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Difference between revisions of "String dump/raw"

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(update 51.05)
 
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  !This program cannot be run in DOS mode.
+
  <pre>
api-ms-win-core-synch-l1-2-0.dll
+
 
SleepConditionVariableCS
+
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
WakeAllConditionVariable
+
Copyright (C) 1999-2021 Mark Russinovich
bad allocation
+
Sysinternals - www.sysinternals.com
Out of memory - aborting
+
.text
Fatal Error
+
 
UTF-16LE
+
cave
Unknown exception
+
 
bad array new length
+
fort
string too long
+
 
TRANS_NAME
+
fortressH
nameless
+
 
FIRST_NAME
+
pads
PRO_POS
+
 
PRO_OBJ
+
jump
PRO_SUB
+
 
PRO_REF
+
artifactH
<structure>
+
 
</local_id>
+
army
<local_id>
+
locationH
<type>counting house</type>
+
 
</name>
+
Sparring
<name>
+
 
</structure>
+
Warm
<type>guildhall</type>
+
Cold
<type>hospital</type>
+
 
<type>tower</type>
+
Noon
<type>mead hall</type>
+
 
<type>keep</type>
+
UntitledH
<type>dark tower</type>
+
 
<type>underworld spire</type>
+
RecenterH
<type>temple</type>
+
 
</worship_hfid>
+
.partialH
<worship_hfid>
+
 
</entity_id>
+
Set nameH
<entity_id>
+
 
<type>library</type>
+
SelectedH
</copied_artifact_id>
+
 
<copied_artifact_id>
+
Max binsH
<type>inn tavern</type>
+
 
<type>market</type>
+
Okay
<type>tomb</type>
+
 
<type>dungeon</type>
+
Deny
<subtype>standard</subtype>
+
 
<subtype>sewers</subtype>
+
Ride
<subtype>catacombs</subtype>
+
 
vector too long
+
Off dutyH
invalid string position
+
rlH
Training Session
+
Edit
Activity
+
Copy
Research
+
 
Activity Event
+
DeceasedH
Worship
+
 
Socialize
+
ambianceH
  empties
+
song
empty
+
 
  picks up
+
q`H
  pick up
+
qpH
  has shared many tales from beyond
+
qxH
  embraces
+
^PH
 +
^XH
 +
^hH
 +
^pH
 +
/neutralH
 +
 
 +
One ShotH
 +
 
 +
D$ Hi
 +
 
 +
AquariumH
 +
 
 +
SuperiorH
 +
High
 +
Very low
 +
Superior
 +
 
 +
east
 +
 
 +
fairnessH
 +
stoicismH
 +
rage
 +
 
 +
PrisonerH
 +
 
 +
outburstH
 +
the Void
 +
 
 +
ADD_COLOH9
 +
 
 +
creatureH
 +
 
 +
TrainingH
 +
 
 +
ChargingH
 +
 
 +
in hoursH
 +
 
 +
Burden: H
 +
 
 +
FIRED_MAH
 +
 
 +
HIGH_PRIA
 +
 
 +
They
 +
Fairness
 +
Love
 +
th=
 +
ArtifactH
 +
TreasureH
 +
the H
 +
the KeepH
 +
the TimeH
 +
the CampH
 +
Evil
 +
Hell
 +
CreatureH
 +
the I
 +
 
 +
prisonerH
 +
 
 +
EngraverH
 +
 
 +
RESERVEDH9
 +
 
 +
LANGUAGEH
 +
TEXT_SETH
 +
BUILDINGH
 +
CREATUREH
 +
REACTIONH
 +
vmH
 +
 
 +
TRANS_NAME
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
</local_id>
 +
<local_id>
 +
<type>counting house</type>
 +
</name>
 +
<name>
 +
</structure>
 +
<type>guildhall</type>
 +
<type>hospital</type>
 +
<type>tower</type>
 +
<type>mead hall</type>
 +
<type>keep</type>
 +
<type>dark tower</type>
 +
<type>underworld spire</type>
 +
<type>temple</type>
 +
</worship_hfid>
 +
<worship_hfid>
 +
</entity_id>
 +
<entity_id>
 +
<type>library</type>
 +
</copied_artifact_id>
 +
<copied_artifact_id>
 +
<type>inn tavern</type>
 +
<type>market</type>
 +
<type>tomb</type>
 +
<type>dungeon</type>
 +
<subtype>standard</subtype>
 +
<subtype>sewers</subtype>
 +
<subtype>catacombs</subtype>
 +
Training Session
 +
Activity
 +
Research
 +
Activity Event
 +
Worship
 +
Play
 +
Socialize
 +
Read
 +
  empties  
 +
  picks up  
 +
  pick up  
 +
  has shared many tales from beyond  
 +
  embraces  
 
  has shared a rumor from abroad.
 
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered
+
  has discovered  
  gives you
+
  gives you  
Ponder
+
Ponder  
  has become a student of
+
  has become a student of  
Learn
+
Learn  
Teach
+
Teach  
Discuss
+
Discuss  
Write about
+
Write
Meditate on
+
Write about  
Go to Combat Training
+
Meditate on  
Pray to
+
Go to Combat Training
Lead Combat Training
+
Pray to  
Organize Combat Training
+
Lead Combat Training
Play Make Believe
+
Organize Combat Training
Wait for Combat Training
+
Play Make Believe
Play with
+
Wait for Combat Training
Promote
+
Play with  
Preach on
+
Promote  
Inveigh Against
+
Preach on  
Family
+
Inveigh Against  
Loyalty
+
Family
Friendship
+
Loyalty
Cunning
+
Friendship
Fairness
+
Cunning
Eloquence
+
Eloquence
Tradition
+
Tradition
Decorum
+
Decorum
Cooperation
+
Cooperation
Artwork
+
Artwork
Stoicism
+
Stoicism
Independence
+
Independence
Self-Control
+
Self-Control
Introspection
+
Introspection
Harmony
+
Harmony
Tranquility
+
Tranquility
Craftsmanship
+
Craftsmanship
Merriment
+
Merriment
Martial Prowess
+
Skill
Sacrifice
+
Martial Prowess
Hard Work
+
Sacrifice
Perseverance
+
Hard Work
Competition
+
Perseverance
Commerce
+
Commerce
Leisure Time
+
Leisure Time
Nature
+
Nature
Romance
+
Romance
Knowledge
+
Peace
Tell Story
+
Tell Story
Listen to Sermon
+
Listen to Sermon
Recite Poetry
+
Recite Poetry
Listen to Story
+
Listen to Story
Simulate
+
Simulate  
Listen to Poetry
+
Listen to Poetry
Perform Music
+
Sing
Perform Dance
+
Play
Listen to Music
+
Perform Music
Go to
+
Chant
Watch Dance
+
Perform Dance
Organize
+
Listen to Music
Demonstration
+
Go to  
Wait for
+
Watch Dance
Serve
+
Organize  
Watch
+
Wait for  
Go to Individual Combat Drill
+
Lead
Serve Customer
+
Serve  
/Resting
+
Watch  
Individual Combat Drill
+
Go to Individual Combat Drill
Go to Sparring Match
+
Serve Customer
Watch Sparring Practice
+
/Resting
Go to Sparring Practice
+
Spar
DOUBLE TAGGED ITEM: By Activity,
+
Go to Sparring Match
Archery Practice
+
Watch Sparring Practice
There are not enough dancers.
+
Go to Sparring Practice
There is not enough room to perform here.
+
DOUBLE TAGGED ITEM: By Activity,  
You cannot perform here.
+
Archery Practice
You could not find a partner.
+
There are not enough dancers.
Some children
+
There is not enough room to perform here.
begins
+
You cannot perform here.
  playing with
+
You could not find a partner.
 +
Some children
 +
begins
 +
  playing with  
 
  playing make believe.
 
  playing make believe.
The performers
+
The performers
the story of
+
a toy
a sermon on
+
a sermon on  
an improvised recital of
+
an improvised recital of  
reciting the poem
+
reciting the poem  
improvised music,
+
improvised music,  
the musical composition
+
the musical composition  
an improvised dance,
+
an improvised dance,  
dancing
+
dancing  
You continue the sermon.
+
You continue the sermon.
  in the middle of
+
  in the middle of  
You continue the story.
+
You continue the story.
The sermon continues.
+
The sermon continues.
You begin
+
You begin
The story continues.
+
The story continues.
The poetry enters
+
The poetry enters
the verse paragraph
+
the verse paragraph
 
  line.
 
  line.
the stanza
+
the stanza
verse paragraph
+
You continue the poem.
You continue the poem.
+
You enter  
stanza
+
The poem continues.
You enter
+
The music enters  
The poem continues.
+
The dance enters a new section with  
The music enters
+
the introduction
The dance enters a new section with
+
a simple passage
the introduction
 
a simple passage
 
 
  of the theme
 
  of the theme
the exposition
+
the exposition
 
  of the second theme
 
  of the second theme
 
  of the first theme
 
  of the first theme
a recapitulation
+
a recapitulation
 
  of the previous passage
 
  of the previous passage
 
  of the two themes
 
  of the two themes
the synthesis
+
the synthesis
a verse
+
a verse
 
  of previous passages
 
  of previous passages
the finale
+
the finale
a chorus
+
a chorus
a bridge-passage
+
a bridge-passage
the coda
+
the coda
second
+
second  
first
+
first  
a series of variations
+
a series of variations
 
  on the first theme
 
  on the first theme
 
  on the theme
 
  on the theme
 
  on the second theme
 
  on the second theme
You continue the dance.
+
You continue the dance.
You continue the music.
+
You continue the music.
The dance continues.
+
The dance continues.
You conclude your performance.
+
You conclude your performance.
The music continues.
+
The music continues.
Some performers finish their act.
+
Some performers finish their act.
The performers are finished.
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
 
  has finished performing.
 
  has finished performing.
You feel like you know the basic rules of
+
You feel like you know the basic rules of  
You've learned
+
You've learned  
 +
lay
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 209: Line 329:
 
  weave
 
  weave
 
  the story in vivid detail.
 
  the story in vivid detail.
 +
tell
 
  stumble
 
  stumble
 
  telling the tale quite well.
 
  telling the tale quite well.
 
  bring
 
  bring
 
  over the details.
 
  over the details.
choose
 
 
  the poem to life with this flawless recitation.
 
  the poem to life with this flawless recitation.
 
  recite
 
  recite
Line 219: Line 339:
 
  enunciate
 
  enunciate
 
  the words evocatively.
 
  the words evocatively.
speak
 
 
  crisply.
 
  crisply.
 
  mumble
 
  mumble
well.
 
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
, having completely forgotten the words.
instrument
+
  delivering a virtuoso performance on the  
and the
 
  delivering a virtuoso performance on the
 
 
  are indistinguishable!
 
  are indistinguishable!
  could nearly pass for the voice of the
+
  could nearly pass for the voice of the  
 
  is absolutely flawless.
 
  is absolutely flawless.
 +
play
 
  with skill.
 
  with skill.
sound
 
 
  beautifully.
 
  beautifully.
  playing the
+
  playing the  
  vaguely like the intended
+
  vaguely like the intended  
singing
+
singing
chanting
+
chanting
  a mockery of the
+
  a mockery of the  
doesn't
 
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  seem to know how to play the
+
  seem to know how to play the  
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
dance
 
 
  some of the words.
 
  some of the words.
 
  dancing exceptionally.
 
  dancing exceptionally.
 
  flawlessly, like someone out of a legend!
 
  flawlessly, like someone out of a legend!
 +
get
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
The pages are blank.
+
The pages are blank.
It has no writing.
+
It has no writing.
It has no pages.
+
It has no pages.
  Alias:
+
  of
  Associated Plot:
+
famous hero
  Highest known in organization
+
hero
  Associated Organization:
+
legendary training partner
  We haven't performed for some time.
+
famous training partner
  We are going the wrong way.
+
greatly respected for heroic acts
We should be making better progress.
+
respected for heroic acts
We should have made it there by now.
+
dabbling training partner
We must not abandon
+
noted training partner
The oppressor has been overthrown!
+
rumored brawler
We have arrived at our destination.
+
famous brawler
We must go back.
+
noted brawler
Empty announcement
+
famous trade partner
flying
+
noted trade partner
, but it is deflected by
+
rumored villain
by the
+
legendary trade partner
spinning
+
legendarily polite
, but the attack is deflected by
+
dabbling trade partner
, lightly tapping the target!
+
possibly polite
, but there is no force!
+
notably polite
, but it passes right through!
+
rumored killer
in the
+
noted comrade
 +
rumored murderer
 +
legendary comrade
 +
possible comrade
 +
rumored ally
 +
noted ally
 +
known ally
 +
known enemy
 +
rumored enemy
 +
infamous enemy
 +
noted enemy
 +
noted enemy fighter
 +
known enemy fighter
 +
legendary enemy fighter
 +
infamous enemy fighter
 +
famous fighter
 +
noted fighter
 +
rumored enemy fighter
 +
legendary fighter
 +
legendary bully
 +
infamous bully
 +
known fighter
 +
rumored fighter
 +
rumored bully
 +
noted bully
 +
known bully
 +
rumored brigand
 +
noted loyal soldier
 +
known loyal soldier
 +
legendary loyal soldier
 +
famous loyal soldier
 +
infamous monster
 +
noted monster
 +
rumored loyal soldier
 +
legendary monster
 +
famous storyteller
 +
known monster
 +
rumored monster
 +
rumored storyteller
 +
noted storyteller
 +
known storyteller
 +
known poet
 +
rumored poet
 +
noted poet
 +
noted bard
 +
known bard
 +
noted dancer
 +
rumored bard
 +
infamous quarreler
 +
known dancer
 +
rumored dancer
 +
rumored quarreler
 +
known quarreler
 +
rumored flatterer
 +
famous protector of the weak
 +
noted protector of the weak
 +
rumored hunter
 +
legendary protector of the weak
 +
legendary treasure hunter
 +
famous treasure hunter
 +
known protector of the weak
 +
rumored protector of the weak
 +
rumored treasure hunter
 +
legendary thief
 +
noted treasure hunter
 +
known treasure hunter
 +
known thief
 +
rumored thief
 +
infamous thief
 +
noted thief
 +
noted information source
 +
known information source
 +
legendary information source
 +
infamous information source
 +
famous preserver of knowledge
 +
noted preserver of knowledge
 +
rumored information source
 +
legendary preserver of knowledge
 +
legendary intruder
 +
infamous intruder
 +
known preserver of knowledge
 +
rumored preserver of knowledge
 +
rumored intruder
 +
noted intruder
 +
known intruder
 +
known preacher
 +
rumored preacher
 +
infamous preacher
 +
noted preacher
 +
Unknown
 +
Regions
 +
Actors
 +
Organizations
 +
Artifacts
 +
Intrigue
 +
Centered on last heard
 +
Centered on first heard
 +
Plots
 +
Centered on location
 +
Overthrow Agreement
 +
Guide Agreement
 +
Showing pin,last
 +
  Showing type,date
 +
Adventuring Agreement
 +
Bound Servitude
 +
Aid Rescue Agreement
 +
Residency Agreement
 +
Grant of Citizenship
 +
Entertainment Agreement
 +
World Joining Agreement
 +
Artifact Theft
 +
Promise of Position
 +
Parley Arrangement
 +
Corruption
 +
Sabotage Plot
 +
Infiltration Plot
 +
Assassination Plot
 +
Abduction Plot
 +
Foiled Bribery Conspiracy
 +
Foiled Corruption Conspiracy
 +
Framing Plot
 +
War Starting Plot
 +
Offer Service
 +
Retrieve Artifact
 +
Foiled Embezzlement Conspiracy
 +
Build Structure
 +
in insurrection against
 +
thereby freeing
 +
agreed to join
 +
somebody unknown
 +
in order to be brought safely away from
 +
agreed to guide
 +
wherever the journey might lead
 +
was bound to serve
 +
in order to rescue
 +
agreed to adventure with
 +
throughout the world
 +
Agreement concluded
 +
by invocation of True Name
 +
agreed to entertain people with
 +
asked that
 +
retrieve
 +
requested that
 +
make an offer of service to
 +
Kill
 +
Drive members of
 +
from
 +
Cause trouble for
 +
An order from
 +
Not yet completed
 +
Finish reporting in
 +
Complete: report back
 +
Centered on target
 +
One member
 +
Centered on commander
 +
  Showing important
 +
Showing all
 +
Org:
 +
Site Government
 +
Nomadic Group
 +
Vessel Crew
 +
Migrating Group
 +
Performance Troupe
 +
Merchant Company
 +
Military Organization
 +
Outcast
 +
Enemy
 +
Criminal
 +
Craft Guild
 +
, Dead
 +
Aligned
 +
Prisoner
 +
Devoted
 +
Affiliated
 +
Associated
 +
Former
 +
Mountain
 +
Temperate Saltwater Swamp
 +
Temperate Freshwater Marsh
 +
Temperate Freshwater Swamp
 +
Tropical Saltwater Swamp
 +
Mangrove Swamp
 +
Temperate Saltwater Marsh
 +
Tropical Freshwater Swamp
 +
Taiga
 +
Temperate Coniferous Forest
 +
Tropical Freshwater Marsh
 +
Tropical Saltwater Marsh
 +
Tropical Dry Broadleaf Forest
 +
Tropical Moist Broadleaf Forest
 +
Temperate Broadleaf Forest
 +
Tropical Coniferous Forest
 +
Temperate Shrubland
 +
Tropical Grassland
 +
Temperate Grassland
 +
Temperate Savanna
 +
Badlands
 +
Rocky Wasteland
 +
Tropical Savanna
 +
Tropical Shrubland
 +
Temperate Ocean
 +
Arctic Ocean
 +
Sand Desert
 +
Tropical Ocean
 +
Temperate Saltwater Pool
 +
Tropical Freshwater Pool
 +
Temperate Freshwater Pool
 +
Temperate Brackish Pool
 +
Temperate Freshwater Lake
 +
Temperate Brackish Lake
 +
Tropical Brackish Pool
 +
Tropical Saltwater Pool
 +
Tropical Brackish Lake
 +
Tropical Saltwater Lake
 +
Temperate Saltwater Lake
 +
Tropical Freshwater Lake
 +
Temperate Saltwater River
 +
Tropical Freshwater River
 +
Temperate Freshwater River
 +
Temperate Brackish River
 +
Subterranean Water
 +
Subterranean Chasm
 +
Tropical Brackish River
 +
Tropical Saltwater River
 +
It was last seen
 +
It was last rumored to be
 +
Subterranean Magma
 +
It is traditionally thought to be
 +
Highest known in organization
 +
  and your military commander
 +
alongside you
 +
You have known this person your entire life.
 +
and your military subordinate
 +
You have known each other your entire lives.
 +
You have known this person since
 +
birth.
 +
  You are beloved.
 +
  You are held in high regard.
 +
  You have attracted some positive interest.
 +
  You are held in some esteem.
 +
  You have been favorably noticed.
 +
You have killed
 +
of these creatures.
 +
placement of
 +
in the year
 +
Somebody
 +
The destruction of
 +
an untitled work
 +
to
 +
refusal to give
 +
Your reunion with
 +
gaining of
 +
The death of
 +
The reunion of
 +
Your death
 +
export prohibition violation
 +
disorderly conduct
 +
building destruction
 +
crime of murder
 +
crime of theft
 +
bribery
 +
embezzlement
 +
crime of treason
 +
crime of blood-drinking
 +
crime of robbery
 +
crime of espionage
 +
crime of kidnapping
 +
crime of attempted kidnapping
 +
crime of attempted theft
 +
crime of attempted murder
 +
demand of submission from
 +
self-identification to
 +
refusal to identify to
 +
's presence
 +
escalated attack on
 +
's refusal of
 +
's demand for tribute
 +
's acceptance of
 +
's offer of tribute
 +
's claim
 +
on
 +
's offer of peace
 +
's cessation of tribute to
 +
's flight
 +
's harassment
 +
's withdrawal from
 +
's abandonment
 +
The insurrection
 +
insurrection crushed
 +
by
 +
overthrow
 +
failed insurrection
 +
's march
 +
to reclaim
 +
's reclamation
 +
's foundation
 +
The occupation of
 +
Your abduction
 +
  to found a site in
 +
The presence of
 +
Your possession of
 +
The abduction of
 +
The destruction of
 +
Your lack of possession of
 +
's possession of
 +
The absence of
 +
You have been ordered to drive these forces out.
 +
You have been ordered to clear the forces from this site.
 +
's lack of possession of
 +
You have been ordered to slay this creature.
 +
You have been ordered to cause trouble for these forces.
 +
You last
 +
Writing
 +
You first heard this
 +
Dropped
 +
  Given
 +
Destroyed
 +
you
 +
Denied
 +
Held
 +
Gained
 +
Reunion/
 +
reunited
 +
Death/
 +
Death/You
 +
ProdViol
 +
prohibition
 +
JobViol
 +
ExpViol
 +
SlowLabor
 +
Disorder
 +
Murder
 +
BuildDest
 +
disorderly
 +
Vandalism
 +
Robbery
 +
Treason
 +
Blood-drinking
 +
Sermon/
 +
Performance/
 +
RefusedID/
 +
SelfID/
 +
submission
 +
YieldDemand/
 +
Attack/
 +
Escalation/
 +
Group/
 +
Beast/
 +
NoTribute/
 +
Harass/
 +
NoPeace/
 +
refugees
 +
withdrawal
 +
Leave/
 +
Flee/
 +
Abandon/
 +
overthrow
 +
revolution
 +
Crushed
 +
Failed
 +
founding
 +
Founded/
 +
reclaim
 +
Reclaimed/
 +
Reclaiming/
 +
Founding/
 +
Occupation/
 +
Invasion/
 +
Abduction/You
 +
Abduction/
 +
No Artifact/
 +
Done:
 +
Rescue
 +
Aid rescue with
 +
Insurrection with
 +
Guided by
 +
Entertain people with
 +
Order: Kill
 +
Adventure with
 +
The bound service of
 +
Order: Drive off
 +
Order: Cause trouble for
 +
We are going the wrong way.
 +
We should be making better progress.
 +
We should have made it there by now.
 +
We must not abandon  
 +
The oppressor has been overthrown!
 +
We have arrived at our destination.
 +
We haven't performed for some time.
 +
We must go back.
 +
, but it is deflected by  
 
  from behind
 
  from behind
 +
spinning
 +
flying
 +
, but there is no force!
 +
, but it passes right through!
 +
, but the attack passes right through!
 +
, but it glances away!
 
  from the side
 
  from the side
with
+
, lightly tapping the target!
the part
 
is smashed into the body, an unrecognizable mass!
 
 
  splits in gore!
 
  splits in gore!
 
  collapses!
 
  collapses!
, but the attack passes right through!
+
the injured part
  , but it glances away!
+
  is ripped into loose shreds!
, but the attack glances away!
+
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
  is cloven asunder!
+
the part
explodes into gore!
+
  is smashed into the body, an unrecognizable mass!
 
  collapses into a lump of gore!
 
  collapses into a lump of gore!
 
  is crushed!
 
  is crushed!
the injured part
+
passing through a hole in the  
is ripped into loose shreds!
+
main part
 
  is torn apart!
 
  is torn apart!
 
  and it is mostly cut away from the rest of the torso!
 
  and it is mostly cut away from the rest of the torso!
  out of the wound
+
  is cloven asunder!
through the
+
  explodes into gore!
  tearing
+
jamming the
passing through a hole in the
+
out of the wound
main part
+
  and
jamming the
 
  denting
 
bruising
 
apart
 
 
  tearing apart
 
  tearing apart
 
  shattering
 
  shattering
  chipping
+
breaking away
  fracturing
+
most of
 +
  half of
 +
  tearing
 
  chipping
 
  chipping
 
  fracturing
 
  fracturing
 
  denting
 
  denting
  bruising
+
  and spilling
tearing apart
+
fetid
shattering
+
  a piece of
  tearing
 
 
  the rest of
 
  the rest of
  through a hole in the
+
  through a hole in the  
  through the
+
  through the  
and spilling
+
reeking
breaking away
+
foul
most of
+
The geldables have been torn away!
half of
+
It is a gelding strike!
a piece of
+
decomposing
rancid
+
rancid
stinking
+
stinking
filthy
+
filthy
reeking
+
many nerves
rotten
+
a motor nerve
decomposing
+
a sensory nerve
a major artery
+
It is a gelding blow!
an artery
 
 
  has been opened by the attack
 
  has been opened by the attack
many nerves
+
sprained
The geldables have been torn away!
+
bruised
It is a gelding strike!
+
a tendon
It is a gelding blow!
 
 
  been severed
 
  been severed
a ligament
+
a ligament
  has been
+
  has been  
  a motor nerve
+
  has
  a sensory nerve
+
become enraged!
 +
  has lodged firmly in the wound!
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
  sprained
+
  are
  bruised
+
  propelled away by the force of the blow!
  a tendon
+
  been knocked unconscious!
  strained
+
  latch on firmly
 
  latches on firmly
 
  latches on firmly
 
  latch on firmly!
 
  latch on firmly!
 
  latches on firmly!
 
  latches on firmly!
  become enraged!
+
  feel
  has lodged firmly in the wound!
+
  looks
  latch on firmly
+
  even more sick!
 
  been stunned again!
 
  been stunned again!
 
  been stunned!
 
  been stunned!
 
  having more trouble breathing!
 
  having more trouble breathing!
 
  having trouble breathing!
 
  having trouble breathing!
propelled away by the force of the blow!
+
  pours over the  
been knocked unconscious!
 
is injected into the
 
crumbles over the
 
splatters over the
 
flows over the
 
looks
 
even more sick!
 
sick!
 
  pours over the
 
 
  is sucked out of the wound!
 
  is sucked out of the wound!
  No team/side
+
  is injected into the
  Independent
+
  crumbles over the
 +
splatters over the
 +
flows over the
 +
General
 +
Nobles
 +
Strange moods
 +
Life changes
 +
Arrivals
 +
Trade
 +
Job failures
 +
Wildlife
 +
Ghosts
 +
Profession changes
 +
Masterpieces
 +
Mental state
 +
Widgets
 +
All
 +
Combat
 +
Curses
 +
sparring.
 +
hunting.
 +
Unit report sheet popup
 +
Date:
 +
Tabs
 +
 
 +
Create
 +
Independent
 
  (Tame)
 
  (Tame)
Equipment
+
Not
Skills
+
Set the weather, temperature, and time.
Conditions
+
Dragonfire
Create
+
Freezing
Side #
+
Hot
Creature
+
Scorching
Scattered cumulus
+
  has returned.
No cumulus clouds
+
Spoils Report:
Cumulonimbus (rain)
+
, a performance troupe, is visiting.
Many cumulus (rain)
+
, the performance troupe, has arrived.
Tame/mountable
 
Set the weather, temperature, and time.
 
No fog
 
Nimbostratus (rain)
 
Thin mist
 
No stratus
 
Cirrus
 
Stratus (rain)
 
Altostratus
 
Scorching
 
Dragonfire
 
Thick fog
 
Absolute zero
 
Deathly cold
 
Morning
 
Subterranean
 
Below freezing
 
Freezing
 
Evening
 
Early evening
 
  Late morning
 
Late afternoon
 
Early afternoon
 
Late night
 
Early morning
 
and others have returned.
 
have returned.
 
, the performance troupe, has arrived.
 
, a performance troupe, is visiting.
 
has arrived.
 
 
  is visiting.
 
  is visiting.
 +
has brought back a rumor from abroad.
 
  has brought back a few rumors.
 
  has brought back a few rumors.
has brought back a rumor from abroad.
+
  has brought back many tales from beyond  
has returned.
 
  has brought back many tales from beyond
 
The dead walk. Hide while you still can!
 
Forms twisted from their nature, legion of the night. What hope remains?
 
Autumn
 
Winter
 
Spring
 
Summer
 
Spoils Report:
 
 
  and others
 
  and others
army is located out of bounds: teleporting
+
overlord
  FORCED_ADMINISTRATOR
+
FORCED_ADMINISTRATOR
The enemy have come and are laying siege to the fortress.
+
army is located out of bounds: teleporting
An army is invading!
+
  looks to your thriving economy for its future prosperity.
An army has come to your lands seeking a parley.
 
A vile force of darkness has arrived!
 
A vile force of darkness has arrived, seeking a parley!
 
The enemy have come and are preparing to lay siege. They seek a parley!
 
 
  has been conquered and now
 
  has been conquered and now
, has been
 
 
  incorporated into your holdings.
 
  incorporated into your holdings.
has been founded
+
, has been
, has been conquered and
+
, has been conquered and
  overlord
+
  has been founded
overlords
+
overlords
looks to your thriving economy for its future prosperity.
+
Biased index vector computation error
vector<bool> too long
+
Empty biased index vector
Empty biased index vector
+
save/current
Biased index vector computation error
+
save/current/
bad cast
+
save/
save/current
+
themselves
themselves
+
prostrating  
prostrating
+
committing a depraved act upon  
torturing
+
.  
before
+
look
devouring
+
[LPAGE:ARTIFACT:
committing a depraved act upon
+
female
  burning
+
[LPAGE:HF:
admiring
+
, the deity of
save/current/art_image-
+
Untitled
save/current/
+
[/LPAGE]
art_image-
+
rotting
raising
+
ghostly
striking down
+
, depicted as a
praying to
+
skeletal
hiding
+
View
cooking
+
In
contemplating
+
Value:
impaled on
+
On
engraving
+
Owner:
surrounded by
+
Link to
shooting
+
Cannot link to
fighting with
+
Crawling around babbling!
massacring
+
Running around babbling!
refusing
+
Possessed by unknown forces!
greeting
+
Stricken by melancholy...
embracing
+
Has the aspect of one fey!
speaking with
+
Peculiarly secretive...
committing a depraved act
+
Has a horrible fell look!
being tortured
+
Brooding darkly...
in a fetal position
+
Stumbling obliviously!
making a submissive gesture
+
Throwing a tantrum!
falling
+
Sunk into depression...
smeared out into a spiral
+
Enraged at all enemies!
laughing
+
In a martial trance!
hanging from
+
Drowning in sadness!
being flayed by
+
Writhing in agony!
being mutilated by
+
  with grief!
weeping
+
herself
praying
+
himself
screaming
+
Experiencing mortal fear!
cringing
+
Beside
  confused
+
In emotional shock!
offended
+
Overwhelmed by horror!
withering away
+
Corrupt Strange Mood:
suffering
+
Overcome by terror!
striking a triumphant pose
+
In a berserk rage!
striking a menacing pose
+
Staring off into space...
traveling
+
Crawling around crazed!
laboring
+
Running around crazed!
making a plaintive gesture
+
Nobility
being shot
+
Holds elected office
burning
+
Does the expelling
melting
+
Pet of
terrified
+
Creator of  
dejected
+
In existential crisis!
[/LPAGE]
+
Emotionally overloaded!
Untitled
+
Truly mortified!
, the deity of
+
Shaken to the core!
[LPAGE:HF:
+
Taken by a fright!
skeletal
+
Wallowing in misery!
, depicted as a
+
Completely dismayed!
ghostly
+
Distressed!
rotting
+
Anguished!
cooking
+
Lost in despair!
contemplating
+
Cancel
unnaturally contorted
+
Expel
engraving
+
Send to
being mutilated
+
Child is nobility
being flayed
+
Child is elected
[LPAGE:ARTIFACT:
+
Child does the expelling
female
+
Child is not present
the deity of
+
Spouse is nobility
will be installed at target
+
Spouse is elected
will be installed at
+
Spouse does the expelling
Weight:
+
Spouse is not present
Owner:
+
Tough
Click a building to link to
+
High stamina
Cannot link to
+
Strong
Link to
+
Agile
Sunk into depression...
+
Child:
  Throwing a tantrum!
+
  pets
Corrupt Soldier Mood:
+
Lover:  
  Stumbling obliviously!
+
  Old
Specify image
+
Relations
In a martial trance!
+
Good memory
Enraged at all enemies!
+
Good with language
View stockpile
+
Good intuition
Engraving
+
High willpower
Value:
+
Creative
Overcome by terror!
+
Good analytical ability
Corrupt Strange Mood:
+
Good focus
Overwhelmed by horror!
+
Recovers slowly
In emotional shock!
+
Sickly
Running around crazed!
+
Frail
Crawling around crazed!
+
Low stamina
Staring off into space...
+
Weak
In a berserk rage!
+
Clumsy
Stricken by melancholy...
+
Recovers quickly
Possessed by unknown forces!
+
Resists sickness
Running around babbling!
+
Not musical
Crawling around babbling!
+
Poor kinesthetic sense
Brooding darkly...
+
Bad with words
Has a horrible fell look!
+
Poor spatial sense
Peculiarly secretive...
+
Impatient
Has the aspect of one fey!
+
Poor memory
Wallowing in misery!
+
Not creative
Taken by a fright!
+
Poor intuition
Shaken to the core!
+
Poor focus
Truly mortified!
+
Low willpower
Lost in despair!
+
High social awareness
Anguished!
+
Poor analytical ability
Distressed!
+
High kinesthetic sense
Completely dismayed!
+
Developed empathy
with grief!
+
Good spatial sense
itself
+
Musical
Writhing in agony!
+
Stubborn
Drowning in sadness!
+
Wasteful
Beside
+
Brawler
Experiencing mortal fear!
+
Easily stressed
himself
+
Anxious
herself
+
Depression-prone
Child does the expelling
+
Anger-prone
Spouse is elected
+
Envious
Child is nobility
+
Cheerful
Child is not present
+
Quick to love
Spouse does the expelling
+
Hateful
Holds elected office
+
Poor empathy
Spouse is nobility
+
Poor social awareness
Spouse is not present
+
Single-minded
Cannot expel or send away:
+
Hopeful
Creator of
+
Gracious
Nobility
+
Disdains advice
Does the expelling
+
Prone to discord
Emotionally overloaded!
+
Trusting
In existential crisis!
+
Emotional obsessive
Somebody
+
Obstinate
Pet of
+
Tolerant
Thoughts
+
Temperate
Military
+
Avoid fights
Personality
+
Resilient
Groups
+
Not greedy
Relations
+
Not anxious
Overview
+
Not lustful
Cancel
+
Not easily depressed
Health
+
Slow to anger
Child is elected
+
Not envious
Send away
+
Cheerless
Send to
+
Slow to love
Resists sickness
+
Slow to hate
Clumsy
+
Artistically inclined
Recovers quickly
+
Thrill-seeker
High stamina
+
Low self esteem
Child:
+
Merciful
children
+
Humorless
Strong
+
Not vengeful
Spouse:
+
Ungrateful
Lover:
+
Austere
lovers
+
Not vain
High kinesthetic sense
+
Not ambitious
Musical
+
Fearful
High social awareness
+
Pusillanimous
Developed empathy
+
Rude
Good memory
+
Overreliant on advice
Patient
+
Seeks harmony
Good spatial sense
+
Quarreler
Good with language
+
Quick to give up
High willpower
+
Not wasteful
Good focus
+
Distrustful
Good intuition
+
Loner
Creative
+
Overcautious
Recovers slowly
+
Sloppy
Low stamina
+
Not altruistic
Good analytical ability
+
Not dutiful
Sickly
+
Emotionally distant
Quick to love
+
Unswayed by emotions
Poor social awareness
+
Acquiescing
Envious
+
Intolerant
Hateful
+
Overshares
Not musical
+
Inattentive
Poor spatial sense
+
Incurious
Poor empathy
+
Shameless
Poor kinesthetic sense
+
Scatterbrained
Impatient
+
Quick to despair
Poor intuition
+
Values fairness
Bad with words
+
Values decorum
Poor memory
+
Values cunning
Poor focus
+
Values eloquence
Poor analytical ability
+
Values power
Not creative
+
Values truth
Low willpower
+
Values family
Polite
+
Values friendship
Flatterer
+
Values law
Fearless
+
Values loyalty
Disdains advice
+
Not inclined to abstract
Stubborn
+
Not inclined to create art
Brawler
+
Avoids excitement
Prone to discord
+
Fact-oriented
Wasteful
+
Unassertive
Easily stressed
+
Leisurely
Lustful
+
Values sacrifice
Intemperate
+
Values competition
Greedy
+
Values skill
Depression-prone
+
Values hard work
Cheerful
+
Values craftwork
Anxious
+
Values martial prowess
Anger-prone
+
Values harmony
Private
+
Values merriment
Bashful
+
Values self-control
Obstinate
+
Values tranquility
Perfectionist
+
Values stoicism
Single-minded
+
Values introspection
Curious
+
Values cooperation
Hopeful
+
Values independence
Extravagant
+
Values tradition
Vengeful
+
Values artwork
Overconfident
+
Disdains eloquence
Gracious
+
Disdains fairness
Ambitious
+
Disdains truth
Inclined to abstract
+
Disdains cunning
Flights of fancy
+
Disdains friendship
Slow to love
+
Disdains power
Artistically inclined
+
Disdains loyalty
Overbearing
+
Disdains family
Gregarious
+
Values knowledge
Thrill-seeker
+
Disdains law
Frenetic
+
Values nature
Thoughtless
+
Values peace
Dutiful
+
Values commerce
Trusting
+
Values romance
Orderly
+
Values perseverance
Emotional obsessive
+
Values leisure time
Tolerant
+
Disdains hard work
Altruistic
+
Disdains sacrifice
Swayed by emotions
+
Disdains martial prowess
Seeks harmony
+
Disdains skill
Not wasteful
+
Disdains merriment
Quarreler
+
Disdains craftwork
Temperate
+
Disdains tranquility
Not greedy
+
Disdains harmony
Quick to give up
+
Disdains introspection
Avoid fights
+
Disdains self-control
Not anxious
+
Disdains independence
Slow to anger
+
Disdains stoicism
Resilient
+
Disdains artwork
Not lustful
+
Disdains cooperation
Not envious
+
Disdains decorum
Slow to hate
+
Disdains tradition
Not easily depressed
+
Stressed
Cheerless
+
Harrowed
Incurious
+
Haggard
Quick to despair
+
Disdains peace
Overshares
+
Disdains knowledge
Shameless
+
Disdains romance
Low self esteem
+
Disdains nature
Not vengeful
+
Disdains leisure time
Scatterbrained
+
Disdains commerce
Merciful
+
Disdains competition
Ungrateful
+
Disdains perseverance
Not ambitious
+
Drowning
Humorless
+
Unconscious
Austere
+
Very thirsty
Fearful
+
Needs
Overreliant on advice
+
No official position
Not vain
+
Injured
Pusillanimous
+
Healthy
Avoids excitement
+
Partially webbed
Leisurely
+
Seriously injured
Not inclined to abstract
+
Bleeding
Fact-oriented
+
Fever
Distrustful
+
Pain
Sloppy
+
Numb
  Unassertive
+
Nauseous
Not altruistic
+
Stay occupied
  Unswayed by emotions
+
Be creative
Overcautious
+
Pray
Not dutiful
+
Unmet need:
Acquiescing
+
Drink alcohol
Inattentive
+
Distracted
Emotionally distant
+
No unmet needs
Intolerant
+
Focused
Values cooperation
+
Distracted!
Values artwork
+
  (Rusty)
Values stoicism
+
Focused!
Values independence
+
  (V Rusty)
Values fairness
+
Haul:
Values eloquence
+
Squad:
Values tradition
+
See animal
Values decorum
+
See great beast
Values power
+
Take it easy
Values friendship
+
Make romance
Values cunning
+
Martial training
Values truth
+
Practice skill
Values law
+
Make merry
Not inclined to create art
+
Craft object
Values family
+
Uphold tradition
Values loyalty
+
Self-examination
Values commerce
+
Be with friends
Values leisure time
+
Hear eloquence
Values nature
+
Learn something
Values romance
+
Be with family
Values sacrifice
+
Admire art
Values hard work
+
Excitement
Values perseverance
+
Description
Values competition
+
Think abstractly
Values craftwork
+
Assume Control
Values merriment
+
Help somebody
Values skill
+
Argue
Values martial prowess
+
Be extravagant
Values self-control
+
Fight
Values introspection
+
Cause trouble
Values harmony
+
Acquire object
Values tranquility
+
Eat good meal
Disdains artwork
+
Chronicle
Disdains tradition
+
Short story
Disdains independence
+
Manual
Disdains cooperation
+
Guide
Disdains eloquence
+
Musical form
Disdains cunning
+
Dance form
Disdains decorum
+
Poetic form
Disdains fairness
+
Geography
Disdains friendship
+
Natural history
Disdains family
+
Chemistry
Disdains truth
+
Mathematics
Disdains power
+
Astronomy
Values knowledge
+
Philosophy
Values peace
+
Cultural comparison
Disdains loyalty
+
Alternate history
Disdains law
+
Encyclopedia
Disdains leisure time
+
Cultural history
Disdains perseverance
+
Biographical dictionary
Disdains romance
+
Genealogy
Disdains commerce
+
Choreography
Disdains hard work
+
Comparative biography
Disdains skill
+
Dialog
Disdains competition
+
Musical composition
Disdains sacrifice
+
Letter
Disdains merriment
+
Essay
Disdains harmony
+
Autobiography
Disdains martial prowess
+
Novel
Disdains craftwork
+
Biography
Disdains introspection
+
No dedicated workshop assignments
Disdains stoicism
+
No location assignments
Disdains tranquility
+
Cannot assign work details
Disdains self-control
+
No work details
Paralyzed
+
Will only do assigned tasks
Unconscious
+
Will do available tasks anywhere
Sluggish
+
Workshops
Partially paralyzed
+
No assigned rooms
Thirsty
+
Star chart
Dehydrated
+
Star catalogue
Drowsy
+
Treatise on technological evolution
Very drowsy
+
Dictionary
Stressed
+
Pet owner
Haggard
+
Spouse
Hungry
+
No relationships
Starving
+
Cannot assign work animals
Disdains peace
+
No assigned or assignable work animals
Disdains nature
+
Surgeon
Harrowed
+
Bone doctor
Disdains knowledge
+
Diagnostician
Bleeding
+
Mercenary
Heavy bleeding
+
Monster slayer
Extreme pain
+
Scholar
Drowning
+
Scribe
Nauseous
+
Tavern keeper
Winded
+
Performer
Stunned
+
Athletic rival
Over-exerted
+
Business rival
Exhausted
+
Close friend
Focused
+
Friend
Focused!
+
Fellow athlete
Distracted
+
Kindred spirit
Distracted!
+
Fellow scholar
Squad:
+
Fellow artist
(Rusty)
+
War buddy
(V Rusty)
+
Bonded
Needs
+
Lover
Healthy
+
Mother
Haul:
+
Father
No official position
+
Considers monster
Partially webbed
+
Considers brigand
Webbed
+
Hero
Injured
+
Intruder
Seriously injured
+
Long-term acquaintance
Uphold tradition
+
Passing acquaintance
Hear eloquence
+
Object of worship
Make merry
+
Hated
Self-examination
+
Disliked
Learn something
+
Supernatural vengeance
Excitement
+
Pure hate
Be with friends
+
Grudge
Be with family
+
Jealous grudge
Stay occupied
+
Persecutor
Meditate
+
Religious persecutor
Admire art
+
Member of hated group
Be creative
+
Enemy fighter
Unmet need:
+
Comrade
No unmet needs
+
Member of respected group
Drink alcohol
+
Considers killer
Wander
+
Considers murderer
Be extravagant
+
Good for business
Think abstractly
+
Friendly terms
Help somebody
+
Considers violent
Eat good meal
+
Considers psychotic
Cause trouble
+
Considers bard
See animal
+
Considers dancer
Make romance
+
Considers storyteller
Acquire object
+
Considers poet
See great beast
+
Considers bully
Martial training
+
Considers preacher
Craft object
+
No groups
Take it easy
+
Site government
Practice skill
+
Treasure hunter
Geography
+
Protector of the weak
Chemistry
+
Preserver of knowledge
Engineering
+
Considers flatterer
Medicine
+
Former apprentice
Mathematics
+
Considers quarreler
Philosophy
+
Former master
Natural history
+
Apprentice
Astronomy
+
Friendly fighter
Combat
+
Loyal soldier
Description
+
Noted intruder according
Other skills
+
Certainly considered an intruder
Social
+
Legendary intruder
Wounds
+
Infamous intruder
Status
+
Greatly respected for heroic acts
History
+
Respected for heroic acts
Treatment
+
Legendary hero
Dialog
+
Famous hero
Choreography
+
Performance troupe
Musical composition
+
Merchant company
Autobiography
+
Nomadic group
Biography
+
Military organization
Letter
+
Vessel crew
Chronicle
+
Migrating group
Short story
+
Certainly considered a bully
Musical form
+
Considered a bully
Poetic form
+
Infamous bully
Manual
+
Noted bully
Dance form
+
Feared as a brigand
Work details
+
Legendary bully
No assigned rooms
+
Noted brigand
Locations
+
Certainly feared as a brigand
Workshops
+
Legendary brigand
Star chart
+
Infamous brigand
Dictionary
+
Certainly feared as a monster
Star catalogue
+
Feared as a monster
Cultural comparison
+
Infamous monster
Cultural history
+
Noted monster
Treatise on technological evolution
+
Considered an intruder
Alternate history
+
Legendary monster
Biographical dictionary
+
Respected as a hunter
Comparative biography
+
Legendary killer
Encyclopedia
+
Talented hunter
Genealogy
+
Skilled hunter
Doctor
+
Legendary hunter
Monster slayer
+
Great hunter
Surgeon
+
Greatly feared as a villain
Diagnostician
+
Feared as a villain
Scholar
+
Infamous villain
Performer
+
Noted villain
Mercenary
+
Considered a brawler
Scribe
+
Legendary villain
No dedicated workshop assignments
+
Moted brawler
No work details
+
Certainly considered a brawler
Tavern keeper
+
Legendary brawler
No location assignments
+
Famous brawler
Will only do assigned tasks
+
Legendary fighter
Work animals
+
Famous fighter
Cannot assign work details
+
Greatly feared for violent oppositoin
Will do available tasks anywhere
+
Feared for violent opposition
War buddy
+
Infamous enemy fighter
Childhood friend
+
Noted enemy fighter
Fellow scholar
+
Feared as a murderer
Obsession
+
Legendary enemy fighter
Father
+
Noted murderer
Bonded
+
Greatly feared as a murderer
Pet owner
+
Legendary murderer
Mother
+
Infamous murderer
Spouse
+
Greatly feared as a killer
Cannot assign work animals
+
Feared as a killer
Bone doctor
+
Infamous killer
No relationships
+
Noted killer
No assigned or assignable work animals
+
Famous preserver of the knowledge
Pure hate
+
Noted preserver of the knowledge
Disliked
+
Respected for protecting the weak
Grudge
+
Legendary preserver of the knowledge
Religious persecutor
+
Noted protector of the weak
Supernatural vengeance
+
Greatly respected for protecting the weak
Jealous grudge
+
Legendary protector of the weak
Athletic rival
+
Famous protector of the weak
Friend
+
Greatly respected for loyalty
Persecutor
+
Respected for loyalty
Business rival
+
Famous loyal soldier
Fellow athlete
+
Noted loyal soldier
Fellow artist
+
Respected for fighter
Close friend
+
Legendary loyal soldier
Kindred spirit
+
Noted fighter
Considers violent
+
Greatly respected for fighter
Considers dancer
+
Member
Good for business
+
Former member
Considers psychotic
+
Former mercenary
Considers storyteller
+
Citizen
Considers preacher
+
Certainly considered a thief
Considers bard
+
Considered a thief
Considers poet
+
Infamous thief
Considers monster
+
Noted thief
Intruder
+
Respected for hunting treasure
Considers bully
+
Legendary thief
Considers brigand
+
Noted treasure hunter
Long-term acquaintance
+
Greatly respected for hunting treasure
Object of worship
+
Legendary treasure hunter
Passing acquaintance
+
Famous treasure hunter
Former apprentice
+
Greatly respected for preserving the knowledge
Former master
+
Respected for preserving the knowledge
Considers flatterer
+
Values
Considers quarreler
+
No squad assigned
Master
+
No orders
Loyal soldier
+
Former worker
Companion
+
Former prisoner
Apprentice
+
Former slave
  Member of hated group
+
Construction suspended.
  Member of respected group
+
Construction inactive.
  Friendly fighter
+
Partially constructed.
Enemy fighter
+
Construction nearly done.
Considers killer
+
Waiting for construction...
Friendly terms
+
Construction initiated.
Comrade
+
Trap Occupied:
Considers murderer
+
Removal suspended.
Outcast
+
Removal inactive.
Military organization
+
mutters
Merchant company
+
screams
Performance troupe
+
"I must have
Migrating group
+
things... certain things
Vessel crew
+
"Yes. I need
Religion
+
"Leave me. I need...
Nomadic group
+
works with menacing fury!
No groups
+
broods
Site government
+
works secretly...
Civilization
+
works, darkly brooding...
Protector of the weak
+
works furiously!
Hunter
 
Treasure hunter
 
Preserver of knowledge
 
Noted monster
 
Infamous monster
 
Feared as a monster
 
Certainly feared as a monster
 
Certainly considered an intruder
 
Noted intruder according
 
Legendary monster
 
Considered an intruder
 
Respected for heroic acts
 
Greatly respected for heroic acts
 
Infamous intruder
 
Legendary intruder
 
guild
 
Famous her
 
Legendary hero
 
Certainly considered a brawler
 
Moted brawler
 
Legendary villain
 
Considered a brawler
 
Considered a bully
 
Certainly considered a bully
 
Famous brawler
 
Legendary brawler
 
Legendary bully
 
Feared as a brigand
 
Noted bully
 
Infamous bully
 
Infamous brigand
 
Legendary brigand
 
Certainly feared as a brigand
 
Noted brigand
 
Feared as a killer
 
Greatly feared as a killer
 
Infamous murderer
 
Legendary murderer
 
Legendary killer
 
Respected as a hunter
 
Noted killer
 
Infamous killer
 
Great hunter
 
Legendary hunter
 
Skilled hunter
 
Talented hunter
 
Noted villain
 
Infamous villain
 
Feared as a villain
 
Greatly feared as a villain
 
Legendary loyal soldier
 
Respected for fighter
 
Noted loyal soldier
 
Famous loyal soldier
 
Famous fighter
 
Legendary fighter
 
Greatly respected for fighter
 
Noted fighter
 
Noted enemy fighter
 
Infamous enemy fighter
 
Feared for violent opposition
 
Greatly feared for violent oppositoin
 
Greatly feared as a murderer
 
Noted murderer
 
Legendary enemy fighter
 
Feared as a murderer
 
Famous treasure hunter
 
Legendary treasure hunter
 
Greatly respected for hunting treasure
 
Noted treasure hunter
 
Noted preserver of the knowledge
 
Famous preserver of the knowledge
 
Respected for preserving the knowledge
 
Greatly respected for preserving the knowledge
 
Greatly respected for protecting the weak
 
Noted protector of the weak
 
Legendary preserver of the knowledge
 
Respected for protecting the weak
 
Respected for loyalty
 
Greatly respected for loyalty
 
Famous protector of the weak
 
Legendary protector of the weak
 
Former member
 
Prisoner
 
Former slave
 
Criminal
 
Member
 
Citizen
 
Considered a thief
 
Certainly considered a thief
 
Former mercenary
 
Former
 
Legendary thief
 
Respected for hunting treasure
 
Noted thief
 
Infamous thief
 
Preferences
 
Slated for removal
 
*** Forbidden ***
 
Memories
 
Recent thoughts
 
Values
 
Traits
 
Uniform
 
No orders
 
No squad assigned
 
Worker
 
Former prisoner
 
Former worker
 
Remove building
 
Cancel construction
 
been claimed by
 
This building has
 
Construction inactive.
 
Construction suspended.
 
Suspend construction
 
Resume construction
 
Construction initiated.
 
Waiting for construction...
 
Construction nearly done.
 
Partially constructed.
 
Removal inactive.
 
Removal suspended.
 
Trap Occupied:
 
Cancel removal
 
" I must have
 
needs
 
mutters
 
things... certain things
 
Leave me. I need..."
 
screams
 
works with menacing fury!
 
works, darkly brooding...
 
" Yes. I need
 
broods
 
 
keeps muttering
 
keeps muttering
works furiously!
+
This building has
works secretly...
+
been claimed by
 
cloth... thread
 
cloth... thread
 +
..."
 +
blocks... bricks...
 
leather... skin
 
leather... skin
sketches
 
 
bars... metal
 
bars... metal
 +
gems... shining
 +
rough... color
 
stone... rock
 
stone... rock
blocks... bricks...
 
gems... shining
 
 
raw... clear
 
raw... clear
 +
raw... crystal
 +
tree... life
 
raw... green
 
raw... green
rough... color
 
raw... crystal
 
 
a shell
 
a shell
bones... yes
 
tree... life
 
 
a corpse
 
a corpse
 +
bones...  yes
 +
stacked leather
 +
stacked cloth
 +
cut gems
 
square blocks
 
square blocks
cut gems
+
shining bars
stacked cloth
+
of metal
stacked leather
+
rough gems
 
a quarry
 
a quarry
rough gems
+
glass and burning wood
of metal
+
rough gems and glass
shining bars
 
 
a forest
 
a forest
rough gems and glass
 
glass and burning wood
 
 
skeletons
 
skeletons
 +
sketches
 
pictures of  
 
pictures of  
shells
+
Work orders cannot be assigned to this building.
 +
A manager is required to add work orders to the shop.
 +
will only do assigned tasks
 
will do available tasks anywhere
 
will do available tasks anywhere
will only do assigned tasks
+
This workshop is free for anybody to use.
A manager is required to add work orders to the shop.
+
Only one master may be assigned to each workshop.
Work orders cannot be assigned to this building.
+
Add new task
 
Workers cannot be assigned to this building.
 
Workers cannot be assigned to this building.
Add new task
+
Pull lever
Only one master may be assigned to each workshop.
+
Link plate
This workshop is free for anybody to use.
+
Need accessible mechanisms.
 
Link lever
 
Link lever
Need accessible mechanisms.
 
Link plate
 
Pull lever
 
 
Workers
 
Workers
Work orders
+
Stop Pumping Manually
 +
Start Pump Manually
 +
Stable Foundation
 
Hanging
 
Hanging
Stable Foundation
+
Total Power:
Start Pump Manually
+
Total Power Needed:
Stop Pumping Manually
+
Active
 
Inactive
 
Inactive
Active
+
Frozen Here
Total Power Needed:
+
Frozen Elsewhere
Total Power:
+
The well is operational.
 
The well is dry.
 
The well is dry.
The well is operational.
+
There is no bucket.
Frozen Elsewhere
+
The bucket is full.
Frozen Here
+
Work orders can be added specifically for this shop.
 
General work orders allowed:  
 
General work orders allowed:  
Work orders can be added specifically for this shop.
+
  * Requires a jug
The bucket is full.
+
Do not gather products
There is no bucket.
 
* Destroys colony
 
 
Gather any products
 
Gather any products
Do not gather products
+
  * Destroys colony
* Requires a jug
+
  * Existing hive
* Requires wild colony or
+
Do not install colony
 
Install colony when ready
 
Install colony when ready
Do not install colony
+
  * Requires wild colony or
* Existing hive
+
Assigned
 +
Assign new display items
 +
This is a memorial to
 
On display
 
On display
This is a memorial to
+
Pumps from the south
Assign new display items
+
Pumps from the west
Assigned
+
Pumps from the north
 
Pumps from the east
 
Pumps from the east
Pumps from the north
+
be used for imprisonment.
Pumps from the west
+
This furniture is a part of multiple rooms.
Pumps from the south
+
You must designate a dungeon
 
before this restraint will
 
before this restraint will
You must designate a dungeon
+
Terrarium
This furniture is a part of multiple rooms.
+
Aquarium
be used for imprisonment.
+
Occupant
 
Unassigned occupant
 
Unassigned occupant
Occupant
+
* No output
Aquarium
+
* Output restricted
Terrarium
+
Not ready to be split
 
Too many hives
 
Too many hives
Not ready to be split
+
No outdoor access
* Output restricted
+
Ready to be split
* No output
+
  * Saves colony for split
 
Outdoor access
 
Outdoor access
* Saves colony for split
+
Unnamed plant gathering area
Ready to be split
+
Unnamed bedroom
No outdoor access
+
Unnamed clay collection area
 
Unnamed animal training area
 
Unnamed animal training area
Unnamed clay collection area
+
Unnamed meeting hall
Unnamed bedroom
+
Unnamed pen/pasture
Unnamed plant gathering area
+
Unnamed zoo
 
Unnamed museum
 
Unnamed museum
Unnamed zoo
+
Unnamed memorial hall
Unnamed pen/pasture
+
Unnamed sculpture garden
Unnamed meeting hall
 
Unnamed pit/pond
 
 
Unnamed fishing area
 
Unnamed fishing area
Unnamed sculpture garden
+
Unnamed pit/pond
Unnamed memorial hall
+
Unnamed dump
 +
Unnamed sand collection area
 +
This furniture is a part of
 
Unnamed water source
 
Unnamed water source
This furniture is a part of
+
Operated by Mechanisms
Unnamed sand collection area
+
Forbidden
Unnamed dump
+
Not in Use
 
Orientation
 
Orientation
Not in Use
+
Fire at Will
Forbidden
+
Prepare to Fire
Operated by Mechanisms
+
Assigned and chained
 
Chained
 
Chained
Assigned and chained
+
Unnamed tomb
Prepare to Fire
+
Unnamed zone
Fire at Will
+
Unnamed dormitory
 
Unnamed dining hall
 
Unnamed dining hall
Unnamed dormitory
+
Unnamed barracks
Unnamed zone
+
Unnamed dungeon
Unnamed tomb
 
Unnamed archery range
 
 
Unnamed office
 
Unnamed office
Unnamed dungeon
+
Unnamed archery range
Unnamed barracks
+
Nest box unclaimed
 +
Move goods to/from depot
 +
Deceased
 
Nest box claimed by
 
Nest box claimed by
Deceased
+
be used for burial.
Move goods to/from depot
+
This is the resting place of
Nest box unclaimed
+
You must designate a tomb
 
before this coffin will
 
before this coffin will
You must designate a tomb
+
Retake hatch to forbid it.
This is the resting place of
+
HATCH USED BY INTRUDER
be used for burial.
+
Open
 
HATCH TAKEN BY INVADERS
 
HATCH TAKEN BY INVADERS
HATCH USED BY INTRUDER
+
Retake door to forbid it.
Retake hatch to forbid it.
+
DOOR USED BY INTRUDER
 +
Passable
 
DOOR TAKEN BY INVADERS
 
DOOR TAKEN BY INVADERS
Passable
+
Large gem
DOOR USED BY INTRUDER
+
Trap Baited:
Retake door to forbid it.
+
Meat
 +
Desired bait:
 
Nothing
 
Nothing
Large gem
 
 
Broker cannot access depot
 
Broker cannot access depot
Broker can access depot
 
Desired bait:
 
 
You do not have a broker.
 
You do not have a broker.
 +
Broker:
 +
Broker can access depot
 
Anyone requested at depot
 
Anyone requested at depot
 +
No trader needed at depot
 +
There are no merchants trading right now.
 
Broker requested at depot
 
Broker requested at depot
Broker:
 
No trader needed at depot
 
items
 
 
Awaiting  
 
Awaiting  
There are no merchants trading right now.
+
Show items
 +
This visitor is ready to leave.
 
Disengaged
 
Disengaged
 +
(Cavern soil
 
is best)
 
is best)
Show items
 
Show linked buildings
 
 
Poor soil
 
Poor soil
 +
Fertilize
 
every season
 
every season
(Cavern soil
 
 
Set to fertilize
 
Set to fertilize
Not set to fertilize
 
Fertilize
 
 
Current amount:  
 
Current amount:  
Trap Baited:
 
 
No seeds
 
No seeds
 +
Not set to fertilize
 +
(now)
 
Leave fallow
 
Leave fallow
 +
heard this was a good place to search for monsters.
 +
heard this was the place for those seeking danger.
 +
seeking sanctuary
 
asking questions
 
asking questions
heard this was a good place to search for monsters.
 
 
seeking work as a scholar
 
seeking work as a scholar
 +
for diplomacy
 +
seeking work as a performer
 
seeking work as a mercenary
 
seeking work as a mercenary
seeking sanctuary
 
for diplomacy
 
 
to perform
 
to perform
to relax
 
seeking work as a performer
 
 
to slay beasts
 
to slay beasts
 
This visitor has come  
 
This visitor has come  
This visitor is ready to leave.
+
would be a safe place to stay.
to study
+
is seeking information
to pray
 
 
  was the place to look for long-term work.
 
  was the place to look for long-term work.
 +
believes
 +
was the place for long-term scholarship.
 
  would make a good base for a mercenary.
 
  would make a good base for a mercenary.
would be a safe place to stay.
 
believes
 
 
  was the place to entertain people.
 
  was the place to entertain people.
 +
was the place to perform research.
 +
was the place to admire fine architecture.
 
  was the place to enjoy oneself.
 
  was the place to enjoy oneself.
was the place for long-term scholarship.
 
was the place to perform research.
 
 
was curious about  
 
was curious about  
 +
was the place for a good drink.
 +
was the place for prayer.
 
went on this journey out of curiosity.
 
went on this journey out of curiosity.
was the place to admire fine architecture.
 
was the place for a good drink.
 
 
heard  
 
heard  
heard this was the place for those seeking danger.
+
[C:3:0:1]
was the place for prayer.
 
 
[C:6:0:0]
 
[C:6:0:0]
 +
[C:2:0:1]
 +
didn't feel
 
doesn't feel  
 
doesn't feel  
[C:3:0:1]
+
felt
[C:2:0:1]
 
was in
 
 
feels  
 
feels  
didn't feel
+
was
is in
 
[C:7:0:1]
 
 
  about the location of  
 
  about the location of  
is seeking information
 
[C:7:0:0]
 
 
You can learn more about this visitor after they chat with a local.
 
You can learn more about this visitor after they chat with a local.
grim satisfaction
 
horrified
 
 
grieves
 
grieves
 
grieved
 
grieved
 +
shocked
 +
horrified
 
suspicious
 
suspicious
fondness
 
shocked
 
 
alarmed
 
alarmed
satisfied
 
annoyed
 
 
grumpy
 
grumpy
 
grouchy
 
grouchy
 +
[C:1:0:1]
 
[C:4:0:1]
 
[C:4:0:1]
[C:5:0:1]
 
[C:1:0:1]
 
[C:6:0:1]
 
affection
 
adoration
 
 
aggravated
 
aggravated
agitated
 
vengeful
 
admiration
 
 
accepting
 
accepting
gaiety
 
 
blissful
 
blissful
triumph
 
excited
 
 
bitter
 
bitter
caring
 
aroused
 
apathetic
 
aversion
 
 
astonished
 
astonished
 
amused
 
amused
anxious
 
anguish
 
alienated
 
ambivalent
 
 
amazed
 
amazed
 +
embarrassed
 +
eager
 
distressed
 
distressed
embarrassed
 
elated
 
dislike
 
disillusioned
 
displeasure
 
 
dismayed
 
dismayed
despair
 
delighted
 
 
disgusted
 
disgusted
 +
disillusioned
 
disappointed
 
disappointed
 +
delighted
 
contemptuous
 
contemptuous
confused
+
gloomy
dejected
+
glum
content
 
gratitude
 
guilty
 
 
frustrated
 
frustrated
 +
gleeful
 +
free
 
frightened
 
frightened
gloomy
 
gleeful
 
afraid
 
 
exhilarated
 
exhilarated
ferocity
 
empathy
 
exasperated
 
enjoyment
 
lustful
 
lonely
 
 
mortified
 
mortified
 
miserable
 
miserable
 +
lonely
 
jovial
 
jovial
loathing
 
 
jubilant
 
jubilant
 +
isolated
 +
jolly
 
interested
 
interested
 +
humiliated
 
insulted
 
insulted
isolated
+
hope
irritated
+
repentant
hateful
+
resentful
humiliated
 
hopeless
 
 
regretful
 
regretful
 +
remorseful
 
relieved
 
relieved
repentant
 
remorseful
 
pleasure
 
rejected
 
enraptured
 
 
panics
 
panics
 +
outraged
 
panicked
 
panicked
passionate
 
patient
 
 
nostalgic
 
nostalgic
nervous
 
outraged
 
 
optimistic
 
optimistic
wonder
 
unhappy
 
 
wrathful
 
wrathful
 +
zealous
 
worried
 
worried
terrified
 
tenderness
 
 
uneasy
 
uneasy
thrilled
 
shaken
 
servile
 
sympathy
 
 
ashamed
 
ashamed
 
restless
 
restless
resentful
 
self-pity
 
 
indignant
 
indignant
 +
[C:7:0:1]
 +
, [C:5:0:0]
 
remembering  
 
remembering  
dwelling upon
 
[C:7:0:1]
 
 
  [C:7:0:0]
 
  [C:7:0:0]
[C:5:0:0]
 
anything
 
 
reliving  
 
reliving  
[C:5:0:1]
+
dwelling upon
 +
euphoric
 
enthusiastic
 
enthusiastic
euphoric
 
 
pessimistic
 
pessimistic
existential crisis
 
zealous
 
expectant
 
defeated
 
Cleaning
 
 
Making weapons
 
Making weapons
 +
Making anvils
 
Making armor
 
Making armor
 +
Fuel
 
Making projectiles
 
Making projectiles
 +
Making furniture
 
  intellectual values
 
  intellectual values
Building
 
Making furniture
 
 
  intellectual values and changed  
 
  intellectual values and changed  
 +
personal tendencies
 +
allowed
 
  to rethink  
 
  to rethink  
changed
 
personal tendencies
 
 
, [C:5:0:1]
 
, [C:5:0:1]
, [C:5:0:0]
 
allowed
 
 
and mulling over the recurring memory  
 
and mulling over the recurring memory  
 +
essay
 +
dialog
 
letter
 
letter
 +
autobiography
 +
novel
 +
chronicle
 
short story
 
short story
autobiography
 
biography
 
 
manual
 
manual
 
This is an untitled
 
This is an untitled
chronicle
+
, authored by
Making anvils
+
It is an example of
 
star catalogue
 
star catalogue
 
star chart
 
star chart
, authored by
 
 
alternate history
 
alternate history
 +
treatise on technological evolution
 
cultural comparison
 
cultural comparison
dictionary
+
comparative biography
treatise on technological evolution
 
genealogy
 
 
biographical dictionary
 
biographical dictionary
cultural history
 
encyclopedia
 
 
musical composition
 
musical composition
dialog
+
A half day's travel
comparative biography
+
Nearly a day's travel
choreography
+
A day's travel
It is an example of
+
More than a day's travel
Squad Order
+
days' travel
Population: ~3000
+
Population: ~400
Population: ~2000
+
Population: ~500
 +
Population: ~600
 +
Population: ~750
 +
Population: ~1000
 +
Population: ~2000
 +
Population: ~3000
 +
Population: ~4000
 
Population: ~5000
 
Population: ~5000
Population: ~4000
+
Population: ~6000
 
Population: ~7500
 
Population: ~7500
Population: ~6000
+
Population: ~10000
 
Population: >10000
 
Population: >10000
Population: ~10000
+
Your location
 
Inaccessible from your location
 
Inaccessible from your location
Your location
 
A half day's travel
 
 
A short trip
 
A short trip
A day's travel
+
They accept
Nearly a day's travel
+
They offer
days' travel
+
Civilization:
More than a day's travel
+
Site government:
 +
No civilized population
 +
Population: <10
 
Population: ~10
 
Population: ~10
Population: <10
+
Population: ~20
 
Population: ~30
 
Population: ~30
Population: ~20
+
Population: ~40
 
Population: ~50
 
Population: ~50
Population: ~40
+
Population: ~60
 
Population: ~75
 
Population: ~75
Population: ~60
+
Population: ~100
 
Population: ~200
 
Population: ~200
Population: ~100
 
Population: ~400
 
 
Population: ~300
 
Population: ~300
Population: ~600
+
Cannot order mission without leader
Population: ~500
+
Inaccessible mission location
Population: ~1000
+
Click to request workers
Population: ~750
+
No workers available
 +
Cannot make request without leader
 +
Cannot raid your civilization
 
Artifacts (Rumored)
 
Artifacts (Rumored)
Cannot raid your civilization
 
 
Economically linked to you
 
Economically linked to you
Prisoners
+
Skirmishing
 
They accept tribute
 
They accept tribute
Skirmishing
+
They offer tribute
 
No contact
 
No contact
They offer tribute
+
You accept their tribute every
Alliance
+
a broker with appraisal skill.
They accept
+
You can look at trade information once you have
tribute
+
Vengeance
Civilization:
+
Offerings from
They offer
+
Imports from
No civilized population
 
Site government:
 
 
Terror
 
Terror
Imports from
+
Petty Annoyance
 
Exports to  
 
Exports to  
Petty Annoyance
 
 
Accepting tribute
 
Accepting tribute
Your site government
+
Unnamed
civilization
 
Offering tribute
 
 
Click to raid this site (creates new mission)
 
Click to raid this site (creates new mission)
Unnamed
 
Cannot order mission without leader
 
 
Click to explore this site (creates new mission)
 
Click to explore this site (creates new mission)
Click to request workers
 
Inaccessible mission location
 
Cannot make request without leader
 
No workers available
 
Pillage
 
Demand Tribute from
 
Make Request of
 
Explore
 
You have no agreements with this land.
 
This land has no important leaders.
 
Agreed in year
 
Pending
 
Trade Agreement (Exports to
 
Requests (Imports from
 
a broker with appraisal skill.
 
You accept their tribute every
 
Vengeance
 
You can look at trade information once you have
 
Offerings from
 
and more...
 
Click for assignments and details
 
commander
 
Messenger (unfilled)
 
traveling
 
No commanders
 
messenger
 
 
No messengers
 
No messengers
 
Recover  
 
Recover  
Rescue
+
Raid
 
Seize  
 
Seize  
 
Take Over  
 
Take Over  
Demand surrender and occupy
+
Raze
WARNING: If successful, your soldiers will join the
+
Demand Tribute from
Demand ongoing tribute
+
Pillage
Conquer and occupy
+
Explore
Raze (openly attack and destroy site)
+
Make Request of
Demand one-time tribute
+
This land has no important leaders.
Raid (squads will try to avoid detection)
+
You have no agreements with this land.
Pillage (openly attack)
 
 
Loot other items
 
Loot other items
Steal livestock
+
Take important treasures
 
Release other prisoners
 
Release other prisoners
Take important treasures
+
Free captives belonging to your civilization
 
No notable skills
 
No notable skills
Free captives belonging to your civilization
 
 
This mission cannot be altered now.
 
This mission cannot be altered now.
Remove
+
Click for assignments and details
Location unknown
+
and more...
Click to rescue (creates new mission)
+
Messenger (unfilled)
Last in
+
No commanders
Last known to be traveling
+
messenger
No reports available
 
 
Click to view all news and rumors
 
Click to view all news and rumors
 +
No squads available
 
No messengers available
 
No messengers available
No squads available
 
On this mission
 
 
No specific orders
 
No specific orders
occupation and not return. Your new holdings will
 
 
be manageable from this screen.
 
be manageable from this screen.
  marched on
+
occupation and not return. Your new holdings will
  claimed
+
WARNING: If successful, your soldiers will join the
the army of
+
Demand surrender and occupy
Artifacts
+
Conquer and occupy
Reports
+
Demand ongoing tribute
Civilizations
+
Demand one-time tribute
Missing citizens
+
Raze (openly attack and destroy site)
Missions
+
Pillage (openly attack)
News and rumors
+
Raid (squads will try to avoid detection)
Click to recover (creates new mission)
+
Steal livestock
Center on fort
+
Claimed by local family
 
Claimed by local  
 
Claimed by local  
Claimed by local family
 
Last held by
 
 
Claimed by your local government
 
Claimed by your local government
founded
+
Location unknown
after a long journey from the lands of
+
Last known to be traveling
reclaimed
+
Last in
on behalf of
+
No reports available
 +
a group calling itself
 
crushed an insurrection
 
crushed an insurrection
a group calling itself
 
was overthrown after an insurrection
 
 
waited out an insurrection
 
waited out an insurrection
 +
began in
 
an insurrection against  
 
an insurrection against  
began in
 
 
  was known to be
 
  was known to be
 
, replacing  
 
, replacing  
 +
became
 
  in the name of  
 
  in the name of  
  became
+
  claimed
 +
marched on
 +
the army of
 
Unknown creature
 
Unknown creature
(not possible)
 
elevation
 
 
, position  
 
, position  
 
Unnamed recenter location
 
Unnamed recenter location
Recenter to
 
 
was kidnapped
 
was kidnapped
from
 
led by
 
 
  descended upon  
 
  descended upon  
 +
fled from the area just before an army
 
refugees calling themselves  
 
refugees calling themselves  
  fled from the area just before an army
+
  gave up on their occupation of
 
  moved on in search of a better future after the horrible mismanagement of  
 
  moved on in search of a better future after the horrible mismanagement of  
gave up on their occupation of
 
 
  was conquered
 
  was conquered
 +
after a long journey from the lands of
 +
on behalf of
 
Saving items...
 
Saving items...
Saving units...
+
Allocating space...
 
Characterizing raw data...
 
Characterizing raw data...
Allocating space...
+
Opening file...
 
Offloading art...
 
Offloading art...
Opening file...
+
Offloading units...  
 
Preliminary cleaning...
 
Preliminary cleaning...
Offloading units...  
+
Checking directory structure...
 
Initializing...
 
Initializing...
Checking directory structure...
 
Add new recenter location
 
Saving game
 
Not yet asssigned
 
 
Hotkey:  
 
Hotkey:  
Unknown item
 
 
  (hidden)
 
  (hidden)
 +
(not possible)
 
Saving squads...
 
Saving squads...
Saving formations...
+
Saving coin information...
 
Saving world events...
 
Saving world events...
Saving coin information...
+
Saving work quotas...
 
Saving mandates...
 
Saving mandates...
Saving work quotas...
+
Saving events...
 
Saving local animal populations...
 
Saving local animal populations...
Saving events...
+
Saving entities...
 
Saving effects...
 
Saving effects...
Saving entities...
+
Saving flow guides...
 
Saving machines...
 
Saving machines...
Saving flow guides...
+
Saving buildings...
 
Saving projectiles...
 
Saving projectiles...
Saving buildings...
+
Saving schedules...
 
Saving jobs...
 
Saving jobs...
Saving schedules...
+
Saving units...
 
Saving belief systems...
 
Saving belief systems...
Saving image sets...
+
Saving occupations...
 
Saving art forms...
 
Saving art forms...
Saving occupations...
+
Saving agreement...
 
Saving cultural identities...
 
Saving cultural identities...
Saving agreement...
+
Saving tracking information...
 
Saving army controllers...
 
Saving army controllers...
Saving tracking information...
+
Saving armies...
 
Saving vehicles...
 
Saving vehicles...
Saving armies...
+
Saving crimes...
 
Saving incidents...
 
Saving incidents...
Saving crimes...
+
Saving identities...
 
Saving written content...
 
Saving written content...
Saving identities...
+
Saving interactions...
 
Saving activities...
 
Saving activities...
Saving interactions...
+
Saving formations...
 
Woodcutting
 
Woodcutting
Information sheets
+
Stockpiles
 
Mining
 
Mining
Stockpiles
 
Interactive tutorial
 
 
Camera controls
 
Camera controls
 +
Finishing...
 
Closing file...
 
Closing file...
Finishing...
+
Saving general information...
 
Saving adventure data...
 
Saving adventure data...
Saving general information...
+
Saving active historical figures...
 
Saving artifacts...
 
Saving artifacts...
Saving active historical figures...
+
Saving world information...
 
Saving fortress information...
 
Saving fortress information...
Saving world information...
+
Saving announcements...
 
Saving divination sets...
 
Saving divination sets...
Saving announcements...
+
Saving image sets...
Meeting areas and locations
 
Ramps and channels
 
 
Handling light aquifers
 
Handling light aquifers
Clothing
+
Wells
 
Traps and levers
 
Traps and levers
 +
Ore and smelting
 
Offices and administrative work
 
Offices and administrative work
Ore and smelting
+
Bins, bags, and barrels
 
Other food sources
 
Other food sources
Bins, bags, and barrels
 
Survival
 
 
Planting
 
Planting
[Completed]
+
Menu overview
Information and guides
+
Movement
 +
Preparing for the caravan
 
Alerts
 
Alerts
Preparing for the caravan
+
Information sheets
[Viewed]
 
There is a folder with this name already.
 
 
Popup: The world
 
Popup: The world
Popup: Work orders
 
Popup: Justice
 
Popup: Squads
 
 
Popup: Work details
 
Popup: Work details
Popup: Nobles
+
Goals
Popup: Hauling
 
Popup: Stocks
 
Popup: Zones
 
Popup: Burrows
 
 
Happiness and stress
 
Happiness and stress
 +
Dig deeper
 
Refuse and dumping
 
Refuse and dumping
Dig deeper
+
Ramps and channels
 +
Meeting areas and locations
 +
The party and followers
 +
Popup: Sleep and rest
 +
Popup: Shoot and throw
 +
Popup: Abilities
 +
Popup: Butcher and craft
 +
Popup: Hold and climb
 +
Popup: Movement options
 +
Popup: Inventory
 +
Popup: Adventurer's log
 +
Popup: Companions
 +
Popup: Work orders
 +
Save
 +
[Viewed]
 +
Retirement
 +
Fortress mode
 +
Quests and reputation
 +
Trading
 +
Conversations
 +
Abandon
 +
you will need to reclaim the fort to play
 +
Really quit?  The fort will be saved but
 +
Quit
 +
save will be lost.
 +
All of your progress since the last
 +
Really quit without saving?
 +
this character to play them again.
 +
you will need to unretire or recruit
 +
Retire
 
here again.
 
here again.
Retire
+
Really retire? The world will be saved but
Really retire? The world will be saved but
+
autosave 3
you will need to unretire the fort to play
 
 
autosave 2
 
autosave 2
autosave 3
 
current
 
 
autosave 1
 
autosave 1
save? It will never be overwritten,
 
but you can delete it while loading.
 
title screen, with their own active save.
 
What would you like to name this manual
 
What would you like to name this timeline?
 
Saves starting here will be grouped on the
 
Would you like to overwrite it?
 
 
Return to game
 
Return to game
Save world and return to title menu
+
Settings
 +
(holding another's goods)
 +
Give in to Starvation
 +
Finish Game
 +
Give in to the Night
 +
Retire at this location (or rest a while)
 
Succumb to the invasion
 
Succumb to the invasion
Settings
+
Quit without saving
 
Abandon the fortress to ruin
 
Abandon the fortress to ruin
Quit without saving
+
Retire the fortress (for the time being)
 
Save and continue playing
 
Save and continue playing
Retire the fortress (for the time being)
 
Abandon
 
 
Save and return to title menu
 
Save and return to title menu
Really quit? The fort will be saved but
+
available to play.
you will need to reclaim the fort to play
+
through their legend but will not be
save will be lost.
+
Really quit? The character will live on
Really quit without saving?
 
All of your progress since the last
 
 
Death Spiral
 
Death Spiral
 +
Expansive Cavern
 
Koganusan
 
Koganusan
Expansive Cavern
 
Dwarf Fortress
 
 
Dabu & Simon Swerwer
 
Dabu & Simon Swerwer
 +
May interfere with existing saves.
 
Do this if you want to keep the old save.
 
Do this if you want to keep the old save.
May interfere with existing saves.
+
Multiple copies of the timeline found.
 
Recommended!
 
Recommended!
Multiple copies of the timeline found.
+
Save to new folder (same timeline)
 
Save to new timeline
 
Save to new timeline
Save to new folder (same timeline)
+
Save to timeline folder:
 
Save to this timeline
 
Save to this timeline
Save to timeline folder:
+
Continue
 
Return to title menu
 
Return to title menu
Continue
+
Save world and return to title menu
 
Classic DF Main Theme
 
Classic DF Main Theme
Track playing:
+
Tarn Adams
 
Classic DF Title Theme
 
Classic DF Title Theme
Tarn Adams
 
 
Dabu & Agueda Macias
 
Dabu & Agueda Macias
Mountainhome
+
Craftsdwarfship
 
Winter Entombs You
 
Winter Entombs You
Craftsdwarfship
+
Strange Moods
 
Strike the Earth!
 
Strike the Earth!
Strange Moods
+
Another Year
 
First Year
 
First Year
Another Year
+
Vile Force of Darkness
 
Drink & Industry
 
Drink & Industry
Vile Force of Darkness
+
Forgotten Beast
 
Hill Dwarf
 
Hill Dwarf
Forgotten Beast
+
Dabu
 +
Last track:
 +
Track playing:
 +
Losing is Fun
 +
Two Coins
 +
Pony Rider
 +
Cannibal
 +
Sisters of War
 +
Dabu & rcab
 +
Into The Pits
 +
Night Creature
 +
Hamlet Memoirs
 +
Beyond The Gates
 +
Life of Adventure
 +
Bruising The Fat
 +
The Capital
 +
Strike It Again
 +
Haunted Lands
 +
Toady Six
 
Toady Five
 
Toady Five
Toady Six
+
Obsidian
 
Toady Four
 
Toady Four
Obsidian
+
Suite Espagnole Part III
 
Suite Espagnole Part II
 
Suite Espagnole Part II
Suite Espagnole Part III
+
Suite Espagnole Part I
 
Dolomite
 
Dolomite
Suite Espagnole Part I
+
Roldeth
 
Toady Three
 
Toady Three
Roldeth
+
Toady Two
 
Toady One
 
Toady One
Toady Two
+
The Tavern Part II
 
The Tavern Part I
 
The Tavern Part I
The Tavern Part II
+
-
Last track:  
+
SoW
 +
stia
 +
df15
 +
df9
 +
Last interlude:  
 +
Interlude playing:
 +
Cages & Chains
 
Your strength has been broken.
 
Your strength has been broken.
Withered
+
Conquered
 
Your settlement has been abandoned.
 
Your settlement has been abandoned.
Conquered
+
Abandoned
 
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
 
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
Abandoned
+
Retired
 +
Dwarf Fortress Adventure
 
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
 
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
Retired
 
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.
 
 
More likely, your dwarves will starve, unless you read the first few guides here!  
 
More likely, your dwarves will starve, unless you read the first few guides here!  
save/*.*
+
The game is open-ended and you can do whatever you choose.  If you'd like a goal, try to become a barony, then a Mountainhome.
 +
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 +
The guides here will suggest other possible avenues of play.  
 
save/current/world.sav
 
save/current/world.sav
Interlude playing:  
+
Combat music:  
Last interlude:
+
Unpause
Haunted Lands
 
Cages & Chains
 
of 20)
 
Open stockpile mode
 
Finish mining
 
Room completed (
 
 
End stairway
 
End stairway
Unpause
+
Start stairway
 
Open mining mode
 
Open mining mode
Start stairway
+
Zoom out
 
Zoom in
 
Zoom in
oom out
+
Move the camera down
 
Move the camera up
 
Move the camera up
Move the camera down
 
Skip tutorial
 
 
Move the camera
 
Move the camera
 
Your settlement has crumbled to its end.
 
Your settlement has crumbled to its end.
Start tutorial
+
Withered
Dismiss the large red alert
+
Place a bed
Click the help button
 
Click a citizen or creature
 
Close the information sheet
 
 
Make the bed
 
Make the bed
Place a bed
+
Add a "Make bed" task
 
Click workshop
 
Click workshop
Add a Make bed"" task"
+
Construct workshop
Place carpenter's workshop
+
Place carpenter's workshop
Construct workshop
+
Open building mode
Stockpile wood
+
Stockpile wood
Open building mode
+
Chop down tree
Designate tree
+
Designate tree
Chop down tree
+
Open tree-felling mode
Place All stockpile
+
Place All stockpile
Open tree-felling mode
+
Open stockpile mode
  After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
+
  of 20)
(1 of 8)
+
Room completed (
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
+
Finish mining
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
+
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
Non-interactive help will be available whatever you decide.
+
Quick start and short tutorial?
On your own!
+
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
Quick start and short tutorial?
+
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.  
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
+
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.  
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
+
You'll begin by creating your world and watching the region's history unfold.
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
+
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
You'll begin by creating your world and watching the region's history unfold.
+
Welcome to Dwarf Fortress
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
+
Right click to move
Welcome to Dwarf Fortress
+
Left click to move
Prepare to guide your stout charges to fortune in a world fraught with many perils.
+
Don't show again
Don't show again
+
Click the help button
  There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
+
Dismiss the large red alert
  Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
+
Close the information sheet
 +
Click a citizen or creature
 +
] hotkey will recenter on your wagon.
 +
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.) The
 +
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
 +
] or [C:2:0:1]roll the mouse wheel[C:7:0:0].  Hold shift to move faster.
 +
] and
 +
To change the camera's elevation, press
 +
] or hold the middle mouse button and drag the view.
 +
[KEY:
 +
Your view is focused on one elevation at a time.  To move the camera around, press
 +
(1 of 8)
 +
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
 +
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
 +
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
 +
On your own!
 +
Non-interactive help will be available whatever you decide.
 +
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
 +
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
 +
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares.  Mining through the stone layers further down may take longer,
 +
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. 
 +
Let's make a safe place to work.  Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
 +
to unpause or use the highlighted controls at the top of the screen.  You should pause regularly starting out.
 +
Now we'll unpause the game and let the miner finish the task.  Press
 +
order also works.
 +
the next.  [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
 +
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
 +
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
 +
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
 +
It's time to get to work!  Let's start by digging a stairwell into the ground. 
 
  (2 of 8)
 
  (2 of 8)
It's time to get to work! Let's start by digging a stairwell into the ground.
+
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
You can zoom in and out of the play area using
+
You can zoom in and out of the play area using
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
+
(4 of 8)
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
+
always be used to close most menus, as well as
] hotkey will recenter on your wagon.
+
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking.  Right-clicking can  
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
+
good idea to keep your fortress clean.
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
+
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for exampleA separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a  
To change the camera's elevation, press
+
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
] and
+
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
] or hold the middle mouse button and drag the view.
+
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
  Your view is focused on one elevation at a time. To move the camera around, press
+
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
supplies around your fortress where they are needed.
+
Click the add button, and click two corners of a rectangle somewhere safe
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
+
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.)  Click it now.
The supplies on the wagon are in danger of being carried off by wild creatures!
+
supplies around your fortress where they are needed.
  It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
+
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
The supplies on the wagon are in danger of being carried off by wild creatures! 
 
  (3 of 8)
 
  (3 of 8)
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
+
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
+
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
+
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
+
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
+
Now that you have the building materials it's time to start building.
order also works.
 
Now we'll unpause the game and let the miner finish the task. Press
 
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
 
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
 
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
 
Make sure your woodcutter can walk to the designated location.
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
 
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
 
With shelter ready underground, it's time to build.
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
always be used to close most menus, as well as
 
(4 of 8)
 
good idea to keep your fortress clean.
 
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
 
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
 
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
 
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
 
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
 
Click the add button, and click two corners of a rectangle somewhere safe
 
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
 
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
 
  Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
 
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
 
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
 
Once the worker is done, click on the building to select it.
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
 
  Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
 
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
 
  (5 of 8)
 
  (5 of 8)
Now that you have the building materials it's time to start building.
+
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
+
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
+
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Now we just need to wait for the woodcutter to chop down the tree.
+
Now we just need to wait for the woodcutter to chop down the tree.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
+
Make sure your woodcutter can walk to the designated location.
Important and sometimes urgent information is given as alerts on the left side of the screen.
+
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.   
  There have been several already!
+
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
(7 of 8)
+
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].  
This is an example urgent alert! These are very important. Ignore them at your peril.
+
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]
Feel free to pause and check out the information.
+
With shelter ready underground, it's time to build. 
Right click to dismiss the information sheet.
+
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
+
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
+
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
  The rest of the interface is now enabled.
+
The rest of the interface is now enabled.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
 
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
 
 
  (6 of 8)
 
  (6 of 8)
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
+
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
  With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
+
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep.  Later you can create a
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
+
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] categoryUnlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
+
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
  [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
+
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. 
  Just the beginning
+
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
+
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build.  Add a task and make a [C:6:0:1]Bed[C:7:0:0].   
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
+
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
+
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
An obvious material to use to make the crafts is rock.
+
Once the worker is done, click on the building to select it.
You need something of value to trade.
+
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
+
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
You may need supplies before the coming of winter.
+
You need something of value to trade.  
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
+
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
Preparing for the Caravan
+
You may need supplies before the coming of winter.
 
  (8 of 8)
 
  (8 of 8)
Hover over an alert icon to see the information.
+
Preparing for the Caravan
Left click on an alert for recentering options, and right click to dismiss an alert.
+
Left click on an alert for recentering options, and right click to dismiss an alert.
There have been a few already!
+
Hover over an alert icon to see the information.
There has been one already!
+
There has been one already!
[C:7:0:0], [C:2:0:0]
+
There have been a few already!
Woodcutter
+
There have been several already!
Click here and make sure you have a [C:2:0:0]
+
Important and sometimes urgent information is given as alerts on the left side of the screen.
[C:7:0:1]Labor[C:7:0:0]
+
This is an example urgent alert!  These are very important.  Ignore them at your peril.
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
+
(7 of 8)
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
+
Right click to dismiss the information sheet.
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
+
Feel free to pause and check out the information.
[C:7:0:1]Shelter[C:7:0:0]
+
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
By now you should have a room underground where your residents can hide from the creatures above.
+
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
+
By now you should have a room underground where your residents can hide from the creatures above.
 +
[C:7:0:1]Shelter[C:7:0:0]
 +
Use the arrow at the top of this window to minimize the tutorial when it obscures your view.
 +
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
 +
Click it now, and this tutorial will be concluded.
 +
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides.
 +
As you enter new menus, there will be information and tips.
 +
There's a lot more to learn!
 +
Just the beginning
 +
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0].  [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
 +
kinds as well as
 
  weeping
 
  weeping
  praying
+
  cringing
  looks terrified
+
  screaming
looks dejected
 
burning
 
melting
 
making a plaintive gesture
 
being shot
 
laughing
 
falling
 
smeared out into a spiral
 
in a fetal position
 
making a submissive gesture
 
committing a depraved act
 
 
  being tortured
 
  being tortured
  screaming
+
  committing a depraved act
  cringing
+
  making a submissive gesture
  torturing
+
  in a fetal position
  prostrating itself before
+
  smeared out into a spiral
 +
fighting with
 +
greeting
 +
refusing
 +
speaking with
 +
embracing
 +
striking down
 +
raising
 +
hiding
 +
contemplating
 +
cooking
 +
engraving
 +
impaled on
 +
being flayed by
 +
hanging from
 +
being mutilated by
 +
contemplating
 +
unnaturally contorted
 +
being flayed
 
  being mutilated
 
  being mutilated
  being flayed
+
  prostrating itself before
  unnaturally contorted
+
  torturing
  engraving
+
  committing a depraved act upon
  cooking
+
  devouring
  contemplating
+
  admiring
  laboring
+
  burning
  striking a triumphant pose
+
  shooting
  striking a menacing pose
+
  surrounded by
  withering away
+
  massacring
suffering
+
Clear
looks confused
+
You have bestowed the name
looks offended
+
Random
praying to
+
Given name
  hiding
+
Allow artist to choose
raising
+
Group symbol
striking down
+
Group commission
embracing
+
Civilization symbol
speaking with
+
Civ commission
refusing
+
Name
greeting
+
. How do you like the sound of that?
fighting with
+
The symbol of
massacring
+
Image information for
surrounded by
+
Image information for engraving
shooting
+
Image information
burning
+
vessel
admiring
+
military organization
devouring
+
yarn
committing a depraved act upon
+
silk
Front Compound
+
bone
Given name
+
Number:
Random
+
(0 for unnumbered plural)
Name the symbol
+
Choose X:
Name the squad
+
Choose Y:
Name the location
+
This is a  
Name the image
+
These are
Name your group
+
migrating
Name your settlement
+
nomadic
being mutilated by
+
outcast
hanging from
+
merchant company
being flayed by
+
pearl
impaled on
+
[AMBIENCE_VOLUME_ADV:
engraving
+
[MUSIC_VOLUME_ADV:
cooking
+
[WINDOWED:
contemplating
+
[SFX_VOLUME_ADV:
Present Participle
+
NO_EXCLUSIVE
Past Participle
+
PROMPT
Preterite
+
[WINDOWEDY:
Present (3rd)
+
[WINDOWEDX:
Present (1st)
+
[FULLSCREENX:
  Prefix
+
[RESIZABLE:
Adjective
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
Plural Noun
+
[FULLSCREENY:
Singular Noun
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
Hyphen Compound
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
Second Adjective
+
[MAXIMUM_INTERFACE_PERCENTAGE:
First Adjective
+
[INTERFACE_SCALING_PERCENTAGE:
Rear Compound
+
Grand guild unit count
Existing image
+
Guild unit count
Related to civilization or other group
+
Demand period (more = fewer)
Related to site
+
Mandate period (more = fewer)
Related to historical figure
+
Failed to open
Leave editor and discard data
+
  for writing
Any image data you've changed will be lost.
+
[SOUND:
Keep working
+
[MASTER_VOLUME:
Don't perform action
+
YES
You won't perform your action if you leave.
+
[AMBIENCE_VOLUME:
Warning!
+
[MUSIC_VOLUME:
Image information
+
[AVERAGE_TIME_BETWEEN_SONGS:
Image information for engraving
+
[SFX_VOLUME:
Image information for
+
NEAREST
The symbol of
+
LANCZOS
Delete element
+
prefs/d_init.txt
Action or relationship
+
AUTO
Artifact
+
SEASONAL
Object
+
[AUTOSAVE:
Historical figure
+
YEARLY
Civ commission
+
SEMIANNUAL
Civilization symbol
+
[AUTOSAVE_PAUSE:
Group commission
+
[PAUSE_ON_LOAD:
Group symbol
+
[INITIAL_SAVE:
Allow artist to choose
+
[POST_PREPARE_EMBARK_CONFIRMATION:
Let your mind wander
+
[EMBARK_WARNING_ALWAYS:
Specify a new image
+
IF_POINTS_REMAIN
performance troupe
+
[FPS_CAP:
merchant company
+
[FPS:
civilization
+
[KEY_HOLD_MS:
outcast
+
[G_FPS_CAP:
local
+
[KEY_REPEAT_ACCEL_LIMIT:
nomadic
+
[KEY_REPEAT_MS:
migrating
+
[MACRO_MS:
These are
+
[KEY_REPEAT_ACCEL_START:
This is a
+
[COMPRESSED_SAVES:
Choose Y:
+
[RECENTER_INTERFACE_SHUTDOWN_MS:
Choose X:
+
[PRINT_MODE:
Untitled/unnamed
+
[USE_CLASSIC_ASCII:
(0 for unnumbered plural)
+
SOFTWARE
Number:
+
[TEXTURE_PARAM:
thread
+
[STORE_DIST_BUCKET_COMBINE:
leather
+
[STORE_DIST_SEED_COMBINE:
Specify type
+
[STORE_DIST_BIN_COMBINE:
military organization
+
[STORE_DIST_BARREL_COMBINE:
religion
+
[STRICT_POPULATION_CAP:
vessel
+
[POPULATION_CAP:
government
+
[VISITOR_CAP:
Setting material
+
[BABY_CHILD_CAP:
Spikes
+
[SPECIFIC_SEED_CAP:
Hanging rings
+
[CULL_DEAD_UNITS_AT:
Covered
+
[ENGRAVINGS_START_OBSCURED:
Setting type
+
[FORTRESS_SEED_CAP:
Specify size
+
[SHOW_FLOW_AMOUNTS:
material
+
[SHOW_IMP_QUALITY:
map/set too long
+
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
Music Volume:
+
[SHOW_RAMP_ARROWS:
Master Volume:
+
FINDER
Change it to [SOUND:YES] for audio.
+
[SHOW_EMBARK_TUNNEL:
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
[WEATHER:
Audio has been manually disabled.
+
[TEMPERATURE:
Range:
+
[ARTIFACTS:
No fullscreen resolutions detected.
+
[CAVEINS:
  Detect
+
[WALKING_SPREADS_SPATTER_DWF:
  Resolution:
+
[TESTING_ARENA:
  Fullscreen
+
[KEYBOARD_CURSOR:
Windowed
+
[WALKING_SPREADS_SPATTER_ADV:
  drops
+
[MULTITHREADING:
  drinks
+
[LOG_MAP_REJECTS:
straps
+
[EMBARK_RECTANGLE:
draws
+
[STORE_DIST_ITEM_DECREASE:
  to load a macro.
+
[PATH_COST:
 +
A_D:
 +
UCR:
 +
D_D:
 +
ALERT:
 +
UCR_A:
 +
prefs
 +
[NICKNAME_DWARF:
 +
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 +
CENTRALIZE
 +
REPLACE_FIRST
 +
[NICKNAME_ADVENTURE:
 +
REPLACE_ALL
 +
[GRAZE_COEFFICIENT:
 +
[NICKNAME_LEGENDS:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 +
[MAXIMUM_EMBARK_DIM:
 +
[CLASSIC_VARIED_GROUND_TILES:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 +
prefs/announcements.txt
 +
BOX:
 +
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
 +
Audio has been manually disabled.
 +
Master Volume:  
 +
Change it to [SOUND:YES] for audio.
 +
Ambience Volume (Fortress):
 +
Music Volume (Fortress):
 +
Average Seconds Between Tracks/Interludes (Fortress):
 +
Sound Effects Volume (Fortress):
 +
Ambience Volume (Adventure):
 +
Music Volume (Adventure):
 +
Fortress
 +
Sound Effects Volume (Adventure):
 +
Macros
 +
Text entry
 +
Don't repeat
 +
  draws
 +
  drinks
 +
  straps
 +
Windowed
 +
  drops  
 +
Resolution:
 +
Fullscreen
 +
  x
 +
Detect
 +
Range:
 +
No fullscreen resolutions detected.
 +
prefs/interface.txt
 +
data/init/interface.txt
 +
Pause
 +
Popup
 +
Adv
 +
Recenter
 +
Report
 +
Alert
 +
Report (Active)
 +
Yes
 +
Audio
 +
Video
 +
Keybindings
 +
Fast repeat
 +
Delayed repeat
 +
  to record/stop recording a macro.
 +
Use
 
  to save a macro to a file.
 
  to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
  to record/stop recording a macro.
+
No macros created.
Fast repeat
+
  to load a macro.
Delayed repeat
+
Custom settings
Don't repeat
+
Restore defaults
Macros
+
Off
Text entry
+
Enemies:
Fortress
+
Hard
General
+
Normal
Average Seconds Between Tracks/Interludes:
+
Economy:
Sound Effects Volume:
+
(Custom)
Ambience Volume:
+
Lanczos
Difficulty
+
Nearest-neighbor
Keybindings
+
Mouse:  
prefs/interface.txt
+
Mwheel
data/init/interface.txt
+
Yearly
Economy:
+
Autosave frequency
(Custom)
+
Seasonal
Normal
+
Semiannual
Enemies:
+
Pause after every autosave
Custom settings
+
Autosave the game after embark
Restore defaults
+
Confirmation window for all embarks
No macros created.
+
Pause after loading
Lanczos
+
Never
Nearest-neighbor
+
Prepare carefully embark confirmation
Automatic
+
Announcements
Scaling mode
+
Difficulty
Use Classic ASCII glyphs
+
Other
Graphical FPS cap (default 50)
+
  Desired grid width for scaling (default = 170)
Maximum interface percentage (not counting minimap/elevation)
 
Window is resizable (takes effect on restart)
 
Initial window height (if windowed)
 
  Initial window width (if windowed)
 
 
  Interface scaling percentage if not fitting width
 
  Interface scaling percentage if not fitting width
 
  Desired grid height for scaling (default = 64)
 
  Desired grid height for scaling (default = 64)
Desired grid width for scaling (default = 170)
+
Initial window height (if windowed)
Scale interface to fit grid height/width
+
Initial window width (if windowed)
Always
+
Maximum interface percentage (not counting minimap/elevation)
If points remain
+
Window is resizable (takes effect on restart)
Prepare carefully embark confirmation
+
Use Classic ASCII glyphs
Confirmation window for all embarks
+
Graphical FPS cap (default 50)
Pause after loading
+
Automatic
Pause after every autosave
+
Scaling mode
Autosave the game after embark
+
Default high traffic path cost
Seasonal
+
Default embark height
Semiannual
+
Default low traffic path cost
Yearly
+
Default normal traffic path cost
Autosave frequency
+
Storage path decrease (# of contained item cap)
Mwheel
+
Default restricted traffic path cost
Mouse:
+
Storage path decrease (bucket combine)
Default low traffic path cost
+
Storage path decrease (seed bag combine)
Default normal traffic path cost
+
Storage path decrease (bin combine)
Default high traffic path cost
+
Storage path decrease (barrel combine)
Default embark height
+
Strict population cap (includes births)
Default embark width
+
Population cap
Enable multithreading (experimental!)
+
Baby+child cap (percentage of total)
Log world generation map rejects
+
Baby+child cap
Keyboard cursor enabled
+
Cull dead units at
Walking spreads spatter
+
Visitor cap
Enable testing arena (on next title)
+
Always
Enable artifact moods
+
If points remain
Enable caveins
+
In site finder
Enable weather
+
Show tunnels on world map
Enable temperature
+
Enable weather
In site finder
+
Enable temperature
Show tunnels on world map
+
Enable artifact moods
Show improvement quality in item names
+
Enable caveins
Engravings start obscured
+
Walking spreads spatter
Total seed cap
+
Enable testing arena (on next title)
Seed cap (per species)
+
Walking spreads spatter (adv mode)
Cull dead units at
+
Log world generation map rejects
Visitor cap
+
Keyboard cursor enabled
Baby+child cap (percentage of total)
+
Default embark width
Baby+child cap
+
Enable multithreading (experimental!)
Strict population cap (includes births)
+
Key hold milliseconds before repeat
Population cap
+
Game frames-per-second cap (default 100)
Storage path decrease (bin combine)
+
Number of key repeats before accelerating
Storage path decrease (barrel combine)
+
Milliseconds for each key repeat
Storage path decrease (bucket combine)
+
Maximum key repeat acceleration multiplier
Storage path decrease (seed bag combine)
+
Disabled
Storage path decrease (# of contained item cap)
+
Milliseconds between macro instructions
Default restricted traffic path cost
+
Milliseconds interface shutdown after recenter
Disabled
+
Maximum embark dimension
Number of key repeats before accelerating
+
Compressed saves (recommended!)
Milliseconds for each key repeat
+
Display worn clothing dyes (adv mode)
Key hold milliseconds before repeat
+
Display worn clothing dyes (fort mode)
Game frames-per-second cap (default 100)
+
Civilizations can attack
Show frames-per-second
+
Classic varied ground tiles
Grazing coefficient (higher = less grass)
+
Werebeasts can attack
Nickname position (legends mode)
+
Megabeasts can attack
Replace all
+
Total seed cap
Centralize
+
Seed cap (per species)
Replace first
+
Show improvement quality in item names
Nickname position (fort mode)
+
Engravings start obscured
Show all historical events in engravings etc.
+
Show up/down arrows on ramps at current elevation
Number of lower elevation layers to show
+
Show numeric liquid levels
Show up/down arrows on ramps at current elevation
+
Show all historical events in engravings etc.
Show numeric liquid levels
+
Number of lower elevation layers to show
Enemy production trigger 1
+
Replace first
Enemy population trigger 5
+
Nickname position (fort mode)
Enemy population trigger 4
+
Replace all
Enemy population trigger 3
+
Centralize
Enemy population trigger 2
+
Nickname position (legends mode)
Enemy population trigger 1
+
Nickname position (adv mode)
Curious wilderness creatures can come to cause trouble
+
Show frames-per-second
Werebeasts can attack
+
Grazing coefficient (higher = less grass)
Megabeasts can attack
+
Megabeast attack period (seasons)
Civilizations can attack
+
Enemy trade trigger 5
Maximum embark dimension
+
Forgotten beast irritation minimum (less = sooner)
Compressed saves (recommended!)
+
Forgotten beast sensitivity (less = sooner)
Milliseconds between macro instructions
+
Wilderness sensitivity (less = sooner)
Milliseconds interface shutdown after recenter
+
Forgotten beast wealth divisor (more = safer)
Maximum key repeat acceleration multiplier
+
Wilderness irritation decay (more = safer)
Wilderness irritation decay (more = safer)
+
Wilderness irritation minimum (less = sooner)
Wilderness irritation minimum (less = sooner)
+
Vampire migrant fraction (more = safer)
Wilderness sensitivity (less = sooner)
+
Werebeast attack period (seasons)
Forgotten beast wealth divisor (more = safer)
+
Invasion cap (monsters, attack one)
Forgotten beast irritation minimum (less = sooner)
+
Invasion cap (regulars, attack one)
Forgotten beast sensitivity (less = sooner)
+
Invasion cap (monsters, attack two)
Megabeast attack period (seasons)
+
Invasion cap (regulars, attack two)
Enemy trade trigger 5
+
Invasion cap (monsters, attack three+)
Enemy trade trigger 4
+
Invasion cap (regulars, attack three+)
Enemy trade trigger 3
+
Enemy population trigger 1
Enemy trade trigger 2
+
Curious wilderness creatures can come to cause trouble
Enemy trade trigger 1
+
Enemy population trigger 3
Enemy production trigger 5
+
Enemy population trigger 2
Enemy production trigger 4
+
Enemy population trigger 5
Enemy production trigger 3
+
Enemy population trigger 4
Enemy production trigger 2
+
Enemy production trigger 1
Economy population trigger 1
+
Enemy production trigger 3
Diplomacy tree-fell count (untamed wilds)
+
Enemy production trigger 2
Diplomacy tree-fell count
+
Enemy production trigger 5
Cavern dweller maximum attackers
+
Enemy production trigger 4
Cavern dweller scale (increase per attack)
+
Enemy trade trigger 2
Siege frequency (percentage, otherwise raid)
+
Enemy trade trigger 1
Minimum raids between sieges (per civ)
+
Enemy trade trigger 4
Minimum raids before first siege (per civ)
+
Enemy trade trigger 3
Invasion cap (monsters, attack three+)
+
Economy trade trigger 1
Invasion cap (regulars, attack three+)
+
Economy production trigger 5
Invasion cap (monsters, attack two)
+
Economy trade trigger 3
Invasion cap (regulars, attack two)
+
Economy trade trigger 2
Invasion cap (monsters, attack one)
+
Economy trade trigger 5
Invasion cap (regulars, attack one)
+
Economy trade trigger 4
Vampire migrant fraction (more = safer)
 
Werebeast attack period (seasons)
 
 
  (mods)
 
  (mods)
Land holder population trigger
+
Land holder population trigger  
Economy trade trigger 5
+
Land holder trade trigger  
Economy trade trigger 4
+
Land holder production trigger  
Economy trade trigger 3
+
Value of temple complex
Economy trade trigger 2
+
Value of temple
Economy trade trigger 1
+
High priesthood unit count
Economy production trigger 5
+
Priesthood unit count
Economy production trigger 4
+
Value of grand guildhall
Economy production trigger 3
+
Value of guildhall
Economy production trigger 2
+
Minimum raids between sieges (per civ)
Economy production trigger 1
+
Minimum raids before first siege (per civ)
Economy population trigger 5
+
Cavern dweller scale (increase per attack)
Economy population trigger 4
+
Siege frequency (percentage, otherwise raid)
Economy population trigger 3
+
Diplomacy tree-fell count
Economy population trigger 2
+
Cavern dweller maximum attackers
Failed to open
+
Economy population trigger 1
for writing
+
Diplomacy tree-fell count (untamed wilds)
prefs/init.txt
+
Economy population trigger 3
Demand period (more = fewer)
+
Economy population trigger 2
Mandate period (more = fewer)
+
Economy population trigger 5
Grand guild unit count
+
Economy population trigger 4
Guild unit count
+
Economy production trigger 2
Value of grand guildhall
+
Economy production trigger 1
Value of guildhall
+
Economy production trigger 4
High priesthood unit count
+
Economy production trigger 3
Priesthood unit count
+
Dynamism
Value of temple complex
+
Mettle
Value of temple
+
Determination
Land holder trade trigger
+
Resourcefulness
Land holder production trigger
+
Tenacity
[FULLSCREENY:
+
Exertion
[FULLSCREENX:
+
Diligence
[RESIZABLE:
+
Toil
[WINDOWEDY:
+
Unnamed mod
[WINDOWEDX:
+
Unknown author
NO_EXCLUSIVE
+
Copyright (C) 2002-2025 by Tarn Adams
PROMPT
+
51.05
[WINDOWED:
+
Jealousy
[AVERAGE_TIME_BETWEEN_SONGS:
+
Avarice
[SFX_VOLUME:
+
Greed
[AMBIENCE_VOLUME:
+
Enterprise
[MUSIC_VOLUME:
+
Gluttony
[MASTER_VOLUME:
+
Cupidity
[SOUND:
+
Sound...
[USE_CLASSIC_ASCII:
+
Music...
[COMPRESSED_SAVES:
+
Text...
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
Languages...
[MACRO_MS:
+
Material templates...
[KEY_REPEAT_ACCEL_START:
+
Patterns...
[KEY_REPEAT_ACCEL_LIMIT:
+
Colors...
[KEY_REPEAT_MS:
+
Shapes...
[KEY_HOLD_MS:
+
Items...
[G_FPS_CAP:
+
Tissue templates...
[FPS_CAP:
+
Plants...
[MAXIMUM_INTERFACE_PERCENTAGE:
+
Inorganics...
[INTERFACE_SCALING_PERCENTAGE:
+
Creature variations...
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
+
Creature bodies...
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
+
Body detail plans...
[INTERFACE_SCALING_TO_DESIRED_GRID:
+
Buildings...
[INITIAL_SAVE:
+
Earliest compatible version:  
[AUTOSAVE_PAUSE:
+
Loading object files...
YEARLY
+
  Dwarf Fortress: Arena
SEMIANNUAL
+
Description:
SEASONAL
+
Preparing text objects...
[AUTOSAVE:
+
Preparing material data...
prefs/d_init.txt
+
Finalizing interactions...
NEAREST
+
Finalizing reactions...
LANCZOS
+
Preparing Arena...
[TEXTURE_PARAM:
+
Preparing screen...
STANDARD
+
Preparing arena...
SOFTWARE
+
Preparing graphics...
[PRINT_MODE:
+
Dwarf Fortress uses FMOD by Firelight Technologies
[LOG_MAP_REJECTS:
+
A Bay 12 Games Production
[KEYBOARD_CURSOR:
+
Importing world...
[WALKING_SPREADS_SPATTER_ADV:
+
Reclaim Fortress
[WALKING_SPREADS_SPATTER_DWF:
+
Delete
[TESTING_ARENA:
+
(only this inactive copy will be deleted)
[ARTIFACTS:
+
Are you sure you want to delete this world?
[CAVEINS:
+
Interactions...
[WEATHER:
+
Reactions...
[TEMPERATURE:
+
Entities...
FINDER
+
Creatures...
[SHOW_EMBARK_TUNNEL:
+
Finalizing inorganics...
IF_POINTS_REMAIN
+
Finalizing material templates...
ALWAYS
+
Finalizing descriptors...
[POST_PREPARE_EMBARK_CONFIRMATION:
+
Finalizing languages...
[EMBARK_WARNING_ALWAYS:
+
Finalizing buildings...
[PAUSE_ON_LOAD:
+
Finalizing items...
[FORTRESS_SEED_CAP:
+
Finalizing tissue templates...
[SPECIFIC_SEED_CAP:
+
Finalizing plants...
[CULL_DEAD_UNITS_AT:
+
Finalizing entities...
[VISITOR_CAP:
+
Finalizing creatures...
[BABY_CHILD_CAP:
+
Finalizing creature variations...
[STRICT_POPULATION_CAP:
+
Finalizing body detail plans...
[POPULATION_CAP:
+
See the SDL folder for license information.
[STORE_DIST_BIN_COMBINE:
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
[STORE_DIST_BARREL_COMBINE:
+
This version of DF uses SDL: Simple DirectMedia Layer,
[STORE_DIST_BUCKET_COMBINE:
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
[STORE_DIST_SEED_COMBINE:
+
Timeline:  
[STORE_DIST_ITEM_DECREASE:
+
World:
[PATH_COST:
+
Folder
[EMBARK_RECTANGLE:
+
World name
[MULTITHREADING:
+
Autosave
[MAXIMUM_EMBARK_DIM:
+
Folder:  
[GRAZE_COEFFICIENT:
 
[NICKNAME_LEGENDS:
 
[NICKNAME_ADVENTURE:
 
REPLACE_ALL
 
CENTRALIZE
 
REPLACE_FIRST
 
[NICKNAME_DWARF:
 
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
 
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 
[SHOW_RAMP_ARROWS:
 
[SHOW_FLOW_AMOUNTS:
 
[SHOW_IMP_QUALITY:
 
[ENGRAVINGS_START_OBSCURED:
 
deque<T> too long
 
r;HCx;X
 
)8>-^<>
 
l>Wvq>v
 
*?'i.?
 
d2?-w6?
 
>?>@C?l
 
t?,Iz?
 
r;HCx;X
 
)8>-^<>
 
l>Wvq>v
 
*?'i.?
 
d2?-w6?
 
>?>@C?l
 
t?,Iz?
 
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
 
Qkkbal
 
[-&LMb#{'
 
w+OQvr
 
)\ZEo^m/
 
H*0"ZOW
 
mj>zjZ
 
IiGM>nw
 
ewh/?y
 
OZw3(?
 
V_:X1:
 
#+3;CScs
 
Fail to schedule the chore!
 
broken promise
 
This function cannot be called on a default constructed task
 
promise already satisfied
 
future already retrieved
 
future
 
no state
 
Histories of
 
Jealousy
 
Avarice
 
Gluttony
 
Cupidity
 
Enterprise
 
Industry
 
Determination
 
Resourcefulness
 
Dynamism
 
Mettle
 
Diligence
 
Tenacity
 
Exertion
 
Copyright (C) 2002-2023 by Tarn Adams
 
Sound...
 
Music...
 
Colors...
 
Shapes...
 
Material templates...
 
Patterns...
 
Plants...
 
Inorganics...
 
Items...
 
Tissue templates...
 
Body detail plans...
 
Buildings...
 
Creature variations...
 
Creature bodies...
 
Entities...
 
Creatures...
 
Installed
 
Mods install automatically when chosen during world creation.
 
Author:
 
Unnamed mod
 
Version:
 
Unknown author
 
Description:
 
Earliest compatible version:
 
Must be before
 
Must be after
 
Conflicts with
 
Requires
 
Loading object files...
 
Dwarf Fortress: Arena
 
Text...
 
Languages...
 
Preparing text objects...
 
Preparing material data...
 
Preparing arena...
 
Preparing graphics...
 
Preparing Arena...
 
Preparing screen...
 
A Bay 12 Games Production
 
Importing world...
 
Dwarf Fortress uses FMOD by Firelight Technologies
 
(only this inactive copy will be deleted)
 
Are you sure you want to delete this world?
 
Reclaim Fortress
 
Delete
 
Testing Arena
 
Adventurer
 
Interactions...
 
Reactions...
 
Finalizing descriptors...
 
Finalizing languages...
 
Finalizing inorganics...
 
Finalizing material templates...
 
Finalizing tissue templates...
 
Finalizing plants...
 
Finalizing buildings...
 
Finalizing items...
 
Finalizing creature variations...
 
Finalizing body detail plans...
 
Finalizing entities...
 
Finalizing creatures...
 
Finalizing interactions...
 
Finalizing reactions...
 
See the SDL folder for license information.
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
Timeline:
 
World:
 
 
  saves
 
  saves
Autosave
+
adventurer
Folder:
+
Manual save
Manual save
+
Active save
Active save
+
Unknown Type Error
adventurer
+
Testing Arena (Adventurer)
Start new game in existing world
+
Testing Arena
Continue active game
+
Adventurer
Object testing arena
+
spring
Create new world
+
Are you sure you want to delete this game?
Unknown Type Error
+
winter
Testing Arena (Adventurer)
+
autumn
early
+
summer
spring
+
This Version of DF uses FMOD Studio
autumn
+
All active/manual/autosaves there will be deleted!
summer
+
Are you sure you want to delete this active world?
Are you sure you want to delete this game?
+
(no other folders will be deleted)
winter
+
data/credits.txt
Are you sure you want to delete this active world?
+
[C:7:0:0]  
(no other folders will be deleted)
+
poetry
This Version of DF uses FMOD Studio
+
The performance is at
All active/manual/autosaves there will be deleted!
+
The topic being taught is  
This version of DF uses SDL: Simple DirectMedia Layer,
+
The topic being discussed is  
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
The topic being considered is
  The topic being taught is
+
The dance has reached the point where its accompaniment is at
The topic being discussed is
+
This organizational activity will branch into specific play events.
This organizational activity will branch into specific social events.
+
This organizational activity will branch into specific worship events.
The topic being written about is
+
This organizational activity will branch into specific social events.
This organizational activity will branch into specific play events.
+
The topic being written about is
This organizational activity will branch into specific worship events.
+
Are these gifts?  Do you wish to trade?
  There is no specific information for this activity.
+
These _are_ fine items, aren't they? Now, what do offer for them?
  About DF
+
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
  /world.sav
+
I'm confused. Did you want something?
  data/credits.txt
+
If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so.
  data/sound/song_title.ogg
+
I see your low race still revels in death. That poor, gentle creature...
  /world.dat
+
Once a beautiful tree, and now? It is a rude bauble, fit only for your kind.
  Loading...
+
You truly despise life, don't you?  I am beside myself with grief. Perhaps we will show you how they suffered.
  data/sound/song_game.ogg
+
Contains
  [C:7:0:0]
+
I can't possibly accept, but how about this? A true bargain.
  [C:3:0:1]
+
Perhaps if you throw in some more goods I can make an offer.
  The performance is at
+
I simply cannot afford this trade.
poetry
+
Mark all
  is an example of
+
Cannot trade currency
  The topic being considered is
+
You are offering
  The dance has reached the point where its accompaniment is at
+
(You owe
  Seed text
+
  (Owes you
beast_small
+
What did you have in mind?
beast_large
+
(Select an item to demand)
humanoid
+
Offer how much? (0-
humanoid_giant
+
I wish I could take so much, but my animals...
CUSTOM_LAW_MAKER
+
I cannot take so much -- and at such cost!
failed_experiment_small
+
Greetings. Let's trade.
failed_experiment_large
+
An honored visitor!  What would you like?
ladies
+
Ah, wonderful. Thank you for your business.
lady consort
+
That seems fair. You have yourself a deal.
ladies consort
+
How kind! Thank you so much.
lord consort
+
I won't trade at a loss.
lords consort
+
  It's not the original, but we can hope the writing was copied faithfully.
CUSTOM_OUTCAST_LT
+
Thank you for rescuing this treasure!
hearthperson
+
Object of worship:
hearthpeople
+
No object of worship
played for sympathy
+
Demand
offered a bribe
+
Unmark all
using the position
+
  is a family heirloom, and I will not part with it.
made a blackmail threat, due to embezzlement
+
  is a personal treasure, and I will not part with it.
  a business rival,
+
  to conclude the transaction.
  a jealous grudge,
+
, and we will not part with it.
offered revenge upon
+
is a treasure of
  by appealing to a shared worship of
+
Thank you for returning this treasure to
the sacrilegious
+
Thank you for returning my family's treasure.
a grudge,
+
Thank you for returning my treasure.
  the persecutor
+
Thank you for returning this primordial remnant to
the tormentor
+
nothing.
was too vain to accept death and agreed
+
Needs:
was too afraid not to comply
+
You butcher
gave in to fear of death
+
but make nothing of note.
offered immortality
+
You practice your
  lured
+
  and more
, while completely misreading the situation,
+
You make nothing.
met with
+
, consumed
, where the latter
+
, not consumed
to a meeting with
+
: select
pulled rank
+
No butchery tool available.
made flattering remarks
+
IL@
made a threat
+
Seed text
accepted in admiration of power
+
beast_small
spurned the law and agreed willingly
+
beast_large
the efforts of surrounding allies to stop the plot
+
failed_experiment_small
lack of respect of
+
humanoid
being willing to accept death
+
lady
being unafraid
+
ladies
being unafraid of death
+
lord consort
being unafraid in the moment
+
failed_experiment_large
a lack of desire for vengeance
+
HFEXP
being unswayed by the emotional appeal
+
CUSTOM_LAW_MAKER
feeling no avarice
+
lord
being unaffected by the comments
+
hearthpeople
complied out of fear of
+
CUSTOM_OUTCAST_LT
agreed for love of
+
lords consort
accepted out of loyalty to
+
lady consort
trusted
+
ladies consort
desired vengeance and willingly complied
+
hearthperson
was swayed by the emotional appeal
+
made flattering remarks
was overcome by greed
+
made a threat
succumbed to vanity
+
pulled rank
was too unsettled by death to face it and agreed
+
, where the latter
was too proud to accept death and agreed
+
  to a meeting with
was too ambitious to accept death and agreed
+
, while completely misreading the situation,  
was too envious of others to face death and agreed
+
  met with
loathing the powerful
+
offered revenge upon  
valuing the law
+
  by appealing to a shared worship of  
, despite
+
a business rival,
could not accept the uncertainty following death and agreed
+
a jealous grudge,  
lack of fear toward
+
  using the position
hatred of
+
made a blackmail threat, due to embezzlement
lack of loyalty toward
+
played for sympathy
distrust of
+
offered a bribe
the efforts of co-conspirators to further the plot
+
  lured  
respect of
+
lack of loyalty toward
fear of
+
distrust of
love of
+
lack of fear toward
being afraid
+
hatred of
fearing of death
+
, despite
loathed abuses of power and refused
+
could not accept the uncertainty following death and agreed
valued the law and refused
+
loathing the powerful
being swayed by the emotional appeal
+
valuing the law
feelings of greed
+
being unafraid of death
feelings of vanity
+
being unafraid in the moment
an unwillingness to accept death
+
being willing to accept death
felt no loyalty to
+
being unafraid
distrusted
+
the efforts of surrounding allies to stop the plot
a desire for vengeance
+
lack of respect of
The plan worked.
+
accepted in admiration of power
Effective pressure to comply came from co-conspirators surrounding
+
spurned the law and agreed willingly
 +
gave in to fear of death
 +
offered immortality
 +
was too vain to accept death and agreed
 +
was too afraid not to comply
 +
the persecutor
 +
the tormentor
 +
the sacrilegious
 +
a grudge,
 +
was too ambitious to accept death and agreed
 +
was too envious of others to face death and agreed
 +
was too unsettled by death to face it and agreed
 +
was too proud to accept death and agreed
 +
was overcome by greed
 +
succumbed to vanity
 +
desired vengeance and willingly complied
 +
was swayed by the emotional appeal
 +
admiration of power
 +
disdaining the law
 +
felt no avarice and refused
 +
was unaffected by the comments and refused
 +
lacked a desire for vengeance and refused
 +
was unswayed by the emotional appeal and refused
 +
loathed abuses of power and refused
 +
valued the law and refused
 +
being afraid
 +
fearing of death
 +
the efforts of co-conspirators to further the plot
 +
accepted out of loyalty to
 +
complied out of fear of
 +
agreed for love of
 +
feeling no avarice
 +
being unaffected by the comments
 +
a lack of desire for vengeance
 +
being unswayed by the emotional appeal
 +
did not fear death and refused
 +
was unafraid in the moment
 +
was willing to accept eventual death and refused
 +
was not afraid and refused
 
  and agreed
 
  and agreed
respected
+
respected
was willing to accept eventual death and refused
+
  The plan worked.
was not afraid and refused
+
  Effective pressure to comply came from co-conspirators surrounding
did not fear death and refused
+
comrade-in-arms
was unafraid in the moment
+
childhood friend
lacked a desire for vengeance and refused
+
fellow artist
was unswayed by the emotional appeal and refused
+
fellow scholar
felt no avarice and refused
+
  corrupted
  was unaffected by the comments and refused
+
  subordinated
  loyalty toward
+
lover
trust of
+
companion
admiration of power
+
apprentice
disdaining the law
+
fellow believer
master
+
ex-spouse
father
+
mother  
mother
+
fellow athlete  
fellow athlete
+
master
fellow believer
+
father
ex-spouse
+
distrusted
companion
+
a desire for vengeance
apprentice
+
hated
guildmate
+
felt no loyalty to
fellow company member
+
feelings of vanity
troupemate
+
an unwillingness to accept death
fellow order member
+
being swayed by the emotional appeal
in order to have an agent in
+
feelings of greed
in order to have someone to act on plots and schemes in
+
  The plan failed.
in order to have law enforcement look the other way in
 
neighbor
 
Allies surrounding
 
and refused
 
had no respect for
 
was unafraid of
 
attempted to corrupt
 
The plan failed.
 
 
  raised their suspicions and the plan was foiled.
 
  raised their suspicions and the plan was foiled.
  lover
+
  attempted to corrupt
spouse
+
had no respect for
corrupted
+
was unafraid of
subordinated
+
  Allies surrounding
fellow artist
+
a embezzlement conspiracy
fellow scholar
+
a corruption conspiracy
  comrade-in-arms
+
  in order to
  childhood friend
+
  plotted to infiltrate
prepare a coup
+
an unknown party
instill terror
+
a bribery conspiracy
initiate sabotage
+
  concocted
steal treasures
 
plotted to frame
 
  under the influence of
 
 
  to handle the matter directly or through another party
 
  to handle the matter directly or through another party
  approached by
+
  approached by  
  job order violation
+
  plotted to frame
  export prohibition violation
+
  under the influence of
production order violation
+
initiate sabotage
building destruction
+
steal treasures
disorderly conduct
+
prepare a coup
murder
+
instill terror
  a conspiracy to slow labor
+
  in order to have law enforcement look the other way in  
toward the fulfillment of plots and schemes in
+
neighbor
as a member of
+
  in order to have an agent in
  the wilds
+
  in order to have someone to act on plots and schemes in  
  in order to secure embezzled funds in
+
troupemate
Subject revealed that in
+
fellow order member
to corrupt
+
guildmate
the failed attempt by
+
fellow company member
the corruption of
+
the failed attempt by  
a bribery conspiracy
+
the corruption of  
concocted
+
Subject revealed that in
, and
+
  in order to secure embezzled funds in
an unknown party
+
  toward the fulfillment of plots and schemes in
  in order to
+
  as a member of  
  plotted to infiltrate
 
  a embezzlement conspiracy
 
a corruption conspiracy
 
plotted to steal
 
plotted to assassinate
 
plotted to abduct
 
began
 
a position
 
to give
 
promised
 
aided
 
passing a portion of corruptly-obtained funds
 
embezzling funds
 
accepting bribes in exchange for leniency
 
. The ritual involved
 
using
 
. The ritual took place in
 
 
  in becoming a permanent part of the living world
 
  in becoming a permanent part of the living world
  vandalism
+
  aided
  embezzlement
+
. The ritual took place in
bribery
+
accepting bribes in exchange for leniency
blood-drinking
+
passing a portion of corruptly-obtained funds
treason
+
  to entertain the citizenry
espionage
 
robbery
 
attempted kidnapping
 
kidnapping
 
attempted murder
 
attempted theft
 
plotted to sabotage the activities of
 
upon
 
plotted to induce a war of
 
by fooling
 
a guildhall
 
a grand guildhall
 
agreed to establish
 
in order to be brought to safety
 
the bribery conspiracy
 
a corrupt agreement was formed
 
a temple
 
a temple complex
 
the plot of
 
concocted by
 
the embezzlement conspiracy
 
the corruption conspiracy
 
  to sabotage the activities of
 
to induce a war of
 
to frame
 
to infiltrate
 
 
  to eradicate monsters
 
  to eradicate monsters
, becoming a resident of
 
made an agreement with
 
agreed to a parley with
 
, becoming a citizen of
 
to study
 
 
  to work as a mercenary
 
  to work as a mercenary
  to entertain the citizenry
+
  agreed to a parley with
 +
.  The ritual involved
 +
, becoming a resident of
 +
made an agreement with
 +
plotted to induce a war of
 +
by fooling
 +
a conspiracy to slow labor
 +
promised
 +
plotted to steal
 +
a position
 +
via
 +
plotted to sabotage the activities of
 +
plotted to assassinate
 +
plotted to abduct
 +
the corruption conspiracy
 +
the bribery conspiracy
 +
concocted by
 +
the embezzlement conspiracy
 +
make an offer of service
 +
a corrupt agreement was formed
 +
the plot of
 +
to live a life of adventure
 
  to entertain the world
 
  to entertain the world
to oust
 
to help rescue
 
joined with
 
to find
 
 
  as a guide
 
  as a guide
 
  after being compelled to serve
 
  after being compelled to serve
  to live a life of adventure
+
  joined with
  has revealed the presence of
+
, becoming a citizen of  
  the formation of a corrupt agreement
+
  to oust
to establish
+
  to help rescue
the agreement by
+
a temple complex
  the promise by
+
a guildhall
  to steal
+
  requested that
  to assassinate
+
  in order to be brought to safety
  to abduct
+
  to find
the passing of corruptly-obtained funds by
+
a grand guildhall
  the embezzlement of
+
  agreed to establish
the bribery of
+
the formation of a corrupt agreement
the agreement between
+
  has revealed the presence of  
the parley between
+
the permanent joining by
 +
the passing of corruptly-obtained funds by
 +
the parley between  
 
  to the living world
 
  to the living world
the permanent joining by
+
the promise by
 +
the embezzlement of
 +
the bribery of
 +
the agreement by  
 
  in bound service
 
  in bound service
the joining of
+
the request by
  and become a citizen of
+
  and become a resident of  
  and become a resident of
+
the agreement between
Nameless
+
  and become a citizen of  
Unidentified
+
Nameless
A plot
+
Unidentified
Sabotage
+
Sabtr
Corrupt
+
Framr
Provide Position
+
Assas
Attempted Bribery
+
Snatc
Attempted Espionage
+
Asset
, agreed in
+
Crrpt
Abduct
+
Membr
Assassinate
+
the conspiracy to slow labor
the conspiracy to slow labor
+
the murder
the murder
+
the export prohibition violation
the kidnapping
+
the job order violation
the theft
+
multiple crimes
multiple crimes
+
the production order violation
the production order violation
+
Interrogation Report:
the export prohibition violation
+
Corrupt
the job order violation
+
Provide Position
is in fact an assumed identity. Subject's true name is
+
Assassinate
Subject has used
+
Steal
as an alias
+
, agreed in
a nameless identity
+
Abduct
the robbery
+
A plot
the crime
+
Sabotage
Subject revealed that
+
Boss
being nameless
+
Frame
between
+
Start War
Attempted Embezzlement
+
Attempted Embezzlement
Infiltrate
+
Infiltrate
  Start War
+
Attempted Bribery
  Interrogation Report:
+
Attempted Espionage
  Subject confessed to
+
belief in the law
Misrepresented
+
belief in harmony
 +
  to subject's
 +
Appealed
 +
  to shared worship of
 +
  flattering remarks in order to elicit information.
 +
Attempted to appeal
 +
Misrepresented
 
  facts surrounding case in order to elicit information.
 
  facts surrounding case in order to elicit information.
Subject
 
acquiesced to the argument
 
Attempted to build
 
 
  rapport in order to elicit information.
 
  rapport in order to elicit information.
Attempted to misrepresent
+
Attempted to misrepresent
spurning the value of honesty
+
Attempted to build
spurning the value of cooperation
+
Built
  interrogator
+
belief in the truth
value the law
+
belief in cooperation
was naturally inclined to speak
+
  is in fact an assumed identity.  Subject's true name is
had a trusting nature and agreed
+
Subject has used
spurning the law
+
Subject revealed that
spurning the value of harmony
+
being nameless
 +
the robbery
 +
the crime
 +
the kidnapping
 +
the theft
 +
Made
 
  intimidating remarks in order to elicit information.
 
  intimidating remarks in order to elicit information.
  flattering remarks in order to elicit information.
+
Met with subject.  
Attempted to appeal
+
Attempted to make
 
  in the past.
 
  in the past.
Unfortunately, no new pertinent information was revealed.
+
Unfortunately, no new pertinent information was revealed.
  Met with subject.
+
  as an alias
Attempted to make
+
a nameless identity
belief in the law
+
valuing the truth
belief in harmony
+
a belief in the value of cooperation
belief in the truth
+
had a distrustful nature and refused to listen
belief in cooperation
+
valuing harmony
Appealed
+
was intellectually stubborn and refused to listen
to shared worship of
+
was a natural loner and refused to listen
in order to elicit information.
+
spurning the truth
to subject's
+
  Subject naively complied.
being trusting by nature
+
being trusting by nature
and refused
+
an acquiescing nature
Subject was cagey and refused to comply.
+
being inclined to converse
In retrospect, interrogator may have completely misjudged subject's character.
+
spurning the truth and refused to listen
spurning the truth and refused to listen
+
spurning the value of cooperation and refused to listen
spurning the value of cooperation and refused to listen
+
spurned the law and refused to listen
an acquiescing nature
+
spurned harmony and refused to listen
being inclined to converse
+
spurning the value of honesty
being a natural loner
+
spurning the value of cooperation
a distrustful nature
+
spurning the law
spurning the truth
+
spurning the value of harmony
Subject naively complied.
+
was naturally inclined to speak
valued harmony
+
had a trusting nature and agreed
valued honesty
+
  Subject
believed in the value of cooperation
+
acquiesced to the argument
being intellectually stubborn
+
being a natural loner
  valuing the truth
+
a distrustful nature
a belief in the value of cooperation
+
believed in the value of cooperation
spurned the law and refused to listen
+
being intellectually stubborn
spurned harmony and refused to listen
+
valued harmony
was intellectually stubborn and refused to listen
+
valued honesty
was a natural loner and refused to listen
+
  interrogator
had a distrustful nature and refused to listen
+
value the law
valuing harmony
+
  Subject was cagey and refused to comply.
FIRED_MAT
+
  In retrospect, interrogator may have completely misjudged subject's character.
Not found:
+
Palette not found
LEAVES
+
graphics/
Palette not found
+
FLUX
graphics/
+
FIRED_MAT
HIGH_PRIEST
+
unprepared
Route
+
Multizone Flood Overflow
PRIEST
+
Cannot find path
priests
+
BEARD
Ghostly
+
MOUSTACHE
sacred
+
SIDEBURNS
priest
+
Plant cloth
high priests
+
Wood
exalted
+
sand bags
high priest
+
other large tools
Leather
+
wheelbarrows
Well-crafted
+
minecarts
Finely-crafted
+
large pots/food storage
Crystal glass
+
Plant growth (?)
Standard
+
HIGH_PRIEST
Green glass
+
Route  
Clear glass
+
Ghostly
Multizone Flood Overflow
+
Ash
unprepared
+
Potash
Cannot find path
+
Coal
SIDEBURNS
+
Rotten raw hide
MOUSTACHE
+
Fresh raw hide
Corpse
+
Masterwork
Plant cloth
+
Exceptional
other large tools
+
Superior quality
sand bags
+
Allow plant/animal
minecarts
+
Wax
wheelbarrows
+
Plant Cloth
Plant growth (?)
+
Crystal Glass
large pots/food storage
+
Clear Glass
Your fortress of
+
Green Glass
  Merchants from
+
Soap
 +
Pearlash
 +
Yarn
 +
Silk
 +
Leather
 +
Shell
 +
Pearl
 +
Horn
 +
Tooth
 +
Bone
 +
Finely-crafted
 +
Well-crafted
 +
Standard
 +
Crystal glass
 +
Clear glass
 +
Green glass
 +
Coral
 +
Amber
 +
Being traded
 +
Job
 +
Any unassigned trainer
 +
Any trainer
 +
Select a trainer for
 +
Trainer: Any unassigned
 +
Trainer: Any
 +
Trainer:
 +
Train (to make a pet) or slaughter
 +
Uninterested in an owner
 +
Unavailable as pet
 +
Available as pet
 +
Ready for slaughter
 +
Merchants from
 +
Your fortress of  
 +
  is a great treasure.  We respect that this is no mere trade.
 
  will not go unanswered.
 
  will not go unanswered.
  is a great treasure. We respect that this is no mere trade.
+
Villains! The seizure of
  with the presentation of
+
  with the presentation of  
Villains! The seizure of
+
You honor
Allow non-plant/animal
+
Allow non-plant/animal
You honor
+
Domesticated
Berserk
+
Expert
Caged Prisoner
+
Sheet
Undead
+
Weapons/trap comps
Opposed to life
+
Finished goods
(Caged)
+
Bars/blocks
(Chained)
+
Unusable armor
Missing
+
Usable armor
Wild Animal
+
Unusable weapons
Potash
+
Usable weapons
Rotten raw hide
+
Prepared meals
Masterwork
+
Empty animal traps
Fresh raw hide
+
Empty cages
Superior quality
+
Additional options
Exceptional
+
Dead/Missing
Allow plant/animal
+
Side
Crystal Glass
+
Living
Plant Cloth
+
Slaughterability
Green Glass
+
Overall Training
Clear Glass
+
Pets/Livestock
Pearlash
+
Citizens
Domesticated
+
Ammo
Semi-Wild
+
Stone
Exceptionally trained
+
Refuse
Masterfully trained
+
Corpses
Skillfully trained
+
Furniture/siege ammo
Expertly trained
+
Food
Trained
+
All tasks
Well-trained
+
Horns/hooves
Furniture/siege ammo
+
Teeth
Animals
+
Shells
Wild Animal (Small)
+
Skulls
All tasks
+
Body parts
Tame (Small)
+
Item types
Friendly
+
Misc. liquid
Underworld
+
Blocks: other materials
Guest /
+
Bars: metal
Visitor
+
Bars: other materials
Diplomat /
+
Metal
Merchant
+
Stone/clay
Chained Prisoner
+
Other materials
Invader
+
Hair/wool
Current Resident
+
Seeds
Hostile
+
Cheese (animal)
Chained Guest
+
Cheese (plant)
Uninvited Guest
+
Drink (animal)
Agitated Wilderness Creature
+
Drink (plant)
Caged Guest
+
Egg
Agitated Caged Creature
+
Unprepared fish
Agitated Chained Creature
+
Extract (animal)
Plants
+
Extract (plant)
Drink (plant)
+
Pressed material
Unprepared fish
+
Bone meal
Usable armor
+
Milled plant
Unusable armor
+
Fruit/leaves
Usable weapons
+
Trap components
Unusable weapons
+
Parchment
Bone meal
+
Paper
Fruit/leaves
+
Cloth (metal)
Milled plant
+
Cloth (yarn)
Cheese (animal)
+
Cloth (plant)
Drink (animal)
+
Cloth (silk)
Cheese (plant)
+
Total quality
Finished goods
+
Core quality
Bars/blocks
+
Legs
Corpses
+
Hands
Refuse
+
Feet
Empty animal traps
+
Head
Prepared meals
+
Cut glass
Additional options
+
Rough glass
Empty cages
+
Other stone
Weapons/trap comps
+
Economic
Metal ores
+
Metal ores
Economic
+
Blocks: stone/clay
Blocks: metal
+
Blocks: metal
Blocks: stone/clay
+
Thread (metal)
Bars: metal
+
Thread (yarn)
Blocks: other materials
+
Thread (plant)
Bars: other materials
+
Thread (silk)
Cut stone
+
Gem
Rough gem
+
Cut stone
Cut gem
+
Cut gem
Rough glass
+
Rough gem
Cut glass
+
Leave it to the besotted dullard to miss the finer points of discourseI'm leavingDo reflect.
Other stone
+
Please understand the journey must be profitablePerhaps you'd consider tossing in a little extra?
Body parts
+
I must make a profit. There is simply not enough value here.
Skulls
+
Do not tempt me! My beasts of burden cannot possibly haul such a load.
Misc. liquid
+
These goods are too heavy and cheap for me to consider.
Item types
+
What do you want?
Extract (plant)
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
Extract (animal)
+
  is unparalleled.  Let's make a deal!
Pressed material
+
Take what you wish. I can't stop you.
Other materials
+
I will see that our leader gets this offering.
Stone/clay
+
You are too kind.
Hair/wool
+
fathom you ending up with the items you desire.
Horns/hooves
+
Even with your combined trade goods, such as they are, I can't  
Shells
+
All I see here is not enough.
Dist:
+
You'll need more goods to make this arrangement.   
Select materials for the
+
Your childish games have made me tiredPerhaps next time I visit you'll take this seriously.
Amount needed:
+
There are no merchants present with which to trade.
Core quality
+
My apologies, but we're still unloading.
Total quality
+
ship of the  
Shield
+
craftsman
Your efforts are legend there. Let us trade!
+
Greetings. The
  Greetings. We are enchanted by
+
your more ethical works. We've come to trade.
  Greetings from the outer lands.
+
Greetings.  We are enchanted by
Greetings from the Mountainhomes.
+
Your efforts are legend thereLet us trade!
  We'll be ready soon!
+
Greetings from the Mountainhomes.
  There are no merchants present with which to trade.
+
Greetings from the outer lands.  
  Select a merchant group to trade with:
+
very happy about the trading
My apologies, but we're still unloading.
+
ecstatic with the trading
Cloth (yarn)
+
  seems
Cloth (metal)
+
That poor, gentle creature...
Cloth (silk)
+
I see your low race still revels in death.
Cloth (plant)
+
It is a rude bauble, fit only for your kind.
Thread (yarn)
+
Once a beautiful tree, and now?  
Thread (metal)
+
I am beside myself with grief. Perhaps we will show you how they suffered.
Thread (silk)
+
Trader Profit:
Thread (plant)
+
were added for the counteroffer:
Weapons
+
The following fortress goods
Trap components
+
unwilling to trade
Parchment
+
not going to take much more of this
I will see that our leader gets this offering.
+
to be rapidly losing patience
  Take what you wish. I can't stop you.
+
pleased with the trading
Ah, wonderful. Thank you for your business.
+
Yes, and trade we will! Simply tell me
You are too kind.
+
I am a merchant, yes. You see, I wish to trade.  Which of my goods do you desire?
Even with your combined trade goods, such as they are, I can't
+
going there. Obviously, your copious wit is matched only by your industry!
fathom you ending up with the items you desire.
+
[Laughs uproariously] You had me
You'll need more goods to make this arrangement.
+
[Chuckles] How droll.
  All I see here is not enough.
+
This would please us greatly. What do you offer?
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
+
You wish to make an offering to our leader?  
Yes, and trade we will! Simply tell me
+
You wish to make an offering? We love gifts.
[Laughs uproariously] You had me
+
You truly despise life, don't you?  
going there. Obviously, your copious wit is matched only by your industry!
+
wish to trade or to make an offering to our leader?
  This would please us greatly. What do you offer?
+
My stones, are you giving me those? Do you  
[Chuckles] How droll.
+
For me? At no price? I can accept your offer, or perhaps you wish to trade.
You wish to make an offering? We love gifts.
+
what do offer for them?
You wish to make an offering to our leader?
+
These _are_ fine items, aren't they? Now,  
What do you want?
+
Ah, but my goods are not free! What do you offer in trade?
These goods are too heavy and cheap for me to consider.
+
Restarts if completed, checked monthly
is unparalleled. Let's make a deal!
+
Restarts if completed, checked daily
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
One-time order
craftsman
+
Restarts if completed, conditions checked yearly
  ship of the
+
Restarts if completed, conditions checked seasonally
your more ethical works. We've come to trade.
+
Restarts if completed, conditions checked monthly
Greetings. The
+
Restarts if completed, conditions checked daily
  Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
+
One-time order, conditions checked daily
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
+
Suggested conditions
  I won't trade at a loss.
+
No material
  Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
+
Restarts if completed, checked yearly
  I wish I could take so much, but my animals...
+
Restarts if completed, checked seasonally
I must make a profit. There is simply not enough value here.
+
Distance:
  I cannot take so much -- and at such cost!
+
Inaccessible
  Do not tempt me! My beasts of burden cannot possibly haul such a load.
+
Offer as gift
The following fortress goods
+
Accept Counteroffer
were added for the counteroffer:
+
Seize
not going to take much more of this
+
Excess Weight:
unwilling to trade
+
Allowed Weight:
willing to trade
+
Trader Loss:
to be rapidly losing patience
+
not
very happy about the trading
+
exactly
  pleased with the trading
+
less than
  Unmark all
+
greater than
  Excess Weight:
+
at most
  Mark all
+
at least
  Trader Loss:
+
You do not have any farm plots.
  Allowed Weight:
+
Workshops are placed using the building menu at the bottom of the screen.
  Contains
+
You do not have any workshops.
  Trader Profit:
+
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
  wish to trade or to make an offering to our leader?
+
You do not have any stockpiles
  Are these gifts? Do you wish to trade?
+
Locations can be created from zones.
For me? At no price? I can accept your offer, or perhaps you wish to trade.
+
You do not have any locations.
My stones, are you giving me those? Do you
+
Zones can be added using the zone menu at the bottom of the screen.
These _are_ fine items, aren't they? Now,
+
Meeting area
what do offer for them?
+
Pit/pond
what interests you and what you're prepared to offer in exchange.
+
Pen/pasture
Ah, but my goods are not free! What do you offer in trade?
+
Garbage dump
seems
+
Gather fruit
ecstatic with the trading
+
Water source
I see your low race still revels in death.
+
work orders.
That poor, gentle creature...
+
A manager is required to coordinate
Once a beautiful tree, and now?
+
There are no active work orders.
It is a rude bauble, fit only for your kind.
+
0 = Can use any shop
You truly despise life, don't you?
+
max
I am beside myself with grief. Perhaps we will show you how they suffered.
 
No material
 
Satisfied for next check
 
Restarts if completed, checked seasonally
 
Restarts if completed, checked yearly
 
Restarts if completed, checked daily
 
Restarts if completed, checked monthly
 
Restarts if completed, conditions checked yearly
 
One-time order
 
0 = Can use any shop
 
 
  shop(s)
 
  shop(s)
must first be completed
+
You do not have any zones.
Suggested conditions
+
% occupied
Not satisfied for next check
+
Unknown location
must first be activated
+
  to harvest
at least
 
at most
 
Amount of
 
available is
 
Inaccessible
 
Distance:
 
Accept Counteroffer
 
Offer as gift
 
Restarts if completed, conditions checked monthly
 
Restarts if completed, conditions checked seasonally
 
One-time order, conditions checked daily
 
Restarts if completed, conditions checked daily
 
exactly
 
greater than
 
less than
 
Any unassigned trainer
 
Select a trainer for
 
Any trainer
 
Expert
 
Select a work partner for
 
General familiarity
 
Knowledgeable
 
Ready for slaughter
 
Available as pet
 
Being traded
 
Trainer: Any unassigned
 
Adopted somebody
 
Trainer:
 
Trainer: Any
 
active.
 
Creatures
 
All work orders must be validated
 
by the manager before they become
 
A manager is required to coordinate
 
work orders.
 
Can use any shop
 
There are no active work orders.
 
Others
 
A few facts
 
Citizens
 
Pets/Livestock
 
Dead/Missing
 
Places
 
Objects
 
Meeting area
 
Animal training
 
Pit/pond
 
Garbage dump
 
Pen/pasture
 
Fishing
 
Gather fruit
 
Dungeon
 
Barracks
 
Dormitory
 
Office
 
Archery range
 
Bedroom
 
Dining hall
 
You do not have any zones.
 
Zones can be added using the zone menu at the bottom of the screen.
 
Overall Training
 
  Farm plots
 
Tame at the vermin catcher's shop
 
Train (to make a pet) or slaughter
 
Unavailable as pet
 
Uninterested in an owner
 
You do not have any farm plots.
 
Water source
 
You do not have any workshops.
 
Workshops are placed using the building menu at the bottom of the screen.
 
You do not have any stockpiles
 
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
 
You do not have any locations.
 
Locations can be created from zones.
 
Your workers will rarely make them on their own.
 
You may also send a squad to obtain one.
 
Written content
 
There aren't any crafted artifacts here.
 
Symbols
 
Named objects
 
 
  planted
 
  planted
to harvest
+
Dormitory
Writing materials include paper and parchment sheets.
+
Archery range
Use these to make scrolls and quires.
+
Dining hall
There is no written content here.
+
Animal training
Prepare writing material and assign scholars to a library.
 
There are no named objects here.
 
Citizens, especially soldiers, will rarely name items.
 
You haven't named any position symbols yet.
 
You can do this from the Nobles and Administrators menu.
 
Tavern
 
Library
 
imprisoned
 
available
 
assigned
 
present
 
Unnamed location
 
 
  squads assigned
 
  squads assigned
Unknown location
+
Unnamed location
% occupied
+
(De)select all currently-displayed creatures.
Hospital
+
, Pos
patient
 
Temple
 
guildhall
 
Remove assignment
 
Deceased:
 
Civilians:
 
Soldiers:
 
Click somebody to assign them to position
 
Possible targets in this area:
 
Click a creature to assign it.
 
Click somebody to assign them.
 
Targeted by
 
squad
 
Archer
 
skilled
 
No relevant skills
 
Fighter
 
, commander
 
 
  family treasure
 
  family treasure
Click the map to add points.
+
Sacred to  
Sacred to
+
Treasure of
family heirloom
+
Heirloom of  
Heirloom of
+
Symbol of  
Treasure of
+
No established guild
Libraries are a location that can be created at a zone.
+
, no members
Symbol of
+
Dedicated to  
Select how squads will use this space.
+
No particular deity
Select the squads to train here.
+
exchange with
Select which burrows to defend.
+
Citizens and long-term residents only
Burrow
+
All visitors welcome
Select or create a route.
+
Only members can visit
Create new route
+
Only members can visit (if guild established)
Point
 
Confirm
 
Only members can visit (if guild established)
 
Only members can visit
 
You need to assign a
 
 
  to utilize a hospital.
 
  to utilize a hospital.
, no workers
+
You need to assign a  
You need a
+
You need a  
No established guild
+
, no workers
worker
+
Burrow
Dance floor in common area:
+
Confirm
Rented rooms (Total):
+
Point
Goblets (Desired):
+
give to
Stored Instruments (Desired):
+
take from
Citizens only
+
Recognize high priest
Chests in common area:
+
Recognize priesthood
All visitors welcome
 
Citizens and long-term residents only
 
workshop to
 
take from
 
Max wheelbarrows
 
Select a stockpile or
 
Max barrels
 
burrow assignments
 
Storage and tools
 
member
 
, no members
 
Dedicated to
 
Guildhall
 
exchange with
 
No particular deity
 
give to
 
Select a stockpile to
 
Only organized religions can have recognized priesthoods.
 
Meeting place,
 
Agreed to build temple
 
Agreed to build temple complex
 
You can recognize a priesthood once this is a temple.
 
You can recognize a high priest when this is a temple complex.
 
Recognize priesthood
 
Recognize high priest
 
Traction benches in common area:
 
Thread (Desired):
 
Beds in common area:
 
Tables in common area:
 
Agreed to build guildhall
 
Agreed to build grand guildhall
 
Guildhall,
 
Grand Guildhall,
 
Shrine,
 
(next at
 
Total number of each to scribe:
 
Writing Material (Desired):
 
Chairs:
 
Written objects (incl. copies):
 
Bookcases:
 
Tables:
 
worshipper
 
 
  needed
 
  needed
Priest:
+
High priest:
High priest:
+
Priest:  
worshippers
+
Grand Guildhall,
worshipper
+
Meeting place,
Temple,
+
Only organized religions can have recognized priesthoods.
Temple Complex,
+
Agreed to build temple complex
  Remove current location assignment
+
Agreed to build temple
New inn/tavern
+
You can recognize a high priest when this is a temple complex.
outside the fortress.
+
You can recognize a priesthood once this is a temple.
Add or choose a location.
+
Tables:
bedrooms. These larger associations
+
Bookcases:
of rooms can attract visitors from
+
Rented rooms (Total):
and libraries can be created from
+
Dance floor in common area:
meeting area zones, dining rooms and
+
Stored Instruments (Desired):  
  Constructions
+
Goblets (Desired):
Machines/fluids
+
Chests in common area:
Furniture
+
Citizens only
Doors/hatches
+
Temple Complex,  
New guildhall
+
Temple,  
New hospital
+
  (next at
New temple
+
Shrine,
New library
+
Writing Material (Desired):
Tavern Keeper
+
Total number of each to scribe:
Monster Slayer
+
Written objects (incl. copies):
Buckets (Desired):
+
Chairs:
Soap (Desired):
+
meeting area zones, dining rooms and
Crutches (Desired):
+
and libraries can be created from
Powder for casts (Desired):
+
Locations such as taverns, temples
Cloth (Desired):
+
No worshippers
Splints (Desired):
+
(No Specific Deity)
No worshippers
+
No members
Locations such as taverns, temples
+
outside the fortress.
No members
+
of rooms can attract visitors from
(No Specific Deity)
+
bedrooms. These larger associations
No workers
+
Splints (Desired):
Guild:
+
Cloth (Desired):
Bone Doctor
+
Thread (Desired):
Wood furnace
+
Traction benches in common area:
Magma smelter
+
Tables in common area:
Smelter
+
Beds in common area:
Magma glass furnace
+
Agreed to build grand guildhall
Magma kiln
+
Agreed to build guildhall
Glass furnace
+
Bone Doctor
Fishery
+
Monster Slayer
Kitchen
+
Tavern Keeper
Butcher
+
Soap (Desired):  
Tanner
+
Buckets (Desired):  
Farm plot
+
Powder for casts (Desired):  
Clothes
+
Crutches (Desired):  
Ashery
+
Glass furnace
Bowyer
+
Stoneworker
Farming
+
Siege
Furnaces
+
Metalsmith
Trade depot
+
Mechanic
Clothing and leather
+
Magma forge
Cages/restraints
+
Jeweler
Stoneworker
+
Dyer
Mechanic
+
Clothes
Metalsmith
+
Loom
Jeweler
+
Wood furnace
Magma forge
+
Magma smelter
Carpenter
+
Magma kiln
Crafts
+
Magma glass furnace
Stairs
+
Traps
Offering place
+
Cages/restraints
Instrument
+
Machines/fluids
Vertical bars
+
Doors/hatches
Floor bars
+
Carpenter
Wall grate
+
Bowyer
Floor grate
+
Ashery
Dirt road
+
Furnaces
Fortification
+
Clothing and leather
Bridge
+
Trade depot
Paved road
+
Offering place
Vermin Catcher's Shop
+
Display
Nest box
+
Bookcase
Farmer
+
Traction bench
Bookcase
+
Dirt road
Display
+
Paved road
Statue
+
Stairs
Traction bench
+
Ramp
Burial
+
Vermin Catcher's Shop
Cabinet
+
Quern
Upright weapon/spike
+
Farmer
Archery target
+
Kitchen
Stone-fall
+
Fishery
Weapon
+
Tanner
Animal trap
+
Still
Pressure plate
+
Farm plot
Rope/chain
+
Hive
Needs walkable perimeter
+
Nest box
Hidden, cannot build at this location
+
Animal trap
Disconnected
+
Cage
Need trigger type
+
Rope/chain
Ballista
+
Millstone
Catapult
+
Vertical axle
Weapon rack
+
Horizontal axle
Armor stand
+
Gear assembly
Floodgate
+
Ballista
Track stop
+
Armor stand
Support
+
Weapon rack
Glass window
+
Archery target
Gem window
+
Upright weapon/spike
Millstone
+
Stone-fall
Rollers
+
Pressure plate
Horizontal axle
+
Gem window
Vertical axle
+
Glass window
Windmill
+
Floor bars
Gear assembly
+
Vertical bars
Screw pump
+
Floor grate
Water wheel
+
Wall grate
Mud is left by water
+
Fortification
Disconnected Build Overflow
+
Windmill
Needs ground or near machine
+
Water wheel
No mud/soil for farm
+
Screw pump
Water at this location
+
Well
Lava/Magma at this location
+
Track stop
Needs open space
+
Track
Off map
+
Mud is left by water
Surrounded by empty space
+
No mud/soil for farm
Needs adjacent wall
+
Needs ground or near machine
Needs to be anchored on edge
+
Need soil at location
Blocked at this location
+
Need soil or mud at location
Need soil or mud at location
+
Cannot build at highest level
Need soil at location
+
Must be outside
Must be outside
+
Too close to edge
Cannot build at highest level
+
Surrounded by empty space
Must be inside
+
Blocked at this location
Too close to edge
+
Needs to be anchored on edge
Building present
+
Hidden, cannot build at this location
Must remove construction
+
Needs walkable perimeter
Adding water
+
Need trigger type
Adding magma
+
Disconnected
Right click when done
+
Catapult
Placing trees
+
Must be inside
Placing creatures
+
Must remove construction
Regular mining blueprint
+
Building present
Automated vein and gem mining
+
Lava/Magma at this location
Vein and gem mining blueprint
+
Water at this location
Gem mining blueprint
+
Off map
Removing fluids and spatter
+
Needs open space
Automated vein and gem mining blueprint
+
Needs adjacent wall
Adding snow
+
u5@
Adding mud
+
AcA
DIPLOMACY
+
KcA
PETITIONS
+
PETITIONS
Smoothing rough floors and walls
+
Placing creatures
Engraving blueprint
+
Right click when done
Converting to gathering blueprint
+
Chopping trees blueprint
Smoothing blueprint
+
Chopping trees
Gathering fruit and leaves
+
Converting chopping blueprint to regular
Converting gathering blueprint to regular
+
Converting to chopping blueprint
Converting to chopping blueprint
+
Gathering fruit and leaves blueprint
Gathering fruit and leaves blueprint
+
Gathering fruit and leaves
Converting to smoothing blueprint
+
Converting gathering blueprint to regular
Claiming forbidden items and buildings
+
Converting to gathering blueprint
Carving fortifications through walls
+
Stair mining
Converting smoothing blueprint to regular
+
Ramp mining blueprint
Carving tracks in floor
+
Ramp mining
Fortification carving blueprint
+
Channel mining blueprint
Engraving smoothed floors and walls
+
Channel mining
Track carving blueprint
+
Converting mining blueprint to regular
Ramp mining blueprint
+
Converting mining to blueprint
Ramp mining
+
Must span multiple elevations
Stair mining blueprint
+
Gem mining blueprint
Stair mining
+
Regular mining blueprint
Regular mining
+
Automated vein and gem mining
Removing stairs/ramp/constructions
+
Vein and gem mining
Vein and gem mining
+
Gem mining
Gem mining
+
Regular mining
Chopping trees
+
Removing stairs/ramp/constructions
Converting chopping blueprint to regular
+
Stair mining blueprint
Must span multiple elevations
+
Placing trees
Chopping trees blueprint
+
Adding water
Converting mining blueprint to regular
+
Adding magma
Converting mining to blueprint
+
Adding snow
Channel mining blueprint
+
Adding mud
Channel mining
+
Removing fluids and spatter
Resets
+
Automated vein and gem mining blueprint
One use only
+
Vein and gem mining blueprint
Minecart rollers can vary in length.
+
Set the orientation below.
Set the orientation and speed below.
+
Water wheels are 1x3 or 3x1.
Water flows from the adjacent input tile
+
The long side should align
and from the tile below the input tile.
+
with the water's flow.
with the water's flow.
+
Set the liquid flow direction below.
Set the liquid flow direction below.
+
Water flows from the adjacent input tile
Weight
+
and from the tile below the input tile.
Water does not trigger
+
Minecart rollers can vary in length.
Magma does not trigger
+
Hiding items from view
Revealing hidden items
+
Revealing hidden items
Designating high traffic area
+
Designating high traffic area
Removing dumping designations
+
Designating low traffic area
Hiding items from view
+
Removing traffic designations
Removing melting designations
+
Designating restricted traffic area
Designating items for dumping
+
Removing mining/chopping/gathering/smoothing orders
Forbidding items and buildings
+
Horizontal axles can vary in length.
Designating items for melting
+
Converting smoothing blueprint to regular
Water wheels are 1x3 or 3x1.
+
Converting to smoothing blueprint
The long side should align
+
Claiming forbidden items and buildings
Horizontal axles can vary in length.
+
Forbidding items and buildings
Set the orientation below.
+
Designating items for melting
Designating restricted traffic area
+
Removing melting designations
Removing mining/chopping/gathering/smoothing orders
+
Designating items for dumping
Designating low traffic area
+
Removing dumping designations
Removing traffic designations
+
Smoothing blueprint
Sheets
+
Smoothing rough floors and walls
Custom
+
Engraving blueprint
Finished
+
Engraving smoothed floors and walls
Bars and
+
Track carving blueprint
Blocks
+
Carving tracks in floor
Use closest material
+
Fortification carving blueprint
Keep building after placement
+
Carving fortifications through walls
Overlapping
 
Water Source
 
to paint the stockpile.
 
Accept
 
Click an existing stockpile to select it.
 
Click in the play area
 
Click an icon to set stockpile type.
 
Warning: stockpile has no type.
 
Set the friction and auto-dump direction.
 
Auto-dumping is not required.
 
Creatures do not trigger
 
Citizens trigger
 
Citizens do not trigger
 
Minecarts do not trigger
 
Creature trigger settings
 
 
  levels)
 
  levels)
Select material after placement
+
Select material after placement
Click a tile to be a corner of the
+
Use closest material
(spans
+
Keep building after placement
Click a tile to place the
+
Bars and
Click a tile to be one end of the
+
Finished
Set the draw direction below.
+
Set the friction and auto-dump direction.
Then select the corners of the bridge.
+
Auto-dumping is not required.
Rooms with multiple beds
+
Set the draw direction below.
will be made into
+
Then select the corners of the bridge.
throne rooms/studies.
+
Click a tile to place the  
tombs.
+
Click a tile to be one end of the  
bedrooms.
+
Click a tile to be a corner of the  
dining halls.
+
(spans
coffins
+
Weight
in order to form
+
Minecarts do not trigger
bedroom
+
Creature trigger settings
dining hall
+
Citizens trigger
Select another rectangle
+
Citizens do not trigger
to continue.
+
Creatures do not trigger
dormitories.
+
Set the orientation and speed below.
Dining Hall
+
Resets
Archery Range
+
One use only
Meeting Area
+
Depth
Animal Training
+
Water does not trigger
Pen/Pasture
+
Magma does not trigger
Pit/Pond
+
Cart
Gather Fruit
+
coffins
Garbage Dump
+
in order to form
tables
+
bedrooms.
chairs
+
dining halls.
which contains
+
throne rooms/studies.
Click an icon to add a new zone.
+
tombs.
Select a rectangle
+
Dining Hall
Click an existing zone to select it.
+
Archery Range
Select a type below to add a zone.
+
Click an existing zone to select it.
Create a creature to begin.
+
Select a type below to add a zone.
Building track stops is recommended!
+
Click an icon to add a new zone.
Add new route
+
Select a rectangle
to paint the burrow.
+
which contains
Click a tile to position the stop.
+
Overlapping
Elevation
+
Water Source
Early
+
Gather Fruit
created.
+
Garbage Dump
dormitor
+
Pen/Pasture
office
+
Pit/Pond
Add new burrow
+
Meeting Area
Nobody assigned
+
Animal Training
to paint the zone.
+
Sheets
 +
Custom
 +
Click an icon to set stockpile type.
 +
Warning: stockpile has no type.
 +
Click an existing stockpile to select it.
 +
Click in the play area
 +
to paint the stockpile.
 +
Accept
 +
Add new burrow
 +
Nobody assigned
 +
to paint the burrow.
 +
Click a tile to position the stop.
 +
Building track stops is recommended!
 +
Add new route
 +
Stop
 +
Indep
 
  rejected (already in use.)
 
  rejected (already in use.)
 
  rejected (not enclosed.)
 
  rejected (not enclosed.)
  coffin
+
to paint the zone.
the appraisal skill.
+
  +
A bookkeeper helps
+
tomb
Held/Worn:
+
dormitor
You need a broker with
+
Rooms with multiple beds
Architecture:
+
will be made into
Displayed:
+
dormitories.
Furniture:
+
Multi
Other Objects:
+
Paint
Set digging orders.
+
Undo
Finish setting dig orders.
+
Select another rectangle
Left click for recenter and expand options. Right click to dismiss.
+
to continue.
Following
+
Architecture:
Exported Wealth:
+
Displayed:
Trade Information:
+
Held/Worn:
with accuracy.
+
You need a broker with
Imported Wealth:
+
the appraisal skill.
Lethal
+
A bookkeeper helps
No Quarter
+
with accuracy.
Non-lethal
+
Imported Wealth:
Horseplay
+
No Quarter
Training
+
Morale/Fear
Conflict Level
+
Created Wealth:
Encounter
+
Weapons:
Weapons:
+
Armor and Garb:
Armor and Garb:
+
Furniture:
sparring.
+
Other Objects:
Created Wealth:
+
Elevation
fighting!
+
Conflict Level
hunting.
+
Encounter
Morale/Fear
+
Horseplay
Show advanced options.
+
Training
Hide advanced options.
+
Brawl
Change blueprints to standard selections.
+
Non-lethal
Change standard selections to blueprints.
+
Lethal
Change to standard dig mode.
+
Create a creature to begin.
Change to blueprint-only mode.
+
Pop
Selected tiles are low priority.
+
Drink
  Selected tiles are very low priority.
+
Early
Finish setting plant gathering orders.
+
Mid-
Change to standard gather mode.
+
Late
Set plant gathering orders.
+
Year
  Set plant gathering orders. Some plants require fruit or other growths to be present.
+
Change to blueprint-only mode.
Finish setting tree chopping orders.
+
Change blueprints to standard selections.
Change to standard chop mode.
+
Change standard selections to blueprints.
  Set tree chopping orders.
+
Show advanced options.
Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe.
+
Hide advanced options.
Left click to choose corners of a rectangle.
+
Set tree chopping orders.
Dig every tile selected.
+
Selected tiles are very high priority.
Dig a channel, making a ramp on the level below.
+
Selected tiles are high priority.
Hold left button to draw.
+
Selected tiles are high-medium priority.
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again.
+
Selected tiles are medium priority. [DEFAULT]
Dig a ramp on this level, going up.
+
Selected tiles are low priority.
Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick.
+
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps.
+
Dig a ramp on this level, going up.
  Selected tiles are medium priority. [DEFAULT]
+
Hold left button to draw.
Selected tiles are medium-low priority.
+
Left click to choose corners of a rectangle.
  Selected tiles are high priority.
+
Exported Wealth:
Selected tiles are high-medium priority.
+
Trade Information:
Dig only gems selected.
+
Left click for recenter and expand options. Right click to dismiss.
  Selected tiles are very high priority.
+
Following
Dig only ore and gems selected, and automine any ore and gems of the same type which are uncovered.
+
Tooltip
  Dig only ore and gems selected.
+
Dig a regular hallway or room.  Assign a miner to the work detail if necessary. The miner requires a pick.
Set a restricted traffic area. Citizens will look hard for better routes. They will still use the area if other routes do not exist or are too long.
+
Set high and low traffic areas.
Set the exact weight in steps of a traffic type.
+
Finish setting traffic areas.
Set a normal traffic area, the default state.
+
Remove mining, woodcutting, plant gathering, and smoothing orders.
Set a low traffic area. Citizens will look for better routes.
+
Designate an item for dumping in a dumping zone.
Finish setting traffic areas.
+
Designate an item for melting at any smelter.
Set a high traffic area. Use this in wide central passages.
+
Finish setting tree chopping orders.
Hide an item or building from your view. Citizens will still use it.
+
Finish setting plant gathering orders.
Set high and low traffic areas.
+
Set wall smoothing, engraving, track carving, and fortification orders.
Start painting a new stockpile. Once the tiles are chosen, you'll be able to set the details.
+
Go to the previous zone overlapping the tile you clicked.
  Remove the stockpile being painted permanently. Also removes existing zones!
+
Gather fruit in trees in and just above this zoneRequires a stepladder.
Place stockpiles for item storage.
+
Citizens assigned to the fishing work detail will fish in this zone if it existsOtherwise, they will fish everywhere.
  Finish placing stockpiles.
+
Sort by distance from the depot.
Place structures and work areas that require construction materials.
+
Leave menu and recenter the view on the time.
  Finish placing structures.
+
Toggle the dump status of the item. Items are dumped in dumping zones.
Remove mining, woodcutting, plant gathering, and smoothing orders.
+
Toggle the melt status of the itemItems are melted at any smelter.
  Finish removing mining etc. orders.
+
Change the frequency that the conditions are checked.
Change to standard orders mode.
+
This item is a symbol of a noble or administrator.
Designate items for dumping and melting, claim forbidden items and buildings, and set item visibility.
+
View this item's sheet.
  Carve a gap in a smooth wall to allow your archers to fire upon invaders.
+
View this creature's sheet.
Finish setting wall orders.
+
This option indicates that the location is only open to members.
  Engrave artwork into a smooth wall.
+
The squad leader is traveling or otherwise occupied off-site.
  Carve a track in a stone floor. Tracks are used by minecarts with routes set in the hauling menu.
+
View the positions in this squad.
Set wall smoothing, engraving, track carving, and fortification orders.
+
Customize the squad's name.
Smooth a rough wall to make it more pleasing to your citizens. This also prepares the wall for engraving or fortification.
+
Assign a station order.  The soldiers will stand near the point selected and engage any hostile creatures that come near.
Remove melting designations.
+
Assign a kill order. The soldiers will attempt to kill a targeted creature.
Remove hidden designations.
+
Assign a patrol order. The soldiers will walk a specified route repeatedly.
Remove dumping designations.
+
Assign a burrow defense orderThe soldiers will patrol the burrow and attack any hostile creatures.
Designate an item for melting at any smelter.
+
Assign a training orderThe squad must be assigned to a barracks zone with the training option set.
Forbid your citizens from using an item or building.
+
Toggle the forbidden status of the itemCitizens will not use forbidden items or buildings.  If a permanent building item is forbidden, citizens will not perform tasks there!
  Designate an item for dumping in a dumping zone.
+
Toggle the visibility of the itemHidden items cannot be seen but citizens will still use themIf a permanent building item is invisible, the building will be too!
Finish setting item/building designations.
+
The soldiers can either keep their equipment on at all times, or only when an order is active.
Claim a forbidden item or building so it will be used by your citizens.
+
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
Assign a new or existing location to this zone. Locations are groups of zones and rooms with a larger purpose, like a tavern, a temple, a library, or a craft guildhall.
+
Cancel this scheduled order.
Set details for the assigned location.
+
Cancel this position's scheduled orders.
Designate this zone as the top of a pond. Citizens will bring buckets of water if the pond below isn't filled.
+
Change the squad's symbol.
Select animals to be dropped into the pit or pond below this zone. Animals will not feel obligated to stay if they can find a way out.
+
Add stockpile links for this workshop.
Select animals to be placed in this pasture zone. They will stay after being led here.
+
This item is a permanent part of the building.  Forbid and visibility tags set here affect the whole building.
  Designate this zone as the top of a pit. Citizens will not fill the pit below with water.
+
This item is being traded.
Gather fruit and vegetables from shrubs in this zone.
+
This is a small creature within the trap.
Gather fallen fruit in this zone.
+
This item has been loaded.
  Plant gathering zones are used in locations where plants will be gathered frequently. Use the gather designation otherwise.
+
This item is resting within the building.
Items designated for dumping will be tossed into open air spaces included in this zone. If no open air tiles are included, they will dump the items on the floor.
+
This item is a semi-permanent part of the building, like an item on display.
Your citizens will drink at a water source zone or gather water using buckets for various tasks. This is useful if you don't have a functioning well and you want to control exactly where the tasks take place.
+
Click to set this task as highest priority among all tasks everywhere.
Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere.
+
Increase the priority of the task in this workshop.
Choose which squads will use this barracks.
+
Set details for this task, such as the material to be used.
  Remove the zone being painted permanently. Also removes existing zones!
+
This task has been suspended.
Select this option and any unassigned deceased citizens will be buried here automatically.
+
Click to suspend the taskAssigned workers are removed from suspended tasks.
Select this option and any unassigned deceased pets will be buried here automatically.
+
Create a new work order for this workshopWork orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation.
Place zones to establish meeting areas, pastures, and more.
+
The creature is caged.
Finish placing zones.
+
The creature is set to be chained.
Set from which workshops and stockpiles this stockpile gives and takes items.
+
The creature is set to be caged.
Set how many barrerls, bins, and wheelbarrows this stockpile can use.
+
The creature is assigned to a pasture.
Remove this stockpile permanently.
+
The creature is assigned to a pond.
Toggle whether the stockpile can take items from anywhere or only from specific workshops and stockpiles.
+
The creature is assigned to a pit.
Repaint this stockpile.
+
Edit the recenter hotkey locations.
Erase a portion of this stockpile.
+
Choose a stockpile from which the selected stockpile will take items.
Remove this zone permanently.
+
The track stop's vehicle will exchange items with this stockpileThe vehicle will take desired items and offload any others.
Gather fruit in trees in and just above this zone. Requires a stepladder.
+
The track stop's vehicle will take items from this stockpile.
Erase a portion of this zone.
+
The track stop's vehicle will give items to this stockpile.
  Suspend activities in this zone. Does not remove the zone.
+
The selected workshop will take items from here.
Go to the next zone overlapping the tile you clicked.
+
The selected workshop will give items to here.
Repaint this zone.
+
The selected stockpile will take items from here.
Start painting a new zone. Once the tiles are chosen, you'll be able to set the details.
+
The selected stockpile will give items to here.
  Go to the previous zone overlapping the tile you clicked.
+
Toggle whether the soldiers will store their individually assigned weapons and armor here.
Suspend this burrow. Assigned citizens will not respect burrow restrictions while a burrow is suspended, but all tasks within the burrow will still function.
+
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Set hauling routes for minecarts.
+
Choose a stockpile to which the track stop's vehicle will give items.
  Recenter on this burrow.
+
Choose a stockpile from which the track stop's vehicle will take items.
  Toggle whether workshops can source materials from outside the burrow.
+
Choose a stockpile with which the track stop's vehicle will exchange itemsThe vehicle will take desired items and offload any others.
Erase a portion of this burrow.
+
Choose a stockpile to which the workshop will give items.
Remove this burrow permanently.
+
Choose a stockpile from which the workshop will take items.
Remove the burrow being painted permanently. Also removes existing burrows!
+
Choose a stockpile to which the selected stockpile will give items.
Repaint this burrow.
+
Cancel an order. Does not affect scheduled orders.
Link a stockpile to this stop. Citizens will haul items to and from the minecart as you specify. Items for the minecart must be specified using the desired items button to the left.
+
Recenter on the announcement's location.
Set conditions for the minecart to move on to the next stop.
+
Recenter on the creature (at the time of the announcement.)
  Remove this route.
+
Recenter on the item (at the time of the announcement.)
Set the items desired by the minecart at this stop. Items must be in a linked stockpile.
+
Toggle whether the squad will sleep here.
Assign a minecart to this route. Only one vehicle can operate on each route.
+
Toggle whether the squad will train here.
Name this route.
+
Used to make lye, potash, and milk of limeConstruction requires blocks, barrel, and a bucket.
Finish setting hauling routes.
+
Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
Add a stop to this route. Minecarts will move between stops when conditions are satisfied.
+
Make beds and various furniture here, as well as bins, barrels, and more.
  Your citizens will sleep in bedrooms. It should include a bed! Try to enclose it with walls and/or doors. Do not overlap with other rooms.
+
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
  Your citizens will eat at this zone. When not assigned to a particular citizen, citizens without their own dining hall will eat here. Tables and adjacent chairs should be included.
+
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
This important zone is where your citizens will gather to socialize. Crucially, the meeting area is where locations such as taverns, temples, hospitals, and the like are established.
+
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required.
  Animals that are capable of being trained receive their training at this zone once they have been assigned a trainer from the Pets/Livestock menu. Generally, a piece of meat is required.
+
Make mechanisms here which are used to make levers, pressure plates, and gearsYou can also use mechanisms to link levers and pressure plates to other machinery.
Your citizens will fill sand bags at this zone if a sandy floor or sandy wall is included. This task is initiated manually at the glass furnace.
+
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel.
  Your citizens will collect clay at this zone if a clay floor or clay wall is included. This task is initiated manually at the kiln.
+
Use options in this category to place furniture that has already been constructed in a workshop.
Certain livestock need to graze on grass. Assign these animals to a pasture zone. No fencing is needed.
+
Place doors and hatches here after you have constructed them in an appropriate workshop.
Animals assigned to pit/pond zones are dumped in the pit, but will leave the zone afterward if possible. If the pit is designated as a pond, your citizens will attempt to fill it with water using buckets.
+
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
Establish burrows to organize work and living spaces in larger fortresses.
+
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
Finish establishing burrows.
+
Cages, ropes, and animal traps are found hereCages can be used in cage traps or to transport large animals.  Metal cages and chains are also used by the justice system.
Prisoners convicted in the Justice menu can be incarcerated at a chain or metal cage in the dungeon zone.
+
Various mechanical traps can be found hereThe pressure plate is also found here, which has applications beyond traps.
Deceased citizens and pets can be laid to rest in a tomb. It should include a coffin, casket, or sarcophagus.
+
Archery targets, siege weapons, and some ornamental display items can be found in this category.
Squads should be assigned to a barracks. The squad can be set to train, sleep, and store equipment there.
+
This crucial building is where all trading will be done.  Pack animals from distant civilizations will need to access this building from the edge of the mapLater, wagons will need a clear 3-wide path to the depot.
Dormitories should include multiple beds and will not belong to a particular citizen.
+
Zoom in on the play area.
An office or study is required for certain official tasks, such as approving work orders and bookkeeping. A chair or throne is required for these functions.
+
Zoom out from the play area.
  Your archers can train in this zone if there is an archery target included.
+
Open the stocks window, where you can see all of your fortress's items.
  Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings.
+
Most tasks in the fortress are started and completed at workshopsTasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
Toggle the dump status of the item. Items are dumped in dumping zones.
+
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal.  Furnaces require fuel to function, or they can be set above magma.
  Leave menu and recenter the view on the time.
+
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
  Leave menu and open the item's sheet.
+
A wide variety of food-and-drink-related workshops can be found in this category.
Sort by distance from the depot.
+
Recenter on the surface at this location.
  Sort by value.
+
Recenter on the deepest discovered area at this location.
Toggle whether the stockpile allows non-plant-and-animal-based objects, regardless of other settings.
+
Recenter on this location.
  Toggle whether goods banned by export mandates are listed.
+
Set this entry to recenter on the current view.
This work order is ready to activate.
+
Clear this recenter hotkey location.
  Set the maximum number of workshops that can be used by the work order.
+
Delete this recenter location.
This work order is waiting for its next scheduled check.
+
Display water and magma depth numerically (1 to 7.)
  This work order is checking its conditions for activation.
+
Show up and down arrows over ramps at the current elevation.
  Create a new work order. Work orders are like workshop jobs but they are assigned to shops automatically and can be activated with various conditions.
+
Keep a colony of insects at your hivesA wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
This work order is active.
+
Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed.
  Toggle the melt status of the item. Items are melted at any smelter.
+
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed.
  Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them.
+
Tables are required for dining. A chair should be placed adjacent to the tableA table object must be made before it can be placed.
  Open the task information menu.
+
Chests and coffers are used in personal bedrooms for storing non-clothing objectsThey are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materialsA box object must be made before it can be placed.
Open the place information menu.
+
Cabinets are used in personal bedrooms for storing clothing objectsA cabinet object must be made before it can be placed.
  The assigned vehicle wants to be at this stop but is not currently there. A worker may be bringing it, or it may be stranded.
+
The dead are buried in coffinsCoffins must be placed in their own tomb zone in order to work.  A coffin object must be made before it can be placed.
  Open the citizen information menu.
+
Citizens that cannot be buried properly can still be memorialized on slabsSlabs are created and engraved at the stoneworker's shop.
  The assigned vehicle is at this stop.
+
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zoneAll tasks require fuel aside from clay collection.
The assigned vehicle is moving toward this stop.
+
You can make a variety of objects using three different types of glassYou can also collect sand in bags from a task originating here, if you have a sand collection zoneMagma below the furnace will power tasksYou are responsible for placing the furnace above the magma, but no other fuel is required.
  Name this stop.
+
Bake clay objects here, as well as a few other useful materialsClay can also be collected here if you have a clay collection zoneMagma below the kiln will power tasksYou are responsible for placing the kiln above the magma, but no other fuel is required.
  Remove this stop.
+
Make metal bars from ore here. Can also refine coal into usable fuel or make alloysMagma below the smelter will power tasksYou are responsible for placing the smelter above the magma, but no other fuel is required.
Open the justice menu.
+
Make metal bars from ore here. Can also refine coal into usable fuel or make alloysAll tasks require fuel.
  Toggle whether the stockpile allows plant and animal-based objects, regardless of other settings.
+
Make charcoal and ash from wood hereDoes not require fuel.
  Open the squad sidebar.
+
Plant crops at the farmplotYou will need seeds or spawn and must select crops by seasonCrops can be fertilized with potashSoil is richer deeper underground.
  Open the world screen.
+
When placed, a female bird will claim the box and start laying eggs, if one is available.
  Open the nobles and administrators menu.
+
Make leather from animal hides here. You can also make parchment using milk of lime and a hide.
  Open the objects menu.
+
Process raw fish into edible food hereRaw fish will not be eaten.
  Open the labor menu.
+
Cook meals here. You can also render fat into tallow.
Open the work orders menu.
+
Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread.
  Leave this menu and view this place's sheet or menu.
+
Make sugar, flour, and various useful slurries hereTasks are completed very slowly compared to the powered millstone.
Leave this menu and recenter on the task's building.
+
Capture and train small animals here. Requires animal traps.
  Leave this menu and view this object's sheet.
+
Make sugar, flour, and various useful slurries here. Powered version of the quernMust be hooked to a windmill or water wheel to function.
  Leave this menu and recenter on this place.
+
You can make a variety of objects using three different types of glassYou can also collect sand in bags from a task originating here, if you have a sand collection zoneGlassmaking requires fuel.
  Leave this menu and view this creature's sheet.
+
Here you can make parts for ballistae and catapults.  This workshop is also the place where ballista ammo is assembled.
Leave this menu and recenter on this object.
+
Make stone furniture here, as well as blocks which are used in constructions.
  Remove this condition.
+
Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
Leave this menu and recenter on this creature.
+
Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
  Assign a trainer to this creature.
+
Make cloth into clothing and tools here, such as bags and ropes.
  Assign this creature as a work animal for a specific citizen or resident.
+
Use dyes here to color thread and clothRequires a barrel and bucket for construction.
Suspend this task. This removes the worker. The task can be unsuspended.
+
Brew alcohol from plants, fruit, or honey.
Cancel this task.
+
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
  Toggle whether the task will be repeated indefinitely.
+
Place the well in an open space above water to provide a relatively safe area for your citizens to draw waterRequires mechanisms, blocks, a chain or rope, and a bucket.
  Remove the current worker from the task.
+
Use floodgates to control the flow of fluids between spaces in your fortressMust be attached to a lever or pressure plate to functionRequires a floodgate object to be built before it can be placed.
  Set the details of this task, such as the material used.
+
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
  View a detailed description of this activity.
+
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
Remove this work order.
+
Place the windmill aboveground to generate power for machines, such as the millstone or screw pumpNot all areas have strong winds.
  Change the frequency that the conditions are checked.
+
Use the gear assembly to connect axles and machinery togetherGear assemblies can be disengaged temporarily by linking them to levers.
Set the conditions for work order activation. This can involve needed materials, the current stock of products, or the completion of other work orders.
+
Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south.
  Set the material used or other details of the task.
+
Vertical axles transfer power between two adjacent elevations.
Change the number of times the task will be performed.
+
This ornamental construction can enhance the value of roomsThree cut gem objects must be made at a jeweler's shop before it can be placed.
Change the work order priority. Work orders at the top of the list will use workshops first.
+
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental.
  This work order has been validated by the manager.
+
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluidsRequires boulder, block, or wood.
This work order has not been validated by the manager. A manager can be employed in the nobles and administrators menu, and they must have an assigned office where they will work to validate orders.
+
You can place floors for functional reasons or to enhance the appearance of the fortressRequires boulder, block, or wood.
Change the properties of the item being checked. Many of these are obscure and rely on specific tasks, but certain properties like 'empty' can be used in many conditions.
+
You can build a ramp next to a wall to provide access to the floor aboveThe space above the ramp must also be empty.  Requires boulder, block, or wood.
Change whether the work order must be activated or completed to satisfy this condition.
+
You can build staircases to connect different elevations. Staircases must span at least two elevationsRequires boulder, block, or wood.
  Change the type of the item being checked.
+
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectilesRequires boulder, block, or wood.
Change the material of the item being checked.
+
Use minecart tracks in conjunction with the hauling menu.
Change the amount of the item being checked.
+
Bridges can be used to span open spaces or placed above water or magmaBridges can be connected to levers and raised to block access.
Change the inequality of the condition.
+
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
  Add a condition to the work order that checks the amount of some item.
+
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
Make the activation of the work order depend on the status of another work order.
+
Blocks creatures but allows the passage of fluids and itemsCan be built on any floorGrates unlike bars have a quality and enhance the value of roomsGrates can be connected to levers.
  Toggle whether this creature will be gelded at a farmer's workshop when the opportunity arises.
+
Blocks creatures but allows the passage of fluids and itemsCan be built over empty spaces, stairs, ramps, or above liquidsGrates unlike bars have a quality and enhance the value of roomsGrates can be connected to levers.
This type is not relevant to brewing.
+
Blocks creatures but allows the passage of fluids and itemsCan be built on any floorBars unlike grates do not have a quality and so do not enhance the value of rooms significantlyBars can be connected to levers.
  This creature is assigned to a work detail.
+
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquidsBars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
Toggle whether this creature will be slaughtered at a butcher's shop when the opportunity arises.
+
This ornamental construction can enhance the value of roomsA window object must be made at a glass furnace before it can be placed.
This creature is a doctor.
+
Statues can be used to decorate your fortress and add value to your roomsA statue object must be made at an appropriate workshop first.
This creature is assigned to a specific workshop.
+
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatmentA traction bench object must be made before it can be placed.
  This creature is a mercenary.
+
Codices and scrolls in your library can be stored in bookcasesA bookcase object must be made before it can be placed.
This creature is a monster slayer.
+
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizensA pedestal or display case must be made before it can be placed.
This option allows visitors from outside the fortress to enter this location.
+
These ornamental objects increase the value of rooms in which they are placedAn offering place object must be made before it can be placed.
  This option allows long-term residents of the fortress to enter this location.
+
Large instruments must be placed in taverns or temples before they will be usedThese instruments must be assembled at a workshop first.
  This type is allowed to be cooked.
+
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort.
Rename this location.
+
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
This type is not relevant to cooking.
+
Default attack is a strike without charging or wrestling.
  This type is restricted from cooking.
+
Default attack is a charging strike.
  This type is restricted from brewing.
+
Default attack is a wrestling move.
This type is allowed to be brewed.
+
Choose default attack according to opponent.
  This creature is content right now.
+
Freely move between tiles when dodging if necessary
This creature is displeased right now.
+
Do not move from current tile when dodging even if it means being struck.
  This creature is happy right now.
+
Dodge away from charging opponents to avoid being knocked over.
This creature is pleased right now.
+
Attempt to stop charging opponents, standing your ground.
  Toggle whether this creature is available as a pet for any interested citizen or resident.
+
Add or remove fluids.
  This creature is ecstatic right now.
+
Add water to the arena.
  Toggle whether this creature will receive war training. War animals have more lethal attacks.
+
Add magma to the arena.
Toggle whether this creature will receive hunting training. Hunting animals can move stealthfully during hunts.
+
Add snow to the arena.
  This creature is a scholar.
+
Add mud to the arena.
This creature is a scribe.
+
Remove fluids and spatter from the arena.
This creature is a tavern keeper.
+
Create a tree to place in the arena.
  This creature is a performer.
+
Change the weather, temperature, and time.
This worker is specialized and will only do tasks that match their workshop assignments, work details, and occupations. Click to toggle.
+
Weapon traps use a weapon or trap component to strike intrudersCan be used with ranged weapons and loaded with ammoCan use multiple weapons at once.
This worker is not specialized and will do any free tasks that become available. Click to toggle.
+
Cage traps capture intruders in cages. Must be loaded with a cage.
This creature is unhappy right now.
+
Upright weapons are a nasty place for intruders to fall uponCan also be linked to levers or pressure plates to raise them into intruders.
  This creature is miserable right now.
+
Archery targets are used in archery range zones for training archers.
  Click to set this task to repeat indefinitely.
+
Ornamental. Demanded by some nobles.
  This task is highest priority among all tasks everywhere.
+
A ballista fires a ballista arrow in one of the four cardinal directionsThe operator can adjust the aim slightly.
This task came from a work order.
+
A catapult fires a boulder in one of the four cardinal directionsThe operator can adjust the aim slightly.
  This task is set to repeat indefinitely.
+
Create a creature to place in the arena.
  Remove this building.
+
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
  This task has been assigned and is active.
+
A chain can be placed for use in the justice system or for the restraint of an animal.
Recenter on this item.
+
Cages can be used to contain an animal, and metal cages can be used by the justice systemGlass cages can be filled with water and used as aquariums.
  Name this building.
+
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
  Recenter on the linked building.
+
Track stops are used in conjunction with the hauling menuThey can also be used to add friction to minecart tracks.
  Add stockpile links for this workshop.
+
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
Click to suspend the task. Assigned workers are removed from suspended tasks.
+
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their stateThe trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
  Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation.
+
Stone-fall traps drop a stone on intruders. Must be loaded with boulders.
  Set details for this task, such as the material to be used.
+
Jump somewhere.
This task has been suspended.
+
Talk to somebody.
Click to set this task as highest priority among all tasks everywhere.
+
Start a performance. This can take several turns to complete.
  Increase the priority of the task in this workshop.
+
Strike somebody adjacent with a melee attackAlso allows available parry, block, and dodge moves.
Set the camera to follow this creature.
+
Wrestle somebody adjacent. Also allows available parry, block, and dodge moves.
  Send this creature to a linked site, or expel this creature entirely.
+
Shoot. Requires a ranged weapon and ammunition.
This item is tagged by a task and will not be used by other tasks.
+
View your log.
  Customize this creature's nickname and profession nickname.
+
Set movement options.
Remove this worker from this occupation.
+
Set combat options.
  Set the camera to follow this item.
+
Interact with nearby objects.
This option indicates that the location is only open to fortress citizens.
+
Climb or hold terrain.
  This option indicates that the location is only open to members.
+
Move down to the east.
View details about this knowledge.
+
Move down to the northwest.
  Recenter on this creature.
+
Move down to the northeast.
  View this item's sheet.
+
Move down to the southwest.
View this creature's sheet.
+
Move down to the southeast.
This item is a symbol of a noble or administrator.
+
Travel.
This item is part of the creature's regular clothing.
+
Sleep or wait a while.
This item is part of the assigned squad equipment.
+
Handle charging attacks according to the opponent.
This item is a tool assigned by a work detail.
+
View all announcements.
Assign a training order. The squad must be assigned to a barracks zone with the training option set.
+
Recenter on yourself.
Cancel an order. Does not affect scheduled orders.
+
Move downward.
Assign a patrol order. The soldiers will walk a specified route repeatedly.
+
Move down to the north.
Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures.
+
Move down to the south.
Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near.
+
Move down to the west.
Assign a kill order. The soldiers will attempt to kill a targeted creature.
+
Eat or drink an item.
  View the positions in this squad.
+
Interact with an item in a different way.
  Customize the squad's name.
+
View this item.
  Toggle whether the squad will train here.
+
Drop this item.
Toggle whether the soldiers will store their individually assigned weapons and armor here.
+
Wear this item.
  Recenter on the item (at the time of the announcement.)
+
Remove this item.
Toggle whether the squad will sleep here.
+
Put this item into a container.
  Recenter on the announcement's location.
+
Eat or drink this item.
Recenter on the creature (at the time of the announcement.)
+
Toggle sneaking.
  Disband the squad.
+
View the map.
Inspect the route.
+
Drop an item.
  This item is a semi-permanent part of the building, like an item on display.
+
Wear an item.
Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there!
+
Remove an item.
This item has been loaded.
+
Put an item into a container.
This item is resting within the building.
+
You are a projectile.
This is a small creature within the trap.
+
You are prone. Click to stand.
This item is bait.
+
You are not prone. Click to go prone.
  This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building.
+
Close the map.
This item is being traded.
+
Go downward.
View the leader's sheet.
+
End travel.
The squad leader is traveling or otherwise occupied off-site.
+
Tactical mode is on. You control everybody manually.  Click to control only this character (others will follow you.)
Cancel this position's scheduled orders.
+
Tactical mode is off.  Companions are following you.  Click to control everybody.
  Change the squad's symbol.
+
View your companions and tactical settings, or switch party members.
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
+
You are currently yielded.  Click to stop yielding.
  Cancel this scheduled order.
+
You are not yielded. Click to yield to opponents.
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too!
+
You have a weapon drawnClick to strap it.
  The soldiers can either keep their equipment on at all times, or only when an order is active.
+
You have a weapon available to draw. Click to draw it.
Edit the recenter hotkey locations.
+
You do not have a weapon.
  Recenter on the surface at this location.
+
You are oblivious.
  The creature is assigned to a pond.
+
You are in a fell mood.
  The creature is assigned to a pit.
+
You are in a macabre mood.
The creature is set to be caged.
+
You are in a fey mood.
The creature is assigned to a pasture.
+
You are in a secretive mood.
The creature is caged.
+
You are melancholy.
The creature is set to be chained.
+
You are insane.
Show up and down arrows over ramps at the current elevation.
+
You are hungry.
Zoom in on the play area.
+
You are drowsy.
Delete this recenter location.
+
You are stressed. View your status for more information.
Display water and magma depth numerically (1 to 7.)
+
You are distracted by unmet needs. View your status for more information.
Set this entry to recenter on the current view.
+
You are in a martial trance.
Clear this recenter hotkey location.
+
You are throwing a tantrum.
Recenter on the deepest discovered area at this location.
+
You are depressed.
Recenter on this location.
+
You are stunned.
Choose a stockpile to which the selected stockpile will give items.
+
You are winded.
Choose a stockpile from which the selected stockpile will take items.
+
You have are seriously injured. View your status for more information.
Choose a stockpile to which the workshop will give items.
+
You have are injured. View your status for more information.
Choose a stockpile from which the workshop will take items.
+
Interact with this item in a different way (opens menu.)
Choose a stockpile from which the track stop's vehicle will take items.
+
This party member is currently automated in tactical mode.
Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others.
+
This party member is manually controlled in tactical mode.
Toggle whether the squad will store squad-level equipment here, such as ammunition.
+
Assume control of this party member.
Choose a stockpile to which the track stop's vehicle will give items.
+
You are tangled in a web.
The selected stockpile will give items to here.
+
You are sleeping.
The creature is chained.
+
You are unconscious.
The selected workshop will give items to here.
+
Object (remembered)
The selected stockpile will take items from here.
+
Structure (remembered)
The track stop's vehicle will give items to this stockpile.
+
Wall (remembered)
The selected workshop will take items from here.
+
Upward stair (remembered)
The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others.
+
Downward stair (remembered)
  The track stop's vehicle will take items from this stockpile.
+
Updown stair (remembered)
Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled.
+
Upward ramp (remembered)
Make stone furniture here, as well as blocks which are used in constructions.
+
Downward ramp (remembered)
  Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery.
+
Storytelling
  Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel.
+
Preaching
  Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
+
Poem recitation
  Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required.
+
Musical voice
Make beds and various furniture here, as well as bins, barrels, and more.
+
Dancing
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
+
  (heard
Make leather from animal hides here. You can also make parchment using milk of lime and a hide.
+
recently
Process raw fish into edible food here. Raw fish will not be eaten.
+
Creature (remembered)
  Brew alcohol from plants, fruit, or honey.
+
Loud movement
  Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
+
Quiet movement
Make cloth into clothing and tools here, such as bags and ropes.
+
Heavy combat
Use dyes here to color thread and cloth. Requires a barrel and bucket for construction.
+
Light combat
  Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
+
Loud vocalization
  Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
+
Quiet vocalization
Use options in this category to place furniture that has already been constructed in a workshop.
+
Loud grinding
Place doors and hatches here after you have constructed them in an appropriate workshop.
+
Quiet grinding
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
+
Toggle the display of spoor for tracking.
A wide variety of food-and-drink-related workshops can be found in this category.
+
- make at a workshop first
Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
+
  - chop down trees
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma.
 
Zoom out from the play area.
 
Open the stocks window, where you can see all of your fortress's items.
 
  Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket.
 
  Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
 
Archery targets, siege weapons, and some ornamental display items can be found in this category.
 
This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot.
 
Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system.
 
Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps.
 
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
 
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
 
Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first.
 
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed.
 
The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed.
 
Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop.
 
Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed.
 
Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed.
 
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed.
 
Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed.
 
Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access.
 
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
 
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort.
 
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
 
These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed.
 
Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first.
 
Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed.
 
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed.
 
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection.
 
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required.
 
Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function.
 
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel.
 
Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone.
 
Capture and train small animals here. Requires animal traps.
 
Cook meals here. You can also render fat into tallow.
 
Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread.
 
Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
 
Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed.
 
Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground.
 
When placed, a female bird will claim the box and start laying eggs, if one is available.
 
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel.
 
Make charcoal and ash from wood here. Does not require fuel.
 
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required.
 
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required.
 
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
 
A chain can be placed for use in the justice system or for the restraint of an animal.
 
Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south.
 
Vertical axles transfer power between two adjacent elevations.
 
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds.
 
Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers.
 
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
 
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
 
Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once.
 
Cage traps capture intruders in cages. Must be loaded with a cage.
 
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
 
Stone-fall traps drop a stone on intruders. Must be loaded with boulders.
 
Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks.
 
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
 
Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums.
 
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
 
This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed.
 
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental.
 
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
 
This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed.
 
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
 
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
 
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
 
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
 
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket.
 
Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed.
 
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood.
 
Use minecart tracks in conjunction with the hauling menu.
 
You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood.
 
You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood.
 
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood.
 
You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood.
 
a swarm of
 
Miasma
 
a colony of
 
 
  - mine rock underground
 
  - mine rock underground
 
  - mine rock or chop trees
 
  - mine rock or chop trees
Lava Mist
+
A Fire
 +
Stagnant salt water [
 +
Stagnant water [
 +
Salt water [
 +
Water [
 +
Magma [
 +
Lava [
 +
A Web
 +
A Campfire
 +
A spattering of
 +
A smear of
 +
A pool of
 +
A dusting of
 +
A small pile of
 +
A pile of
 +
Item Cloud
 +
An Ocean Wave
 +
Sea Foam
 +
Magma Mist
 +
Lava Mist
 
  vapor
 
  vapor
Sea Foam
+
Smoke
Magma Mist
+
Floor (remembered)
Item Cloud
+
Open air (remembered)
An Ocean Wave
+
Blood of the living (sensed)
Add or remove fluids.
+
many
Add water to the arena.
+
a swarm of
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
+
Miasma
  Create a creature to place in the arena.
+
Steam
  Ornamental. Demanded by some nobles.
+
We will gladly do as you ask and strengthen our bonds of friendship.
  A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
+
Sadly, we do not possess this objectBest of luck in your search.
  Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
+
Give up this childish errand. We do not part with our treasures lightly.
Archery targets are used in archery range zones for training archers.
+
Your claim is worthless hereTrade your lives if you must.
- make at a workshop first
+
I hear the callLet us stop this war.
- chop down trees
+
We will drown out the call with the screams of your dyingBegone.
Create a tree to place in the arena.
+
I can scarcely believe this good news! I have some recommendations.
  Change the weather, temperature, and time.
+
Flattering, but we'd rather maintain our distance from the homeland.
  Add mud to the arena.
+
/yours or companion's
Remove fluids and spatter from the arena.
+
You can recenter on certain announcements. Right click to close.
  Add magma to the arena.
+
No recommendations available
Add snow to the arena.
+
No positions available
unintelligible
+
Abort
right
+
/NE
 +
/NW
 +
/SE
 +
/SW
 +
Track/Spoor
 +
Track/Spoor:
 +
broken vegetation
 
  print
 
  print
 
  imprint
 
  imprint
Track/Spoor:
+
unintelligible
broken vegetation
+
entertaining citizens and visitors.
/yours or companion's
+
soldiering.
A pile of
+
study.
A Fire
+
sanctuary.
A dusting of
+
wishes to join
A small pile of
+
desires citizenship.
A smear of
+
as a citizen of
A pool of
+
has many worshippers in
A Campfire
+
loss of life.
A spattering of
+
Do you approve this request?
Lava [
+
Approve
Track/Spoor
+
wishes to reside in
Magma [
+
wishes to reside here
Salt water [
+
for the purpose of
Water [
+
eradicating monsters.
Stagnant salt water [
+
Citizenship of
Stagnant water [
+
A Priest for  
Status of
+
A Guildhall for  
Citizenship of
+
A High Priest for  
There are no petitions that need your attention.
+
A Grand Guildhall for  
Parley with
+
Some corrupt data
We cannot stop production just because of your quaint sensibilities.
+
wishes to parley
You do not have an official capable of handling these matters.
+
in order to avert
Our needs exceed your allowances. Relax. They're only trees.
+
We can abide by this. Let us work toward mutual co-existence.
We can grant this request. Let's discuss the specifics, though...
+
Our needs exceed your allowancesRelaxThey're only trees.
in order to avert
+
We can grant this requestLet's discuss the specifics, though...
loss of life.
+
We cannot stop production just because of your quaint sensibilities.
Some corrupt data
+
There are no petitions that need your attention.
wishes to parley
+
Parley with  
A High Priest for
+
Status of  
A Grand Guildhall for
+
[B]Pass this treasure into our possession, and we shall depart in peace.
A Priest for
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside worldI wish I had more to tell you.
A Guildhall for
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share...  (Information added to Civilizations/World Info)
Make requests for next year's caravan. They'll charge more for these items.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
We will gladly do as you ask and strengthen our bonds of friendship.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
No positions available
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
Elevate whom?
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
No recommendations available
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
You can recenter on certain announcements. Right click to close.
+
  I've already searched in
Select a report to view the full text. Right click to close.
+
  I can only rest when I've brought the prize safely to
Flattering, but we'd rather maintain our distance from the homeland.
+
[B]Play your role in this noble quest and become legendary!
We can abide by this. Let us work toward mutual co-existence.
+
is the symbol of
We will drown out the call with the screams of your dying. Begone.
+
our people
  I can scarcely believe this good news! I have some recommendations.
 
  Your claim is worthless here. Trade your lives if you must.
 
I hear the call. Let us stop this war.
 
  Sadly, we do not possess this object. Best of luck in your search.
 
Give up this childish errand. We do not part with our treasures lightly.
 
has many members here
 
with the hall designated for a
 
with the new position appointed by you.
 
has many members in
 
a temple and priest
 
The location must be built and furnished,
 
and now requires
 
a temple complex and high priest
 
I've boldly searched
 
I've already searched in
 
My epic journey began
 
I've searched nearly the whole world over.
 
is sought by
 
, and I aim to return it home.
 
guild.
 
meets with
 
eradicating monsters.
 
entertaining citizens and visitors.
 
wishes to reside here
 
for the purpose of
 
wishes to reside in
 
Do you approve this request?
 
Approve
 
has many worshippers in
 
has many worshippers here
 
desires citizenship.
 
as a citizen of
 
sanctuary.
 
wishes to join
 
soldiering.
 
study.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
 
  requested, priced at
 
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
 
% and
 
  % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 
A need for [C:6:0:1]
 
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
 
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
 
Do you have anyone suitable to recommend for elevation?
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
 
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
 
is a sacred relic of our people.
 
[B]Pass this treasure into our possession, and we shall depart in peace.
 
 
  is an heirloom of our people.
 
  is an heirloom of our people.
 
  is the property of our people.
 
  is the property of our people.
  is the symbol of
+
  is a sacred relic of our people.
our people
+
with the hall designated for a
I can only rest when I've brought the prize safely to
+
  guild.
[B]Play your role in this noble quest and become legendary!
+
  meets with
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
+
, and I aim to return it home.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
+
  My epic journey began
  [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
+
  I've searched nearly the whole world over.
  [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
+
  I've boldly searched
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
+
has many worshippers here
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
+
and now requires
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
+
a temple complex and high priest
always (at least 0%)
+
a temple and priest
when empty
+
The location must be built and furnished,
immediately
+
with the new position appointed by you.
in 1 day
+
has many members in
You have no vehicles.
+
has many members here
desired items
+
  And beware.
any items
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most  
when full
 
always (at most 100%)
 
I will try to return next year as I am able.
 
And beware.
 
we are willing to ask that you cap your tree-fells at
 
until we next meet.
 
We elves are partial in particular to the trees in the forests surrounding your lands.
 
Although we are loath to spare a single branch to your senseless slaughter,
 
 
  trees, butcher.
 
  trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
+
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
  Set conditions for
+
We elves are partial in particular to the trees in the forests surrounding your lands.
  (Vehicle moved to next stop if any condition triggered.)
+
  Although we are loath to spare a single branch to your senseless slaughter,
  Choose a vehicle for
+
we are willing to ask that you cap your tree-fells at
  Inaccessible from first stop
+
until we next meet. 
 +
I will try to return next year as I am able.
 +
requested, priced at
 +
%[R]
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds.  Please consider an import agreement next year.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
 +
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
 +
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
 +
Do you have anyone suitable to recommend for elevation?
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress!  I have come empowered to elevate this land in the eyes of our realm.
 +
  A need for [C:6:0:1]
 +
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
 +
% and
 +
% respectively.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 +
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement.  Feel free to go over the documents.[B]
 +
50%
 +
75%
 +
when full
 +
always (at most 100%)
 +
desired items
 +
any items
 +
immediately
 +
in 1 day
 +
days
 +
always (at least 0%)
 +
when empty
 +
  25%
 +
VACANT
 +
Throne Room/Office
 +
Export of
 +
Choose symbols for the position holder to carry or wear.
 +
No relevant skills
 +
Leave Vacant
 +
  (traveling)
 +
DRINK_MAT
 +
Stone use
 +
Standing orders
 +
Right panel
 +
highest precision
 +
high precision
 +
The stockpile records are
 +
Your bookkeeper needs to work in an office to improve precision
 +
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
 +
% updated toward the next precision level.
 +
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
 +
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 +
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 +
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 +
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 +
Your bookkeeper has done enough work to attain
 +
All counts accurate
 +
medium precision
 +
low precision
 
  Prohibited
 
  Prohibited
Export of
+
Make
Dining Room
+
Low Precision
Throne Room/Office
+
Lowest Precision
armor stand
+
High Precision
weapon rack
+
Medium Precision
cabinet
+
Stocks amount display:  
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
+
Highest Precision
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
+
Automatically collect webs
Stocks amount display:
+
Use any cloth
Highest Precision
+
Slaughter any marked animal
High Precision
+
No automatic web collection
Medium Precision
+
Automatically butcher carcasses
Low Precision
+
No automatic slaughter
Lowest Precision
+
Automatically clean fish
Needs:
+
No automatic butchery
VACANT
+
Automatically weave dyed thread
(traveling)
+
Automatically weave all thread
Leave Vacant
+
Use only dyed cloth
Choose symbols for the position holder to carry or wear.
+
No automatic weaving
Hauling
+
Filter box
Automated workshops
+
Brew
Nobody can be assigned.
+
Cook
Nobody does this
+
You have no appropriate ingredients.
Only selected do this
+
No Ingredients
Everybody does this
+
Only selected do this
You have no work details.
+
Everybody does this
Add new work detail
+
Custom Detail  
Automatically collect webs
+
Nobody does this
Use any cloth
+
Add new work detail
Use only dyed cloth
+
Custom Detail
No automatic weaving
+
Workers ignore refuse
Automatically weave dyed thread
+
Workers gather refuse
Automatically weave all thread
+
Workers ignore outdoor refuse
Chores
+
Workers gather outdoor refuse
Sieges and forbidding
+
Workers ignore outdoor vermin remains
highest precision
+
Workers gather outdoor vermin remains
high precision
+
Workers save corpses
medium precision
+
Workers dump corpses
low precision
+
Workers ignore furniture
Your bookkeeper has done enough work to attain
+
Workers gather furniture
All counts accurate
+
Workers ignore bodies
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
+
Workers gather bodies
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
+
Workers ignore minerals
Custom Detail
+
Workers gather minerals
Custom Detail
+
Workers ignore wood
DRINK_MAT
+
Workers gather wood
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
+
Do not automate smelter
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
+
Automate smelter
% updated toward the next precision level.
+
Do not automate other shops
The stockpile records are
+
Automate other shops
Your bookkeeper needs to work in an office to improve precision
+
Workers ignore animals
Workers ignore furniture
+
Workers gather animals
Workers gather furniture
+
Workers ignore food
Workers ignore food
+
Workers gather food
Workers gather food
+
Automate kitchen
Workers ignore animals
+
No automatic fish cleaning
Workers gather animals
+
Do not automate kitchen
Do not automate other shops
+
Do not automate tannery
Automate other shops
+
Automate tannery
Workers ignore refuse
+
Do not automate kiln
Workers gather refuse
+
Automate kiln
Workers ignore wood
+
Forbid other death items during sieges
Workers gather wood
+
Forbid other death items
Workers ignore minerals
+
Forbid floor/wall cleaning
Workers gather minerals
+
Claim other death items
Workers ignore bodies
+
Allow floor/wall cleaning
Workers gather bodies
+
Forbid floor/wall cleaning during sieges
Automate kitchen
+
Forbid trap cleaning during sieges
No automatic fish cleaning
+
Forbid trap cleaning
Automatically clean fish
+
Claim your dead
No automatic butchery
+
Forbid your dead during sieges
Automatically butcher carcasses
+
Forbid your death items during sieges
No automatic slaughter
+
Forbid your death items
Slaughter any marked animal
+
Forbid other non-hunted dead
No automatic web collection
+
Claim your death items
Do not automate smelter
+
Claim other dead
Automate smelter
+
Forbid other non-hunted dead during sieges
Do not automate kiln
+
Workers save hair and wool
Automate kiln
+
Workers dump hair and wool
Do not automate tannery
+
Workers save other objects
Automate tannery
+
Workers dump other objects
Do not automate kitchen
+
Forbid used ammunition during sieges
Claim your dead
+
Forbid used ammunition
Forbid your dead during sieges
+
Forbid your dead
Forbid your dead
+
Claim used ammunition
Claim used ammunition
+
Workers save skulls
Forbid used ammunition during sieges
+
Workers dump skulls
Forbid used ammunition
+
Workers save bones
Workers save other objects
+
Workers dump bones
Workers dump other objects
+
Workers save shells
Forbid other death items during sieges
+
Workers dump shells
Forbid other death items
+
Workers save skins
Claim other dead
+
Workers dump skins
Forbid other non-hunted dead during sieges
+
Fish only in designated zones
Forbid other non-hunted dead
+
Prefer zones for water drinking
Claim your death items
+
Prefer zones for fishing
Forbid your death items during sieges
+
Announce some job cancellations
Forbid your death items
+
Announce most job cancellations
Workers save skulls
+
Everybody harvests
Workers dump skulls
+
Announce no job cancellations
Workers save corpses
+
Mix similar foods in barrels
Workers dump corpses
+
Only farmers harvest
Workers ignore outdoor vermin remains
+
Drink water only from designed zones
Workers gather outdoor vermin remains
+
Do not mix similar food in barrels
Workers ignore outdoor refuse
+
Claim toppled building items
Workers gather outdoor refuse
+
Forbid toppled building items during sieges
Workers save hair and wool
+
Children do chores
Workers dump hair and wool
+
Forbidding of death objects occurs at time of death.
Workers save skins
+
There are no children
Workers dump skins
+
Children don't do chores
Workers save shells
+
Announce all job cancellations
Workers dump shells
+
to do your chores.
Workers save bones
+
Forbid trap rearming
Workers dump bones
+
Allow trap cleaning
Announce some job cancellations
+
Allow trap rearming
Announce most job cancellations
+
Forbid trap rearming during sieges
Announce all job cancellations
+
Forbid cages from sprung traps during sieges
to do your chores.
+
Forbid cages from sprung traps
There are no children
+
Forbid toppled building items
Children don't do chores
+
Claim cages from sprung traps
Children do chores
+
is selected
Forbidding of death objects occurs at time of death.
+
until commander
Fish only in designated zones
+
somebody first
Prefer zones for water drinking
+
You must appoint
Drink water only from designed zones
+
to create a squad.
Do not mix similar food in barrels
+
You must appoint a
Mix similar foods in barrels
+
Multiple orders
Only farmers harvest
+
Create new squad
Everybody harvests
+
new order
Announce no job cancellations
+
soldiers to follow
Forbid trap rearming
+
Vacant position
Allow trap cleaning
+
At least
Forbid trap cleaning during sieges
+
Assign leader
Forbid trap cleaning
+
Back to squads
Allow floor/wall cleaning
+
Cannot appoint
Forbid floor/wall cleaning during sieges
+
Assign position
Forbid floor/wall cleaning
+
Editing routine
Claim other death items
+
(unnamed orders)
Claim toppled building items
+
Equip/orders only
Forbid toppled building items during sieges
+
Equip/always
Forbid toppled building items
+
Sleep/barracks at will
Claim cages from sprung traps
+
Sleep/room at will
Forbid cages from sprung traps during sieges
+
Minimum number of
Forbid cages from sprung traps
+
Sleep/barracks at need
Allow trap rearming
+
Choose a symbol for the burrow.
Forbid trap rearming during sieges
+
Choose a symbol for the squad.
(unnamed orders)
+
Choose a symbol for the detail.
Done editing
+
Background
Foreground
+
Done editing
Background
+
Military routines
Symbol
+
Add new routine
Choose a symbol for the squad.
+
Routine #
Choose a symbol for the detail.
+
Current month
Choose a symbol for the burrow.
+
Really delete this routine?
soldiers to follow
+
Add/edit routines (columns)
Minimum number of
+
Off duty
Sleep/barracks at need
+
No uniform
Sleep/barracks at will
+
Constant training
Sleep/room at will
+
Staggered training
Equip/orders only
+
Ready
Equip/always
+
's squad
Editing routine
+
change equipment, and
Vegetables, fruit, and leaves
+
member to give orders,
You know of no appropriate stones.
+
assign schedules.
Select to use in non-economic jobs.
+
seleced positions.
Economic uses
+
seleced squads.
Magma-safe
+
Routine:
Stone type
+
No special orders
Economic stone
+
No target
Prefer zones for fishing
+
Equip
Stone use
+
Move: click on the map.
Standing orders
+
Select a squad or squad
You have no appropriate ingredients.
+
Schedule
Permissions
+
New bodywear
Number
+
Confirm and save uniform
Ingredient type
+
New legwear
Meat, fish, and others
+
New headwear
Drinks
+
New footwear
member to give orders,
+
New handwear
Select a squad or squad
+
New weapon
Schedule
+
New shield
Move: click on the map.
+
any material
No target
+
BROKEN
target
+
  (Dye)
Routine:
+
any color
No uniform
+
Position
seleced squads.
+
missing item
seleced positions.
+
(enter name here)
squad.
+
Adding uniform
Choose a uniform for the
+
specific weapon
assign schedules.
+
, weapon
change equipment, and
 
until commander
 
Cannot appoint
 
Assign position
 
Assign leader
 
Back to squads
 
Vacant position
 
At least
 
new order
 
  No special orders
 
Multiple orders
 
Create new squad
 
to create a squad.
 
You must appoint a
 
somebody first
 
You must appoint
 
is selected
 
specific weapon
 
specific shield
 
specific shoes
 
specific gloves
 
specific pants
 
specific helm
 
specific armor
 
Monthly orders
 
BROKEN
 
plant fiber
 
 
  (foreign)
 
  (foreign)
indiv choice, ranged
+
plant fiber
 +
Monthly orders
 +
View monthly schedule
 +
specific helm
 +
specific armor
 +
specific gloves
 +
specific pants
 +
specific shield
 +
specific shoes
 +
No assigned items
 +
Not yet assigned
 +
Mat
 +
Add uniform
 +
Assign uniform
 +
Custom uniform
 +
Update equipment
 +
Uniform worn over clothing
 +
Uniform replaces clothing
 +
Partial matches okay
 +
Exact matches only
 
  indiv choice, melee
 
  indiv choice, melee
, weapon
 
 
  individual choice
 
  individual choice
appointed by
 
's squad
 
Create which squad?
 
Constant training
 
Staggered training
 
Off duty
 
View monthly schedule
 
Add/edit routines (columns)
 
Current month
 
Really delete this routine?
 
Add new routine
 
Routine #
 
Military routines
 
Not yet assigned
 
assigned items
 
 
  indiv choice, ranged
 
  indiv choice, ranged
indiv choice, melee
+
Attempted kidnapping
individual choice
+
Injured party:
Partial matches okay
+
Attempted murder
Exact matches only
+
Unsolved.
Uniform worn over clothing
+
1 witness
Details
+
Convicted:
Custom uniform
+
Unknown convict.
Update equipment
+
Violation of export prohibition
Add uniform
+
Violation of job order
Assign uniform
+
Violation of production order
No assigned items
+
Building destruction
Confirm and save uniform
+
Attempted theft
(enter name here)
+
Conspiracy to alow labor
Adding uniform
+
Disorderly conduct
Position
+
Reported:
missing item
+
No witnesses.
(Dye)
+
Saw  
any color
 
any material
 
Uniform replaces clothing
 
New weapon
 
New shield
 
New footwear
 
New handwear
 
New legwear
 
New headwear
 
New bodywear
 
against
 
Treason
 
Blood-drinking
 
Attempted theft
 
Attempted murder
 
Kidnapping
 
Attempted kidnapping
 
1 witness
 
Disorderly conduct
 
Building destruction
 
Bribery
 
Embezzlement
 
Vandalism
 
Robbery
 
Espionage
 
There are no closed cases.
 
There are no cold cases.
 
Open cases become cold after one year.
 
Violation of production order
 
Violation of export prohibition
 
Violation of job order
 
Conspiracy to alow labor
 
Murder
 
Open cases
 
Closed cases
 
Cold cases
 
Fortress guard
 
Convicts
 
Intelligence
 
There are no open cases.
 
You have not yet appointed any guards.
 
assigned.
 
No cases assigned.
 
Unavailable.
 
Missing.
 
Deceased.
 
Caged.
 
Found the body.
 
Saw that the object was missing.
 
Saw that the object was disturbed.
 
 
  admire the object.
 
  admire the object.
Date:
+
Closed cases
Reported:
+
Cold cases
Desired metal cages and chains in dungeons:
+
Open cases
Unsolved.
+
Cases
Interrogate
+
Implicates:  
Witness:
+
Convict a suspect for this crime.
unknown
+
Saw that the object was missing.
Confessed.
+
Saw that the object was disturbed.
Implicates:
+
Accuses:
Accuses:
+
Found the body.
somebody
+
none assigned
witnesses
+
Padding
No witnesses
+
Officer:
Interview scheduled
+
Convict
Already interviewed
+
Interrogate suspects for wrongdoing.
Convict
+
Interrogate
Injured party:
+
Sort units by how involved they are in the crime.
Convicted:
+
No sentence pending.
Unknown convict.
+
No witnesses
Robbery.
+
  day
Espionage.
 
Treason.
 
Blood-drinking.
 
Attempted theft.
 
Attempted murder.
 
Kidnapping.
 
Attempted kidnapping.
 
Conspiracy to slow labor.
 
Murder.
 
Disorderly conduct.
 
Building destruction.
 
Bribery.
 
  Embezzlement.
 
Vandalism.
 
Theft.
 
Beating.
 
 
  in prison.
 
  in prison.
Officer:
 
none assigned
 
Violation of production order.
 
Violation of export prohibition.
 
Violation of job order.
 
Chained.
 
No working grasps.
 
In combat.
 
Exhausted.
 
Injured.
 
Nobody has been convicted so far.
 
No sentence pending.
 
 
  hammerstrike
 
  hammerstrike
[C:3:0:1]Slightly numb
+
Beating.
[C:4:0:1]Serious fever
+
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
+
[C:4:0:1]Moderate fever
[C:4:0:1]Slight fever
+
[C:3:0:1]Partially numb
[C:6:0:1]Extreme pain
+
[C:3:0:1]Slightly numb
[C:6:0:1]Moderate pain
+
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
+
[C:6:0:1]Slight pain
[C:6:0:1]Exhausted
+
[C:4:0:1]Slight fever
[C:5:0:1]Severe blood loss
+
[C:6:0:1]Extreme pain
[C:5:0:1]Faint
+
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
+
[C:5:0:1]Moderate blood loss
[C:3:0:1]Paralyzed
+
[C:5:0:1]Pale
[C:3:0:1]Partially paralyzed
+
[C:5:0:1]Severe blood loss
[C:3:0:1]Sluggish
+
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
+
[C:3:0:1]Completely numb
[C:3:0:1]Partially numb
+
[C:3:0:1]Paralyzed
Selected actor:
+
[C:3:0:1]Partially paralyzed
One member
+
Prepared by
members
+
No interrogation reports.
[C:6:0:0]In traction
+
If a crime involves a conspiracy, an interrogation may reveal the plot.
[C:4:0:1]Heavy bleeding
+
Interrogations
[C:4:0:1]Bleeding
+
[C:4:0:1]Heavy bleeding
[C:5:0:1]Pale
+
[C:4:0:1]Bleeding
There is no intelligence information yet.
+
Selected actor:
If a crime involves a conspiracy, an interrogation may reveal the plot.
+
[C:6:0:0]In traction
Interrogations
+
Desired metal cages and chains in dungeons:
Actors
+
Guards List
Organizations
+
Fortress guard
Prepared by
+
Cage/Chain Reqs
No interrogation reports.
+
Intelligence
[C:4:0:1]Vision lost
+
There is no intelligence information yet.
[C:6:0:1]Vision impaired
+
Convicts
[C:7:0:0]Vision somewhat impaired
+
Convict list
[C:6:0:1]Ability to stand lost
+
[C:6:0:1]Vision impaired
[C:6:0:1]Ability to stand somewhat impaired
+
[C:7:0:0]Vision somewhat impaired
[C:6:0:1]Ability to grasp lost
+
[C:7:0:0]Trouble breathing
[C:6:0:1]Ability to grasp somewhat impaired
+
[C:4:0:1]Vision lost
[C:6:0:1]Ability to fly lost
+
[C:6:0:1]Ability to grasp lost
[C:4:0:1]Thirsty!
+
[C:6:0:1]Ability to grasp somewhat impaired
[C:4:0:0]Thirsty
+
[C:6:0:1]Ability to stand lost
[C:5:0:1]Thirsty
+
[C:6:0:1]Ability to stand somewhat impaired
[C:6:0:1]Thirsty
+
[C:4:0:0]Thirsty
[C:4:0:1]Very hungry
+
[C:5:0:1]Thirsty
[C:6:0:1]Hungry
+
[C:1:0:0]Drowsy
[C:4:0:1]Cannot breathe
+
[C:4:0:1]Thirsty!
[C:7:0:0]Trouble breathing
+
[C:6:0:1]Hungry
[C:1:0:1]Drowsy
+
[C:4:0:1]Cannot breathe
[C:5:0:1]Dehydrated
+
[C:6:0:1]Thirsty
[C:1:0:1]Thirsty
+
[C:4:0:1]Very hungry
[C:4:0:1]Starving
+
[C:5:0:1]Dehydrated
[C:6:0:0]Hungry
+
[C:1:0:1]Thirsty
[C:4:0:1]Slumberous
+
[C:4:0:1]Very drowsy
[C:6:0:1]Drowsy
+
[C:1:0:1]Drowsy
[C:1:0:0]Drowsy
+
[C:4:0:1]Slumberous
[C:6:0:1]Over-exerted
+
[C:6:0:1]Drowsy
[C:6:0:1]Tired
+
[C:4:0:1]Starving
[C:3:0:1]Stunned
+
[C:6:0:0]Hungry
[C:3:0:1]Dizzy
+
[C:6:0:1]Tired
[C:1:0:1]Drowning
+
[C:3:0:1]Stunned
[C:7:0:0]Winded
+
[C:6:0:1]Exhausted
[C:2:0:1]Nauseous
+
[C:6:0:1]Over-exerted
[C:4:0:1]Very drowsy
+
[C:7:0:0]Winded
[C:4:0:1].Cut apart
+
[C:2:0:1]Nauseous
[C:4:0:1].Smashed apart
+
[C:3:0:1]Dizzy
[C:4:0:1].Broken apart
+
[C:1:0:1]Drowning
[C:4:0:1].Torn apart
+
[C:4:0:1].Smashed apart
[C:4:0:1].Cut open
+
[C:4:0:1].Broken apart
[C:4:0:1].Smashed open
+
[C:6:0:1].Needs setting
[C:4:0:1].Broken open
+
[C:4:0:1].Cut apart
[C:4:0:1].Torn open
+
[C:4:0:1].Smashed open
[C:6:0:1].Bruised tendon
+
[C:4:0:1].Broken open
[C:6:0:1].Torn ligament
+
[C:4:0:1].Torn apart
[C:6:0:1].Sprained ligament
+
[C:4:0:1].Cut open
[C:6:0:1].Bruised ligament
+
[C:6:0:1].Torn ligament
[C:4:0:1].Compound fracture
+
[C:6:0:1].Sprained ligament
[C:6:0:0].Overlapping fracture (in traction)
+
[C:6:0:1].Strained tendon
[C:4:0:1].Overlapping fracture
+
[C:6:0:1].Bruised tendon
[C:6:0:1].Needs setting
+
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Major artery torn
+
[C:4:0:1].Overlapping fracture
[C:4:0:1].Artery torn
+
[C:6:0:1].Bruised ligament
[C:4:0:1].Heavy bleeding
+
[C:4:0:1].Compound fracture
[C:4:0:1].Bleeding
+
[C:4:0:1].Artery torn
[C:7:0:1].Motor nerve severed
+
[C:4:0:1].Heavy bleeding
[C:7:0:1].Sensory nerve severed
+
[C:5:0:1].Butchered
[C:6:0:1].Torn tendon
+
[C:4:0:1].Major artery torn
[C:6:0:1].Strained tendon
+
[C:7:0:1].Sensory nerve severed
[C:6:0:1]Ability to fly somewhat impaired
+
[C:6:0:1].Torn tendon
[C:7:0:1]Motor nerve damage
+
[C:4:0:1].Bleeding
[C:7:0:1]Sensory nerve damage
+
[C:7:0:1].Motor nerve severed
[C:7:0:0]No health problems
+
[C:7:0:1]Motor nerve damage
[C:7:0:0]---
+
[C:7:0:1]Sensory nerve damage
[C:5:0:1].Gelded
+
[C:6:0:1]Ability to fly lost
[C:2:0:1].Spilled
+
[C:6:0:1]Ability to fly somewhat impaired
[C:5:0:1].Butchered
+
[C:5:0:1].Gelded
[C:5:0:1].Minor rot
+
[C:2:0:1].Spilled
[C:6:0:0].Serious blistering
+
[C:7:0:0]No health problems
[C:6:0:0].Moderate blistering
+
[C:7:0:0]---
[C:6:0:0].Minor blistering
+
[C:6:0:0].Serious blistering
[C:7:0:1].Extreme pain
+
[C:6:0:0].Moderate blistering
[C:7:0:1].Moderate pain
+
[C:5:0:1].Moderate rot
[C:7:0:1].Minor pain
+
[C:5:0:1].Minor rot
[C:2:0:1].Nausea
+
[C:7:0:1].Moderate pain
[C:6:0:0].Serious freezing
+
[C:7:0:1].Minor pain
[C:6:0:0].Moderate freezing
+
[C:6:0:0].Minor blistering
[C:6:0:0].Minor freezing
+
[C:7:0:1].Extreme pain
[C:6:0:0].Serious condensation
+
[C:6:0:0].Moderate freezing
[C:6:0:0].Moderate condensation
+
[C:6:0:0].Minor freezing
[C:6:0:0].Minor condensation
+
[C:6:0:0].Minor boiling
[C:5:0:1].Advanced rot
+
[C:6:0:0].Serious freezing
[C:5:0:1].Moderate rot
+
[C:6:0:0].Minor condensation
[C:6:0:0].Moderate frost-bite
+
[C:5:0:1].Advanced rot
[C:6:0:0].Minor frost-bite
+
[C:6:0:0].Serious condensation
[C:6:0:0].Serious melting
+
[C:6:0:0].Moderate condensation
[C:6:0:0].Moderate melting
+
[C:6:0:0].Minor frost-bite
[C:6:0:0].Minor melting
+
[C:6:0:0].Serious melting
[C:6:0:0].Serious boiling
+
[C:6:0:0].Serious frost-bite
[C:6:0:0].Moderate boiling
+
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Minor boiling
+
[C:6:0:0].Serious boiling
[C:6:0:0].Dented
+
[C:6:0:0].Moderate boiling
[C:6:0:0].Heavy bruising
+
[C:6:0:0].Moderate melting
[C:6:0:0].Moderate bruising
+
[C:6:0:0].Minor melting
[C:6:0:0].Light bruising
+
[C:6:0:0].Heavy bruising
[C:6:0:0].Serious burn
+
[C:6:0:0].Moderate bruising
[C:6:0:0].Moderate burn
+
[C:4:0:1].Torn open
[C:6:0:0].Minor burn
+
[C:6:0:0].Dented
[C:6:0:0].Serious frost-bite
+
[C:6:0:0].Moderate burn
.[C:6:0:1]Needs traction
+
[C:6:0:0].Minor burn
.[C:6:0:1]Needs immobilization
+
[C:6:0:0].Light bruising
[C:7:0:0]No treatment scheduled
+
[C:6:0:0].Serious burn
[C:7:0:0:]Diagnosed with
+
.[C:6:0:1]Needs traction
[C:7:0:1]Received
+
.[C:6:0:1]Needs immobilization
[C:7:0:1:]Received
+
.[C:6:0:1]Needs setting
[C:7:0:1]Diagnosis required
+
.[C:7:0:0]Needs dressing
[C:7:0:1]Crutch required
+
[C:7:0:1]Received
.[C:5:0:1]Rotten -- inoperable
+
[C:7:0:0]No treatment scheduled
.[C:3:0:1]Needs cleaning
+
[C:7:0:0:]Diagnosed with  
.[C:4:0:1]Needs surgery
+
[C:7:0:1]Diagnosis required
.[C:2:0:1]Needs sutures
+
[C:7:0:1]Crutch required
.[C:6:0:1]Needs setting
+
[C:7:0:0]No evaluated wounds
.[C:7:0:0]Needs dressing
+
[C:7:0:0]No wounds
[C:6:0:1].Moderate swelling
+
.[C:4:0:1]Needs surgery
[C:6:0:1].Minor swelling
+
.[C:2:0:1]Needs sutures
[C:7:0:1].Function totally impaired
+
.[C:5:0:1]Rotten -- inoperable
[C:7:0:1].Partially impaired function
+
.[C:3:0:1]Needs cleaning
[C:7:0:1].Slightly impaired function
+
[C:6:0:1].Minor swelling
[C:7:0:1]Has been sutured
+
[C:7:0:1].Function totally impaired
[C:5:0:1]Infection
+
[C:6:0:1].Extreme swelling
[C:7:0:0]No evaluated wounds
+
[C:6:0:1].Moderate swelling
[C:3:0:1].Dizziness
+
[C:7:0:1]Has been sutured
[C:3:0:1].Paralysis
+
[C:5:0:1]Infection
[C:3:0:1].Partial paralysis
+
[C:7:0:1].Partially impaired function
[C:3:0:1].Some sluggishness
+
[C:7:0:1].Slightly impaired function
[C:3:0:1].Complete numbness
+
[C:3:0:1].Paralysis
  [C:3:0:1].Partial numbness
+
[C:3:0:1].Partial paralysis
  [C:3:0:1].Slight numbness
+
[C:2:0:1].Nausea
  [C:6:0:1].Extreme swelling
+
[C:3:0:1].Dizziness
does not mind being outdoors, at least for a time.
+
[C:3:0:1].Partial numbness
likes working outdoors and grumbles only mildly at inclement weather.
+
[C:3:0:1].Slight numbness
  doesn't really care about anything anymore.
+
[C:3:0:1].Some sluggishness
  is a hardened individual.
+
[C:3:0:1].Complete numbness
  is getting used to tragedy.
+
  does not mind being outdoors, at least for a time.   
  likes
+
  likes working outdoors and grumbles only mildly at inclement weather.
  fabric
+
  and really wants a drink
  [C:0:0:1]-
+
  and is starting to work slowly due to its scarcity
[C:7:0:0]No medical history
+
  is getting used to tragedy.
needs alcohol to get through the working day
+
  likes  
and can't even remember the last time
+
  doesn't really care about anything anymore. 
 +
  is a hardened individual. 
 +
[C:0:0:1]-                     
 +
[C:7:0:0]No medical history
 +
[C:7:0:1]Brought to rest
 +
[C:3:0:1]Cleaned
 
  had some
 
  had some
 
  and has gone without a drink for far, far too long
 
  and has gone without a drink for far, far too long
  and really wants a drink
+
  needs alcohol to get through the working day
  and is starting to work slowly due to its scarcity
+
  and can't even remember the last time
 
  amputated
 
  amputated
Rotten tissue excised from
+
Rotten tissue excised from  
[C:6:0:1]Had
+
[C:4:0:1]Compound fracture of
[C:6:0:1]Placed in traction
+
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
+
[C:7:0:1]Evaluated
[C:7:0:1]Brought to rest
+
[C:6:0:1]Had
[C:3:0:1]Cleaned
+
[C:6:0:1]Received  
[C:6:0:1]Received
+
  splint on  
  splint on
+
[C:7:0:1:]Received  
dressing on
+
  sutures on  
[C:4:0:1]Received
+
[C:4:0:1]Bleeding stopped
  sutures on
+
  dressing on
[C:4:0:1]Bleeding stopped
+
[C:4:0:1]Received
  [C:4:0:1]Compound fracture of
+
distracted by unmet needs
repaired
+
unfocused by unmet needs
distracted by unmet needs
+
somewhat focused with satisfied needs
unfocused by unmet needs
+
badly distracted by unmet needs
untroubled by unmet needs
+
level-headed
unfettered
+
untroubled
level-headed
+
untroubled by unmet needs
untroubled
+
unfettered
not distracted
+
unknown item
unfocused
+
  absolutely detests  
unknown item
+
unknown powder
  absolutely detests
+
unknown cheese
[C:2:0:0]
+
very focused with satisfied needs
Overall,
+
quite focused with satisfied needs
very focused with satisfied needs
+
Overall,
quite focused with satisfied needs
+
unknown fish
somewhat focused with satisfied needs
+
unknown plants
badly distracted by unmet needs
+
  prefers to consume
unknown fish
+
unknown meat
unknown plants
+
unknown seeds
  unknown drink
+
unknown leaves
unknown liquid
+
unknown drink
unknown seeds
+
unknown liquid
unknown leaves
+
  for their  
unknown powder
+
the color  
unknown cheese
+
the sight of  
  for their
+
When possible,  
the color
+
the sound of
the words of
+
after being unable to hear eloquent speech
the sound of
+
after upholding tradition
the sight of
+
after being away from friends
When possible,
+
after hearing eloquent speech
prefers to consume
+
after a lack of introspection
unknown meat
+
after making merry
after being unable to hear eloquent speech
+
after being away from traditions
after upholding tradition
+
after self-examination
after being away from traditions
+
after leading an unexciting life
after self-examination
+
after learning something
after a lack of introspection
+
after doing nothing creative
after making merry
+
after doing something exciting
after being unable to make merry
+
after being away from family
after practicing a craft
+
after being with friends
after leading an unexciting life
+
after not learning anything
after learning something
+
after being with family
after not learning anything
+
after being unable to pray
after being with family
+
after staying occupied
after being away from family
+
after communing with
after being with friends
+
after meditation
after being away from friends
+
after being unable to admire art
after hearing eloquent speech
+
after doing something creative
after being unable to pray
+
after being unoccupied
after staying occupied
+
after admiring art
after being unoccupied
+
badly distracted
after admiring art
+
not distracted
after being unable to admire art
+
unfocused
after doing something creative
+
after drinking
after doing nothing creative
+
after being kept from alcohol
after doing something exciting
+
after spending time with people
distracted
+
after being away from people
badly distracted
+
after being unable to be extravagant
after spending time with people
+
after wandering
after being away from people
+
after being unable to argue
after drinking
+
after being extravagant
after being kept from alcohol
+
after being unable to help anybody
after communing with
+
after thinking abstractly
after meditation
+
after being unable to wander
after being unable to be extravagant
+
after helping somebody
after wandering
+
after a lack of decent meals
after being unable to wander
+
after fighting
after helping somebody
+
after being unable to acquire something
after being unable to help anybody
+
after eating a good meal
after thinking abstractly
+
after a lack of trouble-making
after a lack of abstract thinking
+
after arguing
[C:7:0:1]Time before time
+
after being unable to fight
after a lack of decent meals
+
after causing trouble
after fighting
+
after being unable to make romance
after being unable to fight
+
after seeing animals
after causing trouble
+
after being unable to take it easy
after a lack of trouble-making
+
after making romance
after arguing
+
after being away from great beasts
after being unable to argue
+
after acquiring something
after being extravagant
+
after being away from animals
after being unable to make romance
+
after seeing a great beast
after seeing animals
+
after being unable to practice a craft
after being away from animals
+
after practicing a martial art
after seeing a great beast
+
after being unable to make merry
after being away from great beasts
+
after practicing a craft
after acquiring something
+
after being unable to practice a skill
after being unable to acquire something
+
after taking it easy
after eating a good meal
+
after being unable to practice a martial art
after being unable to practice a craft
+
after practicing a skill
after practicing a martial art
+
greedier
after being unable to practice a martial art
+
less greedy
after practicing a skill
+
more prone to stress
after being unable to practice a skill
+
more resilient
after taking it easy
+
more likely to brawl
after being unable to take it easy
+
less likely to fight
after making romance
+
less temperate
greedier
+
more temperate
less greedy
+
more angry
less temperate
+
less angry
more temperate
+
more depressed
more likely to brawl
+
less depressed
less likely to fight
+
more lustful
more stubborn
+
less lustful
less stubborn
+
more anxious
more angry
+
less anxious
less angry
+
more hateful
more anxious
+
slower to hate
less anxious
+
quicker to love
more lustful
+
slower to love
less lustful
+
more cheerful
more prone to stress
+
less cheerful
more resilient
+
more envious
more hateful
+
less envious
slower to hate
+
[C:2:0:1]Spring
more envious
+
[C:6:0:1]Summer
less envious
+
after a lack of abstract thinking
more cheerful
+
[C:7:0:1]Time before time
less cheerful
+
  [C:5:0:1]
more depressed
+
Became
less depressed
+
[C:4:0:1]Autumn
[C:2:0:1]Spring
+
[C:3:0:1]Winter
[C:6:0:1]Summer
+
more vengeful
[C:4:0:1]Autumn
+
less vengeful
[C:3:0:1]Winter
+
more zany
[C:5:0:1]
+
more humorless
Became
+
more cruel
quicker to love
+
more merciful
slower to love
+
more proud
more vengeful
+
less proud
less vengeful
+
more ambitious
more proud
+
less ambitious
less proud
+
more vain
more cruel
+
less vain
more merciful
+
more extravagant
more single-minded
+
more austere
more scatterbrained
+
more gracious
more ambitious
+
less gracious
less ambitious
+
less reliant on advice
more gracious
+
less disdainful of advice
less gracious
+
more polite
more extravagant
+
more rude
more austere
+
more confident
more zany
+
less confident
more humorless
+
more fearless
less reliant on advice
+
more fearful
less disdainful of advice
+
more industrious
more fearless
+
less wasteful
more fearful
+
more stubborn
more confident
+
less stubborn
less confident
+
less quarrelsome
more vain
+
more quarrelsome
less vain
+
more prone to discord
more industrious
+
less prone to discord
less wasteful
+
more orderly
more prone to discord
+
less orderly
less prone to discord
+
less cautious
less quarrelsome
+
more cautious
more quarrelsome
+
more gregarious
more polite
+
more of a loner
more rude
+
more trusting
more orderly
+
less trusting
less orderly
+
more swayed by others' emotions
more trusting
+
less swayed by others' emotions
less trusting
+
more emotionally obsessive
more gregarious
+
more emotionally distant
more of a loner
+
more dutiful
more overbearing
+
less dutiful
less assertive
+
more altruistic
more swayed by others' emotions
+
less altruistic
less swayed by others' emotions
+
more of a perfectionist
more altruistic
+
less attentive to details
less altruistic
+
more private
more dutiful
+
less private
less dutiful
+
more tolerant
less cautious
+
less tolerant
more cautious
+
more obstinate
more of a perfectionist
+
more acquiescing
less attentive to details
+
more hopeful
more obstinate
+
less hopeful
more acquiescing
+
more single-minded
more tolerant
+
more scatterbrained
less tolerant
+
more bashful
more emotionally obsessive
+
more shameless
more emotionally distant
+
more curious
more hopeful
+
less curious
less hopeful
+
more artistically inclined
more curious
+
less artistically inclined
less curious
+
more inclined to the abstract
more bashful
+
less inclined to the abstract
more shameless
+
disdain  
more private
+
Learned to  
less private
+
  and learned to
tradition
+
value
artwork
+
more frenetic
cooperation
+
more leisurely
independence
+
more overbearing
stoicism
+
less assertive
introspection
+
more prone to flights of fancy
self-control
+
more fact-oriented
tranquility
+
more of a thrill-seeker
family
+
inclined to avoid excitement
friendship
+
craftsmanship
cunning
+
tavern keeper
eloquence
+
I wish to become a
fairness
+
bone doctor
decorum
+
surgeon
more artistically inclined
+
diagnostician
less artistically inclined
+
  I am sort of confused.
and learned to
+
  I am a little confused.
value
+
  There will be no rest for the enemy.
disdain
+
  The enemy will be driven off.
Learned to
+
. What do you command?
  loyalty
+
I am very confused.
more frenetic
+
I am confused.
more leisurely
+
  The task is accomplished.
more of a thrill-seeker
+
I am your loyal  
inclined to avoid excitement
+
  The need for my task seems to have passed.
more prone to flights of fancy
+
have been driven from
more fact-oriented
 
more inclined to the abstract
 
less inclined to the abstract
 
perseverance
 
leisure time
 
commerce
 
romance
 
nature
 
knowledge
 
harmony
 
merriment
 
craftsmanship
 
martial prowess
 
hard work
 
sacrifice
 
competition
 
scholar
 
performer
 
diagnostician
 
doctor
 
bone doctor
 
surgeon
 
monster slayer
 
mercenary
 
I am sort of confused.
 
I am a little confused.
 
I am very confused.
 
I am confused.
 
  . What do you command?
 
Commendable! Your loyalty and bravery cannot be denied.
 
tavern keeper
 
I wish to become a
 
The task is accomplished.
 
I am your loyal
 
 
  will be slain.
 
  will be slain.
 
  is dead!
 
  is dead!
The need for my task seems to have passed.
+
Will you have me as
  have been driven from
+
I would be honored if you would become a  
There will be no rest for the enemy.
+
You can no longer be a  
The enemy will be driven off.
+
I am sorryThere is no room for you here.
What happened?
+
I hate you.
I don't remember clearly.
+
I would be honored to serve as a
I would be honored if you would become a
+
I'm kicking you out of  
You can no longer be a
+
Gladly.  You are now one of my
I would be honored to serve as a
+
I am sorry.  I do not think there is room for me.
. Will you have me as
+
Gladly. I will be your
  Please help me!
+
Welcome to
Come with me and I'll bring you to safety.
+
.  Can I perform with you?
Intruder!
+
I would love to join  
I hate you.
+
I'll need to see something impressive before I consider it.
I'm leaving
+
Yes! It'll be great to perform with you.
I'm kicking you out of
+
? The troupe could use your talent.
Gladly. I will be your
+
Would you like to join  
I cannot accept this honor. I am sorry.
+
.  Will you have me?
  You are not worthy of such an honor yet. I am sorry.
+
monster slayer
  I am sorry. I do not think there is room for me.
+
  here. Make us proud!
  I am sorry. There is no room for you here.
+
Yes, you'd make a fantastic  
Gladly. You are now one of my
+
. Will you have us?
  . Can I perform with you?
+
  be made
I would love to join
+
the beast
You just aren't good enough yet, but you should keep performing.
+
the occupation
  Welcome to
+
armies on the march
  ? The troupe could use your talent.
+
the fighting
Would you like to join
+
the death
I'm sorry, but I can't join the troupe.
+
occupations
  Yes! It'll be great to perform with you.
+
the abduction
. Will you have me?
+
the army on the march
scribe
+
Don't talk to me.
  be made
+
  we've got  
  I ask that
+
Well, let's see...
Yes, you'd make a fantastic
+
. I know why you have come.
  . Will you have us?
+
Murderer!
  I'll need to see something impressive before I consider it.
+
The enemy!
here. Make us proud!
+
Vile creature!
the beast
+
Intruder!
beasts
+
The dead!
bandits
+
Ahhh...
criminals
+
Gwargh!
bone-chilling horror
+
I must obey the master!
skulking vermin
+
It's not my problem.
open war
+
They must be stopped by any means at our disposal.
ruffians
+
Now we will live under  
the fighting
+
  I hope you find what you are seeking here.
law-breaking
+
We are in the right in all matters.
the army on the march
+
I don't know anything else about them.
armies on the march
+
This is the life for me.
the abduction
+
It was inevitable.
abductions
+
Please guide me to you.
the occupation
+
Please guide me to myself.
occupations
+
Please guide me to  
Behold, mortal. I am
+
Can you tell me where I can find
Don't talk to me.
+
  I'm returning on my own.
. I know why you have come.
+
  We were going to entertain the world! It's a shame, but I'll have to make my own way now.
a divine being
+
  I'm giving up on this hopeless venture.
we've got
+
We can no longer travel together.
Well, let's see...
+
What do you think of me?
  the death
+
I give to you this fine beast,  
deaths
+
I deign to favor you with my little pretty,  
The enemy!
+
Can you tell me where I can find you?
Vile creature!
+
Can you tell me where I can find myself?
I must obey the master!
+
What can you tell me about  
Murderer!
+
What can you tell me about yourself?
Ahhh...
+
I've forgotten what trouble it was...
Gwargh!
+
the missing treasure
Get away from me!
+
brewing trouble with our neighbors
The dead!
+
the brewing trouble
They must be stopped by any means at our disposal.
+
the open war
Now we will live under
+
the ruffians
It was inevitable.
+
the bone-chilling horror
It's not my problem.
+
How may I serve
I don't know anything else about them.
+
I am on a mission from
This is the life for me.
+
How's life here?
It's for the best.
+
How have things been?
We are in the right in all matters.
+
the abductions
Please guide me to myself.
+
the law-breaking
Please guide me to
+
the deaths
We can no longer travel together.
+
the skulking vermin
Please guide me to you.
+
the bandits
We were going to entertain the world! It's a shame, but I'll have to make my own way now.
+
the criminals
I'm giving up on this hopeless venture.
+
the beasts
I hope you find what you are seeking here.
+
Soon the world will be set right.
I'm returning on my own.
+
Where should I take you?
I give to you this fine beast,
+
How are you enjoying the adventure?
I deign to favor you with my little pretty,
+
You are bound to obey me.
What can you tell me about yourself?
+
Are you looking forward to the performance?
What do you think of me?
 
Can you tell me where I can find myself?
 
What can you tell me about
 
Can you tell me where I can find
 
Can you tell me where I can find you?
 
the missing treasure
 
brewing trouble with our neighbors
 
Wait here until I return.
 
I've forgotten what trouble it was...
 
Can you tell me the way to
 
Let's continue onward together.
 
Thank you. I will take excellent care of this majestic creature.
 
What have you done? This is horrifying!
 
the open war
 
the ruffians
 
How have things been?
 
the brewing trouble
 
It has been the same as ever.
 
How's life here?
 
This
 
You must kill
 
the law-breaking
 
the deaths
 
the beasts
 
the abductions
 
the bandits
 
the criminals
 
the bone-chilling horror
 
the skulking vermin
 
Where should I take you?
 
How are you enjoying the adventure?
 
We shall bring
 
Soon the world will be set right.
 
Are you looking forward to the performance?
 
 
  home safely.
 
  home safely.
Tell me about
+
We shall bring
I've forgotten what I was going to say...
+
I am afraid of them.
I hate them.
+
I hate them.
I don't care one way or another.
+
I don't care one way or another.
They are terrific.
+
It's for the best.
I am afraid of them.
+
Are we close?
Now we will have to build our own future.
+
Now we will have to build our own future.
They are outlaws.
+
They are outlaws.
You are bound to obey me.
+
They are terrific.
  Are we close?
+
. They have been harassing the people for too long.
 +
You must drive the ruffians of
 +
You must drive the skulking vermin
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  to try to boss us around, but you'll show them the true nature of power.
 
  to try to boss us around, but you'll show them the true nature of power.
out of
+
beast from the wilds
You must drive the skulking vermin
+
ferocious unnatural beast
. Their aggressive order must not be allowed to flourish.
+
ferocious wild animal
You must drive
+
savage beast
. These criminals have been allowed to thrive for too long.
+
  Enjoy the hunt!
. These outlaws must be punished.
+
  Our hopes travel with you.
Seek your foe in the
+
  Seek your foe in the  
 
  threatens our people with its very presence.
 
  threatens our people with its very presence.
Enjoy the hunt!
+
terror from the evil depths
Our hopes travel with you.
+
evil being
You must drive the ruffians of
+
night creature
sent
+
horrible beast
. They have been harassing the people for too long.
+
terrifying wilderness monster
beast from underground
+
creeping thing
vile monster from the bowels of the earth
+
beast from underground
terrifying wilderness monster
+
vile monster from the bowels of the earth
creeping thing
+
  This
ferocious wild animal
+
You must kill
savage beast
+
How may I serve you?
beast from the wilds
+
fearsome beast
ferocious unnatural beast
+
cursed demon
ancient force of nature
+
ancient force of nature
great beast
+
the treatment of animals
fearsome beast
+
a dispute over
cursed demon
+
The trouble started because of
night creature
+
but there is ill-will between our peoples.
horrible beast
+
truthfulness
terror from the evil depths
+
a formalized agreement
evil being
+
the treatment of plants
torture
+
  accepts our tribute
the treatment of plants
+
  is paying us tribute
  truthfulness
+
  is at war with us.
  a formalized agreement
+
  is not at war with us
  the display of war and hunting trophies
+
and there is no hard feeling between our peoples.
  the devouring of the bodies of sapient beings
+
and there is friendship between our peoples.
a desire to kill the living and any others in opposition
 
the adversary's inability to communicate and form treaties
 
 
  is unknown us.
 
  is unknown us.
 
  is skirmishing with us.
 
  is skirmishing with us.
and there is no hard feeling between our peoples.
+
  Their tribute is not enough.
and there is friendship between our peoples.
+
  This war must end with our victory.
The trouble started because of
+
  In any case, peace is no longer an option.
but there is ill-will between our peoples.
+
  The alliance has outlived its usefulness.
the treatment of animals
 
a dispute over
 
I tire of this pointless skirmishing.
 
We can no longer pay them homage.
 
 
  is our ally
 
  is our ally
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
is at war with us.
+
  I tire of this pointless skirmishing.
is not at war with us
+
  We can no longer pay them homage.
  accepts our tribute
+
. These criminals have been allowed to thrive for too long.
  is paying us tribute
+
. These outlaws must be punished.
  The group
+
. Their aggressive order must not be allowed to flourish.
from their home at
+
You must drive
could afford to learn a lesson or two, though open conflict would be unwise.
+
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
+
must be driven off or subjugated.
In any case, peace is no longer an option.
+
The group
The alliance has outlived its usefulness.
+
  from their home at
  Their tribute is not enough.
+
a journey
This war must end with our victory.
+
an attack by a beast
a special occasion
+
an act of theft
a previous insurrection
+
an abduction
a competition
+
a special occasion
a performance
+
a previous insurrection
a ceremony
+
general ill feelings over past historical events
a procession
+
livestock ownership
a raid
+
rights-of-way
a purge
+
fishing rights
a previous battle
+
a previous conquest
a previous war
+
a previous duel
a previous conquest
+
a previous battle
a previous duel
+
a previous war
an act of theft
+
a disagreement over prior treaties
an abduction
+
an incident involving a lost diplomat
a journey
+
the adversary's abuse of the aggressor's fallen
an attack by a beast
+
the adversary's refusal to form treaties
territory
+
grazing rights
an incident involving a trade caravan
+
water rights
grazing rights
+
an incident involving a trade caravan
water rights
+
a desire to kill the living and any others in opposition
rights-of-way
+
the adversary's inability to communicate and form treaties
fishing rights
+
the display of war and hunting trophies
general ill feelings over past historical events
+
the devouring of the bodies of sapient beings
livestock ownership
+
a first contact that went horribly wrong
a dispute over the ownership of
+
prior aggression by the adversary
the disturbance of once-eternal rest
+
a dispute over the ownership of
a first contact that went horribly wrong
+
the disturbance of once-eternal rest
prior aggression by the adversary
+
There are guards in  
the adversary's abuse of the aggressor's fallen
+
There are guards patrolling
the adversary's refusal to form treaties
+
You are considered part of the opposition.
a disagreement over prior treaties
+
You are considered an integral part of the opposition.
an incident involving a lost diplomat
+
the great tower
a cottage
+
the keep
the mead hall
+
a cottage
the great tower
+
the mead hall
the keep
+
Their strength has been challenged, and their hold has loosened.
a hillock
+
They still hold this area, but they do not feel certain.
a house
+
They do not feel challenged at all.
an abandoned shop
+
They consider you a key figure in the opposition.
a tree
+
They consider you a leader of the opposition.
They consider you an infamous villain among those opposing them.
+
They consider you an infamous villain among those opposing them.
Their strength has been broken.
+
Their strength has been broken.
They consider you a key figure in the opposition.
+
the natural issue of their worship of  
They consider you a leader of the opposition.
+
the issue of their oneness with
You are considered part of the opposition.
+
the issue of their worship of  
You are considered an integral part of the opposition.
+
the issue of their godlessness
There are guards in
+
It does not help matters that their leader
There are guards patrolling
+
  is my
Be careful, for their leader
+
Be careful, for their leader
the natural issue of their oneness with
+
the natural issue of their oneness with  
It does not help matters that their leader
+
a raid
is my
+
a purge
They do not feel challenged at all.
+
There is also
I don't really know.
+
the cheese market
Their strength has been challenged, and their hold has loosened.
+
the fruit and vegetable market
They still hold this area, but they do not feel certain.
+
the meat market
a coup
+
the imported clothing market
persecution
+
There is a long-ranging patrol  
a family matter
+
the shrine to  
There is also
+
the processed goods market
the issue of their worship of
+
a carpenter's shop
the issue of their godlessness
+
a leather goods shop
the natural issue of their worship of
+
a metal craft shop
  the issue of their oneness with
+
a armorsmith's shop
shrine
+
the imported food market
the processed goods market
+
the imported goods market
There is a long-ranging patrol
+
a metal furniture shop
the shrine to
+
a stone furniture shop
I'd watch out for them.
+
a bone carver's shop
I have no idea.
+
a leather clothing shop
other groups vying for control.
+
a woven clothing shop
There are no fewer than
+
a leather shop
a metal furniture shop
+
a blacksmith's shop
a stone furniture shop
+
a bowyer's shop
the imported food market
+
a weaponsmith's shop
the imported goods market
+
a gem cutter's shop
the meat market
+
an abandoned shop
the imported clothing market
+
a hillock
the cheese market
+
a house
the fruit and vegetable market
+
a cloth shop
a weaponsmith's shop
+
a general imports store
a gem cutter's shop
+
a clothing imports store
a blacksmith's shop
+
a food imports store
a bowyer's shop
 
a metal craft shop
 
a armorsmith's shop
 
a carpenter's shop
 
a leather goods shop
 
a clothing imports store
 
a food imports store
 
a cloth shop
 
a general imports store
 
a woven clothing shop
 
a leather shop
 
a bone carver's shop
 
a leather clothing shop
 
Goodbye.
 
I must take my leave.
 
If you want to find a relative,
 
lives in
 
If you want to offer your condolences,
 
should travel to
 
should talk to
 
abides here in magnificence
 
Not that it matters, as
 
is here, and
 
Not that it matters, as the seat of
 
the law is absolute
 
the blood-drinker allows no chattel to rise
 
 
  is also located here
 
  is also located here
The seat of
+
  The seat of  
has occupied
+
the law is absolute
You sound like a troublemaker.
+
the blood-drinker allows no chattel to rise
  rules
+
If you want to find a relative,
is a group of
+
  lives in
 +
Goodbye.
 +
I must take my leave.
 
  from this capital as well
 
  from this capital as well
I rule
+
  I rule  
  I haven't heard anything like that.
+
  is a group of
are vying for control.
+
My
  groups fled.
+
  is here, and
No fewer than
+
  Not that it matters, as the seat of
  A few separate groups were organized.
+
  abides here in magnificence
One group organized itself.
+
  Not that it matters, as
Nobody I remember.
+
Nobody I remember.
 
  fled before the attack.
 
  fled before the attack.
  I've decided. Let's call our troupe
+
A few separate groups were organized.  
  Here's something you might be interested in...
+
One group organized itself.
  I'm in charge of
+
  rules
  I've forgotten what to say...
+
  has occupied
I've forgotten my bold pronouncement...
+
  other groups vying for control.
  now. Make way for
+
There are no fewer than
  What's available here?
+
  I'd watch out for them.
  Let's trade.
+
I have no idea.
  Nevermind.
+
groups fled.
Thank you!
+
No fewer than
  Please let me shelter here for the night.
+
I haven't heard anything like that.
I'd like to stay here another day if you don't mind.
+
  are vying for control.
Of course. My pleasure.
+
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
Uh... what was that?
+
Of course. My pleasure.
Ah, I'm sorry. Permission is not mine to give.
+
  now. Make way for
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
+
Thank you!
 +
  forever!
 +
this place
 +
Uh...  what was that?
 +
Please let me shelter here for the night.
 +
I'd like to stay here another day if you don't mind.
 +
Nevermind.
 +
this poor soul
 +
the weary shoulders of the people of
 +
the oppressors
 
  back home!
 
  back home!
  this poor soul
+
  should travel to
  the oppressors
+
  should talk to
Join me and we can shake off the yoke of
+
If you want to offer your condolences,
this place
+
a room
the weary shoulders of the people of
+
We rent out
I'm with you on this.
+
You have a room here, and you can stay longer if you like.
forever!
+
  All drinks are free, of course!
You may enjoy these times of peace, but remain vigilant.
+
free rooms
We weren't personally acquainted.
+
a free room
What will you do about it?
 
My condolences.
 
Let's entertain the world together!
 
What should I do about it?
 
Join me and we'll bring
 
Come, join me on my adventures!
 
a room
 
a free room
 
 
  a night.
 
  a night.
. Let me know and you can stay as long as you like.
+
There's no need for trouble here.
free rooms
+
Your selfless dedication is appreciated here.
Tavern keeper!
+
What a dancer! It's such an honor to have you here.
This is not that kind of establishment.
+
My talented bard! It's such an honor to have you here.
We have many drinks to choose from. [You receive a list.]
 
There's no need for trouble here.
 
All drinks cost
 
  We have
 
  All drinks are free, of course!
 
 
  for a mug.
 
  for a mug.
We rent out
+
  All drinks cost
  You have a room here, and you can stay longer if you like.
+
We have
Long live the cause.
+
We have many drinks to choose from. [You receive a list.]
Thank you for preserving our legacy of wisdom.
+
Thank you for preserving our legacy of wisdom.
What stories you tell! It's such an honor to have you here.
+
You ought to be rewarded for returning our treasures.
Loyalty should be rewarded.
+
Thank you for all you do.
My talented bard! It's such an honor to have you here.
+
It is good to see you here.
The poet! It's such an honor to have you here.
+
The poet! It's such an honor to have you here.
Your selfless dedication is appreciated here.
+
What stories you tell! It's such an honor to have you here.
What a dancer! It's such an honor to have you here.
+
Loyalty should be rewarded.
You have been such a good trade partner.
+
Long live the cause.
I'd just as soon you went someplace else.
+
I'd just as soon you went someplace else.
My good friend.
+
My companion.
It's such a pleasure to serve you.
+
My good friend.
It is good to see you here.
+
It's such a pleasure to serve you.
My companion.
+
You have been such a good trade partner.
You ought to be rewarded for returning our treasures.
+
this spire
Thank you for all you do.
+
these catacombs
Intruder! Intruder!
+
these sewers
This is my new home.
+
, taking over my duties and responsibilities?
someone
+
someone
Would you agree to become
+
this establishment
Would you please adopt
+
this library
, taking over my duties and responsibilities?
+
this temple
I accept this honor.
+
this keep
this poor nameless child
+
this dungeon
this tower
+
this tomb
this establishment
+
this market
this tomb
+
this tower
this market
+
You'll have the room for another day. I'm glad you're enjoying your stay.
these sewers
+
Your room is
this dungeon
+
I'll be back with your drink in a moment.
this spire
+
this hall
these catacombs
+
this guildhall
this counting house
+
this hospital
You'll have the room for another day. I'm glad you're enjoying your stay.
+
this counting house
this guildhall
+
One
this hospital
+
. Let me know and you can stay as long as you like.
this keep
+
Uhh... nevermind.
this hall
+
I would prefer to be outdoors.
  this library
+
How sinister the glow...
this temple
+
I would prefer to be indoors.
Uhh... nevermind.
+
How I long for civilization...
I'd like a room.
+
Where am I?
I'd like the
+
It sure is dark down here.
I'll be back with your drink in a moment.
+
It is good to be indoors.
I'd like my room for another night.
+
Is it raining?
somewhere
+
At least it doesn't rain down here.
Your room is
+
What an odd glow!
It is good to be indoors.
+
Indoors, outdoors. It's all the same to me as long as the weather's fine.
I would prefer to be outdoors.
+
It is good to be outdoors.
Where am I?
+
It is invigorating to be out in the wilds!
It sure is dark down here.
+
What a strange place!
Let us stop this pointless fighting!
+
Look at the sky! Are we in the Underworld?
Tell me about this area.
+
this poor nameless child
I have no reason to accept this.
+
This must be the will of  
I accept your offer.
+
It has always been my dream to start a family.
What a strange place!
+
What have you been scheming?
I have confidence in your abilities.
+
Reveal what you have been scheming or suffer the consequences.
It is good to be outdoors.
+
Who do you work for?
It is invigorating to be out in the wilds!
+
Tell me who you work for, or else.
How I long for civilization...
+
  really
Indoors, outdoors. It's all the same to me as long as the weather's fine.
+
is yours.  Please consider my offer.
How sinister the glow...
+
You are bound to me!
I would prefer to be indoors.
+
The bond is broken! Return to the Underworld and trouble us no more!
Did anybody flee the attack?
+
  or suffer the consequences.
Does anybody else still have a stake in these lands?
+
  must pay homage to
Does this settlement engage in trade? Tell me about those places.
+
will no longer pay homage to
Tell me about the local ruler.
+
the object I can't remember
What an odd glow!
+
Drop
Look at the sky! Are we in the Underworld?
+
  offers to pay homage to
Is it raining?
+
  in a way that suits you.
At least it doesn't rain down here.
+
Of course.
I will accept the child into my home.
+
You are hereby charged to retrieve
I am sorry, but I am otherwise disposed.
+
  and the chosen! 
This must be the will of
+
Blessed be
It has always been my dream to start a family.
+
You are amazing.
Why are you traveling?
 
I'm sorry, but I'm unable to help.
 
  Where are their forces? Are there patrols or guards?
 
  Do they have a firm grip on these lands?
 
  You look like a mighty warrior indeed.
 
  What have you been scheming?
 
  really
 
  How are you feeling right now?
 
  You are amazing.
 
 
  the outfit.
 
  the outfit.
You must yield!
+
makes
You are bound to me!
+
  saw the sun and vomited on the spot!
  The bond is broken! Return to the Underworld and trouble us no more!
 
Tell me who you work for, or else.
 
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
 
Reveal what you have been scheming or suffer the consequences.
 
Who do you work for?
 
Identify yourself!
 
or suffer the consequences.
 
the object I can't remember
 
is yours. Please consider my offer.
 
Fortune has favored you, and
 
Where is
 
Perhaps you'd be willing to trade
 
Never.
 
Gladly. May this new age of harmony last a thousand year.
 
I will not bow before you.
 
I agree to submit to your request.
 
will no longer pay homage to
 
offers to pay homage to
 
must pay homage to
 
Let there be peace between
 
is well-traveled and would probably have that information.
 
No such place exists.
 
not be able to guide you personally. It is the best I can do.
 
However, the
 
is dead.
 
I don't know myself, and I don't even know anybody that could tell you.
 
I don't remember what I was going to say...
 
Please be patient. I'll have your order ready in a moment.
 
Come see me in the market sometime.
 
Yes, I can serve you when we're both there.
 
We don't offer any specific services here.
 
You haven't ordered anything. Would you like something?
 
I don't work here.
 
This is
 
You should probably try a shopkeeper.
 
You'll have to talk to somebody older.
 
Sorry, I'm otherwise occupied.
 
Fantastic! Please come closer and ask again.
 
Really? Please come closer.
 
Of course. Let's do business.
 
Really? Alright.
 
Come see me at the trade depot sometime.
 
Come see me in my store sometime.
 
So, the
 
Calm yourself!
 
 
  said, "Are you going to eat that?"
 
  said, "Are you going to eat that?"
... and the
+
... and the  
Tell me about your family.
+
So, the  
saw the sun and vomited on the spot!
+
  in search of adventure
Yes, let's go.
 
Of course.
 
I seek to rescue
 
and am returning to
 
I have obtained
 
, and this quest is taking me to
 
The treasure is sought by
 
I am searching for
 
I will return it to
 
  I am returning it to
 
 
  in search of excitement
 
  in search of excitement
 
  in search of a thrilling adventure
 
  in search of a thrilling adventure
 +
to start a new life
 +
and maybe something to drink as well!
 +
.  Perhaps I'll finally make my fortune!
 +
, and wealth and pleasures beyond measure!
 
  in search of work
 
  in search of work
  in search of adventure
+
  to move into my new home with
. Perhaps I'll finally make my fortune!
 
, and wealth and pleasures beyond measure!
 
I have rescued
 
and maybe something to drink as well!
 
 
  to take up my position
 
  to take up my position
I'm going to
+
I'm going to  
to move into my new home with
+
I'm returning to my home in
spouse
+
I visited
to start a new life
+
I started my pilgrimage in  
husband
+
Probably on the move or deep underground, but I can't be sure.
I started my pilgrimage in
+
I don't remember what I was going to say...
Probably on the move or deep underground, but I can't be sure.
+
I'm traveling to
  to view
+
I'm preparing to travel to
  I visited
+
  to view  
  I'm traveling to
+
  However, the
I'm preparing to travel to
+
  is well-traveled and would probably have that information.
I'm returning to my home in
+
No such place exists.
  I'm not sure.
+
This is
 +
Who?
 +
is dead.
 +
not be able to guide you personally.  It is the best I can do.
 +
  The largest of these is
 +
other major settlements.
 +
trades directly with no fewer than
 +
I'm not planning a journey.
 +
The villages
 +
villages which utilize the market here.
 +
There are
 +
  engages in trade with
 +
I'm going out for some water.
 +
I'm walking my patrol.
 +
I was out visiting the library.
 +
I was just out at the tavern.
 +
I'm going to visit the library.
 +
I'm going out to the tavern.
 +
I'm going to visit the shrine.
 +
I'm going to visit the temple.
 +
I'm returning from my patrol.
 +
I'm on an important mission.
 +
I am escaping from danger which threatened my former home.
 +
I will return it to
 +
I was out visiting the shrine.
 +
I was out visiting the temple.
 +
I was just out for some water.
 +
I'm just out for a stroll.
 +
, and this quest is taking me to
 +
I seek to rescue
 +
  and am returning to
 +
I have rescued
 +
I am returning it to
 +
The treasure is sought by
 +
I am searching for
 +
I have obtained
 +
grandchild
 +
grandparent
 +
Where?
 +
There's nothing organized here.
 +
also utilize the market there.
 +
is the only other settlement to utilize the market there.
 +
This place is insulated from the rest of the world, at least in terms of trade.
 
  utilize the market here.
 
  utilize the market here.
 
  is the only other settlement to utilize the market here.
 
  is the only other settlement to utilize the market here.
The people of
+
The village
  This place is insulated from the rest of the world, at least in terms of trade.
+
  other villages which utilize the market there.
 
  to trade.
 
  to trade.
  go to
+
  go to  
is the only other settlement to utilize the market there.
+
The people of  
other villages which utilize the market there.
+
! Best price in town
other major settlements.
+
! Limited supply
trades directly with no fewer than
+
! Today only
engages in trade with
+
cut
The largest of these is
+
tanned
  villages which utilize the market here.
+
faraway
  There are
+
all the way
  The village
+
right here
The villages
+
here
I'm walking my patrol.
+
the great
I was out visiting the library.
+
fair
I'm going to visit the temple.
+
I don't remember what I believe...
I'm going out for some water.
+
An item has returned!
I'm going out to the tavern.
 
I'm going to visit the shrine.
 
I'm not planning a journey.
 
I'm going to visit the library.
 
I'm on an important mission.
 
I am escaping from danger which threatened my former home.
 
I'm just out for a stroll.
 
I'm returning from my patrol.
 
I was out visiting the temple.
 
I was just out for some water.
 
I was just out at the tavern.
 
I was out visiting the shrine.
 
cousin
 
nephew
 
, is it really you?
 
 
  has returned
 
  has returned
Is it really you?
+
authentic
brother
+
real
grandchild
+
your very own
sibling
+
get your
sister
+
nephew
half-sister
+
niece
half-brother
+
uncle
half-sibling
+
Is it really you?
parent
+
Dear
father
+
, is it really you?
daughter
+
cousin
grandmother
+
woman
grandparent
+
my good
grandfather
+
I yield!  I yield!
There's nothing organized here.
+
We yield! We yield!
also utilize the market there.
+
Decent
That's me. I'm right here.
+
Good
Where?
+
Splendid
Ask me when I've returned to my home!
+
Great
Yes, master. Ask and I shall obey.
+
right there
mother
+
Excellent
I'd rather not say.
+
Fantastic
the surrounding area
+
some of my kind  
a village nearby
+
Might I interest you in  
just outside town
+
Are you interested in
out to the
+
some of our kind
the settlements
+
just outside town
northeast
+
the surrounding area
northwest
+
town
! Best price in town
+
  right here in
! Limited supply
+
  out to the
were
+
the settlements
tanned
+
a village nearby
right here in
+
  I'll show you calm!
distant
+
Do I look like I need to calm down?!
all the way
+
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
faraway
+
you needn't indulge my trivial thoughts!
the great
+
  Get away from me!
! Today only
+
I must say that is a truly insightful observation!
right here
+
I admire how brilliant you are!
I don't remember what I believe...
+
you are so clever I must concede!
An item has returned!
+
Although my own insignificant beliefs lie elsewhere,
get your
+
no one can deny your genius!
your very own
+
we can both agree you are by far the most persuasive!
authentic
+
I am overmastered by your presence!
Never!
+
I confess your stunning argument overwhelms me!
  I will fight no more.
+
You know, I think you're right.
Okay! I'll do it.
+
I have been so foolish. Yes, I agree.
You first, coward!
+
Yes, I can see it clearly now.
Over my dead body!
+
Maybe you're right.
spits out
+
Ignoring that I don't quite concur...  
Maybe you're right.
+
Even if I don't change my mind,
I am compelled to continue!
+
Despite some minor reservations...
my good
+
Though I cannot agree fully on a slight technicality,
person
+
I will fight no more.
We yield! We yield!
+
We will fight no more.
Stop! This isn't happening!
+
  spits out
We will fight no more.
+
Huh?
I yield! I yield!
+
Ha!
Splendid
+
Were you trying to make an argument?
Fantastic
+
How unreasonable!
Decent
+
Uh...
Excellent
+
Ack!
my friend
+
You are right.
right there
+
How gracious!
southeast
+
Fine. Let's drop the argument.
southwest
+
Well, there must be something else to discuss.
some of our kind
+
Yes, let's move on.
some of my kind
+
Let's drop the argument.
Are you interested in
+
There must be something else to discuss.
out to the
+
Let's move on.
Might I interest you in
+
  This conversation is over.
I assure you I am already calm. Look to yourself.
+
  I will settle this my way.
You're right. I need to relax.
+
You mock me?!
Don't waste my time.
+
Insufferable!
  Ha ha ha... You're funny!
+
If you insist so strongly, we can move on.
  You dare to flatter me?!
+
, but let us move on.
Base flattery!
+
You insult me with your derision
Insufferable!
+
You insult me with your flattery
How dare you?!
+
How dare you?!
Do I look like I need to calm down?!
+
You dare to flatter me?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
+
Base flattery!
Get away from me!
+
It's wrong.
I'll show you calm!
+
Really.
Spare me the compliments.
+
Unbelievable.
You calm down!
+
You're wrong.
Thank you for your kind words.
+
I guess I'm not sure.
Don't tell me to calm myself.
+
I don't know what to say.
I admire how brilliant you are!
+
I don't want to argue.
you are so clever I must concede!
+
I just don't know.
I confess your stunning argument overwhelms me!
+
the things some people think just boggle the mind.
I must say that is a truly insightful observation!
+
there's just no way you can believe something so stupid.
we can both agree you are by far the most persuasive!
+
it would amaze me if somebody actually thought that.
I am overmastered by your presence!
+
nobody could possibly believe that.
you needn't indulge my trivial thoughts!
+
Shameful.
no one can deny your genius!
+
I'm appalled.
I have been so foolish. Yes, I agree.
+
that isn't at all convincing.
Yes, I can see it clearly now.
+
you should keep your weird thoughts to yourself.
Though I cannot agree fully on a slight technicality,
+
that is the stupidest statement I have ever heard.
You know, I think you're right.
+
That's absurd!
  Even if I don't change my mind,
+
Oh, no,
Despite some minor reservations...
+
I've heard it all now!
Although my own insignificant beliefs lie elsewhere,
+
I'm having trouble taking you seriously.
Ignoring that I don't quite concur...
+
I couldn't follow your rambling.
  Are you being serious?
+
really, I've been over all this nonsense before.
What did you just say?
+
don't waste my time with this drivel.
Wait, what?
+
Wait, what?
Am I supposed to engage with that?
+
What?
Forgive me, but
+
Are you being serious?
I've heard it all now!
+
Give me a break.
You must be joking.
+
You must be joking.
How unreasonable!
+
Am I supposed to engage with that?
Give me a break.
+
Forgive me, but
Were you trying to make an argument?
+
What did you just say?
How gracious!
+
I sent
Fine. Let's drop the argument.
+
demands a portion of my official funds
Let's move on.
+
asks that I look past illicit acts in my official capacities
You are right.
+
I serve no one.
Let's drop the argument.
+
I demand a portion of the official funds from
There must be something else to discuss.
+
I asked that
Yes, let's move on.
+
demand a portion of the official funds from
I will settle this my way.
+
ask that
You mock me?!
+
I believe... something.
You insult me with your flattery
+
Well, I believe...  something else.
This conversation is over.
+
sometimes has need for my services.
, but let us move on.
+
I have no master, but
You insult me with your derision
+
I do not know! My instructions come from
Well, there must be something else to discuss.
+
I must insist.
If you insist so strongly, we can move on.
+
Just think about it.
That's wrong.
+
I don't agree.
I cannot agree.
+
Stop and reflect.
I beg to differ.
+
I sense you're wavering.
That's not right.
+
I require a substantive reply.
Pause to consider.
+
You must be convinced.
Stop and reflect.
+
No, I mean it.
You are thinking about this all wrong.
+
That's not right.
Really.
+
That's wrong.
Unbelievable.
+
I cannot agree.
I just don't know.
+
I disagree.
It's wrong.
+
You are thinking about this all wrong.
I don't know what to say.
+
Pause to consider.
I don't want to argue.
+
I beg to differ.
I disagree.
+
I do not scheme.
I guess I'm not sure.
+
engaged to induce a war of
there's just no way you can believe something so stupid.
+
engaged me to abduct
it would amaze me if somebody actually thought that.
+
engaged me to assassinate
you should keep your weird thoughts to yourself.
+
sent me to engage
the things some people think just boggle the mind.
+
engaged me to frame
I'm appalled.
+
I decided to frame
that isn't at all convincing.
+
engaged me to infiltrate
You're wrong.
+
engaged me to sabotage the activities of
Shameful.
+
to grant an important position
That's absurd!
+
was asked
Oh, no,
+
I told
don't waste my time with this drivel.
+
Through
that is the stupidest statement I have ever heard.
+
I engaged
I couldn't follow your rambling.
+
engaged me to obtain
really, I've been over all this nonsense before.
+
when one came available.
  nobody could possibly believe that.
+
I asked
  I'm having trouble taking you seriously.
 
 
  asked me
 
  asked me
  sent me to
+
  sent me to  
told me to ask
 
I asked
 
to ask
 
told me to tell
 
Through
 
to tell
 
demands a portion of my official funds
 
asks that I look past illicit acts in my official capacities
 
ask that
 
I sent
 
I asked that
 
demand a portion of the official funds from
 
 
  look past illicit acts
 
  look past illicit acts
  I demand a portion of the official funds from
+
  told me to tell
  Help! Save me!
+
  told me to ask
I believe... something.
+
  appears unconvinced.
I serve
+
It is not convincing.
I must withdraw!
 
I have no master, but
 
I do not know! My instructions come from
 
I serve no one.
 
sometimes has need for my services.
 
Just think about it.
 
I don't agree.
 
No, I mean it.
 
I must insist.
 
  I require a substantive reply.
 
You must be convinced.
 
Well, I believe... something else.
 
I sense you're wavering.
 
It is not convincing.
 
 
  appears to acquiesce.
 
  appears to acquiesce.
You flinch.
+
  appears unperturbed.
  appears unconvinced.
+
You are unperturbed.
You are unperturbed.
 
 
  flinches.
 
  flinches.
appears unperturbed.
+
  a series of  
I do not scheme.
+
There
engaged to induce a war of
 
You must think you're really frightening.
 
You just aren't as convincing as you think you are.
 
I have nothing to say to you.
 
That was compelling!
 
What is this madness? Calm yourself!
 
sent me to engage
 
to obtain
 
engaged me to abduct
 
engaged me to assassinate
 
engaged me to infiltrate
 
engaged me to sabotage the activities of
 
engaged me to frame
 
I decided to frame
 
was asked
 
I told
 
to grant an important position
 
engaged me to obtain
 
when one came available.
 
I engaged
 
to engage
 
grotesque
 
crude
 
refined
 
  a series of
 
graceful
 
serene
 
Finally,
 
 
  should be
 
  should be
  is one of the fundamental dance moves.
+
Then
  the fundamental dance position.
+
Finally,
  is one of the fundamental dance positions.
+
  is one of the fundamental dance positions.
  First,
+
First,
called the
+
  is one of the fundamental dance moves.
  the fundamental dance move.
+
  the fundamental dance position.   
vigorous
+
called the  
intense
+
  the fundamental dance move.   
aggressive
 
powerful
 
  proud
 
 
  flamboyant
 
  flamboyant
lively
 
spirited
 
energetic
 
passionate
 
 
  vivacious
 
  vivacious
 
  joyous
 
  joyous
 +
aborted
 +
partially realized
 
  loudly percussive
 
  loudly percussive
 
  softly percussive
 
  softly percussive
aborted
 
partially realized
 
 
  sharp-edged
 
  sharp-edged
 
  straight-lined
 
  straight-lined
 +
jerking
 
  fluid
 
  fluid
 
  undulating
 
  undulating
  jerking
+
  weightless
 
  expressive
 
  expressive
  strong
+
  elaborate
large
 
weightless
 
 
  understated
 
  understated
  delicate
+
  crude
  elaborate
+
  refined
  left kick
+
  grotesque
  right kick
+
  serene
leg lift
 
 
  straight walk
 
  straight walk
 
  curved walk
 
  curved walk
 
  facial expression
 
  facial expression
 
  hand gesture
 
  hand gesture
 +
turn
 +
steps in a figure-eight pattern
 +
steps in an intricate pattern
 
  steps in a circular pattern
 
  steps in a circular pattern
 
  steps in a triangle pattern
 
  steps in a triangle pattern
  steps in a figure-eight pattern
+
  steps in a square pattern
steps in an intricate pattern
 
 
  quarter
 
  quarter
  repeated
+
  half
  steps in a square pattern
+
  eighth
 
  sinuous
 
  sinuous
  counterclockwise
+
  twisting
  clockwise
+
  sprightly
eighth
 
 
  sensual
 
  sensual
 
  debauched
 
  debauched
  twisting
+
  passive
  sprightly
+
  subtle
 
  sluggish
 
  sluggish
 
  relaxed
 
  relaxed
  passive
+
  aggressive
  subtle
+
  intense
  group
+
  from the lead
  group
+
  from the follower
celebration
 
is a
 
sacred
 
 
  shadowed
 
  shadowed
 
  by group members
 
  by group members
  from the lead
+
  performed in retrograde
  from the follower
+
  performed in succession
 
  movement along the line of dance
 
  movement along the line of dance
 
  mirrored
 
  mirrored
  performed in retrograde
+
  rightward bend
  performed in succession
+
  footwork
 
  backward bend
 
  backward bend
 
  leftward bend
 
  leftward bend
  rightward bend
+
  sway
  footwork
+
forward bend
 +
  spin
 
  independent body movement
 
  independent body movement
  forward bend
+
  raised right arm
 +
raised arm
 
  arm carriage
 
  arm carriage
 
  raised left arm
 
  raised left arm
  raised right arm
+
  body level
  raised arm
+
  body level change
 
  left leg lift
 
  left leg lift
 
  right leg lift
 
  right leg lift
  body level
+
  right kick
  body level change
+
  left kick
  along a counterclockwise circle
+
  run
  turning counterclockwise
+
  leap
along an improvised path
+
loosely mingled
along an intricate path
+
along a clockwise circle
in a double circle
+
in a circle
loosely mingled
+
in a double circle
along a clockwise circle
+
in a single line
turning clockwise
+
in several lines
The dancers perform
+
The dancer performs  
in a single line
+
The dancers perform
in several lines
+
  as the dancers act out
in a circle
+
any composition of
any composition of
+
The dance is accompanied by  
The dancer performs
+
  as the dancer acts out  
The form guides dancers during improvised performances.
+
The rules of the form are applied by choreographers to produce individual dances which can be performed.
  The dance is accompanied by
+
The form guides dancers during improvised performances. 
  as the dancer acts out
+
originally devised by
as the dancers act out
+
dancers
which grew out of the performances of
+
which grew out of the performances of
originating in
 
originally devised by
 
The rules of the form are applied by choreographers to produce individual dances which can be performed.
 
 
  for a single pair
 
  for a single pair
 
  pairs
 
  pairs
dancers
+
participation
participation
+
social
social
+
group
partner
+
celebration
performance
+
solo
with the lead turning out clockwise
+
sacred
with the lead turning out counterclockwise
+
  solo
  The dancers imitate the movement of the
+
There are partner changes throughout the dance  
This dance is a refined artform, with
+
with the lead advancing along the main line of motion
through spoken cues
+
through visual cues
There are partner changes throughout the dance
+
through spoken cues
with the lead advancing along the main line of motion
+
through touch
with the lead advancing against the main line of motion
+
through a light touch
 +
constantly
 +
briefly
 
  briefly
 
  briefly
through touch
+
by pulling away
through a light touch
+
by pushing together
through visual cues
+
rarely make contact
constantly
+
, communicating intent
briefly
+
dance closely
by pulling away
+
maintain open contact
constantly
+
with the music
maintain open contact
+
The partners
rarely make contact
+
to the music's
, communicating intent
+
very quickly
by pushing together
+
slower and slower
rhythm
+
faster and faster
with the music
+
very slowly
The partners
+
along an intricate path
dance closely
+
, moving
faster and faster
+
turning counterclockwise
quickly
+
along an improvised path
very quickly
+
turning clockwise
to the music's
+
along a counterclockwise circle
, moving
+
high
very slowly
+
dance is
slowly
+
dance is punctuated by
slower and slower
+
The entire dance has a basic movement
loudly percussive
+
The
softly percussive
+
specific move
aborted
+
to be mastered. 
partially realized
+
This dance is a refined artform, with
sharp-edged
+
special position
straight-lined
+
with the lead turning out counterclockwise
undulating
+
The dancers imitate the movement of the
jerking
+
with the lead advancing against the main line of motion
expressive
+
with the lead turning out clockwise
strong
+
turns
weightless
+
facial expressions
refined
+
half
understated
+
repeated
delicate
+
eighth
elaborate
+
quarter
serene
+
counterclockwise
grotesque
+
aborted
dance is
+
partially realized
dance is punctuated by
+
, with
graceful
+
of the lead
special position
+
of the follower
specific move
+
movement along the line of dance
to be mastered.
+
leftward bends
The entire dance has a basic movement
+
rightward bends
straight walks
+
forward bends
curved walks
+
backward bends
repeated
+
raised arms
facial expressions
+
spins
hand gestures
+
raised left arms
clockwise
+
raised right arms
eighth
+
body level changes
quarter
+
right leg lifts
twisting
+
left leg lifts
sprightly
+
left kicks
sinuous
+
right kicks
counterclockwise
+
leaps
passive
+
curved walks
subtle
+
hand gestures
sensual
+
straight walks
debauched
+
section is
aggressive
+
section is punctuated by
powerful
+
There is a basic movement
sluggish
+
There are partner changes
relaxed
+
of the music. 
lively
+
section is distinct. 
spirited
+
next
vigorous
+
The dance begins with the
intense
+
The dance enters a new section with the
energetic
+
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at
vivacious
+
[cleanUpChannelGroup]: Removed DSPs for channel group
joyous
+
[cleanUpChannelGroup]: Found DSPs for channel group
flamboyant
+
[cleanUpChannelGroup]: Removed fade pointer for channel group
movement
+
[cleanUpChannelGroup]: Found fade points for channel group
mirrored
+
[cleanUpChannelGroup]: Channel #
performed in retrograde
+
was a null pointer.
performed in succession
+
[cleanUpChannelGroup]: ChannelGroup at
large
+
[cleanUpChannelAndSound]: Callback has ended for channel
aborted
+
[cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel:
partially realized
+
marked as ready to release.
movement along the line of dance
+
[cleanUpChannelAndSound]: Removed DSPs for channel
of the lead
+
[cleanUpChannelAndSound]: Found DSPs for channel
of the follower
+
[cleanUpChannelAndSound]: Removed fade pointer for channel
, with
+
[cleanUpChannelAndSound]: Found fade points for channel
backward bends
+
, so removing them.
leftward bends
+
[cleanUpChannelAndSound]: Sound at
rightward bends
+
[cleanUpChannelAndSound]: Channel at
footwork
+
is cleaning up.
independent body movement
+
[adjustVolumeForPlayingSound]: Volume changing from
forward bends
+
[adjustPanForPlayingSound]: Sound at
arm carriage
+
panning changing from
raised left arms
+
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from
raised right arms
+
% to
raised arms
+
[createSafeThread]: Creating a new safe thread.
left leg lifts
+
[createSafeThread]: Released mutex for thread
right leg lifts
+
[createSafeThread]: Unlocked mutex for thread
body level
+
[createSafeThread]: Locked mutex for thread
body level changes
+
[setChannelGroupAndSetCallback]: setting callback on
left kicks
+
[setChannelGroupAndSetCallback]: setting channel group for
right kicks
+
notificationChannelGroup
leg lifts
+
userInterfaceChannelGroup
section is
+
soundEffectsChannelGroup
section is punctuated by
+
oneShotChannelGroup
section is distinct.
+
alignmentAmbianceChannelGroup
to the
+
foregroundChannelGroup
There are partner changes
+
ambientLayerChannelGroup
There is a basic movement
+
ambientChannelGroup
bridge-passage
+
./data/sound/audio/starting-volume.txt
variations
+
[playSound]: Playing
of the music.
+
Channel:
synthesis
+
[playSound]:
chorus
+
Sound:
finale
+
Thread:
passage
+
actions/campfire-loop
introduction
+
ambiance/layers/river
exposition
+
[loadSound]: Loading
recapitulation
+
[loadSound]: Failed to load a sound for
shadowed
+
[loadSound]:
The dance begins with the
+
[loadSound]: New channel created for
The dance enters a new section with the
+
major
negative
+
natural minor
gamelog.txt
+
harmonic minor
errorlog.txt
+
melodic minor
Seventh
+
myxolydian
Eighth
+
Composer generated a chord:
Fourth
+
Composer generated a chord progression for
Second
+
flying-loop
Negative
+
./data/sound/audio/locomotion/fly/
Zeroth
+
flying loop already playing
ninety
+
flying loop not playing
seventy
+
grass-tall
eighty
+
gravel
thirty
+
metal-crafted
hundred
+
metal-natural
twenty
+
water-depth-1
million
+
water-depth-2
thousand
+
water-depth-3
nineteen
+
wood-crafted
billion
+
wood-natural
seventeen
+
./data/sound/audio/locomotion/footsteps/
eighteen
+
/walk
fifteen
+
general
sixteen
+
./data/sound/audio/locomotion/jump/
thirteen
+
/jump
fourteen
+
./data/sound/audio/locomotion/sweeteners/
eleven
+
/sweetener
twelve
+
key-quest-item
Nineteenth
+
./data/sound/audio/notifications/alerts/
Seventeenth
+
battle-pullback
Eighteenth
+
./data/sound/audio/notifications/map/
Fifteenth
+
hunger-pullback
Sixteenth
+
neutral
Thirteenth
+
savage
Fourteenth
+
./data/sound/audio/ambiance/alignments/
Eleventh
+
) was out of range.
Twelfth
+
from potential alignments.
Digging designation cancelled: damp stone located.
+
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
sculpture has melted!
+
./data/sound/audio/ambiance/regions/
Digging designation cancelled: warm stone located.
+
Picked
The impertinent magma has defaced a
+
/one-shot-
The impertinent lava has defaced a
+
./data/sound/audio/one-shots/
TAN_MAT
+
Passed a region variant that does not exist for the
's Forge
+
region (
Magma Forge
+
from the regional variants for
Siege Workshop
+
normal
's Shop
+
time(s)
Leather Works
+
is all done looping, a new ambiance will be played.
Clothier
+
Looping ambient track (
Workshop
+
time until next ambiance was supposed to be:
Farm Plot
+
total time waited:
Glass Furnace
+
ambiance layer is about to start looping.
Wood Furnace
+
has been faded out, exiting out of looping monitor.
Magma Smelter
+
), stopping it.
Magma Glass Furnace
+
couldn't find ambiance to play in playNewAmbiance.
Magma Kiln
+
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
Furnace
+
Found a currently playing ambiance layer with the same name (
Pressure Plate
+
attempted to stop campfire loop, but no sound effects were playing.
Cage Trap
+
found campfire loop and stopping it.
Stone-Fall Trap
+
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
Weapon Trap
+
attempted to stop the campfire loop but ran into an exception:
Track Stop
+
attempted to stop the campfire loop but ran into a runtime error:
Siege Engine
+
close
Floor Hatch
+
dwarven-hillocks/walla-high
Wall Grate
+
walla
Floor Grate
+
dwarven-hillocks/walla-medium
Vertical Bars
+
dwarven-hillocks/walla-low
Floor Bars
+
fort/walla-low
Restraint
+
fort/walla-high
Gear Assembly
+
fortress/walla-high
Horizontal Axle
+
fort/walla-medium
Vertical Axle
+
fortress/walla-medium
Trade Depot
+
fortress/walla-low
Nest Box
+
human-hamlet/walla-low
Offering Place
+
human-hamlet/walla-high
Carpenter's Workshop
+
human-town/walla-high
Farmer's Workshop
+
human-hamlet/walla-medium
's Workshop
+
human-town/walla-medium
Craftsman
+
human-town/walla-low
Track (SEW)
+
no ambiance layer found by name
Track (NSEW)
+
./data/sound/audio/ambiance/layers/
Track/Ramp (N)
+
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
Track/Ramp (S)
+
no ambiance layer found by ambiance
Track/Ramp (E)
+
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
Track/Ramp (W)
+
Alignment Ambiance
Track/Ramp (NS)
+
Milliseconds until next ambiance occurs naturally:
Track/Ramp (NE)
+
Time until next ambiance occurs naturally:
Track/Ramp (NW)
+
seconds.
Track/Ramp (SE)
+
attempting to play next one shot in
Track/Ramp (SW)
+
angel-vault
Track/Ramp (EW)
+
kobold
Track/Ramp (NSE)
+
rocky
Track/Ramp (NSW)
+
desert
Track/Ramp (NEW)
+
elven-forest-retreat
Track/Ramp (SEW)
+
dwarven-hillocks
Track/Ramp (NSEW)
+
broadleaf-coniferous
Construction
+
taiga
Display Furniture
+
goblin-dark-fortress
Vacant Shop
+
glacier
General Store
+
grassland
Crafts Market
+
goblin-dark-pits
Clothing Shop
+
shrubland
Exotic Clothing Shop
+
savanna
Activity Zone #
+
human-town
Lever
+
human-hamlet
Custom Workshop
+
mountains
Floor Hatch
+
lake
Wall Grate
+
necromancer-tower
Floor Grate
+
arctic
Vertical
+
tropical-temperate
Upright Spear/Spike
+
tundra
Archery Target
+
wetland
Screw Pump
+
as the current region.
Water Wheel
+
starting low walla for the
Burial Receptacle
+
starting high walla for the
Animal Trap
+
stopping all wallas for the
Weapon Rack
+
Error trying to allocate a channel.
Armor Stand
+
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
Container
+
The vectors passed in are not unit length, or perpendicular.
Traction Bench
+
Tried to call a function on a thread that is not supported.
Dirt Road
+
Not enough memory or resources.
Paved Road
+
Reached maximum audible playback count for this sound's soundgroup.
Glass Window
+
Tried to call a command on a 2d sound when the command was meant for 3d sound.
Gem Window
+
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
Stockpile
+
Couldn't connect to the specified host.
Up Stair
+
Tried to use a feature that requires hardware support.
Down Stair
+
The specified URL couldn't be resolved.
Up/Down Stair
+
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
Track (N)
+
Operation could not be performed because specified sound/DSP connection is not ready.
Track (S)
+
Operation on a non-blocking socket could not complete immediately.
Track (E)
+
Error creating hardware sound buffer.
Track (W)
+
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
Track (NS)
+
Soundcard does not support the specified format.
Track (NE)
+
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
Track (NW)
+
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
Track (SE)
+
Error initializing output device.
Track (SW)
+
A requested output, dsp unit type or codec was not available.
Track (EW)
+
An unspecified error has been returned from a plugin.
Track (NSE)
+
A plugin was built with an unsupported SDK version.
Track (NSW)
+
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
Track (NEW)
+
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
Bridge
+
An error occurred trying to initialize the recording device.
Statue
+
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
Window
+
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
Armor
+
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
Weapon
+
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
Animal
+
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
Furniture
+
The specified tag could not be found or there are no tags.
Corpse
+
Something in FMOD hasn't been implemented when it should be! contact support!
Refuse
+
The retrieved string is too long to fit in the supplied buffer and has been truncated.
Stone
+
DMA Failure.  See debug output for more information.
Coins
+
The specified channel has been reused to play another sound.
Bar/Block
+
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
Finished Goods
+
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
Leather
+
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
Cloth
+
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
Sheet
+
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
Stockpile #
+
DSP connection error.  Couldn't find the DSP unit specified.
have hatched.
+
DSP operation cannot be performed on a DSP of this type.
You've caught a
+
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
Your trap was robbed of the
+
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
BALLISTA
+
Error loading file.
closes.
+
End of file unexpectedly reached while trying to read essential data (truncated?).
Floor Bars
+
Media was ejected while reading.
Floodgate
+
File not found.
Chain
+
End of current chunk reached while trying to read data.
Shared
+
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
Rough
+
Unsupported file or audio format.
Archery Target
+
The specified resource requires authentication or is forbidden.
Gear Assembly
+
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
Rollers
+
A HTTP server error occurred.
Horizontal
+
Proxy authentication is required to access the specified resource.
Pillar
+
FMOD was not initialized correctly to support this function.
Support
+
The HTTP request timed out.
Retracted
+
An error occurred that wasn't supposed to.  Contact support.
Upright
+
Cannot call this command after System::init.
Spears
+
An invalid object handle was used.
Spears/Spikes
+
Value passed in was a NaN, Inf or denormalized float.
Casket
+
An invalid seek position was passed to this function.
Sarcophagus
+
An invalid parameter was passed to this function.
Coffin
+
The syncpoint did not come from this sound handle.
Chair
+
An invalid speaker was passed to this function based on the current speaker mode.
Throne
+
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
Animal Trap
+
This command failed because System::init or System::setDriver was not called.
Table
+
The specified bank has already been loaded.
Cabinet
+
The version number of this file format is not supported.
Weapon Rack
+
The live update connection failed due to the game data being out of sync with the tool.
Armor Stand
+
The live update connection failed due to the game already being connected.
Chest
+
The requested event, parameter, bus or vca could not be found.
Coffer
+
The live update connection timed out.
Command Tent (Bld)
+
The specified resource is not loaded, so it can't be unloaded.
Tent (Bld)
+
The Studio::System object is not yet initialized.
Dungeon Cell
+
The specified resource is already locked.
Animal Pit
+
An invalid string was passed to this function.
Cloth Pit
+
The specified recording driver has been disconnected.
Tanning Pit
+
The specified resource is not locked, so it can't be unlocked.
Cloth Clothing Pit
+
Unknown error.
Leather Clothing Pit
+
The length provided exceeds the allowable limit.
Bone Carving Pit
+
name...
Gem Cutting Pit
+
Picking a combat song by the
Weaponsmithing Pit
+
combat song selected:
Bowmaking Pit
+
beat of phrase:
Blacksmithing Pit
+
milliseconds left in current phrase:
Armorsmithing Pit
+
milliseconds of current phrase:
Metal Crafting Pit
+
until a measure before the next phrase.
Leatherworking Pit
+
[CombatSongWriter]: Waiting
Carpentry Pit
+
ms to play stinger from group #
Stoneworking Pit
+
until after the stingers are complete.
Forging Pit
+
[CombatSongWriter]: Starting stingers from group #
Fighting Pit
+
[CombatSongWriter]: Starting loops from group #
Animal Workshop
+
ms to play next group #
Cloth Workshop
+
ms to stop group #
Tanning Workshop
+
until the next phrase.
Cloth Clothing Workshop
+
[CombatSongWriter]: Stopping loops from group #
Leather Clothing Workshop
+
[CombatSongWriter]: Advancing group from
Bone Carving Workshop
+
[CombatSongWriter]: Waiting to fade stinger from group #
Gem Cutting Workshop
+
until next measure start.
Weaponsmithing Workshop
+
layer to add on the combat song.
Bowmaking Workshop
+
[CombatSongWriter]: Choosing the
Blacksmithing Workshop
+
[CombatSongWriter]: Stopping the '
Armorsmithing Workshop
+
' combat song.
You hear
+
[CombatSongWriter]: Starting group #
distant
+
loops.
nearby
+
[CombatSongWriter]: Synchronizing the loops for group #
grinding.
+
'loop' layer to play.
close.
+
[CombatSongWriter]: Synchronizing the
opens.
+
'loop' layer.
open.
+
'stinger' layer to bridge to the next group of the combat song.
has constructed a masterpiece!
+
of stingers.
preparetomb() HAS NULL owner
+
preparetomb() HAS LIVE owner
 
A masterwork of
 
has been lost!
 
Mead Hall
 
Throneroom
 
Entrance
 
Treasury
 
Mechanism Room
 
Guard post
 
Noble quarters
 
Captive Room
 
Tower Top
 
Courtyard
 
Secret Library
 
Counting House Offices
 
Counting House Storage
 
Guildhall Offices
 
Guildhall Storage
 
Market Stall
 
Campground
 
Command Tent
 
Metal Crafting Workshop
 
Leatherworking Shop
 
Carpentry Workshop
 
Stoneworking Workshop
 
Forging Workshop
 
Tower Entrance
 
Tower Feasthall
 
Tower Bedroom
 
Tower Treasury
 
Tower Dungeon
 
Tower Attic
 
Sand Collection
 
Fishing Area
 
Meeting Hall
 
Clay Collection
 
Plant Gathering
 
Invalid Type
 
Building Level Map Overflow
 
ANY_LEATHER_MATERIAL
 
ANY_SOAP_MATERIAL
 
ANY_STRAND_TISSUE
 
ANY_BONE_MATERIAL
 
ANY_WOOD_MATERIAL
 
ANY_SHELL_MATERIAL
 
ANY_GEM_MATERIAL
 
ANY_STONE_MATERIAL
 
ANY_HORN_MATERIAL
 
ANY_TOOTH_MATERIAL
 
CAN_USE_LOCATION_RESERVED
 
ANY_PEARL_MATERIAL
 
NO_EDGE_ALLOWED
 
USE_BODY_COMPONENT
 
ON_GROUND
 
HAS_EDGE
 
NOT_ARTIFACT
 
IS_CRAFTED_ARTIFACT
 
METAL_ORE
 
NOT_ENGRAVED
 
 
  was slain
 
  was slain
was scuttled
+
I slew
died in the heat
+
a member
died in the cold
+
several years ago
died in a trap
+
many years ago
vanished
+
long, long ago
died in a cage
+
I wonder what the weather is like outside.
was murdered
+
There is a mist outside.
was crushed by a rock
+
Seems a pleasant enough
fell into a chasm
+
Looks like rain outside.
was executed by drowning
+
Looks to be snowing outside.
was burned alive
+
Look at the fog out there!
was crucified
+
There is fog outside.
was buried alive
+
It is scorching hot!
was executed
+
It is freezing cold!
was beheaded
+
Is that
was killed by spikes
+
falling outside?
froze to death
+
The defenseless are safer from outlaws.
died in the dark
+
You have my thanks.
collapsed
+
in a time before time
was put to rest
+
in the future
was scared to death
+
We are saved from a fearsome enemy!
was left out to suffocate
+
We are saved from a dangerous enemy!
died of an illness
+
We are rid of an enemy.
was fed to beasts
+
We are rid of a nuisance.
was hacked to pieces
+
That was a great hunt!
I should be feeling great.
+
That was a worthy hunt.
There is no gaiety.
+
That was hunter's work.
I'm just not enthusiastic.
+
We are saved from a mighty enemy!
There's no reason to be pessimistic.
+
This worthy hunt has rid us of an enemy.
I'm not expecting anything.
+
This hunt has rid us of a nuisance.
I have no doubts.
+
That was a legendary hunt!
I could be questioning my life right now.
+
That was a magnificent hunt!
This isn't a defeat.
+
a few months ago
would not give
+
a year ago
I was reunited with
+
a few years ago
obtained
+
several days ago
was destroyed
+
a week ago
This doesn't excite me.
+
a few weeks ago
placed
+
a month ago
I found
+
not one hour ago
dead.
+
a few hours ago
and it is all thanks to
+
not one day ago
I found myself dead.
+
a few days ago
reunited with
+
just now
due to your efforts
+
a few minutes ago
You were
+
not a quarter hour ago
drowned
+
not a half hour ago
suffocated
+
astonishment
was shot and killed
+
embarrassment
bled to death
+
exasperation
starved to death
+
exhilaration
died of thirst
+
disappointment
I died.
+
It is cold.
fell to the passing years
+
What a wind!
danced
+
  And what a wind!
I saw a performance of
+
It is a nice temperature today.
a performance of
+
The weather looks to be fine today.
was performed
+
The stars are bold tonight.
performed
+
It is a starless night.
perform
+
It is hot.
chanted
+
I hope this fog lifts soon.
demanded submission from
+
I hope this mist passes.
escalated a conflict with
+
Look at those clouds!
refused to give a name
+
The weather does not look too bad today.
Somebody refused to name themself
+
What is this? 
Somebody named themself
+
It is raining.
You refused to name yourself
+
It is snowing.
You named yourself
+
Curse this fog!  I cannot see a thing.
self-identified
+
nuances
in this dubious place
+
righteous
I have communed with
+
indignation
I have performed the rites of
+
self
in this holy place
+
Hello
I played make believe.
+
Hey
I played with
+
I'm a true
I realized
+
I thought you called yourself
I am awoken to
+
([lip])
Is that a weapon?
+
Greetings.
Is this an attack?
+
Salutations
I have fallen for
+
Greetings
and I broke up.
+
([LIP])
and I are divorced.
+
expectancy
I am a parent.
+
hopelessness
Children.
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
a production order violation
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
a export prohibition violation
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
attempted
+
Don't travel alone at night, or the bogeyman will get you.
perpetrated
+
Hopefully your friends can dissuade you from this foolishness.
leapt from a great height
+
Traveling alone in the wilds?!  You know better than that.
was drained of blood
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
was slaughtered
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
I saw
+
Don't walk off with anything.
preach
+
It is amazing how far you've come.  Welcome home.
a robbery
+
It's good to see you have companions to travel with on your adventures.
I preached
+
I know you can handle yourself, but be careful out there.
a kidnapping
+
Are you still dancing?
a theft
+
Are in a foul mood?
a job order violation
+
You'll get nothing from me with your flattery.
a murder
+
Are you stalking a dangerous beast?
a telling of
+
  Best keep your head down.
the story of
+
I hear that there is an insurrection against
was preached
+
I hear that
I told the story of
+
lost
sermon
+
informed
a sermon
+
that tribute would no longer be offered
preached
+
  I hear
was recited
+
has a real mean streak.
played
+
accepted a peace offer from
a recital of
+
to stop the conflict between
recited
+
refused an offer of peace from
was told
+
regarding the conflict between
I recited
+
agreed to
told the story of
+
offer of tribute from
story of
+
refused
I murdered
+
demand of tribute from
This is my fight too.
+
How are you, my
I defeated
+
It's great to have a friend like you!
I abducted
+
And what exactly do you want?
I am together with my
+
Are you ready to learn?
I am reunited with my
+
Welcome home, my child.
I am separated from
+
.  What can I do for you?
Oh, where is
+
.  Please be respectful of the materials.
I made a suggestion about work allocations in a meeting.
+
I am honored to be in your presence. 
I requested that more weapons be produced in a meeting.
+
It is an honor. 
I asked to become a citizen.
+
Your name precedes you.  Thank you for all that you have done. 
I brought up the lack of jobs in a meeting.
+
It is good to finally meet you! 
I won't go down without a fight!
+
An honor as always.  How can I be of service?
You can't take me alive!
+
.  It is good to see you.
I cannot just stand by.
+
is dumbstruck for a moment.
I have a part in this.
+
A legend?  Here?  I can scarcely believe it. 
I was cried on by an unhappy worshipper.
+
Do you have wisdom to share, preacher?
I was yelled at by an unhappy citizen.
+
Do you have a story to tell?
I told somebody that I am being prevented from leaving.
+
Have you written a new poem?
I was yelled at by an unhappy worshipper.
+
Is it time to make music?
I yelled at somebody in charge.
+
Don't try to throw your weight around.
I cried on somebody in charge.
+
I have nothing for you.
I complained to my priest.
+
I value your loyalty.
I cried on my priest.
+
It really is a pleasure to speak with you again.
my own
+
Thank you for keeping us safe.
arranged
+
Don't let the enemy rest.
in my personal museum
+
Are you hunting for treasure?
I was near to
+
Thank you for protecting our wisdom.
a piece
+
Been in any good scraps today?
on display
+
Let's not hurt anybody.
I was cried on by an unhappy citizen.
+
Make any good deals lately?
A visitor complained about being prevented from leaving.
+
Long live the cause!
I shall name you
+
ORDINAL
This is a true masterpiece.
+
UNIT_NAME
I have improved my
+
INDEF_FAMILY_RELATIONSHIP
I have mastered
+
SITE
A battle!
+
SUBREGION
There's fighting!
+
HIST_FIG
Who's skulking around there?
+
ABSTRACT_BUILDING
Somebody up to no good...
+
(to
This is a fight!
+
CONTEXT
In the midst of conflict...
+
INCIDENT
It is drinking the blood of the living.
+
CRIME
The battle rages...
+
REGION_WEATHER
I can't believe
+
CREATION_ZONE
It feeds on blood.
+
BATTLEFIELD
This is a masterpiece.
+
INTERACTION_INSTANCE
is dead?
+
ARCH_ELEMENT
Can it all end so quickly?
+
in order to find better lives
Our time in
+
moved on in search of a better future
So easily broken...
+
after the horrible mismanagement of
Those injuries...
+
We had to pull out of
How fleeting life is...
+
left to found a new settlement
Gruesome wounds!
+
This place has been conquered
Has the tide turned?
+
We formed
How fragile we are...
+
I hear that a group calling itself
has killed.
+
We founded
Slayer.
+
I hear that a group from
, slayer of
+
left to reclaim the ruins
, slayer.
+
after an insurrection
Death...
+
waited out an insurrection in
is really dead.
+
crushed an insurrection in
is so brief...
+
We reclaimed
Death is all around us.
+
is not in
I was not able to petition for citizenship.
+
I do not have
I was not able to bring up the lack of jobs.
+
does not possess
I practiced at the archery target.
+
stops and pays attention to you.
I had a sparring session.
+
was destroyed.
a ghost
+
is in
I did my combat drills.
+
I have
the ghost of my friend
+
just before an army
the ghost of an acquaintance
+
descended upon the place.
I've been on a long patrol.
+
I heard that
I was nauseated by the sun.
+
I heard that there was an incident.
I could not find anybody in charge to complain at.
+
We banded up as
I could not find anybody in charge to comfort me.
+
and escaped
I could not find a priest to complain at.
+
I hear that refugees calling themselves
I could not find a priest to comfort me.
+
fled
I was not able to make suggestions about work allocations.
+
A great monster from the underground is said to have emerged from the darkness.
I was unable to request weapon production.
+
A vile beast from the caverns now walks the land.
I'm starving.
+
A lurking pest has come up from the underground.
I have been away from people for a long time.
+
At the end of the world dwell the fiercest beasts of legend.
I'm dehydrated.
+
Terrible monstrosities live deep under the ground.
I'm hungry.
+
The world is safer for travelers when night creatures no longer stalk the darkness.
I haven't slept for a very long time.
+
A force of evil has arisen in the world.
I'm thirsty.
+
Something truly horrifying has vomited itself forth from the depths of the world.
I've been out in the sunshine again after a long time away.
+
Vanquishing a great beast on our behalf would bring us all much glory.
I'm sleepy.
+
Mastering the forces of nature would glorify us in the eyes of the world.
I need some excitement in my life.
+
Demons from the underworld must not be permitted to walk freely upon the land.
I need to learn something new.
+
Not far from here, a fearsome creature has made its home.
It has been long time since I've done something creative.
+
A savage beast from the thick of the wilds hunts us at will.
I miss having art in my life.
+
A ferocious wild animal has been set on us by nature.
I need time to contemplate.
+
A ferocious unnatural beast has become the bane of our people.
I need something to do.
+
A beast from the wilds has been harassing our people.
I need a drink.
+
A small but organized military order have been causing us much hardship.
I must pray to
+
A marauding warband is threatening our people.
My clothes are in tatters.
+
Malicious outlaws have brought terror to our doorsteps.
My clothes actually rotted right off of my body.
+
Particular outlaws have been causing us much hardship.
My spouse lost the baby.
+
assumes a beastly form to terrorize us.
I am wearing old clothes.
+
Our people have been pestered by skulking villains.
I was released from confinement.
+
A highly-organized military order is threatening our people.
I lost the baby.
+
An organized military order have brought terror to our doorsteps.
I lost a pet.
+
This insidious evil is
I threw something.
+
Seek this place if you hunt
I had a nightmare about my deceased child.
+
The creature is
I had a nightmare about my deceased animal training partner.
+
  Body corrupted beyond reckoning,
I had a nightmare about my deceased mother.
+
Creatures grow mighty out in the wildest regions.
I had a nightmare about my deceased father.
+
You might win fame by putting down a wild beast of great renown.
I had a nightmare about my deceased lover.
+
Sometimes animals just get out of control.
I had a nightmare about my deceased sibling.
+
Seek this place if you wish to confront
I had a nightmare about my deceased pet.
+
BELIEF_SYSTEM
I had a nightmare about my deceased spouse.
+
DIVINATION_SET
tortured
+
SPEAKER
I was
+
DANCE_FORM
tormented
+
RHYTHM
possessed
+
CULTURAL_IDENTITY
I had a nightmare about the dead.
+
AGREEMENT
haunted
+
POETIC_FORM
I had a nightmare about my deceased friend.
+
MUSICAL_FORM
I had a nightmare about my deceased acquaintance.
+
ARMY
the ghost of my child
+
ARMY_CONTROLLER
the ghost of my animal training partner
+
ARMY_TRACKING_INFO
the ghost of my mother
+
A vile monster from the bowels of the earth has been preying on our people.
the ghost of my father
+
A beast from underground has been assailing us.
the ghost of my lover
+
At times, creeping things slither out from below ground.
the ghost of my sibling
+
We are besieged by a terrifying monster from the harshest wilderness.
the ghost of a pet
+
A beast horrible beyond imagining threatens us.
the ghost of my spouse
+
A creature of the night has our people cowering in fear.
I was close to a waterfall.
+
The forces of darkness have descended upon us.
I got caught in dust underground.
+
A terror most foul from the evil depths nigh the underworld plagues us.
I got caught in a miasma.
+
A great beast threatens to bring ruin upon our people.
I was caught in smoke underground.
+
We have been under siege by an ancient force of nature.
I was out in a blizzard.
+
It is time to send our cursed enemy back to the underworld.
It was snowing on me.
+
Our people have been tormented by a fearsome foe.
It was raining on me.
+
AUDIENCE
I was in a snow storm.
+
A night creature has infiltrated our communities and now makes prey of us.
will be recognized.
+
An evil lurks within.
I can now reside in
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
I was re-elected.
+
It is a place of great evil.
has been recognized.
+
looks around nervously and leans forward, speaking quietly.
My punishment was reduced.
+
  It is rumored that the dead rise and stalk the living!
I won the election.
+
That place is blessed.
I was considering the demands I've made.
+
There is a library there
A criminal could not be properly punished.
+
There is a tomb
was abandoned.
+
housing
The guildhall petition for
+
is there.
was ignored.
+
There is a tavern there
The agreement to establish a temple for
+
There is a temple
The temple petition for
+
The head of the family is
was rejected.
+
is overcome for a moment.
I am now part of
+
]  No...  I don't want to talk about it.
I was denied residency in
+
There is a great keep there
A criminal's punishment was delayed.
+
I've defeated many fearsome opponents!
There are not enough cages and chains.
+
We are in
Nobody could be punished for failing to obey my commands.
+
  [You receive a detailed description.]
My punishment was delayed.
+
I've heard of a place called
My request was approved.
+
STORKIS
My request was ignored.
+
[PRO_OBJ]
The agreement to establish a guildhall for
+
[PRO_POS]
I was rejected by
+
I don't know very much about it.
I wish to make something.
+
STRANGUS
I must practice the fighting arts.
+
AUGIS
I need to pause and reflect upon myself.
+
Savage beasts call it their home.
We must make merry again.
+
!  It's terrifying.
I'd like to hear somebody eloquent.
+
have been known to hunt out there.
I long to uphold the traditions.
+
roam freely out there.
I want to spend some time with family.
+
has been harassing people over in
I want to see my friends.
+
The army of
I could really use a good meal.
+
is marching here!
I just want to fight somebody.
+
is marching on
I want to see a great beast.
+
A bandit gang calling itself
I need more.
+
, led by
I long to make romance.
+
has been harassing people right here on the streets of
It would nice to get out in nature and see some creatures.
+
over at
I need to perfect my skills.
+
  They have a
I just want to slow down and take it easy for a while.
+
somewhere
I have unmet needs.
+
A sprawling criminal organization has left our people living in fear.
I've been injured badly.
+
A scheming criminal gang has eluded capture for far too long.
I just wish to help somebody.
+
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
I want to puzzle over something.
+
There are foul goings-on
I need to wear fine things.
+
Can you lead me to battle and a warrior's death?
I need to get away from here and wander the world.
+
is our family's ancestor.
This place could really use some more trouble.
+
is the head of the family.
I'm feeling argumentative.
+
Our family's ancestor is
I was out in the rain.
+
But mostly I just like to drink.
I've been rained on.
+
How I long for some excitement in my life...
I was able to rest up.
+
I've always dreamed of seeing far-away places.
I was caught in freakish weather.
+
I would give anything to be away from here.  I can't stand the boredom!
It was very hard to sleep with the noise.
+
forgetful guard
I couldn't sleep at all with all the noise.
+
I am a slave of
I've been wounded.
+
I am a prisoner of
I didn't sleep soundly due to the noise.
+
Please help me to escape from this place.
dining
+
There's absolutely nothing interesting around here.
sleeping
+
I am a
Somebody has better
+
, as are you
burial
+
I have no interest in your objectives.
I don't have enough weapon racks.
+
I cannot give up my quest for
I don't have enough armor stands.
+
I cannot abandon my pilgrimage.
I don't have enough chests.
+
I cannot, for I am on an important journey.
I don't have enough cabinets.
+
It is I that would lead you, but I have no need of your protection.
I formed a bond with my animal training partner.
+
Ha!  Such enthusiasm from one such as yourself.
I was rescued.
+
With a band so large, what share of the glory would I have?
I didn't have a dining room.
+
I'm sorry.  I can't go with you.
There aren't enough chairs.
+
A demonstration of your skill might convince me.
I ate at a crowded table.
+
Keep practicing!
I ate in a dining room.
+
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
arrangements than I do.
+
Can you manage a troupe so large?
There aren't enough dining tables.
+
I'd love to travel and create art.
I put a piece on display.
+
The performing arts are so important.  Let's go!
I finished up some work.
+
Let's spread the joy!
I chained up a creature.
+
The performances will be great.
I gelded a creature.
+
express
I slaughtered an animal.
+
State your values (new menu)
I put a creature in a cage.
+
Demand an item (barter screen)
I brought somebody to rest in bed.
+
Express your emotions (new menu)
I felled a tree.
+
hello
Tax collection went smoothly.
+
Nevermind
I disappointed the nobility.
+
nevermind
I was misinformed about a room during tax collection.
+
Summarize the many troubles
I pleased the nobility.
+
I am unfit to brave danger with you.
I do not have adequate protection.
+
I would...  rather not.
I was unable to reach a room during tax collection.
+
Greet listener
The tax collector's escorts stole my property.
+
greet
I lost some property to taxes.
+
The surrounding area is called
I have entered the nobility.
+
Search first in
I was knocked out by a cave-in.
+
a dark tower
I toppled something over.
+
the dungeon
I have attained a higher rank of nobility.
+
That's such a fantastic idea.  I can't wait to be off!
There wasn't enough work last season.
+
It's such a noble pursuit.  Let's go immediately!
I smashed up a building.
+
It would be so great to perform and make people happy.
My mandate was ignored.
+
I so love the performing arts.  It's time to go!
A mandate deadline was missed.
+
Take me away from here.
I had to eat vermin to survive.
+
Let us leave as soon as possible.
I started a fist fight.
+
This is a cause worthy of struggle.
I had to eat my beloved pet to survive.
+
I'm sorry.  My duty is here.
I had to eat one of my favorite animals to survive.
+
I've always wanted to travel the world.  Let us be off!
I don't have a shirt.
+
Excitement!  Adventure!  I am thrilled to join you.
I have no shoes.
+
I will agree to guide you if you lead me to glory and death.
My deadline was met.
+
I will agree to travel with you if you lead me to glory and death.
I am uncovered.
+
I'm not sure exactly where to look.
I ate rotten food.
+
Hey...  that sounds like a great idea!
I put on a
+
Surely any place is better than this.  Let's set off immediately!
I could not find the hammer.
+
Nothing beats the open road.  Let us be off!
I have been eating the same old food.
+
Ask listener to wait here
I was beat somebody with the hammer.
+
wait
I was beaten with the hammer.
+
stay
I beat somebody as a punishment.
+
Ask listener to follow you
I was beaten as a punishment.
+
Request a guide to
I ate a meal.
+
Ask for directions to
I had a drink.
+
Ask for the whereabouts of
truly splendid
+
treasure
item.
+
Inquire about any troubles
superior
+
Offer your service
n exceptional
+
bandit
well-crafted
+
skulking
finely-crafted
+
ruffian
I had a drink, but it had gone bad.
+
Order listener to
I drank water without a well.
+
drive the forces of
I drank water mixed with pus.
+
Tell listener that nothing has changed
I drank foul water.
+
leave
I drank gooey water.
+
Complain about the agreement
I drank water mixed with ichor.
+
complain
I drank slime.
+
Bring up the journey together
I drank vomit.
+
Cancel the agreement
I slept in the grass.
+
cancel
I slept on a rough cave floor.
+
Gift a (large) pet or mount (new menu)
I slept on the floor.
+
Express horror at the gift
I slept in the mud.
+
Express thanks for the gift
I slept without a proper room.
+
Claim this site for yourself (group naming menu)
I slept in a bedroom.
+
Claim this site for yourself and
I had a drink without using a goblet.
+
Name pet (new menu)
I was near to a caged
+
Ask favor, place request, make demand or issue order (new menu)
I taught
+
favor
I learned about
+
Create a performance troupe together (group naming menu)
My artwork was defaced.
+
Investigate or interrogate (new menu)
I was evicted.
+
investigate
I slept in the dirt.
+
interrogate
I slept on a pile of driftwood.
+
Ask about
I slept on rocks.
+
Bring up specific incident or rumor (new menu)
I slept on ice.
+
who
I just don't understand
+
Ask for directions (new menu)
I've been discussing
+
directions
powerful knowledge
+
thanks
I've made a breakthrough regarding
+
Give
I read
+
Ask about somebody (new menu)
I learned
+
's presence in
I wrote
+
Spread rumor of your possession of
an untitled composition
+
absence
I was accosted by
+
's absence from
I was pestered by
+
Spread rumor of your abduction
I got into an argument
+
Spread rumor of the abduction of
I am forming a grudge against
+
's destruction
friends with
+
Spread rumor of the
a new friend
+
Spread rumor of the occupation of
The tax collection did not go smoothly.
+
Spread rumor of your reunion with
I made
+
Spread rumor of the reunion of
There was a scholarly lecture in
+
Bring up your death
There was a performance in
+
Bring up the death of
I played with my pet.
+
Spread rumor of
I was confined.
+
Spread rumor of the insurrection
I acquired something.
+
Order
I adopted a new pet.
+
Rent room for
was given away.
+
Request free room
I acquired
+
List available services
The criminal was convicted and I received justice.
+
list
My family received justice when the criminal was convicted.
+
Yell out service order
An animal was convicted of a crime.
+
buy
The victim of a crime was somehow convicted of that very offense.
+
sell
A child was turned away from sanctuary.
+
Ask about available services, drinks, rooms, etc.
Somebody dead was convicted of a crime.
+
Spread rumor of your lack of possession of
I was expelled.
+
Trade or settle debts
was expelled.
+
barter
I have been drinking the same old booze.
+
rebels
I drank bloody water.
+
stakeholders
I was attacked by the dead.
+
guards
I was attacked by my own dead
+
Summarize the local disposition of the forces of
I killed somebody in a sparring accident.
+
relations
I was attacked.
+
Summarize the hold of
I had a bath.
+
on its territory
I had a bath with soap!
+
Give an order based on
I shared a personal insight with an acquaintance.
+
's relationship with
I shared a personal insight with somebody.
+
Go into
I shared a personal insight with my child.
+
Bring up
I shared a personal insight with my friend.
+
the destruction of
I shared a personal insight with my mother.
+
Bring up your reunion with
I shared a personal insight with my father.
+
Bring up the reunion of
I shared a personal insight with my lover.
+
Summarize the conflict in which
I shared a personal insight with my sibling.
+
you slew
My friend shared a personal insight with me.
+
(This occurred
An acquaintance shared a personal insight with me.
+
troublemaker
My father shared a personal insight with me.
+
Accuse the speaker of being a troublemaker
My child shared a personal insight with me.
+
Summarize your views on
My sibling shared a personal insight with me.
+
Discuss the missing artifact
My mother shared a personal insight with me.
+
Summarize your views on the opposition to
My spouse shared a personal insight with me.
+
Describe the refugees created by the attack of
My lover shared a personal insight with me.
+
accuse
I discussed my problems with my child.
+
Ask the listener for the location of
I discussed my problems with my friend.
+
Agree to have
I discussed my problems with my mother.
+
accept homage from
I discussed my problems with my father.
+
agree
I discussed my problems with my lover.
+
accept
I discussed my problems with my sibling.
+
refusal
Somebody shared a personal insight with me.
+
Suggest that the listener trade
I discussed my problems with my spouse.
+
suggest
My father discussed their problems with me.
+
cease
My child discussed their problems with me.
+
Accept that the listener will not trade
My sibling discussed their problems with me.
+
the object
My mother discussed their problems with me.
+
Ask about listener's family
My spouse discussed their problems with me.
+
Ask for permission to stay for a day
My lover discussed their problems with me.
+
Ask for a cease to hostilities
I discussed my problems with an acquaintance.
+
rob
I discussed my problems with somebody.
+
Demand that the listener yield
I received water.
+
surrender
I gave somebody water.
+
Demand that
I have a new sibling.
+
Demand the listener's identity
I have become a parent
+
Demand that the listener drop
I got married.
+
drop
I have new siblings.
+
Offer to have
I've been mulling over
+
homage
I gave birth to
+
Cancel tribute from
my lover
+
Offer peace between
my sibling
+
Refuse to have
my pet
+
Agree to make peace between
my spouse
+
Refuse to make peace between
There was an incident.
+
Ask about the structure you are in
The body of
+
Ask about the listener's master or boss
I received food.
+
boss
I gave somebody food.
+
show
I had an intellectual discussion with my spouse.
+
Ask listener to join you (new menu)
I had an intellectual discussion with my lover.
+
Confirm service order
my acquaintance
+
Exchange, give, take or show personal items
decayed without burial.
+
exchange
my child
+
extend
my animal training partner
+
Extend room rental for
my mother
+
Extend use of free room
my father
+
Try to calm the listener
I had an intellectual discussion with somebody.
+
Tell a joke
I shared a personal insight with my spouse.
+
feelings
I had an intellectual discussion with my friend.
+
Make a flattering remark
I had an intellectual discussion with an acquaintance.
+
flatter
I had an intellectual discussion with my father.
+
Inquire about listener's profession
I had an intellectual discussion with my child.
+
Ask how listener is feeling
I had an intellectual discussion with my sibling.
+
Ask about the listener's schemes and plots
I had an intellectual discussion with my mother.
+
scheme
I was on an infiltration mission.
+
plan
This must be stopped by any means at our disposal.
+
Invoke true name to banish listener
I received a cut of corruptly-obtained funds.
+
invoke
I was far away.
+
banish
I accepted bribed in exchange for offering leniency.
+
Invoke true name to compel service from listener
I embezzled funds.
+
Comment on natural surroundings
I prey on the blood of civilized creatures.
+
Ask about the surrounding area
I am unnaturally ageless.
+
surroundings
That's terrific!
+
Comment on weather
It accords with my faith.
+
Offer encouragement
That is sad but not unexpected.
+
encourage
That is terrible.
+
Ask about the local ruler
I hate it.
+
Ask about this site's neighbors and trade partners
I am afraid of it.
+
neighbors
It is terrifying.
+
village
I don't know anything about that.
+
Return to current topic (new menu)
It was okay.
+
Bypass greeting (new menu)
I'm conflicted.
+
bypass
It was great.
+
Change the subject (new menu)
It was good.
+
quit
It was legendary.
+
Say goodbye
It was fantastic.
+
Accuse listener of being a night creature
Preaching is my calling.
+
Impatiently say goodbye
I enjoyed performing.
+
Ask listener to adopt
This storyteller
+
Accept the position
This recitation
+
Refuse the position
I concur!
+
Agree to the adoption
This preacher
+
transfer
No doubt.
+
Offer listener your position as
Truly.
+
adopt
I agree completely.
+
Brag about your past violent acts
So true, so true.
+
brag
I talked to my sibling.
+
boast
I talked to my mother.
+
Welcome yourself to your new home
I talked to my spouse.
+
Raise alarm
I talked to my lover.
+
exile
Somebody discussed their problems with me.
+
Ask if anybody fled from this site
I visited with my pet.
+
Ask about other groups with a stake in this site
My friend discussed their problems with me.
+
withdraw
An acquaintance discussed their problems with me.
+
Ask about the position of this group's forces
I conducted a meeting in
+
Refuse the adoption
a setting worthy of legends
+
Ask listener why they are traveling
I talked to an acquaintance.
+
Ask how strong this group's hold over its lands is
I talked to somebody.
+
decline
I visited with my animal training partner.
+
Leave
I talked to my friend.
+
Kick listener out of
I talked to my father.
+
Invite listener to join
I talked to my child.
+
invite
an awful setting
+
Accept invitation to join
a very poor setting
+
Refuse invitation to join
a horribly substandard setting
+
Refuse listener work as
a horrible setting
+
Ask to join
a very good setting
+
Accept into
a good setting
+
Refuse request to join
a fantastic setting
+
diagnosticians
a great setting
+
surgeons
I talked to somebody important to our traditions.
+
bone doctors
It was
+
Reply to greeting (impersonation)
I thought about my tomb.
+
impersonate
I do not have a tomb.
+
State
I conducted an official meeting in a dining room.
+
's location
I had no room for an official meeting.
+
Ask to be rescued
a poor setting
+
Reply to greeting
I conducted an official meeting in a bedroom.
+
reply
doesn't belong here.
+
Refuse conversation
makes me retch.
+
Revoke listener's status as a
is terrible.
+
revoke
is just bad.
+
Invite listener to become a
is a waste of time.
+
Ask to become a
couldn't be much worse.
+
Refuse invitation to become a
stinks!
+
Accept invitation to become a
is lousy.
+
Refuse request to become a
This is my favorite poetry.
+
Accept as a
I love the reflective lyrics of the accompaniment.
+
Request duty or advice pertaining to service as a
The lyrics of the accompaniment are my favorite poetry.
+
Give report pertaining to service as a
The lyrics are my favorite poetry.
+
report
The accompaniment is my favorite music.
+
Praise listener for completing the task
This is my favorite music.
+
Ask what happened
? Awful.
+
Ask listener to join you and be rescued
This is my favorite dance.
+
return
I love the riddle in the lyrics.
+
Refuse to share this information
I love riddles.
+
Say that you have no family
I hate self-absorbed poetry.
+
Say that you don't remember
I love the riddle in the lyrics of the accompaniment.
+
scribes
I hate the self-absorbed lyrics of the accompaniment.
+
Grant listener work as
I hate the self-absorbed lyrics.
+
grant
I love the reflective lyrics.
+
Grant
I love reflective poetry.
+
scholars
The lyrics of the accompaniment are so funny!
+
mercenaries
The lyrics are so funny!
+
monster slayers
The lyrics are so embarrassing!
+
Ask for
This poetry is so embarrassing!
+
to made
I hate riddles.
+
tavern keepers
The lyrics of the accompaniment are so embarrassing!
+
Ask to be made a
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
+
State that you are conflicted
Why is there a riddle in the lyrics? I hate riddles.
+
State that it is terrific
is fantastic!
+
State that they are outlaws
is awesome!
+
State that you are right in all matters
This chanter
+
terrible
This dancer
+
State opinion that it is terrifying
player
+
terrifying
This singer
+
State that you don't know anything about it
That sounds just like the
+
State opinion that it is sad but not unexpected
is great.
+
expected
is splendid.
+
State opinion that it is terrible
! Amazing ability.
+
performing
That sounds almost like the
+
State that it was legendary
. How can I even describe the skill?
+
State that it was fantastic
is legendary.
+
State that preaching is your calling
is magnificant!
+
preaching
? Unbelievable talent!
+
calling
has promise.
+
State that you enjoyed performing
That sounds vaguely like the
+
State your general fear
is pretty good.
+
State that it accords with your faith
is alright!
+
accords
That sounds like the
+
faith
is good.
+
State that it is for the best
is really quite good!
+
State that you don't care
shows such talent.
+
State your general hatred
Is that supposed to be the
+
Ask listener's course of action
is no good.
+
Request suggestion for course of action
could be worse.
+
Ask listener to join you as entertainer
is middling.
+
vigilant
is alright.
+
Offer condolences
could be better.
+
sorry
is okay.
+
State that you weren't acquainted
is fine.
+
Tell listener to enjoy peace and remain vigilant
You have my thanks.
+
enjoy
in a time before time
+
Suggest talking to
We are rid of a nuisance.
+
to offer condolences
The defenseless are safer from outlaws.
+
Suggest traveling to
We are saved from a dangerous enemy!
+
State opinion that it is not your problem
We are rid of an enemy.
+
State opinion that it was inevitable
We are saved from a mighty enemy!
+
inevitable
We are saved from a fearsome enemy!
+
State opinion that this is the life for you
a few hours ago
+
Ask listener to join you in a rescue
not one day ago
+
Ask listener to join you in an insurrection
not a half hour ago
+
State opinion that it must be stopped with violent force
not one hour ago
+
site
a few minutes ago
+
Respond to join request
not a quarter hour ago
+
respond
in the future
+
entertain
just now
+
Ask listener to join you on adventures
months ago
+
Ask listener to guide you to a location
a year ago
+
State that listener saved you from an enemy
a month ago
+
State that listener protected the defenseless from outlaws
a few months ago
+
protected
a week ago
+
defenseless
a few weeks ago
+
saved
a few days ago
+
State that listener had a good hunt
several days ago
+
State that you love solemn poems
a creature
+
State that you hate solemn poems
creatures
+
State that listener's hunt saved you from an enemy
long, long ago
+
State that you disapprove of ribald poems
I slew
+
State that you love light poems
many years ago
+
State that you hate light poems
long ago
+
Lay quest to retrieve
a few years ago
+
Exhort to finish current quest
several years ago
+
apologize
I love ribald poetry.
+
Refer listener to somebody older
Must the lyrics of the accompaniment be so off-putting?
+
refer
I love the ribald lyrics of the accompaniment.
+
Comply with order
I love the ribald lyrics.
+
Agree to follow
I love the raunchy lyrics!
+
Apologize for being otherwise occupied
I love raunchy poetry!
+
oulaws
This poetry is so funny!
+
Grant sleep permission
I love the raunchy lyrics of the accompaniment!
+
Deny sleep permission
These lyrics are too breezy.
+
deny
I prefer more weighty subject matter myself.
+
bad
I love light poetry.
+
State that this is your favorite dance
Couldn't the lyrics of the accompaniment be a bit more somber?
+
favorite
I love the light lyrics of the accompaniment.
+
State that this is your favorite music
I love the light lyrics.
+
State that this is great
These lyrics are simply unacceptable.
+
State that this is good
I hate this sleazy sort of poetry.
+
State that this is okay
This legendary hunt has saved us from a mighty enemy!
+
State that this is no good
This magnificent hunt has saved us from a fearsome enemy!
+
State that it was okay
These lyrics are too austere.
+
Agree completely
I can't stand poetry this serious.
+
State that this is fantastic
I love solemn poetry.
+
State that it was great
The lyrics of the accompaniment are way too serious.
+
State that it was good
I love the solemn lyrics of the accompaniment.
+
raunchy
I love the solemn lyrics.
+
poems
That was a worthy hunt.
+
State that you love ribald poems
That was hunter's work.
+
State your amusement
That was a magnificent hunt!
+
funny
That was a great hunt!
+
State that you love raunchy poems
This hunt has rid us of a nuisance.
+
State that you love riddles
That was a legendary hunt!
+
State that you hate riddles
This great hunt has saved us from a dangerous enemy!
+
State that you are embarrassed by this kind of humor
This worthy hunt has rid us of an enemy.
+
State that this is your favorite poetry
What a wind!
+
State that you love reflective poetry
And what a wind!
+
State that you hate reflective poetry
It is hot.
+
Say something about your family's ancestor
It is cold.
+
ancestor
The stars are bold tonight.
+
Say something about your family
It is a starless night.
+
Announce that you are hunting in your lair
The weather does not look too bad today.
+
grovel
The weather looks to be fine today.
+
Ask listener to wait until you've returned home
nuances
+
Say something general about your emotional state or thoughts
It is a nice temperature today.
+
thoughts
many died
+
Say something about the local area
by the forces of
+
Tell the listener that they've found you
many foes
+
Grovel before your new master
was slain
+
Provide the whereabouts of
a member
+
Explain your current journey
the forces
+
explain
Looks to be snowing outside.
+
Say something about this site's trade partners
Look at the fog out there!
+
Refuse to cease hostilities
falling outside?
+
Agree to comply with demand
Looks like rain outside.
+
Refuse to comply with demand
It is freezing cold!
+
Refuse to yield
Is that
+
hawk
the forces of
+
Yield in terror
It is scorching hot!
+
Yield
sunset
+
Agree to cease hostilities
out there.
+
Prophesize
Seems a pleasant enough
+
prophesize
There is fog outside.
+
Hawk your wares
There is a mist outside.
+
lair
I hope this mist passes.
+
Express astonishment at seeing
Look at those clouds!
+
surprise
Curse this fog! I cannot see a thing.
+
Praise for returning
I hope this fog lifts soon.
+
Ask listener to come to the market later
It is raining.
+
Remind listener of pending service
It is snowing.
+
pending
I wonder what the weather is like outside.
+
Tell listener that no services are available
What is this?
+
Initiate bartering
happiness
+
Ask listener to come to the trade depot later
misery
+
later
. Please be respectful of the materials.
+
Ask listener to come to your store later
How are you, my
+
Ask listener to come closer
. What can I do for you?
+
Do business
You are welcome at
+
exhort
It is good to finally meet you!
+
finish
Welcome home, my child.
+
Charge to serve
It is an honor.
+
Give your opinion of
Your name precedes you. Thank you for all that you have done.
+
opinion
Long live the cause!
+
Provide the location of specific place
Thank you for keeping us safe.
+
Provide the location of
Let's not hurt anybody.
+
Recommend
Make any good deals lately?
+
Profess total ignorance
Are you ready to learn?
+
Tell the listener that
Been in any good scraps today?
+
Tell listener to try a shopkeeper
It's great to have a friend like you!
+
shopkeeper
And what exactly do you want?
+
Tell listener about
It really is a pleasure to speak with you again.
+
Provide directions to
Do you have wisdom to share, preacher?
+
Tell listener both of you must be at location
I have nothing for you.
+
both
I value your loyalty.
+
Tell listener you don't work here
Thank you for protecting our wisdom.
+
Mention services to listener
Don't try to throw your weight around.
+
Announce your night creature status
Don't let the enemy rest.
+
announce
Are you hunting for treasure?
+
State your incredulity
Are you stalking a dangerous beast?
+
mock
Don't walk off with anything.
+
State your age emphatically
Are in a foul mood?
+
Say something about your profession
You'll get nothing from me with your flattery.
+
talk
Is it time to make music?
+
Say something about your schemes
Are you still dancing?
+
Refuse the interrogation
Do you have a story to tell?
+
Mock the repeated failure of the interrogator
Have you written a new poem?
+
Make terrified outburst regarding fleeing conflict
Greetings
+
outburst
Greetings.
+
State intention to flee conflict
Salutations
+
Say something about your master(s)
([LIP])
+
Fail the struggle against great despair
([lip])
+
Fail the struggle against great dismay
A legend? Here? I can scarcely believe it.
+
Fail the struggle against great distress
I am honored to be in your presence.
+
Fail the struggle against great fright
. It is good to see you.
+
Fail the struggle against great sadness
is dumbstruck for a moment.
+
Fail the struggle against great terror
I thought you called yourself
+
Fail the struggle against great agony
An honor as always. How can I be of service?
+
Fail the struggle against great anguish
I'm a true
+
Fail the struggle against great horror
We formed
+
Fail the struggle against great grief
in order to find better lives
+
Fail the struggle against great rage
This place has been conquered
+
Fail the struggle against great fear
has been conquered
+
failed to load conflict report incident
left to reclaim the ruins
+
Fail the struggle against great alarm
left to found a new settlement
+
Fail the struggle against great shock
We founded
+
Accept the compliment
I hear that a group from
+
thank
just before an army
+
Accept calming
and escaped
+
State that calming was unneeded
I hear that refugees calling themselves
+
Deride the attempt to calm
We had to pull out of
+
Reject the compliment
We banded up as
+
reject
moved on in search of a better future
+
Reject the attempt to calm
after the horrible mismanagement of
+
Flatter the listener
is not in
+
Deride flattery
is in
+
deride
I have
+
(not your values)
I heard that there was an incident.
+
Argue
was destroyed.
+
Acquiesce (changes your values)
descended upon the place.
+
acquiesce
I heard that
+
Dismiss the listener's argument
ENTITY
+
dismiss
something
+
Respond passively
CONTEXT
+
Agree to drop the argument
I do not have
+
Reject the joke
does not possess
+
Express outrage over dismissal
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
dismissal
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
+
Press the argument
Traveling alone in the wilds?! You know better than that.
+
unneeded
Only a hero such as yourself can travel at night. The bogeyman would get me.
+
Approve of the joke
I know you can handle yourself, but be careful out there.
+
approve
Hopefully your friends can dissuade you from this foolishness.
+
State feelings of great aversion
It is amazing how far you've come. Welcome home.
+
State feelings of great awe
It's good to see you have companions to travel with on your adventures.
+
State feelings of great bitterness
demand of tribute from
+
State feelings of great boredom
accepted a peace offer from
+
State feelings of great anxiety
offer of tribute from
+
State feelings of great apathy
refused
+
State feelings of great arousal
Don't travel alone at night, or the bogeyman will get you.
+
State feelings of great astonishment
agreed to
+
State feelings of great amazement
Night is falling. You'd better stay indoors, or the bogeyman will get you.
+
State feelings of great ambivalence
The sun will set soon. Be careful that the bogeyman doesn't get you.
+
State feelings of great anger
has a real mean streak.
+
State feelings of great annoyance
Best keep your head down.
+
State feelings of great admiration
that tribute would no longer be offered
+
State feelings of great agitation
I hear
+
State feelings of great aggravation
regarding the conflict between
+
State feelings of great alienation
informed
+
State feelings of great emptiness
to stop the conflict between
+
State feelings of great exasperation
refused an offer of peace from
+
State feelings of great ferocity
We reclaimed
+
State feelings of great frustration
I hear that a group calling itself
+
State feelings of great displeasure
waited out an insurrection in
+
State feelings of great eagerness
crushed an insurrection in
+
State feelings of great embarrassment
after an insurrection
+
State feelings of great empathy
I hear that there is an insurrection against
+
State feelings of great disappointment
I hear that
+
State feelings of great disgust
BELIEF_SYSTEM
+
State feelings of great disillusionment
IMAGE_SET
+
State feelings of great dislike
RHYTHM
+
State feelings of great caring
OCCUPATION
+
State feelings of great confusion
DANCE_FORM
+
State feelings of great contempt
POETIC_FORM
+
State feelings of great dejection
MUSICAL_FORM
+
Verbally struggle against great fear
A great beast threatens to bring ruin upon our people.
+
Verbally struggle against great sadness
We have been under siege by an ancient force of nature.
+
State feelings of great satisfaction
An evil lurks within.
+
State feelings of great love
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
+
Verbally struggle against great horror
AUDIENCE
+
Verbally struggle against great grief
A night creature has infiltrated our communities and now makes prey of us.
+
State feelings of great triumph
DIVINATION_SET
+
State feelings of great grim satisfaction
SPEAKER
+
State feelings of great suspicion
A vile monster from the bowels of the earth has been preying on our people.
+
Verbally struggle against great alarm
A beast from underground has been assailing us.
+
Verbally struggle against great shock
The forces of darkness have descended upon us.
+
Fail the struggle against great misery
A terror most foul from the evil depths nigh the underworld plagues us.
+
Fail the struggle against great mortification
A beast horrible beyond imagining threatens us.
+
Fail the internal struggle, completely shaken
A creature of the night has our people cowering in fear.
+
Fail the struggle against existential crisis
It is time to send our cursed enemy back to the underworld.
+
Verbally struggle against great misery
Our people have been tormented by a fearsome foe.
+
Verbally struggle against great mortification
Vanquishing a great beast on our behalf would bring us all much glory.
+
Verbally struggle, greatly shaken
Mastering the forces of nature would glorify us in the eyes of the world.
+
State feelings of great acceptance
A ferocious unnatural beast has become the bane of our people.
+
Verbally struggle against great despair
A beast from the wilds has been harassing our people.
+
Verbally struggle against great dismay
A savage beast from the thick of the wilds hunts us at will.
+
Verbally struggle against great distress
A ferocious wild animal has been set on us by nature.
+
Verbally struggle against great fright
At times, creeping things slither out from below ground.
+
State feelings of great vengefulness
We are besieged by a terrifying monster from the harshest wilderness.
+
Verbally struggle against great terror
ORDINAL
+
Verbally struggle against great agony
UNIT_NAME
+
Verbally struggle against great anguish
FAMILY_RELATIONSHIP
+
State feelings of great bliss
NUMBER
+
State feelings of great excitement
SUBREGION
+
State feelings of great gaiety
HIST_FIG
+
State feelings of great joy
ABSTRACT_BUILDING
+
State feelings of great affection
FORMATION
+
State feelings of great amusement
ARCH_ELEMENT
+
State feelings of great contentment
JUSTIFICATION
+
State feelings of great delight
SPHERE
+
State feelings of great worry
DEF_SPHERE
+
State feelings of great wrath
INDEF_FAMILY_RELATIONSHIP
+
State feelings of great zeal
INCIDENT
+
State feelings of great adoration
WRITTEN_CONTENT
+
State feelings of great tenderness
IDENTITY
+
State feelings of great uneasiness
BATTLEFIELD
+
State feelings of great unhappiness
INTERACTION_INSTANCE
+
State feelings of great wonder
ACTIVITY
+
State feelings of great self-pity
CULTURAL_IDENTITY
+
State feelings of great servility
AGREEMENT
+
State feelings of great shame
ARMY_CONTROLLER
+
State feelings of great sympathy
ARMY_TRACKING_INFO
+
State feelings, greatly enraptured
VEHICLE
+
State feelings, greatly thrilled
REGION_WEATHER
+
Verbally struggle against looming existential crisis
CREATION_ZONE
+
Verbally struggle, greatly defeated
has been harassing people over in
+
State feelings of great joviality
The army of
+
State feelings of great jubilation
, led by
+
State feelings of great pleasure
has been harassing people right here on the streets of
+
State feelings of great pride
around here
+
State feelings of great freedom
A bandit gang calling itself
+
State feelings of great flee
called
+
State feelings of great happiness
somewhere
+
State feelings of great jolliness
forgetful guard
+
State feelings of great elation
I am a slave of
+
State feelings of great enjoyment
of the
+
State feelings of great exhilaration
, as are you
+
State feelings of great fondness
There's absolutely nothing interesting around here.
+
State feelings of great irritation
I am a
+
State feelings of great isolation
is marching here!
+
State feelings of great loathing
is marching on
+
State feelings of great loneliness
Can you lead me to battle and a warrior's death?
+
State feelings of great hopelessness
is our family's ancestor.
+
State feelings of great humiliation
I've always dreamed of seeing far-away places.
+
State feelings of great insult
I would give anything to be away from here. I can't stand the boredom!
+
State feelings of great interest
But mostly I just like to drink.
+
State feelings of great grumpiness
How I long for some excitement in my life...
+
State feelings of great guilt
I am a prisoner of
+
State feelings of great hatred
Please help me to escape from this place.
+
State feelings of great hope
named
+
State feelings of great gloom
There is a tavern there
+
State feelings of great glumness
] No... I don't want to talk about it.
+
State feelings of great gratitude
There is a great keep there
+
State feelings of great grouchiness
The head of the family is
+
State feelings of great repentance
is overcome for a moment.
+
State feelings of great resentment
is the head of the family.
+
State feelings of great restlessness
Our family's ancestor is
+
State feelings of great righteous indignation
A great monster from the underground is said to have emerged from the darkness.
+
State feelings of great rejection
A vile beast from the caverns now walks the land.
+
State feelings of great relief
A force of evil has arisen in the world.
+
State feelings of great regret
Something truly horrifying has vomited itself forth from the depths of the world.
+
State feelings of great remorse
Terrible monstrosities live deep under the ground.
+
State feelings of great outrage
The world is safer for travelers when night creatures no longer stalk the darkness.
+
State feelings of great panic
Demons from the underworld must not be permitted to walk freely upon the land.
+
State feelings of great patience
Not far from here, a fearsome creature has made its home.
+
State feelings of great passion
This insidious evil is
+
State feelings of great lust
Seek this place if you hunt
+
State feelings of great nervousness
Sometimes animals just get out of control.
+
State feelings of great nostalgia
Seek this place if you wish to confront
+
State feelings of great optimism
Creatures grow mighty out in the wildest regions.
+
State feelings of astonishment
You might win fame by putting down a wild beast of great renown.
+
State feelings of aversion
A lurking pest has come up from the underground.
+
State feelings of awe
At the end of the world dwell the fiercest beasts of legend.
+
State feelings of bitterness
A small but organized military order have been causing us much hardship.
+
State feelings of annoyance
A marauding warband is threatening our people.
+
State feelings of anxiety
A highly-organized military order is threatening our people.
+
State feelings of apathy
An organized military order have brought terror to our doorsteps.
+
State feelings of arousal
assumes a beastly form to terrorize us.
+
State feelings of alienation
Our people have been pestered by skulking villains.
+
State feelings of amazement
The creature is
+
State feelings of ambivalence
Body corrupted beyond reckoning,
+
State feelings of anger
over at
+
State feelings of acceptance
They have a
+
State feelings of admiration
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
+
State feelings of agitation
There are foul goings-on
+
State feelings of aggravation
A sprawling criminal organization has left our people living in fear.
+
State feelings of empathy
A scheming criminal gang has eluded capture for far too long.
+
State feelings of emptiness
Malicious outlaws have brought terror to our doorsteps.
+
State feelings of exasperation
Particular outlaws have been causing us much hardship.
+
State feelings of ferocity
to the
+
State feelings of dislike
I've always wanted to travel the world. Let us be off!
+
State feelings of displeasure
Excitement! Adventure! I am thrilled to join you.
+
State feelings of eagerness
Surely any place is better than this. Let's set off immediately!
+
State feelings of embarassment
Nothing beats the open road. Let us be off!
+
State feelings of dejection
I'm not sure exactly where to look.
+
State feelings of disappointment
Hey... that sounds like a great idea!
+
State feelings of disgust
That's such a fantastic idea. I can't wait to be off!
+
State feelings of disillusionment
It's such a noble pursuit. Let's go immediately!
+
State feelings of boredom
This is a cause worthy of struggle.
+
State feelings of caring
I'm sorry. My duty is here.
+
State feelings of confusion
Take me away from here.
+
State feelings of contempt
Let us leave as soon as possible.
+
State feelings of grim satisfaction
I will agree to guide you if you lead me to glory and death.
+
Verbally struggle against fear
I will agree to travel with you if you lead me to glory and death.
+
Verbally struggle against sadness
A demonstration of your skill might convince me.
+
State feelings of satisfaction
Keep practicing!
+
Verbally struggle against horror
Let's spread the joy!
+
Verbally struggle against grief
The performances will be great.
+
State feelings of triumph
I'd love to travel and create art.
+
Verbally struggle against rage
The performing arts are so important. Let's go!
+
State feelings of great euphoria
It would be so great to perform and make people happy.
+
State feelings of suspicion
I so love the performing arts. It's time to go!
+
Verbally struggle against alarm
It is a place of great evil.
+
Verbally struggle against shock
looks around nervously and leans forward, speaking quietly.
+
State feelings, greatly expectant
housing
+
Verbally struggle against great doubt
is there.
+
State feelings of great enthusiasm
There is a library there
+
Verbally struggle against great pessimism
There is a tomb
+
Verbally struggle against fright
There is a temple
+
Verbally struggle against misery
there
+
Verbally struggle against mortification
I don't know very much about it.
+
Verbally struggle, shaken
I am the
+
Verbally struggle against anguish
have been known to hunt out there.
+
Verbally struggle against despair
roam freely out there.
+
Verbally struggle against dismay
Savage beasts call it their home.
+
Verbally struggle against distress
! It's terrifying.
+
State feelings of joy
It is rumored that the dead rise and stalk the living!
+
State feelings of vengefulness
That place is blessed.
+
Verbally struggle against terror
I've defeated many fearsome opponents!
+
Verbally struggle against agony
We are in
+
State feelings of love
[PRO_OBJ]
+
State feelings of bliss
[PRO_POS]
+
State feelings of excitement
STORKIS
+
State feelings of gaiety
[PRO_SUB]
+
State feelings of adoration
STRANGUS
+
State feelings of affection
AUGIS
+
State feelings of amusement
a dark tower
+
State feelings of contentment
the dungeon
+
State feelings of wonder
The surrounding area is called
+
State feelings of worry
Search first in
+
State feelings of wrath
[You receive a detailed description.]
+
State feelings of zeal
I've heard of a place called
+
State feelings of sympathy
incident
+
State feelings of tenderness
I have no interest in your objectives.
+
State feelings of uneasiness
I cannot give up my quest for
+
State feelings of unhappiness
With a band so large, what share of the glory would I have?
+
State feelings of righteous indignation
I'm sorry. I can't go with you.
+
State feelings of self-pity
It is I that would lead you, but I have no need of your protection.
+
State feelings of servility
Ha! Such enthusiasm from one such as yourself.
+
State feelings of shame
Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one.
+
State feelings of pride
Can you manage a troupe so large?
+
State feelings, enraptured
I am unfit to brave danger with you.
+
State feelings, thrilled
I would... rather not.
+
Verbally struggle against existential crisis
I cannot abandon my pilgrimage.
+
State feelings of jolliness
I cannot, for I am on an important journey.
+
State feelings of joviality
nothing
+
State feelings of jubilation
diplomacy
+
State feelings of pleasure
artifact
+
State feelings of fondness
criminal
+
State feelings of freedom
occupation
+
State feelings of glee
conflict
+
State feelings of happiness
treasure
+
State feelings of delight
leader
+
State feelings of elation
the destruction of
+
State feelings of enjoyment
writing
+
State feelings of exhilaration
conspiracy to slow labor
+
State feelings of interest
building
+
State feelings of irritation
insurrection
+
State feelings of isolation
flight
+
State feelings of loathing
crushed
+
State feelings of hope
weather
+
State feelings of hopelessness
creature
+
State feelings of humiliation
subject
+
State feelings of insult
intruder
+
State feelings of grouchiness
position
+
State feelings of grumpiness
slayer
+
State feelings of guilt
monster
+
State feelings of hatred
tavern
+
State feelings of frustration
doctors
+
State feelings of gloom
adventure
+
State feelings of glumness
protected
+
State feelings of gratitude
performing
+
State feelings of remorse
riddle
+
State feelings of repentance
failed to load conflict report incident
+
State feelings of resentment
argument
+
State feelings of restlessness
somebody whose name I don't know
+
State feelings of passion
VERMIN_SOIL
+
State feelings of rejection
VERMIN_FISH
+
State feelings of relief
LOOSE_CLUSTERS
+
State feelings of regret
LARGE_ROAMING
+
State feelings of optimism
DOES_NOT_EXIST
+
State feelings of outrage
FANCIFUL
+
State feelings of panic
MUNDANE
+
State feelings of patience
VERMIN_ROTTER
+
State feelings of loneliness
VERMIN_GROUNDER
+
State feelings of lust
VERMIN_EATER
+
State feelings of nervousness
HIVE_PRODUCT
+
State feelings of nostalgia
UBIQUITOUS
+
State minor feeling of arousal
ARTIFICIAL_HIVEABLE
+
State minor feeling of astonishment
VERMIN_SOIL_COLONY
+
State minor feeling of aversion
GENERAL_CHILD_NAME
+
State minor feeling of awe
GENERAL_BABY_NAME
+
State minor feeling of anger
TRIGGERABLE_GROUP
+
State minor feeling of annoyance
CLUSTER_NUMBER
+
State minor feeling of anxiety
POPULATION_NUMBER
+
State minor feeling of apathy
UNDERGROUND_DEPTH
+
State minor feeling of aggravation
CHANGE_FREQUENCY_PERC
+
State minor feeling of alienation
FREQUENCY
+
State minor feeling of amazement
SOLDIER_ALTTILE
+
State minor feeling of ambivalence
ALTTILE
+
Dismiss minor feeling of being shaken
GLOWTILE
+
State minor feeling of acceptance
CREATURE_SOLDIER_TILE
+
State minor feeling of admiration
CREATURE_TILE
+
State minor feeling of agitation
GLOWCOLOR
+
State minor feeling of embarrassment
<SWAP>
+
State minor feeling of empathy
REMOVE_MATERIAL
+
State minor feeling of emptiness
PLUS_MATERIAL
+
State minor feeling of exasperation
SELECT_MATERIAL
+
State minor feeling of disillusionment
Unrecognized Material Template:
+
State minor feeling of dislike
USE_MATERIAL_TEMPLATE
+
State minor feeling of displeasure
USE_MATERIAL
+
State minor feeling of eagerness
MATERIAL
+
State minor feeling of contempt
PROCEDURAL_CREATURE_GRAPHICS
+
State minor feeling of dejection
REMOVE_TISSUE
+
State minor feeling of disappointment
SELECT_TISSUE
+
State minor feeling of disgust
Unrecognized Tissue Template:
+
State minor feeling of bitterness
USE_TISSUE_TEMPLATE
+
State minor feeling of boredom
USE_TISSUE
+
State minor feeling of caring
TISSUE
+
State minor feeling of confusion
PROFESSION_NAME
+
Dismiss minor feeling of rage
Caste Selection Fails:
+
State minor feeling of grim satisfaction
SELECT_ADDITIONAL_CASTE
+
Dismiss minor feeling of fear
SELECT_CASTE
+
Dismiss minor feeling of sadness
USE_CASTE
+
Dismiss minor feeling of shock
PCG_LAYERING
+
Dismiss minor feeling of horror
DEFAULT
+
Dismiss minor feeling of grief
Custom butcher object shape not found:
+
State minor feeling of triumph
: No tissue thickness
+
Verbally struggle against pessimism
: Tissue
+
State feelings of euphoria
was not found, using first tissue instead
+
State minor feeling of suspicion
, layer
+
Dismiss minor feeling of alarm
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
+
Verbally struggle, defeated
: Special attack interaction token not recognized :
+
State feelings, expectant
: Special attack material missing state -- set to liquid
+
Verbally struggle against doubt
LOCAL_CREATURE_MAT
+
State feelings of enthusiasm
Unrecognized Color Token:
+
Dismiss minor feeling of distress
: Cannot find SPECIFIC_FOOD:CREATURE token
+
Dismiss minor feeling of fright
: Cannot find SPECIFIC_FOOD:PLANT token
+
Dismiss minor feeling of misery
a child
+
Dismiss minor feeling of mortification
a girl
+
Dismiss minor feeling of agony
null app_mod_selection
+
Dismiss minor feeling of anguish
Tile page token not recognized:
+
Dismiss minor feeling of despair
ADD_COLOR
+
Dismiss minor feeling of dismay
decaplets
+
State minor feeling of gaiety
nonuplets
+
State minor feeling of joy
octuplets
+
State minor feeling of vengefulness
septuplets
+
Dismiss minor feeling of terror
sextuplets
+
State minor feeling of satisfaction
quintuplets
+
State minor feeling of love
quadruplets
+
State minor feeling of bliss
triplets
+
State minor feeling of excitement
Unrecognized Creature Token:
+
State minor feeling of zeal
SOURCE_ENID
+
State minor feeling of adoration
SOURCE_HFID
+
State minor feeling of affection
GENERATED
+
State minor feeling of amusement
SLAIN_SPEECH
+
State minor feeling of unhappiness
PREFSTRING
+
State minor feeling of wonder
EQUIPMENT_WAGON
+
State minor feeling of worry
SAVAGE
+
State minor feeling of wrath
COPY_TAGS_FROM
+
State minor feeling of shame
CREATURE
+
State minor feeling of sympathy
SELECT_CREATURE
+
State minor feeling of tenderness
CUT_CREATURE
+
State minor feeling of uneasiness
logs/current_entry.txt
+
State minor feeling of restlessness
#NAAM?
+
State minor feeling of righteous indignation
LOG_CURRENT_ENTRY
+
State minor feeling of self-pity
GO_TO_TAG could not find target, setting to end:
+
State minor feeling of servility
GO_TO_TAG
+
State minor feeling of pleasure
GO_TO_END
+
State minor feeling of pride
GO_TO_START
+
State feelings, somewhat enraptured
APPLY_CURRENT_CREATURE_VARIATION
+
State feelings, somewhat thrilled
Unrecognized Creature Variation:
+
State minor feeling of happiness
APPLY_CREATURE_VARIATION
+
State minor feeling of jolliness
Unrecognized Creature Copy (Order is important!):
+
State minor feeling of joviality
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
+
State minor feeling of jubilation
Custom tissue shape not found:
+
State minor feeling of exhilaration
(no mat3)
+
State minor feeling of fondness
(no mat1)
+
State minor feeling of freedom
(empty tissue)
+
State minor feeling of glee
Creature Tissue Material Failure:
+
State minor feeling of contentment
*** Error(s) finalizing the creature
+
State minor feeling of delight
POP_RATIO
+
State minor feeling of elation
SLAIN_CASTE_SPEECH
+
State minor feeling of enjoyment
TLCM_GENETIC_MODEL
+
State minor feeling of insult
APP_MOD_GENETIC_MODEL
+
State minor feeling of interest
TLCM_IMPORTANCE
+
State minor feeling of irritation
TLCM_NOUN
+
State minor feeling of isolation
TLCM_TIMING
+
State minor feeling of hatred
) Was Not Used
+
State minor feeling of hope
AMPHIBIOUS
+
State minor feeling of hopelessness
AQUATIC
+
State minor feeling of humiliation
BABYNAME
+
State minor feeling of gratitude
CHILDNAME
+
State minor feeling of grouchiness
CASTE_PROFESSION_NAME
+
State minor feeling of grumpiness
FEATURE_ATTACK_GROUP
+
State minor feeling of guilt
SUPERNATURAL
+
State minor feeling of ferocity
NATURAL_ANIMAL
+
State minor feeling of frustration
NATURAL
+
State minor feeling of gloom
MAGICAL
+
State minor feeling of glumness
VEGETATION
+
State minor feeling of regret
MOUNT_EXOTIC
+
State minor feeling of remorse
Unrecognized Creature Caste Body Token:
+
State minor feeling of repentance
Duplicate Body Token:
+
State minor feeling of resentment
REMAINS_UNDETERMINED
+
State minor feeling of patience
REMAINS_ON_VERMIN_BITE_DEATH
+
State minor feeling of passion
DIE_WHEN_VERMIN_BITE
+
State minor feeling of rejection
COLONY_EXTERNAL
+
State minor feeling of relief
VERMIN_HATEABLE
+
State minor feeling of nostalgia
zombie
+
State minor feeling of optimism
NUMBERED_NAME
+
State minor feeling of outrage
many babies
+
State minor feeling of panic
quindecaplets
+
State minor feeling of loathing
quattuordecaplets
+
State minor feeling of loneliness
tredecaplets
+
State minor feeling of lust
duodecaplets
+
State minor feeling of nervousness
undecaplets
+
Acknowledge lack of apathy
TISSUE_LAYER_APPEARANCE_MODIFIER
+
Acknowledge lack of arousal
TSU_NOUN
+
Acknowledge lack of astonishment
TISSUE_STYLE_UNIT
+
Acknowledge lack of aversion
PLUS_TL_GROUP
+
Acknowledge lack of ambivalence
SET_TL_GROUP
+
Acknowledge lack of anger
PLUS_BP_GROUP
+
Acknowledge lack of annoyance
SET_BP_GROUP
+
Acknowledge lack of anxiety
BODY_APPEARANCE_MODIFIER
+
Acknowledge lack of agitation
BP_APPEARANCE_MODIFIER
+
Acknowledge lack of aggravation
BP Remove Type
+
Acknowledge lack of alienation
BP_REMOVE_TYPE
+
Acknowledge lack of amazement
BP Add Type
+
Acknowledge lack of mortification
BP_ADD_TYPE
+
Acknowledge lack of being shaken
Was Not Used
+
Acknowledge lack of acceptance
Shearable Tissue
+
Acknowledge lack of admiration
SHEARABLE_TISSUE_LAYER
+
Acknowledge lack of eagerness
Color Mod Ending With (
+
Acknowledge lack of embarrassment
TL_COLOR_MODIFIER
+
Acknowledge lack of empathy
NO_END
+
Acknowledge lack of emptiness
APP_MOD_RATE
+
Acknowledge lack of disgust
APP_MOD_IMPORTANCE
+
Acknowledge lack of disillusionment
APP_MOD_NOUN
+
Acknowledge lack of dislike
APP_MOD_DESC_RANGE
+
Acknowledge lack of displeasure
BP Mod
+
Acknowledge lack of confusion
LAYS_UNUSUAL_EGGS
+
Acknowledge lack of contempt
NATURAL_SKILL
+
Acknowledge lack of dejection
NOSMELLYROT
+
Acknowledge lack of disappointment
SPECIALATTACK_SUCK_BLOOD
+
Acknowledge lack of awe
SPECIALATTACK_INJECT_EXTRACT
+
Acknowledge lack of bitterness
SPECIALATTACK_INTERACTION
+
Acknowledge lack of boredom
ATTACK_FLAG_EDGE
+
Acknowledge lack of caring
ATTACK_FLAG_WITH
+
Acknowledge lack of triumph
NOFEAR
+
Acknowledge lack of rage
GETS_INFECTIONS_FROM_ROT
+
Acknowledge lack of grim satisfaction
GETS_WOUND_INFECTIONS
+
Acknowledge lack of fear
CANOPENDOORS
+
Acknowledge lack of alarm
UNDERSWIM
+
Acknowledge lack of shock
BEACH_FREQUENCY
+
Acknowledge lack of horror
ITEMCORPSE_QUALITY
+
Acknowledge lack of grief
ITEMCORPSE
+
State minor feeling of enthusiasm
NOEXERT
+
Dismiss minor feeling of pessimism
HASSHELL
+
State minor feeling of euphoria
NOMEAT
+
Acknowledge lack of suspicion
NOBONES
+
Dismiss minor existential crisis
NOSKIN
+
Dismiss minor feeling of defeat
NOSKULL
+
State feelings, somewhat expectant
PARALYZEIMMUNE
+
Dismiss minor doubts
NOSTUCKINS
+
Acknowledge lack of dismay
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
Acknowledge lack of distress
ARENA_RESTRICTED
+
Acknowledge lack of fright
NOTHOUGHT
+
Acknowledge lack of misery
CAVE_ADAPT
+
Acknowledge lack of terror
LIGAMENTS
+
Acknowledge lack of agony
HAS_NERVES
+
Acknowledge lack of anguish
TENDONS
+
Acknowledge lack of despair
NOPAIN
+
Acknowledge lack of excitement
CDI token precedes any CAN_DO_INTERACTION tag:
+
Acknowledge lack of gaiety
CAN_DO_INTERACTION
+
Acknowledge lack of joy
RETRACT_INTO_BP
+
Acknowledge lack of vengefulness
RELSIZE
+
Acknowledge lack of sadness
Unrecognized Creature Caste Body Gloss Token:
+
Acknowledge lack of satisfaction
BODYGLOSS
+
Acknowledge lack of love
Body Token Recognized But Could Not Connect:
+
Acknowledge lack of bliss
BODYPART
+
Acknowledge lack of wrath
ATTACK
+
Acknowledge lack of zeal
EBO_SHAPE
+
Acknowledge lack of adoration
ANY_HARD_STONE
+
Acknowledge lack of affection
EBO_ITEM
+
Acknowledge lack of uneasiness
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
Acknowledge lack of unhappiness
EXTRA_BUTCHER_OBJECT
+
Acknowledge lack of wonder
Unrecognized CDI Token:
+
Acknowledge lack of worry
ATTACK_CONTACT_PERC
+
Acknowledge lack of servility
ATTACK_VERB
+
Acknowledge lack of shame
ATTACK_SKILL
+
Acknowledge lack of sympathy
seems to have correct format but could not find proper BPs in any caste, so not added
+
Acknowledge lack of tenderness
Attack
+
Acknowledge lack of resentment
CHILD_TISSUE_LAYER_GROUP
+
Acknowledge lack of restlessness
CHILD_BODYPART_GROUP
+
Acknowledge lack of righteous indignation
TISSUE_LAYER
+
Acknowledge lack of self-pity
ATTACK_FLAG_CANLATCH
+
Acknowledge lack of jubilation
ATTACK_FLAG_BAD_MULTIATTACK
+
Acknowledge lack of pleasure
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
+
Acknowledge lack of pride
ATTACK_PREPARE_AND_RECOVER
+
Acknowledge lack of rapture
ATTACK_VELOCITY_MODIFIER
+
Acknowledge lack of glee
ATTACK_PRIORITY
+
Acknowledge lack of happiness
ATTACK_PENETRATION_PERC
+
Acknowledge lack of jolliness
VISION_ARC
+
Acknowledge lack of joviality
CLUTCH_SIZE
+
Acknowledge lack of enjoyment
EGG_SIZE
+
Acknowledge lack of exhilaration
LAYS_EGGS
+
Acknowledge lack of fondness
PRONE_TO_RAGE
+
Acknowledge lack of freedom
GRAZER
+
Acknowledge lack of amusement
STANDARD_GRAZER
+
Acknowledge lack of contentment
DIURNAL
+
Acknowledge lack of delight
ALL_ACTIVE
+
Acknowledge lack of elation
EQUIPS
+
Acknowledge lack of humiliation
UTTERANCES
+
Acknowledge lack of insult
CAN_SPEAK
+
Acknowledge lack of interest
SLOW_LEARNER
+
Acknowledge lack of irritation
CAN_LEARN
+
Acknowledge lack of guilt
INTELLIGENT
+
Acknowledge lack of hatred
FEATURE_BEAST
+
Acknowledge lack of hope
SEMIMEGABEAST
+
Acknowledge lack of hopelessness
MEGABEAST
+
Acknowledge lack of glumness
VESPERTINE
+
Acknowledge lack of gratitude
MATUTINAL
+
Acknowledge lack of grouchiness
CREPUSCULAR
+
Acknowledge lack of grumpiness
NOCTURNAL
+
Acknowledge lack of exasperation
NIGHT_CREATURE_BOGEYMAN
+
Acknowledge lack of ferocity
NIGHT_CREATURE_HUNTER
+
Acknowledge lack of frustration
NIGHT_CREATURE
+
Acknowledge lack of gloom
NIGHT_CREATURE_EXPERIMENTER
+
Acknowledge lack of relief
SPREAD_EVIL_SPHERES_IF_RULER
+
Acknowledge lack of regret
UNIQUE_DEMON
+
Acknowledge lack of remorse
SMELL_TRIGGER
+
Acknowledge lack of repentance
LOW_LIGHT_VISION
+
Acknowledge lack of panic
SENSE_CREATURE_CLASS
+
Acknowledge lack of patience
NONAUSEA
+
Acknowledge lack of passion
NOSTUN
+
Acknowledge lack of rejection
TRANCES
+
Acknowledge lack of nervousness
NOEMOTION
+
Acknowledge lack of nostalgia
NO_CONNECTIONS_FOR_MOVEMENT
+
Acknowledge lack of optimism
OPPOSED_TO_LIFE
+
Acknowledge lack of outrage
NO_PHYS_ATT_RUST
+
Acknowledge lack of isolation
NO_PHYS_ATT_GAIN
+
Acknowledge lack of loathing
EXTRAVISION
+
Acknowledge lack of loneliness
NO_FEVERS
+
Acknowledge lack of lust
NO_DIZZINESS
+
Start new conversation with
ODOR_STRING
+
Shout out to everybody
ODOR_LEVEL
+
Assume an identity
SYNDROME_DILUTION_FACTOR
+
somebody whose name I don't know
CARNIVORE
+
Continue shouting
BONECARN
+
Continue conversation with
BLOODSUCKER
+
View
CANNOT_CLIMB
+
Acknowledge lack of doubt
CANNOT_JUMP
+
Acknowledge lack of enthusiasm
STANCE_CLIMBER
+
Acknowledge lack of pessimism
CRAZED
+
Acknowledge lack of euphoria
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
Acknowledge lack of a thrill
MATERIAL_FORCE_MULTIPLIER
+
Acknowledge lack of existential crisis
PERSONALITY
+
Acknowledge lack of defeat
CREATURE_CLASS
+
Acknowledge lack of expectancy
ROOT_AROUND
+
REMOVE_MATERIAL
GOBBLE_VERMIN_CLASS
+
USE_TISSUE
GOBBLE_VERMIN_CREATURE
+
Unrecognized Material Template:
IMMOBILE
+
USE_MATERIAL_TEMPLATE
REMAINS_COLOR
+
PLUS_MATERIAL
CASTE_GLOWCOLOR
+
SELECT_MATERIAL
CASTE_COLOR
+
USE_MATERIAL
CASTE_NAME
+
Caste Selection Fails:
SPECIFIC_FOOD
+
USE_CASTE
REMAINS
+
USE_STANDARD_NEX_BODY_PALETTE
NO_UNIT_TYPE_COLOR
+
SELECT_ADDITIONAL_CASTE
NO_DRINK
+
SELECT_CASTE
NO_EAT
+
PROCEDURAL_CREATURE_GRAPHICS
CANNOT_UNDEAD
+
PCG_LAYERING
NOT_LIVING
+
PORTRAIT
VERMIN_MICRO
+
Unrecognized Tissue Template:
LIGHT_GEN
+
USE_TISSUE_TEMPLATE
IMMOBILE_LAND
+
REMOVE_TISSUE
LOCAL_POPS_CONTROLLABLE
+
SELECT_TISSUE
LOCAL_POPS_PRODUCE_HEROES
+
CREATURE
STRANGE_MOODS
+
SELECT_CREATURE
PACK_ANIMAL
+
Unrecognized Creature Copy (Order is important!):
WAGON_PULLER
+
COPY_TAGS_FROM
COMMON_DOMESTIC
+
logs
NO_SLEEP
+
CUT_CREATURE
THICKWEB
+
logs/current_entry.txt
WEBBER
+
SOURCE_ENID
TRAINABLE_WAR
+
SOURCE_HFID
TRAINABLE_HUNTING
+
LOG_CURRENT_ENTRY
TRAINABLE
+
Unrecognized Creature Token:
PET_EXOTIC
+
PREFSTRING
OUTSIDER_CONTROLLABLE
+
EQUIPMENT_WAGON
TRAPAVOID
+
GENERATED
LOCKPICKER
+
SLAIN_SPEECH
AMBUSHPREDATOR
+
: Special attack material missing state -- set to liquid
NOBREATHE
+
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
ALCOHOL_DEPENDENT
+
(empty tissue)
MULTIPART_FULL_VISION
+
Creature Tissue Material Failure:
MEANDERER
+
(no mat3)
NIGHT_CREATURE_NIGHTMARE
+
(no mat1)
CURIOUSBEAST_GUZZLER
+
GO_TO_TAG
CURIOUSBEAST_ITEM
+
GO_TO_END
CURIOUSBEAST_EATER
+
*** Error(s) finalizing the creature
PATTERNFLIER
+
GO_TO_TAG could not find target, setting to end:
COOKABLE_LIVE
+
Unrecognized Creature Variation:
MISCHIEVOUS
+
APPLY_CREATURE_VARIATION
MISCHIEVIOUS
+
GO_TO_START
NOT_BUTCHERABLE
+
APPLY_CURRENT_CREATURE_VARIATION
IMMOLATE
+
VERMIN_ROTTER
ADOPTS_OWNER
+
VERMIN_GROUNDER
DIVE_HUNTS_VERMIN
+
MUNDANE
HUNTS_VERMIN
+
UBIQUITOUS
RETURNS_VERMIN_KILLS_TO_OWNER
+
ARTIFICIAL_HIVEABLE
AT_PEACE_WITH_WILDLIFE
+
VERMIN_EATER
VERMINHUNTER
+
HIVE_PRODUCT
FLEEQUICK
+
VERMIN_FISH
remains
+
LOOSE_CLUSTERS
SMALL_REMAINS
+
VERMIN_SOIL_COLONY
BENIGN
+
VERMIN_SOIL
LARGE_PREDATOR
+
FANCIFUL
NO_WINTER
+
STP
NO_AUTUMN
+
LARGE_ROAMING
NO_SUMMER
+
DOES_NOT_EXIST
NO_SPRING
+
SAVAGE
TRADE_CAPACITY
+
CREATURE_SOLDIER_TILE
SWIMS_INNATE
+
CREATURE_TILE
SWIMS_LEARNED
+
GENERAL_BABY_NAME
GRASSTRAMPLE
+
TRIGGERABLE_GROUP
NO_VEGETATION_PERTURB
+
GENERAL_CHILD_NAME
DIFFICULTY
+
UNDERGROUND_DEPTH
BUILDINGDESTROYER
+
CHANGE_FREQUENCY_PERC
VIEWRANGE
+
CLUSTER_NUMBER
TEST_ALL
+
POPULATION_NUMBER
HABIT_NUM
+
TSU_NOUN
LAIR_CHARACTERISTIC
+
TISSUE_STYLE_UNIT
LAIR_HUNTER_SPEECH
+
SHEARABLE_TISSUE_LAYER
LAIR_HUNTER
+
TISSUE_LAYER_APPEARANCE_MODIFIER
CASTE_SOLDIER_TILE
+
PLUS_BP_GROUP
CASTE_TILE
+
SET_BP_GROUP
EGG_MATERIAL
+
PLUS_TL_GROUP
EXERTION
+
SET_TL_GROUP
EXTREME_EMOTION
+
NUMBERED_NAME
CONTINUOUS
+
many babies
SECRETION
+
zombie
SPOUSE_CONVERSION_TARGET
+
tredecaplets
SPOUSE_CONVERTER
+
duodecaplets
CONVERTED_SPOUSE
+
quindecaplets
MILKABLE
+
quattuordecaplets
EXTRACT
+
TL_COLOR_MODIFIER
CASTE_SOLDIER_ALTTILE
+
NO_END
CASTE_ALTTILE
+
) Was Not Used
CASTE_GLOWTILE
+
Color Mod Ending With (
NO_GENDER
+
APP_MOD_NOUN
FEMALE
+
APP_MOD_DESC_RANGE
FIREIMMUNE_SUPER
+
APP_MOD_RATE
FIREIMMUNE
+
APP_MOD_IMPORTANCE
MAGMA_VISION
+
BP Remove Type
MULTIPLE_LITTER_RARE
+
BP_REMOVE_TYPE
WEBIMMUNE
+
BP Mod
BODY_SIZE
+
Shearable Tissue
PETVALUE_DIVISOR
+
BP Add Type
PETVALUE
+
BP_ADD_TYPE
DESCRIPTION
+
Unrecognized Color Token:
GNAWER
+
: Cannot find SPECIFIC_FOOD:CREATURE token
MAXAGE
+
LOCAL_CREATURE_MAT
LITTERSIZE
+
: No tissue thickness
ORIENTATION
+
: Tissue
STEALTH_SLOWS
+
: Cannot find SPECIFIC_FOOD:PLANT token
AGILITY
+
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
STRENGTH
+
: Special attack interaction token not recognized :
LAYERS_SLOW
+
was not found, using first tissue instead
NO_BUILD_UP
+
, layer
CHANGE_BODY_SIZE_PERC
+
nonuplets
GRAVITATE_BODY_SIZE
+
octuplets
MODVALUE
+
undecaplets
ATTACK_TRIGGER
+
quintuplets
Unknown GAIT flag
+
quadruplets
Attribute range not in increasing order, repaired
+
septuplets
PHYS_ATT_RANGE
+
sextuplets
SKILL_RUST_RATES
+
a boy
SKILL_LEARN_RATES
+
triplets
SKILL_RATES
+
twins
SKILL_LEARN_RATE
+
Tile page token not recognized:
SKILL_RUST_RATE
+
ADD_COLOR
SKILL_RATE
+
a girl
MENT_ATT_RATES
+
null app_mod_selection
MENT_ATT_RANGE
+
EBO_SHAPE
Attribute cap perc less than 100, set to 100
+
BODYPART
PHYS_ATT_CAP_PERC
+
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
PHYS_ATT_RATES
+
EXTRA_BUTCHER_OBJECT
Attribute range greater than
+
ANY_HARD_STONE
, repaired
+
EBO_ITEM
Attribute range less than
+
CDI
SELECT_TISSUE_LAYER
+
Unrecognized CDI Token:
Tissue layer not added because no BP found:
+
CDI token precedes any CAN_DO_INTERACTION tag:
Unknown Body Part Position Token:
+
Unrecognized Creature Caste Body Gloss Token:
Unknown Body Group/Relation Token(s):
+
RETRACT_INTO_BP
NORMAL
+
ATTACK_FLAG_BAD_MULTIATTACK
TISSUE_LAYER_OVER
+
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
TISSUE_LAYER_UNDER
+
ATTACK_FLAG_WITH
MENT_ATT_CAP_PERC
+
ATTACK_FLAG_CANLATCH
Body detail plan not found:
+
ATTACK_PRIORITY
BODY_DETAIL_PLAN
+
ATTACK_PREPARE_AND_RECOVER
PLUS_TISSUE_LAYER
+
ATTACK_VELOCITY_MODIFIER
MANNERISM_EYELIDS
+
ATTACK_VERB
MANNERISM_STRETCH
+
ATTACK_SKILL
MANNERISM_POSTURE
+
ATTACK_PENETRATION_PERC
MANNERISM_BREATH
+
ATTACK_CONTACT_PERC
MANNERISM_SIT
+
CHILD_TISSUE_LAYER_GROUP
MANNERISM_WALK
+
CHILD_BODYPART_GROUP
MANNERISM_SMILE
+
seems to have correct format but could not find proper BPs in any caste, so not added
MANNERISM_LAUGH
+
Attack
MANNERISM_KNUCKLES
+
AQUATIC
MANNERISM_HAIR
+
BABYNAME
MANNERISM_MOUTH
+
AMPHIBIOUS
MANNERISM_EYES
+
CHILDNAME
MANNERISM_HEAD
+
CASTE_PROFESSION_NAME
MANNERISM_EAR
+
SLAIN_CASTE_SPEECH
MANNERISM_NOSE
+
TLCM_GENETIC_MODEL
MANNERISM_FINGERS
+
FEATURE_ATTACK_GROUP
MANNERISM_LEG
+
POP_RATIO
MANNERISM_TONGUE
+
TLCM_NOUN
MANNERISM_HANDS
+
TLCM_TIMING
MANNERISM_ARMS
+
APP_MOD_GENETIC_MODEL
MANNERISM_FEET
+
TLCM_IMPORTANCE
MANNERISM_NAILS
+
Duplicate Body Token:
MANNERISM_CHEEK
+
Body Token Recognized But Could Not Connect:
MANNERISM_LIPS
+
Unrecognized Creature Caste Body Token:
FIXED_TEMP
+
DIE_WHEN_VERMIN_BITE
HOMEOTHERM
+
COLONY_EXTERNAL
VERMIN_NOTRAP
+
REMAINS_UNDETERMINED
VERMIN_NOFISH
+
REMAINS_ON_VERMIN_BITE_DEATH
VERMIN_NOROAM
+
PEARL
FISHITEM
+
MOUNT_EXOTIC
PENETRATEPOWER
+
MAGICAL
VERMIN_BITE
+
NO_PHYS_ATT_RUST
TISSUE_MAT_STATE
+
NO_PHYS_ATT_GAIN
SUBORDINATE_TO_TISSUE
+
CRAZED
TISSUE_SHAPE
+
OPPOSED_TO_LIFE
STYLEABLE
+
NO_DIZZINESS
COSMETIC
+
ODOR_STRING
INSULATION
+
EXTRAVISION
MAJOR_ARTERIES
+
NO_FEVERS
CONNECTS
+
LOW_LIGHT_VISION
CV_ADD_TAG
+
ODOR_LEVEL
CV_NEW_TAG
+
SMELL_TRIGGER
*** Error(s) finalizing the template
+
TRANCES
LOCAL_PLANT_MAT
+
NOEMOTION
Unrecognized Tissue Template Token:
+
NONAUSEA
TISSUE_TEMPLATE
+
NOSTUN
Tissue Template
+
LISP
TISSUE_LEAKS
+
GENERAL_MATERIAL_FORCE_MULTIPLIER
CVCT_TARGET
+
ROOT_AROUND
CVCT_MASTER
+
GOBBLE_VERMIN_CLASS
CV_CONVERT_CTAG
+
BONECARN
CV_CONVERT_TAG
+
GOBBLE_VERMIN_CREATURE
CV_REMOVE_CTAG
+
SYNDROME_DILUTION_FACTOR
CV_ADD_CTAG
+
CANNOT_JUMP
CV_NEW_CTAG
+
STANCE_CLIMBER
CV_REMOVE_TAG
+
BLOODSUCKER
needs 3 tokens:
+
CANNOT_CLIMB
BP_POSITION
+
GETS_INFECTIONS_FROM_ROT
ADD_TISSUE
+
GETS_WOUND_INFECTIONS
needs 2 tokens:
+
NOSTUCKINS
ADD_MATERIAL
+
NOFEAR
Unrecognized Creature Variation Token:
+
BEACH_FREQUENCY
CREATURE_VARIATION
+
ITEMCORPSE_QUALITY
CVCT_REPLACEMENT
+
CANOPENDOORS
TISSUE_NAME
+
NATURAL_SKILL
TL_PAIN_RECEPTORS
+
NOSMELLYROT
TL_VASCULAR
+
ITEMCORPSE
TL_HEALING_RATE
+
LAYS_UNUSUAL_EGGS
TL_MAJOR_ARTERIES
+
SPECIALATTACK_INTERACTION
TL_CONNECTS
+
ATTACK_FLAG_EDGE
TL_RELATIVE_THICKNESS
+
SPECIALATTACK_SUCK_BLOOD
SET_LAYER_TISSUE
+
SPECIALATTACK_INJECT_EXTRACT
THICKENS_ON_STRENGTH
+
ARENA_RESTRICTED
PAIN_RECEPTORS
+
NOTHOUGHT
VASCULAR
+
NO_CONNECTIONS_FOR_MOVEMENT
HEALING_RATE
+
NO_THOUGHT_CENTER_FOR_MOVEMENT
RELATIVE_THICKNESS
+
HAS_NERVES
TISSUE_MATERIAL
+
TENDONS
missing plural string
+
CAVE_ADAPT
Tissue Definition
+
LIGAMENTS
FUNCTIONAL
+
HASSHELL
SPLINTABLE
+
NOMEAT
SETTABLE
+
NOPAIN
CONNECTIVE_TISSUE_ANCHOR
+
NOEXERT
STRUCTURAL
+
NOSKULL
ARTERIES
+
PARALYZEIMMUNE
THICKENS_ON_ENERGY_STORAGE
+
NOBONES
BREATHE
+
NOSKIN
FLIGHT
+
CURIOUSBEAST_ITEM
MUSCULAR
+
CURIOUSBEAST_EATER
THOUGHT
+
FLEEQUICK
NERVOUS
+
CURIOUSBEAST_GUZZLER
isn't strong but is very large
+
PATTERNFLIER
is very large yet weak
+
COOKABLE_LIVE
is very weak despite being very large overall
+
LOCKPICKER
is very large with strong muscles
+
AMBUSHPREDATOR
is very large and very muscular
+
NOT_BUTCHERABLE
is incredibly muscular and very large
+
TRAPAVOID
is weak and skinny yet has a large build overall
+
MULTIPART_FULL_VISION
is very large yet also very weak and incredibly skinny
+
MEANDERER
is incredibly muscular and fat, with a large build overall
+
NOBREATHE
is very large
+
ALCOHOL_DEPENDENT
is skinny but with a very large body overall
+
SMALL_REMAINS
is very large yet quite skinny as well
+
NO_AUTUMN
has a very large frame but is incredibly skinny
+
NO_SUMMER
is fat and has a very large body overall
+
NO_WINTER
has a very large body with quite a bit of fat on it
+
DIVE_HUNTS_VERMIN
is very large and just incredibly fat
+
NO_SPRING
has a large body but is quite weak
+
IMMOLATE
is large yet frail
+
AT_PEACE_WITH_WILDLIFE
is large and muscular
+
VERMINHUNTER
is very muscular with a large body
+
RETURNS_VERMIN_KILLS_TO_OWNER
has bulky muscles on a large body
+
EQUIPS
is weak and skinny yet has a reasonably large body overall
+
NOCTURNAL
has a large body but it is very skinny and frail
+
DIURNAL
is large, muscular and fat
+
CAN_LEARN
is large
+
CAN_SPEAK
is large yet skinny
+
CLUTCH_SIZE
is large yet very skinny
+
EGG_SIZE
has a large body but is incredibly skinny
+
INTELLIGENT
is large and fat
+
VISION_ARC
has a large body and is very fat
+
STANDARD_GRAZER
has a large body made larger still by mounds of fat
+
LAYS_EGGS
has ill-defined muscles but is large overall
+
PRONE_TO_RAGE
Unrecognized Body Detail Plan Token:
+
NIGHT_CREATURE_NIGHTMARE
BP_LAYERS_OVER
+
NIGHT_CREATURE_BOGEYMAN
BP_LAYERS_UNDER
+
SPREAD_EVIL_SPHERES_IF_RULER
BP_LAYERS
+
MATUTINAL
BP_RELSIZE
+
CREPUSCULAR
needs 6 tokens:
+
VESPERTINE
BP_RELATION
+
PETVALUE_DIVISOR
is gigantic but incredibly skinny with virtually no muscles to speak of
+
PETVALUE
is huge, muscular and fat
+
GRAVITATE_BODY_SIZE
is gigantic with huge muscles and hanging rolls of lard
+
MAXAGE
body part
+
LITTERSIZE
[CREATURE:
+
GNAWER
[OBJECT:CREATURE]
+
ORIENTATION
creature_layer
+
NO_GENDER
chunks
+
MAGMA_VISION
bears untold amounts of fat over a gigantic frame
+
MULTIPLE_LITTER_RARE
isn't very muscular but has a gigantic build
+
FIREIMMUNE_SUPER
is enormous yet very weak
+
VIEWRANGE
is gigantic yet incredibly weak
+
MODVALUE
is gigantic and muscular
+
FLY
is very muscular and just gigantic overall
+
CRAWL
is gigantic with incredible muscles
+
AGILITY
is gigantic yet weak and skinny
+
Unknown GAIT flag
is very large, fat and muscular
+
STEALTH_SLOWS
is very large and bears great lard rolls and impressive muscles
+
CHANGE_BODY_SIZE_PERC
is gigantic
+
LAYERS_SLOW
is enormous yet skinny
+
NO_BUILD_UP
has an enormous build but is very skinny
+
NO_DRINK
is incredibly skinny yet gigantic overall
+
NO_EAT
is gigantic and quite fat
+
NO_SLEEP
is very fat and enormous overall
+
NO_UNIT_TYPE_COLOR
is has large muscles on a incredibly broad body
+
LIGHT_GEN
is incredibly muscular and broad-bodied
+
CANNOT_UNDEAD
has an incredibly broad body that is somewhat weak with only a little fat on it
+
REMAINS_COLOR
has an extremely broad frame with few traces of either muscle or fat
+
CASTE_GLOWCOLOR
has an incredibly broad body with some muscle and fat on it
+
IMMOBILE_LAND
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
+
SPECIFIC_FOOD
is stout
+
CASTE_COLOR
has a short, broad build overall but is somewhat skinny
+
CASTE_NAME
has an incredibly broad body with almost no fat on it
+
WEBBER
is fat with an extremely broad body
+
TRAINABLE_WAR
has an extremely broad body with lots of fat on it
+
WEBIMMUNE
has an incredibly broad body hung with curtains of lard
+
THICKWEB
is somewhat weak and has a body that is incredibly broad
+
PET_EXOTIC
has an extremely broad body but is weak
+
TRAINABLE_HUNTING
has an incredibly broad body but is very frail
+
TRAINABLE
is muscular with an extremely broad body
+
LOCAL_POPS_PRODUCE_HEROES
is incredibly muscular and has a very broad body
+
STRANGE_MOODS
has a very broad body overall but it is weak with little fat on it
+
LOCAL_POPS_CONTROLLABLE
has a very broad body but it is frail with very little fat on it
+
MANNERISM_HAIR
has a very broad, muscular, fat body
+
MANNERISM_MOUTH
has a very broad body, with enormous lard pockets packed in with the giant muscles
+
MANNERISM_LIPS
is incredibly broad-bodied
+
MANNERISM_KNUCKLES
has an extremely broad body with little fat
+
MANNERISM_EAR
has an extremely broad body with very little fat
+
MANNERISM_NOSE
is fat and very broad
+
MANNERISM_EYES
is very broad and fat
+
MANNERISM_HEAD
has a very broad body and is incredibly fat
+
MANNERISM_STRETCH
has a broad body that is somewhat weak
+
MANNERISM_POSTURE
has ill-defined muscles on an otherwise broad body
+
MANNERISM_FINGERS
has a very broad body but it is frail
+
MANNERISM_EYELIDS
is muscular and very broad
+
MANNERISM_WALK
is very muscular and broad
+
MANNERISM_SMILE
is lanky and frail
+
MANNERISM_BREATH
is muscular, tall and thin
+
MANNERISM_SIT
is tall, thin and very muscular
+
HOMEOTHERM
is tall and thin with incredible muscles
+
VERMIN_NOTRAP
is tall and thin, weak with few traces of fat
+
SKILL_RATE
has a tall, skinny body that is very frail
+
FISHITEM
is lanky, with strong muscles and some fat
+
PENETRATEPOWER
would be lanky were it not for the massive muscles and slabs of lard
+
VERMIN_NOFISH
has a tall, thin body with little fat
+
VERMIN_NOROAM
has a tall, thin frame with very little fat on it
+
MANNERISM_TONGUE
has a tall, narrow body that is just incredibly skinny
+
MANNERISM_HANDS
has a tall, thin body layered with some fat
+
MANNERISM_LEG
has a tall, thin frame but manages to be very fat
+
MANNERISM_NAILS
packs extraordinary obesity on to what was once a tall and thin body
+
MANNERISM_CHEEK
is lanky with ill-defined muscles
+
MANNERISM_ARMS
is lanky and weak
+
MANNERISM_FEET
has a stout muscular body
+
TEST_ALL
is stout and very muscular
+
HABIT_NUM
is stout and incredibly muscular
+
PUS
has a short broad body but is kind of weak and skinny at the same time
+
LAIR_HUNTER_SPEECH
has a short body that is broad yet with few traces of muscle or fat
+
HABIT
is stout, muscular and fat
+
LAIR_CHARACTERISTIC
has a short, broad body stacked thick with muscles and lard
+
SWIMS_INNATE
is lanky
+
SWIMS_LEARNED
has a short, broad body with very little fat
+
LAIR_HUNTER
has a short, broad frame with almost no fat on it
+
TRADE_CAPACITY
is short, broad and fat
+
DIFFICULTY
has a short broad body with a lot of fat on it
+
BUILDINGDESTROYER
is short, broad and morbidly obese
+
GRASSTRAMPLE
has a short broad body with ill-defined muscles
+
NO_VEGETATION_PERTURB
has a short broad body with little in the way of muscles
+
SPOUSE_CONVERTER
has a short broad body but is very frail
+
CONVERTED_SPOUSE
has managed to put some muscle and fat on an extremely thin frame
+
MANNERISM_LAUGH
could be incredibly thin but has massive lardy rolls and enormous muscles
+
SPOUSE_CONVERSION_TARGET
is long and slim
+
CASTE_SOLDIER_ALTTILE
has a long, thin frame with little fat
+
CASTE_ALTTILE
has a long, thin body with very little fat
+
MILKABLE
has a long, thin body with almost no fat on it
+
CASTE_TILE
has a long, thin body with some fat on it
+
EGG_MATERIAL
has a long, thin body with a lot of fat on it
+
CASTE_GLOWTILE
is extremely thin with ill-defined muscles
+
CASTE_SOLDIER_TILE
is very weak and extremely thin
+
EXERTION
is extremely thin and frail
+
EXTREME_EMOTION
is muscular and extremely thin
+
THICKENS_ON_ENERGY_STORAGE
is very muscular and incredibly thin
+
THICKENS_ON_STRENGTH
has an extremely thin body packed with huge muscles
+
TISSUE_MATERIAL
is weak with little fat and just incredibly thin overall
+
missing plural string
is a frail, extremely skinny thing
+
TL_PAIN_RECEPTORS
has a very thin build buried underneath endless muscles and fat
+
TL_VASCULAR
is incredibly thin
+
TISSUE_NAME
has an incredibly thin body with little fat
+
TL_CONNECTS
has an extremely thin body with very litte fat on it
+
TL_RELATIVE_THICKNESS
has an extremely thin body with almost no fat on it
+
TL_HEALING_RATE
has an incredibly thin frame with some fat on it
+
TL_MAJOR_ARTERIES
has an extremely thin frame with a lot of fat on it
+
FLIGHT
has an extremely thin frame underlying a massive lardy edifice
+
MUSCULAR
is weak and very thin
+
SPLINTABLE
is very thin and weak
+
SETTABLE
is muscular and very thin
+
FUNCTIONAL
is very muscular and thin
+
SCARS
is incredibly muscular and very thin
+
CONNECTIVE_TISSUE_ANCHOR
is weak and has a very thin body with very little fat
+
STRUCTURAL
has a very thin, frail body without visible traces of fat
+
MENT_ATT_RANGE
would be very thin but has opted for some muscle and fat
+
Attribute cap perc less than 100, set to 100
is broad-bodied, though weak and skinny
+
MENT_ATT_CAP_PERC
is frail and very skinny yet with an overall broad body
+
MENT_ATT_RATES
is broad-bodied, muscular and fat
+
Attribute range greater than
has a broad body bearing impressive muscles and a great load of fat
+
, repaired
is very broad-bodied
+
PHYS_ATT_CAP_PERC
has a very broad body with little fat
+
PHYS_ATT_RATES
has a very broad frame with very little fat on it
+
PHYS_ATT_RANGE
has a very broad body but almost no fat
+
SKILL_RUST_RATES
is broad-bodied and very fat
+
Attribute range less than
has a broad body made broader still by no shortage of surrounding lard
+
Attribute range not in increasing order, repaired
is broad with little muscle
+
SKILL_LEARN_RATE
is broad yet weak
+
SKILL_RUST_RATE
has a broad body but it is very frail
+
SKILL_LEARN_RATES
is broad and muscular
+
SKILL_RATES
is very muscular with a broad body
+
ARG4
has incredible muscles stretched over a broad body
+
ARG3
has a long, thin frame, frail with very little fat
+
SET_LAYER_TISSUE
has a long, thin body, thickened by muscle and fat
+
ARG5
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
+
Body detail plan not found:
has a broad body
+
BODY_DETAIL_PLAN
has a broad body with little fat
+
ARG2
has a broad body with very little fat
+
ARG1
has a broad body with almost no fat on it
+
Tissue layer not added because no BP found:
is broad and fat
+
Unknown Body Part Position Token:
has a long, thin frame hidden beneath copious rolls of lard
+
PLUS_TISSUE_LAYER
is long, thin and somewhat weak
+
SELECT_TISSUE_LAYER
is long, weak and thin
+
TISSUE_LAYER_OVER
is long and thin but very weak
+
TISSUE_LAYER_UNDER
is long, thin and muscular
+
Unknown Body Group/Relation Token(s):
is long and thin with strong muscles
+
is gigantic with huge muscles and hanging rolls of lard
has a long, thin frame strapped with incredible muscles
+
is gigantic but incredibly skinny with virtually no muscles to speak of
has a long, thin body that is somewhat weak with little fat
+
is huge, muscular and fat
is very skinny and even more tall
+
creature_layer
is incredibly tall and skinny
+
Null color selection at pregnancy start, creature
is fat and extremely tall
+
[CREATURE:
is very fat and extremely tall
+
[OBJECT:CREATURE]
is incredibly tall and fat
+
Unrecognized Body Detail Plan Token:
is scrawny yet extremely tall
+
BP_LAYERS_OVER
is incredibly tall yet weak
+
chunks
is incredibly tall but has a frail body
+
chunk
is very tall and muscular
+
BP_RELSIZE
is very tall with huge muscles
+
needs 6 tokens:
is weak and skinny but very tall overall
+
BP_LAYERS_UNDER
is very tall and skinny but also very weak
+
BP_LAYERS
is very tall with plenty of muscle and fat
+
is gigantic
is very tall with huge muscles and great lardy rolls
+
is enormous yet skinny
is incredibly tall
+
is very large, fat and muscular
is skinny and extremely tall
+
is very large and bears great lard rolls and impressive muscles
is very tall and incredibly skinny
+
is gigantic and quite fat
is fat and very tall
+
is very fat and enormous overall
is very tall and fat
+
has an enormous build but is very skinny
is very tall with a hanging apron of lard
+
is incredibly skinny yet gigantic overall
is very tall yet somewhat weak
+
is enormous yet very weak
is very tall yet weak
+
is gigantic yet incredibly weak
is very tall yet frail
+
bears untold amounts of fat over a gigantic frame
is muscular and very tall
+
isn't very muscular but has a gigantic build
has loaded a tall body with incredible muscles
+
is gigantic with incredible muscles
is tall, weak and skinny
+
is gigantic yet weak and skinny
is tall, extremely skinny and frail
+
is gigantic and muscular
is tall, muscular and fat
+
is very muscular and just gigantic overall
is very muscular, tall and obese
+
CV_NEW_TAG
is very tall
+
*** Error(s) finalizing the template
is skinny and very tall
+
CV_REMOVE_TAG
is very tall and skinny
+
CV_ADD_TAG
is very thin
+
LOCAL_PLANT_MAT
has a very thin body with little fat
+
Unrecognized Tissue Template Token:
has a very thin frame with very little fat
+
SUBORDINATE_TO_TISSUE
has a very thin body with almost no fat on it
+
TISSUE_SHAPE
has a very thin frame with a bit of fat on it
+
TISSUE_LEAKS
has much fat on a very thin frame
+
TISSUE_MAT_STATE
would be very thin but bears an enormous lardy burden
+
INSULATION
is somewhat scrawny and very thin
+
STYLEABLE
is thin and frail
+
COSMETIC
is wiry
+
BP_POSITION
is thin and very muscular
+
ADD_TISSUE
is thin but has incredible muscles
+
BP_RELATION
is thin, skinny and weak
+
needs 3 tokens:
is thin, frail and incredibly skinny
+
Unrecognized Creature Variation Token:
has a generally thin build with some muscle and fat on it
+
needs 2 tokens:
has a thin frame but it is loaded with muscles and great layers of fat
+
ADD_MATERIAL
has a thin body with little fat
+
CVCT_MASTER
has a thin body with very little fat
+
CV_CONVERT_CTAG
has a thin body with almost no fat on it
+
CVCT_REPLACEMENT
has a thin frame with some fat on it
+
CVCT_TARGET
has a once-thin frame, now belarded
+
CV_ADD_CTAG
has what was once a thin frame, now bearing enormous, thick layers of fat
+
CV_NEW_CTAG
is thin and scrawny
+
CV_CONVERT_TAG
is thin and weak
+
CV_REMOVE_CTAG
is muscular and incredibly tall
+
has a tall, narrow body that is just incredibly skinny
is very muscular and extremely tall
+
has a tall, thin body layered with some fat
is incredibly tall and muscular
+
has a tall, thin body with little fat
is incredibly tall and a bit skinny, with ill-defined muscles
+
has a tall, thin frame with very little fat on it
is very frail with an extremely tall and skinny body
+
is lanky with ill-defined muscles
is incredibly tall with strong muscles and some fat
+
is lanky and weak
is incredibly tall, layered with massive muscles and hanging sacks of lard
+
has a tall, thin frame but manages to be very fat
is thin
+
packs extraordinary obesity on to what was once a tall and thin body
has a very long body that is beset by a morbid corpulence
+
is tall, thin and very muscular
is somewhat weak and very long
+
is tall and thin with incredible muscles
is weak and very long
+
is lanky and frail
is very long and frail
+
is muscular, tall and thin
is muscular and very long
+
is lanky, with strong muscles and some fat
is very long and muscular
+
would be lanky were it not for the massive muscles and slabs of lard
is very long and incredibly muscular
+
is tall and thin, weak with few traces of fat
is weak and skinny with a very long body overall
+
has a tall, skinny body that is very frail
is long, muscular and fat
+
is short, broad and fat
is extremely muscular, obese and long
+
has a short broad body with a lot of fat on it
is very long
+
has a short, broad body with very little fat
is skinny and very long
+
has a short, broad frame with almost no fat on it
is very long and skinny
+
has a short broad body with little in the way of muscles
is very long and incredibly skinny
+
has a short broad body but is very frail
is fat and very long
+
is short, broad and morbidly obese
is very long and fat
+
has a short broad body with ill-defined muscles
is long and scrawny
+
is stout and incredibly muscular
is long but weak
+
has a short broad body but is kind of weak and skinny at the same time
is long with a frail body
+
has a stout muscular body
is long and muscular
+
is stout and very muscular
is very muscular with a long body
+
has a short, broad body stacked thick with muscles and lard
has an incredibly muscular, long body
+
is lanky
is long, weak and skinny
+
has a short body that is broad yet with few traces of muscle or fat
has a frail body, long and incredibly skinny
+
is stout, muscular and fat
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
+
is skinny but with a very large body overall
is long
+
is very large yet quite skinny as well
is long and skinny
+
is incredibly muscular and fat, with a large build overall
is long and very skinny
+
is very large
is long and incredibly skinny
+
has a very large body with quite a bit of fat on it
is fat and long
+
is very large and just incredibly fat
is long and very fat
+
has a very large frame but is incredibly skinny
is long and incredibly fat
+
is fat and has a very large body overall
is tall and fat
+
is very weak despite being very large overall
is tall and very fat
+
is very large with strong muscles
is tall and belarded by great hanging sacks of fat
+
isn't strong but is very large
is tall and scrawny
+
is very large yet weak
is tall but has quite ill-defined muscles
+
is weak and skinny yet has a large build overall
is pretty tall but also very frail
+
is very large yet also very weak and incredibly skinny
is tall and muscular
+
is very large and very muscular
is tall and very muscular
+
is incredibly muscular and very large
is incredibly long yet is also weak and skinny
+
is large yet very skinny
is frail and really skinny but also extremely long
+
has a large body but is incredibly skinny
is extremely long with muscle and fat in equal measure
+
is large
is incredibly long with impressive muscles and great sacks of lard
+
is large yet skinny
is tall
+
has a large body made larger still by mounds of fat
is tall and skinny
+
has ill-defined muscles but is large overall
is tall and very skinny
+
is large and fat
is tall and incredibly skinny
+
has a large body and is very fat
is extremely long and very fat
+
is large and muscular
is incredibly long, encapsulated in massive layers of lard
+
is very muscular with a large body
is somewhat weak and extremely long
+
has a large body but is quite weak
is weak and extremely long
+
is large yet frail
is very frail and incredibly long
+
has a large body but it is very skinny and frail
is muscular and extremely long
+
is large, muscular and fat
is very muscular and incredibly long
+
has bulky muscles on a large body
is incredibly long and muscular
+
is weak and skinny yet has a reasonably large body overall
has a very long body, frail and skinny
+
is broad with little muscle
is very long, muscular and fat
+
is broad yet weak
is extremely muscular and lardy and also very long
+
is broad-bodied and very fat
is incredibly long
+
has a broad body made broader still by no shortage of surrounding lard
is skinny and incredibly long
+
is very muscular with a broad body
is very skinny and extremely long
+
has incredible muscles stretched over a broad body
is incredibly long and skinny
+
has a broad body but it is very frail
is fat and incredibly long
+
is broad and muscular
is short and muscular
+
is broad-bodied, muscular and fat
is short with well-defined muscles
+
has a broad body bearing impressive muscles and a great load of fat
isn't tall but has incredible muscles
+
is broad-bodied, though weak and skinny
is weak, short and skinny
+
is frail and very skinny yet with an overall broad body
is short, very weak and incredibly skinny
+
has a very broad frame with very little fat on it
isn't very tall but makes up for it with muscle and fat
+
has a very broad body but almost no fat
is short yet layered with equal parts of giant muscles and lardy slabs
+
is very broad-bodied
is very short
+
has a very broad body with little fat
is short and very skinny
+
is long, weak and thin
is short and incredibly skinny
+
is long and thin but very weak
is short and fat
+
has a long, thin frame hidden beneath copious rolls of lard
is short and obese
+
is long, thin and somewhat weak
is short and just incredibly fat
+
has a long, thin frame strapped with incredible muscles
is short and not very strong
+
has a long, thin body that is somewhat weak with little fat
is weak and short
+
is long, thin and muscular
is short and very weak
+
is long and thin with strong muscles
is very muscular if incredibly short
+
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has an extremely short body that is incredibly muscular
+
has a broad body
is weak and skinny as well as incredibly short
+
has a long, thin frame, frail with very little fat
is incredibly short, skinny and frail
+
has a long, thin body, thickened by muscle and fat
is incredibly short, if muscular and fat
+
has a broad body with almost no fat on it
is as short as can be yet has great muscles and rolls of lard
+
is broad and fat
is short
+
has a broad body with little fat
is short and skinny
+
has a broad body with very little fat
is very short yet impressively muscular and enormously fat
+
has an extremely broad body with lots of fat on it
is skinny and extremely short
+
has an incredibly broad body hung with curtains of lard
is very skinny and even more short
+
has an incredibly broad body with almost no fat on it
has an incredibly short body but still manages to be very fat
+
is fat with an extremely broad body
is incredibly short and bears massive lardy rolls
+
has an incredibly broad body but is very frail
is scrawny and extremely short
+
is muscular with an extremely broad body
is weak as well as incredibly short
+
is somewhat weak and has a body that is incredibly broad
is as short as they come and very frail on top of that
+
has an extremely broad body but is weak
is weak and extremely short
+
has an incredibly broad body that is somewhat weak with only a little fat on it
is incredibly short and frail
+
has an extremely broad frame with few traces of either muscle or fat
is muscular and extremely short
+
is has large muscles on a incredibly broad body
is very muscular and incredibly short
+
is incredibly muscular and broad-bodied
has put on an extreme amount of muscle, especially for one so short
+
is stout
is weak, skinny and incredibly short
+
has a short, broad build overall but is somewhat skinny
is extremely short, weak and thin
+
has an incredibly broad body with some muscle and fat on it
is muscular and fat yet at the same time incredibly short
+
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
is incredibly short
+
has a very broad body and is incredibly fat
is skinny and incredibly short
+
has a broad body that is somewhat weak
is very skinny and extremely short
+
is fat and very broad
is incredibly short and skinny
+
is very broad and fat
is fat and incredibly short
+
is muscular and very broad
is very fat and extremely short
+
is very muscular and broad
is incredibly short but somehow packs in an enormous amount of fat
+
has ill-defined muscles on an otherwise broad body
is extremely short with little muscle
+
has a very broad body but it is frail
is very weak and very short
+
has a very broad body but it is frail with very little fat on it
is very short with well-defined muscular
+
has a very broad, muscular, fat body
is very muscular and very short
+
is incredibly muscular and has a very broad body
packs enormous muscles on to a very short body
+
has a very broad body overall but it is weak with little fat on it
is weak, skinny and very short
+
has an extremely broad body with little fat
is very short, very weak and very skinny
+
has an extremely broad body with very little fat
is very short yet muscular and fat
+
has a very broad body, with enormous lard pockets packed in with the giant muscles
is very short but covered with great amounts of lard and with huge muscles
+
is incredibly broad-bodied
is skinny and very short
+
is thin and very muscular
is very short and skinny
+
is thin but has incredible muscles
is very short and incredibly skinny
+
is thin and frail
is fat and very short
+
is wiry
is very short and fat
+
has a generally thin build with some muscle and fat on it
carries massive amounts of fat, especially for one so short
+
has a thin frame but it is loaded with muscles and great layers of fat
is somewhat weak and very short
+
is thin, skinny and weak
is weak and really short
+
is thin, frail and incredibly skinny
has a small build and is weak and skinny
+
has a very thin frame with very little fat
has a small build and is very weak and incredibly skinny
+
has a very thin body with almost no fat on it
has a small build but is muscular and fat
+
is very thin
has a small build yet is strapped with massive amounts of muscle and lard
+
has a very thin body with little fat
is average in size
+
would be very thin but bears an enormous lardy burden
is skinny
+
is somewhat scrawny and very thin
is very skinny
+
has a very thin frame with a bit of fat on it
is incredibly skinny
+
has much fat on a very thin frame
has a small build but is very fat
+
is incredibly tall and muscular
packs massive amounts of fat on to a small build
+
is incredibly tall and a bit skinny, with ill-defined muscles
is small and scrawny
+
is muscular and incredibly tall
is weak and small
+
is very muscular and extremely tall
is very weak and small
+
is incredibly tall, layered with massive muscles and hanging sacks of lard
is small yet muscular
+
is thin
is very muscular yet has a small build
+
is very frail with an extremely tall and skinny body
has incredible muscles over a small build
+
is incredibly tall with strong muscles and some fat
is very weak, skinny and small
+
has a thin body with almost no fat on it
is muscular and fat yet has a very small overall build
+
has a thin frame with some fat on it
is very small yet with huge slabs of lard and muscle
+
has a thin body with little fat
is small
+
has a thin body with very little fat
is skinny with a small build
+
is thin and scrawny
is very skinny with a small build
+
is thin and weak
is incredibly skinny with a small build
+
has a once-thin frame, now belarded
is small and fat
+
has what was once a thin frame, now bearing enormous, thick layers of fat
is very small and fat
+
is extremely thin and frail
has a very small body bedecked with lardy rolls
+
is muscular and extremely thin
is very small with ill-defined muscles
+
is extremely thin with ill-defined muscles
is weak and very small
+
is very weak and extremely thin
is muscular and very small
+
is weak with little fat and just incredibly thin overall
is very small yet very muscular
+
is a frail, extremely skinny thing
is incredibly muscular for one so small
+
is very muscular and incredibly thin
is weak, skinny and very small
+
has an extremely thin body packed with huge muscles
is very short and quite weak
+
is long and slim
is very short and frail
+
has a long, thin frame with little fat
is muscular and very short
+
has managed to put some muscle and fat on an extremely thin frame
is very short and muscular
+
could be incredibly thin but has massive lardy rolls and enormous muscles
carries great muscles on a very short body
+
has a long, thin body with some fat on it
is weak and skinny and also very short
+
has a long, thin body with a lot of fat on it
is very short, weak and skinny
+
has a long, thin body with very little fat
is very short in length but muscular and fat as well
+
has a long, thin body with almost no fat on it
is short and weak
+
is muscular and very thin
is very muscular with a short body
+
is very muscular and thin
is incredibly muscular if a little short
+
is weak and very thin
is weak, skinny and short
+
is very thin and weak
is short in length but muscular and fat
+
has a very thin, frail body without visible traces of fat
is short with great muscles and copious amounts of lard
+
would be very thin but has opted for some muscle and fat
has a very short body buttressed by rolls of lard
+
is incredibly muscular and very thin
is very short with ill-defined muscles
+
is weak and has a very thin body with very little fat
is incredibly muscular
+
has an incredibly thin body with little fat
is weak and skinny
+
has an extremely thin body with very litte fat on it
is very weak and incredibly skinny
+
has a very thin build buried underneath endless muscles and fat
is muscular and fat
+
is incredibly thin
is strapped with massive amounts of muscle and lard
+
has an extremely thin frame with a lot of fat on it
is short and very fat
+
has an extremely thin frame underlying a massive lardy edifice
is short and incredibly fat
+
has an extremely thin body with almost no fat on it
is short and scrawny
+
has an incredibly thin frame with some fat on it
is fat
+
is extremely long with muscle and fat in equal measure
is very fat
+
is incredibly long with impressive muscles and great sacks of lard
is corpulent
+
is incredibly long yet is also weak and skinny
is scrawny
+
is frail and really skinny but also extremely long
is weak
+
is tall and very skinny
is very weak
+
is tall and incredibly skinny
is muscular
+
is tall
is very muscular
+
is tall and skinny
oozing
+
is tall and belarded by great hanging sacks of fat
dripping
+
is tall and scrawny
running with
+
is tall and fat
spraying
+
is tall and very fat
gushing
+
is tall and muscular
gouting
+
is tall and very muscular
torn open
+
is tall but has quite ill-defined muscles
broken open
+
is pretty tall but also very frail
completely swollen
+
is extremely muscular and lardy and also very long
blistered
+
is incredibly long
condensed
+
has a very long body, frail and skinny
frozen
+
is very long, muscular and fat
boiled
+
is incredibly long and skinny
melted
+
is fat and incredibly long
frost-bitten
+
is skinny and incredibly long
dented.
+
is very skinny and extremely long
slightly swollen
+
is somewhat weak and extremely long
swollen
+
is weak and extremely long
quite swollen
+
is extremely long and very fat
very swollen
+
is incredibly long, encapsulated in massive layers of lard
heavily swollen
+
is very muscular and incredibly long
sunken
+
is incredibly long and muscular
small-irised
+
is very frail and incredibly long
large-irised
+
is muscular and extremely long
wide-set
+
is weak and skinny but very tall overall
close-set
+
is very tall and skinny but also very weak
narrow
+
is very tall and muscular
is incredibly small, weak and skinny, so as to be almost nothing
+
is very tall with huge muscles
is muscular and fat and very, very small
+
is incredibly tall
is tiny yet incredibly muscular and lardy
+
is skinny and extremely tall
is very small
+
is very tall with plenty of muscle and fat
is skinny and very small
+
is very tall with huge muscles and great lardy rolls
is very small and skinny
+
is fat and extremely tall
is incredibly skinny and very small
+
is very fat and extremely tall
is fat and very small
+
is very skinny and even more tall
bears an enormous amount of fat for one so tiny
+
is incredibly tall and skinny
is tiny with ill-defined muscles
+
is incredibly tall yet weak
is tiny and weak
+
is incredibly tall but has a frail body
is tiny and utterly weak
+
is incredibly tall and fat
is muscular yet with a incredibly small body overall
+
is scrawny yet extremely tall
has an extremely small body but it is very muscular
+
is tall, extremely skinny and frail
is a minuscule bundle of muscles
+
is tall, muscular and fat
is tiny, skinny and weak
+
has loaded a tall body with incredible muscles
are spilled.
+
is tall, weak and skinny
is mangled beyond recognition.
+
is skinny and very tall
is tiny
+
is very tall and skinny
is incredibly small and skinny
+
is very muscular, tall and obese
is very skinny with an overall minuscule build
+
is very tall
is tiny overall and in particular incredibly skinny
+
is very tall and fat
is fat yet tiny
+
is very tall with a hanging apron of lard
is tiny yet very fat
+
is very tall and incredibly skinny
smashed open
+
is fat and very tall
cut open
+
is very tall yet frail
have compound fractures
+
is muscular and very tall
has a compound fracture
+
is very tall yet somewhat weak
fractured.
+
is very tall yet weak
broken.
+
is very skinny and extremely short
has been partially butchered.
+
is incredibly short and skinny
is gelded.
+
is incredibly short
somewhat short
+
is skinny and incredibly short
very short
+
is incredibly short but somehow packs in an enormous amount of fat
somewhat tall
+
is extremely short with little muscle
extremely tall
+
is fat and incredibly short
is gone.
+
is very fat and extremely short
body is
+
is muscular and extremely short
clear-voiced
+
is very muscular and incredibly short
raspy-voiced
+
is weak and extremely short
extremely short
+
is incredibly short and frail
somewhat long
+
is extremely short, weak and thin
quite long
+
is muscular and fat yet at the same time incredibly short
extremely long
+
has put on an extreme amount of muscle, especially for one so short
somewhat narrow
+
is weak, skinny and incredibly short
extremely narrow
+
is very short and incredibly skinny
somewhat broad
+
is fat and very short
extraordinarily broad
+
is skinny and very short
slightly wide-set
+
is very short and skinny
very wide-set
+
is somewhat weak and very short
slightly close-set
+
is weak and really short
incredibly close-set
+
is very short and fat
slightly low
+
carries massive amounts of fat, especially for one so short
extremely low
+
is very muscular and very short
somewhat high
+
packs enormous muscles on to a very short body
incredibly high
+
is very weak and very short
have very thin irises
+
is very short with well-defined muscular
have slightly large irises
+
is very short yet muscular and fat
have large irises
+
is very short but covered with great amounts of lard and with huge muscles
have very large irises
+
is weak, skinny and very short
slightly protruding
+
is very short, very weak and very skinny
bulging
+
is very long
slightly sunken
+
is skinny and very long
deeply sunken
+
is long, muscular and fat
straight
+
is extremely muscular, obese and long
concave
+
is fat and very long
convex
+
is very long and fat
smooth
+
is very long and skinny
wrinkled
+
is very long and incredibly skinny
protruding
+
is weak and very long
great-lobed
+
is very long and frail
flattened
+
has a very long body that is beset by a morbid corpulence
splayed out
+
is somewhat weak and very long
hooked
+
is very long and incredibly muscular
upturned
+
is weak and skinny with a very long body overall
sparse
+
is muscular and very long
jutting-chinned
+
is very long and muscular
narrow-chinned
+
is long and skinny
broad-chinned
+
is long and very skinny
low-cheekboned
+
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
high-cheekboned
+
is long
crowded
+
is long and very fat
gapped
+
is long and incredibly fat
fuse-lobed
+
is long and incredibly skinny
high-voiced
+
is fat and long
deep-voiced
+
is long with a frail body
greasy
+
is long and muscular
round-chinned
+
is long and scrawny
square-chinned
+
is long but weak
recess-chinned
+
is long, weak and skinny
are fuse-lobed
+
has a frail body, long and incredibly skinny
are free-lobed
+
is very muscular with a long body
have large hanging lobes
+
has an incredibly muscular, long body
have great swinging lobes
+
is incredibly muscular if a little short
slightly flattened
+
is weak, skinny and short
very flattened
+
is short and weak
somewhat splayed out
+
is very muscular with a short body
very splayed out
+
has a very short body buttressed by rolls of lard
tangled
+
is very short with ill-defined muscles
widely-spaced
+
is short in length but muscular and fat
small-lobed
+
is short with great muscles and copious amounts of lard
nearly fuse-lobed
+
is muscular and very short
free-lobed
+
is very short and muscular
hanging-lobed
+
is very short and quite weak
have small lobes
+
is very short and frail
have nearly fused lobes
+
is very short, weak and skinny
spots
+
is very short in length but muscular and fat as well
mottled
+
carries great muscles on a very short body
striped
+
is weak and skinny and also very short
crinkly
+
is corpulent
somewhat greasy
+
is scrawny
slightly rounded
+
is fat
very round
+
is very fat
has a high-pitched, grating voice
+
is muscular
has a high-pitched, clear voice
+
is very muscular
has a deep, guttural voice
+
is weak
stripes
+
is very weak
mixed with
+
is very weak and incredibly skinny
with some
+
is muscular and fat
with flecks of
+
is incredibly muscular
with a touch of
+
is weak and skinny
extremely wrinkled
+
is short and incredibly fat
slightly thin-irised
+
is short and scrawny
thin-irised
+
is strapped with massive amounts of muscle and lard
very thin-irised
+
is short and very fat
slightly large-irised
+
is short and fat
very large-irised
+
is short and obese
have slightly thin irises
+
is short and very skinny
have thin irises
+
is short and incredibly skinny
slightly convex
+
is weak and short
very convex
+
is short and very weak
incredibly straight
+
is short and just incredibly fat
coiled
+
is short and not very strong
slightly smooth
+
isn't tall but has incredible muscles
very smooth
+
is weak, short and skinny
slightly wrinkled
+
is short and muscular
slightly sparse
+
is short with well-defined muscles
quite sparse
+
is short yet layered with equal parts of giant muscles and lardy slabs
extremely sparse
+
is very short
slightly dense
+
is short, very weak and incredibly skinny
quite dense
+
isn't very tall but makes up for it with muscle and fat
extremely dense
+
is very skinny and even more short
somewhat concave
+
has an incredibly short body but still manages to be very fat
incredibly concave
+
is very short yet impressively muscular and enormously fat
slightly hooked
+
is skinny and extremely short
sharply hooked
+
is weak as well as incredibly short
slightly upturned
+
is as short as they come and very frail on top of that
incredibly upturned
+
is incredibly short and bears massive lardy rolls
somewhat thin
+
is scrawny and extremely short
very thin
+
is weak and skinny as well as incredibly short
slightly thick
+
is incredibly short, skinny and frail
very thick
+
is very muscular if incredibly short
has a round chin
+
has an extremely short body that is incredibly muscular
has a very round chin
+
is short
has an angular chin
+
is short and skinny
has a square chin
+
is incredibly short, if muscular and fat
has a deeply recessed
+
is as short as can be yet has great muscles and rolls of lard
has a recessed
+
is tiny and weak
has a prominent
+
is tiny and utterly weak
has a jutting
+
bears an enormous amount of fat for one so tiny
tied in a pony tail
+
is tiny with ill-defined muscles
arranged in double braids
+
is a minuscule bundle of muscles
braided
+
is tiny, skinny and weak
neatly combed
+
is muscular yet with a incredibly small body overall
stubble
+
has an extremely small body but it is very muscular
clean-shaven
+
is tiny yet incredibly muscular and lardy
medium-length
+
is very small
very long
+
is incredibly small, weak and skinny, so as to be almost nothing
very long
+
is muscular and fat and very, very small
massive
+
is incredibly skinny and very small
the marks of old wounds, including
+
is fat and very small
the marks of numerous old wounds, the chief among them
+
is skinny and very small
bears
+
is very small and skinny
unkempt
+
have compound fractures
very large
+
has a compound fracture
straight scar.
+
smashed open
curving scar.
+
cut open
very short
+
has been partially butchered. 
short
+
is gelded. 
has a grating, raspy voice
+
fractured. 
has a clear voice
+
broken. 
has a very clear voice
+
is tiny
has a high, clear voice
+
is incredibly small and skinny
has a low, clear voice
+
are spilled. 
has a high squeaky voice
+
is mangled beyond recognition. 
has a fairly deep and raspy voice
+
is fat yet tiny
has a clear, deep voice
+
is tiny yet very fat
has low cheekbones
+
is very skinny with an overall minuscule build
has high cheekbones
+
is tiny overall and in particular incredibly skinny
has very high cheekbones
+
is small and scrawny
has a low voice
+
is weak and small
has a very deep voice
+
has a small build but is very fat
has a high voice
+
packs massive amounts of fat on to a small build
has a very high-pitched voice
+
is very muscular yet has a small build
has a scratchy voice
+
has incredible muscles over a small build
has a deeply recessed, narrow
+
is very weak and small
has a narrow, jutting
+
is small yet muscular
has a deeply recessed, broad
+
has a small build but is muscular and fat
has a massive
+
has a small build yet is strapped with massive amounts of muscle and lard
round chin
+
has a small build and is weak and skinny
square chin
+
has a small build and is very weak and incredibly skinny
has very low cheekbones
+
is very skinny
has a narrow
+
is incredibly skinny
has a very narrow
+
is average in size
has a broad
+
is skinny
has a very broad
+
is very small with ill-defined muscles
has a narrow, recessed
+
is weak and very small
has a narrow, prominent
+
is very small and fat
has a broad, recessed
+
has a very small body bedecked with lardy rolls
has a broad, prominent
+
is incredibly muscular for one so small
narrow-chin
+
is weak, skinny and very small
broad-chin
+
is muscular and very small
prominent-chin
+
is very small yet very muscular
jutting-chin
+
is very small yet with huge slabs of lard and muscle
recessed-chin
+
is small
massive-chin
+
is very weak, skinny and small
muscular
+
is muscular and fat yet has a very small overall build
very large
+
is incredibly skinny with a small build
gigantic
+
is small and fat
jagged scar.
+
is skinny with a small build
dent.
+
is very skinny with a small build
very small
+
great-lobed
small
+
thin
skinny
+
high-voiced
chubby
+
deep-voiced
guttural-voiced
+
square-chinned
splayed
+
recess-chinned
average
+
round-chinned
scrawny
+
broad-chinned
towering
+
low-cheekboned
round-chin
+
jutting-chinned
square-chin
+
narrow-chinned
low-cheekbones
+
gapped
high-cheekbones
+
high-cheekboned
low-voiced
+
crowded
scratchy-voiced
+
condensed
squeaky-voiced
+
completely swollen
grating-voiced
+
blistered
CON_CAT
+
frost-bitten
CONTYPE
+
dented. 
STANCE
+
boiled
Unrecognized Creature Bodypart CONTYPE Token:
+
running with
UPPERBODY
+
spraying
LOWERBODY
+
oozing
INTERNAL
+
dripping
CIRCULATION
+
torn open
GELDABLE
+
broken open
THROAT
+
gushing
SKELETON
+
gouting
UNDER_PRESSURE
+
small-irised
TOTEMABLE
+
long
VERMIN_BUTCHER_ITEM
+
[P]
EMBEDDED
+
slightly swollen
APERTURE
+
very swollen
Unrecognized Creature Bodypart Token:
+
heavily swollen
Unrecognized Creature Body Token:
+
quite swollen
CONNECTOR
+
incredibly straight
PREVENTS_PARENT_COLLAPSE
+
slightly convex
SOCKET
+
very convex
CATEGORY
+
very smooth
DEFAULT_RELSIZE
+
slightly wrinkled
: number capped at 32
+
coiled
INDIVIDUAL_NAME
+
slightly smooth
anteater
+
very thin-irised
WEREBEAST_ANTEATER
+
extremely wrinkled
antelope
+
slightly thin-irised
WEREBEAST_ANTELOPE
+
have slightly thin irises
WEREBEAST_ELK
+
have thin irises
WEREBEAST_FOX
+
slightly large-irised
WEREBEAST_GECKO
+
very large-irised
gila monster
+
slightly upturned
WEREBEAST_GILA_MONSTER
+
incredibly upturned
giraffe
+
slightly hooked
WEREBEAST_COYOTE
+
sharply hooked
WEREBEAST_DEER
+
slightly thick
donkey
+
very thick
WEREBEAST_DONKEY
+
somewhat thin
elephant
+
extremely sparse
WEREBEAST_ELEPHANT
+
slightly dense
WEREBEAST_HEDGEHOG
+
slightly sparse
WEREBEAST_HORSE
+
quite sparse
WEREBEAST_HYENA
+
somewhat concave
iguana
+
incredibly concave
WEREBEAST_IGUANA
+
quite dense
jackal
+
extremely dense
WEREBEAST_GIRAFFE
+
quite long
WEREBEAST_GOAT
+
somewhat long
gopher
+
somewhat broad
WEREBEAST_GOPHER
+
extraordinarily broad
WEREBEAST_HARE
+
somewhat narrow
hedgehog
+
extremely narrow
WEREBEAST_BEAVER
+
somewhat tall
WEREBEAST_BISON
+
somewhat short
buffalo
+
clear-voiced
WEREBEAST_BUFFALO
+
raspy-voiced
WEREBEAST_BULL
+
is gone. 
capybara
+
body is
WEREBEAST_APE
+
have large irises
armadillo
+
have very large irises
WEREBEAST_ARMADILLO
+
have very thin irises
badger
+
have slightly large irises
WEREBEAST_BADGER
+
slightly sunken
WEREBEAST_BEAR
+
deeply sunken
beaver
+
slightly protruding
WEREBEAST_CHAMELEON
+
bulging
chinchilla
+
slightly close-set
WEREBEAST_CHINCHILLA
+
incredibly close-set
WEREBEAST_CIVET
+
slightly wide-set
WEREBEAST_COATI
+
very wide-set
coyote
+
somewhat high
WEREBEAST_CAPYBARA
+
incredibly high
WEREBEAST_CAMEL
+
slightly low
WEREBEAST_CAT
+
extremely low
WEREBEAST_CAVY
+
has very high cheekbones
chameleon
+
has a low voice
WEREBEAST_PORCUPINE
+
has low cheekbones
rabbit
+
has high cheekbones
WEREBEAST_RABBIT
+
has a very high-pitched voice
raccoon
+
has a scratchy voice
WEREBEAST_RACCOON
+
has a very deep voice
WEREBEAST_RAT
+
has a high voice
rhinoceros
+
has a very clear voice
WEREBEAST_PANDA
+
has a high, clear voice
pangolin
+
has a grating, raspy voice
WEREBEAST_PANGOLIN
+
has a clear voice
panther
+
has a fairly deep and raspy voice
WEREBEAST_PANTHER
+
has a clear, deep voice
WEREBEAST_PIG
+
has a low, clear voice
porcupine
+
has a high squeaky voice
WEREBEAST_SKUNK
+
has a broad
WEREBEAST_SLOTH
+
has a very broad
squirrel
+
has a narrow
WEREBEAST_SQUIRREL
+
has a very narrow
WEREBEAST_TAPIR
+
has a broad, recessed
tortoise
+
has a broad, prominent
WEREBEAST_RHINOCEROS
+
has a narrow, recessed
WEREBEAST_SHEEP
+
has a narrow, prominent
WEREBEAST_SHREW
+
has a deeply recessed, broad
WEREBEAST_SKINK
+
has a massive
WEREBEAST_LIZARD
+
has a deeply recessed, narrow
WEREBEAST_LLAMA
+
has a narrow, jutting
WEREBEAST_LORIS
+
has very low cheekbones
mammoth
+
small-lobed
WEREBEAST_MAMMOTH
+
nearly fuse-lobed
marmot
+
tangled
WEREBEAST_JACKAL
+
widely-spaced
kangaroo
+
have small lobes
WEREBEAST_KANGAROO
+
have nearly fused lobes
WEREBEAST_KOALA
+
hanging-lobed
WEREBEAST_LEMUR
+
have large hanging lobes
lizard
+
have great swinging lobes
WEREBEAST_MOOSE
+
are fuse-lobed
monkey
+
are free-lobed
WEREBEAST_MONKEY
+
somewhat splayed out
WEREBEAST_MOUSE
+
very splayed out
opossum
+
slightly flattened
WEREBEAST_OPOSSUM
+
very flattened
WEREBEAST_MARMOT
+
has a deep, guttural voice
WEREBEAST_MOLE
+
stripes
mongoose
+
has a high-pitched, grating voice
WEREBEAST_MONGOOSE
+
has a high-pitched, clear voice
monitor
+
with flecks of
WEREBEAST_MONITOR_LIZARD
+
with a touch of
assigndesjobs
+
mixed with
assignbuildingjobs
+
with some
season_count
+
striped
precise_phase
+
crinkly
cursor
+
spots
gamemode
+
mottled
season
+
slightly rounded
season_timer
+
very round
cur_rain
+
somewhat greasy
cur_snow
+
slit
cur_rain_counter
+
big
cur_snow_counter
+
chubby
cur_weather
+
very small
weathertimer
+
jagged scar. 
index1_8
+
dent. 
index1_9
+
low-cheekbones
index1_10
+
high-cheekbones
index1_11
+
round-chin
index1_12
+
square-chin
index1_13
+
squeaky-voiced
index1_14
+
grating-voiced
index1_15
+
low-voiced
gametype
+
scratchy-voiced
index1_1
+
tiny
index1_2
+
guttural-voiced
index1_3
+
splayed
index1_4
+
squat
index1_5
+
braided
index1_6
+
neatly combed
index1_7
+
tied in a pony tail
WEREBEAST_WOMBAT
+
arranged in double braids
WEREBEAST_ZEBRA
+
medium-length
WEREBEAST_TORTOISE
+
stubble
warthog
+
clean-shaven
WEREBEAST_WARTHOG
+
has an angular chin
weasel
+
has a square chin
WEREBEAST_WEASEL
+
has a round chin
WEREBEAST_WOLF
+
has a very round chin
wombat
+
has a prominent
jobvalue_setter
+
has a jutting
buildreq
+
has a deeply recessed
scrollx
+
has a recessed
scrolly
+
straight scar. 
scrollz
+
curving scar. 
linelim
+
very large
linechar
+
huge
version
+
tiny
min_load_version
+
very short
movie_version
+
a
event_flow
+
the marks of old wounds, including
plot_event
+
very long
jobvalue
+
massive
index1_56
+
bears
index1_57
+
unkempt
index1_58
+
the marks of numerous old wounds, the chief among them
index1_59
+
bear
index1_60
+
narrow-chin
index1_61
+
broad-chin
index1_62
+
NEX_BODY
index1_63
+
recessed-chin
index1_48
+
massive-chin
index1_49
+
prominent-chin
index1_50
+
jutting-chin
index1_51
+
APERTURE
index1_52
+
VERMIN_BUTCHER_ITEM
index1_53
+
EMBEDDED
index1_54
+
UNDER_PRESSURE
index1_55
+
TOTEMABLE
index1_72
+
SKELETON
index1_73
+
Unrecognized Creature Bodypart CONTYPE Token:
index1_74
+
CONTYPE
index1_75
+
INDIVIDUAL_NAME
index1_76
+
Unrecognized Creature Bodypart Token:
index1_77
+
DEFAULT_RELSIZE
index1_78
+
: number capped at 32
index1_79
+
PREVENTS_PARENT_COLLAPSE
index1_64
+
SOCKET
index1_65
+
CONNECTOR
index1_66
+
GELDABLE
index1_67
+
Unrecognized Creature Body Token:
index1_68
+
WEREBEAST_ANTELOPE
index1_69
+
antelope
index1_70
+
WEREBEAST_ANTEATER
index1_71
+
anteater
index1_24
+
WEREBEAST_GILA_MONSTER
index1_25
+
gila monster
index1_26
+
WEREBEAST_GECKO
index1_27
+
gecko
index1_28
+
WEREBEAST_FOX
index1_29
+
fox
index1_30
+
WEREBEAST_ELK
index1_31
+
elk
index1_16
+
WEREBEAST_ELEPHANT
index1_17
+
elephant
index1_18
+
WEREBEAST_DONKEY
index1_19
+
donkey
index1_20
+
WEREBEAST_DEER
index1_21
+
deer
index1_22
+
WEREBEAST_COYOTE
index1_23
+
coyote
index1_40
+
WEREBEAST_IGUANA
index1_41
+
iguana
index1_42
+
WEREBEAST_HYENA
index1_43
+
hyena
index1_44
+
WEREBEAST_HORSE
index1_45
+
horse
index1_46
+
WEREBEAST_HEDGEHOG
index1_47
+
hedgehog
index1_32
+
WEREBEAST_HARE
index1_33
+
hare
index1_34
+
WEREBEAST_GOPHER
index1_35
+
gopher
index1_36
+
WEREBEAST_GOAT
index1_37
+
goat
index1_38
+
WEREBEAST_GIRAFFE
index1_39
+
giraffe
index1_120
+
WEREBEAST_BULL
index1_121
+
bull
index1_122
+
WEREBEAST_BUFFALO
index1_123
+
buffalo
index1_124
+
WEREBEAST_BISON
index1_125
+
bison
index1_126
+
WEREBEAST_BEAVER
index1_127
+
beaver
index1_112
+
WEREBEAST_BEAR
index1_113
+
WEREBEAST_BADGER
index1_114
+
badger
index1_115
+
WEREBEAST_ARMADILLO
index1_116
+
armadillo
index1_117
+
WEREBEAST_APE
index1_118
+
WEREBEAST_COATI
index1_119
+
coati
index1_136
+
WEREBEAST_CIVET
gamemode_cansave
+
civet
modejob
+
WEREBEAST_CHINCHILLA
modeitem
+
chinchilla
modeseason
+
WEREBEAST_CHAMELEON
selectingtaskobject
+
chameleon
addingtask
+
WEREBEAST_CAVY
addingtask_sub
+
cavy
index1_128
+
WEREBEAST_CAT
index1_129
+
cat
index1_130
+
WEREBEAST_CAMEL
index1_131
+
camel
index1_132
+
WEREBEAST_CAPYBARA
index1_133
+
capybara
index1_134
+
WEREBEAST_RAT
index1_135
+
rat
index1_88
+
WEREBEAST_RACCOON
index1_89
+
raccoon
index1_90
+
WEREBEAST_RABBIT
index1_91
+
rabbit
index1_92
+
WEREBEAST_PORCUPINE
index1_93
+
porcupine
index1_94
+
WEREBEAST_PIG
index1_95
+
pig
index1_80
+
WEREBEAST_PANTHER
index1_81
+
panther
index1_82
+
WEREBEAST_PANGOLIN
index1_83
+
pangolin
index1_84
+
WEREBEAST_PANDA
index1_85
+
panda
index1_86
+
WEREBEAST_TAPIR
index1_87
+
tapir
index1_104
+
WEREBEAST_SQUIRREL
index1_105
+
squirrel
index1_106
+
WEREBEAST_SLOTH
index1_107
+
sloth
index1_108
+
WEREBEAST_SKUNK
index1_109
+
skunk
index1_110
+
WEREBEAST_SKINK
index1_111
+
skink
index1_96
+
WEREBEAST_SHREW
index1_97
+
shrew
index1_98
+
WEREBEAST_SHEEP
index1_99
+
sheep
index1_100
+
WEREBEAST_RHINOCEROS
index1_101
+
rhinoceros
index1_102
+
WEREBEAST_MAMMOTH
index1_103
+
mammoth
standingorder_smelter
+
WEREBEAST_LORIS
standingorder_other
+
loris
standingorder_gatherrefuse_outside
+
WEREBEAST_LLAMA
standingorder_gatherrefuse_outside_vermin
+
llama
standingorder_gatherrefuse_chasm_corpses
+
WEREBEAST_LIZARD
standingorder_gatherrefuse_chasm_skulls
+
lizard
standingorder_gatherrefuse_chasm_skins
+
WEREBEAST_LEMUR
standingorder_gatherrefuse_chasm_bones
+
lemur
standingorder_zone_drinking
+
WEREBEAST_KOALA
standingorder_zone_fishing
+
koala
standingorder_slaughter
+
WEREBEAST_KANGAROO
standingorder_butcher
+
kangaroo
standingorder_tan
+
WEREBEAST_JACKAL
standingorder_fishery
+
jackal
standingorder_kitchen
+
WEREBEAST_OPOSSUM
standingorder_kiln
+
opossum
standingorder_forbid_floor_and_wall_cleaning
+
WEREBEAST_MOUSE
standingorder_forbid_trap_cleaning
+
WEREBEAST_MONKEY
standingorder_forbid_rearming_traps
+
monkey
standingorder_forbid_cages_from_sprung_traps
+
WEREBEAST_MOOSE
standingorder_forbid_toppled_building_items
+
moose
index2_1
+
WEREBEAST_MONITOR_LIZARD
index2_2
+
monitor
index2_3
+
WEREBEAST_MONGOOSE
standingorder_gatherrefuse_chasm_strand_tissue
+
mongoose
standingorder_gatherrefuse_chasm_shell
+
WEREBEAST_MOLE
standingorder_gatherrefuse_chasm_othernonmetal
+
mole
standingorder_autoforbid_projectile
+
WEREBEAST_MARMOT
standingorder_autoforbid_your_corpse
+
marmot
standingorder_autoforbid_other_corpse
+
cursor
standingorder_autoforbid_your_items
+
precise_phase
standingorder_autoforbid_other_items
+
season_count
buildjob_unit
+
assignbuildingjobs
buildjob_item
+
assigndesjobs
buildjob_building
+
year
buildjob_flowx
+
weathertimer
buildjob_flowy
+
cur_weather
buildjob_flowz
+
cur_snow_counter
buildjob_item1
+
cur_rain_counter
modeunit
+
cur_snow
buildjob_sizerad
+
cur_rain
buildjob_sizeroom
+
season_timer
buildjob_assignroom
+
linechar
buildjob_mastering
+
index1_14
buildjob_give_to
+
index1_13
buildjob_popback
+
index1_12
buildjob_type
+
index1_11
buildjob_selected
+
index1_10
standingorder_gatherbodies
+
index1_9
standingorder_gatherrefuse
+
index1_8
standingorder_gatheranimals
+
index1_7
standingorder_gatherfurniture
+
index1_6
standingorder_allharvest
+
index1_5
standingorder_loom
+
index1_4
standingorder_dyed_clothes
+
index1_3
standingorder_collect_web
+
index1_2
squadcount
+
index1_1
modeview
+
gametype
modepage
+
gamemode
modestation
+
WEREBEAST_ZEBRA
paused
+
zebra
standingorder_gatherstone
+
WEREBEAST_WOMBAT
standingorder_gatherwood
+
wombat
standingorder_gatherfood
+
WEREBEAST_WOLF
throwitem
+
wolf
dung_target
+
WEREBEAST_WEASEL
dung_targlist
+
weasel
interactitem
+
WEREBEAST_WARTHOG
interactinvslot
+
warthog
dung_attackmode
+
WEREBEAST_TORTOISE
dung_dodgemode
+
tortoise
dung_chargedefendmode
+
line
oscrollz
+
linelim
dunginv_relitem
+
buildreq
dunginv
+
jobvalue_setter
dunginv_inv
+
jobvalue
dunginv_depth
+
plot_event
dunginv_flag
+
event_flow
dunginv_index
+
movie_version
next_civ_global_id
+
min_load_version
next_nem_global_id
+
gview
next_artifact_global_id
+
index1_62
next_job_global_id
+
index1_61
next_schedule_global_id
+
index1_60
next_proj_global_id
+
index1_59
next_building_global_id
+
index1_58
next_machine_global_id
+
index1_57
dung_swimmode
+
index1_56
handleannounce
+
index1_55
preserveannounce
+
index1_54
updatelightstate
+
index1_53
dung_buildinginteract
+
index1_52
next_item_global_id
+
index1_51
next_unit_global_id
+
index1_50
next_soul_global_id
+
index1_49
itemmade
+
index1_48
itemmade_subtype
+
index1_47
itemmade_subcat1
+
index1_78
itemmade_subcat2
+
index1_77
itemmade_number
+
index1_76
plotinfo
+
index1_75
index2_4
+
index1_74
index2_5
+
index1_73
index2_6
+
index1_72
index2_7
+
index1_71
index2_8
+
index1_70
index2_9
+
index1_69
index2_10
+
index1_68
index2_11
+
index1_67
unitprintstack_clear
+
index1_66
menuposition
+
index1_65
looklist
+
index1_64
olookx
+
index1_63
olooky
+
index1_30
olookz
+
index1_29
oscrollx
+
index1_28
oscrolly
+
index1_27
mainview
+
index1_26
texture
+
index1_25
d_init
+
index1_24
unitprintstack
+
index1_23
unitprintstack_cur
+
index1_22
unitprintstack_start
+
index1_21
DEBUG_SAFEDWARVES
+
index1_20
DEBUG_NOANIMALS
+
index1_19
DEBUG_NOTHIRST
+
index1_18
DEBUG_NOHUNGER
+
index1_17
DEBUG_NOSLEEP
+
index1_16
DEBUG_VISIBLEAMBUSHERS
+
index1_15
DEBUG_QUICKMODE_MINING
+
index1_46
DEBUG_ALWAYSHAPPY
+
index1_45
filecomp_buffer
+
index1_44
filecomp_buffer2
+
index1_43
filecomp_buffer_aux
+
index1_42
filecomp_buffer2_aux
+
index1_41
DEBUG_SHOW_RIVER
+
index1_40
DEBUG_FASTCAVEIN
+
index1_39
DEBUG_CONTINUOUS
+
index1_38
DEBUG_NOMOOD
+
index1_37
mt_virtual_buffer
+
index1_36
mt_buffer
+
index1_35
mt_virtual_seed_type
+
index1_34
enabler
+
index1_33
game.external_flag
+
index1_32
BEAST_AMORPHOUS
+
index1_31
BEAST_AMORPHOUS_SHELL_BACK
+
index1_126
BEAST_SNAKE
+
index1_125
DEBUG_NEVERBERSERK
+
index1_124
DEBUG_DISABLEHUMANCARAVAN
+
index1_123
DEBUG_GAMELOG
+
index1_122
DEBUG_MEGAFAST
+
index1_121
option_exceptions
+
index1_120
standingorder_mixfoods
+
index1_119
mt_index
+
index1_118
mt_cur_buffer
+
index1_117
next_formation_global_id
+
index1_116
next_activity_global_id
+
index1_115
next_interaction_instance_global_id
+
index1_114
next_written_content_global_id
+
index1_113
next_identity_global_id
+
index1_112
next_incident_global_id
+
index1_111
next_crime_global_id
+
addingtask
next_vehicle_global_id
+
selectingtaskobject
next_flow_guide_global_id
+
modeseason
next_histfig_global_id
+
modeitem
next_histevent_global_id
+
modejob
next_histeventcol_global_id
+
gamemode_cansave
next_unitchunk_global_id
+
index1_136
next_art_imagechunk_global_id
+
index1_135
next_task_global_id
+
index1_134
next_squad_global_id
+
index1_133
next_scale_global_id
+
index1_132
next_rhythm_global_id
+
index1_131
next_occupation_global_id
+
index1_130
next_belief_system_global_id
+
index1_129
next_image_set_global_id
+
index1_128
next_divination_set_global_id
+
index1_127
manucomp
+
index1_94
manucomp2
+
index1_93
next_army_global_id
+
index1_92
next_army_controller_global_id
+
index1_91
next_army_tracking_info_global_id
+
index1_90
next_cultural_identity_global_id
+
index1_89
next_agreement_global_id
+
index1_88
next_poetic_form_global_id
+
index1_87
next_musical_form_global_id
+
index1_86
next_dance_form_global_id
+
index1_85
BEAST_WORM_SHORT_SHELL_BACK
+
index1_84
BEAST_WORM_SHORT_TRUNK
+
index1_83
BEAST_WORM_SHORT_ANTENNAE
+
index1_82
BEAST_INSECT
+
index1_81
BEAST_INSECT_MANDIBLES
+
index1_80
BEAST_INSECT_HORNS
+
index1_79
BEAST_INSECT_WINGS_LACY_BACK
+
index1_110
BEAST_INSECT_WINGS_FEATHERED_FRONT
+
index1_109
BEAST_WORM_SHORT_WINGS_LACY_BACK
+
index1_108
BEAST_WORM_SHORT_WINGS_LACY_FRONT
+
index1_107
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
+
index1_106
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
+
index1_105
BEAST_WORM_SHORT_WINGS_BAT_BACK
+
index1_104
BEAST_WORM_SHORT_EYE_ONE
+
index1_103
BEAST_WORM_SHORT_EYE_TWO
+
index1_102
BEAST_WORM_SHORT_EYE_THREE
+
index1_101
BEAST_SPIDER
+
index1_100
BEAST_SPIDER_MANDIBLES
+
index1_99
BEAST_SPIDER_HORNS
+
index1_98
BEAST_SPIDER_WINGS_LACY_FRONT
+
index1_97
BEAST_SPIDER_WINGS_FEATHERED_FRONT
+
index1_96
BEAST_SPIDER_WINGS_BAT_FRONT
+
index1_95
BEAST_SPIDER_EYE_ONE
+
standingorder_gatherrefuse_chasm_skins
BEAST_SPIDER_EYE_TWO
+
standingorder_gatherrefuse_chasm_skulls
BEAST_INSECT_WINGS_BAT_FRONT
+
standingorder_gatherrefuse_chasm_corpses
BEAST_INSECT_EYE_ONE
+
standingorder_gatherrefuse_outside_vermin
BEAST_INSECT_EYE_TWO
+
standingorder_gatherrefuse_outside
BEAST_INSECT_EYE_THREE
+
standingorder_other
BEAST_INSECT_PROBOSCIS
+
standingorder_smelter
BEAST_INSECT_SHELL_BACK
+
standingorder_kiln
BEAST_INSECT_TRUNK
+
standingorder_kitchen
BEAST_INSECT_ANTENNAE
+
standingorder_fishery
BEAST_SNAKE_EYE_ONE
+
standingorder_tan
BEAST_SNAKE_EYE_TWO
+
standingorder_butcher
BEAST_SNAKE_EYE_THREE
+
standingorder_slaughter
BEAST_SNAKE_SHELL_BACK
+
standingorder_zone_fishing
BEAST_SNAKE_TRUNK
+
standingorder_zone_drinking
BEAST_SNAKE_ANTENNAE
+
standingorder_collect_web
BEAST_WORM_LONG
+
index2_2
BEAST_WORM_LONG_MANDIBLES
+
index2_1
BEAST_SNAKE_MANDIBLES
+
standingorder_forbid_toppled_building_items
BEAST_SNAKE_HORNS
+
standingorder_forbid_cages_from_sprung_traps
BEAST_SNAKE_WINGS_LACY_BACK
+
standingorder_forbid_rearming_traps
BEAST_SNAKE_WINGS_LACY_FRONT
+
standingorder_forbid_trap_cleaning
BEAST_SNAKE_WINGS_FEATHERED_BACK
+
standingorder_forbid_floor_and_wall_cleaning
BEAST_SNAKE_WINGS_FEATHERED_FRONT
+
standingorder_autoforbid_other_items
BEAST_SNAKE_WINGS_BAT_BACK
+
standingorder_autoforbid_your_items
BEAST_SNAKE_WINGS_BAT_FRONT
+
standingorder_autoforbid_other_corpse
BEAST_WORM_LONG_EYE_TWO
+
standingorder_autoforbid_your_corpse
BEAST_WORM_LONG_EYE_THREE
+
standingorder_autoforbid_projectile
BEAST_WORM_LONG_SHELL_BACK
+
standingorder_gatherrefuse_chasm_othernonmetal
BEAST_WORM_LONG_TRUNK
+
standingorder_gatherrefuse_chasm_shell
BEAST_WORM_LONG_ANTENNAE
+
standingorder_gatherrefuse_chasm_strand_tissue
BEAST_WORM_SHORT
+
standingorder_gatherrefuse_chasm_bones
BEAST_WORM_SHORT_MANDIBLES
+
buildjob_item1
BEAST_WORM_SHORT_HORNS
+
buildjob_flowz
BEAST_WORM_LONG_HORNS
+
buildjob_flowy
BEAST_WORM_LONG_WINGS_LACY_BACK
+
buildjob_flowx
BEAST_WORM_LONG_WINGS_LACY_FRONT
+
buildjob_building
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
+
buildjob_item
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
+
buildjob_unit
BEAST_WORM_LONG_WINGS_BAT_BACK
+
buildjob_selected
BEAST_WORM_LONG_WINGS_BAT_FRONT
+
buildjob_type
BEAST_WORM_LONG_EYE_ONE
+
buildjob_popback
BEAST_HUMANOID_HORNS
+
buildjob_give_to
BEAST_HUMANOID_WINGS_LACY_BACK
+
buildjob_mastering
BEAST_HUMANOID_WINGS_LACY_FRONT
+
buildjob_assignroom
BEAST_HUMANOID_WINGS_FEATHERED_BACK
+
buildjob_sizeroom
BEAST_HUMANOID_WINGS_BAT_BACK
+
buildjob_sizerad
BEAST_HUMANOID_EYE_ONE
+
addingtask_sub
BEAST_HUMANOID_EYE_TWO
+
standingorder_dyed_clothes
BEAST_HUMANOID_EYE_THREE
+
standingorder_loom
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
+
standingorder_allharvest
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
+
standingorder_gatherfurniture
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
+
standingorder_gatheranimals
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
+
standingorder_gatherrefuse
BEAST_BIPEDAL_DINOSAUR_TRUNK
+
standingorder_gatherbodies
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
+
standingorder_gatherfood
BEAST_HUMANOID
+
standingorder_gatherwood
BEAST_HUMANOID_MANDIBLES
+
standingorder_gatherstone
BEAST_FRONT_GRASP_OCT
+
paused
BEAST_FRONT_GRASP_MANDIBLES
+
modestation
BEAST_FRONT_GRASP_HORNS
+
modepage
BEAST_FRONT_GRASP_WINGS_LACY_BACK
+
modeview
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
+
squadcount
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
+
modeunit
BEAST_FRONT_GRASP_WINGS_BAT_BACK
+
next_schedule_global_id
BEAST_FRONT_GRASP_EYE_ONE
+
next_job_global_id
BEAST_HUMANOID_TAIL_ONE
+
next_artifact_global_id
BEAST_HUMANOID_TAIL_TWO
+
next_nem_global_id
BEAST_HUMANOID_TAIL_THREE
+
next_civ_global_id
BEAST_HUMANOID_SHELL_BACK
+
next_soul_global_id
BEAST_HUMANOID_TRUNK
+
next_unit_global_id
BEAST_HUMANOID_ANTENNAE
+
next_item_global_id
BEAST_FRONT_GRASP
+
updatelightstate
BEAST_FRONT_GRASP_HEX
+
dung_swimmode
BEAST_SCORPION_WINGS_LACY_FRONT
+
dung_chargedefendmode
BEAST_SCORPION_WINGS_FEATHERED_BACK
+
dung_dodgemode
BEAST_SCORPION_WINGS_FEATHERED_FRONT
+
dung_attackmode
BEAST_SCORPION_WINGS_BAT_BACK
+
oscrollz
BEAST_SCORPION_WINGS_BAT_FRONT
+
oscrolly
BEAST_SCORPION_EYE_ONE
+
next_identity_global_id
BEAST_SCORPION_EYE_TWO
+
next_written_content_global_id
BEAST_SCORPION_EYE_THREE
+
next_interaction_instance_global_id
BEAST_SPIDER_EYE_THREE
+
next_activity_global_id
BEAST_SPIDER_SHELL_FRONT
+
next_formation_global_id
BEAST_SPIDER_TRUNK
+
next_squad_global_id
BEAST_SPIDER_ANTENNAE
+
next_task_global_id
BEAST_SCORPION
+
next_art_imagechunk_global_id
BEAST_SCORPION_MANDIBLES
+
next_unitchunk_global_id
BEAST_SCORPION_HORNS
+
next_histeventcol_global_id
BEAST_SCORPION_WINGS_LACY_BACK
+
next_histevent_global_id
BEAST_BIPEDAL_DINOSAUR_HORNS
+
next_histfig_global_id
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
+
next_flow_guide_global_id
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
+
next_machine_global_id
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
+
next_building_global_id
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
+
next_proj_global_id
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
+
plotinfo
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
+
itemmade_number
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
+
itemmade_subcat2
BEAST_SCORPION_TAIL_ONE
+
itemmade_subcat1
BEAST_SCORPION_TAIL_TWO
+
itemmade_subtype
BEAST_SCORPION_TAIL_THREE
+
itemmade
BEAST_SCORPION_SHELL_FRONT
+
index2_11
BEAST_SCORPION_TRUNK
+
index2_10
BEAST_SCORPION_ANTENNAE
+
index2_9
BEAST_BIPEDAL_DINOSAUR
+
index2_8
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
+
index2_7
BEAST_QUADRUPED_SLINKY_EYE_THREE
+
index2_6
BEAST_QUADRUPED_SLINKY_TAIL_ONE
+
index2_5
BEAST_QUADRUPED_SLINKY_TAIL_TWO
+
index2_4
BEAST_QUADRUPED_SLINKY_TAIL_THREE
+
index2_3
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
+
oscrollx
BEAST_QUADRUPED_SLINKY_TRUNK
+
olookz
BEAST_QUADRUPED_SLINKY_ANTENNAE
+
olooky
BEAST_WALRUS
+
olookx
BEAST_QUADRUPED_SLINKY_HORNS
+
looklist
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
+
menuposition
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
+
unitprintstack_clear
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
+
unitprintstack_start
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
+
unitprintstack_cur
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
+
unitprintstack
BEAST_QUADRUPED_SLINKY_EYE_ONE
+
d_init
BEAST_QUADRUPED_SLINKY_EYE_TWO
+
init
BEAST_WALRUS_EYE_THREE
+
texture
BEAST_WALRUS_TAIL_ONE
+
mainview
BEAST_WALRUS_TAIL_TWO
+
gps
BEAST_WALRUS_TAIL_THREE
+
game
BEAST_WALRUS_SHELL_BACK
+
enabler
BEAST_WALRUS_TRUNK
+
mt_virtual_seed_type
BEAST_WALRUS_ANTENNAE
+
mt_buffer
BEAST_SMALL_AMORPHOUS
+
mt_virtual_buffer
BEAST_WALRUS_MANDIBLES
+
mt_cur_buffer
BEAST_WALRUS_WINGS_LACY_BACK
+
mt_index
BEAST_WALRUS_WINGS_LACY_FRONT
+
start_dwarf_count
BEAST_WALRUS_WINGS_FEATHERED_BACK
+
standingorder_mixfoods
BEAST_WALRUS_WINGS_FEATHERED_FRONT
+
option_exceptions
BEAST_WALRUS_WINGS_BAT_BACK
+
DEBUG_MEGAFAST
BEAST_WALRUS_EYE_ONE
+
DEBUG_GAMELOG
BEAST_WALRUS_EYE_TWO
+
DEBUG_DISABLEHUMANCARAVAN
BEAST_QUADRUPED_BULKY
+
DEBUG_NEVERBERSERK
BEAST_QUADRUPED_BULKY_HEX
+
DEBUG_ALWAYSHAPPY
BEAST_QUADRUPED_BULKY_OCT
+
DEBUG_QUICKMODE_MINING
BEAST_QUADRUPED_BULKY_MANDIBLES
+
DEBUG_VISIBLEAMBUSHERS
BEAST_QUADRUPED_BULKY_HORNS
+
BEAST_AMORPHOUS_SHELL_BACK
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
+
BEAST_AMORPHOUS
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
+
unitst_set_automatic_professions
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
+
unitst_make_own
BEAST_FRONT_GRASP_EYE_TWO
+
history_figurest_create
BEAST_FRONT_GRASP_EYE_THREE
+
translate_name
BEAST_FRONT_GRASP_TAIL_ONE
+
buildingst_enddestruction
BEAST_FRONT_GRASP_TAIL_TWO
+
building_handlerst_create_building
BEAST_FRONT_GRASP_TAIL_THREE
+
item_handlerst_create_item
BEAST_FRONT_GRASP_SHELL_BACK
+
unitst_more_convenient_create
BEAST_FRONT_GRASP_TRUNK
+
world_summon_unit
BEAST_FRONT_GRASP_ANTENNAE
+
unitst_create
BEAST_QUADRUPED_BULKY_TAIL_THREE
+
unitst_choptree
BEAST_QUADRUPED_BULKY_SHELL_FRONT
+
buildingst_completebuild
BEAST_QUADRUPED_BULKY_TRUNK
+
job_handlerst_remove_job
BEAST_QUADRUPED_BULKY_ANTENNAE
+
game.external_flag
BEAST_QUADRUPED_SLINKY
+
next_image_set_global_id
BEAST_QUADRUPED_SLINKY_HEX
+
next_belief_system_global_id
BEAST_QUADRUPED_SLINKY_OCT
+
next_occupation_global_id
BEAST_QUADRUPED_SLINKY_MANDIBLES
+
next_rhythm_global_id
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
+
next_scale_global_id
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
+
next_dance_form_global_id
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
+
next_musical_form_global_id
BEAST_QUADRUPED_BULKY_EYE_ONE
+
next_poetic_form_global_id
BEAST_QUADRUPED_BULKY_EYE_TWO
+
next_agreement_global_id
BEAST_QUADRUPED_BULKY_EYE_THREE
+
next_cultural_identity_global_id
BEAST_QUADRUPED_BULKY_TAIL_ONE
+
next_army_tracking_info_global_id
BEAST_QUADRUPED_BULKY_TAIL_TWO
+
next_army_controller_global_id
BEAST_SMALL_WORM_SHORT_EYE_TWO
+
next_army_global_id
BEAST_SMALL_WORM_SHORT_EYE_THREE
+
next_vehicle_global_id
BEAST_SMALL_WORM_SHORT_SHELL_BACK
+
next_crime_global_id
BEAST_SMALL_WORM_SHORT_TRUNK
+
next_incident_global_id
BEAST_SMALL_WORM_SHORT_ANTENNAE
+
DEBUG_NOSLEEP
BEAST_SMALL_INSECT
+
DEBUG_NOHUNGER
BEAST_SMALL_INSECT_MANDIBLES
+
DEBUG_NOTHIRST
BEAST_SMALL_INSECT_HORNS
+
DEBUG_NOANIMALS
BEAST_SMALL_WORM_SHORT_MANDIBLES
+
DEBUG_SAFEDWARVES
BEAST_SMALL_WORM_SHORT_HORNS
+
DEBUG_NOMOOD
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
+
DEBUG_CONTINUOUS
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
+
DEBUG_FASTCAVEIN
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
+
DEBUG_SHOW_RIVER
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
+
filecomp_buffer2_aux
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
+
filecomp_buffer_aux
BEAST_SMALL_WORM_SHORT_EYE_ONE
+
filecomp_buffer2
BEAST_SMALL_INSECT_TRUNK
+
filecomp_buffer
BEAST_SMALL_INSECT_ANTENNAE
+
manucomp2
BEAST_SMALL_SPIDER
+
manucomp
BEAST_SMALL_SPIDER_MANDIBLES
+
next_divination_set_global_id
BEAST_SMALL_SPIDER_HORNS
+
BEAST_INSECT_WINGS_LACY_BACK
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
+
BEAST_INSECT_HORNS
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
+
BEAST_INSECT_MANDIBLES
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
+
BEAST_INSECT
BEAST_SMALL_INSECT_WINGS_LACY_BACK
+
BEAST_WORM_SHORT_ANTENNAE
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
+
BEAST_WORM_SHORT_TRUNK
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
+
BEAST_WORM_SHORT_SHELL_BACK
BEAST_SMALL_INSECT_EYE_ONE
+
BEAST_WORM_SHORT_EYE_THREE
BEAST_SMALL_INSECT_EYE_TWO
+
BEAST_WORM_SHORT_EYE_TWO
BEAST_SMALL_INSECT_EYE_THREE
+
BEAST_WORM_SHORT_EYE_ONE
BEAST_SMALL_INSECT_PROBOSCIS
+
BEAST_WORM_SHORT_WINGS_BAT_BACK
BEAST_SMALL_INSECT_SHELL_BACK
+
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
+
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
+
BEAST_WORM_SHORT_WINGS_LACY_FRONT
BEAST_SMALL_SNAKE_EYE_ONE
+
BEAST_WORM_SHORT_WINGS_LACY_BACK
BEAST_SMALL_SNAKE_EYE_TWO
+
BEAST_WORM_SHORT_HORNS
BEAST_SMALL_SNAKE_EYE_THREE
+
BEAST_SPIDER_EYE_ONE
BEAST_SMALL_SNAKE_SHELL_BACK
+
BEAST_SPIDER_WINGS_BAT_FRONT
BEAST_SMALL_SNAKE_TRUNK
+
BEAST_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SMALL_SNAKE_ANTENNAE
+
BEAST_SPIDER_WINGS_LACY_FRONT
BEAST_SMALL_AMORPHOUS_SHELL_BACK
+
BEAST_SPIDER_HORNS
BEAST_SMALL_SNAKE
+
BEAST_SPIDER_MANDIBLES
BEAST_SMALL_SNAKE_MANDIBLES
+
BEAST_SPIDER
BEAST_SMALL_SNAKE_HORNS
+
BEAST_INSECT_ANTENNAE
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
+
BEAST_INSECT_TRUNK
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
+
BEAST_INSECT_SHELL_BACK
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
+
BEAST_INSECT_PROBOSCIS
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
+
BEAST_INSECT_EYE_THREE
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
+
BEAST_INSECT_EYE_TWO
BEAST_SMALL_WORM_LONG_EYE_ONE
+
BEAST_INSECT_EYE_ONE
BEAST_SMALL_WORM_LONG_EYE_TWO
+
BEAST_INSECT_WINGS_BAT_FRONT
BEAST_SMALL_WORM_LONG_EYE_THREE
+
BEAST_INSECT_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_SHELL_BACK
+
BEAST_WORM_LONG
BEAST_SMALL_WORM_LONG_TRUNK
+
BEAST_SNAKE_ANTENNAE
BEAST_SMALL_WORM_LONG_ANTENNAE
+
BEAST_SNAKE_TRUNK
BEAST_SMALL_WORM_SHORT
+
BEAST_SNAKE_SHELL_BACK
BEAST_SMALL_WORM_LONG
+
BEAST_SNAKE_EYE_THREE
BEAST_SMALL_WORM_LONG_MANDIBLES
+
BEAST_SNAKE_EYE_TWO
BEAST_SMALL_WORM_LONG_HORNS
+
BEAST_SNAKE_EYE_ONE
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
+
BEAST_SNAKE_WINGS_BAT_FRONT
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
+
BEAST_SNAKE_WINGS_BAT_BACK
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
+
BEAST_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
+
BEAST_SNAKE_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
+
BEAST_SNAKE_WINGS_LACY_FRONT
BEAST_SMALL_HUMANOID
+
BEAST_SNAKE_WINGS_LACY_BACK
BEAST_SMALL_HUMANOID_MANDIBLES
+
BEAST_SNAKE_HORNS
BEAST_SMALL_HUMANOID_HORNS
+
BEAST_SNAKE_MANDIBLES
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
+
BEAST_SNAKE
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
+
BEAST_WORM_SHORT_MANDIBLES
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
+
BEAST_WORM_SHORT
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
+
BEAST_WORM_LONG_ANTENNAE
BEAST_SMALL_HUMANOID_EYE_ONE
+
BEAST_WORM_LONG_TRUNK
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
+
BEAST_WORM_LONG_SHELL_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
+
BEAST_WORM_LONG_EYE_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
+
BEAST_WORM_LONG_EYE_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
+
BEAST_WORM_LONG_EYE_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
+
BEAST_WORM_LONG_WINGS_BAT_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
+
BEAST_WORM_LONG_WINGS_BAT_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
+
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
+
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_SMALL_FRONT_GRASP
+
BEAST_WORM_LONG_WINGS_LACY_FRONT
BEAST_SMALL_FRONT_GRASP_HEX
+
BEAST_WORM_LONG_WINGS_LACY_BACK
BEAST_SMALL_FRONT_GRASP_OCT
+
BEAST_WORM_LONG_HORNS
BEAST_SMALL_FRONT_GRASP_MANDIBLES
+
BEAST_WORM_LONG_MANDIBLES
BEAST_SMALL_FRONT_GRASP_HORNS
+
BEAST_HUMANOID_EYE_TWO
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
+
BEAST_HUMANOID_EYE_ONE
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
+
BEAST_HUMANOID_WINGS_BAT_BACK
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
+
BEAST_HUMANOID_WINGS_FEATHERED_BACK
BEAST_SMALL_HUMANOID_EYE_TWO
+
BEAST_HUMANOID_WINGS_LACY_FRONT
BEAST_SMALL_HUMANOID_EYE_THREE
+
BEAST_HUMANOID_WINGS_LACY_BACK
BEAST_SMALL_HUMANOID_TAIL_ONE
+
BEAST_HUMANOID_HORNS
BEAST_SMALL_HUMANOID_TAIL_TWO
+
BEAST_HUMANOID_MANDIBLES
BEAST_SMALL_HUMANOID_TAIL_THREE
+
BEAST_HUMANOID
BEAST_SMALL_HUMANOID_SHELL_BACK
+
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_SMALL_HUMANOID_TRUNK
+
BEAST_BIPEDAL_DINOSAUR_TRUNK
BEAST_SMALL_HUMANOID_ANTENNAE
+
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_SMALL_SCORPION_HORNS
+
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
+
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
+
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
+
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
+
BEAST_FRONT_GRASP_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
+
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
+
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_SMALL_SCORPION_EYE_ONE
+
BEAST_FRONT_GRASP_WINGS_LACY_BACK
BEAST_SMALL_SPIDER_EYE_ONE
+
BEAST_FRONT_GRASP_HORNS
BEAST_SMALL_SPIDER_EYE_TWO
+
BEAST_FRONT_GRASP_MANDIBLES
BEAST_SMALL_SPIDER_EYE_THREE
+
BEAST_FRONT_GRASP_OCT
BEAST_SMALL_SPIDER_SHELL_FRONT
+
BEAST_FRONT_GRASP_HEX
BEAST_SMALL_SPIDER_TRUNK
+
BEAST_FRONT_GRASP
BEAST_SMALL_SPIDER_ANTENNAE
+
BEAST_HUMANOID_ANTENNAE
BEAST_SMALL_SCORPION
+
BEAST_HUMANOID_TRUNK
BEAST_SMALL_SCORPION_MANDIBLES
+
BEAST_HUMANOID_SHELL_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR
+
BEAST_HUMANOID_TAIL_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
+
BEAST_HUMANOID_TAIL_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
+
BEAST_HUMANOID_TAIL_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
+
BEAST_HUMANOID_EYE_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
+
BEAST_SCORPION_EYE_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
+
BEAST_SCORPION_EYE_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
+
BEAST_SCORPION_WINGS_BAT_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
+
BEAST_SCORPION_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_EYE_TWO
+
BEAST_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SMALL_SCORPION_EYE_THREE
+
BEAST_SCORPION_WINGS_FEATHERED_BACK
BEAST_SMALL_SCORPION_TAIL_ONE
+
BEAST_SCORPION_WINGS_LACY_FRONT
BEAST_SMALL_SCORPION_TAIL_TWO
+
BEAST_SCORPION_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_TAIL_THREE
+
BEAST_SCORPION_HORNS
BEAST_SMALL_SCORPION_SHELL_FRONT
+
BEAST_SCORPION_MANDIBLES
BEAST_SMALL_SCORPION_TRUNK
+
BEAST_SCORPION
BEAST_SMALL_SCORPION_ANTENNAE
+
BEAST_SPIDER_ANTENNAE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
+
BEAST_SPIDER_TRUNK
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
+
BEAST_SPIDER_SHELL_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
+
BEAST_SPIDER_EYE_THREE
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
+
BEAST_SPIDER_EYE_TWO
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
+
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
+
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
+
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
+
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY_OCT
+
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
+
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
+
BEAST_BIPEDAL_DINOSAUR_HORNS
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
+
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
+
BEAST_BIPEDAL_DINOSAUR
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
+
BEAST_SCORPION_ANTENNAE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
+
BEAST_SCORPION_TRUNK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
+
BEAST_SCORPION_SHELL_FRONT
BEAST_SMALL_WALRUS_EYE_ONE
+
BEAST_SCORPION_TAIL_THREE
BEAST_SMALL_WALRUS_EYE_TWO
+
BEAST_SCORPION_TAIL_TWO
BEAST_SMALL_WALRUS_EYE_THREE
+
BEAST_SCORPION_TAIL_ONE
BEAST_SMALL_WALRUS_TAIL_ONE
+
BEAST_SCORPION_EYE_THREE
BEAST_SMALL_WALRUS_TAIL_TWO
+
BEAST_QUADRUPED_SLINKY_ANTENNAE
BEAST_SMALL_WALRUS_TAIL_THREE
+
BEAST_QUADRUPED_SLINKY_TRUNK
BEAST_SMALL_WALRUS_SHELL_BACK
+
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SMALL_WALRUS_TRUNK
+
BEAST_QUADRUPED_SLINKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
+
BEAST_QUADRUPED_SLINKY_TAIL_TWO
BEAST_SMALL_WALRUS
+
BEAST_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_WALRUS_MANDIBLES
+
BEAST_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
+
BEAST_QUADRUPED_SLINKY_EYE_TWO
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
+
BEAST_QUADRUPED_SLINKY_EYE_ONE
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_FRONT_GRASP_TRUNK
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_SMALL_FRONT_GRASP_ANTENNAE
+
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_BULKY
+
BEAST_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_QUADRUPED_BULKY_HEX
+
BEAST_QUADRUPED_SLINKY_MANDIBLES
BEAST_SMALL_QUADRUPED_BULKY_OCT
+
BEAST_WALRUS_ANTENNAE
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
+
BEAST_WALRUS_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_HORNS
+
BEAST_WALRUS_SHELL_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
+
BEAST_WALRUS_TAIL_THREE
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
+
BEAST_WALRUS_TAIL_TWO
BEAST_SMALL_FRONT_GRASP_EYE_ONE
+
BEAST_WALRUS_TAIL_ONE
BEAST_SMALL_FRONT_GRASP_EYE_TWO
+
BEAST_WALRUS_EYE_THREE
BEAST_SMALL_FRONT_GRASP_EYE_THREE
+
BEAST_WALRUS_EYE_TWO
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
+
BEAST_WALRUS_EYE_ONE
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
+
BEAST_WALRUS_WINGS_BAT_BACK
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
+
BEAST_WALRUS_WINGS_FEATHERED_FRONT
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
+
BEAST_WALRUS_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
+
BEAST_WALRUS_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
+
BEAST_WALRUS_WINGS_LACY_BACK
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
+
BEAST_WALRUS_MANDIBLES
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
+
BEAST_WALRUS
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_SMALL_QUADRUPED_SLINKY
+
BEAST_QUADRUPED_BULKY_HORNS
BEAST_SMALL_QUADRUPED_SLINKY_HEX
+
BEAST_QUADRUPED_BULKY_MANDIBLES
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
+
BEAST_QUADRUPED_BULKY_OCT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
+
BEAST_QUADRUPED_BULKY_HEX
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
+
BEAST_QUADRUPED_BULKY
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
+
BEAST_FRONT_GRASP_ANTENNAE
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
+
BEAST_FRONT_GRASP_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
+
BEAST_FRONT_GRASP_SHELL_BACK
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
+
BEAST_FRONT_GRASP_TAIL_THREE
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
+
BEAST_FRONT_GRASP_TAIL_TWO
UNDIRECTED_GAS
+
BEAST_FRONT_GRASP_TAIL_ONE
UNDIRECTED_VAPOR
+
BEAST_FRONT_GRASP_EYE_THREE
UNDIRECTED_DUST
+
BEAST_FRONT_GRASP_EYE_TWO
WEB_SPRAY
+
BEAST_FRONT_GRASP_EYE_ONE
DRAGONFIRE
+
BEAST_QUADRUPED_SLINKY_OCT
FIREJET
+
BEAST_QUADRUPED_SLINKY_HEX
FIREBALL
+
BEAST_QUADRUPED_SLINKY
WEATHER_CREEPING_GAS
+
BEAST_QUADRUPED_BULKY_ANTENNAE
Unrecognized Usage Hint Token:
+
BEAST_QUADRUPED_BULKY_TRUNK
TRAILING_DUST_FLOW
+
BEAST_QUADRUPED_BULKY_SHELL_FRONT
TRAILING_VAPOR_FLOW
+
BEAST_QUADRUPED_BULKY_TAIL_THREE
TRAILING_GAS_FLOW
+
BEAST_QUADRUPED_BULKY_TAIL_TWO
SOLID_GLOB
+
BEAST_QUADRUPED_BULKY_TAIL_ONE
LIQUID_GLOB
+
BEAST_QUADRUPED_BULKY_EYE_THREE
SPATTER_POWDER
+
BEAST_QUADRUPED_BULKY_EYE_TWO
SPATTER_LIQUID
+
BEAST_QUADRUPED_BULKY_EYE_ONE
LAW_ENFORCEMENT
+
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
RECEIVE_DIPLOMATS
+
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
MEET_WORKERS
+
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
MANAGE_PRODUCTION
+
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
ACCOUNTING
+
BEAST_SMALL_INSECT_MANDIBLES
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
BEAST_SMALL_INSECT
MAKE_INTRODUCTIONS
+
BEAST_SMALL_WORM_SHORT_ANTENNAE
WEATHER_CREEPING_VAPOR
+
BEAST_SMALL_WORM_SHORT_TRUNK
WEATHER_CREEPING_DUST
+
BEAST_SMALL_WORM_SHORT_SHELL_BACK
WEATHER_FALLING_MATERIAL
+
BEAST_SMALL_WORM_SHORT_EYE_THREE
UNDIRECTED_ITEM_CLOUD
+
BEAST_SMALL_WORM_SHORT_EYE_TWO
TRAILING_ITEM_FLOW
+
BEAST_SMALL_WORM_SHORT_EYE_ONE
SHARP_ROCK
+
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
Unrecognized Breath Attack Token:
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
LAW_MAKING
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
SOLID_PASTE
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
PRESSED
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
SOLID_PRESSED
+
BEAST_SMALL_WORM_SHORT_HORNS
ALL_SOLID
+
BEAST_SMALL_WORM_SHORT_MANDIBLES
Unrecognized Material State Token:
+
BEAST_SMALL_WORM_SHORT
IN_WATER
+
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
IN_MAGMA
+
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
NO_WATER
+
BEAST_SMALL_SPIDER_HORNS
BEAST_SMALL_WALRUS_ANTENNAE
+
BEAST_SMALL_SPIDER_MANDIBLES
Unrecognized Procedural Layer Token:
+
BEAST_SMALL_SPIDER
LIQUID
+
BEAST_SMALL_INSECT_ANTENNAE
POWDER
+
BEAST_SMALL_INSECT_TRUNK
SOLID_POWDER
+
BEAST_SMALL_INSECT_SHELL_BACK
FLEEING
+
BEAST_SMALL_INSECT_PROBOSCIS
NEGATIVE_SOCIAL_RESPONSE
+
BEAST_SMALL_INSECT_EYE_THREE
TORMENT
+
BEAST_SMALL_INSECT_EYE_TWO
DEFEND
+
BEAST_SMALL_INSECT_EYE_ONE
MEDIUM_CURSE
+
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
MINOR_CURSE
+
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
MEDIUM_BLESSING
+
BEAST_SMALL_INSECT_WINGS_LACY_BACK
MINOR_BLESSING
+
BEAST_SMALL_INSECT_HORNS
NO_MAGMA
+
BEAST_SMALL_SNAKE_TRUNK
NO_THICK_FOG
+
BEAST_SMALL_SNAKE_SHELL_BACK
OUTSIDE
+
BEAST_SMALL_SNAKE_EYE_THREE
Unrecognized Location Hint Token:
+
BEAST_SMALL_SNAKE_EYE_TWO
MAJOR_CURSE
+
BEAST_SMALL_SNAKE_EYE_ONE
GREETING
+
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
CLEAN_SELF
+
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
CLEAN_FRIEND
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
CUNNING
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
ELOQUENCE
+
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
FAIRNESS
+
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
DECORUM
+
BEAST_SMALL_SNAKE_HORNS
TRADITION
+
BEAST_SMALL_SNAKE_MANDIBLES
ARTWORK
+
BEAST_SMALL_SNAKE
COOPERATION
+
BEAST_SMALL_AMORPHOUS_SHELL_BACK
INDEPENDENCE
+
BEAST_SMALL_AMORPHOUS
MAINTAIN_TUNNELS
+
BEAST_SMALL_WORM_LONG_ANTENNAE
DELIVER_MESSAGES
+
BEAST_SMALL_WORM_LONG_TRUNK
Unrecognized Position Responsibility Token:
+
BEAST_SMALL_WORM_LONG_SHELL_BACK
LOYALTY
+
BEAST_SMALL_WORM_LONG_EYE_THREE
FAMILY
+
BEAST_SMALL_WORM_LONG_EYE_TWO
FRIENDSHIP
+
BEAST_SMALL_WORM_LONG_EYE_ONE
MARTIAL_PROWESS
+
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
HARD_WORK
+
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
SACRIFICE
+
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
COMPETITION
+
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
PERSEVERANCE
+
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
LEISURE_TIME
+
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
COMMERCE
+
BEAST_SMALL_WORM_LONG_HORNS
STOICISM
+
BEAST_SMALL_WORM_LONG_MANDIBLES
KNOWLEDGE
+
BEAST_SMALL_WORM_LONG
INTROSPECTION
+
BEAST_SMALL_SNAKE_ANTENNAE
SELF_CONTROL
+
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
TRANQUILITY
+
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
HARMONY
+
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
MERRIMENT
+
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
CRAFTSMANSHIP
+
BEAST_SMALL_HUMANOID_HORNS
PATROL_TERRITORY
+
BEAST_SMALL_HUMANOID_MANDIBLES
MILITARY_GOALS
+
BEAST_SMALL_HUMANOID
MILITARY_STRATEGY
+
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
UPGRADE_SQUAD_EQUIPMENT
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
EQUIPMENT_MANIFESTS
+
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
SORT_AMMUNITION
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
BUILD_MORALE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
HEALTH_MANAGEMENT
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
MAKE_PEACE_AGREEMENTS
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
MAKE_TOPIC_AGREEMENTS
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
COLLECT_TAXES
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
ESCORT_TAX_COLLECTOR
+
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
EXECUTIONS
+
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
TAME_EXOTICS
+
BEAST_SMALL_FRONT_GRASP_HORNS
RELIGION
+
BEAST_SMALL_FRONT_GRASP_MANDIBLES
ATTACK_ENEMIES
+
BEAST_SMALL_FRONT_GRASP_OCT
MAINTAIN_SEWERS
+
BEAST_SMALL_FRONT_GRASP_HEX
FOOD_SUPPLY
+
BEAST_SMALL_FRONT_GRASP
FIRE_SAFETY
+
BEAST_SMALL_HUMANOID_ANTENNAE
BUILDING_SAFETY
+
BEAST_SMALL_HUMANOID_TRUNK
CONSTRUCTION_PERMITS
+
BEAST_SMALL_HUMANOID_SHELL_BACK
MAINTAIN_ROADS
+
BEAST_SMALL_HUMANOID_TAIL_THREE
MAINTAIN_BRIDGES
+
BEAST_SMALL_HUMANOID_TAIL_TWO
ESPIONAGE
+
BEAST_SMALL_HUMANOID_TAIL_ONE
ADVISE_LEADERS
+
BEAST_SMALL_HUMANOID_EYE_THREE
OVERSEE_LEADER_HOUSEHOLD
+
BEAST_SMALL_HUMANOID_EYE_TWO
MANAGE_ANIMALS
+
BEAST_SMALL_HUMANOID_EYE_ONE
MANAGE_LEADER_HOUSEHOLD_FOOD
+
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
MANAGE_LEADER_HOUSEHOLD_DRINKS
+
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
PREPARE_LEADER_MEALS
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
PUNISH_SERIOUS
+
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
PUNISH_EXILE
+
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
PUNISH_CAPITAL
+
BEAST_SMALL_SCORPION_HORNS
UNTHINKABLE
+
BEAST_SMALL_SCORPION_MANDIBLES
Unrecognized Ethic Response Token:
+
BEAST_SMALL_SCORPION
TUNNEL
+
BEAST_SMALL_SPIDER_ANTENNAE
BRIDGE
+
BEAST_SMALL_SPIDER_TRUNK
JUSTIFIED_IF_GOOD_REASON
+
BEAST_SMALL_SPIDER_SHELL_FRONT
JUSTIFIED_IF_EXTREME_REASON
+
BEAST_SMALL_SPIDER_EYE_THREE
JUSTIFIED_IF_SELF_DEFENSE
+
BEAST_SMALL_SPIDER_EYE_TWO
ONLY_IF_SANCTIONED
+
BEAST_SMALL_SPIDER_EYE_ONE
MISGUIDED
+
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
APPALLING
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
PUNISH_REPRIMAND
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
WINTER
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
Unrecognized Season Token:
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
AGRICULTURE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
ANIMALS
+
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
BALANCE
+
BEAST_SMALL_BIPEDAL_DINOSAUR
BEAUTY
+
BEAST_SMALL_SCORPION_ANTENNAE
Unrecognized World Construction Token:
+
BEAST_SMALL_SCORPION_TRUNK
PANTHEON
+
BEAST_SMALL_SCORPION_SHELL_FRONT
REGIONAL_FORCE
+
BEAST_SMALL_SCORPION_TAIL_THREE
Unrecognized Religion Token:
+
BEAST_SMALL_SCORPION_TAIL_TWO
SPRING
+
BEAST_SMALL_SCORPION_TAIL_ONE
SUMMER
+
BEAST_SMALL_SCORPION_EYE_THREE
AUTUMN
+
BEAST_SMALL_SCORPION_EYE_TWO
EAT_SAPIENT_OTHER
+
BEAST_SMALL_SCORPION_EYE_ONE
EAT_SAPIENT_KILL
+
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
MAKE_TROPHY_SAME_RACE
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
MAKE_TROPHY_SAPIENT
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
MAKE_TROPHY_ANIMAL
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
KILL_PLANT
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
TORTURE_AS_EXAMPLE
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
TORTURE_FOR_INFORMATION
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
ROMANCE
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
NATURE
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
Unrecognized Value Token:
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
KILL_ENTITY_MEMBER
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
KILL_NEUTRAL
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
KILL_ENEMY
+
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
KILL_ANIMAL
+
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
ASSAULT
+
BEAST_SMALL_QUADRUPED_SLINKY_OCT
SLAVERY
+
BEAST_SMALL_QUADRUPED_SLINKY_HEX
Unrecognized Ethic Action Token:
+
BEAST_SMALL_WALRUS_SHELL_BACK
NOT_APPLICABLE
+
BEAST_SMALL_WALRUS_TAIL_THREE
REQUIRED
+
BEAST_SMALL_WALRUS_TAIL_TWO
ACCEPTABLE
+
BEAST_SMALL_WALRUS_TAIL_ONE
PERSONAL_MATTER
+
BEAST_SMALL_WALRUS_EYE_THREE
JUSTIFIED_IF_NO_REPERCUSSIONS
+
BEAST_SMALL_WALRUS_EYE_TWO
TORTURE_FOR_FUN
+
BEAST_SMALL_WALRUS_EYE_ONE
TORTURE_ANIMALS
+
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
TREASON
+
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
OATH_BREAKING
+
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
VANDALISM
+
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
TRESPASSING
+
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
HOSPITALITY
+
BEAST_SMALL_WALRUS_MANDIBLES
HUNTING
+
BEAST_SMALL_WALRUS
INSPIRATION
+
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
JEALOUSY
+
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
JEWELS
+
BEAST_SMALL_QUADRUPED_BULKY_HORNS
JUSTICE
+
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
FORGIVENESS
+
BEAST_SMALL_QUADRUPED_BULKY_OCT
FORTRESSES
+
BEAST_SMALL_QUADRUPED_BULKY_HEX
FREEDOM
+
BEAST_SMALL_QUADRUPED_BULKY
GAMBLING
+
BEAST_SMALL_FRONT_GRASP_ANTENNAE
GENEROSITY
+
BEAST_SMALL_FRONT_GRASP_TRUNK
HAPPINESS
+
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
HEALING
+
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
MARRIAGE
+
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
METALS
+
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
MINERALS
+
BEAST_SMALL_FRONT_GRASP_EYE_THREE
MISERY
+
BEAST_SMALL_FRONT_GRASP_EYE_TWO
MOUNTAINS
+
BEAST_SMALL_FRONT_GRASP_EYE_ONE
LIGHTNING
+
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
LONGEVITY
+
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
COURAGE
+
BEAST_SMALL_QUADRUPED_SLINKY
CRAFTS
+
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
CREATION
+
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
DARKNESS
+
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
BLIGHT
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
BOUNDARIES
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
CAVERNS
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
CHARITY
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
CHILDREN
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
COASTS
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
CONSOLATION
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
FERTILITY
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
FESTIVALS
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
FISHING
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
DEFORMITY
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
DEPRAVITY
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
DISCIPLINE
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
DISEASE
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
DREAMS
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
VICTORY
+
EXPERIMENT_HUMANOID_HORN_BROAD_3
VOLCANOS
+
EXPERIMENT_HUMANOID_HORN_STUBBY_3
WEALTH
+
EXPERIMENT_HUMANOID_HORN_SHORT_3
WEATHER
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
THRALLDOM
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
THUNDER
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
TORTURE
+
EXPERIMENT_HUMANOID_HORN_BROAD_2
TRAVELERS
+
EXPERIMENT_HUMANOID_HORN_STUBBY_2
TREACHERY
+
EXPERIMENT_HUMANOID_HORN_SHORT_2
TRICKERY
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
TWILIGHT
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
CREATE_A_GREAT_WORK_OF_ART
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
CRAFT_A_MASTERWORK
+
EXPERIMENT_HUMANOID_HORN_BROAD_1
BRING_PEACE_TO_THE_WORLD
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
BECOME_A_LEGENDARY_WARRIOR
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
MASTER_A_SKILL
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR
FALL_IN_LOVE
+
EXPERIMENT_HUMANOID_WINGS_BAT
SEE_THE_GREAT_NATURAL_SITES
+
EXPERIMENT_HUMANOID_WINGS_FEATHERED
IMMORTALITY
+
EXPERIMENT_HUMANOID_WINGS_LACY
WISDOM
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5
WRITING
+
EXPERIMENT_HUMANOID_HORN_BROAD_5
Unrecognized Sphere Token:
+
EXPERIMENT_HUMANOID_HORN_STUBBY_5
STAY_ALIVE
+
EXPERIMENT_HUMANOID_HORN_SHORT_5
MAINTAIN_ENTITY_STATUS
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5
START_A_FAMILY
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5
RULE_THE_WORLD
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4
PAINTING
+
EXPERIMENT_HUMANOID_HORN_BROAD_4
PERSUASION
+
EXPERIMENT_HUMANOID_HORN_STUBBY_4
PLANTS
+
EXPERIMENT_HUMANOID_HORN_SHORT_4
POETRY
+
EXPERIMENT_HUMANOID_TORSO_SKIN
PREGNANCY
+
EXPERIMENT_HUMANOID_TORSO_SKINLESS
RAINBOWS
+
EXPERIMENT_HUMANOID_EYE_THREE
REBIRTH
+
EXPERIMENT_HUMANOID_EYE_TWO
MURDER
+
EXPERIMENT_HUMANOID_EYE_ONE
NIGHTMARES
+
EXPERIMENT_HUMANOID_ANTENNAE
OCEANS
+
EXPERIMENT_HUMANOID_TRUNK
SILENCE
+
EXPERIMENT_HUMANOID_MANDIBLES
SPEECH
+
EXPERIMENT_HUMANOID_MOUTH
STORMS
+
EXPERIMENT_HUMANOID_HEAD_FUR
SUICIDE
+
EXPERIMENT_HUMANOID_HEAD_FEATHERS
REVELRY
+
EXPERIMENT_HUMANOID_HEAD_SCALES
REVENGE
+
EXPERIMENT_HUMANOID_HEAD_SKIN
RIVERS
+
EXPERIMENT_HUMANOID_SHADOW
RULERSHIP
+
BEAST_SMALL_WALRUS_ANTENNAE
RUMORS
+
BEAST_SMALL_WALRUS_TRUNK
SCHOLARSHIP
+
EXPERIMENT_HUMANOID_HORN_STUBBY_1
SEASONS
+
EXPERIMENT_HUMANOID_HORN_SHORT_1
VERMIN_ALT
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1
SWARM_LARGE
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1
SWARM_MEDIUM
+
EXPERIMENT_HUMANOID_ARM_RIGHT
SWARM_SMALL
+
EXPERIMENT_HUMANOID_ARM_LEFT
LIGHT_VERMIN
+
EXPERIMENT_HUMANOID_LEG_RIGHT
LIGHT_VERMIN_ALT
+
EXPERIMENT_HUMANOID_LEG_LEFT
LIGHT_SWARM_LARGE
+
EXPERIMENT_HUMANOID_HAND_RIGHT
LIGHT_SWARM_MEDIUM
+
EXPERIMENT_HUMANOID_HAND_LEFT
CAVE_DETAILED
+
EXPERIMENT_HUMANOID_FOOT_RIGHT
TREE_CITY
+
EXPERIMENT_HUMANOID_FOOT_LEFT
FORTRESS
+
EXPERIMENT_HUMANOID_EXTERNAL_RIBS
MONUMENT
+
EXPERIMENT_HUMANOID_TORSO_FUR
Unrecognized Site Token:
+
EXPERIMENT_HUMANOID_TORSO_FEATHERS
VERMIN
+
EXPERIMENT_HUMANOID_TORSO_SCALES
CORPSE
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
Unrecognized Creature Texture Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
MOTHER
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
FATHER
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
SPOUSE
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
PRISONER
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
LIGHT_SWARM_SMALL
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
Unrecognized Creature Small Texture Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
LAW_ENFORCE
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
TAX_ESCORT
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
ANIMATED
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
ADVENTURER
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
Unrecognized Art Image Element Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
HANDLE
+
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
ROLLERS
+
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
TRACTION_BENCH_ROPE
+
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
TRACTION_BENCH_CHAIN
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
Unrecognized Specific Item Improvement Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
ART_IMAGE
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2
MAKE_A_GREAT_DISCOVERY
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2
ATTAIN_RANK_IN_SOCIETY
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2
BATHE_WORLD_IN_CHAOS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2
Unrecognized Goal Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1
OWN_RACE
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1
Unrecognized Art Facet Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1
SEWN_IMAGE
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1
ILLUSTRATION
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1
INSTRUMENT_PIECE
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1
Unrecognized Item Improvement Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT
PLAYER_FORTRESS
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
DARK_FORTRESS
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
COVERED
+
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
GLAZED
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
RINGS_HANGING
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
SPIKES
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
SPECIFIC
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
ITEMSPECIFIC
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
THREAD
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
ARMORER
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
BLACKSMITH
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
METALCRAFTER
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
JEWELER
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
GEM_CUTTER
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
GEM_SETTER
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
CRAFTSMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
WOODCRAFTER
+
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
ANIMAL_CARETAKER
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
ANIMAL_TRAINER
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
HUNTER
+
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
TRAPPER
+
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
ANIMAL_DISSECTOR
+
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT
METALSMITH
+
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG
FURNACE_OPERATOR
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS
WEAPONSMITH
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE
STRAND_EXTRACTOR
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS
FISHERY_WORKER
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO
FISHERMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS
FISH_DISSECTOR
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE
FISH_CLEANER
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS
FARMER
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES
CHEESE_MAKER
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS
MILKER
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
POTTER
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
WAX_WORKER
+
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
STONECRAFTER
+
MEDIUM_BLESSING
LEATHERWORKER
+
MINOR_CURSE
BONE_CARVER
+
MEDIUM_CURSE
WEAVER
+
DEFEND
CLOTHIER
+
TORMENT
GLASSMAKER
+
NEGATIVE_SOCIAL_RESPONSE
DECEASED_SPOUSE
+
FLEEING
Unrecognized Historical Figure Hist Fig Link Token:
+
CLEAN_FRIEND
MERCENARY
+
CLEAN_SELF
FORMER_MERCENARY
+
GREETING
CRIMINAL
+
MAJOR_CURSE
MEMBER
+
OUTSIDE
FORMER_MEMBER
+
NO_THICK_FOG
IMPRISONER
+
NO_MAGMA
MASTER
+
NO_WATER
APPRENTICE
+
FIREBALL
COMPANION
+
FIREJET
FORMER_MASTER
+
WEB_SPRAY
FORMER_APPRENTICE
+
UNDIRECTED_DUST
PET_OWNER
+
UNDIRECTED_VAPOR
FORMER_SPOUSE
+
UNDIRECTED_GAS
BOWYER
+
SPATTER_LIQUID
WOODCUTTER
+
SPATTER_POWDER
STONEWORKER
+
LIQUID_GLOB
ENGRAVER
+
SOLID_GLOB
STONECUTTER
+
TRAILING_GAS_FLOW
STONE_CARVER
+
TRAILING_VAPOR_FLOW
RANGER
+
TRAILING_DUST_FLOW
FORMER_SLAVE
+
MINOR_BLESSING
FORMER_PRISONER
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
Unrecognized Historical Figure Entity Link Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
Unrecognized Historical Figure Site Link Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
WOODWORKER
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
CARPENTER
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
MASTER_WRESTLER
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
AXEMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
MASTER_AXEMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
SWORDSMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
MASTER_SWORDSMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
MACEMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
MASTER_MACEMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
PIKEMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
MERCHANT
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
HAMMERMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
MASTER_HAMMERMAN
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
SPEARMAN
+
IN_MAGMA
MASTER_SPEARMAN
+
ALL_SOLID
CROSSBOWMAN
+
SOLID_PRESSED
MASTER_CROSSBOWMAN
+
SOLID_PASTE
WRESTLER
+
SOLID_POWDER
MASTER_THIEF
+
Unrecognized Procedural Layer Token:
LASHER
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
MASTER_LASHER
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
MONSTER_SLAYER
+
MAINTAIN_ROADS
BEAST_HUNTER
+
CONSTRUCTION_PERMITS
MASTER_PIKEMAN
+
BUILDING_SAFETY
BOWMAN
+
JUDGE
MASTER_BOWMAN
+
FIRE_SAFETY
BLOWGUNMAN
+
FOOD_SUPPLY
MASTER_BLOWGUNMAN
+
MAINTAIN_SEWERS
RECRUIT
+
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
TRAINED_HUNTER
+
PREPARE_LEADER_MEALS
TRAINED_WAR
+
MANAGE_LEADER_HOUSEHOLD_DRINKS
PRESSER
+
MANAGE_LEADER_HOUSEHOLD_FOOD
BEEKEEPER
+
MANAGE_ANIMALS
GLAZER
+
OVERSEE_LEADER_HOUSEHOLD
PLANTER
+
ADVISE_LEADERS
HERBALIST
+
ESPIONAGE
BREWER
+
HEALTH_MANAGEMENT
SOAP_MAKER
+
COOPERATION
GELDER
+
ARTWORK
SHEARER
+
TRADITION
SPINNER
+
DECORUM
THRESHER
+
FAIRNESS
MILLER
+
ELOQUENCE
BUTCHER
+
CUNNING
TANNER
+
TRUTH
DOCTOR
+
FRIENDSHIP
DIAGNOSER
+
LOYALTY
BONE_SETTER
+
LAW
SUTURER
+
Unrecognized Position Responsibility Token:
SURGEON
+
DELIVER_MESSAGES
ADMINISTRATOR
+
MAINTAIN_TUNNELS
TRADER
+
MAINTAIN_BRIDGES
POTASH_MAKER
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
LYE_MAKER
+
ACCOUNTING
WOOD_BURNER
+
MANAGE_PRODUCTION
ENGINEER
+
MEET_WORKERS
MECHANIC
+
RECEIVE_DIPLOMATS
SIEGE_ENGINEER
+
LAW_ENFORCEMENT
SIEGE_OPERATOR
+
LAW_MAKING
PUMP_OPERATOR
+
Unrecognized Breath Attack Token:
DRESSING_WOUNDS
+
SHARP_ROCK
FEED_WATER_CIVILIANS
+
TRAILING_ITEM_FLOW
RECOVER_WOUNDED
+
UNDIRECTED_ITEM_CLOUD
DISSECT_VERMIN
+
WEATHER_FALLING_MATERIAL
LEATHER
+
WEATHER_CREEPING_DUST
CLOTHESMAKER
+
WEATHER_CREEPING_VAPOR
PROCESS_PLANT
+
WEATHER_CREEPING_GAS
MAKE_CHEESE
+
BUILD_MORALE
CUTWOOD
+
SORT_AMMUNITION
ANIMALTRAIN
+
EQUIPMENT_MANIFESTS
ANIMALCARE
+
UPGRADE_SQUAD_EQUIPMENT
DIAGNOSE
+
PATROL_TERRITORY
SURGERY
+
ATTACK_ENEMIES
BONE_SETTING
+
TAME_EXOTICS
SUTURING
+
EXECUTIONS
FORGE_FURNITURE
+
ESCORT_TAX_COLLECTOR
METAL_CRAFT
+
COLLECT_TAXES
CUT_GEM
+
MAKE_TOPIC_AGREEMENTS
ENCRUST_GEM
+
MAKE_PEACE_AGREEMENTS
WOOD_CRAFT
+
MAKE_INTRODUCTIONS
PAPERMAKING
+
PERSONAL_MATTER
BOOKBINDING
+
ACCEPTABLE
POTTERY
+
NOT_APPLICABLE
CLEAN_FISH
+
Unrecognized Ethic Action Token:
DISSECT_FISH
+
SLAVERY
FORGE_WEAPON
+
ASSAULT
FORGE_ARMOR
+
THEFT
HISTORIAN
+
TRESPASSING
ASTRONOMER
+
VANDALISM
NATURALIST
+
LYING
CHEMIST
+
OATH_BREAKING
GEOGRAPHER
+
TREASON
PAPERMAKER
+
TORTURE_ANIMALS
BOOKBINDER
+
TORTURE_FOR_FUN
PERFORMER
+
TORTURE_FOR_INFORMATION
SNATCHER
+
Unrecognized Ethic Response Token:
DANCER
+
UNTHINKABLE
SCHOLAR
+
PUNISH_CAPITAL
PHILOSOPHER
+
PUNISH_EXILE
MATHEMATICIAN
+
PUNISH_SERIOUS
HAUL_STONE
+
PUNISH_REPRIMAND
HAUL_WOOD
+
APPALLING
HAUL_BODY
+
SHUN
HAUL_FOOD
+
MISGUIDED
HAUL_REFUSE
+
ONLY_IF_SANCTIONED
HAUL_ITEM
+
JUSTIFIED_IF_SELF_DEFENSE
HAUL_FURNITURE
+
JUSTIFIED_IF_EXTREME_REASON
HAUL_ANIMALS
+
JUSTIFIED_IF_GOOD_REASON
SCRIBE
+
JUSTIFIED_IF_NO_REPERCUSSIONS
TAVERN_KEEPER
+
LEISURE_TIME
PEDDLER
+
PERSEVERANCE
PROPHET
+
COMPETITION
PILGRIM
+
SACRIFICE
MESSENGER
+
HARD_WORK
ENCRUSTGEM
+
MARTIAL_PROWESS
WOODCRAFT
+
CRAFTSMANSHIP
STONECRAFT
+
MERRIMENT
METALCRAFT
+
HARMONY
LEATHERWORK
+
TRANQUILITY
BONECARVE
+
SELF_CONTROL
CLOTHESMAKING
+
INTROSPECTION
MILLING
+
STOICISM
PROCESSPLANTS
+
INDEPENDENCE
CHEESEMAKING
+
TORTURE_AS_EXAMPLE
SHEARING
+
KILL_PLANT
SPINNING
+
MAKE_TROPHY_ANIMAL
HERBALISM
+
MAKE_TROPHY_SAPIENT
CUTGEM
+
MAKE_TROPHY_SAME_RACE
BLOWGUN
+
EAT_SAPIENT_KILL
MECHANICS
+
EAT_SAPIENT_OTHER
MAGIC_NATURE
+
KILL_ANIMAL
MISC_WEAPON
+
KILL_ENEMY
DAGGER
+
KILL_NEUTRAL
HAMMER
+
KILL_ENTITY_MEMBER
CROSSBOW
+
Unrecognized Value Token:
SHIELD
+
PEACE
GLAZING
+
ROMANCE
BURN_WOOD
+
COMMERCE
OPERATE_PUMP
+
FESTIVALS
PRESSING
+
FERTILITY
BEEKEEPING
+
FATE
HANDLE_VEHICLES
+
FAME
HAUL_TRADE
+
DUTY
PULL_LEVER
+
DREAMS
WAX_WORKING
+
DISEASE
STONE_CRAFT
+
DISCIPLINE
BONE_CARVE
+
DEPRAVITY
EXTRACT_STRAND
+
DEFORMITY
SIEGECRAFT
+
JEWELS
SIEGEOPERATE
+
JEALOUSY
POTASH_MAKING
+
INSPIRATION
LYE_MAKING
+
HOSPITALITY
CUT_STONE
+
GENEROSITY
CARVE_STONE
+
GAMES
ENGRAVE_STONE
+
GAMBLING
MASONRY
+
FREEDOM
PROCESSFISH
+
FORTRESSES
TRAPPING
+
FORGIVENESS
WEAVING
+
BEAUTY
BREWING
+
BALANCE
HAUL_WATER
+
AGRICULTURE
BUILD_ROAD
+
REGIONAL_FORCE
BUILD_CONSTRUCTION
+
PANTHEON
Unrecognized Labor Token:
+
DANCE
Unrecognized Unit Type Token:
+
CREATION
MINING
+
COURAGE
WOODCUTTING
+
CONSOLATION
CARPENTRY
+
COASTS
PLAY_KEYBOARD_INSTRUMENT
+
CHILDREN
PLAY_STRINGED_INSTRUMENT
+
CHARITY
PLAY_WIND_INSTRUMENT
+
CAVERNS
PLAY_PERCUSSION_INSTRUMENT
+
BOUNDARIES
CRITICAL_THINKING
+
BLIGHT
MATHEMATICS
+
THRALLDOM
GRASP_STRIKE
+
SUN
STANCE_STRIKE
+
SUICIDE
DODGING
+
STORMS
KNAPPING
+
STARS
MILITARY_TACTICS
+
SONG
CLIMBING
+
SILENCE
MAKE_MUSIC
+
SEASONS
MODSKILL03
+
SCHOLARSHIP
MODSKILL04
+
SALT
MODSKILL05
+
RUMORS
MODSKILL06
+
RULERSHIP
MODSKILL07
+
REVENGE
MODSKILL08
+
REVELRY
MODSKILL09
+
WISDOM
MODSKILL10
+
WIND
ASTRONOMY
+
VICTORY
CHEMISTRY
+
VALOR
GEOGRAPHY
+
TWILIGHT
OPTICS_ENGINEER
+
TRICKERY
FLUID_ENGINEER
+
TREES
INTRIGUE
+
TREACHERY
MODSKILL01
+
TRAVELERS
MODSKILL02
+
TORTURE
NEGOTIATION
+
THUNDER
JUDGING_INTENT
+
MISERY
APPRAISAL
+
MINERALS
ORGANIZATION
+
METALS
RECORD_KEEPING
+
MERCY
INTIMIDATION
+
MARRIAGE
CONVERSATION
+
LUST
COMEDY
+
LUCK
DRESS_WOUNDS
+
LOVE
SET_BONE
+
LONGEVITY
SUTURE
+
LIGHTNING
CRUTCH_WALK
+
LAWS
WOOD_BURNING
+
LAKES
SOAP_MAKING
+
REBIRTH
SWIMMING
+
RAINBOWS
RIDING
+
PREGNANCY
READING
+
PERSUASION
SPEAKING
+
PAINTING
COORDINATION
+
OATHS
LEADERSHIP
+
NIGHTMARES
TEACHING
+
MURDER
MELEE_COMBAT
+
MUCK
RANGED_COMBAT
+
PLAYER_FORTRESS
WRESTLING
+
Unrecognized Item Improvement Token:
FLATTERY
+
INSTRUMENT_PIECE
CONSOLE
+
ILLUSTRATION
PACIFY
+
PAGES
TRACKING
+
SEWN_IMAGE
KNOWLEDGE_ACQUISITION
+
ITEMSPECIFIC
CONCENTRATION
+
RINGS_HANGING
SITUATIONAL_AWARENESS
+
COVERED
GOBLET
+
LIGHT_VERMIN_ALT
INSTRUMENT
+
LIGHT_VERMIN
WINDOW
+
MONUMENT
BARREL
+
TREE_CITY
FLOODGATE
+
CAVE_DETAILED
HATCH_COVER
+
IMMORTALITY
TRACTION_BENCH
+
SEE_THE_GREAT_NATURAL_SITES
MILLSTONE
+
FALL_IN_LOVE
WEAPON
+
MASTER_A_SKILL
GLOVES
+
BECOME_A_LEGENDARY_WARRIOR
BUCKET
+
BRING_PEACE_TO_THE_WORLD
ANIMALTRAP
+
CRAFT_A_MASTERWORK
COFFIN
+
CREATE_A_GREAT_WORK_OF_ART
STATUE
+
RULE_THE_WORLD
PEARLASH
+
START_A_FAMILY
FILTH_B
+
MAINTAIN_ENTITY_STATUS
FILTH_Y
+
STAY_ALIVE
UNKNOWN_SUBSTANCE
+
Unrecognized Sphere Token:
Unrecognized Skill Token:
+
VOLCANOES
GLASS_GREEN
+
YOUTH
GLASS_CLEAR
+
ART_IMAGE
GLASS_CRYSTAL
+
TRACTION_BENCH_CHAIN
POTASH
+
TRACTION_BENCH_ROPE
SMALLGEM
+
HANDLE
BLOCKS
+
ITEM
BOULDER
+
OWN_RACE
BRANCH
+
BATHE_WORLD_IN_CHAOS
INORGANIC
+
ATTAIN_RANK_IN_SOCIETY
GET_MATERIAL_FROM_REAGENT
+
MAKE_A_GREAT_DISCOVERY
Unrecognized Material Token:
+
ANIMAL_TRAINER
FORCED
+
ANIMAL_CARETAKER
UNCOMMON
+
RANGER
PIPE_SECTION
+
STONE_CARVER
Unrecognized Item Token:
+
STONECUTTER
VESSEL
+
ENGRAVER
MILITARY_UNIT
+
STONEWORKER
TEMPLE
+
WOODCUTTER
BATTLE
+
WOODWORKER
TRAPCOMP
+
MINER
POWDER_MISC
+
FORMER_PRISONER
CHEESE
+
WAX_WORKER
LIQUID_MISC
+
POTTER
USE_LAVA_STONE
+
WOODCRAFTER
NO_MATGLOSS
+
CRAFTSMAN
Unrecognized Inorganic Token:
+
GEM_SETTER
Unrecognized Coal Token:
+
GEM_CUTTER
CLUSTER
+
METALCRAFTER
CLUSTER_SMALL
+
BLACKSMITH
CLUSTER_ONE
+
ARMORER
LIBRARY
+
WEAPONSMITH
FESTIVAL
+
FURNACE_OPERATOR
MERCHANT_COMPANY
+
ANIMAL_DISSECTOR
CRAFT_GUILD
+
TRAPPER
HOSPITAL
+
IMPRISONER
map_rejection_log.txt
+
LOVER
CHARCOAL
+
DEITY
EARRING
+
FATHER
BRACELET
+
MOTHER
CORPSEPIECE
+
ADVENTURER
FISH_RAW
+
ANIMATED
ARMORSTAND
+
TAX_ESCORT
WEAPONRACK
+
LAW_ENFORCE
CABINET
+
FORMER_SLAVE
FIGURINE
+
FORMER_MEMBER
AMULET
+
CRIMINAL
SCEPTER
+
FORMER_MERCENARY
SPLINT
+
Unrecognized Historical Figure Hist Fig Link Token:
ORTHOPEDIC_CAST
+
DECEASED_SPOUSE
CRUTCH
+
FORMER_SPOUSE
CATAPULTPARTS
+
PET_OWNER
BALLISTAPARTS
+
FORMER_APPRENTICE
SIEGEAMMO
+
FORMER_MASTER
BALLISTAARROWHEAD
+
COMPANION
TRAPPARTS
+
MERCHANT
SKIN_TANNED
+
TRADER
PLANT_GROWTH
+
SURGEON
BACKPACK
+
SUTURER
QUIVER
+
BONE_SETTER
Instruments
+
DIAGNOSER
Bags (Leather)
+
PUMP_OPERATOR
Bags (Plant)
+
SIEGE_OPERATOR
Bags (Silk)
+
SIEGE_ENGINEER
Bags (Yarn)
+
WOOD_BURNER
Bodywear
+
MASTER_PIKEMAN
Trap Components
+
MASTER_MACEMAN
Digging Implements
+
MASTER_SWORDSMAN
Headwear
+
MASTER_AXEMAN
Handwear
+
MASTER_WRESTLER
Footwear
+
MASTER_CROSSBOWMAN
Legwear
+
MASTER_SPEARMAN
Shields
+
MASTER_HAMMERMAN
Flasks/Waterskins
+
SHEARER
Quivers
+
GELDER
Backpacks
+
MILKER
Buckets
+
CHEESE_MAKER
Splints
+
FISH_CLEANER
Crutches
+
FISH_DISSECTOR
Cups/Mugs/Goblets
+
FISHERMAN
Dungeon Commander
+
FISHERY_WORKER
Thread (Plant)
+
STRAND_EXTRACTOR
Thread (Silk)
+
GLASSMAKER
Thread (Yarn)
+
CLOTHIER
Ropes (Plant)
+
WEAVER
Ropes (Silk)
+
BONE_CARVER
Ropes (Yarn)
+
LEATHERWORKER
Barrels
+
STONECRAFTER
Miscellaneous
+
LYE_MAKER
Cloth (Plant)
+
POTASH_MAKER
Cloth (Silk)
+
SOAP_MAKER
Unrecognized Inclusion Type Token:
+
BREWER
Meat/Fish Recipes
+
HERBALIST
Other Recipes
+
PLANTER
Metal Bars
+
GLAZER
Small Cut Gems
+
BEEKEEPER
Large Cut Gems
+
PRESSER
Stone Blocks
+
MILLER
Anvils
+
THRESHER
Training Weapons
+
COOK
Cloth (Yarn)
+
SPINNER
Cheeses
+
CUTWOOD
Powders
+
CLEAN
Extracts
+
HAUL_ANIMALS
Fruit and Nuts
+
HAUL_FURNITURE
Garden Vegetables
+
HAUL_ITEM
Valid Pond Dump
+
HAUL_REFUSE
Conflict Defense
+
HAUL_FOOD
Adventure Move
+
HAUL_BODY
Charge Attack
+
HAUL_WOOD
Thief Target
+
HAUL_STONE
Check Chest
+
MESSENGER
Sleep Bed
+
MONK
Sleep Barracks
+
PILGRIM
Lair Hunter
+
PROPHET
Wait Order
+
PEDDLER
Nonsense
+
GELD
Come to Job Building
+
MILK
Valid Pond Dump Unit
+
MAKE_CHEESE
Clay Zone
+
PROCESS_PLANT
Colony to Install
+
CLOTHESMAKER
Return Colony To Install
+
DISSECT_VERMIN
Grab Cage
+
RECOVER_WOUNDED
Uncage Animal
+
FEED_WATER_CIVILIANS
Capture Small Pet
+
DRESSING_WOUNDS
Grab Cage Unit
+
SUTURING
Grab Milk Unit
+
BONE_SETTING
Sleep Ground
+
SURGERY
Leave Wall
+
DIAGNOSE
Flee Terrain
+
ANIMALCARE
Tax Room
+
ANIMALTRAIN
Guard Taxes
+
POET
Ransack Taxes
+
BEAST_HUNTER
Get Empty Sand Bag
+
SCOUT
Sand Zone
+
MONSTER_SLAYER
Wilderness Curious Steal Target
+
MASTER_LASHER
Wilderness Roamer
+
DRUNK
Pattern Patrol
+
MASTER_THIEF
Inactive Marauder
+
TRAINED_WAR
Commander
+
TRAINED_HUNTER
Chained Animal
+
RECRUIT
Meeting Location
+
MASTER_BLOWGUNMAN
Insane Mood
+
MASTER_BOWMAN
Undead Hunt
+
TAVERN_KEEPER
Maraud Target
+
BOOKBINDER
Sieger Basepoint
+
PAPERMAKER
Sieger Mill
+
GEOGRAPHER
Ambush Patrol
+
CHEMIST
Marauder Mill
+
NATURALIST
Wilderness Curious Wander
+
ASTRONOMER
Head for Edge
+
HISTORIAN
Milling Flood
+
MATHEMATICIAN
Milling Burrow
+
PHILOSOPHER
Squad Move
+
DANCER
Squad Kill List
+
BARD
Squad Patrol
+
MILLING
Squad Defend Burrow
+
CLOTHESMAKING
Squad Defend Burrow From Target
+
BREWING
Meeting Location Building
+
WEAVING
Vermin Hunting
+
TRAPPING
Seek Commander
+
PROCESSFISH
Return to Base
+
MASONRY
Mill Anywhere
+
ENGRAVE_STONE
Mill Building
+
CARVE_STONE
Move to Site
+
CUT_STONE
Claim Site
+
CARPENTRY
Seek Animal for Taming
+
WOODCUTTING
Seek Drink Item
+
Unrecognized Unit Type Token:
Seek Food Item
+
Unrecognized Labor Token:
Seek Eating Chair
+
BUILD_CONSTRUCTION
Seek Eating Chair 2
+
MISC_WEAPON
Seek Bad Mood Building
+
BONECARVE
Set Glass Mood Building
+
LEATHERWORK
Set Mood Building
+
METALCRAFT
Seek Slaughter Building
+
STONECRAFT
Seek Animal for Gelding
+
WOODCRAFT
Seek Gelding Building
+
ENCRUSTGEM
Seek Animal for Chain
+
CUTGEM
Seek Chain for Animal
+
HERBALISM
Seek Cage for Unchain
+
SPINNING
Seek Animal for Unchain
+
SHEARING
Grab Food for Taming
+
CHEESEMAKING
Grab Clothing
+
PROCESSPLANTS
Grab Weapon
+
STONE_CRAFT
Grab Ammunition
+
WAX_WORKING
Grab Shield
+
POTTERY
Grab Armor
+
BOOKBINDING
Grab Helm
+
PAPERMAKING
Grab Boots
+
WOOD_CRAFT
Grab Gloves
+
ENCRUST_GEM
Seek Fell Victim
+
CUT_GEM
Clean Building Site
+
METAL_CRAFT
Reset Priority Goal
+
FORGE_FURNITURE
Main Job Building
+
FORGE_ARMOR
Drop Off Job Items
+
FORGE_WEAPON
Grab Job Resources
+
SMELT
Work at Building
+
HUNT
Grab Uniform
+
DISSECT_FISH
Grab Goblet
+
CLEAN_FISH
Seek Fill Bucket
+
BUILD_ROAD
Seek Patient for Carry
+
HAUL_WATER
Seek Patient for Diagnosis
+
PULL_LEVER
Seek Patient for Immobilize Break
+
HAUL_TRADE
Seek Patient for Crutch
+
HANDLE_VEHICLES
Seek Patient for Suturing
+
BEEKEEPING
Seek Patient for Dress Wound
+
PRESSING
Go to Milk Station
+
OPERATE_PUMP
Grab Shear Unit
+
BURN_WOOD
Go to Shear Station
+
GLAZING
Lay Egg/Nest Box
+
LYE_MAKING
Go to Cage
+
POTASH_MAKING
Grab Animal Trap
+
SIEGEOPERATE
Cage Vermin
+
SIEGECRAFT
Grab Unfill Bucket
+
EXTRACT_STRAND
Seek Splint
+
BONE_CARVE
Seek Crutch
+
GRASP_STRIKE
Seek Suture Thread
+
WRESTLING
Seek Dressing Cloth
+
RANGED_COMBAT
Go to Give Water Target
+
MELEE_COMBAT
Seek Food for Target
+
TEACHING
Seek Target for Food
+
LEADERSHIP
Seek Animal for Slaughter
+
COORDINATION
Seek Surgery Site
+
SPEAKING
Carry Patient to Bed
+
PROSE
Seek Give Water Bucket
+
SITUATIONAL_AWARENESS
Seek Job Item
+
CONCENTRATION
Seek Unit For Item Drop
+
KNOWLEDGE_ACQUISITION
Seek Unit For Job
+
TRACKING
Seek Building For Item Drop
+
PACIFY
Seek Building For Job
+
CHEMISTRY
Seek Vermin Catch Location
+
ASTRONOMY
Wander Vermin Catch Location
+
MATHEMATICS
Seek Vermin for Hunting
+
LOGIC
Seek Vermin Hunting Spot
+
CRITICAL_THINKING
Wander Vermin Hunting Spot
+
PLAY_PERCUSSION_INSTRUMENT
Seek Fish Trap
+
PLAY_WIND_INSTRUMENT
Seek Fish Catch Location
+
PLAY_STRINGED_INSTRUMENT
Seek Well for Water
+
PLAY_KEYBOARD_INSTRUMENT
Seek Sheriff
+
MAKE_MUSIC
Seek Hunting Target
+
CLIMBING
Seek Target Mechanism
+
MILITARY_TACTICS
Seek Target for Mechanism
+
KNAPPING
Seek Mechanism for Trigger
+
DODGING
Seek Trigger for Mechanism
+
STANCE_STRIKE
Seek Trap for Vermin Catch
+
SET_BONE
Seek Vermin for Catching
+
DRESS_WOUNDS
Chase Opponent Flood
+
SNEAK
Chase Opponent (Same Square)
+
MAGIC_NATURE
Flee from Opponent
+
MECHANICS
Flee from Opponent (Climb)
+
CONSOLE
Attack Building
+
FLATTERY
Start Bed Carry
+
COMEDY
Start Medical Aid
+
INTIMIDATION
Seek Station Flood
+
RECORD_KEEPING
Seek Drink Area for Water
+
ORGANIZATION
Upgrade Squad Equipment
+
APPRAISAL
Prepare Equipment Manifests
+
JUDGING_INTENT
Wander Depot
+
NEGOTIATION
Seek Update Office
+
SWIMMING
Seek Manage Office
+
SOAP_MAKING
Assigned Building Job
+
WOOD_BURNING
Chase Opponent
+
CRUTCH_WALK
Patrol
+
SUTURE
Squad Station
+
SMALLGEM
Seek Infant
+
UNCOMMON
Shop Specific
+
FORCED
Mill in Shop
+
Unrecognized Material Token:
Go to Shop
+
GET_MATERIAL_FROM_REAGENT
Seek Training Ammunition
+
ANIMALTRAP
Archery Training Site
+
WINDOW
Grab Pants
+
GOBLET
Grab Quiver
+
FLASK
Grab Backpack
+
HATCH_COVER
Grab Waterskin
+
AMBER
Start Hunt
+
Unrecognized Skill Token:
Start Fish
+
MODSKILL10
Hunt Vermin
+
MODSKILL09
Grab Execution Weapon
+
MODSKILL08
Drop Kill at Butcher
+
MODSKILL07
Drop Kill out Front
+
MODSKILL06
Go to Beating Target
+
MODSKILL05
Go to Interrogation Target
+
MODSKILL04
Interrogation Office
+
MODSKILL03
Seek Kidnap Victim
+
MODSKILL02
Seek Blood Suck Victim
+
MODSKILL01
Sparring Partner
+
INTRIGUE
Sparring Site
+
FLUID_ENGINEER
Seek Artifact
+
OPTICS_ENGINEER
Grab Ammunition for Building
+
GEOGRAPHY
Seek Building for Ammunition
+
GRIME
Seek Item for Storage
+
UNKNOWN_SUBSTANCE
Store Item
+
FILTH_Y
Grab Kill
+
FILTH_B
Grab Toy
+
PEARLASH
Store Object
+
ASH
Leave Site for Squad Order
+
GLASS_CRYSTAL
Parley Unit
+
GLASS_CLEAR
Parley Item
+
GLASS_GREEN
Follow Command
+
CORAL
Seek Heist Item
+
TRAPPARTS
Seek Heist Master
+
BALLISTAARROWHEAD
Performance
+
BALLISTAPARTS
Ponder Topic
+
CATAPULTPARTS
Fill Service Order
+
MILITARY_UNIT
Get Written Content
+
VESSEL
Go to Reading Place
+
Unrecognized Item Token:
Get Writing Materials
+
EGG
Go to Writing Place
+
GLOB
Grab Instrument
+
COIN
ASSERTIVE
+
LIQUID_MISC
ARTIFICE
+
POWDER_MISC
MYSTERY
+
WEAPONRACK
LEADER
+
ARMORSTAND
DOMESTIC
+
BOOK
MYTHIC
+
SKIN_TANNED
SUBORDINATE
+
FISH_RAW
NEGATIVE
+
CORPSEPIECE
Seek Heist Handoff
+
BRACELET
PRIMITIVE
+
EARRING
FLOWERY
+
CROWN
BOUNDARY
+
AMMO
NAME_CAVE
+
SCEPTER
VIOLENT
+
AMULET
Remove Construction
+
FIGURINE
Detail
+
(Combat) Stunned
Gather Plant
+
(Combat) Knocked out
Mischief
+
(Combat) Propelling blow
Rest (Recovered)
+
(Combat) Attack latched
Seek Station
+
(Combat) Natural attack latched
Train Animal
+
(Combat) Attack stuck in
Start Water Job Well
+
(Combat) Enraged
Start Water Job Drink Area
+
(Combat) Wounds
Start Eat Job
+
(Combat) Strike
Scheduled Meal
+
(Wrestle) Part ripped away
Scheduled Sleep Bed
+
(Wrestle) Adjust grip
Scheduled Sleep Ground
+
(Wrestle) Strangle
Army Walk
+
(Wrestle) Latch on
Reunion
+
(Wrestle) Struggle
Seek Ladder to Climb
+
(Wrestle) Release
Seek Ladder to Move
+
(Wrestle) Release choke
Place Ladder
+
Ambush (uninjured creature)
Prayer
+
Ambush (injured creature)
Make Believe
+
Ambush
Play with Toy
+
Ambush (nature)
Rest (Reset)
+
Ambush (snatcher)
Combat Training
+
Snatcher
Skill Demonstration
+
Gremlin
Individual Skill Drill
+
Ambush (thief, other)
Guard Path
+
Ambush (thief, nature)
Harass
+
Ambush (thief, skulking)
Site Walk
+
Ambush (thief)
Site Walk to Building
+
Ambush (resident)
famous
+
Dig canceled (wet)
fertile
+
Dig canceled (warm)
festive
+
(Combat) Nauseated
forgiving
+
(Combat) Winded
depraved
+
Jump-dodge (strike)
disciplined
+
Jump-dodge (proj)
diseased
+
Surprised
dreaming
+
Charge
dusklight
+
Drop item
dutiful
+
Weapon twist
earthen
+
Struck economic mineral
familial
+
Struck mineral
jeweled
+
Praise the miners
deceitful
+
Found a feature
shining
+
Era change
electrical
+
Reached peak
long-lived
+
map_rejection_log.txt
gambling
+
CRAFT_GUILD
playful
+
(Wrestle) Release lock
generous
+
(Wrestle) Throw
healing
+
(Wrestle) Takedown
hospitable
+
(Wrestle) Chokehold
hunting
+
(Wrestle) Joint lock
inspired
+
(Charge) Tangle/tumble
jealous
+
(Charge) Tangle
TRAVEL
+
(Charge) (A) Bounced back
NAME_FOREST
+
(Charge) (A) Tumble
NAME_VOLCANO
+
(Charge) (D) Knocked over
agricultural
+
(Charge) (D) Tumble
animal
+
(Charge) Collision
artistic
+
Parry
balanced
+
Counterstrike
beautiful
+
Dodge
NEGATOR
+
Caught in web
PROTECT
+
Caught in flame
NAME_LAKE
+
Fall over
RESTRAIN
+
Endgame event 2
ROMANTIC
+
Endgame event 1B
NAME_MOUNTAINS
+
Endgame event 1
NAME_OCEAN
+
Pet death
consoling
+
Citizen death
courageous
+
(Adventure) Death
crafted
+
Job cancellation
created
+
(Adventure) Sleep interrupted
dawning
+
(Adventure) Awaken
noon-time
+
Masterwork construction lost
deformed
+
Masterwork architecture lost
birthing
+
Masterwork made
blighted
+
Engraving melted
delineated
+
Pull out and drop item
cavernous
+
Shoot web
chaotic
+
Breathe fire
charitable
+
Block fire
child-like
+
(Wrestling) Cannot break grip
coastal
+
(Wrestling) Break grip
enslaved
+
Give into pain
thunderous
+
No longer stunned
wicked
+
Overcome paralysis
enterprising
+
Free from web
treacherous
+
Regain consciousness
wooden
+
Lose hold of item
tricky
+
Vomit
twilight
+
Slam into unit
seasonal
+
Slam into an obstacle
silent
+
Slam into an obstacle (blow apart)
cloudy
+
Trade diplomat
starry
+
Liaison
stormy
+
Gremlin unshackled something
thieving
+
Gremlin opened cage
lettered
+
Gremlin triggered plate
no sphere
+
Gremlin pulled lever
farming
+
Animal trap robbed
animals
+
Animal trapped
balance
+
No migrants
beauty
+
Migrants (danger)
valorous
+
Migrant (one)
victorious
+
Migrants
volcanic
+
Noble
warring
+
Ambush (incapacitated creature)
watery
+
Magma defaced engraving
wealthy
+
Berserk
mountainous
+
Regular beast
murderous
+
Werebeast
lyrical
+
Megabeast
natural
+
Artifact construction begun
nightmarish
+
(Strange mood) Building claimed
oceanic
+
Entangled in hidden web
loving
+
Vermin escaped from cage
married
+
Attachment to item
merciful
+
Item given name
crystal
+
Artifact made
moonlit
+
Strange mood
colorful
+
Animal birth
reborn
+
Citizen birth
flowing
+
Cave-in
lordly
+
Wild animal gave birth
whispering
+
Mechanism sounds
sacrificial
+
Assumed position
scholarly
+
Conversation (Conflict)
ordered
+
Gained site control
painted
+
Strap item
peaceful
+
Draw item
persuasive
+
Push item
poetic
+
Reorganize possessions
pregnant
+
No longer overwhelmed
lightning
+
Travel complaint
longevity
+
Lose hold of surface
marriage
+
Fail to grab hold
metals
+
Attack caught
minerals
+
Attack interrupted
hospitality
+
Bandit grabs item
inspiration
+
No grasp to draw
jealousy
+
You draw
jewels
+
You strap item
justice
+
You unyield
plants
+
You yield
pregnancy
+
Nothing to examine
rainbows
+
Nothing to interact
rebirth
+
Search found nothing
revelry
+
Search found something
revenge
+
Already searched
rivers
+
No tracks
mountains
+
Cannot jump
nightmares
+
Enemy moved out of range
oceans
+
Tantrum
painting
+
Citizen lost to stress
persuasion
+
Citizen overwhelmed by stress
consolation
+
Interaction (user)
courage
+
Transformation
crafts
+
Found trap
creation
+
Creature stolen object
darkness
+
Creature sound
deformity
+
Intro
depravity
+
Cannot travel through site
discipline
+
Discovered site
blight
+
Hit by ball of flames
boundaries
+
Ghost attack
caverns
+
(Adventure) Cackling fades
charity
+
(Adventure) Night Creature Attack
children
+
(Adventure) Made item
coasts
+
Breath attack
fishing
+
Martial trance
forgiveness
+
Stand up
fortresses
+
Bandit empties container
freedom
+
Conversation
generosity
+
Dodge projectile
disease
+
Skipped on liquid
dreams
+
Gained knowledge
fertility
+
Full reversion
festivals
+
Semi-wild
no architectural element
+
Flounder in water
MOUNTAIN
+
Animal action
GLACIER
+
Evil cloud
TUNDRA
+
Weird weather
SWAMP_TEMPERATE_FRESHWATER
+
Embrace
SWAMP_TEMPERATE_SALTWATER
+
Pet missing
MARSH_TEMPERATE_FRESHWATER
+
Citizen missing
MARSH_TEMPERATE_SALTWATER
+
Undead attack
upper floors
+
Interaction (target)
lower floors
+
Pet loses dead owner
water pool
+
Merchants leaving now
lava pool
+
Merchants leaving soon
stagnant pool
+
Wagons bypassed inaccessible site
open structure
+
Merchants need depot
paved indoor areas
+
Merchants unloading
detailed surfaces
+
Vomit blood
FOREST_TEMPERATE_BROADLEAF
+
Cough blood
FOREST_TROPICAL_CONIFER
+
(Combat) Gain/lose possession of item
FOREST_TROPICAL_DRY_BROADLEAF
+
Soldier becomes a master
FOREST_TROPICAL_MOIST_BROADLEAF
+
Recruit gains skill
GRASSLAND_TEMPERATE
+
Profession change
SAVANNA_TEMPERATE
+
You feel hot/cold
SHRUBLAND_TEMPERATE
+
You interact with item
GRASSLAND_TROPICAL
+
You interact with building
SWAMP_TROPICAL_FRESHWATER
+
Pick up
SWAMP_TROPICAL_SALTWATER
+
Mandate ends
SWAMP_MANGROVE
+
Masterwork food
MARSH_TROPICAL_FRESHWATER
+
Masterful dye
MARSH_TROPICAL_SALTWATER
+
Animal trained
FOREST_TAIGA
+
You feed on victim
FOREST_TEMPERATE_CONIFER
+
Learned a power
storms
+
Masterpiece defaced
strength
+
Masterpiece crafted
suicide
+
Land's status elevated
thralldom
+
Land gains a status
thunder
+
Vermin disturbed
travelers
+
Citizen kidnapped
rulership
+
Job removed from unpowered building
rumors
+
Unable to complete building
scholarship
+
Vermin bite
seasons
+
Pet adopts owner
silence
+
Cannot stand
speech
+
Cannot climb
wisdom
+
Cannot chop tree
agriculture
+
No hands to pick up
paved outdoor area
+
Check date
uneven pillars
+
Check temperature
square of pillars
+
Check weather
pillars on the perimeter
+
Check smells
treachery
+
No item to throw
trickery
+
No item to pick up
victory
+
No item to drop
volcanos
+
No item to contain
wealth
+
No item to eat
ANY_TEMPERATE
+
No item to wear
ANY_TROPICAL
+
No item to remove
ANY_FOREST
+
No item to strap
ANY_SHRUBLAND
+
Drop
ANY_GRASSLAND
+
Failed to eat/drink
ANY_SAVANNA
+
Eat
ANY_TEMPERATE_FOREST
+
Put into a container
ANY_TROPICAL_FOREST
+
Take out of a container
ANY_LAKE
+
Take off item
ANY_TEMPERATE_LAKE
+
Put on item
ANY_TROPICAL_LAKE
+
Empty a container
ANY_RIVER
+
Nightfall
ANY_TEMPERATE_RIVER
+
Break of dawn
ANY_TROPICAL_RIVER
+
Set a fire
ANY_POOL
+
Cannot set a fire
NOT_FREEZING
+
Made a campfire
ANY_TEMPERATE_SWAMP
+
Cannot make campfire
ANY_DESERT
+
Cannot rest
Unrecognized Biome Token:
+
Must unretract first
eldest son
+
Rumor spread by citizen
second eldest son
+
You cannot construct here
third eldest son
+
Tree chopped
ANY_TEMPERATE_BROADLEAF
+
Petition ignored
ANY_TROPICAL_BROADLEAF
+
New apprenticeship
ANY_WETLAND
+
Composition failed
ANY_TROPICAL_WETLAND
+
Composition complete
ANY_TEMPERATE_WETLAND
+
Cursed by deity
ANY_TROPICAL_MARSH
+
Building destroyed/toppled
ANY_TEMPERATE_MARSH
+
Performance quality
ANY_TROPICAL_SWAMP
+
Learned art form
POOL_TEMPERATE_FRESHWATER
+
Learned written content
POOL_TEMPERATE_BRACKISHWATER
+
Activity end
POOL_TEMPERATE_SALTWATER
+
Activity section change
POOL_TROPICAL_FRESHWATER
+
Activity ongoing
POOL_TROPICAL_BRACKISHWATER
+
Begin activity
POOL_TROPICAL_SALTWATER
+
You cannot mount
LAKE_TEMPERATE_FRESHWATER
+
Mount
LAKE_TEMPERATE_BRACKISHWATER
+
Witnessed item missing
SAVANNA_TROPICAL
+
Witnessed item has been moved
SHRUBLAND_TROPICAL
+
Witnessed item stolen
DESERT_BADLAND
+
Witnessed item handoff
DESERT_ROCK
+
Guild founded
DESERT_SAND
+
Agreement abandoned
OCEAN_TROPICAL
+
Priesthood needs recognized
OCEAN_TEMPERATE
+
Agreement satisfied
OCEAN_ARCTIC
+
You given emergency tactical control
RIVER_TROPICAL_BRACKISHWATER
+
Nearby site linked economically
RIVER_TROPICAL_SALTWATER
+
New site founded nearby
SUBTERRANEAN_WATER
+
Returning soldiers bring rumor(s)
SUBTERRANEAN_CHASM
+
Visitor shared rumor(s)
SUBTERRANEAN_LAVA
+
Thief (villain)
ALL_MAIN
+
Party organized
ANY_LAND
+
Citizen becomes civilian
ANY_OCEAN
+
Citizen becomes soldier
LAKE_TEMPERATE_SALTWATER
+
Somebody grows up
LAKE_TROPICAL_FRESHWATER
+
Local resident creature named
LAKE_TROPICAL_BRACKISHWATER
+
New mandate
LAKE_TROPICAL_SALTWATER
+
New demand
RIVER_TEMPERATE_FRESHWATER
+
Demand forgotten
RIVER_TEMPERATE_BRACKISHWATER
+
No fish to catch
RIVER_TEMPERATE_SALTWATER
+
Job overwritten
RIVER_TROPICAL_FRESHWATER
+
Work order completed
younger brother
+
Machine link suspended
younger sister
+
Construction suspended
younger sibling
+
Site located
older half-brother
+
Election
older half-sister
+
Diplomat bids farewell
older half-sibling
+
You cannot perform
younger half-brother
+
Your order delivered
younger half-sister
+
Research breakthrough
only child
+
You cannot speak
paternal grandmother
+
Guest arrives
paternal grandfather
+
Dry season
maternal grandmother
+
Wet season
maternal grandfather
+
Rain
older brother
+
Snow
older sister
+
Clear weather
older sibling
+
Beast guzzles drink
GRASSLAND
+
Wedding
Unrecognized Region Type Token:
+
Masterwork engraving
Wetland
+
Masterwork improvement
Desert
+
Building toppled by ghost
Forest
+
Tantrum (possessed by ghost)
Mountains
+
Other Recipes
younger half-sibling
+
Meat/Fish Recipes
no relationship
+
Garden Vegetables
DESERT
+
Fruit and Nuts
FOREST
+
Eggs
only son
+
Extracts
eldest daughter
+
Powders
second eldest daughter
+
Cheeses
third eldest daughter
+
Drinks
fourth eldest daughter
+
Pets
fifth eldest daughter
+
Cloth (Yarn)
sixth eldest daughter
+
Cloth (Silk)
seventh eldest daughter
+
Cloth (Plant)
fourth eldest son
+
/Above
fifth eldest son
+
/Below
sixth eldest son
+
Toys
seventh eldest son
+
Shields
eighth eldest son
+
Legwear
ninth eldest son
+
Footwear
tenth eldest son
+
Handwear
youngest son
+
Headwear
fourth eldest child
+
Digging Implements
fifth eldest child
+
Trap Components
sixth eldest child
+
Bodywear
seventh eldest child
+
Training Weapons
eighth eldest child
+
Anvils
ninth eldest child
+
Stone Blocks
tenth eldest child
+
Large Cut Gems
youngest child
+
Small Cut Gems
eighth eldest daughter
+
Metal Bars
ninth eldest daughter
+
Unrecognized Inorganic Token:
tenth eldest daughter
+
NO_MATGLOSS
only daughter
+
USE_LAVA_STONE
youngest daughter
+
CHARCOAL
eldest child
+
COKE
second eldest child
+
No food
third eldest child
+
Mountainhome achieved
BEHIND
+
Satisfied monarch
CLEANS
+
Monarch arrived early
CLEANED_BY
+
Monarch arrived
Unrecognized Body Part Relation Token:
+
First caravan
BY_TYPE
+
Embark
BY_TOKEN
+
Diplomat left unhappy
BOTTOM
+
You failed to dismount
Unrecognized Body Part Position Token:
+
Dismount
AROUND
+
You failed to mount
SURROUNDED_BY
+
North
IN_FRONT
+
East
CLOSE_SET
+
West
DEEP_SET
+
CLUSTER_ONE
HIGH_POSITION
+
CLUSTER_SMALL
LARGE_IRIS
+
CLUSTER
WRINKLY
+
Unrecognized Coal Token:
CONVEX
+
Milling Flood
BY_CATEGORY
+
Head for Edge
BYTYPE
+
Claim Site
BYTOKEN
+
Move to Site
BYCATEGORY
+
Mill Building
Unrecognized Body Part Group Token:
+
Mill Anywhere
HEIGHT
+
Return to Base
BROADNESS
+
Seek Commander
LENGTH
+
Vermin Hunting
undefined plant material set to default:
+
Meeting Location Building
TOUGHNESS
+
Meeting Location
ENDURANCE
+
Chained Animal
RECUPERATION
+
Owner
DISEASE_RESISTANCE
+
Inactive Marauder
Unrecognized Physical Attribute Token:
+
Pattern Patrol
ANALYTICAL_ABILITY
+
Conflict Defense
Glacier
+
Valid Pond Dump
Tundra
+
Valid Pond Dump Unit
Grassland
+
Come to Job Building
undefined local creature material set to default:
+
Nonsense
undefined local plant material set to default:
+
Wait Order
undefined creature material set to default:
+
Alarm
KINESTHETIC_SENSE
+
Guard
EMPATHY
+
Graze
SOCIAL_AWARENESS
+
Lair Hunter
Unrecognized Mental Attribute Token:
+
Squad Defend Burrow From Target
Unrecognized Body Part Flag Token:
+
Squad Defend Burrow
WILLPOWER
+
Squad Patrol
CREATIVITY
+
Squad Kill List
INTUITION
+
Squad Move
PATIENCE
+
Milling Burrow
MEMORY
+
Quivers
LINGUISTIC_ABILITY
+
Flasks/Waterskins
SPATIAL_SENSE
+
Miscellaneous
MUSICALITY
+
Barrels
NO_DESTINATION
+
Ropes (Yarn)
HUNGRY
+
Ropes (Silk)
THIRSTY
+
Ropes (Plant)
DROWSY
+
Thread (Yarn)
STRESSED
+
Thread (Silk)
DISTRACTED
+
Thread (Plant)
SLEEPING
+
Bags (Yarn)
FEY_MOOD
+
Bags (Silk)
CUSTOM
+
Bags (Plant)
Unrecognized Tissue Shape Token:
+
Bags (Leather)
DOMINANT_LESS
+
Cages
DOMINANT_MORE
+
Wilderness Roamer
Unrecognized Genetic Model Token:
+
Wilderness Curious Steal Target
MIGRANT
+
Wilderness Curious Wander
NO_JOB
+
Marauder Mill
MELANCHOLY
+
Ambush Patrol
BERSERK
+
Sieger Mill
ENRAGED
+
Sieger Basepoint
MARTIAL_TRANCE
+
Maraud Target
TERRIFIED
+
Undead Hunt
MINOR_INJURY
+
Insane Mood
MAJOR_INJURY
+
Dungeon Commander
PARALYZED
+
Cups/Mugs/Goblets
POSSESSED
+
Crutches
SECRETIVE_MOOD
+
Splints
FELL_MOOD
+
Buckets
MACABRE_MOOD
+
Backpacks
TANTRUM
+
Seek Building For Job
OBLIVIOUS
+
Seek Building For Item Drop
DEPRESSION
+
Seek Unit For Job
MADNESS
+
Seek Unit For Item Drop
SQUARE_CHIN
+
Seek Job Item
ROUND_VS_NARROW
+
Seek Give Water Bucket
GREASY
+
Carry Patient to Bed
DEEP_VOICE
+
Seek Surgery Site
RASPY_VOICE
+
Seek Patient for Dress Wound
Unrecognized Appearance Modifier Token:
+
Seek Patient for Suturing
WEEKLY
+
Seek Patient for Crutch
THICKNESS
+
Seek Patient for Immobilize Break
UPTURNED
+
Seek Patient for Diagnosis
SPLAYED_OUT
+
Seek Patient for Carry
HANGING_LOBES
+
Seek Fill Bucket
HIGH_CHEEKBONES
+
Grab Goblet
BROAD_CHIN
+
Grab Food for Taming
JUTTING_CHIN
+
Seek Animal for Unchain
PUPIL_EYE
+
Seek Cage for Unchain
MOTTLED
+
Seek Chain for Animal
Unrecognized Pattern Token:
+
Seek Animal for Chain
STRANDS
+
Seek Gelding Building
FEATHERS
+
Seek Animal for Gelding
SCALES
+
Seek Slaughter Building
MONTHLY
+
Seek Animal for Slaughter
Unrecognized Appearance Modifier Rate Scale Token:
+
Seek Target for Food
Unrecognized Replacement Method Token:
+
Seek Food for Target
MONOTONE
+
Go to Give Water Target
STRIPES
+
Seek Dressing Cloth
IRIS_EYE
+
Seek Suture Thread
FEATURE_DISCOVERY
+
Seek Crutch
STRUCK_DEEP_METAL
+
Seek Splint
STRUCK_MINERAL
+
Sand Zone
STRUCK_ECONOMIC_MINERAL
+
Get Empty Sand Bag
COMBAT_TWIST_WEAPON
+
Ransack Taxes
COMBAT_LET_ITEM_DROP
+
Guard Taxes
COMBAT_START_CHARGE
+
Tax Room
COMBAT_SURPRISE_CHARGE
+
Flee Terrain
DEITY_CURSE
+
Leave Wall
COMBAT
+
Sleep Barracks
SPARRING
+
Check Chest
Unrecognized Announcement Alert Token:
+
Thief Target
REACHED_PEAK
+
Charge Attack
ENDGAME_EVENT_1
+
Adventure automove (acrobatic)
ENDGAME_EVENT_1B
+
Adventure automove
ENDGAME_EVENT_2
+
Adventure Move
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
+
Grab Unfill Bucket
COMBAT_CHARGE_ATTACKER_TUMBLES
+
Cage Vermin
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
+
Grab Animal Trap
COMBAT_CHARGE_TANGLE_TOGETHER
+
Go to Cage
COMBAT_CHARGE_TANGLE_TUMBLE
+
Lay Egg/Nest Box
COMBAT_CHARGE_RUSH_BY
+
Go to Shear Station
COMBAT_CHARGE_MANAGE_STOP
+
Grab Shear Unit
COMBAT_CHARGE_OBSTACLE_SLAM
+
Go to Milk Station
COMBAT_JUMP_DODGE_PROJ
+
Grab Milk Unit
COMBAT_JUMP_DODGE_STRIKE
+
Grab Cage Unit
COMBAT_DODGE
+
Capture Small Pet
COMBAT_COUNTERSTRIKE
+
Uncage Animal
COMBAT_BLOCK
+
Grab Cage
COMBAT_PARRY
+
Return Colony To Install
COMBAT_CHARGE_COLLISION
+
Colony to Install
COMBAT_CHARGE_DEFENDER_TUMBLES
+
Clay Zone
RECITING_POETRY
+
Grab Kill
PERFORMING
+
Store Item
Unrecognized Unit Status Token:
+
Seek Item for Storage
GENERAL
+
Seek Building for Ammunition
ERA_CHANGE
+
Grab Ammunition for Building
UNDERGROUND
+
Seek Artifact
MONSTER
+
Sparring Site
AMBUSH
+
Sparring Partner
STUNNED
+
Archery Training Site
NAUSEA
+
Seek Training Ammunition
WINDED
+
Go to Shop
UNCONSCIOUS
+
Mill in Shop
FEVERED
+
Shop Specific
YIELDING
+
Seek Infant
PLAYING_MAKE_BELIEVE
+
Squad Station
TELLING_A_STORY
+
Seek Vermin for Catching
MASTERPIECE
+
Seek Trap for Vermin Catch
JOB_FAILED
+
Seek Trigger for Mechanism
UNDEAD_ATTACK
+
Seek Mechanism for Trigger
CURIOUS_GUZZLER
+
Seek Target for Mechanism
RESEARCH_BREAKTHROUGH
+
Seek Target Mechanism
GUEST_ARRIVAL
+
Seek Hunting Target
HOLDINGS
+
Seek Sheriff
ANIMAL
+
Seek Blood Suck Victim
LABOR_CHANGE
+
Seek Kidnap Victim
MILITARY
+
Interrogation Office
LOSE_EMOTION
+
Go to Interrogation Target
STRESS
+
Go to Beating Target
ART_DEFACEMENT
+
Drop Kill out Front
AMBUSH_INJURED
+
Drop Kill at Butcher
AMBUSH_OTHER
+
Grab Execution Weapon
AMBUSH_INCAPACITATED
+
Grab Uniform
FOUND_TRAP
+
Work at Building
CARAVAN_ARRIVAL
+
Grab Job Resources
NOBLE_ARRIVAL
+
Drop Off Job Items
D_MIGRANTS_ARRIVAL
+
Main Job Building
D_MIGRANT_ARRIVAL
+
Reset Priority Goal
AMBUSH_THIEF_SUPPORT_NATURE
+
Clean Building Site
AMBUSH_THIEF_SUPPORT
+
Seek Fell Victim
AMBUSH_MISCHIEVIOUS
+
Set Mood Building
AMBUSH_MISCHIEVOUS
+
Set Glass Mood Building
AMBUSH_SNATCHER
+
Seek Bad Mood Building
AMBUSH_SNATCHER_SUPPORT
+
Seek Eating Chair 2
AMBUSH_AMBUSHER_NATURE
+
Seek Eating Chair
AMBUSH_AMBUSHER
+
Seek Food Item
DIPLOMAT_ARRIVAL
+
Seek Drink Item
LIAISON_ARRIVAL
+
Seek Animal for Taming
TRADE_DIPLOMAT_ARRIVAL
+
Hunt Vermin
CAVE_COLLAPSE
+
Clean
BIRTH_CITIZEN
+
Start Fish
BIRTH_ANIMAL
+
Start Hunt
BIRTH_WILD_ANIMAL
+
Grab Waterskin
STRANGE_MOOD
+
Grab Backpack
D_MIGRANT_ARRIVAL_DISCOURAGED
+
Grab Quiver
D_NO_MIGRANT_ARRIVAL
+
Grab Pants
ANIMAL_TRAP_CATCH
+
Grab Gloves
ANIMAL_TRAP_ROBBED
+
Grab Boots
MISCHIEF_LEVER
+
Grab Helm
MISCHIEF_PLATE
+
Grab Armor
MISCHIEF_CAGE
+
Grab Shield
MISCHIEF_CHAIN
+
Grab Ammunition
COMBAT_WRESTLE_RELEASE_LATCH
+
Grab Weapon
COMBAT_WRESTLE_STRANGLE_KO
+
Grab Clothing
COMBAT_WRESTLE_ADJUST_GRIP
+
Site Walk to Building
COMBAT_GRAB_TEAR
+
Site Walk
COMBAT_STRIKE_DETAILS
+
Harass
COMBAT_STRIKE_DETAILS_2
+
Guard Path
COMBAT_EVENT_ENRAGED
+
Individual Skill Drill
COMBAT_EVENT_STUCKIN
+
Skill Demonstration
COMBAT_WRESTLE_LOCK
+
Rest (Reset)
COMBAT_WRESTLE_CHOKEHOLD
+
Rest (Recovered)
COMBAT_WRESTLE_TAKEDOWN
+
Mischief
COMBAT_WRESTLE_THROW
+
Dig
COMBAT_WRESTLE_RELEASE_LOCK
+
Gather Plant
COMBAT_WRESTLE_RELEASE_CHOKE
+
Chop
COMBAT_WRESTLE_RELEASE_GRIP
+
Remove Construction
COMBAT_WRESTLE_STRUGGLE
+
Rest
MIGRANT_ARRIVAL
+
Store Object
DIG_CANCEL_WARM
+
Grab Toy
DIG_CANCEL_DAMP
+
Grab Instrument
AMBUSH_DEFENDER
+
Go to Writing Place
AMBUSH_RESIDENT
+
Get Writing Materials
AMBUSH_HERO
+
Go to Reading Place
AMBUSH_THIEF
+
Get Written Content
AMBUSH_THIEF_SUPPORT_SKULKING
+
Fill Service Order
COMBAT_EVENT_LATCH_BP
+
Ponder Topic
COMBAT_EVENT_LATCH_GENERAL
+
Play with Toy
COMBAT_EVENT_PROPELLED_AWAY
+
Prayer
COMBAT_EVENT_KNOCKED_OUT
+
Place Ladder
COMBAT_EVENT_STUNNED
+
Seek Ladder to Move
COMBAT_EVENT_WINDED
+
Seek Ladder to Climb
COMBAT_EVENT_NAUSEATED
+
Army Walk
MIGRANT_ARRIVAL_NAMED
+
Chase Opponent
EXHAUSTION
+
Assigned Building Job
PAIN_KO
+
Seek Manage Office
BREAK_GRIP
+
Seek Update Office
NO_BREAK_GRIP
+
Wander Depot
BLOCK_FIRE
+
Prepare Equipment Manifests
BREATHE_FIRE
+
Upgrade Squad Equipment
SHOOT_WEB
+
Seek Drink Area for Water
PULL_OUT_DROP
+
Seek Well for Water
UNIT_PROJECTILE_SLAM_BLOW_APART
+
Seek Fish Catch Location
UNIT_PROJECTILE_SLAM
+
Seek Fish Trap
UNIT_PROJECTILE_SLAM_INTO_UNIT
+
Wander Vermin Hunting Spot
LOSE_HOLD_OF_ITEM
+
Seek Vermin Hunting Spot
REGAIN_CONSCIOUSNESS
+
Seek Vermin for Hunting
FREE_FROM_WEB
+
Wander Vermin Catch Location
OVERCOME_PARALYSIS
+
Seek Vermin Catch Location
NOT_STUNNED
+
Scheduled Sleep Ground
ADVENTURE_INTRO
+
Scheduled Sleep Bed
CREATURE_SOUND
+
Scheduled Meal
MECHANISM_SOUND
+
Start Eat Job
CREATURE_STEALS_OBJECT
+
Start Water Job Drink Area
BODY_TRANSFORMATION
+
Start Water Job Well
INTERACTION_ACTOR
+
Train Animal
INTERACTION_TARGET
+
Seek Station
REGULAR_CONVERSATION
+
Seek Station Flood
STAND_UP
+
Start Medical Aid
MAT_BREATH
+
Start Bed Carry
NIGHT_ATTACK_STARTS
+
Attack Building
NIGHT_ATTACK_ENDS
+
Flee from Opponent (Climb)
NIGHT_ATTACK_TRAVEL
+
Flee from Opponent
GHOST_ATTACK
+
Chase Opponent (Same Square)
TRAVEL_SITE_DISCOVERY
+
Chase Opponent Flood
TRAVEL_SITE_BUMP
+
courageous
WEREBEAST_ARRIVAL
+
consoling
BEAST_AMBUSH
+
coastal
FORT_POSITION_SUCCESSION
+
child-like
BERSERK_CITIZEN
+
charitable
STRESSED_CITIZEN
+
chaotic
CITIZEN_TANTRUM
+
cavernous
CITIZEN_LOST_TO_STRESS
+
delineated
MAGMA_DEFACES_ENGRAVING
+
blighted
MADE_ARTIFACT
+
birthing
NAMED_ARTIFACT
+
balanced
ITEM_ATTACHMENT
+
artistic
VERMIN_CAGE_ESCAPE
+
agricultural
TRIGGER_WEB
+
NAME_VOLCANO
MOOD_BUILDING_CLAIMED
+
fated
ARTIFACT_BEGUN
+
famous
MEGABEAST_ARRIVAL
+
familial
ADV_CREATURE_DEATH
+
earthen
CITIZEN_DEATH
+
dusklight
PET_DEATH
+
dreaming
CITIZEN_MISSING
+
diseased
PET_MISSING
+
disciplined
FALL_OVER
+
depraved
CAUGHT_IN_FLAMES
+
deformed
CAUGHT_IN_WEB
+
noon-time
ENGRAVING_MELTS
+
dawning
MASTERPIECE_CONSTRUCTION
+
ARTIFICE
MASTER_ARCHITECTURE_LOST
+
ASSERTIVE
MASTER_CONSTRUCTION_LOST
+
VIOLENT
ADV_AWAKEN
+
NAME_CAVE
ADV_SLEEP_INTERRUPTED
+
BOUNDARY
ADV_REACTION_PRODUCTS
+
UGLY
CANCEL_JOB
+
FLOWERY
NO_INV_TO_EAT
+
PRIMITIVE
NO_INV_TO_CONTAIN
+
Seek Heist Handoff
NO_INV_TO_DROP
+
Seek Heist Master
NOTHING_TO_PICK_UP
+
Seek Heist Item
NO_INV_TO_THROW
+
Follow Command
NO_INV_TO_FIRE
+
Parley Item
CURRENT_SMELL
+
Parley Unit
CURRENT_WEATHER
+
Leave Site for Squad Order
YOU_YIELDED
+
NAME_FOREST
YOU_UNYIELDED
+
NAME_OCEAN
YOU_STRAP_ITEM
+
NAME_MOUNTAINS
YOU_DRAW_ITEM
+
ROMANTIC
NO_GRASP_TO_DRAW_ITEM
+
RESTRAIN
NO_ITEM_TO_STRAP
+
NAME_LAKE
NO_INV_TO_REMOVE
+
PROTECT
NO_INV_TO_WEAR
+
NEGATOR
CANNOT_CONSTRUCT
+
NEGATIVE
MADE_CAMPFIRE
+
SUBORDINATE
CANNOT_SET_FIRE
+
MYTHIC
SET_FIRE
+
MYSTERY
DAWN_BREAKS
+
reborn
NIGHTFALL
+
colorful
NO_INV_INTERACTION
+
rainy
CURRENT_TEMPERATURE
+
pregnant
CURRENT_DATE
+
poetic
NO_GRASP_FOR_PICKUP
+
leafy
CANNOT_STAND
+
persuasive
MUST_UNRETRACT_FIRST
+
peaceful
CANNOT_REST
+
painted
CANNOT_MAKE_CAMPFIRE
+
ordered
CANNOT_CHOP_TREE
+
oceanic
SKIP_ON_LIQUID
+
sworn
DODGE_FLYING_OBJECT
+
nightmarish
FLAME_HIT
+
lyrical
EMBRACE
+
murderous
BANDIT_EMPTY_CONTAINER
+
thunderous
BANDIT_GRAB_ITEM
+
enslaved
COMBAT_EVENT_ATTACK_INTERRUPTED
+
thieving
COMBAT_WRESTLE_CATCH_ATTACK
+
sunny
CONFLICT_CONVERSATION
+
stormy
STRANGE_RAIN_SNOW
+
starry
STRANGE_CLOUD
+
wordy
SIMPLE_ANIMAL_ACTION
+
cloudy
FLOUNDER_IN_LIQUID
+
seasonal
TRAINING_DOWN_TO_SEMI_WILD
+
scholarly
TRAINING_FULL_REVERSION
+
salty
ANIMAL_TRAINING_KNOWLEDGE
+
sacrificial
MOVED_OUT_OF_RANGE
+
whispering
CANNOT_SPEAK
+
lordly
NO_TRACKS
+
flowing
ALREADY_SEARCHED_AREA
+
jeweled
SEARCH_FOUND_SOMETHING
+
inspired
SEARCH_FOUND_NOTHING
+
hospitable
NOTHING_TO_INTERACT
+
healing
NOTHING_TO_EXAMINE
+
generous
FAIL_TO_GRAB_SURFACE
+
forgiving
LOSE_HOLD_OF_SURFACE
+
baked
TRAVEL_COMPLAINT
+
fish
REORGANIZE_POSSESSIONS
+
festive
PUSH_ITEM
+
fertile
DRAW_ITEM
+
muddy
STRAP_ITEM
+
mountainous
GAIN_SITE_CONTROL
+
moonlit
FAREWELL_HELPER
+
misty
ELECTION_RESULTS
+
lucky
SITE_PRESENT
+
loyal
CONSTRUCTION_SUSPENDED
+
loving
LINKAGE_SUSPENDED
+
long-lived
QUOTA_FILLED
+
electrical
JOB_OVERWRITTEN
+
deceitful
NOTHING_TO_CATCH_IN_WATER
+
wet
ARTWORK_DEFACED
+
festivals
POWER_LEARNED
+
fertility
YOU_FEED_ON_SUCKEE
+
fate
ANIMAL_TRAINED
+
fame
DYED_MASTERPIECE
+
dusk
COOKED_MASTERPIECE
+
discipline
MANDATE_ENDS
+
depravity
SLOWDOWN_ENDS
+
deformity
NEW_WORK_MANDATE
+
longevity
CITIZEN_BECOMES_SOLDIER
+
justice
CITIZEN_BECOMES_NONSOLDIER
+
inspiration
PARTY_ORGANIZED
+
hospitality
POSSESSED_TANTRUM
+
generosity
BUILDING_TOPPLED_BY_GHOST
+
games
MASTERFUL_IMPROVEMENT
+
fortresses
MASTERPIECE_ENGRAVING
+
forgiveness
DEMAND_FORGOTTEN
+
food
NEW_DEMAND
+
young
NEW_MANDATE
+
lettered
PRICES_ALTERED
+
windy
NAMED_RESIDENT_CREATURE
+
wealthy
SOMEBODY_GROWS_UP
+
watery
GUILD_REQUEST_TAKEN
+
warring
GUILD_WAGES_CHANGED
+
volcanic
PICK_UP_ITEM
+
victorious
YOU_BUILDING_INTERACTION
+
valorous
YOU_ITEM_INTERACTION
+
tricky
YOU_TEMPERATURE_EFFECTS
+
wooden
PROFESSION_CHANGES
+
treacherous
RECRUIT_PROMOTED
+
enterprising
SOLDIER_BECOMES_MASTER
+
wicked
RESOLVE_SHARED_ITEMS
+
coasts
EMPTY_CONTAINER
+
charity
TAKE_OUT_OF_CONTAINER
+
caverns
NO_CONTAINER_FOR_ITEM
+
boundaries
PUT_INTO_CONTAINER
+
blight
EAT_ITEM
+
farming
DRINK_ITEM
+
no sphere
CONSUME_FAILURE
+
square of pillars
DROP_ITEM
+
uneven pillars
PET_ADOPTS_OWNER
+
paved outdoor area
UNABLE_TO_COMPLETE_BUILDING
+
agriculture
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
youth
CITIZEN_SNATCHED
+
wisdom
VERMIN_DISTURBED
+
wealth
LAND_GAINS_STATUS
+
victory
LAND_ELEVATED_STATUS
+
valor
MASTERPIECE_CRAFTED
+
trickery
COUGH_BLOOD
+
treachery
VOMIT_BLOOD
+
travelers
MERCHANTS_UNLOADING
+
thunder
MERCHANTS_NEED_DEPOT
+
SWAMP_TROPICAL_FRESHWATER
MERCHANT_WAGONS_BYPASSED
+
MARSH_TEMPERATE_SALTWATER
MERCHANTS_LEAVING_SOON
+
MARSH_TEMPERATE_FRESHWATER
MERCHANTS_EMBARKED
+
SWAMP_TEMPERATE_SALTWATER
PET_LOSES_DEAD_OWNER
+
SWAMP_TEMPERATE_FRESHWATER
NEW_GUILD
+
no architectural element
CRIME_WITNESS_HANDOFF
+
detailed surfaces
CRIME_WITNESS_STOLEN
+
paved indoor areas
CRIME_WITNESS_ITEM_MOVED
+
open structure
CRIME_WITNESS_ITEM_MISSING
+
stagnant pool
CANNOT_MOUNT
+
lava pool
FAILED_MOUNT
+
water pool
DISMOUNT
+
lower floors
HASTY_MONARCH
+
upper floors
SATISFIED_MONARCH
+
pillars on the perimeter
MOUNTAINHOME
+
rainbows
NEW_MARKET_LINK
+
pregnancy
EMERGENCY_TACTICAL_CONTROL
+
persuasion
AGREEMENT_SATISFIED
+
painting
AGREEMENT_WARNING
+
oaths
AGREEMENT_ABANDONED
+
muck
BRAIDED
+
metals
DOUBLE_BRAIDS
+
marriage
PONY_TAILS
+
luck
CLEAN_SHAVEN
+
thralldom
STANDARD_HAIR_SHAPINGS
+
suicide
STANDARD_BEARD_SHAPINGS
+
scholarship
STANDARD_MOUSTACHE_SHAPINGS
+
salt
STANDARD_SIDEBURNS_SHAPINGS
+
rumors
FAILED_DISMOUNT
+
rulership
DIPLOMAT_LEFT_UNHAPPY
+
rivers
FOOD_WARNING
+
revenge
Unrecognized Announcement Token:
+
revelry
SINGULAR
+
rebirth
PLURAL
+
ANY_LAKE
Unrecognized Word Property Token:
+
ANY_OCEAN
NEATLY_COMBED
+
ANY_LAND
SEASON_AUTUMN
+
ALL_MAIN
SEASON_WINTER
+
RIVER_TROPICAL_SALTWATER
SERVICE_ORDER_DELIVERY
+
RIVER_TROPICAL_BRACKISHWATER
PERFORMANCE_START_FAILURE
+
RIVER_TROPICAL_FRESHWATER
BEGIN_ACTIVITY
+
RIVER_TEMPERATE_SALTWATER
MIDDLE_OF_ACTIVITY
+
RIVER_TEMPERATE_BRACKISHWATER
ACTIVITY_SECTION_CHANGE
+
RIVER_TEMPERATE_FRESHWATER
CONCLUDE_ACTIVITY
+
LAKE_TROPICAL_BRACKISHWATER
NO_MARRIAGE_CELEBRATION
+
LAKE_TROPICAL_FRESHWATER
WEATHER_BECOMES_CLEAR
+
ANY_TEMPERATE_BROADLEAF
WEATHER_BECOMES_SNOW
+
ANY_TROPICAL_FOREST
WEATHER_BECOMES_RAIN
+
ANY_TEMPERATE_FOREST
SEASON_WET
+
ANY_SAVANNA
SEASON_DRY
+
ANY_GRASSLAND
SEASON_SPRING
+
ANY_SHRUBLAND
SEASON_SUMMER
+
ANY_FOREST
CHOP_TREE
+
ANY_TROPICAL
RUMOR_SPREAD
+
ANY_TEMPERATE
SERVICE_ORDER_RUMOR_RECEIVED
+
NOT_FREEZING
RETURNING_RUMOR_RECEIVED
+
ANY_POOL
NEW_HOLDING
+
ANY_TROPICAL_RIVER
EMBARK_MESSAGE
+
ANY_TEMPERATE_RIVER
FIRST_CARAVAN_ARRIVAL
+
ANY_RIVER
MONARCH_ARRIVAL
+
ANY_TROPICAL_LAKE
LEARNED_WRITTEN_CONTENT
+
ANY_TEMPERATE_LAKE
LEARNED_ART_FORM
+
FOREST_TROPICAL_MOIST_BROADLEAF
PERFORMER_UPDATE
+
FOREST_TROPICAL_DRY_BROADLEAF
BUILDING_DESTROYED_OR_TOPPLED
+
FOREST_TEMPERATE_BROADLEAF
COMPOSITION_COMPLETE
+
FOREST_TEMPERATE_CONIFER
COMPOSITION_FAILED
+
MARSH_TROPICAL_SALTWATER
NEW_APPRENTICESHIP
+
MARSH_TROPICAL_FRESHWATER
PETITION_IGNORED
+
SWAMP_TROPICAL_SALTWATER
scorpionfly
+
LAKE_TEMPERATE_SALTWATER
caddisfly
+
LAKE_TEMPERATE_BRACKISHWATER
butterfly
+
LAKE_TEMPERATE_FRESHWATER
caterpillar
+
POOL_TROPICAL_BRACKISHWATER
maggot
+
POOL_TROPICAL_FRESHWATER
spider
+
POOL_TEMPERATE_SALTWATER
dung beetle
+
POOL_TEMPERATE_BRACKISHWATER
rhinoceros beetle
+
POOL_TEMPERATE_FRESHWATER
rove beetle
+
only child
snakefly
+
youngest child
lacewing
+
tenth eldest child
antlion larva
+
ninth eldest child
mosquito
+
eighth eldest child
earthworm
+
seventh eldest child
bristleworm
+
sixth eldest child
ribbon worm
+
fifth eldest child
flat worm
+
fourth eldest child
tarantula
+
third eldest child
scorpion
+
second eldest child
shrimp
+
youngest daughter
lobster
+
only daughter
nematode
+
tenth eldest daughter
earwig
+
ninth eldest daughter
grasshopper
+
younger half-sibling
cricket
+
younger half-sister
stick insect
+
younger half-brother
cockroach
+
older half-sibling
termite
+
older half-sister
mantis
+
older half-brother
Unrecognized Tissue Layer Shapings Token:
+
younger sibling
quadruped
+
younger sister
silverfish
+
younger brother
mayfly
+
older sibling
dragonfly
+
older sister
damselfly
+
older brother
stonefly
+
fourth eldest son
tiger beetle
+
third eldest son
ladybug
+
second eldest son
weevil
+
wives
darkling beetle
+
Unrecognized Biome Token:
click beetle
+
ANY_DESERT
firefly
+
ANY_TEMPERATE_SWAMP
scarab beetle
+
ANY_TROPICAL_SWAMP
stag beetle
+
ANY_TEMPERATE_MARSH
thrips
+
ANY_TROPICAL_MARSH
cicada
+
ANY_TEMPERATE_WETLAND
assassin bug
+
ANY_TROPICAL_WETLAND
hornet
+
ANY_WETLAND
kestrel
+
ANY_TROPICAL_BROADLEAF
condor
+
eighth eldest daughter
osprey
+
seventh eldest daughter
buzzard
+
sixth eldest daughter
harrier
+
fifth eldest daughter
albatross
+
fourth eldest daughter
petrel
+
third eldest daughter
penguin
+
second eldest daughter
pelican
+
only son
vulture
+
youngest son
flamingo
+
tenth eldest son
falcon
+
ninth eldest son
hummingbird
+
eighth eldest son
kingfisher
+
seventh eldest son
hornbill
+
sixth eldest son
quetzal
+
fifth eldest son
toucan
+
IN_FRONT
woodpecker
+
BELOW
lyrebird
+
SURROUNDED_BY
thornbill
+
SIDES
pigeon
+
Unrecognized Body Part Flag Token:
parrot
+
SOCIAL_AWARENESS
cockatoo
+
EMPATHY
cuckoo
+
KINESTHETIC_SENSE
nightjar
+
BROADNESS
python
+
BYCATEGORY
anaconda
+
BYTOKEN
turtle
+
BYTYPE
pterosaur
+
BY_CATEGORY
dimetrodon
+
BY_TOKEN
sauropod
+
BY_TYPE
theropod
+
CLEANED_BY
salamander
+
CLEANS
alligator
+
BEHIND
crocodile
+
no relationship
serpent
+
MUSICALITY
rattlesnake
+
SPATIAL_SENSE
turkey
+
LINGUISTIC_ABILITY
grouse
+
MEMORY
chicken
+
PATIENCE
pheasant
+
INTUITION
iguanodont
+
CREATIVITY
hadrosaurid
+
WILLPOWER
stegosaurid
+
FOCUS
ceratopsid
+
ANALYTICAL_ABILITY
ankylosaurid
+
DISEASE_RESISTANCE
Limestone
+
RECUPERATION
Sandstone
+
ENDURANCE
Timber
+
TOUGHNESS
Moonstone
+
BRAWL
Dabbling
+
DOMINANT_MORE
Novice
+
DOMINANT_LESS
Adequate
+
MIX
walrus
+
SCALES
hippopotamus
+
FEATHERS
Granite
+
STRANDS
Felsite
+
MOTTLED
Hematite
+
PUPIL_EYE
Malachite
+
SPOTS
Galena
+
SECRETIVE_MOOD
Grand Master
+
POSSESSED
Legendary
+
FEY_MOOD
Carpentry
+
SLEEPING
Bowmaking
+
DISTRACTED
Stone Carving
+
STRESSED
Stonecutting
+
DROWSY
Engraving
+
THIRSTY
Masonry
+
HUNGRY
Competent
+
NO_DESTINATION
Skilled
+
NO_JOB
Proficient
+
MIGRANT
Talented
+
NON_LETHAL
Professional
+
JUTTING_CHIN
Accomplished
+
BROAD_CHIN
High Master
+
HIGH_CHEEKBONES
kinglet
+
GAPS
swallow
+
HANGING_LOBES
martin
+
SPLAYED_OUT
bushtit
+
UPTURNED
warbler
+
DENSE
thrush
+
CONVEX
oxpecker
+
WRINKLY
honeyeater
+
LARGE_IRIS
oriole
+
HIGH_POSITION
fantail
+
DEEP_SET
shrike
+
CLOSE_SET
magpie
+
IRIS_EYE
titmouse
+
STRIPES
chickadee
+
MONOTONE
waxwing
+
ROOT
flycatcher
+
FADE
fruit bat
+
MONTHLY
starling
+
WEEKLY
mockingbird
+
DAILY
nuthatch
+
Unrecognized Appearance Modifier Token:
sparrow
+
RASPY_VOICE
tanager
+
DEEP_VOICE
cardinal
+
GREASY
bunting
+
ROUND_VS_NARROW
Wax Working
+
SQUARE_CHIN
Stone Crafting
+
HOLDINGS
Metal Crafting
+
GUEST_ARRIVAL
Glassmaking
+
RESEARCH_BREAKTHROUGH
Studying
+
CURIOUS_GUZZLER
Concentration
+
UNDEAD_ATTACK
Discipline
+
JOB_FAILED
Observation
+
ART_DEFACEMENT
Armorsmithing
+
LOSE_EMOTION
Metalsmithing
+
LABOR_CHANGE
Gem Cutting
+
NOBLE
Gem Setting
+
COMBAT_START_CHARGE
Woodcrafting
+
COMBAT_LET_ITEM_DROP
Papermaking
+
COMBAT_TWIST_WEAPON
Bookbinding
+
STRUCK_ECONOMIC_MINERAL
Pottery
+
STRUCK_MINERAL
Keyboard Instrument
+
STRUCK_DEEP_METAL
Stringed Instrument
+
FEATURE_DISCOVERY
Wind Instrument
+
ENDGAME_EVENT_2
Percussion Instrument
+
ENDGAME_EVENT_1B
Critical Thinking
+
ENDGAME_EVENT_1
Optics Engineer
+
REACHED_PEAK
Fluid Engineer
+
Unrecognized Announcement Alert Token:
Writing
+
SPARRING
Poetry
+
DEITY_CURSE
Reading
+
RUMOR
Speaking
+
PARALYZED
Singing
+
MAJOR_INJURY
Ambush
+
MINOR_INJURY
Swimming
+
TERRIFIED
Riding
+
MARTIAL_TRANCE
Persuasion
+
MELANCHOLY
Negotiation
+
MADNESS
Judging Intent
+
DEPRESSION
Appraisal
+
OBLIVIOUS
Organization
+
MACABRE_MOOD
Animal Caretaking
+
FELL_MOOD
Fish Dissection
+
ERA_CHANGE
Animal Dissection
+
Unrecognized Unit Status Token:
Fish Cleaning
+
WEBBED
Butchery
+
GROUNDED
Trapping
+
PERFORMING
Growing
+
RECITING_POETRY
Herbalism
+
TELLING_A_STORY
Tracking
+
PLAYING_MAKE_BELIEVE
Furnace Operation
+
YIELDING
Strand Extraction
+
FEVERED
Soap Making
+
UNCONSCIOUS
Potash Making
+
AMBUSH_THIEF
Lye Making
+
AMBUSH_HERO
Wood Burning
+
AMBUSH_RESIDENT
Weaponsmithing
+
AMBUSH_DEFENDER
Record Keeping
+
DIG_CANCEL_DAMP
Intimidation
+
DIG_CANCEL_WARM
Conversation
+
MIGRANT_ARRIVAL_NAMED
Comedy
+
COMBAT_EVENT_NAUSEATED
Flattery
+
COMBAT_EVENT_WINDED
Consoling
+
COMBAT_EVENT_STUNNED
Pacification
+
COMBAT_EVENT_KNOCKED_OUT
Cooking
+
COMBAT_EVENT_PROPELLED_AWAY
Cheesemaking
+
COMBAT_EVENT_LATCH_GENERAL
Milking
+
COMBAT_EVENT_LATCH_BP
Gelding
+
COMBAT_EVENT_STUCKIN
Shearing
+
D_MIGRANTS_ARRIVAL
Spinning
+
NOBLE_ARRIVAL
Misc. Object
+
FOUND_TRAP
Wound Dressing
+
AMBUSH_INCAPACITATED
Clothes Making
+
AMBUSH_OTHER
Milling
+
AMBUSH_INJURED
Threshing
+
AMBUSH_AMBUSHER
Blowgun
+
AMBUSH_AMBUSHER_NATURE
Throwing
+
AMBUSH_SNATCHER_SUPPORT
Machinery
+
AMBUSH_SNATCHER
Stone Carver
+
AMBUSH_MISCHIEVOUS
Stonecutter
+
AMBUSH_MISCHIEVIOUS
Engraver
+
AMBUSH_THIEF_SUPPORT
Animal Trainer
+
AMBUSH_THIEF_SUPPORT_NATURE
Animal Caretaker
+
AMBUSH_THIEF_SUPPORT_SKULKING
Fish Dissector
+
COMBAT_CHARGE_MANAGE_STOP
Animal Dissector
+
COMBAT_CHARGE_RUSH_BY
Diagnostics
+
COMBAT_CHARGE_TANGLE_TUMBLE
Surgery
+
COMBAT_CHARGE_TANGLE_TOGETHER
Bone Setting
+
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
Suturing
+
COMBAT_CHARGE_ATTACKER_TUMBLES
Crutch-walking
+
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
Knapping
+
COMBAT_CHARGE_DEFENDER_TUMBLES
Climbing
+
COMBAT_CHARGE_COLLISION
Intrigue
+
COMBAT_PARRY
Biting
+
COMBAT_BLOCK
Striking
+
COMBAT_COUNTERSTRIKE
Kicking
+
COMBAT_DODGE
Dodging
+
COMBAT_JUMP_DODGE_STRIKE
Hammer
+
COMBAT_JUMP_DODGE_PROJ
Coordination
+
COMBAT_SURPRISE_CHARGE
Balance
+
COMBAT_EVENT_ENRAGED
Leadership
+
COMBAT_STRIKE_DETAILS_2
Military Tactics
+
COMBAT_STRIKE_DETAILS
Teaching
+
COMBAT_GRAB_TEAR
Fighting
+
COMBAT_WRESTLE_ADJUST_GRIP
Archery
+
COMBAT_WRESTLE_STRANGLE_KO
Wrestling
+
COMBAT_WRESTLE_RELEASE_LATCH
Tanning
+
COMBAT_WRESTLE_STRUGGLE
Dyeing
+
COMBAT_WRESTLE_RELEASE_GRIP
Pressing
+
COMBAT_WRESTLE_RELEASE_CHOKE
Beekeeping
+
COMBAT_WRESTLE_RELEASE_LOCK
Glazing
+
COMBAT_WRESTLE_THROW
Bone Carving
+
COMBAT_WRESTLE_TAKEDOWN
Weaving
+
COMBAT_WRESTLE_CHOKEHOLD
Brewing
+
COMBAT_WRESTLE_LOCK
Crossbow
+
COMBAT_CHARGE_OBSTACLE_SLAM
Siege Engineering
+
CAUGHT_IN_FLAMES
Siege Operation
+
FALL_OVER
Pump Operation
+
PET_MISSING
Leatherworking
+
CITIZEN_MISSING
Student
+
PET_DEATH
Observer
+
CITIZEN_DEATH
Wordsmith
+
ADV_CREATURE_DEATH
Writer
+
CANCEL_JOB
Reader
+
ADV_REACTION_PRODUCTS
Speaker
+
ADV_SLEEP_INTERRUPTED
Knapper
+
ADV_AWAKEN
Woodcrafter
+
MASTER_CONSTRUCTION_LOST
Papermaker
+
MASTER_ARCHITECTURE_LOST
Bookbinder
+
MASTERPIECE_CONSTRUCTION
Potter
+
ENGRAVING_MELTS
Wax Worker
+
MAGMA_DEFACES_ENGRAVING
Stone Crafter
+
SHOOT_WEB
Metal Crafter
+
BREATHE_FIRE
Glassmaker
+
BLOCK_FIRE
Logician
+
NO_BREAK_GRIP
Mathematician
+
PAIN_KO
Astronomer
+
EXHAUSTION
Chemist
+
NOT_STUNNED
Geographer
+
OVERCOME_PARALYSIS
Leader
+
FREE_FROM_WEB
Tactician
+
REGAIN_CONSCIOUSNESS
Teacher
+
LOSE_HOLD_OF_ITEM
Dancer
+
UNIT_PROJECTILE_SLAM_INTO_UNIT
Musician
+
UNIT_PROJECTILE_SLAM
Singer
+
UNIT_PROJECTILE_SLAM_BLOW_APART
Keyboardist
+
CAUGHT_IN_WEB
Stringed Instrumentalist
+
BIRTH_WILD_ANIMAL
Wind Instrumentalist
+
BIRTH_ANIMAL
Percussionist
+
BIRTH_CITIZEN
Critical Thinker
+
CAVE_COLLAPSE
Negotiator
+
TRADE_DIPLOMAT_ARRIVAL
Judge of Intent
+
LIAISON_ARRIVAL
Appraiser
+
MISCHIEF_CHAIN
Organizer
+
MISCHIEF_CAGE
Record Keeper
+
MISCHIEF_PLATE
Intimidator
+
MISCHIEF_LEVER
Conversationalist
+
ANIMAL_TRAP_ROBBED
Fish Cleaner
+
ANIMAL_TRAP_CATCH
Trapper
+
D_NO_MIGRANT_ARRIVAL
Planter
+
D_MIGRANT_ARRIVAL_DISCOURAGED
Herbalist
+
D_MIGRANT_ARRIVAL
Ambusher
+
CITIZEN_LOST_TO_STRESS
Swimmer
+
CITIZEN_TANTRUM
Persuader
+
STRESSED_CITIZEN
Potash Maker
+
BERSERK_CITIZEN
Lye Maker
+
FORT_POSITION_SUCCESSION
Wood Burner
+
BEAST_AMBUSH
Weaponsmith
+
WEREBEAST_ARRIVAL
Armorsmith
+
MEGABEAST_ARRIVAL
Blacksmith
+
ARTIFACT_BEGUN
Gem Cutter
+
MOOD_BUILDING_CLAIMED
Gem Setter
+
TRIGGER_WEB
Comedian
+
VERMIN_CAGE_ESCAPE
Consoler
+
ITEM_ATTACHMENT
Pacifier
+
NAMED_ARTIFACT
Tracker
+
MADE_ARTIFACT
Fisherman
+
STRANGE_MOOD
Furnace Operator
+
NOTHING_TO_INTERACT
Strand Extractor
+
SEARCH_FOUND_NOTHING
Soaper
+
SEARCH_FOUND_SOMETHING
Suturer
+
ALREADY_SEARCHED_AREA
Crutch-walker
+
NO_TRACKS
Climber
+
CANNOT_SPEAK
Schemer
+
MOVED_OUT_OF_RANGE
Skill 1
+
GAIN_SITE_CONTROL
Skill 2
+
PUSH_ITEM
Skill 3
+
REORGANIZE_POSSESSIONS
Skill 4
+
TRAVEL_COMPLAINT
Cheesemaker
+
LOSE_HOLD_OF_SURFACE
Milker
+
FAIL_TO_GRAB_SURFACE
Gelder
+
COMBAT_WRESTLE_CATCH_ATTACK
Shearer
+
CURRENT_SMELL
Spinner
+
NO_INV_TO_FIRE
Misc. Object User
+
NO_INV_TO_THROW
Wound Dresser
+
NOTHING_TO_PICK_UP
ill-sized art actions (2):
+
NO_INV_TO_DROP
ill-sized art actions (3):
+
NO_INV_TO_CONTAIN
ill-sized art actions (4):
+
NO_INV_TO_EAT
ill-sized art actions (5):
+
NO_INV_TO_WEAR
ill-sized art actions (6):
+
NO_INV_TO_REMOVE
LIQUID_COOKING
+
NO_ITEM_TO_STRAP
LIQUID_SCOOP
+
NO_GRASP_TO_DRAW_ITEM
GRIND_POWDER_RECEPTACLE
+
YOU_DRAW_ITEM
Skill 5
+
YOU_STRAP_ITEM
Skill 6
+
YOU_UNYIELDED
Skill 7
+
YOU_YIELDED
Skill 8
+
NOTHING_TO_EXAMINE
Skill 9
+
INTERACTION_TARGET
Skill 10
+
INTERACTION_ACTOR
ill-sized art actions (1):
+
CREATURE_STEALS_OBJECT
Hammerman
+
MECHANISM_SOUND
Spearman
+
CREATURE_SOUND
Crossbowman
+
ADVENTURE_INTRO
Pikeman
+
TRAVEL_SITE_BUMP
Bowman
+
TRAVEL_SITE_DISCOVERY
Shield User
+
GHOST_ATTACK
Armor User
+
NIGHT_ATTACK_TRAVEL
Siege Engineer
+
NIGHT_ATTACK_ENDS
Wrestler
+
NIGHT_ATTACK_STARTS
Striker
+
MAT_BREATH
Kicker
+
STAND_UP
Dodger
+
PULL_OUT_DROP
Axeman
+
COMBAT_EVENT_ATTACK_INTERRUPTED
Swordsman
+
BANDIT_GRAB_ITEM
Maceman
+
BANDIT_EMPTY_CONTAINER
Brewer
+
EMBRACE
Miller
+
FLAME_HIT
Thresher
+
DODGE_FLYING_OBJECT
Blowgunner
+
SKIP_ON_LIQUID
Thrower
+
ANIMAL_TRAINING_KNOWLEDGE
Knife User
+
TRAINING_FULL_REVERSION
Lasher
+
TRAINING_DOWN_TO_SEMI_WILD
Siege Operator
+
FLOUNDER_IN_LIQUID
Pump Operator
+
SIMPLE_ANIMAL_ACTION
Leatherworker
+
STRANGE_CLOUD
Presser
+
STRANGE_RAIN_SNOW
Beekeeper
+
CONFLICT_CONVERSATION
Glazer
+
REGULAR_CONVERSATION
Bone Carver
+
LAND_ELEVATED_STATUS
Weaver
+
LAND_GAINS_STATUS
GIANT_NEST
+
VERMIN_DISTURBED
Unrecognized Habit Token:
+
CITIZEN_SNATCHED
PEACEFUL_INTERMITTENT
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
Unrecognized Creature Sound Token:
+
UNABLE_TO_COMPLETE_BUILDING
VOCALIZATION
+
PET_ADOPTS_OWNER
Unrecognized Creature Sound Method Token:
+
PET_LOSES_DEAD_OWNER
Random Buffer Overload
+
MERCHANTS_EMBARKED
COOK_BLOOD
+
MERCHANTS_LEAVING_SOON
GRIND_VERMIN
+
MERCHANT_WAGONS_BYPASSED
COOK_VERMIN
+
MERCHANTS_NEED_DEPOT
COOK_PEOPLE
+
MERCHANTS_UNLOADING
COLLECT_TROPHIES
+
RESOLVE_SHARED_ITEMS
EAT_BONE_PORRIDGE
+
JOB_OVERWRITTEN
USE_ANY_MELEE_WEAPON
+
QUOTA_FILLED
COLLECT_WEALTH
+
LINKAGE_SUSPENDED
FOOD_STORAGE
+
CONSTRUCTION_SUSPENDED
NEST_BOX
+
SITE_PRESENT
BOOKCASE
+
ELECTION_RESULTS
SMALL_OBJECT_STORAGE
+
FAREWELL_HELPER
TRACK_CART
+
SLOWDOWN_ENDS
HEAVY_OBJECT_HAULING
+
MANDATE_ENDS
STAND_AND_WORK_ABOVE
+
COOKED_MASTERPIECE
ROLL_UP_SHEET
+
DYED_MASTERPIECE
GRIND_POWDER_GRINDER
+
ANIMAL_TRAINED
MEAT_CARVING
+
YOU_FEED_ON_SUCKEE
MEAT_BONING
+
POWER_LEARNED
MEAT_SLICING
+
ARTWORK_DEFACED
MEAT_CLEAVING
+
MASTERPIECE_CRAFTED
HOLD_MEAT_FOR_CARVING
+
NIGHTFALL
MEAL_CONTAINER
+
DAWN_BREAKS
LIQUID_CONTAINER
+
CANNOT_SET_FIRE
SIMPLE_BURROW
+
MADE_CAMPFIRE
LABYRINTH
+
CANNOT_CONSTRUCT
SHRINE
+
CANNOT_CHOP_TREE
WILDERNESS_LOCATION
+
CANNOT_MAKE_CAMPFIRE
Unrecognized Lair Token:
+
CANNOT_REST
HAS_DOORS
+
MUST_UNRETRACT_FIRST
Unrecognized Lair Characteristic Token:
+
CANNOT_STAND
GRIND_BONE_MEAL
+
NO_GRASP_FOR_PICKUP
PROTECT_FOLDED_SHEETS
+
CURRENT_DATE
CONTAIN_WRITING
+
CURRENT_TEMPERATURE
DISPLAY_OBJECT
+
CURRENT_WEATHER
PLACE_OFFERING
+
SOLDIER_BECOMES_MASTER
DIVINATION
+
RECRUIT_PROMOTED
GAMES_OF_CHANCE
+
PROFESSION_CHANGES
Unrecognized Tool Use Token:
+
YOU_TEMPERATURE_EFFECTS
SIMPLE_MOUND
+
YOU_ITEM_INTERACTION
catatonic
+
YOU_BUILDING_INTERACTION
BLOW_AGAINST_FIPPLE
+
PICK_UP_ITEM
BLOW_OVER_OPENING_SIDE
+
DROP_ITEM
BLOW_OVER_OPENING_END
+
CONSUME_FAILURE
BLOW_OVER_SINGLE_REED
+
DRINK_ITEM
BLOW_OVER_DOUBLE_REED
+
EAT_ITEM
BLOW_OVER_FREE_REED
+
PUT_INTO_CONTAINER
STRUCK_TOGETHER
+
TAKE_OUT_OF_CONTAINER
SHAKEN
+
TAKE_OFF_ITEM
PLUCKED_BY_BP
+
PUT_ON_ITEM
PLUCKED
+
FIRST_CARAVAN_ARRIVAL
STRUCK_BY_BP
+
EMBARK_MESSAGE
STRUCK
+
NEW_HOLDING
VIBRATE_BP_AGAINST_OPENING
+
RETURNING_RUMOR_RECEIVED
MEMBRANE_POSITION
+
SERVICE_ORDER_RUMOR_RECEIVED
SUBPART_CHOICE
+
RUMOR_SPREAD
KEYBOARD
+
PETITION_IGNORED
STOPPING_FRET
+
NEW_APPRENTICESHIP
STOPPING_AGAINST_BODY
+
COMPOSITION_FAILED
STOPPING_HOLE
+
COMPOSITION_COMPLETE
STOPPING_HOLE_KEY
+
BUILDING_DESTROYED_OR_TOPPLED
SCRAPED
+
PERFORMER_UPDATE
FRICTION
+
LEARNED_ART_FORM
RESONATOR
+
LEARNED_WRITTEN_CONTENT
BAG_OVER_REED
+
CONCLUDE_ACTIVITY
AIR_OVER_REED
+
FAILED_MOUNT
AIR_OVER_FREE_REED
+
CANNOT_MOUNT
AIR_AGAINST_FIPPLE
+
CRIME_WITNESS_ITEM_MISSING
Unrecognized Sound Production Token:
+
CRIME_WITNESS_ITEM_MOVED
sonorous
+
CRIME_WITNESS_STOLEN
gentle
+
CRIME_WITNESS_HANDOFF
slicing
+
NEW_GUILD
liquid
+
AGREEMENT_ABANDONED
raucous
+
AGREEMENT_WARNING
breezy
+
AGREEMENT_SATISFIED
rugged
+
EMERGENCY_TACTICAL_CONTROL
rippling
+
NEW_MARKET_LINK
sparkling
+
SATISFIED_MONARCH
shrill
+
HASTY_MONARCH
floating
+
MONARCH_ARRIVAL
ringing
+
MASTERFUL_IMPROVEMENT
resonant
+
BUILDING_TOPPLED_BY_GHOST
CROOKS
+
POSSESSED_TANTRUM
TIGHTENING
+
PARTY_ORGANIZED
Unrecognized Tuning Token:
+
CITIZEN_BECOMES_NONSOLDIER
choppy
+
CITIZEN_BECOMES_SOLDIER
steady
+
NEW_WORK_MANDATE
HARMONIC_SERIES
+
GUILD_WAGES_CHANGED
VALVE_ROUTES_AIR
+
GUILD_REQUEST_TAKEN
BP_IN_BELL
+
SOMEBODY_GROWS_UP
FOOT_PEDALS
+
NAMED_RESIDENT_CREATURE
Unrecognized Pitch Choice Token:
+
PRICES_ALTERED
ADJUSTABLE_BRIDGES
+
NEW_MANDATE
LEVERS
+
NEW_DEMAND
quavering
+
DEMAND_FORGOTTEN
fragile
+
NOTHING_TO_CATCH_IN_WATER
brittle
+
ACTIVITY_SECTION_CHANGE
piercing
+
MIDDLE_OF_ACTIVITY
strident
+
BEGIN_ACTIVITY
wavering
+
PERFORMANCE_START_FAILURE
evolving
+
SERVICE_ORDER_DELIVERY
bright
+
SEASON_WINTER
breathy
+
SEASON_AUTUMN
mellow
+
SEASON_SUMMER
wobbling
+
SEASON_SPRING
focused
+
SEASON_DRY
vibrating
+
SEASON_WET
SLICING
+
WEATHER_BECOMES_RAIN
RAUCOUS
+
WEATHER_BECOMES_SNOW
BREEZY
+
WEATHER_BECOMES_CLEAR
SHRILL
+
NO_MARRIAGE_CELEBRATION
RUGGED
+
MASTERPIECE_ENGRAVING
SONOROUS
+
weevil
WATERY
+
ladybug
GENTLE
+
tiger beetle
animal partner
+
hornet
brawler
+
bee
psycho
+
wasp
trade partner
+
assassin bug
information source
+
cicada
storyteller
+
aphid
preacher
+
thrips
FLOATING
+
louse
RINGING
+
mantis
RESONANT
+
termite
RIPPLING
+
cockroach
SPARKLING
+
stick insect
Unrecognized Timbre Token:
+
caddisfly
GRACEFUL
+
scorpionfly
SPARSE
+
flea
BREATHY
+
mosquito
STRAINED
+
antlion larva
MELLOW
+
lacewing
WOBBLING
+
snakefly
FOCUSED
+
rove beetle
SMOOTH
+
rhinoceros beetle
CHOPPY
+
dung beetle
STEADY
+
stag beetle
EVOLVING
+
scarab beetle
STRONG
+
firefly
DELICATE
+
click beetle
BRIGHT
+
darkling beetle
PIERCING
+
CLEAN_SHAVEN
STRIDENT
+
PONY_TAILS
WAVERING
+
DOUBLE_BRAIDS
VIBRATING
+
BRAIDED
QUAVERING
+
NEATLY_COMBED
FRAGILE
+
Unrecognized Announcement Token:
BRITTLE
+
NO_CONTAINER_FOR_ITEM
Unrecognized Meat Category:
+
NO_INV_INTERACTION
respected group
+
DEITY_PRONOUNCEMENT
hated group
+
FOOD_WARNING
enemy fighter
+
DIPLOMAT_LEFT_UNHAPPY
friendly fighter
+
FAILED_DISMOUNT
brigand
+
cricket
loyal soldier
+
grasshopper
quarreler
+
earwig
dancer
+
stonefly
friendly
+
damselfly
killer
+
dragonfly
hunter
+
mayfly
murderer
+
silverfish
comrade
+
quadruped
INTESTINES
+
blob
STOMACH
+
Unrecognized Tissue Layer Shapings Token:
PANCREAS
+
STANDARD_SIDEBURNS_SHAPINGS
SPLEEN
+
STANDARD_BEARD_SHAPINGS_WITH_DOUBLE
KIDNEY
+
STANDARD_MOUSTACHE_SHAPINGS
GIZZARD
+
STANDARD_BEARD_SHAPINGS
flatterer
+
STANDARD_HAIR_SHAPINGS
protector of weak
+
chicken
treasure hunter
+
grouse
preserver of knowledge
+
turkey
SHOW_ALL_HISTORY_IN_DWARF_MODE
+
swan
data/init/d_init_default.txt
+
duck
SHOW_FLOW_AMOUNTS
+
ankylosaurid
SHOW_EMBARK_TUNNEL
+
ceratopsid
AUTOBACKUP
+
stegosaurid
AUTOSAVE
+
hadrosaurid
KEYBOARD_CURSOR
+
iguanodont
PATH_COST
+
theropod
WALKING_SPREADS_SPATTER_ADV
+
sauropod
WALKING_SPREADS_SPATTER_DWF
+
dimetrodon
CAVEINS
+
pterosaur
TEMPERATURE
+
turtle
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
+
osprey
SHOW_RAMP_ARROWS
+
condor
ENGRAVINGS_START_OBSCURED
+
kestrel
SHOW_IMP_QUALITY
+
falcon
POST_PREPARE_EMBARK_CONFIRMATION
+
flamingo
AUTOSAVE_PAUSE
+
vulture
INITIAL_SAVE
+
stork
EMBARK_WARNING_ALWAYS
+
pelican
TREE_CAP_RAMP
+
penguin
TREE_TWIGS
+
petrel
TREE_CAP_WALL_N
+
albatross
TREE_CAP_PILLAR
+
grebe
TREE_CAP_WALL_E
+
loon
TREE_CAP_WALL_S
+
gull
TREE_CAP_WALL_NW
+
pheasant
TREE_CAP_WALL_W
+
quail
TREE_BRANCH_NSE
+
earthworm
TREE_BRANCH_SE
+
slug
TREE_BRANCH_NEW
+
snail
TREE_BRANCH_NSW
+
nematode
TREE_BRANCH_NSEW
+
crab
TREE_BRANCH_SEW
+
lobster
TREE_SMOOTH_BRANCHES
+
shrimp
TREE_BRANCHES
+
scorpion
TREE_TRUNK_PILLAR_DEAD
+
tarantula
TREE_ROOTS_DEAD
+
spider
TREE_TRUNK_N_DEAD
+
maggot
TREE_TRUNK_SLOPING_DEAD
+
caterpillar
TREE_TRUNK_E_DEAD
+
butterfly
TREE_TRUNK_S_DEAD
+
anaconda
TREE_TRUNK_NW_DEAD
+
python
TREE_TRUNK_W_DEAD
+
cobra
TREE_CAP_WALL_SW
+
rattlesnake
TREE_CAP_WALL_NE
+
viper
TREE_CAP_FLOOR1
+
serpent
TREE_CAP_WALL_SE
+
crocodile
TREE_CAP_FLOOR3
+
alligator
TREE_CAP_FLOOR2
+
newt
TREE_ROOT_SLOPING_DEAD
+
salamander
TREE_CAP_FLOOR4
+
frog
NICKNAME_LEGENDS
+
toad
TREE_ROOT_SLOPING
+
flat worm
PILLAR_TILE
+
ribbon worm
TREE_TRUNK_PILLAR
+
bristleworm
TREE_ROOTS
+
leech
TREE_TRUNK_N
+
chickadee
TREE_TRUNK_SLOPING
+
titmouse
TESTING_ARENA
+
finch
ARTIFACTS
+
bunting
EMBARK_RECTANGLE
+
cardinal
MULTITHREADING
+
tanager
LOG_MAP_REJECTS
+
sparrow
PAUSE_ON_LOAD
+
nuthatch
NICKNAME_ADVENTURE
+
wren
NICKNAME_DWARF
+
mockingbird
TREE_TRUNK_BRANCH_E
+
starling
TREE_TRUNK_BRANCH_S
+
oxpecker
TREE_BRANCH_NS
+
thrush
TREE_TRUNK_BRANCH_W
+
warbler
TREE_BRANCH_NW
+
bushtit
TREE_BRANCH_EW
+
martin
TREE_BRANCH_SW
+
Timber
TREE_BRANCH_NE
+
Sandstone
TREE_TRUNK_E
+
Limestone
TREE_TRUNK_S
+
Galena
TREE_TRUNK_NW
+
Malachite
TREE_TRUNK_W
+
Hematite
TREE_TRUNK_SW
+
Felsite
TREE_TRUNK_NE
+
Slate
TREE_TRUNK_BRANCH_N
+
Granite
TREE_TRUNK_SE
+
hippopotamus
TREE_TRUNK_NSEW
+
walrus
TREE_TRUNK_EW
+
fruit bat
TREE_TRUNK_NSE_DEAD
+
flycatcher
TREE_TRUNK_INTERIOR
+
waxwing
TREE_TRUNK_NEW_DEAD
+
kingfisher
TREE_TRUNK_NSW_DEAD
+
hummingbird
TREE_TRUNK_NS_DEAD
+
swift
TREE_TRUNK_SEW_DEAD
+
nightjar
TREE_CAP_FLOOR3_DEAD
+
cuckoo
TREE_CAP_FLOOR2_DEAD
+
cockatoo
TREE_TRUNK_NSE
+
parrot
TREE_CAP_FLOOR4_DEAD
+
pigeon
TREE_TRUNK_NEW
+
dove
TREE_TRUNK_NSW
+
crane
TREE_TRUNK_NS
+
kite
TREE_TRUNK_SEW
+
harrier
TRACK_NW
+
eagle
TRACK_NE
+
buzzard
TRACK_SW
+
swallow
TRACK_SE
+
lark
TRACK_NSE
+
kinglet
TRACK_EW
+
magpie
TRACK_NEW
+
jay
TRACK_NSW
+
raven
TREE_TRUNK_NSEW_DEAD
+
crow
TREE_TRUNK_EW_DEAD
+
shrike
TRACK_N
+
fantail
TREE_TRUNK_INTERIOR_DEAD
+
oriole
TRACK_E
+
honeyeater
TRACK_S
+
thornbill
TRACK_NS
+
lyrebird
TRACK_W
+
woodpecker
TREE_BRANCH_NW_DEAD
+
toucan
TREE_BRANCH_EW_DEAD
+
quetzal
TREE_BRANCH_SW_DEAD
+
Potash Making
TREE_BRANCH_NE_DEAD
+
Soap Making
TREE_BRANCH_NSE_DEAD
+
Strand Extraction
TREE_BRANCH_SE_DEAD
+
Furnace Operation
TREE_BRANCH_NEW_DEAD
+
Tracking
TREE_BRANCH_NSW_DEAD
+
Pacification
TREE_TRUNK_SW_DEAD
+
Consoling
TREE_TRUNK_NE_DEAD
+
Flattery
TREE_TRUNK_BRANCH_N_DEAD
+
Comedy
TREE_TRUNK_SE_DEAD
+
Intimidation
TREE_TRUNK_BRANCH_E_DEAD
+
Lying
TREE_TRUNK_BRANCH_S_DEAD
+
Record Keeping
TREE_BRANCH_NS_DEAD
+
Appraisal
TREE_TRUNK_BRANCH_W_DEAD
+
Judging Intent
TREE_CAP_WALL_E_DEAD
+
Negotiation
TREE_CAP_WALL_S_DEAD
+
Studying
TREE_CAP_WALL_NW_DEAD
+
Glassmaking
TREE_CAP_WALL_W_DEAD
+
Metal Crafting
TREE_CAP_WALL_SW_DEAD
+
Stone Crafting
TREE_CAP_WALL_NE_DEAD
+
Wax Working
TREE_CAP_FLOOR1_DEAD
+
Pottery
TREE_CAP_WALL_SE_DEAD
+
Bookbinding
TREE_BRANCH_NSEW_DEAD
+
Papermaking
TREE_BRANCH_SEW_DEAD
+
Woodcrafting
TREE_SMOOTH_BRANCHES_DEAD
+
Gem Setting
TREE_BRANCHES_DEAD
+
Gem Cutting
TREE_CAP_RAMP_DEAD
+
Armorsmithing
TREE_TWIGS_DEAD
+
Weaponsmithing
TREE_CAP_WALL_N_DEAD
+
Wood Burning
TREE_CAP_PILLAR_DEAD
+
Lye Making
TRACK_RAMP_SE
+
Carpentry
TRACK_RAMP_NW
+
Legendary
TRACK_RAMP_EW
+
Grand Master
TRACK_RAMP_SW
+
High Master
TRACK_RAMP_NSW
+
Accomplished
TRACK_RAMP_NSE
+
Professional
TRACK_RAMP_SEW
+
Talented
TRACK_RAMP_NEW
+
Proficient
TRACK_NSEW
+
Skilled
TRACK_SEW
+
Competent
TRACK_RAMP_S
+
Adequate
TRACK_RAMP_N
+
Dabbling
TRACK_RAMP_W
+
Opal
TRACK_RAMP_E
+
Moonstone
TRACK_RAMP_NE
+
Persuasion
TRACK_RAMP_NS
+
Riding
FORTRESS_SEED_CAP
+
Swimming
SPECIFIC_SEED_CAP
+
Herbalism
BABY_CHILD_CAP
+
Growing
CULL_DEAD_UNITS_AT
+
Trapping
POPULATION_CAP
+
Butchery
VISITOR_CAP
+
Fish Cleaning
Unrecognized Init Option:
+
Fish Dissection
STRICT_POPULATION_CAP
+
Animal Caretaking
GRAZE_COEFFICIENT
+
Masonry
TRACK_RAMP_NSEW
+
Stonecutting
STORE_DIST_ITEM_DECREASE
+
Stone Carving
MAXIMUM_EMBARK_DIM
+
Bowmaking
STORE_DIST_BUCKET_COMBINE
+
Bone Carving
STORE_DIST_SEED_COMBINE
+
Glazing
STORE_DIST_BIN_COMBINE
+
Beekeeping
STORE_DIST_BARREL_COMBINE
+
Pressing
FATAL ERROR
+
Dyeing
[GENERATED]
+
Tanning
Nuked Creature Def Reference
+
Leatherworking
NULL JOB ITEM (1):
+
Pump Operation
Nuked Breed Reference
+
Siege Operation
Nuked Art Image Reference
+
Siege Engineering
NULL unit projectile loaded
+
Bow
Civ Zone
+
Pike
NULL JOB ITEM (2):
+
Crossbow
NULL item projectile loaded
+
Spear
Nuked Coin Front Reference
+
Mace
Nuked Coin Back Reference
+
Spinning
Nuked Artifact Reference
+
Shearing
Nuked Item Improvement Reference
+
Milking
Nuked Feature Layer Reference
+
Cheesemaking
Nuked Entity Population Reference
+
Cooking
Nuked Detail Event Reference
+
Lash
Nuked Subregion Reference
+
Knife
data/vanilla/vanilla_plants_graphics/
+
Machinery
Vanilla Plants Graphics
+
Throwing
Vanilla Descriptors Graphics
+
Blowgun
vanilla_plants_graphics
+
Threshing
Vanilla Items Graphics
+
Milling
vanilla_buildings_graphics
+
Clothes Making
vanilla_items_graphics
+
Brewing
data/vanilla/vanilla_items_graphics/
+
Weaving
Cage: Null Unit Assignment
+
Logic
Cage: Null Item Assignment
+
Critical Thinking
: Null Unit Assignment (Id
+
Percussion Instrument
: Null Item Assignment (Id
+
Wind Instrument
data/vanilla/vanilla_descriptors_graphics/
+
Stringed Instrument
NULL Aid Requester
+
Keyboard Instrument
vanilla_descriptors_graphics
+
Singing
NULL item pointer on load
+
Speaking
NULL play item on load: id #
+
Reading
NULL play unit on load: id #
+
Prose
NULL play building on load: id #
+
Observation
NULL displayed announcement
+
Discipline
NULL job pointer on load
+
Concentration
NULL building pointer on load
+
Sword
[PCG_LAYERING:
+
Axe
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
+
Dodging
[NIGHT_CREATURE_HUNTER]
+
Kicking
Button
+
Striking
Nuked Entity Reference
+
Biting
Nuked Plot Info Reference
+
Wrestling
Nuked Vermin Event Reference
+
Archery
Nuked Vermin Reference (Escaped Pet)
+
Fighting
Nuked Hist Fig Reference
+
Teaching
Nuked Site Reference
+
Military Tactics
Nuked Viewscreen Reference
+
Leadership
Nuked Unit Reference (Item Wrestle)
+
Coordination
Error 2
+
Fluid Engineer
Nuked Activity Reference
+
Optics Engineer
Error 1
+
Gem Cutter
Nuked Item Reference (General)
+
Blacksmith
Nuked Effect Reference
+
Armorsmith
Nuked Job Reference
+
Weaponsmith
Nuked Unit Reference (Worker/Inventory)
+
Wood Burner
Generating inorganics...
+
Lye Maker
Generating plants...
+
Potash Maker
Processing music...
+
Soaper
Processing sounds...
+
Strand Extractor
Generating entities...
+
Furnace Operator
Generating reactions...
+
Fisherman
Generating items...
+
Tracker
Generating creatures...
+
Pacifier
Processing plants...
+
Consoler
Processing items...
+
Comedian
Processing languages...
+
Conversationalist
Processing inorganics...
+
Speaker
Processing reactions...
+
Reader
Processing interactions...
+
Poet
Processing creatures...
+
Writer
Processing entities...
+
Wordsmith
Loading parameters...
+
Observer
Loading artifacts...
+
Glassmaker
Loading civilized populations...
+
Metal Crafter
Loading history...
+
Stone Crafter
Loading formations...
+
Wax Worker
Loading activities...
+
Potter
Loading active historical figures...
+
Bookbinder
Loading squads...
+
Papermaker
Preparing graphics...
+
Woodcrafter
Loading items...
+
Gem Setter
Generating interactions...
+
Fish Dissector
Finalizing generated objects...
+
Animal Caretaker
Loading coin information...
+
Animal Trainer
Loading map data...
+
Mason
Loading buildings...
+
Engraver
Loading entities...
+
Stonecutter
Repairing squad info for Unit #
+
Stone Carver
have corrupt feature map at
+
Climbing
removed erroneous unit occupancy flag
+
Knapping
removed erroneous unit ground occupancy flag
+
Crutch-walking
Sorting text...
+
Bone Setting
Sorting material templates...
+
Diagnostics
Loading world to start new game
+
Wound Dressing
Loading object files...
+
Misc. Object
vanilla_creatures_graphics
+
Intimidator
data/vanilla/vanilla_creatures_graphics/
+
Liar
data/vanilla/vanilla_buildings_graphics/
+
Record Keeper
Vanilla Buildings Graphics
+
Organizer
** Loading Fortress **
+
Appraiser
patching dangerously broken trade definition -- magma powder changed to water/snow
+
Judge of Intent
Vanilla Creatures Graphics
+
Negotiator
patching corruption: item off-loaded and also in play:
+
Persuader
Sorting languages...
+
Swimmer
Sorting descriptors...
+
Ambusher
Sorting creatures...
+
Herbalist
Sorting entities...
+
Planter
Sorting music...
+
Trapper
Sorting sounds...
+
Fish Cleaner
Sorting reactions...
+
Animal Dissector
Sorting interactions...
+
Thrower
Sorting tissue templates...
+
Thresher
Sorting items...
+
Miller
Sorting inorganics...
+
Brewer
Sorting plants...
+
Weaver
Sorting creature bodies...
+
Bone Carver
Sorting creature variations...
+
Glazer
Sorting buildings...
+
Beekeeper
Sorting body detail plans...
+
Presser
Newer compatible version of mod detected:
+
Leatherworker
data/installed_mods/
+
Pump Operator
Update
+
Siege Operator
Update all
+
Siege Engineer
(save uses
+
Armor User
, not found
+
Shield User
Loading world information...
+
Skill 2
Loading adventure...
+
Skill 1
Loading announcements...
+
Schemer
Loading fortress information...
+
Climber
Preparing game screen...
+
Crutch-walker
Handling compatibility issues...
+
Suturer
Loading general information...
+
Wound Dresser
Rebuilding more temporary information...
+
Misc. Object User
Back to title
+
Spinner
Failed to install mod:
+
Shearer
Don't update
+
Gelder
Don't update any
+
Milker
Failed to find compatible mod:
+
Cheesemaker
Loading agreements...
+
Knife User
Loading art forms...
+
Druid
Loading tracking information...
+
Tactician
Loading cultural identities...
+
Leader
Loading image sets...
+
Geographer
Loading divination sets...
+
Chemist
Loading occupations...
+
Astronomer
Loading belief systems...
+
Mathematician
Loading identities...
+
Logician
Loading incidents...
+
Critical Thinker
Loading interactions...
+
Percussionist
Loading written content...
+
Wind Instrumentalist
Loading armies...
+
Stringed Instrumentalist
Loading army controllers...
+
Keyboardist
Loading crimes...
+
Singer
Loading vehicles...
+
Musician
Loading effects...
+
Dancer
Loading local animal populations...
+
Knapper
Loading machines...
+
Pikeman
Loading flow guides...
+
Spearman
Loading work quotas...
+
Hammerman
Loading world events...
+
Maceman
Loading events...
+
Swordsman
Loading mandates...
+
Axeman
Failed!
+
Dodger
Loading world and continuing active game
+
Kicker
Rebuilding temporary information...
+
Striker
Preparing game...
+
Biter
Loading schedules...
+
Archer
Loading projectiles...
+
Fighter
Loading units...
+
HAS_DOORS
Loading jobs...
+
WILDERNESS_LOCATION
[INITIAL_LOAD]
+
SIMPLE_BURROW
GEMS_USE_ADJ
+
SIMPLE_MOUND
GEMS_USE_NOUN
+
Unrecognized Tool Use Token:
SIMPLE
+
GAMES_OF_CHANCE
Unrecognized Shape Token:
+
PLACE_OFFERING
GEMS_USE_ADJ_NOUN
+
DISPLAY_OBJECT
CP_COLOR
+
CONTAIN_WRITING
COLOR_PATTERN
+
PROTECT_FOLDED_SHEETS
Unrecognized Colored Pattern Token:
+
ROLL_UP_SHEET
PATTERN
+
STAND_AND_WORK_ABOVE
menacing
+
VOCALIZATION
NULL artifact on create site map, skipping
+
PEACEFUL_INTERMITTENT
invalid lair entrance
+
GIANT_NEST
the word
+
COLLECT_WEALTH
offended
+
USE_ANY_MELEE_WEAPON
submitting
+
EAT_BONE_PORRIDGE
triumphant
+
COLLECT_TROPHIES
plaintive
+
COOK_PEOPLE
No slabs engraved
+
COOK_VERMIN
Slab engraved
+
GRIND_VERMIN
Memorialized
+
COOK_BLOOD
Entombed and memorialized
+
GRIND_BONE_MEAL
PARCHMENT
+
LIQUID_COOKING
PAPER_PLANT
+
Skill 10
slabs engraved
+
Skill 9
SHEET_PLANT
+
Skill 8
Offloading units...
+
Skill 7
Offloading units...
+
Skill 6
PAPER_SLURRY
+
Skill 5
A new chapter of dwarven history begins here at this place,
+
Skill 4
get hungry.
+
Skill 3
autosave
+
HEAVY_OBJECT_HAULING
[C:2:0:1]Strike the earth![C:7:0:0]
+
TRACK_CART
slab engraved
+
SMALL_OBJECT_STORAGE
[Requires
+
FOOD_STORAGE
Building Placement Distance Overflow
+
LIQUID_CONTAINER
no slabs engraved
+
MEAL_CONTAINER
[Requires fuel]
+
HOLD_MEAT_FOR_CARVING
Engrave Memorial Slab
+
MEAT_CLEAVING
[Requires ore]
+
MEAT_SLICING
[Requires ore, fuel]
+
MEAT_BONING
Siege Equipment
+
MEAT_CARVING
Weapons and Ammunition
+
GRIND_POWDER_GRINDER
Metal Clothing
+
GRIND_POWDER_RECEPTACLE
Other Objects
+
LIQUID_SCOOP
Entombed
+
Random Buffer Overload
(opens menu)
+
catatonic
Not memorialized
+
BLOW_OVER_FREE_REED
There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your
+
BLOW_OVER_DOUBLE_REED
Outpost:[C:7:0:0] You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of
+
BLOW_OVER_SINGLE_REED
. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the
+
BLOW_OVER_OPENING_END
charges
+
BLOW_OVER_OPENING_SIDE
Have they gone on adventures or moved on to richer delving at new frontier settlements?
+
BLOW_AGAINST_FIPPLE
How have your sturdy charges fared in your absence?
+
VIBRATE_BP_AGAINST_OPENING
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place. Will you strike the earth again?
+
STRUCK
Perhaps they are all still here, unwilling to leave
+
STRUCK_BY_BP
 +
BOWED
 +
PLUCKED
 +
PLUCKED_BY_BP
 +
piercing
 +
pure
 +
brittle
 +
eerie
 +
quavering
 +
vibrating
 +
even
 +
wobbling
 +
mellow
 +
breathy
 +
evolving
 +
choppy
 +
gentle
 +
sonorous
 +
flat
 +
rugged
 +
warm
 +
buzzy
 +
nasal
 +
harsh
 +
wavering
 +
strident
 +
STOPPING_HOLE
 +
STOPPING_AGAINST_BODY
 +
STOPPING_FRET
 +
SUBPART_CHOICE
 +
MEMBRANE_POSITION
 +
Unrecognized Sound Production Token:
 +
AIR_AGAINST_FIPPLE
 +
AIR_OVER_FREE_REED
 +
AIR_OVER_REED
 +
BAG_OVER_REED
 +
RESONATOR
 +
FRICTION
 +
SCRAPED
 +
SHAKEN
 +
STRUCK_TOGETHER
 +
sharp
 +
TIGHTENING
 +
CROOKS
 +
LEVERS
 +
ADJUSTABLE_BRIDGES
 +
PEGS
 +
FOOT_PEDALS
 +
BP_IN_BELL
 +
VALVE_ROUTES_AIR
 +
HARMONIC_SERIES
 +
SLIDE
 +
STOPPING_HOLE_KEY
 +
NASAL
 +
REEDY
 +
HARSH
 +
WAVERING
 +
STRIDENT
 +
PIERCING
 +
PURE
 +
BRITTLE
 +
FRAGILE
 +
QUAVERING
 +
VIBRATING
 +
FLUID
 +
EVEN
 +
FOCUSED
 +
WOBBLING
 +
SHRILL
 +
WISPY
 +
RASPY
 +
BREEZY
 +
RAUCOUS
 +
GENTLE
 +
WATERY
 +
SONOROUS
 +
CRISP
 +
FLAT
 +
RUGGED
 +
WARM
 +
BUZZY
 +
FULL
 +
NOISY
 +
sparkling
 +
rippling
 +
sweet
 +
resonant
 +
floating
 +
dull
 +
rich
 +
shrill
 +
wispy
 +
raspy
 +
breezy
 +
raucous
 +
MELLOW
 +
BROAD
 +
STRAINED
 +
BREATHY
 +
SPARSE
 +
GRACEFUL
 +
STRONG
 +
EVOLVING
 +
STEADY
 +
CHOPPY
 +
SHARP
 +
THIN
 +
protector of weak
 +
psycho
 +
animal partner
 +
Unrecognized Timbre Token:
 +
SPARKLING
 +
RIPPLING
 +
SWEET
 +
RESONANT
 +
RINGING
 +
FLOATING
 +
DULL
 +
RICH
 +
friendly fighter
 +
bard
 +
TREE_TRUNK_NW
 +
TREE_TRUNK_W
 +
TREE_TRUNK_E
 +
TREE_TRUNK_S
 +
TREE_TRUNK_N
 +
TREE_TRUNK_SLOPING
 +
TREE_TRUNK_PILLAR
 +
TREE_ROOTS
 +
TREE_ROOT_SLOPING
 +
PILLAR_TILE
 +
DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE
 +
DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE
 +
NICKNAME_LEGENDS
 +
NICKNAME_ADVENTURE
 +
NICKNAME_DWARF
 +
TREE_BRANCH_NEW
 +
TREE_BRANCH_NSW
 +
TREE_BRANCH_NSE
 +
TREE_BRANCH_SE
 +
TREE_BRANCH_SW
 +
TREE_BRANCH_NE
 +
TREE_BRANCH_NW
 +
TREE_BRANCH_EW
 +
TREE_BRANCH_NS
 +
TREE_TRUNK_BRANCH_W
 +
TREE_TRUNK_BRANCH_E
 +
TREE_TRUNK_BRANCH_S
 +
TREE_TRUNK_BRANCH_N
 +
TREE_TRUNK_SE
 +
TREE_TRUNK_SW
 +
TREE_TRUNK_NE
 +
POST_PREPARE_EMBARK_CONFIRMATION
 +
AUTOSAVE_PAUSE
 +
CLASSIC_VARIED_GROUND_TILES
 +
ENGRAVINGS_START_OBSCURED
 +
SHOW_IMP_QUALITY
 +
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
 +
SHOW_RAMP_ARROWS
 +
SHOW_FLOW_AMOUNTS
 +
SHOW_EMBARK_TUNNEL
 +
SHOW_ALL_HISTORY_IN_FORT_MODE
 +
SHOW_ALL_HISTORY_IN_DWARF_MODE
 +
data/init/d_init_default.txt
 +
LOG_MAP_REJECTS
 +
PAUSE_ON_LOAD
 +
EMBARK_RECTANGLE
 +
MULTITHREADING
 +
TESTING_ARENA
 +
ARTIFACTS
 +
CAVEINS
 +
WALKING_SPREADS_SPATTER_ADV
 +
WALKING_SPREADS_SPATTER_DWF
 +
KEYBOARD_CURSOR
 +
PATH_COST
 +
AUTOBACKUP
 +
AUTOSAVE
 +
INITIAL_SAVE
 +
EMBARK_WARNING_ALWAYS
 +
TREE_SMOOTH_BRANCHES_DEAD
 +
TREE_BRANCHES_DEAD
 +
TREE_BRANCH_NSEW_DEAD
 +
TREE_BRANCH_SEW_DEAD
 +
TREE_BRANCH_NEW_DEAD
 +
TREE_BRANCH_NSW_DEAD
 +
TREE_BRANCH_NSE_DEAD
 +
TREE_BRANCH_SE_DEAD
 +
TREE_BRANCH_SW_DEAD
 +
TREE_BRANCH_NE_DEAD
 +
TREE_BRANCH_NW_DEAD
 +
TREE_BRANCH_EW_DEAD
 +
TREE_BRANCH_NS_DEAD
 +
TREE_TRUNK_BRANCH_W_DEAD
 +
TREE_TRUNK_BRANCH_E_DEAD
 +
TREE_TRUNK_BRANCH_S_DEAD
 +
TREE_TRUNK_NSE
 +
TREE_CAP_FLOOR4_DEAD
 +
TREE_CAP_FLOOR3_DEAD
 +
TREE_CAP_FLOOR2_DEAD
 +
TREE_CAP_FLOOR1_DEAD
 +
TREE_CAP_WALL_SE_DEAD
 +
TREE_CAP_WALL_SW_DEAD
 +
TREE_CAP_WALL_NE_DEAD
 +
TREE_CAP_WALL_NW_DEAD
 +
TREE_CAP_WALL_W_DEAD
 +
TREE_CAP_WALL_E_DEAD
 +
TREE_CAP_WALL_S_DEAD
 +
TREE_CAP_WALL_N_DEAD
 +
TREE_CAP_PILLAR_DEAD
 +
TREE_CAP_RAMP_DEAD
 +
TREE_TWIGS_DEAD
 +
TREE_CAP_FLOOR1
 +
TREE_CAP_WALL_SE
 +
TREE_CAP_WALL_SW
 +
TREE_CAP_WALL_NE
 +
TREE_CAP_WALL_NW
 +
TREE_CAP_WALL_W
 +
TREE_CAP_WALL_E
 +
TREE_CAP_WALL_S
 +
TREE_CAP_WALL_N
 +
TREE_CAP_PILLAR
 +
TREE_CAP_RAMP
 +
TREE_TWIGS
 +
TREE_SMOOTH_BRANCHES
 +
TREE_BRANCHES
 +
TREE_BRANCH_NSEW
 +
TREE_BRANCH_SEW
 +
TREE_TRUNK_BRANCH_N_DEAD
 +
TREE_TRUNK_SE_DEAD
 +
TREE_TRUNK_SW_DEAD
 +
TREE_TRUNK_NE_DEAD
 +
TREE_TRUNK_NW_DEAD
 +
TREE_TRUNK_W_DEAD
 +
TREE_TRUNK_E_DEAD
 +
TREE_TRUNK_S_DEAD
 +
TREE_TRUNK_N_DEAD
 +
TREE_TRUNK_SLOPING_DEAD
 +
TREE_TRUNK_PILLAR_DEAD
 +
TREE_ROOTS_DEAD
 +
TREE_ROOT_SLOPING_DEAD
 +
TREE_CAP_FLOOR4
 +
TREE_CAP_FLOOR3
 +
TREE_CAP_FLOOR2
 +
STORE_DIST_ITEM_DECREASE
 +
MAXIMUM_EMBARK_DIM
 +
GRAZE_COEFFICIENT
 +
TRACK_RAMP_NSEW
 +
TRACK_RAMP_SEW
 +
TRACK_RAMP_NEW
 +
TRACK_RAMP_NSW
 +
TRACK_RAMP_NSE
 +
TRACK_RAMP_EW
 +
TRACK_RAMP_SW
 +
TRACK_RAMP_SE
 +
TRACK_RAMP_NW
 +
TRACK_RAMP_NE
 +
TRACK_RAMP_NS
 +
TRACK_RAMP_W
 +
TRACK_RAMP_E
 +
Unrecognized Init Option:
 +
STRICT_POPULATION_CAP
 +
VISITOR_CAP
 +
BABY_CHILD_CAP
 +
CULL_DEAD_UNITS_AT
 +
FORTRESS_SEED_CAP
 +
SPECIFIC_SEED_CAP
 +
STORE_DIST_BIN_COMBINE
 +
STORE_DIST_BARREL_COMBINE
 +
STORE_DIST_BUCKET_COMBINE
 +
STORE_DIST_SEED_COMBINE
 +
TREE_TRUNK_INTERIOR_DEAD
 +
TREE_TRUNK_NSEW_DEAD
 +
TREE_TRUNK_EW_DEAD
 +
TREE_TRUNK_NS_DEAD
 +
TREE_TRUNK_SEW_DEAD
 +
TREE_TRUNK_NEW_DEAD
 +
TREE_TRUNK_NSW_DEAD
 +
TREE_TRUNK_NSE_DEAD
 +
TREE_TRUNK_INTERIOR
 +
TREE_TRUNK_NSEW
 +
TREE_TRUNK_EW
 +
TREE_TRUNK_NS
 +
TREE_TRUNK_SEW
 +
TREE_TRUNK_NEW
 +
TREE_TRUNK_NSW
 +
TRACK_RAMP_S
 +
TRACK_RAMP_N
 +
TRACK_NSEW
 +
TRACK_SEW
 +
TRACK_NEW
 +
TRACK_EW
 +
Button
 +
NULL play unit on load: id #
 +
NULL item pointer on load
 +
NULL play item on load: id #
 +
Job loaded into game with job ID <0. Ignoring.
 +
NULL building pointer on load
 +
NULL play building on load: id #
 +
NULL displayed announcement
 +
Site
 +
Error 1
 +
Error 2
 +
Nuked Activity Reference
 +
Nuked Job Reference
 +
Nuked Unit Reference (Worker/Inventory)
 +
[GENERATED]
 +
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
 +
[NIGHT_CREATURE_HUNTER]
 +
[PCG_LAYERING:
 +
FATAL ERROR
 +
Crash while saving events
 +
Crash while saving mandates
 +
Crash while saving work quotas
 +
Crash while saving plot events
 +
Crash while saving coins
 +
Crash while saving squads
 +
Crash while saving formations
 +
Crash while saving activities
 +
Crash while saving interaction instances
 +
Crash while saving written content
 +
Crash while saving incidents
 +
Crash while saving crimes
 +
Crash while saving vehicles
 +
Crash while saving armies
 +
Crash while saving army controllers
 +
Crash while saving army tracking info
 +
Crash while saving (cleaning stale incidents/rumors)
 +
Crash while saving (offloading units)
 +
Crash while saving (offloading art)
 +
Crash while saving (setting up the save game)
 +
Crash while saving random objects
 +
Crash while saving (allocating space)
 +
Crash while saving items
 +
Crash while saving units
 +
Crash while saving jobs
 +
Crash while saving schedules
 +
Crash while saving projectiles
 +
Crash while saving buildings
 +
Crash while saving machines
 +
Crash while saving flow guides
 +
Crash while saving effects
 +
Crash while saving entities
 +
Nuked Feature Layer Reference
 +
Nuked Entity Population Reference
 +
Nuked Breed Reference
 +
Nuked Art Image Reference
 +
Nuked Creature Def Reference
 +
NULL JOB ITEM (1):
 +
NULL JOB ITEM (2):
 +
NULL item projectile loaded
 +
NULL unit projectile loaded
 +
: Null Unit Assignment (Id
 +
: Null Item Assignment (Id
 +
Cage: Null Unit Assignment
 +
Cage: Null Item Assignment
 +
NULL Aid Requester
 +
Crash while saving (creating directories)
 +
Nuked Item Reference (General)
 +
Nuked Effect Reference
 +
Nuked Vermin Event Reference
 +
Nuked Vermin Reference (Escaped Pet)
 +
Nuked Entity Reference
 +
Nuked Plot Info Reference
 +
Nuked Viewscreen Reference
 +
Nuked Unit Reference (Item Wrestle)
 +
Nuked Hist Fig Reference
 +
Nuked Site Reference
 +
Nuked Artifact Reference
 +
Nuked Item Improvement Reference
 +
Nuked Coin Front Reference
 +
Nuked Coin Back Reference
 +
Nuked Detail Event Reference
 +
Nuked Subregion Reference
 +
Loading object files... 
 +
Sorting text...
 +
Sorting material templates...
 +
Sorting inorganics...
 +
Sorting plants...
 +
Sorting tissue templates...
 +
Sorting items...
 +
Sorting buildings...
 +
Sorting body detail plans...
 +
Sorting creature bodies...
 +
Sorting creature variations...
 +
Sorting creatures...
 +
Sorting entities...
 +
Sorting languages...
 +
Sorting descriptors...
 +
Sorting reactions...
 +
vanilla_creatures_graphics
 +
data/vanilla/vanilla_creatures_graphics/
 +
Vanilla Creatures Graphics
 +
vanilla_interactions_graphics
 +
51.01
 +
data/vanilla/vanilla_interactions_graphics/
 +
Vanilla Interactions Graphics
 +
patching corruption: item off-loaded and also in play:
 +
** Loading Fortress **
 +
** Loading Adventurer **
 +
patching dangerously broken trade definition -- magma powder changed to water/snow
 +
removed erroneous unit occupancy flag
 +
removed erroneous unit ground occupancy flag
 +
Repairing squad info for Unit #
 +
have corrupt feature map at
 +
Crash while saving adventure
 +
Crash while saving general variables
 +
Crash while saving (closing files)
 +
vanilla_descriptors_graphics
 +
50.01
 +
data/vanilla/vanilla_descriptors_graphics/
 +
Vanilla Descriptors Graphics
 +
vanilla_plants_graphics
 +
data/vanilla/vanilla_plants_graphics/
 +
Vanilla Plants Graphics
 +
vanilla_items_graphics
 +
data/vanilla/vanilla_items_graphics/
 +
Vanilla Items Graphics
 +
vanilla_buildings_graphics
 +
data/vanilla/vanilla_buildings_graphics/
 +
Vanilla Buildings Graphics
 +
Crash while saving cultural identities
 +
Crash while saving agreements
 +
Crash while saving poetic forms
 +
Crash while saving musical forms
 +
Crash while saving dance forms
 +
Crash while saving scales
 +
Crash while saving rhythms
 +
Crash while saving occupations
 +
Crash while saving belief systems
 +
Crash while saving image sets
 +
Crash while saving divination sets
 +
Crash while saving announcements
 +
Crash while saving plot info
 +
Crash while saving world
 +
Crash while saving artifacts
 +
Crash while saving nemeses
 +
Loading belief systems...
 +
Loading image sets...
 +
Loading divination sets...
 +
Rebuilding temporary information...
 +
Preparing game...
 +
Failed!
 +
Loading units...
 +
Loading jobs...
 +
Loading schedules...
 +
Loading projectiles...
 +
Loading machines...
 +
Loading flow guides...
 +
Loading effects...
 +
Loading local animal populations...
 +
Loading events...
 +
Loading squads...
 +
Loading formations...
 +
Loading activities...
 +
Loading interactions...
 +
Loading written content...
 +
Loading identities...
 +
Loading incidents...
 +
Loading crimes...
 +
Loading vehicles...
 +
Loading armies...
 +
Loading army controllers...
 +
Loading tracking information...
 +
Loading cultural identities...
 +
Loading agreements...
 +
Loading art forms...
 +
Loading occupations...
 +
Generating creatures...
 +
Generating entities...
 +
Generating reactions...
 +
Generating interactions...
 +
Finalizing generated objects...
 +
Preparing graphics... 
 +
Loading items...
 +
Loading buildings...
 +
Loading entities...
 +
Loading coin information...
 +
Loading map data...
 +
Loading civilized populations...
 +
Loading history...
 +
Loading parameters...
 +
Loading artifacts...
 +
Loading active historical figures...
 +
Sorting interactions...
 +
Sorting music...
 +
Sorting sounds...
 +
Processing languages...
 +
Processing inorganics...
 +
Processing plants...
 +
Processing items...
 +
Processing creatures...
 +
Processing entities...
 +
Processing reactions...
 +
Processing interactions...
 +
Processing music...
 +
Processing sounds...
 +
Generating inorganics...
 +
Generating plants...
 +
Generating items...
 +
Update
 +
Update all
 +
Don't update
 +
Don't update any
 +
Back to title
 +
Failed to install mod:
 +
Failed to find compatible mod:
 +
Loading mandates...
 +
Loading work quotas...
 +
Loading world events...
 +
Loading announcements...
 +
Loading fortress information...
 +
Loading world information...
 +
Loading adventure...
 +
Loading general information...
 +
Rebuilding more temporary information...
 +
Preparing game screen...
 +
Handling compatibility issues...
 +
data/installed_mods/
 +
Newer compatible version of mod detected:
 +
(save uses
 +
, not found
 +
[INITIAL_LOAD]
 +
RGB
 +
GEMS_USE_NOUN
 +
FACES
 +
GEMS_USE_ADJ_NOUN
 +
GEMS_USE_ADJ
 +
Unrecognized Shape Token:
 +
GRAY
 +
CP_COLOR
 +
Unrecognized Colored Pattern Token:
 +
Roll all
 +
Roll
 +
Pull it out
 +
Gain possession
 +
variant is:
 +
region is:
 +
poll result #
 +
[cleanAllCompletedSounds]: Sound at
 +
removed.
 +
alignment is:
 +
"Congratulations!  Now you must return this precious object to its proper home."
 +
"Do you feel the pull?  You sense the direction of my representative.  It is possible to travel quickly to reach them, or you may journey more deliberately.  It is your decision."
 +
!  My chosen, you must speak to them and offer your service."
 +
"You've found
 +
, rather than walking leisurely."
 +
The journey is long.  Be sure to travel to
 +
.  If you do not find the location in your log, ask others for directions.  You may also follow the pull from your senses."
 +
You seek
 +
in a state
 +
  But my chosen, you are
 +
"You are close.  Follow your senses to the entrance.
 +
"This place is dangerous.  Steel yourself against ancient enemies.  Try not to let yourself be surrounded, and remain standing.  Enter and vanquish!  Or slip in unseen.  Securing the treasure is all that matters."
 +
in need of sustenance
 +
in need of sustenance and sleep
 +
in need of drink and sleep
 +
in need of drink and sustenance
 +
You must
 +
  Perhaps some of your friends here can remind you.
 +
  Perhaps some of your friends here have ideas.
 +
  Perhaps some of the people here will be worth talking to before you continue on your way.
 +
Your sleep has been interrupted!
 +
You awaken from your slumber.
 +
You've assumed tactical control as nobody else is available.
 +
"You are approaching your destination.  End your travels now and prepare yourself."
 +
The remnants of creation,
 +
as my instrument of
 +
, and I have chosen you
 +
"Greetings.  I am
 +
"You will have to leave this structure first before you can travel.  Try to make your way out to the settlement."
 +
and fulfill your destiny."
 +
Seek out
 +
, belong with my followers,
 +
After a long journey, you are here to meet your most trusted companion. 
 +
Just reunited after a long journey, you are together with your companions again. 
 +
has even sent some troublemakers to harass people right here in town.
 +
are plagued by bandits.  The gang
 +
Your most trusted companions have made the journey to meet you here today.
 +
Your most trusted local companions are meeting you here today.
 +
Your wanderings have brought you to this place after a long journey.
 +
is from here and might have some local information.
 +
In the rush of excitement, you've forgotten where you were going to go.
 +
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 +
Your most trusted companion has made the journey to meet you here today.
 +
After a long journey, you are here to meet your most trusted companion.
 +
  Let the party venture forth!
 +
child that has been kidnapped.
 +
children that have been kidnapped.
 +
  A foolhardy soul might try to rescue the
 +
are on the march. 
 +
is threatened!  The forces of
 +
The peaceful town of
 +
Could not locate adventure start square
 +
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 +
The enemy
 +
, they
 +
Commanded by
 +
, where
 +
vault,
 +
an ancient
 +
Legends speak of
 +
The citizens of
 +
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 +
power from the Underworld by invoking
 +
wrested
 +
You must move away from surrounding obstacles such as the site's walls and rivers before you can travel.
 +
You can't travel until you emerge from underground or enter a tunnel.
 +
north-northwest
 +
You strap
 +
You no longer assume a submissive posture.
 +
You assume a submissive posture.
 +
You must move away from the river before you can travel.
 +
You do not have a free grasp for
 +
with your
 +
You draw
 +
to your
 +
You are too tired to stand.
 +
The webs make it impossible to stand.
 +
You are riding and cannot lie down.
 +
You have nothing left to draw or put away.
 +
The signs lead southwest.
 +
The signs lead southeast.
 +
The signs lead northwest.
 +
The signs lead northeast.
 +
a half day's travel
 +
nearly a day's travel
 +
They belong to you or a companion.
 +
east-southeast
 +
east-northeast
 +
north-northeast
 +
a short walk
 +
west-northwest
 +
west-southwest
 +
south-southwest
 +
south-southeast
 +
thick
 +
The vegetation is broken here.
 +
The vegetation has been slightly perturbed here.
 +
The vegetation is bent here.
 +
shallow
 +
deep
 +
faint
 +
light
 +
This is an unintelligible mess.
 +
imprint in the
 +
vague
 +
The signs lead west.
 +
The signs lead east.
 +
The signs lead south.
 +
The signs lead north.
 +
  Remember that ice and snow can be heated by a campfire.
 +
!  See to yourself before you face what's ahead.
 +
in need of sleep
 +
in need of drink
 +
"My other worshippers?  As you wish, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
 +
"Congratulations, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
 +
"You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit."
 +
"With the treasure, you are near to glory and fulfillment of your task.  Your senses can lead you on your return journey."
 +
to view other pages
 +
have been cursed
 +
"Ungrateful apostate!"
 +
The vegetation is heavily damaged here.
 +
A thin layer of
 +
Vapor
 +
 +
Small
 +
A:
 +
and another small creature.
 +
You've found a colony of
 +
You've already searched this area recently.
 +
You can't stand up -- somebody is in the way.
 +
Your intense search turns up nothing.
 +
You've found some small creatures.
 +
You've found a small creature.
 +
and some other small creatures.
 +
cannot climb.
 +
You are too injured to climb.
 +
You need a free grasp to climb.
 +
says, "
 +
says:  "
 +
below and
 +
above and
 +
Temperature:
 +
Tropical Moist Brdlf Forst
 +
Tropical Dry Brdlf Forest
 +
Temperate Conifer Forest
 +
Woodland
 +
Sparse
 +
Scarce
 +
Trees:
 +
Thick
 +
Moderate
 +
Other Vegetation:
 +
Heavily Forested
 +
and puts it in
 +
and put it in
 +
up the
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp.
 +
You do not have a free grasp and your quiver is full.
 +
right under you
 +
picks
 +
pulls off
 +
pull off
 +
Large
 +
Leather clothing shop
 +
Woven clothing shop
 +
Leather shop
 +
Cloth shop
 +
Bowyer's shop
 +
Weaponsmith's shop
 +
Gem cutter's shop
 +
Bone carver's shop
 +
Leather goods shop
 +
Metal craft shop
 +
Armorsmith's shop
 +
Blacksmith's shop
 +
Barrow
 +
Metal furniture shop
 +
Stone furniture shop
 +
Carpenter's shop
 +
Counting Tree
 +
Library Tree
 +
Tavern Tree
 +
Market Tree
 +
Castle Mound
 +
Civic Mound
 +
Tower Tree
 +
Guild Tree
 +
Drinking Mound
 +
General imports
 +
Clothing imports
 +
Food imports
 +
Abandoned shop
 +
based in
 +
[C:3:0:1]You are a
 +
Mountain:
 +
Volcano:
 +
is rumored to be in
 +
  You should report the task as complete.
 +
[C:2:0:1]You have been ordered to drive
 +
.[B]
 +
Offloading site...
 +
  [C:2:0:1]You have been ordered to kill this creature.
 +
  [C:5:0:1]This creature is known to be dead.
 +
  [C:7:0:0]This is common knowledge where you are from.
 +
Shaping Tree
 +
The Home Tree
 +
Tree House
 +
Sewer Access
 +
Sinister
 +
Calm
 +
Serene
 +
Surroundings:
 +
Joyous Wilds
 +
Haunted
 +
Wilderness
 +
Mirthful
 +
Major River:
 +
Multiple Constructions
 +
Terrifying
 +
Untamed Wilds
 +
Brook:
 +
Stream:
 +
Minor River:
 +
is a jealous deity?  Why consult another?
 +
Why wasn't
 +
You already know the will of
 +
for ignoring your hubris. 
 +
Praise
 +
.  Do not tempt fate.
 +
, a jealous deity, consulted first?
 +
Freedom is allowed even in this.
 +
You are free to do as you choose.
 +
You are forgiven.
 +
without bound
 +
NULL artifact on create site map, skipping
 +
invalid lair entrance
 +
You cannot travel through the
 +
You have discovered a
 +
You struggle for
 +
, testing the will of
 +
according to the practice of
 +
, divining the will of
 +
You roll
 +
a word but you cannot read
 +
shows
 +
comes up
 +
lands on
 +
Hillock
 +
Houses
 +
Hillocks
 +
Abandoned house
 +
Abandoned hillock
 +
Abandoned houses
 +
Abandoned hillocks
 +
Ruined house
 +
Ruined hillock
 +
Ruined houses
 +
Ruined hillocks
 +
",
 +
Strongest Odor:
 +
Shrine of
 +
No significant structures
 +
Shrine to
 +
Fortress Entrance
 +
Warehouse
 +
Imported food market
 +
Imported goods market
 +
Empty market
 +
Cheese market
 +
Fruit and vegetable market
 +
Meat market
 +
Imported clothing market
 +
Underground Stair
 +
Underground Farms
 +
Underground Fortress
 +
Processed goods market
 +
An end and a new beginning.
 +
See to your responsibilities.
 +
You will have a great accomplishment.
 +
The burden will be lifted soon.
 +
Keep your own counsel today.
 +
Give up the hopeless cause.
 +
Make a change or forever remain.
 +
Do not hold on for too long.
 +
Ask a question.
 +
Be cautious of fatigue today.
 +
You will make your final stand.
 +
Do not be reckless.
 +
The enterprise will be a failure.
 +
The situation cannot get worse.
 +
Do not keep everything for yourself.
 +
Do not give them too much.
 +
Do not be stopped by fear.
 +
Be playful today.
 +
Hold to hope when all else is lost.
 +
Cling not to material things.
 +
The partnership is one-sided.
 +
Look to another for what you need.
 +
Do not take any chances.
 +
You will released.
 +
An important decision awaits your careful deliberation.
 +
You will travel far from this place.
 +
Follow your intuition.
 +
There are two sides to every story.
 +
Today you will have a moment of weakness.
 +
Be compassionate.
 +
Focus today.
 +
Beware of ill-conceived plans.
 +
A reckoning awaits.
 +
Fulfillment will be yours.
 +
Focus on living in harmony.
 +
The task will be successful.
 +
Joy is on the horizon.
 +
Beware doubt.
 +
You must reflect on your actions.
 +
You will awaken to a new possibility.
 +
Follow your desire.
 +
A coming disaster can be delayed, but not avoided.
 +
A sudden upheaval is in store.
 +
A great sadness is coming.
 +
Have faith and all shall be rejuvenated.
 +
All is not as it seems.
 +
Beware those that lack passion.
 +
Rely on willpower to see you through.
 +
Peace is cherished.
 +
You have been granted mercy.
 +
You are loved.
 +
Your happiness is still desired.
 +
Infinite
 +
Such is the spirit of
 +
Such
 +
Such care for your happiness!
 +
has been cursed
 +
Oh
 +
The task will not be completed.
 +
Expect a change.
 +
Stay the course.
 +
Look out for a chance encounter.
 +
Instability.
 +
See to your legacy.
 +
Believe no one today.
 +
It will not be fair.
 +
Do not stall.
 +
Make the sacrifice regardless of fear.
 +
Any success will be fleeting.
 +
The effort will reach a culmination.
 +
Take the middle path.
 +
Be patient.
 +
Be sure to keep to a high standard today.
 +
Make no needless sacrifices.
 +
There will be no reward.
 +
Be diligent and undistracted.
 +
Beware a lack of balance.
 +
You must choose between two extremes.
 +
You must reveal the truth.
 +
Rethink your approach.
 +
You will know suffering soon.
 +
Indulge heartily.
 +
Do not fear loss.
 +
It is time to leave it behind.
 +
Whatever happens, it will be for the best.
 +
Some changes are inevitable.
 +
Beware a hidden plan.
 +
Master yourself today; discipline will be required.
 +
Today, somebody will be cruel.
 +
You must face the challenge today.
 +
Think on what came before and what follows.
 +
See to the simple comforts.
 +
Think of others today, not yourself.
 +
Be practical.
 +
Explore today.
 +
Make the decision quickly.
 +
Accept the loss and move on.
 +
You have missed your chance.
 +
Follow your desire to reconcile.
 +
You will learn something you did not want to know.
 +
It is not as simple as you think.
 +
A new friendship will form.
 +
There is no right choice.
 +
The object of your ambition will be realized.
 +
Your ambition is misguided.
 +
It is too soon to forgive.
 +
Take care you are not deceived.
 +
A clever strategy will be required.
 +
You will received bad advice.
 +
Rethink your priorities.
 +
Consider the consequences carefully.
 +
Prepare for disappointment.
 +
Be mindful of others around you.
 +
Accept a defeat.
 +
Bring comfort to someone today.
 +
If you accept the gift, one will be expected in return.
 +
Be generous today.
 +
Act quickly today.
 +
Avoid conflict today.
 +
Beware a rival.
 +
Your dreams will come true.
 +
Now is a time for calm.
 +
Begin an adventure.
 +
An obstacle will present itself.
 +
Look ahead to the future.
 +
Do not avoid a necessary conflict today.
 +
Combat error
 +
Attack error
 +
, push off toward
 +
Ride
 +
Push
 +
Combat
 +
Lower
 +
bucket (
 +
Guide
 +
lock (
 +
Pick
 +
Break in
 +
Pull
 +
Drink
 +
Suck
 +
Put in
 +
Fell
 +
Make Campfire (
 +
Ignite
 +
Eat
 +
near fire
 +
near burning cap
 +
near burning twigs
 +
near burning branches
 +
It won't fit in your
 +
is empty.
 +
You fill your
 +
near campfire
 +
to no effect.
 +
You heat the
 +
is already full.
 +
Your
 +
Put
 +
Set on
 +
Put on
 +
is hot enough already.
 +
You will be rewarded.
 +
It is a false success.
 +
Eat not the fruits of your labor.
 +
Persevere though it may be for nothing.
 +
You pull out
 +
You read
 +
Name the
 +
salt
 +
stagnant
 +
Fill
 +
near burning trunk
 +
near magma
 +
near lava
 +
Heat
 +
Hold
 +
Push Object
 +
Jump
 +
Unsteady
 +
Stop leading animal
 +
Lead animal
 +
Lie Down
 +
Stand Up
 +
Recover
 +
Suck Blood
 +
NNE
 +
SSE
 +
ENE
 +
WNW
 +
WSW
 +
SSW
 +
Qst
 +
***
 +
NNW
 +
Go below hatch
 +
Climb down
 +
Stop leading
 +
) as pet
 +
up)
 +
(no climbing/jumping)
 +
Path to here
 +
down)
 +
Move to
 +
Charge
 +
Topple
 +
Bash down
 +
Climb to
 +
Lava
 +
/Water
 +
/Air
 +
Hold
 +
Hang from
 +
releasing hold
 +
Claim
 +
Release hold on
 +
Dismount to
 +
Mount
 +
Write something down
 +
Prepare choreography
 +
Compose music
 +
Compose a poem
 +
Give a sermon inveighing against a value
 +
Give a sermon promoting a value
 +
Give a sermon concerning a cosmic principle
 +
Give a sermon concerning a deity or object of worship
 +
Tell a story about a region
 +
Tell a story about a civilization or organization
 +
Tell a story about a site
 +
Tell a story about a person or creature
 +
CHAR
 +
Speak
 +
Perform music
 +
Recite a poem
 +
Give a sermon
 +
Tell a story
 +
Attacking
 +
Recovering from attacking
 +
IMMINENT:
 +
Incoming:
 +
quick
 +
with grab
 +
with wrestling
 +
, aiming for
 +
precise
 +
in play interaction
 +
You are surrounded by incessant cackling.
 +
upward
 +
(below)
 +
(above)
 +
Starting:
 +
Distant:
 +
Remote:
 +
downward
 +
Animated
 +
Neutral attitude
 +
Acquiescent
 +
Confident
 +
Bold
 +
Agitated
 +
Likes you
 +
Loves you
 +
Unassuming
 +
Scared of you
 +
Terrified of you
 +
Dislikes you
 +
Hates you
 +
You have nothing to put inside a container or on a pack animal.
 +
You have nothing left to throw.
 +
cannot hold the terrain.
 +
You must come down from the mountains before you can
 +
You must move away from the water before you can
 +
until you are on a stable surface.
 +
because you are swimming.
 +
until you leave this site.
 +
You cannot
 +
until you stop riding this projectile.
 +
until you stop riding this vehicle.
 +
plaintive
 +
submitting
 +
menacing
 +
You have nothing left to drop.
 +
the word
 +
fell trees
 +
build a fire
 +
You feel too watched to
 +
You are still surrounded by cackling.
 +
write
 +
compose
 +
until you've stopped the bleeding.
 +
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't
 +
You don't feel safe enough to
 +
because you are drowning.
 +
because you are starving to death.
 +
because you are dying of thirst.
 +
because you can't breathe.
 +
Dejected
 +
Contemptuous
 +
Confused
 +
Disgusted
 +
Disappointed
 +
Despair
 +
Delighted
 +
Displeasure
 +
Dismayed
 +
Dislike
 +
Disillusioned
 +
Embarrassed
 +
Elated
 +
Eager
 +
Distressed
 +
Amazed
 +
Alienated
 +
In Agony
 +
Aggravated
 +
In Anguish
 +
Angry
 +
Amused
 +
Ambivalent
 +
Averse
 +
Astonished
 +
Aroused
 +
Apathetic
 +
Caring
 +
Bored
 +
Bitter
 +
In Awe
 +
Grieving
 +
Grimly Satisfied
 +
Horrified
 +
Shocked
 +
Gaiety
 +
Eexcited
 +
Triumphant
 +
Loving
 +
Blissful
 +
Joyous
 +
Sad
 +
Affection
 +
Adoration
 +
Admiration
 +
Accepting
 +
Low respect for you
 +
No respect for you
 +
Respects you
 +
No fear of you
 +
Neutral
 +
Highly Loyal
 +
Distrusts you
 +
Trusts you
 +
Grouchy
 +
Annoyed
 +
Alarmed
 +
Suspicious
 +
Fondness
 +
Grumpy
 +
Terrified
 +
Tenderness
 +
Sympathy
 +
Ashamed
 +
Wonder
 +
Unhappy
 +
Uneasy
 +
Thrilled
 +
Existential Crisis
 +
Zealous
 +
Wrathful
 +
Worried
 +
Pessimistic
 +
Enthusiastic
 +
Expectant
 +
Defeated
 +
Pleasure
 +
Passionate
 +
Panicked
 +
Outraged
 +
Regretful
 +
Relieved
 +
Rejected
 +
Enraptured
 +
Restless
 +
Resentful
 +
Repentant
 +
Remorseful
 +
Shaken
 +
Servile
 +
Self-pity
 +
Indignant
 +
Interested
 +
Insulted
 +
Humiliated
 +
Hopeless
 +
Jovial
 +
Jolly
 +
Isolated
 +
Irritated
 +
Miserable
 +
Lonely
 +
Loathing
 +
Jubilant
 +
Optimistic
 +
Nostalgic
 +
Nervous
 +
Mortified
 +
Exasperated
 +
Enjoyment
 +
Empty
 +
Empathetic
 +
Free
 +
Ferocious
 +
Afraid
 +
Exhilarated
 +
Gloomy
 +
Gleeful
 +
Frustrated
 +
Frightened
 +
Happy
 +
Guilty
 +
Grateful
 +
Glum
 +
What will you say about services?
 +
What will you say about the agreement?
 +
What will you say about the conclusion of the agreement?
 +
What will you say about the rescue?
 +
What will you say about the site?
 +
What will you say about the surrounding area?
 +
What will you say about the trade?
 +
What will you say about the request?
 +
What will you say about your master?
 +
How will you respond to the accusation?
 +
How will you respond to the invocation?
 +
What will you say about the structure?
 +
How will you respond to this flattery?
 +
How will you respond to this passive reply?
 +
How will you respond about your profession?
 +
What will you say about your plots and scheming?
 +
What will you say about the artifact's destruction?
 +
What will you say about the refugees?
 +
What will you say about the gang?
 +
What will you say about the claim?
 +
Which pet will you gift?
 +
What do you want to know?
 +
How will you respond to the offer of service?
 +
What will you say about the artifact's location?
 +
How will you respond to the adoption request?
 +
How will you respond to the position offer?
 +
Where do you want to go?
 +
About whom do you ask?
 +
How will you respond?
 +
How will you ask?
 +
What will you say about the conflict?
 +
What will you say about the journey?
 +
What will you say about the failed occupation?
 +
What will you say about the army?
 +
What will you say about the group?
 +
What will you say about the site's foundation?
 +
What will you say about the new leadership?
 +
What will you say about the occupation?
 +
What will you say about the incident?
 +
What will you say about the abduction?
 +
What will you say about the refusal to accept tribute?
 +
What will you say about tribute agreement?
 +
What will you say about the trouble?
 +
What will you say about the beast?
 +
What will you say about the tribute stoppage?
 +
What will you say about the failed peace agreement?
 +
What will you say about the peace agreement?
 +
What will you say about the refusal to give tribute?
 +
Euphoric
 +
Nearly impossible
 +
Impossible
 +
Favorable odds
 +
Likely success
 +
Unfavorable odds
 +
Even odds
 +
Likely failure
 +
What will you say about the site reclamation?
 +
What will you say about the end of the insurrection?
 +
What will you say about the insurrection?
 +
What will you say?
 +
Light
 
  dismounts
 
  dismounts
You fail to dismount in time.
+
feA
You stand up.
+
r+b
You cannot mount
+
unknown compression method
due to the presence of an existing rider.
+
unknown header flags set
You fail to mount
+
incorrect length check
in time.
+
incorrect data check
</breed_id>
+
invalid distances set
<breed_id>
+
invalid literal/length code
</historical_figure>
+
invalid code -- missing end-of-block
</historical_figures>
+
invalid literal/lengths set
</vague_relationship>
+
invalid distance code
<adventurer/>
+
invalid distance too far back
</ent_pop_id>
+
invalid block type
<ent_pop_id>
+
invalid code lengths set
<entities>
+
invalid bit length repeat
<honor>
+
invalid stored block lengths
</gives_precedence>
+
too many length or distance symbols
<gives_precedence>
+
incorrect header check
<entity_populations>
+
invalid window size
<entity_population>
+
header crc mismatch
</entity_population>
+
data error
</entity_populations>
+
insufficient memory
<requires_any_melee_skill/>
+
file error
<requires_any_ranged_skill/>
+
stream error
</required_skill_ip_total>
+
buffer error
<required_skill_ip_total>
+
incompatible version
<granted_to_everybody/>
+
need dictionary
</required_skill>
+
stream end
<required_skill>
+
 
<requires_any_melee_or_ranged_skill/>
+
FMOD_System_Create
</required_years>
+
SDL_GetDisplayMode
<required_years>
+
SDL_GetNumDisplayModes
</exempt_epid>
+
SDL_UnlockSurface
<exempt_epid>
+
SDL_UpperBlit
</required_battles>
+
SDL_LockSurface
<required_battles>
+
SDL_FreeSurface
</required_kills>
+
SDL_SaveBMP_RW
<required_kills>
+
SDL_CreateRGBSurfaceFrom
<historical_events>
+
SDL_RWFromFile
</historical_events>
+
IMG_Load
<historical_event_collections>
+
memchr
</historical_event_collections>
+
memcpy
</exempt_former_epid>
+
memset
<exempt_former_epid>
+
qsort
</honor>
+
fclose
</entities>
+
fwrite
<written_contents>
+
fread
<written_content>
+
strtof
</title>
+
rand
<title>
+
puts
<historical_eras>
+
strtol
<historical_era>
+
fopen
</historical_era>
+
malloc
</historical_eras>
+
ferror
<form>
+
memcmp
</form>
+
memmove
<style>
+
atan2
meandering
+
sqrt
</author_hfid>
+
sqrtf
<author_hfid>
+
Portrait
</author_roll>
+
Unit List
<author_roll>
+
Unit selector
florid
+
 
forceful
+
</pre>
humorous
 
puerile
 
cheerful
 
mechanical
 
serious
 
disjointed
 
NULL artifact on wg ruin building, skipping
 
adventuring traveler placed out of bounds
 
stands up.
 
You lie on the ground.
 
lies on the ground.
 
marriage traveler placed out of bounds
 
unknown header flags set
 
unknown compression method
 
incorrect length check
 
incorrect data check
 
invalid code lengths set
 
too many length or distance symbols
 
invalid code -- missing end-of-block
 
invalid bit length repeat
 
invalid stored block lengths
 
invalid block type
 
invalid distance too far back
 
invalid distances set
 
invalid literal/lengths set
 
invalid distance code
 
invalid literal/length code
 
header crc mismatch
 
invalid window size
 
incorrect header check
 
need dictionary
 
file error
 
stream end
 
incompatible version
 
data error
 
stream error
 
buffer error
 
insufficient memory
 
----------------
 
C:\Users\tarna\Desktop\dwarves\x64\Release\Dwarf Fortress.pdb
 
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.text$mn
 
.text$mn$00
 
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.00cfg
 
.CRT$XCA
 
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.CRT$XPZ
 
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.rdata
 
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.rdata$r
 
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.tls$ZZZ
 
.xdata
 
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.idata$2
 
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.idata$6
 
.data$r
 
.data$rs
 
.pdata
 
.rsrc$01
 
.rsrc$02
 
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HV^6Hv`6Hzb6Hzd6Hzf6Hzh6H
 
j6HHl6H|n6HHp6Hzr6Hzt6HzvrH9
 
H*x6H^z6H^|6H^~6H^
 
:42J842
 
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&J(z&%
 
,J.z,R*
 
^4Z6z4
 
^>Z@z>
 
(R*D,D.
 
:D<r"=
 
u *,,2.
 
2~>>2D>
 
:"n$1
 
N(XpN`
 
Z(`pZb^z
 
b(hpbbfz
 
& .$N&J
 
&*.,Z2J
 
b&1"$^"u
 
%!%A%a%
 
&!&A&a&!
 
PDRNT@V@X
 
*$,(0<2B(r4$6(:<2B(r4$6(:<2B(r4$6(:<2B(
 
4$6(:<2B(
 
4$6(:<2B(f
 
HfLh@j93
 
B(D6B2
 
$17"N T
 
> >">$>&>(>*>,>.>0>2>4>6>8>:><>>>@>B>D>F>H>J>L>N>P>R>T>V>X>Z>\>^>`>b>d>f>h>j>l>n>p>r>t>v>x>z>|>~>
 
4"~ 4$~ 4&~ 4(~ 4*~ 4,~ 4.z 40~ 42~ .4J 46h
 
*@"B(@"2&@"2$@"
 
<@4B:@428@426@4
 
N@FBL@F2J@F2H@F
 
`@XB^@X2\@X2Z@X
 
r@jBp@j2n@j2l@j
 
@|2~@|
 
B"B$B&B(B*B,B.B0B2J4
 
JBLBNBPBRBTBVBXBZB\B^B`BbBdBfBhBjBlBnBpBrBtBvBxBzT|:
 
.("*.,".(0
 
( (".8
 
(<">.@"B(D(F.H
 
.4"6(L
 
.4"6(L
 
.T"V(X
 
.4"6(L
 
.4"6(L
 
.4"6(L
 
.4"6(L
 
.4"6(L
 
4.6"L(N
 
.4"6(L
 
.4"6(L
 
.4"6(L
 
.4"6(L
 
.4"6(L
 
.4"6(L
 
.4"6(L
 
.4"6(L
 
$L&>(>*
 
&h$L(h$!
 
*h$L,h$%
 
ZrDT\pDa
 
^hDT`fD
 
VrDTXpD}
 
NrDTPpDa
 
RhDTTfD
 
FrDTHpD-
 
JhDTLfDU
 
drbTfpb
 
lrjTnpj
 
prjTrpjy
 
trjTvpj
 
J(HjL(H
 
H$XxHFT(HZV(H
 
`(HPbhd<bvH|l(Hnf(HPhhj<h
 
p(HPr`t<r~Hpv(HPx`z>x
 
HP|r~j
 
$h"L$h"
 
$h"L$h"
 
$h"L$h"
 
$h"L$h"]
 
$h"L$h"
 
&h"L&h"
 
0|2V0@2V0%
 
<V:@<V:y
 
NdPdRdT^V
 
\VZ@\VZ
 
\VZ@\VZ
 
\VZ@\VZ
 
\VZ@\VZ
 
`V^@`V^E
 
`V^@`V^
 
`V^@`V^
 
`V^@`V^
 
8|6ZbV6@bV6
 
hVf@hVf
 
pVn@pVn
 
p`nxp`n
 
pfnxp^nbpVn@pVnxp`nu
 
pVn@pVne
 
j Nj
 
j Nj
 
j Nj
 
j Nj
 
j Nj
 
j Nj
 
j Nj ]
 
.j,N.j,
 
6j4N6j4a
 
>j<N>j<a
 
>j<N>j<a
 
(|@pB`@=
 
PlRvP`T
 
VjTNVjT
 
A?B M:
 
ADB M:
 
AIB M:
 
AXB M:
 
ASB M:
 
ANB M:
 
B4F@B4H@B4J@B4L@B4N@B4P@B4R@B4T@B4V@B4X@B4Z@B4\@B4^@B4`@B4b@B4d@B4f@B4h@B4j@B4l@B4n@B4p@B4r@B4t@B4v@B4x@B4z@B4|@B4~@B4
 
D,B:F,B
 
8V6-!:
 
-t}!-d|!-4{!-
 
-t['-dZ'-4Y'-
 
#dZ<#4Y<#
 
#dZ<#4Y<#
 
#dZ<#4Y<#
 
-ta<-d`<-4_<-
 
%tU<%dT<%4S<%
 
-tst-drt-4qt-
 
-t;'-d:'-49'-
 
" B$B&N(4
 
(*$F"""
 
*N($*x,
 
(.*0F.
 
(:*<F:
 
$9,N5,
 
9,HE,F9,
 
$Y,NU,
 
$Y,NU,
 
$m,Lq,|m,3
 
m,ty,Nm,
 
m,t},Nm,
 
m,t!-Nm,
 
m,t%-Nm,
 
m,t)-Nm,
 
m,t--Nm,
 
m,t1-Nm,
 
m,t5-Nm,
 
m,t9-Nm,
 
m,t=-Nm,
 
m,tA-Nm,
 
m,tE-Nm,
 
m,tI-Nm,
 
m,tM-Nm,
 
m,tQ-Nm,
 
m,tU-Nm,
 
m,tY-Nm,
 
m,Z]-Fm,
 
$i-Ne-
 
$i-Ne-
 
$e.va.
 
$i.*m.
 
;y.Fu.0
 
$%/N!/
 
$%/N!/
 
$A/N=/
 
$A/N=/
 
$A/N=/
 
$A/N=/
 
$A/ZE/
 
$M/VI/
 
$M/VI/
 
$i/Ne/
 
$i/Ne/
 
$i/Ne/
 
$i/Ne/
 
$i/Zm/
 
$u/Vq/
 
$u/Vq/
 
80|220
 
@HPR@
 
.P,\6!
 
" p!` 0
 
""($&((""*(,"
 
FMOD_System_Create
 
?playSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVSound@2@PEAVChannelGroup@2@_NPEAPEAVChannel@2@@Z
 
?createStream@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
 
?createSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEBDIPEAUFMOD_CREATESOUNDEXINFO@@PEAPEAVSound@2@@Z
 
?setStreamBufferSize@System@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
 
?update@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
 
?close@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
 
?init@System@FMOD@@QEAA?AW4FMOD_RESULT@@HIPEAX@Z
 
?release@System@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
 
?release@Sound@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
 
?setPan@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
 
?isPlaying@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEA_N@Z
 
?getVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@PEAM@Z
 
?setVolume@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@M@Z
 
?setPaused@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@_N@Z
 
?stop@ChannelControl@FMOD@@QEAA?AW4FMOD_RESULT@@XZ
 
?setPosition@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@II@Z
 
?setPriority@Channel@FMOD@@QEAA?AW4FMOD_RESULT@@H@Z
 
fmod.dll
 
SDL_GetDisplayMode
 
SDL_GetNumDisplayModes
 
SDL_UnlockSurface
 
SDL_UpperBlit
 
SDL_LockSurface
 
SDL_FreeSurface
 
SDL_DestroyTexture
 
SDL_SetWindowSize
 
SDL_RenderCopy
 
SDL_RenderClear
 
SDL_GetSurfaceBlendMode
 
SDL_RenderWindowToLogical
 
SDL_GetDisplayBounds
 
SDL_Init
 
SDL_NumJoysticks
 
SDL_GetError
 
SDL_SetHint
 
SDL_Quit
 
SDL_Delay
 
SDL_ShowCursor
 
SDL_GetDesktopDisplayMode
 
SDL_CreateTexture
 
SDL_GetMouseState
 
SDL_InitSubSystem
 
SDL_ThreadID
 
SDL_SetSurfaceColorMod
 
SDL_SetSurfaceBlendMode
 
SDL_PollEvent
 
SDL_MapRGB
 
SDL_GetTicks
 
SDL_CreateRGBSurface
 
SDL_RenderSetLogicalSize
 
SDL_CreateRenderer
 
SDL_RenderPresent
 
SDL_CreateThread
 
SDL_CreateWindow
 
SDL_FillRect
 
SDL_SetWindowFullscreen
 
SDL_SetRenderDrawColor
 
SDL_CreateTextureFromSurface
 
SDL_GetWindowSize
 
SDL_SetTextureAlphaMod
 
SDL_SetSurfaceAlphaMod
 
SDL_GetSurfaceAlphaMod
 
SDL_SaveBMP_RW
 
SDL_CreateRGBSurfaceFrom
 
SDL_RWFromFile
 
SDL_ConvertSurfaceFormat
 
SDL_GetRGBA
 
SDL_ConvertSurface
 
SDL_SetColorKey
 
SDL2.dll
 
IMG_Load
 
SDL2_image.dll
 
timeEndPeriod
 
timeBeginPeriod
 
WINMM.dll
 
CreateDirectoryA
 
GetTickCount
 
LoadLibraryA
 
GetProcAddress
 
FreeLibrary
 
FindFirstFileA
 
FindNextFileA
 
FindClose
 
SetFileTime
 
LocalFileTimeToFileTime
 
CreateFileA
 
CloseHandle
 
DosDateTimeToFileTime
 
GetFileTime
 
KERNEL32.dll
 
MessageBoxA
 
USER32.dll
 
?uncaught_exceptions@std@@YAHXZ
 
?_Xbad_alloc@std@@YAXXZ
 
?_Xout_of_range@std@@YAXPEBD@Z
 
?_Xlength_error@std@@YAXPEBD@Z
 
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAA_JPEBD_J@Z
 
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QEBADD@Z
 
?put@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@D@Z
 
?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHD@Z
 
?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAXXZ
 
?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@XZ
 
?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@P6AAEAV01@AEAV01@@Z@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@H@Z
 
??1_Lockit@std@@QEAA@XZ
 
??0_Lockit@std@@QEAA@H@Z
 
?_Getgloballocale@locale@std@@CAPEAV_Locimp@12@XZ
 
?id@?$codecvt@DDU_Mbstatet@@@std@@2V0locale@2@A
 
?_Getcat@?$codecvt@DDU_Mbstatet@@@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
 
?unshift@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEAD1AEAPEAD@Z
 
?_Init@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXXZ
 
?in@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEBD1AEAPEBDPEAD3AEAPEAD@Z
 
?out@?$codecvt@DDU_Mbstatet@@@std@@QEBAHAEAU_Mbstatet@@PEBD1AEAPEBDPEAD3AEAPEAD@Z
 
?setg@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXPEAD00@Z
 
?_Pninc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAPEADXZ
 
??1?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAA@XZ
 
?showmanyc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JXZ
 
?xsgetn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JPEAD_J@Z
 
?xsputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA_JPEBD_J@Z
 
??1?$basic_ios@DU?$char_traits@D@std@@@std@@UEAA@XZ
 
?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEBD_J@Z
 
?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEAD_J@Z
 
??1?$basic_iostream@DU?$char_traits@D@std@@@std@@UEAA@XZ
 
?always_noconv@codecvt_base@std@@QEBA_NXZ
 
??Bid@locale@std@@QEAA_KXZ
 
_Cnd_signal
 
?_Throw_C_error@std@@YAXH@Z
 
?_Fiopen@std@@YAPEAU_iobuf@@PEBDHH@Z
 
_Mtx_lock
 
_Mtx_unlock
 
??0?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAA@XZ
 
?getloc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEBA?AVlocale@2@XZ
 
?setp@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IEAAXPEAD00@Z
 
??0?$basic_ios@DU?$char_traits@D@std@@@std@@IEAA@XZ
 
??0?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
 
?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAAXXZ
 
?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UEAAXXZ
 
?uflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
 
?setbuf@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAPEAV12@PEAD_J@Z
 
?sync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
 
?imbue@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAXAEBVlocale@2@@Z
 
??1?$basic_ostream@DU?$char_traits@D@std@@@std@@UEAA@XZ
 
?__ExceptionPtrAssign@@YAXPEAXPEBX@Z
 
?GetCurrentThreadId@platform@details@Concurrency@@YAJXZ
 
?_ReportUnobservedException@details@Concurrency@@YAXXZ
 
?_Schedule_chore@details@Concurrency@@YAHPEAU_Threadpool_chore@12@@Z
 
?_LogWorkItemCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
 
?_LogWorkItemStarted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
 
?_LogTaskExecutionCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
 
?_LogTaskCompleted@_TaskEventLogger@details@Concurrency@@QEAAXXZ
 
?_LogCancelTask@_TaskEventLogger@details@Concurrency@@QEAAXXZ
 
?_LogScheduleTask@_TaskEventLogger@details@Concurrency@@QEAAX_N@Z
 
?_Release_chore@details@Concurrency@@YAXPEAU_Threadpool_chore@12@@Z
 
?ReportUnhandledError@_ExceptionHolder@details@Concurrency@@AEAAXXZ
 
?_Capture@_ContextCallback@details@Concurrency@@AEAAXXZ
 
?_IsCurrentOriginSTA@_ContextCallback@details@Concurrency@@CA_NXZ
 
?_Reset@_ContextCallback@details@Concurrency@@AEAAXXZ
 
?_CallInContext@_ContextCallback@details@Concurrency@@QEBAXV?$function@$$A6AXXZ@std@@_N@Z
 
??0task_continuation_context@Concurrency@@AEAA@XZ
 
_Cnd_unregister_at_thread_exit
 
?__ExceptionPtrCreate@@YAXPEAX@Z
 
_Cnd_init_in_situ
 
?__ExceptionPtrCopy@@YAXPEAXPEBX@Z
 
?_Xbad_function_call@std@@YAXXZ
 
?_Syserror_map@std@@YAPEBDH@Z
 
?__ExceptionPtrToBool@@YA_NPEBX@Z
 
_Mtx_destroy_in_situ
 
?__ExceptionPtrDestroy@@YAXPEAX@Z
 
?__ExceptionPtrCurrentException@@YAXPEAX@Z
 
?__ExceptionPtrRethrow@@YAXPEBX@Z
 
_Mtx_init_in_situ
 
_Cnd_register_at_thread_exit
 
_Cnd_wait
 
_Cnd_broadcast
 
_Cnd_destroy_in_situ
 
?sbumpc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
 
?sgetc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
 
?snextc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
 
?_Ipfx@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA_N_N@Z
 
??0?$basic_istream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
 
??1?$basic_istream@DU?$char_traits@D@std@@@std@@UEAA@XZ
 
??Bios_base@std@@QEBA_NXZ
 
__std_release_shared_mutex_for_instance
 
__std_acquire_shared_mutex_for_instance
 
?pubsync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QEAAHXZ
 
?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QEAAXH_N@Z
 
?pbackfail@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHH@Z
 
?underflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAAHXZ
 
?seekoff@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA?AV?$fpos@U_Mbstatet@@@2@_JHH@Z
 
?seekpos@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MEAA?AV?$fpos@U_Mbstatet@@@2@V32@H@Z
 
_Mtx_trylock
 
__std_atomic_wait_direct
 
?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 
__std_atomic_notify_one_direct
 
?_Xinvalid_argument@std@@YAXPEBD@Z
 
?id@?$ctype@D@std@@2V0locale@2@A
 
??5?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@AEAH@Z
 
?getline@?$basic_istream@DU?$char_traits@D@std@@@std@@QEAAAEAV12@PEAD_J@Z
 
?getloc@ios_base@std@@QEBA?AVlocale@2@XZ
 
?_Getcat@?$ctype@D@std@@SA_KPEAPEBVfacet@locale@2@PEBV42@@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@F@Z
 
??0?$basic_iostream@DU?$char_traits@D@std@@@std@@QEAA@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QEAAAEAV01@PEAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 
?setw@std@@YA?AU?$_Smanip@_J@1@_J@Z
 
__std_close_threadpool_work
 
__std_parallel_algorithms_hw_threads
 
__std_wait_for_threadpool_work_callbacks
 
__std_bulk_submit_threadpool_work
 
__std_create_threadpool_work
 
_Query_perf_frequency
 
_Query_perf_counter
 
?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 
MSVCP140.dll
 
MSVCP140_ATOMIC_WAIT.dll
 
__CxxFrameHandler4
 
__std_exception_destroy
 
__std_exception_copy
 
__std_terminate
 
_purecall
 
__current_exception
 
__current_exception_context
 
__C_specific_handler
 
_CxxThrowException
 
memset
 
VCRUNTIME140_1.dll
 
VCRUNTIME140.dll
 
_invalid_parameter_noinfo_noreturn
 
fflush
 
fclose
 
_unlock_file
 
_lock_file
 
fwrite
 
fgetpos
 
setvbuf
 
ungetc
 
fsetpos
 
_fseeki64
 
_get_stream_buffer_pointers
 
remove
 
terminate
 
strtoul
 
strtoull
 
_endthreadex
 
__acrt_iob_func
 
_beginthreadex
 
__stdio_common_vfprintf
 
__stdio_common_vsprintf
 
_errno
 
strtol
 
rename
 
malloc
 
isspace
 
_time64
 
ferror
 
_ftelli64
 
_callnewh
 
_configure_narrow_argv
 
_initialize_narrow_environment
 
_initialize_onexit_table
 
_register_onexit_function
 
_crt_atexit
 
_cexit
 
_seh_filter_exe
 
_set_app_type
 
__setusermatherr
 
_get_narrow_winmain_command_line
 
_initterm
 
_initterm_e
 
_set_fmode
 
_c_exit
 
_register_thread_local_exe_atexit_callback
 
_configthreadlocale
 
_set_new_mode
 
__p__commode
 
_aligned_malloc
 
_aligned_free
 
_unlink
 
api-ms-win-crt-heap-l1-1-0.dll
 
api-ms-win-crt-runtime-l1-1-0.dll
 
api-ms-win-crt-stdio-l1-1-0.dll
 
api-ms-win-crt-filesystem-l1-1-0.dll
 
api-ms-win-crt-utility-l1-1-0.dll
 
api-ms-win-crt-convert-l1-1-0.dll
 
api-ms-win-crt-string-l1-1-0.dll
 
api-ms-win-crt-time-l1-1-0.dll
 
api-ms-win-crt-locale-l1-1-0.dll
 
api-ms-win-crt-math-l1-1-0.dll
 
InitOnceComplete
 
InitOnceBeginInitialize
 
ReleaseSRWLockExclusive
 
AcquireSRWLockExclusive
 
LocalFree
 
GetModuleHandleW
 
RtlCaptureContext
 
RtlLookupFunctionEntry
 
RtlVirtualUnwind
 
UnhandledExceptionFilter
 
SetUnhandledExceptionFilter
 
GetCurrentProcess
 
TerminateProcess
 
IsProcessorFeaturePresent
 
EnterCriticalSection
 
LeaveCriticalSection
 
InitializeCriticalSectionAndSpinCount
 
DeleteCriticalSection
 
SetEvent
 
ResetEvent
 
WaitForSingleObjectEx
 
CreateEventW
 
IsDebuggerPresent
 
GetStartupInfoW
 
QueryPerformanceCounter
 
GetCurrentProcessId
 
GetCurrentThreadId
 
GetSystemTimeAsFileTime
 
InitializeSListHead
 
GetCommandLineW
 
HeapAlloc
 
HeapFree
 
GetProcessHeap
 
CommandLineToArgvW
 
SHELL32.dll
 
SDL_free
 
SDL_memcpy
 
SDL_wcslen
 
SDL_strlen
 
SDL_iconv_string
 
SDL_SetMainReady
 
SDL_ShowSimpleMessageBox
 
memchr
 
memcmp
 
memcpy
 
memmove
 
[KEY:*]
 
[BIND:*:*]
 
[VERSION:*]
 
[SYM:*:*]
 
[BUTTON:*:*]
 
qh$""ohrkhh#ch!!gde#qugHwvquI#pHhg!lttdt
 
n#itl/o7w
 
{lysv7esfvF#""hu<qp!jlhh""fHNb!cp/"rqo!qgj
 
m!;utgp
 
nBUENrn
 
vinfl"k|vkduo
 
" l%vke
 
uouft!c/Jiweso
 
dfhooks
 
General
 
Adventurer
 
Dwarf mode
 
Embark
 
Building
 
Workshop
 
Pilezone
 
Stockorder
 
Militia
 
Text entry
 
.?AVbad_alloc@std@@
 
.?AVexception@std@@
 
.?AVbad_array_new_length@std@@
 
.?AVbad_cast@std@@
 
.?AVruntime_error@std@@
 
.?AV<lambda_1>@?CC@??_CancelAndRunContinuations@?$_Task_impl@E@details@Concurrency@@UEAA_N_N00AEBV?$shared_ptr@U_ExceptionHolder@details@Concurrency@@@std@@@Z@
 
.?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@
 
.?AV<lambda_1>@?1??_MakeVoidToUnitFunc@details@Concurrency@@YA?AV?$function@$$A6AEXZ@std@@AEBV?$function@$$A6AXXZ@5@@Z@
 
.?AVtask_canceled@Concurrency@@
 
.?AVlogic_error@std@@
 
.?AVfuture_error@std@@
 
.?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@2@@Z@
 
.?AV<lambda_1>@?7???R0?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@34@@Z@QEBA@XZ@
 
.?AV_Interruption_exception@details@Concurrency@@
 
.?AVinvalid_operation@Concurrency@@
 
.?AV<lambda_1>@?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@34@@Z@
 
.?AVbad_variant_access@std@@
 
.?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@
 
.?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@2@@Z@
 
.?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@2@@Z@
 
.?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@
 
.?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@2@@Z@
 
.?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@
 
.?AU_Parallelism_resources_exhausted@std@@
 
.?AV<lambda_2>@?1???0textbox@widgets@@QEAA@HI@Z@
 
.?AV<lambda_1>@?1???0textbox@widgets@@QEAA@HI@Z@
 
.?AVtype_info@@
 
.?AVabstract_building_libraryst@@
 
.?AVabstract_building_inn_tavernst@@
 
.?AVabstract_building_keepst@@
 
.?AVabstract_building_underworld_spirest@@
 
.?AVabstract_building_towerst@@
 
.?AVabstract_building_dungeonst@@
 
.?AVabstract_building_tombst@@
 
.?AVabstract_buildingst@@
 
.?AVabstract_building_counting_housest@@
 
.?AVabstract_building_mead_hallst@@
 
.?AVabstract_building_templest@@
 
.?AVabstract_building_marketst@@
 
.?AVabstract_building_guildhallst@@
 
.?AVabstract_building_hospitalst@@
 
.?AVabstract_building_dark_towerst@@
 
.?AVactivity_event_reunionst@@
 
.?AVgeneral_ref_knowledge_scholar_flagst@@
 
.?AVactivity_event_encounterst@@
 
.?AVactivity_event_make_believest@@
 
.?AVactivity_event_discuss_topicst@@
 
.?AVactivity_event_fill_service_orderst@@
 
.?AVactivity_event_play_with_toyst@@
 
.?AVgeneral_refst@@
 
.?AVactivity_event_teach_topicst@@
 
.?AVactivity_event_ranged_practicest@@
 
.?AVgeneral_ref_value_levelst@@
 
.?AVactivity_event_researchst@@
 
.?AVactivity_event_copy_written_contentst@@
 
.?AVactivity_event_writest@@
 
.?AVactivity_event_prayerst@@
 
.?AVgeneral_ref_activity_eventst@@
 
.?AVactivity_event_ponder_topicst@@
 
.?AVhistory_event_knowledge_discoveredst@@
 
.?AVactivity_event_readst@@
 
.?AVhistory_eventst@@
 
.?AVactivity_event_skill_demonstrationst@@
 
.?AVactivity_event_guardst@@
 
.?AVactivity_event_harassmentst@@
 
.?AUperformance_play_orderst@@
 
.?AVactivity_event_conflictst@@
 
.?AVactivity_event_combat_trainingst@@
 
.?AVactivity_event_performancest@@
 
.?AVactivity_event_socializest@@
 
.?AVactivity_event_sparringst@@
 
.?AVhistory_event_artifact_createdst@@
 
.?AVactivity_event_conversationst@@
 
.?AVhistory_event_hf_learns_secretst@@
 
.?AVactivity_event_playst@@
 
.?AVactivity_eventst@@
 
.?AVactivity_event_training_sessionst@@
 
.?AVactivity_event_worshipst@@
 
.?AVactivity_event_store_objectst@@
 
.?AVactivity_event_individual_skill_drillst@@
 
.?AVhistory_event_collection_theftst@@
 
.?AVitemst@@
 
.?AVhistory_event_collection_abductionst@@
 
.?AVhistory_event_body_abusedst@@
 
.?AVcreation_zone_pwg_alteration_srp_ruinedst@@
 
.?AVhistory_event_war_destroyed_sitest@@
 
.?AVhistory_event_hf_does_interactionst@@
 
.?AVhistory_event_war_plundered_sitest@@
 
.?AVitem_bagst@@
 
.?AVhistory_event_collection_duelst@@
 
.?AVhistory_event_war_attacked_sitest@@
 
.?AVitem_constructedst@@
 
.?AVhistory_event_tactical_situationst@@
 
.?AVhistory_event_hist_figure_woundedst@@
 
.?AVhistory_event_item_stolenst@@
 
.?AVhistory_event_spotted_leaving_sitest@@
 
.?AVhistory_event_hist_figure_simple_battle_eventst@@
 
.?AVhistory_event_collectionst@@
 
.?AVhistory_event_topicagreement_rejectedst@@
 
.?AVhistory_event_collection_battlest@@
 
.?AVhistory_event_war_site_taken_overst@@
 
.?AVcreation_zone_pwg_alteration_location_deathst@@
 
.?AVcreation_zone_pwg_alterationst@@
 
.?AVhistory_event_squad_vs_squadst@@
 
.?AVhistory_event_entity_rampaged_in_sitest@@
 
.?AVhistory_event_assume_identityst@@
 
.?AVhistory_event_artifact_givenst@@
 
.?AVhistory_event_sabotagest@@
 
.?AVhistory_event_sneak_into_sitest@@
 
.?AVhistory_event_created_sitest@@
 
.?AVhistory_event_war_site_tribute_forcedst@@
 
.?AVhistory_event_reclaim_sitest@@
 
.?AVitem_craftedst@@
 
.?AVitem_actualst@@
 
.?AVhistory_event_site_surrenderedst@@
 
.?AVhistory_event_hf_act_on_artifactst@@
 
.?AVhistory_event_add_hf_entity_linkst@@
 
.?AVhistory_event_hist_figure_simple_actionst@@
 
.?AVhistory_event_collection_raidst@@
 
.?AVhistory_event_collection_site_conqueredst@@
 
.?AVcreation_zone_pwg_alteration_srb_ruinedst@@
 
.?AVhistory_event_artifact_storedst@@
 
.?AVhistory_event_entity_searched_sitest@@
 
.?AVcreation_zone_pwg_alteration_campst@@
 
.?AVhistory_event_hf_freedst@@
 
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@
 
.?AVart_image_element_treest@@
 
.?AVart_image_element_itemst@@
 
.?AVios_base@std@@
 
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@
 
.?AVart_image_property_intransitive_verbst@@
 
.?AVart_image_property_transitive_verbst@@
 
.?AV?$_Iosb@H@std@@
 
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
 
.?AVart_image_element_plantst@@
 
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
 
.?AVart_image_element_creaturest@@
 
.?AVart_image_elementst@@
 
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
 
.?AVart_image_element_shapest@@
 
.?AVart_image_propertyst@@
 
.?AVhistory_event_entity_expels_hfst@@
 
.?AVcontainer@widgets@@
 
.?AVviewscreenst@@
 
.?AVviewscreen_worldst@@
 
.?AVsquad_order_rescue_hfst@@
 
.?AVabstract_interfacest@@
 
.?AVhistory_event_hist_figure_diedst@@
 
.?AVwidget@widgets@@
 
.?AVsquad_order_retrieve_artifactst@@
 
.?AVsquad_order_raid_sitest@@
 
.?AVsquad_orderst@@
 
.?AVgeneral_ref_entity_art_imagest@@
 
.?AV?$_Ref_count@Uworld_gen_param_charst@@@std@@
 
.?AUworld_gen_param_charst@@
 
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AV?$_Ref_count@Uworld_gen_param_flagst@@@std@@
 
.?AV?$_Ref_count@Uworld_gen_param_flagarrayst@@@std@@
 
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AUworld_gen_param_valuest@@
 
.?AUworld_gen_param_flagarrayst@@
 
.?AV?$_Ref_count_obj2@Vcontainer@widgets@@@std@@
 
.?AUworld_gen_param_flagst@@
 
.?AUworld_gen_param_memberst@@
 
.?AV?$_Ref_count@Uworld_gen_param_memberst@@@std@@
 
.?AV_Ref_count_base@std@@
 
.?AVtabs@widgets@@
 
.?AUworld_gen_param_basest@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@45@@Z@X$$V@std@@
 
.?AV_Future_error_category2@std@@
 
.?AV?$_Ref_count_obj2@U_ExceptionHolder@details@Concurrency@@@std@@
 
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
 
.?AV?$_Associated_state@H@std@@
 
.?AVerror_category@std@@
 
.?AVviewscreen_titlest@@
 
.?AV_DefaultPPLTaskScheduler@details@Concurrency@@
 
.?AVviewscreen_initial_prepst@@
 
.?AU?$_Task_impl@E@details@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?7???R1?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@45@@Z@QEBA@XZ@X$$V@std@@
 
.?AV?$_Func_base@X$$V@std@@
 
.?AV?$_Task_async_state@X@std@@
 
.?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@
 
.?AV_RefCounter@details@Concurrency@@
 
.?AV?$_Ref_count_obj2@U?$_Task_impl@E@details@Concurrency@@@std@@
 
.?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1??_MakeVoidToUnitFunc@details@Concurrency@@YA?AV?$function@$$A6AEXZ@std@@AEBV?$function@$$A6AXXZ@6@@Z@E$$V@std@@
 
.?AV?$_Func_base@E$$V@std@@
 
.?AU_TaskProcHandle@details@Concurrency@@
 
.?AUscheduler_interface@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@X$$V@std@@
 
.?AV?$_Packaged_state@$$A6AXXZ@std@@
 
.?AV?$_CancellationTokenCallback@V<lambda_1>@?1??_RegisterCancellation@_Task_impl_base@details@Concurrency@@QEAAXV?$weak_ptr@U_Task_impl_base@details@Concurrency@@@std@@@Z@@details@Concurrency@@
 
.?AV_CancellationTokenRegistration@details@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@3@@Z@X$$V@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?CC@??_CancelAndRunContinuations@?$_Task_impl@E@details@Concurrency@@UEAA_N_N00AEBV?$shared_ptr@U_ExceptionHolder@details@Concurrency@@@std@@@Z@X$$V@std@@
 
.?AU_Task_impl_base@details@Concurrency@@
 
.?AVhistory_event_war_field_battlest@@
 
.?AVitem_clothst@@
 
.?AVitem_doorst@@
 
.?AVbuilding_tablest@@
 
.?AVitem_tablest@@
 
.?AVbuilding_chairst@@
 
.?AVitem_pantsst@@
 
.?AVitem_bedst@@
 
.?AVbuilding_cabinetst@@
 
.?AVitem_shoesst@@
 
.?AVhistory_event_hf_destroyed_sitest@@
 
.?AVbuilding_doorst@@
 
.?AVbuilding_display_furniturest@@
 
.?AVitem_gemst@@
 
.?AVitem_armorst@@
 
.?AVitem_skin_tannedst@@
 
.?AVitem_weaponst@@
 
.?AVhistory_event_war_site_new_leaderst@@
 
.?AVitem_toolst@@
 
.?AVitem_boxst@@
 
.?AVitem_cabinetst@@
 
.?AVbuilding_civzonest@@
 
.?AVitem_glovesst@@
 
.?AVbuildingst@@
 
.?AVhistory_event_hf_attacked_sitest@@
 
.?AVbuilding_boxst@@
 
.?AVitem_hatch_coverst@@
 
.?AVbuilding_actualst@@
 
.?AVitem_chairst@@
 
.?AVhistory_event_change_creature_typest@@
 
.?AVbuilding_bedst@@
 
.?AVhistory_event_hfs_formed_intrigue_relationshipst@@
 
.?AVitem_helmst@@
 
.?AVhistory_event_collection_beast_attackst@@
 
.?AVbuilding_hatchst@@
 
.?AVitem_binst@@
 
.?AVhistory_event_artifact_claim_formedst@@
 
.?AVhistory_event_agreement_formedst@@
 
.?AVsquad_order_movest@@
 
.?AVbuild_req_choice_specst@@
 
.?AVbuild_req_choicest@@
 
.?AVbuilding_stockpilest@@
 
.?AVsquad_order_patrol_routest@@
 
.?AVsquad_order_kill_listst@@
 
.?AVsquad_order_trainst@@
 
.?AVsquad_order_defend_burrowsst@@
 
.?AVhistory_event_hf_convictedst@@
 
.?AVsquad_order_kill_hfst@@
 
.?AVhistory_event_agreement_concludedst@@
 
.?AVsquad_order_cause_trouble_for_entityst@@
 
.?AVsquad_order_drive_armies_from_sitest@@
 
.?AVsquad_order_drive_entity_off_sitest@@
 
.?AVitem_corpsest@@
 
.?AVitem_body_componentst@@
 
.?AVbuilding_weaponst@@
 
.?AV?$basic_syncbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AV?$basic_osyncstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AV?$_Basic_syncbuf_impl@DU?$char_traits@D@std@@@std@@
 
.?AVhistory_event_masterpiece_lostst@@
 
.?AVblock_square_event_item_spatterst@@
 
.?AVblock_square_event_frozen_liquidst@@
 
.?AUcave_columnst@@
 
.?AVblock_square_event_grassst@@
 
.?AVblock_square_eventst@@
 
.?AVblock_square_event_world_constructionst@@
 
.?AVblock_square_event_spoorst@@
 
.?AVblock_square_event_designation_priorityst@@
 
.?AUcave_column_rectanglest@@
 
.?AVblock_square_event_mineralst@@
 
.?AVblock_square_event_material_spatterst@@
 
.?AVbuilding_wagonst@@
 
.?AVitem_plantst@@
 
.?AVbuilding_cagest@@
 
.?AVbuilding_chainst@@
 
.?AVbuilding_grate_wallst@@
 
.?AVitem_liquipowderst@@
 
.?AVbuilding_nest_boxst@@
 
.?AVbuilding_axle_horizontalst@@
 
.?AVbuilding_windowst@@
 
.?AVbuilding_gear_assemblyst@@
 
.?AVbuilding_weaponrackst@@
 
.?AVitem_remainsst@@
 
.?AVprojst@@
 
.?AVbuilding_rollersst@@
 
.?AVbuilding_archerytargetst@@
 
.?AVitem_liquid_miscst@@
 
.?AVbuilding_slabst@@
 
.?AVbuilding_road_dirtst@@
 
.?AVbuilding_axle_verticalst@@
 
.?AVbuilding_shopst@@
 
.?AVbuilding_offering_placest@@
 
.?AVbuilding_trapst@@
 
.?AVbuilding_screw_pumpst@@
 
.?AVbuilding_water_wheelst@@
 
.?AVbuilding_furnacest@@
 
.?AVbuilding_wellst@@
 
.?AVbuilding_hivest@@
 
.?AVbuilding_farmplotst@@
 
.?AVbuilding_armorstandst@@
 
.?AVbuilding_window_glassst@@
 
.?AVbuilding_traction_benchst@@
 
.?AVbuilding_floodgatest@@
 
.?AVbuilding_nestst@@
 
.?AVbuilding_bookcasest@@
 
.?AVbuilding_coffinst@@
 
.?AVbuilding_bars_verticalst@@
 
.?AVbuilding_roadst@@
 
.?AVbuilding_tradedepotst@@
 
.?AVbuilding_grate_floorst@@
 
.?AVbuilding_siegeenginest@@
 
.?AVbuilding_road_pavedst@@
 
.?AVbuilding_workshopst@@
 
.?AVitem_verminst@@
 
.?AVbuilding_bridgest@@
 
.?AVhistory_event_masterpiece_created_arch_constructst@@
 
.?AVbuilding_constructionst@@
 
.?AVhistory_event_masterpiece_createdst@@
 
.?AVbuilding_supportst@@
 
.?AVitem_liquidst@@
 
.?AVbuilding_window_gemst@@
 
.?AVproj_itemst@@
 
.?AVbuilding_animaltrapst@@
 
.?AVbuilding_bars_floorst@@
 
.?AVitem_critterst@@
 
.?AVbuilding_windmillst@@
 
.?AVbuilding_instrumentst@@
 
.?AVbuilding_statuest@@
 
.?AVbuilding_def_furnacest@@
 
.?AVbuilding_def_workshopst@@
 
.?AVbuilding_defst@@
 
.?AVgeneral_ref_coinbatchst@@
 
.?AVhistory_event_entity_overthrownst@@
 
.?AVhistory_event_artifact_foundst@@
 
.?AVhistory_event_entity_incorporatedst@@
 
.?AVhistory_event_create_entity_positionst@@
 
.?AVhistory_event_modified_buildingst@@
 
.?AVhistory_event_collection_entity_overthrownst@@
 
.?AVhistory_event_failed_intrigue_corruptionst@@
 
.?AVhistory_event_hfs_formed_reputation_relationshipst@@
 
.?AVhistory_event_created_buildingst@@
 
.?AVhistory_event_artifact_possessedst@@
 
.?AVhistory_event_hist_figure_revivedst@@
 
.?AVhistory_event_hf_enslavedst@@
 
.?AVhistory_event_building_profile_acquiredst@@
 
.?AVhistory_event_entity_createdst@@
 
.?AVhistory_event_hf_interrogatedst@@
 
.?AVhistory_event_hf_ransomedst@@
 
.?AVhistory_event_failed_frame_attemptst@@
 
.?AVhistory_event_add_hf_entity_honorst@@
 
.?AVhistory_event_entity_actionst@@
 
.?AVproj_unitst@@
 
.?AVitem_meatst@@
 
.?AVitem_corpsepiecest@@
 
.?AV?$_Func_base@XPEAVtextbox@widgets@@@std@@
 
.?AVinterface_buttonst@@
 
.?AVinterface_button_buildingst@@
 
.?AVviewscreen_loadgamest@@
 
.?AVactive_script_var_longst@@
 
.?AVactive_script_var_unitst@@
 
.?AVactive_script_varst@@
 
.?AVviewscreen_adopt_regionst@@
 
.?AVviewscreen_savegamest@@
 
.?AVitem_woodst@@
 
.?AVitem_eggst@@
 
.?AVitem_powder_miscst@@
 
.?AVitem_coinst@@
 
.?AVitem_quernst@@
 
.?AVitem_powderst@@
 
.?AVinterface_button_building_category_selectorst@@
 
.?AVviewscreen_dwarfmodest@@
 
.?AVinterface_button_building_new_jobst@@
 
.?AVinterface_button_building_custom_category_selectorst@@
 
.?AVbuild_req_choice_genst@@
 
.?AVinterface_button_building_material_selectorst@@
 
.?AVrenderer_2d@@
 
.?AVenabler_inputst@@
 
.?AVrenderer@@
 
.?AVrenderer_2d_base@@
 
.?AVenablerst@@
 
.?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AVhistory_event_war_peace_acceptedst@@
 
.?AVhistory_event_collection_journeyst@@
 
.?AVitem_barrelst@@
 
.?AVhistory_event_change_hf_body_statest@@
 
.?AVhistory_event_replaced_buildingst@@
 
.?AVhistory_event_poetic_form_createdst@@
 
.?AVhistory_event_hist_figure_new_petst@@
 
.?AVhistory_event_entity_fled_sitest@@
 
.?AVhistory_event_add_entity_site_profile_flagst@@
 
.?AVitem_instrumentst@@
 
.?AVhistory_event_hf_preachst@@
 
.?AVitem_statuest@@
 
.?AVhistory_event_site_disputest@@
 
.?AVhistory_event_entity_alliance_formedst@@
 
.?AVitem_anvilst@@
 
.?AVhistory_event_musical_form_createdst@@
 
.?AVitem_cheesest@@
 
.?AVhistory_event_dance_form_createdst@@
 
.?AVitem_ammost@@
 
.?AVitem_threadst@@
 
.?AVitem_fishst@@
 
.?AVhistory_event_collection_persecutionst@@
 
.?AVhistory_event_artifact_copiedst@@
 
.?AVitem_shieldst@@
 
.?AVhistory_event_entity_lawst@@
 
.?AVhistory_event_entity_dissolvedst@@
 
.?AVhistory_event_collection_purgest@@
 
.?AVhistory_event_entity_persecutedst@@
 
.?AVhistory_event_regionpop_incorporated_into_entityst@@
 
.?AVhistory_event_tradest@@
 
.?AVitem_flaskst@@
 
.?AVitem_backpackst@@
 
.?AVitem_traction_benchst@@
 
.?AVitem_smallgemst@@
 
.?AVitem_quiverst@@
 
.?AVhistory_event_created_world_constructionst@@
 
.?AVhistory_event_hist_figure_travelst@@
 
.?AVhistory_event_entity_equipment_purchasest@@
 
.?AVhistory_event_war_peace_rejectedst@@
 
.?AVhistory_event_collection_warst@@
 
.?AVitem_gobletst@@
 
.?AVgeneral_ref_building_well_tagst@@
 
.?AVitem_drinkst@@
 
.?AVitem_boulderst@@
 
.?AVgeneral_ref_buildingst@@
 
.?AVgeneral_ref_mapsquarest@@
 
.?AVfeature_outdoor_riverst@@
 
.?AVfeature_init_deep_surface_portalst@@
 
.?AVfeature_alterationst@@
 
.?AVfeature_init_subterranean_from_layerst@@
 
.?AVfeature_init_outdoor_riverst@@
 
.?AVfeature_magma_poolst@@
 
.?AVfeaturest@@
 
.?AVfeature_pitst@@
 
.?AVfeature_deep_special_tubest@@
 
.?AVfeature_init_pitst@@
 
.?AVfeature_cavest@@
 
.?AVfeature_underworld_from_layerst@@
 
.?AVfeature_init_underworld_from_layerst@@
 
.?AVfeature_alteration_new_pop_maxst@@
 
.?AVfeature_volcanost@@
 
.?AVfeature_init_deep_special_tubest@@
 
.?AVfeature_deep_surface_portalst@@
 
.?AVfeature_subterranean_from_layerst@@
 
.?AVfeature_initst@@
 
.?AVfeature_magma_core_from_layerst@@
 
.?AVfeature_alteration_new_lava_fill_zst@@
 
.?AVfeature_init_magma_poolst@@
 
.?AVfeature_init_volcanost@@
 
.?AVfeature_init_cavest@@
 
.?AVfeature_init_magma_core_from_layerst@@
 
.?AVhistory_event_entity_breach_feature_layerst@@
 
.?AVflow_guide_item_cloudst@@
 
.?AVhistory_event_hf_act_on_buildingst@@
 
.?AVflow_guidest@@
 
.?AVflow_guide_trailing_flowst@@
 
.?AVjob_handlerst@@
 
.?AVmachine_handlerst@@
 
.?AVviewscreen_export_regionst@@
 
.?AVhistory_event_first_contactst@@
 
.?AVhistory_event_topicagreement_concludedst@@
 
.?AVhistory_event_agreements_voidedst@@
 
.?AVhistory_event_topicagreement_madest@@
 
.?AVviewscreen_update_regionst@@
 
.?AVbuilding_handlerst@@
 
.?AVhistory_event_diplomat_lostst@@
 
.?AVitem_seedsst@@
 
.?AVhistory_event_masterpiece_created_itemst@@
 
.?AVviewscreen_game_cleanerst@@
 
.?AVhistory_event_hist_figure_abductedst@@
 
.?AVhistory_event_change_hf_moodst@@
 
.?AVcreature_handlerst@@
 
.?AUbuildreqst@@
 
.?AVhistory_event_first_contact_failedst@@
 
.?AVhistory_event_artifact_destroyedst@@
 
.?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@X$$V@std@@
 
.?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@
 
.?AV?$_Task_async_state@Uloading_music_filest@@@std@@
 
.?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@Uloading_music_filest@@$$V@std@@
 
.?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@
 
.?AV?$_Associated_state@Uloading_music_filest@@@std@@
 
.?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@Uloading_music_filest@@$$V@std@@
 
.?AV?$_Func_base@Uloading_music_filest@@$$V@std@@
 
.?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@3@@Z@X$$V@std@@
 
.?AV?$_Packaged_state@$$A6A?AUloading_music_filest@@XZ@std@@
 
.?AVgeneral_ref_interactionst@@
 
.?AVhistory_event_collection_occasionst@@
 
.?AVhistfig_entity_link_former_slavest@@
 
.?AVhistfig_site_link_hangoutst@@
 
.?AVhistfig_entity_link_former_occupationst@@
 
.?AVhistfig_entity_link_enemyst@@
 
.?AVhistfig_entity_link_squadst@@
 
.?AVhistory_event_remove_hf_hf_linkst@@
 
.?AVhistfig_entity_link_position_claimst@@
 
.?AVgeneral_ref_entityst@@
 
.?AVgeneral_ref_abstract_buildingst@@
 
.?AVhistory_event_collection_competitionst@@
 
.?AVhistory_event_creature_devouredst@@
 
.?AVhistory_event_collection_insurrectionst@@
 
.?AVhistory_event_masterpiece_created_item_improvementst@@
 
.?AVgeneral_ref_sitest@@
 
.?AVhistory_event_hf_gains_secret_goalst@@
 
.?AVhistory_event_ceremonyst@@
 
.?AVhistfig_entity_link_former_mercenaryst@@
 
.?AVhistory_event_change_hf_jobst@@
 
.?AVhistfig_hf_link_childst@@
 
.?AVhistory_event_remove_hf_entity_linkst@@
 
.?AVhistfig_hf_link_companionst@@
 
.?AVhistfig_hf_link_motherst@@
 
.?AVhistfig_entity_link_slavest@@
 
.?AVgeneral_ref_poetic_formst@@
 
.?AVhistfig_site_linkst@@
 
.?AVhistfig_hf_link_imprisonerst@@
 
.?AVhistory_event_collection_performancest@@
 
.?AVhistory_event_remove_hf_site_linkst@@
 
.?AVhistfig_entity_link_mercenaryst@@
 
.?AVhistfig_hf_link_fatherst@@
 
.?AVhistfig_hf_link_deityst@@
 
.?AVhistfig_entity_link_positionst@@
 
.?AVhistfig_entity_link_former_memberst@@
 
.?AVhistory_event_masterpiece_created_foodst@@
 
.?AVhistfig_site_link_seat_of_powerst@@
 
.?AVhistory_event_add_hf_hf_linkst@@
 
.?AVhistfig_hf_linkst@@
 
.?AVhistfig_hf_link_deceased_spousest@@
 
.?AVhistfig_entity_link_memberst@@
 
.?AVhistory_event_hist_figure_reunionst@@
 
.?AVhistfig_entity_link_former_squadst@@
 
.?AVhistfig_site_link_home_site_saved_civzonest@@
 
.?AVgeneral_ref_subregionst@@
 
.?AVhistfig_entity_link_criminalst@@
 
.?AVhistfig_site_link_lairst@@
 
.?AVgeneral_ref_historical_figurest@@
 
.?AVhistfig_site_link_home_site_realization_buildingst@@
 
.?AVhistory_event_artifact_droppedst@@
 
.?AVhistory_event_collection_processionst@@
 
.?AVhistory_event_merchantst@@
 
.?AVhistory_event_add_hf_site_linkst@@
 
.?AVhistory_event_masterpiece_created_engravingst@@
 
.?AVhistfig_site_link_occupationst@@
 
.?AVgeneral_ref_written_contentst@@
 
.?AVhistfig_hf_link_spousest@@
 
.?AVgeneral_ref_feature_layerst@@
 
.?AVhistfig_entity_link_prisonerst@@
 
.?AVgeneral_ref_musical_formst@@
 
.?AVhistory_event_entity_razed_buildingst@@
 
.?AVhistfig_hf_link_prisonerst@@
 
.?AVhistfig_hf_link_pet_ownerst@@
 
.?AVhistory_event_insurrection_startedst@@
 
.?AVhistfig_site_link_prison_site_building_profilest@@
 
.?AVhistfig_entity_linkst@@
 
.?AVhistory_event_competitionst@@
 
.?AVhistfig_hf_link_apprenticest@@
 
.?AVhistfig_hf_link_loverst@@
 
.?AVhistory_event_change_hf_statest@@
 
.?AVhistory_event_hf_recruited_unit_type_for_entityst@@
 
.?AVhistory_event_hf_confrontedst@@
 
.?AVhistory_event_site_diedst@@
 
.?AVgeneral_ref_languagest@@
 
.?AVhistfig_site_link_home_site_realization_sulst@@
 
.?AVhistfig_hf_link_masterst@@
 
.?AVhistory_event_artifact_lostst@@
 
.?AVhistory_event_hist_figure_reach_summitst@@
 
.?AVhistory_event_processionst@@
 
.?AVhistory_event_masterpiece_created_dye_itemst@@
 
.?AVgeneral_ref_artifactst@@
 
.?AVhistory_event_site_retiredst@@
 
.?AVgeneral_ref_dance_formst@@
 
.?AVhistfig_entity_link_occupationst@@
 
.?AVhistory_event_artifact_recoveredst@@
 
.?AVhistfig_hf_link_former_masterst@@
 
.?AVhistory_event_gamblest@@
 
.?AVhistfig_entity_link_former_positionst@@
 
.?AVhistory_event_written_content_composedst@@
 
.?AVhistfig_site_link_home_site_abstract_buildingst@@
 
.?AVhistory_event_performancest@@
 
.?AVhistory_event_collection_ceremonyst@@
 
.?AVhistfig_hf_link_former_spousest@@
 
.?AVhistfig_hf_link_former_apprenticest@@
 
.?AVhistory_event_hf_relationship_deniedst@@
 
.?AVhistory_event_insurrection_endedst@@
 
.?AVhistory_event_artifact_hiddenst@@
 
.?AVhistfig_site_link_prison_abstract_buildingst@@
 
.?AVhistory_event_hf_razed_buildingst@@
 
.?AVhistory_event_artifact_transformedst@@
 
.?AVhistfig_entity_link_former_prisonerst@@
 
.?AVgeneral_ref_historical_eventst@@
 
.?AVinteraction_target_materialst@@
 
.?AVinteraction_target_creaturest@@
 
.?AVinteraction_effect_material_emissionst@@
 
.?AVinteraction_source_regionst@@
 
.?AVinteraction_effect_summon_unitst@@
 
.?AVinteraction_effect_change_item_qualityst@@
 
.?AVinteraction_source_underground_specialst@@
 
.?AVinteraction_source_attackst@@
 
.?AVinteraction_effect_cleanst@@
 
.?AVinteraction_effect_propel_unitst@@
 
.?AVinteraction_effect_change_weatherst@@
 
.?AVinteraction_source_disturbancest@@
 
.?AVinteraction_target_locationst@@
 
.?AVinteraction_effect_add_syndromest@@
 
.?AVinteraction_effect_hidest@@
 
.?AVinteraction_effect_resurrectst@@
 
.?AVinteraction_targetst@@
 
.?AVinteraction_source_experimentst@@
 
.?AVinteraction_source_ingestionst@@
 
.?AVinteraction_target_corpsest@@
 
.?AVinteraction_sourcest@@
 
.?AVinteraction_source_deityst@@
 
.?AVinteraction_source_creature_actionst@@
 
.?AVinteraction_effect_raise_ghostst@@
 
.?AVinteraction_effectst@@
 
.?AVinteraction_effect_create_itemst@@
 
.?AVinteraction_effect_animatest@@
 
.?AVinteraction_source_secretst@@
 
.?AVinteraction_effect_contactst@@
 
.?AVitemimprovement_threadst@@
 
.?AVitem_catapultpartsst@@
 
.?AVitem_fish_rawst@@
 
.?AVgeneral_ref_item_typest@@
 
.?AVitem_barst@@
 
.?AVitem_crutchst@@
 
.?AVitem_floodgatest@@
 
.?AVitemimprovement_writingst@@
 
.?AVitem_amuletst@@
 
.?AVitemimprovement_sewn_imagest@@
 
.?AVitem_bookst@@
 
.?AVitem_branchst@@
 
.?AVitem_trappartsst@@
 
.?AVitem_weaponrackst@@
 
.?AVitem_ballistapartsst@@
 
.?AVitem_scepterst@@
 
.?AVitem_cagest@@
 
.?AVitem_splintst@@
 
.?AVitem_trapcompst@@
 
.?AVitemimprovement_pagesst@@
 
.?AVitemimprovement_illustrationst@@
 
.?AVitem_animaltrapst@@
 
.?AVitem_figurinest@@
 
.?AVitem_ringst@@
 
.?AVitemimprovementst@@
 
.?AVitem_rockst@@
 
.?AVitem_foodst@@
 
.?AVitem_siegeammost@@
 
.?AVitem_chainst@@
 
.?AVitem_ballistaarrowheadst@@
 
.?AVitem_armorstandst@@
 
.?AVitem_globst@@
 
.?AVitem_earringst@@
 
.?AVitem_petst@@
 
.?AVitem_crownst@@
 
.?AVitem_coffinst@@
 
.?AVitem_gratest@@
 
.?AVitem_pipe_sectionst@@
 
.?AVitem_blocksst@@
 
.?AVitemimprovement_itemspecificst@@
 
.?AVitem_bucketst@@
 
.?AVitem_roughst@@
 
.?AVitemimprovement_bandsst@@
 
.?AVitem_sheetst@@
 
.?AVitem_windowst@@
 
.?AVitemimprovement_clothst@@
 
.?AVitemimprovement_art_imagest@@
 
.?AVitemimprovement_rings_hangingst@@
 
.?AVitem_millstonest@@
 
.?AVitem_braceletst@@
 
.?AVitemimprovement_instrument_piecest@@
 
.?AVitem_slabst@@
 
.?AVitemimprovement_image_setst@@
 
.?AVitem_toyst@@
 
.?AVitem_orthopedic_castst@@
 
.?AVitem_plant_growthst@@
 
.?AVitemimprovement_spikesst@@
 
.?AVitem_totemst@@
 
.?AVitemimprovement_coveredst@@
 
.?AVitemdef_armorst@@
 
.?AVitemdef_foodst@@
 
.?AVitemdef_trapcompst@@
 
.?AVitemdef_ammost@@
 
.?AVitemdef_toyst@@
 
.?AVitemdef_shieldst@@
 
.?AVitemdef_shoesst@@
 
.?AVitemdef_pantsst@@
 
.?AVitemdefst@@
 
.?AVitemdef_toolst@@
 
.?AVitemdef_instrumentst@@
 
.?AVitemdef_helmst@@
 
.?AVitemdef_weaponst@@
 
.?AVitemdef_glovesst@@
 
.?AVitemdef_siegeammost@@
 
.?AVMacroScreenLoad@@
 
.?AVMacroScreenSave@@
 
.?AV?$_Func_impl_no_alloc@V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@X$$V@std@@
 
.?AVviewscreen_legendsst@@
 
.?AU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@X$$V@std@@
 
.?AU?$_PPLTaskHandle@EU?$_InitialTaskHandle@XV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@3@@Z@U_TypeSelectorNoAsync@details@Concurrency@@@?$task@E@Concurrency@@U_TaskProcHandle@details@3@@details@Concurrency@@
 
.?AVmachinest@@
 
.?AVmachine_standardst@@
 
.?AVcreature_interaction_effect_paralysisst@@
 
.?AVcreature_interaction_effect_bp_appearance_modifierst@@
 
.?AVcreature_interaction_effect_skill_roll_adjustst@@
 
.?AVcreature_interaction_effect_add_simple_flagst@@
 
.?AVcreature_interaction_effect_feverst@@
 
.?AVcreature_interaction_effect_reduce_feverst@@
 
.?AVcreature_interaction_effect_ment_att_changest@@
 
.?AVcreature_interaction_effect_body_transformationst@@
 
.?AVcreature_interaction_effect_reduce_swellingst@@
 
.?AVcreature_interaction_effectst@@
 
.?AVcreature_interaction_effect_display_namest@@
 
.?AV"
 
"
 
c"
 
"
 
reature_interaction_effect_remove_simple_flagst@@
 
.?AVcreature_interaction_effect_cough_bloodst@@
 
.?AVcreature_interaction_effect_reduce_paralysisst@@
 
.?AVcreature_interaction_effect_change_personalityst@@
 
.?AVcreature_interaction_effect_bleedingst@@
 
.?AVcreature_interaction_effect_reduce_dizzinessst@@
 
.?AVcreature_interaction_effect_special_attack_interactionst@@
 
.?AVcreature_interaction_effect_flash_symbolst@@
 
.?AVcreature_interaction_effect_oozingst@@
 
.?AVcreature_interaction_effect_reduce_nauseast@@
 
.?AVcreature_interaction_effect_drowsinessst@@
 
.?AVcreature_interaction_effect_stop_bleedingst@@
 
.?AVcreature_interaction_effect_painst@@
 
.?AVcreature_interaction_effect_phys_att_changest@@
 
.?AVcreature_interaction_effect_erratic_behaviorst@@
 
.?AVcreature_interaction_effect_swellingst@@
 
.?AVcreature_interaction_effect_feel_emotionst@@
 
.?AVcreature_interaction_effect_vomit_bloodst@@
 
.?AVcreature_interaction_effect_cure_infectionst@@
 
.?AVcreature_interaction_effect_heal_tissuesst@@
 
.?AVcreature_interaction_effect_necrosisst@@
 
.?AVcreature_interaction_effect_display_symbolst@@
 
.?AVcreature_interaction_effect_body_mat_interactionst@@
 
.?AVcreature_interaction_effect_can_do_interactionst@@
 
.?AVcreature_interaction_effect_numbnessst@@
 
.?AVcreature_interaction_effect_blistersst@@
 
.?AVcreature_interaction_effect_sense_creature_classst@@
 
.?AVcreature_interaction_effect_body_appearance_modifierst@@
 
.?AVcreature_interaction_effect_close_open_woundsst@@
 
.?AVcreature_interaction_effect_impair_functionst@@
 
.?AVcreature_interaction_effect_regrow_partsst@@
 
.?AVcreature_interaction_effect_heal_nervesst@@
 
.?AVcreature_interaction_effect_nauseast@@
 
.?AVcreature_interaction_effect_unconsciousnessst@@
 
.?AVcreature_interaction_effect_material_force_adjustst@@
 
.?AVcreature_interaction_effect_speed_changest@@
 
.?AVcreature_interaction_effect_dizzinessst@@
 
.?AVcreature_interaction_effect_reduce_painst@@
 
.?AVcreature_interaction_effect_bruisingst@@
 
.?AVmental_picture_property_toolst@@
 
.?AVmental_picture_property_timest@@
 
.?AVmental_picture_property_color_patternst@@
 
.?AVmental_picture_elementst@@
 
.?AVmental_picture_property_adjectivest@@
 
.?AVmental_picture_propertyst@@
 
.?AVmental_picture_property_positionst@@
 
.?AVmental_picture_element_sitest@@
 
.?AVmental_picture_property_datest@@
 
.?AVmental_picture_element_regionst@@
 
.?AVmental_picture_property_actionst@@
 
.?AVmental_picture_property_shapest@@
 
.?AVmental_picture_element_hfst@@
 
.?AVmental_picture_property_emotionst@@
 
.?AVviewscreen_new_regionst@@
 
.?AVviewscreen_new_arenast@@
 
.?AUworld_gen_param_seedst@@
 
.?AVproj_magicst@@
 
.?AVreaction_productst@@
 
.?AVreaction_product_itemst@@
 
.?AVreaction_reagentst@@
 
.?AVreaction_reagent_itemst@@
 
.?AVreaction_product_item_improvementst@@
 
.?AVgeneral_ref_contains_itemst@@
 
.?AVgeneral_ref_nemesisst@@
 
.?AVgeneral_ref_building_triggertargetst@@
 
.?AVgeneral_ref_unit_milkeest@@
 
.?AVgeneral_ref_contains_unitst@@
 
.?AVgeneral_ref_unit_traineest@@
 
.?AVgeneral_ref_unit_riderst@@
 
.?AVgeneral_ref_contained_in_itemst@@
 
.?AVgeneral_ref_projectilest@@
 
.?AVgeneral_ref_unit_tradebringerst@@
 
.?AVgeneral_ref_building_display_furniturest@@
 
.?AVgeneral_ref_unit_sheareest@@
 
.?AVgeneral_ref_entity_itemownerst@@
 
.?AVgeneral_ref_locationst@@
 
.?AVgeneral_ref_building_civzone_assignedst@@
 
.?AVgeneral_ref_is_nemesisst@@
 
.?AVgeneral_ref_unit_infantst@@
 
.?AVgeneral_ref_building_triggerst@@
 
.?AVgeneral_ref_unit_slaughtereest@@
 
.?AVgeneral_ref_building_use_target_1st@@
 
.?AVgeneral_ref_entity_stolenst@@
 
.?AVgeneral_ref_unit_interrogateest@@
 
.?AVgeneral_ref_building_holderst@@
 
.?AVgeneral_ref_unit_suckeest@@
 
.?AVgeneral_ref_entity_popst@@
 
.?AVgeneral_ref_unit_reporteest@@
 
.?AVgeneral_ref_unit_climberst@@
 
.?AVgeneral_ref_unit_foodreceiverst@@
 
.?AVgeneral_ref_building_destinationst@@
 
.?AVgeneral_ref_unitst@@
 
.?AVgeneral_ref_is_artifactst@@
 
.?AVgeneral_ref_unit_geldeest@@
 
.?AVgeneral_ref_unit_kidnapeest@@
 
.?AVgeneral_ref_unit_itemownerst@@
 
.?AVgeneral_ref_building_cagedst@@
 
.?AVgeneral_ref_building_nest_boxst@@
 
.?AVgeneral_ref_unit_beateest@@
 
.?AVgeneral_ref_creaturest@@
 
.?AVgeneral_ref_building_chainst@@
 
.?AVgeneral_ref_entity_offeredst@@
 
.?AVgeneral_ref_unit_workerst@@
 
.?AVgeneral_ref_unit_patientst@@
 
.?AVgeneral_ref_building_use_target_2st@@
 
.?AVgeneral_ref_itemst@@
 
.?AVgeneral_ref_unit_cageest@@
 
.?AVgeneral_ref_spherest@@
 
.?AVgeneral_ref_unit_holderst@@
 
.?AVregion_block_event_sphere_fieldst@@
 
.?AVregion_block_eventst@@
 
.?AVrenderer_offscreen@@
 
.?AVscript_stepst@@
 
.?AVscript_step_invasionst@@
 
.?AVscript_step_constructtopiclistst@@
 
.?AVscript_step_textviewerst@@
 
.?AVscript_step_discussst@@
 
.?AVscript_step_diphistoryst@@
 
.?AVscript_step_setvarst@@
 
.?AVscript_var_unitst@@
 
.?AVscript_step_simpleactionst@@
 
.?AVscript_step_dipeventst@@
 
.?AVscript_step_eventst@@
 
.?AVscript_var_longst@@
 
.?AVscript_step_conditionalst@@
 
.?AVscript_varst@@
 
.?AVscript_step_topicdiscussionst@@
 
.?AVviewscreen_choose_game_typest@@
 
.?AVviewscreen_setupdwarfgamest@@
 
.?AVviewscreen_choose_start_sitest@@
 
.?AVresource_allotment_specifier_powderst@@
 
.?AVresource_allotment_specifier_extractst@@
 
.?AVresource_allotment_specifier_metalst@@
 
.?AVresource_allotment_specifier_clothing_helmst@@
 
.?AVresource_allotment_specifier_tallowst@@
 
.?AVresource_allotment_specifier_threadst@@
 
.?AVresource_allotment_specifier_quiverst@@
 
.?AVsite_realization_building_info_castle_wallst@@
 
.?AVsite_realization_building_info_castle_courtyardst@@
 
.?AVresource_allotment_specifier_armor_bodyst@@
 
.?AVresource_allotment_specifier_armor_pantsst@@
 
.?AVresource_allotment_specifier_flaskst@@
 
.?AVresource_allotment_specifier_skinst@@
 
.?AVresource_allotment_specifier_clothing_pantsst@@
 
.?AVresource_allotment_specifier_cheesest@@
 
.?AVresource_allotment_specifier_toothst@@
 
.?AVsite_realization_building_info_trenchesst@@
 
.?AVresource_allotment_specifier_ammost@@
 
.?AVresource_allotment_specifier_clothing_glovesst@@
 
.?AVresource_allotment_specifier_clothst@@
 
.?AVsite_realization_building_info_market_squarest@@
 
.?AVsite_realization_building_info_shop_housest@@
 
.?AVresource_allotment_specifier_craftsst@@
 
.?AVresource_allotment_specifier_pearlst@@
 
.?AVresource_allotment_specifier_anvilst@@
 
.?AVresource_allotment_specifier_weapon_meleest@@
 
.?AVresource_allotment_specifier_meatst@@
 
.?AVresource_allotment_specifier_cabinetst@@
 
.?AVsite_realization_building_info_hillock_housest@@
 
.?AVresource_allotment_specifier_gemsst@@
 
.?AVresource_allotment_specifier_armor_bootsst@@
 
.?AVresource_allotment_specifier_weapon_rangedst@@
 
.?AVresource_allotment_specifier_bonest@@
 
.?AVresource_allotment_specifier_bagst@@
 
.?AVresource_allotment_specifierst@@
 
.?AVresource_allotment_specifier_hornst@@
 
.?AVresource_allotment_specifier_woodst@@
 
.?AVresource_allotment_specifier_clothing_bootsst@@
 
.?AVsite_realization_building_info_shrinest@@
 
.?AVresource_allotment_specifier_chairst@@
 
.?AVresource_allotment_specifier_soapst@@
 
.?AVresource_allotment_specifier_stonest@@
 
.?AVresource_allotment_specifier_cropst@@
 
.?AVresource_allotment_specifier_boxst@@
 
.?AVresource_allotment_specifier_shellst@@
 
.?AVsite_realization_building_infost@@
 
.?AVsite_realization_building_info_castle_towerst@@
 
.?AVresource_allotment_specifier_bedst@@
 
.?AVresource_allotment_specifier_clothing_bodyst@@
 
.?AVresource_allotment_specifier_leatherst@@
 
.?AVresource_allotment_specifier_armor_glovesst@@
 
.?AVresource_allotment_specifier_tablest@@
 
.?AVresource_allotment_specifier_armor_helmst@@
 
.?AVsite_realization_building_info_tree_housest@@
 
.?AVresource_allotment_specifier_backpackst@@
 
.?AVunitst@@
 
.?AVtextbox@widgets@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_2>@?1???0textbox@widgets@@QEAA@HI@Z@XPEAV23@@std@@
 
.?AV?$_Func_impl_no_alloc@V<lambda_1>@?1???0textbox@widgets@@QEAA@HI@Z@X$$V@std@@
 
.?AVbutton@widgets@@
 
.?AVworld_construction_bridgest@@
 
.?AVworld_construction_square_bridgest@@
 
.?AVworld_construction_square_wallst@@
 
.?AVworld_construction_square_roadst@@
 
.?AVworld_constructionst@@
 
.?AVworld_construction_wallst@@
 
.?AVworld_construction_square_tunnelst@@
 
.?AVworld_construction_tunnelst@@
 
.?AVworld_construction_roadst@@
 
.?AVworld_construction_squarest@@
 
++++++++
 
++++++++++
 
+++++++++
 
+++++++++
 
+++++++++++
 
++++++++++
 
+++++++++
 
++++++++
 
+++++++++
 
#NAAM?
 
#NAAM?
 
t>>tt>>tt
 
ttttttttLL
 
#NAAM?
 
LLLLLLLLLLL
 
LLLLLLLLLLL
 
"
 

Latest revision as of 19:15, 12 February 2025


Strings v2.54 - Search for ANSI and Unicode strings in binary images.
Copyright (C) 1999-2021 Mark Russinovich
Sysinternals - www.sysinternals.com
.text

cave

fort

fortressH

pads

jump

artifactH

army
locationH

Sparring

Warm
Cold

Noon

UntitledH

RecenterH

.partialH

Set nameH

SelectedH

Max binsH

Okay

Deny

Ride

Off dutyH
rlH
Edit
Copy

DeceasedH

ambianceH
song

q`H
qpH
qxH
^PH
^XH
^hH
^pH
/neutralH

One ShotH

D$ Hi

AquariumH

SuperiorH
High
Very low
Superior

east

fairnessH
stoicismH
rage

PrisonerH

outburstH
the Void

ADD_COLOH9

creatureH

TrainingH

ChargingH

in hoursH

Burden: H

FIRED_MAH

HIGH_PRIA

They
Fairness
Love
th=
ArtifactH
TreasureH
the H
the KeepH
the TimeH
the CampH
Evil
Hell
CreatureH
the I

prisonerH

EngraverH

RESERVEDH9

LANGUAGEH
TEXT_SETH
BUILDINGH
CREATUREH
REACTIONH
vmH

TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
</local_id>
<local_id>
<type>counting house</type>
</name>
<name>
</structure>
<type>guildhall</type>
<type>hospital</type>
<type>tower</type>
<type>mead hall</type>
<type>keep</type>
<type>dark tower</type>
<type>underworld spire</type>
<type>temple</type>
</worship_hfid>
<worship_hfid>
</entity_id>
<entity_id>
<type>library</type>
</copied_artifact_id>
<copied_artifact_id>
<type>inn tavern</type>
<type>market</type>
<type>tomb</type>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
Training Session
Activity
Research
Activity Event
Worship
Play
Socialize
Read
 empties 
 picks up 
 pick up 
 has shared many tales from beyond 
 embraces 
 has shared a rumor from abroad.
 has shared a few rumors.
 has discovered 
 gives you 
Ponder 
 has become a student of 
Learn 
Teach 
Discuss 
Write
Write about 
Meditate on 
Go to Combat Training
Pray to 
Lead Combat Training
Organize Combat Training
Play Make Believe
Wait for Combat Training
Play with 
Promote 
Preach on 
Inveigh Against 
Family
Loyalty
Friendship
Cunning
Eloquence
Tradition
Decorum
Cooperation
Artwork
Stoicism
Independence
Self-Control
Introspection
Harmony
Tranquility
Craftsmanship
Merriment
Skill
Martial Prowess
Sacrifice
Hard Work
Perseverance
Commerce
Leisure Time
Nature
Romance
Peace
Tell Story
Listen to Sermon
Recite Poetry
Listen to Story
Simulate 
Listen to Poetry
Sing
Play 
Perform Music
Chant
Perform Dance
Listen to Music
Go to 
Watch Dance
Organize 
Wait for 
Lead 
Serve 
Watch 
Go to Individual Combat Drill
Serve Customer
/Resting
Spar
Go to Sparring Match
Watch Sparring Practice
Go to Sparring Practice
DOUBLE TAGGED ITEM: By Activity, 
Archery Practice
There are not enough dancers.
There is not enough room to perform here.
You cannot perform here.
You could not find a partner.
Some children
begins
 playing with 
 playing make believe.
The performers
a toy
a sermon on 
an improvised recital of 
reciting the poem 
improvised music, 
the musical composition 
an improvised dance, 
dancing 
You continue the sermon.
 in the middle of 
You continue the story.
The sermon continues.
You begin
The story continues.
The poetry enters
the verse paragraph
 line.
the stanza
You continue the poem.
You enter 
The poem continues.
The music enters 
The dance enters a new section with 
the introduction
a simple passage
 of the theme
the exposition
 of the second theme
 of the first theme
a recapitulation
 of the previous passage
 of the two themes
the synthesis
a verse
 of previous passages
the finale
a chorus
a bridge-passage
the coda
second 
first 
a series of variations
 on the first theme
 on the theme
 on the second theme
You continue the dance.
You continue the music.
The dance continues.
You conclude your performance.
The music continues.
Some performers finish their act.
The performers are finished.
 concludes a performance.
 has finished performing.
You feel like you know the basic rules of 
You've learned 
 lay
 forth an awe-inspiring sermon for the ages!
 a lucid and powerful sermon.
 artfully deliver
 just can't give a sermon very well.
 giving a creditable sermon.
 a mesmerizing tale!
 weave
 the story in vivid detail.
 tell
 stumble
 telling the tale quite well.
 bring
 over the details.
 the poem to life with this flawless recitation.
 recite
 the perfect phrasing.
 enunciate
 the words evocatively.
 crisply.
 mumble
 poorly.
, having completely forgotten the words.
 delivering a virtuoso performance on the 
 are indistinguishable!
 could nearly pass for the voice of the 
 is absolutely flawless.
 play
 with skill.
 beautifully.
 playing the 
 vaguely like the intended 
singing
chanting
 a mockery of the 
 with a shameworthy performance.
 seem to know how to play the 
 and even forget
 sloppily
 some of the words.
 dancing exceptionally.
 flawlessly, like someone out of a legend!
 get
 dancing well.
 tangled up.
The pages are blank.
It has no writing.
It has no pages.
 of 
famous hero
hero
legendary training partner
famous training partner
greatly respected for heroic acts
respected for heroic acts
dabbling training partner
noted training partner
rumored brawler
famous brawler
noted brawler
famous trade partner
noted trade partner
rumored villain
legendary trade partner
legendarily polite
dabbling trade partner
possibly polite
notably polite
rumored killer
noted comrade
rumored murderer
legendary comrade
possible comrade
rumored ally
noted ally
known ally
known enemy
rumored enemy
infamous enemy
noted enemy
noted enemy fighter
known enemy fighter
legendary enemy fighter
infamous enemy fighter
famous fighter
noted fighter
rumored enemy fighter
legendary fighter
legendary bully
infamous bully
known fighter
rumored fighter
rumored bully
noted bully
known bully
rumored brigand
noted loyal soldier
known loyal soldier
legendary loyal soldier
famous loyal soldier
infamous monster
noted monster
rumored loyal soldier
legendary monster
famous storyteller
known monster
rumored monster
rumored storyteller
noted storyteller
known storyteller
known poet
rumored poet
noted poet
noted bard
known bard
noted dancer
rumored bard
infamous quarreler
known dancer
rumored dancer
rumored quarreler
known quarreler
rumored flatterer
famous protector of the weak
noted protector of the weak
rumored hunter
legendary protector of the weak
legendary treasure hunter
famous treasure hunter
known protector of the weak
rumored protector of the weak
rumored treasure hunter
legendary thief
noted treasure hunter
known treasure hunter
known thief
rumored thief
infamous thief
noted thief
noted information source
known information source
legendary information source
infamous information source
famous preserver of knowledge
noted preserver of knowledge
rumored information source
legendary preserver of knowledge
legendary intruder
infamous intruder
known preserver of knowledge
rumored preserver of knowledge
rumored intruder
noted intruder
known intruder
known preacher
rumored preacher
infamous preacher
noted preacher
Unknown
Regions
Actors
Organizations
Artifacts
Intrigue
Centered on last heard
Centered on first heard
Plots
Centered on location
Overthrow Agreement
Guide Agreement
 Showing pin,last
 Showing type,date
Adventuring Agreement
Bound Servitude
Aid Rescue Agreement
Residency Agreement
Grant of Citizenship
Entertainment Agreement
World Joining Agreement
Artifact Theft
Promise of Position
Parley Arrangement
Corruption
Sabotage Plot
Infiltration Plot
Assassination Plot
Abduction Plot
Foiled Bribery Conspiracy
Foiled Corruption Conspiracy
Framing Plot
War Starting Plot
Offer Service
Retrieve Artifact
Foiled Embezzlement Conspiracy
Build Structure
in insurrection against
thereby freeing
agreed to join
somebody unknown
in order to be brought safely away from
agreed to guide
wherever the journey might lead
was bound to serve
in order to rescue
agreed to adventure with
throughout the world
Agreement concluded
by invocation of True Name
agreed to entertain people with
asked that
retrieve
requested that
make an offer of service to
Kill
Drive members of
from
Cause trouble for
An order from
Not yet completed
Finish reporting in
Complete: report back
Centered on target
One member
Centered on commander
 Showing important
 Showing all
Org: 
Site Government
Nomadic Group
Vessel Crew
Migrating Group
Performance Troupe
Merchant Company
Military Organization
Outcast
Enemy
Criminal
Craft Guild
, Dead
Aligned
Prisoner
Devoted
Affiliated
Associated
Former 
Mountain
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Taiga
Temperate Coniferous Forest
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Temperate Shrubland
Tropical Grassland
Temperate Grassland
Temperate Savanna
Badlands
Rocky Wasteland
Tropical Savanna
Tropical Shrubland
Temperate Ocean
Arctic Ocean
Sand Desert
Tropical Ocean
Temperate Saltwater Pool
Tropical Freshwater Pool
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Tropical Brackish Pool
Tropical Saltwater Pool
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Temperate Saltwater River
Tropical Freshwater River
Temperate Freshwater River
Temperate Brackish River
Subterranean Water
Subterranean Chasm
Tropical Brackish River
Tropical Saltwater River
It was last seen 
It was last rumored to be 
Subterranean Magma
It is traditionally thought to be 
Highest known in organization
 and your military commander
 alongside you
You have known this person your entire life.
 and your military subordinate
You have known each other your entire lives.
You have known this person since 
 birth.
  You are beloved.
  You are held in high regard.
  You have attracted some positive interest.
  You are held in some esteem.
  You have been favorably noticed.
You have killed 
 of these creatures.
 placement of 
 in the year 
Somebody
The destruction of
an untitled work
 to 
 refusal to give 
Your reunion with 
 gaining of 
The death of 
The reunion of 
Your death
export prohibition violation
disorderly conduct
building destruction
crime of murder
crime of theft
bribery
embezzlement
crime of treason
crime of blood-drinking
crime of robbery
crime of espionage
crime of kidnapping
crime of attempted kidnapping
crime of attempted theft
crime of attempted murder
 demand of submission from 
 self-identification to 
 refusal to identify to 
's presence
 escalated attack on 
's refusal of 
's demand for tribute
's acceptance of 
's offer of tribute
's claim
 on 
's offer of peace
's cessation of tribute to 
's flight
's harassment
's withdrawal from 
's abandonment
The insurrection
insurrection crushed
 by 
overthrow 
failed insurrection 
's march
 to reclaim 
's reclamation
's foundation
The occupation of 
Your abduction
 to found a site in 
The presence of 
Your possession of 
The abduction of 
The destruction of 
Your lack of possession of 
's possession of 
The absence of 
You have been ordered to drive these forces out.
You have been ordered to clear the forces from this site.
's lack of possession of 
You have been ordered to slay this creature.
You have been ordered to cause trouble for these forces.
You last
Writing
You first heard this 
 Dropped
 Given
 Destroyed
 you
 Denied
 Held
 Gained
Reunion/
reunited
Death/
Death/You
ProdViol
prohibition
JobViol
ExpViol
SlowLabor
Disorder
Murder
BuildDest
disorderly
Vandalism
Robbery
Treason
Blood-drinking
Sermon/
Performance/
RefusedID/
SelfID/
submission
YieldDemand/
Attack/
Escalation/
Group/
Beast/
NoTribute/
Harass/
NoPeace/
refugees
withdrawal
Leave/
Flee/
Abandon/
overthrow
revolution
Crushed
Failed
founding
Founded/
reclaim
Reclaimed/
Reclaiming/
Founding/
Occupation/
Invasion/
Abduction/You
Abduction/
No Artifact/
Done: 
Rescue 
Aid rescue with 
Insurrection with 
Guided by 
Entertain people with 
Order: Kill 
Adventure with 
The bound service of
Order: Drive off 
Order: Cause trouble for 
We are going the wrong way.
We should be making better progress.
We should have made it there by now.
We must not abandon 
The oppressor has been overthrown!
We have arrived at our destination.
We haven't performed for some time.
We must go back.
, but it is deflected by 
 from behind
spinning 
flying 
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
 from the side
, lightly tapping the target!
 splits in gore!
 collapses!
the injured part
 is ripped into loose shreds!
, but the attack glances away!
 and the severed part sails off in an arc!
the part
 is smashed into the body, an unrecognizable mass!
 collapses into a lump of gore!
 is crushed!
passing through a hole in the 
main part
 is torn apart!
 and it is mostly cut away from the rest of the torso!
 is cloven asunder!
 explodes into gore!
jamming the
out of the wound
 and
 tearing apart
 shattering
breaking away
 most of
 half of
 tearing
 chipping
 fracturing
 denting
 and spilling 
fetid
 a piece of
 the rest of
 through a hole in the 
 through the 
reeking
foul
The geldables have been torn away!
It is a gelding strike!
decomposing
rancid
stinking
filthy
many nerves
a motor nerve
a sensory nerve
It is a gelding blow!
 has been opened by the attack
sprained
bruised
a tendon
 been severed
a ligament
 has been 
 has
 become enraged!
 has lodged firmly in the wound!
 is ripped to shreds!
 breaks!
 attack is interrupted!
 are
 propelled away by the force of the blow!
 been knocked unconscious!
 latch on firmly
 latches on firmly
 latch on firmly!
 latches on firmly!
 feel
 looks
 even more sick!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 pours over the 
 is sucked out of the wound!
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
General
Nobles
Strange moods
Life changes
Arrivals
Trade
Job failures
Wildlife
Ghosts
Profession changes
Masterpieces
Mental state
Widgets
All
Combat
Curses
sparring.
hunting.
Unit report sheet popup
Date: 
Tabs

Create
Independent
 (Tame)
Not
Set the weather, temperature, and time.
Dragonfire
Freezing
Hot
Scorching
 has returned.
Spoils Report: 
, a performance troupe, is visiting.
, the performance troupe, has arrived.
 is visiting.
 has brought back a rumor from abroad.
 has brought back a few rumors.
 has brought back many tales from beyond 
 and others
overlord
FORCED_ADMINISTRATOR
army is located out of bounds: teleporting
 looks to your thriving economy for its future prosperity.
 has been conquered and now
 incorporated into your holdings.
, has been
, has been conquered and
 has been founded 
overlords
Biased index vector computation error
Empty biased index vector
save/current
save/current/
save/
themselves
prostrating 
committing a depraved act upon 
.  
look
[LPAGE:ARTIFACT:
female 
[LPAGE:HF:
, the deity of 
Untitled
[/LPAGE]
rotting 
ghostly 
, depicted as a 
skeletal 
View
In 
Value: 
On 
Owner: 
Link to 
Cannot link to 
Crawling around babbling!
Running around babbling!
Possessed by unknown forces!
Stricken by melancholy...
Has the aspect of one fey!
Peculiarly secretive...
Has a horrible fell look!
Brooding darkly...
Stumbling obliviously!
Throwing a tantrum!
Sunk into depression...
Enraged at all enemies!
In a martial trance!
Drowning in sadness!
Writhing in agony!
 with grief!
herself
himself
Experiencing mortal fear!
Beside 
In emotional shock!
Overwhelmed by horror!
Corrupt Strange Mood: 
Overcome by terror!
In a berserk rage!
Staring off into space...
Crawling around crazed!
Running around crazed!
Nobility
Holds elected office
Does the expelling
Pet of 
Creator of 
In existential crisis!
Emotionally overloaded!
Truly mortified!
Shaken to the core!
Taken by a fright!
Wallowing in misery!
Completely dismayed!
Distressed!
Anguished!
Lost in despair!
Cancel
Expel
Send to 
Child is nobility
Child is elected
Child does the expelling
Child is not present
Spouse is nobility
Spouse is elected
Spouse does the expelling
Spouse is not present
Tough
High stamina
Strong
Agile
Child: 
 pets
Lover: 
 Old
Relations
Good memory
Good with language
Good intuition
High willpower
Creative
Good analytical ability
Good focus
Recovers slowly
Sickly
Frail
Low stamina
Weak
Clumsy
Recovers quickly
Resists sickness
Not musical
Poor kinesthetic sense
Bad with words
Poor spatial sense
Impatient
Poor memory
Not creative
Poor intuition
Poor focus
Low willpower
High social awareness
Poor analytical ability
High kinesthetic sense
Developed empathy
Good spatial sense
Musical
Stubborn
Wasteful
Brawler
Easily stressed
Anxious
Depression-prone
Anger-prone
Envious
Cheerful
Quick to love
Hateful
Poor empathy
Poor social awareness
Single-minded
Hopeful
Gracious
Disdains advice
Prone to discord
Trusting
Emotional obsessive
Obstinate
Tolerant
Temperate
Avoid fights
Resilient
Not greedy
Not anxious
Not lustful
Not easily depressed
Slow to anger
Not envious
Cheerless
Slow to love
Slow to hate
Artistically inclined
Thrill-seeker
Low self esteem
Merciful
Humorless
Not vengeful
Ungrateful
Austere
Not vain
Not ambitious
Fearful
Pusillanimous
Rude
Overreliant on advice
Seeks harmony
Quarreler
Quick to give up
Not wasteful
Distrustful
Loner
Overcautious
Sloppy
Not altruistic
Not dutiful
Emotionally distant
Unswayed by emotions
Acquiescing
Intolerant
Overshares
Inattentive
Incurious
Shameless
Scatterbrained
Quick to despair
Values fairness
Values decorum
Values cunning
Values eloquence
Values power
Values truth
Values family
Values friendship
Values law
Values loyalty
Not inclined to abstract
Not inclined to create art
Avoids excitement
Fact-oriented
Unassertive
Leisurely
Values sacrifice
Values competition
Values skill
Values hard work
Values craftwork
Values martial prowess
Values harmony
Values merriment
Values self-control
Values tranquility
Values stoicism
Values introspection
Values cooperation
Values independence
Values tradition
Values artwork
Disdains eloquence
Disdains fairness
Disdains truth
Disdains cunning
Disdains friendship
Disdains power
Disdains loyalty
Disdains family
Values knowledge
Disdains law
Values nature
Values peace
Values commerce
Values romance
Values perseverance
Values leisure time
Disdains hard work
Disdains sacrifice
Disdains martial prowess
Disdains skill
Disdains merriment
Disdains craftwork
Disdains tranquility
Disdains harmony
Disdains introspection
Disdains self-control
Disdains independence
Disdains stoicism
Disdains artwork
Disdains cooperation
Disdains decorum
Disdains tradition
Stressed
Harrowed
Haggard
Disdains peace
Disdains knowledge
Disdains romance
Disdains nature
Disdains leisure time
Disdains commerce
Disdains competition
Disdains perseverance
Drowning
Unconscious
Very thirsty
Needs 
No official position
Injured
Healthy
Partially webbed
Seriously injured
Bleeding
Fever
Pain
Numb
Nauseous
Stay occupied
Be creative
Pray 
Unmet need: 
Drink alcohol
Distracted
No unmet needs
Focused
Distracted!
 (Rusty)
Focused!
 (V Rusty)
Haul: 
Squad: 
See animal
See great beast
Take it easy
Make romance
Martial training
Practice skill
Make merry
Craft object
Uphold tradition
Self-examination
Be with friends
Hear eloquence
Learn something
Be with family
Admire art
Excitement
Description
Think abstractly
Assume Control
Help somebody
Argue
Be extravagant
Fight
Cause trouble
Acquire object
Eat good meal
Chronicle
Short story
Manual
Guide
Musical form
Dance form
Poetic form
Geography
Natural history
Chemistry
Mathematics
Astronomy
Philosophy
Cultural comparison
Alternate history
Encyclopedia
Cultural history
Biographical dictionary
Genealogy
Choreography
Comparative biography
Dialog
Musical composition
Letter
Essay
Autobiography
Novel
Biography
No dedicated workshop assignments
No location assignments
Cannot assign work details
No work details
Will only do assigned tasks
Will do available tasks anywhere
Workshops
No assigned rooms
Star chart
Star catalogue
Treatise on technological evolution
Dictionary
Pet owner
Spouse
No relationships
Cannot assign work animals
No assigned or assignable work animals
Surgeon
Bone doctor
Diagnostician
Mercenary
Monster slayer
Scholar
Scribe
Tavern keeper
Performer
Athletic rival
Business rival
Close friend
Friend
Fellow athlete
Kindred spirit
Fellow scholar
Fellow artist
War buddy
Bonded
Lover
Mother
Father
Considers monster
Considers brigand
Hero
Intruder
Long-term acquaintance
Passing acquaintance
Object of worship
Hated
Disliked
Supernatural vengeance
Pure hate
Grudge
Jealous grudge
Persecutor
Religious persecutor
Member of hated group
Enemy fighter
Comrade
Member of respected group
Considers killer
Considers murderer
Good for business
Friendly terms
Considers violent
Considers psychotic
Considers bard
Considers dancer
Considers storyteller
Considers poet
Considers bully
Considers preacher
No groups
Site government
Treasure hunter
Protector of the weak
Preserver of knowledge
Considers flatterer
Former apprentice
Considers quarreler
Former master
Apprentice
Friendly fighter
Loyal soldier
Noted intruder according
Certainly considered an intruder
Legendary intruder
Infamous intruder
Greatly respected for heroic acts
Respected for heroic acts
Legendary hero
Famous hero
Performance troupe
Merchant company
Nomadic group
Military organization
Vessel crew
Migrating group
Certainly considered a bully
Considered a bully
Infamous bully
Noted bully
Feared as a brigand
Legendary bully
Noted brigand
Certainly feared as a brigand
Legendary brigand
Infamous brigand
Certainly feared as a monster
Feared as a monster
Infamous monster
Noted monster
Considered an intruder
Legendary monster
Respected as a hunter
Legendary killer
Talented hunter
Skilled hunter
Legendary hunter
Great hunter
Greatly feared as a villain
Feared as a villain
Infamous villain
Noted villain
Considered a brawler
Legendary villain
Moted brawler
Certainly considered a brawler
Legendary brawler
Famous brawler
Legendary fighter
Famous fighter
Greatly feared for violent oppositoin
Feared for violent opposition
Infamous enemy fighter
Noted enemy fighter
Feared as a murderer
Legendary enemy fighter
Noted murderer
Greatly feared as a murderer
Legendary murderer
Infamous murderer
Greatly feared as a killer
Feared as a killer
Infamous killer
Noted killer
Famous preserver of the knowledge
Noted preserver of the knowledge
Respected for protecting the weak
Legendary preserver of the knowledge
Noted protector of the weak
Greatly respected for protecting the weak
Legendary protector of the weak
Famous protector of the weak
Greatly respected for loyalty
Respected for loyalty
Famous loyal soldier
Noted loyal soldier
Respected for fighter
Legendary loyal soldier
Noted fighter
Greatly respected for fighter
Member
Former member
Former mercenary
Citizen
Certainly considered a thief
Considered a thief
Infamous thief
Noted thief
Respected for hunting treasure
Legendary thief
Noted treasure hunter
Greatly respected for hunting treasure
Legendary treasure hunter
Famous treasure hunter
Greatly respected for preserving the knowledge
Respected for preserving the knowledge
Values
No squad assigned
No orders
Former worker
Former prisoner
Former slave
Construction suspended.
Construction inactive.
Partially constructed.
Construction nearly done.
Waiting for construction...
Construction initiated.
Trap Occupied:
Removal suspended.
Removal inactive.
mutters
screams
"I must have 
things...  certain things
"Yes.  I need 
"Leave me.  I need... 
works with menacing fury!
broods
works secretly...
works, darkly brooding...
works furiously!
keeps muttering
This building has
been claimed by
cloth... thread
..."
blocks... bricks...
leather... skin
bars... metal
gems... shining
rough... color
stone... rock
raw... clear
raw... crystal
tree... life
raw... green
a shell
a corpse
bones...  yes
stacked leather
stacked cloth
cut gems
square blocks
shining bars
of metal
rough gems
a quarry
glass and burning wood
rough gems and glass
a forest
skeletons
sketches
pictures of 
Work orders cannot be assigned to this building.
A manager is required to add work orders to the shop.
will only do assigned tasks
will do available tasks anywhere
This workshop is free for anybody to use.
Only one master may be assigned to each workshop.
Add new task
Workers cannot be assigned to this building.
Pull lever
Link plate
Need accessible mechanisms.
Link lever
Workers
Stop Pumping Manually
Start Pump Manually
Stable Foundation
Hanging
Total Power: 
Total Power Needed: 
Active
Inactive
Frozen Here
Frozen Elsewhere
The well is operational.
The well is dry.
There is no bucket.
The bucket is full.
Work orders can be added specifically for this shop.
General work orders allowed: 
   * Requires a jug
Do not gather products
Gather any products
   * Destroys colony
   * Existing hive
Do not install colony
Install colony when ready
   * Requires wild colony or
Assigned
Assign new display items
This is a memorial to
On display
Pumps from the south
Pumps from the west
Pumps from the north
Pumps from the east
be used for imprisonment.
This furniture is a part of multiple rooms.
You must designate a dungeon
before this restraint will
Terrarium
Aquarium
Occupant
Unassigned occupant
* No output
* Output restricted
Not ready to be split
Too many hives
No outdoor access
Ready to be split
   * Saves colony for split
Outdoor access
Unnamed plant gathering area
Unnamed bedroom
Unnamed clay collection area
Unnamed animal training area
Unnamed meeting hall
Unnamed pen/pasture
Unnamed zoo
Unnamed museum
Unnamed memorial hall
Unnamed sculpture garden
Unnamed fishing area
Unnamed pit/pond
Unnamed dump
Unnamed sand collection area
This furniture is a part of
Unnamed water source
Operated by Mechanisms
Forbidden
Not in Use
Orientation
Fire at Will
Prepare to Fire
Assigned and chained
Chained
Unnamed tomb
Unnamed zone
Unnamed dormitory
Unnamed dining hall
Unnamed barracks
Unnamed dungeon
Unnamed office
Unnamed archery range
Nest box unclaimed
Move goods to/from depot
Deceased
Nest box claimed by
be used for burial.
This is the resting place of
You must designate a tomb
before this coffin will
Retake hatch to forbid it.
HATCH USED BY INTRUDER
Open
HATCH TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
Passable
DOOR TAKEN BY INVADERS
Large gem
Trap Baited:
Meat
Desired bait: 
Nothing
Broker cannot access depot
You do not have a broker.
Broker: 
Broker can access depot
Anyone requested at depot
No trader needed at depot
There are no merchants trading right now.
Broker requested at depot
Awaiting 
Show items
This visitor is ready to leave.
Disengaged
(Cavern soil
is best)
Poor soil
Fertilize
every season
Set to fertilize
Current amount: 
No seeds
Not set to fertilize
(now)
Leave fallow
heard this was a good place to search for monsters.
heard this was the place for those seeking danger.
seeking sanctuary
asking questions
seeking work as a scholar
for diplomacy
seeking work as a performer
seeking work as a mercenary
to perform
to slay beasts
This visitor has come 
 would be a safe place to stay.
is seeking information
 was the place to look for long-term work.
believes 
 was the place for long-term scholarship.
 would make a good base for a mercenary.
 was the place to entertain people.
 was the place to perform research.
 was the place to admire fine architecture.
 was the place to enjoy oneself.
was curious about 
 was the place for a good drink.
 was the place for prayer.
went on this journey out of curiosity.
heard 
[C:3:0:1]
[C:6:0:0]
[C:2:0:1]
didn't feel 
doesn't feel 
felt 
feels 
was 
 about the location of 
You can learn more about this visitor after they chat with a local.
grieves
grieved
shocked
horrified
suspicious
alarmed
grumpy
grouchy
[C:1:0:1]
[C:4:0:1]
aggravated
accepting
blissful
bitter
astonished
amused
amazed
embarrassed
eager
distressed
dismayed
disgusted
disillusioned
disappointed
delighted
contemptuous
gloomy
glum
frustrated
gleeful
free
frightened
exhilarated
mortified
miserable
lonely
jovial
jubilant
isolated
jolly
interested
humiliated
insulted
hope
repentant
resentful
regretful
remorseful
relieved
panics
outraged
panicked
nostalgic
optimistic
wrathful
zealous
worried
uneasy
ashamed
restless
indignant
 [C:7:0:1]
, [C:5:0:0]
remembering 
 [C:7:0:0]
reliving 
dwelling upon 
euphoric
enthusiastic
pessimistic
Making weapons
Making anvils
Making armor
Fuel
Making projectiles
Making furniture
 intellectual values
 intellectual values and changed 
 personal tendencies
allowed 
 to rethink 
, [C:5:0:1]
and mulling over the recurring memory 
essay
dialog
letter
autobiography
novel
chronicle
short story
manual
This is an untitled
, authored by 
It is an example of 
star catalogue
star chart
alternate history
treatise on technological evolution
cultural comparison
comparative biography
biographical dictionary
musical composition
A half day's travel
Nearly a day's travel
A day's travel
More than a day's travel
 days' travel
Population: ~400
Population: ~500
Population: ~600
Population: ~750
Population: ~1000
Population: ~2000
Population: ~3000
Population: ~4000
Population: ~5000
Population: ~6000
Population: ~7500
Population: ~10000
Population: >10000
Your location
Inaccessible from your location
A short trip
They accept 
They offer 
Civilization: 
Site government: 
No civilized population
Population: <10
Population: ~10
Population: ~20
Population: ~30
Population: ~40
Population: ~50
Population: ~60
Population: ~75
Population: ~100
Population: ~200
Population: ~300
Cannot order mission without leader
Inaccessible mission location
Click to request workers
No workers available
Cannot make request without leader
Cannot raid your civilization
Artifacts (Rumored)
Economically linked to you
Skirmishing
They accept tribute
They offer tribute
No contact
You accept their tribute every 
a broker with appraisal skill.
You can look at trade information once you have
Vengeance
Offerings from 
Imports from 
Terror
Petty Annoyance
Exports to 
Accepting tribute
Unnamed 
Click to raid this site (creates new mission)
Click to explore this site (creates new mission)
No messengers
Recover 
Raid 
Seize 
Take Over 
Raze 
Demand Tribute from 
Pillage 
Explore 
Make Request of 
This land has no important leaders.
You have no agreements with this land.
Loot other items
Take important treasures
Release other prisoners
Free captives belonging to your civilization
No notable skills
This mission cannot be altered now.
Click for assignments and details
and more...
Messenger (unfilled)
No commanders
 messenger
Click to view all news and rumors
No squads available
No messengers available
No specific orders
be manageable from this screen.
occupation and not return.  Your new holdings will
WARNING:  If successful, your soldiers will join the
Demand surrender and occupy
Conquer and occupy
Demand ongoing tribute
Demand one-time tribute
Raze (openly attack and destroy site)
Pillage (openly attack)
Raid (squads will try to avoid detection)
Steal livestock
Claimed by local family
Claimed by local 
Claimed by your local government
Location unknown
Last known to be traveling
Last in 
No reports available
a group calling itself 
crushed an insurrection
waited out an insurrection
 began in 
an insurrection against 
 was known to be
, replacing 
 became 
 in the name of 
 claimed 
 marched on 
the army of 
Unknown creature
, position 
Unnamed recenter location
was kidnapped
 descended upon 
 fled from the area just before an army
refugees calling themselves 
 gave up on their occupation of 
 moved on in search of a better future after the horrible mismanagement of 
 was conquered
 after a long journey from the lands of 
 on behalf of 
Saving items...
Allocating space...
Characterizing raw data...
Opening file...
Offloading art...
Offloading units... 
Preliminary cleaning...
Checking directory structure...
Initializing...
Hotkey: 
 (hidden)
 (not possible)
Saving squads...
Saving coin information...
Saving world events...
Saving work quotas...
Saving mandates...
Saving events...
Saving local animal populations...
Saving entities...
Saving effects...
Saving flow guides...
Saving machines...
Saving buildings...
Saving projectiles...
Saving schedules...
Saving jobs...
Saving units...
Saving belief systems...
Saving occupations...
Saving art forms...
Saving agreement...
Saving cultural identities...
Saving tracking information...
Saving army controllers...
Saving armies...
Saving vehicles...
Saving crimes...
Saving incidents...
Saving identities...
Saving written content...
Saving interactions...
Saving activities...
Saving formations...
Woodcutting
Stockpiles
Mining
Camera controls
Finishing...
Closing file...
Saving general information...
Saving adventure data...
Saving active historical figures...
Saving artifacts...
Saving world information...
Saving fortress information...
Saving announcements...
Saving divination sets...
Saving image sets...
Handling light aquifers
Wells
Traps and levers
Ore and smelting
Offices and administrative work
Bins, bags, and barrels
Other food sources
Planting
Menu overview
Movement
Preparing for the caravan
Alerts
Information sheets
Popup: The world
Popup: Work details
Goals
Happiness and stress
Dig deeper
Refuse and dumping
Ramps and channels
Meeting areas and locations
The party and followers
Popup: Sleep and rest
Popup: Shoot and throw
Popup: Abilities
Popup: Butcher and craft
Popup: Hold and climb
Popup: Movement options
Popup: Inventory
Popup: Adventurer's log
Popup: Companions
Popup: Work orders
Save
[Viewed]
Retirement
Fortress mode
Quests and reputation
Trading
Conversations
Abandon
you will need to reclaim the fort to play
Really quit?  The fort will be saved but
Quit
save will be lost.
All of your progress since the last
Really quit without saving?
this character to play them again.
you will need to unretire or recruit
Retire
here again.
Really retire?  The world will be saved but
autosave 3
autosave 2
autosave 1
Return to game
Settings
 (holding another's goods)
Give in to Starvation
Finish Game
Give in to the Night
Retire at this location (or rest a while)
Succumb to the invasion
Quit without saving
Abandon the fortress to ruin
Retire the fortress (for the time being)
Save and continue playing
Save and return to title menu
available to play.
through their legend but will not be
Really quit?  The character will live on
Death Spiral
Expansive Cavern
Koganusan
Dabu & Simon Swerwer
May interfere with existing saves.
Do this if you want to keep the old save.
Multiple copies of the timeline found.
Recommended!
Save to new folder (same timeline)
Save to new timeline
Save to timeline folder: 
Save to this timeline
Continue
Return to title menu
Save world and return to title menu
Classic DF Main Theme
Tarn Adams
Classic DF Title Theme
Dabu & Agueda Macias
Craftsdwarfship
Winter Entombs You
Strange Moods
Strike the Earth!
Another Year
First Year
Vile Force of Darkness
Drink & Industry
Forgotten Beast
Hill Dwarf
Dabu
Last track: 
Track playing: 
Losing is Fun
Two Coins
Pony Rider
Cannibal
Sisters of War
Dabu & rcab
Into The Pits
Night Creature
Hamlet Memoirs
Beyond The Gates
Life of Adventure
Bruising The Fat
The Capital
Strike It Again
Haunted Lands
Toady Six
Toady Five
Obsidian
Toady Four
Suite Espagnole Part III
Suite Espagnole Part II
Suite Espagnole Part I
Dolomite
Roldeth
Toady Three
Toady Two
Toady One
The Tavern Part II
The Tavern Part I
 - 
SoW
stia
df15
df9
Last interlude: 
Interlude playing: 
Cages & Chains
Your strength has been broken.
Conquered
Your settlement has been abandoned.
Abandoned
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
Retired
Dwarf Fortress Adventure
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
More likely, your dwarves will starve, unless you read the first few guides here! 
The game is open-ended and you can do whatever you choose.  If you'd like a goal, try to become a barony, then a Mountainhome. 
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
The guides here will suggest other possible avenues of play. 
save/current/world.sav
Combat music: 
Unpause
End stairway
Start stairway
Open mining mode
Zoom out
Zoom in
Move the camera down
Move the camera up
Move the camera
Your settlement has crumbled to its end.
Withered
Place a bed
Make the bed
Add a "Make bed" task
Click workshop
Construct workshop
Place carpenter's workshop
Open building mode
Stockpile wood
Chop down tree
Designate tree
Open tree-felling mode
Place All stockpile
Open stockpile mode
 of 20)
Room completed (
Finish mining
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? 
Quick start and short tutorial?
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. 
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. 
You'll begin by creating your world and watching the region's history unfold. 
Prepare to guide your stout charges to fortune in a world fraught with many perils. 
Welcome to Dwarf Fortress
Right click to move
Left click to move
Don't show again
Click the help button
Dismiss the large red alert
Close the information sheet
Click a citizen or creature
] hotkey will recenter on your wagon.
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.)  The 
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
] or [C:2:0:1]roll the mouse wheel[C:7:0:0].  Hold shift to move faster.
] and 
To change the camera's elevation, press 
] or hold the middle mouse button and drag the view.
[KEY:
Your view is focused on one elevation at a time.  To move the camera around, press 
 (1 of 8)
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. 
On your own!
Non-interactive help will be available whatever you decide.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] 
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares.  Mining through the stone layers further down may take longer, 
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].  
Let's make a safe place to work.  Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
to unpause or use the highlighted controls at the top of the screen.  You should pause regularly starting out.
Now we'll unpause the game and let the miner finish the task.  Press 
order also works.
the next.  [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground.  Reversing the 
There are several ways to mine.  Stairwells (selected) start at one elevation and are completed at 
Mining tasks are designated on the play area.  Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
It's time to get to work!  Let's start by digging a stairwell into the ground.  
 (2 of 8)
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
You can zoom in and out of the play area using 
 (4 of 8)
always be used to close most menus, as well as 
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking.  Right-clicking can 
good idea to keep your fortress clean.
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example.  A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a 
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] 
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].  
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
to place your pile.  [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.  
Click the add button, and click two corners of a rectangle somewhere safe 
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.)  Click it now.
supplies around your fortress where they are needed.
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them.  [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving 
The supplies on the wagon are in danger of being carried off by wild creatures!  
 (3 of 8)
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].  
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].  
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button.  Click it now.
Now that you have the building materials it's time to start building.  
 (5 of 8)
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode.  Right clicking closes most menus.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].  
Now we just need to wait for the woodcutter to chop down the tree.  
Make sure your woodcutter can walk to the designated location.
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.  
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].  
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].  
With shelter ready underground, it's time to build.  
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. 
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. 
The rest of the interface is now enabled.
 (6 of 8)
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep.  Later you can create a 
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category.  Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0].  Dig a new room first if you like.  
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.  
Chop down more trees if necessary.  Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build.  Add a task and make a [C:6:0:1]Bed[C:7:0:0].  
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].  
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].  
Once the worker is done, click on the building to select it.
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. 
You need something of value to trade. 
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
You may need supplies before the coming of winter. 
 (8 of 8)
Preparing for the Caravan
Left click on an alert for recentering options, and right click to dismiss an alert.
Hover over an alert icon to see the information. 
There has been one already!
There have been a few already!
There have been several already!
Important and sometimes urgent information is given as alerts on the left side of the screen. 
This is an example urgent alert!  These are very important.  Ignore them at your peril.
 (7 of 8)
Right click to dismiss the information sheet.
Feel free to pause and check out the information.
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. 
By now you should have a room underground where your residents can hide from the creatures above. 
[C:7:0:1]Shelter[C:7:0:0]
Use the arrow at the top of this window to minimize the tutorial when it obscures your view. 
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
Click it now, and this tutorial will be concluded.
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. 
As you enter new menus, there will be information and tips.
There's a lot more to learn!
Just the beginning
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0].  [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various 
An obvious material to use to make the crafts is rock. 
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. 
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0].  If you have no suitable [C:6:0:1]Plants[C:7:0:0], you 
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. 
The main way is by brewing alcohol. 
There are two ways to make drinks for your residents.
[C:7:0:1]Drink[C:7:0:0]
But if one of these brave workers falls, you'll need to assign somebody to these duties.
If you haven't suffered any casualties, you should have these labors assigned already. 
[C:7:0:0]. 
Fisherdwarf
[C:7:0:0], and [C:2:0:0]
Woodcutter
[C:7:0:0], [C:2:0:0]
Miner
Click here and make sure you have a [C:2:0:0]
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. 
[C:7:0:1]Labor[C:7:0:0]
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.  It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0].  Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
This isn't rich soil, but will suffice for now.  Dig deeper to find better soil. 
With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0]. 
Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight.
The highest mountain elevations do not have soil. 
The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock. 
Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0]. 
The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground!
There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own. 
and certain [C:6:0:0]Workshop[C:7:0:0] tasks.  You may find water underground.
so that your residents have water to drink.  You'll want one of these anyway for other purposes, like cleaning 
Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond, 
or [C:6:0:1]Plants[C:7:0:0] there.  The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen.
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] 
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. 
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0]. 
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
Remember, your workers do not eat raw fish!  You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. 
You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield.
fishing labor assigned will begin fishing automatically.
If there is a river or pond nearby you may consider fishing.  If the water isn't frozen, a worker with the 
[C:7:0:1]Fishing[C:7:0:0]
[C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm.
[C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0].  A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required. 
These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil.
[C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield. 
If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu. 
Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested. 
Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements.
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
You need to select the crops to be grown each season. 
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. 
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. 
add button to assign the [C:2:0:0]Animals[C:7:0:0].
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the 
Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive. 
There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter.  You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons.
Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu.  From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab. 
Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0]. 
To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0]. 
[C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food. 
[C:7:0:1]Butchering[C:7:0:0]
Then draw a rectangle over the bushes you wish to search.
It is possible to survive by gathering plants outside.  Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. 
[C:7:0:1]Gathering[C:7:0:0]
Stocks
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
[C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents. 
Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0].
Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0].
One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify.
[C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare. 
Minecart routes
It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders.
[C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely.  When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it.
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. 
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. 
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
Nobles and certain administrators require rooms, and some may also make demands.
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0]. 
These can also be assigned from the squad menu.
Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear. 
[C:5:0:0]Militia Commanders[C:7:0:0] are assigned here. 
Here you can view your nobles, as well as assign your administrators, military leaders, and other officials.
Nobles and administrators
If a task does not have a default work detail, you can create a custom work detail.  Once you assign citizens to the task, you can then set [C:5:0:1]"Only selected do this"[C:7:0:0] if you want to restrict it.
Tasks are restricted by setting their work detail to [C:5:0:1]"Only selected do this"[C:7:0:0].
Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button. 
Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks. 
Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing. 
If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
Click on category headings to collapse and expand them. 
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. 
You have no idea what's lurking out there.
It is recommended that you prepare a squad and get them training as soon as you can. 
Wildlife and even your own citizens can still be dangerous at times.
Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point. 
Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders.
This is the squad menu. 
Squads
Officers may opt for physical punishment if they cannot carry out custodial sentences.
It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone. 
This is particularly important for schemes where the witnesses might not have the full story.
You can also interrogate suspects. 
All available witness information is presented for each case. 
It's up to you to choose whom to convict. 
Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. 
Justice
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at 
(and some other things like [C:6:0:1]Sand[C:7:0:0]).  [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0]. 
[C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0].  [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0] 
If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0], 
The system is reasonably powerful and you can eventually automate almost all of your production if you wish.
You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet. 
You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0]. 
For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month.
These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions.
Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0]. 
Raids are created by clicking on any site not belonging to your civilization.
You can also cause trouble if you'd like to raid your neighbors. 
Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. 
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. 
The World
the game progresses.  Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
Other nobles may appear or be assigned as 
Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0].
The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later. 
You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0]. 
Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work. 
To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody. 
In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned. 
Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough.
they can carry away the weight of the things you are selling.
trade from the list on the right.  Then hit [C:5:0:1]"Trade"[C:7:0:0].  The trader will accept if the deal is fair and 
When trading you select which goods you want from the list on the left, and which goods of yours to 
until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot.
select [C:5:0:1]"Trade"[C:7:0:0].  Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0].  You cannot trade 
Here you can select which goods you wish to trade.  After everyone has brought their goods you can 
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0]. 
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. 
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0].  This will lock the [C:6:0:0]Door[C:7:0:0] 
To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0]. 
Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0]. 
lock the ways into your fortress.  The ways to build traps are as wild as your imagination. 
The best way to avoid this fate is to build traps and 
you can succumb to invasions. 
It is a dangerous world, and if the entrances of your fortress are left open, 
need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process.
You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually 
found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0]. 
To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0], 
If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0]. 
[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. 
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0]. 
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. 
After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then 
gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0]. 
While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0], 
Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away. 
Repeat this pattern until you get below the aquifer.
You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off. 
One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs. 
Aquifers can block the downward progress of your fortress, but it is possible to bypass them. 
any body of water.  It is possible to find water underground, or divert it from the surface.
[C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0].  They can be built over 
get it is from a [C:6:0:0]Well[C:7:0:0]. 
Non-alcoholic water is essential to a functioning fortress.  The most favored place to 
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. 
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0]. 
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. 
[C:7:0:1]Temples[C:7:0:0]
visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0].
From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the 
Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0]. 
You may also leave a cleared space your tavern-goers will use as a dance floor.  If you have any [C:6:0:1]Musical 
[C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0].  Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat. 
The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0].  These must be stored in [C:6:0:0]Chests[C:7:0:0] or 
To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by. 
[C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance. 
[C:7:0:1]Taverns[C:7:0:0]
There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn.
[C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0]. 
[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. 
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0]. 
You will need to appoint a [C:5:0:0]
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. 
Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0].  [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection. 
You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items. 
[C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages. 
To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0], 
they are seen by a [C:5:0:0]Doctor[C:7:0:0]. 
Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured.  There they will rest and given water until 
[C:7:0:1]Hospitals[C:7:0:0]
You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established.
You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use. 
that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. 
In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0].  Sometimes the worshippers will demand 
You can see how many worshippers of each deity live in your fortress by scrolling over their names. 
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. 
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any. 
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds 
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. 
[C:7:0:1]Guildhalls[C:7:0:0]
[C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on. 
[C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on.  [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the 
In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0].  You will also need 
and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware!  Some knowledge is dangerous.
From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants, 
The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0]. 
[C:7:0:1]Libraries[C:7:0:0]
[C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0].
The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries.  Some injuries will require 
Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0]. 
You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. 
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. 
Chief Medical Dwarf
and assign your squads to it.  The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing 
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position.  You can create a [C:3:0:1]Patrol Route[C:7:0:0] 
The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected.  You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it. 
or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu. 
You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu 
are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad. 
The most important buttons 
can select the leader from the buttons at the top of the squad screen. 
The squad can be customized and you 
assign the uniform.  A new uniform can be assigned later. 
Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0].  First you must 
from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. 
Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0] 
decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value.  This can be increased by 
and see how many workers of each profession there are and whether a guild has been established. 
A ramp is a special square that can be traversed to the level above. There must be space above a ramp 
This leaves a "ceiling" above and "floor" below the empty space you have mined. 
The regular mining command digs a tunnel into the side of a mountain or deep underground. 
column itself will assign the routine to the selected squad.
orders lining up with the month.  You can also copy an order from any cell.  Clicking on the 
for each month, line up with your chosen routine, go down the column, and press edit on the 
the grid and the months of the year are shown down the left side.  To assign different orders 
You can also give your squads a monthly schedule.  The routines are aligned along the top of 
can assign and edit the routines your soldiers will follow. 
Routines are individual orders given to a squad or individual members of a squad.  From here you 
The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad. 
You can also click on details to customize each individual soldier.
You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list. 
The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. 
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend.  The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must 
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything 
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. 
Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and 
If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0]. 
Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0].
Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0]. 
You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0]. 
This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0]. 
As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0]. 
To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap.
and create a hole instead.
below.  If there's no solid ground below the square being channeled, channeling will destroy the floor 
Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level 
Once a ramp is present, you can start using the regular mining command on the higher level.
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. 
and an adjacent wall with an open floor above for the ramp to be usable.
you become a county then a duchy.  A happy fortress with many exports and massive wealth 
From there, you can build your wealth, export goods, and attract more migrants until 
The current and optional path to victory is to have your fortress elevated to a barony. 
miserable fortress.
Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a 
Monitor their thoughts to identify problems that you can solve.
Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study. 
Alcohol, good food, and personal rooms go a long way. 
There are many ways to maintain your citizens. 
you will need to keep your citizens happy.
To attract migrants and build a successful settlement, 
desperately needed water, fungal lumber, and other tantalizing mysteries.
Valuable gems and precious metals can be found, along with richer soil, 
In order to pursue the wealth of the earth, you must dig deeper! 
There are many treasures and perils deep underground. 
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
You also have needs according to your personality as seen in character creation and on your character sheet.  
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.  
You can sleep using the sleep option in either local play or travel mode.  
Alcohol is also sufficient but may not be as easy to come by as it is in a fortress.  
You can find water in wells in towns, or in rivers.  Salt and brackish waters are not safe for drinking.  
Food can be obtained in towns, from the environment, or by butchering corpses with a sharp object.  
Most adventurers have three principle needs: food, water, and sleep.  
Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world.
Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires. 
Build an elaborate water-powered contraption or domesticate previously untameable wild beasts. 
Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known. 
But this is only the beginning.  Ultimately, your true goals are up to your imagination. 
You'll be an accomplished player at this point.
and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. 
This is the first step to completing the game.  Next, you'll need to satisfy your ruler's needs, 
can attract the existing monarch of the civilization.
Along with combat, conversations are where most of the events in play happen.  You can obtain quests, followers, information, 
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
Followers will join according to your heroic reputation, relevant skill, destiny type, and total follower amount.  The total follower amount is 
and they cannot be controlled directly.  Some followers leave when their task is completed, while others will stay until they are asked to leave.  
You can also obtain other followers through conversation, such as a guide or a mercenary.  These followers may help or run away in combat, 
For simplicity, only the party leader needs to eat and drink, though all party members will sleep aside from whoever is on watch.  
and control them while the others follow, or control each party member tactically.  The game ends when the entire party is deceased or retired.  
You may create multiple characters during character creation.  These are your party.  You may select one party leader freely 
Blocking is done with a shield and works on any attack, including fire and natural attacks.  
choice but to jump or scramble to another tile (or else be hit.)  Parrying is by weapon skill and only works on other weapons.  
The three main methods of defending are dodging, parrying, and blocking.  If a strike is barely dodged, the defender may have no 
with special abilities like spraying webs or breathing fire.  
The three main methods of attacking are striking, wrestling, and shooting.  Items can also be thrown, and there are creatures 
are capable of killing unprepared opponents.  
Combat with any creature will put you in immediate peril.  Wounds can be serious and long-lasting, and most enemies 
If your needs aren't met, you won't perform quite as well in most situations.  
or stirring up trouble with a neighboring hearth.  
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order.  Typically this will involve protecting the locals 
There are several types of quests or quest-adjacent tasks that can be received during conversation or from a deity.  
money between currency types in this fashion.
value.  Other currencies can be traded as regular items.  You might receive change in the currency of the realm.  You can change your 
In Adventure mode, currency plays a role.  You can trade the accepted currency of whatever realm you are in for a precise measure of 
make a counteroffer if your offer is almost acceptable.  
as you don't leave the premises.  Then select the items you'd like to trade, and see if you're successful.  The trader might 
items that a person is carrying.  You don't have to pick up an item in a store before you purchase it, but feel free to do so as long 
Trading is very similar to trading with a [C:5:0:1]Broker[C:7:0:0] in Fortress mode.  You can select any item in a store, or most 
Trading and bartering happen during conversation.  Trading occurs in shops and bartering happens in every other context.  
might become impatient or upset with you.  
The [C:3:0:1]Judge of Intent[C:7:0:0] skill can help you keep tabs on the other speaker's mood.  The people you are conversing with 
don't always receive a reply immediately.  The words of people that are talking to you will be highlighted.  
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you 
and more by talking to the other inhabitants you find in the world.  
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Before you begin your travels, we'll familiarize you with the basic controls.
Welcome adventurer!
Adventure mode
You can also unretire characters directly if they are still alive.  
Retired adventurers will continue their travels, and might show up in a future fortress or be hired by a future adventuring party.  
You don't always need to be slain in combat or starve to death.  If you are in a friendly community, you can retire there.  
might contain new residents along with their old treasures...  
Your retired and abandoned fortresses are available to visit, if you can remember where to find them.  Abandoned fortresses 
a drink in the tavern to let the people you meet know who you are.
will be happy that you've slain a dragon, for instance, whether you've received the quest from them or not, and it might be worth 
especially if it's a hearth order, but generally you can tell anybody in a group what you've done and they'll react and spread the news.  Most villages 
In order to receive recognition for your accomplishments, you must tell the relevant people about them.  The quest giver is a safe bet, 
with that community.  For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.  
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation 
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
 etc.  If you want to move carefully, confirming your selection, you can press 
If you have a number pad, you can move one tile at a time by pressing 
.  This menu will also show you how stealthfully you are moving.
You can set your gait/speed and other movement options by clicking the indicated button or pressing 
You can alternate between standing and a prone position by clicking the indicated button or pressing 
If you see brown downward triangles under your character, you will move very slowly and should try to stand if you are able.  
It's very important to note that only one creature can be standing in a tile at a time.  
If you right click in the play area, you'll open a context-sensitive menu of actions.  This lets you select a destination more carefully.
The easiest way to move is to left click in the play area.  Your character will path to the target tile if possible.
Every creature in adventure mode moves simultaneously.  Once you initiate movement, play will advance until you can move again.  The duration of movement depends on gait, injuries, etc.
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] hotkey or by clicking the recenter button.
The view is dark underground.  You can recenter on yourself with the 
When your view is in the air above other tiles, you can usually see them below.  If you are indoors or in a cavern, your view might be blocked by the ceiling.
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
Your view is focused on one elevation at a time.  To move the camera around, hold the middle mouse button and drag the view.
 to butcher a carcass or to engage in crafting activities.  Hunting is an important way to get food.  The base game has limited crafting. 
Conversations, like movement, take place over time.  If you engage in a conversation, you'll generally wait for a reply before you can act again. 
 to continue an active conversation.  People can share troubles they'd like your help with, and you can also trade with shopkeepers or barter with most others.  
Right click on people to initiate conversations.  You can click the indicated button or press 
 to interact with nearby objects and environmental features.  In particular, this is an easy way to pick things up. 
 to view and interact with your worn and carried items.  
You can also speak to locals and inquire about their troubles. 
 to view your log.  Your character generally starts with a variety of local knowledge, including a few places to have an adventure.  
 to view your character's status.  This can be used to view your injuries, skills and needs.
You can click the indicated button or press 
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You can also flying to other altitudes by left/right clicking while the camera is adjusted.
] etc. to change altitude.  
] etc. and
When flying, use 
] etc.
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.  
You can also set whether a party member will be controlled manually during tactical mode, or whether they'll be controlled by the computer.  
You can assume control of party members.  Companions who join you later in the journey can't generally be controlled manually.
Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
This is the companion menu.
 to view the message log.
If you miss an announcement or would like to review old messages, you can click the indicated button or press 
 to draw or strap your weapon.  If your weapons are drawn and you aren't a local soldier, people may panic. 
You can also demand your opponent yield using a conversation option. 
 to yield in combat.  If the conflict has not reached a No Quarter state, your opponent should stand down.  
specify your attack more precisly. 
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to 
You can strike, wrestle, or shoot to engage in combat.  You can also throw objects in your inventory.  
If you climb atop certain large branches, you can walk on them freely.  
You can climb trees.  First you must establish a hold with a free grasp.  Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.  
This is the hold and climb menu.
Continue moving in the same direction to build up speed.  If you or your mount are moving quickly, your attacks gain velocity.  
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.  
Moving quickly costs energy.  You'll begin to move slowly or even collapse if you sprint for too long.  
This is the movement options menu.  Here you can choose your gait and see your current stealth profile.  
If you are carrying too much, you'll see an encumbrance indicator above the inventory button.  Encumbrance can cause you to move very slowly and should be avoided if possible.  
Inventory items are all worn, held, in containers, or otherwise related to specific body parts.  There is no abstract inventory space.  
Here you can interact with the objects you are carrying.  Items can be dropped, worn, eaten, thrown, named, etc.  The icon tooltips describe your options for each item.  
This is the inventory menu.
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home.  This could include some opportunities for adventure.  
This is your adventurer's log.  It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests.  
This is the butchering and crafting menu.
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.  
Performance occur over a period of time related to the specific art form or piece.  You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.  
You can also compose poems, songs, and choreography if you know a relevant art form.  
This is the performance menu.  Here you can initiate a poetry recital, tell a story, dance, sing, or play a musical instrument.  
Perform
asking for duties from your leader if you have one, and the ability to trade in shops.  You can also ask anybody to join you, but many people will be shy of danger. 
There are many conversation options.  Important ones to note at first are inquiring about troubles, which might set you on the road to adventure, 
When speaking to somebody, you'll choose what to say, and then time will pass while you are speaking and waiting for a reply.  
Conversations occur over time, like movements and attacks.  
This is the conversation menu.
Talk
The hold menu also allows you to lead and mount pets.  You can claim stray animals as pets here too.  To name your new pets, use the talk menu.  
You can jump while climbing, and you can also release your hold.  In these ways, you might reach areas you can't otherwise reach.  
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.  
Wrestle
For this reason, it's important to obtain better equipment when you can.  
Skill and item quality can help with this, but sometimes it's just not possible to damage a target material with a weaker material.  
Once a strike hits, the materials and velocity are used to determine the damage.  
However, skill is the most important determiner of hits versus misses.  
There is a random element to outcomes and some body parts will be easier or harder to hit from moment to moment.  
Attacks target specific body parts and have various modifiers.  You will select these in the subsequent menus.  
This is the attack menu.  Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.  
If you obtain any magical powers during your adventure, you will find them in this menu.  
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu. 
Any ability you possess that doesn't fit elsewhere will appear here.  For instance, many creatures can spit or pet animals.  Others can breathe fire.  
This is the abilities menu.
Crafting in the base game is limited to constructing a stone axe necessary to fell trees.  You can pick up few rocks and a tree branch to get started.  
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass.  Butchering is an excellent source of meat.  The other products cannot currently be used.  
You can stop traveling using the stop travel button below or by pressing .
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.  
Here you can travel great distances without having to move in the local mode.  You still become thirsty, hungry, and drowsy while traveling.  
This is travel mode.
Travel
Friendly fire isn't currently possible, so your companions should be safe.  
Be warned that shooting a projectile currently has a long recovery time, so you may be subject to attack after you fire.  
] from play.
You can initiate throwing from the inventory menu, or by pressing 
This is the projectile aiming menu.  You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.  
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.  
Relative body size is the most important determiner of wrestling outcomes.  A character's wrestling skill is also important.  
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.  
Wrestling involves specific attacking body parts and specific target body parts.  
This is the wrestling menu.  Here you can grab creatures and then execute a variety of wrestling moves.  You can also initiate defensive actions here.  
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission. 
If you have multiple party members, your chances of being ambushed will be greatly reduced.  
This is the sleep menu.  Here you can sleep to overcome drowsiness or wait to pass time.
 falling
 laughing
 being shot
 making a plaintive gesture
looks dejected
looks terrified
looks offended
looks confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
 contemplating
 unnaturally contorted
 being flayed
 being mutilated
 prostrating itself before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
Clear
You have bestowed the name 
Random
Given name
Allow artist to choose
Group symbol
Group commission
Civilization symbol
Civ commission
Name
.  How do you like the sound of that?
The symbol of 
Image information for 
Image information for engraving
Image information
vessel
military organization
yarn
silk
bone
Number:
(0 for unnumbered plural)
Choose X: 
Choose Y: 
This is a 
These are 
migrating 
nomadic 
outcast 
merchant company
pearl
[AMBIENCE_VOLUME_ADV:
[MUSIC_VOLUME_ADV:
[WINDOWED:
[SFX_VOLUME_ADV:
NO_EXCLUSIVE
PROMPT
[WINDOWEDY:
[WINDOWEDX:
[FULLSCREENX:
[RESIZABLE:
[INTERFACE_SCALING_TO_DESIRED_GRID:
[FULLSCREENY:
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
[MAXIMUM_INTERFACE_PERCENTAGE:
[INTERFACE_SCALING_PERCENTAGE:
Grand guild unit count
Guild unit count
Demand period (more = fewer)
Mandate period (more = fewer)
Failed to open 
 for writing
[SOUND:
[MASTER_VOLUME:
YES
[AMBIENCE_VOLUME:
[MUSIC_VOLUME:
[AVERAGE_TIME_BETWEEN_SONGS:
[SFX_VOLUME:
NEAREST
LANCZOS
prefs/d_init.txt
AUTO
SEASONAL
[AUTOSAVE:
YEARLY
SEMIANNUAL
[AUTOSAVE_PAUSE:
[PAUSE_ON_LOAD:
[INITIAL_SAVE:
[POST_PREPARE_EMBARK_CONFIRMATION:
[EMBARK_WARNING_ALWAYS:
IF_POINTS_REMAIN
[FPS_CAP:
[FPS:
[KEY_HOLD_MS:
[G_FPS_CAP:
[KEY_REPEAT_ACCEL_LIMIT:
[KEY_REPEAT_MS:
[MACRO_MS:
[KEY_REPEAT_ACCEL_START:
[COMPRESSED_SAVES:
[RECENTER_INTERFACE_SHUTDOWN_MS:
[PRINT_MODE:
[USE_CLASSIC_ASCII:
SOFTWARE
[TEXTURE_PARAM:
[STORE_DIST_BUCKET_COMBINE:
[STORE_DIST_SEED_COMBINE:
[STORE_DIST_BIN_COMBINE:
[STORE_DIST_BARREL_COMBINE:
[STRICT_POPULATION_CAP:
[POPULATION_CAP:
[VISITOR_CAP:
[BABY_CHILD_CAP:
[SPECIFIC_SEED_CAP:
[CULL_DEAD_UNITS_AT:
[ENGRAVINGS_START_OBSCURED:
[FORTRESS_SEED_CAP:
[SHOW_FLOW_AMOUNTS:
[SHOW_IMP_QUALITY:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
[SHOW_RAMP_ARROWS:
FINDER
[SHOW_EMBARK_TUNNEL:
[WEATHER:
[TEMPERATURE:
[ARTIFACTS:
[CAVEINS:
[WALKING_SPREADS_SPATTER_DWF:
[TESTING_ARENA:
[KEYBOARD_CURSOR:
[WALKING_SPREADS_SPATTER_ADV:
[MULTITHREADING:
[LOG_MAP_REJECTS:
[EMBARK_RECTANGLE:
[STORE_DIST_ITEM_DECREASE:
[PATH_COST:
A_D:
UCR:
D_D:
ALERT:
UCR_A:
prefs
[NICKNAME_DWARF:
[SHOW_ALL_HISTORY_IN_FORT_MODE:
CENTRALIZE
REPLACE_FIRST
[NICKNAME_ADVENTURE:
REPLACE_ALL
[GRAZE_COEFFICIENT:
[NICKNAME_LEGENDS:
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
[MAXIMUM_EMBARK_DIM:
[CLASSIC_VARIED_GROUND_TILES:
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
prefs/announcements.txt
BOX:
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
Audio has been manually disabled.
Master Volume: 
Change it to [SOUND:YES] for audio.
Ambience Volume (Fortress): 
Music Volume (Fortress): 
Average Seconds Between Tracks/Interludes (Fortress): 
Sound Effects Volume (Fortress): 
Ambience Volume (Adventure): 
Music Volume (Adventure): 
Fortress
Sound Effects Volume (Adventure): 
Macros
Text entry
Don't repeat
 draws 
 drinks 
 straps 
Windowed
 drops 
Resolution:
Fullscreen
 x 
Detect
Range: 
No fullscreen resolutions detected.
prefs/interface.txt
data/init/interface.txt
Pause
Popup
Adv
Recenter
Report
Alert
Report (Active)
Yes
Audio
Video
Keybindings
Fast repeat
Delayed repeat
 to record/stop recording a macro.
Use 
 to save a macro to a file.
 to play back a recorded macro.
No macros created.
 to load a macro.
Custom settings
Restore defaults
Off
Enemies:
Hard
Normal
Economy:
(Custom)
Lanczos
Nearest-neighbor
Mouse: 
Mwheel 
Yearly
Autosave frequency
Seasonal
Semiannual
Pause after every autosave
Autosave the game after embark
Confirmation window for all embarks
Pause after loading
Never
Prepare carefully embark confirmation
Announcements
Difficulty
Other
 Desired grid width for scaling (default = 170)
 Interface scaling percentage if not fitting width
 Desired grid height for scaling (default = 64)
Initial window height (if windowed)
Initial window width (if windowed)
Maximum interface percentage (not counting minimap/elevation)
Window is resizable (takes effect on restart)
Use Classic ASCII glyphs
Graphical FPS cap (default 50)
Automatic
Scaling mode
Default high traffic path cost
Default embark height
Default low traffic path cost
Default normal traffic path cost
Storage path decrease (# of contained item cap)
Default restricted traffic path cost
Storage path decrease (bucket combine)
Storage path decrease (seed bag combine)
Storage path decrease (bin combine)
Storage path decrease (barrel combine)
Strict population cap (includes births)
Population cap
Baby+child cap (percentage of total)
Baby+child cap
Cull dead units at
Visitor cap
Always
If points remain
In site finder
Show tunnels on world map
Enable weather
Enable temperature
Enable artifact moods
Enable caveins
Walking spreads spatter
Enable testing arena (on next title)
Walking spreads spatter (adv mode)
Log world generation map rejects
Keyboard cursor enabled
Default embark width
Enable multithreading (experimental!)
Key hold milliseconds before repeat
Game frames-per-second cap (default 100)
Number of key repeats before accelerating
Milliseconds for each key repeat
Maximum key repeat acceleration multiplier
Disabled
Milliseconds between macro instructions
Milliseconds interface shutdown after recenter
Maximum embark dimension
Compressed saves (recommended!)
Display worn clothing dyes (adv mode)
Display worn clothing dyes (fort mode)
Civilizations can attack
Classic varied ground tiles
Werebeasts can attack
Megabeasts can attack
Total seed cap
Seed cap (per species)
Show improvement quality in item names
Engravings start obscured
Show up/down arrows on ramps at current elevation
Show numeric liquid levels
Show all historical events in engravings etc.
Number of lower elevation layers to show
Replace first
Nickname position (fort mode)
Replace all
Centralize
Nickname position (legends mode)
Nickname position (adv mode)
Show frames-per-second
Grazing coefficient (higher = less grass)
Megabeast attack period (seasons)
Enemy trade trigger 5
Forgotten beast irritation minimum (less = sooner)
Forgotten beast sensitivity (less = sooner)
Wilderness sensitivity (less = sooner)
Forgotten beast wealth divisor (more = safer)
Wilderness irritation decay (more = safer)
Wilderness irritation minimum (less = sooner)
Vampire migrant fraction (more = safer)
Werebeast attack period (seasons)
Invasion cap (monsters, attack one)
Invasion cap (regulars, attack one)
Invasion cap (monsters, attack two)
Invasion cap (regulars, attack two)
Invasion cap (monsters, attack three+)
Invasion cap (regulars, attack three+)
Enemy population trigger 1
Curious wilderness creatures can come to cause trouble
Enemy population trigger 3
Enemy population trigger 2
Enemy population trigger 5
Enemy population trigger 4
Enemy production trigger 1
Enemy production trigger 3
Enemy production trigger 2
Enemy production trigger 5
Enemy production trigger 4
Enemy trade trigger 2
Enemy trade trigger 1
Enemy trade trigger 4
Enemy trade trigger 3
Economy trade trigger 1
Economy production trigger 5
Economy trade trigger 3
Economy trade trigger 2
Economy trade trigger 5
Economy trade trigger 4
 (mods)
Land holder population trigger 
Land holder trade trigger 
Land holder production trigger 
Value of temple complex
Value of temple
High priesthood unit count
Priesthood unit count
Value of grand guildhall
Value of guildhall
Minimum raids between sieges (per civ)
Minimum raids before first siege (per civ)
Cavern dweller scale (increase per attack)
Siege frequency (percentage, otherwise raid)
Diplomacy tree-fell count
Cavern dweller maximum attackers
Economy population trigger 1
Diplomacy tree-fell count (untamed wilds)
Economy population trigger 3
Economy population trigger 2
Economy population trigger 5
Economy population trigger 4
Economy production trigger 2
Economy production trigger 1
Economy production trigger 4
Economy production trigger 3
Dynamism
Mettle
Determination
Resourcefulness
Tenacity
Exertion
Diligence
Toil
Unnamed mod
Unknown author
Copyright (C) 2002-2025 by Tarn Adams
51.05
Jealousy
Avarice
Greed
Enterprise
Gluttony
Cupidity
Sound...
Music...
Text...
Languages...
Material templates...
Patterns...
Colors...
Shapes...
Items...
Tissue templates...
Plants...
Inorganics...
Creature variations...
Creature bodies...
Body detail plans...
Buildings...
Earliest compatible version: 
Loading object files...
  Dwarf Fortress: Arena  
Description:
Preparing text objects...
Preparing material data...
Finalizing interactions...
Finalizing reactions...
Preparing Arena...
Preparing screen...
Preparing arena...
Preparing graphics...
Dwarf Fortress uses FMOD by Firelight Technologies
A Bay 12 Games Production
Importing world...
Reclaim Fortress
Delete
(only this inactive copy will be deleted)
Are you sure you want to delete this world?
Interactions...
Reactions...
Entities...
Creatures...
Finalizing inorganics...
Finalizing material templates...
Finalizing descriptors...
Finalizing languages...
Finalizing buildings...
Finalizing items...
Finalizing tissue templates...
Finalizing plants...
Finalizing entities...
Finalizing creatures...
Finalizing creature variations...
Finalizing body detail plans...
See the SDL folder for license information.
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
This version of DF uses SDL: Simple DirectMedia Layer,
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
Timeline: 
World: 
Folder
World name
Autosave
Folder: 
 saves
adventurer
Manual save
Active save
Unknown Type Error
Testing Arena (Adventurer)
Testing Arena
Adventurer
spring
Are you sure you want to delete this game?
winter
autumn
summer
This Version of DF uses FMOD Studio
All active/manual/autosaves there will be deleted!
Are you sure you want to delete this active world?
(no other folders will be deleted)
data/credits.txt
[C:7:0:0]  
poetry
The performance is at 
The topic being taught is 
The topic being discussed is 
The topic being considered is 
The dance has reached the point where its accompaniment is at 
This organizational activity will branch into specific play events.
This organizational activity will branch into specific worship events.
This organizational activity will branch into specific social events.
The topic being written about is 
Are these gifts?  Do you wish to trade?
These _are_ fine items, aren't they?  Now, what do offer for them?
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
I'm confused.  Did you want something?
If it were in a cage of some kind...  As it stands, I can't accept something that wriggles and writhes so.
I see your low race still revels in death.  That poor, gentle creature...
Once a beautiful tree, and now?  It is a rude bauble, fit only for your kind.
You truly despise life, don't you?  I am beside myself with grief.  Perhaps we will show you how they suffered.
Contains 
I can't possibly accept, but how about this?  A true bargain.
Perhaps if you throw in some more goods I can make an offer.
I simply cannot afford this trade.
Mark all
Cannot trade currency
You are offering 
 (You owe 
 (Owes you 
What did you have in mind?
(Select an item to demand)
Offer how much? (0-
I wish I could take so much, but my animals...
I cannot take so much -- and at such cost!
Greetings.  Let's trade.
An honored visitor!  What would you like?
Ah, wonderful.  Thank you for your business.
That seems fair.  You have yourself a deal.
How kind!  Thank you so much.
I won't trade at a loss.
  It's not the original, but we can hope the writing was copied faithfully.
Thank you for rescuing this treasure!
Object of worship: 
No object of worship
Demand
Unmark all
 is a family heirloom, and I will not part with it.
 is a personal treasure, and I will not part with it.
 to conclude the transaction.
, and we will not part with it.
 is a treasure of 
Thank you for returning this treasure to 
Thank you for returning my family's treasure.
Thank you for returning my treasure.
Thank you for returning this primordial remnant to 
nothing.
Needs: 
You butcher 
 but make nothing of note.
You practice your 
 and more
You make nothing.
, consumed
, not consumed
: select 
No butchery tool available.
IL@
Seed text
beast_small
beast_large
failed_experiment_small
humanoid
lady
ladies
lord consort
failed_experiment_large
HFEXP
CUSTOM_LAW_MAKER
lord
hearthpeople
CUSTOM_OUTCAST_LT
lords consort
lady consort
ladies consort
hearthperson
made flattering remarks
made a threat
pulled rank
, where the latter
 to a meeting with 
, while completely misreading the situation, 
 met with 
offered revenge upon 
 by appealing to a shared worship of 
a business rival,
a jealous grudge, 
 using the position 
made a blackmail threat, due to embezzlement
played for sympathy
offered a bribe
 lured 
lack of loyalty toward
distrust of
lack of fear toward
hatred of
, despite 
could not accept the uncertainty following death and agreed
loathing the powerful
valuing the law
being unafraid of death
being unafraid in the moment
being willing to accept death
being unafraid
the efforts of surrounding allies to stop the plot
lack of respect of
accepted in admiration of power
spurned the law and agreed willingly
gave in to fear of death
offered immortality
was too vain to accept death and agreed
was too afraid not to comply
the persecutor 
the tormentor 
the sacrilegious
a grudge, 
was too ambitious to accept death and agreed
was too envious of others to face death and agreed
was too unsettled by death to face it and agreed
was too proud to accept death and agreed
was overcome by greed
succumbed to vanity
desired vengeance and willingly complied
was swayed by the emotional appeal
admiration of power
disdaining the law
felt no avarice and refused
was unaffected by the comments and refused
lacked a desire for vengeance and refused
was unswayed by the emotional appeal and refused
loathed abuses of power and refused
valued the law and refused
being afraid
fearing of death
the efforts of co-conspirators to further the plot
accepted out of loyalty to
complied out of fear of
agreed for love of
feeling no avarice
being unaffected by the comments
a lack of desire for vengeance
being unswayed by the emotional appeal
did not fear death and refused
was unafraid in the moment
was willing to accept eventual death and refused
was not afraid and refused
 and agreed
respected
  The plan worked.
  Effective pressure to comply came from co-conspirators surrounding 
comrade-in-arms 
childhood friend 
fellow artist 
fellow scholar 
 corrupted 
 subordinated 
lover 
companion 
apprentice 
fellow believer 
ex-spouse 
mother 
fellow athlete 
master 
father 
distrusted
a desire for vengeance
hated
felt no loyalty to
feelings of vanity
an unwillingness to accept death
being swayed by the emotional appeal
feelings of greed
  The plan failed.
 raised their suspicions and the plan was foiled.
 attempted to corrupt 
had no respect for
was unafraid of
  Allies surrounding 
a embezzlement conspiracy
a corruption conspiracy
 in order to 
 plotted to infiltrate 
an unknown party
a bribery conspiracy
 concocted 
 to handle the matter directly or through another party
 approached by 
 plotted to frame 
 under the influence of 
initiate sabotage
steal treasures
prepare a coup
instill terror
 in order to have law enforcement look the other way in 
neighbor 
 in order to have an agent in 
 in order to have someone to act on plots and schemes in 
troupemate 
fellow order member 
guildmate 
fellow company member 
the failed attempt by 
the corruption of 
Subject revealed that in 
 in order to secure embezzled funds in 
 toward the fulfillment of plots and schemes in 
 as a member of 
 in becoming a permanent part of the living world
 aided 
.  The ritual took place in 
accepting bribes in exchange for leniency
passing a portion of corruptly-obtained funds
 to entertain the citizenry
 to eradicate monsters
 to work as a mercenary
 agreed to a parley with 
.  The ritual involved 
, becoming a resident of 
 made an agreement with 
 plotted to induce a war of 
 by fooling 
a conspiracy to slow labor
 promised 
 plotted to steal 
 a position
 via 
 plotted to sabotage the activities of 
 plotted to assassinate 
 plotted to abduct 
the corruption conspiracy
the bribery conspiracy
 concocted by 
the embezzlement conspiracy
 make an offer of service
a corrupt agreement was formed
the plot of 
 to live a life of adventure
 to entertain the world
 as a guide
 after being compelled to serve
 joined with 
, becoming a citizen of 
 to oust 
 to help rescue 
a temple complex
a guildhall
 requested that 
 in order to be brought to safety
 to find 
a grand guildhall
 agreed to establish 
the formation of a corrupt agreement
 has revealed the presence of 
the permanent joining by 
the passing of corruptly-obtained funds by 
the parley between 
 to the living world
the promise by 
the embezzlement of
the bribery of
the agreement by 
 in bound service
the request by 
 and become a resident of 
the agreement between 
 and become a citizen of 
Nameless
Unidentified
Sabtr
Framr
Assas
Snatc
Asset
Crrpt
Membr
the conspiracy to slow labor
the murder
the export prohibition violation
the job order violation
multiple crimes
the production order violation
Interrogation Report: 
Corrupt
Provide Position
Assassinate
Steal
, agreed in 
Abduct
A plot
Sabotage
Boss
Frame
Start War
Attempted Embezzlement
Infiltrate
Attempted Bribery
Attempted Espionage
belief in the law
belief in harmony
 to subject's 
Appealed
 to shared worship of 
 flattering remarks in order to elicit information.
Attempted to appeal
Misrepresented
 facts surrounding case in order to elicit information.
 rapport in order to elicit information.
Attempted to misrepresent
Attempted to build
Built
belief in the truth
belief in cooperation
 is in fact an assumed identity.  Subject's true name is 
Subject has used 
Subject revealed that 
being nameless
the robbery
the crime
the kidnapping
the theft
Made
 intimidating remarks in order to elicit information.
Met with subject.  
Attempted to make
 in the past.
Unfortunately, no new pertinent information was revealed.
 as an alias
a nameless identity
valuing the truth
a belief in the value of cooperation
had a distrustful nature and refused to listen
valuing harmony
was intellectually stubborn and refused to listen
was a natural loner and refused to listen
spurning the truth
  Subject naively complied.
being trusting by nature
an acquiescing nature
being inclined to converse
spurning the truth and refused to listen
spurning the value of cooperation and refused to listen
spurned the law and refused to listen
spurned harmony and refused to listen
spurning the value of honesty
spurning the value of cooperation
spurning the law
spurning the value of harmony
was naturally inclined to speak
had a trusting nature and agreed
  Subject 
acquiesced to the argument
being a natural loner
a distrustful nature
believed in the value of cooperation
being intellectually stubborn
valued harmony
valued honesty
 interrogator
value the law
  Subject was cagey and refused to comply.
  In retrospect, interrogator may have completely misjudged subject's character.
Palette not found
graphics/
FLUX
FIRED_MAT
unprepared 
Multizone Flood Overflow
Cannot find path
BEARD
MOUSTACHE
SIDEBURNS
Plant cloth
Wood
sand bags
other large tools
wheelbarrows
minecarts
large pots/food storage
Plant growth (?)
HIGH_PRIEST
Route 
Ghostly 
Ash
Potash
Coal
Rotten raw hide
Fresh raw hide
Masterwork
Exceptional
Superior quality
Allow plant/animal
Wax
Plant Cloth
Crystal Glass
Clear Glass
Green Glass
Soap
Pearlash
Yarn
Silk
Leather
Shell
Pearl
Horn
Tooth
Bone
Finely-crafted
Well-crafted
Standard
Crystal glass
Clear glass
Green glass
Coral
Amber
Being traded
Job
Any unassigned trainer
Any trainer
Select a trainer for 
Trainer: Any unassigned
Trainer: Any
Trainer: 
Train (to make a pet) or slaughter
Uninterested in an owner
Unavailable as pet
Available as pet
Ready for slaughter
Merchants from 
Your fortress of 
 is a great treasure.  We respect that this is no mere trade.
 will not go unanswered.
Villains!  The seizure of 
 with the presentation of 
You honor 
Allow non-plant/animal
Domesticated
Expert
Sheet
Weapons/trap comps
Finished goods
Bars/blocks
Unusable armor
Usable armor
Unusable weapons
Usable weapons
Prepared meals
Empty animal traps
Empty cages
Additional options
Dead/Missing
Side
Living
Slaughterability
Overall Training
Pets/Livestock
Citizens
Ammo
Stone
Refuse
Corpses
Furniture/siege ammo
Food
All tasks
Horns/hooves
Teeth
Shells
Skulls
Body parts
Item types
Misc. liquid
Blocks: other materials
Bars: metal
Bars: other materials
Metal
Stone/clay
Other materials
Hair/wool
Seeds
Cheese (animal)
Cheese (plant)
Drink (animal)
Drink (plant)
Egg
Unprepared fish
Extract (animal)
Extract (plant)
Pressed material
Bone meal
Milled plant
Fruit/leaves
Trap components
Parchment
Paper
Cloth (metal)
Cloth (yarn)
Cloth (plant)
Cloth (silk)
Total quality
Core quality
Legs
Hands
Feet
Head
Cut glass
Rough glass
Other stone
Economic
Metal ores
Blocks: stone/clay
Blocks: metal
Thread (metal)
Thread (yarn)
Thread (plant)
Thread (silk)
Gem
Cut stone
Cut gem
Rough gem
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
I must make a profit.  There is simply not enough value here.
Do not tempt me!  My beasts of burden cannot possibly haul such a load.
These goods are too heavy and cheap for me to consider.
What do you want?
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 is unparalleled.  Let's make a deal!
Take what you wish.  I can't stop you.
I will see that our leader gets this offering.
You are too kind.
fathom you ending up with the items you desire.
Even with your combined trade goods, such as they are, I can't 
All I see here is not enough.
You'll need more goods to make this arrangement.  
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
There are no merchants present with which to trade.
My apologies, but we're still unloading.
ship of the 
craftsman
Greetings.  The 
your more ethical works.  We've come to trade.
Greetings.  We are enchanted by 
Your efforts are legend there.  Let us trade!
Greetings from the Mountainhomes.  
Greetings from the outer lands.  
very happy about the trading
ecstatic with the trading
 seems 
That poor, gentle creature...
I see your low race still revels in death.  
It is a rude bauble, fit only for your kind.
Once a beautiful tree, and now?  
I am beside myself with grief.  Perhaps we will show you how they suffered.
Trader Profit: 
were added for the counteroffer:
The following fortress goods
unwilling to trade
not going to take much more of this
to be rapidly losing patience
pleased with the trading
Yes, and trade we will!  Simply tell me 
I am a merchant, yes.  You see, I wish to trade.  Which of my goods do you desire?
going there.  Obviously, your copious wit is matched only by your industry!
[Laughs uproariously]  You had me 
[Chuckles]  How droll.
This would please us greatly.  What do you offer?
You wish to make an offering to our leader?  
You wish to make an offering?  We love gifts.
You truly despise life, don't you?  
wish to trade or to make an offering to our leader?
My stones, are you giving me those?  Do you 
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
what do offer for them?
These _are_ fine items, aren't they?  Now, 
Ah, but my goods are not free!  What do you offer in trade?
Restarts if completed, checked monthly
Restarts if completed, checked daily
One-time order
Restarts if completed, conditions checked yearly
Restarts if completed, conditions checked seasonally
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked daily
One-time order, conditions checked daily
Suggested conditions
No material
Restarts if completed, checked yearly
Restarts if completed, checked seasonally
Distance: 
Inaccessible
Offer as gift
Accept Counteroffer
Seize
Excess Weight: 
Allowed Weight: 
Trader Loss: 
not
exactly
less than
greater than
at most
at least
You do not have any farm plots.
Workshops are placed using the building menu at the bottom of the screen.
You do not have any workshops.
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
You do not have any stockpiles
Locations can be created from zones.
You do not have any locations.
Zones can be added using the zone menu at the bottom of the screen.
Meeting area
Pit/pond
Pen/pasture
Garbage dump
Gather fruit
Water source
work orders.
A manager is required to coordinate
There are no active work orders.
0 = Can use any shop
 max
 shop(s)
You do not have any zones.
% occupied
Unknown location
 to harvest
 planted
Dormitory
Archery range
Dining hall
Animal training
 squads assigned
Unnamed location
(De)select all currently-displayed creatures.
, Pos 
 family treasure
Sacred to 
Treasure of 
Heirloom of 
Symbol of 
No established guild
, no members
Dedicated to 
No particular deity
exchange with
Citizens and long-term residents only
All visitors welcome
Only members can visit
Only members can visit (if guild established)
 to utilize a hospital.
You need to assign a 
You need a 
, no workers
Burrow 
Confirm
Point 
give to
take from
Recognize high priest
Recognize priesthood
 needed
High priest: 
Priest: 
Grand Guildhall, 
Meeting place, 
Only organized religions can have recognized priesthoods.
Agreed to build temple complex
Agreed to build temple
You can recognize a high priest when this is a temple complex.
You can recognize a priesthood once this is a temple.
Tables: 
Bookcases: 
Rented rooms (Total): 
Dance floor in common area: 
Stored Instruments (Desired): 
Goblets (Desired): 
Chests in common area: 
Citizens only
Temple Complex, 
Temple, 
 (next at 
Shrine, 
Writing Material (Desired): 
Total number of each to scribe: 
Written objects (incl. copies): 
Chairs: 
meeting area zones, dining rooms and
and libraries can be created from
Locations such as taverns, temples
No worshippers
(No Specific Deity)
No members
outside the fortress.
of rooms can attract visitors from
bedrooms.  These larger associations
Splints (Desired): 
Cloth (Desired): 
Thread (Desired): 
Traction benches in common area: 
Tables in common area: 
Beds in common area: 
Agreed to build grand guildhall
Agreed to build guildhall
Bone Doctor
Monster Slayer
Tavern Keeper
Soap (Desired): 
Buckets (Desired): 
Powder for casts (Desired): 
Crutches (Desired): 
Glass furnace
Stoneworker
Siege
Metalsmith
Mechanic
Magma forge
Jeweler
Dyer
Clothes
Loom
Wood furnace
Magma smelter
Magma kiln
Magma glass furnace
Traps
Cages/restraints
Machines/fluids
Doors/hatches
Carpenter
Bowyer
Ashery
Furnaces
Clothing and leather
Trade depot
Offering place
Display
Bookcase
Traction bench
Dirt road
Paved road
Stairs
Ramp
Vermin Catcher's Shop
Quern
Farmer
Kitchen
Fishery
Tanner
Still
Farm plot
Hive
Nest box
Animal trap
Cage
Rope/chain
Millstone
Vertical axle
Horizontal axle
Gear assembly
Ballista
Armor stand
Weapon rack
Archery target
Upright weapon/spike
Stone-fall
Pressure plate
Gem window
Glass window
Floor bars
Vertical bars
Floor grate
Wall grate
Fortification
Windmill
Water wheel
Screw pump
Well
Track stop
Track
Mud is left by water
No mud/soil for farm
Needs ground or near machine
Need soil at location
Need soil or mud at location
Cannot build at highest level
Must be outside
Too close to edge
Surrounded by empty space
Blocked at this location
Needs to be anchored on edge
Hidden, cannot build at this location
Needs walkable perimeter
Need trigger type
Disconnected
Catapult
Must be inside
Must remove construction
Building present
Lava/Magma at this location
Water at this location
Off map
Needs open space
Needs adjacent wall
u5@
AcA
KcA
PETITIONS
Placing creatures
Right click when done
Chopping trees blueprint
Chopping trees
Converting chopping blueprint to regular
Converting to chopping blueprint
Gathering fruit and leaves blueprint
Gathering fruit and leaves
Converting gathering blueprint to regular
Converting to gathering blueprint
Stair mining
Ramp mining blueprint
Ramp mining
Channel mining blueprint
Channel mining
Converting mining blueprint to regular
Converting mining to blueprint
Must span multiple elevations
Gem mining blueprint
Regular mining blueprint
Automated vein and gem mining
Vein and gem mining
Gem mining
Regular mining
Removing stairs/ramp/constructions
Stair mining blueprint
Placing trees
Adding water
Adding magma
Adding snow
Adding mud
Removing fluids and spatter
Automated vein and gem mining blueprint
Vein and gem mining blueprint
Set the orientation below.
Water wheels are 1x3 or 3x1.
The long side should align
with the water's flow.
Set the liquid flow direction below.
Water flows from the adjacent input tile
and from the tile below the input tile.
Minecart rollers can vary in length.
Hiding items from view
Revealing hidden items
Designating high traffic area
Designating low traffic area
Removing traffic designations
Designating restricted traffic area
Removing mining/chopping/gathering/smoothing orders
Horizontal axles can vary in length.
Converting smoothing blueprint to regular
Converting to smoothing blueprint
Claiming forbidden items and buildings
Forbidding items and buildings
Designating items for melting
Removing melting designations
Designating items for dumping
Removing dumping designations
Smoothing blueprint
Smoothing rough floors and walls
Engraving blueprint
Engraving smoothed floors and walls
Track carving blueprint
Carving tracks in floor
Fortification carving blueprint
Carving fortifications through walls
 levels)
Select material after placement
Use closest material
Keep building after placement
Bars and
Finished
Set the friction and auto-dump direction.
Auto-dumping is not required.
Set the draw direction below.
Then select the corners of the bridge.
Click a tile to place the 
Click a tile to be one end of the 
Click a tile to be a corner of the 
(spans 
Weight
Minecarts do not trigger
Creature trigger settings
Citizens trigger
Citizens do not trigger
Creatures do not trigger
Set the orientation and speed below.
Resets
One use only
Depth
Water does not trigger
Magma does not trigger
Cart
coffins
in order to form
bedrooms.
dining halls.
throne rooms/studies.
tombs.
Dining Hall
Archery Range
Click an existing zone to select it.
Select a type below to add a zone.
Click an icon to add a new zone.
Select a rectangle
which contains 
Overlapping
Water Source
Gather Fruit
Garbage Dump
Pen/Pasture
Pit/Pond
Meeting Area
Animal Training
Sheets
Custom
Click an icon to set stockpile type.
Warning: stockpile has no type.
Click an existing stockpile to select it.
Click in the play area
to paint the stockpile.
Accept
Add new burrow
Nobody assigned
to paint the burrow.
Click a tile to position the stop.
Building track stops is recommended!
Add new route
Stop 
Indep
 rejected (already in use.)
 rejected (not enclosed.)
to paint the zone.
 + 
tomb
dormitor
Rooms with multiple beds
will be made into
dormitories.
Multi
Paint
Undo
Select another rectangle
to continue.
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
A bookkeeper helps
with accuracy.
Imported Wealth:
No Quarter
Morale/Fear 
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Elevation 
Conflict Level
Encounter
Horseplay
Training
Brawl
Non-lethal
Lethal
Create a creature to begin.
Pop
Drink
Early 
Mid-
Late 
Year 
Change to blueprint-only mode.
Change blueprints to standard selections.
Change standard selections to blueprints.
Show advanced options.
Hide advanced options.
Set tree chopping orders.
Selected tiles are very high priority.
Selected tiles are high priority.
Selected tiles are high-medium priority.
Selected tiles are medium priority. [DEFAULT]
Selected tiles are low priority.
Dig a stairwell on this level, going up or down.  Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
Dig a ramp on this level, going up.
Hold left button to draw.
Left click to choose corners of a rectangle.
Exported Wealth:
Trade Information:
Left click for recenter and expand options.  Right click to dismiss.
Following 
Tooltip
Dig a regular hallway or room.  Assign a miner to the work detail if necessary.  The miner requires a pick.
Set high and low traffic areas.
Finish setting traffic areas.
Remove mining, woodcutting, plant gathering, and smoothing orders.
Designate an item for dumping in a dumping zone.
Designate an item for melting at any smelter.
Finish setting tree chopping orders.
Finish setting plant gathering orders.
Set wall smoothing, engraving, track carving, and fortification orders.
Go to the previous zone overlapping the tile you clicked.
Gather fruit in trees in and just above this zone.  Requires a stepladder.
Citizens assigned to the fishing work detail will fish in this zone if it exists.  Otherwise, they will fish everywhere.
Sort by distance from the depot.
Leave menu and recenter the view on the time.
Toggle the dump status of the item.  Items are dumped in dumping zones.
Toggle the melt status of the item.  Items are melted at any smelter.
Change the frequency that the conditions are checked.
This item is a symbol of a noble or administrator.
View this item's sheet.
View this creature's sheet.
This option indicates that the location is only open to members.
The squad leader is traveling or otherwise occupied off-site.
View the positions in this squad.
Customize the squad's name.
Assign a station order.  The soldiers will stand near the point selected and engage any hostile creatures that come near.
Assign a kill order.  The soldiers will attempt to kill a targeted creature.
Assign a patrol order.  The soldiers will walk a specified route repeatedly.
Assign a burrow defense order.  The soldiers will patrol the burrow and attack any hostile creatures.
Assign a training order.  The squad must be assigned to a barracks zone with the training option set.
Toggle the forbidden status of the item.  Citizens will not use forbidden items or buildings.  If a permanent building item is forbidden, citizens will not perform tasks there!
Toggle the visibility of the item.  Hidden items cannot be seen but citizens will still use them.  If a permanent building item is invisible, the building will be too!
The soldiers can either keep their equipment on at all times, or only when an order is active.
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
Cancel this scheduled order.
Cancel this position's scheduled orders.
Change the squad's symbol.
Add stockpile links for this workshop.
This item is a permanent part of the building.  Forbid and visibility tags set here affect the whole building.
This item is being traded.
This is a small creature within the trap.
This item has been loaded.
This item is resting within the building.
This item is a semi-permanent part of the building, like an item on display.
Click to set this task as highest priority among all tasks everywhere.
Increase the priority of the task in this workshop.
Set details for this task, such as the material to be used.
This task has been suspended.
Click to suspend the task.  Assigned workers are removed from suspended tasks.
Create a new work order for this workshop.  Work orders are tasks that can repeat specified numbers of times and which can be given start conditions.  This is useful for automation.
The creature is caged.
The creature is set to be chained.
The creature is set to be caged.
The creature is assigned to a pasture.
The creature is assigned to a pond.
The creature is assigned to a pit.
Edit the recenter hotkey locations.
Choose a stockpile from which the selected stockpile will take items.
The track stop's vehicle will exchange items with this stockpile.  The vehicle will take desired items and offload any others.
The track stop's vehicle will take items from this stockpile.
The track stop's vehicle will give items to this stockpile.
The selected workshop will take items from here.
The selected workshop will give items to here.
The selected stockpile will take items from here.
The selected stockpile will give items to here.
Toggle whether the soldiers will store their individually assigned weapons and armor here.
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Choose a stockpile to which the track stop's vehicle will give items.
Choose a stockpile from which the track stop's vehicle will take items.
Choose a stockpile with which the track stop's vehicle will exchange items.  The vehicle will take desired items and offload any others.
Choose a stockpile to which the workshop will give items.
Choose a stockpile from which the workshop will take items.
Choose a stockpile to which the selected stockpile will give items.
Cancel an order.  Does not affect scheduled orders.
Recenter on the announcement's location.
Recenter on the creature (at the time of the announcement.)
Recenter on the item (at the time of the announcement.)
Toggle whether the squad will sleep here.
Toggle whether the squad will train here.
Used to make lye, potash, and milk of lime.  Construction requires blocks, barrel, and a bucket.
Make crossbows here from wood or bone.  The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
Make beds and various furniture here, as well as bins, barrels, and more.
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  Magma below the forge will power tasks.  You are responsible for placing the forge above the magma, but no other fuel is required.
Make mechanisms here which are used to make levers, pressure plates, and gears.  You can also use mechanisms to link levers and pressure plates to other machinery.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components.  These tasks require fuel.
Use options in this category to place furniture that has already been constructed in a workshop.
Place doors and hatches here after you have constructed them in an appropriate workshop.
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
Cages, ropes, and animal traps are found here.  Cages can be used in cage traps or to transport large animals.  Metal cages and chains are also used by the justice system.
Various mechanical traps can be found here.  The pressure plate is also found here, which has applications beyond traps.
Archery targets, siege weapons, and some ornamental display items can be found in this category.
This crucial building is where all trading will be done.  Pack animals from distant civilizations will need to access this building from the edge of the map.  Later, wagons will need a clear 3-wide path to the depot.
Zoom in on the play area.
Zoom out from the play area.
Open the stocks window, where you can see all of your fortress's items.
Most tasks in the fortress are started and completed at workshops.  Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal.  Furnaces require fuel to function, or they can be set above magma.
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
A wide variety of food-and-drink-related workshops can be found in this category.
Recenter on the surface at this location.
Recenter on the deepest discovered area at this location.
Recenter on this location.
Set this entry to recenter on the current view.
Clear this recenter hotkey location.
Delete this recenter location.
Display water and magma depth numerically (1 to 7.)
Show up and down arrows over ramps at the current elevation.
Keep a colony of insects at your hives.  A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
Your citizens need a comfortable place to sleep.  A bed object must be made at the carpenter's shop before it can be placed.
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement.  A chair/throne object must be made before it can be placed.
Tables are required for dining.  A chair should be placed adjacent to the table.  A table object must be made before it can be placed.
Chests and coffers are used in personal bedrooms for storing non-clothing objects.  They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials.  A box object must be made before it can be placed.
Cabinets are used in personal bedrooms for storing clothing objects.  A cabinet object must be made before it can be placed.
The dead are buried in coffins.  Coffins must be placed in their own tomb zone in order to work.  A coffin object must be made before it can be placed.
Citizens that cannot be buried properly can still be memorialized on slabs.  Slabs are created and engraved at the stoneworker's shop.
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  All tasks require fuel aside from clay collection.
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Magma below the furnace will power tasks.  You are responsible for placing the furnace above the magma, but no other fuel is required.
Bake clay objects here, as well as a few other useful materials.  Clay can also be collected here if you have a clay collection zone.  Magma below the kiln will power tasks.  You are responsible for placing the kiln above the magma, but no other fuel is required.
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  Magma below the smelter will power tasks.  You are responsible for placing the smelter above the magma, but no other fuel is required.
Make metal bars from ore here.  Can also refine coal into usable fuel or make alloys.  All tasks require fuel.
Make charcoal and ash from wood here.  Does not require fuel.
Plant crops at the farmplot.  You will need seeds or spawn and must select crops by season.  Crops can be fertilized with potash.  Soil is richer deeper underground.
When placed, a female bird will claim the box and start laying eggs, if one is available.
Make leather from animal hides here.  You can also make parchment using milk of lime and a hide.
Process raw fish into edible food here.  Raw fish will not be eaten.
Cook meals here.  You can also render fat into tallow.
Process plants and work with livestock here.  Milk and shear animals, make cheese, and spin thread.
Make sugar, flour, and various useful slurries here.  Tasks are completed very slowly compared to the powered millstone.
Capture and train small animals here.  Requires animal traps.
Make sugar, flour, and various useful slurries here.  Powered version of the quern.  Must be hooked to a windmill or water wheel to function.
You can make a variety of objects using three different types of glass.  You can also collect sand in bags from a task originating here, if you have a sand collection zone.  Glassmaking requires fuel.
Here you can make parts for ballistae and catapults.  This workshop is also the place where ballista ammo is assembled.
Make stone furniture here, as well as blocks which are used in constructions.
Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
Make cloth into clothing and tools here, such as bags and ropes.
Use dyes here to color thread and cloth.  Requires a barrel and bucket for construction.
Brew alcohol from plants, fruit, or honey.
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water.  Requires mechanisms, blocks, a chain or rope, and a bucket.
Use floodgates to control the flow of fluids between spaces in your fortress.  Must be attached to a lever or pressure plate to function.  Requires a floodgate object to be built before it can be placed.
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump.  Not all areas have strong winds.
Use the gear assembly to connect axles and machinery together.  Gear assemblies can be disengaged temporarily by linking them to levers.
Horizontal axles transfer power on the same elevation.  Horizontal axles can be east-west or north-south.
Vertical axles transfer power between two adjacent elevations.
This ornamental construction can enhance the value of rooms.  Three cut gem objects must be made at a jeweler's shop before it can be placed.
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress.  Otherwise, they are ornamental.
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids.  Requires boulder, block, or wood.
You can place floors for functional reasons or to enhance the appearance of the fortress.  Requires boulder, block, or wood.
You can build a ramp next to a wall to provide access to the floor above.  The space above the ramp must also be empty.  Requires boulder, block, or wood.
You can build staircases to connect different elevations.  Staircases must span at least two elevations.  Requires boulder, block, or wood.
Fortifications block creature movement but allow projectiles through.  Soldiers near fortifications are reasonably safe from incoming projectiles.  Requires boulder, block, or wood.
Use minecart tracks in conjunction with the hauling menu.
Bridges can be used to span open spaces or placed above water or magma.  Bridges can be connected to levers and raised to block access.
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
Blocks creatures but allows the passage of fluids and items.  Can be built on any floor.  Grates unlike bars have a quality and enhance the value of rooms.  Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items.  Can be built over empty spaces, stairs, ramps, or above liquids.  Grates unlike bars have a quality and enhance the value of rooms.  Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items.  Can be built on any floor.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
Blocks creatures but allows the passage of fluids and items.  Can be built over empty spaces, stairs, ramps, or above liquids.  Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly.  Bars can be connected to levers.
This ornamental construction can enhance the value of rooms.  A window object must be made at a glass furnace before it can be placed.
Statues can be used to decorate your fortress and add value to your rooms.  A statue object must be made at an appropriate workshop first.
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment.  A traction bench object must be made before it can be placed.
Codices and scrolls in your library can be stored in bookcases.  A bookcase object must be made before it can be placed.
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens.  A pedestal or display case must be made before it can be placed.
These ornamental objects increase the value of rooms in which they are placed.  An offering place object must be made before it can be placed.
Large instruments must be placed in taverns or temples before they will be used.  These instruments must be assembled at a workshop first.
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once.  Doors can also be forbidden or attached to levers to control movement in the fort.
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
Default attack is a strike without charging or wrestling.
Default attack is a charging strike.
Default attack is a wrestling move.
Choose default attack according to opponent.
Freely move between tiles when dodging if necessary
Do not move from current tile when dodging even if it means being struck.
Dodge away from charging opponents to avoid being knocked over.
Attempt to stop charging opponents, standing your ground.
Add or remove fluids.
Add water to the arena.
Add magma to the arena.
Add snow to the arena.
Add mud to the arena.
Remove fluids and spatter from the arena.
Create a tree to place in the arena.
Change the weather, temperature, and time.
Weapon traps use a weapon or trap component to strike intruders.  Can be used with ranged weapons and loaded with ammo.  Can use multiple weapons at once.
Cage traps capture intruders in cages.  Must be loaded with a cage.
Upright weapons are a nasty place for intruders to fall upon.  Can also be linked to levers or pressure plates to raise them into intruders.
Archery targets are used in archery range zones for training archers.
Ornamental.  Demanded by some nobles.
A ballista fires a ballista arrow in one of the four cardinal directions.  The operator can adjust the aim slightly.
A catapult fires a boulder in one of the four cardinal directions.  The operator can adjust the aim slightly.
Create a creature to place in the arena.
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
A chain can be placed for use in the justice system or for the restraint of an animal.
Cages can be used to contain an animal, and metal cages can be used by the justice system.  Glass cages can be filled with water and used as aquariums.
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
Track stops are used in conjunction with the hauling menu.  They can also be used to add friction to minecart tracks.
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.  The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
Stone-fall traps drop a stone on intruders.  Must be loaded with boulders.
Jump somewhere.
Talk to somebody.
Start a performance.  This can take several turns to complete.
Strike somebody adjacent with a melee attack.  Also allows available parry, block, and dodge moves.
Wrestle somebody adjacent.  Also allows available parry, block, and dodge moves.
Shoot.  Requires a ranged weapon and ammunition.
View your log.
Set movement options.
Set combat options.
Interact with nearby objects.
Climb or hold terrain.
Move down to the east.
Move down to the northwest.
Move down to the northeast.
Move down to the southwest.
Move down to the southeast.
Travel.
Sleep or wait a while.
Handle charging attacks according to the opponent.
View all announcements.
Recenter on yourself.
Move downward.
Move down to the north.
Move down to the south.
Move down to the west.
Eat or drink an item.
Interact with an item in a different way.
View this item.
Drop this item.
Wear this item.
Remove this item.
Put this item into a container.
Eat or drink this item.
Toggle sneaking.
View the map.
Drop an item.
Wear an item.
Remove an item.
Put an item into a container.
You are a projectile.
You are prone.  Click to stand.
You are not prone.  Click to go prone.
Close the map.
Go downward.
End travel.
Tactical mode is on.  You control everybody manually.  Click to control only this character (others will follow you.)
Tactical mode is off.  Companions are following you.  Click to control everybody.
View your companions and tactical settings, or switch party members.
You are currently yielded.  Click to stop yielding.
You are not yielded.  Click to yield to opponents.
You have a weapon drawn.  Click to strap it.
You have a weapon available to draw.  Click to draw it.
You do not have a weapon.
You are oblivious.
You are in a fell mood.
You are in a macabre mood.
You are in a fey mood.
You are in a secretive mood.
You are melancholy.
You are insane.
You are hungry.
You are drowsy.
You are stressed.  View your status for more information.
You are distracted by unmet needs.  View your status for more information.
You are in a martial trance.
You are throwing a tantrum.
You are depressed.
You are stunned.
You are winded.
You have are seriously injured.  View your status for more information.
You have are injured.  View your status for more information.
Interact with this item in a different way (opens menu.)
This party member is currently automated in tactical mode.
This party member is manually controlled in tactical mode.
Assume control of this party member.
You are tangled in a web.
You are sleeping.
You are unconscious.
Object (remembered)
Structure (remembered)
Wall (remembered)
Upward stair (remembered)
Downward stair (remembered)
Updown stair (remembered)
Upward ramp (remembered)
Downward ramp (remembered)
Storytelling
Preaching
Poem recitation
Musical voice
Dancing
 (heard
 recently
Creature (remembered)
Loud movement
Quiet movement
Heavy combat
Light combat
Loud vocalization
Quiet vocalization
Loud grinding
Quiet grinding
Toggle the display of spoor for tracking.
 - make at a workshop first
 - chop down trees
 - mine rock underground
 - mine rock or chop trees
A Fire
Stagnant salt water [
Stagnant water [
Salt water [
Water [
Magma [
Lava [
A Web
A Campfire
A spattering of 
A smear of 
A pool of 
A dusting of 
A small pile of 
A pile of 
Item Cloud
An Ocean Wave
Sea Foam
Magma Mist
Lava Mist
 vapor
Smoke
Floor (remembered)
Open air (remembered)
Blood of the living (sensed)
many 
a swarm of 
Miasma
Steam
We will gladly do as you ask and strengthen our bonds of friendship.
Sadly, we do not possess this object.  Best of luck in your search.
Give up this childish errand.  We do not part with our treasures lightly.
Your claim is worthless here.  Trade your lives if you must.
I hear the call.  Let us stop this war.
We will drown out the call with the screams of your dying.  Begone.
I can scarcely believe this good news!  I have some recommendations.
Flattering, but we'd rather maintain our distance from the homeland.
/yours or companion's
You can recenter on certain announcements.  Right click to close.
No recommendations available
No positions available
Abort
/NE
/NW
/SE
/SW
Track/Spoor
Track/Spoor: 
broken vegetation
 print
 imprint
unintelligible
entertaining citizens and visitors.
soldiering.
study.
sanctuary.
wishes to join
desires citizenship.
as a citizen of
has many worshippers in
loss of life.
Do you approve this request?
Approve
wishes to reside in
wishes to reside here
for the purpose of
eradicating monsters.
Citizenship of 
A Priest for 
A Guildhall for 
A High Priest for 
A Grand Guildhall for 
Some corrupt data
wishes to parley
in order to avert
We can abide by this.  Let us work toward mutual co-existence.
Our needs exceed your allowances.  Relax.  They're only trees.
We can grant this request.  Let's discuss the specifics, though...
We cannot stop production just because of your quaint sensibilities.
There are no petitions that need your attention.
Parley with 
Status of 
[B]Pass this treasure into our possession, and we shall depart in peace.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world.  I wish I had more to tell you.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share...  (Information added to Civilizations/World Info)
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us.  How do you respond?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your 
  I've already searched in 
  I can only rest when I've brought the prize safely to 
[B]Play your role in this noble quest and become legendary!
 is the symbol of 
our people
 is an heirloom of our people.
 is the property of our people.
 is a sacred relic of our people.
with the hall designated for a
 guild.
 meets with 
, and I aim to return it home.
  My epic journey began 
  I've searched nearly the whole world over.
  I've boldly searched 
has many worshippers here
and now requires
a temple complex and high priest
a temple and priest
The location must be built and furnished,
with the new position appointed by you.
has many members in
has many members here
  And beware.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most 
 trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know.  But know that this land is sacred to us, these trees more than any others.
We elves are partial in particular to the trees in the forests surrounding your lands.
  Although we are loath to spare a single branch to your senseless slaughter, 
we are willing to ask that you cap your tree-fells at 
 until we next meet.  
I will try to return next year as I am able.
 requested, priced at 
%[R]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds.  Please consider an import agreement next year.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: 
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
Can you imagine the trade wagons?  Of course, there are responsibilities, and the nobility must live well.[B]
Do you have anyone suitable to recommend for elevation?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress!  I have come empowered to elevate this land in the eyes of our realm.
  A need for [C:6:0:1]
 [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer 
% and 
% respectively.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
%.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had.  We will still try to fill your needs as best we can.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement.  Feel free to go over the documents.[B]
 50%
 75%
when full
always (at most 100%)
desired items
any items
immediately
in 1 day
 days
always (at least 0%)
when empty
 25%
VACANT
Throne Room/Office
Export of 
Choose symbols for the position holder to carry or wear.
No relevant skills
Leave Vacant
 (traveling)
DRINK_MAT
Stone use
Standing orders
Right panel
highest precision
high precision
The stockpile records are 
Your bookkeeper needs to work in an office to improve precision
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
% updated toward the next precision level.
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
Your bookkeeper has done enough work to attain 
All counts accurate
medium precision
low precision
 Prohibited
Make 
Low Precision
Lowest Precision
High Precision
Medium Precision
Stocks amount display: 
Highest Precision
Automatically collect webs
Use any cloth
Slaughter any marked animal
No automatic web collection
Automatically butcher carcasses
No automatic slaughter
Automatically clean fish
No automatic butchery
Automatically weave dyed thread
Automatically weave all thread
Use only dyed cloth
No automatic weaving
Filter box
Brew
Cook
You have no appropriate ingredients.
No Ingredients
Only selected do this
Everybody does this
Custom Detail 
Nobody does this
Add new work detail
Custom Detail
Workers ignore refuse
Workers gather refuse
Workers ignore outdoor refuse
Workers gather outdoor refuse
Workers ignore outdoor vermin remains
Workers gather outdoor vermin remains
Workers save corpses
Workers dump corpses
Workers ignore furniture
Workers gather furniture
Workers ignore bodies
Workers gather bodies
Workers ignore minerals
Workers gather minerals
Workers ignore wood
Workers gather wood
Do not automate smelter
Automate smelter
Do not automate other shops
Automate other shops
Workers ignore animals
Workers gather animals
Workers ignore food
Workers gather food
Automate kitchen
No automatic fish cleaning
Do not automate kitchen
Do not automate tannery
Automate tannery
Do not automate kiln
Automate kiln
Forbid other death items during sieges
Forbid other death items
Forbid floor/wall cleaning
Claim other death items
Allow floor/wall cleaning
Forbid floor/wall cleaning during sieges
Forbid trap cleaning during sieges
Forbid trap cleaning
Claim your dead
Forbid your dead during sieges
Forbid your death items during sieges
Forbid your death items
Forbid other non-hunted dead
Claim your death items
Claim other dead
Forbid other non-hunted dead during sieges
Workers save hair and wool
Workers dump hair and wool
Workers save other objects
Workers dump other objects
Forbid used ammunition during sieges
Forbid used ammunition
Forbid your dead
Claim used ammunition
Workers save skulls
Workers dump skulls
Workers save bones
Workers dump bones
Workers save shells
Workers dump shells
Workers save skins
Workers dump skins
Fish only in designated zones
Prefer zones for water drinking
Prefer zones for fishing
Announce some job cancellations
Announce most job cancellations
Everybody harvests
Announce no job cancellations
Mix similar foods in barrels
Only farmers harvest
Drink water only from designed zones
Do not mix similar food in barrels
Claim toppled building items
Forbid toppled building items during sieges
Children do chores
Forbidding of death objects occurs at time of death.
There are no children
Children don't do chores
Announce all job cancellations
to do your chores.
Forbid trap rearming
Allow trap cleaning
Allow trap rearming
Forbid trap rearming during sieges
Forbid cages from sprung traps during sieges
Forbid cages from sprung traps
Forbid toppled building items
Claim cages from sprung traps
is selected
until commander
somebody first
You must appoint
to create a squad.
You must appoint a
Multiple orders
Create new squad
new order
soldiers to follow
Vacant position
At least 
Assign leader
Back to squads
Cannot appoint
Assign position 
Editing routine 
(unnamed orders)
Equip/orders only
Equip/always
Sleep/barracks at will
Sleep/room at will
Minimum number of
Sleep/barracks at need
Choose a symbol for the burrow.
Choose a symbol for the squad.
Choose a symbol for the detail.
Background
Done editing
Military routines
Add new routine
Routine #
Current month
Really delete this routine?
Add/edit routines (columns)
Off duty
No uniform
Constant training
Staggered training
Ready
's squad
change equipment, and
member to give orders,
assign schedules.
seleced positions.
seleced squads.
Routine:
No special orders
No target
Equip
Move: click on the map.
Select a squad or squad
Schedule
New bodywear
Confirm and save uniform
New legwear
New headwear
New footwear
New handwear
New weapon
New shield
any material
BROKEN
 (Dye)
any color
Position 
missing item
(enter name here)
Adding uniform
specific weapon
, weapon
 (foreign)
plant fiber
Monthly orders
View monthly schedule
specific helm
specific armor
specific gloves
specific pants
specific shield
specific shoes
No assigned items
Not yet assigned
Mat
Add uniform
Assign uniform
Custom uniform
Update equipment
Uniform worn over clothing
Uniform replaces clothing
Partial matches okay
Exact matches only
 indiv choice, melee
 individual choice
 indiv choice, ranged
Attempted kidnapping
Injured party: 
Attempted murder
Unsolved.
1 witness
Convicted: 
Unknown convict.
Violation of export prohibition
Violation of job order
Violation of production order
Building destruction
Attempted theft
Conspiracy to alow labor
Disorderly conduct
Reported: 
No witnesses.
Saw 
 admire the object.
Closed cases
Cold cases
Open cases
Cases
Implicates: 
Convict a suspect for this crime.
Saw that the object was missing.
Saw that the object was disturbed.
Accuses: 
Found the body.
none assigned
Padding
Officer: 
Convict
Interrogate suspects for wrongdoing.
Interrogate
Sort units by how involved they are in the crime.
No sentence pending.
No witnesses
 day
 in prison.
 hammerstrike
Beating.
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
[C:3:0:1]Partially numb
[C:3:0:1]Slightly numb
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
[C:5:0:1]Pale
[C:5:0:1]Severe blood loss
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
Prepared by 
No interrogation reports.
If a crime involves a conspiracy, an interrogation may reveal the plot.
Interrogations
[C:4:0:1]Heavy bleeding
[C:4:0:1]Bleeding
Selected actor: 
[C:6:0:0]In traction
Desired metal cages and chains in dungeons: 
Guards List
Fortress guard
Cage/Chain Reqs
Intelligence
There is no intelligence information yet.
Convicts
Convict list
[C:6:0:1]Vision impaired
[C:7:0:0]Vision somewhat impaired
[C:7:0:0]Trouble breathing
[C:4:0:1]Vision lost
[C:6:0:1]Ability to grasp lost
[C:6:0:1]Ability to grasp somewhat impaired
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
[C:4:0:0]Thirsty
[C:5:0:1]Thirsty
[C:1:0:0]Drowsy
[C:4:0:1]Thirsty!
[C:6:0:1]Hungry
[C:4:0:1]Cannot breathe
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
[C:5:0:1]Dehydrated
[C:1:0:1]Thirsty
[C:4:0:1]Very drowsy
[C:1:0:1]Drowsy
[C:4:0:1]Slumberous
[C:6:0:1]Drowsy
[C:4:0:1]Starving
[C:6:0:0]Hungry
[C:6:0:1]Tired
[C:3:0:1]Stunned
[C:6:0:1]Exhausted
[C:6:0:1]Over-exerted
[C:7:0:0]Winded
[C:2:0:1]Nauseous
[C:3:0:1]Dizzy
[C:1:0:1]Drowning
[C:4:0:1].Smashed apart
[C:4:0:1].Broken apart
[C:6:0:1].Needs setting
[C:4:0:1].Cut apart
[C:4:0:1].Smashed open
[C:4:0:1].Broken open
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
[C:6:0:1].Torn ligament
[C:6:0:1].Sprained ligament
[C:6:0:1].Strained tendon
[C:6:0:1].Bruised tendon
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Overlapping fracture
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
[C:4:0:1].Artery torn
[C:4:0:1].Heavy bleeding
[C:5:0:1].Butchered
[C:4:0:1].Major artery torn
[C:7:0:1].Sensory nerve severed
[C:6:0:1].Torn tendon
[C:4:0:1].Bleeding
[C:7:0:1].Motor nerve severed
[C:7:0:1]Motor nerve damage
[C:7:0:1]Sensory nerve damage
[C:6:0:1]Ability to fly lost
[C:6:0:1]Ability to fly somewhat impaired
[C:5:0:1].Gelded
[C:2:0:1].Spilled
[C:7:0:0]No health problems
[C:7:0:0]---
[C:6:0:0].Serious blistering
[C:6:0:0].Moderate blistering
[C:5:0:1].Moderate rot
[C:5:0:1].Minor rot
[C:7:0:1].Moderate pain
[C:7:0:1].Minor pain
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
[C:6:0:0].Minor boiling
[C:6:0:0].Serious freezing
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate condensation
[C:6:0:0].Minor frost-bite
[C:6:0:0].Serious melting
[C:6:0:0].Serious frost-bite
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Serious boiling
[C:6:0:0].Moderate boiling
[C:6:0:0].Moderate melting
[C:6:0:0].Minor melting
[C:6:0:0].Heavy bruising
[C:6:0:0].Moderate bruising
[C:4:0:1].Torn open
[C:6:0:0].Dented
[C:6:0:0].Moderate burn
[C:6:0:0].Minor burn
[C:6:0:0].Light bruising
[C:6:0:0].Serious burn
.[C:6:0:1]Needs traction
.[C:6:0:1]Needs immobilization
.[C:6:0:1]Needs setting
.[C:7:0:0]Needs dressing
[C:7:0:1]Received 
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with 
[C:7:0:1]Diagnosis required
[C:7:0:1]Crutch required
[C:7:0:0]No evaluated wounds
[C:7:0:0]No wounds
.[C:4:0:1]Needs surgery
.[C:2:0:1]Needs sutures
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
[C:6:0:1].Minor swelling
[C:7:0:1].Function totally impaired
[C:6:0:1].Extreme swelling
[C:6:0:1].Moderate swelling
[C:7:0:1]Has been sutured
[C:5:0:1]Infection
[C:7:0:1].Partially impaired function
[C:7:0:1].Slightly impaired function
[C:3:0:1].Paralysis
[C:3:0:1].Partial paralysis
[C:2:0:1].Nausea
[C:3:0:1].Dizziness
[C:3:0:1].Partial numbness
[C:3:0:1].Slight numbness
[C:3:0:1].Some sluggishness
[C:3:0:1].Complete numbness
 does not mind being outdoors, at least for a time.  
 likes working outdoors and grumbles only mildly at inclement weather.  
 and really wants a drink
 and is starting to work slowly due to its scarcity
 is getting used to tragedy.  
 likes 
 doesn't really care about anything anymore.  
 is a hardened individual.  
[C:0:0:1]-                       
[C:7:0:0]No medical history
[C:7:0:1]Brought to rest
[C:3:0:1]Cleaned
 had some
 and has gone without a drink for far, far too long
 needs alcohol to get through the working day
 and can't even remember the last time 
 amputated
Rotten tissue excised from 
[C:4:0:1]Compound fracture of 
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
[C:6:0:1]Had 
[C:6:0:1]Received 
 splint on 
[C:7:0:1:]Received 
 sutures on 
[C:4:0:1]Bleeding stopped
 dressing on 
[C:4:0:1]Received 
distracted by unmet needs
unfocused by unmet needs
somewhat focused with satisfied needs
badly distracted by unmet needs
level-headed
untroubled
untroubled by unmet needs
unfettered
unknown item
 absolutely detests 
unknown powder
unknown cheese
very focused with satisfied needs
quite focused with satisfied needs
Overall, 
unknown fish
unknown plants
 prefers to consume 
unknown meat
unknown seeds
unknown leaves
unknown drink
unknown liquid
 for their 
the color 
the sight of 
When possible, 
the sound of 
after being unable to hear eloquent speech
after upholding tradition
after being away from friends
after hearing eloquent speech
after a lack of introspection
after making merry
after being away from traditions
after self-examination
after leading an unexciting life
after learning something
after doing nothing creative
after doing something exciting
after being away from family
after being with friends
after not learning anything
after being with family
after being unable to pray
after staying occupied
after communing with 
after meditation
after being unable to admire art
after doing something creative
after being unoccupied
after admiring art
badly distracted
not distracted
unfocused
after drinking
after being kept from alcohol
after spending time with people
after being away from people
after being unable to be extravagant
after wandering
after being unable to argue
after being extravagant
after being unable to help anybody
after thinking abstractly
after being unable to wander
after helping somebody
after a lack of decent meals
after fighting
after being unable to acquire something
after eating a good meal
after a lack of trouble-making
after arguing
after being unable to fight
after causing trouble
after being unable to make romance
after seeing animals
after being unable to take it easy
after making romance
after being away from great beasts
after acquiring something
after being away from animals
after seeing a great beast
after being unable to practice a craft
after practicing a martial art
after being unable to make merry
after practicing a craft
after being unable to practice a skill
after taking it easy
after being unable to practice a martial art
after practicing a skill
greedier
less greedy
more prone to stress
more resilient
more likely to brawl
less likely to fight
less temperate
more temperate
more angry
less angry
more depressed
less depressed
more lustful
less lustful
more anxious
less anxious
more hateful
slower to hate
quicker to love
slower to love
more cheerful
less cheerful
more envious
less envious
[C:2:0:1]Spring
[C:6:0:1]Summer
after a lack of abstract thinking
[C:7:0:1]Time before time
  [C:5:0:1]
Became 
[C:4:0:1]Autumn
[C:3:0:1]Winter
more vengeful
less vengeful
more zany
more humorless
more cruel
more merciful
more proud
less proud
more ambitious
less ambitious
more vain
less vain
more extravagant
more austere
more gracious
less gracious
less reliant on advice
less disdainful of advice
more polite
more rude
more confident
less confident
more fearless
more fearful
more industrious
less wasteful
more stubborn
less stubborn
less quarrelsome
more quarrelsome
more prone to discord
less prone to discord
more orderly
less orderly
less cautious
more cautious
more gregarious
more of a loner
more trusting
less trusting
more swayed by others' emotions
less swayed by others' emotions
more emotionally obsessive
more emotionally distant
more dutiful
less dutiful
more altruistic
less altruistic
more of a perfectionist
less attentive to details
more private
less private
more tolerant
less tolerant
more obstinate
more acquiescing
more hopeful
less hopeful
more single-minded
more scatterbrained
more bashful
more shameless
more curious
less curious
more artistically inclined
less artistically inclined
more inclined to the abstract
less inclined to the abstract
disdain 
Learned to 
 and learned to 
value 
more frenetic
more leisurely
more overbearing
less assertive
more prone to flights of fancy
more fact-oriented
more of a thrill-seeker
inclined to avoid excitement
craftsmanship
tavern keeper
I wish to become a 
bone doctor
surgeon
diagnostician
  I am sort of confused.
  I am a little confused.
  There will be no rest for the enemy.
  The enemy will be driven off.
.  What do you command?
I am very confused.
I am confused.
  The task is accomplished.
I am your loyal 
  The need for my task seems to have passed.
 have been driven from 
 will be slain.
 is dead!
.  Will you have me as 
I would be honored if you would become a 
You can no longer be a 
I am sorry.  There is no room for you here.
I hate you.
I would be honored to serve as a 
I'm kicking you out of 
Gladly.  You are now one of my 
I am sorry.  I do not think there is room for me.
Gladly.  I will be your 
Welcome to 
.  Can I perform with you?
I would love to join 
I'll need to see something impressive before I consider it.
Yes!  It'll be great to perform with you.
?  The troupe could use your talent.
Would you like to join 
.  Will you have me?
monster slayer
 here.  Make us proud!
Yes, you'd make a fantastic 
.  Will you have us?
 be made 
the beast
the occupation
armies on the march
the fighting
the death
occupations
the abduction
the army on the march
Don't talk to me.
  we've got 
Well, let's see...
.  I know why you have come.
Murderer!
The enemy!
Vile creature!
Intruder!
The dead!
Ahhh...
Gwargh!
I must obey the master!
It's not my problem.
They must be stopped by any means at our disposal.
Now we will live under 
  I hope you find what you are seeking here.
We are in the right in all matters.
I don't know anything else about them.
This is the life for me.
It was inevitable.
Please guide me to you.
Please guide me to myself.
Please guide me to 
Can you tell me where I can find 
  I'm returning on my own.
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
  I'm giving up on this hopeless venture.
We can no longer travel together.
What do you think of me?
I give to you this fine beast, 
I deign to favor you with my little pretty, 
Can you tell me where I can find you?
Can you tell me where I can find myself?
What can you tell me about 
What can you tell me about yourself?
I've forgotten what trouble it was...
the missing treasure
brewing trouble with our neighbors
the brewing trouble
the open war
the ruffians
the bone-chilling horror
How may I serve 
I am on a mission from 
How's life here?
How have things been?
the abductions
the law-breaking
the deaths
the skulking vermin
the bandits
the criminals
the beasts
Soon the world will be set right.
Where should I take you?
How are you enjoying the adventure?
You are bound to obey me.
Are you looking forward to the performance?
 home safely.
We shall bring 
I am afraid of them.
I hate them.
I don't care one way or another.
It's for the best.
Are we close?
Now we will have to build our own future.
They are outlaws.
They are terrific.
.  They have been harassing the people for too long.
You must drive the ruffians of 
You must drive the skulking vermin 
 came try to boss us around, but you'll teach that coward a lesson.
 to try to boss us around, but you'll show them the true nature of power.
beast from the wilds
ferocious unnatural beast
ferocious wild animal
savage beast
  Enjoy the hunt!
  Our hopes travel with you.
  Seek your foe in the 
 threatens our people with its very presence.
terror from the evil depths
evil being
night creature
horrible beast
terrifying wilderness monster
creeping thing
beast from underground
vile monster from the bowels of the earth
  This 
You must kill 
How may I serve you?
fearsome beast
cursed demon
ancient force of nature
the treatment of animals
a dispute over 
The trouble started because of 
but there is ill-will between our peoples.
truthfulness
a formalized agreement
the treatment of plants
 accepts our tribute
 is paying us tribute
 is at war with us.
 is not at war with us
and there is no hard feeling between our peoples.
and there is friendship between our peoples.
 is unknown us.
 is skirmishing with us.
  Their tribute is not enough.
  This war must end with our victory.
  In any case, peace is no longer an option.
  The alliance has outlived its usefulness.
 is our ally
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
  I tire of this pointless skirmishing.
  We can no longer pay them homage.
.  These criminals have been allowed to thrive for too long.
.  These outlaws must be punished.
.  Their aggressive order must not be allowed to flourish.
You must drive 
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
The group
 from their home at 
a journey
an attack by a beast
an act of theft
an abduction
a special occasion
a previous insurrection
general ill feelings over past historical events
livestock ownership
rights-of-way
fishing rights
a previous conquest
a previous duel
a previous battle
a previous war
a disagreement over prior treaties
an incident involving a lost diplomat
the adversary's abuse of the aggressor's fallen
the adversary's refusal to form treaties
grazing rights
water rights
an incident involving a trade caravan
a desire to kill the living and any others in opposition
the adversary's inability to communicate and form treaties
the display of war and hunting trophies
the devouring of the bodies of sapient beings
a first contact that went horribly wrong
prior aggression by the adversary
a dispute over the ownership of 
the disturbance of once-eternal rest
There are guards in 
There are guards patrolling 
You are considered part of the opposition.
You are considered an integral part of the opposition.
the great tower
the keep
a cottage
the mead hall
Their strength has been challenged, and their hold has loosened.
They still hold this area, but they do not feel certain.
They do not feel challenged at all.
They consider you a key figure in the opposition.
They consider you a leader of the opposition.
They consider you an infamous villain among those opposing them.
Their strength has been broken.
the natural issue of their worship of 
the issue of their oneness with 
the issue of their worship of 
the issue of their godlessness
It does not help matters that their leader 
 is my 
Be careful, for their leader 
the natural issue of their oneness with 
a raid
a purge
There is also 
the cheese market
the fruit and vegetable market
the meat market
the imported clothing market
There is a long-ranging patrol 
the shrine to 
the processed goods market
a carpenter's shop
a leather goods shop
a metal craft shop
a armorsmith's shop
the imported food market
the imported goods market
a metal furniture shop
a stone furniture shop
a bone carver's shop
a leather clothing shop
a woven clothing shop
a leather shop
a blacksmith's shop
a bowyer's shop
a weaponsmith's shop
a gem cutter's shop
an abandoned shop
a hillock
a house
a cloth shop
a general imports store
a clothing imports store
a food imports store
 is also located here
  The seat of 
the law is absolute
the blood-drinker allows no chattel to rise
If you want to find a relative, 
 lives in 
Goodbye.
I must take my leave.
 from this capital as well
  I rule 
 is a group of 
My 
 is here, and 
  Not that it matters, as the seat of 
 abides here in magnificence
  Not that it matters, as 
Nobody I remember.
 fled before the attack.
A few separate groups were organized.  
One group organized itself.  
 rules 
 has occupied 
 other groups vying for control.
There are no fewer than 
  I'd watch out for them.  
I have no idea.
 groups fled.
No fewer than 
I haven't heard anything like that.
 are vying for control.
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.
Of course.  My pleasure.
 now.  Make way for 
Thank you!
 forever!
this place
Uh...  what was that?
Please let me shelter here for the night.
I'd like to stay here another day if you don't mind.
Nevermind.
this poor soul
the weary shoulders of the people of 
the oppressors
 back home!
 should travel to 
 should talk to 
If you want to offer your condolences, 
a room
We rent out 
You have a room here, and you can stay longer if you like.
  All drinks are free, of course!
free rooms
a free room
 a night.
There's no need for trouble here.
Your selfless dedication is appreciated here.
What a dancer!  It's such an honor to have you here.
My talented bard!  It's such an honor to have you here.
 for a mug.
  All drinks cost 
We have 
We have many drinks to choose from.  [You receive a list.]
Thank you for preserving our legacy of wisdom.
You ought to be rewarded for returning our treasures.
Thank you for all you do.
It is good to see you here.
The poet!  It's such an honor to have you here.
What stories you tell!  It's such an honor to have you here.
Loyalty should be rewarded.
Long live the cause.
I'd just as soon you went someplace else.
My companion.
My good friend.
It's such a pleasure to serve you.
You have been such a good trade partner.
this spire
these catacombs
these sewers
, taking over my duties and responsibilities?
someone
this establishment
this library
this temple
this keep
this dungeon
this tomb
this market
this tower
You'll have the room for another day.  I'm glad you're enjoying your stay.
Your room is 
I'll be back with your drink in a moment.
this hall
this guildhall
this hospital
this counting house
One 
.  Let me know and you can stay as long as you like.
Uhh...  nevermind.
I would prefer to be outdoors.
How sinister the glow...
I would prefer to be indoors.
How I long for civilization...
Where am I?
It sure is dark down here.
It is good to be indoors.
Is it raining?
At least it doesn't rain down here.
What an odd glow!
Indoors, outdoors.  It's all the same to me as long as the weather's fine.
It is good to be outdoors.
It is invigorating to be out in the wilds!
What a strange place!
Look at the sky!  Are we in the Underworld?
this poor nameless child
This must be the will of 
It has always been my dream to start a family.
What have you been scheming?
Reveal what you have been scheming or suffer the consequences.
Who do you work for?
Tell me who you work for, or else.
 really 
 is yours.  Please consider my offer.
You are bound to me!
The bond is broken!  Return to the Underworld and trouble us no more!
 or suffer the consequences.
 must pay homage to 
 will no longer pay homage to 
the object I can't remember
Drop 
 offers to pay homage to 
 in a way that suits you.
Of course.
You are hereby charged to retrieve 
 and the chosen!  
Blessed be 
You are amazing.
 the outfit.
makes
 saw the sun and vomited on the spot!
 said, "Are you going to eat that?"
... and the 
So, the 
 in search of adventure
 in search of excitement
 in search of a thrilling adventure
 to start a new life
 and maybe something to drink as well!
.   Perhaps I'll finally make my fortune!
, and wealth and pleasures beyond measure!
 in search of work
 to move into my new home with 
 to take up my position
I'm going to 
I'm returning to my home in 
I visited 
I started my pilgrimage in 
Probably on the move or deep underground, but I can't be sure.
I don't remember what I was going to say...
I'm traveling to 
I'm preparing to travel to 
 to view 
  However, the 
 is well-traveled and would probably have that information.
No such place exists.
This is 
Who?
 is dead.
 not be able to guide you personally.  It is the best I can do.
  The largest of these is 
 other major settlements.
 trades directly with no fewer than 
I'm not planning a journey.
The villages 
 villages which utilize the market here.
There are 
 engages in trade with 
I'm going out for some water.
I'm walking my patrol.
I was out visiting the library.
I was just out at the tavern.
I'm going to visit the library.
I'm going out to the tavern.
I'm going to visit the shrine.
I'm going to visit the temple.
I'm returning from my patrol.
I'm on an important mission.
I am escaping from danger which threatened my former home.
I will return it to 
I was out visiting the shrine.
I was out visiting the temple.
I was just out for some water.
I'm just out for a stroll.
, and this quest is taking me to 
I seek to rescue 
 and am returning to 
I have rescued 
I am returning it to 
The treasure is sought by 
I am searching for 
I have obtained 
grandchild
grandparent
Where?
There's nothing organized here.
 also utilize the market there.
 is the only other settlement to utilize the market there.
This place is insulated from the rest of the world, at least in terms of trade.
 utilize the market here.
 is the only other settlement to utilize the market here.
The village 
 other villages which utilize the market there.
 to trade.
 go to 
The people of 
!  Best price in town
!  Limited supply
!  Today only
cut
tanned
faraway
all the way
right here
here
the great
fair
I don't remember what I believe...
An item has returned!
 has returned
authentic
real
your very own
get your
nephew
niece
uncle
Is it really you?
Dear
, is it really you?
cousin
woman
my good 
I yield!  I yield!
We yield!  We yield!
Decent
Good
Splendid
Great
right there
Excellent
Fantastic
some of my kind 
Might I interest you in 
Are you interested in 
some of our kind 
just outside town
the surrounding area
town
 right here in 
 out to the 
the settlements
a village nearby
  I'll show you calm!
Do I look like I need to calm down?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
you needn't indulge my trivial thoughts!
  Get away from me!
I must say that is a truly insightful observation!
I admire how brilliant you are!
you are so clever I must concede!
Although my own insignificant beliefs lie elsewhere,
no one can deny your genius!
we can both agree you are by far the most persuasive!
I am overmastered by your presence!
I confess your stunning argument overwhelms me!
You know, I think you're right.
I have been so foolish.  Yes, I agree.
Yes, I can see it clearly now.
Maybe you're right.
Ignoring that I don't quite concur...  
Even if I don't change my mind,
Despite some minor reservations...  
Though I cannot agree fully on a slight technicality,
I will fight no more.
We will fight no more.
 spits out 
Huh?
Ha!
Were you trying to make an argument?
How unreasonable!
Uh...
Ack!
You are right.
How gracious!
Fine.  Let's drop the argument.
Well, there must be something else to discuss.
Yes, let's move on.
Let's drop the argument.
There must be something else to discuss.
Let's move on.
  This conversation is over.
  I will settle this my way.
You mock me?!
Insufferable!
If you insist so strongly, we can move on.
, but let us move on.
You insult me with your derision
You insult me with your flattery
How dare you?!
You dare to flatter me?!
Base flattery!
It's wrong.
Really.
Unbelievable.
You're wrong.
I guess I'm not sure.
I don't know what to say.
I don't want to argue.
I just don't know.
the things some people think just boggle the mind.
there's just no way you can believe something so stupid.
it would amaze me if somebody actually thought that.
nobody could possibly believe that.
Shameful.
I'm appalled.
that isn't at all convincing.
you should keep your weird thoughts to yourself.
that is the stupidest statement I have ever heard.
That's absurd!
Oh, no,
I've heard it all now!
I'm having trouble taking you seriously.
I couldn't follow your rambling.
really, I've been over all this nonsense before.
don't waste my time with this drivel.
Wait, what?
What?
Are you being serious?
Give me a break.
You must be joking.
Am I supposed to engage with that?
Forgive me, but
What did you just say?
I sent 
 demands a portion of my official funds
 asks that I look past illicit acts in my official capacities
I serve no one.
I demand a portion of the official funds from 
I asked that 
demand a portion of the official funds from 
ask that 
I believe...  something.
Well, I believe...  something else.
 sometimes has need for my services.
I have no master, but 
I do not know!  My instructions come from 
I must insist.
Just think about it.
I don't agree.
Stop and reflect.
I sense you're wavering.
I require a substantive reply.
You must be convinced.
No, I mean it.
That's not right.
That's wrong.
I cannot agree.
I disagree.
You are thinking about this all wrong.
Pause to consider.
I beg to differ.
I do not scheme.
 engaged to induce a war of 
 engaged me to abduct 
 engaged me to assassinate 
 sent me to engage 
 engaged me to frame 
I decided to frame 
 engaged me to infiltrate 
 engaged me to sabotage the activities of 
 to grant an important position
 was asked
I told 
Through 
I engaged 
 engaged me to obtain 
 when one came available.
I asked 
 asked me
 sent me to 
 look past illicit acts
 told me to tell 
 told me to ask 
 appears unconvinced.
It is not convincing.
 appears to acquiesce.
 appears unperturbed.
You are unperturbed.
 flinches.
 a series of 
There
 should be
Then 
Finally, 
 is one of the fundamental dance positions.  
First, 
 is one of the fundamental dance moves.  
 the fundamental dance position.  
called the 
 the fundamental dance move.  
 flamboyant
 vivacious
 joyous
 aborted
 partially realized
 loudly percussive
 softly percussive
 sharp-edged
 straight-lined
 jerking
 fluid
 undulating
 weightless
 expressive
 elaborate
 understated
 crude
 refined
 grotesque
 serene
 straight walk
 curved walk
 facial expression
 hand gesture
 turn
 steps in a figure-eight pattern
 steps in an intricate pattern
 steps in a circular pattern
 steps in a triangle pattern
 steps in a square pattern
 quarter
 half
 eighth
 sinuous
 twisting
 sprightly
 sensual
 debauched
 passive
 subtle
 sluggish
 relaxed
 aggressive
 intense
 from the lead
 from the follower
 shadowed
 by group members
 performed in retrograde
 performed in succession
 movement along the line of dance
 mirrored
 rightward bend
 footwork
 backward bend
 leftward bend
 sway
 forward bend
 spin
 independent body movement
 raised right arm
 raised arm
 arm carriage
 raised left arm
 body level
 body level change
 left leg lift
 right leg lift
 right kick
 left kick
 run
 leap
loosely mingled
along a clockwise circle
in a circle
in a double circle
in a single line
in several lines
The dancer performs 
The dancers perform 
 as the dancers act out 
any composition of 
The dance is accompanied by 
 as the dancer acts out 
The rules of the form are applied by choreographers to produce individual dances which can be performed.  
The form guides dancers during improvised performances.  
 originally devised by 
 dancers
 which grew out of the performances of 
 for a single pair
 pairs
participation
social
group 
celebration
solo 
sacred
 solo
There are partner changes throughout the dance 
with the lead advancing along the main line of motion
through visual cues
through spoken cues
through touch
through a light touch
constantly 
briefly 
 briefly
by pulling away
by pushing together
rarely make contact
, communicating intent 
dance closely
maintain open contact
with the music
The partners 
to the music's 
very quickly 
slower and slower 
faster and faster 
very slowly 
along an intricate path
, moving 
turning counterclockwise
along an improvised path
turning clockwise
along a counterclockwise circle
high
 dance is
 dance is punctuated by 
The entire dance has a basic movement 
The
 specific move
 to be mastered.  
This dance is a refined artform, with 
 special position
with the lead turning out counterclockwise
The dancers imitate the movement of the 
with the lead advancing against the main line of motion
with the lead turning out clockwise
turns
facial expressions
half 
repeated 
eighth 
quarter 
counterclockwise 
aborted 
partially realized 
, with 
 of the lead
 of the follower
movement along the line of dance
leftward bends
rightward bends
forward bends
backward bends
raised arms
spins
raised left arms
raised right arms
body level changes
right leg lifts
left leg lifts
left kicks
right kicks
leaps
curved walks
hand gestures
straight walks
 section is
 section is punctuated by 
There is a basic movement 
There are partner changes 
 of the music.  
 section is distinct.  
next 
The dance begins with the 
The dance enters a new section with the 
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at 
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[adjustVolumeForPlayingSound]: Volume changing from 
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[setChannelGroupAndSetCallback]: setting callback on 
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notificationChannelGroup
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oneShotChannelGroup
alignmentAmbianceChannelGroup
foregroundChannelGroup
ambientLayerChannelGroup
ambientChannelGroup
./data/sound/audio/starting-volume.txt
[playSound]: Playing 
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[playSound]: 
 Sound: 
 Thread: 
actions/campfire-loop
ambiance/layers/river
[loadSound]: Loading 
[loadSound]: Failed to load a sound for 
[loadSound]: 
[loadSound]: New channel created for 
major
natural minor
harmonic minor
melodic minor
myxolydian
Composer generated a chord: 
Composer generated a chord progression for 
flying-loop
./data/sound/audio/locomotion/fly/
flying loop already playing
flying loop not playing
grass-tall
gravel
metal-crafted
metal-natural
water-depth-1
water-depth-2
water-depth-3
wood-crafted
wood-natural
./data/sound/audio/locomotion/footsteps/
/walk
general
./data/sound/audio/locomotion/jump/
/jump
./data/sound/audio/locomotion/sweeteners/
/sweetener
key-quest-item
./data/sound/audio/notifications/alerts/
battle-pullback
./data/sound/audio/notifications/map/
hunger-pullback
neutral
savage
./data/sound/audio/ambiance/alignments/
) was out of range.
 from potential alignments.
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
./data/sound/audio/ambiance/regions/
Picked 
/one-shot-
./data/sound/audio/one-shots/
Passed a region variant that does not exist for the 
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normal
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Looping ambient track (
time until next ambiance was supposed to be: 
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), stopping it.
couldn't find ambiance to play in playNewAmbiance.
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
Found a currently playing ambiance layer with the same name (
attempted to stop campfire loop, but no sound effects were playing.
found campfire loop and stopping it.
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
attempted to stop the campfire loop but ran into an exception: 
attempted to stop the campfire loop but ran into a runtime error: 
close
dwarven-hillocks/walla-high
walla
dwarven-hillocks/walla-medium
dwarven-hillocks/walla-low
fort/walla-low
fort/walla-high
fortress/walla-high
fort/walla-medium
fortress/walla-medium
fortress/walla-low
human-hamlet/walla-low
human-hamlet/walla-high
human-town/walla-high
human-hamlet/walla-medium
human-town/walla-medium
human-town/walla-low
no ambiance layer found by name
./data/sound/audio/ambiance/layers/
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
no ambiance layer found by ambiance
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
Alignment Ambiance
Milliseconds until next ambiance occurs naturally: 
Time until next ambiance occurs naturally: 
 seconds.
attempting to play next one shot in 
angel-vault
kobold
rocky
desert
elven-forest-retreat
dwarven-hillocks
broadleaf-coniferous
taiga
goblin-dark-fortress
glacier
grassland
goblin-dark-pits
shrubland
savanna
human-town
human-hamlet
mountains
lake
necromancer-tower
arctic
tropical-temperate
tundra
wetland
 as the current region.
starting low walla for the 
starting high walla for the 
stopping all wallas for the 
Error trying to allocate a channel.
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
The vectors passed in are not unit length, or perpendicular.
Tried to call a function on a thread that is not supported.
Not enough memory or resources.
Reached maximum audible playback count for this sound's soundgroup.
Tried to call a command on a 2d sound when the command was meant for 3d sound.
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
Couldn't connect to the specified host.
Tried to use a feature that requires hardware support.
The specified URL couldn't be resolved.
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
Operation could not be performed because specified sound/DSP connection is not ready.
Operation on a non-blocking socket could not complete immediately.
Error creating hardware sound buffer.
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
Soundcard does not support the specified format.
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
Error initializing output device.
A requested output, dsp unit type or codec was not available.
An unspecified error has been returned from a plugin.
A plugin was built with an unsupported SDK version.
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
An error occurred trying to initialize the recording device.
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
The specified tag could not be found or there are no tags.
Something in FMOD hasn't been implemented when it should be! contact support!
The retrieved string is too long to fit in the supplied buffer and has been truncated.
DMA Failure.  See debug output for more information.
The specified channel has been reused to play another sound.
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
DSP connection error.  Couldn't find the DSP unit specified.
DSP operation cannot be performed on a DSP of this type.
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
Error loading file.
End of file unexpectedly reached while trying to read essential data (truncated?).
Media was ejected while reading.
File not found.
End of current chunk reached while trying to read data.
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
Unsupported file or audio format.
The specified resource requires authentication or is forbidden.
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
A HTTP server error occurred.
Proxy authentication is required to access the specified resource.
FMOD was not initialized correctly to support this function.
The HTTP request timed out.
An error occurred that wasn't supposed to.  Contact support.
Cannot call this command after System::init.
An invalid object handle was used.
Value passed in was a NaN, Inf or denormalized float.
An invalid seek position was passed to this function.
An invalid parameter was passed to this function.
The syncpoint did not come from this sound handle.
An invalid speaker was passed to this function based on the current speaker mode.
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
This command failed because System::init or System::setDriver was not called.
The specified bank has already been loaded.
The version number of this file format is not supported.
The live update connection failed due to the game data being out of sync with the tool.
The live update connection failed due to the game already being connected.
The requested event, parameter, bus or vca could not be found.
The live update connection timed out.
The specified resource is not loaded, so it can't be unloaded.
The Studio::System object is not yet initialized.
The specified resource is already locked.
An invalid string was passed to this function.
The specified recording driver has been disconnected.
The specified resource is not locked, so it can't be unlocked.
Unknown error.
The length provided exceeds the allowable limit.
 name...
Picking a combat song by the 
combat song selected: 
beat of phrase: 
milliseconds left in current phrase: 
milliseconds of current phrase: 
 until a measure before the next phrase.
[CombatSongWriter]: Waiting 
ms to play stinger from group #
 until after the stingers are complete.
[CombatSongWriter]: Starting stingers from group #
[CombatSongWriter]: Starting loops from group #
ms to play next group #
ms to stop group #
 until the next phrase.
[CombatSongWriter]: Stopping loops from group #
[CombatSongWriter]: Advancing group from 
[CombatSongWriter]: Waiting to fade stinger from group #
 until next measure start.
 layer to add on the combat song.
[CombatSongWriter]: Choosing the 
[CombatSongWriter]: Stopping the '
' combat song.
[CombatSongWriter]: Starting group #
 loops.
[CombatSongWriter]: Synchronizing the loops for group #
 'loop' layer to play.
[CombatSongWriter]: Synchronizing the 
 'loop' layer.
 'stinger' layer to bridge to the next group of the combat song.
 of stingers.
 measures before playing next layer.
[CombatSongWriter]: Picking the 
[CombatSongWriter]: Letting 
 play for 
[CombatSongWriter]: Stopping combat song after stingers for group #
, as there are no more groups of loops.
[CombatSongWriter]: Stopping group #
 layers
 layer over one measure, as it should fade out.
 'loop' layer to stop.
[CombatSongWriter]: Fading out the 
[CombatSongWriter]: Getting time to wait before group #
or_drummed_pulse_lp
or_drumlow_pulse_lp
os_stinger_low_a
or_drumhigh_pulse_lp
os_stinger_low_b
combat_stinger_intro_onebar
bass_layer_lp_low
combat_oneshot_outro
combat_loop_high
./data/sound/audio/combat-songs/
[SongPicker]: picking a song by the 
[SongPicker]: Attempted to pick song from an empty shufflebag.
[SongPicker]: Attempted to find least played song, but encountered an exception.
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
[SongWriter]: song has been stopped, so abandoning moments from song.
[SongWriter]: curated moment happening.
[SongWriter]: Playing all layers.
[SongWriter]: No dynamic moments for this playthrough.
must be removed
can be removed
[SongWriter]: could not find a moment.
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector: 
[SongWriter]: 
will be added
% of tracks are currently playing, so a layer 
' layer (
[SongWriter]: The '
[SongWriter]: Created starting layer configuration.
) was not in recently modified layers, so it is safe to 
 the '
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 layer volume, but the foreground channel group was destroyed.
 milliseconds to fade 
[SongWriter]: Waiting 
[SongWriter]: Attempted to adjust the 
[SongWriter]: Fading 
[SongWriter]: Rolled a d6 and got 
remove
was failed
 for the removal saving throw, saving throw 
[SongWriter]: Inflection moment will 
add
 a layer.
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
 selected as curated moment layers.
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
[SongWriter]: all curated configurations exhausted, so playing all layers.
 layer because it's in the layer configuration.
[SongWriter]: Not removing the 
 layer because it's not in the new layer configuration.
[SongWriter]: Removing the 
 layer because it's in the current playing layers.
[SongWriter]: Not re-adding the 
 layer because it's not in the currently playing layers.
[SongWriter]: Force-adding the 
 'always play' layer to start the song.
[SongWriter]: choosing the 
[SongWriter]: No layers to remove.
[SongWriter]: No layers to add.
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
[SongWriter]: Found new unique starting layer configuration.
 layer to start the song.
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
am-card-3
am-card-1
am-card-2
ste-card
drops-gtr
drums
vox
acc-gtr
acc-main-gtr
clap-drop
drop-gtr
piano-pluck-main
claps
acc-gtr-2
pads-bass
acc-gtr-1
pad-whistle
percussion
GTR_Main_merged_1
Pads_mixed
GTR_Acc_merged_1
Drums_merged
acc
main-rtm
acc-gallop-gtr
acc-vox-gtr
descent-stairs
dig
campfire-ignite
chop-tree
drop/generic/drop
drop/liquid/drop
drop/coin/drop
drop/rock/drop
drop/wood/drop
drop/metal/drop
drop/organic/drop
forage
fast-travel
pick-up/generic/pick-up
pick-up/liquid/pick-up
look-at-inventory
pick-up/coin/pick-up
pick-up/rock/pick-up
pick-up/wood/pick-up
pick-up/metal/pick-up
pick-up/organic/pick-up
smell
throw-item-metal
pull-lever
./data/sound/audio/actions/
throw-item-organic
hit-projectile/ballista/armor/metal/hit-projectile
hit-projectile/ballista/flesh/metal/hit-projectile
hit-projectile/ballista/flesh/bone/hit-projectile
hit-projectile/ballista/ground/bone/hit-projectile
hit-projectile/ballista/flesh/wood/hit-projectile
hit-projectile/ballista/ground/wood/hit-projectile
hit-projectile/ballista/ground/metal/hit-projectile
hit-projectile/ballista/armor/wood/hit-projectile
fire-projectile/bow/wood/fire-projectile
hit-projectile/bow-crossbow/armor/bone/hit-projectile
fire-projectile/bow/bone/fire-projectile
fire-projectile/bow/metal/fire-projectile
hit-projectile/bow-crossbow/armor/metal/hit-projectile
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
hit-projectile/bow-crossbow/ground/bone/hit-projectile
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
hit-projectile/bow-crossbow/ground/wood/hit-projectile
hit-projectile/bow-crossbow/ground/metal/hit-projectile
hit-projectile/bow-crossbow/armor/wood/hit-projectile
fire-projectile/crossbow/wood/fire-projectile
parry/bone/success
fire-projectile/crossbow/bone/fire-projectile
fire-projectile/crossbow/metal/fire-projectile
parry/wood/success
parry/bone/fail
parry/glass/success
parry/metal/success
parry/wood/fail
./data/sound/audio/combat/
parry/glass/fail
parry/metal/fail
melee/flesh/swing
melee/glass/swing
melee/bone/swing
melee/wood/swing
melee/bone/hit
melee/metal/swing
melee/whip/swing
melee/metal/hit
melee/whip/hit
melee/flesh/hit
melee/glass/hit
block/bone/block
block/flesh/block
melee/wood/hit
wrestle/wrestle
block/whip/block
block/wood/block
block/glass/block
block/metal/block
fire-projectile/ballista/wood/fire-projectile
hit-projectile/ballista/armor/bone/hit-projectile
fire-projectile/ballista/bone/fire-projectile
fire-projectile/ballista/metal/fire-projectile
/door
./data/sound/audio/doors/
stinger
splash
./data/sound/audio/actions/drowning/
ANGEL_VAULT
DWARVEN_HILLOCKS
, y: 
 region ambiance at (x: 
) tiles away.
) playing, so stopping it.
found non-polled ambiance (
positioning 
 alignment ambiance at (x: 
set a region variant (
) but it didn't exist for 
found non-polled alignment ambiance (
) for 
set an alignment (
) but it didn't exist.
attempted to set a region variant (
no region variant provided for 
alignments/
attempted to set an alignment (
no alignment provided for 
setting 
 ambiance playing, but it existed in the poll.
no valid poll data sent, so can't set new region information.
 ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
already have 
didn't find 
starting new ambiance for 
 has no ambiances, so not playing anything.
alignment for 
 ambiance playing, doing nothing.
ELVEN_FOREST_RETREAT
GOBLIN_DARK_PITS
GOBLIN_DARK_FORTRESS
HUMAN_HAMLET
HUMAN_TOWN
NECROMANCER_TOWER
./data/sound/audio/spatialization.txt
No audio to adjust the positioning for, as no audio is playing.
maxhearingdistance
---------------------------
adjusting diagetic sound (
), not altering panning or volume.
Non-diagetic sound (
audio->horizontalDistanceFromPlayer (after modification): 
audio->verticalDistanceFromPlayer (after modification): 
audio->horizontalDistanceFromPlayer (before modification): 
audio->verticalDistanceFromPlayer (before modification): 
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
 ambiance playing.
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
s to spatialize.
, but there are no 
diagetic sound
found a playing campfire loop, ignoring request to start a new one.
[updateDiageticSounds]: Attempted to spatialize a 
 isn't a current diagetic sound.
no river layer found, so playing one.
layers/rain/light-rain
no campfire loop found, so playing one.
found a playing river layer, ignoring request to start a new one.
no rain layer found, so playing one.
layers/character-creation
layers/rain/heavy-rain
found a playing rain layer, ignoring request to start a new one.
/walla-
layers/walla/
found a playing character creation ambiance layer, ignoring request to start a new one.
no character creation ambiance layer found, so playing one.
no walla layer found, so playing one.
no current region set, so no walla layer playing.
found a walla layer playing, ignoring request to start a new one.
special-actions
standing-preference-stand
surrender-off
surrender-on
standing-preference-lie-down
stop-travel
tracks-off
tracks-on
chop-meat
clouds-off
attack-options
character-sheet
combat-options
clouds-on
find-nearby-creatures
interact-with-ground
quest-log
movement-options
music-making
sneak-off
generic-small
start-new-adventure
confirm
./data/sound/audio/ui/clicks/
/click
/scroll
./data/sound/audio/ui/scrolls/
./data/sound/audio/ui/tab/
whoosh
./data/sound/audio/ui/whoosh/
errorlog.txt
two
three
 sculpture has melted!
TAN_MAT
Offering Place
Wagon
Nest
Shop
Trade Depot
Siege Workshop
's Forge
Magma Forge
Craftsman
Carpenter's Workshop
Farmer's Workshop
Dirt Road
Container
Burial Receptacle
Seat
Up/Down Stair
Up Stair
Gem Window
Stockpile
Paved Road
Glass Window
Track/Ramp (N)
Track/Ramp (S)
Wood Furnace
Farm Plot
Tool
Leather Works
Clothier
Stone-Fall Trap
Weapon Trap
Pressure Plate
Cage Trap
Magma Kiln
Magma Smelter
Magma Glass Furnace
Vertical Bars
Siege Engine
Track Stop
Screw Pump
Upright Spear/Spike
Horizontal Axle
Vertical Axle
Restraint
Horizontal 
 Gear Assembly
 Rollers
Rough 
 Archery Target
Shared
 Casket
 Sarcophagus
Spears
Spears/Spikes
Retracted 
Upright 
 Pillar
 Support
 Weapon Rack
 Armor Stand
 Cabinet
 Throne
 Coffin
 Statue
 Bridge
 Coffer
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (E)
Track/Ramp (W)
Display Furniture
Vacant Shop
Track/Ramp (NSEW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Custom Workshop
 Door
Activity Zone #
Exotic Clothing Shop
General Store
Crafts Market
 Floodgate
 Rope
 Floor Bars
 Floor Grate
Vertical 
 Floor Hatch
 Wall Grate
A masterwork of 
 has been lost!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
 open.
 has constructed a masterpiece!
 close.
 opens.
Mechanism Room
Guard post
Throneroom
Home
Counting House Storage
Guildhall Offices
Secret Library
Counting House Offices
Tower Top
Courtyard
Noble quarters
Captive Room
Dungeon Cell
Command Tent (Bld)
Campground
Command Tent
Guildhall Storage
Market Stall
Furniture 
Corpse 
Animal 
Food 
Armor 
Weapon 
Finished Goods 
Leather 
Bar/Block 
Gem 
Ammo 
Coins 
Refuse 
Stone 
 have hatched.
Sheet 
Stockpile #
Cloth 
Wood 
nearby 
grinding.
You hear 
distant 
BALLISTA
 closes.
You've caught a 
Your trap was robbed of the 
Tower Dungeon
Tower Attic
Tower Bedroom
Tower Treasury
Tower Entrance
Tower Feasthall
Forging Workshop
Clay Collection
Plant Gathering
Meeting Hall
Pen
Fishing Area
Sand Collection
Invalid Type
Building Level Map Overflow
Gem Cutting Pit
Weaponsmithing Pit
Leather Clothing Pit
Bone Carving Pit
Tanning Pit
Cloth Clothing Pit
Animal Pit
Cloth Pit
Stoneworking Pit
Forging Pit
Leatherworking Pit
Carpentry Pit
Armorsmithing Pit
Metal Crafting Pit
Bowmaking Pit
Blacksmithing Pit
Bone Carving Workshop
Gem Cutting Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Cloth Workshop
Tanning Workshop
Fighting Pit
Animal Workshop
Carpentry Workshop
Stoneworking Workshop
Metal Crafting Workshop
Leatherworking Shop
Blacksmithing Workshop
Armorsmithing Workshop
Weaponsmithing Workshop
Bowmaking Workshop
HAS_MATERIAL_REACTION_PRODUCT
BUILDING_FURNACE
BUILDING_WORKSHOP
NOT_CONTAIN_BARREL_ITEM
WEB_ONLY
NOT_WEB
POTASHABLE
CONTAINS_LYE
UNROTTEN
HAS_ITEM_REACTION_PRODUCT
ANY_SILK_MATERIAL
ANY_PLANT_MATERIAL
WORTHLESS_STONE_ONLY
CAN_USE_ARTIFACT
MAGMA_BUILD_SAFE
FIRE_BUILD_SAFE
BUILDMAT
GLASS_MATERIAL
ANY_STONE_MATERIAL
ANY_WOOD_MATERIAL
ANY_SHELL_MATERIAL
ANY_STRAND_TISSUE
ANY_BONE_MATERIAL
ANY_LEATHER_MATERIAL
ANY_SOAP_MATERIAL
ANY_YARN_MATERIAL
Furniture Hauling
, Etc.
 Or 
Unrecognized Building Definition (Furnace) Token: 
HAS_EDGE
NO_EDGE_ALLOWED
USE_BODY_COMPONENT
CAN_USE_LOCATION_RESERVED
ANY_PEARL_MATERIAL
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
ANY_GEM_MATERIAL
HAS_TOOL_USE
MIN_DIMENSION
METAL_ORE
NOT_ENGRAVED
GROWN_NOT_CRAFTED
NOT_ARTIFACT
IS_CRAFTED_ARTIFACT
ON_GROUND
WORK_LOCATION
BUILD_LABOR
NAME_COLOR
NAME
BUILD_ITEM
Unrecognized Building Definition (Workshop) Token: 
NEEDS_MAGMA
BUILD_KEY
TOOLTIP
This is the 
[LPAGE:ENT:
 currency of 
 from the year 
 under an obscure ruler
 from a period of no rule
factors
agent
CUSTOM_COMPANY_LEADER
factor
governors
agents
governor
CUSTOM_COMPANY_FACTOR
intrigue traveler placed out of bounds (infiltrator)
RESERVED_BLOOD
plotter (steal artifact) placed out of bounds
plotter (assassinate) placed out of bounds
representatives
lieutenant
CUSTOM_OUTCAST_FACTOR
representative
head
error: intrigue actors identical (2)
error: intrigue actors identical
 with a 
tiny population
 inhabiting 
population of roughly a hundred
population of well over a hundred
population of a few dozen
population of some dozens
 can start in the indicated locations above.
 is settled in the indicated locations above.
an unknown place
population of well over twenty thousand
population in the tens of thousands
population of nearly twenty thousand
population of twenty thousand
population of well over one hundred thousand
population of nearly two hundred thousand
population of nearly one hundred thousand
population of one hundred thousand
population of a thousand
population of a few thousand
population of a few hundred
population of several hundred
population of ten thousand
population of well over ten thousand
population of thousands
population of nearly ten thousand
_DIV 
's corpse
intrigue traveler placed out of bounds
lieutenants
plotter (funding network) placed out of bounds
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
intrigue traveler placed out of bounds (assassin task)
intrigue traveler placed out of bounds (recover artifact task)
Intelligent wilderness creatures live in the indicated locations
above.
specific person
intelligent wilderness creature
 live in the indicated locations above.
Kinesthetic Sense
Empathy
Spatial Sense
Musicality
 pt
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
Social Awareness
 pts
Willpower
Creativity
Analytical Ability
Focus
Memory
Linguistic Ability
Intuition
Patience
Weapon skill.
Affects charging, your combat opportunities, and enemy combat opportunities.
Affects ability to remain standing when tired.
Affects maximum number of followers.
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
Required to swim well without floundering.
Partially used in place of low melee skills.
Partially used in place of low ranged skills.
Affects stamina recover, ability to remain standing when tired, and breath.
Affects healing rate of damaged tissues.
Affects movement speed.
Affects breath.
 (minor)
Affects no skills.
Affects resistance to poisons and infections.
Affects skills:
outsider
population in the hundreds of thousands
population of nearly one million
population of two hundred thousand
population of well over two hundred thousand
population of nearly two million
population in the millions
population of one million
population of well over one million
Strength
Agility
Recuperation
Disease Resistance
Toughness
Endurance
Very Low
Above Average
Below Average
 with ruined temple
Doubt
 with temple
Randomize appearance
(etc)
Beliefs
Self-control
personality
Set your 
 denotes the default cultural value.
Your personality facets might be restricted based on your creature type.
 here.  
[C]
Affects attacks with foot-like appendages.
Affects attacks with mouths and teeth.
Affects wrestling and charging.
Affects attacks with hand-like appendages.
Create a sharp rock with two rocks.
Requires an item with a sharp edge.
Ability to throw objects.
Ability to fight with objects not covered by other skills.
Affects ability to spot and interpret tracks and other spoor.
Improves combat opportunities and ranged accuracy while mounted.
Required to climb difficult surfaces safely.
Affects ability to remain hidden while sneaking.
Affects ability to move quickly and dodge while armored.
Affects ability to dodge melee and ranged attacks.
Affects ability to withstand pain and stress.
Affects ability to block melee and ranged attacks with a shield.
Allows insight into emotional states during conversations.
Affects response to jokes.
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
Affects argument dismissal and intimidation tactics in interrogation.
Not useful unless you retire and subsequently become a resident in Fortress mode.
Affected by attributes:
Affects response to attempts at flattery in arguments and generally.
Affects attempts to calm people or to respond passively in arguments.
Has a minor affect on all writing (poetry and prose.)
Affects the quality of writing aside from poetry.
Crafting skill.
A novice level is required to read anything.
Partially used in place of low musical performance skills.
Performance skill.
Affects the quality of poetry.
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
Distrustful <->  Too trusting
Loner     <->      Gregarious
Too deliberate <> Thoughtless
Sloppy      <->       Orderly
       --> Excitement-seeking
Just facts - Flights of fancy
Non-assertive <-> Overbearing
Leisurely    <->     Frenetic
Acquiescing <-> Resists ideas
    --> Tolerates differences
Overshares    <->     Private
Inattentive <-> Perfectionist
               --> Altruistic
                  --> Dutiful
    --> Emotionally obsessive
       --> Swayed by emotions
Pray/Meditate
     --> Inclined to abstract
   --> Inclined to create art
              --> Intemperate
Avoid fights <->  Like brawls
     --> Vulnerable to stress
                   --> Greedy
Harmony      <->      Discord
Quarreler    <->    Flatterer
Quits easily <-> Too stubborn
Meanness   <->   Wastefulness
No envy   <->   Envies easily
Cheerless <-> Easily cheerful
No love   <->    Loves easily
No hate   <->    Hates easily
No anxiety  <->  Very anxious
No lust      <->      Lustful
No sadness   <->   Easily sad
No anger  <->  Easily angered
No self-esteem   <->    Proud
Merciful - Impartial -  Cruel
Humorless      <->       Zany
                 --> Vengeful
Incurious     <->     Curious
Shameless     <->     Bashful
Scatterbrained - Singleminded
Despairs - Hopeful - Presumes
Fearful     <->      Fearless
Pusillanimous - Overconfident
Rude        <->        Polite
Overreliant <> Disdain advice
       --> Sense of gratitude
Austere    <->    Extravagant
                     --> Vain
                --> Ambitious
, and you belong to 
Nobody lives there
, the force
 which permeates 
Some dozens live there
Roughly a hundred live there
Few live there
A few dozen or less live there
 dubious
 worshipper of 
 faithful
 casual
god
goddess
 is the force
They worship at 
 whose adherents worship 
Blank slate
Their temple 
 is ruined.
Several hundred live there
A thousand live there
Well over a hundred live there
A few hundred live there
 and it is controlled by 
 is a religion
A few thousand live there
Thousands live there
.  Destiny is calling!
You emerged from the wilds and came to be a 
You are a newly-minted 
 of the great 
  You are a
n ardent
, and you have never strayed far from home.
You are a wanderer of the wilderness.
.  You are a stranger here.
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a 
Your wanderings have led you to 
strength
agility
Below average
recuperation
disease resistance
toughness
endurance
musicality
NO_SUB
strikes
 pulls
 pull
 to remove 
 tries
 try
 on the embedded 
 throws
 down by the 
 takes
 gouges
 gouge
 pinches
 pinch
 misses 
 miss 
 take
 a chokehold on 
deftly 
 but the shot is 
 strikes at 
 strike at 
 but the shot is blocked!
parried
easily 
just barely 
 lets
 let
 catches
attacks
 drop away as 
 badly, blocked by the divine intervention of mighty 
 away from 
 jumps
The force pulls the 
silently 
stunned by divine power!
Many are 
 scramble
 attacks 
 rolls
 scrambles
 struggle
 breaks
 shakes
 shake
 in vain against the grip of 
 struggles
 releases
 release
 the choke hold of 
 the joint lock of 
 loosens
 loosen
 adjust
 passes
 pass
 has moved out of range!
grabs
grab
 adjusts
 mouth
 is ripped away and remains in 
 around by the 
strangle
 loses
 lose
 out of the air
 aside
 bats 
 bat 
 charges at 
 charge at 
 leaps at 
 block 
 but the shot is blocked
The force bends the 
The force twists the 
deflected
narrowly 
effortlessly 
 blocks 
You tangle together and fall over!
 bounces
 bounce
They tangle together and tumble forward!
You tangle together and tumble forward!
They tangle together and fall over!
 collide
 onslaught!
surprised by the ferocity of 
 looks 
 and tumbles
 and tumble
 knocked over
 collides
smear
specks
dusting
coating
true
myself
destroys
spoke
appears
destroying
destroy
will 
appearing
appeared
appear
will be 
feeling loathing
feeling rejected
feeling self-pity
feeling gratitude
feeling guilty
taking hope
feeling hopeless
feeling empty
feeling enjoyment
feeling ferocious
feeling free
feeling dislike
displeased
empathetic
 believes that primordial remnants such as 
 belong back in their rightful home.
  Any should be brought to 
, or given to one of us
emotionless
I desire that 
 be returned to me.
 be returned to my family.
in existential crisis
feeling defeated
feeling expectant
in doubt
feeling servile
sympathetic
feeling tenderness
in wonder
feeling fond
feeling grim satisfaction
feeling triumphant
rewarded
reward
rewards
flooded
flood
floods
rewarding
burned
burns
flooding
feeling apathetic
feeling aversion
awed
feeling caring
feeling alienated
feeling ambivalent
anguished
in acceptance
feeling admiration
in adoration
feeling affection
feeling gaiety
feeling love
profaned our homes
  This bloodsucking fiend 
  This vile fiend 
even 
destroyed our homes
profaned
prayed inside
an underworld spire
the sewers
the catacombs
a tavern
a tower
a market
, now cursed
  Save us from this 
traitor
  It pains me all the more, for the foul villain 
was once
 my own 
, now twisted into monstrosity
, among them 
  [
 pauses to regain 
 composure.]
has even killed 
has killed 
 lust for murder
 returned to 
Last I remember, I had it.
Last I heard, I had it.
Last I heard, you held it.
It would be wonderful if 
 found a lasting home within 
 wants 
 requires it to be a proper 
  It is the symbol of the 
  It is a valuable treasure to us.
  It should be brought to 
Speaking as a representative of 
, it is important that 
 be returned.
  I require it as a symbol of the 
a hospital
a mead hall
a keep
a library
stole our treasures
a counting house
I have no idea where it is.
  Knowing no mercy, 
devoured our livestock
Last I saw, it was held by 
Last I heard, it was held by 
Last I saw, it was in 
Last I heard, it was in 
 my former master.
 my former apprentice.
 my traveling companion.
 a dangerous animal.
 my prisoner.
 my master.
 my apprentice.
 the same as me.
 a safe creature.
 a friend.
 unstable.
 gladly not of the living.
 of the living and must be killed.
never liked
 with every fiber of my being
, and now we can all see why.
 also
, but that bond seems so thin now.
loathe
It is my misfortune that 
 a kindred spirit
 a close friend
I hate 
 my enemy.
 an intruder.
 a monster.
The library
The treasury
The throne room
The counting house
the guildhall
the tower
the dormitory
the dining hall
the library
the treasury
the throne room
the counting house
  Beware!  It it said that only 
  It is said that 
 harms the creature.
  Other arms may not cut so deeply.
an unknown creature
 a murderer.
dancing
I worship 
I worship no one.
 recitation of 
The guildhall
right around here
a skilled preacher
gives sermons, and may be a preacher
a legendary storyteller
a great storyteller
 perpetrated a violent attack upon 
a legendary preacher
a great preacher
a talented preacher
an infamous villain
a noted villain
a known villain
unhinged
 are dangerous outlaws.
 robbed 
a legendary villain
a modest bard
a legendary dancer
a great dancer
a talented dancer
a legendary bard
a great bard
a talented bard
a skilled bard
a great poet
a talented poet
a skilled poet
a poet, according to some
a talented storyteller
a skilled storyteller
a storyteller, or at least tells stories
a legendary poet
capable of such violence
well-known brawler
prone to violence
somewhat violent
 my partner
, but it means nothing now.
a legendary brawler
, but those acts bring no forgiveness.
 reunited 
 bravely put an end to 
a legendary hero
a great hero
a hero
so very brave
a legendary brigand
an infamous brigand
a noted brigand
a known brigand
 did not name 
feast
feasts
 on the blood of the living!
a known thug
thuggish
 bullied 
 gave an unwelcome name.
 started a fight with 
a legendary thug
an infamous thug
a well-known thug
 attacked 
 protected knowledge from being irrevocably lost
, yet that means little now
, but at what price?
 are not fit to rule.
 part of the problem.
 an enemy fighter.
 my comrade
, but nothing can change the facts.
 are worthy of respect
a known murderer
 took the life of 
 are my comrades
 boldly slew 
one of the most loyal soldiers to serve anybody at any time
famous for your loyalty as a soldier
such a loyal soldier
 justly slew 
 on my side
, but what does that mean now?
 brought battle to 
 stole 
 a protector of the defenseless
, but that hardly matters now.
 challenged 
 brought back 
 sought out and returned our treasures
, though it doesn't much matter
 a thieving scoundrel.
a noted flatterer
a known flatterer
something of a flatterer
, but you can't talk your way out of this.
, but you can't argue your way out of this.
a legendary flatterer
an infamous flatterer
a legendary quarreler
infamously quarrelsome
a noted quarreler
known to be quarrelsome
a skilled dancer
something of a dancer
 good for a deal now and then
, but you can't bargain your way out of this.
 ended the days of 
a legendary murderer
an infamous murderer
a noted murderer
an infamous killer
a noted killer
a known killer
a talented hunter
a skilled hunter
something of a hunter
a legendary killer
 a pleasure to speak with
, but now this stands between us.
a legendary hunter
a great hunter
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Don't think about the truth, whatever that is.  Just say what needs to be said.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Strive for power.
Power over others is the only true measure of worth.
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
Be careful of your so-called friends.
Friends are future enemies.  I don't see the difference.  People do as they must.
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I do admire a clever trap.
You must never forget true loyalty.  Repay it in full.
How can society function without loyalty?  We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly.  You'll only get into trouble.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
I don't know 
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
a very loyal soldier
.  What happened to bring us to this?
 my neighbor.
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty.  You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Why this obsession with weapons and battle?  I don't understand some people.
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
An artisan, their materials and the tools to shape them!
Masterwork?  Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
It's great when we all get a chance to be merry together.
Bah!  I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
We should all be as one.  Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
Hard work is great.  Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks.  That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
In life, you should work hard.  Then work harder.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
It's better to work alone when possible, I think.  Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
What's so special about art?
Art?  More like wasted opportunity.
Art is complicated.  I know what I like, but some I can do without.
We should all work together.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key.  Master yourself.
Why deny yourself your heart's desire?
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
People can be so angry, and I just don't understand it.
W... worried?  Do I look worried?
There's nothing to be upset about.
I'm feeling randy today!
Is there something to be happy about?
It really gets me down sometimes.
How can people be so glum?
I have trouble controlling my temper.
How can someone be so consumed by hate?
I get so jealous sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
the theme of 
It's a great day to fall in love all over again.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
We must be careful not to waste.
I don't mind stirring things up.
I am not governed by urges.
There's nothing like a good brawl.
Why must they be so violent?
Get me going and I won't stop for anything.
Why are they so fixated on these baubles?
I could really use a drink.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
I'm at my best under pressure.
Yes, I want more.  Is that so bad?
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
There's work to be done!
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
on 
the subject of 
the concept of 
the idea of 
I've
I have
considering
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
I don't really get attached to people.
I go with the flow sometimes.
Don't bother trying to play on my emotions.
I'm happy to help.
Try to keep an open mind.
Everybody has their own way of life.
I don't understand why they have to be that way.
Friendship is forever.
I could tell you all about it!
If you have a task, do it properly.
It's not perfect, but it's good enough.  Why fret about it?
I'm not going to change my mind.
I don't really want to know.
I wonder what they think.
Who cares what they think?
I don't feel like telling you about it.
I try not to interrupt.
There's so much to be done!
What's the rush?
I need some more excitement in my life.
My trust is earned, and not by many.
It's such a joy to be with people.
I prefer to be by myself.
People should listen to what I have to say.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
It's my mess.
People are basically trustworthy.
Why should I help?
Do your duty.
I don't like being obligated to anybody.
Oh, I don't usually think much.
Some people are so wrapped up in themselves.
My goals are important to me.
I don't feel like I need to chase anything.
One should always return a favor.
Bravery is not a strength of mine.
We will be successful.
I don't think I'm cut out for this.
I look splendid today.
What's this about proper living?
I was never one to follow advice.
I'm not much of a decision maker.
Have no fear.
It's so great when everybody just gets along.
You're so perceptive!
You don't care, so don't ask.
I try to live and behave properly.
Huh?  What was that?
I'm feeling optimistic about the future.
It won't turn out well.
I'm curious.  Tell me everything!
Oh, I'm nothing special.
There's no room for mercy in this world.
Show some mercy now and again.
I'm concentrating on something.
That isn't funny.
Don't get on my bad side.
You shouldn't waste your life on revenge.
I am a very, very important person.
It's not a gift if you expect something in return.
I like to dress well.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the 
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
What is the meaning of it all?!
I can't believe how great I feel!
That's incredibly suspicious!
What's going on?!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh!  No!
Eek!
The pain!
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such adoration I feel!
How affectionate I am!
How agitating!
This is so aggravating!
I will take revenge!
I must press on!
I am in complete accord with this!
How admirable!
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I am so enraged!
Yes!  It is done.
I must not succumb to fear!
I feel such unbearable sadness...
I feel angry all the time.
I'm feeling really worn down.
It's all starting to get me down.
I've been feeling anxious.
I'm feel like I'm about to snap.
I just don't care anymore...
I feel so tired of everything.
I can't take much more of this!
A great piece of art is one that moves me.
I guess I just don't appreciate art.
I cannot stand the world any longer...
Everything is all piling up at once!
I'd just as soon not have anything too exciting happen today.
Do you have dreams?  Tell me a story!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
Ah...  uh...
The horror...
Rawr!!!
Waaaaa...
I feel 
just fine
I'm 
Somebody help!
alright
Everything's 
I've been 
I get fed up sometimes.
I've been under some pressure.
I'm doing 
Such freedom I feel!
Such a fright!
How frustrating!
Glee!
So exasperating!
How exhilarating!
You will know my ferocity!
I'm feeling so fond!
How embarrassing!
I feel such empathy!
I feel so empty inside...
How enjoyable!
I am very, very displeased.
What shall I do?  This is a disaster!
I can't wait to get to it!
Such elation I feel!
How incredibly interesting!
How irritating!
I feel so isolated!
Such a jolly time!
I am filled with such hope!
There is no hope!
The humiliation!
Such an offense!
Not that it's your business!  Harumph!
The guilt is almost unbearable!
Such happiness!
I am consumed by hatred.
The gloom blankets me...
How glum I am...
I am so grateful!
It makes me so grouchy!
I'm so anxious!
I could not care less.
I am very aroused!
Astonishing!
It's annoying.
I'm annoyed.
That's annoying.
So annoying!
Ha ha!  So amusing!
I am so angry!
The anguish is overwhelming...
How annoying!
The agony is too much!
I feel so alienated...
Wow!  That's amazing!
I am so torn over this...
How disgusting!
How naive I was...  this strikes me to the core.
I feel such an intense dislike...
Everything is coming apart!
I feel so dejected...
How very delightful!
I despair at this!
My disappointment is palpable!
I care so much!
I'm so incredibly confused...
I can't describe the contempt I feel...
I am so content about this.
I really need to get away from this.
I'm awe-struck!
I'm terribly bitter about this...
This is so boring!
I feel so good!
Such gaiety!
This is so exciting!
That's suspicious!
I know it will come to pass!
I am wracked by doubts!
Let's go!
This cannot possibly end well...
I am filled with such wrath!
Nothing shall stand in my way!
What am I even doing here?
I feel so defeated...
I feel so uneasy!
Such unhappiness!
The wonder!
I'm so worried!
How blissful I am.
I will have my revenge.
I am not scared!
I accept this.
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
This is great!
I am about to lose it!
Begone fear!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
My patience is as the still waters.
I burn with such passion!
How pleasurable!
I am so proud!
Such nostalgia!
My optimism is unshakeable!
This is such an outrage!
I'm panicking!  I'm panicking!
I'm overcome by lust!
Such misery!
The mortification overwhelms me!
I am so nervous!
How jovial I feel!
Such jubilation I feel!
I crawl with such unbearable loathing!
I'm so terribly lonely!
I am so ashamed!
I feel such sympathy!
The tenderness I feel!
It's so thrilling!
I have been so wronged!
Why does it keep happening to me?  Why me?!
I live to serve...  my dear master...
I can't take it!
I feel such remorse!
I repent!  I repent!
I am overcome by such resentment...
I feel so restless!
Such total rapture!
Such rejection!  I cannot stand it.
Such a relief!
I have so many regrets...
I'm very fond.
I feel so free.
That was so frightful.
This is very frustrating.
I really enjoyed that!
I'm quite exasperated.
That was very exhilarating!
I'm feeling so ferocious!
I'm so elated.
This is so embarrassing...
I'm very empathetic.
I feel such emptiness.
It has all gone wrong!
This is quite displeasing.
I'm so distressed about this!
I'm very eager to get started.
I am very insulted.
It's very interesting.
I'm very irritated by this.
I feel very isolated.
The hate burns within me.
I am very hopeful.
I feel hopeless.
This is so humiliating.
It makes me very grouchy.
Harumph!
I feel so guilty.
I am so happy.
I'm so gleeful.
It makes me so gloomy.
I feel so glum.
I'm very grateful.
That's very annoying.
It makes me very anxious.
It would be hard to care less.
I'm aroused!
I have strong feelings of ambivalence.
That's very amusing.
I'm very angry.
I feel so anguished...
I'm very aggravated.
The agony I feel...
I feel alienated.
I admire this.
I adore this.
I'm feeling affectionate.
This is driving me to agitation.
I am very disappointed.
So disgusting...
I've become so disillusioned.  What now?
I really don't like this.
I'm very content.
I'm feeling very dejected.
This is delightful!
I feel such despair...
It's really boring.
I really care.
I'm so confused.
Contemptible!
It's quite astonishing.
I'm very averse to this.
Awe-inspiring...
It makes me very bitter.
I really don't see this working out.
I'm feeling great!
The gaiety I'm feeling!
This is really exciting!
I've been defeated.
Things are going to happen.
I'm very doubtful.
I feel enthusiastic!
I'm very worried.
I am wrathful.
I shall accomplish much!
What is the meaning of life...
This is quite a thrill!
I feel very uneasy.
I'm very unhappy.
I am filled with wonder.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I'm really starting to panic.
I'm very patient.
I feel such passion.
I'm very pleased.
I'm very nervous.
I'm feeling very nostalgic.
I'm quite optimistic.
This is an outrage!
I'm very lonely.
I feel such lust.
I'm so miserable.
I'm so mortified...
I'm feeling so jolly.
I'm very jovial.
I feel much jubilation.
I feel so much loathing...
This leaves me so shaken.
I feel such shame.
I'm very sympathetic.
I feel such tenderness.
I'm really restless.
I feel so wronged.
This is such a hardship for me!
I live to serve.
I'm so regretful.
I'm truly remorseful.
I must repent.
I'm very resentful.
I am very proud.
I am so spiritually moved!
I feel so rejected.
I'm so relieved.
I feel fond.
I'm free.
That was frightening.
It's frustrating.
I enjoyed that.
That was exasperating.
That's exhilarating.
I burn with ferocity.
I'm elated.
I'm embarrassed.
I feel empathy.
I feel empty.
What has happened?
I am not pleased.
This is distressing.
I'm eager to go.
I take offense.
It's interesting.
It's irritating.
I feel isolated.
I feel hate.
I have hope.
I cannot find hope.
This is humiliating.
I'm a little grouchy.
Harumph.
I feel guilty.
I'm happy.
There's some glee here!
I'm a little gloomy.
I'm glum.
I'm grateful.
I'm anguished.
I'm anxious.
Who cares?
Arousing...
That is amazing.
I'm ambivalent.
Amusing.
That makes me angry.
This is agitating.
This is aggravating.
This is agonizing.
I feel somewhat alienated.
I can accept this.
I find this somewhat admirable.
I can adore this.
That might be affection I feel.
This is disappointing.
That's disgusting.
This makes me question it all.
I dislike this.
I'm content.
I'm dejected.
I feel some delight.
I feel despair.
It's boring.
I care.
This is confusing.
I feel only contempt.
It's astonishing, really.
I'd like to get away from it.
It fills one with awe.
It makes me bitter.
I feel pretty good.
This is gaiety.
I'm excited.
Takes all kinds these days.
It could happen!
I have my doubts.
Let's do this.
Things usually don't work out
It's worrisome.
The wrath rises within me...
I am ready for this.
I'm beat.
Thrilling.
I'm uneasy.
I'm unhappy.
It's wondrous.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
I do not accept this.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
What is it this time...
That did not shock me.
I am not upset by this.
Grief?  I feel nothing.
I feel a little panic.
I'm patient.
I feel passion.
It pleases me.
I'm nervous.
I feel nostalgia.
I'm optimistic.
It is an outrage.
I'm lonely.
I'm lustful.
I feel miserable.
This is mortifying.
It makes me jolly.
I feel jovial.
I feel jubilation.
I feel loathing.
This has shaken me.
I am ashamed.
I'm sympathetic.
I feel tenderness.
I feel restless.
I've been wronged.
Why me?
I will serve.
I feel regret.
I feel remorse.
I repent of my deeds.
I feel resentful.
I'm proud.
My spirit moves.
I feel rejected.
I'm relieved.
I am not fond of this.
I don't feel free.
I guess that could have given me a fright.
This isn't frustrating.
I'm not enjoying this.
This isn't exasperating.
I am not exhilarated.
I should be feeling ferocious right now.
I'm not elated.
This isn't embarrassing.
I don't feel very empathetic.
What's inside me isn't emptiness exactly...
I'm not dismayed.
I feel no displeasure.
This isn't distressing.
I am not eager.
That doesn't insult me.
No, I'm not interested.
This isn't irritating.
I don't feel isolated.
I feel no hatred.
I am not hopeful.
I will not lose hope.
No, this isn't humiliating.
No, I'm not grouchy.
That doesn't make me grumpy.
I don't feel guilty about it.
I am not happy.
I'm not gleeful.
I'm not feeling gloomy.
I don't feel glum.
I'm not feeling very grateful.
No, that's not annoying.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
That is not in the least bit arousing.
I guess I should be feeling ambivalent right now.
That was not amusing.
I'm not angry.
This is nothing.
I'm not feeling aggravated.
I can take this.
I guess that would be alienating.
That wasn't amazing.
There's not much to admire here.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I don't feel agitated.
I'm not disappointed.
It'll take more than that to disgust me.
This won't make me lose faith.
I don't dislike that.
I am not contented.
There's nothing to be dejected about.
I am not filled with delight.
I will not despair.
It isn't boring.
I don't care.
This isn't confusing.
I don't feel contempt.
Astonished?  No.
I'm not averse to it.
I am not held in awe.
That's nothing to be bitter about.
There's no reason to be pessimistic.
I should be feeling great.
There is no gaiety.
This doesn't excite me.
This isn't a defeat.
I'm not expecting anything.
I have no doubts.
I'm just not enthusiastic.
I'm not worried.
Wrath has not risen within me.
I have no zeal for this.
I could be questioning my life right now.
There was no thrill in it.
I'm not uneasy.
That doesn't make me unhappy.
There is no sense of wonder.
I found myself dead.
I found 
I died.
 due to your efforts
 and it is all thanks to 
had
would not give
I was reunited with 
You were
gave
 was destroyed
obtained
I'm not panicking.
I am not feeling patient.
I'm not feeling passionate.
I take no pleasure in this.
I don't feel nervous.
I'm not feeling nostalgic.
I'm not optimistic.
This doesn't outrage me.
I'm not lonely.
I am not burning with lust.
I'm not miserable.
I am not mortified.
I'm not jolly.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I am not filled with loathing.
I can keep it together.
I have no shame.
There will be no sympathy from me.
I don't feel tenderness.
I don't feel restless.
There's nothing to be indignant about.
I don't feel sorry for myself.
I bow to no one.
I have no regrets.
I feel no remorse.
I am not repentant.
I do not resent this.
I am not proud.
This does not move me.
I don't feel rejected.
I don't feel relieved.
 perpetrated 
a production order violation
a export prohibition violation
a job order violation
was slaughtered
leapt from a great height
 attempted 
was scared to death
died in the dark
collapsed
was drained of blood
was hacked to pieces
was left out to suffocate
died of an illness
was put to rest
I told the story of 
a telling of
 sermon 
 was preached
I preached 
I saw 
 preach
a murder
a kidnapping
a theft
a robbery
was scalded to death
was crushed
was crushed by a bridge
was crushed by a rock
was scuttled
died in magma
burned in dragonfire
burned to death
fell to the passing years
starved to death
died of thirst
was shot and killed
was buried alive
was executed by drowning
was burned alive
was fed to beasts
froze to death
was executed
was beheaded
was crucified
died in the heat
died in the cold
was killed by spikes
fell into a chasm
died in a cage
was murdered
died in a trap
I have mastered 
I shall name you 
This is a true masterpiece.
This is a masterpiece.
Somebody up to no good...
A battle!
There's fighting!
I have improved my 
Oh, 
Is that a weapon?
Is this an attack?
Who's skulking around there?
Children.
 and I broke up.
 and I are divorced.
I have fallen for 
Those injuries...
Can it all end so quickly?
Our time in 
 is so brief...
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
 is dead?
I can't believe 
It feeds on blood.
It is drinking the blood of the living.
 was performed
danced
I saw a performance of 
You named yourself
chanted
a performance of
 was recited
sang
 was told
I recited 
a recital of
 in this holy place
 in this dubious place
I have communed with 
I am a parent.
I am awoken to 
I played make believe.
I played with 
I have performed the rites of 
Somebody refused to name themself
 demanded submission from 
 escalated a conflict with 
I realized 
 self-identified
Somebody named themself
You refused to name yourself
 refused to give a name
I am wearing old clothes.
My clothes are in tatters.
My clothes actually rotted right off of my body.
I had a nightmare about my deceased pet.
I threw something.
I was released from confinement.
I lost the baby.
My spouse lost the baby.
I was near to 
my own
I lost a pet.
A visitor complained about being prevented from leaving.
a piece
 in my personal museum
I was 
the ghost of a pet
I had a nightmare about my deceased acquaintance.
I had a nightmare about the dead.
haunted
tormented
I had a nightmare about my deceased father.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased friend.
I had a nightmare about my deceased spouse.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased mother.
I abducted 
I murdered 
This is my fight too.
I cannot just stand by.
Oh, where is 
I am together with my 
I am reunited with my 
I defeated 
, slayer.
 has killed.
Slayer.
I am separated from 
Death is all around us.
Death...
 is really dead.
, slayer of 
I was yelled at by an unhappy worshipper.
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
I cried on my priest.
I yelled at somebody in charge.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I brought up the lack of jobs in a meeting.
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I complained to my priest.
I have a part in this.
I won't go down without a fight!
You can't take me alive!
I asked to become a citizen.
We must make merry again.
I wish to make something.
I must practice the fighting arts.
I need to perfect my skills.
I want to see my friends.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I need to pause and reflect upon myself.
I miss having art in my life.
I need some excitement in my life.
I need to learn something new.
I want to spend some time with family.
I must pray to 
I need time to contemplate.
I need something to do.
It has been long time since I've done something creative.
I want to puzzle over something.
I have unmet needs.
I've been injured badly.
I've been wounded.
I'm feeling argumentative.
I need to wear fine things.
I need to get away from here and wander the world.
I just wish to help somebody.
I need more.
I could really use a good meal.
I just want to fight somebody.
This place could really use some more trouble.
I just want to slow down and take it easy for a while.
I long to make romance.
It would nice to get out in nature and see some creatures.
I want to see a great beast.
I had a sparring session.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I was not able to make suggestions about work allocations.
the ghost of an acquaintance
a ghost
I did my combat drills.
I practiced at the archery target.
the ghost of my father
the ghost of my child
the ghost of my animal training partner
the ghost of my friend
the ghost of my spouse
the ghost of my lover
the ghost of my sibling
the ghost of my mother
I'm hungry.
I'm starving.
I have been away from people for a long time.
I need a drink.
I'm sleepy.
I haven't slept for a very long time.
I'm thirsty.
I'm dehydrated.
I could not find anybody in charge to comfort me.
I've been on a long patrol.
I was nauseated by the sun.
I've been out in the sunshine again after a long time away.
I was unable to request weapon production.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I could not find anybody in charge to complain at.
I have attained a higher rank of nobility.
I have entered the nobility.
I was knocked out by a cave-in.
My deadline was met.
A mandate deadline was missed.
There wasn't enough work last season.
I smashed up a building.
I toppled something over.
My punishment was delayed.
A criminal's punishment was delayed.
There are not enough cages and chains.
My mandate was ignored.
I was rejected by 
My request was approved.
My request was ignored.
Nobody could be punished for failing to obey my commands.
I have been eating the same old food.
I ate rotten food.
I put on a
 well-crafted
I was beaten as a punishment.
I was beat somebody with the hammer.
I was beaten with the hammer.
I could not find the hammer.
I had to eat one of my favorite animals to survive.
I had to eat vermin to survive.
I started a fist fight.
I beat somebody as a punishment.
I am uncovered.
I don't have a shirt.
I have no shoes.
I had to eat my beloved pet to survive.
I was caught in smoke underground.
I was close to a waterfall.
I got caught in dust underground.
I was considering the demands I've made.
I was in a snow storm.
I was out in a blizzard.
It was snowing on me.
I got caught in a miasma.
I was caught in freakish weather.
I was out in the rain.
I've been rained on.
It was raining on me.
I didn't sleep soundly due to the noise.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was able to rest up.
The agreement to establish a temple for 
 was abandoned.
The guildhall petition for 
The agreement to establish a guildhall for 
I was denied residency in 
The temple petition for 
 was rejected.
 has been recognized.
 will be recognized.
I can now reside in 
I am now part of 
A criminal could not be properly punished.
My punishment was reduced.
I won the election.
I was re-elected.
I am forming a grudge against 
I was accosted by 
I was pestered by 
 was given away.
I made 
friends with 
a new friend
I got into an argument
I pleased the nobility.
Tax collection went smoothly.
I disappointed the nobility.
The tax collection did not go smoothly.
I lost some property to taxes.
I do not have adequate protection.
I was unable to reach a room during tax collection.
I was misinformed about a room during tax collection.
The victim of a crime was somehow convicted of that very offense.
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I had a bath.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
An animal was convicted of a crime.
I was confined.
There was a scholarly lecture in 
There was a performance in 
I was expelled.
I acquired 
I acquired something.
I adopted a new pet.
I played with my pet.
burial
dining
sleeping
 arrangements than I do.
I don't have enough cabinets.
I don't have enough weapon racks.
I don't have enough armor stands.
Somebody has better 
I ate a meal.
I had a drink.
I don't have enough chests.
 finely-crafted
 superior
n exceptional
 truly splendid
I gelded a creature.
I put a piece on display.
I finished up some work.
The tax collector's escorts stole my property.
I felled a tree.
I slaughtered an animal.
I put a creature in a cage.
I chained up a creature.
There aren't enough chairs.
I formed a bond with my animal training partner.
I was rescued.
I brought somebody to rest in bed.
There aren't enough dining tables.
I ate at a crowded table.
I ate in a dining room.
I didn't have a dining room.
I have become a parent
I received water.
I gave somebody water.
I received food.
I gave birth to 
I got married.
I have new siblings.
I have a new sibling.
I've made a breakthrough regarding 
I just don't understand 
I've been discussing 
I've been mulling over 
an untitled composition
I read 
I learned 
powerful knowledge
 decayed without burial.
I had an intellectual discussion with my spouse.
I had an intellectual discussion with my lover.
I had an intellectual discussion with my sibling.
my animal training partner
my acquaintance
I gave somebody food.
There was an incident.
The body of 
my pet
I drank foul water.
I had a drink, but it had gone bad.
I drank water without a well.
I had a drink without using a goblet.
I drank vomit.
I drank gooey water.
I drank water mixed with ichor.
I drank water mixed with pus.
I was attacked by my own dead 
I have been drinking the same old booze.
I drank bloody water.
I drank slime.
I had a bath with soap!
I killed somebody in a sparring accident.
I was attacked.
I was attacked by the dead.
I was evicted.
I taught 
I learned about 
I wrote 
I slept on ice.
I slept in the dirt.
I slept on a pile of driftwood.
My artwork was defaced.
I slept in the mud.
I slept in the grass.
I slept on a rough cave floor.
I slept on rocks.
I was near to a caged 
I slept without a proper room.
I slept in a bedroom.
I slept on the floor.
I talked to my lover.
I talked to my sibling.
I talked to my mother.
I talked to my father.
An acquaintance discussed their problems with me.
Somebody discussed their problems with me.
I visited with my pet.
I talked to my spouse.
My mother discussed their problems with me.
My father discussed their problems with me.
My child discussed their problems with me.
My friend discussed their problems with me.
I discussed my problems with somebody.
My spouse discussed their problems with me.
My lover discussed their problems with me.
My sibling discussed their problems with me.
a horrible setting
an awful setting
a very poor setting
a poor setting
a great setting
a very good setting
a good setting
a horribly substandard setting
I talked to somebody.
I conducted a meeting in 
a setting worthy of legends
a fantastic setting
I talked to my child.
I visited with my animal training partner.
I talked to my friend.
I talked to an acquaintance.
I shared a personal insight with my friend.
I shared a personal insight with an acquaintance.
I shared a personal insight with somebody.
My spouse shared a personal insight with me.
I shared a personal insight with my sibling.
I shared a personal insight with my mother.
I shared a personal insight with my father.
I shared a personal insight with my child.
I had an intellectual discussion with an acquaintance.
I had an intellectual discussion with somebody.
I shared a personal insight with my spouse.
I shared a personal insight with my lover.
I had an intellectual discussion with my mother.
I had an intellectual discussion with my father.
I had an intellectual discussion with my child.
I had an intellectual discussion with my friend.
I discussed my problems with my father.
I discussed my problems with my child.
I discussed my problems with my friend.
I discussed my problems with an acquaintance.
I discussed my problems with my spouse.
I discussed my problems with my lover.
I discussed my problems with my sibling.
I discussed my problems with my mother.
My child shared a personal insight with me.
My friend shared a personal insight with me.
An acquaintance shared a personal insight with me.
Somebody shared a personal insight with me.
My lover shared a personal insight with me.
My sibling shared a personal insight with me.
My mother shared a personal insight with me.
My father shared a personal insight with me.
This dancer
 is fantastic!
 is awesome!
 is magnificant!
 player
This singer
This chanter
This preacher
This storyteller
This recitation
That sounds just like the 
So true, so true.
No doubt.
Truly.
I concur!
 is alright!
 has promise.
That sounds vaguely like the 
 is okay.
 shows such talent.
That sounds like the 
 is good.
 is pretty good.
That sounds almost like the 
 is great.
 is splendid.
 is really quite good!
?  Unbelievable talent!
.  How can I even describe the skill?
 is legendary.
!  Amazing ability.
I was far away.
I was on an infiltration mission.
This must be stopped by any means at our disposal.
It is terrifying.
I am unnaturally ageless.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I received a cut of corruptly-obtained funds.
I do not have a tomb.
I talked to somebody important to our traditions.
It was
I prey on the blood of civilized creatures.
I conducted an official meeting in a bedroom.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
I thought about my tomb.
It was good.
It was okay.
I'm conflicted.
I agree completely.
I enjoyed performing.
It was legendary.
It was fantastic.
It was great.
That is terrible.
That's terrific!
It accords with my faith.
Preaching is my calling.
I don't know anything about that.
I hate it.
I am afraid of it.
That is sad but not unexpected.
I love the ribald lyrics.
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I love the raunchy lyrics of the accompaniment!
I love the raunchy lyrics!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
This poetry is so embarrassing!
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
This poetry is so funny!
Why is there a riddle in the lyrics?  I hate riddles.
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
I can't stand poetry this serious.
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
I love the solemn lyrics.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
Couldn't the lyrics of the accompaniment be a bit more somber?
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
I hate this sleazy sort of poetry.
I love the light lyrics of the accompaniment.
I love the light lyrics.
I love light poetry.
 is just bad.
 doesn't belong here.
 makes me retch.
?  Awful.
 is lousy.
 is a waste of time.
 couldn't be much worse.
 is middling.
Is that supposed to be the 
 is no good.
 stinks!
 is fine.
 is alright.
 could be better.
 could be worse.
I love the riddle in the lyrics of the accompaniment.
I love the riddle in the lyrics.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
I love reflective poetry.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
The lyrics are my favorite poetry.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
This is my favorite dance.
The accompaniment is my favorite music.
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
many died
the forces
many foes
 was slain
I slew 
a member
several years ago
many years ago
long, long ago
I wonder what the weather is like outside.
There is a mist outside.
Seems a pleasant enough 
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
It is scorching hot!
It is freezing cold!
Is that 
 falling outside?
The defenseless are safer from outlaws.
You have my thanks.
in a time before time
in the future
We are saved from a fearsome enemy!
We are saved from a dangerous enemy!
We are rid of an enemy.
We are rid of a nuisance.
That was a great hunt!
That was a worthy hunt.
That was hunter's work.
We are saved from a mighty enemy!
This worthy hunt has rid us of an enemy.
This hunt has rid us of a nuisance.
That was a legendary hunt!
That was a magnificent hunt!
a few months ago
a year ago
a few years ago
several days ago
a week ago
a few weeks ago
a month ago
not one hour ago
a few hours ago
not one day ago
a few days ago
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
astonishment
embarrassment
exasperation
exhilaration
disappointment
It is cold.
What a wind!
  And what a wind!
It is a nice temperature today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
What is this?  
It is raining.
It is snowing.
Curse this fog!  I cannot see a thing.
nuances
righteous
indignation
self
Hello
Hey
I'm a true 
I thought you called yourself 
([lip])
Greetings.
Salutations
Greetings
([LIP])
expectancy
hopelessness
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?!  You know better than that.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Don't walk off with anything.
It is amazing how far you've come.  Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Are you still dancing?
Are in a foul mood?
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
  Best keep your head down.
I hear that there is an insurrection against 
I hear that 
lost 
 informed 
 that tribute would no longer be offered 
  I hear 
 has a real mean streak.
 accepted a peace offer from 
 to stop the conflict between 
 refused an offer of peace from 
 regarding the conflict between 
 agreed to 
 offer of tribute from 
 refused 
 demand of tribute from 
How are you, my 
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Welcome home, my child.
.  What can I do for you?
.  Please be respectful of the materials.
I am honored to be in your presence.  
It is an honor.  
Your name precedes you.  Thank you for all that you have done.  
It is good to finally meet you!  
An honor as always.  How can I be of service?
.  It is good to see you.
 is dumbstruck for a moment.
A legend?  Here?  I can scarcely believe it.  
Do you have wisdom to share, preacher?
Do you have a story to tell?
Have you written a new poem?
Is it time to make music?
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
Thank you for keeping us safe.
Don't let the enemy rest.
Are you hunting for treasure?
Thank you for protecting our wisdom.
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
ORDINAL
UNIT_NAME
INDEF_FAMILY_RELATIONSHIP
SITE
SUBREGION
HIST_FIG
ABSTRACT_BUILDING
 (to 
CONTEXT
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
BATTLEFIELD
INTERACTION_INSTANCE
ARCH_ELEMENT
 in order to find better lives
 moved on in search of a better future
 after the horrible mismanagement of 
We had to pull out of 
 left to found a new settlement
This place has been conquered
We formed 
I hear that a group calling itself 
We founded 
I hear that a group from 
 left to reclaim the ruins
 after an insurrection
waited out an insurrection in 
crushed an insurrection in 
We reclaimed 
 is not in 
I do not have 
 does not possess 
 stops and pays attention to you.
 was destroyed.
 is in 
I have 
 just before an army
 descended upon the place.
I heard that 
I heard that there was an incident.
We banded up as 
 and escaped
I hear that refugees calling themselves 
 fled
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
A small but organized military order have been causing us much hardship.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
 assumes a beastly form to terrorize us.
Our people have been pestered by skulking villains.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
This insidious evil is 
Seek this place if you hunt 
The creature is 
  Body corrupted beyond reckoning, 
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront 
BELIEF_SYSTEM
DIVINATION_SET
SPEAKER
DANCE_FORM
RHYTHM
CULTURAL_IDENTITY
AGREEMENT
POETIC_FORM
MUSICAL_FORM
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
AUDIENCE
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
  It is rumored that the dead rise and stalk the living!
That place is blessed.
There is a library there
There is a tomb
 housing 
 is there.
There is a tavern there
There is a temple
The head of the family is 
 is overcome for a moment.
]  No...  I don't want to talk about it.
There is a great keep there
I've defeated many fearsome opponents!
We are in 
  [You receive a detailed description.]
I've heard of a place called 
 STORKIS 
[PRO_OBJ]
[PRO_POS]
I don't know very much about it.
 STRANGUS 
 AUGIS 
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
has been harassing people over in 
The army of 
 is marching here!
 is marching on 
A bandit gang calling itself 
, led by 
has been harassing people right here on the streets of 
over at 
  They have a 
 somewhere 
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on 
Can you lead me to battle and a warrior's death?
 is our family's ancestor.
 is the head of the family.
Our family's ancestor is 
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
forgetful guard
I am a slave of 
I am a prisoner of 
Please help me to escape from this place.
There's absolutely nothing interesting around here.
I am a 
, as are you
I have no interest in your objectives.
I cannot give up my quest for 
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry.  I can't go with you.
A demonstration of your skill might convince me.
Keep practicing!
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
Can you manage a troupe so large?
I'd love to travel and create art.
The performing arts are so important.  Let's go!
Let's spread the joy!
The performances will be great.
express
State your values (new menu)
Demand an item (barter screen)
Express your emotions (new menu)
hello
Nevermind
nevermind
Summarize the many troubles
I am unfit to brave danger with you.
I would...  rather not.
Greet listener
greet
The surrounding area is called 
Search first in 
a dark tower
the dungeon
That's such a fantastic idea.  I can't wait to be off!
It's such a noble pursuit.  Let's go immediately!
It would be so great to perform and make people happy.
I so love the performing arts.  It's time to go!
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry.  My duty is here.
I've always wanted to travel the world.  Let us be off!
Excitement!  Adventure!  I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
I'm not sure exactly where to look.
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
Nothing beats the open road.  Let us be off!
Ask listener to wait here
wait
stay
Ask listener to follow you
Request a guide to 
Ask for directions to 
Ask for the whereabouts of 
treasure
Inquire about any troubles
Offer your service
bandit
skulking
ruffian
Order listener to 
drive the forces of 
Tell listener that nothing has changed
leave
Complain about the agreement
complain
Bring up the journey together
Cancel the agreement
cancel
Gift a (large) pet or mount (new menu)
Express horror at the gift
Express thanks for the gift
Claim this site for yourself (group naming menu)
Claim this site for yourself and 
Name pet (new menu)
Ask favor, place request, make demand or issue order (new menu)
favor
Create a performance troupe together (group naming menu)
Investigate or interrogate (new menu)
investigate
interrogate
Ask about 
Bring up specific incident or rumor (new menu)
who
Ask for directions (new menu)
directions
thanks
Give 
Ask about somebody (new menu)
's presence in 
Spread rumor of your possession of 
absence
's absence from 
Spread rumor of your abduction
Spread rumor of the abduction of 
's destruction
Spread rumor of the 
Spread rumor of the occupation of 
Spread rumor of your reunion with 
Spread rumor of the reunion of 
Bring up your death
Bring up the death of 
Spread rumor of 
Spread rumor of the insurrection
Order 
Rent room for 
Request free room
List available services
list
Yell out service order
buy
sell
Ask about available services, drinks, rooms, etc.
Spread rumor of your lack of possession of 
Trade or settle debts
barter
rebels
stakeholders
guards
Summarize the local disposition of the forces of 
relations
Summarize the hold of 
 on its territory
Give an order based on 
's relationship with 
Go into 
Bring up 
the destruction of 
Bring up your reunion with 
Bring up the reunion of 
Summarize the conflict in which 
you slew 
 (This occurred 
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on 
Discuss the missing artifact 
Summarize your views on the opposition to 
Describe the refugees created by the attack of 
accuse
Ask the listener for the location of 
Agree to have 
 accept homage from 
agree
accept
refusal
Suggest that the listener trade 
suggest
cease
Accept that the listener will not trade 
the object
Ask about listener's family
Ask for permission to stay for a day
Ask for a cease to hostilities
rob
Demand that the listener yield
surrender
Demand that 
Demand the listener's identity
Demand that the listener drop 
drop
Offer to have 
homage
Cancel tribute from 
Offer peace between 
Refuse to have 
Agree to make peace between 
Refuse to make peace between 
Ask about the structure you are in
Ask about the listener's master or boss
boss
show
Ask listener to join you (new menu)
Confirm service order
Exchange, give, take or show personal items
exchange
extend
Extend room rental for 
Extend use of free room
Try to calm the listener
Tell a joke
feelings
Make a flattering remark
flatter
Inquire about listener's profession
Ask how listener is feeling
Ask about the listener's schemes and plots
scheme
plan
Invoke true name to banish listener
invoke
banish
Invoke true name to compel service from listener
Comment on natural surroundings
Ask about the surrounding area
surroundings
Comment on weather
Offer encouragement
encourage
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Return to current topic (new menu)
Bypass greeting (new menu)
bypass
Change the subject (new menu)
quit
Say goodbye
Accuse listener of being a night creature
Impatiently say goodbye
Ask listener to adopt 
Accept the position
Refuse the position
Agree to the adoption
transfer
Offer listener your position as 
adopt
Brag about your past violent acts
brag
boast
Welcome yourself to your new home
Raise alarm
exile
Ask if anybody fled from this site
Ask about other groups with a stake in this site
withdraw
Ask about the position of this group's forces
Refuse the adoption
Ask listener why they are traveling
Ask how strong this group's hold over its lands is
decline
Leave 
Kick listener out of 
Invite listener to join 
invite
Accept invitation to join 
Refuse invitation to join 
Refuse listener work as 
Ask to join 
Accept into 
Refuse request to join 
diagnosticians
surgeons
bone doctors
Reply to greeting (impersonation)
impersonate
State 
's location
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Revoke listener's status as a 
revoke
Invite listener to become a 
Ask to become a 
Refuse invitation to become a 
Accept invitation to become a 
Refuse request to become a 
Accept as a 
Request duty or advice pertaining to service as a 
Give report pertaining to service as a 
report
Praise listener for completing the task
Ask what happened
Ask listener to join you and be rescued
return
Refuse to share this information
Say that you have no family
Say that you don't remember
scribes
Grant listener work as 
grant
Grant 
scholars
mercenaries
monster slayers
Ask for 
 to made 
tavern keepers
Ask to be made a 
State that you are conflicted
State that it is terrific
State that they are outlaws
State that you are right in all matters
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
performing
State that it was legendary
State that it was fantastic
State that preaching is your calling
preaching
calling
State that you enjoyed performing
State your general fear
State that it accords with your faith
accords
faith
State that it is for the best
State that you don't care
State your general hatred
Ask listener's course of action
Request suggestion for course of action
Ask listener to join you as entertainer
vigilant
Offer condolences
sorry
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
Suggest talking to 
 to offer condolences
Suggest traveling to 
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
site
Respond to join request
respond
entertain
Ask listener to join you on adventures
Ask listener to guide you to a location
State that listener saved you from an enemy
State that listener protected the defenseless from outlaws
protected
defenseless
saved
State that listener had a good hunt
State that you love solemn poems
State that you hate solemn poems
State that listener's hunt saved you from an enemy
State that you disapprove of ribald poems
State that you love light poems
State that you hate light poems
Lay quest to retrieve 
Exhort to finish current quest
apologize
Refer listener to somebody older
refer
Comply with order
Agree to follow
Apologize for being otherwise occupied
oulaws
Grant sleep permission
Deny sleep permission
deny
bad
State that this is your favorite dance
favorite
State that this is your favorite music
State that this is great
State that this is good
State that this is okay
State that this is no good
State that it was okay
Agree completely
State that this is fantastic
State that it was great
State that it was good
raunchy
poems
State that you love ribald poems
State your amusement
funny
State that you love raunchy poems
State that you love riddles
State that you hate riddles
State that you are embarrassed by this kind of humor
State that this is your favorite poetry
State that you love reflective poetry
State that you hate reflective poetry
Say something about your family's ancestor
ancestor
Say something about your family
Announce that you are hunting in your lair
grovel
Ask listener to wait until you've returned home
Say something general about your emotional state or thoughts
thoughts
Say something about the local area
Tell the listener that they've found you
Grovel before your new master
Provide the whereabouts of 
Explain your current journey
explain
Say something about this site's trade partners
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
hawk
Yield in terror
Yield
Agree to cease hostilities
Prophesize
prophesize
Hawk your wares
lair
Express astonishment at seeing 
surprise
Praise for returning 
Ask listener to come to the market later
Remind listener of pending service
pending
Tell listener that no services are available
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come closer
Do business
exhort
finish
Charge to serve 
Give your opinion of 
opinion
Provide the location of specific place
Provide the location of 
Recommend 
Profess total ignorance
Tell the listener that 
Tell listener to try a shopkeeper
shopkeeper
Tell listener about 
Provide directions to 
Tell listener both of you must be at location
both
Tell listener you don't work here
Mention services to listener
Announce your night creature status
announce
State your incredulity
mock
State your age emphatically
Say something about your profession
talk
Say something about your schemes
Refuse the interrogation
Mock the repeated failure of the interrogator
Make terrified outburst regarding fleeing conflict
outburst
State intention to flee conflict
Say something about your master(s)
Fail the struggle against great despair
Fail the struggle against great dismay
Fail the struggle against great distress
Fail the struggle against great fright
Fail the struggle against great sadness
Fail the struggle against great terror
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great horror
Fail the struggle against great grief
Fail the struggle against great rage
Fail the struggle against great fear
failed to load conflict report incident
Fail the struggle against great alarm
Fail the struggle against great shock
Accept the compliment
thank
Accept calming
State that calming was unneeded
Deride the attempt to calm
Reject the compliment
reject
Reject the attempt to calm
Flatter the listener
Deride flattery
deride
 (not your values)
Argue 
Acquiesce (changes your values)
acquiesce
Dismiss the listener's argument
dismiss
Respond passively
Agree to drop the argument
Reject the joke
Express outrage over dismissal
dismissal
Press the argument
unneeded
Approve of the joke
approve
State feelings of great aversion
State feelings of great awe
State feelings of great bitterness
State feelings of great boredom
State feelings of great anxiety
State feelings of great apathy
State feelings of great arousal
State feelings of great astonishment
State feelings of great amazement
State feelings of great ambivalence
State feelings of great anger
State feelings of great annoyance
State feelings of great admiration
State feelings of great agitation
State feelings of great aggravation
State feelings of great alienation
State feelings of great emptiness
State feelings of great exasperation
State feelings of great ferocity
State feelings of great frustration
State feelings of great displeasure
State feelings of great eagerness
State feelings of great embarrassment
State feelings of great empathy
State feelings of great disappointment
State feelings of great disgust
State feelings of great disillusionment
State feelings of great dislike
State feelings of great caring
State feelings of great confusion
State feelings of great contempt
State feelings of great dejection
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
State feelings of great grim satisfaction
State feelings of great suspicion
Verbally struggle against great alarm
Verbally struggle against great shock
Fail the struggle against great misery
Fail the struggle against great mortification
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
Verbally struggle against great misery
Verbally struggle against great mortification
Verbally struggle, greatly shaken
State feelings of great acceptance
Verbally struggle against great despair
Verbally struggle against great dismay
Verbally struggle against great distress
Verbally struggle against great fright
State feelings of great vengefulness
Verbally struggle against great terror
Verbally struggle against great agony
Verbally struggle against great anguish
State feelings of great bliss
State feelings of great excitement
State feelings of great gaiety
State feelings of great joy
State feelings of great affection
State feelings of great amusement
State feelings of great contentment
State feelings of great delight
State feelings of great worry
State feelings of great wrath
State feelings of great zeal
State feelings of great adoration
State feelings of great tenderness
State feelings of great uneasiness
State feelings of great unhappiness
State feelings of great wonder
State feelings of great self-pity
State feelings of great servility
State feelings of great shame
State feelings of great sympathy
State feelings, greatly enraptured
State feelings, greatly thrilled
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings of great joviality
State feelings of great jubilation
State feelings of great pleasure
State feelings of great pride
State feelings of great freedom
State feelings of great flee
State feelings of great happiness
State feelings of great jolliness
State feelings of great elation
State feelings of great enjoyment
State feelings of great exhilaration
State feelings of great fondness
State feelings of great irritation
State feelings of great isolation
State feelings of great loathing
State feelings of great loneliness
State feelings of great hopelessness
State feelings of great humiliation
State feelings of great insult
State feelings of great interest
State feelings of great grumpiness
State feelings of great guilt
State feelings of great hatred
State feelings of great hope
State feelings of great gloom
State feelings of great glumness
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great repentance
State feelings of great resentment
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great rejection
State feelings of great relief
State feelings of great regret
State feelings of great remorse
State feelings of great outrage
State feelings of great panic
State feelings of great patience
State feelings of great passion
State feelings of great lust
State feelings of great nervousness
State feelings of great nostalgia
State feelings of great optimism
State feelings of astonishment
State feelings of aversion
State feelings of awe
State feelings of bitterness
State feelings of annoyance
State feelings of anxiety
State feelings of apathy
State feelings of arousal
State feelings of alienation
State feelings of amazement
State feelings of ambivalence
State feelings of anger
State feelings of acceptance
State feelings of admiration
State feelings of agitation
State feelings of aggravation
State feelings of empathy
State feelings of emptiness
State feelings of exasperation
State feelings of ferocity
State feelings of dislike
State feelings of displeasure
State feelings of eagerness
State feelings of embarassment
State feelings of dejection
State feelings of disappointment
State feelings of disgust
State feelings of disillusionment
State feelings of boredom
State feelings of caring
State feelings of confusion
State feelings of contempt
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Verbally struggle against rage
State feelings of great euphoria
State feelings of suspicion
Verbally struggle against alarm
Verbally struggle against shock
State feelings, greatly expectant
Verbally struggle against great doubt
State feelings of great enthusiasm
Verbally struggle against great pessimism
Verbally struggle against fright
Verbally struggle against misery
Verbally struggle against mortification
Verbally struggle, shaken
Verbally struggle against anguish
Verbally struggle against despair
Verbally struggle against dismay
Verbally struggle against distress
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
Verbally struggle against agony
State feelings of love
State feelings of bliss
State feelings of excitement
State feelings of gaiety
State feelings of adoration
State feelings of affection
State feelings of amusement
State feelings of contentment
State feelings of wonder
State feelings of worry
State feelings of wrath
State feelings of zeal
State feelings of sympathy
State feelings of tenderness
State feelings of uneasiness
State feelings of unhappiness
State feelings of righteous indignation
State feelings of self-pity
State feelings of servility
State feelings of shame
State feelings of pride
State feelings, enraptured
State feelings, thrilled
Verbally struggle against existential crisis
State feelings of jolliness
State feelings of joviality
State feelings of jubilation
State feelings of pleasure
State feelings of fondness
State feelings of freedom
State feelings of glee
State feelings of happiness
State feelings of delight
State feelings of elation
State feelings of enjoyment
State feelings of exhilaration
State feelings of interest
State feelings of irritation
State feelings of isolation
State feelings of loathing
State feelings of hope
State feelings of hopelessness
State feelings of humiliation
State feelings of insult
State feelings of grouchiness
State feelings of grumpiness
State feelings of guilt
State feelings of hatred
State feelings of frustration
State feelings of gloom
State feelings of glumness
State feelings of gratitude
State feelings of remorse
State feelings of repentance
State feelings of resentment
State feelings of restlessness
State feelings of passion
State feelings of rejection
State feelings of relief
State feelings of regret
State feelings of optimism
State feelings of outrage
State feelings of panic
State feelings of patience
State feelings of loneliness
State feelings of lust
State feelings of nervousness
State feelings of nostalgia
State minor feeling of arousal
State minor feeling of astonishment
State minor feeling of aversion
State minor feeling of awe
State minor feeling of anger
State minor feeling of annoyance
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of aggravation
State minor feeling of alienation
State minor feeling of amazement
State minor feeling of ambivalence
Dismiss minor feeling of being shaken
State minor feeling of acceptance
State minor feeling of admiration
State minor feeling of agitation
State minor feeling of embarrassment
State minor feeling of empathy
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of disillusionment
State minor feeling of dislike
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of contempt
State minor feeling of dejection
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of bitterness
State minor feeling of boredom
State minor feeling of caring
State minor feeling of confusion
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Verbally struggle against pessimism
State feelings of euphoria
State minor feeling of suspicion
Dismiss minor feeling of alarm
Verbally struggle, defeated
State feelings, expectant
Verbally struggle against doubt
State feelings of enthusiasm
Dismiss minor feeling of distress
Dismiss minor feeling of fright
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of agony
Dismiss minor feeling of anguish
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
State minor feeling of gaiety
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of zeal
State minor feeling of adoration
State minor feeling of affection
State minor feeling of amusement
State minor feeling of unhappiness
State minor feeling of wonder
State minor feeling of worry
State minor feeling of wrath
State minor feeling of shame
State minor feeling of sympathy
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of restlessness
State minor feeling of righteous indignation
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of pleasure
State minor feeling of pride
State feelings, somewhat enraptured
State feelings, somewhat thrilled
State minor feeling of happiness
State minor feeling of jolliness
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of exhilaration
State minor feeling of fondness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of contentment
State minor feeling of delight
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of insult
State minor feeling of interest
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of hatred
State minor feeling of hope
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of gratitude
State minor feeling of grouchiness
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of ferocity
State minor feeling of frustration
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of regret
State minor feeling of remorse
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of patience
State minor feeling of passion
State minor feeling of rejection
State minor feeling of relief
State minor feeling of nostalgia
State minor feeling of optimism
State minor feeling of outrage
State minor feeling of panic
State minor feeling of loathing
State minor feeling of loneliness
State minor feeling of lust
State minor feeling of nervousness
Acknowledge lack of apathy
Acknowledge lack of arousal
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of ambivalence
Acknowledge lack of anger
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of agitation
Acknowledge lack of aggravation
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of mortification
Acknowledge lack of being shaken
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of eagerness
Acknowledge lack of embarrassment
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of disgust
Acknowledge lack of disillusionment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of confusion
Acknowledge lack of contempt
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of awe
Acknowledge lack of bitterness
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
State minor feeling of enthusiasm
Dismiss minor feeling of pessimism
State minor feeling of euphoria
Acknowledge lack of suspicion
Dismiss minor existential crisis
Dismiss minor feeling of defeat
State feelings, somewhat expectant
Dismiss minor doubts
Acknowledge lack of dismay
Acknowledge lack of distress
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of terror
Acknowledge lack of agony
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of excitement
Acknowledge lack of gaiety
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of wrath
Acknowledge lack of zeal
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of uneasiness
Acknowledge lack of unhappiness
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of servility
Acknowledge lack of shame
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of resentment
Acknowledge lack of restlessness
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of jubilation
Acknowledge lack of pleasure
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of glee
Acknowledge lack of happiness
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of enjoyment
Acknowledge lack of exhilaration
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of amusement
Acknowledge lack of contentment
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of humiliation
Acknowledge lack of insult
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of guilt
Acknowledge lack of hatred
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of glumness
Acknowledge lack of gratitude
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of exasperation
Acknowledge lack of ferocity
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of relief
Acknowledge lack of regret
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of panic
Acknowledge lack of patience
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of nervousness
Acknowledge lack of nostalgia
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of isolation
Acknowledge lack of loathing
Acknowledge lack of loneliness
Acknowledge lack of lust
Start new conversation with 
Shout out to everybody
Assume an identity
somebody whose name I don't know
Continue shouting
Continue conversation with 
View 
Acknowledge lack of doubt
Acknowledge lack of enthusiasm
Acknowledge lack of pessimism
Acknowledge lack of euphoria
Acknowledge lack of a thrill
Acknowledge lack of existential crisis
Acknowledge lack of defeat
Acknowledge lack of expectancy
REMOVE_MATERIAL
USE_TISSUE
Unrecognized Material Template: 
USE_MATERIAL_TEMPLATE
PLUS_MATERIAL
SELECT_MATERIAL
USE_MATERIAL
Caste Selection Fails: 
USE_CASTE
USE_STANDARD_NEX_BODY_PALETTE
SELECT_ADDITIONAL_CASTE
SELECT_CASTE
PROCEDURAL_CREATURE_GRAPHICS
PCG_LAYERING
PORTRAIT
Unrecognized Tissue Template: 
USE_TISSUE_TEMPLATE
REMOVE_TISSUE
SELECT_TISSUE
CREATURE
SELECT_CREATURE
Unrecognized Creature Copy (Order is important!): 
COPY_TAGS_FROM
logs
CUT_CREATURE
logs/current_entry.txt
SOURCE_ENID
SOURCE_HFID
LOG_CURRENT_ENTRY
Unrecognized Creature Token: 
PREFSTRING
EQUIPMENT_WAGON
GENERATED
SLAIN_SPEECH
 : Special attack material missing state -- set to liquid
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
(empty tissue)
Creature Tissue Material Failure: 
(no mat3)
(no mat1)
GO_TO_TAG
GO_TO_END
*** Error(s) finalizing the creature 
GO_TO_TAG could not find target, setting to end: 
Unrecognized Creature Variation: 
APPLY_CREATURE_VARIATION
GO_TO_START
APPLY_CURRENT_CREATURE_VARIATION
VERMIN_ROTTER
VERMIN_GROUNDER
MUNDANE
UBIQUITOUS
ARTIFICIAL_HIVEABLE
VERMIN_EATER
HIVE_PRODUCT
VERMIN_FISH
LOOSE_CLUSTERS
VERMIN_SOIL_COLONY
VERMIN_SOIL
FANCIFUL
STP
LARGE_ROAMING
DOES_NOT_EXIST
SAVAGE
CREATURE_SOLDIER_TILE
CREATURE_TILE
GENERAL_BABY_NAME
TRIGGERABLE_GROUP
GENERAL_CHILD_NAME
UNDERGROUND_DEPTH
CHANGE_FREQUENCY_PERC
CLUSTER_NUMBER
POPULATION_NUMBER
TSU_NOUN
TISSUE_STYLE_UNIT
SHEARABLE_TISSUE_LAYER
TISSUE_LAYER_APPEARANCE_MODIFIER
PLUS_BP_GROUP
SET_BP_GROUP
PLUS_TL_GROUP
SET_TL_GROUP
NUMBERED_NAME
many babies
zombie 
tredecaplets
duodecaplets
quindecaplets
quattuordecaplets
TL_COLOR_MODIFIER
NO_END
) Was Not Used
 Color Mod Ending With (
APP_MOD_NOUN
APP_MOD_DESC_RANGE
APP_MOD_RATE
APP_MOD_IMPORTANCE
 BP Remove Type 
BP_REMOVE_TYPE
 BP Mod 
 Shearable Tissue 
 BP Add Type 
BP_ADD_TYPE
Unrecognized Color Token: 
: Cannot find SPECIFIC_FOOD:CREATURE token 
LOCAL_CREATURE_MAT
: No tissue thickness
: Tissue 
: Cannot find SPECIFIC_FOOD:PLANT token 
 has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
 : Special attack interaction token not recognized : 
 was not found, using first tissue instead
, layer 
nonuplets
octuplets
undecaplets
quintuplets
quadruplets
septuplets
sextuplets
a boy
triplets
twins
Tile page token not recognized: 
ADD_COLOR
a girl
null app_mod_selection
EBO_SHAPE
BODYPART
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EXTRA_BUTCHER_OBJECT
ANY_HARD_STONE
EBO_ITEM
CDI
Unrecognized CDI Token: 
CDI token precedes any CAN_DO_INTERACTION tag: 
Unrecognized Creature Caste Body Gloss Token: 
RETRACT_INTO_BP
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_WITH
ATTACK_FLAG_CANLATCH
ATTACK_PRIORITY
ATTACK_PREPARE_AND_RECOVER
ATTACK_VELOCITY_MODIFIER
ATTACK_VERB
ATTACK_SKILL
ATTACK_PENETRATION_PERC
ATTACK_CONTACT_PERC
CHILD_TISSUE_LAYER_GROUP
CHILD_BODYPART_GROUP
 seems to have correct format but could not find proper BPs in any caste, so not added
Attack 
AQUATIC
BABYNAME
AMPHIBIOUS
CHILDNAME
CASTE_PROFESSION_NAME
SLAIN_CASTE_SPEECH
TLCM_GENETIC_MODEL
FEATURE_ATTACK_GROUP
POP_RATIO
TLCM_NOUN
TLCM_TIMING
APP_MOD_GENETIC_MODEL
TLCM_IMPORTANCE
Duplicate Body Token: 
Body Token Recognized But Could Not Connect: 
Unrecognized Creature Caste Body Token: 
DIE_WHEN_VERMIN_BITE
COLONY_EXTERNAL
REMAINS_UNDETERMINED
REMAINS_ON_VERMIN_BITE_DEATH
PEARL
MOUNT_EXOTIC
MAGICAL
NO_PHYS_ATT_RUST
NO_PHYS_ATT_GAIN
CRAZED
OPPOSED_TO_LIFE
NO_DIZZINESS
ODOR_STRING
EXTRAVISION
NO_FEVERS
LOW_LIGHT_VISION
ODOR_LEVEL
SMELL_TRIGGER
TRANCES
NOEMOTION
NONAUSEA
NOSTUN
LISP
GENERAL_MATERIAL_FORCE_MULTIPLIER
ROOT_AROUND
GOBBLE_VERMIN_CLASS
BONECARN
GOBBLE_VERMIN_CREATURE
SYNDROME_DILUTION_FACTOR
CANNOT_JUMP
STANCE_CLIMBER
BLOODSUCKER
CANNOT_CLIMB
GETS_INFECTIONS_FROM_ROT
GETS_WOUND_INFECTIONS
NOSTUCKINS
NOFEAR
BEACH_FREQUENCY
ITEMCORPSE_QUALITY
CANOPENDOORS
NATURAL_SKILL
NOSMELLYROT
ITEMCORPSE
LAYS_UNUSUAL_EGGS
SPECIALATTACK_INTERACTION
ATTACK_FLAG_EDGE
SPECIALATTACK_SUCK_BLOOD
SPECIALATTACK_INJECT_EXTRACT
ARENA_RESTRICTED
NOTHOUGHT
NO_CONNECTIONS_FOR_MOVEMENT
NO_THOUGHT_CENTER_FOR_MOVEMENT
HAS_NERVES
TENDONS
CAVE_ADAPT
LIGAMENTS
HASSHELL
NOMEAT
NOPAIN
NOEXERT
NOSKULL
PARALYZEIMMUNE
NOBONES
NOSKIN
CURIOUSBEAST_ITEM
CURIOUSBEAST_EATER
FLEEQUICK
CURIOUSBEAST_GUZZLER
PATTERNFLIER
COOKABLE_LIVE
LOCKPICKER
AMBUSHPREDATOR
NOT_BUTCHERABLE
TRAPAVOID
MULTIPART_FULL_VISION
MEANDERER
NOBREATHE
ALCOHOL_DEPENDENT
SMALL_REMAINS
NO_AUTUMN
NO_SUMMER
NO_WINTER
DIVE_HUNTS_VERMIN
NO_SPRING
IMMOLATE
AT_PEACE_WITH_WILDLIFE
VERMINHUNTER
RETURNS_VERMIN_KILLS_TO_OWNER
EQUIPS
NOCTURNAL
DIURNAL
CAN_LEARN
CAN_SPEAK
CLUTCH_SIZE
EGG_SIZE
INTELLIGENT
VISION_ARC
STANDARD_GRAZER
LAYS_EGGS
PRONE_TO_RAGE
NIGHT_CREATURE_NIGHTMARE
NIGHT_CREATURE_BOGEYMAN
SPREAD_EVIL_SPHERES_IF_RULER
MATUTINAL
CREPUSCULAR
VESPERTINE
PETVALUE_DIVISOR
PETVALUE
GRAVITATE_BODY_SIZE
MAXAGE
LITTERSIZE
GNAWER
ORIENTATION
NO_GENDER
MAGMA_VISION
MULTIPLE_LITTER_RARE
FIREIMMUNE_SUPER
VIEWRANGE
MODVALUE
FLY
CRAWL
AGILITY
Unknown GAIT flag 
STEALTH_SLOWS
CHANGE_BODY_SIZE_PERC
LAYERS_SLOW
NO_BUILD_UP
NO_DRINK
NO_EAT
NO_SLEEP
NO_UNIT_TYPE_COLOR
LIGHT_GEN
CANNOT_UNDEAD
REMAINS_COLOR
CASTE_GLOWCOLOR
IMMOBILE_LAND
SPECIFIC_FOOD
CASTE_COLOR
CASTE_NAME
WEBBER
TRAINABLE_WAR
WEBIMMUNE
THICKWEB
PET_EXOTIC
TRAINABLE_HUNTING
TRAINABLE
LOCAL_POPS_PRODUCE_HEROES
STRANGE_MOODS
LOCAL_POPS_CONTROLLABLE
MANNERISM_HAIR
MANNERISM_MOUTH
MANNERISM_LIPS
MANNERISM_KNUCKLES
MANNERISM_EAR
MANNERISM_NOSE
MANNERISM_EYES
MANNERISM_HEAD
MANNERISM_STRETCH
MANNERISM_POSTURE
MANNERISM_FINGERS
MANNERISM_EYELIDS
MANNERISM_WALK
MANNERISM_SMILE
MANNERISM_BREATH
MANNERISM_SIT
HOMEOTHERM
VERMIN_NOTRAP
SKILL_RATE
FISHITEM
PENETRATEPOWER
VERMIN_NOFISH
VERMIN_NOROAM
MANNERISM_TONGUE
MANNERISM_HANDS
MANNERISM_LEG
MANNERISM_NAILS
MANNERISM_CHEEK
MANNERISM_ARMS
MANNERISM_FEET
TEST_ALL
HABIT_NUM
PUS
LAIR_HUNTER_SPEECH
HABIT
LAIR_CHARACTERISTIC
SWIMS_INNATE
SWIMS_LEARNED
LAIR_HUNTER
TRADE_CAPACITY
DIFFICULTY
BUILDINGDESTROYER
GRASSTRAMPLE
NO_VEGETATION_PERTURB
SPOUSE_CONVERTER
CONVERTED_SPOUSE
MANNERISM_LAUGH
SPOUSE_CONVERSION_TARGET
CASTE_SOLDIER_ALTTILE
CASTE_ALTTILE
MILKABLE
CASTE_TILE
EGG_MATERIAL
CASTE_GLOWTILE
CASTE_SOLDIER_TILE
EXERTION
EXTREME_EMOTION
THICKENS_ON_ENERGY_STORAGE
THICKENS_ON_STRENGTH
TISSUE_MATERIAL
 missing plural string
TL_PAIN_RECEPTORS
TL_VASCULAR
TISSUE_NAME
TL_CONNECTS
TL_RELATIVE_THICKNESS
TL_HEALING_RATE
TL_MAJOR_ARTERIES
FLIGHT
MUSCULAR
SPLINTABLE
SETTABLE
FUNCTIONAL
SCARS
CONNECTIVE_TISSUE_ANCHOR
STRUCTURAL
MENT_ATT_RANGE
Attribute cap perc less than 100, set to 100
MENT_ATT_CAP_PERC
MENT_ATT_RATES
Attribute range greater than 
, repaired
PHYS_ATT_CAP_PERC
PHYS_ATT_RATES
PHYS_ATT_RANGE
SKILL_RUST_RATES
Attribute range less than 
Attribute range not in increasing order, repaired
SKILL_LEARN_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATES
SKILL_RATES
ARG4
ARG3
SET_LAYER_TISSUE
ARG5
Body detail plan not found:
BODY_DETAIL_PLAN
ARG2
ARG1
Tissue layer not added because no BP found: 
Unknown Body Part Position Token: 
PLUS_TISSUE_LAYER
SELECT_TISSUE_LAYER
TISSUE_LAYER_OVER
TISSUE_LAYER_UNDER
Unknown Body Group/Relation Token(s): 
is gigantic with huge muscles and hanging rolls of lard
is gigantic but incredibly skinny with virtually no muscles to speak of
is huge, muscular and fat
creature_layer
Null color selection at pregnancy start, creature 
[CREATURE:
[OBJECT:CREATURE]
Unrecognized Body Detail Plan Token: 
BP_LAYERS_OVER
chunks
chunk
BP_RELSIZE
 needs 6 tokens: 
BP_LAYERS_UNDER
BP_LAYERS
is gigantic
is enormous yet skinny
is very large, fat and muscular
is very large and bears great lard rolls and impressive muscles
is gigantic and quite fat
is very fat and enormous overall
has an enormous build but is very skinny
is incredibly skinny yet gigantic overall
is enormous yet very weak
is gigantic yet incredibly weak
bears untold amounts of fat over a gigantic frame
isn't very muscular but has a gigantic build
is gigantic with incredible muscles
is gigantic yet weak and skinny
is gigantic and muscular
is very muscular and just gigantic overall
CV_NEW_TAG
*** Error(s) finalizing the template 
CV_REMOVE_TAG
CV_ADD_TAG
LOCAL_PLANT_MAT
Unrecognized Tissue Template Token: 
SUBORDINATE_TO_TISSUE
TISSUE_SHAPE
TISSUE_LEAKS
TISSUE_MAT_STATE
INSULATION
STYLEABLE
COSMETIC
BP_POSITION
ADD_TISSUE
BP_RELATION
 needs 3 tokens: 
Unrecognized Creature Variation Token: 
 needs 2 tokens: 
ADD_MATERIAL
CVCT_MASTER
CV_CONVERT_CTAG
CVCT_REPLACEMENT
CVCT_TARGET
CV_ADD_CTAG
CV_NEW_CTAG
CV_CONVERT_TAG
CV_REMOVE_CTAG
has a tall, narrow body that is just incredibly skinny
has a tall, thin body layered with some fat
has a tall, thin body with little fat
has a tall, thin frame with very little fat on it
is lanky with ill-defined muscles
is lanky and weak
has a tall, thin frame but manages to be very fat
packs extraordinary obesity on to what was once a tall and thin body
is tall, thin and very muscular
is tall and thin with incredible muscles
is lanky and frail
is muscular, tall and thin
is lanky, with strong muscles and some fat
would be lanky were it not for the massive muscles and slabs of lard
is tall and thin, weak with few traces of fat
has a tall, skinny body that is very frail
is short, broad and fat
has a short broad body with a lot of fat on it
has a short, broad body with very little fat
has a short, broad frame with almost no fat on it
has a short broad body with little in the way of muscles
has a short broad body but is very frail
is short, broad and morbidly obese
has a short broad body with ill-defined muscles
is stout and incredibly muscular
has a short broad body but is kind of weak and skinny at the same time
has a stout muscular body
is stout and very muscular
has a short, broad body stacked thick with muscles and lard
is lanky
has a short body that is broad yet with few traces of muscle or fat
is stout, muscular and fat
is skinny but with a very large body overall
is very large yet quite skinny as well
is incredibly muscular and fat, with a large build overall
is very large
has a very large body with quite a bit of fat on it
is very large and just incredibly fat
has a very large frame but is incredibly skinny
is fat and has a very large body overall
is very weak despite being very large overall
is very large with strong muscles
isn't strong but is very large
is very large yet weak
is weak and skinny yet has a large build overall
is very large yet also very weak and incredibly skinny
is very large and very muscular
is incredibly muscular and very large
is large yet very skinny
has a large body but is incredibly skinny
is large
is large yet skinny
has a large body made larger still by mounds of fat
has ill-defined muscles but is large overall
is large and fat
has a large body and is very fat
is large and muscular
is very muscular with a large body
has a large body but is quite weak
is large yet frail
has a large body but it is very skinny and frail
is large, muscular and fat
has bulky muscles on a large body
is weak and skinny yet has a reasonably large body overall
is broad with little muscle
is broad yet weak
is broad-bodied and very fat
has a broad body made broader still by no shortage of surrounding lard
is very muscular with a broad body
has incredible muscles stretched over a broad body
has a broad body but it is very frail
is broad and muscular
is broad-bodied, muscular and fat
has a broad body bearing impressive muscles and a great load of fat
is broad-bodied, though weak and skinny
is frail and very skinny yet with an overall broad body
has a very broad frame with very little fat on it
has a very broad body but almost no fat
is very broad-bodied
has a very broad body with little fat
is long, weak and thin
is long and thin but very weak
has a long, thin frame hidden beneath copious rolls of lard
is long, thin and somewhat weak
has a long, thin frame strapped with incredible muscles
has a long, thin body that is somewhat weak with little fat
is long, thin and muscular
is long and thin with strong muscles
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a broad body
has a long, thin frame, frail with very little fat
has a long, thin body, thickened by muscle and fat
has a broad body with almost no fat on it
is broad and fat
has a broad body with little fat
has a broad body with very little fat
has an extremely broad body with lots of fat on it
has an incredibly broad body hung with curtains of lard
has an incredibly broad body with almost no fat on it
is fat with an extremely broad body
has an incredibly broad body but is very frail
is muscular with an extremely broad body
is somewhat weak and has a body that is incredibly broad
has an extremely broad body but is weak
has an incredibly broad body that is somewhat weak with only a little fat on it
has an extremely broad frame with few traces of either muscle or fat
is has large muscles on a incredibly broad body
is incredibly muscular and broad-bodied
is stout
has a short, broad build overall but is somewhat skinny
has an incredibly broad body with some muscle and fat on it
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has a very broad body and is incredibly fat
has a broad body that is somewhat weak
is fat and very broad
is very broad and fat
is muscular and very broad
is very muscular and broad
has ill-defined muscles on an otherwise broad body
has a very broad body but it is frail
has a very broad body but it is frail with very little fat on it
has a very broad, muscular, fat body
is incredibly muscular and has a very broad body
has a very broad body overall but it is weak with little fat on it
has an extremely broad body with little fat
has an extremely broad body with very little fat
has a very broad body, with enormous lard pockets packed in with the giant muscles
is incredibly broad-bodied
is thin and very muscular
is thin but has incredible muscles
is thin and frail
is wiry
has a generally thin build with some muscle and fat on it
has a thin frame but it is loaded with muscles and great layers of fat
is thin, skinny and weak
is thin, frail and incredibly skinny
has a very thin frame with very little fat
has a very thin body with almost no fat on it
is very thin
has a very thin body with little fat
would be very thin but bears an enormous lardy burden
is somewhat scrawny and very thin
has a very thin frame with a bit of fat on it
has much fat on a very thin frame
is incredibly tall and muscular
is incredibly tall and a bit skinny, with ill-defined muscles
is muscular and incredibly tall
is very muscular and extremely tall
is incredibly tall, layered with massive muscles and hanging sacks of lard
is thin
is very frail with an extremely tall and skinny body
is incredibly tall with strong muscles and some fat
has a thin body with almost no fat on it
has a thin frame with some fat on it
has a thin body with little fat
has a thin body with very little fat
is thin and scrawny
is thin and weak
has a once-thin frame, now belarded
has what was once a thin frame, now bearing enormous, thick layers of fat
is extremely thin and frail
is muscular and extremely thin
is extremely thin with ill-defined muscles
is very weak and extremely thin
is weak with little fat and just incredibly thin overall
is a frail, extremely skinny thing
is very muscular and incredibly thin
has an extremely thin body packed with huge muscles
is long and slim
has a long, thin frame with little fat
has managed to put some muscle and fat on an extremely thin frame
could be incredibly thin but has massive lardy rolls and enormous muscles
has a long, thin body with some fat on it
has a long, thin body with a lot of fat on it
has a long, thin body with very little fat
has a long, thin body with almost no fat on it
is muscular and very thin
is very muscular and thin
is weak and very thin
is very thin and weak
has a very thin, frail body without visible traces of fat
would be very thin but has opted for some muscle and fat
is incredibly muscular and very thin
is weak and has a very thin body with very little fat
has an incredibly thin body with little fat
has an extremely thin body with very litte fat on it
has a very thin build buried underneath endless muscles and fat
is incredibly thin
has an extremely thin frame with a lot of fat on it
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin body with almost no fat on it
has an incredibly thin frame with some fat on it
is extremely long with muscle and fat in equal measure
is incredibly long with impressive muscles and great sacks of lard
is incredibly long yet is also weak and skinny
is frail and really skinny but also extremely long
is tall and very skinny
is tall and incredibly skinny
is tall
is tall and skinny
is tall and belarded by great hanging sacks of fat
is tall and scrawny
is tall and fat
is tall and very fat
is tall and muscular
is tall and very muscular
is tall but has quite ill-defined muscles
is pretty tall but also very frail
is extremely muscular and lardy and also very long
is incredibly long
has a very long body, frail and skinny
is very long, muscular and fat
is incredibly long and skinny
is fat and incredibly long
is skinny and incredibly long
is very skinny and extremely long
is somewhat weak and extremely long
is weak and extremely long
is extremely long and very fat
is incredibly long, encapsulated in massive layers of lard
is very muscular and incredibly long
is incredibly long and muscular
is very frail and incredibly long
is muscular and extremely long
is weak and skinny but very tall overall
is very tall and skinny but also very weak
is very tall and muscular
is very tall with huge muscles
is incredibly tall
is skinny and extremely tall
is very tall with plenty of muscle and fat
is very tall with huge muscles and great lardy rolls
is fat and extremely tall
is very fat and extremely tall
is very skinny and even more tall
is incredibly tall and skinny
is incredibly tall yet weak
is incredibly tall but has a frail body
is incredibly tall and fat
is scrawny yet extremely tall
is tall, extremely skinny and frail
is tall, muscular and fat
has loaded a tall body with incredible muscles
is tall, weak and skinny
is skinny and very tall
is very tall and skinny
is very muscular, tall and obese
is very tall
is very tall and fat
is very tall with a hanging apron of lard
is very tall and incredibly skinny
is fat and very tall
is very tall yet frail
is muscular and very tall
is very tall yet somewhat weak
is very tall yet weak
is very skinny and extremely short
is incredibly short and skinny
is incredibly short
is skinny and incredibly short
is incredibly short but somehow packs in an enormous amount of fat
is extremely short with little muscle
is fat and incredibly short
is very fat and extremely short
is muscular and extremely short
is very muscular and incredibly short
is weak and extremely short
is incredibly short and frail
is extremely short, weak and thin
is muscular and fat yet at the same time incredibly short
has put on an extreme amount of muscle, especially for one so short
is weak, skinny and incredibly short
is very short and incredibly skinny
is fat and very short
is skinny and very short
is very short and skinny
is somewhat weak and very short
is weak and really short
is very short and fat
carries massive amounts of fat, especially for one so short
is very muscular and very short
packs enormous muscles on to a very short body
is very weak and very short
is very short with well-defined muscular
is very short yet muscular and fat
is very short but covered with great amounts of lard and with huge muscles
is weak, skinny and very short
is very short, very weak and very skinny
is very long
is skinny and very long
is long, muscular and fat
is extremely muscular, obese and long
is fat and very long
is very long and fat
is very long and skinny
is very long and incredibly skinny
is weak and very long
is very long and frail
has a very long body that is beset by a morbid corpulence
is somewhat weak and very long
is very long and incredibly muscular
is weak and skinny with a very long body overall
is muscular and very long
is very long and muscular
is long and skinny
is long and very skinny
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is long
is long and very fat
is long and incredibly fat
is long and incredibly skinny
is fat and long
is long with a frail body
is long and muscular
is long and scrawny
is long but weak
is long, weak and skinny
has a frail body, long and incredibly skinny
is very muscular with a long body
has an incredibly muscular, long body
is incredibly muscular if a little short
is weak, skinny and short
is short and weak
is very muscular with a short body
has a very short body buttressed by rolls of lard
is very short with ill-defined muscles
is short in length but muscular and fat
is short with great muscles and copious amounts of lard
is muscular and very short
is very short and muscular
is very short and quite weak
is very short and frail
is very short, weak and skinny
is very short in length but muscular and fat as well
carries great muscles on a very short body
is weak and skinny and also very short
is corpulent
is scrawny
is fat
is very fat
is muscular
is very muscular
is weak
is very weak
is very weak and incredibly skinny
is muscular and fat
is incredibly muscular
is weak and skinny
is short and incredibly fat
is short and scrawny
is strapped with massive amounts of muscle and lard
is short and very fat
is short and fat
is short and obese
is short and very skinny
is short and incredibly skinny
is weak and short
is short and very weak
is short and just incredibly fat
is short and not very strong
isn't tall but has incredible muscles
is weak, short and skinny
is short and muscular
is short with well-defined muscles
is short yet layered with equal parts of giant muscles and lardy slabs
is very short
is short, very weak and incredibly skinny
isn't very tall but makes up for it with muscle and fat
is very skinny and even more short
has an incredibly short body but still manages to be very fat
is very short yet impressively muscular and enormously fat
is skinny and extremely short
is weak as well as incredibly short
is as short as they come and very frail on top of that
is incredibly short and bears massive lardy rolls
is scrawny and extremely short
is weak and skinny as well as incredibly short
is incredibly short, skinny and frail
is very muscular if incredibly short
has an extremely short body that is incredibly muscular
is short
is short and skinny
is incredibly short, if muscular and fat
is as short as can be yet has great muscles and rolls of lard
is tiny and weak
is tiny and utterly weak
bears an enormous amount of fat for one so tiny
is tiny with ill-defined muscles
is a minuscule bundle of muscles
is tiny, skinny and weak
is muscular yet with a incredibly small body overall
has an extremely small body but it is very muscular
is tiny yet incredibly muscular and lardy
is very small
is incredibly small, weak and skinny, so as to be almost nothing
is muscular and fat and very, very small
is incredibly skinny and very small
is fat and very small
is skinny and very small
is very small and skinny
 have compound fractures
 has a compound fracture
smashed open
cut open
 has been partially butchered.  
 is gelded.  
 fractured.  
 broken.  
is tiny
is incredibly small and skinny
 are spilled.  
 is mangled beyond recognition.  
is fat yet tiny
is tiny yet very fat
is very skinny with an overall minuscule build
is tiny overall and in particular incredibly skinny
is small and scrawny
is weak and small
has a small build but is very fat
packs massive amounts of fat on to a small build
is very muscular yet has a small build
has incredible muscles over a small build
is very weak and small
is small yet muscular
has a small build but is muscular and fat
has a small build yet is strapped with massive amounts of muscle and lard
has a small build and is weak and skinny
has a small build and is very weak and incredibly skinny
is very skinny
is incredibly skinny
is average in size
is skinny
is very small with ill-defined muscles
is weak and very small
is very small and fat
has a very small body bedecked with lardy rolls
is incredibly muscular for one so small
is weak, skinny and very small
is muscular and very small
is very small yet very muscular
is very small yet with huge slabs of lard and muscle
is small
is very weak, skinny and small
is muscular and fat yet has a very small overall build
is incredibly skinny with a small build
is small and fat
is skinny with a small build
is very skinny with a small build
great-lobed
thin
high-voiced
deep-voiced
square-chinned
recess-chinned
round-chinned
broad-chinned
low-cheekboned
jutting-chinned
narrow-chinned
gapped
high-cheekboned
crowded
condensed
completely swollen
blistered
frost-bitten
 dented.  
boiled
running with
spraying
oozing
dripping
torn open
broken open
gushing
gouting
small-irised
long
[P]
slightly swollen
very swollen
heavily swollen
quite swollen
incredibly straight
slightly convex
very convex
very smooth
slightly wrinkled
coiled
slightly smooth
very thin-irised
extremely wrinkled
slightly thin-irised
have slightly thin irises
have thin irises
slightly large-irised
very large-irised
slightly upturned
incredibly upturned
slightly hooked
sharply hooked
slightly thick
very thick
somewhat thin
extremely sparse
slightly dense
slightly sparse
quite sparse
somewhat concave
incredibly concave
quite dense
extremely dense
quite long
somewhat long
somewhat broad
extraordinarily broad
somewhat narrow
extremely narrow
somewhat tall
somewhat short
clear-voiced
raspy-voiced
 is gone.  
body is 
have large irises
have very large irises
have very thin irises
have slightly large irises
slightly sunken
deeply sunken
slightly protruding
bulging
slightly close-set
incredibly close-set
slightly wide-set
very wide-set
somewhat high
incredibly high
slightly low
extremely low
has very high cheekbones
has a low voice
has low cheekbones
has high cheekbones
has a very high-pitched voice
has a scratchy voice
has a very deep voice
has a high voice
has a very clear voice
has a high, clear voice
has a grating, raspy voice
has a clear voice
has a fairly deep and raspy voice
has a clear, deep voice
has a low, clear voice
has a high squeaky voice
has a broad
has a very broad
has a narrow
has a very narrow
has a broad, recessed
has a broad, prominent
has a narrow, recessed
has a narrow, prominent
has a deeply recessed, broad
has a massive
has a deeply recessed, narrow
has a narrow, jutting
has very low cheekbones
small-lobed
nearly fuse-lobed
tangled
widely-spaced
have small lobes
have nearly fused lobes
hanging-lobed
have large hanging lobes
have great swinging lobes
are fuse-lobed
are free-lobed
somewhat splayed out
very splayed out
slightly flattened
very flattened
has a deep, guttural voice
 stripes
has a high-pitched, grating voice
has a high-pitched, clear voice
with flecks of
with a touch of
mixed with
with some
striped 
crinkly
 spots
mottled 
slightly rounded
very round
somewhat greasy
slit
big
chubby
very small 
jagged scar.  
dent.  
low-cheekbones
high-cheekbones
round-chin
square-chin
squeaky-voiced
grating-voiced
low-voiced
scratchy-voiced
tiny
guttural-voiced
splayed
squat
braided
neatly combed
tied in a pony tail
arranged in double braids
medium-length
stubble
clean-shaven
has an angular chin
has a square chin
has a round chin
has a very round chin
has a prominent
has a jutting
has a deeply recessed
has a recessed
straight scar.  
curving scar.  
very large 
huge 
tiny 
very short 
 a 
 the marks of old wounds, including
very long 
massive 
 bears
unkempt
 the marks of numerous old wounds, the chief among them
 bear
narrow-chin
broad-chin
NEX_BODY
recessed-chin
massive-chin
prominent-chin
jutting-chin
APERTURE
VERMIN_BUTCHER_ITEM
EMBEDDED
UNDER_PRESSURE
TOTEMABLE
SKELETON
Unrecognized Creature Bodypart CONTYPE Token: 
CONTYPE
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
DEFAULT_RELSIZE
: number capped at 32
PREVENTS_PARENT_COLLAPSE
SOCKET
CONNECTOR
GELDABLE
Unrecognized Creature Body Token: 
WEREBEAST_ANTELOPE
antelope
WEREBEAST_ANTEATER
anteater
WEREBEAST_GILA_MONSTER
gila monster
WEREBEAST_GECKO
gecko
WEREBEAST_FOX
fox
WEREBEAST_ELK
elk
WEREBEAST_ELEPHANT
elephant
WEREBEAST_DONKEY
donkey
WEREBEAST_DEER
deer
WEREBEAST_COYOTE
coyote
WEREBEAST_IGUANA
iguana
WEREBEAST_HYENA
hyena
WEREBEAST_HORSE
horse
WEREBEAST_HEDGEHOG
hedgehog
WEREBEAST_HARE
hare
WEREBEAST_GOPHER
gopher
WEREBEAST_GOAT
goat
WEREBEAST_GIRAFFE
giraffe
WEREBEAST_BULL
bull
WEREBEAST_BUFFALO
buffalo
WEREBEAST_BISON
bison
WEREBEAST_BEAVER
beaver
WEREBEAST_BEAR
WEREBEAST_BADGER
badger
WEREBEAST_ARMADILLO
armadillo
WEREBEAST_APE
WEREBEAST_COATI
coati
WEREBEAST_CIVET
civet
WEREBEAST_CHINCHILLA
chinchilla
WEREBEAST_CHAMELEON
chameleon
WEREBEAST_CAVY
cavy
WEREBEAST_CAT
cat
WEREBEAST_CAMEL
camel
WEREBEAST_CAPYBARA
capybara
WEREBEAST_RAT
rat
WEREBEAST_RACCOON
raccoon
WEREBEAST_RABBIT
rabbit
WEREBEAST_PORCUPINE
porcupine
WEREBEAST_PIG
pig
WEREBEAST_PANTHER
panther
WEREBEAST_PANGOLIN
pangolin
WEREBEAST_PANDA
panda
WEREBEAST_TAPIR
tapir
WEREBEAST_SQUIRREL
squirrel
WEREBEAST_SLOTH
sloth
WEREBEAST_SKUNK
skunk
WEREBEAST_SKINK
skink
WEREBEAST_SHREW
shrew
WEREBEAST_SHEEP
sheep
WEREBEAST_RHINOCEROS
rhinoceros
WEREBEAST_MAMMOTH
mammoth
WEREBEAST_LORIS
loris
WEREBEAST_LLAMA
llama
WEREBEAST_LIZARD
lizard
WEREBEAST_LEMUR
lemur
WEREBEAST_KOALA
koala
WEREBEAST_KANGAROO
kangaroo
WEREBEAST_JACKAL
jackal
WEREBEAST_OPOSSUM
opossum
WEREBEAST_MOUSE
WEREBEAST_MONKEY
monkey
WEREBEAST_MOOSE
moose
WEREBEAST_MONITOR_LIZARD
monitor
WEREBEAST_MONGOOSE
mongoose
WEREBEAST_MOLE
mole
WEREBEAST_MARMOT
marmot
cursor
precise_phase
season_count
assignbuildingjobs
assigndesjobs
year
weathertimer
cur_weather
cur_snow_counter
cur_rain_counter
cur_snow
cur_rain
season_timer
linechar
index1_14
index1_13
index1_12
index1_11
index1_10
index1_9
index1_8
index1_7
index1_6
index1_5
index1_4
index1_3
index1_2
index1_1
gametype
gamemode
WEREBEAST_ZEBRA
zebra
WEREBEAST_WOMBAT
wombat
WEREBEAST_WOLF
wolf
WEREBEAST_WEASEL
weasel
WEREBEAST_WARTHOG
warthog
WEREBEAST_TORTOISE
tortoise
line
linelim
buildreq
jobvalue_setter
jobvalue
plot_event
event_flow
movie_version
min_load_version
gview
index1_62
index1_61
index1_60
index1_59
index1_58
index1_57
index1_56
index1_55
index1_54
index1_53
index1_52
index1_51
index1_50
index1_49
index1_48
index1_47
index1_78
index1_77
index1_76
index1_75
index1_74
index1_73
index1_72
index1_71
index1_70
index1_69
index1_68
index1_67
index1_66
index1_65
index1_64
index1_63
index1_30
index1_29
index1_28
index1_27
index1_26
index1_25
index1_24
index1_23
index1_22
index1_21
index1_20
index1_19
index1_18
index1_17
index1_16
index1_15
index1_46
index1_45
index1_44
index1_43
index1_42
index1_41
index1_40
index1_39
index1_38
index1_37
index1_36
index1_35
index1_34
index1_33
index1_32
index1_31
index1_126
index1_125
index1_124
index1_123
index1_122
index1_121
index1_120
index1_119
index1_118
index1_117
index1_116
index1_115
index1_114
index1_113
index1_112
index1_111
addingtask
selectingtaskobject
modeseason
modeitem
modejob
gamemode_cansave
index1_136
index1_135
index1_134
index1_133
index1_132
index1_131
index1_130
index1_129
index1_128
index1_127
index1_94
index1_93
index1_92
index1_91
index1_90
index1_89
index1_88
index1_87
index1_86
index1_85
index1_84
index1_83
index1_82
index1_81
index1_80
index1_79
index1_110
index1_109
index1_108
index1_107
index1_106
index1_105
index1_104
index1_103
index1_102
index1_101
index1_100
index1_99
index1_98
index1_97
index1_96
index1_95
standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_outside
standingorder_other
standingorder_smelter
standingorder_kiln
standingorder_kitchen
standingorder_fishery
standingorder_tan
standingorder_butcher
standingorder_slaughter
standingorder_zone_fishing
standingorder_zone_drinking
standingorder_collect_web
index2_2
index2_1
standingorder_forbid_toppled_building_items
standingorder_forbid_cages_from_sprung_traps
standingorder_forbid_rearming_traps
standingorder_forbid_trap_cleaning
standingorder_forbid_floor_and_wall_cleaning
standingorder_autoforbid_other_items
standingorder_autoforbid_your_items
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_corpse
standingorder_autoforbid_projectile
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_bones
buildjob_item1
buildjob_flowz
buildjob_flowy
buildjob_flowx
buildjob_building
buildjob_item
buildjob_unit
buildjob_selected
buildjob_type
buildjob_popback
buildjob_give_to
buildjob_mastering
buildjob_assignroom
buildjob_sizeroom
buildjob_sizerad
addingtask_sub
standingorder_dyed_clothes
standingorder_loom
standingorder_allharvest
standingorder_gatherfurniture
standingorder_gatheranimals
standingorder_gatherrefuse
standingorder_gatherbodies
standingorder_gatherfood
standingorder_gatherwood
standingorder_gatherstone
paused
modestation
modepage
modeview
squadcount
modeunit
next_schedule_global_id
next_job_global_id
next_artifact_global_id
next_nem_global_id
next_civ_global_id
next_soul_global_id
next_unit_global_id
next_item_global_id
updatelightstate
dung_swimmode
dung_chargedefendmode
dung_dodgemode
dung_attackmode
oscrollz
oscrolly
next_identity_global_id
next_written_content_global_id
next_interaction_instance_global_id
next_activity_global_id
next_formation_global_id
next_squad_global_id
next_task_global_id
next_art_imagechunk_global_id
next_unitchunk_global_id
next_histeventcol_global_id
next_histevent_global_id
next_histfig_global_id
next_flow_guide_global_id
next_machine_global_id
next_building_global_id
next_proj_global_id
plotinfo
itemmade_number
itemmade_subcat2
itemmade_subcat1
itemmade_subtype
itemmade
index2_11
index2_10
index2_9
index2_8
index2_7
index2_6
index2_5
index2_4
index2_3
oscrollx
olookz
olooky
olookx
looklist
menuposition
unitprintstack_clear
unitprintstack_start
unitprintstack_cur
unitprintstack
d_init
init
texture
mainview
gps
game
enabler
mt_virtual_seed_type
mt_buffer
mt_virtual_buffer
mt_cur_buffer
mt_index
start_dwarf_count
standingorder_mixfoods
option_exceptions
DEBUG_MEGAFAST
DEBUG_GAMELOG
DEBUG_DISABLEHUMANCARAVAN
DEBUG_NEVERBERSERK
DEBUG_ALWAYSHAPPY
DEBUG_QUICKMODE_MINING
DEBUG_VISIBLEAMBUSHERS
BEAST_AMORPHOUS_SHELL_BACK
BEAST_AMORPHOUS
unitst_set_automatic_professions
unitst_make_own
history_figurest_create
translate_name
buildingst_enddestruction
building_handlerst_create_building
item_handlerst_create_item
unitst_more_convenient_create
world_summon_unit
unitst_create
unitst_choptree
buildingst_completebuild
job_handlerst_remove_job
game.external_flag
next_image_set_global_id
next_belief_system_global_id
next_occupation_global_id
next_rhythm_global_id
next_scale_global_id
next_dance_form_global_id
next_musical_form_global_id
next_poetic_form_global_id
next_agreement_global_id
next_cultural_identity_global_id
next_army_tracking_info_global_id
next_army_controller_global_id
next_army_global_id
next_vehicle_global_id
next_crime_global_id
next_incident_global_id
DEBUG_NOSLEEP
DEBUG_NOHUNGER
DEBUG_NOTHIRST
DEBUG_NOANIMALS
DEBUG_SAFEDWARVES
DEBUG_NOMOOD
DEBUG_CONTINUOUS
DEBUG_FASTCAVEIN
DEBUG_SHOW_RIVER
filecomp_buffer2_aux
filecomp_buffer_aux
filecomp_buffer2
filecomp_buffer
manucomp2
manucomp
next_divination_set_global_id
BEAST_INSECT_WINGS_LACY_BACK
BEAST_INSECT_HORNS
BEAST_INSECT_MANDIBLES
BEAST_INSECT
BEAST_WORM_SHORT_ANTENNAE
BEAST_WORM_SHORT_TRUNK
BEAST_WORM_SHORT_SHELL_BACK
BEAST_WORM_SHORT_EYE_THREE
BEAST_WORM_SHORT_EYE_TWO
BEAST_WORM_SHORT_EYE_ONE
BEAST_WORM_SHORT_WINGS_BAT_BACK
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_WORM_SHORT_WINGS_LACY_FRONT
BEAST_WORM_SHORT_WINGS_LACY_BACK
BEAST_WORM_SHORT_HORNS
BEAST_SPIDER_EYE_ONE
BEAST_SPIDER_WINGS_BAT_FRONT
BEAST_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SPIDER_WINGS_LACY_FRONT
BEAST_SPIDER_HORNS
BEAST_SPIDER_MANDIBLES
BEAST_SPIDER
BEAST_INSECT_ANTENNAE
BEAST_INSECT_TRUNK
BEAST_INSECT_SHELL_BACK
BEAST_INSECT_PROBOSCIS
BEAST_INSECT_EYE_THREE
BEAST_INSECT_EYE_TWO
BEAST_INSECT_EYE_ONE
BEAST_INSECT_WINGS_BAT_FRONT
BEAST_INSECT_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG
BEAST_SNAKE_ANTENNAE
BEAST_SNAKE_TRUNK
BEAST_SNAKE_SHELL_BACK
BEAST_SNAKE_EYE_THREE
BEAST_SNAKE_EYE_TWO
BEAST_SNAKE_EYE_ONE
BEAST_SNAKE_WINGS_BAT_FRONT
BEAST_SNAKE_WINGS_BAT_BACK
BEAST_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SNAKE_WINGS_FEATHERED_BACK
BEAST_SNAKE_WINGS_LACY_FRONT
BEAST_SNAKE_WINGS_LACY_BACK
BEAST_SNAKE_HORNS
BEAST_SNAKE_MANDIBLES
BEAST_SNAKE
BEAST_WORM_SHORT_MANDIBLES
BEAST_WORM_SHORT
BEAST_WORM_LONG_ANTENNAE
BEAST_WORM_LONG_TRUNK
BEAST_WORM_LONG_SHELL_BACK
BEAST_WORM_LONG_EYE_THREE
BEAST_WORM_LONG_EYE_TWO
BEAST_WORM_LONG_EYE_ONE
BEAST_WORM_LONG_WINGS_BAT_FRONT
BEAST_WORM_LONG_WINGS_BAT_BACK
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_WORM_LONG_WINGS_LACY_FRONT
BEAST_WORM_LONG_WINGS_LACY_BACK
BEAST_WORM_LONG_HORNS
BEAST_WORM_LONG_MANDIBLES
BEAST_HUMANOID_EYE_TWO
BEAST_HUMANOID_EYE_ONE
BEAST_HUMANOID_WINGS_BAT_BACK
BEAST_HUMANOID_WINGS_FEATHERED_BACK
BEAST_HUMANOID_WINGS_LACY_FRONT
BEAST_HUMANOID_WINGS_LACY_BACK
BEAST_HUMANOID_HORNS
BEAST_HUMANOID_MANDIBLES
BEAST_HUMANOID
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_BIPEDAL_DINOSAUR_TRUNK
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_FRONT_GRASP_WINGS_BAT_BACK
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_FRONT_GRASP_WINGS_LACY_BACK
BEAST_FRONT_GRASP_HORNS
BEAST_FRONT_GRASP_MANDIBLES
BEAST_FRONT_GRASP_OCT
BEAST_FRONT_GRASP_HEX
BEAST_FRONT_GRASP
BEAST_HUMANOID_ANTENNAE
BEAST_HUMANOID_TRUNK
BEAST_HUMANOID_SHELL_BACK
BEAST_HUMANOID_TAIL_THREE
BEAST_HUMANOID_TAIL_TWO
BEAST_HUMANOID_TAIL_ONE
BEAST_HUMANOID_EYE_THREE
BEAST_SCORPION_EYE_TWO
BEAST_SCORPION_EYE_ONE
BEAST_SCORPION_WINGS_BAT_FRONT
BEAST_SCORPION_WINGS_BAT_BACK
BEAST_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SCORPION_WINGS_FEATHERED_BACK
BEAST_SCORPION_WINGS_LACY_FRONT
BEAST_SCORPION_WINGS_LACY_BACK
BEAST_SCORPION_HORNS
BEAST_SCORPION_MANDIBLES
BEAST_SCORPION
BEAST_SPIDER_ANTENNAE
BEAST_SPIDER_TRUNK
BEAST_SPIDER_SHELL_FRONT
BEAST_SPIDER_EYE_THREE
BEAST_SPIDER_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_BIPEDAL_DINOSAUR_HORNS
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_BIPEDAL_DINOSAUR
BEAST_SCORPION_ANTENNAE
BEAST_SCORPION_TRUNK
BEAST_SCORPION_SHELL_FRONT
BEAST_SCORPION_TAIL_THREE
BEAST_SCORPION_TAIL_TWO
BEAST_SCORPION_TAIL_ONE
BEAST_SCORPION_EYE_THREE
BEAST_QUADRUPED_SLINKY_ANTENNAE
BEAST_QUADRUPED_SLINKY_TRUNK
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_QUADRUPED_SLINKY_TAIL_THREE
BEAST_QUADRUPED_SLINKY_TAIL_TWO
BEAST_QUADRUPED_SLINKY_TAIL_ONE
BEAST_QUADRUPED_SLINKY_EYE_THREE
BEAST_QUADRUPED_SLINKY_EYE_TWO
BEAST_QUADRUPED_SLINKY_EYE_ONE
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_SLINKY_HORNS
BEAST_QUADRUPED_SLINKY_MANDIBLES
BEAST_WALRUS_ANTENNAE
BEAST_WALRUS_TRUNK
BEAST_WALRUS_SHELL_BACK
BEAST_WALRUS_TAIL_THREE
BEAST_WALRUS_TAIL_TWO
BEAST_WALRUS_TAIL_ONE
BEAST_WALRUS_EYE_THREE
BEAST_WALRUS_EYE_TWO
BEAST_WALRUS_EYE_ONE
BEAST_WALRUS_WINGS_BAT_BACK
BEAST_WALRUS_WINGS_FEATHERED_FRONT
BEAST_WALRUS_WINGS_FEATHERED_BACK
BEAST_WALRUS_WINGS_LACY_FRONT
BEAST_WALRUS_WINGS_LACY_BACK
BEAST_WALRUS_MANDIBLES
BEAST_WALRUS
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_QUADRUPED_BULKY_HORNS
BEAST_QUADRUPED_BULKY_MANDIBLES
BEAST_QUADRUPED_BULKY_OCT
BEAST_QUADRUPED_BULKY_HEX
BEAST_QUADRUPED_BULKY
BEAST_FRONT_GRASP_ANTENNAE
BEAST_FRONT_GRASP_TRUNK
BEAST_FRONT_GRASP_SHELL_BACK
BEAST_FRONT_GRASP_TAIL_THREE
BEAST_FRONT_GRASP_TAIL_TWO
BEAST_FRONT_GRASP_TAIL_ONE
BEAST_FRONT_GRASP_EYE_THREE
BEAST_FRONT_GRASP_EYE_TWO
BEAST_FRONT_GRASP_EYE_ONE
BEAST_QUADRUPED_SLINKY_OCT
BEAST_QUADRUPED_SLINKY_HEX
BEAST_QUADRUPED_SLINKY
BEAST_QUADRUPED_BULKY_ANTENNAE
BEAST_QUADRUPED_BULKY_TRUNK
BEAST_QUADRUPED_BULKY_SHELL_FRONT
BEAST_QUADRUPED_BULKY_TAIL_THREE
BEAST_QUADRUPED_BULKY_TAIL_TWO
BEAST_QUADRUPED_BULKY_TAIL_ONE
BEAST_QUADRUPED_BULKY_EYE_THREE
BEAST_QUADRUPED_BULKY_EYE_TWO
BEAST_QUADRUPED_BULKY_EYE_ONE
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_SMALL_INSECT_MANDIBLES
BEAST_SMALL_INSECT
BEAST_SMALL_WORM_SHORT_ANTENNAE
BEAST_SMALL_WORM_SHORT_TRUNK
BEAST_SMALL_WORM_SHORT_SHELL_BACK
BEAST_SMALL_WORM_SHORT_EYE_THREE
BEAST_SMALL_WORM_SHORT_EYE_TWO
BEAST_SMALL_WORM_SHORT_EYE_ONE
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
BEAST_SMALL_WORM_SHORT_HORNS
BEAST_SMALL_WORM_SHORT_MANDIBLES
BEAST_SMALL_WORM_SHORT
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
BEAST_SMALL_SPIDER_HORNS
BEAST_SMALL_SPIDER_MANDIBLES
BEAST_SMALL_SPIDER
BEAST_SMALL_INSECT_ANTENNAE
BEAST_SMALL_INSECT_TRUNK
BEAST_SMALL_INSECT_SHELL_BACK
BEAST_SMALL_INSECT_PROBOSCIS
BEAST_SMALL_INSECT_EYE_THREE
BEAST_SMALL_INSECT_EYE_TWO
BEAST_SMALL_INSECT_EYE_ONE
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
BEAST_SMALL_INSECT_WINGS_LACY_BACK
BEAST_SMALL_INSECT_HORNS
BEAST_SMALL_SNAKE_TRUNK
BEAST_SMALL_SNAKE_SHELL_BACK
BEAST_SMALL_SNAKE_EYE_THREE
BEAST_SMALL_SNAKE_EYE_TWO
BEAST_SMALL_SNAKE_EYE_ONE
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
BEAST_SMALL_SNAKE_HORNS
BEAST_SMALL_SNAKE_MANDIBLES
BEAST_SMALL_SNAKE
BEAST_SMALL_AMORPHOUS_SHELL_BACK
BEAST_SMALL_AMORPHOUS
BEAST_SMALL_WORM_LONG_ANTENNAE
BEAST_SMALL_WORM_LONG_TRUNK
BEAST_SMALL_WORM_LONG_SHELL_BACK
BEAST_SMALL_WORM_LONG_EYE_THREE
BEAST_SMALL_WORM_LONG_EYE_TWO
BEAST_SMALL_WORM_LONG_EYE_ONE
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
BEAST_SMALL_WORM_LONG_HORNS
BEAST_SMALL_WORM_LONG_MANDIBLES
BEAST_SMALL_WORM_LONG
BEAST_SMALL_SNAKE_ANTENNAE
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
BEAST_SMALL_HUMANOID_HORNS
BEAST_SMALL_HUMANOID_MANDIBLES
BEAST_SMALL_HUMANOID
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
BEAST_SMALL_FRONT_GRASP_HORNS
BEAST_SMALL_FRONT_GRASP_MANDIBLES
BEAST_SMALL_FRONT_GRASP_OCT
BEAST_SMALL_FRONT_GRASP_HEX
BEAST_SMALL_FRONT_GRASP
BEAST_SMALL_HUMANOID_ANTENNAE
BEAST_SMALL_HUMANOID_TRUNK
BEAST_SMALL_HUMANOID_SHELL_BACK
BEAST_SMALL_HUMANOID_TAIL_THREE
BEAST_SMALL_HUMANOID_TAIL_TWO
BEAST_SMALL_HUMANOID_TAIL_ONE
BEAST_SMALL_HUMANOID_EYE_THREE
BEAST_SMALL_HUMANOID_EYE_TWO
BEAST_SMALL_HUMANOID_EYE_ONE
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_HORNS
BEAST_SMALL_SCORPION_MANDIBLES
BEAST_SMALL_SCORPION
BEAST_SMALL_SPIDER_ANTENNAE
BEAST_SMALL_SPIDER_TRUNK
BEAST_SMALL_SPIDER_SHELL_FRONT
BEAST_SMALL_SPIDER_EYE_THREE
BEAST_SMALL_SPIDER_EYE_TWO
BEAST_SMALL_SPIDER_EYE_ONE
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_SMALL_BIPEDAL_DINOSAUR
BEAST_SMALL_SCORPION_ANTENNAE
BEAST_SMALL_SCORPION_TRUNK
BEAST_SMALL_SCORPION_SHELL_FRONT
BEAST_SMALL_SCORPION_TAIL_THREE
BEAST_SMALL_SCORPION_TAIL_TWO
BEAST_SMALL_SCORPION_TAIL_ONE
BEAST_SMALL_SCORPION_EYE_THREE
BEAST_SMALL_SCORPION_EYE_TWO
BEAST_SMALL_SCORPION_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
BEAST_SMALL_QUADRUPED_SLINKY_OCT
BEAST_SMALL_QUADRUPED_SLINKY_HEX
BEAST_SMALL_WALRUS_SHELL_BACK
BEAST_SMALL_WALRUS_TAIL_THREE
BEAST_SMALL_WALRUS_TAIL_TWO
BEAST_SMALL_WALRUS_TAIL_ONE
BEAST_SMALL_WALRUS_EYE_THREE
BEAST_SMALL_WALRUS_EYE_TWO
BEAST_SMALL_WALRUS_EYE_ONE
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
BEAST_SMALL_WALRUS_MANDIBLES
BEAST_SMALL_WALRUS
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_HORNS
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
BEAST_SMALL_QUADRUPED_BULKY_OCT
BEAST_SMALL_QUADRUPED_BULKY_HEX
BEAST_SMALL_QUADRUPED_BULKY
BEAST_SMALL_FRONT_GRASP_ANTENNAE
BEAST_SMALL_FRONT_GRASP_TRUNK
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
BEAST_SMALL_FRONT_GRASP_EYE_THREE
BEAST_SMALL_FRONT_GRASP_EYE_TWO
BEAST_SMALL_FRONT_GRASP_EYE_ONE
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
EXPERIMENT_HUMANOID_HORN_BROAD_3
EXPERIMENT_HUMANOID_HORN_STUBBY_3
EXPERIMENT_HUMANOID_HORN_SHORT_3
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
EXPERIMENT_HUMANOID_HORN_BROAD_2
EXPERIMENT_HUMANOID_HORN_STUBBY_2
EXPERIMENT_HUMANOID_HORN_SHORT_2
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_HORN_BROAD_1
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR
EXPERIMENT_HUMANOID_WINGS_BAT
EXPERIMENT_HUMANOID_WINGS_FEATHERED
EXPERIMENT_HUMANOID_WINGS_LACY
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5
EXPERIMENT_HUMANOID_HORN_BROAD_5
EXPERIMENT_HUMANOID_HORN_STUBBY_5
EXPERIMENT_HUMANOID_HORN_SHORT_5
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4
EXPERIMENT_HUMANOID_HORN_BROAD_4
EXPERIMENT_HUMANOID_HORN_STUBBY_4
EXPERIMENT_HUMANOID_HORN_SHORT_4
EXPERIMENT_HUMANOID_TORSO_SKIN
EXPERIMENT_HUMANOID_TORSO_SKINLESS
EXPERIMENT_HUMANOID_EYE_THREE
EXPERIMENT_HUMANOID_EYE_TWO
EXPERIMENT_HUMANOID_EYE_ONE
EXPERIMENT_HUMANOID_ANTENNAE
EXPERIMENT_HUMANOID_TRUNK
EXPERIMENT_HUMANOID_MANDIBLES
EXPERIMENT_HUMANOID_MOUTH
EXPERIMENT_HUMANOID_HEAD_FUR
EXPERIMENT_HUMANOID_HEAD_FEATHERS
EXPERIMENT_HUMANOID_HEAD_SCALES
EXPERIMENT_HUMANOID_HEAD_SKIN
EXPERIMENT_HUMANOID_SHADOW
BEAST_SMALL_WALRUS_ANTENNAE
BEAST_SMALL_WALRUS_TRUNK
EXPERIMENT_HUMANOID_HORN_STUBBY_1
EXPERIMENT_HUMANOID_HORN_SHORT_1
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1
EXPERIMENT_HUMANOID_ARM_RIGHT
EXPERIMENT_HUMANOID_ARM_LEFT
EXPERIMENT_HUMANOID_LEG_RIGHT
EXPERIMENT_HUMANOID_LEG_LEFT
EXPERIMENT_HUMANOID_HAND_RIGHT
EXPERIMENT_HUMANOID_HAND_LEFT
EXPERIMENT_HUMANOID_FOOT_RIGHT
EXPERIMENT_HUMANOID_FOOT_LEFT
EXPERIMENT_HUMANOID_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_TORSO_FUR
EXPERIMENT_HUMANOID_TORSO_FEATHERS
EXPERIMENT_HUMANOID_TORSO_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
MEDIUM_BLESSING
MINOR_CURSE
MEDIUM_CURSE
DEFEND
TORMENT
NEGATIVE_SOCIAL_RESPONSE
FLEEING
CLEAN_FRIEND
CLEAN_SELF
GREETING
MAJOR_CURSE
OUTSIDE
NO_THICK_FOG
NO_MAGMA
NO_WATER
FIREBALL
FIREJET
WEB_SPRAY
UNDIRECTED_DUST
UNDIRECTED_VAPOR
UNDIRECTED_GAS
SPATTER_LIQUID
SPATTER_POWDER
LIQUID_GLOB
SOLID_GLOB
TRAILING_GAS_FLOW
TRAILING_VAPOR_FLOW
TRAILING_DUST_FLOW
MINOR_BLESSING
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
IN_MAGMA
ALL_SOLID
SOLID_PRESSED
SOLID_PASTE
SOLID_POWDER
Unrecognized Procedural Layer Token: 
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
MAINTAIN_ROADS
CONSTRUCTION_PERMITS
BUILDING_SAFETY
JUDGE
FIRE_SAFETY
FOOD_SUPPLY
MAINTAIN_SEWERS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_DRINKS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_ANIMALS
OVERSEE_LEADER_HOUSEHOLD
ADVISE_LEADERS
ESPIONAGE
HEALTH_MANAGEMENT
COOPERATION
ARTWORK
TRADITION
DECORUM
FAIRNESS
ELOQUENCE
CUNNING
TRUTH
FRIENDSHIP
LOYALTY
LAW
Unrecognized Position Responsibility Token: 
DELIVER_MESSAGES
MAINTAIN_TUNNELS
MAINTAIN_BRIDGES
ESTABLISH_COLONY_TRADE_AGREEMENTS
ACCOUNTING
MANAGE_PRODUCTION
MEET_WORKERS
RECEIVE_DIPLOMATS
LAW_ENFORCEMENT
LAW_MAKING
Unrecognized Breath Attack Token: 
SHARP_ROCK
TRAILING_ITEM_FLOW
UNDIRECTED_ITEM_CLOUD
WEATHER_FALLING_MATERIAL
WEATHER_CREEPING_DUST
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_GAS
BUILD_MORALE
SORT_AMMUNITION
EQUIPMENT_MANIFESTS
UPGRADE_SQUAD_EQUIPMENT
PATROL_TERRITORY
ATTACK_ENEMIES
TAME_EXOTICS
EXECUTIONS
ESCORT_TAX_COLLECTOR
COLLECT_TAXES
MAKE_TOPIC_AGREEMENTS
MAKE_PEACE_AGREEMENTS
MAKE_INTRODUCTIONS
PERSONAL_MATTER
ACCEPTABLE
NOT_APPLICABLE
Unrecognized Ethic Action Token: 
SLAVERY
ASSAULT
THEFT
TRESPASSING
VANDALISM
LYING
OATH_BREAKING
TREASON
TORTURE_ANIMALS
TORTURE_FOR_FUN
TORTURE_FOR_INFORMATION
Unrecognized Ethic Response Token: 
UNTHINKABLE
PUNISH_CAPITAL
PUNISH_EXILE
PUNISH_SERIOUS
PUNISH_REPRIMAND
APPALLING
SHUN
MISGUIDED
ONLY_IF_SANCTIONED
JUSTIFIED_IF_SELF_DEFENSE
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_NO_REPERCUSSIONS
LEISURE_TIME
PERSEVERANCE
COMPETITION
SACRIFICE
HARD_WORK
MARTIAL_PROWESS
CRAFTSMANSHIP
MERRIMENT
HARMONY
TRANQUILITY
SELF_CONTROL
INTROSPECTION
STOICISM
INDEPENDENCE
TORTURE_AS_EXAMPLE
KILL_PLANT
MAKE_TROPHY_ANIMAL
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_SAME_RACE
EAT_SAPIENT_KILL
EAT_SAPIENT_OTHER
KILL_ANIMAL
KILL_ENEMY
KILL_NEUTRAL
KILL_ENTITY_MEMBER
Unrecognized Value Token: 
PEACE
ROMANCE
COMMERCE
FESTIVALS
FERTILITY
FATE
FAME
DUTY
DREAMS
DISEASE
DISCIPLINE
DEPRAVITY
DEFORMITY
JEWELS
JEALOUSY
INSPIRATION
HOSPITALITY
GENEROSITY
GAMES
GAMBLING
FREEDOM
FORTRESSES
FORGIVENESS
BEAUTY
BALANCE
AGRICULTURE
REGIONAL_FORCE
PANTHEON
DANCE
CREATION
COURAGE
CONSOLATION
COASTS
CHILDREN
CHARITY
CAVERNS
BOUNDARIES
BLIGHT
THRALLDOM
SUN
SUICIDE
STORMS
STARS
SONG
SILENCE
SEASONS
SCHOLARSHIP
SALT
RUMORS
RULERSHIP
REVENGE
REVELRY
WISDOM
WIND
VICTORY
VALOR
TWILIGHT
TRICKERY
TREES
TREACHERY
TRAVELERS
TORTURE
THUNDER
MISERY
MINERALS
METALS
MERCY
MARRIAGE
LUST
LUCK
LOVE
LONGEVITY
LIGHTNING
LAWS
LAKES
REBIRTH
RAINBOWS
PREGNANCY
PERSUASION
PAINTING
OATHS
NIGHTMARES
MURDER
MUCK
PLAYER_FORTRESS
Unrecognized Item Improvement Token: 
INSTRUMENT_PIECE
ILLUSTRATION
PAGES
SEWN_IMAGE
ITEMSPECIFIC
RINGS_HANGING
COVERED
LIGHT_VERMIN_ALT
LIGHT_VERMIN
MONUMENT
TREE_CITY
CAVE_DETAILED
IMMORTALITY
SEE_THE_GREAT_NATURAL_SITES
FALL_IN_LOVE
MASTER_A_SKILL
BECOME_A_LEGENDARY_WARRIOR
BRING_PEACE_TO_THE_WORLD
CRAFT_A_MASTERWORK
CREATE_A_GREAT_WORK_OF_ART
RULE_THE_WORLD
START_A_FAMILY
MAINTAIN_ENTITY_STATUS
STAY_ALIVE
Unrecognized Sphere Token: 
VOLCANOES
YOUTH
ART_IMAGE
TRACTION_BENCH_CHAIN
TRACTION_BENCH_ROPE
HANDLE
ITEM
OWN_RACE
BATHE_WORLD_IN_CHAOS
ATTAIN_RANK_IN_SOCIETY
MAKE_A_GREAT_DISCOVERY
ANIMAL_TRAINER
ANIMAL_CARETAKER
RANGER
STONE_CARVER
STONECUTTER
ENGRAVER
STONEWORKER
WOODCUTTER
WOODWORKER
MINER
FORMER_PRISONER
WAX_WORKER
POTTER
WOODCRAFTER
CRAFTSMAN
GEM_SETTER
GEM_CUTTER
METALCRAFTER
BLACKSMITH
ARMORER
WEAPONSMITH
FURNACE_OPERATOR
ANIMAL_DISSECTOR
TRAPPER
IMPRISONER
LOVER
DEITY
FATHER
MOTHER
ADVENTURER
ANIMATED
TAX_ESCORT
LAW_ENFORCE
FORMER_SLAVE
FORMER_MEMBER
CRIMINAL
FORMER_MERCENARY
Unrecognized Historical Figure Hist Fig Link Token: 
DECEASED_SPOUSE
FORMER_SPOUSE
PET_OWNER
FORMER_APPRENTICE
FORMER_MASTER
COMPANION
MERCHANT
TRADER
SURGEON
SUTURER
BONE_SETTER
DIAGNOSER
PUMP_OPERATOR
SIEGE_OPERATOR
SIEGE_ENGINEER
WOOD_BURNER
MASTER_PIKEMAN
MASTER_MACEMAN
MASTER_SWORDSMAN
MASTER_AXEMAN
MASTER_WRESTLER
MASTER_CROSSBOWMAN
MASTER_SPEARMAN
MASTER_HAMMERMAN
SHEARER
GELDER
MILKER
CHEESE_MAKER
FISH_CLEANER
FISH_DISSECTOR
FISHERMAN
FISHERY_WORKER
STRAND_EXTRACTOR
GLASSMAKER
CLOTHIER
WEAVER
BONE_CARVER
LEATHERWORKER
STONECRAFTER
LYE_MAKER
POTASH_MAKER
SOAP_MAKER
BREWER
HERBALIST
PLANTER
GLAZER
BEEKEEPER
PRESSER
MILLER
THRESHER
COOK
SPINNER
CUTWOOD
CLEAN
HAUL_ANIMALS
HAUL_FURNITURE
HAUL_ITEM
HAUL_REFUSE
HAUL_FOOD
HAUL_BODY
HAUL_WOOD
HAUL_STONE
MESSENGER
MONK
PILGRIM
PROPHET
PEDDLER
GELD
MILK
MAKE_CHEESE
PROCESS_PLANT
CLOTHESMAKER
DISSECT_VERMIN
RECOVER_WOUNDED
FEED_WATER_CIVILIANS
DRESSING_WOUNDS
SUTURING
BONE_SETTING
SURGERY
DIAGNOSE
ANIMALCARE
ANIMALTRAIN
POET
BEAST_HUNTER
SCOUT
MONSTER_SLAYER
MASTER_LASHER
DRUNK
MASTER_THIEF
TRAINED_WAR
TRAINED_HUNTER
RECRUIT
MASTER_BLOWGUNMAN
MASTER_BOWMAN
TAVERN_KEEPER
BOOKBINDER
PAPERMAKER
GEOGRAPHER
CHEMIST
NATURALIST
ASTRONOMER
HISTORIAN
MATHEMATICIAN
PHILOSOPHER
DANCER
BARD
MILLING
CLOTHESMAKING
BREWING
WEAVING
TRAPPING
PROCESSFISH
MASONRY
ENGRAVE_STONE
CARVE_STONE
CUT_STONE
CARPENTRY
WOODCUTTING
Unrecognized Unit Type Token: 
Unrecognized Labor Token: 
BUILD_CONSTRUCTION
MISC_WEAPON
BONECARVE
LEATHERWORK
METALCRAFT
STONECRAFT
WOODCRAFT
ENCRUSTGEM
CUTGEM
HERBALISM
SPINNING
SHEARING
CHEESEMAKING
PROCESSPLANTS
STONE_CRAFT
WAX_WORKING
POTTERY
BOOKBINDING
PAPERMAKING
WOOD_CRAFT
ENCRUST_GEM
CUT_GEM
METAL_CRAFT
FORGE_FURNITURE
FORGE_ARMOR
FORGE_WEAPON
SMELT
HUNT
DISSECT_FISH
CLEAN_FISH
BUILD_ROAD
HAUL_WATER
PULL_LEVER
HAUL_TRADE
HANDLE_VEHICLES
BEEKEEPING
PRESSING
OPERATE_PUMP
BURN_WOOD
GLAZING
LYE_MAKING
POTASH_MAKING
SIEGEOPERATE
SIEGECRAFT
EXTRACT_STRAND
BONE_CARVE
GRASP_STRIKE
WRESTLING
RANGED_COMBAT
MELEE_COMBAT
TEACHING
LEADERSHIP
COORDINATION
SPEAKING
PROSE
SITUATIONAL_AWARENESS
CONCENTRATION
KNOWLEDGE_ACQUISITION
TRACKING
PACIFY
CHEMISTRY
ASTRONOMY
MATHEMATICS
LOGIC
CRITICAL_THINKING
PLAY_PERCUSSION_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_KEYBOARD_INSTRUMENT
MAKE_MUSIC
CLIMBING
MILITARY_TACTICS
KNAPPING
DODGING
STANCE_STRIKE
SET_BONE
DRESS_WOUNDS
SNEAK
MAGIC_NATURE
MECHANICS
CONSOLE
FLATTERY
COMEDY
INTIMIDATION
RECORD_KEEPING
ORGANIZATION
APPRAISAL
JUDGING_INTENT
NEGOTIATION
SWIMMING
SOAP_MAKING
WOOD_BURNING
CRUTCH_WALK
SUTURE
SMALLGEM
UNCOMMON
FORCED
Unrecognized Material Token: 
GET_MATERIAL_FROM_REAGENT
ANIMALTRAP
WINDOW
GOBLET
FLASK
HATCH_COVER
AMBER
Unrecognized Skill Token: 
MODSKILL10
MODSKILL09
MODSKILL08
MODSKILL07
MODSKILL06
MODSKILL05
MODSKILL04
MODSKILL03
MODSKILL02
MODSKILL01
INTRIGUE
FLUID_ENGINEER
OPTICS_ENGINEER
GEOGRAPHY
GRIME
UNKNOWN_SUBSTANCE
FILTH_Y
FILTH_B
PEARLASH
ASH
GLASS_CRYSTAL
GLASS_CLEAR
GLASS_GREEN
CORAL
TRAPPARTS
BALLISTAARROWHEAD
BALLISTAPARTS
CATAPULTPARTS
MILITARY_UNIT
VESSEL
Unrecognized Item Token: 
EGG
GLOB
COIN
LIQUID_MISC
POWDER_MISC
WEAPONRACK
ARMORSTAND
BOOK
SKIN_TANNED
FISH_RAW
CORPSEPIECE
BRACELET
EARRING
CROWN
AMMO
SCEPTER
AMULET
FIGURINE
(Combat) Stunned
(Combat) Knocked out
(Combat) Propelling blow
(Combat) Attack latched
(Combat) Natural attack latched
(Combat) Attack stuck in
(Combat) Enraged
(Combat) Wounds
(Combat) Strike
(Wrestle) Part ripped away
(Wrestle) Adjust grip
(Wrestle) Strangle
(Wrestle) Latch on
(Wrestle) Struggle
(Wrestle) Release
(Wrestle) Release choke
Ambush (uninjured creature)
Ambush (injured creature)
Ambush
Ambush (nature)
Ambush (snatcher)
Snatcher
Gremlin
Ambush (thief, other)
Ambush (thief, nature)
Ambush (thief, skulking)
Ambush (thief)
Ambush (resident)
Dig canceled (wet)
Dig canceled (warm)
(Combat) Nauseated
(Combat) Winded
Jump-dodge (strike)
Jump-dodge (proj)
Surprised
Charge
Drop item
Weapon twist
Struck economic mineral
Struck mineral
Praise the miners
Found a feature
Era change
Reached peak
map_rejection_log.txt
CRAFT_GUILD
(Wrestle) Release lock
(Wrestle) Throw
(Wrestle) Takedown
(Wrestle) Chokehold
(Wrestle) Joint lock
(Charge) Tangle/tumble
(Charge) Tangle
(Charge) (A) Bounced back
(Charge) (A) Tumble
(Charge) (D) Knocked over
(Charge) (D) Tumble
(Charge) Collision
Parry
Counterstrike
Dodge
Caught in web
Caught in flame
Fall over
Endgame event 2
Endgame event 1B
Endgame event 1
Pet death
Citizen death
(Adventure) Death
Job cancellation
(Adventure) Sleep interrupted
(Adventure) Awaken
Masterwork construction lost
Masterwork architecture lost
Masterwork made
Engraving melted
Pull out and drop item
Shoot web
Breathe fire
Block fire
(Wrestling) Cannot break grip
(Wrestling) Break grip
Give into pain
No longer stunned
Overcome paralysis
Free from web
Regain consciousness
Lose hold of item
Vomit
Slam into unit
Slam into an obstacle
Slam into an obstacle (blow apart)
Trade diplomat
Liaison
Gremlin unshackled something
Gremlin opened cage
Gremlin triggered plate
Gremlin pulled lever
Animal trap robbed
Animal trapped
No migrants
Migrants (danger)
Migrant (one)
Migrants
Noble
Ambush (incapacitated creature)
Magma defaced engraving
Berserk
Regular beast
Werebeast
Megabeast
Artifact construction begun
(Strange mood) Building claimed
Entangled in hidden web
Vermin escaped from cage
Attachment to item
Item given name
Artifact made
Strange mood
Animal birth
Citizen birth
Cave-in
Wild animal gave birth
Mechanism sounds
Assumed position
Conversation (Conflict)
Gained site control
Strap item
Draw item
Push item
Reorganize possessions
No longer overwhelmed
Travel complaint
Lose hold of surface
Fail to grab hold
Attack caught
Attack interrupted
Bandit grabs item
No grasp to draw
You draw
You strap item
You unyield
You yield
Nothing to examine
Nothing to interact
Search found nothing
Search found something
Already searched
No tracks
Cannot jump
Enemy moved out of range
Tantrum
Citizen lost to stress
Citizen overwhelmed by stress
Interaction (user)
Transformation
Found trap
Creature stolen object
Creature sound
Intro
Cannot travel through site
Discovered site
Hit by ball of flames
Ghost attack
(Adventure) Cackling fades
(Adventure) Night Creature Attack
(Adventure) Made item
Breath attack
Martial trance
Stand up
Bandit empties container
Conversation
Dodge projectile
Skipped on liquid
Gained knowledge
Full reversion
Semi-wild
Flounder in water
Animal action
Evil cloud
Weird weather
Embrace
Pet missing
Citizen missing
Undead attack
Interaction (target)
Pet loses dead owner
Merchants leaving now
Merchants leaving soon
Wagons bypassed inaccessible site
Merchants need depot
Merchants unloading
Vomit blood
Cough blood
(Combat) Gain/lose possession of item
Soldier becomes a master
Recruit gains skill
Profession change
You feel hot/cold
You interact with item
You interact with building
Pick up
Mandate ends
Masterwork food
Masterful dye
Animal trained
You feed on victim
Learned a power
Masterpiece defaced
Masterpiece crafted
Land's status elevated
Land gains a status
Vermin disturbed
Citizen kidnapped
Job removed from unpowered building
Unable to complete building
Vermin bite
Pet adopts owner
Cannot stand
Cannot climb
Cannot chop tree
No hands to pick up
Check date
Check temperature
Check weather
Check smells
No item to throw
No item to pick up
No item to drop
No item to contain
No item to eat
No item to wear
No item to remove
No item to strap
Drop
Failed to eat/drink
Eat
Put into a container
Take out of a container
Take off item
Put on item
Empty a container
Nightfall
Break of dawn
Set a fire
Cannot set a fire
Made a campfire
Cannot make campfire
Cannot rest
Must unretract first
Rumor spread by citizen
You cannot construct here
Tree chopped
Petition ignored
New apprenticeship
Composition failed
Composition complete
Cursed by deity
Building destroyed/toppled
Performance quality
Learned art form
Learned written content
Activity end
Activity section change
Activity ongoing
Begin activity
You cannot mount
Mount
Witnessed item missing
Witnessed item has been moved
Witnessed item stolen
Witnessed item handoff
Guild founded
Agreement abandoned
Priesthood needs recognized
Agreement satisfied
You given emergency tactical control
Nearby site linked economically
New site founded nearby
Returning soldiers bring rumor(s)
Visitor shared rumor(s)
Thief (villain)
Party organized
Citizen becomes civilian
Citizen becomes soldier
Somebody grows up
Local resident creature named
New mandate
New demand
Demand forgotten
No fish to catch
Job overwritten
Work order completed
Machine link suspended
Construction suspended
Site located
Election
Diplomat bids farewell
You cannot perform
Your order delivered
Research breakthrough
You cannot speak
Guest arrives
Dry season
Wet season
Rain
Snow
Clear weather
Beast guzzles drink
Wedding
Masterwork engraving
Masterwork improvement
Building toppled by ghost
Tantrum (possessed by ghost)
Other Recipes
Meat/Fish Recipes
Garden Vegetables
Fruit and Nuts
Eggs
Extracts
Powders
Cheeses
Drinks
Pets
Cloth (Yarn)
Cloth (Silk)
Cloth (Plant)
/Above
/Below
Toys
Shields
Legwear
Footwear
Handwear
Headwear
Digging Implements
Trap Components
Bodywear
Training Weapons
Anvils
Stone Blocks
Large Cut Gems
Small Cut Gems
Metal Bars
Unrecognized Inorganic Token: 
NO_MATGLOSS
USE_LAVA_STONE
CHARCOAL
COKE
No food
Mountainhome achieved
Satisfied monarch
Monarch arrived early
Monarch arrived
First caravan
Embark
Diplomat left unhappy
You failed to dismount
Dismount
You failed to mount
North
East
West
CLUSTER_ONE
CLUSTER_SMALL
CLUSTER
Unrecognized Coal Token: 
Milling Flood
Head for Edge
Claim Site
Move to Site
Mill Building
Mill Anywhere
Return to Base
Seek Commander
Vermin Hunting
Meeting Location Building
Meeting Location
Chained Animal
Owner
Inactive Marauder
Pattern Patrol
Conflict Defense
Valid Pond Dump
Valid Pond Dump Unit
Come to Job Building
Nonsense
Wait Order
Alarm
Guard
Graze
Lair Hunter
Squad Defend Burrow From Target
Squad Defend Burrow
Squad Patrol
Squad Kill List
Squad Move
Milling Burrow
Quivers
Flasks/Waterskins
Miscellaneous
Barrels
Ropes (Yarn)
Ropes (Silk)
Ropes (Plant)
Thread (Yarn)
Thread (Silk)
Thread (Plant)
Bags (Yarn)
Bags (Silk)
Bags (Plant)
Bags (Leather)
Cages
Wilderness Roamer
Wilderness Curious Steal Target
Wilderness Curious Wander
Marauder Mill
Ambush Patrol
Sieger Mill
Sieger Basepoint
Maraud Target
Undead Hunt
Insane Mood
Dungeon Commander
Cups/Mugs/Goblets
Crutches
Splints
Buckets
Backpacks
Seek Building For Job
Seek Building For Item Drop
Seek Unit For Job
Seek Unit For Item Drop
Seek Job Item
Seek Give Water Bucket
Carry Patient to Bed
Seek Surgery Site
Seek Patient for Dress Wound
Seek Patient for Suturing
Seek Patient for Crutch
Seek Patient for Immobilize Break
Seek Patient for Diagnosis
Seek Patient for Carry
Seek Fill Bucket
Grab Goblet
Grab Food for Taming
Seek Animal for Unchain
Seek Cage for Unchain
Seek Chain for Animal
Seek Animal for Chain
Seek Gelding Building
Seek Animal for Gelding
Seek Slaughter Building
Seek Animal for Slaughter
Seek Target for Food
Seek Food for Target
Go to Give Water Target
Seek Dressing Cloth
Seek Suture Thread
Seek Crutch
Seek Splint
Sand Zone
Get Empty Sand Bag
Ransack Taxes
Guard Taxes
Tax Room
Flee Terrain
Leave Wall
Sleep Barracks
Check Chest
Thief Target
Charge Attack
Adventure automove (acrobatic)
Adventure automove
Adventure Move
Grab Unfill Bucket
Cage Vermin
Grab Animal Trap
Go to Cage
Lay Egg/Nest Box
Go to Shear Station
Grab Shear Unit
Go to Milk Station
Grab Milk Unit
Grab Cage Unit
Capture Small Pet
Uncage Animal
Grab Cage
Return Colony To Install
Colony to Install
Clay Zone
Grab Kill
Store Item
Seek Item for Storage
Seek Building for Ammunition
Grab Ammunition for Building
Seek Artifact
Sparring Site
Sparring Partner
Archery Training Site
Seek Training Ammunition
Go to Shop
Mill in Shop
Shop Specific
Seek Infant
Squad Station
Seek Vermin for Catching
Seek Trap for Vermin Catch
Seek Trigger for Mechanism
Seek Mechanism for Trigger
Seek Target for Mechanism
Seek Target Mechanism
Seek Hunting Target
Seek Sheriff
Seek Blood Suck Victim
Seek Kidnap Victim
Interrogation Office
Go to Interrogation Target
Go to Beating Target
Drop Kill out Front
Drop Kill at Butcher
Grab Execution Weapon
Grab Uniform
Work at Building
Grab Job Resources
Drop Off Job Items
Main Job Building
Reset Priority Goal
Clean Building Site
Seek Fell Victim
Set Mood Building
Set Glass Mood Building
Seek Bad Mood Building
Seek Eating Chair 2
Seek Eating Chair
Seek Food Item
Seek Drink Item
Seek Animal for Taming
Hunt Vermin
Clean
Start Fish
Start Hunt
Grab Waterskin
Grab Backpack
Grab Quiver
Grab Pants
Grab Gloves
Grab Boots
Grab Helm
Grab Armor
Grab Shield
Grab Ammunition
Grab Weapon
Grab Clothing
Site Walk to Building
Site Walk
Harass
Guard Path
Individual Skill Drill
Skill Demonstration
Rest (Reset)
Rest (Recovered)
Mischief
Dig
Gather Plant
Chop
Remove Construction
Rest
Store Object
Grab Toy
Grab Instrument
Go to Writing Place
Get Writing Materials
Go to Reading Place
Get Written Content
Fill Service Order
Ponder Topic
Play with Toy
Prayer
Place Ladder
Seek Ladder to Move
Seek Ladder to Climb
Army Walk
Chase Opponent
Assigned Building Job
Seek Manage Office
Seek Update Office
Wander Depot
Prepare Equipment Manifests
Upgrade Squad Equipment
Seek Drink Area for Water
Seek Well for Water
Seek Fish Catch Location
Seek Fish Trap
Wander Vermin Hunting Spot
Seek Vermin Hunting Spot
Seek Vermin for Hunting
Wander Vermin Catch Location
Seek Vermin Catch Location
Scheduled Sleep Ground
Scheduled Sleep Bed
Scheduled Meal
Start Eat Job
Start Water Job Drink Area
Start Water Job Well
Train Animal
Seek Station
Seek Station Flood
Start Medical Aid
Start Bed Carry
Attack Building
Flee from Opponent (Climb)
Flee from Opponent
Chase Opponent (Same Square)
Chase Opponent Flood
courageous
consoling
coastal
child-like
charitable
chaotic
cavernous
delineated
blighted
birthing
balanced
artistic
agricultural
NAME_VOLCANO
fated
famous
familial
earthen
dusklight
dreaming
diseased
disciplined
depraved
deformed
noon-time
dawning
ARTIFICE
ASSERTIVE
VIOLENT
NAME_CAVE
BOUNDARY
UGLY
FLOWERY
PRIMITIVE
Seek Heist Handoff
Seek Heist Master
Seek Heist Item
Follow Command
Parley Item
Parley Unit
Leave Site for Squad Order
NAME_FOREST
NAME_OCEAN
NAME_MOUNTAINS
ROMANTIC
RESTRAIN
NAME_LAKE
PROTECT
NEGATOR
NEGATIVE
SUBORDINATE
MYTHIC
MYSTERY
reborn
colorful
rainy
pregnant
poetic
leafy
persuasive
peaceful
painted
ordered
oceanic
sworn
nightmarish
lyrical
murderous
thunderous
enslaved
thieving
sunny
stormy
starry
wordy
cloudy
seasonal
scholarly
salty
sacrificial
whispering
lordly
flowing
jeweled
inspired
hospitable
healing
generous
forgiving
baked
fish
festive
fertile
muddy
mountainous
moonlit
misty
lucky
loyal
loving
long-lived
electrical
deceitful
wet
festivals
fertility
fate
fame
dusk
discipline
depravity
deformity
longevity
justice
inspiration
hospitality
generosity
games
fortresses
forgiveness
food
young
lettered
windy
wealthy
watery
warring
volcanic
victorious
valorous
tricky
wooden
treacherous
enterprising
wicked
coasts
charity
caverns
boundaries
blight
farming
no sphere
square of pillars
uneven pillars
paved outdoor area
agriculture
youth
wisdom
wealth
victory
valor
trickery
treachery
travelers
thunder
SWAMP_TROPICAL_FRESHWATER
MARSH_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
SWAMP_TEMPERATE_FRESHWATER
no architectural element
detailed surfaces
paved indoor areas
open structure
stagnant pool
lava pool
water pool
lower floors
upper floors
pillars on the perimeter
rainbows
pregnancy
persuasion
painting
oaths
muck
metals
marriage
luck
thralldom
suicide
scholarship
salt
rumors
rulership
rivers
revenge
revelry
rebirth
ANY_LAKE
ANY_OCEAN
ANY_LAND
ALL_MAIN
RIVER_TROPICAL_SALTWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_FRESHWATER
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_FOREST
ANY_TEMPERATE_FOREST
ANY_SAVANNA
ANY_GRASSLAND
ANY_SHRUBLAND
ANY_FOREST
ANY_TROPICAL
ANY_TEMPERATE
NOT_FREEZING
ANY_POOL
ANY_TROPICAL_RIVER
ANY_TEMPERATE_RIVER
ANY_RIVER
ANY_TROPICAL_LAKE
ANY_TEMPERATE_LAKE
FOREST_TROPICAL_MOIST_BROADLEAF
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TEMPERATE_BROADLEAF
FOREST_TEMPERATE_CONIFER
MARSH_TROPICAL_SALTWATER
MARSH_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_FRESHWATER
POOL_TEMPERATE_SALTWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_FRESHWATER
only child
youngest child
tenth eldest child
ninth eldest child
eighth eldest child
seventh eldest child
sixth eldest child
fifth eldest child
fourth eldest child
third eldest child
second eldest child
youngest daughter
only daughter
tenth eldest daughter
ninth eldest daughter
younger half-sibling
younger half-sister
younger half-brother
older half-sibling
older half-sister
older half-brother
younger sibling
younger sister
younger brother
older sibling
older sister
older brother
fourth eldest son
third eldest son
second eldest son
wives
Unrecognized Biome Token: 
ANY_DESERT
ANY_TEMPERATE_SWAMP
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_MARSH
ANY_TROPICAL_MARSH
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_WETLAND
ANY_WETLAND
ANY_TROPICAL_BROADLEAF
eighth eldest daughter
seventh eldest daughter
sixth eldest daughter
fifth eldest daughter
fourth eldest daughter
third eldest daughter
second eldest daughter
only son
youngest son
tenth eldest son
ninth eldest son
eighth eldest son
seventh eldest son
sixth eldest son
fifth eldest son
IN_FRONT
BELOW
SURROUNDED_BY
SIDES
Unrecognized Body Part Flag Token: 
SOCIAL_AWARENESS
EMPATHY
KINESTHETIC_SENSE
BROADNESS
BYCATEGORY
BYTOKEN
BYTYPE
BY_CATEGORY
BY_TOKEN
BY_TYPE
CLEANED_BY
CLEANS
BEHIND
no relationship
MUSICALITY
SPATIAL_SENSE
LINGUISTIC_ABILITY
MEMORY
PATIENCE
INTUITION
CREATIVITY
WILLPOWER
FOCUS
ANALYTICAL_ABILITY
DISEASE_RESISTANCE
RECUPERATION
ENDURANCE
TOUGHNESS
BRAWL
DOMINANT_MORE
DOMINANT_LESS
MIX
SCALES
FEATHERS
STRANDS
MOTTLED
PUPIL_EYE
SPOTS
SECRETIVE_MOOD
POSSESSED
FEY_MOOD
SLEEPING
DISTRACTED
STRESSED
DROWSY
THIRSTY
HUNGRY
NO_DESTINATION
NO_JOB
MIGRANT
NON_LETHAL
JUTTING_CHIN
BROAD_CHIN
HIGH_CHEEKBONES
GAPS
HANGING_LOBES
SPLAYED_OUT
UPTURNED
DENSE
CONVEX
WRINKLY
LARGE_IRIS
HIGH_POSITION
DEEP_SET
CLOSE_SET
IRIS_EYE
STRIPES
MONOTONE
ROOT
FADE
MONTHLY
WEEKLY
DAILY
Unrecognized Appearance Modifier Token: 
RASPY_VOICE
DEEP_VOICE
GREASY
ROUND_VS_NARROW
SQUARE_CHIN
HOLDINGS
GUEST_ARRIVAL
RESEARCH_BREAKTHROUGH
CURIOUS_GUZZLER
UNDEAD_ATTACK
JOB_FAILED
ART_DEFACEMENT
LOSE_EMOTION
LABOR_CHANGE
NOBLE
COMBAT_START_CHARGE
COMBAT_LET_ITEM_DROP
COMBAT_TWIST_WEAPON
STRUCK_ECONOMIC_MINERAL
STRUCK_MINERAL
STRUCK_DEEP_METAL
FEATURE_DISCOVERY
ENDGAME_EVENT_2
ENDGAME_EVENT_1B
ENDGAME_EVENT_1
REACHED_PEAK
Unrecognized Announcement Alert Token: 
SPARRING
DEITY_CURSE
RUMOR
PARALYZED
MAJOR_INJURY
MINOR_INJURY
TERRIFIED
MARTIAL_TRANCE
MELANCHOLY
MADNESS
DEPRESSION
OBLIVIOUS
MACABRE_MOOD
FELL_MOOD
ERA_CHANGE
Unrecognized Unit Status Token: 
WEBBED
GROUNDED
PERFORMING
RECITING_POETRY
TELLING_A_STORY
PLAYING_MAKE_BELIEVE
YIELDING
FEVERED
UNCONSCIOUS
AMBUSH_THIEF
AMBUSH_HERO
AMBUSH_RESIDENT
AMBUSH_DEFENDER
DIG_CANCEL_DAMP
DIG_CANCEL_WARM
MIGRANT_ARRIVAL_NAMED
COMBAT_EVENT_NAUSEATED
COMBAT_EVENT_WINDED
COMBAT_EVENT_STUNNED
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_STUCKIN
D_MIGRANTS_ARRIVAL
NOBLE_ARRIVAL
FOUND_TRAP
AMBUSH_INCAPACITATED
AMBUSH_OTHER
AMBUSH_INJURED
AMBUSH_AMBUSHER
AMBUSH_AMBUSHER_NATURE
AMBUSH_SNATCHER_SUPPORT
AMBUSH_SNATCHER
AMBUSH_MISCHIEVOUS
AMBUSH_MISCHIEVIOUS
AMBUSH_THIEF_SUPPORT
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT_SKULKING
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_COLLISION
COMBAT_PARRY
COMBAT_BLOCK
COMBAT_COUNTERSTRIKE
COMBAT_DODGE
COMBAT_JUMP_DODGE_STRIKE
COMBAT_JUMP_DODGE_PROJ
COMBAT_SURPRISE_CHARGE
COMBAT_EVENT_ENRAGED
COMBAT_STRIKE_DETAILS_2
COMBAT_STRIKE_DETAILS
COMBAT_GRAB_TEAR
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_LOCK
COMBAT_CHARGE_OBSTACLE_SLAM
CAUGHT_IN_FLAMES
FALL_OVER
PET_MISSING
CITIZEN_MISSING
PET_DEATH
CITIZEN_DEATH
ADV_CREATURE_DEATH
CANCEL_JOB
ADV_REACTION_PRODUCTS
ADV_SLEEP_INTERRUPTED
ADV_AWAKEN
MASTER_CONSTRUCTION_LOST
MASTER_ARCHITECTURE_LOST
MASTERPIECE_CONSTRUCTION
ENGRAVING_MELTS
MAGMA_DEFACES_ENGRAVING
SHOOT_WEB
BREATHE_FIRE
BLOCK_FIRE
NO_BREAK_GRIP
PAIN_KO
EXHAUSTION
NOT_STUNNED
OVERCOME_PARALYSIS
FREE_FROM_WEB
REGAIN_CONSCIOUSNESS
LOSE_HOLD_OF_ITEM
UNIT_PROJECTILE_SLAM_INTO_UNIT
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_BLOW_APART
CAUGHT_IN_WEB
BIRTH_WILD_ANIMAL
BIRTH_ANIMAL
BIRTH_CITIZEN
CAVE_COLLAPSE
TRADE_DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
MISCHIEF_CHAIN
MISCHIEF_CAGE
MISCHIEF_PLATE
MISCHIEF_LEVER
ANIMAL_TRAP_ROBBED
ANIMAL_TRAP_CATCH
D_NO_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_MIGRANT_ARRIVAL
CITIZEN_LOST_TO_STRESS
CITIZEN_TANTRUM
STRESSED_CITIZEN
BERSERK_CITIZEN
FORT_POSITION_SUCCESSION
BEAST_AMBUSH
WEREBEAST_ARRIVAL
MEGABEAST_ARRIVAL
ARTIFACT_BEGUN
MOOD_BUILDING_CLAIMED
TRIGGER_WEB
VERMIN_CAGE_ESCAPE
ITEM_ATTACHMENT
NAMED_ARTIFACT
MADE_ARTIFACT
STRANGE_MOOD
NOTHING_TO_INTERACT
SEARCH_FOUND_NOTHING
SEARCH_FOUND_SOMETHING
ALREADY_SEARCHED_AREA
NO_TRACKS
CANNOT_SPEAK
MOVED_OUT_OF_RANGE
GAIN_SITE_CONTROL
PUSH_ITEM
REORGANIZE_POSSESSIONS
TRAVEL_COMPLAINT
LOSE_HOLD_OF_SURFACE
FAIL_TO_GRAB_SURFACE
COMBAT_WRESTLE_CATCH_ATTACK
CURRENT_SMELL
NO_INV_TO_FIRE
NO_INV_TO_THROW
NOTHING_TO_PICK_UP
NO_INV_TO_DROP
NO_INV_TO_CONTAIN
NO_INV_TO_EAT
NO_INV_TO_WEAR
NO_INV_TO_REMOVE
NO_ITEM_TO_STRAP
NO_GRASP_TO_DRAW_ITEM
YOU_DRAW_ITEM
YOU_STRAP_ITEM
YOU_UNYIELDED
YOU_YIELDED
NOTHING_TO_EXAMINE
INTERACTION_TARGET
INTERACTION_ACTOR
CREATURE_STEALS_OBJECT
MECHANISM_SOUND
CREATURE_SOUND
ADVENTURE_INTRO
TRAVEL_SITE_BUMP
TRAVEL_SITE_DISCOVERY
GHOST_ATTACK
NIGHT_ATTACK_TRAVEL
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_STARTS
MAT_BREATH
STAND_UP
PULL_OUT_DROP
COMBAT_EVENT_ATTACK_INTERRUPTED
BANDIT_GRAB_ITEM
BANDIT_EMPTY_CONTAINER
EMBRACE
FLAME_HIT
DODGE_FLYING_OBJECT
SKIP_ON_LIQUID
ANIMAL_TRAINING_KNOWLEDGE
TRAINING_FULL_REVERSION
TRAINING_DOWN_TO_SEMI_WILD
FLOUNDER_IN_LIQUID
SIMPLE_ANIMAL_ACTION
STRANGE_CLOUD
STRANGE_RAIN_SNOW
CONFLICT_CONVERSATION
REGULAR_CONVERSATION
LAND_ELEVATED_STATUS
LAND_GAINS_STATUS
VERMIN_DISTURBED
CITIZEN_SNATCHED
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
UNABLE_TO_COMPLETE_BUILDING
PET_ADOPTS_OWNER
PET_LOSES_DEAD_OWNER
MERCHANTS_EMBARKED
MERCHANTS_LEAVING_SOON
MERCHANT_WAGONS_BYPASSED
MERCHANTS_NEED_DEPOT
MERCHANTS_UNLOADING
RESOLVE_SHARED_ITEMS
JOB_OVERWRITTEN
QUOTA_FILLED
LINKAGE_SUSPENDED
CONSTRUCTION_SUSPENDED
SITE_PRESENT
ELECTION_RESULTS
FAREWELL_HELPER
SLOWDOWN_ENDS
MANDATE_ENDS
COOKED_MASTERPIECE
DYED_MASTERPIECE
ANIMAL_TRAINED
YOU_FEED_ON_SUCKEE
POWER_LEARNED
ARTWORK_DEFACED
MASTERPIECE_CRAFTED
NIGHTFALL
DAWN_BREAKS
CANNOT_SET_FIRE
MADE_CAMPFIRE
CANNOT_CONSTRUCT
CANNOT_CHOP_TREE
CANNOT_MAKE_CAMPFIRE
CANNOT_REST
MUST_UNRETRACT_FIRST
CANNOT_STAND
NO_GRASP_FOR_PICKUP
CURRENT_DATE
CURRENT_TEMPERATURE
CURRENT_WEATHER
SOLDIER_BECOMES_MASTER
RECRUIT_PROMOTED
PROFESSION_CHANGES
YOU_TEMPERATURE_EFFECTS
YOU_ITEM_INTERACTION
YOU_BUILDING_INTERACTION
PICK_UP_ITEM
DROP_ITEM
CONSUME_FAILURE
DRINK_ITEM
EAT_ITEM
PUT_INTO_CONTAINER
TAKE_OUT_OF_CONTAINER
TAKE_OFF_ITEM
PUT_ON_ITEM
FIRST_CARAVAN_ARRIVAL
EMBARK_MESSAGE
NEW_HOLDING
RETURNING_RUMOR_RECEIVED
SERVICE_ORDER_RUMOR_RECEIVED
RUMOR_SPREAD
PETITION_IGNORED
NEW_APPRENTICESHIP
COMPOSITION_FAILED
COMPOSITION_COMPLETE
BUILDING_DESTROYED_OR_TOPPLED
PERFORMER_UPDATE
LEARNED_ART_FORM
LEARNED_WRITTEN_CONTENT
CONCLUDE_ACTIVITY
FAILED_MOUNT
CANNOT_MOUNT
CRIME_WITNESS_ITEM_MISSING
CRIME_WITNESS_ITEM_MOVED
CRIME_WITNESS_STOLEN
CRIME_WITNESS_HANDOFF
NEW_GUILD
AGREEMENT_ABANDONED
AGREEMENT_WARNING
AGREEMENT_SATISFIED
EMERGENCY_TACTICAL_CONTROL
NEW_MARKET_LINK
SATISFIED_MONARCH
HASTY_MONARCH
MONARCH_ARRIVAL
MASTERFUL_IMPROVEMENT
BUILDING_TOPPLED_BY_GHOST
POSSESSED_TANTRUM
PARTY_ORGANIZED
CITIZEN_BECOMES_NONSOLDIER
CITIZEN_BECOMES_SOLDIER
NEW_WORK_MANDATE
GUILD_WAGES_CHANGED
GUILD_REQUEST_TAKEN
SOMEBODY_GROWS_UP
NAMED_RESIDENT_CREATURE
PRICES_ALTERED
NEW_MANDATE
NEW_DEMAND
DEMAND_FORGOTTEN
NOTHING_TO_CATCH_IN_WATER
ACTIVITY_SECTION_CHANGE
MIDDLE_OF_ACTIVITY
BEGIN_ACTIVITY
PERFORMANCE_START_FAILURE
SERVICE_ORDER_DELIVERY
SEASON_WINTER
SEASON_AUTUMN
SEASON_SUMMER
SEASON_SPRING
SEASON_DRY
SEASON_WET
WEATHER_BECOMES_RAIN
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_CLEAR
NO_MARRIAGE_CELEBRATION
MASTERPIECE_ENGRAVING
weevil
ladybug
tiger beetle
hornet
bee
wasp
assassin bug
cicada
aphid
thrips
louse
mantis
termite
cockroach
stick insect
caddisfly
scorpionfly
flea
mosquito
antlion larva
lacewing
snakefly
rove beetle
rhinoceros beetle
dung beetle
stag beetle
scarab beetle
firefly
click beetle
darkling beetle
CLEAN_SHAVEN
PONY_TAILS
DOUBLE_BRAIDS
BRAIDED
NEATLY_COMBED
Unrecognized Announcement Token: 
NO_CONTAINER_FOR_ITEM
NO_INV_INTERACTION
DEITY_PRONOUNCEMENT
FOOD_WARNING
DIPLOMAT_LEFT_UNHAPPY
FAILED_DISMOUNT
cricket
grasshopper
earwig
stonefly
damselfly
dragonfly
mayfly
silverfish
quadruped
blob
Unrecognized Tissue Layer Shapings Token: 
STANDARD_SIDEBURNS_SHAPINGS
STANDARD_BEARD_SHAPINGS_WITH_DOUBLE
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_HAIR_SHAPINGS
chicken
grouse
turkey
swan
duck
ankylosaurid
ceratopsid
stegosaurid
hadrosaurid
iguanodont
theropod
sauropod
dimetrodon
pterosaur
turtle
osprey
condor
kestrel
falcon
flamingo
vulture
stork
pelican
penguin
petrel
albatross
grebe
loon
gull
pheasant
quail
earthworm
slug
snail
nematode
crab
lobster
shrimp
scorpion
tarantula
spider
maggot
caterpillar
butterfly
anaconda
python
cobra
rattlesnake
viper
serpent
crocodile
alligator
newt
salamander
frog
toad
flat worm
ribbon worm
bristleworm
leech
chickadee
titmouse
finch
bunting
cardinal
tanager
sparrow
nuthatch
wren
mockingbird
starling
oxpecker
thrush
warbler
bushtit
martin
Timber
Sandstone
Limestone
Galena
Malachite
Hematite
Felsite
Slate
Granite
hippopotamus
walrus
fruit bat
flycatcher
waxwing
kingfisher
hummingbird
swift
nightjar
cuckoo
cockatoo
parrot
pigeon
dove
crane
kite
harrier
eagle
buzzard
swallow
lark
kinglet
magpie
jay
raven
crow
shrike
fantail
oriole
honeyeater
thornbill
lyrebird
woodpecker
toucan
quetzal
Potash Making
Soap Making
Strand Extraction
Furnace Operation
Tracking
Pacification
Consoling
Flattery
Comedy
Intimidation
Lying
Record Keeping
Appraisal
Judging Intent
Negotiation
Studying
Glassmaking
Metal Crafting
Stone Crafting
Wax Working
Pottery
Bookbinding
Papermaking
Woodcrafting
Gem Setting
Gem Cutting
Armorsmithing
Weaponsmithing
Wood Burning
Lye Making
Carpentry
Legendary
Grand Master
High Master
Accomplished
Professional
Talented
Proficient
Skilled
Competent
Adequate
Dabbling
Opal
Moonstone
Persuasion
Riding
Swimming
Herbalism
Growing
Trapping
Butchery
Fish Cleaning
Fish Dissection
Animal Caretaking
Masonry
Stonecutting
Stone Carving
Bowmaking
Bone Carving
Glazing
Beekeeping
Pressing
Dyeing
Tanning
Leatherworking
Pump Operation
Siege Operation
Siege Engineering
Bow
Pike
Crossbow
Spear
Mace
Spinning
Shearing
Milking
Cheesemaking
Cooking
Lash
Knife
Machinery
Throwing
Blowgun
Threshing
Milling
Clothes Making
Brewing
Weaving
Logic
Critical Thinking
Percussion Instrument
Wind Instrument
Stringed Instrument
Keyboard Instrument
Singing
Speaking
Reading
Prose
Observation
Discipline
Concentration
Sword
Axe
Dodging
Kicking
Striking
Biting
Wrestling
Archery
Fighting
Teaching
Military Tactics
Leadership
Coordination
Fluid Engineer
Optics Engineer
Gem Cutter
Blacksmith
Armorsmith
Weaponsmith
Wood Burner
Lye Maker
Potash Maker
Soaper
Strand Extractor
Furnace Operator
Fisherman
Tracker
Pacifier
Consoler
Comedian
Conversationalist
Speaker
Reader
Poet
Writer
Wordsmith
Observer
Glassmaker
Metal Crafter
Stone Crafter
Wax Worker
Potter
Bookbinder
Papermaker
Woodcrafter
Gem Setter
Fish Dissector
Animal Caretaker
Animal Trainer
Mason
Engraver
Stonecutter
Stone Carver
Climbing
Knapping
Crutch-walking
Bone Setting
Diagnostics
Wound Dressing
Misc. Object
Intimidator
Liar
Record Keeper
Organizer
Appraiser
Judge of Intent
Negotiator
Persuader
Swimmer
Ambusher
Herbalist
Planter
Trapper
Fish Cleaner
Animal Dissector
Thrower
Thresher
Miller
Brewer
Weaver
Bone Carver
Glazer
Beekeeper
Presser
Leatherworker
Pump Operator
Siege Operator
Siege Engineer
Armor User
Shield User
Skill 2
Skill 1
Schemer
Climber
Crutch-walker
Suturer
Wound Dresser
Misc. Object User
Spinner
Shearer
Gelder
Milker
Cheesemaker
Knife User
Druid
Tactician
Leader
Geographer
Chemist
Astronomer
Mathematician
Logician
Critical Thinker
Percussionist
Wind Instrumentalist
Stringed Instrumentalist
Keyboardist
Singer
Musician
Dancer
Knapper
Pikeman
Spearman
Hammerman
Maceman
Swordsman
Axeman
Dodger
Kicker
Striker
Biter
Archer
Fighter
HAS_DOORS
WILDERNESS_LOCATION
SIMPLE_BURROW
SIMPLE_MOUND
Unrecognized Tool Use Token: 
GAMES_OF_CHANCE
PLACE_OFFERING
DISPLAY_OBJECT
CONTAIN_WRITING
PROTECT_FOLDED_SHEETS
ROLL_UP_SHEET
STAND_AND_WORK_ABOVE
VOCALIZATION
PEACEFUL_INTERMITTENT
GIANT_NEST
COLLECT_WEALTH
USE_ANY_MELEE_WEAPON
EAT_BONE_PORRIDGE
COLLECT_TROPHIES
COOK_PEOPLE
COOK_VERMIN
GRIND_VERMIN
COOK_BLOOD
GRIND_BONE_MEAL
LIQUID_COOKING
Skill 10
Skill 9
Skill 8
Skill 7
Skill 6
Skill 5
Skill 4
Skill 3
HEAVY_OBJECT_HAULING
TRACK_CART
SMALL_OBJECT_STORAGE
FOOD_STORAGE
LIQUID_CONTAINER
MEAL_CONTAINER
HOLD_MEAT_FOR_CARVING
MEAT_CLEAVING
MEAT_SLICING
MEAT_BONING
MEAT_CARVING
GRIND_POWDER_GRINDER
GRIND_POWDER_RECEPTACLE
LIQUID_SCOOP
Random Buffer Overload
catatonic
BLOW_OVER_FREE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_SINGLE_REED
BLOW_OVER_OPENING_END
BLOW_OVER_OPENING_SIDE
BLOW_AGAINST_FIPPLE
VIBRATE_BP_AGAINST_OPENING
STRUCK
STRUCK_BY_BP
BOWED
PLUCKED
PLUCKED_BY_BP
piercing
pure
brittle
eerie
quavering
vibrating
even
wobbling
mellow
breathy
evolving
choppy
gentle
sonorous
flat
rugged
warm
buzzy
nasal
harsh
wavering
strident
STOPPING_HOLE
STOPPING_AGAINST_BODY
STOPPING_FRET
SUBPART_CHOICE
MEMBRANE_POSITION
Unrecognized Sound Production Token: 
AIR_AGAINST_FIPPLE
AIR_OVER_FREE_REED
AIR_OVER_REED
BAG_OVER_REED
RESONATOR
FRICTION
SCRAPED
SHAKEN
STRUCK_TOGETHER
sharp
TIGHTENING
CROOKS
LEVERS
ADJUSTABLE_BRIDGES
PEGS
FOOT_PEDALS
BP_IN_BELL
VALVE_ROUTES_AIR
HARMONIC_SERIES
SLIDE
STOPPING_HOLE_KEY
NASAL
REEDY
HARSH
WAVERING
STRIDENT
PIERCING
PURE
BRITTLE
FRAGILE
QUAVERING
VIBRATING
FLUID
EVEN
FOCUSED
WOBBLING
SHRILL
WISPY
RASPY
BREEZY
RAUCOUS
GENTLE
WATERY
SONOROUS
CRISP
FLAT
RUGGED
WARM
BUZZY
FULL
NOISY
sparkling
rippling
sweet
resonant
floating
dull
rich
shrill
wispy
raspy
breezy
raucous
MELLOW
BROAD
STRAINED
BREATHY
SPARSE
GRACEFUL
STRONG
EVOLVING
STEADY
CHOPPY
SHARP
THIN
protector of weak
psycho
animal partner
Unrecognized Timbre Token: 
SPARKLING
RIPPLING
SWEET
RESONANT
RINGING
FLOATING
DULL
RICH
friendly fighter
bard
TREE_TRUNK_NW
TREE_TRUNK_W
TREE_TRUNK_E
TREE_TRUNK_S
TREE_TRUNK_N
TREE_TRUNK_SLOPING
TREE_TRUNK_PILLAR
TREE_ROOTS
TREE_ROOT_SLOPING
PILLAR_TILE
DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE
DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE
NICKNAME_LEGENDS
NICKNAME_ADVENTURE
NICKNAME_DWARF
TREE_BRANCH_NEW
TREE_BRANCH_NSW
TREE_BRANCH_NSE
TREE_BRANCH_SE
TREE_BRANCH_SW
TREE_BRANCH_NE
TREE_BRANCH_NW
TREE_BRANCH_EW
TREE_BRANCH_NS
TREE_TRUNK_BRANCH_W
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_S
TREE_TRUNK_BRANCH_N
TREE_TRUNK_SE
TREE_TRUNK_SW
TREE_TRUNK_NE
POST_PREPARE_EMBARK_CONFIRMATION
AUTOSAVE_PAUSE
CLASSIC_VARIED_GROUND_TILES
ENGRAVINGS_START_OBSCURED
SHOW_IMP_QUALITY
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
SHOW_RAMP_ARROWS
SHOW_FLOW_AMOUNTS
SHOW_EMBARK_TUNNEL
SHOW_ALL_HISTORY_IN_FORT_MODE
SHOW_ALL_HISTORY_IN_DWARF_MODE
data/init/d_init_default.txt
LOG_MAP_REJECTS
PAUSE_ON_LOAD
EMBARK_RECTANGLE
MULTITHREADING
TESTING_ARENA
ARTIFACTS
CAVEINS
WALKING_SPREADS_SPATTER_ADV
WALKING_SPREADS_SPATTER_DWF
KEYBOARD_CURSOR
PATH_COST
AUTOBACKUP
AUTOSAVE
INITIAL_SAVE
EMBARK_WARNING_ALWAYS
TREE_SMOOTH_BRANCHES_DEAD
TREE_BRANCHES_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSW_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NS_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_TRUNK_NSE
TREE_CAP_FLOOR4_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_RAMP_DEAD
TREE_TWIGS_DEAD
TREE_CAP_FLOOR1
TREE_CAP_WALL_SE
TREE_CAP_WALL_SW
TREE_CAP_WALL_NE
TREE_CAP_WALL_NW
TREE_CAP_WALL_W
TREE_CAP_WALL_E
TREE_CAP_WALL_S
TREE_CAP_WALL_N
TREE_CAP_PILLAR
TREE_CAP_RAMP
TREE_TWIGS
TREE_SMOOTH_BRANCHES
TREE_BRANCHES
TREE_BRANCH_NSEW
TREE_BRANCH_SEW
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_ROOTS_DEAD
TREE_ROOT_SLOPING_DEAD
TREE_CAP_FLOOR4
TREE_CAP_FLOOR3
TREE_CAP_FLOOR2
STORE_DIST_ITEM_DECREASE
MAXIMUM_EMBARK_DIM
GRAZE_COEFFICIENT
TRACK_RAMP_NSEW
TRACK_RAMP_SEW
TRACK_RAMP_NEW
TRACK_RAMP_NSW
TRACK_RAMP_NSE
TRACK_RAMP_EW
TRACK_RAMP_SW
TRACK_RAMP_SE
TRACK_RAMP_NW
TRACK_RAMP_NE
TRACK_RAMP_NS
TRACK_RAMP_W
TRACK_RAMP_E
Unrecognized Init Option: 
STRICT_POPULATION_CAP
VISITOR_CAP
BABY_CHILD_CAP
CULL_DEAD_UNITS_AT
FORTRESS_SEED_CAP
SPECIFIC_SEED_CAP
STORE_DIST_BIN_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_SEED_COMBINE
TREE_TRUNK_INTERIOR_DEAD
TREE_TRUNK_NSEW_DEAD
TREE_TRUNK_EW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_INTERIOR
TREE_TRUNK_NSEW
TREE_TRUNK_EW
TREE_TRUNK_NS
TREE_TRUNK_SEW
TREE_TRUNK_NEW
TREE_TRUNK_NSW
TRACK_RAMP_S
TRACK_RAMP_N
TRACK_NSEW
TRACK_SEW
TRACK_NEW
TRACK_EW
Button
NULL play unit on load: id #
NULL item pointer on load
NULL play item on load: id #
Job loaded into game with job ID <0. Ignoring.
NULL building pointer on load
NULL play building on load: id #
NULL displayed announcement
Site
Error 1
Error 2
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
[GENERATED]
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
[NIGHT_CREATURE_HUNTER]
[PCG_LAYERING:
FATAL ERROR
Crash while saving events
Crash while saving mandates
Crash while saving work quotas
Crash while saving plot events
Crash while saving coins
Crash while saving squads
Crash while saving formations
Crash while saving activities
Crash while saving interaction instances
Crash while saving written content
Crash while saving incidents
Crash while saving crimes
Crash while saving vehicles
Crash while saving armies
Crash while saving army controllers
Crash while saving army tracking info
Crash while saving (cleaning stale incidents/rumors)
Crash while saving (offloading units)
Crash while saving (offloading art)
Crash while saving (setting up the save game)
Crash while saving random objects
Crash while saving (allocating space)
Crash while saving items
Crash while saving units
Crash while saving jobs
Crash while saving schedules
Crash while saving projectiles
Crash while saving buildings
Crash while saving machines
Crash while saving flow guides
Crash while saving effects
Crash while saving entities
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1): 
NULL JOB ITEM (2): 
NULL item projectile loaded
NULL unit projectile loaded
: Null Unit Assignment (Id 
: Null Item Assignment (Id 
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
Crash while saving (creating directories)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Loading object files...  
Sorting text...
Sorting material templates...
Sorting inorganics...
Sorting plants...
Sorting tissue templates...
Sorting items...
Sorting buildings...
Sorting body detail plans...
Sorting creature bodies...
Sorting creature variations...
Sorting creatures...
Sorting entities...
Sorting languages...
Sorting descriptors...
Sorting reactions...
vanilla_creatures_graphics
data/vanilla/vanilla_creatures_graphics/
Vanilla Creatures Graphics
vanilla_interactions_graphics
51.01
data/vanilla/vanilla_interactions_graphics/
Vanilla Interactions Graphics
patching corruption: item off-loaded and also in play: 
** Loading Fortress **
** Loading Adventurer **
patching dangerously broken trade definition -- magma powder changed to water/snow
removed erroneous unit occupancy flag
removed erroneous unit ground occupancy flag
Repairing squad info for Unit #
have corrupt feature map at 
Crash while saving adventure
Crash while saving general variables
Crash while saving (closing files)
vanilla_descriptors_graphics
50.01
data/vanilla/vanilla_descriptors_graphics/
Vanilla Descriptors Graphics
vanilla_plants_graphics
data/vanilla/vanilla_plants_graphics/
Vanilla Plants Graphics
vanilla_items_graphics
data/vanilla/vanilla_items_graphics/
Vanilla Items Graphics
vanilla_buildings_graphics
data/vanilla/vanilla_buildings_graphics/
Vanilla Buildings Graphics
Crash while saving cultural identities
Crash while saving agreements
Crash while saving poetic forms
Crash while saving musical forms
Crash while saving dance forms
Crash while saving scales
Crash while saving rhythms
Crash while saving occupations
Crash while saving belief systems
Crash while saving image sets
Crash while saving divination sets
Crash while saving announcements
Crash while saving plot info
Crash while saving world
Crash while saving artifacts
Crash while saving nemeses
Loading belief systems...
Loading image sets...
Loading divination sets...
Rebuilding temporary information...
Preparing game...
Failed!
Loading units...
Loading jobs...
Loading schedules...
Loading projectiles...
Loading machines...
Loading flow guides...
Loading effects...
Loading local animal populations...
Loading events...
Loading squads...
Loading formations...
Loading activities...
Loading interactions...
Loading written content...
Loading identities...
Loading incidents...
Loading crimes...
Loading vehicles...
Loading armies...
Loading army controllers...
Loading tracking information...
Loading cultural identities...
Loading agreements...
Loading art forms...
Loading occupations...
Generating creatures...
Generating entities...
Generating reactions...
Generating interactions...
Finalizing generated objects...
Preparing graphics...  
Loading items...
Loading buildings...
Loading entities...
Loading coin information...
Loading map data...
Loading civilized populations...
Loading history...
Loading parameters...
Loading artifacts...
Loading active historical figures...
Sorting interactions...
Sorting music...
Sorting sounds...
Processing languages...
Processing inorganics...
Processing plants...
Processing items...
Processing creatures...
Processing entities...
Processing reactions...
Processing interactions...
Processing music...
Processing sounds...
Generating inorganics...
Generating plants...
Generating items...
Update
Update all
Don't update
Don't update any
Back to title
Failed to install mod:
Failed to find compatible mod:
Loading mandates...
Loading work quotas...
Loading world events...
Loading announcements...
Loading fortress information...
Loading world information...
Loading adventure...
Loading general information...
Rebuilding more temporary information...
Preparing game screen...
Handling compatibility issues...
data/installed_mods/
Newer compatible version of mod detected:
 (save uses 
, not found
[INITIAL_LOAD]
RGB
GEMS_USE_NOUN
FACES
GEMS_USE_ADJ_NOUN
GEMS_USE_ADJ
Unrecognized Shape Token: 
GRAY
CP_COLOR
Unrecognized Colored Pattern Token: 
Roll all
Roll
Pull it out
Gain possession
variant is: 
region is: 
poll result #
[cleanAllCompletedSounds]: Sound at 
 removed.
alignment is: 
"Congratulations!  Now you must return this precious object to its proper home."
"Do you feel the pull?  You sense the direction of my representative.  It is possible to travel quickly to reach them, or you may journey more deliberately.  It is your decision."
!  My chosen, you must speak to them and offer your service."
"You've found 
, rather than walking leisurely."
The journey is long.  Be sure to travel to 
.  If you do not find the location in your log, ask others for directions.  You may also follow the pull from your senses."
You seek 
in a state
  But my chosen, you are 
"You are close.  Follow your senses to the entrance.
"This place is dangerous.  Steel yourself against ancient enemies.  Try not to let yourself be surrounded, and remain standing.  Enter and vanquish!  Or slip in unseen.  Securing the treasure is all that matters."
in need of sustenance
in need of sustenance and sleep
in need of drink and sleep
in need of drink and sustenance
You must 
  Perhaps some of your friends here can remind you.
  Perhaps some of your friends here have ideas.
  Perhaps some of the people here will be worth talking to before you continue on your way.
Your sleep has been interrupted!
You awaken from your slumber.
You've assumed tactical control as nobody else is available.
"You are approaching your destination.  End your travels now and prepare yourself."
The remnants of creation, 
 as my instrument of 
, and I have chosen you
"Greetings.  I am 
"You will have to leave this structure first before you can travel.  Try to make your way out to the settlement."
 and fulfill your destiny."
Seek out 
, belong with my followers, 
After a long journey, you are here to meet your most trusted companion.  
Just reunited after a long journey, you are together with your companions again.  
 has even sent some troublemakers to harass people right here in town.
 are plagued by bandits.  The gang
Your most trusted companions have made the journey to meet you here today.
Your most trusted local companions are meeting you here today.
Your wanderings have brought you to this place after a long journey.
 is from here and might have some local information.
In the rush of excitement, you've forgotten where you were going to go.
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  
Your most trusted companion has made the journey to meet you here today.
After a long journey, you are here to meet your most trusted companion.
  Let the party venture forth!
child that has been kidnapped.
children that have been kidnapped.
  A foolhardy soul might try to rescue the 
 are on the march.  
 is threatened!  The forces of 
The peaceful town of 
Could not locate adventure start square
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
The enemy
, they
Commanded by 
, where 
 vault, 
an ancient
Legends speak of 
The citizens of 
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 power from the Underworld by invoking 
 wrested 
You must move away from surrounding obstacles such as the site's walls and rivers before you can travel.
You can't travel until you emerge from underground or enter a tunnel.
north-northwest
You strap 
You no longer assume a submissive posture.
You assume a submissive posture.
You must move away from the river before you can travel.
You do not have a free grasp for 
 with your 
You draw 
 to your 
You are too tired to stand.
The webs make it impossible to stand.
You are riding and cannot lie down.
You have nothing left to draw or put away.
The signs lead southwest.
The signs lead southeast.
The signs lead northwest.
The signs lead northeast.
a half day's travel
nearly a day's travel
They belong to you or a companion.
east-southeast
east-northeast
north-northeast
a short walk
west-northwest
west-southwest
south-southwest
south-southeast
thick 
The vegetation is broken here.
The vegetation has been slightly perturbed here.
The vegetation is bent here.
shallow 
deep 
faint 
light 
This is an unintelligible mess.
 imprint in the 
vague 
The signs lead west.
The signs lead east.
The signs lead south.
The signs lead north.
  Remember that ice and snow can be heated by a campfire.
!  See to yourself before you face what's ahead.
in need of sleep
in need of drink
"My other worshippers?  As you wish, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
"Congratulations, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
"You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit."
"With the treasure, you are near to glory and fulfillment of your task.  Your senses can lead you on your return journey."
 to view other pages
have been cursed
"Ungrateful apostate!"
The vegetation is heavily damaged here.
A thin layer of 
 Vapor
 -  
Small
A: 
 and another small creature.
You've found a colony of 
You've already searched this area recently.
You can't stand up -- somebody is in the way.
Your intense search turns up nothing.
You've found some small creatures.
You've found a small creature.
 and some other small creatures.
 cannot climb.
You are too injured to climb.
You need a free grasp to climb.
 says, "
 says:  "
below and 
above and 
Temperature: 
Tropical Moist Brdlf Forst
Tropical Dry Brdlf Forest
Temperate Conifer Forest
Woodland
Sparse
Scarce
Trees: 
Thick
Moderate
Other Vegetation: 
Heavily Forested
 and puts it in 
 and put it in 
 up the 
You do not have a free grasp and your quivers are full.
You do not have a free grasp.
You do not have a free grasp and your quiver is full.
right under you
 picks
 pulls off
 pull off
Large
Leather clothing shop
Woven clothing shop
Leather shop
Cloth shop
Bowyer's shop
Weaponsmith's shop
Gem cutter's shop
Bone carver's shop
Leather goods shop
Metal craft shop
Armorsmith's shop
Blacksmith's shop
Barrow
Metal furniture shop
Stone furniture shop
Carpenter's shop
Counting Tree
Library Tree
Tavern Tree
Market Tree
Castle Mound
Civic Mound
Tower Tree
Guild Tree
Drinking Mound
General imports
Clothing imports
Food imports
Abandoned shop
 based in 
[C:3:0:1]You are a 
Mountain: 
Volcano: 
 is rumored to be in 
  You should report the task as complete.
[C:2:0:1]You have been ordered to drive 
.[B]
Offloading site...
  [C:2:0:1]You have been ordered to kill this creature.
  [C:5:0:1]This creature is known to be dead.
  [C:7:0:0]This is common knowledge where you are from.
Shaping Tree
The Home Tree
Tree House
Sewer Access
Sinister
Calm
Serene
Surroundings: 
Joyous Wilds
Haunted
Wilderness
Mirthful
Major River: 
Multiple Constructions
Terrifying
Untamed Wilds
Brook: 
Stream: 
Minor River: 
 is a jealous deity?  Why consult another?
Why wasn't 
You already know the will of 
 for ignoring your hubris.  
Praise 
.  Do not tempt fate.
, a jealous deity, consulted first?
Freedom is allowed even in this.
You are free to do as you choose.
You are forgiven.
 without bound
NULL artifact on create site map, skipping
invalid lair entrance
You cannot travel through the 
You have discovered a 
You struggle for 
, testing the will of 
 according to the practice of 
, divining the will of 
You roll
a word but you cannot read
 shows 
 comes up 
 lands on 
Hillock
Houses
Hillocks
Abandoned house
Abandoned hillock
Abandoned houses
Abandoned hillocks
Ruined house
Ruined hillock
Ruined houses
Ruined hillocks
", 
Strongest Odor: 
Shrine of 
No significant structures
Shrine to 
Fortress Entrance
Warehouse
Imported food market
Imported goods market
Empty market
Cheese market
Fruit and vegetable market
Meat market
Imported clothing market
Underground Stair
Underground Farms
Underground Fortress
Processed goods market
An end and a new beginning.
See to your responsibilities.
You will have a great accomplishment.
The burden will be lifted soon.
Keep your own counsel today.
Give up the hopeless cause.
Make a change or forever remain.
Do not hold on for too long.
Ask a question.
Be cautious of fatigue today.
You will make your final stand.
Do not be reckless.
The enterprise will be a failure.
The situation cannot get worse.
Do not keep everything for yourself.
Do not give them too much.
Do not be stopped by fear.
Be playful today.
Hold to hope when all else is lost.
Cling not to material things.
The partnership is one-sided.
Look to another for what you need.
Do not take any chances.
You will released.
An important decision awaits your careful deliberation.
You will travel far from this place.
Follow your intuition.
There are two sides to every story.
Today you will have a moment of weakness.
Be compassionate.
Focus today.
Beware of ill-conceived plans.
A reckoning awaits.
Fulfillment will be yours.
Focus on living in harmony.
The task will be successful.
Joy is on the horizon.
Beware doubt.
You must reflect on your actions.
You will awaken to a new possibility.
Follow your desire.
A coming disaster can be delayed, but not avoided.
A sudden upheaval is in store.
A great sadness is coming.
Have faith and all shall be rejuvenated.
All is not as it seems.
Beware those that lack passion.
Rely on willpower to see you through.
Peace is cherished.
You have been granted mercy.
You are loved.
Your happiness is still desired.
Infinite 
Such is the spirit of 
Such 
Such care for your happiness!
has been cursed
Oh 
The task will not be completed.
Expect a change.
Stay the course.
Look out for a chance encounter.
Instability.
See to your legacy.
Believe no one today.
It will not be fair.
Do not stall.
Make the sacrifice regardless of fear.
Any success will be fleeting.
The effort will reach a culmination.
Take the middle path.
Be patient.
Be sure to keep to a high standard today.
Make no needless sacrifices.
There will be no reward.
Be diligent and undistracted.
Beware a lack of balance.
You must choose between two extremes.
You must reveal the truth.
Rethink your approach.
You will know suffering soon.
Indulge heartily.
Do not fear loss.
It is time to leave it behind.
Whatever happens, it will be for the best.
Some changes are inevitable.
Beware a hidden plan.
Master yourself today; discipline will be required.
Today, somebody will be cruel.
You must face the challenge today.
Think on what came before and what follows.
See to the simple comforts.
Think of others today, not yourself.
Be practical.
Explore today.
Make the decision quickly.
Accept the loss and move on.
You have missed your chance.
Follow your desire to reconcile.
You will learn something you did not want to know.
It is not as simple as you think.
A new friendship will form.
There is no right choice.
The object of your ambition will be realized.
Your ambition is misguided.
It is too soon to forgive.
Take care you are not deceived.
A clever strategy will be required.
You will received bad advice.
Rethink your priorities.
Consider the consequences carefully.
Prepare for disappointment.
Be mindful of others around you.
Accept a defeat.
Bring comfort to someone today.
If you accept the gift, one will be expected in return.
Be generous today.
Act quickly today.
Avoid conflict today.
Beware a rival.
Your dreams will come true.
Now is a time for calm.
Begin an adventure.
An obstacle will present itself.
Look ahead to the future.
Do not avoid a necessary conflict today.
Combat error
Attack error
, push off toward 
Ride 
Push 
Combat 
Lower 
 bucket (
Guide 
 lock (
Pick 
Break in 
Pull 
Drink 
Suck 
Put in 
Fell 
Make Campfire (
Ignite 
Eat 
 near fire
 near burning cap
 near burning twigs
 near burning branches
It won't fit in your 
 is empty.
You fill your 
 near campfire
 to no effect.
You heat the 
 is already full.
Your 
Put 
Set on
Put on 
 is hot enough already.
You will be rewarded.
It is a false success.
Eat not the fruits of your labor.
Persevere though it may be for nothing.
You pull out 
You read 
Name the 
salt 
stagnant 
Fill 
 near burning trunk
 near magma
 near lava
Heat 
Hold
Push Object
Jump
Unsteady
Stop leading animal
Lead animal
Lie Down
Stand Up
Recover
Suck Blood
NNE
SSE
ENE
WNW
WSW
SSW
Qst
***
NNW
Go below hatch
Climb down
Stop leading 
) as pet
 up)
 (no climbing/jumping)
Path to here
 down)
Move to 
Charge 
Topple 
Bash down 
Climb to 
Lava
/Water
/Air
Hold 
Hang from 
 releasing hold
Claim 
Release hold on 
Dismount to 
Mount 
Write something down
Prepare choreography
Compose music
Compose a poem
Give a sermon inveighing against a value
Give a sermon promoting a value
Give a sermon concerning a cosmic principle
Give a sermon concerning a deity or object of worship
Tell a story about a region
Tell a story about a civilization or organization
Tell a story about a site
Tell a story about a person or creature
CHAR
Speak
Perform music
Recite a poem
Give a sermon
Tell a story
Attacking
Recovering from attacking
IMMINENT: 
Incoming: 
quick
 with grab
 with wrestling
, aiming for 
precise
in play interaction 
You are surrounded by incessant cackling.
upward
 (below)
 (above)
Starting: 
Distant: 
Remote: 
downward
Animated
Neutral attitude
Acquiescent
Confident
Bold
Agitated
Likes you
Loves you
Unassuming
Scared of you
Terrified of you
Dislikes you
Hates you
You have nothing to put inside a container or on a pack animal.
You have nothing left to throw.
 cannot hold the terrain.
You must come down from the mountains before you can 
You must move away from the water before you can 
 until you are on a stable surface.
 because you are swimming.
 until you leave this site.
You cannot 
 until you stop riding this projectile.
 until you stop riding this vehicle.
plaintive
submitting
menacing
You have nothing left to drop.
the word
fell trees
build a fire
You feel too watched to 
You are still surrounded by cackling.
write
compose
 until you've stopped the bleeding.
 because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't 
You don't feel safe enough to 
 because you are drowning.
 because you are starving to death.
 because you are dying of thirst.
 because you can't breathe.
Dejected
Contemptuous
Confused
Disgusted
Disappointed
Despair
Delighted
Displeasure
Dismayed
Dislike
Disillusioned
Embarrassed
Elated
Eager
Distressed
Amazed
Alienated
In Agony
Aggravated
In Anguish
Angry
Amused
Ambivalent
Averse
Astonished
Aroused
Apathetic
Caring
Bored
Bitter
In Awe
Grieving
Grimly Satisfied
Horrified
Shocked
Gaiety
Eexcited
Triumphant
Loving
Blissful
Joyous
Sad
Affection
Adoration
Admiration
Accepting
Low respect for you
No respect for you
Respects you
No fear of you
Neutral
Highly Loyal
Distrusts you
Trusts you
Grouchy
Annoyed
Alarmed
Suspicious
Fondness
Grumpy
Terrified
Tenderness
Sympathy
Ashamed
Wonder
Unhappy
Uneasy
Thrilled
Existential Crisis
Zealous
Wrathful
Worried
Pessimistic
Enthusiastic
Expectant
Defeated
Pleasure
Passionate
Panicked
Outraged
Regretful
Relieved
Rejected
Enraptured
Restless
Resentful
Repentant
Remorseful
Shaken
Servile
Self-pity
Indignant
Interested
Insulted
Humiliated
Hopeless
Jovial
Jolly
Isolated
Irritated
Miserable
Lonely
Loathing
Jubilant
Optimistic
Nostalgic
Nervous
Mortified
Exasperated
Enjoyment
Empty
Empathetic
Free
Ferocious
Afraid
Exhilarated
Gloomy
Gleeful
Frustrated
Frightened
Happy
Guilty
Grateful
Glum
What will you say about services?
What will you say about the agreement?
What will you say about the conclusion of the agreement?
What will you say about the rescue?
What will you say about the site?
What will you say about the surrounding area?
What will you say about the trade?
What will you say about the request?
What will you say about your master?
How will you respond to the accusation?
How will you respond to the invocation?
What will you say about the structure?
How will you respond to this flattery?
How will you respond to this passive reply?
How will you respond about your profession?
What will you say about your plots and scheming?
What will you say about the artifact's destruction?
What will you say about the refugees?
What will you say about the gang?
What will you say about the claim?
Which pet will you gift?
What do you want to know?
How will you respond to the offer of service?
What will you say about the artifact's location?
How will you respond to the adoption request?
How will you respond to the position offer?
Where do you want to go?
About whom do you ask?
How will you respond?
How will you ask?
What will you say about the conflict?
What will you say about the journey?
What will you say about the failed occupation?
What will you say about the army?
What will you say about the group?
What will you say about the site's foundation?
What will you say about the new leadership?
What will you say about the occupation?
What will you say about the incident?
What will you say about the abduction?
What will you say about the refusal to accept tribute?
What will you say about tribute agreement?
What will you say about the trouble?
What will you say about the beast?
What will you say about the tribute stoppage?
What will you say about the failed peace agreement?
What will you say about the peace agreement?
What will you say about the refusal to give tribute?
Euphoric
Nearly impossible
Impossible
Favorable odds
Likely success
Unfavorable odds
Even odds
Likely failure
What will you say about the site reclamation?
What will you say about the end of the insurrection?
What will you say about the insurrection?
What will you say?
Light
Darkness
Huge Profile
You will wait, staying awake until dawn.
 hour
You will sleep as necessary for 
You will sleep as necessary until dawn.
 move?
You will wait, staying awake for 
What will you say about your family?
What will you say about how you are feeling?
How will you respond to this statement of values?
How will you respond to this dismissal?
How will you respond to the demand for tribute?
How will you respond to the offer of peace?
How will you respond to the tribute cancellation?
How will you respond to the offer of tribute?
How will you respond to the request for directions?
How will you respond to the request for information?
How will you respond to the demand to yield?
How will you respond to the request to cease hostilities?
What will you say about the missing treasure?
How will you respond to the request for a guide?
hack
slap
slash
stab
punch
pommel
bash
Parry (
Really attack 
Dodge (
Block (
Worst Possible
Terrible
Awful
Really start a conflict with 
Who will you wrestle?
Very Large Profile
Very Large Non-Prone Profile
Huge Non-Prone Profile
Very Small Profile
Tiny Profile
Minuscule Profile
Throw by 
Take-down by 
Choke 
Lock 
Release joint lock of 
Break 
Gouge 
Pinch 
Loosen choke of 
Loosen joint lock of 
Release grip of 
Release choke of 
Grab
Strangle 
Shake 
Break grip of 
No charge attack: target is on a projectile
No charge attack: target is on a vehicle
No charge attack: target is in uncontrolled flight
No charge attack: target is chained
No charge attack: target too far away
No charge attack: target's location inaccessible
No charge attack: target shares your location
No charge attack: target is climbing
Grabbed their 
Both holding 
Charge attack: move toward your opponent
Sharing 
Grabbed your 
Forced wild attack: enraged
No heavy attack: enraged
No charge attack: you are on the ground
No charge attack: no target
No precise attack: enraged
No charge attack: you are on a vehicle
No charge attack: you are in uncontrolled flight
No charge attack: you are chained
No charge attack: you are mounted
No charge attack: target is mounted
No charge attack: target is on the ground
No charge attack: you are climbing
No charge attack: you are on a projectile
snatch
 cannot jump.
You are too injured to jump.
You cannot jump while in the air.
 cannot speak.
There is nowhere to jump.
You cannot jump while wrestling.
Throw at 
Shoot 
Jump to the 
 is too hot.
 is too salty.
You lick the 
 is too cold.
You put the 
 on to 
You pack the 
Wear 
Throw 
View engraving
Get 
You drop 
You empty 
Put or place 
Remove 
You take off 
You take out the 
You empty the 
You put on 
Sound not found for the given event in getPointerToSoundFromEvent.
Sound not found for the given event in getPointerToSoundFromEvent
Do not alter actions
, disturber only
, range 
own tile only
adjacent only
Unknown interaction
Entombed and memorialized
PAPER_SLURRY
PAPER_PLANT
PARCHMENT
 (opens menu)
Weapons and Ammunition
Siege Equipment
Other Objects
Memorialized
Entombed
Not memorialized
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place.  Will you strike the earth again?
 Outpost:[C:7:0:0]  You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of 
There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your 
charges
 Outpost Revisited:[C:7:0:0]  You have returned. 
How have your sturdy charges fared in your absence? 
Have they gone on adventures or moved on to richer delving at new frontier settlements? 
Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them. 
autosave 
.  You are expecting a supply caravan just before winter entombs you, but it is Spring now.  Enough time to delve secure lodgings, ere the 
 get hungry. 
A new chapter of dwarven history begins here at this place, 
".  [C:2:0:1]Strike the earth![C:7:0:0]
[Requires ore]
[Requires 
slab engraved
no slabs engraved
Metal Clothing
Engrave Memorial Slab
[Requires fuel]
[Requires ore, fuel]
Building Placement Distance Overflow
METAL_PREF
GEM_PREF
SITE_GUARDIAN
CURRENCY_BY_YEAR
MYTHICAL
ITEM_THIEF
SUBTERRANEAN_CLOTHING
GENERATE_STRINGED_INSTRUMENTS
GENERATE_WIND_INSTRUMENTS
DIVINE_MAT_CLOTHING
GENERATE_KEYBOARD_INSTRUMENTS
DIVINE_MAT_ARMOR
DIVINE_MAT_CRAFTS
STONE_PREF
DIVINE_MAT_WEAPONS
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
SELECT_ENTITY
TISSUE_STYLE
CUT_ENTITY
LAYER_LINKED
BABYSNATCHER
SIEGER
INDIV_CONTROLLABLE
ALL_MAIN_POPS_CONTROLLABLE
CIV_CONTROLLABLE
SITE_CONTROLLABLE
 Logs
 associating gloves out of range: 
 associating helm out of range: 
 associating shoes out of range: 
 associating armor out of range: 
 associating pants out of range: 
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
LIKES_SITE
TOLERATES_SITE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
PERMITTED_REACTION
WORLD_CONSTRUCTION
PERMITTED_JOB
PERMITTED_BUILDING
GEM_SHAPE
STONE_SHAPE
WANDERER
MAX_STARTING_CIV_NUMBER
VARIABLE_VALUE
NO_ARTIFACT_CLAIMS
SET_SCHOLARS_ON_VALUES_AND_JOBS
BUILDS_OUTDOOR_TOMBS
ETHIC
USE_EVIL_PLANTS
USE_GOOD_PLANTS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
OUTDOOR_FARMING
USE_CAVE_ANIMALS
MERCHANT_NOBILITY
SETTLEMENT_BIOME
BIOME_SUPPORT
EXCLUSIVE_START_BIOME
LOCAL_BANDITRY
WOOD_ARMOR
RIVER_PRODUCTS
MINING_UNDERWORLD_DISASTERS
WOOD_WEAPONS
GENERATE_MUSICAL_FORMS
GENERATE_DANCE_FORMS
GENERATE_PERCUSSION_INSTRUMENTS
GENERATE_POETIC_FORMS
OUTDOOR_GARDENS
INDOOR_FARMING
OUTDOOR_ORCHARDS
INDOOR_GARDENS
OUTDOOR_WOOD
INDOOR_ORCHARDS
OCEAN_PRODUCTS
INDOOR_WOOD
DO_NOT_CULL
RULES_FROM_LOCATION
BRAG_ON_KILL
CHAT_WORTHY
SPECIAL_BURIAL
FLASHES
has equal foreground/background colors without brightness, background set to 0
EXECUTION_SKILL
ALLOWED_CREATURE
ALLOWED_CLASS
KILL_QUEST
QUEST_GIVER
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
ANIMAL_NEVER_PACK_ANIMAL
ANIMAL_ALWAYS_PACK_ANIMAL
ANIMAL_NEVER_PET
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_SIEGE
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_WAGON_PULLER
ANIMAL_ALWAYS_WAGON_PULLER
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has foreground color > 7, set to 7
has negative background color, set to 0
has negative foreground color, set to 7
CONQUERED_SITE
REQUIRES_MARKET
SITE_VARIABLE_POSITIONS
CULL_SYMBOL
FRIENDLY_COLOR
REMAINING
SUBSELECT_SYMBOL
CURRENCY
ANIMAL_NEVER_MOUNT
ANIMAL_ALWAYS_MOUNT
ANIMAL_FORBIDDEN_CLASS
ANIMAL_ALWAYS_PRESENT
ANIMAL_CASTE_TOKEN
ANIMAL_CLASS
ANIMAL_TOKEN
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
INVADERS_IGNORE_NEUTRALS
EQUIPMENT_IMPROVEMENTS
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
USE_NON_EXOTIC_PET_RACE
USE_ANY_PET_RACE
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
DUTY_BOUND
Unrecognized Entity Token: 
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
NAME_FEMALE
SPOUSE_MALE
LAND_NAME
NAME_MALE
COMMANDER
AS_NEEDED
LAND_HOLDER
RESPONSIBILITY
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
SPOUSE_FEMALE
REQUIRED_BOXES
BY_HEIR
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
MILITARY_SCREEN_ONLY
REJECTED_CREATURE
REJECTED_CLASS
: Precedence exceeding 
 capped
PRECEDENCE
: Negative precedence changed to zero
REPLACED_BY
REQUIRES_POPULATION
BY_POSITION
APPOINTED_BY
*** Error(s) finalizing the entity 
chl
chr
shr
stl
thr
thl
shl
 Adept
 Bearer
Exalted
 Degree
Perfect
Ultimate
, at the end of the hall
 door
, the door on your right
, the door on your left
 Novice
up the stairs
blade
Initiate
Sergeant
grappling
pike
soldiers
chieftain
chieftains
warlord
warlords
ringleader
ringleaders
Grandmaster
Captain
 masters
lord 
CUSTOM_MERCENARY_LEADER
generals
bosses
CUSTOM_BANDIT_LEADER
captain
captains
chieftess
chieftesses
chief
chiefs
cup-bearer
cup-bearers
butler
butlers
master of beasts
masters of beasts
chamberlain
chamberlains
CUSTOM_MARKET_OFFICIAL_
sewer
housekeeper
housekeepers
chef
chefs
executioner
executioners
chancellor
chancellors
chief 
head 
CUSTOM_OFFICIAL_
royal 
constable
constables
advisor
advisors
counselor
counselors
justiciar
justiciars
keeper of the seal
keepers of the seal
, entity #
law-giver
baronesses consort
barons consort
baroness consort
baronesses
baron consort
marshal
marshals
CUSTOM_MILITARY_STRATEGY
field 
war leader
war leaders
law-givers
CUSTOM_MILITARY_GOALS
absolute 
most exalted 
HIGHEST_PRIEST
most high 
treasurers
NULL artifact on wg loot building, skipping
CUSTOM_MERCENARY_TREASURER
treasurer
barons
baroness
CUSTOM_LAW_MAKER_2
baron
most high priest
most high priests
most holy 
most sacred 
[OBJECT:ENTITY]
recordkeepers
entity_layer
bookkeepers
recordkeeper
clerks
bookkeeper
invalid nem in army during guard creation
guard army unattached from parent army
 (Set out 
camp order missing parent -- army will camp forever
Monster
Mission Report: 
 has assumed the position of 
 trying to generate musical form without speech or instruments
doyens
doyenne
deans
doyen
CUSTOM_GUILD_LEADER
dean
Leather armor
Metal armor
stewards
clerk
alderperson
steward
CUSTOM_GUILD_STEWARD
CUSTOM_GUILD_CLERK
doyennes
CUSTOM_GUILD_ALDERPERSON
failure to get end square construction for transport link
midmap construction path build failure
WORSHIP_HF
failure to get start square construction for transport link
abbot
abbots
 administrator
[ITEM:
[PET:
[SKILL:
[RECLAIM_SKILL:
[PROFILE]
TITLE:
 has self-referential diplomacy state
magistrates
justices
magistrate
judge
judges
grain
 official
 officials
 commissioner
 commissioners
 caretakers
melt-designated 
deep material 
glass-making 
dyed 
dyeable 
totemable 
furniture 
dye 
silk 
building material 
non-economic 
fire-safe 
magma-safe 
sewn-imageless 
screw 
processable (to vial) 
processable (to barrel) 
extract-bearing fish 
extract-bearing small creature 
solid 
extract-bearing plant 
cookable 
finished good 
ammo 
milk 
milkable 
lye-bearing 
tameable small creature 
sand-bearing 
unused 
improvable 
 has become a 
 has adopted 
sharpenable 
undisturbed 
collected 
possibly buriable 
unrotten 
butcherable 
millable 
 training methods.
are now quite knowledgeable 
 training.
have attained a general familiarity with 
now know a few facts about 
Miner destination wiped
An animal
 trainers.
are now expert 
PARCHMENT_MAT
parchment-producing 
HONEYCOMB_PRESS_MAT
honey-bearing 
GLAZE_MAT
glaze 
fermentable 
clay 
SOAP_MAT
fatty 
RENDER_MAT
renderable 
PRESS_PAPER_MAT
paper-slurryable 
PRESS_LIQUID_MAT
oil-bearing 
flux 
GYPSUM
fat 
CAN_GLAZE
glazable 
CALCIUM_CARBONATE
calcite/limestone/chalk/marble 
BAG_ITEM
bag-processable 
tallow 
wax 
paper-slurry 
TALLOW
gypsum 
paper-making 
edged 
on-ground 
metal 
sand 
woven 
hard 
food storage 
non-pressed 
grown 
stone 
gem 
non-artifact 
wooden 
divine 
pearl 
plaster-containing 
shell 
horn 
bone 
hair/wool 
yarn 
leather 
written-on 
non-absorbent 
unengraved 
unimproved 
lye/milk-free 
blunt 
soap 
ivory/tooth 
folded sheet protector
writing container
stand-and-work
sheet roller
track cart
heavy object hauler
nest box
small object container
Short Pathing Flood Overflow
games of chance
 that isn't a bin
offering placement
divination
bookcase
display object
powder grinding
meat carving
liquid scoop
powder grinding receptacle
liquid cooking
tannable 
meal container
liquid container
meat cleaving
meat-carving holder
meat boning
meat slicing
 block
flown
the underworld
the subterranean water
the underworld portal
the volcano
the magma pool
the pit
the cave
the river
: Null Pop Num
 deposit
:dA
Apocalypse!  We are being judged by the gods!
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  I am your liaison from the Mountainhomes.  Let's discuss your situation.
elves_firstcontact1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Farewell, [VAR:NATIVENAME:MEETING:NOBLE].  I look forward to our meeting next year.  Our fortunes rise and fall together.
dwarf_liaison1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  What a pleasant surprise!  Not a single tree here weeps from the abuses meted out with such ease by your people.  Joy!  The dwarves have turned a page, not that we would make paper.  A travesty!  Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun.
elves_standard_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind.  Further abuse cannot be tolerated.  Let this be a warning to you.
elves_firstcontact2
data/installed_mods
mods
UCR_A
dwarf_liaison_bye
A_D
D_DISPLAY
A_DISPLAY
UCR
UNIT_COMBAT_REPORT_ALL_ACTIVE
UNIT_COMBAT_REPORT
DO_MEGA
data/init/announcements.txt
Saving tracking info...
Saving agreements...
Saving parameters...
Synchronizing folders...
Command Line: World exported.
save/current/world.dat
Saving civilized populations...
Sorting world information...
refined coal
cut clear glass gems
cut crystal glass gems
cut green glass gems
raw clear glass
raw crystal glass
raw green glass
 wafers
small rock
[DIPSCRIPT:HUMAN_TRADE]
[TEXTVIEWER:human_trade1]
[TEXTVIEWER:human_standard_bye]
HUMAN_TRADE
Jobs removed from unpowered 
branch
[TEXTVIEWER:human_trade_bye]
 were unable to complete the 
[DIPSCRIPT:ELVES_STANDARD]
[TEXTVIEWER:elves_standard1]
[HISTORY_DIPEV:FIRSTCONTACT]
ELVES_STANDARD
[DIPSCRIPT:HUMAN_STANDARD]
[TEXTVIEWER:human_standard1]
[TEXTVIEWER:elves_standard_bye]
HUMAN_STANDARD
[DIPSCRIPT:ELVES_FIRSTCONTACT]
[IF:GLOBAL:TREESREMOVED:>:GLOBAL:0]
[TEXTVIEWER:dwarf_liaison_bye]
ELVES_FIRSTCONTACT
[TEXTVIEWER:elves_firstcontact2]
[ENDIF]
[TEXTVIEWER:elves_firstcontact1]
[ELSE]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  On behalf of the Merchants' Guild, let me extend greetings to your people.  There is much to discuss.
DWARF_LIAISON
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves.
human_trade1
[CONSTRUCTTOPICLIST]
[TOPICDISCUSSION]
[DIPSCRIPT:DWARF_LIAISON]
[TEXTVIEWER:dwarf_liaison1]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings from the woodlands.  We have much to discuss.
human_standard_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Although we do not always see eye to eye (ha!), I bid you farewell.  May you someday embrace nature as you embrace the rocks and mud.
elves_standard1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings, noble dwarf.  There is much to discuss.
human_trade_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE].  I bid you farewell.
human_standard1
trap component
bloody 
purulent 
ichorous 
glob
 laced with 
filthy 
sticky 
dirty 
gooey 
vomitous 
slimy 
tanned hide
codices
codex
-bound 
cage
unglazed 
sarcophag
boxe
limb/body 
small tame animal
prepared meal
small live animal
tame 
 chop
preserved 
 chops
withered 
leaves and fruit
Rotten 
egg
live 
leaf or fruit
silk body part
leather body part
teeth
plant part
yarn body part
strand body part
wooden body part
soap body part
carpenter's shop sign
stone furniture shop sign
metal craft shop sign
leather goods shop sign
metal furniture shop sign
tavern sign
bone carver's shop sign
gem cutter's shop sign
woven clothing shop sign
leather clothing shop sign
blacksmith's shop sign
armorsmith's shop sign
weaponsmith's shop sign
bowyer's shop sign
memorial
food imports sign
cloth shop sign
leather shop sign
clothing imports sign
general imports sign
clear glass 
crystal glass 
perfect 
green glass 
coin
Great Bedroom
Fine Quarters
Royal Bedroom
Grand Bedroom
Modest Quarters
Meager Quarters
Decent Quarters
Splendid Study
Decent Study
Opulent Throne Room
Meager Study
No Study
Modest Study
Outpost
Royal Throne Room
Evaluate Depot Caravan Access Overflow
No access to 
No access
 caught in a cloud of flames!
 caught up in the web!
Metropolis
 offers it to 
she
 looses a roaring laughter, fell and terrible!
 begins to stalk and brood...
 withdraws from society...
 has been possessed!
claims it as a family heirloom
 claims it as a personal treasure.
 has created 
claims it as an heirloom in the name of the family ancestor 
A kidnapper has made off with 
of 
 is taken by a fey mood!
A thief has stolen 
Of 
suits of 
chain 
/buckler
Small Animal Dissection
Clothesmaking
Feed Patients/Prisoners
Recovering Wounded
Furnace Operating
Armoring
Plant Processing
Farming (Fields)
Push/Haul Vehicles
Stone Engraving
Item Hauling
Animal Hauling
Setting Bones
Dressing Wounds
Animal Care
Food Hauling
Refuse Hauling
Stone Hauling
Wood Hauling
lumber limits
 and the surrounding lands have been made 
Many 
No Tomb
 has been disturbed.
 its way out of confinement!
 caught in a burst of 
 have been disturbed.
Grand Mausoleum
No Dining Room
Royal Mausoleum
Servant's Burial Chamber
Grave
Fine Tomb
Grand Dining Room
Great Dining Room
No Quarters
Royal Dining Room
Modest Dining Room
Meager Dining Room
Fine Dining Room
Decent Dining Room
You have
 created a masterpiece 
save/current/*.dat
save/current/*.sav
TILE_PAGE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
TEXT_SET
Jewelry
Other Jobs
Farming/Related
Fishing/Related
DESCRIPTOR_SHAPE
Road Building
Wall/Floor Construction
Water Hauling
Lever Operation
Hunting/Related
Healthcare
Woodworking
Stoneworking
Stonecrafting
Siege Operating
Blacksmithing
Metalcrafting
Pump Operating
Trade Good Hauling
Crossbow-making
Mechanics
*** Error(s) found in the file "
The sky is striped with thin clouds.
There are scattered clouds underneath a striped sky.
Mounds of clouds are clustered through a striped sky.
A dark, towering cloud rises into a striped sky.
There is no wind here.
There are scattered puffy clouds above you.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
A dark, menacing cloud towers above you, crowned by an anvil.
The sky above you is completely gray, with dark cloud pillars pressing through it.
The sky above you is nearly black, ripped through with towering clouds.
from the sky
 is falling 
The sky above you is hazy and white.
The sky above you is gray.
The sky above you is a uniform and dark gray.
A towering gray cloud descends from the white sky above you.
There is a thin mist here.
Fog enshrouds the area.
There is a heavy blanket of fog enveloping everything.
You smell 
It is snowing outside.
It is raining outside.
There is a thin mist outside.
There is thick fog outside.
soot
cooked flesh
brimstone
freshly-baked goods
bug innards
To the northeast
To the northwest
To the south
To the north
The vegetation is heavily damaged.
At your location
To the southeast
To the southwest
HUMANOID_TRACKING_SYMBOL
It is freezing.
It is cool.
It is warm.
To the east
To the west
Freshest track
FOOTWEAR_TRACKING_SYMBOL
The temperature cannot be judged.
The temperature is as it has been and always will be.
Being dead is cold and clammy.
 hardly visible behind the clouds
It is scorching.
The temperature is pleasant.
It is deathly cold.
It is burning.
new moon
 pale behind the clouds
 bright behind the clouds
 to the west
 to the east
waxing half moon
waxing gibbous moon
full moon
waning crescent moon
waning half moon
waning gibbous moon
waxing crescent moon
You cannot see the sky clearly from here, but the available sunlight indicates the dawn
The stars are out
The sun is setting to the 
The area gives off a sickly light
The sky is alive with vortices of purple light and dark, boiling clouds
You cannot see the sky clearly from here, but the available sunlight indicates the sunset
You cannot see the sky clearly from here, but the available sunlight indicates the day
The sun is low in the 
 in the east
The sun is directly above you
The sun is high in the 
The sun is in the 
heavy wind
strong breeze
gentle breeze
There is a 
 in the west
The sun is rising
 blowing from the 
Continue action
There is an unintelligible mess.
The vegetation is broken.
The vegetation has been slightly perturbed.
The vegetation is bent.
Bring
asked that you
offer your services to
requested that you
FILE
AUTHOR
bdA
^dA
kdA
jdA
fdA
rdA
make a living as a warrior
exiled after conviction
be with master
true name invocation
arrived at person
left site
reunited with loved one
adopted
insufficient progress toward goal
going wrong direction
arrived at location
entity no longer rules
cry on priest
vent at boss
cry on boss
should have reached goal
work request
make weapon
vent at priest
find relative
be brought to safety
help with rescue
bring thralldom to the world
bring torture to the world
provide opportunities for acts of valor
bring war to the world
bring misery to the world
bring murder to the world
bring nightmares into reality
bring death to the world
liked appearance
because it was destined
great fortresses built and tested
maintain balance in universe
highlight boundaries between worlds
sow the seeds of chaos in the world
provide opportunities for courage
<reason>
sphere alignment
fell in love
became parent
nearby conflict
agreement cancelled
produced artifact
mastered skill
broke up with lover
reunited with hf
jump into existing conflict
caught sneaking last stand
produced masterwork
hf died unexpectedly
hf is dead
slayer in incident
separated from hf
<circumstance>
death and injury
witnessed death in incident
found body in incident
heavy losses in battle
</reason_id>
<reason_id>
too proud to give in to death
too vain to give in to death
had ambitions for which death is only a small obstacle
envious of those that live on
panicked about what happens after death
afraid to die
not ready to face the afterlife
afraid of persecution
smoother operation of entity
holds high value
shared interest in profession
seek sanctuary
part of trade negotiation
artifact is symbol of entity position
artifact is heirloom of family hfid
cement bonds of friendship
as a symbol of everlasting peace
on a pilgrimage
trapped in cage
unable to leave location
sanctify hf
cannot find artifact
failed mood
hire on as scholar
admire architecture
prevented from leaving
hire on as mercenary
hire on as performer
become citizen
prefers working alone
glorify hf
have not performed
committed vandalism
land holder rank increased
established as land holder
knocked out by cavein
insufficient justice buildings
mandate only partially completed
destroyed building
nobody to punish for failed mandate
personal punishment delayed
punishment of victimizer delayed
personal punishment reduced
reelected
waterfall mist
caught in dust
considering demand
punishment of victimizer reduced
caught in rain
caught in snow
caught in miasma
caught in smoke
suffered minor injury
rough sleep
caught in freakish weather
dehydrated
suffered major injury
sun irritated
very drowsy
good spar
complaint unregistered
long patrol
sun nauseated
clothing rots away
haunted in dreams
threw hauled item in tantrum
freed from prison
spouse had miscarriage
admire owned arranged building
viewed item in own display
viewed displayed item
pet lost
listened to complaint
admire building
admire owned building
admire arranged building
stranger advancing with weapon
stranger sneaking around
witnessed blood drinking in incident
made complaint
being an agreement companion
entity controls site
entity cancels tribute
kicked out of squad
drinking nasty
drinking rotten
drinking without well
view favorite animal caged
drinking vomit
drinking goo
drinking ichor
drinking pus
attacked by zombie possible relative
tired of drink
drinking blood
drinking slime
cleaned self
cleaned self with soap
killed somebody in training accident
pestered by flying micro vermin
acquired item
acquired favorite animal as pet
new buddy
new grudge
near hated vermin
near favorite animal
pleased nobility
tax collector succeeded
disappointed nobility
tax collector failed
lost property to taxes
have inadequate protection
taxable room inaccessible
misinformed about taxable room
was rescued
rescued somebody
completed job
tax escort stole property
eating in dining room
eating without dining room
eating without chair
new bonded relationship
do not have enough armor stands
lesser has better room
eating without table
eating at crowded table
good drink
do not have enough chests
do not have enough cabinets
do not have enough weapon racks
cannot get punishment tool
tired of food
eaten rotten food
good food
punished somebody with beating
punished by beating
punished somebody with tool
punished by tool
ate own pet while starving
ate favorite animal while starving
ate vermin while starving
beat somebody up
mandate was obeyed
naked
no shirt
no shoes
learned interaction
learned poetic form
learned musical form
learned dance form
kicked out of troupe
learned scholar flag
learned skill
learned written content
discuss research topic
syndrome emotion
performed in incident
saw performance in incident
drinking without goblet
research breakthrough
stuck on research topic
ponder research topic
religion prayer
religion prayer in incorrect temple
religion prayer in godless temple
pray to hf in dedicated temple
perpetrator against family convicted
body of relation rotted
pray to hf
dead unit convicted
animal convicted
victim convicted
perpetrator convicted
interacted with pet
turned child away from sanctuary
relative expelled
official meeting without room
have tomb
have no tomb
interacted with community pillar
relation chat
met in room
official meeting in bedroom
official meeting in dining room
relation gave personal chat
relation received personal chat
relation gave stress complaint chat
relation received stress complaint chat
gave water
received food
gave food
relation abstract chat
gained relative
received water
slept on ice
slept on dirt
slept on driftwood
artwork defaced
slept in mud
slept on grass
slept on rough stone
slept on rocks
view hated vermin caged
slept without proper room
slept in room
slept on smooth floor
guildhall agreement abandoned
is entity subordinate
</circumstance>
</circumstance_id>
temple agreement abandoned
guildhall petition accepted
guildhall petition rejected
guildhall petition ignored
temple petition accepted
entity temple recognition
temple petition rejected
temple petition ignored
embezzling funds from position
cut of corrupt funds
from afar
during an infiltration mission
scholarly lecture in site
performance in site
accepting bribes for leniency
historical event collection
acquired artifact
claimed artifact given away
preying on civilized for blood
item was favorite possession
by preserving part of body
abducted hf
murdered hf
active poetic form
active musical form
active dance form
defeated hf
active sermon sphere
active sermon promote value
active sermon refuse value
active story event
active performance singer
active performance chanter
active performance dancer
active sermon worship hfid
active performance storyteller
active performance poem reciter
active performance simulated instrument
active performance instrument
improved skill
put on quality worn item
change personality value
active performance preacher
did individual melee drills
did ranged practice
left troupe
play with toy
dream about hf
residency petition accepted
citizenship petition accepted
residency petition rejected
citizenship petition rejected
taught scholar flag
taught skill
read written content
wrote written content
to fill a role as a performer
to fill a role as a scholar
in order to drink
in order to admire architecture
due to a lack of performances
after being prevented from leaving
out of curiosity
to fill a role as a mercenary
in order to become a citizen
in order to continue working alone
due to jealousy
in order to glorify 
in order to flee
after being exiled following a criminal conviction
in order to pursue scholarship
in order to be with the master
in order to eradicate beasts
in order to entertain people
in order to make a living as a warrior
in order to study
after a violent disagreement
after adoption
after invocation of the true name
after finding 
after arriving at the location
as the relevant government was no longer in control
after leaving the site
after being reunited with a loved one
to cry on somebody in charge
as the goal was not reached
as insufficient progress was made toward the goal
after going the wrong direction
that weapons be made
to vent at a priest
to cry on a priest
to vent at somebody in charge
in order to be brought to safety
to help with a rescue
due to insufficient work
to request work
to provide opportunities for acts of valor to be performed
that war might rage forever
in order to find a relative
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
that all should gaze upon a truly gruesome visage
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
in order to be rescued
due to their cosmic similarity
after pondering the ineffable subtleties of 
in order to maintain balance in the universe
<circumstance_id>
for an insurrection
to adventure
after a performance in 
after accepting bribes in exchange for leniency
after embezzling funds
after receiving a cut of corruptly-obtained funds
 was given away
after preying on the blood of civilized creatures
being unnaturally ageless
after a scholarly lecture in 
after murdering 
after acquiring 
after defeating 
as the item was a favorite possession
by preserving a part of the body
after abducting 
 in an undedicated temple
after dreaming of 
after a dream
after a nightmare
after performing the rites of 
 in a dedicated temple
after incompletely performing the rites of 
 in an improperly dedicated temple
due to a lack of funds
after taking heavy losses in battle
after the death of 
after praying to 
chemistry
geography
philosophy
mathematics
astronomy
natural history
in order to cement the bonds of friendship
to gather information
in order to find sanctuary
due to a shared interest in 
due to fear of persecution
to smooth the operation of 
due to a belief in 
as part of a trade negotiation
unable to face any possible judgment and the afterlife
being too proud to give in to death
being too vain to give in to death
having ambitions for which death was only a small obstacle
as a symbol of authority within 
due to envy of those that live on
due to panic about what happens after death
due to fear of death
after being unable to leave a location
in order to sanctify 
as an heirloom of the 
after failing to create an artifact
due to lack of sleep
after being trapped in a cage
after a great deal of stress
in order to pray
in order to relax
to experience danger
after being unable to find an artifact
</rep_information_source>
<rep_information_source>
 became childhood friends
 cemented a bond of friendship amidst the horror of combat
</rep_treasure_hunter>
<rep_treasure_hunter>
</rep_thief>
<rep_thief>
</rep_protector_of_weak>
<rep_protector_of_weak>
</rep_knowledge_preserver>
<rep_knowledge_preserver>
</rep_quarreler>
<rep_quarreler>
</rep_flatterer>
<rep_flatterer>
</rep_friendly_fighter>
<rep_friendly_fighter>
</rep_loyal_soldier>
<rep_loyal_soldier>
</rep_hated_group>
<rep_hated_group>
</rep_enemy_fighter>
<rep_enemy_fighter>
</rep_comrade>
<rep_comrade>
</rep_respected_group>
<rep_respected_group>
</rep_killer>
<rep_killer>
</rep_murderer>
<rep_murderer>
</rep_friendly>
<rep_friendly>
</rep_hunter>
<rep_hunter>
</rep_bard>
<rep_bard>
</rep_dancer>
<rep_dancer>
</rep_storyteller>
<rep_storyteller>
</rep_poet>
<rep_poet>
</rep_trade_partner>
<rep_trade_partner>
</rep_preacher>
<rep_preacher>
</rep_violent>
<rep_violent>
</rep_psychopath>
<rep_psychopath>
</rep_brigand>
<rep_brigand>
</rep_bully>
<rep_bully>
</rep_intruder>
<rep_intruder>
</rep_monster>
<rep_monster>
</rep_hero>
<rep_hero>
</rep_bonded>
<rep_bonded>
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
addition of masterful spikes
addition of a masterful handle
addition of masterful rollers
making of a masterful improvement
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
 masterfully constructed by 
the masterful 
 masterfully dyed with 
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
 by melting
 by magma
created a masterful image set
 prepared a masterful 
 created a masterful engraving
wove a masterful sewn image
masterfully wrote
created a masterful illustration
attached a masterful instrument piece
added a masterful chain
made a masterful improvement
added masterful thread
added masterful cloth
added masterful spikes
added a masterful handle
added masterful rollers
added a masterful rope
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
 as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
 constructed a masterful 
 created a masterful 
 masterfully dyed a 
 become friends over a shared love of athletics
 developed an athletic rivalry
 developed a business rivalry
 recognized 
 broke up
 became friends 
due to a shared scholarly interest
due to a shared artistic interest
 due to religious persecution
 formed a grudge against 
 over the latter's romantic relationship
 became lovers
 became infatuated with 
 was bent toward supernatural vengeance upon 
 held a deep hatred of 
 due to persecution
 Winter
 and took over 
 and takeover of 
the securing of 
 Spring
 Summer
 Autumn
, to be delivered from 
 every 
, but they had nothing left to give
the failure to secure 
 demanded treasure from 
 demanded and received treasure from 
 tried to secure tribute from 
 secured tribute from 
 in charge of 
The new government was called 
 and lordship of 
pillaging of 
 freed 
the freeing of 
 and placed 
seized livestock from
pillaged
raiding of 
looted treasure and seized livestock from
stole treasure from
looted treasure from
stole livestock from
the defeat of 
stole treasure and livestock from
 slipped into 
, undetected by 
the infiltration of 
the attack on 
 and found nothing
the search of 
 by the forces of 
the rampage of the forces of 
 fled 
the fleeing of 
 as scouts 
the attack by 
, the forces of 
 rampaged throughout 
 were hired 
by the attackers.
  The defenders hired 
the masterful engraving
 led the attack
, and the defenders were led by 
  The defenders were led by 
creation of a masterful illustration
addition of a masterful instrument piece
creation of a masterful image set
 prepared by 
, and established a gateway between worlds
 replaced 
 razed 
viewed
the completion of 
 thrust a spire of slade up from the underworld, naming it 
 rebuilt 
 constructed 
the repeal of numerous oppressive laws
 finished the construction of 
 as a part of 
 connecting 
 repealed numerous oppressive laws
the proclamation of a series of oppressive edicts upon 
the lifting of numerous oppressive laws from 
the enactment of a series of oppressive laws
the return to reason at the settlement of 
 laid a series of oppressive edicts upon 
 lifted numerous oppressive laws from 
 enacted a series of oppressive laws
relocation of
the subordination of 
the incorporation of 
 regained their senses after an initial period of questionable judgment.
 regained their senses after another period of questionable judgment.
the formation of 
ascendency of the criminal organization
 began operating at the direction of 
 fully incorporated into 
 under the leadership of 
 at the settlement of 
dozens of
several
a few
 the joining of 
a multitude of
hundreds
some hundred
the withering of 
 formed
 became the primary criminal organization
their
 withered.
the abandonment of 
the detection of the forces of 
 leaving 
the attack of 
 abandoned the settlement of 
the rout of 
 and destruction of 
 spotted the forces of 
 slipping out of 
 surrendered 
the surrender of 
 routed 
 and destroyed 
 declared 
 to be a holy city
the declaration that 
 is a holy city
 the first to reach the summit of 
an unknown peak
, which rises above 
the climbing of 
slashing
stabbing
ripping off
burning out
burning away
smashing
slashing off
tearing out
tearing off
stabbing out
ripped
stabbed
 as a means of torture
slashing out
burned out
burned away
smashed
slashed
torn out
torn off
stabbed out
ripped off
the devouring of 
broken away
slashed out
slashed off
 launched an expedition to reclaim 
the questionable judgment of 
the reclamation of 
 devoured 
the overthrow of 
the end of the insurrection in 
the crushing of the insurrection against 
 were taken by a mood to act against their better judgment at 
the local government
 ended with the disappearance of the rebelling population
 crushed the insurrection in 
the insurrection
 concluded with 
prayer inside
viewing of
inquiry after
, an insurrection
the replacement of 
the razing of 
profaning
disturbing
the foundation of 
the emergence of 
the rebuilding of 
 from the underworld through the power of 
asked about
the creation of 
the construction of 
 equipment by
 tamed the 
wild beasts
the taming of the 
the horrible experiments of
the carousal of
the purchased of 
performed horrible experiments
caroused
losing 
everyone
the clash between 
 clashed with 
slaying 
them
poorly led
a lone 
a tactical situation
brilliantly led
inspiringly led
ably led
the defenders had a slight positional advantage
neither side had a positional advantage
the tactical contest between 
the tactics of 
the attackers had a positional advantage
the attackers had a slight positional advantage
the defenders had a strong positional advantage
the defenders had a positional advantage
 used good tactics
the forces were arrayed, and
the forces shifted, and
the attackers had a strong positional advantage
 put forth a sound plan
 blundered terribly
 hatched a stunning strategy
 used poor tactics
 made an outright foolish plan
 unrolled a brilliant tactical plan
 made a poor plan
 tactical planning was superior to 
 entirely outwitted 
 outmanuevered 
the return of 
the journey of 
 outmatched 
 with a cunning plan
 escaped from 
 made a journey to 
unknown lands
the escape from 
a forlorn haunt
 burned 
 in dragon fire
a secretive poltergeist
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a violent ghost
an angry ghost
a moaning spirit
a howling spirit
 came back from the dead
 once more, this time
a murderous ghost
a sadistic ghost
came to desire to bathe the world in chaos
became obsessed with an inscrutable goal
 was disturbed from eternal rest
 was brought back from the dead
began dreaming of mastering a skill
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
began dreaming of attaining rank in society
began dreaming of creating a great work of art
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
 life by any means
began dreaming of starting a family
came to desire to rule the world
began dreaming of making a great discovery
was the very first to discover
independently discovered
became obsessed with 
 own mortality and sought to extend 
happening upon
cornering of
confrontation of
brawl with
 after a horrific combat
attack on
surprising of
ambush of
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 cornered 
 confronted 
 got into a brawl with 
the subduing of 
 was forced to make a hasty escape
 surprised 
 ambushed 
 happened upon 
's onslaught
 was forced to retreat from 
 despite the latter's wounds
 eventually prevailed and 
 fought with and subdued 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
was impaled on spikes
initial discovery
independent discovery
the new desire of
, struck down by 
, struck down by a 
, struck down 
died after colliding with an obstacle
was killed by a vehicle
was killed by a flying object
was banished by 
was banished by a 
was left out in the air
was drowned
was struck down
was killed by a trap
, slain by 
, slain by a 
, slain
succumbed to infection
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was burned to death by 
was burned to death by a 
burned up in magma
burned up in 
's dragon fire
was encased in cooling magma
was encased in ice
fell into a deep chasm
died of old age
 into a pit of spikes
 scared 
solidified
was encased in cooling lava
 threw 
 against an obstacle, causing immediate death
 slaughtered 
 drained 
 left 
 drowned 
 fed 
 beheaded 
 crucified 
 buried 
, who suffocated
 hacked 
 executed 
 shot and killed 
 mortally wounded 
, who bled to death
the draining of 
the murder of 
the feeding of 
the killing of 
the slaughter of 
the scuttling of 
the beheading of 
the crucifixion of 
the burial of 
the leaving of 
the mortal wounding of 
the fatal illness of 
the hacking of 
the execution of 
 under a drawbridge
 under a collapsing ceiling
the shooting of 
's fire
the scalding of 
the crushing of 
the condensation of 
the freezing of 
the heat-induced death of 
the encasement of 
the burning of 
the boiling of 
the melting of 
the death in the dark of 
the starvation of 
the dehydration of 
the drowning of 
the fall of 
the passing of 
with an inscrutable goal
, once more,
with extending 
 own life
to attain rank in society
to bathe the world in chaos
to become a legendary warrior
to master a skill
to fall in love
to see the great natural wonders of the world
to make a great discovery
to create a great work of art
to craft a masterwork
to bring peace to the world
the new dream of
the new obsession of
to rule the world
to start a family
entombment
was denied an apprenticeship under
 as the latter prefers to work alone
 prefers to work alone
was entombed in
raising
discarding
 throughout
arose from
was discarded in
was buried in
the start as a 
the giving up on being a 
the loss of a hist fig entry
, based in
the baby-snatching
the mercenary operation
the thievery
the career change from 
the wandering
the scouting
the hunting of great beasts
lost a hist fig entry
gave up being a 
became a 
stopped being a 
began hunting great beasts
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
 was abducted
the abduction of 
began wandering
became a scout
 through the efforts of 
 to death 
the leap of 
were
, after the death strike by a 
the impalement of 
the scaring of 
the putting to rest of 
the collision of 
 with an obstacle
, after the death strike by 
 after an attack by a 
 after an attack
 attack with 
the vanishment of 
the collapse of 
 after an attack by 
stopped being the mother of
stopped being the father of
stopped being the child of
lost the worship of
became the parent of
began worshipping
became the pet of
became the spouse of the deceased 
became the owner of
became the former spouse of
became the deceased spouse of
was sired by
began an apprenticeship under
began traveling with
ceased being the master of
ceased being the apprentice of
became romantically involved with
became the master of
gave birth to
sired
was born to
received the worship of
 into the area around
the area around 
settling
moved to study in
settled in
visited
fled into
the rampage of
the catatonia
fled to
departed to
the dark brooding of
the fell mood of
the melancholy of
the insanity of
stopped responding to the outside world
the fey mood of
the withdrawal from society of
the possession of
was taken by a fell mood
was striken by melancholy
became crazed
went berserk
was taken by a fey mood
withdrew from society
was possessed
began to skulk and brood
aroused general suspicion
appearing not to age
 due to 
denial of apprenticeship
 recruited 
 received the title of 
 given to all new members
attaining sufficient skill with 
 in power
  The support of 
 was crucial to the coup.
 expelled 
 in order to extract information
 formed a friendship
 toppled the government of 
 and assumed control
 of the position of 
formed a false friendship where each used the other for information
 formed a false friendship with 
audacious creation
forcible creation
collaborative creation
popularly-supported creation
 through force of argument
 with threats of violence
, pushed by a wave of popular support
 as a matter of course
compelled the creation of
collaborated to create
 fooled 
 into believing 
 assumed the identity 
the impersonation of 
 changed
the transformation of 
the learning of 
 from the teaching of 
the moment when 
 changed 
moved out of
escaped from
 learned
was imprisoned in
stopped working at
stopped ruling from
stopped hanging out at
started hanging out at
took up residence in
took up residence
laired within
lost faith in
stopped being the pet of
started working at
ruled from
stopped being the apprentice of
stopped traveling with
stopped being the owner of
stopped being the parent of
ended the romantic relationship with
was no longer imprisoned by
no longer imprisoned
stopped being the master of
A thousand or more people were expelled
Five hundred or more people were expelled
A hundred or more people were expelled
Dozens of people were expelled
 with a hundred or more others
 with dozens of others
 with many others
 with some others
 persecuted 
 with a thousand or more others
 with five hundred or more others
, inveighing against 
, urging love be shown to 
the sermon of 
urging love between 
purchase
inheritance
rebuilding
preached to 
purchased
rebuilt
 formerly owned by 
the addition of 
improved fortifications
a gated courtyard
a feast hall
had a dungeon constructed within
had the fortifications improved of
had a gated courtyard added to
had a feast hall added to
, which 
 received
the purchase of 
 equipment by 
 dissolved
the dissolution of 
 purchased 
 enemies
being a member for a year
 years of membership
the bestowal of the title of 
serving in combat
participating in 
 battles
slaying an enemy
the blowgun
the tooth
the shield
dodging
the crossbow
the pike
the whip
the bow
the sword
the mace
the hammer
the spear
a weapon or technique
a melee weapon or technique
a ranged weapon
the axe
 and sentenced to death
 sentenced to 
 hammerstroke
as a go-between in a conspiracy to commit 
the corrupt 
 with fabricated evidence
 through the machinations of 
 as the plot unfolded, 
 confessed and
wrongfully 
convicted 
due to ongoing surveillance on 
the contact 
a coconspirator, 
the target 
 with fabricated evidence, but nothing came of it.
 with fabricated evidence in 
after being recognized and arrested
due to ongoing surveillance as the plot unfolded, 
 was released.
the arrest and interrogation of 
 attempted to frame 
 at the behest of 
 but did not reveal everything
  Despite the interrogation
 refused to reveal anything and was released.
  After enduring an interrogation
 was recognized and arrested
 was arrested
  After being interrogated
 implicated 
 sold 
the sale of 
 sabotaged the activities of 
the sabotage of the activities of 
the alliance between 
 ransomed 
 was sent to 
the ransom of 
several groups
, including 
 swore to support 
 in war if the latter did likewise.
the persecution of 
 breached 
the breach of 
Several
 sacred sites were desecrated
 along with smaller sacred sites
Most property was confiscated
Several major structures were destroyed
 were destroyed
 along with several smaller sacred sites
A few people were expelled
Somebody was expelled
Several people were expelled
 and some others
 and others were
the end of the apprenticeship of
the end of the master-apprentice of
the end of the companionship of
as the pet of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
over
the termination of
the divorce of
as the parent of
as the owner of
the companionship of
the former apprenticeship of
the former master-apprentice relationship of
as the child of
the imprisonment by
the imprisonment of
the apprenticeship of
the master-apprentice relationship of
the status of
the marriage of
the belief of
the romantic relationship between
escaped from the slavery of
escaped from the prisons of
stopped working for
ceased to be a claimant for 
left the service of
made peace with
was brought to the justice of
, appointed by 
 in fulfillment of a promise
ceased to be a 
ceased to be 
a worker of
a criminal in the eyes of
 was enslaved by
 was imprisoned by
a mercenary for
 during interrogation
 revealed nothing during interrogation.
wrongful 
conviction of 
months
one year
more than 
 and exiled
 and would have been imprisoned but for lack of accommodations
 and imprisoned for a term of 
one month
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 made contact with 
the first contact of 
 rejected contact with 
the rejection of contact by 
from the mercenary service of
with
the end of the former imprisonment of
the end of work
the end of the claim of
from the position of 
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the removal of
the departure of
the peace-making of
the loss of heroic status of
as a former slave of
as a former prisoner of
the loss of status of
the fall of
as a member of
as a former member of
as a former mercenary of
to the position of 
into the mercenary service of
as an enemy of
the enslavement
the imprisonment
the work
the claim
the entry
the crimes
the acceptance
the ascension
the appointment
the election
the selection
the friendship of 
the expulsion of 
the recruitment of 
the status
the stoppage of hanging-out of
the moving out of
the escape of
the false friendship of 
the lair of
the cease of occupation of
the removal of the seat of power of
the working of
the seat of power of
the hanging-out of
the residence of
added to a gruesome sculpture
flayed and the skin stretched over 
animated
hung from a 
the bodies
the body
added to a grisly mound
added to a grotesque pillar
 accepted an offer of peace from 
the acceptance of an offer of peace from 
 rejected an offer of peace from 
the rejection of an offer of peace from 
corrupt dealings
the acceptance of 
 became embroiled in a dispute over 
the dispute between 
after an adoption
an agreement
 was accepted by 
the conclusion of 
after arriving at the destination
because of a leadership change at the site
because the group went too far away
after a joyous reunion
a war starting plot
a request to offer service
an agreement to retrieve 
because the group travelled too slowly
an agreement to establish a temple
an agreement to establish a guildhall
an infiltration plot
a framing plot
a performance tour
a foiled bribery conspiracy
a foiled corruption conspiracy
a foiled embezzlement conspiracy
an adventure
a guide agreement
a journey to safety
a residency agreement
a promise of position
a rescue mission
an insurrection mission
a theft deal
corrupt dealing
a citizenship agreement
a parley
 concluded 
a sabotage plot
an abduction plot
an assassination plot
the miserable failure
 proposed by 
the rejection of 
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the brilliant
a caravan from 
 delivered tribute to 
 boxes
 crafts
 flasks
 quivers
 backpacks
 ranged weapons
 hand armor
 foot armor
 helmets
trading of 
 leg armor
gambling of 
 trading 
unfavorable 
skillful 
disastrous 
unfortunate 
broke even
 gambling
 and went further into debt
 and went into debt
made a fortune
did well
lost a fortune
did poorly
the loss of a diplomat of 
 with the possible involvement of 
 voided all agreements with 
the voiding of agreements with 
hanging from a 
horrible mutilation of
 lost a diplomat at 
They suspected the involvement of 
construction of a gruesome sculpture from
display on 
 of the skins of
animation of
horribly mutilated
impalement on 
construction of a grisly mound from
construction of a grotesque pillar from
 was recovered by 
 was dropped by 
the discardment of 
 held 
the confiscation of 
the looting of 
the recovery of 
the theft of 
 was looted
 was recovered
 was stolen
 and brought to 
the disappearance of 
 was found
the discovery of 
the acquisition of a copy of 
 was lost
the naming of 
 made a copy of the original 
 acquired a copy of 
, keeping it within 
 was authored by 
the authoring of 
 received its name
 was created
a work
the claiming of 
the sanctification of 
 into a family heirloom
 was made a family heirloom
 was claimed
 was sanctified
the making of 
the offering of 
 was made
 a symbol of 
 an official symbol
the acquisition of 
 was inherited
 was offered
the inheritance of 
 was stored
the concealment of 
the storing of 
 was acquired
costly 
tribute delivery
visit of merchants
 was hidden in 
.  They were greatly offended by the locals
ill-fated 
tragic 
terrible 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
biting
striking
kicking
 devoted to worship
 devoted to the worship of 
 dedicated to the mastery of 
 known for 
 collection of outcasts from 
 merchant company from 
 linked to 
shadowy military
 performance troupe from 
 civilization of 
 religion of 
 bandit gang from 
versatile mercenary
 was a legendary 
 could be found within 
 were a population within 
 was a
 held a ceremony
there was a ceremony
a ceremony held by 
 was a 
 and returned there after following its route.
 and ended at 
  It ended at 
a procession held by 
 was the victor.
 held a procession
there was a procession
  It started at 
Competing were 
Victory was spread among 
 winners
The victory was shared by 
there was a competition
There were 
 competitors
a wrestling competition
 throwing competition
a gladiatory competition
a music competition
a poetry competition
a foot race
a flying race
the performance
a competition involving 
a dance competition
a poetry recital
a story recital
there was a performance
 as part of 
a dance
a concert
a recital of 
an unknown secret
a cottage plot
a castle wall
a castle tower
a tunnel
a wall
an unknown construction
an unidentified creature
[LPAGE:SITE:
an unknown site
a road
an unknown civilization
[C:6:0:1]Related Sites[C:7:0:0][B]
site occ
seat of power
hangout
 (associated civilization)[R]
 (militant worshippers)[R]
 (religious worshippers)[R]
claim to 
 until 
b. 
d. 
[C:1:0:1]Related Entities[C:7:0:0][B]
 to present
former apprentice
former spouse
deceased spouse
imprisoner
traveling companion
former master
casual 
dubious 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
object of 
ardent 
faithful 
to fight in 
 fought in 
, an assault on 
 in defense of 
 which was said to permeate 
 was hired 
as a scout
their use of 
 centered around the worship of various beings
 centered around the worship of 
, a force
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of One Power
Age of Myth
Age of Legends
Age of 
Two 
Two Powers
Age of the 
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
Age of Three Powers
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
NULL heirloom artifact
NULL artifact from dead wg inventory, skipping
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
the elevation of the landed nobility
a trade agreement
a tribute agreement
a demand of unconditional surrender
an unknown population
a peace agreement
a lumber agreement
the establishment of landed nobility
[LPAGE:SR:
an unknown region
[LPAGE:EPOP:
an empty population
the depths of the world
the magma sea
the Underworld
an unknown underground region
[LPAGE:AB:
[LPAGE:BOOK:
an unknown artifact
[LPAGE:FL:
a trenches
a fortress entrance
a barrow
an unknown building
a meadow
a yard
a warehouse
a dormitory
a dining hall
a pasture
a vault
a mythical palace
a mythical dungeon
a mythical lair
a castle courtyard
a shop
a shrine
a market square
<type>field battle</type>
</attacker_civ_id>
<attacker_civ_id>
</defender_civ_id>
</year>
<year>
</seconds72>
<seconds72>
<historical_event>
</id>
<id>
NULL artifact from wg scholar storage, skipping
, once of the Underworld.  
By 
I bind myself to this place.
Closing Ceremony
Main Ceremony
NULL artifact from wg storage, skipping
 Throwing Competition
Gladiatory Games
Opening Ceremony
Air Race
Wrestling Competition
Poetry Recital
Dance Competition
Musical Competition
Poetry Competition
 Occasion of 
The Occasion
Dance Performance
Musical Performance
Raid of 
Insurrection in 
Attempted 
 in the Wilds
Destruction
Overthrow of 
Persecution of 
Purge in 
Duel of 
Pillaging
Conquest
Unknown creature in 
Unknown creature[R]
 Other Kill
 in the wilds
Unknown Age
 Notable Kill
[C:7:0:0][B]
Age of Death
Age of Civilization
Age of Emptiness
<new_leader_hfid>
<type>site taken over</type>
<type>holy city declaration</type>
</religion_id>
<type>new site leader</type>
</new_site_civ_id>
<new_site_civ_id>
</new_leader_hfid>
</holding_civ_id>
<holding_civ_id>
</rescued_hfid>
<rescued_hfid>
</freeing_civ_id>
<freeing_civ_id>
</freeing_hfid>
<freeing_hfid>
<season>
</season>
<already_bled_dry/>
<type>hf freed</type>
<was_raid/>
<took_items/>
<took_livestock/>
<type>site tribute forced</type>
<type>destroyed site</type>
<no_defeat_mention/>
<type>plundered site</type>
<detected/>
<type>sneak into site</type>
</site_civ_id>
<site_civ_id>
<type>attacked site</type>
<type>entity searched site</type>
</searcher_civ_id>
<searcher_civ_id>
<result>found nothing</result>
<site_id>
<type>entity fled site</type>
</fled_civ_id>
<fled_civ_id>
<type>entity rampaged in site</type>
</rampage_civ_id>
<rampage_civ_id>
</site_id>
<d_support_merc_enid>
</defender_merc_enid>
<defender_merc_enid>
</historical_event>
<a_support_merc_enid>
</attacker_merc_enid>
<attacker_merc_enid>
</d_support_merc_enid>
<attacker_general_hfid>
</defender_general_hfid>
<defender_general_hfid>
</a_support_merc_enid>
<feature_layer_id>
</coords>
<coords>
</attacker_general_hfid>
<defender_civ_id>
</subregion_id>
<subregion_id>
</feature_layer_id>
<competitor_hfid>
<type>procession</type>
<type>ceremony</type>
<type>insurrection started</type>
<type>competition</type>
</winner_hfid>
<winner_hfid>
</competitor_hfid>
</occasion_id>
<occasion_id>
</schedule_id>
<schedule_id>
<site_id1>
</site_id2>
<site_id2>
<type>performance</type>
<wcid>
</master_wcid>
<master_wcid>
</site_id1>
</artifact_id>
<artifact_id>
<type>created world construction</type>
</wcid>
<type>hf disturbed structure</type>
<type>hf prayed inside structure</type>
<type>hf viewed artifact</type>
<type>hf asked about artifact</type>
<type>hf razed structure</type>
</hist_fig_id>
<hist_fig_id>
<type>hf profaned structure</type>
<old_ab_id>
</new_ab_id>
<new_ab_id>
<type>razed structure</type>
<structure_id>
<rebuilt/>
<type>replaced structure</type>
</old_ab_id>
</resident_civ_id>
<resident_civ_id>
<type>created structure</type>
</structure_id>
<first/>
<type>created site</type>
</builder_hfid>
<builder_hfid>
</civ_id>
<civ_id>
<abandoned/>
<type>site retired</type>
</attacker_hfid>
<attacker_hfid>
<type>hf destroyed site</type>
<type>site died</type>
<spotter_hfid>
</leaver_civ_id>
<leaver_civ_id>
<type>hf attacked site</type>
<religion_id>
<type>site surrendered</type>
<type>spotted leaving site</type>
</spotter_hfid>
</a_squad_id>
<a_squad_id>
</d_squad_id>
<d_squad_id>
</a_hfid>
<a_hfid>
</d_hfid>
<d_hfid>
neither favored
</situation>
<start/>
<type>squad vs squad</type>
a slightly favored
d strongly favored
d favored
d slightly favored
<d_tactics_roll>
<situation>
a strongly favored
a favored
<d_tactician_hfid>
</a_tactics_roll>
<a_tactics_roll>
</d_tactics_roll>
<type>tactical situation</type>
</a_tactician_hfid>
<a_tactician_hfid>
</d_tactician_hfid>
<group_2_hfid>
<type>hf reach summit</type>
</group_hfid>
<group_hfid>
</group_1_hfid>
<group_1_hfid>
</group_2_hfid>
got into a brawl
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
ambushed
happen upon
corner
confront
<subtype>
subdued
scuffle
</wounder_hfid>
<wounder_hfid>
<was_torture/>
<type>hf simple battle event</type>
<type>creature devoured</type>
<type>hf wounded</type>
</woundee_hfid>
<woundee_hfid>
population gone
</outcome>
<type>reclaim site</type>
<unretire/>
</target_civ_id>
<target_civ_id>
<outcome>
leadership overthrown
see the great natural sites
bathe world in chaos
<secret_goal>
stay alive
maintain entity status
</knowledge>
<knowledge>
<type>hf gains secret goal</type>
</secret_goal>
<type>hf reunion</type>
<type>knowledge discovered</type>
</hfid>
<hfid>
<type>hf travel</type>
<return/>
<escape/>
<type>hf new pet</type>
</quality>
<type>hf performed horrible experiments</type>
<type>hf carouse</type>
<type>hf equipment purchase</type>
<quality>
</d_number>
<d_number>
</d_slain>
<d_slain>
</d_interaction>
<d_interaction>
</d_effect>
<d_effect>
</a_slain>
<a_slain>
</d_race>
<d_race>
</a_effect>
<a_effect>
</a_number>
<a_number>
</a_race>
<a_race>
</a_interaction>
<a_interaction>
</d_leader_hfid>
<d_leader_hfid>
</d_leadership_roll>
<d_leadership_roll>
</a_leader_hfid>
<a_leader_hfid>
</a_leadership_roll>
<a_leadership_roll>
freezing water
exec generic
exec beheaded
cold
vanish
quitdead
abandon
blood drained
crushed bridge
cage blasted
struck
shot
drown
<slayer_shooter_item_id>
<cause>
hunger
<slayer_caste>
</slayer_item_id>
<slayer_item_id>
</slayer_shooter_item_id>
<slayer_hfid>
</slayer_race>
<slayer_race>
</slayer_caste>
</actor_hfid>
<actor_hfid>
<type>hf died</type>
</slayer_hfid>
<raised_before/>
<disturbance/>
<type>hf revived</type>
</ghost>
<ghost>
</identity_id2>
<identity_id2>
</hf_rep_1_of_2>
<hf_rep_1_of_2>
</identity_id1>
<identity_id1>
</hfid2>
<hfid2>
</target_seen_as>
<type>hfs formed reputation relationship</type>
</hfid1>
<hfid1>
plot saboteur
underworld contact
possibly unknown director
</corruptor_seen_as>
plot assassin
personal enemy
usable snatcher
plot snatcher
compromised position holder
delivery target
handler
usable assassin
general purpose asset
usable thief
potential employer
plot thief
rebuffed corruption
source of illegal funds
source of illegal funds for master
suspected criminal
<type>hfs formed intrigue relationship</type>
<corruptor_seen_as>
<target_seen_as>
necessary threat
</corruptor_identity>
<corruptor_identity>
</target_identity>
<target_identity>
<snatcher_hfid>
<type>failed intrigue corruption</type>
</corruptor_hfid>
<corruptor_hfid>
<type>hf abducted</type>
</target_hfid>
<target_hfid>
</snatcher_hfid>
suicide leaping
suicide drowned
</cause>
melt
condense
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
exec crucified
exec buried alive
exec drowned
exec burned alive
<persecutor_enid>
</target_enid>
<target_enid>
</expelled_hfid>
<type>entity persecuted</type>
</persecutor_hfid>
<persecutor_hfid>
</persecutor_enid>
<entity_1>
</entity_2>
<entity_2>
<topic>entity 1 should love entity 2</topic>
</site_hfid>
<site_hfid>
<topic>set entity 1 against entity 2</topic>
</entity_1>
<last_owner_enid>
<type>hf preach</type>
</speaker_hfid>
<speaker_hfid>
<rebuilt_ruined/>
</last_owner_hfid>
<last_owner_hfid>
</last_owner_enid>
</acquirer_enid>
<acquirer_enid>
<purchased_unowned/>
<inherited/>
</building_profile_id>
<building_profile_id>
</acquirer_hfid>
<acquirer_hfid>
<modification>improved fortifications</modification>
<modification>gated courtyard</modification>
<modification>feast hall</modification>
<type>building profile acquired</type>
<type>modified building</type>
</modifier_hfid>
<modifier_hfid>
<modification>dungeon</modification>
<type>entity dissolved</type>
<type>entity equipment purchase</type>
</new_equipment_level>
<new_equipment_level>
<unit_type>
<type>add hf entity honor</type>
</honor_id>
<honor_id>
<conspirator_hfid>
<type>entity expels hf</type>
<type>hf recruited unit type for entity</type>
</unit_type>
<pos_taker_hfid>
</instigator_hfid>
<instigator_hfid>
</conspirator_hfid>
<position_profile_id>
</overthrown_hfid>
<overthrown_hfid>
</pos_taker_hfid>
</hf_rep_2_of_1>
<hf_rep_2_of_1>
<type>entity overthrown</type>
</position_profile_id>
<framer_hfid>
<crime>
</crime>
<type>hf convicted</type>
<plotter_hfid>
</fooled_hfid>
<fooled_hfid>
</framer_hfid>
<type>failed frame attempt</type>
</convicter_enid>
<convicter_enid>
</plotter_hfid>
</implicated_hfid>
<implicated_hfid>
<did_not_reveal_all_in_interrogation/>
<held_firm_in_interrogation/>
<interrogator_hfid>
</arresting_enid>
<arresting_enid>
<wanted_and_recognized/>
</saboteur_hfid>
<saboteur_hfid>
<type>hf interrogated</type>
</interrogator_hfid>
<enslaved_hfid>
</seller_hfid>
<seller_hfid>
<type>sabotage</type>
</moved_to_site_id>
<moved_to_site_id>
<type>hf enslaved</type>
</enslaved_hfid>
</payer_entity_id>
<payer_entity_id>
</payer_hfid>
<payer_hfid>
</ransomed_hfid>
<ransomed_hfid>
</ransomer_hfid>
<ransomer_hfid>
<initiating_enid>
</joining_enid>
<joining_enid>
<type>hf ransomed</type>
</civ_entity_id>
<civ_entity_id>
<type>entity alliance formed</type>
</initiating_enid>
<shrine_amount_destroyed>
<type>entity breach feature layer</type>
</site_entity_id>
<site_entity_id>
<property_confiscated_from_hfid>
</destroyed_structure_id>
<destroyed_structure_id>
</shrine_amount_destroyed>
<expelled_pop_id>
</expelled_number>
<expelled_number>
</property_confiscated_from_hfid>
<expelled_hfid>
</expelled_creature>
<expelled_creature>
</expelled_pop_id>
<mood>
fey
secretive
macabre
<type>hf confronted</type>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf state</type>
<seeker_hfid>
<relationship>
</relationship>
entombed at site
</body_state>
<type>hf relationship denied</type>
</seeker_hfid>
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
<type>change hf body state</type>
<body_state>
<appointer_hfid>
</promise_to_hfid>
<promise_to_hfid>
<type>remove hf entity link</type>
</link>
</position_id>
<position_id>
</appointer_hfid>
former squad
former occupation
resident
<type>add hf entity link</type>
<link>
former position
position claim
<surveiled_target/>
<convict_is_contact/>
</confessed_after_apb_arrest_enid>
<confessed_after_apb_arrest_enid>
<wrongful_conviction/>
<surveiled_convicted/>
<surveiled_coconspirator/>
<surveiled_contact/>
</hammerstrokes>
<hammerstrokes>
</prison_months>
<prison_months>
<beating/>
<exiled/>
<death_penalty/>
<no_prison_available/>
</contact_hfid>
<contact_hfid>
</coconspirator_hfid>
<coconspirator_hfid>
</convicted_hfid>
<convicted_hfid>
</corrupt_convicter_hfid>
<corrupt_convicter_hfid>
anxiety propensity
lust propensity
stress vulnerability
envy propensity
cheer propensity
depression propensity
anger propensity
<relevant_id_for_method>
<top_facet>
love propensity
hate propensity
<relevant_entity_id>
</relevant_position_profile_id>
<relevant_position_profile_id>
</relevant_id_for_method>
<method>religious sympathy</method>
<method>revenge on grudge</method>
<method>offer immortality</method>
</relevant_entity_id>
<method>flatter</method>
<method>precedence</method>
<method>blackmail over embezzlement</method>
<method>bribe</method>
<action>induce to embezzle</action>
</lure_hfid>
<lure_hfid>
<method>intimidate</method>
<failed_judgment_test/>
<action>bribe official</action>
<action>bring into network</action>
<action>corrupt in place</action>
</agreement_id>
<agreement_id>
<delegated/>
<successful/>
<rejector_enid>
<type>agreement concluded</type>
<type>agreement rejected</type>
<type>agreement formed</type>
</contacted_enid>
<contacted_enid>
<type>first contact failed</type>
</rejector_enid>
<type>remove hf site link</type>
<type>first contact</type>
</contactor_enid>
<contactor_enid>
</hfid_target>
<hfid_target>
<type>remove hf hf link</type>
<type>add hf site link</type>
visiting
</state>
<type>change hf job</type>
<type>add hf hf link</type>
</mood>
<state>
settled
refugee
fell
<type>site dispute</type>
<dispute>
</dispute>
</entity_id_1>
<concluder_hfid>
</agreement_subject_id>
<agreement_subject_id>
<type>agreement made</type>
<coconspirator_bonus>
</ally_defense_bonus>
<ally_defense_bonus>
</concluder_hfid>
<top_relationship_rating>
</top_relationship_modifier>
<top_relationship_modifier>
</coconspirator_bonus>
<top_relationship_factor>love</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_factor>respect</top_relationship_factor>
</top_relationship_rating>
</top_value_modifier>
<top_value_modifier>
<top_relationship_factor>trust</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
<top_value>
</top_value>
</top_value_rating>
<top_value_rating>
</top_facet_rating>
<top_facet_rating>
</top_facet_modifier>
<top_facet_modifier>
excitement-seeking
flights of fancy
</top_facet>
swayable
altruism
set-in-ways
tolerance for differences
cruelty
singlemindedness
ambition
extravagance
zaniness
disdain advice
fearlessness
confidence
intemperance
likes fighting
stubborness
wastefulness
<receiver_entity_id>
<type>artifact claim formed</type>
<claim>
<giver_entity_id>
</receiver_hist_figure_id>
<receiver_hist_figure_id>
</receiver_entity_id>
<type>artifact given</type>
</giver_hist_figure_id>
<giver_hist_figure_id>
</giver_entity_id>
</hist_figure_id>
<hist_figure_id>
<type>artifact stored</type>
<type>artifact possessed</type>
<is_tribute/>
<type>artifact hidden</type>
</unit_id>
<unit_id>
<hardship/>
<seizure/>
<offended/>
<lost_value/>
<type>merchant</type>
</depot_entity_id>
<depot_entity_id>
<all_dead/>
</allotment_index>
<allotment_index>
</account_shift>
<account_shift>
</production_zone_id>
<production_zone_id>
</allotment>
<allotment>
</source_site_id>
<source_site_id>
</dest_site_id>
<dest_site_id>
</trader_hfid>
<trader_hfid>
</trader_entity_id>
<trader_entity_id>
<old_account>
</new_account>
<new_account>
<type>trade</type>
<type>gamble</type>
</gambler_hfid>
<gambler_hfid>
</old_account>
<type>peace rejected</type>
<type>diplomat lost</type>
<type>body abused</type>
<type>agreement void</type>
<site_id_1>
</site_id_2>
<site_id_2>
<type>peace accepted</type>
<entity_id_1>
</entity_id_2>
<entity_id_2>
</site_id_1>
<type>entity incorporated</type>
</joiner_entity_id>
<joiner_entity_id>
</joined_entity_id>
</pop_flid>
<pop_flid>
</join_entity_id>
<join_entity_id>
</pop_number_moved>
<pop_number_moved>
</pop_srid>
<pop_srid>
<type>entity relocate</type>
<type>regionpop incorporated into entity</type>
</pop_race>
<pop_race>
<type>entity created</type>
</creator_hfid>
<creator_hfid>
<type>entity primary criminals</type>
<injury/>
<type>entity law</type>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>artifact found</type>
<type>item stolen</type>
<type>artifact recovered</type>
<type>artifact dropped</type>
</destroyer_hfid>
<destroyer_hfid>
</destroyer_enid>
<destroyer_enid>
<type>artifact lost</type>
</site_property_id>
<site_property_id>
<type>artifact destroyed</type>
</new_artifact_id>
<new_artifact_id>
</old_artifact_id>
<old_artifact_id>
</source_entity_id>
<source_entity_id>
<from_original/>
<type>artifact transformed</type>
</dest_entity_id>
<dest_entity_id>
</source_structure_id>
<source_structure_id>
<name_only/>
<type>artifact copied</type>
</dest_structure_id>
<dest_structure_id>
<type>written content composed</type>
</wc_id>
<wc_id>
<type>artifact created</type>
</form_id>
<form_id>
<type>musical form created</type>
<type>dance form created</type>
holy relic
</claim>
<type>poetic form created</type>
</historical_event_collection>
<type>battle</type>
</war_eventcol>
<war_eventcol>
</aggressor_ent_id>
<aggressor_ent_id>
</defender_ent_id>
<defender_ent_id>
<eventcol>
</event>
<event>
<type>war</type>
<end_year>
</end_seconds72>
<end_seconds72>
</eventcol>
<start_year>
</start_seconds72>
<start_seconds72>
</end_year>
<identity_id>
<type>create entity position</type>
<historical_event_collection>
</start_year>
<type>assume identity</type>
</trickster_hfid>
<trickster_hfid>
</identity_id>
</new_race>
<new_race>
</new_caste>
<new_caste>
</old_race>
<old_race>
</old_caste>
<old_caste>
</changee_hfid>
<changee_hfid>
</changer_hfid>
<changer_hfid>
<type>hf does interaction</type>
</doer_hfid>
<doer_hfid>
<type>changed creature type</type>
</teacher_hfid>
<teacher_hfid>
</interaction>
<interaction>
<type>masterpiece lost</type>
<type>hf learns secret</type>
</student_hfid>
<student_hfid>
<type>masterpiece dye</type>
<type>masterpiece item improvement</type>
<type>masterpiece food</type>
<type>masterpiece engraving</type>
</skill_at_time>
<skill_at_time>
<type>masterpiece arch constructed</type>
<type>masterpiece item</type>
<joined_entity_id>
</leader_hfid>
<leader_hfid>
<partial_incorporation/>
<adjective>
<type>abduction</type>
<type>raid</type>
<type>theft</type>
<target_entity_id>
<type>persecution</type>
<type>purge</type>
</adjective>
</defending_enid>
<defending_enid>
<type>insurrection</type>
</target_entity_id>
<ordinal>
<type>site conquered</type>
</attacking_enid>
<attacking_enid>
<type>duel</type>
</parent_eventcol>
<parent_eventcol>
</ordinal>
<defending_squad_site>
<defending_squad_animated/>
attacker won
defender won
<defending_squad_number>
</defending_squad_deaths>
<defending_squad_deaths>
</defending_squad_site>
<defending_squad_race>
</defending_squad_entity_pop>
<defending_squad_entity_pop>
</defending_squad_number>
</attacking_squad_site>
<attacking_squad_site>
<attacking_squad_animated/>
</defending_squad_race>
</attacking_squad_number>
<attacking_squad_number>
</attacking_squad_deaths>
<attacking_squad_deaths>
</attacking_squad_race>
<attacking_squad_race>
</attacking_squad_entity_pop>
<attacking_squad_entity_pop>
</d_support_merc_hfid>
<d_support_merc_hfid>
</noncom_hfid>
<noncom_hfid>
</defending_hfid>
<defending_hfid>
</a_support_merc_hfid>
<a_support_merc_hfid>
</attacking_hfid>
<attacking_hfid>
<company_merc/>
<individual_merc/>
</attacking_merc_enid>
<attacking_merc_enid>
</defending_merc_enid>
<defending_merc_enid>
</attacking_ent_id>
<attacking_ent_id>
</defending_ent_id>
<defending_ent_id>
<link_type>home saved zone</link_type>
<link_type>prison structure</link_type>
<link_type>prison building profile</link_type>
</sub_id>
<link_type>home structure</link_type>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
<site_link>
<link_type>occupation</link_type>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<entity_former_occupation_link>
</entity_former_occupation_link>
<entity_former_position_link>
</entity_former_position_link>
<entity_occupation_link>
</occupation_id>
<occupation_id>
</entity_occupation_link>
<entity_former_squad_link>
</entity_former_squad_link>
<entity_position_link>
</entity_position_link>
<squad_id>
</squad_position>
<squad_position>
</entity_squad_link>
<link_type>criminal</link_type>
</entity_link>
<entity_squad_link>
</squad_id>
<link_type>slave</link_type>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>member</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
</link_strength>
<link_strength>
</hf_link>
<entity_link>
<link_type>former apprentice</link_type>
<link_type>pet owner</link_type>
<link_type>former spouse</link_type>
<link_type>deceased spouse</link_type>
<link_type>master</link_type>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
<link_type>former master</link_type>
<link_type>deity</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>mother</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<type>beast attack</type>
<type>journey</type>
<type>occasion</type>
<hf_link>
<relationship_profile_hf_visual>
</hf_id>
<hf_id>
</meet_count>
corrupt position holder
rebuffed
source of funds
source of funds for master
<current_identity_id>
</used_identity_id>
<used_identity_id>
possible threat
</cultural_identity_reputation>
<entity_reputation>
</entity_reputation>
</current_identity_id>
<first_ageless_season_count>
<cultural_identity_reputation>
</cultural_identity_id>
<cultural_identity_id>
<unsolved_murders>
</first_ageless_year>
<first_ageless_year>
</first_ageless_season_count>
</property_id>
<property_id>
</site_property>
</unsolved_murders>
<animated_string>
</holds_artifact>
<holds_artifact>
<site_property>
<interaction_knowledge>
</active_interaction>
<active_interaction>
</animated_string>
<goal>immortality</goal>
<goal>
</interaction_knowledge>
<kills>
</honor_entity>
</journey_pet>
<journey_pet>
<entity>
</battles>
<battles>
</kills>
<total_ip>
</hf_skill>
<honor_entity>
</entity>
<hf_skill>
</skill>
<skill>
</total_ip>
<sub_id>
</site_link>
<sphere>
</sphere>
undead world conquest
infiltrate society
</actor_id>
direct war to actor
corrupt actor's government
counterintelligence
become immortal
corruptly punish actor
frame actor
kidnap actor
sabotage actor
acquire artifact
grow corruption network
attain rank
assassinate actor
<intrigue_plot>
<type>
grow funding network
grow asset network
<promised_me_immortality/>
</handle_actor_id>
<handle_actor_id>
</intrigue_actor>
<strategy_enid>
</strategy_eppid>
<strategy_eppid>
<promised_actor_immortality/>
work if suited
torment
</strategy>
</strategy_enid>
avoid
tax
neutralize
<role>
<strategy>
corrupt and pacify
<relationship_profile_hf_identity>
</relationship_profile_hf_identity>
<intrigue_actor>
</role>
<fear>
</relationship_profile_hf_visual>
<relationship_profile_hf_historical>
</relationship_profile_hf_historical>
<trust>
</loyalty>
<loyalty>
</fear>
<love>
</respect>
<respect>
</trust>
<last_meet_seconds72>
</known_identity_id>
<known_identity_id>
</love>
<meet_count>
</last_meet_year>
<last_meet_year>
</last_meet_seconds72>
 was most often depicted as a 
associated with 
chosen by fate as the vanguard of destiny.  
possessed of an unusual destiny.  
guided by forces unknown.  
 most often takes the form of a 
 the only one of 
 one of the only ones of 
 kind
Although accounts vary, it is universally agreed that 
The identity of 
 has been lost to time
 one of the first of 
, animated by unknown forces
 born in 
 of unknown parentage
 was the 
This nameless being
a deity
 that occurs in the myths of 
NULL artifact from dead post-wg inventory, skipping
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
[NOUN]
<plot_role>
<agreement_has_messenger/>
</plot_actor>
</intrigue_plot>
</parent_plot_hfid>
<parent_plot_hfid>
<plot_actor>
</plot_role>
</delegated_plot_hfid>
<delegated_plot_hfid>
</parent_plot_id>
<parent_plot_id>
<actor_id>
<on_hold/>
</delegated_plot_id>
<delegated_plot_id>
ADVENTURE_INTERACTION_ICON_PARALYZE
ADVENTURE_INTERACTION_ICON_BLISTER
ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD
ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING
ADVENTURE_INTERACTION_ICON_PROPEL_AWAY
ADVENTURE_INTERACTION_ICON_VANISH
ADVENTURE_INTERACTION_ICON_CAUSE_PAIN
ADVENTURE_INTERACTION_ICON_RAISE_FOG
EXPERIMENT_ONLY
[INTERACTION:
ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT
I_DEFAULT_ICON
*** Error(s) finalizing the interaction 
SELECT_INTERACTION
[OBJECT:INTERACTION]
interaction_layer
SYN_NO_HOSPITAL
SYN_INGESTED
CUT_INTERACTION
SYN_INJECTED
SYN_INHALED
SYN_CONTACT
IS_POWER_LEVEL
IS_USAGE_HINT
ANY_TERRAIN
IS_REGION
IS_TRIGGER_STRING
IS_TRIGGER_STRING_THIRD
IS_NAME
IS_FREQUENCY
IS_HIST_STRING_1
Unrecognized Interaction Token: 
IS_TRIGGER_STRING_SECOND
IS_HIST_STRING_2
CHANGE_WEATHER
Unrecognized Interaction Effect Type: 
MATERIAL_EMISSION
CHANGE_ITEM_QUALITY
CREATE_ITEM
ADD_SYNDROME
RESURRECT
RAISE_GHOST
SUMMON_UNIT
PROPEL_UNIT
Unrecognized Interaction Target Type: 
ANIMATE
I_EFFECT
ITEM_POWER
EXPERIMENT
I_TARGET
Unrecognized Interaction Source Type: 
DISTURBANCE
CREATURE_ACTION
INGESTION
I_SOURCE
Unrecognized default interaction icon: 
UNDERGROUND_SPECIAL
ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE
ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN
ADVENTURE_INTERACTION_ICON_LUCK_CURSE
ADVENTURE_INTERACTION_ICON_CREATE_GHOUL
ADVENTURE_INTERACTION_ICON_TRANSFORM
ADVENTURE_INTERACTION_ICON_EMIT_GAS
ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD
ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE
ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB
ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB
ADVENTURE_INTERACTION_ICON_EMIT_VAPOR
ADVENTURE_INTERACTION_ICON_EMIT_DUST
ADVENTURE_INTERACTION_ICON_SPRAY_DUST
ADVENTURE_INTERACTION_ICON_SPRAY_WEB
ADVENTURE_INTERACTION_ICON_SPRAY_GAS
ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR
ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS
ADVENTURE_INTERACTION_ICON_SUFFOCATE
ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET
ADVENTURE_INTERACTION_ICON_HURL_FIREBALL
ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA
ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD
ADVENTURE_INTERACTION_ICON_BLIND
ADVENTURE_INTERACTION_ICON_ROT
BIOME_DESERT_BADLAND
BIOME_SHRUBLAND_TROPICAL
BIOME_DESERT_SAND
BIOME_DESERT_ROCK
BIOME_SHRUBLAND_TEMPERATE
BIOME_SAVANNA_TEMPERATE
BIOME_SAVANNA_TROPICAL
BIOME_GRASSLAND_TROPICAL
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
BIOME_FOREST_TROPICAL_CONIFER
BIOME_GRASSLAND_TEMPERATE
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
BIOME_FOREST_TAIGA
BIOME_MARSH_TROPICAL_SALTWATER
BIOME_FOREST_TEMPERATE_BROADLEAF
BIOME_FOREST_TEMPERATE_CONIFER
BIOME_SWAMP_TROPICAL_SALTWATER
BIOME_SWAMP_TROPICAL_FRESHWATER
BIOME_MARSH_TROPICAL_FRESHWATER
BIOME_SWAMP_MANGROVE
BIOME_SWAMP_TEMPERATE_SALTWATER
BIOME_SWAMP_TEMPERATE_FRESHWATER
BIOME_MARSH_TEMPERATE_SALTWATER
BIOME_MARSH_TEMPERATE_FRESHWATER
BIOME_MOUNTAIN
BIOME_TUNDRA
BIOME_GLACIER
IE_LOCATION
IE_IMMEDIATE
IE_PROPEL_FORCE
IE_ARENA_NAME
CONTEXT_MATERIAL
IE_INTERMITTENT
IE_TARGET
IT_LOCATION token not valid 
RANDOM_NEARBY_LOCATION
IT_MATERIAL
IT_MANUAL_INPUT
CONTEXT_BP
CONTEXT_ITEM
CONTEXT_CREATURE_OR_LOCATION
CONTEXT_LOCATION
IT_LOCATION
IS_CDI
CONTEXT_CREATURE
CONTEXT_REGION
MUNDANE_RECORDING_POSSIBLE
MUNDANE_TEACHING_POSSIBLE
IS_DESCRIPTION
Interaction Source IS_SECRET token not found 
IS_SECRET
IS_SECRET_GOAL
MUNDANE_RESEARCH_POSSIBLE
SUPERNATURAL_LEARNING_POSSIBLE
GOOD_ONLY
EVIL_ONLY
IS_SPHERE
SAVAGE_ONLY
EVIL_ALLOWED
NORMAL_ALLOWED
SAVAGE_ALLOWED
GOOD_ALLOWED
HAS_ANY_CARNIVORE
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
HAS_ANY_SUPERNATURAL
ALL_CASTES_ALIVE
HAS_ANY_NIGHT_CREATURE_HUNTER
HAS_ANY_NIGHT_CREATURE
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
HAS_ANY_MISCHIEVOUS
HAS_ANY_MISCHIEVIOUS
HAS_ANY_DEMON
HAS_ANY_FLIER
HAS_ANY_TITAN
HAS_ANY_FEATURE_BEAST
HAS_ANY_NOT_LIVING
HAS_ANY_UNIQUE_DEMON
HAS_ANY_COMMON_DOMESTIC
HAS_ANY_CAN_SWIM
HAS_ANY_INTELLIGENT_SPEAKS
HAS_ANY_UTTERANCES
HAS_ANY_CANNOT_BREATHE_WATER
HAS_ANY_NOT_FIREIMMUNE
HAS_ANY_NOT_FLIER
HAS_ANY_CANNOT_BREATHE_AIR
HAS_ANY_SEMIMEGABEAST
HAS_ANY_MEGABEAST
HAS_ANY_VERMIN_MICRO
HAS_ANY_POWER
HAS_ANY_CURIOUS_BEAST
HAS_ANY_LARGE_PREDATOR
HAS_ANY_NATURAL_ANIMAL
HAS_ANY_BENIGN
HAS_ANY_INTELLIGENT_LEARNS
SMALL_RACE
OCCURS_AS_ENTITY_RACE
HAS_ANY_VERMIN_HATEABLE
MATES_TO_BREED
TWO_GENDERS
HAS_FEMALE
HAS_MALE
BIOME_RIVER_TROPICAL_FRESHWATER
BIOME_RIVER_TEMPERATE_SALTWATER
BIOME_RIVER_TROPICAL_SALTWATER
BIOME_RIVER_TROPICAL_BRACKISHWATER
BIOME_LAKE_TROPICAL_SALTWATER
BIOME_LAKE_TROPICAL_BRACKISHWATER
BIOME_RIVER_TEMPERATE_BRACKISHWATER
BIOME_RIVER_TEMPERATE_FRESHWATER
BIOME_LAKE_TEMPERATE_BRACKISHWATER
BIOME_LAKE_TEMPERATE_FRESHWATER
BIOME_LAKE_TROPICAL_FRESHWATER
BIOME_LAKE_TEMPERATE_SALTWATER
BIOME_POOL_TROPICAL_FRESHWATER
BIOME_POOL_TEMPERATE_SALTWATER
BIOME_POOL_TROPICAL_SALTWATER
BIOME_POOL_TROPICAL_BRACKISHWATER
BIOME_SUBTERRANEAN_LAVA
BIOME_SUBTERRANEAN_CHASM
BIOME_POOL_TEMPERATE_BRACKISHWATER
BIOME_POOL_TEMPERATE_FRESHWATER
BIOME_OCEAN_TEMPERATE
BIOME_OCEAN_TROPICAL
BIOME_SUBTERRANEAN_WATER
BIOME_OCEAN_ARCTIC
FRONT_WARM
IE_SYNDROME_TAG
FRONT_OCCLUDED
FRONT_COLD
IE_CHANGE_QUALITY
IE_GRIME_LEVEL
IE_SET_QUALITY
IE_MAKE_PET_IF_POSSIBLE
IE_TIME_RANGE
IE_ITEM_QUALITY
IE_ITEM
IE_FORBIDDEN_CREATURE_CASTE_FLAG
IE_CREATURE_CASTE_FLAG
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
HAS_RACE_GAIT
HAS_FLY_RACE_GAIT
IE_FORBIDDEN_CREATURE_FLAG
IE_CREATURE_FLAG
HAS_SOUND_PEACEFUL_INTERMITTENT
HAS_SOUND_ALERT
HAS_GRASP
VERMIN_GOBBLER
HAS_COLOR
HAS_TILE
HAS_GLOW_COLOR
HAS_GLOW_TILE
HAS_CHILDSTATE
HAS_BABYSTATE
CAN_SWIM_INNATE
HAS_SOLDIER_TILE
AQUATIC_UNDERSWIM
HAS_PUS
HAS_SECRETION
CURIOUS_BEAST_EATER
HAS_ROTTABLE
CURIOUS_BEAST_ITEM
CURIOUS_BEAST_GUZZLER
HAS_ANY_SLOW_LEARNER
HAS_ANY_FLY_RACE_GAIT
CAN_BREATHE_WATER
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
HAS_ANY_OUTSIDER_CONTROLLABLE
HAS_ANY_RACE_GAIT
HAS_ANY_GRASP
HAS_ANY_GRAZER
HAS_ANY_HAS_BLOOD
HAS_ANY_LOCAL_POPS_CONTROLLABLE
HAS_ANY_IMMOBILE
Unrecognized Creature/Caste Token in Summon Unit Effect: 
Unrecognized IT_FORBIDDEN token: 
IT_FORBIDDEN
IT_CANNOT_HAVE_SYNDROME_CLASS
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
FIT_FOR_ANIMATION
STERILE
Unrecognized IT_REQUIRES token: 
FIT_FOR_RESURRECTION
IT_REQUIRES
IT_IMMUNE_CLASS
NO_AGING
MORTAL
IT_AFFECTED_CREATURE
IT_IMMUNE_CREATURE
IT_AFFECTED_CLASS
IE_REMOVE_WEATHER
IE_ADD_WEATHER
superior quality 
exceptionally prepared 
well-prepared 
finely-prepared 
decorated with
glazed with
encrusted with
studded with
cooked 
It is 
masterfully 
minced 
superiorly 
exceptionally 
well-
finely 
It is sized for 
The ingredients are 
All 
ship is of the highest quality.  
 masterful
 created by an unknown artisan
 superior quality
 exceptional prepared
 masterfully prepared
 finely-prepared
 superiorly prepared
This is a bundle of
 well-prepared
This is a stack of
 bundles of
 (copy)
This is
mutilated 
partial remains
mangled 
partial 
null item load -- type: 
icicle
You've lost possession of the 
Prepared Food
You maintain possession of the 
 is torn from your 
You gain possession of the 
 remains stuck in your 
 remains stuck in 
 maintains possession of the 
 gains possession of the 
coated
spattered
This object is heavily worn.  
This object is mangled.  
This object is threadbare.  
This object is in tatters.  
There is writing on the slab, but you cannot read.
This object is showing some wear.  
The slab reads "
superbly 
The thread is 
gray
You have not read this book.
There is writing in the book, but you cannot read.
There is writing on this item which you have not read.
There is writing on this item, but you cannot read.
The upward face is 
dots
, ranging from 
 which you cannot read
 images
 images and symbols
It is made from 
On the faces of the object are 
is adorned with hanging rings of 
menaces with spikes of 
The chain is 
This object 
The rollers are made from 
The rope is 
The handle is made from 
encircled with bands of 
masterfully worked 
 by an unknown artist
finely-crafted 
exceptionally worked 
masterfully prepared 
well-crafted 
Burned alive
Fed to beasts
Buried alive
Left out in the air
Beheaded
Crucified
Hacked to pieces
Executed
Succumbed to infection
Suffocated
Shot and killed
Bled to death
Crushed under a collapsing ceiling
Killed by falling rocks
Burned up in a magma mist
Crushed by a drawbridge
Burned to death
Scalded to death
Burned to death by 
Burned to death by a 
Burned up in magma
Burned up in 
Died of thirst
Drowned
Died in the dark
Starved to death
Fell into a deep chasm
Died peacefully
Froze to death
Died in a cage
Encased in cooling magma
Encased in ice
Died in the heat
Encased in cooling lava
Condensed
Solidified
Boiled
Melted
Went missing
In memory of
 / Born 
NULL inventory pointer on load
exceptional 
 woven by 
 Bin
shared
Bar/Block
Finished Goods
Coin
 Barrel
 <#
Rendered Fat
Pressed Material
Spice
Cheese
uses only artful words and phrases selected with care
is throughout ornate and refined
skips around a lot
occasionally changes topic abruptly
has some particularly crisp changes in topic
is utterly disjointed
artfully flashes through seemingly disjoint topics
breaks sharply between topics with regularity
has a very serious tone
is reasonably serious
is a bit stiff
is completely serious
is thoroughly mechanical
is very rigid
is clearly organized
is organized
has a touch of melancholy
is thoroughly organized
overflows with sadness
is depressing
is quite cheerful
is fairly cheerful
gets off track from time to time
bubbles over with cheerfulness
hopelessly meanders
meanders somewhat
moves quickly from subject to subject
takes frequent interesting tangents
 happy
rapidly shifts between topics
The color 
Admirer of 
Friend of 
At one with 
Lover of 
parent and spouse
United with 
father and husband
mother and wife
Loving 
Devoted 
Slayer of 
Hunter of 
Slayer of
Died 
Leapt from a great height
Impaled on spikes
Scared to death
Put to rest
Died after colliding with an obstacle
Vanished
Collapsed
Killed by a vehicle
Killed by a flying object
Murdered
Killed by a trap
Scuttled
Drained of blood
Struck down
Slaughtered
Overall, the splendid source of information
Overall, this is a great source of information
 and it 
Overall, the information is compiled masterfully
The writing 
 yet it 
For lyrics, the composer has selected 
For musical accompaniment, the choreographer has selected 
The writing conveys a moral lesson regarding 
The overall text emphasizes 
It concerns 
The work has no particular subject.  
 had unfolded differently?"  
It concerns the lineage of 
descends to a rant in places
It asks the question, "What if 
is a completely unhinged rant
is a rant more or less
careens forward as a rant
tumbles out almost as a rant at times
has its moments of cleverness
is an awe-inspiring wild rant
is a reservoir of amusingly clever quips
is refreshingly witty
is quite mocking in tone
contains the occasional biting remark
is fairly crisp
is a pit of bitter scorn
is a monument to concision
is very concise
is quite cruel
has a hint of viciousness to it
gives a feeling of compassion here and there
is as vicious as can be
is clear evidence of a compassionate being
is very compassionate
is quite touching
shows a hint of tenderness
is somewhat self-indulgent
could only have been produced by a merciful spirit
is stunningly self-indulgent
is quite self-indulgent
artfully indulges the author's fancies
contains some asides related to the author's preferences
is a bit immature
indulges the author's every whim
is absolutely puerile
is very childish
contains a deft use throughout of what might be considered immature material
manages an artful inclusion here and there of childish material
tries and fails to be funny at times
is artfully suffused with what would otherwise be childish and immature material
is littered with terrible jokes inartfully told
has poorly-executed humor
is quite humorous
has a touch of humor
is forceful
is a comedy treasure trove
drives forward relentlessly
is full of force
is quite florid
is somewhat showy
has rare but particularly exquisite turns of phrase
is excessively ornate
untitled 
The written portion consists of 
 page 
 entitled 
There used to be writing on the item.  
Written on the item is 
 chapter
 covers 
The work has 
 chapters.  
Overall, the prose is amateurish at best
The work has a single chapter.  
Overall, the prose is passable
Overall, the prose is not awful, but not very good either
Overall, the prose is splendid
Overall, the prose is great
Overall, the choreography is just terrible
Overall, the prose is masterful
Overall, the choreography is passable
Overall, the choreography is not awful, but not very good either
Overall, the choreography is inspired
Overall, the choreography is great
Overall, the composition is atrocious
Overall, the choreography is masterful
Overall, the composition is passable
Overall, the composition is not awful, but not very good either
Overall, the composition is inspired
Overall, the composition is great
Overall, the poetry is very, very bad
Overall, the composition is masterful
Overall, the poetry is passable
Overall, the poetry is not awful, but not very good either
Overall, the poetry is inspired
Overall, the poetry is great
Overall, this is a terrible compilation of information
Overall, the poetry is masterful
Overall, this is a good source of information
Overall, the information is not compiled very well
INVERTED_TILE
INCOMPLETE_ITEM
UNIMPROVABLE
USES_FACE_IMAGE_SET
NO_DEFAULT_JOB
SHAPE_CATEGORY
: Did not find token following SHAPE_CATEGORY
METAL_WEAPON_MAT
NO_DEFAULT_IMPROVEMENTS
WOOD_MAT
METAL_MAT
SOFT_MAT
HARD_MAT
: Did not find plural token following NAME
SHEET_MAT
: Did not find token following NAME
MATERIAL_SIZE
MINIMUM_SIZE
CAN_STONE
TWO_HANDED
SHOOT_FORCE
SHOOT_MAXVEL
WEIGHT
ITEM_FOOD
ADJECTIVE
ITEM_HELM
ITEM_PANTS
ITEM_SHOES
ITEM_SHIELD
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_ARMOR
ITEM_AMMO
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_TOY
ITEM_TOOL
SELECT_ITEM
ITEM_WEAPON
--- Logging Item 
CUT_ITEM
BOLT
BLOCKCHANCE
UPSTEP
LBSTEP
METAL_ARMOR_LEVELS
UBSTEP
MATERIAL_PLACEHOLDER
ARMORLEVEL
COVERAGE
PREPLURAL
LAYER_PERMIT
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
CHAIN_METAL_TEXT
IS_SCREW
IS_SPIKE
TUNING
HITS
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
PITCH_CHOICE missing first part token
PITCH_CHOICE STOPPING_FRET missing second part token
SOUND_PRODUCTION missing second part token
PITCH_CHOICE
SOUND_PRODUCTION missing part token
SOUND_PRODUCTION missing first part token
VOLUME_mB
SOUND_PRODUCTION
: unrecognized INSTRUMENT PIECE tag 
PITCH_RANGE
ALWAYS_PLURAL
ALWAYS_SINGULAR
PLACED_AS_BUILDING
DOMINANT_MATERIAL_PIECE
REGISTER
INDEFINITE_PITCH
MUSIC_SKILL
TIMBRE
CONTAINER_CAPACITY
DEFAULT_IMPROVEMENT
: Did not find token following TOOL_USE
: Did not find token following VALUE
: Did not find token following TILE
SHELL_MAT
BONE_MAT
CERAMIC_MAT
STONE_MAT
THREAD_PLANT_MAT
GLASS_MAT
LEATHER_MAT
SILK_MAT
[OBJECT:ITEM]
[ITEM_
 for instrument piece 
item_layer
, setting index to zero
did not find tool with index 
did not find instrument piece 
Cage small animal
Pit/pond 
Place in traction
Put item on display
Suture
Set bone
Dress wound
Clean patient
Apply cast
Bring crutch
Diagnose patient
Immobilize break
Cage 
Recover wounded
Handle small creature
Recover pet
Release pet
Release small creature
Interrogate 
Release 
a large animal
Unchain pet
Extract from land animal
Handle 
Extract from plants
Extract from raw fish
Prepare fine meal
Prepare lavish meal
Make potash from ash
Prepare easy meal
Make lye
Make potash from lye
Process plants (vial)
Process plants (barrel)
Spin thread
Make cheese
Milk 
Shear 
Mill plants
Process plants
Catch live land animal
Prepare a raw fish
Butcher an animal
Catch live fish
Destroy building
Repair Compound Fracture
Remove Rotten Tissue
DOUBLE TAGGED ITEM: 
Stop Bleeding
 coffer
 weapon rack
 armor stand
 cabinet
Make traction bench
 floodgate
 hatch cover
Make raw 
 Portal
Collect hive products
Collect clay
Install colony in hive
polished stones
Collect sand
ammo
cut glass
finished goods
Stud with 
Encrust 
Engrave memorial slab
Decorate with 
Polish stones
 (engrave memorial)
Cut raw glass into gems
Polish 
Cut 
Cut gems
Mint 
 bracelet
Make large 
 ring
 earring
 scepter
 crown
 figurine
 amulet
Tame 
Tame a small animal
Geld 
Put in chains
Slaughter 
Trade at depot
Chain 
Manage work orders
Update stockpile records
Give water
Give food
Fill aquarium
Fill pond
Pen/pasture small animal
Drain aquarium
Pit/pond small animal
Pen/pasture 
Harvest plants
Plant seeds
Weave thread into cloth
 (dyed only)
Weave thread into silk
Weave yarn into cloth
Collect webs
Weave metal cloth
Sew 
Dye thread
Dye cloth
Melt a metal object
Extract metal strands
Smelt 
 ore
Make ash
Reaction
war animal
Make charcoal
hunting animal
 for war
Train 
 to hunt
 quern
 millstone
 statue
 anvil
 mechanisms
 ballista parts
Make
 catapult parts
 ballista arrow head
Assemble 
 quiver
Bait trap with 
 backpack
 pipe section
 tube
 animal trap
 mug
 cup
 terrarium
Forge 
Make totem
 throne
 sarcophagus
 coffin
 casket
Load stone trap
Load weapon trap
Operate pump
Load cage trap
Fire catapult
Fire ballista
Load catapult
Load ballista
Dump item
Clean trap
Store item in location
Pickup equipment
Store weapon
Store armor
Store item in bin
Store item in vehicle
Store item in bag
Store item in barrel
Place item in tomb
Store item in stockpile
Seek infant
Store owned item
Go shopping
Seek artifact
Guard tax collector
Return kill
Hunt for small creature
Collect taxes
Push track vehicle
Execute criminal
Beat criminal
Place track vehicle
Starting fist fight
No activity
Report crime
Kidnap
No job
Fill waterskin
Sleep
Get provisions
Clean self
Bring item to shop
Bring item to depot
Fell tree
Gather plants
Carve ramp
Dig channel
Carve downward staircase
Carve up/down staircase
Remove construction
Carve upward staircase
Carve track
Remove stairs/ramps
Detail wall
Detail floor
Smooth wall
Smooth floor
Link a building to trigger
Carve fortification
Fertilize field
Pull the lever
SELECT_ALL
ARENA_WEATHER
ARENA_CREATE_TREE
ARENA_FLUIDS
ARENA_CREATE_CREATURE
CUSTOM_C
THE_NOUN_PLUR
THE_NOUN_SING
ADJ_DIST
NOUN
SELECT_TRANSLATION
CUT_TRANSLATION
CUT_SYMBOL
SELECT_WORD
CUT_WORD
[OBJECT:LANGUAGE]
language_layer
*** Error(s) finalizing the translation 
*** Error(s) finalizing the symbol 
NAME_FESTIVAL
NAME_BUILDING_TOMB
NAME_BUILDING_KEEP
NAME_WALL
NAME_TUNNEL
NAME_BRIDGE
NAME_ROAD
NAME_BUILDING_HOSPITAL
NAME_BUILDING_LIBRARY
NAME_BUILDING_TEMPLE
NAME_COMMON_RELIGION
NAME_ENTITY_MERCHANT_COMPANY
NAME_SIEGE
NAME_BATTLE
NAME_WAR
NAME_CONTINENT
NAME_ISLAND
NAME_ISLAND_SMALL
NAME_PEAK
NAME_REGION
NAME_HILLS
NAME_GRASSLAND
NAME_TUNDRA
NAME_GLACIER
NAME_DESERT
NAME_SWAMP
Unrecognized Translation Token: 
Unrecognized Symbol Token: 
S_WORD
Unrecognized Word Token: 
STANDARD_VERB
THE_COMPOUND_PREFIX
FRONT_COMPOUND_PREFIX
REAR_COMPOUND_ADJ
FRONT_COMPOUND_ADJ
REAR_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
OF_NOUN_PLUR
OF_NOUN_SING
THE_COMPOUND_ADJ
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_NOUN_SING
Export XML
Exporting!
 event sort 
Structures completed
Artifacts completed
Historical figures 
Check for culled historical figures 
Historical events 
Initialization complete...
the sacrifice of 
the giving of 
candles
costumes
incense burning
acrobats
the scattering of 
flowers
the carrying of 
banners
an order of precedence
criers in front
a moving performance stage
storytelling
a telling of the story of 
mounted 
A performance
A story recital
The story of 
A poetry recital
A recital of 
A concert
A dance
A performance of 
 divine aspect of 
 centered around 
A holy period dedicated to 
A fair occurred in 
A festival commemorating 
Defender was victorious.
Attacker was victorious.
Attacker was uncontested.
, no losses
, one loss
, all lost
, lost
The causes of the conflict are debated by scholars and very little is truly known.
 natural aversion to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 religious opposition to the adversary's worship of 
 disgust with the adversary's godlessness
 a family matter
The most significant cause of the conflict was 
One of the most significant causes of the conflict was 
 was waged by 
began.
[LPAGE:HEC:
Unnamed Underworld area
Unnamed magma sea area
Unnamed underground area
Underworld spire
Dark tower
Mead hall
Counting house
, force
Unnamed
Underground regions
Historical maps
Chronicles by age
Structures
Civilizations and other entities
Codices, scrolls, etc.
Historical figures
Select a category below to begin.
Unknown structure
keep
Unknown group
Unknown underground area
Unknown region
Unknown book
Unknown artifact
Unknown site
Unknown artwork
no civilized peoples existed in
only simple creatures inhabited
fantastic creatures were but mere stories told by travelers.
 crumbled completely.
 yet
 was a time after civilization had
various civilized races peopled the world.
powers fought their final battles.
ancient 
the last of the 
 ruled the world.
fantastic creatures were few and far between, and some even doubted their existence.
fantastic creatures no longer lived in great numbers.
there were still great powers in the world
great powers had returned to the world
the powers of the world were fading
held sway.
still 
living gods and mighty beasts 
 was the only great power in the world.
again 
yet 
 was a time when 
 were the only great powers in the world.
 was a time when the 
A ceremony occurred in 
A procession occurred in 
A competition
A gladiatory competition
A wrestling competition
A flying race
A foot race
A poetry competition
A music competition
A dance competition
A competition involving 
Unreachable machine node on split
Failed to find machine node frontier on split
EPOP
ERA
HEC
/LPAGE
MOON_PHASE
Unrecognized Material Template Token: 
*** Error(s) finalizing the material template 
Unrecognized Color Token in Material Template: 
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB_PASTE
STOCKPILE_GLOB_PRESSED
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
STRUCTURAL_PLANT_MAT
SEED_MAT
STOCKPILE_PLANT_GROWTH
FEATHER
CHITIN
THREAD_PLANT
TOOTH
SILK
GENERATES_MIASMA
ROTS
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
SWEAT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
SPIT_MAP_DESCRIPTOR
EVAPORATES
ENTERS_BLOOD
ALCOHOL
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
DO_NOT_CLEAN_GLOB
NO_STONE_STOCKPILE
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
IS_STONE
IS_CERAMIC
UNDIGGABLE
IF_EXISTS_SET_HEATDAM_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_IGNITE_POINT
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_MAT_FIXED_TEMP
SOLID_DENSITY
LIQUID_DENSITY
MOLAR_MASS
EXTRACT_STORAGE
BUTCHER_SPECIAL
MEAT_CATEGORY
MEAT_NAME
BLOCK_NAME
HARDENS_WITH_WATER
SOAP_LEVEL
MULTIPLY_VALUE
boiling magma
ground amber
amber paste
pressed amber
ground coral
coral paste
pressed coral
ground green glass
green glass paste
pressed green glass
molten green glass
boiling green glass
DARK_GREEN
ground clear glass
clear glass paste
pressed clear glass
molten clear glass
boiling clear glass
ground crystal glass
crystal glass paste
pressed crystal glass
molten crystal glass
boiling crystal glass
coal powder
coal slush
pressed coal
potash slush
pressed potash
DISPLAY_UNGLAZED
YARN
STOCKPILE_THREAD_METAL
IS_METAL
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
STONE_NAME
IS_GEM
OVERWRITE_SOLID
TEMP_DIET_INFO
POWDER_DYE
ITEM_SYMBOL
DISPLAY_COLOR
BUILD_COLOR
TILE_COLOR
BASIC_COLOR
STATE_COLOR
STATE_NAME
STATE_NAME_ADJ
STATE_ADJ
ABSORPTION
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_ELASTICITY
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_YIELD
TENSILE_FRACTURE
TENSILE_ELASTICITY
TENSILE_STRAIN_AT_YIELD
TORSION_YIELD
TORSION_FRACTURE
TORSION_ELASTICITY
TORSION_STRAIN_AT_YIELD
SHEAR_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY
SHEAR_STRAIN_AT_YIELD
BENDING_YIELD
BENDING_FRACTURE
BENDING_ELASTICITY
BENDING_STRAIN_AT_YIELD
MAX_EDGE
MATERIAL_VALUE
SPEC_HEAT
Unrecognized CE_SWELLING token: 
CE_HEAL_NERVES
Unrecognized CE_HEAL_NERVES token: 
CE_STOP_BLEEDING
Unrecognized CE_STOP_BLEEDING token: 
CE_OOZING
Unrecognized CE_OOZING token: 
CE_BRUISING
Unrecognized CE_BRUISING token: 
CE_CLOSE_OPEN_WOUNDS
Unrecognized CE_CLOSE_OPEN_WOUNDS token: 
CE_HEAL_TISSUES
Unrecognized CE_HEAL_TISSUES token: 
CE_REGROW_PARTS
Unrecognized CE_REGROW_PARTS token: 
CE_BLISTERS
Unrecognized CE_BLISTERS token: 
CE_NUMBNESS
Unrecognized CE_NUMBNESS token: 
CE_REDUCE_PARALYSIS
Unrecognized CE_REDUCE_PARALYSIS token: 
Unrecognized CE_PARALYSIS token: 
CE_REDUCE_FEVER
Unrecognized CE_REDUCE_FEVER token: 
CE_FEVER
Unrecognized CE_FEVER token: 
CE_BLEEDING
Unrecognized CE_BLEEDING token: 
CE_COUGH_BLOOD
Unrecognized CE_COUGH_BLOOD token: 
CE_VOMIT_BLOOD
Unrecognized CE_VOMIT_BLOOD token: 
CE_REDUCE_NAUSEA
Unrecognized CE_REDUCE_NAUSEA token: 
Unrecognized CE_NAUSEA token: 
CE_UNCONSCIOUSNESS
Unrecognized CE_UNCONSCIOUSNESS token: 
CE_NECROSIS
Unrecognized CE_NECROSIS token: 
CE_IMPAIR_FUNCTION
Unrecognized CE_IMPAIR_FUNCTION token: 
CE_DROWSINESS
Unrecognized CE_DROWSINESS token: 
CE_REDUCE_DIZZINESS
Unrecognized CE_REDUCE_DIZZINESS token: 
Unrecognized CE_DIZZINESS token: 
CE_SPECIAL_ATTACK_INTERACTION
:INTERACTION missing token
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: 
CE_ADD_TAG
Unsupported CE add tag: 
CE_REMOVE_TAG
Unsupported CE remove tag: 
CE_DISPLAY_TILE
CAN_BE_HIDDEN
Unrecognized CE_DISPLAY_TILE token: 
CE_DISPLAY_NAME
Unrecognized CE_DISPLAY_NAME token: 
CE_FLASH_TILE
Unrecognized CE_FLASH_TILE token: 
CE_PHYS_ATT_CHANGE
pressed ash
ASH_GLAZE
pearlash paste
pressed pearlash
frozen lye
frozen lye powder
lye slush
boiling lye
pressed dirt
BROWN
pressed vomit
molten salt
boiling salt
pressed filth
frozen filth
frozen filth powder
filth slush
boiling filth
unknown frozen substance
unknown frozen powder
unknown slush
unknown substance
unknown boiling substance
grime paste
pressed grime
CREATURE_1
unknown frozen creature substance
unknown frozen creature powder
unknown creature paste
unknown pressed frozen creature substance
unknown creature substance
unknown boiling creature substance
PLANT_1
unknown frozen plant substance
unknown frozen plant powder
unknown frozen plant paste
unknown pressed frozen plant substance
unknown plant substance
unknown boiling plant substance
SYN_NAME
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_AFFECTED_CREATURE
SYN_IDENTIFIER
SYN_IMMUNE_CREATURE
SYN_CONCENTRATION_ADDED
CE_REDUCE_PAIN
SEV
:BP missing body part group token
:BP missing body part token
:BP missing tissue token
Unrecognized CE_REDUCE_PAIN token: 
Unrecognized CE_PAIN token: 
CE_REDUCE_SWELLING
Unrecognized CE_REDUCE_SWELLING token: 
CE_CURE_INFECTION
Unrecognized CE_CURE_INFECTION token: 
PEAK
DWF_STRETCH
 feel less pain.
 looks less pained.
 less swelling.
 no longer infected.
 recover
 recovers
 from nerve damage.
 less bleeding.
 fewer wounds.
 fewer damaged tissues.
 body parts regrow!
 and more regrow!
 regrows!
tissues regrow!
 and geldables regrow!
 less sluggish.
 less feverish.
 cough
 coughs
 up blood.
 less nauseated.
 less dizzy.
: Unrecognized Color Token in Material Template: 
Unrecognized Creature/Caste Token in Body Transformation Effect: 
Unrecognized CDI Target Token: 
TARGET_RANGE
LOCATION_HINT
ADV_NAME
MAX_TARGET_NUMBER
WAIT_PERIOD
VERBAL_SPEECH
CAN_BE_MUTUAL
VERBAL
FREE_ACTION
VERB_REVERSE
TARGET_VERB
BP_REQUIRED
Unrecognized CE_PHYS_ATT_CHANGE token: 
CE_MENT_ATT_CHANGE
Unrecognized CE_MENT_ATT_CHANGE token: 
CE_BODY_APPEARANCE_MODIFIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: 
CE_BP_APPEARANCE_MODIFIER
RESERVED_WHOLE_PART
Unrecognized CE_BP_APPEARANCE_MODIFIER token: 
CE_MATERIAL_FORCE_MULTIPLIER
MAT_MULT
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: 
CE_SPEED_CHANGE
SPEED_PERC
SPEED_ADD
Unrecognized CE_SPEED_CHANGE token: 
CE_BODY_MAT_INTERACTION
MAT_TOKEN
Unrecognized CE_BODY_MAT_INTERACTION token: 
CE_SENSE_CREATURE_CLASS
Unrecognized CE_SENSE_CREATURE_CLASS token: 
CE_CAN_DO_INTERACTION
Unrecognized CE_CAN_DO_INTERACTION token: 
CE_BODY_TRANSFORMATION
Unrecognized CE_BODY_TRANSFORMATION token: 
CE_FEEL_EMOTION
Unrecognized CE_FEEL_EMOTION token: 
CE_CHANGE_PERSONALITY
FACET
Unrecognized CE_CHANGE_PERSONALITY token: 
CE_ERRATIC_BEHAVIOR
Unrecognized CE_ERRATIC_BEHAVIOR token: 
CE_SKILL_ROLL_ADJUST
PERC_ON
Unrecognized CE_SKILL_ROLL_ADJUST token: 
CDI token precedes any CAN_DO_INTERACTION tag
FORBIDDEN_CREATURE_CASTE_FLAG
HAVE_FAST_EFFORTLESS_GAIT_SPEED
ALL_SLOW_EFFORTLESS_GAIT_SPEED
PERIODIC
COUNTER_TRIGGER
Unrecognized CE Token: 
ALCOHOLIC
MILK_COUNTER
EGG_SPENT
GROUNDED_ANIMAL_ANGER
TIME_SINCE_SUCKED_BLOOD
DRINKING_BLOOD
Unrecognized Counter: 
PROB
ABRUPT
ABRUPT_START
ABRUPT_END
CUT_INORGANIC
SELECT_INORGANIC
: Could not locate material template 
WAFERS
DEEP_SPECIAL
DIVINE
MYTHICAL_SUBSTANCE
DEEP_SURFACE
AQUIFER
MAX_TRUNK_DIAMETER
TRUNK_WIDTH_PERIOD
CAP_PERIOD
CAP_RADIUS
ROOT_DENSITY
ROOT_RADIUS
STANDARD_TILE_NAMES
 roots
TRUNK_NAME
ROOT_NAME
ROOTS_NAME
LIGHT_BRANCHES_NAME
DIRECTED_BRANCHES_NAME
HEAVY_BRANCHES_NAME
CAP_NAME
TWIGS_NAME
GRASS
DEAD_TREE_TILE
DEAD_SAPLING_TILE
DEAD_TREE_COLOR
DEAD_SAPLING_COLOR
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
GROWDUR
DEAD_PICKED_TILE
ALT_PERIOD
ALT_GRASS_TILES
GRASS_COLORS
TREE_HAS_MUSHROOM_CAP
DEAD_SHRUB_TILE
CLUSTERSIZE
DEAD_PICKED_COLOR
DEAD_SHRUB_COLOR
BASIC_MAT
SHRUB_DROWN_LEVEL
TWIGS_SIDE_BRANCHES
TWIGS_ABOVE_BRANCHES
TWIGS_BELOW_BRANCHES
TWIGS_SIDE_HEAVY_BRANCHES
TWIGS_ABOVE_HEAVY_BRANCHES
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_SIDE_TRUNK
TWIGS_ABOVE_TRUNK
TWIGS_BELOW_TRUNK
SEED
EXTRACT_STILL_VIAL
EXTRACT_VIAL
EXTRACT_BARREL
METAMORPHIC
SEDIMENTARY
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token: 
Missing Stone Environment Inclusion Type Token: 
Missing Frequency for Stone Environment: 
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token: 
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token: 
Missing Stone Environment Spec Inclusion Type Token: 
Missing Frequency for Stone Environment Spec: 
Unrecognized Inorganic Material Definition Token: 
SELECT_GROWTH
GROWTH_ITEM
GROWTH_TRUNK_HEIGHT_PERC
GROWTH_TIMING
GROWTH_DROPS_OFF
GROWTH_DROPS_OFF_NO_CLOUD
GROWTH_HOST_TILE
LIGHT_BRANCHES
DIRECTED_BRANCHES
ALL_BRANCHES
LIGHT_BRANCHES_AND_TWIGS
ALL_BRANCHES_AND_TWIGS
SAPLING
ALL_BRANCHES_AND_TRUNK
HEAVY_BRANCHES_AND_TRUNK
DIRECTED_BRANCHES_AND_TRUNK
GROWTH_DENSITY
GROWTH_HAS_SEED
GROWTH_PRINT
GROWTH_NAME
NAME_PLURAL
ALL_NAMES
TRUNK_PERIOD
HEAVY_BRANCH_DENSITY
DIRECTED_BRANCH_DENSITY
LIGHT_BRANCH_DENSITY
MAX_TRUNK_HEIGHT
HEAVY_BRANCH_RADIUS
DIRECTED_BRANCH_RADIUS
LIGHT_BRANCH_RADIUS
TRUNK_BRANCHING
Unrecognized Plant Token: 
CUT_PLANT
SELECT_PLANT
: Smelt Ore Not Found, Token - 
: Thread Metal Ore Not Found, Token - 
: Environment Spec Stone Not Found, Token - 
Sharp blades
Extract 
inorganic_generated
[OBJECT:INORGANIC]
plant_generated
[OBJECT:PLANT]
Failed to find vanilla reactions header.
data/vanilla/vanilla_reactions/
data/vanilla/vanilla_interactions/
data/vanilla/vanilla_descriptors_graphics/info.txt
Failed to find vanilla interactions header.
data/vanilla/vanilla_plants_graphics/info.txt
Failed to find vanilla descriptors graphics header.
data/vanilla/vanilla_items_graphics/info.txt
Failed to find vanilla plants graphics header.
data/vanilla/vanilla_buildings_graphics/info.txt
Failed to find vanilla items graphics header.
Failed to find vanilla buildings graphics header.
Failed to find vanilla creatures graphics header.
data/vanilla/vanilla_world_map/info.txt
Failed to find vanilla interactions graphics header.
Failed to find vanilla world map header.
data/vanilla/vanilla_world_map/
data/vanilla/vanilla_interface/
data/vanilla/vanilla_music/info.txt
Failed to find vanilla interface header.
Failed to find vanilla music header.
data/vanilla/vanilla_music/
/info.txt
data/installed_mods/*
mods/*.zip
 skipped: identifier cannot start with 'classic'.
 skipped: identifier cannot start with 'vanilla'.
 has characters that can't be used in filename.  Loading without these characters.
DISPLAYED_VERSION
NUMERIC_VERSION
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
EARLIEST_COMPATIBLE_NUMERIC_VERSION
REQUIRES_ID
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
 has characters that can't be used in filename.
REQUIRES_ID_AFTER_ME
REQUIRES_ID_BEFORE_ME
STEAM_FILE_ID
CONFLICTS_WITH_ID
STEAM_DESCRIPTION
STEAM_TITLE
STEAM_KEY_VALUE_TAG
STEAM_TAG
STEAM_CHANGELOG
STEAM_METADATA
Two installed mods have the same id and numeric version: 
).  Using the first encountered: 
Two uninstalled mods have the same id and numeric version: 
data/vanilla/vanilla_text/
data/vanilla/vanilla_text/info.txt
Failed to find vanilla text header.
Failed to find vanilla languages header.
data/vanilla/vanilla_languages/
data/vanilla/vanilla_descriptors/
data/vanilla/vanilla_descriptors/info.txt
Failed to find vanilla descriptors header.
Failed to find vanilla materials header.
data/vanilla/vanilla_materials/
data/vanilla/vanilla_environment/
data/vanilla/vanilla_environment/info.txt
Failed to find vanilla environment header.
Failed to find vanilla plants header.
data/vanilla/vanilla_plants/
data/vanilla/vanilla_items/
data/vanilla/vanilla_items/info.txt
Failed to find vanilla items header.
Failed to find vanilla buildings header.
data/vanilla/vanilla_buildings/
data/vanilla/vanilla_bodies/
data/vanilla/vanilla_bodies/info.txt
data/vanilla/vanilla_creatures/info.txt
Failed to find vanilla bodies header.
Failed to find vanilla creatures header.
data/vanilla/vanilla_creatures/
data/vanilla/vanilla_entities/
data/vanilla/vanilla_entities/info.txt
data/vanilla/vanilla_reactions/info.txt
Failed to find vanilla entities header.
couldn't create directory %s
Error allocating memory
 has become entangled in a hidden web!
path moved off track
path not closed, attempting fix
 has claimed a 
Your mason has defaced a 
 has begun a mysterious construction!
Your engraver has carved a track through a 
 toppled
<invalid start> 
<same square> 
 -> 
<invalid goal> 
:Path Goal 
: Id #
 push
:Station 
 past you, interrupting your action.
 pushes
 has cooked a masterpiece!
 has dyed a masterpiece!
CUT_MUSIC
*** Error(s) finalizing the music 
SELECT_MUSIC
KOGANUSAN
DEATH_SPIRAL
EXPANSIVE_CAVERN
FORGOTTEN_BEAST
HILL_DWARF
VILE_FORCE_OF_DARKNESS
DRINK_AND_INDUSTRY
ANOTHER_YEAR
FIRST_YEAR
WINTER_ENTOMBS_YOU
STRIKE_THE_EARTH
STRIKE_IT_AGAIN
CRAFTSDWARFSHIP
THE_CAPITAL
BEYOND_THE_GATES
LIFE_OF_ADVENTURE
INTO_THE_PITS
HAMLET_MEMOIRS
CANNIBAL
PONY_RIDER
EXPANSIVE_CAVERN_CARD_1
LOSING_IS_FUN
EXPANSIVE_CAVERN_CARD_3
EXPANSIVE_CAVERN_CARD_2
HILL_DWARF_CARD_1
EXPANSIVE_CAVERN_CARD_4
HILL_DWARF_CARD_3
HILL_DWARF_CARD_2
HILL_DWARF_CARD_5
HILL_DWARF_CARD_4
FORGOTTEN_BEAST_CARD_2
FORGOTTEN_BEAST_CARD_1
FORGOTTEN_BEAST_CARD_4
FORGOTTEN_BEAST_CARD_3
FORGOTTEN_BEAST_CARD_5
VILE_FORCE_OF_DARKNESS_CARD_3
VILE_FORCE_OF_DARKNESS_CARD_2
VILE_FORCE_OF_DARKNESS_CARD_4
FIRST_YEAR_CARD_2
FIRST_YEAR_CARD_3
ANOTHER_YEAR_CARD_2
STRIKE_THE_EARTH_CARD_1
STRIKE_THE_EARTH_CARD_3
STRIKE_THE_EARTH_CARD_4
WINTER_ENTOMBS_YOU_CARD_3
WINTER_ENTOMBS_YOU_CARD_4
CRAFTSDWARFSHIP_CARD_3
CRAFTSDWARFSHIP_CARD_5
CRAFTSDWARFSHIP_CARD_4
MOUNTAINHOME_CARD_1
MOUNTAINHOME_CARD_4
MOUNTAINHOME_CARD_3
MOUNTAINHOME_CARD_5
FIRST_CAVERN_OPENED
FORGOTTEN_BEAST_ATTACK
MEGABEAST_ATTACK
TAVERN_DANCE_PRESENT
TAVERN_MUSIC_PRESENT
LOST_FORT
JUST_EMBARKED
FIRST_GHOST
FORT_LEVEL
CARD
Song file unrecognized: 
Unrecognized Music Frequency Token: 
Card unrecognized: 
Unrecognized Music Context Token: 
Unrecognized Music Token: 
Unrecognized Music Event Token: 
form of music used for entertainment
form of music used to commemorate important events
form of music used during marches and military engagements
 directed toward the worship of 
The form guides musicians during improvised performances.  
The rules of the form are applied by composers to produce individual pieces of music which can be performed.  
speaker
recites
 nonsensical words and sounds
 any composition of
 music is played on 
while the
al voices join in melody and counterpoint, harmony and rhythm
The music
al voices cover melody, harmony and rhythm
al voices bring melody, counterpoint and rhythm
The musical voices 
 is melody and rhythm without harmony
bring melody and counterpoint
join in melody, counterpoint and harmony
are joined in melody
bring melody with harmony
The entire performance 
The musical voices are purely rhythmic
stress the rhythm
be bright
be stately
be made with skill
be lively
be spirited
be vigorous
be fiery
be delicate
be made with feeling
bring a sense of motion
be passionate
feel agitated
be broad
sparkle
be strong
be made sweetly
The music repeats for as long as necessary.  
The music is broadly layered with chords spanning the range.  
without preference for a scale
It is performed 
using the 
free rhythm
 and in 
Throughout, when possible, performers are to 
Throughout, when possible, composers and performers are to 
use grace notes
glide from note to note
make trills
use mordents
locally improvise
play rapid runs
add fills
syncopate
modulate frequently
alternate tension and repose
play staccato
play arpeggios
freely adjust the beats
play legato
match notes and syllables
spread syllables over many notes
 or composing
From beginning to end, when improvising
, artists should 
sometimes
 include a 
falling-rising
rising-falling
sharpened
 melody pattern
 on the rise
 degree
 as well as 
 on the fall
glides
 always 
Each 
does the counterpoint melody
does the main melody
provides the rhythm
does harmony
perform with feeling
perform with skill
perform expressively
perform sweetly
perform with a light touch
build as the performance proceeds
glides from note to note
is to 
be forceful
be energetic
be made expressively
feel heroic
be joyful
feel furious
be merry
be grand
build as it proceeds
be graceful
be melancholic
evoke tears
be made with a light touch
feel mournful
feel mysterious
feel heavy
feel playful
be jumpy
feel calm
feel tender
is at a free tempo
be triumphant
is slow
is very slow
is moderately paced
is at a walking pace
is fast
is moderately fast
is extremely fast
is very fast
slows and broadens
accelerates as it proceeds
is at a hurried pace
is consistently slowing
slows down and dies away as it draws to a close
gradually slows as it comes to an end
becomes frenzied as it proceeds
becomes calmer as the end is approached
, and it is to
be very soft
be in whispered undertones
be moderately soft
be soft
be loud
be moderately loud
become louder and louder
be very loud
fade into silence
become softer and softer
The melody and counterpoint both have 
start loud then be immediately soft
mid-length phrases
short phrases
phrases of varied length
long phrases
, while the counterpoint has 
The melody has 
The counterpoint melody has 
 throughout the form.  
Never more than an interval sounds at once.  
Only one pitch is ever played at a time.  
Pitches are densely packed in clusters as music moves from chord to chord.  
Chords, seldom-used, are sparse -- intervals and single pitches are favored.  
is half the tempo of the last passage
is twice the tempo of the last passage
is slower than the last passage
moves more quickly than the last passage
resumes the original tempo
resumes the previous tempo
each of the 
covers its entire range
 register
 in the melody and counterpoint
covers its entire range from the 
 in the melody.  
 in the melody, while the counterpoint has 
Only one pitch is ever played at a time in this passage.  
 in the counterpoint melody.  
This passage typically has some sparse chords.  
This passage features only melodic tones and intervals.  
This passage is richly layered with full chords making use of the available range.  
Chords are packed close together in dense clusters in this passage.  
 should be composed and performed using 
locally improvisation
 should be performed using 
syncopation
frequent modulation
alternation between tension and repose
melismatic phrasing
free adjustment of the beats
syllabic phrasing
 notes spaced evenly throughout the octave.  
Scales are constructed from 
In quartertones, their spacing is roughly 
 notes dividing the octave.  
Scales are conceived of as two chords built using a division of the perfect fourth interval into 
, where 1 is the tonic, O marks the octave and x marks other notes.  
The tonic note is fixed only at the time of performance.  
 notes.  
Every note is named.  
The tonic note is a fixed tone passed from teacher to student.  
Preferred notes in the fundamental scale are named.  
A single note in the fundamental scale is named.  
After a scale is constructed, the root note of chords are named.  
After a scale is constructed, notes are named according to degree.  
The names are 
It is called 
As always, the 
spoken 
hexatonic
pentatonic
 scale is 
heptatonic
thought of as joined chords spanning a perfect fifth and a perfect fourth
constructed by selection of degrees from the fundamental scale.  The degrees selected are 
thought of as two disjoint chords spanning a tritone and a perfect fourth
thought of as two disjoint chords spanning a perfect fifth and a major third
thought of as two disjoint chords spanning two perfect fourths
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
uses mordents
uses grace notes
plays rapid runs
makes trills
syncopates
locally improvises
modulates frequently
adds fills
plays staccato
plays arpeggios
spreads syllables over many notes
plays legato
The voice stays in the 
matches notes and syllables
 register.  
middle
The voice ranges from the 
The voice uses its entire range.  
The voice is confined to the 
 register to the 
 voice uses its entire range.  
The voice uses its entire range from the 
 has the following structure: 
 has a simple structure: 
an additional
 has a well-defined multi-passage structure: 
 lengthy
another 
 unrelated
 brief
 second
all repeated
possibly 
 up to 
Each of the 
 times
The passage
Each passage
the melody of the
 is voiced by 
the harmony of the
the counterpoint of the
 reciting the words of 
the rhythm of the
 reciting nonsensical words and sounds
 reciting
[B]The 
These chords are named 
tetrachord
trichord
 (completing the octave)
pentachord
degrees of the quartertone octave scale
degrees of the semitone octave scale
degrees of the fundamental perfect fourth division
degrees of the octave scale
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.  
 patterns: 
 rhythm is made from 
As stated above, they are to be played in polyrhythm.  
 (considered the primary)
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.  
As stated above, they are to be played in polymeter.  
 rhythm is a single line with 
The patterns are to be played over the same period of time, concluding together regardless of beat number.  
 bars in a 
The beat is stressed as follows:
The beats are named 
! marks the primary accent, 
[B]where 
` marks a beat as early, 
X marks an accented beat, 
x is a beat
' marks a beat as late, 
 and | indicates a bar.  
, - is silent
Rain Mesh Size
 Rain Weighted Range (
32 x 32
 Elevation Weighted Range (
Savagery Mesh Size
 Savagery Weighted Range (
Drainage Mesh Size
 Drainage Weighted Range (
Volcanism Mesh Size
 Volcanism Weighted Range (
Temperature Mesh Size
 Temperature Weighted Range (
North and/or South
North and South
Pole
North or South
Minimum Complete Edge Oceans
Minimum Volcano Number
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
No Beasts
Max Semimegabeast Caves
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
Titan Attack Exported Wealth Rating
Titan Attack Created Wealth Rating
Titan Number
Titan Attack Population Rating
Number of Bogeyman Types
Number of Nightmare Types
Number of Demon Types
Number of Night Troll Types
Werebeast Attack Population Rating
Werebeast Attack Exported Wealth Rating
Number of Vampire Curse Types
Number of Werebeast Curse Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Werebeast Attack Created Wealth Rating
Number of Secret Types
Generate Divine Materials
Generate Mythical Materials
Number of Evil Cloud Types
Number of Evil Rain Types
Allow Demonic Experiments
Allow Necromancer Experiments
Allow Mythical Healing
Allow Divination
Allow Necromancer Summons
Desired Good Square Count in Small Subregions
Allow Necromancer Lieutenants
Allow Necromancer Ghouls
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
 Square Count
 Region Count
Desired Evil Square Count in Large Subregions
Minimum Initial 
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Minimum Final 
Erosion Cycle Count
Use History Seed
Use Seed
Custom world name
Embark Points
Use Name Seed
Use Creature Seed
No Cap
Site Cap After Civ Creation
End Year
Population Cap After Civ Creation
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Percentage Beasts Dead For Stoppage
Ignore
Temperature
Reveal All Historical Events
Elevation
Savagery
Minimum 
Drainage
Volcanism
 Y-Variance
Elevation Mesh Size
Maximum 
 X-Variance
8 x 8
16 x 16
2 x 2
4 x 4
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
NORTH_AND_SOUTH
BEAST_END_YEAR
ELEVATION
VOLCANO_MIN
VOLCANISM
SAVAGERY
RAINFALL
DRAINAGE
PS_TP
PS_DR
PS_EL
PS_RF
Attempted to set world gen presets prior to dimensions
 preset attempted beyond Y range
PS_VL
PS_SV
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
SEMIMEGABEAST_CAP
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
WEREBEAST_ATTACK_TRIGGER
DEMON_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
NIGHTMARE_NUMBER
VAMPIRE_NUMBER
EVIL_CLOUD_NUMBER
GENERATE_DIVINE_MATERIALS
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
ALLOW_DIVINATION
ALLOW_DEMONIC_EXPERIMENTS
GENERATE_MYTHICAL_MATERIALS
ALLOW_MYTHICAL_HEALING
ALLOW_NECROMANCER_GHOULS
ALLOW_NECROMANCER_SUMMONS
ALLOW_NECROMANCER_EXPERIMENTS
ALLOW_NECROMANCER_LIEUTENANTS
EVIL_SQ_COUNTS
REGION_COUNTS
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
Maximum Number of Subregions
Cavern Layer Number
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Openness Min
Cavern Layer Openness Max
Magma Layer
Bottom Layer (Forces Magma)
Cavern Layer Water Min
Cavern Layer Water Max
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Ground
Z Levels Above Layer 1
Z Levels At Bottom
Minimum Natural Cave Size
Z Levels Above Layer 4
Z Levels Above Layer 5
Number of Non-Mountain Caves
Number of Mythical Sites
Maximum Natural Cave Size
Number of Mountain Caves
Only in Finder
Number of Civilizations
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
HISTORY_SEED
NAME_SEED
prefs/world_gen.txt
WORLD_GEN
EMBARK_POINTS
PEAK_NUMBER_MIN
CREATURE_SEED
CUSTOM_NAME
COMPLETE_OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
PARTIAL_OCEAN_EDGE_MIN
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
NORTH_AND_OR_SOUTH
NORTH
POLE
NORTH_OR_SOUTH
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator couldn't find any civilization definitions.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Command Line: World generation parameter set located successfully.
Civilizations use available plants in their surroundings as their initial crops.  
Make sure your parameters and raw objects have adequate vegetation.  
CREATE WORLD NOW = 
Command Line: World image, detailed image and info exported.
Command Line: World generation parameter set 
 not found -- using default.
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
CAVE_MIN_SIZE
CAVE_MAX_SIZE
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
MYTHICAL_SITE_NUM
TOTAL_CIV_NUMBER
NON_MOUNTAIN_CAVE_MIN
ELEVATION_RANGES
RAIN_RANGES
TOTAL_CIV_POPULATION
SITE_CAP
VOLCANISM_RANGES
Unrecognized World Gen Token: 
DRAINAGE_RANGES
SAVAGERY_RANGES
MEDIUM ISLAND
MEDIUM REGION
LARGE ISLAND
LARGE REGION
SMALLER ISLAND
SMALLER REGION
SMALL ISLAND
SMALL REGION
The world generator is having trouble placing enough mountain peaks.  
POCKET ISLAND
POCKET REGION
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
Placing other beasts...
Placing megabeasts...
Making cave civilizations...
Making cave pops...
Prehistory init...
Finalizing civ mats... (
Placing good/evil...
Placing caves... (
Finalizing sites... (
, year 
Finalizing art... (
Finalizing uniforms... (
 events total):
   Events: 
Historical figures: 
An abridged chronicle (
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
SWAMP REJECTION
DESERT REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
OCEAN REJECTION
GLACIER REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
HILLS REJECTION
LACK OF RIVERS
TUNDRA REJECTION
GRASSLAND REJECTION
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
FARMING CIVILIZATION PLACED WITHOUT CROPS
CONTINUE until you give me another warning.
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
ALLOW ALL REJECTS, even if I end up with a legends-only world!
Play now
ABORT NOW and I'll look over my parameters.
ALLOW THIS REJECTION TYPE and continue reporting others.
Continue generating
Keep world and return to main menu
Use world now
Little soil
Some soil
Shallow Clay
Shallow Sand
Extremely deep soil
Varied aquifer
Deep soil
Very deep soil
Flux stone layer
To recenter, press 
Heavy aquifer
Light aquifer
Finalizing...
Initializing music load...
Back to main menu
World map size
History length
Basic options
Detailed mode
This may take several minutes!
This may take a long while!
In such a young world certain game elements will not be available.
A shorter history means certain game elements might not be available.
Number of beasts
Natural savagery
Number of civilizations
Maximum number of sites
Smaller
Medium
Pocket
100 years
250 years
5 years
Very rare
Rare
500 years
Very high
Parameters saved!
Parameters loaded!
Frequent
Everywhere
Load
Width
Choose or create a parameter set to make a custom world.
New parameter set
Random seed
Really delete this parameter set?
Height
Various seeds
Change
Are you sure you want to abort?
Really change the dimensions?
This parameter set will be reset.
Creating 
Creating the world
You haven't saved your changes.
Are you sure you want to go on?
Setting temperature...
Running rivers...
 rejected)
Preparing elevation...
Growing vegetation...
Verifying terrain...
Forming lakes
 and minerals...
Finished prehistory...
Placing civilizations... (
Importing wildlife...
Recounting legends...
vanilla_text
vanilla_languages
 or hold+drag the middle mouse button.
vanilla_environment
vanilla_plants
vanilla_descriptors
vanilla_materials
vanilla_bodies
vanilla_creatures
vanilla_items
vanilla_buildings
vanilla_interactions
vanilla_world_map
vanilla_entities
vanilla_reactions
data/init/arena.txt
vanilla_interface
vanilla_music
DIMY
START_CENTER
DIMX
gen_modlist.txt
REPEAT_LAST_MAP_LEVEL
HATE_PROPENSITY
ENVY_PROPENSITY
LOVE_PROPENSITY
ANGER_PROPENSITY
ANXIETY_PROPENSITY
CHEER_PROPENSITY
DEPRESSION_PROPENSITY
GREED
IMMODERATION
LUST_PROPENSITY
STRESS_VULNERABILITY
FRIENDLINESS
POLITENESS
WASTEFULNESS
DISCORD
CONFIDENCE
VANITY
DISDAIN_ADVICE
BRAVERY
IMMODESTY
HUMOR
AMBITION
GRATITUDE
CONTENTMENT
DEJECTION
CONFUSION
CONTEMPT
DISAPPOINTMENT
DISGUST
DELIGHT
DESPAIR
DISMAY
DISPLEASURE
DISILLUSIONMENT
DISLIKE
EMBARRASSMENT
DISTRESS
EAGERNESS
EXASPERATION
EXHILARATION
EMPTINESS
ENJOYMENT
FRIGHT
FRUSTRATION
FEROCITY
FONDNESS
GLUMNESS
GROUCHINESS
GLEE
GLOOM
HATRED
HOPE
GRUMPINESS
GUILT
INSULT
INTEREST
HOPELESSNESS
HUMILIATION
JOLLINESS
JOVIALITY
IRRITATION
ISOLATION
LONELINESS
MORTIFICATION
JUBILATION
LOATHING
OPTIMISM
OUTRAGE
NERVOUSNESS
NOSTALGIA
RAPTURE
PANIC
PASSION
REGRET
REMORSE
RELIEF
RESTLESS
RIGHTEOUS_INDIGNATION
REPENTANCE
RESENTMENT
SHAME
SYMPATHY
SELF_PITY
SERVILE
CRUELTY
SINGLEMINDED
VENGEFUL
PRIDE
BASHFUL
PRIVACY
HOPEFUL
CURIOUS
TOLERANT
EMOTIONALLY_OBSESSIVE
PERFECTIONIST
CLOSEMINDED
DUTIFULNESS
THOUGHTLESSNESS
SWAYED_BY_EMOTIONS
ALTRUISM
GREGARIOUSNESS
ASSERTIVENESS
ORDERLINESS
TRUST
IMAGINATION
ABSTRACT_INCLINED
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
SUSPICION
ALARM
ART_INCLINED
Unrecognized Personality Facet Token: 
GRIEF
TRIUMPH
SHOCK
HORROR
SADNESS
GRIM_SATISFACTION
VENGEFULNESS
TERROR
JOY
BLISS
ADMIRATION
ADORATION
ACCEPTANCE
AGGRAVATION
AGONY
AFFECTION
AGITATION
AMBIVALENCE
AMUSEMENT
ALIENATION
AMAZEMENT
ANNOYANCE
ANXIETY
ANGUISH
ASTONISHMENT
AVERSION
APATHY
AROUSAL
BOREDOM
CARING
AWE
BITTERNESS
UNEASINESS
UNHAPPINESS
TENDERNESS
THRILL
WRATH
ZEAL
WONDER
WORRY
EXPECTANCY
DOUBT
ANGST
DEFEAT
EUPHORIA
EXCITEMENT
ENTHUSIASM
PESSIMISM
GAIETY
Unrecognized Emotion Token: 
[C:4:0:0]
respects power
doesn't find power particularly praiseworthy
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
sees power over others as something to strive for
finds the acquisition and use of power abhorrent and would have all masters toppled
believes the truth is inviolable regardless of the cost
has a negative view of those who exercise power over others
hates those who wield power over others
does not particularly value the truth
finds blind honesty foolish
believes that honesty is a high ideal
values honesty
holds well-laid plans and shrewd deceptions in the highest regard
greatly respects the shrewd and guileful
sees lying as an important means to an end
is repelled by the idea of honesty and lies without compunction
sees guile and cunning as indirect and somewhat worthless
holds shrewd and crafty individuals in the lowest esteem
values cunning
does not really value cunning and guile
deeply respects eloquent speakers
values eloquence
is utterly disgusted by guile and cunning
believes that artful speech and eloquent expression are of the highest ideals
 somewhat disgusted with eloquent speakers
doesn't value eloquence so much
finds eloquence and artful speech off-putting
has great respect for fairness
respects fair-dealing and fair-play
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
holds fairness as one of the highest ideals and despises cheating of any kind
 finds it profitable
finds the idea of fair-dealing foolish and cheats when 
does not care about fairness
sees life as unfair and doesn't mind it that way
greatly respects those that observe decorum and maintain their dignity
values decorum, dignity and proper behavior
is disgusted by the idea of fairness and will freely cheat anybody at any time
views decorum as a high ideal and is deeply offended by those that fail to maintain it
sees those that attempt to maintain dignified and proper behavior as vain and offensive
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
doesn't care very much about decorum
finds maintaining decorum a silly, fumbling waste of time
values tradition
doesn't have any strong feelings about tradition
holds the maintenance of tradition as one of the highest ideals
is a firm believer in the value of tradition
 encounters if given a chance
is disgusted by tradition and would flout any 
disregards tradition
finds the following of tradition foolish and limiting
values artwork
doesn't care about art one way or another
believes that the creation and appreciation of artwork is one of the highest ideals
greatly respects artists and their works
finds art offensive and would have it destroyed whenever possible
places cooperation as one of the highest ideals
finds artwork boring
sees the whole pursuit of art as silly
doesn't see cooperation as valuable
dislikes cooperation
sees cooperation as very important in life
values cooperation
Like others in 
personally 
 culture, 
respects the law
doesn't feel strongly about the law
is an absolute believer in the rule of law
has a great deal of respect for the law
finds the idea of laws abhorrent
has the highest regard for loyalty
does not respect the law
disdains the law
doesn't particularly value loyalty
views loyalty unfavorably
greatly prizes loyalty
values loyalty
sees family as one of the most important things in life
values family greatly
disdains loyalty
is disgusted by the idea of loyalty
is put off by family
lacks any respect for family
values family
does not care about family one way or the other
sees friendship as one of the finer things in life
thinks friendship is important
finds the idea of family loathsome
believes friendship is a key to the ideal life
is completely put off by the idea of friends
finds the whole idea of friendship disgusting
does not care about friendship
finds friendship burdensome
considers 
 as a total waste
doesn't particularly care about 
 to be relatively worthless
 with disgust and would desecrate a so-called masterwork or two if 
views 
sees the pursuit of good 
 could get away with it
values martial prowess
does not really value skills related to fighting
believes that martial prowess defines the good character of an individual
deeply respects skill at arms
abhors those that pursue the mastery of weapons and skill with fighting
believes that the mastery of a skill is one of the highest pursuits
finds those that develop skill with weapons and fighting distasteful
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
doesn't care if others take the time to master skills
finds the pursuit of skill mastery off-putting
really respects those that take the time to master a skill
respects the development of skill
believes that hard work is one of the highest ideals and a key to the good life
deeply respects those that work hard at their labors
believes that the time taken to master a skill is a horrible waste
sees the whole idea of taking time to master a skill as appalling
sees working hard as a foolish waste of time
thinks working hard is an abject idiocy
values hard work
doesn't really see the point of working hard
believes that those who sacrifice for others should be deeply respected
values sacrifice
finds the proposition that one should work hard in life utterly abhorrent
finds sacrifice to be one of the highest ideals
finds sacrifice to be the height of folly
thinks that the entire concept of sacrifice for others is truly disgusting
doesn't particularly respect sacrifice as a virtue
sees sacrifice as wasteful and foolish
sees competition as reasonably important
doesn't have strong views on competition
holds the idea of competition among the most important and would encourage it wherever possible
views competition as a crucial driving force in the world
finds the very idea of competition obscene
believes that perseverance is one of the greatest qualities somebody can have
sees competition as wasteful and silly
deeply dislikes competition
doesn't think much about the idea of perseverance
sees perseverance in the face of adversity as bull-headed and foolish
greatly respects individuals that persevere through their trials and labors
respects perseverance
believes that it would be a fine thing if all time were leisure time
treasures leisure time and thinks it is very important in life
thinks there is something deeply wrong with people that persevere through adversity
finds the notion that one would persevere through adversity completely abhorrent
finds leisure time wasteful
is offended by leisure time and leisurely living
values leisure time
doesn't think one way or the other about leisure time
really respects commerce and those that engage in trade
respects commerce
believes that those that take leisure time are evil and finds the whole idea disgusting
sees engaging in commerce as a high ideal in life
finds those that engage in trade and commerce to be fairly disgusting
holds the view that commerce is a vile obscenity
doesn't particularly respect commerce
is somewhat put off by trade and commerce
believes that freedom and independence are completely non-negotiable and would fight to defend them
treasures independence
views cooperation as a low ideal not worthy of any respect
is thoroughly disgusted by cooperation
finds the ideas of independence and freedom somewhat foolish
sees freedom and independence as completely worthless
values independence
doesn't really value independence one way or another
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
believes it is important to conceal emotions and refrain from complaining
hates freedom and would crush the independent spirit wherever it is found
views any show of emotion as offensive
feels that those who attempt to conceal their emotions are vain and foolish
 best never to associate with such secretive fools
doesn't see much value in being stoic
sees no value in holding back complaints and concealing emotions
views the pursuit of knowledge as deeply important
values knowledge
sees concealment of emotions as a betrayal and tries 
finds the quest for knowledge to be of the very highest value
thinks the quest for knowledge is a delusional fantasy
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
doesn't see the attainment of knowledge as important
finds the pursuit of knowledge to be a waste of effort
sees introspection as important
doesn't really see the value in self-examination
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
deeply values introspection
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
believes that self-mastery and the denial of impulses are of the highest ideals
finds introspection to be a waste of time
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
doesn't particularly value self-control
finds those that deny their impulses somewhat stiff
finds moderation and self-control to be very important
views tranquility as one of the highest ideals
strongly values tranquility and quiet
sees the denial of impulses as a vain and foolish pursuit
has abandoned any attempt at self-control and finds the whole concept deeply offensive
prefers a noisy, bustling life to boring days without activity
is greatly disturbed by quiet and a peaceful existence
values tranquility and a peaceful day
doesn't have a preference between tranquility and tumult
strongly believes that a peaceful and ordered society without dissent is best
values a harmonious existence
is disgusted by tranquility and would that the world would constantly churn with noise and activity
would have the world operate in complete harmony without the least bit of strife or disorder
can't fathom why anyone would want to live in an orderly and harmonious society
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
sees equal parts of harmony and discord as part of life
doesn't respect a society that has settled into harmony without debate and strife
finds merrymaking and partying worthwhile activities
doesn't really value merrymaking
believes that little is better in life than a good party
truly values merrymaking and parties
is appalled by merrymaking, parties and other such worthless activities
sees merrymaking as a waste
is disgusted by merrymakers
has a great deal of respect for worthy 
values good 
 to be of the highest ideals and celebrates talented artisans and their masterworks
holds 
almost never feels discouraged
never feels discouraged
often feels discouraged
rarely feels discouraged
is quick to anger
is slow to anger
is in a constant state of internal rage
is very quick to anger
is a nervous wreck
is always tense and jittery
is very slow to anger
never becomes angry
has a very calm demeanor
has an incredibly calm demeanor
is often nervous
has a calm demeanor
often feels lustful
does not often feel lustful
is constantly ablaze with feelings of lust
is prone to strong feelings of lust
becomes completely helpless in stressful situations
cracks easily under pressure
rarely looks on others with lust
never feels lustful passions
is confident under pressure
is impervious to the effects of stress
doesn't handle stress well
can handle stress
has a greedy streak
doesn't focus on material goods
is as avaricious as they come, obsessed with acquiring wealth
is very greedy
 own wellbeing, having no interest in material goods
often neglects 
 in the way of possessions
desires little for 
occasionally overindulges
doesn't often experience strong cravings or urges
is ruled by irresistible cravings and urges
feels strong urges and seeks short-term rewards
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
would never pass up a chance for a good fistfight
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
does not enjoy participating in physical confrontations
would flee even the most necessary battle to avoid any form of physical confrontation
likes to brawl
tends to avoid any physical confrontations
is very stubborn
is stubborn
 mind is made up
is unbelievably stubborn and will stick with even the most futile action once 
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
has a noticeable lack of perseverance
doesn't stick with things if even minor difficulties arise
tends to be a little tight with resources when working on projects
is stingy with resources on projects and refuses to expend any extra effort
is not careful with resources when working on projects and often spends unnecessary effort
tends to be a little wasteful when working on projects
revels in chaos and discord, and 
finds a chaotic mess preferable to the boredom of harmonious living
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
 encourages it whenever possible
doesn't care one way or the other about romance
sees romance as one of the highest ideals
thinks romance is very important in life
finds even the abstract idea of romance repellent
holds nature to be of greater value than most aspects of civilization
finds romance distasteful
is somewhat disgusted by romance
doesn't care about nature one way or another
finds nature somewhat disturbing
has a deep respect for animals, plants and the natural world
values nature
believes the idea of war is utterly repellent and would have peace at all costs
believes that peace is always preferable to war
has a deep dislike of the natural world
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
sees war as a useful means to an end
believes war is preferable to peace in general
values peace over war
doesn't particularly care between war and peace
a strengthening after 
less extreme after 
thinks that the world should be engaged in perpetual warfare
a turn-around after 
dreams of ruling the world
dreams of creating a great work of art
dreams of raising a family
dreams of becoming a legendary warrior
dreams of mastering a skill
dreams of crafting a masterwork someday
dreams of bringing lasting peace to the world
dreams of making a great discovery
dreams of attaining rank in society
dreams of falling in love
dreams of seeing the great natural places of the world
is always in love with somebody and easily develops positive feelings
very easily falls into love and develops positive feelings
dreams of bathing the world in chaos
, and this dream was realized
is not the type to fall in love or even develop positive feelings
never falls in love or develops positive feelings toward anything
can easily fall in love or develop positive sentiments
does not easily fall in love and rarely develops positive sentiments
is quick to form negative views about things
does not easily hate or develop negative feelings
is often inflamed by hatred and easily develops hatred toward things
is prone to hatreds and often develops negative feelings
is consumed by overpowering feelings of jealousy
is prone to strong feelings of jealousy
very rarely develops negative feelings toward things
never feels hatred toward anyone or anything
is rarely jealous
never envies others their status, situation or possessions
often feels envious of others
doesn't often feel envious of others
is often cheerful
is rarely happy or enthusiastic
often feels filled with joy
can be very happy and optimistic
is frequently depressed
is often sad and dejected
is dour as a rule
is never the slightest bit cheerful about anything
 needed it
, no matter how major the help or how much 
takes offered help and gifts without feeling particularly grateful
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
always presents 
 boldly, even if it would offend an average sense of modesty
does not feel the slightest need to reciprocate favors that others do for 
 as extravagantly as possible, displaying a magnificent image to the world
 modestly
prefers to present 
likes to present 
doesn't mind wearing something special now and again
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
finds something humorous in everything, no matter how serious or inappropriate
 modestly and frowns on any flashy accoutrements
has little interest in joking around
does not find most jokes humorous
finds the humor in most situations
has an active sense of humor
has little time for forgiveness and will generally seek retribution
tends to hang on to grievances
is utterly humorless
is vengeful and never forgets or forgives past grievances
has no sense of vengeance or retribution
is absorbed in delusions of self-importance
doesn't tend to hold on to grievances
does not generally seek retribution for past wrongs
thinks 
is very humble
has an overinflated sense of self-worth
 is fairly important in the grand scheme of things
is completely convinced of 
 sadism
has a low sense of self-esteem
 own worthlessness
generally acts impartially and is rarely moved to mercy
often acts with compassion
is deliberately cruel to those unfortunate enough to be subject to 
is sometimes cruel
always acts with mercy and compassion at the forefront of 
pursues matters with a single-minded focus, often overlooking other matters
is easily moved to mercy
 considerations
can occasionally lose focus on the matter at hand
is somewhat scatterbrained
can be very single-minded
generally acts with a narrow focus on the current activity
has such a developed sense of optimism that 
is an optimist
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
 always assumes the best outcome will eventually occur, no matter what
tends to assume the worst of two outcomes will be the one that comes to pass
is a pessimist
 quite hopeful about the future
generally finds 
 detriment
is very curious, sometimes to 
despairs of anything positive happening in the future and lives without feelings of hope
is implacably curious, without any respect for propriety or privacy
is very rarely moved by curiosity
is incurious and never seeks out knowledge or information to satisfy 
is curious and eager to learn
isn't particularly curious about the world
feels best when everyone gets along without any strife or contention
would be deeply satisfied if everyone could live as one in complete harmony
doesn't mind a little tumult and discord in day-to-day living
prefers that everyone live as harmoniously as possible
is a friendly individual
is somewhat quarrelsome
is quite a bold flatterer, extremely friendly but just a little insufferable
is very friendly and always tries to say nice things to others
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
is very polite and observes appropriate rules of decorum when possible
is unfriendly and disagreeable
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
is very impolite and inconsiderate of propriety
is a vulgar being who does not care a lick for even the most basic rules of civilized living
is quite polite
could be considered rude
dislikes receiving advice, preferring to keep 
has a tendency to go it alone, without considering the advice of others
 own counsel
disdains even the best advice of associates and family, relying strictly on 
is unable to make decisions without a great deal of input from others
is utterly fearless when confronted with danger, to the point of lacking common sense
tends to ask others for help with difficult decisions
relies on the advice of others during decision making
is somewhat fearful in the face of imminent danger
has great trouble mastering fear when confronted by danger
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
is brave in the face of imminent danger
presupposes success in any venture requiring 
is a coward, completely overwhelmed by fear when confronted with danger
 skills with what could be called blind overconfidence
 abilities when undertaking specific ventures
is generally quite confident of 
 in situations requiring 
is extremely confident of 
lacks confidence in 
 talent and abilities
sometimes acts with little determination and confidence
is completely wrapped up in 
 own looks and accomplishments
has no confidence at all in 
 own appearance, abilities and other personal matters
is pleased by 
 talents and accomplishments
is greatly pleased by 
 own appearance and talents
takes no pleasure in 
 appearance, talents or other personal vanities
is not inherently proud of 
 talents and appearance
is very ambitious, always looking for a way to better 
could not care less about 
has a relentless drive, completely consumed by ambition
is not driven and rarely feels the need to pursue even a modest success
has no ambition whatsoever
is quite ambitious
isn't particularly ambitious
 out and tries to return favors
is grateful when others help 
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
feels a strong need to reciprocate any favor done for 
finds obligations confining
dislikes obligations and will try to avoid being bound by them
has a strong sense of duty
has a sense of duty
doesn't generally think before acting
can sometimes act without deliberation
hates vows, obligations, promises and other binding elements that could restrict 
never deliberates before acting, to the point of being considered thoughtless
 own detriment and the harm of those around 
never acts without prolonged deliberation, even to 
tends to think before acting
can get caught up in internal deliberations when action is necessary
lives an orderly life, organized and neat
 things orderly
 own life, with everything kept in its proper place
is obsessed with order and structure in 
tends to make a small mess with 
 living space
tries to keep 
 own possessions
is naturally trustful of everybody
is very trusting
is sloppy with 
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
does not trust others
sees others as selfish and conniving
is trusting
is slow to trust others
enjoys the company of others
tends to avoid crowds
truly treasures the company of others
enjoys being in crowds
 has something to say
is assertive to the point of aggression, unwilling to let others get a word in edgewise when 
prefers to be alone
considers spending time alone much more important than associating with others
tends to be passive in discussions
 in conversation
has an overbearing personality
is assertive
would never under any circumstances speak up or otherwise put forth 
is driven by a bouncing frenetic energy
only rarely tries to assert 
 point of view in a discussion
likes to take it easy
lives at a slow-going and leisurely pace
lives at a high-energy kinetic pace
lives a fast-paced life
seeks out exciting and adventurous situations
likes a little excitement now and then
has an utterly languid pace of easy living, calm and slow
never fails to seek out the most stressful and even dangerous situations
 power to avoid excitement and stress
does everything in 
doesn't seek out excitement
actively avoids exciting or stressful situations
has an active imagination
isn't given to flights of fancy
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
is given to flights of fancy to the point of distraction
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
is grounded in reality
is interested only in facts and the real world
tends to consider what others think of 
is not particularly interested in what others think of 
is gripped by a crippling shyness
is bashful
is shameless, absolutely unfazed by the thoughts of others
is private to the point of paranoia, unwilling to reveal even basic information about 
is generally unhindered by the thoughts of others concerning 
 own experiences and thoughts with others
tends to share 
has a strong tendency toward privacy
tends not to reveal personal information
 life without sparing a thought to repercussions or propriety
shares intimate details of 
is not a private person and freely shares details of 
tries to do things correctly each time
doesn't try to get things done perfectly
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
is a perfectionist
 sets to carry out
is frustratingly sloppy and careless with every task 
 own work
is inattentive to detail in 
 mind during a debate regardless of the merits
is intellectually stubborn, rarely changing 
 mind after forming an initial idea
is completely closed-minded and never changes 
 mind
doesn't cling tightly to ideas and is open to changing 
 mind about things
tends to be a bit stubborn in changing 
often finds 
 mind and will generally go with the prevailing view on anything
 mind to agree with somebody else
 changing 
is very comfortable around others that are different from 
is quite comfortable with others that have a different appearance or culture
easily changes 
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
cannot tolerate differences in culture, lifestyle or appearance
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
is somewhat uncomfortable around those that appear unusual or live differently from 
is made deeply uncomfortable by differences in culture or appearance
tends to form only tenuous emotional bonds with others
forms only fleeting and rare emotional bonds with others
forms strong emotional bonds with others, at times to 
has a tendency toward forming deep emotional bonds with others
is swayed by emotional appeals
tends to be swayed by the emotions of others
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
is buffeted by others' emotions and can't help but to respond to them
is never moved by the emotions of others
is truly fulfilled by assisting those in need
tends not to be swayed by emotional appeals
does not generally respond to emotional appeals
 way to help others
does not go out of 
finds helping others very emotionally rewarding
finds helping others emotionally rewarding
feels helping others is an imposition on 
has a profound sense of duty and obligation
dislikes helping others
 still holds the idea of freedom itself in low regard
 considers tranquility preferable to tumult, conceptually
 finds this can conflict with 
, although 
 values artwork and its creation
 sees the whole pursuit of art as a waste
 is conflicted by this because 
 feels intellectually that life should be more tumultuous
 dislikes the natural world
 is troubled by this since 
 is torn by this since 
 holds nature in high regard
less love-prone
more hate-prone
 is currently 
more love-prone
less envy-prone
more prone to cheerfulness
less hate-prone
more envy-prone
less depression-prone
more anger-prone
less prone to cheerfulness
more depression-prone
less anxiety-prone
more lust-prone
less anger-prone
more anxiety-prone
less vulnerable
more greedy
less lust-prone
more vulnerable
more violent
less violent
more intemperant
less intemperant
more harmonious
more friendly
more wasteful
more discordant
more grateful
less grateful
more disdainful
more prudent
more presumptious
more despairing
more humble
more singleminded
less open-minded
more obsessive
more attentive
less attentive
less sensitive
more thoughtless
less obsessive
more sensitive
more distrustful
more of a thrill seeker
more deliberate
more sloppy
more inclined to create
less inclined to create
less of a thrill seeker
more inclined to the practical
dislikes abstract discussions and would much rather focus on practical examples
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
has a tendency to consider ideas and abstractions over practical applications
likes to keep things practical, without delving too deeply into the abstract
is moved by art and natural beauty
does not have a great aesthetic sensitivity
can easily become absorbed in art and the beauty of the natural world
is greatly moved by art and natural beauty
a turn-around 
a strengthening 
is not readily moved by art or natural beauty
is completely unmoved by art or the beauty of nature
 is troubled by this because 
 holds romance in low regard
less extreme 
 values romance
 remains put off by deliberate merrymaking
, though 
 values parties and merrymaking in the abstract
 is conflicted by this as 
 is conflicted by this for more than one reason
 values quiet so, at least in the abstract
 values self-control
 values such powerful forces in life
, even though 
 dislikes the adoration of fighting as an art to be refined
 is disturbed by this since 
 likes the way that they would break up the monotony on some level
 values perseverance
 finds this troubling, since 
 respect of martial prowess
 works to square this natural tendency with 
 is conflicted by this since 
 prefers discord and debate at a more abstract level
 is conflicted by this part of 
 values harmony as an intellectual concept
 values harmony
 nature since 
 own nature as 
 is troubled by 
 values friendship
 is bothered by this since 
 would ideally prefer more strife in 
 is conflicted by 
 finds rules of etiquette to be valuable in the abstract
 finds dignified society to be stifling and silly when properly considered
 dislikes the idea of friendship
 is burdened by this tendency because 
 sees these tendencies as an impediment to the quest for power
 is disturbed by this as someone who dislikes those that seek to acquire power over others
 is troubled by this natural tendency in 
 dislikes this sort of concealment in the abstract
 truly respects sacrifice
 finds such open expression offensive
 struggles against this tendency, as 
 believes in the importance of the rule of the law
 still holds the law in disdain
 considers altruism foolish
 wishes this were not the case as 
 still views loyalty in a dim light, at least in the abstract
 sense of independence
 natural tendencies
 values the concept of loyalty and is troubled by 
completely sublime
tastefully arranged 
wonderful
being released from confinement
a miscarriage
losing a pet
throwing something
wearing old clothing
wearing tattered clothing
 spouse's miscarriage
being tormented in nightmares by a dead pet
clothes rot off of 
being tormented in nightmares by a dead sibling
being tormented in nightmares by 
being tormented in nightmares by a dead spouse
being tormented in nightmares by a dead lover
 own dead child
being tormented in nightmares by a dead animal training partner
 own dead mother
 own dead father
being tormented in nightmares by the dead
being 
being tormented in nightmares by a dead friend
being tormented in nightmares by a dead and still annoying acquaintance
 by a dead lover
 by a dead sibling
 by a dead pet
 by a dead spouse
 by a dead and still annoying acquaintance
 by a dead animal training partner
 by a dead friend
a sparring session
being unable to petition for citizenship
combat drills
practicing at the archery target
being unable to request weapon production
being unable to find a priest to complain to
being unable to find somebody to complain to about job scarcity
being unable to make suggestions about work allocations
being unable to find somebody in charge to cry on
long patrol duty
being unable to find a priest to cry on
being unable to find somebody in charge to yell at
utterly sleep-deprived
suffering a major injury
being nauseated by the sun
being out in the sunshine again
being disturbed during sleep by loud noises
loud noises made it impossible to sleep
suffering a minor injury
sleeping uneasily due to noise
caught in a snow storm
retching on a miasma
being able to rest and recuperate
caught in the rain
choking on dust underground
considering 
choking on smoke underground
being near to a waterfall
seeing 
 die
while in 
experiencing trauma
the unexpected death of somebody
somebody's
 dead body
killing somebody
being reunited with a loved one
somebody's death
while 
giving a sermon
attending a sermon
being caught sneaking
joining an existing conflict
creating an artifact
watching a performance
producing a masterwork
a break up
getting divorced
improving 
mastering 
 caught up in 
a new romance
you were
becoming a parent
realizing 
playing make believe
joining a traveling group
a site was controlled
being near to a conflict
an agreement was cancelled
hearing a rumor
leaving a performance troupe
a tribute cancellation
an incident
when a stranger advanced with a weapon
seeing a stranger sneaking around
being removed from a performance troupe
being removed from a military group
bringing up job scarcity in a meeting
making suggestions about work allocations
witnessing a night creature drinking blood
petitioning for citizenship
crying on a priest
yelling at somebody in charge
requesting weapon production
yelling at a priest
being yelled at by an unhappy worshipper
being cried on by an unhappy worshipper
crying on somebody in charge
telling somebody about being trapped here
hearing somebody was being prevented from leaving
viewing 
being yelled at by an unhappy citizen
being cried on by an unhappy citizen
very fine
 in a personal museum
not having enough weapon racks
not having enough armor stands
not having enough chests
not having enough cabinets
 arrangements
the lack of dining tables
a lesser's pretentious 
a legendary dining room
a fantastic dining room
eating at a crowded table
dining in 
a good dining room
a horribly substandard dining room
a great dining room
a very good dining room
a very poor dining room
a poor dining room
a horrible dining room
an awful dining room
forming a bond with an animal training partner
being rescued
eating without a proper dining room
the lack of chairs
slaughtering an animal
caging a creature
bringing somebody to rest in bed
felling a tree
putting a piece on display
losing property to the tax collector's escorts
chaining up a creature
gelding a creature
being unable to reach a room for tax collection
being misinformed about a room for tax collection
being taxed
not having adequate protection
the tax collection went smoothly
having disappointed a noble
having pleased a noble
making a friend
forming a grudge
the tax collection didn't go smoothly
getting into an argument
being pestered by 
a satisfying acquisition
being accosted by 
being near 
being confined
a bath
adopting a new pet
being attacked
being attacked by the dead
a soapy bath
killing somebody by accident while sparring
drinking the same old booze
forced to drink bloody water
being attacked by 
 own dead 
forced to drink gooey water
forced to drink ichorous water
forced to drink slime
forced to drink vomit
having
the state of demands
that a criminal could not be properly punished
the acceptance of a petition for a temple for 
the establishment of a guildhall for 
re-elected
the establishment of a temple for 
being granted citizenship
being denied residency
the acceptance of a petition for a guildhall for 
being granted residency
 was ignored
 being ignored
the rejection of a petition for a temple for 
a petition for a temple for 
 being abandoned
the rejection of a petition for a guildhall for 
an agreement to construct a temple for 
 was abandoned
being denied citizenship
having a request approved
a petition for a guildhall for 
an agreement to construct a guildhall for 
having 
having a request ignored
that nobody could be punished for a failure
having a mandate ignored
having a mandate deadline missed
the delayed punishment of a criminal
the scarcity of cages and chains
toppling something over
receiving a higher rank of nobility
the lack of work last season
smashing up a building
a mandate deadline met
uncovered
entering the nobility
being knocked out during a cave-in
being forced to eat vermin to survive
starting a fist fight
being forced to eat a treasured pet to survive
being forced to eat a beloved creature to survive
beating somebody with a hammer
being beaten with a hammer
punishing somebody wi