you have me as
+
singing
I would be honored to serve as a
+
performance of
.  Will you have me?
+
dancing
Come with me and I'll bring you to safety.
+
performance
Please help me!
+
One should always respect the law.
Salutations
+
Society flourishes when law breakers are punished.
Greetings
+
Nothing gives them the right to establish these laws.
Hello
+
No law can do justice to the complexity of life.
An honor as always.  How can I be of service?
+
Some laws are just, while others were made to be broken.
.  It is good to see you.
+
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
is dumbstruck for a moment.
+
I consider laws to be more of a suggestion than anything.
A legend?  Here?  I can scarcely believe it. 
+
You must never forget true loyalty.  Repay it in full.
I am honored to be in your presence. 
+
How can society function without loyalty?  We must be able to have faith in each other.
It is an honor. 
+
One must always be loyal to their cause and the ones they serve.
Your name precedes you.  Thank you for all that you have done. 
+
Don't serve anyone blindly.  You'll only get into trouble.
It is good to finally meet you! 
+
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Welcome home, my child.
+
Never lose yourself in loyalty.  You know what is best for yourself.
Welcome to the
+
Loyalty has value, but you should always keep the broader picture in mind.
How are you, my
+
You should only maintain loyalty so long as something more important is not at stake.
It's great to have a friend like you!
+
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
And what exactly do you want?
+
How great it is to be surrounded by family!
Are you ready to learn?
+
You can always rely on your family when everything else falls away.
Been in any good scraps today?
+
Family is the true bond that keeps society thriving.
Let's not hurt anybody.
+
I was always irritated by family.
Make any good deals lately?
+
We cannot choose our families, but we can choose to avoid them.
Long live the cause!
+
I hold the relationships I've forged myself over family ties I had no part in creating.
Thank you for keeping us safe.
+
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
Don't let the enemy rest.
+
You can't always rely on your family, but it's good to know somebody is there.
Don't try to throw your weight around.
+
There's nothing like a good friend.
I have nothing for you.
+
Surround yourself with friends you can trust and you will be unstoppable.
I value your loyalty.
+
When all other bonds wither, friendship will remain.
It really is a pleasure to speak with you again.
+
Be careful of your so-called friends.
It is amazing how far you've come.  Welcome home.
+
Friends are future enemies.  I don't see the difference.  People do as they must.
It's good to see you have companions to travel with on your adventures.
+
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
I know you can handle yourself, but be careful out there.
+
Friends are nice, but you should keep your priorities straight.
Hopefully your friends can dissuade you from this foolishness.
+
Strive for power.
Traveling alone in the wilds?!  You know better than that.
+
Power over others is the only true measure of worth.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
There's nothing admirable about bullying others.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
It is abhorrent to seek power over other people.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
The struggle for power must be balanced by other considerations.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
You should always tell the truth.
Don't travel alone at night, or the bogeyman will get you.
+
There is nothing so important that it is worth telling a lie.
I hate you.
+
Everything is so much easier when you just tell the truth.
I must obey the master!
+
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Gwargh!
+
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Ahhh...
+
Don't think about the truth, whatever that is.  Just say what needs to be said.
Don't talk to me.
+
There are times when it is alright not to tell the whole truth.
Behold, mortal.  I am
+
It is best not to complicate your life with lies, sure, but the truth also has its problems.
a divine being
+
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
.  I know why you have come.
+
I do admire a clever trap.
Well, let's see...
+
There's no value in all of this scheming I see these days.
  we've got
+
Be shrewd, but do not lose yourself in guile.
deaths
+
I do admire a clever turn of phrase.
the death
+
I can appreciate the right turn of phrase.
law-breaking
+
Who are these mealy-mouthed cowards trying to impress?
the fighting
+
They are so full of all those big words.
armies on the march
+
There is a time for artful speech, and a time for blunt speech as well.
the army on the march
+
Always deal fairly.
abductions
+
Don't be afraid to do anything to get ahead in this world.
the abduction
+
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
occupations
+
Please maintain your dignity.
the occupation
+
What do you care how I speak or how I live?
beasts
+
I can see a place for maintaining decorum, but it's exhausting to live that way.
the beast
+
Some things should never change.
criminals
+
It's admirable when the traditions are upheld.
bandits
+
We need to find a better way than those of before.
skulking vermin
+
We need to move beyond traditions.
bone-chilling horror
+
Some traditions are worth keeping, but we should consider their overall value.
ruffians
+
Art is life.
open war
+
The creative impulse is so valuable.
brewing trouble with our neighbors
+
What's so special about art?
I've forgotten what trouble it was...
+
Art?  More like wasted opportunity.
Wait here until I return.
+
Art is complicated.  I know what I like, but some I can do without.
Let's continue onward together.
+
We should all work together.
Can you tell me the way to
+
It's better to work alone when possible, I think.  Cooperation breeds weakness.
What do you think of me?
+
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
What can you tell me about yourself?
+
I treasure my freedom.
What can you tell me about
+
Nobody is free, and it is pointless to act as if you are.
Can you tell me where I can find
+
Personal freedom must be tempered by other considerations.
Please guide me to
+
One should not complain or betray any feeling.
We can no longer travel together.
+
Do not hide yourself behind an unfeeling mask.
  I'm giving up on this hopeless venture.
+
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
  I'm returning on my own.
+
The quest for knowledge never ends.
  I hope you find what you are seeking here.
+
All of that so-called knowledge doesn't mean a thing.
Now we will live under
+
Knowledge can be useful, but it can also be pointless or even dangerous.
They must be stopped by any means at our disposal.
+
It is important to discover yourself.
It's not my problem.
+
Why would I waste time thinking about myself?
It was inevitable.
+
Some time spent in reflection is admirable, but you must not forget to live your life.
This is the life for me.
+
I think self-control is key.  Master yourself.
I don't know anything else about them.
+
Why deny yourself your heart's desire?
We are in the right in all matters.
+
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
It's for the best.
+
The mind thinks best when the world is at rest.
I don't care one way or another.
+
Give me the bustle and noise over all that quiet!
I hate them.
+
I like a balance of tranquility and commotion myself.
I am afraid of them.
+
We should all be as one.  Why all the struggling?
They are terrific.
+
We grow through debate and struggle, even chaos and discord.
Now we will have to build our own future.
+
Some discord is a healthy part of society, but we must also try to live together.
Are we close?
+
Be merry!
You are bound to obey me.
+
It's great when we all get a chance to be merry together.
How are you enjoying the adventure?
+
Bah!  I hope you aren't celebrating something.
Where should I take you?
+
Merriment is worthless.
Soon the world will be set right.
+
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
We shall bring
+
An artisan, their materials and the tools to shape them!
home safely.
+
Masterwork?  Why should I care?
I've forgotten what I was going to say...
+
A tool should get the job done, but one shouldn't obsess over the details.
Tell me about
+
A skilled warrior is a beautiful sight to behold.
the deaths
+
Why this obsession with weapons and battle?  I don't understand some people.
the law-breaking
+
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
the abductions
+
We should all be so lucky as to truly master a skill.
the beasts
+
The amount of practice that goes into mastering a skill is so impressive.
the criminals
+
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
the bandits
+
All of that practice is misspent effort.
the skulking vermin
+
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
the bone-chilling horror
+
There's more to life than becoming great at just one thing, but being good at several isn't bad!
the ruffians
+
In life, you should work hard.  Then work harder.
the open war
+
Hard work is the true sign of character.
the brewing trouble
+
The best way to get what you want out of life is to work for it.
How have things been?
+
It's foolish to work hard for anything.
How's life here?
+
You shouldn't whittle your life away on working.
It has been the same as ever.
+
Hard work is bested by luck, connections and wealth every time.
The group
+
An earnest effort at any required tasks.  That's all that's needed.
must be driven off or subjugated.
+
I only work so hard, but sometimes you have to do what you have to do.
could afford to learn a lesson or two, though open conflict would be unwise.
+
Hard work is great.  Finding a way to work half as hard is even better.
  In any case, peace is no longer an option.
+
We must be ready to sacrifice when the time comes.
  This war must end with our victory.
+
Why harm yourself for anybody else's benefit?
  Their tribute is not enough.
+
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
  We can no longer pay them homage.
+
It's a competitive world, and you'd be a fool to think otherwise.
  I tire of this pointless skirmishing.
+
All of this striving against one another is so foolish.
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
+
There is value in a good rivalry, but such danger as well.
is not at war with us
+
Keep going and never quit.
is at war with us.
+
Anybody that sticks to something a moment longer than they have to is an idiot.
is paying us tribute
+
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
accepts our tribute
+
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
is skirmishing with us.
+
It's best to slow down and just relax.
is unknown us.
+
There's work to be done!
and there is friendship between our peoples.
+
Time spent in leisure is such a waste.
and there is no hard feeling between our peoples.
+
There's some value in leisure, but one also has to engage with other aspects of life.
but there is ill-will between our peoples.
+
Trade is the life-blood of a thriving society.
The trouble started because of
+
All of this buying and selling isn't honest work.
a dispute over
+
There's something to
the treatment of animals
 
the treatment of plants
 
torture
 
a formalized agreement
 
truthfulness
 
the devouring of the bodies of sapient beings
 
the display of war and hunting trophies
 
the adversary's inability to communicate and form treaties
 
prior aggression by the adversary
 
a first contact that went horribly wrong
 
the adversary's refusal to form treaties
 
the adversary's abuse of the aggressor's fallen
 
an incident involving a lost diplomat
 
a disagreement over prior treaties
 
an incident involving a trade caravan
 
territory
 
water rights
 
grazing rights
 
fishing rights
 
rights-of-way
 
livestock ownership
 
general ill feelings over past historical events
 
a previous war
 
a previous battle
 
a previous duel
 
a previous conquest
 
an abduction
 
an act of theft
 
an attack by a beast
 
a journey
 
a previous insurrection
 
There is also
 
a family matter
 
the issue of their godlessness
 
the issue of their worship of
 
the issue of their oneness with
 
the natural issue of their worship of
 
the natural issue of their oneness with
 
Be careful, for their leader
 
is my
 
It does not help matters that their leader
 
I don't really know.
 
 
State minor feeling of alienation
 
State minor feeling of alienation
 
State minor feeling of amazement
 
State minor feeling of amazement
Line 3,716: Line 6,235:
 
State feelings, somewhat enraptured
 
State feelings, somewhat enraptured
 
State feelings, somewhat thrilled
 
State feelings, somewhat thrilled
Acknowledge lack of suspicion
+
Dismiss minor existential crisis
Acknowledge lack of alarm
+
Dismiss minor feeling of defeat
Acknowledge lack of shock
+
State feelings, somewhat expectant
Acknowledge lack of horror
+
Dismiss minor doubts
Acknowledge lack of grief
+
State minor feeling of enthusiasm
Acknowledge lack of triumph
+
Dismiss minor feeling of pessimism
Acknowledge lack of rage
+
State minor feeling of euphoria
Acknowledge lack of grim satisfaction
+
State feelings of suspicion
Acknowledge lack of fear
+
Verbally struggle against alarm
Acknowledge lack of sadness
+
struggle
Acknowledge lack of satisfaction
+
Verbally struggle against shock
Acknowledge lack of love
+
Verbally struggle against horror
Acknowledge lack of bliss
+
Verbally struggle against grief
Acknowledge lack of joy
+
State feelings of triumph
Acknowledge lack of vengefulness
+
Verbally struggle against rage
Acknowledge lack of terror
+
State feelings of grim satisfaction
Acknowledge lack of agony
+
Verbally struggle against fear
Acknowledge lack of anguish
+
Verbally struggle against sadness
Acknowledge lack of despair
+
State feelings of satisfaction
Acknowledge lack of dismay
+
State feelings of love
Acknowledge lack of distress
+
State feelings of bliss
Acknowledge lack of fright
+
State feelings of excitement
Acknowledge lack of misery
+
State feelings of gaiety
Acknowledge lack of mortification
+
State feelings of joy
Acknowledge lack of being shaken
+
State feelings of vengefulness
Acknowledge lack of acceptance
+
Verbally struggle against terror
Acknowledge lack of admiration
+
Verbally struggle against agony
Acknowledge lack of agitation
+
Verbally struggle against anguish
Acknowledge lack of aggravation
+
Verbally struggle against despair
Acknowledge lack of alienation
+
Verbally struggle against dismay
Acknowledge lack of amazement
+
Verbally struggle against distress
Acknowledge lack of ambivalence
+
Verbally struggle against fright
Acknowledge lack of anger
+
Verbally struggle against misery
Acknowledge lack of annoyance
+
Verbally struggle against mortification
Acknowledge lack of anxiety
+
Verbally struggle, shaken
Acknowledge lack of apathy
+
State feelings of acceptance
Acknowledge lack of arousal
+
State feelings of admiration
Acknowledge lack of astonishment
+
State feelings of agitation
Acknowledge lack of aversion
+
State feelings of aggravation
Acknowledge lack of awe
+
State feelings of alienation
Acknowledge lack of bitterness
+
State feelings of amazement
Acknowledge lack of boredom
+
State feelings of ambivalence
Acknowledge lack of caring
+
State feelings of anger
Acknowledge lack of confusion
+
State feelings of annoyance
Acknowledge lack of contempt
+
State feelings of anxiety
Acknowledge lack of dejection
+
State feelings of apathy
Acknowledge lack of disappointment
+
State feelings of arousal
Acknowledge lack of disgust
+
State feelings of astonishment
Acknowledge lack of disillusionment
+
State feelings of aversion
Acknowledge lack of dislike
+
State feelings of awe
Acknowledge lack of displeasure
+
State feelings of bitterness
Acknowledge lack of eagerness
+
State feelings of boredom
Acknowledge lack of embarrassment
+
State feelings of caring
Acknowledge lack of empathy
+
State feelings of confusion
Acknowledge lack of emptiness
+
State feelings of contempt
Acknowledge lack of exasperation
+
State feelings of dejection
Acknowledge lack of ferocity
+
State feelings of disappointment
Acknowledge lack of frustration
+
State feelings of disgust
Acknowledge lack of gloom
+
State feelings of disillusionment
Acknowledge lack of glumness
+
State feelings of dislike
Acknowledge lack of gratitude
+
State feelings of displeasure
Acknowledge lack of grouchiness
+
State feelings of eagerness
Acknowledge lack of grumpiness
+
State feelings of embarassment
Acknowledge lack of guilt
+
State feelings of empathy
Acknowledge lack of hatred
+
State feelings of emptiness
Acknowledge lack of hope
+
State feelings of exasperation
Acknowledge lack of hopelessness
+
State feelings of ferocity
Acknowledge lack of humiliation
+
State feelings of frustration
Acknowledge lack of insult
+
State feelings of gloom
Acknowledge lack of interest
+
State feelings of glumness
Acknowledge lack of irritation
+
State feelings of gratitude
Acknowledge lack of isolation
+
State feelings of grouchiness
Acknowledge lack of loathing
+
State feelings of grumpiness
Acknowledge lack of loneliness
+
State feelings of guilt
Acknowledge lack of lust
+
State feelings of hatred
Acknowledge lack of nervousness
+
State feelings of hope
Acknowledge lack of nostalgia
+
State feelings of hopelessness
Acknowledge lack of optimism
+
State feelings of humiliation
Acknowledge lack of outrage
+
State feelings of insult
Acknowledge lack of panic
+
State feelings of interest
Acknowledge lack of patience
+
State feelings of irritation
Acknowledge lack of passion
+
State feelings of isolation
Acknowledge lack of rejection
+
State feelings of loathing
Acknowledge lack of relief
+
State feelings of loneliness
Acknowledge lack of regret
+
State feelings of lust
Acknowledge lack of remorse
+
State feelings of nervousness
Acknowledge lack of repentance
+
State feelings of nostalgia
Acknowledge lack of resentment
+
State feelings of optimism
Acknowledge lack of restlessness
+
State feelings of outrage
Acknowledge lack of righteous indignation
+
State feelings of panic
Acknowledge lack of self-pity
+
State feelings of patience
Acknowledge lack of servility
+
State feelings of passion
Acknowledge lack of shame
+
State feelings of rejection
Acknowledge lack of sympathy
+
State feelings of relief
Acknowledge lack of tenderness
+
State feelings of regret
Acknowledge lack of uneasiness
+
State feelings of remorse
Acknowledge lack of unhappiness
+
State feelings of repentance
Acknowledge lack of wonder
+
State feelings of resentment
Acknowledge lack of worry
+
State feelings of restlessness
Acknowledge lack of wrath
+
State feelings of righteous indignation
Acknowledge lack of zeal
+
State feelings of self-pity
Acknowledge lack of adoration
+
State feelings of servility
Acknowledge lack of affection
+
State feelings of shame
Acknowledge lack of amusement
+
State feelings of sympathy
Acknowledge lack of contentment
+
State feelings of tenderness
Acknowledge lack of delight
+
State feelings of uneasiness
Acknowledge lack of elation
+
State feelings of unhappiness
Acknowledge lack of enjoyment
+
State feelings of wonder
Acknowledge lack of exhilaration
+
State feelings of worry
Acknowledge lack of fondness
+
State feelings of wrath
Acknowledge lack of freedom
+
State feelings of zeal
Acknowledge lack of glee
+
State feelings of adoration
Acknowledge lack of happiness
+
State feelings of affection
Acknowledge lack of jolliness
+
State feelings of amusement
Acknowledge lack of joviality
+
State feelings of contentment
Acknowledge lack of jubilation
+
State feelings of delight
Acknowledge lack of pleasure
+
State feelings of elation
Acknowledge lack of pride
+
State feelings of enjoyment
Acknowledge lack of rapture
+
State feelings of exhilaration
Acknowledge lack of a thrill
+
State feelings of fondness
Make terrified outburst regarding fleeing conflict
+
State feelings of freedom
State intention to flee conflict
+
State feelings of glee
State your age emphatically
+
State feelings of happiness
Say something about your profession
+
State feelings of jolliness
Announce your night creature status
+
State feelings of joviality
announce
+
State feelings of jubilation
State your incredulity
+
State feelings of pleasure
incredulity
+
State feelings of pride
failed to load conflict report incident
+
State feelings, enraptured
!ARG
+
State feelings, thrilled
<SWAP>
+
Verbally struggle against existential crisis
MATERIAL
+
Verbally struggle, defeated
USE_MATERIAL
+
State feelings, expectant
USE_MATERIAL_TEMPLATE
+
Verbally struggle against doubt
Unrecognized Material Template:
+
State feelings of enthusiasm
SELECT_MATERIAL
+
Verbally struggle against pessimism
PLUS_MATERIAL
+
State feelings of euphoria
REMOVE_MATERIAL
+
State feelings of great suspicion
TISSUE
+
Verbally struggle against great alarm
USE_TISSUE
+
Verbally struggle against great shock
USE_TISSUE_TEMPLATE
+
Verbally struggle against great horror
Unrecognized Tissue Template:
+
Verbally struggle against great grief
SELECT_TISSUE
+
State feelings of great triumph
REMOVE_TISSUE
+
Fail the struggle against great rage
CASTE
+
State feelings of great grim satisfaction
USE_CASTE
+
Verbally struggle against great fear
SELECT_CASTE
+
Verbally struggle against great sadness
SELECT_ADDITIONAL_CASTE
+
State feelings of great satisfaction
DEFAULT
+
State feelings of great love
Caste Selection Fails:
+
State feelings of great bliss
BIOME
+
State feelings of great excitement
PROFESSION_NAME
+
State feelings of great gaiety
FANCIFUL
+
State feelings of great joy
DOES_NOT_EXIST
+
State feelings of great vengefulness
LARGE_ROAMING
+
Verbally struggle against great terror
LOOSE_CLUSTERS
+
Verbally struggle against great agony
VERMIN_FISH
+
Verbally struggle against great anguish
VERMIN_SOIL
+
Verbally struggle against great despair
VERMIN_SOIL_COLONY
+
Verbally struggle against great dismay
ARTIFICIAL_HIVEABLE
+
Verbally struggle against great distress
UBIQUITOUS
+
Verbally struggle against great fright
HIVE_PRODUCT
+
Verbally struggle against great misery
VERMIN_EATER
+
Verbally struggle against great mortification
VERMIN_GROUNDER
+
Verbally struggle, greatly shaken
VERMIN_ROTTER
+
State feelings of great acceptance
MUNDANE
+
State feelings of great admiration
FREQUENCY
+
State feelings of great agitation
CHANGE_FREQUENCY_PERC
+
State feelings of great aggravation
UNDERGROUND_DEPTH
+
State feelings of great alienation
POPULATION_NUMBER
+
State feelings of great amazement
CLUSTER_NUMBER
+
State feelings of great ambivalence
TRIGGERABLE_GROUP
+
State feelings of great anger
GENERAL_BABY_NAME
+
State feelings of great annoyance
GENERAL_CHILD_NAME
+
State feelings of great anxiety
GLOWCOLOR
+
State feelings of great apathy
CREATURE_TILE
+
State feelings of great arousal
CREATURE_SOLDIER_TILE
+
State feelings of great astonishment
GLOWTILE
+
State feelings of great aversion
ALTTILE
+
State feelings of great awe
SOLDIER_ALTTILE
+
State feelings of great bitterness
GOOD
+
State feelings of great boredom
EVIL
+
State feelings of great caring
SAVAGE
+
State feelings of great confusion
EQUIPMENT_WAGON
+
State feelings of great contempt
PREFSTRING
+
State feelings of great dejection
SPEECH
+
State feelings of great disappointment
SPEECH_MALE
+
State feelings of great disgust
SPEECH_FEMALE
+
State feelings of great disillusionment
GENERATED
+
State feelings of great dislike
SOURCE_HFID
+
State feelings of great displeasure
Unrecognized Creature Token:
+
State feelings of great eagerness
CREATURE
+
State feelings of great embarrassment
COPY_TAGS_FROM
+
State feelings of great empathy
Unrecognized Creature Copy (Order is important!):
+
State feelings of great emptiness
APPLY_CREATURE_VARIATION
+
State feelings of great exasperation
Unrecognized Creature Variation:
+
State feelings of great ferocity
APPLY_CURRENT_CREATURE_VARIATION
+
State feelings of great frustration
GO_TO_START
+
State feelings of great gloom
GO_TO_END
+
State feelings of great glumness
GO_TO_TAG
+
State feelings of great gratitude
GO_TO_TAG could not find target, setting to end:
+
State feelings of great grouchiness
*** Error(s) finalizing the creature
+
State feelings of great grumpiness
Creature Tissue Material Failure:
+
State feelings of great guilt
(empty tissue)
+
State feelings of great hatred
(no mat1)
+
State feelings of great hope
(no mat3)
+
State feelings of great hopelessness
Custom tissue shape not found:
+
State feelings of great humiliation
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
+
State feelings of great insult
: Special attack material missing state -- set to liquid
+
State feelings of great interest
: Special attack interaction token not recognized :
+
State feelings of great irritation
, layer
+
State feelings of great isolation
was not found, using first tissue instead
+
State feelings of great loathing
: Tissue
+
State feelings of great loneliness
: No tissue thickness
+
State feelings of great lust
data/speech/
+
State feelings of great nervousness
Custom butcher object shape not found:
+
State feelings of great nostalgia
: Cannot find SPECIFIC_FOOD:PLANT token
+
State feelings of great optimism
: Cannot find SPECIFIC_FOOD:CREATURE token
+
State feelings of great outrage
Unrecognized Color Token:
+
State feelings of great panic
LOCAL_CREATURE_MAT
+
State feelings of great patience
Walk
+
State feelings of great passion
Crawl
+
State feelings of great rejection
Swim
+
State feelings of great relief
Climb
+
State feelings of great regret
ADD_COLOR
+
State feelings of great remorse
a girl
+
State feelings of great repentance
a boy
+
State feelings of great resentment
a child
+
State feelings of great restlessness
twins
+
State feelings of great righteous indignation
triplets
+
State feelings of great self-pity
quadruplets
+
State feelings of great servility
quintuplets
+
State feelings of great shame
sextuplets
+
State feelings of great sympathy
septuplets
+
State feelings of great tenderness
octuplets
+
State feelings of great uneasiness
nonuplets
+
State feelings of great unhappiness
decaplets
+
State feelings of great wonder
undecaplets
+
State feelings of great worry
duodecaplets
+
State feelings of great wrath
tredecaplets
+
State feelings of great zeal
quattuordecaplets
+
State feelings of great adoration
quindecaplets
+
State feelings of great affection
many babies
+
State feelings of great amusement
NUMBERED_NAME
+
State feelings of great contentment
zombie
+
State feelings of great delight
BODY_APPEARANCE_MODIFIER
+
State feelings of great elation
SET_BP_GROUP
+
State feelings of great enjoyment
PLUS_BP_GROUP
+
State feelings of great exhilaration
SET_TL_GROUP
+
State feelings of great fondness
PLUS_TL_GROUP
+
State feelings of great freedom
TISSUE_STYLE_UNIT
+
State feelings of great flee
TSU_NOUN
+
State feelings of great happiness
TISSUE_LAYER_APPEARANCE_MODIFIER
+
State feelings of great jolliness
SHEARABLE_TISSUE_LAYER
+
State feelings of great joviality
Shearable Tissue
+
State feelings of great jubilation
Was Not Used
+
State feelings of great pleasure
BP_ADD_TYPE
+
State feelings of great pride
BP Add Type
+
State feelings, greatly enraptured
BP_REMOVE_TYPE
+
State feelings, greatly thrilled
BP Remove Type
+
Verbally struggle against looming existential crisis
BP_APPEARANCE_MODIFIER
+
Verbally struggle, greatly defeated
BP Mod
+
State feelings, greatly expectant
APP_MOD_DESC_RANGE
+
Verbally struggle against great doubt
APP_MOD_NOUN
+
State feelings of great enthusiasm
APP_MOD_IMPORTANCE
+
Verbally struggle against great pessimism
APP_MOD_RATE
+
State feelings of great euphoria
NO_END
+
Fail the struggle against great alarm
TL_COLOR_MODIFIER
+
outburst
Color Mod Ending With (
+
fail
) Was Not Used
+
Fail the struggle against great shock
TLCM_TIMING
+
Fail the struggle against great horror
TLCM_NOUN
+
Fail the struggle against great grief
TLCM_IMPORTANCE
+
Fail the struggle against great fear
APP_MOD_GENETIC_MODEL
+
Fail the struggle against great sadness
TLCM_GENETIC_MODEL
+
Fail the struggle against great terror
CASTE_SPEECH
+
Fail the struggle against great agony
POP_RATIO
+
Fail the struggle against great anguish
FEATURE_ATTACK_GROUP
+
Fail the struggle against great despair
CHILD
+
Fail the struggle against great dismay
BABY
+
Fail the struggle against great distress
CASTE_PROFESSION_NAME
+
Fail the struggle against great fright
CHILDNAME
+
Fail the struggle against great misery
BABYNAME
+
Fail the struggle against great mortification
AQUATIC
+
Fail the internal struggle, completely shaken
AMPHIBIOUS
+
Fail the struggle against existential crisis
MOUNT
+
worthlessness
MOUNT_EXOTIC
+
value
LIKES_FIGHTING
+
friendship
LIKESFIGHTING
+
artwork
PEARL
+
cooperation
VEGETATION
+
independence
MAGICAL
+
self-control
NATURAL
+
martial
NATURAL_ANIMAL
+
prowess
SUPERNATURAL
+
leisure
VERMIN_HATEABLE
+
commerce
COLONY_EXTERNAL
+
peace
DIE_WHEN_VERMIN_BITE
+
knowledge
REMAINS_ON_VERMIN_BITE_DEATH
+
(to
REMAINS_UNDETERMINED
+
I desire that
BODY
+
be returned to me.
Duplicate Body Token:
+
be returned to my family.
Unrecognized Creature Caste Body Token:
+
Speaking as a representative of
Body Token Recognized But Could Not Connect:
+
, it is important that
BODYGLOSS
+
be returned.
Unrecognized Creature Caste Body Gloss Token:
+
  I require it as a symbol of the
RELSIZE
+
requires it to be a proper
RETRACT_INTO_BP
+
  It is the symbol of the
CAN_DO_INTERACTION
+
  It is a valuable treasure to us.
CDI token precedes any CAN_DO_INTERACTION tag:
+
  It should be brought to
Unrecognized CDI Token:
+
It would be wonderful if
EXTRA_BUTCHER_OBJECT
+
found a lasting home within
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
wants
EBO_ITEM
+
returned
ANY_HARD_STONE
+
returned to
EBO_SHAPE
+
Last I remember, I had it.
ATTACK
+
Last I heard, I had it.
BODYPART
+
Last I heard, you held it.
TISSUE_LAYER
+
Last I saw, it was held by
CHILD_BODYPART_GROUP
+
Last I heard, it was held by
CHILD_TISSUE_LAYER_GROUP
+
Last I saw, it was in
Attack
+
Last I heard, it was in
seems to have correct format but could not find proper BPs in any caste, so not added
+
I have no idea where it is.
ATTACK_SKILL
+
Greetings.
ATTACK_VERB
+
Salutations
ATTACK_CONTACT_PERC
+
Greetings
ATTACK_PENETRATION_PERC
+
Hello
ATTACK_PRIORITY
+
I'm a true
MAIN
+
I thought you called yourself
ATTACK_VELOCITY_MODIFIER
+
An honor as always.  How can I be of service?
ATTACK_PREPARE_AND_RECOVER
+
.  It is good to see you.
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
+
is dumbstruck for a moment.
ATTACK_FLAG_BAD_MULTIATTACK
+
A legend?  Here?  I can scarcely believe it. 
ATTACK_FLAG_CANLATCH
+
I am honored to be in your presence. 
ATTACK_FLAG_WITH
+
It is an honor. 
ATTACK_FLAG_EDGE
+
Your name precedes you.  Thank you for all that you have done. 
SPECIALATTACK_INTERACTION
+
It is good to finally meet you! 
SPECIALATTACK_INJECT_EXTRACT
+
Welcome home, my child.
SPECIALATTACK_SUCK_BLOOD
+
.  What can I do for you?
NOSMELLYROT
+
You are welcome at
NATURAL_SKILL
+
.  Please be respectful of the materials.
LAYS_UNUSUAL_EGGS
+
How are you, my
ITEMCORPSE
+
It's great to have a friend like you!
ITEMCORPSE_QUALITY
+
And what exactly do you want?
BEACH_FREQUENCY
+
Are you ready to learn?
UNDERSWIM
+
Been in any good scraps today?
CANOPENDOORS
+
Let's not hurt anybody.
GETS_WOUND_INFECTIONS
+
Make any good deals lately?
GETS_INFECTIONS_FROM_ROT
+
Long live the cause!
NOFEAR
+
Thank you for keeping us safe.
NOSTUCKINS
+
Don't let the enemy rest.
PARALYZEIMMUNE
+
Thank you for all you do.
NOSKULL
+
Are you hunting for treasure?
NOSKIN
+
Thank you for protecting our wisdom.
NOBONES
+
Don't try to throw your weight around.
NOMEAT
+
I have nothing for you.
HASSHELL
+
I value your loyalty.
NOEXERT
+
It really is a pleasure to speak with you again.
NOPAIN
+
Do you have wisdom to share, preacher?
TENDONS
+
Do you have a story to tell?
HAS_NERVES
+
Have you written a new poem?
LIGAMENTS
+
Is it time to make music?
CAVE_ADAPT
+
Are you still dancing?
NOTHOUGHT
+
Are in a foul mood?
ARENA_RESTRICTED
+
You'll get nothing from me with your flattery.
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
Are you stalking a dangerous beast?
NO_CONNECTIONS_FOR_MOVEMENT
+
Don't walk off with anything.
NOEMOTION
+
It is amazing how far you've come.  Welcome home.
TRANCES
+
It's good to see you have companions to travel with on your adventures.
NOSTUN
+
I know you can handle yourself, but be careful out there.
NONAUSEA
+
Hopefully your friends can dissuade you from this foolishness.
SENSE_CREATURE_CLASS
+
Traveling alone in the wilds?!  You know better than that.
LOW_LIGHT_VISION
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
SMELL_TRIGGER
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
ODOR_LEVEL
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
ODOR_STRING
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
NO_DIZZINESS
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
NO_FEVERS
+
Don't travel alone at night, or the bogeyman will get you.
EXTRAVISION
+
Welcome to
NO_PHYS_ATT_GAIN
+
I am the
NO_PHYS_ATT_RUST
+
STRANGUS
OPPOSED_TO_LIFE
+
AUGIS
CRAZED
+
STORKIS
STANCE_CLIMBER
+
[PRO_SUB]
CANNOT_JUMP
+
[PRO_OBJ]
CANNOT_CLIMB
+
[PRO_POS]
BLOODSUCKER
+
I've defeated many fearsome opponents!
BONECARN
+
  Knowing no mercy,
CARNIVORE
+
devoured
GOBBLE_VERMIN_CREATURE
+
devoured our livestock
GOBBLE_VERMIN_CLASS
+
stole
ROOT_AROUND
+
stole our treasures
CREATURE_CLASS
+
destroyed
PERSONALITY
+
a dungeon
LISP
+
destroyed our homes
MATERIAL_FORCE_MULTIPLIER
+
profaned
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
profaned our homes
SOUND
+
  This bloodsucking fiend
STANDARD_GRAZER
+
  This vile fiend
GRAZER
+
even
PRONE_TO_RAGE
+
murdered
LAYS_EGGS
+
has even killed
EGG_SIZE
+
lust for murder
CLUTCH_SIZE
+
, among them
VISION_ARC
+
pauses to regain
INTELLIGENT
+
composure.]
CAN_LEARN
+
  It pains me all the more, for the foul villain
SLOW_LEARNER
+
was once
CAN_SPEAK
+
my own
UTTERANCES
+
, now twisted into monstrosity
EQUIPS
+
, now cursed
ALL_ACTIVE
+
  Save us from this
DIURNAL
+
  Beware!  It it said that only
NOCTURNAL
+
  It is said that
CREPUSCULAR
+
harms the creature.
MATUTINAL
+
  Other arms may not cut so deeply.
VESPERTINE
+
has killed
POWER
+
traitor
MEGABEAST
+
I am
SEMIMEGABEAST
+
I am a
FEATURE_BEAST
+
of the
TITAN
+
, as are you
DEMON
+
forgetful guard
UNIQUE_DEMON
+
I am a slave of
NIGHT_CREATURE_HUNTER
+
I am a prisoner of
NIGHT_CREATURE_BOGEYMAN
+
Please help me to escape from this place.
MEANDERER
+
But mostly I just like to drink.
MULTIPART_FULL_VISION
+
How I long for some excitement in my life...
ALCOHOL_DEPENDENT
+
I've always dreamed of seeing far-away places.
NOBREATHE
+
I would give anything to be away from here.  I can't stand the boredom!
AMBUSHPREDATOR
+
Can you lead me to battle and a warrior's death?
LOCKPICKER
+
failed to load conflict report incident
TRAPAVOID
+
There is a great keep there
NOT_BUTCHERABLE
+
named
MISCHIEVIOUS
+
There is a tavern there
MISCHIEVOUS
+
There is a temple
COOKABLE_LIVE
+
There is a library there
PATTERNFLIER
+
There is a tomb
CURIOUSBEAST_EATER
+
housing
CURIOUSBEAST_ITEM
+
is there.
CURIOUSBEAST_GUZZLER
+
It is a place of great evil.
FLEEQUICK
+
looks around nervously and leans forward, speaking quietly.
VERMINHUNTER
+
  It is rumored that the dead rise and stalk the living!
AT_PEACE_WITH_WILDLIFE
+
That place is blessed.
RETURNS_VERMIN_KILLS_TO_OWNER
+
Savage beasts call it their home.
HUNTS_VERMIN
+
!  It's terrifying.
DIVE_HUNTS_VERMIN
+
have been known to hunt out there.
ADOPTS_OWNER
+
roam freely out there.
IMMOLATE
+
I don't know very much about it.
NO_SPRING
+
The surrounding area is called
NO_SUMMER
+
We are in
NO_AUTUMN
+
  [You receive a detailed description.]
NO_WINTER
+
is in
LARGE_PREDATOR
+
I've heard of a place called
BENIGN
+
There's absolutely nothing interesting around here.
SMALL_REMAINS
+
A night creature has infiltrated our communities and now makes prey of us.
remains
+
An evil lurks within.
REMAINS
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
SPECIFIC_FOOD
+
A great beast threatens to bring ruin upon our people.
PLANT
+
We have been under siege by an ancient force of nature.
CASTE_NAME
+
It is time to send our cursed enemy back to the underworld.
CASTE_COLOR
+
Our people have been tormented by a fearsome foe.
CASTE_GLOWCOLOR
+
A beast horrible beyond imagining threatens us.
REMAINS_COLOR
+
A creature of the night has our people cowering in fear.
IMMOBILE
+
The forces of darkness have descended upon us.
IMMOBILE_LAND
+
A terror most foul from the evil depths nigh the underworld plagues us.
LIGHT_GEN
+
A vile monster from the bowels of the earth has been preying on our people.
VERMIN_MICRO
+
A beast from underground has been assailing us.
NOT_LIVING
+
At times, creeping things slither out from below ground.
CANNOT_UNDEAD
+
We are besieged by a terrifying monster from the harshest wilderness.
NO_EAT
+
A savage beast from the thick of the wilds hunts us at will.
NO_DRINK
+
A ferocious wild animal has been set on us by nature.
NO_UNIT_TYPE_COLOR
+
A ferocious unnatural beast has become the bane of our people.
NO_SLEEP
+
A beast from the wilds has been harassing our people.
COMMON_DOMESTIC
+
Vanquishing a great beast on our behalf would bring us all much glory.
WAGON_PULLER
+
Mastering the forces of nature would glorify us in the eyes of the world.
PACK_ANIMAL
+
Demons from the underworld must not be permitted to walk freely upon the land.
FLIER
+
Not far from here, a fearsome creature has made its home.
PET_EXOTIC
+
Terrible monstrosities live deep under the ground.
TRAINABLE
+
The world is safer for travelers when night creatures no longer stalk the darkness.
TRAINABLE_HUNTING
+
A force of evil has arisen in the world.
TRAINABLE_WAR
+
Something truly horrifying has vomited itself forth from the depths of the world.
WEBBER
+
A great monster from the underground is said to have emerged from the darkness.
THICKWEB
+
A vile beast from the caverns now walks the land.
WEBIMMUNE
+
A lurking pest has come up from the underground.
MULTIPLE_LITTER_RARE
+
At the end of the world dwell the fiercest beasts of legend.
MAGMA_VISION
+
Creatures grow mighty out in the wildest regions.
FIREIMMUNE
+
You might win fame by putting down a wild beast of great renown.
FIREIMMUNE_SUPER
+
Sometimes animals just get out of control.
FEMALE
+
Seek this place if you wish to confront
MALE
+
This insidious evil is
NO_GENDER
+
Seek this place if you hunt
ORIENTATION
+
The creature is
LITTERSIZE
+
  Body corrupted beyond reckoning,
MAXAGE
+
assumes a beastly form to terrorize us.
GNAWER
+
agreed to
DESCRIPTION
+
offer of tribute from
PETVALUE
+
refused
PETVALUE_DIVISOR
+
demand of tribute from
BODY_SIZE
+
accepted a peace offer from
GRAVITATE_BODY_SIZE
+
to stop the conflict between
CHANGE_BODY_SIZE_PERC
+
refused an offer of peace from
GAIT
+
regarding the conflict between
NO_BUILD_UP
+
informed
LAYERS_SLOW
+
that tribute would no longer be offered
STRENGTH
+
in the name of
AGILITY
+
, replacing
STEALTH_SLOWS
+
  I hear
Unknown GAIT flag
+
has a real mean streak.
WALK
+
  Best keep your head down.
SWIM
+
I hear that there is an insurrection against
CRAWL
+
I hear that
CLIMB
+
lost
ATTACK_TRIGGER
+
after an insurrection
MODVALUE
+
waited out an insurrection in
VIEWRANGE
+
crushed an insurrection in
BUILDINGDESTROYER
+
I hear that a group calling itself
DIFFICULTY
+
on behalf of
NO_VEGETATION_PERTURB
+
after a long journey from the lands of
GRASSTRAMPLE
+
I hear that a group from
SWIMS_LEARNED
+
left to reclaim the ruins
SWIMS_INNATE
+
left to found a new settlement
TRADE_CAPACITY
+
This place has been conquered
LAIR_HUNTER
+
has been conquered
LAIR_HUNTER_SPEECH
+
in order to find better lives
LAIR
+
moved on in search of a better future
LAIR_CHARACTERISTIC
+
after the horrible mismanagement of
HABIT
+
gave up on their occupation of
HABIT_NUM
+
I hear that refugees calling themselves
TEST_ALL
+
and escaped
BLOOD
+
fled
SECRETION
+
just before an army
CONTINUOUS
+
led by
EXTREME_EMOTION
+
descended upon the place.
EXERTION
+
I heard that
EGG_MATERIAL
+
I heard that there was an incident.
CASTE_TILE
+
was kidnapped
CASTE_SOLDIER_TILE
+
was destroyed.
CASTE_GLOWTILE
+
I have
CASTE_ALTTILE
+
is not in
CASTE_SOLDIER_ALTTILE
+
I do not have
EXTRACT
+
does not possess
MILKABLE
+
We reclaimed
CONVERTED_SPOUSE
+
We founded
SPOUSE_CONVERTER
+
We formed
SPOUSE_CONVERSION_TARGET
+
We had to pull out of
MANNERISM_LAUGH
+
We banded up as
MANNERISM_SMILE
+
is overcome for a moment.
MANNERISM_WALK
+
]  No...  I don't want to talk about it.
MANNERISM_SIT
+
is our family's ancestor.
MANNERISM_BREATH
+
is the head of the family.
MANNERISM_POSTURE
+
Our family's ancestor is
MANNERISM_STRETCH
+
The head of the family is
MANNERISM_EYELIDS
+
Greet listener
MANNERISM_FINGERS
+
greet
MANNERISM_NOSE
+
hello
MANNERISM_EAR
+
Nevermind
MANNERISM_HEAD
+
nevermind
MANNERISM_EYES
+
Summarize the many troubles
MANNERISM_MOUTH
+
trouble
MANNERISM_HAIR
+
Demand an item (barter screen)
MANNERISM_KNUCKLES
+
object
MANNERISM_LIPS
+
Express your emotions (new menu)
MANNERISM_CHEEK
+
express
MANNERISM_NAILS
+
feeling
MANNERISM_FEET
+
emotion
MANNERISM_ARMS
+
State your values (new menu)
MANNERISM_HANDS
+
state
MANNERISM_TONGUE
+
values
MANNERISM_LEG
+
Investigate or interrogate (new menu)
VERMIN_BITE
+
investigate
PENETRATEPOWER
+
interrogate
FISHITEM
+
Ask favor, place request, make demand or issue order (new menu)
VERMIN_NOROAM
+
favor
VERMIN_NOFISH
+
request
VERMIN_NOTRAP
+
order
HOMEOTHERM
+
Create a performance troupe together (group naming menu)
FIXED_TEMP
+
troupe
SKILL_RATE
+
Claim this site for yourself (group naming menu)
SKILL_RUST_RATE
+
Name pet (new menu)
SKILL_LEARN_RATE
+
Gift a (large) pet or mount (new menu)
SKILL_RATES
+
give
SKILL_LEARN_RATES
+
Express horror at the gift
SKILL_RUST_RATES
+
Express thanks for the gift
PHYS_ATT_RANGE
+
thanks
Attribute range not in increasing order, repaired
+
Give
Attribute range less than
+
Ask about somebody (new menu)
, repaired
+
reputation
Attribute range greater than
+
Ask for directions (new menu)
PHYS_ATT_RATES
+
directions
PHYS_ATT_CAP_PERC
+
where
Attribute cap perc less than 100, set to 100
+
Bring up specific incident or rumor (new menu)
MENT_ATT_RANGE
+
tell
MENT_ATT_RATES
+
Ask about
MENT_ATT_CAP_PERC
+
the deaths
TISSUE_LAYER_UNDER
+
the death
TISSUE_LAYER_OVER
+
crime
NORMAL
+
the fighting
Unknown Body Group/Relation Token(s):
+
fight
Unknown Body Part Position Token:
+
armies on the march
Tissue layer not added because no BP found:
+
the army on the march
SELECT_TISSUE_LAYER
+
army
PLUS_TISSUE_LAYER
+
march
BODY_DETAIL_PLAN
+
the abductions
Body detail plan not found:
+
the abduction
ARG1
+
abduction
ARG2
+
kidnap
ARG3
+
the beast
ARG4
+
the criminals
ARG5
+
the bandits
SET_LAYER_TISSUE
+
bandit
TL_RELATIVE_THICKNESS
+
the skulking vermin
TL_CONNECTS
+
skulking
TL_MAJOR_ARTERIES
+
vermin
TL_HEALING_RATE
+
the bone-chilling horror
TL_VASCULAR
+
ruffian
TL_PAIN_RECEPTORS
+
the open war
TISSUE_NAME
+
the missing treasure
Tissue Definition
+
treasure
missing plural string
+
Inquire about any troubles
TISSUE_MATERIAL
+
troubles
RELATIVE_THICKNESS
+
Request a guide to
HEALING_RATE
+
Ask for directions to
VASCULAR
+
Ask for the whereabouts of
PAIN_RECEPTORS
+
Ask listener to wait here
THICKENS_ON_STRENGTH
+
wait
THICKENS_ON_ENERGY_STORAGE
+
stay
ARTERIES
+
Ask listener to follow you
SCARS
+
follow
STRUCTURAL
+
come
CONNECTIVE_TISSUE_ANCHOR
+
Cancel the agreement
SETTABLE
+
cancel
SPLINTABLE
+
leave
FUNCTIONAL
+
Complain about the agreement
NERVOUS
+
complain
THOUGHT
+
Bring up the journey together
MUSCULAR
+
journey
SMELL
+
agreement
HEAR
+
Tell listener that nothing has changed
FLIGHT
+
Order listener to
BREATHE
+
kill
SIGHT
+
drive the forces of
CONNECTS
+
drive
MAJOR_ARTERIES
+
Give an order based on
INSULATION
+
's relationship with
COSMETIC
+
Go into
STYLEABLE
+
relations
TISSUE_SHAPE
+
land
SUBORDINATE_TO_TISSUE
+
territory
TISSUE_MAT_STATE
+
Summarize the hold of
TISSUE_LEAKS
+
on its territory
Tissue Template
+
patrol
TISSUE_TEMPLATE
+
guards
Unrecognized Tissue Template Token:
+
forces
LOCAL_PLANT_MAT
+
Summarize the local disposition of the forces of
*** Error(s) finalizing the template
+
other
CV_NEW_TAG
+
rebels
CV_ADD_TAG
+
opposition
CV_REMOVE_TAG
+
stakeholders
CV_NEW_CTAG
+
Summarize your views on the opposition to
CV_ADD_CTAG
+
overview
CV_REMOVE_CTAG
+
Describe the refugees created by the attack of
CV_CONVERT_TAG
+
accuse
CV_CONVERT_CTAG
+
troublemaker
CVCT_MASTER
+
Accuse the speaker of being a troublemaker
CVCT_TARGET
+
Summarize your views on
CVCT_REPLACEMENT
+
artifact
CREATURE_VARIATION
+
Discuss the missing artifact
Unrecognized Creature Variation Token:
+
Summarize the conflict in which
ADD_MATERIAL
+
you slew
needs 2 tokens:
+
(This occurred
ADD_TISSUE
+
at this location
BP_POSITION
+
Bring up
needs 3 tokens:
+
Somebody
BP_RELATION
+
giving of
needs 6 tokens:
+
placement of
BP_RELSIZE
+
the destruction of
BP_LAYERS
+
gaining of
BP_LAYERS_UNDER
+
rescue
BP_LAYERS_OVER
+
Bring up your reunion with
Unrecognized Body Detail Plan Token:
+
Bring up your death
chunk
+
Bring up the death of
chunks
+
violation
creature_layer
+
export
[OBJECT:CREATURE]
+
prohibition
[CREATURE:
+
slow
UPPERBODY
+
crime of murder
LOWERBODY
+
disorderly
HEAD
+
destruction
CON_CAT
+
crime of theft
CONTYPE
+
crime of robbery
GRASP
+
crime of espionage
STANCE
+
crime of treason
Unrecognized Creature Bodypart CONTYPE Token:
+
crime of blood-drinking
LIMB
+
drinking
THROAT
+
crime of attempted murder
JOINT
+
crime of kidnapping
SKELETON
+
snatching
UNDER_PRESSURE
+
crime of attempted kidnapping
TOTEMABLE
+
identity
VERMIN_BUTCHER_ITEM
+
self-identification to
EMBEDDED
+
refusal to identify to
APERTURE
+
submission
SMALL
+
demand of submission from
INTERNAL
+
attack on
CIRCULATION
+
escalated attack on
GUTS
+
succession
GELDABLE
+
Spread rumor of
RIGHT
+
presence
LEFT
+
's demand for tribute
DIGIT
+
's offer of peace
CONNECTOR
+
's cessation of tribute to
PREVENTS_PARENT_COLLAPSE
+
's claim
SOCKET
+
's harassment
MOUTH
+
withdrawal
CATEGORY
+
's withdrawal from
DEFAULT_RELSIZE
+
refugees
: number capped at 32
+
's flight
INDIVIDUAL_NAME
+
's abandonment
Unrecognized Creature Bodypart Token:
+
Spread rumor of the insurrection
Unrecognized Creature Body Token:
+
Spread rumor of the
SOLID
+
overthrow
LIQUID
+
overthrow
POWDER
+
failure
SOLID_POWDER
+
failed insurrection
PASTE
+
insurrection crushed
SOLID_PASTE
+
reclaim
PRESSED
+
's reclamation
SOLID_PRESSED
+
's march
ALL_SOLID
+
to reclaim
Unrecognized Material State Token:
+
invasion
IN_WATER
+
toward
IN_MAGMA
+
Spread rumor of the occupation of
NO_WATER
+
Spread rumor of your reunion with
NO_MAGMA
+
death
Unrecognized Location Hint Token:
+
Spread rumor of your abduction
MAJOR_CURSE
+
Spread rumor of the abduction of
GREETING
+
's destruction
CLEAN_SELF
+
location
CLEAN_FRIEND
+
's presence in
FLEEING
+
Spread rumor of your possession of
NEGATIVE_SOCIAL_RESPONSE
+
's possession of
TORMENT
+
absence
Unrecognized Usage Hint Token:
+
's absence from
TRAILING_DUST_FLOW
+
Spread rumor of your lack of possession of
TRAILING_VAPOR_FLOW
+
's lack of possession of
TRAILING_GAS_FLOW
+
Trade or settle debts
SOLID_GLOB
+
trade
LIQUID_GLOB
+
barter
SPATTER_POWDER
+
deal
SPATTER_LIQUID
+
debts
UNDIRECTED_GAS
+
sell
UNDIRECTED_VAPOR
+
Ask about available services, drinks, rooms, etc.
UNDIRECTED_DUST
+
service
WEB_SPRAY
+
room
DRAGONFIRE
+
List available services
FIREJET
+
list
FIREBALL
+
Yell out service order
WEATHER_CREEPING_GAS
+
Order
WEATHER_CREEPING_VAPOR
+
free
WEATHER_CREEPING_DUST
+
for
WEATHER_FALLING_MATERIAL
+
drink
UNDIRECTED_ITEM_CLOUD
+
Rent room for
TRAILING_ITEM_FLOW
+
Request free room
Unrecognized Breath Attack Token:
+
extend
LAW_MAKING
+
rent
LAW_ENFORCEMENT
+
Extend room rental for
RECEIVE_DIPLOMATS
+
Extend use of free room
MEET_WORKERS
+
Confirm service order
MANAGE_PRODUCTION
+
confirm
TRADE
+
Exchange, give, take or show personal items
ACCOUNTING
+
exchange
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
take
MAKE_INTRODUCTIONS
+
show
MAKE_PEACE_AGREEMENTS
+
offer
MAKE_TOPIC_AGREEMENTS
+
Ask listener to join you (new menu)
COLLECT_TAXES
+
join
ESCORT_TAX_COLLECTOR
+
Ask about the structure you are in
EXECUTIONS
+
structure
TAME_EXOTICS
+
Ask about the listener's master or boss
RELIGION
+
master
ATTACK_ENEMIES
+
Ask about the listener's schemes and plots
PATROL_TERRITORY
+
scheme
MILITARY_GOALS
+
plot
MILITARY_STRATEGY
+
plan
UPGRADE_SQUAD_EQUIPMENT
+
Inquire about listener's profession
EQUIPMENT_MANIFESTS
+
profession
SORT_AMMUNITION
+
Ask how listener is feeling
BUILD_MORALE
+
feelings
HEALTH_MANAGEMENT
+
emotions
Unrecognized Position Responsibility Token:
+
Make a flattering remark
LOYALTY
+
flatter
FAMILY
+
Try to calm the listener
FRIENDSHIP
+
pacify
TRUTH
+
calm
CUNNING
+
Tell a joke
ELOQUENCE
+
joke
FAIRNESS
+
Ask about listener's family
DECORUM
+
Ask for permission to stay for a day
TRADITION
+
sleep
ARTWORK
+
permission
COOPERATION
+
rest
INDEPENDENCE
+
Ask for a cease to hostilities
STOICISM
+
cease
INTROSPECTION
+
stop
SELF_CONTROL
+
Accept that the listener will not trade
TRANQUILITY
+
the object
HARMONY
+
accept
MERRIMENT
+
refusal
CRAFTSMANSHIP
+
Suggest that the listener trade
MARTIAL_PROWESS
+
suggest
SKILL
+
Ask the listener for the location of
HARD_WORK
+
Agree to have
SACRIFICE
+
accept homage from
COMPETITION
+
agree
PERSEVERANCE
+
Refuse to have
PERSEVERENCE
+
Agree to make peace between
LEISURE_TIME
+
Refuse to make peace between
COMMERCE
+
pay homage to
ROMANCE
+
Offer to have
NATURE
+
homage
PEACE
+
Cancel tribute from
Unrecognized Value Token:
+
Offer peace between
KILL_ENTITY_MEMBER
+
Demand that
KILL_NEUTRAL
+
Demand the listener's identity
KILL_ENEMY
+
Demand that the listener drop
KILL_ANIMAL
+
drop
EAT_SAPIENT_OTHER
+
Demand that the listener yield
EAT_SAPIENT_KILL
+
surrender
MAKE_TROPHY_SAME_RACE
+
Welcome yourself to your new home
MAKE_TROPHY_SAPIENT
+
welcome
MAKE_TROPHY_ANIMAL
+
Raise alarm
KILL_PLANT
+
intruder
TORTURE_AS_EXAMPLE
+
Brag about your past violent acts
TORTURE_FOR_INFORMATION
+
brag
TORTURE_FOR_FUN
+
boast
TORTURE_ANIMALS
+
transfer
TREASON
+
position
OATH_BREAKING
+
Offer listener your position as
LYING
+
someone
VANDALISM
+
adopt
TRESPASSING
+
Ask listener to adopt
THEFT
+
Accept the position
ASSAULT
+
Refuse the position
SLAVERY
+
Agree to the adoption
Unrecognized Ethic Action Token:
+
Refuse the adoption
NOT_APPLICABLE
+
Ask listener why they are traveling
REQUIRED
+
travel
ACCEPTABLE
+
Ask how strong this group's hold over its lands is
PERSONAL_MATTER
+
hold
JUSTIFIED_IF_NO_REPERCUSSIONS
+
withdraw
JUSTIFIED_IF_GOOD_REASON
+
Ask about the position of this group's forces
JUSTIFIED_IF_EXTREME_REASON
+
guard
JUSTIFIED_IF_SELF_DEFENSE
+
armies
ONLY_IF_SANCTIONED
+
Ask about other groups with a stake in this site
MISGUIDED
+
groups
SHUN
+
exile
APPALLING
+
bandits
PUNISH_REPRIMAND
+
Ask if anybody fled from this site
PUNISH_SERIOUS
+
flee
PUNISH_EXILE
+
fled
PUNISH_CAPITAL
+
Ask about the local ruler
UNTHINKABLE
+
Ask about this site's neighbors and trade partners
Unrecognized Ethic Response Token:
+
neighbors
ROAD
+
village
TUNNEL
+
Comment on weather
BRIDGE
+
Offer encouragement
WALL
+
encourage
Unrecognized World Construction Token:
+
Comment on natural surroundings
PANTHEON
+
Ask about the surrounding area
REGIONAL_FORCE
+
surroundings
Unrecognized Religion Token:
+
area
SPRING
+
Invoke true name to banish listener
SUMMER
+
invoke
AUTUMN
+
banish
WINTER
+
Invoke true name to compel service from listener
Unrecognized Season Token:
+
Accuse listener of being a night creature
AGRICULTURE
+
Impatiently say goodbye
ANIMALS
+
goodbye
BALANCE
+
done
BEAUTY
+
quit
BIRTH
+
Say goodbye
BLIGHT
+
Bypass greeting (new menu)
BOUNDARIES
+
bypass
CAVERNS
+
skip
CHAOS
+
Change the subject (new menu)
CHARITY
+
change
CHILDREN
+
back
COASTS
+
Return to current topic (new menu)
CONSOLATION
+
return
COURAGE
+
Refuse to share this information
CRAFTS
+
Say that you have no family
CREATION
+
Say that you don't remember
DANCE
+
Ask what happened
DARKNESS
+
what
DAWN
+
happened
DEATH
+
Ask listener to join you and be rescued
DEFORMITY
+
Give report pertaining to service as a
DEPRAVITY
+
duty
DISCIPLINE
+
report
DISEASE
+
Praise listener for completing the task
DREAMS
+
praise
DUSK
+
task
DUTY
+
Request duty or advice pertaining to service as a
EARTH
+
advice
FAME
+
Ask to be made a
FATE
+
keeper
FERTILITY
+
performer
FESTIVALS
+
scholar
FIRE
+
monster slayer
FISH
+
slayer
FISHING
+
scribe
FOOD
+
Ask for
FORGIVENESS
+
to made
FORTRESSES
+
tavern keepers
FREEDOM
+
performers
GAMBLING
+
scholars
GAMES
+
mercenaries
GENEROSITY
+
monster slayers
HAPPINESS
+
scribes
HEALING
+
messengers
HOSPITALITY
+
Grant listener work as
HUNTING
+
grant
INSPIRATION
+
Grant
JEALOUSY
+
work as
JEWELS
+
Refuse listener work as
JUSTICE
+
Refuse
LABOR
+
Ask to join
LAKES
+
Accept into
LAWS
+
Refuse request to join
LIES
+
Invite listener to join
LIGHT
+
invite
LIGHTNING
+
Accept invitation to join
LONGEVITY
+
Refuse invitation to join
LOVE
+
decline
LUCK
+
Leave
LUST
+
Kick listener out of
MARRIAGE
+
Refuse invitation to become a
MERCY
+
Accept invitation to become a
METALS
+
Refuse request to become a
MINERALS
+
Accept as a
MISERY
+
Revoke listener's status as a
MIST
+
revoke
MOON
+
Invite listener to become a
MOUNTAINS
+
Ask to become a
MUCK
+
Ask to be rescued
MURDER
+
Reply to greeting
MUSIC
+
reply
NIGHT
+
Refuse conversation
NIGHTMARES
+
Reply to greeting (impersonation)
OATHS
+
impersonate
OCEANS
+
State
ORDER
+
's location
PAINTING
+
to be
PERSUASION
+
Suggest talking to
PLANTS
+
to offer condolences
POETRY
+
Suggest traveling to
PREGNANCY
+
to find a relative
RAIN
+
State that you weren't acquainted
RAINBOWS
+
Tell listener to enjoy peace and remain vigilant
REBIRTH
+
enjoy
REVELRY
+
vigilant
REVENGE
+
Offer condolences
RIVERS
+
condolences
RULERSHIP
+
sorry
RUMORS
+
Ask listener's course of action
SALT
+
action
SCHOLARSHIP
+
Request suggestion for course of action
SEASONS
+
Ask listener to join you as entertainer
SILENCE
+
entertain
SONG
+
Ask listener to join you on adventures
STARS
+
Ask listener to guide you to a location
STORMS
+
guide
SUICIDE
+
site
THRALLDOM
+
place
THUNDER
+
Respond to join request
TORTURE
+
respond
TRAVELERS
+
Ask listener to join you in a rescue
TREACHERY
+
Ask listener to join you in an insurrection
TREES
+
State opinion that it must be stopped with violent force
TRICKERY
+
State opinion that it is not your problem
TWILIGHT
+
State opinion that it was inevitable
VALOR
+
inevitable
VICTORY
+
State opinion that this is the life for you
VOLCANOS
+
life
WATER
+
State opinion that it is sad but not unexpected
WEALTH
+
expected
WEATHER
+
State opinion that it is terrible
WIND
+
terrible
WISDOM
+
State opinion that it is terrifying
WRITING
+
terrifying
YOUTH
+
State that you don't know anything about it
Unrecognized Sphere Token:
+
State that they are outlaws
STAY_ALIVE
+
outlaws
MAINTAIN_ENTITY_STATUS
+
State that you are right in all matters
START_A_FAMILY
+
right
RULE_THE_WORLD
+
State that you are conflicted
CREATE_A_GREAT_WORK_OF_ART
+
conflicted
CRAFT_A_MASTERWORK
+
State that it is terrific
BRING_PEACE_TO_THE_WORLD
+
terrific
BECOME_A_LEGENDARY_WARRIOR
+
State that it is for the best
MASTER_A_SKILL
+
best
FALL_IN_LOVE
+
State that you don't care
SEE_THE_GREAT_NATURAL_SITES
+
State your general hatred
IMMORTALITY
+
State your general fear
Unrecognized Goal Token:
+
State that it accords with your faith
OWN_RACE
+
accords
Unrecognized Art Facet Token:
+
faith
TREE
+
State that preaching is your calling
SHAPE
+
preaching
ITEM
+
calling
Unrecognized Art Image Element Token:
+
State that you enjoyed performing
ART_IMAGE
+
performing
COVERED
+
State that it was legendary
GLAZED
+
legendary
RINGS_HANGING
+
State that it was fantastic
BANDS
+
fantastic
SPIKES
+
State that it was great
ITEMSPECIFIC
+
great
THREAD
+
State that it was good
CLOTH
+
State that it was okay
SEWN_IMAGE
+
okay
PAGES
+
Agree completely
ILLUSTRATION
+
State that this is fantastic
Unrecognized Item Improvement Token:
+
State that this is great
PLAYER_FORTRESS
+
State that this is good
DARK_FORTRESS
+
State that this is okay
CAVE
+
State that this is no good
CAVE_DETAILED
+
State that this is your favorite dance
TREE_CITY
+
favorite
CITY
+
State that this is your favorite music
FORTRESS
+
State that this is your favorite poetry
MONUMENT
+
poetry
Unrecognized Site Token:
+
State that you love reflective poetry
LAW_ENFORCE
+
reflective
TAX_ESCORT
+
State that you hate reflective poetry
ANIMATED
+
State that you love riddles
GHOST
+
riddle
ADVENTURER
+
State that you hate riddles
Unrecognized Creature Texture Token:
+
State that you are embarrassed by this kind of humor
MOTHER
+
humor
FATHER
+
State your amusement
SPOUSE
+
funny
DEITY
+
State that you love raunchy
LOVER
 
PRISONER
 
IMPRISONER
 
MASTER
 
APPRENTICE
 
COMPANION
 
Unrecognized Historical Figure Hist Fig Link Token:
 
MERCENARY
 
FORMER_MERCENARY
 
ENEMY
 
CRIMINAL
 
MEMBER
 
FORMER_MEMBER
 
SLAVE
 
FORMER_SLAVE
 
FORMER_PRISONER
 
MINER
 
WOODWORKER
 
CARPENTER
 
BOWYER
 
WOODCUTTER
 
STONEWORKER
 
ENGRAVER
 
MASON
 
RANGER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
TRAPPER
 
ANIMAL_DISSECTOR
 
METALSMITH
 
FURNACE_OPERATOR
 
WEAPONSMITH
 
ARMORER
 
BLACKSMITH
 
METALCRAFTER
 
JEWELER
 
GEM_CUTTER
 
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
POTTER
 
WAX_WORKER
 
STONECRAFTER
 
LEATHERWORKER
 
BONE_CARVER
 
WEAVER
 
CLOTHIER
 
GLASSMAKER
 
STRAND_EXTRACTOR
 
FISHERY_WORKER
 
FISHERMAN
 
FISH_DISSECTOR
 
FISH_CLEANER
 
FARMER
 
CHEESE_MAKER
 
MILKER
 
GELDER
 
SHEARER
 
SPINNER
 
COOK
 
THRESHER
 
MILLER
 
BUTCHER
 
TANNER
 
DYER
 
PRESSER
 
BEEKEEPER
 
GLAZER
 
PLANTER
 
HERBALIST
 
BREWER
 
SOAP_MAKER
 
POTASH_MAKER
 
LYE_MAKER
 
WOOD_BURNER
 
ENGINEER
 
MECHANIC
 
SIEGE_ENGINEER
 
SIEGE_OPERATOR
 
PUMP_OPERATOR
 
CLERK
 
ARCHITECT
 
DOCTOR
 
DIAGNOSER
 
BONE_SETTER
 
SUTURER
 
SURGEON
 
ADMINISTRATOR
 
TRADER
 
ALCHEMIST
 
MERCHANT
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
MASTER_CROSSBOWMAN
 
WRESTLER
 
MASTER_WRESTLER
 
AXEMAN
 
MASTER_AXEMAN
 
SWORDSMAN
 
MASTER_SWORDSMAN
 
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
BLOWGUNMAN
 
MASTER_BLOWGUNMAN
 
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_WAR
 
MASTER_THIEF
 
THIEF
 
STANDARD
 
DRUNK
 
LASHER
 
MASTER_LASHER
 
MONSTER_SLAYER
 
SCOUT
 
BEAST_HUNTER
 
SNATCHER
 
MINE
 
HAUL_STONE
 
HAUL_WOOD
 
HAUL_BODY
 
HAUL_FOOD
 
HAUL_REFUSE
 
HAUL_ITEM
 
HAUL_FURNITURE
 
HAUL_ANIMALS
 
CLEAN
 
CUTWOOD
 
DETAIL
 
ANIMALTRAIN
 
ANIMALCARE
 
DIAGNOSE
 
SURGERY
 
BONE_SETTING
 
SUTURING
 
DRESSING_WOUNDS
 
FEED_WATER_CIVILIANS
 
RECOVER_WOUNDED
 
DISSECT_VERMIN
 
LEATHER
 
CLOTHESMAKER
 
PROCESS_PLANT
 
MAKE_CHEESE
 
MILK
 
GELD
 
CLEAN_FISH
 
DISSECT_FISH
 
HUNT
 
SMELT
 
FORGE_WEAPON
 
FORGE_ARMOR
 
FORGE_FURNITURE
 
METAL_CRAFT
 
CUT_GEM
 
ENCRUST_GEM
 
WOOD_CRAFT
 
POTTERY
 
WAX_WORKING
 
STONE_CRAFT
 
BONE_CARVE
 
EXTRACT_STRAND
 
SIEGECRAFT
 
SIEGEOPERATE
 
POTASH_MAKING
 
LYE_MAKING
 
GLAZING
 
BURN_WOOD
 
OPERATE_PUMP
 
PRESSING
 
BEEKEEPING
 
HANDLE_VEHICLES
 
HAUL_TRADE
 
PULL_LEVER
 
REMOVE_CONSTRUCTION
 
HAUL_WATER
 
BUILD_ROAD
 
BUILD_CONSTRUCTION
 
Unrecognized Labor Token:
 
Unrecognized Unit Type Token:
 
MINING
 
WOODCUTTING
 
CARPENTRY
 
DETAILSTONE
 
MASONRY
 
PROCESSFISH
 
TRAPPING
 
WEAVING
 
BREWING
 
ALCHEMY
 
CLOTHESMAKING
 
MILLING
 
PROCESSPLANTS
 
CHEESEMAKING
 
SHEARING
 
SPINNING
 
HERBALISM
 
CUTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
STONECRAFT
 
METALCRAFT
 
LEATHERWORK
 
BONECARVE
 
SWORD
 
MISC_WEAPON
 
DAGGER
 
MACE
 
HAMMER
 
SPEAR
 
CROSSBOW
 
SHIELD
 
ARMOR
 
PIKE
 
WHIP
 
BLOWGUN
 
THROW
 
MECHANICS
 
MAGIC_NATURE
 
SNEAK
 
DESIGNBUILDING
 
DRESS_WOUNDS
 
SET_BONE
 
SUTURE
 
CRUTCH_WALK
 
WOOD_BURNING
 
SOAP_MAKING
 
SWIMMING
 
NEGOTIATION
 
JUDGING_INTENT
 
APPRAISAL
 
ORGANIZATION
 
RECORD_KEEPING
 
INTIMIDATION
 
CONVERSATION
 
COMEDY
 
FLATTERY
 
CONSOLE
 
PACIFY
 
TRACKING
 
KNOWLEDGE_ACQUISITION
 
CONCENTRATION
 
SITUATIONAL_AWARENESS
 
PROSE
 
READING
 
SPEAKING
 
COORDINATION
 
LEADERSHIP
 
TEACHING
 
MELEE_COMBAT
 
RANGED_COMBAT
 
WRESTLING
 
BITE
 
GRASP_STRIKE
 
STANCE_STRIKE
 
DODGING
 
KNAPPING
 
MILITARY_TACTICS
 
CLIMBING
 
Unrecognized Skill Token:
 
AMBER
 
CORAL
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
POTASH
 
PEARLASH
 
VOMIT
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
STONE
 
METAL
 
INORGANIC
 
COAL
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
RARE
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
BOULDER
 
WOOD
 
DOOR
 
FLOODGATE
 
HATCH_COVER
 
GRATE
 
TRACTION_BENCH
 
CHAIR
 
CHAIN
 
FLASK
 
GOBLET
 
INSTRUMENT
 
TOOL
 
WINDOW
 
CAGE
 
BARREL
 
BUCKET
 
ANIMALTRAP
 
TABLE
 
COFFIN
 
STATUE
 
SLAB
 
BOOK
 
QUERN
 
MILLSTONE
 
CORPSE
 
WEAPON
 
SHOES
 
HELM
 
GLOVES
 
ARMORSTAND
 
WEAPONRACK
 
CABINET
 
FIGURINE
 
AMULET
 
SCEPTER
 
AMMO
 
CROWN
 
RING
 
EARRING
 
BRACELET
 
ANVIL
 
CORPSEPIECE
 
MEAT
 
FISH_RAW
 
VERMIN
 
SEEDS
 
SKIN_TANNED
 
PLANT_GROWTH
 
TOTEM
 
PANTS
 
BACKPACK
 
QUIVER
 
SPLINT
 
ORTHOPEDIC_CAST
 
CRUTCH
 
CATAPULTPARTS
 
BALLISTAPARTS
 
SIEGEAMMO
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
TRAPCOMP
 
DRINK
 
POWDER_MISC
 
CHEESE
 
LIQUID_MISC
 
COIN
 
GLOB
 
ROCK
 
PIPE_SECTION
 
Unrecognized Item Token:
 
VESSEL
 
MILITARY_UNIT
 
TEMPLE
 
BATTLE
 
SIEGE
 
map_rejection_log.txt
 
COKE
 
CHARCOAL
 
USE_LAVA_STONE
 
NO_MATGLOSS
 
Unrecognized Inorganic Token:
 
Unrecognized Coal Token:
 
VEIN
 
CLUSTER
 
CLUSTER_SMALL
 
CLUSTER_ONE
 
Unrecognized Inclusion Type Token:
 
West
 
East
 
North
 
South
 
Below
 
Above
 
Here
 
/Below
 
/Above
 
Leather
 
Cloth (Plant)
 
Cloth (Silk)
 
Cloth (Yarn)
 
Crafts
 
Wood
 
Pets
 
Drinks
 
Cheeses
 
Powders
 
Extracts
 
Meat
 
Fish
 
Eggs
 
Plants
 
Fruit and Nuts
 
Garden Vegetables
 
Meat/Fish Recipes
 
Other Recipes
 
Metal Bars
 
Small Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Seeds
 
Anvils
 
Weapons
 
Training Weapons
 
Bodywear
 
Ammo
 
Trap Components
 
Digging Implements
 
Headwear
 
Handwear
 
Footwear
 
Legwear
 
Shields
 
Toys
 
Tools
 
Instruments
 
Stone
 
Sand
 
Clay
 
Cages
 
Bags (Leather)
 
Bags (Plant)
 
Bags (Silk)
 
Bags (Yarn)
 
Thread (Plant)
 
Thread (Silk)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Silk)
 
Ropes (Yarn)
 
Barrels
 
Miscellaneous
 
Flasks/Waterskins
 
Quivers
 
Backpacks
 
Buckets
 
Splints
 
Crutches
 
None
 
Dungeon Commander
 
Insane Mood
 
Undead Hunt
 
Sieger Patrol
 
Maraud Target
 
Sieger Basepoint
 
Sieger Mill
 
Ambush Patrol
 
Marauder Mill
 
Wilderness Curious Wander
 
Wilderness Curious Steal Target
 
Wilderness Roamer
 
Pattern Patrol
 
Inactive Marauder
 
Owner
 
Commander
 
Chained Animal
 
Meeting Location
 
Meeting Location Building
 
Vermin Hunting
 
Seek Commander
 
Return to Base
 
Mill Anywhere
 
Mill Building
 
Move to Site
 
Claim Site
 
Head for Edge
 
Milling Flood
 
Milling Burrow
 
Squad Move
 
Squad Kill List
 
Squad Patrol
 
Squad Defend Burrow
 
Squad Defend Burrow From Target
 
Lair Hunter
 
Graze
 
Guard
 
Alarm
 
Wait Order
 
Nonsense
 
Come to Job Building
 
Valid Pond Dump Unit
 
Valid Pond Dump
 
Conflict Defense
 
Adventure Move
 
Charge Attack
 
Thief Target
 
Check Chest
 
Sleep Bed
 
Sleep Barracks
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
Clay Zone
 
Colony to Install
 
Return Colony To Install
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Grab Milk Unit
 
Go to Milk Station
 
Grab Shear Unit
 
Go to Shear Station
 
Lay Egg/Nest Box
 
Go to Cage
 
Grab Animal Trap
 
Cage Vermin
 
Grab Unfill Bucket
 
Seek Fill Bucket
 
Seek Patient for Carry
 
Seek Patient for Diagnosis
 
Seek Patient for Immobilize Break
 
Seek Patient for Crutch
 
Seek Patient for Suturing
 
Seek Patient for Dress Wound
 
Seek Surgery Site
 
Carry Patient to Bed
 
Seek Give Water Bucket
 
Seek Job Item
 
Seek Unit For Item Drop
 
Seek Unit For Job
 
Seek Building For Item Drop
 
Seek Building For Job
 
Seek Splint
 
Seek Crutch
 
Seek Suture Thread
 
Seek Dressing Cloth
 
Go to Give Water Target
 
Seek Food for Target
 
Seek Target for Food
 
Seek Animal for Slaughter
 
Seek Slaughter Building
 
Seek Animal for Gelding
 
Seek Gelding Building
 
Seek Animal for Chain
 
Seek Chain for Animal
 
Seek Cage for Unchain
 
Seek Animal for Unchain
 
Grab Food for Taming
 
Seek Animal for Taming
 
Seek Drink Item
 
Seek Food Item
 
Seek Eating Chair
 
Seek Eating Chair 2
 
Seek Bad Mood Building
 
Set Glass Mood Building
 
Set Mood Building
 
Seek Fell Victim
 
Clean Building Site
 
Reset Priority Goal
 
Main Job Building
 
Drop Off Job Items
 
Grab Job Resources
 
Work at Building
 
Grab Uniform
 
Grab Clothing
 
Grab Weapon
 
Grab Ammunition
 
Grab Shield
 
Grab Armor
 
Grab Helm
 
Grab Boots
 
Grab Gloves
 
Grab Pants
 
Grab Quiver
 
Grab Backpack
 
Grab Waterskin
 
Start Hunt
 
Start Fish
 
Clean
 
Hunt Vermin
 
Patrol
 
Squad Station
 
Seek Infant
 
Shop Specific
 
Mill in Shop
 
Go to Shop
 
Seek Training Ammunition
 
Archery Training Site
 
Sparring Partner
 
Sparring Site
 
Attend Party
 
Seek Artifact
 
Grab Ammunition for Building
 
Seek Building for Ammunition
 
Seek Item for Storage
 
Store Item
 
Grab Kill
 
Grab Execution Weapon
 
Drop Kill at Butcher
 
Drop Kill out Front
 
Go to Beating Target
 
Seek Kidnap Victim
 
Seek Blood Suck Victim
 
Seek Sheriff
 
Seek Hunting Target
 
Seek Target Mechanism
 
Seek Target for Mechanism
 
Seek Mechanism for Trigger
 
Seek Trigger for Mechanism
 
Seek Trap for Vermin Catch
 
Seek Vermin for Catching
 
Seek Vermin Catch Location
 
Wander Vermin Catch Location
 
Seek Vermin for Hunting
 
Seek Vermin Hunting Spot
 
Wander Vermin Hunting Spot
 
Seek Fish Trap
 
Seek Fish Catch Location
 
Seek Well for Water
 
Seek Drink Area for Water
 
Upgrade Squad Equipment
 
Prepare Equipment Manifests
 
Wander Depot
 
Seek Update Office
 
Seek Manage Office
 
Assigned Building Job
 
Chase Opponent
 
Chase Opponent Flood
 
Chase Opponent (Same Square)
 
Flee from Opponent
 
Flee from Opponent (Climb)
 
Attack Building
 
Start Bed Carry
 
Start Medical Aid
 
Seek Station Flood
 
Seek Station
 
Train Animal
 
Start Water Job Well
 
Start Water Job Drink Area
 
Start
 
 
Attributes remaining:  
 
Attributes remaining:  
: Done      
+
: Next      
: Back
 
 
  to change
 
  to change
Name:  
+
Home
: Abort
+
Occupation
Background:
+
Beliefs
: Background
+
: Select (may reset occupation and beliefs)
Locally Important
+
Squad member
: Enter First Name
+
: Believe
 +
: Doubt
 +
: Set First Name
 
: Customize Name
 
: Customize Name
 
: Random Name
 
: Random Name
 
: Become  
 
: Become  
: Go!
+
: Next
** Unretiring Adventurer **
+
: Randomize
** Starting Adventurer **
+
Note: This character's appearance is governed by local population information.
invalid lair entrance
+
Certain shapes and colors might not occur without full randomization.
Dawn is breaking.
+
: Fully randomize, without respecting population information
It is noon.
+
Set your
Night is falling.
+
personality
You struggle for
+
here.
You cannot see.
+
denotes the default cultural value.
You cannot read.
+
Your personality facets might be restricted based on your creature type.
You read
+
Loyalty
It has no writing.
+
Friendship
The pages are blank.
+
Cunning
It has no pages.
+
Artwork
You pull out
+
Cooperation
Fill
+
Stoicism
stagnant
+
Self-control
salt
+
Tranquility
Heat
+
Harmony
  near lava
+
Merriment
  near magma
+
Craftsmanship
  near burning trunk
+
Hard Work
  near burning branches
+
Leisure Time
near burning twigs
+
Commerce
near burning cap
+
No love  <->    Loves easily
near fire
+
No hate  <->    Hates easily
near campfire
+
No envy  <->  Envies easily
You fill your
+
Cheerless <-> Easily cheerful
  is empty.
+
No sadness  <->  Easily sad
It won't fit in your
+
No anger  <-> Easily angered
Your
+
No anxiety <->  Very anxious
is already full.
+
No lust      <->      Lustful
You heat the
+
    --> Vulnerable to stress
to no effect.
+
                  --> Greedy
is hot enough already.
+
              --> Intemperate
Suck
+
Avoid fights <-> Like brawls
Drink  
+
Quits easily <-> Too stubborn
Eat  
+
Meanness  <->  Wastefulness
Ignite
+
Harmony      <->      Discord
Make Campfire (
+
Quarreler    <->    Flatterer
You don't feel safe enough to make a campfire.
+
Rude        <->        Polite
You make a campfire.
+
Overreliant <> Disdain advice
The steam around the vegetation stops you from setting the fire.
+
Fearful    <->      Fearless
The vegetation is submerged.
+
Pusillanimous - Overconfident
The vegetation is too wet.
+
                    --> Vain
You set a fire.
+
                --> Ambitious
Attack error
+
      --> Sense of gratitude
Interact with
+
Austere    <->    Extravagant
Push
+
Humorless      <->      Zany
Ride
+
                --> Vengeful
, push off toward
+
No self-esteem  <->    Proud
Guide
+
Merciful - Impartial - Cruel
Charge
+
Scatterbrained - Singleminded
Move to
+
Despairs - Hopeful - Presumes
/Air
+
Incurious    <->    Curious
/Water
+
Shameless    <->    Bashful
Lava
+
Overshares    <->    Private
Magma
+
Inattentive <-> Perfectionist
Climb to
+
Acquiescing <-> Resists ideas
holding
+
    --> Tolerates differences
releasing hold
+
    --> Emotionally obsessive
Hang from
+
      --> Swayed by emotions
Hold
+
              --> Altruistic
Release hold on
+
                  --> Dutiful
Climb down
+
Too deliberate <> Thoughtless
Attack
+
Sloppy      <->      Orderly
Jump
+
Distrustful <-> Too trusting
Push Object
+
Loner    <->      Gregarious
Hold
+
Non-assertive <-> Overbearing
Release
+
Leisurely    <->    Frenetic
Unsteady
+
      --> Excitement-seeking
Suck Blood
+
Just facts - Flights of fancy
Talk
+
    --> Inclined to abstract
Parry
+
  --> Inclined to create art
Block
+
Socialize
Dodge
+
Drink alcohol
Recover
+
Pray/Meditate
Stand Up
+
Stay occupied
Lie Down
+
Be creative
  to act
+
Admire art
Tracks Visible:
+
Excitement
The cackling fades away.
+
Learn something
You are surrounded by incessant cackling.
+
Be with family
Can I help you with something?
+
Be with friends
You cannot rest until you leave this site.
+
Hear eloquence
You don't feel safe enough to rest.
+
Uphold tradition
You can't rest because you are carrying someone else's goodsPurchase them or put some distance between yourself and the site.
+
Self-examination
You can't rest until you've stopped the bleeding.
+
Make merry
You can't rest because you can't breathe.
+
Craft object
You can't rest because you are drowning.
+
Martial training
You can't rest because you are dying of thirst.
+
Practice skill
You can't rest because you are starving to death.
+
Take it easy
You can't rest because you are swimming.
+
Make romance
You can't rest until you are on a stable surface.
+
See animal
in play interaction
+
See great beast
You
+
Acquire object
 +
Eat good meal
 +
Fight
 +
Cause trouble
 +
Argue
 +
Be extravagant
 +
Wander
 +
Help somebody
 +
Think abstractly
 +
Intense Need
 +
Strong Need
 +
Moderate Need
 +
Slight Need
 +
: Full customization
 +
: Change dream/goal (if possible)
 +
Equipment and pet points remaining:
 +
: Increase quality (
 +
: Increase quality
 +
: Decrease quality (
 +
: Decrease quality
 +
: Remove
 +
Adventure awaits!  The party:
 +
Adventure awaits
 +
Detail Your Character
 +
Skill remaining:
 +
Deceased
 +
Skills
 +
Dabb
 +
Novc
 +
Adeq
 +
Cmpt
 +
Skld
 +
Prfc
 +
Tltd
 +
Adpt
 +
Expt
 +
Prfn
 +
Accm
 +
Mast
 +
HMas
 +
GMas
 +
Legd
 +
Musical Instruments
 +
Poetic Forms
 +
Musical Forms
 +
Dance Forms
 +
Abysmal
 +
Super
 +
Very small
 +
Average-sized
 +
Large
 +
Very large
 +
for a
 +
ClmSk
 +
Climb
 +
Sneak:
 +
Speed:
 +
Enraged at all enemies!
 +
In a martial trance!
 +
Throwing a tantrum!
 +
Sunk into depression...
 +
Stumbling obliviously!
 +
In Flight
 +
On the Ground
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Slightly Numb
 +
Bleeding
 +
Faint
 +
Fever
 +
Extreme Pain
 +
Pain
 +
Exhausted
 +
Over-Exert
 +
Tired
 +
Drowning
 +
Winded
 +
Nauseous
 +
Slumberous
 +
Thirsty!
 +
Hungry
 +
Focused
 +
Distracted!
 +
Distracted
 +
Pray
 +
Pray to
 +
Meditate
 +
Unfettered
 +
Level-headed
 +
Untroubled
 +
Undistracted
 +
Unfocused
 +
: View Attributes
 +
: View Skills
 +
: Health
 +
: Kills
 +
: Desc
 +
: View Wr
 +
: Cust
 +
Encounter
 +
Horseplay
 +
Training
 +
Lethal
 +
Ally:
 +
  [DONE]
 +
What would you like to wear?
 +
What would you like to remove?
 +
What would you like to drop?
 +
What would you like to throw?
 +
With what would you like to interact?
 +
With what would you like to eat or drink?
 +
What would you like to put inside a container or on a pack animal?
 +
Where would you like to put the
 +
Your Inventory
 +
to view other pages.   
 +
when done.
 +
No recent announcements.
 +
Announcements
 +
Sewer Access
 +
Tree House
 +
The Home Tree
 +
Shaping Tree
 +
Market Tree
 +
Tavern Tree
 +
Library Tree
 +
Counting Tree
 +
Guild Tree
 +
Tower Tree
 +
Civic Mound
 +
Castle Mound
 +
Drinking Mound
 +
Mead Hall
 +
Temple
 +
Guildhall
 +
Tower
 +
Abandoned shop
 +
Food imports
 +
Clothing imports
 +
General imports
 +
Cloth shop
 +
Leather shop
 +
Woven clothing shop
 +
Leather clothing shop
 +
Bone carver's shop
 +
Gem cutter's shop
 +
Weaponsmith's shop
 +
Bowyer's shop
 +
Blacksmith's shop
 +
Armorsmith's shop
 +
Metal craft shop
 +
Leather goods shop
 +
Carpenter's shop
 +
Stone furniture shop
 +
Metal furniture shop
 +
Barrow
 +
Warehouse
 +
Fortress Entrance
 +
Trenches
 +
shrine
 +
Shrine to  
 +
Shrine
 +
Empty market
 +
Imported goods market
 +
Imported food market
 +
Imported clothing market
 +
Meat market
 +
Fruit and vegetable market
 +
Cheese market
 +
Processed goods market
 +
Underground Fortress
 +
Underground Farms
 +
Underground Stair
 +
Hillocks
 +
Houses
 +
Hillock
 +
House
 +
Abandoned hillocks
 +
Abandoned houses
 +
Abandoned hillock
 +
Abandoned house
 +
Ruined hillocks
 +
Ruined houses
 +
Ruined hillock
 +
Ruined house
 +
No significant structures
 +
Dining hall
 +
Shrine of
 +
Dawn is breaking.
 +
It is noon.
 +
Night is falling.
 +
Assume an identity
 +
Begin a performance
 
Shout out to everybody
 
Shout out to everybody
 
The Void
 
The Void
 
, Deity
 
, Deity
 
, Force
 
, Force
 +
build
 +
build a fire
 +
fell trees
 +
compose
 +
write
 +
You are still surrounded by cackling.
 +
You feel too watched to
 +
You don't feel safe enough to
 +
You can't
 +
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
until you've stopped the bleeding.
 +
because you can't breathe.
 +
because you are dying of thirst.
 +
because you are starving to death.
 +
because you are drowning.
 +
because you are swimming.
 +
until you are on a stable surface.
 +
You must move away from the water before you can
 +
You must come down from the mountains before you can
 +
until you stop riding this vehicle.
 +
until you stop riding this projectile.
 +
until you leave this site.
 +
You cannot
 +
You make a campfire.
 +
You cannot fell trees in the arena.
 +
You need to be holding an axe.
 +
You need to be holding an axe with a sharp edge.
 +
You cannot fell the trees here.
 +
is a
 +
Nobody lives there
 +
Few live there
 +
A few dozen or less live there
 +
Some dozens live there
 +
Roughly a hundred live there
 +
Well over a hundred live there
 +
A few hundred live there
 +
Several hundred live there
 +
A thousand live there
 +
A few thousand live there
 +
Thousands live there
 +
and it is controlled by
 +
is a religion
 +
whose adherents worship
 +
, the force
 +
is the force
 +
  They worship at
 +
  Their temple
 +
is ruined.
 +
laboring
 +
menacing
 +
confused
 +
submitting
 +
offended
 +
plaintive
 +
triumphant
 +
the word
 
Charging
 
Charging
 
Moving
 
Moving
 +
southeast
 +
northeast
 
  (above)
 
  (above)
 
  (below)
 
  (below)
Line 8,498: Line 12,314:
 
  with grab
 
  with grab
 
quick
 
quick
heavy
 
 
wild
 
wild
 
precise
 
precise
Line 8,506: Line 12,321:
 
Holding terrain
 
Holding terrain
 
Releasing hold on terrain
 
Releasing hold on terrain
 +
Mounting
 +
Dismounting
 +
Leading animal
 +
Stop leading animal
 
Holding item
 
Holding item
 
Releasing hold on item
 
Releasing hold on item
Line 8,517: Line 12,336:
 
Standing Up
 
Standing Up
 
Lying Down
 
Lying Down
You are a wanderer of the wilderness.
+
strike
Your wanderings have led you to  
+
Offloading site...
, a
+
Strongest Odor:
.  You are a stranger here.
+
Slp!
You are a newly-minted  
+
Sleep!
  of the great  
+
VDrw
.  Destiny is calling!
+
V Drowsy
You are a peasant in
+
Drws
, and you have never strayed far from home.
+
Thir
   You are a
+
Dhyd
n ardent
+
Strv
 +
Hngr
 +
: Stop
 +
: Sneak
 +
: Map
 +
: Log
 +
: Sleep
 +
: Tracks
 +
: Clouds
 +
Sneak
 +
: cannot see dawn.
 +
: until dawn.
 +
: sleep.
 +
: wait.
 +
You will sleep as necessary until dawn.
 +
You will sleep as necessary for
 +
hour
 +
You will wait, staying awake until dawn.
 +
You will wait, staying awake for
 +
confirms. 
 +
changes hours.
 +
You topple the statue!
 +
You pull the lever.
 +
You break the hatch in!
 +
The hatch is operated by a remote mechanism.  You cannot proceed.
 +
You pick the lock!
 +
You bash the door down!
 +
says:  "
 +
says, "
 +
CHAR
 +
[C:6:0:1]
 +
is an example of
 +
You roll
 +
, divining the will of
 +
according to the practice of
 +
, testing the will of
 +
lands on
 +
comes up
 +
shows
 +
Your fate is sealed.
 +
Don't you know that
 +
is a jealous deity?  Why consult another?
 +
You already know the will of
 +
Why wasn't
 +
, a jealous deity, consulted first?
 +
.  Do not tempt fate.
 +
Praise
 +
for ignoring your hubris. 
 +
without bound
 +
You are forgiven.
 +
You are free to do as you choose.
 +
Freedom is allowed even in this.
 +
Your happiness is still desired.
 +
You are loved.
 +
You have been granted mercy.
 +
Peace is cherished.
 +
Such care for your happiness!
 +
Such
 +
Such is the spirit of
 +
Infinite
 +
tender
 +
Hubris!
 +
have been cursed
 +
Look out for a chance encounter.
 +
Stay the course.
 +
Expect a change.
 +
The task will not be completed.
 +
The task will be successful.
 +
Focus on living in harmony.
 +
Fulfillment will be yours.
 +
A reckoning awaits.
 +
You will awaken to a new possibility.
 +
You must reflect on your actions.
 +
Beware doubt.
 +
Joy is on the horizon.
 +
A great sadness is coming.
 +
A sudden upheaval is in store.
 +
A coming disaster can be delayed, but not avoided.
 +
Follow your desire.
 +
Rely on willpower to see you through.
 +
Beware those that lack passion.
 +
All is not as it seems.
 +
Have faith and all shall be rejuvenated.
 +
Cling not to material things.
 +
Hold to hope when all else is lost.
 +
Be playful today.
 +
Do not be stopped by fear.
 +
You will released.
 +
Do not take any chances.
 +
Look to another for what you need.
 +
The partnership is one-sided.
 +
There are two sides to every story.
 +
Follow your intuition.
 +
You will travel far from this place.
 +
An important decision awaits your careful deliberation.
 +
Beware of ill-conceived plans.
 +
Focus today.
 +
Be compassionate.
 +
Today you will have a moment of weakness.
 +
The burden will be lifted soon.
 +
You will have a great accomplishment.
 +
See to your responsibilities.
 +
An end and a new beginning.
 +
Do not hold on for too long.
 +
Make a change or forever remain.
 +
Give up the hopeless cause.
 +
Keep your own counsel today.
 +
Do not be reckless.
 +
You will make your final stand.
 +
Be cautious of fatigue today.
 +
Ask a question.
 +
Do not give them too much.
 +
Do not keep everything for yourself.
 +
The situation cannot get worse.
 +
The enterprise will be a failure.
 +
Accept a defeat.
 +
Be mindful of others around you.
 +
Prepare for disappointment.
 +
Consider the consequences carefully.
 +
Act quickly today.
 +
Be generous today.
 +
If you accept the gift, one will be expected in return.
 +
Bring comfort to someone today.
 +
Now is a time for calm.
 +
Your dreams will come true.
 +
Beware a rival.
 +
Avoid conflict today.
 +
Do not avoid a necessary conflict today.
 +
Look ahead to the future.
 +
An obstacle will present itself.
 +
Begin an adventure.
 +
You have missed your chance.
 +
Accept the loss and move on.
 +
Make the decision quickly.
 +
Explore today.
 +
A new friendship will form.
 +
It is not as simple as you think.
 +
You will learn something you did not want to know.
 +
Follow your desire to reconcile.
 +
It is too soon to forgive.
 +
Your ambition is misguided.
 +
The object of your ambition will be realized.
 +
There is no right choice.
 +
Rethink your priorities.
 +
You will received bad advice.
 +
A clever strategy will be required.
 +
Take care you are not deceived.
 +
Indulge heartily.
 +
You will know suffering soon.
 +
Rethink your approach.
 +
You must reveal the truth.
 +
Some changes are inevitable.
 +
Whatever happens, it will be for the best.
 +
It is time to leave it behind.
 +
Do not fear loss.
 +
You must face the challenge today.
 +
Today, somebody will be cruel.
 +
Master yourself today; discipline will be required.
 +
Beware a hidden plan.
 +
Be practical.
 +
Think of others today, not yourself.
 +
See to the simple comforts.
 +
Think on what came before and what follows.
 +
It will not be fair.
 +
Believe no one today.
 +
See to your legacy.
 +
Instability.
 +
The effort will reach a culmination.
 +
Any success will be fleeting.
 +
Make the sacrifice regardless of fear.
 +
Do not stall.
 +
Make no needless sacrifices.
 +
Be sure to keep to a high standard today.
 +
Be patient.
 +
Take the middle path.
 +
You must choose between two extremes.
 +
Beware a lack of balance.
 +
Be diligent and undistracted.
 +
There will be no reward.
 +
Persevere though it may be for nothing.
 +
Eat not the fruits of your labor.
 +
It is a false success.
 +
You will be rewarded.
 +
a word but you cannot read
 +
The cackling fades away.
 +
You are surrounded by incessant cackling.
 +
You are a wanderer of the wilderness.
 +
Your wanderings have led you to  
 +
.  You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 +
You are a newly-minted  
 +
  of the great  
 +
.  Destiny is calling!
 +
You emerged from the wilds and came to be a
 +
You are a  
 +
, and you have never strayed far from home.
 +
   You are a
 +
n ardent
 
  faithful
 
  faithful
 
  casual
 
  casual
 
  dubious
 
  dubious
 
  worshipper of  
 
  worshipper of  
, the
+
, and you belong to
goddess
+
You've located a
deity
+
right under you
, the force
+
above and
which permeates
+
below and
Reunion/
+
to the
Death/You
+
Nameless
Death/
+
to return to arena.
ProdViol
+
(still)
ExpViol
+
(moving
JobViol
+
Performing
SlowLabor
+
(move to X)
Murder
+
(free to act,
Disorder
+
to continue)
BuildDest
+
(occupied)
Vandalism
+
You have reached the summit of
Theft
+
You are deceased. 
Robbery
+
to become somebody else.
Blood-drinking
+
to finish.
YieldDemand/
+
Swimming
Attack/
+
In Air
Escalation/
+
Flying
Beast/
+
Stvg
Group/
+
Hung
Tribute/
+
Mortal Wound
NoTribute/
+
On Ground
Peace/
+
Numb
NoPeace/
+
Bleeding!
Harass/
+
MSk
Leave/
+
Mnt
Flee/
+
Snk
Abandon/
+
Spd
Insurrection
+
MtSnk
Overthrow
+
Sneak
Failed
+
Speed
Crushed
+
You are deceased.  Press
Reclaimed/
+
There is a locked
Founded/
+
here.
Reclaiming/
+
- Bash it down
Founding/
+
- Pick the lock
Invasion/
+
- Topple it
Occupation/
+
- Break it in
Abduction/You
+
- Pull it
Abduction/
+
- Raise the bucket
Civilization
+
- Lower the bucket
Site Government
+
You raise the bucket.
Vessel Crew
+
You lower the bucket.
Migrating Group
+
Can I help you with something?
Nomadic Group
+
You have discovered a
Religion
+
You cannot travel through the
Military Unit
+
The Kills of
Outcast
+
in play interaction
, Dead
+
invalid lair entrance
Enemy
+
There is nothing to do with
Criminal
+
You empty the
Devoted
+
You take out the
Loyal
+
You don't have a suitable container.
Aligned
+
You pack the
Affiliated
+
  on to
Associated
+
You put the
  member
+
  into the
mercenary
+
You eat the
  slave
+
You drink the
Former
+
is too salty.
member
+
is too hot.
mercenary
+
is too cold.
slave
+
You lick the
prisoner
+
No.  That's disgusting.
Mountain
+
You just can't fit any more.
Temperate Freshwater Swamp
+
It's too much!  You feel even more sick.
Temperate Saltwater Swamp
+
It's too much!  You might not be able to keep it down.
Temperate Freshwater Marsh
+
You feel really full.
Temperate Saltwater Marsh
+
You are starting to feel full.
Tropical Freshwater Swamp
+
You empty
Tropical Saltwater Swamp
+
You drop
Mangrove Swamp
+
NULL artifact on create site map, skipping
Tropical Freshwater Marsh
+
Charge
Tropical Saltwater Marsh
+
Move
Taiga
+
Attack
Temperate Coniferous Forest
+
Jump
Temperate Broadleaf Forest
+
Push Object
Tropical Coniferous Forest
+
Hold
Tropical Dry Broadleaf Forest
+
Mount
Tropical Moist Broadleaf Forest
+
Dismount
Temperate Grassland
+
Lead animal
Temperate Savanna
+
Release
Temperate Shrubland
+
Unsteady
Tropical Grassland
+
Suck Blood
Tropical Savanna
+
Talk
Tropical Shrubland
+
Parry
Badlands
+
Block
Rocky Wasteland
+
Dodge
Sand Desert
+
Recover
Tropical Ocean
+
Stand Up
Temperate Ocean
+
Lie Down
Arctic Ocean
+
to act
Temperate Freshwater Pool
+
Tracks Visible:
Temperate Brackish Pool
+
Tactical
Temperate Saltwater Pool
+
Would you like to take an action?
Tropical Freshwater Pool
+
to view other pages)
Tropical Brackish Pool
+
Do not alter actions
Tropical Saltwater Pool
+
What would you like to do?
Temperate Freshwater Lake
+
Select your combat preferences.
Temperate Brackish Lake
+
- Current Attack Preference:
Temperate Saltwater Lake
+
Strike
Tropical Freshwater Lake
+
Close Combat
Tropical Brackish Lake
+
According to Opponent
Tropical Saltwater Lake
+
- Current Dodge Preference:
Temperate Freshwater River
+
Move Around
Temperate Brackish River
+
Stand Ground
Temperate Saltwater River
+
- Current Charge Defense:
Tropical Freshwater River
+
Dodge Away
Tropical Brackish River
+
   
Tropical Saltwater River
+
Dead
Subterranean Water
+
Nearby
Subterranean Chasm
+
Traveling through
Subterranean Magma
+
Distant
Died in the year
+
Character chooses their own actions
deity
+
Player controls every action
This person is
+
         
and your military commander
+
You have no party members to become.
This person is one of the
+
Party Member
and your military subordinate
+
Party Members
alongside you
+
You have no companions.
You have known this person your entire life.
+
Companion
You have known this person since
+
Companions
birth.
+
: Become another party member
You have known each other your entire lives.
+
: Party tactical settings
You last spoke
+
Wrestle
You have heard this name suggested as a potential guide to faraway places.
+
Ground
You worship this figure.
+
Not visible
This is your lover.
+
How quickly and quietly will
This is your prisoner.
+
move?
This is your jailor.
+
: Currently sneaking
This is your master.
+
: Not currently sneaking
This is your apprentice.
+
Visual Stealth Factors
This is your traveling companion.
+
Darkness
This is your
+
Low Light
You have recently encountered one of these creatures.
+
Clear
You have encountered these creatures in the past but not recently.
+
Fog/Rain/Snow
You have only heard tell of these creatures.
+
By Obstacle
You have killed
+
Open Area
of these creatures.
+
In Vegetation
This creature can be found in
+
Non-Prone In Vegetation
This creature lives in
+
Too Large For Vegetation
This creature dwells underground.
+
No Suitable Vegetation
This event occurred on the
+
Gargantuan Profile
in the year
+
Gigantic Profile
Your reunion with
+
Huge Profile
The reunion of
+
Very Large Profile
Your death
+
Large Profile
The death of
+
Huge Non-Prone Profile
The insurrection
+
Very Large Non-Prone Profile
The occupation of
+
Large Non-Prone Profile
Your abduction
+
Vanishing Profile
The abduction of
+
Minuscule Profile
Following
+
Tiny Profile
  Saving... 
+
Very Small Profile
  Stockpile Settings 
+
Small Profile
  Items Desired/Kept By Vehicle 
+
Average Profile
Disconnected Build Overflow
+
Average Non-Prone Profile
SOAP
+
Visual Stealth (w/o Skill)
  Select Item 
+
Best Possible
to select.
+
Fantastic
  to abort.
+
Great
scroll.  Type in parts of the name to narrow your search.
+
Good
  slabs engraved
+
Poor
Slab engraved
+
Awful
No slabs engraved
+
Terrible
Entombed and memorialized
+
Worst Possible
Memorialized
+
Quick movement and other actions decrease stealth.
Entombed
+
  to select.
Ghost
+
Select your movement preferences.
Not memorialized
+
  - Current Swimming Preference:
Weapons and Ammunition
+
When Possible
Furniture
+
When Necessary
Siege Equipment
+
What would you like to do with
Other Objects
+
Where would you like to move?
Metal Clothing
+
Pick up how many? (0-
Engrave Memorial Slab
+
Pull
Main
+
Pick
Siege Engines
+
Get
Traps/Levers
+
Start a new conversation
Workshops
+
Continuing shouting
Furnaces
+
Ongoing conversation with
Wall/Floor/Stairs/Track
+
Select an identity.
Machine Components
+
Your new identity:
Track
+
What is your identity's profession?
Building Placement Distance Overflow
+
Whom does your identity worship?
%s: %s
+
Where is your identity from?
Error
+
Filter:
Fatal error
+
: Done entering filter
Unable to create texture!
+
No name
INIT FAILED!
+
No origin
New window size:
+
No object of worship
Font size:
+
: Assume identity
Resizing grid to  
+
: New identity
Resizing font to
+
: No identity
Dwarf Fortress
+
You don't believe anything relevant, unfortunately.
data/art/icon.png
+
Assume an appropriate identity first if you'd like to pretend.
SDL initialization failure, trying windowed mode
+
You don't know anything specific about this, unfortunately.
SDL initialization failure
+
You must compose a piece first (or learn an improvisational form).
Requested single-buffering not available
+
You can use an option in
OpenGL
+
to compose.
Resetting textures
+
: Scroll text
EMERGENCY: Unknown case in async_wait
+
What will you say?
PRINT_MODE
+
What will you say about the insurrection?
data/init/interface.txt
+
What will you say about the end of the insurrection?
Error Initializing Text:
+
What will you say about the site reclamation?
Space
+
What will you say about the site's foundation?
Shift+
+
What will you say about the group?
Ctrl+
+
What will you say about the army?
Alt+
+
What will you say about the failed occupation?
SDL+
+
What will you say about the abduction?
Button
+
What will you say about the incident?
REPEAT_NOT
+
What will you say about the occupation?
REPEAT_SLOW
+
What will you say about the new leadership?
REPEAT_FAST
+
What will you say about the beast?
REPEAT_BROKEN
+
What will you say about the trouble?
Loading bindings from
+
What will you say about tribute agreement?
not found, or I/O error encountered
+
What will you say about the refusal to accept tribute?
[BIND:*:*]
+
What will you say about the refusal to give tribute?
[SYM:*:*]
+
What will you say about the peace agreement?
[KEY:*]
+
What will you say about the failed peace agreement?
[BUTTON:*:*]
+
What will you say about the tribute stoppage?
Broken repeat request:
+
What will you say about the claim?
Unknown SDLKey:
+
What will you say about the gang?
Broken unicode:
+
What will you say about the refugees?
Broken button (should be [BUTTON:#:#]):
+
What will you say about the artifact's destruction?
Unknown binding:
+
What will you say about the artifact's location?
Saving bindings to  
+
What do you want to know?
.partial
+
What do you want?
for writing
+
Which pet will you gift?
Failed to open
+
About whom do you ask?
I/O error while writing keyboard mapping
+
Where do you want to go?
[BIND:
+
How will you respond to the position offer?
[KEY:
+
How will you respond to the adoption request?
[SYM:
+
What will you say about the journey?
[BUTTON:
+
What will you say about the conflict?
Missing binding displayed:
+
How will you ask?
NO BINDING
+
How will you respond?
I/O error while loading macro
+
What will you say about the rescue?
End of macro
+
What will you say about the conclusion of the agreement?
End of group
+
What will you say about the agreement?
Binding name unknown while loading macro:
+
What will you say about services?
Binding missing while loading macro:
+
What will you say about the request?
Quantity not numeric or Unexpected tab(s) while loading macro:
+
What will you say about the trade?
data/init/macros/*.mak
+
What will you say about the surrounding area?
data/init/macros/
+
What will you say about the site?
.mak
+
What will you say about the structure?
CHEESE_MAT
+
How will you respond to the invocation?
Crafts
+
How will you respond to the accusation?
Logs
+
What will you say about your master?
TISSUE_STYLE
+
What will you say about your plots and scheming?
TS_MAINTAIN_LENGTH
+
How will you respond about your profession?
TS_PREFERRED_SHAPING
+
How will you respond to this passive reply?
DIGGER
+
How will you respond to this flattery?
TRANSLATION
+
How will you respond to this dismissal?
CIV_CONTROLLABLE
+
How will you respond to this statement of values?
INDIV_CONTROLLABLE
+
What will you say about how you are feeling?
SIEGER
+
What will you say about your family?
AMBUSHER
+
How will you respond to the offer of tribute?
LAYER_LINKED
+
How will you respond to the tribute cancellation?
BABYSNATCHER
+
How will you respond to the offer of peace?
ITEM_THIEF
+
How will you respond to the demand for tribute?
SUBTERRANEAN_CLOTHING
+
How will you respond to the request to cease hostilities?
CLOTHING
+
How will you respond to the demand to yield?
SITE_GUARDIAN
+
How will you respond to the request for information?
CURRENCY_BY_YEAR
+
How will you respond to the request for directions?
METAL_PREF
+
How will you respond to the request for a guide?
GEM_PREF
+
What will you say about the missing treasure?
STONE_PREF
+
Toward You:
DIVINE_MAT_WEAPONS
+
Positive attitude
DIVINE_MAT_ARMOR
+
Negative attitude
DIVINE_MAT_CRAFTS
+
Neutral attitude
DIVINE_MAT_CLOTHING
+
Patient
WOOD_WEAPONS
+
Impatient
WOOD_ARMOR
+
Animated
RIVER_PRODUCTS
+
Agitated
OCEAN_PRODUCTS
+
Bold
INDOOR_WOOD
+
Confident
OUTDOOR_WOOD
+
Acquiescent
INDOOR_ORCHARDS
+
Unassuming
OUTDOOR_ORCHARDS
+
Loves you
INDOOR_GARDENS
+
Likes you
OUTDOOR_GARDENS
+
Hates you
INDOOR_FARMING
+
Dislikes you
OUTDOOR_FARMING
+
Terrified of you
UNDEAD_CANDIDATE
+
Scared of you
USE_CAVE_ANIMALS
+
No fear of you
USE_EVIL_ANIMALS
+
Respects you
USE_GOOD_ANIMALS
+
No respect for you
USE_EVIL_WOOD
+
Low respect for you
USE_GOOD_WOOD
+
Trusts you
USE_EVIL_PLANTS
+
Distrusts you
USE_GOOD_PLANTS
+
Highly Loyal
LOCAL_BANDITRY
+
General Mood:
BANDITRY
+
Annoyed
START_BIOME
+
Satisfied
EXCLUSIVE_START_BIOME
+
Grouchy
SETTLEMENT_BIOME
+
Grumpy
BIOME_SUPPORT
+
Fondness
MERCHANT_NOBILITY
+
Suspicious
SKULKING
+
Alarmed
GEM_SHAPE
+
Shocked
STONE_SHAPE
+
Horrified
PERMITTED_JOB
+
Grimly Satisfied
PERMITTED_BUILDING
+
Grieving
PERMITTED_REACTION
+
Triumphant
WORLD_CONSTRUCTION
+
Enraged
WILL_ACCEPT_TRIBUTE
+
Eexcited
BUILDS_OUTDOOR_FORTIFICATIONS
+
Gaiety
BUILDS_OUTDOOR_TOMBS
+
Joyous
ETHIC
+
Blissful
VALUE
+
Loving
WANDERER
+
Vengeful
MAX_STARTING_CIV_NUMBER
+
Accepting
MAX_SITE_POP_NUMBER
+
Admiration
MAX_POP_NUMBER
+
Adoration
RELIGION_SPHERE
+
Affection
TREE_CAP_DIPLOMACY
+
Aggravated
DIPLOMAT_BODYGUARDS
+
In Agony
MERCHANT_BODYGUARDS
+
Alienated
ACTIVE_SEASON
+
Amazed
PROGRESS_TRIGGER_POPULATION
+
Ambivalent
PROGRESS_TRIGGER_PRODUCTION
+
Amused
PROGRESS_TRIGGER_TRADE
+
Angry
PROGRESS_TRIGGER_POP_SIEGE
+
In Anguish
PROGRESS_TRIGGER_PROD_SIEGE
+
Anxious
PROGRESS_TRIGGER_TRADE_SIEGE
+
Apathetic
DEFAULT_SITE_TYPE
+
Aroused
LIKES_SITE
+
Astonished
TOLERATES_SITE
+
Averse
USE_ANY_PET_RACE
+
In Awe
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
Bitter
IMPROVED_BOWS
+
Bored
INVADERS_IGNORE_NEUTRALS
+
Caring
EQUIPMENT_IMPROVEMENTS
+
Confused
ABUSE_BODIES
+
Contemptuous
USE_ANIMAL_PRODUCTS
+
Content
COMMON_DOMESTIC_PACK
+
Dejected
COMMON_DOMESTIC_PULL
+
Delighted
COMMON_DOMESTIC_MOUNT
+
Despair
COMMON_DOMESTIC_PET
+
Disappointed
SPHERE_ALIGNMENT
+
Disgusted
ART_FACET_MODIFIER
+
Disillusioned
ART_IMAGE_ELEMENT_MODIFIER
+
Dislike
ITEM_IMPROVEMENT_MODIFIER
+
Displeasure
CURRENCY
+
Distressed
ADVENTURE_TIER
+
Eager
SELECT_SYMBOL
+
Elated
REMAINING
+
Embarrassed
SUBSELECT_SYMBOL
+
Empathetic
CULL_SYMBOL
+
Empty
FRIENDLY_COLOR
+
Enjoyment
VARIABLE_POSITIONS
+
Exasperated
SITE_VARIABLE_POSITIONS
+
Exhilarated
LAND_HOLDER_TRIGGER
+
Afraid
POSITION
+
Ferocious
CONQUERED_SITE
+
Free
REQUIRES_MARKET
+
Frustrated
ELECTED
+
Gleeful
has negative foreground color, set to 7
+
Gloomy
has foreground color > 7, set to 7
+
Glum
has negative background color, set to 0
+
Grateful
has background color > 7, set to 0
+
Guilty
has invalid brightness value (must be 0 or 1), set to 0
+
Happy
has equal foreground/background colors without brightness, background set to 0
+
Hateful
EXECUTION_SKILL
+
Hopeful
SPECIAL_BURIAL
+
Hopeless
FLASHES
+
Humiliated
BRAG_ON_KILL
+
Insulted
CHAT_WORTHY
+
Interested
DO_NOT_CULL
+
Irritated
RULES_FROM_LOCATION
+
Isolated
MENIAL_WORK_EXEMPTION
+
Jolly
MENIAL_WORK_EXEMPTION_SPOUSE
+
Jovial
SLEEP_PRETENSION
+
Jubilant
PUNISHMENT_EXEMPTION
+
Loathing
KILL_QUEST
+
Lonely
QUEST_GIVER
+
Lustful
ALLOWED_CREATURE
+
Miserable
ALLOWED_CLASS
+
Mortified
REJECTED_CREATURE
+
Nervous
REJECTED_CLASS
+
Nostalgic
GENDER
+
Optimistic
MILITARY_SCREEN_ONLY
+
Outraged
EXPORTED_IN_LEGENDS
+
Panicked
DETERMINES_COIN_DESIGN
+
Passionate
SUCCESSION
+
Pleasure
BY_HEIR
+
Proud
BY_POSITION
+
Enraptured
APPOINTED_BY
+
Rejected
REPLACED_BY
+
Relieved
REQUIRES_POPULATION
+
Regretful
PRECEDENCE
+
Remorseful
: Negative precedence changed to zero
+
Repentant
: Precedence exceeding
+
Resentful
capped
+
Restless
LAND_HOLDER
+
Indignant
RESPONSIBILITY
+
Self-pity
COMMANDER
+
Servile
AS_NEEDED
+
Shaken
LAND_NAME
+
Ashamed
NAME_MALE
+
Sympathy
NAME_FEMALE
+
Tenderness
SPOUSE_MALE
+
Thrilled
SPOUSE_FEMALE
+
Uneasy
REQUIRED_BOXES
+
Unhappy
: REQUIRED_BOXES negative, set to 0
+
Wonder
: REQUIRED_BOXES exceeds 100, capped
+
Worried
REQUIRED_CABINETS
+
Wrathful
: REQUIRED_CABINETS negative, set to 0
+
Zealous
: REQUIRED_CABINETS exceeds 100, capped
+
Existential Crisis
REQUIRED_RACKS
+
Defeated
: REQUIRED_RACKS negative, set to 0
+
Expectant
: REQUIRED_RACKS exceeds 100, capped
+
Doubt
REQUIRED_STANDS
+
Enthusiastic
: REQUIRED_STANDS negative, set to 0
+
Pessimistic
: REQUIRED_STANDS exceeds 100, capped
+
Euphoric
REQUIRED_OFFICE
+
Your tone/tact:
: REQUIRED_OFFICE negative, set to 0
+
: Persuade
: REQUIRED_OFFICE exceeds 1000000, capped
+
Almost guaranteed
REQUIRED_BEDROOM
+
Likely success
: REQUIRED_BEDROOM negative, set to 0
+
Favorable odds
: REQUIRED_BEDROOM exceeds 1000000, capped
+
Impossible
REQUIRED_DINING
+
Nearly impossible
: REQUIRED_DINING negative, set to 0
+
Likely failure
: REQUIRED_DINING exceeds 1000000, capped
+
Even odds
REQUIRED_TOMB
+
Unfavorable odds
: REQUIRED_TOMB negative, set to 0
+
: Intimidate
: REQUIRED_TOMB exceeds 1000000, capped
+
: Select,  
MANDATE_MAX
+
: Scroll (Page
: MANDATE_MAX negative, set to 0
+
Current choice's keywords:  
: MANDATE_MAX exceeds 100, capped
+
: Done filter
DEMAND_MAX
+
: Filter
: DEMAND_MAX negative, set to 0
+
Zone
: DEMAND_MAX exceeds 100, capped
+
: Edit
ACCOUNT_EXEMPT
+
: Assign
DUTY_BOUND
+
hall
Unrecognized Entity Token:  
+
(No Specific Deity)
*** Error(s) finalizing the entity
+
worshipper
Unrecognized entity creature token:  
+
No worshippers
Unrecognized entity digger token:  
+
: Main hall
Unrecognized entity weapon token:  
+
: Inn/tavern
Unrecognized entity armor token:  
+
: Craft Guildhall
Unrecognized entity ammo token:  
+
Remove assignment
Unrecognized entity helm token:  
+
: Rename location
Unrecognized entity gloves token:  
+
: Add location
Unrecognized entity shoes token:  
+
Define zone bounds
Unrecognized entity pants token:  
+
: Add rect
Unrecognized entity shield token:  
+
: Start flow
Unrecognized entity trapcomp token:  
+
: Remove rect
Unrecognized entity toy token:  
+
: Start remove
Unrecognized entity instrument token:  
+
: Add flow
Unrecognized entity tool token:  
+
: Resize flow
Unrecognized entity siege ammo token:
+
: Start rect
Unrecognized entity position allowed caste token:
+
: Assign location
Unrecognized entity position allowed creature token:  
+
: Unassign
Unrecognized entity position rejected caste token:
+
: Carpenter Wkshp
Unrecognized entity position rejected creature token:
+
: Workshop
Gem shape not found:  
+
: Cancel plans
Stone shape not found:  
+
: Remove bld/cnst
CUSTOM_BANDIT_LEADER
+
: Material
leaders
+
: Phase
boss
+
: Place
bosses
+
: Constructions
chief
+
: Buildings
chiefs
+
Rooms: need name!
chieftess
+
: Start work!
chieftesses
+
Constructing
captain
+
Constructing unnamed site
captains
+
: Name site (irreversible!)
masters
+
Plan a construction or building to form a site (irreversible!)
commander
+
Phase
commanders
+
No construction planned at cursor
ringleader
+
No building planned at cursor
ringleaders
+
Warning: This site will be smaller than usual.  Move away from other sites.
warlord
+
Total work hours needed:  
warlords
+
(Workers are needed!)
chieftain
+
workers)
chieftains
+
: You will work for
lieutenant
+
an hour
lieutenants
+
hours
Murder-target mismatch: year
+
: You will not work personally
, entity #
+
[CAN'T WORK]
law-giver
+
[WILL WORK]
law-givers
+
Display Furniture
CUSTOM_MILITARY_GOALS
+
Bookcase
war leader
+
Need
war leaders
+
Have
CUSTOM_MILITARY_STRATEGY
+
: Set worker
general
+
: Select worker
generals
+
: Scroll material
HIGH_PRIEST
+
: Start working!
high
+
to view other pages
 +
 +
many
 +
a swarm of
 +
Miasma
 +
An Ocean Wave
 +
Lava Mist
 +
Magma Mist
 +
Vapor
 +
Smoke
 +
Dragonfire
 +
Fire
 +
A Web
 +
Item Cloud
 +
A Fire
 +
Track/Spoor:  
 +
broken vegetation
 +
print
 +
imprint
 +
right
 +
left
 +
unintelligible
 +
/yours or companion's
 +
Stagnant salt water [
 +
Stagnant water [
 +
Water [
 +
Lava [
 +
A smear of
 +
A pool of
 +
A thin layer of
 +
A pile of
 +
A dusting of
 +
The vegetation is heavily damaged here.
 +
The vegetation is bent here.
 +
The vegetation has been slightly perturbed here.
 +
The vegetation is broken here.
 +
thick
 +
light
 +
faint
 +
deep
 +
shallow
 +
vague
 +
imprint in the
 +
is here.
 +
This is an unintelligible mess.
 +
The signs lead north.
 +
The signs lead south.
 +
The signs lead east.
 +
The signs lead west.
 +
The signs lead northeast.
 +
The signs lead northwest.
 +
The signs lead southeast.
 +
The signs lead southwest.
 +
They belong to you or a companion.
 +
What do you want to aim for?
 +
to view other pages.
 +
cancels.
 +
Impossible strike
 +
Difficult strike
 +
Tricky strike
 +
Normal strike
 +
Easy strike
 +
Easier strike
 +
Simple strike
 +
can only graze
 +
can't land squarely
 +
can't quite connect
 +
fairly solid
 +
square
 +
very square
 +
direct hit
 +
to go back.
 +
Difficult
 +
Tricky
 +
Normal
 +
Easy
 +
Easier
 +
Simple
 +
VVSlow
 +
V Slow
 +
Slow
 +
Fast
 +
V Fast
 +
strike
 +
Quick attack: faster to strike and recover, but not powerful
 +
No heavy attack: enraged
 +
Heavy attack: slower to strike and recover, but hits harder
 +
Forced wild attack: enraged
 +
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 +
No precise attack: enraged
 +
Precise attack: very slow to strike, improved accuracy
 +
No charge attack: no target
 +
No charge attack: you are on the ground
 +
No charge attack: you are mounted
 +
No charge attack: you are chained
 +
No charge attack: you are in uncontrolled flight
 +
No charge attack: you are on a vehicle
 +
No charge attack: you are on a projectile
 +
No charge attack: you are climbing
 +
No charge attack: target is on the ground
 +
No charge attack: target is mounted
 +
No charge attack: target is chained
 +
No charge attack: target is in uncontrolled flight
 +
No charge attack: target is on a vehicle
 +
No charge attack: target is on a projectile
 +
No charge attack: target is climbing
 +
No charge attack: target shares your location
 +
No charge attack: target's location inaccessible
 +
Charge attack: move toward your opponent
 +
Multi-attack: choose another simultaneous action afterward
 +
has yielded.  Attack anyway?
 +
Really start a conflict with
 +
Really attack
 +
aborts.
 +
pages)
 +
Parry
 +
Block
 +
Parry (
 +
Block (
 +
Dodge (
 +
selected
 +
adjacent only
 +
own tile only
 +
, range
 +
, disturber only
 +
move
 +
done,
 +
remove last
 +
cancel,
 +
pages
 +
cancel
 +
this location
 +
Who will you shoot? 
 +
fires. 
 +
Who will you target? 
 +
throws. 
 +
fires.
 +
throws.
 +
Move to a creature or press
 +
to shoot this direction.
 +
to throw this direction.
 +
Party tactical settings
 +
Become a party member
 +
Who will you talk to?
 +
: Zones/Rooms
 +
[WITH YOU]
 +
No quick attack: enraged
 +
Which creature will you attack? 
 +
You are fighting
 +
Select
 +
Rooms: need site!
 +
FATAL ERROR
 +
Could not locate adventure start square
 +
The peaceful town of
 +
is threatened!  The forces of
 +
darkness
 +
are on the march. 
 +
Commanded by
 +
, they
 +
The enemy
 +
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 +
Legends speak of
 +
an ancient
 +
vault,
 +
, where
 +
wrested
 +
power from the Underworld by invoking
 +
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 +
The citizens of
 +
are plagued by bandits.  The gang
 +
has even sent some troublemakers to harass people right here in town.
 +
Just reunited after a long journey, you are together with your companions again. 
 +
After a long journey, you are here to meet your most trusted companion. 
 +
is from here and might have some local information.
 +
Your wanderings have brought you to this place after a long journey.
 +
Your most trusted local companions are meeting you here today.
 +
Your most trusted companions have made the journey to meet you here today.
 +
After a long journey, you are here to meet your most trusted companion.
 +
Your most trusted companion has made the journey to meet you here today.
 +
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 +
In the rush of excitement, you've forgotten where you were going to go.
 +
  A foolhardy soul might try to rescue the
 +
children that have been kidnapped.
 +
child that has been kidnapped.
 +
  Let the party venture forth!
 +
  Perhaps some of the people here will be worth talking to before you continue on your way.
 +
  Perhaps some of your friends here have ideas.
 +
  Perhaps some of your friends here can remind you.
 +
for help.
 +
Tell a story
 +
Give a sermon
 +
Recite a poem
 +
Perform music
 +
Give a sermon concerning a deity or object of worship
 +
Give a sermon concerning a cosmic principle
 +
Give a sermon promoting a value
 +
Give a sermon inveighing against a value
 +
Tell a story about a person or creature
 +
Tell a story about a site
 +
Tell a story about a civilization or organization
 +
Tell a story about a region
 +
Unknown
 +
Self-Control
 +
Chant
 +
Speak
 +
Simulate
 +
pull off
 +
pulls off
 +
pick
 +
picks
 +
up the
 +
and put it in
 +
and puts it in
 +
You do not have a free grasp and your quivers and packs are full.
 +
You do not have a free grasp and your quiver and packs are full.
 +
You do not have a free grasp and your quivers and pack are full.
 +
You do not have a free grasp and your quiver and pack are full.
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp and your quiver is full.
 +
You do not have a free grasp and your packs are full.
 +
You do not have a free grasp and your pack is full.
 +
You do not have a free grasp.
 +
You've assumed tactical control as nobody else is available.
 +
You awaken from your slumber.
 +
Your sleep has been interrupted!
 +
You have bestowed the name
 +
You fail to grab the
 +
lady
 +
lord consort
 +
ladies consort
 +
hearthpeople
 +
cannot jump.
 +
You cannot jump while swimming.
 +
You cannot jump while prone.
 +
You cannot jump while in the air.
 +
You are too injured to jump.
 +
You cannot jump while wrestling.
 +
You cannot build here.
 +
You do not have the authority to build here.
 +
There are no visible tracks or other signs, aside from yours.
 +
There are no visible tracks or other signs.
 +
You've already searched this area recently.
 +
You've found a colony of
 +
and another small creature.
 +
and some other small creatures.
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
cannot speak.
 +
You cannot speak.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You assume a submissive posture.
 +
You no longer assume a submissive posture.
 +
You strap
 +
to your
 +
You draw
 +
with your
 +
You do not have a free grasp for
 +
You have nothing left to draw or put away.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container or on a pack animal.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
Things smell bad when you are dead.
 +
You smell
 +
on the wind.
 +
You aren't picking up any odor in particular.
 +
There is no sunlight when you are dead.
 +
The sky is alive with vortices of purple light and dark, boiling clouds.
 +
The area gives off a sickly light.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 +
The temperature is pleasant.
 +
It is scorching.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 +
It is cold.
 +
You've lost track of time since your death.
 +
It is the
 +
You need a free grasp to climb.
 +
You are too injured to climb.
 +
cannot climb.
 +
If you move, your performance will be interrupted.
 +
You cannot climb or mount while prone.
 +
You need a free grasp to hold the terrain.
 +
You are too injured to hold the terrain.
 +
cannot hold the terrain.
 +
You are riding and cannot lie down.
 +
The webs make it impossible to stand.
 +
You are too tired to stand.
 +
You can't stand up -- somebody is in the way.
 +
You must
 +
You can't travel until you emerge from underground or enter a tunnel.
 +
You must move away from the surrounding obstacles before you can travel.
 +
You must move away from the river before you can travel.
 +
Squad Order
 +
Main
 +
Siege Engines
 +
Traps/Levers
 +
Workshops
 +
Furnaces
 +
Wall/Floor/Stairs/Track
 +
Machine Components
 +
Track
 +
Weapons and Ammunition
 +
Furniture
 +
Siege Equipment
 +
Other Objects
 +
Metal Clothing
 +
Engrave Memorial Slab
 +
slabs engraved
 +
Slab engraved
 +
No slabs engraved
 +
Entombed and memorialized
 +
Memorialized
 +
Entombed
 +
Ghost
 +
Not memorialized
 +
Following
 +
  Saving... 
 +
  Offloading units...
 +
  Offloading units... 
 +
Disconnected Build Overflow
 +
SOAP
 +
PAPER_PLANT
 +
PARCHMENT
 +
SHEET_PLANT
 +
to select. 
 +
to abort.
 +
scroll.  Type in parts of the name to narrow your search.
 +
: View task
 +
Building Placement Distance Overflow
 +
This visitor is ready to leave.
 +
This visitor has come
 +
to pray
 +
to study
 +
to relax
 +
to perform
 +
to slay beasts
 +
seeking work as a performer
 +
seeking work as a mercenary
 +
seeking work as a scholar
 +
for diplomacy
 +
seeking sanctuary
 +
asking questions
 +
heard this was a good place to search for monsters.
 +
heard this was the place for those seeking danger.
 +
heard
 +
this
 +
was the place for prayer.
 +
went on this journey out of curiosity.
 +
was curious about
 +
was the place for a good drink.
 +
was the place to admire fine architecture.
 +
was the place to enjoy oneself.
 +
was the place to entertain people.
 +
was the place to perform research.
 +
was the place for long-term scholarship.
 +
would make a good base for a mercenary.
 +
was the place to look for long-term work.
 +
believes
 +
would be a safe place to stay.
 +
is seeking information
 +
about the location of
 +
You can learn more about this visitor after they chat with a local.
 +
The performance is at
 +
the stanza
 +
a simple passage
 +
the exposition
 +
of the first theme
 +
of the second theme
 +
the synthesis
 +
of previous passages
 +
the finale
 +
the coda
 +
a bridge-passage
 
first  
 
first  
exalted
+
second
holy
+
theme
sacred
+
a series of variations
high priest
+
on the theme
high priests
+
on the second theme
PRIEST
+
The dance has reached the point where its accompaniment is at
priest
+
The topic being considered is
priests
+
The topic being discussed is
WORSHIP_HF
+
The topic being taught is
failure to get start square construction for transport link
+
The topic being written about is
failure to get end square construction for transport link
+
This organizational activity will branch into specific social events.
midmap construction path build failure
+
This organizational activity will branch into specific worship events.
Entity
+
This organizational activity will branch into specific play events.
  has self-referential diplomacy state
+
There is no specific information for this activity.
 +
vector<bool>::_M_fill_insert
 +
BALLISTA
 +
  Stockpile Settings 
 +
  Items Desired/Kept By Vehicle 
 +
Crafts
 +
  Logs
 +
WORSHIP_HF
 
[PROFILE]
 
[PROFILE]
 
TITLE:
 
TITLE:
Line 9,049: Line 13,458:
 
[ITEM:
 
[ITEM:
 
[PET:
 
[PET:
administrator
+
Entity
administrators
+
has self-referential diplomacy state
Leather armor
+
FORCED_ADMINISTRATOR
Metal armor
 
 
entity_layer
 
entity_layer
[OBJECT:ENTITY]
 
 
[ENTITY:
 
[ENTITY:
has assumed the position of
+
*** Error(s) finalizing the entity
Miner destination wiped
+
Unrecognized entity creature token:
body
+
Unrecognized entity digger token:
now know a few facts about
+
Unrecognized entity weapon token:
  training.
+
Unrecognized entity armor token:
have attained a general familiarity with
+
Unrecognized entity ammo token:
training methods.
+
Unrecognized entity helm token:
are now quite knowledgeable
+
Unrecognized entity gloves token:
trainers.
+
Unrecognized entity shoes token:
are now expert
+
Unrecognized entity pants token:
Merchants have arrived and are unloading their goods.
+
Unrecognized entity shield token:
The merchants need a trade depot to unload their goods.
+
Unrecognized entity trapcomp token:
An animal
+
Unrecognized entity toy token:
has become a
+
Unrecognized entity instrument token:
has adopted
+
Unrecognized entity tool token:
Something has pulled a lever!
+
Unrecognized entity siege ammo token:
Something has triggered a pressure plate!
+
Unrecognized entity position allowed caste token:
Something has emptied a cage!
+
Unrecognized entity position allowed creature token:
Something has unchained a creature!
+
Unrecognized entity position rejected caste token:
DRINK_MAT
+
Unrecognized entity position rejected creature token:
unused
+
Unrecognized symbol:
improvable
+
Gem shape not found:
butcherable
+
Stone shape not found:
millable
+
CHEESE_MAT
possibly buriable
+
  trying to generate musical form without speech or instruments
unrotten
+
patch: removed market link from non-site entity
undisturbed
+
CREATURE
collected
+
TISSUE_STYLE
sharpenable
+
TS_MAINTAIN_LENGTH
empty
+
TS_PREFERRED_SHAPING
processable
+
DIGGER
cookable
+
TRANSLATION
solid
+
HELM
extract-bearing plant
+
PANTS
extract-bearing fish
+
SHIELD
extract-bearing small creature
+
SIEGEAMMO
processable (to vial)
+
INSTRUMENT
processable (to barrel)
+
CIV_CONTROLLABLE
tameable small creature
+
SITE_CONTROLLABLE
sand-bearing
+
ALL_MAIN_POPS_CONTROLLABLE
glass
+
AMBUSHER
lye-bearing
+
LAYER_LINKED
milk
+
BABYSNATCHER
milkable
+
ITEM_THIEF
finished good
+
SUBTERRANEAN_CLOTHING
ammo
+
CLOTHING
furniture
+
SITE_GUARDIAN
dye
+
CURRENCY_BY_YEAR
dyeable
+
METAL_PREF
totemable
+
GEM_PREF
glass-making
+
STONE_PREF
dyed
+
DIVINE_MAT_WEAPONS
melt-designated
+
DIVINE_MAT_ARMOR
deep material
+
DIVINE_MAT_CRAFTS
sewn-imageless
+
DIVINE_MAT_CLOTHING
screw
+
GENERATE_KEYBOARD_INSTRUMENTS
fire-safe
+
GENERATE_STRINGED_INSTRUMENTS
magma-safe
+
GENERATE_WIND_INSTRUMENTS
building material
+
GENERATE_PERCUSSION_INSTRUMENTS
non-economic
+
GENERATE_POETIC_FORMS
plant
+
GENERATE_MUSICAL_FORMS
silk
+
GENERATE_DANCE_FORMS
yarn
+
MINING_UNDERWORLD_DISASTERS
leather
+
WOOD_WEAPONS
bone
+
WOOD_ARMOR
hair/wool
+
RIVER_PRODUCTS
shell
+
OCEAN_PRODUCTS
horn
+
INDOOR_WOOD
pearl
+
OUTDOOR_WOOD
plaster-containing
+
INDOOR_ORCHARDS
soap
+
OUTDOOR_ORCHARDS
ivory/tooth
+
INDOOR_GARDENS
lye/milk-free
+
OUTDOOR_GARDENS
blunt
+
INDOOR_FARMING
unengraved
+
OUTDOOR_FARMING
unimproved
+
UNDEAD_CANDIDATE
non-absorbent
+
USE_CAVE_ANIMALS
food storage
+
USE_EVIL_ANIMALS
non-pressed
+
USE_GOOD_ANIMALS
hard
+
USE_EVIL_WOOD
-bearing
+
USE_GOOD_WOOD
-producing
+
USE_EVIL_PLANTS
-containing
+
USE_GOOD_PLANTS
liquid cooking
+
LOCAL_BANDITRY
liquid scoop
+
BANDITRY
powder grinding receptacle
+
START_BIOME
powder grinding
+
EXCLUSIVE_START_BIOME
meat carving
+
SETTLEMENT_BIOME
meat boning
+
BIOME_SUPPORT
meat slicing
+
MERCHANT_NOBILITY
meat cleaving
+
SKULKING
meat-carving holder
+
GEM_SHAPE
meal container
+
STONE_SHAPE
liquid container
+
PERMITTED_JOB
food storage
+
PERMITTED_BUILDING
hive
+
PERMITTED_REACTION
nest box
+
WORLD_CONSTRUCTION
small object container
+
WILL_ACCEPT_TRIBUTE
track cart
+
BUILDS_OUTDOOR_FORTIFICATIONS
body part
+
BUILDS_OUTDOOR_TOMBS
that isn't a bin
+
ETHIC
Short Pathing Flood Overflow
+
HISTORIAN
by a
+
CHEMIST
burned
+
GEOGRAPHER
flown
+
ENGINEER
rough
+
NO_ARTIFACT_CLAIMS
log
+
SET_SCHOLARS_ON_VALUES_AND_JOBS
block
+
VARIABLE_VALUE
the river
+
VALUE
the cave
+
WANDERER
the pit
+
MAX_STARTING_CIV_NUMBER
the magma pool
+
MAX_SITE_POP_NUMBER
the volcano
+
MAX_POP_NUMBER
the underworld portal
+
RELIGION_SPHERE
the subterranean water
+
TREE_CAP_DIPLOMACY
the underworld
+
DIPLOMAT_BODYGUARDS
deposit
+
MERCHANT_BODYGUARDS
: Null Pop Num
+
ACTIVE_SEASON
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
+
PROGRESS_TRIGGER_POPULATION
1.2.3
+
PROGRESS_TRIGGER_PRODUCTION
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
+
PROGRESS_TRIGGER_TRADE
The glowing barrier has disappeared!
+
PROGRESS_TRIGGER_POP_SIEGE
Horrifying screams come from the darkness below!
+
PROGRESS_TRIGGER_PROD_SIEGE
Seed text
+
PROGRESS_TRIGGER_TRADE_SIEGE
Year
+
DEFAULT_SITE_TYPE
  was waged by
+
LIKES_SITE
One of the most significant causes of the conflict was
+
TOLERATES_SITE
The most significant cause of the conflict was
+
USE_NON_EXOTIC_PET_RACE
a family matter
+
USE_ANY_PET_RACE
disgust with the adversary's godlessness
+
USE_MISC_PROCESSED_WOOD_PRODUCTS
religious opposition to the adversary's worship of
+
IMPROVED_BOWS
religious opposition to the adversary's inherent association with
+
INVADERS_IGNORE_NEUTRALS
natural aversion to the adversary's worship of
+
AT_PEACE_WITH_WILDLIFE
natural aversion to the adversary's inherent association with
+
EQUIPMENT_IMPROVEMENTS
The causes of the conflict are debated by scholars and very little is truly known.
+
ABUSE_BODIES
unknown
+
USE_ANIMAL_PRODUCTS
creature
+
COMMON_DOMESTIC_PACK
, lost
+
COMMON_DOMESTIC_PULL
, all lost
+
COMMON_DOMESTIC_MOUNT
losses
+
COMMON_DOMESTIC_PET
, one loss
+
SPHERE_ALIGNMENT
, no losses
+
ART_FACET_MODIFIER
, mostly
+
ART_IMAGE_ELEMENT_MODIFIER
creatures
+
ITEM_IMPROVEMENT_MODIFIER
Attacker was uncontested.
+
CURRENCY
Attacker was victorious.
+
SELECT_SYMBOL
Defender was victorious.
+
REMAINING
A fearsome
+
SUBSELECT_SYMBOL
attack
+
CULL_SYMBOL
was a time when the
+
FRIENDLY_COLOR
were the only great powers in the world.
+
VARIABLE_POSITIONS
was a time when
+
SITE_VARIABLE_POSITIONS
yet
+
LAND_HOLDER_TRIGGER
again
+
POSITION
was the only great power in the world.
+
ANIMAL
living gods and mighty beasts
+
ANIMAL_TOKEN
still
+
ANIMAL_CASTE_TOKEN
held sway.
+
ANIMAL_CLASS
the powers of the world were fading
+
ANIMAL_FORBIDDEN_CLASS
great powers had returned to the world
+
ANIMAL_ALWAYS_PRESENT
there were still great powers in the world
+
ANIMAL_NEVER_MOUNT
fantastic creatures no longer lived in great numbers.
+
ANIMAL_ALWAYS_MOUNT
fantastic creatures were few and far between, and some even doubted their existence.
+
ANIMAL_NEVER_WAGON_PULLER
ruled the world.
+
ANIMAL_ALWAYS_WAGON_PULLER
the last of the  
+
ANIMAL_NEVER_SIEGE
ancient
+
ANIMAL_ALWAYS_SIEGE
powers fought their final battles.
+
ANIMAL_NEVER_PET
various civilized races peopled the world.
+
ANIMAL_ALWAYS_PET
was a time after civilization had
+
ANIMAL_NEVER_PACK_ANIMAL
yet
+
ANIMAL_ALWAYS_PACK_ANIMAL
again
+
CONQUERED_SITE
crumbled completely.
+
REQUIRES_MARKET
fantastic creatures were but mere stories told by travelers.
+
ELECTED
only simple creatures inhabited
+
has negative foreground color, set to 7
no civilized peoples existed in
+
has foreground color > 7, set to 7
the world.
+
has negative background color, set to 0
Part of  
+
has background color > 7, set to 0
ended.
+
has invalid brightness value (must be 0 or 1), set to 0
occurred.
+
has equal foreground/background colors without brightness, background set to 0
began.
+
EXECUTION_SKILL
Legends
+
SPECIAL_BURIAL
Sorting
+
FLASHES
Initialization complete...
+
BRAG_ON_KILL
Historical events
+
CHAT_WORTHY
  completed
+
DO_NOT_CULL
Check for culled historical figures
+
RULES_FROM_LOCATION
Historical figures
+
MENIAL_WORK_EXEMPTION
Artifacts completed
+
MENIAL_WORK_EXEMPTION_SPOUSE
Structures completed
+
SLEEP_PRETENSION
  event sort
+
PUNISHMENT_EXEMPTION
Historical events left to discover:  
+
KILL_QUEST
Historical Figures
+
QUEST_GIVER
Artifacts
+
ALLOWED_CREATURE
Civilizations and other entities
+
ALLOWED_CLASS
Structures
+
REJECTED_CREATURE
Historical Maps
+
REJECTED_CLASS
Underground Regions
+
GENDER
Unnamed
+
MILITARY_SCREEN_ONLY
Unnamed
+
EXPORTED_IN_LEGENDS
, force
+
DETERMINES_COIN_DESIGN
Civilizations and Other Entities
+
SUCCESSION
Keep
+
BY_HEIR
Dark Tower
+
BY_POSITION
Underworld Spire
+
APPOINTED_BY
Market
+
REPLACED_BY
Dungeon
+
REQUIRES_POPULATION
Sewers
+
PRECEDENCE
Catacombs
+
: Negative precedence changed to zero
Slain
+
: Precedence exceeding
Received
+
  capped
a wound
+
LAND_HOLDER
  wounds
+
RESPONSIBILITY
Fled
+
COMMANDER
  yet emerged
+
AS_NEEDED
Victorious
+
LAND_NAME
yet
+
NAME_MALE
drove forward
+
NAME_FEMALE
Drove forward
+
SPOUSE_MALE
and was
+
SPOUSE_FEMALE
repelled
+
REQUIRED_BOXES
Repelled
+
: REQUIRED_BOXES negative, set to 0
stood fast
+
: REQUIRED_BOXES exceeds 100, capped
Stood fast
+
REQUIRED_CABINETS
beaten back
+
: REQUIRED_CABINETS negative, set to 0
Beaten back
+
: REQUIRED_CABINETS exceeds 100, capped
Unnamed underground area
+
REQUIRED_RACKS
Unnamed magma sea area
+
: REQUIRED_RACKS negative, set to 0
Unnamed Underworld area
+
: REQUIRED_RACKS exceeds 100, capped
Populations
+
REQUIRED_STANDS
: Filter on string
+
: REQUIRED_STANDS negative, set to 0
: Done filtering.
+
: REQUIRED_STANDS exceeds 100, capped
Movement keys to view.
+
REQUIRED_OFFICE
: civ/site
+
: REQUIRED_OFFICE negative, set to 0
  to change year.
+
: REQUIRED_OFFICE exceeds 1000000, capped
: view top event
+
REQUIRED_BEDROOM
: toggle territories.  
+
: REQUIRED_BEDROOM negative, set to 0
: select an option.  
+
: REQUIRED_BEDROOM exceeds 1000000, capped
: done.  
+
REQUIRED_DINING
: export current map.  
+
: REQUIRED_DINING negative, set to 0
: show only important events.  
+
: REQUIRED_DINING exceeds 1000000, capped
: show all events.  
+
REQUIRED_TOMB
: back to age.  
+
: REQUIRED_TOMB negative, set to 0
: XML dump (incomplete)
+
: REQUIRED_TOMB exceeds 1000000, capped
: export site map.
+
MANDATE_MAX
: export map/gen info.
+
: MANDATE_MAX negative, set to 0
: export detailed map.
+
: MANDATE_MAX exceeds 100, capped
Standard biome+site map
+
DEMAND_MAX
Elevations including lake and ocean floors
+
: DEMAND_MAX negative, set to 0
Elevations respecting water level
+
: DEMAND_MAX exceeds 100, capped
Current vegetation
+
ACCOUNT_EXEMPT
Evil
+
DUTY_BOUND
Salinity
+
Unrecognized Entity Token:
Biome
+
INDIV_CONTROLLABLE
Structures/fields/roads/etc.
+
SIEGER
Hydrosphere
+
Leather armor
Nobility/holdings
+
Metal armor
Diplomacy
+
Archer
  to export
+
failure to get start square construction for transport link
  to cancel
+
failure to get end square construction for transport link
to scroll
+
midmap construction path build failure
Export of column
+
lords
complete
+
law-giver
data/save/current/world.dat
+
law-givers
Command Line: World exported.
+
CUSTOM_MILITARY_GOALS
   Dwarf Fortress: Save World  
+
war leader
 +
war leaders
 +
CUSTOM_MILITARY_STRATEGY
 +
general
 +
generals
 +
field
 +
marshal
 +
marshals
 +
constable
 +
constables
 +
CUSTOM_OFFICIAL_
 +
royal
 +
chief
 +
high
 +
head
 +
chancellor
 +
chancellors
 +
keeper of the seal
 +
keepers of the seal
 +
justiciar
 +
justiciars
 +
treasurer
 +
treasurers
 +
counselor
 +
counselors
 +
advisor
 +
advisors
 +
chamberlain
 +
chamberlains
 +
master of beasts
 +
masters of beasts
 +
butler
 +
butlers
 +
cup-bearer
 +
cup-bearers
 +
doctors
 +
executioner
 +
executioners
 +
chef
 +
chefs
 +
housekeeper
 +
housekeepers
 +
CUSTOM_MARKET_OFFICIAL_
 +
sewer
 +
grain
 +
harvest
 +
judge
 +
judges
 +
justices
 +
magistrate
 +
magistrates
 +
tunnel
 +
road
 +
bridge
 +
master
 +
caretaker
 +
caretakers
 +
commissioner
 +
  commissioners
 +
official
 +
officials
 +
administrator
 +
administrators
 +
  has assumed the position of
 +
Mission Report:  
 +
Pillage
 +
Demand Tribute from
 +
Raze
 +
Take Over
 +
Raid
 +
Recover
 +
Rescue
 +
Make Request of
 +
(Set out
 +
Spring
 +
camp order missing parent -- army will camp forever
 +
invalid nem in army during guard creation
 +
guard army unattached from parent army
 +
leader
 +
bosses
 +
chieftess
 +
chieftesses
 +
captain
 +
captains
 +
commander
 +
ringleaders
 +
chieftain
 +
CUSTOM_MERCENARY_LEADER
 +
lord
 +
  commander
 +
commanders
 +
  masters
 +
General
 +
Grandmaster
 +
Captain
 +
Sergeant
 +
Adept
 +
Soldier
 +
Novice
 +
Initiate
 +
sword
 +
blade
 +
mace
 +
spear
 +
crossbow
 +
pike
 +
whip
 +
lash
 +
kick
 +
grappling
 +
Bearer
 +
Perfect
 +
Ultimate
 +
Exalted
 +
  Degree
 +
Rank
 +
  Master
 +
  Adept
 +
  Bearer
 +
  Novice
 +
up the stairs
 +
, the door on your right
 +
, the door on your left
 +
, at the end of the hall
 +
, the
 +
  door
 +
  on your right
 +
  on your left
 +
abbot
 +
abbots
 +
CUSTOM_GUILD_LEADER
 +
dean
 +
deans
 +
doyen
 +
doyens
 +
doyenne
 +
doyennes
 +
CUSTOM_GUILD_ALDERPERSON
 +
CUSTOM_GUILD_STEWARD
 +
CUSTOM_GUILD_CLERK
 +
alderperson
 +
steward
 +
stewards
 +
clerk
 +
clerks
 +
bookkeeper
 +
bookkeepers
 +
recordkeeper
 +
recordkeepers
 +
baron
 +
barons
 +
baroness
 +
baronesses
 +
baron consort
 +
barons consort
 +
baroness consort
 +
baronesses consort
 +
NULL artifact on wg loot building, skipping
 +
high priest
 +
high priests
 +
HIGHEST_PRIEST
 +
most high
 +
absolute
 +
most exalted
 +
most holy
 +
most sacred
 +
most high priest
 +
most high priests
 +
CUSTOM_LAW_MAKER_2
 +
Murder-target mismatch: year
 +
, entity #
 +
CUSTOM_MERCENARY_TREASURER
 +
  Music and Sound Options 
 +
Volume:
 +
/255
 +
=========
 +
  or left-click: Change volume. 
 +
: Done.
 +
---------
 +
  Export Local Image  
 +
Your Units
 +
Buildings
 +
: Export Image
 +
: Cancel
 +
: Done
 +
: Type Value
 +
: Nullify Value
 +
: Decrease Value
 +
: Increase Value
 +
Range:
 +
: Set Preset Field Values
 +
NULL unit projectile loaded
 +
NULL item projectile loaded
 +
   Dwarf Fortress Options: Save Game  
 +
Initializing...
 +
Checking directory structure...
 +
Preliminary cleaning...
 
Offloading units...  
 
Offloading units...  
Offloading art images...
+
Offloading art...
Sorting world information...
+
Opening file...
Saving map data...
+
Characterizing raw data...
Saving civilized populations...
+
Allocating space...
Saving history...
+
Saving items...
Saving parameters...
+
Saving units...
Saving tracking info...
+
Saving jobs...
Saving agreements...
+
Saving schedules...
Synchronizing folders...
+
Saving projectiles...
  Dwarf Fortress: Updating World 
+
Saving buildings...
data/init/world_gen.txt
+
Saving machines...
WORLD_GEN
+
Saving flow guides...
TITLE
+
Saving effects...
SEED
+
Saving entities...
HISTORY_SEED
+
Saving local animal populations...
NAME_SEED
+
Saving events...
CREATURE_SEED
+
Saving mandates...
CUSTOM_NAME
+
Saving work quotas...
EMBARK_POINTS
+
Saving world events...
PEAK_NUMBER_MIN
+
Saving coin information...
PARTIAL_OCEAN_EDGE_MIN
+
Saving formations...
OCEAN_EDGE_MIN
+
Saving interactions...
COMPLETE_OCEAN_EDGE_MIN
+
Saving incidents...
REVEAL_ALL_HISTORY
+
Saving crimes...
CULL_HISTORICAL_FIGURES
+
Saving armies...
EROSION_CYCLE_COUNT
+
Saving tracking information...
PERIODICALLY_ERODE_EXTREMES
+
Saving cultural identities...
OROGRAPHIC_PRECIPITATION
+
Saving agreement...
POLE
+
Saving image sets...
NORTH_OR_SOUTH
+
Saving announcements...
NORTH_AND_OR_SOUTH
+
Saving fortress information...
NORTH
+
Saving world information...
SOUTH
+
Saving artifacts...
NORTH_AND_SOUTH
+
Saving active historical figures...
ALL_CAVES_VISIBLE
+
Saving adventure data...
PLAYABLE_CIVILIZATION_REQUIRED
+
Saving general information...
VOLCANO_MIN
+
  Relationships of
END_YEAR
+
Pet Owner
BEAST_END_YEAR
+
Spouse
ELEVATION
+
Mother
RAINFALL
+
Father
DRAINAGE
+
Lover
VOLCANISM
+
Child
SAVAGERY
+
Bonded
PS_EL
+
Childhood Friend
PS_RF
+
War Buddy
PS_TP
+
Obsession
PS_DR
+
Fellow Scholar
PS_VL
+
Fellow Artist
PS_SV
+
Fellow Athlete
Attempted to set world gen presets prior to dimensions
+
Kindred Spirit
preset attempted beyond Y range
+
Close Friend
preset failed to load X value at Y =
+
Friend
ELEVATION_FREQUENCY
+
Athletic Rival
RAIN_FREQUENCY
+
Business Rival
DRAINAGE_FREQUENCY
+
Persecutor
TEMPERATURE_FREQUENCY
+
Religious Persecutor
SAVAGERY_FREQUENCY
+
Grudge
VOLCANISM_FREQUENCY
+
Jealous Grudge
MINERAL_SCARCITY
+
Supernatural Vengeance
MEGABEAST_CAP
+
Pure Hate
SEMIMEGABEAST_CAP
+
Hated
TITAN_NUMBER
+
Disliked
TITAN_ATTACK_TRIGGER
+
Deity
DEMON_NUMBER
+
Force
NIGHT_TROLL_NUMBER
+
Object of Worship
BOGEYMAN_NUMBER
+
Long-term Acquaintance
VAMPIRE_NUMBER
+
Passing Acquaintance
WEREBEAST_NUMBER
+
Hero
SECRET_NUMBER
+
Intruder
REGIONAL_INTERACTION_NUMBER
+
Considers Monster
DISTURBANCE_INTERACTION_NUMBER
+
Considers Brigand
EVIL_CLOUD_NUMBER
+
Considers Bully
GENERATE_DIVINE_MATERIALS
+
Considers Preacher
EVIL_RAIN_NUMBER
+
Considers Storyteller
GOOD_SQ_COUNTS
+
Considers Poet
EVIL_SQ_COUNTS
+
Considers Bard
REGION_COUNTS
+
Considers Dancer
RIVER_MINS
+
Considers Violent
SUBREGION_MAX
+
Considers Psychotic
CAVERN_LAYER_COUNT
+
Good for Business
CAVERN_LAYER_OPENNESS_MIN
+
Friendly Terms
CAVERN_LAYER_OPENNESS_MAX
+
Considers Killer
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
Considers Murderer
CAVERN_LAYER_PASSAGE_DENSITY_MAX
+
Comrade
CAVERN_LAYER_WATER_MIN
+
Member of Respected Group
CAVERN_LAYER_WATER_MAX
+
Member of Hated Group
HAVE_BOTTOM_LAYER_1
+
Enemy Fighter
HAVE_BOTTOM_LAYER_2
+
Friendly Fighter
LEVELS_ABOVE_GROUND
+
Loyal Soldier
LEVELS_ABOVE_LAYER_1
+
Apprentice
LEVELS_ABOVE_LAYER_2
+
Former Master
LEVELS_ABOVE_LAYER_3
+
Former Apprentice
LEVELS_ABOVE_LAYER_4
+
Considers Quarreler
LEVELS_ABOVE_LAYER_5
+
Considers Flatterer
LEVELS_AT_BOTTOM
+
Hunter
CAVE_MIN_SIZE
+
Protector of the Weak
CAVE_MAX_SIZE
+
Preserver of Knowledge
MOUNTAIN_CAVE_MIN
+
Treasure Hunter
NON_MOUNTAIN_CAVE_MIN
+
Thief
TOTAL_CIV_NUMBER
+
: Back to Main
TOTAL_CIV_POPULATION
+
: Zoom
SITE_CAP
+
  Workshop Profile 
ELEVATION_RANGES
+
: Permitted Workers
RAIN_RANGES
+
Work Orders
DRAINAGE_RANGES
+
Labor Restrictions
SAVAGERY_RANGES
+
: Permit/Restrict
VOLCANISM_RANGES
+
: Permit All
Unrecognized World Gen Token:  
+
: Min -
LARGE ISLAND
+
: Max -
LARGE REGION
+
Work Orders Created For This Shop
MEDIUM ISLAND
+
Validated
MEDIUM REGION
+
Active:
SMALL ISLAND
+
Waiting:
SMALL REGION
+
Checking:
SMALLER ISLAND
+
Ready:
SMALLER REGION
+
There are no active work orders tied to this shop.
POCKET ISLAND
+
All work orders must be validated by the manager before they become active.
POCKET REGION
+
: New Order  
Command Line: World generation manually aborted.
+
: Remove  
The world generator is having trouble placing enough mountain peaks.   
+
: Wages
You might want to check your maximum elevation value and other elevation parameters.  
+
: Conditions
Can the elevation 400 be placed enough times to provide space for your peaks? 
+
: General work orders cannot task this shop
You might want to check your preset elevations for the elevation 400. 
+
: General work orders are allowed to task this shop
You must have at least as many of these highest elevation points as you are requiring peaks. 
+
: Maximum general work order tasks allowed =
Alternatively, you can reduce the number of peaks required by the parameters.
+
Permitted General Work Order Labors
The world generator is having trouble placing enough mid-level elevations. 
+
: Allow/disallow
Can your parameters achieve elevations between 100 and 299? 
+
  Dwarf Fortress: Load World  
You might want to adjust the parameters governing elevation frequencies.  
+
Processing raw data...
Alternatively, you can reduce the number of mid-level elevation squares required.
+
Shapes...
The world generator is having trouble placing enough low elevations.
+
Colors...
Can your parameters achieve elevations between 0 and 99? 
+
Patterns...
The world generator is having trouble placing enough high elevations.
+
Material templates...
Can your parameters achieve elevations between 300 and 400? 
+
Inorganics...
The world generator is having trouble placing enough ocean squares along the edges.
+
Plants...
Can your parameters achieve elevations between 0 and 99 frequently? 
+
Tissue templates...
You might want to adjust the parameters governing elevation.
+
Items...
Alternatively, you can reduce the number of edge oceans required.
+
Body detail plans...
The world generator is having trouble placing rainfall in the manner specified by the parameters.
+
Creature bodies...
You might want to adjust the parameters governing rainfall.
+
Creature variations...
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
Entities...
The world generator is having trouble setting drainage in the manner specified by the parameters.
+
Reactions...
You might want to adjust the parameters governing drainage.
+
Interactions...
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Sorting material templates...
The world generator is having trouble placing savagery in the manner specified by the parameters.
+
Sorting inorganics...
You might want to adjust the parameters governing savagery.
+
Sorting plants...
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
Sorting tissue templates...
The world generator is having trouble setting volcanism in the manner specified by the parameters.
+
Sorting items...
You might want to adjust the parameters governing volcanism.
+
Sorting buildings...
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
Sorting body detail plans...
The world generator is having trouble placing enough volcanos.
+
Sorting creature bodies...
You might want to check your maximum volcanism value.
+
Sorting creature variations...
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
Sorting creatures...
You might want to check your preset volcanism for the value 100.
+
Sorting entities...
You must have at least as many of these highest volcanism points as you are requiring volcanos.
+
Sorting languages...
Alternatively, you can reduce the number of volcanos required by the parameters.
+
Sorting descriptors...
The world generator is having trouble placing swamps and marshes.
+
Sorting reactions...
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
+
Sorting interactions...
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
Finalizing languages...
The world generator is having trouble placing deserts and badlands.
+
Finalizing descriptors...
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
+
Finalizing material templates...
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
Finalizing inorganics...
The world generator is having trouble placing forests.
+
Finalizing plants...
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
+
Finalizing tissue templates...
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
Finalizing items...
The world generator is having trouble placing mountains.
+
Finalizing buildings...
Make sure your parameters and presets can support high elevation areas.
+
Finalizing body detail plans...
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
Finalizing creature variations...
The world generator is having trouble placing oceans.
+
Finalizing creatures...
Make sure your parameters and presets can support low elevation areas.
+
Finalizing entities...
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
Finalizing reactions...
The world generator is having trouble placing glaciers.
+
Finalizing interactions...
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.
+
Preparing material data...
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
Generating inorganics...
The world generator is having trouble placing tundra regions.
+
Generating plants...
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
+
Generating items...
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
Generating creatures...
The world generator is having trouble placing grasslands.
+
Generating entities...
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
+
Generating reactions...
The world generator is having trouble placing hills.
+
Generating interactions...
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
+
Finalizing generated objects...
The world generator is having trouble placing rivers.
+
Preparing text objects...
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
+
Preparing graphics...
Alternatively, you can reduce the number of rivers required by the parameters.
+
Loading items...
The world generator is placing too many subregions.
+
Loading buildings...
Make sure your parameters and presets aren't so variable that biomes change frequently.
+
Loading entities...
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
Loading coin information...
The world generator is having trouble placing mountain caves.
+
Loading map data...
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
+
Loading civilized populations...
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
Loading history...
The world generator is having trouble placing low-lying caves.
+
Loading parameters...
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
+
Loading artifacts...
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
Loading active historical figures...
The world generator is having trouble placing enough civilizations.
+
Loading squads...
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
+
Loading formations...
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
+
Loading activities...
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
+
Loading interactions...
Alternatively, you can reduce the number of civilizations required by the parameters.
+
Loading written content...
The world generator couldn't find any civilization definitions.
+
Loading identities...
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
+
Loading incidents...
The world generator is having trouble placing a controllable civilization.
+
Loading crimes...
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
+
Loading vehicles...
Make sure your parameters and presets have adequate squares of this kind.
+
Loading armies...
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Loading army controllers...
The world generator is having trouble placing farming civilizations.
+
Loading tracking information...
Civilizations use available plants in their surroundings as their initial crops.
+
Loading cultural identities...
Make sure your parameters and raw objects have adequate vegetation.
+
Loading agreements...
Command Line: World generation parameter set located successfully.
+
Loading art forms...
Command Line: World generation parameter set
+
Loading occupations...
not found -- using default.
+
Loading belief systems...
Command Line: World image, detailed image and info exported.
+
Loading image sets...
  Dwarf Fortress: New World 
+
Loading divination sets...
Finalizing...
+
Rebuilding temporary information...
to continue.
+
Preparing game...
Create A World
+
Failed!
World Size
+
Button
Pocket
+
: Customize Nickname
Smaller
+
: Customize Profession Name
Medium
+
: Done with string entry
History
+
: Abort string entry
Very Short
+
: View Biomes
Short
+
Brush Radius
Long
+
Smoothing Brush
Very Long
+
Normal Brush
Very High
+
ELEV
Maximum Number of Sites
+
RAIN
Number of Beasts
+
TEMP
Natural Savagery
+
DRAIN
Mineral Occurrence
+
VOLC
Very Rare
+
(View)
Rare
+
Brush =
Sparse
+
Painting
Frequent
+
Not painting
Everywhere
+
Will be saved
This controls the size of the world map.  Current:
+
Randomize at gen
17 x 17
+
This creature
33 x 33
+
is non-hostile.
65 x 65
+
is a skulking perpetrator of mischief.
129 x 129
+
is a minion of evil.
257 x 257
+
  is a brutal enemy of your kind.
This is the length of pre-generated historyCurrent:
+
is of the wilderness.
5 years
+
is of the walking dead.
125 years
+
is opposed to the living.
250 years
+
has returned from beyond the grave.
550 years
+
is crazed!
1050 years
+
is an invader.
This controls how many distinct races/cultures there are.
+
  is from the depths of the underworld.
This is how many distinct places can exist after world generation.
+
is an uninvited guest.
Increasing this setting makes large beasts more prevalent.
+
is a current resident.
Increasing savagery makes the world more difficult to settle.
+
is from
Increasing mineral occurrence makes more embark sites have more minerals.
+
is from a mysterious place.
  TO CREATE THE WORLD.
+
Account:
Title:
+
Owned Objects:
Seed:
+
Holdings:
Various
+
Needs:  
Dimensions:  
+
Chest
Custom Name:  
+
Demands:
Random Name
+
Throne Room/Office
: Enter advanced parameters
+
Bedroom
: New param set
+
Dining Room
: Copy param set
+
Tomb
: Delete param set
+
Mandates:
: Enter title
+
Export of
: Use random name
+
Make
: Enter custom name
+
  Prohibited
: Use random seed
+
: Thoughts and preferences
: Enter custom seed
+
: Relationships
: Change dimensions
+
Set Follow Hotkey (
  to load the world params.
+
  etc.):  
to save the world params.
+
Site
Last Param Set:  
+
Error 1
Seed:  
+
Error 2
History Seed:
+
data/save/current/world.sav
  Name Seed:  
+
NO_FILE
Creature Seed:
+
Animals
Really delete this parameter set?
+
Food
: Delete
+
Furniture/Siege Ammo
Really change the dimensions?
+
Corpses
This parameter set will be reset.
+
Refuse
: Change
+
Bars/Blocks
Are you sure you want to abort?
+
Gems
You haven't saved your changes.
+
Cloth
: Yes
+
Wood
Are you sure you want to go on?
+
Weapons/Trap Comps
Creating New Region
+
Armor
Rejected)
+
Sheet
Preparing elevation...
+
Additional Options
Setting temperature...
+
Fish
Running rivers...
+
Unprepared Fish
Forming lakes
+
Drink (Plant)
and minerals...
+
Drink (Animal)
Growing vegetation...
+
Cheese (Plant)
Verifying terrain...
+
Cheese (Animal)
Importing wildlife...
+
Seeds
Recounting legends...
+
Fruit/Leaves
Finished prehistory...
+
Milled Plant
Placing civilizations... (
+
Bone Meal
Making cave civilizations...
+
Pressed Material
Making cave pops...
+
Extract (Plant)
Placing other beasts...
+
Extract (Animal)
Placing megabeasts...
+
Misc. Liquid
Placing good/evil...
+
Item Types
Placing caves... (
+
Body Parts
Prehistory init...
+
Skulls
Hist Figs:
+
Bones
    Dead:
+
Shells
  Events:
+
Teeth
Finalizing civ mats... (
+
Horns/Hooves
Finalizing art... (
+
Hair/Wool
Finalizing uniforms... (
+
Type
Finalizing sites... (
+
Other Materials
LACK OF PEAKS
+
Stone/Clay
MEDIUM ELEVATION REJECTION
+
Metal
LOW ELEVATION REJECTION
+
Bars: Other Materials
HIGH ELEVATION REJECTION
+
Bars: Metal
LACK OF EDGE OCEANS
+
Blocks: Other Materials
RAINFALL REJECTION
+
Blocks: Metal
DRAINAGE REJECTION
+
Blocks: Stone/Clay
SAVAGERY REJECTION
+
Metal Ores
VOLCANISM REJECTION
+
Economic
LACK OF VOLCANOS
+
Rough Glass
SWAMP REJECTION
+
Cut Glass
DESERT REJECTION
+
Rough Gem
FOREST REJECTION
+
Cut Gem
MOUNTAIN REJECTION
+
Cut Stone
OCEAN REJECTION
+
Thread (Silk)
GLACIER REJECTION
+
Thread (Plant)
TUNDRA REJECTION
+
Thread (Metal)
GRASSLAND REJECTION
+
Cloth (Silk)
HILLS REJECTION
+
Cloth (Metal)
LACK OF RIVERS
+
Paper
TOO MANY REGIONS
+
Parchment
LACK OF MOUNTAIN CAVES
+
Trap Components
LACK OF LOW-LYING CAVES
+
Body
UNABLE TO PLACE ENOUGH CIVILIZATIONS
+
Head
NO CIVILIZATIONS AVAILABLE
+
Feet
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
Legs
FARMING CIVILIZATION PLACED WITHOUT CROPS
+
Shield
Note: If you are using the default parameters in unmodded DF,
+
Core Quality
and it doesn't work after continuing a few times, please report
+
Total Quality
the issue at the B12 forum.
+
: Toggle
: CONTINUE until you give me another warning.
+
: Enable
: ABORT NOW and I'll look over my parameters.
+
: Disable
: ALLOW THIS REJECTION TYPE and continue reporting others.
+
Cheeses
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
+
Mill Products
has been created.
+
Fats
: Accept
+
Pastes
: Export image/info
+
Extracts
: Use the world as it currently exists
+
Liquids
: Continue
+
Types
or
+
Materials
to pause/finish.
+
Silk Thread
CREATE WORLD NOW =
+
Yarn Thread
LARGE
+
Metal Thread
Cleaning game objects...
+
Plant Thread
Cleaning stranded objects...
+
Silk Cloth
Cleaning play objects...
+
Yarn Cloth
** Starting New Arena **
+
Metal Cloth
raw/
+
Plant Cloth
/raw/
+
Trap Comps
  Dwarf Fortress: Arena  
+
Footwear
Preparing arena...
+
Legwear
Preparing screen...
+
Shields
Preparing Arena...
+
Qualities
Importing world...
+
Empty Cages
to select an option.
+
Empty Animal Traps
scroll.
+
Prepared Food
at any time for options, including key bindings.
+
Usable
at any time for the manual.
+
Unusable
, Folder:
+
: Allow All
Select a source for your arena objects:
+
: Block All
raw (Default)
+
: Permit
/raw
+
: Forbid
This Version of DF used the FMOD Sound System
+
ecwe
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
+
hlaas
This version of DF uses SDL: Simple DirectMedia Layer,
+
  Dwarf Fortress Options: Load Game  
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
Loading units...
See the SDL folder for license information.
+
Loading jobs...
Portions of this version are Copyright(C)2008
+
Loading schedules...
The FreeType Project (www.freetype.org).
+
Loading projectiles...
All rights reserved.
+
Loading machines...
to return to the menu.
+
Loading flow guides...
0000
+
Loading effects...
-detailed
+
Loading local animal populations...
-elw
+
Loading events...
-tmp
+
Loading mandates...
-rain
+
Loading work quotas...
-drn
+
Loading world events...
-sav
+
Loading announcements...
-vol
+
Loading fortress information...
-veg
+
Loading world information...
-evil
+
Loading adventure...
-sal
+
Loading general information...
-trd
+
Rebuilding more temporary information...
-str
+
Preparing game screen...
-hyd
+
Handling compatibility issues...
-nob
+
Testing Arena
-dip
+
Testing Arena (Adventurer)
.bmp
+
Unknown Type Error
biome_color_key.txt
+
There are no active games.
mountain (128,128,128)
+
  Dwarf Fortress Options 
temperate freshwater lake (0,224,255)
+
Ending game...
temperate brackish lake (0,192,255)
+
Really retire?  All active saves will be deleted.  (
temperate saltwater lake  (0,160,255)
+
= yes, other = no)
tropical freshwater lake (0,96,255)
+
You will be saved for later use in the region.
tropical brackish lake (0,64,255)
+
Really quit?  All active saves will be deleted.  (
tropical saltwater lake  (0,32,255)
+
The region will be saved for later use, but consider retiring the fort
arctic ocean (0,255,255)
+
instead if it is not a lost cause.
tropical ocean (0,0,255)
+
The fortress will become part of the world. You may reassume control later,
temperate ocean (0,128,255)
+
but the circumstances will not necessarily be as you leave them now.
glacier (64,255,255)
+
The region will be saved for later use.
tundra (128,255,255)
+
Return to Title Screen
temperate freshwater swamp (96,192,128)
+
Return to Game
temperate saltwater swamp (64,192,128)
+
Save Game
temperate freshwater marsh (96,255,128)
+
Key Bindings
temperate saltwater marsh (64,255,128)
+
Export Local Image
tropical freshwater swamp (96,192,64)
+
Music and Sound
tropical saltwater swamp (64,192,64)
+
Abandon the Fortress to Ruin
mangrove swamp (64,255,96)
+
Abort Game
tropical freshwater marsh (96,255,64)
+
Succumb to the Invasion
tropical saltwater marsh (64,255,64)
+
Retire the Fortress (for the time being)
taiga forest (0,96,64)
+
Give in to the Night
temperate conifer forest (0,96,32)
+
Retire at this location (or rest a while)
temperate broadleaf forest (0,160,32)
+
Finish Game
tropical conifer forest (0,96,0)
+
Give in to Starvation
tropical dry broadleaf forest (0,128,0)
+
(holding another's goods)
tropical moist broadleaf forest (0,160,0)
+
local_map
temperate grassland (0,255,32)
+
-param-
temperate savanna (0,224,32)
+
Created in DF
temperate shrubland (0,192,32)
+
current
tropical grassland (255,160,0)
+
data/save/*
tropical savanna (255,176)
+
data/save/
tropical shrubland (255,192,0)
+
/world.sav
badland desert (255,96,32)
+
Nuked Activity Reference
sand desert (255,255,0)
+
Nuked Job Reference
rock desert (255,128,64)
+
Nuked Unit Reference (Worker/Inventory)
structure_color_key.txt
+
Nuked Building Reference (Party)
castle (128,128,128)
+
Nuked Item Reference (General)
village (255,255,255)
+
Nuked Effect Reference
crops (255,128,0)(255,160,0)(255,192,0)
+
Nuked Vermin Event Reference
pasture (0,255,0)
+
Nuked Vermin Reference (Escaped Pet)
meadow (64,255,0)
+
Nuked Entity Reference
woodland (0,128,0)
+
Nuked Plot Info Reference
orchard (0,160,0)
+
Nuked Viewscreen Reference
tunnel (20,20,20)
+
Nuked Unit Reference (Item Wrestle)
stone bridge (224,224,224)
+
Nuked Hist Fig Reference
other bridge (180,167,20)
+
Nuked Site Reference
stone road (192,192,192)
+
Nuked Artifact Reference
other road (150,127,20)
+
Nuked Item Improvement Reference
stone wall (96,96,96)
+
Nuked Coin Front Reference
other wall (160,127,20)
+
Nuked Coin Back Reference
mountain (255,255,192)
+
Nuked Detail Event Reference
lake (0,96,255)
+
Nuked Subregion Reference
land (128,64,32)
+
Nuked Feature Layer Reference
ocean (0,64,255)
+
Nuked Entity Population Reference
hydro_color_key.txt
+
Nuked Breed Reference
brook (0,255,255)
+
Nuked Art Image Reference
stream (0,224,255)
+
Nuked Creature Def Reference
minor river (0,192,255)
+
NULL JOB ITEM (1):
river (0,160,255)
+
NULL JOB ITEM (2):
major river (0,128,255)
+
Civ Zone
river/ocean (0,112,255)
+
: Null Unit Assignment (Id
Greed
+
: Null Item Assignment (Id
Jealousy
+
Cage: Null Unit Assignment
*** STARTING NEW GAME ***
+
Cage: Null Item Assignment
Command Line:
+
NULL Aid Requester
data/init/announcements.txt
+
/world.dat
DO_MEGA
+
clearing orders from squad with invalid mission
PAUSE
+
unprepared
RECENTER
+
Plant Growth (?)
A_DISPLAY
+
large pots/food storage
D_DISPLAY
+
minecarts
UNIT_COMBAT_REPORT
+
wheelbarrows
UNIT_COMBAT_REPORT_ALL_ACTIVE
+
other large tools
UCR_A
+
sand bags
data/sound/song_title.ogg
+
Bone
data/sound/song_game.ogg
+
Pearl
data/art/mouse.png
+
Shell
data/movies
+
Silk
text
+
Amber
region
+
Coral
Command Line: World generation initiated.
+
Green Glass
Command Line: World generation aborted because folder exists.
+
Clear Glass
data/speech/general.txt
+
Crystal Glass
data/speech/slayer.txt
+
Standard
data/speech/threat.txt
+
Well-crafted
data/speech/greet.txt
+
Finely-crafted
data/speech/greet_reply.txt
+
Superior Quality
data/speech/greet_reply_diff_language.txt
+
Exceptional
data/speech/greet_reply_unusual_first.txt
+
Masterwork
data/speech/greet_reply_after_hero.txt
+
Fresh Raw Hide
data/speech/greet_worship.txt
+
Rotten Raw Hide
data/speech/greet_baby.txt
+
Coal
data/speech/goodbye_worship_1.txt
+
Potash
data/speech/goodbye_worship_2.txt
+
Pearlash
data/speech/goodbye_worship_3.txt
+
Soap
data/speech/temple_already_member.txt
+
Allow Plant/Animal
data/speech/temple_become_member.txt
+
Allow Non-Plant/Animal
data/speech/positive.txt
+
Use Seed
data/speech/task_recommendation.txt
+
Random
data/speech/unknown_hf_seeker.txt
+
Seed
data/speech/ab_specific_hf_seeker.txt
+
Use History Seed
data/speech/site_specific_hf_seeker.txt
+
Use Name Seed
data/speech/same_site_ab_specific_hf_seeker.txt
+
Use Creature Seed
data/speech/same_site_specific_hf_seeker.txt
+
Embark Points
data/speech/arch_info_justification.txt
+
End Year
data/speech/justification_representation.txt
+
Population Cap After Civ Creation
data/speech/justification_proximity.txt
+
No Cap
data/speech/justification_experience.txt
+
Site Cap After Civ Creation
data/speech/justification_reminder.txt
+
Percentage Beasts Dead For Stoppage
data/speech/justification_antithetical.txt
+
Ignore
data/speech/no_family.txt
+
Year to Begin Checking Megabeast Percentage
data/speech/family_relationship_spec.txt
+
Cull Unimportant Historical Figures
data/speech/family_relationship_no_spec.txt
+
Reveal All Historical Events
data/speech/family_relationship_additional.txt
+
Temperature
data/speech/family_relationship_spec_dead.txt
+
Drainage
data/speech/family_relationship_no_spec_dead.txt
+
Volcanism
data/speech/family_relationship_additional_dead.txt
+
Minimum
data/speech/child_age_proclamation.txt
+
Maximum
data/speech/wandering_profession.txt
+
X-Variance
data/speech/scouting_profession.txt
+
Y-Variance
data/speech/hunting_profession.txt
+
Elevation Mesh Size
data/speech/snatcher_profession.txt
+
2 x 2
data/speech/thief_profession.txt
+
4 x 4
data/speech/wandering_profession_year.txt
+
8 x 8
data/speech/scouting_profession_year.txt
+
16 x 16
data/speech/hunting_profession_year.txt
+
32 x 32
data/speech/snatcher_profession_year.txt
+
Elevation Weighted Range (
data/speech/thief_profession_year.txt
+
Rain Mesh Size
data/speech/past_wandering_profession.txt
+
Rain Weighted Range (
data/speech/past_scouting_profession.txt
+
Drainage Mesh Size
data/speech/past_hunting_profession.txt
+
Drainage Weighted Range (
data/speech/past_snatcher_profession.txt
+
Savagery Mesh Size
data/speech/past_thief_profession.txt
+
Savagery Weighted Range (
data/speech/guard_profession.txt
+
Temperature Mesh Size
data/speech/guard_warning.txt
+
Temperature Weighted Range (
data/speech/soldier_profession.txt
+
Volcanism Mesh Size
data/speech/past_profession_no_year.txt
+
Volcanism Weighted Range (
data/speech/past_profession_year.txt
+
Pole
data/speech/current_profession_no_year.txt
+
North or South
data/speech/current_profession_year.txt
+
North and/or South
data/speech/hist_fig_slayer.txt
+
North and South
data/speech/animal_slayer.txt
+
Minimum Mountain Peak Number
data/speech/mercenary_profession.txt
+
Minimum Partial Edge Oceans
data/speech/mercenary_profession_year.txt
+
Minimum Complete Edge Oceans
data/speech/past_mercenary_profession.txt
+
Minimum Volcano Number
were unable to complete the
+
Mineral Scarcity (Low = More minerals)
Jobs removed from unpowered
+
Max Megabeast Caves
small
+
No Beasts
large
+
Max Semimegabeast Caves
grown
+
Titan Number
logs
+
Titan Attack Population Requirement
rough gems
+
Titan Attack Exported Wealth Requirement
raw green glass
+
Titan Attack Created Wealth Requirement
raw clear glass
+
Number of Demon Types
raw crystal glass
+
Number of Night Troll Types
small
+
Number of Bogeyman Types
rock
+
Number of Nightmare Types
stones
+
Number of Vampire Curse Types
wafers
+
Number of Werebeast Curse Types
bars
+
Werebeast Attack Population Requirement
charcoal
+
Werebeast Attack Exported Wealth Requirement
coke
+
Werebeast Attack Created Wealth Requirement
refined coal
+
Number of Secret Types
bars
+
Number of Regional Interaction Types
cut gems
+
Number of Disturbance Interaction Types
cut green glass gems
+
Number of Evil Cloud Types
cut clear glass gems
+
Number of Evil Rain Types
cut crystal glass gems
+
Generate Divine Materials
gems
+
Allow Divination
blocks
+
Allow Demonic Experiments
portal
+
Allow Necromancer Experiments
door
+
Allow Necromancer Lieutenants
floodgate
+
Allow Necromancer Ghouls
hatch cover
+
Allow Necromancer Summons
grate
+
Desired Good Square Count in Small Subregions
table
+
Desired Good Square Count in Medium Subregions
cabinet
+
Desired Good Square Count in Large Subregions
weapon rack
+
Desired Evil Square Count in Small Subregions
armor stand
+
Desired Evil Square Count in Medium Subregions
coffer
+
Desired Evil Square Count in Large Subregions
chest
+
Minimum Initial
boxes and bag
+
Square Count
backpack
+
Region Count
limb/body
+
Minimum Final
cast
+
Erosion Cycle Count
splint
+
Minimum River Start Locations (Pre-Erosion)
crutch
+
Desired River Start Locations (Post-Erosion)
quiver
+
Periodically Erode Extreme Cliffs
casket
+
Do Orographic Precipitation and Rain Shadows
sarcophag
+
Maximum Number of Subregions
coffin
+
Cavern Layer Number
rope
+
Cavern Layer Openness Min
chain
+
Cavern Layer Openness Max
waterskin
+
Cavern Layer Passage Density Min
vial
+
Cavern Layer Passage Density Max
flask
+
Cavern Layer Water Min
musical instrument
+
Cavern Layer Water Max
unglazed
+
Magma Layer
tool
+
Bottom Layer (Forces Magma)
goblet
+
Z Levels Above Ground
window
+
Z Levels Above Layer 1
terrarium
+
Z Levels Above Layer 2
cage
+
Z Levels Above Layer 3
barrel
+
Z Levels Above Layer 4
bucket
+
Z Levels Above Layer 5
animal trap
+
Z Levels At Bottom
chair
+
Minimum Natural Cave Size
throne
+
Maximum Natural Cave Size
strands
+
Number of Mountain Caves
yarn
+
Number of Non-Mountain Caves
thread
+
Make Caves Visible
cloth
+
Allow Init Embark Options to Show Tunnels
tanned hide
+
Always
totem
+
Only in Finder
-bound
+
Number of Civilizations
book
+
Playable Civilization Required
figurine
+
Minimum Number of Mid-Elevation Squares
rotten
+
Minimum Number of Low-Elevation Squares
drink
+
Minimum Number of High-Elevation Squares
filthy
+
Minimum Number of Mid-Rain Squares
sticky
+
Minimum Number of Low-Rain Squares
vomitous
+
Minimum Number of High-Rain Squares
slimy
+
Minimum Number of Mid-Drainage Squares
dirty
+
Minimum Number of Low-Drainage Squares
gooey
+
Minimum Number of High-Drainage Squares
purulent
+
Minimum Number of Mid-Savagery Squares
ichorous
+
Minimum Number of Low-Savagery Squares
bloody
+
Minimum Number of High-Savagery Squares
paste
+
Minimum Number of Mid-Volcanism Squares
liquid
+
Minimum Number of Low-Volcanism Squares
glob
+
Minimum Number of High-Volcanism Squares
laced with
+
NULL unit pointer on load
powder
+
NULL item pointer on load
cheese
+
NULL job pointer on load
catapult parts
+
NULL building pointer on load
mechanisms
+
NULL play unit on load: id #
tube
+
NULL play item on load: id #
pipe section
+
NULL play building on load: id #
trap component
+
NULL displayed announcement
ballista parts
+
old save: fixing possibly broken knowledge from unretire
anvil
+
patching corruption: item off-loaded and also in play:
amulet
+
** Loading Fortress **
ballista arrow head
+
** Loading Adventurer **
siege ammo
+
patching dangerously broken trade definition -- magma powder changed to water/snow
ammunition
+
removed erroneous unit occupancy flag
scepter
+
removed erroneous unit ground occupancy flag
crown
+
Repairing squad info for Unit #
coin
+
cleaning up 0.44.01/2 broken display reference
perfect
+
have corrupt feature map at
large
+
0.44.03 or earlier save: removing corrupted route stop
green glass  
+
0.44.03 or earlier save: removing erroneous travel log
clear glass
+
Patched save: fixed missing equipment assignment
crystal glass
+
Patched save: fixed duplicate ammo assignment
gem
+
Patched save: fixed duplicate training equipment assignment
ring
+
Patched save: fixed duplicate equipment assignment
earring
+
Patched save: Historical spy
bracelet
+
stops using out-of-place cover identity
traction bench
+
old save: removing potentially broken rest job
quern
+
removing broken building inventory link
millstone
+
compat: removing prisoner from non-hereditary position
statue
+
Something has pulled a lever!
memorial
+
Something has triggered a pressure plate!
craft shop sign
+
Something has emptied a cage!
weaponsmith's shop sign
+
Something has unchained a creature!
armorsmith's shop sign
+
unused
general store sign
+
improvable
food shop sign
+
butcherable
food imports sign
+
millable
clothing imports sign
+
possibly buriable
general imports sign
+
unrotten
cloth shop sign
+
undisturbed
leather shop sign
+
collected
woven clothing shop sign
+
sharpenable
leather clothing shop sign
+
empty
bone carver's shop sign
+
processable
gem cutter's shop sign
+
cookable
bowyer's shop sign
+
solid
blacksmith's shop sign
+
extract-bearing plant
metal craft shop sign
+
extract-bearing fish
leather goods shop sign
+
extract-bearing small creature
carpenter's shop sign
+
processable (to vial)
stone furniture shop sign
+
processable (to barrel)
metal furniture shop sign
+
tameable small creature
tavern sign
+
sand-bearing
slab
+
glass
corpse
+
lye-bearing
tooth
+
milk
teeth
+
milkable
bone
+
finished good
shell
+
ammo
plant part
+
furniture
silk body part
+
dye
leather body part
+
dyeable
wooden body part
+
totemable
soap body part
+
glass-making
horn
+
dyed
pearl
+
melt-designated
yarn body part
+
deep material
strand body part
+
sewn-imageless
Rotten
+
screw
seeds
+
fire-safe
withered
+
magma-safe
leaves
+
building material
leaf
+
non-economic
raw
+
plant
live
+
silk
small live animal
+
yarn
tame
+
leather
small tame animal
+
bone
prepared meal
+
hair/wool
preserved
+
shell
chops
+
horn
chop
+
pearl
meat
+
plaster-containing
weapon
+
soap
chain
+
ivory/tooth
suits of  
+
lye/milk-free
armor
+
blunt
handwear
+
unengraved
shield
+
unimproved
/buckler
+
written-on
footwear
+
non-absorbent
headwear
+
food storage
legwear
+
non-pressed
A kidnapper has made off with
+
hard
  has stolen
+
metal  
A thief has stolen
+
sand
is taken by a fey mood!
+
edged
withdraws from society...
+
on-ground
  has been possessed!
+
-bearing
looses a roaring laughter, fell and terrible!
+
-producing
  begins to stalk and brood...
+
-containing
has created
+
liquid cooking
*PAUSED*
+
liquid scoop
  SIEGE
+
powder grinding receptacle
  Idlers:
+
powder grinding
Page
+
meat carving
fighting!
+
meat boning
hunting.
+
meat slicing
sparring.
+
meat cleaving
No recent reports.
+
meat-carving holder
: View report
+
meal container
Last Report Date:
+
liquid container
Announcement Date:
+
food storage
: Zoom to location
+
hive
Vegetables/fruit/leaves
+
nest box
Meat/fish/other
+
small object container
Ingredient Type
+
track cart
Number
+
heavy object hauler
Permissions
+
stand-and-work
Brew
+
sheet roller
: Toggle cook.
+
folded sheet protector
: Toggle brew.
+
writing container
You have no appropriate ingredients.
+
bookcase
: Change category.
+
display object
Creatures
+
offering placement
Overall Training
+
divination
Creature
+
games of chance
Price
+
body part
Status:
+
that isn't a bin
Trained
+
PRIEST
Well-trained
+
Short Pathing Flood Overflow
Skillfully trained
+
DRINK_MAT
Expertly trained
+
Tribute Report:
Exceptionally trained
+
Tribute is being unloaded. (A report is available.)
Masterfully trained
+
Merchants have arrived and are unloading their goods.
Domesticated
+
A trade depot is requiered for the delivery of the tribute.
Semi-Wild
+
The merchants need a trade depot to unload their goods.
Trainer:
+
An animal
Trainer: Any
+
  has adopted
Trainer: Any unassigned
+
Miner destination wiped
Ready for Slaughter
+
body
Uninterested
+
now know a few facts about
For Sale
+
  training.
Available
+
have attained a general familiarity with
Not For Sale
+
training methods.
Unavailable
+
are now quite knowledgeable
Geld
+
trainers.
Work Animal
+
are now expert
Not Tame
+
flown
: Toggle pet availability.
+
rough
: Slaughter.
+
  log
: Geld.
+
  block
: Select trainer.
+
the underworld portal
: War training.
+
deposit
: Hunting training.
+
the river
You have no appropriate creatures.
+
the subterranean water
Any trainer
+
the pit
Any unassigned trainer
+
the magma pool
Knowledge
+
the volcano
A few facts
+
Horrifying screams come from the darkness below!
General familiarity
+
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
Knowledgeable
+
The glowing barrier has disappeared!
You don't know how to train any animals.
+
Cleaning game objects...
Justice 
+
Cleaning stranded objects...
  Cages&Chains:
+
Cleaning play objects...
Violation of Production Order
+
Null site on overall status
Violation of Export Prohibition
+
Legends
Violation of Job Order
+
Standard biome+site map
Conspiracy to Slow Labor
+
Elevations including lake and ocean floors
Disorderly Conduct
+
Elevations respecting water level
Building Destruction
+
Rainfall
, Deceased
+
Savagery
There are no criminals.
+
Current vegetation
1 witness
+
Evil
  witnesses
+
Salinity
No witnesses
+
Biome
Injured Party:  
+
Trade
Convicted:  
+
Structures/fields/roads/etc.
Witness:
+
Hydrosphere
Accuses:  
+
Nobility/holdings
Found the body.
+
to export
Date:  
+
to cancel
Reported:
+
to scroll
No Sentence Pending.
+
Export of column
Hammerstrike
+
complete
Beating.
+
  Dwarf Fortress: Save World 
Day
+
Offloading art images...
in Prison.
+
Sorting world information...
Officer:
+
Saving map data...
None Assigned
+
Saving civilized populations...
Violation of Production Order.
+
Saving history...
Violation of Export Prohibition.
+
Saving parameters...
Violation of Job Order.
+
Saving squads...
Conspiracy to Slow Labor.
+
Saving activities...
Murder.
+
Saving written content...
Disorderly Conduct.
+
Saving identities...
Building Destruction.
+
Saving vehicles...
Vandalism.
+
Saving army controllers...
Theft.
+
Saving tracking info...
Robbery.
+
Saving agreements...
Blood-drinking.
+
Saving art forms...
: Select/scroll
+
Saving occupations...
: Convict
+
Saving belief systems...
: View recent crimes (
+
Saving divination sets...
: View cold cases (
+
Closing file...
: Convict somebody
+
Synchronizing folders...
General Items
+
  Becoming The Capital  
Thread/Cloth
+
Architecture
Stone/Gems/Metals
+
Desired:
Anml Extracts
+
Current:
Plnt Extracts
+
Offerings
Anml Cheeses
+
Worker:  
Plnt Cheeses
+
Inactive
Milled Animal
+
Location:  
Milled Plants
+
Repeating
Item Type
+
Suspended
 +
Items:
 +
This building
 +
was designed by
 +
was well-designed by
 +
was finely-designed by
 +
was superiorly designed by
 +
bears the exceptional design of
 +
was masterfully designed by
 +
an unknown architect
 +
The structure
 +
was built by
 +
was solidly built by
 +
was finely-built by
 +
was superiorly built by
 +
was exceptionally built by
 +
was masterfully built by
 +
an unknown artisan
 +
Status
 +
Wounds
 +
Treatment
 +
History
 +
  Overall Health Report 
 +
__________
 +
____________
 +
: Key
 +
: Diagnosis request 
 +
: Cleaning req. 
 +
: Surgery req. 
 +
: Inoperable rot
 +
: Heavy bleeding
 +
: Bleeding
 +
: Pale
 +
: Severe blood loss
 +
: Faint
 +
: Blood loss
 +
: Serious fever
 +
: Moderate fever
 +
: Slight fever
 +
: Dizzy
 +
: Drowning
 +
: Winded
 +
: Cannot breathe
 +
: Trouble breathing
 +
: Vision lost
 +
: Vision impaired
 +
: Vision ~impaired
 +
: Spilled
 +
: Major artery torn
 +
: Artery torn
 +
: Overlapping fracture
 +
: Broken tissue
 +
: Heavy damage
 +
: Moderate damage
 +
: Light damage
 +
: Suture request
 +
: Setting req.
 +
: Dressing request
 +
: Paralyzed
 +
: Partially paralyzed
 +
: Sluggish
 +
: Overall pain++
 +
: Overall pain+
 +
: Overall pain
 +
: Stunned
 +
: Dehydrated
 +
: Thirsty
 +
: Starving
 +
: Hungry
 +
: Cannot stand
 +
: Stand impaired
 +
: Cannot grasp
 +
: Grasp impaired
 +
: Compound fracture
 +
: Torn tendon
 +
: Tendon strain
 +
: Tendon brs.
 +
: Part brok tis
 +
: Tissue pain++
 +
: Tissue pain+
 +
: Tissue pain
 +
: Traction request
 +
: Immobilization request
 +
: Crutch required
 +
: Completely numb
 +
: Partially numb
 +
: Slightly numb
 +
: Exhausted
 +
: Over-exerted
 +
: Tired
 +
: Very drowsy
 +
: Drowsy
 +
: Nauseous
 +
: Cannot fly
 +
: Flight impaired
 +
: Motor nerve
 +
: Sensory nerve
 +
: Torn ligament
 +
: Lig. sprain
 +
: Ligament bruise
 +
: Need setting
 +
: Extreme swell
 +
: Medium swell
 +
: Minor swelling
 +
: Infection
 +
: View health
 +
: Recenter
 +
  Currency Counts 
 +
The broker recommends keeping
 +
of each coin type to match accounts.
 +
No accessible fuel!
 +
Requires fuel
 +
Takes place at
 +
or
 +
REAGENTS
 +
PRODUCTS
 +
  Stone Restrictions 
 +
Magma-safe
 +
Restricted stones
 +
are reserved for use by the listed tasks.
 +
: Stone type
 +
Economic Stone
 +
Other Stone
 +
Quantity (0 for perpetual order):
 +
Type in parts of the name to narrow your search. 
 +
shop
 +
max
 +
No linked shop
 +
There are no active work orders.
 +
A manager is required to coordinate work orders.
 +
How many workshops can this order task? (0 = no limit)
 +
: Increase priority 
 +
: Max priority 
 +
: Set maximum workshops
 +
: Details
 +
Wage
 
Setter
 
Setter
Wage
+
Vegetables/fruit/leaves
Cleaning
+
Meat/fish/other
Place Item in Tomb
+
Ingredient Type
Store Item in Stockpile
+
Number
Store Item in Bag
+
Permissions
Store Weapon
+
Cook
Store Armor
+
----
Store Item in Barrel
+
Brew
Store Item in Bin
+
: Toggle cook.
Store Item in Hospital
+
: Toggle brew.
Dump Item
+
You have no appropriate ingredients.
Install Colony In Hive
+
: Change category.
Collect Hive Products
+
Page
Operate Pump
+
: Zoom to unit
Place Track Vehicle
+
: Zoom to item
Push Track Vehicle
+
  Dwarf Fortress: Updating World 
Plant Gathering
+
Year
Construction Removal
+
data/init/world_gen.txt
Hunting
+
The world generator is having trouble placing enough mountain peaks. 
Plant Processing
+
You might want to check your maximum elevation value and other elevation parameters. 
Other Jobs
+
Can the elevation 400 be placed enough times to provide space for your peaks? 
Beat Criminal
+
You might want to check your preset elevations for the elevation 400. 
Execute Criminal
+
You must have at least as many of these highest elevation points as you are requiring peaks. 
Give Water
+
Alternatively, you can reduce the number of peaks required by the parameters.
Give Food
+
The world generator is having trouble placing enough mid-level elevations. 
Recover Wounded
+
Can your parameters achieve elevations between 100 and 299? 
Diagnose Patient
+
You might want to adjust the parameters governing elevation frequencies. 
Immobilize Break
+
Alternatively, you can reduce the number of mid-level elevation squares required.
Apply Cast
+
The world generator is having trouble placing enough low elevations. 
Bring Crutch
+
Can your parameters achieve elevations between 0 and 99? 
Dress Wound
+
The world generator is having trouble placing enough high elevations. 
Clean Patient
+
Can your parameters achieve elevations between 300 and 400? 
Suture
+
The world generator is having trouble placing enough ocean squares along the edges. 
Set Bone
+
Can your parameters achieve elevations between 0 and 99 frequently? 
Place In Traction
+
You might want to adjust the parameters governing elevation. 
Work Orders
+
Alternatively, you can reduce the number of edge oceans required.
Left
+
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
Validated
+
You might want to adjust the parameters governing rainfall. 
A manager is required to coordinate work orders.
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
All work orders must be validated by the manager before they become active.
+
The world generator is having trouble setting drainage in the manner specified by the parameters. 
: New Order  
+
You might want to adjust the parameters governing drainage. 
: Remove  
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
: Increase priority  
+
The world generator is having trouble placing savagery in the manner specified by the parameters. 
: Max priority  
+
You might want to adjust the parameters governing savagery. 
: Wages
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
Quantity:  
+
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
Type in parts of the name to narrow your search.   
+
You might want to adjust the parameters governing volcanism. 
Suspended
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
Inactive
+
The world generator is having trouble placing enough volcanos. 
Missing
+
You might want to check your maximum volcanism value. 
Independent
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
Wild Animal
+
You might want to check your preset volcanism for the value 100. 
  (Caged)
+
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
(Chained)
+
Alternatively, you can reduce the number of volcanos required by the parameters.
Undead
+
The world generator is having trouble placing swamps and marshes. 
Opposed to life
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
Berserk
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Caged Prisoner
+
The world generator is having trouble placing deserts and badlands. 
Chained Prisoner
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
Invader
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
Diplomat
+
The world generator is having trouble placing forests. 
Merchant
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
Visitor
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Friendly
+
The world generator is having trouble placing mountains. 
Underworld
+
Make sure your parameters and presets can support high elevation areas. 
Caged Guest
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
Chained Guest
+
The world generator is having trouble placing oceans. 
Uninvited Guest
+
Make sure your parameters and presets can support low elevation areas. 
Current Resident
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
Hostile
+
The world generator is having trouble placing glaciers. 
Tame
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
You have not created any creatures yet.
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
  to return
+
The world generator is having trouble placing tundra regions. 
There are no idle
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
or jobs.
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
to return,
+
The world generator is having trouble placing grasslands. 
: Manager
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
: View Job
+
The world generator is having trouble placing hills. 
: Go to Unit
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
: Go to Bld
+
The world generator is having trouble placing rivers. 
: Remove Worker
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
: Set Job Repeat
+
Alternatively, you can reduce the number of rivers required by the parameters.
: Suspend Job
+
The world generator is placing too many subregions. 
: Cancel Job
+
Make sure your parameters and presets aren't so variable that biomes change frequently. 
Citizens
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
Pets/Livestock
+
The world generator is having trouble placing mountain caves. 
Others
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
Dead/Missing
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
There are no  
+
The world generator is having trouble placing low-lying caves. 
  living here.
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
There are no pets or livestock here.
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
There are no other creatures nearby.
+
The world generator is having trouble placing enough civilizations. 
No one has gone missing or died.
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
The year is still young.
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
: View Unit
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
No treasures yet.
+
Alternatively, you can reduce the number of civilizations required by the parameters.
  civilization
+
The world generator couldn't find any civilization definitions.
This land has no important leaders.
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
Exports to  
+
The world generator is having trouble placing a controllable civilization. 
Petty Annoyance
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
Terror
+
Make sure your parameters and presets have adequate squares of this kind. 
Imports from
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
Offerings from
+
The world generator is having trouble placing farming civilizations. 
Vengeance
+
Civilizations use available plants in their surroundings as their initial crops. 
You can look at trade information once you have a broker
+
Make sure your parameters and raw objects have adequate vegetation.
with appraisal skill.
+
  Squad Schedules:  
Trade Agreement (Exports to  
+
Early Wet Season
Trade Agreement (Imports from
+
Early Dry Season
: View Agreement
+
First Quarter
You have no agreements with this land.
+
Second Quarter
to change modes.
+
Third Quarter
  Civilizations 
+
Fourth Quarter
: View details
+
Alert State
[B][P]Active Syndromes[B]
+
Squads 
phase
+
Months  
seconds)
+
  Months:  
himself
+
  Squads:
herself
+
(Cur)
itself
+
  (Current)
  caught in a cloud of flames!
+
: Name grid cell
caught up in the web!
+
: Sleep
The item sparkles with a supernatural brilliance.
+
in room at will
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
+
in barracks at will
The object looks oddly square.
+
in barracks at need
The item constantly emits a nearly inaudible high-pitched whistle.
+
Inactive = Uniformed
The item is covered with small bumps.
+
Inactive = Civ clothes
The item smells like wet earth.
+
  minimum
Tiny streaks of lightning streak quickly over the object's surface.
+
preferred
Creatures that look at the item cannot think negative thoughts.
+
: Edit order
The item is covered with minute gray hairs.
+
: Cancel order
The item sounds like rustling leaves when moved.
+
: Copy orders
Needs
+
: Paste orders
Disconnected
+
: Move selector
Need trigger type
+
: Schedule grid
Needs walkable perimeter
+
: Order list
Hidden
+
: View alerts
Needs to be anchored on edge
+
: Swap squads/months
Blocked
+
: Defend burrows
Surrounded by empty space
+
Burrow
Needs adjacent wall
+
: Patrol route
Needs open space
+
Route
Off map
+
: Station
Water
+
Point
Lava/Magma
+
  soldier
Building present
+
Position
Construction present
+
  Petitions 
Must be inside
+
You do not have an official capable of handling these matters.
Too close to edge
+
There are no petitions that need your attention.
Must be outside
+
Parley with
Cannot build at highest level
+
Status of
Needs soil or mud
+
Citizenship of
Needs soil
+
A Priest for
Needs ground or near machine
+
A Guildhall for
No mud/soil for farm
+
A High Priest for
Mud is left by water
+
A Grand Guildhall for
No access to
+
Some corrupt data
No access
+
wishes to parley
Null site on overall status
+
in order to avert
Spring
+
loss of life.
Summer
+
Do you approve this request?
Autumn
+
: Approve
Winter
+
: Deny
 +
wishes to reside in
 +
for the purpose of
 +
eradicating monsters.
 +
entertaining citizens and visitors.
 +
soldiering.
 +
study.
 +
sanctuary.
 +
wishes to join
 +
desires citizenship.
 +
as a citizen of
 +
has many worshippers in
 +
and now requires
 +
a temple complex and high priest
 +
a temple and priest
 +
The location must be built and furnished,
 +
with the new position appointed by you.
 +
has many members in
 +
a grand guildhall
 +
with the hall designated for a
 +
guild.
 +
wishes to reside here
 +
has many worshippers here
 +
has many members here
 +
Basic Value:
 +
Weight:
 +
Price:
 +
Owner:
 +
Uses and Contents:
 +
Uses:
 +
Contents:
 +
: View selected
 +
: Melt
 +
: Dump
 +
: Hide
 +
: Description
 +
None
 +
No treasures yet.
 +
*PAUSED*
 +
  SIEGE
 +
: Petitions Available
 +
[MORE]
 +
Idlers:
 +
civilization
 +
Citizens
 +
Pets/Livestock
 +
Others
 +
Dead/Missing
 +
Missing
 +
Independent
 +
Wild Animal
 +
  (Caged)
 +
Undead
 +
Berserk
 +
Caged Prisoner
 +
Chained Prisoner
 +
Invader
 +
Diplomat /
 +
Merchant
 +
Guest /
 +
Visitor
 +
Friendly
 +
Underworld
 +
Caged Guest
 +
Chained Guest
 +
Uninvited Guest
 +
Current Resident
 +
Hostile
 +
Tame
 +
You have not created any creatures yet.
 +
  to return
 +
There are no  
 +
  living here.
 +
There are no pets or livestock here.
 +
There are no other creatures nearby.
 +
No one has gone missing or died.
 +
The year is still young.
 +
  to return,
 +
: Manager
 +
: Go to Unit
 +
: Go to Bld
 +
: Remove Worker
 +
: Set Job Repeat
 +
: Vw Activity
 +
: View Job
 +
: Suspend Job
 +
: Cancel Job
 +
Opposed to life
 +
Diplomat
 +
There are no idle
 +
  or jobs.
 +
The item sparkles with a supernatural brilliance.
 +
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 +
The object looks oddly square.
 +
The item constantly emits a nearly inaudible high-pitched whistle.
 +
The item is covered with small bumps.
 +
The item smells like wet earth.
 +
Tiny streaks of lightning streak quickly over the object's surface.
 +
Creatures that look at the item cannot think negative thoughts.
 +
The item is covered with minute gray hairs.
 +
The item sounds like rustling leaves when moved.
 +
Mountainhome
 +
Metropolis
 +
City
 +
Town
 +
Village
 +
Hamlet
 +
Outpost
 
Stocks
 
Stocks
 
Health
 
Health
Line 10,361: Line 15,206:
 
Drink
 
Drink
 
Other
 
Other
Mountainhome
 
Metropolis
 
City
 
Town
 
Village
 
Hamlet
 
Outpost
 
 
Evaluate Depot Access Overflow
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
Evaluate Depot Caravan Access Overflow
  (S)
+
Royal Throne Room
  / Spouse
+
Opulent Throne Room
No Owner
+
Throne Room
You don't have any buildings.
+
Splendid Office
Evaluation:
+
Decent Office
: View building information
+
Office
: Zoom to building items
+
Modest Office
: Zoom to building tasks
+
Meager Office
: Swap right panel
+
No Office
  The Health of  
+
Royal Bedroom
In Traction
+
Grand Bedroom
Severe Blood Loss
+
Great Bedroom
Moderate Blood Loss
+
Fine Quarters
Serious Fever
+
Decent Quarters
Moderate Fever
+
Quarters
Slight Fever
+
Modest Quarters
Moderate Pain
+
Meager Quarters
Slight Pain
+
No Quarters
Cannot breathe
+
Royal Dining Room
Trouble breathing
+
Grand Dining Room
Vision lost
+
Great Dining Room
Vision impaired
+
Fine Dining Room
Vision somewhat impaired
+
Decent Dining Room
Ability to stand lost
+
Modest Dining Room
Ability to stand somewhat impaired
+
Meager Dining Room
Ability to grasp lost
+
No Dining Room
Ability to grasp somewhat impaired
+
Royal Mausoleum
Ability to fly lost
+
Grand Mausoleum
Ability to fly somewhat impaired
+
Mausoleum
Motor nerve damage
+
Fine Tomb
Sensory nerve damage
+
Burial Chamber
No health problems
+
Servant's Burial Chamber
Gelded
+
Grave
Spilled
+
No Tomb
Butchered
+
  (S)
Major artery torn
+
  / Spouse
Artery torn
+
No Owner
Heavy bleeding
+
You don't have any buildings.
Bleeding
+
Evaluation:
Motor nerve severed
+
: View building information
Sensory nerve severed
+
: Zoom to building items
Torn tendon
+
: Zoom to building tasks
Strained tendon
+
: Swap right panel
Bruised tendon
+
caught in a burst of  
Torn ligament
+
Overall Training
Sprained ligament
+
Creature
Bruised ligament
+
Price
Compound fracture
+
Status:
Overlapping fracture (in traction)
+
Trained
Overlapping fracture
+
Well-trained
Needs setting
+
Skillfully trained
Cut apart
+
Expertly trained
Smashed apart
+
Exceptionally trained
Broken apart
+
Masterfully trained
Torn apart
+
Domesticated
Cut open
+
Semi-Wild
Smashed open
+
Trainer:
Broken open
+
Trainer: Any
  Torn open
+
Trainer: Any unassigned
Dented
+
Ready for Slaughter
  Heavy bruising
+
Uninterested
  Moderate bruising
+
For Sale
  Light bruising
+
Not For Sale
  Serious burn
+
Unavailable
  Moderate burn
+
Geld
  Minor burn
+
Work Animal
  Serious frost-bite
+
Not Tame
  Moderate frost-bite
+
: Toggle pet availability.
  Minor frost-bite
+
: Slaughter.
  Serious melting
+
: Geld.
  Moderate melting
+
: Select trainer.
  Minor melting
+
: War training.
  Serious boiling
+
: Hunting training.
  Moderate boiling
+
You have no appropriate creatures.
  Minor boiling
+
Any trainer
  Serious freezing
+
Any unassigned trainer
Moderate freezing
+
Knowledge
Minor freezing
+
A few facts
Serious condensation
+
General familiarity
Moderate condensation
+
Knowledgeable
  Minor condensation
+
Expert
  Advanced rot
+
You don't know how to train any animals.
  Moderate rot
+
lumber limits
  Minor rot
+
This land has no important leaders.
  Serious blistering
+
Exports to
  Moderate blistering
+
Petty Annoyance
  Minor blistering
+
Terror
  Extreme pain
+
Imports from
  Moderate pain
+
Offerings from
  Minor pain
+
Vengeance
  Nausea
+
You can look at trade information once you have a broker
  Dizziness
+
with appraisal skill.
  Paralysis
+
You accept their tribute every
  Partial paralysis
+
Trade Agreement (Exports to
  Some sluggishness
+
Trade Agreement (Imports from
  Complete numbness
+
: View Agreement
  Partial numbness
+
You have no agreements with this land.
  Slight numbness
+
  to change modes.
  Extreme swelling
+
ROOM SHARING INDEX OUT OF BOUNDS:
  Moderate swelling
+
  praying
  Minor swelling
+
  weeping
  Function totally impaired
+
  cringing
  Partially impaired function
+
  screaming
  Slightly impaired function
+
  being tortured
Has been sutured
+
  committing a depraved act
Infection
+
  making a submissive gesture
No evaluated wounds
+
  in a fetal position
Diagnosis required
+
  smeared out into a spiral
Crutch required
+
  falling
  Rotten -- inoperable
+
  dead
  Needs cleaning
+
  laughing
  Needs surgery
+
  being shot
  Needs sutures
+
  making a plaintive gesture
  Needs dressing
+
  melting
  Needs traction
+
  burning
  Needs immobilization
+
looks dejected
No treatment scheduled
+
looks terrified
Diagnosed with
+
looks offended
  cast
+
looks confused
  splint on
+
  suffering
  dressing on  
+
  withering away
  sutures on
+
  striking a menacing pose
Bleeding stopped
+
  striking a triumphant pose
Compound fracture of
+
  laboring
  repaired
+
  traveling
  amputated
+
  contemplating
Rotten tissue excised from
+
  cooking
Had
+
  engraving
set
+
  unnaturally contorted
Placed in traction
+
  being flayed
Evaluated
+
  being mutilated
Brought to rest
+
  prostrating itself before
Cleaned
+
  torturing
                                      -
+
  committing a depraved act upon
No medical history
+
  devouring
  Stone Restrictions 
+
  admiring
Magma-safe
+
  burning
Restricted stones
+
  shooting
are reserved for use by the listed tasks.
+
  surrounded by
: Set
+
  massacring
: Stone type
+
  fighting with
Economic Stone
+
  greeting
Requires fuel
+
  refusing
Takes place at
+
  speaking with
REAGENTS
+
  embracing
PRODUCTS
+
  striking down
  Currency Counts 
+
  raising
The broker recommends keeping
+
  hiding
of each coin type to match accounts.
+
  praying to
  Overall Health Report 
+
  contemplating
__________
+
  cooking
____________
+
  engraving
: Key
+
  impaled on  
: Diagnosis request 
+
  being flayed by
: Cleaning req. 
+
  hanging from
: Surgery req. 
+
  being mutilated by
: Inoperable rot
+
This is a
: Heavy bleeding
+
These are
: Bleeding
+
migrating
: Pale
+
local
: Severe blood loss
+
civilization
: Faint
+
craft
: Blood loss
+
government
: Serious fever
+
religion
: Moderate fever
+
Stone Hauling
: Slight fever
+
Wood Hauling
: Dizzy
+
Burial
: Drowning
+
Food Hauling
: Winded
+
Refuse Hauling
: Cannot breathe
+
Item Hauling
: Trouble breathing
+
Furniture Hauling
: Vision lost
+
Animal Hauling
: Vision impaired
+
Push/Haul Vehicles
: Vision ~impaired
+
Cleaning
: Spilled
+
Wood Cutting
: Major artery torn
+
Stone Detailing
: Artery torn
+
Animal Care
: Overlapping fracture
+
Diagnosis
: Broken tissue
+
Setting Bones
: Heavy damage
+
Dressing Wounds
: Moderate damage
+
Feed Patients/Prisoners
: Light damage
+
Recovering Wounded
: Suture request
+
Trapping
: Setting req.
+
Small Animal Dissection
: Dressing request
+
Tanning
: Paralyzed
+
Dyeing
: Partially paralyzed
+
Beekeeping
: Sluggish
+
Clothesmaking
: Overall pain++
+
Plant Processing
: Overall pain+
+
Cheese Making
: Overall pain
+
Milking
: Stunned
+
Gelding
: Dehydrated
+
Shearing
: Thirsty
+
Cooking
: Starving
+
Farming (Fields)
: Hungry
+
Plant Gathering
: Cannot stand
+
Hunting
: Stand impaired
+
Furnace Operating
: Cannot grasp
+
Armoring
: Grasp impaired
+
Blacksmithing
: Compound fracture
+
Metalcrafting
: Torn tendon
+
Woodcrafting
: Tendon strain
+
Stonecrafting
: Tendon brs.
+
Bone Carving
: Part brok tis
+
Siege Operating
: Tissue pain++
+
Crossbow-making
: Tissue pain+
+
Mechanics
: Tissue pain
+
Pump Operating
: Traction request
+
Trade Good Hauling
: Immobilization request
+
Water Hauling
: Crutch required
+
Lever Operation
: Completely numb
+
Road Building
: Partially numb
+
Wall/Floor Construction
: Slightly numb
+
Construction Removal
: Exhausted
+
Woodworking
: Over-exerted
+
Stoneworking
: Tired
+
Hunting/Related
: Very drowsy
+
Healthcare
: Drowsy
+
Farming/Related
: Nauseous
+
Fishing/Related
: Cannot fly
+
Jewelry
: Flight impaired
+
Crafts
: Motor nerve
+
Engineering
: Sensory nerve
+
Hauling
: Torn ligament
+
Other Jobs
: Lig. sprain
+
MATERIAL_TEMPLATE
: Ligament bruise
+
ITEM
: Need setting
+
CREATURE_VARIATION
: Extreme swell
+
BUILDING
: Medium swell
+
DESCRIPTOR_SHAPE
: Minor swelling
+
DESCRIPTOR_PATTERN
: Infection
+
DESCRIPTOR_COLOR
: View health
+
REACTION
: Recenter
+
large
: select
+
grown
left
+
logs
, not consumed
+
branch
, consumed
+
rough gems
Select a tool.
+
raw green glass
nothing.
+
raw clear glass
not consumed
+
raw crystal glass
consumed
+
small
You are not that hungry.
+
stones
Butcher this object.
+
wafers
You must unretract to use this ability.
+
bars
You must wait to use this ability.
+
charcoal
You cannot speak.
+
coke
You are missing a body part.
+
refined coal
Use this ability.
+
bars
You must unretract to use this power.
+
cut green glass gems
You must wait to use this power.
+
cut clear glass gems
Use this power.
+
cut crystal glass gems
Select an action.
+
gems
: Back/Abort
+
blocks
: create
+
portal
: butcher
+
door
: natural ability
+
floodgate
: acquired power
+
hatch cover
Unknown interaction
+
grate
No available item.
+
table
No appropriate tool.
+
cabinet
You make
+
weapon rack
and more
+
armor stand
You practice your
+
coffer
but make nothing of note.
+
chest
You make nothing.
+
boxes and bag
You butcher
+
backpack
Status
+
limb/body
Wounds
+
cast
Treatment
+
splint
  Create a Creature 
+
crutch
: Side =
+
quiver
: Create
+
casket
: New item
+
sarcophag
: Blank list
+
coffin
: Remove item
+
rope
: Move selector
+
waterskin
: Change value
+
vial
: Change amount
+
flask
: No Effect
+
musical instrument
: Filter name
+
unglazed
Ghostly
+
tool
  Corpse
+
window
  Squad Schedules:
+
terrarium
Early Wet Season
+
cage
Late Wet Season
+
barrel
Early Dry Season
+
bucket
Late Dry Season
+
animal trap
First Quarter
+
chair
Second Quarter
+
throne
Third Quarter
+
strands
Fourth Quarter
+
yarn
Alert State
+
thread
Squads 
+
cloth
Months 
+
sheet
  Months:
+
tanned hide
  Squads:
+
totem
(Cur)
+
-bound
(Current)
+
codices
: Name grid cell
+
codex
: Sleep
+
figurine
in room at will
+
filthy
in barracks at will
+
sticky
in barracks at need
+
vomitous
Inactive = Uniformed
+
slimy
Inactive = Civ clothes
+
stagnant
minimum
+
dirty
preferred
+
gooey
: Give order
+
purulent
: Edit order
+
ichorous
: Cancel order
+
bloody
: Copy orders
+
  paste
: Paste orders
+
glob
: Schedule grid
+
laced with
: Order list
+
powder
: View alerts
+
cheese
: Swap squads/months
+
catapult parts
: Defend burrows
+
mechanisms
Burrow
+
tube
: Patrol route
+
pipe section
Route
+
trap component
: Station
+
ballista parts
Point
+
anvil
: Train
+
amulet
soldier
+
ballista arrow head
Position
+
siege ammo
  Becoming The Capital 
+
ammunition
Architecture
+
scepter
Desired:
+
crown
Current:
+
coin
Offerings
+
perfect
Royal Throne Room
+
green glass
Opulent Throne Room
+
crystal glass
Throne Room
+
ring
Splendid Office
+
earring
Decent Office
+
bracelet
Office
+
traction bench
Modest Office
+
quern
Meager Office
+
millstone
No Office
+
statue
Royal Bedroom
+
memorial
Grand Bedroom
+
craft shop sign
Great Bedroom
+
weaponsmith's shop sign
Fine Quarters
+
armorsmith's shop sign
Decent Quarters
+
general store sign
Quarters
+
food shop sign
Modest Quarters
+
food imports sign
Meager Quarters
+
clothing imports sign
No Quarters
+
general imports sign
Royal Dining Room
+
cloth shop sign
Grand Dining Room
+
leather shop sign
Great Dining Room
+
woven clothing shop sign
Fine Dining Room
+
leather clothing shop sign
Decent Dining Room
+
bone carver's shop sign
Modest Dining Room
+
gem cutter's shop sign
Meager Dining Room
+
bowyer's shop sign
No Dining Room
+
blacksmith's shop sign
Royal Mausoleum
+
metal craft shop sign
Grand Mausoleum
+
leather goods shop sign
Mausoleum
+
carpenter's shop sign
Fine Tomb
+
stone furniture shop sign
Burial Chamber
+
metal furniture shop sign
Servant's Burial Chamber
+
tavern sign
Grave
+
slab
No Tomb
+
tooth
  has been disturbed.
+
teeth
group of
+
bone
Many
+
shell
have been disturbed.
+
plant part
swarm of  
+
silk body part
has
+
leather body part
its way out of confinement!
+
wooden body part
caught in a burst of
+
soap body part
an official land of the realm
+
pearl
and the surrounding lands have been made
+
yarn body part
an even more official land of the realm
+
strand body part
lumber limits
+
Rotten
ROOM SHARING INDEX OUT OF BOUNDS:
+
remains
 +
seeds
 +
withered
 +
leaves
 +
leaf
 +
plants
 +
raw
 +
fish
 +
live
 +
small live animal
 +
tame
 +
small tame animal
 +
prepared meal
 +
preserved
 +
chops
 +
  chop
 +
meat
 +
weapon
 +
chain
 +
suits of  
 +
armor
 +
handwear
 +
shield
 +
/buckler
 +
footwear
 +
headwear
 +
legwear
 +
chain
 +
goblet
 
: Mode
 
: Mode
: Melt
+
Artifacts
: Forbid
+
  Create a Creature 
: Dump
+
: Side =
: Hide
+
: Create
Basic Value:  
+
: New item
Weight:  
+
: Blank list
Price:  
+
: Remove item
Owner:  
+
: Change value
Uses and Contents:  
+
: Change amount
Uses:  
+
: No Effect
Contents:  
+
: Tame/mountable
: View selected
+
: Not tame/mountable
: Claim
+
: Filter name
: Description
+
[PAUSED]
This building
+
fighting!
was designed by
+
hunting.
was well-designed by
+
sparring.
was finely-designed by
+
No recent reports.
was superiorly designed by
+
: View report
bears the exceptional design of
+
Last Report Date:  
was masterfully designed by
+
The event featured
an unknown architect
+
mounted
The structure
+
a telling of the story of
was built by
+
storytelling
was solidly built by
+
a performance of
was finely-built by
+
a concert
was superiorly built by
+
a dance
was exceptionally built by
+
a moving performance stage
was masterfully built by
+
criers in front
an unknown artisan
+
an order of precedence
Worker:  
+
banners
Location:  
+
images
Repeating
+
the carrying of
Items:
+
flowers
Stone Hauling
+
the scattering of
Wood Hauling
+
acrobats
Burial
+
incense burning
Food Hauling
+
costumes
Refuse Hauling
+
candles
Item Hauling
+
the giving of
Animal Hauling
+
the sacrifice of
Push/Haul Vehicles
 
Stone Detailing
 
Animal Care
 
Diagnosis
 
Setting Bones
 
Dressing Wounds
 
Feed Patients/Prisoners
 
Recovering Wounded
 
Small Animal Dissection
 
Clothesmaking
 
Farming (Fields)
 
Furnace Operating
 
Armoring
 
Blacksmithing
 
Metalcrafting
 
Woodcrafting
 
Stonecrafting
 
Siege Operating
 
Crossbow-making
 
Mechanics
 
Pump Operating
 
Trade Good Hauling
 
Water Hauling
 
Lever Operation
 
Road Building
 
Wall/Floor Construction
 
Woodworking
 
Stoneworking
 
Hunting/Related
 
Healthcare
 
Farming/Related
 
Fishing/Related
 
Jewelry
 
Engineering
 
Hauling
 
LANGUAGE
 
MATERIAL_TEMPLATE
 
BUILDING
 
DESCRIPTOR_SHAPE
 
DESCRIPTOR_PATTERN
 
DESCRIPTOR_COLOR
 
GRAPHICS
 
REACTION
 
INTERACTION
 
*.dat
 
*.sav
 
data/save/current/*.dat
 
data/save/current/*.sav
 
world.dat
 
world.sav
 
 
You have
 
You have
 
  created a masterpiece  
 
  created a masterpiece  
glCopyTexSubImage3D
+
Select an element to begin.
glDrawRangeElements
+
Related to historical figure
glTexImage3D
+
Related to site
glTexSubImage3D
+
Related to civilization or other group
glActiveTexture
+
Related to history event
glClientActiveTexture
+
Existing image
glCompressedTexImage1D
+
Specify a new image
glCompressedTexImage2D
+
Let your mind wander
glCompressedTexImage3D
+
Allow artist to choose
glCompressedTexSubImage1D
+
: Done filtering
glCompressedTexSubImage2D
+
Group symbol
glCompressedTexSubImage3D
+
Group commission
glGetCompressedTexImage
+
Civilization symbol
glLoadTransposeMatrixd
+
Civ commission
glLoadTransposeMatrixf
+
Historical figure
glMultTransposeMatrixd
+
Tree
glMultTransposeMatrixf
+
Shape
glMultiTexCoord1d
+
Object
glMultiTexCoord1dv
+
Artifact
glMultiTexCoord1f
+
Action or relationship
glMultiTexCoord1fv
+
Delete element
glMultiTexCoord1i
+
: Change name
glMultiTexCoord1iv
+
: Done!
glMultiTexCoord1s
+
How many?
glMultiTexCoord1sv
+
Enter 0 for an unnumbered plural.
glMultiTexCoord2d
+
Untitled/unnamed
glMultiTexCoord2dv
+
Choose X:
glMultiTexCoord2f
+
Choose Y:
glMultiTexCoord2fv
+
: Use this option
glMultiTexCoord2i
+
Warning!
glMultiTexCoord2iv
+
You won't perform your action if you leave.
glMultiTexCoord2s
+
: Don't perform action.
glMultiTexCoord2sv
+
: Keep working.
glMultiTexCoord3d
+
Any image data you've changed will be lost.
glMultiTexCoord3dv
+
: Leave editor and discard data.
glMultiTexCoord3f
+
: select
glMultiTexCoord3fv
+
left
glMultiTexCoord3i
+
, not consumed
glMultiTexCoord3iv
+
, consumed
glMultiTexCoord3s
+
Select a tool.
glMultiTexCoord3sv
+
Select an art type.
glMultiTexCoord4d
+
Select memorized content or a form of prose.
glMultiTexCoord4dv
+
not consumed
glMultiTexCoord4f
+
consumed
glMultiTexCoord4fv
+
You are not that hungry.
glMultiTexCoord4i
+
Butcher this object.
glMultiTexCoord4iv
+
You must unretract to use this ability.
glMultiTexCoord4s
+
You must wait to use this ability.
glMultiTexCoord4sv
+
You are missing a body part.
glSampleCoverage
+
Use this ability.
glBlendColor
+
You must unretract to use this power.
glBlendEquation
+
You must wait to use this power.
glBlendFuncSeparate
+
Use this power.
glFogCoordPointer
+
Make this composition.
glFogCoordd
+
Write on this object.
glFogCoorddv
+
: Back/Abort
glFogCoordf
+
: create
glFogCoordfv
+
: butcher
glMultiDrawArrays
+
: natural ability
glMultiDrawElements
+
: acquired power
glPointParameterf
+
: compose
glPointParameterfv
+
: write
glPointParameteri
+
Unknown interaction
glPointParameteriv
+
Poem
glSecondaryColor3b
+
Musical Composition
glSecondaryColor3bv
+
Choreography
glSecondaryColor3d
+
You cannot read or write.
glSecondaryColor3dv
+
No available item.
glSecondaryColor3f
+
No appropriate tool.
glSecondaryColor3fv
+
No suitable forms known.
glSecondaryColor3i
+
No suitable forms or content known.
glSecondaryColor3iv
+
Manual
glSecondaryColor3s
+
Guide
glSecondaryColor3sv
+
Chronicle
glSecondaryColor3ub
+
Short story
glSecondaryColor3ubv
+
Novel
glSecondaryColor3ui
+
Biography
glSecondaryColor3uiv
+
Autobiography
glSecondaryColor3us
+
Letter
glSecondaryColor3usv
+
Essay
glSecondaryColorPointer
+
Dialog
glWindowPos2d
+
Musical composition
glWindowPos2dv
+
Comparative biography
glWindowPos2f
+
Biographical dictionary
glWindowPos2fv
+
Genealogy
glWindowPos2i
+
Encyclopedia
glWindowPos2iv
+
Cultural history
glWindowPos2s
+
Cultural comparison
glWindowPos2sv
+
Alternate history
glWindowPos3d
+
Treatise on technological evolution
glWindowPos3dv
+
Dictionary
glWindowPos3f
+
Star chart
glWindowPos3fv
+
Star catalogue
glWindowPos3i
+
Atlas
glWindowPos3iv
+
Select an action.
glWindowPos3s
+
Amount of
glWindowPos3sv
+
available is
glBeginQuery
+
at least
glBindBuffer
+
greater than
glBufferData
+
less than
glBufferSubData
+
exactly
glDeleteBuffers
+
No material
glDeleteQueries
+
Filter:
glEndQuery
+
Active
glGenBuffers
+
Waiting
glGenQueries
+
Ready to check
glGetBufferParameteriv
+
One-time order, conditions checked daily
glGetBufferPointerv
+
Restarts if completed, conditions checked daily
glGetBufferSubData
+
Restarts if completed, conditions checked monthly
glGetQueryObjectiv
+
Restarts if completed, conditions checked seasonally
glGetQueryObjectuiv
+
Restarts if completed, conditions checked yearly
glGetQueryiv
+
One-time order
glIsBuffer
+
Restarts if completed, checked daily
glIsQuery
+
Restarts if completed, checked monthly
glMapBuffer
+
Restarts if completed, checked seasonally
glUnmapBuffer
+
Restarts if completed, checked yearly
glAttachShader
+
Satisfied for next check
glBindAttribLocation
+
Not satisfied for next check
glBlendEquationSeparate
+
must first be activated
glCompileShader
+
must first be completed
glCreateProgram
+
: Add item condition
glCreateShader
+
: Add order condition
glDeleteProgram
+
: Frequency
glDeleteShader
+
: Change item type
glDetachShader
+
: Change material
glDisableVertexAttribArray
+
: Change traits
glDrawBuffers
+
: Change inequality
glEnableVertexAttribArray
+
: Change number
glGetActiveAttrib
+
: Delete condition
glGetActiveUniform
+
: Activation/completion
glGetAttachedShaders
+
: Add conditions from reagents/materials
glGetAttribLocation
+
: Add conditions from products
glGetProgramInfoLog
+
Ready
glGetProgramiv
+
This work order does not have any conditions.
glGetShaderInfoLog
+
  Dwarf Fortress: New World 
glGetShaderSource
+
Loading object files...
glGetShaderiv
+
Languages...
glGetUniformLocation
+
Buildings...
glGetUniformfv
+
Creatures...
glGetUniformiv
+
Finishing...
glGetVertexAttribPointerv
+
Finalizing...
glGetVertexAttribdv
+
to continue.
glGetVertexAttribfv
+
Create A World
glGetVertexAttribiv
+
World Size
glIsProgram
+
Pocket
glIsShader
+
Smaller
glLinkProgram
+
Small
glShaderSource
+
Very Short
glStencilFuncSeparate
+
Short
glStencilMaskSeparate
+
Long
glStencilOpSeparate
+
Very Long
glUniform1f
+
Very High
glUniform1fv
+
Maximum Number of Sites
glUniform1i
+
Number of Beasts
glUniform1iv
+
Natural Savagery
glUniform2f
+
Mineral Occurrence
glUniform2fv
+
Very Rare
glUniform2i
+
Rare
glUniform2iv
+
Sparse
glUniform3f
+
Frequent
glUniform3fv
+
Everywhere
glUniform3i
+
This controls the size of the world map.  Current:
glUniform3iv
+
17 x 17
glUniform4f
+
33 x 33
glUniform4fv
+
65 x 65
glUniform4i
+
129 x 129
glUniform4iv
+
257 x 257
glUniformMatrix2fv
+
This is the length of pre-generated history.  Current:
glUniformMatrix3fv
+
5 years
glUniformMatrix4fv
+
125 years
glUseProgram
+
250 years
glValidateProgram
+
550 years
glVertexAttrib1d
+
1050 years
glVertexAttrib1dv
+
This controls how many distinct races/cultures there are.
glVertexAttrib1f
+
This is how many distinct places can exist after world generation.
glVertexAttrib1fv
+
Increasing this setting makes large beasts more prevalent.
glVertexAttrib1s
+
Increasing savagery makes the world more difficult to settle.
glVertexAttrib1sv
+
Increasing mineral occurrence makes more embark sites have more minerals.
glVertexAttrib2d
+
: Go!
glVertexAttrib2dv
+
Title:
glVertexAttrib2f
+
Seed:
glVertexAttrib2fv
+
Various
glVertexAttrib2s
+
Dimensions:
glVertexAttrib2sv
+
Custom Name:
glVertexAttrib3d
+
: Enter advanced parameters
glVertexAttrib3dv
+
: New param set
glVertexAttrib3f
+
: Copy param set
glVertexAttrib3fv
+
: Delete param set
glVertexAttrib3s
+
: Enter title
glVertexAttrib3sv
+
: Use random name
glVertexAttrib4Nbv
+
: Enter custom name
glVertexAttrib4Niv
+
: Use random seed
glVertexAttrib4Nsv
+
: Enter custom seed
glVertexAttrib4Nub
+
: Change dimensions
glVertexAttrib4Nubv
+
to load the world params.
glVertexAttrib4Nuiv
+
to save the world params.
glVertexAttrib4Nusv
+
Last Param Set:
glVertexAttrib4bv
+
Creature Seed:
glVertexAttrib4d
+
Really delete this parameter set?
glVertexAttrib4dv
+
: Delete
glVertexAttrib4f
+
Really change the dimensions?
glVertexAttrib4fv
+
This parameter set will be reset.
glVertexAttrib4iv
+
: Change
glVertexAttrib4s
+
Are you sure you want to abort?
glVertexAttrib4sv
+
You haven't saved your changes.
glVertexAttrib4ubv
+
: Yes
glVertexAttrib4uiv
+
Are you sure you want to go on?
glVertexAttrib4usv
+
Creating New Region
glVertexAttribPointer
+
Rejected)
glUniformMatrix2x3fv
+
Preparing elevation...
glUniformMatrix2x4fv
+
Setting temperature...
glUniformMatrix3x2fv
+
Running rivers...
glUniformMatrix3x4fv
+
Forming lakes
glUniformMatrix4x2fv
+
and minerals...
glUniformMatrix4x3fv
+
Growing vegetation...
glBeginConditionalRender
+
Verifying terrain...
glBeginTransformFeedback
+
Importing wildlife...
glBindFragDataLocation
+
Recounting legends...
glClampColor
+
Finished prehistory...
glClearBufferfi
+
Placing civilizations... (
glClearBufferfv
+
Making cave civilizations...
glClearBufferiv
+
Making cave pops...
glClearBufferuiv
+
Placing other beasts...
glColorMaski
+
Placing megabeasts...
glDisablei
+
Placing good/evil...
glEnablei
+
Placing caves... (
glEndConditionalRender
+
Prehistory init...
glEndTransformFeedback
+
Hist Figs:
glGetBooleani_v
+
    Dead:
glGetFragDataLocation
+
  Events:
glGetStringi
+
Finalizing civ mats... (
glGetTexParameterIiv
+
Finalizing art... (
glGetTexParameterIuiv
+
Finalizing uniforms... (
glGetTransformFeedbackVarying
+
Finalizing sites... (
glGetUniformuiv
+
LACK OF PEAKS
glGetVertexAttribIiv
+
MEDIUM ELEVATION REJECTION
glGetVertexAttribIuiv
+
LOW ELEVATION REJECTION
glIsEnabledi
+
HIGH ELEVATION REJECTION
glTexParameterIiv
+
LACK OF EDGE OCEANS
glTexParameterIuiv
+
RAINFALL REJECTION
glTransformFeedbackVaryings
+
DRAINAGE REJECTION
glUniform1ui
+
SAVAGERY REJECTION
glUniform1uiv
+
VOLCANISM REJECTION
glUniform2ui
+
LACK OF VOLCANOS
glUniform2uiv
+
SWAMP REJECTION
glUniform3ui
+
DESERT REJECTION
glUniform3uiv
+
FOREST REJECTION
glUniform4ui
+
MOUNTAIN REJECTION
glUniform4uiv
+
OCEAN REJECTION
glVertexAttribI1i
+
GLACIER REJECTION
glVertexAttribI1iv
+
TUNDRA REJECTION
glVertexAttribI1ui
+
GRASSLAND REJECTION
glVertexAttribI1uiv
+
HILLS REJECTION
glVertexAttribI2i
+
LACK OF RIVERS
glVertexAttribI2iv
+
TOO MANY REGIONS
glVertexAttribI2ui
+
LACK OF MOUNTAIN CAVES
glVertexAttribI2uiv
+
LACK OF LOW-LYING CAVES
glVertexAttribI3i
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
glVertexAttribI3iv
+
NO CIVILIZATIONS AVAILABLE
glVertexAttribI3ui
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
glVertexAttribI3uiv
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
glVertexAttribI4bv
+
Note: If you are using the default parameters in unmodded DF,
glVertexAttribI4i
+
and it doesn't work after continuing a few times, please report
glVertexAttribI4iv
+
the issue at the B12 forum.
glVertexAttribI4sv
+
: CONTINUE until you give me another warning.
glVertexAttribI4ubv
+
: ABORT NOW and I'll look over my parameters.
glVertexAttribI4ui
+
: ALLOW THIS REJECTION TYPE and continue reporting others.
glVertexAttribI4uiv
+
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
glVertexAttribI4usv
+
has been created.
glVertexAttribIPointer
+
: Accept
glDrawArraysInstanced
+
: Export image/info
glDrawElementsInstanced
+
Movement keys to view.
glPrimitiveRestartIndex
+
: Use the world as it currently exists
glTexBuffer
+
: Continue
glFramebufferTexture
+
to pause/finish.
glGetBufferParameteri64v
+
TO CREATE THE WORLD.
glGetInteger64i_v
+
Random Name
glTbufferMask3DFX
+
caught in a cloud of flames!
glBlendEquationIndexedAMD
+
were unable to complete the
glBlendEquationSeparateIndexedAMD
+
Jobs removed from unpowered
glBlendFuncIndexedAMD
+
0000
glBlendFuncSeparateIndexedAMD
+
-detailed
glBeginPerfMonitorAMD
+
-elw
glDeletePerfMonitorsAMD
+
-tmp
glEndPerfMonitorAMD
+
-rain
glGenPerfMonitorsAMD
+
-drn
glGetPerfMonitorCounterDataAMD
+
-sav
glGetPerfMonitorCounterInfoAMD
+
-vol
glGetPerfMonitorCounterStringAMD
+
-veg
glGetPerfMonitorCountersAMD
+
-evil
glGetPerfMonitorGroupStringAMD
+
-sal
glGetPerfMonitorGroupsAMD
+
-trd
glSelectPerfMonitorCountersAMD
+
-str
glTessellationFactorAMD
+
-hyd
glTessellationModeAMD
+
-nob
glDrawElementArrayAPPLE
+
-dip
glDrawRangeElementArrayAPPLE
+
-rel
glElementPointerAPPLE
+
src/game.cpp
glMultiDrawElementArrayAPPLE
+
biome_color_key.txt
glMultiDrawRangeElementArrayAPPLE
+
mountain (128,128,128)
glDeleteFencesAPPLE
+
temperate freshwater lake (0,224,255)
glFinishFenceAPPLE
+
temperate brackish lake (0,192,255)
glFinishObjectAPPLE
+
temperate saltwater lake  (0,160,255)
glGenFencesAPPLE
+
tropical freshwater lake (0,96,255)
glIsFenceAPPLE
+
tropical brackish lake (0,64,255)
glSetFenceAPPLE
+
tropical saltwater lake  (0,32,255)
glTestFenceAPPLE
+
arctic ocean (0,255,255)
glTestObjectAPPLE
+
tropical ocean (0,0,255)
glBufferParameteriAPPLE
+
temperate ocean (0,128,255)
glFlushMappedBufferRangeAPPLE
+
glacier (64,255,255)
glGetObjectParameterivAPPLE
+
tundra (128,255,255)
glObjectPurgeableAPPLE
+
temperate freshwater swamp (96,192,128)
glObjectUnpurgeableAPPLE
+
temperate saltwater swamp (64,192,128)
glGetTexParameterPointervAPPLE
+
temperate freshwater marsh (96,255,128)
glTextureRangeAPPLE
+
temperate saltwater marsh (64,255,128)
glBindVertexArrayAPPLE
+
tropical freshwater swamp (96,192,64)
glDeleteVertexArraysAPPLE
+
tropical saltwater swamp (64,192,64)
glGenVertexArraysAPPLE
+
mangrove swamp (64,255,96)
glIsVertexArrayAPPLE
+
tropical freshwater marsh (96,255,64)
glFlushVertexArrayRangeAPPLE
+
tropical saltwater marsh (64,255,64)
glVertexArrayParameteriAPPLE
+
taiga forest (0,96,64)
glVertexArrayRangeAPPLE
+
temperate conifer forest (0,96,32)
glDisableVertexAttribAPPLE
+
temperate broadleaf forest (0,160,32)
glEnableVertexAttribAPPLE
+
tropical conifer forest (0,96,0)
glIsVertexAttribEnabledAPPLE
+
tropical dry broadleaf forest (0,128,0)
glMapVertexAttrib1dAPPLE
+
tropical moist broadleaf forest (0,160,0)
glMapVertexAttrib1fAPPLE
+
temperate grassland (0,255,32)
glMapVertexAttrib2dAPPLE
+
temperate savanna (0,224,32)
glMapVertexAttrib2fAPPLE
+
temperate shrubland (0,192,32)
glClampColorARB
+
tropical grassland (255,160,0)
glCopyBufferSubData
+
tropical savanna (255,176)
glDrawBuffersARB
+
tropical shrubland (255,192,0)
glBlendEquationSeparateiARB
+
badland desert (255,96,32)
glBlendEquationiARB
+
sand desert (255,255,0)
glBlendFuncSeparateiARB
+
rock desert (255,128,64)
glBlendFunciARB
+
structure_color_key.txt
glDrawElementsBaseVertex
+
castle (128,128,128)
glDrawElementsInstancedBaseVertex
+
village (255,255,255)
glDrawRangeElementsBaseVertex
+
crops (255,128,0)(255,160,0)(255,192,0)
glMultiDrawElementsBaseVertex
+
pasture (0,255,0)
glDrawArraysInstancedARB
+
meadow (64,255,0)
glDrawElementsInstancedARB
+
woodland (0,128,0)
glBindFramebuffer
+
orchard (0,160,0)
glBindRenderbuffer
+
tunnel (20,20,20)
glBlitFramebuffer
+
stone bridge (224,224,224)
glCheckFramebufferStatus
+
other bridge (180,167,20)
glDeleteFramebuffers
+
stone road (192,192,192)
glDeleteRenderbuffers
+
other road (150,127,20)
glFramebufferRenderbuffer
+
stone wall (96,96,96)
glFramebufferTexture1D
+
other wall (160,127,20)
glFramebufferTexture2D
+
mountain (255,255,192)
glFramebufferTexture3D
+
lake (0,96,255)
glFramebufferTextureLayer
+
land (128,64,32)
glGenFramebuffers
+
ocean (0,64,255)
glGenRenderbuffers
+
hydro_color_key.txt
glGenerateMipmap
+
brook (0,255,255)
glGetFramebufferAttachmentParameteriv
+
stream (0,224,255)
glGetRenderbufferParameteriv
+
minor river (0,192,255)
glIsFramebuffer
+
river (0,160,255)
glIsRenderbuffer
+
major river (0,128,255)
glRenderbufferStorage
+
river/ocean (0,112,255)
glRenderbufferStorageMultisample
+
  Dwarf Fortress: Arena 
glFramebufferTextureARB
+
Preparing arena...
glFramebufferTextureFaceARB
+
Preparing screen...
glFramebufferTextureLayerARB
+
Preparing Arena...
glProgramParameteriARB
+
Importing world...
glColorSubTable
+
to select an option. 
glColorTable
+
scroll.
glColorTableParameterfv
+
at any time for options, including key bindings.
glColorTableParameteriv
+
at any time for the manual.
glConvolutionFilter1D
+
, Folder:
glConvolutionFilter2D
+
Select a source for your arena objects:
glConvolutionParameterf
+
Folder:
glConvolutionParameterfv
+
raw (Default)
glConvolutionParameteri
+
/raw
glConvolutionParameteriv
+
This Version of DF used the FMOD Sound System
glCopyColorSubTable
+
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
glCopyColorTable
+
This version of DF uses SDL: Simple DirectMedia Layer,
glCopyConvolutionFilter1D
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
glCopyConvolutionFilter2D
+
See the SDL folder for license information.
glGetColorTable
+
Portions of this version are Copyright(C)2008
glGetColorTableParameterfv
+
The FreeType Project (www.freetype.org).
glGetColorTableParameteriv
+
All rights reserved.
glGetConvolutionFilter
+
to return to the menu.
glGetConvolutionParameterfv
+
** Starting New Arena **
glGetConvolutionParameteriv
+
data/save/current
glGetHistogram
+
/raw/
glGetHistogramParameterfv
+
Command Line: World generation manually aborted.
glGetHistogramParameteriv
+
data/save/current/*.dat
glGetMinmax
+
data/save/current/*.sav
glGetMinmaxParameterfv
+
data/save/current/
glGetMinmaxParameteriv
+
world.dat
glGetSeparableFilter
+
world.sav
glHistogram
+
*.dat
glMinmax
+
*.sav
glResetHistogram
+
[B][P]Active Syndromes[B]
glResetMinmax
+
phase
glSeparableFilter2D
+
seconds)
glVertexAttribDivisorARB
+
the army of
glFlushMappedBufferRange
+
marched on
glMapBufferRange
+
claimed
glCurrentPaletteMatrixARB
+
ruler
glMatrixIndexPointerARB
+
was known to be
glMatrixIndexubvARB
+
an insurrection against
glMatrixIndexuivARB
+
was overthrown after an insurrection
glMatrixIndexusvARB
+
waited out an insurrection
glSampleCoverageARB
+
crushed an insurrection
glActiveTextureARB
+
a group calling itself
glClientActiveTextureARB
+
reclaimed
glMultiTexCoord1dARB
+
was conquered
glMultiTexCoord1dvARB
+
moved on in search of a better future after the horrible mismanagement of
glMultiTexCoord1fARB
+
refugees calling themselves
glMultiTexCoord1fvARB
+
fled from the area just before an army
glMultiTexCoord1iARB
+
descended upon
glMultiTexCoord1ivARB
+
from
glMultiTexCoord1sARB
+
General Items
glMultiTexCoord1svARB
+
Handwear
glMultiTexCoord2dARB
+
Thread/Cloth
glMultiTexCoord2dvARB
+
Tooth
glMultiTexCoord2fARB
+
Horn
glMultiTexCoord2fvARB
+
Yarn
glMultiTexCoord2iARB
+
Stone/Gems/Metals
glMultiTexCoord2ivARB
+
Anml Extracts
glMultiTexCoord2sARB
+
Plnt Extracts
glMultiTexCoord2svARB
+
Anml Cheeses
glMultiTexCoord3dARB
+
Plnt Cheeses
glMultiTexCoord3dvARB
+
Milled Animal
glMultiTexCoord3fARB
+
Milled Plants
glMultiTexCoord3fvARB
+
Pets
glMultiTexCoord3iARB
+
Item Type
glMultiTexCoord3ivARB
+
Your site and direct holdings
glMultiTexCoord3sARB
+
Vassal holdings
glMultiTexCoord3svARB
+
Occupied holdings
glMultiTexCoord4dARB
+
Tributaries
glMultiTexCoord4dvARB
+
Occupied tributaries
glMultiTexCoord4fARB
+
Economically linked
glMultiTexCoord4fvARB
+
Your civilization
glMultiTexCoord4iARB
+
Peace
glMultiTexCoord4ivARB
+
  The World 
glMultiTexCoord4sARB
+
days' travel
glMultiTexCoord4svARB
+
More than a day's travel
glBeginQueryARB
+
A day's travel
glDeleteQueriesARB
+
Nearly a day's travel
glEndQueryARB
+
A half day's travel
glGenQueriesARB
+
A short trip
glGetQueryObjectivARB
+
Inaccessible from your location
glGetQueryObjectuivARB
+
Your location
glGetQueryivARB
+
Population: >10000
glIsQueryARB
+
Population: ~10000
glPointParameterfARB
+
Population: ~7500
glPointParameterfvARB
+
Population: ~6000
glProvokingVertex
+
Population: ~5000
glMinSampleShadingARB
+
Population: ~4000
glAttachObjectARB
+
Population: ~3000
glCompileShaderARB
+
Population: ~2000
glCreateProgramObjectARB
+
Population: ~1000
glCreateShaderObjectARB
+
Population: ~750
glDeleteObjectARB
+
Population: ~600
glDetachObjectARB
+
Population: ~500
glGetActiveUniformARB
+
Population: ~400
glGetAttachedObjectsARB
+
Population: ~300
glGetHandleARB
+
Population: ~200
glGetInfoLogARB
+
Population: ~100
glGetObjectParameterfvARB
+
Population: ~75
glGetObjectParameterivARB
+
Population: ~60
glGetShaderSourceARB
+
Population: ~50
glGetUniformLocationARB
+
Population: ~40
glGetUniformfvARB
+
Population: ~30
glGetUniformivARB
+
Population: ~20
glLinkProgramARB
+
Population: ~10
glShaderSourceARB
+
Population: <10
glUniform1fARB
+
No civilized population
glUniform1fvARB
+
Site government:
glUniform1iARB
+
Civilization:
glUniform1ivARB
+
They offer
glUniform2fARB
+
They accept
glUniform2fvARB
+
tribute
glUniform2iARB
+
Alliance
glUniform2ivARB
+
No contact
glUniform3fARB
+
They offer tribute
glUniform3fvARB
+
They accept tribute
glUniform3iARB
+
Skirmishing
glUniform3ivARB
+
Economically linked to you
glUniform4fARB
+
Prisoners
glUniform4fvARB
+
Artifacts (Rumored)
glUniform4iARB
+
: Cannot raid your civilization
glUniform4ivARB
+
: Cannot make request without leader
glUniformMatrix2fvARB
+
: No workers available
glUniformMatrix3fvARB
+
: Request workers
glUniformMatrix4fvARB
+
: Inaccessible mission location
glUseProgramObjectARB
+
: Cannot order mission without leader
glValidateProgramARB
+
: Explore this site (creates new mission)
glClientWaitSync
+
: Raid this site (creates new mission)
glDeleteSync
+
: Center on fort
glFenceSync
+
: Holdings and tribute
glGetInteger64v
+
: Legend
glGetSynciv
+
  News and Rumors 
glIsSync
+
  Missions 
glWaitSync
+
You have not created any missions.
glTexBufferARB
+
Mission can be created from the World,
glCompressedTexImage1DARB
+
Artifacts and People modes.
glCompressedTexImage2DARB
+
Explore
glCompressedTexImage3DARB
+
Seize
glCompressedTexSubImage1DARB
+
No messengers
glCompressedTexSubImage2DARB
+
messenger
glCompressedTexSubImage3DARB
+
here
glGetCompressedTexImageARB
+
No commanders
glGetMultisamplefv
+
Messenger (unfilled)
glSampleMaski
+
and more...
glTexImage2DMultisample
+
: Assign messengers
glTexImage3DMultisample
+
: Assign squads
glLoadTransposeMatrixdARB
+
: Remove mission
glLoadTransposeMatrixfARB
+
This mission cannot be altered now.
glMultTransposeMatrixdARB
+
: Select mission
glMultTransposeMatrixfARB
+
On this mission
glBindBufferBase
+
No specific orders
glBindBufferRange
+
: Remove messenger
glGetActiveUniformBlockName
+
: Assign messenger
glGetActiveUniformBlockiv
+
This messenger cannot be reassigned now.
glGetActiveUniformName
+
: Select messenger
glGetActiveUniformsiv
+
: Remove squad
glGetIntegeri_v
+
: Assign squad
glGetUniformBlockIndex
+
This squad cannot be reassigned now.
glGetUniformIndices
+
: Select squad
glUniformBlockBinding
+
: Request
glBindVertexArray
+
No workers available
glDeleteVertexArrays
+
: Free captives belonging to your civilization
glGenVertexArrays
+
: Release other prisoners
glIsVertexArray
+
: Take important treasures
glVertexBlendARB
+
: Loot other items
glWeightPointerARB
+
: Steal livestock
glWeightbvARB
+
: Raid (squads will try to avoid detection)
glWeightdvARB
+
: Pillage (openly attack)
glWeightfvARB
+
: Raze (openly attack and destroy site)
glWeightivARB
+
: Demand one-time tribute
glWeightsvARB
+
: Demand ongoing tribute
glWeightubvARB
+
: Conquer and occupy
glWeightuivARB
+
: Demand surrender and occupy
glWeightusvARB
+
WARNING:  If successful, your soldiers will join the
glBindBufferARB
+
occupation and not return.  Your new holdings will
glBufferDataARB
+
be manageable from this screen.
glBufferSubDataARB
+
  People 
glDeleteBuffersARB
+
Last in
glGenBuffersARB
+
Last known to be traveling
glGetBufferParameterivARB
+
Location unknown
glGetBufferPointervARB
+
: Select person
glGetBufferSubDataARB
+
: Rescue person (creates new mission)
glIsBufferARB
+
You have no recoverable missing citizens.
glMapBufferARB
+
  Artifacts 
glUnmapBufferARB
+
Claimed by your local government
glBindProgramARB
+
Claimed by local
glDeleteProgramsARB
+
Claimed by local family
glDisableVertexAttribArrayARB
+
Last held by
glEnableVertexAttribArrayARB
+
: Select artifact
glGenProgramsARB
+
: Recover artifact (creates new mission)
glGetProgramEnvParameterdvARB
+
There are no recoverable missing artifacts.
glGetProgramEnvParameterfvARB
+
  Civilizations 
glGetProgramLocalParameterdvARB
+
: World
glGetProgramLocalParameterfvARB
+
: Missions
glGetProgramStringARB
+
: News and rumors
glGetProgramivARB
+
: People
glGetVertexAttribPointervARB
+
: Artifacts
glGetVertexAttribdvARB
+
: Civilizations
glGetVertexAttribfvARB
+
: View details
glGetVertexAttribivARB
+
WORLD_GEN
glIsProgramARB
+
TITLE
glProgramEnvParameter4dARB
+
HISTORY_SEED
glProgramEnvParameter4dvARB
+
NAME_SEED
glProgramEnvParameter4fARB
+
CREATURE_SEED
glProgramEnvParameter4fvARB
+
CUSTOM_NAME
glProgramLocalParameter4dARB
+
EMBARK_POINTS
glProgramLocalParameter4dvARB
+
PEAK_NUMBER_MIN
glProgramLocalParameter4fARB
+
PARTIAL_OCEAN_EDGE_MIN
glProgramLocalParameter4fvARB
+
OCEAN_EDGE_MIN
glProgramStringARB
+
REVEAL_ALL_HISTORY
glVertexAttrib1dARB
+
CULL_HISTORICAL_FIGURES
glVertexAttrib1dvARB
+
EROSION_CYCLE_COUNT
glVertexAttrib1fARB
+
PERIODICALLY_ERODE_EXTREMES
glVertexAttrib1fvARB
+
OROGRAPHIC_PRECIPITATION
glVertexAttrib1sARB
+
POLE
glVertexAttrib1svARB
+
NORTH_OR_SOUTH
glVertexAttrib2dARB
+
NORTH
glVertexAttrib2dvARB
+
SOUTH
glVertexAttrib2fARB
+
NORTH_AND_SOUTH
glVertexAttrib2fvARB
+
ALL_CAVES_VISIBLE
glVertexAttrib2sARB
+
PLAYABLE_CIVILIZATION_REQUIRED
glVertexAttrib2svARB
+
VOLCANO_MIN
glVertexAttrib3dARB
+
END_YEAR
glVertexAttrib3dvARB
+
BEAST_END_YEAR
glVertexAttrib3fARB
+
TEMPERATURE
glVertexAttrib3fvARB
+
DRAINAGE
glVertexAttrib3sARB
+
PS_EL
glVertexAttrib3svARB
+
PS_RF
glVertexAttrib4NbvARB
+
PS_TP
glVertexAttrib4NivARB
+
PS_DR
glVertexAttrib4NsvARB
+
PS_VL
glVertexAttrib4NubARB
+
PS_SV
glVertexAttrib4NubvARB
+
Attempted to set world gen presets prior to dimensions
glVertexAttrib4NuivARB
+
preset attempted beyond Y range
glVertexAttrib4NusvARB
+
preset failed to load X value at Y =
glVertexAttrib4bvARB
+
ELEVATION_FREQUENCY
glVertexAttrib4dARB
+
RAIN_FREQUENCY
glVertexAttrib4dvARB
+
DRAINAGE_FREQUENCY
glVertexAttrib4fARB
+
TEMPERATURE_FREQUENCY
glVertexAttrib4fvARB
+
SAVAGERY_FREQUENCY
glVertexAttrib4ivARB
+
VOLCANISM_FREQUENCY
glVertexAttrib4sARB
+
MINERAL_SCARCITY
glVertexAttrib4svARB
+
MEGABEAST_CAP
glVertexAttrib4ubvARB
+
SEMIMEGABEAST_CAP
glVertexAttrib4uivARB
+
TITAN_NUMBER
glVertexAttrib4usvARB
+
TITAN_ATTACK_TRIGGER
glVertexAttribPointerARB
+
WEREBEAST_ATTACK_TRIGGER
glBindAttribLocationARB
+
DEMON_NUMBER
glGetActiveAttribARB
+
NIGHT_TROLL_NUMBER
glGetAttribLocationARB
+
BOGEYMAN_NUMBER
glWindowPos2dARB
+
NIGHTMARE_NUMBER
glWindowPos2dvARB
+
VAMPIRE_NUMBER
glWindowPos2fARB
+
WEREBEAST_NUMBER
glWindowPos2fvARB
+
SECRET_NUMBER
glWindowPos2iARB
+
REGIONAL_INTERACTION_NUMBER
glWindowPos2ivARB
+
DISTURBANCE_INTERACTION_NUMBER
glWindowPos2sARB
+
EVIL_CLOUD_NUMBER
glWindowPos2svARB
+
GENERATE_DIVINE_MATERIALS
glWindowPos3dARB
+
ALLOW_DIVINATION
glWindowPos3dvARB
+
ALLOW_DEMONIC_EXPERIMENTS
glWindowPos3fARB
+
ALLOW_NECROMANCER_EXPERIMENTS
glWindowPos3fvARB
+
ALLOW_NECROMANCER_LIEUTENANTS
glWindowPos3iARB
+
ALLOW_NECROMANCER_GHOULS
glWindowPos3ivARB
+
ALLOW_NECROMANCER_SUMMONS
glWindowPos3sARB
+
EVIL_RAIN_NUMBER
glWindowPos3svARB
+
GOOD_SQ_COUNTS
glDrawBuffersATI
+
EVIL_SQ_COUNTS
glDrawElementArrayATI
+
REGION_COUNTS
glDrawRangeElementArrayATI
+
RIVER_MINS
glElementPointerATI
+
SUBREGION_MAX
glGetTexBumpParameterfvATI
+
CAVERN_LAYER_COUNT
glGetTexBumpParameterivATI
+
CAVERN_LAYER_OPENNESS_MIN
glTexBumpParameterfvATI
+
CAVERN_LAYER_OPENNESS_MAX
glTexBumpParameterivATI
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
glAlphaFragmentOp1ATI
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX
glAlphaFragmentOp2ATI
+
CAVERN_LAYER_WATER_MIN
glAlphaFragmentOp3ATI
+
CAVERN_LAYER_WATER_MAX
glBeginFragmentShaderATI
+
HAVE_BOTTOM_LAYER_1
glBindFragmentShaderATI
+
HAVE_BOTTOM_LAYER_2
glColorFragmentOp1ATI
+
LEVELS_ABOVE_GROUND
glColorFragmentOp2ATI
+
LEVELS_ABOVE_LAYER_1
glColorFragmentOp3ATI
+
LEVELS_ABOVE_LAYER_2
glDeleteFragmentShaderATI
+
LEVELS_ABOVE_LAYER_3
glEndFragmentShaderATI
+
LEVELS_ABOVE_LAYER_4
glGenFragmentShadersATI
+
LEVELS_ABOVE_LAYER_5
glPassTexCoordATI
+
LEVELS_AT_BOTTOM
glSampleMapATI
+
CAVE_MIN_SIZE
glSetFragmentShaderConstantATI
+
CAVE_MAX_SIZE
glMapObjectBufferATI
+
MOUNTAIN_CAVE_MIN
glUnmapObjectBufferATI
+
NON_MOUNTAIN_CAVE_MIN
glPNTrianglesfATI
+
TOTAL_CIV_NUMBER
glPNTrianglesiATI
+
TOTAL_CIV_POPULATION
glStencilFuncSeparateATI
+
SITE_CAP
glStencilOpSeparateATI
+
ELEVATION_RANGES
glArrayObjectATI
+
RAIN_RANGES
glFreeObjectBufferATI
+
DRAINAGE_RANGES
glGetArrayObjectfvATI
+
SAVAGERY_RANGES
glGetArrayObjectivATI
+
VOLCANISM_RANGES
glGetObjectBufferfvATI
+
Unrecognized World Gen Token:
glGetObjectBufferivATI
+
LARGE ISLAND
glGetVariantArrayObjectfvATI
+
LARGE REGION
glGetVariantArrayObjectivATI
+
MEDIUM ISLAND
glIsObjectBufferATI
+
MEDIUM REGION
glNewObjectBufferATI
+
SMALL ISLAND
glUpdateObjectBufferATI
+
SMALL REGION
glVariantArrayObjectATI
+
SMALLER ISLAND
glGetVertexAttribArrayObjectfvATI
+
SMALLER REGION
glGetVertexAttribArrayObjectivATI
+
POCKET ISLAND
glVertexAttribArrayObjectATI
+
POCKET REGION
glClientActiveVertexStreamATI
+
COMPLETE_OCEAN_EDGE_MIN
glNormalStream3bATI
+
Command Line: World generation parameter set located successfully.
glNormalStream3bvATI
+
Command Line: World generation parameter set
glNormalStream3dATI
+
not found -- using default.
glNormalStream3dvATI
+
Command Line: World image, detailed image and info exported.
glNormalStream3fATI
+
You make
glNormalStream3fvATI
+
and more
glNormalStream3iATI
+
You have finished working on
glNormalStream3ivATI
+
You practice your
glNormalStream3sATI
+
but make nothing of note.
glNormalStream3svATI
+
You make nothing.
glVertexBlendEnvfATI
+
is taken by a fey mood!
glVertexBlendEnviATI
+
withdraws from society...
glVertexStream2dATI
+
has been possessed!
glVertexStream2dvATI
+
looses a roaring laughter, fell and terrible!
glVertexStream2fATI
+
begins to stalk and brood...
glVertexStream2fvATI
+
Disconnected
glVertexStream2iATI
+
Need trigger type
glVertexStream2ivATI
+
Needs walkable perimeter
glVertexStream2sATI
+
Hidden
glVertexStream2svATI
+
Needs to be anchored on edge
glVertexStream3dATI
+
Blocked
glVertexStream3dvATI
+
Surrounded by empty space
glVertexStream3fATI
+
Needs adjacent wall
glVertexStream3fvATI
+
Needs open space
glVertexStream3iATI
+
Off map
glVertexStream3ivATI
+
Water
glVertexStream3sATI
+
Lava/Magma
glVertexStream3svATI
+
Building present
glVertexStream4dATI
+
Construction present
glVertexStream4dvATI
+
Must be inside
glVertexStream4fATI
+
Too close to edge
glVertexStream4fvATI
+
Must be outside
glVertexStream4iATI
+
Cannot build at highest level
glVertexStream4ivATI
+
Needs soil or mud
glVertexStream4sATI
+
Needs soil
glVertexStream4svATI
+
Needs ground or near machine
glGetUniformBufferSizeEXT
+
No mud/soil for farm
glGetUniformOffsetEXT
+
Mud is left by water
glUniformBufferEXT
+
No access to
glBlendColorEXT
+
No access
glBlendEquationSeparateEXT
+
has created
glBlendFuncSeparateEXT
+
claims it as an heirloom in the name of the family ancestor
glBlendEquationEXT
+
claims it as a family heirloom
glColorSubTableEXT
+
claims it as a personal treasure.
glCopyColorSubTableEXT
+
offers it to
glLockArraysEXT
+
Image information
glUnlockArraysEXT
+
for engraving
glConvolutionFilter1DEXT
+
was waged by
glConvolutionFilter2DEXT
+
One of the most significant causes of the conflict was
glConvolutionParameterfEXT
+
The most significant cause of the conflict was
glConvolutionParameterfvEXT
+
a family matter
glConvolutionParameteriEXT
+
disgust with the adversary's godlessness
glConvolutionParameterivEXT
+
religious opposition to the adversary's worship of
glCopyConvolutionFilter1DEXT
+
religious opposition to the adversary's inherent association with
glCopyConvolutionFilter2DEXT
+
natural aversion to the adversary's worship of
glGetConvolutionFilterEXT
+
natural aversion to the adversary's inherent association with
glGetConvolutionParameterfvEXT
+
a dispute over
glGetConvolutionParameterivEXT
+
the treatment of animals
glGetSeparableFilterEXT
+
the treatment of plants
glSeparableFilter2DEXT
+
a formalized agreement
glBinormalPointerEXT
+
truthfulness
glTangentPointerEXT
+
the devouring of the bodies of sapient beings
glCopyTexImage1DEXT
+
the display of war and hunting trophies
glCopyTexImage2DEXT
+
the adversary's inability to communicate and form treaties
glCopyTexSubImage1DEXT
+
a desire to kill the living and any others in opposition
glCopyTexSubImage2DEXT
+
the disturbance of once-eternal rest
glCopyTexSubImage3DEXT
+
a dispute over the ownership of
glCullParameterdvEXT
+
prior aggression by the adversary
glCullParameterfvEXT
+
a first contact that went horribly wrong
glDepthBoundsEXT
+
the adversary's refusal to form treaties
glBindMultiTextureEXT
+
the adversary's abuse of the aggressor's fallen
glCheckNamedFramebufferStatusEXT
+
an incident involving a lost diplomat
glClientAttribDefaultEXT
+
a disagreement over prior treaties
glCompressedMultiTexImage1DEXT
+
an incident involving a trade caravan
glCompressedMultiTexImage2DEXT
+
water rights
glCompressedMultiTexImage3DEXT
+
fishing rights
glCompressedMultiTexSubImage1DEXT
+
general ill feelings over past historical events
glCompressedMultiTexSubImage2DEXT
+
a previous war
glCompressedMultiTexSubImage3DEXT
+
a previous battle
glCompressedTextureImage1DEXT
+
a previous duel
glCompressedTextureImage2DEXT
+
a previous conquest
glCompressedTextureImage3DEXT
+
an abduction
glCompressedTextureSubImage1DEXT
+
an act of theft
glCompressedTextureSubImage2DEXT
+
an attack by a beast
glCompressedTextureSubImage3DEXT
+
a journey
glCopyMultiTexImage1DEXT
+
a previous insurrection
glCopyMultiTexImage2DEXT
+
a special occasion
glCopyMultiTexSubImage1DEXT
+
a purge
glCopyMultiTexSubImage2DEXT
+
a raid
glCopyMultiTexSubImage3DEXT
+
persecution
glCopyTextureImage1DEXT
+
a coup
glCopyTextureImage2DEXT
+
The causes of the conflict are debated by scholars and very little is truly known.
glCopyTextureSubImage1DEXT
+
unknown
glCopyTextureSubImage2DEXT
+
creature
glCopyTextureSubImage3DEXT
+
, lost
glDisableClientStateIndexedEXT
+
, all lost
glDisableClientStateiEXT
+
losses
glDisableVertexArrayAttribEXT
+
, one loss
glDisableVertexArrayEXT
+
, no losses
glEnableClientStateIndexedEXT
+
, mostly
glEnableClientStateiEXT
+
various zombies
glEnableVertexArrayAttribEXT
+
, mostly various zombies
glEnableVertexArrayEXT
+
creatures
glFlushMappedNamedBufferRangeEXT
+
Attacker was uncontested.
glFramebufferDrawBufferEXT
+
Attacker was victorious.
glFramebufferDrawBuffersEXT
+
Defender was victorious.
glFramebufferReadBufferEXT
+
A festival commemorating
glGenerateMultiTexMipmapEXT
+
occurred in
glGenerateTextureMipmapEXT
+
A fair occurred in
glGetCompressedMultiTexImageEXT
+
A holy period dedicated to
glGetCompressedTextureImageEXT
+
centered around
glGetDoubleIndexedvEXT
+
divine aspect of
glGetDoublei_vEXT
+
A performance of
glGetFloatIndexedvEXT
+
A dance
glGetFloati_vEXT
+
A concert
glGetFramebufferParameterivEXT
+
A recital of
glGetMultiTexEnvfvEXT
+
A poetry recital
glGetMultiTexEnvivEXT
+
The story of
glGetMultiTexGendvEXT
+
A story recital
glGetMultiTexGenfvEXT
+
A performance
glGetMultiTexGenivEXT
+
A competition involving
glGetMultiTexImageEXT
+
A dance competition
glGetMultiTexLevelParameterfvEXT
+
A music competition
glGetMultiTexLevelParameterivEXT
+
A poetry competition
glGetMultiTexParameterIivEXT
+
A foot race
glGetMultiTexParameterIuivEXT
+
A flying race
glGetMultiTexParameterfvEXT
+
A wrestling competition
glGetMultiTexParameterivEXT
+
A gladiatory competition
glGetNamedBufferParameterivEXT
+
A competition
glGetNamedBufferPointervEXT
+
A procession occurred in
glGetNamedBufferSubDataEXT
+
  It started at
glGetNamedFramebufferAttachmentParameterivEXT
+
A ceremony occurred in
glGetNamedProgramLocalParameterIivEXT
+
A fearsome
glGetNamedProgramLocalParameterIuivEXT
+
beast
glGetNamedProgramLocalParameterdvEXT
+
attack
glGetNamedProgramLocalParameterfvEXT
+
was a time when the
glGetNamedProgramStringEXT
+
were the only great powers in the world.
glGetNamedProgramivEXT
+
was a time when
glGetNamedRenderbufferParameterivEXT
+
yet
glGetPointerIndexedvEXT
+
again
glGetPointeri_vEXT
+
was the only great power in the world.
glGetTextureImageEXT
+
living gods and mighty beasts
glGetTextureLevelParameterfvEXT
+
still
glGetTextureLevelParameterivEXT
+
held sway.
glGetTextureParameterIivEXT
+
the powers of the world were fading
glGetTextureParameterIuivEXT
+
great powers had returned to the world
glGetTextureParameterfvEXT
+
there were still great powers in the world
glGetTextureParameterivEXT
+
fantastic creatures no longer lived in great numbers.
glGetVertexArrayIntegeri_vEXT
+
fantastic creatures were few and far between, and some even doubted their existence.
glGetVertexArrayIntegervEXT
+
ruled the world.
glGetVertexArrayPointeri_vEXT
+
the last of the
glGetVertexArrayPointervEXT
+
ancient
glMapNamedBufferEXT
+
powers fought their final battles.
glMapNamedBufferRangeEXT
+
various civilized races peopled the world.
glMatrixFrustumEXT
+
was a time after civilization had
glMatrixLoadIdentityEXT
+
yet
glMatrixLoadTransposedEXT
+
again
glMatrixLoadTransposefEXT
+
crumbled completely.
glMatrixLoaddEXT
+
fantastic creatures were but mere stories told by travelers.
glMatrixLoadfEXT
+
only simple creatures inhabited
glMatrixMultTransposedEXT
+
no civilized peoples existed in
glMatrixMultTransposefEXT
+
the world.
glMatrixMultdEXT
+
Part of
glMatrixMultfEXT
+
ended.
glMatrixOrthoEXT
+
occurred.
glMatrixPopEXT
+
began.
glMatrixPushEXT
+
Corpse
glMatrixRotatedEXT
+
CREATE WORLD NOW =
glMatrixRotatefEXT
+
LARGE
glMatrixScaledEXT
+
data/save/current/world.dat
glMatrixScalefEXT
+
Command Line: World exported.
glMatrixTranslatedEXT
+
*** STARTING NEW GAME ***
glMatrixTranslatefEXT
+
Command Line:
glMultiTexBufferEXT
+
data/init/announcements.txt
glMultiTexCoordPointerEXT
+
DO_MEGA
glMultiTexEnvfEXT
+
UCR_A
glMultiTexEnvfvEXT
+
data/sound/song_title.ogg
glMultiTexEnviEXT
+
data/sound/song_game.ogg
glMultiTexEnvivEXT
+
data/art/mouse.png
glMultiTexGendEXT
+
data/movies
glMultiTexGendvEXT
+
data/dipscript/*
glMultiTexGenfEXT
+
Command Line: World generation initiated.
glMultiTexGenfvEXT
+
Command Line: World generation aborted because folder exists.
glMultiTexGeniEXT
+
data/speech/general.txt
glMultiTexGenivEXT
+
data/speech/slayer.txt
glMultiTexImage1DEXT
+
data/speech/threat.txt
glMultiTexImage2DEXT
+
data/speech/greet.txt
glMultiTexImage3DEXT
+
data/speech/greet_reply.txt
glMultiTexParameterIivEXT
+
data/speech/greet_reply_diff_language.txt
glMultiTexParameterIuivEXT
+
data/speech/greet_reply_unusual_first.txt
glMultiTexParameterfEXT
+
data/speech/greet_reply_after_hero.txt
glMultiTexParameterfvEXT
+
data/speech/greet_worship.txt
glMultiTexParameteriEXT
+
data/speech/greet_baby.txt
glMultiTexParameterivEXT
+
data/speech/goodbye_worship_1.txt
glMultiTexRenderbufferEXT
+
data/speech/goodbye_worship_2.txt
glMultiTexSubImage1DEXT
+
data/speech/goodbye_worship_3.txt
glMultiTexSubImage2DEXT
+
data/speech/temple_already_member.txt
glMultiTexSubImage3DEXT
+
data/speech/temple_become_member.txt
glNamedBufferDataEXT
+
data/speech/positive.txt
glNamedBufferSubDataEXT
+
data/speech/task_recommendation.txt
glNamedCopyBufferSubDataEXT
+
data/speech/unknown_hf_seeker.txt
glNamedFramebufferRenderbufferEXT
+
data/speech/ab_specific_hf_seeker.txt
glNamedFramebufferTexture1DEXT
+
data/speech/site_specific_hf_seeker.txt
glNamedFramebufferTexture2DEXT
+
data/speech/same_site_ab_specific_hf_seeker.txt
glNamedFramebufferTexture3DEXT
+
data/speech/same_site_specific_hf_seeker.txt
glNamedFramebufferTextureEXT
+
data/speech/arch_info_justification.txt
glNamedFramebufferTextureFaceEXT
+
data/speech/justification_representation.txt
glNamedFramebufferTextureLayerEXT
+
data/speech/justification_proximity.txt
glNamedProgramLocalParameter4dEXT
+
data/speech/justification_experience.txt
glNamedProgramLocalParameter4dvEXT
+
data/speech/justification_reminder.txt
glNamedProgramLocalParameter4fEXT
+
data/speech/justification_antithetical.txt
glNamedProgramLocalParameter4fvEXT
+
data/speech/no_family.txt
glNamedProgramLocalParameterI4iEXT
+
data/speech/family_relationship_spec.txt
glNamedProgramLocalParameterI4ivEXT
+
data/speech/family_relationship_no_spec.txt
glNamedProgramLocalParameterI4uiEXT
+
data/speech/family_relationship_additional.txt
glNamedProgramLocalParameterI4uivEXT
+
data/speech/family_relationship_spec_dead.txt
glNamedProgramLocalParameters4fvEXT
+
data/speech/family_relationship_no_spec_dead.txt
glNamedProgramLocalParametersI4ivEXT
+
data/speech/family_relationship_additional_dead.txt
glNamedProgramLocalParametersI4uivEXT
+
data/speech/child_age_proclamation.txt
glNamedProgramStringEXT
+
data/speech/wandering_profession.txt
glNamedRenderbufferStorageEXT
+
data/speech/hunting_profession.txt
glNamedRenderbufferStorageMultisampleCoverageEXT
+
data/speech/snatcher_profession.txt
glNamedRenderbufferStorageMultisampleEXT
+
data/speech/thief_profession.txt
glProgramUniform1fEXT
+
data/speech/wandering_profession_year.txt
glProgramUniform1fvEXT
+
data/speech/hunting_profession_year.txt
glProgramUniform1iEXT
+
data/speech/snatcher_profession_year.txt
glProgramUniform1ivEXT
+
data/speech/thief_profession_year.txt
glProgramUniform1uiEXT
+
data/speech/past_wandering_profession.txt
glProgramUniform1uivEXT
+
data/speech/past_hunting_profession.txt
glProgramUniform2fEXT
+
data/speech/past_snatcher_profession.txt
glProgramUniform2fvEXT
+
data/speech/past_thief_profession.txt
glProgramUniform2iEXT
+
data/speech/guard_profession.txt
glProgramUniform2ivEXT
+
data/speech/guard_warning.txt
glProgramUniform2uiEXT
+
data/speech/soldier_profession.txt
glProgramUniform2uivEXT
+
data/speech/past_profession_no_year.txt
glProgramUniform3fEXT
+
data/speech/past_profession_year.txt
glProgramUniform3fvEXT
+
data/speech/current_profession_no_year.txt
glProgramUniform3iEXT
+
data/speech/current_profession_year.txt
glProgramUniform3ivEXT
+
data/speech/hist_fig_slayer.txt
glProgramUniform3uiEXT
+
data/speech/animal_slayer.txt
glProgramUniform3uivEXT
+
data/speech/mercenary_profession.txt
glProgramUniform4fEXT
+
data/speech/mercenary_profession_year.txt
glProgramUniform4fvEXT
+
data/speech/past_mercenary_profession.txt
glProgramUniform4iEXT
+
PAUSE
glProgramUniform4ivEXT
+
RECENTER
glProgramUniform4uiEXT
+
A_DISPLAY
glProgramUniform4uivEXT
+
D_DISPLAY
glProgramUniformMatrix2fvEXT
+
UNIT_COMBAT_REPORT
glProgramUniformMatrix2x3fvEXT
+
UNIT_COMBAT_REPORT_ALL_ACTIVE
glProgramUniformMatrix2x4fvEXT
+
items
glProgramUniformMatrix3fvEXT
+
no material
glProgramUniformMatrix3x2fvEXT
+
an official land of the realm
glProgramUniformMatrix3x4fvEXT
+
and the surrounding lands have been made
glProgramUniformMatrix4fvEXT
+
an even more official land of the realm
glProgramUniformMatrix4x2fvEXT
+
In Traction
glProgramUniformMatrix4x3fvEXT
+
Heavy Bleeding
glPushClientAttribDefaultEXT
+
Pale
glTextureBufferEXT
+
Severe Blood Loss
glTextureImage1DEXT
+
Moderate Blood Loss
glTextureImage2DEXT
+
Completely Numb
glTextureImage3DEXT
+
Partially Numb
glTextureParameterIivEXT
+
Serious Fever
glTextureParameterIuivEXT
+
Moderate Fever
glTextureParameterfEXT
+
Slight Fever
glTextureParameterfvEXT
+
Moderate Pain
glTextureParameteriEXT
+
Slight Pain
glTextureParameterivEXT
+
Very Drowsy
glTextureRenderbufferEXT
+
Drowsy
glTextureSubImage1DEXT
+
Thirsty
glTextureSubImage2DEXT
+
Very Hungry
glTextureSubImage3DEXT
+
Cannot breathe
glUnmapNamedBufferEXT
+
Trouble breathing
glVertexArrayColorOffsetEXT
+
Vision lost
glVertexArrayEdgeFlagOffsetEXT
+
Vision impaired
glVertexArrayFogCoordOffsetEXT
+
Vision somewhat impaired
glVertexArrayIndexOffsetEXT
+
Ability to stand lost
glVertexArrayMultiTexCoordOffsetEXT
+
Ability to stand somewhat impaired
glVertexArrayNormalOffsetEXT
+
Ability to grasp lost
glVertexArraySecondaryColorOffsetEXT
+
Ability to grasp somewhat impaired
glVertexArrayTexCoordOffsetEXT
+
Ability to fly lost
glVertexArrayVertexAttribIOffsetEXT
+
Ability to fly somewhat impaired
glVertexArrayVertexAttribOffsetEXT
+
Motor nerve damage
glVertexArrayVertexOffsetEXT
+
Sensory nerve damage
glColorMaskIndexedEXT
+
No health problems
glDisableIndexedEXT
+
Gelded
glEnableIndexedEXT
+
Spilled
glGetBooleanIndexedvEXT
+
Butchered
glGetIntegerIndexedvEXT
+
Major artery torn
glIsEnabledIndexedEXT
+
Artery torn
glDrawArraysInstancedEXT
+
Heavy bleeding
glDrawElementsInstancedEXT
+
Bleeding
glDrawRangeElementsEXT
+
Motor nerve severed
glFogCoordPointerEXT
+
Sensory nerve severed
glFogCoorddEXT
+
Torn tendon
glFogCoorddvEXT
+
Strained tendon
glFogCoordfEXT
+
Bruised tendon
glFogCoordfvEXT
+
Torn ligament
glFragmentColorMaterialEXT
+
Sprained ligament
glFragmentLightModelfEXT
+
Bruised ligament
glFragmentLightModelfvEXT
+
Compound fracture
glFragmentLightModeliEXT
+
Overlapping fracture (in traction)
glFragmentLightModelivEXT
+
Overlapping fracture
glFragmentLightfEXT
+
Needs setting
glFragmentLightfvEXT
+
Cut apart
glFragmentLightiEXT
+
Smashed apart
glFragmentLightivEXT
+
Broken apart
glFragmentMaterialfEXT
+
Torn apart
glFragmentMaterialfvEXT
+
Cut open
glFragmentMaterialiEXT
+
Smashed open
glFragmentMaterialivEXT
+
Broken open
glGetFragmentLightfvEXT
+
Torn open
glGetFragmentLightivEXT
+
Dented
glGetFragmentMaterialfvEXT
+
Heavy bruising
glGetFragmentMaterialivEXT
+
Moderate bruising
glLightEnviEXT
+
Light bruising
glBlitFramebufferEXT
+
Serious burn
glRenderbufferStorageMultisampleEXT
+
Moderate burn
glBindFramebufferEXT
+
Minor burn
glBindRenderbufferEXT
+
Serious frost-bite
glCheckFramebufferStatusEXT
+
Moderate frost-bite
glDeleteFramebuffersEXT
+
Minor frost-bite
glDeleteRenderbuffersEXT
+
Serious melting
glFramebufferRenderbufferEXT
+
Moderate melting
glFramebufferTexture1DEXT
+
Minor melting
glFramebufferTexture2DEXT
+
Serious boiling
glFramebufferTexture3DEXT
+
Moderate boiling
glGenFramebuffersEXT
+
Minor boiling
glGenRenderbuffersEXT
+
Serious freezing
glGenerateMipmapEXT
+
Moderate freezing
glGetFramebufferAttachmentParameterivEXT
+
Minor freezing
glGetRenderbufferParameterivEXT
+
Serious condensation
glIsFramebufferEXT
+
Moderate condensation
glIsRenderbufferEXT
+
Minor condensation
glRenderbufferStorageEXT
+
Advanced rot
glFramebufferTextureEXT
+
Moderate rot
glFramebufferTextureFaceEXT
+
Minor rot
glFramebufferTextureLayerEXT
+
Serious blistering
glProgramParameteriEXT
+
Moderate blistering
glProgramEnvParameters4fvEXT
+
Minor blistering
glProgramLocalParameters4fvEXT
+
Extreme pain
glBindFragDataLocationEXT
+
Moderate pain
glGetFragDataLocationEXT
+
Minor pain
glGetUniformuivEXT
+
Nausea
glGetVertexAttribIivEXT
+
Dizziness
glGetVertexAttribIuivEXT
+
Paralysis
glUniform1uiEXT
+
Partial paralysis
glUniform1uivEXT
+
Some sluggishness
glUniform2uiEXT
+
Complete numbness
glUniform2uivEXT
+
Partial numbness
glUniform3uiEXT
+
Slight numbness
glUniform3uivEXT
+
Extreme swelling
glUniform4uiEXT
+
Moderate swelling
glUniform4uivEXT
+
Minor swelling
glVertexAttribI1iEXT
+
Function totally impaired
glVertexAttribI1ivEXT
+
Partially impaired function
glVertexAttribI1uiEXT
+
Slightly impaired function
glVertexAttribI1uivEXT
+
Has been sutured
glVertexAttribI2iEXT
+
Infection
glVertexAttribI2ivEXT
+
No evaluated wounds
glVertexAttribI2uiEXT
+
Diagnosis required
glVertexAttribI2uivEXT
+
Crutch required
glVertexAttribI3iEXT
+
Rotten -- inoperable
glVertexAttribI3ivEXT
+
Needs cleaning
glVertexAttribI3uiEXT
+
Needs surgery
glVertexAttribI3uivEXT
+
Needs sutures
glVertexAttribI4bvEXT
+
Needs dressing
glVertexAttribI4iEXT
+
Needs traction
glVertexAttribI4ivEXT
+
Needs immobilization
glVertexAttribI4svEXT
+
No treatment scheduled
glVertexAttribI4ubvEXT
+
Diagnosed with
glVertexAttribI4uiEXT
+
Received
glVertexAttribI4uivEXT
+
cast
glVertexAttribI4usvEXT
+
splint on
glVertexAttribIPointerEXT
+
dressing on
glGetHistogramEXT
+
sutures on
glGetHistogramParameterfvEXT
+
Bleeding stopped
glGetHistogramParameterivEXT
+
Compound fracture of
glGetMinmaxEXT
+
repaired
glGetMinmaxParameterfvEXT
+
amputated
glGetMinmaxParameterivEXT
+
Rotten tissue excised from
glHistogramEXT
+
Had
glMinmaxEXT
+
set
glResetHistogramEXT
+
Placed in traction
glResetMinmaxEXT
+
Evaluated
glIndexFuncEXT
+
Brought to rest
glIndexMaterialEXT
+
Cleaned
glApplyTextureEXT
+
                                      -
glTextureLightEXT
+
No medical history
glTextureMaterialEXT
+
  The Health of
glMultiDrawArraysEXT
+
You
glMultiDrawElementsEXT
+
You butcher
glSampleMaskEXT
+
Sorting
glSamplePatternEXT
+
Initialization complete...
glColorTableEXT
+
Historical events
glGetColorTableEXT
+
completed
glGetColorTableParameterfvEXT
+
Check for culled historical figures
glGetColorTableParameterivEXT
+
Historical figures
glGetPixelTransformParameterfvEXT
+
Artifacts completed
glGetPixelTransformParameterivEXT
+
Structures completed
glPixelTransformParameterfEXT
+
event sort
glPixelTransformParameterfvEXT
+
Historical events left to discover:
glPixelTransformParameteriEXT
+
Historical Figures
glPixelTransformParameterivEXT
+
Sites
glPointParameterfEXT
+
Codices, scrolls, etc.
glPointParameterfvEXT
+
Civilizations and other entities
glPolygonOffsetEXT
+
Structures
glProvokingVertexEXT
+
Historical Maps
glBeginSceneEXT
+
Underground Regions
glEndSceneEXT
+
Unnamed
glSecondaryColor3bEXT
+
female
glSecondaryColor3bvEXT
+
male
glSecondaryColor3dEXT
+
, force
glSecondaryColor3dvEXT
+
: export network map.
glSecondaryColor3fEXT
+
Codices, Scrolls, Etc.
glSecondaryColor3fvEXT
+
Civilizations and Other Entities
glSecondaryColor3iEXT
+
: export religion map.
glSecondaryColor3ivEXT
+
Counting House
glSecondaryColor3sEXT
+
Keep
glSecondaryColor3svEXT
+
Dark Tower
glSecondaryColor3ubEXT
+
Underworld Spire
glSecondaryColor3ubvEXT
+
Market
glSecondaryColor3uiEXT
+
Dungeon
glSecondaryColor3uivEXT
+
Sewers
glSecondaryColor3usEXT
+
Catacombs
glSecondaryColor3usvEXT
+
Slain
glSecondaryColorPointerEXT
+
a wound
glActiveProgramEXT
+
wounds
glCreateShaderProgramEXT
+
Subdued
glUseShaderProgramEXT
+
Fled
glActiveStencilFaceEXT
+
yet emerged
glTexSubImage1DEXT
+
victorious
glTexSubImage2DEXT
+
Victorious
glTexSubImage3DEXT
+
yet
glTexImage3DEXT
+
drove forward
glTexBufferEXT
+
Drove forward
glClearColorIiEXT
+
and was
glClearColorIuiEXT
+
repelled
glGetTexParameterIivEXT
+
Repelled
glGetTexParameterIuivEXT
+
stood fast
glTexParameterIivEXT
+
Stood fast
glTexParameterIuivEXT
+
beaten back
glAreTexturesResidentEXT
+
Beaten back
glBindTextureEXT
+
Unnamed underground area
glDeleteTexturesEXT
+
Unnamed Underworld area
glGenTexturesEXT
+
Populations
glIsTextureEXT
+
: Filter on string
glPrioritizeTexturesEXT
+
: Done filtering.
glTextureNormalEXT
+
: civ/site
glGetQueryObjecti64vEXT
+
to change year.
glGetQueryObjectui64vEXT
+
: view top event
glBeginTransformFeedbackEXT
+
: toggle territories. 
glBindBufferBaseEXT
+
: select an option. 
glBindBufferOffsetEXT
+
: done. 
glBindBufferRangeEXT
+
: export current map. 
glEndTransformFeedbackEXT
+
: show only important events. 
glGetTransformFeedbackVaryingEXT
+
: show all events. 
glTransformFeedbackVaryingsEXT
+
: back to age. 
glArrayElementEXT
+
: XML dump (incomplete)
glColorPointerEXT
+
: export site map.
glDrawArraysEXT
+
: export map/gen info.
glEdgeFlagPointerEXT
+
: export detailed map.
glGetPointervEXT
+
has been disturbed.
glIndexPointerEXT
+
group of
glNormalPointerEXT
+
Many
glTexCoordPointerEXT
+
have been disturbed.
glVertexPointerEXT
+
swarm of
glBeginVertexShaderEXT
+
its way out of confinement!
glBindLightParameterEXT
+
A kidnapper has made off with
glBindMaterialParameterEXT
+
has stolen
glBindParameterEXT
+
A thief has stolen
glBindTexGenParameterEXT
+
[INITIAL_LOAD]
glBindTextureUnitParameterEXT
+
item
glBindVertexShaderEXT
+
in the wilds
glDeleteVertexShaderEXT
+
Slayer
glDisableVariantClientStateEXT
+
Unknown creature
glEnableVariantClientStateEXT
+
kill
glEndVertexShaderEXT
+
rotten
glExtractComponentEXT
+
material
glGenSymbolsEXT
+
partial
glGenVertexShadersEXT
+
skeleton
glGetInvariantBooleanvEXT
+
partial remains
glGetInvariantFloatvEXT
+
mutilated
glGetInvariantIntegervEXT
+
corpse
glGetLocalConstantBooleanvEXT
+
mangled
glGetLocalConstantFloatvEXT
+
icicle
glGetLocalConstantIntegervEXT
+
your
glGetVariantBooleanvEXT
+
TALLOW
glGetVariantFloatvEXT
+
It is made from
glGetVariantIntegervEXT
+
well-crafted
glGetVariantPointervEXT
+
finely-crafted
glInsertComponentEXT
+
superior quality
glIsVariantEnabledEXT
+
exceptional
glSetInvariantEXT
+
woven by
glSetLocalConstantEXT
+
The thread is
glShaderOp1EXT
+
well-
glShaderOp2EXT
+
finely
glShaderOp3EXT
+
superbly
glSwizzleEXT
+
exceptionally
glVariantPointerEXT
+
masterfully
glVariantbvEXT
+
colored
glVariantdvEXT
+
Coin
glVariantfvEXT
+
Bar/Block
glVariantivEXT
+
Finished Goods
glVariantsvEXT
+
Bin
glVariantubvEXT
+
(copy)
glVariantuivEXT
+
Seed
glVariantusvEXT
+
Cheese
glWriteMaskEXT
+
Spice
glVertexWeightPointerEXT
+
Mill
glVertexWeightfEXT
+
Rendered Fat
glVertexWeightfvEXT
+
Paste
glFrameTerminatorGREMEDY
+
Barrel
glStringMarkerGREMEDY
+
NULL inventory pointer on load
glGetImageTransformParameterfvHP
+
NULL inventory item on load: id #
glGetImageTransformParameterivHP
+
rapidly shifts between topics
glImageTransformParameterfHP
+
moves quickly from subject to subject
glImageTransformParameterfvHP
+
takes frequent interesting tangents
glImageTransformParameteriHP
+
hopelessly meanders
glImageTransformParameterivHP
+
meanders somewhat
glMultiModeDrawArraysIBM
+
gets off track from time to time
glMultiModeDrawElementsIBM
+
bubbles over with cheerfulness
glColorPointerListIBM
+
is quite cheerful
glEdgeFlagPointerListIBM
+
is fairly cheerful
glFogCoordPointerListIBM
+
overflows with sadness
glIndexPointerListIBM
+
is depressing
glNormalPointerListIBM
+
has a touch of melancholy
glSecondaryColorPointerListIBM
+
is thoroughly organized
glTexCoordPointerListIBM
+
is clearly organized
glVertexPointerListIBM
+
is organized
glColorPointervINTEL
+
is thoroughly mechanical
glNormalPointervINTEL
+
is very rigid
glTexCoordPointervINTEL
+
is a bit stiff
glVertexPointervINTEL
+
is completely serious
glTexScissorFuncINTEL
+
has a very serious tone
glTexScissorINTEL
+
is reasonably serious
glBufferRegionEnabledEXT
+
artfully flashes through seemingly disjoint topics
glDeleteBufferRegionEXT
+
breaks sharply between topics with regularity
glDrawBufferRegionEXT
+
has some particularly crisp changes in topic
glNewBufferRegionEXT
+
is utterly disjointed
glReadBufferRegionEXT
+
skips around a lot
glResizeBuffersMESA
+
occasionally changes topic abruptly
glWindowPos2dMESA
+
uses only artful words and phrases selected with care
glWindowPos2dvMESA
+
is throughout ornate and refined
glWindowPos2fMESA
+
has rare but particularly exquisite turns of phrase
glWindowPos2fvMESA
+
is excessively ornate
glWindowPos2iMESA
+
is quite florid
glWindowPos2ivMESA
+
is somewhat showy
glWindowPos2sMESA
+
drives forward relentlessly
glWindowPos2svMESA
+
is full of force
glWindowPos3dMESA
+
is forceful
glWindowPos3dvMESA
+
is a comedy treasure trove
glWindowPos3fMESA
+
is quite humorous
glWindowPos3fvMESA
+
has a touch of humor
glWindowPos3iMESA
+
is littered with terrible jokes inartfully told
glWindowPos3ivMESA
+
has poorly-executed humor
glWindowPos3sMESA
+
tries and fails to be funny at times
glWindowPos3svMESA
+
is artfully suffused with what would otherwise be childish and immature material
glWindowPos4dMESA
+
contains a deft use throughout of what might be considered immature material
glWindowPos4dvMESA
+
manages an artful inclusion here and there of childish material
glWindowPos4fMESA
+
is absolutely puerile
glWindowPos4fvMESA
+
is very childish
glWindowPos4iMESA
+
is a bit immature
glWindowPos4ivMESA
+
indulges the author's every whim
glWindowPos4sMESA
+
artfully indulges the author's fancies
glWindowPos4svMESA
+
contains some asides related to the author's preferences
glBeginConditionalRenderNV
+
is stunningly self-indulgent
glEndConditionalRenderNV
+
is quite self-indulgent
glCopyImageSubDataNV
+
is somewhat self-indulgent
glClearDepthdNV
+
could only have been produced by a merciful spirit
glDepthBoundsdNV
+
is quite touching
glDepthRangedNV
+
shows a hint of tenderness
glEvalMapsNV
+
is clear evidence of a compassionate being
glGetMapAttribParameterfvNV
+
is very compassionate
glGetMapAttribParameterivNV
+
gives a feeling of compassion here and there
glGetMapControlPointsNV
+
is as vicious as can be
glGetMapParameterfvNV
+
is quite cruel
glGetMapParameterivNV
+
has a hint of viciousness to it
glMapControlPointsNV
+
is a monument to concision
glMapParameterfvNV
+
is very concise
glMapParameterivNV
+
is fairly crisp
glGetMultisamplefvNV
+
is a pit of bitter scorn
glSampleMaskIndexedNV
+
is quite mocking in tone
glTexRenderbufferNV
+
contains the occasional biting remark
glDeleteFencesNV
+
is a reservoir of amusingly clever quips
glFinishFenceNV
+
is refreshingly witty
glGenFencesNV
+
has its moments of cleverness
glGetFenceivNV
+
is an awe-inspiring wild rant
glIsFenceNV
+
careens forward as a rant
glSetFenceNV
+
tumbles out almost as a rant at times
glTestFenceNV
+
is a completely unhinged rant
glGetProgramNamedParameterdvNV
+
is a rant more or less
glGetProgramNamedParameterfvNV
+
descends to a rant in places
glProgramNamedParameter4dNV
+
It asks the question, "What if
glProgramNamedParameter4dvNV
+
had unfolded differently?" 
glProgramNamedParameter4fNV
+
It concerns the lineage of
glProgramNamedParameter4fvNV
+
It concerns
glRenderbufferStorageMultisampleCoverageNV
+
The work has no particular subject. 
glProgramVertexLimitNV
+
The writing conveys a moral lesson regarding
glProgramEnvParameterI4iNV
+
The overall text emphasizes
glProgramEnvParameterI4ivNV
+
For lyrics, the composer has selected
glProgramEnvParameterI4uiNV
+
For musical accompaniment, the choreographer has selected
glProgramEnvParameterI4uivNV
+
The writing
glProgramEnvParametersI4ivNV
+
yet it
glProgramEnvParametersI4uivNV
+
and it
glProgramLocalParameterI4iNV
+
Overall, the information is compiled masterfully
glProgramLocalParameterI4ivNV
+
Overall, the splendid source of information
glProgramLocalParameterI4uiNV
+
Overall, this is a great source of information
glProgramLocalParameterI4uivNV
+
Overall, this is a good source of information
glProgramLocalParametersI4ivNV
+
Overall, the information is not compiled very well
glProgramLocalParametersI4uivNV
+
Overall, this is a terrible compilation of information
glGetUniformui64vNV
+
Overall, the poetry is masterful
glColor3hNV
+
Overall, the poetry is inspired
glColor3hvNV
+
Overall, the poetry is great
glColor4hNV
+
Overall, the poetry is passable
glColor4hvNV
+
Overall, the poetry is not awful, but not very good either
glFogCoordhNV
+
Overall, the poetry is very, very bad
glFogCoordhvNV
+
Overall, the composition is masterful
glMultiTexCoord1hNV
+
Overall, the composition is inspired
glMultiTexCoord1hvNV
+
Overall, the composition is great
glMultiTexCoord2hNV
+
Overall, the composition is passable
glMultiTexCoord2hvNV
+
Overall, the composition is not awful, but not very good either
glMultiTexCoord3hNV
+
Overall, the composition is atrocious
glMultiTexCoord3hvNV
+
Overall, the choreography is masterful
glMultiTexCoord4hNV
+
Overall, the choreography is inspired
glMultiTexCoord4hvNV
+
Overall, the choreography is great
glNormal3hNV
+
Overall, the choreography is passable
glNormal3hvNV
+
Overall, the choreography is not awful, but not very good either
glSecondaryColor3hNV
+
Overall, the choreography is just terrible
glSecondaryColor3hvNV
+
Overall, the prose is masterful
glTexCoord1hNV
+
Overall, the prose is splendid
glTexCoord1hvNV
+
Overall, the prose is great
glTexCoord2hNV
+
Overall, the prose is passable
glTexCoord2hvNV
+
Overall, the prose is not awful, but not very good either
glTexCoord3hNV
+
Overall, the prose is amateurish at best
glTexCoord3hvNV
+
The work has a single chapter. 
glTexCoord4hNV
+
The work has
glTexCoord4hvNV
+
chapters. 
glVertex2hNV
+
chapter
glVertex2hvNV
+
covers
glVertex3hNV
+
Written on the item is
glVertex3hvNV
+
There used to be writing on the item. 
glVertex4hNV
+
an untitled
glVertex4hvNV
+
chronicle
glVertexAttrib1hNV
+
short story
glVertexAttrib1hvNV
+
novel
glVertexAttrib2hNV
+
biography
glVertexAttrib2hvNV
+
autobiography
glVertexAttrib3hNV
+
poem
glVertexAttrib3hvNV
+
letter
glVertexAttrib4hNV
+
musical composition
glVertexAttrib4hvNV
+
choreography
glVertexAttribs1hvNV
+
treatise on technological evolution
glVertexAttribs2hvNV
+
dictionary
glVertexAttribs3hvNV
+
star chart
glVertexAttribs4hvNV
+
star catalogue
glVertexWeighthNV
+
atlas
glVertexWeighthvNV
+
entitled
glBeginOcclusionQueryNV
+
, authored by
glDeleteOcclusionQueriesNV
+
The written portion consists of
glEndOcclusionQueryNV
+
page
glGenOcclusionQueriesNV
+
nothing.
glGetOcclusionQueryivNV
+
untitled
glGetOcclusionQueryuivNV
+
shared
glIsOcclusionQueryNV
+
aquarium
glProgramBufferParametersIivNV
+
gains possession of the
glProgramBufferParametersIuivNV
+
remains stuck in
glProgramBufferParametersfvNV
+
maintains possession of the
glFlushPixelDataRangeNV
+
You gain possession of the
glPixelDataRangeNV
+
remains stuck in your
glPointParameteriNV
+
You maintain possession of the
glPointParameterivNV
+
is torn from your
glGetVideoi64vNV
+
You've lost possession of the
glGetVideoivNV
+
has been lost!
glGetVideoui64vNV
+
In memory of
glGetVideouivNV
+
/ Born
glPresentFrameDualFillNV
+
Went missing
glPresentFrameKeyedNV
+
in the year
glPrimitiveRestartIndexNV
+
Boiled
glPrimitiveRestartNV
+
Melted
glCombinerInputNV
+
Condensed
glCombinerOutputNV
+
Solidified
glCombinerParameterfNV
+
Died in the heat
glCombinerParameterfvNV
+
Encased in cooling lava
glCombinerParameteriNV
+
Encased in cooling magma
glCombinerParameterivNV
+
Encased in ice
glFinalCombinerInputNV
+
Froze to death
glGetCombinerInputParameterfvNV
+
Died in a cage
glGetCombinerInputParameterivNV
+
Fell into a deep chasm
glGetCombinerOutputParameterfvNV
+
Died peacefully
glGetCombinerOutputParameterivNV
+
Died in the dark
glGetFinalCombinerInputParameterfvNV
+
Starved to death
glGetFinalCombinerInputParameterivNV
+
Died of thirst
glCombinerStageParameterfvNV
+
Drowned
glGetCombinerStageParameterfvNV
+
Burned up in magma
glGetBufferParameterui64vNV
+
Burned up in
glGetIntegerui64vNV
+
dragon fire
glGetNamedBufferParameterui64vNV
+
dragon fire
glIsBufferResidentNV
+
Burned to death by
glIsNamedBufferResidentNV
+
fire
glMakeBufferNonResidentNV
+
Burned to death by a
glMakeBufferResidentNV
+
Burned to death
glMakeNamedBufferNonResidentNV
+
Scalded to death
glMakeNamedBufferResidentNV
+
Burned up in a magma mist
glProgramUniformui64NV
+
Crushed by a drawbridge
glProgramUniformui64vNV
+
Crushed under a collapsing ceiling
glUniformui64NV
+
Killed by falling rocks
glUniformui64vNV
+
Shot and killed
glTextureBarrierNV
+
Bled to death
glActiveVaryingNV
+
Succumbed to infection
glBeginTransformFeedbackNV
+
Suffocated
glBindBufferBaseNV
+
Hacked to pieces
glBindBufferOffsetNV
+
Executed
glBindBufferRangeNV
+
Beheaded
glEndTransformFeedbackNV
+
Crucified
glGetActiveVaryingNV
+
Buried alive
glGetTransformFeedbackVaryingNV
+
Left out in the air
glGetVaryingLocationNV
+
Burned alive
glTransformFeedbackAttribsNV
+
Fed to beasts
glTransformFeedbackVaryingsNV
+
Struck down
glBindTransformFeedbackNV
+
Slaughtered
glDeleteTransformFeedbacksNV
+
Scuttled
glDrawTransformFeedbackNV
+
Drained of blood
glGenTransformFeedbacksNV
+
Murdered
glIsTransformFeedbackNV
+
Killed by a trap
glPauseTransformFeedbackNV
+
Killed by a vehicle
glResumeTransformFeedbackNV
+
Killed by a flying object
glFlushVertexArrayRangeNV
+
Vanished
glVertexArrayRangeNV
+
Collapsed
glBufferAddressRangeNV
+
Put to rest
glColorFormatNV
+
Died after colliding with an obstacle
glEdgeFlagFormatNV
+
Impaled on spikes
glFogCoordFormatNV
+
Scared to death
glGetIntegerui64i_vNV
+
Leapt from a great height
glIndexFormatNV
+
Died
glNormalFormatNV
+
Slayer of
glSecondaryColorFormatNV
+
Slayer of
glTexCoordFormatNV
+
Hunter of
glVertexAttribFormatNV
+
Loving
glVertexAttribIFormatNV
+
Devoted
glVertexFormatNV
+
father and husband
glAreProgramsResidentNV
+
husband
glBindProgramNV
+
mother and wife
glDeleteProgramsNV
+
mother
glExecuteProgramNV
+
parent and spouse
glGenProgramsNV
+
United with
glGetProgramParameterdvNV
+
At one with
glGetProgramParameterfvNV
+
Lover of
glGetProgramStringNV
+
wood
glGetProgramivNV
+
fabric
glGetTrackMatrixivNV
+
Admirer of
glGetVertexAttribPointervNV
+
Friend of
glGetVertexAttribdvNV
+
The color
glGetVertexAttribfvNV
+
made
glGetVertexAttribivNV
+
happy
glIsProgramNV
+
This is
glLoadProgramNV
+
This is a stack of
glProgramParameter4dNV
+
bundles of
glProgramParameter4dvNV
+
This is a bundle of
glProgramParameter4fNV
+
well-prepared
glProgramParameter4fvNV
+
finely-prepared
glProgramParameters4dvNV
+
superiorly prepared
glProgramParameters4fvNV
+
exceptional prepared
glRequestResidentProgramsNV
+
masterfully prepared
glTrackMatrixNV
+
superior quality
glVertexAttrib1dNV
+
exceptional
glVertexAttrib1dvNV
+
masterful
glVertexAttrib1fNV
+
created by an unknown artisan
glVertexAttrib1fvNV
+
All
glVertexAttrib1sNV
+
ship is of the highest quality. 
glVertexAttrib1svNV
+
It is sized for
glVertexAttrib2dNV
+
The ingredients are
glVertexAttrib2dvNV
+
superiorly
glVertexAttrib2fNV
+
minced
glVertexAttrib2fvNV
+
cooked
glVertexAttrib2sNV
+
It is
glVertexAttrib2svNV
+
encrusted with
glVertexAttrib3dNV
+
studded with
glVertexAttrib3dvNV
+
decorated with
glVertexAttrib3fNV
+
glazed with
glVertexAttrib3fvNV
+
well-prepared
glVertexAttrib3sNV
+
finely-prepared
glVertexAttrib3svNV
+
exceptionally prepared
glVertexAttrib4dNV
+
masterfully prepared
glVertexAttrib4dvNV
+
exceptionally worked
glVertexAttrib4fNV
+
masterfully worked
glVertexAttrib4fvNV
+
by an unknown artist
glVertexAttrib4sNV
+
encircled with bands of
glVertexAttrib4svNV
+
are made from
glVertexAttrib4ubNV
+
is made from
glVertexAttrib4ubvNV
+
The handle is made from
glVertexAttribPointerNV
+
The rollers are made from
glVertexAttribs1dvNV
+
This object
glVertexAttribs1fvNV
+
is adorned with hanging rings of
glVertexAttribs1svNV
+
menaces with spikes of
glVertexAttribs2dvNV
+
On the faces of the object are
glVertexAttribs2fvNV
+
a series of
glVertexAttribs2svNV
+
images and symbols
glVertexAttribs3dvNV
+
images
glVertexAttribs3fvNV
+
words
glVertexAttribs3svNV
+
which you cannot read
glVertexAttribs4dvNV
+
symbols
glVertexAttribs4fvNV
+
dots
glVertexAttribs4svNV
+
, ranging from
glVertexAttribs4ubvNV
+
numbers
glClearDepthfOES
+
The upward face is
glClipPlanefOES
+
There is writing on this item which you have not read.
glDepthRangefOES
+
There is writing on this item, but you cannot read.
glFrustumfOES
+
The pages are blank.
glGetClipPlanefOES
+
You have not read this book.
glOrthofOES
+
There is writing in the book, but you cannot read.
glDetailTexFuncSGIS
+
The slab reads "
glGetDetailTexFuncSGIS
+
There is writing on the slab, but you cannot read.
glFogFuncSGIS
+
This object is showing some wear. 
glGetFogFuncSGIS
+
This object is threadbare. 
glSampleMaskSGIS
+
This object is in tatters. 
glSamplePatternSGIS
+
This object is heavily worn. 
glGetSharpenTexFuncSGIS
+
This object is mangled. 
glSharpenTexFuncSGIS
+
null item load -- type:
glTexImage4DSGIS
+
NAME
glTexSubImage4DSGIS
+
LEVEL
glGetTexFilterFuncSGIS
+
CLASS
glTexFilterFuncSGIS
+
ADJECTIVE
glAsyncMarkerSGIX
+
ARMORLEVEL
glDeleteAsyncMarkersSGIX
+
UPSTEP
glFinishAsyncSGIX
+
BLOCKCHANCE
glGenAsyncMarkersSGIX
+
MATERIAL_SIZE
glIsAsyncMarkerSGIX
+
HARD_MAT
glPollAsyncSGIX
+
ATTACK_PREPARE_AND_RECOVER
glFlushRasterSGIX
+
GENERATED
glTextureFogSGIX
+
SOURCE_HFID
glFragmentColorMaterialSGIX
+
SOURCE_ENID
glFragmentLightModelfSGIX
+
Unrecognized Item Token:
glFragmentLightModelfvSGIX
+
SOFT
glFragmentLightModeliSGIX
+
HARD
glFragmentLightModelivSGIX
+
METAL
glFragmentLightfSGIX
+
BARRED
glFragmentLightfvSGIX
+
SCALED
glFragmentLightiSGIX
+
LEATHER
glFragmentLightivSGIX
+
SHAPED
glFragmentMaterialfSGIX
+
CHAIN_METAL_TEXT
glFragmentMaterialfvSGIX
+
STRUCTURAL_ELASTICITY_WOVEN_THREAD
glFragmentMaterialiSGIX
+
STRUCTURAL_ELASTICITY_CHAIN_METAL
glFragmentMaterialivSGIX
+
STRUCTURAL_ELASTICITY_CHAIN_ALL
glGetFragmentLightfvSGIX
+
LAYER_SIZE
glGetFragmentLightivSGIX
+
LAYER_PERMIT
glGetFragmentMaterialfvSGIX
+
LAYER
glGetFragmentMaterialivSGIX
+
OVER
glFrameZoomSGIX
+
UNDER
glPixelTexGenSGIX
+
COVER
glReferencePlaneSGIX
+
COVERAGE
glSpriteParameterfSGIX
+
METAL_ARMOR_LEVELS
glSpriteParameterfvSGIX
+
PREPLURAL
glSpriteParameteriSGIX
+
MATERIAL_PLACEHOLDER
glSpriteParameterivSGIX
+
LBSTEP
glTagSampleBufferSGIX
+
UBSTEP
glColorTableParameterfvSGI
+
BOLT
glColorTableParameterivSGI
+
SIZE
glColorTableSGI
+
WEIGHT
glCopyColorTableSGI
+
EDGE
glGetColorTableParameterfvSGI
+
IS_SCREW
glGetColorTableParameterivSGI
+
IS_SPIKE
glGetColorTableSGI
+
HITS
glFinishTextureSUNX
+
SHOOT_MAXVEL
glGlobalAlphaFactorbSUN
+
RANGED
glGlobalAlphaFactordSUN
+
TWO_HANDED
glGlobalAlphaFactorfSUN
+
MINIMUM_SIZE
glGlobalAlphaFactoriSUN
+
CAN_STONE
glGlobalAlphaFactorsSUN
+
TRAINING
glGlobalAlphaFactorubSUN
+
SHOOT_FORCE
glGlobalAlphaFactoruiSUN
+
MUSIC_SKILL
glGlobalAlphaFactorusSUN
+
TIMBRE
glReadVideoPixelsSUN
+
REGISTER
glReplacementCodePointerSUN
+
INDEFINITE_PITCH
glReplacementCodeubSUN
+
PLACED_AS_BUILDING
glReplacementCodeubvSUN
+
METAL_MAT
glReplacementCodeuiSUN
+
STONE_MAT
glReplacementCodeuivSUN
+
WOOD_MAT
glReplacementCodeusSUN
+
GLASS_MAT
glReplacementCodeusvSUN
+
CERAMIC_MAT
glColor3fVertex3fSUN
+
SHELL_MAT
glColor3fVertex3fvSUN
+
BONE_MAT
glColor4fNormal3fVertex3fSUN
+
DOMINANT_MATERIAL_PIECE
glColor4fNormal3fVertex3fvSUN
+
INSTRUMENT_PIECE
glColor4ubVertex2fSUN
+
ALWAYS_PLURAL
glColor4ubVertex2fvSUN
+
ALWAYS_SINGULAR
glColor4ubVertex3fSUN
+
: unrecognized INSTRUMENT PIECE tag
glColor4ubVertex3fvSUN
+
: Did not find token following VALUE
glNormal3fVertex3fSUN
+
PITCH_RANGE
glNormal3fVertex3fvSUN
+
VOLUME_mB
glReplacementCodeuiColor3fVertex3fSUN
+
SOUND_PRODUCTION
glReplacementCodeuiColor3fVertex3fvSUN
+
SOUND_PRODUCTION missing part token
glReplacementCodeuiColor4fNormal3fVertex3fSUN
+
SOUND_PRODUCTION missing first part token
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+
SOUND_PRODUCTION missing second part token
glReplacementCodeuiColor4ubVertex3fSUN
+
PITCH_CHOICE
glReplacementCodeuiColor4ubVertex3fvSUN
+
PITCH_CHOICE missing first part token
glReplacementCodeuiNormal3fVertex3fSUN
+
PITCH_CHOICE STOPPING_FRET missing second part token
glReplacementCodeuiNormal3fVertex3fvSUN
+
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+
TUNING
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+
[OBJECT:ITEM]
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+
[ITEM_
glReplacementCodeuiTexCoord2fVertex3fSUN
+
AMMO
glReplacementCodeuiTexCoord2fVertex3fvSUN
+
SHOES
glReplacementCodeuiVertex3fSUN
+
FOOD
glReplacementCodeuiVertex3fvSUN
+
SELF
glTexCoord2fColor3fVertex3fSUN
+
did not find instrument piece
glTexCoord2fColor3fVertex3fvSUN
+
, setting index to zero
glTexCoord2fColor4fNormal3fVertex3fSUN
+
did not find tool with index
glTexCoord2fColor4fNormal3fVertex3fvSUN
+
for instrument piece
glTexCoord2fColor4ubVertex3fSUN
+
ITEM_WEAPON
glTexCoord2fColor4ubVertex3fvSUN
+
ITEM_TOY
glTexCoord2fNormal3fVertex3fSUN
+
ITEM_TOOL
glTexCoord2fNormal3fVertex3fvSUN
+
ITEM_INSTRUMENT
glTexCoord2fVertex3fSUN
+
ITEM_TRAPCOMP
glTexCoord2fVertex3fvSUN
+
ITEM_ARMOR
glTexCoord4fColor4fNormal3fVertex4fSUN
+
ITEM_AMMO
glTexCoord4fColor4fNormal3fVertex4fvSUN
+
ITEM_SIEGEAMMO
glTexCoord4fVertex4fSUN
+
ITEM_GLOVES
glTexCoord4fVertex4fvSUN
+
ITEM_SHOES
glAddSwapHintRectWIN
+
ITEM_SHIELD
GL_3DFX_multisample
+
ITEM_HELM
GL_3DFX_tbuffer
+
ITEM_PANTS
GL_3DFX_texture_compression_FXT1
+
ITEM_FOOD
GL_AMD_draw_buffers_blend
+
: Did not find token following NAME
GL_AMD_performance_monitor
+
: Did not find plural token following NAME
GL_AMD_texture_texture4
+
SHEET_MAT
GL_AMD_vertex_shader_tessellator
+
SOFT_MAT
GL_APPLE_aux_depth_stencil
+
METAL_WEAPON_MAT
GL_APPLE_client_storage
+
NO_DEFAULT_IMPROVEMENTS
GL_APPLE_element_array
+
SHAPE_CATEGORY
GL_APPLE_fence
+
: Did not find token following SHAPE_CATEGORY
GL_APPLE_float_pixels
+
USES_FACE_IMAGE_SET
GL_APPLE_flush_buffer_range
+
NO_DEFAULT_JOB
GL_APPLE_object_purgeable
+
INCOMPLETE_ITEM
GL_APPLE_pixel_buffer
+
UNIMPROVABLE
GL_APPLE_rgb_422
+
INVERTED_TILE
GL_APPLE_row_bytes
+
FURNITURE
GL_APPLE_specular_vector
+
LEATHER_MAT
GL_APPLE_texture_range
+
SILK_MAT
GL_APPLE_transform_hint
+
THREAD_PLANT_MAT
GL_APPLE_vertex_array_object
+
TILE
GL_APPLE_vertex_array_range
+
: Did not find token following TILE
GL_APPLE_vertex_program_evaluators
+
TOOL_USE
GL_APPLE_ycbcr_422
+
: Did not find token following TOOL_USE
GL_ARB_color_buffer_float
+
DEFAULT_IMPROVEMENT
GL_ARB_compatibility
+
CONTAINER_CAPACITY
GL_ARB_copy_buffer
+
Construct Building
GL_ARB_depth_buffer_float
+
Butcher an Animal
GL_ARB_depth_clamp
+
Catch Live Fish
GL_ARB_depth_texture
+
Catch Live Land Animal
GL_ARB_draw_buffers
+
Prepare a Raw Fish
GL_ARB_draw_buffers_blend
+
Mill Plants
GL_ARB_draw_elements_base_vertex
+
Process Plants
GL_ARB_draw_instanced
+
Milk
GL_ARB_fragment_coord_conventions
+
Animal
GL_ARB_fragment_program
+
Shear
GL_ARB_fragment_program_shadow
+
Spin Thread
GL_ARB_fragment_shader
+
Make Cheese
GL_ARB_framebuffer_object
+
Process Plants (Vial)
GL_ARB_framebuffer_sRGB
+
Process Plants (Barrel)
GL_ARB_geometry_shader4
+
Make Lye
GL_ARB_half_float_pixel
+
Make Potash From Lye
GL_ARB_half_float_vertex
+
Make Potash From Ash
GL_ARB_imaging
+
Prepare Easy Meal
GL_ARB_instanced_arrays
+
Prepare Fine Meal
GL_ARB_map_buffer_range
+
Prepare Lavish Meal
GL_ARB_matrix_palette
+
Extract from Plants
GL_ARB_multisample
+
Extract from Raw Fish
GL_ARB_multitexture
+
Extract from Land Animal
GL_ARB_occlusion_query
+
Handle
GL_ARB_pixel_buffer_object
+
a Large Animal
GL_ARB_point_parameters
+
Unchain Pet
GL_ARB_point_sprite
+
Interrogate
GL_ARB_provoking_vertex
+
Subject
GL_ARB_sample_shading
+
Release
GL_ARB_seamless_cube_map
+
Release Pet
GL_ARB_shader_objects
+
Release Small Creature
GL_ARB_shader_texture_lod
+
Handle Small Creature
GL_ARB_shading_language_100
+
Recover Pet
GL_ARB_shadow
+
Cage
GL_ARB_shadow_ambient
+
Recover Wounded
GL_ARB_sync
+
Diagnose Patient
GL_ARB_texture_border_clamp
+
Immobilize Break
GL_ARB_texture_buffer_object
+
Apply Cast
GL_ARB_texture_compression
+
Bring Crutch
GL_ARB_texture_compression_rgtc
+
Dress Wound
GL_ARB_texture_cube_map
+
Clean Patient
GL_ARB_texture_cube_map_array
+
Suture
GL_ARB_texture_env_add
+
Set Bone
GL_ARB_texture_env_combine
+
Place In Traction
GL_ARB_texture_env_crossbar
+
Put Item on Display
GL_ARB_texture_env_dot3
+
Cage Small Animal
GL_ARB_texture_float
+
Pit/Pond
GL_ARB_texture_gather
+
Pit/Pond Small Animal
GL_ARB_texture_mirrored_repeat
+
Pen/Pasture
GL_ARB_texture_multisample
+
Pen/Pasture Small Animal
GL_ARB_texture_non_power_of_two
+
Drain Aquarium
GL_ARB_texture_query_lod
+
Fill Aquarium
GL_ARB_texture_rectangle
+
Fill Pond
GL_ARB_texture_rg
+
Give Water
GL_ARB_transpose_matrix
+
Give Food
GL_ARB_uniform_buffer_object
+
Manage Work Orders
GL_ARB_vertex_array_bgra
+
Update Stockpile Records
GL_ARB_vertex_array_object
+
Trade at Depot
GL_ARB_vertex_blend
+
Chain
GL_ARB_vertex_buffer_object
+
Put In Chains
GL_ARB_vertex_program
+
Slaughter
GL_ARB_vertex_shader
+
Geld
GL_ARB_window_pos
+
Unchain
GL_ATIX_point_sprites
+
Tame
GL_ATIX_texture_env_combine3
+
Tame a Small Animal
GL_ATIX_texture_env_route
+
Figurine
GL_ATIX_vertex_shader_output_point_size
+
Amulet
GL_ATI_draw_buffers
+
Scepter
GL_ATI_element_array
+
Crown
GL_ATI_envmap_bumpmap
+
Ring
GL_ATI_fragment_shader
+
Earring
GL_ATI_map_object_buffer
+
Bracelet
GL_ATI_meminfo
+
Make Large
GL_ATI_pn_triangles
+
Gem
GL_ATI_separate_stencil
+
Mint
GL_ATI_shader_texture_lod
+
Coins
GL_ATI_text_fragment_shader
+
Cut
GL_ATI_texture_compression_3dc
+
(Engrave Memorial)
GL_ATI_texture_env_combine3
+
Decorate With
GL_ATI_texture_float
+
Stud With
GL_ATI_texture_mirror_once
+
Encrust
GL_ATI_vertex_array_object
+
With
GL_ATI_vertex_attrib_array_object
+
Collect Sand
GL_ATI_vertex_streams
+
Collect Clay
GL_EXT_422_pixels
+
Install Colony In Hive
GL_EXT_Cg_shader
+
Collect Hive Products
GL_EXT_abgr
+
Construct
GL_EXT_bgra
+
Blocks
GL_EXT_bindable_uniform
+
Make Raw
GL_EXT_blend_color
+
Portal
GL_EXT_blend_equation_separate
+
Hatch Cover
GL_EXT_blend_func_separate
+
Grate
GL_EXT_blend_logic_op
+
Construct Traction Bench
GL_EXT_blend_minmax
+
Splint
GL_EXT_blend_subtract
+
Crutch
GL_EXT_clip_volume_hint
+
Box
GL_EXT_cmyka
+
Forge
GL_EXT_color_subtable
+
Make Totem
GL_EXT_compiled_vertex_array
+
Terrarium
GL_EXT_convolution
+
Cage
GL_EXT_coordinate_frame
+
Waterskin
GL_EXT_copy_texture
+
Vial
GL_EXT_cull_vertex
+
Flask
GL_EXT_depth_bounds_test
+
Cup
GL_EXT_direct_state_access
+
Mug
GL_EXT_draw_buffers2
+
Toy
GL_EXT_draw_instanced
+
Tube
GL_EXT_draw_range_elements
+
Pipe Section
GL_EXT_fog_coord
+
Bucket
GL_EXT_fragment_lighting
+
Backpack
GL_EXT_framebuffer_blit
+
Quiver
GL_EXT_framebuffer_multisample
+
Bait Trap with
GL_EXT_framebuffer_object
+
Ballista Arrow Head
GL_EXT_framebuffer_sRGB
+
Assemble
GL_EXT_geometry_shader4
+
Construct
GL_EXT_gpu_program_parameters
+
Catapult Parts
GL_EXT_gpu_shader4
+
Mechanisms
GL_EXT_histogram
+
Ballista Parts
GL_EXT_index_array_formats
+
Anvil
GL_EXT_index_func
+
Bed
GL_EXT_index_material
+
Quern
GL_EXT_index_texture
+
Millstone
GL_EXT_light_texture
+
Train
GL_EXT_misc_attribute
+
to Hunt
GL_EXT_multi_draw_arrays
+
Hunting Animal
GL_EXT_multisample
+
for War
GL_EXT_packed_depth_stencil
+
War Animal
GL_EXT_packed_float
+
Make Charcoal
GL_EXT_packed_pixels
+
Make Ash
GL_EXT_paletted_texture
+
Reaction
GL_EXT_pixel_buffer_object
+
Smelt
GL_EXT_pixel_transform
+
Ore
GL_EXT_pixel_transform_color_table
+
Melt a Metal Object
GL_EXT_point_parameters
+
Extract Metal Strands
GL_EXT_polygon_offset
+
Dye Thread
GL_EXT_provoking_vertex
+
Dye Cloth
GL_EXT_rescale_normal
+
Sew
GL_EXT_scene_marker
+
Image
GL_EXT_secondary_color
+
Collect Webs
GL_EXT_separate_shader_objects
+
Weave Metal Cloth
GL_EXT_separate_specular_color
+
Weave Thread into Silk
GL_EXT_shadow_funcs
+
Weave Yarn into Cloth
GL_EXT_shared_texture_palette
+
Weave Thread into Cloth
GL_EXT_stencil_clear_tag
+
(Dyed Only)
GL_EXT_stencil_two_side
+
Harvest Plants
GL_EXT_stencil_wrap
+
Plant Seeds
GL_EXT_subtexture
+
Fertilize Field
GL_EXT_texture
+
Pull the Lever
GL_EXT_texture3D
+
Link a Building to Trigger
GL_EXT_texture_array
+
Carve Fortification
GL_EXT_texture_buffer_object
+
Detail Wall
GL_EXT_texture_compression_dxt1
+
Detail Floor
GL_EXT_texture_compression_latc
+
Carve Track
GL_EXT_texture_compression_rgtc
+
Remove Stairs/Ramps
GL_EXT_texture_compression_s3tc
+
Carve Upward Staircase
GL_EXT_texture_cube_map
+
Carve Downward Staircase
GL_EXT_texture_edge_clamp
+
Carve Up/Down Staircase
GL_EXT_texture_env
+
Carve Ramp
GL_EXT_texture_env_add
+
Dig Channel
GL_EXT_texture_env_combine
+
Fell Tree
GL_EXT_texture_env_dot3
+
Gather Plants
GL_EXT_texture_filter_anisotropic
+
Bring Item to Shop
GL_EXT_texture_integer
+
Bring Item to Depot
GL_EXT_texture_lod_bias
+
Get Provisions
GL_EXT_texture_mirror_clamp
+
Clean Self
GL_EXT_texture_object
+
Fill Waterskin
GL_EXT_texture_perturb_normal
+
Sleep
GL_EXT_texture_rectangle
+
Kidnap
GL_EXT_texture_sRGB
+
Cause Trouble
GL_EXT_texture_shared_exponent
+
No Activity
GL_EXT_texture_snorm
+
Report Crime
GL_EXT_texture_swizzle
+
Hunt
GL_EXT_timer_query
+
Starting Fist Fight
GL_EXT_transform_feedback
+
Beat Criminal
GL_EXT_vertex_array
+
Place Track Vehicle
GL_EXT_vertex_array_bgra
+
Push Track Vehicle
GL_EXT_vertex_shader
+
Execute Criminal
GL_EXT_vertex_weighting
+
Hunt for Small Creature
GL_GREMEDY_frame_terminator
+
Collect Taxes
GL_GREMEDY_string_marker
+
Guard Tax Collector
GL_HP_convolution_border_modes
+
Return Kill
GL_HP_image_transform
+
Go Shopping
GL_HP_occlusion_test
+
Attend Party
GL_HP_texture_lighting
+
Store Owned Item
GL_IBM_cull_vertex
+
Place Item in Tomb
GL_IBM_multimode_draw_arrays
+
Store Item in Stockpile
GL_IBM_rasterpos_clip
+
Store Item in Bag
GL_IBM_static_data
+
Store Item in Barrel
GL_IBM_texture_mirrored_repeat
+
Store Item in Bin
GL_IBM_vertex_array_lists
+
Store Item in Vehicle
GL_INGR_color_clamp
+
Store Weapon
GL_INGR_interlace_read
+
Store Armor
GL_INTEL_parallel_arrays
+
Store Item in Hospital
GL_INTEL_texture_scissor
+
Store Item in Location
GL_KTX_buffer_region
+
Pickup Equipment
GL_MESAX_texture_stack
+
Dump Item
GL_MESA_pack_invert
+
Strange Mood
GL_MESA_resize_buffers
+
Clean Trap
GL_MESA_window_pos
+
Load Catapult
GL_MESA_ycbcr_texture
+
Load Ballista
GL_NV_blend_square
+
Fire Catapult
GL_NV_conditional_render
+
Fire Ballista
GL_NV_copy_depth_to_color
+
Operate Pump
GL_NV_copy_image
+
Load Cage Trap
GL_NV_depth_buffer_float
+
Load Stone Trap
GL_NV_depth_clamp
+
Load Weapon Trap
GL_NV_depth_range_unclamped
+
Goblet
GL_NV_evaluators
+
Stop Bleeding
GL_NV_explicit_multisample
+
Repair Compound Fracture
GL_NV_fence
+
Remove Rotten Tissue
GL_NV_float_buffer
+
DOUBLE TAGGED ITEM:
GL_NV_fog_distance
+
Impoverished Word Selector
GL_NV_fragment_program
+
NOUN
GL_NV_fragment_program2
+
ADJ_DIST
GL_NV_gpu_program4
+
THE_NOUN_SING
GL_NV_fragment_program_option
+
THE_NOUN_PLUR
GL_NV_framebuffer_multisample_coverage
+
THE_COMPOUND_NOUN_SING
GL_NV_geometry_shader4
+
THE_COMPOUND_NOUN_PLUR
GL_NV_half_float
+
THE_COMPOUND_ADJ
GL_NV_light_max_exponent
+
OF_NOUN_SING
GL_NV_multisample_filter_hint
+
OF_NOUN_PLUR
GL_NV_occlusion_query
+
FRONT_COMPOUND_NOUN_SING
GL_NV_packed_depth_stencil
+
FRONT_COMPOUND_NOUN_PLUR
GL_NV_parameter_buffer_object
+
REAR_COMPOUND_NOUN_SING
GL_NV_parameter_buffer_object2
+
REAR_COMPOUND_NOUN_PLUR
GL_NV_pixel_data_range
+
FRONT_COMPOUND_ADJ
GL_NV_point_sprite
+
REAR_COMPOUND_ADJ
GL_NV_present_video
+
FRONT_COMPOUND_PREFIX
GL_NV_primitive_restart
+
THE_COMPOUND_PREFIX
GL_NV_register_combiners
+
STANDARD_VERB
GL_NV_register_combiners2
+
Unrecognized Word Token:
GL_NV_shader_buffer_load
+
S_WORD
GL_NV_texgen_emboss
+
Unrecognized Symbol Token:
GL_NV_texgen_reflection
+
T_WORD
GL_NV_texture_barrier
+
Unrecognized Translation Token:
GL_NV_texture_compression_vtc
+
*** Error(s) finalizing the symbol
GL_NV_texture_env_combine4
+
Unrecognized word token:
GL_NV_texture_expand_normal
+
language_layer
GL_NV_texture_rectangle
+
[OBJECT:LANGUAGE]
GL_NV_texture_shader
+
[WORD:
GL_NV_texture_shader2
+
[SYMBOL:
GL_NV_texture_shader3
+
[TRANSLATION:
GL_NV_transform_feedback
+
WORD
GL_NV_transform_feedback2
+
SYMBOL
GL_NV_vertex_array_range
+
*** Error(s) finalizing the translation
GL_NV_vertex_array_range2
+
DEATH
GL_NV_vertex_buffer_unified_memory
+
NAME_SWAMP
GL_NV_vertex_program
+
HOLY
GL_NV_vertex_program1_1
+
NEGATIVE
GL_NV_vertex_program2
+
NAME_DESERT
GL_NV_vertex_program2_option
+
NAME_OCEAN
GL_NV_vertex_program3
+
NAME_GLACIER
GL_OES_byte_coordinates
+
NAME_TUNDRA
GL_OES_compressed_paletted_texture
+
NAME_GRASSLAND
GL_OES_read_format
+
NAME_HILLS
GL_OES_single_precision
+
NAME_REGION
GL_OML_interlace
+
NAME_PEAK
GL_OML_resample
+
NAME_VOLCANO
GL_OML_subsample
+
NAME_ISLAND_SMALL
GL_PGI_misc_hints
+
NAME_ISLAND
GL_PGI_vertex_hints
+
NAME_CONTINENT
GL_REND_screen_coordinates
+
NAME_WAR
GL_S3_s3tc
+
NAME_BATTLE
GL_SGIS_color_range
+
NAME_SIEGE
GL_SGIS_detail_texture
+
NAME_ENTITY_MERCHANT_COMPANY
GL_SGIS_fog_function
+
NAME_BUILDING_LIBRARY
GL_SGIS_generate_mipmap
+
NAME_COMMON_RELIGION
GL_SGIS_multisample
+
NAME_BUILDING_TEMPLE
GL_SGIS_pixel_texture
+
NAME_ROAD
GL_SGIS_point_line_texgen
+
NAME_BRIDGE
GL_SGIS_sharpen_texture
+
NAME_TUNNEL
GL_SGIS_texture4D
+
NAME_WALL
GL_SGIS_texture_border_clamp
+
NAME_BUILDING_KEEP
GL_SGIS_texture_edge_clamp
+
NAME_BUILDING_TOMB
GL_SGIS_texture_filter4
+
NAME_FESTIVAL
GL_SGIS_texture_lod
+
Machine node out of bounds on split
GL_SGIS_texture_select
+
Failed to find machine node frontier on split
GL_SGIX_async
+
Unreachable machine node on split
GL_SGIX_async_histogram
+
CE_MATERIAL_FORCE_MULTIPLIER:
GL_SGIX_async_pixel
+
vomit
GL_SGIX_blend_alpha_minmax
+
blood.
GL_SGIX_clipmap
+
cough
GL_SGIX_convolution_accuracy
+
coughs
GL_SGIX_depth_texture
+
up blood.
GL_SGIX_flush_raster
+
SYN_INJECTED
GL_SGIX_fog_offset
+
SYN_NO_HOSPITAL
GL_SGIX_fog_texture
+
MOON_PHASE
GL_SGIX_fragment_specular_lighting
+
ALCOHOLIC
GL_SGIX_framezoom
+
CAVE_ADAPT
GL_SGIX_interlace
+
PARTIED_OUT
GL_SGIX_ir_instrument1
+
MILK_COUNTER
GL_SGIX_list_priority
+
EGG_SPENT
GL_SGIX_pixel_texture
+
GROUNDED_ANIMAL_ANGER
GL_SGIX_pixel_texture_bits
+
TIME_SINCE_SUCKED_BLOOD
GL_SGIX_reference_plane
+
DRINKING_BLOOD
GL_SGIX_resample
+
Unrecognized Counter:
GL_SGIX_shadow
+
IMPLIES_ANIMAL_KILL
GL_SGIX_shadow_ambient
+
ALCOHOL_PLANT
GL_SGIX_sprite
+
ALCOHOL_CREATURE
GL_SGIX_tag_sample_buffer
+
CHEESE_PLANT
GL_SGIX_texture_add_env
+
CHEESE_CREATURE
GL_SGIX_texture_coordinate_clamp
+
POWDER_MISC_PLANT
GL_SGIX_texture_lod_bias
+
POWDER_MISC_CREATURE
GL_SGIX_texture_multi_buffer
+
STOCKPILE_GLOB
GL_SGIX_texture_range
+
STOCKPILE_GLOB_SOLID
GL_SGIX_texture_scale_bias
+
STOCKPILE_GLOB_PRESSED
GL_SGIX_vertex_preclip
+
LIQUID_MISC_PLANT
GL_SGIX_vertex_preclip_hint
+
LIQUID_MISC_CREATURE
GL_SGIX_ycrcb
+
LIQUID_MISC_OTHER
GL_SGI_color_matrix
+
LIQUID_MISC
GL_SGI_color_table
+
STRUCTURAL_PLANT_MAT
GL_SGI_texture_color_table
+
SEED_MAT
GL_SUNX_constant_data
+
STOCKPILE_PLANT_GROWTH
GL_SUN_convolution_border_modes
+
BONE
GL_SUN_global_alpha
+
WOOD
GL_SUN_mesh_array
+
THREAD_PLANT
GL_SUN_read_video_pixels
+
TOOTH
GL_SUN_slice_accum
+
HORN
GL_SUN_triangle_list
+
SHELL
GL_SUN_vertex
+
SILK
GL_WIN_phong_shading
+
GENERATES_MIASMA
GL_WIN_specular_fog
+
ROTS
GL_WIN_swap_hint
+
BLOOD_MAP_DESCRIPTOR
shadow
+
ICHOR_MAP_DESCRIPTOR
graphics/graphics_*
+
GOO_MAP_DESCRIPTOR
graphics/
+
SLIME_MAP_DESCRIPTOR
*** Error(s) found in the file "
+
PUS_MAP_DESCRIPTOR
PLAY
+
SWEAT_MAP_DESCRIPTOR
FPS:
+
TEARS_MAP_DESCRIPTOR
TTF error
+
SPIT_MAP_DESCRIPTOR
data/art/font.ttf
+
EVAPORATES
No font found!
+
ENTERS_BLOOD
Missing/broken TTF handle:
+
ALCOHOL
</rep_hero>
+
EDIBLE_VERMIN
<rep_hero>
+
EDIBLE_RAW
</rep_buddy>
+
EDIBLE_COOKED
<rep_buddy>
+
DO_NOT_CLEAN_GLOB
</rep_grudge>
+
NO_STONE_STOCKPILE
<rep_grudge>
+
ITEMS_METAL
</rep_bonded>
+
ITEMS_BARRED
<rep_bonded>
+
ITEMS_SCALED
</rep_monster>
+
ITEMS_LEATHER
<rep_monster>
+
ITEMS_SOFT
</rep_brigand>
+
ITEMS_HARD
<rep_brigand>
+
IS_STONE
</rep_bully>
+
IS_CERAMIC
<rep_bully>
+
UNDIGGABLE
</rep_violent>
+
DISPLAY_UNGLAZED
<rep_violent>
+
YARN
</rep_psychopath>
+
STOCKPILE_THREAD_METAL
<rep_psychopath>
+
IS_METAL
</rep_trade_partner>
+
IS_GLASS
<rep_trade_partner>
+
CRYSTAL_GLASSABLE
</rep_friendly>
+
ITEMS_WEAPON
<rep_friendly>
+
ITEMS_WEAPON_RANGED
</rep_killer>
+
ITEMS_ANVIL
<rep_killer>
+
ITEMS_AMMO
</rep_murderer>
+
ITEMS_DIGGER
<rep_murderer>
+
ITEMS_ARMOR
</rep_comrade>
+
ITEMS_DELICATE
<rep_comrade>
+
ITEMS_SIEGE_ENGINE
</rep_respected_group>
+
ITEMS_QUERN
<rep_respected_group>
+
STOCKPILE_GLOB_PASTE
</rep_hated_group>
+
PROB
<rep_hated_group>
+
LOCALIZED
</rep_enemy_fighter>
+
RESISTABLE
<rep_enemy_fighter>
+
ABRUPT
</rep_friendly_fighter>
+
ABRUPT_START
<rep_friendly_fighter>
+
ABRUPT_END
</rep_loyal_soldier>
+
SIZE_DELAYS
<rep_loyal_soldier>
+
SIZE_DILUTES
should have reached goal
+
VASCULAR_ONLY
insufficient progress toward goal
+
MUSCULAR_ONLY
going wrong direction
+
START
arrived at location
+
PEAK
arrived at person
+
DWF_STRETCH
entity no longer rules
+
data/speech/
no reason
+
Interaction Token not recognized :
left site
+
*** Error(s) finalizing the material template
whim
+
Unrecognized Color Token in Material Template:
reunited with loved one
+
: Unrecognized Color Token in Material Template:
violent disagreement
+
rock
adopted
+
magma
need xml text for reason #
+
boiling magma
designed a masterful
+
GRAY
for
+
amber
at
+
ground amber
constructed a masterful
+
amber paste
created a masterful
+
pressed amber
masterfully dyed a
+
coral
added a masterful image
+
ground coral
added a masterful covering
+
coral paste
added masterful rings
+
pressed coral
added masterful bands
+
WHITE
added masterful spikes
+
green glass
added a masterful handle
+
ground green glass
added masterful thread
+
green glass paste
added masterful cloth
+
pressed green glass
wove a masterful sewn image
+
molten green glass
masterfully wrote
+
boiling green glass
created a masterful illustration
+
DARK_GREEN
to a
+
clear glass
prepared a masterful
+
ground clear glass
created a masterful engraving
+
clear glass paste
destroyed
+
pressed clear glass
a masterpiece
+
molten clear glass
was destroyed
+
boiling clear glass
by melting
+
crystal glass
by magma
+
ground crystal glass
during fortification carving
+
crystal glass paste
during mining
+
pressed crystal glass
by falling debris
+
molten crystal glass
by growing vegetation
+
boiling crystal glass
masterfully designed by
+
snow
masterfully constructed by
+
slush
the masterful
+
water
created by
+
coal powder
masterfully dyed with
+
coal slush
addition of a masterful image
+
pressed coal
addition of a masterful covering
+
BLACK
addition of masterful rings
+
POTASH
addition of masterful bands
+
potash
addition of masterful spikes
+
potash slush
addition of a masterful handle
+
pressed potash
addition of masterful thread
+
ash paste
addition of masterful cloth
+
pressed ash
weaving of a masterful sewn image
+
ASH_GLAZE
writing of a masterpiece
+
GLAZE_MAT
creation of a masterful illustration
+
pearlash
prepared by
+
pearlash paste
the masterful engraving
+
pressed pearlash
the destruction of
+
frozen lye
led the attack
+
frozen lye powder
, and the defenders were led by
+
lye slush
  The defenders were led by
+
boiling lye
the attack by
+
dirt
the attack on
+
pressed dirt
defeated
+
BROWN
and destroyed
+
pressed vomit
the defeat of
+
molten salt
and destruction of
+
boiling salt
and pillaged
+
FILTH_B
and pillaging of
+
filth
and placed
+
pressed filth
and others
+
FILTH_Y
in charge of
+
frozen filth
The new government was called
+
frozen filth powder
and lordship of
+
filth slush
over
+
boiling filth
secured tribute from
+
YELLOW
, to be delivered from
+
UNKNOWN_SUBSTANCE
the securing of
+
unknown frozen substance
's tribute from
+
unknown frozen powder
and took over
+
unknown slush
and takeover of
+
unknown substance
routed
+
unknown boiling substance
the rout of
+
grime
the attack of
+
grime paste
abandoned the settlement of
+
pressed grime
their
+
CREATURE_1
settlement of
+
unknown frozen creature substance
withered.
+
unknown frozen creature powder
the abandonment of
+
unknown creature paste
the withering of
+
unknown pressed frozen creature substance
formed
+
unknown creature substance
became the primary criminal organization
+
unknown boiling creature substance
moved
+
PLANT_1
merged with
+
unknown frozen plant substance
at the settlement of
+
unknown frozen plant powder
regained their senses after an initial period of questionable judgment.
+
unknown frozen plant paste
regained their senses after another period of questionable judgment.
+
unknown pressed frozen plant substance
the formation of
+
unknown plant substance
ascendency of the criminal organization
+
unknown boiling plant substance
relocation of
+
Unrecognized Creature/Caste Token in Body Transformation Effect:
the incorporation of
+
PAPER_SLURRY
into
+
TARGET
the return to reason at the settlement of
+
LINE_OF_SIGHT
laid a series of oppressive edicts upon
+
TOUCHABLE
lifted numerous oppressive laws from
+
DISTURBER_ONLY
enacted a series of oppressive laws
+
SELF_ALLOWED
repealed numerous oppressive laws
+
SELF_ONLY
the proclamation of a series of oppressive edicts upon
+
Unrecognized CDI Target Token:
the lifting of numerous oppressive laws from
+
TARGET_RANGE
the enactment of a series of oppressive laws
+
LOCATION_HINT
the repeal of numerous oppressive laws
+
USAGE_HINT
finished the construction of
+
ADV_NAME
as a part of
+
MAX_TARGET_NUMBER
connecting
+
WAIT_PERIOD
the completion of
+
VERBAL_SPEECH
thrust a spire of slade up from the underworld, naming it
+
CAN_BE_MUTUAL
constructed
+
VERBAL
, and established a gateway between worlds
+
FREE_ACTION
replaced
+
VERB
razed
+
VERB_REVERSE
created
+
TARGET_VERB
the creation of
+
BP_REQUIRED
the construction of
+
FLOW
the foundation of
+
SYNDROME
the emergence of
+
SYN_NAME
from the underworld through the power of
+
SYN_AFFECTED_CLASS
the replacement of
+
SYN_IMMUNE_CLASS
the razing of
+
SYN_AFFECTED_CREATURE
profaning
+
SYN_CLASS
disturbing
+
SYN_IDENTIFIER
, an insurrection
+
SYN_IMMUNE_CREATURE
against
+
SYN_CONCENTRATION_ADDED
began in
+
CE_REDUCE_PAIN
the insurrection
+
:BP missing body part group token
the insurrection in
+
:BP missing body part token
concluded with
+
:BP missing tissue token
the local government
+
Unrecognized CE_REDUCE_PAIN token:
overthrown
+
CE_PAIN
ended with the disappearance of the rebelling population
+
Unrecognized CE_PAIN token:
crushed the insurrection in
+
CE_REDUCE_SWELLING
the overthrow of
+
Unrecognized CE_REDUCE_SWELLING token:
the end of the insurrection in
+
CE_CURE_INFECTION
the crushing of the insurrection against
+
Unrecognized CE_CURE_INFECTION token:
were taken by a mood to act against their better judgment at
+
CE_SWELLING
launched an expedition to reclaim
+
Unrecognized CE_SWELLING token:
the questionable judgment of
+
CE_HEAL_NERVES
the reclamation of
+
Unrecognized CE_HEAL_NERVES token:
devoured
+
CE_STOP_BLEEDING
the devouring of
+
Unrecognized CE_STOP_BLEEDING token:
broken away
+
CE_OOZING
slashed out
+
Unrecognized CE_OOZING token:
slashed off
+
CE_BRUISING
torn out
+
Unrecognized CE_BRUISING token:
torn off
+
CE_CLOSE_OPEN_WOUNDS
stabbed out
+
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
ripped off
+
CE_HEAL_TISSUES
burned out
+
Unrecognized CE_HEAL_TISSUES token:
burned away
+
CE_REGROW_PARTS
smashed
+
Unrecognized CE_REGROW_PARTS token:
slashed
+
CE_BLISTERS
ripped
+
Unrecognized CE_BLISTERS token:
stabbed
+
CE_NUMBNESS
slashing out
+
Unrecognized CE_NUMBNESS token:
slashing off
+
CE_REDUCE_PARALYSIS
tearing out
+
Unrecognized CE_REDUCE_PARALYSIS token:
tearing off
+
CE_PARALYSIS
stabbing out
+
Unrecognized CE_PARALYSIS token:
ripping off
+
CE_REDUCE_FEVER
burning out
+
Unrecognized CE_REDUCE_FEVER token:
burning away
+
Unrecognized CE_FEVER token:
smashing
+
CE_BLEEDING
slashing
+
Unrecognized CE_BLEEDING token:
ripping
+
CE_COUGH_BLOOD
stabbing
+
Unrecognized CE_COUGH_BLOOD token:
burning
+
CE_VOMIT_BLOOD
was
+
Unrecognized CE_VOMIT_BLOOD token:
were
+
CE_REDUCE_NAUSEA
the first to reach the summit of
+
Unrecognized CE_REDUCE_NAUSEA token:
an unknown peak
+
CE_NAUSEA
, which rises above
+
Unrecognized CE_NAUSEA token:
the climbing of
+
CE_UNCONSCIOUSNESS
escaped from
+
Unrecognized CE_UNCONSCIOUSNESS token:
returned to
+
CE_NECROSIS
made a journey to
+
Unrecognized CE_NECROSIS token:
unknown lands
+
Unrecognized CE_IMPAIR_FUNCTION token:
the escape from
+
CE_DROWSINESS
the return of
+
Unrecognized CE_DROWSINESS token:
the journey of
+
CE_REDUCE_DIZZINESS
tamed the
+
Unrecognized CE_REDUCE_DIZZINESS token:
wild beasts
+
CE_DIZZINESS
the taming of the
+
Unrecognized CE_DIZZINESS token:
fought with
+
CE_SPECIAL_ATTACK_INTERACTION
.  While defeated, the latter escaped unscathed
+
:INTERACTION missing token
managed to escape from
+
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
's onslaught
+
CE_ADD_TAG
was forced to retreat from
+
EXTRAVISION
despite the latter's wounds
+
OPPOSED_TO_LIFE
eventually prevailed and
+
NOEXERT
was forced to make a hasty escape
+
CRAZED
surprised
+
NOBREATHE
ambushed
+
NOSTUN
happened upon
+
NOFEAR
cornered
+
NO_DRINK
confronted
+
NOTHOUGHT
a scuffle between
+
NO_AGING
in which the former emerged victorious
+
FIT_FOR_RESURRECTION
the escape of
+
Unsupported CE add tag:
after a punishing fight
+
CE_REMOVE_TAG
after a horrific combat
+
Unsupported CE remove tag:
attack on
+
CE_DISPLAY_TILE
surprising of
+
CAN_BE_HIDDEN
ambush of
+
Unrecognized CE_DISPLAY_TILE token:
happening upon
+
CE_DISPLAY_NAME
cornering of
+
Unrecognized CE_DISPLAY_NAME token:
confrontation of
+
CE_FLASH_TILE
became obsessed with
+
Unrecognized CE_FLASH_TILE token:
own mortality and sought to extend
+
CE_PHYS_ATT_CHANGE
life by any means
+
Unrecognized CE_PHYS_ATT_CHANGE token:
began dreaming of starting a family
+
CE_MENT_ATT_CHANGE
came to desire to rule the world
+
Unrecognized CE_MENT_ATT_CHANGE token:
began dreaming of creating a great work of art
+
CE_BODY_APPEARANCE_MODIFIER
began dreaming of crafting a masterwork
+
APPEARANCE_MODIFIER
began dreaming of bringing peace to the world
+
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
began dreaming of becoming a legendary warrior
+
CE_BP_APPEARANCE_MODIFIER
began dreaming of mastering a skill
+
RESERVED_WHOLE_PART
began dreaming of falling in love
+
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
began dreaming of seeing the great natural wonders of the world
+
CE_MATERIAL_FORCE_MULTIPLIER
became obsessed with an inscrutable goal
+
MAT_MULT
came back from the dead
+
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
once more, this time
+
CE_SPEED_CHANGE
a murderous ghost
+
SPEED_PERC
a sadistic ghost
+
SPEED_ADD
a violent ghost
+
Unrecognized CE_SPEED_CHANGE token:
an angry ghost
+
CE_BODY_MAT_INTERACTION
a moaning spirit
+
MAT_TOKEN
a howling spirit
+
Unrecognized CE_BODY_MAT_INTERACTION token:
a secretive poltergeist
+
CE_SENSE_CREATURE_CLASS
an energetic poltergeist
+
Unrecognized CE_SENSE_CREATURE_CLASS token:
a troublesome poltergeist
+
CE_CAN_DO_INTERACTION
a restless haunt
+
Unrecognized CE_CAN_DO_INTERACTION token:
a forlorn haunt
+
CE_BODY_TRANSFORMATION
burned
+
Unrecognized CE_BODY_TRANSFORMATION token:
in dragon fire
+
CE_FEEL_EMOTION
to death
+
EMOTION
shot and killed
+
Unrecognized CE_FEEL_EMOTION token:
mortally wounded
+
CE_CHANGE_PERSONALITY
, who bled to death
+
FACET
, with
+
Unrecognized CE_CHANGE_PERSONALITY token:
, who suffocated
+
CE_ERRATIC_BEHAVIOR
hacked
+
Unrecognized CE_ERRATIC_BEHAVIOR token:
to pieces
+
CE_SKILL_ROLL_ADJUST
beheaded
+
PERC
crucified
+
PERC_ON
buried
+
Unrecognized CE_SKILL_ROLL_ADJUST token:
alive
+
CDI token precedes any CAN_DO_INTERACTION tag
left
+
SYNDROME_TAG
out in the air
+
CREATURE_FLAG
drowned
+
FORBIDDEN_CREATURE_FLAG
fed
+
CREATURE_CASTE_FLAG
to beasts
+
FORBIDDEN_CREATURE_CASTE_FLAG
struck down
+
HAVE_FAST_EFFORTLESS_GAIT_SPEED
slaughtered
+
ALL_SLOW_EFFORTLESS_GAIT_SPEED
drained
+
PERIODIC
of blood
+
COUNTER_TRIGGER
murdered
+
Unrecognized CE Token:
threw
+
PARALYZEIMMUNE
against an obstacle, causing immediate death
+
PREFIX
into a pit of spikes
+
STONE_NAME
scared
+
IS_GEM
boiled
+
OVERWRITE_SOLID
melted
+
TEMP_DIET_INFO
condensed
+
BLOOD
solidified
+
SLIME
died in the heat
+
ICHOR
was encased in cooling lava
+
FILTH
was encased in cooling magma
+
POWDER_DYE
was encased in ice
+
ITEM_SYMBOL
froze to death
+
DISPLAY_COLOR
died in a cage
+
BUILD_COLOR
fell into a deep chasm
+
TILE_COLOR
died of old age
+
BASIC_COLOR
died in the dark
+
STATE_COLOR
starved to death
+
STATE_NAME
died of thirst
+
STATE_NAME_ADJ
drowned
+
STATE_ADJ
burned up in magma
+
ABSORPTION
burned up in
+
IMPACT_YIELD
dragon fire
+
IMPACT_FRACTURE
's dragon fire
+
IMPACT_ELASTICITY
dragon fire
+
IMPACT_STRAIN_AT_YIELD
was burned to death by
+
COMPRESSIVE_FRACTURE
fire
+
COMPRESSIVE_ELASTICITY
was burned to death by a
+
COMPRESSIVE_STRAIN_AT_YIELD
burned to death
+
TENSILE_FRACTURE
was scalded to death
+
TENSILE_ELASTICITY
burned up in a magma mist
+
TENSILE_STRAIN_AT_YIELD
was crushed by a drawbridge
+
TORSION_FRACTURE
was crushed under a collapsing ceiling
+
TORSION_ELASTICITY
was killed by falling rocks
+
TORSION_STRAIN_AT_YIELD
was shot and killed
+
SHEAR_FRACTURE
bled to death
+
SHEAR_ELASTICITY
, slain by
+
SHEAR_STRAIN_AT_YIELD
, slain by a
+
BENDING_FRACTURE
, slain
+
BENDING_ELASTICITY
succumbed to infection
+
BENDING_STRAIN_AT_YIELD
suffocated
+
MATERIAL_VALUE
was hacked to pieces
+
MULTIPLY_VALUE
was beheaded
+
SPEC_HEAT
was crucified
+
HEATDAM_POINT
was buried alive
+
COLDDAM_POINT
was left out in the air
+
IGNITE_POINT
was drowned
+
MELTING_POINT
was burned alive
+
BOILING_POINT
was fed to beasts
+
MAT_FIXED_TEMP
was struck down
+
IF_EXISTS_SET_HEATDAM_POINT
was slaughtered
+
IF_EXISTS_SET_COLDDAM_POINT
was scuttled
+
IF_EXISTS_SET_IGNITE_POINT
was drained of blood
+
IF_EXISTS_SET_MELTING_POINT
was murdered
+
IF_EXISTS_SET_BOILING_POINT
was killed by a trap
+
IF_EXISTS_SET_MAT_FIXED_TEMP
was killed by a vehicle
+
SOLID_DENSITY
was killed by a flying object
+
LIQUID_DENSITY
was banished by
+
MOLAR_MASS
was banished by a
+
EXTRACT_STORAGE
vanished
+
BUTCHER_SPECIAL
collapsed
+
MEAT_NAME
, struck down by
+
BLOCK_NAME
, struck down by a
+
MATERIAL_REACTION_PRODUCT
, struck down
+
ITEM_REACTION_PRODUCT
was put to rest
+
HARDENS_WITH_WATER
died after colliding with an obstacle
+
SOAP_LEVEL
was impaled on spikes
+
COMPRESSIVE_YIELD
was scared to death
+
TENSILE_YIELD
the new desire of
+
TORSION_YIELD
the new dream of
+
SHEAR_YIELD
the new obsession of
+
BENDING_YIELD
to rule the world
+
MAX_EDGE
to start a family
+
Unrecognized Material Template Token:
to create a great work of art
+
inorganic_generated
to craft a masterwork
+
[OBJECT:INORGANIC]
to bring peace to the world
+
plant_generated
to become a legendary warrior
+
[OBJECT:PLANT]
to master a skill
+
[PLANT:
to fall in love
+
: Smelt Ore Not Found, Token -
to see the great natural wonders of the world
+
: Thread Metal Ore Not Found, Token -
with extending
+
: Environment Spec Stone Not Found, Token -
own life
+
: Could not locate material template
with an inscrutable goal
+
WAFERS
from the dead
+
SPECIAL
, once more,
+
DEEP_SPECIAL
the death of
+
DIVINE
in a cage
+
THREAD_METAL
the fall of
+
DEEP_SURFACE
into a deep chasm
+
AQUIFER
the passing of
+
METAMORPHIC
the death in the dark of
+
SEDIMENTARY
the starvation of
+
SOIL
the dehydration of
+
SOIL_OCEAN
the drowning of
+
SOIL_SAND
the burning of
+
SEDIMENTARY_OCEAN_SHALLOW
in magma
+
SEDIMENTARY_OCEAN_DEEP
the boiling of
+
IGNEOUS_INTRUSIVE
the melting of
+
IGNEOUS_EXTRUSIVE
the condensation of
+
ENVIRONMENT
the freezing of
+
Missing Stone Environment Token:
the heat-induced death of
+
Missing Stone Environment Inclusion Type Token:
the encasement of
+
Missing Frequency for Stone Environment:
in cooling lava
+
ALL_STONE
in cooling magma
+
IGNEOUS_ALL
in ice
+
ALLUVIAL
in a
+
Unrecognized Stone Environment Token:
's fire
+
ENVIRONMENT_SPEC
the scalding of
+
Missing Stone Environment Spec Token:
in a magma mist
+
Missing Stone Environment Spec Inclusion Type Token:
the crushing of
+
Missing Frequency for Stone Environment Spec:
under a drawbridge
+
LAVA
under a collapsing ceiling
+
Unrecognized Inorganic Material Definition Token:
by falling rocks
+
Sharp blades
the shooting of
+
Extract
the mortal wounding of
+
strands
the fatal illness of
+
Ore of
the hacking of
+
MATERIAL
the beheading of
+
GROWTH
the crucifixion of
+
GROWTH_ITEM
the burial of
+
GROWTH_TRUNK_HEIGHT_PERC
the leaving of
+
GROWTH_TIMING
the feeding of
+
GROWTH_DROPS_OFF
the killing of
+
GROWTH_DROPS_OFF_NO_CLOUD
the slaughter of
+
GROWTH_HOST_TILE
the scuttling of
+
BRANCHES
the draining of
+
LIGHT_BRANCHES
blood
+
HEAVY_BRANCHES
the murder of
+
DIRECTED_BRANCHES
by a trap
+
ROOTS
by a vehicle
+
TRUNK
by a flying object
+
TWIGS
the collapse of
+
ALL_BRANCHES
after an attack by
+
BRANCHES_AND_TWIGS
after an attack by a
+
LIGHT_BRANCHES_AND_TWIGS
after an attack
+
ALL_BRANCHES_AND_TWIGS
attack with
+
SAPLING
the vanishment of
+
ALL_BRANCHES_AND_TRUNK
the putting to rest of
+
HEAVY_BRANCHES_AND_TRUNK
the collision of
+
DIRECTED_BRANCHES_AND_TRUNK
with an obstacle
+
GROWTH_DENSITY
, after the death strike by
+
GROWTH_HAS_SEED
, after the death strike by a
+
GROWTH_PRINT
the impalement of
+
GROWTH_NAME
on spikes
+
ALL_NAMES
the scaring of
+
TRUNK_PERIOD
to death
+
HEAVY_BRANCH_DENSITY
were
+
DIRECTED_BRANCH_DENSITY
reunited with
+
LIGHT_BRANCH_DENSITY
through the efforts of
+
HEAVY_BRANCH_RADIUS
the reunion of
+
DIRECTED_BRANCH_RADIUS
abducted
+
BRANCH_RADIUS
was abducted
+
MAX_TRUNK_DIAMETER
the abduction of
+
TRUNK_WIDTH_PERIOD
began wandering
+
CAP_PERIOD
began scouting
+
CAP_RADIUS
began hunting great beasts
+
ROOT_DENSITY
decided to become a baby-snatcher, operating
+
ROOT_RADIUS
decided to become a mercenary, operating
+
STANDARD_TILE_NAMES
decided to become a thief, operating
+
trunk
gave up being a
+
roots
to become a
+
branches
became a
+
twigs
stopped being a
+
cap
lost a hist fig entry
+
TRUNK_NAME
around
+
ROOT_NAME
out of
+
ROOTS_NAME
the wilds
+
LIGHT_BRANCHES_NAME
the wandering
+
HEAVY_BRANCHES_NAME
the scouting
+
TWIGS_NAME
the hunting of great beasts
+
GRASS
the baby-snatching
+
TREE_TILE
the mercenary operation
+
DEAD_TREE_TILE
the thievery
+
SAPLING_TILE
the career change from
+
DEAD_SAPLING_TILE
the start as a
+
TREE_COLOR
the giving up on being a
+
DEAD_TREE_COLOR
the loss of a hist fig entry
+
SAPLING_COLOR
, based in
+
DEAD_SAPLING_COLOR
throughout
+
TREE_ROOT_SLOPING
arose from
+
TREE_ROOTS
was discarded in
+
TREE_TRUNK_N
was buried in
+
TREE_TRUNK_E
was entombed in
+
TREE_TRUNK_NW
within
+
TREE_TRUNK_NE
raising
+
TREE_TRUNK_SW
discarding
+
TREE_TRUNK_SE
entombment
+
TREE_TRUNK_BRANCH_N
aroused general suspicion
+
TREE_TRUNK_BRANCH_S
after
+
TREE_TRUNK_BRANCH_E
appearing not to age
+
TREE_TRUNK_BRANCH_W
general suspicion
+
TREE_BRANCH_NS
fled to
+
TREE_BRANCH_NW
settled in
+
TREE_BRANCH_SW
fled into
+
TREE_BRANCH_NSE
the area around
+
TREE_BRANCH_NSW
wandering
+
TREE_BRANCH_NEW
settling
+
TREE_BRANCH_SEW
into the area around
+
TREE_BRANCH_NSEW
into
+
TREE_TWIGS
gave birth to
+
TREE_CAP_WALL_NE
sired
+
TREE_CAP_WALL_SE
was born to
+
TREE_ROOTS_DEAD
received the worship of
+
TREE_TRUNK_PILLAR_DEAD
became romantically involved with
+
TREE_TRUNK_NE_DEAD
was imprisoned by
+
TREE_TRUNK_SE_DEAD
imprisoned
+
TREE_TRUNK_BRANCH_S_DEAD
became the master of
+
TREE_TRUNK_BRANCH_W_DEAD
began an apprenticeship under
+
TREE_BRANCH_NSW_DEAD
began traveling with
+
TREE_BRANCH_SEW_DEAD
was sired by
+
TREE_SMOOTH_BRANCHES_DEAD
became the parent of
+
TREE_TWIGS_DEAD
began worshipping
+
TREE_CAP_RAMP_DEAD
stopped being the mother of
+
TREE_CAP_WALL_N_DEAD
stopped being the father of
+
TREE_CAP_WALL_E_DEAD
divorced
+
TREE_CAP_WALL_NW_DEAD
stopped being the child of
+
TREE_CAP_WALL_NE_DEAD
lost the worship of
+
TREE_CAP_WALL_SW_DEAD
ended the romantic relationship with
+
TREE_CAP_WALL_SE_DEAD
was no longer imprisoned by
+
TREE_CAP_FLOOR1_DEAD
no longer imprisoned
+
TREE_CAP_FLOOR3_DEAD
stopped being the master of
+
TREE_TRUNK_NSE
stopped being the apprentice of
+
TREE_TRUNK_NEW
stopped traveling with
+
TREE_TRUNK_NS
stopped being the parent of
+
TREE_TRUNK_EW
lost faith in
+
TREE_TRUNK_NSEW
ruled from
+
TREE_TRUNK_INTERIOR
started hanging out at
+
TREE_TRUNK_NSE_DEAD
took up residence in
+
TREE_TRUNK_NSW_DEAD
took up residence
+
TREE_TRUNK_NEW_DEAD
laired within
+
TREE_TRUNK_SEW_DEAD
stopped ruling from
+
TREE_TRUNK_NS_DEAD
stopped hanging out at
+
TREE_TRUNK_NSEW_DEAD
moved out of
+
SAPLING_DROWN_LEVEL
taught
+
TREE_DROWN_LEVEL
learned
+
GROWDUR
the learning of
+
SUMMER
from the teaching of
+
WINTER
the moment when
+
PICKED_TILE
changed
+
DEAD_PICKED_TILE
changed
+
UNDERGROUND_DEPTH
from a
+
GRASS_TILES
into a
+
ALT_PERIOD
the transformation of
+
ALT_GRASS_TILES
fooled
+
GRASS_COLORS
into believing
+
TREE_HAS_MUSHROOM_CAP
the impersonation of
+
SHRUB_TILE
members of
+
DEAD_SHRUB_TILE
compelled the creation of
+
CLUSTERSIZE
collaborated to create
+
PICKED_COLOR
the position of
+
DEAD_PICKED_COLOR
through force of argument
+
SHRUB_COLOR
with threats of violence
+
DEAD_SHRUB_COLOR
, pushed by a wave of popular support
+
BASIC_MAT
as a matter of course
+
MILL
audacious creation
+
SHRUB_DROWN_LEVEL
forcible creation
+
TWIGS_SIDE_BRANCHES
collaborative creation
+
TWIGS_ABOVE_BRANCHES
popularly-supported creation
+
TWIGS_BELOW_BRANCHES
of the position of
+
TWIGS_SIDE_HEAVY_BRANCHES
was enslaved by
+
TWIGS_ABOVE_HEAVY_BRANCHES
was imprisoned by
+
TWIGS_BELOW_HEAVY_BRANCHES
a mercenary for
+
TWIGS_SIDE_TRUNK
an enemy of
+
TWIGS_ABOVE_TRUNK
a criminal in the eyes of
+
TWIGS_BELOW_TRUNK
a member of
+
SEED
a former member of
+
EXTRACT_STILL_VIAL
a former mercenary of
+
EXTRACT_VIAL
a former slave of
+
EXTRACT_BARREL
a former prisoner of
+
Unrecognized Plant Token:
a claimant for
+
BRANCH_DENSITY
ceased to be a
+
MAX_TRUNK_HEIGHT
ceased to be
+
LIGHT_BRANCH_RADIUS
left the service of
+
TRUNK_BRANCHING
made peace with
+
BRANCHES_NAME
was brought to the justice of
+
DIRECTED_BRANCHES_NAME
left
+
CAP_NAME
escaped from the slavery of
+
has dyed a masterpiece!
escaped from the prisons of
+
has become entangled in a hidden web!
ceased to be a claimant for
+
caught up in the web!
the status of
+
has cooked a masterpiece!
the marriage of
+
has been cursed
the belief of
+
path not closed, attempting fix
the romantic relationship between
+
path moved off track
the imprisonment by
+
path not closed, attempting to follow
the imprisonment of
+
destroyed
the apprenticeship of
+
toppled
the master-apprentice relationship of
+
loop path fail:
the companionship of
+
<same square>
as the child of
+
<invalid start>
as the parent of
+
<invalid goal>
under
+
->
over
+
: Id #
the termination of
+
:Path Goal
the divorce of
+
:Station
the loss of faith of
+
You chop down the
the end of the romantic relationship between
+
has claimed a
the end of the imprisonment by
+
has begun a mysterious construction!
the end of the imprisonment of
+
Your mason has defaced a
the end of the apprenticeship of
+
Your engraver has carved a track through a
the end of the master-apprentice of
+
Duplicate inventory removed:
the end of the companionship of
+
while in
the seat of power of
+
conflict
the hanging-out of
+
experiencing trauma
the residence of
+
seeing
the lair of
+
somebody
the removal of the seat of power of
+
die
the stoppage of hanging-out of
+
somebody's
the moving out of
+
dead body
the status
+
the unexpected death of somebody
the ascension
+
somebody's death
the appointment
+
while
the election
+
killing somebody
the selection
+
being reunited with a loved one
the entry
+
being caught sneaking
the rise
+
when
the crimes
+
joining an existing conflict
the acceptance
+
giving a sermon
the enslavement
+
attending a sermon
the imprisonment
+
watching a performance
the claim
+
producing a masterwork
as a
+
creating an artifact
to the position of
+
upon
into the mercenary service of
+
improving
as an enemy of
+
mastering
in the eyes of
+
a break up
as a member of
+
getting divorced
as a former member of
+
you were
as a former mercenary of
+
caught up in
as a former slave of
+
a new romance
as a former prisoner of
+
realizing
the loss of status of
+
playing make believe
the fall of
+
playing with
the removal of
+
becoming a parent
the departure of
+
being near to a conflict
the peace-making of
+
an agreement was cancelled
the loss of heroic status of
+
joining a traveling group
the end of the membership of
+
a site was controlled
the end of the former membership of
+
a tribute cancellation
the end of the former mercenary status of
+
an incident
the end of the former enslavement of
+
hearing a rumor
the end of the former imprisonment of
+
leaving a performance troupe
the escape of
+
being removed from a performance troupe
the end of the claim of
+
being removed from a military group
from the position of
+
when a stranger advanced with a weapon
from the mercenary service of
+
seeing a stranger sneaking around
with
+
witnessing a night creature drinking blood
from the slavery of
+
petitioning for citizenship
from the prisons of
+
bringing up job scarcity in a meeting
made contact with
+
making suggestions about work allocations
the first contact of
+
requesting weapon production
rejected contact with
+
yelling at a priest
the rejection of contact by
+
crying on a priest
between
+
yelling at somebody in charge
concluded
+
crying on somebody in charge
, cementing bonds of mutual trust
+
telling somebody about being trapped here
with a positive outcome
+
being yelled at by an unhappy worshipper
fairly
+
being cried on by an unhappy worshipper
in an unsatisfactory fashion
+
being yelled at by an unhappy citizen
in failure
+
being cried on by an unhappy citizen
with miserable outcome
+
hearing somebody was being prevented from leaving
the brilliant
+
viewing
the positive
+
in a personal museum
the fair conclusion
+
near
the unsatisfactory conclusion
+
own
the failure
+
very fine
the miserable failure
+
splendid
proposed by
+
wonderful
was rejected by
+
completely sublime
the rejection of
+
tastefully arranged
concluded
+
losing a pet
a rescue mission
+
throwing something
an insurrection mission
+
being released from confinement
an adventure
+
a miscarriage
a guide agreement
+
spouse's miscarriage
a journey to safety
+
to be
bound service
+
wearing old clothing
because the group travelled too slowly
+
wearing tattered clothing
after arriving at the destination
+
to have
because of a leadership change at the site
+
clothes rot off of
because the group went too far away
+
being tormented in nightmares by a dead pet
on a whim
+
being tormented in nightmares by a dead spouse
after a joyous reunion
+
being tormented in nightmares by a dead lover
after a violent disagreement
+
being tormented in nightmares by a dead sibling
after an adoption
+
being tormented in nightmares by
an agreement
+
own dead mother
an unknown party
+
own dead father
aided
+
own dead child
in becoming a permanent part of the living world
+
being tormented in nightmares by a dead animal training partner
due to their similarity
+
being tormented in nightmares by a dead friend
after pondering the ineffable subtleties of
+
being tormented in nightmares by a dead and still annoying acquaintance
in order to maintain balance in the universe
+
being tormented in nightmares by the dead
to create a monument to the boundaries between realities
+
being
to sow the seeds of chaos therein
+
by a dead pet
to provide opportunities for courage to rise
+
by a dead spouse
that more might die
+
by a dead lover
that all should gaze upon a truly gruesome visage
+
by a dead sibling
because it was destined
+
by a dead animal training partner
that great fortresses might be raised and tested in siege
+
by a dead friend
on a whim
+
by a dead and still annoying acquaintance
that it might bathe in misery forever
+
by the dead
that more might be murdered
+
combat drills
in order to make nightmares reality
+
practicing at the archery target
in order to make thralls of everyone
+
a sparring session
in order that acts of torture be perpetrated
+
being unable to petition for citizenship
to provide opportunities for acts of valor to be performed
+
being unable to find somebody to complain to about job scarcity
that war might rage forever
+
being unable to make suggestions about work allocations
.  The ritual took place in
+
being unable to request weapon production
using
+
being unable to find a priest to complain to
.  The ritual involved
+
being unable to find a priest to cry on
joined with
+
being unable to find somebody in charge to yell at
to help rescue
+
being unable to find somebody in charge to cry on
to oust
+
during
to live a life of adventure
+
long patrol duty
after being compelled to serve
+
being nauseated by the sun
to find
+
being out in the sunshine again
in order to be brought to safety
+
drowsy
a corrupt agreement was formed
+
utterly sleep-deprived
was accepted by
+
thirsty
the conclusion of
+
dehydrated
the permanent joining by
+
starving
to the living world
+
due to
the joining of
+
suffering a major injury
in bound service
+
suffering a minor injury
the formation of a corrupt agreement
+
sleeping uneasily due to noise
the acceptance of
+
being disturbed during sleep by loud noises
became embroiled in a dispute over
+
loud noises made it impossible to sleep
the dispute between
+
being able to rest and recuperate
accepted an offer of peace from
+
caught in the rain
the acceptance of an offer of peace from
+
caught in a snow storm
rejected an offer of peace from
+
retching on a miasma
the rejection of an offer of peace from
+
choking on smoke underground
the bodies
+
being near to a waterfall
the body
+
choking on dust underground
impaled on
+
considering
added
+
the state of demands
 +
that a criminal could not be properly punished
 +
having
 +
punishment reduced
 +
elected
 +
re-elected
 +
the establishment of a temple for
 +
the acceptance of a petition for a temple for
 +
the establishment of a guildhall for
 +
the acceptance of a petition for a guildhall for
 +
being granted residency
 +
being granted citizenship
 +
being denied residency
 +
being denied citizenship
 +
having a request approved
 +
having a request ignored
 +
that nobody could be punished for a failure
 
vomit
 
vomit
pressed vomit
+
composed of vomit
molten salt
+
green
boiling salt
+
disgusting appearance
filth
+
brine
pressed filth
+
composed of salt
frozen filth
+
white
frozen filth powder
+
composed of grime and filth
filth slush
+
composed of snow
boiling filth
+
blizzard
YELLOW
+
sleet
unknown frozen substance
+
LIQUID
unknown frozen powder
+
composed of water
unknown slush
+
flood
unknown substance
+
tear
unknown boiling substance
+
of tears
grime
+
composed of steam
grime paste
+
boiling
pressed grime
+
FLAME
CREATURE_1
+
flame
unknown frozen creature substance
+
composed of flame
unknown frozen creature powder
+
inferno
unknown creature paste
+
flare
unknown pressed frozen creature substance
+
flash
unknown creature substance
+
flaming
unknown boiling creature substance
+
scorching
PLANT_1
+
composed of amber
unknown frozen plant substance
+
composed of coral
unknown frozen plant powder
+
composed of green glass
unknown frozen plant paste
+
composed of clear glass
unknown pressed frozen plant substance
+
composed of crystal glass
unknown plant substance
+
CHARCOAL
unknown boiling plant substance
+
composed of charcoal
SYNDROME
+
coal
SYN_NAME
+
black
SYN_AFFECTED_CLASS
+
composed of coke
SYN_IMMUNE_CLASS
+
composed of solid salt
SYN_AFFECTED_CREATURE
+
composed of ice
SYN_CLASS
+
composed of
SYN_IMMUNE_CREATURE
+
[USE_MATERIAL_TEMPLATE:
CE_PAIN
+
[MAT_FIXED_TEMP:
:BP missing body part group token
+
[TISSUE:UNIFORM_TIS]
:BP missing body part token
+
[TISSUE_NAME:tissue:NP]
:BP missing tissue token
+
[TISSUE_MATERIAL:
Unrecognized CE_PAIN token:
+
[TISSUE_MAT_STATE:
CE_SWELLING
+
[MUSCULAR]
Unrecognized CE_SWELLING token:
+
[FUNCTIONAL]
CE_OOZING
+
[STRUCTURAL]
Unrecognized CE_OOZING token:
+
[RELATIVE_THICKNESS:1]
CE_BRUISING
+
[CONNECTS]
Unrecognized CE_BRUISING token:
+
[TISSUE_SHAPE:LAYER]
CE_BLISTERS
+
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
Unrecognized CE_BLISTERS token:
+
[NOT_LIVING]
CE_NUMBNESS
+
[NOT_BUTCHERABLE]
Unrecognized CE_NUMBNESS token:
+
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
CE_PARALYSIS
+
[CDI:ADV_NAME:Hurl fireball]
Unrecognized CE_PARALYSIS token:
+
[CDI:FLOW:FIREBALL]
CE_FEVER
+
[CDI:TARGET_RANGE:C:15]
Unrecognized CE_FEVER token:
+
[CDI:MAX_TARGET_NUMBER:C:2]
CE_BLEEDING
+
[CDI:MAX_TARGET_NUMBER:C:3]
Unrecognized CE_BLEEDING token:
+
[CDI:WAIT_PERIOD:30]
CE_COUGH_BLOOD
+
[CDI:ADV_NAME:Spray jet of fire]
Unrecognized CE_COUGH_BLOOD token:
+
[CDI:FLOW:FIREJET]
CE_VOMIT_BLOOD
+
[CDI:TARGET_RANGE:C:5]
Unrecognized CE_VOMIT_BLOOD token:
+
[FIREIMMUNE_SUPER]
CE_NAUSEA
+
[ODOR_STRING:mud]
Unrecognized CE_NAUSEA token:
+
[ODOR_STRING:vomit]
CE_UNCONSCIOUSNESS
+
[ODOR_STRING:filth]
Unrecognized CE_UNCONSCIOUSNESS token:
+
[ODOR_STRING:smoke]
CE_NECROSIS
+
[ODOR_STRING:soot]
Unrecognized CE_NECROSIS token:
+
[ODOR_STRING:soil]
CE_IMPAIR_FUNCTION
+
[COLOR:
Unrecognized CE_IMPAIR_FUNCTION token:
+
[NOBREATHE]
CE_DROWSINESS
+
[EXTRAVISION]
Unrecognized CE_DROWSINESS token:
+
[FIXED_TEMP:
CE_DIZZINESS
+
[HOMEOTHERM:10040]
Unrecognized CE_DIZZINESS token:
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
CE_ADD_TAG
+
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
Unsupported CE add tag:
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
CE_REMOVE_TAG
+
[STATE_COLOR:ALL_SOLID:
Unsupported CE remove tag:
+
[SELECT_MATERIAL:HAIR]
CE_DISPLAY_TILE
+
[SELECT_MATERIAL:FEATHER]
CAN_BE_HIDDEN
+
[SELECT_MATERIAL:SCALE]
Unrecognized CE_DISPLAY_TILE token:
+
[SELECT_MATERIAL:CHITIN]
CE_DISPLAY_NAME
+
[SELECT_MATERIAL:SKIN]
Unrecognized CE_DISPLAY_NAME token:
+
[NO_UNIT_TYPE_COLOR]
CE_FLASH_TILE
+
[SELECT_MATERIAL:EYE]
Unrecognized CE_FLASH_TILE token:
+
[GLOWTILE:'"']
CE_PHYS_ATT_CHANGE
+
[GLOWTILE:249]
Unrecognized CE_PHYS_ATT_CHANGE token:
+
[GLOWCOLOR:
CE_MENT_ATT_CHANGE
+
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
Unrecognized CE_MENT_ATT_CHANGE token:
+
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
CE_BODY_APPEARANCE_MODIFIER
+
[TL_MAJOR_ARTERIES]
APPEARANCE_MODIFIER
+
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
+
[STATE_COLOR:ALL:
CE_BP_APPEARANCE_MODIFIER
+
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
RESERVED_WHOLE_PART
+
[CREATURE_CLASS:GENERAL_POISON]
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
+
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
CE_MATERIAL_FORCE_MULTIPLIER
+
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
MAT_MULT
+
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
+
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
CE_SPEED_CHANGE
+
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
SPEED_PERC
+
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
SPEED_ADD
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
Unrecognized CE_SPEED_CHANGE token:
+
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
CE_BODY_MAT_INTERACTION
+
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
MAT_TOKEN
+
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
Unrecognized CE_BODY_MAT_INTERACTION token:
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
CE_SENSE_CREATURE_CLASS
+
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
Unrecognized CE_SENSE_CREATURE_CLASS token:
+
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
CE_CAN_DO_INTERACTION
+
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
Unrecognized CE_CAN_DO_INTERACTION token:
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
CE_BODY_TRANSFORMATION
+
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
Unrecognized CE_BODY_TRANSFORMATION token:
+
[SELECT_MATERIAL:BLOOD]
CE_SKILL_ROLL_ADJUST
+
[SELECT_MATERIAL:ICHOR]
PERC
+
[SELECT_MATERIAL:GOO]
PERC_ON
+
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
Unrecognized CE_SKILL_ROLL_ADJUST token:
+
[BOILING_POINT:9900]
CDI token precedes any CAN_DO_INTERACTION tag
+
[MELTING_POINT:10200]
SYNDROME_TAG
+
[BOILING_POINT:10400]
PERIODIC
+
[SYN_NAME:beast sickness]
COUNTER_TRIGGER
+
[SYN_NAME:titan sickness]
Unrecognized CE Token:
+
[SYN_NAME:demon sickness]
ALCOHOLIC
+
[SYN_NAME:divine sickness]
TIME_SINCE_BREAK
+
[SYN_NAME:night sickness]
ON_BREAK
+
[SYN_IMMUNE_CREATURE:
PARTIED_OUT
+
:ALL]
MILK_COUNTER
+
[THICKWEB][WEBIMMUNE]
EGG_SPENT
+
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
GROUNDED_ANIMAL_ANGER
+
[WEBBER:LOCAL_CREATURE_MAT:SILK]
TIME_SINCE_SUCKED_BLOOD
+
[CDI:ADV_NAME:Spray web]
DRINKING_BLOOD
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
Unrecognized Counter:
+
[CDI:MAX_TARGET_NUMBER:C:4]
PROB
+
[SECRETION:LOCAL_CREATURE_MAT:POISON:
LOCALIZED
+
:BY_CATEGORY:ALL:
RESISTABLE
+
SKIN
SIZE_DELAYS
+
CHITIN
SIZE_DILUTES
+
[CDI:ADV_NAME:Spray dust]
VASCULAR_ONLY
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
MUSCULAR_ONLY
+
[CDI:ADV_NAME:Spray vapor]
START
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
PEAK
+
[CDI:ADV_NAME:Spray gas]
cough
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
coughs
+
[CDI:ADV_NAME:Spit glob]
up blood.
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
vomit
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
blood.
+
[CDI:ADV_NAME:Emit dust]
: Unrecognized Color Token in Material Template:
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
CE_MATERIAL_FORCE_MULTIPLIER:
+
[CDI:ADV_NAME:Emit vapor]
Unrecognized Caste Token in Body Transformation Effect:
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
Interaction Token not recognized :
+
[CDI:ADV_NAME:Emit gas]
TARGET
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
LINE_OF_SIGHT
+
[FIREIMMUNE]
TOUCHABLE
+
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
DISTURBER_ONLY
+
[ATTACK_SKILL:GRASP_STRIKE]
SELF_ALLOWED
+
[ATTACK_VERB:punch:punches]
SELF_ONLY
+
[ATTACK_CONTACT_PERC:100]
Unrecognized CDI Target Token:
+
[ATTACK_PREPARE_AND_RECOVER:2:2]
TARGET_RANGE
+
[ATTACK_FLAG_WITH]
LOCATION_HINT
+
[ATTACK_PRIORITY:SECOND]
USAGE_HINT
+
[ATTACK_PRIORITY:MAIN]
ADV_NAME
+
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
MAX_TARGET_NUMBER
+
[ATTACK_VERB:snatch:snatches]
WAIT_PERIOD
+
[ATTACK_PENETRATION_PERC:100]
VERBAL_SPEECH
+
[ATTACK_FLAG_EDGE]
CAN_BE_MUTUAL
+
[ATTACK_FLAG_CANLATCH]
VERBAL
+
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
FREE_ACTION
+
[ATTACK_SKILL:STANCE_STRIKE]
VERB_REVERSE
+
[ATTACK_VERB:kick:kicks]
TARGET_VERB
+
[ATTACK_FLAG_BAD_MULTIATTACK]
BP_REQUIRED
+
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
: Could not locate material template
+
[ATTACK_VERB:sting:stings]
WAFERS
+
[ATTACK_CONTACT_PERC:5]
SPECIAL
+
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
DEEP_SPECIAL
+
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
DIVINE
+
[ATTACK_SKILL:BITE]
THREAD_METAL
+
[ATTACK_VERB:stab:stabs]
DEEP_SURFACE
+
[SPECIALATTACK_SUCK_BLOOD:50:100]
AQUIFER
+
[SPECIALATTACK_INTERACTION:
METAMORPHIC
+
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
SEDIMENTARY
+
[ATTACK_VERB:gore:gores]
SOIL
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
SOIL_OCEAN
+
[ATTACK_VERB:bite:bites]
SOIL_SAND
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
SEDIMENTARY_OCEAN_SHALLOW
+
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
SEDIMENTARY_OCEAN_DEEP
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
IGNEOUS_INTRUSIVE
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
IGNEOUS_EXTRUSIVE
+
[ATTACK_VERB:scratch:scratches]
ENVIRONMENT
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
Missing Stone Environment Token:
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
Missing Stone Environment Inclusion Type Token:
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
Missing Frequency for Stone Environment:
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
ALL_STONE
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
IGNEOUS_ALL
+
[SELECT_MATERIAL:ALL]
ALLUVIAL
+
[MAT_FIXED_TEMP:
Unrecognized Stone Environment Token:
+
[HEATDAM_POINT:NONE]
ENVIRONMENT_SPEC
+
[COLDDAM_POINT:NONE]
Missing Stone Environment Spec Token:
+
[IGNITE_POINT:NONE]
Missing Stone Environment Spec Inclusion Type Token:
+
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
Missing Frequency for Stone Environment Spec:
+
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
LAVA
+
[APPLY_CREATURE_VARIATION:
Unrecognized Inorganic Material Definition Token:
+
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
GROWTH
+
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
GROWTH_ITEM
+
[CAN_DO_INTERACTION:
GROWTH_TRUNK_HEIGHT_PERC
+
[CDI:ADV_NAME:Transform]
GROWTH_TIMING
+
[DESCRIPTION:A
GROWTH_DROPS_OFF
+
great
GROWTH_DROPS_OFF_NO_CLOUD
+
gigantic
GROWTH_HOST_TILE
+
towering
BRANCHES
+
n enormous
LIGHT_BRANCHES
+
huge
HEAVY_BRANCHES
+
very large
DIRECTED_BRANCHES
+
large
ROOTS
+
small
TRUNK
+
hairy
TWIGS
+
feathered
ALL_BRANCHES
+
scaly
BRANCHES_AND_TWIGS
+
armored
LIGHT_BRANCHES_AND_TWIGS
+
fleshy
ALL_BRANCHES_AND_TWIGS
+
eyeless
SAPLING
+
one-eyed
ALL_BRANCHES_AND_TRUNK
+
three-eyed
HEAVY_BRANCHES_AND_TRUNK
+
beakless
DIRECTED_BRANCHES_AND_TRUNK
+
noseless
GROWTH_DENSITY
+
skinless
GROWTH_HAS_SEED
+
six-legged
GROWTH_PRINT
+
eight-legged
GROWTH_NAME
+
twisted into humanoid form
NAME_PLURAL
+
in humanoid form
ALL_NAMES
+
with external ribs
TRUNK_PERIOD
+
with lidless eyes
HEAVY_BRANCH_DENSITY
+
  It has
DIRECTED_BRANCH_DENSITY
+
thin wings of stretched skin
BRANCH_DENSITY
+
wings
LIGHT_BRANCH_DENSITY
+
feathered wings
MAX_TRUNK_HEIGHT
+
lacy wings
HEAVY_BRANCH_RADIUS
+
  It has two
DIRECTED_BRANCH_RADIUS
+
  It has three
LIGHT_BRANCH_RADIUS
+
  It has a
BRANCH_RADIUS
+
long, hanging
TRUNK_BRANCHING
+
long, straight
MAX_TRUNK_DIAMETER
+
long, curly
TRUNK_WIDTH_PERIOD
+
stubby
CAP_PERIOD
+
tails
CAP_RADIUS
+
tail
ROOT_DENSITY
+
  It has a proboscis
ROOT_RADIUS
+
  It has a long, swinging trunk
STANDARD_TILE_NAMES
+
  It has a short trunk
trunk
+
  It has a fat, bulging trunk
roots
+
  It has a twisting, jointed trunk
branches
+
  It has a curling trunk
twigs
+
  It has a knobby trunk
cap
+
  It has a round shell
TRUNK_NAME
+
  It has a spiral shell
ROOT_NAME
+
  It has a square shell
ROOTS_NAME
+
  It has a knobby shell
BRANCHES_NAME
+
  It has an enormous shell
LIGHT_BRANCHES_NAME
+
  It has a broad shell
DIRECTED_BRANCHES_NAME
+
  It has a pair of long antennae
HEAVY_BRANCHES_NAME
+
  It has a pair of fan-like antennae
CAP_NAME
+
  It has a pair of spindly antennae
TWIGS_NAME
+
  It has a pair of squat antennae
GRASS
+
  It has a pair of branching antennae
TREE_TILE
+
  It has a pair of knobby antennae
DEAD_TREE_TILE
+
  It has four
SAPLING_TILE
+
long, spiral
DEAD_SAPLING_TILE
+
long, curving
TREE_COLOR
+
horns
DEAD_TREE_COLOR
+
horn
SAPLING_COLOR
+
  It has large mandibles
DEAD_SAPLING_COLOR
+
it looks constantly to the sky for rain
SAPLING_DROWN_LEVEL
+
it growls, buzzes, clicks and generally makes a varied racket
TREE_DROWN_LEVEL
+
it is decorated with intricate patterns
GROWDUR
+
it is perfectly symmetric
PICKED_TILE
+
it is strikingly beautiful
DEAD_PICKED_TILE
+
it is covered with a filmy sac
GRASS_TILES
+
nearby vegetation seem to shrink away from it
ALT_PERIOD
+
the pieces of its body are carefully separated by markings
ALT_GRASS_TILES
+
its moans seem to echo no matter where it resides
GRASS_COLORS
+
it spins wildly, lurching and howling
TREE_HAS_MUSHROOM_CAP
+
it seems very pleasant
SHRUB_TILE
+
it never misses an opportunity to jump in puddles
DEAD_SHRUB_TILE
+
it appears to be covered with rocky crags
CLUSTERSIZE
+
it radiates a sad kindness
PICKED_COLOR
+
it makes those around it feel brave
DEAD_PICKED_COLOR
+
it appears constructed
SHRUB_COLOR
+
small objects seem to pop into existence around it
DEAD_SHRUB_COLOR
+
it whirls, skips and jumps whenever it moves
BASIC_MAT
+
it is difficult to see clearly even in bright light
MILL
+
it always turns to welcome the rise of the sun
SHRUB_DROWN_LEVEL
+
it hums pleasantly when the sun is high in the sky
TWIGS_SIDE_BRANCHES
+
it has a rattling exhale
TWIGS_ABOVE_BRANCHES
+
its body is bent and misshapen
TWIGS_BELOW_BRANCHES
+
it slavers uncontrollably
TWIGS_SIDE_HEAVY_BRANCHES
+
it moves with great focus
TWIGS_ABOVE_HEAVY_BRANCHES
+
it bears malodorous pustules
TWIGS_BELOW_HEAVY_BRANCHES
+
[ODOR_LEVEL:100]
TWIGS_SIDE_TRUNK
+
the details of its form are easily forgotten without deliberate concentration
TWIGS_ABOVE_TRUNK
+
it never looks toward the sun
TWIGS_BELOW_TRUNK
+
it is utterly still when not taking deliberate action
EXTRACT_STILL_VIAL
+
it looks very solid and stocky
EXTRACT_VIAL
+
it appears to be closely related to every other of its kind
EXTRACT_BARREL
+
fanfare follows it wherever it goes
Unrecognized Plant Token:
+
it never appears to be perturbed or surprised by any happening
: Smelt Ore Not Found, Token -
+
it appears to be very healthy
: Thread Metal Ore Not Found, Token -
+
it skips and twirls as it moves
: Environment Spec Stone Not Found, Token -
+
a sheen around it always seems to rise upward
Sharp blades
+
it only looks comfortable when it is in the water
Extract
+
it always moves carefully around water
strands
+
it has the delicious smell of freshly-baked goods
Ore of
+
[ODOR_STRING:freshly-baked goods]
inorganic_generated
+
it is impossible to hold a grudge near it
[OBJECT:INORGANIC]
+
it is very sturdy-looking
[INORGANIC:
+
it eagerly moves from place to place
plant_generated
+
it changes between two colors intermittently
[OBJECT:PLANT]
+
it giggles at random
[PLANT:
+
it makes those around it want to give up their possessions
has become entangled in a hidden web!
+
it seems to smile constantly
path not closed, attempting fix
+
it is surrounded by a gentle atmosphere
path moved off track
+
it radiates an aura of welcoming
path not closed, attempting to follow
+
it inspects the ground intently as it moves
has claimed a
+
flashes of energy pulse across its surface intermittently
has begun a mysterious construction!
+
it appears to be a very bitter creature
Your mason has defaced a
+
its whole body appears to be faceted in a symmetric fashion
Your engraver has carved a track through a
+
it seems eager to pronounce judgment on others
loop path fail:
+
it appears very deliberate in its actions
<same square>
+
it moves ponderously
<invalid start>
+
it has a very stark look about it
<invalid goal>
+
it seems unerringly honest if one does not concentrate
->
+
it returns surrounding light with a new vibrance and intensity
: Id #
+
it crackles with energy
:Path Goal
+
it always seems to be looking far into the distance
:Station
+
it stares longingly at those nearby
has dyed a masterpiece!
+
it never abandons its companions
has cooked a masterpiece!
+
it changes direction suddenly at times
Tried to call lock a second time before unlock was called.
+
it has an unnerving stare
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
+
it heckles those it meets that are not married
Neither NTSCSI nor ASPI could be initialised.
+
it always seems like it is on the verge of crying
An error occurred while initialising the CDDA subsystem.
+
it appears to have sharp shimmering edges on many parts of its body
Couldn't find the specified device.
+
it has an angular appearance
No audio tracks on the specified disc.
+
it has a distinctly depressing moan
No CD/DVD devices were found.
+
it is difficult to see clearly
No disc present in the specified drive.
+
it changes color with the phases of the moon
A CDDA read error occurred.
+
it is very solidly built
Error trying to allocate a channel.
+
there is a foul reek about it
The specified channel has been reused to play another sound.
+
it cannot abide anything that lives
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly.
+
it sounds clear tones as its body moves in time
DMA Failure.  See debug output for more information.
+
it seems most at ease when it is outdoors
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128).
+
it eerily reflects the light of the stars and moon
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format.
+
it reminds those that look upon it of their most unpleasant memories
DSP connection error.  Couldn't find the DSP unit specified.
+
it cannot look directly at somebody that has broken an oath
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback.
+
it always raises a part of its body toward the moon
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output.
+
it moves very stiffly
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior.
+
its surface is always enlivened with a refreshing play of color
Can't execute this command on an EVENT_INFOONLY event.
+
it has an incredibly calm demeanor
An error occured that wasn't supposed to.  See debug log for reason.
+
it rocks back and forth whenever somebody changes their mind in its presence
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified.
+
it always seems to point toward the sun when it is in the sky
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform.
+
it recites verses in a strange language on occasion
A category with the same name already exists.
+
it appears to be expecting
The requested event, event group, event category or event property could not be found.
+
it leaves water wherever it goes
Error loading file.
+
it is strikingly colored
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
+
it alternates from instant to instant between sluggishness and extreme vibrancy
Media was ejected while reading.
+
it moves with a bouncing rhythm
End of file unexpectedly reached while trying to read essential data (truncated data?).
+
it has a fixed and unblinking gaze when interacting
File not found.
+
its outer surface seems to flow about its body
Unwanted file access occured.
+
it is hard to disobey
Unsupported file or audio format.
+
it always nods eagerly when somebody is speaking
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
+
it inspires those around it to acts of great sacrifice
The specified resource requires authentication or is forbidden.
+
it makes nearby water undrinkable
Proxy authentication is required to access the specified resource.
+
it always seems to be deep in thought
A HTTP server error occurred.
+
its form is ever-changing
The HTTP request timed out.
+
it makes absolutely no sound
FMOD was not initialized correctly to support this function.
+
it has a slowly shifting pattern on its surface
Cannot call this command after System::init.
+
it sings beautiful songs endlessly
An error occured that wasn't supposed to.  Contact support.
+
it pays attention carefully to anybody that is speaking
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.)
+
it appears to sparkle after night falls
Value passed in was a NaN, Inf or denormalized float.
+
its movement is the sound of wind and rain
An invalid object handle was used.
+
it looks solidly built
An invalid parameter was passed to this function.
+
it mutters to itself about death
An invalid speaker was passed to this function based on the current speaker mode.
+
it is difficult to look at directly
The syncpoint did not come from this sound handle.
+
it always seems to have its attention on the most valuable object in the area
The vectors passed in are not unit length, or perpendicular.
+
its movements sound like the rattling of chains
PS2 only.  fmodex.irx failed to initialize.  This is most likely because you forgot to load it.
+
it is incredibly noisy
Reached maximum audible playback count for this sound's soundgroup.
+
it appears to be covered with sharp hooks and barbs
Not enough memory or resources.
+
it seems most content when a fair wind is blowing
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
+
it never stops moving completely
PS2 only.  Not enough memory or resources on PlayStation 2 IOP ram.
+
it is unsettling to be around
Not enough memory or resources on console sound ram.
+
it is top-heavy
Tried to call a command on a 3d sound when the command was meant for 2d sound.
+
it has a tendency to laugh quietly to itself every so often
Tried to call a command on a 2d sound when the command was meant for 3d sound.
+
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
Tried to use a feature that requires hardware support.  (ie trying to play a VAG compressed sound in software on PS2).
+
it chitters briefly before sunrise and just after nightfall
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature.
+
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
Couldn't connect to the specified host.
+
it looks very proud of itself
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
+
it seems to glow brightly from within
The specified URL couldn't be resolved.
+
it bellows and cheers without pause
Operation on a non-blocking socket could not complete immediately.
+
it seems to flow as it moves
Operation could not be performed because specified sound is not ready.
+
it always seems to be counting something
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
+
it changes appearance based on the clouds and precipitation above
Error creating hardware sound buffer.
+
it is surrounded by an everpresent rush of wind
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
+
it acts with unwavering calm
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal.
+
it is covered with divine writing
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output).
+
it appears spry and vigorous
Error initializing output device.
+
it is a divine being
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it.
+
it mutters to itself as it moves aimlessly
Attempted to create a software sound but no software channels were specified in System::init.
+
muttering
Panning only works with mono or stereo sound sources.
+
grumbling
An unspecified error has been returned from a 3rd party plugin.
+
brooding
The number of allowed instances of a plugin has been exceeded.
+
it groans from time to time
A requested output, dsp unit type or codec was not available.
+
groaning
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback)
+
moaning
An error occured trying to initialize the recording device.
+
it howls into high winds
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot.
+
howling
The error occured because the sound referenced contains subsounds.  The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first.
+
baying
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
+
bellowing
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
+
shrieking
The subsound's mode bits do not match with the parent sound's mode
+
wailing
 +
it shambles sluggishly
 +
it stamps the ground and snorts
 +
it has a bloated body
 +
bloated
 +
it lumbers along steadily from place to place
 +
lumbering
 +
hulking
 +
its joints are backward
 +
backward
 +
it moves with uneven jerking motions
 +
its limbs jut out at asymmetric angles
 +
crooked
 +
it lopes quickly along the ground
 +
it strides in silence with purpose
 +
starved
 +
emaciated
 +
it hurls vicious insults constantly
 +
with singular purpose it seeks to destroy the living
 +
it is crazed for blood and flesh
 +
it bears a look of unbelievable peace
 +
peaceful nature
 +
it emanates an aura of giving and kindness
 +
kind nature
 +
joy marks its every movement
 +
joyful nature
 +
it moves its will in accordance with the truth of things
 +
it is ravening
 +
it is slavering
 +
it belches and croaks
 +
it undulates rhythmically
 +
rhythmic undulations
 +
it squirms and fidgets
 +
bloated appearance
 +
it has a gaunt appearance
 +
it appears to be emaciated
 +
it chants ceaselessly
 +
it murmurs horrible curses
 +
it spouts gibberish periodically
 +
it knows and intones the names of all it encounters
 +
it repeatedly makes threats of torture and death
 +
it has a regal bearing
 +
it has an austere look about it
 +
it moves deliberately
 +
it moves about carelessly
 +
[ODOR_STRING:brimstone]
 +
.  Its
 +
eyes glow
 +
eye glows
 +
hair is
 +
long and shaggy
 +
very curly
 +
short and even
 +
patchy
 +
long and straight
 +
long and wavy
 +
feathers are
 +
fluffed-out
 +
downy
 +
long and broad
 +
long and sparse
 +
long and narrow
 +
scales are
 +
small
 +
round
 +
oval-shaped
 +
overlapping
 +
set far apart
 +
close-set
 +
exoskeleton is
 +
waxy
 +
leathery
 +
warty
 +
sleek and smooth
 +
rough and cracked
 +
skin is
 +
  This night creature was first created
 +
accidentally
 +
by the
 +
through the fiend's terrifying power
 +
through the fiend's twisted power
 +
through the fiend's chaotic power
 +
after horrible experiments
 +
gone wrong
 +
unleashed upon
 +
multitudes
 +
  It was created by
 +
goddess
 +
deity
 +
and is of a part with
 +
Now you will know why you fear the night.
 +
  Beware its poisonous sting!
 +
  Beware its poisonous bite!
 +
  Beware its hunger for warm blood!
 +
  Beware its fire!
 +
  Beware its webs!
 +
  Beware its deadly dust!
 +
  Beware its poisonous vapors!
 +
  Beware its poisonous gas!
 +
  Beware its deadly spittle!
 +
  Beware its noxious secretions!
 +
  Beware its deadly blood!
 +
horrifying features
 +
[PREFSTRING:
 +
unsettling origin
 +
macabre ways
 +
terror-inspiring antics
 +
unfathomably horrifying nature
 +
swamp
 +
marsh
 +
sand
 +
desert
 +
taiga
 +
jungle
 +
forest
 +
mountain
 +
ocean
 +
glacier
 +
tundra
 +
brush
 +
savanna
 +
plains
 +
hill
 +
titan:
 +
titans:
 +
-titan]
 +
[GO_TO_START]
 +
[CASTE_NAME:
 +
winged
 +
horned
 +
skinless
 +
three-eyed
 +
one-eyed
 +
eyeless
 +
blind
 +
demon
 +
demons
 +
demonic
 +
devil
 +
devils
 +
fiend
 +
fiends
 +
Black
 +
brutes
 +
brute
 +
monsters
 +
ghosts
 +
banshee
 +
banshees
 +
phantom
 +
phantoms
 +
specter
 +
specters
 +
horror
 +
misfortune
 +
chaos
 +
hand
 +
hands
 +
warrior
 +
warriors
 +
fist
 +
fists
 +
eyes
 +
giant
 +
giants
 +
hulk
 +
hulks
 +
towers
 +
mountains
 +
dogs
 +
hound
 +
hounds
 +
wolves
 +
beasts
 +
creatures
 +
mistake
 +
mistakes
 +
folly
 +
follies
 +
experiment
 +
experiments
 +
nightmares
 +
catastrophe
 +
catastrophes
 +
disaster
 +
disasters
 +
Angel
 +
Angels
 +
angelic
 +
Soldiers
 +
Warriors
 +
Champion
 +
Champions
 +
champion
 +
Fighter
 +
Fighters
 +
fighter
 +
Guardian
 +
Guardians
 +
guardian
 +
Spirit
 +
Spirits
 +
Messengers
 +
Slayers
 +
Enforcer
 +
Enforcers
 +
enforcer
 +
Beast
 +
Beasts
 +
Behemoth
 +
Behemoths
 +
behemoth
 +
Harbinger
 +
Harbingers
 +
harbinger
 +
Monsters
 +
Destroyer
 +
Destroyers
 +
destroyer
 +
Doom
 +
Dooms
 +
doom
 +
Bane
 +
Banes
 +
bane
 +
Catastrophe
 +
Catastrophes
 +
Ruination
 +
Ruinations
 +
ruination
 +
Judgment
 +
Judgments
 +
judgment
 +
Servant
 +
Servants
 +
servant
 +
Assistant
 +
Assistants
 +
assistant
 +
Attendant
 +
Attendants
 +
attendant
 +
Minion
 +
Minions
 +
minion
 +
Helper
 +
Helpers
 +
helper
 +
Worker
 +
Workers
 +
Hand
 +
Hands
 +
Being
 +
Beings
 +
being
 +
Puppet
 +
Puppets
 +
puppet
 +
Pawn
 +
Pawns
 +
pawn
 +
Retainer
 +
Retainers
 +
retainer
 +
bogeyman:bogeymen:bogeyman]
 +
nightmare:nightmares:nightmare]
 +
were
 +
midnight
 +
dusk
 +
of the night
 +
of evil
 +
of twilight
 +
of shadow
 +
troll
 +
trolls
 +
woman
 +
women
 +
hags
 +
crone
 +
crones
 +
ogre
 +
ogres
 +
ogress
 +
ogresses
 +
freaks
 +
freak
 +
horrors
 +
spouses
 +
mate
 +
mates
 +
bride
 +
brides
 +
consort
 +
consorts
 +
husbands
 +
bridegroom
 +
bridegrooms
 +
groom
 +
grooms
 +
[MELTING_POINT:9800]
 +
[T_WORD:
 +
We should have made it there by now.
 +
We should be making better progress.
 +
We are going the wrong way.
 +
We haven't performed for some time.
 +
We have arrived at our destination.
 +
The oppressor has been overthrown!
 +
We must not abandon
 +
We must go back.
 +
the past
 +
current events
 +
the future
 +
someone recently deceased
 +
someone recently retired
 +
the concept of death
 +
the concept of family
 +
the concept of hunting
 +
the concept of nature
 +
the concept of war
 +
an abstract concept
 +
a historical figure
 +
a specific place
 +
a specific wilderness region
 +
nature
 +
a lover
 +
alcoholic beverages
 +
the hunt
 +
mining
 +
death
 +
someone's character
 +
a dramatic
 +
a reflective
 +
a ribald
 +
a light
 +
a solemn
 +
poetic
 +
narrative
 +
form
 +
intended
 +
to describe
 +
to satirize
 +
to amuse the audience
 +
to complain about
 +
to renounce
 +
to make an apology
 +
to express pleasure with
 +
to express grief over
 +
to praise
 +
to beseech
 +
to
 
wall
 
wall
all
+
temple
amidst
+
mead hall
bloody
+
well
pus-spattered
+
fortress entrance
ichor
+
shrine
ichor-flecked
+
no layer area available for historical figure
gooey
+
false
slime
+
src/g_src/renderer_opengl.hpp
slimy
+
vertexes
sweat
+
Symbol not found: %s
sweat-drenched
+
enabler.sync == NULL
tears
+
INIT FAILED!
tear-stained
+
%s: %s
spit
+
Error
spit-covered
+
libncursesw.so.5
a pool of
+
libncursesw.so
chunky
+
Didn't find any flavor of libncursesw, attempting libncurses
a slurry of
+
libncurses.dylib
a pile of
+
libncurses.so.5
a spattering of
+
libncurses.so
a pile of vomit
+
libncurses.5.4.dylib
away from the
+
/usr/lib/libncurses.dylib
You skip
+
/usr/lib/libncurses.5.4.dylib
skips
+
Unable to open any flavor of libncurses!
across the
+
COLOR_PAIRS
You slam
+
stdscr
slams
+
erase
into an obstacle and
+
wmove
blow
+
waddnstr
blows
+
nodelay
apart!
+
refresh
into an obstacle!
+
wgetch
out of
+
endwin
flight path!
+
initscr
RCP_BASIC_BODY
+
keypad
RCP_BASIC_BODY_STANCE
+
noecho
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
+
set_escdelay
RCP_UPPER_BODY
+
curs_set
RCP_LOWER_BODY
+
start_color
RCP_THORAX
+
init_pair
RCP_ABDOMEN
+
getmouse
RCP_CEPHALOTHORAX
+
waddnwstr
RCP_HEAD
+
unable to create ncurses window - initscr failed!
RCP_NECK
+
Dwarf Fortress
RCP_TWO_PART_ARMS
+
data/art/icon.png
RCP_PINCERS
+
Requested single-buffering not available
RCP_CLAW_ARMS
+
OpenGL
RCP_FIRST_SIMPLE_LEGS
+
SDL initialization failure, trying windowed mode
RCP_FIRST_SIMPLE_LEGS_GRASP
+
SDL initialization failure
RCP_SECOND_SIMPLE_LEGS
+
Error Initializing Text:
RCP_THIRD_SIMPLE_LEGS
+
Resizing font to
RCP_FOURTH_SIMPLE_LEGS
+
New window size:
RCP_FIFTH_SIMPLE_LEGS
+
Font size:
RCP_SIMPLE_FRONT_LEGS
+
Resizing grid to
RCP_SIMPLE_FRONT_LEGS_GRASP
+
Fatal error
RCP_SIMPLE_REAR_LEGS
+
Unable to create texture!
RCP_TWO_PART_LEGS
+
Resetting textures
RCP_FRONT_FLIPPER
+
EMERGENCY: Unknown case in async_wait
RCP_REAR_FLIPPER
+
data/init/interface.txt
RCP_TWO_FLIGHTLESS_WINGS
+
errorlog.txt
RCP_TWO_WINGS
+
gamelog.txt
RCP_TAIL
+
basic_string::_S_construct NULL not valid
RCP_2_TAILS
+
Negative
RCP_3_TAILS
+
Zeroth
RCP_TAIL_STINGER
+
First
RCP_LOWER_BODY_STINGER
+
Second
RCP_PROBOSCIS
+
Third
RCP_TRUNK
+
Fourth
RCP_SHELL
+
Fifth
RCP_ANTENNAE
+
Sixth
RCP_1_HEAD_HORN
+
Seventh
RCP_2_HEAD_HORNS
+
Eighth
RCP_3_HEAD_HORNS
+
Ninth
RCP_4_HEAD_HORNS
+
Tenth
RCP_LARGE_MANDIBLES
+
Eleventh
RCP_5_FINGERS
+
Twelfth
RCP_4_FINGERS
+
Thirteenth
RCP_3_FINGERS
+
Fourteenth
RCP_2_FINGERS
+
Fifteenth
RCP_5_TOES
+
Sixteenth
RCP_4_TOES
+
Seventeenth
RCP_3_TOES
+
Eighteenth
RCP_2_TOES
+
Nineteenth
RCP_5_FRONT_TOES
+
negative
RCP_4_FRONT_TOES
+
zero
RCP_3_FRONT_TOES
+
four
RCP_2_FRONT_TOES
+
five
RCP_5_REAR_TOES
+
seven
RCP_4_REAR_TOES
+
eight
RCP_3_REAR_TOES
+
nine
RCP_2_REAR_TOES
+
eleven
RCP_1_EYE
+
twelve
RCP_2_EYES
+
thirteen
RCP_3_EYES
+
fourteen
RCP_BEAK
+
fifteen
RCP_NOSE
+
sixteen
RCP_CHEEKS
+
seventeen
RCP_LUNGS
+
eighteen
RCP_HEART
+
nineteen
RCP_GUTS
+
billion
RCP_THROAT
+
million
RCP_SPINE
+
thousand
RCP_UPPER_SPINE
+
hundred
RCP_BRAIN
+
twenty
RCP_SKULL
+
thirty
RCP_MOUTH
+
forty
RCP_TEETH
+
fifty
RCP_RIBS
+
sixty
RCP_RIBS_EXTERNAL
+
seventy
RCP_LIPS
+
eighty
RCP_1_EYELID
+
ninety
RCP_2_EYELIDS
+
RANDOM
RCP_3_EYELIDS
+
PLAY
RCP_GLOSS_HOOF
+
FPS:
RCP_GLOSS_PAW
+
graphics/graphics_*
Cannot generate random creatures -- missing body
+
text
Cannot generate random creatures -- missing body gloss
+
data/art/curses_640x300.png
STANDARD_MATERIALS
+
data/init/init.txt
STANDARD_TISSUES
+
TRUETYPE
CHITIN_MATERIALS
+
FONT
CHITIN_TISSUES
+
data/art/
FACIAL_HAIR_TISSUES
+
FULLFONT
HEAD_HAIR_TISSUE_LAYERS
+
WINDOWEDX
FACIAL_HAIR_TISSUE_LAYERS
+
WINDOWEDY
BODY_HAIR_TISSUE_LAYERS
+
RESIZABLE
BODY_FEATHER_TISSUE_LAYERS
+
FULLSCREENX
VERTEBRATE_TISSUE_LAYERS
+
FULLSCREENY
EXOSKELETON_TISSUE_LAYERS
+
PRINT_MODE
STANDARD_HEAD_POSITIONS
+
PARTIAL
HUMANOID_HEAD_POSITIONS
+
PROMPT
HUMANOID_RIBCAGE_POSITIONS
+
Use OpenGL?
SHELL_POSITIONS
+
Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box.
HUMANOID_RELSIZES
+
TEXT
Cannot generate random creatures -- missing body detail plan
+
FRAME_BUFFER
SKIN_TEMPLATE
+
ACCUM_BUFFER
FAT_TEMPLATE
+
2DSW
MUSCLE_TEMPLATE
+
2DHW
SINEW_TEMPLATE
+
2DASYNC
BONE_TEMPLATE
+
SHADER
CARTILAGE_TEMPLATE
+
SINGLE_BUFFER
HAIR_TEMPLATE
+
GRAPHICS_FONT
FEATHER_TEMPLATE
+
GRAPHICS_FULLFONT
SCALE_TEMPLATE
+
GRAPHICS_WINDOWEDX
NAIL_TEMPLATE
+
GRAPHICS_WINDOWEDY
TOOTH_TEMPLATE
+
GRAPHICS_FULLSCREENX
EYE_TEMPLATE
+
GRAPHICS_FULLSCREENY
NERVE_TEMPLATE
+
GRAPHICS_BLACK_SPACE
BRAIN_TEMPLATE
+
GRAPHICS
LUNG_TEMPLATE
+
BLACK_SPACE
HEART_TEMPLATE
+
ZOOM_SPEED
LIVER_TEMPLATE
+
MOUSE
GUT_TEMPLATE
+
VSYNC
STOMACH_TEMPLATE
+
ARB_SYNC
PANCREAS_TEMPLATE
+
TEXTURE_PARAM
SPLEEN_TEMPLATE
+
LINEAR
KIDNEY_TEMPLATE
+
TOPMOST
LEATHER_TEMPLATE
+
MOUSE_PICTURE
HORN_TEMPLATE
+
FPS_CAP
PEARL_TEMPLATE
+
G_FPS_CAP
SILK_TEMPLATE
+
WINDOWED
BLOOD_TEMPLATE
+
INTRO
ICHOR_TEMPLATE
+
VOLUME
GOO_TEMPLATE
+
KEY_HOLD_MS
SLIME_TEMPLATE
+
KEY_REPEAT_MS
SHELL_TEMPLATE
+
KEY_REPEAT_ACCEL_LIMIT
SOAP_TEMPLATE
+
KEY_REPEAT_ACCEL_START
TALLOW_TEMPLATE
+
MACRO_MS
CHITIN_TEMPLATE
+
RECENTER_INTERFACE_SHUTDOWN_MS
MILK_TEMPLATE
+
COMPRESSED_SAVES
CREATURE_CHEESE_TEMPLATE
+
data/init/colors.txt
STRUCTURAL_PLANT_TEMPLATE
+
BLACK_R
SEED_TEMPLATE
+
BLACK_G
LEAF_TEMPLATE
+
BLACK_B
THREAD_PLANT_TEMPLATE
+
BLUE_R
PLANT_ALCOHOL_TEMPLATE
+
BLUE_G
PLANT_POWDER_TEMPLATE
+
BLUE_B
PLANT_EXTRACT_TEMPLATE
+
GREEN_R
CREATURE_EXTRACT_TEMPLATE
+
GREEN_G
FLAME_TEMPLATE
+
GREEN_B
Cannot generate random creatures -- missing material template
+
CYAN_R
CHEEK_WHISKERS_TEMPLATE
+
CYAN_G
CHIN_WHISKERS_TEMPLATE
+
CYAN_B
MOUSTACHE_TEMPLATE
+
RED_R
SIDEBURNS_TEMPLATE
+
RED_G
EYEBROW_TEMPLATE
+
RED_B
EYELASH_TEMPLATE
+
MAGENTA_R
CLAW_TEMPLATE
+
MAGENTA_G
TALON_TEMPLATE
+
MAGENTA_B
Cannot generate random creatures -- missing tissue template
+
BROWN_R
*** Error(s) found in Random Material Generation
+
BROWN_G
DIVINE_
+
BROWN_B
[GENERATED]
+
LGRAY_R
[SOURCE_HFID:
+
LGRAY_G
[DIVINE]
+
LGRAY_B
shining metal
+
DGRAY_R
[DISPLAY_COLOR:7:0:1]
+
DGRAY_G
[BUILD_COLOR:7:0:1]
+
DGRAY_B
[STATE_COLOR:ALL_SOLID:WHITE]
+
LBLUE_R
flashing metal
+
LBLUE_G
[DISPLAY_COLOR:6:0:1]
+
LBLUE_B
[BUILD_COLOR:6:0:1]
+
LGREEN_R
[STATE_COLOR:ALL_SOLID:YELLOW]
+
LGREEN_G
rusted metal
+
LGREEN_B
[DISPLAY_COLOR:4:0:0]
+
LCYAN_R
[BUILD_COLOR:4:0:0]
+
LCYAN_G
[STATE_COLOR:ALL_SOLID:RUST]
+
LCYAN_B
twisting metal
+
LRED_R
[DISPLAY_COLOR:4:0:1]
+
LRED_G
[BUILD_COLOR:4:0:1]
+
LRED_B
[STATE_COLOR:ALL_SOLID:RED]
+
LMAGENTA_R
dark metal
+
LMAGENTA_G
[DISPLAY_COLOR:0:0:1]
+
LMAGENTA_B
[BUILD_COLOR:0:0:1]
+
YELLOW_R
[STATE_COLOR:ALL_SOLID:BLACK]
+
YELLOW_G
glowing metal
+
YELLOW_B
bright metal
+
WHITE_R
pale metal
+
WHITE_G
[DISPLAY_COLOR:3:0:1]
+
WHITE_B
[BUILD_COLOR:3:0:1]
+
Start FullScreen?
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
+
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
pock-marked metal
+
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
blistered metal
+
1.2.3
ruddy metal
+
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
[DISPLAY_COLOR:6:0:0]
+
  Moving Records 
[BUILD_COLOR:6:0:0]
+
: Start recording (active record is erased, stops when you return here)
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
+
: Play the active moving record
flickering metal
+
: Save the active moving record (you will be prompted for a name)
faceted metal
+
: Load a moving record
[DISPLAY_COLOR:2:0:1]
+
data/movies/last_record.cmv
[BUILD_COLOR:2:0:1]
+
data/sound/
[STATE_COLOR:ALL_SOLID:GREEN]
+
.ogg
translucent metal
+
data/movies/
[STATE_COLOR:ALL_SOLID:CLEAR]
+
.cmv
frosty metal
+
data/movies/*.cmv
slick metal
+
mkdir(
[STATE_COLOR:ALL_SOLID:BROWN]
+
) failed
singing metal
+
0123456789abcdef
black metal
+
Tried to call lock a second time before unlock was called.
multicolored metal
+
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
clear blue metal
+
Neither NTSCSI nor ASPI could be initialised.
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
+
An error occurred while initialising the CDDA subsystem.
twinkling metal
+
Couldn't find the specified device.
crashing metal
+
No audio tracks on the specified disc.
[DISPLAY_COLOR:7:0:0]
+
No CD/DVD devices were found.
[BUILD_COLOR:7:0:0]
+
No disc present in the specified drive.
[STATE_COLOR:ALL_SOLID:GRAY]
+
A CDDA read error occurred.
blazing metal
+
Error trying to allocate a channel.
booming metal
+
The specified channel has been reused to play another sound.
searing metal
+
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly.
flowing metal
+
DMA Failure.  See debug output for more information.
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
+
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128).
[STATE_NAME_ADJ:ALL_SOLID:
+
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format.
[MATERIAL_VALUE:300]
+
DSP connection error.  Couldn't find the DSP unit specified.
[SPEC_HEAT:7500]
+
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback.
[MELTING_POINT:NONE]
+
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output.
[BOILING_POINT:NONE]
+
The specified project or bank has already been loaded. Having multiple copies of the same project loaded simultaneously is forbidden.
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
+
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior.
[ITEMS_HARD]
+
An event with the same GUID already exists.
[ITEMS_METAL]
+
Can't execute this command on an EVENT_INFOONLY event.
[ITEMS_BARRED]
+
An error occured that wasn't supposed to.  See debug log for reason.
[ITEMS_SCALED]
+
Event failed because 'Max streams' was hit when FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS was specified.
[SOLID_DENSITY:1000]
+
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform.
[LIQUID_DENSITY:1000]
+
A category with the same name already exists.
[MOLAR_MASS:20000]
+
Tried to call a function on a complex event that's only supported by simple events.
[IMPACT_YIELD:1000000]
+
The requested event, event group, event category or event property could not be found.
[IMPACT_FRACTURE:2000000]
+
Error loading file.
[IMPACT_STRAIN_AT_YIELD:0]
+
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
[COMPRESSIVE_YIELD:1000000]
+
Media was ejected while reading.
[COMPRESSIVE_FRACTURE:2000000]
+
End of file unexpectedly reached while trying to read essential data (truncated data?).
[COMPRESSIVE_STRAIN_AT_YIELD:0]
+
File not found.
[TENSILE_YIELD:1000000]
+
Unwanted file access occured.
[TENSILE_FRACTURE:2000000]
+
Unsupported file or audio format.
[TENSILE_STRAIN_AT_YIELD:0]
+
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
[TORSION_YIELD:1000000]
+
The specified resource requires authentication or is forbidden.
[TORSION_FRACTURE:2000000]
+
Proxy authentication is required to access the specified resource.
[TORSION_STRAIN_AT_YIELD:0]
+
A HTTP server error occurred.
[SHEAR_YIELD:1000000]
+
The HTTP request timed out.
[SHEAR_FRACTURE:2000000]
+
FMOD was not initialized correctly to support this function.
[SHEAR_STRAIN_AT_YIELD:0]
+
Cannot call this command after System::init.
[BENDING_YIELD:1000000]
+
An error occured that wasn't supposed to.  Contact support.
[BENDING_FRACTURE:2000000]
+
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.)
[BENDING_STRAIN_AT_YIELD:0]
+
Value passed in was a NaN, Inf or denormalized float.
[MAX_EDGE:12000]
+
An invalid object handle was used.
glowing cloth
+
An invalid parameter was passed to this function.
flashing sparks
+
An invalid seek position was passed to this function.
dancing wisps
+
An invalid speaker was passed to this function based on the current speaker mode.
rotted fabric
+
The syncpoint did not come from this sound handle.
never-still cloth
+
The vectors passed in are not unit length, or perpendicular.
liquid darkness
+
Reached maximum audible playback count for this sound's soundgroup.
shining cloth
+
Not enough memory or resources.
[STATE_COLOR:ALL_SOLID:ORANGE]
+
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
bright cloth
+
Not enough memory or resources on console sound ram.
pale fabric
+
The music callback is required, but it has not been set.
twisted fabric
+
The requested music entity could not be found.
patchy cloth
+
Music system is not initialized probably because no music data is loaded.
wispy cloth
+
Tried to call a command on a 3d sound when the command was meant for 2d sound.
[DISPLAY_COLOR:1:0:1]
+
Tried to call a command on a 2d sound when the command was meant for 3d sound.
[BUILD_COLOR:1:0:1]
+
Tried to use a feature that requires hardware support.  (ie trying to play a GCADPCM compressed sound in software on Wii).
[STATE_COLOR:ALL_SOLID:BLUE]
+
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature.
translucent cloth
+
Couldn't connect to the specified host.
flickering cloth
+
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
faceted cloth
+
The specified URL couldn't be resolved.
still blue fabric
+
Operation on a non-blocking socket could not complete immediately.
heavy cloth
+
Operation could not be performed because specified sound/DSP connection is not ready.
misty cloth
+
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
white cloth
+
Error creating hardware sound buffer.
dirty fabric
+
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
sonorous lines
+
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal.
pitch-black fabric
+
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output).
screaming mouths
+
Error initializing output device.
[DISPLAY_COLOR:5:0:0]
+
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it.
[BUILD_COLOR:5:0:0]
+
Attempted to create a software sound but no software channels were specified in System::init.
[STATE_COLOR:ALL_SOLID:TAUPE]
+
Panning only works with mono or stereo sound sources.
undulating cloth
+
An unspecified error has been returned from a 3rd party plugin.
[DISPLAY_COLOR:3:0:0]
+
The number of allowed instances of a plugin has been exceeded.
[BUILD_COLOR:3:0:0]
+
A requested output, dsp unit type or codec was not available.
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
+
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback or other DLLs that it needs to load)
moist fabric
+
The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it.
multicolored cloth
+
The specified sound is still in use by the event system, wait for the event which is using it finish with it.
flowing fabric
+
An error occured trying to initialize the recording device.
clear blue cloth
+
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesnt exist.
motes of light
+
The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first.
flowing cloth
+
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
blazing cloth
+
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
shimmering cloth
+
The subsound's mode bits do not match with the parent sound's mode bits.  See documentation for function that it was called with.
shadow stuff
+
The specified tag could not be found or there are no tags.
molten liquid
+
The sound created exceeds the allowable input channel count.  This can be increased using the maxinputchannels parameter in System::setSoftwareFormat.
liquid cloth
+
Something in FMOD hasn't been implemented when it should be! contact support!
rustling fabric
+
This command failed because System::init or System::setDriver was not called.
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
+
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
[IGNITE_POINT:NONE]
+
An error caused by System::update occured.
[SOLID_DENSITY:1]
+
The version number of this file format is not supported.
[MOLAR_MASS:1]
+
No errors.
[SPHERE:
+
Unknown error.
EVIL_CLOUD_
+
sound: failure:
[SPECIAL]
+
NONE
cursed
+
SELECT
evil
+
SEC_SELECT
creeping
+
DESELECT
haunting
+
SELECT_ALL
abominable
+
DESELECT_ALL
devilish
+
LEAVESCREEN
fiendish
+
LEAVESCREEN_ALL
heinous
+
CLOSE_MEGA_ANNOUNCEMENT
nefarious
+
TOGGLE_FULLSCREEN
profane
+
WORLD_PARAM_ADD
vile
+
WORLD_PARAM_COPY
accursed
+
WORLD_PARAM_DELETE
execrable
+
WORLD_PARAM_TITLE
infernal
+
WORLD_PARAM_NAME_RANDOM
unholy
+
WORLD_PARAM_NAME_ENTER
eerie
+
WORLD_PARAM_SEED_RANDOM
dust
+
WORLD_PARAM_SEED_ENTER
soot
+
WORLD_PARAM_LOAD
murk
+
WORLD_PARAM_SAVE
smoke
+
WORLD_PARAM_DIM_X_UP
vapor
+
WORLD_PARAM_DIM_X_DOWN
[STATE_NAME:ALL:
+
WORLD_PARAM_DIM_Y_UP
[STATE_ADJ:ALL:
+
WORLD_PARAM_DIM_Y_DOWN
[STATE_COLOR:ALL:
+
WORLD_PARAM_SET
[DISPLAY_COLOR:
+
WORLD_PARAM_INCREASE
[MATERIAL_VALUE:1]
+
WORLD_PARAM_DECREASE
[SPEC_HEAT:4181]
+
WORLD_PARAM_ENTER_VALUE
[HEATDAM_POINT:NONE]
+
WORLD_PARAM_NULLIFY
[COLDDAM_POINT:NONE]
+
WORLD_PARAM_PRESET
[MAT_FIXED_TEMP:10000]
+
WORLD_PARAM_REJECT_CONTINUE
[TEMP_DIET_INFO:SLIME]
+
WORLD_PARAM_REJECT_ABORT
[ENTERS_BLOOD]
+
WORLD_PARAM_REJECT_ALLOW_THIS
[SYNDROME]
+
WORLD_PARAM_REJECT_ALLOW_ALL
[SYN_NAME:
+
WORLD_GEN_CONTINUE
sickness]
+
WORLD_GEN_USE
[SYN_AFFECTED_CLASS:GENERAL_POISON]
+
WORLD_GEN_ABORT
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
+
SETUP_EMBARK
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
+
SETUP_NAME_FORT
husk
+
SETUP_NAME_GROUP
husks
+
SETUP_SYMBOL
zombie
+
SETUP_RECLAIM
zombies
+
SETUP_FIND
thrall
+
SETUP_NOTES
thralls
+
SETUP_NOTES_TAKE_NOTES
[CE_DISPLAY_NAME:NAME:
+
SETUP_NOTES_DELETE_NOTE
:START:0]
+
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
+
SETUP_NOTES_ADOPT_SYMBOL
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
+
SETUP_LOCAL_Y_UP
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0]
+
SETUP_LOCAL_Y_DOWN
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
+
SETUP_LOCAL_X_UP
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0]
+
SETUP_LOCAL_X_DOWN
:SEV:100:PROB:100
+
SETUP_LOCAL_Y_MUP
:START:
+
SETUP_LOCAL_Y_MDOWN
:PEAK:
+
SETUP_LOCAL_X_MUP
:END:
+
SETUP_LOCAL_X_MDOWN
:LOCALIZED
+
SETUP_BIOME_1
:BP:BY_CATEGORY:ALL:ALL
+
SETUP_BIOME_2
:VASCULAR_ONLY
+
SETUP_BIOME_3
:MUSCULAR_ONLY
+
SETUP_BIOME_4
:BP:BY_CATEGORY:ALL:SKIN
+
SETUP_BIOME_5
:BP:BY_CATEGORY:ALL:FAT
+
SETUP_BIOME_6
:BP:BY_CATEGORY:ALL:MUSCLE
+
SETUP_BIOME_7
:BP:BY_CATEGORY:ALL:EYE
+
SETUP_BIOME_8
:BP:BY_CATEGORY:ALL:NERVE
+
SETUP_BIOME_9
:BP:BY_CATEGORY:ALL:BRAIN
+
CHOOSE_NAME_RANDOM
:BP:BY_CATEGORY:ALL:LUNG
+
CHOOSE_NAME_CLEAR
:BP:BY_CATEGORY:ALL:HEART
+
CHOOSE_NAME_TYPE
:BP:BY_CATEGORY:ALL:LIVER
+
CHOOSE_NAME_FIRST
:BP:BY_CATEGORY:ALL:GUT
+
ITEM_DESCRIPTION
:BP:BY_CATEGORY:ALL:STOMACH
+
ITEM_FORBID
:BP:BY_CATEGORY:ALL:PANCREAS
+
ITEM_MELT
:BP:BY_CATEGORY:ALL:SPLEEN
+
ITEM_DUMP
:BP:BY_CATEGORY:ALL:KIDNEY
+
ITEM_HIDE
:RESISTABLE
+
MOVIES
:SIZE_DELAYS
+
OPTIONS
:SIZE_DILUTES
+
OPTION_EXPORT
EVIL_RAIN_
+
CHANGETAB
pungent
+
SEC_CHANGETAB
acrid
+
STANDARDSCROLL_LEFT
abhorrent
+
STANDARDSCROLL_RIGHT
horrid
+
STANDARDSCROLL_UP
loathsome
+
STANDARDSCROLL_DOWN
malodorous
+
STANDARDSCROLL_PAGEUP
nauseating
+
STANDARDSCROLL_PAGEDOWN
putrid
+
SECONDSCROLL_UP
repellent
+
SECONDSCROLL_DOWN
repulsive
+
SECONDSCROLL_PAGEUP
revolting
+
SECONDSCROLL_PAGEDOWN
mucus
+
CURSOR_UP
ooze
+
CURSOR_DOWN
sludge
+
CURSOR_LEFT
[STATE_NAME:GAS:boiling
+
CURSOR_RIGHT
[STATE_ADJ:GAS:boiling
+
CURSOR_UPLEFT
[STATE_NAME:LIQUID:
+
CURSOR_UPRIGHT
[STATE_ADJ:LIQUID:
+
CURSOR_DOWNLEFT
[STATE_NAME:ALL_SOLID:frozen
+
CURSOR_DOWNRIGHT
[STATE_ADJ:ALL_SOLID:frozen
+
CURSOR_UP_FAST
:SEV:10:PROB:100
+
CURSOR_DOWN_FAST
[TRANSLATION:GEN_DIVINE]
+
CURSOR_LEFT_FAST
[T_WORD:
+
CURSOR_RIGHT_FAST
*** Error(s) found in Random Creature Generation
+
CURSOR_UPLEFT_FAST
FORGOTTEN_BEAST_
+
CURSOR_UPRIGHT_FAST
TITAN_
+
CURSOR_DOWNLEFT_FAST
DEMON_
+
CURSOR_DOWNRIGHT_FAST
NIGHT_CREATURE_
+
CURSOR_UP_Z
[FEATURE_BEAST]
+
CURSOR_DOWN_Z
[ATTACK_TRIGGER:0:0:50000]
+
CURSOR_UP_Z_AUX
[NAME:forgotten beast:forgotten beasts:forgotten beast]
+
CURSOR_DOWN_Z_AUX
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
+
A_RETURN_TO_ARENA
[NO_GENDER]
+
A_MOVE_N
[CARNIVORE]
+
A_MOVE_S
[DIFFICULTY:10]
+
A_MOVE_E
[NATURAL_SKILL:WRESTLING:6]
+
A_MOVE_W
[NATURAL_SKILL:BITE:6]
+
A_MOVE_NW
[NATURAL_SKILL:GRASP_STRIKE:6]
+
A_MOVE_NE
[NATURAL_SKILL:STANCE_STRIKE:6]
+
A_MOVE_SW
[NATURAL_SKILL:MELEE_COMBAT:6]
+
A_MOVE_SE
[NATURAL_SKILL:DODGING:6]
+
A_MOVE_SAME_SQUARE
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
+
A_CARE_MOVE_N
[TITAN]
+
A_CARE_MOVE_S
[ATTACK_TRIGGER:
+
A_CARE_MOVE_E
[NO_DRINK][NO_EAT][NO_SLEEP]
+
A_CARE_MOVE_W
[LAIR:SHRINE:100]
+
A_CARE_MOVE_NW
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
+
A_CARE_MOVE_NE
[UNIQUE_DEMON]
+
A_CARE_MOVE_SW
[NATURAL_SKILL:WRESTLING:14]
+
A_CARE_MOVE_SE
[NATURAL_SKILL:BITE:14]
+
A_CARE_MOVE_UPDOWN
[NATURAL_SKILL:GRASP_STRIKE:14]
+
A_MOVE_N_UP
[NATURAL_SKILL:STANCE_STRIKE:14]
+
A_MOVE_S_UP
[NATURAL_SKILL:MELEE_COMBAT:14]
+
A_MOVE_E_UP
[NATURAL_SKILL:RANGED_COMBAT:14]
+
A_MOVE_W_UP
[NATURAL_SKILL:DODGING:14]
+
A_MOVE_NW_UP
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
+
A_MOVE_NE_UP
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
+
A_MOVE_SW_UP
[CASTE:FEMALE]
+
A_MOVE_SE_UP
[FEMALE]
+
A_MOVE_UP
[CASTE:MALE]
+
A_MOVE_N_DOWN
[MALE]
+
A_MOVE_S_DOWN
[SELECT_CASTE:ALL]
+
A_MOVE_E_DOWN
[DEMON]
+
A_MOVE_W_DOWN
[NATURAL_SKILL:WRESTLING:10]
+
A_MOVE_NW_DOWN
[NATURAL_SKILL:BITE:10]
+
A_MOVE_NE_DOWN
[NATURAL_SKILL:GRASP_STRIKE:10]
+
A_MOVE_SW_DOWN
[NATURAL_SKILL:STANCE_STRIKE:10]
+
A_MOVE_SE_DOWN
[NATURAL_SKILL:MELEE_COMBAT:10]
+
A_MOVE_DOWN
[NATURAL_SKILL:RANGED_COMBAT:10]
+
A_MOVE_UP_AUX
[NATURAL_SKILL:DODGING:10]
+
A_MOVE_DOWN_AUX
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
+
WORLDGEN_EXPORT_MAP
[CAN_LEARN][CAN_SPEAK]
+
LEGENDS_EXPORT_MAP
[LARGE_ROAMING]
+
LEGENDS_EXPORT_XML
[LARGE_PREDATOR][DIFFICULTY:10]
+
LEGENDS_EXPORT_DETAILED_MAP
[BIOME:SUBTERRANEAN_CHASM]
+
LEGENDS_TOGGLE_CIVSITE
[UNDERGROUND_DEPTH:5:5]
+
LEGENDS_STRING_FILTER
[POPULATION_NUMBER:5:10]
+
A_COMBAT_ATTACK
[CLUSTER_NUMBER:1:5]
+
A_COMBAT_DODGE
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
+
A_COMBAT_CHARGEDEF
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
+
A_STATUS
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
+
A_STATUS_WRESTLE
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
+
A_STATUS_CUSTOMIZE
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
+
A_STATUS_KILLS
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
+
A_STATUS_HEALTH
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
+
A_STATUS_ATT_SKILL
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
+
A_STATUS_DESC
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
+
UNITVIEW_CUSTOMIZE
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
+
UNITVIEW_HEALTH
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
+
UNITVIEW_RELATIONSHIPS
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
+
UNITVIEW_RELATIONSHIPS_ZOOM
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
+
UNITVIEW_RELATIONSHIPS_VIEW
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
+
UNITVIEW_KILLS
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
+
CUSTOMIZE_UNIT_NICKNAME
[PERSONALITY:BASHFUL:0:0:0]
+
CUSTOMIZE_UNIT_PROFNAME
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
+
IMAGE_CREATOR_FILTER
[PERSONALITY:FRIENDLINESS:0:0:0]
+
IMAGE_CREATOR_NAME
[PERSONALITY:ASSERTIVENESS:100:100:100]
+
IMAGE_CREATOR_DONE
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
+
CIV_RAID
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
+
CIV_CENTER_ON_FORT
[PERSONALITY:GRATITUDE:0:0:0]
+
CIV_HOLDINGS
[PERSONALITY:TRUST:0:0:0]
+
CIV_MAP_LEGEND
[PERSONALITY:ALTRUISM:0:0:0]
+
CIV_REMOVE_MISSION
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
+
CIV_RESCUE
[PERSONALITY:CRUELTY:100:100:100]
+
CIV_RECOVER
[PERSONALITY:PRIDE:100:100:100]
+
CIV_WORLD
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
+
CIV_MISSIONS
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
+
CIV_MISSION_DETAILS
[MAGMA_VISION]
+
CIV_MISSION_FREE_CAPTIVES
[EVIL]
+
CIV_MISSION_RELEASE_OTHERS
[FANCIFUL]
+
CIV_MISSION_TAKE_ARTIFACTS
[SUPERNATURAL]
+
CIV_MISSION_TAKE_ITEMS
[ATTACK_TRIGGER:20:0:0]
+
CIV_MISSION_TAKE_LIVESTOCK
[NIGHT_CREATURE_HUNTER]
+
CIV_MISSION_RAID
[BIOME:ANY_FOREST]
+
CIV_MISSION_PILLAGE
[BIOME:ANY_SHRUBLAND]
+
CIV_MISSION_RAZE
[BIOME:ANY_SAVANNA]
+
CIV_MISSION_TRIBUTE_ONE_TIME
[BIOME:ANY_GRASSLAND]
+
CIV_MISSION_TRIBUTE_ONGOING
[BIOME:ANY_WETLAND]
+
CIV_MISSION_CONQUER
[BIOME:TUNDRA]
+
CIV_MISSION_DEMAND_SURRENDER
[SPOUSE_CONVERTER]
+
CIV_NEWS
[ORIENTATION:MALE:1:0:0]
+
CIV_PEOPLE
[ORIENTATION:FEMALE:0:0:1]
+
CIV_ARTIFACTS
[CONVERTED_SPOUSE]
+
CIV_CIVS
[ORIENTATION:MALE:0:0:1]
+
A_CLEAR_ANNOUNCEMENTS
[ORIENTATION:FEMALE:1:0:0]
+
A_SLEEP
[CAN_LEARN]
+
A_SLEEP_SLEEP
[SLOW_LEARNER]
+
A_SLEEP_WAIT
[CAN_SPEAK]
+
A_SLEEP_DAWN
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
+
A_WAIT
[BONECARN]
+
A_SHORT_WAIT
[CRAZED]
+
A_ATTACK
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
+
A_ATTACK_CONFIRM
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
+
QUICK_ATTACK
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
+
HEAVY_ATTACK
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
+
WILD_ATTACK
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
+
PRECISE_ATTACK
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
+
CHARGE_ATTACK
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
+
MULTI_ATTACK
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
+
A_LOOK
[DIFFICULTY:1]
+
A_SEARCH
[LAIR:SIMPLE_MOUND:50]
+
A_ODOR
[LAIR:SIMPLE_BURROW:50]
+
A_DISPLAY_ODOR
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
+
A_YIELD
[HABIT_NUM:TEST_ALL]
+
A_DISPLAY_TRACKS
[HABIT:GRIND_BONE_MEAL:50]
+
A_FRESHEST_TRACK
[HABIT:COOK_BLOOD:50]
+
A_INV_DRAW_WEAPON
[HABIT:GRIND_VERMIN:50]
+
A_JUMP
[HABIT:COOK_VERMIN:50]
+
A_HOLD
[HABIT:COOK_PEOPLE:50]
+
A_TALK
[HABIT:COLLECT_TROPHIES:50]
+
A_CONV_PERSUADE
[ODOR_STRING:bug innards]
+
A_CONV_INTIMIDATE
[ODOR_STRING:cooked flesh]
+
A_ASSUME_IDENTITY_NEW
[ODOR_STRING:death]
+
A_ASSUME_IDENTITY_NONE
[ODOR_LEVEL:90]
+
A_ASSUME_IDENTITY_NAME
[NATURAL_SKILL:SNEAK:20]
+
A_ASSUME_IDENTITY_ORIGIN
[NIGHT_CREATURE_BOGEYMAN]
+
A_ASSUME_IDENTITY_PROFESSION
[NATURAL_SKILL:WRESTLING:9]
+
A_ASSUME_IDENTITY_WORSHIP
[NATURAL_SKILL:BITE:9]
+
A_INTERACT
[NATURAL_SKILL:MELEE_COMBAT:9]
+
A_ACTION
[NATURAL_SKILL:GRASP_STRIKE:9]
+
A_ACTION_CREATE
[NATURAL_SKILL:STANCE_STRIKE:9]
+
A_ACTION_BUTCHER
[NATURAL_SKILL:DODGING:9]
+
A_ACTION_ABILITY
[NATURAL_SKILL:SITUATIONAL_AWARENESS:9]
+
A_ACTION_POWER
[CLUSTER_NUMBER:4:6]
+
A_ACTION_COMPOSE
[PERSONALITY:HUMOR:100:100:100]
+
A_ACTION_WRITE
[LARGE_PREDATOR]
+
A_CONSTRUCTION
[DIFFICULTY:6]
+
ADV_CONSTRUCTION_ZONE_NEW
[DIFFICULTY:2]
+
ADV_CONSTRUCTION_ZONE_EDIT
[NATURAL_SKILL:WRESTLING:4]
+
ADV_CONSTRUCTION_ZONE_ASSIGN
[NATURAL_SKILL:BITE:4]
+
ADV_CONSTRUCTION_ZONE_DELETE
[NATURAL_SKILL:GRASP_STRIKE:4]
+
ADV_CONSTRUCTION_ZONE_RECT
[NATURAL_SKILL:STANCE_STRIKE:4]
+
ADV_CONSTRUCTION_ZONE_FLOW
[NATURAL_SKILL:MELEE_COMBAT:4]
+
ADV_CONSTRUCTION_ZONE_REMOVE_RECT
[NATURAL_SKILL:RANGED_COMBAT:4]
+
ADV_CONSTRUCTION_STAIR_UPDOWN
[NATURAL_SKILL:DODGING:4]
+
ADV_CONSTRUCTION_REMOVE_PLANS
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
+
ADV_CONSTRUCTION_REMOVE_EXISTING
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
+
ADV_CONSTRUCTION_MATERIAL
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
+
ADV_CONSTRUCTION_CONSTRUCTION
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
+
ADV_CONSTRUCTION_BUILDING
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
+
ADV_CONSTRUCTION_ZONE
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
+
ADV_CONSTRUCTION_WORK_MENU
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
+
ADV_CONSTRUCTION_NAME_SITE
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
+
ADV_CONSTRUCTION_YOU_WORK
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
+
ADV_CONSTRUCTION_START
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
+
A_COMPOSE_FILTER
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
+
A_INV_LOOK
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
+
A_INV_REMOVE
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
+
A_INV_WEAR
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
+
A_INV_EATDRINK
[AMPHIBIOUS]
+
A_INV_PUTIN
[BIOME:SUBTERRANEAN_WATER]
+
A_INV_DROP
[PETVALUE:2000]
+
A_GROUND
[GRASSTRAMPLE:20]
+
A_THROW
[BUILDINGDESTROYER:2]
+
A_SHOOT
[ALL_ACTIVE]
+
A_ANNOUNCEMENTS
[SWIMS_INNATE]
+
A_COMBAT
[TRAPAVOID]
+
A_TACTICAL_SETTINGS
[NOPAIN]
+
A_MOVEMENT
[NOSTUN]
+
A_MOVEMENT_SWIM
[NONAUSEA]
+
A_SNEAK
[NOFEAR]
+
A_SPEED_SNEAK
[NOEXERT]
+
A_CENTER
[NO_DIZZINESS]
+
A_COMPANIONS
[NO_FEVERS]
+
A_BUILDING
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
+
A_TRAVEL
:10:1]
+
A_TRAVEL_SLEEP
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
+
A_TRAVEL_MAP
[NATURAL_SKILL:AXE:10]
+
A_TRAVEL_HIDE_INSTRUCTIONS
[NATURAL_SKILL:SWORD:10]
+
A_DATE
[NATURAL_SKILL:DAGGER:10]
+
A_WEATHER
[NATURAL_SKILL:PIKE:10]
+
A_TEMPERATURE
[NATURAL_SKILL:MACE:10]
+
A_STANCE
[NATURAL_SKILL:HAMMER:10]
+
OPTION1
[NATURAL_SKILL:WHIP:10]
+
OPTION2
[NATURAL_SKILL:SPEAR:10]
+
OPTION3
[NATURAL_SKILL:RANGED_COMBAT:6]
+
OPTION4
[NATURAL_SKILL:AXE:6]
+
OPTION5
[NATURAL_SKILL:SWORD:6]
+
OPTION6
[NATURAL_SKILL:DAGGER:6]
+
OPTION7
[NATURAL_SKILL:PIKE:6]
+
OPTION8
[NATURAL_SKILL:MACE:6]
+
OPTION9
[NATURAL_SKILL:HAMMER:6]
+
OPTION10
[NATURAL_SKILL:WHIP:6]
+
OPTION11
[NATURAL_SKILL:SPEAR:6]
+
OPTION12
[BENIGN]
+
OPTION13
[SELECT_CASTE:MALE]
+
OPTION14
[SELECT_CASTE:FEMALE]
+
OPTION15
[BODY_SIZE:0:0:
+
OPTION16
[BODY_SIZE:2:0:
+
OPTION17
[BODY_SIZE:12:0:
+
OPTION18
[BABY:1]
+
OPTION19
[CHILD:12]
+
OPTION20
[CREATURE_TILE:
+
SEC_OPTION1
RCP_5_FRONT_FINGERS
+
SEC_OPTION2
RCP_4_FRONT_FINGERS
+
SEC_OPTION3
RCP_3_FRONT_FINGERS
+
SEC_OPTION4
RCP_2_FRONT_FINGERS
+
SEC_OPTION5
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
+
SEC_OPTION6
RCP_TONGUE
+
SEC_OPTION7
[BODY
+
SEC_OPTION8
[BODYGLOSS
+
SEC_OPTION9
[FLIER]
+
SEC_OPTION10
[CANOPENDOORS]
+
SEC_OPTION11
[EQUIPS]
+
SEC_OPTION12
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
+
SEC_OPTION13
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
+
SEC_OPTION14
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
+
SEC_OPTION15
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
+
SEC_OPTION16
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
+
SEC_OPTION17
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
+
SEC_OPTION18
[REMOVE_MATERIAL:HAIR]
+
SEC_OPTION19
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
+
SEC_OPTION20
[REMOVE_TISSUE:HAIR]
+
HOTKEY_MAKE_ASH
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
+
HOTKEY_MAKE_CHARCOAL
[REMOVE_MATERIAL:SKIN]
+
HOTKEY_MELT_OBJECT
[REMOVE_TISSUE:SKIN]
+
HOTKEY_GLASS_GREEN
[REMOVE_MATERIAL:BONE]
+
HOTKEY_GLASS_CLEAR
[REMOVE_TISSUE:BONE]
+
HOTKEY_GLASS_CRYSTAL
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
+
HOTKEY_COLLECT_SAND
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
+
HOTKEY_COLLECT_CLAY
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
+
HOTKEY_GLASS_ROUGH
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
+
HOTKEY_GLASS_ARMORSTAND
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
+
HOTKEY_GLASS_BOX
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
+
HOTKEY_GLASS_CABINET
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
+
HOTKEY_GLASS_COFFIN
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
+
HOTKEY_GLASS_FLOODGATE
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
+
HOTKEY_GLASS_HATCH_COVER
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
+
HOTKEY_GLASS_GRATE
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
+
HOTKEY_GLASS_GOBLET
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
+
HOTKEY_GLASS_TOY
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
+
HOTKEY_GLASS_DOOR
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
+
HOTKEY_GLASS_STATUE
[HAS_NERVES]
+
HOTKEY_GLASS_TABLE
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
+
HOTKEY_GLASS_CAGE
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
+
HOTKEY_GLASS_CHAIR
embers
+
HOTKEY_GLASS_BLOCKS
cinders
+
HOTKEY_GLASS_FLASK
composed of ash
+
HOTKEY_GLASS_WEAPONRACK
shade
+
HOTKEY_GLASS_WINDOW
composed of mud
+
HOTKEY_ASHERY_LYE
brown
+
HOTKEY_ASHERY_POTASH
slick
+
HOTKEY_ASHERY_POTASH_DIRECT
quagmire
+
HOTKEY_CARPENTER_BARREL
composed of vomit
+
HOTKEY_CARPENTER_BLOCKS
green
+
HOTKEY_CARPENTER_BUCKET
disgusting appearance
+
HOTKEY_CARPENTER_TRAP_ANIMAL
brine
+
HOTKEY_CARPENTER_CAGE
composed of salt
+
HOTKEY_CARPENTER_ARMORSTAND
white
+
HOTKEY_CARPENTER_BED
composed of grime and filth
+
HOTKEY_CARPENTER_CHAIR
waste
+
HOTKEY_CARPENTER_COFFIN
composed of snow
+
HOTKEY_CARPENTER_DOOR
blizzard
+
HOTKEY_CARPENTER_FLOODGATE
sleet
+
HOTKEY_CARPENTER_HATCH_COVER
composed of water
+
HOTKEY_CARPENTER_GRATE
flood
+
HOTKEY_CARPENTER_CABINET
tear
+
HOTKEY_CARPENTER_BIN
of tears
+
HOTKEY_CARPENTER_BOX
composed of steam
+
HOTKEY_CARPENTER_WEAPONRACK
boiling
+
HOTKEY_CARPENTER_TABLE
FLAME
+
HOTKEY_SIEGE_BALLISTA
flame
+
HOTKEY_SIEGE_CATAPULT
composed of flame
+
HOTKEY_LEATHER_BOX
inferno
+
HOTKEY_LEATHER_FLASK
flare
+
HOTKEY_LEATHER_SHIRT
flash
+
HOTKEY_LEATHER_CLOAK
flaming
+
HOTKEY_LEATHER_BACKPACK
scorching
+
HOTKEY_LEATHER_QUIVER
composed of amber
+
HOTKEY_LEATHER_IMAGE
composed of coral
+
HOTKEY_CLOTHES_MAT_PLANT
composed of green glass
+
HOTKEY_CLOTHES_MAT_SILK
composed of clear glass
+
HOTKEY_CLOTHES_MAT_YARN
composed of crystal glass
+
HOTKEY_CLOTHES_SHIRT
composed of charcoal
+
HOTKEY_CLOTHES_CLOAK
black
+
HOTKEY_CLOTHES_BOX
composed of coke
+
HOTKEY_CLOTHES_CHAIN
composed of solid salt
+
HOTKEY_CLOTHES_IMAGE
composed of ice
+
HOTKEY_CRAFTS_MAT_STONE
composed of
+
HOTKEY_CRAFTS_MAT_WOOD
[USE_MATERIAL_TEMPLATE:
+
HOTKEY_CRAFTS_DEC_BONE
[MAT_FIXED_TEMP:
+
HOTKEY_CRAFTS_DEC_SHELL
[TISSUE:UNIFORM_TIS]
+
HOTKEY_CRAFTS_DEC_TOOTH
[TISSUE_NAME:tissue:NP]
+
HOTKEY_CRAFTS_DEC_HORN
[TISSUE_MATERIAL:
+
HOTKEY_CRAFTS_DEC_PEARL
[TISSUE_MAT_STATE:
+
HOTKEY_CRAFTS_TOTEM
[MUSCULAR]
+
HOTKEY_CRAFTS_CLOTH
[FUNCTIONAL]
+
HOTKEY_CRAFTS_SILK
[STRUCTURAL]
+
HOTKEY_CRAFTS_YARN
[RELATIVE_THICKNESS:1]
+
HOTKEY_CRAFTS_SEL_WOOD
[CONNECTS]
+
HOTKEY_CRAFTS_SEL_BONE
[TISSUE_SHAPE:LAYER]
+
HOTKEY_CRAFTS_SEL_SHELL
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
+
HOTKEY_CRAFTS_SHELL
[NOT_LIVING]
+
HOTKEY_CRAFTS_TOOTH
[NOT_BUTCHERABLE]
+
HOTKEY_CRAFTS_HORN
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
+
HOTKEY_CRAFTS_PEARL
[CDI:ADV_NAME:Hurl fireball]
+
HOTKEY_CRAFTS_BONE
[CDI:USAGE_HINT:ATTACK]
+
HOTKEY_CRAFTS_LEATHER
[CDI:FLOW:FIREBALL]
+
HOTKEY_CRAFTS_SLAB
[CDI:TARGET:C:LINE_OF_SIGHT]
+
HOTKEY_CRAFTS_MAT_CRAFTS
[CDI:TARGET_RANGE:C:15]
+
HOTKEY_CRAFTS_MAT_GOBLET
[CDI:MAX_TARGET_NUMBER:C:1]
+
HOTKEY_CRAFTS_MAT_TOY
[CDI:MAX_TARGET_NUMBER:C:2]
+
HOTKEY_SMITH_WEAPON
[CDI:MAX_TARGET_NUMBER:C:3]
+
HOTKEY_SMITH_ARMOR
[CDI:WAIT_PERIOD:30]
+
HOTKEY_SMITH_FURNITURE
[CDI:ADV_NAME:Spray jet of fire]
+
HOTKEY_SMITH_SIEGE
[CDI:FLOW:FIREJET]
+
HOTKEY_SMITH_TRAP
[CDI:TARGET_RANGE:C:5]
+
HOTKEY_SMITH_OTHER
[FIREIMMUNE_SUPER]
+
HOTKEY_SMITH_METAL
[ODOR_STRING:mud]
+
HOTKEY_BUILDING_ARMORSTAND
[ODOR_STRING:vomit]
+
HOTKEY_BUILDING_BED
[ODOR_STRING:filth]
+
HOTKEY_BUILDING_TRACTION_BENCH
[ODOR_STRING:smoke]
+
HOTKEY_BUILDING_SLAB
[ODOR_STRING:soot]
+
HOTKEY_BUILDING_NEST_BOX
[ODOR_STRING:soil]
+
HOTKEY_BUILDING_BOOKCASE
[COLOR:
+
HOTKEY_BUILDING_HIVE
[NOBREATHE]
+
HOTKEY_BUILDING_DISPLAY_FURNITURE
[EXTRAVISION]
+
HOTKEY_BUILDING_OFFERING_PLACE
[FIXED_TEMP:
+
HOTKEY_BUILDING_CHAIR
[HOMEOTHERM:10040]
+
HOTKEY_BUILDING_COFFIN
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
+
HOTKEY_BUILDING_DOOR
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
+
HOTKEY_BUILDING_FLOODGATE
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
+
HOTKEY_BUILDING_HATCH
[STATE_COLOR:ALL_SOLID:
+
HOTKEY_BUILDING_GRATE_WALL
[SELECT_MATERIAL:HAIR]
+
HOTKEY_BUILDING_GRATE_FLOOR
[SELECT_MATERIAL:FEATHER]
+
HOTKEY_BUILDING_BARS_VERTICAL
[SELECT_MATERIAL:SCALE]
+
HOTKEY_BUILDING_BARS_FLOOR
[SELECT_MATERIAL:CHITIN]
+
HOTKEY_BUILDING_CABINET
[SELECT_MATERIAL:SKIN]
+
HOTKEY_BUILDING_BOX
[NO_UNIT_TYPE_COLOR]
+
HOTKEY_BUILDING_KENNEL
[SELECT_MATERIAL:EYE]
+
HOTKEY_BUILDING_FARMPLOT
[GLOWTILE:'"']
+
HOTKEY_BUILDING_WEAPONRACK
[GLOWTILE:249]
+
HOTKEY_BUILDING_STATUE
[GLOWCOLOR:
+
HOTKEY_BUILDING_TABLE
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
+
HOTKEY_BUILDING_ROAD_DIRT
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
+
HOTKEY_BUILDING_ROAD_PAVED
[TL_MAJOR_ARTERIES]
+
HOTKEY_BUILDING_BRIDGE
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
+
HOTKEY_BUILDING_WELL
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
+
HOTKEY_BUILDING_SIEGEENGINE
[CREATURE_CLASS:GENERAL_POISON]
+
HOTKEY_BUILDING_WORKSHOP
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
+
HOTKEY_BUILDING_FURNACE
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
+
HOTKEY_BUILDING_WINDOW_GLASS
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
+
HOTKEY_BUILDING_WINDOW_GEM
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
+
HOTKEY_BUILDING_SHOP
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
+
HOTKEY_BUILDING_ANIMALTRAP
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
+
HOTKEY_BUILDING_CHAIN
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
+
HOTKEY_BUILDING_CAGE
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
+
HOTKEY_BUILDING_TRADEDEPOT
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
+
HOTKEY_BUILDING_TRAP
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
+
HOTKEY_BUILDING_MACHINE
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
+
HOTKEY_BUILDING_INSTRUMENT
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
+
HOTKEY_BUILDING_SUPPORT
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
+
HOTKEY_BUILDING_ARCHERYTARGET
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
+
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
+
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
+
HOTKEY_BUILDING_MACHINE_WINDMILL
[SELECT_MATERIAL:BLOOD]
+
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
[SELECT_MATERIAL:ICHOR]
+
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
[SELECT_MATERIAL:GOO]
+
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
+
HOTKEY_BUILDING_MACHINE_ROLLERS
[MELTING_POINT:9800]
+
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
[BOILING_POINT:9900]
+
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
[MELTING_POINT:10200]
+
HOTKEY_BUILDING_TRAP_STONE
[BOILING_POINT:10400]
+
HOTKEY_BUILDING_TRAP_WEAPON
[SYN_NAME:beast sickness]
+
HOTKEY_BUILDING_TRAP_LEVER
[SYN_NAME:titan sickness]
+
HOTKEY_BUILDING_TRAP_TRIGGER
[SYN_NAME:demon sickness]
+
HOTKEY_BUILDING_TRAP_CAGE
[SYN_NAME:divine sickness]
+
HOTKEY_BUILDING_TRAP_SPIKE
[SYN_NAME:night sickness]
+
HOTKEY_BUILDING_CONSTRUCTION
[SYN_IMMUNE_CREATURE:
+
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
:ALL]
+
HOTKEY_BUILDING_CONSTRUCTION_WALL
[THICKWEB][WEBIMMUNE]
+
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
+
HOTKEY_BUILDING_CONSTRUCTION_RAMP
[WEBBER:LOCAL_CREATURE_MAT:SILK]
+
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
[CDI:ADV_NAME:Spray web]
+
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
+
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
[CDI:MAX_TARGET_NUMBER:C:4]
+
HOTKEY_BUILDING_CONSTRUCTION_TRACK
[SECRETION:LOCAL_CREATURE_MAT:POISON:
+
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
:BY_CATEGORY:ALL:
+
HOTKEY_BUILDING_WORKSHOP_LEATHER
SKIN
+
HOTKEY_BUILDING_WORKSHOP_QUERN
SCALE
+
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
CHITIN
+
HOTKEY_BUILDING_WORKSHOP_LOOM
[CDI:ADV_NAME:Spray dust]
+
HOTKEY_BUILDING_WORKSHOP_CLOTHES
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
+
HOTKEY_BUILDING_WORKSHOP_BOWYER
[CDI:ADV_NAME:Spray vapor]
+
HOTKEY_BUILDING_WORKSHOP_CARPENTER
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
+
HOTKEY_BUILDING_WORKSHOP_METALSMITH
[CDI:ADV_NAME:Spray gas]
+
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
+
HOTKEY_BUILDING_WORKSHOP_JEWELER
[CDI:ADV_NAME:Spit glob]
+
HOTKEY_BUILDING_WORKSHOP_MASON
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
+
HOTKEY_BUILDING_WORKSHOP_BUTCHER
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
+
HOTKEY_BUILDING_WORKSHOP_TANNER
[CDI:ADV_NAME:Emit dust]
+
HOTKEY_BUILDING_WORKSHOP_DYER
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
+
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
[CDI:ADV_NAME:Emit vapor]
+
HOTKEY_BUILDING_WORKSHOP_SIEGE
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
+
HOTKEY_BUILDING_WORKSHOP_MECHANIC
[CDI:ADV_NAME:Emit gas]
+
HOTKEY_BUILDING_WORKSHOP_STILL
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
+
HOTKEY_BUILDING_WORKSHOP_FARMER
[FIREIMMUNE]
+
HOTKEY_BUILDING_WORKSHOP_KITCHEN
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
+
HOTKEY_BUILDING_WORKSHOP_FISHERY
[ATTACK_SKILL:GRASP_STRIKE]
+
HOTKEY_BUILDING_WORKSHOP_ASHERY
[ATTACK_VERB:punch:punches]
+
HOTKEY_BUILDING_FURNACE_WOOD
[ATTACK_CONTACT_PERC:100]
+
HOTKEY_BUILDING_FURNACE_SMELTER
[ATTACK_PREPARE_AND_RECOVER:2:2]
+
HOTKEY_BUILDING_FURNACE_GLASS
[ATTACK_FLAG_WITH]
+
HOTKEY_BUILDING_FURNACE_KILN
[ATTACK_PRIORITY:SECOND]
+
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
[ATTACK_PRIORITY:MAIN]
+
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
+
HOTKEY_BUILDING_FURNACE_KILN_LAVA
[ATTACK_VERB:snatch:snatches]
+
HIVE_INSTALL_COLONY
[ATTACK_PENETRATION_PERC:100]
+
HIVE_GATHER_PRODUCTS
[ATTACK_FLAG_EDGE]
+
D_ONESTEP
[ATTACK_FLAG_CANLATCH]
+
D_PAUSE
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
+
D_DEPOT
[ATTACK_SKILL:STANCE_STRIKE]
+
D_HOT_KEYS
[ATTACK_VERB:kick:kicks]
+
D_HOTKEY1
[ATTACK_FLAG_BAD_MULTIATTACK]
+
D_HOTKEY2
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
+
D_HOTKEY3
[ATTACK_VERB:sting:stings]
+
D_HOTKEY4
[ATTACK_CONTACT_PERC:5]
+
D_HOTKEY5
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
+
D_HOTKEY6
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
+
D_HOTKEY7
[ATTACK_SKILL:BITE]
+
D_HOTKEY8
[ATTACK_VERB:stab:stabs]
+
D_HOTKEY9
[SPECIALATTACK_SUCK_BLOOD:50:100]
+
D_HOTKEY10
[SPECIALATTACK_INTERACTION:
+
D_HOTKEY11
DEITY_CURSE_WEREBEAST_
+
D_HOTKEY12
_BITE]
+
D_HOTKEY13
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
+
D_HOTKEY14
[ATTACK_VERB:gore:gores]
+
D_HOTKEY15
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
+
D_HOTKEY16
[ATTACK_VERB:bite:bites]
+
D_HOTKEY_CHANGE_NAME
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
+
D_HOTKEY_ZOOM
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
+
D_ANNOUNCE
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
+
D_REPORTS
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
+
D_BUILDING
[ATTACK_VERB:scratch:scratches]
+
D_CIVLIST
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
+
D_DESIGNATE
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP
+
D_ARTLIST
 +
D_NOBLES
 +
D_ORDERS
 +
D_PETITIONS
 +
D_LOCATIONS
 +
D_MILITARY
 +
D_MILITARY_CREATE_SQUAD
 +
D_MILITARY_DISBAND_SQUAD
 +
D_MILITARY_CREATE_SUB_SQUAD
 +
D_MILITARY_CANCEL_ORDERS
 +
D_MILITARY_POSITIONS
 +
D_MILITARY_ALERTS
 +
D_MILITARY_ALERTS_ADD
 +
D_MILITARY_ALERTS_DELETE
 +
D_MILITARY_ALERTS_SET
 +
D_MILITARY_ALERTS_NAME
 +
D_MILITARY_ALERTS_SET_RETAIN
 +
D_MILITARY_EQUIP
 +
D_MILITARY_EQUIP_CUSTOMIZE
 +
D_MILITARY_EQUIP_UNIFORM
 +
D_MILITARY_EQUIP_PRIORITY
 +
D_MILITARY_UNIFORMS
 +
D_MILITARY_SUPPLIES
 +
D_MILITARY_SUPPLIES_WATER_DOWN
 +
D_MILITARY_SUPPLIES_WATER_UP
 +
D_MILITARY_SUPPLIES_FOOD_DOWN
 +
D_MILITARY_SUPPLIES_FOOD_UP
 +
D_MILITARY_AMMUNITION
 +
D_MILITARY_AMMUNITION_ADD_ITEM
 +
D_MILITARY_AMMUNITION_REMOVE_ITEM
 +
D_MILITARY_AMMUNITION_LOWER_AMOUNT
 +
D_MILITARY_AMMUNITION_RAISE_AMOUNT
 +
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS
 +
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS
 +
D_MILITARY_AMMUNITION_MATERIAL
 +
D_MILITARY_AMMUNITION_COMBAT
 +
D_MILITARY_AMMUNITION_TRAINING
 +
D_MILITARY_TRAINING
 +
D_MILITARY_SCHEDULE
 +
D_MILITARY_ADD_UNIFORM
 +
D_MILITARY_DELETE_UNIFORM
 +
D_MILITARY_NAME_UNIFORM
 +
D_MILITARY_NAME_SQUAD
 +
D_MILITARY_ADD_ARMOR
 +
D_MILITARY_ADD_PANTS
 +
D_MILITARY_ADD_HELM
 +
D_MILITARY_ADD_GLOVES
 +
D_MILITARY_ADD_BOOTS
 +
D_MILITARY_ADD_SHIELD
 +
D_MILITARY_ADD_WEAPON
 +
D_MILITARY_ADD_MATERIAL
 +
D_MILITARY_ADD_COLOR
 +
D_MILITARY_REPLACE_CLOTHING
 +
D_MILITARY_EXACT_MATCH
 +
D_ROOMS
 +
BUILDINGLIST_ZOOM_T
 +
BUILDINGLIST_ZOOM_Q
 +
RECENTER_ON_LEVER
 +
ASSIGN_LOCATION
 +
LOCATION_NEW
 +
LOCATION_RETIRE
 +
LOCATION_INN_TAVERN
 +
LOCATION_TEMPLE
 +
LOCATION_RECOGNIZE_PRIESTHOOD
 +
LOCATION_LIBRARY
 +
LOCATION_GUILDHALL
 +
LOCATION_MAIN_HALL
 +
LOCATION_RENAME
 +
LOCATION_DETAILS
 +
LOCATION_RESTRICTION
 +
LOCATION_SET_NUMBER_1
 +
LOCATION_SET_NUMBER_2
 +
D_SQUADS
 +
D_SQUADS_MOVE
 +
D_SQUADS_KILL
 +
D_SQUADS_KILL_LIST
 +
D_SQUADS_KILL_RECT
 +
D_SQUADS_SCHEDULE
 +
D_SQUADS_CANCEL_ORDER
 +
D_SQUADS_ALERT
 +
D_SQUADS_SELECT_INDIVIDUALS
 +
D_SQUADS_CENTER
 +
D_SQUAD_SCH_SLEEP
 +
D_SQUAD_SCH_CIVILIAN_UNIFORM
 +
D_SQUAD_SCH_GIVE_ORDER
 +
D_SQUAD_SCH_EDIT_ORDER
 +
D_SQUAD_SCH_CANCEL_ORDER
 +
D_SQUAD_SCH_COPY_ORDERS
 +
D_SQUAD_SCH_PASTE_ORDERS
 +
D_SQUAD_SCH_MS_NAME
 +
D_STOCKPILES
 +
D_CIVZONE
 +
D_VIEWUNIT
 +
D_JOBLIST
 +
D_UNITLIST
 +
D_LOOK
 +
D_HAULING
 +
D_HAULING_NEW_ROUTE
 +
D_HAULING_NEW_STOP
 +
D_HAULING_REMOVE
 +
D_HAULING_PROMOTE
 +
D_HAULING_VEHICLE
 +
D_HAULING_NICKNAME
 +
D_HAULING_STOP_NEW_DEPART
 +
D_HAULING_STOP_NEW_LINK
 +
D_HAULING_STOP_REMOVE
 +
D_HAULING_STOP_SL_SELECT_PILE
 +
D_HAULING_STOP_SL_TAKE_GIVE
 +
D_HAULING_STOP_LC_DIR
 +
D_HAULING_STOP_LC_MODE
 +
D_HAULING_STOP_LC_TIMER_UP
 +
D_HAULING_STOP_LC_TIMER_DOWN
 +
D_HAULING_STOP_LC_FULLNESS_UP
 +
D_HAULING_STOP_LC_FULLNESS_DOWN
 +
D_HAULING_STOP_LC_MORE_LESS
 +
D_HAULING_STOP_LC_DESIRED_TOTAL
 +
D_HAULING_STOP_LC_CHANGE
 +
D_HAULING_STOP_LC_ADVANCED
 +
D_BURROWS
 +
D_BURROWS_ADD
 +
D_BURROWS_DELETE
 +
D_BURROWS_DEFINE
 +
D_BURROWS_ADD_UNIT
 +
D_BURROWS_WORKSHOP_LIMIT
 +
D_BURROWS_CENTER
 +
D_BURROWS_NAME
 +
D_BURROWS_CHANGE_SELECTION
 +
D_BURROWS_BRUSH
 +
D_BURROWS_REMOVE
 +
D_NOTE
 +
D_NOTE_PLACE
 +
D_NOTE_DELETE
 +
D_NOTE_NAME
 +
D_NOTE_ENTER
 +
D_NOTE_ADOPT_SYMBOL
 +
D_NOTE_CHANGE_SELECTION
 +
D_NOTE_POINTS
 +
D_NOTE_ROUTE
 +
D_NOTE_ROUTE_ADD
 +
D_NOTE_ROUTE_EDIT
 +
D_NOTE_ROUTE_DELETE
 +
D_NOTE_ROUTE_CENTER
 +
D_NOTE_ROUTE_NAME
 +
D_BUILDJOB
 +
D_STATUS
 +
D_STATUS_OVERALL_HEALTH_RECENTER
 +
D_BUILDITEM
 +
D_BITEM_FORBID
 +
D_BITEM_DUMP
 +
D_BITEM_HIDE
 +
D_BITEM_MELT
 +
D_BITEM_NAME
 +
D_LOOK_FORBID
 +
D_LOOK_DUMP
 +
D_LOOK_MELT
 +
D_LOOK_HIDE
 +
D_LOOK_FOLLOW
 +
D_LOOK_ARENA_CREATURE
 +
D_LOOK_ARENA_ADV_MODE
 +
D_LOOK_ARENA_WATER
 +
D_LOOK_ARENA_MAGMA
 +
ARENA_CREATURE_SIDE_DOWN
 +
ARENA_CREATURE_SIDE_UP
 +
ARENA_CREATURE_NEW_ITEM
 +
ARENA_CREATURE_BLANK_LIST
 +
ARENA_CREATURE_REMOVE_ITEM
 +
ARENA_CREATURE_UNDEAD
 +
ARENA_CREATURE_TAME
 +
ARENA_CREATURE_STRING
 +
ARENA_CONFLICT_STATE_1
 +
ARENA_CONFLICT_STATE_2
 +
ARENA_MORALE
 +
ARENA_WEATHER
 +
ARENA_WEATHER_SNOW
 +
ARENA_WEATHER_MUD
 +
ARENA_WEATHER_CLEAR_SPATTER
 +
D_LOOK_ARENA_TREE
 +
ARENA_TREE_FILTER
 +
ARENA_TREE_AGE
 +
D_LOOK_ARENA_MOUNT
 +
CSHEET_BACKGROUND
 +
CSHEET_NEW_CHARACTER
 +
CSHEET_SKILLS
 +
CSHEET_APPEARANCE
 +
CSHEET_PERSONALITY
 +
CSHEET_EQUIPMENT
 +
CSHEET_PETS
 +
CSHEET_RANDOMIZE_BACKGROUND
 +
CSHEET_SELECT_BACKGROUND_OPTION
 +
CSHEET_WORSHIP_UP
 +
CSHEET_WORSHIP_DOWN
 +
CSHEET_NEW_ITEM
 +
CSHEET_QUALITY_UP
 +
CSHEET_QUALITY_DOWN
 +
CSHEET_NAME_PET
 +
CSHEET_REMOVE_PET
 +
CSHEET_ADD_PET
 +
A_ENTER_NAME
 +
A_CUST_NAME
 +
A_RANDOM_NAME
 +
A_RANDOM_APPEARANCE
 +
A_RANDOM_APPEARANCE_FULL
 +
A_RANDOM_PERSONALITY
 +
A_CUSTOM_PERSONALITY
 +
A_CHANGE_DREAM
 +
A_CHANGE_GENDER
 +
A_END_TRAVEL
 +
A_TRAVEL_CLOUDS
 +
A_LOG
 +
A_TRAVEL_LOG
 +
A_LOG_SORT
 +
A_LOG_PIN
 +
A_LOG_ENTITIES
 +
A_LOG_SITES
 +
A_LOG_SUBREGIONS
 +
A_LOG_FEATURE_LAYERS
 +
A_LOG_PEOPLE
 +
A_LOG_AGREEMENTS
 +
A_LOG_EVENTS
 +
A_LOG_BESTIARY
 +
A_LOG_ARTIFACTS
 +
A_LOG_INTRIGUE
 +
A_LOG_FILTER
 +
A_LOG_ZOOM_CURRENT_LOCATION
 +
A_LOG_ZOOM_SELECTED
 +
A_LOG_LINE
 +
A_LOG_MAP
 +
ORDERS_AUTOFORBID
 +
ORDERS_FORBID_PROJECTILE
 +
ORDERS_FORBID_YOUR_CORPSE
 +
ORDERS_FORBID_YOUR_ITEMS
 +
ORDERS_FORBID_OTHER_CORPSE
 +
ORDERS_FORBID_OTHER_ITEMS
 +
ORDERS_REFUSE_GATHER
 +
ORDERS_REFUSE_OUTSIDE
 +
ORDERS_REFUSE_OUTSIDE_VERMIN
 +
ORDERS_REFUSE_DUMP_CORPSE
 +
ORDERS_REFUSE_DUMP_SKULL
 +
ORDERS_REFUSE_DUMP_SKIN
 +
ORDERS_REFUSE_DUMP_BONE
 +
ORDERS_REFUSE_DUMP_SHELL
 +
ORDERS_REFUSE_DUMP_OTHER
 +
ORDERS_REFUSE_DUMP_STRAND_TISSUE
 +
ORDERS_GATHER_FURNITURE
 +
ORDERS_GATHER_ANIMALS
 +
ORDERS_GATHER_FOOD
 +
ORDERS_GATHER_BODIES
 +
ORDERS_REFUSE
 +
ORDERS_GATHER_STONE
 +
ORDERS_GATHER_WOOD
 +
ORDERS_ALL_HARVEST
 +
ORDERS_SAMEPILE
 +
ORDERS_MIXFOODS
 +
ORDERS_EXCEPTIONS
 +
ORDERS_LOOM
 +
ORDERS_DYED_CLOTH
 +
ORDERS_WORKSHOP
 +
ORDERS_COLLECT_WEB
 +
ORDERS_SLAUGHTER
 +
ORDERS_BUTCHER
 +
ORDERS_TAN
 +
ORDERS_AUTO_FISHERY
 +
ORDERS_AUTO_KITCHEN
 +
ORDERS_AUTO_KILN
 +
ORDERS_AUTO_SMELTER
 +
ORDERS_AUTO_OTHER
 +
ORDERS_ZONE
 +
ORDERS_ZONE_DRINKING
 +
ORDERS_ZONE_FISHING
 +
DESTROYBUILDING
 +
SUSPENDBUILDING
 +
MENU_CONFIRM
 +
SAVE_BINDINGS
 +
LOAD_BINDINGS
 +
KEYBINDING_COMPLETE
 +
ZOOM_IN
 +
ZOOM_OUT
 +
ZOOM_TOGGLE
 +
ZOOM_RESET
 +
MACRO_BREAK
 +
RECORD_MACRO
 +
PLAY_MACRO
 +
SAVE_MACRO
 +
LOAD_MACRO
 +
HOTKEY_ALCHEMIST_SOAP
 +
HOTKEY_STILL_BREW
 +
HOTKEY_STILL_EXTRACT
 +
HOTKEY_LOOM_COLLECT_SILK
 +
HOTKEY_LOOM_WEAVE_CLOTH
 +
HOTKEY_LOOM_WEAVE_SILK
 +
HOTKEY_LOOM_WEAVE_YARN
 +
HOTKEY_LOOM_WEAVE_METAL
 +
HOTKEY_KITCHEN_COOK_2
 +
HOTKEY_KITCHEN_COOK_3
 +
HOTKEY_KITCHEN_COOK_4
 +
HOTKEY_KITCHEN_RENDER_FAT
 +
HOTKEY_FARMER_PROCESS
 +
HOTKEY_FARMER_PROCESS_VIAL
 +
HOTKEY_FARMER_PROCESS_BAG
 +
HOTKEY_FARMER_PROCESS_BARREL
 +
HOTKEY_FARMER_CHEESE
 +
HOTKEY_FARMER_MILK
 +
HOTKEY_FARMER_SHEAR_CREATURE
 +
HOTKEY_FARMER_SPIN_THREAD
 +
HOTKEY_MILL_MILL
 +
HOTKEY_KENNEL_CATCH_VERMIN
 +
HOTKEY_KENNEL_TAME_VERMIN
 +
HOTKEY_FISHERY_PROCESS
 +
HOTKEY_FISHERY_EXTRACT
 +
HOTKEY_FISHERY_CATCH
 +
HOTKEY_BUTCHER_BUTCHER
 +
HOTKEY_BUTCHER_EXTRACT
 +
HOTKEY_BUTCHER_CATCH
 +
HOTKEY_TANNER_TAN
 +
HOTKEY_DYER_THREAD
 +
HOTKEY_DYER_CLOTH
 +
HOTKEY_JEWELER_FURNITURE
 +
HOTKEY_JEWELER_FINISHED
 +
HOTKEY_JEWELER_AMMO
 +
HOTKEY_JEWELER_CUT
 +
HOTKEY_JEWELER_ENCRUST
 +
HOTKEY_MECHANIC_PARTS
 +
HOTKEY_MECHANIC_TRACTION_BENCH
 +
HOTKEY_MASON_ARMORSTAND
 +
HOTKEY_MASON_BLOCKS
 +
HOTKEY_MASON_CHAIR
 +
HOTKEY_MASON_COFFIN
 +
HOTKEY_MASON_DOOR
 +
HOTKEY_MASON_FLOODGATE
 +
HOTKEY_MASON_HATCH_COVER
 +
HOTKEY_MASON_GRATE
 +
HOTKEY_MASON_CABINET
 +
HOTKEY_MASON_BOX
 +
HOTKEY_MASON_STATUE
 +
HOTKEY_MASON_QUERN
 +
HOTKEY_MASON_MILLSTONE
 +
HOTKEY_MASON_TABLE
 +
HOTKEY_MASON_WEAPONRACK
 +
HOTKEY_MASON_SLAB
 +
HOTKEY_TRAP_BRIDGE
 +
HOTKEY_TRAP_GEAR_ASSEMBLY
 +
HOTKEY_TRAP_DOOR
 +
HOTKEY_TRAP_FLOODGATE
 +
HOTKEY_TRAP_SPIKE
 +
HOTKEY_TRAP_HATCH
 +
HOTKEY_TRAP_GRATE_WALL
 +
HOTKEY_TRAP_GRATE_FLOOR
 +
HOTKEY_TRAP_BARS_VERTICAL
 +
HOTKEY_TRAP_BARS_FLOOR
 +
HOTKEY_TRAP_SUPPORT
 +
HOTKEY_TRAP_CHAIN
 +
HOTKEY_TRAP_CAGE
 +
HOTKEY_TRAP_PULL_LEVER
 +
HOTKEY_TRAP_TRACK_STOP
 +
BUILDJOB_ADD
 +
BUILDJOB_CANCEL
 +
BUILDJOB_NAME
 +
BUILDJOB_PROMOTE
 +
BUILDJOB_NOW
 +
BUILDJOB_REPEAT
 +
BUILDJOB_SUSPEND
 +
BUILDJOB_WORKSHOP_PROFILE
 +
BUILDJOB_DETAILS
 +
BUILDJOB_DETAILS_FILTER
 +
BUILDJOB_WELL_FREE
 +
BUILDJOB_WELL_SIZE
 +
BUILDJOB_TARGET_FREE
 +
BUILDJOB_TARGET_SIZE
 +
BUILDJOB_TARGET_DOWN
 +
BUILDJOB_TARGET_UP
 +
BUILDJOB_TARGET_RIGHT
 +
BUILDJOB_TARGET_LEFT
 +
BUILDJOB_STATUE_ASSIGN
 +
BUILDJOB_STATUE_FREE
 +
BUILDJOB_STATUE_SIZE
 +
BUILDJOB_CAGE_JUSTICE
 +
BUILDJOB_CAGE_FREE
 +
BUILDJOB_CAGE_SIZE
 +
BUILDJOB_CAGE_ASSIGN_OCC
 +
BUILDJOB_CAGE_WATER
 +
BUILDJOB_CAGE_ASSIGN
 +
BUILDJOB_CHAIN_ASSIGN_OCC
 +
BUILDJOB_CHAIN_JUSTICE
 +
BUILDJOB_CHAIN_ASSIGN
 +
BUILDJOB_CHAIN_FREE
 +
BUILDJOB_CHAIN_SIZE
 +
BUILDJOB_SIEGE_FIRING
 +
BUILDJOB_SIEGE_ORIENT
 +
BUILDJOB_DOOR_INTERNAL
 +
BUILDJOB_DOOR_LOCK
 +
BUILDJOB_DOOR_AJAR
 +
BUILDJOB_COFFIN_ASSIGN
 +
BUILDJOB_COFFIN_FREE
 +
BUILDJOB_COFFIN_SIZE
 +
BUILDJOB_COFFIN_BURIAL
 +
BUILDJOB_COFFIN_CIV
 +
BUILDJOB_COFFIN_PET
 +
BUILDJOB_CHAIR_ASSIGN
 +
BUILDJOB_CHAIR_FREE
 +
BUILDJOB_CHAIR_SIZE
 +
BUILDJOB_TABLE_ASSIGN
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BUILDJOB_TABLE_HALL
 +
BUILDJOB_TABLE_FREE
 +
BUILDJOB_TABLE_SIZE
 +
BUILDJOB_BED_ASSIGN
 +
BUILDJOB_BED_FREE
 +
BUILDJOB_BED_BARRACKS
 +
BUILDJOB_BED_DORMITORY
 +
BUILDJOB_BED_RENT
 +
BUILDJOB_BED_SIZE
 +
BUILDJOB_BED_SLEEP
 +
BUILDJOB_BED_TRAIN
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BUILDJOB_BED_INDIV_EQ
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BUILDJOB_BED_SQUAD_EQ
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BUILDJOB_BED_POSITION
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BUILDJOB_DEPOT_BRING
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BUILDJOB_DEPOT_TRADE
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BUILDJOB_DEPOT_REQUEST_TRADER
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BUILDJOB_DEPOT_BROKER_ONLY
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BUILDJOB_ANIMALTRAP_BAIT_NONE
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BUILDJOB_ANIMALTRAP_BAIT_MEAT
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BUILDJOB_ANIMALTRAP_BAIT_FISH
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BUILDJOB_ANIMALTRAP_BAIT_GEM
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BUILDJOB_FARM_FALLOW
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BUILDJOB_FARM_FERTILIZE
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BUILDJOB_FARM_SEASFERT
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BUILDJOB_FARM_SPRING
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BUILDJOB_FARM_SUMMER
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BUILDJOB_FARM_AUTUMN
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BUILDJOB_FARM_WINTER
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BUILDJOB_STOCKPILE_MASTER
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BUILDJOB_STOCKPILE_LINK_ANYWHERE
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BUILDJOB_STOCKPILE_GIVE_TO
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BUILDJOB_STOCKPILE_WHEELBARROW
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BUILDJOB_STOCKPILE_DELETE_CHILD
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BUILDJOB_STOCKPILE_SETTINGS
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BUILDJOB_STOCKPILE_BARREL_UP
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BUILDJOB_STOCKPILE_BARREL_DOWN
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BUILDJOB_STOCKPILE_BARREL_ZERO
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BUILDJOB_STOCKPILE_BARREL_MAX
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BUILDJOB_STOCKPILE_BIN_UP
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BUILDJOB_STOCKPILE_BIN_DOWN
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BUILDJOB_STOCKPILE_BIN_ZERO
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BUILDJOB_STOCKPILE_BIN_MAX
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BUILDJOB_RACK_MAT_BONE
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BUILDJOB_RACK_MAT_BRONZE
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BUILDJOB_RACK_MAT_COPPER
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BUILDJOB_RACK_MAT_IRON
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BUILDJOB_RACK_MAT_STEEL
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BUILDJOB_RACK_MAT_WOOD
 +
BUILDJOB_RACK_MAT_METAL
 +
BUILDJOB_STAND_MAT_BONE
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BUILDJOB_STAND_MAT_LEATHER
 +
BUILDJOB_STAND_MAT_COPPER
 +
BUILDJOB_STAND_MAT_BRONZE
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BUILDJOB_STAND_MAT_STEEL
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BUILDJOB_STAND_MAT_IRON
 +
BUILDJOB_STAND_MAT_WOOD
 +
BUILDJOB_STAND_MAT_METAL
 +
BUILDJOB_RACKSTAND_ASSIGN
 +
BUILDJOB_RACKSTAND_FREE
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BUILDJOB_RACKSTAND_SIZE
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BUILDJOB_RACKSTAND_ITEM
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BUILDJOB_RACKSTAND_MAT
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BUILDJOB_RACKSTAND_DEFAULTS1
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BUILDJOB_RACKSTAND_KILL1
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BUILDJOB_RACKSTAND_DEFAULTS2
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BUILDJOB_RACKSTAND_KILL2
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BUILDJOB_DISPLAY_FURNITURE_SET
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BUILDJOB_DISPLAY_FURNITURE_CANCEL
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STOCKPILE_SETTINGS_ENABLE
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STOCKPILE_SETTINGS_DISABLE
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STOCKPILE_SETTINGS_PERMIT_ALL
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STOCKPILE_SETTINGS_FORBID_ALL
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STOCKPILE_SETTINGS_PERMIT_SUB
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STOCKPILE_SETTINGS_FORBID_SUB
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STOCKPILE_SETTINGS_SPECIFIC1
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STOCKPILE_SETTINGS_SPECIFIC2
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MOVIE_RECORD
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MOVIE_PLAY
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MOVIE_SAVE
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MOVIE_LOAD
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ASSIGNTRADE_VIEW
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ASSIGNTRADE_STRING
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ASSIGNTRADE_EXCLUDE_PROHIBITED
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ASSIGNTRADE_PENDING
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ASSIGNTRADE_SORT
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NOBLELIST_REPLACE
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NOBLELIST_SETTINGS
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NOBLELIST_CAPITAL
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NOBLELIST_VIEW_CANDIDATE
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A_BARTER_VIEW
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A_BARTER_CURRENCY_1
 +
A_BARTER_CURRENCY_2
 +
A_BARTER_TRADE
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A_BARTER_SHOW
 +
TRADE_VIEW
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TRADE_TRADE
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TRADE_OFFER
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TRADE_SEIZE
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STORES_VIEW
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STORES_ZOOM
 +
STORES_FORBID
 +
STORES_MELT
 +
STORES_DUMP
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STORES_HIDE
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MILITARY_ACTIVATE
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MILITARY_VIEW
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MILITARY_WEAPON
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MILITARY_ZOOM
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ANNOUNCE_ZOOM
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ANNOUNCE_ZOOM_2
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UNITJOB_REMOVE_CRE
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UNITJOB_ZOOM_CRE
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UNITJOB_ZOOM_BUILD
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UNITJOB_VIEW_UNIT
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UNITJOB_VIEW_JOB
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UNITJOB_MANAGER
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MANAGER_NEW_ORDER
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MANAGER_REMOVE
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MANAGER_PROMOTE
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MANAGER_MAX
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MANAGER_WAGES
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MANAGER_CONDITIONS
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MANAGER_DETAILS
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WORK_ORDER_CONDITION_ADD_ITEM
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WORK_ORDER_CONDITION_ADD_ORDER
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WORK_ORDER_CONDITION_ITEM_TYPE
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WORK_ORDER_CONDITION_ITEM_MATERIAL
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WORK_ORDER_CONDITION_ITEM_TRAITS
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WORK_ORDER_CONDITION_ITEM_INEQUALITY
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WORK_ORDER_CONDITION_ITEM_NUMBER
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WORK_ORDER_CONDITION_DELETE
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WORK_ORDER_CONDITION_ORDER_ACTIVATION
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WORK_ORDER_CONDITION_REAGENTS
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WORK_ORDER_CONDITION_PRODUCTS
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PET_BUTCHER
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PET_GELD
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ANIMAL_SELECT_TRAINER
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ANIMAL_WAR_TRAINING
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ANIMAL_HUNTING_TRAINING
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KITCHEN_COOK
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KITCHEN_BREW
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JUSTICE_INTERROGATE
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JUSTICE_COUNTERINTELLIGENCE
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SETUPGAME_NEW
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SETUPGAME_VIEW
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SETUPGAME_CUSTOMIZE_UNIT
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SETUPGAME_SAVE_PROFILE
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SETUPGAME_SAVE_PROFILE_ABORT
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SETUPGAME_SAVE_PROFILE_GO
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SETUPGAME_VIEW_PROFILE_PROBLEMS
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CIVZONE_NAME
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CIVZONE_REMOVE
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CIVZONE_REMOVE_ZONE
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CIVZONE_SHAPE
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CIVZONE_NEXT
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CIVZONE_POND_OPTIONS
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CIVZONE_HOSPITAL_OPTIONS
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CIVZONE_GATHER_OPTIONS
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CIVZONE_GATHER_OPTIONS_PICK_TREES
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CIVZONE_GATHER_OPTIONS_PICK_SHRUBS
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CIVZONE_GATHER_OPTIONS_GATHER_FALLEN
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CIVZONE_WATER_SOURCE
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CIVZONE_FISH
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CIVZONE_GATHER
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CIVZONE_DUMP
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CIVZONE_POND
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CIVZONE_HOSPITAL
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CIVZONE_SAND_COLLECT
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CIVZONE_CLAY_COLLECT
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CIVZONE_ACTIVE
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CIVZONE_MEETING
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CIVZONE_ANIMAL_TRAINING
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CIVZONE_POND_WATER
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CIVZONE_PEN
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CIVZONE_PEN_OPTIONS
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STOCKPILE_ANIMAL
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STOCKPILE_FOOD
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STOCKPILE_WEAPON
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STOCKPILE_ARMOR
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STOCKPILE_CUSTOM
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STOCKPILE_CUSTOM_SETTINGS
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STOCKPILE_FURNITURE
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STOCKPILE_GRAVEYARD
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STOCKPILE_REFUSE
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STOCKPILE_WOOD
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STOCKPILE_STONE
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STOCKPILE_GEM
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STOCKPILE_BARBLOCK
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STOCKPILE_CLOTH
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STOCKPILE_LEATHER
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STOCKPILE_AMMO
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STOCKPILE_COINS
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STOCKPILE_FINISHED
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STOCKPILE_SHEET
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STOCKPILE_NONE
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DESIGNATE_BITEM
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DESIGNATE_CLAIM
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DESIGNATE_UNCLAIM
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DESIGNATE_MELT
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DESIGNATE_NO_MELT
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DESIGNATE_DUMP
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DESIGNATE_NO_DUMP
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DESIGNATE_HIDE
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DESIGNATE_NO_HIDE
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DESIGNATE_TRAFFIC
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DESIGNATE_TRAFFIC_HIGH
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DESIGNATE_TRAFFIC_NORMAL
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DESIGNATE_TRAFFIC_LOW
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DESIGNATE_TRAFFIC_RESTRICTED
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DESIGNATE_TRAFFIC_INCREASE_WEIGHT
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DESIGNATE_TRAFFIC_DECREASE_WEIGHT
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DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
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DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
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DESIGNATE_DIG
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DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
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DESIGNATE_STAIR_UP
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DESIGNATE_STAIR_DOWN
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DESIGNATE_STAIR_UPDOWN
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DESIGNATE_RAMP
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DESIGNATE_CHANNEL
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DESIGNATE_CHOP
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DESIGNATE_PLANTS
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DESIGNATE_SMOOTH
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DESIGNATE_ENGRAVE
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DESIGNATE_DETAILS
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DESIGNATE_FORTIFY
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DESIGNATE_TRACK
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DESIGNATE_TOGGLE_ENGRAVING
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DESIGNATE_STANDARD_MARKER
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DESIGNATE_MINE_MODE
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DESIGNATE_TOGGLE_MARKER
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DESIGNATE_UNDO
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DESIGNATE_REMOVE_CONSTRUCTION
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BUILDING_DIM_Y_UP
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BUILDING_DIM_Y_DOWN
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BUILDING_DIM_X_UP
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BUILDING_DIM_X_DOWN
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BUILDING_ORIENT_UP
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BUILDING_ORIENT_LEFT
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BUILDING_ORIENT_RIGHT
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BUILDING_ORIENT_DOWN
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BUILDING_ORIENT_NONE
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BUILDING_VIEW_ITEM
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BUILDING_ADVANCE_STAGE
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BUILDING_EXPAND_CONTRACT
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BUILDING_TRIGGER_ENABLE_WATER
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BUILDING_TRIGGER_MIN_WATER_UP
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BUILDING_TRIGGER_MIN_WATER_DOWN
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BUILDING_TRIGGER_MAX_WATER_UP
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BUILDING_TRIGGER_MAX_WATER_DOWN
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BUILDING_TRIGGER_ENABLE_MAGMA
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BUILDING_TRIGGER_MIN_MAGMA_UP
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BUILDING_TRIGGER_MIN_MAGMA_DOWN
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BUILDING_TRIGGER_MAX_MAGMA_UP
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BUILDING_TRIGGER_MAX_MAGMA_DOWN
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BUILDING_TRIGGER_ENABLE_TRACK_CART
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BUILDING_TRIGGER_MIN_TRACK_CART_DOWN
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BUILDING_TRIGGER_MIN_TRACK_CART_UP
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BUILDING_TRIGGER_MAX_TRACK_CART_DOWN
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BUILDING_TRIGGER_MAX_TRACK_CART_UP
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BUILDING_ROLLERS_SPEED_UP
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BUILDING_ROLLERS_SPEED_DOWN
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BUILDING_TRACK_STOP_FRICTION_UP
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BUILDING_TRACK_STOP_FRICTION_DOWN
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BUILDING_TRACK_STOP_DUMP
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BUILDING_TRIGGER_ENABLE_CREATURE
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BUILDING_TRIGGER_ENABLE_LOCALS
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BUILDING_TRIGGER_RESETS
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BUILDING_TRIGGER_MIN_SIZE_UP
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BUILDING_TRIGGER_MIN_SIZE_DOWN
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BUILDING_TRIGGER_MAX_SIZE_UP
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BUILDING_TRIGGER_MAX_SIZE_DOWN
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BUILDING_TRIGGER_MIN_SIZE_UP_PLUS
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BUILDING_TRIGGER_MIN_SIZE_DOWN_PLUS
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BUILDING_TRIGGER_MAX_SIZE_UP_PLUS
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BUILDING_TRIGGER_MAX_SIZE_DOWN_PLUS
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UNITVIEW_GEN
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UNITVIEW_INV
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UNITVIEW_PRF
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UNITVIEW_WND
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UNITVIEW_FOLLOW
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UNITVIEW_NEXT
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UNITVIEW_SLAUGHTER
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UNITVIEW_GELD
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UNITVIEW_GEN_COMBAT
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UNITVIEW_GEN_LABOR
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UNITVIEW_GEN_MISC
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UNITVIEW_PRF_PROF
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UNITVIEW_PRF_PET
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UNITVIEW_PRF_EXPEL
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UNITVIEW_PRF_VIEW
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UNITVIEW_PRF_NEW_SQUAD
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UNITVIEW_PRF_REMOVE_FROM_SQUAD
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UNITVIEW_PRF_NAME_CURRENT_SQUAD
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UNITVIEW_PRF_NAME_SELECTED_SQUAD
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UNITVIEW_PRF_OCCUPATION
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STRING_A078
 +
STRING_A079
 +
STRING_A080
 +
STRING_A081
 +
STRING_A082
 +
STRING_A083
 +
STRING_A084
 +
STRING_A085
 +
STRING_A086
 +
STRING_A087
 +
STRING_A088
 +
STRING_A089
 +
STRING_A090
 +
STRING_A091
 +
STRING_A092
 +
STRING_A093
 +
STRING_A094
 +
STRING_A095
 +
STRING_A096
 +
STRING_A097
 +
STRING_A098
 +
STRING_A099
 +
STRING_A100
 +
STRING_A101
 +
STRING_A102
 +
STRING_A103
 +
STRING_A104
 +
STRING_A105
 +
STRING_A106
 +
STRING_A107
 +
STRING_A108
 +
STRING_A109
 +
STRING_A110
 +
STRING_A111
 +
STRING_A112
 +
STRING_A113
 +
STRING_A114
 +
STRING_A115
 +
STRING_A116
 +
STRING_A117
 +
STRING_A118
 +
STRING_A119
 +
STRING_A120
 +
STRING_A121
 +
STRING_A122
 +
STRING_A123
 +
STRING_A124
 +
STRING_A125
 +
STRING_A126
 +
STRING_A128
 +
STRING_A129
 +
STRING_A130
 +
STRING_A131
 +
STRING_A132
 +
STRING_A133
 +
STRING_A134
 +
STRING_A135
 +
STRING_A136
 +
STRING_A137
 +
STRING_A138
 +
STRING_A139
 +
STRING_A140
 +
STRING_A141
 +
STRING_A142
 +
STRING_A143
 +
STRING_A144
 +
STRING_A145
 +
STRING_A146
 +
STRING_A147
 +
STRING_A148
 +
STRING_A149
 +
STRING_A150
 +
STRING_A151
 +
STRING_A152
 +
STRING_A153
 +
STRING_A154
 +
STRING_A155
 +
STRING_A156
 +
STRING_A157
 +
STRING_A158
 +
STRING_A159
 +
STRING_A160
 +
STRING_A161
 +
STRING_A162
 +
STRING_A163
 +
STRING_A164
 +
STRING_A165
 +
STRING_A166
 +
STRING_A167
 +
STRING_A168
 +
STRING_A169
 +
STRING_A170
 +
STRING_A171
 +
STRING_A172
 +
STRING_A173
 +
STRING_A174
 +
STRING_A175
 +
STRING_A176
 +
STRING_A177
 +
STRING_A178
 +
STRING_A179
 +
STRING_A180
 +
STRING_A181
 +
STRING_A182
 +
STRING_A183
 +
STRING_A184
 +
STRING_A185
 +
STRING_A186
 +
STRING_A187
 +
STRING_A188
 +
STRING_A189
 +
STRING_A190
 +
STRING_A191
 +
STRING_A192
 +
STRING_A193
 +
STRING_A194
 +
STRING_A195
 +
STRING_A196
 +
STRING_A197
 +
STRING_A198
 +
STRING_A199
 +
STRING_A200
 +
STRING_A201
 +
STRING_A202
 +
STRING_A203
 +
STRING_A204
 +
STRING_A205
 +
STRING_A206
 +
STRING_A207
 +
STRING_A208
 +
STRING_A209
 +
STRING_A210
 +
STRING_A211
 +
STRING_A212
 +
STRING_A213
 +
STRING_A214
 +
STRING_A215
 +
STRING_A216
 +
STRING_A217
 +
STRING_A218
 +
STRING_A219
 +
STRING_A220
 +
STRING_A221
 +
STRING_A222
 +
STRING_A223
 +
STRING_A224
 +
STRING_A225
 +
STRING_A226
 +
STRING_A227
 +
STRING_A228
 +
STRING_A229
 +
STRING_A230
 +
STRING_A231
 +
STRING_A232
 +
STRING_A233
 +
STRING_A234
 +
STRING_A235
 +
STRING_A236
 +
STRING_A237
 +
STRING_A238
 +
STRING_A239
 +
STRING_A240
 +
STRING_A241
 +
STRING_A242
 +
STRING_A243
 +
STRING_A244
 +
STRING_A245
 +
STRING_A246
 +
STRING_A247
 +
STRING_A248
 +
STRING_A249
 +
STRING_A250
 +
STRING_A251
 +
STRING_A252
 +
STRING_A253
 +
STRING_A254
 +
STRING_A255
 +
CUSTOM_A
 +
CUSTOM_B
 +
CUSTOM_C
 +
CUSTOM_D
 +
CUSTOM_E
 +
CUSTOM_F
 +
CUSTOM_G
 +
CUSTOM_H
 +
CUSTOM_I
 +
CUSTOM_J
 +
CUSTOM_K
 +
CUSTOM_L
 +
CUSTOM_M
 +
CUSTOM_N
 +
CUSTOM_O
 +
CUSTOM_P
 +
CUSTOM_Q
 +
CUSTOM_R
 +
CUSTOM_S
 +
CUSTOM_T
 +
CUSTOM_U
 +
CUSTOM_V
 +
CUSTOM_W
 +
CUSTOM_X
 +
CUSTOM_Y
 +
CUSTOM_Z
 +
CUSTOM_SHIFT_A
 +
CUSTOM_SHIFT_B
 +
CUSTOM_SHIFT_C
 +
CUSTOM_SHIFT_D
 +
CUSTOM_SHIFT_E
 +
CUSTOM_SHIFT_F
 +
CUSTOM_SHIFT_G
 +
CUSTOM_SHIFT_H
 +
CUSTOM_SHIFT_I
 +
CUSTOM_SHIFT_J
 +
CUSTOM_SHIFT_K
 +
CUSTOM_SHIFT_L
 +
CUSTOM_SHIFT_M
 +
CUSTOM_SHIFT_N
 +
CUSTOM_SHIFT_O
 +
CUSTOM_SHIFT_P
 +
CUSTOM_SHIFT_Q
 +
CUSTOM_SHIFT_R
 +
CUSTOM_SHIFT_S
 +
CUSTOM_SHIFT_T
 +
CUSTOM_SHIFT_U
 +
CUSTOM_SHIFT_V
 +
CUSTOM_SHIFT_W
 +
CUSTOM_SHIFT_X
 +
CUSTOM_SHIFT_Y
 +
CUSTOM_SHIFT_Z
 +
CUSTOM_CTRL_A
 +
CUSTOM_CTRL_B
 +
CUSTOM_CTRL_C
 +
CUSTOM_CTRL_D
 +
CUSTOM_CTRL_E
 +
CUSTOM_CTRL_F
 +
CUSTOM_CTRL_G
 +
CUSTOM_CTRL_H
 +
CUSTOM_CTRL_I
 +
CUSTOM_CTRL_J
 +
CUSTOM_CTRL_K
 +
CUSTOM_CTRL_L
 +
CUSTOM_CTRL_M
 +
CUSTOM_CTRL_N
 +
CUSTOM_CTRL_O
 +
CUSTOM_CTRL_P
 +
CUSTOM_CTRL_Q
 +
CUSTOM_CTRL_R
 +
CUSTOM_CTRL_S
 +
CUSTOM_CTRL_T
 +
CUSTOM_CTRL_U
 +
CUSTOM_CTRL_V
 +
CUSTOM_CTRL_W
 +
CUSTOM_CTRL_X
 +
CUSTOM_CTRL_Y
 +
CUSTOM_CTRL_Z
 +
CUSTOM_ALT_A
 +
CUSTOM_ALT_B
 +
CUSTOM_ALT_C
 +
CUSTOM_ALT_D
 +
CUSTOM_ALT_E
 +
CUSTOM_ALT_F
 +
CUSTOM_ALT_G
 +
CUSTOM_ALT_H
 +
CUSTOM_ALT_I
 +
CUSTOM_ALT_J
 +
CUSTOM_ALT_K
 +
CUSTOM_ALT_L
 +
CUSTOM_ALT_M
 +
CUSTOM_ALT_N
 +
CUSTOM_ALT_O
 +
CUSTOM_ALT_P
 +
CUSTOM_ALT_Q
 +
CUSTOM_ALT_R
 +
CUSTOM_ALT_S
 +
CUSTOM_ALT_T
 +
CUSTOM_ALT_U
 +
CUSTOM_ALT_V
 +
CUSTOM_ALT_W
 +
CUSTOM_ALT_X
 +
CUSTOM_ALT_Y
 +
CUSTOM_ALT_Z
 +
FPS_UP
 +
FPS_DOWN
 +
TOGGLE_TTF
 +
Select
 +
Secondary Select
 +
Deselect
 +
Select all
 +
Deselect All
 +
Leave screen
 +
Leave all screens
 +
Close mega announcement
 +
Toggle Fullscreen
 +
World Param: Add
 +
World Param: Copy
 +
World Param: Delete
 +
World Param: Title
 +
World Param: Name, Random
 +
World Param: Name, Enter
 +
World Param: Seed, Random
 +
World Param: Seed, Enter
 +
World Param: Load
 +
World Param: Save
 +
World Param: Dim X, Up
 +
World Param: Dim X, Down
 +
World Param: Dim Y, Up
 +
World Param: Dim Y, Down
 +
World Param: Enter Advanced Parameters
 +
World Param: Increase Parameter
 +
World Param: Decrease Parameter
 +
World Param: Enter Value
 +
World Param: Nullify Parameter
 +
World Param: Set Presets
 +
World Param: Reject, Continue
 +
World Param: Reject, Abort
 +
World Param: Reject, Allow This
 +
World Param: Reject, Allow All
 +
World Generation: Continue
 +
World Generation: Use
 +
World Generation: Abort
 +
Setup game: Embark
 +
Setup game: Name Fort
 +
Setup game: Name Group
 +
Setup game: Symbol
 +
Setup game: Reclaim
 +
Setup game: Find
 +
Setup game: Notes
 +
Setup game: Notes, New Note
 +
Setup game: Notes, Delete Note
 +
Setup game: Notes, Change Symbol Selection
 +
Setup game: Notes, Adopt Symbol
 +
Setup game: Resize Local Y Up
 +
Setup game: Resize Local Y Down
 +
Setup game: Resize Local X Up
 +
Setup game: Resize Local X Down
 +
Setup game: Move Local Y Up
 +
Setup game: Move Local Y Down
 +
Setup game: Move Local X Up
 +
Setup game: Move Local X Down
 +
Setup game: View Biome 1
 +
Setup game: View Biome 2
 +
Setup game: View Biome 3
 +
Setup game: View Biome 4
 +
Setup game: View Biome 5
 +
Setup game: View Biome 6
 +
Setup game: View Biome 7
 +
Setup game: View Biome 8
 +
Setup game: View Biome 9
 +
Choose name: Random
 +
Choose name: Clear
 +
Choose name: Type
 +
Choose name: First
 +
View item: Description
 +
View item: Forbid
 +
View item: Melt
 +
View item: Dump
 +
View item: Hide
 +
Main menu
 +
Options, Export Local Image
 +
Help
 +
Movies
 +
Change tab or highlight selection
 +
Change tab or highlight selection, secondary
 +
Move selector up
 +
Move selector down
 +
Move selector left
 +
Move selector right
 +
Page selector up
 +
Page selector down
 +
Move secondary selector up
 +
Move secondary selector down
 +
Page secondary selector up
 +
Page secondary selector down
 +
Move view/cursor up
 +
Move view/cursor down
 +
Move view/cursor left
 +
Move view/cursor right
 +
Move view/cursor up and left
 +
Move view/cursor up and right
 +
Move view/cursor down and left
 +
Move view/cursor down and right
 +
Move view/cursor up, fast
 +
Move view/cursor down, fast
 +
Move view/cursor left, fast
 +
Move view/cursor right, fast
 +
Move view/cursor up and left, fast
 +
Move view/cursor up and right, fast
 +
Move view/cursor down and left, fast
 +
Move view/cursor down and right, fast
 +
Move view/cursor up (z)
 +
Move view/cursor down (z)
 +
Move view/cursor up (z), aux
 +
Move view/cursor down (z), aux
 +
Adventure: return to arena
 +
Adventure: move north
 +
Adventure: move south
 +
Adventure: move east
 +
Adventure: move west
 +
Adventure: move northwest
 +
Adventure: move northeast
 +
Adventure: move southwest
 +
Adventure: move southeast
 +
Adventure: move same square
 +
Adventure: careful move north up/down
 +
Adventure: careful move south up/down
 +
Adventure: careful move east up/down
 +
Adventure: careful move west up/down
 +
Adventure: careful move northwest up/down
 +
Adventure: careful move northeast up/down
 +
Adventure: careful move southwest up/down
 +
Adventure: careful move southeast up/down
 +
Adventure: careful move up/down
 +
Adventure: move north/up
 +
Adventure: move south/up
 +
Adventure: move east/up
 +
Adventure: move west/up
 +
Adventure: move northwest/up
 +
Adventure: move northeast/up
 +
Adventure: move southwest/up
 +
Adventure: move southeast/up
 +
Adventure: move up
 +
Adventure: move north/down
 +
Adventure: move south/down
 +
Adventure: move east/down
 +
Adventure: move west/down
 +
Adventure: move northwest/down
 +
Adventure: move northeast/down
 +
Adventure: move southwest/down
 +
Adventure: move southeast/down
 +
Adventure: move down
 +
Adventure: move up, aux
 +
Adventure: move down, aux
 +
World Gen: Export Map
 +
Legends: Export Map
 +
Legends: Export XML
 +
Legends: Export Detailed Map
 +
Legends: Civ/Site
 +
Legends: String filter
 +
Adventure: Combat, Attack Mode
 +
Adventure: Combat, Dodge Mode
 +
Adventure: Combat, Charge Defend Mode
 +
Adventure: Status
 +
Adventure: Status, Close Combat
 +
Adventure: Status, Customize
 +
Adventure: Status, Kills
 +
Adventure: Status, Health
 +
Adventure: Status, Att/Skills
 +
Adventure: Status, Desc
 
?\@h=|
 
?\@h=|
\@h=|
 
 
MbP?
 
MbP?
 
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/
 
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/
 
<7J7B
 
<7J7B
 
;HHEH
 
;HHEH
 +
</pre>

Latest revision as of 03:34, 25 February 2020

<hfid>
<entity_id>
</entity_id>
<site_id>
</site_id>
<skill_at_time>
</skill_at_time>
<historical_event>
<id>
</id>
<year>
</year>
<seconds72>
</seconds72>
<type>create entity position</type>
</historical_event>
<type>assume identity</type>
<trickster_hfid>
</trickster_hfid>
<identity_id>
</identity_id>
<target_enid>
</target_enid>
<type>masterpiece lost</type>
<type>masterpiece engraving</type>
<type>masterpiece food</type>
<type>masterpiece item improvement</type>
<type>masterpiece dye</type>
<type>masterpiece item</type>
<type>masterpiece arch constructed</type>
<type>masterpiece arch design</type>
<type>regionpop incorporated into entity</type>
<pop_race>
</pop_race>
<pop_number_moved>
</pop_number_moved>
<pop_srid>
</pop_srid>
<pop_flid>
</pop_flid>
<join_entity_id>
</join_entity_id>
<type>artifact recovered</type>
<artifact_id>
</artifact_id>
<unit_id>
</unit_id>
<hist_figure_id>
</hist_figure_id>
</structure_id>
<subregion_id>
</subregion_id>
<feature_layer_id>
<type>artifact transformed</type>
<new_artifact_id>
</new_artifact_id>
<old_artifact_id>
</old_artifact_id>
<type>artifact stored</type>
<type>artifact hidden</type>
<type>trade</type>
<trader_hfid>
</trader_hfid>
<trader_entity_id>
</trader_entity_id>
<source_site_id>
</source_site_id>
<dest_site_id>
</dest_site_id>
<production_zone_id>
</production_zone_id>
<allotment>
</allotment>
<allotment_index>
</allotment_index>
<account_shift>
</account_shift>
<type>gamble</type>
<gambler_hfid>
</gambler_hfid>
<old_account>
</old_account>
<new_account>
</new_account>
<type>agreement void</type>
<type>body abused</type>
<coords>
<type>diplomat lost</type>
<type>peace accepted</type>
<type>site dispute</type>
<dispute>
grazing rights
rights-of-way
livestock ownership
</dispute>
<entity_id_1>
</entity_id_1>
<entity_id_2>
</entity_id_2>
<site_id_1>
</site_id_1>
<site_id_2>
</site_id_2>
<type>agreement made</type>
<type>agreement rejected</type>
<type>agreement concluded</type>
<type>first contact failed</type>
<contactor_enid>
</contactor_enid>
<rejector_enid>
</rejector_enid>
<type>first contact</type>
<contacted_enid>
</contacted_enid>
<type>remove hf site link</type>
<type>add hf site link</type>
<type>remove hf hf link</type>
<hfid_target>
</hfid_target>
<type>add hf hf link</type>
<type>change hf job</type>
<type>hf confronted</type>
<situation>
general suspicion
</situation>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf body state</type>
<body_state>
active
buried at site
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
entombed at site
</body_state>
<type>entity alliance formed</type>
<initiating_enid>
</initiating_enid>
<joining_enid>
</joining_enid>
<type>entity breach feature layer</type>
<site_entity_id>
</site_entity_id>
<civ_entity_id>
</civ_entity_id>
<type>entity persecuted</type>
<persecutor_hfid>
</persecutor_hfid>
<persecutor_enid>
</persecutor_enid>
<expelled_hfid>
</expelled_hfid>
<expelled_creature>
</expelled_creature>
<expelled_pop_id>
</expelled_pop_id>
<expelled_number>
</expelled_number>
<property_confiscated_from_hfid>
</property_confiscated_from_hfid>
<destroyed_structure_id>
</destroyed_structure_id>
<shrine_amount_destroyed>
</shrine_amount_destroyed>
<type>entity equipment purchase</type>
<new_equipment_level>
</new_equipment_level>
<type>add hf entity honor</type>
<honor_id>
</honor_id>
<type>entity expels hf</type>
<type>hfs formed reputation relationship</type>
<hfid1>
</hfid1>
<identity_id1>
</identity_id1>
<hfid2>
</hfid2>
<identity_id2>
</identity_id2>
<hf_rep_1_of_2>
</hf_rep_1_of_2>
<hf_rep_2_of_1>
</hf_rep_2_of_1>
<type>hf abducted</type>
<target_hfid>
</target_hfid>
<snatcher_hfid>
</snatcher_hfid>
<type>hf reunion</type>
<group_1_hfid>
</group_1_hfid>
<group_2_hfid>
</group_2_hfid>
<type>hf new pet</type>
<group_hfid>
</group_hfid>
<type>hf reach summit</type>
<type>hf simple battle event</type>
<subtype>
subdued
scuffle
attacked
surprised
ambushed
happen upon
corner
confront
got into a brawl
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
</subtype>
<type>creature devoured</type>
<type>insurrection started</type>
<target_civ_id>
</target_civ_id>
<outcome>
leadership overthrown
population gone
</outcome>
<type>ceremony</type>
<civ_id>
</civ_id>
<occasion_id>
</occasion_id>
<schedule_id>
</schedule_id>
<type>procession</type>
<type>competition</type>
<winner_hfid>
</winner_hfid>
<competitor_hfid>
</competitor_hfid>
<type>performance</type>
<type>created world construction</type>
<site_civ_id>
</site_civ_id>
<wcid>
</wcid>
<master_wcid>
</master_wcid>
<site_id1>
</site_id1>
<site_id2>
</site_id2>
<type>hf razed structure</type>
<hist_fig_id>
</hist_fig_id>
<type>razed structure</type>
<type>replaced structure</type>
<old_ab_id>
</old_ab_id>
<new_ab_id>
</new_ab_id>
<type>hf destroyed site</type>
<attacker_hfid>
</attacker_hfid>
<defender_civ_id>
</defender_civ_id>
<type>hf attacked site</type>
<type>spotted leaving site</type>
<spotter_hfid>
</spotter_hfid>
<leaver_civ_id>
</leaver_civ_id>
<type>site surrendered</type>
<attacker_civ_id>
</attacker_civ_id>
<type>site taken over</type>
<new_site_civ_id>
</new_site_civ_id>
<type>new site leader</type>
<new_leader_hfid>
</new_leader_hfid>
<type>sneak into site</type>
<type>entity fled site</type>
<fled_civ_id>
</fled_civ_id>
<type>entity rampaged in site</type>
<rampage_civ_id>
</rampage_civ_id>
<type>remove hf entity link</type>
<link>
former member
former mercenary
slave
former slave
prisoner
former prisoner
enemy
criminal
former position
position claim
squad
former squad
occupation
former occupation
resident
</link>
<position_id>
</position_id>
<type>hf enslaved</type>
<enslaved_hfid>
</enslaved_hfid>
<seller_hfid>
</seller_hfid>
<payer_entity_id>
</payer_entity_id>
<moved_to_site_id>
</moved_to_site_id>
<type>entity overthrown</type>
<position_profile_id>
</position_profile_id>
<overthrown_hfid>
</overthrown_hfid>
<pos_taker_hfid>
</pos_taker_hfid>
<instigator_hfid>
</instigator_hfid>
<conspirator_hfid>
</conspirator_hfid>
<type>hf does interaction</type>
<doer_hfid>
</doer_hfid>
<interaction>
</interaction>
<type>hf learns secret</type>
<student_hfid>
</student_hfid>
<teacher_hfid>
</teacher_hfid>
<type>entity incorporated</type>
<joiner_entity_id>
</joiner_entity_id>
<joined_entity_id>
</joined_entity_id>
<leader_hfid>
</leader_hfid>
<partial_incorporation/>
<type>artifact dropped</type>
<injury/>
<type>artifact found</type>
<site_property_id>
</site_property_id>
<type>artifact destroyed</type>
<destroyer_hfid>
</destroyer_hfid>
<destroyer_enid>
</destroyer_enid>
<type>artifact lost</type>
<type>artifact copied</type>
<dest_structure_id>
</dest_structure_id>
<dest_entity_id>
</dest_entity_id>
<source_structure_id>
</source_structure_id>
<source_entity_id>
</source_entity_id>
<from_original/>
<type>add hf entity link</type>
<appointer_hfid>
</appointer_hfid>
<promise_to_hfid>
</promise_to_hfid>
<type>failed frame attempt</type>
<convicter_enid>
</convicter_enid>
<plotter_hfid>
</plotter_hfid>
<fooled_hfid>
</fooled_hfid>
<framer_hfid>
</framer_hfid>
<crime>
conspiracy to slow labor
embezzlement
</crime>
<type>sabotage</type>
<saboteur_hfid>
</saboteur_hfid>
<type>hf ransomed</type>
<ransomed_hfid>
</ransomed_hfid>
<ransomer_hfid>
</ransomer_hfid>
<payer_hfid>
</payer_hfid>
<type>squad vs squad</type>
<a_hfid>
</a_hfid>
<d_hfid>
</d_hfid>
<a_squad_id>
</a_squad_id>
<d_squad_id>
</d_squad_id>
<a_leader_hfid>
</a_leader_hfid>
<a_leadership_roll>
</a_leadership_roll>
<d_leader_hfid>
</d_leader_hfid>
<d_leadership_roll>
</d_leadership_roll>
<a_race>
</a_race>
<a_interaction>
</a_interaction>
<a_effect>
</a_effect>
<a_number>
</a_number>
<a_slain>
</a_slain>
<d_race>
</d_race>
<d_interaction>
</d_interaction>
<d_effect>
</d_effect>
<d_number>
</d_number>
<d_slain>
</d_slain>
<type>tactical situation</type>
<a_tactician_hfid>
</a_tactician_hfid>
<d_tactician_hfid>
</d_tactician_hfid>
<a_tactics_roll>
</a_tactics_roll>
<d_tactics_roll>
</d_tactics_roll>
a strongly favored
a favored
a slightly favored
d strongly favored
d favored
d slightly favored
neither favored
<start/>
<type>hf wounded</type>
<woundee_hfid>
</woundee_hfid>
<wounder_hfid>
</wounder_hfid>
<was_torture/>
<type>reclaim site</type>
<unretire/>
<type>created structure</type>
<builder_hfid>
</builder_hfid>
<rebuilt/>
<type>created site</type>
<resident_civ_id>
</resident_civ_id>
<type>site retired</type>
<first/>
<type>site died</type>
<abandoned/>
<type>holy city declaration</type>
<religion_id>
</religion_id>
<type>hf freed</type>
<freeing_civ_id>
</freeing_civ_id>
<freeing_hfid>
</freeing_hfid>
<holding_civ_id>
</holding_civ_id>
<rescued_hfid>
</rescued_hfid>
<type>site tribute forced</type>
<season>
Autumn
</season>
<already_bled_dry/>
<type>destroyed site</type>
<no_defeat_mention/>
<type>entity searched site</type>
<searcher_civ_id>
</searcher_civ_id>
<result>found nothing</result>
<type>hf relationship denied</type>
<seeker_hfid>
</seeker_hfid>
<relationship>
apprentice
</relationship>
<reason>
prefers working alone
jealousy
</reason>
<reason_id>
</reason_id>
<type>attacked site</type>
<attacker_general_hfid>
</attacker_general_hfid>
<defender_general_hfid>
</defender_general_hfid>
<a_support_merc_enid>
</a_support_merc_enid>
<attacker_merc_enid>
</attacker_merc_enid>
<d_support_merc_enid>
</d_support_merc_enid>
<defender_merc_enid>
</defender_merc_enid>
<type>field battle</type>
<type>entity primary criminals</type>
<type>entity relocate</type>
<type>hf preach</type>
<speaker_hfid>
</speaker_hfid>
<site_hfid>
</site_hfid>
<topic>set entity 1 against entity 2</topic>
<entity_1>
</entity_1>
<entity_2>
</entity_2>
<topic>entity 1 should love entity 2</topic>
<type>hf viewed artifact</type>
<type>hf asked about artifact</type>
<type>hf travel</type>
<return/>
<escape/>
<type>merchant</type>
<depot_entity_id>
</depot_entity_id>
<all_dead/>
<hardship/>
<seizure/>
<offended/>
<lost_value/>
<is_tribute/>
<type>hf recruited unit type for entity</type>
<unit_type>
</unit_type>
<type>knowledge discovered</type>
<knowledge>
</knowledge>
<type>plundered site</type>
<detected/>
<was_raid/>
<took_items/>
<took_livestock/>
<type>hf performed horrible experiments</type>
<type>hf carouse</type>
<type>hf equipment purchase</type>
<quality>
</quality>
<type>building profile acquired</type>
<building_profile_id>
</building_profile_id>
<acquirer_hfid>
</acquirer_hfid>
<acquirer_enid>
</acquirer_enid>
<purchased_unowned/>
<inherited/>
<rebuilt_ruined/>
<last_owner_hfid>
</last_owner_hfid>
<last_owner_enid>
</last_owner_enid>
<type>hf profaned structure</type>
<type>hf disturbed structure</type>
<type>hf prayed inside structure</type>
<type>hf died</type>
<slayer_hfid>
</slayer_hfid>
<slayer_race>
</slayer_race>
<slayer_caste>
</slayer_caste>
<slayer_item_id>
</slayer_item_id>
<slayer_shooter_item_id>
</slayer_shooter_item_id>
<cause>
old age
hunger
thirst
shot
blood
drown
struck
slaughtered
scuttled
obstacle
lava
lava mist
dragonfire
steam
crushed bridge
chasm
cage blasted
murdered
blood drained
trap
vehicle
flying object
vanish
collapsed
put to rest
quitdead
abandon
heat
cold
spikes
cooling lava
cooling magma
freezing water
exec generic
exec beheaded
exec crucified
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
melt
condense
solid
infection
scared to death
suicide leaping
suicide drowned
</cause>
<type>changed creature type</type>
<changee_hfid>
</changee_hfid>
<changer_hfid>
</changer_hfid>
<old_race>
</old_race>
<old_caste>
</old_caste>
<new_race>
</new_race>
<new_caste>
</new_caste>
<type>hf convicted</type>
<convicted_hfid>
</convicted_hfid>
<corrupt_convicter_hfid>
</corrupt_convicter_hfid>
<contact_hfid>
</contact_hfid>
<coconspirator_hfid>
</coconspirator_hfid>
<beating/>
<exiled/>
<death_penalty/>
<no_prison_available/>
<hammerstrokes>
</hammerstrokes>
<prison_months>
</prison_months>
<wrongful_conviction/>
<surveiled_convicted/>
<surveiled_coconspirator/>
<surveiled_contact/>
<surveiled_target/>
<convict_is_contact/>
<confessed_after_apb_arrest_enid>
</confessed_after_apb_arrest_enid>
<interrogator_hfid>
</interrogator_hfid>
<implicated_hfid>
</implicated_hfid>
<did_not_reveal_all_in_interrogation/>
<held_firm_in_interrogation/>
<type>hf interrogated</type>
<arresting_enid>
</arresting_enid>
<wanted_and_recognized/>
<type>modified building</type>
<modifier_hfid>
</modifier_hfid>
<modification>dungeon</modification>
<modification>improved fortifications</modification>
<modification>gated courtyard</modification>
<modification>feast hall</modification>
<type>hf revived</type>
<ghost>
murderous ghost
</ghost>
sadistic ghost
violent ghost
angry ghost
moaning spirit
howling spirit
secretive poltergeist
energetic poltergeist
troublesome poltergeist
restless haunt
forlorn haunt
<raised_before/>
<disturbance/>
<actor_hfid>
</actor_hfid>
<type>hf gains secret goal</type>
<secret_goal>
immortality
</secret_goal>
stay alive
maintain entity status
start a family
rule the world
create a great work of art
craft a masterwork
bring peace to the world
become a legendary warrior
master a skill
fall in love
see the great natural sites
make a great discovery
attain rank in society
bathe world in chaos
The 
Opening Ceremony
Closing Ceremony
Main Ceremony
Ceremony
Procession
Dance Performance
Musical Performance
Poetry Recital
Storytelling
Performance
 Occasion of 
The Occasion
<hf_link>
<link_type>mother</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<link_type>deity</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>master</link_type>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
<link_type>former master</link_type>
<link_type>former apprentice</link_type>
<link_type>pet owner</link_type>
<link_type>former spouse</link_type>
<link_type>deceased spouse</link_type>
<link_strength>
</link_strength>
</hf_link>
<type>entity law</type>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>entity created</type>
<creator_hfid>
</creator_hfid>
<type>artifact created</type>
<name_only/>
<type>peace rejected</type>
<site_link>
<link_type>occupation</link_type>
<occupation_id>
</occupation_id>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<link_type>home structure</link_type>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
<link_type>home saved zone</link_type>
<link_type>prison structure</link_type>
<link_type>prison building profile</link_type>
<sub_id>
</sub_id>
</site_link>
<entity_former_position_link>
<start_year>
<end_year>
</end_year>
</entity_former_position_link>
<entity_position_link>
</entity_position_link>
<entity_former_occupation_link>
</entity_former_occupation_link>
<entity_occupation_link>
</entity_occupation_link>
<entity_former_squad_link>
<squad_id>
</squad_id>
</entity_former_squad_link>
<entity_squad_link>
<squad_position>
</squad_position>
</entity_squad_link>
<entity_link>
<link_type>member</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
<link_type>slave</link_type>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>criminal</link_type>
</entity_link>
<historical_event_collection>
<start_seconds72>
</start_seconds72>
<end_seconds72>
</end_seconds72>
<eventcol>
</eventcol>
<event>
</event>
<ordinal>
</ordinal>
</historical_event_collection>
<type>occasion</type>
<type>journey</type>
<type>beast attack</type>
<parent_eventcol>
</parent_eventcol>
<defending_enid>
</defending_enid>
<type>theft</type>
<attacking_enid>
</attacking_enid>
<type>raid</type>
<type>abduction</type>
<type>purge</type>
<adjective>
</adjective>
<type>persecution</type>
<target_entity_id>
</target_entity_id>
<type>insurrection</type>
<type>site conquered</type>
<war_eventcol>
</war_eventcol>
<type>duel</type>
<attacking_hfid>
</attacking_hfid>
<defending_hfid>
</defending_hfid>
<type>battle</type>
<name>
</name>
<attacking_ent_id>
</attacking_ent_id>
<defending_ent_id>
</defending_ent_id>
<attacking_merc_enid>
</attacking_merc_enid>
<defending_merc_enid>
</defending_merc_enid>
<company_merc/>
<individual_merc/>
<a_support_merc_hfid>
</a_support_merc_hfid>
<d_support_merc_hfid>
</d_support_merc_hfid>
<noncom_hfid>
</noncom_hfid>
<attacking_squad_race>
</attacking_squad_race>
<attacking_squad_entity_pop>
</attacking_squad_entity_pop>
<attacking_squad_number>
</attacking_squad_number>
<attacking_squad_deaths>
</attacking_squad_deaths>
<attacking_squad_site>
</attacking_squad_site>
<attacking_squad_animated/>
<defending_squad_race>
</defending_squad_race>
<defending_squad_entity_pop>
</defending_squad_entity_pop>
<defending_squad_number>
</defending_squad_number>
<defending_squad_deaths>
</defending_squad_deaths>
<defending_squad_site>
</defending_squad_site>
<defending_squad_animated/>
attacker won
defender won
<type>war</type>
<aggressor_ent_id>
</aggressor_ent_id>
<defender_ent_id>
</defender_ent_id>
adventure
rescued
sphere alignment
maintain balance in universe
highlight boundaries between worlds
sow the seeds of chaos in the world
provide opportunities for courage
bring death to the world
liked appearance
because it was destined
great fortresses built and tested
whim
bring misery to the world
bring murder to the world
bring nightmares into reality
bring thralldom to the world
bring torture to the world
provide opportunities for acts of valor
bring war to the world
find relative
offer condolences
be brought to safety
help with rescue
insufficient work
work request
make weapon
vent at priest
cry on priest
vent at boss
cry on boss
should have reached goal
insufficient progress toward goal
going wrong direction
arrived at location
entity no longer rules
left site
reunited with loved one
violent disagreement
adopted
true name invocation
arrived at person
eradicate beasts
entertain people
make a living as a warrior
study
flight
exiled after conviction
scholarship
be with master
become citizen
glorify hf
have not performed
prevented from leaving
curiosity
hire on as mercenary
hire on as performer
hire on as scholar
admire architecture
pray
relax
danger
cannot find artifact
failed mood
lack of sleep
trapped in cage
great deal of stress
unable to leave location
sanctify hf
artifact is heirloom of family hfid
cement bonds of friendship
as a symbol of everlasting peace
on a pilgrimage
gather information
seek sanctuary
part of trade negotiation
artifact is symbol of entity position
afraid of persecution
smoother operation of entity
holds high value
shared interest in profession
envious of those that live on
panicked about what happens after death
afraid to die
not ready to face the afterlife
too proud to give in to death
too vain to give in to death
had ambitions for which death is only a small obstacle
lack of funds
heavy losses in battle
<circumstance>
death and injury
witnessed death in incident
found body in incident
hf died unexpectedly
hf is dead
slayer in incident
separated from hf
reunited with hf
jump into existing conflict
caught sneaking last stand
produced masterwork
produced artifact
mastered skill
broke up with lover
divorced
fell in love
became parent
nearby conflict
agreement cancelled
being an agreement companion
entity controls site
entity cancels tribute
incident
rumor
kicked out of squad
stranger advancing with weapon
stranger sneaking around
witnessed blood drinking in incident
made complaint
listened to complaint
admire building
admire owned building
admire arranged building
admire owned arranged building
viewed item in own display
viewed displayed item
pet lost
threw hauled item in tantrum
freed from prison
had miscarriage
spouse had miscarriage
old clothing
tattered clothing
clothing rots away
haunted in dreams
good spar
complaint unregistered
long patrol
sun nauseated
sun irritated
very drowsy
hungry
suffered major injury
suffered minor injury
rough sleep
resting
caught in freakish weather
caught in rain
caught in snow
caught in miasma
caught in smoke
waterfall mist
caught in dust
considering demand
punishment of victimizer reduced
personal punishment reduced
reelected
request approved
request ignored
nobody to punish for failed mandate
personal punishment delayed
punishment of victimizer delayed
insufficient justice buildings
mandate ignored
mandate only partially completed
destroyed building
committed vandalism
land holder rank increased
established as land holder
knocked out by cavein
mandate was obeyed
naked
no shoes
ate own pet while starving
ate favorite animal while starving
ate vermin while starving
beat somebody up
punished somebody with beating
punished by beating
punished somebody with tool
punished by tool
cannot get punishment tool
tired of food
eaten rotten food
good food
good drink
do not have enough chests
do not have enough cabinets
do not have enough weapon racks
do not have enough armor stands
lesser has better room
eating without table
eating at crowded table
eating in dining room
eating without dining room
eating without chair
new bonded relationship
was rescued
rescued somebody
completed job
tax escort stole property
lost property to taxes
have inadequate protection
taxable room inaccessible
misinformed about taxable room
pleased nobility
tax collector succeeded
disappointed nobility
tax collector failed
new buddy
new grudge
near hated vermin
near favorite animal
pestered by flying micro vermin
acquired item
acquired favorite animal as pet
confined
cleaned self
cleaned self with soap
killed somebody in training accident
attacked by zombie possible relative
tired of drink
drinking blood
drinking slime
drinking vomit
drinking goo
drinking ichor
drinking pus
drinking nasty
drinking rotten
drinking without well
view favorite animal caged
view hated vermin caged
slept without proper room
slept in room
slept on smooth floor
slept in mud
slept on grass
slept on rough stone
slept on rocks
slept on ice
slept on dirt
slept on driftwood
artwork defaced
evicted
gave birth
gained relative
received water
gave water
received food
gave food
relation chat
met in room
official meeting in bedroom
official meeting in dining room
official meeting without room
have tomb
have no tomb
interacted with community pillar
interacted with pet
turned child away from sanctuary
expelled
relative expelled
dead unit convicted
animal convicted
victim convicted
perpetrator convicted
perpetrator against family convicted
body of relation rotted
unmet needs
pray to hf
drinking without goblet
research breakthrough
stuck on research topic
ponder research topic
discuss research topic
syndrome emotion
performed in incident
saw performance in incident
kicked out of troupe
learned scholar flag
learned skill
learned written content
learned interaction
learned poetic form
learned musical form
learned dance form
taught scholar flag
taught skill
read written content
wrote written content
residency petition accepted
citizenship petition accepted
residency petition rejected
citizenship petition rejected
left troupe
make believe
play with toy
dream about hf
dream
nightmare
argument
did individual melee drills
did ranged practice
improved skill
put on quality worn item
change personality value
active performance preacher
active performance storyteller
active performance poem reciter
active performance simulated instrument
active performance instrument
active performance singer
active performance chanter
active performance dancer
active sermon worship hfid
active sermon sphere
active sermon promote value
active sermon refuse value
active story event
active poetic form
active musical form
active dance form
defeated hf
item was favorite possession
by preserving part of body
abducted hf
murdered hf
historical event collection
acquired artifact
claimed artifact given away
preying on civilized for blood
unnaturally ageless
scholarly lecture in site
performance in site
accepting bribes for leniency
embezzling funds from position
cut of corrupt funds
from afar
during an infiltration mission
temple petition accepted
entity temple recognition
guildhall petition accepted
is entity subordinate
</circumstance>
<circumstance_id>
</circumstance_id>
<type>item stolen</type>
<type>written content composed</type>
<wc_id>
</wc_id>
<type>dance form created</type>
<form_id>
</form_id>
<type>musical form created</type>
<type>poetic form created</type>
<type>artifact claim formed</type>
<claim>
heirloom
holy relic
</claim>
<type>artifact given</type>
<giver_hist_figure_id>
</giver_hist_figure_id>
<giver_entity_id>
</giver_entity_id>
<receiver_hist_figure_id>
</receiver_hist_figure_id>
<receiver_entity_id>
</receiver_entity_id>
<type>artifact possessed</type>
<type>agreement formed</type>
<concluder_hfid>
</concluder_hfid>
<agreement_id>
</agreement_id>
<agreement_subject_id>
</agreement_subject_id>
<type>change hf state</type>
<state>
wandering
settled
refugee
visiting
</state>
<mood>
secretive
macabre
fell
insane
berserk
</mood>
<type>entity dissolved</type>
<rep_hero>
</rep_hero>
<rep_bonded>
</rep_bonded>
<rep_intruder>
</rep_intruder>
<rep_monster>
</rep_monster>
<rep_brigand>
</rep_brigand>
<rep_bully>
</rep_bully>
<rep_violent>
</rep_violent>
<rep_psychopath>
</rep_psychopath>
<rep_trade_partner>
</rep_trade_partner>
<rep_preacher>
</rep_preacher>
<rep_storyteller>
</rep_storyteller>
<rep_poet>
</rep_poet>
<rep_bard>
</rep_bard>
<rep_dancer>
</rep_dancer>
<rep_friendly>
</rep_friendly>
<rep_hunter>
</rep_hunter>
<rep_killer>
</rep_killer>
<rep_murderer>
</rep_murderer>
<rep_comrade>
</rep_comrade>
<rep_respected_group>
</rep_respected_group>
<rep_hated_group>
</rep_hated_group>
<rep_enemy_fighter>
</rep_enemy_fighter>
<rep_friendly_fighter>
</rep_friendly_fighter>
<rep_loyal_soldier>
</rep_loyal_soldier>
<rep_quarreler>
</rep_quarreler>
<rep_flatterer>
</rep_flatterer>
<rep_protector_of_weak>
</rep_protector_of_weak>
<rep_knowledge_preserver>
</rep_knowledge_preserver>
<rep_treasure_hunter>
</rep_treasure_hunter>
<rep_thief>
</rep_thief>
<rep_information_source>
</rep_information_source>
goods
 armor
 leg armor
 hand armor
 foot armor
 helmets
 bodywear
 legwear
 handwear
 footwear
 headwear
 ammunition
 weapons
 ranged weapons
 anvils
 thread
 cloth
 quivers
 backpacks
 flasks
 bags
 tables
 cabinets
 chairs
 boxes
 beds
 crafts
an unknown civilization
interrogator
subject
an unidentified creature
zombie 
ghostly 
an unknown creature
Journey
 and 
Duel of 
an unknown site
Insurrection in 
Purge in 
Pillaging
Conquest
Surrender
Destruction
Persecution of 
Overthrow of 
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown secret
a counting house
a temple
a dark tower
a tomb
the catacombs
a tower
an unknown building
a cottage plot
a castle wall
a castle tower
a castle courtyard
a hillock
a house
a shop
a shrine
a market square
a vault
a warehouse
a dormitory
a dining hall
a pasture
a meadow
a waste
a yard
a well
a trenches
a fortress entrance
a barrow
an unknown artifact
for an insurrection
to adventure
as a guide
in order to be rescued
due to their cosmic similarity
after pondering the ineffable subtleties of 
in order to maintain balance in the universe
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
that all should gaze upon a truly gruesome visage
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
to provide opportunities for acts of valor to be performed
that war might rage forever
in order to find a relative
to offer condolences
in order to be brought to safety
to help with a rescue
due to insufficient work
to request work
that weapons be made
to vent at a priest
to cry on a priest
to vent at somebody in charge
to cry on somebody in charge
as the goal was not reached
as insufficient progress was made toward the goal
after going the wrong direction
after arriving at the location
as the relevant government was no longer in control
after leaving the site
after being reunited with a loved one
after a violent disagreement
after adoption
after invocation of the true name
after finding 
in order to eradicate beasts
in order to entertain people
in order to make a living as a warrior
in order to study
in order to flee
after being exiled following a criminal conviction
in order to pursue scholarship
in order to be with the master
in order to become a citizen
in order to continue working alone
due to jealousy
in order to glorify 
due to a lack of performances
after being prevented from leaving
out of curiosity
to fill a role as a mercenary
to fill a role as a performer
to fill a role as a scholar
in order to drink
in order to admire architecture
in order to pray
in order to relax
to experience danger
after being unable to find an artifact
after failing to create an artifact
due to lack of sleep
after being trapped in a cage
after a great deal of stress
after being unable to leave a location
in order to sanctify 
as an heirloom of the 
 family
as a symbol of authority within 
due to envy of those that live on
due to panic about what happens after death
due to fear of death
unable to face any possible judgment and the afterlife
being too proud to give in to death
being too vain to give in to death
having ambitions for which death was only a small obstacle
due to fear of persecution
to smooth the operation of 
due to a belief in 
as part of a trade negotiation
in order to cement the bonds of friendship
to gather information
in order to find sanctuary
due to a shared interest in 
philosophy
mathematics
history
astronomy
natural history
chemistry
geography
medicine
engineering
music
dance
due to a lack of funds
after taking heavy losses in battle
after the death of 
after praying to 
after dreaming of 
after a dream
after a nightmare
after defeating 
as the item was a favorite possession
by preserving a part of the body
after abducting 
after murdering 
after acquiring 
after 
 was given away
after preying on the blood of civilized creatures
after a scholarly lecture in 
after a performance in 
after accepting bribes in exchange for leniency
after embezzling funds
after receiving a cut of corruptly-obtained funds
the depths of the world
the magma sea
the Underworld
an unknown underground region
an unknown region
Attempted 
Theft
 at 
 in the Wilds
Raid of 
the Wilds
Abduction
an empty population
an unknown population
creature
Dance Competition
Musical Competition
Poetry Competition
Race
Air Race
 Race
Wrestling Competition
 Throwing Competition
Gladiatory Games
Competition
a peace agreement
a lumber agreement
the establishment of landed nobility
the elevation of the landed nobility
a trade agreement
a tribute agreement
a demand of unconditional surrender
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
Age of Three Powers
Age of 
Two 
Two Powers
Age of the 
 Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
Unknown Age
Monster
Rampage
<successful/>
<failed_judgment_test/>
<action>bribe official</action>
<action>bring into network</action>
<action>corrupt in place</action>
<action>induce to embezzle</action>
<lure_hfid>
</lure_hfid>
<method>intimidate</method>
<method>flatter</method>
<method>precedence</method>
<method>blackmail over embezzlement</method>
<method>bribe</method>
<method>religious sympathy</method>
<method>revenge on grudge</method>
<method>offer immortality</method>
<relevant_entity_id>
</relevant_entity_id>
<relevant_position_profile_id>
</relevant_position_profile_id>
<relevant_id_for_method>
</relevant_id_for_method>
<top_facet>
love propensity
hate propensity
envy propensity
cheer propensity
depression propensity
anger propensity
anxiety propensity
lust propensity
stress vulnerability
greed
intemperance
likes fighting
stubborness
wastefulness
discord
polite
disdain advice
fearlessness
confidence
vanity
ambition
gratitude
extravagance
zaniness
cruelty
singlemindedness
bashful
private
perfectionist
set-in-ways
tolerance for differences
obsessive
swayable
altruism
thoughtless
orderly
trusting
gregarious
assertive
frenetic
excitement-seeking
flights of fancy
abstract
</top_facet>
<top_facet_rating>
</top_facet_rating>
<top_facet_modifier>
</top_facet_modifier>
<top_value>
loyalty
family
power
cunning
eloquence
fairness
decorum
tradition
stoicism
introspection
tranquility
harmony
merriment
craftsmanship
martial prowess
skill
hard work
competition
perseverance
romance
</top_value>
<top_value_rating>
</top_value_rating>
<top_value_modifier>
</top_value_modifier>
<top_relationship_factor>trust</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
<top_relationship_factor>love</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_factor>respect</top_relationship_factor>
<top_relationship_rating>
</top_relationship_rating>
<top_relationship_modifier>
</top_relationship_modifier>
<coconspirator_bonus>
</coconspirator_bonus>
<ally_defense_bonus>
</ally_defense_bonus>
<delegated/>
<type>hfs formed intrigue relationship</type>
<corruptor_hfid>
</corruptor_hfid>
<corruptor_identity>
</corruptor_identity>
<target_identity>
</target_identity>
<corruptor_seen_as>
<target_seen_as>
necessary threat
rebuffed corruption
source of illegal funds
source of illegal funds for master
suspected criminal
general purpose asset
lieutenant
usable thief
potential employer
plot thief
compromised position holder
delivery target
handler
usable assassin
plot assassin
personal enemy
usable snatcher
plot snatcher
plot saboteur
underworld contact
possibly unknown director
</corruptor_seen_as>
</target_seen_as>
<type>failed intrigue corruption</type>
<sphere>
</sphere>
<hf_skill>
<skill>
</skill>
<total_ip>
</total_ip>
</hf_skill>
<honor_entity>
</entity>
<battles>
</battles>
<kills>
</kills>
</honor_entity>
<journey_pet>
</journey_pet>
<goal>immortality</goal>
<goal>
</goal>
<interaction_knowledge>
</interaction_knowledge>
<active_interaction>
</active_interaction>
<animated_string>
</animated_string>
<holds_artifact>
</holds_artifact>
<property_id>
</property_id>
</site_property>
<unsolved_murders>
</unsolved_murders>
<first_ageless_year>
</first_ageless_year>
<first_ageless_season_count>
</first_ageless_season_count>
<cultural_identity_reputation>
<cultural_identity_id>
</cultural_identity_id>
</cultural_identity_reputation>
<entity_reputation>
</entity_reputation>
<current_identity_id>
</current_identity_id>
<used_identity_id>
</used_identity_id>
possible threat
rebuffed
source of funds
source of funds for master
asset
thief
corrupt position holder
assassin
snatcher
saboteur
<relationship_profile_hf_visual>
<hf_id>
</hf_id>
<meet_count>
</meet_count>
<last_meet_year>
</last_meet_year>
<last_meet_seconds72>
</last_meet_seconds72>
<known_identity_id>
</known_identity_id>
<love>
</love>
<respect>
</respect>
<trust>
</trust>
<loyalty>
</loyalty>
<fear>
</fear>
</relationship_profile_hf_visual>
<relationship_profile_hf_historical>
</relationship_profile_hf_historical>
<relationship_profile_hf_identity>
</relationship_profile_hf_identity>
<intrigue_actor>
<local_id>
</local_id>
<role>
</role>
<strategy>
corrupt and pacify
obey
avoid
neutralize
monitor
work if suited
torment
</strategy>
<strategy_enid>
</strategy_enid>
<strategy_eppid>
</strategy_eppid>
<promised_actor_immortality/>
<promised_me_immortality/>
<handle_actor_id>
</handle_actor_id>
</intrigue_actor>
<intrigue_plot>
<type>
grow funding network
grow asset network
acquire artifact
grow corruption network
attain rank
assassinate actor
corruptly punish actor
frame actor
kidnap actor
sabotage actor
direct war to actor
corrupt actor's government
counterintelligence
become immortal
undead world conquest
infiltrate society
<actor_id>
</actor_id>
<on_hold/>
<delegated_plot_id>
</delegated_plot_id>
<delegated_plot_hfid>
</delegated_plot_hfid>
<parent_plot_id>
</parent_plot_id>
<parent_plot_hfid>
</parent_plot_hfid>
<plot_actor>
<plot_role>
</plot_role>
<agreement_has_messenger/>
</plot_actor>
</intrigue_plot>
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
late 
early 
spring
summer
autumn
winter
a time before time
the discardment of 
 was dropped by 
the recovery of 
 was recovered by 
the discovery of 
 was found
 was destroyed
the disappearance of 
 was lost
the making of 
 from
the acquisition of a copy of 
the original 
 made a copy of the original 
 acquired a copy of 
, keeping it within 
the naming of 
the creation of 
the authoring of 
a work
the storing of 
the concealment of 
 was stored
 was hidden in 
ill-fated 
tragic 
terrible 
costly 
unfortunate 
tribute delivery
visit of merchants
a caravan from 
 delivered tribute to 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
.  They were greatly offended by the locals
merchants from 
 visited 
masterful 
skillful 
disastrous 
gambling of 
made a fortune
did well
lost a fortune
did poorly
broke even
 gambling
 and went further into debt
 and went into debt
the voiding of agreements with 
 voided all agreements with 
the loss of a diplomat of 
 with the possible involvement of 
 lost a diplomat at 
They suspected the involvement of 
the rejection of an offer of peace from 
 rejected an offer of peace from 
the acceptance of an offer of peace from 
 accepted an offer of peace from 
the dispute between 
 over 
 became embroiled in a dispute over 
the acceptance of 
 proposed by 
 was accepted by 
the rejection of 
 was rejected by 
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
 concluded
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the rejection of contact by 
 rejected contact with 
the first contact of 
 made contact with 
the loss of status of
the fall of
the removal of
the departure of
the peace-making of
the loss of heroic status of
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the escape of
the end of work
the end of the claim of
as a 
from the position of 
from the mercenary service of
with
from the slavery of
from the prisons of
to the position of 
the status
the ascension
the appointment
the election
the entry
the rise
the crimes
the acceptance
the enslavement
the imprisonment
the work
the claim
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
the selection
the expulsion of 
the false friendship of 
the friendship of 
the cease of occupation of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
the working of
the seat of power of
the hanging-out of
the residence of
the lair of
the imprisonment of
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
the end of the apprenticeship of
the end of the master-apprentice of
the end of the companionship of
the apprenticeship of
the master-apprentice relationship of
as the child of
as the parent of
as the pet of
under
over
the status of
the marriage of
the belief of
the romantic relationship between
the imprisonment by
the companionship of
the former apprenticeship of
the former master-apprentice relationship of
as the owner of
ceased to be a 
ceased to be 
left the service of
made peace with
was brought to the justice of
left
escaped from the slavery of
escaped from the prisons of
stopped working for
ceased to be a claimant for 
 was enslaved by
 was imprisoned by
 became 
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
a former slave of
a former prisoner of
a worker of
a claimant for 
, appointed by 
wrongful 
conviction of 
the corrupt 
 after 
 fooled 
 with fabricated evidence
 at the behest of 
 through the machinations of 
the failed attempt by 
 by fooling 
 with fabricated evidence in 
 attempted to frame 
 with fabricated evidence, but nothing came of it.
the arrest and interrogation of 
 was recognized and arrested
 was arrested
  After being interrogated
 implicated 
, and 
 but did not reveal everything
  Despite the interrogation
 refused to reveal anything and was released.
  After enduring an interrogation
 was released.
the sabotage of the activities of 
 sabotaged the activities of 
the sale of 
 sold 
the ransom of 
 ransomed 
 was sent to 
the alliance between 
several groups
, including 
 swore to support 
 in war if the latter did likewise.
the breach of 
 breached 
the persecution of 
 persecuted 
 was expelled
 with a thousand or more others
 with five hundred or more others
 with a hundred or more others
 with dozens of others
 with many others
 with some others
A thousand or more people were expelled
Five hundred or more people were expelled
A hundred or more people were expelled
Dozens of people were expelled
Several people were expelled
 and some others
 were expelled
 and others were
 expelled
A few people were expelled
Somebody was expelled
 property was confiscated
Several major structures were destroyed
 were destroyed
 along with several smaller sacred sites
several
Several
 sacred sites were desecrated
 along with smaller sacred sites
some
Some
Most property was confiscated
the sermon of 
setting 
urging love between 
preached to 
, inveighing against 
, urging love be shown to 
purchase
inheritance
rebuilding
purchased
inherited
rebuilt
 formerly owned by 
the addition of 
improved fortifications
a gated courtyard
a feast hall
had a dungeon constructed within
had the fortifications improved of
had a gated courtyard added to
had a feast hall added to
the purchase of 
standard
well-crafted
finely-crafted
superior quality
exceptional
masterwork
 equipment by 
 purchased 
 equipment
, which 
 received
the bestowal of the title of 
 received the title of 
 given to all new members
attaining sufficient skill with 
a weapon or technique
a melee weapon or technique
a ranged weapon
the axe
the sword
the mace
the hammer
the spear
the crossbow
the pike
the whip
the bow
the blowgun
the tooth
kicks
the shield
dodging
serving in combat
participating in 
 battles
slaying an enemy
slaying 
 enemies
being a member for a year
 years of membership
 expelled 
the overthrow of 
 toppled the government of 
 and assumed control
 and placed 
 in power
  The support of 
 was crucial to the coup.
, as 
formed a false friendship where each used the other for information
formed a friendship
 formed a false friendship with 
 in order to extract information
 formed a friendship
audacious creation
forcible creation
collaborative creation
popularly-supported creation
 of the position of 
 within 
members of 
compelled the creation of
collaborated to create
 the position of 
 through force of argument
 with threats of violence
, pushed by a wave of popular support
 as a matter of course
the impersonation of 
 before 
the transformation of 
 from a 
 into a 
 changed 
 changed
the moment when 
the learning of 
 from the teaching of 
 taught 
 learned
stopped working at
stopped ruling from
stopped hanging out at
moved out of
escaped from
started working at
ruled from
started hanging out at
took up residence in
took up residence
laired within
was imprisoned in
stopped being the mother of
stopped being the father of
stopped being the child of
lost the worship of
ended the romantic relationship with
was no longer imprisoned by
no longer imprisoned
stopped being the master of
stopped being the apprentice of
stopped traveling with
ceased being the master of
ceased being the apprentice of
stopped being the owner of
stopped being the parent of
lost faith in
stopped being the pet of
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was imprisoned by
imprisoned
became the master of
began an apprenticeship under
began traveling with
became the owner of
became the former spouse of
became the deceased spouse of
was sired by
became the parent of
began worshipping
became the pet of
became the spouse of the deceased 
 the wilds
appearing not to age
aroused general suspicion
denial of apprenticeship
was denied an apprenticeship under
 as the latter prefers to work alone
 prefers to work alone
 due to 
 jealousy
raising
discarding
burial
entombment
arose from
was discarded in
was buried in
was entombed in
the abduction of 
 abducted 
 was abducted
 through the efforts of 
the reunion of 
 reunited with 
the subduing of 
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 despite the latter's wounds
 after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
brawl with
 fought with and subdued 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
's onslaught
 was forced to retreat from 
 eventually prevailed and 
 was forced to make a hasty escape
 attacked 
 surprised 
 ambushed 
 happened upon 
 cornered 
 confronted 
 got into a brawl 
the taming of the 
wild beasts
unknown lands
 and others
 tamed the 
the horrible experiments of
the carousal of
the purchased of 
 equipment by
performed horrible experiments
caroused
purchased 
the tactical contest between 
the tactics of 
a tactical situation
 outmatched 
 with a cunning plan
 tactical planning was superior to 
 entirely outwitted 
 outmanuevered 
 made an outright foolish plan
 unrolled a brilliant tactical plan
 made a poor plan
 put forth a sound plan
 blundered terribly
 hatched a stunning strategy
 used poor tactics
 used good tactics
the forces were arrayed, and
the forces shifted, and
the attackers had a strong positional advantage
the attackers had a positional advantage
the attackers had a slight positional advantage
the defenders had a strong positional advantage
the defenders had a positional advantage
the defenders had a slight positional advantage
neither side had a positional advantage
the escape from 
the return of 
the journey of 
 escaped from 
 made a journey to 
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
smashing
slashing
ripping
stabbing
 as a means of torture
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
smashed
slashed
ripped
stabbed
burned
the questionable judgment of 
the reclamation of 
 were taken by a mood to act against their better judgment at 
 launched an expedition to reclaim 
the local government
the end of the insurrection in 
the crushing of the insurrection against 
the insurrection in 
 concluded with 
 overthrown
 ended with the disappearance of the rebelling population
 crushed the insurrection in 
the insurrection
 against
, an insurrection
 began in 
the razing of 
viewing of
inquiry after
profaning
disturbing
prayer inside
the replacement of 
the emergence of 
the rebuilding of 
the construction of 
 from the underworld through the power of 
the foundation of 
 created 
 constructed 
 founded 
viewed
asked about
disturbed
prayed inside
 razed 
 replaced 
 thrust a spire of slade up from the underworld, naming it 
 rebuilt 
, and established a gateway between worlds
the completion of 
 as a part of 
 connecting 
 finished the construction of 
the proclamation of a series of oppressive edicts upon 
the lifting of numerous oppressive laws from 
the enactment of a series of oppressive laws
the repeal of numerous oppressive laws
 laid a series of oppressive edicts upon 
 lifted numerous oppressive laws from 
 enacted a series of oppressive laws
 repealed numerous oppressive laws
the return to reason at the settlement of 
the subordination of 
the incorporation of 
 into 
 under the leadership of 
ascendency of the criminal organization
relocation of
the formation of 
 at the settlement of 
 regained their senses after an initial period of questionable judgment.
 regained their senses after another period of questionable judgment.
 began operating at the direction of 
 fully incorporated into 
 the joining of 
a multitude of
hundreds
some hundred
dozens of
a few
 joined with 
 became the primary criminal organization
 moved
 formed 
 formed
the abandonment of 
the withering of 
their
 settlement of 
 abandoned the settlement of 
 withered.
the attack of 
the detection of the forces of 
 leaving 
 spotted the forces of 
 slipping out of 
the rout of 
 and destruction of 
 routed 
 and destroyed 
the surrender of 
 surrendered 
the declaration that 
 is a holy city
 declared 
 to be a holy city
the defeat of 
 and takeover of 
 defeated 
 and took over 
The new government was called 
the failure to secure 
the securing of 
 Spring
 Summer
 Autumn
 Winter
 tribute from 
 demanded treasure from 
 demanded and received treasure from 
 tried to secure tribute from 
 secured tribute from 
, to be delivered from 
 every 
, but they had nothing left to give
 and lordship of 
 in charge of 
the freeing of 
 freed 
raiding of 
pillaging of 
stole treasure and livestock from
looted treasure and seized livestock from
stole treasure from
looted treasure from
stole livestock from
seized livestock from
raided
pillaged
 destruction of 
 destroyed 
the attack on 
the infiltration of 
 slipped into 
, undetected by 
the search of 
 by the forces of 
, the forces of 
 searched 
 and found nothing
the fleeing of 
 fled 
the rampage of the forces of 
 throughout 
 rampaged throughout 
the attack by 
a masterpiece
 by melting
 by magma
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
the masterful 
 created by 
 created a masterful 
a ceremony held by 
a ceremony
 as part of 
 held a ceremony
there was a ceremony
a procession held by 
a procession
 held a procession
there was a procession
 and returned there after following its route.
 and ended at 
  It ended at 
a competition involving 
a dance competition
a music competition
a poetry competition
a foot race
a flying race
 race
a wrestling competition
 throwing competition
a gladiatory competition
a competition
 held by 
 held 
there was a competition
There were 
 competitors
 including 
Competing were 
Victory was spread among 
 winners
The victory was shared by 
 was the victor.
a recital of 
a poetry recital
the story of 
a story recital
a performance
the performance
there was a performance
 was made
a dance form
a musical form
a poetic form
favorable 
unfavorable 
trading of 
 trading 
impalement on 
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
display on 
 of the skins of
animation of
hanging from a 
horrible mutilation of
the bodies
the body
impaled on 
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over 
animated
hung from a 
horribly mutilated
the conclusion of 
a foiled bribery conspiracy
a foiled corruption conspiracy
a foiled embezzlement conspiracy
a sabotage plot
an abduction plot
an assassination plot
a theft deal
corrupt dealings
a promise of position
a citizenship agreement
a parley
a residency agreement
a rescue mission
an insurrection mission
an adventure
a performance tour
bound service
a guide agreement
a journey to safety
an agreement to establish a temple
an agreement to establish a guildhall
an infiltration plot
a framing plot
a war starting plot
an agreement
because the group travelled too slowly
after arriving at the destination
because of a leadership change at the site
because the group went too far away
after a joyous reunion
after an adoption
 concluded 
corrupt dealing
the recruitment of 
after being recognized and arrested
due to ongoing surveillance as the plot unfolded, 
due to ongoing surveillance on 
the contact 
a coconspirator, 
the target 
 as the plot unfolded, 
 confessed and
wrongfully 
convicted 
as a go-between in a conspiracy to commit 
 and sentenced to death
 sentenced to 
 hammerstroke
 beaten
 and exiled
 and would have been imprisoned but for lack of accommodations
 and imprisoned for a term of 
one month
months
one year
more than 
years
 during interrogation
 revealed nothing during interrogation.
 recruited 
 into believing 
 assumed the identity 
the wandering
the scouting
the hunting of great beasts
the baby-snatching
the mercenary operation
the thievery
the career change from 
the start as a 
the giving up on being a 
the loss of a hist fig entry
 around
, based in
 throughout
began wandering
became a scout
began hunting great beasts
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
gave up being a 
 to become a 
became a 
stopped being a 
lost a hist fig entry
 out of
the death of 
 in a cage
the fall of 
 into a deep chasm
the passing of 
the death in the dark of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
 in magma
's dragon fire
the boiling of 
the melting of 
the condensation of 
the freezing of 
the heat-induced death of 
the encasement of 
 in cooling lava
 in cooling magma
 in ice
 in a 
's fire
the scalding of 
 in a magma mist
the crushing of 
 under a drawbridge
 under a collapsing ceiling
 by falling rocks
the shooting of 
 by a 
the mortal wounding of 
the fatal illness of 
the hacking of 
 to pieces
the execution of 
the beheading of 
the crucifixion of 
the burial of 
 alive
the leaving of 
 out in the air
the feeding of 
 to beasts
the killing of 
the slaughter of 
the scuttling of 
the draining of 
 blood
the murder of 
 by a trap
 by a vehicle
 by a flying object
the collapse of 
 after an attack by 
 after an attack by a 
 after an attack
 attack with 
the vanishment of 
the putting to rest of 
the collision of 
 with an obstacle
, after the death strike by 
, after the death strike by a 
the impalement of 
 on spikes
the scaring of 
 to death 
the leap of 
 from a great height
 from the dead
, once more,
a murderous ghost
a sadistic ghost
a violent ghost
an angry ghost
a moaning spirit
a howling spirit
a secretive poltergeist
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a forlorn haunt
 as a 
initial discovery
independent discovery
 burned 
 in dragon fire
 to death
 shot and killed 
 mortally wounded 
, who bled to death
, who suffocated
 hacked 
 executed 
 beheaded 
 crucified 
 buried 
 left 
 drowned 
 fed 
 struck down 
 slaughtered 
 drained 
 of blood
 murdered 
 threw 
 against an obstacle, causing immediate death
 into a pit of spikes
 scared 
boiled
melted
condensed
solidified
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
died in a cage
fell into a deep chasm
died of old age
starved to death
drowned
burned up in magma
burned up in 
was burned to death by 
was burned to death by a 
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by 
, slain by a 
, slain
succumbed to infection
suffocated
was executed
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was struck down
was scuttled
was drained of blood
was murdered
was killed by a trap
was killed by a vehicle
was killed by a flying object
was banished by 
was banished by a 
vanished
, struck down by 
, struck down by a 
, struck down 
died after colliding with an obstacle
was impaled on spikes
was scared to death
leapt from a great height
 was disturbed from eternal rest
 was brought back from the dead
 came back from the dead
 once more, this time
was the very first to discover
independently discovered
the clash between 
a lone 
a single 
brilliantly led
inspiringly led
ably led
poorly led
 clashed with 
them
dying
losing 
everyone
the climbing of 
an unknown peak
 were
 the first to reach the summit of 
, which rises above 
the devouring of 
 devoured 
 led the attack
, and the defenders were led by 
  The defenders were led by 
 were hired 
as scouts 
by the attackers.
  The defenders hired 
 as scouts 
the masterful engraving
 prepared by 
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful rollers
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
creation of a masterful illustration
addition of a masterful instrument piece
creation of a masterful image set
 masterfully dyed with 
 masterfully constructed by 
 masterfully designed by 
 created a masterful engraving
 prepared a masterful 
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful rollers
added masterful thread
added masterful cloth
wove a masterful sewn image
masterfully wrote
created a masterful illustration
attached a masterful instrument piece
created a masterful image set
 to a 
 masterfully dyed a 
 constructed a masterful 
 designed a masterful 
the confiscation of 
the looting of 
the theft of 
 was confiscated
 was looted
 was recovered
 was stolen
 and brought to 
 received its name
 was created
 was authored by 
 was created by 
the claiming of 
the sanctification of 
 into
 a symbol of 
 an official symbol
 into a family heirloom
 was made a family heirloom
 was claimed
 was sanctified
the inheritance of 
the offering of 
 was inherited
 was offered
the acquisition of 
 was acquired
the dissolution of 
 dissolved
studies
settling
visit
 into the area around
fled to
departed to
moved to study in
settled in
visited
fled into
the area around 
the fey mood of
the withdrawal from society of
the possession of
the dark brooding of
the fell mood of
the melancholy of
the insanity of
the rampage of
the catatonia
was taken by a fey mood
withdrew from society
was possessed
began to skulk and brood
was taken by a fell mood
was striken by melancholy
became crazed
went berserk
stopped responding to the outside world
the new desire of
the new dream of
the new obsession of
to rule the world
to start a family
to make a great discovery
to create a great work of art
to craft a masterwork
to bring peace to the world
to become a legendary warrior
to master a skill
to fall in love
to see the great natural wonders of the world
with extending 
 own life
to attain rank in society
to bathe the world in chaos
with an inscrutable goal
became obsessed with 
 own mortality and sought to extend 
 life by any means
began dreaming of starting a family
came to desire to rule the world
began dreaming of making a great discovery
began dreaming of creating a great work of art
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
began dreaming of mastering a skill
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
began dreaming of attaining rank in society
came to desire to bathe the world in chaos
became obsessed with an inscrutable goal
 became childhood friends
 cemented a bond of friendship amidst the horror of combat
 became infatuated with 
 was bent toward supernatural vengeance upon 
 held a deep hatred of 
 due to persecution
 due to religious persecution
 formed a grudge against 
 over the latter's romantic relationship
 became lovers
 broke up
 became friends 
due to a shared scholarly interest
due to a shared artistic interest
 become friends over a shared love of athletics
 developed an athletic rivalry
 developed a business rivalry
 recognized 
 as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
 Notable Kill
[C:7:0:0][B]
 Kill
Unknown creature in 
Unknown creature[R]
 Other Kill
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
nameless
RACE
The world has passed into 
TAN_MAT
Biased index vector computation error
NULL heirloom artifact
NULL artifact from dead wg inventory, skipping
, once of the Underworld.  
I bind myself to this place.
NULL artifact from dead post-wg inventory, skipping
priests
vector<bool>::_M_insert_aux
CUSTOM_LAW_MAKER
This nameless being
a deity
 that occurs in the myths of 
a force
 which permeates 
 which was said to permeate 
, animated by unknown forces
 born in 
 of unknown parentage
 is the 
 was the 
The identity of 
 has been lost to time
 the first of 
 the only one of 
 kind
Although accounts vary, it is universally agreed that 
of divine parentage and possessed of unnatural gifts.  
chosen by fate as the vanguard of destiny.  
 most often takes the form of a 
 was most often depicted as a 
skeletal 
rotting 
associated with 
guided by forces unknown.  
 was a 
 was a legendary 
.[B]
 could be found within 
 were a population within 
 was a
 civilization of 
 religion of 
 bandit gang from 
versatile mercenary
shadowy military
company
band
 performance troupe from 
 collection of outcasts from 
 merchant company from 
 guild
 group from 
 linked to 
 devoted to worship
 devoted to the worship of 
 dedicated to the mastery of 
 known for 
wrestling
biting
striking
kicking
their use of 
 centered around the worship of various beings
 centered around the worship of 
, a 
, a force
 was hired 
as a scout
as part of 
to fight in 
 fought in 
, an assault on 
 in defense of 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
parent
object of 
ardent 
faithful 
casual 
dubious 
worship
lover
imprisoner
apprenticeship
traveling companion
former master
former apprentice
owner
former spouse
deceased spouse
[C:1:0:1]Related Entities[C:7:0:0][B]
 to present
 until 
worker
former worker
claim to 
)[R]
legendary hero
famous hero
hero
greatly respected for heroic acts
respected for heroic acts
legendary brawler
famous brawler
noted brawler
known brawler
rumored brawler
legendary intruder
infamous intruder
noted intruder
known intruder
rumored intruder
legendary monster
infamous monster
noted monster
known monster
rumored monster
legendary brigand
infamous brigand
noted brigand
known brigand
rumored brigand
legendary bully
infamous bully
noted bully
known bully
rumored bully
legendary villain
infamous villain
noted villain
known villain
rumored villain
legendary hunter
great hunter
talented hunter
skilled hunter
rumored hunter
legendary killer
infamous killer
noted killer
known killer
rumored killer
legendary murderer
infamous murderer
noted murderer
known murderer
rumored murderer
legendary enemy fighter
infamous enemy fighter
noted enemy fighter
known enemy fighter
rumored enemy fighter
legendary loyal soldier
famous loyal soldier
noted loyal soldier
known loyal soldier
rumored loyal soldier
legendary fighter
famous fighter
noted fighter
known fighter
rumored fighter
legendary protector of the weak
famous protector of the weak
noted protector of the weak
known protector of the weak
rumored protector of the weak
legendary preserver of knowledge
famous preserver of knowledge
noted preserver of knowledge
known preserver of knowledge
rumored preserver of knowledge
legendary treasure hunter
famous treasure hunter
noted treasure hunter
known treasure hunter
rumored treasure hunter
legendary thief
infamous thief
noted thief
known thief
rumored thief
[C:6:0:1]Related Sites[C:7:0:0][B]
site occ
seat of power
hangout
home
lair
prison
Unnamed magma sea area
[NOUN]
NULL artifact from wg scholar storage, skipping
NULL artifact from wg storage, skipping
<structure>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
</structure>
<type>tomb</type>
<type>market</type>
<type>inn tavern</type>
<type>underworld spire</type>
<type>dark tower</type>
<type>keep</type>
<type>mead hall</type>
<type>tower</type>
<type>guildhall</type>
<type>counting house</type>
<type>library</type>
<copied_artifact_id>
</copied_artifact_id>
<type>temple</type>
<worship_hfid>
</worship_hfid>
Press 
 for more
 to close window
Empty announcement 
spinning 
, but it is deflected by 
 by the 
 from behind
, but the attack is deflected by 
, lightly tapping the target!
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
, but the attack glances away!
 and the severed part sails off in an arc!
the part
 is smashed into the body, an unrecognizable mass!
 splits in gore!
 collapses!
the injured part
 is ripped into loose shreds!
 is torn apart!
 and it is mostly cut away from the rest of the torso!
 is cloven asunder!
 explodes into gore!
 collapses into a lump of gore!
 is crushed!
passing through a hole in the 
main part
jamming the
 part
out of the wound
through the 
tearing
tearing apart
shattering
chipping
fracturing
denting
bruising
 apart
 tearing apart
 shattering
 tearing
 chipping
 fracturing
 denting
 bruising
breaking away
 most of
 half of
 a piece of
 the rest of
 through a hole in the 
 through the 
 and spilling 
your
rotten
decomposing
rancid
stinking
reeking
The geldables have been torn away!
It is a gelding blow!
a major artery
an artery
 has been opened by the attack
many nerves
a motor nerve
a sensory nerve
 been severed
a ligament
 has been 
torn
sprained
bruised
a tendon
 is ripped to shreds!
 breaks!
 attack is interrupted!
 has lodged firmly in the wound!
 latch on firmly
 latch on firmly!
 propelled away by the force of the blow!
 been knocked unconscious!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 even more sick!
 sick!
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
 pours over the 
 is sucked out of the wound!
flying 
It is a gelding strike!
 has
 latches on firmly
 latches on firmly!
 looks
vector::reserve
The dead walk.  Hide while you still can!
Forms twisted from their nature, legion of the night.  What hope remains?
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege.  They seek a parley!
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
The enemy have come and are laying siege to the fortress.
An army is invading!
army is located out of bounds: teleporting
overlord
 has been founded 
, has been conquered and
, has been
 incorporated into your holdings.
 has been conquered and now
 looks to your thriving economy for its future prosperity.
 and others have returned.
 have returned.
 has returned.
 has brought back many tales from beyond 
 has brought back a few rumors.
 has brought back a rumor from abroad.
 is visiting.
, a performance troupe, is visiting.
Spoils Report: 
Summer
Winter
, the performance troupe, has arrived.
Untitled
 are 
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
falling
dead
laughing
being shot
making a plaintive gesture
melting
burning
looks
look
 dejected
 terrified
 offended
 confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
traveling
contemplating
cooking
engraving
unnaturally contorted
being flayed
being mutilated
, the deity of 
, depicted as a 
the deity of 
prostrating 
themselves
torturing 
committing a depraved act upon 
devouring 
admiring 
burning 
shooting 
surrounded by 
massacring 
fighting with 
greeting 
refusing 
speaking with 
embracing 
striking down 
raising 
hiding 
praying to 
contemplating 
cooking 
engraving 
being flayed by 
hanging from 
being mutilated by 
data/save/current/art_image-
.dat
art_image-
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
 sculpture has melted!
Windmill
Screw Pump
Activity Zone #
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Track (N)
Track (S)
Track (E)
Track (W)
Track (NS)
Track (NE)
Track (NW)
Track (SE)
Track (SW)
Track (EW)
Track (NSE)
Track (NSW)
Track (NEW)
Track (SEW)
Track (NSEW)
Track/Ramp (N)
Track/Ramp (S)
Track/Ramp (E)
Track/Ramp (W)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSEW)
Construction
Well
Traction Bench
Farm Plot
Hive
Bookcase
Nest
Trade Depot
Wagon
Display Furniture
Offering Place
 Window
Ballista
Armor 
Weapon 
Animal 
Food 
Furniture 
Corpse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Sheet 
Stockpile #
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
Smelter
Glass Furnace
Wood Furnace
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
 Slab
 Statue
Rough 
 Bridge
 Chest
 Coffer
 Bag
 Armor Stand
 Weapon Rack
 Cabinet
 Table
 Animal Trap
 Chair
 Throne
 Casket
 Sarcophagus
 Coffin
 Pillar
 Support
Vertical 
 Axle
Horizontal 
 Rollers
 Gear Assembly
 Archery Target
 Rope
 Chain
 Floodgate
 Floor Bars
 Bars
 Floor Grate
 Wall Grate
 Floor Hatch
 Door
Dirt
 Road
Instrument
Stone-Fall Trap
Cage Trap
Track Stop
Weapon Trap
 Lever
Butcher's Shop
Metalsmith's Forge
Mason's Workshop
Still
Quern
Millstone
Kitchen
Farmer's Workshop
Ashery
Tool
Custom Workshop
Shop
Trap
Siege Engine
Floor Hatch
Wall Grate
Floodgate
Restraint
Support
Gear Assembly
Rollers
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Bridge
Slab
Gem Window
Stockpile
(CLT)
*CLT*
 closes.
distant 
nearby 
grinding.
 close.
 opens.
 open.
Plot
Throneroom
Entrance
Treasury
Mechanism Room
Guard post
Noble quarters
Activity Zone
Captive Room
Tower Top
Courtyard
Secret Library
Library
Counting House Offices
Counting House Storage
Guildhall Offices
Guildhall Storage
Market Stall
Campground
Command Tent
Tent
Command Tent (Bld)
Tent (Bld)
Dungeon Cell
Animal Pit
Cloth Pit
Tanning Pit
Cloth Clothing Pit
Leather Clothing Pit
Bone Carving Pit
Gem Cutting Pit
Weaponsmithing Pit
Bowmaking Pit
Blacksmithing Pit
Armorsmithing Pit
Metal Crafting Pit
Leatherworking Pit
Carpentry Pit
Stoneworking Pit
Forging Pit
Fighting Pit
Animal Workshop
Cloth Workshop
Tanning Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Bone Carving Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Bowmaking Workshop
Blacksmithing Workshop
Armorsmithing Workshop
Metal Crafting Workshop
Leatherworking Shop
Carpentry Workshop
Stoneworking Workshop
Forging Workshop
Depot
Tower Entrance
Tower Feasthall
Tower Bedroom
Tower Treasury
Tower Dungeon
Tower Attic
Dormitory
Dining Hall
Invalid Type
Building Level Map Overflow
Aquarium
Terrarium
Shared
A masterwork of 
 has designed a masterpiece!
 has constructed a masterpiece!
vector::_M_fill_insert
old save: resizing plant stockpile, permit all
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
You've caught a 
Your trap was robbed of the 
 have hatched.
This is the 
 currency of 
 from the year 
 from an unknown year
 under 
 under an obscure ruler
 from a period of no rule
error: intrigue actors identical (3)
error: intrigue actors identical (2)
RESERVED_BLOOD
intrigue traveler placed out of bounds (infiltrator)
Ghostly 
** Starting Adventure **
Seed text
_DIV 
intrigue traveler placed out of bounds
intrigue traveler placed out of bounds (assassin task)
intrigue traveler placed out of bounds (recover artifact task)
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
error: intrigue actors identical
's corpse
CUSTOM_COMPANY_FACTOR
CUSTOM_COMPANY_LEADER
factor
factors
agent
agents
governor
governors
administrator
administrators
masters
head
heads
plotter (funding network) placed out of bounds
plotter (assassinate) placed out of bounds
plotter (steal artifact) placed out of bounds
CUSTOM_OUTCAST_FACTOR
representative
representatives
lieutenants
 pull
 on the embedded 
 try
 to remove 
Empty biased index vector
 pulls
 tries
 miss 
 lock
 place
 a chokehold on 
 take
 down by the 
 throw
 pinch
 gouge
 bend
 release
 loosen
 the joint lock of 
 the choke hold of 
 break
 the grip of 
 struggle
 in vain against the grip of 
 shake
 around by the 
 is ripped away and remains in 
 mouth
 grip
 lose
 hold of the 
strangle
 pass
 out.
 adjust
grab
 misses 
 locks
 places
 takes
 throws
 pinches
 gouges
 bends
 loosens
 breaks
 struggles
 shakes
 loses
 adjusts
grabs
 leap at 
 charge at 
 from the side
surprised by the ferocity of 
 onslaught!
 scramble
 roll
 jump
 away
 collide
 knocked over
 and tumble
 backward
 bounce
You tangle together and fall over!
You tangle together and tumble forward!
 leaps at 
 charges at 
 looks 
 scrambles
 rolls
 jumps
 collides
 and tumbles
 bounces
They tangle together and fall over!
They tangle together and tumble forward!
 has moved out of range!
strikes
NO_SUB
push
 let
 drop away as 
attack
 catch
 strike at 
 but the shot is 
deftly 
just barely 
easily 
parried
 by 
 but the shot is blocked!
 attack 
 but 
 away from 
silently 
The force pulls the 
The force twists the 
The force bends the 
 have
 become enraged!
 but the shot is blocked
 block 
effortlessly 
narrowly 
deflected
 bat 
 aside
 out of the air
pushes
 lets
attacks
 catches
 strikes at 
 attacks 
 blocks 
 bats 
corrected null contaminant
specks
dusting
coating
spatter
smear
covering
myself
yourself
were 
will be 
are 
will 
appearing
appeared
appear
appears
destroying
destroyed
destroy
destroys
speaking
spoke
speak
speaks
burn
burns
flooding
flooded
floods
rewarding
rewarded
reward
rewards
annoyed
satisfied
grouchy
grumpy
feeling fond
alarmed
shocked
horrified
feeling grim satisfaction
in grief
feeling triumphant
enraged
excited
feeling gaiety
joyful
feeling love
in acceptance
feeling admiration
in adoration
feeling affection
agitated
aggravated
in agony
feeling alienated
feeling ambivalent
angry
anguished
anxious
feeling apathetic
aroused
astonished
feeling aversion
awed
bored
feeling caring
contemptuous
content
dejected
delighted
in despair
disgusted
disillusioned
feeling dislike
dismayed
displeased
distressed
eager
elated
embarrassed
empathetic
feeling empty
feeling enjoyment
feeling ferocious
feeling free
frightened
frustrated
gleeful
gloomy
feeling gratitude
feeling guilty
happy
taking hope
feeling hopeless
insulted
irritated
isolated
jubilant
feeling loathing
lonely
outraged
pleased
feeling rejected
regretful
remorseful
indignant
feeling self-pity
feeling servile
shaken
sympathetic
feeling tenderness
thrilled
uneasy
unhappy
in wonder
worried
wrathful
in existential crisis
feeling defeated
feeling expectant
in doubt
pessimistic
euphoric
emotionless
the library
the treasury
the throne room
the counting house
the guildhall
the tower
the dormitory
the dining hall
The library
The treasury
The throne room
The counting house
The guildhall
east
right around here
 sermon on 
 telling of the story of 
 recitation of 
playing
singing
 performance of 
dancing
performance
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
You must never forget true loyalty.  Repay it in full.
How can society function without loyalty?  We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly.  You'll only get into trouble.
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty.  You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
Be careful of your so-called friends.
Friends are future enemies.  I don't see the difference.  People do as they must.
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Strive for power.
Power over others is the only true measure of worth.
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Don't think about the truth, whatever that is.  Just say what needs to be said.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I do admire a clever trap.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
What's so special about art?
Art?  More like wasted opportunity.
Art is complicated.  I know what I like, but some I can do without.
We should all work together.
It's better to work alone when possible, I think.  Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key.  Master yourself.
Why deny yourself your heart's desire?
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
We should all be as one.  Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
It's great when we all get a chance to be merry together.
Bah!  I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
An artisan, their materials and the tools to shape them!
Masterwork?  Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
Why this obsession with weapons and battle?  I don't understand some people.
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
In life, you should work hard.  Then work harder.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks.  That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
Hard work is great.  Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
There's work to be done!
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
I've
I have
 been 
considering
praying
the subject of 
the concept of 
the idea of 
the theme of 
It's a great day to fall in love all over again.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
How can someone be so consumed by hate?
I get so jealous sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
Is there something to be happy about?
It really gets me down sometimes.
How can people be so glum?
I have trouble controlling my temper.
People can be so angry, and I just don't understand it.
W... worried?  Do I look worried?
There's nothing to be upset about.
I'm feeling randy today!
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
I'm at my best under pressure.
Yes, I want more.  Is that so bad?
Why are they so fixated on these baubles?
I could really use a drink.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
I am not governed by urges.
There's nothing like a good brawl.
Why must they be so violent?
Get me going and I won't stop for anything.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
We must be careful not to waste.
I don't mind stirring things up.
It's so great when everybody just gets along.
You're so perceptive!
You don't care, so don't ask.
I try to live and behave properly.
What's this about proper living?
I was never one to follow advice.
I'm not much of a decision maker.
Have no fear.
Bravery is not a strength of mine.
We will be successful.
I don't think I'm cut out for this.
I look splendid today.
Some people are so wrapped up in themselves.
My goals are important to me.
I don't feel like I need to chase anything.
One should always return a favor.
It's not a gift if you expect something in return.
I like to dress well.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the 
 and the 
That isn't funny.
Don't get on my bad side.
You shouldn't waste your life on revenge.
I am a very, very important person.
Oh, I'm nothing special.
There's no room for mercy in this world.
Show some mercy now and again.
I'm concentrating on something.
Huh?  What was that?
I'm feeling optimistic about the future.
It won't turn out well.
I'm curious.  Tell me everything!
I don't really want to know.
I wonder what they think.
Who cares what they think?
I don't feel like telling you about it.
I could tell you all about it!
If you have a task, do it properly.
It's not perfect, but it's good enough.  Why fret about it?
I'm not going to change my mind.
Try to keep an open mind.
Everybody has their own way of life.
I don't understand why they have to be that way.
Friendship is forever.
I don't really get attached to people.
I go with the flow sometimes.
Don't bother trying to play on my emotions.
I'm happy to help.
Why should I help?
Do your duty.
I don't like being obligated to anybody.
Oh, I don't usually think much.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
It's my mess.
People are basically trustworthy.
My trust is earned, and not by many.
It's such a joy to be with people.
I prefer to be by myself.
People should listen to what I have to say.
I try not to interrupt.
There's so much to be done!
What's the rush?
I need some more excitement in my life.
I'd just as soon not have anything too exciting happen today.
Do you have dreams?  Tell me a story!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
A great piece of art is one that moves me.
I guess I just don't appreciate art.
I cannot stand the world any longer...
Everything is all piling up at once!
I'm feel like I'm about to snap.
I just don't care anymore...
I feel so tired of everything.
I can't take much more of this!
I feel angry all the time.
I'm feeling really worn down.
It's all starting to get me down.
I've been feeling anxious.
I get fed up sometimes.
I've been under some pressure.
I'm doing 
fine
alright
Everything's 
good
I've been 
I feel 
just fine
I'm 
Somebody help!
Ah...  uh...
The horror...
Rawr!!!
Waaaaa...
The pain!
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh!  No!
Eek!
What is the meaning of it all?!
I can't believe how great I feel!
That's incredibly suspicious!
What's going on?!
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
I am so enraged!
Yes!  It is done.
I must not succumb to fear!
I feel such unbearable sadness...
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I will take revenge!
I must press on!
I am in complete accord with this!
How admirable!
Such adoration I feel!
How affectionate I am!
How agitating!
This is so aggravating!
The agony is too much!
I feel so alienated...
Wow!  That's amazing!
I am so torn over this...
Ha ha!  So amusing!
I am so angry!
The anguish is overwhelming...
How annoying!
It's annoying.
I'm annoyed.
That's annoying.
So annoying!
I'm so anxious!
I could not care less.
I am very aroused!
Astonishing!
I really need to get away from this.
I'm awe-struck!
I'm terribly bitter about this...
This is so boring!
I care so much!
I'm so incredibly confused...
I can't describe the contempt I feel...
I am so content about this.
I feel so dejected...
How very delightful!
I despair at this!
My disappointment is palpable!
How disgusting!
How naive I was...  this strikes me to the core.
I feel such an intense dislike...
Everything is coming apart!
I am very, very displeased.
What shall I do?  This is a disaster!
I can't wait to get to it!
Such elation I feel!
How embarrassing!
I feel such empathy!
I feel so empty inside...
How enjoyable!
So exasperating!
How exhilarating!
You will know my ferocity!
I'm feeling so fond!
Such freedom I feel!
Such a fright!
How frustrating!
Glee!
The gloom blankets me...
How glum I am...
I am so grateful!
It makes me so grouchy!
Not that it's your business!  Harumph!
The guilt is almost unbearable!
Such happiness!
I am consumed by hatred.
I am filled with such hope!
There is no hope!
The humiliation!
Such an offense!
How incredibly interesting!
How irritating!
I feel so isolated!
Such a jolly time!
How jovial I feel!
Such jubilation I feel!
I crawl with such unbearable loathing!
I'm so terribly lonely!
I'm overcome by lust!
Such misery!
The mortification overwhelms me!
I am so nervous!
Such nostalgia!
My optimism is unshakeable!
This is such an outrage!
I'm panicking!  I'm panicking!
My patience is as the still waters.
I burn with such passion!
How pleasurable!
I am so proud!
Such total rapture!
Such rejection!  I cannot stand it.
Such a relief!
I have so many regrets...
I feel such remorse!
I repent!  I repent!
I am overcome by such resentment...
I feel so restless!
I have been so wronged!
Why does it keep happening to me?  Why me?!
I live to serve...  my dear master...
I can't take it!
I am so ashamed!
I feel such sympathy!
The tenderness I feel!
It's so thrilling!
I feel so uneasy!
Such unhappiness!
The wonder!
I'm so worried!
I am filled with such wrath!
Nothing shall stand in my way!
What am I even doing here?
I feel so defeated...
I know it will come to pass!
I am wracked by doubts!
Let's go!
This cannot possibly end well...
I feel so good!
Such gaiety!
This is so exciting!
That's suspicious!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
This is great!
I am about to lose it!
It is done.
Begone fear!
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
How blissful I am.
I will have my revenge.
I am not scared!
I accept this.
I admire this.
I adore this.
I'm feeling affectionate.
This is driving me to agitation.
I'm very aggravated.
The agony I feel...
I feel alienated.
That's amazing!
I have strong feelings of ambivalence.
That's very amusing.
I'm very angry.
I feel so anguished...
That's very annoying.
It makes me very anxious.
It would be hard to care less.
I'm aroused!
It's quite astonishing.
I'm very averse to this.
Awe-inspiring...
It makes me very bitter.
It's really boring.
I really care.
I'm so confused.
Contemptible!
I'm very content.
I'm feeling very dejected.
This is delightful!
I feel such despair...
I am very disappointed.
So disgusting...
I've become so disillusioned.  What now?
I really don't like this.
It has all gone wrong!
This is quite displeasing.
I'm so distressed about this!
I'm very eager to get started.
I'm so elated.
This is so embarrassing...
I'm very empathetic.
I feel such emptiness.
I really enjoyed that!
I'm quite exasperated.
That was very exhilarating!
I'm feeling so ferocious!
I'm very fond.
I feel so free.
That was so frightful.
This is very frustrating.
I'm so gleeful.
It makes me so gloomy.
I feel so glum.
I'm very grateful.
It makes me very grouchy.
Harumph!
I feel so guilty.
I am so happy.
The hate burns within me.
I am very hopeful.
I feel hopeless.
This is so humiliating.
I am very insulted.
It's very interesting.
I'm very irritated by this.
I feel very isolated.
I'm feeling so jolly.
I'm very jovial.
I feel much jubilation.
I feel so much loathing...
I'm very lonely.
I feel such lust.
I'm so miserable.
I'm so mortified...
I'm very nervous.
I'm feeling very nostalgic.
I'm quite optimistic.
This is an outrage!
I'm really starting to panic.
I'm very patient.
I feel such passion.
I'm very pleased.
I am very proud.
I am so spiritually moved!
I feel so rejected.
I'm so relieved.
I'm so regretful.
I'm truly remorseful.
I must repent.
I'm very resentful.
I'm really restless.
I feel so wronged.
This is such a hardship for me!
I live to serve.
This leaves me so shaken.
I feel such shame.
I'm very sympathetic.
I feel such tenderness.
This is quite a thrill!
I feel very uneasy.
I'm very unhappy.
I am filled with wonder.
I'm very worried.
I am wrathful.
I shall accomplish much!
What is the meaning of life...
I've been defeated.
Things are going to happen.
I'm very doubtful.
I feel enthusiastic!
I really don't see this working out.
I'm feeling great!
The gaiety I'm feeling!
This is really exciting!
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
I can accept this.
I find this somewhat admirable.
I can adore this.
That might be affection I feel.
This is agitating.
This is aggravating.
This is agonizing.
I feel somewhat alienated.
That is amazing.
I'm ambivalent.
Amusing.
That makes me angry.
I'm anguished.
I'm anxious.
Who cares?
Arousing...
It's astonishing, really.
I'd like to get away from it.
It fills one with awe.
It makes me bitter.
It's boring.
I care.
This is confusing.
I feel only contempt.
I'm content.
I'm dejected.
I feel some delight.
I feel despair.
This is disappointing.
That's disgusting.
This makes me question it all.
I dislike this.
What has happened?
I am not pleased.
This is distressing.
I'm eager to go.
I'm elated.
I'm embarrassed.
I feel empathy.
I feel empty.
I enjoyed that.
That was exasperating.
That's exhilarating.
I burn with ferocity.
I feel fond.
I'm free.
That was frightening.
It's frustrating.
There's some glee here!
I'm a little gloomy.
I'm glum.
I'm grateful.
I'm a little grouchy.
Harumph.
I feel guilty.
I'm happy.
I feel hate.
I have hope.
I cannot find hope.
This is humiliating.
I take offense.
It's interesting.
It's irritating.
I feel isolated.
It makes me jolly.
I feel jovial.
I feel jubilation.
I feel loathing.
I'm lonely.
I'm lustful.
I feel miserable.
This is mortifying.
I'm nervous.
I feel nostalgia.
I'm optimistic.
It is an outrage.
I feel a little panic.
I'm patient.
I feel passion.
It pleases me.
I'm proud.
My spirit moves.
I feel rejected.
I'm relieved.
I feel regret.
I feel remorse.
I repent of my deeds.
I feel resentful.
I feel restless.
I've been wronged.
Why me?
I will serve.
This has shaken me.
I am ashamed.
I'm sympathetic.
I feel tenderness.
Thrilling.
I'm uneasy.
I'm unhappy.
It's wondrous.
It's worrisome.
The wrath rises within me...
I am ready for this.
I just don't know.
I'm beat.
It could happen!
I have my doubts.
Let's do this.
Things usually don't work out
I feel pretty good.
This is gaiety.
I'm excited.
Takes all kinds these days.
What is it this time...
That did not shock me.
I am not upset by this.
Grief?  I feel nothing.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
I do not accept this.
There's not much to admire here.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I don't feel agitated.
I'm not feeling aggravated.
I can take this.
I guess that would be alienating.
That wasn't amazing.
I guess I should be feeling ambivalent right now.
That was not amusing.
I'm not angry.
This is nothing.
No, that's not annoying.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
That is not in the least bit arousing.
Astonished?  No.
I'm not averse to it.
I am not held in awe.
That's nothing to be bitter about.
It isn't boring.
I don't care.
This isn't confusing.
I don't feel contempt.
I am not contented.
There's nothing to be dejected about.
I am not filled with delight.
I will not despair.
I'm not disappointed.
It'll take more than that to disgust me.
This won't make me lose faith.
I don't dislike that.
I'm not dismayed.
I feel no displeasure.
This isn't distressing.
I am not eager.
I'm not elated.
This isn't embarrassing.
I don't feel very empathetic.
What's inside me isn't emptiness exactly...
I'm not enjoying this.
This isn't exasperating.
I am not exhilarated.
I should be feeling ferocious right now.
I am not fond of this.
I don't feel free.
I guess that could have given me a fright.
This isn't frustrating.
I'm not gleeful.
I'm not feeling gloomy.
I don't feel glum.
I'm not feeling very grateful.
No, I'm not grouchy.
That doesn't make me grumpy.
I don't feel guilty about it.
I am not happy.
I feel no hatred.
I am not hopeful.
I will not lose hope.
No, this isn't humiliating.
That doesn't insult me.
No, I'm not interested.
This isn't irritating.
I don't feel isolated.
I'm not jolly.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I am not filled with loathing.
I'm not lonely.
I am not burning with lust.
I'm not miserable.
I am not mortified.
I don't feel nervous.
I'm not feeling nostalgic.
I'm not optimistic.
This doesn't outrage me.
I'm not panicking.
I am not feeling patient.
I'm not feeling passionate.
I take no pleasure in this.
I am not proud.
This does not move me.
I don't feel rejected.
I don't feel relieved.
I have no regrets.
I feel no remorse.
I am not repentant.
I do not resent this.
I don't feel restless.
There's nothing to be indignant about.
I don't feel sorry for myself.
I bow to no one.
I can keep it together.
I have no shame.
There will be no sympathy from me.
I don't feel tenderness.
There was no thrill in it.
I'm not uneasy.
That doesn't make me unhappy.
There is no sense of wonder.
I'm not worried.
Wrath has not risen within me.
I have no zeal for this.
I could be questioning my life right now.
This isn't a defeat.
I'm not expecting anything.
I have no doubts.
I'm just not enthusiastic.
There's no reason to be pessimistic.
I should be feeling great.
There is no gaiety.
This doesn't excite me.
placed
gave
an untitled work
obtained
would not give
I was reunited with 
You were
 was
 due to your efforts
 and it is all thanks to 
I found myself dead.
I found 
 dead.
I died.
fell to the passing years
died of thirst
was slain
died in magma
burned in dragonfire
burned to death
was scalded to death
was crushed
was crushed by a bridge
was crushed by a rock
fell into a chasm
died in a trap
died in the cold
was killed by spikes
froze to death
was beheaded
was executed by drowning
was fed to beasts
was hacked to pieces
was left out to suffocate
died of an illness
was put to rest
died in the dark
was slaughtered
died
 attempted 
 perpetrated 
a production order violation
a export prohibition violation
a job order violation
a murder
building destruction
a kidnapping
a theft
a robbery
blood-drinking
treason
bribery
I preached 
I saw 
 preach
a sermon
 preached 
 sermon 
 was preached
I told the story of 
 tell
a telling of
 the story of 
 told the story of 
story of 
 was told
I recited 
a recital of
 recited 
 was recited
played
sang
chanted
sing
chant
a performance of
 was performed
danced
I saw a performance of 
You named yourself
 self-identified
Somebody named themself
You refused to name yourself
 refused to give a name
Somebody refused to name themself
 demanded submission from 
 escalated a conflict with 
performed
perform
I realized 
I am awoken to 
I played make believe.
I played with 
I have communed with 
I am a parent.
Children.
 and I broke up.
 and I are divorced.
I have fallen for 
Oh, 
Is that a weapon?
Is this an attack?
Who's skulking around there?
Somebody up to no good...
A battle!
There's fighting!
I have improved my 
I have mastered 
I shall name you 
This is a true masterpiece.
This is a masterpiece.
 is dead?
I can't believe 
It feeds on blood.
It is drinking the blood of the living.
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
Those injuries...
Can it all end so quickly?
Our time in 
 is so brief...
Death is all around us.
Death...
 is really dead.
, slayer of 
 killed 
, slayer.
 has killed.
Slayer.
I am separated from 
Oh, where is 
I am together with my 
I am reunited with my 
I defeated 
I abducted 
I murdered 
This is my fight too.
I cannot just stand by.
I have a part in this.
I won't go down without a fight!
You can't take me alive!
I asked to become a citizen.
I brought up the lack of jobs in a meeting.
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I complained to my priest.
I cried on my priest.
I yelled at somebody in charge.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I was yelled at by an unhappy worshipper.
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
A visitor complained about being prevented from leaving.
a piece
 on display
 in my personal museum
I was near to 
my own
arranged 
I lost a pet.
I threw something.
I was released from confinement.
I lost the baby.
My spouse lost the baby.
I am wearing old clothes.
My clothes are in tatters.
My clothes actually rotted right off of my body.
I had a nightmare about my deceased pet.
I had a nightmare about my deceased spouse.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased mother.
I had a nightmare about my deceased father.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased friend.
I had a nightmare about my deceased acquaintance.
I had a nightmare about the dead.
haunted
tormented
possessed
tortured
I was 
the ghost of a pet
the ghost of my spouse
the ghost of my lover
the ghost of my sibling
the ghost of my mother
the ghost of my father
the ghost of my child
the ghost of my animal training partner
the ghost of my friend
the ghost of an acquaintance
a ghost
I did my combat drills.
I practiced at the archery target.
I had a sparring session.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I was not able to make suggestions about work allocations.
I was unable to request weapon production.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I could not find anybody in charge to complain at.
I could not find anybody in charge to comfort me.
I've been on a long patrol.
I was nauseated by the sun.
I've been out in the sunshine again after a long time away.
I'm sleepy.
I haven't slept for a very long time.
I'm thirsty.
I'm dehydrated.
I'm hungry.
I'm starving.
I have been away from people for a long time.
I need a drink.
I must pray to 
I need time to contemplate.
I need something to do.
It has been long time since I've done something creative.
I miss having art in my life.
I need some excitement in my life.
I need to learn something new.
I want to spend some time with family.
I want to see my friends.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I need to pause and reflect upon myself.
We must make merry again.
I wish to make something.
I must practice the fighting arts.
I need to perfect my skills.
I just want to slow down and take it easy for a while.
I long to make romance.
It would nice to get out in nature and see some creatures.
I want to see a great beast.
I need more.
I could really use a good meal.
I just want to fight somebody.
This place could really use some more trouble.
I'm feeling argumentative.
I need to wear fine things.
I need to get away from here and wander the world.
I just wish to help somebody.
I want to puzzle over something.
I have unmet needs.
I've been injured badly.
I've been wounded.
I didn't sleep soundly due to the noise.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was able to rest up.
I was caught in freakish weather.
I was out in the rain.
I've been rained on.
It was raining on me.
I was in a snow storm.
I was out in a blizzard.
It was snowing on me.
I got caught in a miasma.
I was caught in smoke underground.
I was close to a waterfall.
I got caught in dust underground.
I was considering the demands I've made.
A criminal could not be properly punished.
My punishment was reduced.
I won the election.
I was re-elected.
 has been recognized.
 will be recognized.
I can now reside in 
I am now part of 
I was denied residency in 
The temple petition for 
 was rejected.
 was ignored.
The agreement to establish a temple for 
 was abandoned.
The guildhall petition for 
The agreement to establish a guildhall for 
I was rejected by 
My request was approved.
My request was ignored.
Nobody could be punished for failing to obey my commands.
My punishment was delayed.
A criminal's punishment was delayed.
There are not enough cages and chains.
My mandate was ignored.
A mandate deadline was missed.
There wasn't enough work last season.
I smashed up a building.
I toppled something over.
I have attained a higher rank of nobility.
I have entered the nobility.
I was knocked out by a cave-in.
My deadline was met.
I am uncovered.
I don't have a shirt.
I have no shoes.
I had to eat my beloved pet to survive.
I had to eat one of my favorite animals to survive.
I had to eat vermin to survive.
I started a fist fight.
I beat somebody as a punishment.
I was beaten as a punishment.
I was beat somebody with the hammer.
I was beaten with the hammer.
I could not find the hammer.
I have been eating the same old food.
I ate rotten food.
I put on a
 well-crafted
 finely-crafted
 superior
 truly splendid
 item.
I ate a meal.
I had a drink.
I don't have enough chests.
I don't have enough cabinets.
I don't have enough weapon racks.
I don't have enough armor stands.
Somebody has better 
office
dining
 arrangements than I do.
There aren't enough dining tables.
I ate at a crowded table.
I ate in a dining room.
I didn't have a dining room.
There aren't enough chairs.
I formed a bond with my animal training partner.
I was rescued.
I brought somebody to rest in bed.
I felled a tree.
I slaughtered an animal.
I put a creature in a cage.
I chained up a creature.
I gelded a creature.
I put a piece on display.
I finished up some work.
The tax collector's escorts stole my property.
I lost some property to taxes.
I do not have adequate protection.
I was unable to reach a room during tax collection.
I was misinformed about a room during tax collection.
I pleased the nobility.
Tax collection went smoothly.
I disappointed the nobility.
The tax collection did not go smoothly.
I made 
friends with 
a new friend
I got into an argument
I am forming a grudge against 
I was accosted by 
I was pestered by 
 was given away.
I acquired 
I acquired something.
I adopted a new pet.
I played with my pet.
I was confined.
There was a scholarly lecture in 
There was a performance in 
I was expelled.
 was expelled.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
An animal was convicted of a crime.
The victim of a crime was somehow convicted of that very offense.
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I had a bath.
I had a bath with soap!
I killed somebody in a sparring accident.
I was attacked.
I was attacked by the dead.
I was attacked by my own dead 
I have been drinking the same old booze.
I drank bloody water.
I drank slime.
I drank vomit.
I drank gooey water.
I drank water mixed with ichor.
I drank water mixed with pus.
I drank foul water.
I had a drink, but it had gone bad.
I drank water without a well.
I had a drink without using a goblet.
I was near to a caged 
I slept without a proper room.
I slept in a bedroom.
I slept on the floor.
I slept in the mud.
I slept in the grass.
I slept on a rough cave floor.
I slept on rocks.
I slept on ice.
I slept in the dirt.
I slept on a pile of driftwood.
My artwork was defaced.
I was evicted.
I taught 
I learned about 
I wrote 
I read 
I learned 
powerful knowledge
I've made a breakthrough regarding 
I just don't understand 
I've been discussing 
I've been mulling over 
I gave birth to 
I got married.
I have new siblings.
I have a new sibling.
I have become a parent
I received water.
I gave somebody water.
I received food.
I gave somebody food.
There was an incident.
The body of 
my pet
my spouse
my lover
my sibling
my mother
my father
my child
my animal training partner
my acquaintance
 decayed without burial.
I visited with my pet.
I talked to my spouse.
I talked to my lover.
I talked to my sibling.
I talked to my mother.
I talked to my father.
I talked to my child.
I visited with my animal training partner.
I talked to my friend.
I talked to an acquaintance.
I talked to somebody.
I conducted a meeting in 
a setting worthy of legends
a fantastic setting
a great setting
a very good setting
a good setting
a horribly substandard setting
a horrible setting
an awful setting
a very poor setting
a poor setting
I conducted an official meeting in a bedroom.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
I thought about my tomb.
I do not have a tomb.
I talked to somebody important to our traditions.
It was
I prey on the blood of civilized creatures.
I am unnaturally ageless.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I received a cut of corruptly-obtained funds.
I was far away.
I was on an infiltration mission.
a toy
in a time before time
in the future
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
not one hour ago
a few hours ago
not one day ago
a few days ago
several days ago
a week ago
a few weeks ago
a month ago
a few months ago
months ago
a year ago
a few years ago
several years ago
many years ago
long ago
long, long ago
I slew 
a creature
a member
the forces
many foes
 was slain
by a 
by the forces of 
 died
many died
the forces of 
Is that 
 falling outside?
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
There is a mist outside.
Seems a pleasant enough 
sunset
 out there.
I wonder what the weather is like outside.
What is this?  
It is snowing.
Curse this fog!  I cannot see a thing.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
What a wind!
  And what a wind!
It is a nice temperature today.
It is scorching hot!
It is freezing cold!
([LIP])
([lip])
PLACE
something
Our people have been pestered by skulking villains.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
A small but organized military order have been causing us much hardship.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on 
here
over at 
  They have a 
 called 
 somewhere 
around here
A bandit gang calling itself 
, led by 
has been harassing people right here on the streets of 
has been harassing people over in 
The army of 
 is marching here!
 is marching on 
Search first in 
a guildhall
a mead hall
a keep
a library
a tavern
a market
an underworld spire
the dungeon
the sewers
 there
I'm not sure exactly where to look.
somebody whose name I don't know
CONTEXT
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
FORMATION
ACTIVITY
BREED
BATTLEFIELD
INTERACTION_INSTANCE
WRITTEN_CONTENT
IDENTITY
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
VEHICLE
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
CULTURAL_IDENTITY
AGREEMENT
POETIC_FORM
MUSICAL_FORM
DANCE_FORM
SCALE
RHYTHM
OCCUPATION
BELIEF_SYSTEM
IMAGE_SET
DIVINATION_SET
SPEAKER
AUDIENCE
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
Nothing beats the open road.  Let us be off!
I've always wanted to travel the world.  Let us be off!
Excitement!  Adventure!  I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry.  My duty is here.
That's such a fantastic idea.  I can't wait to be off!
It's such a noble pursuit.  Let's go immediately!
It would be so great to perform and make people happy.
I so love the performing arts.  It's time to go!
I'd love to travel and create art.
The performing arts are so important.  Let's go!
Let's spread the joy!
The performances will be great.
A demonstration of your skill might convince me.
Keep practicing!
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
Can you manage a troupe so large?
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry.  I can't go with you.
I have no interest in your objectives.
I cannot give up my quest for 
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
I am unfit to brave danger with you.
I would...  rather not.
I worship 
I worship no one.
have
 my 
Murderer!
 a murderer.
 an enemy.
 a friend.
 unstable.
 gladly not of the living.
 of the living and must be killed.
The dead!
 not of the living.
 the same as me.
Get away from me!
 an animal.
 a safe creature.
 a dangerous animal.
 my prisoner.
 my master.
 my apprentice.
 my former master.
 my former apprentice.
 my traveling companion.
 my lover.
I hate 
 my enemy.
Intruder!
 an intruder.
Vile creature!
 a monster.
It is my misfortune that 
 a kindred spirit
 a close friend
 a friend
, but that bond seems so thin now.
loathe
hate
never liked
 with every fiber of my being
, and now we can all see why.
 also
a legendary hero
a great hero
a hero
so very brave
brave
, but those acts bring no forgiveness.
 reunited 
 bravely put an end to 
you.
 my partner
, but it means nothing now.
a legendary brawler
capable of such violence
well-known brawler
prone to violence
somewhat violent
 started a fight with 
a legendary thug
an infamous thug
a well-known thug
a known thug
thuggish
 bullied 
 gave an unwelcome name.
 did not name 
feast
feasts
 on the blood of the living!
a legendary brigand
an infamous brigand
a noted brigand
a known brigand
a brigand
 are dangerous outlaws.
 robbed 
a legendary villain
an infamous villain
a noted villain
a known villain
unhinged
 perpetrated a violent attack upon 
a legendary preacher
a great preacher
a talented preacher
a skilled preacher
gives sermons, and may be a preacher
a legendary storyteller
a great storyteller
a talented storyteller
a skilled storyteller
a storyteller, or at least tells stories
a legendary poet
a great poet
a talented poet
a skilled poet
a poet, according to some
a legendary bard
a great bard
a talented bard
a skilled bard
a modest bard
a legendary dancer
a great dancer
a talented dancer
a skilled dancer
something of a dancer
 good for a deal now and then
, but you can't bargain your way out of this.
a legendary quarreler
infamously quarrelsome
a noted quarreler
known to be quarrelsome
somewhat quarrelsome
, but you can't argue your way out of this.
a legendary flatterer
an infamous flatterer
a noted flatterer
a known flatterer
something of a flatterer
, but you can't talk your way out of this.
 a pleasure to speak with
, but now this stands between us.
a legendary hunter
a great hunter
a talented hunter
a skilled hunter
something of a hunter
a legendary killer
an infamous killer
a noted killer
a known killer
a killer
 ended the days of 
a legendary murderer
an infamous murderer
a noted murderer
a known murderer
a murderer
 took the life of 
 are my comrades
 my comrade
, but nothing can change the facts.
 are worthy of respect
 worthy of respect
, but at what price?
 are not fit to rule.
 part of the problem.
 an enemy fighter.
 protected knowledge from being irrevocably lost
, yet that means little now
 brought back 
 sought out and returned our treasures
, though it doesn't much matter
 a thieving scoundrel.
 stole 
 a protector of the defenseless
, but that hardly matters now.
 challenged 
 justly slew 
 on my side
, but what does that mean now?
 brought battle to 
 boldly slew 
one of the most loyal soldiers to serve anybody at any time
famous for your loyalty as a soldier
such a loyal soldier
a very loyal soldier
a loyal soldier
.  What happened to bring us to this?
 my neighbor.
I don't know 
This must be stopped by any means at our disposal.
It's not my problem.
It was inevitable.
This is the life for me.
It is terrifying.
I don't know anything about that.
We are in the right in all matters.
They are outlaws.
I don't care one way or another.
I hate it.
I am afraid of it.
That is sad but not unexpected.
That is terrible.
That's terrific!
It accords with my faith.
Preaching is my calling.
I enjoyed performing.
It was legendary.
It was fantastic.
It was great.
It was good.
It was okay.
I'm conflicted.
I agree completely.
So true, so true.
No doubt.
Truly.
I concur!
This preacher
This storyteller
This recitation
That sounds just like the 
This 
 player
This singer
This chanter
This dancer
 is fantastic!
 is awesome!
 is magnificant!
?  Unbelievable talent!
.  How can I even describe the skill?
 is legendary.
!  Amazing ability.
That sounds almost like the 
 is great.
 is splendid.
 is really quite good!
 shows such talent.
That sounds like the 
 is good.
 is pretty good.
 is alright!
 has promise.
That sounds vaguely like the 
 is okay.
 is fine.
 is alright.
 could be better.
 could be worse.
 is middling.
Is that supposed to be the 
 is no good.
 stinks!
 is lousy.
 is a waste of time.
 couldn't be much worse.
 is terrible.
 is just bad.
 doesn't belong here.
 makes me retch.
?  Awful.
This is my favorite dance.
The accompaniment is my favorite music.
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
The lyrics are my favorite poetry.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
I love reflective poetry.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
I love the riddle in the lyrics of the accompaniment.
I love the riddle in the lyrics.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
Why is there a riddle in the lyrics?  I hate riddles.
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
This poetry is so embarrassing!
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
This poetry is so funny!
I love the raunchy lyrics of the accompaniment!
I love the raunchy lyrics!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
I love the ribald lyrics.
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I hate this sleazy sort of poetry.
I love the light lyrics of the accompaniment.
I love the light lyrics.
I love light poetry.
Couldn't the lyrics of the accompaniment be a bit more somber?
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
I love the solemn lyrics.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
I can't stand poetry this serious.
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
This worthy hunt has rid us of an enemy.
This hunt has rid us of a nuisance.
That was a legendary hunt!
That was a magnificent hunt!
That was a great hunt!
That was a worthy hunt.
That was hunter's work.
We are saved from a mighty enemy!
We are saved from a fearsome enemy!
We are saved from a dangerous enemy!
We are rid of an enemy.
We are rid of a nuisance.
The defenseless are safer from outlaws.
Thank you!
You have my thanks.
suspicion
alarm
shock
grief
triumph
rage
satisfaction
fear
sadness
love
bliss
vengefulness
terror
acceptance
admiration
agitation
aggravation
alienation
amazement
ambivalence
amusement
anger
anguish
annoyance
anxiety
apathy
arousal
astonishment
aversion
bitterness
boredom
confusion
contempt
contentment
dejection
delight
disappointment
disgust
dislike
dismay
displeasure
distress
eagerness
elation
embarrassment
emptiness
exasperation
exhilaration
ferocity
fondness
fright
frustration
glee
gloom
glumness
grouchiness
grumpiness
guilt
hatred
hopelessness
humiliation
insult
interest
irritation
isolation
jolliness
joviality
jubilation
loneliness
misery
mortification
nervousness
nostalgia
optimism
outrage
panic
patience
passion
pleasure
pride
rapture
rejection
relief
regret
remorse
repentance
resentment
righteous
indignation
self
pity
servile
shame
tenderness
thrill
uneasiness
unhappiness
wonder
worry
wrath
zeal
angst
expectancy
doubt
enthusiasm
pessimism
euphoria
gaiety
excitement
Acknowledge lack of suspicion
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of excitement
Acknowledge lack of gaiety
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of terror
Acknowledge lack of agony
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of dismay
Acknowledge lack of distress
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of mortification
Acknowledge lack of being shaken
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of agitation
Acknowledge lack of aggravation
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of ambivalence
Acknowledge lack of anger
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of apathy
Acknowledge lack of arousal
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of awe
Acknowledge lack of bitterness
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of confusion
Acknowledge lack of contempt
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of disgust
Acknowledge lack of disillusionment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of eagerness
Acknowledge lack of embarrassment
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of exasperation
Acknowledge lack of ferocity
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of glumness
Acknowledge lack of gratitude
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of guilt
Acknowledge lack of hatred
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of humiliation
Acknowledge lack of insult
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of isolation
Acknowledge lack of loathing
Acknowledge lack of loneliness
Acknowledge lack of lust
Acknowledge lack of nervousness
Acknowledge lack of nostalgia
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of panic
Acknowledge lack of patience
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of relief
Acknowledge lack of regret
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of resentment
Acknowledge lack of restlessness
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of servility
Acknowledge lack of shame
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of uneasiness
Acknowledge lack of unhappiness
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of wrath
Acknowledge lack of zeal
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of amusement
Acknowledge lack of contentment
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of enjoyment
Acknowledge lack of exhilaration
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of glee
Acknowledge lack of happiness
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of jubilation
Acknowledge lack of pleasure
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of a thrill
Acknowledge lack of existential crisis
Acknowledge lack of defeat
Acknowledge lack of expectancy
Acknowledge lack of doubt
Acknowledge lack of enthusiasm
Acknowledge lack of pessimism
Acknowledge lack of euphoria
State minor feeling of suspicion
Dismiss minor feeling of alarm
dismiss
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of gaiety
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
Dismiss minor feeling of agony
Dismiss minor feeling of anguish
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
Dismiss minor feeling of distress
Dismiss minor feeling of fright
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of being shaken
State minor feeling of acceptance
State minor feeling of admiration
State minor feeling of agitation
State minor feeling of aggravation
State minor feeling of alienation
State minor feeling of amazement
State minor feeling of ambivalence
State minor feeling of anger
State minor feeling of annoyance
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of arousal
State minor feeling of astonishment
State minor feeling of aversion
State minor feeling of awe
State minor feeling of bitterness
State minor feeling of boredom
State minor feeling of caring
State minor feeling of confusion
State minor feeling of contempt
State minor feeling of dejection
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of disillusionment
State minor feeling of dislike
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of embarrassment
State minor feeling of empathy
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of ferocity
State minor feeling of frustration
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of gratitude
State minor feeling of grouchiness
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of hatred
State minor feeling of hope
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of insult
State minor feeling of interest
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of loathing
State minor feeling of loneliness
State minor feeling of lust
State minor feeling of nervousness
State minor feeling of nostalgia
State minor feeling of optimism
State minor feeling of outrage
State minor feeling of panic
State minor feeling of patience
State minor feeling of passion
State minor feeling of rejection
State minor feeling of relief
State minor feeling of regret
State minor feeling of remorse
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of restlessness
State minor feeling of righteous indignation
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of shame
State minor feeling of sympathy
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of unhappiness
State minor feeling of wonder
State minor feeling of worry
State minor feeling of wrath
State minor feeling of zeal
State minor feeling of adoration
State minor feeling of affection
State minor feeling of amusement
State minor feeling of contentment
State minor feeling of delight
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of exhilaration
State minor feeling of fondness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of happiness
State minor feeling of jolliness
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of pleasure
State minor feeling of pride
State feelings, somewhat enraptured
State feelings, somewhat thrilled
Dismiss minor existential crisis
Dismiss minor feeling of defeat
State feelings, somewhat expectant
Dismiss minor doubts
State minor feeling of enthusiasm
Dismiss minor feeling of pessimism
State minor feeling of euphoria
State feelings of suspicion
Verbally struggle against alarm
struggle
Verbally struggle against shock
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Verbally struggle against rage
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
State feelings of love
State feelings of bliss
State feelings of excitement
State feelings of gaiety
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
Verbally struggle against agony
Verbally struggle against anguish
Verbally struggle against despair
Verbally struggle against dismay
Verbally struggle against distress
Verbally struggle against fright
Verbally struggle against misery
Verbally struggle against mortification
Verbally struggle, shaken
State feelings of acceptance
State feelings of admiration
State feelings of agitation
State feelings of aggravation
State feelings of alienation
State feelings of amazement
State feelings of ambivalence
State feelings of anger
State feelings of annoyance
State feelings of anxiety
State feelings of apathy
State feelings of arousal
State feelings of astonishment
State feelings of aversion
State feelings of awe
State feelings of bitterness
State feelings of boredom
State feelings of caring
State feelings of confusion
State feelings of contempt
State feelings of dejection
State feelings of disappointment
State feelings of disgust
State feelings of disillusionment
State feelings of dislike
State feelings of displeasure
State feelings of eagerness
State feelings of embarassment
State feelings of empathy
State feelings of emptiness
State feelings of exasperation
State feelings of ferocity
State feelings of frustration
State feelings of gloom
State feelings of glumness
State feelings of gratitude
State feelings of grouchiness
State feelings of grumpiness
State feelings of guilt
State feelings of hatred
State feelings of hope
State feelings of hopelessness
State feelings of humiliation
State feelings of insult
State feelings of interest
State feelings of irritation
State feelings of isolation
State feelings of loathing
State feelings of loneliness
State feelings of lust
State feelings of nervousness
State feelings of nostalgia
State feelings of optimism
State feelings of outrage
State feelings of panic
State feelings of patience
State feelings of passion
State feelings of rejection
State feelings of relief
State feelings of regret
State feelings of remorse
State feelings of repentance
State feelings of resentment
State feelings of restlessness
State feelings of righteous indignation
State feelings of self-pity
State feelings of servility
State feelings of shame
State feelings of sympathy
State feelings of tenderness
State feelings of uneasiness
State feelings of unhappiness
State feelings of wonder
State feelings of worry
State feelings of wrath
State feelings of zeal
State feelings of adoration
State feelings of affection
State feelings of amusement
State feelings of contentment
State feelings of delight
State feelings of elation
State feelings of enjoyment
State feelings of exhilaration
State feelings of fondness
State feelings of freedom
State feelings of glee
State feelings of happiness
State feelings of jolliness
State feelings of joviality
State feelings of jubilation
State feelings of pleasure
State feelings of pride
State feelings, enraptured
State feelings, thrilled
Verbally struggle against existential crisis
Verbally struggle, defeated
State feelings, expectant
Verbally struggle against doubt
State feelings of enthusiasm
Verbally struggle against pessimism
State feelings of euphoria
State feelings of great suspicion
Verbally struggle against great alarm
Verbally struggle against great shock
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
Fail the struggle against great rage
State feelings of great grim satisfaction
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
State feelings of great bliss
State feelings of great excitement
State feelings of great gaiety
State feelings of great joy
State feelings of great vengefulness
Verbally struggle against great terror
Verbally struggle against great agony
Verbally struggle against great anguish
Verbally struggle against great despair
Verbally struggle against great dismay
Verbally struggle against great distress
Verbally struggle against great fright
Verbally struggle against great misery
Verbally struggle against great mortification
Verbally struggle, greatly shaken
State feelings of great acceptance
State feelings of great admiration
State feelings of great agitation
State feelings of great aggravation
State feelings of great alienation
State feelings of great amazement
State feelings of great ambivalence
State feelings of great anger
State feelings of great annoyance
State feelings of great anxiety
State feelings of great apathy
State feelings of great arousal
State feelings of great astonishment
State feelings of great aversion
State feelings of great awe
State feelings of great bitterness
State feelings of great boredom
State feelings of great caring
State feelings of great confusion
State feelings of great contempt
State feelings of great dejection
State feelings of great disappointment
State feelings of great disgust
State feelings of great disillusionment
State feelings of great dislike
State feelings of great displeasure
State feelings of great eagerness
State feelings of great embarrassment
State feelings of great empathy
State feelings of great emptiness
State feelings of great exasperation
State feelings of great ferocity
State feelings of great frustration
State feelings of great gloom
State feelings of great glumness
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great grumpiness
State feelings of great guilt
State feelings of great hatred
State feelings of great hope
State feelings of great hopelessness
State feelings of great humiliation
State feelings of great insult
State feelings of great interest
State feelings of great irritation
State feelings of great isolation
State feelings of great loathing
State feelings of great loneliness
State feelings of great lust
State feelings of great nervousness
State feelings of great nostalgia
State feelings of great optimism
State feelings of great outrage
State feelings of great panic
State feelings of great patience
State feelings of great passion
State feelings of great rejection
State feelings of great relief
State feelings of great regret
State feelings of great remorse
State feelings of great repentance
State feelings of great resentment
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great self-pity
State feelings of great servility
State feelings of great shame
State feelings of great sympathy
State feelings of great tenderness
State feelings of great uneasiness
State feelings of great unhappiness
State feelings of great wonder
State feelings of great worry
State feelings of great wrath
State feelings of great zeal
State feelings of great adoration
State feelings of great affection
State feelings of great amusement
State feelings of great contentment
State feelings of great delight
State feelings of great elation
State feelings of great enjoyment
State feelings of great exhilaration
State feelings of great fondness
State feelings of great freedom
State feelings of great flee
State feelings of great happiness
State feelings of great jolliness
State feelings of great joviality
State feelings of great jubilation
State feelings of great pleasure
State feelings of great pride
State feelings, greatly enraptured
State feelings, greatly thrilled
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings, greatly expectant
Verbally struggle against great doubt
State feelings of great enthusiasm
Verbally struggle against great pessimism
State feelings of great euphoria
Fail the struggle against great alarm
outburst
fail
Fail the struggle against great shock
Fail the struggle against great horror
Fail the struggle against great grief
Fail the struggle against great fear
Fail the struggle against great sadness
Fail the struggle against great terror
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great despair
Fail the struggle against great dismay
Fail the struggle against great distress
Fail the struggle against great fright
Fail the struggle against great misery
Fail the struggle against great mortification
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
worthlessness
value
friendship
artwork
cooperation
independence
self-control
martial
prowess
leisure
commerce
peace
knowledge
 (to 
I desire that 
 be returned to me.
 be returned to my family.
Speaking as a representative of 
, it is important that 
 be returned.
  I require it as a symbol of the 
 requires it to be a proper 
  It is the symbol of the 
  It is a valuable treasure to us.
  It should be brought to 
It would be wonderful if 
 found a lasting home within 
 wants 
 returned
 returned to 
Last I remember, I had it.
Last I heard, I had it.
Last I heard, you held it.
Last I saw, it was held by 
Last I heard, it was held by 
Last I saw, it was in 
Last I heard, it was in 
I have no idea where it is.
Greetings.
Salutations
Greetings
Hello
I'm a true 
I thought you called yourself 
An honor as always.  How can I be of service?
.  It is good to see you.
 is dumbstruck for a moment.
A legend?  Here?  I can scarcely believe it.  
I am honored to be in your presence.  
It is an honor.  
Your name precedes you.  Thank you for all that you have done.  
It is good to finally meet you!  
Welcome home, my child.
.  What can I do for you?
You are welcome at 
.  Please be respectful of the materials.
How are you, my 
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
Thank you for keeping us safe.
Don't let the enemy rest.
Thank you for all you do.
Are you hunting for treasure?
Thank you for protecting our wisdom.
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
Do you have wisdom to share, preacher?
Do you have a story to tell?
Have you written a new poem?
Is it time to make music?
Are you still dancing?
Are in a foul mood?
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
Don't walk off with anything.
It is amazing how far you've come.  Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?!  You know better than that.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Welcome to 
I am the 
 STRANGUS 
 AUGIS 
 STORKIS 
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I've defeated many fearsome opponents!
  Knowing no mercy, 
devoured 
devoured our livestock
stole 
stole our treasures
destroyed 
a dungeon
destroyed our homes
profaned
profaned our homes
  This bloodsucking fiend 
  This vile fiend 
even 
murdered 
has even killed 
 lust for murder
, among them 
 pauses to regain 
 composure.]
  It pains me all the more, for the foul villain 
was once
 my own 
, now twisted into monstrosity
, now cursed
  Save us from this 
  Beware!  It it said that only 
  It is said that 
 harms the creature.
  Other arms may not cut so deeply.
has killed 
traitor
I am 
I am a 
 of the 
, as are you
forgetful guard
I am a slave of 
I am a prisoner of 
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
failed to load conflict report incident
There is a great keep there
 named 
There is a tavern there
There is a temple
There is a library there
There is a tomb
 housing 
 is there.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
  It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
I don't know very much about it.
The surrounding area is called 
We are in 
  [You receive a detailed description.]
 is in 
I've heard of a place called 
There's absolutely nothing interesting around here.
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront 
This insidious evil is 
Seek this place if you hunt 
The creature is 
  Body corrupted beyond reckoning, 
 assumes a beastly form to terrorize us.
 agreed to 
 offer of tribute from 
 refused 
 demand of tribute from 
 accepted a peace offer from 
 to stop the conflict between 
 refused an offer of peace from 
 regarding the conflict between 
 informed 
 that tribute would no longer be offered 
 in the name of 
, replacing 
  I hear 
 has a real mean streak.
  Best keep your head down.
I hear that there is an insurrection against 
I hear that 
lost 
 after an insurrection
waited out an insurrection in 
crushed an insurrection in 
I hear that a group calling itself 
 on behalf of 
 after a long journey from the lands of 
I hear that a group from 
 left to reclaim the ruins
 left to found a new settlement
This place has been conquered
 has been conquered
 in order to find better lives
 moved on in search of a better future
 after the horrible mismanagement of 
 gave up on their occupation of 
I hear that refugees calling themselves 
 and escaped
 fled
 just before an army
 led by 
 descended upon the place.
I heard that 
I heard that there was an incident.
was kidnapped
 was destroyed.
I have 
 is not in 
I do not have 
 does not possess 
We reclaimed 
We founded 
We formed 
We had to pull out of 
We banded up as 
 is overcome for a moment.
]  No...  I don't want to talk about it.
 is our family's ancestor.
 is the head of the family.
Our family's ancestor is 
The head of the family is 
Greet listener
greet
hello
Nevermind
nevermind
Summarize the many troubles
trouble
Demand an item (barter screen)
object
Express your emotions (new menu)
express
feeling
emotion
State your values (new menu)
state
values
Investigate or interrogate (new menu)
investigate
interrogate
Ask favor, place request, make demand or issue order (new menu)
favor
request
order
Create a performance troupe together (group naming menu)
troupe
Claim this site for yourself (group naming menu)
Name pet (new menu)
Gift a (large) pet or mount (new menu)
give
Express horror at the gift
Express thanks for the gift
thanks
Give 
Ask about somebody (new menu)
reputation
Ask for directions (new menu)
directions
where
Bring up specific incident or rumor (new menu)
tell
Ask about 
the deaths
the death
crime
the fighting
fight
armies on the march
the army on the march
army
march
the abductions
the abduction
abduction
kidnap
the beast
the criminals
the bandits
bandit
the skulking vermin
skulking
vermin
the bone-chilling horror
ruffian
the open war
the missing treasure
treasure
Inquire about any troubles
troubles
Request a guide to 
Ask for directions to 
Ask for the whereabouts of 
Ask listener to wait here
wait
stay
Ask listener to follow you
follow
come
Cancel the agreement
cancel
leave
Complain about the agreement
complain
Bring up the journey together
journey
agreement
Tell listener that nothing has changed
Order listener to 
kill 
drive the forces of 
drive 
Give an order based on 
's relationship with 
Go into 
relations
land
territory
Summarize the hold of 
 on its territory
patrol
guards
forces
Summarize the local disposition of the forces of 
other
rebels
opposition
stakeholders
Summarize your views on the opposition to 
overview
Describe the refugees created by the attack of 
accuse
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on 
artifact
Discuss the missing artifact 
Summarize the conflict in which 
you slew 
 (This occurred 
 at this location
Bring up 
Somebody
 giving of 
 placement of 
the destruction of 
 gaining of 
rescue
Bring up your reunion with 
Bring up your death
Bring up the death of 
violation
export
prohibition
slow
crime of murder
disorderly
destruction
crime of theft
crime of robbery
crime of espionage
crime of treason
crime of blood-drinking
drinking
crime of attempted murder
crime of kidnapping
snatching
crime of attempted kidnapping
identity
 self-identification to 
 refusal to identify to 
submission
 demand of submission from 
 attack on 
 escalated attack on 
succession
Spread rumor of 
presence
's demand for tribute
's offer of peace
's cessation of tribute to 
's claim
's harassment
withdrawal
's withdrawal from 
refugees
's flight
's abandonment
Spread rumor of the insurrection
Spread rumor of the 
overthrow
overthrow 
failure
failed insurrection 
insurrection crushed
reclaim
's reclamation
's march
 to reclaim 
invasion
 toward 
Spread rumor of the occupation of 
Spread rumor of your reunion with 
 death
Spread rumor of your abduction
Spread rumor of the abduction of 
's destruction
location
's presence in 
Spread rumor of your possession of 
's possession of 
absence
's absence from 
Spread rumor of your lack of possession of 
's lack of possession of 
Trade or settle debts
trade
barter
deal
debts
sell
Ask about available services, drinks, rooms, etc.
service
room
List available services
list
Yell out service order
Order 
free 
 for 
drink
Rent room for 
Request free room
extend
rent
Extend room rental for 
Extend use of free room
Confirm service order
confirm
Exchange, give, take or show personal items
exchange
take
show
offer
Ask listener to join you (new menu)
join
Ask about the structure you are in
structure
Ask about the listener's master or boss
master
Ask about the listener's schemes and plots
scheme
plot
plan
Inquire about listener's profession
profession
Ask how listener is feeling
feelings
emotions
Make a flattering remark
flatter
Try to calm the listener
pacify
calm
Tell a joke
joke
Ask about listener's family
Ask for permission to stay for a day
sleep
permission
rest
Ask for a cease to hostilities
cease
stop
Accept that the listener will not trade 
the object
accept
refusal
Suggest that the listener trade 
suggest
Ask the listener for the location of 
Agree to have 
 accept homage from 
agree
Refuse to have 
Agree to make peace between 
Refuse to make peace between 
 pay homage to 
Offer to have 
homage
Cancel tribute from 
Offer peace between 
Demand that 
Demand the listener's identity
Demand that the listener drop 
drop
Demand that the listener yield
surrender
Welcome yourself to your new home
welcome
Raise alarm
intruder
Brag about your past violent acts
brag
boast
transfer
position
Offer listener your position as 
someone
adopt
Ask listener to adopt 
Accept the position
Refuse the position
Agree to the adoption
Refuse the adoption
Ask listener why they are traveling
travel
Ask how strong this group's hold over its lands is
hold
withdraw
Ask about the position of this group's forces
guard
armies
Ask about other groups with a stake in this site
groups
exile
bandits
Ask if anybody fled from this site
flee
fled
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Comment on weather
Offer encouragement
encourage
Comment on natural surroundings
Ask about the surrounding area
surroundings
area
Invoke true name to banish listener
invoke
banish
Invoke true name to compel service from listener
Accuse listener of being a night creature
Impatiently say goodbye
goodbye
done
quit
Say goodbye
Bypass greeting (new menu)
bypass
skip
Change the subject (new menu)
change
back
Return to current topic (new menu)
return
Refuse to share this information
Say that you have no family
Say that you don't remember
Ask what happened
what
happened
Ask listener to join you and be rescued
Give report pertaining to service as a 
duty
report
Praise listener for completing the task
praise
task
Request duty or advice pertaining to service as a 
advice
Ask to be made a 
keeper
performer
scholar
monster slayer
slayer
scribe
Ask for 
 to made 
tavern keepers
performers
scholars
mercenaries
monster slayers
scribes
messengers
Grant listener work as 
grant
Grant 
 work as 
Refuse listener work as 
Refuse 
Ask to join 
Accept into 
Refuse request to join 
Invite listener to join 
invite
Accept invitation to join 
Refuse invitation to join 
decline
Leave 
Kick listener out of 
Refuse invitation to become a 
Accept invitation to become a 
Refuse request to become a 
Accept as a 
Revoke listener's status as a 
revoke
Invite listener to become a 
Ask to become a 
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Reply to greeting (impersonation)
impersonate
State 
's location
 to be 
Suggest talking to 
 to offer condolences
Suggest traveling to 
 to find a relative
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
vigilant
Offer condolences
condolences
sorry
Ask listener's course of action
action
Request suggestion for course of action
Ask listener to join you as entertainer
entertain
Ask listener to join you on adventures
Ask listener to guide you to a location
guide
site
place
Respond to join request
respond
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
life
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State that they are outlaws
outlaws
State that you are right in all matters
right
State that you are conflicted
conflicted
State that it is terrific
terrific
State that it is for the best
best
State that you don't care
State your general hatred
State your general fear
State that it accords with your faith
accords
faith
State that preaching is your calling
preaching
calling
State that you enjoyed performing
performing
State that it was legendary
legendary
State that it was fantastic
fantastic
State that it was great
great
State that it was good
State that it was okay
okay
Agree completely
State that this is fantastic
State that this is great
State that this is good
State that this is okay
State that this is no good
State that this is your favorite dance
favorite
State that this is your favorite music
State that this is your favorite poetry
poetry
State that you love reflective poetry
reflective
State that you hate reflective poetry
State that you love riddles
riddle
State that you hate riddles
State that you are embarrassed by this kind of humor
humor
State your amusement
funny
State that you love raunchy poems
raunchy
poems
State that you love ribald poems
ribald
State that you disapprove of ribald poems
State that you love light poems
light
State that you hate light poems
State that you love solemn poems
solemn
State that you hate solemn poems
State that listener's hunt saved you from an enemy
hunt
saved
State that listener had a good hunt
State that listener saved you from an enemy
State that listener protected the defenseless from outlaws
protected
defenseless
oulaws
Grant sleep permission
Deny sleep permission
deny
Comply with order
comply
Agree to follow
Apologize for being otherwise occupied
apologize
occupied
Refer listener to somebody older
refer
older
Ask listener to come closer
closer
Do business
business
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come to the market later
Remind listener of pending service
pending
Tell listener that no services are available
Tell listener both of you must be at location
both
Tell listener you don't work here
Mention services to listener
Tell listener to try a shopkeeper
shopkeeper
Tell listener about 
Provide directions to 
Recommend 
Profess total ignorance
Tell the listener that 
 is dead
Give your opinion of 
opinion
Provide the location of specific place
Provide the location of 
Provide the whereabouts of 
Explain your current journey
explain
Say something about this site's trade partners
Say something about the local area
Tell the listener that they've found you
found
Grovel before your new master
grovel
Ask listener to wait until you've returned home
Say something general about your emotional state or thoughts
thoughts
Say something about your family's ancestor
ancestor
Say something about your family
Announce that you are hunting in your lair
Express astonishment at seeing 
surprise
Praise for returning 
Prophesize
prophecy
prophesize
Hawk your wares
hawk
Yield in terror
Yield
Agree to cease hostilities
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
 (not your values)
Argue 
Acquiesce (changes your values)
acquiesce
Flatter the listener
Deride flattery
deride
flattery
Deride the attempt to calm
Reject the compliment
reject
Reject the attempt to calm
Accept the compliment
thank
Accept calming
State that calming was unneeded
unneeded
Approve of the joke
approve
laugh
Reject the joke
Express outrage over dismissal
dismissal
Press the argument
press
argue
Agree to drop the argument
Dismiss the listener's argument
Respond passively
Make terrified outburst regarding fleeing conflict
State intention to flee conflict
Say something about your master(s)
talk
Say something about your schemes
Refuse the interrogation
Mock the repeated failure of the interrogator
mock
State your age emphatically
Say something about your profession
Announce your night creature status
announce
State your incredulity
incredulity
Bring up the reunion of 
Spread rumor of the reunion of 
Claim this site for yourself and 
<SWAP>
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
NUMBERED_NAME
nothing
chunk
chunks
is gigantic with huge muscles and hanging rolls of lard
is huge, muscular and fat
is gigantic but incredibly skinny with virtually no muscles to speak of
is gigantic yet weak and skinny
is gigantic with incredible muscles
is very muscular and just gigantic overall
is gigantic and muscular
is gigantic yet incredibly weak
is enormous yet very weak
isn't very muscular but has a gigantic build
bears untold amounts of fat over a gigantic frame
is very fat and enormous overall
is gigantic and quite fat
is incredibly skinny yet gigantic overall
has an enormous build but is very skinny
is enormous yet skinny
is gigantic
is very large and bears great lard rolls and impressive muscles
is very large, fat and muscular
is very large yet also very weak and incredibly skinny
is weak and skinny yet has a large build overall
is incredibly muscular and very large
is very large and very muscular
is very large with strong muscles
is very weak despite being very large overall
is very large yet weak
isn't strong but is very large
is very large and just incredibly fat
has a very large body with quite a bit of fat on it
is fat and has a very large body overall
has a very large frame but is incredibly skinny
is very large yet quite skinny as well
is skinny but with a very large body overall
is very large
is incredibly muscular and fat, with a large build overall
is large, muscular and fat
has a large body but it is very skinny and frail
is weak and skinny yet has a reasonably large body overall
has bulky muscles on a large body
is very muscular with a large body
is large and muscular
is large yet frail
has a large body but is quite weak
has ill-defined muscles but is large overall
has a large body made larger still by mounds of fat
has a large body and is very fat
is large and fat
has a large body but is incredibly skinny
is large yet very skinny
is large yet skinny
is large
would be lanky were it not for the massive muscles and slabs of lard
is lanky, with strong muscles and some fat
has a tall, skinny body that is very frail
is tall and thin, weak with few traces of fat
is tall and thin with incredible muscles
is tall, thin and very muscular
is muscular, tall and thin
is lanky and frail
is lanky and weak
is lanky with ill-defined muscles
packs extraordinary obesity on to what was once a tall and thin body
has a tall, thin frame but manages to be very fat
has a tall, thin body layered with some fat
has a tall, narrow body that is just incredibly skinny
has a tall, thin frame with very little fat on it
has a tall, thin body with little fat
is lanky
has a short, broad body stacked thick with muscles and lard
is stout, muscular and fat
has a short body that is broad yet with few traces of muscle or fat
has a short broad body but is kind of weak and skinny at the same time
is stout and incredibly muscular
is stout and very muscular
has a stout muscular body
has a short broad body but is very frail
has a short broad body with little in the way of muscles
has a short broad body with ill-defined muscles
is short, broad and morbidly obese
has a short broad body with a lot of fat on it
is short, broad and fat
has a short, broad frame with almost no fat on it
has a short, broad body with very little fat
has a short, broad build overall but is somewhat skinny
is stout
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has an incredibly broad body with some muscle and fat on it
has an extremely broad frame with few traces of either muscle or fat
has an incredibly broad body that is somewhat weak with only a little fat on it
is incredibly muscular and broad-bodied
is has large muscles on a incredibly broad body
is muscular with an extremely broad body
has an incredibly broad body but is very frail
has an extremely broad body but is weak
is somewhat weak and has a body that is incredibly broad
has an incredibly broad body hung with curtains of lard
has an extremely broad body with lots of fat on it
is fat with an extremely broad body
has an incredibly broad body with almost no fat on it
has an extremely broad body with very little fat
has an extremely broad body with little fat
is incredibly broad-bodied
has a very broad body, with enormous lard pockets packed in with the giant muscles
has a very broad, muscular, fat body
has a very broad body but it is frail with very little fat on it
has a very broad body overall but it is weak with little fat on it
is incredibly muscular and has a very broad body
is very muscular and broad
is muscular and very broad
has a very broad body but it is frail
has ill-defined muscles on an otherwise broad body
has a broad body that is somewhat weak
has a very broad body and is incredibly fat
is very broad and fat
is fat and very broad
has a very broad body but almost no fat
has a very broad frame with very little fat on it
has a very broad body with little fat
is very broad-bodied
has a broad body bearing impressive muscles and a great load of fat
is broad-bodied, muscular and fat
is frail and very skinny yet with an overall broad body
is broad-bodied, though weak and skinny
has incredible muscles stretched over a broad body
is very muscular with a broad body
is broad and muscular
has a broad body but it is very frail
is broad yet weak
is broad with little muscle
has a broad body made broader still by no shortage of surrounding lard
is broad-bodied and very fat
is broad and fat
has a broad body with almost no fat on it
has a broad body with very little fat
has a broad body with little fat
has a broad body
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a long, thin body, thickened by muscle and fat
has a long, thin frame, frail with very little fat
has a long, thin body that is somewhat weak with little fat
has a long, thin frame strapped with incredible muscles
is long and thin with strong muscles
is long, thin and muscular
is long and thin but very weak
is long, weak and thin
is long, thin and somewhat weak
has a long, thin frame hidden beneath copious rolls of lard
has a long, thin body with a lot of fat on it
has a long, thin body with some fat on it
has a long, thin body with almost no fat on it
has a long, thin body with very little fat
has a long, thin frame with little fat
is long and slim
could be incredibly thin but has massive lardy rolls and enormous muscles
has managed to put some muscle and fat on an extremely thin frame
is a frail, extremely skinny thing
is weak with little fat and just incredibly thin overall
has an extremely thin body packed with huge muscles
is very muscular and incredibly thin
is muscular and extremely thin
is extremely thin and frail
is very weak and extremely thin
is extremely thin with ill-defined muscles
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin frame with a lot of fat on it
has an incredibly thin frame with some fat on it
has an extremely thin body with almost no fat on it
has an extremely thin body with very litte fat on it
has an incredibly thin body with little fat
is incredibly thin
has a very thin build buried underneath endless muscles and fat
would be very thin but has opted for some muscle and fat
has a very thin, frail body without visible traces of fat
is weak and has a very thin body with very little fat
is incredibly muscular and very thin
is very muscular and thin
is muscular and very thin
is very thin and weak
is weak and very thin
is somewhat scrawny and very thin
would be very thin but bears an enormous lardy burden
has much fat on a very thin frame
has a very thin frame with a bit of fat on it
has a very thin body with almost no fat on it
has a very thin frame with very little fat
has a very thin body with little fat
is very thin
has a thin frame but it is loaded with muscles and great layers of fat
has a generally thin build with some muscle and fat on it
is thin, frail and incredibly skinny
is thin, skinny and weak
is thin but has incredible muscles
is thin and very muscular
is wiry
is thin and frail
is thin and weak
is thin and scrawny
has what was once a thin frame, now bearing enormous, thick layers of fat
has a once-thin frame, now belarded
has a thin frame with some fat on it
has a thin body with almost no fat on it
has a thin body with very little fat
has a thin body with little fat
is thin
is incredibly tall, layered with massive muscles and hanging sacks of lard
is incredibly tall with strong muscles and some fat
is very frail with an extremely tall and skinny body
is incredibly tall and a bit skinny, with ill-defined muscles
is incredibly tall and muscular
is very muscular and extremely tall
is muscular and incredibly tall
is incredibly tall but has a frail body
is incredibly tall yet weak
is scrawny yet extremely tall
is incredibly tall and fat
is very fat and extremely tall
is fat and extremely tall
is incredibly tall and skinny
is very skinny and even more tall
is skinny and extremely tall
is incredibly tall
is very tall with huge muscles and great lardy rolls
is very tall with plenty of muscle and fat
is very tall and skinny but also very weak
is weak and skinny but very tall overall
is very tall with huge muscles
is very tall and muscular
is muscular and very tall
is very tall yet frail
is very tall yet weak
is very tall yet somewhat weak
is very tall with a hanging apron of lard
is very tall and fat
is fat and very tall
is very tall and incredibly skinny
is very tall and skinny
is skinny and very tall
is very tall
is very muscular, tall and obese
is tall, muscular and fat
is tall, extremely skinny and frail
is tall, weak and skinny
has loaded a tall body with incredible muscles
is tall and very muscular
is tall and muscular
is pretty tall but also very frail
is tall but has quite ill-defined muscles
is tall and scrawny
is tall and belarded by great hanging sacks of fat
is tall and very fat
is tall and fat
is tall and incredibly skinny
is tall and very skinny
is tall and skinny
is tall
is incredibly long with impressive muscles and great sacks of lard
is extremely long with muscle and fat in equal measure
is frail and really skinny but also extremely long
is incredibly long yet is also weak and skinny
is incredibly long and muscular
is very muscular and incredibly long
is muscular and extremely long
is very frail and incredibly long
is weak and extremely long
is somewhat weak and extremely long
is incredibly long, encapsulated in massive layers of lard
is extremely long and very fat
is fat and incredibly long
is incredibly long and skinny
is very skinny and extremely long
is skinny and incredibly long
is incredibly long
is extremely muscular and lardy and also very long
is very long, muscular and fat
has a very long body, frail and skinny
is weak and skinny with a very long body overall
is very long and incredibly muscular
is very long and muscular
is muscular and very long
is very long and frail
is weak and very long
is somewhat weak and very long
has a very long body that is beset by a morbid corpulence
is very long and fat
is fat and very long
is very long and incredibly skinny
is very long and skinny
is skinny and very long
is very long
is extremely muscular, obese and long
is long, muscular and fat
has a frail body, long and incredibly skinny
is long, weak and skinny
has an incredibly muscular, long body
is very muscular with a long body
is long and muscular
is long with a frail body
is long but weak
is long and scrawny
is long and incredibly fat
is long and very fat
is fat and long
is long and incredibly skinny
is long and very skinny
is long and skinny
is long
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is muscular and fat yet at the same time incredibly short
is extremely short, weak and thin
is weak, skinny and incredibly short
has put on an extreme amount of muscle, especially for one so short
is very muscular and incredibly short
is muscular and extremely short
is incredibly short and frail
is weak and extremely short
is extremely short with little muscle
is incredibly short but somehow packs in an enormous amount of fat
is very fat and extremely short
is fat and incredibly short
is incredibly short and skinny
is very skinny and extremely short
is skinny and incredibly short
is incredibly short
is very short but covered with great amounts of lard and with huge muscles
is very short yet muscular and fat
is very short, very weak and very skinny
is weak, skinny and very short
packs enormous muscles on to a very short body
is very muscular and very short
is very short with well-defined muscular
is very weak and very short
is weak and really short
is somewhat weak and very short
carries massive amounts of fat, especially for one so short
is very short and fat
is fat and very short
is very short and incredibly skinny
is very short and skinny
is skinny and very short
is very short
is short yet layered with equal parts of giant muscles and lardy slabs
isn't very tall but makes up for it with muscle and fat
is short, very weak and incredibly skinny
is weak, short and skinny
isn't tall but has incredible muscles
is short with well-defined muscles
is short and muscular
is short and very weak
is weak and short
is short and not very strong
is short and just incredibly fat
is short and obese
is short and fat
is short and incredibly skinny
is short and very skinny
is short and skinny
is short
is as short as can be yet has great muscles and rolls of lard
is incredibly short, if muscular and fat
is incredibly short, skinny and frail
is weak and skinny as well as incredibly short
has an extremely short body that is incredibly muscular
is very muscular if incredibly short
is as short as they come and very frail on top of that
is weak as well as incredibly short
is scrawny and extremely short
is incredibly short and bears massive lardy rolls
has an incredibly short body but still manages to be very fat
is very skinny and even more short
is skinny and extremely short
is very short yet impressively muscular and enormously fat
is very short in length but muscular and fat as well
is very short, weak and skinny
is weak and skinny and also very short
carries great muscles on a very short body
is very short and muscular
is muscular and very short
is very short and frail
is very short and quite weak
is very short with ill-defined muscles
has a very short body buttressed by rolls of lard
is short with great muscles and copious amounts of lard
is short in length but muscular and fat
is weak, skinny and short
is incredibly muscular if a little short
is very muscular with a short body
is short and weak
is short and scrawny
is short and incredibly fat
is short and very fat
is strapped with massive amounts of muscle and lard
is muscular and fat
is very weak and incredibly skinny
is weak and skinny
is incredibly muscular
is very muscular
is muscular
is very weak
is weak
is scrawny
is corpulent
is very fat
is fat
is incredibly skinny
is very skinny
is skinny
is average in size
has a small build yet is strapped with massive amounts of muscle and lard
has a small build but is muscular and fat
has a small build and is very weak and incredibly skinny
has a small build and is weak and skinny
has incredible muscles over a small build
is very muscular yet has a small build
is small yet muscular
is very weak and small
is weak and small
is small and scrawny
packs massive amounts of fat on to a small build
has a small build but is very fat
is small and fat
is incredibly skinny with a small build
is very skinny with a small build
is skinny with a small build
is small
is very small yet with huge slabs of lard and muscle
is muscular and fat yet has a very small overall build
is very weak, skinny and small
is weak, skinny and very small
is incredibly muscular for one so small
is very small yet very muscular
is muscular and very small
is weak and very small
is very small with ill-defined muscles
has a very small body bedecked with lardy rolls
is very small and fat
is fat and very small
is incredibly skinny and very small
is very small and skinny
is skinny and very small
is very small
is tiny yet incredibly muscular and lardy
is muscular and fat and very, very small
is incredibly small, weak and skinny, so as to be almost nothing
is tiny, skinny and weak
is a minuscule bundle of muscles
has an extremely small body but it is very muscular
is muscular yet with a incredibly small body overall
is tiny and utterly weak
is tiny and weak
is tiny with ill-defined muscles
bears an enormous amount of fat for one so tiny
is tiny yet very fat
is fat yet tiny
is tiny overall and in particular incredibly skinny
is very skinny with an overall minuscule build
is incredibly small and skinny
is tiny
gigantic
very large
muscular
frail
obese
chubby
skinny
thin
slim
lanky
stout
broad
narrow
towering
tall
long
squat
short
scrawny
tiny
TISSUE_NAME
Tissue Template 
 missing plural string
TISSUE_MATERIAL
PLANT_MAT
RELATIVE_THICKNESS
HEALING_RATE
VASCULAR
PAIN_RECEPTORS
THICKENS_ON_STRENGTH
THICKENS_ON_ENERGY_STORAGE
ARTERIES
SCARS
STRUCTURAL
CONNECTIVE_TISSUE_ANCHOR
SETTABLE
SPLINTABLE
FUNCTIONAL
NERVOUS
THOUGHT
MUSCULAR
FLIGHT
BREATHE
CONNECTS
MAJOR_ARTERIES
INSULATION
COSMETIC
STYLEABLE
TISSUE_SHAPE
SUBORDINATE_TO_TISSUE
TISSUE_MAT_STATE
TISSUE_LEAKS
Tissue Definition 
[C:4:0:1]
 is mangled beyond recognition.  
 are spilled.  
 is gelded.  
 has been partially butchered.  
 broken.  
 fractured.  
 has a compound fracture
 have compound fractures
cut open
smashed open
broken open
torn open
gouting
gushing
spraying
running with
dripping
oozing
 dented.  
frost-bitten
frozen
blistered
completely swollen
heavily swollen
very swollen
quite swollen
swollen
slightly swollen
high
wide-set
large-irised
small-irised
sunken
protruding
wrinkled
convex
concave
curly
straight
dense
sparse
thick
upturned
hooked
splayed out
flattened
great-lobed
fuse-lobed
gapped
crowded
high-cheekboned
low-cheekboned
broad-chinned
narrow-chinned
jutting-chinned
recess-chinned
square-chinned
round-chinned
greasy
deep-voiced
high-voiced
raspy-voiced
clear-voiced
body is 
 is gone.  
extremely tall
somewhat tall
very short
somewhat short
extraordinarily broad
somewhat broad
extremely narrow
somewhat narrow
extremely long
quite long
somewhat long
extremely short
incredibly high
somewhat high
extremely low
slightly low
incredibly close-set
slightly close-set
very wide-set
slightly wide-set
deeply sunken
slightly sunken
slightly protruding
have very large irises
have large irises
have slightly large irises
have very thin irises
have thin irises
have slightly thin irises
very large-irised
slightly large-irised
very thin-irised
thin-irised
slightly thin-irised
extremely wrinkled
slightly wrinkled
very smooth
slightly smooth
wavy
incredibly straight
very convex
slightly convex
incredibly concave
somewhat concave
extremely dense
quite dense
slightly dense
extremely sparse
quite sparse
slightly sparse
very thick
slightly thick
very thin
somewhat thin
incredibly upturned
slightly upturned
sharply hooked
slightly hooked
very splayed out
somewhat splayed out
very flattened
slightly flattened
have great swinging lobes
have large hanging lobes
are free-lobed
are fuse-lobed
have nearly fused lobes
have small lobes
hanging-lobed
free-lobed
nearly fuse-lobed
small-lobed
widely-spaced
tangled
very round
slightly rounded
slit
somewhat greasy
crinkly
striped 
mottled 
 spots
with a touch of
with flecks of
with some
mixed with
 stripes
has a deep, guttural voice
has a high-pitched, clear voice
has a high-pitched, grating voice
has a clear, deep voice
has a fairly deep and raspy voice
has a high squeaky voice
has a low, clear voice
has a high, clear voice
has a very clear voice
has a clear voice
has a grating, raspy voice
has a scratchy voice
has a very high-pitched voice
has a high voice
has a very deep voice
has a low voice
has very high cheekbones
has high cheekbones
has low cheekbones
has very low cheekbones
square chin
round chin
chin
has a massive
has a deeply recessed, broad
has a narrow, jutting
has a deeply recessed, narrow
has a broad, prominent
has a broad, recessed
has a narrow, prominent
has a narrow, recessed
has a very broad
has a broad
has a very narrow
has a narrow
has a jutting
has a prominent
has a recessed
has a deeply recessed
has a square chin
has an angular chin
has a very round chin
has a round chin
very long
medium-length
clean-shaven
stubble
neatly combed
braided
arranged in double braids
tied in a pony tail
unkempt
[C:7:0:0]
 bears
 bear
 the marks of numerous old wounds, the chief among them
 the marks of old wounds, including
massive 
very long 
long 
short 
very short 
tiny 
curving scar.  
straight scar.  
huge 
very large 
large 
very small 
dent.  
jagged scar.  
LOCAL_CREATURE_MAT
LOCAL_PLANT_MAT
*** Error(s) finalizing the template 
Custom tissue shape not found: 
vector::_M_insert_aux
Unrecognized Tissue Template Token: 
creature_layer
[CREATURE:
!ARG
CV_NEW_TAG
CV_ADD_TAG
CV_NEW_CTAG
CV_ADD_CTAG
CV_CONVERT_TAG
CV_CONVERT_CTAG
CVCT_MASTER
CVCT_TARGET
CVCT_REPLACEMENT
CV_REMOVE_TAG
CV_REMOVE_CTAG
Unrecognized Creature Variation Token: 
ADD_MATERIAL
 needs 2 tokens: 
ADD_TISSUE
BP_POSITION
 needs 3 tokens: 
BP_RELATION
 needs 6 tokens: 
BP_RELSIZE
BP_LAYERS
BP_LAYERS_UNDER
BP_LAYERS_OVER
ARG1
ARG2
ARG3
ARG4
ARG5
Unrecognized Body Detail Plan Token: 
*** Error(s) finalizing the creature 
Creature Tissue Material Failure: 
(empty tissue)
(no mat1)
(no mat3)
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 : Special attack material missing state -- set to liquid
 : Special attack interaction token not recognized : 
, layer 
: Tissue 
 was not found, using first tissue instead
: No tissue thickness
: Cannot find SPECIFIC_FOOD:PLANT token 
: Cannot find SPECIFIC_FOOD:CREATURE token 
Unrecognized Color Token: 
Walk
Crawl
Swim
Climb
Custom butcher object shape not found: 
BODY_APPEARANCE_MODIFIER
SET_BP_GROUP
PLUS_BP_GROUP
PLUS_TL_GROUP
SET_TL_GROUP
TSU_NOUN
TISSUE_LAYER_APPEARANCE_MODIFIER
SHEARABLE_TISSUE_LAYER
 Shearable Tissue 
 Was Not Used
BP_ADD_TYPE
 BP Add Type 
BP_REMOVE_TYPE
 BP Remove Type 
BP_APPEARANCE_MODIFIER
 BP Mod 
APP_MOD_DESC_RANGE
APP_MOD_NOUN
APP_MOD_IMPORTANCE
APP_MOD_RATE
NO_END
TL_COLOR_MODIFIER
 Color Mod Ending With (
) Was Not Used
TLCM_TIMING
TLCM_NOUN
TLCM_IMPORTANCE
APP_MOD_GENETIC_MODEL
TLCM_GENETIC_MODEL
CASTE_SPEECH
POP_RATIO
FEATURE_ATTACK_GROUP
CHILD
BABY
CASTE_PROFESSION_NAME
CHILDNAME
BABYNAME
AQUATIC
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
LIKESFIGHTING
VEGETATION
NATURAL
VERMIN_HATEABLE
DIE_WHEN_VERMIN_BITE
REMAINS_ON_VERMIN_BITE_DEATH
REMAINS_UNDETERMINED
Duplicate Body Token: 
Unrecognized Creature Caste Body Token: 
Body Token Recognized But Could Not Connect: 
BODYGLOSS
Unrecognized Creature Caste Body Gloss Token: 
RELSIZE
RETRACT_INTO_BP
CAN_DO_INTERACTION
CDI token precedes any CAN_DO_INTERACTION tag: 
Unrecognized CDI Token: 
EXTRA_BUTCHER_OBJECT
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EBO_ITEM
ANY_HARD_STONE
EBO_SHAPE
BODYPART
TISSUE_LAYER
CHILD_BODYPART_GROUP
CHILD_TISSUE_LAYER_GROUP
 seems to have correct format but could not find proper BPs in any caste, so not added
ATTACK_SKILL
ATTACK_VERB
ATTACK_CONTACT_PERC
ATTACK_PENETRATION_PERC
ATTACK_PRIORITY
MAIN
ATTACK_VELOCITY_MODIFIER
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_WITH
ATTACK_FLAG_EDGE
SPECIALATTACK_INTERACTION
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NATURAL_SKILL
ITEMCORPSE
ITEMCORPSE_QUALITY
BEACH_FREQUENCY
UNDERSWIM
GETS_WOUND_INFECTIONS
GETS_INFECTIONS_FROM_ROT
NOSTUCKINS
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOPAIN
HAS_NERVES
ARENA_RESTRICTED
NO_THOUGHT_CENTER_FOR_MOVEMENT
NO_CONNECTIONS_FOR_MOVEMENT
NONAUSEA
SENSE_CREATURE_CLASS
LOW_LIGHT_VISION
SMELL_TRIGGER
ODOR_LEVEL
ODOR_STRING
NO_DIZZINESS
NO_PHYS_ATT_GAIN
NO_PHYS_ATT_RUST
STANCE_CLIMBER
CANNOT_JUMP
BLOODSUCKER
BONECARN
CARNIVORE
SYNDROME_DILUTION_FACTOR
GOBBLE_VERMIN_CREATURE
GOBBLE_VERMIN_CLASS
ROOT_AROUND
CREATURE_CLASS
PERSONALITY
LISP
MATERIAL_FORCE_MULTIPLIER
GENERAL_MATERIAL_FORCE_MULTIPLIER
SOUND
STANDARD_GRAZER
GRAZER
PRONE_TO_RAGE
LAYS_EGGS
EGG_SIZE
CLUTCH_SIZE
VISION_ARC
INTELLIGENT
CAN_SPEAK
UTTERANCES
ALL_ACTIVE
POWER
MEGABEAST
SEMIMEGABEAST
FEATURE_BEAST
TITAN
DEMON
UNIQUE_DEMON
SPREAD_EVIL_SPHERES_IF_RULER
NIGHT_CREATURE_EXPERIMENTER
NIGHT_CREATURE
MEANDERER
MULTIPART_FULL_VISION
ALCOHOL_DEPENDENT
LOCKPICKER
NOT_BUTCHERABLE
MISCHIEVIOUS
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
VERMINHUNTER
RETURNS_VERMIN_KILLS_TO_OWNER
ADOPTS_OWNER
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
SPECIFIC_FOOD
CASTE_NAME
CASTE_COLOR
CASTE_GLOWCOLOR
REMAINS_COLOR
IMMOBILE_LAND
LIGHT_GEN
VERMIN_MICRO
CANNOT_UNDEAD
NO_SLEEP
PACK_ANIMAL
FLIER
STRANGE_MOODS
LOCAL_POPS_PRODUCE_HEROES
LOCAL_POPS_CONTROLLABLE
OUTSIDER_CONTROLLABLE
PET_EXOTIC
TRAINABLE
WEBBER
THICKWEB
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
FEMALE
MALE
NO_GENDER
ORIENTATION
LITTERSIZE
MAXAGE
GNAWER
DESCRIPTION
PETVALUE
PETVALUE_DIVISOR
BODY_SIZE
GRAVITATE_BODY_SIZE
CHANGE_BODY_SIZE_PERC
GAIT
NO_BUILD_UP
LAYERS_SLOW
AGILITY
STEALTH_SLOWS
Unknown GAIT flag 
WALK
SWIM
CRAWL
CLIMB
ATTACK_TRIGGER
MODVALUE
VIEWRANGE
BUILDINGDESTROYER
DIFFICULTY
GRASSTRAMPLE
SWIMS_LEARNED
SWIMS_INNATE
TRADE_CAPACITY
LAIR_HUNTER_SPEECH
LAIR
LAIR_CHARACTERISTIC
HABIT
HABIT_NUM
TEST_ALL
SECRETION
CONTINUOUS
EXTREME_EMOTION
EXERTION
EGG_MATERIAL
CASTE_TILE
CASTE_SOLDIER_TILE
CASTE_GLOWTILE
CASTE_ALTTILE
CASTE_SOLDIER_ALTTILE
EXTRACT
CONVERTED_SPOUSE
SPOUSE_CONVERTER
SPOUSE_CONVERSION_TARGET
MANNERISM_LAUGH
MANNERISM_SMILE
MANNERISM_WALK
MANNERISM_POSTURE
MANNERISM_STRETCH
MANNERISM_EYELIDS
MANNERISM_FINGERS
MANNERISM_NOSE
MANNERISM_EAR
MANNERISM_HEAD
MANNERISM_EYES
MANNERISM_MOUTH
MANNERISM_HAIR
MANNERISM_KNUCKLES
MANNERISM_LIPS
MANNERISM_CHEEK
MANNERISM_NAILS
MANNERISM_FEET
MANNERISM_ARMS
MANNERISM_HANDS
MANNERISM_TONGUE
MANNERISM_LEG
PENETRATEPOWER
FISHITEM
HOMEOTHERM
FIXED_TEMP
SKILL_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATE
SKILL_RATES
SKILL_LEARN_RATES
SKILL_RUST_RATES
PHYS_ATT_RANGE
Attribute range not in increasing order, repaired
Attribute range less than 
, repaired
Attribute range greater than 
PHYS_ATT_RATES
PHYS_ATT_CAP_PERC
Attribute cap perc less than 100, set to 100
MENT_ATT_RANGE
MENT_ATT_RATES
MENT_ATT_CAP_PERC
TISSUE_LAYER_UNDER
TISSUE_LAYER_OVER
NORMAL
Unknown Body Group/Relation Token(s): 
Unknown Body Part Position Token: 
Tissue layer not added because no BP found: 
PLUS_TISSUE_LAYER
SELECT_TISSUE_LAYER
Body detail plan not found:
SET_LAYER_TISSUE
TL_RELATIVE_THICKNESS
TL_CONNECTS
TL_MAJOR_ARTERIES
TL_HEALING_RATE
TL_VASCULAR
TL_PAIN_RECEPTORS
TISSUE_STYLE_UNIT
PEARL
SUPERNATURAL
NO_EAT
USE_MATERIAL
USE_MATERIAL_TEMPLATE
Unrecognized Material Template: 
SELECT_MATERIAL
PLUS_MATERIAL
TISSUE
USE_TISSUE
USE_TISSUE_TEMPLATE
Unrecognized Tissue Template: 
SELECT_TISSUE
REMOVE_TISSUE
CASTE
USE_CASTE
SELECT_CASTE
SELECT_ADDITIONAL_CASTE
DEFAULT
Caste Selection Fails: 
BIOME
PROFESSION_NAME
DOES_NOT_EXIST
LARGE_ROAMING
LOOSE_CLUSTERS
VERMIN_FISH
ARTIFICIAL_HIVEABLE
UBIQUITOUS
HIVE_PRODUCT
VERMIN_EATER
MUNDANE
FREQUENCY
CHANGE_FREQUENCY_PERC
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
GENERAL_BABY_NAME
GENERAL_CHILD_NAME
GLOWCOLOR
CREATURE_TILE
CREATURE_SOLDIER_TILE
GLOWTILE
ALTTILE
SOLDIER_ALTTILE
GOOD
SAVAGE
EQUIPMENT_WAGON
PREFSTRING
SPEECH
SPEECH_MALE
SPEECH_FEMALE
Unrecognized Creature Token: 
REMOVE_MATERIAL
COPY_TAGS_FROM
Unrecognized Creature Copy (Order is important!): 
APPLY_CREATURE_VARIATION
Unrecognized Creature Variation: 
APPLY_CURRENT_CREATURE_VARIATION
GO_TO_START
GO_TO_END
GO_TO_TAG
GO_TO_TAG could not find target, setting to end: 
splayed
guttural-voiced
grating-voiced
squeaky-voiced
scratchy-voiced
low-voiced
high-cheekbones
low-cheekbones
square-chin
round-chin
massive-chin
recessed-chin
jutting-chin
prominent-chin
broad-chin
narrow-chin
BODY
UPPERBODY
HEAD
CON_CAT
CONTYPE
Unrecognized Creature Bodypart CONTYPE Token: 
LIMB
THROAT
UNDER_PRESSURE
VERMIN_BUTCHER_ITEM
SMELL
SMALL
INTERNAL
GUTS
GELDABLE
RIGHT
LEFT
DIGIT
CONNECTOR
PREVENTS_PARENT_COLLAPSE
SOCKET
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
Unrecognized Creature Body Token: 
COLOR
SHAPE
COLOR_PATTERN
CP_COLOR
PATTERN
Unrecognized Colored Pattern Token: 
FACES
GEMS_USE_NOUN
GEMS_USE_ADJ
GEMS_USE_ADJ_NOUN
Unrecognized Shape Token: 
SIMPLE
IN_WATER
IN_MAGMA
NO_WATER
NO_MAGMA
NO_THICK_FOG
OUTSIDE
Unrecognized Location Hint Token: 
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 
PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token: 
SPRING
AUTUMN
Unrecognized Season Token: 
AGRICULTURE
ANIMALS
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CREATION
DANCE
DARKNESS
DAWN
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SONG
STARS
STORMS
STRENGTH
SUICIDE
THEFT
THRALLDOM
THUNDER
TORTURE
TRADE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
OWN_RACE
FANCIFUL
Unrecognized Art Facet Token: 
PLANT
TREE
Unrecognized Art Image Element Token: 
HANDLE
ROLLERS
Unrecognized Specific Item Improvement Token: 
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
FORTRESS
MONUMENT
Unrecognized Site Token: 
LAW_ENFORCE
TAX_ESCORT
ANIMATED
GHOST
ADVENTURER
Unrecognized Creature Texture Token: 
Unrecognized Historical Figure Site Link Token: 
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
POTTER
WAX_WORKER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
GELDER
SHEARER
SPINNER
COOK
THRESHER
MILLER
BUTCHER
DYER
PRESSER
BEEKEEPER
GLAZER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
DRUNK
LASHER
MASTER_LASHER
MONSTER_SLAYER
SCOUT
BEAST_HUNTER
SNATCHER
MERCENARY
POET
BARD
DANCER
SAGE
SCHOLAR
PHILOSOPHER
MATHEMATICIAN
ASTRONOMER
NATURALIST
PAPERMAKER
BOOKBINDER
PERFORMER
SCRIBE
TAVERN_KEEPER
CRIMINAL
PEDDLER
PROPHET
PILGRIM
MONK
MESSENGER
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
ANIMALTRAIN
ANIMALCARE
DISSECT_FISH
DISSECT_VERMIN
PROCESSFISH
TRAPPING
PRESSING
BEEKEEPING
GLAZING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
MILK
GELD
SHEARING
SPINNING
HERBALISM
SMELT
EXTRACT_STRAND
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
CUTGEM
ENCRUSTGEM
WOODCRAFT
PAPERMAKING
BOOKBINDING
POTTERY
WAX_WORKING
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
ARMOR
SIEGECRAFT
SIEGEOPERATE
OPERATE_PUMP
PIKE
WHIP
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
DIAGNOSE
SURGERY
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
LYE_MAKING
POTASH_MAKING
SOAP_MAKING
SWIMMING
RIDING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
LYING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
KNAPPING
MILITARY_TACTICS
CLIMBING
MAKE_MUSIC
SING
PLAY_KEYBOARD_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_PERCUSSION_INSTRUMENT
CRITICAL_THINKING
LOGIC
MATHEMATICS
ASTRONOMY
CHEMISTRY
GEOGRAPHY
OPTICS_ENGINEER
FLUID_ENGINEER
INTRIGUE
FORCED
UNCOMMON
RARE
SMALLGEM
BLOCKS
ROUGH
BOULDER
BRANCH
DOOR
FLOODGATE
HATCH_COVER
GRATE
TRACTION_BENCH
CHAIR
CHAIN
FLASK
GOBLET
TOOL
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
SLAB
BOOK
QUERN
MILLSTONE
WEAPON
GLOVES
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
CROWN
RING
EARRING
BRACELET
ANVIL
CORPSEPIECE
REMAINS
MEAT
FISH_RAW
VERMIN
SEEDS
SKIN_TANNED
PLANT_GROWTH
THREAD
CLOTH
SHEET
TOTEM
BACKPACK
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
COIN
GLOB
ROCK
PIPE_SECTION
INORGANIC
AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
COAL
PEARLASH
GRIME
COKE
USE_LAVA_STONE
Unrecognized Inorganic Token: 
NO_MATGLOSS
Unrecognized Coal Token: 
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token: 
West
South
Below
Above
Here
/Below
/Above
Cloth (Plant)
Cloth (Yarn)
Drinks
Powders
Meat
Eggs
Plants
Fruit and Nuts
Garden Vegetables
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Anvils
Weapons
Training Weapons
Bodywear
Ammo
Digging Implements
Headwear
Toys
Tools
Instruments
Stone
Sand
Clay
Glass
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Bags (Yarn)
Thread (Yarn)
Ropes (Plant)
Ropes (Silk)
Ropes (Yarn)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches
Cups/Mugs/Goblets
Dungeon Commander
Insane Mood
Undead Hunt
Maraud Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Mill Building
Move to Site
Claim Site
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Lair Hunter
Graze
Guard
Alarm
Wait Order
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Charge Attack
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Clay Zone
Colony to Install
Return Colony To Install
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Go to Milk Station
Grab Shear Unit
Go to Shear Station
Lay Egg/Nest Box
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Grab Goblet
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Patient for Dress Wound
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Gelding
Seek Gelding Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Grab Execution Weapon
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Go to Interrogation Target
Interrogation Office
Seek Kidnap Victim
Seek Blood Suck Victim
Seek Sheriff
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent Flood
Chase Opponent (Same Square)
Flee from Opponent
Flee from Opponent (Climb)
Attack Building
Start Bed Carry
Start Medical Aid
Seek Station Flood
Seek Station
Train Animal
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Remove Construction
Chop
Detail
Gather Plant
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill
Guard Path
Harass
Site Walk
Site Walk to Building
Army Walk
Seek Ladder to Climb
Seek Ladder to Move
Place Ladder
Prayer
Play
Make Believe
Play with Toy
Worship
Research
Ponder Topic
Fill Service Order
Get Written Content
Go to Reading Place
Get Writing Materials
Go to Writing Place
Grab Instrument
Grab Toy
Store Object
Leave Site for Squad Order
Parley Unit
Parley Item
Follow Command
Seek Heist Item
Seek Heist Master
Seek Heist Handoff
agricultural
animal
artistic
balanced
beautiful
birthing
blighted
delineated
cavernous
chaotic
charitable
child-like
coastal
consoling
courageous
crafted
created
dark
dawning
noon-time
deformed
depraved
disciplined
diseased
dreaming
dusklight
dutiful
earthen
familial
famous
fated
fertile
festive
fiery
baked
forgiving
gambling
playful
generous
healing
hospitable
inspired
jealous
jeweled
rigid
deceitful
shining
electrical
long-lived
loving
loyal
lucky
merciful
metal
crystal
miserable
misty
moonlit
mountainous
muddy
murderous
lyrical
natural
nightmarish
sworn
oceanic
ordered
painted
peaceful
persuasive
leafy
poetic
pregnant
rainy
colorful
reborn
joyous
flowing
lordly
whispering
sacrificial
salty
scholarly
seasonal
silent
cloudy
wordy
starry
stormy
hopeless
sunny
thieving
enslaved
thunderous
wicked
enterprising
treacherous
wooden
tricky
true
twilight
valorous
volcanic
warring
watery
wealthy
windy
wise
lettered
young
no sphere
farming
animals
balance
beauty
birth
blight
boundaries
caverns
charity
coasts
consolation
courage
crafts
creation
dawn
deformity
depravity
discipline
disease
dreams
earth
fame
fate
fertility
festivals
fire
fishing
food
forgiveness
fortresses
freedom
games
generosity
happiness
hospitality
inspiration
jewels
justice
lakes
laws
lies
lightning
longevity
luck
lust
marriage
mercy
metals
minerals
moon
murder
night
oaths
oceans
painting
persuasion
pregnancy
rain
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
seasons
silence
song
speech
stars
storms
strength
suicide
thralldom
thunder
torture
travelers
treachery
trees
trickery
truth
valor
victory
volcanos
wealth
weather
wind
wisdom
writing
youth
agriculture
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
father
wives
wife
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
grandmother
grandfather
grandparent
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
cousin
uncle
niece
nephew
older half-brother
older half-sister
older half-sibling
younger half-brother
younger half-sister
younger half-sibling
half-sibling
no relationship
Wetland
Desert
Forest
Mountains
Ocean
Lake
Grassland
Hills
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token: 
FRONT
BACK
SIDES
BOTTOM
Unrecognized Body Part Position Token: 
AROUND
SURROUNDED_BY
ABOVE
BELOW
IN_FRONT
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token: 
DAILY
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token: 
FADE
ROOT
Unrecognized Replacement Method Token: 
MONOTONE
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
MOTTLED
Unrecognized Pattern Token: 
STRANDS
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token: 
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token: 
SINGULAR
PLURAL
Unrecognized Word Property Token: 
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
Dabbling
Adequate
Competent
Skilled
Proficient
Talented
Professional
Accomplished
Master
High Master
Grand Master
Legendary
Mining
Carpentry
Bowmaking
Engraving
Masonry
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Growing
Herbalism
Ambush
Riding
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Papermaking
Bookbinding
Pottery
Wax Working
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Writing
Prose
Poetry
Reading
Speaking
Dance
Music
Singing
Keyboard Instrument
Stringed Instrument
Wind Instrument
Percussion Instrument
Critical Thinking
Logic
Mathematics
Astronomy
Chemistry
Geography
Optics Engineer
Fluid Engineer
Coordination
Balance
Leadership
Military Tactics
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Dodging
Sword
Mace
Hammer
Spear
Crossbow
Pike
Siege Engineering
Siege Operation
Pump Operation
Leatherworking
Pressing
Glazing
Weaving
Brewing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Knife
Lash
Alchemy
Building Design
Spinning
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Knapping
Climbing
Intrigue
Miner
Wood Cutter
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Butcher
Trapper
Grower
Ambusher
Swimmer
Rider
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Armorsmith
Metalsmith
Gem Setter
Wood Crafter
Papermaker
Bookbinder
Potter
Stone Crafter
Metal Crafter
Student
Observer
Wordsmith
Writer
Reader
Speaker
Knapper
Musician
Singer
Keyboardist
Stringed Instrumentalist
Wind Instrumentalist
Percussionist
Critical Thinker
Logician
Mathematician
Astronomer
Chemist
Geographer
Leader
Tactician
Teacher
Biter
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Dyer
Glazer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Alchemist
Building Designer
Milker
Shearer
Spinner
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
Climber
Schemer
SIMPLE_MOUND
SIMPLE_BURROW
LABYRINTH
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token: 
HAS_DOORS
Unrecognized Lair Characteristic Token: 
ALERT
PEACEFUL_INTERMITTENT
Unrecognized Creature Sound Token: 
VOCALIZATION
Unrecognized Creature Sound Method Token: 
Random Buffer Overload
catatonic
yield
ghost
PEGS
ADJUSTABLE_BRIDGES
LEVERS
CROOKS
TIGHTENING
Unrecognized Tuning Token: 
clear
noisy
full
sharp
smooth
choppy
steady
evolving
delicate
bright
graceful
breathy
strained
mellow
wobbling
focused
even
fluid
vibrating
quavering
fragile
brittle
pure
piercing
strident
wavering
harsh
reedy
nasal
buzzy
rough
warm
rugged
heavy
flat
crisp
sonorous
gentle
slicing
liquid
raucous
breezy
raspy
wispy
shrill
rich
dull
floating
ringing
resonant
sweet
rippling
sparkling
CLEAR
NOISY
FULL
THIN
ROUND
SHARP
SMOOTH
CHOPPY
STEADY
EVOLVING
STRONG
DELICATE
BRIGHT
GRACEFUL
SPARSE
BREATHY
STRAINED
BROAD
MELLOW
WOBBLING
FOCUSED
EVEN
FLUID
VIBRATING
QUAVERING
EERIE
FRAGILE
BRITTLE
PURE
PIERCING
STRIDENT
WAVERING
HARSH
REEDY
NASAL
BUZZY
WARM
RUGGED
HEAVY
FLAT
DARK
CRISP
SONOROUS
WATERY
GENTLE
SLICING
RAUCOUS
BREEZY
RASPY
WISPY
SHRILL
MUDDY
RICH
DULL
FLOATING
RINGING
RESONANT
SWEET
RIPPLING
SPARKLING
animal partner
brawler
psycho
trade partner
information source
storyteller
preacher
poet
bard
friendly
killer
murderer
comrade
respected group
hated group
enemy fighter
friendly fighter
bully
monster
brigand
loyal soldier
quarreler
flatterer
protector of weak
treasure hunter
preserver of knowledge
SITE
VESSEL
RELIGION
MILITARY_UNIT
TEMPLE
BATTLE
LIBRARY
FESTIVAL
MERCHANT_COMPANY
CRAFT_GUILD
Unrecognized Timbre Token: 
MEMBRANE_POSITION
SUBPART_CHOICE
KEYBOARD
STOPPING_FRET
STOPPING_AGAINST_BODY
STOPPING_HOLE
STOPPING_HOLE_KEY
SLIDE
HARMONIC_SERIES
VALVE_ROUTES_AIR
BP_IN_BELL
FOOT_PEDALS
Unrecognized Pitch Choice Token: 
PLUCKED_BY_BP
PLUCKED
BOWED
STRUCK_BY_BP
STRUCK
VIBRATE_BP_AGAINST_OPENING
BLOW_AGAINST_FIPPLE
BLOW_OVER_OPENING_SIDE
BLOW_OVER_OPENING_END
BLOW_OVER_SINGLE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_FREE_REED
STRUCK_TOGETHER
SHAKEN
SCRAPED
FRICTION
RESONATOR
BAG_OVER_REED
AIR_OVER_REED
AIR_OVER_FREE_REED
AIR_AGAINST_FIPPLE
Unrecognized Sound Production Token: 
GRIND_BONE_MEAL
COOK_BLOOD
GRIND_VERMIN
COOK_VERMIN
COOK_PEOPLE
COLLECT_TROPHIES
EAT_BONE_PORRIDGE
USE_ANY_MELEE_WEAPON
COLLECT_WEALTH
GIANT_NEST
Unrecognized Habit Token: 
LIQUID_COOKING
LIQUID_SCOOP
GRIND_POWDER_RECEPTACLE
GRIND_POWDER_GRINDER
MEAT_CARVING
MEAT_BONING
MEAT_SLICING
MEAT_CLEAVING
HOLD_MEAT_FOR_CARVING
MEAL_CONTAINER
LIQUID_CONTAINER
FOOD_STORAGE
HIVE
NEST_BOX
BOOKCASE
SMALL_OBJECT_STORAGE
TRACK_CART
HEAVY_OBJECT_HAULING
STAND_AND_WORK_ABOVE
ROLL_UP_SHEET
PROTECT_FOLDED_SHEETS
CONTAIN_WRITING
DISPLAY_OBJECT
PLACE_OFFERING
DIVINATION
GAMES_OF_CHANCE
Unrecognized Tool Use Token: 
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_HERO
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_MISCHIEVOUS
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
FOUND_TRAP
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
RESEARCH_BREAKTHROUGH
GUEST_ARRIVAL
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
BIRTH_WILD_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
FORT_POSITION_SUCCESSION
BERSERK_CITIZEN
STRESSED_CITIZEN
CITIZEN_TANTRUM
CITIZEN_LOST_TO_STRESS
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
CITIZEN_MISSING
PET_MISSING
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
MAT_BREATH
NIGHT_ATTACK_STARTS
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
TRAVEL_SITE_DISCOVERY
TRAVEL_SITE_BUMP
ADVENTURE_INTRO
CREATURE_SOUND
MECHANISM_SOUND
CREATURE_STEALS_OBJECT
BODY_TRANSFORMATION
INTERACTION_ACTOR
INTERACTION_TARGET
UNDEAD_ATTACK
REGULAR_CONVERSATION
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID
TRAINING_DOWN_TO_SEMI_WILD
TRAINING_FULL_REVERSION
ANIMAL_TRAINING_KNOWLEDGE
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED
COMBAT_WRESTLE_CATCH_ATTACK
FAIL_TO_GRAB_SURFACE
LOSE_HOLD_OF_SURFACE
TRAVEL_COMPLAINT
LOSE_EMOTION
REORGANIZE_POSSESSIONS
PUSH_ITEM
DRAW_ITEM
STRAP_ITEM
GAIN_SITE_CONTROL
MOVED_OUT_OF_RANGE
CANNOT_SPEAK
NO_TRACKS
ALREADY_SEARCHED_AREA
SEARCH_FOUND_SOMETHING
SEARCH_FOUND_NOTHING
NOTHING_TO_INTERACT
NOTHING_TO_EXAMINE
YOU_YIELDED
YOU_UNYIELDED
YOU_STRAP_ITEM
YOU_DRAW_ITEM
NO_GRASP_TO_DRAW_ITEM
NO_ITEM_TO_STRAP
NO_INV_TO_REMOVE
NO_INV_TO_WEAR
NO_INV_TO_EAT
NO_INV_TO_CONTAIN
NO_INV_TO_DROP
NOTHING_TO_PICK_UP
NO_INV_TO_THROW
NO_INV_TO_FIRE
CURRENT_SMELL
CURRENT_WEATHER
CURRENT_TEMPERATURE
CURRENT_DATE
NO_GRASP_FOR_PICKUP
CANNOT_STAND
MUST_UNRETRACT_FIRST
CANNOT_REST
CANNOT_MAKE_CAMPFIRE
CANNOT_CHOP_TREE
CANNOT_CONSTRUCT
MADE_CAMPFIRE
CANNOT_SET_FIRE
SET_FIRE
DAWN_BREAKS
NOON
NIGHTFALL
NO_INV_INTERACTION
EMPTY_CONTAINER
TAKE_OUT_OF_CONTAINER
NO_CONTAINER_FOR_ITEM
PUT_INTO_CONTAINER
EAT_ITEM
DRINK_ITEM
CONSUME_FAILURE
DROP_ITEM
PICK_UP_ITEM
YOU_BUILDING_INTERACTION
YOU_ITEM_INTERACTION
YOU_TEMPERATURE_EFFECTS
PROFESSION_CHANGES
RECRUIT_PROMOTED
SOLDIER_BECOMES_MASTER
RESOLVE_SHARED_ITEMS
COUGH_BLOOD
VOMIT_BLOOD
MERCHANTS_UNLOADING
MERCHANTS_NEED_DEPOT
MERCHANT_WAGONS_BYPASSED
MERCHANTS_LEAVING_SOON
MERCHANTS_EMBARKED
PET_LOSES_DEAD_OWNER
PET_ADOPTS_OWNER
VERMIN_BITE
UNABLE_TO_COMPLETE_BUILDING
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
CITIZEN_SNATCHED
VERMIN_DISTURBED
LAND_GAINS_STATUS
LAND_ELEVATED_STATUS
MASTERPIECE_CRAFTED
ARTWORK_DEFACED
POWER_LEARNED
YOU_FEED_ON_SUCKEE
ANIMAL_TRAINED
DYED_MASTERPIECE
COOKED_MASTERPIECE
MANDATE_ENDS
SLOWDOWN_ENDS
FAREWELL_HELPER
ELECTION_RESULTS
SITE_PRESENT
CONSTRUCTION_SUSPENDED
LINKAGE_SUSPENDED
QUOTA_FILLED
JOB_OVERWRITTEN
NOTHING_TO_CATCH_IN_WATER
DEMAND_FORGOTTEN
NEW_DEMAND
NEW_MANDATE
PRICES_ALTERED
NAMED_RESIDENT_CREATURE
SOMEBODY_GROWS_UP
GUILD_REQUEST_TAKEN
GUILD_WAGES_CHANGED
NEW_WORK_MANDATE
CITIZEN_BECOMES_SOLDIER
CITIZEN_BECOMES_NONSOLDIER
PARTY_ORGANIZED
POSSESSED_TANTRUM
BUILDING_TOPPLED_BY_GHOST
MASTERFUL_IMPROVEMENT
MASTERPIECE_ENGRAVING
NO_MARRIAGE_CELEBRATION
CURIOUS_GUZZLER
WEATHER_BECOMES_CLEAR
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_RAIN
SEASON_WET
SEASON_DRY
SEASON_SPRING
SEASON_SUMMER
SEASON_AUTUMN
SEASON_WINTER
SERVICE_ORDER_DELIVERY
PERFORMANCE_START_FAILURE
BEGIN_ACTIVITY
MIDDLE_OF_ACTIVITY
ACTIVITY_SECTION_CHANGE
CONCLUDE_ACTIVITY
LEARNED_WRITTEN_CONTENT
LEARNED_ART_FORM
PERFORMER_UPDATE
BUILDING_DESTROYED_OR_TOPPLED
DEITY_CURSE
COMPOSITION_COMPLETE
COMPOSITION_FAILED
NEW_APPRENTICESHIP
PETITION_IGNORED
CHOP_TREE
RUMOR_SPREAD
SERVICE_ORDER_RUMOR_RECEIVED
RETURNING_RUMOR_RECEIVED
NEW_HOLDING
NEW_MARKET_LINK
EMERGENCY_TACTICAL_CONTROL
AGREEMENT_SATISFIED
AGREEMENT_WARNING
AGREEMENT_ABANDONED
NEW_GUILD
CRIME_WITNESS_HANDOFF
CRIME_WITNESS_STOLEN
CRIME_WITNESS_ITEM_MOVED
CRIME_WITNESS_ITEM_MISSING
CANNOT_MOUNT
FAILED_MOUNT
DISMOUNT
FAILED_DISMOUNT
Unrecognized Announcement Token: 
AMBUSH_SNATCHER
HEIGHT
BROADNESS
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token: 
TYPE
TOKEN
CATEGORY
BY_TYPE
BY_TOKEN
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token: 
LOWERBODY
SIGHT
EMBEDDED
CIRCULATION
SKELETON
GRASP
STANCE
JOINT
HEAR
MOUTH
APERTURE
TOTEMABLE
Unrecognized Body Part Flag Token: 
ANALYTICAL_ABILITY
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token: 
SWAMP
DESERT
OCEAN
LAKE
GLACIER
TUNDRA
GRASSLAND
Unrecognized Region Type Token: 
STONE
Unrecognized Material Token: 
undefined local creature material set to default: 
undefined local plant material set to default: 
undefined creature material set to default: 
undefined plant material set to default: 
Unrecognized Skill Token: 
Unrecognized Unit Type Token: 
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
CLEAN_FISH
HUNT
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
STONE_CRAFT
BONE_CARVE
BURN_WOOD
HANDLE_VEHICLES
HAUL_TRADE
PULL_LEVER
REMOVE_CONSTRUCTION
HAUL_WATER
BUILD_ROAD
BUILD_CONSTRUCTION
Unrecognized Labor Token: 
FORMER_MERCENARY
ENEMY
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
PRISONER
FORMER_PRISONER
Unrecognized Historical Figure Entity Link Token: 
MOTHER
FATHER
SPOUSE
DEITY
LOVER
IMPRISONER
MASTER
APPRENTICE
COMPANION
FORMER_MASTER
FORMER_APPRENTICE
PET_OWNER
FORMER_SPOUSE
DECEASED_SPOUSE
Unrecognized Historical Figure Hist Fig Link Token: 
ART_IMAGE
COVERED
GLAZED
RINGS_HANGING
BANDS
SPIKES
SPECIFIC
ITEMSPECIFIC
SEWN_IMAGE
PAGES
ILLUSTRATION
Unrecognized Item Improvement Token: 
STAY_ALIVE
MAINTAIN_ENTITY_STATUS
START_A_FAMILY
RULE_THE_WORLD
CREATE_A_GREAT_WORK_OF_ART
CRAFT_A_MASTERWORK
BRING_PEACE_TO_THE_WORLD
BECOME_A_LEGENDARY_WARRIOR
MASTER_A_SKILL
FALL_IN_LOVE
SEE_THE_GREAT_NATURAL_SITES
IMMORTALITY
MAKE_A_GREAT_DISCOVERY
ATTAIN_RANK_IN_SOCIETY
BATHE_WORLD_IN_CHAOS
Unrecognized Goal Token: 
Unrecognized Sphere Token: 
NOT_APPLICABLE
REQUIRED
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
VANDALISM
TRESPASSING
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 
FRIENDSHIP
CUNNING
ELOQUENCE
FAIRNESS
DECORUM
TRADITION
ARTWORK
COOPERATION
INDEPENDENCE
STOICISM
KNOWLEDGE
INTROSPECTION
SELF_CONTROL
TRANQUILITY
HARMONY
MERRIMENT
CRAFTSMANSHIP
MARTIAL_PROWESS
HARD_WORK
COMPETITION
PERSEVERENCE
COMMERCE
ROMANCE
Unrecognized Value Token: 
LEISURE_TIME
LAW_MAKING
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
ATTACK_ENEMIES
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
ESPIONAGE
ADVISE_LEADERS
OVERSEE_LEADER_HOUSEHOLD
MANAGE_ANIMALS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_LEADER_HOUSEHOLD_DRINKS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
MAINTAIN_SEWERS
FOOD_SUPPLY
FIRE_SAFETY
JUDGE
BUILDING_SAFETY
CONSTRUCTION_PERMITS
MAINTAIN_ROADS
MAINTAIN_BRIDGES
MAINTAIN_TUNNELS
Unrecognized Position Responsibility Token: 
SOLID
POWDER
SOLID_POWDER
PASTE
SOLID_PASTE
PRESSED
SOLID_PRESSED
Unrecognized Material State Token: 
TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
SPATTER_POWDER
SPATTER_LIQUID
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
WEB_SPRAY
DRAGONFIRE
FIREJET
FIREBALL
WEATHER_CREEPING_GAS
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
WEATHER_FALLING_MATERIAL
UNDIRECTED_ITEM_CLOUD
TRAILING_ITEM_FLOW
SHARP_ROCK
Unrecognized Breath Attack Token: 
MAJOR_CURSE
GREETING
CLEAN_SELF
CLEAN_FRIEND
ATTACK
FLEEING
NEGATIVE_SOCIAL_RESPONSE
TORMENT
DEFEND
MEDIUM_CURSE
MINOR_CURSE
MEDIUM_BLESSING
MINOR_BLESSING
Unrecognized Usage Hint Token: 
map_rejection_log.txt
PRIMITIVE
FLOWERY
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
ASSERTIVE
ARTIFICE
MYSTERY
LEADER
DOMESTIC
MYTHIC
SUBORDINATE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
ROMANTIC
NAME_MOUNTAINS
TRAVEL
NAME_FOREST
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token: 
MOUNTAIN
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
TAIGA
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_TEMPERATE_LAKE
ANY_TROPICAL_LAKE
ANY_RIVER
ANY_TEMPERATE_RIVER
ANY_TROPICAL_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_MARSH
ANY_TEMPERATE_MARSH
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_SWAMP
ANY_DESERT
Unrecognized Biome Token: 
FOREST_TEMPERATE_CONIFER
ALL_SOLID
blob
quadruped
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
assassin bug
wasp
hornet
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
mosquito
flea
scorpionfly
caddisfly
butterfly
moth
caterpillar
spider
tarantula
tick
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
buzzard
eagle
harrier
kite
crane
dove
pigeon
parrot
cockatoo
cuckoo
nightjar
swift
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
shrike
crow
raven
magpie
kinglet
lark
swallow
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
armadillo
squirrel
marmot
beaver
gopher
mouse
porcupine
chinchilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
hedgehog
shrew
mole
fruit bat
wolf
coyote
jackal
raccoon
coati
weasel
otter
badger
skunk
bear
panda
panther
mongoose
hyena
civet
walrus
pangolin
elephant
mammoth
horse
zebra
tapir
rhinoceros
warthog
hippopotamus
camel
llama
giraffe
deer
moose
antelope
sheep
goat
bison
buffalo
bull
ill-sized art actions (1): 
ill-sized art actions (2): 
ill-sized art actions (3): 
ill-sized art actions (4): 
ill-sized art actions (5): 
ill-sized art actions (6): 
gview
basic_seed
version
min_load_version
movie_version
event_flow
plot_event
jobvalue
jobvalue_setter
buildreq
scrollx
scrolly
scrollz
linelim
line
linechar
season
season_timer
cur_rain
cur_snow
cur_rain_counter
cur_snow_counter
cur_weather
weathertimer
year
assigndesjobs
assignbuildingjobs
season_count
precise_phase
cursor
point
gamemode
gametype
index1_1
index1_2
index1_3
index1_4
index1_5
index1_6
index1_7
index1_8
index1_9
index1_10
index1_11
index1_12
index1_13
index1_14
index1_15
index1_16
index1_17
index1_18
index1_19
index1_20
index1_21
index1_22
index1_23
index1_24
index1_25
index1_26
index1_27
index1_28
index1_29
index1_30
index1_31
index1_32
index1_33
index1_34
index1_35
index1_36
index1_37
index1_38
index1_39
index1_40
index1_41
index1_42
index1_43
index1_44
index1_45
index1_46
index1_47
index1_48
index1_49
index1_50
index1_51
index1_52
index1_53
index1_54
index1_55
index1_56
index1_57
index1_58
index1_59
index1_60
index1_61
index1_62
index1_63
index1_64
index1_65
index1_66
index1_67
index1_68
index1_69
index1_70
index1_71
index1_72
index1_73
index1_74
index1_75
index1_76
index1_77
index1_78
index1_79
index1_80
index1_81
index1_82
index1_83
index1_84
index1_85
index1_86
index1_87
index1_88
index1_89
index1_90
index1_91
index1_92
index1_93
index1_94
index1_95
index1_96
index1_97
index1_98
index1_99
index1_100
index1_101
index1_102
index1_103
index1_104
index1_105
index1_106
index1_107
index1_108
index1_109
index1_110
index1_111
index1_112
index1_113
index1_114
index1_115
index1_116
index1_117
index1_118
index1_119
index1_120
index1_121
index1_122
index1_123
index1_124
index1_125
index1_126
index1_127
index1_128
index1_129
index1_130
index1_131
index1_132
index1_133
index1_134
index1_135
index1_136
gamemode_cansave
modejob
modeitem
modeseason
selectingtaskobject
addingtask
addingtask_sub
buildjob_sizerad
buildjob_sizeroom
buildjob_assignroom
buildjob_mastering
buildjob_give_to
buildjob_popback
buildjob_type
buildjob_selected
buildjob_unit
buildjob_item
buildjob_building
buildjob_flowx
buildjob_flowy
buildjob_flowz
buildjob_item1
modeunit
squadcount
modeview
modepage
modestation
paused
standingorder_gatherstone
standingorder_gatherwood
standingorder_gatherfood
standingorder_gatherbodies
standingorder_gatherrefuse
standingorder_gatheranimals
standingorder_gatherfurniture
standingorder_allharvest
standingorder_loom
standingorder_dyed_clothes
standingorder_collect_web
standingorder_zone_drinking
standingorder_zone_fishing
standingorder_slaughter
standingorder_butcher
standingorder_tan
standingorder_fishery
standingorder_kitchen
standingorder_kiln
standingorder_smelter
standingorder_other
standingorder_gatherrefuse_outside
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_bones
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_autoforbid_projectile
standingorder_autoforbid_your_corpse
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_items
standingorder_autoforbid_other_items
index2_1
index2_2
index2_3
index2_4
index2_5
index2_6
index2_7
index2_8
index2_9
index2_10
index2_11
itemmade
itemmade_subtype
itemmade_subcat1
itemmade_subcat2
itemmade_number
plotinfo
world
game
mainview
texture
init
d_init
title
title2
unitprintstack
unitprintstack_cur
unitprintstack_start
unitprintstack_clear
menuposition
looklist
olookx
olooky
olookz
oscrollx
oscrolly
oscrollz
page
dunginv_relitem
dunginv
dunginv_inv
dunginv_depth
dunginv_flag
dunginv_index
throwitem
dung_target
dung_targlist
interactitem
interactinvslot
dung_attackmode
dung_dodgemode
dung_chargedefendmode
dung_swimmode
handleannounce
preserveannounce
updatelightstate
dung_buildinginteract
next_item_global_id
next_unit_global_id
next_soul_global_id
next_civ_global_id
next_nem_global_id
next_artifact_global_id
next_job_global_id
next_schedule_global_id
next_proj_global_id
next_building_global_id
next_machine_global_id
next_flow_guide_global_id
next_histfig_global_id
next_histevent_global_id
next_histeventcol_global_id
next_unitchunk_global_id
next_art_imagechunk_global_id
next_task_global_id
next_squad_global_id
next_formation_global_id
next_activity_global_id
next_interaction_instance_global_id
next_written_content_global_id
next_identity_global_id
next_incident_global_id
next_crime_global_id
next_vehicle_global_id
next_army_global_id
next_army_controller_global_id
next_army_tracking_info_global_id
next_cultural_identity_global_id
next_agreement_global_id
next_poetic_form_global_id
next_musical_form_global_id
next_dance_form_global_id
next_scale_global_id
next_rhythm_global_id
next_occupation_global_id
next_belief_system_global_id
next_image_set_global_id
next_divination_set_global_id
manucomp
manucomp2
filecomp_buffer
filecomp_buffer2
filecomp_buffer_aux
filecomp_buffer2_aux
DEBUG_SHOW_RIVER
DEBUG_FASTCAVEIN
DEBUG_CONTINUOUS
DEBUG_NOMOOD
DEBUG_SAFEDWARVES
DEBUG_NOANIMALS
DEBUG_NOTHIRST
DEBUG_NOHUNGER
DEBUG_NOSLEEP
DEBUG_VISIBLEAMBUSHERS
DEBUG_QUICKMODE_MINING
DEBUG_ALWAYSHAPPY
DEBUG_NEVERBERSERK
DEBUG_DISABLEHUMANCARAVAN
DEBUG_GAMELOG
DEBUG_MEGAFAST
option_exceptions
standingorder_mixfoods
mt_index
mt_cur_buffer
mt_virtual_buffer
mt_buffer
mt_virtual_seed_type
enabler
data/init/d_init.txt
SHOW_ALL_HISTORY_IN_DWARF_MODE
SHOW_EMBARK_TUNNEL
ALWAYS
FINDER
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
AUTOSAVE_PAUSE
POST_PREPARE_EMBARK_CONFIRMATION
IF_POINTS_REMAIN
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
AUTOBACKUP
PATH_COST
WALKING_SPREADS_SPATTER_DWF
WALKING_SPREADS_SPATTER_ADV
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
TESTING_ARENA
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
CHASM
PILLAR_TILE
TREE_TRUNK_PILLAR
TREE_TRUNK_SLOPING
TREE_TRUNK_S
TREE_TRUNK_W
TREE_BRANCH_EW
TREE_BRANCH_NE
TREE_BRANCH_SE
TREE_BRANCHES
TREE_SMOOTH_BRANCHES
TREE_CAP_RAMP
TREE_CAP_PILLAR
TREE_CAP_WALL_N
TREE_CAP_WALL_S
TREE_CAP_WALL_E
TREE_CAP_WALL_W
TREE_CAP_WALL_NW
TREE_CAP_WALL_SW
TREE_CAP_FLOOR1
TREE_CAP_FLOOR2
TREE_CAP_FLOOR3
TREE_CAP_FLOOR4
TREE_ROOT_SLOPING_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_BRANCH_NS_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCHES_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR4_DEAD
TREE_TRUNK_NSW
TREE_TRUNK_SEW
TREE_TRUNK_EW_DEAD
TREE_TRUNK_INTERIOR_DEAD
TRACK_N
TRACK_S
TRACK_E
TRACK_W
TRACK_NS
TRACK_NE
TRACK_NW
TRACK_SE
TRACK_SW
TRACK_EW
TRACK_NSE
TRACK_NSW
TRACK_NEW
TRACK_SEW
TRACK_NSEW
TRACK_RAMP_S
TRACK_RAMP_E
TRACK_RAMP_W
TRACK_RAMP_NS
TRACK_RAMP_NE
TRACK_RAMP_NW
TRACK_RAMP_SE
TRACK_RAMP_SW
TRACK_RAMP_EW
TRACK_RAMP_NSE
TRACK_RAMP_NSW
TRACK_RAMP_NEW
TRACK_RAMP_SEW
TRACK_RAMP_NSEW
TRACK_RAMP_N
WOUND_COLOR_MINOR
WOUND_COLOR_INHIBITED
WOUND_COLOR_FUNCTION_LOSS
WOUND_COLOR_BROKEN
WOUND_COLOR_MISSING
IDLERS
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
GRAZE_COEFFICIENT
PRIESTHOOD_UNIT_COUNTS
GUILD_UNIT_COUNTS
TEMPLE_VALUE_LEVELS
GUILDHALL_VALUE_LEVELS
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
SET_LABOR_LISTS
SKILL
SKILLS
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
SPECIFIC_SEED_CAP
FORTRESS_SEED_CAP
BABY_CHILD_CAP
INVASION_SOLDIER_CAP
INVASION_MONSTER_CAP
VISITOR_CAP
POPULATION_CAP
STRICT_POPULATION_CAP
Unrecognized Init Option: 
WOUND_COLOR_NONE
TILE_PAGE
CREATURE_GRAPHICS
FILE
TILE_DIM
PAGE_DIM
Unrecognized Tile Page Token: 
graphics/
Gain possession
Roll
Roll all
Read
Pull it out
Make Campfire (
Fell 
Stop leading 
Lead 
Claim 
) as pet
Release hold on 
Dismount to 
Mount 
Hang from 
Hold 
/Air
Lava
Climb to 
 holding 
 releasing hold
Ignite 
Drink 
Eat 
salt 
Put in 
Set on
Put 
Put on 
Heat 
 near lava
 near magma
 near burning trunk
 near burning branches
 near burning twigs
 near burning cap
 near fire
 near campfire
Name the 
Fill 
 with 
Interact with 
building
Guide 
Ride 
, push off toward 
Push 
Climb down
Suck 
You struggle for 
You pull out 
Wrestle 
The Wrestling of 
Latch
Grasp
JLock
Choke
 to scroll.
Wrestle using 
Lock 
Choke 
Take-down by 
Throw by 
Pinch 
Gouge 
Break 
Release joint lock of 
 on 
Release choke of 
Release grip of 
Loosen joint lock of 
Loosen choke of 
Break grip of 
Shake 
Strangle 
Grab
 attacks.  
 goes back.  
 selects.  
 aborts.  
 scrolls.
Attack error
Attack 
You cannot see.
You cannot read.
You read 
You fill your 
It won't fit in your 
Your 
 is already full.
You heat the 
 to no effect.
 is hot enough already.
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
 is empty.
Charge 
Move to 
Create Your Character
Specific Person
Intelligent Wilderness Creature
There are no creatures available.
: Status
Peasant
Demigod
: Select   
: Cancel character
: Options/Abort
: Abort
: Back
Race: 
Outsider
From 
: Add a new character to the party
This character is ready to adventure!
ackground
kills
ppearance
ersonality
quipment
ounts and pets
Name: 
Very Low
Below Average
Average
Above Average
High
Superior
Strength
Agility
Toughness
Endurance
Recuperation
Disease Resistance
Analytical Ability
Focus
Creativity
Intuition
Patience
Memory
Linguistic Ability
Spatial Sense
Musicality
Kinesthetic Sense
Empathy
Social Awareness
Attributes remaining: 
: Next     
 to change
Home
Occupation
Beliefs
: Select (may reset occupation and beliefs)
Squad member
: Believe
: Doubt
: Set First Name
: Customize Name
: Random Name
: Become 
: Next
: Randomize
Note: This character's appearance is governed by local population information.
Certain shapes and colors might not occur without full randomization.
: Fully randomize, without respecting population information
Set your 
personality
 here.  
 denotes the default cultural value.
Your personality facets might be restricted based on your creature type.
Loyalty
Friendship
Cunning
Artwork
Cooperation
Stoicism
Self-control
Tranquility
Harmony
Merriment
Craftsmanship
Hard Work
Leisure Time
Commerce
No love   <->    Loves easily
No hate   <->    Hates easily
No envy   <->   Envies easily
Cheerless <-> Easily cheerful
No sadness   <->   Easily sad
No anger  <->  Easily angered
No anxiety  <->  Very anxious
No lust      <->      Lustful
     --> Vulnerable to stress
                   --> Greedy
              --> Intemperate
Avoid fights <->  Like brawls
Quits easily <-> Too stubborn
Meanness   <->   Wastefulness
Harmony      <->      Discord
Quarreler    <->    Flatterer
Rude        <->        Polite
Overreliant <> Disdain advice
Fearful     <->      Fearless
Pusillanimous - Overconfident
                     --> Vain
                --> Ambitious
       --> Sense of gratitude
Austere    <->    Extravagant
Humorless      <->       Zany
                 --> Vengeful
No self-esteem   <->    Proud
Merciful - Impartial -  Cruel
Scatterbrained - Singleminded
Despairs - Hopeful - Presumes
Incurious     <->     Curious
Shameless     <->     Bashful
Overshares    <->     Private
Inattentive <-> Perfectionist
Acquiescing <-> Resists ideas
    --> Tolerates differences
    --> Emotionally obsessive
       --> Swayed by emotions
               --> Altruistic
                  --> Dutiful
Too deliberate <> Thoughtless
Sloppy      <->       Orderly
Distrustful <->  Too trusting
Loner     <->      Gregarious
Non-assertive <-> Overbearing
Leisurely    <->     Frenetic
       --> Excitement-seeking
Just facts - Flights of fancy
     --> Inclined to abstract
   --> Inclined to create art
Socialize
Drink alcohol
Pray/Meditate
Stay occupied
Be creative
Admire art
Excitement
Learn something
Be with family
Be with friends
Hear eloquence
Uphold tradition
Self-examination
Make merry
Craft object
Martial training
Practice skill
Take it easy
Make romance
See animal
See great beast
Acquire object
Eat good meal
Fight
Cause trouble
Argue
Be extravagant
Wander
Help somebody
Think abstractly
Intense Need
Strong Need
Moderate Need
Slight Need
: Full customization
: Change dream/goal (if possible)
Equipment and pet points remaining: 
: Increase quality (
: Increase quality
: Decrease quality (
: Decrease quality
: Remove
Adventure awaits!  The party:
Adventure awaits
Detail Your Character
Skill remaining: 
Deceased
Skills
Dabb
Novc
Adeq
Cmpt
Skld
Prfc
Tltd
Adpt
Expt
Prfn
Accm
Mast
HMas
GMas
Legd
Musical Instruments
Poetic Forms
Musical Forms
Dance Forms
Abysmal
Super
Very small
Average-sized
Large
Very large
 for a 
ClmSk 
Climb 
Sneak: 
Speed: 
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
Sunk into depression...
Stumbling obliviously!
In Flight
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Slightly Numb
Bleeding
Faint
Fever
Extreme Pain
Pain
Exhausted
Over-Exert
Tired
Drowning
Winded
Nauseous
Slumberous
Thirsty!
Hungry
Focused
Distracted!
Distracted
Pray 
Pray to 
Meditate
Unfettered
Level-headed
Untroubled
Undistracted
Unfocused
: View Attributes
: View Skills
: Health
: Kills
: Desc
: View Wr
: Cust
Encounter
Horseplay
Training
Lethal
Ally: 
 [DONE]
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container or on a pack animal?
Where would you like to put the 
Your Inventory
 to view other pages.  
 when done.
No recent announcements.
Announcements 
Sewer Access
Tree House
The Home Tree
Shaping Tree
Market Tree
Tavern Tree
Library Tree
Counting Tree
Guild Tree
Tower Tree
Civic Mound
Castle Mound
Drinking Mound
Mead Hall
Temple
Guildhall
Tower
Abandoned shop
Food imports
Clothing imports
General imports
Cloth shop
Leather shop
Woven clothing shop
Leather clothing shop
Bone carver's shop
Gem cutter's shop
Weaponsmith's shop
Bowyer's shop
Blacksmith's shop
Armorsmith's shop
Metal craft shop
Leather goods shop
Carpenter's shop
Stone furniture shop
Metal furniture shop
Barrow
Warehouse
Fortress Entrance
Trenches
 shrine
Shrine to 
Shrine
Empty market
Imported goods market
Imported food market
Imported clothing market
Meat market
Fruit and vegetable market
Cheese market
Processed goods market
Underground Fortress
Underground Farms
Underground Stair
Hillocks
Houses
Hillock
House
Abandoned hillocks
Abandoned houses
Abandoned hillock
Abandoned house
Ruined hillocks
Ruined houses
Ruined hillock
Ruined house
No significant structures
Dining hall
Shrine of 
Dawn is breaking.
It is noon.
Night is falling.
Assume an identity
Begin a performance
Shout out to everybody
The Void
, Deity
, Force
build
build a fire
fell trees
compose
write
You are still surrounded by cackling.
You feel too watched to 
You don't feel safe enough to 
You can't 
 because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 until you've stopped the bleeding.
 because you can't breathe.
 because you are dying of thirst.
 because you are starving to death.
 because you are drowning.
 because you are swimming.
 until you are on a stable surface.
You must move away from the water before you can 
You must come down from the mountains before you can 
 until you stop riding this vehicle.
 until you stop riding this projectile.
 until you leave this site.
You cannot 
You make a campfire.
You cannot fell trees in the arena.
You need to be holding an axe.
You need to be holding an axe with a sharp edge.
You cannot fell the trees here.
 is a 
Nobody lives there
Few live there
A few dozen or less live there
Some dozens live there
Roughly a hundred live there
Well over a hundred live there
A few hundred live there
Several hundred live there
A thousand live there
A few thousand live there
Thousands live there
 and it is controlled by 
 is a religion
 whose adherents worship 
, the force
 is the force
  They worship at 
  Their temple 
 is ruined.
laboring
menacing
confused
submitting
offended
plaintive
triumphant
the word
Charging
Moving
southeast
northeast
 (above)
 (below)
upward
downward
Remote: 
Distant: 
Starting: 
Incoming: 
IMMINENT: 
Recovering from attacking
Attacking
 with wrestling
 with grab
quick
wild
precise
, aiming for 
Jumping
Pushing Object
Holding terrain
Releasing hold on terrain
Mounting
Dismounting
Leading animal
Stop leading animal
Holding item
Releasing hold on item
Regaining balance
Sucking Blood
Working
Talking
Parrying
Blocking
Recovering from deflection
Standing Up
Lying Down
strike
Offloading site...
Strongest Odor: 
Slp!
Sleep!
VDrw
V Drowsy
Drws
Thir
Dhyd
Strv
Hngr
: Stop
: Sneak
: Map
: Log
: Sleep
: Tracks
: Clouds
Sneak
: cannot see dawn.
: until dawn.
: sleep.
: wait.
You will sleep as necessary until dawn.
You will sleep as necessary for 
 hour
You will wait, staying awake until dawn.
You will wait, staying awake for 
 confirms.  
 changes hours.
You topple the statue!
You pull the lever.
You break the hatch in!
The hatch is operated by a remote mechanism.  You cannot proceed.
You pick the lock!
You bash the door down!
 says:  "
 says, "
CHAR
[C:6:0:1]
 is an example of 
You roll
, divining the will of 
 according to the practice of 
, testing the will of 
 lands on 
 comes up 
 shows 
Your fate is sealed.
Don't you know that 
 is a jealous deity?  Why consult another?
You already know the will of 
Why wasn't 
, a jealous deity, consulted first?
.  Do not tempt fate.
Praise 
 for ignoring your hubris.  
 without bound
You are forgiven.
You are free to do as you choose.
Freedom is allowed even in this.
Your happiness is still desired.
You are loved.
You have been granted mercy.
Peace is cherished.
Such care for your happiness!
Such 
Such is the spirit of 
Infinite 
tender
Hubris!
have been cursed
Look out for a chance encounter.
Stay the course.
Expect a change.
The task will not be completed.
The task will be successful.
Focus on living in harmony.
Fulfillment will be yours.
A reckoning awaits.
You will awaken to a new possibility.
You must reflect on your actions.
Beware doubt.
Joy is on the horizon.
A great sadness is coming.
A sudden upheaval is in store.
A coming disaster can be delayed, but not avoided.
Follow your desire.
Rely on willpower to see you through.
Beware those that lack passion.
All is not as it seems.
Have faith and all shall be rejuvenated.
Cling not to material things.
Hold to hope when all else is lost.
Be playful today.
Do not be stopped by fear.
You will released.
Do not take any chances.
Look to another for what you need.
The partnership is one-sided.
There are two sides to every story.
Follow your intuition.
You will travel far from this place.
An important decision awaits your careful deliberation.
Beware of ill-conceived plans.
Focus today.
Be compassionate.
Today you will have a moment of weakness.
The burden will be lifted soon.
You will have a great accomplishment.
See to your responsibilities.
An end and a new beginning.
Do not hold on for too long.
Make a change or forever remain.
Give up the hopeless cause.
Keep your own counsel today.
Do not be reckless.
You will make your final stand.
Be cautious of fatigue today.
Ask a question.
Do not give them too much.
Do not keep everything for yourself.
The situation cannot get worse.
The enterprise will be a failure.
Accept a defeat.
Be mindful of others around you.
Prepare for disappointment.
Consider the consequences carefully.
Act quickly today.
Be generous today.
If you accept the gift, one will be expected in return.
Bring comfort to someone today.
Now is a time for calm.
Your dreams will come true.
Beware a rival.
Avoid conflict today.
Do not avoid a necessary conflict today.
Look ahead to the future.
An obstacle will present itself.
Begin an adventure.
You have missed your chance.
Accept the loss and move on.
Make the decision quickly.
Explore today.
A new friendship will form.
It is not as simple as you think.
You will learn something you did not want to know.
Follow your desire to reconcile.
It is too soon to forgive.
Your ambition is misguided.
The object of your ambition will be realized.
There is no right choice.
Rethink your priorities.
You will received bad advice.
A clever strategy will be required.
Take care you are not deceived.
Indulge heartily.
You will know suffering soon.
Rethink your approach.
You must reveal the truth.
Some changes are inevitable.
Whatever happens, it will be for the best.
It is time to leave it behind.
Do not fear loss.
You must face the challenge today.
Today, somebody will be cruel.
Master yourself today; discipline will be required.
Beware a hidden plan.
Be practical.
Think of others today, not yourself.
See to the simple comforts.
Think on what came before and what follows.
It will not be fair.
Believe no one today.
See to your legacy.
Instability.
The effort will reach a culmination.
Any success will be fleeting.
Make the sacrifice regardless of fear.
Do not stall.
Make no needless sacrifices.
Be sure to keep to a high standard today.
Be patient.
Take the middle path.
You must choose between two extremes.
Beware a lack of balance.
Be diligent and undistracted.
There will be no reward.
Persevere though it may be for nothing.
Eat not the fruits of your labor.
It is a false success.
You will be rewarded.
a word but you cannot read
The cackling fades away.
You are surrounded by incessant cackling.
You are a wanderer of the wilderness.
Your wanderings have led you to 
.  You are a stranger here.
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a 
You are a newly-minted 
 of the great 
.  Destiny is calling!
You emerged from the wilds and came to be a 
You are a 
, and you have never strayed far from home.
  You are a
n ardent
 faithful
 casual
 dubious
 worshipper of 
, and you belong to 
You've located a 
right under you
above and 
below and 
to the 
Nameless
 to return to arena.
 (still)
 (moving 
Performing
 (move to X)
 (free to act, 
 to continue)
 (occupied)
You have reached the summit of 
You are deceased.  
 to become somebody else.
 to finish.
Swimming
In Air
Flying
Stvg
Hung
Mortal Wound
On Ground
Numb
Bleeding!
MSk 
Mnt 
Snk 
Spd 
MtSnk 
Sneak 
Speed 
You are deceased.  Press 
There is a locked 
 here.
 - Bash it down
 - Pick the lock
 - Topple it
 - Break it in
 - Pull it
 - Raise the bucket
 - Lower the bucket
You raise the bucket.
You lower the bucket.
Can I help you with something?
You have discovered a 
You cannot travel through the 
The Kills of 
in play interaction 
invalid lair entrance
There is nothing to do with 
You empty the 
You take out the 
You don't have a suitable container.
You pack the 
 on to 
You put the 
 into the 
You eat the 
You drink the 
 is too salty.
 is too hot.
 is too cold.
You lick the 
No.  That's disgusting.
You just can't fit any more.
It's too much!  You feel even more sick.
It's too much!  You might not be able to keep it down.
You feel really full.
You are starting to feel full.
You empty 
You drop 
NULL artifact on create site map, skipping
Charge
Move
Attack
Jump
Push Object
Hold
Mount
Dismount
Lead animal
Release
Unsteady
Suck Blood
Talk
Parry
Block
Dodge
Recover
Stand Up
Lie Down
 to act
Tracks Visible: 
Tactical
Would you like to take an action?
 to view other pages)
Do not alter actions
What would you like to do?
Select your combat preferences.
 - Current Attack Preference: 
Strike
Close Combat
According to Opponent
 - Current Dodge Preference: 
Move Around
Stand Ground
 - Current Charge Defense: 
Dodge Away
    
Dead
Nearby
Traveling through 
Distant
Character chooses their own actions
Player controls every action
          
You have no party members to become.
Party Member
Party Members
You have no companions.
Companion
Companions
: Become another party member
: Party tactical settings
Wrestle
Ground
Not visible
How quickly and quietly will 
move?
: Currently sneaking
: Not currently sneaking
Visual Stealth Factors
Darkness
Low Light
Clear
Fog/Rain/Snow
By Obstacle
Open Area
In Vegetation
Non-Prone In Vegetation
Too Large For Vegetation
No Suitable Vegetation
Gargantuan Profile
Gigantic Profile
Huge Profile
Very Large Profile
Large Profile
Huge Non-Prone Profile
Very Large Non-Prone Profile
Large Non-Prone Profile
Vanishing Profile
Minuscule Profile
Tiny Profile
Very Small Profile
Small Profile
Average Profile
Average Non-Prone Profile
Visual Stealth (w/o Skill)
Best Possible
Fantastic
Great
Good
Poor
Awful
Terrible
Worst Possible
Quick movement and other actions decrease stealth.
 to select.
Select your movement preferences.
 - Current Swimming Preference: 
When Possible
When Necessary
What would you like to do with 
Where would you like to move?
Pick up how many? (0-
Pull 
Pick 
Get 
Start a new conversation
Continuing shouting
Ongoing conversation with 
Select an identity.
Your new identity:
What is your identity's profession?
Whom does your identity worship?
Where is your identity from?
Filter: 
: Done entering filter
No name
No origin
No object of worship
: Assume identity
: New identity
: No identity
You don't believe anything relevant, unfortunately.
Assume an appropriate identity first if you'd like to pretend.
You don't know anything specific about this, unfortunately.
You must compose a piece first (or learn an improvisational form).
You can use an option in 
 to compose.
: Scroll text
What will you say?
What will you say about the insurrection?
What will you say about the end of the insurrection?
What will you say about the site reclamation?
What will you say about the site's foundation?
What will you say about the group?
What will you say about the army?
What will you say about the failed occupation?
What will you say about the abduction?
What will you say about the incident?
What will you say about the occupation?
What will you say about the new leadership?
What will you say about the beast?
What will you say about the trouble?
What will you say about tribute agreement?
What will you say about the refusal to accept tribute?
What will you say about the refusal to give tribute?
What will you say about the peace agreement?
What will you say about the failed peace agreement?
What will you say about the tribute stoppage?
What will you say about the claim?
What will you say about the gang?
What will you say about the refugees?
What will you say about the artifact's destruction?
What will you say about the artifact's location?
What do you want to know?
What do you want?
Which pet will you gift?
About whom do you ask?
Where do you want to go?
How will you respond to the position offer?
How will you respond to the adoption request?
What will you say about the journey?
What will you say about the conflict?
How will you ask?
How will you respond?
What will you say about the rescue?
What will you say about the conclusion of the agreement?
What will you say about the agreement?
What will you say about services?
What will you say about the request?
What will you say about the trade?
What will you say about the surrounding area?
What will you say about the site?
What will you say about the structure?
How will you respond to the invocation?
How will you respond to the accusation?
What will you say about your master?
What will you say about your plots and scheming?
How will you respond about your profession?
How will you respond to this passive reply?
How will you respond to this flattery?
How will you respond to this dismissal?
How will you respond to this statement of values?
What will you say about how you are feeling?
What will you say about your family?
How will you respond to the offer of tribute?
How will you respond to the tribute cancellation?
How will you respond to the offer of peace?
How will you respond to the demand for tribute?
How will you respond to the request to cease hostilities?
How will you respond to the demand to yield?
How will you respond to the request for information?
How will you respond to the request for directions?
How will you respond to the request for a guide?
What will you say about the missing treasure?
Toward You:
Positive attitude
Negative attitude
Neutral attitude
Patient
Impatient
Animated
Agitated
Bold
Confident
Acquiescent
Unassuming
Loves you
Likes you
Hates you
Dislikes you
Terrified of you
Scared of you
No fear of you
Respects you
No respect for you
Low respect for you
Trusts you
Distrusts you
Highly Loyal
General Mood:
Annoyed
Satisfied
Grouchy
Grumpy
Fondness
Suspicious
Alarmed
Shocked
Horrified
Grimly Satisfied
Grieving
Triumphant
Enraged
Eexcited
Gaiety
Joyous
Blissful
Loving
Vengeful
Accepting
Admiration
Adoration
Affection
Aggravated
In Agony
Alienated
Amazed
Ambivalent
Amused
Angry
In Anguish
Anxious
Apathetic
Aroused
Astonished
Averse
In Awe
Bitter
Bored
Caring
Confused
Contemptuous
Content
Dejected
Delighted
Despair
Disappointed
Disgusted
Disillusioned
Dislike
Displeasure
Distressed
Eager
Elated
Embarrassed
Empathetic
Empty
Enjoyment
Exasperated
Exhilarated
Afraid
Ferocious
Free
Frustrated
Gleeful
Gloomy
Glum
Grateful
Guilty
Happy
Hateful
Hopeful
Hopeless
Humiliated
Insulted
Interested
Irritated
Isolated
Jolly
Jovial
Jubilant
Loathing
Lonely
Lustful
Miserable
Mortified
Nervous
Nostalgic
Optimistic
Outraged
Panicked
Passionate
Pleasure
Proud
Enraptured
Rejected
Relieved
Regretful
Remorseful
Repentant
Resentful
Restless
Indignant
Self-pity
Servile
Shaken
Ashamed
Sympathy
Tenderness
Thrilled
Uneasy
Unhappy
Wonder
Worried
Wrathful
Zealous
Existential Crisis
Defeated
Expectant
Doubt
Enthusiastic
Pessimistic
Euphoric
Your tone/tact:
: Persuade
Almost guaranteed
Likely success
Favorable odds
Impossible
Nearly impossible
Likely failure
Even odds
Unfavorable odds
: Intimidate
: Select, 
: Scroll (Page 
Current choice's keywords: 
: Done filter
: Filter
Zone 
: Edit
: Assign
 hall
(No Specific Deity)
 worshipper
No worshippers
: Main hall
: Inn/tavern
: Craft Guildhall
Remove assignment
: Rename location
: Add location
Define zone bounds
: Add rect
: Start flow
: Remove rect
: Start remove
: Add flow
: Resize flow
: Start rect
: Assign location
: Unassign
: Carpenter Wkshp
: Workshop
: Cancel plans
: Remove bld/cnst
: Material
: Phase 
: Place
: Constructions
: Buildings
Rooms: need name!
: Start work!
Constructing 
Constructing unnamed site
: Name site (irreversible!)
Plan a construction or building to form a site (irreversible!)
Phase 
No construction planned at cursor
No building planned at cursor
Warning:  This site will be smaller than usual.  Move away from other sites.
Total work hours needed: 
 (Workers are needed!)
 workers)
: You will work for 
an hour
 hours
: You will not work personally
[CAN'T WORK]
[WILL WORK]
 Display Furniture
 Bookcase
Need 
Have 
: Set worker
: Select worker
: Scroll material
: Start working!
 to view other pages
 -  
many 
a swarm of 
Miasma
An Ocean Wave
Lava Mist
Magma Mist
 Vapor
Smoke
Dragonfire
Fire
A Web
Item Cloud
A Fire
Track/Spoor: 
broken vegetation
 print
 imprint
right 
left 
unintelligible
/yours or companion's
Stagnant salt water [
Stagnant water [
Water [
Lava [
A smear of 
A pool of 
A thin layer of 
A pile of 
A dusting of 
The vegetation is heavily damaged here.
The vegetation is bent here.
The vegetation has been slightly perturbed here.
The vegetation is broken here.
thick 
light 
faint 
deep 
shallow 
vague 
 imprint in the 
 is here.
This is an unintelligible mess.
The signs lead north.
The signs lead south.
The signs lead east.
The signs lead west.
The signs lead northeast.
The signs lead northwest.
The signs lead southeast.
The signs lead southwest.
They belong to you or a companion.
What do you want to aim for?
 to view other pages.
 cancels.
Impossible strike
Difficult strike
Tricky strike
Normal strike
Easy strike
Easier strike
Simple strike
can only graze
can't land squarely
can't quite connect
fairly solid
square
very square
direct hit
 to go back.
Difficult
Tricky
Normal
Easy
Easier
Simple
VVSlow
V Slow
Slow
Fast
V Fast
 strike
Quick attack: faster to strike and recover, but not powerful
No heavy attack: enraged
Heavy attack: slower to strike and recover, but hits harder
Forced wild attack: enraged
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
No precise attack: enraged
Precise attack: very slow to strike, improved accuracy
No charge attack: no target
No charge attack: you are on the ground
No charge attack: you are mounted
No charge attack: you are chained
No charge attack: you are in uncontrolled flight
No charge attack: you are on a vehicle
No charge attack: you are on a projectile
No charge attack: you are climbing
No charge attack: target is on the ground
No charge attack: target is mounted
No charge attack: target is chained
No charge attack: target is in uncontrolled flight
No charge attack: target is on a vehicle
No charge attack: target is on a projectile
No charge attack: target is climbing
No charge attack: target shares your location
No charge attack: target's location inaccessible
Charge attack: move toward your opponent
Multi-attack: choose another simultaneous action afterward
 has yielded.  Attack anyway?
Really start a conflict with 
Really attack 
 aborts.
 pages)
Parry 
Block 
Parry (
Block (
Dodge (
 selected
adjacent only
own tile only
, range 
, disturber only
 move
 done, 
 remove last
 cancel, 
 pages
 cancel
this location
Who will you shoot?  
 fires.  
Who will you target?  
 throws.  
 fires.
 throws.
Move to a creature or press 
 to shoot this direction.
 to throw this direction.
Party tactical settings
Become a party member
Who will you talk to?
: Zones/Rooms
[WITH YOU]
No quick attack: enraged
Which creature will you attack?  
You are fighting 
Select 
Rooms: need site!
FATAL ERROR
Could not locate adventure start square
The peaceful town of 
 is threatened!  The forces of 
darkness
 are on the march.  
Commanded by 
, they
The enemy
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
Legends speak of 
an ancient
 vault, 
, where 
 wrested 
 power from the Underworld by invoking 
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
The citizens of 
 are plagued by bandits.  The gang
 has even sent some troublemakers to harass people right here in town.
Just reunited after a long journey, you are together with your companions again.  
After a long journey, you are here to meet your most trusted companion.  
 is from here and might have some local information.
Your wanderings have brought you to this place after a long journey.
Your most trusted local companions are meeting you here today.
Your most trusted companions have made the journey to meet you here today.
After a long journey, you are here to meet your most trusted companion.
Your most trusted companion has made the journey to meet you here today.
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  
In the rush of excitement, you've forgotten where you were going to go.
  A foolhardy soul might try to rescue the 
children that have been kidnapped.
child that has been kidnapped.
  Let the party venture forth!
  Perhaps some of the people here will be worth talking to before you continue on your way.
  Perhaps some of your friends here have ideas.
  Perhaps some of your friends here can remind you.
 for help.
Tell a story
Give a sermon
Recite a poem
Perform music
Give a sermon concerning a deity or object of worship
Give a sermon concerning a cosmic principle
Give a sermon promoting a value
Give a sermon inveighing against a value
Tell a story about a person or creature
Tell a story about a site
Tell a story about a civilization or organization
Tell a story about a region
Unknown
Self-Control
Chant
Speak
Simulate 
 pull off
 pulls off
 pick
 picks
 up the 
 and put it in 
 and puts it in 
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
You've assumed tactical control as nobody else is available.
You awaken from your slumber.
Your sleep has been interrupted!
You have bestowed the name 
You fail to grab the 
lady
lord consort
ladies consort
hearthpeople
 cannot jump.
You cannot jump while swimming.
You cannot jump while prone.
You cannot jump while in the air.
You are too injured to jump.
You cannot jump while wrestling.
You cannot build here.
You do not have the authority to build here.
There are no visible tracks or other signs, aside from yours.
There are no visible tracks or other signs.
You've already searched this area recently.
You've found a colony of 
 and another small creature.
 and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
 cannot speak.
You cannot speak.
You have nothing with which to interact.
You have nothing to examine.
You assume a submissive posture.
You no longer assume a submissive posture.
You strap 
 to your 
You draw 
 with your 
You do not have a free grasp for 
You have nothing left to draw or put away.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container or on a pack animal.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
Things smell bad when you are dead.
You smell 
 on the wind.
You aren't picking up any odor in particular.
There is no sunlight when you are dead.
The sky is alive with vortices of purple light and dark, boiling clouds.
The area gives off a sickly light.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is warm.
It is cool.
It is freezing.
It is cold.
You've lost track of time since your death.
It is the 
You need a free grasp to climb.
You are too injured to climb.
 cannot climb.
If you move, your performance will be interrupted.
You cannot climb or mount while prone.
You need a free grasp to hold the terrain.
You are too injured to hold the terrain.
 cannot hold the terrain.
You are riding and cannot lie down.
The webs make it impossible to stand.
You are too tired to stand.
You can't stand up -- somebody is in the way.
You must 
You can't travel until you emerge from underground or enter a tunnel.
You must move away from the surrounding obstacles before you can travel.
You must move away from the river before you can travel.
Squad Order
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs/Track
Machine Components
Track
Weapons and Ammunition
Furniture
Siege Equipment
Other Objects
Metal Clothing
Engrave Memorial Slab
 slabs engraved
Slab engraved
No slabs engraved
Entombed and memorialized
Memorialized
Entombed
Ghost
Not memorialized
Following 
  Saving...  
  Offloading units... 
  Offloading units...  
Disconnected Build Overflow
SOAP
PAPER_PLANT
PARCHMENT
SHEET_PLANT
 to select.  
 to abort.
 scroll.  Type in parts of the name to narrow your search.
: View task
Building Placement Distance Overflow
This visitor is ready to leave.
This visitor has come 
to pray
to study
to relax
to perform
to slay beasts
seeking work as a performer
seeking work as a mercenary
seeking work as a scholar
for diplomacy
seeking sanctuary
asking questions
heard this was a good place to search for monsters.
heard this was the place for those seeking danger.
heard 
this
 was the place for prayer.
went on this journey out of curiosity.
was curious about 
 was the place for a good drink.
 was the place to admire fine architecture.
 was the place to enjoy oneself.
 was the place to entertain people.
 was the place to perform research.
 was the place for long-term scholarship.
 would make a good base for a mercenary.
 was the place to look for long-term work.
believes 
 would be a safe place to stay.
is seeking information
 about the location of 
You can learn more about this visitor after they chat with a local.
The performance is at 
the stanza
a simple passage
the exposition
 of the first theme
 of the second theme
the synthesis
 of previous passages
the finale
the coda
a bridge-passage
first 
second 
theme
a series of variations
 on the theme
 on the second theme
The dance has reached the point where its accompaniment is at 
The topic being considered is 
The topic being discussed is 
The topic being taught is 
The topic being written about is 
This organizational activity will branch into specific social events.
This organizational activity will branch into specific worship events.
This organizational activity will branch into specific play events.
There is no specific information for this activity.
vector<bool>::_M_fill_insert
BALLISTA
  Stockpile Settings  
  Items Desired/Kept By Vehicle  
 Crafts
 Logs
WORSHIP_HF
[PROFILE]
TITLE:
[SKILL:
[RECLAIM_SKILL:
[ITEM:
[PET:
Entity 
 has self-referential diplomacy state
FORCED_ADMINISTRATOR
entity_layer
[ENTITY:
*** Error(s) finalizing the entity 
Unrecognized entity creature token: 
Unrecognized entity digger token: 
Unrecognized entity weapon token: 
Unrecognized entity armor token: 
Unrecognized entity ammo token: 
Unrecognized entity helm token: 
Unrecognized entity gloves token: 
Unrecognized entity shoes token: 
Unrecognized entity pants token: 
Unrecognized entity shield token: 
Unrecognized entity trapcomp token: 
Unrecognized entity toy token: 
Unrecognized entity instrument token: 
Unrecognized entity tool token: 
Unrecognized entity siege ammo token: 
Unrecognized entity position allowed caste token: 
Unrecognized entity position allowed creature token: 
Unrecognized entity position rejected caste token: 
Unrecognized entity position rejected creature token: 
Unrecognized symbol: 
Gem shape not found: 
Stone shape not found: 
CHEESE_MAT
 trying to generate musical form without speech or instruments
patch: removed market link from non-site entity
CREATURE
TISSUE_STYLE
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
DIGGER
TRANSLATION
HELM
PANTS
SHIELD
SIEGEAMMO
INSTRUMENT
CIV_CONTROLLABLE
SITE_CONTROLLABLE
ALL_MAIN_POPS_CONTROLLABLE
AMBUSHER
LAYER_LINKED
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
SITE_GUARDIAN
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
DIVINE_MAT_WEAPONS
DIVINE_MAT_ARMOR
DIVINE_MAT_CRAFTS
DIVINE_MAT_CLOTHING
GENERATE_KEYBOARD_INSTRUMENTS
GENERATE_STRINGED_INSTRUMENTS
GENERATE_WIND_INSTRUMENTS
GENERATE_PERCUSSION_INSTRUMENTS
GENERATE_POETIC_FORMS
GENERATE_MUSICAL_FORMS
GENERATE_DANCE_FORMS
MINING_UNDERWORLD_DISASTERS
WOOD_WEAPONS
WOOD_ARMOR
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_WOOD
OUTDOOR_WOOD
INDOOR_ORCHARDS
OUTDOOR_ORCHARDS
INDOOR_GARDENS
OUTDOOR_GARDENS
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
LOCAL_BANDITRY
BANDITRY
START_BIOME
EXCLUSIVE_START_BIOME
SETTLEMENT_BIOME
BIOME_SUPPORT
MERCHANT_NOBILITY
SKULKING
GEM_SHAPE
STONE_SHAPE
PERMITTED_JOB
PERMITTED_BUILDING
PERMITTED_REACTION
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
BUILDS_OUTDOOR_TOMBS
ETHIC
HISTORIAN
CHEMIST
GEOGRAPHER
ENGINEER
NO_ARTIFACT_CLAIMS
SET_SCHOLARS_ON_VALUES_AND_JOBS
VARIABLE_VALUE
VALUE
WANDERER
MAX_STARTING_CIV_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_NON_EXOTIC_PET_RACE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
AT_PEACE_WITH_WILDLIFE
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
SELECT_SYMBOL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
VARIABLE_POSITIONS
SITE_VARIABLE_POSITIONS
LAND_HOLDER_TRIGGER
POSITION
ANIMAL
ANIMAL_TOKEN
ANIMAL_CASTE_TOKEN
ANIMAL_CLASS
ANIMAL_FORBIDDEN_CLASS
ANIMAL_ALWAYS_PRESENT
ANIMAL_NEVER_MOUNT
ANIMAL_ALWAYS_MOUNT
ANIMAL_NEVER_WAGON_PULLER
ANIMAL_ALWAYS_WAGON_PULLER
ANIMAL_NEVER_SIEGE
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_PET
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_PACK_ANIMAL
ANIMAL_ALWAYS_PACK_ANIMAL
CONQUERED_SITE
REQUIRES_MARKET
ELECTED
has negative foreground color, set to 7
has foreground color > 7, set to 7
has negative background color, set to 0
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
EXECUTION_SKILL
SPECIAL_BURIAL
FLASHES
BRAG_ON_KILL
CHAT_WORTHY
DO_NOT_CULL
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
KILL_QUEST
QUEST_GIVER
ALLOWED_CREATURE
ALLOWED_CLASS
REJECTED_CREATURE
REJECTED_CLASS
GENDER
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
SUCCESSION
BY_HEIR
BY_POSITION
APPOINTED_BY
REPLACED_BY
REQUIRES_POPULATION
PRECEDENCE
: Negative precedence changed to zero
: Precedence exceeding 
 capped
LAND_HOLDER
RESPONSIBILITY
COMMANDER
AS_NEEDED
LAND_NAME
NAME_MALE
NAME_FEMALE
SPOUSE_MALE
SPOUSE_FEMALE
REQUIRED_BOXES
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DUTY_BOUND
Unrecognized Entity Token: 
INDIV_CONTROLLABLE
SIEGER
Leather armor
Metal armor
Archer
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
lords
law-giver
law-givers
CUSTOM_MILITARY_GOALS
war leader
war leaders
CUSTOM_MILITARY_STRATEGY
general
generals
field 
marshal
marshals
constable
constables
CUSTOM_OFFICIAL_
royal 
chief 
high 
head 
chancellor
chancellors
keeper of the seal
keepers of the seal
justiciar
justiciars
treasurer
treasurers
counselor
counselors
advisor
advisors
chamberlain
chamberlains
master of beasts
masters of beasts
butler
butlers
cup-bearer
cup-bearers
doctors
executioner
executioners
chef
chefs
housekeeper
housekeepers
CUSTOM_MARKET_OFFICIAL_
sewer
grain
harvest
judge
judges
justices
magistrate
magistrates
tunnel
road
bridge
 master
 caretaker
 caretakers
 commissioner
 commissioners
 official
 officials
 administrator
 administrators
 has assumed the position of 
Mission Report: 
Pillage 
Demand Tribute from 
Raze 
Take Over 
Raid 
Recover 
Rescue 
Make Request of 
 (Set out 
Spring
camp order missing parent -- army will camp forever
invalid nem in army during guard creation
guard army unattached from parent army
leader
bosses
chieftess
chieftesses
captain
captains
commander
ringleaders
chieftain
CUSTOM_MERCENARY_LEADER
lord 
 commander
 commanders
 masters
General
Grandmaster
Captain
Sergeant
Adept
Soldier
Novice
Initiate
sword
blade
mace
spear
crossbow
pike
whip
lash
kick
grappling
Bearer
Perfect
Ultimate
Exalted
 Degree
 Rank
 Master
 Adept
 Bearer
 Novice
up the stairs
, the door on your right
, the door on your left
, at the end of the hall
, the 
 door
 on your right
 on your left
abbot
abbots
CUSTOM_GUILD_LEADER
dean
deans
doyen
doyens
doyenne
doyennes
CUSTOM_GUILD_ALDERPERSON
CUSTOM_GUILD_STEWARD
CUSTOM_GUILD_CLERK
alderperson
steward
stewards
clerk
clerks
bookkeeper
bookkeepers
recordkeeper
recordkeepers
baron
barons
baroness
baronesses
baron consort
barons consort
baroness consort
baronesses consort
NULL artifact on wg loot building, skipping
high priest
high priests
HIGHEST_PRIEST
most high 
absolute 
most exalted 
most holy 
most sacred 
most high priest
most high priests
CUSTOM_LAW_MAKER_2
Murder-target mismatch: year 
, entity #
CUSTOM_MERCENARY_TREASURER
  Music and Sound Options  
Volume: 
/255
=========
 or left-click: Change volume.  
: Done.
---------
  Export Local Image  
Your Units
Buildings
: Export Image
: Cancel
: Done
: Type Value
: Nullify Value
: Decrease Value
: Increase Value
Range: 
: Set Preset Field Values
NULL unit projectile loaded
NULL item projectile loaded
  Dwarf Fortress Options: Save Game  
Initializing...
Checking directory structure...
Preliminary cleaning...
Offloading units... 
Offloading art...
Opening file...
Characterizing raw data...
Allocating space...
Saving items...
Saving units...
Saving jobs...
Saving schedules...
Saving projectiles...
Saving buildings...
Saving machines...
Saving flow guides...
Saving effects...
Saving entities...
Saving local animal populations...
Saving events...
Saving mandates...
Saving work quotas...
Saving world events...
Saving coin information...
Saving formations...
Saving interactions...
Saving incidents...
Saving crimes...
Saving armies...
Saving tracking information...
Saving cultural identities...
Saving agreement...
Saving image sets...
Saving announcements...
Saving fortress information...
Saving world information...
Saving artifacts...
Saving active historical figures...
Saving adventure data...
Saving general information...
  Relationships of 
Pet Owner
Spouse
Mother
Father
Lover
Child
Bonded
Childhood Friend
War Buddy
Obsession
Fellow Scholar
Fellow Artist
Fellow Athlete
Kindred Spirit
Close Friend
Friend
Athletic Rival
Business Rival
Persecutor
Religious Persecutor
Grudge
Jealous Grudge
Supernatural Vengeance
Pure Hate
Hated
Disliked
Deity
Force
Object of Worship
Long-term Acquaintance
Passing Acquaintance
Hero
Intruder
Considers Monster
Considers Brigand
Considers Bully
Considers Preacher
Considers Storyteller
Considers Poet
Considers Bard
Considers Dancer
Considers Violent
Considers Psychotic
Good for Business
Friendly Terms
Considers Killer
Considers Murderer
Comrade
Member of Respected Group
Member of Hated Group
Enemy Fighter
Friendly Fighter
Loyal Soldier
Apprentice
Former Master
Former Apprentice
Considers Quarreler
Considers Flatterer
Hunter
Protector of the Weak
Preserver of Knowledge
Treasure Hunter
Thief
: Back to Main
: Zoom
  Workshop Profile  
: Permitted Workers
Work Orders
Labor Restrictions
: Permit/Restrict
: Permit All
: Min - 
: Max - 
Work Orders Created For This Shop
Validated
Active: 
Waiting: 
Checking: 
Ready: 
There are no active work orders tied to this shop.
All work orders must be validated by the manager before they become active.
: New Order  
: Remove  
: Wages
: Conditions
: General work orders cannot task this shop
: General work orders are allowed to task this shop
: Maximum general work order tasks allowed = 
Permitted General Work Order Labors
: Allow/disallow
  Dwarf Fortress: Load World  
Processing raw data...
Shapes...
Colors...
Patterns...
Material templates...
Inorganics...
Plants...
Tissue templates...
Items...
Body detail plans...
Creature bodies...
Creature variations...
Entities...
Reactions...
Interactions...
Sorting material templates...
Sorting inorganics...
Sorting plants...
Sorting tissue templates...
Sorting items...
Sorting buildings...
Sorting body detail plans...
Sorting creature bodies...
Sorting creature variations...
Sorting creatures...
Sorting entities...
Sorting languages...
Sorting descriptors...
Sorting reactions...
Sorting interactions...
Finalizing languages...
Finalizing descriptors...
Finalizing material templates...
Finalizing inorganics...
Finalizing plants...
Finalizing tissue templates...
Finalizing items...
Finalizing buildings...
Finalizing body detail plans...
Finalizing creature variations...
Finalizing creatures...
Finalizing entities...
Finalizing reactions...
Finalizing interactions...
Preparing material data...
Generating inorganics...
Generating plants...
Generating items...
Generating creatures...
Generating entities...
Generating reactions...
Generating interactions...
Finalizing generated objects...
Preparing text objects...
Preparing graphics...
Loading items...
Loading buildings...
Loading entities...
Loading coin information...
Loading map data...
Loading civilized populations...
Loading history...
Loading parameters...
Loading artifacts...
Loading active historical figures...
Loading squads...
Loading formations...
Loading activities...
Loading interactions...
Loading written content...
Loading identities...
Loading incidents...
Loading crimes...
Loading vehicles...
Loading armies...
Loading army controllers...
Loading tracking information...
Loading cultural identities...
Loading agreements...
Loading art forms...
Loading occupations...
Loading belief systems...
Loading image sets...
Loading divination sets...
Rebuilding temporary information...
Preparing game...
Failed!
Button
: Customize Nickname
: Customize Profession Name
: Done with string entry
: Abort string entry
: View Biomes
Brush Radius 
Smoothing Brush
Normal Brush
ELEV
RAIN
TEMP
DRAIN
VOLC
(View)
Brush = 
Painting
Not painting
Will be saved
Randomize at gen
This creature
 is non-hostile.
 is a skulking perpetrator of mischief.
 is a minion of evil.
 is a brutal enemy of your kind.
 is of the wilderness.
 is of the walking dead.
 is opposed to the living.
 has returned from beyond the grave.
 is crazed!
 is an invader.
 is from the depths of the underworld.
 is an uninvited guest.
 is a current resident.
 is from 
 is from a mysterious place.
Account:
Owned Objects:
Holdings:
Needs: 
Chest
Demands:
Throne Room/Office
Bedroom
Dining Room
Tomb
Mandates:
Export of 
Make 
 Prohibited
: Thoughts and preferences
: Relationships
Set Follow Hotkey (
 etc.): 
Site
Error 1
Error 2
data/save/current/world.sav
NO_FILE
Animals
Food
Furniture/Siege Ammo
Corpses
Refuse
Bars/Blocks
Gems
Cloth
Wood
Weapons/Trap Comps
Armor
Sheet
Additional Options
Fish
Unprepared Fish
Drink (Plant)
Drink (Animal)
Cheese (Plant)
Cheese (Animal)
Seeds
Fruit/Leaves
Milled Plant
Bone Meal
Pressed Material
Extract (Plant)
Extract (Animal)
Misc. Liquid
Item Types
Body Parts
Skulls
Bones
Shells
Teeth
Horns/Hooves
Hair/Wool
Type
Other Materials
Stone/Clay
Metal
Bars: Other Materials
Bars: Metal
Blocks: Other Materials
Blocks: Metal
Blocks: Stone/Clay
Metal Ores
Economic
Rough Glass
Cut Glass
Rough Gem
Cut Gem
Cut Stone
Thread (Silk)
Thread (Plant)
Thread (Metal)
Cloth (Silk)
Cloth (Metal)
Paper
Parchment
Trap Components
Body
Head
Feet
Legs
Shield
Core Quality
Total Quality
: Toggle
: Enable
: Disable
Cheeses
Mill Products
Fats
Pastes
Extracts
Liquids
Types
Materials
Silk Thread
Yarn Thread
Metal Thread
Plant Thread
Silk Cloth
Yarn Cloth
Metal Cloth
Plant Cloth
Trap Comps
Footwear
Legwear
Shields
Qualities
Empty Cages
Empty Animal Traps
Prepared Food
Usable
Unusable
: Allow All
: Block All
: Permit 
: Forbid 
ecwe
hlaas
  Dwarf Fortress Options: Load Game  
Loading units...
Loading jobs...
Loading schedules...
Loading projectiles...
Loading machines...
Loading flow guides...
Loading effects...
Loading local animal populations...
Loading events...
Loading mandates...
Loading work quotas...
Loading world events...
Loading announcements...
Loading fortress information...
Loading world information...
Loading adventure...
Loading general information...
Rebuilding more temporary information...
Preparing game screen...
Handling compatibility issues...
Testing Arena
Testing Arena (Adventurer)
Unknown Type Error
There are no active games.
  Dwarf Fortress Options  
Ending game...
Really retire?  All active saves will be deleted.  (
 = yes, other = no)
You will be saved for later use in the region.
Really quit?  All active saves will be deleted.  (
The region will be saved for later use, but consider retiring the fort
instead if it is not a lost cause.
The fortress will become part of the world.  You may reassume control later,
but the circumstances will not necessarily be as you leave them now.
The region will be saved for later use.
Return to Title Screen
Return to Game
Save Game
Key Bindings
Export Local Image
Music and Sound
Abandon the Fortress to Ruin
Abort Game
Succumb to the Invasion
Retire the Fortress (for the time being)
Give in to the Night
Retire at this location (or rest a while)
Finish Game
Give in to Starvation
 (holding another's goods)
local_map
-param-
Created in DF 
current
data/save/*
data/save/
/world.sav
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Building Reference (Party)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1): 
NULL JOB ITEM (2): 
Civ Zone 
: Null Unit Assignment (Id 
: Null Item Assignment (Id 
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
/world.dat
clearing orders from squad with invalid mission
unprepared 
Plant Growth (?)
large pots/food storage
minecarts
wheelbarrows
other large tools
sand bags
Bone
Pearl
Shell
Silk
Amber
Coral
Green Glass
Clear Glass
Crystal Glass
Standard
Well-crafted
Finely-crafted
Superior Quality
Exceptional
Masterwork
Fresh Raw Hide
Rotten Raw Hide
Coal
Potash
Pearlash
Soap
Allow Plant/Animal
Allow Non-Plant/Animal
Use Seed
Random
 Seed
Use History Seed
Use Name Seed
Use Creature Seed
Embark Points
End Year
Population Cap After Civ Creation
No Cap
Site Cap After Civ Creation
Percentage Beasts Dead For Stoppage
Ignore
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Reveal All Historical Events
Temperature
Drainage
Volcanism
Minimum 
Maximum 
 X-Variance
 Y-Variance
Elevation Mesh Size
2 x 2
4 x 4
8 x 8
16 x 16
32 x 32
 Elevation Weighted Range (
Rain Mesh Size
 Rain Weighted Range (
Drainage Mesh Size
 Drainage Weighted Range (
Savagery Mesh Size
 Savagery Weighted Range (
Temperature Mesh Size
 Temperature Weighted Range (
Volcanism Mesh Size
 Volcanism Weighted Range (
Pole
North or South
North and/or South
North and South
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
Minimum Complete Edge Oceans
Minimum Volcano Number
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
No Beasts
Max Semimegabeast Caves
Titan Number
Titan Attack Population Requirement
Titan Attack Exported Wealth Requirement
Titan Attack Created Wealth Requirement
Number of Demon Types
Number of Night Troll Types
Number of Bogeyman Types
Number of Nightmare Types
Number of Vampire Curse Types
Number of Werebeast Curse Types
Werebeast Attack Population Requirement
Werebeast Attack Exported Wealth Requirement
Werebeast Attack Created Wealth Requirement
Number of Secret Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Number of Evil Cloud Types
Number of Evil Rain Types
Generate Divine Materials
Allow Divination
Allow Demonic Experiments
Allow Necromancer Experiments
Allow Necromancer Lieutenants
Allow Necromancer Ghouls
Allow Necromancer Summons
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Evil Square Count in Large Subregions
Minimum Initial 
 Square Count
 Region Count
Minimum Final 
Erosion Cycle Count
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Maximum Number of Subregions
Cavern Layer Number
Cavern Layer Openness Min
Cavern Layer Openness Max
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Water Min
Cavern Layer Water Max
Magma Layer
Bottom Layer (Forces Magma)
Z Levels Above Ground
Z Levels Above Layer 1
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Layer 4
Z Levels Above Layer 5
Z Levels At Bottom
Minimum Natural Cave Size
Maximum Natural Cave Size
Number of Mountain Caves
Number of Non-Mountain Caves
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Always
Only in Finder
Number of Civilizations
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
NULL unit pointer on load
NULL item pointer on load
NULL job pointer on load
NULL building pointer on load
NULL play unit on load: id #
NULL play item on load: id #
NULL play building on load: id #
NULL displayed announcement
old save: fixing possibly broken knowledge from unretire
patching corruption: item off-loaded and also in play: 
** Loading Fortress **
** Loading Adventurer **
patching dangerously broken trade definition -- magma powder changed to water/snow
removed erroneous unit occupancy flag
removed erroneous unit ground occupancy flag
Repairing squad info for Unit #
cleaning up 0.44.01/2 broken display reference
have corrupt feature map at 
0.44.03 or earlier save: removing corrupted route stop
0.44.03 or earlier save: removing erroneous travel log
Patched save: fixed missing equipment assignment
Patched save: fixed duplicate ammo assignment
Patched save: fixed duplicate training equipment assignment
Patched save: fixed duplicate equipment assignment
Patched save: Historical spy 
 stops using out-of-place cover identity
old save: removing potentially broken rest job
removing broken building inventory link
compat: removing prisoner from non-hereditary position
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
unused 
improvable 
butcherable 
millable 
possibly buriable 
unrotten 
undisturbed 
collected 
sharpenable 
empty 
processable 
cookable 
solid 
extract-bearing plant 
extract-bearing fish 
extract-bearing small creature 
processable (to vial) 
processable (to barrel) 
tameable small creature 
sand-bearing 
glass 
lye-bearing 
milk 
milkable 
finished good 
ammo 
furniture 
dye 
dyeable 
totemable 
glass-making 
dyed 
melt-designated 
deep material 
sewn-imageless 
screw 
fire-safe 
magma-safe 
building material 
non-economic 
plant 
silk 
yarn 
leather 
bone 
hair/wool 
shell 
horn 
pearl 
plaster-containing 
soap 
ivory/tooth 
lye/milk-free 
blunt 
unengraved 
unimproved 
written-on 
non-absorbent 
food storage 
non-pressed 
hard 
metal 
sand 
edged 
on-ground 
-bearing 
-producing 
-containing 
liquid cooking
liquid scoop
powder grinding receptacle
powder grinding
meat carving
meat boning
meat slicing
meat cleaving
meat-carving holder
meal container
liquid container
food storage
hive
nest box
small object container
track cart
heavy object hauler
stand-and-work
sheet roller
folded sheet protector
writing container
bookcase
display object
offering placement
divination
games of chance
body part
 that isn't a bin
PRIEST
Short Pathing Flood Overflow
DRINK_MAT
Tribute Report: 
Tribute is being unloaded.  (A report is available.)
Merchants have arrived and are unloading their goods.
A trade depot is requiered for the delivery of the tribute.
The merchants need a trade depot to unload their goods.
An animal
 has adopted 
Miner destination wiped
body
now know a few facts about 
 training.
have attained a general familiarity with 
 training methods.
are now quite knowledgeable 
 trainers.
are now expert 
flown
rough 
 log
 block
the underworld portal
 deposit
the river
the subterranean water
the pit
the magma pool
the volcano
Horrifying screams come from the darkness below!
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
The glowing barrier has disappeared!
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
Null site on overall status
Legends
Standard biome+site map
Elevations including lake and ocean floors
Elevations respecting water level
Rainfall
Savagery
Current vegetation
Evil
Salinity
Biome
Trade
Structures/fields/roads/etc.
Hydrosphere
Nobility/holdings
 to export
 to cancel
 to scroll
Export of column 
 complete
  Dwarf Fortress: Save World  
Offloading art images...
Sorting world information...
Saving map data...
Saving civilized populations...
Saving history...
Saving parameters...
Saving squads...
Saving activities...
Saving written content...
Saving identities...
Saving vehicles...
Saving army controllers...
Saving tracking info...
Saving agreements...
Saving art forms...
Saving occupations...
Saving belief systems...
Saving divination sets...
Closing file...
Synchronizing folders...
  Becoming The Capital  
Architecture
Desired:
Current:
Offerings
Worker: 
Inactive
Location: 
Repeating
Suspended
Items:
This building 
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
an unknown architect
The structure 
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
an unknown artisan
Status
Wounds
Treatment
History
  Overall Health Report  
__________
____________
: Key 
: Diagnosis request  
: Cleaning req.  
: Surgery req.  
: Inoperable rot
: Heavy bleeding
: Bleeding
: Pale
: Severe blood loss
: Faint
: Blood loss
: Serious fever
: Moderate fever
: Slight fever
: Dizzy
: Drowning
: Winded
: Cannot breathe
: Trouble breathing
: Vision lost
: Vision impaired
: Vision ~impaired
: Spilled
: Major artery torn
: Artery torn
: Overlapping fracture
: Broken tissue
: Heavy damage
: Moderate damage
: Light damage
: Suture request
: Setting req.
: Dressing request
: Paralyzed
: Partially paralyzed
: Sluggish
: Overall pain++
: Overall pain+
: Overall pain
: Stunned
: Dehydrated
: Thirsty
: Starving
: Hungry
: Cannot stand
: Stand impaired
: Cannot grasp
: Grasp impaired
: Compound fracture
: Torn tendon
: Tendon strain
: Tendon brs.
: Part brok tis
: Tissue pain++
: Tissue pain+
: Tissue pain
: Traction request
: Immobilization request
: Crutch required
: Completely numb
: Partially numb
: Slightly numb
: Exhausted
: Over-exerted
: Tired
: Very drowsy
: Drowsy
: Nauseous
: Cannot fly
: Flight impaired
: Motor nerve
: Sensory nerve
: Torn ligament
: Lig. sprain
: Ligament bruise
: Need setting
: Extreme swell
: Medium swell
: Minor swelling
: Infection
: View health
: Recenter
  Currency Counts  
The broker recommends keeping 
 of each coin type to match accounts.
No accessible fuel!
Requires fuel
Takes place at 
 or 
REAGENTS
PRODUCTS
  Stone Restrictions  
Magma-safe
Restricted stones
 are reserved for use by the listed tasks.
: Stone type
Economic Stone
Other Stone
Quantity (0 for perpetual order): 
Type in parts of the name to narrow your search.  
 shop
 max
No linked shop
There are no active work orders.
A manager is required to coordinate work orders.
How many workshops can this order task? (0 = no limit)
: Increase priority  
: Max priority  
: Set maximum workshops
: Details
Wage
Setter
Vegetables/fruit/leaves
Meat/fish/other
Ingredient Type
Number
Permissions
Cook
----
Brew
: Toggle cook.
: Toggle brew.
You have no appropriate ingredients.
: Change category.
Page 
: Zoom to unit
: Zoom to item
  Dwarf Fortress: Updating World  
Year 
data/init/world_gen.txt
The world generator is having trouble placing enough mountain peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator couldn't find any civilization definitions.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.  
Civilizations use available plants in their surroundings as their initial crops.  
Make sure your parameters and raw objects have adequate vegetation.  
  Squad Schedules: 
Early Wet Season
Early Dry Season
First Quarter
Second Quarter
Third Quarter
Fourth Quarter
Alert State 
Squads  
Months  
  Months: 
  Squads: 
 (Cur)
 (Current)
: Name grid cell
: Sleep 
in room at will
in barracks at will
in barracks at need
Inactive = Uniformed
Inactive = Civ clothes
 minimum
 preferred
: Edit order
: Cancel order
: Copy orders
: Paste orders
: Move selector
: Schedule grid
: Order list
: View alerts
: Swap squads/months
: Defend burrows
Burrow 
: Patrol route
Route 
: Station
Point 
 soldier
Position 
  Petitions  
You do not have an official capable of handling these matters.
There are no petitions that need your attention.
Parley with 
Status of 
Citizenship of 
A Priest for 
A Guildhall for 
A High Priest for 
A Grand Guildhall for 
Some corrupt data
wishes to parley
in order to avert
loss of life.
Do you approve this request?
: Approve
: Deny
wishes to reside in
for the purpose of
eradicating monsters.
entertaining citizens and visitors.
soldiering.
study.
sanctuary.
wishes to join
desires citizenship.
as a citizen of
has many worshippers in
and now requires
a temple complex and high priest
a temple and priest
The location must be built and furnished,
with the new position appointed by you.
has many members in
a grand guildhall
with the hall designated for a
 guild.
wishes to reside here
has many worshippers here
has many members here
Basic Value: 
Weight: 
Price: 
Owner: 
Uses and Contents: 
Uses: 
Contents: 
: View selected
: Melt
: Dump
: Hide
: Description
None
No treasures yet.
*PAUSED*
 SIEGE 
: Petitions Available
 [MORE]
 Idlers: 
 civilization
Citizens
Pets/Livestock
Others
Dead/Missing
Missing
Independent
Wild Animal
 (Caged)
Undead
Berserk
Caged Prisoner
Chained Prisoner
Invader
Diplomat / 
Merchant
Guest / 
Visitor
Friendly
Underworld
Caged Guest
Chained Guest
Uninvited Guest
Current Resident
Hostile
Tame
You have not created any creatures yet.
 to return
There are no 
 living here.
There are no pets or livestock here.
There are no other creatures nearby.
No one has gone missing or died.
The year is still young.
 to return, 
: Manager
: Go to Unit
: Go to Bld
: Remove Worker
: Set Job Repeat
: Vw Activity
: View Job
: Suspend Job
: Cancel Job
Opposed to life
Diplomat
There are no idle 
 or jobs.
The item sparkles with a supernatural brilliance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Mountainhome
Metropolis
City
Town
Village
Hamlet
Outpost
Stocks
Health
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Nobles/Admins
Peasants
Recruit/Others
Trained Animals
Other Animals
Food Stores:
Plant
Drink
Other
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
 (S)
 / Spouse
No Owner
You don't have any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
 caught in a burst of 
Overall Training
Creature
Price
Status: 
Trained
Well-trained
Skillfully trained
Expertly trained
Exceptionally trained
Masterfully trained
Domesticated
Semi-Wild
Trainer: 
Trainer: Any
Trainer: Any unassigned
Ready for Slaughter
Uninterested
For Sale
Not For Sale
Unavailable
Geld
Work Animal
Not Tame
: Toggle pet availability.
: Slaughter.
: Geld.
: Select trainer.
: War training.
: Hunting training.
You have no appropriate creatures.
Any trainer
Any unassigned trainer
Knowledge
A few facts
General familiarity
Knowledgeable
Expert
You don't know how to train any animals.
lumber limits
This land has no important leaders.
Exports to 
Petty Annoyance
Terror
Imports from 
Offerings from 
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
You accept their tribute every 
Trade Agreement (Exports to 
Trade Agreement (Imports from 
: View Agreement
You have no agreements with this land.
 to change modes.
ROOM SHARING INDEX OUT OF BOUNDS: 
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 falling
 dead
 laughing
 being shot
 making a plaintive gesture
 melting
 burning
looks dejected
looks terrified
looks offended
looks confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 traveling
 contemplating
 cooking
 engraving
 unnaturally contorted
 being flayed
 being mutilated
 prostrating itself before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 praying to 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
This is a 
These are 
migrating 
local 
civilization
craft
government
religion
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Push/Haul Vehicles
Cleaning
Wood Cutting
Stone Detailing
Animal Care
Diagnosis
Setting Bones
Dressing Wounds
Feed Patients/Prisoners
Recovering Wounded
Trapping
Small Animal Dissection
Tanning
Dyeing
Beekeeping
Clothesmaking
Plant Processing
Cheese Making
Milking
Gelding
Shearing
Cooking
Farming (Fields)
Plant Gathering
Hunting
Furnace Operating
Armoring
Blacksmithing
Metalcrafting
Woodcrafting
Stonecrafting
Bone Carving
Siege Operating
Crossbow-making
Mechanics
Pump Operating
Trade Good Hauling
Water Hauling
Lever Operation
Road Building
Wall/Floor Construction
Construction Removal
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Jewelry
Crafts
Engineering
Hauling
Other Jobs
MATERIAL_TEMPLATE
ITEM
CREATURE_VARIATION
BUILDING
DESCRIPTOR_SHAPE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
REACTION
large
grown 
logs
branch
rough gems
raw green glass
raw clear glass
raw crystal glass
small 
stones
 wafers
 bars
charcoal
coke
refined coal
bars
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
coffer
chest
boxes and bag
backpack
limb/body 
cast
splint
crutch
quiver
casket
sarcophag
coffin
rope
waterskin
vial
flask
musical instrument
unglazed 
tool
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
strands
yarn
thread
cloth
sheet
tanned hide
totem
-bound 
codices
codex
figurine
filthy 
sticky 
vomitous 
slimy 
stagnant 
dirty 
gooey 
purulent 
ichorous 
bloody 
 paste
glob
 laced with 
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect 
green glass 
crystal glass 
ring
earring
bracelet
traction bench
quern
millstone
statue
memorial
craft shop sign
weaponsmith's shop sign
armorsmith's shop sign
general store sign
food shop sign
food imports sign
clothing imports sign
general imports sign
cloth shop sign
leather shop sign
woven clothing shop sign
leather clothing shop sign
bone carver's shop sign
gem cutter's shop sign
bowyer's shop sign
blacksmith's shop sign
metal craft shop sign
leather goods shop sign
carpenter's shop sign
stone furniture shop sign
metal furniture shop sign
tavern sign
slab
tooth
teeth
bone
shell
plant part
silk body part
leather body part
wooden body part
soap body part
pearl
yarn body part
strand body part
Rotten 
remains
seeds
withered 
leaves
leaf
plants
raw 
fish
live 
small live animal
tame 
small tame animal
prepared meal
preserved 
 chops
 chop
meat
weapon
chain 
suits of 
armor
handwear
shield
/buckler
footwear
headwear
legwear
chain
goblet
: Mode
Artifacts
  Create a Creature  
: Side = 
: Create
: New item
: Blank list
: Remove item
: Change value
: Change amount
: No Effect
: Tame/mountable
: Not tame/mountable
: Filter name
[PAUSED]
fighting!
hunting.
sparring.
No recent reports.
: View report
Last Report Date: 
The event featured 
mounted 
a telling of the story of 
storytelling
a performance of 
a concert
a dance
a moving performance stage
criers in front
an order of precedence
banners
images
the carrying of 
flowers
the scattering of 
acrobats
incense burning
costumes
candles
the giving of 
the sacrifice of 
You have
 created a masterpiece 
Select an element to begin.
Related to historical figure
Related to site
Related to civilization or other group
Related to history event
Existing image
Specify a new image
Let your mind wander
Allow artist to choose
: Done filtering
Group symbol
Group commission
Civilization symbol
Civ commission
Historical figure
Tree
Shape
Object
Artifact
Action or relationship
Delete element
: Change name
: Done!
How many? 
Enter 0 for an unnumbered plural.
Untitled/unnamed
Choose X: 
Choose Y: 
: Use this option
Warning!
You won't perform your action if you leave.
: Don't perform action.
: Keep working.
Any image data you've changed will be lost.
: Leave editor and discard data.
: select 
 left
, not consumed
, consumed
Select a tool.
Select an art type.
Select memorized content or a form of prose.
not consumed
consumed
You are not that hungry.
Butcher this object.
You must unretract to use this ability.
You must wait to use this ability.
You are missing a body part.
Use this ability.
You must unretract to use this power.
You must wait to use this power.
Use this power.
Make this composition.
Write on this object.
: Back/Abort
: create
: butcher
: natural ability
: acquired power
: compose
: write
Unknown interaction
Poem
Musical Composition
Choreography
You cannot read or write.
No available item.
No appropriate tool.
No suitable forms known.
No suitable forms or content known.
Manual
Guide
Chronicle
Short story
Novel
Biography
Autobiography
Letter
Essay
Dialog
Musical composition
Comparative biography
Biographical dictionary
Genealogy
Encyclopedia
Cultural history
Cultural comparison
Alternate history
Treatise on technological evolution
Dictionary
Star chart
Star catalogue
Atlas
Select an action.
Amount of 
available is 
at least
greater than
less than
exactly
No material
Filter:
Active
Waiting
Ready to check
One-time order, conditions checked daily
Restarts if completed, conditions checked daily
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked seasonally
Restarts if completed, conditions checked yearly
One-time order
Restarts if completed, checked daily
Restarts if completed, checked monthly
Restarts if completed, checked seasonally
Restarts if completed, checked yearly
Satisfied for next check
Not satisfied for next check
must first be activated
must first be completed
: Add item condition
: Add order condition
: Frequency
: Change item type
: Change material
: Change traits
: Change inequality
: Change number
: Delete condition
: Activation/completion
: Add conditions from reagents/materials
: Add conditions from products
Ready
This work order does not have any conditions.
  Dwarf Fortress: New World  
Loading object files...
Languages...
Buildings...
Creatures...
Finishing...
Finalizing...
 to continue.
Create A World
World Size
Pocket
Smaller
Small
Very Short
Short
Long
Very Long
Very High
Maximum Number of Sites
Number of Beasts
Natural Savagery
Mineral Occurrence
Very Rare
Rare
Sparse
Frequent
Everywhere
This controls the size of the world map.  Current: 
17 x 17
33 x 33
65 x 65
129 x 129
257 x 257
This is the length of pre-generated history.  Current: 
5 years
125 years
250 years
550 years
1050 years
This controls how many distinct races/cultures there are.
This is how many distinct places can exist after world generation.
Increasing this setting makes large beasts more prevalent.
Increasing savagery makes the world more difficult to settle.
Increasing mineral occurrence makes more embark sites have more minerals.
: Go!
Title: 
Seed: 
Various
Dimensions: 
Custom Name: 
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
 to load the world params.
 to save the world params.
Last Param Set: 
 Creature Seed: 
Really delete this parameter set?
: Delete
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
 Rejected)
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes
 and minerals...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Finished prehistory...
Placing civilizations... (
Making cave civilizations...
Making cave pops...
Placing other beasts...
Placing megabeasts...
Placing good/evil...
Placing caves... (
Prehistory init...
Hist Figs: 
     Dead: 
   Events: 
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
FARMING CIVILIZATION PLACED WITHOUT CROPS
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 has been created.
: Accept
: Export image/info
Movement keys to view.
: Use the world as it currently exists
: Continue
 to pause/finish.
 TO CREATE THE WORLD.
Random Name
 caught in a cloud of flames!
 were unable to complete the 
Jobs removed from unpowered 
0000
-detailed
-elw
-tmp
-rain
-drn
-sav
-vol
-veg
-evil
-sal
-trd
-str
-hyd
-nob
-dip
-rel
src/game.cpp
biome_color_key.txt
mountain (128,128,128)
temperate freshwater lake (0,224,255)
temperate brackish lake (0,192,255)
temperate saltwater lake  (0,160,255)
tropical freshwater lake (0,96,255)
tropical brackish lake (0,64,255)
tropical saltwater lake  (0,32,255)
arctic ocean (0,255,255)
tropical ocean (0,0,255)
temperate ocean (0,128,255)
glacier (64,255,255)
tundra (128,255,255)
temperate freshwater swamp (96,192,128)
temperate saltwater swamp (64,192,128)
temperate freshwater marsh (96,255,128)
temperate saltwater marsh (64,255,128)
tropical freshwater swamp (96,192,64)
tropical saltwater swamp (64,192,64)
mangrove swamp (64,255,96)
tropical freshwater marsh (96,255,64)
tropical saltwater marsh (64,255,64)
taiga forest (0,96,64)
temperate conifer forest (0,96,32)
temperate broadleaf forest (0,160,32)
tropical conifer forest (0,96,0)
tropical dry broadleaf forest (0,128,0)
tropical moist broadleaf forest (0,160,0)
temperate grassland (0,255,32)
temperate savanna (0,224,32)
temperate shrubland (0,192,32)
tropical grassland (255,160,0)
tropical savanna (255,176)
tropical shrubland (255,192,0)
badland desert (255,96,32)
sand desert (255,255,0)
rock desert (255,128,64)
structure_color_key.txt
castle (128,128,128)
village (255,255,255)
crops (255,128,0)(255,160,0)(255,192,0)
pasture (0,255,0)
meadow (64,255,0)
woodland (0,128,0)
orchard (0,160,0)
tunnel (20,20,20)
stone bridge (224,224,224)
other bridge (180,167,20)
stone road (192,192,192)
other road (150,127,20)
stone wall (96,96,96)
other wall (160,127,20)
mountain (255,255,192)
lake (0,96,255)
land (128,64,32)
ocean (0,64,255)
hydro_color_key.txt
brook (0,255,255)
stream (0,224,255)
minor river (0,192,255)
river (0,160,255)
major river (0,128,255)
river/ocean (0,112,255)
  Dwarf Fortress: Arena  
Preparing arena...
Preparing screen...
Preparing Arena...
Importing world...
 to select an option.  
 scroll.
 at any time for options, including key bindings.
 at any time for the manual.
, Folder: 
Select a source for your arena objects:
Folder: 
raw (Default)
/raw
This Version of DF used the FMOD Sound System
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
This version of DF uses SDL: Simple DirectMedia Layer,
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
See the SDL folder for license information.
Portions of this version are Copyright(C)2008
The FreeType Project (www.freetype.org).
All rights reserved.
 to return to the menu.
** Starting New Arena **
data/save/current
/raw/
Command Line: World generation manually aborted.
data/save/current/*.dat
data/save/current/*.sav
data/save/current/
world.dat
world.sav
*.dat
*.sav
[B][P]Active Syndromes[B]
 phase
 seconds)
the army of 
 marched on 
 claimed 
ruler
 was known to be
an insurrection against 
was overthrown after an insurrection
waited out an insurrection
crushed an insurrection
a group calling itself 
 reclaimed 
 was conquered
 moved on in search of a better future after the horrible mismanagement of 
refugees calling themselves 
 fled from the area just before an army
 descended upon 
 from 
General Items
Handwear
Thread/Cloth
Tooth
Horn
Yarn
Stone/Gems/Metals
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Pets
Item Type
Your site and direct holdings
Vassal holdings
Occupied holdings
Tributaries
Occupied tributaries
Economically linked
Your civilization
Peace
  The World  
 days' travel
More than a day's travel
A day's travel
Nearly a day's travel
A half day's travel
A short trip
Inaccessible from your location
Your location
Population: >10000
Population: ~10000
Population: ~7500
Population: ~6000
Population: ~5000
Population: ~4000
Population: ~3000
Population: ~2000
Population: ~1000
Population: ~750
Population: ~600
Population: ~500
Population: ~400
Population: ~300
Population: ~200
Population: ~100
Population: ~75
Population: ~60
Population: ~50
Population: ~40
Population: ~30
Population: ~20
Population: ~10
Population: <10
No civilized population
Site government: 
Civilization: 
They offer 
They accept 
 tribute
Alliance
No contact
They offer tribute
They accept tribute
Skirmishing
Economically linked to you
Prisoners
Artifacts (Rumored)
: Cannot raid your civilization
: Cannot make request without leader
: No workers available
: Request workers
: Inaccessible mission location
: Cannot order mission without leader
: Explore this site (creates new mission)
: Raid this site (creates new mission)
: Center on fort
: Holdings and tribute
: Legend
  News and Rumors  
  Missions  
You have not created any missions.
Mission can be created from the World,
Artifacts and People modes.
Explore 
Seize 
No messengers
 messenger
 here
No commanders
Messenger (unfilled)
and more...
: Assign messengers
: Assign squads
: Remove mission
This mission cannot be altered now.
: Select mission
On this mission
No specific orders
: Remove messenger
: Assign messenger
This messenger cannot be reassigned now.
: Select messenger
: Remove squad
: Assign squad
This squad cannot be reassigned now.
: Select squad
: Request
No workers available
: Free captives belonging to your civilization
: Release other prisoners
: Take important treasures
: Loot other items
: Steal livestock
: Raid (squads will try to avoid detection)
: Pillage (openly attack)
: Raze (openly attack and destroy site)
: Demand one-time tribute
: Demand ongoing tribute
: Conquer and occupy
: Demand surrender and occupy
WARNING:  If successful, your soldiers will join the
occupation and not return.  Your new holdings will
be manageable from this screen.
  People  
Last in 
Last known to be traveling
Location unknown
: Select person
: Rescue person (creates new mission)
You have no recoverable missing citizens.
  Artifacts  
Claimed by your local government
Claimed by local 
Claimed by local family
Last held by 
: Select artifact
: Recover artifact (creates new mission)
There are no recoverable missing artifacts.
  Civilizations  
: World
: Missions
: News and rumors
: People
: Artifacts
: Civilizations
: View details
WORLD_GEN
TITLE
HISTORY_SEED
NAME_SEED
CREATURE_SEED
CUSTOM_NAME
EMBARK_POINTS
PEAK_NUMBER_MIN
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
POLE
NORTH_OR_SOUTH
NORTH
SOUTH
NORTH_AND_SOUTH
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
TEMPERATURE
DRAINAGE
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
 preset attempted beyond Y range
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
MEGABEAST_CAP
SEMIMEGABEAST_CAP
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
WEREBEAST_ATTACK_TRIGGER
DEMON_NUMBER
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
NIGHTMARE_NUMBER
VAMPIRE_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
EVIL_CLOUD_NUMBER
GENERATE_DIVINE_MATERIALS
ALLOW_DIVINATION
ALLOW_DEMONIC_EXPERIMENTS
ALLOW_NECROMANCER_EXPERIMENTS
ALLOW_NECROMANCER_LIEUTENANTS
ALLOW_NECROMANCER_GHOULS
ALLOW_NECROMANCER_SUMMONS
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
SITE_CAP
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token: 
LARGE ISLAND
LARGE REGION
MEDIUM ISLAND
MEDIUM REGION
SMALL ISLAND
SMALL REGION
SMALLER ISLAND
SMALLER REGION
POCKET ISLAND
POCKET REGION
COMPLETE_OCEAN_EDGE_MIN
Command Line: World generation parameter set located successfully.
Command Line: World generation parameter set 
 not found -- using default.
Command Line: World image, detailed image and info exported.
You make 
 and more
You have finished working on 
You practice your 
 but make nothing of note.
You make nothing.
 is taken by a fey mood!
 withdraws from society...
 has been possessed!
 looses a roaring laughter, fell and terrible!
 begins to stalk and brood...
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No mud/soil for farm
Mud is left by water
No access to 
No access
 has created 
claims it as an heirloom in the name of the family ancestor 
claims it as a family heirloom
 claims it as a personal treasure.
 offers it to 
Image information
 for engraving
 was waged by 
One of the most significant causes of the conflict was 
The most significant cause of the conflict was 
 a family matter
 disgust with the adversary's godlessness
 religious opposition to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 natural aversion to the adversary's inherent association with 
a dispute over 
the treatment of animals
the treatment of plants
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
a desire to kill the living and any others in opposition
the disturbance of once-eternal rest
a dispute over the ownership of 
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
water rights
fishing rights
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
a journey
a previous insurrection
a special occasion
a purge
a raid
persecution
a coup
The causes of the conflict are debated by scholars and very little is truly known.
 unknown
 creature
, lost
, all lost
 losses
, one loss
, no losses
, mostly 
 various zombies
, mostly various zombies
 creatures
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A festival commemorating 
 occurred in 
A fair occurred in 
A holy period dedicated to 
 centered around 
 divine aspect of 
A performance of 
A dance
A concert
A recital of 
A poetry recital
The story of 
A story recital
A performance
A competition involving 
A dance competition
A music competition
A poetry competition
A foot race
A flying race
A wrestling competition
A gladiatory competition
A competition
A procession occurred in 
  It started at 
A ceremony occurred in 
A fearsome
beast
 attack
 was a time when the 
 were the only great powers in the world.
 was a time when 
yet 
again 
 was the only great power in the world.
living gods and mighty beasts 
still 
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
 ruled the world.
the last of the 
ancient 
powers fought their final battles.
various civilized races peopled the world.
 was a time after civilization had
 yet
 again
 crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
 the world.
Part of 
ended.
occurred.
began.
 Corpse
CREATE WORLD NOW = 
LARGE
data/save/current/world.dat
Command Line: World exported.
*** STARTING NEW GAME ***
Command Line: 
data/init/announcements.txt
DO_MEGA
UCR_A
data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.png
data/movies
data/dipscript/*
Command Line: World generation initiated.
Command Line: World generation aborted because folder exists.
data/speech/general.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_reply_after_hero.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
data/speech/mercenary_profession.txt
data/speech/mercenary_profession_year.txt
data/speech/past_mercenary_profession.txt
PAUSE
RECENTER
A_DISPLAY
D_DISPLAY
UNIT_COMBAT_REPORT
UNIT_COMBAT_REPORT_ALL_ACTIVE
items
no material
an official land of the realm
 and the surrounding lands have been made 
an even more official land of the realm
In Traction
Heavy Bleeding
Pale
Severe Blood Loss
Moderate Blood Loss
Completely Numb
Partially Numb
Serious Fever
Moderate Fever
Slight Fever
Moderate Pain
Slight Pain
Very Drowsy
Drowsy
Thirsty
Very Hungry
Cannot breathe
Trouble breathing
Vision lost
Vision impaired
Vision somewhat impaired
Ability to stand lost
Ability to stand somewhat impaired
Ability to grasp lost
Ability to grasp somewhat impaired
Ability to fly lost
Ability to fly somewhat impaired
Motor nerve damage
Sensory nerve damage
No health problems
 Gelded
 Spilled
 Butchered
 Major artery torn
 Artery torn
 Heavy bleeding
 Bleeding
 Motor nerve severed
 Sensory nerve severed
 Torn tendon
 Strained tendon
 Bruised tendon
 Torn ligament
 Sprained ligament
 Bruised ligament
 Compound fracture
 Overlapping fracture (in traction)
 Overlapping fracture
 Needs setting
 Cut apart
 Smashed apart
 Broken apart
 Torn apart
 Cut open
 Smashed open
 Broken open
 Torn open
 Dented
 Heavy bruising
 Moderate bruising
 Light bruising
 Serious burn
 Moderate burn
 Minor burn
 Serious frost-bite
 Moderate frost-bite
 Minor frost-bite
 Serious melting
 Moderate melting
 Minor melting
 Serious boiling
 Moderate boiling
 Minor boiling
 Serious freezing
 Moderate freezing
 Minor freezing
 Serious condensation
 Moderate condensation
 Minor condensation
 Advanced rot
 Moderate rot
 Minor rot
 Serious blistering
 Moderate blistering
 Minor blistering
 Extreme pain
 Moderate pain
 Minor pain
 Nausea
 Dizziness
 Paralysis
 Partial paralysis
 Some sluggishness
 Complete numbness
 Partial numbness
 Slight numbness
 Extreme swelling
 Moderate swelling
 Minor swelling
 Function totally impaired
 Partially impaired function
 Slightly impaired function
Has been sutured
Infection
No evaluated wounds
Diagnosis required
Crutch required
 Rotten -- inoperable
 Needs cleaning
 Needs surgery
 Needs sutures
 Needs dressing
 Needs traction
 Needs immobilization
No treatment scheduled
Diagnosed with 
Received 
 cast
 splint on 
 dressing on 
 sutures on 
Bleeding stopped
Compound fracture of 
 repaired
 amputated
Rotten tissue excised from 
Had 
 set
Placed in traction
Evaluated
Brought to rest
Cleaned
                                       - 
No medical history
  The Health of 
You 
You butcher 
Sorting
Initialization complete...
Historical events 
 completed
Check for culled historical figures 
Historical figures 
Artifacts completed
Structures completed
 event sort 
Historical events left to discover: 
Historical Figures
Sites
Codices, scrolls, etc.
Civilizations and other entities
Structures
Historical Maps
Underground Regions
Unnamed
female 
male 
, force
: export network map.
Codices, Scrolls, Etc.
Civilizations and Other Entities
: export religion map.
Counting House
Keep
Dark Tower
Underworld Spire
Market
Dungeon
Sewers
Catacombs
Slain
a wound
 wounds
Subdued
Fled
 yet emerged 
victorious
Victorious
 yet 
drove forward
Drove forward
 and was 
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
Unnamed underground area
Unnamed Underworld area
Populations
: Filter on string
: Done filtering.
: civ/site
 to change year.
: view top event
: toggle territories.  
: select an option.  
: done.  
: export current map.  
: show only important events.  
: show all events.  
: back to age.  
: XML dump (incomplete)
: export site map.
: export map/gen info.
: export detailed map.
 has been disturbed.
group of 
Many 
 have been disturbed.
swarm of 
 its way out of confinement!
A kidnapper has made off with 
 has stolen 
A thief has stolen 
[INITIAL_LOAD]
item
 in the wilds
Slayer
Unknown creature
 kill
rotten 
material
partial 
skeleton
partial remains
mutilated 
corpse
mangled 
icicle
your 
TALLOW
It is made from 
well-crafted 
finely-crafted 
superior quality 
exceptional 
 woven by 
The thread is 
well-
finely 
superbly 
exceptionally 
masterfully 
colored
Coin
Bar/Block
Finished Goods
 Bin
 (copy)
Seed
Cheese
Spice
Mill
Rendered Fat
Paste
 Barrel
NULL inventory pointer on load
NULL inventory item on load: id #
rapidly shifts between topics
moves quickly from subject to subject
takes frequent interesting tangents
hopelessly meanders
meanders somewhat
gets off track from time to time
bubbles over with cheerfulness
is quite cheerful
is fairly cheerful
overflows with sadness
is depressing
has a touch of melancholy
is thoroughly organized
is clearly organized
is organized
is thoroughly mechanical
is very rigid
is a bit stiff
is completely serious
has a very serious tone
is reasonably serious
artfully flashes through seemingly disjoint topics
breaks sharply between topics with regularity
has some particularly crisp changes in topic
is utterly disjointed
skips around a lot
occasionally changes topic abruptly
uses only artful words and phrases selected with care
is throughout ornate and refined
has rare but particularly exquisite turns of phrase
is excessively ornate
is quite florid
is somewhat showy
drives forward relentlessly
is full of force
is forceful
is a comedy treasure trove
is quite humorous
has a touch of humor
is littered with terrible jokes inartfully told
has poorly-executed humor
tries and fails to be funny at times
is artfully suffused with what would otherwise be childish and immature material
contains a deft use throughout of what might be considered immature material
manages an artful inclusion here and there of childish material
is absolutely puerile
is very childish
is a bit immature
indulges the author's every whim
artfully indulges the author's fancies
contains some asides related to the author's preferences
is stunningly self-indulgent
is quite self-indulgent
is somewhat self-indulgent
could only have been produced by a merciful spirit
is quite touching
shows a hint of tenderness
is clear evidence of a compassionate being
is very compassionate
gives a feeling of compassion here and there
is as vicious as can be
is quite cruel
has a hint of viciousness to it
is a monument to concision
is very concise
is fairly crisp
is a pit of bitter scorn
is quite mocking in tone
contains the occasional biting remark
is a reservoir of amusingly clever quips
is refreshingly witty
has its moments of cleverness
is an awe-inspiring wild rant
careens forward as a rant
tumbles out almost as a rant at times
is a completely unhinged rant
is a rant more or less
descends to a rant in places
It asks the question, "What if 
 had unfolded differently?"  
It concerns the lineage of 
It concerns 
The work has no particular subject.  
The writing conveys a moral lesson regarding 
The overall text emphasizes 
For lyrics, the composer has selected 
For musical accompaniment, the choreographer has selected 
The writing 
 yet it 
 and it 
Overall, the information is compiled masterfully
Overall, the splendid source of information
Overall, this is a great source of information
Overall, this is a good source of information
Overall, the information is not compiled very well
Overall, this is a terrible compilation of information
Overall, the poetry is masterful
Overall, the poetry is inspired
Overall, the poetry is great
Overall, the poetry is passable
Overall, the poetry is not awful, but not very good either
Overall, the poetry is very, very bad
Overall, the composition is masterful
Overall, the composition is inspired
Overall, the composition is great
Overall, the composition is passable
Overall, the composition is not awful, but not very good either
Overall, the composition is atrocious
Overall, the choreography is masterful
Overall, the choreography is inspired
Overall, the choreography is great
Overall, the choreography is passable
Overall, the choreography is not awful, but not very good either
Overall, the choreography is just terrible
Overall, the prose is masterful
Overall, the prose is splendid
Overall, the prose is great
Overall, the prose is passable
Overall, the prose is not awful, but not very good either
Overall, the prose is amateurish at best
The work has a single chapter.  
The work has 
 chapters.  
 chapter
 covers 
Written on the item is 
There used to be writing on the item.  
an untitled
chronicle
short story
novel
biography
autobiography
poem
letter
musical composition
choreography
treatise on technological evolution
dictionary
star chart
star catalogue
atlas
 entitled 
, authored by 
The written portion consists of 
 page 
nothing.
untitled 
shared
aquarium
 gains possession of the 
 remains stuck in 
 maintains possession of the 
You gain possession of the 
 remains stuck in your 
You maintain possession of the 
 is torn from your 
You've lost possession of the 
 has been lost!
In memory of
 / Born 
Went missing
 in the year 
Boiled
Melted
Condensed
Solidified
Died in the heat
Encased in cooling lava
Encased in cooling magma
Encased in ice
Froze to death
Died in a cage
Fell into a deep chasm
Died peacefully
Died in the dark
Starved to death
Died of thirst
Drowned
Burned up in magma
Burned up in 
 dragon fire
dragon fire
Burned to death by 
 fire
Burned to death by a 
Burned to death
Scalded to death
Burned up in a magma mist
Crushed by a drawbridge
Crushed under a collapsing ceiling
Killed by falling rocks
Shot and killed
Bled to death
Succumbed to infection
Suffocated
Hacked to pieces
Executed
Beheaded
Crucified
Buried alive
Left out in the air
Burned alive
Fed to beasts
Struck down
Slaughtered
Scuttled
Drained of blood
Murdered
Killed by a trap
Killed by a vehicle
Killed by a flying object
Vanished
Collapsed
Put to rest
Died after colliding with an obstacle
Impaled on spikes
Scared to death
Leapt from a great height
Died 
Slayer of
Slayer of 
Hunter of 
Loving 
Devoted 
father and husband
husband
mother and wife
mother
parent and spouse
United with 
At one with 
Lover of 
 wood
 fabric
Admirer of 
Friend of 
The color 
 made 
 happy
This is
This is a stack of
 bundles of
This is a bundle of
 well-prepared
 finely-prepared
 superiorly prepared
 exceptional prepared
 masterfully prepared
 superior quality
 exceptional
 masterful
 created by an unknown artisan
All 
ship is of the highest quality.  
It is sized for 
The ingredients are 
superiorly 
minced 
cooked 
It is 
encrusted with
studded with
decorated with
glazed with
well-prepared 
finely-prepared 
exceptionally prepared 
masterfully prepared 
exceptionally worked 
masterfully worked 
 by an unknown artist
encircled with bands of 
 are made from 
 is made from 
The handle is made from 
The rollers are made from 
This object 
is adorned with hanging rings of 
menaces with spikes of 
On the faces of the object are 
a series of 
 images and symbols
 images
 words
 which you cannot read
 symbols
dots
, ranging from 
numbers
The upward face is 
There is writing on this item which you have not read.
There is writing on this item, but you cannot read.
The pages are blank.
You have not read this book.
There is writing in the book, but you cannot read.
The slab reads "
There is writing on the slab, but you cannot read.
This object is showing some wear.  
This object is threadbare.  
This object is in tatters.  
This object is heavily worn.  
This object is mangled.  
null item load -- type: 
NAME
LEVEL
CLASS
ADJECTIVE
ARMORLEVEL
UPSTEP
BLOCKCHANCE
MATERIAL_SIZE
HARD_MAT
ATTACK_PREPARE_AND_RECOVER
GENERATED
SOURCE_HFID
SOURCE_ENID
Unrecognized Item Token: 
SOFT
HARD
METAL
BARRED
SCALED
LEATHER
SHAPED
CHAIN_METAL_TEXT
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
LAYER_PERMIT
LAYER
OVER
UNDER
COVER
COVERAGE
METAL_ARMOR_LEVELS
PREPLURAL
MATERIAL_PLACEHOLDER
LBSTEP
UBSTEP
BOLT
SIZE
WEIGHT
EDGE
IS_SCREW
IS_SPIKE
HITS
SHOOT_MAXVEL
RANGED
TWO_HANDED
MINIMUM_SIZE
CAN_STONE
TRAINING
SHOOT_FORCE
MUSIC_SKILL
TIMBRE
REGISTER
INDEFINITE_PITCH
PLACED_AS_BUILDING
METAL_MAT
STONE_MAT
WOOD_MAT
GLASS_MAT
CERAMIC_MAT
SHELL_MAT
BONE_MAT
DOMINANT_MATERIAL_PIECE
INSTRUMENT_PIECE
ALWAYS_PLURAL
ALWAYS_SINGULAR
: unrecognized INSTRUMENT PIECE tag 
: Did not find token following VALUE
PITCH_RANGE
VOLUME_mB
SOUND_PRODUCTION
SOUND_PRODUCTION missing part token
SOUND_PRODUCTION missing first part token
SOUND_PRODUCTION missing second part token
PITCH_CHOICE
PITCH_CHOICE missing first part token
PITCH_CHOICE STOPPING_FRET missing second part token
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
TUNING
[OBJECT:ITEM]
[ITEM_
AMMO
SHOES
FOOD
SELF
did not find instrument piece 
, setting index to zero
did not find tool with index 
 for instrument piece 
ITEM_WEAPON
ITEM_TOY
ITEM_TOOL
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_ARMOR
ITEM_AMMO
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_SHOES
ITEM_SHIELD
ITEM_HELM
ITEM_PANTS
ITEM_FOOD
: Did not find token following NAME
: Did not find plural token following NAME
SHEET_MAT
SOFT_MAT
METAL_WEAPON_MAT
NO_DEFAULT_IMPROVEMENTS
SHAPE_CATEGORY
: Did not find token following SHAPE_CATEGORY
USES_FACE_IMAGE_SET
NO_DEFAULT_JOB
INCOMPLETE_ITEM
UNIMPROVABLE
INVERTED_TILE
FURNITURE
LEATHER_MAT
SILK_MAT
THREAD_PLANT_MAT
TILE
: Did not find token following TILE
TOOL_USE
: Did not find token following TOOL_USE
DEFAULT_IMPROVEMENT
CONTAINER_CAPACITY
Construct Building
Butcher an Animal
Catch Live Fish
Catch Live Land Animal
Prepare a Raw Fish
Mill Plants
Process Plants
Milk 
Animal
Shear 
Spin Thread
Make Cheese
Process Plants (Vial)
Process Plants (Barrel)
Make Lye
Make Potash From Lye
Make Potash From Ash
Prepare Easy Meal
Prepare Fine Meal
Prepare Lavish Meal
Extract from Plants
Extract from Raw Fish
Extract from Land Animal
Handle 
a Large Animal
Unchain Pet
Interrogate 
Subject
Release 
Release Pet
Release Small Creature
Handle Small Creature
Recover Pet
Cage 
Recover Wounded
Diagnose Patient
Immobilize Break
Apply Cast
Bring Crutch
Dress Wound
Clean Patient
Suture
Set Bone
Place In Traction
Put Item on Display
Cage Small Animal
Pit/Pond 
Pit/Pond Small Animal
Pen/Pasture 
Pen/Pasture Small Animal
Drain Aquarium
Fill Aquarium
Fill Pond
Give Water
Give Food
Manage Work Orders
Update Stockpile Records
Trade at Depot
Chain 
Put In Chains
Slaughter 
Geld 
Unchain
Tame 
Tame a Small Animal
 Figurine
 Amulet
 Scepter
 Crown
 Ring
 Earring
 Bracelet
Make Large 
 Gem
Mint 
 Coins
Cut 
 (Engrave Memorial)
Decorate With 
Stud With 
Encrust 
 With 
Collect Sand
Collect Clay
Install Colony In Hive
Collect Hive Products
Construct 
 Blocks
Make Raw 
 Portal
 Hatch Cover
 Grate
Construct Traction Bench
 Splint
 Crutch
 Box
Forge 
Make Totem
 Terrarium
 Cage
 Waterskin
 Vial
 Flask
 Cup
 Mug
 Toy
 Tube
 Pipe Section
 Bucket
 Backpack
 Quiver
Bait Trap with 
 Ballista Arrow Head
Assemble 
Construct
 Catapult Parts
 Mechanisms
 Ballista Parts
 Anvil
 Bed
 Quern
 Millstone
Train 
 to Hunt
Hunting Animal
 for War
War Animal
Make Charcoal
Make Ash
Reaction
Smelt 
 Ore
Melt a Metal Object
Extract Metal Strands
Dye Thread
Dye Cloth
Sew 
 Image
Collect Webs
Weave Metal Cloth
Weave Thread into Silk
Weave Yarn into Cloth
Weave Thread into Cloth
 (Dyed Only)
Harvest Plants
Plant Seeds
Fertilize Field
Pull the Lever
Link a Building to Trigger
Carve Fortification
Detail Wall
Detail Floor
Carve Track
Remove Stairs/Ramps
Carve Upward Staircase
Carve Downward Staircase
Carve Up/Down Staircase
Carve Ramp
Dig Channel
Fell Tree
Gather Plants
Bring Item to Shop
Bring Item to Depot
Get Provisions
Clean Self
Fill Waterskin
Sleep
Kidnap
Cause Trouble
No Activity
Report Crime
Hunt
Starting Fist Fight
Beat Criminal
Place Track Vehicle
Push Track Vehicle
Execute Criminal
Hunt for Small Creature
Collect Taxes
Guard Tax Collector
Return Kill
Go Shopping
Attend Party
Store Owned Item
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Item in Barrel
Store Item in Bin
Store Item in Vehicle
Store Weapon
Store Armor
Store Item in Hospital
Store Item in Location
Pickup Equipment
Dump Item
Strange Mood
Clean Trap
Load Catapult
Load Ballista
Fire Catapult
Fire Ballista
Operate Pump
Load Cage Trap
Load Stone Trap
Load Weapon Trap
 Goblet
Stop Bleeding
Repair Compound Fracture
Remove Rotten Tissue
DOUBLE TAGGED ITEM: 
Impoverished Word Selector
NOUN
ADJ_DIST
THE_NOUN_SING
THE_NOUN_PLUR
THE_COMPOUND_NOUN_SING
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_ADJ
OF_NOUN_SING
OF_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
REAR_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_ADJ
REAR_COMPOUND_ADJ
FRONT_COMPOUND_PREFIX
THE_COMPOUND_PREFIX
STANDARD_VERB
Unrecognized Word Token: 
S_WORD
Unrecognized Symbol Token: 
T_WORD
Unrecognized Translation Token: 
*** Error(s) finalizing the symbol 
Unrecognized word token: 
language_layer
[OBJECT:LANGUAGE]
[WORD:
[SYMBOL:
[TRANSLATION:
WORD
SYMBOL
*** Error(s) finalizing the translation 
DEATH
NAME_SWAMP
HOLY
NEGATIVE
NAME_DESERT
NAME_OCEAN
NAME_GLACIER
NAME_TUNDRA
NAME_GRASSLAND
NAME_HILLS
NAME_REGION
NAME_PEAK
NAME_VOLCANO
NAME_ISLAND_SMALL
NAME_ISLAND
NAME_CONTINENT
NAME_WAR
NAME_BATTLE
NAME_SIEGE
NAME_ENTITY_MERCHANT_COMPANY
NAME_BUILDING_LIBRARY
NAME_COMMON_RELIGION
NAME_BUILDING_TEMPLE
NAME_ROAD
NAME_BRIDGE
NAME_TUNNEL
NAME_WALL
NAME_BUILDING_KEEP
NAME_BUILDING_TOMB
NAME_FESTIVAL
Machine node out of bounds on split
Failed to find machine node frontier on split
Unreachable machine node on split
CE_MATERIAL_FORCE_MULTIPLIER: 
 vomit
 blood.
 cough
 coughs
 up blood.
SYN_INJECTED
SYN_NO_HOSPITAL
MOON_PHASE
ALCOHOLIC
CAVE_ADAPT
PARTIED_OUT
MILK_COUNTER
EGG_SPENT
GROUNDED_ANIMAL_ANGER
TIME_SINCE_SUCKED_BLOOD
DRINKING_BLOOD
Unrecognized Counter: 
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB_PRESSED
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
LIQUID_MISC
STRUCTURAL_PLANT_MAT
SEED_MAT
STOCKPILE_PLANT_GROWTH
BONE
WOOD
THREAD_PLANT
TOOTH
HORN
SHELL
SILK
GENERATES_MIASMA
ROTS
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
SWEAT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
SPIT_MAP_DESCRIPTOR
EVAPORATES
ENTERS_BLOOD
ALCOHOL
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
DO_NOT_CLEAN_GLOB
NO_STONE_STOCKPILE
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
IS_STONE
IS_CERAMIC
UNDIGGABLE
DISPLAY_UNGLAZED
YARN
STOCKPILE_THREAD_METAL
IS_METAL
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
STOCKPILE_GLOB_PASTE
PROB
LOCALIZED
RESISTABLE
ABRUPT
ABRUPT_START
ABRUPT_END
SIZE_DELAYS
SIZE_DILUTES
VASCULAR_ONLY
MUSCULAR_ONLY
START
PEAK
DWF_STRETCH
data/speech/
Interaction Token not recognized : 
*** Error(s) finalizing the material template 
Unrecognized Color Token in Material Template: 
: Unrecognized Color Token in Material Template: 
rock
magma
boiling magma
GRAY
amber
ground amber
amber paste
pressed amber
coral
ground coral
coral paste
pressed coral
WHITE
green glass
ground green glass
green glass paste
pressed green glass
molten green glass
boiling green glass
DARK_GREEN
clear glass
ground clear glass
clear glass paste
pressed clear glass
molten clear glass
boiling clear glass
crystal glass
ground crystal glass
crystal glass paste
pressed crystal glass
molten crystal glass
boiling crystal glass
snow
slush
water
coal powder
coal slush
pressed coal
BLACK
POTASH
potash
potash slush
pressed potash
ash paste
pressed ash
ASH_GLAZE
GLAZE_MAT
pearlash
pearlash paste
pressed pearlash
frozen lye
frozen lye powder
lye slush
boiling lye
dirt
pressed dirt
BROWN
pressed vomit
molten salt
boiling salt
FILTH_B
filth
pressed filth
FILTH_Y
frozen filth
frozen filth powder
filth slush
boiling filth
YELLOW
UNKNOWN_SUBSTANCE
unknown frozen substance
unknown frozen powder
unknown slush
unknown substance
unknown boiling substance
grime
grime paste
pressed grime
CREATURE_1
unknown frozen creature substance
unknown frozen creature powder
unknown creature paste
unknown pressed frozen creature substance
unknown creature substance
unknown boiling creature substance
PLANT_1
unknown frozen plant substance
unknown frozen plant powder
unknown frozen plant paste
unknown pressed frozen plant substance
unknown plant substance
unknown boiling plant substance
Unrecognized Creature/Caste Token in Body Transformation Effect: 
PAPER_SLURRY
TARGET
LINE_OF_SIGHT
TOUCHABLE
DISTURBER_ONLY
SELF_ALLOWED
SELF_ONLY
Unrecognized CDI Target Token: 
TARGET_RANGE
LOCATION_HINT
USAGE_HINT
ADV_NAME
MAX_TARGET_NUMBER
WAIT_PERIOD
VERBAL_SPEECH
CAN_BE_MUTUAL
VERBAL
FREE_ACTION
VERB
VERB_REVERSE
TARGET_VERB
BP_REQUIRED
FLOW
SYNDROME
SYN_NAME
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_AFFECTED_CREATURE
SYN_CLASS
SYN_IDENTIFIER
SYN_IMMUNE_CREATURE
SYN_CONCENTRATION_ADDED
CE_REDUCE_PAIN
:BP missing body part group token
:BP missing body part token
:BP missing tissue token
Unrecognized CE_REDUCE_PAIN token: 
CE_PAIN
Unrecognized CE_PAIN token: 
CE_REDUCE_SWELLING
Unrecognized CE_REDUCE_SWELLING token: 
CE_CURE_INFECTION
Unrecognized CE_CURE_INFECTION token: 
CE_SWELLING
Unrecognized CE_SWELLING token: 
CE_HEAL_NERVES
Unrecognized CE_HEAL_NERVES token: 
CE_STOP_BLEEDING
Unrecognized CE_STOP_BLEEDING token: 
CE_OOZING
Unrecognized CE_OOZING token: 
CE_BRUISING
Unrecognized CE_BRUISING token: 
CE_CLOSE_OPEN_WOUNDS
Unrecognized CE_CLOSE_OPEN_WOUNDS token: 
CE_HEAL_TISSUES
Unrecognized CE_HEAL_TISSUES token: 
CE_REGROW_PARTS
Unrecognized CE_REGROW_PARTS token: 
CE_BLISTERS
Unrecognized CE_BLISTERS token: 
CE_NUMBNESS
Unrecognized CE_NUMBNESS token: 
CE_REDUCE_PARALYSIS
Unrecognized CE_REDUCE_PARALYSIS token: 
CE_PARALYSIS
Unrecognized CE_PARALYSIS token: 
CE_REDUCE_FEVER
Unrecognized CE_REDUCE_FEVER token: 
Unrecognized CE_FEVER token: 
CE_BLEEDING
Unrecognized CE_BLEEDING token: 
CE_COUGH_BLOOD
Unrecognized CE_COUGH_BLOOD token: 
CE_VOMIT_BLOOD
Unrecognized CE_VOMIT_BLOOD token: 
CE_REDUCE_NAUSEA
Unrecognized CE_REDUCE_NAUSEA token: 
CE_NAUSEA
Unrecognized CE_NAUSEA token: 
CE_UNCONSCIOUSNESS
Unrecognized CE_UNCONSCIOUSNESS token: 
CE_NECROSIS
Unrecognized CE_NECROSIS token: 
Unrecognized CE_IMPAIR_FUNCTION token: 
CE_DROWSINESS
Unrecognized CE_DROWSINESS token: 
CE_REDUCE_DIZZINESS
Unrecognized CE_REDUCE_DIZZINESS token: 
CE_DIZZINESS
Unrecognized CE_DIZZINESS token: 
CE_SPECIAL_ATTACK_INTERACTION
:INTERACTION missing token
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: 
CE_ADD_TAG
EXTRAVISION
OPPOSED_TO_LIFE
NOEXERT
CRAZED
NOBREATHE
NOSTUN
NOFEAR
NO_DRINK
NOTHOUGHT
NO_AGING
FIT_FOR_RESURRECTION
Unsupported CE add tag: 
CE_REMOVE_TAG
Unsupported CE remove tag: 
CE_DISPLAY_TILE
CAN_BE_HIDDEN
Unrecognized CE_DISPLAY_TILE token: 
CE_DISPLAY_NAME
Unrecognized CE_DISPLAY_NAME token: 
CE_FLASH_TILE
Unrecognized CE_FLASH_TILE token: 
CE_PHYS_ATT_CHANGE
Unrecognized CE_PHYS_ATT_CHANGE token: 
CE_MENT_ATT_CHANGE
Unrecognized CE_MENT_ATT_CHANGE token: 
CE_BODY_APPEARANCE_MODIFIER
APPEARANCE_MODIFIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: 
CE_BP_APPEARANCE_MODIFIER
RESERVED_WHOLE_PART
Unrecognized CE_BP_APPEARANCE_MODIFIER token: 
CE_MATERIAL_FORCE_MULTIPLIER
MAT_MULT
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: 
CE_SPEED_CHANGE
SPEED_PERC
SPEED_ADD
Unrecognized CE_SPEED_CHANGE token: 
CE_BODY_MAT_INTERACTION
MAT_TOKEN
Unrecognized CE_BODY_MAT_INTERACTION token: 
CE_SENSE_CREATURE_CLASS
Unrecognized CE_SENSE_CREATURE_CLASS token: 
CE_CAN_DO_INTERACTION
Unrecognized CE_CAN_DO_INTERACTION token: 
CE_BODY_TRANSFORMATION
Unrecognized CE_BODY_TRANSFORMATION token: 
CE_FEEL_EMOTION
EMOTION
Unrecognized CE_FEEL_EMOTION token: 
CE_CHANGE_PERSONALITY
FACET
Unrecognized CE_CHANGE_PERSONALITY token: 
CE_ERRATIC_BEHAVIOR
Unrecognized CE_ERRATIC_BEHAVIOR token: 
CE_SKILL_ROLL_ADJUST
PERC
PERC_ON
Unrecognized CE_SKILL_ROLL_ADJUST token: 
CDI token precedes any CAN_DO_INTERACTION tag
SYNDROME_TAG
CREATURE_FLAG
FORBIDDEN_CREATURE_FLAG
CREATURE_CASTE_FLAG
FORBIDDEN_CREATURE_CASTE_FLAG
HAVE_FAST_EFFORTLESS_GAIT_SPEED
ALL_SLOW_EFFORTLESS_GAIT_SPEED
PERIODIC
COUNTER_TRIGGER
Unrecognized CE Token: 
PARALYZEIMMUNE
PREFIX
STONE_NAME
IS_GEM
OVERWRITE_SOLID
TEMP_DIET_INFO
BLOOD
SLIME
ICHOR
FILTH
POWDER_DYE
ITEM_SYMBOL
DISPLAY_COLOR
BUILD_COLOR
TILE_COLOR
BASIC_COLOR
STATE_COLOR
STATE_NAME
STATE_NAME_ADJ
STATE_ADJ
ABSORPTION
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_ELASTICITY
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_FRACTURE
TENSILE_ELASTICITY
TENSILE_STRAIN_AT_YIELD
TORSION_FRACTURE
TORSION_ELASTICITY
TORSION_STRAIN_AT_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY
SHEAR_STRAIN_AT_YIELD
BENDING_FRACTURE
BENDING_ELASTICITY
BENDING_STRAIN_AT_YIELD
MATERIAL_VALUE
MULTIPLY_VALUE
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
MAT_FIXED_TEMP
IF_EXISTS_SET_HEATDAM_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_IGNITE_POINT
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_MAT_FIXED_TEMP
SOLID_DENSITY
LIQUID_DENSITY
MOLAR_MASS
EXTRACT_STORAGE
BUTCHER_SPECIAL
MEAT_NAME
BLOCK_NAME
MATERIAL_REACTION_PRODUCT
ITEM_REACTION_PRODUCT
HARDENS_WITH_WATER
SOAP_LEVEL
COMPRESSIVE_YIELD
TENSILE_YIELD
TORSION_YIELD
SHEAR_YIELD
BENDING_YIELD
MAX_EDGE
Unrecognized Material Template Token: 
inorganic_generated
[OBJECT:INORGANIC]
plant_generated
[OBJECT:PLANT]
[PLANT:
: Smelt Ore Not Found, Token - 
: Thread Metal Ore Not Found, Token - 
: Environment Spec Stone Not Found, Token - 
: Could not locate material template 
WAFERS
SPECIAL
DEEP_SPECIAL
DIVINE
THREAD_METAL
DEEP_SURFACE
AQUIFER
METAMORPHIC
SEDIMENTARY
SOIL
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token: 
Missing Stone Environment Inclusion Type Token: 
Missing Frequency for Stone Environment: 
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token: 
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token: 
Missing Stone Environment Spec Inclusion Type Token: 
Missing Frequency for Stone Environment Spec: 
LAVA
Unrecognized Inorganic Material Definition Token: 
Sharp blades
Extract 
 strands
Ore of 
MATERIAL
GROWTH
GROWTH_ITEM
GROWTH_TRUNK_HEIGHT_PERC
GROWTH_TIMING
GROWTH_DROPS_OFF
GROWTH_DROPS_OFF_NO_CLOUD
GROWTH_HOST_TILE
BRANCHES
LIGHT_BRANCHES
HEAVY_BRANCHES
DIRECTED_BRANCHES
ROOTS
TRUNK
TWIGS
ALL_BRANCHES
BRANCHES_AND_TWIGS
LIGHT_BRANCHES_AND_TWIGS
ALL_BRANCHES_AND_TWIGS
SAPLING
ALL_BRANCHES_AND_TRUNK
HEAVY_BRANCHES_AND_TRUNK
DIRECTED_BRANCHES_AND_TRUNK
GROWTH_DENSITY
GROWTH_HAS_SEED
GROWTH_PRINT
GROWTH_NAME
ALL_NAMES
TRUNK_PERIOD
HEAVY_BRANCH_DENSITY
DIRECTED_BRANCH_DENSITY
LIGHT_BRANCH_DENSITY
HEAVY_BRANCH_RADIUS
DIRECTED_BRANCH_RADIUS
BRANCH_RADIUS
MAX_TRUNK_DIAMETER
TRUNK_WIDTH_PERIOD
CAP_PERIOD
CAP_RADIUS
ROOT_DENSITY
ROOT_RADIUS
STANDARD_TILE_NAMES
 trunk
 roots
 branches
 twigs
 cap
TRUNK_NAME
ROOT_NAME
ROOTS_NAME
LIGHT_BRANCHES_NAME
HEAVY_BRANCHES_NAME
TWIGS_NAME
GRASS
TREE_TILE
DEAD_TREE_TILE
SAPLING_TILE
DEAD_SAPLING_TILE
TREE_COLOR
DEAD_TREE_COLOR
SAPLING_COLOR
DEAD_SAPLING_COLOR
TREE_ROOT_SLOPING
TREE_ROOTS
TREE_TRUNK_N
TREE_TRUNK_E
TREE_TRUNK_NW
TREE_TRUNK_NE
TREE_TRUNK_SW
TREE_TRUNK_SE
TREE_TRUNK_BRANCH_N
TREE_TRUNK_BRANCH_S
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_W
TREE_BRANCH_NS
TREE_BRANCH_NW
TREE_BRANCH_SW
TREE_BRANCH_NSE
TREE_BRANCH_NSW
TREE_BRANCH_NEW
TREE_BRANCH_SEW
TREE_BRANCH_NSEW
TREE_TWIGS
TREE_CAP_WALL_NE
TREE_CAP_WALL_SE
TREE_ROOTS_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_BRANCH_NSW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_SMOOTH_BRANCHES_DEAD
TREE_TWIGS_DEAD
TREE_CAP_RAMP_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_TRUNK_NSE
TREE_TRUNK_NEW
TREE_TRUNK_NS
TREE_TRUNK_EW
TREE_TRUNK_NSEW
TREE_TRUNK_INTERIOR
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_NSEW_DEAD
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
GROWDUR
SUMMER
WINTER
PICKED_TILE
DEAD_PICKED_TILE
UNDERGROUND_DEPTH
GRASS_TILES
ALT_PERIOD
ALT_GRASS_TILES
GRASS_COLORS
TREE_HAS_MUSHROOM_CAP
SHRUB_TILE
DEAD_SHRUB_TILE
CLUSTERSIZE
PICKED_COLOR
DEAD_PICKED_COLOR
SHRUB_COLOR
DEAD_SHRUB_COLOR
BASIC_MAT
MILL
SHRUB_DROWN_LEVEL
TWIGS_SIDE_BRANCHES
TWIGS_ABOVE_BRANCHES
TWIGS_BELOW_BRANCHES
TWIGS_SIDE_HEAVY_BRANCHES
TWIGS_ABOVE_HEAVY_BRANCHES
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_SIDE_TRUNK
TWIGS_ABOVE_TRUNK
TWIGS_BELOW_TRUNK
SEED
EXTRACT_STILL_VIAL
EXTRACT_VIAL
EXTRACT_BARREL
Unrecognized Plant Token: 
BRANCH_DENSITY
MAX_TRUNK_HEIGHT
LIGHT_BRANCH_RADIUS
TRUNK_BRANCHING
BRANCHES_NAME
DIRECTED_BRANCHES_NAME
CAP_NAME
 has dyed a masterpiece!
 has become entangled in a hidden web!
 caught up in the web!
 has cooked a masterpiece!
has been cursed
path not closed, attempting fix
path moved off track
path not closed, attempting to follow
 destroyed
 toppled
loop path fail: 
<same square> 
<invalid start> 
<invalid goal> 
 -> 
: Id #
:Path Goal 
:Station 
You chop down the 
 has claimed a 
 has begun a mysterious construction!
Your mason has defaced a 
Your engraver has carved a track through a 
Duplicate inventory removed: 
while in 
conflict
experiencing trauma
seeing 
somebody
 die
somebody's
 dead body
the unexpected death of somebody
somebody's death
while 
killing somebody
being reunited with a loved one
being caught sneaking
when 
joining an existing conflict
giving a sermon
attending a sermon
watching a performance
producing a masterwork
creating an artifact
upon 
improving 
mastering 
a break up
getting divorced
you were
 caught up in 
a new romance
realizing 
playing make believe
playing with 
becoming a parent
being near to a conflict
an agreement was cancelled
joining a traveling group
a site was controlled
a tribute cancellation
an incident
hearing a rumor
leaving a performance troupe
being removed from a performance troupe
being removed from a military group
when a stranger advanced with a weapon
seeing a stranger sneaking around
witnessing a night creature drinking blood
petitioning for citizenship
bringing up job scarcity in a meeting
making suggestions about work allocations
requesting weapon production
yelling at a priest
crying on a priest
yelling at somebody in charge
crying on somebody in charge
telling somebody about being trapped here
being yelled at by an unhappy worshipper
being cried on by an unhappy worshipper
being yelled at by an unhappy citizen
being cried on by an unhappy citizen
hearing somebody was being prevented from leaving
viewing 
 in a personal museum
near 
 own
very fine
splendid
wonderful
completely sublime
tastefully arranged 
losing a pet
throwing something
being released from confinement
a miscarriage
 spouse's miscarriage
to be 
wearing old clothing
wearing tattered clothing
to have 
clothes rot off of 
being tormented in nightmares by a dead pet
being tormented in nightmares by a dead spouse
being tormented in nightmares by a dead lover
being tormented in nightmares by a dead sibling
being tormented in nightmares by 
 own dead mother
 own dead father
 own dead child
being tormented in nightmares by a dead animal training partner
being tormented in nightmares by a dead friend
being tormented in nightmares by a dead and still annoying acquaintance
being tormented in nightmares by the dead
being 
 by a dead pet
 by a dead spouse
 by a dead lover
 by a dead sibling
 by a dead animal training partner
 by a dead friend
 by a dead and still annoying acquaintance
 by the dead
combat drills
practicing at the archery target
a sparring session
being unable to petition for citizenship
being unable to find somebody to complain to about job scarcity
being unable to make suggestions about work allocations
being unable to request weapon production
being unable to find a priest to complain to
being unable to find a priest to cry on
being unable to find somebody in charge to yell at
being unable to find somebody in charge to cry on
during 
long patrol duty
being nauseated by the sun
being out in the sunshine again
drowsy
utterly sleep-deprived
thirsty
dehydrated
starving
due to 
suffering a major injury
suffering a minor injury
sleeping uneasily due to noise
being disturbed during sleep by loud noises
loud noises made it impossible to sleep
being able to rest and recuperate
caught in the rain
caught in a snow storm
retching on a miasma
choking on smoke underground
being near to a waterfall
choking on dust underground
considering 
the state of demands
that a criminal could not be properly punished
having
 punishment reduced
elected
re-elected
the establishment of a temple for 
the acceptance of a petition for a temple for 
the establishment of a guildhall for 
the acceptance of a petition for a guildhall for 
being granted residency
being granted citizenship
being denied residency
being denied citizenship
having a request approved
having a request ignored
that nobody could be punished for a failure
having 
 punishment delayed
the delayed punishment of a criminal
the scarcity of cages and chains
having a mandate ignored
having a mandate deadline missed
the lack of work last season
smashing up a building
toppling something over
receiving a higher rank of nobility
entering the nobility
being knocked out during a cave-in
a mandate deadline met
uncovered
no shirt
being forced to eat a treasured pet to survive
being forced to eat a beloved creature to survive
being forced to eat vermin to survive
starting a fist fight
punishing somebody with a beating
being beaten
beating somebody with a hammer
being beaten with a hammer
being unable to find a hammer
eating the same old food
eating rotten food
putting on a
 item
eating 
a pretty decent meal
a fine dish
a wonderful dish
a truly decadent dish
a legendary meal
a drink
a pretty decent drink
a fine drink
a wonderful drink
a truly decadent drink
a legendary drink
not having enough chests
not having enough cabinets
not having enough weapon racks
not having enough armor stands
a lesser's pretentious 
sleeping
 arrangements
the lack of dining tables
eating at a crowded table
dining in 
a legendary dining room
a fantastic dining room
a great dining room
a very good dining room
a good dining room
a horribly substandard dining room
a horrible dining room
an awful dining room
a very poor dining room
a poor dining room
eating without a proper dining room
the lack of chairs
forming a bond with an animal training partner
being rescued
bringing somebody to rest in bed
felling a tree
slaughtering an animal
caging a creature
chaining up a creature
gelding a creature
putting a piece on display
work
losing property to the tax collector's escorts
being taxed
not having adequate protection
being unable to reach a room for tax collection
being misinformed about a room for tax collection
having pleased a noble
that 
the tax collection went smoothly
having disappointed a noble
the tax collection didn't go smoothly
getting into an argument
making a friend
forming a grudge
being accosted by 
being near 
being pestered by 
a satisfying acquisition
acquiring 
adopting a new pet
being confined
a bath
a soapy bath
killing somebody by accident while sparring
being attacked
being attacked by the dead
being attacked by 
 own dead 
drinking the same old booze
forced to drink bloody water
forced to drink slime
forced to drink vomit
forced to drink gooey water
forced to drink ichorous water
forced to drink purulent water
drinking nasty water
drinking something spoiled
having a drink without using a goblet, cup or mug
drinking water without a well
being near to a 
sleeping without a proper room
sleeping in 
a bedroom like a personal palace
a fantastic bedroom
a great bedroom
a very good bedroom
a good bedroom
a horribly substandard bedroom
a horrible bedroom
an awful bedroom
a very poor bedroom
a poor bedroom
sleeping on the floor
sleeping in the mud
sleeping in the grass
sleeping on a rough cave floor
sleeping on rocks
sleeping on ice
sleeping in the dirt
sleeping on a pile of driftwood
suffering the travesty of art defacement
being evicted
teaching 
learning about 
writing 
an untitled composition
reading 
learning 
making a breakthrough concerning 
being unable to advance the study of 
discussing 
pondering 
giving birth to 
getting married
gaining siblings
gaining a sibling
receiving water
giving somebody water
receiving food
giving somebody food
visiting with a pet
talking with the spouse
talking with a lover
talking with a sibling
talking with mother
talking with father
talking with a child
visiting with an animal training partner
talking with a friend
forced to talk to somebody annoying
talking with somebody
conducting a meeting in 
having to conduct an official meeting in a bedroom
having to conduct an official meeting in a dining room
not having any rooms
a legendary
a fantastic
a great
a very good
a good
a poor
a very poor
an awful
a horrible
a horribly substandard
 tomb after gaining another year
about 
not having a tomb after gaining another year
after talking to a pillar of society
interacting with a pet
a child was turned away from sanctuary
being expelled
a long-dead corpse was convicted of a crime
an animal was convicted of a crime
the bizarre conviction against all reason of the victim of a crime
receiving justice through a criminal's conviction
when a family member received justice through a criminal's conviction
being forced to endure the decay of a pet
being forced to endure the decay of a spouse
being forced to endure the decay of a lover
being forced to endure the decay of a sibling
being forced to endure the decay of a mother
being forced to endure the decay of a father
being forced to endure the decay of a child
being forced to endure the decay of an animal training partner
being forced to endure the decay of a friend
being forced to endure the decay of an annoying acquaintance
being away from people for too long
being kept from alcohol for too long
being unable to pray
 for too long
being unoccupied for too long
being unable to admire art for so long
doing nothing creative for so long
leading an unexciting life for so long
not learning anything for so long
being away from family for too long
being away from friends for too long
being unable to hear eloquent speech for so long
being away from traditions for too long
a lack of introspection for too long
being unable to make merry for so long
being unable to practice a craft for too long
being unable to practice a martial art for too long
being unable to practice a skill for too long
being unable to take it easy for so long
being unable to make romance for so long
being away from animals for so long
being away from great beasts for so long
being unable to acquire something for too long
a lack of decent meals for too long
being unable to fight for too long
a lack of trouble-making for too long
being unable to argue for too long
being unable to be extravagant for so long
being unable to wander for too long
being unable to help anybody for too long
a lack of abstract thinking for too long
communing with 
defeating somebody
murdering somebody
abducting somebody
preying on the blood of civilized creatures
being unnaturally ageless
a scholarly lecture in 
a performance in 
accepting bribes in exchange for leniency
embezzling funds
receiving a cut of corruptly-obtained funds
being far away
an infiltration mission
SUSPICION
ALARM
SHOCK
HORROR
GRIEF
TRIUMPH
RAGE
GRIM_SATISFACTION
FEAR
SADNESS
BLISS
VENGEFULNESS
TERROR
SATISFACTION
ACCEPTANCE
ADMIRATION
ADORATION
AFFECTION
AGITATION
AGGRAVATION
AGONY
ALIENATION
AMAZEMENT
AMBIVALENCE
AMUSEMENT
ANGER
ANGUISH
ANNOYANCE
ANXIETY
APATHY
AROUSAL
ASTONISHMENT
AVERSION
BITTERNESS
BOREDOM
CARING
CONFUSION
CONTEMPT
CONTENTMENT
DEJECTION
DELIGHT
DESPAIR
DISAPPOINTMENT
DISGUST
DISILLUSIONMENT
DISLIKE
DISMAY
DISPLEASURE
DISTRESS
EAGERNESS
ELATION
EMBARRASSMENT
EMPTINESS
ENJOYMENT
EXASPERATION
EXHILARATION
FEROCITY
FONDNESS
FRIGHT
FRUSTRATION
GLEE
GLOOM
GLUMNESS
GRATITUDE
GROUCHINESS
GRUMPINESS
GUILT
HATRED
HOPE
HOPELESSNESS
HUMILIATION
INSULT
INTEREST
IRRITATION
ISOLATION
JOLLINESS
JOVIALITY
JUBILATION
LOATHING
LONELINESS
MORTIFICATION
NERVOUSNESS
NOSTALGIA
OPTIMISM
OUTRAGE
PANIC
PASSION
PLEASURE
PRIDE
RAPTURE
REJECTION
RELIEF
REGRET
REMORSE
REPENTANCE
RESENTMENT
RESTLESS
RIGHTEOUS_INDIGNATION
SELF_PITY
SERVILE
SHAME
SYMPATHY
TENDERNESS
THRILL
UNEASINESS
UNHAPPINESS
WONDER
WORRY
WRATH
ZEAL
ANGST
DEFEAT
EXPECTANCY
DOUBT
ENTHUSIASM
PESSIMISM
EUPHORIA
EXCITEMENT
GAIETY
Unrecognized Emotion Token: 
LOVE_PROPENSITY
HATE_PROPENSITY
ENVY_PROPENSITY
CHEER_PROPENSITY
DEPRESSION_PROPENSITY
ANGER_PROPENSITY
ANXIETY_PROPENSITY
LUST_PROPENSITY
STRESS_VULNERABILITY
GREED
IMMODERATION
PERSEVERANCE
DISCORD
FRIENDLINESS
POLITENESS
DISDAIN_ADVICE
BRAVERY
CONFIDENCE
VANITY
AMBITION
IMMODESTY
HUMOR
VENGEFUL
CRUELTY
SINGLEMINDED
HOPEFUL
CURIOUS
BASHFUL
PRIVACY
PERFECTIONIST
CLOSEMINDED
TOLERANT
EMOTIONALLY_OBSESSIVE
SWAYED_BY_EMOTIONS
ALTRUISM
DUTIFULNESS
THOUGHTLESSNESS
ORDERLINESS
TRUST
GREGARIOUSNESS
ASSERTIVENESS
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
IMAGINATION
ABSTRACT_INCLINED
ART_INCLINED
Unrecognized Personality Facet Token: 
WASTEFULNESS
[C:7:0:1]
is always in love with somebody and easily develops positive feelings
very easily falls into love and develops positive feelings
can easily fall in love or develop positive sentiments
does not easily fall in love and rarely develops positive sentiments
is not the type to fall in love or even develop positive feelings
never falls in love or develops positive feelings toward anything
is often inflamed by hatred and easily develops hatred toward things
is prone to hatreds and often develops negative feelings
is quick to form negative views about things
does not easily hate or develop negative feelings
very rarely develops negative feelings toward things
never feels hatred toward anyone or anything
is consumed by overpowering feelings of jealousy
is prone to strong feelings of jealousy
often feels envious of others
doesn't often feel envious of others
is rarely jealous
never envies others their status, situation or possessions
often feels filled with joy
can be very happy and optimistic
is often cheerful
is rarely happy or enthusiastic
is dour as a rule
is never the slightest bit cheerful about anything
is frequently depressed
is often sad and dejected
often feels discouraged
rarely feels discouraged
almost never feels discouraged
never feels discouraged
is in a constant state of internal rage
is very quick to anger
is quick to anger
is slow to anger
is very slow to anger
never becomes angry
is a nervous wreck
is always tense and jittery
is often nervous
has a calm demeanor
has a very calm demeanor
has an incredibly calm demeanor
is constantly ablaze with feelings of lust
is prone to strong feelings of lust
often feels lustful
does not often feel lustful
rarely looks on others with lust
never feels lustful passions
becomes completely helpless in stressful situations
cracks easily under pressure
doesn't handle stress well
can handle stress
is confident under pressure
is impervious to the effects of stress
is as avaricious as they come, obsessed with acquiring wealth
is very greedy
has a greedy streak
doesn't focus on material goods
desires little for 
 in the way of possessions
often neglects 
 own wellbeing, having no interest in material goods
is ruled by irresistible cravings and urges
feels strong urges and seeks short-term rewards
occasionally overindulges
doesn't often experience strong cravings or urges
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
would never pass up a chance for a good fistfight
likes to brawl
tends to avoid any physical confrontations
does not enjoy participating in physical confrontations
would flee even the most necessary battle to avoid any form of physical confrontation
is unbelievably stubborn and will stick with even the most futile action once 
 mind is made up
is very stubborn
is stubborn
has a noticeable lack of perseverance
doesn't stick with things if even minor difficulties arise
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
is not careful with resources when working on projects and often spends unnecessary effort
tends to be a little wasteful when working on projects
tends to be a little tight with resources when working on projects
is stingy with resources on projects and refuses to expend any extra effort
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
revels in chaos and discord, and 
 encourages it whenever possible
finds a chaotic mess preferable to the boredom of harmonious living
doesn't mind a little tumult and discord in day-to-day living
prefers that everyone live as harmoniously as possible
feels best when everyone gets along without any strife or contention
would be deeply satisfied if everyone could live as one in complete harmony
is quite a bold flatterer, extremely friendly but just a little insufferable
is very friendly and always tries to say nice things to others
is a friendly individual
is somewhat quarrelsome
is unfriendly and disagreeable
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
is very polite and observes appropriate rules of decorum when possible
is quite polite
could be considered rude
is very impolite and inconsiderate of propriety
is a vulgar being who does not care a lick for even the most basic rules of civilized living
disdains even the best advice of associates and family, relying strictly on 
 own counsel
dislikes receiving advice, preferring to keep 
has a tendency to go it alone, without considering the advice of others
tends to ask others for help with difficult decisions
relies on the advice of others during decision making
is unable to make decisions without a great deal of input from others
is utterly fearless when confronted with danger, to the point of lacking common sense
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
is brave in the face of imminent danger
is somewhat fearful in the face of imminent danger
has great trouble mastering fear when confronted by danger
is a coward, completely overwhelmed by fear when confronted with danger
presupposes success in any venture requiring 
 skills with what could be called blind overconfidence
is extremely confident of 
 in situations requiring 
 skills
is generally quite confident of 
 abilities when undertaking specific ventures
sometimes acts with little determination and confidence
lacks confidence in 
 abilities
has no confidence at all in 
 talent and abilities
is completely wrapped up in 
 own appearance, abilities and other personal matters
is greatly pleased by 
 own looks and accomplishments
is pleased by 
 own appearance and talents
is not inherently proud of 
 talents and accomplishments
takes no pleasure in 
 talents and appearance
could not care less about 
 appearance, talents or other personal vanities
has a relentless drive, completely consumed by ambition
is very ambitious, always looking for a way to better 
 situation
is quite ambitious
isn't particularly ambitious
is not driven and rarely feels the need to pursue even a modest success
has no ambition whatsoever
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
feels a strong need to reciprocate any favor done for 
is grateful when others help 
 out and tries to return favors
takes offered help and gifts without feeling particularly grateful
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
does not feel the slightest need to reciprocate favors that others do for 
, no matter how major the help or how much 
 needed it
always presents 
 as extravagantly as possible, displaying a magnificent image to the world
likes to present 
 boldly, even if it would offend an average sense of modesty
doesn't mind wearing something special now and again
prefers to present 
 modestly
presents 
 modestly and frowns on any flashy accoutrements
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
finds something humorous in everything, no matter how serious or inappropriate
finds the humor in most situations
has an active sense of humor
has little interest in joking around
does not find most jokes humorous
is utterly humorless
is vengeful and never forgets or forgives past grievances
has little time for forgiveness and will generally seek retribution
tends to hang on to grievances
doesn't tend to hold on to grievances
does not generally seek retribution for past wrongs
has no sense of vengeance or retribution
is absorbed in delusions of self-importance
has an overinflated sense of self-worth
thinks 
 is fairly important in the grand scheme of things
is very humble
has a low sense of self-esteem
is completely convinced of 
 own worthlessness
is deliberately cruel to those unfortunate enough to be subject to 
 sadism
is sometimes cruel
generally acts impartially and is rarely moved to mercy
often acts with compassion
is easily moved to mercy
always acts with mercy and compassion at the forefront of 
 considerations
pursues matters with a single-minded focus, often overlooking other matters
can be very single-minded
generally acts with a narrow focus on the current activity
can occasionally lose focus on the matter at hand
is somewhat scatterbrained
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
has such a developed sense of optimism that 
 always assumes the best outcome will eventually occur, no matter what
is an optimist
generally finds 
 quite hopeful about the future
tends to assume the worst of two outcomes will be the one that comes to pass
is a pessimist
despairs of anything positive happening in the future and lives without feelings of hope
is implacably curious, without any respect for propriety or privacy
is very curious, sometimes to 
 detriment
is curious and eager to learn
isn't particularly curious about the world
is very rarely moved by curiosity
is incurious and never seeks out knowledge or information to satisfy 
is gripped by a crippling shyness
is bashful
tends to consider what others think of 
is not particularly interested in what others think of 
is generally unhindered by the thoughts of others concerning 
 actions
is shameless, absolutely unfazed by the thoughts of others
is private to the point of paranoia, unwilling to reveal even basic information about 
has a strong tendency toward privacy
tends not to reveal personal information
tends to share 
 own experiences and thoughts with others
is not a private person and freely shares details of 
 life
shares intimate details of 
 life without sparing a thought to repercussions or propriety
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
is a perfectionist
tries to do things correctly each time
doesn't try to get things done perfectly
is inattentive to detail in 
 own work
is frustratingly sloppy and careless with every task 
 sets to carry out
is completely closed-minded and never changes 
 mind after forming an initial idea
is intellectually stubborn, rarely changing 
 mind during a debate regardless of the merits
tends to be a bit stubborn in changing 
 mind about things
doesn't cling tightly to ideas and is open to changing 
 mind
often finds 
 changing 
 mind to agree with somebody else
easily changes 
 mind and will generally go with the prevailing view on anything
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
is very comfortable around others that are different from 
is quite comfortable with others that have a different appearance or culture
is somewhat uncomfortable around those that appear unusual or live differently from 
is made deeply uncomfortable by differences in culture or appearance
cannot tolerate differences in culture, lifestyle or appearance
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
forms strong emotional bonds with others, at times to 
has a tendency toward forming deep emotional bonds with others
tends to form only tenuous emotional bonds with others
forms only fleeting and rare emotional bonds with others
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
is buffeted by others' emotions and can't help but to respond to them
is swayed by emotional appeals
tends to be swayed by the emotions of others
tends not to be swayed by emotional appeals
does not generally respond to emotional appeals
is never moved by the emotions of others
is truly fulfilled by assisting those in need
finds helping others very emotionally rewarding
finds helping others emotionally rewarding
does not go out of 
 way to help others
dislikes helping others
feels helping others is an imposition on 
 time
has a profound sense of duty and obligation
has a strong sense of duty
has a sense of duty
finds obligations confining
dislikes obligations and will try to avoid being bound by them
hates vows, obligations, promises and other binding elements that could restrict 
never deliberates before acting, to the point of being considered thoughtless
doesn't generally think before acting
can sometimes act without deliberation
tends to think before acting
can get caught up in internal deliberations when action is necessary
never acts without prolonged deliberation, even to 
 own detriment and the harm of those around 
is obsessed with order and structure in 
 own life, with everything kept in its proper place
lives an orderly life, organized and neat
tries to keep 
 things orderly
tends to make a small mess with 
 own possessions
is sloppy with 
 living space
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
is naturally trustful of everybody
is very trusting
is trusting
is slow to trust others
does not trust others
sees others as selfish and conniving
truly treasures the company of others
enjoys being in crowds
enjoys the company of others
tends to avoid crowds
prefers to be alone
considers spending time alone much more important than associating with others
is assertive to the point of aggression, unwilling to let others get a word in edgewise when 
 has something to say
has an overbearing personality
is assertive
tends to be passive in discussions
only rarely tries to assert 
 in conversation
would never under any circumstances speak up or otherwise put forth 
 point of view in a discussion
is driven by a bouncing frenetic energy
lives at a high-energy kinetic pace
lives a fast-paced life
likes to take it easy
lives at a slow-going and leisurely pace
has an utterly languid pace of easy living, calm and slow
never fails to seek out the most stressful and even dangerous situations
seeks out exciting and adventurous situations
likes a little excitement now and then
doesn't seek out excitement
actively avoids exciting or stressful situations
does everything in 
 power to avoid excitement and stress
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
is given to flights of fancy to the point of distraction
has an active imagination
isn't given to flights of fancy
is grounded in reality
is interested only in facts and the real world
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
has a tendency to consider ideas and abstractions over practical applications
likes to keep things practical, without delving too deeply into the abstract
dislikes abstract discussions and would much rather focus on practical examples
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
can easily become absorbed in art and the beauty of the natural world
is greatly moved by art and natural beauty
is moved by art and natural beauty
does not have a great aesthetic sensitivity
is not readily moved by art or natural beauty
is completely unmoved by art or the beauty of nature
[C:5:0:1]
a turn-around 
a strengthening 
less extreme 
 in 
 is troubled by this because 
 values romance
 holds romance in low regard
 is conflicted by this as 
 values parties and merrymaking in the abstract
, though 
 remains put off by deliberate merrymaking
 values self-control
 values such powerful forces in life
 is conflicted by this for more than one reason
 is disturbed by this since 
 values quiet so, at least in the abstract
, even though 
 likes the way that they would break up the monotony on some level
 dislikes the adoration of fighting as an art to be refined
 works to square this natural tendency with 
 respect of martial prowess
 finds this troubling, since 
 values perseverance
 is conflicted by this part of 
 is conflicted by this since 
 values harmony as an intellectual concept
 is troubled by 
 own nature as 
 prefers discord and debate at a more abstract level
 nature since 
 values harmony
 is conflicted by 
 would ideally prefer more strife in 
 is bothered by this since 
 values friendship
 is burdened by this tendency because 
 dislikes the idea of friendship
 finds rules of etiquette to be valuable in the abstract
 is troubled by this natural tendency in 
 since 
 finds dignified society to be stifling and silly when properly considered
 sees these tendencies as an impediment to the quest for power
 is disturbed by this as someone who dislikes those that seek to acquire power over others
 struggles against this tendency, as 
 finds such open expression offensive
 dislikes this sort of concealment in the abstract
 truly respects sacrifice
 wishes this were not the case as 
 considers altruism foolish
 believes in the importance of the rule of the law
 still holds the law in disdain
 values the concept of loyalty and is troubled by 
 natural tendencies
 still views loyalty in a dim light, at least in the abstract
, although 
 finds this can conflict with 
 sense of independence
 still holds the idea of freedom itself in low regard
 is conflicted by this because 
 considers tranquility preferable to tumult, conceptually
 feels intellectually that life should be more tumultuous
 values artwork and its creation
 is torn by this since 
 sees the whole pursuit of art as a waste
 holds nature in high regard
 is troubled by this since 
 dislikes the natural world
 is currently 
more love-prone
less love-prone
more hate-prone
less hate-prone
more envy-prone
less envy-prone
more prone to cheerfulness
less prone to cheerfulness
more depression-prone
less depression-prone
more anger-prone
less anger-prone
more anxiety-prone
less anxiety-prone
more lust-prone
less lust-prone
more vulnerable
less vulnerable
more greedy
less greedy
more intemperant
less intemperant
more violent
less violent
more stubborn
less stubborn
more wasteful
less wasteful
more discordant
more harmonious
more friendly
more quarrelsome
more polite
more rude
more disdainful
more prudent
more fearless
more fearful
more confident
less confident
more vain
less vain
more ambitious
less ambitious
more grateful
less grateful
more extravagant
more austere
more zany
more humorless
more vengeful
less vengeful
more proud
more humble
more cruel
more merciful
more singleminded
more scatterbrained
more presumptious
more despairing
more curious
less curious
more bashful
more shameless
more private
less private
more attentive
less attentive
less open-minded
more acquiescing
more tolerant
less tolerant
more obsessive
less obsessive
more sensitive
less sensitive
more altruistic
less altruistic
more dutiful
less dutiful
more thoughtless
more deliberate
more orderly
more sloppy
more trusting
more distrustful
more gregarious
more of a loner
more overbearing
less assertive
more frenetic
more leisurely
more of a thrill seeker
less of a thrill seeker
more prone to flights of fancy
more fact-oriented
more inclined to the abstract
more inclined to the practical
more inclined to create
less inclined to create
Like others in 
 culture, 
[C:3:0:1]
personally 
is an absolute believer in the rule of law
has a great deal of respect for the law
respects the law
doesn't feel strongly about the law
does not respect the law
disdains the law
finds the idea of laws abhorrent
has the highest regard for loyalty
greatly prizes loyalty
values loyalty
doesn't particularly value loyalty
views loyalty unfavorably
disdains loyalty
is disgusted by the idea of loyalty
sees family as one of the most important things in life
values family greatly
values family
does not care about family one way or the other
is put off by family
lacks any respect for family
finds the idea of family loathsome
believes friendship is a key to the ideal life
sees friendship as one of the finer things in life
thinks friendship is important
does not care about friendship
finds friendship burdensome
is completely put off by the idea of friends
finds the whole idea of friendship disgusting
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
sees power over others as something to strive for
respects power
doesn't find power particularly praiseworthy
has a negative view of those who exercise power over others
hates those who wield power over others
finds the acquisition and use of power abhorrent and would have all masters toppled
believes the truth is inviolable regardless of the cost
believes that honesty is a high ideal
values honesty
does not particularly value the truth
finds blind honesty foolish
sees lying as an important means to an end
is repelled by the idea of honesty and lies without compunction
holds well-laid plans and shrewd deceptions in the highest regard
greatly respects the shrewd and guileful
values cunning
does not really value cunning and guile
sees guile and cunning as indirect and somewhat worthless
holds shrewd and crafty individuals in the lowest esteem
is utterly disgusted by guile and cunning
believes that artful speech and eloquent expression are of the highest ideals
deeply respects eloquent speakers
values eloquence
doesn't value eloquence so much
finds eloquence and artful speech off-putting
finds 
 somewhat disgusted with eloquent speakers
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
holds fairness as one of the highest ideals and despises cheating of any kind
has great respect for fairness
respects fair-dealing and fair-play
does not care about fairness
sees life as unfair and doesn't mind it that way
finds the idea of fair-dealing foolish and cheats when 
 finds it profitable
is disgusted by the idea of fairness and will freely cheat anybody at any time
views decorum as a high ideal and is deeply offended by those that fail to maintain it
greatly respects those that observe decorum and maintain their dignity
values decorum, dignity and proper behavior
doesn't care very much about decorum
finds maintaining decorum a silly, fumbling waste of time
sees those that attempt to maintain dignified and proper behavior as vain and offensive
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
holds the maintenance of tradition as one of the highest ideals
is a firm believer in the value of tradition
values tradition
doesn't have any strong feelings about tradition
disregards tradition
finds the following of tradition foolish and limiting
is disgusted by tradition and would flout any 
 encounters if given a chance
believes that the creation and appreciation of artwork is one of the highest ideals
greatly respects artists and their works
values artwork
doesn't care about art one way or another
finds artwork boring
sees the whole pursuit of art as silly
finds art offensive and would have it destroyed whenever possible
places cooperation as one of the highest ideals
sees cooperation as very important in life
values cooperation
doesn't see cooperation as valuable
dislikes cooperation
views cooperation as a low ideal not worthy of any respect
is thoroughly disgusted by cooperation
believes that freedom and independence are completely non-negotiable and would fight to defend them
treasures independence
values independence
doesn't really value independence one way or another
finds the ideas of independence and freedom somewhat foolish
sees freedom and independence as completely worthless
hates freedom and would crush the independent spirit wherever it is found
views any show of emotion as offensive
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
believes it is important to conceal emotions and refrain from complaining
doesn't see much value in being stoic
sees no value in holding back complaints and concealing emotions
feels that those who attempt to conceal their emotions are vain and foolish
sees concealment of emotions as a betrayal and tries 
 best never to associate with such secretive fools
finds the quest for knowledge to be of the very highest value
views the pursuit of knowledge as deeply important
values knowledge
doesn't see the attainment of knowledge as important
finds the pursuit of knowledge to be a waste of effort
thinks the quest for knowledge is a delusional fantasy
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
deeply values introspection
sees introspection as important
doesn't really see the value in self-examination
finds introspection to be a waste of time
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
believes that self-mastery and the denial of impulses are of the highest ideals
finds moderation and self-control to be very important
values self-control
doesn't particularly value self-control
finds those that deny their impulses somewhat stiff
sees the denial of impulses as a vain and foolish pursuit
has abandoned any attempt at self-control and finds the whole concept deeply offensive
views tranquility as one of the highest ideals
strongly values tranquility and quiet
values tranquility and a peaceful day
doesn't have a preference between tranquility and tumult
prefers a noisy, bustling life to boring days without activity
is greatly disturbed by quiet and a peaceful existence
is disgusted by tranquility and would that the world would constantly churn with noise and activity
would have the world operate in complete harmony without the least bit of strife or disorder
strongly believes that a peaceful and ordered society without dissent is best
values a harmonious existence
sees equal parts of harmony and discord as part of life
doesn't respect a society that has settled into harmony without debate and strife
can't fathom why anyone would want to live in an orderly and harmonious society
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
believes that little is better in life than a good party
truly values merrymaking and parties
finds merrymaking and partying worthwhile activities
doesn't really value merrymaking
sees merrymaking as a waste
is disgusted by merrymakers
is appalled by merrymaking, parties and other such worthless activities
craftsman
ship
 to be of the highest ideals and celebrates talented artisans and their masterworks
has a great deal of respect for worthy 
values good 
doesn't particularly care about 
considers 
 to be relatively worthless
sees the pursuit of good 
 as a total waste
views 
 with disgust and would desecrate a so-called masterwork or two if 
 could get away with it
believes that martial prowess defines the good character of an individual
deeply respects skill at arms
values martial prowess
does not really value skills related to fighting
finds those that develop skill with weapons and fighting distasteful
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
abhors those that pursue the mastery of weapons and skill with fighting
believes that the mastery of a skill is one of the highest pursuits
really respects those that take the time to master a skill
respects the development of skill
doesn't care if others take the time to master skills
finds the pursuit of skill mastery off-putting
believes that the time taken to master a skill is a horrible waste
sees the whole idea of taking time to master a skill as appalling
believes that hard work is one of the highest ideals and a key to the good life
deeply respects those that work hard at their labors
values hard work
doesn't really see the point of working hard
sees working hard as a foolish waste of time
thinks working hard is an abject idiocy
finds the proposition that one should work hard in life utterly abhorrent
finds sacrifice to be one of the highest ideals
believes that those who sacrifice for others should be deeply respected
values sacrifice
doesn't particularly respect sacrifice as a virtue
sees sacrifice as wasteful and foolish
finds sacrifice to be the height of folly
thinks that the entire concept of sacrifice for others is truly disgusting
holds the idea of competition among the most important and would encourage it wherever possible
views competition as a crucial driving force in the world
sees competition as reasonably important
doesn't have strong views on competition
sees competition as wasteful and silly
deeply dislikes competition
finds the very idea of competition obscene
believes that perseverance is one of the greatest qualities somebody can have
greatly respects individuals that persevere through their trials and labors
respects perseverance
doesn't think much about the idea of perseverance
sees perseverance in the face of adversity as bull-headed and foolish
thinks there is something deeply wrong with people that persevere through adversity
finds the notion that one would persevere through adversity completely abhorrent
believes that it would be a fine thing if all time were leisure time
treasures leisure time and thinks it is very important in life
values leisure time
doesn't think one way or the other about leisure time
finds leisure time wasteful
is offended by leisure time and leisurely living
believes that those that take leisure time are evil and finds the whole idea disgusting
sees engaging in commerce as a high ideal in life
really respects commerce and those that engage in trade
respects commerce
doesn't particularly respect commerce
is somewhat put off by trade and commerce
finds those that engage in trade and commerce to be fairly disgusting
holds the view that commerce is a vile obscenity
sees romance as one of the highest ideals
thinks romance is very important in life
values romance
doesn't care one way or the other about romance
finds romance distasteful
is somewhat disgusted by romance
finds even the abstract idea of romance repellent
holds nature to be of greater value than most aspects of civilization
has a deep respect for animals, plants and the natural world
values nature
doesn't care about nature one way or another
finds nature somewhat disturbing
has a deep dislike of the natural world
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
believes the idea of war is utterly repellent and would have peace at all costs
believes that peace is always preferable to war
values peace over war
doesn't particularly care between war and peace
sees war as a useful means to an end
believes war is preferable t