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| + | {{migrated article}} | ||
{{av}} | {{av}} | ||
| + | {{Quality|Tattered}} | ||
| + | This '''string dump''' is generated with the strings program and the Linux and Windows Itch.io builds, Windows Steam build, and Linux Bay 12 Games build of DF 0.51.05. | ||
| − | + | Here's a script that can be used as an example on combining string dumps from multiple builds: | |
<pre> | <pre> | ||
strings df_osx/dwarfort.exe > strings_osx.txt | strings df_osx/dwarfort.exe > strings_osx.txt | ||
| Line 7: | Line 10: | ||
perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt | perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt | ||
</pre> | </pre> | ||
| + | |||
| + | A working windows option is also available: | ||
| + | https://learn.microsoft.com/en-us/sysinternals/downloads/strings | ||
| + | |||
== String Dump == | == String Dump == | ||
{{minorspoiler}} | {{minorspoiler}} | ||
{{gamedata}} | {{gamedata}} | ||
[[ru:String dump]] | [[ru:String dump]] | ||
| + | |||
| + | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| + | | <strong>Here are all uppercased expressions which were not present in the previous string dump. (this part last updated 2023-08-21)</strong> | ||
| + | |- | ||
| + | |UTF-16LE | ||
| + | NO_EXCLUSIVE | ||
| + | SEMIANNUAL | ||
| + | NEAREST | ||
| + | LANCZOS | ||
| + | SOFTWARE | ||
| + | H*0"ZOW | ||
| + | V_:X1: | ||
| + | SIDEBURNS | ||
| + | MOUSTACHE | ||
| + | PETITIONS | ||
| + | ANY_WOOD_MATERIAL | ||
| + | ANY_GEM_MATERIAL | ||
| + | ANY_STONE_MATERIAL | ||
| + | NOT_ARTIFACT | ||
| + | IS_CRAFTED_ARTIFACT | ||
| + | TOOLTIP | ||
| + | PROCEDURAL_CREATURE_GRAPHICS | ||
| + | PCG_LAYERING | ||
| + | SLAIN_SPEECH | ||
| + | SELECT_CREATURE | ||
| + | CUT_CREATURE | ||
| + | LOG_CURRENT_ENTRY | ||
| + | SLAIN_CASTE_SPEECH | ||
| + | WEREBEAST_ANTEATER | ||
| + | WEREBEAST_ANTELOPE | ||
| + | WEREBEAST_ELK | ||
| + | WEREBEAST_FOX | ||
| + | WEREBEAST_GECKO | ||
| + | WEREBEAST_GILA_MONSTER | ||
| + | WEREBEAST_COYOTE | ||
| + | WEREBEAST_DEER | ||
| + | WEREBEAST_DONKEY | ||
| + | WEREBEAST_ELEPHANT | ||
| + | WEREBEAST_HEDGEHOG | ||
| + | WEREBEAST_HORSE | ||
| + | WEREBEAST_HYENA | ||
| + | WEREBEAST_IGUANA | ||
| + | WEREBEAST_GIRAFFE | ||
| + | WEREBEAST_GOAT | ||
| + | WEREBEAST_GOPHER | ||
| + | WEREBEAST_HARE | ||
| + | WEREBEAST_BEAVER | ||
| + | WEREBEAST_BISON | ||
| + | WEREBEAST_BUFFALO | ||
| + | WEREBEAST_BULL | ||
| + | WEREBEAST_APE | ||
| + | WEREBEAST_ARMADILLO | ||
| + | WEREBEAST_BADGER | ||
| + | WEREBEAST_BEAR | ||
| + | WEREBEAST_CHAMELEON | ||
| + | WEREBEAST_CHINCHILLA | ||
| + | WEREBEAST_CIVET | ||
| + | WEREBEAST_COATI | ||
| + | WEREBEAST_CAPYBARA | ||
| + | WEREBEAST_CAMEL | ||
| + | WEREBEAST_CAT | ||
| + | WEREBEAST_CAVY | ||
| + | WEREBEAST_PORCUPINE | ||
| + | WEREBEAST_RABBIT | ||
| + | WEREBEAST_RACCOON | ||
| + | WEREBEAST_RAT | ||
| + | WEREBEAST_PANDA | ||
| + | WEREBEAST_PANGOLIN | ||
| + | WEREBEAST_PANTHER | ||
| + | WEREBEAST_PIG | ||
| + | WEREBEAST_SKUNK | ||
| + | WEREBEAST_SLOTH | ||
| + | WEREBEAST_SQUIRREL | ||
| + | WEREBEAST_TAPIR | ||
| + | WEREBEAST_RHINOCEROS | ||
| + | WEREBEAST_SHEEP | ||
| + | WEREBEAST_SHREW | ||
| + | WEREBEAST_SKINK | ||
| + | WEREBEAST_LIZARD | ||
| + | WEREBEAST_LLAMA | ||
| + | WEREBEAST_LORIS | ||
| + | WEREBEAST_MAMMOTH | ||
| + | WEREBEAST_JACKAL | ||
| + | WEREBEAST_KANGAROO | ||
| + | WEREBEAST_KOALA | ||
| + | WEREBEAST_LEMUR | ||
| + | WEREBEAST_MOOSE | ||
| + | WEREBEAST_MONKEY | ||
| + | WEREBEAST_MOUSE | ||
| + | WEREBEAST_OPOSSUM | ||
| + | WEREBEAST_MARMOT | ||
| + | WEREBEAST_MOLE | ||
| + | WEREBEAST_MONGOOSE | ||
| + | WEREBEAST_MONITOR_LIZARD | ||
| + | WEREBEAST_WOMBAT | ||
| + | WEREBEAST_ZEBRA | ||
| + | WEREBEAST_TORTOISE | ||
| + | WEREBEAST_WARTHOG | ||
| + | WEREBEAST_WEASEL | ||
| + | WEREBEAST_WOLF | ||
| + | BEAST_AMORPHOUS | ||
| + | BEAST_AMORPHOUS_SHELL_BACK | ||
| + | BEAST_SNAKE | ||
| + | BEAST_WORM_SHORT_SHELL_BACK | ||
| + | BEAST_WORM_SHORT_TRUNK | ||
| + | BEAST_WORM_SHORT_ANTENNAE | ||
| + | BEAST_INSECT | ||
| + | BEAST_INSECT_MANDIBLES | ||
| + | BEAST_INSECT_HORNS | ||
| + | BEAST_INSECT_WINGS_LACY_BACK | ||
| + | BEAST_INSECT_WINGS_FEATHERED_FRONT | ||
| + | BEAST_WORM_SHORT_WINGS_LACY_BACK | ||
| + | BEAST_WORM_SHORT_WINGS_LACY_FRONT | ||
| + | BEAST_WORM_SHORT_WINGS_FEATHERED_BACK | ||
| + | BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT | ||
| + | BEAST_WORM_SHORT_WINGS_BAT_BACK | ||
| + | BEAST_WORM_SHORT_EYE_ONE | ||
| + | BEAST_WORM_SHORT_EYE_TWO | ||
| + | BEAST_WORM_SHORT_EYE_THREE | ||
| + | BEAST_SPIDER | ||
| + | BEAST_SPIDER_MANDIBLES | ||
| + | BEAST_SPIDER_HORNS | ||
| + | BEAST_SPIDER_WINGS_LACY_FRONT | ||
| + | BEAST_SPIDER_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SPIDER_WINGS_BAT_FRONT | ||
| + | BEAST_SPIDER_EYE_ONE | ||
| + | BEAST_SPIDER_EYE_TWO | ||
| + | BEAST_INSECT_WINGS_BAT_FRONT | ||
| + | BEAST_INSECT_EYE_ONE | ||
| + | BEAST_INSECT_EYE_TWO | ||
| + | BEAST_INSECT_EYE_THREE | ||
| + | BEAST_INSECT_PROBOSCIS | ||
| + | BEAST_INSECT_SHELL_BACK | ||
| + | BEAST_INSECT_TRUNK | ||
| + | BEAST_INSECT_ANTENNAE | ||
| + | BEAST_SNAKE_EYE_ONE | ||
| + | BEAST_SNAKE_EYE_TWO | ||
| + | BEAST_SNAKE_EYE_THREE | ||
| + | BEAST_SNAKE_SHELL_BACK | ||
| + | BEAST_SNAKE_TRUNK | ||
| + | BEAST_SNAKE_ANTENNAE | ||
| + | BEAST_WORM_LONG | ||
| + | BEAST_WORM_LONG_MANDIBLES | ||
| + | BEAST_SNAKE_MANDIBLES | ||
| + | BEAST_SNAKE_HORNS | ||
| + | BEAST_SNAKE_WINGS_LACY_BACK | ||
| + | BEAST_SNAKE_WINGS_LACY_FRONT | ||
| + | BEAST_SNAKE_WINGS_FEATHERED_BACK | ||
| + | BEAST_SNAKE_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SNAKE_WINGS_BAT_BACK | ||
| + | BEAST_SNAKE_WINGS_BAT_FRONT | ||
| + | BEAST_WORM_LONG_EYE_TWO | ||
| + | BEAST_WORM_LONG_EYE_THREE | ||
| + | BEAST_WORM_LONG_SHELL_BACK | ||
| + | BEAST_WORM_LONG_TRUNK | ||
| + | BEAST_WORM_LONG_ANTENNAE | ||
| + | BEAST_WORM_SHORT | ||
| + | BEAST_WORM_SHORT_MANDIBLES | ||
| + | BEAST_WORM_SHORT_HORNS | ||
| + | BEAST_WORM_LONG_HORNS | ||
| + | BEAST_WORM_LONG_WINGS_LACY_BACK | ||
| + | BEAST_WORM_LONG_WINGS_LACY_FRONT | ||
| + | BEAST_WORM_LONG_WINGS_FEATHERED_BACK | ||
| + | BEAST_WORM_LONG_WINGS_FEATHERED_FRONT | ||
| + | BEAST_WORM_LONG_WINGS_BAT_BACK | ||
| + | BEAST_WORM_LONG_WINGS_BAT_FRONT | ||
| + | BEAST_WORM_LONG_EYE_ONE | ||
| + | BEAST_HUMANOID_HORNS | ||
| + | BEAST_HUMANOID_WINGS_LACY_BACK | ||
| + | BEAST_HUMANOID_WINGS_LACY_FRONT | ||
| + | BEAST_HUMANOID_WINGS_FEATHERED_BACK | ||
| + | BEAST_HUMANOID_WINGS_BAT_BACK | ||
| + | BEAST_HUMANOID_EYE_ONE | ||
| + | BEAST_HUMANOID_EYE_TWO | ||
| + | BEAST_HUMANOID_EYE_THREE | ||
| + | BEAST_BIPEDAL_DINOSAUR_TAIL_ONE | ||
| + | BEAST_BIPEDAL_DINOSAUR_TAIL_TWO | ||
| + | BEAST_BIPEDAL_DINOSAUR_TAIL_THREE | ||
| + | BEAST_BIPEDAL_DINOSAUR_SHELL_BACK | ||
| + | BEAST_BIPEDAL_DINOSAUR_TRUNK | ||
| + | BEAST_BIPEDAL_DINOSAUR_ANTENNAE | ||
| + | BEAST_HUMANOID | ||
| + | BEAST_HUMANOID_MANDIBLES | ||
| + | BEAST_FRONT_GRASP_OCT | ||
| + | BEAST_FRONT_GRASP_MANDIBLES | ||
| + | BEAST_FRONT_GRASP_HORNS | ||
| + | BEAST_FRONT_GRASP_WINGS_LACY_BACK | ||
| + | BEAST_FRONT_GRASP_WINGS_LACY_FRONT | ||
| + | BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK | ||
| + | BEAST_FRONT_GRASP_WINGS_BAT_BACK | ||
| + | BEAST_FRONT_GRASP_EYE_ONE | ||
| + | BEAST_HUMANOID_TAIL_ONE | ||
| + | BEAST_HUMANOID_TAIL_TWO | ||
| + | BEAST_HUMANOID_TAIL_THREE | ||
| + | BEAST_HUMANOID_SHELL_BACK | ||
| + | BEAST_HUMANOID_TRUNK | ||
| + | BEAST_HUMANOID_ANTENNAE | ||
| + | BEAST_FRONT_GRASP | ||
| + | BEAST_FRONT_GRASP_HEX | ||
| + | BEAST_SCORPION_WINGS_LACY_FRONT | ||
| + | BEAST_SCORPION_WINGS_FEATHERED_BACK | ||
| + | BEAST_SCORPION_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SCORPION_WINGS_BAT_BACK | ||
| + | BEAST_SCORPION_WINGS_BAT_FRONT | ||
| + | BEAST_SCORPION_EYE_ONE | ||
| + | BEAST_SCORPION_EYE_TWO | ||
| + | BEAST_SCORPION_EYE_THREE | ||
| + | BEAST_SPIDER_EYE_THREE | ||
| + | BEAST_SPIDER_SHELL_FRONT | ||
| + | BEAST_SPIDER_TRUNK | ||
| + | BEAST_SPIDER_ANTENNAE | ||
| + | BEAST_SCORPION | ||
| + | BEAST_SCORPION_MANDIBLES | ||
| + | BEAST_SCORPION_HORNS | ||
| + | BEAST_SCORPION_WINGS_LACY_BACK | ||
| + | BEAST_BIPEDAL_DINOSAUR_HORNS | ||
| + | BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK | ||
| + | BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT | ||
| + | BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK | ||
| + | BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK | ||
| + | BEAST_BIPEDAL_DINOSAUR_EYE_ONE | ||
| + | BEAST_BIPEDAL_DINOSAUR_EYE_TWO | ||
| + | BEAST_BIPEDAL_DINOSAUR_EYE_THREE | ||
| + | BEAST_SCORPION_TAIL_ONE | ||
| + | BEAST_SCORPION_TAIL_TWO | ||
| + | BEAST_SCORPION_TAIL_THREE | ||
| + | BEAST_SCORPION_SHELL_FRONT | ||
| + | BEAST_SCORPION_TRUNK | ||
| + | BEAST_SCORPION_ANTENNAE | ||
| + | BEAST_BIPEDAL_DINOSAUR | ||
| + | BEAST_BIPEDAL_DINOSAUR_MANDIBLES | ||
| + | BEAST_QUADRUPED_SLINKY_EYE_THREE | ||
| + | BEAST_QUADRUPED_SLINKY_TAIL_ONE | ||
| + | BEAST_QUADRUPED_SLINKY_TAIL_TWO | ||
| + | BEAST_QUADRUPED_SLINKY_TAIL_THREE | ||
| + | BEAST_QUADRUPED_SLINKY_SHELL_FRONT | ||
| + | BEAST_QUADRUPED_SLINKY_TRUNK | ||
| + | BEAST_QUADRUPED_SLINKY_ANTENNAE | ||
| + | BEAST_WALRUS | ||
| + | BEAST_QUADRUPED_SLINKY_HORNS | ||
| + | BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT | ||
| + | BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK | ||
| + | BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT | ||
| + | BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK | ||
| + | BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT | ||
| + | BEAST_QUADRUPED_SLINKY_EYE_ONE | ||
| + | BEAST_QUADRUPED_SLINKY_EYE_TWO | ||
| + | BEAST_WALRUS_EYE_THREE | ||
| + | BEAST_WALRUS_TAIL_ONE | ||
| + | BEAST_WALRUS_TAIL_TWO | ||
| + | BEAST_WALRUS_TAIL_THREE | ||
| + | BEAST_WALRUS_SHELL_BACK | ||
| + | BEAST_WALRUS_TRUNK | ||
| + | BEAST_WALRUS_ANTENNAE | ||
| + | BEAST_SMALL_AMORPHOUS | ||
| + | BEAST_WALRUS_MANDIBLES | ||
| + | BEAST_WALRUS_WINGS_LACY_BACK | ||
| + | BEAST_WALRUS_WINGS_LACY_FRONT | ||
| + | BEAST_WALRUS_WINGS_FEATHERED_BACK | ||
| + | BEAST_WALRUS_WINGS_FEATHERED_FRONT | ||
| + | BEAST_WALRUS_WINGS_BAT_BACK | ||
| + | BEAST_WALRUS_EYE_ONE | ||
| + | BEAST_WALRUS_EYE_TWO | ||
| + | BEAST_QUADRUPED_BULKY | ||
| + | BEAST_QUADRUPED_BULKY_HEX | ||
| + | BEAST_QUADRUPED_BULKY_OCT | ||
| + | BEAST_QUADRUPED_BULKY_MANDIBLES | ||
| + | BEAST_QUADRUPED_BULKY_HORNS | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK | ||
| + | BEAST_FRONT_GRASP_EYE_TWO | ||
| + | BEAST_FRONT_GRASP_EYE_THREE | ||
| + | BEAST_FRONT_GRASP_TAIL_ONE | ||
| + | BEAST_FRONT_GRASP_TAIL_TWO | ||
| + | BEAST_FRONT_GRASP_TAIL_THREE | ||
| + | BEAST_FRONT_GRASP_SHELL_BACK | ||
| + | BEAST_FRONT_GRASP_TRUNK | ||
| + | BEAST_FRONT_GRASP_ANTENNAE | ||
| + | BEAST_QUADRUPED_BULKY_TAIL_THREE | ||
| + | BEAST_QUADRUPED_BULKY_SHELL_FRONT | ||
| + | BEAST_QUADRUPED_BULKY_TRUNK | ||
| + | BEAST_QUADRUPED_BULKY_ANTENNAE | ||
| + | BEAST_QUADRUPED_SLINKY | ||
| + | BEAST_QUADRUPED_SLINKY_HEX | ||
| + | BEAST_QUADRUPED_SLINKY_OCT | ||
| + | BEAST_QUADRUPED_SLINKY_MANDIBLES | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT | ||
| + | BEAST_QUADRUPED_BULKY_EYE_ONE | ||
| + | BEAST_QUADRUPED_BULKY_EYE_TWO | ||
| + | BEAST_QUADRUPED_BULKY_EYE_THREE | ||
| + | BEAST_QUADRUPED_BULKY_TAIL_ONE | ||
| + | BEAST_QUADRUPED_BULKY_TAIL_TWO | ||
| + | BEAST_SMALL_WORM_SHORT_EYE_TWO | ||
| + | BEAST_SMALL_WORM_SHORT_EYE_THREE | ||
| + | BEAST_SMALL_WORM_SHORT_SHELL_BACK | ||
| + | BEAST_SMALL_WORM_SHORT_TRUNK | ||
| + | BEAST_SMALL_WORM_SHORT_ANTENNAE | ||
| + | BEAST_SMALL_INSECT | ||
| + | BEAST_SMALL_INSECT_MANDIBLES | ||
| + | BEAST_SMALL_INSECT_HORNS | ||
| + | BEAST_SMALL_WORM_SHORT_MANDIBLES | ||
| + | BEAST_SMALL_WORM_SHORT_HORNS | ||
| + | BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_WORM_SHORT_EYE_ONE | ||
| + | BEAST_SMALL_INSECT_TRUNK | ||
| + | BEAST_SMALL_INSECT_ANTENNAE | ||
| + | BEAST_SMALL_SPIDER | ||
| + | BEAST_SMALL_SPIDER_MANDIBLES | ||
| + | BEAST_SMALL_SPIDER_HORNS | ||
| + | BEAST_SMALL_SPIDER_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_SPIDER_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_INSECT_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_INSECT_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_INSECT_EYE_ONE | ||
| + | BEAST_SMALL_INSECT_EYE_TWO | ||
| + | BEAST_SMALL_INSECT_EYE_THREE | ||
| + | BEAST_SMALL_INSECT_PROBOSCIS | ||
| + | BEAST_SMALL_INSECT_SHELL_BACK | ||
| + | BEAST_SMALL_SNAKE_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_SNAKE_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_SNAKE_EYE_ONE | ||
| + | BEAST_SMALL_SNAKE_EYE_TWO | ||
| + | BEAST_SMALL_SNAKE_EYE_THREE | ||
| + | BEAST_SMALL_SNAKE_SHELL_BACK | ||
| + | BEAST_SMALL_SNAKE_TRUNK | ||
| + | BEAST_SMALL_SNAKE_ANTENNAE | ||
| + | BEAST_SMALL_AMORPHOUS_SHELL_BACK | ||
| + | BEAST_SMALL_SNAKE | ||
| + | BEAST_SMALL_SNAKE_MANDIBLES | ||
| + | BEAST_SMALL_SNAKE_HORNS | ||
| + | BEAST_SMALL_SNAKE_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_SNAKE_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_WORM_LONG_EYE_ONE | ||
| + | BEAST_SMALL_WORM_LONG_EYE_TWO | ||
| + | BEAST_SMALL_WORM_LONG_EYE_THREE | ||
| + | BEAST_SMALL_WORM_LONG_SHELL_BACK | ||
| + | BEAST_SMALL_WORM_LONG_TRUNK | ||
| + | BEAST_SMALL_WORM_LONG_ANTENNAE | ||
| + | BEAST_SMALL_WORM_SHORT | ||
| + | BEAST_SMALL_WORM_LONG | ||
| + | BEAST_SMALL_WORM_LONG_MANDIBLES | ||
| + | BEAST_SMALL_WORM_LONG_HORNS | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_HUMANOID | ||
| + | BEAST_SMALL_HUMANOID_MANDIBLES | ||
| + | BEAST_SMALL_HUMANOID_HORNS | ||
| + | BEAST_SMALL_HUMANOID_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_HUMANOID_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_HUMANOID_EYE_ONE | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE | ||
| + | BEAST_SMALL_FRONT_GRASP | ||
| + | BEAST_SMALL_FRONT_GRASP_HEX | ||
| + | BEAST_SMALL_FRONT_GRASP_OCT | ||
| + | BEAST_SMALL_FRONT_GRASP_MANDIBLES | ||
| + | BEAST_SMALL_FRONT_GRASP_HORNS | ||
| + | BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_HUMANOID_EYE_TWO | ||
| + | BEAST_SMALL_HUMANOID_EYE_THREE | ||
| + | BEAST_SMALL_HUMANOID_TAIL_ONE | ||
| + | BEAST_SMALL_HUMANOID_TAIL_TWO | ||
| + | BEAST_SMALL_HUMANOID_TAIL_THREE | ||
| + | BEAST_SMALL_HUMANOID_SHELL_BACK | ||
| + | BEAST_SMALL_HUMANOID_TRUNK | ||
| + | BEAST_SMALL_HUMANOID_ANTENNAE | ||
| + | BEAST_SMALL_SCORPION_HORNS | ||
| + | BEAST_SMALL_SCORPION_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_SCORPION_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_SCORPION_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_SCORPION_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_SCORPION_EYE_ONE | ||
| + | BEAST_SMALL_SPIDER_EYE_ONE | ||
| + | BEAST_SMALL_SPIDER_EYE_TWO | ||
| + | BEAST_SMALL_SPIDER_EYE_THREE | ||
| + | BEAST_SMALL_SPIDER_SHELL_FRONT | ||
| + | BEAST_SMALL_SPIDER_TRUNK | ||
| + | BEAST_SMALL_SPIDER_ANTENNAE | ||
| + | BEAST_SMALL_SCORPION | ||
| + | BEAST_SMALL_SCORPION_MANDIBLES | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE | ||
| + | BEAST_SMALL_SCORPION_EYE_TWO | ||
| + | BEAST_SMALL_SCORPION_EYE_THREE | ||
| + | BEAST_SMALL_SCORPION_TAIL_ONE | ||
| + | BEAST_SMALL_SCORPION_TAIL_TWO | ||
| + | BEAST_SMALL_SCORPION_TAIL_THREE | ||
| + | BEAST_SMALL_SCORPION_SHELL_FRONT | ||
| + | BEAST_SMALL_SCORPION_TRUNK | ||
| + | BEAST_SMALL_SCORPION_ANTENNAE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_TRUNK | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_OCT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_HORNS | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_WALRUS_EYE_ONE | ||
| + | BEAST_SMALL_WALRUS_EYE_TWO | ||
| + | BEAST_SMALL_WALRUS_EYE_THREE | ||
| + | BEAST_SMALL_WALRUS_TAIL_ONE | ||
| + | BEAST_SMALL_WALRUS_TAIL_TWO | ||
| + | BEAST_SMALL_WALRUS_TAIL_THREE | ||
| + | BEAST_SMALL_WALRUS_SHELL_BACK | ||
| + | BEAST_SMALL_WALRUS_TRUNK | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE | ||
| + | BEAST_SMALL_WALRUS | ||
| + | BEAST_SMALL_WALRUS_MANDIBLES | ||
| + | BEAST_SMALL_WALRUS_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_WALRUS_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_WALRUS_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_FRONT_GRASP_TRUNK | ||
| + | BEAST_SMALL_FRONT_GRASP_ANTENNAE | ||
| + | BEAST_SMALL_QUADRUPED_BULKY | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_HEX | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_OCT | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_HORNS | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_FRONT_GRASP_EYE_ONE | ||
| + | BEAST_SMALL_FRONT_GRASP_EYE_TWO | ||
| + | BEAST_SMALL_FRONT_GRASP_EYE_THREE | ||
| + | BEAST_SMALL_FRONT_GRASP_TAIL_ONE | ||
| + | BEAST_SMALL_FRONT_GRASP_TAIL_TWO | ||
| + | BEAST_SMALL_FRONT_GRASP_TAIL_THREE | ||
| + | BEAST_SMALL_FRONT_GRASP_SHELL_BACK | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_TRUNK | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_HEX | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE | ||
| + | BEAST_SMALL_WALRUS_ANTENNAE | ||
| + | DELIVER_MESSAGES | ||
| + | VERMIN_ALT | ||
| + | SWARM_LARGE | ||
| + | SWARM_MEDIUM | ||
| + | SWARM_SMALL | ||
| + | LIGHT_VERMIN | ||
| + | LIGHT_VERMIN_ALT | ||
| + | LIGHT_SWARM_LARGE | ||
| + | LIGHT_SWARM_MEDIUM | ||
| + | LIGHT_SWARM_SMALL | ||
| + | TRACTION_BENCH_ROPE | ||
| + | TRACTION_BENCH_CHAIN | ||
| + | STONECUTTER | ||
| + | STONE_CARVER | ||
| + | CUT_STONE | ||
| + | CARVE_STONE | ||
| + | ENGRAVE_STONE | ||
| + | MODSKILL03 | ||
| + | MODSKILL04 | ||
| + | MODSKILL05 | ||
| + | MODSKILL06 | ||
| + | MODSKILL07 | ||
| + | MODSKILL08 | ||
| + | MODSKILL09 | ||
| + | MODSKILL10 | ||
| + | MODSKILL01 | ||
| + | MODSKILL02 | ||
| + | HOSPITAL | ||
| + | NO_DESTINATION | ||
| + | FEY_MOOD | ||
| + | MIGRANT | ||
| + | NO_JOB | ||
| + | MINOR_INJURY | ||
| + | MAJOR_INJURY | ||
| + | SECRETIVE_MOOD | ||
| + | FELL_MOOD | ||
| + | MACABRE_MOOD | ||
| + | TANTRUM | ||
| + | DEPRESSION | ||
| + | MADNESS | ||
| + | SPARRING | ||
| + | ENDGAME_EVENT_1B | ||
| + | RECITING_POETRY | ||
| + | UNDERGROUND | ||
| + | NAUSEA | ||
| + | FEVERED | ||
| + | YIELDING | ||
| + | PLAYING_MAKE_BELIEVE | ||
| + | TELLING_A_STORY | ||
| + | JOB_FAILED | ||
| + | HOLDINGS | ||
| + | LABOR_CHANGE | ||
| + | MILITARY | ||
| + | STRESS | ||
| + | ART_DEFACEMENT | ||
| + | WEREBEAST_ARRIVAL | ||
| + | BEAST_AMBUSH | ||
| + | HASTY_MONARCH | ||
| + | SATISFIED_MONARCH | ||
| + | DIPLOMAT_LEFT_UNHAPPY | ||
| + | FOOD_WARNING | ||
| + | EMBARK_MESSAGE | ||
| + | FIRST_CARAVAN_ARRIVAL | ||
| + | MONARCH_ARRIVAL | ||
| + | INTESTINES | ||
| + | STOMACH | ||
| + | PANCREAS | ||
| + | SPLEEN | ||
| + | KIDNEY | ||
| + | GIZZARD | ||
| + | KEYBOARD_CURSOR | ||
| + | NUMBER_OF_LOWER_ELEVATIONS_SHOWN | ||
| + | SHOW_RAMP_ARROWS | ||
| + | MULTITHREADING | ||
| + | CULL_DEAD_UNITS_AT | ||
| + | MAXIMUM_EMBARK_DIM | ||
| + | MUSIC_FILE | ||
| + | SOUND_FILE | ||
| + | AUTHOR | ||
| + | AMBIENCE_VOLUME | ||
| + | SFX_VOLUME | ||
| + | MASTER_VOLUME | ||
| + | MUSIC_VOLUME | ||
| + | INTERFACE_SCALING_DESIRED_GRID_HEIGHT | ||
| + | INTERFACE_SCALING_PERCENTAGE | ||
| + | AVERAGE_TIME_BETWEEN_SONGS | ||
| + | BASIC_FONT | ||
| + | INTERFACE_SCALING_TO_DESIRED_GRID | ||
| + | INTERFACE_SCALING_DESIRED_GRID_WIDTH | ||
| + | MAXIMUM_INTERFACE_PERCENTAGE | ||
| + | USE_CLASSIC_ASCII | ||
| + | SELECT_INTERACTION | ||
| + | CUT_INTERACTION | ||
| + | HAS_ANY_CAN_SWIM | ||
| + | CUT_ITEM | ||
| + | SELECT_ITEM | ||
| + | GIZZARD_STONE | ||
| + | KEYBOARD_CURSOR_RIGHT_FAST | ||
| + | KEYBOARD_CURSOR_UPLEFT_FAST | ||
| + | KEYBOARD_CURSOR_UPRIGHT_FAST | ||
| + | KEYBOARD_CURSOR_DOWNLEFT_FAST | ||
| + | KEYBOARD_CURSOR_DOWNRIGHT_FAST | ||
| + | KEYBOARD_CURSOR_UP_Z | ||
| + | KEYBOARD_CURSOR_DOWN_Z | ||
| + | KEYBOARD_CURSOR_UP_Z_AUX | ||
| + | KEYBOARD_CURSOR_RIGHT | ||
| + | KEYBOARD_CURSOR_UPLEFT | ||
| + | KEYBOARD_CURSOR_UPRIGHT | ||
| + | KEYBOARD_CURSOR_DOWNLEFT | ||
| + | KEYBOARD_CURSOR_DOWNRIGHT | ||
| + | KEYBOARD_CURSOR_UP_FAST | ||
| + | KEYBOARD_CURSOR_DOWN_FAST | ||
| + | KEYBOARD_CURSOR_LEFT_FAST | ||
| + | CURSOR_UP_Z_FAST | ||
| + | CURSOR_DOWN_Z_FAST | ||
| + | KEYBOARD_CURSOR_UP | ||
| + | KEYBOARD_CURSOR_DOWN | ||
| + | KEYBOARD_CURSOR_LEFT | ||
| + | CONTEXT_SCROLL_UP | ||
| + | CONTEXT_SCROLL_DOWN | ||
| + | CONTEXT_SCROLL_PAGEUP | ||
| + | CONTEXT_SCROLL_PAGEDOWN | ||
| + | HOTKEY_BUILDING_FARMING | ||
| + | HOTKEY_BUILDING_FURNITURE | ||
| + | HOTKEY_BUILDING_PORTALS | ||
| + | HOTKEY_BUILDING_CAGES_CHAINS | ||
| + | HOTKEY_BUILDING_MILITARY | ||
| + | HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER | ||
| + | KEYBOARD_CURSOR_DOWN_Z_AUX | ||
| + | D_TOGGLE_RAMP_INDICATORS | ||
| + | D_TOGGLE_FLUID_NUMBERS | ||
| + | D_DESIGNATE_DIG | ||
| + | D_DESIGNATE_CHOP | ||
| + | D_DESIGNATE_GATHER | ||
| + | D_DESIGNATE_SMOOTH | ||
| + | D_DESIGNATE_ITEMS | ||
| + | D_DESIGNATE_TRAFFIC | ||
| + | DESIGNATE_MINE_MODE_ORE_GEM | ||
| + | DESIGNATE_MINE_MODE_GEM | ||
| + | DESIGNATE_PRIORITY_UP | ||
| + | DESIGNATE_PRIORITY_DOWN | ||
| + | DESIGNATE_MARKER_TO_STANDARD | ||
| + | DESIGNATE_STANDARD_TO_MARKER | ||
| + | DESIGNATE_RECTANGLE | ||
| + | DESIGNATE_FREE_DRAW | ||
| + | DESIGNATE_TOGGLE_ADVANCED_OPTIONS | ||
| + | DESIGNATE_MINE_MODE_ALL | ||
| + | DESIGNATE_MINE_MODE_AUTO | ||
| + | ARENA_FLUIDS_REMOVE | ||
| + | ARENA_CREATE_TREE | ||
| + | D_STOCKS | ||
| + | ARENA_CREATE_CREATURE | ||
| + | ARENA_CREATURE_RESET | ||
| + | ARENA_FLUIDS | ||
| + | ARENA_FLUIDS_WATER | ||
| + | ARENA_FLUIDS_MAGMA | ||
| + | ARENA_FLUIDS_SNOW | ||
| + | ARENA_FLUIDS_MUD | ||
| + | D_LABOR | ||
| + | D_WORLD | ||
| + | D_JUSTICE | ||
| + | D_DESIGNATE_ERASE | ||
| + | SELECT_WORD | ||
| + | CUT_WORD | ||
| + | CUT_TRANSLATION | ||
| + | CUT_SYMBOL | ||
| + | NAME_BUILDING_HOSPITAL | ||
| + | SELECT_TRANSLATION | ||
| + | CARTILAGE | ||
| + | FEATHER | ||
| + | ANTLER | ||
| + | NERVOUS_TISSUE | ||
| + | MEAT_CATEGORY | ||
| + | CUT_INORGANIC | ||
| + | SELECT_INORGANIC | ||
| + | SELECT_PLANT | ||
| + | CUT_PLANT | ||
| + | STEAM_DESCRIPTION | ||
| + | STEAM_TITLE | ||
| + | STEAM_FILE_ID | ||
| + | CONFLICTS_WITH_ID | ||
| + | STEAM_CHANGELOG | ||
| + | STEAM_METADATA | ||
| + | STEAM_KEY_VALUE_TAG | ||
| + | STEAM_TAG | ||
| + | REQUIRES_ID | ||
| + | EARLIEST_COMPATIBLE_DISPLAYED_VERSION | ||
| + | EARLIEST_COMPATIBLE_NUMERIC_VERSION | ||
| + | REQUIRES_ID_AFTER_ME | ||
| + | REQUIRES_ID_BEFORE_ME | ||
| + | DISPLAYED_VERSION | ||
| + | NUMERIC_VERSION | ||
| + | ANOTHER_YEAR_CARD_3 | ||
| + | ANOTHER_YEAR_CARD_2 | ||
| + | ANOTHER_YEAR_CARD_1 | ||
| + | FIRST_YEAR_CARD_4 | ||
| + | STRIKE_THE_EARTH_CARD_2 | ||
| + | STRIKE_THE_EARTH_CARD_1 | ||
| + | ANOTHER_YEAR_CARD_5 | ||
| + | ANOTHER_YEAR_CARD_4 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_4 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_3 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_2 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_1 | ||
| + | FIRST_YEAR_CARD_3 | ||
| + | FIRST_YEAR_CARD_2 | ||
| + | FIRST_YEAR_CARD_1 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_5 | ||
| + | FORGOTTEN_BEAST_CARD_1 | ||
| + | HILL_DWARF_CARD_5 | ||
| + | HILL_DWARF_CARD_4 | ||
| + | HILL_DWARF_CARD_3 | ||
| + | FORGOTTEN_BEAST_CARD_5 | ||
| + | FORGOTTEN_BEAST_CARD_4 | ||
| + | FORGOTTEN_BEAST_CARD_3 | ||
| + | FORGOTTEN_BEAST_CARD_2 | ||
| + | EXPANSIVE_CAVERN_CARD_2 | ||
| + | EXPANSIVE_CAVERN_CARD_1 | ||
| + | CRAFTSDWARFSHIP | ||
| + | WINTER_ENTOMBS_YOU | ||
| + | HILL_DWARF_CARD_2 | ||
| + | HILL_DWARF_CARD_1 | ||
| + | EXPANSIVE_CAVERN_CARD_4 | ||
| + | EXPANSIVE_CAVERN_CARD_3 | ||
| + | DRINK_AND_INDUSTRY | ||
| + | FORGOTTEN_BEAST | ||
| + | HILL_DWARF | ||
| + | DEATH_SPIRAL | ||
| + | STRIKE_THE_EARTH | ||
| + | ANOTHER_YEAR | ||
| + | FIRST_YEAR | ||
| + | VILE_FORCE_OF_DARKNESS | ||
| + | SELECT_MUSIC | ||
| + | CUT_MUSIC | ||
| + | EXPANSIVE_CAVERN | ||
| + | KOGANUSAN | ||
| + | LOST_FORT | ||
| + | MEGABEAST_ATTACK | ||
| + | FIRST_CAVERN_OPENED | ||
| + | SECOND_YEAR_PLUS | ||
| + | CAVERNS_OPENED | ||
| + | JUST_EMBARKED | ||
| + | TAVERN_DANCE_PRESENT | ||
| + | TAVERN_MUSIC_PRESENT | ||
| + | FORGOTTEN_BEAST_ATTACK | ||
| + | MOUNTAINHOME_CARD_1 | ||
| + | CRAFTSDWARFSHIP_CARD_5 | ||
| + | CRAFTSDWARFSHIP_CARD_4 | ||
| + | CRAFTSDWARFSHIP_CARD_3 | ||
| + | MOUNTAINHOME_CARD_5 | ||
| + | MOUNTAINHOME_CARD_4 | ||
| + | MOUNTAINHOME_CARD_3 | ||
| + | MOUNTAINHOME_CARD_2 | ||
| + | WINTER_ENTOMBS_YOU_CARD_2 | ||
| + | WINTER_ENTOMBS_YOU_CARD_1 | ||
| + | STRIKE_THE_EARTH_CARD_4 | ||
| + | STRIKE_THE_EARTH_CARD_3 | ||
| + | CRAFTSDWARFSHIP_CARD_2 | ||
| + | CRAFTSDWARFSHIP_CARD_1 | ||
| + | WINTER_ENTOMBS_YOU_CARD_4 | ||
| + | WINTER_ENTOMBS_YOU_CARD_3 | ||
| + | START_CENTER | ||
| + | MAP_LEVEL | ||
| + | REPEAT_LAST_MAP_LEVEL | ||
| + | DISPLAY_NAME | ||
| + | IS_DIVINE_MATERIAL | ||
| + | WOVEN_ITEM | ||
| + | CUT_REACTION | ||
| + | SELECT_REACTION | ||
| + | CUT_SOUND | ||
| + | SELECT_SOUND | ||
| + | DEFAULT_SOUND_AMBUSH | ||
| + | DEFAULT_SOUND_ADAMANTINE | ||
| + | DEFAULT_SOUND_BABY_BORN | ||
| + | DEFAULT_SOUND_ARTIFACT_CREATED | ||
| + | DEFAULT_SOUND_DEMON_ATTACK | ||
| + | DEFAULT_SOUND_CAVERN_BREAK | ||
| + | DEFAULT_SOUND_SIEGE | ||
| + | DEFAULT_SOUND_MEGABEAST | ||
| + | DEFAULT_SOUND_WEDDING | ||
| + | DEFAULT_SOUND_STRANGE_MOOD | ||
| + | DEFAULT_SOUND_HOWL_1 | ||
| + | DEFAULT_SOUND_ALERT | ||
| + | DEFAULT_SOUND_HOWL_3 | ||
| + | DEFAULT_SOUND_HOWL_2 | ||
| + | DEFAULT_SOUND_HOWL_5 | ||
| + | DEFAULT_SOUND_HOWL_4 | ||
| + | DEFAULT_SOUND_GIANT_STEP_2 | ||
| + | DEFAULT_SOUND_GIANT_STEP_1 | ||
| + | DEFAULT_SOUND_GIANT_STEP_3 | ||
| + | SAVAGE_AREA | ||
| + | ANNOUNCEMENT | ||
| + | DOUBLE | ||
| + | MOON_WAXING_CRESCENT | ||
| + | MOON_FULL_MOON | ||
| + | MOON_WANING_GIBBOUS | ||
| + | MOON_WAXING_HALF_MOON | ||
| + | MOON_WAXING_GIBBOUS | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST | ||
| + | BUILDING_PLACEMENT_ROLLERS_SPEED_1 | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH | ||
| + | BUILDING_PLACEMENT_ROLLERS_SPEED_4 | ||
| + | BUILDING_PLACEMENT_ROLLERS_SPEED_5 | ||
| + | BUILDING_PLACEMENT_ROLLERS_SPEED_2 | ||
| + | BUILDING_PLACEMENT_ROLLERS_SPEED_3 | ||
| + | ZONE_TYPE_ACTIVE | ||
| + | ZONE_PREVIOUS | ||
| + | BUTTON_ZONE_REMOVE | ||
| + | ZONE_TYPE_INACTIVE | ||
| + | ZONE_ERASE_INACTIVE | ||
| + | ZONE_ERASE_ACTIVE | ||
| + | ZONE_NEXT | ||
| + | ZONE_REPAINT | ||
| + | ZONE_REMOVE_EXISTING | ||
| + | ZONE_PICK_ANIMALS | ||
| + | ZONE_SUSPEND | ||
| + | ZONE_SUSPEND_INACTIVE | ||
| + | ZONE_GATHER_SHRUB_INACTIVE | ||
| + | ZONE_GATHER_SHRUB_ACTIVE | ||
| + | ZONE_GATHER_TREE_INACTIVE | ||
| + | ZONE_GATHER_TREE_ACTIVE | ||
| + | ZONE_PIT_INACTIVE | ||
| + | ZONE_PIT_ACTIVE | ||
| + | ZONE_GATHER_FALLEN_INACTIVE | ||
| + | ZONE_GATHER_FALLEN_ACTIVE | ||
| + | ZONE_LOCATION_ASSIGN | ||
| + | ZONE_LOCATION_DETAILS | ||
| + | ZONE_POND_INACTIVE | ||
| + | ZONE_POND_ACTIVE | ||
| + | ZONE_SHOOT_LEFT_ACTIVE | ||
| + | ZONE_SHOOT_RIGHT_ACTIVE | ||
| + | ZONE_ASSIGN_UNIT | ||
| + | ZONE_SQUAD_LIST | ||
| + | ZONE_SHOOT_LEFT_INACTIVE | ||
| + | ZONE_SHOOT_RIGHT_INACTIVE | ||
| + | ZONE_SHOOT_UP_ACTIVE | ||
| + | ZONE_SHOOT_DOWN_ACTIVE | ||
| + | ZONE_SQUAD_SLEEP_ACTIVE | ||
| + | ZONE_SQUAD_TRAIN_ACTIVE | ||
| + | ZONE_SHOOT_UP_INACTIVE | ||
| + | ZONE_SHOOT_DOWN_INACTIVE | ||
| + | ZONE_SQUAD_SLEEP_INACTIVE | ||
| + | ZONE_SQUAD_TRAIN_INACTIVE | ||
| + | ZONE_SQUAD_INDIV_EQ_ACTIVE | ||
| + | ZONE_SQUAD_SQUAD_EQ_ACTIVE | ||
| + | ZONE_TOMB_CITIZEN_BURIAL_ACTIVE | ||
| + | ZONE_TOMB_CITIZEN_BURIAL_INACTIVE | ||
| + | ZONE_SQUAD_INDIV_EQ_INACTIVE | ||
| + | ZONE_SQUAD_SQUAD_EQ_INACTIVE | ||
| + | ASSIGN_TRADE_CULLING_MANDATES_ON | ||
| + | ASSIGN_TRADE_CULLING_MANDATES_OFF | ||
| + | ZONE_TOMB_PET_BURIAL_ACTIVE | ||
| + | ZONE_TOMB_PET_BURIAL_INACTIVE | ||
| + | ASSIGN_TRADE_SORT_BY_VALUE_ON | ||
| + | ASSIGN_TRADE_SORT_BY_VALUE_OFF | ||
| + | ASSIGN_TRADE_SORT_BY_DISTANCE_ON | ||
| + | ASSIGN_TRADE_SORT_BY_DISTANCE_OFF | ||
| + | MOON_NEW_MOON | ||
| + | MOON_SNOW | ||
| + | MOON_WANING_HALF_MOON | ||
| + | MOON_WANING_CRESCENT | ||
| + | CALENDAR_MONTH | ||
| + | BORDER_TOP_LEFT | ||
| + | MOON_RAIN | ||
| + | ANNOUNCEMENT_ALERT | ||
| + | BORDER_BOTTOM_RIGHT | ||
| + | BORDER_TOP_INTERSECTION | ||
| + | BORDER_TOP_RIGHT | ||
| + | BORDER_BOTTOM_LEFT | ||
| + | BORDER_RIGHT_INTERSECTION | ||
| + | HOVER_RECTANGLE | ||
| + | BORDER_BOTTOM_INTERSECTION | ||
| + | BORDER_LEFT_INTERSECTION | ||
| + | BUILDING_PLACEMENT_INACTIVE_BUTTON | ||
| + | BUILDING_PLACEMENT_ACTIVE_BUTTON | ||
| + | HOVER_CLOSE | ||
| + | HOVER_TAB | ||
| + | BUILDING_PLACEMENT_BRIDGE_W | ||
| + | BUILDING_PLACEMENT_BRIDGE_E | ||
| + | BUILDING_PLACEMENT_BRIDGE_N | ||
| + | BUILDING_PLACEMENT_BRIDGE_S | ||
| + | BUILDING_PLACEMENT_WE | ||
| + | BUILDING_PLACEMENT_SCREW_PUMP_N | ||
| + | BUILDING_PLACEMENT_BRIDGE_RETRACT | ||
| + | BUILDING_PLACEMENT_NS | ||
| + | BUILDING_PLACEMENT_SCREW_PUMP_E | ||
| + | BUILDING_PLACEMENT_N | ||
| + | BUILDING_PLACEMENT_SCREW_PUMP_S | ||
| + | BUILDING_PLACEMENT_SCREW_PUMP_W | ||
| + | BUILDING_PLACEMENT_E | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER | ||
| + | BUILDING_PLACEMENT_S | ||
| + | BUILDING_PLACEMENT_W | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF | ||
| + | BUTTON_WORLD | ||
| + | WORK_ORDERS_CREATE_NEW | ||
| + | BUTTON_INFO_JUSTICE_ACTIVE | ||
| + | BUTTON_SQUADS | ||
| + | WORK_ORDERS_CHECKING | ||
| + | WORK_ORDERS_READY | ||
| + | WORK_ORDERS_ACTIVE | ||
| + | WORK_ORDERS_WAITING | ||
| + | WORK_ORDERS_PRIORITY_UP | ||
| + | WORK_ORDERS_PRIORITY_DOWN | ||
| + | WORK_ORDERS_VALIDATED | ||
| + | WORK_ORDERS_NOT_VALIDATED | ||
| + | WORK_ORDERS_REMOVE | ||
| + | WORK_ORDERS_ADD_ITEM_CONDITION | ||
| + | WORK_ORDERS_CONDITIONS | ||
| + | WORK_ORDERS_DETAILS | ||
| + | WORK_ORDERS_CHANGE_MAT | ||
| + | WORK_ORDERS_CHANGE_ADJ | ||
| + | WORK_ORDERS_ADD_ORDER_CONDITION | ||
| + | WORK_ORDERS_CHANGE_TYPE | ||
| + | WORK_ORDERS_ENTER_AMOUNT | ||
| + | WORK_ORDERS_INCREASE_AMOUNT | ||
| + | WORK_ORDERS_ADD_SUGGESTED_CONDITION | ||
| + | WORK_ORDERS_CHANGE_FREQUENCY | ||
| + | WORK_ORDERS_ADJECTIVE_SELECTED | ||
| + | WORK_ORDERS_ADJECTIVE_NOT_SELECTED | ||
| + | WORK_ORDERS_DECREASE_AMOUNT | ||
| + | WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE | ||
| + | NOBLES_BEDROOM_MISSING | ||
| + | NOBLES_BEDROOM_PARTIAL | ||
| + | NOBLES_ASSIGN_SYMBOL | ||
| + | NOBLES_BEDROOM_NA | ||
| + | NOBLES_OFFICE_MISSING | ||
| + | NOBLES_OFFICE_PARTIAL | ||
| + | NOBLES_BEDROOM_GOOD | ||
| + | NOBLES_OFFICE_NA | ||
| + | NOBLES_DINING_MISSING | ||
| + | NOBLES_DINING_PARTIAL | ||
| + | NOBLES_OFFICE_GOOD | ||
| + | NOBLES_DINING_NA | ||
| + | NOBLES_TOMB_MISSING | ||
| + | NOBLES_TOMB_PARTIAL | ||
| + | NOBLES_DINING_GOOD | ||
| + | NOBLES_TOMB_NA | ||
| + | NOBLES_DEMANDS_NA | ||
| + | NOBLES_DEMANDS_TIME_GOOD | ||
| + | NOBLES_TOMB_GOOD | ||
| + | NOBLES_ADD | ||
| + | NOBLES_DEMANDS_TIME_WARN_3 | ||
| + | NOBLES_MANDATES_NA | ||
| + | NOBLES_DEMANDS_TIME_WARN_1 | ||
| + | NOBLES_DEMANDS_TIME_WARN_2 | ||
| + | NOBLES_MANDATES_TIME_WARN_2 | ||
| + | NOBLES_MANDATES_TIME_WARN_3 | ||
| + | NOBLES_MANDATES_TIME_GOOD | ||
| + | NOBLES_MANDATES_TIME_WARN_1 | ||
| + | NOBLES_FURN_PARTIAL | ||
| + | NOBLES_FURN_GOOD | ||
| + | NOBLES_FURN_NA | ||
| + | NOBLES_FURN_MISSING | ||
| + | NOBLES_ACCOUNTING_3_INACTIVE | ||
| + | NOBLES_ACCOUNTING_4_INACTIVE | ||
| + | NOBLES_ACCOUNTING_1_INACTIVE | ||
| + | NOBLES_ACCOUNTING_2_INACTIVE | ||
| + | STOCKPILE_CONNECTIONS_GIVE_LINK | ||
| + | STOCKPILE_CONNECTIONS_TAKE_LINK | ||
| + | STOCKPILE_CONNECTIONS_ADD_GIVE_LINK | ||
| + | STOCKPILE_CONNECTIONS_ADD_TAKE_LINK | ||
| + | STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK | ||
| + | STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK | ||
| + | STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK | ||
| + | STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK | ||
| + | BUTTON_STOCKPILE_NEW | ||
| + | BUTTON_STOCKPILE_REMOVE | ||
| + | BUTTON_STOCKPILE_INACTIVE | ||
| + | BUTTON_STOCKPILE_ACTIVE | ||
| + | STOCKPILE_TAKE_FROM_ANYWHERE | ||
| + | STOCKPILE_TAKE_FROM_LINKS_ONLY | ||
| + | STOCKPILE_SET_CONNECTIONS | ||
| + | STOCKPILE_CONNECTIONS_REMOVE | ||
| + | STOCKPILE_REPAINT | ||
| + | STOCKPILE_ERASE_INACTIVE | ||
| + | STOCKPILE_TYPE_INACTIVE | ||
| + | STOCKPILE_TYPE_ACTIVE | ||
| + | STOCKPILE_TOOL_SETTINGS | ||
| + | STOCKPILE_TOOLS_ENTER_AMOUNT | ||
| + | STOCKPILE_ERASE_ACTIVE | ||
| + | STOCKPILE_REMOVE_EXISTING | ||
| + | STOCKPILE_ON | ||
| + | STOCKPILE_PARTIAL | ||
| + | STOCKPILE_TOOLS_INCREASE_AMOUNT | ||
| + | STOCKPILE_TOOLS_DECREASE_AMOUNT | ||
| + | CUSTOM_STOCKPILE_ORGANIC_OFF | ||
| + | CUSTOM_STOCKPILE_INORGANIC_ON | ||
| + | STOCKPILE_OFF | ||
| + | CUSTOM_STOCKPILE_ORGANIC_ON | ||
| + | CUSTOM_STOCKPILE_EMPTY_CAGE_OFF | ||
| + | CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON | ||
| + | CUSTOM_STOCKPILE_INORGANIC_OFF | ||
| + | CUSTOM_STOCKPILE_EMPTY_CAGE_ON | ||
| + | CUSTOM_STOCKPILE_PREPARED_FOOD_OFF | ||
| + | CUSTOM_STOCKPILE_USABLE_ARMOR_ON | ||
| + | CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF | ||
| + | CUSTOM_STOCKPILE_PREPARED_FOOD_ON | ||
| + | CUSTOM_STOCKPILE_USABLE_WEAPON_OFF | ||
| + | CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON | ||
| + | CUSTOM_STOCKPILE_USABLE_ARMOR_OFF | ||
| + | CUSTOM_STOCKPILE_USABLE_WEAPON_ON | ||
| + | CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF | ||
| + | CUSTOM_STOCKPILE_CORPSES_ON | ||
| + | CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF | ||
| + | CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON | ||
| + | BUTTON_INFO_TASKS | ||
| + | BUTTON_INFO_PLACES | ||
| + | CUSTOM_STOCKPILE_CORPSES_OFF | ||
| + | BUTTON_INFO_CREATURES | ||
| + | BUTTON_INFO_NOBLES | ||
| + | BUTTON_INFO_OBJECTS | ||
| + | BUTTON_INFO_LABOR | ||
| + | BUTTON_INFO_WORK_ORDERS | ||
| + | BUTTON_INFO_TASKS_ACTIVE | ||
| + | BUTTON_INFO_PLACES_ACTIVE | ||
| + | BUTTON_INFO_JUSTICE | ||
| + | BUTTON_INFO_CREATURES_ACTIVE | ||
| + | BUTTON_INFO_NOBLES_ACTIVE | ||
| + | BUTTON_INFO_OBJECTS_ACTIVE | ||
| + | BUTTON_INFO_LABOR_ACTIVE | ||
| + | BUTTON_INFO_WORK_ORDERS_ACTIVE | ||
| + | BURROW_DELETE | ||
| + | BURROW_ADD_UNIT | ||
| + | BURROW_SUSPEND_INACTIVE | ||
| + | BURROW_REPAINT | ||
| + | HAULING_VEHICLE_GOOD | ||
| + | HAULING_VEHICLE_MOVING | ||
| + | HAULING_ADD_STOP | ||
| + | HAULING_ADD_VEHICLE | ||
| + | HAULING_STOP_LINKS | ||
| + | HAULING_STOP_CONDITIONS | ||
| + | HAULING_VEHICLE_TROUBLED | ||
| + | HAULING_STOP_ITEMS | ||
| + | HAULING_DELETE_ROUTE | ||
| + | HAULING_DELETE_STOP | ||
| + | HAULING_RENAME_ROUTE | ||
| + | HAULING_RENAME_STOP | ||
| + | HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE | ||
| + | HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE | ||
| + | HAULING_STOP_LINKS_GIVE_TO_STOCKPILE | ||
| + | HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE | ||
| + | HAULING_STOP_CONDITIONS_NEW | ||
| + | HAULING_STOP_CONDITIONS_INCREASE | ||
| + | HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE | ||
| + | HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE | ||
| + | HAULING_STOP_CONDITIONS_S | ||
| + | HAULING_STOP_CONDITIONS_W | ||
| + | HAULING_STOP_CONDITIONS_DECREASE | ||
| + | HAULING_STOP_CONDITIONS_N | ||
| + | HAULING_STOP_CONDITIONS_GUIDE | ||
| + | HAULING_STOP_CONDITIONS_RIDE | ||
| + | HAULING_STOP_CONDITIONS_E | ||
| + | HAULING_STOP_CONDITIONS_PUSH_OFF | ||
| + | HAULING_STOP_CONDITIONS_DESIRED_ITEMS | ||
| + | HAULING_STOP_CONDITIONS_ANY_ITEMS | ||
| + | HAULING_STOP_CONDITIONS_AT_MOST | ||
| + | HAULING_STOP_CONDITIONS_AT_LEAST | ||
| + | UNIT_SELECTOR_UNASSIGNED | ||
| + | BURROW_WORKSHOPS_EVERYWHERE | ||
| + | HAULING_STOP_CONDITIONS_DELETE | ||
| + | UNIT_SELECTOR_ASSIGNED | ||
| + | SQUADS_POSITIONS | ||
| + | SQUADS_SELECTED | ||
| + | BURROW_WORKSHOPS_BURROW_ONLY | ||
| + | SQUADS_RECENTER | ||
| + | SQUADS_MOVE_ORDER | ||
| + | SQUADS_PATROL_ORDER | ||
| + | SQUADS_NOT_SELECTED | ||
| + | SQUADS_KILL_ORDER | ||
| + | SQUADS_CANCEL_ORDER | ||
| + | SQUADS_CHANGE_ALERT | ||
| + | SQUADS_DEFEND_BURROW_ORDER | ||
| + | SQUADS_TRAIN_ORDER | ||
| + | SQUADS_LEFT_ACTIVE | ||
| + | SQUADS_RIGHT_ACTIVE | ||
| + | SQUADS_INSPECT | ||
| + | SQUADS_DISBAND | ||
| + | SQUADS_EQUIPMENT_WEAPON_GOOD | ||
| + | SQUADS_EQUIPMENT_SHIELD_GOOD | ||
| + | SQUADS_LEFT_INACTIVE | ||
| + | SQUADS_RIGHT_INACTIVE | ||
| + | SQUADS_EQUIPMENT_HELMET_GOOD | ||
| + | SQUADS_EQUIPMENT_GLOVES_GOOD | ||
| + | SQUADS_EQUIPMENT_ARMOR_GOOD | ||
| + | SQUADS_EQUIPMENT_PANTS_GOOD | ||
| + | NOBLES_ACCOUNTING_2_ACTIVE | ||
| + | NOBLES_ACCOUNTING_3_ACTIVE | ||
| + | NOBLES_ACCOUNTING_5_INACTIVE | ||
| + | NOBLES_ACCOUNTING_1_ACTIVE | ||
| + | LABOR_KITCHEN_COOK_CANNOT | ||
| + | LABOR_KITCHEN_COOK_ALLOWED | ||
| + | NOBLES_ACCOUNTING_4_ACTIVE | ||
| + | NOBLES_ACCOUNTING_5_ACTIVE | ||
| + | LABOR_KITCHEN_BREW_ALLOWED | ||
| + | LABOR_KITCHEN_BREW_RESTRICTED | ||
| + | LABOR_KITCHEN_COOK_RESTRICTED | ||
| + | LABOR_KITCHEN_BREW_CANNOT | ||
| + | LABOR_STONE_USE_ALLOWED | ||
| + | LABOR_STONE_USE_RESTRICTED | ||
| + | LABOR_STONE_USE_MAGMA_SAFE | ||
| + | LABOR_STONE_USE_MAGMA_UNSAFE | ||
| + | LABOR_WORKER_ASSIGNED | ||
| + | LABOR_WORKER_UNASSIGNED | ||
| + | WORKER_ONLY_DO_ASSIGNED_JOBS | ||
| + | WORKER_DO_ANY_AVAILABLE_JOB | ||
| + | LABOR_EDIT_WORK_DETAIL | ||
| + | WORK_DETAIL_MINERS | ||
| + | LABOR_WORKER_ASSIGNED_EVERYBODY | ||
| + | LABOR_WORKER_ASSIGNED_NOBODY | ||
| + | WORK_DETAIL_PLANTERS | ||
| + | WORK_DETAIL_FISHERMEN | ||
| + | WORK_DETAIL_WOODCUTTERS | ||
| + | WORK_DETAIL_HUNTERS | ||
| + | WORK_DETAIL_PLANT_GATHERERS | ||
| + | WORK_DETAIL_HAULERS | ||
| + | WORK_DETAIL_STONECUTTERS | ||
| + | WORK_DETAIL_ENGRAVERS | ||
| + | WORK_DETAIL_CUSTOM_2 | ||
| + | WORK_DETAIL_CUSTOM_3 | ||
| + | WORK_DETAIL_ORDERLIES | ||
| + | WORK_DETAIL_CUSTOM_1 | ||
| + | WORK_DETAIL_CUSTOM_6 | ||
| + | WORK_DETAIL_CUSTOM_7 | ||
| + | WORK_DETAIL_CUSTOM_4 | ||
| + | WORK_DETAIL_CUSTOM_5 | ||
| + | LOCATION_RESERVED_DECREASE_AMOUNT | ||
| + | LOCATION_RESERVED_ENTER_AMOUNT | ||
| + | WORK_DETAIL_CUSTOM_8 | ||
| + | LOCATION_RESERVED_INCREASE_AMOUNT | ||
| + | LOCATION_OCCUPATION_PERFORMER | ||
| + | LOCATION_OCCUPATION_MERCENARY | ||
| + | LOCATION_ASSIGN_OCCUPATION | ||
| + | LOCATION_OCCUPATION_TAVERN_KEEPER | ||
| + | LOCATION_OCCUPATION_SCRIBE | ||
| + | LOCATION_OCCUPATION_DOCTOR | ||
| + | LOCATION_OCCUPATION_MONSTER_SLAYER | ||
| + | LOCATION_OCCUPATION_SCHOLAR | ||
| + | LOCATION_PERMISSION_ON_RESIDENTS | ||
| + | LOCATION_PERMISSION_ON_CITIZENS | ||
| + | LOCATION_POSITION_TEMPLE | ||
| + | LOCATION_PERMISSION_ON_VISITORS | ||
| + | LOCATION_PERMISSION_OFF_RESIDENTS | ||
| + | LOCATION_PERMISSION_OFF_CITIZENS | ||
| + | LOCATION_PERMISSION_ON_MEMBERS | ||
| + | LOCATION_PERMISSION_OFF_VISITORS | ||
| + | BURROW_RECENTER | ||
| + | BURROW_SUSPEND_ACTIVE | ||
| + | LOCATION_PERMISSION_OFF_MEMBERS | ||
| + | LOCATION_OCCUPATION_REMOVE_WORKER | ||
| + | BUTTON_DIG | ||
| + | BUTTON_LOWER_MENU | ||
| + | ARENA_FLUIDS_MUD_SELECTED | ||
| + | ARENA_ENTER_AMOUNT | ||
| + | BUTTON_BUILDING_REMOVE | ||
| + | BUTTON_ZONE_INACTIVE | ||
| + | BUTTON_BUILDING_INACTIVE | ||
| + | BUTTON_BUILDING_ACTIVE | ||
| + | BUTTON_BURROW_ACTIVE | ||
| + | BUTTON_HAULING_INACTIVE | ||
| + | BUTTON_ZONE_ACTIVE | ||
| + | BUTTON_BURROW_INACTIVE | ||
| + | BUTTON_DIG_DIG_INACTIVE | ||
| + | BUTTON_DIG_STAIRS_ACTIVE | ||
| + | BUTTON_HAULING_ACTIVE | ||
| + | BUTTON_DIG_DIG_ACTIVE | ||
| + | BUTTON_DIG_RAMP_INACTIVE | ||
| + | BUTTON_DIG_CHANNEL_ACTIVE | ||
| + | BUTTON_DIG_STAIRS_INACTIVE | ||
| + | BUTTON_DIG_RAMP_ACTIVE | ||
| + | BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE | ||
| + | BUTTON_DIG_MODE_ALL_ACTIVE | ||
| + | BUTTON_DIG_CHANNEL_INACTIVE | ||
| + | BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE | ||
| + | BUTTON_DIG_MODE_AUTO_INACTIVE | ||
| + | BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE | ||
| + | BUTTON_DIG_MODE_ALL_INACTIVE | ||
| + | BUTTON_DIG_MODE_AUTO_ACTIVE | ||
| + | BUTTON_DIG_MODE_ONLY_GEM_INACTIVE | ||
| + | BUTTON_PRIORITY_1_ACTIVE | ||
| + | BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE | ||
| + | BUTTON_DIG_MODE_ONLY_GEM_ACTIVE | ||
| + | BUTTON_PRIORITY_2_INACTIVE | ||
| + | BUTTON_PRIORITY_3_ACTIVE | ||
| + | BUTTON_PRIORITY_1_INACTIVE | ||
| + | BUTTON_PRIORITY_2_ACTIVE | ||
| + | BUTTON_PRIORITY_4_INACTIVE | ||
| + | BUTTON_PRIORITY_5_ACTIVE | ||
| + | BUTTON_PRIORITY_3_INACTIVE | ||
| + | BUTTON_PRIORITY_4_ACTIVE | ||
| + | BUTTON_PRIORITY_6_INACTIVE | ||
| + | BUTTON_PRIORITY_7_ACTIVE | ||
| + | BUTTON_PRIORITY_5_INACTIVE | ||
| + | BUTTON_PRIORITY_6_ACTIVE | ||
| + | BUTTON_DES_BLUEPRINT_INACTIVE | ||
| + | BUTTON_DES_TO_BLUEPRINT_ACTIVE | ||
| + | BUTTON_PRIORITY_7_INACTIVE | ||
| + | BUTTON_DES_BLUEPRINT_ACTIVE | ||
| + | BUTTON_DES_FROM_BLUEPRINT_INACTIVE | ||
| + | BUTTON_DES_CHOP_ACTIVE | ||
| + | BUTTON_DES_FROM_BLUEPRINT_ACTIVE | ||
| + | BUTTON_DES_TO_BLUEPRINT_INACTIVE | ||
| + | BUTTON_DES_GATHER_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_ACTIVE | ||
| + | BUTTON_DES_CHOP_INACTIVE | ||
| + | BUTTON_DES_GATHER_ACTIVE | ||
| + | BUTTON_DES_SMOOTH_SMOOTH_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE | ||
| + | BUTTON_DES_SMOOTH_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_SMOOTH_ACTIVE | ||
| + | BUTTON_DES_SMOOTH_TRACK_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_FORTIFY_ACTIVE | ||
| + | BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_TRACK_ACTIVE | ||
| + | SQUADS_EQUIPMENT_AMMO_GOOD | ||
| + | SQUADS_EQUIPMENT_BACKPACK_GOOD | ||
| + | SQUADS_EQUIPMENT_SHOES_GOOD | ||
| + | SQUADS_EQUIPMENT_QUIVER_GOOD | ||
| + | SQUADS_EQUIPMENT_SHIELD_WARNING | ||
| + | SQUADS_EQUIPMENT_ARMOR_WARNING | ||
| + | SQUADS_EQUIPMENT_FLASK_GOOD | ||
| + | SQUADS_EQUIPMENT_WEAPON_WARNING | ||
| + | SQUADS_EQUIPMENT_GLOVES_WARNING | ||
| + | SQUADS_EQUIPMENT_SHOES_WARNING | ||
| + | SQUADS_EQUIPMENT_PANTS_WARNING | ||
| + | SQUADS_EQUIPMENT_HELMET_WARNING | ||
| + | SQUADS_EQUIPMENT_BACKPACK_WARNING | ||
| + | SQUADS_EQUIPMENT_FLASK_WARNING | ||
| + | SQUADS_EQUIPMENT_QUIVER_WARNING | ||
| + | SQUADS_EQUIPMENT_AMMO_WARNING | ||
| + | SQUADS_EQUIPMENT_ARMOR_MISSING | ||
| + | SQUADS_EQUIPMENT_PANTS_MISSING | ||
| + | SQUADS_EQUIPMENT_WEAPON_MISSING | ||
| + | SQUADS_EQUIPMENT_SHIELD_MISSING | ||
| + | SQUADS_EQUIPMENT_SHOES_MISSING | ||
| + | SQUADS_EQUIPMENT_QUIVER_MISSING | ||
| + | SQUADS_EQUIPMENT_HELMET_MISSING | ||
| + | SQUADS_EQUIPMENT_GLOVES_MISSING | ||
| + | SQUADS_EQUIPMENT_FLASK_MISSING | ||
| + | BUTTON_FREE_PAINT_ACTIVE | ||
| + | SQUADS_EQUIPMENT_AMMO_MISSING | ||
| + | SQUADS_EQUIPMENT_BACKPACK_MISSING | ||
| + | BUTTON_PAINT_RECTANGLE_INACTIVE | ||
| + | BUTTON_CLICK_ACTIVE | ||
| + | BUTTON_FREE_PAINT_INACTIVE | ||
| + | BUTTON_PAINT_RECTANGLE_ACTIVE | ||
| + | BUTTON_FREE_PAINT_BORDER_INACTIVE | ||
| + | BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE | ||
| + | BUTTON_CLICK_INACTIVE | ||
| + | BUTTON_FREE_PAINT_BORDER_ACTIVE | ||
| + | BUILDING_SHEET_FARM_INACTIVE_OPTION | ||
| + | BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON | ||
| + | BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE | ||
| + | BUILDING_SHEET_FARM_ACTIVE_OPTION | ||
| + | RECENTER_SURFACE | ||
| + | RECENTER_DEEPEST | ||
| + | BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF | ||
| + | RECENTER_HOTKEYS | ||
| + | RECENTER_REMOVE_OR_CLEAR | ||
| + | ARENA_INCREASE_TEAM | ||
| + | RECENTER_RECENTER | ||
| + | RECENTER_SET_LOCATION | ||
| + | ARENA_DECREASE_SKILL | ||
| + | ARENA_INCREASE_EQUIPMENT | ||
| + | ARENA_DECREASE_TEAM | ||
| + | ARENA_INCREASE_SKILL | ||
| + | ARENA_CONDITION_UNASSIGNED | ||
| + | ARENA_FLUIDS_WATER_UNSELECTED | ||
| + | ARENA_DECREASE_EQUIPMENT | ||
| + | ARENA_CONDITION_ASSIGNED | ||
| + | ARENA_FLUIDS_MAGMA_SELECTED | ||
| + | ARENA_FLUIDS_REMOVE_UNSELECTED | ||
| + | ARENA_FLUIDS_WATER_SELECTED | ||
| + | ARENA_FLUIDS_MAGMA_UNSELECTED | ||
| + | ARENA_FLUIDS_SNOW_SELECTED | ||
| + | ARENA_FLUIDS_MUD_UNSELECTED | ||
| + | ARENA_FLUIDS_REMOVE_SELECTED | ||
| + | ARENA_FLUIDS_SNOW_UNSELECTED | ||
| + | INVENTORY_ASSIGNED_SYMBOL | ||
| + | UNIT_SHEET_CUSTOMIZE | ||
| + | INVENTORY_ASSIGNED_CLOTHING | ||
| + | INVENTORY_ASSIGNED_TOOL | ||
| + | UNIT_SHEET_CAMERA_ACTIVE | ||
| + | PETS_LIVESTOCK_ASSIGN_TRAINER | ||
| + | UNIT_SHEET_EXPEL | ||
| + | UNIT_SHEET_CAMERA_INACTIVE | ||
| + | PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE | ||
| + | PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE | ||
| + | PETS_LIVESTOCK_WAR_TRAINING_INACTIVE | ||
| + | PETS_LIVESTOCK_WAR_TRAINING_ACTIVE | ||
| + | PETS_LIVESTOCK_AVAILABLE_AS_PET | ||
| + | PETS_LIVESTOCK_SLAUGHTER_INACTIVE | ||
| + | PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL | ||
| + | PETS_LIVESTOCK_UNAVAILABLE_AS_PET | ||
| + | PETS_LIVESTOCK_GELD_ACTIVE | ||
| + | BUILDING_SHEET_ASSIGN_WORKER | ||
| + | PETS_LIVESTOCK_SLAUGHTER_ACTIVE | ||
| + | PETS_LIVESTOCK_GELD_INACTIVE | ||
| + | ASSIGN_TRADE_SELECTED | ||
| + | ASSIGN_TRADE_NOT_SELECTED | ||
| + | BUILDING_SHEET_CLEAR_WORKER | ||
| + | BUILDING_SHEET_REMOVE | ||
| + | ASSIGN_TRADE_PROHIBITED | ||
| + | BUTTON_FILTER_NAME | ||
| + | ASSIGN_TRADE_IN_DEPOT | ||
| + | ASSIGN_TRADE_BEING_BROUGHT | ||
| + | PETITIONS_LIGHT | ||
| + | GRID_CELL_INACTIVE | ||
| + | SIEGE_LIGHT | ||
| + | DIPLOMACY_LIGHT | ||
| + | LEGENDS_TAB_PAGE_LEFT | ||
| + | LEGENDS_TAB_PAGE_RIGHT | ||
| + | GRID_CELL_ACTIVE | ||
| + | GRID_CELL_BUTTON | ||
| + | EMBARK_EXPAND_Y_ACTIVE | ||
| + | EMBARK_EXPAND_Y_INACTIVE | ||
| + | EMBARK_SELECTED | ||
| + | EMBARK_NOT_SELECTED | ||
| + | HELP_BORDER | ||
| + | HELP_CORNER | ||
| + | EMBARK_CONTRACT_Y_ACTIVE | ||
| + | EMBARK_CONTRACT_Y_INACTIVE | ||
| + | HELP_REVEAL | ||
| + | LIQUID_NUMBERS_ON | ||
| + | HELP_CLOSE | ||
| + | HELP_HIDE | ||
| + | RAMP_ARROWS_OFF | ||
| + | ZOOM_IN_ON | ||
| + | LIQUID_NUMBERS_OFF | ||
| + | RAMP_ARROWS_ON | ||
| + | ZOOM_OUT_OFF | ||
| + | BUTTON_RECTANGLE | ||
| + | ZOOM_IN_OFF | ||
| + | ZOOM_OUT_ON | ||
| + | BUTTON_RECTANGLE_DARK | ||
| + | BUTTON_ADD | ||
| + | BUTTON_RECTANGLE_SELECTED | ||
| + | BUTTON_RECTANGLE_LIGHT | ||
| + | BUTTON_ADD_INVALID | ||
| + | BUTTON_SUBTRACT | ||
| + | BUTTON_ADD_HOVER | ||
| + | BUTTON_ADD_PRESSED | ||
| + | BUTTON_DES_CLAIM_ACTIVE | ||
| + | BUTTON_DES_CLAIM_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_FORTIFY_INACTIVE | ||
| + | BUTTON_DES_ITEM_BUILDING | ||
| + | BUTTON_DES_DUMP_ACTIVE | ||
| + | BUTTON_DES_DUMP_INACTIVE | ||
| + | BUTTON_DES_FORBID_ACTIVE | ||
| + | BUTTON_DES_FORBID_INACTIVE | ||
| + | BUTTON_DES_MELT_ACTIVE | ||
| + | BUTTON_DES_MELT_INACTIVE | ||
| + | BUTTON_DES_UNDUMP_ACTIVE | ||
| + | BUTTON_DES_UNDUMP_INACTIVE | ||
| + | BUTTON_DES_HIDE_ACTIVE | ||
| + | BUTTON_DES_HIDE_INACTIVE | ||
| + | BUTTON_DES_UNMELT_ACTIVE | ||
| + | BUTTON_DES_UNMELT_INACTIVE | ||
| + | BUTTON_DES_TRAFFIC | ||
| + | BUTTON_DES_TRAFFIC_HIGH_ACTIVE | ||
| + | BUTTON_DES_UNHIDE_ACTIVE | ||
| + | BUTTON_DES_UNHIDE_INACTIVE | ||
| + | BUTTON_DES_TRAFFIC_NORMAL_INACTIVE | ||
| + | BUTTON_DES_TRAFFIC_LOW_ACTIVE | ||
| + | BUTTON_DES_TRAFFIC_HIGH_INACTIVE | ||
| + | BUTTON_DES_TRAFFIC_NORMAL_ACTIVE | ||
| + | BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE | ||
| + | BUTTON_DES_ERASE | ||
| + | BUTTON_DES_TRAFFIC_LOW_INACTIVE | ||
| + | BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE | ||
| + | BUTTON_SETTINGS | ||
| + | BUTTON_HELP | ||
| + | BUTTON_OPEN_RIGHT | ||
| + | BUTTON_CLOSE_LEFT | ||
| + | BUTTON_STRESS_2 | ||
| + | BUTTON_STRESS_3 | ||
| + | BUTTON_STRESS_0 | ||
| + | BUTTON_STRESS_1 | ||
| + | BUTTON_STRESS_6 | ||
| + | BUTTON_PLAY_ACTIVE | ||
| + | BUTTON_STRESS_4 | ||
| + | BUTTON_STRESS_5 | ||
| + | BUTTON_PAUSE_INACTIVE | ||
| + | BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE | ||
| + | BUTTON_PLAY_INACTIVE | ||
| + | BUTTON_PAUSE_ACTIVE | ||
| + | BUILDING_INFO_DOOR_PERMITTED | ||
| + | BUILDING_INFO_ACTIVE | ||
| + | BUILDING_INFO_DOOR_FORBIDDEN | ||
| + | BUILDING_INFO_DOOR_PERMITTED_ACTIVE | ||
| + | BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL | ||
| + | BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE | ||
| + | BUILDING_INFO_INACTIVE | ||
| + | BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE | ||
| + | BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE | ||
| + | BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE | ||
| + | BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE | ||
| + | BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE | ||
| + | BUILDING_INFO_ANIMAL_TRAP_FISH | ||
| + | BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE | ||
| + | BUILDING_INFO_ANIMAL_TRAP_MEAT | ||
| + | BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE | ||
| + | BUILDING_INFO_ANIMAL_TRAP_NONE | ||
| + | INVENTORY_ASSIGNED_SQUAD | ||
| + | BUILDING_INFO_ANIMAL_TRAP_GEM | ||
| + | BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE | ||
| + | BUTTON_PICTURE_BOX_SELECTED | ||
| + | BUTTON_PICTURE_BOX_HIGHLIGHTED | ||
| + | SCROLLBAR_OFFCENTER_SCROLLER_HOVER | ||
| + | BUTTON_PICTURE_BOX | ||
| + | BUTTON_PICTURE_BOX_DARK | ||
| + | BUTTON_FILTER | ||
| + | BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED | ||
| + | BUTTON_PICTURE_BOX_LIGHT | ||
| + | BUTTON_CATEGORY_RECTANGLE_ON_SELECTED | ||
| + | BUTTON_CATEGORY_RECTANGLE_ON | ||
| + | BUTTON_CATEGORY_RECTANGLE_SELECTED | ||
| + | BUTTON_CATEGORY_RECTANGLE | ||
| + | CALENDAR_DAY_PAST | ||
| + | CALENDAR_DAY_CURRENT | ||
| + | BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED | ||
| + | BUTTON_CATEGORY_RECTANGLE_OFF | ||
| + | BORDER_TOP | ||
| + | BORDER_BOTTOM | ||
| + | CALENDAR_DAY_FUTURE | ||
| + | BORDER_MIDDLE_INTERSECTION | ||
| + | HOVER_RECTANGLE_JOIN_W_SW | ||
| + | HOVER_RECTANGLE_JOIN_W_S | ||
| + | BORDER_LEFT | ||
| + | BORDER_RIGHT | ||
| + | HOVER_TAB_INACTIVE | ||
| + | HOVER_TAB_INSIDE_CORNER_TOP | ||
| + | HOVER_RECTANGLE_JOIN_E_S | ||
| + | HOVER_RECTANGLE_JOIN_E_SE | ||
| + | BOTTOM_BUTTON_BORDER_W | ||
| + | BOTTOM_BUTTON_BORDER_N | ||
| + | HOVER_TAB_INSIDE_CORNER_BOTTOM | ||
| + | BOTTOM_BUTTON_BORDER_NW | ||
| + | BOTTOM_BUTTON_BORDER_E | ||
| + | LEGENDS_TAB_CLOSE_INACTIVE | ||
| + | BOTTOM_BUTTON_BORDER_INTERIOR | ||
| + | BOTTOM_BUTTON_BORDER_NE | ||
| + | EMBARK_EXPAND_X_INACTIVE | ||
| + | EMBARK_CONTRACT_X_ACTIVE | ||
| + | LEGENDS_TAB_CLOSE_ACTIVE | ||
| + | EMBARK_EXPAND_X_ACTIVE | ||
| + | INTERIOR_BORDER_N_S_W_E | ||
| + | INTERIOR_BORDER_N_W_E | ||
| + | EMBARK_CONTRACT_X_INACTIVE | ||
| + | BUTTON_RECTANGLE_DIVIDER | ||
| + | INTERIOR_BORDER_N_S | ||
| + | INTERFACE_BACKGROUND | ||
| + | INTERIOR_BORDER_S_W_E | ||
| + | INTERIOR_BORDER_W_E | ||
| + | SORT_DESCENDING_ACTIVE | ||
| + | SORT_DESCENDING_INACTIVE | ||
| + | SORT_ASCENDING_ACTIVE | ||
| + | SORT_ASCENDING_INACTIVE | ||
| + | SCROLLBAR_UP_HOVER | ||
| + | SCROLLBAR_UP_PRESSED | ||
| + | SORT_TEXT_ACTIVE | ||
| + | SORT_TEXT_INACTIVE | ||
| + | SCROLLBAR_TOP_SCROLLER | ||
| + | SCROLLBAR_TOP_SCROLLER_HOVER | ||
| + | SCROLLBAR_DOWN_HOVER | ||
| + | SCROLLBAR_DOWN_PRESSED | ||
| + | SCROLLBAR_BLANK_SCROLLER | ||
| + | SCROLLBAR_BLANK_SCROLLER_HOVER | ||
| + | SCROLLBAR_BOTTOM_SCROLLER | ||
| + | SCROLLBAR_BOTTOM_SCROLLER_HOVER | ||
| + | BUTTON_SUBTRACT_INVALID | ||
| + | BUTTON_EXPANDER_CLOSED | ||
| + | BUTTON_SUBTRACT_HOVER | ||
| + | BUTTON_SUBTRACT_PRESSED | ||
| + | TAB_SELECTED | ||
| + | SHORT_TAB | ||
| + | BUTTON_EXPANDER_OPEN | ||
| + | SHORT_SUBTAB_SELECTED | ||
| + | SHORT_SUBSUBTAB | ||
| + | SHORT_TAB_SELECTED | ||
| + | SHORT_SUBTAB | ||
| + | HORIZONTAL_OPTION_ACTIVE | ||
| + | HORIZONTAL_OPTION_INACTIVE | ||
| + | SHORT_SUBSUBTAB_SELECTED | ||
| + | HORIZONTAL_OPTION_LEFT_ORNAMENT | ||
| + | HORIZONTAL_OPTION_RIGHT_ORNAMENT | ||
| + | BUILDING_JOBS_REPEAT | ||
| + | HORIZONTAL_OPTION_REMOVE | ||
| + | HORIZONTAL_OPTION_CONFIRM | ||
| + | BUILDING_JOBS_DO_NOW_ACTIVE | ||
| + | BUILDING_JOBS_SUSPENDED | ||
| + | BUILDING_JOBS_REPEAT_ACTIVE | ||
| + | BUILDING_JOBS_DO_NOW | ||
| + | BUILDING_JOBS_REMOVE | ||
| + | BUILDING_JOBS_REMOVE_WORKER | ||
| + | BUILDING_JOBS_SUSPENDED_ACTIVE | ||
| + | BUILDING_JOBS_PRIORITY_UP | ||
| + | BUILDING_SHORT_ITEM_TASK | ||
| + | BUILDING_ITEM_TASK | ||
| + | BUILDING_JOBS_ACTIVE | ||
| + | BUILDING_JOBS_QUOTA | ||
| + | BUILDING_ITEM_ANIMAL | ||
| + | BUILDING_ITEM_BAIT | ||
| + | BUILDING_ITEM_INCORPORATED | ||
| + | BUILDING_ITEM_TRADE | ||
| + | BUILDING_ITEM_OTHER | ||
| + | STOCKS_RECENTER | ||
| + | BUILDING_ITEM_LOADED | ||
| + | BUILDING_ITEM_DEAD | ||
| + | STOCKS_FORBID_ACTIVE | ||
| + | STOCKS_DUMP | ||
| + | STOCKS_VIEW_ITEM | ||
| + | STOCKS_FORBID | ||
| + | STOCKS_MELT_ACTIVE | ||
| + | STOCKS_HIDE | ||
| + | STOCKS_DUMP_ACTIVE | ||
| + | STOCKS_MELT | ||
| + | SHORT_FORBID_ACTIVE | ||
| + | SHORT_DUMP | ||
| + | STOCKS_HIDE_ACTIVE | ||
| + | SHORT_FORBID | ||
| + | SHORT_MELT_ACTIVE | ||
| + | SHORT_HIDE | ||
| + | SHORT_DUMP_ACTIVE | ||
| + | SHORT_MELT | ||
| + | SLIDER | ||
| + | SLIDER_HOVER | ||
| + | SHORT_HIDE_ACTIVE | ||
| + | SLIDER_BACKGROUND | ||
| + | SCROLLBAR_SMALL_SCROLLER_HOVER | ||
| + | SCROLLBAR_OFFCENTER_SCROLLER | ||
| + | SCROLLBAR | ||
| + | SCROLLBAR_SMALL_SCROLLER | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_8T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_9T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_6T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_7T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_2B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_3B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_10T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_1B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_6B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_7B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_4B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_5B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_10B | ||
| + | AMMO_GRAPHICS | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_8B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_9B | ||
| + | AMMO_GRAPHICS_STRAIGHT_WOOD | ||
| + | AMMO_GRAPHICS_DIAGONAL_DEFAULT | ||
| + | AMMO_GRAPHICS_STRAIGHT_DEFAULT | ||
| + | SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT | ||
| + | AMMO_GRAPHICS_DIAGONAL_WOOD | ||
| + | SIEGEAMMO_GRAPHICS | ||
| + | SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD | ||
| + | WEAPON_GRAPHICS | ||
| + | SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD | ||
| + | SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT | ||
| + | WEAPON_GRAPHICS_MATERIAL | ||
| + | WEAPON_GRAPHICS_WOOD | ||
| + | WEAPON_GRAPHICS_DEFAULT | ||
| + | WEAPON_GRAPHICS_UPRIGHT_1T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_2T | ||
| + | WEAPON_GRAPHICS_WOOD_GROWN | ||
| + | WEAPON_GRAPHICS_WEAPON_TRAP | ||
| + | WEAPON_GRAPHICS_UPRIGHT_5T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_6T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_3T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_4T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_9T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_10T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_7T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_8T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_3B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_4B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_1B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_2B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_7B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_8B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_5B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_6B | ||
| + | FOOD_CONTAINER_GRAPHICS | ||
| + | TOOL_GRAPHICS | ||
| + | WEAPON_GRAPHICS_UPRIGHT_9B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_10B | ||
| + | LIST_ICON | ||
| + | TOOL_GRAPHICS_HIVE_BLD | ||
| + | ADD_TOOL_GRAPHICS | ||
| + | TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID | ||
| + | TOOL_GRAPHICS_CONTAINER_STONE_LIQUID | ||
| + | TOOL_GRAPHICS_HIVE_BLD_IN_USE | ||
| + | TOOL_GRAPHICS_HIVE_BLD_PRODUCTS | ||
| + | SCROLLBAR_SKY | ||
| + | SCROLLBAR_GROUND | ||
| + | SCROLLBAR_CENTER_SCROLLER | ||
| + | SCROLLBAR_CENTER_SCROLLER_HOVER | ||
| + | SHAPE_GRAPHICS_LARGE_GEM | ||
| + | SCROLLBAR_UNDERGROUND | ||
| + | BUTTON_FILTER_NO_MAG_RIGHT | ||
| + | CUSTOM_FURNACE_GRAPHICS | ||
| + | SHAPE_GRAPHICS_SMALL_GEM | ||
| + | CUSTOM_WORKSHOP_GRAPHICS | ||
| + | STATUE_CREATURE_GRAPHICS | ||
| + | STATUE_ITEM_GRAPHICS | ||
| + | STATUE_SHAPE_GRAPHICS | ||
| + | STATUE_CREATURE_CASTE_GRAPHICS | ||
| + | CHEESE_GRAPHICS | ||
| + | BOULDER_GRAPHICS | ||
| + | CHEESE_GRAPHICS_ALT | ||
| + | ROUGH_GEM_GRAPHICS | ||
| + | WOOD_GRAPHICS | ||
| + | BARS_GRAPHICS | ||
| + | FOOD_GRAPHICS | ||
| + | GLOVES_GRAPHICS | ||
| + | ARMOR_GRAPHICS | ||
| + | PANTS_GRAPHICS | ||
| + | HELM_GRAPHICS | ||
| + | SHIELD_GRAPHICS | ||
| + | SHOES_GRAPHICS | ||
| + | TOY_GRAPHICS | ||
| + | SHOES_GRAPHICS_METAL | ||
| + | SHIELD_GRAPHICS_WOODEN | ||
| + | TRAPCOMP_GRAPHICS_WEAPON_TRAP | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_1T | ||
| + | TRAPCOMP_GRAPHICS | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_4T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_5T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_2T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_3T | ||
| + | FORTIFICATION_OPEN_NE | ||
| + | FORTIFICATION_OPEN_SW | ||
| + | FORTIFICATION_OPEN_WE | ||
| + | FORTIFICATION_OPEN_NW | ||
| + | FORTIFICATION_WOOD_OPEN_NSWE | ||
| + | FORTIFICATION_WOOD_OPEN_NSW | ||
| + | FORTIFICATION_OPEN_SE | ||
| + | FORTIFICATION_WOOD | ||
| + | FORTIFICATION_WOOD_OPEN_SWE | ||
| + | FORTIFICATION_WOOD_OPEN_NS | ||
| + | FORTIFICATION_WOOD_OPEN_NSE | ||
| + | FORTIFICATION_WOOD_OPEN_NWE | ||
| + | FORTIFICATION_WOOD_OPEN_NE | ||
| + | FORTIFICATION_WOOD_OPEN_SW | ||
| + | FORTIFICATION_WOOD_OPEN_WE | ||
| + | FORTIFICATION_WOOD_OPEN_NW | ||
| + | FORTIFICATION_ICE_OPEN_NSWE | ||
| + | FORTIFICATION_ICE_OPEN_NSW | ||
| + | FORTIFICATION_WOOD_OPEN_SE | ||
| + | FORTIFICATION_ICE | ||
| + | FORTIFICATION_ICE_OPEN_SWE | ||
| + | FORTIFICATION_ICE_OPEN_NS | ||
| + | FORTIFICATION_ICE_OPEN_NSE | ||
| + | FORTIFICATION_ICE_OPEN_NWE | ||
| + | FORTIFICATION_ICE_OPEN_NE | ||
| + | FORTIFICATION_ICE_OPEN_SW | ||
| + | FORTIFICATION_ICE_OPEN_WE | ||
| + | FORTIFICATION_ICE_OPEN_NW | ||
| + | FLOW_DUST | ||
| + | FLOW_WATER_MIST | ||
| + | FORTIFICATION_ICE_OPEN_SE | ||
| + | FLOW_MIASMA | ||
| + | FLOW_VAPOR | ||
| + | FLOW_DRAGONFIRE | ||
| + | FLOW_LAVA_MIST | ||
| + | FLOW_BOILING | ||
| + | FLOW_ITEM | ||
| + | UNIT_SELECTOR_PASTURE | ||
| + | FLOW_FIRE | ||
| + | FLOW_SMOKE | ||
| + | CREATURE_IS_TRAVELING | ||
| + | BUILDING_ICON_WORKSHOPS | ||
| + | UNIT_SELECTOR_PIT | ||
| + | UNIT_SELECTOR_POND | ||
| + | BUILDING_ICON_WALLS_FLOORS | ||
| + | BUILDING_ICON_MACHINES_FLUIDS | ||
| + | BUILDING_ICON_FURNITURE | ||
| + | BUILDING_ICON_DOORS_HATCHES | ||
| + | BUILDING_ICON_MILITARY | ||
| + | BUILDING_ICON_TRADE_DEPOT | ||
| + | BUILDING_ICON_CAGES_RESTRAINT | ||
| + | BUILDING_ICON_TRAPS | ||
| + | BUILDING_ICON_WORKSHOP_METALSMITH | ||
| + | BUILDING_ICON_WORKSHOPS_FURNACES | ||
| + | BUILDING_ICON_WORKSHOP_CARPENTER | ||
| + | BUILDING_ICON_WORKSHOP_MASON | ||
| + | BUILDING_ICON_WORKSHOPS_CLOTHING | ||
| + | BUILDING_ICON_WORKSHOPS_FARMING | ||
| + | BUILDING_ICON_WORKSHOP_CRAFTS | ||
| + | BUILDING_ICON_WORKSHOP_JEWELER | ||
| + | BUILDING_ICON_WORKSHOP_SIEGE | ||
| + | BUILDING_ICON_WORKSHOP_ASHERY | ||
| + | BUILDING_ICON_WORKSHOP_BOWYER | ||
| + | BUILDING_ICON_WORKSHOP_MECHANIC | ||
| + | TOOL_GRAPHICS_CONTAINER_WOOD_ITEM | ||
| + | TOOL_GRAPHICS_CONTAINER_STONE_ITEM | ||
| + | TOOL_GRAPHICS_CONTAINER_METAL_LIQUID | ||
| + | TOOL_GRAPHICS_CONTAINER_LIQUID | ||
| + | TOOL_GRAPHICS_STONE | ||
| + | TOOL_GRAPHICS_METAL | ||
| + | TOOL_GRAPHICS_CONTAINER_METAL_ITEM | ||
| + | TOOL_GRAPHICS_WOOD | ||
| + | TOOL_GRAPHICS_STONE_VARIANT | ||
| + | TOOL_GRAPHICS_METAL_VARIANT | ||
| + | TOOL_GRAPHICS_GLASS | ||
| + | TOOL_GRAPHICS_WOOD_VARIANT | ||
| + | TOOL_GRAPHICS_SPIKES | ||
| + | TOOL_GRAPHICS_RINGS | ||
| + | TOOL_GRAPHICS_GLASS_VARIANT | ||
| + | TOOL_GRAPHICS_DAMAGE | ||
| + | TOOL_GRAPHICS_BANDS | ||
| + | TOOL_GRAPHICS_BLOOD | ||
| + | TOOL_GRAPHICS_STUDS | ||
| + | TOOL_GRAPHICS_ENGRAVING | ||
| + | TOOL_GRAPHICS_MUD | ||
| + | TOOL_GRAPHICS_SHAPE | ||
| + | TOOL_GRAPHICS_VOMIT | ||
| + | TOOL_GRAPHICS_WATER | ||
| + | TILE_GRAPHICS | ||
| + | CUSTOM_SYMBOL | ||
| + | TILE_GRAPHICS_RECTANGLE | ||
| + | GRASS_STAIR_DOWN | ||
| + | STONE_STAIR_UPDOWN | ||
| + | GRASS_STAIR_UPDOWN | ||
| + | GRASS_STAIR_UP | ||
| + | DIRT_STAIR_UPDOWN | ||
| + | DIRT_STAIR_UP | ||
| + | STONE_STAIR_UP | ||
| + | STONE_STAIR_DOWN | ||
| + | SAND_STAIR_UP | ||
| + | SAND_STAIR_DOWN | ||
| + | DIRT_STAIR_DOWN | ||
| + | SAND_STAIR_UPDOWN | ||
| + | SAND_Y_STAIR_DOWN | ||
| + | SAND_W_STAIR_UPDOWN | ||
| + | SAND_Y_STAIR_UPDOWN | ||
| + | SAND_Y_STAIR_UP | ||
| + | SAND_R_STAIR_UPDOWN | ||
| + | SAND_R_STAIR_UP | ||
| + | SAND_W_STAIR_UP | ||
| + | SAND_W_STAIR_DOWN | ||
| + | SAND_B_STAIR_UP | ||
| + | SAND_B_STAIR_DOWN | ||
| + | SAND_R_STAIR_DOWN | ||
| + | SAND_B_STAIR_UPDOWN | ||
| + | PALETTE_STAIR_DOWN | ||
| + | SMOOTH_FLOOR | ||
| + | PALETTE_STAIR_UPDOWN | ||
| + | PALETTE_STAIR_UP | ||
| + | FORTIFICATION_OPEN_NSWE | ||
| + | FORTIFICATION_OPEN_NSW | ||
| + | WORKSHOP_FLOOR | ||
| + | FORTIFICATION_OPEN_SWE | ||
| + | FORTIFICATION_OPEN_NS | ||
| + | FORTIFICATION_OPEN_NSE | ||
| + | FORTIFICATION_OPEN_NWE | ||
| + | BUILDING_ICON_TRAP_STONE | ||
| + | BUILDING_ICON_TRAP_WEAPON | ||
| + | BUILDING_ICON_ANIMAL_TRAP | ||
| + | BUILDING_ICON_PRESSURE_PLATE | ||
| + | BUILDING_ICON_ARCHERY_TARGET | ||
| + | BUILDING_ICON_WEAPON_RACK | ||
| + | BUILDING_ICON_TRAP_CAGE | ||
| + | BUILDING_ICON_WEAPON | ||
| + | BUILDING_ICON_CATAPULT | ||
| + | BUILDING_ICON_WAGON | ||
| + | BUILDING_ICON_ARMOR_STAND | ||
| + | BUILDING_ICON_BALLISTA | ||
| + | PLANNED_CONSTRUCTION_FLOOR | ||
| + | PLANNED_CONSTRUCTION_STAIR_UP | ||
| + | PLANNED_CONSTRUCTION_FORTIFICATION | ||
| + | PLANNED_CONSTRUCTION_WALL | ||
| + | PLANNED_CONSTRUCTION_RAMP | ||
| + | PLANNED_CONSTRUCTION_TRACK_N | ||
| + | PLANNED_CONSTRUCTION_STAIR_DOWN | ||
| + | PLANNED_CONSTRUCTION_STAIR_UPDOWN | ||
| + | PLANNED_CONSTRUCTION_TRACK_E | ||
| + | PLANNED_CONSTRUCTION_TRACK_NS | ||
| + | PLANNED_CONSTRUCTION_TRACK_S | ||
| + | PLANNED_CONSTRUCTION_TRACK_W | ||
| + | PLANNED_CONSTRUCTION_TRACK_SE | ||
| + | PLANNED_CONSTRUCTION_TRACK_SW | ||
| + | PLANNED_CONSTRUCTION_TRACK_NE | ||
| + | PLANNED_CONSTRUCTION_TRACK_NW | ||
| + | PLANNED_CONSTRUCTION_TRACK_NSW | ||
| + | PLANNED_CONSTRUCTION_TRACK_NWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_WE | ||
| + | PLANNED_CONSTRUCTION_TRACK_NSE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RN | ||
| + | PLANNED_CONSTRUCTION_TRACK_RS | ||
| + | PLANNED_CONSTRUCTION_TRACK_SWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_NSWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNS | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RW | ||
| + | PLANNED_CONSTRUCTION_TRACK_RE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RSW | ||
| + | PLANNED_CONSTRUCTION_TRACK_RWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNW | ||
| + | PLANNED_CONSTRUCTION_TRACK_RSE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RSWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNSE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNSW | ||
| + | ZONE_INACTIVE_N_W | ||
| + | ZONE_INACTIVE_N_E | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNSWE | ||
| + | ZONE_INACTIVE_N_S_W_E | ||
| + | ZONE_INACTIVE_N | ||
| + | ZONE_INACTIVE_E | ||
| + | ZONE_INACTIVE_S_E | ||
| + | ZONE_INACTIVE_S_W | ||
| + | ZONE_INACTIVE_N_S | ||
| + | ZONE_INACTIVE_W_E | ||
| + | ZONE_INACTIVE_W | ||
| + | ZONE_INACTIVE_S | ||
| + | ZONE_INACTIVE_N_S_W | ||
| + | ZONE_INACTIVE_N_S_E | ||
| + | ZONE_INACTIVE_N_W_E | ||
| + | ZONE_INACTIVE_S_W_E | ||
| + | BUILDING_ICON_FURNACE_GLASS | ||
| + | BUILDING_ICON_FURNACE_KILN | ||
| + | BUILDING_ICON_FURNACE_WOOD | ||
| + | BUILDING_ICON_FURNACE_SMELTER | ||
| + | BUILDING_ICON_WORKSHOP_CLOTHES | ||
| + | BUILDING_ICON_WORKSHOP_DYER | ||
| + | BUILDING_ICON_WORKSHOP_LEATHER | ||
| + | BUILDING_ICON_WORKSHOP_LOOM | ||
| + | BUILDING_ICON_WORKSHOP_BUTCHER | ||
| + | BUILDING_ICON_WORKSHOP_TANNER | ||
| + | BUILDING_ICON_FARM_PLOT | ||
| + | BUILDING_ICON_WORKSHOP_STILL | ||
| + | BUILDING_ICON_WORKSHOP_FARMER | ||
| + | BUILDING_ICON_WORKSHOP_QUERN | ||
| + | BUILDING_ICON_WORKSHOP_FISHERY | ||
| + | BUILDING_ICON_WORKSHOP_KITCHEN | ||
| + | BUILDING_ICON_HIVE | ||
| + | BUILDING_ICON_BED | ||
| + | BUILDING_ICON_WORKSHOP_KENNEL | ||
| + | BUILDING_ICON_NEST_BOX | ||
| + | BUILDING_ICON_BOX | ||
| + | BUILDING_ICON_CABINET | ||
| + | BUILDING_ICON_CHAIR | ||
| + | BUILDING_ICON_TABLE | ||
| + | BUILDING_ICON_STATUE | ||
| + | BUILDING_ICON_TRACTION_BENCH | ||
| + | BUILDING_ICON_COFFIN | ||
| + | BUILDING_ICON_SLAB | ||
| + | BUILDING_ICON_OFFERING_PLACE | ||
| + | BUILDING_ICON_INSTRUMENT | ||
| + | BUILDING_ICON_BOOKCASE | ||
| + | BUILDING_ICON_DISPLAY_FURNITURE | ||
| + | BUILDING_ICON_WALL | ||
| + | BUILDING_ICON_FLOOR | ||
| + | BUILDING_ICON_DOOR | ||
| + | BUILDING_ICON_HATCH | ||
| + | BUILDING_ICON_BRIDGE | ||
| + | BUILDING_ICON_ROAD_PAVED | ||
| + | BUILDING_ICON_RAMP | ||
| + | BUILDING_ICON_STAIRS | ||
| + | BUILDING_ICON_GRATE_WALL | ||
| + | BUILDING_ICON_GRATE_FLOOR | ||
| + | BUILDING_ICON_ROAD_DIRT | ||
| + | BUILDING_ICON_FORTIFICATION | ||
| + | BUILDING_ICON_WINDOW_GLASS | ||
| + | BUILDING_ICON_WINDOW_GEM | ||
| + | BUILDING_ICON_BARS_VERTICAL | ||
| + | BUILDING_ICON_BARS_FLOORS | ||
| + | BUILDING_ICON_TRACK_STOP | ||
| + | BUILDING_ICON_LEVER | ||
| + | BUILDING_ICON_SUPPORT | ||
| + | BUILDING_ICON_TRACK | ||
| + | BUILDING_ICON_SCREW_PUMP | ||
| + | BUILDING_ICON_WATER_WHEEL | ||
| + | BUILDING_ICON_WELL | ||
| + | BUILDING_ICON_FLOODGATE | ||
| + | BUILDING_ICON_AXLE_HORIZONTAL | ||
| + | BUILDING_ICON_AXLE_VERTICAL | ||
| + | BUILDING_ICON_WINDMILL | ||
| + | BUILDING_ICON_GEAR_ASSEMBLY | ||
| + | BUILDING_ICON_RESTRAINT | ||
| + | BUILDING_ICON_CAGE | ||
| + | BUILDING_ICON_WORKSHOP_MILLSTONE | ||
| + | BUILDING_ICON_ROLLERS | ||
| + | ZONE_DINING_HALL | ||
| + | ZONE_OFFICE | ||
| + | ZONE_GENERAL | ||
| + | ZONE_BEDROOM | ||
| + | ZONE_DORMITORY | ||
| + | ZONE_DUNGEON | ||
| + | ZONE_ARCHERY_RANGE | ||
| + | ZONE_BARRACKS | ||
| + | ZONE_FISHING | ||
| + | ZONE_GATHER | ||
| + | ZONE_TOMB | ||
| + | ZONE_WATER_SOURCE | ||
| + | ZONE_PIT | ||
| + | ZONE_SAND | ||
| + | ZONE_DUMP | ||
| + | ZONE_PEN | ||
| + | ZONE_HOSPITAL | ||
| + | ZONE_ANIMAL_TRAINING | ||
| + | ZONE_CLAY | ||
| + | ZONE_MEETING | ||
| + | ZONE_LIBRARY | ||
| + | ZONE_GUILDHALL | ||
| + | ZONE_MULTI | ||
| + | ZONE_TAVERN | ||
| + | ZONE_TEMPLE | ||
| + | ZONE_TEMPLE_COMPLEX | ||
| + | ZONE_GRAND_GUILDHALL | ||
| + | ZONE_SHRINE | ||
| + | GUTS_S_1 | ||
| + | GUTS_S_2 | ||
| + | GUTS_N_1 | ||
| + | GUTS_N_2 | ||
| + | GUTS_E_1 | ||
| + | GUTS_E_2 | ||
| + | GUTS_W_1 | ||
| + | GUTS_W_2 | ||
| + | GUTS_SW_1 | ||
| + | GUTS_SW_2 | ||
| + | GUTS_NW_1 | ||
| + | GUTS_NW_2 | ||
| + | GUTS_SE_1 | ||
| + | GUTS_SE_2 | ||
| + | GUTS_NE_1 | ||
| + | GUTS_NE_2 | ||
| + | STOCKPILE_N | ||
| + | STOCKPILE_S | ||
| + | STOCKPILE_FLOOR | ||
| + | STOCKPILE_N_UP | ||
| + | STOCKPILE_E_UP | ||
| + | STOCKPILE_E | ||
| + | STOCKPILE_W_UP | ||
| + | STOCKPILE_W | ||
| + | STOCKPILE_ANIMALS | ||
| + | STOCKPILE_BLANK | ||
| + | STOCKPILE_CORPSES | ||
| + | STOCKPILE_BARS | ||
| + | STOCKPILE_GEMS | ||
| + | STOCKPILE_FINISHED_GOODS | ||
| + | ZONE_INACTIVE_SELECTED_N_W | ||
| + | ZONE_INACTIVE_SELECTED_N_E | ||
| + | ZONE_INACTIVE | ||
| + | ZONE_INACTIVE_SELECTED_N_S_W_E | ||
| + | ZONE_INACTIVE_SELECTED_N | ||
| + | ZONE_INACTIVE_SELECTED_E | ||
| + | ZONE_INACTIVE_SELECTED_S_E | ||
| + | ZONE_INACTIVE_SELECTED_S_W | ||
| + | ZONE_INACTIVE_SELECTED_N_S | ||
| + | ZONE_INACTIVE_SELECTED_W_E | ||
| + | ZONE_INACTIVE_SELECTED_W | ||
| + | ZONE_INACTIVE_SELECTED_S | ||
| + | ZONE_INACTIVE_SELECTED_N_S_W | ||
| + | ZONE_INACTIVE_SELECTED_N_S_E | ||
| + | ZONE_INACTIVE_SELECTED_N_W_E | ||
| + | ZONE_INACTIVE_SELECTED_S_W_E | ||
| + | ZONE_ACTIVE_N_W | ||
| + | ZONE_ACTIVE_N_E | ||
| + | ZONE_INACTIVE_SELECTED | ||
| + | ZONE_ACTIVE_N_S_W_E | ||
| + | ZONE_ACTIVE_N | ||
| + | ZONE_ACTIVE_E | ||
| + | ZONE_ACTIVE_S_E | ||
| + | ZONE_ACTIVE_S_W | ||
| + | ZONE_ACTIVE_N_S | ||
| + | ZONE_ACTIVE_W_E | ||
| + | ZONE_ACTIVE_W | ||
| + | ZONE_ACTIVE_S | ||
| + | ZONE_ACTIVE_N_S_W | ||
| + | ZONE_ACTIVE_N_S_E | ||
| + | ZONE_ACTIVE_N_W_E | ||
| + | ZONE_ACTIVE_S_W_E | ||
| + | ZONE_SELECTED_N_W | ||
| + | ZONE_SELECTED_N_E | ||
| + | ZONE_ACTIVE | ||
| + | ZONE_SELECTED_N_S_W_E | ||
| + | ZONE_SELECTED_N | ||
| + | ZONE_SELECTED_E | ||
| + | ZONE_SELECTED_S_E | ||
| + | ZONE_SELECTED_S_W | ||
| + | ZONE_SELECTED_N_S | ||
| + | ZONE_SELECTED_W_E | ||
| + | ZONE_SELECTED_W | ||
| + | ZONE_SELECTED_S | ||
| + | ZONE_SELECTED_N_S_W | ||
| + | ZONE_SELECTED_N_S_E | ||
| + | ZONE_SELECTED_N_W_E | ||
| + | ZONE_SELECTED_S_W_E | ||
| + | ZONE_GENERAL_N_W | ||
| + | ZONE_GENERAL_N_E | ||
| + | ZONE_SELECTED | ||
| + | ZONE_GENERAL_N_S_W_E | ||
| + | ZONE_GENERAL_N | ||
| + | ZONE_GENERAL_E | ||
| + | ZONE_GENERAL_S_E | ||
| + | ZONE_GENERAL_S_W | ||
| + | ZONE_GENERAL_N_S | ||
| + | ZONE_GENERAL_W_E | ||
| + | ZONE_GENERAL_W | ||
| + | ZONE_GENERAL_S | ||
| + | ZONE_GENERAL_N_S_W | ||
| + | ZONE_GENERAL_N_S_E | ||
| + | ZONE_GENERAL_N_W_E | ||
| + | ZONE_GENERAL_S_W_E | ||
| + | WORKSHOP_JEWELER | ||
| + | WORKSHOP_METALSMITH | ||
| + | WORKSHOP_MASON | ||
| + | WORKSHOP_CRAFTS | ||
| + | WORKSHOP_MECHANIC | ||
| + | WORKSHOP_SIEGE | ||
| + | WORKSHOP_MAGMAFORGE | ||
| + | WORKSHOP_BOWYER | ||
| + | WORKSHOP_LEATHER | ||
| + | WORKSHOP_TANNER | ||
| + | WORKSHOP_SIEGE_OVERLAY | ||
| + | WORKSHOP_BUTCHER | ||
| + | WORKSHOP_STILL | ||
| + | WORKSHOP_LOOM | ||
| + | WORKSHOP_CLOTHES | ||
| + | WORKSHOP_FISHERY | ||
| + | WORKSHOP_KITCHEN | ||
| + | WORKSHOP_ASHERY | ||
| + | WORKSHOP_KENNEL | ||
| + | WORKSHOP_KENNEL_OVERLAY | ||
| + | TRADE_DEPOT_OVERLAY | ||
| + | FURNACE_WOOD | ||
| + | WORKSHOP_DYER | ||
| + | TRADE_DEPOT | ||
| + | FURNACE_KILN | ||
| + | FURNACE_SMELTER_LAVA | ||
| + | FURNACE_SMELTER | ||
| + | FURNACE_GLASS | ||
| + | WORKSHOP_CUSTOM_OVERLAY | ||
| + | WORKSHOP_CARPENTER_OVERLAY | ||
| + | FURNACE_GLASS_LAVA | ||
| + | FURNACE_KILN_LAVA | ||
| + | WORKSHOP_CRAFTS_OVERLAY | ||
| + | WORKSHOP_JEWELER_OVERLAY | ||
| + | WORKSHOP_FARMER_OVERLAY | ||
| + | WORKSHOP_MASON_OVERLAY | ||
| + | WORKSHOP_BOWYER_OVERLAY | ||
| + | WORKSHOP_MECHANIC_OVERLAY | ||
| + | WORKSHOP_METALSMITH_OVERLAY | ||
| + | WORKSHOP_MAGMAFORGE_OVERLAY | ||
| + | WORKSHOP_TANNER_OVERLAY | ||
| + | WORKSHOP_CLOTHES_OVERLAY | ||
| + | WORKSHOP_BUTCHER_OVERLAY | ||
| + | WORKSHOP_LEATHER_OVERLAY | ||
| + | WORKSHOP_LOOM_OVERLAY | ||
| + | WORKSHOP_KITCHEN_OVERLAY | ||
| + | WORKSHOP_FISHERY_OVERLAY | ||
| + | WORKSHOP_STILL_OVERLAY | ||
| + | FURNACE_WOOD_OVERLAY | ||
| + | FURNACE_SMELTER_OVERLAY | ||
| + | WORKSHOP_ASHERY_OVERLAY | ||
| + | WORKSHOP_DYER_OVERLAY | ||
| + | FURNACE_SMELTER_LAVA_OVERLAY | ||
| + | FURNACE_GLASS_LAVA_OVERLAY | ||
| + | FURNACE_GLASS_OVERLAY | ||
| + | FURNACE_KILN_OVERLAY | ||
| + | FARMPLOT_PLANTED | ||
| + | BALLISTA_N | ||
| + | FURNACE_KILN_LAVA_OVERLAY | ||
| + | FARMPLOT | ||
| + | BALLISTA_E | ||
| + | CATAPULT_N | ||
| + | BALLISTA_S | ||
| + | BALLISTA_W | ||
| + | STOCKPILE_SHEETS | ||
| + | STOCKPILE_ICON_BLANK | ||
| + | STOCKPILE_WEAPONS | ||
| + | STOCKPILE_ICON_ARMOR | ||
| + | STOCKPILE_ICON_BARS | ||
| + | STOCKPILE_ICON_AMMO | ||
| + | STOCKPILE_ICON_ANIMALS | ||
| + | STOCKPILE_ICON_CORPSES | ||
| + | STOCKPILE_ICON_FINISHED_GOODS | ||
| + | STOCKPILE_ICON_CLOTH | ||
| + | STOCKPILE_ICON_COINS | ||
| + | STOCKPILE_ICON_GEMS | ||
| + | STOCKPILE_ICON_LEATHER | ||
| + | STOCKPILE_ICON_FOOD | ||
| + | STOCKPILE_ICON_FURNITURE | ||
| + | STOCKPILE_ICON_STONE | ||
| + | STOCKPILE_ICON_WEAPONS | ||
| + | STOCKPILE_ICON_REFUSE | ||
| + | STOCKPILE_ICON_SHEETS | ||
| + | STOCKPILE_ICON_ALL | ||
| + | STOCKPILE_ICON_SIGNLESS_BLANK | ||
| + | STOCKPILE_ICON_WOOD | ||
| + | STOCKPILE_ICON_CUSTOM | ||
| + | STOCKPILE_ICON_SIGNLESS_ARMOR | ||
| + | STOCKPILE_ICON_SIGNLESS_BARS | ||
| + | STOCKPILE_ICON_SIGNLESS_AMMO | ||
| + | STOCKPILE_ICON_SIGNLESS_ANIMALS | ||
| + | STOCKPILE_ICON_SIGNLESS_CORPSES | ||
| + | STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS | ||
| + | STOCKPILE_ICON_SIGNLESS_CLOTH | ||
| + | STOCKPILE_ICON_SIGNLESS_COINS | ||
| + | STOCKPILE_ICON_SIGNLESS_GEMS | ||
| + | STOCKPILE_ICON_SIGNLESS_LEATHER | ||
| + | STOCKPILE_ICON_SIGNLESS_FOOD | ||
| + | STOCKPILE_ICON_SIGNLESS_FURNITURE | ||
| + | STOCKPILE_ICON_SIGNLESS_STONE | ||
| + | STOCKPILE_ICON_SIGNLESS_WEAPONS | ||
| + | STOCKPILE_ICON_SIGNLESS_REFUSE | ||
| + | STOCKPILE_ICON_SIGNLESS_SHEETS | ||
| + | STOCKPILE_ICON_SIGNLESS_ALL | ||
| + | UNIT_STATUS | ||
| + | STOCKPILE_ICON_SIGNLESS_WOOD | ||
| + | STOCKPILE_ICON_SIGNLESS_CUSTOM | ||
| + | WAGON_S | ||
| + | WAGON_W | ||
| + | WAGON_BLD | ||
| + | WAGON_N | ||
| + | WAGON_GOODS_N | ||
| + | WAGON_GOODS_S | ||
| + | WAGON_E | ||
| + | WAGON_GOODS_BLD | ||
| + | WORKSHOP_QUERN | ||
| + | WORKSHOP_MILLSTONE | ||
| + | WAGON_GOODS_E | ||
| + | WAGON_GOODS_W | ||
| + | WORKSHOP_CARPENTER | ||
| + | WORKSHOP_FARMER | ||
| + | WORKSHOP_MILLSTONE_TURNING | ||
| + | WORKSHOP_CUSTOM | ||
| + | UPRIGHT_WEAPON_RETRACTED_5 | ||
| + | UPRIGHT_WEAPON_RETRACTED_6 | ||
| + | UPRIGHT_WEAPON_RETRACTED_3 | ||
| + | UPRIGHT_WEAPON_RETRACTED_4 | ||
| + | UPRIGHT_WEAPON_RETRACTED_9 | ||
| + | UPRIGHT_WEAPON_RETRACTED_10 | ||
| + | UPRIGHT_WEAPON_RETRACTED_7 | ||
| + | UPRIGHT_WEAPON_RETRACTED_8 | ||
| + | AXLE_HORIZONTAL_NS_1 | ||
| + | AXLE_HORIZONTAL_NS_2 | ||
| + | DEBRIS_1 | ||
| + | DEBRIS_2 | ||
| + | GEAR_ASSEMBLY_1 | ||
| + | GEAR_ASSEMBLY_2 | ||
| + | AXLE_HORIZONTAL_WE_1 | ||
| + | AXLE_HORIZONTAL_WE_2 | ||
| + | AXLE_HORIZONTAL_NS_FITTINGS_1 | ||
| + | AXLE_HORIZONTAL_NS_FITTINGS_2 | ||
| + | AXLE_VERTICAL_1 | ||
| + | AXLE_VERTICAL_2 | ||
| + | GEAR_ASSEMBLY_SOUTH_AXLE_1 | ||
| + | GEAR_ASSEMBLY_SOUTH_AXLE_2 | ||
| + | AXLE_HORIZONTAL_WE_FITTINGS_1 | ||
| + | AXLE_HORIZONTAL_WE_FITTINGS_2 | ||
| + | WINDMILL_N_1 | ||
| + | WINDMILL_N_2 | ||
| + | AXLE_VERTICAL_FITTINGS_1 | ||
| + | AXLE_VERTICAL_FITTINGS_2 | ||
| + | WINDMILL_W_1 | ||
| + | WINDMILL_W_2 | ||
| + | WINDMILL_S_1 | ||
| + | WINDMILL_S_2 | ||
| + | WINDMILL_NW_1 | ||
| + | WINDMILL_NW_2 | ||
| + | WINDMILL_E_1 | ||
| + | WINDMILL_E_2 | ||
| + | WINDMILL_SW_1 | ||
| + | WINDMILL_SW_2 | ||
| + | WINDMILL_NE_1 | ||
| + | WINDMILL_NE_2 | ||
| + | WATER_WHEEL_NS_1 | ||
| + | WATER_WHEEL_NS_2 | ||
| + | WINDMILL_SE_1 | ||
| + | WINDMILL_SE_2 | ||
| + | SCREWPUMP_E_1 | ||
| + | SCREWPUMP_E_2 | ||
| + | WATER_WHEEL_WE_1 | ||
| + | WATER_WHEEL_WE_2 | ||
| + | SCREWPUMP_N_1 | ||
| + | SCREWPUMP_N_2 | ||
| + | SCREWPUMP_W_1 | ||
| + | SCREWPUMP_W_2 | ||
| + | SCREWPUMP_AXLE_1 | ||
| + | SCREWPUMP_AXLE_2 | ||
| + | SCREWPUMP_S_1 | ||
| + | SCREWPUMP_S_2 | ||
| + | SOIL_WALL_N_3 | ||
| + | SOIL_WALL_N_4 | ||
| + | SOIL_WALL_N_1 | ||
| + | SOIL_WALL_N_2 | ||
| + | SOIL_WALL_S_3 | ||
| + | SOIL_WALL_S_4 | ||
| + | SOIL_WALL_S_1 | ||
| + | SOIL_WALL_S_2 | ||
| + | CATAPULT_E | ||
| + | LEVER_SET | ||
| + | CATAPULT_S | ||
| + | CATAPULT_W | ||
| + | TRACK_STOP_STONE_WE | ||
| + | TRACK_STOP_STONE_SE | ||
| + | LEVER_PULLED | ||
| + | TRACK_STOP_STONE_NS | ||
| + | TRACK_STOP_STONE_NW | ||
| + | TRACK_STOP_STONE_NSW | ||
| + | TRACK_STOP_STONE_SW | ||
| + | TRACK_STOP_STONE_NE | ||
| + | TRACK_STOP_STONE_NWE | ||
| + | TRACK_STOP_STONE_NSWE | ||
| + | TRACK_STOP_STONE_NSE | ||
| + | TRACK_STOP_STONE_SWE | ||
| + | TRACK_STOP_STONE_E | ||
| + | TRACK_STOP_STONE_W | ||
| + | TRACK_STOP_STONE_S | ||
| + | TRACK_STOP_STONE_N | ||
| + | TRACK_STOP_WOOD_SE | ||
| + | TRACK_STOP_WOOD_SW | ||
| + | TRACK_STOP_WOOD_NS | ||
| + | TRACK_STOP_WOOD_WE | ||
| + | TRACK_STOP_WOOD_NSW | ||
| + | TRACK_STOP_WOOD_NSE | ||
| + | TRACK_STOP_WOOD_NE | ||
| + | TRACK_STOP_WOOD_NW | ||
| + | TRACK_STOP_WOOD_NSWE | ||
| + | TRACK_STOP_WOOD_S | ||
| + | TRACK_STOP_WOOD_SWE | ||
| + | TRACK_STOP_WOOD_NWE | ||
| + | TRACK_STOP_WOOD_W | ||
| + | TRAP_CAGE | ||
| + | TRACK_STOP_WOOD_N | ||
| + | TRACK_STOP_WOOD_E | ||
| + | TRAP_STONE | ||
| + | TRAP_STONE_TOP | ||
| + | TRAP_CAGE_TOP | ||
| + | TRAP_CAGE_UNLOADED | ||
| + | TRAP_WEAPON_UNLOADED | ||
| + | TRAP_WEAPON_GENERIC_PIKE | ||
| + | TRAP_STONE_UNLOADED | ||
| + | TRAP_WEAPON | ||
| + | TRAP_WEAPON_GENERIC_SWORD | ||
| + | TRAP_WEAPON_GENERIC_AXE | ||
| + | TRAP_WEAPON_GENERIC_SPEAR | ||
| + | TRAP_WEAPON_GENERIC_WHIP | ||
| + | TRAP_WEAPON_GENERIC_DAGGER | ||
| + | TRAP_WEAPON_GENERIC_CROSSBOW | ||
| + | TRAP_WEAPON_GENERIC_MACE | ||
| + | TRAP_WEAPON_GENERIC_HAMMER | ||
| + | TRAP_PLATE_READY | ||
| + | TRAP_PLATE_PRESSED | ||
| + | TRAP_WEAPON_GENERIC_BOW | ||
| + | TRAP_WEAPON_GENERIC_BLOWGUN | ||
| + | TRAP_PLATE_READY_WATER | ||
| + | TRAP_PLATE_PRESSED_WATER | ||
| + | TRAP_PLATE_READY_MINECART | ||
| + | TRAP_PLATE_PRESSED_MINECART | ||
| + | UPRIGHT_WEAPON_RETRACTED_1 | ||
| + | UPRIGHT_WEAPON_RETRACTED_2 | ||
| + | TRAP_PLATE_READY_MAGMA | ||
| + | TRAP_PLATE_PRESSED_MAGMA | ||
| + | WORN1_STONE_WALL_W_E_3 | ||
| + | WORN1_STONE_WALL_W_E_4 | ||
| + | WORN1_STONE_WALL_W_E_1 | ||
| + | WORN1_STONE_WALL_W_E_2 | ||
| + | WORN1_STONE_WALL_N_S_3 | ||
| + | WORN1_STONE_WALL_N_S_4 | ||
| + | WORN1_STONE_WALL_N_S_1 | ||
| + | WORN1_STONE_WALL_N_S_2 | ||
| + | WORN2_STONE_WALL_N_3 | ||
| + | WORN2_STONE_WALL_N_4 | ||
| + | WORN2_STONE_WALL_N_1 | ||
| + | WORN2_STONE_WALL_N_2 | ||
| + | WORN2_STONE_WALL_S_3 | ||
| + | WORN2_STONE_WALL_S_4 | ||
| + | WORN2_STONE_WALL_S_1 | ||
| + | WORN2_STONE_WALL_S_2 | ||
| + | WORN2_STONE_WALL_E_3 | ||
| + | WORN2_STONE_WALL_E_4 | ||
| + | WORN2_STONE_WALL_E_1 | ||
| + | WORN2_STONE_WALL_E_2 | ||
| + | WORN2_STONE_WALL_W_3 | ||
| + | WORN2_STONE_WALL_W_4 | ||
| + | WORN2_STONE_WALL_W_1 | ||
| + | WORN2_STONE_WALL_W_2 | ||
| + | WORN2_STONE_WALL_NE | ||
| + | WORN2_STONE_WALL_SW | ||
| + | WORN2_STONE_WALL_SE | ||
| + | WORN2_STONE_WALL_NW | ||
| + | WORN2_STONE_WALL_S_E | ||
| + | WORN2_STONE_WALL_N_E | ||
| + | WORN2_STONE_WALL_S_W | ||
| + | WORN2_STONE_WALL_N_W | ||
| + | WORN2_STONE_WALL_S_W_E | ||
| + | WORN2_STONE_WALL_N_S_W | ||
| + | WORN2_STONE_WALL_N_S_E | ||
| + | WORN2_STONE_WALL_N_W_E | ||
| + | WORN2_STONE_WALL_N_S_W_E_3 | ||
| + | WORN2_STONE_WALL_N_S_W_E_4 | ||
| + | WORN2_STONE_WALL_N_S_W_E_1 | ||
| + | WORN2_STONE_WALL_N_S_W_E_2 | ||
| + | WORN2_STONE_WALL_W_E_3 | ||
| + | WORN2_STONE_WALL_W_E_4 | ||
| + | WORN2_STONE_WALL_W_E_1 | ||
| + | WORN2_STONE_WALL_W_E_2 | ||
| + | WORN2_STONE_WALL_N_S_3 | ||
| + | WORN2_STONE_WALL_N_S_4 | ||
| + | WORN2_STONE_WALL_N_S_1 | ||
| + | WORN2_STONE_WALL_N_S_2 | ||
| + | WORN3_STONE_WALL_N_3 | ||
| + | WORN3_STONE_WALL_N_4 | ||
| + | WORN3_STONE_WALL_N_1 | ||
| + | WORN3_STONE_WALL_N_2 | ||
| + | WORN3_STONE_WALL_S_3 | ||
| + | WORN3_STONE_WALL_S_4 | ||
| + | WORN3_STONE_WALL_S_1 | ||
| + | WORN3_STONE_WALL_S_2 | ||
| + | WORN3_STONE_WALL_E_3 | ||
| + | WORN3_STONE_WALL_E_4 | ||
| + | WORN3_STONE_WALL_E_1 | ||
| + | WORN3_STONE_WALL_E_2 | ||
| + | WORN3_STONE_WALL_W_3 | ||
| + | WORN3_STONE_WALL_W_4 | ||
| + | WORN3_STONE_WALL_W_1 | ||
| + | WORN3_STONE_WALL_W_2 | ||
| + | SOIL_WALL_E_3 | ||
| + | SOIL_WALL_E_4 | ||
| + | SOIL_WALL_E_1 | ||
| + | SOIL_WALL_E_2 | ||
| + | SOIL_WALL_W_3 | ||
| + | SOIL_WALL_W_4 | ||
| + | SOIL_WALL_W_1 | ||
| + | SOIL_WALL_W_2 | ||
| + | SOIL_WALL_NE | ||
| + | SOIL_WALL_SW | ||
| + | SOIL_WALL_SE | ||
| + | SOIL_WALL_NW | ||
| + | SOIL_WALL_S_E | ||
| + | SOIL_WALL_N_E | ||
| + | SOIL_WALL_S_W | ||
| + | SOIL_WALL_N_W | ||
| + | SOIL_WALL_S_W_E | ||
| + | SOIL_WALL_N_S_W | ||
| + | SOIL_WALL_N_S_E | ||
| + | SOIL_WALL_N_W_E | ||
| + | SOIL_WALL_N_S_W_E_3 | ||
| + | SOIL_WALL_N_S_W_E_4 | ||
| + | SOIL_WALL_N_S_W_E_1 | ||
| + | SOIL_WALL_N_S_W_E_2 | ||
| + | SOIL_WALL_W_E_3 | ||
| + | SOIL_WALL_W_E_4 | ||
| + | SOIL_WALL_W_E_1 | ||
| + | SOIL_WALL_W_E_2 | ||
| + | SOIL_WALL_N_S_3 | ||
| + | SOIL_WALL_N_S_4 | ||
| + | SOIL_WALL_N_S_1 | ||
| + | SOIL_WALL_N_S_2 | ||
| + | WORN1_STONE_WALL_N_3 | ||
| + | WORN1_STONE_WALL_N_4 | ||
| + | WORN1_STONE_WALL_N_1 | ||
| + | WORN1_STONE_WALL_N_2 | ||
| + | WORN1_STONE_WALL_S_3 | ||
| + | WORN1_STONE_WALL_S_4 | ||
| + | WORN1_STONE_WALL_S_1 | ||
| + | WORN1_STONE_WALL_S_2 | ||
| + | WORN1_STONE_WALL_E_3 | ||
| + | WORN1_STONE_WALL_E_4 | ||
| + | WORN1_STONE_WALL_E_1 | ||
| + | WORN1_STONE_WALL_E_2 | ||
| + | WORN1_STONE_WALL_W_3 | ||
| + | WORN1_STONE_WALL_W_4 | ||
| + | WORN1_STONE_WALL_W_1 | ||
| + | WORN1_STONE_WALL_W_2 | ||
| + | WORN1_STONE_WALL_NE | ||
| + | WORN1_STONE_WALL_SW | ||
| + | WORN1_STONE_WALL_SE | ||
| + | WORN1_STONE_WALL_NW | ||
| + | WORN1_STONE_WALL_S_E | ||
| + | WORN1_STONE_WALL_N_E | ||
| + | WORN1_STONE_WALL_S_W | ||
| + | WORN1_STONE_WALL_N_W | ||
| + | WORN1_STONE_WALL_S_W_E | ||
| + | WORN1_STONE_WALL_N_S_W | ||
| + | WORN1_STONE_WALL_N_S_E | ||
| + | WORN1_STONE_WALL_N_W_E | ||
| + | WORN1_STONE_WALL_N_S_W_E_3 | ||
| + | WORN1_STONE_WALL_N_S_W_E_4 | ||
| + | WORN1_STONE_WALL_N_S_W_E_1 | ||
| + | WORN1_STONE_WALL_N_S_W_E_2 | ||
| + | MOSS_WALL_SE | ||
| + | MOSS_WALL_NW | ||
| + | MOSS_WALL_E | ||
| + | MOSS_WALL_W | ||
| + | MOSS_WALL_S_W | ||
| + | MOSS_WALL_N_W | ||
| + | MOSS_WALL_NE | ||
| + | MOSS_WALL_SW | ||
| + | MOSS_WALL_N_S_E | ||
| + | MOSS_WALL_N_W_E | ||
| + | MOSS_WALL_S_E | ||
| + | MOSS_WALL_N_E | ||
| + | MOSS_WALL_N_S_W_E | ||
| + | MOSS_WALL_W_E | ||
| + | MOSS_WALL_S_W_E | ||
| + | MOSS_WALL_N_S_W | ||
| + | ROOT_WALL_S | ||
| + | ROOT_WALL_E | ||
| + | MOSS_WALL_N_S | ||
| + | ROOT_WALL_N | ||
| + | ROOT_WALL_NW | ||
| + | ROOT_WALL_NE | ||
| + | ROOT_WALL_W | ||
| + | ROOT_WALL_SE | ||
| + | ROOT_WALL_N_W | ||
| + | ROOT_WALL_S_E | ||
| + | ROOT_WALL_SW | ||
| + | ROOT_WALL_S_W | ||
| + | ROOT_WALL_N_W_E | ||
| + | ROOT_WALL_S_W_E | ||
| + | ROOT_WALL_N_E | ||
| + | ROOT_WALL_N_S_E | ||
| + | ROOT_WALL_W_E | ||
| + | ROOT_WALL_N_S | ||
| + | ROOT_WALL_N_S_W | ||
| + | ROOT_WALL_N_S_W_E | ||
| + | SAND_WALL_E | ||
| + | SAND_WALL_W | ||
| + | SAND_WALL_N | ||
| + | SAND_WALL_S | ||
| + | SAND_WALL_NE | ||
| + | SAND_WALL_SW | ||
| + | SAND_WALL_SE | ||
| + | SAND_WALL_NW | ||
| + | SAND_WALL_S_E | ||
| + | SAND_WALL_N_E | ||
| + | SAND_WALL_S_W | ||
| + | SAND_WALL_N_W | ||
| + | SAND_WALL_S_W_E | ||
| + | SAND_WALL_N_S_W | ||
| + | SAND_WALL_N_S_E | ||
| + | SAND_WALL_N_W_E | ||
| + | SAND_WALL_N_S | ||
| + | SAND_Y_WALL_N | ||
| + | SAND_WALL_N_S_W_E | ||
| + | SAND_WALL_W_E | ||
| + | SAND_Y_WALL_W | ||
| + | SAND_Y_WALL_SE | ||
| + | SAND_Y_WALL_S | ||
| + | SAND_Y_WALL_E | ||
| + | SAND_Y_WALL_SW | ||
| + | SAND_Y_WALL_S_W | ||
| + | SAND_Y_WALL_NW | ||
| + | SAND_Y_WALL_NE | ||
| + | WORN3_STONE_WALL_NE | ||
| + | WORN3_STONE_WALL_SW | ||
| + | WORN3_STONE_WALL_SE | ||
| + | WORN3_STONE_WALL_NW | ||
| + | WORN3_STONE_WALL_S_E | ||
| + | WORN3_STONE_WALL_N_E | ||
| + | WORN3_STONE_WALL_S_W | ||
| + | WORN3_STONE_WALL_N_W | ||
| + | WORN3_STONE_WALL_S_W_E | ||
| + | WORN3_STONE_WALL_N_S_W | ||
| + | WORN3_STONE_WALL_N_S_E | ||
| + | WORN3_STONE_WALL_N_W_E | ||
| + | WORN3_STONE_WALL_N_S_W_E_3 | ||
| + | WORN3_STONE_WALL_N_S_W_E_4 | ||
| + | WORN3_STONE_WALL_N_S_W_E_1 | ||
| + | WORN3_STONE_WALL_N_S_W_E_2 | ||
| + | WORN3_STONE_WALL_W_E_3 | ||
| + | WORN3_STONE_WALL_W_E_4 | ||
| + | WORN3_STONE_WALL_W_E_1 | ||
| + | WORN3_STONE_WALL_W_E_2 | ||
| + | WORN3_STONE_WALL_N_S_3 | ||
| + | WORN3_STONE_WALL_N_S_4 | ||
| + | WORN3_STONE_WALL_N_S_1 | ||
| + | WORN3_STONE_WALL_N_S_2 | ||
| + | SMOOTHED_STONE_WALL_E | ||
| + | SMOOTHED_STONE_WALL_W | ||
| + | SMOOTHED_STONE_WALL_N | ||
| + | SMOOTHED_STONE_WALL_S | ||
| + | SMOOTHED_STONE_WALL_NE | ||
| + | SMOOTHED_STONE_WALL_SW | ||
| + | SMOOTHED_STONE_WALL_SE | ||
| + | SMOOTHED_STONE_WALL_NW | ||
| + | SMOOTHED_STONE_WALL_S_E | ||
| + | SMOOTHED_STONE_WALL_N_E | ||
| + | SMOOTHED_STONE_WALL_S_W | ||
| + | SMOOTHED_STONE_WALL_N_W | ||
| + | SMOOTHED_STONE_WALL_S_W_E | ||
| + | SMOOTHED_STONE_WALL_N_S_W | ||
| + | SMOOTHED_STONE_WALL_N_S_E | ||
| + | SMOOTHED_STONE_WALL_N_W_E | ||
| + | SMOOTHED_STONE_WALL_N_S | ||
| + | ENGRAVED_STONE_WALL_N | ||
| + | SMOOTHED_STONE_WALL_N_S_W_E | ||
| + | SMOOTHED_STONE_WALL_W_E | ||
| + | ENGRAVED_STONE_WALL_W | ||
| + | ENGRAVED_STONE_WALL_SE | ||
| + | ENGRAVED_STONE_WALL_S | ||
| + | ENGRAVED_STONE_WALL_E | ||
| + | ENGRAVED_STONE_WALL_SW | ||
| + | ENGRAVED_STONE_WALL_S_W | ||
| + | ENGRAVED_STONE_WALL_NW | ||
| + | ENGRAVED_STONE_WALL_NE | ||
| + | ENGRAVED_STONE_WALL_N_E | ||
| + | ENGRAVED_STONE_WALL_N_S_E | ||
| + | ENGRAVED_STONE_WALL_N_W | ||
| + | ENGRAVED_STONE_WALL_S_E | ||
| + | ENGRAVED_STONE_WALL_N_S_W | ||
| + | ENGRAVED_STONE_WALL_N_S_W_E | ||
| + | ENGRAVED_STONE_WALL_N_W_E | ||
| + | ENGRAVED_STONE_WALL_S_W_E | ||
| + | MOSS_WALL_N | ||
| + | MOSS_WALL_S | ||
| + | ENGRAVED_STONE_WALL_W_E | ||
| + | ENGRAVED_STONE_WALL_N_S | ||
| + | SAND_R_WALL_N_S | ||
| + | MAGMA_WALL_N | ||
| + | SAND_R_WALL_N_S_W_E | ||
| + | SAND_R_WALL_W_E | ||
| + | MAGMA_WALL_W | ||
| + | MAGMA_WALL_SE | ||
| + | MAGMA_WALL_S | ||
| + | MAGMA_WALL_E | ||
| + | MAGMA_WALL_SW | ||
| + | MAGMA_WALL_S_W | ||
| + | MAGMA_WALL_NW | ||
| + | MAGMA_WALL_NE | ||
| + | MAGMA_WALL_N_E | ||
| + | MAGMA_WALL_N_S_E | ||
| + | MAGMA_WALL_N_W | ||
| + | MAGMA_WALL_S_E | ||
| + | MAGMA_WALL_N_S_W | ||
| + | MAGMA_WALL_N_S_W_E | ||
| + | MAGMA_WALL_N_W_E | ||
| + | MAGMA_WALL_S_W_E | ||
| + | ICE_WALL_N | ||
| + | ICE_WALL_S | ||
| + | MAGMA_WALL_W_E | ||
| + | MAGMA_WALL_N_S | ||
| + | ICE_WALL_SE | ||
| + | ICE_WALL_NW | ||
| + | ICE_WALL_E | ||
| + | ICE_WALL_W | ||
| + | ICE_WALL_S_W | ||
| + | ICE_WALL_N_W | ||
| + | ICE_WALL_NE | ||
| + | ICE_WALL_SW | ||
| + | ICE_WALL_N_S_E | ||
| + | ICE_WALL_N_W_E | ||
| + | ICE_WALL_S_E | ||
| + | ICE_WALL_N_E | ||
| + | ICE_WALL_N_S_W_E | ||
| + | ICE_WALL_W_E | ||
| + | ICE_WALL_S_W_E | ||
| + | ICE_WALL_N_S_W | ||
| + | SMOOTHED_ICE_WALL_S | ||
| + | SMOOTHED_ICE_WALL_E | ||
| + | ICE_WALL_N_S | ||
| + | SMOOTHED_ICE_WALL_N | ||
| + | SMOOTHED_ICE_WALL_NW | ||
| + | SMOOTHED_ICE_WALL_NE | ||
| + | SMOOTHED_ICE_WALL_W | ||
| + | SMOOTHED_ICE_WALL_SE | ||
| + | SMOOTHED_ICE_WALL_N_W | ||
| + | SMOOTHED_ICE_WALL_S_E | ||
| + | SMOOTHED_ICE_WALL_SW | ||
| + | SMOOTHED_ICE_WALL_S_W | ||
| + | SMOOTHED_ICE_WALL_N_W_E | ||
| + | SMOOTHED_ICE_WALL_S_W_E | ||
| + | SMOOTHED_ICE_WALL_N_E | ||
| + | SMOOTHED_ICE_WALL_N_S_E | ||
| + | SMOOTHED_ICE_WALL_W_E | ||
| + | SMOOTHED_ICE_WALL_N_S | ||
| + | SMOOTHED_ICE_WALL_N_S_W | ||
| + | SMOOTHED_ICE_WALL_N_S_W_E | ||
| + | ORE_VEIN_WALL_E | ||
| + | ORE_VEIN_WALL_W | ||
| + | ORE_VEIN_WALL_N | ||
| + | ORE_VEIN_WALL_S | ||
| + | SAND_Y_WALL_N_E | ||
| + | SAND_Y_WALL_N_S_E | ||
| + | SAND_Y_WALL_N_W | ||
| + | SAND_Y_WALL_S_E | ||
| + | SAND_Y_WALL_N_S_W | ||
| + | SAND_Y_WALL_N_S_W_E | ||
| + | SAND_Y_WALL_N_W_E | ||
| + | SAND_Y_WALL_S_W_E | ||
| + | SAND_W_WALL_N | ||
| + | SAND_W_WALL_S | ||
| + | SAND_Y_WALL_W_E | ||
| + | SAND_Y_WALL_N_S | ||
| + | SAND_W_WALL_SE | ||
| + | SAND_W_WALL_NW | ||
| + | SAND_W_WALL_E | ||
| + | SAND_W_WALL_W | ||
| + | SAND_W_WALL_S_W | ||
| + | SAND_W_WALL_N_W | ||
| + | SAND_W_WALL_NE | ||
| + | SAND_W_WALL_SW | ||
| + | SAND_W_WALL_N_S_E | ||
| + | SAND_W_WALL_N_W_E | ||
| + | SAND_W_WALL_S_E | ||
| + | SAND_W_WALL_N_E | ||
| + | SAND_W_WALL_N_S_W_E | ||
| + | SAND_W_WALL_W_E | ||
| + | SAND_W_WALL_S_W_E | ||
| + | SAND_W_WALL_N_S_W | ||
| + | SAND_B_WALL_S | ||
| + | SAND_B_WALL_E | ||
| + | SAND_W_WALL_N_S | ||
| + | SAND_B_WALL_N | ||
| + | SAND_B_WALL_NW | ||
| + | SAND_B_WALL_NE | ||
| + | SAND_B_WALL_W | ||
| + | SAND_B_WALL_SE | ||
| + | SAND_B_WALL_N_W | ||
| + | SAND_B_WALL_S_E | ||
| + | SAND_B_WALL_SW | ||
| + | SAND_B_WALL_S_W | ||
| + | SAND_B_WALL_N_W_E | ||
| + | SAND_B_WALL_S_W_E | ||
| + | SAND_B_WALL_N_E | ||
| + | SAND_B_WALL_N_S_E | ||
| + | SAND_B_WALL_W_E | ||
| + | SAND_B_WALL_N_S | ||
| + | SAND_B_WALL_N_S_W | ||
| + | SAND_B_WALL_N_S_W_E | ||
| + | SAND_R_WALL_E | ||
| + | SAND_R_WALL_W | ||
| + | SAND_R_WALL_N | ||
| + | SAND_R_WALL_S | ||
| + | SAND_R_WALL_NE | ||
| + | SAND_R_WALL_SW | ||
| + | SAND_R_WALL_SE | ||
| + | SAND_R_WALL_NW | ||
| + | SAND_R_WALL_S_E | ||
| + | SAND_R_WALL_N_E | ||
| + | SAND_R_WALL_S_W | ||
| + | SAND_R_WALL_N_W | ||
| + | SAND_R_WALL_S_W_E | ||
| + | SAND_R_WALL_N_S_W | ||
| + | SAND_R_WALL_N_S_E | ||
| + | SAND_R_WALL_N_W_E | ||
| + | METAL_BARS_WALL_N_W_E | ||
| + | METAL_BARS_WALL_S_W_E | ||
| + | METAL_BARS_WALL_N_E | ||
| + | METAL_BARS_WALL_N_S_E | ||
| + | METAL_BARS_WALL_W_E | ||
| + | METAL_BARS_WALL_N_S | ||
| + | METAL_BARS_WALL_N_S_W | ||
| + | METAL_BARS_WALL_N_S_W_E | ||
| + | GEM_A_WALL_E | ||
| + | GEM_A_WALL_W | ||
| + | GEM_A_WALL_N | ||
| + | GEM_A_WALL_S | ||
| + | GEM_A_WALL_NE | ||
| + | GEM_A_WALL_SW | ||
| + | GEM_A_WALL_SE | ||
| + | GEM_A_WALL_NW | ||
| + | GEM_A_WALL_S_E | ||
| + | GEM_A_WALL_N_E | ||
| + | GEM_A_WALL_S_W | ||
| + | GEM_A_WALL_N_W | ||
| + | GEM_A_WALL_S_W_E | ||
| + | GEM_A_WALL_N_S_W | ||
| + | GEM_A_WALL_N_S_E | ||
| + | GEM_A_WALL_N_W_E | ||
| + | GEM_A_WALL_N_S | ||
| + | GEM_B_WALL_N | ||
| + | GEM_A_WALL_N_S_W_E | ||
| + | GEM_A_WALL_W_E | ||
| + | GEM_B_WALL_W | ||
| + | GEM_B_WALL_SE | ||
| + | GEM_B_WALL_S | ||
| + | GEM_B_WALL_E | ||
| + | GEM_B_WALL_SW | ||
| + | GEM_B_WALL_S_W | ||
| + | GEM_B_WALL_NW | ||
| + | GEM_B_WALL_NE | ||
| + | GEM_B_WALL_N_E | ||
| + | GEM_B_WALL_N_S_E | ||
| + | GEM_B_WALL_N_W | ||
| + | GEM_B_WALL_S_E | ||
| + | GEM_B_WALL_N_S_W | ||
| + | GEM_B_WALL_N_S_W_E | ||
| + | GEM_B_WALL_N_W_E | ||
| + | GEM_B_WALL_S_W_E | ||
| + | GEM_C_WALL_N | ||
| + | GEM_C_WALL_S | ||
| + | GEM_B_WALL_W_E | ||
| + | GEM_B_WALL_N_S | ||
| + | GEM_C_WALL_SE | ||
| + | GEM_C_WALL_NW | ||
| + | GEM_C_WALL_E | ||
| + | GEM_C_WALL_W | ||
| + | GEM_C_WALL_S_W | ||
| + | GEM_C_WALL_N_W | ||
| + | GEM_C_WALL_NE | ||
| + | GEM_C_WALL_SW | ||
| + | GEM_C_WALL_N_S_E | ||
| + | GEM_C_WALL_N_W_E | ||
| + | GEM_C_WALL_S_E | ||
| + | GEM_C_WALL_N_E | ||
| + | GEM_C_WALL_N_S_W_E | ||
| + | GEM_C_WALL_W_E | ||
| + | GEM_C_WALL_S_W_E | ||
| + | GEM_C_WALL_N_S_W | ||
| + | ORE_VEIN_WALL_NE | ||
| + | ORE_VEIN_WALL_SW | ||
| + | ORE_VEIN_WALL_SE | ||
| + | ORE_VEIN_WALL_NW | ||
| + | ORE_VEIN_WALL_S_E | ||
| + | ORE_VEIN_WALL_N_E | ||
| + | ORE_VEIN_WALL_S_W | ||
| + | ORE_VEIN_WALL_N_W | ||
| + | ORE_VEIN_WALL_S_W_E | ||
| + | ORE_VEIN_WALL_N_S_W | ||
| + | ORE_VEIN_WALL_N_S_E | ||
| + | ORE_VEIN_WALL_N_W_E | ||
| + | ORE_VEIN_WALL_N_S | ||
| + | ROCK_BLOCKS_WALL_N | ||
| + | ORE_VEIN_WALL_N_S_W_E | ||
| + | ORE_VEIN_WALL_W_E | ||
| + | ROCK_BLOCKS_WALL_W | ||
| + | ROCK_BLOCKS_WALL_SE | ||
| + | ROCK_BLOCKS_WALL_S | ||
| + | ROCK_BLOCKS_WALL_E | ||
| + | ROCK_BLOCKS_WALL_SW | ||
| + | ROCK_BLOCKS_WALL_S_W | ||
| + | ROCK_BLOCKS_WALL_NW | ||
| + | ROCK_BLOCKS_WALL_NE | ||
| + | ROCK_BLOCKS_WALL_N_E | ||
| + | ROCK_BLOCKS_WALL_N_S_E | ||
| + | ROCK_BLOCKS_WALL_N_W | ||
| + | ROCK_BLOCKS_WALL_S_E | ||
| + | ROCK_BLOCKS_WALL_N_S_W | ||
| + | ROCK_BLOCKS_WALL_N_S_W_E | ||
| + | ROCK_BLOCKS_WALL_N_W_E | ||
| + | ROCK_BLOCKS_WALL_S_W_E | ||
| + | WOODEN_WALL_N | ||
| + | WOODEN_WALL_S | ||
| + | ROCK_BLOCKS_WALL_W_E | ||
| + | ROCK_BLOCKS_WALL_N_S | ||
| + | WOODEN_WALL_SE | ||
| + | WOODEN_WALL_NW | ||
| + | WOODEN_WALL_E | ||
| + | WOODEN_WALL_W | ||
| + | WOODEN_WALL_S_W | ||
| + | WOODEN_WALL_N_W | ||
| + | WOODEN_WALL_NE | ||
| + | WOODEN_WALL_SW | ||
| + | WOODEN_WALL_N_S_E | ||
| + | WOODEN_WALL_N_W_E | ||
| + | WOODEN_WALL_S_E | ||
| + | WOODEN_WALL_N_E | ||
| + | WOODEN_WALL_N_S_W_E | ||
| + | WOODEN_WALL_W_E | ||
| + | WOODEN_WALL_S_W_E | ||
| + | WOODEN_WALL_N_S_W | ||
| + | METAL_BARS_WALL_S | ||
| + | METAL_BARS_WALL_E | ||
| + | WOODEN_WALL_N_S | ||
| + | METAL_BARS_WALL_N | ||
| + | METAL_BARS_WALL_NW | ||
| + | METAL_BARS_WALL_NE | ||
| + | METAL_BARS_WALL_W | ||
| + | METAL_BARS_WALL_SE | ||
| + | METAL_BARS_WALL_N_W | ||
| + | METAL_BARS_WALL_S_E | ||
| + | METAL_BARS_WALL_SW | ||
| + | METAL_BARS_WALL_S_W | ||
| + | MAGMA_2 | ||
| + | MAGMA_3 | ||
| + | HIDDEN_ROCK_5 | ||
| + | MAGMA_1 | ||
| + | UNDERWATER_5 | ||
| + | UNDERWATER_4 | ||
| + | UNDERWATER_7 | ||
| + | UNDERWATER_6 | ||
| + | UNDERWATER_1 | ||
| + | UNDERMAGMA_7 | ||
| + | UNDERWATER_3 | ||
| + | UNDERWATER_2 | ||
| + | UNDERMAGMA_4 | ||
| + | UNDERMAGMA_3 | ||
| + | UNDERMAGMA_6 | ||
| + | UNDERMAGMA_5 | ||
| + | UNDERWATER_7_LABEL | ||
| + | UNDERWATER_6_LABEL | ||
| + | UNDERMAGMA_2 | ||
| + | UNDERMAGMA_1 | ||
| + | UNDERWATER_3_LABEL | ||
| + | UNDERWATER_2_LABEL | ||
| + | UNDERWATER_5_LABEL | ||
| + | UNDERWATER_4_LABEL | ||
| + | UNDERMAGMA_6_LABEL | ||
| + | UNDERMAGMA_5_LABEL | ||
| + | UNDERWATER_1_LABEL | ||
| + | UNDERMAGMA_7_LABEL | ||
| + | UNDERMAGMA_2_LABEL | ||
| + | UNDERMAGMA_1_LABEL | ||
| + | UNDERMAGMA_4_LABEL | ||
| + | UNDERMAGMA_3_LABEL | ||
| + | UNDERWATER_EDGE_NE | ||
| + | UNDERWATER_EDGE_W | ||
| + | UNDERWATER_EDGE_N | ||
| + | UNDERWATER_EDGE_NW | ||
| + | UNDERWATER_EDGE_SW | ||
| + | UNDERWATER_EDGE_SE | ||
| + | UNDERWATER_EDGE_E | ||
| + | UNDERWATER_EDGE_S | ||
| + | UNDERMAGMA_EDGE_NE | ||
| + | UNDERMAGMA_EDGE_W | ||
| + | UNDERMAGMA_EDGE_N | ||
| + | UNDERMAGMA_EDGE_NW | ||
| + | UNDERMAGMA_EDGE_SW | ||
| + | UNDERMAGMA_EDGE_SE | ||
| + | UNDERMAGMA_EDGE_E | ||
| + | UNDERMAGMA_EDGE_S | ||
| + | TRACK_CARVED_W | ||
| + | TRACK_CARVED_E | ||
| + | TRACK_CARVED_N | ||
| + | TRACK_CARVED_S | ||
| + | TRACK_CARVED_NE | ||
| + | TRACK_CARVED_SW | ||
| + | TRACK_CARVED_NS | ||
| + | TRACK_CARVED_NW | ||
| + | TRACK_CARVED_NSW | ||
| + | TRACK_CARVED_NSE | ||
| + | TRACK_CARVED_SE | ||
| + | TRACK_CARVED_WE | ||
| + | TRACK_CARVED_NSWE | ||
| + | TRACK_CONSTRUCTED_STONE_N | ||
| + | TRACK_CARVED_NWE | ||
| + | TRACK_CARVED_SWE | ||
| + | GEM_D_WALL_S | ||
| + | GEM_D_WALL_E | ||
| + | GEM_C_WALL_N_S | ||
| + | GEM_D_WALL_N | ||
| + | GEM_D_WALL_NW | ||
| + | GEM_D_WALL_NE | ||
| + | GEM_D_WALL_W | ||
| + | GEM_D_WALL_SE | ||
| + | GEM_D_WALL_N_W | ||
| + | GEM_D_WALL_S_E | ||
| + | GEM_D_WALL_SW | ||
| + | GEM_D_WALL_S_W | ||
| + | GEM_D_WALL_N_W_E | ||
| + | GEM_D_WALL_S_W_E | ||
| + | GEM_D_WALL_N_E | ||
| + | GEM_D_WALL_N_S_E | ||
| + | GEM_D_WALL_W_E | ||
| + | GEM_D_WALL_N_S | ||
| + | GEM_D_WALL_N_S_W | ||
| + | GEM_D_WALL_N_S_W_E | ||
| + | STONE_WALL_N_3 | ||
| + | STONE_WALL_N_4 | ||
| + | STONE_WALL_N_1 | ||
| + | STONE_WALL_N_2 | ||
| + | STONE_WALL_S_3 | ||
| + | STONE_WALL_S_4 | ||
| + | STONE_WALL_S_1 | ||
| + | STONE_WALL_S_2 | ||
| + | STONE_WALL_E_3 | ||
| + | STONE_WALL_E_4 | ||
| + | STONE_WALL_E_1 | ||
| + | STONE_WALL_E_2 | ||
| + | STONE_WALL_W_3 | ||
| + | STONE_WALL_W_4 | ||
| + | STONE_WALL_W_1 | ||
| + | STONE_WALL_W_2 | ||
| + | STONE_WALL_NE | ||
| + | STONE_WALL_SW | ||
| + | STONE_WALL_SE | ||
| + | STONE_WALL_NW | ||
| + | STONE_WALL_S_E | ||
| + | STONE_WALL_N_E | ||
| + | STONE_WALL_S_W | ||
| + | STONE_WALL_N_W | ||
| + | STONE_WALL_S_W_E | ||
| + | STONE_WALL_N_S_W | ||
| + | STONE_WALL_N_S_E | ||
| + | STONE_WALL_N_W_E | ||
| + | STONE_WALL_N_S_W_E_3 | ||
| + | STONE_WALL_N_S_W_E_4 | ||
| + | STONE_WALL_N_S_W_E_1 | ||
| + | STONE_WALL_N_S_W_E_2 | ||
| + | STONE_WALL_W_E_3 | ||
| + | STONE_WALL_W_E_4 | ||
| + | STONE_WALL_W_E_1 | ||
| + | STONE_WALL_W_E_2 | ||
| + | STONE_WALL_N_S_3 | ||
| + | STONE_WALL_N_S_4 | ||
| + | STONE_WALL_N_S_1 | ||
| + | STONE_WALL_N_S_2 | ||
| + | HIDDEN_ROCK_3 | ||
| + | HIDDEN_ROCK_4 | ||
| + | HIDDEN_ROCK_1 | ||
| + | HIDDEN_ROCK_2 | ||
| + | ROLLERS_WOOD_NSE_1 | ||
| + | ROLLERS_WOOD_SWE_1 | ||
| + | ROLLERS_WOOD_NW_1 | ||
| + | ROLLERS_WOOD_NSW_1 | ||
| + | ROLLERS_WOOD_S_1 | ||
| + | ROLLERS_WOOD_N_1 | ||
| + | ROLLERS_WOOD_NWE_1 | ||
| + | ROLLERS_WOOD_NSWE_1 | ||
| + | ROLLERS_WOOD_NS_2 | ||
| + | ROLLERS_WOOD_WE_2 | ||
| + | ROLLERS_WOOD_E_1 | ||
| + | ROLLERS_WOOD_W_1 | ||
| + | ROLLERS_WOOD_NE_2 | ||
| + | ROLLERS_WOOD_NW_2 | ||
| + | ROLLERS_WOOD_SE_2 | ||
| + | ROLLERS_WOOD_SW_2 | ||
| + | ROLLERS_WOOD_SWE_2 | ||
| + | ROLLERS_WOOD_NWE_2 | ||
| + | ROLLERS_WOOD_NSW_2 | ||
| + | ROLLERS_WOOD_NSE_2 | ||
| + | ROLLERS_WOOD_N_2 | ||
| + | ROLLERS_WOOD_E_2 | ||
| + | ROLLERS_WOOD_NSWE_2 | ||
| + | ROLLERS_WOOD_S_2 | ||
| + | EERIE_PIT | ||
| + | FLOOR_ASHES | ||
| + | ROLLERS_WOOD_W_2 | ||
| + | FLOOR_STONE_ENGRAVED_PALETTE | ||
| + | FLOOR_STONE_BLOCK | ||
| + | FLOOR_STONE_ENGRAVED_NON_PALETTE | ||
| + | TREE_TRUNK_THICK_E | ||
| + | TREE_TRUNK_THICK_W | ||
| + | TREE_TRUNK_THICK_N | ||
| + | TREE_TRUNK_THICK_S | ||
| + | TREE_TRUNK_THICK_SW | ||
| + | TREE_TRUNK_THICK_SE | ||
| + | TREE_TRUNK_THICK_NW | ||
| + | TREE_TRUNK_THICK_NE | ||
| + | TREE_TRUNK_NWE | ||
| + | TREE_TRUNK_SWE | ||
| + | TREE_TRUNK_WE | ||
| + | TRACK_CONSTRUCTED_STONE_E | ||
| + | TRACK_CONSTRUCTED_STONE_NS | ||
| + | TRACK_CONSTRUCTED_STONE_S | ||
| + | TRACK_CONSTRUCTED_STONE_W | ||
| + | TRACK_CONSTRUCTED_STONE_SW | ||
| + | TRACK_CONSTRUCTED_STONE_SE | ||
| + | TRACK_CONSTRUCTED_STONE_NW | ||
| + | TRACK_CONSTRUCTED_STONE_NE | ||
| + | TRACK_CONSTRUCTED_STONE_NSE | ||
| + | TRACK_CONSTRUCTED_STONE_NWE | ||
| + | TRACK_CONSTRUCTED_STONE_WE | ||
| + | TRACK_CONSTRUCTED_STONE_NSW | ||
| + | TRACK_CONSTRUCTED_WOOD_N | ||
| + | TRACK_CONSTRUCTED_WOOD_S | ||
| + | TRACK_CONSTRUCTED_STONE_SWE | ||
| + | TRACK_CONSTRUCTED_STONE_NSWE | ||
| + | TRACK_CONSTRUCTED_WOOD_NS | ||
| + | TRACK_CONSTRUCTED_WOOD_NW | ||
| + | TRACK_CONSTRUCTED_WOOD_W | ||
| + | TRACK_CONSTRUCTED_WOOD_E | ||
| + | TRACK_CONSTRUCTED_WOOD_SE | ||
| + | TRACK_CONSTRUCTED_WOOD_WE | ||
| + | TRACK_CONSTRUCTED_WOOD_NE | ||
| + | TRACK_CONSTRUCTED_WOOD_SW | ||
| + | TRACK_CONSTRUCTED_WOOD_NWE | ||
| + | TRACK_CONSTRUCTED_WOOD_SWE | ||
| + | TRACK_CONSTRUCTED_WOOD_NSW | ||
| + | TRACK_CONSTRUCTED_WOOD_NSE | ||
| + | ROLLERS_STONE_WE_1 | ||
| + | ROLLERS_STONE_SE_1 | ||
| + | TRACK_CONSTRUCTED_WOOD_NSWE | ||
| + | ROLLERS_STONE_NS_1 | ||
| + | ROLLERS_STONE_NW_1 | ||
| + | ROLLERS_STONE_NSW_1 | ||
| + | ROLLERS_STONE_SW_1 | ||
| + | ROLLERS_STONE_NE_1 | ||
| + | ROLLERS_STONE_NWE_1 | ||
| + | ROLLERS_STONE_NSWE_1 | ||
| + | ROLLERS_STONE_NSE_1 | ||
| + | ROLLERS_STONE_SWE_1 | ||
| + | ROLLERS_STONE_E_1 | ||
| + | ROLLERS_STONE_W_1 | ||
| + | ROLLERS_STONE_S_1 | ||
| + | ROLLERS_STONE_N_1 | ||
| + | ROLLERS_STONE_SE_2 | ||
| + | ROLLERS_STONE_SW_2 | ||
| + | ROLLERS_STONE_NS_2 | ||
| + | ROLLERS_STONE_WE_2 | ||
| + | ROLLERS_STONE_NSW_2 | ||
| + | ROLLERS_STONE_NSE_2 | ||
| + | ROLLERS_STONE_NE_2 | ||
| + | ROLLERS_STONE_NW_2 | ||
| + | ROLLERS_STONE_NSWE_2 | ||
| + | ROLLERS_STONE_S_2 | ||
| + | ROLLERS_STONE_SWE_2 | ||
| + | ROLLERS_STONE_NWE_2 | ||
| + | ROLLERS_STONE_W_2 | ||
| + | ROLLERS_WOOD_NS_1 | ||
| + | ROLLERS_STONE_N_2 | ||
| + | ROLLERS_STONE_E_2 | ||
| + | ROLLERS_WOOD_SW_1 | ||
| + | ROLLERS_WOOD_NE_1 | ||
| + | ROLLERS_WOOD_WE_1 | ||
| + | ROLLERS_WOOD_SE_1 | ||
| + | TREE_HEAVY_BRANCH_NSW | ||
| + | TREE_HEAVY_BRANCH_NSE | ||
| + | TREE_HEAVY_BRANCH_SWE | ||
| + | TREE_HEAVY_BRANCH_NWE | ||
| + | TREE_HEAVY_BRANCH_NW | ||
| + | TREE_HEAVY_BRANCH_NE | ||
| + | TREE_HEAVY_BRANCH_SW | ||
| + | TREE_HEAVY_BRANCH_SE | ||
| + | TREE_H | ||
| + | TREE_HEAVY_BRANCH_NS | ||
| + | TREE_HEAVY_BRANCH_WE | ||
| + | TREE_HEAVY_BRANCH_N | ||
| + | TREE_HEAVY_BRANCH_S | ||
| + | TREE_HEAVY_BRANCH_W | ||
| + | TREE_TRUNK_THICK_INTERIOR | ||
| + | TREE_TRUNK_SLOPE_TO_N | ||
| + | TREE_TRUNK_NSWE | ||
| + | TREE_TRUNK_SLOPE_TO_E | ||
| + | TREE_TRUNK_SLOPE_NSWE | ||
| + | TREE_TRUNK_SLOPE_TO_S | ||
| + | TREE_TRUNK_SLOPE_TO_W | ||
| + | TREE_TRUNK_SLOPE_NWE | ||
| + | TREE_TRUNK_SLOPE_SWE | ||
| + | TREE_TRUNK_SLOPE_NSW | ||
| + | TREE_TRUNK_SLOPE_NSE | ||
| + | TREE_TRUNK_SLOPE_SW | ||
| + | TREE_TRUNK_SLOPE_NE | ||
| + | TREE_TRUNK_SLOPE_NS | ||
| + | TREE_TRUNK_SLOPE_NW | ||
| + | TREE_TRUNK_SLOPE_N | ||
| + | TREE_TRUNK_SLOPE_S | ||
| + | TREE_TRUNK_SLOPE_SE | ||
| + | TREE_TRUNK_SLOPE_WE | ||
| + | TREE_TRUNK_SLOPE_TOP | ||
| + | TREE_BRANCH | ||
| + | TREE_TRUNK_SLOPE_W | ||
| + | TREE_TRUNK_SLOPE_E | ||
| + | TREE_BRANCH_W | ||
| + | TREE_BRANCH_E | ||
| + | TREE_BRANCH_N | ||
| + | TREE_BRANCH_S | ||
| + | TREE_BRANCH_SWE | ||
| + | TREE_BRANCH_NSWE | ||
| + | TREE_BRANCH_WE | ||
| + | TREE_BRANCH_NWE | ||
| + | TREE_HEAVY_BRANCH | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSWE | ||
| + | TREE_TWIGS_FULL1 | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NWE | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SWE | ||
| + | TREE_TWIGS_FULL4 | ||
| + | TREE_TWIGS_FULL_N | ||
| + | TREE_TWIGS_FULL2 | ||
| + | TREE_TWIGS_FULL3 | ||
| + | TREE_TWIGS_FULL_E | ||
| + | TREE_TWIGS_FULL_NW | ||
| + | TREE_TWIGS_FULL_S | ||
| + | TREE_TWIGS_FULL_W | ||
| + | TREE_TWIGS_FULL_SE | ||
| + | TREE_TWIGS_NSWE | ||
| + | TREE_TWIGS_FULL_NE | ||
| + | TREE_TWIGS_FULL_SW | ||
| + | TREE_TWIGS_NSE | ||
| + | TREE_TWIGS_NSW | ||
| + | TREE_TWIGS_SWE | ||
| + | TREE_TWIGS_NWE | ||
| + | TREE_TWIGS_NE | ||
| + | TREE_TWIGS_SW | ||
| + | TREE_TWIGS_NS | ||
| + | TREE_TWIGS_NW | ||
| + | TREE_TWIGS_N | ||
| + | TREE_TWIGS_S | ||
| + | TREE_TWIGS_SE | ||
| + | TREE_TWIGS_WE | ||
| + | TREE_BASE_TRUNK_NW | ||
| + | TREE_BASE_TRUNK_N | ||
| + | TREE_TWIGS_W | ||
| + | TREE_TWIGS_E | ||
| + | TREE_BASE_TRUNK | ||
| + | TREE_BASE_TRUNK_E | ||
| + | TREE_BASE_TRUNK_NE | ||
| + | TREE_BASE_TRUNK_W | ||
| + | TREE_BASE_TRUNK_SE | ||
| + | TREE_BASE_SHADOW_NW | ||
| + | TREE_BASE_TRUNK_SW | ||
| + | TREE_BASE_TRUNK_S | ||
| + | TREE_BASE_SHADOW_W | ||
| + | TREE_BASE_SHADOW_E | ||
| + | TREE_BASE_SHADOW_N | ||
| + | TREE_BASE_SHADOW_NE | ||
| + | TREE_BASE_SHADOW_SE | ||
| + | TREE_CAP_WALL_THICK_N | ||
| + | TREE_BASE_SHADOW_SW | ||
| + | TREE_BASE_SHADOW_S | ||
| + | TREE_CAP_WALL_THICK_W | ||
| + | TREE_CAP_WALL_THICK_NW | ||
| + | TREE_CAP_WALL_THICK_S | ||
| + | TREE_CAP_WALL_THICK_E | ||
| + | TREE_CAP_WALL_THICK_SE | ||
| + | TREE_CAP_WALL_N_S_E | ||
| + | TREE_CAP_WALL_THICK_NE | ||
| + | TREE_CAP_WALL_THICK_SW | ||
| + | TREE_CAP_WALL_S_W_E | ||
| + | TREE_CAP_WALL_N_W | ||
| + | TREE_CAP_WALL_N_S_W | ||
| + | TREE_CAP_WALL_N_W_E | ||
| + | TREE_CAP_WALL_S_E | ||
| + | TREE_CAP_WALL_N_S | ||
| + | TREE_CAP_WALL_N_E | ||
| + | TREE_CAP_WALL_S_W | ||
| + | TREE_HEAVY_BRANCH_E | ||
| + | TREE_LEAFLESS_TWIGS_FULL_S | ||
| + | TREE_LEAFLESS_TWIGS_FULL_W | ||
| + | TREE_HEAVY_BRANCH_NSWE | ||
| + | TREE_LEAFLESS_TWIGS_FULL_N | ||
| + | TREE_LEAFLESS_TWIGS_FULL_NE | ||
| + | TREE_LEAFLESS_TWIGS_FULL_SW | ||
| + | TREE_LEAFLESS_TWIGS_FULL_E | ||
| + | TREE_LEAFLESS_TWIGS_FULL_NW | ||
| + | TREE_LEAFLESS_TWIGS_SWE | ||
| + | TREE_LEAFLESS_TWIGS_NWE | ||
| + | TREE_LEAFLESS_TWIGS_FULL_SE | ||
| + | TREE_LEAFLESS_TWIGS_NSWE | ||
| + | TREE_LEAFLESS_TWIGS_NS | ||
| + | TREE_LEAFLESS_TWIGS_NW | ||
| + | TREE_LEAFLESS_TWIGS_NSE | ||
| + | TREE_LEAFLESS_TWIGS_NSW | ||
| + | TREE_LEAFLESS_TWIGS_SE | ||
| + | TREE_LEAFLESS_TWIGS_WE | ||
| + | TREE_LEAFLESS_TWIGS_NE | ||
| + | TREE_LEAFLESS_TWIGS_SW | ||
| + | TREE_LEAFLESS_TWIGS_W | ||
| + | TREE_LEAFLESS_TWIGS_E | ||
| + | TREE_LEAFLESS_TWIGS_N | ||
| + | TREE_LEAFLESS_TWIGS_S | ||
| + | TREE_OVERLEAVES_TRUNK_NSW | ||
| + | TREE_OVERLEAVES_TRUNK_NWE | ||
| + | TREE_LEAFLESS_TWIGS | ||
| + | TREE_OVERLEAVES_TRUNK_NSE | ||
| + | TREE_OVERLEAVES_TRUNK_NE | ||
| + | TREE_OVERLEAVES_TRUNK_SW | ||
| + | TREE_OVERLEAVES_TRUNK_SWE | ||
| + | TREE_OVERLEAVES_TRUNK_NW | ||
| + | TREE_OVERLEAVES_TRUNK_WE | ||
| + | TREE_OVERLEAVES_TRUNK_N | ||
| + | TREE_OVERLEAVES_TRUNK_SE | ||
| + | TREE_OVERLEAVES_TRUNK_NS | ||
| + | TREE_OVERLEAVES_TRUNK_E | ||
| + | TREE_OVERLEAVES_TRUNK_NSWE | ||
| + | TREE_OVERLEAVES_TRUNK_S | ||
| + | TREE_OVERLEAVES_TRUNK_W | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_W | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_E | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_N | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_S | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NW | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NE | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NS | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_WE | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSE | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSW | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SW | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SE | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN | ||
| + | TREE_TWIGS_FULL2_FRUIT | ||
| + | TREE_TWIGS_FULL3_FRUIT | ||
| + | TREE_TWIGS_FRUIT | ||
| + | TREE_TWIGS_FULL1_FRUIT | ||
| + | TREE_TWIGS_FULL_S_FRUIT | ||
| + | TREE_TWIGS_FULL_W_FRUIT | ||
| + | TREE_TWIGS_FULL4_FRUIT | ||
| + | TREE_TWIGS_FULL_N_FRUIT | ||
| + | TREE_TWIGS_FULL_NE_FRUIT | ||
| + | TREE_TWIGS_FULL_SW_FRUIT | ||
| + | TREE_TWIGS_FULL_E_FRUIT | ||
| + | TREE_TWIGS_FULL_NW_FRUIT | ||
| + | TREE_TWIGS_SWE_FRUIT | ||
| + | TREE_TWIGS_NWE_FRUIT | ||
| + | TREE_TWIGS_FULL_SE_FRUIT | ||
| + | TREE_TWIGS_NSWE_FRUIT | ||
| + | TREE_TWIGS_NS_FRUIT | ||
| + | TREE_TWIGS_NW_FRUIT | ||
| + | TREE_TWIGS_NSE_FRUIT | ||
| + | TREE_TWIGS_NSW_FRUIT | ||
| + | TREE_TWIGS_SE_FRUIT | ||
| + | TREE_TWIGS_WE_FRUIT | ||
| + | TREE_TWIGS_NE_FRUIT | ||
| + | TREE_TWIGS_SW_FRUIT | ||
| + | TREE_TWIGS_W_FRUIT | ||
| + | TREE_TWIGS_E_FRUIT | ||
| + | TREE_TWIGS_N_FRUIT | ||
| + | TREE_TWIGS_S_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NWE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_SWE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NSE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NSW_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_SW_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_SE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NW_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_N_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_S_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NS_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_WE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NSWE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_W_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_E_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT | ||
| + | TREE_CAP_THICK_INTERIOR | ||
| + | TREE_CAP_FLOOR_1 | ||
| + | TREE_CAP_WALL_W_E | ||
| + | TREE_CAP_WALL_N_S_W_E | ||
| + | TREE_CAP_FLOOR_4 | ||
| + | TREE_CAP_RAMP_N_S_W_E | ||
| + | TREE_CAP_FLOOR_2 | ||
| + | TREE_CAP_FLOOR_3 | ||
| + | TREE_CAP_RAMP_N_W_E | ||
| + | TREE_CAP_RAMP_S_W_E | ||
| + | TREE_CAP_RAMP_N_S_E | ||
| + | TREE_CAP_RAMP_N_S_W | ||
| + | TREE_CAP_RAMP_S_W | ||
| + | TREE_CAP_RAMP_S_E | ||
| + | TREE_CAP_RAMP_N_W | ||
| + | TREE_CAP_RAMP_N_E | ||
| + | TREE_CAP_RAMP_N | ||
| + | TREE_CAP_RAMP_S | ||
| + | TREE_CAP_RAMP_N_S | ||
| + | TREE_CAP_RAMP_W_E | ||
| + | TREE_TWIGS_AUTUMN | ||
| + | TREE_TWIGS_FULL1_AUTUMN | ||
| + | TREE_CAP_RAMP_W | ||
| + | TREE_CAP_RAMP_E | ||
| + | TREE_TWIGS_FULL4_AUTUMN | ||
| + | TREE_TWIGS_FULL_N_AUTUMN | ||
| + | TREE_TWIGS_FULL2_AUTUMN | ||
| + | TREE_TWIGS_FULL3_AUTUMN | ||
| + | TREE_TWIGS_FULL_E_AUTUMN | ||
| + | TREE_TWIGS_FULL_NW_AUTUMN | ||
| + | TREE_TWIGS_FULL_S_AUTUMN | ||
| + | TREE_TWIGS_FULL_W_AUTUMN | ||
| + | TREE_TWIGS_FULL_SE_AUTUMN | ||
| + | TREE_TWIGS_NSWE_AUTUMN | ||
| + | TREE_TWIGS_FULL_NE_AUTUMN | ||
| + | TREE_TWIGS_FULL_SW_AUTUMN | ||
| + | TREE_TWIGS_NSE_AUTUMN | ||
| + | TREE_TWIGS_NSW_AUTUMN | ||
| + | TREE_TWIGS_SWE_AUTUMN | ||
| + | TREE_TWIGS_NWE_AUTUMN | ||
| + | TREE_TWIGS_NE_AUTUMN | ||
| + | TREE_TWIGS_SW_AUTUMN | ||
| + | TREE_TWIGS_NS_AUTUMN | ||
| + | TREE_TWIGS_NW_AUTUMN | ||
| + | TREE_TWIGS_N_AUTUMN | ||
| + | TREE_TWIGS_S_AUTUMN | ||
| + | TREE_TWIGS_SE_AUTUMN | ||
| + | TREE_TWIGS_WE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NSE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NSW_AUTUMN | ||
| + | TREE_TWIGS_W_AUTUMN | ||
| + | TREE_TWIGS_E_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NW_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NWE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_SWE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NS_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_WE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_SW_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_SE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_W_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_E_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_N_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_S_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER | ||
| + | GRASS_3 | ||
| + | GRASS_4 | ||
| + | GRASS_1 | ||
| + | GRASS_2 | ||
| + | GRASS_5C | ||
| + | GRASS_5D | ||
| + | GRASS_5 | ||
| + | GRASS_5B | ||
| + | GRASS_8 | ||
| + | GRASS_9 | ||
| + | GRASS_6 | ||
| + | GRASS_7 | ||
| + | STONE_FLOOR_3 | ||
| + | STONE_FLOOR_4 | ||
| + | STONE_FLOOR_1 | ||
| + | STONE_FLOOR_2 | ||
| + | STONE_FLOOR_5C | ||
| + | STONE_FLOOR_5D | ||
| + | STONE_FLOOR_5 | ||
| + | STONE_FLOOR_5B | ||
| + | STONE_FLOOR_8 | ||
| + | STONE_FLOOR_9 | ||
| + | STONE_FLOOR_6 | ||
| + | STONE_FLOOR_7 | ||
| + | SMOOTH_ICE_FLOOR | ||
| + | GLASS_GREEN_FLOOR | ||
| + | WOOD_FLOOR | ||
| + | ROUGH_ICE_FLOOR | ||
| + | SAND_FLOOR_1 | ||
| + | SAND_FLOOR_2 | ||
| + | GLASS_CLEAR_FLOOR | ||
| + | GLASS_CRYSTAL_FLOOR | ||
| + | SAND_FLOOR_5 | ||
| + | SAND_FLOOR_5B | ||
| + | SAND_FLOOR_3 | ||
| + | SAND_FLOOR_4 | ||
| + | SAND_FLOOR_6 | ||
| + | SAND_FLOOR_7 | ||
| + | SAND_FLOOR_5C | ||
| + | SAND_FLOOR_5D | ||
| + | SAND_YELLOW_FLOOR_1 | ||
| + | SAND_YELLOW_FLOOR_2 | ||
| + | SAND_FLOOR_8 | ||
| + | SAND_FLOOR_9 | ||
| + | SAND_YELLOW_FLOOR_5 | ||
| + | SAND_YELLOW_FLOOR_5B | ||
| + | SAND_YELLOW_FLOOR_3 | ||
| + | SAND_YELLOW_FLOOR_4 | ||
| + | SAND_YELLOW_FLOOR_6 | ||
| + | SAND_YELLOW_FLOOR_7 | ||
| + | SAND_YELLOW_FLOOR_5C | ||
| + | SAND_YELLOW_FLOOR_5D | ||
| + | SAND_WHITE_FLOOR_1 | ||
| + | SAND_WHITE_FLOOR_2 | ||
| + | SAND_YELLOW_FLOOR_8 | ||
| + | SAND_YELLOW_FLOOR_9 | ||
| + | SAND_WHITE_FLOOR_5 | ||
| + | SAND_WHITE_FLOOR_5B | ||
| + | SAND_WHITE_FLOOR_3 | ||
| + | SAND_WHITE_FLOOR_4 | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT | ||
| + | TREE_TWIGS_FLOWER | ||
| + | TREE_TWIGS_FULL1_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT | ||
| + | TREE_TWIGS_FULL4_FLOWER | ||
| + | TREE_TWIGS_FULL_N_FLOWER | ||
| + | TREE_TWIGS_FULL2_FLOWER | ||
| + | TREE_TWIGS_FULL3_FLOWER | ||
| + | TREE_TWIGS_FULL_E_FLOWER | ||
| + | TREE_TWIGS_FULL_NW_FLOWER | ||
| + | TREE_TWIGS_FULL_S_FLOWER | ||
| + | TREE_TWIGS_FULL_W_FLOWER | ||
| + | TREE_TWIGS_FULL_SE_FLOWER | ||
| + | TREE_TWIGS_NSWE_FLOWER | ||
| + | TREE_TWIGS_FULL_NE_FLOWER | ||
| + | TREE_TWIGS_FULL_SW_FLOWER | ||
| + | TREE_TWIGS_NSE_FLOWER | ||
| + | TREE_TWIGS_NSW_FLOWER | ||
| + | TREE_TWIGS_SWE_FLOWER | ||
| + | TREE_TWIGS_NWE_FLOWER | ||
| + | TREE_TWIGS_NE_FLOWER | ||
| + | TREE_TWIGS_SW_FLOWER | ||
| + | TREE_TWIGS_NS_FLOWER | ||
| + | TREE_TWIGS_NW_FLOWER | ||
| + | TREE_TWIGS_N_FLOWER | ||
| + | TREE_TWIGS_S_FLOWER | ||
| + | TREE_TWIGS_SE_FLOWER | ||
| + | TREE_TWIGS_WE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NSE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NSW_FLOWER | ||
| + | TREE_TWIGS_W_FLOWER | ||
| + | TREE_TWIGS_E_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NW_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NWE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_SWE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NS_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_WE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_SW_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_SE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_W_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_E_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_N_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_S_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NSWE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER | ||
| + | RECTANGLE_CURSOR_W | ||
| + | RECTANGLE_CURSOR_INTERIOR | ||
| + | RECTANGLE_CURSOR_N_S | ||
| + | RECTANGLE_CURSOR_N_S_E | ||
| + | RECTANGLE_CURSOR_S_W_E | ||
| + | RECTANGLE_CURSOR_S_W | ||
| + | RECTANGLE_CURSOR_E | ||
| + | RECTANGLE_CURSOR_N_W_E | ||
| + | RECTANGLE_CURSOR_W_E | ||
| + | RECTANGLE_CURSOR_N_S_W_E | ||
| + | RECTANGLE_CURSOR_S | ||
| + | RECTANGLE_CURSOR_S_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_S_W | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_W | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_W | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_INTERIOR | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_S | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_S_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_S_W_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_S_W | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_W_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_W_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_S | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_S_E | ||
| + | RECTANGLE_CURSOR_WATER_N_E | ||
| + | RECTANGLE_CURSOR_WATER_N_S_W | ||
| + | RECTANGLE_CURSOR_WATER_N_W | ||
| + | RECTANGLE_CURSOR_WATER_N | ||
| + | RECTANGLE_CURSOR_WATER_W | ||
| + | RECTANGLE_CURSOR_WATER_INTERIOR | ||
| + | RECTANGLE_CURSOR_WATER_N_S | ||
| + | RECTANGLE_CURSOR_WATER_N_S_E | ||
| + | RECTANGLE_CURSOR_WATER_S_W_E | ||
| + | RECTANGLE_CURSOR_WATER_S_W | ||
| + | RECTANGLE_CURSOR_WATER_E | ||
| + | RECTANGLE_CURSOR_WATER_N_W_E | ||
| + | RECTANGLE_CURSOR_WATER_W_E | ||
| + | RECTANGLE_CURSOR_WATER_N_S_W_E | ||
| + | RECTANGLE_CURSOR_WATER_S | ||
| + | RECTANGLE_CURSOR_WATER_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_N_E | ||
| + | RECTANGLE_CURSOR_FAILURE_N_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_N_W | ||
| + | RECTANGLE_CURSOR_FAILURE_N | ||
| + | RECTANGLE_CURSOR_FAILURE_W | ||
| + | RECTANGLE_CURSOR_FAILURE_INTERIOR | ||
| + | RECTANGLE_CURSOR_FAILURE_N_S | ||
| + | RECTANGLE_CURSOR_FAILURE_N_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_E | ||
| + | RECTANGLE_CURSOR_FAILURE_N_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_N_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_S | ||
| + | RECTANGLE_CURSOR_FAILURE_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N | ||
| + | SAND_WHITE_FLOOR_6 | ||
| + | SAND_WHITE_FLOOR_7 | ||
| + | SAND_WHITE_FLOOR_5C | ||
| + | SAND_WHITE_FLOOR_5D | ||
| + | SAND_BLACK_FLOOR_1 | ||
| + | SAND_BLACK_FLOOR_2 | ||
| + | SAND_WHITE_FLOOR_8 | ||
| + | SAND_WHITE_FLOOR_9 | ||
| + | SAND_BLACK_FLOOR_5 | ||
| + | SAND_BLACK_FLOOR_5B | ||
| + | SAND_BLACK_FLOOR_3 | ||
| + | SAND_BLACK_FLOOR_4 | ||
| + | SAND_BLACK_FLOOR_6 | ||
| + | SAND_BLACK_FLOOR_7 | ||
| + | SAND_BLACK_FLOOR_5C | ||
| + | SAND_BLACK_FLOOR_5D | ||
| + | SAND_RED_FLOOR_1 | ||
| + | SAND_RED_FLOOR_2 | ||
| + | SAND_BLACK_FLOOR_8 | ||
| + | SAND_BLACK_FLOOR_9 | ||
| + | SAND_RED_FLOOR_5 | ||
| + | SAND_RED_FLOOR_5B | ||
| + | SAND_RED_FLOOR_3 | ||
| + | SAND_RED_FLOOR_4 | ||
| + | SAND_RED_FLOOR_6 | ||
| + | SAND_RED_FLOOR_7 | ||
| + | SAND_RED_FLOOR_5C | ||
| + | SAND_RED_FLOOR_5D | ||
| + | METAL_FLOOR | ||
| + | FURROWED_SOIL_1 | ||
| + | SAND_RED_FLOOR_8 | ||
| + | SAND_RED_FLOOR_9 | ||
| + | FURROWED_SOIL_4 | ||
| + | DIRT_FLOOR_1 | ||
| + | FURROWED_SOIL_2 | ||
| + | FURROWED_SOIL_3 | ||
| + | DIRT_FLOOR_4 | ||
| + | DIRT_FLOOR_5 | ||
| + | DIRT_FLOOR_2 | ||
| + | DIRT_FLOOR_3 | ||
| + | DIRT_FLOOR_5D | ||
| + | DIRT_FLOOR_6 | ||
| + | DIRT_FLOOR_5B | ||
| + | DIRT_FLOOR_5C | ||
| + | DIRT_FLOOR_9 | ||
| + | FORGOTTEN_BEAST_ICON | ||
| + | DIRT_FLOOR_7 | ||
| + | DIRT_FLOOR_8 | ||
| + | NIGHT_CREATURE_ICON | ||
| + | ANGEL_ICON | ||
| + | TITAN_ICON | ||
| + | DEMON_ICON | ||
| + | LOOK_CURSOR | ||
| + | TALK_CURSOR | ||
| + | RAMP_UP_ARROW | ||
| + | RAMP_DOWN_ARROW | ||
| + | ERROR_CURSOR_CURSOR | ||
| + | OUT_OF_BOUNDS_CURSOR | ||
| + | LEGAL_JUMP_CURSOR | ||
| + | ILLEGAL_JUMP_CURSOR | ||
| + | RECTANGLE_CURSOR_N_E | ||
| + | RECTANGLE_CURSOR_N_S_W | ||
| + | RECTANGLE_CURSOR_N_W | ||
| + | RECTANGLE_CURSOR_N | ||
| + | OVERLAY_RAMP_WITH_WALL_W | ||
| + | OVERLAY_RAMP_WITH_WALL_E | ||
| + | OVERLAY_RAMP_WITH_WALL_N | ||
| + | OVERLAY_RAMP_WITH_WALL_S | ||
| + | OVERLAY_RAMP_WITH_WALL_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_NW | ||
| + | OVERLAY_RAMP_WITH_WALL_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_SW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_NE_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_W_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_N_SW | ||
| + | OVERLAY_RAMP_OTHER | ||
| + | OVERLAY_RAMP_WITH_WALL_S_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_S_NW | ||
| + | OVERLAY_RAMP_WITH_WALL_W_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_E_NW | ||
| + | OVERLAY_RAMP_WITH_WALL_E_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_S_W_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_N_W_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_N_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_S_E_NW | ||
| + | OVERLAY_RAMP_WITH_WALL_E_NW_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_S_NW_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_N_E_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_N_SW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NE_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_W_NE_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_SW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NE_SW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_NE_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_NE_SE | ||
| + | GRASS_RAMP_WITH_WALL_N_S_W | ||
| + | GRASS_RAMP_WITH_WALL_N_W_E | ||
| + | GRASS_RAMP_WITH_WALL_N_S_E_W | ||
| + | GRASS_RAMP_WITH_WALL_N_S_E | ||
| + | GRASS_RAMP_WITH_WALL_N_W | ||
| + | GRASS_RAMP_WITH_WALL_N_E | ||
| + | GRASS_RAMP_WITH_WALL_S_W_E | ||
| + | GRASS_RAMP_WITH_WALL_N_S | ||
| + | GRASS_RAMP_WITH_WALL_W_E | ||
| + | GRASS_RAMP_WITH_WALL_N | ||
| + | GRASS_RAMP_WITH_WALL_S_W | ||
| + | GRASS_RAMP_WITH_WALL_S_E | ||
| + | GRASS_RAMP_WITH_WALL_E | ||
| + | GRASS_RAMP_WITH_WALL_NW | ||
| + | GRASS_RAMP_WITH_WALL_S | ||
| + | GRASS_RAMP_WITH_WALL_W | ||
| + | GRASS_RAMP_WITH_WALL_NE | ||
| + | GRASS_RAMP_WITH_WALL_NW_NE | ||
| + | GRASS_RAMP_WITH_WALL_SW | ||
| + | GRASS_RAMP_WITH_WALL_SE | ||
| + | GRASS_RAMP_WITH_WALL_NW_SW | ||
| + | GRASS_RAMP_OTHER | ||
| + | GRASS_RAMP_WITH_WALL_NE_SE | ||
| + | GRASS_RAMP_WITH_WALL_SW_SE | ||
| + | GRASS_RAMP_WITH_WALL_N_SW | ||
| + | GRASS_RAMP_WITH_WALL_E_NW | ||
| + | GRASS_RAMP_WITH_WALL_S_NE | ||
| + | GRASS_RAMP_WITH_WALL_W_SE | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_W | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_W | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_S | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_S | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_S_E | ||
| + | RECTANGLE_CURSOR_BAD_N_E | ||
| + | RECTANGLE_CURSOR_BAD_N_S_W | ||
| + | RECTANGLE_CURSOR_BAD_N_W | ||
| + | RECTANGLE_CURSOR_BAD_N | ||
| + | RECTANGLE_CURSOR_BAD_W | ||
| + | RECTANGLE_CURSOR_BAD_INTERIOR | ||
| + | RECTANGLE_CURSOR_BAD_N_S | ||
| + | RECTANGLE_CURSOR_BAD_N_S_E | ||
| + | RECTANGLE_CURSOR_BAD_S_W_E | ||
| + | RECTANGLE_CURSOR_BAD_S_W | ||
| + | RECTANGLE_CURSOR_BAD_E | ||
| + | RECTANGLE_CURSOR_BAD_N_W_E | ||
| + | RECTANGLE_CURSOR_BAD_W_E | ||
| + | RECTANGLE_CURSOR_BAD_N_S_W_E | ||
| + | RECTANGLE_CURSOR_BAD_S | ||
| + | RECTANGLE_CURSOR_BAD_S_E | ||
| + | RECENTER_INDICATOR_3 | ||
| + | TARGET_INDICATOR_1 | ||
| + | RECENTER_INDICATOR_1 | ||
| + | RECENTER_INDICATOR_2 | ||
| + | PATROL_ROUTE_POINT | ||
| + | PATROL_ROUTE_LINE | ||
| + | TARGET_INDICATOR_2 | ||
| + | TARGET_INDICATOR_3 | ||
| + | OVERLAY_RAMP_WITH_WALL_N_S_E | ||
| + | OVERLAY_RAMP_WITH_WALL_N_S_W | ||
| + | VIEWPORT_GRID | ||
| + | OVERLAY_RAMP_WITH_WALL_N_S_E_W | ||
| + | OVERLAY_RAMP_WITH_WALL_N_S | ||
| + | OVERLAY_RAMP_WITH_WALL_N_W | ||
| + | OVERLAY_RAMP_WITH_WALL_N_W_E | ||
| + | OVERLAY_RAMP_WITH_WALL_S_W_E | ||
| + | OVERLAY_RAMP_WITH_WALL_S_E | ||
| + | OVERLAY_RAMP_WITH_WALL_W_E | ||
| + | OVERLAY_RAMP_WITH_WALL_N_E | ||
| + | OVERLAY_RAMP_WITH_WALL_S_W | ||
| + | STONE_RAMP_WITH_WALL_N_S_E_W | ||
| + | STONE_RAMP_WITH_WALL_N_S_E | ||
| + | SOIL_RAMP_WITH_WALL_NW_SW_SE | ||
| + | SOIL_RAMP_WITH_WALL_NE_SW_SE | ||
| + | STONE_RAMP_WITH_WALL_S_W_E | ||
| + | STONE_RAMP_WITH_WALL_N_S | ||
| + | STONE_RAMP_WITH_WALL_N_S_W | ||
| + | STONE_RAMP_WITH_WALL_N_W_E | ||
| + | STONE_RAMP_WITH_WALL_S_W | ||
| + | STONE_RAMP_WITH_WALL_S_E | ||
| + | STONE_RAMP_WITH_WALL_N_W | ||
| + | STONE_RAMP_WITH_WALL_N_E | ||
| + | STONE_RAMP_WITH_WALL_S | ||
| + | STONE_RAMP_WITH_WALL_W | ||
| + | STONE_RAMP_WITH_WALL_W_E | ||
| + | STONE_RAMP_WITH_WALL_N | ||
| + | STONE_RAMP_WITH_WALL_SW | ||
| + | STONE_RAMP_WITH_WALL_SE | ||
| + | STONE_RAMP_WITH_WALL_E | ||
| + | STONE_RAMP_WITH_WALL_NW | ||
| + | STONE_RAMP_WITH_WALL_NE_SE | ||
| + | STONE_RAMP_WITH_WALL_SW_SE | ||
| + | STONE_RAMP_WITH_WALL_NE | ||
| + | STONE_RAMP_WITH_WALL_NW_NE | ||
| + | STONE_RAMP_WITH_WALL_S_NE | ||
| + | STONE_RAMP_WITH_WALL_W_SE | ||
| + | STONE_RAMP_WITH_WALL_NW_SW | ||
| + | STONE_RAMP_OTHER | ||
| + | STONE_RAMP_WITH_WALL_E_SW | ||
| + | STONE_RAMP_WITH_WALL_S_NW | ||
| + | STONE_RAMP_WITH_WALL_N_SW | ||
| + | STONE_RAMP_WITH_WALL_E_NW | ||
| + | STONE_RAMP_WITH_WALL_S_E_NW | ||
| + | STONE_RAMP_WITH_WALL_S_W_NE | ||
| + | STONE_RAMP_WITH_WALL_W_NE | ||
| + | STONE_RAMP_WITH_WALL_N_SE | ||
| + | STONE_RAMP_WITH_WALL_N_SW_SE | ||
| + | STONE_RAMP_WITH_WALL_E_NW_SW | ||
| + | STONE_RAMP_WITH_WALL_N_W_SE | ||
| + | STONE_RAMP_WITH_WALL_N_E_SW | ||
| + | STONE_RAMP_WITH_WALL_NW_SE | ||
| + | STONE_RAMP_WITH_WALL_NE_SW | ||
| + | STONE_RAMP_WITH_WALL_S_NW_NE | ||
| + | STONE_RAMP_WITH_WALL_W_NE_SE | ||
| + | STONE_RAMP_WITH_WALL_NW_NE_SE | ||
| + | STONE_RAMP_WITH_WALL_NW_SW_SE | ||
| + | STONE_RAMP_WITH_WALL_NW_NE_SW_SE | ||
| + | STONE_RAMP_WITH_WALL_NW_NE_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_S_E_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_S_E | ||
| + | STONE_RAMP_WITH_WALL_NE_SW_SE | ||
| + | MULTILEVEL_AIR | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_W_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_S | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_S_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_W_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S | ||
| + | MULTILEVEL_RAMP_WITH_WALL_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_W_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N | ||
| + | GRASS_RAMP_WITH_WALL_W_NE | ||
| + | GRASS_RAMP_WITH_WALL_N_SE | ||
| + | GRASS_RAMP_WITH_WALL_E_SW | ||
| + | GRASS_RAMP_WITH_WALL_S_NW | ||
| + | GRASS_RAMP_WITH_WALL_N_W_SE | ||
| + | GRASS_RAMP_WITH_WALL_N_E_SW | ||
| + | GRASS_RAMP_WITH_WALL_S_E_NW | ||
| + | GRASS_RAMP_WITH_WALL_S_W_NE | ||
| + | GRASS_RAMP_WITH_WALL_S_NW_NE | ||
| + | GRASS_RAMP_WITH_WALL_W_NE_SE | ||
| + | GRASS_RAMP_WITH_WALL_N_SW_SE | ||
| + | GRASS_RAMP_WITH_WALL_E_NW_SW | ||
| + | GRASS_RAMP_WITH_WALL_NW_NE_SW_SE | ||
| + | GRASS_RAMP_WITH_WALL_NW_NE_SW | ||
| + | GRASS_RAMP_WITH_WALL_NW_SE | ||
| + | GRASS_RAMP_WITH_WALL_NE_SW | ||
| + | GRASS_RAMP_WITH_WALL_NE_SW_SE | ||
| + | SOIL_RAMP_WITH_WALL_N_S_E_W | ||
| + | GRASS_RAMP_WITH_WALL_NW_NE_SE | ||
| + | GRASS_RAMP_WITH_WALL_NW_SW_SE | ||
| + | SOIL_RAMP_WITH_WALL_N_W_E | ||
| + | SOIL_RAMP_WITH_WALL_S_W_E | ||
| + | SOIL_RAMP_WITH_WALL_N_S_E | ||
| + | SOIL_RAMP_WITH_WALL_N_S_W | ||
| + | SOIL_RAMP_WITH_WALL_N_E | ||
| + | SOIL_RAMP_WITH_WALL_S_W | ||
| + | SOIL_RAMP_WITH_WALL_N_S | ||
| + | SOIL_RAMP_WITH_WALL_N_W | ||
| + | SOIL_RAMP_WITH_WALL_N | ||
| + | SOIL_RAMP_WITH_WALL_S | ||
| + | SOIL_RAMP_WITH_WALL_S_E | ||
| + | SOIL_RAMP_WITH_WALL_W_E | ||
| + | SOIL_RAMP_WITH_WALL_NW | ||
| + | SOIL_RAMP_WITH_WALL_SW | ||
| + | SOIL_RAMP_WITH_WALL_W | ||
| + | SOIL_RAMP_WITH_WALL_E | ||
| + | SOIL_RAMP_WITH_WALL_NW_NE | ||
| + | SOIL_RAMP_WITH_WALL_NE_SE | ||
| + | SOIL_RAMP_WITH_WALL_SE | ||
| + | SOIL_RAMP_WITH_WALL_NE | ||
| + | SOIL_RAMP_OTHER | ||
| + | SOIL_RAMP_WITH_WALL_S_NE | ||
| + | SOIL_RAMP_WITH_WALL_SW_SE | ||
| + | SOIL_RAMP_WITH_WALL_NW_SW | ||
| + | SOIL_RAMP_WITH_WALL_E_NW | ||
| + | SOIL_RAMP_WITH_WALL_E_SW | ||
| + | SOIL_RAMP_WITH_WALL_W_SE | ||
| + | SOIL_RAMP_WITH_WALL_N_SW | ||
| + | SOIL_RAMP_WITH_WALL_N_SE | ||
| + | SOIL_RAMP_WITH_WALL_S_E_NW | ||
| + | SOIL_RAMP_WITH_WALL_S_NW | ||
| + | SOIL_RAMP_WITH_WALL_W_NE | ||
| + | SOIL_RAMP_WITH_WALL_N_E_SW | ||
| + | SOIL_RAMP_WITH_WALL_N_SW_SE | ||
| + | SOIL_RAMP_WITH_WALL_S_W_NE | ||
| + | SOIL_RAMP_WITH_WALL_N_W_SE | ||
| + | SOIL_RAMP_WITH_WALL_W_NE_SE | ||
| + | SOIL_RAMP_WITH_WALL_NW_SE | ||
| + | SOIL_RAMP_WITH_WALL_E_NW_SW | ||
| + | SOIL_RAMP_WITH_WALL_S_NW_NE | ||
| + | SOIL_RAMP_WITH_WALL_NW_NE_SW | ||
| + | SOIL_RAMP_WITH_WALL_NW_NE_SE | ||
| + | SOIL_RAMP_WITH_WALL_NE_SW | ||
| + | SOIL_RAMP_WITH_WALL_NW_NE_SW_SE | ||
| + | FULL_NSE | ||
| + | FULL_NWE | ||
| + | FULL_SE | ||
| + | FULL_NSW | ||
| + | PARTIAL_1B | ||
| + | PARTIAL_1C | ||
| + | FULL_SWE | ||
| + | PARTIAL_1A | ||
| + | PARTIAL_2B | ||
| + | PARTIAL_2C | ||
| + | PARTIAL_1D | ||
| + | PARTIAL_2A | ||
| + | PARTIAL_3B | ||
| + | PARTIAL_3C | ||
| + | PARTIAL_2D | ||
| + | PARTIAL_3A | ||
| + | PARTIAL_4B | ||
| + | PARTIAL_4C | ||
| + | PARTIAL_3D | ||
| + | PARTIAL_4A | ||
| + | RIVER_TO_NE | ||
| + | RIVER_TO_SW | ||
| + | PARTIAL_4D | ||
| + | RIVER_TO_NW | ||
| + | RIVER_TO_S | ||
| + | RIVER_TO_W | ||
| + | RIVER_TO_SE | ||
| + | RIVER_TO_N | ||
| + | RIVER_BED_N | ||
| + | RIVER_BED_S | ||
| + | RIVER_TO_E | ||
| + | RIVER_BED | ||
| + | RIVER_BED_N_W | ||
| + | RIVER_BED_N_E | ||
| + | RIVER_BED_W | ||
| + | RIVER_BED_E | ||
| + | RIVER_BED_SOURCE | ||
| + | RIVER_BED_NW | ||
| + | RIVER_BED_S_E | ||
| + | RIVER_BED_S_W | ||
| + | RIVER_BED_SE | ||
| + | RIVER_BED_NE_SW | ||
| + | RIVER_BED_NE | ||
| + | RIVER_BED_SW | ||
| + | BROOK_TO_NE | ||
| + | BROOK_TO_SW | ||
| + | RIVER_BED_NW_SE | ||
| + | BROOK_TO_NW | ||
| + | BROOK_TO_S | ||
| + | BROOK_TO_W | ||
| + | BROOK_TO_SE | ||
| + | BROOK_TO_N | ||
| + | BROOK_BED_N | ||
| + | BROOK_BED_S | ||
| + | BROOK_TO_E | ||
| + | BROOK_BED | ||
| + | BROOK_BED_N_W | ||
| + | BROOK_BED_N_E | ||
| + | BROOK_BED_W | ||
| + | BROOK_BED_E | ||
| + | BROOK_BED_SOURCE | ||
| + | BROOK_BED_NW | ||
| + | BROOK_BED_S_E | ||
| + | BROOK_BED_S_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NE_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_SW_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_W_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_SW | ||
| + | MULTILEVEL_RAMP_OTHER | ||
| + | MULTILEVEL_RAMP_WITH_WALL_E_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_NW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_E_NW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_E_NW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_W_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_W_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_SW_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_E_NW_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_W_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_E_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NE_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_NW_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_W_NE_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW | ||
| + | SPATTER_BLOOD_RED | ||
| + | SPATTER_BLOOD_CYAN | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE | ||
| + | SPATTER_SNOW | ||
| + | SPATTER_BLOOD_ICHOR | ||
| + | SPATTER_DUST | ||
| + | SPATTER_BLOOD_MAGENTA | ||
| + | SPATTER_BLOOD_GOO | ||
| + | SPATTER_FRUIT_LARGE | ||
| + | SPATTER_LEAVES | ||
| + | SPATTER_FRUIT | ||
| + | SPATTER_FRUIT_SMALL | ||
| + | SPATTER_VOMIT | ||
| + | SPATTER_SLIME | ||
| + | SPATTER_MAGMA | ||
| + | SPATTER_MUD | ||
| + | FULL_NSWE_B | ||
| + | FULL_NSWE_C | ||
| + | SPATTER_WATER | ||
| + | FULL_NSWE_A | ||
| + | FULL_ISOLATED | ||
| + | FULL_NS | ||
| + | FULL_NSWE_D | ||
| + | FULL_NSWE_E | ||
| + | FULL_S | ||
| + | FULL_W | ||
| + | FULL_WE | ||
| + | FULL_N | ||
| + | FULL_NE | ||
| + | FULL_SW | ||
| + | FULL_E | ||
| + | FULL_NW | ||
| + | ITEM_FLOODGATE_DAMAGE | ||
| + | ITEM_FLOODGATE_BLOOD | ||
| + | ITEM_FLOODGATE_ENGRAVING | ||
| + | ITEM_FLOODGATE_BANDS | ||
| + | ITEM_FLOODGATE_MUD | ||
| + | ITEM_GRATE_WOOD | ||
| + | ITEM_FLOODGATE_VOMIT | ||
| + | ITEM_FLOODGATE_WATER | ||
| + | ITEM_GRATE_WOOD_FLOOR_OPEN | ||
| + | ITEM_GRATE_WOOD_FLOOR_CLOSED | ||
| + | ITEM_GRATE_WOOD_WALL_OPEN | ||
| + | ITEM_GRATE_WOOD_WALL_CLOSED | ||
| + | ITEM_GRATE_STONE_WALL_CLOSED | ||
| + | ITEM_GRATE_STONE_FLOOR_OPEN | ||
| + | ITEM_GRATE_STONE | ||
| + | ITEM_GRATE_STONE_WALL_OPEN | ||
| + | ITEM_GRATE_METAL_WALL_OPEN | ||
| + | ITEM_GRATE_METAL_WALL_CLOSED | ||
| + | ITEM_GRATE_STONE_FLOOR_CLOSED | ||
| + | ITEM_GRATE_METAL | ||
| + | ITEM_GRATE_GLASS | ||
| + | ITEM_GRATE_GLASS_WALL_OPEN | ||
| + | ITEM_GRATE_METAL_FLOOR_OPEN | ||
| + | ITEM_GRATE_METAL_FLOOR_CLOSED | ||
| + | ITEM_GRATE_GLASS_FLOOR_CLOSED | ||
| + | ITEM_DOOR_STONE | ||
| + | ITEM_GRATE_GLASS_WALL_CLOSED | ||
| + | ITEM_GRATE_GLASS_FLOOR_OPEN | ||
| + | ITEM_DOOR_WOOD_OPEN | ||
| + | ITEM_DOOR_METAL | ||
| + | ITEM_DOOR_STONE_OPEN | ||
| + | ITEM_DOOR_WOOD | ||
| + | ITEM_DOOR_GLASS_OPEN | ||
| + | ITEM_DOOR_WOOD_CLOSED | ||
| + | ITEM_DOOR_METAL_OPEN | ||
| + | ITEM_DOOR_GLASS | ||
| + | ITEM_DOOR_GLASS_CLOSED | ||
| + | ITEM_DOOR_VARIANT | ||
| + | ITEM_DOOR_STONE_CLOSED | ||
| + | ITEM_DOOR_METAL_CLOSED | ||
| + | ITEM_DOOR_STUDS | ||
| + | ITEM_DOOR_ENGRAVING | ||
| + | ITEM_DOOR_SPIKES | ||
| + | ITEM_DOOR_RINGS | ||
| + | ITEM_DOOR_BLOOD | ||
| + | ITEM_DOOR_VOMIT | ||
| + | ITEM_DOOR_BANDS | ||
| + | ITEM_DOOR_DAMAGE | ||
| + | ITEM_DOOR_FORBIDDEN | ||
| + | ITEM_CHAIN_METAL | ||
| + | ITEM_DOOR_WATER | ||
| + | ITEM_DOOR_MUD | ||
| + | ITEM_FLASK_LEATHER | ||
| + | ITEM_FLASK_GLASS | ||
| + | ITEM_CHAIN_ROPE | ||
| + | ITEM_FLASK_METAL | ||
| + | ITEM_GOBLET_WOOD | ||
| + | ITEM_INSTRUMENT_KEYBOARD_BUILDING | ||
| + | ITEM_GOBLET_METAL | ||
| + | ITEM_GOBLET_STONE | ||
| + | ITEM_INSTRUMENT_PERCUSSION_BUILDING | ||
| + | ITEM_INSTRUMENT_KEYBOARD_HANDHELD | ||
| + | ITEM_INSTRUMENT_STRINGED_BUILDING | ||
| + | ITEM_INSTRUMENT_WIND_BUILDING | ||
| + | BROOK_BED_SE | ||
| + | ITEM_BRANCH | ||
| + | BROOK_BED_NE | ||
| + | BROOK_BED_SW | ||
| + | ITEM_ROUGH_GEM_VALUE_2 | ||
| + | ITEM_ROUGH_GEM_VALUE_3 | ||
| + | ITEM_WOOD | ||
| + | ITEM_ROUGH_GEM | ||
| + | ITEM_ROUGH_GEM_VALUE_15 | ||
| + | ITEM_ROUGH_GEM_VALUE_20 | ||
| + | ITEM_ROUGH_GEM_VALUE_5 | ||
| + | ITEM_ROUGH_GEM_VALUE_10 | ||
| + | ITEM_ROUGH_GEM_VALUE_40 | ||
| + | ITEM_ROUGH_GEM_VALUE_60 | ||
| + | ITEM_ROUGH_GEM_VALUE_25 | ||
| + | ITEM_ROUGH_GEM_VALUE_30 | ||
| + | ITEM_BARS | ||
| + | ITEM_BARS_SOAP | ||
| + | ITEM_BOULDER | ||
| + | ITEM_ROCK | ||
| + | ITEM_BLOCKS | ||
| + | ITEM_HATCH_COVER_STONE | ||
| + | ITEM_GEMS | ||
| + | ITEM_LARGE_GEM | ||
| + | ITEM_HATCH_COVER_WOOD_OPEN | ||
| + | ITEM_HATCH_COVER_METAL | ||
| + | ITEM_HATCH_COVER_STONE_OPEN | ||
| + | ITEM_HATCH_COVER_WOOD | ||
| + | ITEM_HATCH_COVER_GLASS_OPEN | ||
| + | ITEM_HATCH_COVER_WOOD_CLOSED | ||
| + | ITEM_HATCH_COVER_METAL_OPEN | ||
| + | ITEM_HATCH_COVER_GLASS | ||
| + | ITEM_HATCH_COVER_GLASS_CLOSED | ||
| + | ITEM_HATCH_COVER_VARIANT | ||
| + | ITEM_HATCH_COVER_STONE_CLOSED | ||
| + | ITEM_HATCH_COVER_METAL_CLOSED | ||
| + | ITEM_HATCH_COVER_STUDS | ||
| + | ITEM_HATCH_COVER_ENGRAVING | ||
| + | ITEM_HATCH_COVER_SPIKES | ||
| + | ITEM_HATCH_COVER_RINGS | ||
| + | ITEM_HATCH_COVER_BLOOD | ||
| + | ITEM_HATCH_COVER_VOMIT | ||
| + | ITEM_HATCH_COVER_BANDS | ||
| + | ITEM_HATCH_COVER_DAMAGE | ||
| + | ITEM_HATCH_COVER_FORBIDDEN | ||
| + | ITEM_GRATE | ||
| + | ITEM_HATCH_COVER_WATER | ||
| + | ITEM_HATCH_COVER_MUD | ||
| + | ITEM_FLOODGATE_WOOD | ||
| + | ITEM_FLOODGATE_WOOD_OPEN | ||
| + | ITEM_FLOODGATE_STONE | ||
| + | ITEM_FLOODGATE_STONE_OPEN | ||
| + | ITEM_FLOODGATE_GLASS | ||
| + | ITEM_FLOODGATE_GLASS_OPEN | ||
| + | ITEM_FLOODGATE_METAL | ||
| + | ITEM_FLOODGATE_METAL_OPEN | ||
| + | ITEM_FLOODGATE_METAL_CLOSED | ||
| + | ITEM_FLOODGATE_GLASS_CLOSED | ||
| + | ITEM_FLOODGATE_WOOD_CLOSED | ||
| + | ITEM_FLOODGATE_STONE_CLOSED | ||
| + | ITEM_FLOODGATE_RINGS | ||
| + | ITEM_FLOODGATE_STUDS | ||
| + | ITEM_FLOODGATE_VARIANT | ||
| + | ITEM_FLOODGATE_SPIKES | ||
| + | ITEM_TABLE_BANDS | ||
| + | ITEM_TABLE_DAMAGE | ||
| + | ITEM_TABLE_STUDS | ||
| + | ITEM_TABLE_ENGRAVING | ||
| + | ITEM_TABLE_WATER | ||
| + | ITEM_TABLE_MUD | ||
| + | ITEM_TABLE_BLOOD | ||
| + | ITEM_TABLE_VOMIT | ||
| + | ITEM_SPLINT | ||
| + | ITEM_ORTHOPEDIC_CAST | ||
| + | ITEM_BACKPACK | ||
| + | ITEM_QUIVER | ||
| + | ITEM_BIN_WOOD_EMPTY | ||
| + | ITEM_BIN_METAL_EMPTY | ||
| + | ITEM_CRUTCH | ||
| + | ITEM_BIN | ||
| + | ITEM_BAG | ||
| + | ITEM_BAG_EMPTY | ||
| + | ITEM_BIN_WOOD_IN_USE | ||
| + | ITEM_BIN_METAL_IN_USE | ||
| + | LEAVES_FOR_BAG | ||
| + | SEEDS_FOR_BAG | ||
| + | ITEM_BAG_IN_USE | ||
| + | POWDER_FOR_BAG | ||
| + | ITEM_BOX_STONE | ||
| + | ITEM_BOX_METAL | ||
| + | ITEM_BOX | ||
| + | ITEM_BOX_WOOD | ||
| + | ITEM_BOX_SPIKES | ||
| + | ITEM_BOX_RINGS | ||
| + | ITEM_BOX_GLASS | ||
| + | ITEM_BOX_VARIANT | ||
| + | ITEM_BOX_BANDS | ||
| + | ITEM_BOX_DAMAGE | ||
| + | ITEM_BOX_STUDS | ||
| + | ITEM_BOX_ENGRAVING | ||
| + | ITEM_BOX_WATER | ||
| + | ITEM_BOX_MUD | ||
| + | ITEM_BOX_BLOOD | ||
| + | ITEM_BOX_VOMIT | ||
| + | ITEM_WEAPON_RACK_METAL_EMPTY | ||
| + | ITEM_WEAPON_RACK_WOOD_FULL | ||
| + | ITEM_WEAPON_RACK_WOOD_EMPTY | ||
| + | ITEM_WEAPON_RACK_STONE_EMPTY | ||
| + | ITEM_ARMOR_STAND_WOOD_EMPTY | ||
| + | ITEM_ARMOR_STAND_STONE_EMPTY | ||
| + | ITEM_WEAPON_RACK_STONE_FULL | ||
| + | ITEM_WEAPON_RACK_METAL_FULL | ||
| + | ITEM_ARMOR_STAND_STONE_FULL | ||
| + | ITEM_ARMOR_STAND_METAL_FULL | ||
| + | ITEM_ARMOR_STAND_METAL_EMPTY | ||
| + | ITEM_ARMOR_STAND_WOOD_FULL | ||
| + | ITEM_CABINET_STONE | ||
| + | ITEM_CABINET_METAL | ||
| + | ITEM_CABINET | ||
| + | ITEM_CABINET_WOOD | ||
| + | ITEM_CABINET_SPIKES | ||
| + | ITEM_CABINET_RINGS | ||
| + | ITEM_CABINET_GLASS | ||
| + | ITEM_CABINET_VARIANT | ||
| + | ITEM_CABINET_BANDS | ||
| + | ITEM_CABINET_DAMAGE | ||
| + | ITEM_CABINET_STUDS | ||
| + | ITEM_CABINET_ENGRAVING | ||
| + | ITEM_INSTRUMENT_PERCUSSION_HANDHELD | ||
| + | ITEM_GENERATED_TOOL | ||
| + | ITEM_INSTRUMENT_STRINGED_HANDHELD | ||
| + | ITEM_INSTRUMENT_WIND_HANDHELD | ||
| + | ITEM_CAGE_WOOD | ||
| + | ITEM_CAGE_METAL | ||
| + | ITEM_WINDOW_GLASS | ||
| + | ITEM_WINDOW_GEM | ||
| + | ITEM_CAGE_METAL_OCCUPIED | ||
| + | ITEM_CAGE_GLASS_OCCUPIED | ||
| + | ITEM_CAGE_GLASS | ||
| + | ITEM_CAGE_WOOD_OCCUPIED | ||
| + | ITEM_BARREL_WOOD_EMPTY | ||
| + | ITEM_BARREL_METAL_EMPTY | ||
| + | ITEM_BARREL_WOOD | ||
| + | ITEM_BARREL_METAL | ||
| + | ITEM_BARREL_METAL_LIQUID | ||
| + | LIQUID_FOR_BARREL_METAL | ||
| + | ITEM_BARREL_WOOD_LIQUID | ||
| + | LIQUID_FOR_BARREL_WOOD | ||
| + | ITEM_BUCKET | ||
| + | ITEM_BUCKET_WOOD | ||
| + | ITEM_BARREL_WOOD_ITEM | ||
| + | ITEM_BARREL_METAL_ITEM | ||
| + | LIQUID_FOR_BUCKET_METAL | ||
| + | ITEM_ANIMAL_TRAP_WOOD | ||
| + | LIQUID_FOR_BUCKET_WOOD | ||
| + | ITEM_BUCKET_METAL | ||
| + | ITEM_ANIMAL_TRAP_METAL_OCCUPIED | ||
| + | ITEM_CHAIR | ||
| + | ITEM_ANIMAL_TRAP_METAL | ||
| + | ITEM_ANIMAL_TRAP_WOOD_OCCUPIED | ||
| + | ITEM_CHAIR_METAL | ||
| + | ITEM_CHAIR_GLASS | ||
| + | ITEM_CHAIR_WOOD | ||
| + | ITEM_CHAIR_STONE | ||
| + | ITEM_CHAIR_RINGS | ||
| + | ITEM_CHAIR_STUDS | ||
| + | ITEM_CHAIR_LEG_VARIANT | ||
| + | ITEM_CHAIR_SPIKES | ||
| + | ITEM_CHAIR_DAMAGE | ||
| + | ITEM_CHAIR_BLOOD | ||
| + | ITEM_CHAIR_ENGRAVING | ||
| + | ITEM_CHAIR_BANDS | ||
| + | ITEM_CHAIR_MUD | ||
| + | ITEM_COFFIN | ||
| + | ITEM_CHAIR_VOMIT | ||
| + | ITEM_CHAIR_WATER | ||
| + | ITEM_COFFIN_METAL | ||
| + | ITEM_COFFIN_GLASS | ||
| + | ITEM_COFFIN_WOOD | ||
| + | ITEM_COFFIN_STONE | ||
| + | ITEM_COFFIN_METAL_UNUSED | ||
| + | ITEM_COFFIN_GLASS_UNUSED | ||
| + | ITEM_COFFIN_WOOD_UNUSED | ||
| + | ITEM_COFFIN_STONE_UNUSED | ||
| + | ITEM_TABLE_STONE | ||
| + | ITEM_TABLE_METAL | ||
| + | ITEM_TABLE | ||
| + | ITEM_TABLE_WOOD | ||
| + | ITEM_TABLE_SPIKES | ||
| + | ITEM_TABLE_RINGS | ||
| + | ITEM_TABLE_GLASS | ||
| + | ITEM_TABLE_LEG_VARIANT | ||
| + | ITEM_TRACTION_BENCH_GLASS_ROPE | ||
| + | ITEM_REMAINS | ||
| + | ITEM_TRACTION_BENCH_METAL_ROPE | ||
| + | ITEM_TRACTION_BENCH_GLASS_CHAIN | ||
| + | ITEM_ROTTEN_PLANT | ||
| + | ITEM_PLANT | ||
| + | ITEM_SEEDS | ||
| + | ITEM_PLANT_GROWTH | ||
| + | ITEM_EGG_SIZE1 | ||
| + | ITEM_EGG_SIZE2 | ||
| + | ITEM_VERMIN | ||
| + | ITEM_FISH | ||
| + | ITEM_MEAT | ||
| + | ITEM_PREPARED_MEAL | ||
| + | ITEM_EGG_SIZE3 | ||
| + | ITEM_EGG_SIZE4 | ||
| + | ITEM_CORPSE | ||
| + | ITEM_STATUE | ||
| + | ITEM_CHEESE | ||
| + | ITEM_CORPSE_CHUNK | ||
| + | ITEM_SLAB_BLANK | ||
| + | ITEM_SLAB_ENGRAVED | ||
| + | ITEM_DEFAULT_STATUE_TOP | ||
| + | ITEM_DEFAULT_STATUE_BOTTOM | ||
| + | ITEM_STATUE_ITEM | ||
| + | ITEM_STATUE_WOOD | ||
| + | ITEM_QUERN | ||
| + | ITEM_MILLSTONE | ||
| + | ITEM_STATUE_GLASS | ||
| + | ITEM_STATUE_SPIKES | ||
| + | ITEM_STATUE_STONE | ||
| + | ITEM_STATUE_METAL | ||
| + | ITEM_STATUE_ENGRAVING | ||
| + | ITEM_STATUE_BANDS | ||
| + | ITEM_STATUE_RINGS | ||
| + | ITEM_STATUE_STUDS | ||
| + | ITEM_STATUE_VOMIT | ||
| + | ITEM_STATUE_WATER | ||
| + | ITEM_STATUE_DAMAGE | ||
| + | ITEM_STATUE_BLOOD | ||
| + | BODYPART_EYE | ||
| + | BODYPART_CARTILAGE | ||
| + | ITEM_STATUE_MUD | ||
| + | BODYPART_FAT | ||
| + | BODYPART_INTESTINES | ||
| + | BODYPART_LIVER | ||
| + | BODYPART_LUNG | ||
| + | BODYPART_HEART | ||
| + | BODYPART_SPLEEN | ||
| + | BODYPART_KIDNEY | ||
| + | BODYPART_TRIPE | ||
| + | BODYPART_SWEETBREAD | ||
| + | BODYPART_BRAIN | ||
| + | BODYPART_SKULL_1 | ||
| + | BODYPART_HAIR | ||
| + | BODYPART_NERVOUS_TISSUE | ||
| + | BODYPART_MEAT | ||
| + | BODYPART_HORN | ||
| + | BODYPART_SKULL_2 | ||
| + | BODYPART_SKIN | ||
| + | BODYPART_TEETH | ||
| + | BODYPART_LARGE_1 | ||
| + | BODYPART_HOOF | ||
| + | BODYPART_BONE | ||
| + | ITEM_CABINET_WATER | ||
| + | ITEM_CABINET_MUD | ||
| + | ITEM_CABINET_BLOOD | ||
| + | ITEM_CABINET_VOMIT | ||
| + | ITEM_THREAD | ||
| + | ITEM_CLOTH | ||
| + | ITEM_WEB_HARMLESS | ||
| + | ITEM_WEB_THICK | ||
| + | ITEM_TOTEM | ||
| + | ITEM_BOOK_WOOD | ||
| + | ITEM_SHEET | ||
| + | ITEM_TANNED_SKIN | ||
| + | ITEM_POWDER | ||
| + | ITEM_MECHANISMS | ||
| + | ITEM_BOOK_METAL | ||
| + | ITEM_LIQUID | ||
| + | ITEM_CATAPULT_PARTS | ||
| + | ITEM_BALLISTA_PARTS | ||
| + | ITEM_PIPE_SECTION | ||
| + | ITEM_TRAP_COMPONENT | ||
| + | ITEM_BALLISTA_ARROW | ||
| + | ITEM_COINS_SINGLE | ||
| + | ITEM_ANVIL | ||
| + | ITEM_BALLISTA_ARROWHEAD | ||
| + | ITEM_COINS_PILE_3 | ||
| + | ITEM_COINS_PILE_4 | ||
| + | ITEM_COINS_PILE_1 | ||
| + | ITEM_COINS_PILE_2 | ||
| + | ITEM_SCEPTER_METAL | ||
| + | ITEM_CROWN_METAL | ||
| + | ITEM_FIGURINE_METAL | ||
| + | ITEM_AMULET_METAL | ||
| + | ITEM_EARRING_METAL | ||
| + | ITEM_FIGURINE_WOOD | ||
| + | ITEM_RING_METAL | ||
| + | ITEM_BRACELET_METAL | ||
| + | ITEM_CROWN_WOOD | ||
| + | ITEM_RING_WOOD | ||
| + | ITEM_AMULET_WOOD | ||
| + | ITEM_SCEPTER_WOOD | ||
| + | ITEM_BED | ||
| + | ITEM_BED_WOOD | ||
| + | ITEM_BRACELET_WOOD | ||
| + | ITEM_EARRING_WOOD | ||
| + | ITEM_BED_GLASS | ||
| + | ITEM_BED_SHEET_VARIANT | ||
| + | ITEM_BED_STONE | ||
| + | ITEM_BED_METAL | ||
| + | ITEM_BED_RINGS | ||
| + | ITEM_BED_STUDS | ||
| + | ITEM_BED_PILLOW_VARIANT | ||
| + | ITEM_BED_SPIKES | ||
| + | ITEM_BED_DAMAGE | ||
| + | ITEM_BED_BLOOD | ||
| + | ITEM_BED_ENGRAVING | ||
| + | ITEM_BED_BANDS | ||
| + | ITEM_BED_MUD | ||
| + | ITEM_TRACTION_BENCH_STONE_CHAIN | ||
| + | ITEM_BED_VOMIT | ||
| + | ITEM_BED_WATER | ||
| + | ITEM_TRACTION_BENCH_WOODEN_ROPE | ||
| + | ITEM_TRACTION_BENCH_METAL_CHAIN | ||
| + | ITEM_TRACTION_BENCH_STONE_ROPE | ||
| + | ITEM_TRACTION_BENCH_WOODEN_CHAIN | ||
| + | BLD_VERTICAL_BARS_W | ||
| + | BLD_VERTICAL_BARS_E | ||
| + | BLD_PAVED_ROAD | ||
| + | BLD_DIRT_ROAD | ||
| + | BLD_VERTICAL_BARS_S | ||
| + | BLD_VERTICAL_BARS_N_UP | ||
| + | BLD_VERTICAL_BARS_N_BACK | ||
| + | BLD_BRIDGE_WOOD_NS_CENTER | ||
| + | BLD_BRIDGE_WOOD_NS_E | ||
| + | BLD_BRIDGE_WOOD_WE_CENTER | ||
| + | BLD_BRIDGE_WOOD_NS_1 | ||
| + | BLD_BRIDGE_WOOD_NS_W | ||
| + | BLD_BRIDGE_WOOD_WE_S | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_CENTER | ||
| + | BLD_BRIDGE_WOOD_WE_1 | ||
| + | BLD_BRIDGE_WOOD_WE_N | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_E | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_W | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_E | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_W | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_S | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_N | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_S | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_END_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_N | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_END_E | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_END_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_END_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_END_W | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_END_E | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_END_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_END_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_END_W | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_END_S | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_END_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_END_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_END_N | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_END_S | ||
| + | BLD_BRIDGE_WOOD_RAISED_W_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_END_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_END_N | ||
| + | BLD_BRIDGE_WOOD_RAISED_N_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISED_W_N | ||
| + | BLD_BRIDGE_WOOD_RAISED_E_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISED_S_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISED_E_S | ||
| + | BLD_BRIDGE_WOOD_RAISED_S_W | ||
| + | BLD_BRIDGE_WOOD_RAISED_W_S | ||
| + | BLD_BRIDGE_WOOD_RAISED_E_N | ||
| + | BLD_BRIDGE_WOOD_RAISED_N_E | ||
| + | BLD_BRIDGE_WOOD_RAISED_W_1 | ||
| + | BLD_BRIDGE_WOOD_RAISED_S_E | ||
| + | BLD_BRIDGE_WOOD_RAISED_N_W | ||
| + | BODYPART_SMALL_1 | ||
| + | BODYPART_SMALL_2 | ||
| + | BODYPART_LARGE_2 | ||
| + | BODYPART_LARGE_3 | ||
| + | BODYPART_SCALE | ||
| + | BODYPART_CHITIN_1 | ||
| + | BODYPART_SMALL_3 | ||
| + | BODYPART_SHELL | ||
| + | BODYPART_ANTLER | ||
| + | BODYPART_GIZZARD | ||
| + | BODYPART_CHITIN_2 | ||
| + | BODYPART_WOOL | ||
| + | BLD_CHAIN_METAL | ||
| + | BLD_CHAIN_METAL_N | ||
| + | BODYPART_GIZZARD_STONE | ||
| + | NATURAL_NEST | ||
| + | BLD_CHAIN_METAL_E | ||
| + | BLD_CHAIN_METAL_NW | ||
| + | BLD_CHAIN_METAL_S | ||
| + | BLD_CHAIN_METAL_W | ||
| + | BLD_CHAIN_METAL_SE | ||
| + | BLD_CHAIN_METAL_N_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_NE | ||
| + | BLD_CHAIN_METAL_SW | ||
| + | BLD_CHAIN_METAL_E_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_NW_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_S_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_W_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_SE_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE | ||
| + | BLD_CHAIN_METAL_NE_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_SW_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_W | ||
| + | BLD_CHAIN_ROPE_E | ||
| + | BLD_CHAIN_ROPE_N | ||
| + | BLD_CHAIN_ROPE_S | ||
| + | BLD_CHAIN_ROPE_SW | ||
| + | BLD_CHAIN_ROPE_SE | ||
| + | BLD_CHAIN_ROPE_NW | ||
| + | BLD_CHAIN_ROPE_NE | ||
| + | BLD_CHAIN_ROPE_W_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_E_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_N_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_S_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_SW_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_SE_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_NW_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_NE_UNDER_ANIMAL | ||
| + | BLD_SUPPORT_METAL | ||
| + | BLD_ARCHERY_TARGET_STONE | ||
| + | BLD_SUPPORT_WOOD | ||
| + | BLD_SUPPORT_STONE | ||
| + | BLD_WELL | ||
| + | BLD_WELL_WITH_ROPE | ||
| + | BLD_ARCHERY_TARGET_METAL | ||
| + | BLD_ARCHERY_TARGET_WOOD | ||
| + | BLD_WELL_CHAIN | ||
| + | BLD_WELL_BUCKET_EMPTY_CHAIN | ||
| + | BLD_WELL_WITH_CHAIN | ||
| + | BLD_WELL_ROPE | ||
| + | BLD_WELL_BUCKET_FULL_ROPE | ||
| + | BLD_FLOOR_BARS | ||
| + | BLD_WELL_BUCKET_EMPTY_ROPE | ||
| + | BLD_WELL_BUCKET_FULL_CHAIN | ||
| + | BLD_BRIDGE_STONE_RAISED_S_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISED_N_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISED_W_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISED_E_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISED_E_N | ||
| + | BLD_BRIDGE_STONE_RAISED_E_S | ||
| + | BLD_BRIDGE_STONE_RAISED_W_N | ||
| + | BLD_BRIDGE_STONE_RAISED_W_S | ||
| + | BLD_BRIDGE_STONE_RAISED_N_W | ||
| + | BLD_BRIDGE_STONE_RAISED_N_E | ||
| + | BLD_BRIDGE_STONE_RAISED_S_W | ||
| + | BLD_BRIDGE_STONE_RAISED_S_E | ||
| + | BLD_BRIDGE_STONE_RAISED_S_1 | ||
| + | BLD_BRIDGE_STONE_RAISED_N_1 | ||
| + | BLD_BRIDGE_STONE_RAISED_W_1 | ||
| + | BLD_BRIDGE_STONE_RAISED_E_1 | ||
| + | BLD_BRIDGE_STONE_RETRACT_CENTER | ||
| + | BLD_BRIDGE_STONE_RETRACT_WE | ||
| + | BLD_BRIDGE_STONE_CONSTRUCTION | ||
| + | BLD_BRIDGE_STONE_RETRACT_NS | ||
| + | BLD_BRIDGE_STONE_RETRACT_N | ||
| + | BLD_BRIDGE_STONE_RETRACT_W | ||
| + | BLD_BRIDGE_STONE_RETRACT_E | ||
| + | BLD_BRIDGE_STONE_RETRACT_SWE | ||
| + | BLD_BRIDGE_STONE_RETRACT_NSW | ||
| + | BLD_BRIDGE_STONE_RETRACT_S | ||
| + | BLD_BRIDGE_STONE_RETRACT_NWE | ||
| + | BLD_BRIDGE_STONE_RETRACT_NW | ||
| + | BLD_BRIDGE_STONE_RETRACT_SW | ||
| + | BLD_BRIDGE_STONE_RETRACT_NSE | ||
| + | BLD_BRIDGE_STONE_RETRACT_NE | ||
| + | BLD_BRIDGE_STONE_RETRACT_SE | ||
| + | BLD_BRIDGE_METAL_NS_1 | ||
| + | BLD_BRIDGE_METAL_NS_W | ||
| + | BLD_BRIDGE_METAL_NS_CENTER | ||
| + | BLD_BRIDGE_METAL_WE_1 | ||
| + | BLD_BRIDGE_METAL_WE_N | ||
| + | BLD_BRIDGE_METAL_NS_E | ||
| + | BLD_BRIDGE_METAL_WE_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_N_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_N_W | ||
| + | BLD_BRIDGE_METAL_WE_S | ||
| + | BLD_BRIDGE_METAL_RAISE_N_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_S_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_S_W | ||
| + | BLD_BRIDGE_METAL_RAISE_N_E | ||
| + | BLD_BRIDGE_METAL_RAISE_S_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_W_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_W_N | ||
| + | BLD_BRIDGE_METAL_RAISE_S_E | ||
| + | BLD_BRIDGE_METAL_RAISE_W_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_E_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_E_N | ||
| + | BLD_BRIDGE_METAL_RAISE_W_S | ||
| + | BLD_BRIDGE_METAL_RAISE_E_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_N_END_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_N_END_W | ||
| + | BLD_BRIDGE_METAL_RAISE_E_S | ||
| + | BLD_BRIDGE_METAL_RAISE_N_END_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISED_N_1 | ||
| + | BLD_BRIDGE_WOOD_CONSTRUCTION | ||
| + | BLD_BRIDGE_WOOD_RAISED_E_1 | ||
| + | BLD_BRIDGE_WOOD_RAISED_S_1 | ||
| + | BLD_BRIDGE_WOOD_RETRACT_WE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_W | ||
| + | BLD_BRIDGE_WOOD_RETRACT_CENTER | ||
| + | BLD_BRIDGE_WOOD_RETRACT_N | ||
| + | BLD_BRIDGE_WOOD_RETRACT_S | ||
| + | BLD_BRIDGE_WOOD_RETRACT_E | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NS | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NSW | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NSE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NWE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_SWE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_SW | ||
| + | BLD_BRIDGE_WOOD_RETRACT_SE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NW | ||
| + | BLD_BRIDGE_STONE_NS_W | ||
| + | BLD_BRIDGE_STONE_NS_E | ||
| + | BLD_BRIDGE_STONE_NS_CENTER | ||
| + | BLD_BRIDGE_STONE_NS_1 | ||
| + | BLD_BRIDGE_STONE_WE_N | ||
| + | BLD_BRIDGE_STONE_WE_S | ||
| + | BLD_BRIDGE_STONE_WE_CENTER | ||
| + | BLD_BRIDGE_STONE_WE_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_N_W | ||
| + | BLD_BRIDGE_STONE_RAISE_N_E | ||
| + | BLD_BRIDGE_STONE_RAISE_N_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_N_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_S_W | ||
| + | BLD_BRIDGE_STONE_RAISE_S_E | ||
| + | BLD_BRIDGE_STONE_RAISE_S_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_S_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_W_N | ||
| + | BLD_BRIDGE_STONE_RAISE_W_S | ||
| + | BLD_BRIDGE_STONE_RAISE_W_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_W_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_E_N | ||
| + | BLD_BRIDGE_STONE_RAISE_E_S | ||
| + | BLD_BRIDGE_STONE_RAISE_E_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_E_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_N_END_W | ||
| + | BLD_BRIDGE_STONE_RAISE_N_END_E | ||
| + | BLD_BRIDGE_STONE_RAISE_N_END_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_N_END_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_S_END_W | ||
| + | BLD_BRIDGE_STONE_RAISE_S_END_E | ||
| + | BLD_BRIDGE_STONE_RAISE_S_END_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_S_END_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_W_END_N | ||
| + | BLD_BRIDGE_STONE_RAISE_W_END_S | ||
| + | BLD_BRIDGE_STONE_RAISE_W_END_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_W_END_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_E_END_N | ||
| + | BLD_BRIDGE_STONE_RAISE_E_END_S | ||
| + | BLD_BRIDGE_STONE_RAISE_E_END_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_E_END_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_W | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_E | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_N | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_S | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_END_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_END_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_N | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_S | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_END_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_END_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_END_W | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_END_E | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_END_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_END_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_END_W | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_END_E | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_END_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_END_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_END_N | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_END_S | ||
| + | BLD_BRIDGE_GLASS_RAISED_W_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISED_E_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_END_N | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_END_S | ||
| + | BLD_BRIDGE_GLASS_RAISED_W_N | ||
| + | BLD_BRIDGE_GLASS_RAISED_W_S | ||
| + | BLD_BRIDGE_GLASS_RAISED_S_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISED_N_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISED_S_W | ||
| + | BLD_BRIDGE_GLASS_RAISED_S_E | ||
| + | BLD_BRIDGE_GLASS_RAISED_E_N | ||
| + | BLD_BRIDGE_GLASS_RAISED_E_S | ||
| + | BLD_BRIDGE_GLASS_RAISED_W_1 | ||
| + | BLD_BRIDGE_GLASS_RAISED_E_1 | ||
| + | BLD_BRIDGE_GLASS_RAISED_N_W | ||
| + | BLD_BRIDGE_GLASS_RAISED_N_E | ||
| + | BLD_BRIDGE_GLASS_CONSTRUCTION | ||
| + | BLD_BRIDGE_GLASS_RAISED_S_1 | ||
| + | BLD_BRIDGE_GLASS_RAISED_N_1 | ||
| + | BLD_BRIDGE_GLASS_RETRACT_W | ||
| + | BLD_BRIDGE_GLASS_RETRACT_E | ||
| + | BLD_BRIDGE_GLASS_RETRACT_CENTER | ||
| + | BLD_BRIDGE_GLASS_RETRACT_WE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_S | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NWE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NS | ||
| + | BLD_BRIDGE_GLASS_RETRACT_N | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NSE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_SWE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NSW | ||
| + | BLD_BRIDGE_GLASS_RETRACT_SE | ||
| + | VERMIN_SWARM_LARGE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NW | ||
| + | BLD_BRIDGE_GLASS_RETRACT_SW | ||
| + | VERMIN_LIGHT_SWARM_LARGE | ||
| + | VERMIN_LIGHT_SWARM_MEDIUM | ||
| + | VERMIN_SWARM_MEDIUM | ||
| + | VERMIN_SWARM_SMALL | ||
| + | BLD_BRIDGE_METAL_RAISE_S_END_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_S_END_W | ||
| + | BLD_BRIDGE_METAL_RAISE_N_END_E | ||
| + | BLD_BRIDGE_METAL_RAISE_S_END_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_W_END_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_W_END_N | ||
| + | BLD_BRIDGE_METAL_RAISE_S_END_E | ||
| + | BLD_BRIDGE_METAL_RAISE_W_END_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_E_END_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_E_END_N | ||
| + | BLD_BRIDGE_METAL_RAISE_W_END_S | ||
| + | BLD_BRIDGE_METAL_RAISE_E_END_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISED_E_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISED_S_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_E_END_S | ||
| + | BLD_BRIDGE_METAL_RAISED_W_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISED_W_S | ||
| + | BLD_BRIDGE_METAL_RAISED_E_N | ||
| + | BLD_BRIDGE_METAL_RAISED_N_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISED_W_N | ||
| + | BLD_BRIDGE_METAL_RAISED_S_E | ||
| + | BLD_BRIDGE_METAL_RAISED_N_W | ||
| + | BLD_BRIDGE_METAL_RAISED_E_S | ||
| + | BLD_BRIDGE_METAL_RAISED_S_W | ||
| + | BLD_BRIDGE_METAL_RAISED_E_1 | ||
| + | BLD_BRIDGE_METAL_RAISED_S_1 | ||
| + | BLD_BRIDGE_METAL_RAISED_N_E | ||
| + | BLD_BRIDGE_METAL_RAISED_W_1 | ||
| + | BLD_BRIDGE_METAL_RETRACT_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISED_N_1 | ||
| + | BLD_BRIDGE_METAL_CONSTRUCTION | ||
| + | BLD_BRIDGE_METAL_RETRACT_E | ||
| + | BLD_BRIDGE_METAL_RETRACT_NS | ||
| + | BLD_BRIDGE_METAL_RETRACT_WE | ||
| + | BLD_BRIDGE_METAL_RETRACT_W | ||
| + | BLD_BRIDGE_METAL_RETRACT_NWE | ||
| + | BLD_BRIDGE_METAL_RETRACT_SWE | ||
| + | BLD_BRIDGE_METAL_RETRACT_N | ||
| + | BLD_BRIDGE_METAL_RETRACT_S | ||
| + | BLD_BRIDGE_METAL_RETRACT_NE | ||
| + | BLD_BRIDGE_METAL_RETRACT_NW | ||
| + | BLD_BRIDGE_METAL_RETRACT_NSW | ||
| + | BLD_BRIDGE_METAL_RETRACT_NSE | ||
| + | BLD_BRIDGE_METAL_RETRACT_SW | ||
| + | BLD_BRIDGE_METAL_RETRACT_SE | ||
| + | BLD_BRIDGE_GLASS_NS_CENTER | ||
| + | BLD_BRIDGE_GLASS_NS_1 | ||
| + | BLD_BRIDGE_GLASS_WE_CENTER | ||
| + | BLD_BRIDGE_GLASS_WE_1 | ||
| + | BLD_BRIDGE_GLASS_NS_W | ||
| + | BLD_BRIDGE_GLASS_NS_E | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_1 | ||
| + | BLD_BRIDGE_GLASS_WE_N | ||
| + | BLD_BRIDGE_GLASS_WE_S | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_W | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_E | ||
| + | DESIGNATION_DIG_CHANNEL | ||
| + | DESIGNATION_DIG_REMOVE_CONSTRUCTION | ||
| + | DESIGNATION_DIG_STAIR_DOWN | ||
| + | DESIGNATION_DIG_RAMP | ||
| + | DESIGNATION_GATHER | ||
| + | DESIGNATION_SMOOTH | ||
| + | DESIGNATION_DIG_STANDARD | ||
| + | DESIGNATION_CHOP | ||
| + | DESIGNATION_TRACK_N | ||
| + | DESIGNATION_TRACK_S | ||
| + | DESIGNATION_ENGRAVE | ||
| + | DESIGNATION_FORTIFY | ||
| + | DESIGNATION_TRACK_NS | ||
| + | DESIGNATION_TRACK_NW | ||
| + | DESIGNATION_TRACK_W | ||
| + | DESIGNATION_TRACK_E | ||
| + | DESIGNATION_TRACK_SE | ||
| + | DESIGNATION_TRACK_WE | ||
| + | DESIGNATION_TRACK_NE | ||
| + | DESIGNATION_TRACK_SW | ||
| + | DESIGNATION_TRACK_NWE | ||
| + | DESIGNATION_TRACK_SWE | ||
| + | DESIGNATION_TRACK_NSW | ||
| + | DESIGNATION_TRACK_NSE | ||
| + | DESIGNATION_ITEM_MELT | ||
| + | DESIGNATION_ITEM_DUMP | ||
| + | DESIGNATION_TRACK_NSWE | ||
| + | DESIGNATION_PRIORITY | ||
| + | DESIGNATION_ITEM_FORBIDDEN_MELT | ||
| + | DESIGNATION_ITEM_FORBIDDEN_DUMP | ||
| + | DESIGNATION_ITEM_FORBIDDEN | ||
| + | DESIGNATION_ITEM_HIDDEN | ||
| + | DESIGNATION_TRAFFIC_RESTRICTED | ||
| + | DAMP_STONE_WARNING | ||
| + | DESIGNATION_TRAFFIC_HIGH | ||
| + | DESIGNATION_TRAFFIC_LOW | ||
| + | MISSING_ITEM | ||
| + | MISSING_BUILDING | ||
| + | WARM_STONE_WARNING | ||
| + | MISSING_CREATURE | ||
| + | EMBARK_OVERLAY_FIND_RESULT | ||
| + | EMBARK_OVERLAY_FIND_RESULT_PARTIAL | ||
| + | EMBARK_OVERLAY_RESTRICTED | ||
| + | EMBARK_OVERLAY_GOOD | ||
| + | WORLD_EL_MOUNTAINS | ||
| + | WORLD_CLIFF | ||
| + | WORLD_EL_OCEAN | ||
| + | WORLD_EL_MID | ||
| + | GRASSLAND_TEMP_EVIL | ||
| + | GRASSLAND_TEMP_GOODSAV | ||
| + | GRASSLAND_TEMP | ||
| + | GRASSLAND_TEMP_EVILSAV | ||
| + | GRASSLAND_TROP_EVILSAV | ||
| + | GRASSLAND_TROP_EVIL | ||
| + | GRASSLAND_TEMP_GOOD | ||
| + | GRASSLAND_TROP | ||
| + | HILLS_EVILSAV | ||
| + | HILLS_EVIL | ||
| + | GRASSLAND_TROP_GOODSAV | ||
| + | GRASSLAND_TROP_GOOD | ||
| + | SHRUBLAND | ||
| + | SHRUBLAND_EVILSAV | ||
| + | HILLS_GOODSAV | ||
| + | HILLS_GOOD | ||
| + | WALL_SHADOW_STRAIGHT_N | ||
| + | WALL_SHADOW_STRAIGHT_S | ||
| + | VERMIN_LIGHT_SWARM_SMALL | ||
| + | VERMIN_LIGHT | ||
| + | WALL_SHADOW_NEAR_N_OPEN_NW | ||
| + | WALL_SHADOW_NEAR_N_OPEN_NE | ||
| + | WALL_SHADOW_STRAIGHT_W | ||
| + | WALL_SHADOW_STRAIGHT_E | ||
| + | WALL_SHADOW_NEAR_W_OPEN_NW | ||
| + | WALL_SHADOW_NEAR_W_OPEN_SW | ||
| + | WALL_SHADOW_NEAR_S_OPEN_SW | ||
| + | WALL_SHADOW_NEAR_S_OPEN_SE | ||
| + | WALL_SHADOW_AT_CORNER_NW | ||
| + | WALL_SHADOW_AT_CORNER_SW | ||
| + | WALL_SHADOW_NEAR_E_OPEN_NE | ||
| + | WALL_SHADOW_NEAR_E_OPEN_SE | ||
| + | WALL_SHADOW_END_OF_WALL_N | ||
| + | WALL_SHADOW_END_OF_WALL_S | ||
| + | WALL_SHADOW_AT_CORNER_NE | ||
| + | WALL_SHADOW_AT_CORNER_SE | ||
| + | RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE | ||
| + | RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE | ||
| + | WALL_SHADOW_END_OF_WALL_W | ||
| + | WALL_SHADOW_END_OF_WALL_E | ||
| + | RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW | ||
| + | RAMP_SHADOW_ON_RAMP_S | ||
| + | RAMP_SHADOW_ON_FLOOR_N_OF_S | ||
| + | RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW | ||
| + | RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW | ||
| + | RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW | ||
| + | RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE | ||
| + | RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE | ||
| + | RAMP_SHADOW_ON_RAMP_W | ||
| + | RAMP_SHADOW_ON_FLOOR_E_OF_W | ||
| + | RAMP_SHADOW_ON_FLOOR_W_OF_E | ||
| + | RAMP_SHADOW_ON_RAMP_E | ||
| + | RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW | ||
| + | RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW | ||
| + | RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE | ||
| + | RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE | ||
| + | RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE | ||
| + | RAMP_SHADOW_ON_FLOOR_S_OF_N | ||
| + | RAMP_SHADOW_ON_RAMP_N | ||
| + | RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW | ||
| + | RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY | ||
| + | DESIGNATION_DIG_STAIR_UPDOWN | ||
| + | DESIGNATION_DIG_STAIR_UP | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY | ||
| + | OCEAN_GOOD | ||
| + | OCEAN_DEEP | ||
| + | OCEAN_EVIL | ||
| + | OCEAN_GOODSAV | ||
| + | OCEAN_DEEP_GOODSAV | ||
| + | OCEAN_DEEP_GOOD | ||
| + | OCEAN_DEEP_EVILSAV | ||
| + | OCEAN_DEEP_EVIL | ||
| + | FROZEN_OCEAN_EVIL | ||
| + | FROZEN_OCEAN_GOODSAV | ||
| + | FROZEN_OCEAN | ||
| + | FROZEN_OCEAN_EVILSAV | ||
| + | FOREST_BROADLEAF_TROP_DRY_EVILSAV | ||
| + | FOREST_BROADLEAF_TROP_DRY_EVIL | ||
| + | FROZEN_OCEAN_GOOD | ||
| + | FOREST_BROADLEAF_TROP_DRY | ||
| + | FOREST_BROADLEAF_TROP_MOIST | ||
| + | FOREST_BROADLEAF_TROP_MOIST_EVILSAV | ||
| + | FOREST_BROADLEAF_TROP_DRY_GOODSAV | ||
| + | FOREST_BROADLEAF_TROP_DRY_GOOD | ||
| + | FOREST_BROADLEAF_TROP_MOIST_GOOD | ||
| + | FOREST_BROADLEAF_TEMP | ||
| + | FOREST_BROADLEAF_TROP_MOIST_EVIL | ||
| + | FOREST_BROADLEAF_TROP_MOIST_GOODSAV | ||
| + | FOREST_BROADLEAF_TEMP_GOODSAV | ||
| + | FOREST_BROADLEAF_TEMP_GOOD | ||
| + | FOREST_BROADLEAF_TEMP_EVILSAV | ||
| + | FOREST_BROADLEAF_TEMP_EVIL | ||
| + | FOREST_CONIFER_TEMP_EVIL | ||
| + | FOREST_CONIFER_TEMP_GOODSAV | ||
| + | FOREST_CONIFER_TEMP | ||
| + | FOREST_CONIFER_TEMP_EVILSAV | ||
| + | FOREST_CONIFER_TROP_EVILSAV | ||
| + | FOREST_CONIFER_TROP_EVIL | ||
| + | FOREST_CONIFER_TEMP_GOOD | ||
| + | FOREST_CONIFER_TROP | ||
| + | FOREST_TAIGA_EVILSAV | ||
| + | FOREST_TAIGA_EVIL | ||
| + | FOREST_CONIFER_TROP_GOODSAV | ||
| + | FOREST_CONIFER_TROP_GOOD | ||
| + | MOUNTAIN_PEAK | ||
| + | VOLCANO | ||
| + | FOREST_TAIGA_GOODSAV | ||
| + | FOREST_TAIGA_GOOD | ||
| + | MOUNTAIN_LOW | ||
| + | MOUNTAIN_PEAK_EVILSAV | ||
| + | MOUNTAIN_HIGH | ||
| + | MOUNTAIN_MID | ||
| + | MOUNTAIN_MID_EVILSAV | ||
| + | MOUNTAIN_LOW_EVILSAV | ||
| + | VOLCANO_EVILSAV | ||
| + | MOUNTAIN_HIGH_EVILSAV | ||
| + | MOUNTAIN_HIGH_EVIL | ||
| + | MOUNTAIN_MID_EVIL | ||
| + | MOUNTAIN_PEAK_EVIL | ||
| + | VOLCANO_EVIL | ||
| + | VOLCANO_GOODSAV | ||
| + | MOUNTAIN_HIGH_GOODSAV | ||
| + | MOUNTAIN_LOW_EVIL | ||
| + | MOUNTAIN_PEAK_GOODSAV | ||
| + | MOUNTAIN_PEAK_GOOD | ||
| + | VOLCANO_GOOD | ||
| + | MOUNTAIN_MID_GOODSAV | ||
| + | MOUNTAIN_LOW_GOODSAV | ||
| + | SHRUBLAND_GOOD | ||
| + | SAVANNA_TEMP | ||
| + | SHRUBLAND_EVIL | ||
| + | SHRUBLAND_GOODSAV | ||
| + | SAVANNA_TEMP_GOODSAV | ||
| + | SAVANNA_TEMP_GOOD | ||
| + | SAVANNA_TEMP_EVILSAV | ||
| + | SAVANNA_TEMP_EVIL | ||
| + | SAVANNA_TROP_EVIL | ||
| + | SAVANNA_TROP_GOODSAV | ||
| + | SAVANNA_TROP | ||
| + | SAVANNA_TROP_EVILSAV | ||
| + | TUNDRA_EVIL | ||
| + | TUNDRA_GOODSAV | ||
| + | SAVANNA_TROP_GOOD | ||
| + | TUNDRA_EVILSAV | ||
| + | MARSH_EVILSAV | ||
| + | MARSH_EVIL | ||
| + | TUNDRA_GOOD | ||
| + | SWAMP_EVILSAV | ||
| + | SWAMP_EVIL | ||
| + | MARSH_GOODSAV | ||
| + | MARSH_GOOD | ||
| + | BADLANDS_EVILSAV | ||
| + | SWAMP_GOODSAV | ||
| + | SWAMP_GOOD | ||
| + | BADLANDS_GOOD | ||
| + | ROCKY_HILLS | ||
| + | BADLANDS_EVIL | ||
| + | BADLANDS_GOODSAV | ||
| + | ROCKY_HILLS_GOODSAV | ||
| + | ROCKY_HILLS_GOOD | ||
| + | ROCKY_HILLS_EVILSAV | ||
| + | ROCKY_HILLS_EVIL | ||
| + | ROCKY_PLAINS_EVIL | ||
| + | ROCKY_PLAINS_GOODSAV | ||
| + | ROCKY_PLAINS | ||
| + | ROCKY_PLAINS_EVILSAV | ||
| + | SAND_DESERT_YELLOW | ||
| + | SAND_DESERT_WHITE | ||
| + | ROCKY_PLAINS_GOOD | ||
| + | SAND_DESERT | ||
| + | SAND_DESERT_EVILSAV | ||
| + | SAND_DESERT_EVIL | ||
| + | SAND_DESERT_BLACK | ||
| + | SAND_DESERT_RED | ||
| + | BEACH_EVILSAV | ||
| + | SAND_DESERT_GOODSAV | ||
| + | SAND_DESERT_GOOD | ||
| + | BEACH_GOOD | ||
| + | GLACIER_EVILSAV | ||
| + | BEACH_EVIL | ||
| + | BEACH_GOODSAV | ||
| + | GLACIER_GOOD | ||
| + | LAKE_EVILSAV | ||
| + | GLACIER_EVIL | ||
| + | GLACIER_GOODSAV | ||
| + | LAKE_GOOD | ||
| + | OCEAN_EVILSAV | ||
| + | LAKE_EVIL | ||
| + | LAKE_GOODSAV | ||
| + | BROOK_E | ||
| + | BROOK_MOUTH_NARROW_S | ||
| + | BROOK_N | ||
| + | BROOK_W | ||
| + | BROOK_MOUTH_NARROW_E | ||
| + | RIVER_NS | ||
| + | BROOK_MOUTH_NARROW_N | ||
| + | BROOK_MOUTH_NARROW_W | ||
| + | RIVER_SW | ||
| + | RIVER_NE | ||
| + | RIVER_WE | ||
| + | RIVER_SE | ||
| + | RIVER_SWE | ||
| + | RIVER_NWE | ||
| + | RIVER_NW | ||
| + | RIVER_NSE | ||
| + | RIVER_0 | ||
| + | RIVER_S | ||
| + | RIVER_NSW | ||
| + | RIVER_NSWE | ||
| + | RIVER_E | ||
| + | RIVER_MOUTH_NARROW_S | ||
| + | RIVER_N | ||
| + | RIVER_W | ||
| + | RIVER_MOUTH_NARROW_E | ||
| + | RIVER_MAJOR_NS | ||
| + | RIVER_MOUTH_NARROW_N | ||
| + | RIVER_MOUTH_NARROW_W | ||
| + | RIVER_MAJOR_SW | ||
| + | RIVER_MAJOR_NE | ||
| + | RIVER_MAJOR_WE | ||
| + | RIVER_MAJOR_SE | ||
| + | RIVER_MAJOR_SWE | ||
| + | RIVER_MAJOR_NWE | ||
| + | RIVER_MAJOR_NW | ||
| + | RIVER_MAJOR_NSE | ||
| + | RIVER_MAJOR_0 | ||
| + | RIVER_MAJOR_S | ||
| + | RIVER_MAJOR_NSW | ||
| + | RIVER_MAJOR_NSWE | ||
| + | RIVER_MAJOR_E | ||
| + | RIVER_MAJOR_MOUTH_NARROW_S | ||
| + | RIVER_MAJOR_N | ||
| + | RIVER_MAJOR_W | ||
| + | RIVER_MAJOR_MOUTH_NARROW_E | ||
| + | SITE_CAVE | ||
| + | RIVER_MAJOR_MOUTH_NARROW_N | ||
| + | RIVER_MAJOR_MOUTH_NARROW_W | ||
| + | SITE_LAIR_BURROW | ||
| + | MAP_CURSOR | ||
| + | SITE_LABYRINTH | ||
| + | SITE_SHRINE_TITAN | ||
| + | MAP_NEUTRAL | ||
| + | MAP_HOSTILE | ||
| + | MAP_YOUR_FORT | ||
| + | MAP_YOUR_CIV | ||
| + | MAP_MISSION_MARKER | ||
| + | MAP_OCCUPIED_HOLDING | ||
| + | MAP_ATTACK | ||
| + | MAP_MISSION_PATH | ||
| + | MAP_OCCUPIED_TRIBUTARY | ||
| + | MAP_TRIBUTARY | ||
| + | MAP_HOLDING | ||
| + | MAP_VASSAL | ||
| + | MOUNTAIN_LOW_GOOD | ||
| + | TUNNEL_NS | ||
| + | MOUNTAIN_HIGH_GOOD | ||
| + | MOUNTAIN_MID_GOOD | ||
| + | TUNNEL_SW | ||
| + | TUNNEL_NE | ||
| + | TUNNEL_WE | ||
| + | TUNNEL_SE | ||
| + | TUNNEL_SWE | ||
| + | TUNNEL_NWE | ||
| + | TUNNEL_NW | ||
| + | TUNNEL_NSE | ||
| + | TUNNEL_0 | ||
| + | TUNNEL_S | ||
| + | TUNNEL_NSW | ||
| + | TUNNEL_NSWE | ||
| + | TUNNEL_E | ||
| + | ROAD_PAVED_NS | ||
| + | TUNNEL_N | ||
| + | TUNNEL_W | ||
| + | ROAD_PAVED_SW | ||
| + | ROAD_PAVED_NE | ||
| + | ROAD_PAVED_WE | ||
| + | ROAD_PAVED_SE | ||
| + | ROAD_PAVED_SWE | ||
| + | ROAD_PAVED_NWE | ||
| + | ROAD_PAVED_NW | ||
| + | ROAD_PAVED_NSE | ||
| + | ROAD_PAVED_0 | ||
| + | ROAD_PAVED_S | ||
| + | ROAD_PAVED_NSW | ||
| + | ROAD_PAVED_NSWE | ||
| + | ROAD_PAVED_E | ||
| + | ROAD_DIRT_NS | ||
| + | ROAD_PAVED_N | ||
| + | ROAD_PAVED_W | ||
| + | ROAD_DIRT_SW | ||
| + | ROAD_DIRT_NE | ||
| + | ROAD_DIRT_WE | ||
| + | ROAD_DIRT_SE | ||
| + | ROAD_DIRT_SWE | ||
| + | ROAD_DIRT_NWE | ||
| + | ROAD_DIRT_NW | ||
| + | ROAD_DIRT_NSE | ||
| + | ROAD_DIRT_0 | ||
| + | ROAD_DIRT_S | ||
| + | ROAD_DIRT_NSW | ||
| + | ROAD_DIRT_NSWE | ||
| + | ROAD_DIRT_E | ||
| + | BROOK_NS | ||
| + | ROAD_DIRT_N | ||
| + | ROAD_DIRT_W | ||
| + | BROOK_SW | ||
| + | BROOK_NE | ||
| + | BROOK_WE | ||
| + | BROOK_SE | ||
| + | BROOK_SWE | ||
| + | BROOK_NWE | ||
| + | BROOK_NW | ||
| + | BROOK_NSE | ||
| + | BROOK_0 | ||
| + | BROOK_S | ||
| + | BROOK_NSW | ||
| + | BROOK_NSWE | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TEMP_STRAIGHT_N | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TEMP_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TEMP_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TEMP_SURROUND | ||
| + | WORLD_EDGE_GRASS_TEMP_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TEMP_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_N_W | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_SURROUND | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_W | ||
| + | SITE_CAMP | ||
| + | SITE_FORTRESS | ||
| + | MAP_MARKET_DEPENDENCE | ||
| + | MAP_ALLY | ||
| + | SITE_VILLAGE | ||
| + | SITE_CITY_1 | ||
| + | SITE_HILLOCKS | ||
| + | SITE_MOUNTAINHOME | ||
| + | SITE_CITY_4 | ||
| + | SITE_FOREST_RETREAT_2 | ||
| + | SITE_CITY_2 | ||
| + | SITE_CITY_3 | ||
| + | SITE_CASTLE | ||
| + | SITE_MONASTERY | ||
| + | SITE_FOREST_RETREAT_1 | ||
| + | SITE_NECROTOWER | ||
| + | SITE_TOMB | ||
| + | SITE_DARK_FORTRESS_2 | ||
| + | SITE_FORT | ||
| + | SITE_VAULT | ||
| + | SITE_RUIN_DWARF | ||
| + | SITE_RUIN_VILLAGE | ||
| + | SITE_DARK_FORTRESS_1 | ||
| + | SITE_RUIN | ||
| + | SITE_RUIN_FOREST_RETREAT_1 | ||
| + | SITE_RUIN_CASTLE | ||
| + | SITE_RUIN_CITY | ||
| + | SITE_RUIN_FOREST_RETREAT_2 | ||
| + | WORLD_EDGE_SHAPE_STRAIGHT_N | ||
| + | WORLD_EDGE_SHAPE_STRAIGHT_S | ||
| + | SITE_RUIN_GOBLIN | ||
| + | ELEVATION_INDICATOR | ||
| + | WORLD_EDGE_SHAPE_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SHAPE_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SHAPE_STRAIGHT_W | ||
| + | WORLD_EDGE_SHAPE_STRAIGHT_E | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SHAPE_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SHAPE_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SHAPE_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SHAPE_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SHAPE_INLET_NSW | ||
| + | WORLD_EDGE_SHAPE_INLET_NSE | ||
| + | WORLD_EDGE_SHAPE_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SHAPE_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SHAPE_SURROUND | ||
| + | WORLD_EDGE_SHAPE_THINNING_N_W | ||
| + | WORLD_EDGE_SHAPE_INLET_NWE | ||
| + | WORLD_EDGE_SHAPE_INLET_SWE | ||
| + | WORLD_EDGE_SHAPE_THINNING_S_E | ||
| + | WORLD_EDGE_SHAPE_THINNING_W_N | ||
| + | WORLD_EDGE_SHAPE_THINNING_N_E | ||
| + | WORLD_EDGE_SHAPE_THINNING_S_W | ||
| + | WORLD_EDGE_SHAPE_THINNING_E_S | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SHAPE_THINNING_W_S | ||
| + | WORLD_EDGE_SHAPE_THINNING_E_N | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TROP_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TROP_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TROP_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_SURROUND | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_N_W | ||
| + | WORLD_EDGE_GRASS_TROP_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TROP_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_SURROUND | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_SURROUND | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TROP_STRAIGHT_N | ||
| + | WORLD_EDGE_GRASS_TROP_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TROP_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TROP_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_WETLAND_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_WETLAND_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_EVIL_SURROUND | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_WETLAND_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_WETLAND_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_WETLAND_GOOD_SURROUND | ||
| + | WORLD_EDGE_WETLAND_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_WETLAND_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_SURROUND | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WETLAND_STRAIGHT_S | ||
| + | WORLD_EDGE_WETLAND_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WETLAND_STRAIGHT_N | ||
| + | WORLD_EDGE_WETLAND_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_STRAIGHT_E | ||
| + | WORLD_EDGE_WETLAND_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_INLET_NSE | ||
| + | WORLD_EDGE_WETLAND_INLET_NWE | ||
| + | WORLD_EDGE_WETLAND_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_INLET_NSW | ||
| + | WORLD_EDGE_WETLAND_THINNING_N_W | ||
| + | WORLD_EDGE_WETLAND_THINNING_N_E | ||
| + | WORLD_EDGE_WETLAND_INLET_SWE | ||
| + | WORLD_EDGE_WETLAND_SURROUND | ||
| + | WORLD_EDGE_WETLAND_THINNING_W_N | ||
| + | WORLD_EDGE_WETLAND_THINNING_W_S | ||
| + | WORLD_EDGE_WETLAND_THINNING_S_W | ||
| + | WORLD_EDGE_WETLAND_THINNING_S_E | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WETLAND_THINNING_E_N | ||
| + | WORLD_EDGE_WETLAND_THINNING_E_S | ||
| + | WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_BEACH_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_BEACH_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_BEACH_EVIL_SURROUND | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_BEACH_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_BEACH_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_BEACH_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_BEACH_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_GOOD_SURROUND | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_BEACH_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_BEACH_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_STRAIGHT_N | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_STRAIGHT_W | ||
| + | WORLD_EDGE_BEACH_STRAIGHT_E | ||
| + | WORLD_EDGE_BEACH_STRAIGHT_N | ||
| + | WORLD_EDGE_BEACH_STRAIGHT_S | ||
| + | WORLD_EDGE_BEACH_THICK_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_THICK_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_THICK_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_THICK_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_TINY_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_TINY_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_TINY_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_TINY_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_INLET_NWE | ||
| + | WORLD_EDGE_BEACH_INLET_SWE | ||
| + | WORLD_EDGE_BEACH_INLET_NSW | ||
| + | WORLD_EDGE_BEACH_INLET_NSE | ||
| + | WORLD_EDGE_BEACH_THINNING_N_E | ||
| + | WORLD_EDGE_BEACH_THINNING_S_W | ||
| + | WORLD_EDGE_BEACH_SURROUND | ||
| + | WORLD_EDGE_BEACH_THINNING_N_W | ||
| + | WORLD_EDGE_BEACH_THINNING_W_S | ||
| + | WORLD_EDGE_BEACH_THINNING_E_N | ||
| + | WORLD_EDGE_BEACH_THINNING_S_E | ||
| + | WORLD_EDGE_BEACH_THINNING_W_N | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_BEACH_THINNING_E_S | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_BEACH_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_BEACH_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_BEACH_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_RED_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_DESERT_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_DESERT_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_DESERT_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_DESERT_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_DESERT_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_DESERT_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_DESERT_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_DESERT_GOOD_SURROUND | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_TUNDRA_STRAIGHT_S | ||
| + | WORLD_EDGE_TUNDRA_STRAIGHT_W | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_TUNDRA_STRAIGHT_N | ||
| + | WORLD_EDGE_TUNDRA_THICK_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_THICK_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_STRAIGHT_E | ||
| + | WORLD_EDGE_TUNDRA_THICK_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_THICK_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_TINY_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_TINY_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_TINY_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_STRAIGHT_N | ||
| + | WORLD_EDGE_DESERT_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_DESERT_THICK_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_THICK_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_STRAIGHT_W | ||
| + | WORLD_EDGE_DESERT_STRAIGHT_E | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_THICK_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_THICK_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_TINY_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_TINY_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_INLET_NSW | ||
| + | WORLD_EDGE_DESERT_INLET_NSE | ||
| + | WORLD_EDGE_DESERT_TINY_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_TINY_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_SURROUND | ||
| + | WORLD_EDGE_DESERT_THINNING_N_W | ||
| + | WORLD_EDGE_DESERT_INLET_NWE | ||
| + | WORLD_EDGE_DESERT_INLET_SWE | ||
| + | WORLD_EDGE_DESERT_THINNING_S_E | ||
| + | WORLD_EDGE_DESERT_THINNING_W_N | ||
| + | WORLD_EDGE_DESERT_THINNING_N_E | ||
| + | WORLD_EDGE_DESERT_THINNING_S_W | ||
| + | WORLD_EDGE_DESERT_THINNING_E_S | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_DESERT_THINNING_W_S | ||
| + | WORLD_EDGE_DESERT_THINNING_E_N | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_DESERT_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_DESERT_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_DESERT_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_DESERT_EVIL_SURROUND | ||
| + | WORLD_EDGE_DESERT_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_DESERT_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_SURROUND | ||
| + | WORLD_EDGE_TUNDRA_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_STRAIGHT_E | ||
| + | WORLD_EDGE_GLACIER_STRAIGHT_N | ||
| + | WORLD_EDGE_GLACIER_STRAIGHT_S | ||
| + | WORLD_EDGE_GLACIER_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_INLET_NWE | ||
| + | WORLD_EDGE_GLACIER_INLET_SWE | ||
| + | WORLD_EDGE_GLACIER_INLET_NSW | ||
| + | WORLD_EDGE_GLACIER_INLET_NSE | ||
| + | WORLD_EDGE_GLACIER_THINNING_N_E | ||
| + | WORLD_EDGE_GLACIER_THINNING_S_W | ||
| + | WORLD_EDGE_GLACIER_SURROUND | ||
| + | WORLD_EDGE_GLACIER_THINNING_N_W | ||
| + | WORLD_EDGE_GLACIER_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_THINNING_E_N | ||
| + | WORLD_EDGE_GLACIER_THINNING_S_E | ||
| + | WORLD_EDGE_GLACIER_THINNING_W_N | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GLACIER_THINNING_E_S | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_TUNDRA_INLET_NSE | ||
| + | WORLD_EDGE_TUNDRA_INLET_NWE | ||
| + | WORLD_EDGE_TUNDRA_TINY_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_INLET_NSW | ||
| + | WORLD_EDGE_TUNDRA_THINNING_N_W | ||
| + | WORLD_EDGE_TUNDRA_THINNING_N_E | ||
| + | WORLD_EDGE_TUNDRA_INLET_SWE | ||
| + | WORLD_EDGE_TUNDRA_SURROUND | ||
| + | WORLD_EDGE_TUNDRA_THINNING_W_N | ||
| + | WORLD_EDGE_TUNDRA_THINNING_W_S | ||
| + | WORLD_EDGE_TUNDRA_THINNING_S_W | ||
| + | WORLD_EDGE_TUNDRA_THINNING_S_E | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_TUNDRA_THINNING_E_N | ||
| + | WORLD_EDGE_TUNDRA_THINNING_E_S | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_SURROUND | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_TUNDRA_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_INLET_NSW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_INLET_SWE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_SURROUND | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_INLET_NSE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_INLET_NWE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_W | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_W | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_N | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_N | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_E | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_N | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_S | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GLACIER_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_GLACIER_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_GLACIER_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_GLACIER_EVIL_SURROUND | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_GLACIER_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOOD_SURROUND | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_GLACIER_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_WATER_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WATER_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WATER_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_WATER_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WATER_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WATER_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WATER_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WATER_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WATER_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_WATER_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_WATER_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WATER_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WATER_EVIL_SURROUND | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_WATER_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_WATER_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WATER_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WATER_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_WATER_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WATER_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_WATER_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_WATER_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WATER_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WATER_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WATER_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WATER_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WATER_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_WATER_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WATER_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WATER_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_WATER_GOOD_SURROUND | ||
| + | WORLD_EDGE_WATER_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_WATER_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_INLET_NWE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_INLET_SWE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_INLET_NSW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_INLET_NSE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_E | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_SURROUND | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_N | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_E | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_N | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_S | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WATER_STRAIGHT_S | ||
| + | WORLD_EDGE_WATER_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WATER_STRAIGHT_N | ||
| + | WORLD_EDGE_WATER_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WATER_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WATER_STRAIGHT_E | ||
| + | WORLD_EDGE_WATER_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WATER_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WATER_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WATER_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WATER_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WATER_INLET_NSE | ||
| + | WORLD_EDGE_WATER_INLET_NWE | ||
| + | WORLD_EDGE_WATER_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WATER_INLET_NSW | ||
| + | WORLD_EDGE_WATER_THINNING_N_W | ||
| + | WORLD_EDGE_WATER_THINNING_N_E | ||
| + | WORLD_EDGE_WATER_INLET_SWE | ||
| + | WORLD_EDGE_WATER_SURROUND | ||
| + | WORLD_EDGE_WATER_THINNING_W_N | ||
| + | WORLD_EDGE_WATER_THINNING_W_S | ||
| + | WORLD_EDGE_WATER_THINNING_S_W | ||
| + | WORLD_EDGE_WATER_THINNING_S_E | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WATER_THINNING_E_N | ||
| + | WORLD_EDGE_WATER_THINNING_E_S | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WATER_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_WATER_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_E | ||
| + | CUSTOM_EDGING | ||
| + | CUSTOM_RAMP | ||
| + | GROWTH_4 | ||
| + | GROWTH_PICKED | ||
| + | CUSTOM_EDGE_S | ||
| + | CUSTOM_EDGE_W | ||
| + | SOIL_BACKGROUND | ||
| + | CUSTOM_EDGE_N | ||
| + | CUSTOM_EDGE_NE | ||
| + | CUSTOM_EDGE_SW | ||
| + | CUSTOM_EDGE_E | ||
| + | CUSTOM_EDGE_NW | ||
| + | PICKED | ||
| + | CUSTOM_EDGE_SE | ||
| + | SHRUB_PICKED | ||
| + | CROP_R | ||
| + | CROP_SPROUT | ||
| + | CROP_L | ||
| + | CROP_M | ||
| + | TISSUE_NOT_SHAPED | ||
| + | TISSUE_MIN_LENGTH | ||
| + | SHRUB_DEAD | ||
| + | TISSUE_MAY_HAVE_COLOR | ||
| + | TISSUE_SWAP | ||
| + | TISSUE_MAX_LENGTH | ||
| + | TISSUE_MAY_HAVE_SHAPING | ||
| + | CONDITION_TISSUE_LAYER | ||
| + | CONDITION_RANDOM_PART_INDEX | ||
| + | IF_MIN_CURLY | ||
| + | LARGE_IMAGE | ||
| + | CONDITION_CASTE | ||
| + | CONDITION_ITEM_WORN | ||
| + | CONDITION_SYN_CLASS | ||
| + | CONDITION_GHOST | ||
| + | ANY_HELD | ||
| + | SHUT_OFF_IF_ITEM_PRESENT | ||
| + | CONDITION_HAUL_COUNT_MIN | ||
| + | CONDITION_HAUL_COUNT_MAX | ||
| + | CONDITION_PROFESSION_CATEGORY | ||
| + | CONDITION_DYE | ||
| + | CONDITION_CHILD | ||
| + | CONDITION_NOT_CHILD | ||
| + | CONDITION_MATERIAL_TYPE: | ||
| + | CONDITION_MATERIAL_FLAG | ||
| + | CONDITION_NOT_DYED | ||
| + | CONDITION_MATERIAL_TYPE | ||
| + | END_LAYER_GROUP | ||
| + | LAYER_SET | ||
| + | LAYER_GROUP | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_LINE_STRAIGHT_W | ||
| + | WORLD_EDGE_BEACH_LINE_STRAIGHT_E | ||
| + | WORLD_EDGE_BEACH_LINE_STRAIGHT_N | ||
| + | WORLD_EDGE_BEACH_LINE_STRAIGHT_S | ||
| + | WORLD_EDGE_BEACH_LINE_THICK_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_LINE_THICK_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_LINE_THICK_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_LINE_THICK_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_LINE_TINY_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_LINE_TINY_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_LINE_TINY_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_LINE_TINY_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_LINE_INLET_NWE | ||
| + | WORLD_EDGE_BEACH_LINE_INLET_SWE | ||
| + | WORLD_EDGE_BEACH_LINE_INLET_NSW | ||
| + | WORLD_EDGE_BEACH_LINE_INLET_NSE | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_N_E | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_S_W | ||
| + | WORLD_EDGE_BEACH_LINE_SURROUND | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_N_W | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_W_S | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_E_N | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_S_E | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_W_N | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_E_S | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_S | ||
| + | ASCII_RECTANGLE | ||
| + | ASCII_GRAPHICS | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_E | ||
| + | PLANT_GRAPHICS | ||
| + | STANDARD_LEAVES | ||
| + | CREATURE_CASTE_GRAPHICS | ||
| + | STANDARD_FRUIT_3 | ||
| + | STANDARD_FLOWERS_1 | ||
| + | STANDARD_FRUIT_1 | ||
| + | STANDARD_FRUIT_2 | ||
| + | GROWTH_2 | ||
| + | GROWTH_3 | ||
| + | STANDARD_FLOWERS_2 | ||
| + | GROWTH_1 | ||
| + | PALETTE_COLOR | ||
| + | SKELETON_WITH_SKULL | ||
| + | PALETTE_DEFAULT | ||
| + | PAGE_DIM_PIXELS | ||
| + | SECRET_DEATH | ||
| + | SPEECH_GENERAL | ||
| + | BOOK_INSTRUCTION | ||
| + | BOOK_ART | ||
| + | SPEECH_GREET | ||
| + | SPEECH_GREET_REPLY | ||
| + | SPEECH_SLAYER | ||
| + | SPEECH_THREAT | ||
| + | SPEECH_GREET_WORSHIP | ||
| + | SPEECH_GREET_BABY | ||
| + | SPEECH_GREET_REPLY_DIFF_LANGUAGE | ||
| + | SPEECH_GREET_REPLY_UNUSUAL_FIRST | ||
| + | SPEECH_GOODBYE_WORSHIP_3 | ||
| + | SPEECH_TEMPLE_ALREADY_MEMBER | ||
| + | SPEECH_GOODBYE_WORSHIP_1 | ||
| + | SPEECH_GOODBYE_WORSHIP_2 | ||
| + | SPEECH_TASK_RECOMMENDATION | ||
| + | SPEECH_UNKNOWN_HF_SEEKER | ||
| + | SPEECH_TEMPLE_BECOME_MEMBER | ||
| + | SPEECH_POSITIVE | ||
| + | SPEECH_SAME_SITE_AB_SPECIFIC_HF_SEEKER | ||
| + | SPEECH_SAME_SITE_SPECIFIC_HF_SEEKER | ||
| + | SPEECH_AB_SPECIFIC_HF_SEEKER | ||
| + | SPEECH_SITE_SPECIFIC_HF_SEEKER | ||
| + | SPEECH_JUSTIFICATION_PROXIMITY | ||
| + | SPEECH_JUSTIFICATION_EXPERIENCE | ||
| + | SPEECH_ARCH_INFO_JUSTIFICATION | ||
| + | SPEECH_JUSTIFICATION_REPRESENTATION | ||
| + | SPEECH_NO_FAMILY | ||
| + | SPEECH_FAMILY_RELATIONSHIP_SPEC | ||
| + | SPEECH_JUSTIFICATION_REMINDER | ||
| + | SPEECH_JUSTIFICATION_ANTITHETICAL | ||
| + | SPEECH_FAMILY_RELATIONSHIP_SPEC_DEAD | ||
| + | SPEECH_FAMILY_RELATIONSHIP_NO_SPEC_DEAD | ||
| + | SPEECH_FAMILY_RELATIONSHIP_NO_SPEC | ||
| + | SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL | ||
| + | SPEECH_WANDERING_PROFESSION | ||
| + | SPEECH_HUNTING_PROFESSION | ||
| + | SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL_DEAD | ||
| + | SPEECH_CHILD_AGE_PROCLAMATION | ||
| + | SPEECH_GUARD_PROFESSION | ||
| + | SPEECH_GUARD_WARNING | ||
| + | SPEECH_THIEF_PROFESSION | ||
| + | SPEECH_SNATCHER_PROFESSION | ||
| + | SPEECH_PAST_PROFESSION_YEAR | ||
| + | SPEECH_CURRENT_PROFESSION_NO_YEAR | ||
| + | SPEECH_SOLDIER_PROFESSION | ||
| + | SPEECH_PAST_PROFESSION_NO_YEAR | ||
| + | SPEECH_ANIMAL_SLAYER | ||
| + | SPEECH_WANDERING_PROFESSION_YEAR | ||
| + | SPEECH_CURRENT_PROFESSION_YEAR | ||
| + | SPEECH_HIST_FIG_SLAYER | ||
| + | SPEECH_THIEF_PROFESSION_YEAR | ||
| + | SPEECH_PAST_WANDERING_PROFESSION | ||
| + | SPEECH_HUNTING_PROFESSION_YEAR | ||
| + | SPEECH_SNATCHER_PROFESSION_YEAR | ||
| + | SPEECH_PAST_THIEF_PROFESSION | ||
| + | SPEECH_GREET_REPLY_AFTER_HERO | ||
| + | SPEECH_PAST_HUNTING_PROFESSION | ||
| + | SPEECH_PAST_SNATCHER_PROFESSION | ||
| + | SPEECH_PAST_MERCENARY_PROFESSION | ||
| + | SPEECH_MERCENARY_PROFESSION | ||
| + | SPEECH_MERCENARY_PROFESSION_YEAR | ||
| + | |||
| + | |||
| + | |||
| + | |} | ||
Latest revision as of 19:19, 12 February 2025
| This article was migrated from DF2014:String dump and may be inaccurate for the current version of DF (v52.04). See this page for more information. |
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This string dump is generated with the strings program and the Linux and Windows Itch.io builds, Windows Steam build, and Linux Bay 12 Games build of DF 0.51.05.
Here's a script that can be used as an example on combining string dumps from multiple builds:
strings df_osx/dwarfort.exe > strings_osx.txt
strings df_win/Dwarf\ Fortress.exe > strings_win.txt
perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt
A working windows option is also available: https://learn.microsoft.com/en-us/sysinternals/downloads/strings
String Dump[edit]
Strings v2.54 - Search for ANSI and Unicode strings in binary images. Copyright (C) 1999-2021 Mark Russinovich Sysinternals - www.sysinternals.com .text cave fort fortressH pads jump artifactH army locationH Sparring Warm Cold Noon UntitledH RecenterH .partialH Set nameH SelectedH Max binsH Okay Deny Ride Off dutyH rlH Edit Copy DeceasedH ambianceH song q`H qpH qxH ^PH ^XH ^hH ^pH /neutralH One ShotH D$ Hi AquariumH SuperiorH High Very low Superior east fairnessH stoicismH rage PrisonerH outburstH the Void ADD_COLOH9 creatureH TrainingH ChargingH in hoursH Burden: H FIRED_MAH HIGH_PRIA They Fairness Love th= ArtifactH TreasureH the H the KeepH the TimeH the CampH Evil Hell CreatureH the I prisonerH EngraverH RESERVEDH9 LANGUAGEH TEXT_SETH BUILDINGH CREATUREH REACTIONH vmH TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF </local_id> <local_id> <type>counting house</type> </name> <name> </structure> <type>guildhall</type> <type>hospital</type> <type>tower</type> <type>mead hall</type> <type>keep</type> <type>dark tower</type> <type>underworld spire</type> <type>temple</type> </worship_hfid> <worship_hfid> </entity_id> <entity_id> <type>library</type> </copied_artifact_id> <copied_artifact_id> <type>inn tavern</type> <type>market</type> <type>tomb</type> <type>dungeon</type> <subtype>standard</subtype> <subtype>sewers</subtype> <subtype>catacombs</subtype> Training Session Activity Research Activity Event Worship Play Socialize Read empties picks up pick up has shared many tales from beyond embraces has shared a rumor from abroad. has shared a few rumors. has discovered gives you Ponder has become a student of Learn Teach Discuss Write Write about Meditate on Go to Combat Training Pray to Lead Combat Training Organize Combat Training Play Make Believe Wait for Combat Training Play with Promote Preach on Inveigh Against Family Loyalty Friendship Cunning Eloquence Tradition Decorum Cooperation Artwork Stoicism Independence Self-Control Introspection Harmony Tranquility Craftsmanship Merriment Skill Martial Prowess Sacrifice Hard Work Perseverance Commerce Leisure Time Nature Romance Peace Tell Story Listen to Sermon Recite Poetry Listen to Story Simulate Listen to Poetry Sing Play Perform Music Chant Perform Dance Listen to Music Go to Watch Dance Organize Wait for Lead Serve Watch Go to Individual Combat Drill Serve Customer /Resting Spar Go to Sparring Match Watch Sparring Practice Go to Sparring Practice DOUBLE TAGGED ITEM: By Activity, Archery Practice There are not enough dancers. There is not enough room to perform here. You cannot perform here. You could not find a partner. Some children begins playing with playing make believe. The performers a toy a sermon on an improvised recital of reciting the poem improvised music, the musical composition an improvised dance, dancing You continue the sermon. in the middle of You continue the story. The sermon continues. You begin The story continues. The poetry enters the verse paragraph line. the stanza You continue the poem. You enter The poem continues. The music enters The dance enters a new section with the introduction a simple passage of the theme the exposition of the second theme of the first theme a recapitulation of the previous passage of the two themes the synthesis a verse of previous passages the finale a chorus a bridge-passage the coda second first a series of variations on the first theme on the theme on the second theme You continue the dance. You continue the music. The dance continues. You conclude your performance. The music continues. Some performers finish their act. The performers are finished. concludes a performance. has finished performing. You feel like you know the basic rules of You've learned lay forth an awe-inspiring sermon for the ages! a lucid and powerful sermon. artfully deliver just can't give a sermon very well. giving a creditable sermon. a mesmerizing tale! weave the story in vivid detail. tell stumble telling the tale quite well. bring over the details. the poem to life with this flawless recitation. recite the perfect phrasing. enunciate the words evocatively. crisply. mumble poorly. , having completely forgotten the words. delivering a virtuoso performance on the are indistinguishable! could nearly pass for the voice of the is absolutely flawless. play with skill. beautifully. playing the vaguely like the intended singing chanting a mockery of the with a shameworthy performance. seem to know how to play the and even forget sloppily some of the words. dancing exceptionally. flawlessly, like someone out of a legend! get dancing well. tangled up. The pages are blank. It has no writing. It has no pages. of famous hero hero legendary training partner famous training partner greatly respected for heroic acts respected for heroic acts dabbling training partner noted training partner rumored brawler famous brawler noted brawler famous trade partner noted trade partner rumored villain legendary trade partner legendarily polite dabbling trade partner possibly polite notably polite rumored killer noted comrade rumored murderer legendary comrade possible comrade rumored ally noted ally known ally known enemy rumored enemy infamous enemy noted enemy noted enemy fighter known enemy fighter legendary enemy fighter infamous enemy fighter famous fighter noted fighter rumored enemy fighter legendary fighter legendary bully infamous bully known fighter rumored fighter rumored bully noted bully known bully rumored brigand noted loyal soldier known loyal soldier legendary loyal soldier famous loyal soldier infamous monster noted monster rumored loyal soldier legendary monster famous storyteller known monster rumored monster rumored storyteller noted storyteller known storyteller known poet rumored poet noted poet noted bard known bard noted dancer rumored bard infamous quarreler known dancer rumored dancer rumored quarreler known quarreler rumored flatterer famous protector of the weak noted protector of the weak rumored hunter legendary protector of the weak legendary treasure hunter famous treasure hunter known protector of the weak rumored protector of the weak rumored treasure hunter legendary thief noted treasure hunter known treasure hunter known thief rumored thief infamous thief noted thief noted information source known information source legendary information source infamous information source famous preserver of knowledge noted preserver of knowledge rumored information source legendary preserver of knowledge legendary intruder infamous intruder known preserver of knowledge rumored preserver of knowledge rumored intruder noted intruder known intruder known preacher rumored preacher infamous preacher noted preacher Unknown Regions Actors Organizations Artifacts Intrigue Centered on last heard Centered on first heard Plots Centered on location Overthrow Agreement Guide Agreement Showing pin,last Showing type,date Adventuring Agreement Bound Servitude Aid Rescue Agreement Residency Agreement Grant of Citizenship Entertainment Agreement World Joining Agreement Artifact Theft Promise of Position Parley Arrangement Corruption Sabotage Plot Infiltration Plot Assassination Plot Abduction Plot Foiled Bribery Conspiracy Foiled Corruption Conspiracy Framing Plot War Starting Plot Offer Service Retrieve Artifact Foiled Embezzlement Conspiracy Build Structure in insurrection against thereby freeing agreed to join somebody unknown in order to be brought safely away from agreed to guide wherever the journey might lead was bound to serve in order to rescue agreed to adventure with throughout the world Agreement concluded by invocation of True Name agreed to entertain people with asked that retrieve requested that make an offer of service to Kill Drive members of from Cause trouble for An order from Not yet completed Finish reporting in Complete: report back Centered on target One member Centered on commander Showing important Showing all Org: Site Government Nomadic Group Vessel Crew Migrating Group Performance Troupe Merchant Company Military Organization Outcast Enemy Criminal Craft Guild , Dead Aligned Prisoner Devoted Affiliated Associated Former Mountain Temperate Saltwater Swamp Temperate Freshwater Marsh Temperate Freshwater Swamp Tropical Saltwater Swamp Mangrove Swamp Temperate Saltwater Marsh Tropical Freshwater Swamp Taiga Temperate Coniferous Forest Tropical Freshwater Marsh Tropical Saltwater Marsh Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest Temperate Broadleaf Forest Tropical Coniferous Forest Temperate Shrubland Tropical Grassland Temperate Grassland Temperate Savanna Badlands Rocky Wasteland Tropical Savanna Tropical Shrubland Temperate Ocean Arctic Ocean Sand Desert Tropical Ocean Temperate Saltwater Pool Tropical Freshwater Pool Temperate Freshwater Pool Temperate Brackish Pool Temperate Freshwater Lake Temperate Brackish Lake Tropical Brackish Pool Tropical Saltwater Pool Tropical Brackish Lake Tropical Saltwater Lake Temperate Saltwater Lake Tropical Freshwater Lake Temperate Saltwater River Tropical Freshwater River Temperate Freshwater River Temperate Brackish River Subterranean Water Subterranean Chasm Tropical Brackish River Tropical Saltwater River It was last seen It was last rumored to be Subterranean Magma It is traditionally thought to be Highest known in organization and your military commander alongside you You have known this person your entire life. and your military subordinate You have known each other your entire lives. You have known this person since birth. You are beloved. You are held in high regard. You have attracted some positive interest. You are held in some esteem. You have been favorably noticed. You have killed of these creatures. placement of in the year Somebody The destruction of an untitled work to refusal to give Your reunion with gaining of The death of The reunion of Your death export prohibition violation disorderly conduct building destruction crime of murder crime of theft bribery embezzlement crime of treason crime of blood-drinking crime of robbery crime of espionage crime of kidnapping crime of attempted kidnapping crime of attempted theft crime of attempted murder demand of submission from self-identification to refusal to identify to 's presence escalated attack on 's refusal of 's demand for tribute 's acceptance of 's offer of tribute 's claim on 's offer of peace 's cessation of tribute to 's flight 's harassment 's withdrawal from 's abandonment The insurrection insurrection crushed by overthrow failed insurrection 's march to reclaim 's reclamation 's foundation The occupation of Your abduction to found a site in The presence of Your possession of The abduction of The destruction of Your lack of possession of 's possession of The absence of You have been ordered to drive these forces out. You have been ordered to clear the forces from this site. 's lack of possession of You have been ordered to slay this creature. You have been ordered to cause trouble for these forces. You last Writing You first heard this Dropped Given Destroyed you Denied Held Gained Reunion/ reunited Death/ Death/You ProdViol prohibition JobViol ExpViol SlowLabor Disorder Murder BuildDest disorderly Vandalism Robbery Treason Blood-drinking Sermon/ Performance/ RefusedID/ SelfID/ submission YieldDemand/ Attack/ Escalation/ Group/ Beast/ NoTribute/ Harass/ NoPeace/ refugees withdrawal Leave/ Flee/ Abandon/ overthrow revolution Crushed Failed founding Founded/ reclaim Reclaimed/ Reclaiming/ Founding/ Occupation/ Invasion/ Abduction/You Abduction/ No Artifact/ Done: Rescue Aid rescue with Insurrection with Guided by Entertain people with Order: Kill Adventure with The bound service of Order: Drive off Order: Cause trouble for We are going the wrong way. We should be making better progress. We should have made it there by now. We must not abandon The oppressor has been overthrown! We have arrived at our destination. We haven't performed for some time. We must go back. , but it is deflected by from behind spinning flying , but there is no force! , but it passes right through! , but the attack passes right through! , but it glances away! from the side , lightly tapping the target! splits in gore! collapses! the injured part is ripped into loose shreds! , but the attack glances away! and the severed part sails off in an arc! the part is smashed into the body, an unrecognizable mass! collapses into a lump of gore! is crushed! passing through a hole in the main part is torn apart! and it is mostly cut away from the rest of the torso! is cloven asunder! explodes into gore! jamming the out of the wound and tearing apart shattering breaking away most of half of tearing chipping fracturing denting and spilling fetid a piece of the rest of through a hole in the through the reeking foul The geldables have been torn away! It is a gelding strike! decomposing rancid stinking filthy many nerves a motor nerve a sensory nerve It is a gelding blow! has been opened by the attack sprained bruised a tendon been severed a ligament has been has become enraged! has lodged firmly in the wound! is ripped to shreds! breaks! attack is interrupted! are propelled away by the force of the blow! been knocked unconscious! latch on firmly latches on firmly latch on firmly! latches on firmly! feel looks even more sick! been stunned again! been stunned! having more trouble breathing! having trouble breathing! pours over the is sucked out of the wound! is injected into the crumbles over the splatters over the flows over the General Nobles Strange moods Life changes Arrivals Trade Job failures Wildlife Ghosts Profession changes Masterpieces Mental state Widgets All Combat Curses sparring. hunting. Unit report sheet popup Date: Tabs Create Independent (Tame) Not Set the weather, temperature, and time. Dragonfire Freezing Hot Scorching has returned. Spoils Report: , a performance troupe, is visiting. , the performance troupe, has arrived. is visiting. has brought back a rumor from abroad. has brought back a few rumors. has brought back many tales from beyond and others overlord FORCED_ADMINISTRATOR army is located out of bounds: teleporting looks to your thriving economy for its future prosperity. has been conquered and now incorporated into your holdings. , has been , has been conquered and has been founded overlords Biased index vector computation error Empty biased index vector save/current save/current/ save/ themselves prostrating committing a depraved act upon . look [LPAGE:ARTIFACT: female [LPAGE:HF: , the deity of Untitled [/LPAGE] rotting ghostly , depicted as a skeletal View In Value: On Owner: Link to Cannot link to Crawling around babbling! Running around babbling! Possessed by unknown forces! Stricken by melancholy... Has the aspect of one fey! Peculiarly secretive... Has a horrible fell look! Brooding darkly... Stumbling obliviously! Throwing a tantrum! Sunk into depression... Enraged at all enemies! In a martial trance! Drowning in sadness! Writhing in agony! with grief! herself himself Experiencing mortal fear! Beside In emotional shock! Overwhelmed by horror! Corrupt Strange Mood: Overcome by terror! In a berserk rage! Staring off into space... Crawling around crazed! Running around crazed! Nobility Holds elected office Does the expelling Pet of Creator of In existential crisis! Emotionally overloaded! Truly mortified! Shaken to the core! Taken by a fright! Wallowing in misery! Completely dismayed! Distressed! Anguished! Lost in despair! Cancel Expel Send to Child is nobility Child is elected Child does the expelling Child is not present Spouse is nobility Spouse is elected Spouse does the expelling Spouse is not present Tough High stamina Strong Agile Child: pets Lover: Old Relations Good memory Good with language Good intuition High willpower Creative Good analytical ability Good focus Recovers slowly Sickly Frail Low stamina Weak Clumsy Recovers quickly Resists sickness Not musical Poor kinesthetic sense Bad with words Poor spatial sense Impatient Poor memory Not creative Poor intuition Poor focus Low willpower High social awareness Poor analytical ability High kinesthetic sense Developed empathy Good spatial sense Musical Stubborn Wasteful Brawler Easily stressed Anxious Depression-prone Anger-prone Envious Cheerful Quick to love Hateful Poor empathy Poor social awareness Single-minded Hopeful Gracious Disdains advice Prone to discord Trusting Emotional obsessive Obstinate Tolerant Temperate Avoid fights Resilient Not greedy Not anxious Not lustful Not easily depressed Slow to anger Not envious Cheerless Slow to love Slow to hate Artistically inclined Thrill-seeker Low self esteem Merciful Humorless Not vengeful Ungrateful Austere Not vain Not ambitious Fearful Pusillanimous Rude Overreliant on advice Seeks harmony Quarreler Quick to give up Not wasteful Distrustful Loner Overcautious Sloppy Not altruistic Not dutiful Emotionally distant Unswayed by emotions Acquiescing Intolerant Overshares Inattentive Incurious Shameless Scatterbrained Quick to despair Values fairness Values decorum Values cunning Values eloquence Values power Values truth Values family Values friendship Values law Values loyalty Not inclined to abstract Not inclined to create art Avoids excitement Fact-oriented Unassertive Leisurely Values sacrifice Values competition Values skill Values hard work Values craftwork Values martial prowess Values harmony Values merriment Values self-control Values tranquility Values stoicism Values introspection Values cooperation Values independence Values tradition Values artwork Disdains eloquence Disdains fairness Disdains truth Disdains cunning Disdains friendship Disdains power Disdains loyalty Disdains family Values knowledge Disdains law Values nature Values peace Values commerce Values romance Values perseverance Values leisure time Disdains hard work Disdains sacrifice Disdains martial prowess Disdains skill Disdains merriment Disdains craftwork Disdains tranquility Disdains harmony Disdains introspection Disdains self-control Disdains independence Disdains stoicism Disdains artwork Disdains cooperation Disdains decorum Disdains tradition Stressed Harrowed Haggard Disdains peace Disdains knowledge Disdains romance Disdains nature Disdains leisure time Disdains commerce Disdains competition Disdains perseverance Drowning Unconscious Very thirsty Needs No official position Injured Healthy Partially webbed Seriously injured Bleeding Fever Pain Numb Nauseous Stay occupied Be creative Pray Unmet need: Drink alcohol Distracted No unmet needs Focused Distracted! (Rusty) Focused! (V Rusty) Haul: Squad: See animal See great beast Take it easy Make romance Martial training Practice skill Make merry Craft object Uphold tradition Self-examination Be with friends Hear eloquence Learn something Be with family Admire art Excitement Description Think abstractly Assume Control Help somebody Argue Be extravagant Fight Cause trouble Acquire object Eat good meal Chronicle Short story Manual Guide Musical form Dance form Poetic form Geography Natural history Chemistry Mathematics Astronomy Philosophy Cultural comparison Alternate history Encyclopedia Cultural history Biographical dictionary Genealogy Choreography Comparative biography Dialog Musical composition Letter Essay Autobiography Novel Biography No dedicated workshop assignments No location assignments Cannot assign work details No work details Will only do assigned tasks Will do available tasks anywhere Workshops No assigned rooms Star chart Star catalogue Treatise on technological evolution Dictionary Pet owner Spouse No relationships Cannot assign work animals No assigned or assignable work animals Surgeon Bone doctor Diagnostician Mercenary Monster slayer Scholar Scribe Tavern keeper Performer Athletic rival Business rival Close friend Friend Fellow athlete Kindred spirit Fellow scholar Fellow artist War buddy Bonded Lover Mother Father Considers monster Considers brigand Hero Intruder Long-term acquaintance Passing acquaintance Object of worship Hated Disliked Supernatural vengeance Pure hate Grudge Jealous grudge Persecutor Religious persecutor Member of hated group Enemy fighter Comrade Member of respected group Considers killer Considers murderer Good for business Friendly terms Considers violent Considers psychotic Considers bard Considers dancer Considers storyteller Considers poet Considers bully Considers preacher No groups Site government Treasure hunter Protector of the weak Preserver of knowledge Considers flatterer Former apprentice Considers quarreler Former master Apprentice Friendly fighter Loyal soldier Noted intruder according Certainly considered an intruder Legendary intruder Infamous intruder Greatly respected for heroic acts Respected for heroic acts Legendary hero Famous hero Performance troupe Merchant company Nomadic group Military organization Vessel crew Migrating group Certainly considered a bully Considered a bully Infamous bully Noted bully Feared as a brigand Legendary bully Noted brigand Certainly feared as a brigand Legendary brigand Infamous brigand Certainly feared as a monster Feared as a monster Infamous monster Noted monster Considered an intruder Legendary monster Respected as a hunter Legendary killer Talented hunter Skilled hunter Legendary hunter Great hunter Greatly feared as a villain Feared as a villain Infamous villain Noted villain Considered a brawler Legendary villain Moted brawler Certainly considered a brawler Legendary brawler Famous brawler Legendary fighter Famous fighter Greatly feared for violent oppositoin Feared for violent opposition Infamous enemy fighter Noted enemy fighter Feared as a murderer Legendary enemy fighter Noted murderer Greatly feared as a murderer Legendary murderer Infamous murderer Greatly feared as a killer Feared as a killer Infamous killer Noted killer Famous preserver of the knowledge Noted preserver of the knowledge Respected for protecting the weak Legendary preserver of the knowledge Noted protector of the weak Greatly respected for protecting the weak Legendary protector of the weak Famous protector of the weak Greatly respected for loyalty Respected for loyalty Famous loyal soldier Noted loyal soldier Respected for fighter Legendary loyal soldier Noted fighter Greatly respected for fighter Member Former member Former mercenary Citizen Certainly considered a thief Considered a thief Infamous thief Noted thief Respected for hunting treasure Legendary thief Noted treasure hunter Greatly respected for hunting treasure Legendary treasure hunter Famous treasure hunter Greatly respected for preserving the knowledge Respected for preserving the knowledge Values No squad assigned No orders Former worker Former prisoner Former slave Construction suspended. Construction inactive. Partially constructed. Construction nearly done. Waiting for construction... Construction initiated. Trap Occupied: Removal suspended. Removal inactive. mutters screams "I must have things... certain things "Yes. I need "Leave me. I need... works with menacing fury! broods works secretly... works, darkly brooding... works furiously! keeps muttering This building has been claimed by cloth... thread ..." blocks... bricks... leather... skin bars... metal gems... shining rough... color stone... rock raw... clear raw... crystal tree... life raw... green a shell a corpse bones... yes stacked leather stacked cloth cut gems square blocks shining bars of metal rough gems a quarry glass and burning wood rough gems and glass a forest skeletons sketches pictures of Work orders cannot be assigned to this building. A manager is required to add work orders to the shop. will only do assigned tasks will do available tasks anywhere This workshop is free for anybody to use. Only one master may be assigned to each workshop. Add new task Workers cannot be assigned to this building. Pull lever Link plate Need accessible mechanisms. Link lever Workers Stop Pumping Manually Start Pump Manually Stable Foundation Hanging Total Power: Total Power Needed: Active Inactive Frozen Here Frozen Elsewhere The well is operational. The well is dry. There is no bucket. The bucket is full. Work orders can be added specifically for this shop. General work orders allowed: * Requires a jug Do not gather products Gather any products * Destroys colony * Existing hive Do not install colony Install colony when ready * Requires wild colony or Assigned Assign new display items This is a memorial to On display Pumps from the south Pumps from the west Pumps from the north Pumps from the east be used for imprisonment. This furniture is a part of multiple rooms. You must designate a dungeon before this restraint will Terrarium Aquarium Occupant Unassigned occupant * No output * Output restricted Not ready to be split Too many hives No outdoor access Ready to be split * Saves colony for split Outdoor access Unnamed plant gathering area Unnamed bedroom Unnamed clay collection area Unnamed animal training area Unnamed meeting hall Unnamed pen/pasture Unnamed zoo Unnamed museum Unnamed memorial hall Unnamed sculpture garden Unnamed fishing area Unnamed pit/pond Unnamed dump Unnamed sand collection area This furniture is a part of Unnamed water source Operated by Mechanisms Forbidden Not in Use Orientation Fire at Will Prepare to Fire Assigned and chained Chained Unnamed tomb Unnamed zone Unnamed dormitory Unnamed dining hall Unnamed barracks Unnamed dungeon Unnamed office Unnamed archery range Nest box unclaimed Move goods to/from depot Deceased Nest box claimed by be used for burial. This is the resting place of You must designate a tomb before this coffin will Retake hatch to forbid it. HATCH USED BY INTRUDER Open HATCH TAKEN BY INVADERS Retake door to forbid it. DOOR USED BY INTRUDER Passable DOOR TAKEN BY INVADERS Large gem Trap Baited: Meat Desired bait: Nothing Broker cannot access depot You do not have a broker. Broker: Broker can access depot Anyone requested at depot No trader needed at depot There are no merchants trading right now. Broker requested at depot Awaiting Show items This visitor is ready to leave. Disengaged (Cavern soil is best) Poor soil Fertilize every season Set to fertilize Current amount: No seeds Not set to fertilize (now) Leave fallow heard this was a good place to search for monsters. heard this was the place for those seeking danger. seeking sanctuary asking questions seeking work as a scholar for diplomacy seeking work as a performer seeking work as a mercenary to perform to slay beasts This visitor has come would be a safe place to stay. is seeking information was the place to look for long-term work. believes was the place for long-term scholarship. would make a good base for a mercenary. was the place to entertain people. was the place to perform research. was the place to admire fine architecture. was the place to enjoy oneself. was curious about was the place for a good drink. was the place for prayer. went on this journey out of curiosity. heard [C:3:0:1] [C:6:0:0] [C:2:0:1] didn't feel doesn't feel felt feels was about the location of You can learn more about this visitor after they chat with a local. grieves grieved shocked horrified suspicious alarmed grumpy grouchy [C:1:0:1] [C:4:0:1] aggravated accepting blissful bitter astonished amused amazed embarrassed eager distressed dismayed disgusted disillusioned disappointed delighted contemptuous gloomy glum frustrated gleeful free frightened exhilarated mortified miserable lonely jovial jubilant isolated jolly interested humiliated insulted hope repentant resentful regretful remorseful relieved panics outraged panicked nostalgic optimistic wrathful zealous worried uneasy ashamed restless indignant [C:7:0:1] , [C:5:0:0] remembering [C:7:0:0] reliving dwelling upon euphoric enthusiastic pessimistic Making weapons Making anvils Making armor Fuel Making projectiles Making furniture intellectual values intellectual values and changed personal tendencies allowed to rethink , [C:5:0:1] and mulling over the recurring memory essay dialog letter autobiography novel chronicle short story manual This is an untitled , authored by It is an example of star catalogue star chart alternate history treatise on technological evolution cultural comparison comparative biography biographical dictionary musical composition A half day's travel Nearly a day's travel A day's travel More than a day's travel days' travel Population: ~400 Population: ~500 Population: ~600 Population: ~750 Population: ~1000 Population: ~2000 Population: ~3000 Population: ~4000 Population: ~5000 Population: ~6000 Population: ~7500 Population: ~10000 Population: >10000 Your location Inaccessible from your location A short trip They accept They offer Civilization: Site government: No civilized population Population: <10 Population: ~10 Population: ~20 Population: ~30 Population: ~40 Population: ~50 Population: ~60 Population: ~75 Population: ~100 Population: ~200 Population: ~300 Cannot order mission without leader Inaccessible mission location Click to request workers No workers available Cannot make request without leader Cannot raid your civilization Artifacts (Rumored) Economically linked to you Skirmishing They accept tribute They offer tribute No contact You accept their tribute every a broker with appraisal skill. You can look at trade information once you have Vengeance Offerings from Imports from Terror Petty Annoyance Exports to Accepting tribute Unnamed Click to raid this site (creates new mission) Click to explore this site (creates new mission) No messengers Recover Raid Seize Take Over Raze Demand Tribute from Pillage Explore Make Request of This land has no important leaders. You have no agreements with this land. Loot other items Take important treasures Release other prisoners Free captives belonging to your civilization No notable skills This mission cannot be altered now. Click for assignments and details and more... Messenger (unfilled) No commanders messenger Click to view all news and rumors No squads available No messengers available No specific orders be manageable from this screen. occupation and not return. Your new holdings will WARNING: If successful, your soldiers will join the Demand surrender and occupy Conquer and occupy Demand ongoing tribute Demand one-time tribute Raze (openly attack and destroy site) Pillage (openly attack) Raid (squads will try to avoid detection) Steal livestock Claimed by local family Claimed by local Claimed by your local government Location unknown Last known to be traveling Last in No reports available a group calling itself crushed an insurrection waited out an insurrection began in an insurrection against was known to be , replacing became in the name of claimed marched on the army of Unknown creature , position Unnamed recenter location was kidnapped descended upon fled from the area just before an army refugees calling themselves gave up on their occupation of moved on in search of a better future after the horrible mismanagement of was conquered after a long journey from the lands of on behalf of Saving items... Allocating space... Characterizing raw data... Opening file... Offloading art... Offloading units... Preliminary cleaning... Checking directory structure... Initializing... Hotkey: (hidden) (not possible) Saving squads... Saving coin information... Saving world events... Saving work quotas... Saving mandates... Saving events... Saving local animal populations... Saving entities... Saving effects... Saving flow guides... Saving machines... Saving buildings... Saving projectiles... Saving schedules... Saving jobs... Saving units... Saving belief systems... Saving occupations... Saving art forms... Saving agreement... Saving cultural identities... Saving tracking information... Saving army controllers... Saving armies... Saving vehicles... Saving crimes... Saving incidents... Saving identities... Saving written content... Saving interactions... Saving activities... Saving formations... Woodcutting Stockpiles Mining Camera controls Finishing... Closing file... Saving general information... Saving adventure data... Saving active historical figures... Saving artifacts... Saving world information... Saving fortress information... Saving announcements... Saving divination sets... Saving image sets... Handling light aquifers Wells Traps and levers Ore and smelting Offices and administrative work Bins, bags, and barrels Other food sources Planting Menu overview Movement Preparing for the caravan Alerts Information sheets Popup: The world Popup: Work details Goals Happiness and stress Dig deeper Refuse and dumping Ramps and channels Meeting areas and locations The party and followers Popup: Sleep and rest Popup: Shoot and throw Popup: Abilities Popup: Butcher and craft Popup: Hold and climb Popup: Movement options Popup: Inventory Popup: Adventurer's log Popup: Companions Popup: Work orders Save [Viewed] Retirement Fortress mode Quests and reputation Trading Conversations Abandon you will need to reclaim the fort to play Really quit? The fort will be saved but Quit save will be lost. All of your progress since the last Really quit without saving? this character to play them again. you will need to unretire or recruit Retire here again. Really retire? The world will be saved but autosave 3 autosave 2 autosave 1 Return to game Settings (holding another's goods) Give in to Starvation Finish Game Give in to the Night Retire at this location (or rest a while) Succumb to the invasion Quit without saving Abandon the fortress to ruin Retire the fortress (for the time being) Save and continue playing Save and return to title menu available to play. through their legend but will not be Really quit? The character will live on Death Spiral Expansive Cavern Koganusan Dabu & Simon Swerwer May interfere with existing saves. Do this if you want to keep the old save. Multiple copies of the timeline found. Recommended! Save to new folder (same timeline) Save to new timeline Save to timeline folder: Save to this timeline Continue Return to title menu Save world and return to title menu Classic DF Main Theme Tarn Adams Classic DF Title Theme Dabu & Agueda Macias Craftsdwarfship Winter Entombs You Strange Moods Strike the Earth! Another Year First Year Vile Force of Darkness Drink & Industry Forgotten Beast Hill Dwarf Dabu Last track: Track playing: Losing is Fun Two Coins Pony Rider Cannibal Sisters of War Dabu & rcab Into The Pits Night Creature Hamlet Memoirs Beyond The Gates Life of Adventure Bruising The Fat The Capital Strike It Again Haunted Lands Toady Six Toady Five Obsidian Toady Four Suite Espagnole Part III Suite Espagnole Part II Suite Espagnole Part I Dolomite Roldeth Toady Three Toady Two Toady One The Tavern Part II The Tavern Part I - SoW stia df15 df9 Last interlude: Interlude playing: Cages & Chains Your strength has been broken. Conquered Your settlement has been abandoned. Abandoned Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. Retired Dwarf Fortress Adventure And remember: [C:2:0:1]Losing is fun![C:7:0:0] More likely, your dwarves will starve, unless you read the first few guides here! The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] The guides here will suggest other possible avenues of play. save/current/world.sav Combat music: Unpause End stairway Start stairway Open mining mode Zoom out Zoom in Move the camera down Move the camera up Move the camera Your settlement has crumbled to its end. Withered Place a bed Make the bed Add a "Make bed" task Click workshop Construct workshop Place carpenter's workshop Open building mode Stockpile wood Chop down tree Designate tree Open tree-felling mode Place All stockpile Open stockpile mode of 20) Room completed ( Finish mining Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? Quick start and short tutorial? Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. You'll begin by creating your world and watching the region's history unfold. Prepare to guide your stout charges to fortune in a world fraught with many perils. Welcome to Dwarf Fortress Right click to move Left click to move Don't show again Click the help button Dismiss the large red alert Close the information sheet Click a citizen or creature ] hotkey will recenter on your wagon. The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. ] and To change the camera's elevation, press ] or hold the middle mouse button and drag the view. [KEY: Your view is focused on one elevation at a time. To move the camera around, press (1 of 8) After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. On your own! Non-interactive help will be available whatever you decide. Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. Now we'll unpause the game and let the miner finish the task. Press order also works. the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the There are several ways to mine. Stairwells (selected) start at one elevation and are completed at Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. It's time to get to work! Let's start by digging a stairwell into the ground. (2 of 8) ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. You can zoom in and out of the play area using (4 of 8) always be used to close most menus, as well as If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can good idea to keep your fortress clean. button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. Click the add button, and click two corners of a rectangle somewhere safe [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. supplies around your fortress where they are needed. It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving The supplies on the wagon are in danger of being carried off by wild creatures! (3 of 8) from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. Now that you have the building materials it's time to start building. (5 of 8) If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. Now we just need to wait for the woodcutter to chop down the tree. Make sure your woodcutter can walk to the designated location. When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. With shelter ready underground, it's time to build. You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. The rest of the interface is now enabled. (6 of 8) room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. Once the worker is done, click on the building to select it. When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. You need something of value to trade. To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. You may need supplies before the coming of winter. (8 of 8) Preparing for the Caravan Left click on an alert for recentering options, and right click to dismiss an alert. Hover over an alert icon to see the information. There has been one already! There have been a few already! There have been several already! Important and sometimes urgent information is given as alerts on the left side of the screen. This is an example urgent alert! These are very important. Ignore them at your peril. (7 of 8) Right click to dismiss the information sheet. Feel free to pause and check out the information. Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. By now you should have a room underground where your residents can hide from the creatures above. [C:7:0:1]Shelter[C:7:0:0] Use the arrow at the top of this window to minimize the tutorial when it obscures your view. In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. Click it now, and this tutorial will be concluded. The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. As you enter new menus, there will be information and tips. There's a lot more to learn! Just the beginning [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various An obvious material to use to make the crafts is rock. Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. The main way is by brewing alcohol. There are two ways to make drinks for your residents. [C:7:0:1]Drink[C:7:0:0] But if one of these brave workers falls, you'll need to assign somebody to these duties. If you haven't suffered any casualties, you should have these labors assigned already. [C:7:0:0]. Fisherdwarf [C:7:0:0], and [C:2:0:0] Woodcutter [C:7:0:0], [C:2:0:0] Miner Click here and make sure you have a [C:2:0:0] Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. [C:7:0:1]Labor[C:7:0:0] Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil. This isn't rich soil, but will suffice for now. Dig deeper to find better soil. With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0]. Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight. The highest mountain elevations do not have soil. The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock. Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0]. The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground! There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own. and certain [C:6:0:0]Workshop[C:7:0:0] tasks. You may find water underground. so that your residents have water to drink. You'll want one of these anyway for other purposes, like cleaning Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond, or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen. If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0]. Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0]. Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield. fishing labor assigned will begin fishing automatically. If there is a river or pond nearby you may consider fishing. If the water isn't frozen, a worker with the [C:7:0:1]Fishing[C:7:0:0] [C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm. [C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0]. A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required. These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil. [C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield. If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu. Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested. Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements. [C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds". Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu. You need to select the crops to be grown each season. [C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left. [C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. add button to assign the [C:2:0:0]Animals[C:7:0:0]. To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive. There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter. You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons. Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu. From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab. Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0]. To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0]. [C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food. [C:7:0:1]Butchering[C:7:0:0] Then draw a rectangle over the bushes you wish to search. It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. [C:7:0:1]Gathering[C:7:0:0] Stocks When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle. [C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents. Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0]. Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0]. One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify. [C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare. Minecart routes It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders. [C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely. When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it. Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas. [C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin. Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap. Nobles and certain administrators require rooms, and some may also make demands. Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard. Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0]. These can also be assigned from the squad menu. Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear. [C:5:0:0]Militia Commanders[C:7:0:0] are assigned here. Here you can view your nobles, as well as assign your administrators, military leaders, and other officials. Nobles and administrators If a task does not have a default work detail, you can create a custom work detail. Once you assign citizens to the task, you can then set [C:5:0:1]"Only selected do this"[C:7:0:0] if you want to restrict it. Tasks are restricted by setting their work detail to [C:5:0:1]"Only selected do this"[C:7:0:0]. Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button. Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks. Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing. If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate. Click on category headings to collapse and expand them. Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. You have no idea what's lurking out there. It is recommended that you prepare a squad and get them training as soon as you can. Wildlife and even your own citizens can still be dangerous at times. Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point. Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders. This is the squad menu. Squads Officers may opt for physical punishment if they cannot carry out custodial sentences. It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone. This is particularly important for schemes where the witnesses might not have the full story. You can also interrogate suspects. All available witness information is presented for each case. It's up to you to choose whom to convict. Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored. If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. Justice the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0]. The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at (and some other things like [C:6:0:1]Sand[C:7:0:0]). [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0] If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0], The system is reasonably powerful and you can eventually automate almost all of your production if you wish. You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet. You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0]. For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month. These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions. Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0]. Raids are created by clicking on any site not belonging to your civilization. You can also cause trouble if you'd like to raid your neighbors. Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. The World the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs. Other nobles may appear or be assigned as Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0]. The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later. You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0]. Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work. To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody. In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned. Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough. they can carry away the weight of the things you are selling. trade from the list on the right. Then hit [C:5:0:1]"Trade"[C:7:0:0]. The trader will accept if the deal is fair and When trading you select which goods you want from the list on the left, and which goods of yours to until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot. select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade Here you can select which goods you wish to trade. After everyone has brought their goods you can When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0]. or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0] To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0]. Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0]. lock the ways into your fortress. The ways to build traps are as wild as your imagination. The best way to avoid this fate is to build traps and you can succumb to invasions. It is a dangerous world, and if the entrances of your fortress are left open, need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process. You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0]. To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0], If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0]. [C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers. This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0]. Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0]. weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0]. While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0], Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away. Repeat this pattern until you get below the aquifer. You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off. One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs. Aquifers can block the downward progress of your fortress, but it is possible to bypass them. any body of water. It is possible to find water underground, or divert it from the surface. [C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0]. They can be built over get it is from a [C:6:0:0]Well[C:7:0:0]. Non-alcoholic water is essential to a functioning fortress. The most favored place to These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0]. [C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. [C:7:0:1]Temples[C:7:0:0] visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0]. From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0]. You may also leave a cleared space your tavern-goers will use as a dance floor. If you have any [C:6:0:1]Musical [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0]. Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat. The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0]. These must be stored in [C:6:0:0]Chests[C:7:0:0] or To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by. [C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance. [C:7:0:1]Taverns[C:7:0:0] There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn. [C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0]. [C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. [C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0]. [C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0]. You will need to appoint a [C:5:0:0] Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0]. [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection. You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items. [C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages. To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0], they are seen by a [C:5:0:0]Doctor[C:7:0:0]. Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured. There they will rest and given water until [C:7:0:1]Hospitals[C:7:0:0] You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established. You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use. that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0]. Sometimes the worshippers will demand You can see how many worshippers of each deity live in your fortress by scrolling over their names. Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any. When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds [C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. [C:7:0:1]Guildhalls[C:7:0:0] [C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on. [C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on. [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0]. You will also need and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware! Some knowledge is dangerous. From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants, The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0]. [C:7:0:1]Libraries[C:7:0:0] [C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0]. The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries. Some injuries will require Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0]. You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. [C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. Chief Medical Dwarf and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0] The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected. You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it. or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu. You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad. The most important buttons can select the leader from the buttons at the top of the squad screen. The squad can be customized and you assign the uniform. A new uniform can be assigned later. Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0]. First you must from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0] decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by and see how many workers of each profession there are and whether a guild has been established. A ramp is a special square that can be traversed to the level above. There must be space above a ramp This leaves a "ceiling" above and "floor" below the empty space you have mined. The regular mining command digs a tunnel into the side of a mountain or deep underground. column itself will assign the routine to the selected squad. orders lining up with the month. You can also copy an order from any cell. Clicking on the for each month, line up with your chosen routine, go down the column, and press edit on the the grid and the months of the year are shown down the left side. To assign different orders You can also give your squads a monthly schedule. The routines are aligned along the top of can assign and edit the routines your soldiers will follow. Routines are individual orders given to a squad or individual members of a squad. From here you The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad. You can also click on details to customize each individual soldier. You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list. The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu. the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0]. Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0]. Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0]. You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0]. This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0]. As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0]. To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap. and create a hole instead. below. If there's no solid ground below the square being channeled, channeling will destroy the floor Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level Once a ramp is present, you can start using the regular mining command on the higher level. Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. and an adjacent wall with an open floor above for the ramp to be usable. you become a county then a duchy. A happy fortress with many exports and massive wealth From there, you can build your wealth, export goods, and attract more migrants until The current and optional path to victory is to have your fortress elevated to a barony. miserable fortress. Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a Monitor their thoughts to identify problems that you can solve. Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study. Alcohol, good food, and personal rooms go a long way. There are many ways to maintain your citizens. you will need to keep your citizens happy. To attract migrants and build a successful settlement, desperately needed water, fungal lumber, and other tantalizing mysteries. Valuable gems and precious metals can be found, along with richer soil, In order to pursue the wealth of the earth, you must dig deeper! There are many treasures and perils deep underground. you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool. You also have needs according to your personality as seen in character creation and on your character sheet. If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush. You can sleep using the sleep option in either local play or travel mode. Alcohol is also sufficient but may not be as easy to come by as it is in a fortress. You can find water in wells in towns, or in rivers. Salt and brackish waters are not safe for drinking. Food can be obtained in towns, from the environment, or by butchering corpses with a sharp object. Most adventurers have three principle needs: food, water, and sleep. Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world. Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires. Build an elaborate water-powered contraption or domesticate previously untameable wild beasts. Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known. But this is only the beginning. Ultimately, your true goals are up to your imagination. You'll be an accomplished player at this point. and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs, can attract the existing monarch of the civilization. Along with combat, conversations are where most of the events in play happen. You can obtain quests, followers, information, based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute. Followers will join according to your heroic reputation, relevant skill, destiny type, and total follower amount. The total follower amount is and they cannot be controlled directly. Some followers leave when their task is completed, while others will stay until they are asked to leave. You can also obtain other followers through conversation, such as a guide or a mercenary. These followers may help or run away in combat, For simplicity, only the party leader needs to eat and drink, though all party members will sleep aside from whoever is on watch. and control them while the others follow, or control each party member tactically. The game ends when the entire party is deceased or retired. You may create multiple characters during character creation. These are your party. You may select one party leader freely Blocking is done with a shield and works on any attack, including fire and natural attacks. choice but to jump or scramble to another tile (or else be hit.) Parrying is by weapon skill and only works on other weapons. The three main methods of defending are dodging, parrying, and blocking. If a strike is barely dodged, the defender may have no with special abilities like spraying webs or breathing fire. The three main methods of attacking are striking, wrestling, and shooting. Items can also be thrown, and there are creatures are capable of killing unprepared opponents. Combat with any creature will put you in immediate peril. Wounds can be serious and long-lasting, and most enemies If your needs aren't met, you won't perform quite as well in most situations. or stirring up trouble with a neighboring hearth. If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order. Typically this will involve protecting the locals There are several types of quests or quest-adjacent tasks that can be received during conversation or from a deity. money between currency types in this fashion. value. Other currencies can be traded as regular items. You might receive change in the currency of the realm. You can change your In Adventure mode, currency plays a role. You can trade the accepted currency of whatever realm you are in for a precise measure of make a counteroffer if your offer is almost acceptable. as you don't leave the premises. Then select the items you'd like to trade, and see if you're successful. The trader might items that a person is carrying. You don't have to pick up an item in a store before you purchase it, but feel free to do so as long Trading is very similar to trading with a [C:5:0:1]Broker[C:7:0:0] in Fortress mode. You can select any item in a store, or most Trading and bartering happen during conversation. Trading occurs in shops and bartering happens in every other context. might become impatient or upset with you. The [C:3:0:1]Judge of Intent[C:7:0:0] skill can help you keep tabs on the other speaker's mood. The people you are conversing with don't always receive a reply immediately. The words of people that are talking to you will be highlighted. Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you and more by talking to the other inhabitants you find in the world. (1 of 3) Before you begin your travels, we'll familiarize you with the basic controls. Welcome adventurer! Adventure mode You can also unretire characters directly if they are still alive. Retired adventurers will continue their travels, and might show up in a future fortress or be hired by a future adventuring party. You don't always need to be slain in combat or starve to death. If you are in a friendly community, you can retire there. might contain new residents along with their old treasures... Your retired and abandoned fortresses are available to visit, if you can remember where to find them. Abandoned fortresses a drink in the tavern to let the people you meet know who you are. will be happy that you've slain a dragon, for instance, whether you've received the quest from them or not, and it might be worth especially if it's a hearth order, but generally you can tell anybody in a group what you've done and they'll react and spread the news. Most villages In order to receive recognition for your accomplishments, you must tell the relevant people about them. The quest giver is a safe bet, with that community. For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero. Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest. etc. If you want to move carefully, confirming your selection, you can press If you have a number pad, you can move one tile at a time by pressing . This menu will also show you how stealthfully you are moving. You can set your gait/speed and other movement options by clicking the indicated button or pressing You can alternate between standing and a prone position by clicking the indicated button or pressing If you see brown downward triangles under your character, you will move very slowly and should try to stand if you are able. It's very important to note that only one creature can be standing in a tile at a time. If you right click in the play area, you'll open a context-sensitive menu of actions. This lets you select a destination more carefully. The easiest way to move is to left click in the play area. Your character will path to the target tile if possible. Every creature in adventure mode moves simultaneously. Once you initiate movement, play will advance until you can move again. The duration of movement depends on gait, injuries, etc. (2 of 3) ] hotkey or by clicking the recenter button. The view is dark underground. You can recenter on yourself with the When your view is in the air above other tiles, you can usually see them below. If you are indoors or in a cavern, your view might be blocked by the ceiling. To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0]. Your view is focused on one elevation at a time. To move the camera around, hold the middle mouse button and drag the view. to butcher a carcass or to engage in crafting activities. Hunting is an important way to get food. The base game has limited crafting. Conversations, like movement, take place over time. If you engage in a conversation, you'll generally wait for a reply before you can act again. to continue an active conversation. People can share troubles they'd like your help with, and you can also trade with shopkeepers or barter with most others. Right click on people to initiate conversations. You can click the indicated button or press to interact with nearby objects and environmental features. In particular, this is an easy way to pick things up. to view and interact with your worn and carried items. You can also speak to locals and inquire about their troubles. to view your log. Your character generally starts with a variety of local knowledge, including a few places to have an adventure. to view your character's status. This can be used to view your injuries, skills and needs. You can click the indicated button or press (3 of 3) You can also flying to other altitudes by left/right clicking while the camera is adjusted. ] etc. to change altitude. ] etc. and When flying, use ] etc. Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members. In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision. You can also set whether a party member will be controlled manually during tactical mode, or whether they'll be controlled by the computer. You can assume control of party members. Companions who join you later in the journey can't generally be controlled manually. Here you'll see a list of party members, companions, and pets, along with their general location if you know it. This is the companion menu. to view the message log. If you miss an announcement or would like to review old messages, you can click the indicated button or press to draw or strap your weapon. If your weapons are drawn and you aren't a local soldier, people may panic. You can also demand your opponent yield using a conversation option. to yield in combat. If the conflict has not reached a No Quarter state, your opponent should stand down. specify your attack more precisly. Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to You can strike, wrestle, or shoot to engage in combat. You can also throw objects in your inventory. If you climb atop certain large branches, you can walk on them freely. You can climb trees. First you must establish a hold with a free grasp. Then you can continue to move up into the air, while maintaining a hold on an adjacent tile. This is the hold and climb menu. Continue moving in the same direction to build up speed. If you or your mount are moving quickly, your attacks gain velocity. If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed. Moving quickly costs energy. You'll begin to move slowly or even collapse if you sprint for too long. This is the movement options menu. Here you can choose your gait and see your current stealth profile. If you are carrying too much, you'll see an encumbrance indicator above the inventory button. Encumbrance can cause you to move very slowly and should be avoided if possible. Inventory items are all worn, held, in containers, or otherwise related to specific body parts. There is no abstract inventory space. Here you can interact with the objects you are carrying. Items can be dropped, worn, eaten, thrown, named, etc. The icon tooltips describe your options for each item. This is the inventory menu. In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home. This could include some opportunities for adventure. This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests. This is the butchering and crafting menu. Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling. Performance occur over a period of time related to the specific art form or piece. You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps. You can also compose poems, songs, and choreography if you know a relevant art form. This is the performance menu. Here you can initiate a poetry recital, tell a story, dance, sing, or play a musical instrument. Perform asking for duties from your leader if you have one, and the ability to trade in shops. You can also ask anybody to join you, but many people will be shy of danger. There are many conversation options. Important ones to note at first are inquiring about troubles, which might set you on the road to adventure, When speaking to somebody, you'll choose what to say, and then time will pass while you are speaking and waiting for a reply. Conversations occur over time, like movements and attacks. This is the conversation menu. Talk The hold menu also allows you to lead and mount pets. You can claim stray animals as pets here too. To name your new pets, use the talk menu. You can jump while climbing, and you can also release your hold. In these ways, you might reach areas you can't otherwise reach. Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably. Wrestle For this reason, it's important to obtain better equipment when you can. Skill and item quality can help with this, but sometimes it's just not possible to damage a target material with a weaker material. Once a strike hits, the materials and velocity are used to determine the damage. However, skill is the most important determiner of hits versus misses. There is a random element to outcomes and some body parts will be easier or harder to hit from moment to moment. Attacks target specific body parts and have various modifiers. You will select these in the subsequent menus. This is the attack menu. Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement. If you obtain any magical powers during your adventure, you will find them in this menu. Some abilities, like the flight |