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Difference between revisions of "DF2014:String dump/raw"

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<pre>
----
+
<hfid>
TRANS_NAME
+
<entity_id>
FIRST_NAME
+
</entity_id>
PRO_POS
+
<site_id>
PRO_OBJ
+
</site_id>
PRO_SUB
+
<skill_at_time>
PRO_REF
+
</skill_at_time>
Activity
+
<historical_event>
Training Session
+
<id>
Activity Event
+
</id>
embraces
+
<year>
The
+
</year>
empty
+
<seconds72>
empties
+
</seconds72>
pick up
+
<type>create entity position</type>
picks up
+
</historical_event>
Go to Combat Training
+
<type>assume identity</type>
Organize Combat Training
+
<trickster_hfid>
Lead Combat Training
+
</trickster_hfid>
Wait for Combat Training
+
<identity_id>
Go to
+
</identity_id>
Demonstration
+
<target_enid>
Organize
+
</target_enid>
Lead
+
<type>masterpiece lost</type>
Wait for
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<type>masterpiece engraving</type>
Watch
+
<type>masterpiece food</type>
Go to Individual Combat Drill
+
<type>masterpiece item improvement</type>
Individual Combat Drill
+
<type>masterpiece dye</type>
/Resting
+
<type>masterpiece item</type>
Go to Sparring Match
+
<type>masterpiece arch constructed</type>
Spar
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<type>masterpiece arch design</type>
Go to Sparring Practice
+
<type>regionpop incorporated into entity</type>
Watch Sparring Practice
+
<pop_race>
Archery Practice
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</pop_race>
and
+
<pop_number_moved>
We should have made it there by now.
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</pop_number_moved>
We should be making better progress.
+
<pop_srid>
We are going the wrong way.
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</pop_srid>
We have arrived at our destination.
+
<pop_flid>
The oppressor has been overthrown!
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</pop_flid>
We must not abandon
+
<join_entity_id>
We must go back.
+
</join_entity_id>
Empty announcement
+
<type>artifact recovered</type>
Your
+
<artifact_id>
spinning
+
</artifact_id>
flying
+
<unit_id>
, but it is deflected by
+
</unit_id>
by the
+
<hist_figure_id>
in the
+
</hist_figure_id>
from behind
+
</structure_id>
from the side
+
<subregion_id>
with
+
</subregion_id>
, but the attack is deflected by
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<feature_layer_id>
, lightly tapping the target!
+
<type>artifact transformed</type>
, but there is no force!
+
<new_artifact_id>
, but it passes right through!
+
</new_artifact_id>
, but the attack passes right through!
+
<old_artifact_id>
, but it glances away!
+
</old_artifact_id>
, but the attack glances away!
+
<type>artifact stored</type>
and the severed part sails off in an arc!
+
<type>artifact hidden</type>
the
+
<type>trade</type>
the part
+
<trader_hfid>
is smashed into the body, an unrecognizable mass!
+
</trader_hfid>
splits in gore!
+
<trader_entity_id>
collapses!
+
</trader_entity_id>
the injured part
+
<source_site_id>
is ripped into loose shreds!
+
</source_site_id>
is torn apart!
+
<dest_site_id>
and it is mostly cut away from the rest of the torso!
+
</dest_site_id>
is cloven asunder!
+
<production_zone_id>
explodes into gore!
+
</production_zone_id>
collapses into a lump of gore!
+
<allotment>
is crushed!
+
</allotment>
passing through a hole in the
+
<allotment_index>
main part
+
</allotment_index>
jamming the
+
<account_shift>
part
+
</account_shift>
out of the wound
+
<type>gamble</type>
through the
+
<gambler_hfid>
tearing
+
</gambler_hfid>
tearing apart
+
<old_account>
shattering
+
</old_account>
chipping
+
<new_account>
fracturing
+
</new_account>
denting
+
<type>agreement void</type>
bruising
+
<type>body abused</type>
the
+
<coords>
apart
+
<type>diplomat lost</type>
and
+
<type>peace accepted</type>
tearing apart
+
<type>site dispute</type>
shattering
+
<dispute>
tearing
+
grazing rights
chipping<