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Difference between revisions of "String dump/raw"

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(created from windows-strings)
 
(update 51.05)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
!This program cannot be run in DOS mode.
+
<pre>
api-ms-win-core-synch-l1-2-0.dll
+
 
SleepConditionVariableCS
+
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
WakeAllConditionVariable
+
Copyright (C) 1999-2021 Mark Russinovich
bad allocation
+
Sysinternals - www.sysinternals.com
Out of memory - aborting
+
.text
Fatal Error
+
 
UTF-16LE
+
cave
Unknown exception
+
 
bad array new length
+
fort
string too long
+
 
 +
fortressH
 +
 
 +
pads
 +
 
 +
jump
 +
 
 +
artifactH
 +
 
 +
army
 +
locationH
 +
 
 +
Sparring
 +
 
 +
Warm
 +
Cold
 +
 
 +
Noon
 +
 
 +
UntitledH
 +
 
 +
RecenterH
 +
 
 +
.partialH
 +
 
 +
Set nameH
 +
 
 +
SelectedH
 +
 
 +
Max binsH
 +
 
 +
Okay
 +
 
 +
Deny
 +
 
 +
Ride
 +
 
 +
Off dutyH
 +
rlH
 +
Edit
 +
Copy
 +
 
 +
DeceasedH
 +
 
 +
ambianceH
 +
song
 +
 
 +
q`H
 +
qpH
 +
qxH
 +
^PH
 +
^XH
 +
^hH
 +
^pH
 +
/neutralH
 +
 
 +
One ShotH
 +
 
 +
D$ Hi
 +
 
 +
AquariumH
 +
 
 +
SuperiorH
 +
High
 +
Very low
 +
Superior
 +
 
 +
east
 +
 
 +
fairnessH
 +
stoicismH
 +
rage
 +
 
 +
PrisonerH
 +
 
 +
outburstH
 +
the Void
 +
 
 +
ADD_COLOH9
 +
 
 +
creatureH
 +
 
 +
TrainingH
 +
 
 +
ChargingH
 +
 
 +
in hoursH
 +
 
 +
Burden: H
 +
 
 +
FIRED_MAH
 +
 
 +
HIGH_PRIA
 +
 
 +
They
 +
Fairness
 +
Love
 +
th=
 +
ArtifactH
 +
TreasureH
 +
the H
 +
the KeepH
 +
the TimeH
 +
the CampH
 +
Evil
 +
Hell
 +
CreatureH
 +
the I
 +
 
 +
prisonerH
 +
 
 +
EngraverH
 +
 
 +
RESERVEDH9
 +
 
 +
LANGUAGEH
 +
TEXT_SETH
 +
BUILDINGH
 +
CREATUREH
 +
REACTIONH
 +
vmH
 +
 
 
TRANS_NAME
 
TRANS_NAME
nameless
 
 
FIRST_NAME
 
FIRST_NAME
 
PRO_POS
 
PRO_POS
Line 17: Line 137:
 
PRO_SUB
 
PRO_SUB
 
PRO_REF
 
PRO_REF
<structure>
 
 
</local_id>
 
</local_id>
 
<local_id>
 
<local_id>
Line 46: Line 165:
 
<subtype>sewers</subtype>
 
<subtype>sewers</subtype>
 
<subtype>catacombs</subtype>
 
<subtype>catacombs</subtype>
vector too long
 
invalid string position
 
 
Training Session
 
Training Session
 
Activity
 
Activity
Line 53: Line 170:
 
Activity Event
 
Activity Event
 
Worship
 
Worship
 +
Play
 
Socialize
 
Socialize
 +
Read
 
  empties  
 
  empties  
empty
 
 
  picks up  
 
  picks up  
 
  pick up  
 
  pick up  
Line 69: Line 187:
 
Teach  
 
Teach  
 
Discuss  
 
Discuss  
 +
Write
 
Write about  
 
Write about  
 
Meditate on  
 
Meditate on  
Line 85: Line 204:
 
Friendship
 
Friendship
 
Cunning
 
Cunning
Fairness
 
 
Eloquence
 
Eloquence
 
Tradition
 
Tradition
Line 99: Line 217:
 
Craftsmanship
 
Craftsmanship
 
Merriment
 
Merriment
 +
Skill
 
Martial Prowess
 
Martial Prowess
 
Sacrifice
 
Sacrifice
 
Hard Work
 
Hard Work
 
Perseverance
 
Perseverance
Competition
 
 
Commerce
 
Commerce
 
Leisure Time
 
Leisure Time
 
Nature
 
Nature
 
Romance
 
Romance
Knowledge
+
Peace
 
Tell Story
 
Tell Story
 
Listen to Sermon
 
Listen to Sermon
Line 115: Line 233:
 
Simulate  
 
Simulate  
 
Listen to Poetry
 
Listen to Poetry
 +
Sing
 +
Play
 
Perform Music
 
Perform Music
 +
Chant
 
Perform Dance
 
Perform Dance
 
Listen to Music
 
Listen to Music
Line 121: Line 242:
 
Watch Dance
 
Watch Dance
 
Organize  
 
Organize  
Demonstration
 
 
Wait for  
 
Wait for  
 +
Lead
 
Serve  
 
Serve  
 
Watch  
 
Watch  
Line 128: Line 249:
 
Serve Customer
 
Serve Customer
 
/Resting
 
/Resting
Individual Combat Drill
+
Spar
 
Go to Sparring Match
 
Go to Sparring Match
 
Watch Sparring Practice
 
Watch Sparring Practice
Line 143: Line 264:
 
  playing make believe.
 
  playing make believe.
 
The performers
 
The performers
the story of
+
a toy
 
a sermon on  
 
a sermon on  
 
an improvised recital of  
 
an improvised recital of  
Line 161: Line 282:
 
  line.
 
  line.
 
the stanza
 
the stanza
verse paragraph
 
 
You continue the poem.
 
You continue the poem.
stanza
 
 
You enter  
 
You enter  
 
The poem continues.
 
The poem continues.
Line 201: Line 320:
 
You feel like you know the basic rules of  
 
You feel like you know the basic rules of  
 
You've learned  
 
You've learned  
 +
lay
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 209: Line 329:
 
  weave
 
  weave
 
  the story in vivid detail.
 
  the story in vivid detail.
 +
tell
 
  stumble
 
  stumble
 
  telling the tale quite well.
 
  telling the tale quite well.
 
  bring
 
  bring
 
  over the details.
 
  over the details.
choose
 
 
  the poem to life with this flawless recitation.
 
  the poem to life with this flawless recitation.
 
  recite
 
  recite
Line 219: Line 339:
 
  enunciate
 
  enunciate
 
  the words evocatively.
 
  the words evocatively.
speak
 
 
  crisply.
 
  crisply.
 
  mumble
 
  mumble
well.
 
 
  poorly.
 
  poorly.
 
, having completely forgotten the words.
 
, having completely forgotten the words.
instrument
 
and the
 
 
  delivering a virtuoso performance on the  
 
  delivering a virtuoso performance on the  
 
  are indistinguishable!
 
  are indistinguishable!
 
  could nearly pass for the voice of the  
 
  could nearly pass for the voice of the  
 
  is absolutely flawless.
 
  is absolutely flawless.
 +
play
 
  with skill.
 
  with skill.
sound
 
 
  beautifully.
 
  beautifully.
 
  playing the  
 
  playing the  
Line 239: Line 355:
 
chanting
 
chanting
 
  a mockery of the  
 
  a mockery of the  
doesn't
 
 
  with a shameworthy performance.
 
  with a shameworthy performance.
 
  seem to know how to play the  
 
  seem to know how to play the  
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
dance
 
 
  some of the words.
 
  some of the words.
 
  dancing exceptionally.
 
  dancing exceptionally.
 
  flawlessly, like someone out of a legend!
 
  flawlessly, like someone out of a legend!
 +
get
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
Line 253: Line 368:
 
It has no writing.
 
It has no writing.
 
It has no pages.
 
It has no pages.
Alias:
+
  of
Associated Plot:
+
famous hero
Highest known in organization
+
hero
Associated Organization:
+
legendary training partner
We haven't performed for some time.
+
famous training partner
We are going the wrong way.
+
greatly respected for heroic acts
We should be making better progress.
+
respected for heroic acts
We should have made it there by now.
+
dabbling training partner
We must not abandon
+
noted training partner
The oppressor has been overthrown!
+
rumored brawler
We have arrived at our destination.
+
famous brawler
We must go back.
+
noted brawler
Empty announcement
+
famous trade partner
flying
+
noted trade partner
, but it is deflected by
+
rumored villain
  by the
+
legendary trade partner
spinning
+
legendarily polite
, but the attack is deflected by
+
dabbling trade partner
, lightly tapping the target!
+
possibly polite
, but there is no force!
+
notably polite
, but it passes right through!
+
rumored killer
in the
+
noted comrade
from behind
+
rumored murderer
from the side
+
legendary comrade
with
+
possible comrade
the part
+
rumored ally
is smashed into the body, an unrecognizable mass!
+
noted ally
splits in gore!
+
known ally
collapses!
+
known enemy
, but the attack passes right through!
+
rumored enemy
, but it glances away!
+
infamous enemy
, but the attack glances away!
+
noted enemy
and the severed part sails off in an arc!
+
noted enemy fighter
is cloven asunder!
+
known enemy fighter
explodes into gore!
+
legendary enemy fighter
collapses into a lump of gore!
+
infamous enemy fighter
is crushed!
+
famous fighter
the injured part
+
noted fighter
is ripped into loose shreds!
+
rumored enemy fighter
is torn apart!
+
legendary fighter
and it is mostly cut away from the rest of the torso!
+
legendary bully
out of the wound
+
infamous bully
through the
+
known fighter
tearing
+
rumored fighter
passing through a hole in the
+
rumored bully
main part
+
noted bully
jamming the
+
known bully
denting
+
rumored brigand
bruising
+
noted loyal soldier
apart
+
known loyal soldier
tearing apart
+
legendary loyal soldier
shattering
+
famous loyal soldier
chipping
+
infamous monster
fracturing
+
noted monster
chipping
+
rumored loyal soldier
fracturing
+
legendary monster
denting
+
famous storyteller
bruising
+
known monster
tearing apart
+
rumored monster
shattering
+
rumored storyteller
tearing
+
noted storyteller
the rest of
+
known storyteller
through a hole in the
+
known poet
through the
+
rumored poet
and spilling
+
noted poet
breaking away
+
noted bard
most of
+
known bard
half of
+
noted dancer
a piece of
+
rumored bard
rancid
+
infamous quarreler
stinking
+
known dancer
filthy
+
rumored dancer
reeking
+
rumored quarreler
rotten
+
known quarreler
decomposing
+
rumored flatterer
a major artery
+
famous protector of the weak
an artery
+
noted protector of the weak
has been opened by the attack
+
rumored hunter
many nerves
+
legendary protector of the weak
The geldables have been torn away!
+
legendary treasure hunter
It is a gelding strike!
+
famous treasure hunter
It is a gelding blow!
+
known protector of the weak
been severed
+
rumored protector of the weak
a ligament
+
rumored treasure hunter
has been
+
legendary thief
a motor nerve
+
noted treasure hunter
a sensory nerve
+
known treasure hunter
is ripped to shreds!
+
known thief
breaks!
+
rumored thief
attack is interrupted!
+
infamous thief
sprained
+
noted thief
bruised
+
noted information source
a tendon
+
known information source
strained
+
legendary information source
latches on firmly
+
infamous information source
latch on firmly!
+
famous preserver of knowledge
latches on firmly!
+
noted preserver of knowledge
become enraged!
+
rumored information source
has lodged firmly in the wound!
+
legendary preserver of knowledge
latch on firmly
+
legendary intruder
been stunned again!
+
infamous intruder
been stunned!
+
known preserver of knowledge
having more trouble breathing!
+
rumored preserver of knowledge
having trouble breathing!
+
rumored intruder
propelled away by the force of the blow!
+
noted intruder
been knocked unconscious!
+
known intruder
is injected into the
+
known preacher
crumbles over the
+
rumored preacher
splatters over the
+
infamous preacher
flows over the  
+
noted preacher
looks
+
Unknown
even more sick!
+
Regions
sick!
+
Actors
pours over the  
+
Organizations
is sucked out of the wound!
+
Artifacts
No team/side
+
Intrigue
Independent
+
Centered on last heard
(Tame)
+
Centered on first heard
Equipment
+
Plots
Skills
+
Centered on location
Conditions
+
Overthrow Agreement
Create
+
Guide Agreement
Side #
+
  Showing pin,last
Creature
+
  Showing type,date
Scattered cumulus
+
Adventuring Agreement
No cumulus clouds
+
Bound Servitude
Cumulonimbus (rain)
+
Aid Rescue Agreement
Many cumulus (rain)
+
Residency Agreement
Tame/mountable
+
Grant of Citizenship
Set the weather, temperature, and time.
+
Entertainment Agreement
No fog
+
World Joining Agreement
Nimbostratus (rain)
+
Artifact Theft
Thin mist
+
Promise of Position
No stratus
+
Parley Arrangement
Cirrus
+
Corruption
Stratus (rain)
+
Sabotage Plot
Altostratus
+
Infiltration Plot
Scorching
+
Assassination Plot
Dragonfire
+
Abduction Plot
Thick fog
+
Foiled Bribery Conspiracy
Absolute zero
+
Foiled Corruption Conspiracy
Deathly cold
+
Framing Plot
Morning
+
War Starting Plot
Subterranean
+
Offer Service
Below freezing
+
Retrieve Artifact
Freezing
+
Foiled Embezzlement Conspiracy
Evening
+
Build Structure
Early evening
+
in insurrection against
Late morning
+
thereby freeing
Late afternoon
+
agreed to join
Early afternoon
+
somebody unknown
Late night
+
in order to be brought safely away from
Early morning
+
agreed to guide
and others have returned.
+
wherever the journey might lead
  have returned.
+
was bound to serve
, the performance troupe, has arrived.
+
in order to rescue
, a performance troupe, is visiting.
+
agreed to adventure with
has arrived.
+
throughout the world
  is visiting.
+
Agreement concluded
has brought back a few rumors.
+
by invocation of True Name
has brought back a rumor from abroad.
+
agreed to entertain people with
has returned.
+
asked that
has brought back many tales from beyond
+
retrieve
The dead walk.  Hide while you still can!
+
requested that
Forms twisted from their nature, legion of the night.  What hope remains?
+
make an offer of service to
Autumn
+
Kill
Winter
+
Drive members of
Spring
+
from
Summer
+
Cause trouble for
Spoils Report:
+
An order from
and others
+
Not yet completed
army is located out of bounds: teleporting
+
Finish reporting in
FORCED_ADMINISTRATOR
+
Complete: report back
The enemy have come and are laying siege to the fortress.
+
Centered on target
An army is invading!
+
One member
An army has come to your lands seeking a parley.
+
Centered on commander
A vile force of darkness has arrived!
+
  Showing important
A vile force of darkness has arrived, seeking a parley!
+
  Showing all
The enemy have come and are preparing to lay siege.  They seek a parley!
+
Org:
has been conquered and now
+
Site Government
, has been
+
Nomadic Group
incorporated into your holdings.
+
Vessel Crew
has been founded
+
Migrating Group
, has been conquered and
+
Performance Troupe
overlord
+
Merchant Company
overlords
+
Military Organization
looks to your thriving economy for its future prosperity.
+
Outcast
vector<bool> too long
+
Enemy
Empty biased index vector
+
Criminal
Biased index vector computation error
+
Craft Guild
bad cast
+
, Dead
save/current
+
Aligned
themselves
+
Prisoner
prostrating
+
Devoted
torturing
+
Affiliated
before
+
Associated
devouring
+
Former
committing a depraved act upon
+
Mountain
burning
+
Temperate Saltwater Swamp
admiring
+
Temperate Freshwater Marsh
save/current/art_image-
+
Temperate Freshwater Swamp
save/current/
+
Tropical Saltwater Swamp
art_image-
+
Mangrove Swamp
raising
+
Temperate Saltwater Marsh
striking down
+
Tropical Freshwater Swamp
praying to  
+
Taiga
hiding
+
Temperate Coniferous Forest
cooking
+
Tropical Freshwater Marsh
contemplating
+
Tropical Saltwater Marsh
impaled on
+
Tropical Dry Broadleaf Forest
engraving
+
Tropical Moist Broadleaf Forest
surrounded by  
+
Temperate Broadleaf Forest
shooting
+
Tropical Coniferous Forest
fighting with  
+
Temperate Shrubland
massacring
+
Tropical Grassland
refusing
+
Temperate Grassland
greeting
+
Temperate Savanna
embracing
+
Badlands
speaking with
+
Rocky Wasteland
committing a depraved act
+
Tropical Savanna
being tortured
+
Tropical Shrubland
in a fetal position
+
Temperate Ocean
making a submissive gesture
+
Arctic Ocean
falling
+
Sand Desert
smeared out into a spiral
+
Tropical Ocean
laughing
+
Temperate Saltwater Pool
hanging from  
+
Tropical Freshwater Pool
being flayed by
+
Temperate Freshwater Pool
being mutilated by
+
Temperate Brackish Pool
weeping
+
Temperate Freshwater Lake
praying
+
Temperate Brackish Lake
screaming
+
Tropical Brackish Pool
cringing
+
Tropical Saltwater Pool
  confused
+
Tropical Brackish Lake
  offended
+
Tropical Saltwater Lake
withering away
+
Temperate Saltwater Lake
suffering
+
Tropical Freshwater Lake
striking a triumphant pose
+
Temperate Saltwater River
striking a menacing pose
+
Tropical Freshwater River
traveling
+
Temperate Freshwater River
laboring
+
Temperate Brackish River
making a plaintive gesture
+
Subterranean Water
being shot
+
Subterranean Chasm
burning
+
Tropical Brackish River
melting
+
Tropical Saltwater River
terrified
+
It was last seen
dejected
+
It was last rumored to be
[/LPAGE]
+
Subterranean Magma
Untitled
+
It is traditionally thought to be
, the deity of
+
Highest known in organization
[LPAGE:HF:
+
and your military commander
skeletal
+
alongside you
, depicted as a
+
You have known this person your entire life.
ghostly
+
and your military subordinate
rotting
+
You have known each other your entire lives.
cooking
+
You have known this person since
contemplating
+
birth.
unnaturally contorted
+
  You are beloved.
engraving
+
  You are held in high regard.
being mutilated
+
  You have attracted some positive interest.
being flayed
+
  You are held in some esteem.
[LPAGE:ARTIFACT:
+
  You have been favorably noticed.
female
+
You have killed
the deity of
+
of these creatures.
will be installed at target
+
placement of
will be installed at
+
in the year
Weight:
 
Owner:
 
Click a building to link to
 
Cannot link to
 
Link to
 
Sunk into depression...
 
Throwing a tantrum!
 
Corrupt Soldier Mood:
 
Stumbling obliviously!
 
Specify image
 
In a martial trance!
 
Enraged at all enemies!
 
View stockpile
 
Engraving
 
Value:
 
Overcome by terror!
 
Corrupt Strange Mood:
 
Overwhelmed by horror!
 
In emotional shock!
 
Running around crazed!
 
Crawling around crazed!
 
Staring off into space...
 
In a berserk rage!
 
Stricken by melancholy...
 
Possessed by unknown forces!
 
Running around babbling!
 
Crawling around babbling!
 
Brooding darkly...
 
Has a horrible fell look!
 
Peculiarly secretive...
 
Has the aspect of one fey!
 
Wallowing in misery!
 
Taken by a fright!
 
Shaken to the core!
 
Truly mortified!
 
Lost in despair!
 
Anguished!
 
Distressed!
 
Completely dismayed!
 
with grief!
 
itself
 
Writhing in agony!
 
Drowning in sadness!
 
Beside
 
Experiencing mortal fear!
 
himself
 
herself
 
Child does the expelling
 
Spouse is elected
 
Child is nobility
 
Child is not present
 
Spouse does the expelling
 
Holds elected office
 
Spouse is nobility
 
Spouse is not present
 
Cannot expel or send away:
 
Creator of  
 
Nobility
 
Does the expelling
 
Emotionally overloaded!
 
In existential crisis!
 
 
Somebody
 
Somebody
Pet of
+
The destruction of
Thoughts
+
an untitled work
Military
+
to
Personality
+
refusal to give
Groups
+
Your reunion with
Relations
+
gaining of
Overview
+
The death of
Cancel
+
The reunion of
Health
+
Your death
Child is elected
+
export prohibition violation
Send away
+
disorderly conduct
Send to
+
building destruction
Resists sickness
+
crime of murder
Clumsy
+
crime of theft
Recovers quickly
+
bribery
High stamina
+
embezzlement
Child:
+
crime of treason
children
+
crime of blood-drinking
Strong
+
crime of robbery
Spouse:
+
crime of espionage
Lover:
+
crime of kidnapping
lovers
+
crime of attempted kidnapping
High kinesthetic sense
+
crime of attempted theft
Musical
+
crime of attempted murder
High social awareness
+
demand of submission from
Developed empathy
+
self-identification to
Good memory
+
refusal to identify to
Patient
+
's presence
Good spatial sense
+
escalated attack on
Good with language
+
's refusal of
High willpower
+
's demand for tribute
Good focus
+
's acceptance of
Good intuition
+
's offer of tribute
Creative
+
's claim
Recovers slowly
+
on
Low stamina
+
's offer of peace
Good analytical ability
+
's cessation of tribute to
Sickly
+
's flight
Quick to love
+
's harassment
Poor social awareness
+
's withdrawal from
Envious
+
's abandonment
Hateful
+
The insurrection
Not musical
+
insurrection crushed
Poor spatial sense
+
by
Poor empathy
+
overthrow
Poor kinesthetic sense
+
failed insurrection
Impatient
+
's march
Poor intuition
+
to reclaim
Bad with words
+
's reclamation
Poor memory
+
's foundation
Poor focus
+
The occupation of
Poor analytical ability
+
Your abduction
Not creative
+
to found a site in
Low willpower
+
The presence of
Polite
+
Your possession of
Flatterer
+
The abduction of
Fearless
+
The destruction of
Disdains advice
+
Your lack of possession of
Stubborn
+
's possession of
Brawler
+
The absence of
Prone to discord
+
You have been ordered to drive these forces out.
Wasteful
+
You have been ordered to clear the forces from this site.
Easily stressed
+
's lack of possession of
Lustful
+
You have been ordered to slay this creature.
Intemperate
+
You have been ordered to cause trouble for these forces.
Greedy
+
You last
Depression-prone
+
Writing
Cheerful
+
You first heard this
Anxious
+
Dropped
Anger-prone
+
Given
Private
+
Destroyed
Bashful
+
you
Obstinate
+
Denied
Perfectionist
+
Held
Single-minded
+
Gained
Curious
+
Reunion/
Hopeful
+
reunited
Extravagant
+
Death/
Vengeful
+
Death/You
Overconfident
+
ProdViol
Gracious
+
prohibition
Ambitious
+
JobViol
Inclined to abstract
+
ExpViol
Flights of fancy
+
SlowLabor
Slow to love
+
Disorder
Artistically inclined
+
Murder
Overbearing
+
BuildDest
Gregarious
+
disorderly
Thrill-seeker
+
Vandalism
Frenetic
+
Robbery
Thoughtless
+
Treason
Dutiful
+
Blood-drinking
Trusting
+
Sermon/
Orderly
+
Performance/
Emotional obsessive
+
RefusedID/
Tolerant
+
SelfID/
Altruistic
+
submission
Swayed by emotions
+
YieldDemand/
Seeks harmony
+
Attack/
Not wasteful
+
Escalation/
Quarreler
+
Group/
Temperate
+
Beast/
Not greedy
+
NoTribute/
Quick to give up
+
Harass/
Avoid fights
+
NoPeace/
Not anxious
+
refugees
Slow to anger
+
withdrawal
Resilient
+
Leave/
Not lustful
+
Flee/
Not envious
+
Abandon/
Slow to hate
+
overthrow
Not easily depressed
+
revolution
Cheerless
+
Crushed
Incurious
+
Failed
Quick to despair
+
founding
Overshares
+
Founded/
Shameless
+
reclaim
Low self esteem
+
Reclaimed/
Not vengeful
+
Reclaiming/
Scatterbrained
+
Founding/
Merciful
+
Occupation/
Ungrateful
+
Invasion/
Not ambitious
+
Abduction/You
Humorless
+
Abduction/
Austere
+
No Artifact/
Fearful
+
Done:
Overreliant on advice
+
Rescue
Not vain
+
Aid rescue with
Pusillanimous
+
Insurrection with
Avoids excitement
+
Guided by
Leisurely
+
Entertain people with
Not inclined to abstract
+
Order: Kill
Fact-oriented
+
Adventure with
Distrustful
+
The bound service of
Sloppy
+
Order: Drive off
Unassertive
+
Order: Cause trouble for
Not altruistic
+
We are going the wrong way.
Unswayed by emotions
+
We should be making better progress.
Overcautious
+
We should have made it there by now.
Not dutiful
+
We must not abandon
Acquiescing
+
The oppressor has been overthrown!
Inattentive
+
We have arrived at our destination.
Emotionally distant
+
We haven't performed for some time.
Intolerant
+
We must go back.
Values cooperation
+
, but it is deflected by
Values artwork
+
from behind
Values stoicism
+
spinning
Values independence
+
flying
Values fairness
+
, but there is no force!
Values eloquence
+
, but it passes right through!
Values tradition
+
, but the attack passes right through!
Values decorum
+
, but it glances away!
Values power
+
from the side
Values friendship
+
, lightly tapping the target!
Values cunning
+
splits in gore!
Values truth
+
collapses!
Values law
+
the injured part
Not inclined to create art
+
is ripped into loose shreds!
Values family
+
, but the attack glances away!
Values loyalty
+
and the severed part sails off in an arc!
Values commerce
+
the part
Values leisure time
+
is smashed into the body, an unrecognizable mass!
Values nature
+
collapses into a lump of gore!
Values romance
+
is crushed!
Values sacrifice
+
passing through a hole in the
Values hard work
+
main part
Values perseverance
+
is torn apart!
Values competition
+
and it is mostly cut away from the rest of the torso!
Values craftwork
+
is cloven asunder!
Values merriment
+
explodes into gore!
Values skill
+
jamming the
Values martial prowess
+
out of the wound
Values self-control
+
and
Values introspection
+
tearing apart
Values harmony
+
shattering
Values tranquility
+
breaking away
Disdains artwork
+
most of
Disdains tradition
+
half of
Disdains independence
+
tearing
Disdains cooperation
+
chipping
Disdains eloquence
+
fracturing
Disdains cunning
+
denting
Disdains decorum
+
and spilling
Disdains fairness
+
fetid
Disdains friendship
+
a piece of
Disdains family
+
the rest of
Disdains truth
+
through a hole in the
Disdains power
+
through the
Values knowledge
+
reeking
Values peace
+
foul
Disdains loyalty
+
The geldables have been torn away!
Disdains law
+
It is a gelding strike!
Disdains leisure time
+
decomposing
Disdains perseverance
+
rancid
Disdains romance
+
stinking
Disdains commerce
+
filthy
Disdains hard work
+
many nerves
Disdains skill
+
a motor nerve
Disdains competition
+
a sensory nerve
Disdains sacrifice
+
It is a gelding blow!
Disdains merriment
+
has been opened by the attack
Disdains harmony
+
sprained
Disdains martial prowess
+
bruised
Disdains craftwork
+
a tendon
Disdains introspection
+
been severed
Disdains stoicism
+
a ligament
Disdains tranquility
+
has been
Disdains self-control
+
has
Paralyzed
+
become enraged!
Unconscious
+
has lodged firmly in the wound!
Sluggish
+
is ripped to shreds!
Partially paralyzed
+
breaks!
Thirsty
+
attack is interrupted!
Dehydrated
+
are
Drowsy
+
propelled away by the force of the blow!
Very drowsy
+
been knocked unconscious!
Stressed
+
latch on firmly
Haggard
+
latches on firmly
Hungry
+
latch on firmly!
Starving
+
latches on firmly!
Disdains peace
+
feel
Disdains nature
+
looks
Harrowed
+
even more sick!
Disdains knowledge
+
been stunned again!
Bleeding
+
been stunned!
Heavy bleeding
+
having more trouble breathing!
Extreme pain
+
having trouble breathing!
Drowning
+
pours over the
Nauseous
+
is sucked out of the wound!
Winded
+
is injected into the
Stunned
+
crumbles over the
Over-exerted
+
splatters over the
Exhausted
+
flows over the
Focused
+
General
Focused!
+
Nobles
Distracted
+
Strange moods
Distracted!
+
Life changes
Squad:
+
Arrivals
(Rusty)
+
Trade
(V Rusty)
+
Job failures
Needs
+
Wildlife
Healthy
+
Ghosts
Haul:
+
Profession changes
No official position
+
Masterpieces
Partially webbed
+
Mental state
Webbed
+
Widgets
Injured
+
All
Seriously injured
+
Combat
Uphold tradition
+
Curses
Hear eloquence
+
sparring.
Make merry
+
hunting.
Self-examination
+
Unit report sheet popup
Learn something
+
Date:
Excitement
+
Tabs
Be with friends
+
 
Be with family
+
Create
Stay occupied
+
Independent
Meditate
+
(Tame)
Admire art
+
Not
Be creative
+
Set the weather, temperature, and time.
Unmet need:
+
Dragonfire
No unmet needs
+
Freezing
Drink alcohol
+
Hot
Wander
+
Scorching
Be extravagant
+
has returned.
Think abstractly
+
Spoils Report:
Help somebody
+
, a performance troupe, is visiting.
Eat good meal
+
, the performance troupe, has arrived.
Cause trouble
+
is visiting.
See animal
+
has brought back a rumor from abroad.
Make romance
+
has brought back a few rumors.
Acquire object
+
has brought back many tales from beyond
See great beast
+
and others
Martial training
+
overlord
Craft object
+
FORCED_ADMINISTRATOR
Take it easy
+
army is located out of bounds: teleporting
Practice skill
+
looks to your thriving economy for its future prosperity.
Geography
+
has been conquered and now
Chemistry
+
incorporated into your holdings.
Engineering
+
, has been
Medicine
+
, has been conquered and
Mathematics
+
has been founded
Philosophy
+
overlords
Natural history
+
Biased index vector computation error
Astronomy
+
Empty biased index vector
Combat
+
save/current
Description
+
save/current/
Other skills
+
save/
Social
+
themselves
Wounds
+
prostrating
Status
+
committing a depraved act upon
History
+
Treatment
+
look
Dialog
+
[LPAGE:ARTIFACT:
Choreography
+
female
Musical composition
+
[LPAGE:HF:
Autobiography
+
, the deity of
Biography
+
Untitled
Letter
+
[/LPAGE]
Chronicle
+
rotting
Short story
+
ghostly
Musical form
+
, depicted as a
Poetic form
+
skeletal
Manual
+
View
Dance form
+
In
Work details
+
Value:
No assigned rooms
+
On
Locations
+
Owner:
Workshops
+
Link to
Star chart
+
Cannot link to
Dictionary
+
Crawling around babbling!
Star catalogue
+
Running around babbling!
Cultural comparison
+
Possessed by unknown forces!
Cultural history
+
Stricken by melancholy...
Treatise on technological evolution
+
Has the aspect of one fey!
Alternate history
+
Peculiarly secretive...
Biographical dictionary
+
Has a horrible fell look!
Comparative biography
+
Brooding darkly...
Encyclopedia
+
Stumbling obliviously!
Genealogy
+
Throwing a tantrum!
Doctor
+
Sunk into depression...
Monster slayer
+
Enraged at all enemies!
Surgeon
+
In a martial trance!
Diagnostician
+
Drowning in sadness!
Scholar
+
Writhing in agony!
Performer
+
with grief!
Mercenary
+
herself
Scribe
+
himself
No dedicated workshop assignments
+
Experiencing mortal fear!
No work details
+
Beside
Tavern keeper
+
In emotional shock!
No location assignments
+
Overwhelmed by horror!
Will only do assigned tasks
+
Corrupt Strange Mood:
Work animals
+
Overcome by terror!
Cannot assign work details
+
In a berserk rage!
Will do available tasks anywhere
+
Staring off into space...
War buddy
+
Crawling around crazed!
Childhood friend
+
Running around crazed!
Fellow scholar
+
Nobility
Obsession
+
Holds elected office
Father
+
Does the expelling
Bonded
+
Pet of
Pet owner
+
Creator of
Mother
+
In existential crisis!
Spouse
+
Emotionally overloaded!
Cannot assign work animals
+
Truly mortified!
Bone doctor
+
Shaken to the core!
No relationships
+
Taken by a fright!
No assigned or assignable work animals
+
Wallowing in misery!
Pure hate
+
Completely dismayed!
Disliked
+
Distressed!
Grudge
+
Anguished!
Religious persecutor
+
Lost in despair!
Supernatural vengeance
+
Cancel
Jealous grudge
+
Expel
Athletic rival
+
Send to
Friend
+
Child is nobility
Persecutor
+
Child is elected
Business rival
+
Child does the expelling
Fellow athlete
+
Child is not present
Fellow artist
+
Spouse is nobility
Close friend
+
Spouse is elected
Kindred spirit
+
Spouse does the expelling
Considers violent
+
Spouse is not present
Considers dancer
+
Tough
Good for business
+
High stamina
Considers psychotic
+
Strong
Considers storyteller
+
Agile
Considers preacher
+
Child:
Considers bard
+
pets
Considers poet
+
Lover:
Considers monster
+
Old
Intruder
+
Relations
Considers bully
+
Good memory
Considers brigand
+
Good with language
Long-term acquaintance
+
Good intuition
Object of worship
+
High willpower
Passing acquaintance
+
Creative
Former apprentice
+
Good analytical ability
Former master
+
Good focus
Considers flatterer
+
Recovers slowly
Considers quarreler
+
Sickly
Master
+
Frail
Loyal soldier
+
Low stamina
Companion
+
Weak
Apprentice
+
Clumsy
Member of hated group
+
Recovers quickly
Member of respected group
+
Resists sickness
Friendly fighter
+
Not musical
Enemy fighter
+
Poor kinesthetic sense
Considers killer
+
Bad with words
Friendly terms
+
Poor spatial sense
Comrade
+
Impatient
Considers murderer
+
Poor memory
Outcast
+
Not creative
Military organization
+
Poor intuition
Merchant company
+
Poor focus
Performance troupe
+
Low willpower
Migrating group
+
High social awareness
Vessel crew
+
Poor analytical ability
Religion
+
High kinesthetic sense
Nomadic group
+
Developed empathy
No groups
+
Good spatial sense
Site government
+
Musical
Civilization
+
Stubborn
Protector of the weak
+
Wasteful
Hunter
+
Brawler
Treasure hunter
+
Easily stressed
Preserver of knowledge
+
Anxious
Noted monster
+
Depression-prone
Infamous monster
+
Anger-prone
Feared as a monster
+
Envious
Certainly feared as a monster
+
Cheerful
Certainly considered an intruder
+
Quick to love
Noted intruder according
+
Hateful
Legendary monster
+
Poor empathy
Considered an intruder
+
Poor social awareness
Respected for heroic acts
+
Single-minded
Greatly respected for heroic acts
+
Hopeful
Infamous intruder
+
Gracious
Legendary intruder
+
Disdains advice
guild
+
Prone to discord
Famous her
+
Trusting
Legendary hero
+
Emotional obsessive
Certainly considered a brawler
+
Obstinate
Moted brawler
+
Tolerant
Legendary villain
+
Temperate
Considered a brawler
+
Avoid fights
Considered a bully
+
Resilient
Certainly considered a bully
+
Not greedy
Famous brawler
+
Not anxious
Legendary brawler
+
Not lustful
Legendary bully
+
Not easily depressed
Feared as a brigand
+
Slow to anger
Noted bully
+
Not envious
Infamous bully
+
Cheerless
Infamous brigand
+
Slow to love
Legendary brigand
+
Slow to hate
Certainly feared as a brigand
+
Artistically inclined
Noted brigand
+
Thrill-seeker
Feared as a killer
+
Low self esteem
Greatly feared as a killer
+
Merciful
Infamous murderer
+
Humorless
Legendary murderer
+
Not vengeful
Legendary killer
+
Ungrateful
Respected as a hunter
+
Austere
Noted killer
+
Not vain
Infamous killer
+
Not ambitious
Great hunter
+
Fearful
Legendary hunter
+
Pusillanimous
Skilled hunter
+
Rude
Talented hunter
+
Overreliant on advice
Noted villain
+
Seeks harmony
Infamous villain
+
Quarreler
Feared as a villain
+
Quick to give up
Greatly feared as a villain
+
Not wasteful
Legendary loyal soldier
+
Distrustful
Respected for fighter
+
Loner
Noted loyal soldier
+
Overcautious
Famous loyal soldier
+
Sloppy
Famous fighter
+
Not altruistic
Legendary fighter
+
Not dutiful
Greatly respected for fighter
+
Emotionally distant
Noted fighter
+
Unswayed by emotions
Noted enemy fighter
+
Acquiescing
Infamous enemy fighter
+
Intolerant
Feared for violent opposition
+
Overshares
Greatly feared for violent oppositoin
+
Inattentive
Greatly feared as a murderer
+
Incurious
Noted murderer
+
Shameless
Legendary enemy fighter
+
Scatterbrained
Feared as a murderer
+
Quick to despair
Famous treasure hunter
+
Values fairness
Legendary treasure hunter
+
Values decorum
Greatly respected for hunting treasure
+
Values cunning
Noted treasure hunter
+
Values eloquence
Noted preserver of the knowledge
+
Values power
Famous preserver of the knowledge
+
Values truth
Respected for preserving the knowledge
+
Values family
Greatly respected for preserving the knowledge
+
Values friendship
Greatly respected for protecting the weak
+
Values law
Noted protector of the weak
+
Values loyalty
Legendary preserver of the knowledge
+
Not inclined to abstract
Respected for protecting the weak
+
Not inclined to create art
Respected for loyalty
+
Avoids excitement
Greatly respected for loyalty
+
Fact-oriented
Famous protector of the weak
+
Unassertive
Legendary protector of the weak
+
Leisurely
Former member
+
Values sacrifice
Prisoner
+
Values competition
Former slave
+
Values skill
Criminal
+
Values hard work
Member
+
Values craftwork
Citizen
+
Values martial prowess
Considered a thief
+
Values harmony
Certainly considered a thief
+
Values merriment
Former mercenary
+
Values self-control
Former
+
Values tranquility
Legendary thief
+
Values stoicism
Respected for hunting treasure
+
Values introspection
Noted thief
+
Values cooperation
Infamous thief
+
Values independence
Preferences
+
Values tradition
Slated for removal
+
Values artwork
*** Forbidden ***
+
Disdains eloquence
Memories
+
Disdains fairness
Recent thoughts
+
Disdains truth
Values
+
Disdains cunning
Traits
+
Disdains friendship
Uniform
+
Disdains power
No orders
+
Disdains loyalty
No squad assigned
+
Disdains family
Worker
+
Values knowledge
Former prisoner
+
Disdains law
Former worker
+
Values nature
Remove building
+
Values peace
Cancel construction
+
Values commerce
been claimed by
+
Values romance
This building has
+
Values perseverance
Construction inactive.
+
Values leisure time
Construction suspended.
+
Disdains hard work
Suspend construction
+
Disdains sacrifice
Resume construction
+
Disdains martial prowess
Construction initiated.
+
Disdains skill
Waiting for construction...
+
Disdains merriment
Construction nearly done.
+
Disdains craftwork
Partially constructed.
+
Disdains tranquility
Removal inactive.
+
Disdains harmony
Removal suspended.
+
Disdains introspection
Trap Occupied:
+
Disdains self-control
Cancel removal
+
Disdains independence
"I must have
+
Disdains stoicism
needs
+
Disdains artwork
mutters
+
Disdains cooperation
things...  certain things
+
Disdains decorum
Leave me.  I need... "
+
Disdains tradition
screams
+
Stressed
works with menacing fury!
+
Harrowed
works, darkly brooding...
+
Haggard
"Yes.  I need
+
Disdains peace
broods
+
Disdains knowledge
keeps muttering
+
Disdains romance
works furiously!
+
Disdains nature
works secretly...
+
Disdains leisure time
cloth... thread
+
Disdains commerce
leather... skin
+
Disdains competition
sketches
+
Disdains perseverance
bars... metal
+
Drowning
stone... rock
+
Unconscious
blocks... bricks...
+
Very thirsty
gems... shining
+
Needs
raw... clear
+
No official position
raw... green
+
Injured
rough... color
+
Healthy
raw... crystal
+
Partially webbed
a shell
+
Seriously injured
bones...  yes
+
Bleeding
tree... life
+
Fever
a corpse
+
Pain
square blocks
+
Numb
cut gems
+
Nauseous
stacked cloth
+
Stay occupied
stacked leather
+
Be creative
a quarry
+
Pray
rough gems
+
Unmet need:
of metal
+
Drink alcohol
shining bars
+
Distracted
a forest
+
No unmet needs
rough gems and glass
+
Focused
glass and burning wood
+
Distracted!
skeletons
+
(Rusty)
pictures of
+
Focused!
shells
+
 
will do available tasks anywhere
 
will only do assigned tasks
 
A manager is required to add work orders to the shop.
 
Work orders cannot be assigned to this building.
 
Workers cannot be assigned to this building.
 
Add new task
 
Only one master may be assigned to each workshop.
 
This workshop is free for anybody to use.
 
Link lever
 
Need accessible mechanisms.
 
Link plate
 
Pull lever
 
Workers
 
Work orders
 
Hanging
 
Stable Foundation
 
Start Pump Manually
 
Stop Pumping Manually
 
Inactive
 
Active
 
Total Power Needed:
 
Total Power:
 
The well is dry.
 
The well is operational.
 
Frozen Elsewhere
 
Frozen Here
 
General work orders allowed:
 
Work orders can be added specifically for this shop.
 
The bucket is full.
 
There is no bucket.
 
  * Destroys colony
 
Gather any products
 
Do not gather products
 
 
 
 
Failed to open  
 
Failed to open  
 
  for writing
 
  for writing
prefs/init.txt
+
[SOUND:
Demand period (more = fewer)
+
[MASTER_VOLUME:
Mandate period (more = fewer)
+
YES
Grand guild unit count
+
[AMBIENCE_VOLUME:
Guild unit count
+
[MUSIC_VOLUME:
Value of grand guildhall
 
Value of guildhall
 
High priesthood unit count
 
Priesthood unit count
 
Value of temple complex
 
Value of temple
 
Land holder trade trigger
 
Land holder production trigger
 
[FULLSCREENY:
 
[FULLSCREENX:
 
[RESIZABLE:
 
[WINDOWEDY:
 
[WINDOWEDX:
 
NO_EXCLUSIVE
 
PROMPT
 
[WINDOWED:
 
 
[AVERAGE_TIME_BETWEEN_SONGS:
 
[AVERAGE_TIME_BETWEEN_SONGS:
 
[SFX_VOLUME:
 
[SFX_VOLUME:
[AMBIENCE_VOLUME:
+
NEAREST
[MUSIC_VOLUME:
+
LANCZOS
[MASTER_VOLUME:
+
prefs/d_init.txt
[SOUND:
+
AUTO
[USE_CLASSIC_ASCII:
+
SEASONAL
[COMPRESSED_SAVES:
+
[AUTOSAVE:
[RECENTER_INTERFACE_SHUTDOWN_MS:
 
[MACRO_MS:
 
[KEY_REPEAT_ACCEL_START:
 
[KEY_REPEAT_ACCEL_LIMIT:
 
[KEY_REPEAT_MS:
 
[KEY_HOLD_MS:
 
[G_FPS_CAP:
 
[FPS_CAP:
 
[MAXIMUM_INTERFACE_PERCENTAGE:
 
[INTERFACE_SCALING_PERCENTAGE:
 
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
 
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
 
[INTERFACE_SCALING_TO_DESIRED_GRID:
 
[INITIAL_SAVE:
 
[AUTOSAVE_PAUSE:
 
 
YEARLY
 
YEARLY
 
SEMIANNUAL
 
SEMIANNUAL
SEASONAL
+
[AUTOSAVE_PAUSE:
[AUTOSAVE:
+
[PAUSE_ON_LOAD:
prefs/d_init.txt
+
[INITIAL_SAVE:
NEAREST
 
LANCZOS
 
[TEXTURE_PARAM:
 
STANDARD
 
SOFTWARE
 
[PRINT_MODE:
 
[LOG_MAP_REJECTS:
 
[KEYBOARD_CURSOR:
 
[WALKING_SPREADS_SPATTER_ADV:
 
[WALKING_SPREADS_SPATTER_DWF:
 
[TESTING_ARENA:
 
[ARTIFACTS:
 
[CAVEINS:
 
[WEATHER:
 
[TEMPERATURE:
 
FINDER
 
[SHOW_EMBARK_TUNNEL:
 
IF_POINTS_REMAIN
 
ALWAYS
 
 
[POST_PREPARE_EMBARK_CONFIRMATION:
 
[POST_PREPARE_EMBARK_CONFIRMATION:
 
[EMBARK_WARNING_ALWAYS:
 
[EMBARK_WARNING_ALWAYS:
[PAUSE_ON_LOAD:
+
IF_POINTS_REMAIN
[FORTRESS_SEED_CAP:
+
[FPS_CAP:
[SPECIFIC_SEED_CAP:
+
[FPS:
[CULL_DEAD_UNITS_AT:
+
[KEY_HOLD_MS:
[VISITOR_CAP:
+
[G_FPS_CAP:
[BABY_CHILD_CAP:
+
[KEY_REPEAT_ACCEL_LIMIT:
[STRICT_POPULATION_CAP:
+
[KEY_REPEAT_MS:
[POPULATION_CAP:
+
[MACRO_MS:
[STORE_DIST_BIN_COMBINE:
+
[KEY_REPEAT_ACCEL_START:
[STORE_DIST_BARREL_COMBINE:
+
[COMPRESSED_SAVES:
 +
[RECENTER_INTERFACE_SHUTDOWN_MS:
 +
[PRINT_MODE:
 +
[USE_CLASSIC_ASCII:
 +
SOFTWARE
 +
[TEXTURE_PARAM:
 
[STORE_DIST_BUCKET_COMBINE:
 
[STORE_DIST_BUCKET_COMBINE:
 
[STORE_DIST_SEED_COMBINE:
 
[STORE_DIST_SEED_COMBINE:
 +
[STORE_DIST_BIN_COMBINE:
 +
[STORE_DIST_BARREL_COMBINE:
 +
[STRICT_POPULATION_CAP:
 +
[POPULATION_CAP:
 +
[VISITOR_CAP:
 +
[BABY_CHILD_CAP:
 +
[SPECIFIC_SEED_CAP:
 +
[CULL_DEAD_UNITS_AT:
 +
[ENGRAVINGS_START_OBSCURED:
 +
[FORTRESS_SEED_CAP:
 +
[SHOW_FLOW_AMOUNTS:
 +
[SHOW_IMP_QUALITY:
 +
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 +
[SHOW_RAMP_ARROWS:
 +
FINDER
 +
[SHOW_EMBARK_TUNNEL:
 +
[WEATHER:
 +
[TEMPERATURE:
 +
[ARTIFACTS:
 +
[CAVEINS:
 +
[WALKING_SPREADS_SPATTER_DWF:
 +
[TESTING_ARENA:
 +
[KEYBOARD_CURSOR:
 +
[WALKING_SPREADS_SPATTER_ADV:
 +
[MULTITHREADING:
 +
[LOG_MAP_REJECTS:
 +
[EMBARK_RECTANGLE:
 
[STORE_DIST_ITEM_DECREASE:
 
[STORE_DIST_ITEM_DECREASE:
 
[PATH_COST:
 
[PATH_COST:
[EMBARK_RECTANGLE:
+
A_D:
[MULTITHREADING:
+
UCR:
[MAXIMUM_EMBARK_DIM:
+
D_D:
 +
ALERT:
 +
UCR_A:
 +
prefs
 +
[NICKNAME_DWARF:
 +
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 +
CENTRALIZE
 +
REPLACE_FIRST
 +
[NICKNAME_ADVENTURE:
 +
REPLACE_ALL
 
[GRAZE_COEFFICIENT:
 
[GRAZE_COEFFICIENT:
 
[NICKNAME_LEGENDS:
 
[NICKNAME_LEGENDS:
[NICKNAME_ADVENTURE:
+
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
REPLACE_ALL
+
[MAXIMUM_EMBARK_DIM:
CENTRALIZE
+
[CLASSIC_VARIED_GROUND_TILES:
REPLACE_FIRST
+
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
[NICKNAME_DWARF:
+
prefs/announcements.txt
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
+
BOX:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
+
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
[SHOW_RAMP_ARROWS:
+
Audio has been manually disabled.
[SHOW_FLOW_AMOUNTS:
+
Master Volume:  
[SHOW_IMP_QUALITY:
+
Change it to [SOUND:YES] for audio.
[ENGRAVINGS_START_OBSCURED:
+
Ambience Volume (Fortress):
deque<T> too long
+
Music Volume (Fortress):
r;HCx;X
+
Average Seconds Between Tracks/Interludes (Fortress):
)8>-^<>
+
Sound Effects Volume (Fortress):
l>Wvq>v
+
Ambience Volume (Adventure):
*?'i.?
+
Music Volume (Adventure):
d2?-w6?
+
Fortress
>?>@C?l
+
Sound Effects Volume (Adventure):
t?,Iz?
+
Macros
r;HCx;X
+
Text entry
)8>-^<>
+
Don't repeat
l>Wvq>v
+
draws
*?'i.?
+
drinks
d2?-w6?
+
straps
>?>@C?l
+
Windowed
t?,Iz?
+
drops
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
+
Resolution:
Qkkbal
+
Fullscreen
[-&LMb#{'
+
x
w+OQvr
+
Detect
)\ZEo^m/
+
Range:
H*0"ZOW
+
No fullscreen resolutions detected.
mj>zjZ
+
prefs/interface.txt
IiGM>nw
+
data/init/interface.txt
ewh/?y
+
Pause
OZw3(?
+
Popup
V_:X1:
+
Adv
#+3;CScs
+
Recenter
Fail to schedule the chore!
+
Report
broken promise
+
Alert
This function cannot be called on a default constructed task
+
Report (Active)
promise already satisfied
+
Yes
future already retrieved
+
Audio
future
+
Video
no state
+
Keybindings
Histories of
+
Fast repeat
Jealousy
+
Delayed repeat
Avarice
+
to record/stop recording a macro.
Gluttony
+
Use
Cupidity
+
to save a macro to a file.
Enterprise
+
to play back a recorded macro.
Industry
+
No macros created.
Determination
+
to load a macro.
Resourcefulness
+
Custom settings
Dynamism
+
Restore defaults
Mettle
+
Off
Diligence
+
Enemies:
Tenacity
+
Hard
Exertion
+
Normal
Copyright (C) 2002-2023 by Tarn Adams
+
Economy:
Sound...
+
(Custom)
Music...
+
Lanczos
Colors...
+
Nearest-neighbor
Shapes...
+
Mouse:
Material templates...
+
Mwheel
Patterns...
+
Yearly
Plants...
+
Autosave frequency
Inorganics...
+
Seasonal
Items...
+
Semiannual
Tissue templates...
+
Pause after every autosave
Body detail plans...
+
Autosave the game after embark
Buildings...
+
Confirmation window for all embarks
Creature variations...
+
Pause after loading
Creature bodies...
+
Never
Entities...
+
Prepare carefully embark confirmation
Creatures...
+
Announcements
Installed
+
Difficulty
Mods install automatically when chosen during world creation.
+
Other
Author:
+
Desired grid width for scaling (default = 170)
Unnamed mod
+
Interface scaling percentage if not fitting width
Version:
+
Desired grid height for scaling (default = 64)
Unknown author
+
Initial window height (if windowed)
Description:
+
Initial window width (if windowed)
Earliest compatible version:
+
Maximum interface percentage (not counting minimap/elevation)
Must be before
+
Window is resizable (takes effect on restart)
Must be after
+
Use Classic ASCII glyphs
Conflicts with
+
Graphical FPS cap (default 50)
Requires
+
Automatic
Loading object files...
+
Scaling mode
  Dwarf Fortress: Arena 
+
Default high traffic path cost
Text...
+
Default embark height
Languages...
+
Default low traffic path cost
Preparing text objects...
+
Default normal traffic path cost
Preparing material data...
+
Storage path decrease (# of contained item cap)
Preparing arena...
+
Default restricted traffic path cost
Preparing graphics...
+
Storage path decrease (bucket combine)
Preparing Arena...
+
Storage path decrease (seed bag combine)
Preparing screen...
+
Storage path decrease (bin combine)
A Bay 12 Games Production
+
Storage path decrease (barrel combine)
Importing world...
+
Strict population cap (includes births)
Dwarf Fortress uses FMOD by Firelight Technologies
+
Population cap
(only this inactive copy will be deleted)
+
Baby+child cap (percentage of total)
Are you sure you want to delete this world?
+
Baby+child cap
Reclaim Fortress
+
Cull dead units at
Delete
+
Visitor cap
Testing Arena
+
Always
Adventurer
+
If points remain
Interactions...
+
In site finder
Reactions...
+
Show tunnels on world map
Finalizing descriptors...
+
Enable weather
Finalizing languages...
+
Enable temperature
Finalizing inorganics...
+
Enable artifact moods
Finalizing material templates...
+
Enable caveins
Finalizing tissue templates...
+
Walking spreads spatter
Finalizing plants...
+
Enable testing arena (on next title)
Finalizing buildings...
+
Walking spreads spatter (adv mode)
Finalizing items...
+
Log world generation map rejects
Finalizing creature variations...
+
Keyboard cursor enabled
Finalizing body detail plans...
+
Default embark width
Finalizing entities...
+
Enable multithreading (experimental!)
Finalizing creatures...
+
Key hold milliseconds before repeat
Finalizing interactions...
+
Game frames-per-second cap (default 100)
Finalizing reactions...
+
Number of key repeats before accelerating
See the SDL folder for license information.
+
Milliseconds for each key repeat
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
Maximum key repeat acceleration multiplier
Timeline:
+
Disabled
World:
+
Milliseconds between macro instructions
saves
+
Milliseconds interface shutdown after recenter
Autosave
+
Maximum embark dimension
Folder:
+
Compressed saves (recommended!)
Manual save
+
Display worn clothing dyes (adv mode)
Active save
+
Display worn clothing dyes (fort mode)
adventurer
+
Civilizations can attack
Start new game in existing world
+
Classic varied ground tiles
Continue active game
+
Werebeasts can attack
Object testing arena
+
Megabeasts can attack
Create new world
+
Total seed cap
Unknown Type Error
+
Seed cap (per species)
Testing Arena (Adventurer)
+
Show improvement quality in item names
early
+
Engravings start obscured
spring
+
Show up/down arrows on ramps at current elevation
autumn
+
Show numeric liquid levels
summer
+
Show all historical events in engravings etc.
Are you sure you want to delete this game?
+
Number of lower elevation layers to show
winter
+
Replace first
Are you sure you want to delete this active world?
+
Nickname position (fort mode)
(no other folders will be deleted)
+
Replace all
This Version of DF uses FMOD Studio
+
Centralize
All active/manual/autosaves there will be deleted!
+
Nickname position (legends mode)
This version of DF uses SDL: Simple DirectMedia Layer,
+
Nickname position (adv mode)
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
Show frames-per-second
The topic being taught is
+
Grazing coefficient (higher = less grass)
The topic being discussed is
+
Megabeast attack period (seasons)
This organizational activity will branch into specific social events.
+
Enemy trade trigger 5
The topic being written about is
+
Forgotten beast irritation minimum (less = sooner)
This organizational activity will branch into specific play events.
+
Forgotten beast sensitivity (less = sooner)
This organizational activity will branch into specific worship events.
+
Wilderness sensitivity (less = sooner)
There is no specific information for this activity.
+
Forgotten beast wealth divisor (more = safer)
About DF
+
Wilderness irritation decay (more = safer)
/world.sav
+
Wilderness irritation minimum (less = sooner)
data/credits.txt
+
Vampire migrant fraction (more = safer)
data/sound/song_title.ogg
+
Werebeast attack period (seasons)
/world.dat
+
Invasion cap (monsters, attack one)
Loading...
+
Invasion cap (regulars, attack one)
data/sound/song_game.ogg
+
Invasion cap (monsters, attack two)
[C:7:0:0] 
+
Invasion cap (regulars, attack two)
  [C:3:0:1]
+
Invasion cap (monsters, attack three+)
The performance is at
+
Invasion cap (regulars, attack three+)
poetry
+
Enemy population trigger 1
is an example of
+
Curious wilderness creatures can come to cause trouble
The topic being considered is
+
Enemy population trigger 3
The dance has reached the point where its accompaniment is at
+
Enemy population trigger 2
Seed text
+
Enemy population trigger 5
beast_small
+
Enemy population trigger 4
beast_large
+
Enemy production trigger 1
humanoid
+
Enemy production trigger 3
humanoid_giant
+
Enemy production trigger 2
CUSTOM_LAW_MAKER
+
Enemy production trigger 5
failed_experiment_small
+
Enemy production trigger 4
failed_experiment_large
+
Enemy trade trigger 2
ladies
+
Enemy trade trigger 1
lady consort
+
Enemy trade trigger 4
ladies consort
+
Enemy trade trigger 3
lord consort
+
Economy trade trigger 1
lords consort
+
Economy production trigger 5
CUSTOM_OUTCAST_LT
+
Economy trade trigger 3
hearthperson
+
Economy trade trigger 2
hearthpeople
+
Economy trade trigger 5
played for sympathy
+
Economy trade trigger 4
offered a bribe
+
(mods)
using the position
+
Land holder population trigger
made a blackmail threat, due to embezzlement
+
Land holder trade trigger
a business rival,
+
Land holder production trigger
a jealous grudge,
+
Value of temple complex
offered revenge upon
+
Value of temple
by appealing to a shared worship of
+
High priesthood unit count
the sacrilegious
+
Priesthood unit count
a grudge,
+
Value of grand guildhall
the persecutor
+
Value of guildhall
the tormentor
+
Minimum raids between sieges (per civ)
was too vain to accept death and agreed
+
Minimum raids before first siege (per civ)
was too afraid not to comply
+
Cavern dweller scale (increase per attack)
gave in to fear of death
+
Siege frequency (percentage, otherwise raid)
offered immortality
+
Diplomacy tree-fell count
lured
+
Cavern dweller maximum attackers
, while completely misreading the situation,
+
Economy population trigger 1
met with
+
Diplomacy tree-fell count (untamed wilds)
, where the latter
+
Economy population trigger 3
to a meeting with
+
Economy population trigger 2
pulled rank
+
Economy population trigger 5
made flattering remarks
+
Economy population trigger 4
made a threat
+
Economy production trigger 2
accepted in admiration of power
+
Economy production trigger 1
spurned the law and agreed willingly
+
Economy production trigger 4
the efforts of surrounding allies to stop the plot
+
Economy production trigger 3
lack of respect of
+
Dynamism
being willing to accept death
+
Mettle
being unafraid
+
Determination
being unafraid of death
+
Resourcefulness
being unafraid in the moment
+
Tenacity
a lack of desire for vengeance
+
Exertion
being unswayed by the emotional appeal
+
Diligence
feeling no avarice
+
Toil
being unaffected by the comments
+
Unnamed mod
complied out of fear of
+
Unknown author
agreed for love of
+
Copyright (C) 2002-2025 by Tarn Adams
accepted out of loyalty to
+
51.05
trusted
+
Jealousy
desired vengeance and willingly complied
+
Avarice
was swayed by the emotional appeal
+
Greed
was overcome by greed
+
Enterprise
succumbed to vanity
+
Gluttony
was too unsettled by death to face it and agreed
+
Cupidity
was too proud to accept death and agreed
+
Sound...
was too ambitious to accept death and agreed
+
Music...
was too envious of others to face death and agreed
+
Text...
loathing the powerful
+
Languages...
valuing the law
+
Material templates...
, despite
+
Patterns...
could not accept the uncertainty following death and agreed
+
Colors...
lack of fear toward
+
Shapes...
hatred of
+
Items...
lack of loyalty toward
+
Tissue templates...
distrust of
+
Plants...
the efforts of co-conspirators to further the plot
+
Inorganics...
respect of
+
Creature variations...
fear of
+
Creature bodies...
love of
+
Body detail plans...
being afraid
+
Buildings...
fearing of death
+
Earliest compatible version:
loathed abuses of power and refused
+
Loading object files...
valued the law and refused
+
  Dwarf Fortress: Arena 
being swayed by the emotional appeal
+
Description:
feelings of greed
+
Preparing text objects...
feelings of vanity
+
Preparing material data...
an unwillingness to accept death
+
Finalizing interactions...
felt no loyalty to
+
Finalizing reactions...
distrusted
+
Preparing Arena...
a desire for vengeance
+
Preparing screen...
  The plan worked.
+
Preparing arena...
  Effective pressure to comply came from co-conspirators surrounding
+
Preparing graphics...
and agreed
+
Dwarf Fortress uses FMOD by Firelight Technologies
respected
+
A Bay 12 Games Production
was willing to accept eventual death and refused
+
Importing world...
was not afraid and refused
+
Reclaim Fortress
did not fear death and refused
+
Delete
was unafraid in the moment
+
(only this inactive copy will be deleted)
lacked a desire for vengeance and refused
+
Are you sure you want to delete this world?
was unswayed by the emotional appeal and refused
+
Interactions...
felt no avarice and refused
+
Reactions...
was unaffected by the comments and refused
+
Entities...
loyalty toward
+
Creatures...
trust of
+
Finalizing inorganics...
admiration of power
+
Finalizing material templates...
disdaining the law
+
Finalizing descriptors...
master
+
Finalizing languages...
father
+
Finalizing buildings...
mother
+
Finalizing items...
fellow athlete
+
Finalizing tissue templates...
fellow believer
+
Finalizing plants...
ex-spouse
+
Finalizing entities...
companion
+
Finalizing creatures...
apprentice
+
Finalizing creature variations...
guildmate
+
Finalizing body detail plans...
fellow company member
+
See the SDL folder for license information.
troupemate
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
fellow order member
+
This version of DF uses SDL: Simple DirectMedia Layer,
in order to have an agent in
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
in order to have someone to act on plots and schemes in
+
Timeline:
in order to have law enforcement look the other way in
+
World:
neighbor
+
Folder
  Allies surrounding
+
World name
and refused
+
Autosave
had no respect for
+
Folder:
was unafraid of
+
saves
attempted to corrupt
+
adventurer
  The plan failed.
+
Manual save
raised their suspicions and the plan was foiled.
+
Active save
lover
+
Unknown Type Error
spouse
+
Testing Arena (Adventurer)
corrupted
+
Testing Arena
  subordinated
+
Adventurer
fellow artist
+
spring
fellow scholar
+
Are you sure you want to delete this game?
comrade-in-arms
+
winter
childhood friend
+
autumn
prepare a coup
+
summer
instill terror
+
This Version of DF uses FMOD Studio
initiate sabotage
+
All active/manual/autosaves there will be deleted!
steal treasures
+
Are you sure you want to delete this active world?
  plotted to frame
+
(no other folders will be deleted)
  under the influence of
+
data/credits.txt
to handle the matter directly or through another party
+
[C:7:0:0] 
  approached by
+
poetry
job order violation
+
The performance is at
export prohibition violation
+
The topic being taught is
production order violation
+
The topic being discussed is
building destruction
+
The topic being considered is
disorderly conduct
+
The dance has reached the point where its accompaniment is at
murder
+
This organizational activity will branch into specific play events.
a conspiracy to slow labor
+
This organizational activity will branch into specific worship events.
toward the fulfillment of plots and schemes in  
+
This organizational activity will branch into specific social events.
as a member of
+
The topic being written about is
the wilds
+
Are these gifts? Do you wish to trade?
in order to secure embezzled funds in
+
These _are_ fine items, aren't they?  Now, what do offer for them?
Subject revealed that in
+
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
  to corrupt
+
I'm confused.  Did you want something?
the failed attempt by
+
If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so.
the corruption of
+
I see your low race still revels in death. That poor, gentle creature...
a bribery conspiracy
+
Once a beautiful tree, and now? It is a rude bauble, fit only for your kind.
concocted
+
You truly despise life, don't you?  I am beside myself with grief.  Perhaps we will show you how they suffered.
, and
+
Contains
an unknown party
+
I can't possibly accept, but how about this?  A true bargain.
in order to  
+
Perhaps if you throw in some more goods I can make an offer.
plotted to infiltrate
+
I simply cannot afford this trade.
a embezzlement conspiracy
+
Mark all
a corruption conspiracy
+
Cannot trade currency
  plotted to steal
+
You are offering
  plotted to assassinate
+
  (You owe
  plotted to abduct
+
(Owes you
began
+
What did you have in mind?
  a position
+
(Select an item to demand)
  to give
+
Offer how much? (0-
promised
+
I wish I could take so much, but my animals...
aided
+
I cannot take so much -- and at such cost!
passing a portion of corruptly-obtained funds
+
Greetings. Let's trade.
embezzling funds
+
An honored visitor! What would you like?
accepting bribes in exchange for leniency
+
Ah, wonderful. Thank you for your business.
.  The ritual involved
+
That seems fair. You have yourself a deal.
using
+
How kind! Thank you so much.
. The ritual took place in
+
I won't trade at a loss.
  in becoming a permanent part of the living world
+
  It's not the original, but we can hope the writing was copied faithfully.
vandalism
+
Thank you for rescuing this treasure!
embezzlement
+
Object of worship:
bribery
+
No object of worship
blood-drinking
+
Demand
treason
+
Unmark all
espionage
+
  is a family heirloom, and I will not part with it.
robbery
+
  is a personal treasure, and I will not part with it.
attempted kidnapping
+
to conclude the transaction.
kidnapping
+
, and we will not part with it.
attempted murder
+
is a treasure of
attempted theft
+
Thank you for returning this treasure to
  plotted to sabotage the activities of  
+
Thank you for returning my family's treasure.
upon
+
Thank you for returning my treasure.
  plotted to induce a war of
+
Thank you for returning this primordial remnant to
by fooling
+
nothing.
a guildhall
+
Needs:
a grand guildhall
+
You butcher
agreed to establish
+
  but make nothing of note.
in order to be brought to safety
+
You practice your
the bribery conspiracy
+
  and more
a corrupt agreement was formed
+
You make nothing.
a temple
+
, consumed
a temple complex
+
, not consumed
the plot of
+
: select
concocted by
+
No butchery tool available.
the embezzlement conspiracy
+
IL@
the corruption conspiracy
+
Seed text
to sabotage the activities of
+
beast_small
to induce a war of
+
beast_large
to frame
+
failed_experiment_small
to infiltrate
+
humanoid
to eradicate monsters
+
lady
, becoming a resident of
+
ladies
made an agreement with
+
lord consort
agreed to a parley with
+
failed_experiment_large
, becoming a citizen of
+
HFEXP
to study
+
CUSTOM_LAW_MAKER
  to work as a mercenary
+
lord
to entertain the citizenry
+
hearthpeople
  to entertain the world
+
CUSTOM_OUTCAST_LT
to oust
+
lords consort
  to help rescue
+
lady consort
joined with
+
ladies consort
to find
+
hearthperson
  as a guide
+
made flattering remarks
after being compelled to serve
+
made a threat
to live a life of adventure
+
pulled rank
  has revealed the presence of  
+
, where the latter
the formation of a corrupt agreement
+
  to a meeting with
to establish
+
, while completely misreading the situation,
the agreement by
+
  met with
the promise by
+
offered revenge upon
to steal
+
  by appealing to a shared worship of
to assassinate
+
a business rival,
to abduct
+
a jealous grudge,
the passing of corruptly-obtained funds by
+
  using the position
the embezzlement of
+
made a blackmail threat, due to embezzlement
the bribery of
+
played for sympathy
the agreement between
+
offered a bribe
the parley between
+
  lured
to the living world
+
lack of loyalty toward
the permanent joining by
+
distrust of
in bound service
+
lack of fear toward
the joining of
+
hatred of
and become a citizen of
+
, despite
and become a resident of
+
could not accept the uncertainty following death and agreed
Nameless
+
loathing the powerful
Unidentified
+
valuing the law
A plot
+
being unafraid of death
Sabotage
+
being unafraid in the moment
Corrupt
+
being willing to accept death
Provide Position
+
being unafraid
Attempted Bribery
+
the efforts of surrounding allies to stop the plot
Attempted Espionage
+
lack of respect of
, agreed in
+
accepted in admiration of power
Abduct
+
spurned the law and agreed willingly
Assassinate
+
gave in to fear of death
the conspiracy to slow labor
+
offered immortality
the murder
+
was too vain to accept death and agreed
the kidnapping
+
was too afraid not to comply
the theft
+
the persecutor
multiple crimes
+
the tormentor
the production order violation
+
the sacrilegious
the export prohibition violation
+
a grudge,
the job order violation
+
was too ambitious to accept death and agreed
is in fact an assumed identity.  Subject's true name is
+
was too envious of others to face death and agreed
Subject has used
+
was too unsettled by death to face it and agreed
as an alias
+
was too proud to accept death and agreed
a nameless identity
+
was overcome by greed
the robbery
+
succumbed to vanity
the crime
+
desired vengeance and willingly complied
Subject revealed that
+
was swayed by the emotional appeal
being nameless
+
admiration of power
between
+
disdaining the law
Attempted Embezzlement
+
felt no avarice and refused
Infiltrate
+
was unaffected by the comments and refused
Start War
+
lacked a desire for vengeance and refused
Interrogation Report:
+
was unswayed by the emotional appeal and refused
Subject confessed to
+
loathed abuses of power and refused
Misrepresented
+
valued the law and refused
facts surrounding case in order to elicit information.
+
being afraid
  Subject
+
fearing of death
acquiesced to the argument
+
the efforts of co-conspirators to further the plot
Attempted to build
+
accepted out of loyalty to
rapport in order to elicit information.
+
complied out of fear of
Attempted to misrepresent
+
agreed for love of
spurning the value of honesty
+
feeling no avarice
spurning the value of cooperation
+
being unaffected by the comments
interrogator
+
a lack of desire for vengeance
value the law
+
being unswayed by the emotional appeal
was naturally inclined to speak
+
did not fear death and refused
had a trusting nature and agreed
+
was unafraid in the moment
spurning the law
+
was willing to accept eventual death and refused
spurning the value of harmony
+
was not afraid and refused
  intimidating remarks in order to elicit information.
+
and agreed
flattering remarks in order to elicit information.
+
respected
Attempted to appeal
+
  The plan worked.
in the past.
+
  Effective pressure to comply came from co-conspirators surrounding
Unfortunately, no new pertinent information was revealed.
+
comrade-in-arms
Met with subject. 
+
childhood friend
Attempted to make
+
fellow artist
belief in the law
+
fellow scholar
belief in harmony
+
corrupted
belief in the truth
+
  subordinated
belief in cooperation
+
lover
Appealed
+
companion
to shared worship of  
+
apprentice
in order to elicit information.
+
fellow believer
to subject's
+
ex-spouse
being trusting by nature
+
mother
and refused
+
fellow athlete
   Subject was cagey and refused to comply.
+
master
  In retrospect, interrogator may have completely misjudged subject's character.
+
father
spurning the truth and refused to listen
+
distrusted
spurning the value of cooperation and refused to listen
+
a desire for vengeance
an acquiescing nature
+
hated
being inclined to converse
+
felt no loyalty to
being a natural loner
+
feelings of vanity
a distrustful nature
+
an unwillingness to accept death
spurning the truth
+
being swayed by the emotional appeal
  Subject naively complied.
+
feelings of greed
valued harmony
+
   The plan failed.
valued honesty
+
raised their suspicions and the plan was foiled.
believed in the value of cooperation
+
attempted to corrupt
being intellectually stubborn
+
had no respect for
valuing the truth
+
was unafraid of
a belief in the value of cooperation
+
  Allies surrounding
spurned the law and refused to listen
+
a embezzlement conspiracy
spurned harmony and refused to listen
+
a corruption conspiracy
was intellectually stubborn and refused to listen
+
in order to
was a natural loner and refused to listen
+
plotted to infiltrate
had a distrustful nature and refused to listen
+
an unknown party
valuing harmony
+
a bribery conspiracy
FIRED_MAT
+
concocted
Not found:
+
to handle the matter directly or through another party
LEAVES
+
approached by
Palette not found
+
plotted to frame
graphics/
+
under the influence of  
HIGH_PRIEST
+
initiate sabotage
Route
+
steal treasures
PRIEST
+
prepare a coup
priests
+
instill terror
Ghostly
+
in order to have law enforcement look the other way in
sacred
+
neighbor
priest
+
in order to have an agent in
high priests
+
in order to have someone to act on plots and schemes in
exalted
+
troupemate
high priest
+
fellow order member
Leather
+
guildmate
Well-crafted
+
fellow company member
Finely-crafted
+
the failed attempt by
Crystal glass
+
the corruption of
Standard
+
Subject revealed that in
Green glass
+
in order to secure embezzled funds in
Clear glass
+
toward the fulfillment of plots and schemes in
Multizone Flood Overflow
+
as a member of
unprepared
+
in becoming a permanent part of the living world
Cannot find path
+
aided
SIDEBURNS
+
.  The ritual took place in
MOUSTACHE
+
accepting bribes in exchange for leniency
  Corpse
+
passing a portion of corruptly-obtained funds
Plant cloth
+
to entertain the citizenry
other large tools
+
to eradicate monsters
sand bags
+
to work as a mercenary
minecarts
+
agreed to a parley with
wheelbarrows
+
.  The ritual involved
Plant growth (?)
+
, becoming a resident of
large pots/food storage
+
made an agreement with
Your fortress of  
+
plotted to induce a war of
Merchants from
+
  by fooling
  will not go unanswered.
+
a conspiracy to slow labor
is a great treasure.  We respect that this is no mere trade.
+
promised
with the presentation of
+
plotted to steal
Villains! The seizure of
+
a position
Allow non-plant/animal
+
via
You honor
+
plotted to sabotage the activities of  
Berserk
+
plotted to assassinate
Caged Prisoner
+
  plotted to abduct
Undead
+
the corruption conspiracy
Opposed to life
+
the bribery conspiracy
  (Caged)
+
  concocted by
  (Chained)
+
the embezzlement conspiracy
Missing
+
make an offer of service
Wild Animal
+
a corrupt agreement was formed
Potash
+
the plot of
Rotten raw hide
+
to live a life of adventure
Masterwork
+
  to entertain the world
Fresh raw hide
+
  as a guide
Superior quality
+
after being compelled to serve
Exceptional
+
joined with
Allow plant/animal
+
, becoming a citizen of
Crystal Glass
+
to oust
Plant Cloth
+
to help rescue
Green Glass
+
a temple complex
Clear Glass
+
a guildhall
Pearlash
+
requested that
Domesticated
+
in order to be brought to safety
Semi-Wild
+
to find
Exceptionally trained
+
a grand guildhall
Masterfully trained
+
agreed to establish
Skillfully trained
+
the formation of a corrupt agreement
Expertly trained
+
has revealed the presence of
Trained
+
the permanent joining by
Well-trained
+
the passing of corruptly-obtained funds by
Furniture/siege ammo
+
the parley between
Animals
+
to the living world
Wild Animal (Small)
+
the promise by
All tasks
+
the embezzlement of
Tame (Small)
+
the bribery of
Friendly
+
the agreement by
Underworld
+
in bound service
Guest /
+
the request by
Visitor
+
and become a resident of
Diplomat /
+
the agreement between
Merchant
+
and become a citizen of
Chained Prisoner
+
Nameless
Invader
+
Unidentified
Current Resident
+
Sabtr
Hostile
+
Framr
Chained Guest
+
Assas
Uninvited Guest
+
Snatc
Agitated Wilderness Creature
+
Asset
Caged Guest
+
Crrpt
Agitated Caged Creature
+
Membr
Agitated Chained Creature
+
the conspiracy to slow labor
Plants
+
the murder
Drink (plant)
+
the export prohibition violation
Unprepared fish
+
the job order violation
Usable armor
+
multiple crimes
Unusable armor
+
the production order violation
Usable weapons
+
Interrogation Report:
Unusable weapons
+
Corrupt
Bone meal
+
Provide Position
Fruit/leaves
+
Assassinate
Milled plant
+
Steal
Cheese (animal)
+
, agreed in
Drink (animal)
+
Abduct
Cheese (plant)
+
A plot
Finished goods
+
Sabotage
Bars/blocks
+
Boss
Corpses
+
Frame
Refuse
+
Start War
Empty animal traps
+
Attempted Embezzlement
Prepared meals
+
Infiltrate
Additional options
+
Attempted Bribery
Empty cages
+
Attempted Espionage
Weapons/trap comps
+
belief in the law
Metal ores
+
belief in harmony
Economic
+
to subject's
Blocks: metal
+
Appealed
Blocks: stone/clay
+
to shared worship of
Bars: metal
+
flattering remarks in order to elicit information.
Blocks: other materials
+
Attempted to appeal
Bars: other materials
+
Misrepresented
Cut stone
+
facts surrounding case in order to elicit information.
Rough gem
+
rapport in order to elicit information.
Cut gem
+
Attempted to misrepresent
Rough glass
+
Attempted to build
Cut glass
+
Built
Other stone
+
belief in the truth
Body parts
+
belief in cooperation
Skulls
+
is in fact an assumed identity.  Subject's true name is
Misc. liquid
+
Subject has used
Item types
+
Subject revealed that
Extract (plant)
+
being nameless
Extract (animal)
+
the robbery
Pressed material
+
the crime
Other materials
+
the kidnapping
Stone/clay
+
the theft
Hair/wool
+
Made
Horns/hooves
+
intimidating remarks in order to elicit information.
Shells
+
Met with subject. 
Dist:
+
Attempted to make
Select materials for the  
+
in the past.
Amount needed:
+
Unfortunately, no new pertinent information was revealed.
Core quality
+
  as an alias
Total quality
+
a nameless identity
Shield
+
valuing the truth
Your efforts are legend there. Let us trade!
+
a belief in the value of cooperation
Greetings.  We are enchanted by
+
had a distrustful nature and refused to listen
Greetings from the outer lands. 
+
valuing harmony
Greetings from the Mountainhomes. 
+
was intellectually stubborn and refused to listen
We'll be ready soon!
+
was a natural loner and refused to listen
There are no merchants present with which to trade.
+
spurning the truth
Select a merchant group to trade with:
+
  Subject naively complied.
My apologies, but we're still unloading.
+
being trusting by nature
Cloth (yarn)
+
an acquiescing nature
Cloth (metal)
+
being inclined to converse
Cloth (silk)
+
spurning the truth and refused to listen
Cloth (plant)
+
spurning the value of cooperation and refused to listen
Thread (yarn)
+
spurned the law and refused to listen
Thread (metal)
+
spurned harmony and refused to listen
Thread (silk)
+
spurning the value of honesty
Thread (plant)
+
spurning the value of cooperation
Weapons
+
spurning the law
Trap components
+
spurning the value of harmony
Parchment
+
was naturally inclined to speak
I will see that our leader gets this offering.
+
had a trusting nature and agreed
Take what you wish.  I can't stop you.
+
  Subject
Ah, wonderful.  Thank you for your business.
+
acquiesced to the argument
You are too kind.
+
being a natural loner
Even with your combined trade goods, such as they are, I can't
+
a distrustful nature
fathom you ending up with the items you desire.
+
believed in the value of cooperation
You'll need more goods to make this arrangement.  
+
being intellectually stubborn
All I see here is not enough.
+
valued harmony
I am a merchant, yes.  You see, I wish to trade. Which of my goods do you desire?
+
valued honesty
Yes, and trade we will!  Simply tell me
+
  interrogator
[Laughs uproariously]  You had me
+
value the law
going there.  Obviously, your copious wit is matched only by your industry!
+
  Subject was cagey and refused to comply.
This would please us greatly.  What do you offer?
+
  In retrospect, interrogator may have completely misjudged subject's character.
[Chuckles]  How droll.
+
Palette not found
You wish to make an offering?  We love gifts.
+
graphics/
You wish to make an offering to our leader? 
+
FLUX
What do you want?
+
FIRED_MAT
These goods are too heavy and cheap for me to consider.
+
unprepared
is unparalleled.  Let's make a deal!
+
Multizone Flood Overflow
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
Cannot find path
craftsman
+
BEARD
ship of the
+
MOUSTACHE
your more ethical works.  We've come to trade.
+
SIDEBURNS
Greetings.  The
+
Plant cloth
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
+
Wood
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
+
sand bags
I won't trade at a loss.
+
other large tools
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
+
wheelbarrows
I wish I could take so much, but my animals...
+
minecarts
I must make a profit.  There is simply not enough value here.
+
large pots/food storage
I cannot take so much -- and at such cost!
+
Plant growth (?)
Do not tempt me!  My beasts of burden cannot possibly haul such a load.
+
HIGH_PRIEST
The following fortress goods
+
Route
were added for the counteroffer:
+
Ghostly
not going to take much more of this
+
Ash
unwilling to trade
+
Potash
willing to trade
+
Coal
to be rapidly losing patience
+
Rotten raw hide
very happy about the trading
+
Fresh raw hide
pleased with the trading
+
Masterwork
Unmark all
+
Exceptional
Excess Weight:
+
Superior quality
Mark all
+
Allow plant/animal
Trader Loss:
+
Wax
Allowed Weight:
+
Plant Cloth
Contains
+
Crystal Glass
Trader Profit:
+
Clear Glass
wish to trade or to make an offering to our leader?
+
Green Glass
Are these gifts?  Do you wish to trade?
+
Soap
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
+
Pearlash
My stones, are you giving me those?  Do you
+
Yarn
These _are_ fine items, aren't they?  Now,
+
Silk
what do offer for them?
+
Leather
what interests you and what you're prepared to offer in exchange.
+
Shell
Ah, but my goods are not free!  What do you offer in trade?
+
Pearl
seems
+
Horn
ecstatic with the trading
+
Tooth
I see your low race still revels in death. 
+
Bone
That poor, gentle creature...
+
Finely-crafted
Once a beautiful tree, and now? 
+
Well-crafted
It is a rude bauble, fit only for your kind.
+
Standard
You truly despise life, don't you? 
+
Crystal glass
I am beside myself with grief.  Perhaps we will show you how they suffered.
+
Clear glass
No material
+
Green glass
Satisfied for next check
+
Coral
Restarts if completed, checked seasonally
+
Amber
Restarts if completed, checked yearly
+
Being traded
Restarts if completed, checked daily
+
Job
Restarts if completed, checked monthly
 
Restarts if completed, conditions checked yearly
 
One-time order
 
0 = Can use any shop
 
shop(s)
 
must first be completed
 
Suggested conditions
 
Not satisfied for next check
 
must first be activated
 
at least
 
at most
 
Amount of
 
available is
 
Inaccessible
 
Distance:
 
Accept Counteroffer
 
Offer as gift
 
Restarts if completed, conditions checked monthly
 
Restarts if completed, conditions checked seasonally
 
One-time order, conditions checked daily
 
Restarts if completed, conditions checked daily
 
exactly
 
greater than
 
less than
 
 
Any unassigned trainer
 
Any unassigned trainer
 +
Any trainer
 
Select a trainer for  
 
Select a trainer for  
Any trainer
 
Expert
 
Select a work partner for
 
General familiarity
 
Knowledgeable
 
Ready for slaughter
 
Available as pet
 
Being traded
 
 
Trainer: Any unassigned
 
Trainer: Any unassigned
Adopted somebody
+
Trainer: Any
 
Trainer:  
 
Trainer:  
Trainer: Any
+
Train (to make a pet) or slaughter
active.
+
Uninterested in an owner
Creatures
+
Unavailable as pet
All work orders must be validated
+
Available as pet
by the manager before they become
+
Ready for slaughter
A manager is required to coordinate
+
Merchants from
work orders.
+
Your fortress of
Can use any shop
+
is a great treasure.  We respect that this is no mere trade.
There are no active work orders.
+
will not go unanswered.
Others
+
Villains!  The seizure of
A few facts
+
with the presentation of
Citizens
+
You honor
Pets/Livestock
+
Allow non-plant/animal
 +
Domesticated
 +
Expert
 +
Sheet
 +
Weapons/trap comps
 +
Finished goods
 +
Bars/blocks
 +
Unusable armor
 +
Usable armor
 +
Unusable weapons
 +
Usable weapons
 +
Prepared meals
 +
Empty animal traps
 +
Empty cages
 +
Additional options
 
Dead/Missing
 
Dead/Missing
Places
+
Side
Objects
+
Living
Meeting area
+
Slaughterability
Animal training
 
Pit/pond
 
Garbage dump
 
Pen/pasture
 
Fishing
 
Gather fruit
 
Dungeon
 
Barracks
 
Dormitory
 
Office
 
Archery range
 
Bedroom
 
Dining hall
 
You do not have any zones.
 
Zones can be added using the zone menu at the bottom of the screen.
 
 
Overall Training
 
Overall Training
Farm plots
+
Pets/Livestock
Tame at the vermin catcher's shop
+
Citizens
Train (to make a pet) or slaughter
+
Ammo
Unavailable as pet
+
Stone
Uninterested in an owner
+
Refuse
You do not have any farm plots.
+
Corpses
Water source
+
Furniture/siege ammo
You do not have any workshops.
+
Food
Workshops are placed using the building menu at the bottom of the screen.
+
All tasks
You do not have any stockpiles
+
Horns/hooves
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
+
Teeth
You do not have any locations.
+
Shells
Locations can be created from zones.
+
Skulls
Your workers will rarely make them on their own.
+
Body parts
You may also send a squad to obtain one.
+
Item types
Written content
+
Misc. liquid
There aren't any crafted artifacts here.
+
Blocks: other materials
Symbols
+
Bars: metal
Named objects
+
Bars: other materials
planted
+
Metal
to harvest
+
Stone/clay
Writing materials include paper and parchment sheets.
+
Other materials
Use these to make scrolls and quires.
+
Hair/wool
There is no written content here.
+
Seeds
Prepare writing material and assign scholars to a library.
+
Cheese (animal)
There are no named objects here.
+
Cheese (plant)
Citizens, especially soldiers, will rarely name items.
+
Drink (animal)
You haven't named any position symbols yet.
+
Drink (plant)
You can do this from the Nobles and Administrators menu.
+
Egg
Tavern
+
Unprepared fish
Library
+
Extract (animal)
imprisoned
+
Extract (plant)
available
+
Pressed material
assigned
+
Bone meal
present
+
Milled plant
Unnamed location
+
Fruit/leaves
squads assigned
+
Trap components
Unknown location
+
Parchment
% occupied
+
Paper
Hospital
+
Cloth (metal)
patient
+
Cloth (yarn)
Temple
+
Cloth (plant)
guildhall
+
Cloth (silk)
Remove assignment
+
Total quality
Deceased:
+
Core quality
Civilians:
+
Legs
Soldiers:
+
Hands
Click somebody to assign them to position
+
Feet
Possible targets in this area:
+
Head
Click a creature to assign it.
+
Cut glass
Click somebody to assign them.
+
Rough glass
Targeted by
+
Other stone
squad
+
Economic
Archer
+
Metal ores
skilled
+
Blocks: stone/clay
No relevant skills
+
Blocks: metal
Fighter
+
Thread (metal)
, commander
+
Thread (yarn)
family treasure
+
Thread (plant)
Click the map to add points.
+
Thread (silk)
Sacred to
+
Gem
family heirloom
+
Cut stone
Heirloom of
+
Cut gem
Treasure of
+
Rough gem
Libraries are a location that can be created at a zone.
+
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
Symbol of
+
Please understand the journey must be profitable.  Perhaps you'd consider tossing in a little extra?
Select how squads will use this space.
+
I must make a profit.  There is simply not enough value here.
Select the squads to train here.
+
Do not tempt me!  My beasts of burden cannot possibly haul such a load.
Select which burrows to defend.
+
These goods are too heavy and cheap for me to consider.
Burrow
+
What do you want?
Select or create a route.
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
Create new route
+
is unparalleled.  Let's make a deal!
Point
+
Take what you wish.  I can't stop you.
Confirm
+
I will see that our leader gets this offering.
Only members can visit (if guild established)
+
You are too kind.
Only members can visit
+
fathom you ending up with the items you desire.
You need to assign a
+
Even with your combined trade goods, such as they are, I can't
to utilize a hospital.
+
All I see here is not enough.
, no workers
+
You'll need more goods to make this arrangement. 
You need a
+
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
No established guild
+
There are no merchants present with which to trade.
worker
+
My apologies, but we're still unloading.
Dance floor in common area:
+
ship of the
Rented rooms (Total):
+
craftsman
Goblets (Desired):
+
Greetings.  The
Stored Instruments (Desired):
+
your more ethical works.  We've come to trade.
Citizens only
+
Greetings.  We are enchanted by
Chests in common area:
+
Your efforts are legend there.  Let us trade!
All visitors welcome
+
Greetings from the Mountainhomes. 
Citizens and long-term residents only
+
Greetings from the outer lands. 
workshop to
+
very happy about the trading
take from
+
ecstatic with the trading
Max wheelbarrows
+
seems
Select a stockpile or
+
That poor, gentle creature...
Max barrels
+
I see your low race still revels in death. 
burrow assignments
+
It is a rude bauble, fit only for your kind.
Storage and tools
+
Once a beautiful tree, and now? 
member
+
I am beside myself with grief.  Perhaps we will show you how they suffered.
, no members
+
Trader Profit:
Dedicated to
+
were added for the counteroffer:
Guildhall
+
The following fortress goods
exchange with
+
unwilling to trade
No particular deity
+
not going to take much more of this
give to
+
to be rapidly losing patience
Select a stockpile to
+
pleased with the trading
Only organized religions can have recognized priesthoods.
+
Yes, and trade we will!  Simply tell me
Meeting place,
+
I am a merchant, yes.  You see, I wish to trade.  Which of my goods do you desire?
Agreed to build temple
+
going there.  Obviously, your copious wit is matched only by your industry!
Agreed to build temple complex
+
[Laughs uproariously]  You had me
You can recognize a priesthood once this is a temple.
+
[Chuckles]  How droll.
You can recognize a high priest when this is a temple complex.
+
This would please us greatly.  What do you offer?
Recognize priesthood
+
You wish to make an offering to our leader? 
Recognize high priest
+
You wish to make an offering?  We love gifts.
Traction benches in common area:
+
You truly despise life, don't you? 
Thread (Desired):
+
wish to trade or to make an offering to our leader?
Beds in common area:
+
My stones, are you giving me those?  Do you
Tables in common area:
+
For me?  At no price?  I can accept your offer, or perhaps you wish to trade.
Agreed to build guildhall
+
what do offer for them?
Agreed to build grand guildhall
+
These _are_ fine items, aren't they?  Now,
Guildhall,
+
Ah, but my goods are not free!  What do you offer in trade?
Grand Guildhall,
+
Restarts if completed, checked monthly
Shrine,
+
Restarts if completed, checked daily
(next at
+
One-time order
Total number of each to scribe:
+
Restarts if completed, conditions checked yearly
Writing Material (Desired):
+
Restarts if completed, conditions checked seasonally
Chairs:
+
Restarts if completed, conditions checked monthly
Written objects (incl. copies):
+
Restarts if completed, conditions checked daily
Bookcases:
+
One-time order, conditions checked daily
Tables:
+
Suggested conditions
worshipper
+
No material
needed
+
Restarts if completed, checked yearly
Priest:
+
Restarts if completed, checked seasonally
High priest:
+
Distance:
worshippers
+
Inaccessible
worshipper
+
Offer as gift
Temple,
+
Accept Counteroffer
Temple Complex,
+
Seize
Remove current location assignment
+
Excess Weight:
New inn/tavern
+
Allowed Weight:
outside the fortress.
+
Trader Loss:
Add or choose a location.
+
not
bedrooms.  These larger associations
+
exactly
of rooms can attract visitors from
+
less than
and libraries can be created from
+
greater than
meeting area zones, dining rooms and
+
at most
Constructions
+
at least
Machines/fluids
+
You do not have any farm plots.
Furniture
+
Workshops are placed using the building menu at the bottom of the screen.
Doors/hatches
+
You do not have any workshops.
New guildhall
+
Stockpiles
New hospital
 
New temple
 
New library
 
Tavern Keeper
 
Monster Slayer
 
Buckets (Desired):
 
Soap (Desired):
 
Crutches (Desired):
 
Powder for casts (Desired):
 
Cloth (Desired):
 
Splints (Desired):
 
No worshippers
 
Locations such as taverns, temples
 
No members
 
(No Specific Deity)
 
No workers
 
Guild:
 
Bone Doctor
 
Wood furnace
 
Magma smelter
 
Smelter
 
Magma glass furnace
 
Magma kiln
 
Glass furnace
 
Fishery
 
Kitchen
 
Butcher
 
Tanner
 
Farm plot
 
Clothes
 
Ashery
 
Bowyer
 
Farming
 
Furnaces
 
Trade depot
 
Clothing and leather
 
Cages/restraints
 
Stoneworker
 
Mechanic
 
Metalsmith
 
Jeweler
 
Magma forge
 
Carpenter
 
Crafts
 
Stairs
 
Offering place
 
Instrument
 
Vertical bars
 
Floor bars
 
Wall grate
 
Floor grate
 
Dirt road
 
Fortification
 
Bridge
 
Paved road
 
Vermin Catcher's Shop
 
Nest box
 
Farmer
 
Bookcase
 
Display
 
Statue
 
Traction bench
 
Burial
 
Cabinet
 
Upright weapon/spike
 
Archery target
 
Stone-fall
 
Weapon
 
Animal trap
 
Pressure plate
 
Rope/chain
 
Needs walkable perimeter
 
Hidden, cannot build at this location
 
Disconnected
 
Need trigger type
 
Ballista
 
Catapult
 
Weapon rack
 
Armor stand
 
Floodgate
 
Track stop
 
Support
 
Glass window
 
Gem window
 
Millstone
 
Rollers
 
Horizontal axle
 
Vertical axle
 
Windmill
 
Gear assembly
 
Screw pump
 
Water wheel
 
Mud is left by water
 
Disconnected Build Overflow
 
Needs ground or near machine
 
No mud/soil for farm
 
Water at this location
 
Lava/Magma at this location
 
Needs open space
 
Off map
 
Surrounded by empty space
 
Needs adjacent wall
 
Needs to be anchored on edge
 
Blocked at this location
 
Need soil or mud at location
 
Need soil at location
 
Must be outside
 
Cannot build at highest level
 
Must be inside
 
Too close to edge
 
Building present
 
Must remove construction
 
Adding water
 
Adding magma
 
Right click when done
 
Placing trees
 
Placing
 
 
Stone use
 
Stone use
 
Standing orders
 
Standing orders
You have no appropriate ingredients.
+
Right panel
Permissions
+
highest precision
Number
+
high precision
Ingredient type
+
The stockpile records are
Meat, fish, and others
+
Your bookkeeper needs to work in an office to improve precision
Drinks
+
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
member to give orders,
+
% updated toward the next precision level.
Select a squad or squad
+
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
Schedule
+
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
Move: click on the map.
+
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
No target
+
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
target
+
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
Routine:
+
Your bookkeeper has done enough work to attain
No uniform
+
All counts accurate
seleced squads.
+
medium precision
seleced positions.
+
low precision
squad.
+
Prohibited
Choose a uniform for the
+
Make
assign schedules.
+
Low Precision
change equipment, and
+
Lowest Precision
until commander
+
High Precision
Cannot appoint
+
Medium Precision
Assign position
+
Stocks amount display:
Assign leader
+
Highest Precision
Back to squads
+
Automatically collect webs
Vacant position
+
Use any cloth
At least
+
Slaughter any marked animal
new order
+
No automatic web collection
No special orders
+
Automatically butcher carcasses
Multiple orders
+
No automatic slaughter
Create new squad
+
Automatically clean fish
to create a squad.
+
No automatic butchery
You must appoint a
+
Automatically weave dyed thread
somebody first
+
Automatically weave all thread
You must appoint
+
Use only dyed cloth
is selected
+
No automatic weaving
specific weapon
+
Filter box
specific shield
+
Brew
specific shoes
+
Cook
specific gloves
+
You have no appropriate ingredients.
specific pants
+
No Ingredients
specific helm
+
Only selected do this
specific armor
+
Everybody does this
Monthly orders
+
Custom Detail
BROKEN
+
Nobody does this
plant fiber
+
Add new work detail
(foreign)
+
Custom Detail
indiv choice, ranged
+
Workers ignore refuse
indiv choice, melee
+
Workers gather refuse
, weapon
+
Workers ignore outdoor refuse
individual choice
+
Workers gather outdoor refuse
appointed by
+
Workers ignore outdoor vermin remains
's squad
+
Workers gather outdoor vermin remains
Create which squad?
+
Workers save corpses
Constant training
+
Workers dump corpses
Staggered training
+
Workers ignore furniture
Off duty
+
Workers gather furniture
View monthly schedule
+
Workers ignore bodies
Add/edit routines (columns)
+
Workers gather bodies
Current month
+
Workers ignore minerals
Really delete this routine?
+
Workers gather minerals
Add new routine
+
Workers ignore wood
Routine #
+
Workers gather wood
Military routines
+
Do not automate smelter
Not yet assigned
+
Automate smelter
assigned items
+
Do not automate other shops
indiv choice, ranged
+
Automate other shops
indiv choice, melee
+
Workers ignore animals
individual choice
+
Workers gather animals
Partial matches okay
+
Workers ignore food
Exact matches only
+
Workers gather food
Uniform worn over clothing
+
Automate kitchen
Details
+
No automatic fish cleaning
Custom uniform
+
Do not automate kitchen
Update equipment
+
Do not automate tannery
Add uniform
+
Automate tannery
Assign uniform
+
Do not automate kiln
No assigned items
+
Automate kiln
Confirm and save uniform
+
Forbid other death items during sieges
(enter name here)
+
Forbid other death items
Adding uniform
+
Forbid floor/wall cleaning
Position
+
Claim other death items
missing item
+
Allow floor/wall cleaning
(Dye)
+
Forbid floor/wall cleaning during sieges
any color
+
Forbid trap cleaning during sieges
any material
+
Forbid trap cleaning
Uniform replaces clothing
+
Claim your dead
New weapon
+
Forbid your dead during sieges
New shield
+
Forbid your death items during sieges
New footwear
+
Forbid your death items
New handwear
+
Forbid other non-hunted dead
New legwear
+
Claim your death items
New headwear
+
Claim other dead
New bodywear
+
Forbid other non-hunted dead during sieges
against
+
Workers save hair and wool
Treason
+
Workers dump hair and wool
Blood-drinking
+
Workers save other objects
Attempted theft
+
Workers dump other objects
Attempted murder
+
Forbid used ammunition during sieges
Kidnapping
+
Forbid used ammunition
Attempted kidnapping
+
Forbid your dead
1 witness
+
Claim used ammunition
Disorderly conduct
+
Workers save skulls
Building destruction
+
Workers dump skulls
Bribery
+
Workers save bones
Embezzlement
+
Workers dump bones
Vandalism
+
Workers save shells
Robbery
+
Workers dump shells
Espionage
+
Workers save skins
There are no closed cases.
+
Workers dump skins
There are no cold cases.
+
Fish only in designated zones
Open cases become cold after one year.
+
Prefer zones for water drinking
Violation of production order
+
Prefer zones for fishing
Violation of export prohibition
+
Announce some job cancellations
Violation of job order
+
Announce most job cancellations
Conspiracy to alow labor
+
Everybody harvests
Murder
+
Announce no job cancellations
Open cases
+
Mix similar foods in barrels
Closed cases
+
Only farmers harvest
Cold cases
+
Drink water only from designed zones
Fortress guard
+
Do not mix similar food in barrels
Convicts
+
Claim toppled building items
Intelligence
+
Forbid toppled building items during sieges
There are no open cases.
+
Children do chores
You have not yet appointed any guards.
+
Forbidding of death objects occurs at time of death.
assigned.
+
There are no children
No cases assigned.
+
Children don't do chores
Unavailable.
+
Announce all job cancellations
Missing.
+
to do your chores.
Deceased.
+
Forbid trap rearming
Caged.
+
Allow trap cleaning
Found the body.
+
Allow trap rearming
Saw that the object was missing.
+
Forbid trap rearming during sieges
Saw that the object was disturbed.
+
Forbid cages from sprung traps during sieges
admire the object.
+
Forbid cages from sprung traps
Date:
+
Forbid toppled building items
Reported:
+
Claim cages from sprung traps
Desired metal cages and chains in dungeons:
+
is selected
Unsolved.
+
until commander
Interrogate
+
somebody first
Witness:
+
You must appoint
unknown
+
to create a squad.
Confessed.
+
You must appoint a
Implicates:
+
Multiple orders
Accuses:
+
Create new squad
somebody
+
new order
witnesses
+
soldiers to follow
No witnesses
+
Vacant position
Interview scheduled
+
At least
Already interviewed
+
Assign leader
Convict
+
Back to squads
Injured party:
+
Cannot appoint
Convicted:
+
Assign position
Unknown convict.
+
Editing routine
Robbery.
+
(unnamed orders)
Espionage.
+
Equip/orders only
Treason.
+
Equip/always
Blood-drinking.
+
Sleep/barracks at will
Attempted theft.
+
Sleep/room at will
Attempted murder.
+
Minimum number of
Kidnapping.
+
Sleep/barracks at need
Attempted kidnapping.
+
Choose a symbol for the burrow.
Conspiracy to slow labor.
+
Choose a symbol for the squad.
Murder.
+
Choose a symbol for the detail.
Disorderly conduct.
+
Background
Building destruction.
+
Done editing
Bribery.
+
Military routines
Embezzlement.
+
Add new routine
Vandalism.
+
Routine #
Theft.
+
Current month
Beating.
+
Really delete this routine?
in prison.
+
Add/edit routines (columns)
Officer:
+
Off duty
none assigned
+
No uniform
Violation of production order.
+
Constant training
Violation of export prohibition.
+
Staggered training
Violation of job order.
+
Ready
Chained.
+
's squad
No working grasps.
+
change equipment, and
In combat.
+
member to give orders,
Exhausted.
+
assign schedules.
Injured.
+
seleced positions.
Nobody has been convicted so far.
+
seleced squads.
No sentence pending.
+
Routine:
hammerstrike
+
No special orders
[C:3:0:1]Slightly numb
+
No target
[C:4:0:1]Serious fever
+
Equip
[C:4:0:1]Moderate fever
+
Move: click on the map.
[C:4:0:1]Slight fever
+
Select a squad or squad
[C:6:0:1]Extreme pain
+
Schedule
[C:6:0:1]Moderate pain
+
New bodywear
[C:6:0:1]Slight pain
+
Confirm and save uniform
[C:6:0:1]Exhausted
+
New legwear
[C:5:0:1]Severe blood loss
+
New headwear
[C:5:0:1]Faint
+
New footwear
[C:5:0:1]Moderate blood loss
+
New handwear
[C:3:0:1]Paralyzed
+
New weapon
[C:3:0:1]Partially paralyzed
+
New shield
[C:3:0:1]Sluggish
+
any material
[C:3:0:1]Completely numb
+
BROKEN
[C:3:0:1]Partially numb
+
(Dye)
Selected actor:
+
any color
One member
+
Position
members
+
missing item
[C:6:0:0]In traction
+
(enter name here)
[C:4:0:1]Heavy bleeding
+
Adding uniform
[C:4:0:1]Bleeding
+
specific weapon
[C:5:0:1]Pale
+
, weapon
There is no intelligence information yet.
+
(foreign)
If a crime involves a conspiracy, an interrogation may reveal the plot.
+
plant fiber
Interrogations
+
Monthly orders
Actors
+
View monthly schedule
Organizations
+
specific helm
Prepared by
+
specific armor
No interrogation reports.
+
specific gloves
[C:4:0:1]Vision lost
+
specific pants
[C:6:0:1]Vision impaired
+
specific shield
[C:7:0:0]Vision somewhat impaired
+
specific shoes
[C:6:0:1]Ability to stand lost
+
No assigned items
[C:6:0:1]Ability to stand somewhat impaired
+
Not yet assigned
[C:6:0:1]Ability to grasp lost
+
Mat
[C:6:0:1]Ability to grasp somewhat impaired
+
Add uniform
[C:6:0:1]Ability to fly lost
+
Assign uniform
[C:4:0:1]Thirsty!
+
Custom uniform
[C:4:0:0]Thirsty
+
Update equipment
[C:5:0:1]Thirsty
+
Uniform worn over clothing
[C:6:0:1]Thirsty
+
Uniform replaces clothing
[C:4:0:1]Very hungry
+
Partial matches okay
[C:6:0:1]Hungry
+
Exact matches only
[C:4:0:1]Cannot breathe
+
indiv choice, melee
[C:7:
+
individual
 
I'm walking my patrol.
 
I'm walking my patrol.
 
I was out visiting the library.
 
I was out visiting the library.
I'm going to visit the temple.
+
I was just out at the tavern.
I'm going out for some water.
+
I'm going to visit the library.
 
I'm going out to the tavern.
 
I'm going out to the tavern.
 
I'm going to visit the shrine.
 
I'm going to visit the shrine.
I'm not planning a journey.
+
I'm going to visit the temple.
I'm going to visit the library.
+
I'm returning from my patrol.
 
I'm on an important mission.
 
I'm on an important mission.
 
I am escaping from danger which threatened my former home.
 
I am escaping from danger which threatened my former home.
I'm just out for a stroll.
+
I will return it to
I'm returning from my patrol.
+
I was out visiting the shrine.
 
I was out visiting the temple.
 
I was out visiting the temple.
 
I was just out for some water.
 
I was just out for some water.
I was just out at the tavern.
+
I'm just out for a stroll.
I was out visiting the shrine.
+
, and this quest is taking me to
cousin
+
I seek to rescue
nephew
+
and am returning to
, is it really you?
+
I have rescued
has returned
+
I am returning it to
Is it really you?
+
The treasure is sought by
brother
+
I am searching for
 +
I have obtained
 
grandchild
 
grandchild
sibling
 
sister
 
half-sister
 
half-brother
 
half-sibling
 
parent
 
father
 
daughter
 
grandmother
 
 
grandparent
 
grandparent
grandfather
+
Where?
 
There's nothing organized here.
 
There's nothing organized here.
 
  also utilize the market there.
 
  also utilize the market there.
That's me. I'm right here.
+
  is the only other settlement to utilize the market there.
Where?
+
This place is insulated from the rest of the world, at least in terms of trade.
Ask me when I've returned to my home!
+
  utilize the market here.
Yes, masterAsk and I shall obey.
+
is the only other settlement to utilize the market here.
mother
+
The village  
I'd rather not say.
+
other villages which utilize the market there.
the surrounding area
+
  to trade.
a village nearby
+
go to
just outside town
+
The people of
  out to the
 
the settlements
 
northeast
 
northwest
 
 
!  Best price in town
 
!  Best price in town
 
!  Limited supply
 
!  Limited supply
  were
+
! Today only
 +
cut
 
tanned
 
tanned
right here in
+
faraway
distant
 
 
all the way
 
all the way
faraway
+
right here
 +
here
 
the great
 
the great
!  Today only
+
fair
right here
 
 
I don't remember what I believe...
 
I don't remember what I believe...
 
An item has returned!
 
An item has returned!
 +
has returned
 +
authentic
 +
real
 +
your very own
 
get your
 
get your
your very own
+
nephew
authentic
+
niece
Never!
+
uncle
I will fight no more.
+
Is it really you?
Okay!  I'll do it.
+
Dear
You first, coward!
+
, is it really you?
Over my dead body!
+
cousin
spits out
+
woman
Maybe you're right.
 
I am compelled to continue!
 
 
my good  
 
my good  
person
+
I yield!  I yield!
 
We yield!  We yield!
 
We yield!  We yield!
Stop!  This isn't happening!
+
Decent
We will fight no more.
+
Good
I yield!  I yield!
 
 
Splendid
 
Splendid
 +
Great
 +
right there
 +
Excellent
 
Fantastic
 
Fantastic
Decent
 
Excellent
 
my friend
 
right there
 
southeast
 
southwest
 
some of our kind
 
 
some of my kind  
 
some of my kind  
 +
Might I interest you in
 
Are you interested in  
 
Are you interested in  
out to the  
+
some of our kind
Might I interest you in
+
just outside town
I assure you I am already calm. Look to yourself.
+
the surrounding area
You're right.  I need to relax.
+
town
Don't waste my time.
+
  right here in
Ha ha ha... You're funny!
+
  out to the
You dare to flatter me?!
+
the settlements
Base flattery!
+
a village nearby
Insufferable!
+
  I'll show you calm!
How dare you?!
 
 
Do I look like I need to calm down?!
 
Do I look like I need to calm down?!
 
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
 
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
 +
you needn't indulge my trivial thoughts!
 
   Get away from me!
 
   Get away from me!
  I'll show you calm!
+
I must say that is a truly insightful observation!
Spare me the compliments.
 
You calm down!
 
Thank you for your kind words.
 
Don't tell me to calm myself.
 
 
I admire how brilliant you are!
 
I admire how brilliant you are!
 
you are so clever I must concede!
 
you are so clever I must concede!
I confess your stunning argument overwhelms me!
+
Although my own insignificant beliefs lie elsewhere,
I must say that is a truly insightful observation!
+
no one can deny your genius!
 
we can both agree you are by far the most persuasive!
 
we can both agree you are by far the most persuasive!
 
I am overmastered by your presence!
 
I am overmastered by your presence!
you needn't indulge my trivial thoughts!
+
I confess your stunning argument overwhelms me!
no one can deny your genius!
+
You know, I think you're right.
 
I have been so foolish.  Yes, I agree.
 
I have been so foolish.  Yes, I agree.
 
Yes, I can see it clearly now.
 
Yes, I can see it clearly now.
Though I cannot agree fully on a slight technicality,
+
Maybe you're right.
You know, I think you're right.
+
Ignoring that I don't quite concur... 
 
Even if I don't change my mind,
 
Even if I don't change my mind,
 
Despite some minor reservations...   
 
Despite some minor reservations...   
Although my own insignificant beliefs lie elsewhere,
+
Though I cannot agree fully on a slight technicality,
Ignoring that I don't quite concur...   
+
I will fight no more.
Are you being serious?
+
We will fight no more.
What did you just say?
+
  spits out
Wait, what?
+
Huh?
Am I supposed to engage with that?
+
Ha!
Forgive me, but
+
Were you trying to make an argument?
I've heard it all now!
 
You must be joking.
 
 
How unreasonable!
 
How unreasonable!
Give me a break.
+
Uh...
Were you trying to make an argument?
+
Ack!
 +
You are right.
 
How gracious!
 
How gracious!
 
Fine.  Let's drop the argument.
 
Fine.  Let's drop the argument.
Let's move on.
+
Well, there must be something else to discuss.
You are right.
+
Yes, let's move on.
 
Let's drop the argument.
 
Let's drop the argument.
 
There must be something else to discuss.
 
There must be something else to discuss.
Yes, let's move on.
+
Let's move on.
 +
  This conversation is over.
 
   I will settle this my way.
 
   I will settle this my way.
 
You mock me?!
 
You mock me?!
You insult me with your flattery
+
Insufferable!
  This conversation is over.
+
If you insist so strongly, we can move on.
 
, but let us move on.
 
, but let us move on.
 
You insult me with your derision
 
You insult me with your derision
Well, there must be something else to discuss.
+
You insult me with your flattery
If you insist so strongly, we can move on.
+
How dare you?!
That's wrong.
+
You dare to flatter me?!
I cannot agree.
+
Base flattery!
I beg to differ.
+
It's wrong.
That's not right.
 
Pause to consider.
 
Stop and reflect.
 
You are thinking about this all wrong.
 
 
Really.
 
Really.
 
Unbelievable.
 
Unbelievable.
I just don't know.
+
You're wrong.
It's wrong.
+
I guess I'm not sure.
 
I don't know what to say.
 
I don't know what to say.
 
I don't want to argue.
 
I don't want to argue.
I disagree.
+
I just don't know.
I guess I'm not sure.
+
the things some people think just boggle the mind.
 
there's just no way you can believe something so stupid.
 
there's just no way you can believe something so stupid.
 
it would amaze me if somebody actually thought that.
 
it would amaze me if somebody actually thought that.
you should keep your weird thoughts to yourself.
+
nobody could possibly believe that.
the things some people think just boggle the mind.
+
Shameful.
 
I'm appalled.
 
I'm appalled.
 
that isn't at all convincing.
 
that isn't at all convincing.
You're wrong.
+
you should keep your weird thoughts to yourself.
Shameful.
+
that is the stupidest statement I have ever heard.
 
That's absurd!
 
That's absurd!
 
Oh, no,
 
Oh, no,
don't waste my time with this drivel.
+
I've heard it all now!
that is the stupidest statement I have ever heard.
+
I'm having trouble taking you seriously.
 
I couldn't follow your rambling.
 
I couldn't follow your rambling.
 
really, I've been over all this nonsense before.
 
really, I've been over all this nonsense before.
nobody could possibly believe that.
+
don't waste my time with this drivel.
I'm having trouble taking you seriously.
+
Wait, what?
asked me
+
What?
sent me to
+
Are you being serious?
told me to ask
+
Give me a break.
I asked
+
You must be joking.
to ask
+
Am I supposed to engage with that?
told me to tell
+
Forgive me, but
Through
+
What did you just say?
to tell
+
I sent
 
  demands a portion of my official funds
 
  demands a portion of my official funds
 
  asks that I look past illicit acts in my official capacities
 
  asks that I look past illicit acts in my official capacities
ask that
+
I serve no one.
I sent
+
I demand a portion of the official funds from
 
I asked that  
 
I asked that  
 
demand a portion of the official funds from  
 
demand a portion of the official funds from  
look past illicit acts
+
ask that
I demand a portion of the official funds from
 
Help!  Save me!
 
 
I believe...  something.
 
I believe...  something.
I serve
+
Well, I believe...  something else.
I must withdraw!
+
sometimes has need for my services.
 
I have no master, but  
 
I have no master, but  
 
I do not know!  My instructions come from  
 
I do not know!  My instructions come from  
I serve no one.
+
I must insist.
sometimes has need for my services.
 
 
Just think about it.
 
Just think about it.
 
I don't agree.
 
I don't agree.
No, I mean it.
+
Stop and reflect.
I must insist.
+
I sense you're wavering.
 
I require a substantive reply.
 
I require a substantive reply.
 
You must be convinced.
 
You must be convinced.
Well, I believe...  something else.
+
No, I mean it.
I sense you're wavering.
+
That's not right.
It is not convincing.
+
That's wrong.
appears to acquiesce.
+
I cannot agree.
You flinch.
+
I disagree.
appears unconvinced.
+
You are thinking about this all wrong.
You are unperturbed.
+
Pause to consider.
flinches.
+
I beg to differ.
appears unperturbed.
 
 
I do not scheme.
 
I do not scheme.
 
  engaged to induce a war of  
 
  engaged to induce a war of  
You must think you're really frightening.
 
You just aren't as convincing as you think you are.
 
I have nothing to say to you.
 
That was compelling!
 
What is this madness?  Calm yourself!
 
sent me to engage
 
to obtain
 
 
  engaged me to abduct  
 
  engaged me to abduct  
 
  engaged me to assassinate  
 
  engaged me to assassinate  
  engaged me to infiltrate
+
  sent me to engage
engaged me to sabotage the activities of
 
 
  engaged me to frame  
 
  engaged me to frame  
 
I decided to frame  
 
I decided to frame  
 +
engaged me to infiltrate
 +
engaged me to sabotage the activities of
 +
to grant an important position
 
  was asked
 
  was asked
 
I told  
 
I told  
to grant an important position
+
Through
 +
I engaged
 
  engaged me to obtain  
 
  engaged me to obtain  
 
  when one came available.
 
  when one came available.
I engaged
+
I asked
  to engage
+
  asked me
  grotesque
+
sent me to
  crude
+
look past illicit acts
  refined
+
told me to tell
 +
  told me to ask
 +
  appears unconvinced.
 +
It is not convincing.
 +
appears to acquiesce.
 +
appears unperturbed.
 +
You are unperturbed.
 +
  flinches.
 
  a series of  
 
  a series of  
  graceful
+
There
serene
+
  should be
 +
Then
 
Finally,  
 
Finally,  
  should be
+
  is one of the fundamental dance positions. 
 +
First,
 
  is one of the fundamental dance moves.   
 
  is one of the fundamental dance moves.   
 
  the fundamental dance position.   
 
  the fundamental dance position.   
is one of the fundamental dance positions. 
 
First,
 
 
called the  
 
called the  
 
  the fundamental dance move.   
 
  the fundamental dance move.   
vigorous
 
intense
 
aggressive
 
powerful
 
proud
 
 
  flamboyant
 
  flamboyant
lively
 
spirited
 
energetic
 
passionate
 
 
  vivacious
 
  vivacious
 
  joyous
 
  joyous
 +
aborted
 +
partially realized
 
  loudly percussive
 
  loudly percussive
 
  softly percussive
 
  softly percussive
aborted
 
partially realized
 
 
  sharp-edged
 
  sharp-edged
 
  straight-lined
 
  straight-lined
 +
jerking
 
  fluid
 
  fluid
 
  undulating
 
  undulating
  jerking
+
  weightless
 
  expressive
 
  expressive
  strong
+
  elaborate
large
 
weightless
 
 
  understated
 
  understated
  delicate
+
  crude
  elaborate
+
  refined
  left kick
+
  grotesque
  right kick
+
  serene
leg lift
 
 
  straight walk
 
  straight walk
 
  curved walk
 
  curved walk
 
  facial expression
 
  facial expression
 
  hand gesture
 
  hand gesture
 +
turn
 +
steps in a figure-eight pattern
 +
steps in an intricate pattern
 
  steps in a circular pattern
 
  steps in a circular pattern
 
  steps in a triangle pattern
 
  steps in a triangle pattern
  steps in a figure-eight pattern
+
  steps in a square pattern
steps in an intricate pattern
 
 
  quarter
 
  quarter
  repeated
+
  half
  steps in a square pattern
+
  eighth
 
  sinuous
 
  sinuous
  counterclockwise
+
  twisting
  clockwise
+
  sprightly
eighth
 
 
  sensual
 
  sensual
 
  debauched
 
  debauched
  twisting
+
  passive
  sprightly
+
  subtle
 
  sluggish
 
  sluggish
 
  relaxed
 
  relaxed
  passive
+
  aggressive
  subtle
+
  intense
  group
+
  from the lead
group
+
  from the follower
celebration
 
  is a
 
sacred
 
 
  shadowed
 
  shadowed
 
  by group members
 
  by group members
  from the lead
+
  performed in retrograde
  from the follower
+
  performed in succession
 
  movement along the line of dance
 
  movement along the line of dance
 
  mirrored
 
  mirrored
  performed in retrograde
+
  rightward bend
  performed in succession
+
  footwork
 
  backward bend
 
  backward bend
 
  leftward bend
 
  leftward bend
  rightward bend
+
  sway
  footwork
+
forward bend
 +
  spin
 
  independent body movement
 
  independent body movement
  forward bend
+
  raised right arm
 +
raised arm
 
  arm carriage
 
  arm carriage
 
  raised left arm
 
  raised left arm
  raised right arm
+
  body level
  raised arm
+
  body level change
 
  left leg lift
 
  left leg lift
 
  right leg lift
 
  right leg lift
  body level
+
  right kick
  body level change
+
  left kick
along a counterclockwise circle
+
run
turning counterclockwise
+
leap
along an improvised path
 
along an intricate path
 
in a double circle
 
 
loosely mingled
 
loosely mingled
 
along a clockwise circle
 
along a clockwise circle
turning clockwise
+
in a circle
The dancers perform
+
in a double circle
 
in a single line
 
in a single line
 
in several lines
 
in several lines
in a circle
 
any composition of
 
 
The dancer performs  
 
The dancer performs  
The form guides dancers during improvised performances.  
+
The dancers perform
 +
  as the dancers act out
 +
any composition of
 
The dance is accompanied by  
 
The dance is accompanied by  
 
  as the dancer acts out  
 
  as the dancer acts out  
  as the dancers act out
+
The rules of the form are applied by choreographers to produce individual dances which can be performed. 
 +
The form guides dancers during improvised performances. 
 +
originally devised by
 +
  dancers
 
  which grew out of the performances of  
 
  which grew out of the performances of  
originating in
 
originally devised by
 
The rules of the form are applied by choreographers to produce individual dances which can be performed. 
 
 
  for a single pair
 
  for a single pair
 
  pairs
 
  pairs
dancers
 
 
participation
 
participation
 
social
 
social
partner
+
group
performance
+
celebration
with the lead turning out clockwise
+
solo
with the lead turning out counterclockwise
+
sacred
The dancers imitate the movement of the
+
solo
This dance is a refined artform, with
 
through spoken cues
 
 
There are partner changes throughout the dance  
 
There are partner changes throughout the dance  
 
with the lead advancing along the main line of motion
 
with the lead advancing along the main line of motion
with the lead advancing against the main line of motion
+
through visual cues
briefly
+
through spoken cues
 
through touch
 
through touch
 
through a light touch
 
through a light touch
through visual cues
+
constantly
constantly
+
briefly
 
  briefly
 
  briefly
 
by pulling away
 
by pulling away
constantly
+
by pushing together
maintain open contact
 
 
rarely make contact
 
rarely make contact
 
, communicating intent  
 
, communicating intent  
by pushing together
+
dance closely
rhythm
+
maintain open contact
 
with the music
 
with the music
 
The partners  
 
The partners  
dance closely
+
to the music's
 +
very quickly
 +
slower and slower
 
faster and faster  
 
faster and faster  
quickly
+
very slowly
very quickly
+
along an intricate path
to the music's
 
 
, moving  
 
, moving  
very slowly
+
turning counterclockwise
slowly
+
along an improvised path
slower and slower
+
turning clockwise
loudly percussive
+
along a counterclockwise circle
softly percussive
+
high
aborted
 
partially realized
 
sharp-edged
 
straight-lined
 
undulating
 
jerking
 
expressive
 
strong
 
weightless
 
refined
 
understated
 
delicate
 
elaborate
 
serene
 
grotesque
 
 
  dance is
 
  dance is
 
  dance is punctuated by  
 
  dance is punctuated by  
graceful
+
The entire dance has a basic movement
special position
+
The
 
  specific move
 
  specific move
 
  to be mastered.   
 
  to be mastered.   
The entire dance has a basic movement  
+
This dance is a refined artform, with
straight walks
+
special position
curved walks
+
with the lead turning out counterclockwise
 +
The dancers imitate the movement of the
 +
with the lead advancing against the main line of motion
 +
with the lead turning out clockwise
 +
turns
 +
facial expressions
 +
half
 
repeated  
 
repeated  
facial expressions
 
hand gestures
 
clockwise
 
 
eighth  
 
eighth  
 
quarter  
 
quarter  
twisting
 
sprightly
 
sinuous
 
 
counterclockwise  
 
counterclockwise  
passive
 
subtle
 
sensual
 
debauched
 
aggressive
 
powerful
 
sluggish
 
relaxed
 
lively
 
spirited
 
vigorous
 
intense
 
energetic
 
vivacious
 
joyous
 
flamboyant
 
movement
 
mirrored
 
performed in retrograde
 
performed in succession
 
large
 
 
aborted  
 
aborted  
 
partially realized  
 
partially realized  
movement along the line of dance
+
, with
 
  of the lead
 
  of the lead
 
  of the follower
 
  of the follower
, with
+
movement along the line of dance
backward bends
 
 
leftward bends
 
leftward bends
 
rightward bends
 
rightward bends
footwork
 
independent body movement
 
 
forward bends
 
forward bends
arm carriage
+
backward bends
 +
raised arms
 +
spins
 
raised left arms
 
raised left arms
 
raised right arms
 
raised right arms
raised arms
+
body level changes
 +
right leg lifts
 
left leg lifts
 
left leg lifts
right leg lifts
 
body level
 
body level changes
 
 
left kicks
 
left kicks
 
right kicks
 
right kicks
leg lifts
+
leaps
 +
curved walks
 +
hand gestures
 +
straight walks
 
  section is
 
  section is
 
  section is punctuated by  
 
  section is punctuated by  
section is distinct. 
+
There is a basic movement
to the
 
 
There are partner changes  
 
There are partner changes  
There is a basic movement
 
bridge-passage
 
variations
 
 
  of the music.   
 
  of the music.   
synthesis
+
section is distinct. 
chorus
+
next
finale
 
passage
 
introduction
 
exposition
 
recapitulation
 
shadowed
 
 
The dance begins with the  
 
The dance begins with the  
 
The dance enters a new section with the  
 
The dance enters a new section with the  
negative
+
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at
gamelog.txt
+
[cleanUpChannelGroup]: Removed DSPs for channel group
 +
[cleanUpChannelGroup]: Found DSPs for channel group
 +
[cleanUpChannelGroup]: Removed fade pointer for channel group
 +
[cleanUpChannelGroup]: Found fade points for channel group
 +
[cleanUpChannelGroup]: Channel #
 +
was a null pointer.
 +
[cleanUpChannelGroup]: ChannelGroup at
 +
[cleanUpChannelAndSound]: Callback has ended for channel
 +
[cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel:
 +
marked as ready to release.
 +
[cleanUpChannelAndSound]: Removed DSPs for channel
 +
[cleanUpChannelAndSound]: Found DSPs for channel
 +
[cleanUpChannelAndSound]: Removed fade pointer for channel
 +
[cleanUpChannelAndSound]: Found fade points for channel
 +
, so removing them.
 +
[cleanUpChannelAndSound]: Sound at
 +
[cleanUpChannelAndSound]: Channel at
 +
is cleaning up.
 +
[adjustVolumeForPlayingSound]: Volume changing from
 +
[adjustPanForPlayingSound]: Sound at
 +
panning changing from
 +
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from
 +
% to
 +
[createSafeThread]: Creating a new safe thread.
 +
[createSafeThread]: Released mutex for thread
 +
[createSafeThread]: Unlocked mutex for thread
 +
[createSafeThread]: Locked mutex for thread
 +
[setChannelGroupAndSetCallback]: setting callback on
 +
[setChannelGroupAndSetCallback]: setting channel group for
 +
notificationChannelGroup
 +
userInterfaceChannelGroup
 +
soundEffectsChannelGroup
 +
oneShotChannelGroup
 +
alignmentAmbianceChannelGroup
 +
foregroundChannelGroup
 +
ambientLayerChannelGroup
 +
ambientChannelGroup
 +
./data/sound/audio/starting-volume.txt
 +
[playSound]: Playing
 +
Channel:
 +
[playSound]:
 +
Sound:
 +
Thread:
 +
actions/campfire-loop
 +
ambiance/layers/river
 +
[loadSound]: Loading
 +
[loadSound]: Failed to load a sound for
 +
[loadSound]:
 +
[loadSound]: New channel created for
 +
major
 +
natural minor
 +
harmonic minor
 +
melodic minor
 +
myxolydian
 +
Composer generated a chord:
 +
Composer generated a chord progression for
 +
flying-loop
 +
./data/sound/audio/locomotion/fly/
 +
flying loop already playing
 +
flying loop not playing
 +
grass-tall
 +
gravel
 +
metal-crafted
 +
metal-natural
 +
water-depth-1
 +
water-depth-2
 +
water-depth-3
 +
wood-crafted
 +
wood-natural
 +
./data/sound/audio/locomotion/footsteps/
 +
/walk
 +
general
 +
./data/sound/audio/locomotion/jump/
 +
/jump
 +
./data/sound/audio/locomotion/sweeteners/
 +
/sweetener
 +
key-quest-item
 +
./data/sound/audio/notifications/alerts/
 +
battle-pullback
 +
./data/sound/audio/notifications/map/
 +
hunger-pullback
 +
neutral
 +
savage
 +
./data/sound/audio/ambiance/alignments/
 +
) was out of range.
 +
from potential alignments.
 +
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
 +
./data/sound/audio/ambiance/regions/
 +
Picked
 +
/one-shot-
 +
./data/sound/audio/one-shots/
 +
Passed a region variant that does not exist for the
 +
region (
 +
from the regional variants for
 +
normal
 +
time(s)
 +
is all done looping, a new ambiance will be played.
 +
Looping ambient track (
 +
time until next ambiance was supposed to be:
 +
total time waited:
 +
ambiance layer is about to start looping.
 +
has been faded out, exiting out of looping monitor.
 +
), stopping it.
 +
couldn't find ambiance to play in playNewAmbiance.
 +
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
 +
Found a currently playing ambiance layer with the same name (
 +
attempted to stop campfire loop, but no sound effects were playing.
 +
found campfire loop and stopping it.
 +
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
 +
attempted to stop the campfire loop but ran into an exception:
 +
attempted to stop the campfire loop but ran into a runtime error:
 +
close
 +
dwarven-hillocks/walla-high
 +
walla
 +
dwarven-hillocks/walla-medium
 +
dwarven-hillocks/walla-low
 +
fort/walla-low
 +
fort/walla-high
 +
fortress/walla-high
 +
fort/walla-medium
 +
fortress/walla-medium
 +
fortress/walla-low
 +
human-hamlet/walla-low
 +
human-hamlet/walla-high
 +
human-town/walla-high
 +
human-hamlet/walla-medium
 +
human-town/walla-medium
 +
human-town/walla-low
 +
no ambiance layer found by name
 +
./data/sound/audio/ambiance/layers/
 +
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
 +
no ambiance layer found by ambiance
 +
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
 +
Alignment Ambiance
 +
Milliseconds until next ambiance occurs naturally:
 +
Time until next ambiance occurs naturally:
 +
seconds.
 +
attempting to play next one shot in
 +
angel-vault
 +
kobold
 +
rocky
 +
desert
 +
elven-forest-retreat
 +
dwarven-hillocks
 +
broadleaf-coniferous
 +
taiga
 +
goblin-dark-fortress
 +
glacier
 +
grassland
 +
goblin-dark-pits
 +
shrubland
 +
savanna
 +
human-town
 +
human-hamlet
 +
mountains
 +
lake
 +
necromancer-tower
 +
arctic
 +
tropical-temperate
 +
tundra
 +
wetland
 +
as the current region.
 +
starting low walla for the
 +
starting high walla for the
 +
stopping all wallas for the
 +
Error trying to allocate a channel.
 +
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
 +
The vectors passed in are not unit length, or perpendicular.
 +
Tried to call a function on a thread that is not supported.
 +
Not enough memory or resources.
 +
Reached maximum audible playback count for this sound's soundgroup.
 +
Tried to call a command on a 2d sound when the command was meant for 3d sound.
 +
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
 +
Couldn't connect to the specified host.
 +
Tried to use a feature that requires hardware support.
 +
The specified URL couldn't be resolved.
 +
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
 +
Operation could not be performed because specified sound/DSP connection is not ready.
 +
Operation on a non-blocking socket could not complete immediately.
 +
Error creating hardware sound buffer.
 +
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
 +
Soundcard does not support the specified format.
 +
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
 +
The output device has no drivers installed.  If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode.  If post-init, the function just fails.
 +
Error initializing output device.
 +
A requested output, dsp unit type or codec was not available.
 +
An unspecified error has been returned from a plugin.
 +
A plugin was built with an unsupported SDK version.
 +
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
 +
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
 +
An error occurred trying to initialize the recording device.
 +
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have.  The operation may also not be able to be performed on a parent sound.
 +
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
 +
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
 +
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
 +
The sound created exceeds the allowable input channel count.  This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
 +
The specified tag could not be found or there are no tags.
 +
Something in FMOD hasn't been implemented when it should be! contact support!
 +
The retrieved string is too long to fit in the supplied buffer and has been truncated.
 +
DMA Failure.  See debug output for more information.
 +
The specified channel has been reused to play another sound.
 +
DSP return code from a DSP process query callback.  Tells mixer not to call the process callback and therefore not consume CPU.  Use this to optimize the DSP graph.
 +
DSP connection error.  Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
 +
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
 +
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
 +
DSP operation error.  Cannot perform operation on this DSP as it is reserved by the system.
 +
DSP connection error.  Couldn't find the DSP unit specified.
 +
DSP operation cannot be performed on a DSP of this type.
 +
DSP return code from a DSP process query callback.  Tells mixer silence would be produced from read, so go idle and not consume CPU.  Use this to optimize the DSP graph.
 +
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
 +
Error loading file.
 +
End of file unexpectedly reached while trying to read essential data (truncated?).
 +
Media was ejected while reading.
 +
File not found.
 +
End of current chunk reached while trying to read data.
 +
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
 +
Unsupported file or audio format.
 +
The specified resource requires authentication or is forbidden.
 +
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
 +
A HTTP server error occurred.
 +
Proxy authentication is required to access the specified resource.
 +
FMOD was not initialized correctly to support this function.
 +
The HTTP request timed out.
 +
An error occurred that wasn't supposed to.  Contact support.
 +
Cannot call this command after System::init.
 +
An invalid object handle was used.
 +
Value passed in was a NaN, Inf or denormalized float.
 +
An invalid seek position was passed to this function.
 +
An invalid parameter was passed to this function.
 +
The syncpoint did not come from this sound handle.
 +
An invalid speaker was passed to this function based on the current speaker mode.
 +
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
 +
This command failed because System::init or System::setDriver was not called.
 +
The specified bank has already been loaded.
 +
The version number of this file format is not supported.
 +
The live update connection failed due to the game data being out of sync with the tool.
 +
The live update connection failed due to the game already being connected.
 +
The requested event, parameter, bus or vca could not be found.
 +
The live update connection timed out.
 +
The specified resource is not loaded, so it can't be unloaded.
 +
The Studio::System object is not yet initialized.
 +
The specified resource is already locked.
 +
An invalid string was passed to this function.
 +
The specified recording driver has been disconnected.
 +
The specified resource is not locked, so it can't be unlocked.
 +
Unknown error.
 +
The length provided exceeds the allowable limit.
 +
name...
 +
Picking a combat song by the
 +
combat song selected:
 +
beat of phrase:
 +
milliseconds left in current phrase:
 +
milliseconds of current phrase:
 +
until a measure before the next phrase.
 +
[CombatSongWriter]: Waiting
 +
ms to play stinger from group #
 +
until after the stingers are complete.
 +
[CombatSongWriter]: Starting stingers from group #
 +
[CombatSongWriter]: Starting loops from group #
 +
ms to play next group #
 +
ms to stop group #
 +
until the next phrase.
 +
[CombatSongWriter]: Stopping loops from group #
 +
[CombatSongWriter]: Advancing group from
 +
[CombatSongWriter]: Waiting to fade stinger from group #
 +
until next measure start.
 +
layer to add on the combat song.
 +
[CombatSongWriter]: Choosing the
 +
[CombatSongWriter]: Stopping the '
 +
' combat song.
 +
[CombatSongWriter]: Starting group #
 +
loops.
 +
[CombatSongWriter]: Synchronizing the loops for group #
 +
'loop' layer to play.
 +
[CombatSongWriter]: Synchronizing the
 +
'loop' layer.
 +
'stinger' layer to bridge to the next group of the combat song.
 +
of stingers.
 +
measures before playing next layer.
 +
[CombatSongWriter]: Picking the
 +
[CombatSongWriter]: Letting
 +
play for
 +
[CombatSongWriter]: Stopping combat song after stingers for group #
 +
, as there are no more groups of loops.
 +
[CombatSongWriter]: Stopping group #
 +
layers
 +
layer over one measure, as it should fade out.
 +
'loop' layer to stop.
 +
[CombatSongWriter]: Fading out the
 +
[CombatSongWriter]: Getting time to wait before group #
 +
or_drummed_pulse_lp
 +
or_drumlow_pulse_lp
 +
os_stinger_low_a
 +
or_drumhigh_pulse_lp
 +
os_stinger_low_b
 +
combat_stinger_intro_onebar
 +
bass_layer_lp_low
 +
combat_oneshot_outro
 +
combat_loop_high
 +
./data/sound/audio/combat-songs/
 +
[SongPicker]: picking a song by the
 +
[SongPicker]: Attempted to pick song from an empty shufflebag.
 +
[SongPicker]: Attempted to find least played song, but encountered an exception.
 +
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
 +
[SongWriter]: song has been stopped, so abandoning moments from song.
 +
[SongWriter]: curated moment happening.
 +
[SongWriter]: Playing all layers.
 +
[SongWriter]: No dynamic moments for this playthrough.
 +
must be removed
 +
can be removed
 +
[SongWriter]: could not find a moment.
 +
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector:
 +
[SongWriter]:
 +
will be added
 +
% of tracks are currently playing, so a layer
 +
' layer (
 +
[SongWriter]: The '
 +
[SongWriter]: Created starting layer configuration.
 +
) was not in recently modified layers, so it is safe to
 +
the '
 +
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
 +
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
 +
layer volume, but the foreground channel group was destroyed.
 +
milliseconds to fade
 +
[SongWriter]: Waiting
 +
[SongWriter]: Attempted to adjust the
 +
[SongWriter]: Fading
 +
[SongWriter]: Rolled a d6 and got
 +
remove
 +
was failed
 +
for the removal saving throw, saving throw
 +
[SongWriter]: Inflection moment will
 +
add
 +
a layer.
 +
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
 +
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
 +
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
 +
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
 +
selected as curated moment layers.
 +
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
 +
[SongWriter]: all curated configurations exhausted, so playing all layers.
 +
layer because it's in the layer configuration.
 +
[SongWriter]: Not removing the
 +
layer because it's not in the new layer configuration.
 +
[SongWriter]: Removing the
 +
layer because it's in the current playing layers.
 +
[SongWriter]: Not re-adding the
 +
layer because it's not in the currently playing layers.
 +
[SongWriter]: Force-adding the
 +
'always play' layer to start the song.
 +
[SongWriter]: choosing the
 +
[SongWriter]: No layers to remove.
 +
[SongWriter]: No layers to add.
 +
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
 +
[SongWriter]: Found new unique starting layer configuration.
 +
layer to start the song.
 +
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
 +
am-card-3
 +
am-card-1
 +
am-card-2
 +
ste-card
 +
drops-gtr
 +
drums
 +
vox
 +
acc-gtr
 +
acc-main-gtr
 +
clap-drop
 +
drop-gtr
 +
piano-pluck-main
 +
claps
 +
acc-gtr-2
 +
pads-bass
 +
acc-gtr-1
 +
pad-whistle
 +
percussion
 +
GTR_Main_merged_1
 +
Pads_mixed
 +
GTR_Acc_merged_1
 +
Drums_merged
 +
acc
 +
main-rtm
 +
acc-gallop-gtr
 +
acc-vox-gtr
 +
descent-stairs
 +
dig
 +
campfire-ignite
 +
chop-tree
 +
drop/generic/drop
 +
drop/liquid/drop
 +
drop/coin/drop
 +
drop/rock/drop
 +
drop/wood/drop
 +
drop/metal/drop
 +
drop/organic/drop
 +
forage
 +
fast-travel
 +
pick-up/generic/pick-up
 +
pick-up/liquid/pick-up
 +
look-at-inventory
 +
pick-up/coin/pick-up
 +
pick-up/rock/pick-up
 +
pick-up/wood/pick-up
 +
pick-up/metal/pick-up
 +
pick-up/organic/pick-up
 +
smell
 +
throw-item-metal
 +
pull-lever
 +
./data/sound/audio/actions/
 +
throw-item-organic
 +
hit-projectile/ballista/armor/metal/hit-projectile
 +
hit-projectile/ballista/flesh/metal/hit-projectile
 +
hit-projectile/ballista/flesh/bone/hit-projectile
 +
hit-projectile/ballista/ground/bone/hit-projectile
 +
hit-projectile/ballista/flesh/wood/hit-projectile
 +
hit-projectile/ballista/ground/wood/hit-projectile
 +
hit-projectile/ballista/ground/metal/hit-projectile
 +
hit-projectile/ballista/armor/wood/hit-projectile
 +
fire-projectile/bow/wood/fire-projectile
 +
hit-projectile/bow-crossbow/armor/bone/hit-projectile
 +
fire-projectile/bow/bone/fire-projectile
 +
fire-projectile/bow/metal/fire-projectile
 +
hit-projectile/bow-crossbow/armor/metal/hit-projectile
 +
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
 +
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
 +
hit-projectile/bow-crossbow/ground/bone/hit-projectile
 +
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
 +
hit-projectile/bow-crossbow/ground/wood/hit-projectile
 +
hit-projectile/bow-crossbow/ground/metal/hit-projectile
 +
hit-projectile/bow-crossbow/armor/wood/hit-projectile
 +
fire-projectile/crossbow/wood/fire-projectile
 +
parry/bone/success
 +
fire-projectile/crossbow/bone/fire-projectile
 +
fire-projectile/crossbow/metal/fire-projectile
 +
parry/wood/success
 +
parry/bone/fail
 +
parry/glass/success
 +
parry/metal/success
 +
parry/wood/fail
 +
./data/sound/audio/combat/
 +
parry/glass/fail
 +
parry/metal/fail
 +
melee/flesh/swing
 +
melee/glass/swing
 +
melee/bone/swing
 +
melee/wood/swing
 +
melee/bone/hit
 +
melee/metal/swing
 +
melee/whip/swing
 +
melee/metal/hit
 +
melee/whip/hit
 +
melee/flesh/hit
 +
melee/glass/hit
 +
block/bone/block
 +
block/flesh/block
 +
melee/wood/hit
 +
wrestle/wrestle
 +
block/whip/block
 +
block/wood/block
 +
block/glass/block
 +
block/metal/block
 +
fire-projectile/ballista/wood/fire-projectile
 +
hit-projectile/ballista/armor/bone/hit-projectile
 +
fire-projectile/ballista/bone/fire-projectile
 +
fire-projectile/ballista/metal/fire-projectile
 +
/door
 +
./data/sound/audio/doors/
 +
stinger
 +
splash
 +
./data/sound/audio/actions/drowning/
 +
ANGEL_VAULT
 +
DWARVEN_HILLOCKS
 +
, y:
 +
region ambiance at (x:
 +
) tiles away.
 +
) playing, so stopping it.
 +
found non-polled ambiance (
 +
positioning
 +
alignment ambiance at (x:
 +
set a region variant (
 +
) but it didn't exist for
 +
found non-polled alignment ambiance (
 +
) for
 +
set an alignment (
 +
) but it didn't exist.
 +
attempted to set a region variant (
 +
no region variant provided for
 +
alignments/
 +
attempted to set an alignment (
 +
no alignment provided for
 +
setting
 +
ambiance playing, but it existed in the poll.
 +
no valid poll data sent, so can't set new region information.
 +
ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
 +
already have
 +
didn't find
 +
starting new ambiance for
 +
has no ambiances, so not playing anything.
 +
alignment for
 +
ambiance playing, doing nothing.
 +
ELVEN_FOREST_RETREAT
 +
GOBLIN_DARK_PITS
 +
GOBLIN_DARK_FORTRESS
 +
HUMAN_HAMLET
 +
HUMAN_TOWN
 +
NECROMANCER_TOWER
 +
./data/sound/audio/spatialization.txt
 +
No audio to adjust the positioning for, as no audio is playing.
 +
maxhearingdistance
 +
---------------------------
 +
adjusting diagetic sound (
 +
), not altering panning or volume.
 +
Non-diagetic sound (
 +
audio->horizontalDistanceFromPlayer (after modification):
 +
audio->verticalDistanceFromPlayer (after modification):
 +
audio->horizontalDistanceFromPlayer (before modification):
 +
audio->verticalDistanceFromPlayer (before modification):
 +
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
 +
ambiance playing.
 +
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
 +
s to spatialize.
 +
, but there are no
 +
diagetic sound
 +
found a playing campfire loop, ignoring request to start a new one.
 +
[updateDiageticSounds]: Attempted to spatialize a
 +
isn't a current diagetic sound.
 +
no river layer found, so playing one.
 +
layers/rain/light-rain
 +
no campfire loop found, so playing one.
 +
found a playing river layer, ignoring request to start a new one.
 +
no rain layer found, so playing one.
 +
layers/character-creation
 +
layers/rain/heavy-rain
 +
found a playing rain layer, ignoring request to start a new one.
 +
/walla-
 +
layers/walla/
 +
found a playing character creation ambiance layer, ignoring request to start a new one.
 +
no character creation ambiance layer found, so playing one.
 +
no walla layer found, so playing one.
 +
no current region set, so no walla layer playing.
 +
found a walla layer playing, ignoring request to start a new one.
 +
special-actions
 +
standing-preference-stand
 +
surrender-off
 +
surrender-on
 +
standing-preference-lie-down
 +
stop-travel
 +
tracks-off
 +
tracks-on
 +
chop-meat
 +
clouds-off
 +
attack-options
 +
character-sheet
 +
combat-options
 +
clouds-on
 +
find-nearby-creatures
 +
interact-with-ground
 +
quest-log
 +
movement-options
 +
music-making
 +
sneak-off
 +
generic-small
 +
start-new-adventure
 +
confirm
 +
./data/sound/audio/ui/clicks/
 +
/click
 +
/scroll
 +
./data/sound/audio/ui/scrolls/
 +
./data/sound/audio/ui/tab/
 +
whoosh
 +
./data/sound/audio/ui/whoosh/
 
errorlog.txt
 
errorlog.txt
Seventh
+
two
Eighth
+
three
Fourth
 
Second
 
Negative
 
Zeroth
 
ninety
 
seventy
 
eighty
 
thirty
 
hundred
 
twenty
 
million
 
thousand
 
nineteen
 
billion
 
seventeen
 
eighteen
 
fifteen
 
sixteen
 
thirteen
 
fourteen
 
eleven
 
twelve
 
Nineteenth
 
Seventeenth
 
Eighteenth
 
Fifteenth
 
Sixteenth
 
Thirteenth
 
Fourteenth
 
Eleventh
 
Twelfth
 
Digging designation cancelled: damp stone located.
 
 
  sculpture has melted!
 
  sculpture has melted!
Digging designation cancelled: warm stone located.
 
The impertinent magma has defaced a
 
The impertinent lava has defaced a
 
 
TAN_MAT
 
TAN_MAT
 +
Offering Place
 +
Wagon
 +
Nest
 +
Shop
 +
Trade Depot
 +
Siege Workshop
 
's Forge
 
's Forge
 
Magma Forge
 
Magma Forge
Siege Workshop
+
Craftsman
's Shop
+
Carpenter's Workshop
Leather Works
+
Farmer's Workshop
Clothier
+
Dirt Road
Workshop
+
Container
Farm Plot
+
Burial Receptacle
Glass Furnace
+
Seat
Wood Furnace
+
Up/Down Stair
Magma Smelter
+
Up Stair
Magma Glass Furnace
+
Gem Window
Magma Kiln
+
Stockpile
Furnace
+
Paved Road
 +
Glass Window
 +
Track/Ramp (N)
 +
Track/Ramp (S)
 +
Wood Furnace
 +
Farm Plot
 +
Tool
 +
Leather Works
 +
Clothier
 +
Stone-Fall Trap
 +
Weapon Trap
 
Pressure Plate
 
Pressure Plate
 
Cage Trap
 
Cage Trap
Stone-Fall Trap
+
Magma Kiln
Weapon Trap
+
Magma Smelter
 +
Magma Glass Furnace
 +
Vertical Bars
 +
Siege Engine
 
Track Stop
 
Track Stop
Siege Engine
+
Screw Pump
Floor Hatch
+
Upright Spear/Spike
Wall Grate
 
Floor Grate
 
Vertical Bars
 
Floor Bars
 
Restraint
 
Gear Assembly
 
 
Horizontal Axle
 
Horizontal Axle
 
Vertical Axle
 
Vertical Axle
Trade Depot
+
Restraint
Nest Box
+
Horizontal
Offering Place
+
Gear Assembly
Carpenter's Workshop
+
Rollers
Farmer's Workshop
+
Rough
's Workshop
+
Archery Target
Craftsman
+
Shared
Track (SEW)
+
Casket
Track (NSEW)
+
Sarcophagus
Track/Ramp (N)
+
Spears
Track/Ramp (S)
+
Spears/Spikes
 +
Retracted
 +
Upright
 +
Pillar
 +
Support
 +
Weapon Rack
 +
Armor Stand
 +
Cabinet
 +
Throne
 +
Coffin
 +
Statue
 +
Bridge
 +
Coffer
 +
Track/Ramp (SW)
 +
Track/Ramp (EW)
 +
Track/Ramp (NW)
 +
Track/Ramp (SE)
 +
Track/Ramp (NS)
 +
Track/Ramp (NE)
 
Track/Ramp (E)
 
Track/Ramp (E)
 
Track/Ramp (W)
 
Track/Ramp (W)
Track/Ramp (NS)
+
Display Furniture
Track/Ramp (NE)
+
Vacant Shop
Track/Ramp (NW)
+
Track/Ramp (NSEW)
Track/Ramp (SE)
+
Track/Ramp (NEW)
Track/Ramp (SW)
+
Track/Ramp (SEW)
Track/Ramp (EW)
 
 
Track/Ramp (NSE)
 
Track/Ramp (NSE)
 
Track/Ramp (NSW)
 
Track/Ramp (NSW)
Track/Ramp (NEW)
+
Custom Workshop
Track/Ramp (SEW)
+
Door
Track/Ramp (NSEW)
+
Activity Zone #
Construction
+
Exotic Clothing Shop
Display Furniture
 
Vacant Shop
 
 
General Store
 
General Store
 
Crafts Market
 
Crafts Market
Clothing Shop
+
Floodgate
Exotic Clothing Shop
+
Rope
Activity Zone #
+
Floor Bars
  Lever
+
  Floor Grate
Custom Workshop
+
Vertical
 
  Floor Hatch
 
  Floor Hatch
 
  Wall Grate
 
  Wall Grate
  Floor Grate
+
A masterwork of
Vertical
+
  has been lost!
Upright Spear/Spike
+
preparetomb() HAS NULL owner
Archery Target
+
preparetomb() HAS LIVE owner
Screw Pump
+
open.
Water Wheel
+
has constructed a masterpiece!
Burial Receptacle
+
close.
Animal Trap
+
opens.
Weapon Rack
+
Mechanism Room
Armor Stand
+
Guard post
Container
+
Throneroom
Traction Bench
+
Home
Dirt Road
+
Counting House Storage
Paved Road
+
Guildhall Offices
Glass Window
+
Secret Library
Gem Window
+
Counting House Offices
Stockpile
+
Tower Top
Up Stair
+
Courtyard
Down Stair
+
Noble quarters
Up/Down Stair
+
Captive Room
Track (N)
+
Dungeon Cell
Track (S)
+
Command Tent (Bld)
Track (E)
+
Campground
Track (W)
+
Command Tent
Track (NS)
+
Guildhall Storage
Track (NE)
+
Market Stall
Track (NW)
+
Furniture
Track (SE)
+
Corpse
Track (SW)
+
Animal
Track (EW)
+
Food
Track (NSE)
 
Track (NSW)
 
Track (NEW)
 
Bridge
 
Statue
 
Window
 
 
Armor  
 
Armor  
 
Weapon  
 
Weapon  
Animal
+
Finished Goods
Furniture
+
Leather
Corpse
+
Bar/Block
 +
Gem
 +
Ammo
 +
Coins
 
Refuse  
 
Refuse  
 
Stone  
 
Stone  
Coins
+
have hatched.
Bar/Block
 
Finished Goods
 
Leather
 
Cloth
 
 
Sheet  
 
Sheet  
 
Stockpile #
 
Stockpile #
  have hatched.
+
Cloth
 +
Wood
 +
nearby
 +
grinding.
 +
You hear
 +
distant
 +
BALLISTA
 +
  closes.
 
You've caught a  
 
You've caught a  
 
Your trap was robbed of the  
 
Your trap was robbed of the  
BALLISTA
+
Tower Dungeon
closes.
+
Tower Attic
Floor Bars
+
Tower Bedroom
Floodgate
+
Tower Treasury
Chain
+
Tower Entrance
Shared
+
Tower Feasthall
Rough
+
Forging Workshop
Archery Target
+
Clay Collection
Gear Assembly
+
Plant Gathering
Rollers
+
Meeting Hall
Horizontal
+
Pen
Pillar
+
Fishing Area
Support
+
Sand Collection
Retracted
+
Invalid Type
Upright
+
Building Level Map Overflow
Spears
+
Gem Cutting Pit
Spears/Spikes
+
Weaponsmithing Pit
Casket
+
Leather Clothing Pit
Sarcophagus
+
Bone Carving Pit
Coffin
+
Tanning Pit
Chair
+
Cloth Clothing Pit
Throne
 
Animal Trap
 
Table
 
Cabinet
 
Weapon Rack
 
Armor Stand
 
Chest
 
Coffer
 
Command Tent (Bld)
 
Tent (Bld)
 
Dungeon Cell
 
 
Animal Pit
 
Animal Pit
 
Cloth Pit
 
Cloth Pit
Tanning Pit
+
Stoneworking Pit
Cloth Clothing Pit
+
Forging Pit
Leather Clothing Pit
+
Leatherworking Pit
Bone Carving Pit
+
Carpentry Pit
Gem Cutting Pit
 
Weaponsmithing Pit
 
Bowmaking Pit
 
Blacksmithing Pit
 
 
Armorsmithing Pit
 
Armorsmithing Pit
 
Metal Crafting Pit
 
Metal Crafting Pit
Leatherworking Pit
+
Bowmaking Pit
Carpentry Pit
+
Blacksmithing Pit
Stoneworking Pit
+
Bone Carving Workshop
Forging Pit
+
Gem Cutting Workshop
 +
Cloth Clothing Workshop
 +
Leather Clothing Workshop
 +
Cloth Workshop
 +
Tanning Workshop
 
Fighting Pit
 
Fighting Pit
 
Animal Workshop
 
Animal Workshop
Cloth Workshop
+
Carpentry Workshop
Tanning Workshop
+
Stoneworking Workshop
Cloth Clothing Workshop
+
Metal Crafting Workshop
Leather Clothing Workshop
+
Leatherworking Shop
Bone Carving Workshop
+
Blacksmithing Workshop
Gem Cutting Workshop
+
Armorsmithing Workshop
 
Weaponsmithing Workshop
 
Weaponsmithing Workshop
 
Bowmaking Workshop
 
Bowmaking Workshop
Blacksmithing Workshop
+
HAS_MATERIAL_REACTION_PRODUCT
Armorsmithing Workshop
 
You hear
 
distant
 
nearby
 
grinding.
 
close.
 
opens.
 
open.
 
has constructed a masterpiece!
 
preparetomb() HAS NULL owner
 
preparetomb() HAS LIVE owner
 
A masterwork of
 
has been lost!
 
Mead Hall
 
Throneroom
 
Entrance
 
Treasury
 
Mechanism Room
 
Guard post
 
Noble quarters
 
Captive Room
 
Tower Top
 
Courtyard
 
Secret Library
 
Counting House Offices
 
Counting House Storage
 
Guildhall Offices
 
Guildhall Storage
 
Market Stall
 
Campground
 
Command Tent
 
Metal Crafting Workshop
 
Leatherworking Shop
 
Carpentry Workshop
 
Stoneworking Workshop
 
Forging Workshop
 
Tower Entrance
 
Tower Feasthall
 
Tower Bedroom
 
Tower Treasury
 
Tower Dungeon
 
Tower Attic
 
Sand Collection
 
Fishing Area
 
Meeting Hall
 
Clay Collection
 
Plant Gathering
 
Invalid Type
 
Building Level Map Overflow
 
ANY_LEATHER_MATERIAL
 
ANY_SOAP_MATERIAL
 
ANY_STRAND_TISSUE
 
ANY_BONE_MATERIAL
 
ANY_WOOD_MATERIAL
 
ANY_SHELL_MATERIAL
 
ANY_GEM_MATERIAL
 
ANY_STONE_MATERIAL
 
ANY_HORN_MATERIAL
 
ANY_TOOTH_MATERIAL
 
CAN_USE_LOCATION_RESERVED
 
ANY_PEARL_MATERIAL
 
NO_EDGE_ALLOWED
 
USE_BODY_COMPONENT
 
ON_GROUND
 
HAS_EDGE
 
NOT_ARTIFACT
 
IS_CRAFTED_ARTIFACT
 
METAL_ORE
 
NOT_ENGRAVED
 
HAS_TOOL_USE
 
MIN_DIMENSION
 
CREATURE_MAT
 
BUILD_ITEM
 
PLANT_MAT
 
BUILD_LABOR
 
NAME_COLOR
 
WORK_LOCATION
 
BUILD_KEY
 
TOOLTIP
 
OBJECT
 
 
BUILDING_FURNACE
 
BUILDING_FURNACE
 
BUILDING_WORKSHOP
 
BUILDING_WORKSHOP
REACTION_CLASS
+
NOT_CONTAIN_BARREL_ITEM
Unrecognized Building Definition Type:
+
WEB_ONLY
HAS_ITEM_REACTION_PRODUCT
+
NOT_WEB
HAS_MATERIAL_REACTION_PRODUCT
+
POTASHABLE
 
CONTAINS_LYE
 
CONTAINS_LYE
 
UNROTTEN
 
UNROTTEN
NOT_WEB
+
HAS_ITEM_REACTION_PRODUCT
POTASHABLE
+
ANY_SILK_MATERIAL
WEB_ONLY
+
ANY_PLANT_MATERIAL
GLASS_MATERIAL
+
WORTHLESS_STONE_ONLY
NOT_CONTAIN_BARREL_ITEM
+
CAN_USE_ARTIFACT
 +
MAGMA_BUILD_SAFE
 
FIRE_BUILD_SAFE
 
FIRE_BUILD_SAFE
 
BUILDMAT
 
BUILDMAT
CAN_USE_ARTIFACT
+
GLASS_MATERIAL
MAGMA_BUILD_SAFE
+
ANY_STONE_MATERIAL
ANY_PLANT_MATERIAL
+
ANY_WOOD_MATERIAL
WORTHLESS_STONE_ONLY
+
ANY_SHELL_MATERIAL
 +
ANY_STRAND_TISSUE
 +
ANY_BONE_MATERIAL
 +
ANY_LEATHER_MATERIAL
 +
ANY_SOAP_MATERIAL
 
ANY_YARN_MATERIAL
 
ANY_YARN_MATERIAL
ANY_SILK_MATERIAL
 
NEEDS_MAGMA
 
Unrecognized Building Definition (Workshop) Token:
 
Unrecognized Building Definition (Furnace) Token:
 
 
Furniture Hauling
 
Furniture Hauling
 
, Etc.
 
, Etc.
  from the year
+
  Or
 +
Unrecognized Building Definition (Furnace) Token:
 +
HAS_EDGE
 +
NO_EDGE_ALLOWED
 +
USE_BODY_COMPONENT
 +
CAN_USE_LOCATION_RESERVED
 +
ANY_PEARL_MATERIAL
 +
ANY_HORN_MATERIAL
 +
ANY_TOOTH_MATERIAL
 +
ANY_GEM_MATERIAL
 +
HAS_TOOL_USE
 +
MIN_DIMENSION
 +
METAL_ORE
 +
NOT_ENGRAVED
 +
GROWN_NOT_CRAFTED
 +
NOT_ARTIFACT
 +
IS_CRAFTED_ARTIFACT
 +
ON_GROUND
 +
WORK_LOCATION
 +
BUILD_LABOR
 +
NAME_COLOR
 +
NAME
 +
BUILD_ITEM
 +
Unrecognized Building Definition (Workshop) Token:
 +
NEEDS_MAGMA
 +
BUILD_KEY
 +
TOOLTIP
 +
This is the  
 
[LPAGE:ENT:
 
[LPAGE:ENT:
 
  currency of  
 
  currency of  
This is the  
+
from the year
 +
under an obscure ruler
 
  from a period of no rule
 
  from a period of no rule
under an obscure ruler
+
factors
under
+
agent
from an unknown year
+
CUSTOM_COMPANY_LEADER
RANDOM
+
factor
governor
 
 
governors
 
governors
administrator
 
administrators
 
factor
 
factors
 
 
agents
 
agents
error: intrigue actors identical
+
governor
error: intrigue actors identical (3)
+
CUSTOM_COMPANY_FACTOR
error: intrigue actors identical (2)
+
intrigue traveler placed out of bounds (infiltrator)
 +
RESERVED_BLOOD
 
plotter (steal artifact) placed out of bounds
 
plotter (steal artifact) placed out of bounds
master
+
plotter (assassinate) placed out of bounds
masters
 
representative
 
 
representatives
 
representatives
 
lieutenant
 
lieutenant
 +
CUSTOM_OUTCAST_FACTOR
 +
representative
 +
head
 +
error: intrigue actors identical (2)
 +
error: intrigue actors identical
 +
with a
 +
tiny population
 +
inhabiting
 +
population of roughly a hundred
 +
population of well over a hundred
 +
population of a few dozen
 +
population of some dozens
 +
can start in the indicated locations above.
 +
is settled in the indicated locations above.
 +
an unknown place
 +
population of well over twenty thousand
 +
population in the tens of thousands
 +
population of nearly twenty thousand
 +
population of twenty thousand
 +
population of well over one hundred thousand
 +
population of nearly two hundred thousand
 +
population of nearly one hundred thousand
 +
population of one hundred thousand
 +
population of a thousand
 +
population of a few thousand
 +
population of a few hundred
 +
population of several hundred
 +
population of ten thousand
 +
population of well over ten thousand
 +
population of thousands
 +
population of nearly ten thousand
 +
_DIV
 +
's corpse
 +
intrigue traveler placed out of bounds
 
lieutenants
 
lieutenants
plotter (assassinate) placed out of bounds
+
plotter (funding network) placed out of bounds
intrigue traveler placed out of bounds (infiltrator)
 
RESERVED_BLOOD
 
CUSTOM_OUTCAST_FACTOR
 
intrigue traveler placed out of bounds (recover artifact task)
 
 
intrigue traveler placed out of bounds (abduct task)
 
intrigue traveler placed out of bounds (abduct task)
 
intrigue traveler placed out of bounds (sabotage task)
 
intrigue traveler placed out of bounds (sabotage task)
plotter (funding network) placed out of bounds
 
's corpse
 
intrigue traveler placed out of bounds
 
 
intrigue traveler placed out of bounds (assassin task)
 
intrigue traveler placed out of bounds (assassin task)
CUSTOM_COMPANY_FACTOR
+
intrigue traveler placed out of bounds (recover artifact task)
CUSTOM_COMPANY_LEADER
+
Intelligent wilderness creatures live in the indicated locations
 +
above.
 +
specific person
 +
intelligent wilderness creature
 +
live in the indicated locations above.
 +
Kinesthetic Sense
 +
Empathy
 +
Spatial Sense
 +
Musicality
 +
pt
 +
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
 +
Social Awareness
 +
pts
 +
Willpower
 +
Creativity
 +
Analytical Ability
 +
Focus
 +
Memory
 +
Linguistic Ability
 +
Intuition
 +
Patience
 +
Weapon skill.
 +
Affects charging, your combat opportunities, and enemy combat opportunities.
 +
Affects ability to remain standing when tired.
 +
Affects maximum number of followers.
 +
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
 +
Required to swim well without floundering.
 +
Partially used in place of low melee skills.
 +
Partially used in place of low ranged skills.
 +
Affects stamina recover, ability to remain standing when tired, and breath.
 +
Affects healing rate of damaged tissues.
 +
Affects movement speed.
 +
Affects breath.
 +
(minor)
 +
Affects no skills.
 +
Affects resistance to poisons and infections.
 +
Affects skills:
 +
outsider
 +
population in the hundreds of thousands
 +
population of nearly one million
 +
population of two hundred thousand
 +
population of well over two hundred thousand
 +
population of nearly two million
 +
population in the millions
 +
population of one million
 +
population of well over one million
 +
Strength
 +
Agility
 +
Recuperation
 +
Disease Resistance
 +
Toughness
 +
Endurance
 +
Very Low
 +
Above Average
 +
Below Average
 +
with ruined temple
 +
Doubt
 +
with temple
 +
Randomize appearance
 +
(etc)
 +
Beliefs
 +
Self-control
 +
personality
 +
Set your
 +
denotes the default cultural value.
 +
Your personality facets might be restricted based on your creature type.
 +
here. 
 +
[C]
 +
Affects attacks with foot-like appendages.
 +
Affects attacks with mouths and teeth.
 +
Affects wrestling and charging.
 +
Affects attacks with hand-like appendages.
 +
Create a sharp rock with two rocks.
 +
Requires an item with a sharp edge.
 +
Ability to throw objects.
 +
Ability to fight with objects not covered by other skills.
 +
Affects ability to spot and interpret tracks and other spoor.
 +
Improves combat opportunities and ranged accuracy while mounted.
 +
Required to climb difficult surfaces safely.
 +
Affects ability to remain hidden while sneaking.
 +
Affects ability to move quickly and dodge while armored.
 +
Affects ability to dodge melee and ranged attacks.
 +
Affects ability to withstand pain and stress.
 +
Affects ability to block melee and ranged attacks with a shield.
 +
Allows insight into emotional states during conversations.
 +
Affects response to jokes.
 +
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
 +
Affects argument dismissal and intimidation tactics in interrogation.
 +
Not useful unless you retire and subsequently become a resident in Fortress mode.
 +
Affected by attributes:
 +
Affects response to attempts at flattery in arguments and generally.
 +
Affects attempts to calm people or to respond passively in arguments.
 +
Has a minor affect on all writing (poetry and prose.)
 +
Affects the quality of writing aside from poetry.
 +
Crafting skill.
 +
A novice level is required to read anything.
 +
Partially used in place of low musical performance skills.
 +
Performance skill.
 +
Affects the quality of poetry.
 +
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
 +
Distrustful <->  Too trusting
 +
Loner    <->      Gregarious
 +
Too deliberate <> Thoughtless
 +
Sloppy      <->      Orderly
 +
      --> Excitement-seeking
 +
Just facts - Flights of fancy
 +
Non-assertive <-> Overbearing
 +
Leisurely    <->    Frenetic
 +
Acquiescing <-> Resists ideas
 +
    --> Tolerates differences
 +
Overshares    <->    Private
 +
Inattentive <-> Perfectionist
 +
              --> Altruistic
 +
                  --> Dutiful
 +
    --> Emotionally obsessive
 +
      --> Swayed by emotions
 +
Pray/Meditate
 +
    --> Inclined to abstract
 +
  --> Inclined to create art
 +
              --> Intemperate
 +
Avoid fights <->  Like brawls
 +
    --> Vulnerable to stress
 +
                  --> Greedy
 +
Harmony      <->      Discord
 +
Quarreler    <->    Flatterer
 +
Quits easily <-> Too stubborn
 +
Meanness  <->  Wastefulness
 +
No envy  <->  Envies easily
 +
Cheerless <-> Easily cheerful
 +
No love  <->    Loves easily
 +
No hate  <->    Hates easily
 +
No anxiety  <->  Very anxious
 +
No lust      <->      Lustful
 +
No sadness  <->  Easily sad
 +
No anger  <->  Easily angered
 +
No self-esteem  <->    Proud
 +
Merciful - Impartial -  Cruel
 +
Humorless      <->      Zany
 +
                --> Vengeful
 +
Incurious    <->    Curious
 +
Shameless    <->    Bashful
 +
Scatterbrained - Singleminded
 +
Despairs - Hopeful - Presumes
 +
Fearful    <->      Fearless
 +
Pusillanimous - Overconfident
 +
Rude        <->        Polite
 +
Overreliant <> Disdain advice
 +
      --> Sense of gratitude
 +
Austere    <->    Extravagant
 +
                    --> Vain
 +
                --> Ambitious
 +
, and you belong to
 +
Nobody lives there
 +
, the force
 +
which permeates
 +
Some dozens live there
 +
Roughly a hundred live there
 +
Few live there
 +
A few dozen or less live there
 +
dubious
 +
worshipper of
 +
faithful
 +
casual
 +
god
 +
goddess
 +
is the force
 +
They worship at
 +
whose adherents worship
 +
Blank slate
 +
Their temple
 +
is ruined.
 +
Several hundred live there
 +
A thousand live there
 +
Well over a hundred live there
 +
A few hundred live there
 +
and it is controlled by
 +
is a religion
 +
A few thousand live there
 +
Thousands live there
 +
.  Destiny is calling!
 +
You emerged from the wilds and came to be a
 +
You are a newly-minted
 +
of the great
 +
  You are a
 +
n ardent
 +
, and you have never strayed far from home.
 +
You are a wanderer of the wilderness.
 +
.  You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 +
Your wanderings have led you to
 +
strength
 +
agility
 +
Below average
 +
recuperation
 +
disease resistance
 +
toughness
 +
endurance
 +
musicality
 +
NO_SUB
 
strikes
 
strikes
strike
+
pulls
NO_SUB
+
pull
 
  to remove  
 
  to remove  
 
  tries
 
  tries
  misses
+
  try
miss
 
pulls
 
 
  on the embedded  
 
  on the embedded  
  a chokehold on
+
  throws
 
  down by the  
 
  down by the  
 
  takes
 
  takes
locks
 
places
 
place
 
 
  gouges
 
  gouges
 
  gouge
 
  gouge
bends
 
throws
 
throw
 
 
  pinches
 
  pinches
 
  pinch
 
  pinch
  the joint lock of
+
  misses
  break
+
miss
  the choke hold of
+
take
  releases
+
  a chokehold on
  release
+
deftly
  loosens
+
  but the shot is
loosen
+
  strikes at
 +
  strike at
 +
  but the shot is blocked!
 +
parried
 
easily  
 
easily  
 
just barely  
 
just barely  
  but the shot is blocked!
+
  lets
parried
+
  let
  strikes at
+
  catches
  strike at
+
attacks
deftly
+
  drop away as
  but the shot is
+
  badly, blocked by the divine intervention of mighty
  scrambles
+
  away from
rolls
+
  jumps
  attacks
 
  attack
 
scramble
 
The force twists the
 
 
The force pulls the  
 
The force pulls the  
but the shot is blocked
 
The force bends the
 
jumps
 
 
silently  
 
silently  
  away from
+
stunned by divine power!
deflected
+
Many are
  aside
+
  scramble
  bats
+
attacks
  blocks
+
  rolls
  block
+
  scrambles
narrowly
+
  struggle
effortlessly
+
  breaks
 +
shakes
 
  shake
 
  shake
 
  in vain against the grip of  
 
  in vain against the grip of  
around by the
 
shakes
 
the grip of
 
breaks
 
 
  struggles
 
  struggles
  struggle
+
  releases
  hold of the  
+
  release
  loses
+
the choke hold of  
strangle
+
the joint lock of
 +
loosens
 +
loosen
 +
adjust
 +
passes
 +
pass
 +
  has moved out of range!
 +
grabs
 +
grab
 +
adjusts
 
  mouth
 
  mouth
 
  is ripped away and remains in  
 
  is ripped away and remains in  
  has moved out of range!
+
  around by the
passes
+
strangle
  adjusts
+
  loses
  adjust
+
  lose
attacks
+
  out of the air
attack
+
  aside
  catches
+
  bats
  catch
+
  bat
pushes
 
  drop away as
 
  looks
 
 
  charges at  
 
  charges at  
onslaught!
 
surprised by the ferocity of
 
leap at
 
out of the air
 
 
  charge at  
 
  charge at  
 
  leaps at  
 
  leaps at  
  backward
+
  block
  and tumbles
+
  but the shot is blocked
 +
The force bends the
 +
The force twists the
 +
deflected
 +
narrowly
 +
effortlessly
 +
blocks
 +
You tangle together and fall over!
 
  bounces
 
  bounces
 
  bounce
 
  bounce
collides
+
They tangle together and tumble forward!
 +
You tangle together and tumble forward!
 +
They tangle together and fall over!
 
  collide
 
  collide
 +
onslaught!
 +
surprised by the ferocity of
 +
looks
 +
and tumbles
 
  and tumble
 
  and tumble
 
  knocked over
 
  knocked over
They tangle together and fall over!
+
collides
You tangle together and fall over!
+
smear
They tangle together and tumble forward!
+
specks
You tangle together and tumble forward!
+
dusting
corrected null contaminant
 
covering
 
dusting
 
specks
 
spatter
 
 
coating
 
coating
in grief
+
true
feeling triumphant
 
feeling fond
 
feeling grim satisfaction
 
rewards
 
rewarded
 
reward
 
in adoration
 
feeling affection
 
in acceptance
 
feeling admiration
 
joyful
 
feeling love
 
enraged
 
feeling gaiety
 
feeling caring
 
feeling apathetic
 
feeling aversion
 
feeling ambivalent
 
anguished
 
in agony
 
feeling alienated
 
feeling ferocious
 
feeling free
 
feeling empty
 
feeling enjoyment
 
displeased
 
empathetic
 
in despair
 
feeling dislike
 
yourself
 
 
myself
 
myself
appear
+
destroys
 +
spoke
 
appears
 
appears
 +
destroying
 +
destroy
 +
will
 
appearing
 
appearing
 
appeared
 
appeared
 +
appear
 
will be  
 
will be  
speaks
+
feeling loathing
speaking
 
destroy
 
destroys
 
destroying
 
destroyed
 
floods
 
rewarding
 
flooded
 
flooding
 
burned
 
Last I saw, it was in
 
Last I heard, it was in
 
Last I saw, it was held by
 
Last I heard, it was held by
 
Last I heard, I had it.
 
Last I heard, you held it.
 
returned to
 
Last I remember, I had it.
 
destroyed
 
a counting house
 
stole
 
stole our treasures
 
devoured
 
devoured our livestock
 
I have no idea where it is.
 
  Knowing no mercy,
 
a market
 
a tomb
 
a tavern
 
a tower
 
a keep
 
a library
 
a hospital
 
a mead hall
 
disturbed
 
prayed inside
 
destroyed our homes
 
profaned
 
the sewers
 
the catacombs
 
an underworld spire
 
a dungeon
 
 
feeling rejected
 
feeling rejected
 
feeling self-pity
 
feeling self-pity
feeling loathing
+
feeling gratitude
pleased
+
feeling guilty
 
taking hope
 
taking hope
 
feeling hopeless
 
feeling hopeless
feeling gratitude
+
feeling empty
feeling guilty
+
feeling enjoyment
 +
feeling ferocious
 +
feeling free
 +
feeling dislike
 +
displeased
 +
empathetic
 +
believes that primordial remnants such as
 +
belong back in their rightful home.
 +
  Any should be brought to
 +
, or given to one of us
 +
emotionless
 +
I desire that
 +
be returned to me.
 +
be returned to my family.
 +
in existential crisis
 +
feeling defeated
 
feeling expectant
 
feeling expectant
 
in doubt
 
in doubt
in existential crisis
+
feeling servile
feeling defeated
+
sympathetic
 
feeling tenderness
 
feeling tenderness
 
in wonder
 
in wonder
feeling servile
+
feeling fond
sympathetic
+
feeling grim satisfaction
be returned.
+
feeling triumphant
   I require it as a symbol of the  
+
rewarded
Speaking as a representative of
+
reward
, it is important that
+
rewards
  be returned to me.
+
flooded
  be returned to my family.
+
flood
emotionless
+
floods
I desire that
+
rewarding
  wants
+
burned
  returned
+
burns
 +
flooding
 +
feeling apathetic
 +
feeling aversion
 +
awed
 +
feeling caring
 +
feeling alienated
 +
feeling ambivalent
 +
anguished
 +
in acceptance
 +
feeling admiration
 +
in adoration
 +
feeling affection
 +
feeling gaiety
 +
feeling love
 +
profaned our homes
 +
  This bloodsucking fiend
 +
   This vile fiend
 +
even
 +
destroyed our homes
 +
profaned
 +
prayed inside
 +
an underworld spire
 +
the sewers
 +
the catacombs
 +
a tavern
 +
a tower
 +
a market
 +
, now cursed
 +
  Save us from this
 +
traitor
 +
  It pains me all the more, for the foul villain
 +
was once
 +
my own
 +
, now twisted into monstrosity
 +
, among them
 +
  [
 +
  pauses to regain
 +
  composure.]
 +
has even killed
 +
has killed
 +
  lust for murder
 +
  returned to
 +
Last I remember, I had it.
 +
Last I heard, I had it.
 +
Last I heard, you held it.
 
It would be wonderful if  
 
It would be wonderful if  
 
  found a lasting home within  
 
  found a lasting home within  
 +
wants
 +
requires it to be a proper
 +
  It is the symbol of the
 
   It is a valuable treasure to us.
 
   It is a valuable treasure to us.
 
   It should be brought to  
 
   It should be brought to  
  requires it to be a proper
+
Speaking as a representative of
   It is the symbol of the  
+
, it is important that
The guildhall
+
  be returned.
right around here
+
   I require it as a symbol of the  
The throne room
+
a hospital
The counting house
+
a mead hall
The library
+
a keep
The treasury
+
a library
a poem
+
stole our treasures
history
+
a counting house
an enemy.
+
I have no idea where it is.
a friend.
+
  Knowing no mercy,
a murderer.
+
devoured our livestock
I worship no one.
+
Last I saw, it was held by
an unknown creature
+
Last I heard, it was held by
dancing
+
Last I saw, it was in
I worship
+
Last I heard, it was in
  a safe creature.
+
  my former master.
 +
my former apprentice.
 +
my traveling companion.
 
  a dangerous animal.
 
  a dangerous animal.
 +
my prisoner.
 +
my master.
 +
my apprentice.
 
  the same as me.
 
  the same as me.
  an animal.
+
  a safe creature.
  of the living and must be killed.
+
  a friend.
not of the living.
 
 
  unstable.
 
  unstable.
 
  gladly not of the living.
 
  gladly not of the living.
has killed
+
  of the living and must be killed.
  lust for murder
+
never liked
murdered
+
with every fiber of my being
has even killed  
+
, and now we can all see why.
  This vile fiend
+
  also
profaned our homes
+
, but that bond seems so thin now.
  This bloodsucking fiend
+
loathe
  my own
+
It is my misfortune that
, now twisted into monstrosity
+
a kindred spirit
  It pains me all the more, for the foul villain
+
  a close friend
was once
+
I hate
  pauses to regain
+
  my enemy.
  composure.]
+
  an intruder.
, among them
+
a monster.
  harms the creature.
+
The library
  Other arms may not cut so deeply.
+
The treasury
  Beware!  It it said that only
+
The throne room
  It is said that
+
The counting house
horror
+
the guildhall
traitor
+
the tower
, now cursed
 
  Save us from this
 
 
the dormitory
 
the dormitory
 
the dining hall
 
the dining hall
the guildhall
+
the library
the tower
+
the treasury
 
the throne room
 
the throne room
 
the counting house
 
the counting house
the library
+
  Beware!  It it said that only
the treasury
+
  It is said that
somewhat violent
+
harms the creature.
  started a fight with
+
  Other arms may not cut so deeply.
 +
an unknown creature
 +
a murderer.
 +
dancing
 +
I worship
 +
I worship no one.
 +
recitation of
 +
The guildhall
 +
right around here
 +
a skilled preacher
 +
gives sermons, and may be a preacher
 +
a legendary storyteller
 +
a great storyteller
 +
perpetrated a violent attack upon
 +
a legendary preacher
 +
a great preacher
 +
a talented preacher
 +
an infamous villain
 +
a noted villain
 +
a known villain
 +
unhinged
 +
  are dangerous outlaws.
 +
robbed
 +
a legendary villain
 +
a modest bard
 +
a legendary dancer
 +
a great dancer
 +
a talented dancer
 +
a legendary bard
 +
a great bard
 +
a talented bard
 +
a skilled bard
 +
a great poet
 +
a talented poet
 +
a skilled poet
 +
a poet, according to some
 +
a talented storyteller
 +
a skilled storyteller
 +
a storyteller, or at least tells stories
 +
a legendary poet
 +
capable of such violence
 
well-known brawler
 
well-known brawler
 
prone to violence
 
prone to violence
a legendary brawler
+
somewhat violent
capable of such violence
 
 
  my partner
 
  my partner
 
, but it means nothing now.
 
, but it means nothing now.
  gave an unwelcome name.
+
a legendary brawler
 +
, but those acts bring no forgiveness.
 +
reunited
 +
  bravely put an end to
 +
a legendary hero
 +
a great hero
 +
a hero
 +
so very brave
 +
a legendary brigand
 +
an infamous brigand
 +
a noted brigand
 +
a known brigand
 
  did not name  
 
  did not name  
 +
feast
 +
feasts
 +
on the blood of the living!
 +
a known thug
 
thuggish
 
thuggish
 
  bullied  
 
  bullied  
a well-known thug
+
gave an unwelcome name.
a known thug
+
started a fight with
 
a legendary thug
 
a legendary thug
 
an infamous thug
 
an infamous thug
a known brigand
+
a well-known thug
a brigand
+
  attacked
an infamous brigand
+
  protected knowledge from being irrevocably lost
a noted brigand
+
, yet that means little now
  on the blood of the living!
+
, but at what price?
a legendary brigand
+
  are not fit to rule.
feasts
+
  part of the problem.
unhinged
+
  an enemy fighter.
  perpetrated a violent attack upon
+
  my comrade
a noted villain
+
, but nothing can change the facts.
a known villain
+
  are worthy of respect
a legendary villain
+
a known murderer
an infamous villain
+
  took the life of
  are dangerous outlaws.
+
  are my comrades
  robbed
+
  boldly slew
  my lover.
+
one of the most loyal soldiers to serve anybody at any time
I hate
+
famous for your loyalty as a soldier
  my former apprentice.
+
such a loyal soldier
my traveling companion.
+
  justly slew
  my apprentice.
+
on my side
my former master.
+
, but what does that mean now?
  my prisoner.
+
  brought battle to
  my master.
+
  stole
  a friend
+
a protector of the defenseless
, but that bond seems so thin now.
+
, but that hardly matters now.
a kindred spirit
+
challenged
a close friend
+
brought back
  a monster.
+
  sought out and returned our treasures
It is my misfortune that  
+
, though it doesn't much matter
  my enemy.
+
  a thieving scoundrel.
  an intruder.
+
a noted flatterer
a legendary hero
 
with every fiber of my being
 
, and now we can all see why.
 
never liked
 
loathe
 
  bravely put an end to
 
, but those acts bring no forgiveness.
 
  reunited
 
so very brave
 
a great hero
 
a hero
 
, but you can't talk your way out of this.
 
a pleasure to speak with
 
 
a known flatterer
 
a known flatterer
 
something of a flatterer
 
something of a flatterer
an infamous flatterer
+
, but you can't talk your way out of this.
a noted flatterer
 
 
, but you can't argue your way out of this.
 
, but you can't argue your way out of this.
 
a legendary flatterer
 
a legendary flatterer
a legendary killer
+
an infamous flatterer
 +
a legendary quarreler
 +
infamously quarrelsome
 +
a noted quarreler
 +
known to be quarrelsome
 +
a skilled dancer
 +
something of a dancer
 +
good for a deal now and then
 +
, but you can't bargain your way out of this.
 +
ended the days of
 +
a legendary murderer
 +
an infamous murderer
 +
a noted murderer
 
an infamous killer
 
an infamous killer
 +
a noted killer
 +
a known killer
 +
a talented hunter
 
a skilled hunter
 
a skilled hunter
 
something of a hunter
 
something of a hunter
a great hunter
+
a legendary killer
a talented hunter
+
a pleasure to speak with
 
, but now this stands between us.
 
, but now this stands between us.
 
a legendary hunter
 
a legendary hunter
a noted murderer
+
a great hunter
a known murderer
+
Everything is so much easier when you just tell the truth.
a legendary murderer
+
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
an infamous murderer
+
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
a killer
+
Don't think about the truth, whatever that is.  Just say what needs to be said.
ended the days of
+
It is abhorrent to seek power over other people.
a noted killer
+
The struggle for power must be balanced by other considerations.
a known killer
+
You should always tell the truth.
worthy of respect
+
There is nothing so important that it is worth telling a lie.
, but at what price?
+
Strive for power.
, but nothing can change the facts.
+
Power over others is the only true measure of worth.
are worthy of respect
+
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
  are my comrades
+
There's nothing admirable about bullying others.
  my comrade
+
Be careful of your so-called friends.
a murderer
+
Friends are future enemies. I don't see the difference. People do as they must.
  took the life of  
+
Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance.
a great storyteller
+
Friends are nice, but you should keep your priorities straight.
a talented storyteller
+
Don't be afraid to do anything to get ahead in this world.
gives sermons, and may be a preacher
+
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
a legendary storyteller
+
Please maintain your dignity.
a talented preacher
+
What do you care how I speak or how I live?
a skilled preacher
+
Who are these mealy-mouthed cowards trying to impress?
a legendary preacher
+
They are so full of all those big words.
a great preacher
+
There is a time for artful speech, and a time for blunt speech as well.
a poet, according to some
+
Always deal fairly.
a legendary bard
+
There's no value in all of this scheming I see these days.
a talented poet
+
Be shrewd, but do not lose yourself in guile.
a skilled poet
+
I do admire a clever turn of phrase.
a legendary poet
+
I can appreciate the right turn of phrase.
a great poet
+
There are times when it is alright not to tell the whole truth.
a skilled storyteller
+
It is best not to complicate your life with lies, sure, but the truth also has its problems.
a storyteller, or at least tells stories
+
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
a talented dancer
+
I do admire a clever trap.
a skilled dancer
+
You must never forget true loyalty.  Repay it in full.
a legendary dancer
+
How can society function without loyalty? We must be able to have faith in each other.
a great dancer
 
a skilled bard
 
a modest bard
 
a great bard
 
a talented bard
 
known to be quarrelsome
 
somewhat quarrelsome
 
infamously quarrelsome
 
a noted quarreler
 
, but you can't bargain your way out of this.
 
a legendary quarreler
 
something of a dancer
 
  good for a deal now and then
 
 
One must always be loyal to their cause and the ones they serve.
 
One must always be loyal to their cause and the ones they serve.
 
Don't serve anyone blindly.  You'll only get into trouble.
 
Don't serve anyone blindly.  You'll only get into trouble.
You must never forget true loyalty.  Repay it in full.
+
No law can do justice to the complexity of life.
How can society function without loyalty?  We must be able to have faith in each other.
+
Some laws are just, while others were made to be broken.
 
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
 
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
 
I consider laws to be more of a suggestion than anything.
 
I consider laws to be more of a suggestion than anything.
No law can do justice to the complexity of life.
+
I don't know
Some laws are just, while others were made to be broken.
+
One should always respect the law.
 +
Society flourishes when law breakers are punished.
 +
Nothing gives them the right to establish these laws.
 +
a very loyal soldier
 +
.  What happened to bring us to this?
 +
my neighbor.
 +
You can't always rely on your family, but it's good to know somebody is there.
 +
There's nothing like a good friend.
 +
Surround yourself with friends you can trust and you will be unstoppable.
 +
When all other bonds wither, friendship will remain.
 +
I was always irritated by family.
 +
We cannot choose our families, but we can choose to avoid them.
 +
I hold the relationships I've forged myself over family ties I had no part in creating.
 +
Family is complicated and those ties be both a boon and a curse. Sometimes both at once!
 +
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
 +
How great it is to be surrounded by family!
 
You can always rely on your family when everything else falls away.
 
You can always rely on your family when everything else falls away.
 
Family is the true bond that keeps society thriving.
 
Family is the true bond that keeps society thriving.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
+
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
How great it is to be surrounded by family!
+
Never lose yourself in loyalty.  You know what is best for yourself.
 
Loyalty has value, but you should always keep the broader picture in mind.
 
Loyalty has value, but you should always keep the broader picture in mind.
 
You should only maintain loyalty so long as something more important is not at stake.
 
You should only maintain loyalty so long as something more important is not at stake.
The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest.
+
Why this obsession with weapons and battle? I don't understand some people.
Never lose yourself in loyaltyYou know what is best for yourself.
+
The world isn't always safeI can see the value in martial training, the beauty even, but it shouldn't be exalted.
Surround yourself with friends you can trust and you will be unstoppable.
+
We should all be so lucky as to truly master a skill.
When all other bonds wither, friendship will remain.
+
The amount of practice that goes into mastering a skill is so impressive.
You can't always rely on your family, but it's good to know somebody is there.
+
An artisan, their materials and the tools to shape them!
There's nothing like a good friend.
+
Masterwork?  Why should I care?
I hold the relationships I've forged myself over family ties I had no part in creating.
+
A tool should get the job done, but one shouldn't obsess over the details.
Family is complicated and those ties be both a boon and a curse. Sometimes both at once!
+
A skilled warrior is a beautiful sight to behold.
I was always irritated by family.
+
It's great when we all get a chance to be merry together.
We cannot choose our families, but we can choose to avoid them.
+
Bah! I hope you aren't celebrating something.
You can be powerful or powerless. The choice is yours, until somebody makes it for you.
+
Merriment is worthless.
There's nothing admirable about bullying others.
+
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
Strive for power.
+
We should all be as one. Why all the struggling?
Power over others is the only true measure of worth.
+
We grow through debate and struggle, even chaos and discord.
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
+
Some discord is a healthy part of society, but we must also try to live together.
Friends are nice, but you should keep your priorities straight.
+
Be merry!
Be careful of your so-called friends.
+
Hard work is greatFinding a way to work half as hard is even better.
Friends are future enemies.  I don't see the difference. People do as they must.
+
We must be ready to sacrifice when the time comes.
, yet that means little now
+
Why harm yourself for anybody else's benefit?
brought back
+
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
killed
+
You shouldn't whittle your life away on working.
protected knowledge from being irrevocably lost
+
Hard work is bested by luck, connections and wealth every time.
an enemy fighter.
+
An earnest effort at any required tasks.  That's all that's needed.
  attacked
+
I only work so hard, but sometimes you have to do what you have to do.
are not fit to rule.
+
In life, you should work hard. Then work harder.
part of the problem.
+
Hard work is the true sign of character.
, but that hardly matters now.
+
The best way to get what you want out of life is to work for it.
challenged
+
It's foolish to work hard for anything.
stole
+
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
a protector of the defenseless
+
All of that practice is misspent effort.
, though it doesn't much matter
+
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
a thieving scoundrel.
+
There's more to life than becoming great at just one thing, but being good at several isn't bad!
an untitled work
+
It's better to work alone when possible, I think. Cooperation breeds weakness.
sought out and returned our treasures
+
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
famous for your loyalty as a soldier
 
such a loyal soldier
 
boldly slew
 
one of the most loyal soldiers to serve anybody at any time
 
, but what does that mean now?
 
brought battle to  
 
  justly slew
 
on my side
 
Society flourishes when law breakers are punished.
 
Nothing gives them the right to establish these laws.
 
I don't know
 
One should always respect the law.
 
. What happened to bring us to this?
 
  my neighbor.
 
a very loyal soldier
 
a loyal soldier
 
 
I treasure my freedom.
 
I treasure my freedom.
 
Nobody is free, and it is pointless to act as if you are.
 
Nobody is free, and it is pointless to act as if you are.
It's better to work alone when possible, I think. Cooperation breeds weakness.
+
What's so special about art?
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
+
Art? More like wasted opportunity.
 
Art is complicated.  I know what I like, but some I can do without.
 
Art is complicated.  I know what I like, but some I can do without.
 
We should all work together.
 
We should all work together.
What's so special about art?
+
We need to move beyond traditions.
Art? More like wasted opportunity.
+
Some traditions are worth keeping, but we should consider their overall value.
 +
Art is life.
 +
The creative impulse is so valuable.
 +
I can see a place for maintaining decorum, but it's exhausting to live that way.
 +
Some things should never change.
 +
It's admirable when the traditions are upheld.
 +
We need to find a better way than those of before.
 +
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
 +
The mind thinks best when the world is at rest.
 +
Give me the bustle and noise over all that quiet!
 +
I like a balance of tranquility and commotion myself.
 +
Why would I waste time thinking about myself?
 +
Some time spent in reflection is admirable, but you must not forget to live your life.
 +
I think self-control is key.  Master yourself.
 +
Why deny yourself your heart's desire?
 +
The quest for knowledge never ends.
 +
All of that so-called knowledge doesn't mean a thing.
 
Knowledge can be useful, but it can also be pointless or even dangerous.
 
Knowledge can be useful, but it can also be pointless or even dangerous.
 
It is important to discover yourself.
 
It is important to discover yourself.
The quest for knowledge never ends.
 
All of that so-called knowledge doesn't mean a thing.
 
Do not hide yourself behind an unfeeling mask.
 
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
 
 
Personal freedom must be tempered by other considerations.
 
Personal freedom must be tempered by other considerations.
 
One should not complain or betray any feeling.
 
One should not complain or betray any feeling.
Give me the bustle and noise over all that quiet!
+
Do not hide yourself behind an unfeeling mask.
I like a balance of tranquility and commotion myself.
+
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
+
People can be so angry, and I just don't understand it.
The mind thinks best when the world is at rest.
+
W... worried? Do I look worried?
I think self-control is key. Master yourself.
+
There's nothing to be upset about.
Why deny yourself your heart's desire?
+
I'm feeling randy today!
Why would I waste time thinking about myself?
+
Is there something to be happy about?
Some time spent in reflection is admirable, but you must not forget to live your life.
+
It really gets me down sometimes.
Merriment is worthless.
+
How can people be so glum?
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
+
I have trouble controlling my temper.
It's great when we all get a chance to be merry together.
+
How can someone be so consumed by hate?
Bah!  I hope you aren't celebrating something.
+
I get so jealous sometimes.
Some discord is a healthy part of society, but we must also try to live together.
+
I don't understand how somebody can become so obsessed by what somebody else has.
Be merry!
+
Be happy!
We should all be as one.  Why all the struggling?
+
the theme of  
We grow through debate and struggle, even chaos and discord.
+
It's a great day to fall in love all over again.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
+
People do get so carried away sometimes, but not I.
Don't think about the truth, whatever that is.  Just say what needs to be said.
+
Sometimes I just don't like somebody.
Everything is so much easier when you just tell the truth.
+
Maybe I give up too early sometimes.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
+
I don't always do things in the most efficient way.
You should always tell the truth.
+
We must be careful not to waste.
There is nothing so important that it is worth telling a lie.
+
I don't mind stirring things up.
It is abhorrent to seek power over other people.
+
I am not governed by urges.
The struggle for power must be balanced by other considerations.
+
There's nothing like a good brawl.
I do admire a clever turn of phrase.
+
Why must they be so violent?
I can appreciate the right turn of phrase.
+
Get me going and I won't stop for anything.
There's no value in all of this scheming I see these days.
+
Why are they so fixated on these baubles?
Be shrewd, but do not lose yourself in guile.
+
I could really use a drink.
Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak.
+
So I overindulge sometimes.
I do admire a clever trap.
+
Sometimes I think I need a drink, but I can control myself.
There are times when it is alright not to tell the whole truth.
+
I just don't understand these flames of passion people go on about.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
+
I don't handle pressure well.
Please maintain your dignity.
+
I'm at my best under pressure.
What do you care how I speak or how I live?
+
Yes, I want more. Is that so bad?
Don't be afraid to do anything to get ahead in this world.
+
All of this buying and selling isn't honest work.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
+
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There is a time for artful speech, and a time for blunt speech as well.
 
Always deal fairly.
 
Who are these mealy-mouthed cowards trying to impress?
 
They are so full of all those big words.
 
Art is life.
 
The creative impulse is so valuable.
 
We need to move beyond traditions.
 
Some traditions are worth keeping, but we should consider their overall value.
 
It's admirable when the traditions are upheld.
 
We need to find a better way than those of before.
 
I can see a place for maintaining decorum, but it's exhausting to live that way.
 
Some things should never change.
 
 
There's nothing like a great romance!
 
There's nothing like a great romance!
 
These people carrying on about romance should be more practical.
 
These people carrying on about romance should be more practical.
All of this buying and selling isn't honest work.
+
There's work to be done!
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
+
Time spent in leisure is such a waste.
 
There's some value in leisure, but one also has to engage with other aspects of life.
 
There's some value in leisure, but one also has to engage with other aspects of life.
 
Trade is the life-blood of a thriving society.
 
Trade is the life-blood of a thriving society.
There's work to be done!
+
Anybody that sticks to something a moment longer than they have to is an idiot.
Time spent in leisure is such a waste.
+
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
 +
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
 +
It's best to slow down and just relax.
 +
It's a competitive world, and you'd be a fool to think otherwise.
 +
All of this striving against one another is so foolish.
 +
There is value in a good rivalry, but such danger as well.
 +
Keep going and never quit.
 +
on
 +
the subject of
 +
the concept of
 +
the idea of
 +
I've
 +
I have
 +
considering
 +
Let there be peace throughout the world.
 +
How I long for the beautiful spectacle of war!
 
War is sometimes necessary, but peace must be valued as well, when we can have it.
 
War is sometimes necessary, but peace must be valued as well, when we can have it.
 
Uhh...
 
Uhh...
Let there be peace throughout the world.
+
You shouldn't get too carried away with romance, but it's fine in moderation.
How I long for the beautiful spectacle of war!
+
It's wonderful to be out exploring the wilds!
 
I could do without all of those creatures and that tangled greenery.
 
I could do without all of those creatures and that tangled greenery.
 
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
 
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
You shouldn't get too carried away with romance, but it's fine in moderation.
+
I don't really get attached to people.
It's wonderful to be out exploring the wilds!
+
I go with the flow sometimes.
the concept of
+
Don't bother trying to play on my emotions.
the idea of
+
I'm happy to help.
the subject of
+
Try to keep an open mind.
been
+
Everybody has their own way of life.
considering
+
I don't understand why they have to be that way.
I have
+
Friendship is forever.
I don't understand how somebody can become so obsessed by what somebody else has.
+
I could tell you all about it!
Be happy!
+
If you have a task, do it properly.
How can someone be so consumed by hate?
+
It's not perfect, but it's good enough.  Why fret about it?
I get so jealous sometimes.
+
I'm not going to change my mind.
People do get so carried away sometimes, but not I.
+
I don't really want to know.
Sometimes I just don't like somebody.
+
I wonder what they think.
the theme of
+
Who cares what they think?
It's a great day to fall in love all over again.
+
I don't feel like telling you about it.
We should all be so lucky as to truly master a skill.
+
I try not to interrupt.
The amount of practice that goes into mastering a skill is so impressive.
+
There's so much to be done!
Why this obsession with weapons and battle?  I don't understand some people.
+
What's the rush?
The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted.
+
I need some more excitement in my life.
A tool should get the job done, but one shouldn't obsess over the details.
+
My trust is earned, and not by many.
A skilled warrior is a beautiful sight to behold.
+
It's such a joy to be with people.
An artisan, their materials and the tools to shape them!
+
I prefer to be by myself.
Masterwork? Why should I care?
+
People should listen to what I have to say.
The best way to get what you want out of life is to work for it.
+
One must always carefully consider the correct course of action.
It's foolish to work hard for anything.
+
Everything just so in its proper place!
In life, you should work hard.  Then work harder.
+
It's my mess.
Hard work is the true sign of character.
+
People are basically trustworthy.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
+
Why should I help?
There's more to life than becoming great at just one thing, but being good at several isn't bad!
+
Do your duty.
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
+
I don't like being obligated to anybody.
All of that practice is misspent effort.
+
Oh, I don't usually think much.
Why harm yourself for anybody else's benefit?
+
Some people are so wrapped up in themselves.
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
+
My goals are important to me.
Hard work is great.  Finding a way to work half as hard is even better.
 
We must be ready to sacrifice when the time comes.
 
An earnest effort at any required tasks.  That's all that's needed.
 
I only work so hard, but sometimes you have to do what you have to do.
 
You shouldn't whittle your life away on working.
 
Hard work is bested by luck, connections and wealth every time.
 
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
 
It's best to slow down and just relax.
 
Anybody that sticks to something a moment longer than they have to is an idiot.
 
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
 
There is value in a good rivalry, but such danger as well.
 
Keep going and never quit.
 
It's a competitive world, and you'd be a fool to think otherwise.
 
All of this striving against one another is so foolish.
 
 
I don't feel like I need to chase anything.
 
I don't feel like I need to chase anything.
 
One should always return a favor.
 
One should always return a favor.
Some people are so wrapped up in themselves.
+
Bravery is not a strength of mine.
My goals are important to me.
+
We will be successful.
 
I don't think I'm cut out for this.
 
I don't think I'm cut out for this.
 
I look splendid today.
 
I look splendid today.
Bravery is not a strength of mine.
+
What's this about proper living?
We will be successful.
+
I was never one to follow advice.
You shouldn't waste your life on revenge.
+
I'm not much of a decision maker.
I am a very, very important person.
+
Have no fear.
 +
It's so great when everybody just gets along.
 +
You're so perceptive!
 +
You don't care, so don't ask.
 +
I try to live and behave properly.
 +
Huh?  What was that?
 +
I'm feeling optimistic about the future.
 +
It won't turn out well.
 +
I'm curious.  Tell me everything!
 +
Oh, I'm nothing special.
 +
There's no room for mercy in this world.
 +
Show some mercy now and again.
 +
I'm concentrating on something.
 
That isn't funny.
 
That isn't funny.
 
Don't get on my bad side.
 
Don't get on my bad side.
I wouldn't feel comfortable getting all dressed up.
+
You shouldn't waste your life on revenge.
Did you hear the one about the
+
I am a very, very important person.
It's not a gift if you expect something in return.
+
It's not a gift if you expect something in return.
 
I like to dress well.
 
I like to dress well.
It won't turn out well.
+
I wouldn't feel comfortable getting all dressed up.
I'm curious.  Tell me everything!
+
Did you hear the one about the  
Huh?  What was that?
+
What's that?!
I'm feeling optimistic about the future.
+
The horror consumes me!
Show some mercy now and again.
+
I cannot be overwhelmed by grief!
I'm concentrating on something.
+
Fantastic!
Oh, I'm nothing special.
+
What is the meaning of it all?!
There's no room for mercy in this world.
+
I can't believe how great I feel!
It's not perfect, but it's good enough.  Why fret about it?
+
That's incredibly suspicious!
I'm not going to change my mind.
+
What's going on?!
I could tell you all about it!
+
Such sweet bliss!
If you have a task, do it properly.
 
Who cares what they think?
 
I don't feel like telling you about it.
 
I don't really want to know.
 
I wonder what they think.
 
There's nothing to be upset about.
 
I'm feeling randy today!
 
People can be so angry, and I just don't understand it.
 
W... worried? Do I look worried?
 
How can people be so glum?
 
I have trouble controlling my temper.
 
Is there something to be happy about?
 
It really gets me down sometimes.
 
So I overindulge sometimes.
 
Sometimes I think I need a drink, but I can control myself.
 
Why are they so fixated on these baubles?
 
I could really use a drink.
 
I'm at my best under pressure.
 
Yes, I want more.  Is that so bad?
 
I just don't understand these flames of passion people go on about.
 
I don't handle pressure well.
 
We must be careful not to waste.
 
I don't mind stirring things up.
 
Maybe I give up too early sometimes.
 
I don't always do things in the most efficient way.
 
Why must they be so violent?
 
Get me going and I won't stop for anything.
 
I am not governed by urges.
 
There's nothing like a good brawl.
 
I'm not much of a decision maker.
 
Have no fear.
 
What's this about proper living?
 
I was never one to follow advice.
 
You don't care, so don't ask.
 
I try to live and behave properly.
 
It's so great when everybody just gets along.
 
You're so perceptive!
 
It's all starting to get me down.
 
I've been feeling anxious.
 
I feel angry all the time.
 
I'm feeling really worn down.
 
I feel so tired of everything.
 
I can't take much more of this!
 
I'm feel like I'm about to snap.
 
I just don't care anymore...
 
Everything's
 
alright
 
I'm doing
 
I get fed up sometimes.
 
I've been under some pressure.
 
The horror...
 
Rawr!!!
 
Somebody help!
 
Ah...  uh...
 
just fine
 
I've been
 
I feel
 
 
Every last one of you will pay with your lives!
 
Every last one of you will pay with your lives!
 
Ahhhhhhh!  No!
 
Ahhhhhhh!  No!
The love overwhelms me!
+
Eek!
Such sweet bliss!
+
The pain!
 
How incredibly satisfying!
 
How incredibly satisfying!
 
Oh joyous occasion!
 
Oh joyous occasion!
Waaaaa...
+
The love overwhelms me!
The pain!
+
Such adoration I feel!
Don't bother trying to play on my emotions.
+
How affectionate I am!
I'm happy to help.
+
How agitating!
I don't really get attached to people.
+
This is so aggravating!
I go with the flow sometimes.
+
I will take revenge!
I don't understand why they have to be that way.
+
I must press on!
Friendship is forever.
+
I am in complete accord with this!
Try to keep an open mind.
+
How admirable!
Everybody has their own way of life.
+
That was very satisfying!
It's my mess.
+
I am so happy!
People are basically trustworthy.
+
I feel such love!
One must always carefully consider the correct course of action.
+
How blissful!
Everything just so in its proper place!
+
I am so enraged!
I don't like being obligated to anybody.
+
Yes!  It is done.
Oh, I don't usually think much.
+
I must not succumb to fear!
Why should I help?
+
I feel such unbearable sadness...
Do your duty.
+
I feel angry all the time.
What's the rush?
+
I'm feeling really worn down.
I need some more excitement in my life.
+
It's all starting to get me down.
I try not to interrupt.
+
I've been feeling anxious.
There's so much to be done!
+
I'm feel like I'm about to snap.
I prefer to be by myself.
+
I just don't care anymore...
People should listen to what I have to say.
+
I feel so tired of everything.
My trust is earned, and not by many.
+
I can't take much more of this!
It's such a joy to be with people.
+
A great piece of art is one that moves me.
 +
I guess I just don't appreciate art.
 
I cannot stand the world any longer...
 
I cannot stand the world any longer...
 
Everything is all piling up at once!
 
Everything is all piling up at once!
A great piece of art is one that moves me.
+
I'd just as soon not have anything too exciting happen today.
I guess I just don't appreciate art.
+
Do you have dreams?  Tell me a story!
 
Try to focus on the practical side of the matter.
 
Try to focus on the practical side of the matter.
 
I encountered a fascinating conundrum recently.
 
I encountered a fascinating conundrum recently.
I'd just as soon not have anything too exciting happen today.
+
Ah...  uh...
Do you have dreamsTell me a story!
+
The horror...
 +
Rawr!!!
 +
Waaaaa...
 +
I feel
 +
just fine
 +
I'm
 +
Somebody help!
 +
alright
 +
Everything's
 +
I've been
 +
I get fed up sometimes.
 +
I've been under some pressure.
 +
I'm doing
 +
Such freedom I feel!
 +
Such a fright!
 +
How frustrating!
 +
Glee!
 +
So exasperating!
 +
How exhilarating!
 +
You will know my ferocity!
 +
I'm feeling so fond!
 +
How embarrassing!
 +
I feel such empathy!
 +
I feel so empty inside...
 +
How enjoyable!
 +
I am very, very displeased.
 +
What shall I doThis is a disaster!
 +
I can't wait to get to it!
 +
Such elation I feel!
 +
How incredibly interesting!
 +
How irritating!
 +
I feel so isolated!
 +
Such a jolly time!
 +
I am filled with such hope!
 +
There is no hope!
 +
The humiliation!
 +
Such an offense!
 +
Not that it's your business!  Harumph!
 +
The guilt is almost unbearable!
 +
Such happiness!
 +
I am consumed by hatred.
 +
The gloom blankets me...
 +
How glum I am...
 +
I am so grateful!
 +
It makes me so grouchy!
 +
I'm so anxious!
 
I could not care less.
 
I could not care less.
 
I am very aroused!
 
I am very aroused!
So annoying!
+
Astonishing!
I'm so anxious!
+
It's annoying.
 
I'm annoyed.
 
I'm annoyed.
 
That's annoying.
 
That's annoying.
 +
So annoying!
 +
Ha ha!  So amusing!
 +
I am so angry!
 +
The anguish is overwhelming...
 
How annoying!
 
How annoying!
It's annoying.
+
The agony is too much!
I'm so incredibly confused...
+
I feel so alienated...
I can't describe the contempt I feel...
+
Wow!  That's amazing!
This is so boring!
+
I am so torn over this...
I care so much!
+
How disgusting!
I'm awe-struck!
+
How naive I was...  this strikes me to the core.
I'm terribly bitter about this...
+
I feel such an intense dislike...
Astonishing!
+
Everything is coming apart!
I really need to get away from this.
+
I feel so dejected...
How naive I was...  this strikes me to the core.
 
I feel such an intense dislike...
 
My disappointment is palpable!
 
How disgusting!
 
 
How very delightful!
 
How very delightful!
 
I despair at this!
 
I despair at this!
 +
My disappointment is palpable!
 +
I care so much!
 +
I'm so incredibly confused...
 +
I can't describe the contempt I feel...
 
I am so content about this.
 
I am so content about this.
I feel so dejected...
+
I really need to get away from this.
I feel such empathy!
+
I'm awe-struck!
I feel so empty inside...
+
I'm terribly bitter about this...
Such elation I feel!
+
This is so boring!
How embarrassing!
+
I feel so good!
What shall I do?  This is a disaster!
+
Such gaiety!
I can't wait to get to it!
+
This is so exciting!
Everything is coming apart!
+
That's suspicious!
I am very, very displeased.
+
I know it will come to pass!
The horror consumes me!
+
I am wracked by doubts!
I cannot be overwhelmed by grief!
+
Let's go!
What's going on?!
+
This cannot possibly end well...
What's that?!
+
I am filled with such wrath!
I can't believe how great I feel!
+
Nothing shall stand in my way!
That's incredibly suspicious!
+
What am I even doing here?
What is the meaning of it all?!
+
I feel so defeated...
I am so happy!
+
I feel so uneasy!
I feel such love!
+
Such unhappiness!
I feel such unbearable sadness...
+
The wonder!
That was very satisfying!
+
I'm so worried!
Yes! It is done.
+
How blissful I am.
I must not succumb to fear!
+
I will have my revenge.
Fantastic!
+
I am not scared!
I am so enraged!
+
I accept this.
How affectionate I am!
+
I cannot give in to sadness.
How agitating!
+
I am very satisfied.
How admirable!
+
This is a joyous time.
Such adoration I feel!
+
This is love.
I must press on!
+
This is great!
I am in complete accord with this!
+
I am about to lose it!
How blissful!
+
Begone fear!
I will take revenge!
+
That's alarming!
I am so angry!
+
Most shocking!
The anguish is overwhelming...
+
This is truly horrifying.
I am so torn over this...
+
I am almost overcome by grief.
Ha ha!  So amusing!
+
My patience is as the still waters.
I feel so alienated...
 
Wow! That's amazing!
 
This is so aggravating!
 
The agony is too much!
 
 
I burn with such passion!
 
I burn with such passion!
 
How pleasurable!
 
How pleasurable!
I'm panicking! I'm panicking!
+
I am so proud!
My patience is as the still waters.
+
Such nostalgia!
 
My optimism is unshakeable!
 
My optimism is unshakeable!
 
This is such an outrage!
 
This is such an outrage!
 +
I'm panicking!  I'm panicking!
 +
I'm overcome by lust!
 +
Such misery!
 +
The mortification overwhelms me!
 
I am so nervous!
 
I am so nervous!
Such nostalgia!
+
How jovial I feel!
I repent!  I repent!
+
Such jubilation I feel!
I am overcome by such resentment...
+
I crawl with such unbearable loathing!
I have so many regrets...
+
I'm so terribly lonely!
I feel such remorse!
+
I am so ashamed!
Such rejection!  I cannot stand it.
 
Such a relief!
 
I am so proud!
 
Such total rapture!
 
 
I feel such sympathy!
 
I feel such sympathy!
 
The tenderness I feel!
 
The tenderness I feel!
I can't take it!
+
It's so thrilling!
I am so ashamed!
+
I have been so wronged!
 
Why does it keep happening to me?  Why me?!
 
Why does it keep happening to me?  Why me?!
 
I live to serve...  my dear master...
 
I live to serve...  my dear master...
 +
I can't take it!
 +
I feel such remorse!
 +
I repent!  I repent!
 +
I am overcome by such resentment...
 
I feel so restless!
 
I feel so restless!
I have been so wronged!
+
Such total rapture!
Nothing shall stand in my way!
+
Such rejection! I cannot stand it.
What am I even doing here?
+
Such a relief!
I'm so worried!
+
I have so many regrets...
I am filled with such wrath!
+
I'm very fond.
Such unhappiness!
+
I feel so free.
The wonder!
+
That was so frightful.
It's so thrilling!
+
This is very frustrating.
I feel so uneasy!
+
I really enjoyed that!
Such a fright!
+
I'm quite exasperated.
How frustrating!
+
That was very exhilarating!
I'm feeling so fond!
+
I'm feeling so ferocious!
Such freedom I feel!
+
I'm so elated.
How exhilarating!
 
You will know my ferocity!
 
How enjoyable!
 
So exasperating!
 
The guilt is almost unbearable!
 
Such happiness!
 
It makes me so grouchy!
 
Not that it's your business!  Harumph!
 
How glum I am...
 
I am so grateful!
 
The gloom blankets me...
 
How irritating!
 
I feel so isolated!
 
Such an offense!
 
How incredibly interesting!
 
There is no hope!
 
The humiliation!
 
I am consumed by hatred.
 
I am filled with such hope!
 
Such misery!
 
The mortification overwhelms me!
 
I'm so terribly lonely!
 
I'm overcome by lust!
 
Such jubilation I feel!
 
I crawl with such unbearable loathing!
 
Such a jolly time!
 
How jovial I feel!
 
It makes me very anxious.
 
It would be hard to care less.
 
I feel so anguished...
 
That's very annoying.
 
That's very amusing.
 
I'm very angry.
 
That's amazing!
 
I have strong feelings of ambivalence.
 
I really care.
 
I'm so confused.
 
It makes me very bitter.
 
It's really boring.
 
I'm very averse to this.
 
Awe-inspiring...
 
I'm aroused!
 
It's quite astonishing.
 
So disgusting...
 
I've become so disillusioned.  What now?
 
I feel such despair...
 
I am very disappointed.
 
I'm feeling very dejected.
 
This is delightful!
 
Contemptible!
 
I'm very content.
 
 
This is so embarrassing...
 
This is so embarrassing...
 
I'm very empathetic.
 
I'm very empathetic.
I'm very eager to get started.
+
I feel such emptiness.
I'm so elated.
+
It has all gone wrong!
 
This is quite displeasing.
 
This is quite displeasing.
 
I'm so distressed about this!
 
I'm so distressed about this!
I really don't like this.
+
I'm very eager to get started.
It has all gone wrong!
+
I am very insulted.
Such gaiety!
+
It's very interesting.
This is so exciting!
+
I'm very irritated by this.
This cannot possibly end well...
+
I feel very isolated.
I feel so good!
+
The hate burns within me.
I am wracked by doubts!
+
I am very hopeful.
Let's go!
+
I feel hopeless.
I feel so defeated...
+
This is so humiliating.
I know it will come to pass!
+
It makes me very grouchy.
I am about to lose it!
+
Harumph!
It is done.
+
I feel so guilty.
I am almost overcome by grief.
+
I am so happy.
This is great!
+
I'm so gleeful.
Most shocking!
+
It makes me so gloomy.
This is truly horrifying.
+
I feel so glum.
That's suspicious!
+
I'm very grateful.
That's alarming!
+
That's very annoying.
I will have my revenge.
+
It makes me very anxious.
I am not scared!
+
It would be hard to care less.
This is love.
+
I'm aroused!
How blissful I am.
+
I have strong feelings of ambivalence.
I am very satisfied.
+
That's very amusing.
This is a joyous time.
+
I'm very angry.
Begone fear!
+
I feel so anguished...
I cannot give in to sadness.
+
I'm very aggravated.
 
The agony I feel...
 
The agony I feel...
 
I feel alienated.
 
I feel alienated.
This is driving me to agitation.
+
I admire this.
I'm very aggravated.
 
 
I adore this.
 
I adore this.
 
I'm feeling affectionate.
 
I'm feeling affectionate.
I accept this.
+
This is driving me to agitation.
I admire this.
+
I am very disappointed.
 +
So disgusting...
 +
I've become so disillusioned.  What now?
 +
I really don't like this.
 +
I'm very content.
 +
I'm feeling very dejected.
 +
This is delightful!
 +
I feel such despair...
 +
It's really boring.
 +
I really care.
 +
I'm so confused.
 +
Contemptible!
 +
It's quite astonishing.
 +
I'm very averse to this.
 +
Awe-inspiring...
 +
It makes me very bitter.
 +
I really don't see this working out.
 +
I'm feeling great!
 +
The gaiety I'm feeling!
 +
This is really exciting!
 +
I've been defeated.
 +
Things are going to happen.
 +
I'm very doubtful.
 +
I feel enthusiastic!
 +
I'm very worried.
 +
I am wrathful.
 +
I shall accomplish much!
 +
What is the meaning of life...
 +
This is quite a thrill!
 +
I feel very uneasy.
 +
I'm very unhappy.
 +
I am filled with wonder.
 +
Is this love?
 +
This could be bliss.
 +
This might require an answer.
 +
I feel no terror.
 +
This doesn't scare me.
 +
I feel somewhat sad.
 +
That was satisfying.
 +
This is nice.
 +
I must let grief pass me by.
 +
I feel like a victor.
 +
I'm a little angry.
 +
It has come to pass.
 +
How suspicious...
 +
That was alarming.
 +
I will master myself.
 +
This cannot horrify me.
 +
I'm really starting to panic.
 
I'm very patient.
 
I'm very patient.
 
I feel such passion.
 
I feel such passion.
This is an outrage!
+
I'm very pleased.
I'm really starting to panic.
+
I'm very nervous.
 
I'm feeling very nostalgic.
 
I'm feeling very nostalgic.
 
I'm quite optimistic.
 
I'm quite optimistic.
 +
This is an outrage!
 +
I'm very lonely.
 +
I feel such lust.
 +
I'm so miserable.
 
I'm so mortified...
 
I'm so mortified...
I'm very nervous.
+
I'm feeling so jolly.
I'm truly remorseful.
+
I'm very jovial.
I must repent.
+
I feel much jubilation.
I'm so relieved.
+
I feel so much loathing...
I'm so regretful.
+
This leaves me so shaken.
I am so spiritually moved!
 
I feel so rejected.
 
I'm very pleased.
 
I am very proud.
 
 
I feel such shame.
 
I feel such shame.
 
I'm very sympathetic.
 
I'm very sympathetic.
I live to serve.
+
I feel such tenderness.
This leaves me so shaken.
+
I'm really restless.
 
I feel so wronged.
 
I feel so wronged.
 
This is such a hardship for me!
 
This is such a hardship for me!
 +
I live to serve.
 +
I'm so regretful.
 +
I'm truly remorseful.
 +
I must repent.
 
I'm very resentful.
 
I'm very resentful.
I'm really restless.
+
I am very proud.
I am wrathful.
+
I am so spiritually moved!
I shall accomplish much!
+
I feel so rejected.
I am filled with wonder.
+
I'm so relieved.
I'm very worried.
+
I feel fond.
I feel very uneasy.
+
I'm free.
I'm very unhappy.
+
That was frightening.
I feel such tenderness.
+
It's frustrating.
This is quite a thrill!
+
I enjoyed that.
I feel so free.
+
That was exasperating.
That was so frightful.
+
That's exhilarating.
I'm feeling so ferocious!
+
I burn with ferocity.
I'm very fond.
+
I'm elated.
I'm quite exasperated.
+
I'm embarrassed.
That was very exhilarating!
+
I feel empathy.
I feel such emptiness.
+
I feel empty.
I really enjoyed that!
+
What has happened?
Harumph!
+
I am not pleased.
I feel so guilty.
+
This is distressing.
I'm very grateful.
+
I'm eager to go.
It makes me very grouchy.
+
I take offense.
It makes me so gloomy.
+
It's interesting.
I feel so glum.
+
It's irritating.
This is very frustrating.
+
I feel isolated.
I'm so gleeful.
+
I feel hate.
It's very interesting.
+
I have hope.
I'm very irritated by this.
+
I cannot find hope.
This is so humiliating.
+
This is humiliating.
I am very insulted.
+
I'm a little grouchy.
I am very hopeful.
+
Harumph.
I feel hopeless.
+
I feel guilty.
I am so happy.
+
I'm happy.
The hate burns within me.
+
There's some glee here!
I feel such lust.
+
I'm a little gloomy.
I'm so miserable.
+
I'm glum.
I feel so much loathing...
+
I'm grateful.
I'm very lonely.
+
I'm anguished.
I'm very jovial.
 
I feel much jubilation.
 
I feel very isolated.
 
I'm feeling so jolly.
 
 
I'm anxious.
 
I'm anxious.
 
Who cares?
 
Who cares?
That makes me angry.
+
Arousing...
I'm anguished.
+
That is amazing.
 
I'm ambivalent.
 
I'm ambivalent.
 
Amusing.
 
Amusing.
I feel somewhat alienated.
+
That makes me angry.
That is amazing.
+
This is agitating.
I care.
+
This is aggravating.
This is confusing.
+
This is agonizing.
It makes me bitter.
+
I feel somewhat alienated.
It's boring.
+
I can accept this.
I'd like to get away from it.
+
I find this somewhat admirable.
It fills one with awe.
+
I can adore this.
Arousing...
+
That might be affection I feel.
It's astonishing, really.
+
This is disappointing.
 
That's disgusting.
 
That's disgusting.
 
This makes me question it all.
 
This makes me question it all.
I feel despair.
+
I dislike this.
This is disappointing.
+
I'm content.
 
I'm dejected.
 
I'm dejected.
 
I feel some delight.
 
I feel some delight.
 +
I feel despair.
 +
It's boring.
 +
I care.
 +
This is confusing.
 
I feel only contempt.
 
I feel only contempt.
I'm content.
+
It's astonishing, really.
I'm embarrassed.
+
I'd like to get away from it.
I feel empathy.
+
It fills one with awe.
I'm eager to go.
+
It makes me bitter.
I'm elated.
+
I feel pretty good.
I am not pleased.
+
This is gaiety.
This is distressing.
+
I'm excited.
I dislike this.
+
Takes all kinds these days.
What has happened?
+
It could happen!
I'm feeling great!
+
I have my doubts.
The gaiety I'm feeling!
+
Let's do this.
I feel enthusiastic!
+
Things usually don't work out
I really don't see this working out.
+
It's worrisome.
Things are going to happen.
+
The wrath rises within me...
I'm very doubtful.
+
I am ready for this.
What is the meaning of life...
+
I'm beat.
I've been defeated.
+
Thrilling.
I feel like a victor.
+
I'm uneasy.
I'm a little angry.
+
I'm unhappy.
This cannot horrify me.
+
It's wondrous.
I must let grief pass me by.
+
I do not see the bliss in this.
That was alarming.
+
There is no need to feel vengeful.
I will master myself.
+
I laugh in the face of death!
This is really exciting!
+
I do not accept this.
How suspicious...
+
I am not feeling sad right now.
This could be bliss.
+
That was not satisfying.
This might require an answer.
+
I suppose this would be a joyous occasion.
This is nice.
+
There is no love.
Is this love?
+
There is no need for celebration.
I feel somewhat sad.
+
I have no feelings of rage.
That was satisfying.
+
I guess it could be considered grimly satisfying.
It has come to pass.
+
This does not scare me.
This doesn't scare me.
+
What is it this time...
This is aggravating.
+
That did not shock me.
This is agonizing.
+
I am not upset by this.
That might be affection I feel.
+
Grief?  I feel nothing.
This is agitating.
+
I feel a little panic.
I find this somewhat admirable.
 
I can adore this.
 
I feel no terror.
 
I can accept this.
 
 
I'm patient.
 
I'm patient.
 
I feel passion.
 
I feel passion.
It is an outrage.
+
It pleases me.
I feel a little panic.
+
I'm nervous.
 
I feel nostalgia.
 
I feel nostalgia.
 
I'm optimistic.
 
I'm optimistic.
 +
It is an outrage.
 +
I'm lonely.
 +
I'm lustful.
 +
I feel miserable.
 
This is mortifying.
 
This is mortifying.
I'm nervous.
+
It makes me jolly.
I feel remorse.
+
I feel jovial.
I repent of my deeds.
+
I feel jubilation.
I'm relieved.
+
I feel loathing.
I feel regret.
+
This has shaken me.
My spirit moves.
 
I feel rejected.
 
It pleases me.
 
I'm proud.
 
 
I am ashamed.
 
I am ashamed.
 
I'm sympathetic.
 
I'm sympathetic.
I will serve.
+
I feel tenderness.
This has shaken me.
+
I feel restless.
 
I've been wronged.
 
I've been wronged.
 
Why me?
 
Why me?
 +
I will serve.
 +
I feel regret.
 +
I feel remorse.
 +
I repent of my deeds.
 
I feel resentful.
 
I feel resentful.
I feel restless.
+
I'm proud.
The wrath rises within me...
+
My spirit moves.
I am ready for this.
+
I feel rejected.
It's wondrous.
+
I'm relieved.
It's worrisome.
+
I am not fond of this.
I'm uneasy.
+
I don't feel free.
I'm unhappy.
+
I guess that could have given me a fright.
I feel tenderness.
+
This isn't frustrating.
Thrilling.
+
I'm not enjoying this.
I'm free.
+
This isn't exasperating.
That was frightening.
+
I am not exhilarated.
I burn with ferocity.
+
I should be feeling ferocious right now.
I feel fond.
+
I'm not elated.
That was exasperating.
+
This isn't embarrassing.
That's exhilarating.
+
I don't feel very empathetic.
I feel empty.
+
What's inside me isn't emptiness exactly...
I enjoyed that.
+
I'm not dismayed.
Harumph.
+
I feel no displeasure.
I feel guilty.
+
This isn't distressing.
I'm grateful.
+
I am not eager.
I'm a little grouchy.
+
That doesn't insult me.
I'm a little gloomy.
+
No, I'm not interested.
I'm glum.
+
This isn't irritating.
It's frustrating.
+
I don't feel isolated.
There's some glee here!
+
I feel no hatred.
It's interesting.
+
I am not hopeful.
It's irritating.
+
I will not lose hope.
This is humiliating.
+
No, this isn't humiliating.
I take offense.
+
No, I'm not grouchy.
I have hope.
+
That doesn't make me grumpy.
I cannot find hope.
+
I don't feel guilty about it.
I'm happy.
+
I am not happy.
I feel hate.
+
I'm not gleeful.
I'm lustful.
+
I'm not feeling gloomy.
I feel miserable.
+
I don't feel glum.
I feel loathing.
+
I'm not feeling very grateful.
I'm lonely.
+
No, that's not annoying.
I feel jovial.
+
I'm not anxious.
I feel jubilation.
+
If I thought about it more, I guess I'd be apathetic.
I feel isolated.
+
That is not in the least bit arousing.
It makes me jolly.
+
I guess I should be feeling ambivalent right now.
I'm not anxious.
 
If I thought about it more, I guess I'd be apathetic.
 
This is nothing.
 
No, that's not annoying.
 
 
That was not amusing.
 
That was not amusing.
 
I'm not angry.
 
I'm not angry.
 +
This is nothing.
 +
I'm not feeling aggravated.
 +
I can take this.
 +
I guess that would be alienating.
 
That wasn't amazing.
 
That wasn't amazing.
I guess I should be feeling ambivalent right now.
+
There's not much to admire here.
I don't care.
+
I suppose I should be feel adoration.
This isn't confusing.
+
I'm not feeling very affectionate.
That's nothing to be bitter about.
+
I don't feel agitated.
It isn't boring.
+
I'm not disappointed.
I'm not averse to it.
 
I am not held in awe.
 
That is not in the least bit arousing.
 
Astonished?  No.
 
 
It'll take more than that to disgust me.
 
It'll take more than that to disgust me.
 
This won't make me lose faith.
 
This won't make me lose faith.
I will not despair.
+
I don't dislike that.
I'm not disappointed.
+
I am not contented.
 
There's nothing to be dejected about.
 
There's nothing to be dejected about.
 
I am not filled with delight.
 
I am not filled with delight.
 +
I will not despair.
 +
It isn't boring.
 +
I don't care.
 +
This isn't confusing.
 
I don't feel contempt.
 
I don't feel contempt.
I am not contented.
+
Astonished?  No.
This isn't embarrassing.
+
I'm not averse to it.
I don't feel very empathetic.
+
I am not held in awe.
I am not eager.
+
That's nothing to be bitter about.
I'm not elated.
+
There's no reason to be pessimistic.
I feel no displeasure.
+
I should be feeling great.
This isn't distressing.
+
There is no gaiety.
I don't dislike that.
+
This doesn't excite me.
I'm not dismayed.
+
This isn't a defeat.
This is gaiety.
+
I'm not expecting anything.
I'm excited.
+
I have no doubts.
Things usually don't work out
+
I'm just not enthusiastic.
I feel pretty good.
+
I'm not worried.
I have my doubts.
+
Wrath has not risen within me.
Let's do this.
+
I have no zeal for this.
I'm beat.
+
I could be questioning my life right now.
It could happen!
+
There was no thrill in it.
I have no feelings of rage.
+
I'm not uneasy.
I guess it could be considered grimly satisfying.
+
That doesn't make me unhappy.
Grief?  I feel nothing.
+
There is no sense of wonder.
There is no need for celebration.
+
I found myself dead.
That did not shock me.
+
I found
I am not upset by this.
+
I died.
Takes all kinds these days.
+
due to your efforts
What is it this time...
+
and it is all thanks to
There is no need to feel vengeful.
+
had
I laugh in the face of death!
+
would not give
There is no love.
+
I was reunited with
I do not see the bliss in this.
+
You were
That was not satisfying.
+
gave
I suppose this would be a joyous occasion.
+
was destroyed
This does not scare me.
+
obtained
I am not feeling sad right now.
+
I'm not panicking.
I can take this.
+
I am not feeling patient.
I guess that would be alienating.
+
I'm not feeling passionate.
I don't feel agitated.
+
I take no pleasure in this.
I'm not feeling aggravated.
+
I don't feel nervous.
I suppose I should be feel adoration.
 
I'm not feeling very affectionate.
 
I do not accept this.
 
There's not much to admire here.
 
I am not feeling patient.
 
I'm not feeling passionate.
 
This doesn't outrage me.
 
I'm not panicking.
 
 
I'm not feeling nostalgic.
 
I'm not feeling nostalgic.
 
I'm not optimistic.
 
I'm not optimistic.
 +
This doesn't outrage me.
 +
I'm not lonely.
 +
I am not burning with lust.
 +
I'm not miserable.
 
I am not mortified.
 
I am not mortified.
I don't feel nervous.
+
I'm not jolly.
I feel no remorse.
+
This doesn't put me in a jovial mood.
I am not repentant.
+
This isn't the time for jubilation.
I don't feel relieved.
+
I am not filled with loathing.
I have no regrets.
+
I can keep it together.
This does not move me.
 
I don't feel rejected.
 
I take no pleasure in this.
 
I am not proud.
 
 
I have no shame.
 
I have no shame.
 
There will be no sympathy from me.
 
There will be no sympathy from me.
I bow to no one.
+
I don't feel tenderness.
I can keep it together.
+
I don't feel restless.
 
There's nothing to be indignant about.
 
There's nothing to be indignant about.
 
I don't feel sorry for myself.
 
I don't feel sorry for myself.
 +
I bow to no one.
 +
I have no regrets.
 +
I feel no remorse.
 +
I am not repentant.
 
I do not resent this.
 
I do not resent this.
I don't feel restless.
+
I am not proud.
Wrath has not risen within me.
+
This does not move me.
I have no zeal for this.
+
I don't feel rejected.
There is no sense of wonder.
+
I don't feel relieved.
I'm not worried.
+
perpetrated
I'm not uneasy.
+
a production order violation
That doesn't make me unhappy.
+
a export prohibition violation
I don't feel tenderness.
+
a job order violation
There was no thrill in it.
+
was slaughtered
I don't feel free.
+
leapt from a great height
I guess that could have given me a fright.
+
attempted
I should be feeling ferocious right now.
+
was scared to death
I am not fond of this.
+
died in the dark
This isn't exasperating.
+
collapsed
I am not exhilarated.
+
was drained of blood
What's inside me isn't emptiness exactly...
+
was hacked to pieces
I'm not enjoying this.
+
was left out to suffocate
That doesn't make me grumpy.
+
died of an illness
I don't feel guilty about it.
+
was put to rest
I'm not feeling very grateful.
+
I told the story of
No, I'm not grouchy.
+
a telling of
I'm not feeling gloomy.
+
sermon
I don't feel glum.
+
was preached
This isn't frustrating.
+
I preached
I'm not gleeful.
+
I saw
No, I'm not interested.
+
preach
This isn't irritating.
+
a murder
No, this isn't humiliating.
+
a kidnapping
That doesn't insult me.
+
a theft
I am not hopeful.
+
a robbery
I will not lose hope.
+
was scalded to death
I am not happy.
+
was crushed
I feel no hatred.
+
was crushed by a bridge
I am not burning with lust.
+
was crushed by a rock
I'm not miserable.
+
was scuttled
I am not filled with loathing.
 
I'm not lonely.
 
This doesn't put me in a jovial mood.
 
This isn't the time for jubilation.
 
I don't feel isolated.
 
I'm not jolly.
 
was crushed
 
was crushed by a bridge
 
burned to death
 
was scalded to death
 
 
died in magma
 
died in magma
 
burned in dragonfire
 
burned in dragonfire
was slain
+
burned to death
was scuttled
+
fell to the passing years
died in the heat
+
starved to death
died in the cold
+
died of thirst
died in a trap
+
was shot and killed
vanished
+
was buried alive
died in a cage
 
was murdered
 
was crushed by a rock
 
fell into a chasm
 
 
was executed by drowning
 
was executed by drowning
 
was burned alive
 
was burned alive
was crucified
+
was fed to beasts
was buried alive
+
froze to death
 
was executed
 
was executed
 
was beheaded
 
was beheaded
 +
was crucified
 +
died in the heat
 +
died in the cold
 
was killed by spikes
 
was killed by spikes
froze to death
+
fell into a chasm
died in the dark
+
died in a cage
collapsed
+
was murdered
was put to rest
+
died in a trap
was scared to death
+
I have mastered
was left out to suffocate
+
I shall name you
died of an illness
+
This is a true masterpiece.
was fed to beasts
+
This is a masterpiece.
was hacked to pieces
+
Somebody up to no good...
I should be feeling great.
+
A battle!
There is no gaiety.
+
There's fighting!
I'm just not enthusiastic.
+
I have improved my
There's no reason to be pessimistic.
+
Oh,
I'm not expecting anything.
 
I have no doubts.
 
I could be questioning my life right now.
 
This isn't a defeat.
 
would not give
 
I was reunited with
 
obtained
 
was destroyed
 
This doesn't excite me.
 
placed
 
I found
 
dead.
 
and it is all thanks to
 
I found myself dead.
 
reunited with
 
due to your efforts
 
You were
 
drowned
 
suffocated
 
was shot and killed
 
bled to death
 
starved to death
 
died of thirst
 
I died.
 
fell to the passing years
 
danced
 
I saw a performance of
 
a performance of
 
was performed
 
performed
 
perform
 
chanted
 
demanded submission from
 
escalated a conflict with
 
refused to give a name
 
Somebody refused to name themself
 
Somebody named themself
 
You refused to name yourself
 
You named yourself
 
self-identified
 
in this dubious place
 
I have communed with
 
I have performed the rites of
 
in this holy place
 
I played make believe.
 
I played with
 
I realized
 
I am awoken to
 
 
Is that a weapon?
 
Is that a weapon?
 
Is this an attack?
 
Is this an attack?
I have fallen for
+
Who's skulking around there?
 +
Children.
 
  and I broke up.
 
  and I broke up.
 
  and I are divorced.
 
  and I are divorced.
I am a parent.
+
I have fallen for
Children.
+
Those injuries...
a production order violation
+
Can it all end so quickly?
a export prohibition violation
+
Our time in
  attempted
+
  is so brief...
perpetrated
+
How fragile we are...
leapt from a great height
+
How fleeting life is...
was drained of blood
+
Gruesome wounds!
was slaughtered
+
So easily broken...
I saw
+
The battle rages...
preach
+
This is a fight!
a robbery
+
In the midst of conflict...
I preached
+
Has the tide turned?
a kidnapping
+
is dead?
a theft
+
I can't believe
a job order violation
+
It feeds on blood.
a murder
+
It is drinking the blood of the living.
a telling of
+
  was performed
the story of
+
danced
  was preached
+
I saw a performance of  
I told the story of  
+
You named yourself
sermon
+
chanted
a sermon
+
a performance of
preached
 
 
  was recited
 
  was recited
played
+
sang
a recital of
 
recited
 
 
  was told
 
  was told
 
I recited  
 
I recited  
  told the story of  
+
a recital of
story of  
+
in this holy place
 +
  in this dubious place
 +
I have communed with
 +
I am a parent.
 +
I am awoken to
 +
I played make believe.
 +
I played with
 +
I have performed the rites of
 +
Somebody refused to name themself
 +
demanded submission from
 +
escalated a conflict with
 +
I realized
 +
self-identified
 +
Somebody named themself
 +
You refused to name yourself
 +
refused to give a name
 +
I am wearing old clothes.
 +
My clothes are in tatters.
 +
My clothes actually rotted right off of my body.
 +
I had a nightmare about my deceased pet.
 +
I threw something.
 +
I was released from confinement.
 +
I lost the baby.
 +
My spouse lost the baby.
 +
I was near to
 +
my own
 +
I lost a pet.
 +
A visitor complained about being prevented from leaving.
 +
a piece
 +
in my personal museum
 +
I was
 +
the ghost of a pet
 +
I had a nightmare about my deceased acquaintance.
 +
I had a nightmare about the dead.
 +
haunted
 +
tormented
 +
I had a nightmare about my deceased father.
 +
I had a nightmare about my deceased child.
 +
I had a nightmare about my deceased animal training partner.
 +
I had a nightmare about my deceased friend.
 +
I had a nightmare about my deceased spouse.
 +
I had a nightmare about my deceased lover.
 +
I had a nightmare about my deceased sibling.
 +
I had a nightmare about my deceased mother.
 +
I abducted
 
I murdered  
 
I murdered  
 
This is my fight too.
 
This is my fight too.
I defeated
+
I cannot just stand by.
I abducted
+
Oh, where is
 
I am together with my  
 
I am together with my  
 
I am reunited with my  
 
I am reunited with my  
 +
I defeated
 +
, slayer.
 +
has killed.
 +
Slayer.
 
I am separated from  
 
I am separated from  
Oh, where is  
+
Death is all around us.
I made a suggestion about work allocations in a meeting.
+
Death...
I requested that more weapons be produced in a meeting.
+
is really dead.
I asked to become a citizen.
+
, slayer of  
I brought up the lack of jobs in a meeting.
+
I was yelled at by an unhappy worshipper.
I won't go down without a fight!
+
I was cried on by an unhappy worshipper.
You can't take me alive!
 
I cannot just stand by.
 
I have a part in this.
 
I was cried on by an unhappy worshipper.
 
 
I was yelled at by an unhappy citizen.
 
I was yelled at by an unhappy citizen.
I told somebody that I am being prevented from leaving.
+
I was cried on by an unhappy citizen.
I was yelled at by an unhappy worshipper.
+
I cried on my priest.
 
I yelled at somebody in charge.
 
I yelled at somebody in charge.
 
I cried on somebody in charge.
 
I cried on somebody in charge.
 +
I told somebody that I am being prevented from leaving.
 +
I brought up the lack of jobs in a meeting.
 +
I made a suggestion about work allocations in a meeting.
 +
I requested that more weapons be produced in a meeting.
 
I complained to my priest.
 
I complained to my priest.
I cried on my priest.
+
I have a part in this.
my own
+
I won't go down without a fight!
arranged
+
You can't take me alive!
in my personal museum
+
I asked to become a citizen.
I was near to  
+
We must make merry again.
a piece
+
I wish to make something.
on display
+
I must practice the fighting arts.
I was cried on by an unhappy citizen.
+
I need to perfect my skills.
A visitor complained about being prevented from leaving.
+
I want to see my friends.
I shall name you
+
I'd like to hear somebody eloquent.
This is a true masterpiece.
+
I long to uphold the traditions.
I have improved my  
+
I need to pause and reflect upon myself.
I have mastered
+
I miss having art in my life.
A battle!
+
I need some excitement in my life.
There's fighting!
+
I need to learn something new.
Who's skulking around there?
+
I want to spend some time with family.
Somebody up to no good...
+
I must pray to
This is a fight!
+
I need time to contemplate.
In the midst of conflict...
+
I need something to do.
It is drinking the blood of the living.
+
It has been long time since I've done something creative.
The battle rages...
+
I want to puzzle over something.
I can't believe
+
I have unmet needs.
It feeds on blood.
+
I've been injured badly.
This is a masterpiece.
+
I've been wounded.
is dead?
+
I'm feeling argumentative.
Can it all end so quickly?
+
I need to wear fine things.
Our time in
+
I need to get away from here and wander the world.
So easily broken...
+
I just wish to help somebody.
Those injuries...
+
I need more.
How fleeting life is...
+
I could really use a good meal.
Gruesome wounds!
+
I just want to fight somebody.
Has the tide turned?
+
This place could really use some more trouble.
How fragile we are...
+
I just want to slow down and take it easy for a while.
has killed.
+
I long to make romance.
Slayer.
+
It would nice to get out in nature and see some creatures.
, slayer of
+
I want to see a great beast.
, slayer.
+
I had a sparring session.
Death...
 
is really dead.
 
is so brief...
 
Death is all around us.
 
 
I was not able to petition for citizenship.
 
I was not able to petition for citizenship.
 
I was not able to bring up the lack of jobs.
 
I was not able to bring up the lack of jobs.
I practiced at the archery target.
+
I was not able to make suggestions about work allocations.
I had a sparring session.
+
the ghost of an acquaintance
 
a ghost
 
a ghost
 
I did my combat drills.
 
I did my combat drills.
 +
I practiced at the archery target.
 +
the ghost of my father
 +
the ghost of my child
 +
the ghost of my animal training partner
 
the ghost of my friend
 
the ghost of my friend
the ghost of an acquaintance
+
the ghost of my spouse
I've been on a long patrol.
+
the ghost of my lover
I was nauseated by the sun.
+
the ghost of my sibling
I could not find anybody in charge to complain at.
+
the ghost of my mother
I could not find anybody in charge to comfort me.
+
I'm hungry.
I could not find a priest to complain at.
 
I could not find a priest to comfort me.
 
I was not able to make suggestions about work allocations.
 
I was unable to request weapon production.
 
 
I'm starving.
 
I'm starving.
 
I have been away from people for a long time.
 
I have been away from people for a long time.
I'm dehydrated.
+
I need a drink.
I'm hungry.
+
I'm sleepy.
 
I haven't slept for a very long time.
 
I haven't slept for a very long time.
 
I'm thirsty.
 
I'm thirsty.
 +
I'm dehydrated.
 +
I could not find anybody in charge to comfort me.
 +
I've been on a long patrol.
 +
I was nauseated by the sun.
 
I've been out in the sunshine again after a long time away.
 
I've been out in the sunshine again after a long time away.
I'm sleepy.
+
I was unable to request weapon production.
I need some excitement in my life.
+
I could not find a priest to complain at.
I need to learn something new.
+
I could not find a priest to comfort me.
It has been long time since I've done something creative.
+
I could not find anybody in charge to complain at.
I miss having art in my life.
+
I have attained a higher rank of nobility.
I need time to contemplate.
+
I have entered the nobility.
I need something to do.
+
I was knocked out by a cave-in.
I need a drink.
+
My deadline was met.
I must pray to
+
A mandate deadline was missed.
My clothes are in tatters.
+
There wasn't enough work last season.
My clothes actually rotted right off of my body.
+
I smashed up a building.
My spouse lost the baby.
+
I toppled something over.
I am wearing old clothes.
+
My punishment was delayed.
I was released from confinement.
+
A criminal's punishment was delayed.
I lost the baby.
+
There are not enough cages and chains.
I lost a pet.
+
My mandate was ignored.
I threw something.
+
I was rejected by
I had a nightmare about my deceased child.
+
My request was approved.
I had a nightmare about my deceased animal training partner.
+
My request was ignored.
I had a nightmare about my deceased mother.
+
Nobody could be punished for failing to obey my commands.
I had a nightmare about my deceased father.
+
I have been eating the same old food.
I had a nightmare about my deceased lover.
+
I ate rotten food.
I had a nightmare about my deceased sibling.
+
I put on a
I had a nightmare about my deceased pet.
+
well-crafted
I had a nightmare about my deceased spouse.
+
I was beaten as a punishment.
tortured
+
I was beat somebody with the hammer.
I was
+
I was beaten with the hammer.
tormented
+
I could not find the hammer.
possessed
+
I had to eat one of my favorite animals to survive.
I had a nightmare about the dead.
+
I had to eat vermin to survive.
haunted
+
I started a fist fight.
I had a nightmare about my deceased friend.
+
I beat somebody as a punishment.
I had a nightmare about my deceased acquaintance.
+
I am uncovered.
the ghost of my child
+
I don't have a shirt.
the ghost of my animal training partner
+
I have no shoes.
the ghost of my mother
+
I had to eat my beloved pet to survive.
the ghost of my father
+
I was caught in smoke underground.
the ghost of my lover
 
the ghost of my sibling
 
the ghost of a pet
 
the ghost of my spouse
 
 
I was close to a waterfall.
 
I was close to a waterfall.
 
I got caught in dust underground.
 
I got caught in dust underground.
I got caught in a miasma.
+
I was considering the demands I've made.
I was caught in smoke underground.
+
I was in a snow storm.
 
I was out in a blizzard.
 
I was out in a blizzard.
 
It was snowing on me.
 
It was snowing on me.
 +
I got caught in a miasma.
 +
I was caught in freakish weather.
 +
I was out in the rain.
 +
I've been rained on.
 
It was raining on me.
 
It was raining on me.
I was in a snow storm.
+
I didn't sleep soundly due to the noise.
will be recognized.
+
It was very hard to sleep with the noise.
I can now reside in
+
I couldn't sleep at all with all the noise.
I was re-elected.
+
I was able to rest up.
has been recognized.
+
The agreement to establish a temple for
My punishment was reduced.
 
I won the election.
 
I was considering the demands I've made.
 
A criminal could not be properly punished.
 
 
  was abandoned.
 
  was abandoned.
 
The guildhall petition for  
 
The guildhall petition for  
was ignored.
+
The agreement to establish a guildhall for  
The agreement to establish a temple for  
+
I was denied residency in
 
The temple petition for  
 
The temple petition for  
 
  was rejected.
 
  was rejected.
 +
has been recognized.
 +
will be recognized.
 +
I can now reside in
 
I am now part of  
 
I am now part of  
I was denied residency in
+
A criminal could not be properly punished.
A criminal's punishment was delayed.
+
My punishment was reduced.
There are not enough cages and chains.
+
I won the election.
Nobody could be punished for failing to obey my commands.
+
I was re-elected.
My punishment was delayed.
+
I am forming a grudge against
My request was approved.
+
I was accosted by  
My request was ignored.
+
I was pestered by
The agreement to establish a guildhall for
+
was given away.
I was rejected by  
+
I made
I wish to make something.
+
friends with
I must practice the fighting arts.
+
a new friend
I need to pause and reflect upon myself.
+
I got into an argument
We must make merry again.
+
I pleased the nobility.
I'd like to hear somebody eloquent.
+
Tax collection went smoothly.
I long to uphold the traditions.
+
I disappointed the nobility.
I want to spend some time with family.
+
The tax collection did not go smoothly.
I want to see my friends.
+
I lost some property to taxes.
I could really use a good meal.
+
I do not have adequate protection.
I just want to fight somebody.
+
I was unable to reach a room during tax collection.
I want to see a great beast.
+
I was misinformed about a room during tax collection.
I need more.
+
The victim of a crime was somehow convicted of that very offense.
I long to make romance.
+
The criminal was convicted and I received justice.
It would nice to get out in nature and see some creatures.
+
My family received justice when the criminal was convicted.
I need to perfect my skills.
+
I had a bath.
I just want to slow down and take it easy for a while.
+
A child was turned away from sanctuary.
I have unmet needs.
+
Somebody dead was convicted of a crime.
I've been injured badly.
+
An animal was convicted of a crime.
I just wish to help somebody.
+
I was confined.
I want to puzzle over something.
+
There was a scholarly lecture in
I need to wear fine things.
+
There was a performance in
I need to get away from here and wander the world.
+
I was expelled.
This place could really use some more trouble.
+
I acquired
I'm feeling argumentative.
+
I acquired something.
I was out in the rain.
+
I adopted a new pet.
I've been rained on.
+
I played with my pet.
I was able to rest up.
+
burial
I was caught in freakish weather.
 
It was very hard to sleep with the noise.
 
I couldn't sleep at all with all the noise.
 
I've been wounded.
 
I didn't sleep soundly due to the noise.
 
 
dining
 
dining
 
sleeping
 
sleeping
Somebody has better
+
arrangements than I do.
burial
+
I don't have enough cabinets.
 
I don't have enough weapon racks.
 
I don't have enough weapon racks.
 
I don't have enough armor stands.
 
I don't have enough armor stands.
 +
Somebody has better
 +
I ate a meal.
 +
I had a drink.
 
I don't have enough chests.
 
I don't have enough chests.
I don't have enough cabinets.
+
finely-crafted
I formed a bond with my animal training partner.
+
superior
I was rescued.
+
n exceptional
I didn't have a dining room.
+
truly splendid
There aren't enough chairs.
+
I gelded a creature.
I ate at a crowded table.
 
I ate in a dining room.
 
arrangements than I do.
 
There aren't enough dining tables.
 
 
I put a piece on display.
 
I put a piece on display.
 
I finished up some work.
 
I finished up some work.
I chained up a creature.
+
The tax collector's escorts stole my property.
I gelded a creature.
+
I felled a tree.
 
I slaughtered an animal.
 
I slaughtered an animal.
 
I put a creature in a cage.
 
I put a creature in a cage.
 +
I chained up a creature.
 +
There aren't enough chairs.
 +
I formed a bond with my animal training partner.
 +
I was rescued.
 
I brought somebody to rest in bed.
 
I brought somebody to rest in bed.
I felled a tree.
+
There aren't enough dining tables.
Tax collection went smoothly.
+
I ate at a crowded table.
I disappointed the nobility.
+
I ate in a dining room.
I was misinformed about a room during tax collection.
+
I didn't have a dining room.
I pleased the nobility.
+
I have become a parent
I do not have adequate protection.
+
I received water.
I was unable to reach a room during tax collection.
+
I gave somebody water.
The tax collector's escorts stole my property.
+
I received food.
I lost some property to taxes.
+
I gave birth to
I have entered the nobility.
+
I got married.
I was knocked out by a cave-in.
+
I have new siblings.
I toppled something over.
+
I have a new sibling.
I have attained a higher rank of nobility.
+
I've made a breakthrough regarding
There wasn't enough work last season.
+
I just don't understand
I smashed up a building.
+
I've been discussing
My mandate was ignored.
+
I've been mulling over
A mandate deadline was missed.
+
an untitled composition
I had to eat vermin to survive.
+
I read
I started a fist fight.
+
I learned
I had to eat my beloved pet to survive.
+
powerful knowledge
I had to eat one of my favorite animals to survive.
+
decayed without burial.
I don't have a shirt.
+
I had an intellectual discussion with my spouse.
I have no shoes.
+
I had an intellectual discussion with my lover.
My deadline was met.
+
I had an intellectual discussion with my sibling.
I am uncovered.
+
my animal training partner
I ate rotten food.
+
my acquaintance
I put on a
+
I gave somebody food.
I could not find the hammer.
+
There was an incident.
I have been eating the same old food.
+
The body of
I was beat somebody with the hammer.
+
my pet
I was beaten with the hammer.
+
I drank foul water.
I beat somebody as a punishment.
 
I was beaten as a punishment.
 
I ate a meal.
 
I had a drink.
 
truly splendid
 
item.
 
superior
 
n exceptional
 
well-crafted
 
finely-crafted
 
 
I had a drink, but it had gone bad.
 
I had a drink, but it had gone bad.
 
I drank water without a well.
 
I drank water without a well.
I drank water mixed with pus.
+
I had a drink without using a goblet.
I drank foul water.
+
I drank vomit.
 
I drank gooey water.
 
I drank gooey water.
 
I drank water mixed with ichor.
 
I drank water mixed with ichor.
 +
I drank water mixed with pus.
 +
I was attacked by my own dead
 +
I have been drinking the same old booze.
 +
I drank bloody water.
 
I drank slime.
 
I drank slime.
I drank vomit.
+
I had a bath with soap!
I slept in the grass.
+
I killed somebody in a sparring accident.
I slept on a rough cave floor.
+
I was attacked.
I slept on the floor.
+
I was attacked by the dead.
I slept in the mud.
+
I was evicted.
I slept without a proper room.
+
I taught  
I slept in a bedroom.
 
I had a drink without using a goblet.
 
I was near to a caged
 
I taught  
 
 
I learned about  
 
I learned about  
My artwork was defaced.
+
I wrote
I was evicted.
+
I slept on ice.
 
I slept in the dirt.
 
I slept in the dirt.
 
I slept on a pile of driftwood.
 
I slept on a pile of driftwood.
 +
My artwork was defaced.
 +
I slept in the mud.
 +
I slept in the grass.
 +
I slept on a rough cave floor.
 
I slept on rocks.
 
I slept on rocks.
I slept on ice.
+
I was near to a caged
I just don't understand
+
I slept without a proper room.
I've been discussing
+
I slept in a bedroom.
powerful knowledge
+
I slept on the floor.
I've made a breakthrough regarding
+
I talked to my lover.
I read
+
I talked to my sibling.
I learned
+
I talked to my mother.
I wrote
+
I talked to my father.
an untitled composition
+
An acquaintance discussed their problems with me.
I was accosted by
+
Somebody discussed their problems with me.
I was pestered by
+
I visited with my pet.
I got into an argument
+
I talked to my spouse.
I am forming a grudge against
+
My mother discussed their problems with me.
friends with  
+
My father discussed their problems with me.
a new friend
+
My child discussed their problems with me.
The tax collection did not go smoothly.
+
My friend discussed their problems with me.
I made
+
I discussed my problems with somebody.
There was a scholarly lecture in
+
My spouse discussed their problems with me.
There was a performance in
+
My lover discussed their problems with me.
I played with my pet.
+
My sibling discussed their problems with me.
I was confined.
+
a horrible setting
I acquired something.
+
an awful setting
I adopted a new pet.
+
a very poor setting
was given away.
+
a poor setting
I acquired
+
a great setting
The criminal was convicted and I received justice.
+
a very good setting
My family received justice when the criminal was convicted.
+
a good setting
An animal was convicted of a crime.
+
a horribly substandard setting
The victim of a crime was somehow convicted of that very offense.
+
I talked to somebody.
A child was turned away from sanctuary.
+
I conducted a meeting in
Somebody dead was convicted of a crime.
+
a setting worthy of legends
I was expelled.
+
a fantastic setting
was expelled.
+
I talked to my child.
I have been drinking the same old booze.
+
I visited with my animal training partner.
I drank bloody water.
+
I talked to my friend.
I was attacked by the dead.
+
I talked to an acquaintance.
I was attacked by my own dead
+
I shared a personal insight with my friend.
I killed somebody in a sparring accident.
 
I was attacked.
 
I had a bath.
 
I had a bath with soap!
 
 
I shared a personal insight with an acquaintance.
 
I shared a personal insight with an acquaintance.
 
I shared a personal insight with somebody.
 
I shared a personal insight with somebody.
I shared a personal insight with my child.
+
My spouse shared a personal insight with me.
I shared a personal insight with my friend.
+
I shared a personal insight with my sibling.
 
I shared a personal insight with my mother.
 
I shared a personal insight with my mother.
 
I shared a personal insight with my father.
 
I shared a personal insight with my father.
 +
I shared a personal insight with my child.
 +
I had an intellectual discussion with an acquaintance.
 +
I had an intellectual discussion with somebody.
 +
I shared a personal insight with my spouse.
 
I shared a personal insight with my lover.
 
I shared a personal insight with my lover.
I shared a personal insight with my sibling.
+
I had an intellectual discussion with my mother.
My friend shared a personal insight with me.
+
I had an intellectual discussion with my father.
An acquaintance shared a personal insight with me.
+
I had an intellectual discussion with my child.
My father shared a personal insight with me.
+
I had an intellectual discussion with my friend.
My child shared a personal insight with me.
+
I discussed my problems with my father.
My sibling shared a personal insight with me.
 
My mother shared a personal insight with me.
 
My spouse shared a personal insight with me.
 
My lover shared a personal insight with me.
 
 
I discussed my problems with my child.
 
I discussed my problems with my child.
 
I discussed my problems with my friend.
 
I discussed my problems with my friend.
I discussed my problems with my mother.
+
I discussed my problems with an acquaintance.
I discussed my problems with my father.
+
I discussed my problems with my spouse.
 
I discussed my problems with my lover.
 
I discussed my problems with my lover.
 
I discussed my problems with my sibling.
 
I discussed my problems with my sibling.
 +
I discussed my problems with my mother.
 +
My child shared a personal insight with me.
 +
My friend shared a personal insight with me.
 +
An acquaintance shared a personal insight with me.
 
Somebody shared a personal insight with me.
 
Somebody shared a personal insight with me.
I discussed my problems with my spouse.
+
My lover shared a personal insight with me.
My father discussed their problems with me.
+
My sibling shared a personal insight with me.
My child discussed their problems with me.
+
My mother shared a personal insight with me.
My sibling discussed their problems with me.
+
My father shared a personal insight with me.
My mother discussed their problems with me.
+
This dancer
My spouse discussed their problems with me.
+
is fantastic!
My lover discussed their problems with me.
+
is awesome!
I discussed my problems with an acquaintance.
+
is magnificant!
I discussed my problems with somebody.
+
player
I received water.
+
This singer
I gave somebody water.
+
This chanter
I have a new sibling.
+
This preacher
I have become a parent
+
This storyteller
I got married.
+
This recitation
I have new siblings.
+
That sounds just like the
I've been mulling over
+
So true, so true.
I gave birth to
+
No doubt.
my lover
+
Truly.
my sibling
+
I concur!
my pet
+
is alright!
my spouse
+
has promise.
There was an incident.
+
That sounds vaguely like the
The body of
+
is okay.
I received food.
+
shows such talent.
I gave somebody food.
+
That sounds like the
I had an intellectual discussion with my spouse.
+
is good.
I had an intellectual discussion with my lover.
+
is pretty good.
my acquaintance
+
That sounds almost like the
  decayed without burial.
+
  is great.
my child
+
is splendid.
my animal training partner
+
is really quite good!
my mother
+
?  Unbelievable talent!
my father
+
. How can I even describe the skill?
I had an intellectual discussion with somebody.
+
is legendary.
I shared a personal insight with my spouse.
+
!  Amazing ability.
I had an intellectual discussion with my friend.
+
I was far away.
I had an intellectual discussion with an acquaintance.
 
I had an intellectual discussion with my father.
 
I had an intellectual discussion with my child.
 
I had an intellectual discussion with my sibling.
 
I had an intellectual discussion with my mother.
 
 
I was on an infiltration mission.
 
I was on an infiltration mission.
 
This must be stopped by any means at our disposal.
 
This must be stopped by any means at our disposal.
I received a cut of corruptly-obtained funds.
+
It is terrifying.
I was far away.
+
I am unnaturally ageless.
 
I accepted bribed in exchange for offering leniency.
 
I accepted bribed in exchange for offering leniency.
 
I embezzled funds.
 
I embezzled funds.
 +
I received a cut of corruptly-obtained funds.
 +
I do not have a tomb.
 +
I talked to somebody important to our traditions.
 +
It was
 
I prey on the blood of civilized creatures.
 
I prey on the blood of civilized creatures.
I am unnaturally ageless.
+
I conducted an official meeting in a bedroom.
That's terrific!
+
I conducted an official meeting in a dining room.
It accords with my faith.
+
I had no room for an official meeting.
That is sad but not unexpected.
+
I thought about my tomb.
That is terrible.
+
It was good.
I hate it.
+
It was okay.
I am afraid of it.
 
It is terrifying.
 
I don't know anything about that.
 
It was okay.
 
 
I'm conflicted.
 
I'm conflicted.
It was great.
+
I agree completely.
It was good.
+
I enjoyed performing.
 
It was legendary.
 
It was legendary.
 
It was fantastic.
 
It was fantastic.
 +
It was great.
 +
That is terrible.
 +
That's terrific!
 +
It accords with my faith.
 
Preaching is my calling.
 
Preaching is my calling.
I enjoyed performing.
+
I don't know anything about that.
This storyteller
+
I hate it.
This recitation
+
I am afraid of it.
I concur!
+
That is sad but not unexpected.
This preacher
+
I love the ribald lyrics.
No doubt.
+
I love ribald poetry.
Truly.
+
Must the lyrics of the accompaniment be so off-putting?
I agree completely.
+
These lyrics are simply unacceptable.
So true, so true.
+
I love the raunchy lyrics of the accompaniment!
I talked to my sibling.
+
I love the raunchy lyrics!
I talked to my mother.
+
I love raunchy poetry!
I talked to my spouse.
+
I love the ribald lyrics of the accompaniment.
I talked to my lover.
+
This poetry is so embarrassing!
Somebody discussed their problems with me.
+
The lyrics of the accompaniment are so funny!
I visited with my pet.
+
The lyrics are so funny!
My friend discussed their problems with me.
+
This poetry is so funny!
An acquaintance discussed their problems with me.
+
Why is there a riddle in the lyrics?  I hate riddles.
I conducted a meeting in  
+
I hate riddles.
a setting worthy of legends
+
The lyrics of the accompaniment are so embarrassing!
I talked to an acquaintance.
+
The lyrics are so embarrassing!
I talked to somebody.
+
I can't stand poetry this serious.
I visited with my animal training partner.
+
This legendary hunt has saved us from a mighty enemy!
I talked to my friend.
+
This magnificent hunt has saved us from a fearsome enemy!
I talked to my father.
+
This great hunt has saved us from a dangerous enemy!
I talked to my child.
+
I love the solemn lyrics.
an awful setting
+
I love solemn poetry.
a very poor setting
+
The lyrics of the accompaniment are way too serious.
a horribly substandard setting
+
These lyrics are too austere.
a horrible setting
+
Couldn't the lyrics of the accompaniment be a bit more somber?
a very good setting
+
These lyrics are too breezy.
a good setting
+
I prefer more weighty subject matter myself.
a fantastic setting
+
I love the solemn lyrics of the accompaniment.
a great setting
+
I hate this sleazy sort of poetry.
I talked to somebody important to our traditions.
+
I love the light lyrics of the accompaniment.
It was
+
I love the light lyrics.
I thought about my tomb.
+
I love light poetry.
I do not have a tomb.
+
is just bad.
I conducted an official meeting in a dining room.
 
I had no room for an official meeting.
 
a poor setting
 
I conducted an official meeting in a bedroom.
 
 
  doesn't belong here.
 
  doesn't belong here.
 
  makes me retch.
 
  makes me retch.
  is terrible.
+
? Awful.
  is just bad.
+
  is lousy.
 
  is a waste of time.
 
  is a waste of time.
 
  couldn't be much worse.
 
  couldn't be much worse.
 +
is middling.
 +
Is that supposed to be the
 +
is no good.
 
  stinks!
 
  stinks!
  is lousy.
+
  is fine.
This is my favorite poetry.
+
is alright.
I love the reflective lyrics of the accompaniment.
+
could be better.
The lyrics of the accompaniment are my favorite poetry.
+
could be worse.
The lyrics are my favorite poetry.
+
I love the riddle in the lyrics of the accompaniment.
The accompaniment is my favorite music.
 
This is my favorite music.
 
?  Awful.
 
This is my favorite dance.
 
 
I love the riddle in the lyrics.
 
I love the riddle in the lyrics.
 
I love riddles.
 
I love riddles.
I hate self-absorbed poetry.
+
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
I love the riddle in the lyrics of the accompaniment.
+
I love reflective poetry.
 
I hate the self-absorbed lyrics of the accompaniment.
 
I hate the self-absorbed lyrics of the accompaniment.
 
I hate the self-absorbed lyrics.
 
I hate the self-absorbed lyrics.
 +
I hate self-absorbed poetry.
 +
The lyrics are my favorite poetry.
 +
This is my favorite poetry.
 +
I love the reflective lyrics of the accompaniment.
 
I love the reflective lyrics.
 
I love the reflective lyrics.
I love reflective poetry.
+
This is my favorite dance.
The lyrics of the accompaniment are so funny!
+
The accompaniment is my favorite music.
The lyrics are so funny!
+
This is my favorite music.
The lyrics are so embarrassing!
+
The lyrics of the accompaniment are my favorite poetry.
This poetry is so embarrassing!
+
many died
I hate riddles.
+
the forces
The lyrics of the accompaniment are so embarrassing!
+
many foes
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
+
  was slain
Why is there a riddle in the lyrics?  I hate riddles.
+
I slew
  is fantastic!
+
a member
is awesome!
+
several years ago
This chanter
+
many years ago
This dancer
+
long, long ago
player
+
I wonder what the weather is like outside.
This singer
+
There is a mist outside.
That sounds just like the  
+
Seems a pleasant enough
is great.
+
Looks like rain outside.
is splendid.
+
Looks to be snowing outside.
!  Amazing ability.
+
Look at the fog out there!
That sounds almost like the
+
There is fog outside.
. How can I even describe the skill?
+
It is scorching hot!
is legendary.
+
It is freezing cold!
is magnificant!
+
Is that  
?  Unbelievable talent!
+
  falling outside?
has promise.
+
The defenseless are safer from outlaws.
That sounds vaguely like the
 
is pretty good.
 
is alright!
 
That sounds like the
 
is good.
 
is really quite good!
 
shows such talent.
 
Is that supposed to be the
 
  is no good.
 
could be worse.
 
is middling.
 
is alright.
 
could be better.
 
is okay.
 
is fine.
 
 
You have my thanks.
 
You have my thanks.
 
in a time before time
 
in a time before time
We are rid of a nuisance.
+
in the future
The defenseless are safer from outlaws.
+
We are saved from a fearsome enemy!
 
We are saved from a dangerous enemy!
 
We are saved from a dangerous enemy!
 
We are rid of an enemy.
 
We are rid of an enemy.
 +
We are rid of a nuisance.
 +
That was a great hunt!
 +
That was a worthy hunt.
 +
That was hunter's work.
 
We are saved from a mighty enemy!
 
We are saved from a mighty enemy!
We are saved from a fearsome enemy!
+
This worthy hunt has rid us of an enemy.
 +
This hunt has rid us of a nuisance.
 +
That was a legendary hunt!
 +
That was a magnificent hunt!
 +
a few months ago
 +
a year ago
 +
a few years ago
 +
several days ago
 +
a week ago
 +
a few weeks ago
 +
a month ago
 +
not one hour ago
 
a few hours ago
 
a few hours ago
 
not one day ago
 
not one day ago
not a half hour ago
+
a few days ago
not one hour ago
+
just now
 
a few minutes ago
 
a few minutes ago
 
not a quarter hour ago
 
not a quarter hour ago
in the future
+
not a half hour ago
just now
+
astonishment
months ago
+
embarrassment
a year ago
+
exasperation
a month ago
+
exhilaration
a few months ago
+
disappointment
a week ago
+
It is cold.
a few weeks ago
 
a few days ago
 
several days ago
 
a creature
 
creatures
 
long, long ago
 
I slew
 
many years ago
 
long ago
 
a few years ago
 
several years ago
 
I love ribald poetry.
 
Must the lyrics of the accompaniment be so off-putting?
 
I love the ribald lyrics of the accompaniment.
 
I love the ribald lyrics.
 
I love the raunchy lyrics!
 
I love raunchy poetry!
 
This poetry is so funny!
 
I love the raunchy lyrics of the accompaniment!
 
These lyrics are too breezy.
 
I prefer more weighty subject matter myself.
 
I love light poetry.
 
Couldn't the lyrics of the accompaniment be a bit more somber?
 
I love the light lyrics of the accompaniment.
 
I love the light lyrics.
 
These lyrics are simply unacceptable.
 
I hate this sleazy sort of poetry.
 
This legendary hunt has saved us from a mighty enemy!
 
This magnificent hunt has saved us from a fearsome enemy!
 
These lyrics are too austere.
 
I can't stand poetry this serious.
 
I love solemn poetry.
 
The lyrics of the accompaniment are way too serious.
 
I love the solemn lyrics of the accompaniment.
 
I love the solemn lyrics.
 
That was a worthy hunt.
 
That was hunter's work.
 
That was a magnificent hunt!
 
That was a great hunt!
 
This hunt has rid us of a nuisance.
 
That was a legendary hunt!
 
This great hunt has saved us from a dangerous enemy!
 
This worthy hunt has rid us of an enemy.
 
 
What a wind!
 
What a wind!
 
   And what a wind!
 
   And what a wind!
It is hot.
+
It is a nice temperature today.
It is cold.
+
The weather looks to be fine today.
 
The stars are bold tonight.
 
The stars are bold tonight.
 
It is a starless night.
 
It is a starless night.
The weather does not look too bad today.
+
It is hot.
The weather looks to be fine today.
+
I hope this fog lifts soon.
nuances
 
It is a nice temperature today.
 
many died
 
by the forces of
 
many foes
 
was slain
 
a member
 
the forces
 
Looks to be snowing outside.
 
Look at the fog out there!
 
falling outside?
 
Looks like rain outside.
 
It is freezing cold!
 
Is that
 
the forces of
 
It is scorching hot!
 
sunset
 
out there.
 
Seems a pleasant enough
 
There is fog outside.
 
There is a mist outside.
 
 
I hope this mist passes.
 
I hope this mist passes.
 
Look at those clouds!
 
Look at those clouds!
Curse this fog!  I cannot see a thing.
+
The weather does not look too bad today.
I hope this fog lifts soon.
+
What is this
 
It is raining.
 
It is raining.
 
It is snowing.
 
It is snowing.
I wonder what the weather is like outside.
+
Curse this fog!  I cannot see a thing.
What is this?  
+
nuances
happiness
+
righteous
misery
+
indignation
Please be respectful of the materials.
+
self
How are you, my
+
Hello
What can I do for you?
+
Hey
You are welcome at
+
I'm a true
It is good to finally meet you!  
+
I thought you called yourself
Welcome home, my child.
+
([lip])
It is an honor.
+
Greetings.
Your name precedes you. Thank you for all that you have done.   
+
Salutations
Long live the cause!
+
Greetings
Thank you for keeping us safe.
+
([LIP])
Let's not hurt anybody.
+
expectancy
Make any good deals lately?
+
hopelessness
Are you ready to learn?
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Been in any good scraps today?
+
Night is falling. You'd better stay indoors, or the bogeyman will get you.
 +
The sun will set soonBe careful that the bogeyman doesn't get you.
 +
Don't travel alone at night, or the bogeyman will get you.
 +
Hopefully your friends can dissuade you from this foolishness.
 +
Traveling alone in the wilds?! You know better than that.
 +
Only a hero such as yourself can travel at night.  The bogeyman would get me.
 +
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
 +
Don't walk off with anything.
 +
It is amazing how far you've come. Welcome home.
 +
It's good to see you have companions to travel with on your adventures.
 +
I know you can handle yourself, but be careful out there.
 +
Are you still dancing?
 +
Are in a foul mood?
 +
You'll get nothing from me with your flattery.
 +
Are you stalking a dangerous beast?
 +
  Best keep your head down.
 +
I hear that there is an insurrection against
 +
I hear that
 +
lost
 +
informed
 +
  that tribute would no longer be offered
 +
  I hear
 +
has a real mean streak.
 +
accepted a peace offer from
 +
to stop the conflict between
 +
refused an offer of peace from
 +
regarding the conflict between
 +
agreed to  
 +
offer of tribute from
 +
refused
 +
demand of tribute from
 +
How are you, my
 
It's great to have a friend like you!
 
It's great to have a friend like you!
 
And what exactly do you want?
 
And what exactly do you want?
It really is a pleasure to speak with you again.
+
Are you ready to learn?
 +
Welcome home, my child.
 +
.  What can I do for you?
 +
.  Please be respectful of the materials.
 +
I am honored to be in your presence. 
 +
It is an honor. 
 +
Your name precedes you.  Thank you for all that you have done. 
 +
It is good to finally meet you! 
 +
An honor as always.  How can I be of service?
 +
It is good to see you.
 +
is dumbstruck for a moment.
 +
A legend?  Here?  I can scarcely believe it. 
 
Do you have wisdom to share, preacher?
 
Do you have wisdom to share, preacher?
 +
Do you have a story to tell?
 +
Have you written a new poem?
 +
Is it time to make music?
 +
Don't try to throw your weight around.
 
I have nothing for you.
 
I have nothing for you.
 
I value your loyalty.
 
I value your loyalty.
Thank you for protecting our wisdom.
+
It really is a pleasure to speak with you again.
Don't try to throw your weight around.
+
Thank you for keeping us safe.
 
Don't let the enemy rest.
 
Don't let the enemy rest.
 
Are you hunting for treasure?
 
Are you hunting for treasure?
Are you stalking a dangerous beast?
+
Thank you for protecting our wisdom.
Don't walk off with anything.
+
Been in any good scraps today?
Are in a foul mood?
+
Let's not hurt anybody.
You'll get nothing from me with your flattery.
+
Make any good deals lately?
Is it time to make music?
+
Long live the cause!
Are you still dancing?
+
ORDINAL
Do you have a story to tell?
+
UNIT_NAME
Have you written a new poem?
+
INDEF_FAMILY_RELATIONSHIP
Greetings
+
SITE
Greetings.
+
SUBREGION
Salutations
+
HIST_FIG
([LIP])
+
ABSTRACT_BUILDING
([lip])
+
(to
A legend?  Here?  I can scarcely believe it. 
+
CONTEXT
I am honored to be in your presence. 
+
INCIDENT
.  It is good to see you.
+
CRIME
is dumbstruck for a moment.
+
REGION_WEATHER
I thought you called yourself
+
CREATION_ZONE
An honor as always.  How can I be of service?
+
BATTLEFIELD
I'm a true
+
INTERACTION_INSTANCE
We formed
+
ARCH_ELEMENT
 
  in order to find better lives
 
  in order to find better lives
 +
moved on in search of a better future
 +
after the horrible mismanagement of
 +
We had to pull out of
 +
left to found a new settlement
 
This place has been conquered
 
This place has been conquered
has been conquered
+
We formed
left to reclaim the ruins
+
I hear that a group calling itself
left to found a new settlement
 
 
We founded  
 
We founded  
 
I hear that a group from  
 
I hear that a group from  
 +
left to reclaim the ruins
 +
after an insurrection
 +
waited out an insurrection in
 +
crushed an insurrection in
 +
We reclaimed
 +
is not in
 +
I do not have
 +
does not possess
 +
stops and pays attention to you.
 +
was destroyed.
 +
is in
 +
I have
 
  just before an army
 
  just before an army
 +
descended upon the place.
 +
I heard that
 +
I heard that there was an incident.
 +
We banded up as
 
  and escaped
 
  and escaped
 
I hear that refugees calling themselves  
 
I hear that refugees calling themselves  
We had to pull out of
+
  fled
We banded up as
+
A great monster from the underground is said to have emerged from the darkness.
  moved on in search of a better future
+
A vile beast from the caverns now walks the land.
after the horrible mismanagement of
+
A lurking pest has come up from the underground.
is not in
+
At the end of the world dwell the fiercest beasts of legend.
is in
+
Terrible monstrosities live deep under the ground.
I have  
+
The world is safer for travelers when night creatures no longer stalk the darkness.
I heard that there was an incident.
+
A force of evil has arisen in the world.
was destroyed.
+
Something truly horrifying has vomited itself forth from the depths of the world.
descended upon the place.
+
Vanquishing a great beast on our behalf would bring us all much glory.
I heard that
+
Mastering the forces of nature would glorify us in the eyes of the world.
ENTITY
+
Demons from the underworld must not be permitted to walk freely upon the land.
something
+
Not far from here, a fearsome creature has made its home.
CONTEXT
+
A savage beast from the thick of the wilds hunts us at will.
I do not have
+
A ferocious wild animal has been set on us by nature.
does not possess
+
A ferocious unnatural beast has become the bane of our people.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
A beast from the wilds has been harassing our people.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
A small but organized military order have been causing us much hardship.
Traveling alone in the wilds?!  You know better than that.
+
A marauding warband is threatening our people.
Only a hero such as yourself can travel at night. The bogeyman would get me.
+
Malicious outlaws have brought terror to our doorsteps.
I know you can handle yourself, but be careful out there.
+
Particular outlaws have been causing us much hardship.
Hopefully your friends can dissuade you from this foolishness.
+
  assumes a beastly form to terrorize us.
It is amazing how far you've come.  Welcome home.
+
Our people have been pestered by skulking villains.
It's good to see you have companions to travel with on your adventures.
+
A highly-organized military order is threatening our people.
demand of tribute from
+
An organized military order have brought terror to our doorsteps.
accepted a peace offer from  
+
This insidious evil is
offer of tribute from
+
Seek this place if you hunt
refused
+
The creature is
Don't travel alone at night, or the bogeyman will get you.
+
  Body corrupted beyond reckoning,
agreed to
+
Creatures grow mighty out in the wildest regions.
Night is falling. You'd better stay indoors, or the bogeyman will get you.
+
You might win fame by putting down a wild beast of great renown.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
Sometimes animals just get out of control.
  has a real mean streak.
+
Seek this place if you wish to confront
  Best keep your head down.
 
that tribute would no longer be offered
 
  I hear
 
regarding the conflict between
 
informed
 
to stop the conflict between
 
refused an offer of peace from
 
We reclaimed
 
I hear that a group calling itself
 
waited out an insurrection in
 
crushed an insurrection in
 
after an insurrection
 
I hear that there is an insurrection against
 
I hear that
 
 
BELIEF_SYSTEM
 
BELIEF_SYSTEM
IMAGE_SET
+
DIVINATION_SET
 +
SPEAKER
 +
DANCE_FORM
 
RHYTHM
 
RHYTHM
OCCUPATION
+
CULTURAL_IDENTITY
DANCE_FORM
+
AGREEMENT
 
POETIC_FORM
 
POETIC_FORM
 
MUSICAL_FORM
 
MUSICAL_FORM
A great beast threatens to bring ruin upon our people.
+
ARMY
We have been under siege by an ancient force of nature.
+
ARMY_CONTROLLER
An evil lurks within.
+
ARMY_TRACKING_INFO
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 
AUDIENCE
 
A night creature has infiltrated our communities and now makes prey of us.
 
DIVINATION_SET
 
SPEAKER
 
 
A vile monster from the bowels of the earth has been preying on our people.
 
A vile monster from the bowels of the earth has been preying on our people.
 
A beast from underground has been assailing us.
 
A beast from underground has been assailing us.
 +
At times, creeping things slither out from below ground.
 +
We are besieged by a terrifying monster from the harshest wilderness.
 +
A beast horrible beyond imagining threatens us.
 +
A creature of the night has our people cowering in fear.
 
The forces of darkness have descended upon us.
 
The forces of darkness have descended upon us.
 
A terror most foul from the evil depths nigh the underworld plagues us.
 
A terror most foul from the evil depths nigh the underworld plagues us.
A beast horrible beyond imagining threatens us.
+
A great beast threatens to bring ruin upon our people.
A creature of the night has our people cowering in fear.
+
We have been under siege by an ancient force of nature.
 
It is time to send our cursed enemy back to the underworld.
 
It is time to send our cursed enemy back to the underworld.
 
Our people have been tormented by a fearsome foe.
 
Our people have been tormented by a fearsome foe.
Vanquishing a great beast on our behalf would bring us all much glory.
+
AUDIENCE
Mastering the forces of nature would glorify us in the eyes of the world.
+
A night creature has infiltrated our communities and now makes prey of us.
A ferocious unnatural beast has become the bane of our people.
+
An evil lurks within.
A beast from the wilds has been harassing our people.
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
A savage beast from the thick of the wilds hunts us at will.
+
It is a place of great evil.
A ferocious wild animal has been set on us by nature.
+
looks around nervously and leans forward, speaking quietly.
At times, creeping things slither out from below ground.
+
  It is rumored that the dead rise and stalk the living!
We are besieged by a terrifying monster from the harshest wilderness.
+
That place is blessed.
ORDINAL
+
There is a library there
UNIT_NAME
+
There is a tomb
FAMILY_RELATIONSHIP
+
housing
NUMBER
+
is there.
SUBREGION
+
There is a tavern there
HIST_FIG
+
There is a temple
ABSTRACT_BUILDING
+
The head of the family is
FORMATION
+
is overcome for a moment.
ARCH_ELEMENT
+
]  No...  I don't want to talk about it.
JUSTIFICATION
+
There is a great keep there
SPHERE
+
I've defeated many fearsome opponents!
DEF_SPHERE
+
We are in
INDEF_FAMILY_RELATIONSHIP
+
  [You receive a detailed description.]
INCIDENT
+
I've heard of a place called
WRITTEN_CONTENT
+
STORKIS
IDENTITY
+
[PRO_OBJ]
BATTLEFIELD
+
[PRO_POS]
INTERACTION_INSTANCE
+
I don't know very much about it.
ACTIVITY
+
STRANGUS
CULTURAL_IDENTITY
+
AUGIS
AGREEMENT
+
Savage beasts call it their home.
ARMY_CONTROLLER
+
!  It's terrifying.
ARMY_TRACKING_INFO
+
have been known to hunt out there.
VEHICLE
+
roam freely out there.
REGION_WEATHER
 
CREATION_ZONE
 
 
has been harassing people over in  
 
has been harassing people over in  
 
The army of  
 
The army of  
 +
is marching here!
 +
is marching on
 +
A bandit gang calling itself
 
, led by  
 
, led by  
 
has been harassing people right here on the streets of  
 
has been harassing people right here on the streets of  
around here
+
over at
A bandit gang calling itself
+
  They have a
called
 
 
  somewhere  
 
  somewhere  
forgetful guard
+
A sprawling criminal organization has left our people living in fear.
I am a slave of
+
A scheming criminal gang has eluded capture for far too long.
of the
+
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
, as are you
+
There are foul goings-on  
There's absolutely nothing interesting around here.
 
I am a
 
is marching here!
 
is marching on  
 
 
Can you lead me to battle and a warrior's death?
 
Can you lead me to battle and a warrior's death?
 
  is our family's ancestor.
 
  is our family's ancestor.
 +
is the head of the family.
 +
Our family's ancestor is
 +
But mostly I just like to drink.
 +
How I long for some excitement in my life...
 
I've always dreamed of seeing far-away places.
 
I've always dreamed of seeing far-away places.
 
I would give anything to be away from here.  I can't stand the boredom!
 
I would give anything to be away from here.  I can't stand the boredom!
But mostly I just like to drink.
+
forgetful guard
How I long for some excitement in my life...
+
I am a slave of
 
I am a prisoner of  
 
I am a prisoner of  
 
Please help me to escape from this place.
 
Please help me to escape from this place.
named
+
There's absolutely nothing interesting around here.
There is a tavern there
+
I am a  
]  No...  I don't want to talk about it.
+
, as are you
There is a great keep there
+
I have no interest in your objectives.
The head of the family is
+
I cannot give up my quest for  
is overcome for a moment.
+
I cannot abandon my pilgrimage.
is the head of the family.
+
I cannot, for I am on an important journey.
Our family's ancestor is
+
It is I that would lead you, but I have no need of your protection.
A great monster from the underground is said to have emerged from the darkness.
+
Ha!  Such enthusiasm from one such as yourself.
A vile beast from the caverns now walks the land.
+
With a band so large, what share of the glory would I have?
A force of evil has arisen in the world.
+
I'm sorry. I can't go with you.
Something truly horrifying has vomited itself forth from the depths of the world.
+
A demonstration of your skill might convince me.
Terrible monstrosities live deep under the ground.
+
Keep practicing!
The world is safer for travelers when night creatures no longer stalk the darkness.
+
Maybe after you've improvedProve you have what it takes. The life of the traveling performer is a hard one.
Demons from the underworld must not be permitted to walk freely upon the land.
+
Can you manage a troupe so large?
Not far from here, a fearsome creature has made its home.
+
I'd love to travel and create art.
This insidious evil is  
+
The performing arts are so important.  Let's go!
Seek this place if you hunt
+
Let's spread the joy!
Sometimes animals just get out of control.
+
The performances will be great.
Seek this place if you wish to confront
+
express
Creatures grow mighty out in the wildest regions.
+
State your values (new menu)
You might win fame by putting down a wild beast of great renown.
+
Demand an item (barter screen)
A lurking pest has come up from the underground.
+
Express your emotions (new menu)
At the end of the world dwell the fiercest beasts of legend.
+
hello
A small but organized military order have been causing us much hardship.
+
Nevermind
A marauding warband is threatening our people.
+
nevermind
A highly-organized military order is threatening our people.
+
Summarize the many troubles
An organized military order have brought terror to our doorsteps.
+
I am unfit to brave danger with you.
  assumes a beastly form to terrorize us.
+
I would...  rather not.
Our people have been pestered by skulking villains.
+
Greet listener
The creature is  
+
greet
  Body corrupted beyond reckoning,
+
The surrounding area is called
over at
+
Search first in
  They have a  
+
a dark tower
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
+
the dungeon
There are foul goings-on
 
A sprawling criminal organization has left our people living in fear.
 
A scheming criminal gang has eluded capture for far too long.
 
Malicious outlaws have brought terror to our doorsteps.
 
Particular outlaws have been causing us much hardship.
 
to the
 
I've always wanted to travel the world.  Let us be off!
 
Excitement!  Adventure!  I am thrilled to join you.
 
Surely any place is better than this. Let's set off immediately!
 
Nothing beats the open roadLet us be off!
 
I'm not sure exactly where to look.
 
Hey...  that sounds like a great idea!
 
 
That's such a fantastic idea.  I can't wait to be off!
 
That's such a fantastic idea.  I can't wait to be off!
 
It's such a noble pursuit.  Let's go immediately!
 
It's such a noble pursuit.  Let's go immediately!
 +
It would be so great to perform and make people happy.
 +
I so love the performing arts.  It's time to go!
 +
Take me away from here.
 +
Let us leave as soon as possible.
 
This is a cause worthy of struggle.
 
This is a cause worthy of struggle.
 
I'm sorry.  My duty is here.
 
I'm sorry.  My duty is here.
Take me away from here.
+
I've always wanted to travel the world. Let us be off!
Let us leave as soon as possible.
+
Excitement!  Adventure!  I am thrilled to join you.
 
I will agree to guide you if you lead me to glory and death.
 
I will agree to guide you if you lead me to glory and death.
 
I will agree to travel with you if you lead me to glory and death.
 
I will agree to travel with you if you lead me to glory and death.
A demonstration of your skill might convince me.
+
I'm not sure exactly where to look.
Keep practicing!
+
Hey...  that sounds like a great idea!
Let's spread the joy!
+
Surely any place is better than thisLet's set off immediately!
The performances will be great.
+
Nothing beats the open roadLet us be off!
I'd love to travel and create art.
+
Ask listener to wait here
The performing arts are so important. Let's go!
+
wait
It would be so great to perform and make people happy.
+
stay
I so love the performing artsIt's time to go!
+
Ask listener to follow you
It is a place of great evil.
+
Request a guide to
looks around nervously and leans forward, speaking quietly.
+
Ask for directions to
housing
+
Ask for the whereabouts of  
is there.
 
There is a library there
 
There is a tomb
 
There is a temple
 
  there
 
I don't know very much about it.
 
I am the  
 
have been known to hunt out there.
 
  roam freely out there.
 
Savage beasts call it their home.
 
! It's terrifying.
 
  It is rumored that the dead rise and stalk the living!
 
That place is blessed.
 
I've defeated many fearsome opponents!
 
We are in
 
[PRO_OBJ]
 
[PRO_POS]
 
STORKIS
 
[PRO_SUB]
 
STRANGUS
 
AUGIS
 
a dark tower
 
the dungeon
 
The surrounding area is called
 
Search first in
 
  [You receive a detailed description.]
 
I've heard of a place called
 
incident
 
I have no interest in your objectives.
 
I cannot give up my quest for  
 
With a band so large, what share of the glory would I have?
 
I'm sorry.  I can't go with you.
 
It is I that would lead you, but I have no need of your protection.
 
Ha!  Such enthusiasm from one such as yourself.
 
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
 
Can you manage a troupe so large?
 
I am unfit to brave danger with you.
 
I would...  rather not.
 
I cannot abandon my pilgrimage.
 
I cannot, for I am on an important journey.
 
nothing
 
diplomacy
 
artifact
 
criminal
 
occupation
 
conflict
 
 
treasure
 
treasure
leader
+
Inquire about any troubles
 +
Offer your service
 +
bandit
 +
skulking
 +
ruffian
 +
Order listener to
 +
drive the forces of
 +
Tell listener that nothing has changed
 +
leave
 +
Complain about the agreement
 +
complain
 +
Bring up the journey together
 +
Cancel the agreement
 +
cancel
 +
Gift a (large) pet or mount (new menu)
 +
Express horror at the gift
 +
Express thanks for the gift
 +
Claim this site for yourself (group naming menu)
 +
Claim this site for yourself and
 +
Name pet (new menu)
 +
Ask favor, place request, make demand or issue order (new menu)
 +
favor
 +
Create a performance troupe together (group naming menu)
 +
Investigate or interrogate (new menu)
 +
investigate
 +
interrogate
 +
Ask about
 +
Bring up specific incident or rumor (new menu)
 +
who
 +
Ask for directions (new menu)
 +
directions
 +
thanks
 +
Give
 +
Ask about somebody (new menu)
 +
's presence in
 +
Spread rumor of your possession of
 +
absence
 +
's absence from
 +
Spread rumor of your abduction
 +
Spread rumor of the abduction of
 +
's destruction
 +
Spread rumor of the
 +
Spread rumor of the occupation of
 +
Spread rumor of your reunion with
 +
Spread rumor of the reunion of
 +
Bring up your death
 +
Bring up the death of
 +
Spread rumor of
 +
Spread rumor of the insurrection
 +
Order
 +
Rent room for
 +
Request free room
 +
List available services
 +
list
 +
Yell out service order
 +
buy
 +
sell
 +
Ask about available services, drinks, rooms, etc.
 +
Spread rumor of your lack of possession of
 +
Trade or settle debts
 +
barter
 +
rebels
 +
stakeholders
 +
guards
 +
Summarize the local disposition of the forces of
 +
relations
 +
Summarize the hold of
 +
on its territory
 +
Give an order based on
 +
's relationship with
 +
Go into
 +
Bring up
 
the destruction of  
 
the destruction of  
writing
+
Bring up your reunion with
conspiracy to slow labor
+
Bring up the reunion of
building
+
Summarize the conflict in which
insurrection
+
you slew
flight
+
(This occurred
crushed
+
troublemaker
weather
+
Accuse the speaker of being a troublemaker
creature
+
Summarize your views on
subject
+
Discuss the missing artifact
intruder
+
Summarize your views on the opposition to
position
+
Describe the refugees created by the attack of
slayer
+
accuse
monster
+
Ask the listener for the location of
tavern
+
Agree to have
doctors
+
accept homage from
adventure
+
agree
 +
accept
 +
refusal
 +
Suggest that the listener trade
 +
suggest
 +
cease
 +
Accept that the listener will not trade
 +
the object
 +
Ask about listener's family
 +
Ask for permission to stay for a day
 +
Ask for a cease to hostilities
 +
rob
 +
Demand that the listener yield
 +
surrender
 +
Demand that
 +
Demand the listener's identity
 +
Demand that the listener drop
 +
drop
 +
Offer to have
 +
homage
 +
Cancel tribute from
 +
Offer peace between
 +
Refuse to have
 +
Agree to make peace between
 +
Refuse to make peace between
 +
Ask about the structure you are in
 +
Ask about the listener's master or boss
 +
boss
 +
show
 +
Ask listener to join you (new menu)
 +
Confirm service order
 +
Exchange, give, take or show personal items
 +
exchange
 +
extend
 +
Extend room rental for
 +
Extend use of free room
 +
Try to calm the listener
 +
Tell a joke
 +
feelings
 +
Make a flattering remark
 +
flatter
 +
Inquire about listener's profession
 +
Ask how listener is feeling
 +
Ask about the listener's schemes and plots
 +
scheme
 +
plan
 +
Invoke true name to banish listener
 +
invoke
 +
banish
 +
Invoke true name to compel service from listener
 +
Comment on natural surroundings
 +
Ask about the surrounding area
 +
surroundings
 +
Comment on weather
 +
Offer encouragement
 +
encourage
 +
Ask about the local ruler
 +
Ask about this site's neighbors and trade partners
 +
neighbors
 +
village
 +
Return to current topic (new menu)
 +
Bypass greeting (new menu)
 +
bypass
 +
Change the subject (new menu)
 +
quit
 +
Say goodbye
 +
Accuse listener of being a night creature
 +
Impatiently say goodbye
 +
Ask listener to adopt
 +
Accept the position
 +
Refuse the position
 +
Agree to the adoption
 +
transfer
 +
Offer listener your position as
 +
adopt
 +
Brag about your past violent acts
 +
brag
 +
boast
 +
Welcome yourself to your new home
 +
Raise alarm
 +
exile
 +
Ask if anybody fled from this site
 +
Ask about other groups with a stake in this site
 +
withdraw
 +
Ask about the position of this group's forces
 +
Refuse the adoption
 +
Ask listener why they are traveling
 +
Ask how strong this group's hold over its lands is
 +
decline
 +
Leave
 +
Kick listener out of
 +
Invite listener to join
 +
invite
 +
Accept invitation to join
 +
Refuse invitation to join
 +
Refuse listener work as
 +
Ask to join
 +
Accept into
 +
Refuse request to join
 +
diagnosticians
 +
surgeons
 +
bone doctors
 +
Reply to greeting (impersonation)
 +
impersonate
 +
State
 +
's location
 +
Ask to be rescued
 +
Reply to greeting
 +
reply
 +
Refuse conversation
 +
Revoke listener's status as a
 +
revoke
 +
Invite listener to become a
 +
Ask to become a
 +
Refuse invitation to become a
 +
Accept invitation to become a
 +
Refuse request to become a
 +
Accept as a
 +
Request duty or advice pertaining to service as a
 +
Give report pertaining to service as a
 +
report
 +
Praise listener for completing the task
 +
Ask what happened
 +
Ask listener to join you and be rescued
 +
return
 +
Refuse to share this information
 +
Say that you have no family
 +
Say that you don't remember
 +
scribes
 +
Grant listener work as
 +
grant
 +
Grant
 +
scholars
 +
mercenaries
 +
monster slayers
 +
Ask for
 +
to made
 +
tavern keepers
 +
Ask to be made a
 +
State that you are conflicted
 +
State that it is terrific
 +
State that they are outlaws
 +
State that you are right in all matters
 +
terrible
 +
State opinion that it is terrifying
 +
terrifying
 +
State that you don't know anything about it
 +
State opinion that it is sad but not unexpected
 +
expected
 +
State opinion that it is terrible
 +
performing
 +
State that it was legendary
 +
State that it was fantastic
 +
State that preaching is your calling
 +
preaching
 +
calling
 +
State that you enjoyed performing
 +
State your general fear
 +
State that it accords with your faith
 +
accords
 +
faith
 +
State that it is for the best
 +
State that you don't care
 +
State your general hatred
 +
Ask listener's course of action
 +
Request suggestion for course of action
 +
Ask listener to join you as entertainer
 +
vigilant
 +
Offer condolences
 +
sorry
 +
State that you weren't acquainted
 +
Tell listener to enjoy peace and remain vigilant
 +
enjoy
 +
Suggest talking to
 +
to offer condolences
 +
Suggest traveling to
 +
State opinion that it is not your problem
 +
State opinion that it was inevitable
 +
inevitable
 +
State opinion that this is the life for you
 +
Ask listener to join you in a rescue
 +
Ask listener to join you in an insurrection
 +
State opinion that it must be stopped with violent force
 +
site
 +
Respond to join request
 +
respond
 +
entertain
 +
Ask listener to join you on adventures
 +
Ask listener to guide you to a location
 +
State that listener saved you from an enemy
 +
State that listener protected the defenseless from outlaws
 
protected
 
protected
performing
+
defenseless
riddle
+
saved
 +
State that listener had a good hunt
 +
State that you love solemn poems
 +
State that you hate solemn poems
 +
State that listener's hunt saved you from an enemy
 +
State that you disapprove of ribald poems
 +
State that you love light poems
 +
State that you hate light poems
 +
Lay quest to retrieve
 +
Exhort to finish current quest
 +
apologize
 +
Refer listener to somebody older
 +
refer
 +
Comply with order
 +
Agree to follow
 +
Apologize for being otherwise occupied
 +
oulaws
 +
Grant sleep permission
 +
Deny sleep permission
 +
deny
 +
bad
 +
State that this is your favorite dance
 +
favorite
 +
State that this is your favorite music
 +
State that this is great
 +
State that this is good
 +
State that this is okay
 +
State that this is no good
 +
State that it was okay
 +
Agree completely
 +
State that this is fantastic
 +
State that it was great
 +
State that it was good
 +
raunchy
 +
poems
 +
State that you love ribald poems
 +
State your amusement
 +
funny
 +
State that you love raunchy poems
 +
State that you love riddles
 +
State that you hate riddles
 +
State that you are embarrassed by this kind of humor
 +
State that this is your favorite poetry
 +
State that you love reflective poetry
 +
State that you hate reflective poetry
 +
Say something about your family's ancestor
 +
ancestor
 +
Say something about your family
 +
Announce that you are hunting in your lair
 +
grovel
 +
Ask listener to wait until you've returned home
 +
Say something general about your emotional state or thoughts
 +
thoughts
 +
Say something about the local area
 +
Tell the listener that they've found you
 +
Grovel before your new master
 +
Provide the whereabouts of
 +
Explain your current journey
 +
explain
 +
Say something about this site's trade partners
 +
Refuse to cease hostilities
 +
Agree to comply with demand
 +
Refuse to comply with demand
 +
Refuse to yield
 +
hawk
 +
Yield in terror
 +
Yield
 +
Agree to cease hostilities
 +
Prophesize
 +
prophesize
 +
Hawk your wares
 +
lair
 +
Express astonishment at seeing
 +
surprise
 +
Praise for returning
 +
Ask listener to come to the market later
 +
Remind listener of pending service
 +
pending
 +
Tell listener that no services are available
 +
Initiate bartering
 +
Ask listener to come to the trade depot later
 +
later
 +
Ask listener to come to your store later
 +
Ask listener to come closer
 +
Do business
 +
exhort
 +
finish
 +
Charge to serve
 +
Give your opinion of
 +
opinion
 +
Provide the location of specific place
 +
Provide the location of
 +
Recommend
 +
Profess total ignorance
 +
Tell the listener that
 +
Tell listener to try a shopkeeper
 +
shopkeeper
 +
Tell listener about
 +
Provide directions to
 +
Tell listener both of you must be at location
 +
both
 +
Tell listener you don't work here
 +
Mention services to listener
 +
Announce your night creature status
 +
announce
 +
State your incredulity
 +
mock
 +
State your age emphatically
 +
Say something about your profession
 +
talk
 +
Say something about your schemes
 +
Refuse the interrogation
 +
Mock the repeated failure of the interrogator
 +
Make terrified outburst regarding fleeing conflict
 +
outburst
 +
State intention to flee conflict
 +
Say something about your master(s)
 +
Fail the struggle against great despair
 +
Fail the struggle against great dismay
 +
Fail the struggle against great distress
 +
Fail the struggle against great fright
 +
Fail the struggle against great sadness
 +
Fail the struggle against great terror
 +
Fail the struggle against great agony
 +
Fail the struggle against great anguish
 +
Fail the struggle against great horror
 +
Fail the struggle against great grief
 +
Fail the struggle against great rage
 +
Fail the struggle against great fear
 
failed to load conflict report incident
 
failed to load conflict report incident
argument
+
Fail the struggle against great alarm
 +
Fail the struggle against great shock
 +
Accept the compliment
 +
thank
 +
Accept calming
 +
State that calming was unneeded
 +
Deride the attempt to calm
 +
Reject the compliment
 +
reject
 +
Reject the attempt to calm
 +
Flatter the listener
 +
Deride flattery
 +
deride
 +
(not your values)
 +
Argue
 +
Acquiesce (changes your values)
 +
acquiesce
 +
Dismiss the listener's argument
 +
dismiss
 +
Respond passively
 +
Agree to drop the argument
 +
Reject the joke
 +
Express outrage over dismissal
 +
dismissal
 +
Press the argument
 +
unneeded
 +
Approve of the joke
 +
approve
 +
State feelings of great aversion
 +
State feelings of great awe
 +
State feelings of great bitterness
 +
State feelings of great boredom
 +
State feelings of great anxiety
 +
State feelings of great apathy
 +
State feelings of great arousal
 +
State feelings of great astonishment
 +
State feelings of great amazement
 +
State feelings of great ambivalence
 +
State feelings of great anger
 +
State feelings of great annoyance
 +
State feelings of great admiration
 +
State feelings of great agitation
 +
State feelings of great aggravation
 +
State feelings of great alienation
 +
State feelings of great emptiness
 +
State feelings of great exasperation
 +
State feelings of great ferocity
 +
State feelings of great frustration
 +
State feelings of great displeasure
 +
State feelings of great eagerness
 +
State feelings of great embarrassment
 +
State feelings of great empathy
 +
State feelings of great disappointment
 +
State feelings of great disgust
 +
State feelings of great disillusionment
 +
State feelings of great dislike
 +
State feelings of great caring
 +
State feelings of great confusion
 +
State feelings of great contempt
 +
State feelings of great dejection
 +
Verbally struggle against great fear
 +
Verbally struggle against great sadness
 +
State feelings of great satisfaction
 +
State feelings of great love
 +
Verbally struggle against great horror
 +
Verbally struggle against great grief
 +
State feelings of great triumph
 +
State feelings of great grim satisfaction
 +
State feelings of great suspicion
 +
Verbally struggle against great alarm
 +
Verbally struggle against great shock
 +
Fail the struggle against great misery
 +
Fail the struggle against great mortification
 +
Fail the internal struggle, completely shaken
 +
Fail the struggle against existential crisis
 +
Verbally struggle against great misery
 +
Verbally struggle against great mortification
 +
Verbally struggle, greatly shaken
 +
State feelings of great acceptance
 +
Verbally struggle against great despair
 +
Verbally struggle against great dismay
 +
Verbally struggle against great distress
 +
Verbally struggle against great fright
 +
State feelings of great vengefulness
 +
Verbally struggle against great terror
 +
Verbally struggle against great agony
 +
Verbally struggle against great anguish
 +
State feelings of great bliss
 +
State feelings of great excitement
 +
State feelings of great gaiety
 +
State feelings of great joy
 +
State feelings of great affection
 +
State feelings of great amusement
 +
State feelings of great contentment
 +
State feelings of great delight
 +
State feelings of great worry
 +
State feelings of great wrath
 +
State feelings of great zeal
 +
State feelings of great adoration
 +
State feelings of great tenderness
 +
State feelings of great uneasiness
 +
State feelings of great unhappiness
 +
State feelings of great wonder
 +
State feelings of great self-pity
 +
State feelings of great servility
 +
State feelings of great shame
 +
State feelings of great sympathy
 +
State feelings, greatly enraptured
 +
State feelings, greatly thrilled
 +
Verbally struggle against looming existential crisis
 +
Verbally struggle, greatly defeated
 +
State feelings of great joviality
 +
State feelings of great jubilation
 +
State feelings of great pleasure
 +
State feelings of great pride
 +
State feelings of great freedom
 +
State feelings of great flee
 +
State feelings of great happiness
 +
State feelings of great jolliness
 +
State feelings of great elation
 +
State feelings of great enjoyment
 +
State feelings of great exhilaration
 +
State feelings of great fondness
 +
State feelings of great irritation
 +
State feelings of great isolation
 +
State feelings of great loathing
 +
State feelings of great loneliness
 +
State feelings of great hopelessness
 +
State feelings of great humiliation
 +
State feelings of great insult
 +
State feelings of great interest
 +
State feelings of great grumpiness
 +
State feelings of great guilt
 +
State feelings of great hatred
 +
State feelings of great hope
 +
State feelings of great gloom
 +
State feelings of great glumness
 +
State feelings of great gratitude
 +
State feelings of great grouchiness
 +
State feelings of great repentance
 +
State feelings of great resentment
 +
State feelings of great restlessness
 +
State feelings of great righteous indignation
 +
State feelings of great rejection
 +
State feelings of great relief
 +
State feelings of great regret
 +
State feelings of great remorse
 +
State feelings of great outrage
 +
State feelings of great panic
 +
State feelings of great patience
 +
State feelings of great passion
 +
State feelings of great lust
 +
State feelings of great nervousness
 +
State feelings of great nostalgia
 +
State feelings of great optimism
 +
State feelings of astonishment
 +
State feelings of aversion
 +
State feelings of awe
 +
State feelings of bitterness
 +
State feelings of annoyance
 +
State feelings of anxiety
 +
State feelings of apathy
 +
State feelings of arousal
 +
State feelings of alienation
 +
State feelings of amazement
 +
State feelings of ambivalence
 +
State feelings of anger
 +
State feelings of acceptance
 +
State feelings of admiration
 +
State feelings of agitation
 +
State feelings of aggravation
 +
State feelings of empathy
 +
State feelings of emptiness
 +
State feelings of exasperation
 +
State feelings of ferocity
 +
State feelings of dislike
 +
State feelings of displeasure
 +
State feelings of eagerness
 +
State feelings of embarassment
 +
State feelings of dejection
 +
State feelings of disappointment
 +
State feelings of disgust
 +
State feelings of disillusionment
 +
State feelings of boredom
 +
State feelings of caring
 +
State feelings of confusion
 +
State feelings of contempt
 +
State feelings of grim satisfaction
 +
Verbally struggle against fear
 +
Verbally struggle against sadness
 +
State feelings of satisfaction
 +
Verbally struggle against horror
 +
Verbally struggle against grief
 +
State feelings of triumph
 +
Verbally struggle against rage
 +
State feelings of great euphoria
 +
State feelings of suspicion
 +
Verbally struggle against alarm
 +
Verbally struggle against shock
 +
State feelings, greatly expectant
 +
Verbally struggle against great doubt
 +
State feelings of great enthusiasm
 +
Verbally struggle against great pessimism
 +
Verbally struggle against fright
 +
Verbally struggle against misery
 +
Verbally struggle against mortification
 +
Verbally struggle, shaken
 +
Verbally struggle against anguish
 +
Verbally struggle against despair
 +
Verbally struggle against dismay
 +
Verbally struggle against distress
 +
State feelings of joy
 +
State feelings of vengefulness
 +
Verbally struggle against terror
 +
Verbally struggle against agony
 +
State feelings of love
 +
State feelings of bliss
 +
State feelings of excitement
 +
State feelings of gaiety
 +
State feelings of adoration
 +
State feelings of affection
 +
State feelings of amusement
 +
State feelings of contentment
 +
State feelings of wonder
 +
State feelings of worry
 +
State feelings of wrath
 +
State feelings of zeal
 +
State feelings of sympathy
 +
State feelings of tenderness
 +
State feelings of uneasiness
 +
State feelings of unhappiness
 +
State feelings of righteous indignation
 +
State feelings of self-pity
 +
State feelings of servility
 +
State feelings of shame
 +
State feelings of pride
 +
State feelings, enraptured
 +
State feelings, thrilled
 +
Verbally struggle against existential crisis
 +
State feelings of jolliness
 +
State feelings of joviality
 +
State feelings of jubilation
 +
State feelings of pleasure
 +
State feelings of fondness
 +
State feelings of freedom
 +
State feelings of glee
 +
State feelings of happiness
 +
State feelings of delight
 +
State feelings of elation
 +
State feelings of enjoyment
 +
State feelings of exhilaration
 +
State feelings of interest
 +
State feelings of irritation
 +
State feelings of isolation
 +
State feelings of loathing
 +
State feelings of hope
 +
State feelings of hopelessness
 +
State feelings of humiliation
 +
State feelings of insult
 +
State feelings of grouchiness
 +
State feelings of grumpiness
 +
State feelings of guilt
 +
State feelings of hatred
 +
State feelings of frustration
 +
State feelings of gloom
 +
State feelings of glumness
 +
State feelings of gratitude
 +
State feelings of remorse
 +
State feelings of repentance
 +
State feelings of resentment
 +
State feelings of restlessness
 +
State feelings of passion
 +
State feelings of rejection
 +
State feelings of relief
 +
State feelings of regret
 +
State feelings of optimism
 +
State feelings of outrage
 +
State feelings of panic
 +
State feelings of patience
 +
State feelings of loneliness
 +
State feelings of lust
 +
State feelings of nervousness
 +
State feelings of nostalgia
 +
State minor feeling of arousal
 +
State minor feeling of astonishment
 +
State minor feeling of aversion
 +
State minor feeling of awe
 +
State minor feeling of anger
 +
State minor feeling of annoyance
 +
State minor feeling of anxiety
 +
State minor feeling of apathy
 +
State minor feeling of aggravation
 +
State minor feeling of alienation
 +
State minor feeling of amazement
 +
State minor feeling of ambivalence
 +
Dismiss minor feeling of being shaken
 +
State minor feeling of acceptance
 +
State minor feeling of admiration
 +
State minor feeling of agitation
 +
State minor feeling of embarrassment
 +
State minor feeling of empathy
 +
State minor feeling of emptiness
 +
State minor feeling of exasperation
 +
State minor feeling of disillusionment
 +
State minor feeling of dislike
 +
State minor feeling of displeasure
 +
State minor feeling of eagerness
 +
State minor feeling of contempt
 +
State minor feeling of dejection
 +
State minor feeling of disappointment
 +
State minor feeling of disgust
 +
State minor feeling of bitterness
 +
State minor feeling of boredom
 +
State minor feeling of caring
 +
State minor feeling of confusion
 +
Dismiss minor feeling of rage
 +
State minor feeling of grim satisfaction
 +
Dismiss minor feeling of fear
 +
Dismiss minor feeling of sadness
 +
Dismiss minor feeling of shock
 +
Dismiss minor feeling of horror
 +
Dismiss minor feeling of grief
 +
State minor feeling of triumph
 +
Verbally struggle against pessimism
 +
State feelings of euphoria
 +
State minor feeling of suspicion
 +
Dismiss minor feeling of alarm
 +
Verbally struggle, defeated
 +
State feelings, expectant
 +
Verbally struggle against doubt
 +
State feelings of enthusiasm
 +
Dismiss minor feeling of distress
 +
Dismiss minor feeling of fright
 +
Dismiss minor feeling of misery
 +
Dismiss minor feeling of mortification
 +
Dismiss minor feeling of agony
 +
Dismiss minor feeling of anguish
 +
Dismiss minor feeling of despair
 +
Dismiss minor feeling of dismay
 +
State minor feeling of gaiety
 +
State minor feeling of joy
 +
State minor feeling of vengefulness
 +
Dismiss minor feeling of terror
 +
State minor feeling of satisfaction
 +
State minor feeling of love
 +
State minor feeling of bliss
 +
State minor feeling of excitement
 +
State minor feeling of zeal
 +
State minor feeling of adoration
 +
State minor feeling of affection
 +
State minor feeling of amusement
 +
State minor feeling of unhappiness
 +
State minor feeling of wonder
 +
State minor feeling of worry
 +
State minor feeling of wrath
 +
State minor feeling of shame
 +
State minor feeling of sympathy
 +
State minor feeling of tenderness
 +
State minor feeling of uneasiness
 +
State minor feeling of restlessness
 +
State minor feeling of righteous indignation
 +
State minor feeling of self-pity
 +
State minor feeling of servility
 +
State minor feeling of pleasure
 +
State minor feeling of pride
 +
State feelings, somewhat enraptured
 +
State feelings, somewhat thrilled
 +
State minor feeling of happiness
 +
State minor feeling of jolliness
 +
State minor feeling of joviality
 +
State minor feeling of jubilation
 +
State minor feeling of exhilaration
 +
State minor feeling of fondness
 +
State minor feeling of freedom
 +
State minor feeling of glee
 +
State minor feeling of contentment
 +
State minor feeling of delight
 +
State minor feeling of elation
 +
State minor feeling of enjoyment
 +
State minor feeling of insult
 +
State minor feeling of interest
 +
State minor feeling of irritation
 +
State minor feeling of isolation
 +
State minor feeling of hatred
 +
State minor feeling of hope
 +
State minor feeling of hopelessness
 +
State minor feeling of humiliation
 +
State minor feeling of gratitude
 +
State minor feeling of grouchiness
 +
State minor feeling of grumpiness
 +
State minor feeling of guilt
 +
State minor feeling of ferocity
 +
State minor feeling of frustration
 +
State minor feeling of gloom
 +
State minor feeling of glumness
 +
State minor feeling of regret
 +
State minor feeling of remorse
 +
State minor feeling of repentance
 +
State minor feeling of resentment
 +
State minor feeling of patience
 +
State minor feeling of passion
 +
State minor feeling of rejection
 +
State minor feeling of relief
 +
State minor feeling of nostalgia
 +
State minor feeling of optimism
 +
State minor feeling of outrage
 +
State minor feeling of panic
 +
State minor feeling of loathing
 +
State minor feeling of loneliness
 +
State minor feeling of lust
 +
State minor feeling of nervousness
 +
Acknowledge lack of apathy
 +
Acknowledge lack of arousal
 +
Acknowledge lack of astonishment
 +
Acknowledge lack of aversion
 +
Acknowledge lack of ambivalence
 +
Acknowledge lack of anger
 +
Acknowledge lack of annoyance
 +
Acknowledge lack of anxiety
 +
Acknowledge lack of agitation
 +
Acknowledge lack of aggravation
 +
Acknowledge lack of alienation
 +
Acknowledge lack of amazement
 +
Acknowledge lack of mortification
 +
Acknowledge lack of being shaken
 +
Acknowledge lack of acceptance
 +
Acknowledge lack of admiration
 +
Acknowledge lack of eagerness
 +
Acknowledge lack of embarrassment
 +
Acknowledge lack of empathy
 +
Acknowledge lack of emptiness
 +
Acknowledge lack of disgust
 +
Acknowledge lack of disillusionment
 +
Acknowledge lack of dislike
 +
Acknowledge lack of displeasure
 +
Acknowledge lack of confusion
 +
Acknowledge lack of contempt
 +
Acknowledge lack of dejection
 +
Acknowledge lack of disappointment
 +
Acknowledge lack of awe
 +
Acknowledge lack of bitterness
 +
Acknowledge lack of boredom
 +
Acknowledge lack of caring
 +
Acknowledge lack of triumph
 +
Acknowledge lack of rage
 +
Acknowledge lack of grim satisfaction
 +
Acknowledge lack of fear
 +
Acknowledge lack of alarm
 +
Acknowledge lack of shock
 +
Acknowledge lack of horror
 +
Acknowledge lack of grief
 +
State minor feeling of enthusiasm
 +
Dismiss minor feeling of pessimism
 +
State minor feeling of euphoria
 +
Acknowledge lack of suspicion
 +
Dismiss minor existential crisis
 +
Dismiss minor feeling of defeat
 +
State feelings, somewhat expectant
 +
Dismiss minor doubts
 +
Acknowledge lack of dismay
 +
Acknowledge lack of distress
 +
Acknowledge lack of fright
 +
Acknowledge lack of misery
 +
Acknowledge lack of terror
 +
Acknowledge lack of agony
 +
Acknowledge lack of anguish
 +
Acknowledge lack of despair
 +
Acknowledge lack of excitement
 +
Acknowledge lack of gaiety
 +
Acknowledge lack of joy
 +
Acknowledge lack of vengefulness
 +
Acknowledge lack of sadness
 +
Acknowledge lack of satisfaction
 +
Acknowledge lack of love
 +
Acknowledge lack of bliss
 +
Acknowledge lack of wrath
 +
Acknowledge lack of zeal
 +
Acknowledge lack of adoration
 +
Acknowledge lack of affection
 +
Acknowledge lack of uneasiness
 +
Acknowledge lack of unhappiness
 +
Acknowledge lack of wonder
 +
Acknowledge lack of worry
 +
Acknowledge lack of servility
 +
Acknowledge lack of shame
 +
Acknowledge lack of sympathy
 +
Acknowledge lack of tenderness
 +
Acknowledge lack of resentment
 +
Acknowledge lack of restlessness
 +
Acknowledge lack of righteous indignation
 +
Acknowledge lack of self-pity
 +
Acknowledge lack of jubilation
 +
Acknowledge lack of pleasure
 +
Acknowledge lack of pride
 +
Acknowledge lack of rapture
 +
Acknowledge lack of glee
 +
Acknowledge lack of happiness
 +
Acknowledge lack of jolliness
 +
Acknowledge lack of joviality
 +
Acknowledge lack of enjoyment
 +
Acknowledge lack of exhilaration
 +
Acknowledge lack of fondness
 +
Acknowledge lack of freedom
 +
Acknowledge lack of amusement
 +
Acknowledge lack of contentment
 +
Acknowledge lack of delight
 +
Acknowledge lack of elation
 +
Acknowledge lack of humiliation
 +
Acknowledge lack of insult
 +
Acknowledge lack of interest
 +
Acknowledge lack of irritation
 +
Acknowledge lack of guilt
 +
Acknowledge lack of hatred
 +
Acknowledge lack of hope
 +
Acknowledge lack of hopelessness
 +
Acknowledge lack of glumness
 +
Acknowledge lack of gratitude
 +
Acknowledge lack of grouchiness
 +
Acknowledge lack of grumpiness
 +
Acknowledge lack of exasperation
 +
Acknowledge lack of ferocity
 +
Acknowledge lack of frustration
 +
Acknowledge lack of gloom
 +
Acknowledge lack of relief
 +
Acknowledge lack of regret
 +
Acknowledge lack of remorse
 +
Acknowledge lack of repentance
 +
Acknowledge lack of panic
 +
Acknowledge lack of patience
 +
Acknowledge lack of passion
 +
Acknowledge lack of rejection
 +
Acknowledge lack of nervousness
 +
Acknowledge lack of nostalgia
 +
Acknowledge lack of optimism
 +
Acknowledge lack of outrage
 +
Acknowledge lack of isolation
 +
Acknowledge lack of loathing
 +
Acknowledge lack of loneliness
 +
Acknowledge lack of lust
 +
Start new conversation with
 +
Shout out to everybody
 +
Assume an identity
 
somebody whose name I don't know
 
somebody whose name I don't know
VERMIN_SOIL
+
Continue shouting
VERMIN_FISH
+
Continue conversation with
LOOSE_CLUSTERS
+
View
LARGE_ROAMING
+
Acknowledge lack of doubt
DOES_NOT_EXIST
+
Acknowledge lack of enthusiasm
FANCIFUL
+
Acknowledge lack of pessimism
MUNDANE
+
Acknowledge lack of euphoria
VERMIN_ROTTER
+
Acknowledge lack of a thrill
VERMIN_GROUNDER
+
Acknowledge lack of existential crisis
VERMIN_EATER
+
Acknowledge lack of defeat
HIVE_PRODUCT
+
Acknowledge lack of expectancy
UBIQUITOUS
 
ARTIFICIAL_HIVEABLE
 
VERMIN_SOIL_COLONY
 
GENERAL_CHILD_NAME
 
GENERAL_BABY_NAME
 
TRIGGERABLE_GROUP
 
CLUSTER_NUMBER
 
POPULATION_NUMBER
 
UNDERGROUND_DEPTH
 
CHANGE_FREQUENCY_PERC
 
FREQUENCY
 
SOLDIER_ALTTILE
 
ALTTILE
 
GLOWTILE
 
CREATURE_SOLDIER_TILE
 
CREATURE_TILE
 
GLOWCOLOR
 
<SWAP>
 
 
REMOVE_MATERIAL
 
REMOVE_MATERIAL
 +
USE_TISSUE
 +
Unrecognized Material Template:
 +
USE_MATERIAL_TEMPLATE
 
PLUS_MATERIAL
 
PLUS_MATERIAL
 
SELECT_MATERIAL
 
SELECT_MATERIAL
Unrecognized Material Template:
 
USE_MATERIAL_TEMPLATE
 
 
USE_MATERIAL
 
USE_MATERIAL
MATERIAL
 
PROCEDURAL_CREATURE_GRAPHICS
 
REMOVE_TISSUE
 
SELECT_TISSUE
 
Unrecognized Tissue Template:
 
USE_TISSUE_TEMPLATE
 
USE_TISSUE
 
TISSUE
 
PROFESSION_NAME
 
 
Caste Selection Fails:  
 
Caste Selection Fails:  
 +
USE_CASTE
 +
USE_STANDARD_NEX_BODY_PALETTE
 
SELECT_ADDITIONAL_CASTE
 
SELECT_ADDITIONAL_CASTE
 
SELECT_CASTE
 
SELECT_CASTE
USE_CASTE
+
PROCEDURAL_CREATURE_GRAPHICS
 
PCG_LAYERING
 
PCG_LAYERING
DEFAULT
+
PORTRAIT
Custom butcher object shape not found:
+
Unrecognized Tissue Template:  
: No tissue thickness
+
USE_TISSUE_TEMPLATE
: Tissue  
+
REMOVE_TISSUE
was not found, using first tissue instead
+
SELECT_TISSUE
, layer
 
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
 
: Special attack interaction token not recognized :
 
: Special attack material missing state -- set to liquid
 
LOCAL_CREATURE_MAT
 
Unrecognized Color Token:
 
: Cannot find SPECIFIC_FOOD:CREATURE token
 
: Cannot find SPECIFIC_FOOD:PLANT token
 
a child
 
a girl
 
null app_mod_selection
 
Tile page token not recognized:
 
ADD_COLOR
 
decaplets
 
nonuplets
 
octuplets
 
septuplets
 
sextuplets
 
quintuplets
 
quadruplets
 
triplets
 
Unrecognized Creature Token:
 
SOURCE_ENID
 
SOURCE_HFID
 
GENERATED
 
SLAIN_SPEECH
 
PREFSTRING
 
EQUIPMENT_WAGON
 
SAVAGE
 
COPY_TAGS_FROM
 
 
CREATURE
 
CREATURE
 
SELECT_CREATURE
 
SELECT_CREATURE
 +
Unrecognized Creature Copy (Order is important!):
 +
COPY_TAGS_FROM
 +
logs
 
CUT_CREATURE
 
CUT_CREATURE
 
logs/current_entry.txt
 
logs/current_entry.txt
#NAAM?
+
SOURCE_ENID
 +
SOURCE_HFID
 
LOG_CURRENT_ENTRY
 
LOG_CURRENT_ENTRY
GO_TO_TAG could not find target, setting to end:  
+
Unrecognized Creature Token:
 +
PREFSTRING
 +
EQUIPMENT_WAGON
 +
GENERATED
 +
SLAIN_SPEECH
 +
: Special attack material missing state -- set to liquid
 +
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 +
(empty tissue)
 +
Creature Tissue Material Failure:  
 +
(no mat3)
 +
(no mat1)
 
GO_TO_TAG
 
GO_TO_TAG
 
GO_TO_END
 
GO_TO_END
 +
*** Error(s) finalizing the creature
 +
GO_TO_TAG could not find target, setting to end:
 +
Unrecognized Creature Variation:
 +
APPLY_CREATURE_VARIATION
 
GO_TO_START
 
GO_TO_START
 
APPLY_CURRENT_CREATURE_VARIATION
 
APPLY_CURRENT_CREATURE_VARIATION
Unrecognized Creature Variation:
+
VERMIN_ROTTER
APPLY_CREATURE_VARIATION
+
VERMIN_GROUNDER
Unrecognized Creature Copy (Order is important!):
+
MUNDANE
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
+
UBIQUITOUS
Custom tissue shape not found:
+
ARTIFICIAL_HIVEABLE
(no mat3)
+
VERMIN_EATER
(no mat1)
+
HIVE_PRODUCT
(empty tissue)
+
VERMIN_FISH
Creature Tissue Material Failure:
+
LOOSE_CLUSTERS
*** Error(s) finalizing the creature
+
VERMIN_SOIL_COLONY
POP_RATIO
+
VERMIN_SOIL
SLAIN_CASTE_SPEECH
+
FANCIFUL
TLCM_GENETIC_MODEL
+
STP
APP_MOD_GENETIC_MODEL
+
LARGE_ROAMING
TLCM_IMPORTANCE
+
DOES_NOT_EXIST
TLCM_NOUN
+
SAVAGE
TLCM_TIMING
+
CREATURE_SOLDIER_TILE
) Was Not Used
+
CREATURE_TILE
AMPHIBIOUS
+
GENERAL_BABY_NAME
AQUATIC
+
TRIGGERABLE_GROUP
BABYNAME
+
GENERAL_CHILD_NAME
CHILDNAME
+
UNDERGROUND_DEPTH
CASTE_PROFESSION_NAME
+
CHANGE_FREQUENCY_PERC
FEATURE_ATTACK_GROUP
+
CLUSTER_NUMBER
SUPERNATURAL
+
POPULATION_NUMBER
NATURAL_ANIMAL
+
TSU_NOUN
NATURAL
+
TISSUE_STYLE_UNIT
MAGICAL
+
SHEARABLE_TISSUE_LAYER
VEGETATION
+
TISSUE_LAYER_APPEARANCE_MODIFIER
MOUNT_EXOTIC
+
PLUS_BP_GROUP
Unrecognized Creature Caste Body Token:
+
SET_BP_GROUP
Duplicate Body Token:
+
PLUS_TL_GROUP
REMAINS_UNDETERMINED
+
SET_TL_GROUP
REMAINS_ON_VERMIN_BITE_DEATH
 
DIE_WHEN_VERMIN_BITE
 
COLONY_EXTERNAL
 
VERMIN_HATEABLE
 
zombie
 
 
NUMBERED_NAME
 
NUMBERED_NAME
 
many babies
 
many babies
 +
zombie
 +
tredecaplets
 +
duodecaplets
 
quindecaplets
 
quindecaplets
 
quattuordecaplets
 
quattuordecaplets
tredecaplets
 
duodecaplets
 
undecaplets
 
TISSUE_LAYER_APPEARANCE_MODIFIER
 
TSU_NOUN
 
TISSUE_STYLE_UNIT
 
PLUS_TL_GROUP
 
SET_TL_GROUP
 
PLUS_BP_GROUP
 
SET_BP_GROUP
 
BODY_APPEARANCE_MODIFIER
 
BP_APPEARANCE_MODIFIER
 
BP Remove Type
 
BP_REMOVE_TYPE
 
BP Add Type
 
BP_ADD_TYPE
 
Was Not Used
 
Shearable Tissue
 
SHEARABLE_TISSUE_LAYER
 
Color Mod Ending With (
 
 
TL_COLOR_MODIFIER
 
TL_COLOR_MODIFIER
 
NO_END
 
NO_END
 +
) Was Not Used
 +
Color Mod Ending With (
 +
APP_MOD_NOUN
 +
APP_MOD_DESC_RANGE
 
APP_MOD_RATE
 
APP_MOD_RATE
 
APP_MOD_IMPORTANCE
 
APP_MOD_IMPORTANCE
APP_MOD_NOUN
+
BP Remove Type
APP_MOD_DESC_RANGE
+
BP_REMOVE_TYPE
 
  BP Mod  
 
  BP Mod  
LAYS_UNUSUAL_EGGS
+
Shearable Tissue
NATURAL_SKILL
+
BP Add Type
NOSMELLYROT
+
BP_ADD_TYPE
SPECIALATTACK_SUCK_BLOOD
+
Unrecognized Color Token:
SPECIALATTACK_INJECT_EXTRACT
+
: Cannot find SPECIFIC_FOOD:CREATURE token
SPECIALATTACK_INTERACTION
+
LOCAL_CREATURE_MAT
ATTACK_FLAG_EDGE
+
: No tissue thickness
ATTACK_FLAG_WITH
+
: Tissue
NOFEAR
+
: Cannot find SPECIFIC_FOOD:PLANT token
GETS_INFECTIONS_FROM_ROT
+
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
GETS_WOUND_INFECTIONS
+
: Special attack interaction token not recognized :
CANOPENDOORS
+
was not found, using first tissue instead
UNDERSWIM
+
, layer
BEACH_FREQUENCY
+
nonuplets
ITEMCORPSE_QUALITY
+
octuplets
ITEMCORPSE
+
undecaplets
NOEXERT
+
quintuplets
HASSHELL
+
quadruplets
NOMEAT
+
septuplets
NOBONES
+
sextuplets
NOSKIN
+
a boy
NOSKULL
+
triplets
PARALYZEIMMUNE
+
twins
NOSTUCKINS
+
Tile page token not recognized:  
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
ADD_COLOR
ARENA_RESTRICTED
+
a girl
NOTHOUGHT
+
null app_mod_selection
CAVE_ADAPT
+
EBO_SHAPE
LIGAMENTS
 
HAS_NERVES
 
TENDONS
 
NOPAIN
 
CDI token precedes any CAN_DO_INTERACTION tag:  
 
CAN_DO_INTERACTION
 
RETRACT_INTO_BP
 
RELSIZE
 
Unrecognized Creature Caste Body Gloss Token:
 
BODYGLOSS
 
Body Token Recognized But Could Not Connect:
 
 
BODYPART
 
BODYPART
ATTACK
+
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EBO_SHAPE
+
EXTRA_BUTCHER_OBJECT
 
ANY_HARD_STONE
 
ANY_HARD_STONE
 
EBO_ITEM
 
EBO_ITEM
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
CDI
EXTRA_BUTCHER_OBJECT
 
 
Unrecognized CDI Token:  
 
Unrecognized CDI Token:  
ATTACK_CONTACT_PERC
+
CDI token precedes any CAN_DO_INTERACTION tag:
ATTACK_VERB
+
Unrecognized Creature Caste Body Gloss Token:
ATTACK_SKILL
+
RETRACT_INTO_BP
seems to have correct format but could not find proper BPs in any caste, so not added
 
Attack
 
CHILD_TISSUE_LAYER_GROUP
 
CHILD_BODYPART_GROUP
 
TISSUE_LAYER
 
ATTACK_FLAG_CANLATCH
 
 
ATTACK_FLAG_BAD_MULTIATTACK
 
ATTACK_FLAG_BAD_MULTIATTACK
 
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
 +
ATTACK_FLAG_WITH
 +
ATTACK_FLAG_CANLATCH
 +
ATTACK_PRIORITY
 
ATTACK_PREPARE_AND_RECOVER
 
ATTACK_PREPARE_AND_RECOVER
 
ATTACK_VELOCITY_MODIFIER
 
ATTACK_VELOCITY_MODIFIER
ATTACK_PRIORITY
+
ATTACK_VERB
 +
ATTACK_SKILL
 
ATTACK_PENETRATION_PERC
 
ATTACK_PENETRATION_PERC
VISION_ARC
+
ATTACK_CONTACT_PERC
CLUTCH_SIZE
+
CHILD_TISSUE_LAYER_GROUP
EGG_SIZE
+
CHILD_BODYPART_GROUP
LAYS_EGGS
+
seems to have correct format but could not find proper BPs in any caste, so not added
PRONE_TO_RAGE
+
Attack
GRAZER
+
AQUATIC
STANDARD_GRAZER
+
BABYNAME
DIURNAL
+
AMPHIBIOUS
ALL_ACTIVE
+
CHILDNAME
EQUIPS
+
CASTE_PROFESSION_NAME
UTTERANCES
+
SLAIN_CASTE_SPEECH
CAN_SPEAK
+
TLCM_GENETIC_MODEL
SLOW_LEARNER
+
FEATURE_ATTACK_GROUP
CAN_LEARN
+
POP_RATIO
INTELLIGENT
+
TLCM_NOUN
FEATURE_BEAST
+
TLCM_TIMING
SEMIMEGABEAST
+
APP_MOD_GENETIC_MODEL
MEGABEAST
+
TLCM_IMPORTANCE
VESPERTINE
+
Duplicate Body Token:
MATUTINAL
+
Body Token Recognized But Could Not Connect:
CREPUSCULAR
+
Unrecognized Creature Caste Body Token:
NOCTURNAL
+
DIE_WHEN_VERMIN_BITE
NIGHT_CREATURE_BOGEYMAN
+
COLONY_EXTERNAL
NIGHT_CREATURE_HUNTER
+
REMAINS_UNDETERMINED
NIGHT_CREATURE
+
REMAINS_ON_VERMIN_BITE_DEATH
NIGHT_CREATURE_EXPERIMENTER
+
PEARL
SPREAD_EVIL_SPHERES_IF_RULER
+
MOUNT_EXOTIC
UNIQUE_DEMON
+
MAGICAL
SMELL_TRIGGER
 
LOW_LIGHT_VISION
 
SENSE_CREATURE_CLASS
 
NONAUSEA
 
NOSTUN
 
TRANCES
 
NOEMOTION
 
NO_CONNECTIONS_FOR_MOVEMENT
 
OPPOSED_TO_LIFE
 
 
NO_PHYS_ATT_RUST
 
NO_PHYS_ATT_RUST
 
NO_PHYS_ATT_GAIN
 
NO_PHYS_ATT_GAIN
 +
CRAZED
 +
OPPOSED_TO_LIFE
 +
NO_DIZZINESS
 +
ODOR_STRING
 
EXTRAVISION
 
EXTRAVISION
 
NO_FEVERS
 
NO_FEVERS
NO_DIZZINESS
+
LOW_LIGHT_VISION
ODOR_STRING
 
 
ODOR_LEVEL
 
ODOR_LEVEL
SYNDROME_DILUTION_FACTOR
+
SMELL_TRIGGER
CARNIVORE
+
TRANCES
BONECARN
+
NOEMOTION
BLOODSUCKER
+
NONAUSEA
CANNOT_CLIMB
+
NOSTUN
CANNOT_JUMP
+
LISP
STANCE_CLIMBER
 
CRAZED
 
 
GENERAL_MATERIAL_FORCE_MULTIPLIER
 
GENERAL_MATERIAL_FORCE_MULTIPLIER
MATERIAL_FORCE_MULTIPLIER
 
PERSONALITY
 
CREATURE_CLASS
 
 
ROOT_AROUND
 
ROOT_AROUND
 
GOBBLE_VERMIN_CLASS
 
GOBBLE_VERMIN_CLASS
 +
BONECARN
 
GOBBLE_VERMIN_CREATURE
 
GOBBLE_VERMIN_CREATURE
IMMOBILE
+
SYNDROME_DILUTION_FACTOR
REMAINS_COLOR
+
CANNOT_JUMP
CASTE_GLOWCOLOR
+
STANCE_CLIMBER
CASTE_COLOR
+
BLOODSUCKER
CASTE_NAME
+
CANNOT_CLIMB
SPECIFIC_FOOD
+
GETS_INFECTIONS_FROM_ROT
REMAINS
+
GETS_WOUND_INFECTIONS
NO_UNIT_TYPE_COLOR
+
NOSTUCKINS
NO_DRINK
+
NOFEAR
NO_EAT
+
BEACH_FREQUENCY
CANNOT_UNDEAD
+
ITEMCORPSE_QUALITY
NOT_LIVING
+
CANOPENDOORS
VERMIN_MICRO
+
NATURAL_SKILL
LIGHT_GEN
+
NOSMELLYROT
IMMOBILE_LAND
+
ITEMCORPSE
LOCAL_POPS_CONTROLLABLE
+
LAYS_UNUSUAL_EGGS
LOCAL_POPS_PRODUCE_HEROES
+
SPECIALATTACK_INTERACTION
STRANGE_MOODS
+
ATTACK_FLAG_EDGE
PACK_ANIMAL
+
SPECIALATTACK_SUCK_BLOOD
WAGON_PULLER
+
SPECIALATTACK_INJECT_EXTRACT
COMMON_DOMESTIC
+
ARENA_RESTRICTED
NO_SLEEP
+
NOTHOUGHT
THICKWEB
+
NO_CONNECTIONS_FOR_MOVEMENT
WEBBER
+
NO_THOUGHT_CENTER_FOR_MOVEMENT
TRAINABLE_WAR
+
HAS_NERVES
TRAINABLE_HUNTING
+
TENDONS
TRAINABLE
+
CAVE_ADAPT
PET_EXOTIC
+
LIGAMENTS
OUTSIDER_CONTROLLABLE
+
HASSHELL
TRAPAVOID
+
NOMEAT
LOCKPICKER
+
NOPAIN
AMBUSHPREDATOR
+
NOEXERT
NOBREATHE
+
NOSKULL
ALCOHOL_DEPENDENT
+
PARALYZEIMMUNE
MULTIPART_FULL_VISION
+
NOBONES
MEANDERER
+
NOSKIN
NIGHT_CREATURE_NIGHTMARE
 
CURIOUSBEAST_GUZZLER
 
 
CURIOUSBEAST_ITEM
 
CURIOUSBEAST_ITEM
 
CURIOUSBEAST_EATER
 
CURIOUSBEAST_EATER
 +
FLEEQUICK
 +
CURIOUSBEAST_GUZZLER
 
PATTERNFLIER
 
PATTERNFLIER
 
COOKABLE_LIVE
 
COOKABLE_LIVE
MISCHIEVOUS
+
LOCKPICKER
MISCHIEVIOUS
+
AMBUSHPREDATOR
 
NOT_BUTCHERABLE
 
NOT_BUTCHERABLE
IMMOLATE
+
TRAPAVOID
ADOPTS_OWNER
+
MULTIPART_FULL_VISION
DIVE_HUNTS_VERMIN
+
MEANDERER
HUNTS_VERMIN
+
NOBREATHE
RETURNS_VERMIN_KILLS_TO_OWNER
+
ALCOHOL_DEPENDENT
AT_PEACE_WITH_WILDLIFE
 
VERMINHUNTER
 
FLEEQUICK
 
remains
 
 
SMALL_REMAINS
 
SMALL_REMAINS
BENIGN
 
LARGE_PREDATOR
 
NO_WINTER
 
 
NO_AUTUMN
 
NO_AUTUMN
 
NO_SUMMER
 
NO_SUMMER
 +
NO_WINTER
 +
DIVE_HUNTS_VERMIN
 
NO_SPRING
 
NO_SPRING
TRADE_CAPACITY
+
IMMOLATE
SWIMS_INNATE
+
AT_PEACE_WITH_WILDLIFE
SWIMS_LEARNED
+
VERMINHUNTER
GRASSTRAMPLE
+
RETURNS_VERMIN_KILLS_TO_OWNER
NO_VEGETATION_PERTURB
+
EQUIPS
DIFFICULTY
+
NOCTURNAL
BUILDINGDESTROYER
+
DIURNAL
VIEWRANGE
+
CAN_LEARN
TEST_ALL
+
CAN_SPEAK
HABIT_NUM
+
CLUTCH_SIZE
LAIR_CHARACTERISTIC
+
EGG_SIZE
LAIR_HUNTER_SPEECH
+
INTELLIGENT
LAIR_HUNTER
+
VISION_ARC
CASTE_SOLDIER_TILE
+
STANDARD_GRAZER
CASTE_TILE
+
LAYS_EGGS
EGG_MATERIAL
+
PRONE_TO_RAGE
EXERTION
+
NIGHT_CREATURE_NIGHTMARE
EXTREME_EMOTION
+
NIGHT_CREATURE_BOGEYMAN
CONTINUOUS
+
SPREAD_EVIL_SPHERES_IF_RULER
SECRETION
+
MATUTINAL
SPOUSE_CONVERSION_TARGET
+
CREPUSCULAR
SPOUSE_CONVERTER
+
VESPERTINE
CONVERTED_SPOUSE
 
MILKABLE
 
EXTRACT
 
CASTE_SOLDIER_ALTTILE
 
CASTE_ALTTILE
 
CASTE_GLOWTILE
 
NO_GENDER
 
FEMALE
 
FIREIMMUNE_SUPER
 
FIREIMMUNE
 
MAGMA_VISION
 
MULTIPLE_LITTER_RARE
 
WEBIMMUNE
 
BODY_SIZE
 
 
PETVALUE_DIVISOR
 
PETVALUE_DIVISOR
 
PETVALUE
 
PETVALUE
DESCRIPTION
+
GRAVITATE_BODY_SIZE
GNAWER
 
 
MAXAGE
 
MAXAGE
 
LITTERSIZE
 
LITTERSIZE
 +
GNAWER
 
ORIENTATION
 
ORIENTATION
 +
NO_GENDER
 +
MAGMA_VISION
 +
MULTIPLE_LITTER_RARE
 +
FIREIMMUNE_SUPER
 +
VIEWRANGE
 +
MODVALUE
 +
FLY
 +
CRAWL
 +
AGILITY
 +
Unknown GAIT flag
 
STEALTH_SLOWS
 
STEALTH_SLOWS
AGILITY
+
CHANGE_BODY_SIZE_PERC
STRENGTH
 
 
LAYERS_SLOW
 
LAYERS_SLOW
 
NO_BUILD_UP
 
NO_BUILD_UP
CHANGE_BODY_SIZE_PERC
+
NO_DRINK
GRAVITATE_BODY_SIZE
+
NO_EAT
MODVALUE
+
NO_SLEEP
ATTACK_TRIGGER
+
NO_UNIT_TYPE_COLOR
Unknown GAIT flag
+
LIGHT_GEN
Attribute range not in increasing order, repaired
+
CANNOT_UNDEAD
PHYS_ATT_RANGE
+
REMAINS_COLOR
SKILL_RUST_RATES
+
CASTE_GLOWCOLOR
SKILL_LEARN_RATES
+
IMMOBILE_LAND
SKILL_RATES
+
SPECIFIC_FOOD
SKILL_LEARN_RATE
+
CASTE_COLOR
SKILL_RUST_RATE
+
CASTE_NAME
SKILL_RATE
+
WEBBER
MENT_ATT_RATES
+
TRAINABLE_WAR
MENT_ATT_RANGE
+
WEBIMMUNE
Attribute cap perc less than 100, set to 100
+
THICKWEB
PHYS_ATT_CAP_PERC
+
PET_EXOTIC
PHYS_ATT_RATES
+
TRAINABLE_HUNTING
Attribute range greater than
+
TRAINABLE
, repaired
+
LOCAL_POPS_PRODUCE_HEROES
Attribute range less than
+
STRANGE_MOODS
SELECT_TISSUE_LAYER
+
LOCAL_POPS_CONTROLLABLE
Tissue layer not added because no BP found:
 
Unknown Body Part Position Token:
 
Unknown Body Group/Relation Token(s):
 
NORMAL
 
TISSUE_LAYER_OVER
 
TISSUE_LAYER_UNDER
 
MENT_ATT_CAP_PERC
 
Body detail plan not found:
 
BODY_DETAIL_PLAN
 
PLUS_TISSUE_LAYER
 
MANNERISM_EYELIDS
 
MANNERISM_STRETCH
 
MANNERISM_POSTURE
 
MANNERISM_BREATH
 
MANNERISM_SIT
 
MANNERISM_WALK
 
MANNERISM_SMILE
 
MANNERISM_LAUGH
 
MANNERISM_KNUCKLES
 
 
MANNERISM_HAIR
 
MANNERISM_HAIR
 
MANNERISM_MOUTH
 
MANNERISM_MOUTH
 +
MANNERISM_LIPS
 +
MANNERISM_KNUCKLES
 +
MANNERISM_EAR
 +
MANNERISM_NOSE
 
MANNERISM_EYES
 
MANNERISM_EYES
 
MANNERISM_HEAD
 
MANNERISM_HEAD
MANNERISM_EAR
+
MANNERISM_STRETCH
MANNERISM_NOSE
+
MANNERISM_POSTURE
 
MANNERISM_FINGERS
 
MANNERISM_FINGERS
MANNERISM_LEG
+
MANNERISM_EYELIDS
 +
MANNERISM_WALK
 +
MANNERISM_SMILE
 +
MANNERISM_BREATH
 +
MANNERISM_SIT
 +
HOMEOTHERM
 +
VERMIN_NOTRAP
 +
SKILL_RATE
 +
FISHITEM
 +
PENETRATEPOWER
 +
VERMIN_NOFISH
 +
VERMIN_NOROAM
 
MANNERISM_TONGUE
 
MANNERISM_TONGUE
 
MANNERISM_HANDS
 
MANNERISM_HANDS
 +
MANNERISM_LEG
 +
MANNERISM_NAILS
 +
MANNERISM_CHEEK
 
MANNERISM_ARMS
 
MANNERISM_ARMS
 
MANNERISM_FEET
 
MANNERISM_FEET
MANNERISM_NAILS
+
TEST_ALL
MANNERISM_CHEEK
+
HABIT_NUM
MANNERISM_LIPS
+
PUS
FIXED_TEMP
+
LAIR_HUNTER_SPEECH
HOMEOTHERM
+
HABIT
VERMIN_NOTRAP
+
LAIR_CHARACTERISTIC
VERMIN_NOFISH
+
SWIMS_INNATE
VERMIN_NOROAM
+
SWIMS_LEARNED
FISHITEM
+
LAIR_HUNTER
PENETRATEPOWER
+
TRADE_CAPACITY
VERMIN_BITE
+
DIFFICULTY
TISSUE_MAT_STATE
+
BUILDINGDESTROYER
SUBORDINATE_TO_TISSUE
+
GRASSTRAMPLE
TISSUE_SHAPE
+
NO_VEGETATION_PERTURB
STYLEABLE
+
SPOUSE_CONVERTER
COSMETIC
+
CONVERTED_SPOUSE
INSULATION
+
MANNERISM_LAUGH
MAJOR_ARTERIES
+
SPOUSE_CONVERSION_TARGET
CONNECTS
+
CASTE_SOLDIER_ALTTILE
CV_ADD_TAG
+
CASTE_ALTTILE
CV_NEW_TAG
+
MILKABLE
*** Error(s) finalizing the template
+
CASTE_TILE
LOCAL_PLANT_MAT
+
EGG_MATERIAL
Unrecognized Tissue Template Token:
+
CASTE_GLOWTILE
TISSUE_TEMPLATE
+
CASTE_SOLDIER_TILE
Tissue Template
+
EXERTION
TISSUE_LEAKS
+
EXTREME_EMOTION
CVCT_TARGET
+
THICKENS_ON_ENERGY_STORAGE
CVCT_MASTER
+
THICKENS_ON_STRENGTH
CV_CONVERT_CTAG
+
TISSUE_MATERIAL
CV_CONVERT_TAG
+
  missing plural string
CV_REMOVE_CTAG
 
CV_ADD_CTAG
 
CV_NEW_CTAG
 
CV_REMOVE_TAG
 
needs 3 tokens:
 
BP_POSITION
 
ADD_TISSUE
 
  needs 2 tokens:
 
ADD_MATERIAL
 
Unrecognized Creature Variation Token:
 
CREATURE_VARIATION
 
CVCT_REPLACEMENT
 
TISSUE_NAME
 
 
TL_PAIN_RECEPTORS
 
TL_PAIN_RECEPTORS
 
TL_VASCULAR
 
TL_VASCULAR
 +
TISSUE_NAME
 +
TL_CONNECTS
 +
TL_RELATIVE_THICKNESS
 
TL_HEALING_RATE
 
TL_HEALING_RATE
 
TL_MAJOR_ARTERIES
 
TL_MAJOR_ARTERIES
TL_CONNECTS
+
FLIGHT
TL_RELATIVE_THICKNESS
+
MUSCULAR
SET_LAYER_TISSUE
 
THICKENS_ON_STRENGTH
 
PAIN_RECEPTORS
 
VASCULAR
 
HEALING_RATE
 
RELATIVE_THICKNESS
 
TISSUE_MATERIAL
 
missing plural string
 
Tissue Definition
 
FUNCTIONAL
 
 
SPLINTABLE
 
SPLINTABLE
 
SETTABLE
 
SETTABLE
 +
FUNCTIONAL
 +
SCARS
 
CONNECTIVE_TISSUE_ANCHOR
 
CONNECTIVE_TISSUE_ANCHOR
 
STRUCTURAL
 
STRUCTURAL
ARTERIES
+
MENT_ATT_RANGE
THICKENS_ON_ENERGY_STORAGE
+
Attribute cap perc less than 100, set to 100
BREATHE
+
MENT_ATT_CAP_PERC
FLIGHT
+
MENT_ATT_RATES
MUSCULAR
+
Attribute range greater than
THOUGHT
+
, repaired
NERVOUS
+
PHYS_ATT_CAP_PERC
isn't strong but is very large
+
PHYS_ATT_RATES
is very large yet weak
+
PHYS_ATT_RANGE
is very weak despite being very large overall
+
SKILL_RUST_RATES
is very large with strong muscles
+
Attribute range less than
is very large and very muscular
+
Attribute range not in increasing order, repaired
is incredibly muscular and very large
+
SKILL_LEARN_RATE
is weak and skinny yet has a large build overall
+
SKILL_RUST_RATE
is very large yet also very weak and incredibly skinny
+
SKILL_LEARN_RATES
is incredibly muscular and fat, with a large build overall
+
SKILL_RATES
is very large
+
ARG4
is skinny but with a very large body overall
+
ARG3
is very large yet quite skinny as well
+
SET_LAYER_TISSUE
has a very large frame but is incredibly skinny
+
ARG5
is fat and has a very large body overall
+
Body detail plan not found:
has a very large body with quite a bit of fat on it
+
BODY_DETAIL_PLAN
is very large and just incredibly fat
+
ARG2
has a large body but is quite weak
+
ARG1
is large yet frail
+
Tissue layer not added because no BP found:
is large and muscular
+
Unknown Body Part Position Token:  
is very muscular with a large body
+
PLUS_TISSUE_LAYER
has bulky muscles on a large body
+
SELECT_TISSUE_LAYER
is weak and skinny yet has a reasonably large body overall
+
TISSUE_LAYER_OVER
has a large body but it is very skinny and frail
+
TISSUE_LAYER_UNDER
is large, muscular and fat
+
Unknown Body Group/Relation Token(s):  
is large
+
is gigantic with huge muscles and hanging rolls of lard
is large yet skinny
 
is large yet very skinny
 
has a large body but is incredibly skinny
 
is large and fat
 
has a large body and is very fat
 
has a large body made larger still by mounds of fat
 
has ill-defined muscles but is large overall
 
Unrecognized Body Detail Plan Token:  
 
BP_LAYERS_OVER
 
BP_LAYERS_UNDER
 
BP_LAYERS
 
BP_RELSIZE
 
needs 6 tokens:  
 
BP_RELATION
 
 
is gigantic but incredibly skinny with virtually no muscles to speak of
 
is gigantic but incredibly skinny with virtually no muscles to speak of
 
is huge, muscular and fat
 
is huge, muscular and fat
is gigantic with huge muscles and hanging rolls of lard
+
creature_layer
body part
+
Null color selection at pregnancy start, creature
 
[CREATURE:
 
[CREATURE:
 
[OBJECT:CREATURE]
 
[OBJECT:CREATURE]
creature_layer
+
Unrecognized Body Detail Plan Token:
 +
BP_LAYERS_OVER
 
chunks
 
chunks
bears untold amounts of fat over a gigantic frame
+
chunk
isn't very muscular but has a gigantic build
+
BP_RELSIZE
is enormous yet very weak
+
needs 6 tokens:
is gigantic yet incredibly weak
+
BP_LAYERS_UNDER
is gigantic and muscular
+
BP_LAYERS
is very muscular and just gigantic overall
+
is gigantic
is gigantic with incredible muscles
+
is enormous yet skinny
is gigantic yet weak and skinny
 
 
is very large, fat and muscular
 
is very large, fat and muscular
 
is very large and bears great lard rolls and impressive muscles
 
is very large and bears great lard rolls and impressive muscles
is gigantic
+
is gigantic and quite fat
is enormous yet skinny
+
is very fat and enormous overall
 
has an enormous build but is very skinny
 
has an enormous build but is very skinny
 
is incredibly skinny yet gigantic overall
 
is incredibly skinny yet gigantic overall
is gigantic and quite fat
+
is enormous yet very weak
is very fat and enormous overall
+
is gigantic yet incredibly weak
is has large muscles on a incredibly broad body
+
bears untold amounts of fat over a gigantic frame
is incredibly muscular and broad-bodied
+
isn't very muscular but has a gigantic build
has an incredibly broad body that is somewhat weak with only a little fat on it
+
is gigantic with incredible muscles
has an extremely broad frame with few traces of either muscle or fat
+
is gigantic yet weak and skinny
has an incredibly broad body with some muscle and fat on it
+
is gigantic and muscular
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
+
is very muscular and just gigantic overall
is stout
+
CV_NEW_TAG
has a short, broad build overall but is somewhat skinny
+
*** Error(s) finalizing the template
has an incredibly broad body with almost no fat on it
+
CV_REMOVE_TAG
is fat with an extremely broad body
+
CV_ADD_TAG
has an extremely broad body with lots of fat on it
+
LOCAL_PLANT_MAT
has an incredibly broad body hung with curtains of lard
+
Unrecognized Tissue Template Token:
is somewhat weak and has a body that is incredibly broad
+
SUBORDINATE_TO_TISSUE
has an extremely broad body but is weak
+
TISSUE_SHAPE
has an incredibly broad body but is very frail
+
TISSUE_LEAKS
is muscular with an extremely broad body
+
TISSUE_MAT_STATE
is incredibly muscular and has a very broad body
+
INSULATION
has a very broad body overall but it is weak with little fat on it
+
STYLEABLE
has a very broad body but it is frail with very little fat on it
+
COSMETIC
has a very broad, muscular, fat body
+
BP_POSITION
has a very broad body, with enormous lard pockets packed in with the giant muscles
+
ADD_TISSUE
is incredibly broad-bodied
+
BP_RELATION
has an extremely broad body with little fat
+
needs 3 tokens:
has an extremely broad body with very little fat
+
Unrecognized Creature Variation Token:
is fat and very broad
+
needs 2 tokens:
is very broad and fat
+
ADD_MATERIAL
has a very broad body and is incredibly fat
+
CVCT_MASTER
has a broad body that is somewhat weak
+
CV_CONVERT_CTAG
has ill-defined muscles on an otherwise broad body
+
CVCT_REPLACEMENT
has a very broad body but it is frail
+
CVCT_TARGET
is muscular and very broad
+
CV_ADD_CTAG
is very muscular and broad
+
CV_NEW_CTAG
 +
CV_CONVERT_TAG
 +
CV_REMOVE_CTAG
 +
has a tall, narrow body that is just incredibly skinny
 +
has a tall, thin body layered with some fat
 +
has a tall, thin body with little fat
 +
has a tall, thin frame with very little fat on it
 +
is lanky with ill-defined muscles
 +
is lanky and weak
 +
has a tall, thin frame but manages to be very fat
 +
packs extraordinary obesity on to what was once a tall and thin body
 +
is tall, thin and very muscular
 +
is tall and thin with incredible muscles
 
is lanky and frail
 
is lanky and frail
 
is muscular, tall and thin
 
is muscular, tall and thin
is tall, thin and very muscular
+
is lanky, with strong muscles and some fat
is tall and thin with incredible muscles
+
would be lanky were it not for the massive muscles and slabs of lard
 
is tall and thin, weak with few traces of fat
 
is tall and thin, weak with few traces of fat
 
has a tall, skinny body that is very frail
 
has a tall, skinny body that is very frail
is lanky, with strong muscles and some fat
+
is short, broad and fat
would be lanky were it not for the massive muscles and slabs of lard
+
has a short broad body with a lot of fat on it
has a tall, thin body with little fat
+
has a short, broad body with very little fat
has a tall, thin frame with very little fat on it
+
has a short, broad frame with almost no fat on it
has a tall, narrow body that is just incredibly skinny
+
has a short broad body with little in the way of muscles
has a tall, thin body layered with some fat
+
has a short broad body but is very frail
has a tall, thin frame but manages to be very fat
+
is short, broad and morbidly obese
packs extraordinary obesity on to what was once a tall and thin body
+
has a short broad body with ill-defined muscles
is lanky with ill-defined muscles
+
is stout and incredibly muscular
is lanky and weak
+
has a short broad body but is kind of weak and skinny at the same time
 
has a stout muscular body
 
has a stout muscular body
 
is stout and very muscular
 
is stout and very muscular
is stout and incredibly muscular
+
has a short, broad body stacked thick with muscles and lard
has a short broad body but is kind of weak and skinny at the same time
+
is lanky
 
has a short body that is broad yet with few traces of muscle or fat
 
has a short body that is broad yet with few traces of muscle or fat
 
is stout, muscular and fat
 
is stout, muscular and fat
has a short, broad body stacked thick with muscles and lard
+
is skinny but with a very large body overall
is lanky
+
is very large yet quite skinny as well
has a short, broad body with very little fat
+
is incredibly muscular and fat, with a large build overall
has a short, broad frame with almost no fat on it
+
is very large
is short, broad and fat
+
has a very large body with quite a bit of fat on it
has a short broad body with a lot of fat on it
+
is very large and just incredibly fat
is short, broad and morbidly obese
+
has a very large frame but is incredibly skinny
has a short broad body with ill-defined muscles
+
is fat and has a very large body overall
has a short broad body with little in the way of muscles
+
is very weak despite being very large overall
has a short broad body but is very frail
+
is very large with strong muscles
has managed to put some muscle and fat on an extremely thin frame
+
isn't strong but is very large
could be incredibly thin but has massive lardy rolls and enormous muscles
+
is very large yet weak
is long and slim
+
is weak and skinny yet has a large build overall
has a long, thin frame with little fat
+
is very large yet also very weak and incredibly skinny
has a long, thin body with very little fat
+
is very large and very muscular
has a long, thin body with almost no fat on it
+
is incredibly muscular and very large
has a long, thin body with some fat on it
+
is large yet very skinny
has a long, thin body with a lot of fat on it
+
has a large body but is incredibly skinny
is extremely thin with ill-defined muscles
+
is large
is very weak and extremely thin
+
is large yet skinny
is extremely thin and frail
+
has a large body made larger still by mounds of fat
is muscular and extremely thin
+
has ill-defined muscles but is large overall
is very muscular and incredibly thin
+
is large and fat
has an extremely thin body packed with huge muscles
+
has a large body and is very fat
is weak with little fat and just incredibly thin overall
+
is large and muscular
is a frail, extremely skinny thing
+
is very muscular with a large body
has a very thin build buried underneath endless muscles and fat
+
has a large body but is quite weak
is incredibly thin
+
is large yet frail
has an incredibly thin body with little fat
+
has a large body but it is very skinny and frail
has an extremely thin body with very litte fat on it
+
is large, muscular and fat
has an extremely thin body with almost no fat on it
+
has bulky muscles on a large body
has an incredibly thin frame with some fat on it
+
is weak and skinny yet has a reasonably large body overall
has an extremely thin frame with a lot of fat on it
+
is broad with little muscle
has an extremely thin frame underlying a massive lardy edifice
+
is broad yet weak
is weak and very thin
+
is broad-bodied and very fat
is very thin and weak
+
has a broad body made broader still by no shortage of surrounding lard
is muscular and very thin
+
is very muscular with a broad body
is very muscular and thin
+
has incredible muscles stretched over a broad body
is incredibly muscular and very thin
+
has a broad body but it is very frail
is weak and has a very thin body with very little fat
+
is broad and muscular
has a very thin, frail body without visible traces of fat
+
is broad-bodied, muscular and fat
would be very thin but has opted for some muscle and fat
+
has a broad body bearing impressive muscles and a great load of fat
 
is broad-bodied, though weak and skinny
 
is broad-bodied, though weak and skinny
 
is frail and very skinny yet with an overall broad body
 
is frail and very skinny yet with an overall broad body
is broad-bodied, muscular and fat
 
has a broad body bearing impressive muscles and a great load of fat
 
is very broad-bodied
 
has a very broad body with little fat
 
 
has a very broad frame with very little fat on it
 
has a very broad frame with very little fat on it
 
has a very broad body but almost no fat
 
has a very broad body but almost no fat
is broad-bodied and very fat
+
is very broad-bodied
has a broad body made broader still by no shortage of surrounding lard
+
has a very broad body with little fat
is broad with little muscle
+
is long, weak and thin
is broad yet weak
+
is long and thin but very weak
has a broad body but it is very frail
+
has a long, thin frame hidden beneath copious rolls of lard
is broad and muscular
+
is long, thin and somewhat weak
is very muscular with a broad body
+
has a long, thin frame strapped with incredible muscles
has incredible muscles stretched over a broad body
+
has a long, thin body that is somewhat weak with little fat
 +
is long, thin and muscular
 +
is long and thin with strong muscles
 +
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
 +
has a broad body
 
has a long, thin frame, frail with very little fat
 
has a long, thin frame, frail with very little fat
 
has a long, thin body, thickened by muscle and fat
 
has a long, thin body, thickened by muscle and fat
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
+
has a broad body with almost no fat on it
has a broad body
+
is broad and fat
 
has a broad body with little fat
 
has a broad body with little fat
 
has a broad body with very little fat
 
has a broad body with very little fat
has a broad body with almost no fat on it
+
has an extremely broad body with lots of fat on it
is broad and fat
+
has an incredibly broad body hung with curtains of lard
has a long, thin frame hidden beneath copious rolls of lard
+
has an incredibly broad body with almost no fat on it
is long, thin and somewhat weak
+
is fat with an extremely broad body
is long, weak and thin
+
has an incredibly broad body but is very frail
is long and thin but very weak
+
is muscular with an extremely broad body
is long, thin and muscular
+
is somewhat weak and has a body that is incredibly broad
is long and thin with strong muscles
+
has an extremely broad body but is weak
has a long, thin frame strapped with incredible muscles
+
has an incredibly broad body that is somewhat weak with only a little fat on it
has a long, thin body that is somewhat weak with little fat
+
has an extremely broad frame with few traces of either muscle or fat
is very skinny and even more tall
+
is has large muscles on a incredibly broad body
is incredibly tall and skinny
+
is incredibly muscular and broad-bodied
is fat and extremely tall
+
is stout
is very fat and extremely tall
+
has a short, broad build overall but is somewhat skinny
is incredibly tall and fat
+
has an incredibly broad body with some muscle and fat on it
is scrawny yet extremely tall
+
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
is incredibly tall yet weak
+
has a very broad body and is incredibly fat
is incredibly tall but has a frail body
+
has a broad body that is somewhat weak
is very tall and muscular
+
is fat and very broad
is very tall with huge muscles
+
is very broad and fat
is weak and skinny but very tall overall
+
is muscular and very broad
is very tall and skinny but also very weak
+
is very muscular and broad
is very tall with plenty of muscle and fat
+
has ill-defined muscles on an otherwise broad body
is very tall with huge muscles and great lardy rolls
+
has a very broad body but it is frail
is incredibly tall
+
has a very broad body but it is frail with very little fat on it
is skinny and extremely tall
+
has a very broad, muscular, fat body
is very tall and incredibly skinny
+
is incredibly muscular and has a very broad body
is fat and very tall
+
has a very broad body overall but it is weak with little fat on it
is very tall and fat
+
has an extremely broad body with little fat
is very tall with a hanging apron of lard
+
has an extremely broad body with very little fat
is very tall yet somewhat weak
+
has a very broad body, with enormous lard pockets packed in with the giant muscles
is very tall yet weak
+
is incredibly broad-bodied
is very tall yet frail
+
is thin and very muscular
is muscular and very tall
+
is thin but has incredible muscles
has loaded a tall body with incredible muscles
+
is thin and frail
is tall, weak and skinny
+
is wiry
is tall, extremely skinny and frail
+
has a generally thin build with some muscle and fat on it
is tall, muscular and fat
+
has a thin frame but it is loaded with muscles and great layers of fat
is very muscular, tall and obese
+
is thin, skinny and weak
is very tall
+
is thin, frail and incredibly skinny
is skinny and very tall
 
is very tall and skinny
 
is very thin
 
has a very thin body with little fat
 
 
has a very thin frame with very little fat
 
has a very thin frame with very little fat
 
has a very thin body with almost no fat on it
 
has a very thin body with almost no fat on it
 +
is very thin
 +
has a very thin body with little fat
 +
would be very thin but bears an enormous lardy burden
 +
is somewhat scrawny and very thin
 
has a very thin frame with a bit of fat on it
 
has a very thin frame with a bit of fat on it
 
has much fat on a very thin frame
 
has much fat on a very thin frame
would be very thin but bears an enormous lardy burden
+
is incredibly tall and muscular
is somewhat scrawny and very thin
+
is incredibly tall and a bit skinny, with ill-defined muscles
is thin and frail
+
is muscular and incredibly tall
is wiry
+
is very muscular and extremely tall
is thin and very muscular
+
is incredibly tall, layered with massive muscles and hanging sacks of lard
is thin but has incredible muscles
+
is thin
is thin, skinny and weak
+
is very frail with an extremely tall and skinny body
is thin, frail and incredibly skinny
+
is incredibly tall with strong muscles and some fat
has a generally thin build with some muscle and fat on it
+
has a thin body with almost no fat on it
has a thin frame but it is loaded with muscles and great layers of fat
+
has a thin frame with some fat on it
 
has a thin body with little fat
 
has a thin body with little fat
 
has a thin body with very little fat
 
has a thin body with very little fat
has a thin body with almost no fat on it
+
is thin and scrawny
has a thin frame with some fat on it
+
is thin and weak
 
has a once-thin frame, now belarded
 
has a once-thin frame, now belarded
 
has what was once a thin frame, now bearing enormous, thick layers of fat
 
has what was once a thin frame, now bearing enormous, thick layers of fat
is thin and scrawny
+
is extremely thin and frail
is thin and weak
+
is muscular and extremely thin
is muscular and incredibly tall
+
is extremely thin with ill-defined muscles
is very muscular and extremely tall
+
is very weak and extremely thin
is incredibly tall and muscular
+
is weak with little fat and just incredibly thin overall
is incredibly tall and a bit skinny, with ill-defined muscles
+
is a frail, extremely skinny thing
is very frail with an extremely tall and skinny body
+
is very muscular and incredibly thin
is incredibly tall with strong muscles and some fat
+
has an extremely thin body packed with huge muscles
is incredibly tall, layered with massive muscles and hanging sacks of lard
+
is long and slim
is thin
+
has a long, thin frame with little fat
has a very long body that is beset by a morbid corpulence
+
has managed to put some muscle and fat on an extremely thin frame
is somewhat weak and very long
+
could be incredibly thin but has massive lardy rolls and enormous muscles
is weak and very long
+
has a long, thin body with some fat on it
is very long and frail
+
has a long, thin body with a lot of fat on it
is muscular and very long
+
has a long, thin body with very little fat
is very long and muscular
+
has a long, thin body with almost no fat on it
is very long and incredibly muscular
+
is muscular and very thin
is weak and skinny with a very long body overall
+
is very muscular and thin
is long, muscular and fat
+
is weak and very thin
is extremely muscular, obese and long
+
is very thin and weak
is very long
+
has a very thin, frail body without visible traces of fat
is skinny and very long
+
would be very thin but has opted for some muscle and fat
is very long and skinny
+
is incredibly muscular and very thin
is very long and incredibly skinny
+
is weak and has a very thin body with very little fat
is fat and very long
+
has an incredibly thin body with little fat
is very long and fat
+
has an extremely thin body with very litte fat on it
is long and scrawny
+
has a very thin build buried underneath endless muscles and fat
is long but weak
+
is incredibly thin
is long with a frail body
+
has an extremely thin frame with a lot of fat on it
is long and muscular
+
has an extremely thin frame underlying a massive lardy edifice
is very muscular with a long body
+
has an extremely thin body with almost no fat on it
has an incredibly muscular, long body
+
has an incredibly thin frame with some fat on it
is long, weak and skinny
+
is extremely long with muscle and fat in equal measure
has a frail body, long and incredibly skinny
+
is incredibly long with impressive muscles and great sacks of lard
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
+
is incredibly long yet is also weak and skinny
is long
+
is frail and really skinny but also extremely long
is long and skinny
+
is tall and very skinny
is long and very skinny
+
is tall and incredibly skinny
is long and incredibly skinny
+
is tall
is fat and long
+
is tall and skinny
is long and very fat
 
is long and incredibly fat
 
is tall and fat
 
is tall and very fat
 
 
is tall and belarded by great hanging sacks of fat
 
is tall and belarded by great hanging sacks of fat
 
is tall and scrawny
 
is tall and scrawny
 +
is tall and fat
 +
is tall and very fat
 +
is tall and muscular
 +
is tall and very muscular
 
is tall but has quite ill-defined muscles
 
is tall but has quite ill-defined muscles
 
is pretty tall but also very frail
 
is pretty tall but also very frail
is tall and muscular
+
is extremely muscular and lardy and also very long
is tall and very muscular
+
is incredibly long
is incredibly long yet is also weak and skinny
+
has a very long body, frail and skinny
is frail and really skinny but also extremely long
+
is very long, muscular and fat
is extremely long with muscle and fat in equal measure
+
is incredibly long and skinny
is incredibly long with impressive muscles and great sacks of lard
+
is fat and incredibly long
is tall
+
is skinny and incredibly long
is tall and skinny
+
is very skinny and extremely long
is tall and very skinny
+
is somewhat weak and extremely long
is tall and incredibly skinny
+
is weak and extremely long
 
is extremely long and very fat
 
is extremely long and very fat
 
is incredibly long, encapsulated in massive layers of lard
 
is incredibly long, encapsulated in massive layers of lard
is somewhat weak and extremely long
+
is very muscular and incredibly long
is weak and extremely long
+
is incredibly long and muscular
 
is very frail and incredibly long
 
is very frail and incredibly long
 
is muscular and extremely long
 
is muscular and extremely long
is very muscular and incredibly long
+
is weak and skinny but very tall overall
is incredibly long and muscular
+
is very tall and skinny but also very weak
has a very long body, frail and skinny
+
is very tall and muscular
is very long, muscular and fat
+
is very tall with huge muscles
is extremely muscular and lardy and also very long
+
is incredibly tall
is incredibly long
+
is skinny and extremely tall
is skinny and incredibly long
+
is very tall with plenty of muscle and fat
is very skinny and extremely long
+
is very tall with huge muscles and great lardy rolls
is incredibly long and skinny
+
is fat and extremely tall
is fat and incredibly long
+
is very fat and extremely tall
is short and muscular
+
is very skinny and even more tall
is short with well-defined muscles
+
is incredibly tall and skinny
isn't tall but has incredible muscles
+
is incredibly tall yet weak
is weak, short and skinny
+
is incredibly tall but has a frail body
is short, very weak and incredibly skinny
+
is incredibly tall and fat
isn't very tall but makes up for it with muscle and fat
+
is scrawny yet extremely tall
is short yet layered with equal parts of giant muscles and lardy slabs
+
is tall, extremely skinny and frail
is very short
+
is tall, muscular and fat
is short and very skinny
+
has loaded a tall body with incredible muscles
is short and incredibly skinny
+
is tall, weak and skinny
is short and fat
+
is skinny and very tall
is short and obese
+
is very tall and skinny
is short and just incredibly fat
+
is very muscular, tall and obese
is short and not very strong
+
is very tall
is weak and short
+
is very tall and fat
is short and very weak
+
is very tall with a hanging apron of lard
is very muscular if incredibly short
+
is very tall and incredibly skinny
has an extremely short body that is incredibly muscular
+
is fat and very tall
is weak and skinny as well as incredibly short
+
is very tall yet frail
is incredibly short, skinny and frail
+
is muscular and very tall
is incredibly short, if muscular and fat
+
is very tall yet somewhat weak
is as short as can be yet has great muscles and rolls of lard
+
is very tall yet weak
is short
+
is very skinny and extremely short
is short and skinny
+
is incredibly short and skinny
is very short yet impressively muscular and enormously fat
+
is incredibly short
is skinny and extremely short
+
is skinny and incredibly short
is very skinny and even more short
+
is incredibly short but somehow packs in an enormous amount of fat
has an incredibly short body but still manages to be very fat
+
is extremely short with little muscle
is incredibly short and bears massive lardy rolls
+
is fat and incredibly short
is scrawny and extremely short
+
is very fat and extremely short
is weak as well as incredibly short
+
is muscular and extremely short
is as short as they come and very frail on top of that
+
is very muscular and incredibly short
 
is weak and extremely short
 
is weak and extremely short
 
is incredibly short and frail
 
is incredibly short and frail
is muscular and extremely short
+
is extremely short, weak and thin
is very muscular and incredibly short
+
is muscular and fat yet at the same time incredibly short
 
has put on an extreme amount of muscle, especially for one so short
 
has put on an extreme amount of muscle, especially for one so short
 
is weak, skinny and incredibly short
 
is weak, skinny and incredibly short
is extremely short, weak and thin
+
is very short and incredibly skinny
is muscular and fat yet at the same time incredibly short
+
is fat and very short
is incredibly short
+
is skinny and very short
is skinny and incredibly short
+
is very short and skinny
is very skinny and extremely short
+
is somewhat weak and very short
is incredibly short and skinny
+
is weak and really short
is fat and incredibly short
+
is very short and fat
is very fat and extremely short
+
carries massive amounts of fat, especially for one so short
is incredibly short but somehow packs in an enormous amount of fat
+
is very muscular and very short
is extremely short with little muscle
+
packs enormous muscles on to a very short body
 
is very weak and very short
 
is very weak and very short
 
is very short with well-defined muscular
 
is very short with well-defined muscular
is very muscular and very short
+
is very short yet muscular and fat
packs enormous muscles on to a very short body
+
is very short but covered with great amounts of lard and with huge muscles
 
is weak, skinny and very short
 
is weak, skinny and very short
 
is very short, very weak and very skinny
 
is very short, very weak and very skinny
is very short yet muscular and fat
+
is very long
is very short but covered with great amounts of lard and with huge muscles
+
is skinny and very long
is skinny and very short
+
is long, muscular and fat
is very short and skinny
+
is extremely muscular, obese and long
is very short and incredibly skinny
+
is fat and very long
is fat and very short
+
is very long and fat
is very short and fat
+
is very long and skinny
carries massive amounts of fat, especially for one so short
+
is very long and incredibly skinny
is somewhat weak and very short
+
is weak and very long
is weak and really short
+
is very long and frail
has a small build and is weak and skinny
+
has a very long body that is beset by a morbid corpulence
has a small build and is very weak and incredibly skinny
+
is somewhat weak and very long
has a small build but is muscular and fat
+
is very long and incredibly muscular
has a small build yet is strapped with massive amounts of muscle and lard
+
is weak and skinny with a very long body overall
is average in size
+
is muscular and very long
is skinny
+
is very long and muscular
is very skinny
+
is long and skinny
is incredibly skinny
+
is long and very skinny
has a small build but is very fat
+
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
packs massive amounts of fat on to a small build
+
is long
is small and scrawny
+
is long and very fat
is weak and small
+
is long and incredibly fat
is very weak and small
+
is long and incredibly skinny
is small yet muscular
+
is fat and long
is very muscular yet has a small build
+
is long with a frail body
has incredible muscles over a small build
+
is long and muscular
is very weak, skinny and small
+
is long and scrawny
is muscular and fat yet has a very small overall build
+
is long but weak
is very small yet with huge slabs of lard and muscle
+
is long, weak and skinny
is small
+
has a frail body, long and incredibly skinny
is skinny with a small build
+
is very muscular with a long body
is very skinny with a small build
+
has an incredibly muscular, long body
is incredibly skinny with a small build
+
is incredibly muscular if a little short
is small and fat
+
is weak, skinny and short
is very small and fat
+
is short and weak
has a very small body bedecked with lardy rolls
+
is very muscular with a short body
is very small with ill-defined muscles
+
has a very short body buttressed by rolls of lard
is weak and very small
+
is very short with ill-defined muscles
is muscular and very small
+
is short in length but muscular and fat
is very small yet very muscular
+
is short with great muscles and copious amounts of lard
is incredibly muscular for one so small
+
is muscular and very short
is weak, skinny and very small
+
is very short and muscular
 
is very short and quite weak
 
is very short and quite weak
 
is very short and frail
 
is very short and frail
is muscular and very short
+
is very short, weak and skinny
is very short and muscular
+
is very short in length but muscular and fat as well
 
carries great muscles on a very short body
 
carries great muscles on a very short body
 
is weak and skinny and also very short
 
is weak and skinny and also very short
is very short, weak and skinny
+
is corpulent
is very short in length but muscular and fat as well
+
is scrawny
is short and weak
+
is fat
is very muscular with a short body
+
is very fat
is incredibly muscular if a little short
+
is muscular
is weak, skinny and short
+
is very muscular
is short in length but muscular and fat
+
is weak
is short with great muscles and copious amounts of lard
+
is very weak
has a very short body buttressed by rolls of lard
+
is very weak and incredibly skinny
is very short with ill-defined muscles
+
is muscular and fat
 
is incredibly muscular
 
is incredibly muscular
 
is weak and skinny
 
is weak and skinny
is very weak and incredibly skinny
+
is short and incredibly fat
is muscular and fat
+
is short and scrawny
 
is strapped with massive amounts of muscle and lard
 
is strapped with massive amounts of muscle and lard
 
is short and very fat
 
is short and very fat
is short and incredibly fat
+
is short and fat
is short and scrawny
+
is short and obese
is fat
+
is short and very skinny
is very fat
+
is short and incredibly skinny
is corpulent
+
is weak and short
is scrawny
+
is short and very weak
is weak
+
is short and just incredibly fat
is very weak
+
is short and not very strong
is muscular
+
isn't tall but has incredible muscles
is very muscular
+
is weak, short and skinny
oozing
+
is short and muscular
dripping
+
is short with well-defined muscles
running with
+
is short yet layered with equal parts of giant muscles and lardy slabs
spraying
+
is very short
gushing
+
is short, very weak and incredibly skinny
gouting
+
isn't very tall but makes up for it with muscle and fat
torn open
+
is very skinny and even more short
broken open
+
has an incredibly short body but still manages to be very fat
completely swollen
+
is very short yet impressively muscular and enormously fat
blistered
+
is skinny and extremely short
condensed
+
is weak as well as incredibly short
frozen
+
is as short as they come and very frail on top of that
boiled
+
is incredibly short and bears massive lardy rolls
melted
+
is scrawny and extremely short
frost-bitten
+
is weak and skinny as well as incredibly short
dented. 
+
is incredibly short, skinny and frail
slightly swollen
+
is very muscular if incredibly short
swollen
+
has an extremely short body that is incredibly muscular
quite swollen
+
is short
very swollen
+
is short and skinny
heavily swollen
+
is incredibly short, if muscular and fat
sunken
+
is as short as can be yet has great muscles and rolls of lard
small-irised
+
is tiny and weak
large-irised
+
is tiny and utterly weak
wide-set
 
close-set
 
narrow
 
is incredibly small, weak and skinny, so as to be almost nothing
 
is muscular and fat and very, very small
 
is tiny yet incredibly muscular and lardy
 
is very small
 
is skinny and very small
 
is very small and skinny
 
is incredibly skinny and very small
 
is fat and very small
 
 
bears an enormous amount of fat for one so tiny
 
bears an enormous amount of fat for one so tiny
 
is tiny with ill-defined muscles
 
is tiny with ill-defined muscles
is tiny and weak
+
is a minuscule bundle of muscles
is tiny and utterly weak
+
is tiny, skinny and weak
 
is muscular yet with a incredibly small body overall
 
is muscular yet with a incredibly small body overall
 
has an extremely small body but it is very muscular
 
has an extremely small body but it is very muscular
is a minuscule bundle of muscles
+
is tiny yet incredibly muscular and lardy
is tiny, skinny and weak
+
is very small
 +
is incredibly small, weak and skinny, so as to be almost nothing
 +
is muscular and fat and very, very small
 +
is incredibly skinny and very small
 +
is fat and very small
 +
is skinny and very small
 +
is very small and skinny
 +
have compound fractures
 +
has a compound fracture
 +
smashed open
 +
cut open
 +
has been partially butchered. 
 +
is gelded. 
 +
fractured. 
 +
broken. 
 +
is tiny
 +
is incredibly small and skinny
 
  are spilled.   
 
  are spilled.   
 
  is mangled beyond recognition.   
 
  is mangled beyond recognition.   
is tiny
+
is fat yet tiny
is incredibly small and skinny
+
is tiny yet very fat
 
is very skinny with an overall minuscule build
 
is very skinny with an overall minuscule build
 
is tiny overall and in particular incredibly skinny
 
is tiny overall and in particular incredibly skinny
is fat yet tiny
+
is small and scrawny
is tiny yet very fat
+
is weak and small
smashed open
+
has a small build but is very fat
cut open
+
packs massive amounts of fat on to a small build
have compound fractures
+
is very muscular yet has a small build
has a compound fracture
+
has incredible muscles over a small build
fractured. 
+
is very weak and small
broken. 
+
is small yet muscular
has been partially butchered. 
+
has a small build but is muscular and fat
is gelded. 
+
has a small build yet is strapped with massive amounts of muscle and lard
somewhat short
+
has a small build and is weak and skinny
very short
+
has a small build and is very weak and incredibly skinny
somewhat tall
+
is very skinny
extremely tall
+
is incredibly skinny
is gone. 
+
is average in size
body is  
+
is skinny
clear-voiced
+
is very small with ill-defined muscles
raspy-voiced
+
is weak and very small
extremely short
+
is very small and fat
somewhat long
+
has a very small body bedecked with lardy rolls
quite long
+
is incredibly muscular for one so small
extremely long
+
is weak, skinny and very small
somewhat narrow
+
is muscular and very small
extremely narrow
+
is very small yet very muscular
somewhat broad
+
is very small yet with huge slabs of lard and muscle
extraordinarily broad
+
is small
slightly wide-set
+
is very weak, skinny and small
very wide-set
+
is muscular and fat yet has a very small overall build
slightly close-set
+
is incredibly skinny with a small build
incredibly close-set
+
is small and fat
slightly low
+
is skinny with a small build
extremely low
+
is very skinny with a small build
somewhat high
 
incredibly high
 
have very thin irises
 
have slightly large irises
 
have large irises
 
have very large irises
 
slightly protruding
 
bulging
 
slightly sunken
 
deeply sunken
 
straight
 
concave
 
convex
 
smooth
 
wrinkled
 
protruding
 
 
great-lobed
 
great-lobed
flattened
+
thin
splayed out
+
high-voiced
hooked
+
deep-voiced
upturned
+
square-chinned
sparse
+
recess-chinned
 +
round-chinned
 +
broad-chinned
 +
low-cheekboned
 
jutting-chinned
 
jutting-chinned
 
narrow-chinned
 
narrow-chinned
broad-chinned
+
gapped
low-cheekboned
 
 
high-cheekboned
 
high-cheekboned
 
crowded
 
crowded
gapped
+
condensed
fuse-lobed
+
completely swollen
high-voiced
+
blistered
deep-voiced
+
frost-bitten
greasy
+
dented. 
round-chinned
+
boiled
square-chinned
+
running with
recess-chinned
+
spraying
are fuse-lobed
+
oozing
are free-lobed
+
dripping
have large hanging lobes
+
torn open
have great swinging lobes
+
broken open
slightly flattened
+
gushing
very flattened
+
gouting
somewhat splayed out
+
small-irised
very splayed out
+
long
tangled
+
[P]
widely-spaced
+
slightly swollen
small-lobed
+
very swollen
nearly fuse-lobed
+
heavily swollen
free-lobed
+
quite swollen
hanging-lobed
+
incredibly straight
have small lobes
+
slightly convex
have nearly fused lobes
+
very convex
spots
+
very smooth
mottled
+
slightly wrinkled
striped
+
coiled
crinkly
+
slightly smooth
somewhat greasy
+
very thin-irised
slightly rounded
 
very round
 
has a high-pitched, grating voice
 
has a high-pitched, clear voice
 
has a deep, guttural voice
 
stripes
 
mixed with
 
with some
 
with flecks of
 
with a touch of
 
 
extremely wrinkled
 
extremely wrinkled
 
slightly thin-irised
 
slightly thin-irised
thin-irised
+
have slightly thin irises
very thin-irised
+
have thin irises
 
slightly large-irised
 
slightly large-irised
 
very large-irised
 
very large-irised
have slightly thin irises
+
slightly upturned
have thin irises
+
incredibly upturned
slightly convex
+
slightly hooked
very convex
+
sharply hooked
incredibly straight
+
slightly thick
coiled
+
very thick
slightly smooth
+
somewhat thin
very smooth
 
slightly wrinkled
 
slightly sparse
 
quite sparse
 
 
extremely sparse
 
extremely sparse
 
slightly dense
 
slightly dense
quite dense
+
slightly sparse
extremely dense
+
quite sparse
somewhat concave
+
somewhat concave
 
incredibly concave
 
incredibly concave
slightly hooked
+
quite dense
sharply hooked
+
extremely dense
slightly upturned
+
quite long
incredibly upturned
+
somewhat long
somewhat thin
+
somewhat broad
very thin
+
extraordinarily broad
slightly thick
+
somewhat narrow
very thick
+
extremely narrow
has a round chin
+
somewhat tall
has a very round chin
+
somewhat short
has an angular chin
+
clear-voiced
has a square chin
+
raspy-voiced
has a deeply recessed
+
is gone. 
has a recessed
+
body is
has a prominent
+
have large irises
has a jutting
+
have very large irises
tied in a pony tail
+
have very thin irises
arranged in double braids
+
have slightly large irises
braided
+
slightly sunken
neatly combed
+
deeply sunken
stubble
+
slightly protruding
clean-shaven
+
bulging
medium-length
+
slightly close-set
very long
+
incredibly close-set
very long
+
slightly wide-set
massive
+
very wide-set
the marks of old wounds, including
+
somewhat high
the marks of numerous old wounds, the chief among them
+
incredibly high
bears
+
slightly low
unkempt
+
extremely low
very large
+
has very high cheekbones
straight scar. 
+
has a low voice
curving scar. 
+
has low cheekbones
very short
+
has high cheekbones
short
+
has a very high-pitched voice
 +
has a scratchy voice
 +
has a very deep voice
 +
has a high voice
 +
has a very clear voice
 +
has a high, clear voice
 
has a grating, raspy voice
 
has a grating, raspy voice
 
has a clear voice
 
has a clear voice
has a very clear voice
+
has a fairly deep and raspy voice
has a high, clear voice
+
has a clear, deep voice
 
has a low, clear voice
 
has a low, clear voice
 
has a high squeaky voice
 
has a high squeaky voice
has a fairly deep and raspy voice
+
has a broad
has a clear, deep voice
+
has a very broad
has low cheekbones
 
has high cheekbones
 
has very high cheekbones
 
has a low voice
 
has a very deep voice
 
has a high voice
 
has a very high-pitched voice
 
has a scratchy voice
 
has a deeply recessed, narrow
 
has a narrow, jutting
 
has a deeply recessed, broad
 
has a massive
 
round chin
 
square chin
 
has very low cheekbones
 
 
has a narrow
 
has a narrow
 
has a very narrow
 
has a very narrow
has a broad
+
has a broad, recessed
has a very broad
+
has a broad, prominent
 
has a narrow, recessed
 
has a narrow, recessed
 
has a narrow, prominent
 
has a narrow, prominent
has a broad, recessed
+
has a deeply recessed, broad
has a broad, prominent
+
has a massive
narrow-chin
+
has a deeply recessed, narrow
broad-chin
+
has a narrow, jutting
prominent-chin
+
has very low cheekbones
jutting-chin
+
small-lobed
recessed-chin
+
nearly fuse-lobed
massive-chin
+
tangled
muscular
+
widely-spaced
very large
+
have small lobes
gigantic
+
have nearly fused lobes
 +
hanging-lobed
 +
have large hanging lobes
 +
have great swinging lobes
 +
are fuse-lobed
 +
are free-lobed
 +
somewhat splayed out
 +
very splayed out
 +
slightly flattened
 +
very flattened
 +
has a deep, guttural voice
 +
stripes
 +
has a high-pitched, grating voice
 +
has a high-pitched, clear voice
 +
with flecks of
 +
with a touch of
 +
mixed with
 +
with some
 +
striped
 +
crinkly
 +
spots
 +
mottled
 +
slightly rounded
 +
very round
 +
somewhat greasy
 +
slit
 +
big
 +
chubby
 +
very small
 
jagged scar.   
 
jagged scar.   
 
dent.   
 
dent.   
very small
+
low-cheekbones
small
+
high-cheekbones
skinny
 
chubby
 
guttural-voiced
 
splayed
 
average
 
scrawny
 
towering
 
 
round-chin
 
round-chin
 
square-chin
 
square-chin
low-cheekbones
+
squeaky-voiced
high-cheekbones
+
grating-voiced
 
low-voiced
 
low-voiced
 
scratchy-voiced
 
scratchy-voiced
squeaky-voiced
+
tiny
grating-voiced
+
guttural-voiced
CON_CAT
+
splayed
CONTYPE
+
squat
STANCE
+
braided
Unrecognized Creature Bodypart CONTYPE Token:
+
neatly combed
UPPERBODY
+
tied in a pony tail
LOWERBODY
+
arranged in double braids
INTERNAL
+
medium-length
CIRCULATION
+
stubble
GELDABLE
+
clean-shaven
THROAT
+
has an angular chin
SKELETON
+
has a square chin
 +
has a round chin
 +
has a very round chin
 +
has a prominent
 +
has a jutting
 +
has a deeply recessed
 +
has a recessed
 +
straight scar. 
 +
curving scar. 
 +
very large
 +
huge
 +
tiny
 +
very short
 +
a
 +
the marks of old wounds, including
 +
very long
 +
massive
 +
bears
 +
unkempt
 +
the marks of numerous old wounds, the chief among them
 +
bear
 +
narrow-chin
 +
broad-chin
 +
NEX_BODY
 +
recessed-chin
 +
massive-chin
 +
prominent-chin
 +
jutting-chin
 +
APERTURE
 +
VERMIN_BUTCHER_ITEM
 +
EMBEDDED
 
UNDER_PRESSURE
 
UNDER_PRESSURE
 
TOTEMABLE
 
TOTEMABLE
VERMIN_BUTCHER_ITEM
+
SKELETON
EMBEDDED
+
Unrecognized Creature Bodypart CONTYPE Token:
APERTURE
+
CONTYPE
 +
INDIVIDUAL_NAME
 
Unrecognized Creature Bodypart Token:  
 
Unrecognized Creature Bodypart Token:  
Unrecognized Creature Body Token:  
+
DEFAULT_RELSIZE
CONNECTOR
+
: number capped at 32
 
PREVENTS_PARENT_COLLAPSE
 
PREVENTS_PARENT_COLLAPSE
 
SOCKET
 
SOCKET
CATEGORY
+
CONNECTOR
DEFAULT_RELSIZE
+
GELDABLE
: number capped at 32
+
Unrecognized Creature Body Token:  
INDIVIDUAL_NAME
+
WEREBEAST_ANTELOPE
 +
antelope
 +
WEREBEAST_ANTEATER
 
anteater
 
anteater
WEREBEAST_ANTEATER
+
WEREBEAST_GILA_MONSTER
antelope
+
gila monster
WEREBEAST_ANTELOPE
+
WEREBEAST_GECKO
 +
gecko
 +
WEREBEAST_FOX
 +
fox
 
WEREBEAST_ELK
 
WEREBEAST_ELK
WEREBEAST_FOX
+
elk
WEREBEAST_GECKO
+
WEREBEAST_ELEPHANT
gila monster
+
elephant
WEREBEAST_GILA_MONSTER
+
WEREBEAST_DONKEY
giraffe
+
donkey
 +
WEREBEAST_DEER
 +
deer
 
WEREBEAST_COYOTE
 
WEREBEAST_COYOTE
WEREBEAST_DEER
+
coyote
donkey
+
WEREBEAST_IGUANA
WEREBEAST_DONKEY
+
iguana
elephant
+
WEREBEAST_HYENA
WEREBEAST_ELEPHANT
+
hyena
 +
WEREBEAST_HORSE
 +
horse
 
WEREBEAST_HEDGEHOG
 
WEREBEAST_HEDGEHOG
WEREBEAST_HORSE
+
hedgehog
WEREBEAST_HYENA
+
WEREBEAST_HARE
iguana
+
hare
WEREBEAST_IGUANA
+
WEREBEAST_GOPHER
jackal
+
gopher
 +
WEREBEAST_GOAT
 +
goat
 
WEREBEAST_GIRAFFE
 
WEREBEAST_GIRAFFE
WEREBEAST_GOAT
+
giraffe
gopher
+
WEREBEAST_BULL
WEREBEAST_GOPHER
+
bull
WEREBEAST_HARE
+
WEREBEAST_BUFFALO
hedgehog
+
buffalo
 +
WEREBEAST_BISON
 +
bison
 
WEREBEAST_BEAVER
 
WEREBEAST_BEAVER
WEREBEAST_BISON
+
beaver
buffalo
+
WEREBEAST_BEAR
WEREBEAST_BUFFALO
+
WEREBEAST_BADGER
WEREBEAST_BULL
+
badger
capybara
+
WEREBEAST_ARMADILLO
 +
armadillo
 
WEREBEAST_APE
 
WEREBEAST_APE
armadillo
+
WEREBEAST_COATI
WEREBEAST_ARMADILLO
+
coati
badger
+
WEREBEAST_CIVET
WEREBEAST_BADGER
+
civet
WEREBEAST_BEAR
+
WEREBEAST_CHINCHILLA
beaver
+
chinchilla
 
WEREBEAST_CHAMELEON
 
WEREBEAST_CHAMELEON
chinchilla
+
chameleon
WEREBEAST_CHINCHILLA
+
WEREBEAST_CAVY
WEREBEAST_CIVET
+
cavy
WEREBEAST_COATI
+
WEREBEAST_CAT
coyote
+
cat
 +
WEREBEAST_CAMEL
 +
camel
 
WEREBEAST_CAPYBARA
 
WEREBEAST_CAPYBARA
WEREBEAST_CAMEL
+
capybara
WEREBEAST_CAT
+
WEREBEAST_RAT
WEREBEAST_CAVY
+
rat
chameleon
+
WEREBEAST_RACCOON
 +
raccoon
 +
WEREBEAST_RABBIT
 +
rabbit
 
WEREBEAST_PORCUPINE
 
WEREBEAST_PORCUPINE
rabbit
+
porcupine
WEREBEAST_RABBIT
+
WEREBEAST_PIG
raccoon
+
pig
WEREBEAST_RACCOON
+
WEREBEAST_PANTHER
WEREBEAST_RAT
+
panther
rhinoceros
 
WEREBEAST_PANDA
 
pangolin
 
 
WEREBEAST_PANGOLIN
 
WEREBEAST_PANGOLIN
panther
+
pangolin
WEREBEAST_PANTHER
+
WEREBEAST_PANDA
WEREBEAST_PIG
+
panda
porcupine
+
WEREBEAST_TAPIR
 +
tapir
 +
WEREBEAST_SQUIRREL
 +
squirrel
 +
WEREBEAST_SLOTH
 +
sloth
 
WEREBEAST_SKUNK
 
WEREBEAST_SKUNK
WEREBEAST_SLOTH
+
skunk
squirrel
+
WEREBEAST_SKINK
WEREBEAST_SQUIRREL
+
skink
WEREBEAST_TAPIR
+
WEREBEAST_SHREW
tortoise
+
shrew
 +
WEREBEAST_SHEEP
 +
sheep
 
WEREBEAST_RHINOCEROS
 
WEREBEAST_RHINOCEROS
WEREBEAST_SHEEP
+
rhinoceros
WEREBEAST_SHREW
+
WEREBEAST_MAMMOTH
WEREBEAST_SKINK
+
mammoth
 +
WEREBEAST_LORIS
 +
loris
 +
WEREBEAST_LLAMA
 +
llama
 
WEREBEAST_LIZARD
 
WEREBEAST_LIZARD
WEREBEAST_LLAMA
+
lizard
WEREBEAST_LORIS
+
WEREBEAST_LEMUR
mammoth
+
lemur
WEREBEAST_MAMMOTH
+
WEREBEAST_KOALA
marmot
+
koala
 +
WEREBEAST_KANGAROO
 +
kangaroo
 
WEREBEAST_JACKAL
 
WEREBEAST_JACKAL
kangaroo
+
jackal
WEREBEAST_KANGAROO
+
WEREBEAST_OPOSSUM
WEREBEAST_KOALA
+
opossum
WEREBEAST_LEMUR
+
WEREBEAST_MOUSE
lizard
+
WEREBEAST_MONKEY
 +
monkey
 
WEREBEAST_MOOSE
 
WEREBEAST_MOOSE
monkey
+
moose
WEREBEAST_MONKEY
+
WEREBEAST_MONITOR_LIZARD
WEREBEAST_MOUSE
+
monitor
opossum
+
WEREBEAST_MONGOOSE
WEREBEAST_OPOSSUM
+
mongoose
 +
WEREBEAST_MOLE
 +
mole
 
WEREBEAST_MARMOT
 
WEREBEAST_MARMOT
WEREBEAST_MOLE
+
marmot
mongoose
+
cursor
WEREBEAST_MONGOOSE
+
precise_phase
monitor
+
season_count
WEREBEAST_MONITOR_LIZARD
+
assignbuildingjobs
 
assigndesjobs
 
assigndesjobs
assignbuildingjobs
+
year
season_count
+
weathertimer
precise_phase
+
cur_weather
cursor
+
cur_snow_counter
gamemode
+
cur_rain_counter
season
+
cur_snow
 +
cur_rain
 
season_timer
 
season_timer
cur_rain
+
linechar
cur_snow
+
index1_14
cur_rain_counter
+
index1_13
cur_snow_counter
+
index1_12
cur_weather
+
index1_11
weathertimer
+
index1_10
 +
index1_9
 
index1_8
 
index1_8
index1_9
+
index1_7
index1_10
+
index1_6
index1_11
+
index1_5
index1_12
+
index1_4
index1_13
+
index1_3
index1_14
 
index1_15
 
gametype
 
index1_1
 
 
index1_2
 
index1_2
index1_3
+
index1_1
index1_4
+
gametype
index1_5
+
gamemode
index1_6
+
WEREBEAST_ZEBRA
index1_7
+
zebra
 
WEREBEAST_WOMBAT
 
WEREBEAST_WOMBAT
WEREBEAST_ZEBRA
+
wombat
 +
WEREBEAST_WOLF
 +
wolf
 +
WEREBEAST_WEASEL
 +
weasel
 +
WEREBEAST_WARTHOG
 +
warthog
 
WEREBEAST_TORTOISE
 
WEREBEAST_TORTOISE
warthog
+
tortoise
WEREBEAST_WARTHOG
+
line
weasel
+
linelim
WEREBEAST_WEASEL
+
buildreq
WEREBEAST_WOLF
 
wombat
 
 
jobvalue_setter
 
jobvalue_setter
buildreq
+
jobvalue
scrollx
+
plot_event
scrolly
+
event_flow
scrollz
+
movie_version
linelim
 
linechar
 
version
 
 
min_load_version
 
min_load_version
movie_version
+
gview
event_flow
+
index1_62
plot_event
+
index1_61
jobvalue
+
index1_60
 +
index1_59
 +
index1_58
 +
index1_57
 
index1_56
 
index1_56
index1_57
+
index1_55
index1_58
+
index1_54
index1_59
+
index1_53
index1_60
+
index1_52
index1_61
+
index1_51
index1_62
+
index1_50
index1_63
+
index1_49
 
index1_48
 
index1_48
index1_49
+
index1_47
index1_50
+
index1_78
index1_51
+
index1_77
index1_52
+
index1_76
index1_53
+
index1_75
index1_54
+
index1_74
index1_55
+
index1_73
 
index1_72
 
index1_72
index1_73
+
index1_71
index1_74
+
index1_70
index1_75
+
index1_69
index1_76
+
index1_68
index1_77
+
index1_67
index1_78
+
index1_66
index1_79
+
index1_65
 
index1_64
 
index1_64
index1_65
+
index1_63
index1_66
+
index1_30
index1_67
+
index1_29
index1_68
+
index1_28
index1_69
+
index1_27
index1_70
+
index1_26
index1_71
+
index1_25
 
index1_24
 
index1_24
index1_25
+
index1_23
index1_26
+
index1_22
index1_27
+
index1_21
index1_28
+
index1_20
index1_29
+
index1_19
index1_30
+
index1_18
index1_31
+
index1_17
 
index1_16
 
index1_16
index1_17
+
index1_15
index1_18
+
index1_46
index1_19
+
index1_45
index1_20
+
index1_44
index1_21
+
index1_43
index1_22
+
index1_42
index1_23
+
index1_41
 
index1_40
 
index1_40
index1_41
+
index1_39
index1_42
+
index1_38
index1_43
+
index1_37
index1_44
+
index1_36
index1_45
+
index1_35
index1_46
+
index1_34
index1_47
+
index1_33
 
index1_32
 
index1_32
index1_33
+
index1_31
index1_34
+
index1_126
index1_35
+
index1_125
index1_36
+
index1_124
index1_37
+
index1_123
index1_38
+
index1_122
index1_39
+
index1_121
 
index1_120
 
index1_120
index1_121
+
index1_119
index1_122
+
index1_118
index1_123
+
index1_117
index1_124
+
index1_116
index1_125
+
index1_115
index1_126
+
index1_114
index1_127
+
index1_113
 
index1_112
 
index1_112
index1_113
+
index1_111
index1_114
+
addingtask
index1_115
+
selectingtaskobject
index1_116
+
modeseason
index1_117
+
modeitem
index1_118
+
modejob
index1_119
+
gamemode_cansave
 
index1_136
 
index1_136
gamemode_cansave
+
index1_135
modejob
+
index1_134
modeitem
+
index1_133
modeseason
+
index1_132
selectingtaskobject
+
index1_131
addingtask
+
index1_130
addingtask_sub
+
index1_129
 
index1_128
 
index1_128
index1_129
+
index1_127
index1_130
+
index1_94
index1_131
+
index1_93
index1_132
+
index1_92
index1_133
 
index1_134
 
index1_135
 
index1_88
 
index1_89
 
index1_90
 
 
index1_91
 
index1_91
index1_92
+
index1_90
index1_93
+
index1_89
index1_94
+
index1_88
index1_95
+
index1_87
 +
index1_86
 +
index1_85
 +
index1_84
 +
index1_83
 +
index1_82
 +
index1_81
 
index1_80
 
index1_80
index1_81
+
index1_79
index1_82
+
index1_110
index1_83
+
index1_109
index1_84
+
index1_108
index1_85
+
index1_107
index1_86
+
index1_106
index1_87
+
index1_105
 
index1_104
 
index1_104
index1_105
+
index1_103
index1_106
+
index1_102
index1_107
+
index1_101
index1_108
+
index1_100
index1_109
+
index1_99
index1_110
+
index1_98
index1_111
+
index1_97
 
index1_96
 
index1_96
index1_97
+
index1_95
index1_98
+
standingorder_gatherrefuse_chasm_skins
index1_99
+
standingorder_gatherrefuse_chasm_skulls
index1_100
+
standingorder_gatherrefuse_chasm_corpses
index1_101
+
standingorder_gatherrefuse_outside_vermin
index1_102
+
standingorder_gatherrefuse_outside
index1_103
+
standingorder_other
 
standingorder_smelter
 
standingorder_smelter
standingorder_other
+
standingorder_kiln
standingorder_gatherrefuse_outside
+
standingorder_kitchen
standingorder_gatherrefuse_outside_vermin
+
standingorder_fishery
standingorder_gatherrefuse_chasm_corpses
+
standingorder_tan
standingorder_gatherrefuse_chasm_skulls
+
standingorder_butcher
standingorder_gatherrefuse_chasm_skins
+
standingorder_slaughter
standingorder_gatherrefuse_chasm_bones
+
standingorder_zone_fishing
 
standingorder_zone_drinking
 
standingorder_zone_drinking
standingorder_zone_fishing
+
standingorder_collect_web
standingorder_slaughter
+
index2_2
standingorder_butcher
+
index2_1
standingorder_tan
+
standingorder_forbid_toppled_building_items
standingorder_fishery
+
standingorder_forbid_cages_from_sprung_traps
standingorder_kitchen
+
standingorder_forbid_rearming_traps
standingorder_kiln
+
standingorder_forbid_trap_cleaning
 
standingorder_forbid_floor_and_wall_cleaning
 
standingorder_forbid_floor_and_wall_cleaning
standingorder_forbid_trap_cleaning
+
standingorder_autoforbid_other_items
standingorder_forbid_rearming_traps
+
standingorder_autoforbid_your_items
standingorder_forbid_cages_from_sprung_traps
+
standingorder_autoforbid_other_corpse
standingorder_forbid_toppled_building_items
+
standingorder_autoforbid_your_corpse
index2_1
+
standingorder_autoforbid_projectile
index2_2
+
standingorder_gatherrefuse_chasm_othernonmetal
index2_3
+
standingorder_gatherrefuse_chasm_shell
 
standingorder_gatherrefuse_chasm_strand_tissue
 
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_shell
+
standingorder_gatherrefuse_chasm_bones
standingorder_gatherrefuse_chasm_othernonmetal
+
buildjob_item1
standingorder_autoforbid_projectile
+
buildjob_flowz
standingorder_autoforbid_your_corpse
+
buildjob_flowy
standingorder_autoforbid_other_corpse
+
buildjob_flowx
standingorder_autoforbid_your_items
+
buildjob_building
standingorder_autoforbid_other_items
+
buildjob_item
 
buildjob_unit
 
buildjob_unit
buildjob_item
+
buildjob_selected
buildjob_building
+
buildjob_type
buildjob_flowx
+
buildjob_popback
buildjob_flowy
+
buildjob_give_to
buildjob_flowz
+
buildjob_mastering
buildjob_item1
+
buildjob_assignroom
modeunit
+
buildjob_sizeroom
 
buildjob_sizerad
 
buildjob_sizerad
buildjob_sizeroom
+
addingtask_sub
buildjob_assignroom
+
standingorder_dyed_clothes
buildjob_mastering
+
standingorder_loom
buildjob_give_to
+
standingorder_allharvest
buildjob_popback
+
standingorder_gatherfurniture
buildjob_type
+
standingorder_gatheranimals
buildjob_selected
+
standingorder_gatherrefuse
 
standingorder_gatherbodies
 
standingorder_gatherbodies
standingorder_gatherrefuse
+
standingorder_gatherfood
standingorder_gatheranimals
+
standingorder_gatherwood
standingorder_gatherfurniture
+
standingorder_gatherstone
standingorder_allharvest
+
paused
standingorder_loom
+
modestation
standingorder_dyed_clothes
+
modepage
standingorder_collect_web
+
modeview
 
squadcount
 
squadcount
modeview
+
modeunit
modepage
+
next_schedule_global_id
modestation
+
next_job_global_id
paused
+
next_artifact_global_id
standingorder_gatherstone
+
next_nem_global_id
standingorder_gatherwood
+
next_civ_global_id
standingorder_gatherfood
+
next_soul_global_id
throwitem
+
next_unit_global_id
dung_target
+
next_item_global_id
dung_targlist
+
updatelightstate
interactitem
+
dung_swimmode
interactinvslot
+
dung_chargedefendmode
 +
dung_dodgemode
 
dung_attackmode
 
dung_attackmode
dung_dodgemode
 
dung_chargedefendmode
 
 
oscrollz
 
oscrollz
dunginv_relitem
+
oscrolly
dunginv
+
next_identity_global_id
dunginv_inv
+
next_written_content_global_id
dunginv_depth
+
next_interaction_instance_global_id
dunginv_flag
+
next_activity_global_id
dunginv_index
+
next_formation_global_id
next_civ_global_id
+
next_squad_global_id
next_nem_global_id
+
next_task_global_id
next_artifact_global_id
+
next_art_imagechunk_global_id
next_job_global_id
+
next_unitchunk_global_id
next_schedule_global_id
+
next_histeventcol_global_id
 +
next_histevent_global_id
 +
next_histfig_global_id
 +
next_flow_guide_global_id
 +
next_machine_global_id
 +
next_building_global_id
 
next_proj_global_id
 
next_proj_global_id
next_building_global_id
+
plotinfo
next_machine_global_id
+
itemmade_number
dung_swimmode
+
itemmade_subcat2
handleannounce
 
preserveannounce
 
updatelightstate
 
dung_buildinginteract
 
next_item_global_id
 
next_unit_global_id
 
next_soul_global_id
 
itemmade
 
itemmade_subtype
 
 
itemmade_subcat1
 
itemmade_subcat1
itemmade_subcat2
+
itemmade_subtype
itemmade_number
+
itemmade
plotinfo
+
index2_11
 +
index2_10
 +
index2_9
 +
index2_8
 +
index2_7
 +
index2_6
 +
index2_5
 
index2_4
 
index2_4
index2_5
+
index2_3
index2_6
+
oscrollx
index2_7
+
olookz
index2_8
+
olooky
index2_9
+
olookx
index2_10
+
looklist
index2_11
+
menuposition
 
unitprintstack_clear
 
unitprintstack_clear
menuposition
+
unitprintstack_start
looklist
+
unitprintstack_cur
olookx
+
unitprintstack
olooky
+
d_init
olookz
+
init
oscrollx
+
texture
oscrolly
 
 
mainview
 
mainview
texture
+
gps
d_init
+
game
unitprintstack
+
enabler
unitprintstack_cur
+
mt_virtual_seed_type
unitprintstack_start
+
mt_buffer
DEBUG_SAFEDWARVES
+
mt_virtual_buffer
DEBUG_NOANIMALS
+
mt_cur_buffer
DEBUG_NOTHIRST
+
mt_index
DEBUG_NOHUNGER
+
start_dwarf_count
DEBUG_NOSLEEP
+
standingorder_mixfoods
 +
option_exceptions
 +
DEBUG_MEGAFAST
 +
DEBUG_GAMELOG
 +
DEBUG_DISABLEHUMANCARAVAN
 +
DEBUG_NEVERBERSERK
 +
DEBUG_ALWAYSHAPPY
 +
DEBUG_QUICKMODE_MINING
 
DEBUG_VISIBLEAMBUSHERS
 
DEBUG_VISIBLEAMBUSHERS
DEBUG_QUICKMODE_MINING
+
BEAST_AMORPHOUS_SHELL_BACK
DEBUG_ALWAYSHAPPY
+
BEAST_AMORPHOUS
filecomp_buffer
+
unitst_set_automatic_professions
filecomp_buffer2
+
unitst_make_own
filecomp_buffer_aux
+
history_figurest_create
filecomp_buffer2_aux
+
translate_name
DEBUG_SHOW_RIVER
+
buildingst_enddestruction
DEBUG_FASTCAVEIN
+
building_handlerst_create_building
DEBUG_CONTINUOUS
+
item_handlerst_create_item
DEBUG_NOMOOD
+
unitst_more_convenient_create
mt_virtual_buffer
+
world_summon_unit
mt_buffer
+
unitst_create
mt_virtual_seed_type
+
unitst_choptree
enabler
+
buildingst_completebuild
 +
job_handlerst_remove_job
 
game.external_flag
 
game.external_flag
BEAST_AMORPHOUS
+
next_image_set_global_id
BEAST_AMORPHOUS_SHELL_BACK
+
next_belief_system_global_id
BEAST_SNAKE
+
next_occupation_global_id
DEBUG_NEVERBERSERK
+
next_rhythm_global_id
DEBUG_DISABLEHUMANCARAVAN
+
next_scale_global_id
DEBUG_GAMELOG
+
next_dance_form_global_id
DEBUG_MEGAFAST
+
next_musical_form_global_id
option_exceptions
+
next_poetic_form_global_id
standingorder_mixfoods
+
next_agreement_global_id
mt_index
+
next_cultural_identity_global_id
mt_cur_buffer
+
next_army_tracking_info_global_id
next_formation_global_id
+
next_army_controller_global_id
next_activity_global_id
+
next_army_global_id
next_interaction_instance_global_id
+
next_vehicle_global_id
next_written_content_global_id
+
next_crime_global_id
next_identity_global_id
 
 
next_incident_global_id
 
next_incident_global_id
next_crime_global_id
+
DEBUG_NOSLEEP
next_vehicle_global_id
+
DEBUG_NOHUNGER
next_flow_guide_global_id
+
DEBUG_NOTHIRST
next_histfig_global_id
+
DEBUG_NOANIMALS
next_histevent_global_id
+
DEBUG_SAFEDWARVES
next_histeventcol_global_id
+
DEBUG_NOMOOD
next_unitchunk_global_id
+
DEBUG_CONTINUOUS
next_art_imagechunk_global_id
+
DEBUG_FASTCAVEIN
next_task_global_id
+
DEBUG_SHOW_RIVER
next_squad_global_id
+
filecomp_buffer2_aux
next_scale_global_id
+
filecomp_buffer_aux
next_rhythm_global_id
+
filecomp_buffer2
next_occupation_global_id
+
filecomp_buffer
next_belief_system_global_id
+
manucomp2
next_image_set_global_id
+
manucomp
 
next_divination_set_global_id
 
next_divination_set_global_id
manucomp
+
BEAST_INSECT_WINGS_LACY_BACK
manucomp2
+
BEAST_INSECT_HORNS
next_army_global_id
+
BEAST_INSECT_MANDIBLES
next_army_controller_global_id
+
BEAST_INSECT
next_army_tracking_info_global_id
+
BEAST_WORM_SHORT_ANTENNAE
next_cultural_identity_global_id
+
BEAST_WORM_SHORT_TRUNK
next_agreement_global_id
 
next_poetic_form_global_id
 
next_musical_form_global_id
 
next_dance_form_global_id
 
 
BEAST_WORM_SHORT_SHELL_BACK
 
BEAST_WORM_SHORT_SHELL_BACK
BEAST_WORM_SHORT_TRUNK
+
BEAST_WORM_SHORT_EYE_THREE
BEAST_WORM_SHORT_ANTENNAE
+
BEAST_WORM_SHORT_EYE_TWO
BEAST_INSECT
+
BEAST_WORM_SHORT_EYE_ONE
BEAST_INSECT_MANDIBLES
+
BEAST_WORM_SHORT_WINGS_BAT_BACK
BEAST_INSECT_HORNS
+
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_INSECT_WINGS_LACY_BACK
+
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_INSECT_WINGS_FEATHERED_FRONT
+
BEAST_WORM_SHORT_WINGS_LACY_FRONT
 
BEAST_WORM_SHORT_WINGS_LACY_BACK
 
BEAST_WORM_SHORT_WINGS_LACY_BACK
BEAST_WORM_SHORT_WINGS_LACY_FRONT
+
BEAST_WORM_SHORT_HORNS
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
+
BEAST_SPIDER_EYE_ONE
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
+
BEAST_SPIDER_WINGS_BAT_FRONT
BEAST_WORM_SHORT_WINGS_BAT_BACK
+
BEAST_SPIDER_WINGS_FEATHERED_FRONT
BEAST_WORM_SHORT_EYE_ONE
+
BEAST_SPIDER_WINGS_LACY_FRONT
BEAST_WORM_SHORT_EYE_TWO
+
BEAST_SPIDER_HORNS
BEAST_WORM_SHORT_EYE_THREE
+
BEAST_SPIDER_MANDIBLES
 
BEAST_SPIDER
 
BEAST_SPIDER
BEAST_SPIDER_MANDIBLES
+
BEAST_INSECT_ANTENNAE
BEAST_SPIDER_HORNS
+
BEAST_INSECT_TRUNK
BEAST_SPIDER_WINGS_LACY_FRONT
+
BEAST_INSECT_SHELL_BACK
BEAST_SPIDER_WINGS_FEATHERED_FRONT
+
BEAST_INSECT_PROBOSCIS
BEAST_SPIDER_WINGS_BAT_FRONT
+
BEAST_INSECT_EYE_THREE
BEAST_SPIDER_EYE_ONE
+
BEAST_INSECT_EYE_TWO
BEAST_SPIDER_EYE_TWO
+
BEAST_INSECT_EYE_ONE
 
BEAST_INSECT_WINGS_BAT_FRONT
 
BEAST_INSECT_WINGS_BAT_FRONT
BEAST_INSECT_EYE_ONE
+
BEAST_INSECT_WINGS_FEATHERED_FRONT
BEAST_INSECT_EYE_TWO
+
BEAST_WORM_LONG
BEAST_INSECT_EYE_THREE
+
BEAST_SNAKE_ANTENNAE
BEAST_INSECT_PROBOSCIS
+
BEAST_SNAKE_TRUNK
BEAST_INSECT_SHELL_BACK
 
BEAST_INSECT_TRUNK
 
BEAST_INSECT_ANTENNAE
 
BEAST_SNAKE_EYE_ONE
 
BEAST_SNAKE_EYE_TWO
 
BEAST_SNAKE_EYE_THREE
 
 
BEAST_SNAKE_SHELL_BACK
 
BEAST_SNAKE_SHELL_BACK
BEAST_SNAKE_TRUNK
+
BEAST_SNAKE_EYE_THREE
BEAST_SNAKE_ANTENNAE
+
BEAST_SNAKE_EYE_TWO
BEAST_WORM_LONG
+
BEAST_SNAKE_EYE_ONE
BEAST_WORM_LONG_MANDIBLES
+
BEAST_SNAKE_WINGS_BAT_FRONT
 +
BEAST_SNAKE_WINGS_BAT_BACK
 +
BEAST_SNAKE_WINGS_FEATHERED_FRONT
 +
BEAST_SNAKE_WINGS_FEATHERED_BACK
 +
BEAST_SNAKE_WINGS_LACY_FRONT
 +
BEAST_SNAKE_WINGS_LACY_BACK
 +
BEAST_SNAKE_HORNS
 
BEAST_SNAKE_MANDIBLES
 
BEAST_SNAKE_MANDIBLES
BEAST_SNAKE_HORNS
+
BEAST_SNAKE
BEAST_SNAKE_WINGS_LACY_BACK
+
BEAST_WORM_SHORT_MANDIBLES
BEAST_SNAKE_WINGS_LACY_FRONT
+
BEAST_WORM_SHORT
BEAST_SNAKE_WINGS_FEATHERED_BACK
+
BEAST_WORM_LONG_ANTENNAE
BEAST_SNAKE_WINGS_FEATHERED_FRONT
+
BEAST_WORM_LONG_TRUNK
BEAST_SNAKE_WINGS_BAT_BACK
+
BEAST_WORM_LONG_SHELL_BACK
BEAST_SNAKE_WINGS_BAT_FRONT
+
BEAST_WORM_LONG_EYE_THREE
 
BEAST_WORM_LONG_EYE_TWO
 
BEAST_WORM_LONG_EYE_TWO
BEAST_WORM_LONG_EYE_THREE
+
BEAST_WORM_LONG_EYE_ONE
BEAST_WORM_LONG_SHELL_BACK
+
BEAST_WORM_LONG_WINGS_BAT_FRONT
BEAST_WORM_LONG_TRUNK
+
BEAST_WORM_LONG_WINGS_BAT_BACK
BEAST_WORM_LONG_ANTENNAE
+
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_WORM_SHORT
+
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_WORM_SHORT_MANDIBLES
+
BEAST_WORM_LONG_WINGS_LACY_FRONT
BEAST_WORM_SHORT_HORNS
+
BEAST_WORM_LONG_WINGS_LACY_BACK
 
BEAST_WORM_LONG_HORNS
 
BEAST_WORM_LONG_HORNS
BEAST_WORM_LONG_WINGS_LACY_BACK
+
BEAST_WORM_LONG_MANDIBLES
BEAST_WORM_LONG_WINGS_LACY_FRONT
+
BEAST_HUMANOID_EYE_TWO
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
+
BEAST_HUMANOID_EYE_ONE
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
+
BEAST_HUMANOID_WINGS_BAT_BACK
BEAST_WORM_LONG_WINGS_BAT_BACK
+
BEAST_HUMANOID_WINGS_FEATHERED_BACK
BEAST_WORM_LONG_WINGS_BAT_FRONT
+
BEAST_HUMANOID_WINGS_LACY_FRONT
BEAST_WORM_LONG_EYE_ONE
+
BEAST_HUMANOID_WINGS_LACY_BACK
 
BEAST_HUMANOID_HORNS
 
BEAST_HUMANOID_HORNS
BEAST_HUMANOID_WINGS_LACY_BACK
+
BEAST_HUMANOID_MANDIBLES
BEAST_HUMANOID_WINGS_LACY_FRONT
+
BEAST_HUMANOID
BEAST_HUMANOID_WINGS_FEATHERED_BACK
+
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_HUMANOID_WINGS_BAT_BACK
+
BEAST_BIPEDAL_DINOSAUR_TRUNK
BEAST_HUMANOID_EYE_ONE
+
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_HUMANOID_EYE_TWO
+
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_HUMANOID_EYE_THREE
+
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
 
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
 
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
+
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
+
BEAST_FRONT_GRASP_WINGS_BAT_BACK
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
+
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_BIPEDAL_DINOSAUR_TRUNK
+
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
+
BEAST_FRONT_GRASP_WINGS_LACY_BACK
BEAST_HUMANOID
+
BEAST_FRONT_GRASP_HORNS
BEAST_HUMANOID_MANDIBLES
+
BEAST_FRONT_GRASP_MANDIBLES
 
BEAST_FRONT_GRASP_OCT
 
BEAST_FRONT_GRASP_OCT
BEAST_FRONT_GRASP_MANDIBLES
+
BEAST_FRONT_GRASP_HEX
BEAST_FRONT_GRASP_HORNS
+
BEAST_FRONT_GRASP
BEAST_FRONT_GRASP_WINGS_LACY_BACK
+
BEAST_HUMANOID_ANTENNAE
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
+
BEAST_HUMANOID_TRUNK
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
+
BEAST_HUMANOID_SHELL_BACK
BEAST_FRONT_GRASP_WINGS_BAT_BACK
+
BEAST_HUMANOID_TAIL_THREE
BEAST_FRONT_GRASP_EYE_ONE
+
BEAST_HUMANOID_TAIL_TWO
 
BEAST_HUMANOID_TAIL_ONE
 
BEAST_HUMANOID_TAIL_ONE
BEAST_HUMANOID_TAIL_TWO
+
BEAST_HUMANOID_EYE_THREE
BEAST_HUMANOID_TAIL_THREE
+
BEAST_SCORPION_EYE_TWO
BEAST_HUMANOID_SHELL_BACK
+
BEAST_SCORPION_EYE_ONE
BEAST_HUMANOID_TRUNK
+
BEAST_SCORPION_WINGS_BAT_FRONT
BEAST_HUMANOID_ANTENNAE
+
BEAST_SCORPION_WINGS_BAT_BACK
BEAST_FRONT_GRASP
+
BEAST_SCORPION_WINGS_FEATHERED_FRONT
BEAST_FRONT_GRASP_HEX
+
BEAST_SCORPION_WINGS_FEATHERED_BACK
 
BEAST_SCORPION_WINGS_LACY_FRONT
 
BEAST_SCORPION_WINGS_LACY_FRONT
BEAST_SCORPION_WINGS_FEATHERED_BACK
+
BEAST_SCORPION_WINGS_LACY_BACK
BEAST_SCORPION_WINGS_FEATHERED_FRONT
+
BEAST_SCORPION_HORNS
BEAST_SCORPION_WINGS_BAT_BACK
+
BEAST_SCORPION_MANDIBLES
BEAST_SCORPION_WINGS_BAT_FRONT
+
BEAST_SCORPION
BEAST_SCORPION_EYE_ONE
+
BEAST_SPIDER_ANTENNAE
BEAST_SCORPION_EYE_TWO
+
BEAST_SPIDER_TRUNK
BEAST_SCORPION_EYE_THREE
+
BEAST_SPIDER_SHELL_FRONT
 
BEAST_SPIDER_EYE_THREE
 
BEAST_SPIDER_EYE_THREE
BEAST_SPIDER_SHELL_FRONT
+
BEAST_SPIDER_EYE_TWO
BEAST_SPIDER_TRUNK
+
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SPIDER_ANTENNAE
+
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_SCORPION
+
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_SCORPION_MANDIBLES
+
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_SCORPION_HORNS
+
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_SCORPION_WINGS_LACY_BACK
+
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
 
BEAST_BIPEDAL_DINOSAUR_HORNS
 
BEAST_BIPEDAL_DINOSAUR_HORNS
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
+
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
+
BEAST_BIPEDAL_DINOSAUR
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
+
BEAST_SCORPION_ANTENNAE
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
+
BEAST_SCORPION_TRUNK
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
+
BEAST_SCORPION_SHELL_FRONT
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
+
BEAST_SCORPION_TAIL_THREE
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
+
BEAST_SCORPION_TAIL_TWO
 
BEAST_SCORPION_TAIL_ONE
 
BEAST_SCORPION_TAIL_ONE
BEAST_SCORPION_TAIL_TWO
+
BEAST_SCORPION_EYE_THREE
BEAST_SCORPION_TAIL_THREE
+
BEAST_QUADRUPED_SLINKY_ANTENNAE
BEAST_SCORPION_SHELL_FRONT
+
BEAST_QUADRUPED_SLINKY_TRUNK
BEAST_SCORPION_TRUNK
+
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SCORPION_ANTENNAE
+
BEAST_QUADRUPED_SLINKY_TAIL_THREE
BEAST_BIPEDAL_DINOSAUR
+
BEAST_QUADRUPED_SLINKY_TAIL_TWO
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
+
BEAST_QUADRUPED_SLINKY_TAIL_ONE
 
BEAST_QUADRUPED_SLINKY_EYE_THREE
 
BEAST_QUADRUPED_SLINKY_EYE_THREE
BEAST_QUADRUPED_SLINKY_TAIL_ONE
+
BEAST_QUADRUPED_SLINKY_EYE_TWO
BEAST_QUADRUPED_SLINKY_TAIL_TWO
+
BEAST_QUADRUPED_SLINKY_EYE_ONE
BEAST_QUADRUPED_SLINKY_TAIL_THREE
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
+
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_QUADRUPED_SLINKY_TRUNK
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_SLINKY_ANTENNAE
+
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_WALRUS
+
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
 
BEAST_QUADRUPED_SLINKY_HORNS
 
BEAST_QUADRUPED_SLINKY_HORNS
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
+
BEAST_QUADRUPED_SLINKY_MANDIBLES
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
+
BEAST_WALRUS_ANTENNAE
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
+
BEAST_WALRUS_TRUNK
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
+
BEAST_WALRUS_SHELL_BACK
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
+
BEAST_WALRUS_TAIL_THREE
BEAST_QUADRUPED_SLINKY_EYE_ONE
+
BEAST_WALRUS_TAIL_TWO
BEAST_QUADRUPED_SLINKY_EYE_TWO
+
BEAST_WALRUS_TAIL_ONE
 
BEAST_WALRUS_EYE_THREE
 
BEAST_WALRUS_EYE_THREE
BEAST_WALRUS_TAIL_ONE
+
BEAST_WALRUS_EYE_TWO
BEAST_WALRUS_TAIL_TWO
+
BEAST_WALRUS_EYE_ONE
BEAST_WALRUS_TAIL_THREE
+
BEAST_WALRUS_WINGS_BAT_BACK
BEAST_WALRUS_SHELL_BACK
+
BEAST_WALRUS_WINGS_FEATHERED_FRONT
BEAST_WALRUS_TRUNK
+
BEAST_WALRUS_WINGS_FEATHERED_BACK
BEAST_WALRUS_ANTENNAE
 
BEAST_SMALL_AMORPHOUS
 
BEAST_WALRUS_MANDIBLES
 
BEAST_WALRUS_WINGS_LACY_BACK
 
 
BEAST_WALRUS_WINGS_LACY_FRONT
 
BEAST_WALRUS_WINGS_LACY_FRONT
BEAST_WALRUS_WINGS_FEATHERED_BACK
+
BEAST_WALRUS_WINGS_LACY_BACK
BEAST_WALRUS_WINGS_FEATHERED_FRONT
+
BEAST_WALRUS_MANDIBLES
BEAST_WALRUS_WINGS_BAT_BACK
+
BEAST_WALRUS
BEAST_WALRUS_EYE_ONE
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_WALRUS_EYE_TWO
+
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
 +
BEAST_QUADRUPED_BULKY_HORNS
 +
BEAST_QUADRUPED_BULKY_MANDIBLES
 +
BEAST_QUADRUPED_BULKY_OCT
 +
BEAST_QUADRUPED_BULKY_HEX
 
BEAST_QUADRUPED_BULKY
 
BEAST_QUADRUPED_BULKY
BEAST_QUADRUPED_BULKY_HEX
+
BEAST_FRONT_GRASP_ANTENNAE
BEAST_QUADRUPED_BULKY_OCT
+
BEAST_FRONT_GRASP_TRUNK
BEAST_QUADRUPED_BULKY_MANDIBLES
+
BEAST_FRONT_GRASP_SHELL_BACK
BEAST_QUADRUPED_BULKY_HORNS
+
BEAST_FRONT_GRASP_TAIL_THREE
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
+
BEAST_FRONT_GRASP_TAIL_TWO
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
+
BEAST_FRONT_GRASP_TAIL_ONE
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
+
BEAST_FRONT_GRASP_EYE_THREE
 
BEAST_FRONT_GRASP_EYE_TWO
 
BEAST_FRONT_GRASP_EYE_TWO
BEAST_FRONT_GRASP_EYE_THREE
+
BEAST_FRONT_GRASP_EYE_ONE
BEAST_FRONT_GRASP_TAIL_ONE
+
BEAST_QUADRUPED_SLINKY_OCT
BEAST_FRONT_GRASP_TAIL_TWO
+
BEAST_QUADRUPED_SLINKY_HEX
BEAST_FRONT_GRASP_TAIL_THREE
+
BEAST_QUADRUPED_SLINKY
BEAST_FRONT_GRASP_SHELL_BACK
+
BEAST_QUADRUPED_BULKY_ANTENNAE
BEAST_FRONT_GRASP_TRUNK
+
BEAST_QUADRUPED_BULKY_TRUNK
BEAST_FRONT_GRASP_ANTENNAE
+
BEAST_QUADRUPED_BULKY_SHELL_FRONT
 
BEAST_QUADRUPED_BULKY_TAIL_THREE
 
BEAST_QUADRUPED_BULKY_TAIL_THREE
BEAST_QUADRUPED_BULKY_SHELL_FRONT
+
BEAST_QUADRUPED_BULKY_TAIL_TWO
BEAST_QUADRUPED_BULKY_TRUNK
+
BEAST_QUADRUPED_BULKY_TAIL_ONE
BEAST_QUADRUPED_BULKY_ANTENNAE
+
BEAST_QUADRUPED_BULKY_EYE_THREE
BEAST_QUADRUPED_SLINKY
+
BEAST_QUADRUPED_BULKY_EYE_TWO
BEAST_QUADRUPED_SLINKY_HEX
+
BEAST_QUADRUPED_BULKY_EYE_ONE
BEAST_QUADRUPED_SLINKY_OCT
+
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_SLINKY_MANDIBLES
+
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
 
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
+
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
+
BEAST_SMALL_INSECT_MANDIBLES
BEAST_QUADRUPED_BULKY_EYE_ONE
+
BEAST_SMALL_INSECT
BEAST_QUADRUPED_BULKY_EYE_TWO
+
BEAST_SMALL_WORM_SHORT_ANTENNAE
BEAST_QUADRUPED_BULKY_EYE_THREE
+
BEAST_SMALL_WORM_SHORT_TRUNK
BEAST_QUADRUPED_BULKY_TAIL_ONE
+
BEAST_SMALL_WORM_SHORT_SHELL_BACK
BEAST_QUADRUPED_BULKY_TAIL_TWO
+
BEAST_SMALL_WORM_SHORT_EYE_THREE
 
BEAST_SMALL_WORM_SHORT_EYE_TWO
 
BEAST_SMALL_WORM_SHORT_EYE_TWO
BEAST_SMALL_WORM_SHORT_EYE_THREE
+
BEAST_SMALL_WORM_SHORT_EYE_ONE
BEAST_SMALL_WORM_SHORT_SHELL_BACK
+
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
BEAST_SMALL_WORM_SHORT_TRUNK
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_SHORT_ANTENNAE
+
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_SMALL_INSECT
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
BEAST_SMALL_INSECT_MANDIBLES
+
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
BEAST_SMALL_INSECT_HORNS
+
BEAST_SMALL_WORM_SHORT_HORNS
 
BEAST_SMALL_WORM_SHORT_MANDIBLES
 
BEAST_SMALL_WORM_SHORT_MANDIBLES
BEAST_SMALL_WORM_SHORT_HORNS
+
BEAST_SMALL_WORM_SHORT
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
+
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
+
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
+
BEAST_SMALL_SPIDER_HORNS
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_SPIDER_MANDIBLES
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
+
BEAST_SMALL_SPIDER
BEAST_SMALL_WORM_SHORT_EYE_ONE
+
BEAST_SMALL_INSECT_ANTENNAE
 
BEAST_SMALL_INSECT_TRUNK
 
BEAST_SMALL_INSECT_TRUNK
BEAST_SMALL_INSECT_ANTENNAE
+
BEAST_SMALL_INSECT_SHELL_BACK
BEAST_SMALL_SPIDER
+
BEAST_SMALL_INSECT_PROBOSCIS
BEAST_SMALL_SPIDER_MANDIBLES
+
BEAST_SMALL_INSECT_EYE_THREE
BEAST_SMALL_SPIDER_HORNS
+
BEAST_SMALL_INSECT_EYE_TWO
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
+
BEAST_SMALL_INSECT_EYE_ONE
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
+
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
 
BEAST_SMALL_INSECT_WINGS_LACY_BACK
 
BEAST_SMALL_INSECT_WINGS_LACY_BACK
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_INSECT_HORNS
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
+
BEAST_SMALL_SNAKE_TRUNK
BEAST_SMALL_INSECT_EYE_ONE
+
BEAST_SMALL_SNAKE_SHELL_BACK
BEAST_SMALL_INSECT_EYE_TWO
+
BEAST_SMALL_SNAKE_EYE_THREE
BEAST_SMALL_INSECT_EYE_THREE
+
BEAST_SMALL_SNAKE_EYE_TWO
BEAST_SMALL_INSECT_PROBOSCIS
+
BEAST_SMALL_SNAKE_EYE_ONE
BEAST_SMALL_INSECT_SHELL_BACK
+
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
 
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
 
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SMALL_SNAKE_EYE_ONE
+
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
BEAST_SMALL_SNAKE_EYE_TWO
+
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
BEAST_SMALL_SNAKE_EYE_THREE
+
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
BEAST_SMALL_SNAKE_SHELL_BACK
+
BEAST_SMALL_SNAKE_HORNS
BEAST_SMALL_SNAKE_TRUNK
+
BEAST_SMALL_SNAKE_MANDIBLES
BEAST_SMALL_SNAKE_ANTENNAE
+
BEAST_SMALL_SNAKE
 
BEAST_SMALL_AMORPHOUS_SHELL_BACK
 
BEAST_SMALL_AMORPHOUS_SHELL_BACK
BEAST_SMALL_SNAKE
+
BEAST_SMALL_AMORPHOUS
BEAST_SMALL_SNAKE_MANDIBLES
+
BEAST_SMALL_WORM_LONG_ANTENNAE
BEAST_SMALL_SNAKE_HORNS
+
BEAST_SMALL_WORM_LONG_TRUNK
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
+
BEAST_SMALL_WORM_LONG_SHELL_BACK
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
+
BEAST_SMALL_WORM_LONG_EYE_THREE
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
+
BEAST_SMALL_WORM_LONG_EYE_TWO
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_WORM_LONG_EYE_ONE
 
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
 
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
BEAST_SMALL_WORM_LONG_EYE_ONE
+
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
BEAST_SMALL_WORM_LONG_EYE_TWO
+
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_EYE_THREE
+
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_LONG_SHELL_BACK
+
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
BEAST_SMALL_WORM_LONG_TRUNK
+
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
BEAST_SMALL_WORM_LONG_ANTENNAE
+
BEAST_SMALL_WORM_LONG_HORNS
BEAST_SMALL_WORM_SHORT
+
BEAST_SMALL_WORM_LONG_MANDIBLES
 
BEAST_SMALL_WORM_LONG
 
BEAST_SMALL_WORM_LONG
BEAST_SMALL_WORM_LONG_MANDIBLES
+
BEAST_SMALL_SNAKE_ANTENNAE
BEAST_SMALL_WORM_LONG_HORNS
+
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
+
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
+
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
+
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_HUMANOID_HORNS
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
+
BEAST_SMALL_HUMANOID_MANDIBLES
 
BEAST_SMALL_HUMANOID
 
BEAST_SMALL_HUMANOID
BEAST_SMALL_HUMANOID_MANDIBLES
+
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_SMALL_HUMANOID_HORNS
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_HUMANOID_EYE_ONE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
 
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
 
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
+
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
+
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
+
BEAST_SMALL_FRONT_GRASP_HORNS
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
 
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
 
BEAST_SMALL_FRONT_GRASP
 
BEAST_SMALL_FRONT_GRASP_HEX
 
BEAST_SMALL_FRONT_GRASP_OCT
 
 
BEAST_SMALL_FRONT_GRASP_MANDIBLES
 
BEAST_SMALL_FRONT_GRASP_MANDIBLES
BEAST_SMALL_FRONT_GRASP_HORNS
+
BEAST_SMALL_FRONT_GRASP_OCT
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
+
BEAST_SMALL_FRONT_GRASP_HEX
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
+
BEAST_SMALL_FRONT_GRASP
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
+
BEAST_SMALL_HUMANOID_ANTENNAE
 +
BEAST_SMALL_HUMANOID_TRUNK
 +
BEAST_SMALL_HUMANOID_SHELL_BACK
 +
BEAST_SMALL_HUMANOID_TAIL_THREE
 +
BEAST_SMALL_HUMANOID_TAIL_TWO
 +
BEAST_SMALL_HUMANOID_TAIL_ONE
 +
BEAST_SMALL_HUMANOID_EYE_THREE
 
BEAST_SMALL_HUMANOID_EYE_TWO
 
BEAST_SMALL_HUMANOID_EYE_TWO
BEAST_SMALL_HUMANOID_EYE_THREE
+
BEAST_SMALL_HUMANOID_EYE_ONE
BEAST_SMALL_HUMANOID_TAIL_ONE
+
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
BEAST_SMALL_HUMANOID_TAIL_TWO
+
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
BEAST_SMALL_HUMANOID_TAIL_THREE
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SMALL_HUMANOID_SHELL_BACK
+
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
BEAST_SMALL_HUMANOID_TRUNK
+
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
BEAST_SMALL_HUMANOID_ANTENNAE
+
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
 
BEAST_SMALL_SCORPION_HORNS
 
BEAST_SMALL_SCORPION_HORNS
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
+
BEAST_SMALL_SCORPION_MANDIBLES
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
+
BEAST_SMALL_SCORPION
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
+
BEAST_SMALL_SPIDER_ANTENNAE
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_SPIDER_TRUNK
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
+
BEAST_SMALL_SPIDER_SHELL_FRONT
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
+
BEAST_SMALL_SPIDER_EYE_THREE
BEAST_SMALL_SCORPION_EYE_ONE
+
BEAST_SMALL_SPIDER_EYE_TWO
 
BEAST_SMALL_SPIDER_EYE_ONE
 
BEAST_SMALL_SPIDER_EYE_ONE
BEAST_SMALL_SPIDER_EYE_TWO
+
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
BEAST_SMALL_SPIDER_EYE_THREE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_SMALL_SPIDER_SHELL_FRONT
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_SMALL_SPIDER_TRUNK
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_SMALL_SPIDER_ANTENNAE
+
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_SMALL_SCORPION
+
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
BEAST_SMALL_SCORPION_MANDIBLES
+
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
 
BEAST_SMALL_BIPEDAL_DINOSAUR
 
BEAST_SMALL_BIPEDAL_DINOSAUR
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
+
BEAST_SMALL_SCORPION_ANTENNAE
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
+
BEAST_SMALL_SCORPION_TRUNK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
+
BEAST_SMALL_SCORPION_SHELL_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
+
BEAST_SMALL_SCORPION_TAIL_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
+
BEAST_SMALL_SCORPION_TAIL_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
+
BEAST_SMALL_SCORPION_TAIL_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
+
BEAST_SMALL_SCORPION_EYE_THREE
 
BEAST_SMALL_SCORPION_EYE_TWO
 
BEAST_SMALL_SCORPION_EYE_TWO
BEAST_SMALL_SCORPION_EYE_THREE
+
BEAST_SMALL_SCORPION_EYE_ONE
BEAST_SMALL_SCORPION_TAIL_ONE
+
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SMALL_SCORPION_TAIL_TWO
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
BEAST_SMALL_SCORPION_TAIL_THREE
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
BEAST_SMALL_SCORPION_SHELL_FRONT
+
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_SCORPION_TRUNK
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_SCORPION_ANTENNAE
+
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
 
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
 
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
+
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
+
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
+
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
 
BEAST_SMALL_QUADRUPED_SLINKY_OCT
 
BEAST_SMALL_QUADRUPED_SLINKY_OCT
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
+
BEAST_SMALL_QUADRUPED_SLINKY_HEX
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
+
BEAST_SMALL_WALRUS_SHELL_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
+
BEAST_SMALL_WALRUS_TAIL_THREE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
+
BEAST_SMALL_WALRUS_TAIL_TWO
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_WALRUS_TAIL_ONE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
+
BEAST_SMALL_WALRUS_EYE_THREE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
+
BEAST_SMALL_WALRUS_EYE_TWO
 
BEAST_SMALL_WALRUS_EYE_ONE
 
BEAST_SMALL_WALRUS_EYE_ONE
BEAST_SMALL_WALRUS_EYE_TWO
+
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
BEAST_SMALL_WALRUS_EYE_THREE
+
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
BEAST_SMALL_WALRUS_TAIL_ONE
+
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
BEAST_SMALL_WALRUS_TAIL_TWO
+
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
BEAST_SMALL_WALRUS_TAIL_THREE
+
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
BEAST_SMALL_WALRUS_SHELL_BACK
+
BEAST_SMALL_WALRUS_MANDIBLES
BEAST_SMALL_WALRUS_TRUNK
+
BEAST_SMALL_WALRUS
 
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
 
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
BEAST_SMALL_WALRUS
+
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
BEAST_SMALL_WALRUS_MANDIBLES
+
BEAST_SMALL_QUADRUPED_BULKY_HORNS
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
+
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
+
BEAST_SMALL_QUADRUPED_BULKY_OCT
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
+
BEAST_SMALL_QUADRUPED_BULKY_HEX
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
+
BEAST_SMALL_QUADRUPED_BULKY
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
+
BEAST_SMALL_FRONT_GRASP_ANTENNAE
 
BEAST_SMALL_FRONT_GRASP_TRUNK
 
BEAST_SMALL_FRONT_GRASP_TRUNK
BEAST_SMALL_FRONT_GRASP_ANTENNAE
+
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
BEAST_SMALL_QUADRUPED_BULKY
+
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
BEAST_SMALL_QUADRUPED_BULKY_HEX
+
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
BEAST_SMALL_QUADRUPED_BULKY_OCT
+
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
+
BEAST_SMALL_FRONT_GRASP_EYE_THREE
BEAST_SMALL_QUADRUPED_BULKY_HORNS
+
BEAST_SMALL_FRONT_GRASP_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
+
BEAST_SMALL_FRONT_GRASP_EYE_ONE
 
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
 
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
BEAST_SMALL_FRONT_GRASP_EYE_ONE
+
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_SMALL_FRONT_GRASP_EYE_TWO
+
BEAST_SMALL_QUADRUPED_SLINKY
BEAST_SMALL_FRONT_GRASP_EYE_THREE
+
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
+
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
+
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
+
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
 
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
 
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
+
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_HEX
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
 
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
+
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
+
EXPERIMENT_HUMANOID_HORN_BROAD_3
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
+
EXPERIMENT_HUMANOID_HORN_STUBBY_3
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
+
EXPERIMENT_HUMANOID_HORN_SHORT_3
UNDIRECTED_GAS
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
UNDIRECTED_VAPOR
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
UNDIRECTED_DUST
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
WEB_SPRAY
+
EXPERIMENT_HUMANOID_HORN_BROAD_2
DRAGONFIRE
+
EXPERIMENT_HUMANOID_HORN_STUBBY_2
FIREJET
+
EXPERIMENT_HUMANOID_HORN_SHORT_2
FIREBALL
+
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
WEATHER_CREEPING_GAS
+
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
Unrecognized Usage Hint Token:
+
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
TRAILING_DUST_FLOW
+
EXPERIMENT_HUMANOID_HORN_BROAD_1
TRAILING_VAPOR_FLOW
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
TRAILING_GAS_FLOW
+
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
 +
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR
 +
EXPERIMENT_HUMANOID_WINGS_BAT
 +
EXPERIMENT_HUMANOID_WINGS_FEATHERED
 +
EXPERIMENT_HUMANOID_WINGS_LACY
 +
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5
 +
EXPERIMENT_HUMANOID_HORN_BROAD_5
 +
EXPERIMENT_HUMANOID_HORN_STUBBY_5
 +
EXPERIMENT_HUMANOID_HORN_SHORT_5
 +
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5
 +
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5
 +
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4
 +
EXPERIMENT_HUMANOID_HORN_BROAD_4
 +
EXPERIMENT_HUMANOID_HORN_STUBBY_4
 +
EXPERIMENT_HUMANOID_HORN_SHORT_4
 +
EXPERIMENT_HUMANOID_TORSO_SKIN
 +
EXPERIMENT_HUMANOID_TORSO_SKINLESS
 +
EXPERIMENT_HUMANOID_EYE_THREE
 +
EXPERIMENT_HUMANOID_EYE_TWO
 +
EXPERIMENT_HUMANOID_EYE_ONE
 +
EXPERIMENT_HUMANOID_ANTENNAE
 +
EXPERIMENT_HUMANOID_TRUNK
 +
EXPERIMENT_HUMANOID_MANDIBLES
 +
EXPERIMENT_HUMANOID_MOUTH
 +
EXPERIMENT_HUMANOID_HEAD_FUR
 +
EXPERIMENT_HUMANOID_HEAD_FEATHERS
 +
EXPERIMENT_HUMANOID_HEAD_SCALES
 +
EXPERIMENT_HUMANOID_HEAD_SKIN
 +
EXPERIMENT_HUMANOID_SHADOW
 +
BEAST_SMALL_WALRUS_ANTENNAE
 +
BEAST_SMALL_WALRUS_TRUNK
 +
EXPERIMENT_HUMANOID_HORN_STUBBY_1
 +
EXPERIMENT_HUMANOID_HORN_SHORT_1
 +
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1
 +
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1
 +
EXPERIMENT_HUMANOID_ARM_RIGHT
 +
EXPERIMENT_HUMANOID_ARM_LEFT
 +
EXPERIMENT_HUMANOID_LEG_RIGHT
 +
EXPERIMENT_HUMANOID_LEG_LEFT
 +
EXPERIMENT_HUMANOID_HAND_RIGHT
 +
EXPERIMENT_HUMANOID_HAND_LEFT
 +
EXPERIMENT_HUMANOID_FOOT_RIGHT
 +
EXPERIMENT_HUMANOID_FOOT_LEFT
 +
EXPERIMENT_HUMANOID_EXTERNAL_RIBS
 +
EXPERIMENT_HUMANOID_TORSO_FUR
 +
EXPERIMENT_HUMANOID_TORSO_FEATHERS
 +
EXPERIMENT_HUMANOID_TORSO_SCALES
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
 +
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
 +
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
 +
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
 +
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
 +
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT
 +
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
 +
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
 +
MEDIUM_BLESSING
 +
MINOR_CURSE
 +
MEDIUM_CURSE
 +
DEFEND
 +
TORMENT
 +
NEGATIVE_SOCIAL_RESPONSE
 +
FLEEING
 +
CLEAN_FRIEND
 +
CLEAN_SELF
 +
GREETING
 +
MAJOR_CURSE
 +
OUTSIDE
 +
NO_THICK_FOG
 +
NO_MAGMA
 +
NO_WATER
 +
FIREBALL
 +
FIREJET
 +
WEB_SPRAY
 +
UNDIRECTED_DUST
 +
UNDIRECTED_VAPOR
 +
UNDIRECTED_GAS
 +
SPATTER_LIQUID
 +
SPATTER_POWDER
 +
LIQUID_GLOB
 
SOLID_GLOB
 
SOLID_GLOB
LIQUID_GLOB
+
TRAILING_GAS_FLOW
SPATTER_POWDER
+
TRAILING_VAPOR_FLOW
SPATTER_LIQUID
+
TRAILING_DUST_FLOW
LAW_ENFORCEMENT
+
MINOR_BLESSING
RECEIVE_DIPLOMATS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
MEET_WORKERS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
MANAGE_PRODUCTION
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
ACCOUNTING
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
MAKE_INTRODUCTIONS
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
WEATHER_CREEPING_VAPOR
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
WEATHER_CREEPING_DUST
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
WEATHER_FALLING_MATERIAL
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
UNDIRECTED_ITEM_CLOUD
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
TRAILING_ITEM_FLOW
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
SHARP_ROCK
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
Unrecognized Breath Attack Token:
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
LAW_MAKING
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
 +
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
 +
IN_MAGMA
 +
ALL_SOLID
 +
SOLID_PRESSED
 
SOLID_PASTE
 
SOLID_PASTE
PRESSED
+
SOLID_POWDER
SOLID_PRESSED
 
ALL_SOLID
 
Unrecognized Material State Token:
 
IN_WATER
 
IN_MAGMA
 
NO_WATER
 
BEAST_SMALL_WALRUS_ANTENNAE
 
 
Unrecognized Procedural Layer Token:  
 
Unrecognized Procedural Layer Token:  
LIQUID
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
POWDER
+
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
SOLID_POWDER
+
MAINTAIN_ROADS
FLEEING
+
CONSTRUCTION_PERMITS
NEGATIVE_SOCIAL_RESPONSE
+
BUILDING_SAFETY
TORMENT
+
JUDGE
DEFEND
+
FIRE_SAFETY
MEDIUM_CURSE
+
FOOD_SUPPLY
MINOR_CURSE
+
MAINTAIN_SEWERS
MEDIUM_BLESSING
+
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
MINOR_BLESSING
+
PREPARE_LEADER_MEALS
NO_MAGMA
+
MANAGE_LEADER_HOUSEHOLD_DRINKS
NO_THICK_FOG
+
MANAGE_LEADER_HOUSEHOLD_FOOD
OUTSIDE
+
MANAGE_ANIMALS
Unrecognized Location Hint Token:
+
OVERSEE_LEADER_HOUSEHOLD
MAJOR_CURSE
+
ADVISE_LEADERS
GREETING
+
ESPIONAGE
CLEAN_SELF
+
HEALTH_MANAGEMENT
CLEAN_FRIEND
+
COOPERATION
 +
ARTWORK
 +
TRADITION
 +
DECORUM
 +
FAIRNESS
 +
ELOQUENCE
 
CUNNING
 
CUNNING
ELOQUENCE
+
TRUTH
FAIRNESS
+
FRIENDSHIP
DECORUM
+
LOYALTY
TRADITION
+
LAW
ARTWORK
+
Unrecognized Position Responsibility Token:
COOPERATION
+
DELIVER_MESSAGES
INDEPENDENCE
 
 
MAINTAIN_TUNNELS
 
MAINTAIN_TUNNELS
DELIVER_MESSAGES
+
MAINTAIN_BRIDGES
Unrecognized Position Responsibility Token:
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
LOYALTY
+
ACCOUNTING
FAMILY
+
MANAGE_PRODUCTION
FRIENDSHIP
+
MEET_WORKERS
MARTIAL_PROWESS
+
RECEIVE_DIPLOMATS
HARD_WORK
+
LAW_ENFORCEMENT
SACRIFICE
+
LAW_MAKING
COMPETITION
+
Unrecognized Breath Attack Token:
PERSEVERANCE
+
SHARP_ROCK
LEISURE_TIME
+
TRAILING_ITEM_FLOW
COMMERCE
+
UNDIRECTED_ITEM_CLOUD
STOICISM
+
WEATHER_FALLING_MATERIAL
KNOWLEDGE
+
WEATHER_CREEPING_DUST
INTROSPECTION
+
WEATHER_CREEPING_VAPOR
SELF_CONTROL
+
WEATHER_CREEPING_GAS
TRANQUILITY
+
BUILD_MORALE
HARMONY
+
SORT_AMMUNITION
MERRIMENT
+
EQUIPMENT_MANIFESTS
CRAFTSMANSHIP
+
UPGRADE_SQUAD_EQUIPMENT
 
PATROL_TERRITORY
 
PATROL_TERRITORY
MILITARY_GOALS
+
ATTACK_ENEMIES
MILITARY_STRATEGY
+
TAME_EXOTICS
UPGRADE_SQUAD_EQUIPMENT
+
EXECUTIONS
EQUIPMENT_MANIFESTS
+
ESCORT_TAX_COLLECTOR
SORT_AMMUNITION
+
COLLECT_TAXES
BUILD_MORALE
+
MAKE_TOPIC_AGREEMENTS
HEALTH_MANAGEMENT
 
 
MAKE_PEACE_AGREEMENTS
 
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
+
MAKE_INTRODUCTIONS
COLLECT_TAXES
+
PERSONAL_MATTER
ESCORT_TAX_COLLECTOR
+
ACCEPTABLE
EXECUTIONS
+
NOT_APPLICABLE
TAME_EXOTICS
+
Unrecognized Ethic Action Token:
RELIGION
+
SLAVERY
ATTACK_ENEMIES
+
ASSAULT
MAINTAIN_SEWERS
+
THEFT
FOOD_SUPPLY
+
TRESPASSING
FIRE_SAFETY
+
VANDALISM
BUILDING_SAFETY
+
LYING
CONSTRUCTION_PERMITS
+
OATH_BREAKING
MAINTAIN_ROADS
+
TREASON
MAINTAIN_BRIDGES
+
TORTURE_ANIMALS
ESPIONAGE
+
TORTURE_FOR_FUN
ADVISE_LEADERS
+
TORTURE_FOR_INFORMATION
OVERSEE_LEADER_HOUSEHOLD
+
Unrecognized Ethic Response Token:
MANAGE_ANIMALS
+
UNTHINKABLE
MANAGE_LEADER_HOUSEHOLD_FOOD
+
PUNISH_CAPITAL
MANAGE_LEADER_HOUSEHOLD_DRINKS
+
PUNISH_EXILE
PREPARE_LEADER_MEALS
 
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
 
 
PUNISH_SERIOUS
 
PUNISH_SERIOUS
PUNISH_EXILE
+
PUNISH_REPRIMAND
PUNISH_CAPITAL
+
APPALLING
UNTHINKABLE
+
SHUN
Unrecognized Ethic Response Token:
+
MISGUIDED
TUNNEL
+
ONLY_IF_SANCTIONED
BRIDGE
+
JUSTIFIED_IF_SELF_DEFENSE
 +
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_GOOD_REASON
 
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
+
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_SELF_DEFENSE
+
LEISURE_TIME
ONLY_IF_SANCTIONED
+
PERSEVERANCE
MISGUIDED
+
COMPETITION
APPALLING
+
SACRIFICE
PUNISH_REPRIMAND
+
HARD_WORK
WINTER
+
MARTIAL_PROWESS
Unrecognized Season Token:
+
CRAFTSMANSHIP
AGRICULTURE
+
MERRIMENT
ANIMALS
+
HARMONY
BALANCE
+
TRANQUILITY
BEAUTY
+
SELF_CONTROL
Unrecognized World Construction Token:
+
INTROSPECTION
PANTHEON
+
STOICISM
REGIONAL_FORCE
+
INDEPENDENCE
Unrecognized Religion Token:
+
TORTURE_AS_EXAMPLE
SPRING
+
KILL_PLANT
SUMMER
+
MAKE_TROPHY_ANIMAL
AUTUMN
+
MAKE_TROPHY_SAPIENT
 +
MAKE_TROPHY_SAME_RACE
 +
EAT_SAPIENT_KILL
 
EAT_SAPIENT_OTHER
 
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
+
KILL_ANIMAL
MAKE_TROPHY_SAME_RACE
+
KILL_ENEMY
MAKE_TROPHY_SAPIENT
+
KILL_NEUTRAL
MAKE_TROPHY_ANIMAL
+
KILL_ENTITY_MEMBER
KILL_PLANT
+
Unrecognized Value Token:
TORTURE_AS_EXAMPLE
+
PEACE
TORTURE_FOR_INFORMATION
 
 
ROMANCE
 
ROMANCE
NATURE
+
COMMERCE
Unrecognized Value Token:
+
FESTIVALS
KILL_ENTITY_MEMBER
+
FERTILITY
KILL_NEUTRAL
+
FATE
KILL_ENEMY
+
FAME
KILL_ANIMAL
+
DUTY
ASSAULT
+
DREAMS
SLAVERY
+
DISEASE
Unrecognized Ethic Action Token:
+
DISCIPLINE
NOT_APPLICABLE
+
DEPRAVITY
REQUIRED
+
DEFORMITY
ACCEPTABLE
+
JEWELS
PERSONAL_MATTER
+
JEALOUSY
JUSTIFIED_IF_NO_REPERCUSSIONS
+
INSPIRATION
TORTURE_FOR_FUN
 
TORTURE_ANIMALS
 
TREASON
 
OATH_BREAKING
 
VANDALISM
 
TRESPASSING
 
 
HOSPITALITY
 
HOSPITALITY
HUNTING
+
GENEROSITY
INSPIRATION
+
GAMES
JEALOUSY
+
GAMBLING
JEWELS
+
FREEDOM
JUSTICE
+
FORTRESSES
 
FORGIVENESS
 
FORGIVENESS
FORTRESSES
+
BEAUTY
FREEDOM
+
BALANCE
GAMBLING
+
AGRICULTURE
GENEROSITY
+
REGIONAL_FORCE
HAPPINESS
+
PANTHEON
HEALING
+
DANCE
MARRIAGE
+
CREATION
METALS
 
MINERALS
 
MISERY
 
MOUNTAINS
 
LIGHTNING
 
LONGEVITY
 
 
COURAGE
 
COURAGE
CRAFTS
+
CONSOLATION
CREATION
+
COASTS
DARKNESS
+
CHILDREN
 +
CHARITY
 +
CAVERNS
 +
BOUNDARIES
 
BLIGHT
 
BLIGHT
BOUNDARIES
 
CAVERNS
 
CHARITY
 
CHILDREN
 
COASTS
 
CONSOLATION
 
FERTILITY
 
FESTIVALS
 
FISHING
 
DEFORMITY
 
DEPRAVITY
 
DISCIPLINE
 
DISEASE
 
DREAMS
 
VICTORY
 
VOLCANOS
 
WEALTH
 
WEATHER
 
 
THRALLDOM
 
THRALLDOM
THUNDER
+
SUN
TORTURE
+
SUICIDE
 +
STORMS
 +
STARS
 +
SONG
 +
SILENCE
 +
SEASONS
 +
SCHOLARSHIP
 +
SALT
 +
RUMORS
 +
RULERSHIP
 +
REVENGE
 +
REVELRY
 +
WISDOM
 +
WIND
 +
VICTORY
 +
VALOR
 +
TWILIGHT
 +
TRICKERY
 +
TREES
 +
TREACHERY
 
TRAVELERS
 
TRAVELERS
TREACHERY
+
TORTURE
TRICKERY
+
THUNDER
TWILIGHT
+
MISERY
CREATE_A_GREAT_WORK_OF_ART
+
MINERALS
CRAFT_A_MASTERWORK
+
METALS
BRING_PEACE_TO_THE_WORLD
+
MERCY
BECOME_A_LEGENDARY_WARRIOR
+
MARRIAGE
MASTER_A_SKILL
+
LUST
FALL_IN_LOVE
+
LUCK
SEE_THE_GREAT_NATURAL_SITES
+
LOVE
IMMORTALITY
+
LONGEVITY
WISDOM
+
LIGHTNING
WRITING
+
LAWS
Unrecognized Sphere Token:
+
LAKES
STAY_ALIVE
+
REBIRTH
MAINTAIN_ENTITY_STATUS
+
RAINBOWS
START_A_FAMILY
+
PREGNANCY
RULE_THE_WORLD
+
PERSUASION
 
PAINTING
 
PAINTING
PERSUASION
+
OATHS
PLANTS
+
NIGHTMARES
POETRY
 
PREGNANCY
 
RAINBOWS
 
REBIRTH
 
 
MURDER
 
MURDER
NIGHTMARES
+
MUCK
OCEANS
+
PLAYER_FORTRESS
SILENCE
+
Unrecognized Item Improvement Token:
SPEECH
+
INSTRUMENT_PIECE
STORMS
+
ILLUSTRATION
SUICIDE
+
PAGES
REVELRY
+
SEWN_IMAGE
REVENGE
+
ITEMSPECIFIC
RIVERS
+
RINGS_HANGING
RULERSHIP
+
COVERED
RUMORS
+
LIGHT_VERMIN_ALT
SCHOLARSHIP
 
SEASONS
 
VERMIN_ALT
 
SWARM_LARGE
 
SWARM_MEDIUM
 
SWARM_SMALL
 
 
LIGHT_VERMIN
 
LIGHT_VERMIN
LIGHT_VERMIN_ALT
+
MONUMENT
LIGHT_SWARM_LARGE
+
TREE_CITY
LIGHT_SWARM_MEDIUM
 
 
CAVE_DETAILED
 
CAVE_DETAILED
TREE_CITY
+
IMMORTALITY
FORTRESS
+
SEE_THE_GREAT_NATURAL_SITES
MONUMENT
+
FALL_IN_LOVE
Unrecognized Site Token:
+
MASTER_A_SKILL
VERMIN
+
BECOME_A_LEGENDARY_WARRIOR
CORPSE
+
BRING_PEACE_TO_THE_WORLD
Unrecognized Creature Texture Token:
+
CRAFT_A_MASTERWORK
MOTHER
+
CREATE_A_GREAT_WORK_OF_ART
FATHER
+
RULE_THE_WORLD
SPOUSE
+
START_A_FAMILY
PRISONER
+
MAINTAIN_ENTITY_STATUS
LIGHT_SWARM_SMALL
+
STAY_ALIVE
Unrecognized Creature Small Texture Token:  
+
Unrecognized Sphere Token:  
LAW_ENFORCE
+
VOLCANOES
TAX_ESCORT
+
YOUTH
ANIMATED
+
ART_IMAGE
ADVENTURER
+
TRACTION_BENCH_CHAIN
Unrecognized Art Image Element Token:
+
TRACTION_BENCH_ROPE
 
HANDLE
 
HANDLE
ROLLERS
+
ITEM
TRACTION_BENCH_ROPE
+
OWN_RACE
TRACTION_BENCH_CHAIN
+
BATHE_WORLD_IN_CHAOS
Unrecognized Specific Item Improvement Token:
+
ATTAIN_RANK_IN_SOCIETY
ART_IMAGE
 
 
MAKE_A_GREAT_DISCOVERY
 
MAKE_A_GREAT_DISCOVERY
ATTAIN_RANK_IN_SOCIETY
+
ANIMAL_TRAINER
BATHE_WORLD_IN_CHAOS
+
ANIMAL_CARETAKER
Unrecognized Goal Token:
+
RANGER
OWN_RACE
+
STONE_CARVER
Unrecognized Art Facet Token:
+
STONECUTTER
SEWN_IMAGE
+
ENGRAVER
ILLUSTRATION
+
STONEWORKER
INSTRUMENT_PIECE
+
WOODCUTTER
Unrecognized Item Improvement Token:
+
WOODWORKER
PLAYER_FORTRESS
+
MINER
DARK_FORTRESS
+
FORMER_PRISONER
COVERED
+
WAX_WORKER
GLAZED
+
POTTER
RINGS_HANGING
+
WOODCRAFTER
SPIKES
+
CRAFTSMAN
SPECIFIC
+
GEM_SETTER
ITEMSPECIFIC
+
GEM_CUTTER
THREAD
+
METALCRAFTER
 +
BLACKSMITH
 
ARMORER
 
ARMORER
BLACKSMITH
+
WEAPONSMITH
METALCRAFTER
+
FURNACE_OPERATOR
JEWELER
+
ANIMAL_DISSECTOR
GEM_CUTTER
 
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
 
TRAPPER
 
TRAPPER
ANIMAL_DISSECTOR
+
IMPRISONER
METALSMITH
+
LOVER
FURNACE_OPERATOR
+
DEITY
WEAPONSMITH
+
FATHER
STRAND_EXTRACTOR
+
MOTHER
FISHERY_WORKER
+
ADVENTURER
FISHERMAN
+
ANIMATED
FISH_DISSECTOR
+
TAX_ESCORT
FISH_CLEANER
+
LAW_ENFORCE
FARMER
+
FORMER_SLAVE
CHEESE_MAKER
+
FORMER_MEMBER
MILKER
+
CRIMINAL
POTTER
+
FORMER_MERCENARY
WAX_WORKER
+
Unrecognized Historical Figure Hist Fig Link Token:
STONECRAFTER
 
LEATHERWORKER
 
BONE_CARVER
 
WEAVER
 
CLOTHIER
 
GLASSMAKER
 
 
DECEASED_SPOUSE
 
DECEASED_SPOUSE
Unrecognized Historical Figure Hist Fig Link Token:
+
FORMER_SPOUSE
MERCENARY
+
PET_OWNER
FORMER_MERCENARY
+
FORMER_APPRENTICE
CRIMINAL
+
FORMER_MASTER
MEMBER
 
FORMER_MEMBER
 
IMPRISONER
 
MASTER
 
APPRENTICE
 
 
COMPANION
 
COMPANION
FORMER_MASTER
+
MERCHANT
FORMER_APPRENTICE
+
TRADER
PET_OWNER
+
SURGEON
FORMER_SPOUSE
+
SUTURER
BOWYER
+
BONE_SETTER
WOODCUTTER
+
DIAGNOSER
STONEWORKER
+
PUMP_OPERATOR
ENGRAVER
+
SIEGE_OPERATOR
STONECUTTER
+
SIEGE_ENGINEER
STONE_CARVER
+
WOOD_BURNER
RANGER
+
MASTER_PIKEMAN
FORMER_SLAVE
+
MASTER_MACEMAN
FORMER_PRISONER
+
MASTER_SWORDSMAN
Unrecognized Historical Figure Entity Link Token:
+
MASTER_AXEMAN
Unrecognized Historical Figure Site Link Token:
 
WOODWORKER
 
CARPENTER
 
 
MASTER_WRESTLER
 
MASTER_WRESTLER
AXEMAN
+
MASTER_CROSSBOWMAN
MASTER_AXEMAN
 
SWORDSMAN
 
MASTER_SWORDSMAN
 
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MERCHANT
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
 
MASTER_SPEARMAN
 
MASTER_SPEARMAN
CROSSBOWMAN
+
MASTER_HAMMERMAN
MASTER_CROSSBOWMAN
+
SHEARER
WRESTLER
+
GELDER
MASTER_THIEF
+
MILKER
LASHER
+
CHEESE_MAKER
MASTER_LASHER
+
FISH_CLEANER
MONSTER_SLAYER
+
FISH_DISSECTOR
BEAST_HUNTER
+
FISHERMAN
MASTER_PIKEMAN
+
FISHERY_WORKER
BOWMAN
+
STRAND_EXTRACTOR
MASTER_BOWMAN
+
GLASSMAKER
BLOWGUNMAN
+
CLOTHIER
MASTER_BLOWGUNMAN
+
WEAVER
RECRUIT
+
BONE_CARVER
TRAINED_HUNTER
+
LEATHERWORKER
TRAINED_WAR
+
STONECRAFTER
 +
LYE_MAKER
 +
POTASH_MAKER
 +
SOAP_MAKER
 +
BREWER
 +
HERBALIST
 +
PLANTER
 +
GLAZER
 +
BEEKEEPER
 
PRESSER
 
PRESSER
BEEKEEPER
+
MILLER
GLAZER
+
THRESHER
PLANTER
+
COOK
HERBALIST
 
BREWER
 
SOAP_MAKER
 
GELDER
 
SHEARER
 
 
SPINNER
 
SPINNER
THRESHER
+
CUTWOOD
MILLER
+
CLEAN
BUTCHER
+
HAUL_ANIMALS
TANNER
+
HAUL_FURNITURE
DOCTOR
+
HAUL_ITEM
DIAGNOSER
+
HAUL_REFUSE
BONE_SETTER
+
HAUL_FOOD
SUTURER
+
HAUL_BODY
SURGEON
+
HAUL_WOOD
ADMINISTRATOR
+
HAUL_STONE
TRADER
+
MESSENGER
POTASH_MAKER
+
MONK
LYE_MAKER
+
PILGRIM
WOOD_BURNER
+
PROPHET
ENGINEER
+
PEDDLER
MECHANIC
+
GELD
SIEGE_ENGINEER
+
MILK
SIEGE_OPERATOR
+
MAKE_CHEESE
PUMP_OPERATOR
+
PROCESS_PLANT
 +
CLOTHESMAKER
 +
DISSECT_VERMIN
 +
RECOVER_WOUNDED
 +
FEED_WATER_CIVILIANS
 
DRESSING_WOUNDS
 
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
+
SUTURING
RECOVER_WOUNDED
+
BONE_SETTING
DISSECT_VERMIN
+
SURGERY
LEATHER
+
DIAGNOSE
CLOTHESMAKER
 
PROCESS_PLANT
 
MAKE_CHEESE
 
CUTWOOD
 
ANIMALTRAIN
 
 
ANIMALCARE
 
ANIMALCARE
DIAGNOSE
+
ANIMALTRAIN
SURGERY
+
POET
BONE_SETTING
+
BEAST_HUNTER
SUTURING
+
SCOUT
FORGE_FURNITURE
+
MONSTER_SLAYER
METAL_CRAFT
+
MASTER_LASHER
CUT_GEM
+
DRUNK
ENCRUST_GEM
+
MASTER_THIEF
WOOD_CRAFT
+
TRAINED_WAR
PAPERMAKING
+
TRAINED_HUNTER
BOOKBINDING
+
RECRUIT
POTTERY
+
MASTER_BLOWGUNMAN
CLEAN_FISH
+
MASTER_BOWMAN
DISSECT_FISH
+
TAVERN_KEEPER
FORGE_WEAPON
+
BOOKBINDER
FORGE_ARMOR
+
PAPERMAKER
 +
GEOGRAPHER
 +
CHEMIST
 +
NATURALIST
 +
ASTRONOMER
 
HISTORIAN
 
HISTORIAN
ASTRONOMER
+
MATHEMATICIAN
NATURALIST
+
PHILOSOPHER
CHEMIST
 
GEOGRAPHER
 
PAPERMAKER
 
BOOKBINDER
 
PERFORMER
 
SNATCHER
 
 
DANCER
 
DANCER
SCHOLAR
+
BARD
PHILOSOPHER
+
MILLING
MATHEMATICIAN
+
CLOTHESMAKING
HAUL_STONE
+
BREWING
HAUL_WOOD
+
WEAVING
HAUL_BODY
+
TRAPPING
HAUL_FOOD
+
PROCESSFISH
HAUL_REFUSE
+
MASONRY
HAUL_ITEM
+
ENGRAVE_STONE
HAUL_FURNITURE
+
CARVE_STONE
HAUL_ANIMALS
+
CUT_STONE
SCRIBE
+
CARPENTRY
TAVERN_KEEPER
+
WOODCUTTING
PEDDLER
+
Unrecognized Unit Type Token:
PROPHET
+
Unrecognized Labor Token:
PILGRIM
+
BUILD_CONSTRUCTION
MESSENGER
+
MISC_WEAPON
 +
BONECARVE
 +
LEATHERWORK
 +
METALCRAFT
 +
STONECRAFT
 +
WOODCRAFT
 
ENCRUSTGEM
 
ENCRUSTGEM
WOODCRAFT
+
CUTGEM
STONECRAFT
+
HERBALISM
METALCRAFT
+
SPINNING
LEATHERWORK
+
SHEARING
BONECARVE
+
CHEESEMAKING
CLOTHESMAKING
 
MILLING
 
 
PROCESSPLANTS
 
PROCESSPLANTS
CHEESEMAKING
+
STONE_CRAFT
SHEARING
 
SPINNING
 
HERBALISM
 
CUTGEM
 
BLOWGUN
 
MECHANICS
 
MAGIC_NATURE
 
MISC_WEAPON
 
DAGGER
 
HAMMER
 
CROSSBOW
 
SHIELD
 
GLAZING
 
BURN_WOOD
 
OPERATE_PUMP
 
PRESSING
 
BEEKEEPING
 
HANDLE_VEHICLES
 
HAUL_TRADE
 
PULL_LEVER
 
 
WAX_WORKING
 
WAX_WORKING
STONE_CRAFT
+
POTTERY
BONE_CARVE
+
BOOKBINDING
EXTRACT_STRAND
+
PAPERMAKING
SIEGECRAFT
+
WOOD_CRAFT
SIEGEOPERATE
+
ENCRUST_GEM
POTASH_MAKING
+
CUT_GEM
LYE_MAKING
+
METAL_CRAFT
CUT_STONE
+
FORGE_FURNITURE
CARVE_STONE
+
FORGE_ARMOR
ENGRAVE_STONE
+
FORGE_WEAPON
MASONRY
+
SMELT
PROCESSFISH
+
HUNT
TRAPPING
+
DISSECT_FISH
WEAVING
+
CLEAN_FISH
BREWING
+
BUILD_ROAD
 
HAUL_WATER
 
HAUL_WATER
BUILD_ROAD
+
PULL_LEVER
BUILD_CONSTRUCTION
+
HAUL_TRADE
Unrecognized Labor Token:
+
HANDLE_VEHICLES
Unrecognized Unit Type Token:
+
BEEKEEPING
MINING
+
PRESSING
WOODCUTTING
+
OPERATE_PUMP
CARPENTRY
+
BURN_WOOD
 +
GLAZING
 +
LYE_MAKING
 +
POTASH_MAKING
 +
SIEGEOPERATE
 +
SIEGECRAFT
 +
EXTRACT_STRAND
 +
BONE_CARVE
 +
GRASP_STRIKE
 +
WRESTLING
 +
RANGED_COMBAT
 +
MELEE_COMBAT
 +
TEACHING
 +
LEADERSHIP
 +
COORDINATION
 +
SPEAKING
 +
PROSE
 +
SITUATIONAL_AWARENESS
 +
CONCENTRATION
 +
KNOWLEDGE_ACQUISITION
 +
TRACKING
 +
PACIFY
 +
CHEMISTRY
 +
ASTRONOMY
 +
MATHEMATICS
 +
LOGIC
 +
CRITICAL_THINKING
 +
PLAY_PERCUSSION_INSTRUMENT
 +
PLAY_WIND_INSTRUMENT
 +
PLAY_STRINGED_INSTRUMENT
 
PLAY_KEYBOARD_INSTRUMENT
 
PLAY_KEYBOARD_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
+
MAKE_MUSIC
PLAY_WIND_INSTRUMENT
+
CLIMBING
PLAY_PERCUSSION_INSTRUMENT
+
MILITARY_TACTICS
CRITICAL_THINKING
+
KNAPPING
MATHEMATICS
+
DODGING
GRASP_STRIKE
 
 
STANCE_STRIKE
 
STANCE_STRIKE
DODGING
+
SET_BONE
KNAPPING
+
DRESS_WOUNDS
MILITARY_TACTICS
+
SNEAK
CLIMBING
+
MAGIC_NATURE
MAKE_MUSIC
+
MECHANICS
MODSKILL03
+
CONSOLE
MODSKILL04
+
FLATTERY
MODSKILL05
 
MODSKILL06
 
MODSKILL07
 
MODSKILL08
 
MODSKILL09
 
MODSKILL10
 
ASTRONOMY
 
CHEMISTRY
 
GEOGRAPHY
 
OPTICS_ENGINEER
 
FLUID_ENGINEER
 
INTRIGUE
 
MODSKILL01
 
MODSKILL02
 
NEGOTIATION
 
JUDGING_INTENT
 
APPRAISAL
 
ORGANIZATION
 
RECORD_KEEPING
 
INTIMIDATION
 
CONVERSATION
 
 
COMEDY
 
COMEDY
DRESS_WOUNDS
+
INTIMIDATION
SET_BONE
+
RECORD_KEEPING
SUTURE
+
ORGANIZATION
CRUTCH_WALK
+
APPRAISAL
WOOD_BURNING
+
JUDGING_INTENT
SOAP_MAKING
+
NEGOTIATION
SWIMMING
+
SWIMMING
RIDING
+
SOAP_MAKING
READING
+
WOOD_BURNING
SPEAKING
+
CRUTCH_WALK
COORDINATION
+
SUTURE
LEADERSHIP
+
SMALLGEM
TEACHING
+
UNCOMMON
MELEE_COMBAT
+
FORCED
RANGED_COMBAT
+
Unrecognized Material Token:
WRESTLING
+
GET_MATERIAL_FROM_REAGENT
FLATTERY
+
ANIMALTRAP
CONSOLE
+
WINDOW
PACIFY
 
TRACKING
 
KNOWLEDGE_ACQUISITION
 
CONCENTRATION
 
SITUATIONAL_AWARENESS
 
 
GOBLET
 
GOBLET
INSTRUMENT
+
FLASK
WINDOW
 
BARREL
 
FLOODGATE
 
 
HATCH_COVER
 
HATCH_COVER
TRACTION_BENCH
+
AMBER
MILLSTONE
+
Unrecognized Skill Token:
WEAPON
+
MODSKILL10
GLOVES
+
MODSKILL09
BUCKET
+
MODSKILL08
ANIMALTRAP
+
MODSKILL07
COFFIN
+
MODSKILL06
STATUE
+
MODSKILL05
 +
MODSKILL04
 +
MODSKILL03
 +
MODSKILL02
 +
MODSKILL01
 +
INTRIGUE
 +
FLUID_ENGINEER
 +
OPTICS_ENGINEER
 +
GEOGRAPHY
 +
GRIME
 +
UNKNOWN_SUBSTANCE
 +
FILTH_Y
 +
FILTH_B
 
PEARLASH
 
PEARLASH
FILTH_B
+
ASH
FILTH_Y
+
GLASS_CRYSTAL
UNKNOWN_SUBSTANCE
+
GLASS_CLEAR
Unrecognized Skill Token:
 
 
GLASS_GREEN
 
GLASS_GREEN
GLASS_CLEAR
+
CORAL
GLASS_CRYSTAL
+
TRAPPARTS
POTASH
+
BALLISTAARROWHEAD
SMALLGEM
+
BALLISTAPARTS
BLOCKS
+
CATAPULTPARTS
BOULDER
+
MILITARY_UNIT
BRANCH
+
VESSEL
INORGANIC
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
PIPE_SECTION
 
 
Unrecognized Item Token:  
 
Unrecognized Item Token:  
VESSEL
+
EGG
MILITARY_UNIT
+
GLOB
TEMPLE
+
COIN
BATTLE
+
LIQUID_MISC
TRAPCOMP
 
 
POWDER_MISC
 
POWDER_MISC
CHEESE
+
WEAPONRACK
LIQUID_MISC
+
ARMORSTAND
USE_LAVA_STONE
+
BOOK
NO_MATGLOSS
+
SKIN_TANNED
Unrecognized Inorganic Token:
+
FISH_RAW
Unrecognized Coal Token:
+
CORPSEPIECE
CLUSTER
+
BRACELET
CLUSTER_SMALL
 
CLUSTER_ONE
 
LIBRARY
 
FESTIVAL
 
MERCHANT_COMPANY
 
CRAFT_GUILD
 
HOSPITAL
 
map_rejection_log.txt
 
CHARCOAL
 
 
EARRING
 
EARRING
BRACELET
+
CROWN
CORPSEPIECE
+
AMMO
FISH_RAW
+
SCEPTER
ARMORSTAND
+
AMULET
WEAPONRACK
 
CABINET
 
 
FIGURINE
 
FIGURINE
AMULET
+
(Combat) Stunned
SCEPTER
+
(Combat) Knocked out
SPLINT
+
(Combat) Propelling blow
ORTHOPEDIC_CAST
+
(Combat) Attack latched
CRUTCH
+
(Combat) Natural attack latched
CATAPULTPARTS
+
(Combat) Attack stuck in
BALLISTAPARTS
+
(Combat) Enraged
SIEGEAMMO
+
(Combat) Wounds
BALLISTAARROWHEAD
+
(Combat) Strike
TRAPPARTS
+
(Wrestle) Part ripped away
SKIN_TANNED
+
(Wrestle) Adjust grip
PLANT_GROWTH
+
(Wrestle) Strangle
BACKPACK
+
(Wrestle) Latch on
QUIVER
+
(Wrestle) Struggle
Instruments
+
(Wrestle) Release
Bags (Leather)
+
(Wrestle) Release choke
Bags (Plant)
+
Ambush (uninjured creature)
Bags (Silk)
+
Ambush (injured creature)
Bags (Yarn)
+
Ambush
 +
Ambush (nature)
 +
Ambush (snatcher)
 +
Snatcher
 +
Gremlin
 +
Ambush (thief, other)
 +
Ambush (thief, nature)
 +
Ambush (thief, skulking)
 +
Ambush (thief)
 +
Ambush (resident)
 +
Dig canceled (wet)
 +
Dig canceled (warm)
 +
(Combat) Nauseated
 +
(Combat) Winded
 +
Jump-dodge (strike)
 +
Jump-dodge (proj)
 +
Surprised
 +
Charge
 +
Drop item
 +
Weapon twist
 +
Struck economic mineral
 +
Struck mineral
 +
Praise the miners
 +
Found a feature
 +
Era change
 +
Reached peak
 +
map_rejection_log.txt
 +
CRAFT_GUILD
 +
(Wrestle) Release lock
 +
(Wrestle) Throw
 +
(Wrestle) Takedown
 +
(Wrestle) Chokehold
 +
(Wrestle) Joint lock
 +
(Charge) Tangle/tumble
 +
(Charge) Tangle
 +
(Charge) (A) Bounced back
 +
(Charge) (A) Tumble
 +
(Charge) (D) Knocked over
 +
(Charge) (D) Tumble
 +
(Charge) Collision
 +
Parry
 +
Counterstrike
 +
Dodge
 +
Caught in web
 +
Caught in flame
 +
Fall over
 +
Endgame event 2
 +
Endgame event 1B
 +
Endgame event 1
 +
Pet death
 +
Citizen death
 +
(Adventure) Death
 +
Job cancellation
 +
(Adventure) Sleep interrupted
 +
(Adventure) Awaken
 +
Masterwork construction lost
 +
Masterwork architecture lost
 +
Masterwork made
 +
Engraving melted
 +
Pull out and drop item
 +
Shoot web
 +
Breathe fire
 +
Block fire
 +
(Wrestling) Cannot break grip
 +
(Wrestling) Break grip
 +
Give into pain
 +
No longer stunned
 +
Overcome paralysis
 +
Free from web
 +
Regain consciousness
 +
Lose hold of item
 +
Vomit
 +
Slam into unit
 +
Slam into an obstacle
 +
Slam into an obstacle (blow apart)
 +
Trade diplomat
 +
Liaison
 +
Gremlin unshackled something
 +
Gremlin opened cage
 +
Gremlin triggered plate
 +
Gremlin pulled lever
 +
Animal trap robbed
 +
Animal trapped
 +
No migrants
 +
Migrants (danger)
 +
Migrant (one)
 +
Migrants
 +
Noble
 +
Ambush (incapacitated creature)
 +
Magma defaced engraving
 +
Berserk
 +
Regular beast
 +
Werebeast
 +
Megabeast
 +
Artifact construction begun
 +
(Strange mood) Building claimed
 +
Entangled in hidden web
 +
Vermin escaped from cage
 +
Attachment to item
 +
Item given name
 +
Artifact made
 +
Strange mood
 +
Animal birth
 +
Citizen birth
 +
Cave-in
 +
Wild animal gave birth
 +
Mechanism sounds
 +
Assumed position
 +
Conversation (Conflict)
 +
Gained site control
 +
Strap item
 +
Draw item
 +
Push item
 +
Reorganize possessions
 +
No longer overwhelmed
 +
Travel complaint
 +
Lose hold of surface
 +
Fail to grab hold
 +
Attack caught
 +
Attack interrupted
 +
Bandit grabs item
 +
No grasp to draw
 +
You draw
 +
You strap item
 +
You unyield
 +
You yield
 +
Nothing to examine
 +
Nothing to interact
 +
Search found nothing
 +
Search found something
 +
Already searched
 +
No tracks
 +
Cannot jump
 +
Enemy moved out of range
 +
Tantrum
 +
Citizen lost to stress
 +
Citizen overwhelmed by stress
 +
Interaction (user)
 +
Transformation
 +
Found trap
 +
Creature stolen object
 +
Creature sound
 +
Intro
 +
Cannot travel through site
 +
Discovered site
 +
Hit by ball of flames
 +
Ghost attack
 +
(Adventure) Cackling fades
 +
(Adventure) Night Creature Attack
 +
(Adventure) Made item
 +
Breath attack
 +
Martial trance
 +
Stand up
 +
Bandit empties container
 +
Conversation
 +
Dodge projectile
 +
Skipped on liquid
 +
Gained knowledge
 +
Full reversion
 +
Semi-wild
 +
Flounder in water
 +
Animal action
 +
Evil cloud
 +
Weird weather
 +
Embrace
 +
Pet missing
 +
Citizen missing
 +
Undead attack
 +
Interaction (target)
 +
Pet loses dead owner
 +
Merchants leaving now
 +
Merchants leaving soon
 +
Wagons bypassed inaccessible site
 +
Merchants need depot
 +
Merchants unloading
 +
Vomit blood
 +
Cough blood
 +
(Combat) Gain/lose possession of item
 +
Soldier becomes a master
 +
Recruit gains skill
 +
Profession change
 +
You feel hot/cold
 +
You interact with item
 +
You interact with building
 +
Pick up
 +
Mandate ends
 +
Masterwork food
 +
Masterful dye
 +
Animal trained
 +
You feed on victim
 +
Learned a power
 +
Masterpiece defaced
 +
Masterpiece crafted
 +
Land's status elevated
 +
Land gains a status
 +
Vermin disturbed
 +
Citizen kidnapped
 +
Job removed from unpowered building
 +
Unable to complete building
 +
Vermin bite
 +
Pet adopts owner
 +
Cannot stand
 +
Cannot climb
 +
Cannot chop tree
 +
No hands to pick up
 +
Check date
 +
Check temperature
 +
Check weather
 +
Check smells
 +
No item to throw
 +
No item to pick up
 +
No item to drop
 +
No item to contain
 +
No item to eat
 +
No item to wear
 +
No item to remove
 +
No item to strap
 +
Drop
 +
Failed to eat/drink
 +
Eat
 +
Put into a container
 +
Take out of a container
 +
Take off item
 +
Put on item
 +
Empty a container
 +
Nightfall
 +
Break of dawn
 +
Set a fire
 +
Cannot set a fire
 +
Made a campfire
 +
Cannot make campfire
 +
Cannot rest
 +
Must unretract first
 +
Rumor spread by citizen
 +
You cannot construct here
 +
Tree chopped
 +
Petition ignored
 +
New apprenticeship
 +
Composition failed
 +
Composition complete
 +
Cursed by deity
 +
Building destroyed/toppled
 +
Performance quality
 +
Learned art form
 +
Learned written content
 +
Activity end
 +
Activity section change
 +
Activity ongoing
 +
Begin activity
 +
You cannot mount
 +
Mount
 +
Witnessed item missing
 +
Witnessed item has been moved
 +
Witnessed item stolen
 +
Witnessed item handoff
 +
Guild founded
 +
Agreement abandoned
 +
Priesthood needs recognized
 +
Agreement satisfied
 +
You given emergency tactical control
 +
Nearby site linked economically
 +
New site founded nearby
 +
Returning soldiers bring rumor(s)
 +
Visitor shared rumor(s)
 +
Thief (villain)
 +
Party organized
 +
Citizen becomes civilian
 +
Citizen becomes soldier
 +
Somebody grows up
 +
Local resident creature named
 +
New mandate
 +
New demand
 +
Demand forgotten
 +
No fish to catch
 +
Job overwritten
 +
Work order completed
 +
Machine link suspended
 +
Construction suspended
 +
Site located
 +
Election
 +
Diplomat bids farewell
 +
You cannot perform
 +
Your order delivered
 +
Research breakthrough
 +
You cannot speak
 +
Guest arrives
 +
Dry season
 +
Wet season
 +
Rain
 +
Snow
 +
Clear weather
 +
Beast guzzles drink
 +
Wedding
 +
Masterwork engraving
 +
Masterwork improvement
 +
Building toppled by ghost
 +
Tantrum (possessed by ghost)
 +
Other Recipes
 +
Meat/Fish Recipes
 +
Garden Vegetables
 +
Fruit and Nuts
 +
Eggs
 +
Extracts
 +
Powders
 +
Cheeses
 +
Drinks
 +
Pets
 +
Cloth (Yarn)
 +
Cloth (Silk)
 +
Cloth (Plant)
 +
/Above
 +
/Below
 +
Toys
 +
Shields
 +
Legwear
 +
Footwear
 +
Handwear
 +
Headwear
 +
Digging Implements
 +
Trap Components
 
Bodywear
 
Bodywear
Trap Components
+
Training Weapons
Digging Implements
+
Anvils
Headwear
+
Stone Blocks
Handwear
+
Large Cut Gems
Footwear
+
Small Cut Gems
Legwear
+
Metal Bars
Shields
+
Unrecognized Inorganic Token:
 +
NO_MATGLOSS
 +
USE_LAVA_STONE
 +
CHARCOAL
 +
COKE
 +
No food
 +
Mountainhome achieved
 +
Satisfied monarch
 +
Monarch arrived early
 +
Monarch arrived
 +
First caravan
 +
Embark
 +
Diplomat left unhappy
 +
You failed to dismount
 +
Dismount
 +
You failed to mount
 +
North
 +
East
 +
West
 +
CLUSTER_ONE
 +
CLUSTER_SMALL
 +
CLUSTER
 +
Unrecognized Coal Token:
 +
Milling Flood
 +
Head for Edge
 +
Claim Site
 +
Move to Site
 +
Mill Building
 +
Mill Anywhere
 +
Return to Base
 +
Seek Commander
 +
Vermin Hunting
 +
Meeting Location Building
 +
Meeting Location
 +
Chained Animal
 +
Owner
 +
Inactive Marauder
 +
Pattern Patrol
 +
Conflict Defense
 +
Valid Pond Dump
 +
Valid Pond Dump Unit
 +
Come to Job Building
 +
Nonsense
 +
Wait Order
 +
Alarm
 +
Guard
 +
Graze
 +
Lair Hunter
 +
Squad Defend Burrow From Target
 +
Squad Defend Burrow
 +
Squad Patrol
 +
Squad Kill List
 +
Squad Move
 +
Milling Burrow
 +
Quivers
 
Flasks/Waterskins
 
Flasks/Waterskins
Quivers
+
Miscellaneous
Backpacks
+
Barrels
Buckets
+
Ropes (Yarn)
Splints
+
Ropes (Silk)
Crutches
 
Cups/Mugs/Goblets
 
Dungeon Commander
 
Thread (Plant)
 
Thread (Silk)
 
Thread (Yarn)
 
 
Ropes (Plant)
 
Ropes (Plant)
Ropes (Silk)
+
Thread (Yarn)
Ropes (Yarn)
+
Thread (Silk)
Barrels
+
Thread (Plant)
Miscellaneous
+
Bags (Yarn)
Cloth (Plant)
+
Bags (Silk)
Cloth (Silk)
+
Bags (Plant)
Unrecognized Inclusion Type Token:
+
Bags (Leather)
Meat/Fish Recipes
+
Cages
Other Recipes
+
Wilderness Roamer
Metal Bars
 
Small Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Anvils
 
Training Weapons
 
Cloth (Yarn)
 
Cheeses
 
Powders
 
Extracts
 
Fruit and Nuts
 
Garden Vegetables
 
Valid Pond Dump
 
Conflict Defense
 
Adventure Move
 
Charge Attack
 
Thief Target
 
Check Chest
 
Sleep Bed
 
Sleep Barracks
 
Lair Hunter
 
Wait Order
 
Nonsense
 
Come to Job Building
 
Valid Pond Dump Unit
 
Clay Zone
 
Colony to Install
 
Return Colony To Install
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Grab Milk Unit
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
 
Wilderness Curious Steal Target
 
Wilderness Curious Steal Target
Wilderness Roamer
+
Wilderness Curious Wander
Pattern Patrol
+
Marauder Mill
Inactive Marauder
+
Ambush Patrol
Commander
+
Sieger Mill
Chained Animal
+
Sieger Basepoint
Meeting Location
+
Maraud Target
 +
Undead Hunt
 
Insane Mood
 
Insane Mood
Undead Hunt
+
Dungeon Commander
Maraud Target
+
Cups/Mugs/Goblets
Sieger Basepoint
+
Crutches
Sieger Mill
+
Splints
Ambush Patrol
+
Buckets
Marauder Mill
+
Backpacks
Wilderness Curious Wander
+
Seek Building For Job
Head for Edge
+
Seek Building For Item Drop
Milling Flood
+
Seek Unit For Job
Milling Burrow
+
Seek Unit For Item Drop
Squad Move
+
Seek Job Item
Squad Kill List
+
Seek Give Water Bucket
Squad Patrol
+
Carry Patient to Bed
Squad Defend Burrow
+
Seek Surgery Site
Squad Defend Burrow From Target
+
Seek Patient for Dress Wound
Meeting Location Building
+
Seek Patient for Suturing
Vermin Hunting
+
Seek Patient for Crutch
Seek Commander
+
Seek Patient for Immobilize Break
Return to Base
+
Seek Patient for Diagnosis
Mill Anywhere
+
Seek Patient for Carry
Mill Building
+
Seek Fill Bucket
Move to Site
+
Grab Goblet
Claim Site
+
Grab Food for Taming
Seek Animal for Taming
+
Seek Animal for Unchain
Seek Drink Item
+
Seek Cage for Unchain
Seek Food Item
+
Seek Chain for Animal
Seek Eating Chair
+
Seek Animal for Chain
Seek Eating Chair 2
+
Seek Gelding Building
Seek Bad Mood Building
+
Seek Animal for Gelding
Set Glass Mood Building
 
Set Mood Building
 
 
Seek Slaughter Building
 
Seek Slaughter Building
Seek Animal for Gelding
+
Seek Animal for Slaughter
Seek Gelding Building
+
Seek Target for Food
Seek Animal for Chain
+
Seek Food for Target
Seek Chain for Animal
+
Go to Give Water Target
Seek Cage for Unchain
+
Seek Dressing Cloth
Seek Animal for Unchain
+
Seek Suture Thread
Grab Food for Taming
+
Seek Crutch
Grab Clothing
+
Seek Splint
Grab Weapon
+
Sand Zone
Grab Ammunition
+
Get Empty Sand Bag
Grab Shield
+
Ransack Taxes
Grab Armor
+
Guard Taxes
Grab Helm
+
Tax Room
Grab Boots
+
Flee Terrain
Grab Gloves
+
Leave Wall
Seek Fell Victim
+
Sleep Barracks
Clean Building Site
+
Check Chest
Reset Priority Goal
+
Thief Target
Main Job Building
+
Charge Attack
Drop Off Job Items
+
Adventure automove (acrobatic)
Grab Job Resources
+
Adventure automove
Work at Building
+
Adventure Move
Grab Uniform
+
Grab Unfill Bucket
Grab Goblet
+
Cage Vermin
Seek Fill Bucket
+
Grab Animal Trap
Seek Patient for Carry
+
Go to Cage
Seek Patient for Diagnosis
+
Lay Egg/Nest Box
Seek Patient for Immobilize Break
+
Go to Shear Station
Seek Patient for Crutch
+
Grab Shear Unit
Seek Patient for Suturing
 
Seek Patient for Dress Wound
 
 
Go to Milk Station
 
Go to Milk Station
Grab Shear Unit
+
Grab Milk Unit
Go to Shear Station
+
Grab Cage Unit
Lay Egg/Nest Box
+
Capture Small Pet
Go to Cage
+
Uncage Animal
Grab Animal Trap
+
Grab Cage
Cage Vermin
+
Return Colony To Install
Grab Unfill Bucket
+
Colony to Install
Seek Splint
+
Clay Zone
Seek Crutch
+
Grab Kill
Seek Suture Thread
+
Store Item
Seek Dressing Cloth
+
Seek Item for Storage
Go to Give Water Target
+
Seek Building for Ammunition
Seek Food for Target
+
Grab Ammunition for Building
Seek Target for Food
+
Seek Artifact
Seek Animal for Slaughter
+
Sparring Site
Seek Surgery Site
+
Sparring Partner
Carry Patient to Bed
+
Archery Training Site
Seek Give Water Bucket
+
Seek Training Ammunition
Seek Job Item
+
Go to Shop
Seek Unit For Item Drop
+
Mill in Shop
Seek Unit For Job
+
Shop Specific
Seek Building For Item Drop
+
Seek Infant
Seek Building For Job
+
Squad Station
Seek Vermin Catch Location
+
Seek Vermin for Catching
Wander Vermin Catch Location
+
Seek Trap for Vermin Catch
Seek Vermin for Hunting
+
Seek Trigger for Mechanism
Seek Vermin Hunting Spot
+
Seek Mechanism for Trigger
Wander Vermin Hunting Spot
+
Seek Target for Mechanism
Seek Fish Trap
+
Seek Target Mechanism
Seek Fish Catch Location
+
Seek Hunting Target
Seek Well for Water
 
 
Seek Sheriff
 
Seek Sheriff
Seek Hunting Target
+
Seek Blood Suck Victim
Seek Target Mechanism
+
Seek Kidnap Victim
Seek Target for Mechanism
+
Interrogation Office
Seek Mechanism for Trigger
+
Go to Interrogation Target
Seek Trigger for Mechanism
+
Go to Beating Target
Seek Trap for Vermin Catch
+
Drop Kill out Front
Seek Vermin for Catching
+
Drop Kill at Butcher
Chase Opponent Flood
+
Grab Execution Weapon
Chase Opponent (Same Square)
+
Grab Uniform
Flee from Opponent
+
Work at Building
Flee from Opponent (Climb)
+
Grab Job Resources
Attack Building
+
Drop Off Job Items
Start Bed Carry
+
Main Job Building
Start Medical Aid
+
Reset Priority Goal
Seek Station Flood
+
Clean Building Site
Seek Drink Area for Water
+
Seek Fell Victim
Upgrade Squad Equipment
+
Set Mood Building
Prepare Equipment Manifests
+
Set Glass Mood Building
Wander Depot
+
Seek Bad Mood Building
Seek Update Office
+
Seek Eating Chair 2
Seek Manage Office
+
Seek Eating Chair
Assigned Building Job
+
Seek Food Item
Chase Opponent
+
Seek Drink Item
Patrol
+
Seek Animal for Taming
Squad Station
+
Hunt Vermin
Seek Infant
+
Clean
Shop Specific
+
Start Fish
Mill in Shop
 
Go to Shop
 
Seek Training Ammunition
 
Archery Training Site
 
Grab Pants
 
Grab Quiver
 
Grab Backpack
 
Grab Waterskin
 
 
Start Hunt
 
Start Hunt
Start Fish
+
Grab Waterskin
Hunt Vermin
+
Grab Backpack
Grab Execution Weapon
+
Grab Quiver
Drop Kill at Butcher
+
Grab Pants
Drop Kill out Front
+
Grab Gloves
Go to Beating Target
+
Grab Boots
Go to Interrogation Target
+
Grab Helm
Interrogation Office
+
Grab Armor
Seek Kidnap Victim
+
Grab Shield
Seek Blood Suck Victim
+
Grab Ammunition
Sparring Partner
+
Grab Weapon
Sparring Site
+
Grab Clothing
Seek Artifact
+
Site Walk to Building
Grab Ammunition for Building
+
Site Walk
Seek Building for Ammunition
+
Harass
Seek Item for Storage
+
Guard Path
Store Item
+
Individual Skill Drill
Grab Kill
+
Skill Demonstration
Grab Toy
+
Rest (Reset)
Store Object
+
Rest (Recovered)
Leave Site for Squad Order
+
Mischief
Parley Unit
+
Dig
Parley Item
+
Gather Plant
Follow Command
+
Chop
Seek Heist Item
+
Remove Construction
Seek Heist Master
+
Rest
Performance
+
Store Object
 +
Grab Toy
 +
Grab Instrument
 +
Go to Writing Place
 +
Get Writing Materials
 +
Go to Reading Place
 +
Get Written Content
 +
Fill Service Order
 
Ponder Topic
 
Ponder Topic
Fill Service Order
+
Play with Toy
Get Written Content
+
Prayer
Go to Reading Place
+
Place Ladder
Get Writing Materials
+
Seek Ladder to Move
Go to Writing Place
+
Seek Ladder to Climb
Grab Instrument
+
Army Walk
ASSERTIVE
+
Chase Opponent
ARTIFICE
+
Assigned Building Job
MYSTERY
+
Seek Manage Office
LEADER
+
Seek Update Office
DOMESTIC
+
Wander Depot
MYTHIC
+
Prepare Equipment Manifests
SUBORDINATE
+
Upgrade Squad Equipment
NEGATIVE
+
Seek Drink Area for Water
Seek Heist Handoff
+
Seek Well for Water
PRIMITIVE
+
Seek Fish Catch Location
FLOWERY
+
Seek Fish Trap
BOUNDARY
+
Wander Vermin Hunting Spot
NAME_CAVE
+
Seek Vermin Hunting Spot
VIOLENT
+
Seek Vermin for Hunting
Remove Construction
+
Wander Vermin Catch Location
Detail
+
Seek Vermin Catch Location
Gather Plant
+
Scheduled Sleep Ground
Mischief
+
Scheduled Sleep Bed
Rest (Recovered)
 
Seek Station
 
Train Animal
 
Start Water Job Well
 
Start Water Job Drink Area
 
Start Eat Job
 
 
Scheduled Meal
 
Scheduled Meal
Scheduled Sleep Bed
+
Start Eat Job
Scheduled Sleep Ground
+
Start Water Job Drink Area
Army Walk
+
Start Water Job Well
Reunion
+
Train Animal
Seek Ladder to Climb
+
Seek Station
Seek Ladder to Move
+
Seek Station Flood
Place Ladder
+
Start Medical Aid
Prayer
+
Start Bed Carry
Make Believe
+
Attack Building
Play with Toy
+
Flee from Opponent (Climb)
Rest (Reset)
+
Flee from Opponent
Combat Training
+
Chase Opponent (Same Square)
Skill Demonstration
+
Chase Opponent Flood
Individual Skill Drill
+
courageous
Guard Path
+
consoling
Harass
+
coastal
Site Walk
+
child-like
Site Walk to Building
+
charitable
famous
+
chaotic
fertile
+
cavernous
festive
+
delineated
forgiving
+
blighted
 +
birthing
 +
balanced
 +
artistic
 +
agricultural
 +
NAME_VOLCANO
 +
fated
 +
famous
 +
familial
 +
earthen
 +
dusklight
 +
dreaming
 +
diseased
 +
disciplined
 
depraved
 
depraved
disciplined
+
deformed
diseased
+
noon-time
dreaming
+
dawning
dusklight
+
ARTIFICE
dutiful
+
ASSERTIVE
earthen
+
VIOLENT
familial
+
NAME_CAVE
jeweled
+
BOUNDARY
deceitful
+
UGLY
shining
+
FLOWERY
electrical
+
PRIMITIVE
long-lived
+
Seek Heist Handoff
gambling
+
Seek Heist Master
playful
+
Seek Heist Item
generous
+
Follow Command
healing
+
Parley Item
hospitable
+
Parley Unit
hunting
+
Leave Site for Squad Order
inspired
 
jealous
 
TRAVEL
 
 
NAME_FOREST
 
NAME_FOREST
NAME_VOLCANO
+
NAME_OCEAN
agricultural
+
NAME_MOUNTAINS
animal
+
ROMANTIC
artistic
+
RESTRAIN
balanced
+
NAME_LAKE
beautiful
+
PROTECT
 
NEGATOR
 
NEGATOR
PROTECT
+
NEGATIVE
NAME_LAKE
+
SUBORDINATE
RESTRAIN
+
MYTHIC
ROMANTIC
+
MYSTERY
NAME_MOUNTAINS
+
reborn
NAME_OCEAN
+
colorful
consoling
+
rainy
courageous
+
pregnant
crafted
+
poetic
created
+
leafy
dawning
+
persuasive
noon-time
+
peaceful
deformed
+
painted
birthing
+
ordered
blighted
+
oceanic
delineated
+
sworn
cavernous
+
nightmarish
chaotic
+
lyrical
charitable
+
murderous
child-like
+
thunderous
coastal
 
 
enslaved
 
enslaved
thunderous
+
thieving
wicked
+
sunny
enterprising
+
stormy
treacherous
+
starry
wooden
+
wordy
tricky
+
cloudy
twilight
 
 
seasonal
 
seasonal
silent
+
scholarly
cloudy
+
salty
starry
+
sacrificial
stormy
+
whispering
thieving
+
lordly
lettered
+
flowing
no sphere
+
jeweled
farming
+
inspired
animals
+
hospitable
balance
+
healing
beauty
+
generous
valorous
+
forgiving
victorious
+
baked
volcanic
+
fish
warring
+
festive
watery
+
fertile
wealthy
+
muddy
 
mountainous
 
mountainous
murderous
+
moonlit
lyrical
+
misty
natural
+
lucky
nightmarish
+
loyal
oceanic
 
 
loving
 
loving
married
+
long-lived
merciful
+
electrical
crystal
+
deceitful
moonlit
+
wet
colorful
+
festivals
reborn
+
fertility
flowing
+
fate
lordly
+
fame
whispering
+
dusk
sacrificial
+
discipline
scholarly
+
depravity
ordered
+
deformity
painted
 
peaceful
 
persuasive
 
poetic
 
pregnant
 
lightning
 
 
longevity
 
longevity
marriage
+
justice
metals
+
inspiration
minerals
 
 
hospitality
 
hospitality
inspiration
+
generosity
jealousy
+
games
jewels
+
fortresses
justice
 
plants
 
pregnancy
 
rainbows
 
rebirth
 
revelry
 
revenge
 
rivers
 
mountains
 
nightmares
 
oceans
 
painting
 
persuasion
 
consolation
 
courage
 
crafts
 
creation
 
darkness
 
deformity
 
depravity
 
discipline
 
blight
 
boundaries
 
caverns
 
charity
 
children
 
coasts
 
fishing
 
 
forgiveness
 
forgiveness
fortresses
+
food
freedom
+
young
generosity
+
lettered
disease
+
windy
dreams
+
wealthy
fertility
+
watery
festivals
+
warring
no architectural element
+
volcanic
MOUNTAIN
+
victorious
GLACIER
+
valorous
TUNDRA
+
tricky
SWAMP_TEMPERATE_FRESHWATER
+
wooden
 +
treacherous
 +
enterprising
 +
wicked
 +
coasts
 +
charity
 +
caverns
 +
boundaries
 +
blight
 +
farming
 +
no sphere
 +
square of pillars
 +
uneven pillars
 +
paved outdoor area
 +
agriculture
 +
youth
 +
wisdom
 +
wealth
 +
victory
 +
valor
 +
trickery
 +
treachery
 +
travelers
 +
thunder
 +
SWAMP_TROPICAL_FRESHWATER
 +
MARSH_TEMPERATE_SALTWATER
 +
MARSH_TEMPERATE_FRESHWATER
 
SWAMP_TEMPERATE_SALTWATER
 
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
+
SWAMP_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
+
no architectural element
 +
detailed surfaces
 +
paved indoor areas
 +
open structure
 +
stagnant pool
 +
lava pool
 +
water pool
 +
lower floors
 
upper floors
 
upper floors
lower floors
+
pillars on the perimeter
water pool
+
rainbows
lava pool
+
pregnancy
stagnant pool
+
persuasion
open structure
+
painting
paved indoor areas
+
oaths
detailed surfaces
+
muck
FOREST_TEMPERATE_BROADLEAF
+
metals
FOREST_TROPICAL_CONIFER
+
marriage
FOREST_TROPICAL_DRY_BROADLEAF
+
luck
FOREST_TROPICAL_MOIST_BROADLEAF
+
thralldom
GRASSLAND_TEMPERATE
 
SAVANNA_TEMPERATE
 
SHRUBLAND_TEMPERATE
 
GRASSLAND_TROPICAL
 
SWAMP_TROPICAL_FRESHWATER
 
SWAMP_TROPICAL_SALTWATER
 
SWAMP_MANGROVE
 
MARSH_TROPICAL_FRESHWATER
 
MARSH_TROPICAL_SALTWATER
 
FOREST_TAIGA
 
FOREST_TEMPERATE_CONIFER
 
storms
 
strength
 
 
suicide
 
suicide
thralldom
+
scholarship
thunder
+
salt
travelers
+
rumors
 
rulership
 
rulership
rumors
+
rivers
scholarship
+
revenge
seasons
+
revelry
silence
+
rebirth
speech
 
wisdom
 
agriculture
 
paved outdoor area
 
uneven pillars
 
square of pillars
 
pillars on the perimeter
 
treachery
 
trickery
 
victory
 
volcanos
 
wealth
 
ANY_TEMPERATE
 
ANY_TROPICAL
 
ANY_FOREST
 
ANY_SHRUBLAND
 
ANY_GRASSLAND
 
ANY_SAVANNA
 
ANY_TEMPERATE_FOREST
 
ANY_TROPICAL_FOREST
 
 
ANY_LAKE
 
ANY_LAKE
ANY_TEMPERATE_LAKE
+
ANY_OCEAN
ANY_TROPICAL_LAKE
+
ANY_LAND
 +
ALL_MAIN
 +
RIVER_TROPICAL_SALTWATER
 +
RIVER_TROPICAL_BRACKISHWATER
 +
RIVER_TROPICAL_FRESHWATER
 +
RIVER_TEMPERATE_SALTWATER
 +
RIVER_TEMPERATE_BRACKISHWATER
 +
RIVER_TEMPERATE_FRESHWATER
 +
LAKE_TROPICAL_BRACKISHWATER
 +
LAKE_TROPICAL_FRESHWATER
 +
ANY_TEMPERATE_BROADLEAF
 +
ANY_TROPICAL_FOREST
 +
ANY_TEMPERATE_FOREST
 +
ANY_SAVANNA
 +
ANY_GRASSLAND
 +
ANY_SHRUBLAND
 +
ANY_FOREST
 +
ANY_TROPICAL
 +
ANY_TEMPERATE
 +
NOT_FREEZING
 +
ANY_POOL
 +
ANY_TROPICAL_RIVER
 +
ANY_TEMPERATE_RIVER
 
ANY_RIVER
 
ANY_RIVER
ANY_TEMPERATE_RIVER
+
ANY_TROPICAL_LAKE
ANY_TROPICAL_RIVER
+
ANY_TEMPERATE_LAKE
ANY_POOL
+
FOREST_TROPICAL_MOIST_BROADLEAF
NOT_FREEZING
+
FOREST_TROPICAL_DRY_BROADLEAF
ANY_TEMPERATE_SWAMP
+
FOREST_TEMPERATE_BROADLEAF
ANY_DESERT
+
FOREST_TEMPERATE_CONIFER
Unrecognized Biome Token:
+
MARSH_TROPICAL_SALTWATER
eldest son
+
MARSH_TROPICAL_FRESHWATER
second eldest son
+
SWAMP_TROPICAL_SALTWATER
third eldest son
+
LAKE_TEMPERATE_SALTWATER
ANY_TEMPERATE_BROADLEAF
+
LAKE_TEMPERATE_BRACKISHWATER
ANY_TROPICAL_BROADLEAF
+
LAKE_TEMPERATE_FRESHWATER
ANY_WETLAND
+
POOL_TROPICAL_BRACKISHWATER
ANY_TROPICAL_WETLAND
+
POOL_TROPICAL_FRESHWATER
ANY_TEMPERATE_WETLAND
+
POOL_TEMPERATE_SALTWATER
ANY_TROPICAL_MARSH
+
POOL_TEMPERATE_BRACKISHWATER
ANY_TEMPERATE_MARSH
 
ANY_TROPICAL_SWAMP
 
 
POOL_TEMPERATE_FRESHWATER
 
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_SALTWATER
 
POOL_TROPICAL_FRESHWATER
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_SALTWATER
 
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
SAVANNA_TROPICAL
 
SHRUBLAND_TROPICAL
 
DESERT_BADLAND
 
DESERT_ROCK
 
DESERT_SAND
 
OCEAN_TROPICAL
 
OCEAN_TEMPERATE
 
OCEAN_ARCTIC
 
RIVER_TROPICAL_BRACKISHWATER
 
RIVER_TROPICAL_SALTWATER
 
SUBTERRANEAN_WATER
 
SUBTERRANEAN_CHASM
 
SUBTERRANEAN_LAVA
 
ALL_MAIN
 
ANY_LAND
 
ANY_OCEAN
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TROPICAL_FRESHWATER
 
LAKE_TROPICAL_BRACKISHWATER
 
LAKE_TROPICAL_SALTWATER
 
RIVER_TEMPERATE_FRESHWATER
 
RIVER_TEMPERATE_BRACKISHWATER
 
RIVER_TEMPERATE_SALTWATER
 
RIVER_TROPICAL_FRESHWATER
 
younger brother
 
younger sister
 
younger sibling
 
older half-brother
 
older half-sister
 
older half-sibling
 
younger half-brother
 
younger half-sister
 
 
only child
 
only child
paternal grandmother
+
youngest child
paternal grandfather
+
tenth eldest child
maternal grandmother
+
ninth eldest child
maternal grandfather
+
eighth eldest child
older brother
+
seventh eldest child
older sister
+
sixth eldest child
older sibling
+
fifth eldest child
GRASSLAND
+
fourth eldest child
Unrecognized Region Type Token:
+
third eldest child
Wetland
+
second eldest child
Desert
+
youngest daughter
Forest
+
only daughter
Mountains
+
tenth eldest daughter
 +
ninth eldest daughter
 
younger half-sibling
 
younger half-sibling
no relationship
+
younger half-sister
DESERT
+
younger half-brother
FOREST
+
older half-sibling
only son
+
older half-sister
eldest daughter
+
older half-brother
second eldest daughter
+
younger sibling
third eldest daughter
+
younger sister
fourth eldest daughter
+
younger brother
fifth eldest daughter
+
older sibling
sixth eldest daughter
+
older sister
seventh eldest daughter
+
older brother
fourth eldest son
+
fourth eldest son
fifth eldest son
+
third eldest son
sixth eldest son
+
second eldest son
seventh eldest son
+
wives
 +
Unrecognized Biome Token:
 +
ANY_DESERT
 +
ANY_TEMPERATE_SWAMP
 +
ANY_TROPICAL_SWAMP
 +
ANY_TEMPERATE_MARSH
 +
ANY_TROPICAL_MARSH
 +
ANY_TEMPERATE_WETLAND
 +
ANY_TROPICAL_WETLAND
 +
ANY_WETLAND
 +
ANY_TROPICAL_BROADLEAF
 +
eighth eldest daughter
 +
seventh eldest daughter
 +
sixth eldest daughter
 +
fifth eldest daughter
 +
fourth eldest daughter
 +
third eldest daughter
 +
second eldest daughter
 +
only son
 +
youngest son
 +
tenth eldest son
 +
ninth eldest son
 
eighth eldest son
 
eighth eldest son
ninth eldest son
+
seventh eldest son
tenth eldest son
+
sixth eldest son
youngest son
+
fifth eldest son
fourth eldest child
+
IN_FRONT
fifth eldest child
+
BELOW
sixth eldest child
 
seventh eldest child
 
eighth eldest child
 
ninth eldest child
 
tenth eldest child
 
youngest child
 
eighth eldest daughter
 
ninth eldest daughter
 
tenth eldest daughter
 
only daughter
 
youngest daughter
 
eldest child
 
second eldest child
 
third eldest child
 
BEHIND
 
CLEANS
 
CLEANED_BY
 
Unrecognized Body Part Relation Token:
 
BY_TYPE
 
BY_TOKEN
 
BOTTOM
 
Unrecognized Body Part Position Token:
 
AROUND
 
 
SURROUNDED_BY
 
SURROUNDED_BY
IN_FRONT
+
SIDES
CLOSE_SET
+
Unrecognized Body Part Flag Token:
DEEP_SET
+
SOCIAL_AWARENESS
HIGH_POSITION
+
EMPATHY
LARGE_IRIS
+
KINESTHETIC_SENSE
WRINKLY
+
BROADNESS
CONVEX
+
BYCATEGORY
 +
BYTOKEN
 +
BYTYPE
 
BY_CATEGORY
 
BY_CATEGORY
BYTYPE
+
BY_TOKEN
BYTOKEN
+
BY_TYPE
BYCATEGORY
+
CLEANED_BY
Unrecognized Body Part Group Token:
+
CLEANS
HEIGHT
+
BEHIND
BROADNESS
+
no relationship
LENGTH
+
MUSICALITY
undefined plant material set to default:
+
SPATIAL_SENSE
TOUGHNESS
+
LINGUISTIC_ABILITY
 +
MEMORY
 +
PATIENCE
 +
INTUITION
 +
CREATIVITY
 +
WILLPOWER
 +
FOCUS
 +
ANALYTICAL_ABILITY
 +
DISEASE_RESISTANCE
 +
RECUPERATION
 
ENDURANCE
 
ENDURANCE
RECUPERATION
+
TOUGHNESS
DISEASE_RESISTANCE
+
BRAWL
Unrecognized Physical Attribute Token:
+
DOMINANT_MORE
ANALYTICAL_ABILITY
+
DOMINANT_LESS
Glacier
+
MIX
Tundra
+
SCALES
Grassland
+
FEATHERS
undefined local creature material set to default:
+
STRANDS
undefined local plant material set to default:
+
MOTTLED
undefined creature material set to default:
+
PUPIL_EYE
KINESTHETIC_SENSE
+
SPOTS
EMPATHY
+
SECRETIVE_MOOD
SOCIAL_AWARENESS
+
POSSESSED
Unrecognized Mental Attribute Token:
+
FEY_MOOD
Unrecognized Body Part Flag Token:
+
SLEEPING
WILLPOWER
+
DISTRACTED
CREATIVITY
+
STRESSED
INTUITION
+
DROWSY
PATIENCE
+
THIRSTY
MEMORY
+
HUNGRY
LINGUISTIC_ABILITY
 
SPATIAL_SENSE
 
MUSICALITY
 
 
NO_DESTINATION
 
NO_DESTINATION
HUNGRY
+
NO_JOB
THIRSTY
 
DROWSY
 
STRESSED
 
DISTRACTED
 
SLEEPING
 
FEY_MOOD
 
CUSTOM
 
Unrecognized Tissue Shape Token:
 
DOMINANT_LESS
 
DOMINANT_MORE
 
Unrecognized Genetic Model Token:
 
 
MIGRANT
 
MIGRANT
NO_JOB
+
NON_LETHAL
MELANCHOLY
+
JUTTING_CHIN
BERSERK
+
BROAD_CHIN
ENRAGED
+
HIGH_CHEEKBONES
MARTIAL_TRANCE
+
GAPS
TERRIFIED
+
HANGING_LOBES
MINOR_INJURY
+
SPLAYED_OUT
MAJOR_INJURY
 
PARALYZED
 
POSSESSED
 
SECRETIVE_MOOD
 
FELL_MOOD
 
MACABRE_MOOD
 
TANTRUM
 
OBLIVIOUS
 
DEPRESSION
 
MADNESS
 
SQUARE_CHIN
 
ROUND_VS_NARROW
 
GREASY
 
DEEP_VOICE
 
RASPY_VOICE
 
Unrecognized Appearance Modifier Token:
 
WEEKLY
 
THICKNESS
 
 
UPTURNED
 
UPTURNED
SPLAYED_OUT
+
DENSE
HANGING_LOBES
+
CONVEX
HIGH_CHEEKBONES
+
WRINKLY
BROAD_CHIN
+
LARGE_IRIS
JUTTING_CHIN
+
HIGH_POSITION
PUPIL_EYE
+
DEEP_SET
MOTTLED
+
CLOSE_SET
Unrecognized Pattern Token:
+
IRIS_EYE
STRANDS
+
STRIPES
FEATHERS
+
MONOTONE
SCALES
+
ROOT
 +
FADE
 
MONTHLY
 
MONTHLY
Unrecognized Appearance Modifier Rate Scale Token:  
+
WEEKLY
Unrecognized Replacement Method Token:
+
DAILY
MONOTONE
+
Unrecognized Appearance Modifier Token:  
STRIPES
+
RASPY_VOICE
IRIS_EYE
+
DEEP_VOICE
FEATURE_DISCOVERY
+
GREASY
STRUCK_DEEP_METAL
+
ROUND_VS_NARROW
 +
SQUARE_CHIN
 +
HOLDINGS
 +
GUEST_ARRIVAL
 +
RESEARCH_BREAKTHROUGH
 +
CURIOUS_GUZZLER
 +
UNDEAD_ATTACK
 +
JOB_FAILED
 +
ART_DEFACEMENT
 +
LOSE_EMOTION
 +
LABOR_CHANGE
 +
NOBLE
 +
COMBAT_START_CHARGE
 +
COMBAT_LET_ITEM_DROP
 +
COMBAT_TWIST_WEAPON
 +
STRUCK_ECONOMIC_MINERAL
 
STRUCK_MINERAL
 
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
+
STRUCK_DEEP_METAL
COMBAT_TWIST_WEAPON
+
FEATURE_DISCOVERY
COMBAT_LET_ITEM_DROP
+
ENDGAME_EVENT_2
COMBAT_START_CHARGE
+
ENDGAME_EVENT_1B
COMBAT_SURPRISE_CHARGE
+
ENDGAME_EVENT_1
 +
REACHED_PEAK
 +
Unrecognized Announcement Alert Token:
 +
SPARRING
 
DEITY_CURSE
 
DEITY_CURSE
COMBAT
+
RUMOR
SPARRING
+
PARALYZED
Unrecognized Announcement Alert Token:
+
MAJOR_INJURY
REACHED_PEAK
+
MINOR_INJURY
ENDGAME_EVENT_1
+
TERRIFIED
ENDGAME_EVENT_1B
+
MARTIAL_TRANCE
ENDGAME_EVENT_2
+
MELANCHOLY
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
+
MADNESS
COMBAT_CHARGE_ATTACKER_TUMBLES
+
DEPRESSION
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
+
OBLIVIOUS
COMBAT_CHARGE_TANGLE_TOGETHER
+
MACABRE_MOOD
COMBAT_CHARGE_TANGLE_TUMBLE
+
FELL_MOOD
COMBAT_CHARGE_RUSH_BY
+
ERA_CHANGE
COMBAT_CHARGE_MANAGE_STOP
+
Unrecognized Unit Status Token:
COMBAT_CHARGE_OBSTACLE_SLAM
+
WEBBED
COMBAT_JUMP_DODGE_PROJ
+
GROUNDED
COMBAT_JUMP_DODGE_STRIKE
+
PERFORMING
COMBAT_DODGE
 
COMBAT_COUNTERSTRIKE
 
COMBAT_BLOCK
 
COMBAT_PARRY
 
COMBAT_CHARGE_COLLISION
 
COMBAT_CHARGE_DEFENDER_TUMBLES
 
 
RECITING_POETRY
 
RECITING_POETRY
PERFORMING
+
TELLING_A_STORY
Unrecognized Unit Status Token:
+
PLAYING_MAKE_BELIEVE
GENERAL
+
YIELDING
ERA_CHANGE
+
FEVERED
UNDERGROUND
 
MONSTER
 
AMBUSH
 
STUNNED
 
NAUSEA
 
WINDED
 
 
UNCONSCIOUS
 
UNCONSCIOUS
FEVERED
+
AMBUSH_THIEF
YIELDING
+
AMBUSH_HERO
PLAYING_MAKE_BELIEVE
+
AMBUSH_RESIDENT
TELLING_A_STORY
+
AMBUSH_DEFENDER
MASTERPIECE
+
DIG_CANCEL_DAMP
JOB_FAILED
+
DIG_CANCEL_WARM
UNDEAD_ATTACK
+
MIGRANT_ARRIVAL_NAMED
CURIOUS_GUZZLER
+
COMBAT_EVENT_NAUSEATED
RESEARCH_BREAKTHROUGH
+
COMBAT_EVENT_WINDED
GUEST_ARRIVAL
+
COMBAT_EVENT_STUNNED
HOLDINGS
+
COMBAT_EVENT_KNOCKED_OUT
ANIMAL
+
COMBAT_EVENT_PROPELLED_AWAY
LABOR_CHANGE
+
COMBAT_EVENT_LATCH_GENERAL
MILITARY
+
COMBAT_EVENT_LATCH_BP
LOSE_EMOTION
+
COMBAT_EVENT_STUCKIN
STRESS
+
D_MIGRANTS_ARRIVAL
ART_DEFACEMENT
+
NOBLE_ARRIVAL
 +
FOUND_TRAP
 +
AMBUSH_INCAPACITATED
 +
AMBUSH_OTHER
 
AMBUSH_INJURED
 
AMBUSH_INJURED
AMBUSH_OTHER
+
AMBUSH_AMBUSHER
AMBUSH_INCAPACITATED
+
AMBUSH_AMBUSHER_NATURE
FOUND_TRAP
+
AMBUSH_SNATCHER_SUPPORT
CARAVAN_ARRIVAL
+
AMBUSH_SNATCHER
NOBLE_ARRIVAL
+
AMBUSH_MISCHIEVOUS
D_MIGRANTS_ARRIVAL
+
AMBUSH_MISCHIEVIOUS
D_MIGRANT_ARRIVAL
 
AMBUSH_THIEF_SUPPORT_NATURE
 
 
AMBUSH_THIEF_SUPPORT
 
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
+
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_MISCHIEVOUS
+
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_SNATCHER
+
COMBAT_CHARGE_MANAGE_STOP
AMBUSH_SNATCHER_SUPPORT
+
COMBAT_CHARGE_RUSH_BY
AMBUSH_AMBUSHER_NATURE
+
COMBAT_CHARGE_TANGLE_TUMBLE
AMBUSH_AMBUSHER
+
COMBAT_CHARGE_TANGLE_TOGETHER
DIPLOMAT_ARRIVAL
+
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
LIAISON_ARRIVAL
+
COMBAT_CHARGE_ATTACKER_TUMBLES
TRADE_DIPLOMAT_ARRIVAL
+
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
CAVE_COLLAPSE
+
COMBAT_CHARGE_DEFENDER_TUMBLES
BIRTH_CITIZEN
+
COMBAT_CHARGE_COLLISION
BIRTH_ANIMAL
+
COMBAT_PARRY
BIRTH_WILD_ANIMAL
+
COMBAT_BLOCK
STRANGE_MOOD
+
COMBAT_COUNTERSTRIKE
D_MIGRANT_ARRIVAL_DISCOURAGED
+
COMBAT_DODGE
D_NO_MIGRANT_ARRIVAL
+
COMBAT_JUMP_DODGE_STRIKE
ANIMAL_TRAP_CATCH
+
COMBAT_JUMP_DODGE_PROJ
ANIMAL_TRAP_ROBBED
+
COMBAT_SURPRISE_CHARGE
MISCHIEF_LEVER
+
COMBAT_EVENT_ENRAGED
MISCHIEF_PLATE
+
COMBAT_STRIKE_DETAILS_2
MISCHIEF_CAGE
+
COMBAT_STRIKE_DETAILS
MISCHIEF_CHAIN
+
COMBAT_GRAB_TEAR
 +
COMBAT_WRESTLE_ADJUST_GRIP
 +
COMBAT_WRESTLE_STRANGLE_KO
 
COMBAT_WRESTLE_RELEASE_LATCH
 
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
+
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_ADJUST_GRIP
+
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_GRAB_TEAR
+
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_STRIKE_DETAILS
+
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_STRIKE_DETAILS_2
+
COMBAT_WRESTLE_THROW
COMBAT_EVENT_ENRAGED
+
COMBAT_WRESTLE_TAKEDOWN
COMBAT_EVENT_STUCKIN
+
COMBAT_WRESTLE_CHOKEHOLD
 
COMBAT_WRESTLE_LOCK
 
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
+
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_TAKEDOWN
+
CAUGHT_IN_FLAMES
COMBAT_WRESTLE_THROW
+
FALL_OVER
COMBAT_WRESTLE_RELEASE_LOCK
+
PET_MISSING
COMBAT_WRESTLE_RELEASE_CHOKE
+
CITIZEN_MISSING
COMBAT_WRESTLE_RELEASE_GRIP
+
PET_DEATH
COMBAT_WRESTLE_STRUGGLE
+
CITIZEN_DEATH
MIGRANT_ARRIVAL
+
ADV_CREATURE_DEATH
DIG_CANCEL_WARM
+
CANCEL_JOB
DIG_CANCEL_DAMP
+
ADV_REACTION_PRODUCTS
AMBUSH_DEFENDER
+
ADV_SLEEP_INTERRUPTED
AMBUSH_RESIDENT
+
ADV_AWAKEN
AMBUSH_HERO
+
MASTER_CONSTRUCTION_LOST
AMBUSH_THIEF
+
MASTER_ARCHITECTURE_LOST
AMBUSH_THIEF_SUPPORT_SKULKING
+
MASTERPIECE_CONSTRUCTION
COMBAT_EVENT_LATCH_BP
+
ENGRAVING_MELTS
COMBAT_EVENT_LATCH_GENERAL
+
MAGMA_DEFACES_ENGRAVING
COMBAT_EVENT_PROPELLED_AWAY
+
SHOOT_WEB
COMBAT_EVENT_KNOCKED_OUT
+
BREATHE_FIRE
COMBAT_EVENT_STUNNED
+
BLOCK_FIRE
COMBAT_EVENT_WINDED
+
NO_BREAK_GRIP
COMBAT_EVENT_NAUSEATED
+
PAIN_KO
MIGRANT_ARRIVAL_NAMED
 
 
EXHAUSTION
 
EXHAUSTION
PAIN_KO
+
NOT_STUNNED
BREAK_GRIP
+
OVERCOME_PARALYSIS
NO_BREAK_GRIP
+
FREE_FROM_WEB
BLOCK_FIRE
+
REGAIN_CONSCIOUSNESS
BREATHE_FIRE
+
LOSE_HOLD_OF_ITEM
SHOOT_WEB
+
UNIT_PROJECTILE_SLAM_INTO_UNIT
PULL_OUT_DROP
+
UNIT_PROJECTILE_SLAM
 
UNIT_PROJECTILE_SLAM_BLOW_APART
 
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
+
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_INTO_UNIT
+
BIRTH_WILD_ANIMAL
LOSE_HOLD_OF_ITEM
+
BIRTH_ANIMAL
REGAIN_CONSCIOUSNESS
+
BIRTH_CITIZEN
FREE_FROM_WEB
+
CAVE_COLLAPSE
OVERCOME_PARALYSIS
+
TRADE_DIPLOMAT_ARRIVAL
NOT_STUNNED
+
LIAISON_ARRIVAL
ADVENTURE_INTRO
+
MISCHIEF_CHAIN
CREATURE_SOUND
+
MISCHIEF_CAGE
MECHANISM_SOUND
+
MISCHIEF_PLATE
CREATURE_STEALS_OBJECT
+
MISCHIEF_LEVER
BODY_TRANSFORMATION
+
ANIMAL_TRAP_ROBBED
INTERACTION_ACTOR
+
ANIMAL_TRAP_CATCH
INTERACTION_TARGET
+
D_NO_MIGRANT_ARRIVAL
REGULAR_CONVERSATION
+
D_MIGRANT_ARRIVAL_DISCOURAGED
STAND_UP
+
D_MIGRANT_ARRIVAL
MAT_BREATH
+
CITIZEN_LOST_TO_STRESS
NIGHT_ATTACK_STARTS
+
CITIZEN_TANTRUM
NIGHT_ATTACK_ENDS
+
STRESSED_CITIZEN
NIGHT_ATTACK_TRAVEL
+
BERSERK_CITIZEN
GHOST_ATTACK
+
FORT_POSITION_SUCCESSION
TRAVEL_SITE_DISCOVERY
+
BEAST_AMBUSH
TRAVEL_SITE_BUMP
 
 
WEREBEAST_ARRIVAL
 
WEREBEAST_ARRIVAL
BEAST_AMBUSH
+
MEGABEAST_ARRIVAL
FORT_POSITION_SUCCESSION
+
ARTIFACT_BEGUN
BERSERK_CITIZEN
+
MOOD_BUILDING_CLAIMED
STRESSED_CITIZEN
+
TRIGGER_WEB
CITIZEN_TANTRUM
+
VERMIN_CAGE_ESCAPE
CITIZEN_LOST_TO_STRESS
+
ITEM_ATTACHMENT
MAGMA_DEFACES_ENGRAVING
+
NAMED_ARTIFACT
 
MADE_ARTIFACT
 
MADE_ARTIFACT
NAMED_ARTIFACT
+
STRANGE_MOOD
ITEM_ATTACHMENT
+
NOTHING_TO_INTERACT
VERMIN_CAGE_ESCAPE
+
SEARCH_FOUND_NOTHING
TRIGGER_WEB
+
SEARCH_FOUND_SOMETHING
MOOD_BUILDING_CLAIMED
+
ALREADY_SEARCHED_AREA
ARTIFACT_BEGUN
+
NO_TRACKS
MEGABEAST_ARRIVAL
+
CANNOT_SPEAK
ADV_CREATURE_DEATH
+
MOVED_OUT_OF_RANGE
CITIZEN_DEATH
+
GAIN_SITE_CONTROL
PET_DEATH
+
PUSH_ITEM
CITIZEN_MISSING
+
REORGANIZE_POSSESSIONS
PET_MISSING
+
TRAVEL_COMPLAINT
FALL_OVER
+
LOSE_HOLD_OF_SURFACE
CAUGHT_IN_FLAMES
+
FAIL_TO_GRAB_SURFACE
CAUGHT_IN_WEB
+
COMBAT_WRESTLE_CATCH_ATTACK
ENGRAVING_MELTS
+
CURRENT_SMELL
MASTERPIECE_CONSTRUCTION
+
NO_INV_TO_FIRE
MASTER_ARCHITECTURE_LOST
+
NO_INV_TO_THROW
MASTER_CONSTRUCTION_LOST
+
NOTHING_TO_PICK_UP
ADV_AWAKEN
+
NO_INV_TO_DROP
ADV_SLEEP_INTERRUPTED
+
NO_INV_TO_CONTAIN
ADV_REACTION_PRODUCTS
+
NO_INV_TO_EAT
CANCEL_JOB
+
NO_INV_TO_WEAR
NO_INV_TO_EAT
+
NO_INV_TO_REMOVE
NO_INV_TO_CONTAIN
+
NO_ITEM_TO_STRAP
NO_INV_TO_DROP
+
NO_GRASP_TO_DRAW_ITEM
NOTHING_TO_PICK_UP
+
YOU_DRAW_ITEM
NO_INV_TO_THROW
+
YOU_STRAP_ITEM
NO_INV_TO_FIRE
+
YOU_UNYIELDED
CURRENT_SMELL
 
CURRENT_WEATHER
 
 
YOU_YIELDED
 
YOU_YIELDED
YOU_UNYIELDED
+
NOTHING_TO_EXAMINE
YOU_STRAP_ITEM
+
INTERACTION_TARGET
YOU_DRAW_ITEM
+
INTERACTION_ACTOR
NO_GRASP_TO_DRAW_ITEM
+
CREATURE_STEALS_OBJECT
NO_ITEM_TO_STRAP
+
MECHANISM_SOUND
NO_INV_TO_REMOVE
+
CREATURE_SOUND
NO_INV_TO_WEAR
+
ADVENTURE_INTRO
CANNOT_CONSTRUCT
+
TRAVEL_SITE_BUMP
MADE_CAMPFIRE
+
TRAVEL_SITE_DISCOVERY
CANNOT_SET_FIRE
+
GHOST_ATTACK
SET_FIRE
+
NIGHT_ATTACK_TRAVEL
DAWN_BREAKS
+
NIGHT_ATTACK_ENDS
NIGHTFALL
+
NIGHT_ATTACK_STARTS
NO_INV_INTERACTION
+
MAT_BREATH
CURRENT_TEMPERATURE
+
STAND_UP
CURRENT_DATE
+
PULL_OUT_DROP
NO_GRASP_FOR_PICKUP
+
COMBAT_EVENT_ATTACK_INTERRUPTED
CANNOT_STAND
+
BANDIT_GRAB_ITEM
MUST_UNRETRACT_FIRST
+
BANDIT_EMPTY_CONTAINER
CANNOT_REST
+
EMBRACE
CANNOT_MAKE_CAMPFIRE
+
FLAME_HIT
CANNOT_CHOP_TREE
+
DODGE_FLYING_OBJECT
 
SKIP_ON_LIQUID
 
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
+
ANIMAL_TRAINING_KNOWLEDGE
FLAME_HIT
+
TRAINING_FULL_REVERSION
EMBRACE
+
TRAINING_DOWN_TO_SEMI_WILD
BANDIT_EMPTY_CONTAINER
+
FLOUNDER_IN_LIQUID
BANDIT_GRAB_ITEM
+
SIMPLE_ANIMAL_ACTION
COMBAT_EVENT_ATTACK_INTERRUPTED
+
STRANGE_CLOUD
COMBAT_WRESTLE_CATCH_ATTACK
+
STRANGE_RAIN_SNOW
 
CONFLICT_CONVERSATION
 
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
+
REGULAR_CONVERSATION
STRANGE_CLOUD
+
LAND_ELEVATED_STATUS
SIMPLE_ANIMAL_ACTION
+
LAND_GAINS_STATUS
FLOUNDER_IN_LIQUID
+
VERMIN_DISTURBED
TRAINING_DOWN_TO_SEMI_WILD
+
CITIZEN_SNATCHED
TRAINING_FULL_REVERSION
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
ANIMAL_TRAINING_KNOWLEDGE
+
UNABLE_TO_COMPLETE_BUILDING
MOVED_OUT_OF_RANGE
+
PET_ADOPTS_OWNER
CANNOT_SPEAK
+
PET_LOSES_DEAD_OWNER
NO_TRACKS
+
MERCHANTS_EMBARKED
ALREADY_SEARCHED_AREA
+
MERCHANTS_LEAVING_SOON
SEARCH_FOUND_SOMETHING
+
MERCHANT_WAGONS_BYPASSED
SEARCH_FOUND_NOTHING
+
MERCHANTS_NEED_DEPOT
NOTHING_TO_INTERACT
+
MERCHANTS_UNLOADING
NOTHING_TO_EXAMINE
+
RESOLVE_SHARED_ITEMS
FAIL_TO_GRAB_SURFACE
+
JOB_OVERWRITTEN
LOSE_HOLD_OF_SURFACE
+
QUOTA_FILLED
TRAVEL_COMPLAINT
+
LINKAGE_SUSPENDED
REORGANIZE_POSSESSIONS
+
CONSTRUCTION_SUSPENDED
PUSH_ITEM
+
SITE_PRESENT
DRAW_ITEM
+
ELECTION_RESULTS
STRAP_ITEM
 
GAIN_SITE_CONTROL
 
 
FAREWELL_HELPER
 
FAREWELL_HELPER
ELECTION_RESULTS
+
SLOWDOWN_ENDS
SITE_PRESENT
+
MANDATE_ENDS
CONSTRUCTION_SUSPENDED
+
COOKED_MASTERPIECE
LINKAGE_SUSPENDED
+
DYED_MASTERPIECE
QUOTA_FILLED
+
ANIMAL_TRAINED
JOB_OVERWRITTEN
+
YOU_FEED_ON_SUCKEE
NOTHING_TO_CATCH_IN_WATER
+
POWER_LEARNED
 
ARTWORK_DEFACED
 
ARTWORK_DEFACED
POWER_LEARNED
+
MASTERPIECE_CRAFTED
YOU_FEED_ON_SUCKEE
+
NIGHTFALL
ANIMAL_TRAINED
+
DAWN_BREAKS
DYED_MASTERPIECE
+
CANNOT_SET_FIRE
COOKED_MASTERPIECE
+
MADE_CAMPFIRE
MANDATE_ENDS
+
CANNOT_CONSTRUCT
SLOWDOWN_ENDS
+
CANNOT_CHOP_TREE
NEW_WORK_MANDATE
+
CANNOT_MAKE_CAMPFIRE
CITIZEN_BECOMES_SOLDIER
+
CANNOT_REST
CITIZEN_BECOMES_NONSOLDIER
+
MUST_UNRETRACT_FIRST
PARTY_ORGANIZED
+
CANNOT_STAND
POSSESSED_TANTRUM
+
NO_GRASP_FOR_PICKUP
BUILDING_TOPPLED_BY_GHOST
+
CURRENT_DATE
MASTERFUL_IMPROVEMENT
+
CURRENT_TEMPERATURE
MASTERPIECE_ENGRAVING
+
CURRENT_WEATHER
DEMAND_FORGOTTEN
+
SOLDIER_BECOMES_MASTER
NEW_DEMAND
+
RECRUIT_PROMOTED
NEW_MANDATE
+
PROFESSION_CHANGES
PRICES_ALTERED
+
YOU_TEMPERATURE_EFFECTS
NAMED_RESIDENT_CREATURE
+
YOU_ITEM_INTERACTION
SOMEBODY_GROWS_UP
+
YOU_BUILDING_INTERACTION
GUILD_REQUEST_TAKEN
 
GUILD_WAGES_CHANGED
 
 
PICK_UP_ITEM
 
PICK_UP_ITEM
YOU_BUILDING_INTERACTION
+
DROP_ITEM
YOU_ITEM_INTERACTION
+
CONSUME_FAILURE
YOU_TEMPERATURE_EFFECTS
+
DRINK_ITEM
PROFESSION_CHANGES
+
EAT_ITEM
RECRUIT_PROMOTED
+
PUT_INTO_CONTAINER
SOLDIER_BECOMES_MASTER
 
RESOLVE_SHARED_ITEMS
 
EMPTY_CONTAINER
 
 
TAKE_OUT_OF_CONTAINER
 
TAKE_OUT_OF_CONTAINER
NO_CONTAINER_FOR_ITEM
+
TAKE_OFF_ITEM
PUT_INTO_CONTAINER
+
PUT_ON_ITEM
EAT_ITEM
+
FIRST_CARAVAN_ARRIVAL
DRINK_ITEM
+
EMBARK_MESSAGE
CONSUME_FAILURE
+
NEW_HOLDING
DROP_ITEM
+
RETURNING_RUMOR_RECEIVED
PET_ADOPTS_OWNER
+
SERVICE_ORDER_RUMOR_RECEIVED
UNABLE_TO_COMPLETE_BUILDING
+
RUMOR_SPREAD
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
PETITION_IGNORED
CITIZEN_SNATCHED
+
NEW_APPRENTICESHIP
VERMIN_DISTURBED
+
COMPOSITION_FAILED
LAND_GAINS_STATUS
+
COMPOSITION_COMPLETE
LAND_ELEVATED_STATUS
+
BUILDING_DESTROYED_OR_TOPPLED
MASTERPIECE_CRAFTED
+
PERFORMER_UPDATE
COUGH_BLOOD
+
LEARNED_ART_FORM
VOMIT_BLOOD
+
LEARNED_WRITTEN_CONTENT
MERCHANTS_UNLOADING
+
CONCLUDE_ACTIVITY
MERCHANTS_NEED_DEPOT
+
FAILED_MOUNT
MERCHANT_WAGONS_BYPASSED
+
CANNOT_MOUNT
MERCHANTS_LEAVING_SOON
+
CRIME_WITNESS_ITEM_MISSING
MERCHANTS_EMBARKED
+
CRIME_WITNESS_ITEM_MOVED
PET_LOSES_DEAD_OWNER
+
CRIME_WITNESS_STOLEN
 +
CRIME_WITNESS_HANDOFF
 
NEW_GUILD
 
NEW_GUILD
CRIME_WITNESS_HANDOFF
+
AGREEMENT_ABANDONED
CRIME_WITNESS_STOLEN
+
AGREEMENT_WARNING
CRIME_WITNESS_ITEM_MOVED
+
AGREEMENT_SATISFIED
CRIME_WITNESS_ITEM_MISSING
+
EMERGENCY_TACTICAL_CONTROL
CANNOT_MOUNT
+
NEW_MARKET_LINK
FAILED_MOUNT
+
SATISFIED_MONARCH
DISMOUNT
 
 
HASTY_MONARCH
 
HASTY_MONARCH
SATISFIED_MONARCH
+
MONARCH_ARRIVAL
MOUNTAINHOME
+
MASTERFUL_IMPROVEMENT
NEW_MARKET_LINK
+
BUILDING_TOPPLED_BY_GHOST
EMERGENCY_TACTICAL_CONTROL
+
POSSESSED_TANTRUM
AGREEMENT_SATISFIED
+
PARTY_ORGANIZED
AGREEMENT_WARNING
+
CITIZEN_BECOMES_NONSOLDIER
AGREEMENT_ABANDONED
+
CITIZEN_BECOMES_SOLDIER
BRAIDED
+
NEW_WORK_MANDATE
DOUBLE_BRAIDS
+
GUILD_WAGES_CHANGED
PONY_TAILS
+
GUILD_REQUEST_TAKEN
CLEAN_SHAVEN
+
SOMEBODY_GROWS_UP
STANDARD_HAIR_SHAPINGS
+
NAMED_RESIDENT_CREATURE
STANDARD_BEARD_SHAPINGS
+
PRICES_ALTERED
STANDARD_MOUSTACHE_SHAPINGS
+
NEW_MANDATE
STANDARD_SIDEBURNS_SHAPINGS
+
NEW_DEMAND
FAILED_DISMOUNT
+
DEMAND_FORGOTTEN
DIPLOMAT_LEFT_UNHAPPY
+
NOTHING_TO_CATCH_IN_WATER
FOOD_WARNING
+
ACTIVITY_SECTION_CHANGE
Unrecognized Announcement Token:
+
MIDDLE_OF_ACTIVITY
SINGULAR
+
BEGIN_ACTIVITY
PLURAL
+
PERFORMANCE_START_FAILURE
Unrecognized Word Property Token:
+
SERVICE_ORDER_DELIVERY
NEATLY_COMBED
+
SEASON_WINTER
 
SEASON_AUTUMN
 
SEASON_AUTUMN
SEASON_WINTER
+
SEASON_SUMMER
SERVICE_ORDER_DELIVERY
+
SEASON_SPRING
PERFORMANCE_START_FAILURE
+
SEASON_DRY
BEGIN_ACTIVITY
+
SEASON_WET
MIDDLE_OF_ACTIVITY
+
WEATHER_BECOMES_RAIN
ACTIVITY_SECTION_CHANGE
+
WEATHER_BECOMES_SNOW
CONCLUDE_ACTIVITY
+
WEATHER_BECOMES_CLEAR
 
NO_MARRIAGE_CELEBRATION
 
NO_MARRIAGE_CELEBRATION
WEATHER_BECOMES_CLEAR
+
MASTERPIECE_ENGRAVING
WEATHER_BECOMES_SNOW
+
weevil
WEATHER_BECOMES_RAIN
+
ladybug
SEASON_WET
+
tiger beetle
SEASON_DRY
+
hornet
SEASON_SPRING
+
bee
SEASON_SUMMER
+
wasp
CHOP_TREE
+
assassin bug
RUMOR_SPREAD
+
cicada
SERVICE_ORDER_RUMOR_RECEIVED
+
aphid
RETURNING_RUMOR_RECEIVED
+
thrips
NEW_HOLDING
+
louse
EMBARK_MESSAGE
+
mantis
FIRST_CARAVAN_ARRIVAL
+
termite
MONARCH_ARRIVAL
+
cockroach
LEARNED_WRITTEN_CONTENT
+
stick insect
LEARNED_ART_FORM
+
caddisfly
PERFORMER_UPDATE
 
BUILDING_DESTROYED_OR_TOPPLED
 
COMPOSITION_COMPLETE
 
COMPOSITION_FAILED
 
NEW_APPRENTICESHIP
 
PETITION_IGNORED
 
 
scorpionfly
 
scorpionfly
caddisfly
+
flea
butterfly
+
mosquito
caterpillar
+
antlion larva
maggot
+
lacewing
spider
+
snakefly
 +
rove beetle
 +
rhinoceros beetle
 
dung beetle
 
dung beetle
rhinoceros beetle
+
stag beetle
rove beetle
+
scarab beetle
snakefly
+
firefly
lacewing
+
click beetle
antlion larva
+
darkling beetle
mosquito
+
CLEAN_SHAVEN
earthworm
+
PONY_TAILS
bristleworm
+
DOUBLE_BRAIDS
ribbon worm
+
BRAIDED
flat worm
+
NEATLY_COMBED
tarantula
+
Unrecognized Announcement Token:
scorpion
+
NO_CONTAINER_FOR_ITEM
shrimp
+
NO_INV_INTERACTION
lobster
+
DEITY_PRONOUNCEMENT
nematode
+
FOOD_WARNING
 +
DIPLOMAT_LEFT_UNHAPPY
 +
FAILED_DISMOUNT
 +
cricket
 +
grasshopper
 
earwig
 
earwig
grasshopper
+
stonefly
cricket
+
damselfly
stick insect
+
dragonfly
cockroach
+
mayfly
termite
+
silverfish
mantis
+
quadruped
 +
blob
 
Unrecognized Tissue Layer Shapings Token:  
 
Unrecognized Tissue Layer Shapings Token:  
quadruped
+
STANDARD_SIDEBURNS_SHAPINGS
silverfish
+
STANDARD_BEARD_SHAPINGS_WITH_DOUBLE
mayfly
+
STANDARD_MOUSTACHE_SHAPINGS
dragonfly
+
STANDARD_BEARD_SHAPINGS
damselfly
+
STANDARD_HAIR_SHAPINGS
stonefly
+
chicken
tiger beetle
+
grouse
ladybug
+
turkey
weevil
+
swan
darkling beetle
+
duck
click beetle
+
ankylosaurid
firefly
+
ceratopsid
scarab beetle
+
stegosaurid
stag beetle
+
hadrosaurid
thrips
+
iguanodont
cicada
+
theropod
assassin bug
+
sauropod
hornet
+
dimetrodon
 +
pterosaur
 +
turtle
 +
osprey
 +
condor
 
kestrel
 
kestrel
condor
+
falcon
osprey
+
flamingo
buzzard
+
vulture
harrier
+
stork
 +
pelican
 +
penguin
 +
petrel
 
albatross
 
albatross
petrel
+
grebe
penguin
+
loon
pelican
+
gull
vulture
+
pheasant
flamingo
+
quail
falcon
+
earthworm
hummingbird
+
slug
kingfisher
+
snail
hornbill
+
nematode
quetzal
+
crab
toucan
+
lobster
woodpecker
+
shrimp
lyrebird
+
scorpion
thornbill
+
tarantula
pigeon
+
spider
parrot
+
maggot
cockatoo
+
caterpillar
cuckoo
+
butterfly
nightjar
+
anaconda
 
python
 
python
anaconda
+
cobra
turtle
+
rattlesnake
pterosaur
+
viper
dimetrodon
+
serpent
sauropod
+
crocodile
theropod
+
alligator
 +
newt
 
salamander
 
salamander
alligator
+
frog
crocodile
+
toad
serpent
+
flat worm
rattlesnake
+
ribbon worm
turkey
+
bristleworm
grouse
+
leech
chicken
+
chickadee
pheasant
+
titmouse
iguanodont
+
finch
hadrosaurid
+
bunting
stegosaurid
+
cardinal
ceratopsid
+
tanager
ankylosaurid
+
sparrow
 +
nuthatch
 +
wren
 +
mockingbird
 +
starling
 +
oxpecker
 +
thrush
 +
warbler
 +
bushtit
 +
martin
 +
Timber
 +
Sandstone
 
Limestone
 
Limestone
Sandstone
+
Galena
Timber
+
Malachite
Moonstone
+
Hematite
Dabbling
+
Felsite
Novice
+
Slate
Adequate
+
Granite
 +
hippopotamus
 
walrus
 
walrus
hippopotamus
+
fruit bat
Granite
+
flycatcher
Felsite
+
waxwing
Hematite
+
kingfisher
Malachite
+
hummingbird
Galena
+
swift
Grand Master
+
nightjar
Legendary
+
cuckoo
Carpentry
+
cockatoo
Bowmaking
+
parrot
Stone Carving
+
pigeon
Stonecutting
+
dove
Engraving
+
crane
Masonry
+
kite
Competent
+
harrier
Skilled
+
eagle
Proficient
+
buzzard
Talented
+
swallow
Professional
+
lark
Accomplished
 
High Master
 
 
kinglet
 
kinglet
swallow
+
magpie
martin
+
jay
bushtit
+
raven
warbler
+
crow
thrush
+
shrike
oxpecker
+
fantail
 +
oriole
 
honeyeater
 
honeyeater
oriole
+
thornbill
fantail
+
lyrebird
shrike
+
woodpecker
magpie
+
toucan
titmouse
+
quetzal
chickadee
+
Potash Making
waxwing
+
Soap Making
flycatcher
+
Strand Extraction
fruit bat
+
Furnace Operation
starling
+
Tracking
mockingbird
+
Pacification
nuthatch
+
Consoling
sparrow
+
Flattery
tanager
+
Comedy
cardinal
+
Intimidation
bunting
+
Lying
 +
Record Keeping
 +
Appraisal
 +
Judging Intent
 +
Negotiation
 +
Studying
 +
Glassmaking
 +
Metal Crafting
 +
Stone Crafting
 
Wax Working
 
Wax Working
Stone Crafting
+
Pottery
Metal Crafting
+
Bookbinding
Glassmaking
+
Papermaking
Studying
+
Woodcrafting
Concentration
+
Gem Setting
Discipline
+
Gem Cutting
Observation
 
 
Armorsmithing
 
Armorsmithing
Metalsmithing
+
Weaponsmithing
Gem Cutting
+
Wood Burning
Gem Setting
+
Lye Making
Woodcrafting
+
Carpentry
Papermaking
+
Legendary
Bookbinding
+
Grand Master
Pottery
+
High Master
Keyboard Instrument
+
Accomplished
Stringed Instrument
+
Professional
Wind Instrument
+
Talented
Percussion Instrument
+
Proficient
Critical Thinking
+
Skilled
Optics Engineer
+
Competent
Fluid Engineer
+
Adequate
Writing
+
Dabbling
Poetry
+
Opal
Reading
+
Moonstone
Speaking
+
Persuasion
Singing
+
Riding
Ambush
 
 
Swimming
 
Swimming
Riding
+
Herbalism
Persuasion
+
Growing
Negotiation
+
Trapping
Judging Intent
+
Butchery
Appraisal
+
Fish Cleaning
Organization
+
Fish Dissection
 
Animal Caretaking
 
Animal Caretaking
Fish Dissection
+
Masonry
Animal Dissection
+
Stonecutting
Fish Cleaning
+
Stone Carving
Butchery
+
Bowmaking
Trapping
+
Bone Carving
Growing
+
Glazing
Herbalism
+
Beekeeping
Tracking
+
Pressing
Furnace Operation
+
Dyeing
Strand Extraction
+
Tanning
Soap Making
+
Leatherworking
Potash Making
+
Pump Operation
Lye Making
+
Siege Operation
Wood Burning
+
Siege Engineering
Weaponsmithing
+
Bow
Record Keeping
+
Pike
Intimidation
+
Crossbow
Conversation
+
Spear
Comedy
+
Mace
Flattery
+
Spinning
Consoling
+
Shearing
Pacification
+
Milking
 +
Cheesemaking
 
Cooking
 
Cooking
Cheesemaking
+
Lash
Milking
+
Knife
Gelding
+
Machinery
Shearing
+
Throwing
Spinning
+
Blowgun
Misc. Object
+
Threshing
Wound Dressing
+
Milling
 
Clothes Making
 
Clothes Making
Milling
+
Brewing
Threshing
+
Weaving
Blowgun
+
Logic
Throwing
+
Critical Thinking
Machinery
+
Percussion Instrument
Stone Carver
+
Wind Instrument
Stonecutter
+
Stringed Instrument
Engraver
+
Keyboard Instrument
Animal Trainer
+
Singing
Animal Caretaker
+
Speaking
Fish Dissector
+
Reading
Animal Dissector
+
Prose
Diagnostics
+
Observation
Surgery
+
Discipline
Bone Setting
+
Concentration
Suturing
+
Sword
Crutch-walking
+
Axe
Knapping
+
Dodging
Climbing
+
Kicking
Intrigue
+
Striking
 
Biting
 
Biting
Striking
+
Wrestling
Kicking
+
Archery
Dodging
+
Fighting
Hammer
+
Teaching
 +
Military Tactics
 +
Leadership
 
Coordination
 
Coordination
Balance
+
Fluid Engineer
Leadership
+
Optics Engineer
Military Tactics
+
Gem Cutter
Teaching
+
Blacksmith
Fighting
+
Armorsmith
Archery
+
Weaponsmith
Wrestling
+
Wood Burner
Tanning
+
Lye Maker
Dyeing
+
Potash Maker
Pressing
+
Soaper
Beekeeping
+
Strand Extractor
Glazing
+
Furnace Operator
Bone Carving
+
Fisherman
Weaving
+
Tracker
Brewing
+
Pacifier
Crossbow
+
Consoler
Siege Engineering
+
Comedian
Siege Operation
+
Conversationalist
Pump Operation
+
Speaker
Leatherworking
+
Reader
Student
+
Poet
 +
Writer
 +
Wordsmith
 
Observer
 
Observer
Wordsmith
+
Glassmaker
Writer
+
Metal Crafter
Reader
+
Stone Crafter
Speaker
+
Wax Worker
Knapper
+
Potter
 +
Bookbinder
 +
Papermaker
 
Woodcrafter
 
Woodcrafter
Papermaker
+
Gem Setter
Bookbinder
+
Fish Dissector
Potter
+
Animal Caretaker
Wax Worker
+
Animal Trainer
Stone Crafter
+
Mason
Metal Crafter
+
Engraver
Glassmaker
+
Stonecutter
Logician
+
Stone Carver
Mathematician
+
Climbing
Astronomer
+
Knapping
Chemist
+
Crutch-walking
Geographer
+
Bone Setting
Leader
+
Diagnostics
Tactician
+
Wound Dressing
Teacher
+
Misc. Object
Dancer
+
Intimidator
Musician
+
Liar
Singer
+
Record Keeper
Keyboardist
 
Stringed Instrumentalist
 
Wind Instrumentalist
 
Percussionist
 
Critical Thinker
 
Negotiator
 
Judge of Intent
 
Appraiser
 
 
Organizer
 
Organizer
Record Keeper
+
Appraiser
Intimidator
+
Judge of Intent
Conversationalist
+
Negotiator
 +
Persuader
 +
Swimmer
 +
Ambusher
 +
Herbalist
 +
Planter
 +
Trapper
 
Fish Cleaner
 
Fish Cleaner
Trapper
+
Animal Dissector
Planter
+
Thrower
Herbalist
+
Thresher
Ambusher
+
Miller
Swimmer
+
Brewer
Persuader
+
Weaver
Potash Maker
+
Bone Carver
Lye Maker
+
Glazer
Wood Burner
+
Beekeeper
Weaponsmith
+
Presser
Armorsmith
+
Leatherworker
Blacksmith
+
Pump Operator
Gem Cutter
+
Siege Operator
Gem Setter
+
Siege Engineer
Comedian
+
Armor User
Consoler
+
Shield User
Pacifier
+
Skill 2
Tracker
+
Skill 1
Fisherman
+
Schemer
Furnace Operator
+
Climber
Strand Extractor
+
Crutch-walker
Soaper
 
 
Suturer
 
Suturer
Crutch-walker
+
Wound Dresser
Climber
+
Misc. Object User
Schemer
+
Spinner
Skill 1
+
Shearer
Skill 2
+
Gelder
Skill 3
+
Milker
Skill 4
 
 
Cheesemaker
 
Cheesemaker
Milker
+
Knife User
Gelder
+
Druid
Shearer
+
Tactician
Spinner
+
Leader
Misc. Object User
+
Geographer
Wound Dresser
+
Chemist
ill-sized art actions (2):
+
Astronomer
ill-sized art actions (3):
+
Mathematician
ill-sized art actions (4):
+
Logician
ill-sized art actions (5):
+
Critical Thinker
ill-sized art actions (6):
+
Percussionist
LIQUID_COOKING
+
Wind Instrumentalist
LIQUID_SCOOP
+
Stringed Instrumentalist
GRIND_POWDER_RECEPTACLE
+
Keyboardist
Skill 5
+
Singer
Skill 6
+
Musician
Skill 7
+
Dancer
Skill 8
+
Knapper
Skill 9
+
Pikeman
Skill 10
+
Spearman
ill-sized art actions (1):
+
Hammerman
Hammerman
 
Spearman
 
Crossbowman
 
Pikeman
 
Bowman
 
Shield User
 
Armor User
 
Siege Engineer
 
Wrestler
 
Striker
 
Kicker
 
Dodger
 
Axeman
 
Swordsman
 
 
Maceman
 
Maceman
Brewer
+
Swordsman
Miller
+
Axeman
Thresher
+
Dodger
Blowgunner
+
Kicker
Thrower
+
Striker
Knife User
+
Biter
Lasher
+
Archer
Siege Operator
+
Fighter
Pump Operator
+
HAS_DOORS
Leatherworker
+
WILDERNESS_LOCATION
Presser
+
SIMPLE_BURROW
Beekeeper
+
SIMPLE_MOUND
Glazer
+
Unrecognized Tool Use Token:
Bone Carver
+
GAMES_OF_CHANCE
Weaver
+
PLACE_OFFERING
 +
DISPLAY_OBJECT
 +
CONTAIN_WRITING
 +
PROTECT_FOLDED_SHEETS
 +
ROLL_UP_SHEET
 +
STAND_AND_WORK_ABOVE
 +
VOCALIZATION
 +
PEACEFUL_INTERMITTENT
 
GIANT_NEST
 
GIANT_NEST
Unrecognized Habit Token:
+
COLLECT_WEALTH
PEACEFUL_INTERMITTENT
+
USE_ANY_MELEE_WEAPON
Unrecognized Creature Sound Token:
+
EAT_BONE_PORRIDGE
VOCALIZATION
+
COLLECT_TROPHIES
Unrecognized Creature Sound Method Token:
+
COOK_PEOPLE
Random Buffer Overload
+
COOK_VERMIN
 +
GRIND_VERMIN
 
COOK_BLOOD
 
COOK_BLOOD
GRIND_VERMIN
+
GRIND_BONE_MEAL
COOK_VERMIN
+
LIQUID_COOKING
COOK_PEOPLE
+
Skill 10
COLLECT_TROPHIES
+
Skill 9
EAT_BONE_PORRIDGE
+
Skill 8
USE_ANY_MELEE_WEAPON
+
Skill 7
COLLECT_WEALTH
+
Skill 6
 +
Skill 5
 +
Skill 4
 +
Skill 3
 +
HEAVY_OBJECT_HAULING
 +
TRACK_CART
 +
SMALL_OBJECT_STORAGE
 
FOOD_STORAGE
 
FOOD_STORAGE
NEST_BOX
+
LIQUID_CONTAINER
BOOKCASE
+
MEAL_CONTAINER
SMALL_OBJECT_STORAGE
+
HOLD_MEAT_FOR_CARVING
TRACK_CART
+
MEAT_CLEAVING
HEAVY_OBJECT_HAULING
+
MEAT_SLICING
STAND_AND_WORK_ABOVE
+
MEAT_BONING
ROLL_UP_SHEET
+
MEAT_CARVING
 
GRIND_POWDER_GRINDER
 
GRIND_POWDER_GRINDER
MEAT_CARVING
+
GRIND_POWDER_RECEPTACLE
MEAT_BONING
+
LIQUID_SCOOP
MEAT_SLICING
+
Random Buffer Overload
MEAT_CLEAVING
 
HOLD_MEAT_FOR_CARVING
 
MEAL_CONTAINER
 
LIQUID_CONTAINER
 
SIMPLE_BURROW
 
LABYRINTH
 
SHRINE
 
WILDERNESS_LOCATION
 
Unrecognized Lair Token:
 
HAS_DOORS
 
Unrecognized Lair Characteristic Token:
 
GRIND_BONE_MEAL
 
PROTECT_FOLDED_SHEETS
 
CONTAIN_WRITING
 
DISPLAY_OBJECT
 
PLACE_OFFERING
 
DIVINATION
 
GAMES_OF_CHANCE
 
Unrecognized Tool Use Token:
 
SIMPLE_MOUND
 
 
catatonic
 
catatonic
 +
BLOW_OVER_FREE_REED
 +
BLOW_OVER_DOUBLE_REED
 +
BLOW_OVER_SINGLE_REED
 +
BLOW_OVER_OPENING_END
 +
BLOW_OVER_OPENING_SIDE
 
BLOW_AGAINST_FIPPLE
 
BLOW_AGAINST_FIPPLE
BLOW_OVER_OPENING_SIDE
+
VIBRATE_BP_AGAINST_OPENING
BLOW_OVER_OPENING_END
+
STRUCK
BLOW_OVER_SINGLE_REED
+
STRUCK_BY_BP
BLOW_OVER_DOUBLE_REED
+
BOWED
BLOW_OVER_FREE_REED
+
PLUCKED
STRUCK_TOGETHER
 
SHAKEN
 
 
PLUCKED_BY_BP
 
PLUCKED_BY_BP
PLUCKED
+
piercing
STRUCK_BY_BP
+
pure
STRUCK
+
brittle
VIBRATE_BP_AGAINST_OPENING
+
eerie
 +
quavering
 +
vibrating
 +
even
 +
wobbling
 +
mellow
 +
breathy
 +
evolving
 +
choppy
 +
gentle
 +
sonorous
 +
flat
 +
rugged
 +
warm
 +
buzzy
 +
nasal
 +
harsh
 +
wavering
 +
strident
 +
STOPPING_HOLE
 +
STOPPING_AGAINST_BODY
 +
STOPPING_FRET
 +
SUBPART_CHOICE
 
MEMBRANE_POSITION
 
MEMBRANE_POSITION
SUBPART_CHOICE
+
Unrecognized Sound Production Token:
KEYBOARD
+
AIR_AGAINST_FIPPLE
STOPPING_FRET
+
AIR_OVER_FREE_REED
STOPPING_AGAINST_BODY
+
AIR_OVER_REED
STOPPING_HOLE
+
BAG_OVER_REED
STOPPING_HOLE_KEY
+
RESONATOR
 +
FRICTION
 
SCRAPED
 
SCRAPED
FRICTION
+
SHAKEN
RESONATOR
+
STRUCK_TOGETHER
BAG_OVER_REED
+
sharp
AIR_OVER_REED
+
TIGHTENING
AIR_OVER_FREE_REED
 
AIR_AGAINST_FIPPLE
 
Unrecognized Sound Production Token:
 
sonorous
 
gentle
 
slicing
 
liquid
 
raucous
 
breezy
 
rugged
 
rippling
 
sparkling
 
shrill
 
floating
 
ringing
 
resonant
 
 
CROOKS
 
CROOKS
TIGHTENING
+
LEVERS
Unrecognized Tuning Token:
+
ADJUSTABLE_BRIDGES
choppy
+
PEGS
steady
+
FOOT_PEDALS
 +
BP_IN_BELL
 +
VALVE_ROUTES_AIR
 
HARMONIC_SERIES
 
HARMONIC_SERIES
VALVE_ROUTES_AIR
+
SLIDE
BP_IN_BELL
+
STOPPING_HOLE_KEY
FOOT_PEDALS
+
NASAL
Unrecognized Pitch Choice Token:
+
REEDY
ADJUSTABLE_BRIDGES
+
HARSH
LEVERS
+
WAVERING
quavering
+
STRIDENT
fragile
+
PIERCING
brittle
+
PURE
piercing
+
BRITTLE
strident
+
FRAGILE
wavering
+
QUAVERING
evolving
+
VIBRATING
bright
+
FLUID
breathy
+
EVEN
mellow
+
FOCUSED
wobbling
+
WOBBLING
focused
+
SHRILL
vibrating
+
WISPY
SLICING
+
RASPY
 +
BREEZY
 
RAUCOUS
 
RAUCOUS
BREEZY
+
GENTLE
SHRILL
+
WATERY
 +
SONOROUS
 +
CRISP
 +
FLAT
 
RUGGED
 
RUGGED
SONOROUS
+
WARM
WATERY
+
BUZZY
GENTLE
+
FULL
 +
NOISY
 +
sparkling
 +
rippling
 +
sweet
 +
resonant
 +
floating
 +
dull
 +
rich
 +
shrill
 +
wispy
 +
raspy
 +
breezy
 +
raucous
 +
MELLOW
 +
BROAD
 +
STRAINED
 +
BREATHY
 +
SPARSE
 +
GRACEFUL
 +
STRONG
 +
EVOLVING
 +
STEADY
 +
CHOPPY
 +
SHARP
 +
THIN
 +
protector of weak
 +
psycho
 
animal partner
 
animal partner
brawler
+
Unrecognized Timbre Token:
psycho
+
SPARKLING
trade partner
+
RIPPLING
information source
+
SWEET
storyteller
+
RESONANT
preacher
+
RINGING
 
FLOATING
 
FLOATING
RINGING
+
DULL
RESONANT
+
RICH
RIPPLING
 
SPARKLING
 
Unrecognized Timbre Token:
 
GRACEFUL
 
SPARSE
 
BREATHY
 
STRAINED
 
MELLOW
 
WOBBLING
 
FOCUSED
 
SMOOTH
 
CHOPPY
 
STEADY
 
EVOLVING
 
STRONG
 
DELICATE
 
BRIGHT
 
PIERCING
 
STRIDENT
 
WAVERING
 
VIBRATING
 
QUAVERING
 
FRAGILE
 
BRITTLE
 
Unrecognized Meat Category:
 
respected group
 
hated group
 
enemy fighter
 
 
friendly fighter
 
friendly fighter
brigand
+
bard
loyal soldier
+
TREE_TRUNK_NW
quarreler
+
TREE_TRUNK_W
dancer
+
TREE_TRUNK_E
friendly
+
TREE_TRUNK_S
killer
+
TREE_TRUNK_N
hunter
+
TREE_TRUNK_SLOPING
murderer
+
TREE_TRUNK_PILLAR
comrade
+
TREE_ROOTS
INTESTINES
+
TREE_ROOT_SLOPING
STOMACH
+
PILLAR_TILE
PANCREAS
+
DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE
SPLEEN
+
DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE
KIDNEY
+
NICKNAME_LEGENDS
GIZZARD
+
NICKNAME_ADVENTURE
flatterer
+
NICKNAME_DWARF
protector of weak
+
TREE_BRANCH_NEW
treasure hunter
+
TREE_BRANCH_NSW
preserver of knowledge
+
TREE_BRANCH_NSE
 +
TREE_BRANCH_SE
 +
TREE_BRANCH_SW
 +
TREE_BRANCH_NE
 +
TREE_BRANCH_NW
 +
TREE_BRANCH_EW
 +
TREE_BRANCH_NS
 +
TREE_TRUNK_BRANCH_W
 +
TREE_TRUNK_BRANCH_E
 +
TREE_TRUNK_BRANCH_S
 +
TREE_TRUNK_BRANCH_N
 +
TREE_TRUNK_SE
 +
TREE_TRUNK_SW
 +
TREE_TRUNK_NE
 +
POST_PREPARE_EMBARK_CONFIRMATION
 +
AUTOSAVE_PAUSE
 +
CLASSIC_VARIED_GROUND_TILES
 +
ENGRAVINGS_START_OBSCURED
 +
SHOW_IMP_QUALITY
 +
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
 +
SHOW_RAMP_ARROWS
 +
SHOW_FLOW_AMOUNTS
 +
SHOW_EMBARK_TUNNEL
 +
SHOW_ALL_HISTORY_IN_FORT_MODE
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
data/init/d_init_default.txt
 
data/init/d_init_default.txt
SHOW_FLOW_AMOUNTS
+
LOG_MAP_REJECTS
SHOW_EMBARK_TUNNEL
+
PAUSE_ON_LOAD
AUTOBACKUP
+
EMBARK_RECTANGLE
AUTOSAVE
+
MULTITHREADING
 +
TESTING_ARENA
 +
ARTIFACTS
 +
CAVEINS
 +
WALKING_SPREADS_SPATTER_ADV
 +
WALKING_SPREADS_SPATTER_DWF
 
KEYBOARD_CURSOR
 
KEYBOARD_CURSOR
 
PATH_COST
 
PATH_COST
WALKING_SPREADS_SPATTER_ADV
+
AUTOBACKUP
WALKING_SPREADS_SPATTER_DWF
+
AUTOSAVE
CAVEINS
 
TEMPERATURE
 
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
 
SHOW_RAMP_ARROWS
 
ENGRAVINGS_START_OBSCURED
 
SHOW_IMP_QUALITY
 
POST_PREPARE_EMBARK_CONFIRMATION
 
AUTOSAVE_PAUSE
 
 
INITIAL_SAVE
 
INITIAL_SAVE
 
EMBARK_WARNING_ALWAYS
 
EMBARK_WARNING_ALWAYS
 +
TREE_SMOOTH_BRANCHES_DEAD
 +
TREE_BRANCHES_DEAD
 +
TREE_BRANCH_NSEW_DEAD
 +
TREE_BRANCH_SEW_DEAD
 +
TREE_BRANCH_NEW_DEAD
 +
TREE_BRANCH_NSW_DEAD
 +
TREE_BRANCH_NSE_DEAD
 +
TREE_BRANCH_SE_DEAD
 +
TREE_BRANCH_SW_DEAD
 +
TREE_BRANCH_NE_DEAD
 +
TREE_BRANCH_NW_DEAD
 +
TREE_BRANCH_EW_DEAD
 +
TREE_BRANCH_NS_DEAD
 +
TREE_TRUNK_BRANCH_W_DEAD
 +
TREE_TRUNK_BRANCH_E_DEAD
 +
TREE_TRUNK_BRANCH_S_DEAD
 +
TREE_TRUNK_NSE
 +
TREE_CAP_FLOOR4_DEAD
 +
TREE_CAP_FLOOR3_DEAD
 +
TREE_CAP_FLOOR2_DEAD
 +
TREE_CAP_FLOOR1_DEAD
 +
TREE_CAP_WALL_SE_DEAD
 +
TREE_CAP_WALL_SW_DEAD
 +
TREE_CAP_WALL_NE_DEAD
 +
TREE_CAP_WALL_NW_DEAD
 +
TREE_CAP_WALL_W_DEAD
 +
TREE_CAP_WALL_E_DEAD
 +
TREE_CAP_WALL_S_DEAD
 +
TREE_CAP_WALL_N_DEAD
 +
TREE_CAP_PILLAR_DEAD
 +
TREE_CAP_RAMP_DEAD
 +
TREE_TWIGS_DEAD
 +
TREE_CAP_FLOOR1
 +
TREE_CAP_WALL_SE
 +
TREE_CAP_WALL_SW
 +
TREE_CAP_WALL_NE
 +
TREE_CAP_WALL_NW
 +
TREE_CAP_WALL_W
 +
TREE_CAP_WALL_E
 +
TREE_CAP_WALL_S
 +
TREE_CAP_WALL_N
 +
TREE_CAP_PILLAR
 
TREE_CAP_RAMP
 
TREE_CAP_RAMP
 
TREE_TWIGS
 
TREE_TWIGS
TREE_CAP_WALL_N
+
TREE_SMOOTH_BRANCHES
TREE_CAP_PILLAR
+
TREE_BRANCHES
TREE_CAP_WALL_E
 
TREE_CAP_WALL_S
 
TREE_CAP_WALL_NW
 
TREE_CAP_WALL_W
 
TREE_BRANCH_NSE
 
TREE_BRANCH_SE
 
TREE_BRANCH_NEW
 
TREE_BRANCH_NSW
 
 
TREE_BRANCH_NSEW
 
TREE_BRANCH_NSEW
 
TREE_BRANCH_SEW
 
TREE_BRANCH_SEW
TREE_SMOOTH_BRANCHES
+
TREE_TRUNK_BRANCH_N_DEAD
TREE_BRANCHES
+
TREE_TRUNK_SE_DEAD
 +
TREE_TRUNK_SW_DEAD
 +
TREE_TRUNK_NE_DEAD
 +
TREE_TRUNK_NW_DEAD
 +
TREE_TRUNK_W_DEAD
 +
TREE_TRUNK_E_DEAD
 +
TREE_TRUNK_S_DEAD
 +
TREE_TRUNK_N_DEAD
 +
TREE_TRUNK_SLOPING_DEAD
 
TREE_TRUNK_PILLAR_DEAD
 
TREE_TRUNK_PILLAR_DEAD
 
TREE_ROOTS_DEAD
 
TREE_ROOTS_DEAD
TREE_TRUNK_N_DEAD
+
TREE_ROOT_SLOPING_DEAD
TREE_TRUNK_SLOPING_DEAD
+
TREE_CAP_FLOOR4
TREE_TRUNK_E_DEAD
 
TREE_TRUNK_S_DEAD
 
TREE_TRUNK_NW_DEAD
 
TREE_TRUNK_W_DEAD
 
TREE_CAP_WALL_SW
 
TREE_CAP_WALL_NE
 
TREE_CAP_FLOOR1
 
TREE_CAP_WALL_SE
 
 
TREE_CAP_FLOOR3
 
TREE_CAP_FLOOR3
 
TREE_CAP_FLOOR2
 
TREE_CAP_FLOOR2
TREE_ROOT_SLOPING_DEAD
+
STORE_DIST_ITEM_DECREASE
TREE_CAP_FLOOR4
+
MAXIMUM_EMBARK_DIM
NICKNAME_LEGENDS
+
GRAZE_COEFFICIENT
TREE_ROOT_SLOPING
+
TRACK_RAMP_NSEW
PILLAR_TILE
+
TRACK_RAMP_SEW
TREE_TRUNK_PILLAR
+
TRACK_RAMP_NEW
TREE_ROOTS
+
TRACK_RAMP_NSW
TREE_TRUNK_N
+
TRACK_RAMP_NSE
TREE_TRUNK_SLOPING
+
TRACK_RAMP_EW
TESTING_ARENA
+
TRACK_RAMP_SW
ARTIFACTS
+
TRACK_RAMP_SE
EMBARK_RECTANGLE
+
TRACK_RAMP_NW
MULTITHREADING
+
TRACK_RAMP_NE
LOG_MAP_REJECTS
+
TRACK_RAMP_NS
PAUSE_ON_LOAD
+
TRACK_RAMP_W
NICKNAME_ADVENTURE
+
TRACK_RAMP_E
NICKNAME_DWARF
+
Unrecognized Init Option:
TREE_TRUNK_BRANCH_E
+
STRICT_POPULATION_CAP
TREE_TRUNK_BRANCH_S
+
VISITOR_CAP
TREE_BRANCH_NS
+
BABY_CHILD_CAP
TREE_TRUNK_BRANCH_W
+
CULL_DEAD_UNITS_AT
TREE_BRANCH_NW
+
FORTRESS_SEED_CAP
TREE_BRANCH_EW
+
SPECIFIC_SEED_CAP
TREE_BRANCH_SW
+
STORE_DIST_BIN_COMBINE
TREE_BRANCH_NE
+
STORE_DIST_BARREL_COMBINE
TREE_TRUNK_E
+
STORE_DIST_BUCKET_COMBINE
TREE_TRUNK_S
+
STORE_DIST_SEED_COMBINE
TREE_TRUNK_NW
+
TREE_TRUNK_INTERIOR_DEAD
TREE_TRUNK_W
+
TREE_TRUNK_NSEW_DEAD
TREE_TRUNK_SW
+
TREE_TRUNK_EW_DEAD
TREE_TRUNK_NE
+
TREE_TRUNK_NS_DEAD
TREE_TRUNK_BRANCH_N
+
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_SE
+
TREE_TRUNK_NEW_DEAD
 +
TREE_TRUNK_NSW_DEAD
 +
TREE_TRUNK_NSE_DEAD
 +
TREE_TRUNK_INTERIOR
 
TREE_TRUNK_NSEW
 
TREE_TRUNK_NSEW
 
TREE_TRUNK_EW
 
TREE_TRUNK_EW
TREE_TRUNK_NSE_DEAD
+
TREE_TRUNK_NS
TREE_TRUNK_INTERIOR
+
TREE_TRUNK_SEW
TREE_TRUNK_NEW_DEAD
 
TREE_TRUNK_NSW_DEAD
 
TREE_TRUNK_NS_DEAD
 
TREE_TRUNK_SEW_DEAD
 
TREE_CAP_FLOOR3_DEAD
 
TREE_CAP_FLOOR2_DEAD
 
TREE_TRUNK_NSE
 
TREE_CAP_FLOOR4_DEAD
 
 
TREE_TRUNK_NEW
 
TREE_TRUNK_NEW
 
TREE_TRUNK_NSW
 
TREE_TRUNK_NSW
TREE_TRUNK_NS
+
TRACK_RAMP_S
TREE_TRUNK_SEW
+
TRACK_RAMP_N
TRACK_NW
+
TRACK_NSEW
TRACK_NE
+
TRACK_SEW
TRACK_SW
+
TRACK_NEW
TRACK_SE
 
TRACK_NSE
 
 
TRACK_EW
 
TRACK_EW
TRACK_NEW
+
Button
TRACK_NSW
+
NULL play unit on load: id #
TREE_TRUNK_NSEW_DEAD
+
NULL item pointer on load
TREE_TRUNK_EW_DEAD
+
NULL play item on load: id #
TRACK_N
+
Job loaded into game with job ID <0. Ignoring.
TREE_TRUNK_INTERIOR_DEAD
+
NULL building pointer on load
TRACK_E
+
NULL play building on load: id #
TRACK_S
+
NULL displayed announcement
TRACK_NS
+
Site
TRACK_W
+
Error 1
TREE_BRANCH_NW_DEAD
+
Error 2
TREE_BRANCH_EW_DEAD
+
Nuked Activity Reference
TREE_BRANCH_SW_DEAD
+
Nuked Job Reference
TREE_BRANCH_NE_DEAD
+
Nuked Unit Reference (Worker/Inventory)
TREE_BRANCH_NSE_DEAD
+
[GENERATED]
TREE_BRANCH_SE_DEAD
+
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
TREE_BRANCH_NEW_DEAD
+
[NIGHT_CREATURE_HUNTER]
TREE_BRANCH_NSW_DEAD
+
[PCG_LAYERING:
TREE_TRUNK_SW_DEAD
 
TREE_TRUNK_NE_DEAD
 
TREE_TRUNK_BRANCH_N_DEAD
 
TREE_TRUNK_SE_DEAD
 
TREE_TRUNK_BRANCH_E_DEAD
 
TREE_TRUNK_BRANCH_S_DEAD
 
TREE_BRANCH_NS_DEAD
 
TREE_TRUNK_BRANCH_W_DEAD
 
TREE_CAP_WALL_E_DEAD
 
TREE_CAP_WALL_S_DEAD
 
TREE_CAP_WALL_NW_DEAD
 
TREE_CAP_WALL_W_DEAD
 
TREE_CAP_WALL_SW_DEAD
 
TREE_CAP_WALL_NE_DEAD
 
TREE_CAP_FLOOR1_DEAD
 
TREE_CAP_WALL_SE_DEAD
 
TREE_BRANCH_NSEW_DEAD
 
TREE_BRANCH_SEW_DEAD
 
TREE_SMOOTH_BRANCHES_DEAD
 
TREE_BRANCHES_DEAD
 
TREE_CAP_RAMP_DEAD
 
TREE_TWIGS_DEAD
 
TREE_CAP_WALL_N_DEAD
 
TREE_CAP_PILLAR_DEAD
 
TRACK_RAMP_SE
 
TRACK_RAMP_NW
 
TRACK_RAMP_EW
 
TRACK_RAMP_SW
 
TRACK_RAMP_NSW
 
TRACK_RAMP_NSE
 
TRACK_RAMP_SEW
 
TRACK_RAMP_NEW
 
TRACK_NSEW
 
TRACK_SEW
 
TRACK_RAMP_S
 
TRACK_RAMP_N
 
TRACK_RAMP_W
 
TRACK_RAMP_E
 
TRACK_RAMP_NE
 
TRACK_RAMP_NS
 
FORTRESS_SEED_CAP
 
SPECIFIC_SEED_CAP
 
BABY_CHILD_CAP
 
CULL_DEAD_UNITS_AT
 
POPULATION_CAP
 
VISITOR_CAP
 
Unrecognized Init Option:  
 
STRICT_POPULATION_CAP
 
GRAZE_COEFFICIENT
 
TRACK_RAMP_NSEW
 
STORE_DIST_ITEM_DECREASE
 
MAXIMUM_EMBARK_DIM
 
STORE_DIST_BUCKET_COMBINE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_BIN_COMBINE
 
STORE_DIST_BARREL_COMBINE
 
 
FATAL ERROR
 
FATAL ERROR
[GENERATED]
+
Crash while saving events
 +
Crash while saving mandates
 +
Crash while saving work quotas
 +
Crash while saving plot events
 +
Crash while saving coins
 +
Crash while saving squads
 +
Crash while saving formations
 +
Crash while saving activities
 +
Crash while saving interaction instances
 +
Crash while saving written content
 +
Crash while saving incidents
 +
Crash while saving crimes
 +
Crash while saving vehicles
 +
Crash while saving armies
 +
Crash while saving army controllers
 +
Crash while saving army tracking info
 +
Crash while saving (cleaning stale incidents/rumors)
 +
Crash while saving (offloading units)
 +
Crash while saving (offloading art)
 +
Crash while saving (setting up the save game)
 +
Crash while saving random objects
 +
Crash while saving (allocating space)
 +
Crash while saving items
 +
Crash while saving units
 +
Crash while saving jobs
 +
Crash while saving schedules
 +
Crash while saving projectiles
 +
Crash while saving buildings
 +
Crash while saving machines
 +
Crash while saving flow guides
 +
Crash while saving effects
 +
Crash while saving entities
 +
Nuked Feature Layer Reference
 +
Nuked Entity Population Reference
 +
Nuked Breed Reference
 +
Nuked Art Image Reference
 
Nuked Creature Def Reference
 
Nuked Creature Def Reference
 
NULL JOB ITEM (1):  
 
NULL JOB ITEM (1):  
Nuked Breed Reference
 
Nuked Art Image Reference
 
NULL unit projectile loaded
 
Civ Zone
 
 
NULL JOB ITEM (2):  
 
NULL JOB ITEM (2):  
 
NULL item projectile loaded
 
NULL item projectile loaded
Nuked Coin Front Reference
+
NULL unit projectile loaded
Nuked Coin Back Reference
+
: Null Unit Assignment (Id
Nuked Artifact Reference
+
: Null Item Assignment (Id
Nuked Item Improvement Reference
 
Nuked Feature Layer Reference
 
Nuked Entity Population Reference
 
Nuked Detail Event Reference
 
Nuked Subregion Reference
 
data/vanilla/vanilla_plants_graphics/
 
Vanilla Plants Graphics
 
Vanilla Descriptors Graphics
 
vanilla_plants_graphics
 
Vanilla Items Graphics
 
vanilla_buildings_graphics
 
vanilla_items_graphics
 
data/vanilla/vanilla_items_graphics/
 
 
Cage: Null Unit Assignment
 
Cage: Null Unit Assignment
 
Cage: Null Item Assignment
 
Cage: Null Item Assignment
: Null Unit Assignment (Id
 
: Null Item Assignment (Id
 
data/vanilla/vanilla_descriptors_graphics/
 
 
NULL Aid Requester
 
NULL Aid Requester
vanilla_descriptors_graphics
+
Crash while saving (creating directories)
NULL item pointer on load
+
Nuked Item Reference (General)
NULL play item on load: id #
+
Nuked Effect Reference
NULL play unit on load: id #
+
Nuked Vermin Event Reference
NULL play building on load: id #
+
Nuked Vermin Reference (Escaped Pet)
NULL displayed announcement
 
NULL job pointer on load
 
NULL building pointer on load
 
[PCG_LAYERING:
 
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
 
[NIGHT_CREATURE_HUNTER]
 
Button
 
 
Nuked Entity Reference
 
Nuked Entity Reference
 
Nuked Plot Info Reference
 
Nuked Plot Info Reference
Nuked Vermin Event Reference
+
Nuked Viewscreen Reference
Nuked Vermin Reference (Escaped Pet)
+
Nuked Unit Reference (Item Wrestle)
 
Nuked Hist Fig Reference
 
Nuked Hist Fig Reference
 
Nuked Site Reference
 
Nuked Site Reference
Nuked Viewscreen Reference
+
Nuked Artifact Reference
Nuked Unit Reference (Item Wrestle)
+
Nuked Item Improvement Reference
Error 2
+
Nuked Coin Front Reference
Nuked Activity Reference
+
Nuked Coin Back Reference
Error 1
+
Nuked Detail Event Reference
Nuked Item Reference (General)
+
Nuked Subregion Reference
Nuked Effect Reference
+
Loading object files...   
Nuked Job Reference
 
Nuked Unit Reference (Worker/Inventory)
 
Generating inorganics...
 
Generating plants...
 
Processing music...
 
Processing sounds...
 
Generating entities...
 
Generating reactions...
 
Generating items...
 
Generating creatures...
 
Processing plants...
 
Processing items...
 
Processing languages...
 
Processing inorganics...
 
Processing reactions...
 
Processing interactions...
 
Processing creatures...
 
Processing entities...
 
Loading parameters...
 
Loading artifacts...
 
Loading civilized populations...
 
Loading history...
 
Loading formations...
 
Loading activities...
 
Loading active historical figures...
 
Loading squads...
 
Preparing graphics...   
 
Loading items...
 
Generating interactions...
 
Finalizing generated objects...
 
Loading coin information...
 
Loading map data...
 
Loading buildings...
 
Loading entities...
 
Repairing squad info for Unit #
 
have corrupt feature map at
 
removed erroneous unit occupancy flag
 
removed erroneous unit ground occupancy flag
 
 
Sorting text...
 
Sorting text...
 
Sorting material templates...
 
Sorting material templates...
Loading world to start new game
+
Sorting inorganics...
Loading object files...
+
Sorting plants...
 +
Sorting tissue templates...
 +
Sorting items...
 +
Sorting buildings...
 +
Sorting body detail plans...
 +
Sorting creature bodies...
 +
Sorting creature variations...
 +
Sorting creatures...
 +
Sorting entities...
 +
Sorting languages...
 +
Sorting descriptors...
 +
Sorting reactions...
 
vanilla_creatures_graphics
 
vanilla_creatures_graphics
 
data/vanilla/vanilla_creatures_graphics/
 
data/vanilla/vanilla_creatures_graphics/
data/vanilla/vanilla_buildings_graphics/
+
Vanilla Creatures Graphics
Vanilla Buildings Graphics
+
vanilla_interactions_graphics
 +
51.01
 +
data/vanilla/vanilla_interactions_graphics/
 +
Vanilla Interactions Graphics
 +
patching corruption: item off-loaded and also in play:
 
** Loading Fortress **
 
** Loading Fortress **
 +
** Loading Adventurer **
 
patching dangerously broken trade definition -- magma powder changed to water/snow
 
patching dangerously broken trade definition -- magma powder changed to water/snow
Vanilla Creatures Graphics
+
removed erroneous unit occupancy flag
patching corruption: item off-loaded and also in play:
+
removed erroneous unit ground occupancy flag
Sorting languages...
+
Repairing squad info for Unit #
Sorting descriptors...
+
have corrupt feature map at
Sorting creatures...
+
Crash while saving adventure
Sorting entities...
+
Crash while saving general variables
Sorting music...
+
Crash while saving (closing files)
Sorting sounds...
+
vanilla_descriptors_graphics
Sorting reactions...
+
50.01
Sorting interactions...
+
data/vanilla/vanilla_descriptors_graphics/
Sorting tissue templates...
+
Vanilla Descriptors Graphics
Sorting items...
+
vanilla_plants_graphics
Sorting inorganics...
+
data/vanilla/vanilla_plants_graphics/
Sorting plants...
+
Vanilla Plants Graphics
Sorting creature bodies...
+
vanilla_items_graphics
Sorting creature variations...
+
data/vanilla/vanilla_items_graphics/
Sorting buildings...
+
Vanilla Items Graphics
Sorting body detail plans...
+
vanilla_buildings_graphics
Newer compatible version of mod detected:
+
data/vanilla/vanilla_buildings_graphics/
data/installed_mods/
+
Vanilla Buildings Graphics
Update
+
Crash while saving cultural identities
Update all
+
Crash while saving agreements
(save uses
+
Crash while saving poetic forms
, not found
+
Crash while saving musical forms
Loading world information...
+
Crash while saving dance forms
Loading adventure...
+
Crash while saving scales
Loading announcements...
+
Crash while saving rhythms
Loading fortress information...
+
Crash while saving occupations
Preparing game screen...
+
Crash while saving belief systems
Handling compatibility issues...
+
Crash while saving image sets
Loading general information...
+
Crash while saving divination sets
Rebuilding more temporary information...
+
Crash while saving announcements
Back to title
+
Crash while saving plot info
Failed to install mod:
+
Crash while saving world
Don't update
+
Crash while saving artifacts
Don't update any
+
Crash while saving nemeses
Failed to find compatible mod:
+
Loading belief systems...
Loading agreements...
 
Loading art forms...
 
Loading tracking information...
 
Loading cultural identities...
 
 
Loading image sets...
 
Loading image sets...
 
Loading divination sets...
 
Loading divination sets...
Loading occupations...
+
Rebuilding temporary information...
Loading belief systems...
+
Preparing game...
 +
Failed!
 +
Loading units...
 +
Loading jobs...
 +
Loading schedules...
 +
Loading projectiles...
 +
Loading machines...
 +
Loading flow guides...
 +
Loading effects...
 +
Loading local animal populations...
 +
Loading events...
 +
Loading squads...
 +
Loading formations...
 +
Loading activities...
 +
Loading interactions...
 +
Loading written content...
 
Loading identities...
 
Loading identities...
 
Loading incidents...
 
Loading incidents...
Loading interactions...
+
Loading crimes...
Loading written content...
+
Loading vehicles...
 
Loading armies...
 
Loading armies...
 
Loading army controllers...
 
Loading army controllers...
Loading crimes...
+
Loading tracking information...
Loading vehicles...
+
Loading cultural identities...
Loading effects...
+
Loading agreements...
Loading local animal populations...
+
Loading art forms...
Loading machines...
+
Loading occupations...
Loading flow guides...
+
Generating creatures...
 +
Generating entities...
 +
Generating reactions...
 +
Generating interactions...
 +
Finalizing generated objects...
 +
Preparing graphics... 
 +
Loading items...
 +
Loading buildings...
 +
Loading entities...
 +
Loading coin information...
 +
Loading map data...
 +
Loading civilized populations...
 +
Loading history...
 +
Loading parameters...
 +
Loading artifacts...
 +
Loading active historical figures...
 +
Sorting interactions...
 +
Sorting music...
 +
Sorting sounds...
 +
Processing languages...
 +
Processing inorganics...
 +
Processing plants...
 +
Processing items...
 +
Processing creatures...
 +
Processing entities...
 +
Processing reactions...
 +
Processing interactions...
 +
Processing music...
 +
Processing sounds...
 +
Generating inorganics...
 +
Generating plants...
 +
Generating items...
 +
Update
 +
Update all
 +
Don't update
 +
Don't update any
 +
Back to title
 +
Failed to install mod:
 +
Failed to find compatible mod:
 +
Loading mandates...
 
Loading work quotas...
 
Loading work quotas...
 
Loading world events...
 
Loading world events...
Loading events...
+
Loading announcements...
Loading mandates...
+
Loading fortress information...
Failed!
+
Loading world information...
Loading world and continuing active game
+
Loading adventure...
Rebuilding temporary information...
+
Loading general information...
Preparing game...
+
Rebuilding more temporary information...
Loading schedules...
+
Preparing game screen...
Loading projectiles...
+
Handling compatibility issues...
Loading units...
+
data/installed_mods/
Loading jobs...
+
Newer compatible version of mod detected:
 +
(save uses
 +
, not found
 
[INITIAL_LOAD]
 
[INITIAL_LOAD]
 +
RGB
 +
GEMS_USE_NOUN
 +
FACES
 +
GEMS_USE_ADJ_NOUN
 
GEMS_USE_ADJ
 
GEMS_USE_ADJ
GEMS_USE_NOUN
 
SIMPLE
 
 
Unrecognized Shape Token:  
 
Unrecognized Shape Token:  
GEMS_USE_ADJ_NOUN
+
GRAY
 
CP_COLOR
 
CP_COLOR
COLOR_PATTERN
 
 
Unrecognized Colored Pattern Token:  
 
Unrecognized Colored Pattern Token:  
PATTERN
+
Roll all
menacing
+
Roll
 +
Pull it out
 +
Gain possession
 +
variant is:
 +
region is:
 +
poll result #
 +
[cleanAllCompletedSounds]: Sound at
 +
removed.
 +
alignment is:
 +
"Congratulations!  Now you must return this precious object to its proper home."
 +
"Do you feel the pull?  You sense the direction of my representative.  It is possible to travel quickly to reach them, or you may journey more deliberately.  It is your decision."
 +
!  My chosen, you must speak to them and offer your service."
 +
"You've found
 +
, rather than walking leisurely."
 +
The journey is long.  Be sure to travel to
 +
.  If you do not find the location in your log, ask others for directions.  You may also follow the pull from your senses."
 +
You seek
 +
in a state
 +
  But my chosen, you are
 +
"You are close.  Follow your senses to the entrance.
 +
"This place is dangerous.  Steel yourself against ancient enemies.  Try not to let yourself be surrounded, and remain standing.  Enter and vanquish!  Or slip in unseen.  Securing the treasure is all that matters."
 +
in need of sustenance
 +
in need of sustenance and sleep
 +
in need of drink and sleep
 +
in need of drink and sustenance
 +
You must
 +
  Perhaps some of your friends here can remind you.
 +
  Perhaps some of your friends here have ideas.
 +
  Perhaps some of the people here will be worth talking to before you continue on your way.
 +
Your sleep has been interrupted!
 +
You awaken from your slumber.
 +
You've assumed tactical control as nobody else is available.
 +
"You are approaching your destination.  End your travels now and prepare yourself."
 +
The remnants of creation,
 +
as my instrument of
 +
, and I have chosen you
 +
"Greetings.  I am
 +
"You will have to leave this structure first before you can travel.  Try to make your way out to the settlement."
 +
and fulfill your destiny."
 +
Seek out
 +
, belong with my followers,
 +
After a long journey, you are here to meet your most trusted companion. 
 +
Just reunited after a long journey, you are together with your companions again. 
 +
has even sent some troublemakers to harass people right here in town.
 +
are plagued by bandits.  The gang
 +
Your most trusted companions have made the journey to meet you here today.
 +
Your most trusted local companions are meeting you here today.
 +
Your wanderings have brought you to this place after a long journey.
 +
is from here and might have some local information.
 +
In the rush of excitement, you've forgotten where you were going to go.
 +
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 +
Your most trusted companion has made the journey to meet you here today.
 +
After a long journey, you are here to meet your most trusted companion.
 +
  Let the party venture forth!
 +
child that has been kidnapped.
 +
children that have been kidnapped.
 +
  A foolhardy soul might try to rescue the
 +
are on the march. 
 +
is threatened!  The forces of
 +
The peaceful town of
 +
Could not locate adventure start square
 +
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 +
The enemy
 +
, they
 +
Commanded by
 +
, where
 +
vault,
 +
an ancient
 +
Legends speak of
 +
The citizens of
 +
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 +
power from the Underworld by invoking
 +
wrested
 +
You must move away from surrounding obstacles such as the site's walls and rivers before you can travel.
 +
You can't travel until you emerge from underground or enter a tunnel.
 +
north-northwest
 +
You strap
 +
You no longer assume a submissive posture.
 +
You assume a submissive posture.
 +
You must move away from the river before you can travel.
 +
You do not have a free grasp for
 +
with your
 +
You draw
 +
to your
 +
You are too tired to stand.
 +
The webs make it impossible to stand.
 +
You are riding and cannot lie down.
 +
You have nothing left to draw or put away.
 +
The signs lead southwest.
 +
The signs lead southeast.
 +
The signs lead northwest.
 +
The signs lead northeast.
 +
a half day's travel
 +
nearly a day's travel
 +
They belong to you or a companion.
 +
east-southeast
 +
east-northeast
 +
north-northeast
 +
a short walk
 +
west-northwest
 +
west-southwest
 +
south-southwest
 +
south-southeast
 +
thick
 +
The vegetation is broken here.
 +
The vegetation has been slightly perturbed here.
 +
The vegetation is bent here.
 +
shallow
 +
deep
 +
faint
 +
light
 +
This is an unintelligible mess.
 +
imprint in the
 +
vague
 +
The signs lead west.
 +
The signs lead east.
 +
The signs lead south.
 +
The signs lead north.
 +
  Remember that ice and snow can be heated by a campfire.
 +
!  See to yourself before you face what's ahead.
 +
in need of sleep
 +
in need of drink
 +
"My other worshippers?  As you wish, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
 +
"Congratulations, my faithful chosen!  There are other ways you can serve, if you offer your service again.  You may also live your life as you see fit now if you choose.  You have done well."
 +
"You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit."
 +
"With the treasure, you are near to glory and fulfillment of your task.  Your senses can lead you on your return journey."
 +
to view other pages
 +
have been cursed
 +
"Ungrateful apostate!"
 +
The vegetation is heavily damaged here.
 +
A thin layer of
 +
Vapor
 +
 +
Small
 +
A:
 +
and another small creature.
 +
You've found a colony of
 +
You've already searched this area recently.
 +
You can't stand up -- somebody is in the way.
 +
Your intense search turns up nothing.
 +
You've found some small creatures.
 +
You've found a small creature.
 +
and some other small creatures.
 +
cannot climb.
 +
You are too injured to climb.
 +
You need a free grasp to climb.
 +
says, "
 +
says:  "
 +
below and
 +
above and
 +
Temperature:
 +
Tropical Moist Brdlf Forst
 +
Tropical Dry Brdlf Forest
 +
Temperate Conifer Forest
 +
Woodland
 +
Sparse
 +
Scarce
 +
Trees:
 +
Thick
 +
Moderate
 +
Other Vegetation:
 +
Heavily Forested
 +
and puts it in
 +
and put it in
 +
up the
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp.
 +
You do not have a free grasp and your quiver is full.
 +
right under you
 +
picks
 +
pulls off
 +
pull off
 +
Large
 +
Leather clothing shop
 +
Woven clothing shop
 +
Leather shop
 +
Cloth shop
 +
Bowyer's shop
 +
Weaponsmith's shop
 +
Gem cutter's shop
 +
Bone carver's shop
 +
Leather goods shop
 +
Metal craft shop
 +
Armorsmith's shop
 +
Blacksmith's shop
 +
Barrow
 +
Metal furniture shop
 +
Stone furniture shop
 +
Carpenter's shop
 +
Counting Tree
 +
Library Tree
 +
Tavern Tree
 +
Market Tree
 +
Castle Mound
 +
Civic Mound
 +
Tower Tree
 +
Guild Tree
 +
Drinking Mound
 +
General imports
 +
Clothing imports
 +
Food imports
 +
Abandoned shop
 +
based in
 +
[C:3:0:1]You are a
 +
Mountain:
 +
Volcano:
 +
is rumored to be in
 +
  You should report the task as complete.
 +
[C:2:0:1]You have been ordered to drive
 +
.[B]
 +
Offloading site...
 +
  [C:2:0:1]You have been ordered to kill this creature.
 +
  [C:5:0:1]This creature is known to be dead.
 +
  [C:7:0:0]This is common knowledge where you are from.
 +
Shaping Tree
 +
The Home Tree
 +
Tree House
 +
Sewer Access
 +
Sinister
 +
Calm
 +
Serene
 +
Surroundings:
 +
Joyous Wilds
 +
Haunted
 +
Wilderness
 +
Mirthful
 +
Major River:
 +
Multiple Constructions
 +
Terrifying
 +
Untamed Wilds
 +
Brook:
 +
Stream:
 +
Minor River:
 +
is a jealous deity?  Why consult another?
 +
Why wasn't
 +
You already know the will of
 +
for ignoring your hubris. 
 +
Praise
 +
.  Do not tempt fate.
 +
, a jealous deity, consulted first?
 +
Freedom is allowed even in this.
 +
You are free to do as you choose.
 +
You are forgiven.
 +
without bound
 
NULL artifact on create site map, skipping
 
NULL artifact on create site map, skipping
 
invalid lair entrance
 
invalid lair entrance
 +
You cannot travel through the
 +
You have discovered a
 +
You struggle for
 +
, testing the will of
 +
according to the practice of
 +
, divining the will of
 +
You roll
 +
a word but you cannot read
 +
shows
 +
comes up
 +
lands on
 +
Hillock
 +
Houses
 +
Hillocks
 +
Abandoned house
 +
Abandoned hillock
 +
Abandoned houses
 +
Abandoned hillocks
 +
Ruined house
 +
Ruined hillock
 +
Ruined houses
 +
Ruined hillocks
 +
",
 +
Strongest Odor:
 +
Shrine of
 +
No significant structures
 +
Shrine to
 +
Fortress Entrance
 +
Warehouse
 +
Imported food market
 +
Imported goods market
 +
Empty market
 +
Cheese market
 +
Fruit and vegetable market
 +
Meat market
 +
Imported clothing market
 +
Underground Stair
 +
Underground Farms
 +
Underground Fortress
 +
Processed goods market
 +
An end and a new beginning.
 +
See to your responsibilities.
 +
You will have a great accomplishment.
 +
The burden will be lifted soon.
 +
Keep your own counsel today.
 +
Give up the hopeless cause.
 +
Make a change or forever remain.
 +
Do not hold on for too long.
 +
Ask a question.
 +
Be cautious of fatigue today.
 +
You will make your final stand.
 +
Do not be reckless.
 +
The enterprise will be a failure.
 +
The situation cannot get worse.
 +
Do not keep everything for yourself.
 +
Do not give them too much.
 +
Do not be stopped by fear.
 +
Be playful today.
 +
Hold to hope when all else is lost.
 +
Cling not to material things.
 +
The partnership is one-sided.
 +
Look to another for what you need.
 +
Do not take any chances.
 +
You will released.
 +
An important decision awaits your careful deliberation.
 +
You will travel far from this place.
 +
Follow your intuition.
 +
There are two sides to every story.
 +
Today you will have a moment of weakness.
 +
Be compassionate.
 +
Focus today.
 +
Beware of ill-conceived plans.
 +
A reckoning awaits.
 +
Fulfillment will be yours.
 +
Focus on living in harmony.
 +
The task will be successful.
 +
Joy is on the horizon.
 +
Beware doubt.
 +
You must reflect on your actions.
 +
You will awaken to a new possibility.
 +
Follow your desire.
 +
A coming disaster can be delayed, but not avoided.
 +
A sudden upheaval is in store.
 +
A great sadness is coming.
 +
Have faith and all shall be rejuvenated.
 +
All is not as it seems.
 +
Beware those that lack passion.
 +
Rely on willpower to see you through.
 +
Peace is cherished.
 +
You have been granted mercy.
 +
You are loved.
 +
Your happiness is still desired.
 +
Infinite
 +
Such is the spirit of
 +
Such
 +
Such care for your happiness!
 +
has been cursed
 +
Oh
 +
The task will not be completed.
 +
Expect a change.
 +
Stay the course.
 +
Look out for a chance encounter.
 +
Instability.
 +
See to your legacy.
 +
Believe no one today.
 +
It will not be fair.
 +
Do not stall.
 +
Make the sacrifice regardless of fear.
 +
Any success will be fleeting.
 +
The effort will reach a culmination.
 +
Take the middle path.
 +
Be patient.
 +
Be sure to keep to a high standard today.
 +
Make no needless sacrifices.
 +
There will be no reward.
 +
Be diligent and undistracted.
 +
Beware a lack of balance.
 +
You must choose between two extremes.
 +
You must reveal the truth.
 +
Rethink your approach.
 +
You will know suffering soon.
 +
Indulge heartily.
 +
Do not fear loss.
 +
It is time to leave it behind.
 +
Whatever happens, it will be for the best.
 +
Some changes are inevitable.
 +
Beware a hidden plan.
 +
Master yourself today; discipline will be required.
 +
Today, somebody will be cruel.
 +
You must face the challenge today.
 +
Think on what came before and what follows.
 +
See to the simple comforts.
 +
Think of others today, not yourself.
 +
Be practical.
 +
Explore today.
 +
Make the decision quickly.
 +
Accept the loss and move on.
 +
You have missed your chance.
 +
Follow your desire to reconcile.
 +
You will learn something you did not want to know.
 +
It is not as simple as you think.
 +
A new friendship will form.
 +
There is no right choice.
 +
The object of your ambition will be realized.
 +
Your ambition is misguided.
 +
It is too soon to forgive.
 +
Take care you are not deceived.
 +
A clever strategy will be required.
 +
You will received bad advice.
 +
Rethink your priorities.
 +
Consider the consequences carefully.
 +
Prepare for disappointment.
 +
Be mindful of others around you.
 +
Accept a defeat.
 +
Bring comfort to someone today.
 +
If you accept the gift, one will be expected in return.
 +
Be generous today.
 +
Act quickly today.
 +
Avoid conflict today.
 +
Beware a rival.
 +
Your dreams will come true.
 +
Now is a time for calm.
 +
Begin an adventure.
 +
An obstacle will present itself.
 +
Look ahead to the future.
 +
Do not avoid a necessary conflict today.
 +
Combat error
 +
Attack error
 +
, push off toward
 +
Ride
 +
Push
 +
Combat
 +
Lower
 +
bucket (
 +
Guide
 +
lock (
 +
Pick
 +
Break in
 +
Pull
 +
Drink
 +
Suck
 +
Put in
 +
Fell
 +
Make Campfire (
 +
Ignite
 +
Eat
 +
near fire
 +
near burning cap
 +
near burning twigs
 +
near burning branches
 +
It won't fit in your
 +
is empty.
 +
You fill your
 +
near campfire
 +
to no effect.
 +
You heat the
 +
is already full.
 +
Your
 +
Put
 +
Set on
 +
Put on
 +
is hot enough already.
 +
You will be rewarded.
 +
It is a false success.
 +
Eat not the fruits of your labor.
 +
Persevere though it may be for nothing.
 +
You pull out
 +
You read
 +
Name the
 +
salt
 +
stagnant
 +
Fill
 +
near burning trunk
 +
near magma
 +
near lava
 +
Heat
 +
Hold
 +
Push Object
 +
Jump
 +
Unsteady
 +
Stop leading animal
 +
Lead animal
 +
Lie Down
 +
Stand Up
 +
Recover
 +
Suck Blood
 +
NNE
 +
SSE
 +
ENE
 +
WNW
 +
WSW
 +
SSW
 +
Qst
 +
***
 +
NNW
 +
Go below hatch
 +
Climb down
 +
Stop leading
 +
) as pet
 +
up)
 +
(no climbing/jumping)
 +
Path to here
 +
down)
 +
Move to
 +
Charge
 +
Topple
 +
Bash down
 +
Climb to
 +
Lava
 +
/Water
 +
/Air
 +
Hold
 +
Hang from
 +
releasing hold
 +
Claim
 +
Release hold on
 +
Dismount to
 +
Mount
 +
Write something down
 +
Prepare choreography
 +
Compose music
 +
Compose a poem
 +
Give a sermon inveighing against a value
 +
Give a sermon promoting a value
 +
Give a sermon concerning a cosmic principle
 +
Give a sermon concerning a deity or object of worship
 +
Tell a story about a region
 +
Tell a story about a civilization or organization
 +
Tell a story about a site
 +
Tell a story about a person or creature
 +
CHAR
 +
Speak
 +
Perform music
 +
Recite a poem
 +
Give a sermon
 +
Tell a story
 +
Attacking
 +
Recovering from attacking
 +
IMMINENT:
 +
Incoming:
 +
quick
 +
with grab
 +
with wrestling
 +
, aiming for
 +
precise
 +
in play interaction
 +
You are surrounded by incessant cackling.
 +
upward
 +
(below)
 +
(above)
 +
Starting:
 +
Distant:
 +
Remote:
 +
downward
 +
Animated
 +
Neutral attitude
 +
Acquiescent
 +
Confident
 +
Bold
 +
Agitated
 +
Likes you
 +
Loves you
 +
Unassuming
 +
Scared of you
 +
Terrified of you
 +
Dislikes you
 +
Hates you
 +
You have nothing to put inside a container or on a pack animal.
 +
You have nothing left to throw.
 +
cannot hold the terrain.
 +
You must come down from the mountains before you can
 +
You must move away from the water before you can
 +
until you are on a stable surface.
 +
because you are swimming.
 +
until you leave this site.
 +
You cannot
 +
until you stop riding this projectile.
 +
until you stop riding this vehicle.
 +
plaintive
 +
submitting
 +
menacing
 +
You have nothing left to drop.
 
the word
 
the word
offended
+
fell trees
submitting
+
build a fire
triumphant
+
You feel too watched to
plaintive
+
You are still surrounded by cackling.
No slabs engraved
+
write
Slab engraved
+
compose
Memorialized
+
until you've stopped the bleeding.
 +
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't
 +
You don't feel safe enough to
 +
because you are drowning.
 +
because you are starving to death.
 +
because you are dying of thirst.
 +
because you can't breathe.
 +
Dejected
 +
Contemptuous
 +
Confused
 +
Disgusted
 +
Disappointed
 +
Despair
 +
Delighted
 +
Displeasure
 +
Dismayed
 +
Dislike
 +
Disillusioned
 +
Embarrassed
 +
Elated
 +
Eager
 +
Distressed
 +
Amazed
 +
Alienated
 +
In Agony
 +
Aggravated
 +
In Anguish
 +
Angry
 +
Amused
 +
Ambivalent
 +
Averse
 +
Astonished
 +
Aroused
 +
Apathetic
 +
Caring
 +
Bored
 +
Bitter
 +
In Awe
 +
Grieving
 +
Grimly Satisfied
 +
Horrified
 +
Shocked
 +
Gaiety
 +
Eexcited
 +
Triumphant
 +
Loving
 +
Blissful
 +
Joyous
 +
Sad
 +
Affection
 +
Adoration
 +
Admiration
 +
Accepting
 +
Low respect for you
 +
No respect for you
 +
Respects you
 +
No fear of you
 +
Neutral
 +
Highly Loyal
 +
Distrusts you
 +
Trusts you
 +
Grouchy
 +
Annoyed
 +
Alarmed
 +
Suspicious
 +
Fondness
 +
Grumpy
 +
Terrified
 +
Tenderness
 +
Sympathy
 +
Ashamed
 +
Wonder
 +
Unhappy
 +
Uneasy
 +
Thrilled
 +
Existential Crisis
 +
Zealous
 +
Wrathful
 +
Worried
 +
Pessimistic
 +
Enthusiastic
 +
Expectant
 +
Defeated
 +
Pleasure
 +
Passionate
 +
Panicked
 +
Outraged
 +
Regretful
 +
Relieved
 +
Rejected
 +
Enraptured
 +
Restless
 +
Resentful
 +
Repentant
 +
Remorseful
 +
Shaken
 +
Servile
 +
Self-pity
 +
Indignant
 +
Interested
 +
Insulted
 +
Humiliated
 +
Hopeless
 +
Jovial
 +
Jolly
 +
Isolated
 +
Irritated
 +
Miserable
 +
Lonely
 +
Loathing
 +
Jubilant
 +
Optimistic
 +
Nostalgic
 +
Nervous
 +
Mortified
 +
Exasperated
 +
Enjoyment
 +
Empty
 +
Empathetic
 +
Free
 +
Ferocious
 +
Afraid
 +
Exhilarated
 +
Gloomy
 +
Gleeful
 +
Frustrated
 +
Frightened
 +
Happy
 +
Guilty
 +
Grateful
 +
Glum
 +
What will you say about services?
 +
What will you say about the agreement?
 +
What will you say about the conclusion of the agreement?
 +
What will you say about the rescue?
 +
What will you say about the site?
 +
What will you say about the surrounding area?
 +
What will you say about the trade?
 +
What will you say about the request?
 +
What will you say about your master?
 +
How will you respond to the accusation?
 +
How will you respond to the invocation?
 +
What will you say about the structure?
 +
How will you respond to this flattery?
 +
How will you respond to this passive reply?
 +
How will you respond about your profession?
 +
What will you say about your plots and scheming?
 +
What will you say about the artifact's destruction?
 +
What will you say about the refugees?
 +
What will you say about the gang?
 +
What will you say about the claim?
 +
Which pet will you gift?
 +
What do you want to know?
 +
How will you respond to the offer of service?
 +
What will you say about the artifact's location?
 +
How will you respond to the adoption request?
 +
How will you respond to the position offer?
 +
Where do you want to go?
 +
About whom do you ask?
 +
How will you respond?
 +
How will you ask?
 +
What will you say about the conflict?
 +
What will you say about the journey?
 +
What will you say about the failed occupation?
 +
What will you say about the army?
 +
What will you say about the group?
 +
What will you say about the site's foundation?
 +
What will you say about the new leadership?
 +
What will you say about the occupation?
 +
What will you say about the incident?
 +
What will you say about the abduction?
 +
What will you say about the refusal to accept tribute?
 +
What will you say about tribute agreement?
 +
What will you say about the trouble?
 +
What will you say about the beast?
 +
What will you say about the tribute stoppage?
 +
What will you say about the failed peace agreement?
 +
What will you say about the peace agreement?
 +
What will you say about the refusal to give tribute?
 +
Euphoric
 +
Nearly impossible
 +
Impossible
 +
Favorable odds
 +
Likely success
 +
Unfavorable odds
 +
Even odds
 +
Likely failure
 +
What will you say about the site reclamation?
 +
What will you say about the end of the insurrection?
 +
What will you say about the insurrection?
 +
What will you say?
 +
Light
 +
Darkness
 +
Huge Profile
 +
You will wait, staying awake until dawn.
 +
hour
 +
You will sleep as necessary for
 +
You will sleep as necessary until dawn.
 +
move?
 +
You will wait, staying awake for
 +
What will you say about your family?
 +
What will you say about how you are feeling?
 +
How will you respond to this statement of values?
 +
How will you respond to this dismissal?
 +
How will you respond to the demand for tribute?
 +
How will you respond to the offer of peace?
 +
How will you respond to the tribute cancellation?
 +
How will you respond to the offer of tribute?
 +
How will you respond to the request for directions?
 +
How will you respond to the request for information?
 +
How will you respond to the demand to yield?
 +
How will you respond to the request to cease hostilities?
 +
What will you say about the missing treasure?
 +
How will you respond to the request for a guide?
 +
hack
 +
slap
 +
slash
 +
stab
 +
punch
 +
pommel
 +
bash
 +
Parry (
 +
Really attack
 +
Dodge (
 +
Block (
 +
Worst Possible
 +
Terrible
 +
Awful
 +
Really start a conflict with
 +
Who will you wrestle?
 +
Very Large Profile
 +
Very Large Non-Prone Profile
 +
Huge Non-Prone Profile
 +
Very Small Profile
 +
Tiny Profile
 +
Minuscule Profile
 +
Throw by
 +
Take-down by
 +
Choke
 +
Lock
 +
Release joint lock of
 +
Break
 +
Gouge
 +
Pinch
 +
Loosen choke of
 +
Loosen joint lock of
 +
Release grip of
 +
Release choke of
 +
Grab
 +
Strangle
 +
Shake
 +
Break grip of
 +
No charge attack: target is on a projectile
 +
No charge attack: target is on a vehicle
 +
No charge attack: target is in uncontrolled flight
 +
No charge attack: target is chained
 +
No charge attack: target too far away
 +
No charge attack: target's location inaccessible
 +
No charge attack: target shares your location
 +
No charge attack: target is climbing
 +
Grabbed their
 +
Both holding
 +
Charge attack: move toward your opponent
 +
Sharing
 +
Grabbed your
 +
Forced wild attack: enraged
 +
No heavy attack: enraged
 +
No charge attack: you are on the ground
 +
No charge attack: no target
 +
No precise attack: enraged
 +
No charge attack: you are on a vehicle
 +
No charge attack: you are in uncontrolled flight
 +
No charge attack: you are chained
 +
No charge attack: you are mounted
 +
No charge attack: target is mounted
 +
No charge attack: target is on the ground
 +
No charge attack: you are climbing
 +
No charge attack: you are on a projectile
 +
snatch
 +
cannot jump.
 +
You are too injured to jump.
 +
You cannot jump while in the air.
 +
cannot speak.
 +
There is nowhere to jump.
 +
You cannot jump while wrestling.
 +
Throw at
 +
Shoot
 +
Jump to the
 +
is too hot.
 +
is too salty.
 +
You lick the
 +
is too cold.
 +
You put the
 +
on to
 +
You pack the
 +
Wear
 +
Throw
 +
View engraving
 +
Get
 +
You drop
 +
You empty
 +
Put or place
 +
Remove
 +
You take off
 +
You take out the
 +
You empty the
 +
You put on
 +
Sound not found for the given event in getPointerToSoundFromEvent.
 +
Sound not found for the given event in getPointerToSoundFromEvent
 +
Do not alter actions
 +
, disturber only
 +
, range
 +
own tile only
 +
adjacent only
 +
Unknown interaction
 
Entombed and memorialized
 
Entombed and memorialized
 +
PAPER_SLURRY
 +
PAPER_PLANT
 
PARCHMENT
 
PARCHMENT
PAPER_PLANT
+
  (opens menu)
slabs engraved
+
Weapons and Ammunition
SHEET_PLANT
 
  Offloading units... 
 
  Offloading units...
 
PAPER_SLURRY
 
A new chapter of dwarven history begins here at this place,
 
  get hungry.
 
autosave
 
".  [C:2:0:1]Strike the earth![C:7:0:0]
 
slab engraved
 
[Requires
 
Building Placement Distance Overflow
 
no slabs engraved
 
[Requires fuel]
 
Engrave Memorial Slab
 
[Requires ore]
 
[Requires ore, fuel]
 
 
Siege Equipment
 
Siege Equipment
Weapons and Ammunition
 
Metal Clothing
 
 
Other Objects
 
Other Objects
 +
Memorialized
 
Entombed
 
Entombed
(opens menu)
 
 
Not memorialized
 
Not memorialized
 +
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place.  Will you strike the earth again?
 +
Outpost:[C:7:0:0]  You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of
 
There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your  
 
There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your  
Outpost:[C:7:0:0]  You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of
 
.  You are expecting a supply caravan just before winter entombs you, but it is Spring now.  Enough time to delve secure lodgings, ere the
 
 
charges
 
charges
 +
Outpost Revisited:[C:7:0:0]  You have returned.
 +
How have your sturdy charges fared in your absence?
 
Have they gone on adventures or moved on to richer delving at new frontier settlements?  
 
Have they gone on adventures or moved on to richer delving at new frontier settlements?  
How have your sturdy charges fared in your absence?
 
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place.  Will you strike the earth again?
 
 
Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them.  
 
Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them.  
Outpost Revisited:[C:7:0:0] You have returned.  
+
autosave
dfhooks_prerender
+
. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the
dfhooks_update
+
get hungry.
dfhooks_shutdown
+
A new chapter of dwarven history begins here at this place,
dfhooks_init
+
".  [C:2:0:1]Strike the earth![C:7:0:0]
dfhooks_ncurses_key
+
[Requires ore]
dfhooks_sdl_event
+
[Requires
PRINT_MODE
+
slab engraved
TEXT not supported on windows
+
no slabs engraved
EMERGENCY: Unknown case in async_wait
+
Metal Clothing
SDL initialization failure
+
Engrave Memorial Slab
SDL initialization failure, trying windowed mode
+
[Requires fuel]
Resizing font to
+
[Requires ore, fuel]
Resizing grid to
+
Building Placement Distance Overflow
Font size:  
+
METAL_PREF
New window size:  
+
GEM_PREF
INIT FAILED!
+
SITE_GUARDIAN
SDL_MOUSE_RELATIVE_SCALING
+
CURRENCY_BY_YEAR
Unable to create texture!
+
MYTHICAL
Fatal error
+
ITEM_THIEF
%s: %s
+
SUBTERRANEAN_CLOTHING
stoi argument out of range
+
GENERATE_STRINGED_INSTRUMENTS
invalid stoi argument
+
GENERATE_WIND_INSTRUMENTS
Shift+
+
DIVINE_MAT_CLOTHING
NO BINDING
+
GENERATE_KEYBOARD_INSTRUMENTS
Missing binding displayed:  
+
DIVINE_MAT_ARMOR
[MOUSEWHEEL:
+
DIVINE_MAT_CRAFTS
:DOWN]
+
STONE_PREF
[BUTTON:
+
DIVINE_MAT_WEAPONS
[BIND:
+
TS_MAINTAIN_LENGTH
I/O error while writing keyboard mapping
 
[VERSION:1]
 
Saving bindings to
 
Unknown binding:
 
Broken mousewheel (should be [MOUSEWHEEL:#:UP|DOWN]:
 
Broken button (should be [BUTTON:#:#]):
 
prefs/macros
 
prefs/macros/
 
prefs/macros/*.mak
 
Quantity not numeric or Unexpected tab(s) while loading macro:
 
Binding missing while loading macro:
 
Binding name unknown while loading macro:
 
End of group
 
End of macro
 
I/O error while loading macro
 
Broken unicode:
 
Unknown SDLKey:
 
Broken repeat request:
 
[MOUSEWHEEL:*:*]
 
Loading bindings from
 
REPEAT_BROKEN
 
REPEAT_FAST
 
REPEAT_SLOW
 
REPEAT_NOT
 
Mousewheel
 
Button
 
list too long
 
 
TS_PREFERRED_SHAPING
 
TS_PREFERRED_SHAPING
TS_MAINTAIN_LENGTH
+
SELECT_ENTITY
 
TISSUE_STYLE
 
TISSUE_STYLE
SELECT_ENTITY
 
 
CUT_ENTITY
 
CUT_ENTITY
--- Logging Entity
+
LAYER_LINKED
  Crafts
+
BABYSNATCHER
CHEESE_MAT
+
SIEGER
 +
INDIV_CONTROLLABLE
 +
ALL_MAIN_POPS_CONTROLLABLE
 +
CIV_CONTROLLABLE
 +
SITE_CONTROLLABLE
 +
  Logs
 
  associating gloves out of range:  
 
  associating gloves out of range:  
 +
associating helm out of range:
 
  associating shoes out of range:  
 
  associating shoes out of range:  
  associating helm out of range:  
+
  associating armor out of range:  
 
  associating pants out of range:  
 
  associating pants out of range:  
associating armor out of range:
+
ACTIVE_SEASON
 +
PROGRESS_TRIGGER_POPULATION
 +
DIPLOMAT_BODYGUARDS
 +
MERCHANT_BODYGUARDS
 +
RELIGION_SPHERE
 +
TREE_CAP_DIPLOMACY
 +
MAX_SITE_POP_NUMBER
 +
MAX_POP_NUMBER
 +
LIKES_SITE
 +
TOLERATES_SITE
 +
PROGRESS_TRIGGER_TRADE_SIEGE
 +
DEFAULT_SITE_TYPE
 +
PROGRESS_TRIGGER_POP_SIEGE
 +
PROGRESS_TRIGGER_PROD_SIEGE
 +
PROGRESS_TRIGGER_PRODUCTION
 +
PROGRESS_TRIGGER_TRADE
 +
WILL_ACCEPT_TRIBUTE
 +
BUILDS_OUTDOOR_FORTIFICATIONS
 +
PERMITTED_REACTION
 +
WORLD_CONSTRUCTION
 +
PERMITTED_JOB
 +
PERMITTED_BUILDING
 +
GEM_SHAPE
 +
STONE_SHAPE
 +
WANDERER
 +
MAX_STARTING_CIV_NUMBER
 +
VARIABLE_VALUE
 +
NO_ARTIFACT_CLAIMS
 +
SET_SCHOLARS_ON_VALUES_AND_JOBS
 +
BUILDS_OUTDOOR_TOMBS
 +
ETHIC
 
USE_EVIL_PLANTS
 
USE_EVIL_PLANTS
 +
USE_GOOD_PLANTS
 +
USE_EVIL_WOOD
 
USE_GOOD_WOOD
 
USE_GOOD_WOOD
USE_EVIL_WOOD
+
USE_EVIL_ANIMALS
 
USE_GOOD_ANIMALS
 
USE_GOOD_ANIMALS
USE_EVIL_ANIMALS
+
OUTDOOR_FARMING
 
USE_CAVE_ANIMALS
 
USE_CAVE_ANIMALS
OUTDOOR_FARMING
 
INDOOR_FARMING
 
OUTDOOR_GARDENS
 
INDOOR_GARDENS
 
OUTDOOR_ORCHARDS
 
INDOOR_ORCHARDS
 
OUTDOOR_WOOD
 
INDOOR_WOOD
 
OCEAN_PRODUCTS
 
RIVER_PRODUCTS
 
WILL_ACCEPT_TRIBUTE
 
WORLD_CONSTRUCTION
 
PERMITTED_REACTION
 
PERMITTED_BUILDING
 
PERMITTED_JOB
 
STONE_SHAPE
 
GEM_SHAPE
 
SKULKING
 
 
MERCHANT_NOBILITY
 
MERCHANT_NOBILITY
 +
SETTLEMENT_BIOME
 
BIOME_SUPPORT
 
BIOME_SUPPORT
SETTLEMENT_BIOME
 
 
EXCLUSIVE_START_BIOME
 
EXCLUSIVE_START_BIOME
START_BIOME
 
BANDITRY
 
 
LOCAL_BANDITRY
 
LOCAL_BANDITRY
USE_GOOD_PLANTS
+
WOOD_ARMOR
METAL_PREF
+
RIVER_PRODUCTS
CURRENCY_BY_YEAR
+
MINING_UNDERWORLD_DISASTERS
SITE_GUARDIAN
+
WOOD_WEAPONS
CLOTHING
+
GENERATE_MUSICAL_FORMS
SUBTERRANEAN_CLOTHING
+
GENERATE_DANCE_FORMS
ITEM_THIEF
+
GENERATE_PERCUSSION_INSTRUMENTS
BABYSNATCHER
+
GENERATE_POETIC_FORMS
LAYER_LINKED
+
OUTDOOR_GARDENS
AMBUSHER
+
INDOOR_FARMING
SIEGER
+
OUTDOOR_ORCHARDS
ALL_MAIN_POPS_CONTROLLABLE
+
INDOOR_GARDENS
INDIV_CONTROLLABLE
+
OUTDOOR_WOOD
SITE_CONTROLLABLE
+
INDOOR_ORCHARDS
CIV_CONTROLLABLE
+
OCEAN_PRODUCTS
TRANSLATION
+
INDOOR_WOOD
DIGGER
+
DO_NOT_CULL
WOOD_ARMOR
+
RULES_FROM_LOCATION
WOOD_WEAPONS
+
BRAG_ON_KILL
MINING_UNDERWORLD_DISASTERS
+
CHAT_WORTHY
GENERATE_DANCE_FORMS
+
SPECIAL_BURIAL
GENERATE_MUSICAL_FORMS
+
FLASHES
GENERATE_POETIC_FORMS
+
has equal foreground/background colors without brightness, background set to 0
GENERATE_PERCUSSION_INSTRUMENTS
+
EXECUTION_SKILL
GENERATE_WIND_INSTRUMENTS
+
ALLOWED_CREATURE
GENERATE_STRINGED_INSTRUMENTS
+
ALLOWED_CLASS
GENERATE_KEYBOARD_INSTRUMENTS
+
KILL_QUEST
DIVINE_MAT_CLOTHING
+
QUEST_GIVER
DIVINE_MAT_CRAFTS
+
SLEEP_PRETENSION
DIVINE_MAT_ARMOR
+
PUNISHMENT_EXEMPTION
DIVINE_MAT_WEAPONS
+
MENIAL_WORK_EXEMPTION
STONE_PREF
+
MENIAL_WORK_EXEMPTION_SPOUSE
GEM_PREF
 
VARIABLE_POSITIONS
 
FRIENDLY_COLOR
 
CULL_SYMBOL
 
SUBSELECT_SYMBOL
 
REMAINING
 
SELECT_SYMBOL
 
CURRENCY
 
ITEM_IMPROVEMENT_MODIFIER
 
ART_IMAGE_ELEMENT_MODIFIER
 
ART_FACET_MODIFIER
 
SPHERE_ALIGNMENT
 
COMMON_DOMESTIC_PET
 
COMMON_DOMESTIC_MOUNT
 
COMMON_DOMESTIC_PULL
 
COMMON_DOMESTIC_PACK
 
USE_ANIMAL_PRODUCTS
 
 
ANIMAL_NEVER_PACK_ANIMAL
 
ANIMAL_NEVER_PACK_ANIMAL
 +
ANIMAL_ALWAYS_PACK_ANIMAL
 +
ANIMAL_NEVER_PET
 
ANIMAL_ALWAYS_PET
 
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_PET
+
ANIMAL_NEVER_SIEGE
 
ANIMAL_ALWAYS_SIEGE
 
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_SIEGE
+
ANIMAL_NEVER_WAGON_PULLER
 
ANIMAL_ALWAYS_WAGON_PULLER
 
ANIMAL_ALWAYS_WAGON_PULLER
ANIMAL_NEVER_WAGON_PULLER
+
has background color > 7, set to 0
 +
has invalid brightness value (must be 0 or 1), set to 0
 +
has foreground color > 7, set to 7
 +
has negative background color, set to 0
 +
has negative foreground color, set to 7
 +
CONQUERED_SITE
 +
REQUIRES_MARKET
 +
SITE_VARIABLE_POSITIONS
 +
CULL_SYMBOL
 +
FRIENDLY_COLOR
 +
REMAINING
 +
SUBSELECT_SYMBOL
 +
CURRENCY
 +
ANIMAL_NEVER_MOUNT
 
ANIMAL_ALWAYS_MOUNT
 
ANIMAL_ALWAYS_MOUNT
ANIMAL_NEVER_MOUNT
+
ANIMAL_FORBIDDEN_CLASS
 
ANIMAL_ALWAYS_PRESENT
 
ANIMAL_ALWAYS_PRESENT
ANIMAL_FORBIDDEN_CLASS
+
ANIMAL_CASTE_TOKEN
 
ANIMAL_CLASS
 
ANIMAL_CLASS
ANIMAL_CASTE_TOKEN
 
 
ANIMAL_TOKEN
 
ANIMAL_TOKEN
POSITION
+
ABUSE_BODIES
SITE_VARIABLE_POSITIONS
+
USE_ANIMAL_PRODUCTS
ACTIVE_SEASON
+
INVADERS_IGNORE_NEUTRALS
MERCHANT_BODYGUARDS
+
EQUIPMENT_IMPROVEMENTS
DIPLOMAT_BODYGUARDS
+
USE_MISC_PROCESSED_WOOD_PRODUCTS
TREE_CAP_DIPLOMACY
+
IMPROVED_BOWS
RELIGION_SPHERE
+
USE_NON_EXOTIC_PET_RACE
MAX_POP_NUMBER
 
MAX_SITE_POP_NUMBER
 
MAX_STARTING_CIV_NUMBER
 
WANDERER
 
VARIABLE_VALUE
 
SET_SCHOLARS_ON_VALUES_AND_JOBS
 
NO_ARTIFACT_CLAIMS
 
BUILDS_OUTDOOR_TOMBS
 
BUILDS_OUTDOOR_FORTIFICATIONS
 
ABUSE_BODIES
 
EQUIPMENT_IMPROVEMENTS
 
INVADERS_IGNORE_NEUTRALS
 
IMPROVED_BOWS
 
USE_MISC_PROCESSED_WOOD_PRODUCTS
 
 
USE_ANY_PET_RACE
 
USE_ANY_PET_RACE
USE_NON_EXOTIC_PET_RACE
+
ART_IMAGE_ELEMENT_MODIFIER
TOLERATES_SITE
+
ITEM_IMPROVEMENT_MODIFIER
LIKES_SITE
+
SPHERE_ALIGNMENT
DEFAULT_SITE_TYPE
+
ART_FACET_MODIFIER
PROGRESS_TRIGGER_TRADE_SIEGE
+
COMMON_DOMESTIC_MOUNT
PROGRESS_TRIGGER_PROD_SIEGE
+
COMMON_DOMESTIC_PET
PROGRESS_TRIGGER_POP_SIEGE
+
COMMON_DOMESTIC_PACK
PROGRESS_TRIGGER_TRADE
+
COMMON_DOMESTIC_PULL
PROGRESS_TRIGGER_PRODUCTION
+
: DEMAND_MAX exceeds 100, capped
PROGRESS_TRIGGER_POPULATION
+
ACCOUNT_EXEMPT
 +
DEMAND_MAX
 +
: DEMAND_MAX negative, set to 0
 +
: MANDATE_MAX negative, set to 0
 +
: MANDATE_MAX exceeds 100, capped
 +
: REQUIRED_TOMB exceeds 1000000, capped
 +
MANDATE_MAX
 +
DUTY_BOUND
 +
Unrecognized Entity Token:
 +
: REQUIRED_OFFICE negative, set to 0
 +
: REQUIRED_OFFICE exceeds 1000000, capped
 +
: REQUIRED_STANDS exceeds 100, capped
 +
REQUIRED_OFFICE
 +
REQUIRED_STANDS
 +
: REQUIRED_STANDS negative, set to 0
 +
: REQUIRED_RACKS negative, set to 0
 +
: REQUIRED_RACKS exceeds 100, capped
 +
REQUIRED_TOMB
 +
: REQUIRED_TOMB negative, set to 0
 +
: REQUIRED_DINING negative, set to 0
 +
: REQUIRED_DINING exceeds 1000000, capped
 +
: REQUIRED_BEDROOM exceeds 1000000, capped
 +
REQUIRED_DINING
 +
REQUIRED_BEDROOM
 +
: REQUIRED_BEDROOM negative, set to 0
 
NAME_FEMALE
 
NAME_FEMALE
 +
SPOUSE_MALE
 +
LAND_NAME
 
NAME_MALE
 
NAME_MALE
LAND_NAME
+
COMMANDER
 
AS_NEEDED
 
AS_NEEDED
COMMANDER
+
LAND_HOLDER
 
RESPONSIBILITY
 
RESPONSIBILITY
LAND_HOLDER
+
: REQUIRED_CABINETS exceeds 100, capped
 +
REQUIRED_RACKS
 +
REQUIRED_CABINETS
 +
: REQUIRED_CABINETS negative, set to 0
 +
: REQUIRED_BOXES negative, set to 0
 +
: REQUIRED_BOXES exceeds 100, capped
 +
SPOUSE_FEMALE
 +
REQUIRED_BOXES
 +
BY_HEIR
 +
EXPORTED_IN_LEGENDS
 +
DETERMINES_COIN_DESIGN
 +
MILITARY_SCREEN_ONLY
 +
REJECTED_CREATURE
 +
REJECTED_CLASS
 +
: Precedence exceeding
 
  capped
 
  capped
: Precedence exceeding
+
PRECEDENCE
 
: Negative precedence changed to zero
 
: Negative precedence changed to zero
PRECEDENCE
+
REPLACED_BY
 
REQUIRES_POPULATION
 
REQUIRES_POPULATION
REPLACED_BY
+
BY_POSITION
 
APPOINTED_BY
 
APPOINTED_BY
BY_POSITION
+
*** Error(s) finalizing the entity
BY_HEIR
+
chl
: REQUIRED_OFFICE negative, set to 0
+
chr
REQUIRED_OFFICE
+
shr
: REQUIRED_STANDS exceeds 100, capped
+
stl
: REQUIRED_STANDS negative, set to 0
+
thr
REQUIRED_STANDS
+
thl
: REQUIRED_RACKS exceeds 100, capped
+
shl
: REQUIRED_RACKS negative, set to 0
+
Adept
REQUIRED_RACKS
+
Bearer
: REQUIRED_CABINETS exceeds 100, capped
+
Exalted
: REQUIRED_CABINETS negative, set to 0
+
Degree
REQUIRED_CABINETS
+
Perfect
: REQUIRED_BOXES exceeds 100, capped
+
Ultimate
: REQUIRED_BOXES negative, set to 0
+
, at the end of the hall
REQUIRED_BOXES
+
door
SPOUSE_FEMALE
+
, the door on your right
SPOUSE_MALE
+
, the door on your left
DO_NOT_CULL
+
Novice
CHAT_WORTHY
+
up the stairs
BRAG_ON_KILL
+
blade
FLASHES
+
Initiate
SPECIAL_BURIAL
+
Sergeant
EXECUTION_SKILL
+
grappling
has equal foreground/background colors without brightness, background set to 0
+
pike
has invalid brightness value (must be 0 or 1), set to 0
+
soldiers
has background color > 7, set to 0
 
has negative background color, set to 0
 
has foreground color > 7, set to 7
 
has negative foreground color, set to 7
 
ELECTED
 
REQUIRES_MARKET
 
CONQUERED_SITE
 
ANIMAL_ALWAYS_PACK_ANIMAL
 
SUCCESSION
 
DETERMINES_COIN_DESIGN
 
EXPORTED_IN_LEGENDS
 
MILITARY_SCREEN_ONLY
 
GENDER
 
REJECTED_CLASS
 
REJECTED_CREATURE
 
ALLOWED_CLASS
 
ALLOWED_CREATURE
 
QUEST_GIVER
 
KILL_QUEST
 
PUNISHMENT_EXEMPTION
 
SLEEP_PRETENSION
 
MENIAL_WORK_EXEMPTION_SPOUSE
 
MENIAL_WORK_EXEMPTION
 
RULES_FROM_LOCATION
 
: DEMAND_MAX exceeds 100, capped
 
: DEMAND_MAX negative, set to 0
 
DEMAND_MAX
 
: MANDATE_MAX exceeds 100, capped
 
: MANDATE_MAX negative, set to 0
 
MANDATE_MAX
 
: REQUIRED_TOMB exceeds 1000000, capped
 
: REQUIRED_TOMB negative, set to 0
 
REQUIRED_TOMB
 
: REQUIRED_DINING exceeds 1000000, capped
 
: REQUIRED_DINING negative, set to 0
 
REQUIRED_DINING
 
: REQUIRED_BEDROOM exceeds 1000000, capped
 
: REQUIRED_BEDROOM negative, set to 0
 
REQUIRED_BEDROOM
 
: REQUIRED_OFFICE exceeds 1000000, capped
 
Unrecognized Entity Token:
 
DUTY_BOUND
 
ACCOUNT_EXEMPT
 
 
chieftain
 
chieftain
 +
chieftains
 +
warlord
 
warlords
 
warlords
warlord
+
ringleader
 
ringleaders
 
ringleaders
ringleader
+
Grandmaster
commanders
+
Captain
commander
+
masters
 +
lord
 +
CUSTOM_MERCENARY_LEADER
 +
generals
 +
bosses
 +
CUSTOM_BANDIT_LEADER
 +
captain
 
captains
 
captains
captain
+
chieftess
 
chieftesses
 
chieftesses
chieftess
+
chief
 
chiefs
 
chiefs
bosses
+
cup-bearer
leaders
+
cup-bearers
CUSTOM_BANDIT_LEADER
+
butler
Initiate
+
butlers
Soldier
+
master of beasts
Sergeant
+
masters of beasts
Captain
+
chamberlain
Grandmaster
+
chamberlains
masters
+
CUSTOM_MARKET_OFFICIAL_
master
+
sewer
commanders
+
housekeeper
generals
+
housekeepers
general
+
chef
CUSTOM_MERCENARY_LEADER
+
chefs
soldiers
+
executioner
soldier
+
executioners
chieftains
+
chancellor
Unrecognized entity helm token:
+
chancellors
Unrecognized entity ammo token:
+
chief
Unrecognized entity armor token:
+
head
Unrecognized entity weapon token:
+
CUSTOM_OFFICIAL_
Unrecognized entity digger token:
+
royal
Unrecognized entity creature token:
+
constable
*** Error(s) finalizing the entity
 
Stone shape not found:
 
Gem shape not found:
 
Unrecognized entity position rejected creature token:
 
Unrecognized entity position rejected caste token:
 
Unrecognized entity position allowed creature token:
 
Unrecognized entity position allowed caste token:
 
Unrecognized symbol:
 
Unrecognized entity siege ammo token:
 
Unrecognized entity tool token:
 
Unrecognized entity instrument token:
 
Unrecognized entity toy token:
 
Unrecognized entity trapcomp token:
 
Unrecognized entity shield token:
 
Unrecognized entity pants token:
 
Unrecognized entity shoes token:
 
Unrecognized entity gloves token:
 
baron consort
 
baronesses
 
baroness
 
barons
 
CUSTOM_LAW_MAKER_2
 
most high priests
 
most high priest
 
most sacred
 
most holy
 
most exalted
 
absolute
 
most high
 
HIGHEST_PRIEST
 
NULL artifact on wg loot building, skipping
 
treasurers
 
 
constables
 
constables
constable
+
advisor
 +
advisors
 +
counselor
 +
counselors
 +
justiciar
 +
justiciars
 +
keeper of the seal
 +
keepers of the seal
 +
, entity #
 +
law-giver
 +
baronesses consort
 +
barons consort
 +
baroness consort
 +
baronesses
 +
baron consort
 +
marshal
 
marshals
 
marshals
marshal
+
CUSTOM_MILITARY_STRATEGY
 
field  
 
field  
CUSTOM_MILITARY_STRATEGY
+
war leader
 
war leaders
 
war leaders
war leader
+
law-givers
 
CUSTOM_MILITARY_GOALS
 
CUSTOM_MILITARY_GOALS
law-givers
+
absolute
law-giver
+
most exalted
, entity #
+
HIGHEST_PRIEST
Murder-target mismatch: year
+
most high
baronesses consort
+
treasurers
baroness consort
+
NULL artifact on wg loot building, skipping
barons consort
+
CUSTOM_MERCENARY_TREASURER
Exalted
 
Ultimate
 
Perfect
 
Bearer
 
grappling
 
blowgun
 
crossbow
 
hammer
 
 
treasurer
 
treasurer
CUSTOM_MERCENARY_TREASURER
+
barons
on your left
+
baroness
on your right
+
CUSTOM_LAW_MAKER_2
, the
+
baron
, at the end of the hall
+
most high priest
, the door on your left
+
most high priests
, the door on your right
+
most holy
up the stairs
+
most sacred
Novice
+
[OBJECT:ENTITY]
Bearer
+
recordkeepers
Adept
+
entity_layer
Master
+
bookkeepers
Degree
+
recordkeeper
administrators
+
clerks
administrator
+
bookkeeper
officials
+
invalid nem in army during guard creation
official
+
guard army unattached from parent army
  commissioners
+
  (Set out
commissioner
+
camp order missing parent -- army will camp forever
caretakers
+
Monster
caretaker
+
Mission Report:  
bridge
+
  has assumed the position of  
tunnel
+
trying to generate musical form without speech or instruments
magistrates
+
doyens
magistrate
+
doyenne
justices
+
deans
judges
+
doyen
Metal armor
+
CUSTOM_GUILD_LEADER
Leather armor
+
dean
[ITEM:
+
Leather armor
[RECLAIM_SKILL:
+
Metal armor
[SKILL:
 
TITLE:
 
[PROFILE]
 
  has self-referential diplomacy state
 
Entity
 
midmap construction path build failure
 
failure to get end square construction for transport link
 
failure to get start square construction for transport link
 
WORSHIP_HF
 
abbots
 
chamberlains
 
chamberlain
 
advisors
 
advisor
 
counselors
 
counselor
 
justiciars
 
justiciar
 
keepers of the seal
 
keeper of the seal
 
chancellors
 
chancellor
 
chief
 
royal
 
CUSTOM_OFFICIAL_
 
harvest
 
CUSTOM_MARKET_OFFICIAL_
 
housekeepers
 
housekeeper
 
executioners
 
executioner
 
cup-bearers
 
cup-bearer
 
butlers
 
butler
 
masters of beasts
 
master of beasts
 
bookkeeper
 
clerks
 
 
stewards
 
stewards
 +
clerk
 +
alderperson
 
steward
 
steward
alderperson
+
CUSTOM_GUILD_STEWARD
 
CUSTOM_GUILD_CLERK
 
CUSTOM_GUILD_CLERK
CUSTOM_GUILD_STEWARD
+
doyennes
 
CUSTOM_GUILD_ALDERPERSON
 
CUSTOM_GUILD_ALDERPERSON
doyennes
+
failure to get end square construction for transport link
doyenne
+
midmap construction path build failure
doyens
+
WORSHIP_HF
CUSTOM_GUILD_LEADER
+
failure to get start square construction for transport link
guard army unattached from parent army
+
abbot
invalid nem in army during guard creation
+
abbots
camp order missing parent -- army will camp forever
+
  administrator
  (Set out
+
[ITEM:
Mission Report:  
+
[PET:
Monster
+
[SKILL:
trying to generate musical form without speech or instruments
+
[RECLAIM_SKILL:
has assumed the position of
+
[PROFILE]
[ENTITY:
+
TITLE:
[OBJECT:ENTITY]
+
has self-referential diplomacy state
entity_layer
+
magistrates
recordkeepers
+
justices
recordkeeper
+
magistrate
bookkeepers
+
judge
possibly buriable
+
judges
unrotten
+
grain
undisturbed
+
official
collected
+
officials
sharpenable
+
commissioner
empty
+
commissioners
processable
+
caretakers
cookable
+
melt-designated
solid
+
deep material
extract-bearing plant
+
glass-making
extract-bearing fish
+
dyed
extract-bearing small creature
+
dyeable
processable (to vial)  
+
totemable
 +
furniture
 +
dye
 +
silk
 +
building material
 +
non-economic
 +
fire-safe
 +
magma-safe
 +
sewn-imageless
 +
screw
 +
processable (to vial)  
 
processable (to barrel)  
 
processable (to barrel)  
 +
extract-bearing fish
 +
extract-bearing small creature
 +
solid
 +
extract-bearing plant
 +
cookable
 +
finished good
 +
ammo
 +
milk
 +
milkable
 +
lye-bearing
 
tameable small creature  
 
tameable small creature  
 
sand-bearing  
 
sand-bearing  
Tribute Report:
+
unused
Tribute is being unloaded.  (A report is available.)
+
improvable
Merchants have arrived and are unloading their goods.
 
A trade depot is requiered for the delivery of the tribute.
 
The merchants need a trade depot to unload their goods.
 
An animal
 
 
  has become a  
 
  has become a  
 
  has adopted  
 
  has adopted  
Something has pulled a lever!
+
sharpenable
Something has triggered a pressure plate!
+
undisturbed
Something has emptied a cage!
+
collected
Something has unchained a creature!
+
possibly buriable
unused
+
unrotten
improvable
 
 
butcherable  
 
butcherable  
 
millable  
 
millable  
Miner destination wiped
+
training methods.
now know a few facts about
+
are now quite knowledgeable
 
  training.
 
  training.
 
have attained a general familiarity with  
 
have attained a general familiarity with  
training methods.
+
now know a few facts about
are now quite knowledgeable
+
Miner destination wiped
 +
An animal
 
  trainers.
 
  trainers.
 
are now expert  
 
are now expert  
non-artifact
+
PARCHMENT_MAT
wooden
+
parchment-producing
stone
+
HONEYCOMB_PRESS_MAT
-bearing  
+
honey-bearing
 +
GLAZE_MAT
 +
glaze
 +
fermentable
 +
clay
 +
SOAP_MAT
 +
fatty
 +
RENDER_MAT
 +
renderable
 +
PRESS_PAPER_MAT
 +
paper-slurryable
 +
PRESS_LIQUID_MAT
 +
oil-bearing  
 +
flux
 +
GYPSUM
 +
fat
 +
CAN_GLAZE
 +
glazable
 
CALCIUM_CARBONATE
 
CALCIUM_CARBONATE
 
calcite/limestone/chalk/marble  
 
calcite/limestone/chalk/marble  
CAN_GLAZE
+
BAG_ITEM
glazable
+
bag-processable
GYPSUM
+
tallow
 +
wax
 +
paper-slurry
 +
TALLOW
 
gypsum  
 
gypsum  
 
paper-making  
 
paper-making  
paper-slurry
+
edged
lye/milk-free
+
on-ground
blunt
+
metal
unengraved
+
sand
unimproved
+
woven
written-on
+
hard
non-absorbent
 
 
food storage  
 
food storage  
 
non-pressed  
 
non-pressed  
woven
+
grown
metal
+
stone
edged
+
gem
on-ground
+
non-artifact
 +
wooden
 
divine  
 
divine  
artifact
 
fire-safe
 
magma-safe
 
building material
 
non-economic
 
plant
 
leather
 
hair/wool
 
shell
 
 
pearl  
 
pearl  
 
plaster-containing  
 
plaster-containing  
 +
shell
 +
horn
 +
bone
 +
hair/wool
 +
yarn
 +
leather
 +
written-on
 +
non-absorbent
 +
unengraved
 +
unimproved
 +
lye/milk-free
 +
blunt
 +
soap
 
ivory/tooth  
 
ivory/tooth  
glass
+
folded sheet protector
lye-bearing
+
writing container
milkable
+
stand-and-work
finished good
+
sheet roller
furniture
+
track cart
dyeable
+
heavy object hauler
totemable
+
nest box
glass-making
+
small object container
melt-designated
+
Short Pathing Flood Overflow
deep material
 
sewn-imageless
 
screw
 
divination
 
 
games of chance
 
games of chance
 
  that isn't a bin
 
  that isn't a bin
Short Pathing Flood Overflow
+
offering placement
meat-carving holder
+
divination
meal container
 
liquid container
 
food storage
 
nest box
 
small object container
 
track cart
 
heavy object hauler
 
stand-and-work
 
sheet roller
 
folded sheet protector
 
writing container
 
 
bookcase
 
bookcase
 
display object
 
display object
offering placement
+
powder grinding
paper-slurryable
+
meat carving
RENDER_MAT
 
renderable
 
SOAP_MAT
 
fatty
 
tannable
 
-producing
 
-containing
 
liquid cooking
 
 
liquid scoop
 
liquid scoop
 
powder grinding receptacle
 
powder grinding receptacle
powder grinding
+
liquid cooking
meat carving
+
tannable
 +
meal container
 +
liquid container
 +
meat cleaving
 +
meat-carving holder
 
meat boning
 
meat boning
 
meat slicing
 
meat slicing
meat cleaving
 
TALLOW
 
tallow
 
BAG_ITEM
 
bag-processable
 
fermentable
 
GLAZE_MAT
 
glaze
 
HONEYCOMB_PRESS_MAT
 
honey-bearing
 
PARCHMENT_MAT
 
parchment-producing
 
PRESS_LIQUID_MAT
 
oil-bearing
 
PRESS_PAPER_MAT
 
by a
 
rough
 
 
  block
 
  block
 +
flown
 +
the underworld
 +
the subterranean water
 +
the underworld portal
 +
the volcano
 +
the magma pool
 +
the pit
 
the cave
 
the cave
 
the river
 
the river
the magma pool
 
the pit
 
the underworld portal
 
the volcano
 
the underworld
 
the subterranean water
 
 
: Null Pop Num
 
: Null Pop Num
 
  deposit
 
  deposit
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
+
:dA
The glowing barrier has disappeared!
 
Deep within this strange place, we've uncovered what must be a treasure of the gods!
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
 
Apocalypse!  We are being judged by the gods!
 
Apocalypse!  We are being judged by the gods!
Something evil is emerging from this newly exposed pocket!
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  I am your liaison from the Mountainhomes.  Let's discuss your situation.
We checked that stone for heat! What devilry is this?!
+
elves_firstcontact1
Some ancient horror was encased here, until now!
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Farewell, [VAR:NATIVENAME:MEETING:NOBLE].  I look forward to our meeting next year.  Our fortunes rise and fall together.
We have unleashed the echo of a forgotten divine retribution!
+
dwarf_liaison1
Horrifying screams come from the darkness below!
 
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  What a pleasant surprise!  Not a single tree here weeps from the abuses meted out with such ease by your people.  Joy!  The dwarves have turned a page, not that we would make paper.  A travesty!  Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  What a pleasant surprise!  Not a single tree here weeps from the abuses meted out with such ease by your people.  Joy!  The dwarves have turned a page, not that we would make paper.  A travesty!  Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun.
 +
elves_standard_bye
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind.  Further abuse cannot be tolerated.  Let this be a warning to you.
 
elves_firstcontact2
 
elves_firstcontact2
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind.  Further abuse cannot be tolerated.  Let this be a warning to you.
 
elves_firstcontact1
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings from the woodlands.  We have much to discuss.
 
elves_standard1
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Although we do not always see eye to eye (ha!), I bid you farewell.  May you someday embrace nature as you embrace the rocks and mud.
 
elves_standard_bye
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings, noble dwarf.  There is much to discuss.
 
human_standard1
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE].  I bid you farewell.
 
human_standard_bye
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  On behalf of the Merchants' Guild, let me extend greetings to your people.  There is much to discuss.
 
human_trade1
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves.
 
human_trade_bye
 
UNIT_COMBAT_REPORT
 
D_DISPLAY
 
UNIT_COMBAT_REPORT_ALL_ACTIVE
 
Command Line: World generation aborted because folder exists.
 
Command Line: World generation initiated.
 
 
data/installed_mods
 
data/installed_mods
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  I am your liaison from the Mountainhomes.  Let's discuss your situation.
+
mods
dwarf_liaison1
+
UCR_A
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Farewell, [VAR:NATIVENAME:MEETING:NOBLE].  I look forward to our meeting next year.  Our fortunes rise and fall together.
 
 
dwarf_liaison_bye
 
dwarf_liaison_bye
Synchronizing folders...
+
A_D
Saving agreements...
+
D_DISPLAY
Saving tracking info...
 
Saving parameters...
 
Cleaning stranded objects...
 
Cleaning game objects...
 
Passing a few weeks to get things ready...
 
data/init/announcements.txt
 
Command Line:
 
*** STARTING NEW GAME ***
 
Cleaning play objects...
 
 
A_DISPLAY
 
A_DISPLAY
RECENTER
+
UCR
 +
UNIT_COMBAT_REPORT_ALL_ACTIVE
 +
UNIT_COMBAT_REPORT
 
DO_MEGA
 
DO_MEGA
Offloading art images...
+
data/init/announcements.txt
Saving world
+
Saving tracking info...
 +
Saving agreements...
 +
Saving parameters...
 +
Synchronizing folders...
 
Command Line: World exported.
 
Command Line: World exported.
 
save/current/world.dat
 
save/current/world.dat
Saving history...
 
 
Saving civilized populations...
 
Saving civilized populations...
Saving map data...
 
 
Sorting world information...
 
Sorting world information...
hatch cover
+
refined coal
floodgate
+
cut clear glass gems
coffer
+
cut crystal glass gems
limb/body
+
cut green glass gems
backpack
+
raw clear glass
quiver
 
crutch
 
splint
 
stones
 
 
raw crystal glass
 
raw crystal glass
raw clear glass
+
raw green glass
charcoal
 
 
  wafers
 
  wafers
cut clear glass gems
+
small rock
cut green glass gems
 
refined coal
 
portal
 
blocks
 
cut crystal glass gems
 
[DIPSCRIPT:HUMAN_STANDARD]
 
HUMAN_STANDARD
 
[TEXTVIEWER:elves_standard_bye]
 
[TEXTVIEWER:elves_standard1]
 
 
[DIPSCRIPT:HUMAN_TRADE]
 
[DIPSCRIPT:HUMAN_TRADE]
 +
[TEXTVIEWER:human_trade1]
 +
[TEXTVIEWER:human_standard_bye]
 
HUMAN_TRADE
 
HUMAN_TRADE
[TEXTVIEWER:human_standard_bye]
 
[TEXTVIEWER:human_standard1]
 
 
Jobs removed from unpowered  
 
Jobs removed from unpowered  
 +
branch
 +
[TEXTVIEWER:human_trade_bye]
 
  were unable to complete the  
 
  were unable to complete the  
[TEXTVIEWER:human_trade_bye]
+
[DIPSCRIPT:ELVES_STANDARD]
[TEXTVIEWER:human_trade1]
+
[TEXTVIEWER:elves_standard1]
raw green glass
+
[HISTORY_DIPEV:FIRSTCONTACT]
branch
+
ELVES_STANDARD
grown
+
[DIPSCRIPT:HUMAN_STANDARD]
[CONSTRUCTTOPICLIST]
+
[TEXTVIEWER:human_standard1]
[TEXTVIEWER:dwarf_liaison1]
+
[TEXTVIEWER:elves_standard_bye]
[DIPSCRIPT:DWARF_LIAISON]
+
HUMAN_STANDARD
DWARF_LIAISON
 
 
[DIPSCRIPT:ELVES_FIRSTCONTACT]
 
[DIPSCRIPT:ELVES_FIRSTCONTACT]
 +
[IF:GLOBAL:TREESREMOVED:>:GLOBAL:0]
 +
[TEXTVIEWER:dwarf_liaison_bye]
 
ELVES_FIRSTCONTACT
 
ELVES_FIRSTCONTACT
[TEXTVIEWER:dwarf_liaison_bye]
 
[TOPICDISCUSSION]
 
 
[TEXTVIEWER:elves_firstcontact2]
 
[TEXTVIEWER:elves_firstcontact2]
 +
[ENDIF]
 +
[TEXTVIEWER:elves_firstcontact1]
 
[ELSE]
 
[ELSE]
[TEXTVIEWER:elves_firstcontact1]
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  On behalf of the Merchants' Guild, let me extend greetings to your people.  There is much to discuss.
[IF:GLOBAL:TREESREMOVED:>:GLOBAL:0]
+
DWARF_LIAISON
[DIPSCRIPT:ELVES_STANDARD]
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves.
ELVES_STANDARD
+
human_trade1
[HISTORY_DIPEV:FIRSTCONTACT]
+
[CONSTRUCTTOPICLIST]
[ENDIF]
+
[TOPICDISCUSSION]
ballista parts
+
[DIPSCRIPT:DWARF_LIAISON]
 +
[TEXTVIEWER:dwarf_liaison1]
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings from the woodlands.  We have much to discuss.
 +
human_standard_bye
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Although we do not always see eye to eye (ha!), I bid you farewell.  May you someday embrace nature as you embrace the rocks and mud.
 +
elves_standard1
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  Greetings, noble dwarf.  There is much to discuss.
 +
human_trade_bye
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:  It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE].  I bid you farewell.
 +
human_standard1
 
trap component
 
trap component
pipe section
+
bloody
siege ammo
+
purulent
ballista arrow head
+
ichorous
amulet
+
glob
scepter
+
laced with
ammunition
+
filthy
crystal glass
 
clear glass
 
green glass
 
perfect
 
stagnant
 
slimy
 
vomitous
 
 
sticky  
 
sticky  
ichorous
+
dirty
purulent
 
 
gooey  
 
gooey  
dirty
+
vomitous
laced with
+
slimy
paste
+
tanned hide
bloody
 
mechanisms
 
catapult parts
 
cheese
 
powder
 
animal trap
 
bucket
 
barrel
 
strands
 
throne
 
 
codices
 
codices
 +
codex
 
-bound  
 
-bound  
tanned hide
+
cage
filthy
+
unglazed
rotten
 
figurine
 
 
sarcophag
 
sarcophag
casket
+
boxe
musical instrument
+
limb/body
waterskin
 
unglazed
 
terrarium
 
window
 
goblet
 
 
small tame animal
 
small tame animal
 +
prepared meal
 
small live animal
 
small live animal
 +
tame
 +
chop
 +
preserved
 
  chops
 
  chops
preserved
+
withered
prepared meal
+
leaves and fruit
suits of
+
Rotten
chain
+
egg
weapon
+
live
/buckler
+
leaf or fruit
shield
 
handwear
 
 
silk body part
 
silk body part
 +
leather body part
 +
teeth
 
plant part
 
plant part
corpse
 
 
yarn body part
 
yarn body part
 +
strand body part
 +
wooden body part
 
soap body part
 
soap body part
wooden body part
+
carpenter's shop sign
leather body part
+
stone furniture shop sign
withered
+
metal craft shop sign
Rotten
+
leather goods shop sign
strand body part
+
metal furniture shop sign
leaf or fruit
+
tavern sign
leaves and fruit
+
bone carver's shop sign
 +
gem cutter's shop sign
 
woven clothing shop sign
 
woven clothing shop sign
leather shop sign
 
cloth shop sign
 
general imports sign
 
bowyer's shop sign
 
gem cutter's shop sign
 
bone carver's shop sign
 
 
leather clothing shop sign
 
leather clothing shop sign
carpenter's shop sign
 
leather goods shop sign
 
metal craft shop sign
 
 
blacksmith's shop sign
 
blacksmith's shop sign
tavern sign
 
metal furniture shop sign
 
stone furniture shop sign
 
bracelet
 
earring
 
statue
 
millstone
 
traction bench
 
 
armorsmith's shop sign
 
armorsmith's shop sign
 
weaponsmith's shop sign
 
weaponsmith's shop sign
craft shop sign
+
bowyer's shop sign
 
memorial
 
memorial
 +
food imports sign
 +
cloth shop sign
 +
leather shop sign
 
clothing imports sign
 
clothing imports sign
food imports sign
+
general imports sign
food shop sign
+
clear glass
general store sign
+
crystal glass
 +
perfect
 +
green glass
 +
coin
 +
Great Bedroom
 +
Fine Quarters
 +
Royal Bedroom
 +
Grand Bedroom
 +
Modest Quarters
 +
Meager Quarters
 +
Decent Quarters
 +
Splendid Study
 +
Decent Study
 
Opulent Throne Room
 
Opulent Throne Room
 +
Meager Study
 +
No Study
 +
Modest Study
 +
Outpost
 
Royal Throne Room
 
Royal Throne Room
 
Evaluate Depot Caravan Access Overflow
 
Evaluate Depot Caravan Access Overflow
Decent Study
 
Splendid Study
 
Throne Room
 
Royal Bedroom
 
No Study
 
Meager Study
 
Modest Study
 
Decent Quarters
 
Fine Quarters
 
Great Bedroom
 
Grand Bedroom
 
Tiny streaks of lightning streak quickly over the object's surface.
 
The item smells like wet earth.
 
The item is covered with small bumps.
 
The item constantly emits a nearly inaudible high-pitched whistle.
 
 
No access to  
 
No access to  
The item sounds like rustling leaves when moved.
+
No access
The item is covered with minute gray hairs.
+
caught in a cloud of flames!
Creatures that look at the item cannot think negative thoughts.
+
caught up in the web!
 
Metropolis
 
Metropolis
Capital
 
No access
 
Outpost
 
Hamlet
 
Village
 
 
  offers it to  
 
  offers it to  
 +
she
 +
looses a roaring laughter, fell and terrible!
 +
begins to stalk and brood...
 +
withdraws from society...
 +
has been possessed!
 +
claims it as a family heirloom
 
  claims it as a personal treasure.
 
  claims it as a personal treasure.
claims it as a family heirloom
+
has created
 
claims it as an heirloom in the name of the family ancestor  
 
claims it as an heirloom in the name of the family ancestor  
no material
 
caught in a cloud of flames!
 
The object looks oddly square.
 
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
The item sparkles with a supernatural brilliance.
 
caught up in the web!
 
legwear
 
headwear
 
footwear
 
A thief has stolen
 
has stolen
 
 
A kidnapper has made off with  
 
A kidnapper has made off with  
has been possessed!
+
of
withdraws from society...
 
 
  is taken by a fey mood!
 
  is taken by a fey mood!
has created
+
A thief has stolen
begins to stalk and brood...
+
Of
looses a roaring laughter, fell and terrible!
+
suits of
Item Hauling
+
chain
Refuse Hauling
+
/buckler
Food Hauling
+
Small Animal Dissection
Wood Hauling
+
Clothesmaking
Animal Care
 
Stone Engraving
 
Push/Haul Vehicles
 
Animal Hauling
 
 
Feed Patients/Prisoners
 
Feed Patients/Prisoners
 +
Recovering Wounded
 +
Furnace Operating
 +
Armoring
 +
Plant Processing
 +
Farming (Fields)
 +
Push/Haul Vehicles
 +
Stone Engraving
 +
Item Hauling
 +
Animal Hauling
 +
Setting Bones
 
Dressing Wounds
 
Dressing Wounds
Setting Bones
+
Animal Care
Diagnosis
+
Food Hauling
Plant Processing
+
Refuse Hauling
Clothesmaking
 
Small Animal Dissection
 
Recovering Wounded
 
 
Stone Hauling
 
Stone Hauling
 +
Wood Hauling
 +
lumber limits
 +
and the surrounding lands have been made
 +
Many
 
No Tomb
 
No Tomb
Servant's Burial Chamber
 
Burial Chamber
 
have been disturbed.
 
group of
 
 
  has been disturbed.
 
  has been disturbed.
an official land of the realm
+
its way out of confinement!
 
  caught in a burst of  
 
  caught in a burst of  
  its way out of confinement!
+
  have been disturbed.
swarm of
+
Grand Mausoleum
ROOM SHARING INDEX OUT OF BOUNDS:
+
No Dining Room
lumber limits
+
Royal Mausoleum
an even more official land of the realm
+
Servant's Burial Chamber
and the surrounding lands have been made
+
Grave
 +
Fine Tomb
 +
Grand Dining Room
 +
Great Dining Room
 
No Quarters
 
No Quarters
Meager Quarters
 
Modest Quarters
 
Quarters
 
Fine Dining Room
 
Great Dining Room
 
Grand Dining Room
 
 
Royal Dining Room
 
Royal Dining Room
No Dining Room
+
Modest Dining Room
 
Meager Dining Room
 
Meager Dining Room
Modest Dining Room
+
Fine Dining Room
 
Decent Dining Room
 
Decent Dining Room
Fine Tomb
+
You have
Mausoleum
+
created a masterpiece
Grand Mausoleum
 
Royal Mausoleum
 
TEXT_SET
 
INTERACTION
 
REACTION
 
PALETTE
 
 
save/current/*.dat
 
save/current/*.dat
world.dat
 
/*.dat
 
world.sav
 
 
save/current/*.sav
 
save/current/*.sav
created a masterpiece
+
TILE_PAGE
You have
+
DESCRIPTOR_PATTERN
Healthcare
+
DESCRIPTOR_COLOR
Hunting/Related
+
TEXT_SET
Stoneworking
+
Jewelry
Woodworking
 
 
Other Jobs
 
Other Jobs
Jewelry
+
Farming/Related
 
Fishing/Related
 
Fishing/Related
Farming/Related
 
 
DESCRIPTOR_SHAPE
 
DESCRIPTOR_SHAPE
BUILDING
+
Road Building
MATERIAL_TEMPLATE
+
Wall/Floor Construction
LANGUAGE
+
Water Hauling
TILE_PAGE
+
Lever Operation
GRAPHICS
+
Hunting/Related
DESCRIPTOR_COLOR
+
Healthcare
DESCRIPTOR_PATTERN
+
Woodworking
Armoring
+
Stoneworking
Furnace Operating
+
Stonecrafting
Hunting
 
Farming (Fields)
 
 
Siege Operating
 
Siege Operating
Stonecrafting
+
Blacksmithing
 
Metalcrafting
 
Metalcrafting
Blacksmithing
+
Pump Operating
 
Trade Good Hauling
 
Trade Good Hauling
Pump Operating
+
Crossbow-making
 
Mechanics
 
Mechanics
Crossbow-making
 
Wall/Floor Construction
 
Road Building
 
Lever Operation
 
Water Hauling
 
shadow
 
bad variant access
 
graphics/tile_page_*
 
 
*** Error(s) found in the file "
 
*** Error(s) found in the file "
graphics/graphics_*
+
The sky is striped with thin clouds.
graphics/palette_*
+
There are scattered clouds underneath a striped sky.
Could not load sound file
+
Mounds of clouds are clustered through a striped sky.
Could not load music file
+
A dark, towering cloud rises into a striped sky.
MUSIC_FILE
+
There is no wind here.
sound/music_file_*
+
There are scattered puffy clouds above you.
init_sound returned false!
+
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
sound/sound_file_*
+
A dark, menacing cloud towers above you, crowned by an anvil.
: error loading file.
+
The sky above you is completely gray, with dark cloud pillars pressing through it.
SOUND_FILE
+
The sky above you is nearly black, ripped through with towering clouds.
sound/
+
from the sky
 +
is falling
 +
The sky above you is hazy and white.
 +
The sky above you is gray.
 +
The sky above you is a uniform and dark gray.
 +
A towering gray cloud descends from the white sky above you.
 +
There is a thin mist here.
 +
Fog enshrouds the area.
 +
There is a heavy blanket of fog enveloping everything.
 +
You smell
 +
It is snowing outside.
 +
It is raining outside.
 +
There is a thin mist outside.
 +
There is thick fog outside.
 +
soot
 +
cooked flesh
 +
brimstone
 +
freshly-baked goods
 +
bug innards
 +
To the northeast
 +
To the northwest
 +
To the south
 +
To the north
 +
The vegetation is heavily damaged.
 +
At your location
 +
To the southeast
 +
To the southwest
 +
HUMANOID_TRACKING_SYMBOL
 +
It is freezing.
 +
It is cool.
 +
It is warm.
 +
To the east
 +
To the west
 +
Freshest track
 +
FOOTWEAR_TRACKING_SYMBOL
 +
The temperature cannot be judged.
 +
The temperature is as it has been and always will be.
 +
Being dead is cold and clammy.
 +
hardly visible behind the clouds
 +
It is scorching.
 +
The temperature is pleasant.
 +
It is deathly cold.
 +
It is burning.
 +
new moon
 +
pale behind the clouds
 +
bright behind the clouds
 +
to the west
 +
to the east
 +
waxing half moon
 +
waxing gibbous moon
 +
full moon
 +
waning crescent moon
 +
waning half moon
 +
waning gibbous moon
 +
waxing crescent moon
 +
You cannot see the sky clearly from here, but the available sunlight indicates the dawn
 +
The stars are out
 +
The sun is setting to the
 +
The area gives off a sickly light
 +
The sky is alive with vortices of purple light and dark, boiling clouds
 +
You cannot see the sky clearly from here, but the available sunlight indicates the sunset
 +
You cannot see the sky clearly from here, but the available sunlight indicates the day
 +
The sun is low in the
 +
in the east
 +
The sun is directly above you
 +
The sun is high in the
 +
The sun is in the
 +
heavy wind
 +
strong breeze
 +
gentle breeze
 +
There is a
 +
in the west
 +
The sun is rising
 +
blowing from the
 +
Continue action
 +
There is an unintelligible mess.
 +
The vegetation is broken.
 +
The vegetation has been slightly perturbed.
 +
The vegetation is bent.
 +
Bring
 +
asked that you
 +
offer your services to
 +
requested that you
 +
FILE
 
AUTHOR
 
AUTHOR
invalid hash bucket count
+
bdA
unordered_map/set too long
+
^dA
: file not found.
+
kdA
: End of current chunk reached while trying to read data.
+
jdA
: unsupported file or audio format.
+
fdA
: couldn't perform seek operation.
+
rdA
Could not load file
+
make a living as a warrior
: end of file unexpectedly reached while trying to read essential data.
+
exiled after conviction
: media was ejected while reading.
+
be with master
sow the seeds of chaos in the world
+
true name invocation
highlight boundaries between worlds
+
arrived at person
bring death to the world
+
left site
provide opportunities for courage
+
reunited with loved one
rescued
+
adopted
<reason>
+
insufficient progress toward goal
maintain balance in universe
+
going wrong direction
sphere alignment
+
arrived at location
failed mood
+
entity no longer rules
cannot find artifact
+
cry on priest
trapped in cage
+
vent at boss
lack of sleep
 
admire architecture
 
danger
 
as a symbol of everlasting peace
 
cement bonds of friendship
 
gather information
 
on a pilgrimage
 
unable to leave location
 
great deal of stress
 
artifact is heirloom of family hfid
 
sanctify hf
 
exiled after conviction
 
become citizen
 
be with master
 
eradicate beasts
 
arrived at person
 
make a living as a warrior
 
entertain people
 
hire on as mercenary
 
curiosity
 
hire on as scholar
 
hire on as performer
 
glorify hf
 
prefers working alone
 
prevented from leaving
 
have not performed
 
 
cry on boss
 
cry on boss
vent at boss
 
insufficient progress toward goal
 
 
should have reached goal
 
should have reached goal
 +
work request
 
make weapon
 
make weapon
work request
 
cry on priest
 
 
vent at priest
 
vent at priest
violent disagreement
+
find relative
reunited with loved one
+
be brought to safety
true name invocation
+
help with rescue
adopted
+
bring thralldom to the world
arrived at location
+
bring torture to the world
going wrong direction
+
provide opportunities for acts of valor
left site
+
bring war to the world
entity no longer rules
+
bring misery to the world
 
bring murder to the world
 
bring murder to the world
bring misery to the world
 
bring thralldom to the world
 
 
bring nightmares into reality
 
bring nightmares into reality
 +
bring death to the world
 +
liked appearance
 
because it was destined
 
because it was destined
liked appearance
 
 
great fortresses built and tested
 
great fortresses built and tested
be brought to safety
+
maintain balance in universe
offer condolences
+
highlight boundaries between worlds
insufficient work
+
sow the seeds of chaos in the world
help with rescue
+
provide opportunities for courage
provide opportunities for acts of valor
+
<reason>
bring torture to the world
+
sphere alignment
find relative
+
fell in love
bring war to the world
+
became parent
viewed displayed item
 
viewed item in own display
 
threw hauled item in tantrum
 
pet lost
 
admire owned building
 
admire building
 
admire owned arranged building
 
admire arranged building
 
clothing rots away
 
tattered clothing
 
good spar
 
haunted in dreams
 
had miscarriage
 
freed from prison
 
old clothing
 
spouse had miscarriage
 
 
nearby conflict
 
nearby conflict
became parent
 
being an agreement companion
 
 
agreement cancelled
 
agreement cancelled
 +
produced artifact
 +
mastered skill
 
broke up with lover
 
broke up with lover
mastered skill
+
reunited with hf
fell in love
+
jump into existing conflict
divorced
 
witnessed blood drinking in incident
 
stranger sneaking around
 
listened to complaint
 
made complaint
 
entity cancels tribute
 
entity controls site
 
stranger advancing with weapon
 
kicked out of squad
 
witnessed death in incident
 
death and injury
 
hf died unexpectedly
 
found body in incident
 
</reason_id>
 
</reason>
 
<circumstance>
 
<reason_id>
 
 
caught sneaking last stand
 
caught sneaking last stand
jump into existing conflict
 
produced artifact
 
 
produced masterwork
 
produced masterwork
 +
hf died unexpectedly
 +
hf is dead
 
slayer in incident
 
slayer in incident
hf is dead
 
reunited with hf
 
 
separated from hf
 
separated from hf
 +
<circumstance>
 +
death and injury
 +
witnessed death in incident
 +
found body in incident
 +
heavy losses in battle
 +
</reason_id>
 +
<reason_id>
 +
too proud to give in to death
 +
too vain to give in to death
 +
had ambitions for which death is only a small obstacle
 +
envious of those that live on
 +
panicked about what happens after death
 +
afraid to die
 +
not ready to face the afterlife
 +
afraid of persecution
 +
smoother operation of entity
 
holds high value
 
holds high value
smoother operation of entity
 
envious of those that live on
 
 
shared interest in profession
 
shared interest in profession
 +
seek sanctuary
 
part of trade negotiation
 
part of trade negotiation
seek sanctuary
 
afraid of persecution
 
 
artifact is symbol of entity position
 
artifact is symbol of entity position
had ambitions for which death is only a small obstacle
+
artifact is heirloom of family hfid
too vain to give in to death
+
cement bonds of friendship
heavy losses in battle
+
as a symbol of everlasting peace
lack of funds
+
on a pilgrimage
afraid to die
+
trapped in cage
panicked about what happens after death
+
unable to leave location
too proud to give in to death
+
sanctify hf
not ready to face the afterlife
+
cannot find artifact
eaten rotten food
+
failed mood
tired of food
+
hire on as scholar
good drink
+
admire architecture
good food
+
prevented from leaving
punished somebody with tool
+
hire on as mercenary
punished by beating
+
hire on as performer
cannot get punishment tool
+
become citizen
punished by tool
+
prefers working alone
eating without table
+
glorify hf
lesser has better room
+
have not performed
eating in dining room
+
committed vandalism
eating at crowded table
+
land holder rank increased
do not have enough cabinets
 
do not have enough chests
 
do not have enough armor stands
 
do not have enough weapon racks
 
 
established as land holder
 
established as land holder
land holder rank increased
 
mandate was obeyed
 
 
knocked out by cavein
 
knocked out by cavein
 +
insufficient justice buildings
 
mandate only partially completed
 
mandate only partially completed
mandate ignored
 
committed vandalism
 
 
destroyed building
 
destroyed building
ate vermin while starving
+
nobody to punish for failed mandate
ate favorite animal while starving
+
personal punishment delayed
punished somebody with beating
+
punishment of victimizer delayed
beat somebody up
+
personal punishment reduced
no shirt
+
reelected
ate own pet while starving
+
waterfall mist
no shoes
+
caught in dust
 
considering demand
 
considering demand
caught in dust
 
personal punishment reduced
 
 
punishment of victimizer reduced
 
punishment of victimizer reduced
 +
caught in rain
 +
caught in snow
 
caught in miasma
 
caught in miasma
caught in snow
 
waterfall mist
 
 
caught in smoke
 
caught in smoke
personal punishment delayed
+
suffered minor injury
nobody to punish for failed mandate
 
insufficient justice buildings
 
punishment of victimizer delayed
 
reelected
 
elected
 
request ignored
 
request approved
 
very drowsy
 
drowsy
 
dehydrated
 
thirsty
 
long patrol
 
complaint unregistered
 
sun irritated
 
sun nauseated
 
resting
 
 
rough sleep
 
rough sleep
caught in rain
 
 
caught in freakish weather
 
caught in freakish weather
starving
+
dehydrated
hungry
 
suffered minor injury
 
 
suffered major injury
 
suffered major injury
gained relative
+
sun irritated
gave birth
+
very drowsy
gave water
+
good spar
received water
+
complaint unregistered
slept on driftwood
+
long patrol
slept on dirt
+
sun nauseated
evicted
+
clothing rots away
artwork defaced
+
haunted in dreams
relation gave stress complaint chat
+
threw hauled item in tantrum
relation received personal chat
+
freed from prison
relation chat
+
spouse had miscarriage
relation received stress complaint chat
+
admire owned arranged building
gave food
+
viewed item in own display
received food
+
viewed displayed item
relation gave personal chat
+
pet lost
relation abstract chat
+
listened to complaint
 +
admire building
 +
admire owned building
 +
admire arranged building
 +
stranger advancing with weapon
 +
stranger sneaking around
 +
witnessed blood drinking in incident
 +
made complaint
 +
being an agreement companion
 +
entity controls site
 +
entity cancels tribute
 +
kicked out of squad
 +
drinking nasty
 +
drinking rotten
 
drinking without well
 
drinking without well
drinking rotten
 
view hated vermin caged
 
 
view favorite animal caged
 
view favorite animal caged
 +
drinking vomit
 +
drinking goo
 
drinking ichor
 
drinking ichor
drinking goo
 
drinking nasty
 
 
drinking pus
 
drinking pus
slept on rough stone
+
attacked by zombie possible relative
slept on grass
+
tired of drink
slept on ice
+
drinking blood
slept on rocks
+
drinking slime
slept in room
+
cleaned self
slept without proper room
+
cleaned self with soap
slept in mud
+
killed somebody in training accident
slept on smooth floor
+
pestered by flying micro vermin
 +
acquired item
 
acquired favorite animal as pet
 
acquired favorite animal as pet
acquired item
+
new buddy
cleaned self
+
new grudge
confined
 
 
near hated vermin
 
near hated vermin
new grudge
 
pestered by flying micro vermin
 
 
near favorite animal
 
near favorite animal
drinking blood
+
pleased nobility
tired of drink
+
tax collector succeeded
drinking vomit
+
disappointed nobility
drinking slime
+
tax collector failed
killed somebody in training accident
+
lost property to taxes
cleaned self with soap
+
have inadequate protection
attacked by zombie possible relative
+
taxable room inaccessible
attacked
+
misinformed about taxable room
 +
was rescued
 +
rescued somebody
 
completed job
 
completed job
rescued somebody
 
lost property to taxes
 
 
tax escort stole property
 
tax escort stole property
 +
eating in dining room
 +
eating without dining room
 
eating without chair
 
eating without chair
eating without dining room
 
was rescued
 
 
new bonded relationship
 
new bonded relationship
disappointed nobility
+
do not have enough armor stands
tax collector succeeded
+
lesser has better room
new buddy
+
eating without table
tax collector failed
+
eating at crowded table
taxable room inaccessible
+
good drink
have inadequate protection
+
do not have enough chests
pleased nobility
+
do not have enough cabinets
misinformed about taxable room
+
do not have enough weapon racks
did individual melee drills
+
cannot get punishment tool
nightmare
+
tired of food
improved skill
+
eaten rotten food
did ranged practice
+
good food
play with toy
+
punished somebody with beating
make believe
+
punished by beating
dream about hf
+
punished somebody with tool
active performance simulated instrument
+
punished by tool
active performance poem reciter
+
ate own pet while starving
active performance singer
+
ate favorite animal while starving
active performance instrument
+
ate vermin while starving
change personality value
+
beat somebody up
put on quality worn item
+
mandate was obeyed
active performance storyteller
+
naked
active performance preacher
+
no shirt
 +
no shoes
 +
learned interaction
 +
learned poetic form
 
learned musical form
 
learned musical form
learned poetic form
 
taught scholar flag
 
 
learned dance form
 
learned dance form
 +
kicked out of troupe
 +
learned scholar flag
 
learned skill
 
learned skill
learned scholar flag
 
learned interaction
 
 
learned written content
 
learned written content
residency petition rejected
+
discuss research topic
citizenship petition accepted
+
syndrome emotion
left troupe
+
performed in incident
citizenship petition rejected
+
saw performance in incident
read written content
+
drinking without goblet
taught skill
+
research breakthrough
residency petition accepted
+
stuck on research topic
wrote written content
+
ponder research topic
 +
religion prayer
 +
religion prayer in incorrect temple
 
religion prayer in godless temple
 
religion prayer in godless temple
religion prayer in incorrect temple
 
drinking without goblet
 
 
pray to hf in dedicated temple
 
pray to hf in dedicated temple
unmet needs
+
perpetrator against family convicted
 
body of relation rotted
 
body of relation rotted
religion prayer
 
 
pray to hf
 
pray to hf
performed in incident
+
dead unit convicted
syndrome emotion
+
animal convicted
kicked out of troupe
+
victim convicted
saw performance in incident
+
perpetrator convicted
stuck on research topic
+
interacted with pet
research breakthrough
+
turned child away from sanctuary
discuss research topic
+
relative expelled
ponder research topic
+
official meeting without room
 +
have tomb
 
have no tomb
 
have no tomb
have tomb
 
interacted with pet
 
 
interacted with community pillar
 
interacted with community pillar
 +
relation chat
 +
met in room
 
official meeting in bedroom
 
official meeting in bedroom
met in room
 
official meeting without room
 
 
official meeting in dining room
 
official meeting in dining room
victim convicted
+
relation gave personal chat
animal convicted
+
relation received personal chat
perpetrator against family convicted
+
relation gave stress complaint chat
perpetrator convicted
+
relation received stress complaint chat
expelled
+
gave water
turned child away from sanctuary
+
received food
dead unit convicted
+
gave food
relative expelled
+
relation abstract chat
on a whim
+
gained relative
that great fortresses might be raised and tested in siege
+
received water
that more might be murdered
+
slept on ice
that it might bathe in misery forever
+
slept on dirt
to provide opportunities for courage to rise
+
slept on driftwood
to sow the seeds of chaos therein
+
artwork defaced
that all should gaze upon a truly gruesome visage
+
slept in mud
that more might die
+
slept on grass
in order to find a relative
+
slept on rough stone
that war might rage forever
+
slept on rocks
in order to be brought to safety
+
view hated vermin caged
to offer condolences
+
slept without proper room
in order to make thralls of everyone
+
slept in room
in order to make nightmares reality
+
slept on smooth floor
to provide opportunities for acts of valor to be performed
+
guildhall agreement abandoned
in order that acts of torture be perpetrated
+
is entity subordinate
 
</circumstance>
 
</circumstance>
is entity subordinate
 
<circumstance_id>
 
 
</circumstance_id>
 
</circumstance_id>
 +
temple agreement abandoned
 +
guildhall petition accepted
 
guildhall petition rejected
 
guildhall petition rejected
guildhall petition accepted
 
guildhall agreement abandoned
 
 
guildhall petition ignored
 
guildhall petition ignored
after pondering the ineffable subtleties of
+
temple petition accepted
due to their cosmic similarity
+
entity temple recognition
to create a monument to the boundaries between realities
+
temple petition rejected
in order to maintain balance in the universe
+
temple petition ignored
to adventure
+
embezzling funds from position
for an insurrection
+
cut of corrupt funds
in order to be rescued
+
from afar
as a guide
+
during an infiltration mission
 +
scholarly lecture in site
 
performance in site
 
performance in site
scholarly lecture in site
 
embezzling funds from position
 
 
accepting bribes for leniency
 
accepting bribes for leniency
 +
historical event collection
 +
acquired artifact
 
claimed artifact given away
 
claimed artifact given away
acquired artifact
 
unnaturally ageless
 
 
preying on civilized for blood
 
preying on civilized for blood
temple petition rejected
+
item was favorite possession
entity temple recognition
+
by preserving part of body
temple agreement abandoned
+
abducted hf
temple petition ignored
+
murdered hf
from afar
+
active poetic form
cut of corrupt funds
+
active musical form
temple petition accepted
+
active dance form
during an infiltration mission
+
defeated hf
 +
active sermon sphere
 +
active sermon promote value
 
active sermon refuse value
 
active sermon refuse value
active sermon promote value
 
active poetic form
 
 
active story event
 
active story event
 +
active performance singer
 +
active performance chanter
 
active performance dancer
 
active performance dancer
active performance chanter
 
active sermon sphere
 
 
active sermon worship hfid
 
active sermon worship hfid
abducted hf
+
active performance storyteller
by preserving part of body
+
active performance poem reciter
historical event collection
+
active performance simulated instrument
murdered hf
+
active performance instrument
active dance form
+
improved skill
active musical form
+
put on quality worn item
item was favorite possession
+
change personality value
defeated hf
+
active performance preacher
due to panic about what happens after death
+
did individual melee drills
due to envy of those that live on
+
did ranged practice
unable to face any possible judgment and the afterlife
+
left troupe
due to fear of death
+
play with toy
as an heirloom of the
+
dream about hf
in order to sanctify
+
residency petition accepted
as a symbol of authority within
+
citizenship petition accepted
family
+
residency petition rejected
due to a belief in
+
citizenship petition rejected
to smooth the operation of
+
taught scholar flag
in order to cement the bonds of friendship
+
taught skill
as part of a trade negotiation
+
read written content
being too vain to give in to death
+
wrote written content
being too proud to give in to death
+
to fill a role as a performer
due to fear of persecution
+
to fill a role as a scholar
having ambitions for which death was only a small obstacle
 
 
in order to drink
 
in order to drink
to fill a role as a scholar
 
in order to pray
 
 
in order to admire architecture
 
in order to admire architecture
 +
due to a lack of performances
 +
after being prevented from leaving
 
out of curiosity
 
out of curiosity
after being prevented from leaving
 
to fill a role as a performer
 
 
to fill a role as a mercenary
 
to fill a role as a mercenary
after being trapped in a cage
+
in order to become a citizen
due to lack of sleep
+
in order to continue working alone
after being unable to leave a location
+
due to jealousy
after a great deal of stress
+
in order to glorify
to experience danger
+
in order to flee
in order to relax
+
after being exiled following a criminal conviction
after failing to create an artifact
+
in order to pursue scholarship
after being unable to find an artifact
+
in order to be with the master
 +
in order to eradicate beasts
 +
in order to entertain people
 
in order to make a living as a warrior
 
in order to make a living as a warrior
in order to entertain people
 
in order to flee
 
 
in order to study
 
in order to study
 +
after a violent disagreement
 +
after adoption
 
after invocation of the true name
 
after invocation of the true name
after adoption
 
in order to eradicate beasts
 
 
after finding  
 
after finding  
due to jealousy
+
after arriving at the location
in order to continue working alone
+
as the relevant government was no longer in control
due to a lack of performances
+
after leaving the site
in order to glorify
+
after being reunited with a loved one
in order to pursue scholarship
+
to cry on somebody in charge
after being exiled following a criminal conviction
+
as the goal was not reached
in order to become a citizen
+
as insufficient progress was made toward the goal
in order to be with the master
+
after going the wrong direction
 +
that weapons be made
 +
to vent at a priest
 
to cry on a priest
 
to cry on a priest
to vent at a priest
 
to cry on somebody in charge
 
 
to vent at somebody in charge
 
to vent at somebody in charge
 +
in order to be brought to safety
 +
to help with a rescue
 
due to insufficient work
 
due to insufficient work
to help with a rescue
 
that weapons be made
 
 
to request work
 
to request work
after leaving the site
+
to provide opportunities for acts of valor to be performed
as the relevant government was no longer in control
+
that war might rage forever
after a violent disagreement
+
in order to find a relative
r being reunited with a loved one
+
that more might be murdered
as insufficient progress was made toward the goal
+
in order to make nightmares reality
as the goal was not reached
+
in order to make thralls of everyone
after arriving at the location
+
in order that acts of torture be perpetrated
after going the wrong direction
+
that all should gaze upon a truly gruesome visage
</rep_psychopath>
+
that great fortresses might be raised and tested in siege
<rep_violent>
+
on a whim
</rep_trade_partner>
+
that it might bathe in misery forever
<rep_psychopath>
+
to create a monument to the boundaries between realities
</rep_bully>
+
to sow the seeds of chaos therein
<rep_brigand>
+
to provide opportunities for courage to rise
</rep_violent>
+
that more might die
<rep_bully>
+
in order to be rescued
</rep_poet>
+
due to their cosmic similarity
<rep_storyteller>
+
after pondering the ineffable subtleties of
</rep_bard>
+
in order to maintain balance in the universe
<rep_poet>
+
<circumstance_id>
</rep_preacher>
+
for an insurrection
<rep_trade_partner>
+
to adventure
</rep_storyteller>
+
after a performance in
<rep_preacher>
+
after accepting bribes in exchange for leniency
 
after embezzling funds
 
after embezzling funds
after accepting bribes in exchange for leniency
 
</rep_hero>
 
 
after receiving a cut of corruptly-obtained funds
 
after receiving a cut of corruptly-obtained funds
 +
was given away
 +
after preying on the blood of civilized creatures
 
being unnaturally ageless
 
being unnaturally ageless
after preying on the blood of civilized creatures
 
after a performance in
 
 
after a scholarly lecture in  
 
after a scholarly lecture in  
</rep_monster>
+
after murdering
<rep_intruder>
+
after acquiring
</rep_brigand>
+
after defeating
<rep_monster>
+
as the item was a favorite possession
</rep_bonded>
+
by preserving a part of the body
<rep_hero>
+
after abducting
</rep_intruder>
+
in an undedicated temple
<rep_bonded>
+
after dreaming of
 
after a dream
 
after a dream
after dreaming of
 
after defeating
 
 
after a nightmare
 
after a nightmare
 +
after performing the rites of
 +
in a dedicated temple
 
after incompletely performing the rites of  
 
after incompletely performing the rites of  
in a dedicated temple
 
in an undedicated temple
 
 
  in an improperly dedicated temple
 
  in an improperly dedicated temple
after acquiring
+
due to a lack of funds
during
+
after taking heavy losses in battle
was given away
+
after the death of
after  
+
after praying to
by preserving a part of the body
+
chemistry
as the item was a favorite possession
+
geography
after murdering
+
philosophy
after abducting
+
mathematics
 
astronomy
 
astronomy
mathematics
 
chemistry
 
 
natural history
 
natural history
 +
in order to cement the bonds of friendship
 +
to gather information
 
in order to find sanctuary
 
in order to find sanctuary
to gather information
 
philosophy
 
 
due to a shared interest in  
 
due to a shared interest in  
after the death of  
+
due to fear of persecution
after taking heavy losses in battle
+
to smooth the operation of  
after performing the rites of  
+
due to a belief in  
after praying to  
+
as part of a trade negotiation
medicine
+
unable to face any possible judgment and the afterlife
geography
+
being too proud to give in to death
due to a lack of funds
+
being too vain to give in to death
engineering
+
having ambitions for which death was only a small obstacle
developed a business rivalry
+
as a symbol of authority within
developed an athletic rivalry
+
due to envy of those that live on
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
+
due to panic about what happens after death
recognized
+
due to fear of death
due to a shared scholarly interest
+
after being unable to leave a location
became friends
+
in order to sanctify
become friends over a shared love of athletics
+
as an heirloom of the
due to a shared artistic interest
+
after failing to create an artifact
added masterful rings
+
due to lack of sleep
added a masterful covering
+
after being trapped in a cage
added masterful spikes
+
after a great deal of stress
added masterful bands
+
in order to pray
created a masterful
+
in order to relax
constructed a masterful
+
to experience danger
added a masterful image
+
after being unable to find an artifact
masterfully dyed a
+
</rep_information_source>
 +
<rep_information_source>
 
  became childhood friends
 
  became childhood friends
<rep_information_source>
 
became infatuated with
 
 
  cemented a bond of friendship amidst the horror of combat
 
  cemented a bond of friendship amidst the horror of combat
 +
</rep_treasure_hunter>
 +
<rep_treasure_hunter>
 
</rep_thief>
 
</rep_thief>
<rep_treasure_hunter>
 
</rep_information_source>
 
 
<rep_thief>
 
<rep_thief>
over the latter's romantic relationship
+
</rep_protector_of_weak>
formed a grudge against
+
<rep_protector_of_weak>
broke up
+
</rep_knowledge_preserver>
became lovers
+
<rep_knowledge_preserver>
held a deep hatred of
+
</rep_quarreler>
was bent toward supernatural vengeance upon
+
<rep_quarreler>
due to religious persecution
+
</rep_flatterer>
due to persecution
+
<rep_flatterer>
 +
</rep_friendly_fighter>
 +
<rep_friendly_fighter>
 
</rep_loyal_soldier>
 
</rep_loyal_soldier>
<rep_friendly_fighter>
 
</rep_quarreler>
 
 
<rep_loyal_soldier>
 
<rep_loyal_soldier>
 +
</rep_hated_group>
 +
<rep_hated_group>
 
</rep_enemy_fighter>
 
</rep_enemy_fighter>
<rep_hated_group>
 
</rep_friendly_fighter>
 
 
<rep_enemy_fighter>
 
<rep_enemy_fighter>
</rep_knowledge_preserver>
+
</rep_comrade>
<rep_protector_of_weak>
+
<rep_comrade>
</rep_treasure_hunter>
+
</rep_respected_group>
<rep_knowledge_preserver>
+
<rep_respected_group>
</rep_flatterer>
+
</rep_killer>
<rep_quarreler>
+
<rep_killer>
</rep_protector_of_weak>
+
</rep_murderer>
<rep_flatterer>
+
<rep_murderer>
 +
</rep_friendly>
 +
<rep_friendly>
 
</rep_hunter>
 
</rep_hunter>
<rep_friendly>
 
</rep_killer>
 
 
<rep_hunter>
 
<rep_hunter>
 +
</rep_bard>
 +
<rep_bard>
 
</rep_dancer>
 
</rep_dancer>
<rep_bard>
 
</rep_friendly>
 
 
<rep_dancer>
 
<rep_dancer>
</rep_respected_group>
+
</rep_storyteller>
<rep_comrade>
+
<rep_storyteller>
</rep_hated_group>
+
</rep_poet>
<rep_respected_group>
+
<rep_poet>
</rep_murderer>
+
</rep_trade_partner>
<rep_killer>
+
<rep_trade_partner>
</rep_comrade>
+
</rep_preacher>
<rep_murderer>
+
<rep_preacher>
, the forces of
+
</rep_violent>
the attack by
+
<rep_violent>
the rampage of the forces of
+
</rep_psychopath>
rampaged throughout
+
<rep_psychopath>
by the attackers.
+
</rep_brigand>
as scouts
+
<rep_brigand>
as scouts
+
</rep_bully>
  The defenders hired
+
<rep_bully>
the search of
+
</rep_intruder>
and found nothing
+
<rep_intruder>
slipped into
+
</rep_monster>
by the forces of
+
<rep_monster>
fled
+
</rep_hero>
throughout
+
<rep_hero>
searched
+
</rep_bonded>
the fleeing of
+
<rep_bonded>
weaving of a masterful sewn image
 
addition of masterful cloth
 
creation of a masterful illustration
 
writing of a masterpiece
 
addition of masterful rollers
 
addition of a masterful handle
 
 
addition of masterful thread
 
addition of masterful thread
, and the defenders were led by
+
addition of masterful cloth
led the attack
+
weaving of a masterful sewn image
were hired
+
writing of a masterpiece
  The defenders were led by
+
addition of masterful spikes
creation of a masterful image set
+
addition of a masterful handle
addition of a masterful instrument piece
+
addition of masterful rollers
the masterful engraving
+
making of a masterful improvement
  prepared by
+
addition of a masterful image
 +
addition of a masterful covering
 +
addition of masterful rings
 +
addition of masterful bands
 +
masterfully constructed by
 +
the masterful  
 +
  masterfully dyed with
 +
during fortification carving
 +
during mining
 
  by falling debris
 
  by falling debris
during mining
 
masterfully constructed by
 
 
  by growing vegetation
 
  by growing vegetation
 
  by melting
 
  by melting
a masterpiece
 
during fortification carving
 
 
  by magma
 
  by magma
addition of masterful rings
+
created a masterful image set
addition of a masterful covering
+
prepared a masterful  
addition of masterful spikes
+
created a masterful engraving
addition of masterful bands
+
wove a masterful sewn image
created by
+
masterfully wrote
the masterful  
+
created a masterful illustration
addition of a masterful image
+
attached a masterful instrument piece
masterfully dyed with
+
added a masterful chain
 +
made a masterful improvement
 
added masterful thread
 
added masterful thread
wove a masterful sewn image
 
 
added masterful cloth
 
added masterful cloth
 +
added masterful spikes
 +
added a masterful handle
 
added masterful rollers
 
added masterful rollers
added a masterful handle
 
added a masterful chain
 
 
added a masterful rope
 
added a masterful rope
prepared a masterful  
+
added a masterful image
to a  
+
added a masterful covering
  destroyed
+
added masterful rings
  created a masterful engraving
+
added masterful bands
created a masterful illustration
+
  as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
masterfully wrote
+
  constructed a masterful  
created a masterful image set
+
created a masterful  
attached a masterful instrument piece
+
masterfully dyed a  
the attack of
+
become friends over a shared love of athletics
  leaving
+
developed an athletic rivalry
  abandoned the settlement of
+
  developed a business rivalry
  spotted the forces of
+
  recognized
  and destruction of
+
  broke up
the detection of the forces of
+
  became friends
  slipping out of
+
due to a shared scholarly interest
  formed
+
due to a shared artistic interest
  formed
+
  due to religious persecution
  moved
+
  formed a grudge against
  became the primary criminal organization
+
  over the latter's romantic relationship
  withered.
+
  became lovers
  settlement of  
+
  became infatuated with
the withering of
+
  was bent toward supernatural vengeance upon
the abandonment of
+
  held a deep hatred of  
 +
due to persecution
 +
Winter
 
  and took over  
 
  and took over  
tribute from
 
declared
 
 
  and takeover of  
 
  and takeover of  
 +
the securing of
 +
Spring
 
  Summer
 
  Summer
Spring
 
Winter
 
 
  Autumn
 
  Autumn
  routed
+
, to be delivered from
the surrender of
+
  every
the rout of
+
, but they had nothing left to give
  and destroyed
+
the failure to secure
the declaration that
+
demanded treasure from
  to be a holy city
+
  demanded and received treasure from
  surrendered
+
  tried to secure tribute from
  is a holy city
+
  secured tribute from
 +
  in charge of
 +
The new government was called
 
  and lordship of  
 
  and lordship of  
The new government was called
+
pillaging of
  demanded treasure from
+
  freed
over
 
 
the freeing of  
 
the freeing of  
freed
 
in charge of
 
 
  and placed  
 
  and placed  
, but they had nothing left to give
+
seized livestock from
every
+
pillaged
the securing of  
+
raiding of  
the failure to secure
+
looted treasure and seized livestock from
tried to secure tribute from  
+
stole treasure from
demanded and received treasure from  
+
looted treasure from
, to be delivered from  
+
stole livestock from
secured tribute from  
 
destruction of
 
 
the defeat of  
 
the defeat of  
looted treasure and seized livestock from
 
 
stole treasure and livestock from
 
stole treasure and livestock from
 +
slipped into
 +
, undetected by
 
the infiltration of  
 
the infiltration of  
, undetected by
 
defeated
 
 
the attack on  
 
the attack on  
pillaged
+
and found nothing
raided
+
the search of
pillaging of  
+
by the forces of  
raiding of  
+
the rampage of the forces of  
looted treasure from
+
fled
stole treasure from
+
the fleeing of
seized livestock from
+
as scouts
stole livestock from
+
the attack by
inquiry after
+
, the forces of  
viewing of
+
  rampaged throughout
  against
+
were hired
, an insurrection
+
by the attackers.
profaning
+
  The defenders hired
the razing of
+
the masterful engraving
prayer inside
+
  led the attack
disturbing
+
, and the defenders were led by
  ended with the disappearance of the rebelling population
+
  The defenders were led by
overthrown
+
creation of a masterful illustration
the overthrow of  
+
addition of a masterful instrument piece
crushed the insurrection in
+
creation of a masterful image set
the insurrection in
+
prepared by
the insurrection
+
, and established a gateway between worlds
the local government
+
  replaced
  concluded with
 
 
  razed  
 
  razed  
replaced
 
asked about
 
 
viewed
 
viewed
 +
the completion of
 +
thrust a spire of slade up from the underworld, naming it
 
  rebuilt  
 
  rebuilt  
thrust a spire of slade up from the underworld, naming it
 
, and established a gateway between worlds
 
 
  constructed  
 
  constructed  
the rebuilding of
+
the repeal of numerous oppressive laws
the emergence of
+
  finished the construction of  
the replacement of  
+
  as a part of  
  from the underworld through the power of
+
  connecting
the creation of  
 
  created
 
the foundation of  
 
the construction of
 
lifted numerous oppressive laws from
 
  laid a series of oppressive edicts upon
 
 
  repealed numerous oppressive laws
 
  repealed numerous oppressive laws
enacted a series of oppressive laws
+
the proclamation of a series of oppressive edicts upon
the incorporation of  
+
the lifting of numerous oppressive laws from
the subordination of  
+
the enactment of a series of oppressive laws
 
the return to reason at the settlement of  
 
the return to reason at the settlement of  
  into
+
  laid a series of oppressive edicts upon
  as a part of  
+
lifted numerous oppressive laws from
finished the construction of  
+
  enacted a series of oppressive laws
the completion of  
+
relocation of
  connecting
+
the subordination of  
the lifting of numerous oppressive laws from
+
the incorporation of
the proclamation of a series of oppressive edicts upon
+
regained their senses after an initial period of questionable judgment.
the repeal of numerous oppressive laws
+
  regained their senses after another period of questionable judgment.
the enactment of a series of oppressive laws
+
the formation of
 +
ascendency of the criminal organization
 +
began operating at the direction of  
 +
fully incorporated into
 +
under the leadership of  
 +
at the settlement of  
 +
dozens of
 
several
 
several
began operating at the direction of
+
a few
 
  the joining of  
 
  the joining of  
 +
a multitude of
 
hundreds
 
hundreds
a multitude of
 
dozens of
 
 
some hundred
 
some hundred
the formation of  
+
the withering of  
  regained their senses after another period of questionable judgment.
+
  formed
relocation of
+
became the primary criminal organization
ascendency of the criminal organization
+
their
  under the leadership of  
+
withered.
  fully incorporated into
+
the abandonment of  
  regained their senses after an initial period of questionable judgment.
+
the detection of the forces of
  at the settlement of  
+
  leaving
  unrolled a brilliant tactical plan
+
the attack of  
  made an outright foolish plan
+
  abandoned the settlement of
  put forth a sound plan
+
the rout of
  made a poor plan
+
  and destruction of  
  outmanuevered
+
  spotted the forces of  
  entirely outwitted
+
  slipping out of
the forces shifted, and
+
  surrendered
the forces were arrayed, and
+
the surrender of
the attackers had a positional advantage
+
  routed
the attackers had a strong positional advantage
+
  and destroyed
  hatched a stunning strategy
+
  declared
  blundered terribly
+
  to be a holy city
used good tactics
+
the declaration that
used poor tactics
+
  is a holy city
 +
  the first to reach the summit of
 +
an unknown peak
 
, which rises above  
 
, which rises above  
an unknown peak
 
escaped from
 
 
the climbing of  
 
the climbing of  
 +
slashing
 
stabbing
 
stabbing
ripping
+
ripping off
the first to reach the summit of
+
burning out
outmatched
+
burning away
the journey of
+
smashing
tactical planning was superior to
+
slashing off
with a cunning plan
+
tearing out
unknown lands
+
tearing off
made a journey to
+
stabbing out
the return of
+
ripped
the escape from
+
stabbed
 
  as a means of torture
 
  as a means of torture
stabbed
 
slashing off
 
 
slashing out
 
slashing out
 +
burned out
 +
burned away
 
smashed
 
smashed
burned away
 
ripped
 
 
slashed
 
slashed
burning away
+
torn out
burning out
+
torn off
slashing
+
stabbed out
smashing
+
ripped off
tearing off
+
the devouring of
tearing out
+
broken away
ripping off
+
slashed out
stabbing out
+
slashed off
 +
launched an expedition to reclaim
 +
the questionable judgment of
 
the reclamation of  
 
the reclamation of  
the questionable judgment of
 
the devouring of
 
 
  devoured  
 
  devoured  
 +
the overthrow of
 +
the end of the insurrection in
 
the crushing of the insurrection against  
 
the crushing of the insurrection against  
the end of the insurrection in
 
launched an expedition to reclaim
 
 
  were taken by a mood to act against their better judgment at  
 
  were taken by a mood to act against their better judgment at  
stabbed out
+
the local government
torn off
+
ended with the disappearance of the rebelling population
burned out
+
crushed the insurrection in
ripped off
+
the insurrection
slashed out
+
concluded with
broken away
+
prayer inside
torn out
+
viewing of
slashed off
+
inquiry after
got into a brawl with
+
, an insurrection
confronted
+
the replacement of
a scuffle between
+
the razing of  
the subduing of  
+
profaning
ambushed
+
disturbing
surprised
+
the foundation of
cornered
+
the emergence of
happened upon
+
the rebuilding of  
surprising of
+
from the underworld through the power of
attack on
+
asked about
happening upon
+
the creation of  
ambush of
+
the construction of  
the escape of  
+
  equipment by
  in which the former emerged victorious
+
  tamed the
after a horrific combat
 
  after a punishing fight
 
 
wild beasts
 
wild beasts
tamed the
 
fought with and subdued
 
 
the taming of the  
 
the taming of the  
 +
the horrible experiments of
 
the carousal of
 
the carousal of
the horrible experiments of
 
equipment by
 
 
the purchased of  
 
the purchased of  
despite the latter's wounds
+
performed horrible experiments
was forced to retreat from
+
caroused
was forced to make a hasty escape
+
losing
eventually prevailed and
 
.  While defeated, the latter escaped unscathed
 
fought with
 
's onslaught
 
managed to escape from
 
 
everyone
 
everyone
losing
 
performed horrible experiments
 
 
the clash between  
 
the clash between  
 +
clashed with
 
slaying  
 
slaying  
a single
+
them
exceptional
+
poorly led
superior quality
+
a lone
equipment
+
a tactical situation
masterwork
+
brilliantly led
purchased
+
inspiringly led
caroused
+
ably led
finely-crafted
+
the defenders had a slight positional advantage
well-crafted
+
neither side had a positional advantage
 
the tactical contest between  
 
the tactical contest between  
neither side had a positional advantage
 
a tactical situation
 
 
the tactics of  
 
the tactics of  
 +
the attackers had a positional advantage
 +
the attackers had a slight positional advantage
 
the defenders had a strong positional advantage
 
the defenders had a strong positional advantage
the attackers had a slight positional advantage
 
the defenders had a slight positional advantage
 
 
the defenders had a positional advantage
 
the defenders had a positional advantage
a lone
+
  used good tactics
poorly led
+
the forces were arrayed, and
  clashed with
+
the forces shifted, and
animated
+
the attackers had a strong positional advantage
inspiringly led
+
put forth a sound plan
brilliantly led
+
  blundered terribly
ably led
+
  hatched a stunning strategy
  drowned
+
  used poor tactics
  out in the air
+
  made an outright foolish plan
  to beasts
+
  unrolled a brilliant tactical plan
  buried
+
  made a poor plan
  crucified
+
  tactical planning was superior to
  left
+
  entirely outwitted
  alive
+
  outmanuevered
  threw
+
the return of
  murdered
+
the journey of  
into a pit of spikes
+
  outmatched
  against an obstacle, causing immediate death
+
  with a cunning plan
  slaughtered
+
  escaped from
  struck down
+
  made a journey to
  of blood
+
unknown lands
drained
+
the escape from
 +
a forlorn haunt
 
  burned  
 
  burned  
as a
 
to death
 
 
  in dragon fire
 
  in dragon fire
 +
a secretive poltergeist
 +
an energetic poltergeist
 
a troublesome poltergeist
 
a troublesome poltergeist
an energetic poltergeist
 
a forlorn haunt
 
 
a restless haunt
 
a restless haunt
to pieces
+
a violent ghost
hacked
+
an angry ghost
beheaded
+
a moaning spirit
  executed
+
a howling spirit
  mortally wounded
+
  came back from the dead
shot and killed
+
  once more, this time
, who suffocated
+
a murderous ghost
, who bled to death
+
a sadistic ghost
 +
came to desire to bathe the world in chaos
 +
became obsessed with an inscrutable goal
 
  was disturbed from eternal rest
 
  was disturbed from eternal rest
became obsessed with an inscrutable goal
 
came back from the dead
 
 
  was brought back from the dead
 
  was brought back from the dead
 +
began dreaming of mastering a skill
 +
began dreaming of falling in love
 
began dreaming of seeing the great natural wonders of the world
 
began dreaming of seeing the great natural wonders of the world
began dreaming of falling in love
 
came to desire to bathe the world in chaos
 
 
began dreaming of attaining rank in society
 
began dreaming of attaining rank in society
a moaning spirit
+
began dreaming of creating a great work of art
an angry ghost
+
began dreaming of crafting a masterwork
a secretive poltergeist
+
began dreaming of bringing peace to the world
a howling spirit
+
began dreaming of becoming a legendary warrior
a murderous ghost
+
  life by any means
  once more, this time
+
began dreaming of starting a family
a violent ghost
+
came to desire to rule the world
a sadistic ghost
+
began dreaming of making a great discovery
 +
was the very first to discover
 +
independently discovered
 
became obsessed with  
 
became obsessed with  
independently discovered
 
life by any means
 
 
  own mortality and sought to extend  
 
  own mortality and sought to extend  
 +
happening upon
 +
cornering of
 
confrontation of
 
confrontation of
cornering of
 
was the very first to discover
 
 
brawl with
 
brawl with
began dreaming of bringing peace to the world
+
after a horrific combat
began dreaming of crafting a masterwork
+
attack on
began dreaming of mastering a skill
+
surprising of
began dreaming of becoming a legendary warrior
+
ambush of
came to desire to rule the world
+
a scuffle between
began dreaming of starting a family
+
in which the former emerged victorious
began dreaming of creating a great work of art
+
the escape of  
began dreaming of making a great discovery
+
after a punishing fight
to attain rank in society
+
cornered
  own life
+
confronted
with an inscrutable goal
+
got into a brawl with
to bathe the world in chaos
+
the subduing of  
to fall in love
+
was forced to make a hasty escape
to master a skill
+
  surprised
with extending
+
ambushed
to see the great natural wonders of the world
+
happened upon
  into a deep chasm
+
's onslaught
the fall of
+
was forced to retreat from
the death in the dark of
+
despite the latter's wounds
the passing of
+
  eventually prevailed and
, once more,
+
fought with and subdued
  from the dead
+
fought with
in a cage
+
.  While defeated, the latter escaped unscathed
the death of
+
  managed to escape from  
 +
was impaled on spikes
 +
initial discovery
 
independent discovery
 
independent discovery
initial discovery
 
the new dream of
 
 
the new desire of
 
the new desire of
 +
, struck down by
 +
, struck down by a
 
, struck down  
 
, struck down  
, struck down by a
 
was impaled on spikes
 
 
died after colliding with an obstacle
 
died after colliding with an obstacle
to craft a masterwork
+
was killed by a vehicle
to create a great work of art
+
was killed by a flying object
to become a legendary warrior
+
was banished by
to bring peace to the world
+
was banished by a  
to rule the world
+
was left out in the air
the new obsession of
+
was drowned
to make a great discovery
+
was struck down
to start a family
+
was killed by a trap
 +
, slain by
 +
, slain by a  
 
, slain
 
, slain
, slain by a
 
was left out in the air
 
 
succumbed to infection
 
succumbed to infection
 +
burned up in a magma mist
 +
was crushed by a drawbridge
 
was crushed under a collapsing ceiling
 
was crushed under a collapsing ceiling
was crushed by a drawbridge
 
, slain by
 
 
was killed by falling rocks
 
was killed by falling rocks
was banished by  
+
was burned to death by  
was killed by a flying object
+
was burned to death by a  
, struck down by
+
burned up in magma
was banished by a
+
burned up in
was struck down
+
's dragon fire
was drowned
+
was encased in cooling magma
was killed by a vehicle
+
was encased in ice
was killed by a trap
 
 
fell into a deep chasm
 
fell into a deep chasm
was encased in ice
 
burned up in magma
 
 
died of old age
 
died of old age
 +
into a pit of spikes
 +
scared
 
solidified
 
solidified
scared
 
was encased in cooling magma
 
 
was encased in cooling lava
 
was encased in cooling lava
was burned to death by
+
threw
burned up in a magma mist
+
against an obstacle, causing immediate death
was burned to death by a
+
  slaughtered
  dragon fire
+
drained
burned up in
+
left
dragon fire
+
drowned
's dragon fire
+
  fed
  on spikes
+
beheaded
the impalement of
+
  crucified
  to death
+
  buried
the scaring of
+
, who suffocated
  with an obstacle
+
hacked
the collision of
+
  executed
, after the death strike by a
+
  shot and killed
, after the death strike by
+
  mortally wounded
the reunion of
+
, who bled to death
  through the efforts of
+
the draining of  
  was abducted
+
the murder of  
  abducted
+
the feeding of  
from a great height
+
the killing of  
the leap of  
+
the slaughter of  
the murder of  
 
blood
 
by a vehicle
 
by a trap
 
the slaughter of  
 
the killing of  
 
the draining of  
 
 
the scuttling of  
 
the scuttling of  
attack with
+
the beheading of
after an attack
+
the crucifixion of
the putting to rest of  
+
the burial of  
the vanishment of  
+
the leaving of  
the collapse of  
+
the mortal wounding of  
by a flying object
+
the fatal illness of
after an attack by a
+
the hacking of
after an attack by
+
the execution of
  by falling rocks
+
  under a drawbridge
 
  under a collapsing ceiling
 
  under a collapsing ceiling
the mortal wounding of
 
 
the shooting of  
 
the shooting of  
in a magma mist
+
's fire
 
the scalding of  
 
the scalding of  
under a drawbridge
 
 
the crushing of  
 
the crushing of  
the burial of  
+
the condensation of  
the crucifixion of  
+
the freezing of  
the feeding of  
+
the heat-induced death of  
the leaving of  
+
the encasement of  
the hacking of
+
the burning of  
the fatal illness of
 
the beheading of
 
the execution of  
 
 
the boiling of  
 
the boiling of  
in magma
 
the condensation of
 
 
the melting of  
 
the melting of  
 +
the death in the dark of
 +
the starvation of
 
the dehydration of  
 
the dehydration of  
the starvation of
 
the burning of
 
 
the drowning of  
 
the drowning of  
in ice
+
the fall of  
in cooling magma
+
the passing of  
's fire
+
with an inscrutable goal
in a
+
, once more,
the heat-induced death of  
+
with extending
the freezing of  
+
own life
in cooling lava
+
to attain rank in society
the encasement of
+
to bathe the world in chaos
became crazed
+
to become a legendary warrior
was striken by melancholy
+
to master a skill
stopped responding to the outside world
+
to fall in love
went berserk
+
to see the great natural wonders of the world
was possessed
+
to make a great discovery
withdrew from society
+
to create a great work of art
was taken by a fell mood
+
to craft a masterwork
began to skulk and brood
+
to bring peace to the world
the melancholy of
+
the new dream of
the fell mood of
+
the new obsession of
the rampage of
+
to rule the world
the insanity of
+
to start a family
the withdrawal from society of
+
entombment
the fey mood of
+
was denied an apprenticeship under
the dark brooding of
 
the possession of
 
 
  as the latter prefers to work alone
 
  as the latter prefers to work alone
was denied an apprenticeship under
 
due to
 
 
  prefers to work alone
 
  prefers to work alone
 +
was entombed in
 
raising
 
raising
within
 
entombment
 
 
discarding
 
discarding
appearing not to age
+
throughout
after
+
arose from
was taken by a fey mood
+
was discarded in
general suspicion
+
was buried in
denial of apprenticeship
 
jealousy
 
aroused general suspicion
 
under
 
the thievery
 
the mercenary operation
 
 
the start as a  
 
the start as a  
the career change from  
+
the giving up on being a
 +
the loss of a hist fig entry
 +
, based in
 +
the baby-snatching
 +
the mercenary operation
 +
the thievery
 +
the career change from  
 +
the wandering
 
the scouting
 
the scouting
the wandering
 
the baby-snatching
 
 
the hunting of great beasts
 
the hunting of great beasts
was discarded in
+
lost a hist fig entry
arose from
+
gave up being a  
was entombed in
+
became a
was buried in
+
stopped being a
the loss of a hist fig entry
+
began hunting great beasts
the giving up on being a  
+
decided to become a baby-snatcher, operating
throughout
 
, based in
 
 
decided to become a mercenary, operating
 
decided to become a mercenary, operating
decided to become a baby-snatcher, operating
 
gave up being a
 
 
decided to become a thief, operating
 
decided to become a thief, operating
 +
was abducted
 +
the abduction of
 
began wandering
 
began wandering
the abduction of
 
began hunting great beasts
 
 
became a scout
 
became a scout
  out of
+
  through the efforts of  
  the wilds
+
  to death
around
+
the leap of
became a  
+
were
to become a
+
, after the death strike by a  
lost a hist fig entry
+
the impalement of
stopped being a
+
the scaring of
took up residence
+
the putting to rest of
took up residence in
+
the collision of
was imprisoned in
+
with an obstacle
laired within
+
, after the death strike by
started working at
+
after an attack by a
stopped being the pet of
+
after an attack
started hanging out at
+
  attack with
ruled from
+
the vanishment of
  taught
+
the collapse of  
escaped from
+
  after an attack by
the learning of  
+
stopped being the mother of
  learned
+
stopped being the father of
stopped ruling from
 
stopped working at
 
moved out of
 
stopped hanging out at
 
 
stopped being the child of
 
stopped being the child of
stopped being the father of
 
ended the romantic relationship with
 
 
lost the worship of
 
lost the worship of
 +
became the parent of
 +
began worshipping
 
became the pet of
 
became the pet of
began worshipping
 
stopped being the mother of
 
 
became the spouse of the deceased  
 
became the spouse of the deceased  
stopped being the owner of
+
became the owner of
stopped traveling with
+
became the former spouse of
lost faith in
+
became the deceased spouse of
stopped being the parent of
+
was sired by
no longer imprisoned
 
was no longer imprisoned by
 
stopped being the apprentice of
 
stopped being the master of
 
imprisoned
 
was imprisoned by
 
 
began an apprenticeship under
 
began an apprenticeship under
 +
began traveling with
 +
ceased being the master of
 +
ceased being the apprentice of
 +
became romantically involved with
 
became the master of
 
became the master of
 +
gave birth to
 +
sired
 
was born to
 
was born to
became romantically involved with
 
 
received the worship of
 
received the worship of
became the deceased spouse of
+
into the area around
became the former spouse of
+
the area around
became the parent of
+
settling
was sired by
+
moved to study in
ceased being the master of
+
settled in
began traveling with
 
became the owner of
 
ceased being the apprentice of
 
 
visited
 
visited
settled in
 
the area around
 
 
fled into
 
fled into
 +
the rampage of
 +
the catatonia
 
fled to
 
fled to
the catatonia
 
moved to study in
 
 
departed to
 
departed to
into the area around
+
the dark brooding of
gave birth to
+
the fell mood of
wandering
+
the melancholy of
studies
+
the insanity of
settling
+
stopped responding to the outside world
the shield
+
the fey mood of
the tooth
+
the withdrawal from society of
serving in combat
+
the possession of
dodging
+
was taken by a fell mood
the whip
+
was striken by melancholy
the pike
+
became crazed
the blowgun
+
went berserk
the bow
+
was taken by a fey mood
years of membership
+
withdrew from society
being a member for a year
+
was possessed
  dissolved
+
began to skulk and brood
the bestowal of the title of  
+
aroused general suspicion
  battles
+
appearing not to age
participating in
+
  due to
  enemies
+
denial of apprenticeship
slaying an enemy
+
  recruited
 +
  received the title of
 
  given to all new members
 
  given to all new members
received the title of
 
a weapon or technique
 
 
attaining sufficient skill with  
 
attaining sufficient skill with  
 +
in power
 +
  The support of
 
  was crucial to the coup.
 
  was crucial to the coup.
  The support of
 
recruited
 
 
  expelled  
 
  expelled  
the hammer
+
in order to extract information
the mace
+
formed a friendship
the crossbow
+
toppled the government of
the spear
+
and assumed control
a ranged weapon
+
of the position of
a melee weapon or technique
+
formed a false friendship where each used the other for information
the sword
+
formed a false friendship with
the axe
+
audacious creation
 +
forcible creation
 
collaborative creation
 
collaborative creation
forcible creation
 
of the position of
 
 
popularly-supported creation
 
popularly-supported creation
 +
through force of argument
 +
with threats of violence
 
, pushed by a wave of popular support
 
, pushed by a wave of popular support
with threats of violence
 
audacious creation
 
 
  as a matter of course
 
  as a matter of course
toppled the government of  
+
compelled the creation of
formed a friendship
+
collaborated to create
in power
 
and assumed control
 
formed a friendship
 
formed a false friendship where each used the other for information
 
in order to extract information
 
formed a false friendship with
 
into a
 
from a
 
 
  fooled  
 
  fooled  
 +
into believing
 +
assumed the identity
 +
the impersonation of
 +
changed
 
the transformation of  
 
the transformation of  
 +
the learning of
 +
from the teaching of
 
the moment when  
 
the moment when  
from the teaching of
 
changed
 
 
  changed  
 
  changed  
collaborated to create
+
moved out of
compelled the creation of
+
escaped from
  through force of argument
+
  learned
the position of
+
was imprisoned in
assumed the identity
+
stopped working at
into believing
+
stopped ruling from
members of
+
stopped hanging out at
the impersonation of
+
started hanging out at
sacred sites were desecrated
+
took up residence in
Several
+
took up residence
along with smaller sacred sites
+
laired within
Several major structures were destroyed
+
lost faith in
Most property was confiscated
+
stopped being the pet of
along with several smaller sacred sites
+
started working at
were destroyed
+
ruled from
, including
+
stopped being the apprentice of
several groups
+
stopped traveling with
in war if the latter did likewise.
+
stopped being the owner of
swore to support
+
stopped being the parent of
the persecution of
+
ended the romantic relationship with
the breach of  
+
was no longer imprisoned by
breached
+
no longer imprisoned
 +
stopped being the master of
 +
A thousand or more people were expelled
 
Five hundred or more people were expelled
 
Five hundred or more people were expelled
A thousand or more people were expelled
+
A hundred or more people were expelled
 
Dozens of people were expelled
 
Dozens of people were expelled
A hundred or more people were expelled
+
with a hundred or more others
 
  with dozens of others
 
  with dozens of others
  with a hundred or more others
+
  with many others
 
  with some others
 
  with some others
  with many others
+
persecuted
A few people were expelled
+
  with a thousand or more others
  expelled
+
  with five hundred or more others
property was confiscated
+
, inveighing against
Somebody was expelled
+
, urging love be shown to
and some others
+
the sermon of
Several people were expelled
+
urging love between
and others were
+
purchase
were expelled
+
inheritance
 
rebuilding
 
rebuilding
inheritance
 
, inveighing against
 
 
preached to  
 
preached to  
 +
purchased
 
rebuilt
 
rebuilt
inherited
 
purchase
 
 
  formerly owned by  
 
  formerly owned by  
was expelled
+
the addition of  
persecuted
+
improved fortifications
with five hundred or more others
 
with a thousand or more others
 
the sermon of
 
, urging love be shown to
 
urging love between
 
setting
 
the purchase of  
 
received
 
had a dungeon constructed within
 
equipment by
 
purchased
 
the dissolution of
 
, which
 
standard
 
 
a gated courtyard
 
a gated courtyard
improved fortifications
 
purchased
 
 
a feast hall
 
a feast hall
 +
had a dungeon constructed within
 +
had the fortifications improved of
 
had a gated courtyard added to
 
had a gated courtyard added to
had the fortifications improved of
 
the addition of
 
 
had a feast hall added to
 
had a feast hall added to
  was imprisoned by
+
, which
  was enslaved by
+
received
an enemy of
+
the purchase of
a mercenary for
+
  equipment by  
  revealed nothing during interrogation.
+
  dissolved
  during interrogation
+
the dissolution of  
conviction of
+
purchased
wrongful
+
enemies
a former prisoner of
+
being a member for a year
a former slave of
+
  years of membership
a claimant for
+
the bestowal of the title of
a worker of
+
serving in combat
a member of
+
participating in
a criminal in the eyes of
+
  battles
a former mercenary of
+
slaying an enemy
a former member of
+
the blowgun
sentenced to
+
the tooth
  and sentenced to death
+
the shield
  beaten
+
dodging
  hammerstroke
+
the crossbow
the corrupt
+
the pike
as a go-between in a conspiracy to commit  
+
the whip
through the machinations of
+
the bow
 +
the sword
 +
the mace
 +
the hammer
 +
the spear
 +
a weapon or technique
 +
a melee weapon or technique
 +
a ranged weapon
 +
the axe
 +
  and sentenced to death
 +
  sentenced to
 +
  hammerstroke
 +
as a go-between in a conspiracy to commit  
 +
the corrupt
 
  with fabricated evidence
 
  with fabricated evidence
one year
+
through the machinations of
months
+
as the plot unfolded,
more than
+
  confessed and
  and would have been imprisoned but for lack of accommodations
+
wrongfully
and exiled
+
convicted
one month
+
due to ongoing surveillance on
  and imprisoned for a term of  
+
the contact
 +
a coconspirator,
 +
the target
 +
  with fabricated evidence, but nothing came of it.
 
  with fabricated evidence in  
 
  with fabricated evidence in  
with fabricated evidence, but nothing came of it.
+
after being recognized and arrested
 
due to ongoing surveillance as the plot unfolded,  
 
due to ongoing surveillance as the plot unfolded,  
after being recognized and arrested
+
was released.
 
the arrest and interrogation of  
 
the arrest and interrogation of  
  was released.
+
  attempted to frame
 
  at the behest of  
 
  at the behest of  
  attempted to frame
+
  but did not reveal everything
  confessed and
+
  Despite the interrogation
  as the plot unfolded,
+
refused to reveal anything and was released.
convicted
+
  After enduring an interrogation
wrongfully
+
  was recognized and arrested
the contact
+
  was arrested
due to ongoing surveillance on
+
  After being interrogated
the target
+
implicated
a coconspirator,
+
sold
 
the sale of  
 
the sale of  
  sold
+
  sabotaged the activities of
 
the sabotage of the activities of  
 
the sabotage of the activities of  
sabotaged the activities of
+
the alliance between
 
  ransomed  
 
  ransomed  
the alliance between
+
was sent to
 
the ransom of  
 
the ransom of  
  was sent to  
+
several groups
  Despite the interrogation
+
, including
but did not reveal everything
+
  swore to support
  After enduring an interrogation
+
in war if the latter did likewise.
refused to reveal anything and was released.
+
the persecution of
was arrested
+
  breached
  was recognized and arrested
+
the breach of  
implicated
+
Several
  After being interrogated
+
sacred sites were desecrated
the friendship of  
+
along with smaller sacred sites
the false friendship of
+
Most property was confiscated
the recruitment of
+
Several major structures were destroyed
the expulsion of
+
were destroyed
the moving out of
+
along with several smaller sacred sites
the stoppage of hanging-out of
+
A few people were expelled
the escape of
+
Somebody was expelled
the entry
+
Several people were expelled
the selection
+
and some others
the crimes
+
and others were
the rise
+
the end of the apprenticeship of
the ascension
 
the status
 
the election
 
the appointment
 
 
the end of the master-apprentice of
 
the end of the master-apprentice of
the end of the apprenticeship of
+
the end of the companionship of
 
as the pet of
 
as the pet of
the end of the companionship of
+
the loss of faith of
 
the end of the romantic relationship between
 
the end of the romantic relationship between
the loss of faith of
+
the end of the imprisonment by
 
the end of the imprisonment of
 
the end of the imprisonment of
the end of the imprisonment by
+
over
the lair of
+
the termination of
the removal of the seat of power of
+
the divorce of
the cease of occupation of
+
as the parent of
the seat of power of
+
as the owner of
the working of
+
the companionship of
the residence of
 
the hanging-out of
 
 
the former apprenticeship of
 
the former apprenticeship of
the companionship of
+
the former master-apprentice relationship of
 
as the child of
 
as the child of
the former master-apprentice relationship of
+
the imprisonment by
 
the imprisonment of
 
the imprisonment of
the imprisonment by
+
the apprenticeship of
 
the master-apprentice relationship of
 
the master-apprentice relationship of
the apprenticeship of
+
the status of
the divorce of
+
the marriage of
the termination of
+
the belief of
as the owner of
+
the romantic relationship between
as the parent of
+
escaped from the slavery of
 +
escaped from the prisons of
 +
stopped working for
 +
ceased to be a claimant for
 +
left the service of
 
made peace with
 
made peace with
left the service of
 
 
was brought to the justice of
 
was brought to the justice of
 
, appointed by  
 
, appointed by  
 +
in fulfillment of a promise
 +
ceased to be a
 
ceased to be  
 
ceased to be  
ceased to be a  
+
a worker of
the marriage of
+
a criminal in the eyes of
the status of
+
was enslaved by
the romantic relationship between
+
  was imprisoned by
the belief of
+
a mercenary for
escaped from the prisons of
+
  during interrogation
escaped from the slavery of
+
  revealed nothing during interrogation.
ceased to be a claimant for
+
wrongful
stopped working for
+
conviction of
the rejection of
+
months
  was rejected by  
+
one year
a sabotage plot
+
more than
  concluded
+
and exiled
the failure
+
and would have been imprisoned but for lack of accommodations
the unsatisfactory conclusion
+
and imprisoned for a term of  
  proposed by
+
one month
the miserable failure
 
a parley
 
a citizenship agreement
 
a promise of position
 
a residency agreement
 
an assassination plot
 
an abduction plot
 
corrupt dealing
 
a theft deal
 
the rejection of contact by
 
rejected contact with
 
 
, cementing bonds of mutual trust
 
, cementing bonds of mutual trust
  concluded
+
  with a positive outcome
from the prisons of
+
fairly
from the slavery of
+
made contact with
 
the first contact of  
 
the first contact of  
  made contact with  
+
  rejected contact with  
the brilliant
+
the rejection of contact by
with miserable outcome
+
from the mercenary service of
the fair conclusion
+
with
the positive
+
the end of the former imprisonment of
fairly
+
the end of work
with a positive outcome
+
the end of the claim of
in failure
+
from the position of
in an unsatisfactory fashion
+
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the removal of
 +
the departure of
 +
the peace-making of
 
the loss of heroic status of
 
the loss of heroic status of
the peace-making of
+
as a former slave of
the end of the former membership of
+
as a former prisoner of
the end of the membership of
+
the loss of status of
 
the fall of
 
the fall of
the loss of status of
+
as a member of
the departure of
+
as a former member of
the removal of
+
as a former mercenary of
from the position of
+
to the position of  
the end of the claim of
 
from the mercenary service of
 
the end of the former enslavement of
 
the end of the former mercenary status of
 
the end of work
 
the end of the former imprisonment of
 
the claim
 
 
into the mercenary service of
 
into the mercenary service of
to the position of  
+
as an enemy of
 
the enslavement
 
the enslavement
 +
the imprisonment
 +
the work
 +
the claim
 +
the entry
 +
the crimes
 
the acceptance
 
the acceptance
the work
+
the ascension
the imprisonment
+
the appointment
as a former slave of
+
the election
as a former mercenary of
+
the selection
as a former prisoner of
+
the friendship of  
in the eyes of
+
the expulsion of  
as an enemy of
+
the recruitment of  
as a former member of
+
the status
as a member of
+
the stoppage of hanging-out of
with the possible involvement of  
+
the moving out of
the loss of a diplomat of  
+
the escape of
the voiding of agreements with
+
the false friendship of  
voided all agreements with
+
the lair of
horrible mutilation of
+
the cease of occupation of
hanging from a
+
the removal of the seat of power of
They suspected the involvement of  
+
the working of
lost a diplomat at
+
the seat of power of
gambling
+
the hanging-out of
broke even
+
the residence of
and went into debt
+
added to a gruesome sculpture
and went further into debt
 
did well
 
made a fortune
 
did poorly
 
lost a fortune
 
 
flayed and the skin stretched over  
 
flayed and the skin stretched over  
added to a gruesome sculpture
+
animated
 
hung from a  
 
hung from a  
animated
+
the bodies
 
the body
 
the body
the bodies
+
added to a grisly mound
 
added to a grotesque pillar
 
added to a grotesque pillar
added to a grisly mound
+
accepted an offer of peace from  
display on
+
the acceptance of an offer of peace from
construction of a gruesome sculpture from
+
  rejected an offer of peace from
animation of
+
the rejection of an offer of peace from
  of the skins of
+
corrupt dealings
impalement on
+
the acceptance of
horribly mutilated
+
became embroiled in a dispute over
construction of a grotesque pillar from
+
the dispute between
construction of a grisly mound from
+
after an adoption
 
an agreement
 
an agreement
after an adoption
+
was accepted by
 
the conclusion of  
 
the conclusion of  
was accepted by
+
after arriving at the destination
 
because of a leadership change at the site
 
because of a leadership change at the site
after arriving at the destination
+
because the group went too far away
 
after a joyous reunion
 
after a joyous reunion
because the group went too far away
+
a war starting plot
the acceptance of an offer of peace from
+
a request to offer service
accepted an offer of peace from
+
an agreement to retrieve
the rejection of an offer of peace from
+
because the group travelled too slowly
rejected an offer of peace from
+
an agreement to establish a temple
the acceptance of
+
an agreement to establish a guildhall
corrupt dealings
+
an infiltration plot
the dispute between
+
a framing plot
became embroiled in a dispute over
+
a performance tour
bound service
+
a foiled bribery conspiracy
 +
a foiled corruption conspiracy
 +
a foiled embezzlement conspiracy
 +
an adventure
 +
a guide agreement
 
a journey to safety
 
a journey to safety
a foiled bribery conspiracy
+
a residency agreement
a performance tour
+
a promise of position
 +
a rescue mission
 
an insurrection mission
 
an insurrection mission
a rescue mission
+
a theft deal
a guide agreement
+
corrupt dealing
an adventure
+
a citizenship agreement
a framing plot
+
a parley
an infiltration plot
+
concluded
because the group travelled too slowly
+
a sabotage plot
a war starting plot
+
an abduction plot
a foiled embezzlement conspiracy
+
an assassination plot
a foiled corruption conspiracy
+
the miserable failure
an agreement to establish a guildhall
+
  proposed by
an agreement to establish a temple
+
the rejection of  
the concealment of
+
the positive
was stored
+
the fair conclusion
  was acquired
+
the unsatisfactory conclusion
the storing of  
+
the failure
tribute delivery
+
  in an unsatisfactory fashion
costly
+
  in failure
was hidden in
+
  with miserable outcome
visit of merchants
+
the brilliant
was made
+
a caravan from
the offering of
 
  an official symbol
 
  a symbol of
 
  was inherited
 
the acquisition of
 
the inheritance of
 
was offered
 
 
  delivered tribute to  
 
  delivered tribute to  
a caravan from
 
visited
 
merchants from
 
 
  boxes
 
  boxes
chairs
 
 
  crafts
 
  crafts
ill-fated
 
.  They were greatly offended by the locals
 
terrible
 
tragic
 
and suffered great hardships
 
and were never heard from again
 
.  They reported irregularities with their goods
 
.  They reported a seizure of goods
 
weapons
 
ammunition
 
anvils
 
ranged weapons
 
handwear
 
legwear
 
headwear
 
footwear
 
 
  flasks
 
  flasks
  cabinets
+
  quivers
tables
 
cloth
 
thread
 
 
  backpacks
 
  backpacks
  quivers
+
  ranged weapons
 +
hand armor
 +
foot armor
 +
helmets
 +
trading of
 +
leg armor
 +
gambling of
 
  trading  
 
  trading  
gambling of
 
 
unfavorable  
 
unfavorable  
favorable
 
 
skillful  
 
skillful  
masterful
 
unfortunate
 
 
disastrous  
 
disastrous  
foot armor
+
unfortunate
hand armor
+
broke even
  bodywear
+
  gambling
  helmets
+
  and went further into debt
trading of
+
  and went into debt
  leg armor
+
made a fortune
armor
+
did well
a poetry competition
+
lost a fortune
a music competition
+
did poorly
a flying race
+
the loss of a diplomat of
a foot race
+
with the possible involvement of
the performance
+
  voided all agreements with
  held by
+
the voiding of agreements with
a dance competition
+
hanging from a  
a competition involving
+
horrible mutilation of
There were
+
lost a diplomat at
there was a competition
+
They suspected the involvement of
  including
+
construction of a gruesome sculpture from
competitors
+
display on
a wrestling competition
+
  of the skins of
a gladiatory competition
+
animation of
  throwing competition
+
horribly mutilated
 +
impalement on
 +
construction of a grisly mound from
 +
construction of a grotesque pillar from
 +
  was recovered by
 
  was dropped by  
 
  was dropped by  
was recovered by
+
the discardment of
 
  held  
 
  held  
the discardment of  
+
the confiscation of  
 
the looting of  
 
the looting of  
the confiscation of  
+
the recovery of  
 
the theft of  
 
the theft of  
the recovery of
+
was looted
a story recital
+
was recovered
a poetry recital
+
  was stolen
  as part of
+
and brought to
there was a performance
+
the disappearance of  
a dance
+
was found
a performance of  
+
the discovery of
a recital of
 
a concert
 
the original
 
 
the acquisition of a copy of  
 
the acquisition of a copy of  
 
  was lost
 
  was lost
 +
the naming of
 
  made a copy of the original  
 
  made a copy of the original  
the naming of  
+
acquired a copy of  
 
, keeping it within  
 
, keeping it within  
acquired a copy of
+
  was authored by
  was recovered
+
the authoring of
was looted
+
  received its name
  and brought to
+
  was created
  was stolen
+
a work
was found
+
the claiming of  
the disappearance of
 
was confiscated
 
the discovery of  
 
 
the sanctification of  
 
the sanctification of  
the claiming of
 
a poetic form
 
 
  into a family heirloom
 
  into a family heirloom
 +
was made a family heirloom
 
  was claimed
 
  was claimed
  was made a family heirloom
+
  was sanctified
 
the making of  
 
the making of  
was sanctified
+
the offering of  
the authoring of  
+
  was made
  was authored by
+
  a symbol of
  was created
+
  an official symbol
  received its name
+
the acquisition of
a musical form
+
  was inherited
  was created by
+
was offered
a work
+
the inheritance of
a dance form
+
was stored
to fight in
+
the concealment of  
as part of  
+
the storing of
, an assault on
+
  was acquired
  fought in
+
costly
which was said to permeate
+
tribute delivery
which permeates
+
visit of merchants
as a scout
+
  was hidden in
  was hired
+
.  They were greatly offended by the locals
casual
+
ill-fated
faithful
+
tragic
worship
+
terrible
dubious
+
and were never heard from again
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
+
  and suffered great hardships
  in defense of
+
.  They reported a seizure of goods
ardent
+
.  They reported irregularities with their goods
object of  
+
biting
wrestling
 
known for
 
 
striking
 
striking
biting
+
kicking
 
  devoted to worship
 
  devoted to worship
 +
devoted to the worship of
 +
dedicated to the mastery of
 +
known for
 +
collection of outcasts from
 +
merchant company from
 
  linked to  
 
  linked to  
dedicated to the mastery of
+
shadowy military
devoted to the worship of
+
  performance troupe from
goddess
 
, a force
 
their use of
 
kicking
 
centered around the worship of
 
  centered around the worship of various beings
 
 
  civilization of  
 
  civilization of  
  was a
+
  religion of
 
  bandit gang from  
 
  bandit gang from  
religion of
+
versatile mercenary
 
  was a legendary  
 
  was a legendary  
 +
could be found within
 
  were a population within  
 
  were a population within  
  could be found within
+
  was a
  collection of outcasts from
+
  held a ceremony
  performance troupe from
+
there was a ceremony
  group from
+
a ceremony held by
  merchant company from
+
  was a
shadowy military
+
  and returned there after following its route.
versatile mercenary
+
  and ended at
company
+
  It ended at
 +
a procession held by
 +
was the victor.
 
  held a procession
 
  held a procession
was the victor.
+
there was a procession
 
   It started at  
 
   It started at  
there was a procession
+
Competing were
 
Victory was spread among  
 
Victory was spread among  
Competing were
+
winners
 
The victory was shared by  
 
The victory was shared by  
winners
+
there was a competition
there was a ceremony
+
There were
held a ceremony
+
  competitors
  was a
+
a wrestling competition
a ceremony held by
+
  throwing competition
  and ended at
+
a gladiatory competition
and returned there after following its route.
+
a music competition
a procession held by
+
a poetry competition
  It ended at
+
a foot race
infamous bully
+
a flying race
legendary bully
+
the performance
known bully
+
a competition involving
noted bully
+
a dance competition
noted brigand
+
a poetry recital
infamous brigand
+
a story recital
rumored brigand
+
there was a performance
known brigand
+
as part of
rumored villain
+
a dance
known villain
+
a concert
great hunter
+
a recital of
legendary hunter
+
an unknown secret
legendary villain
+
a cottage plot
rumored bully
+
a castle wall
noted villain
+
a castle tower
infamous villain
+
a tunnel
legendary intruder
+
a wall
rumored brawler
+
an unknown construction
noted intruder
+
an unidentified creature
infamous intruder
+
[LPAGE:SITE:
famous brawler
+
an unknown site
legendary brawler
+
a road
known brawler
+
an unknown civilization
noted brawler
+
[C:6:0:1]Related Sites[C:7:0:0][B]
known monster
+
site occ
noted monster
+
seat of power
legendary brigand
+
hangout
rumored monster
 
rumored intruder
 
known intruder
 
infamous monster
 
legendary monster
 
worker
 
former prisoner
 
claim to
 
former worker
 
former member
 
member
 
former slave
 
famous hero
 
legendary hero
 
respected for heroic acts
 
greatly respected for heroic acts
 
 
  (associated civilization)[R]
 
  (associated civilization)[R]
 +
(militant worshippers)[R]
 
  (religious worshippers)[R]
 
  (religious worshippers)[R]
  (militant worshippers)[R]
+
claim to
former master
+
  until
traveling companion
+
b.
 +
d.
 +
[C:1:0:1]Related Entities[C:7:0:0][B]
 +
to present
 
former apprentice
 
former apprentice
prisoner
+
former spouse
apprenticeship
+
deceased spouse
 
imprisoner
 
imprisoner
to present
+
traveling companion
[C:1:0:1]Related Entities[C:7:0:0][B]
+
former master
former mercenary
+
casual
until
+
dubious
deceased spouse
+
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
former spouse
+
object of  
a time before time
+
ardent
prison
+
faithful
interrogator
+
to fight in
an unknown civilization
+
fought in
site occ
+
, an assault on
[C:6:0:1]Related Sites[C:7:0:0][B]
+
in defense of  
hangout
+
which was said to permeate
seat of power
+
was hired
a bridge
+
as a scout
a tunnel
+
their use of  
an unknown construction
+
centered around the worship of various beings
a wall
+
centered around the worship of  
[LPAGE:SITE:
+
, a force
an unidentified creature
+
Twilight Age
a road
+
Age of Fairy Tales
an unknown site
+
Age of Heroes
rumored preserver of knowledge
+
Golden Age
known preserver of knowledge
+
Age of One Power
famous treasure hunter
+
Age of Myth
legendary treasure hunter
+
Age of Legends
legendary preserver of knowledge
 
rumored protector of the weak
 
noted preserver of knowledge
 
famous preserver of knowledge
 
noted thief
 
infamous thief
 
rumored thief
 
known thief
 
known treasure hunter
 
noted treasure hunter
 
legendary thief
 
rumored treasure hunter
 
known loyal soldier
 
noted loyal soldier
 
legendary fighter
 
rumored loyal soldier
 
rumored enemy fighter
 
known enemy fighter
 
famous loyal soldier
 
legendary loyal soldier
 
famous protector of the weak
 
legendary protector of the weak
 
known protector of the weak
 
noted protector of the weak
 
noted fighter
 
famous fighter
 
rumored fighter
 
known fighter
 
noted killer
 
infamous killer
 
rumored killer
 
known killer
 
skilled hunter
 
talented hunter
 
legendary killer
 
rumored hunter
 
legendary enemy fighter
 
rumored murderer
 
noted enemy fighter
 
infamous enemy fighter
 
infamous murderer
 
legendary murderer
 
known murderer
 
noted murderer
 
 
Age of  
 
Age of  
Age of Three Powers
+
Two
 
Two Powers
 
Two Powers
 +
Age of the
 
HF_LINK
 
HF_LINK
 +
RANDOM_DEF_SPHERE
 +
some vague concept
 +
Age of Three Powers
 +
Many facts are still unclear to historians. 
 +
A few issues still trouble scholars, but the picture is fairly clear. 
 +
NULL heirloom artifact
 
NULL artifact from dead wg inventory, skipping
 
NULL artifact from dead wg inventory, skipping
some vague concept
+
a vague agreement
RANDOM_DEF_SPHERE
+
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
Twilight Age
+
Its nature is still an intriguing puzzle to the learned. 
Age of Legends
+
It is still shrouded in mystery. 
Age of Heroes
 
Age of Fairy Tales
 
Age of the  
 
Age of Myth
 
Age of One Power
 
 
the elevation of the landed nobility
 
the elevation of the landed nobility
the establishment of landed nobility
+
a trade agreement
 
a tribute agreement
 
a tribute agreement
a trade agreement
+
a demand of unconditional surrender
 
an unknown population
 
an unknown population
 +
a peace agreement
 +
a lumber agreement
 +
the establishment of landed nobility
 +
[LPAGE:SR:
 +
an unknown region
 +
[LPAGE:EPOP:
 
an empty population
 
an empty population
a lumber agreement
+
the depths of the world
a peace agreement
+
the magma sea
Many facts are still unclear to historians. 
+
the Underworld
It is still shrouded in mystery. 
+
an unknown underground region
NULL heirloom artifact
 
A few issues still trouble scholars, but the picture is fairly clear. 
 
a vague agreement
 
a demand of unconditional surrender
 
Its nature is still an intriguing puzzle to the learned. 
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 
 
[LPAGE:AB:
 
[LPAGE:AB:
an unknown building
+
[LPAGE:BOOK:
 
an unknown artifact
 
an unknown artifact
[LPAGE:BOOK:
+
[LPAGE:FL:
 
a trenches
 
a trenches
a well
+
a fortress entrance
 
a barrow
 
a barrow
a fortress entrance
+
an unknown building
[LPAGE:SR:
 
an unknown underground region
 
[LPAGE:EPOP:
 
an unknown region
 
the depths of the world
 
[LPAGE:FL:
 
the Underworld
 
the magma sea
 
a shop
 
a castle courtyard
 
a market square
 
a shrine
 
a cottage plot
 
an unknown secret
 
a castle tower
 
a castle wall
 
 
a meadow
 
a meadow
a pasture
 
 
a yard
 
a yard
a waste
 
 
a warehouse
 
a warehouse
 +
a dormitory
 +
a dining hall
 +
a pasture
 
a vault
 
a vault
a dining hall
+
a mythical palace
a dormitory
+
a mythical dungeon
I bind myself to this place.
+
a mythical lair
<historical_event>
+
a castle courtyard
NULL artifact from wg storage, skipping
+
a shop
Ceremony
+
a shrine
, once of the Underworld. 
+
a market square
NULL artifact from wg scholar storage, skipping
+
<type>field battle</type>
<seconds72>
 
</seconds72>
 
 
</attacker_civ_id>
 
</attacker_civ_id>
<type>field battle</type>
+
<attacker_civ_id>
 +
</defender_civ_id>
 +
</year>
 
<year>
 
<year>
</year>
+
</seconds72>
Poetry Competition
+
<seconds72>
Musical Competition
+
<historical_event>
 +
</id>
 +
<id>
 +
NULL artifact from wg scholar storage, skipping
 +
, once of the Underworld. 
 +
By
 +
I bind myself to this place.
 +
Closing Ceremony
 +
Main Ceremony
 +
NULL artifact from wg storage, skipping
 +
Throwing Competition
 +
Gladiatory Games
 +
Opening Ceremony
 
Air Race
 
Air Race
 +
Wrestling Competition
 
Poetry Recital
 
Poetry Recital
 +
Dance Competition
 +
Musical Competition
 +
Poetry Competition
 +
Occasion of
 +
The Occasion
 +
Dance Performance
 
Musical Performance
 
Musical Performance
Dance Competition
+
Raid of
Storytelling
 
Opening Ceremony
 
Procession
 
Main Ceremony
 
Closing Ceremony
 
Wrestling Competition
 
Gladiatory Games
 
Throwing Competition
 
 
Insurrection in  
 
Insurrection in  
Purge in
 
Abduction
 
 
Attempted  
 
Attempted  
 +
in the Wilds
 
Destruction
 
Destruction
Surrender
+
Overthrow of
 
Persecution of  
 
Persecution of  
Overthrow of  
+
Purge in
Occasion of
+
Duel of  
Journey
+
Pillaging
Dance Performance
+
Conquest
The Occasion
+
Unknown creature in
Raid of
+
Unknown creature[R]
  in the Wilds
+
Other Kill
Rampage
+
  in the wilds
the Wilds
 
 
Unknown Age
 
Unknown Age
The world has passed into
+
Notable Kill
 
[C:7:0:0][B]
 
[C:7:0:0][B]
Notable Kill
 
 
Age of Death
 
Age of Death
Golden Age
+
Age of Civilization
 
Age of Emptiness
 
Age of Emptiness
Age of Civilization
+
<new_leader_hfid>
Duel of
+
<type>site taken over</type>
in the wilds
+
<type>holy city declaration</type>
Conquest
+
</religion_id>
Pillaging
+
<type>new site leader</type>
Unknown creature in
+
</new_site_civ_id>
Other Kill
+
<new_site_civ_id>
Unknown creature[R]
+
</new_leader_hfid>
 +
</holding_civ_id>
 +
<holding_civ_id>
 +
</rescued_hfid>
 +
<rescued_hfid>
 +
</freeing_civ_id>
 +
<freeing_civ_id>
 +
</freeing_hfid>
 
<freeing_hfid>
 
<freeing_hfid>
</freeing_hfid>
+
<season>
<holding_civ_id>
+
</season>
</holding_civ_id>
+
<already_bled_dry/>
 
<type>hf freed</type>
 
<type>hf freed</type>
<already_bled_dry/>
+
<was_raid/>
<freeing_civ_id>
+
<took_items/>
</freeing_civ_id>
+
<took_livestock/>
</new_leader_hfid>
+
<type>site tribute forced</type>
<new_site_civ_id>
 
<type>site taken over</type>
 
<new_leader_hfid>
 
<rescued_hfid>
 
</rescued_hfid>
 
</new_site_civ_id>
 
<type>new site leader</type>
 
<type>attacked site</type>
 
<site_civ_id>
 
<no_defeat_mention/>
 
 
<type>destroyed site</type>
 
<type>destroyed site</type>
<result>found nothing</result>
+
<no_defeat_mention/>
<searcher_civ_id>
+
<type>plundered site</type>
</site_civ_id>
 
<type>sneak into site</type>
 
<type>site tribute forced</type>
 
<took_livestock/>
 
</season>
 
<season>
 
 
<detected/>
 
<detected/>
<type>plundered site</type>
+
<type>sneak into site</type>
<took_items/>
+
</site_civ_id>
<was_raid/>
+
<site_civ_id>
 +
<type>attacked site</type>
 +
<type>entity searched site</type>
 +
</searcher_civ_id>
 +
<searcher_civ_id>
 +
<result>found nothing</result>
 +
<site_id>
 +
<type>entity fled site</type>
 +
</fled_civ_id>
 +
<fled_civ_id>
 +
<type>entity rampaged in site</type>
 +
</rampage_civ_id>
 +
<rampage_civ_id>
 +
</site_id>
 +
<d_support_merc_enid>
 +
</defender_merc_enid>
 +
<defender_merc_enid>
 
</historical_event>
 
</historical_event>
<defender_merc_enid>
+
<a_support_merc_enid>
</rampage_civ_id>
+
</attacker_merc_enid>
<type>entity rampaged in site</type>
+
<attacker_merc_enid>
 
</d_support_merc_enid>
 
</d_support_merc_enid>
<attacker_merc_enid>
+
<attacker_general_hfid>
</defender_merc_enid>
+
</defender_general_hfid>
<d_support_merc_enid>
+
<defender_general_hfid>
<fled_civ_id>
+
</a_support_merc_enid>
</fled_civ_id>
+
<feature_layer_id>
</searcher_civ_id>
 
<type>entity searched site</type>
 
</site_id>
 
<rampage_civ_id>
 
<type>entity fled site</type>
 
<site_id>
 
</feature_layer_id>
 
<subregion_id>
 
 
</coords>
 
</coords>
<feature_layer_id>
+
<coords>
</defender_civ_id>
+
</attacker_general_hfid>
<attacker_civ_id>
+
<defender_civ_id>
 
</subregion_id>
 
</subregion_id>
<defender_civ_id>
+
<subregion_id>
</a_support_merc_enid>
+
</feature_layer_id>
<defender_general_hfid>
+
<competitor_hfid>
</attacker_merc_enid>
+
<type>procession</type>
<a_support_merc_enid>
+
<type>ceremony</type>
</attacker_general_hfid>
+
<type>insurrection started</type>
<coords>
+
<type>competition</type>
</defender_general_hfid>
+
</winner_hfid>
<attacker_general_hfid>
+
<winner_hfid>
 +
</competitor_hfid>
 +
</occasion_id>
 +
<occasion_id>
 +
</schedule_id>
 +
<schedule_id>
 +
<site_id1>
 +
</site_id2>
 +
<site_id2>
 
<type>performance</type>
 
<type>performance</type>
<site_id2>
+
<wcid>
<occasion_id>
+
</master_wcid>
</occasion_id>
+
<master_wcid>
 
</site_id1>
 
</site_id1>
<master_wcid>
+
</artifact_id>
</site_id2>
+
<artifact_id>
<site_id1>
+
<type>created world construction</type>
</competitor_hfid>
 
<winner_hfid>
 
<type>procession</type>
 
<competitor_hfid>
 
<schedule_id>
 
</schedule_id>
 
</winner_hfid>
 
<type>competition</type>
 
<type>hf profaned structure</type>
 
<hist_fig_id>
 
<type>hf prayed inside structure</type>
 
<type>hf disturbed structure</type>
 
<type>razed structure</type>
 
<new_ab_id>
 
</hist_fig_id>
 
<type>hf razed structure</type>
 
 
</wcid>
 
</wcid>
<type>created world construction</type>
+
<type>hf disturbed structure</type>
</master_wcid>
+
<type>hf prayed inside structure</type>
<wcid>
+
<type>hf viewed artifact</type>
 
<type>hf asked about artifact</type>
 
<type>hf asked about artifact</type>
<type>hf viewed artifact</type>
+
<type>hf razed structure</type>
<artifact_id>
+
</hist_fig_id>
</artifact_id>
+
<hist_fig_id>
 +
<type>hf profaned structure</type>
 +
<old_ab_id>
 +
</new_ab_id>
 +
<new_ab_id>
 +
<type>razed structure</type>
 +
<structure_id>
 +
<rebuilt/>
 +
<type>replaced structure</type>
 +
</old_ab_id>
 +
</resident_civ_id>
 +
<resident_civ_id>
 +
<type>created structure</type>
 +
</structure_id>
 +
<first/>
 +
<type>created site</type>
 +
</builder_hfid>
 
<builder_hfid>
 
<builder_hfid>
</builder_hfid>
+
</civ_id>
<resident_civ_id>
+
<civ_id>
</resident_civ_id>
+
<abandoned/>
 
<type>site retired</type>
 
<type>site retired</type>
<abandoned/>
+
</attacker_hfid>
<type>created site</type>
+
<attacker_hfid>
<first/>
+
<type>hf destroyed site</type>
</old_ab_id>
+
<type>site died</type>
<type>replaced structure</type>
+
<spotter_hfid>
</new_ab_id>
 
<old_ab_id>
 
</structure_id>
 
<type>created structure</type>
 
<rebuilt/>
 
<structure_id>
 
</spotter_hfid>
 
<type>spotted leaving site</type>
 
 
</leaver_civ_id>
 
</leaver_civ_id>
<spotter_hfid>
+
<leaver_civ_id>
</religion_id>
+
<type>hf attacked site</type>
<type>holy city declaration</type>
+
<religion_id>
 
<type>site surrendered</type>
 
<type>site surrendered</type>
<religion_id>
+
<type>spotted leaving site</type>
<type>site died</type>
+
</spotter_hfid>
<type>hf destroyed site</type>
+
</a_squad_id>
<civ_id>
+
<a_squad_id>
</civ_id>
+
</d_squad_id>
<type>hf attacked site</type>
+
<d_squad_id>
<leaver_civ_id>
+
</a_hfid>
<attacker_hfid>
+
<a_hfid>
</attacker_hfid>
+
</d_hfid>
d slightly favored
+
<d_hfid>
d favored
+
neither favored
 
</situation>
 
</situation>
neither favored
+
<start/>
a favored
+
<type>squad vs squad</type>
a strongly favored
+
a slightly favored
 
d strongly favored
 
d strongly favored
a slightly favored
+
d favored
<d_hfid>
+
d slightly favored
</d_hfid>
+
<d_tactics_roll>
<a_squad_id>
+
<situation>
</a_squad_id>
+
a strongly favored
<type>squad vs squad</type>
+
a favored
<start/>
+
<d_tactician_hfid>
<a_hfid>
+
</a_tactics_roll>
</a_hfid>
+
<a_tactics_roll>
 +
</d_tactics_roll>
 +
<type>tactical situation</type>
 +
</a_tactician_hfid>
 +
<a_tactician_hfid>
 +
</d_tactician_hfid>
 +
<group_2_hfid>
 +
<type>hf reach summit</type>
 +
</group_hfid>
 
<group_hfid>
 
<group_hfid>
</group_hfid>
+
</group_1_hfid>
</a_tactician_hfid>
+
<group_1_hfid>
<type>tactical situation</type>
 
 
</group_2_hfid>
 
</group_2_hfid>
<group_1_hfid>
+
got into a brawl
<type>hf reach summit</type>
+
2 lost after receiving wounds
<group_2_hfid>
+
2 lost after giving wounds
</d_tactics_roll>
+
2 lost after mutual wounds
<a_tactics_roll>
+
ambushed
<situation>
+
happen upon
<d_tactics_roll>
+
corner
</d_tactician_hfid>
+
confront
<a_tactician_hfid>
+
<subtype>
</a_tactics_roll>
+
subdued
<d_tactician_hfid>
 
surprised
 
 
scuffle
 
scuffle
happen upon
+
</wounder_hfid>
ambushed
+
<wounder_hfid>
 +
<was_torture/>
 
<type>hf simple battle event</type>
 
<type>hf simple battle event</type>
<was_torture/>
+
<type>creature devoured</type>
subdued
+
<type>hf wounded</type>
<subtype>
+
</woundee_hfid>
2 lost after mutual wounds
+
<woundee_hfid>
2 lost after giving wounds
+
population gone
</group_1_hfid>
 
</subtype>
 
confront
 
corner
 
2 lost after receiving wounds
 
got into a brawl
 
leadership overthrown
 
<outcome>
 
 
</outcome>
 
</outcome>
population gone
+
<type>reclaim site</type>
<type>insurrection started</type>
+
<unretire/>
<type>ceremony</type>
+
</target_civ_id>
 
<target_civ_id>
 
<target_civ_id>
</target_civ_id>
+
<outcome>
<woundee_hfid>
+
leadership overthrown
</woundee_hfid>
+
see the great natural sites
<wounder_hfid>
+
bathe world in chaos
</wounder_hfid>
+
<secret_goal>
<unretire/>
+
stay alive
<type>reclaim site</type>
 
<type>hf wounded</type>
 
<type>creature devoured</type>
 
 
maintain entity status
 
maintain entity status
stay alive
+
</knowledge>
rule the world
+
<knowledge>
start a family
+
<type>hf gains secret goal</type>
 
</secret_goal>
 
</secret_goal>
<type>hf gains secret goal</type>
+
<type>hf reunion</type>
<secret_goal>
+
<type>knowledge discovered</type>
immortality
+
</hfid>
fall in love
+
<hfid>
master a skill
+
<type>hf travel</type>
make a great discovery
+
<return/>
see the great natural sites
+
<escape/>
craft a masterwork
+
<type>hf new pet</type>
create a great work of art
 
become a legendary warrior
 
bring peace to the world
 
 
</quality>
 
</quality>
<return/>
+
<type>hf performed horrible experiments</type>
<type>hf travel</type>
+
<type>hf carouse</type>
<quality>
 
 
<type>hf equipment purchase</type>
 
<type>hf equipment purchase</type>
<hfid>
+
<quality>
</hfid>
+
</d_number>
<knowledge>
+
<d_number>
</knowledge>
+
</d_slain>
<type>hf new pet</type>
+
<d_slain>
<escape/>
+
</d_interaction>
<type>knowledge discovered</type>
+
<d_interaction>
<type>hf reunion</type>
+
</d_effect>
 +
<d_effect>
 +
</a_slain>
 +
<a_slain>
 +
</d_race>
 
<d_race>
 
<d_race>
</d_race>
+
</a_effect>
<d_interaction>
+
<a_effect>
</d_interaction>
+
</a_number>
 
<a_number>
 
<a_number>
</a_number>
+
</a_race>
<a_slain>
+
<a_race>
</a_slain>
+
</a_interaction>
<d_slain>
+
<a_interaction>
</d_slain>
+
</d_leader_hfid>
<type>hf carouse</type>
 
<type>hf performed horrible experiments</type>
 
<d_effect>
 
</d_effect>
 
<d_number>
 
</d_number>
 
<a_leadership_roll>
 
</a_leadership_roll>
 
 
<d_leader_hfid>
 
<d_leader_hfid>
</d_leader_hfid>
+
</d_leadership_roll>
<d_squad_id>
+
<d_leadership_roll>
</d_squad_id>
+
</a_leader_hfid>
 
<a_leader_hfid>
 
<a_leader_hfid>
</a_leader_hfid>
+
</a_leadership_roll>
<a_interaction>
+
<a_leadership_roll>
</a_interaction>
+
freezing water
<a_effect>
+
exec generic
</a_effect>
+
exec beheaded
<d_leadership_roll>
+
cold
</d_leadership_roll>
 
<a_race>
 
</a_race>
 
flying object
 
vehicle
 
put to rest
 
 
vanish
 
vanish
murdered
+
quitdead
 +
abandon
 +
blood drained
 +
crushed bridge
 
cage blasted
 
cage blasted
blood drained
 
cooling lava
 
spikes
 
freezing water
 
cooling magma
 
abandon
 
quitdead
 
slaughtered
 
 
struck
 
struck
 +
shot
 +
drown
 +
<slayer_shooter_item_id>
 +
<cause>
 
hunger
 
hunger
old age
+
<slayer_caste>
thirst
+
</slayer_item_id>
dragonfire
+
<slayer_item_id>
crushed bridge
+
</slayer_shooter_item_id>
obstacle
+
<slayer_hfid>
scuttled
+
</slayer_race>
lava mist
+
<slayer_race>
 +
</slayer_caste>
 +
</actor_hfid>
 +
<actor_hfid>
 +
<type>hf died</type>
 
</slayer_hfid>
 
</slayer_hfid>
<type>hf died</type>
+
<raised_before/>
</slayer_race>
 
<slayer_hfid>
 
 
<disturbance/>
 
<disturbance/>
<raised_before/>
+
<type>hf revived</type>
<actor_hfid>
+
</ghost>
</actor_hfid>
 
</slayer_shooter_item_id>
 
<slayer_item_id>
 
<cause>
 
<slayer_shooter_item_id>
 
</slayer_caste>
 
<slayer_race>
 
</slayer_item_id>
 
<slayer_caste>
 
 
<ghost>
 
<ghost>
murderous ghost
+
</identity_id2>
violent ghost
+
<identity_id2>
sadistic ghost
+
</hf_rep_1_of_2>
bathe world in chaos
+
<hf_rep_1_of_2>
attain rank in society
+
</identity_id1>
</ghost>
+
<identity_id1>
<type>hf revived</type>
+
</hfid2>
troublesome poltergeist
+
<hfid2>
energetic poltergeist
+
</target_seen_as>
forlorn haunt
+
<type>hfs formed reputation relationship</type>
restless haunt
+
</hfid1>
moaning spirit
+
<hfid1>
angry ghost
+
plot saboteur
secretive poltergeist
+
underworld contact
howling spirit
+
possibly unknown director
 
</corruptor_seen_as>
 
</corruptor_seen_as>
possibly unknown director
+
plot assassin
<type>hfs formed reputation relationship</type>
+
personal enemy
</target_seen_as>
+
usable snatcher
 
plot snatcher
 
plot snatcher
usable snatcher
+
compromised position holder
underworld contact
+
delivery target
plot saboteur
+
handler
<hfid2>
+
usable assassin
</hfid2>
+
general purpose asset
<identity_id2>
+
usable thief
</identity_id2>
+
potential employer
<hfid1>
+
plot thief
</hfid1>
+
rebuffed corruption
<identity_id1>
+
source of illegal funds
</identity_id1>
+
source of illegal funds for master
 
suspected criminal
 
suspected criminal
source of illegal funds for master
+
<type>hfs formed intrigue relationship</type>
usable thief
+
<corruptor_seen_as>
general purpose asset
+
<target_seen_as>
 
necessary threat
 
necessary threat
<target_seen_as>
+
</corruptor_identity>
source of illegal funds
+
<corruptor_identity>
rebuffed corruption
+
</target_identity>
usable assassin
+
<target_identity>
handler
+
<snatcher_hfid>
personal enemy
+
<type>failed intrigue corruption</type>
plot assassin
+
</corruptor_hfid>
plot thief
+
<corruptor_hfid>
potential employer
+
<type>hf abducted</type>
delivery target
+
</target_hfid>
compromised position holder
+
<target_hfid>
 
</snatcher_hfid>
 
</snatcher_hfid>
<target_hfid>
+
suicide leaping
<type>failed intrigue corruption</type>
+
suicide drowned
<snatcher_hfid>
 
 
</cause>
 
</cause>
suicide drowned
+
melt
</target_hfid>
+
condense
<type>hf abducted</type>
+
exec fed to beasts
<target_identity>
 
</target_identity>
 
<corruptor_seen_as>
 
<type>hfs formed intrigue relationship</type>
 
<corruptor_hfid>
 
</corruptor_hfid>
 
<corruptor_identity>
 
</corruptor_identity>
 
exec burned alive
 
exec drowned
 
 
exec hacked to pieces
 
exec hacked to pieces
exec fed to beasts
+
exec left out in air
exec beheaded
+
boil
exec generic
+
exec crucified
 
exec buried alive
 
exec buried alive
exec crucified
+
exec drowned
infection
+
exec burned alive
suicide leaping
+
<persecutor_enid>
scared to death
+
</target_enid>
exec left out in air
+
<target_enid>
condense
+
</expelled_hfid>
</entity_1>
+
<type>entity persecuted</type>
<topic>set entity 1 against entity 2</topic>
+
</persecutor_hfid>
</entity_2>
+
<persecutor_hfid>
 +
</persecutor_enid>
 
<entity_1>
 
<entity_1>
 +
</entity_2>
 +
<entity_2>
 +
<topic>entity 1 should love entity 2</topic>
 +
</site_hfid>
 +
<site_hfid>
 +
<topic>set entity 1 against entity 2</topic>
 +
</entity_1>
 +
<last_owner_enid>
 +
<type>hf preach</type>
 +
</speaker_hfid>
 
<speaker_hfid>
 
<speaker_hfid>
</speaker_hfid>
+
<rebuilt_ruined/>
<site_hfid>
+
</last_owner_hfid>
</site_hfid>
+
<last_owner_hfid>
</persecutor_enid>
+
</last_owner_enid>
<persecutor_hfid>
+
</acquirer_enid>
</target_enid>
+
<acquirer_enid>
<persecutor_enid>
+
<purchased_unowned/>
<topic>entity 1 should love entity 2</topic>
+
<inherited/>
<entity_2>
+
</building_profile_id>
</persecutor_hfid>
+
<building_profile_id>
<type>entity persecuted</type>
+
</acquirer_hfid>
 
<acquirer_hfid>
 
<acquirer_hfid>
</acquirer_hfid>
+
<modification>improved fortifications</modification>
<acquirer_enid>
+
<modification>gated courtyard</modification>
</acquirer_enid>
+
<modification>feast hall</modification>
 
<type>building profile acquired</type>
 
<type>building profile acquired</type>
<modification>feast hall</modification>
+
<type>modified building</type>
<building_profile_id>
+
</modifier_hfid>
</building_profile_id>
+
<modifier_hfid>
</last_owner_enid>
+
<modification>dungeon</modification>
<last_owner_hfid>
+
<type>entity dissolved</type>
<type>hf preach</type>
+
<type>entity equipment purchase</type>
<last_owner_enid>
+
</new_equipment_level>
<inherited/>
+
<new_equipment_level>
<purchased_unowned/>
+
<unit_type>
</last_owner_hfid>
+
<type>add hf entity honor</type>
<rebuilt_ruined/>
+
</honor_id>
 
<honor_id>
 
<honor_id>
</honor_id>
+
<conspirator_hfid>
<type>entity equipment purchase</type>
+
<type>entity expels hf</type>
<type>entity dissolved</type>
+
<type>hf recruited unit type for entity</type>
 
</unit_type>
 
</unit_type>
<type>hf recruited unit type for entity</type>
+
<pos_taker_hfid>
<type>add hf entity honor</type>
+
</instigator_hfid>
<unit_type>
+
<instigator_hfid>
<modification>dungeon</modification>
+
</conspirator_hfid>
<modifier_hfid>
+
<position_profile_id>
<modification>gated courtyard</modification>
 
<modification>improved fortifications</modification>
 
<new_equipment_level>
 
</new_equipment_level>
 
</modifier_hfid>
 
<type>modified building</type>
 
</position_profile_id>
 
<type>entity overthrown</type>
 
 
</overthrown_hfid>
 
</overthrown_hfid>
<position_profile_id>
+
<overthrown_hfid>
<hf_rep_1_of_2>
+
</pos_taker_hfid>
</hf_rep_1_of_2>
+
</hf_rep_2_of_1>
 
<hf_rep_2_of_1>
 
<hf_rep_2_of_1>
</hf_rep_2_of_1>
+
<type>entity overthrown</type>
</conspirator_hfid>
+
</position_profile_id>
<instigator_hfid>
+
<framer_hfid>
<type>entity expels hf</type>
+
<crime>
<conspirator_hfid>
+
</crime>
</pos_taker_hfid>
+
<type>hf convicted</type>
<overthrown_hfid>
+
<plotter_hfid>
</instigator_hfid>
+
</fooled_hfid>
<pos_taker_hfid>
+
<fooled_hfid>
 +
</framer_hfid>
 +
<type>failed frame attempt</type>
 +
</convicter_enid>
 +
<convicter_enid>
 +
</plotter_hfid>
 +
</implicated_hfid>
 +
<implicated_hfid>
 +
<did_not_reveal_all_in_interrogation/>
 
<held_firm_in_interrogation/>
 
<held_firm_in_interrogation/>
<did_not_reveal_all_in_interrogation/>
+
<interrogator_hfid>
</convicter_enid>
+
</arresting_enid>
<type>failed frame attempt</type>
+
<arresting_enid>
 
<wanted_and_recognized/>
 
<wanted_and_recognized/>
<arresting_enid>
+
</saboteur_hfid>
<implicated_hfid>
+
<saboteur_hfid>
</implicated_hfid>
+
<type>hf interrogated</type>
</framer_hfid>
+
</interrogator_hfid>
<fooled_hfid>
+
<enslaved_hfid>
<crime>
+
</seller_hfid>
<framer_hfid>
+
<seller_hfid>
</plotter_hfid>
+
<type>sabotage</type>
<convicter_enid>
+
</moved_to_site_id>
</fooled_hfid>
+
<moved_to_site_id>
<plotter_hfid>
+
<type>hf enslaved</type>
 
</enslaved_hfid>
 
</enslaved_hfid>
<type>hf enslaved</type>
+
</payer_entity_id>
</seller_hfid>
+
<payer_entity_id>
<enslaved_hfid>
+
</payer_hfid>
 
<payer_hfid>
 
<payer_hfid>
</payer_hfid>
+
</ransomed_hfid>
<moved_to_site_id>
+
<ransomed_hfid>
</moved_to_site_id>
+
</ransomer_hfid>
</interrogator_hfid>
+
<ransomer_hfid>
<type>hf interrogated</type>
+
<initiating_enid>
</arresting_enid>
+
</joining_enid>
<interrogator_hfid>
+
<joining_enid>
<type>sabotage</type>
+
<type>hf ransomed</type>
<seller_hfid>
+
</civ_entity_id>
<saboteur_hfid>
+
<civ_entity_id>
</saboteur_hfid>
+
<type>entity alliance formed</type>
 
</initiating_enid>
 
</initiating_enid>
<type>entity alliance formed</type>
+
<shrine_amount_destroyed>
</joining_enid>
+
<type>entity breach feature layer</type>
<initiating_enid>
+
</site_entity_id>
 
<site_entity_id>
 
<site_entity_id>
</site_entity_id>
+
<property_confiscated_from_hfid>
<civ_entity_id>
+
</destroyed_structure_id>
</civ_entity_id>
+
<destroyed_structure_id>
<ransomer_hfid>
+
</shrine_amount_destroyed>
</ransomer_hfid>
+
<expelled_pop_id>
<payer_entity_id>
 
</payer_entity_id>
 
<type>hf ransomed</type>
 
<joining_enid>
 
<ransomed_hfid>
 
</ransomed_hfid>
 
</expelled_pop_id>
 
<expelled_creature>
 
 
</expelled_number>
 
</expelled_number>
<expelled_pop_id>
+
<expelled_number>
</expelled_hfid>
+
</property_confiscated_from_hfid>
<target_enid>
 
</expelled_creature>
 
 
<expelled_hfid>
 
<expelled_hfid>
</shrine_amount_destroyed>
+
</expelled_creature>
<destroyed_structure_id>
+
<expelled_creature>
<type>entity breach feature layer</type>
+
</expelled_pop_id>
<shrine_amount_destroyed>
+
<mood>
</property_confiscated_from_hfid>
+
fey
<expelled_number>
+
secretive
</destroyed_structure_id>
+
macabre
<property_confiscated_from_hfid>
+
<type>hf confronted</type>
 +
<reason>ageless</reason>
 +
<reason>murder</reason>
 +
<type>change hf state</type>
 +
<seeker_hfid>
 +
<relationship>
 +
</relationship>
 +
entombed at site
 +
</body_state>
 +
<type>hf relationship denied</type>
 
</seeker_hfid>
 
</seeker_hfid>
<type>hf relationship denied</type>
+
unburied at site
<relationship>
+
unburied at battlefield
<seeker_hfid>
+
unburied at subregion
 
unburied at feature layer
 
unburied at feature layer
unburied at subregion
+
<type>change hf body state</type>
</body_state>
+
<body_state>
entombed at site
+
<appointer_hfid>
<type>change hf state</type>
+
</promise_to_hfid>
<reason>murder</reason>
+
<promise_to_hfid>
<mood>
+
<type>remove hf entity link</type>
</relationship>
+
</link>
apprentice
+
</position_id>
<reason>ageless</reason>
+
<position_id>
<type>hf confronted</type>
 
 
</appointer_hfid>
 
</appointer_hfid>
<position_id>
+
former squad
</promise_to_hfid>
+
former occupation
<appointer_hfid>
 
 
resident
 
resident
former occupation
+
<type>add hf entity link</type>
</position_id>
+
<link>
</link>
+
former position
buried at site
+
position claim
active
+
<surveiled_target/>
unburied at battlefield
+
<convict_is_contact/>
unburied at site
+
</confessed_after_apb_arrest_enid>
<type>remove hf entity link</type>
+
<confessed_after_apb_arrest_enid>
<promise_to_hfid>
+
<wrongful_conviction/>
<body_state>
+
<surveiled_convicted/>
<type>change hf body state</type>
+
<surveiled_coconspirator/>
 
<surveiled_contact/>
 
<surveiled_contact/>
<surveiled_coconspirator/>
+
</hammerstrokes>
<convict_is_contact/>
+
<hammerstrokes>
<surveiled_target/>
+
</prison_months>
 
<prison_months>
 
<prison_months>
</prison_months>
+
<beating/>
<surveiled_convicted/>
+
<exiled/>
<wrongful_conviction/>
+
<death_penalty/>
position claim
+
<no_prison_available/>
former position
+
</contact_hfid>
former squad
 
<confessed_after_apb_arrest_enid>
 
</confessed_after_apb_arrest_enid>
 
<link>
 
<type>add hf entity link</type>
 
<corrupt_convicter_hfid>
 
</corrupt_convicter_hfid>
 
 
<contact_hfid>
 
<contact_hfid>
</contact_hfid>
+
</coconspirator_hfid>
<type>hf convicted</type>
 
</crime>
 
<convicted_hfid>
 
</convicted_hfid>
 
<no_prison_available/>
 
<death_penalty/>
 
<hammerstrokes>
 
</hammerstrokes>
 
 
<coconspirator_hfid>
 
<coconspirator_hfid>
</coconspirator_hfid>
+
</convicted_hfid>
<exiled/>
+
<convicted_hfid>
<beating/>
+
</corrupt_convicter_hfid>
 +
<corrupt_convicter_hfid>
 +
anxiety propensity
 +
lust propensity
 +
stress vulnerability
 +
envy propensity
 +
cheer propensity
 +
depression propensity
 +
anger propensity
 +
<relevant_id_for_method>
 +
<top_facet>
 +
love propensity
 +
hate propensity
 +
<relevant_entity_id>
 +
</relevant_position_profile_id>
 +
<relevant_position_profile_id>
 
</relevant_id_for_method>
 
</relevant_id_for_method>
<relevant_position_profile_id>
+
<method>religious sympathy</method>
<top_facet>
+
<method>revenge on grudge</method>
<relevant_id_for_method>
+
<method>offer immortality</method>
 
</relevant_entity_id>
 
</relevant_entity_id>
<method>offer immortality</method>
+
<method>flatter</method>
</relevant_position_profile_id>
+
<method>precedence</method>
<relevant_entity_id>
+
<method>blackmail over embezzlement</method>
anger propensity
+
<method>bribe</method>
depression propensity
+
<action>induce to embezzle</action>
lust propensity
+
</lure_hfid>
anxiety propensity
+
<lure_hfid>
hate propensity
+
<method>intimidate</method>
love propensity
+
<failed_judgment_test/>
cheer propensity
+
<action>bribe official</action>
envy propensity
+
<action>bring into network</action>
 
<action>corrupt in place</action>
 
<action>corrupt in place</action>
<action>bring into network</action>
+
</agreement_id>
</lure_hfid>
+
<agreement_id>
<action>induce to embezzle</action>
+
<delegated/>
 
<successful/>
 
<successful/>
<delegated/>
+
<rejector_enid>
<action>bribe official</action>
+
<type>agreement concluded</type>
<failed_judgment_test/>
+
<type>agreement rejected</type>
<method>bribe</method>
+
<type>agreement formed</type>
<method>blackmail over embezzlement</method>
+
</contacted_enid>
<method>revenge on grudge</method>
 
<method>religious sympathy</method>
 
<method>intimidate</method>
 
<lure_hfid>
 
<method>precedence</method>
 
<method>flatter</method>
 
<contactor_enid>
 
</contactor_enid>
 
 
<contacted_enid>
 
<contacted_enid>
</contacted_enid>
+
<type>first contact failed</type>
<type>add hf site link</type>
+
</rejector_enid>
<type>remove hf hf link</type>
+
<type>remove hf site link</type>
 
<type>first contact</type>
 
<type>first contact</type>
<type>remove hf site link</type>
+
</contactor_enid>
<type>agreement formed</type>
+
<contactor_enid>
<type>agreement rejected</type>
+
</hfid_target>
<agreement_id>
 
</agreement_id>
 
</rejector_enid>
 
<type>first contact failed</type>
 
<type>agreement concluded</type>
 
<rejector_enid>
 
berserk
 
insane
 
<state>
 
</mood>
 
macabre
 
secretive
 
melancholy
 
<type>add hf hf link</type>
 
<type>change hf job</type>
 
 
<hfid_target>
 
<hfid_target>
</hfid_target>
+
<type>remove hf hf link</type>
refugee
+
<type>add hf site link</type>
settled
+
visiting
 
</state>
 
</state>
visiting
+
<type>change hf job</type>
 +
<type>add hf hf link</type>
 +
</mood>
 +
<state>
 +
settled
 +
refugee
 +
fell
 +
<type>site dispute</type>
 +
<dispute>
 +
</dispute>
 +
</entity_id_1>
 +
<concluder_hfid>
 +
</agreement_subject_id>
 +
<agreement_subject_id>
 +
<type>agreement made</type>
 +
<coconspirator_bonus>
 +
</ally_defense_bonus>
 +
<ally_defense_bonus>
 +
</concluder_hfid>
 +
<top_relationship_rating>
 +
</top_relationship_modifier>
 
<top_relationship_modifier>
 
<top_relationship_modifier>
</top_relationship_modifier>
 
<coconspirator_bonus>
 
 
</coconspirator_bonus>
 
</coconspirator_bonus>
 +
<top_relationship_factor>love</top_relationship_factor>
 +
<top_relationship_factor>fear</top_relationship_factor>
 
<top_relationship_factor>respect</top_relationship_factor>
 
<top_relationship_factor>respect</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
 
<top_relationship_rating>
 
 
</top_relationship_rating>
 
</top_relationship_rating>
<agreement_subject_id>
+
</top_value_modifier>
</agreement_subject_id>
+
<top_value_modifier>
<type>site dispute</type>
+
<top_relationship_factor>trust</top_relationship_factor>
<type>agreement made</type>
+
<top_relationship_factor>loyalty</top_relationship_factor>
<ally_defense_bonus>
+
<top_value>
</ally_defense_bonus>
+
</top_value>
<concluder_hfid>
+
</top_value_rating>
</concluder_hfid>
+
<top_value_rating>
 +
</top_facet_rating>
 +
<top_facet_rating>
 
</top_facet_modifier>
 
</top_facet_modifier>
<top_facet_rating>
 
<top_value>
 
 
<top_facet_modifier>
 
<top_facet_modifier>
abstract
+
excitement-seeking
 
flights of fancy
 
flights of fancy
</top_facet_rating>
 
 
</top_facet>
 
</top_facet>
<top_relationship_factor>trust</top_relationship_factor>
+
swayable
<top_value_modifier>
+
altruism
<top_relationship_factor>love</top_relationship_factor>
+
set-in-ways
<top_relationship_factor>loyalty</top_relationship_factor>
 
</top_value_rating>
 
</top_value>
 
</top_value_modifier>
 
<top_value_rating>
 
 
tolerance for differences
 
tolerance for differences
set-in-ways
+
cruelty
swayable
 
obsessive
 
bashful
 
 
singlemindedness
 
singlemindedness
perfectionist
+
ambition
private
 
assertive
 
gregarious
 
excitement-seeking
 
frenetic
 
thoughtless
 
altruism
 
trusting
 
orderly
 
wastefulness
 
stubborness
 
polite
 
discord
 
stress vulnerability
 
likes fighting
 
intemperance
 
 
extravagance
 
extravagance
ambition
 
cruelty
 
 
zaniness
 
zaniness
 +
disdain advice
 
fearlessness
 
fearlessness
disdain advice
 
vanity
 
 
confidence
 
confidence
 +
intemperance
 +
likes fighting
 +
stubborness
 +
wastefulness
 +
<receiver_entity_id>
 +
<type>artifact claim formed</type>
 +
<claim>
 +
<giver_entity_id>
 +
</receiver_hist_figure_id>
 +
<receiver_hist_figure_id>
 +
</receiver_entity_id>
 +
<type>artifact given</type>
 +
</giver_hist_figure_id>
 +
<giver_hist_figure_id>
 +
</giver_entity_id>
 +
</hist_figure_id>
 +
<hist_figure_id>
 
<type>artifact stored</type>
 
<type>artifact stored</type>
<hist_figure_id>
 
<type>artifact given</type>
 
 
<type>artifact possessed</type>
 
<type>artifact possessed</type>
 +
<is_tribute/>
 +
<type>artifact hidden</type>
 
</unit_id>
 
</unit_id>
<type>artifact hidden</type>
 
</hist_figure_id>
 
 
<unit_id>
 
<unit_id>
<receiver_hist_figure_id>
+
<hardship/>
</receiver_hist_figure_id>
+
<seizure/>
<receiver_entity_id>
+
<offended/>
</receiver_entity_id>
+
<lost_value/>
<giver_hist_figure_id>
+
<type>merchant</type>
</giver_hist_figure_id>
+
</depot_entity_id>
<giver_entity_id>
+
<depot_entity_id>
</giver_entity_id>
+
<all_dead/>
 +
</allotment_index>
 +
<allotment_index>
 
</account_shift>
 
</account_shift>
<allotment_index>
 
<type>merchant</type>
 
 
<account_shift>
 
<account_shift>
 +
</production_zone_id>
 +
<production_zone_id>
 
</allotment>
 
</allotment>
<production_zone_id>
 
</allotment_index>
 
 
<allotment>
 
<allotment>
<offended/>
+
</source_site_id>
<seizure/>
+
<source_site_id>
<is_tribute/>
+
</dest_site_id>
<lost_value/>
+
<dest_site_id>
<depot_entity_id>
+
</trader_hfid>
</depot_entity_id>
+
<trader_hfid>
<hardship/>
+
</trader_entity_id>
<all_dead/>
+
<trader_entity_id>
 +
<old_account>
 +
</new_account>
 
<new_account>
 
<new_account>
</new_account>
 
</trader_hfid>
 
 
<type>trade</type>
 
<type>trade</type>
 +
<type>gamble</type>
 +
</gambler_hfid>
 
<gambler_hfid>
 
<gambler_hfid>
</gambler_hfid>
 
<old_account>
 
 
</old_account>
 
</old_account>
</dest_site_id>
+
<type>peace rejected</type>
<source_site_id>
+
<type>diplomat lost</type>
</production_zone_id>
 
<dest_site_id>
 
</trader_entity_id>
 
<trader_hfid>
 
</source_site_id>
 
<trader_entity_id>
 
<entity_id_2>
 
</entity_id_2>
 
<site_id_1>
 
</site_id_1>
 
</dispute>
 
<dispute>
 
<entity_id_1>
 
</entity_id_1>
 
 
<type>body abused</type>
 
<type>body abused</type>
<type>diplomat lost</type>
 
<type>gamble</type>
 
 
<type>agreement void</type>
 
<type>agreement void</type>
 +
<site_id_1>
 +
</site_id_2>
 
<site_id_2>
 
<site_id_2>
</site_id_2>
 
<type>peace rejected</type>
 
 
<type>peace accepted</type>
 
<type>peace accepted</type>
 +
<entity_id_1>
 +
</entity_id_2>
 +
<entity_id_2>
 +
</site_id_1>
 +
<type>entity incorporated</type>
 +
</joiner_entity_id>
 +
<joiner_entity_id>
 +
</joined_entity_id>
 +
</pop_flid>
 +
<pop_flid>
 +
</join_entity_id>
 +
<join_entity_id>
 +
</pop_number_moved>
 +
<pop_number_moved>
 +
</pop_srid>
 +
<pop_srid>
 +
<type>entity relocate</type>
 +
<type>regionpop incorporated into entity</type>
 
</pop_race>
 
</pop_race>
<type>regionpop incorporated into entity</type>
 
</pop_number_moved>
 
 
<pop_race>
 
<pop_race>
 +
<type>entity created</type>
 +
</creator_hfid>
 
<creator_hfid>
 
<creator_hfid>
</creator_hfid>
 
<type>entity relocate</type>
 
 
<type>entity primary criminals</type>
 
<type>entity primary criminals</type>
</join_entity_id>
+
<injury/>
<pop_flid>
+
<type>entity law</type>
<type>entity incorporated</type>
+
<law_add>harsh</law_add>
<join_entity_id>
+
<law_remove>harsh</law_remove>
</pop_srid>
 
<pop_number_moved>
 
</pop_flid>
 
<pop_srid>
 
</destroyer_enid>
 
<destroyer_hfid>
 
 
<type>artifact found</type>
 
<type>artifact found</type>
<destroyer_enid>
+
<type>item stolen</type>
<site_property_id>
 
</site_property_id>
 
</destroyer_hfid>
 
<type>artifact destroyed</type>
 
<law_add>harsh</law_add>
 
<type>entity law</type>
 
<type>entity created</type>
 
<law_remove>harsh</law_remove>
 
 
<type>artifact recovered</type>
 
<type>artifact recovered</type>
<type>item stolen</type>
 
<injury/>
 
 
<type>artifact dropped</type>
 
<type>artifact dropped</type>
 +
</destroyer_hfid>
 +
<destroyer_hfid>
 +
</destroyer_enid>
 +
<destroyer_enid>
 +
<type>artifact lost</type>
 +
</site_property_id>
 +
<site_property_id>
 +
<type>artifact destroyed</type>
 +
</new_artifact_id>
 +
<new_artifact_id>
 +
</old_artifact_id>
 +
<old_artifact_id>
 +
</source_entity_id>
 +
<source_entity_id>
 +
<from_original/>
 +
<type>artifact transformed</type>
 +
</dest_entity_id>
 +
<dest_entity_id>
 
</source_structure_id>
 
</source_structure_id>
<dest_entity_id>
 
</source_entity_id>
 
 
<source_structure_id>
 
<source_structure_id>
 +
<name_only/>
 +
<type>artifact copied</type>
 
</dest_structure_id>
 
</dest_structure_id>
<type>artifact copied</type>
 
</dest_entity_id>
 
 
<dest_structure_id>
 
<dest_structure_id>
</old_artifact_id>
+
<type>written content composed</type>
<new_artifact_id>
+
</wc_id>
<type>artifact lost</type>
 
<old_artifact_id>
 
<from_original/>
 
<source_entity_id>
 
</new_artifact_id>
 
<type>artifact transformed</type>
 
</claim>
 
holy relic
 
</form_id>
 
<type>poetic form created</type>
 
<claim>
 
<type>artifact claim formed</type>
 
heirloom
 
symbol
 
 
<wc_id>
 
<wc_id>
</wc_id>
 
<name_only/>
 
 
<type>artifact created</type>
 
<type>artifact created</type>
 +
</form_id>
 +
<form_id>
 
<type>musical form created</type>
 
<type>musical form created</type>
<form_id>
 
<type>written content composed</type>
 
 
<type>dance form created</type>
 
<type>dance form created</type>
 +
holy relic
 +
</claim>
 +
<type>poetic form created</type>
 +
</historical_event_collection>
 +
<type>battle</type>
 +
</war_eventcol>
 +
<war_eventcol>
 +
</aggressor_ent_id>
 +
<aggressor_ent_id>
 +
</defender_ent_id>
 +
<defender_ent_id>
 +
<eventcol>
 +
</event>
 +
<event>
 +
<type>war</type>
 +
<end_year>
 +
</end_seconds72>
 
<end_seconds72>
 
<end_seconds72>
</end_seconds72>
 
<eventcol>
 
 
</eventcol>
 
</eventcol>
 +
<start_year>
 +
</start_seconds72>
 
<start_seconds72>
 
<start_seconds72>
</start_seconds72>
 
<end_year>
 
 
</end_year>
 
</end_year>
</defender_ent_id>
+
<identity_id>
<aggressor_ent_id>
+
<type>create entity position</type>
</historical_event_collection>
+
<historical_event_collection>
<defender_ent_id>
+
</start_year>
<event>
+
<type>assume identity</type>
</event>
+
</trickster_hfid>
</aggressor_ent_id>
+
<trickster_hfid>
<type>war</type>
+
</identity_id>
 +
</new_race>
 +
<new_race>
 
</new_caste>
 
</new_caste>
<new_race>
 
<type>assume identity</type>
 
 
<new_caste>
 
<new_caste>
 +
</old_race>
 +
<old_race>
 
</old_caste>
 
</old_caste>
<old_race>
 
</new_race>
 
 
<old_caste>
 
<old_caste>
<historical_event_collection>
+
</changee_hfid>
<type>create entity position</type>
+
<changee_hfid>
<start_year>
+
</changer_hfid>
</start_year>
+
<changer_hfid>
<trickster_hfid>
+
<type>hf does interaction</type>
</trickster_hfid>
+
</doer_hfid>
<identity_id>
+
<doer_hfid>
</identity_id>
+
<type>changed creature type</type>
 +
</teacher_hfid>
 +
<teacher_hfid>
 
</interaction>
 
</interaction>
<teacher_hfid>
 
<type>hf does interaction</type>
 
 
<interaction>
 
<interaction>
 +
<type>masterpiece lost</type>
 +
<type>hf learns secret</type>
 
</student_hfid>
 
</student_hfid>
<type>hf learns secret</type>
 
</teacher_hfid>
 
 
<student_hfid>
 
<student_hfid>
</changer_hfid>
+
<type>masterpiece dye</type>
<changee_hfid>
+
<type>masterpiece item improvement</type>
</old_race>
 
<changer_hfid>
 
<doer_hfid>
 
</doer_hfid>
 
</changee_hfid>
 
<type>changed creature type</type>
 
<leader_hfid>
 
</leader_hfid>
 
</skill_at_time>
 
<partial_incorporation/>
 
<joiner_entity_id>
 
</joiner_entity_id>
 
<joined_entity_id>
 
</joined_entity_id>
 
 
<type>masterpiece food</type>
 
<type>masterpiece food</type>
<type>masterpiece item improvement</type>
 
<type>masterpiece lost</type>
 
 
<type>masterpiece engraving</type>
 
<type>masterpiece engraving</type>
 +
</skill_at_time>
 +
<skill_at_time>
 
<type>masterpiece arch constructed</type>
 
<type>masterpiece arch constructed</type>
<skill_at_time>
 
<type>masterpiece dye</type>
 
 
<type>masterpiece item</type>
 
<type>masterpiece item</type>
 +
<joined_entity_id>
 +
</leader_hfid>
 +
<leader_hfid>
 +
<partial_incorporation/>
 +
<adjective>
 +
<type>abduction</type>
 +
<type>raid</type>
 +
<type>theft</type>
 +
<target_entity_id>
 +
<type>persecution</type>
 +
<type>purge</type>
 +
</adjective>
 +
</defending_enid>
 +
<defending_enid>
 +
<type>insurrection</type>
 +
</target_entity_id>
 +
<ordinal>
 +
<type>site conquered</type>
 
</attacking_enid>
 
</attacking_enid>
<type>site conquered</type>
 
</defending_enid>
 
 
<attacking_enid>
 
<attacking_enid>
 +
<type>duel</type>
 +
</parent_eventcol>
 
<parent_eventcol>
 
<parent_eventcol>
</parent_eventcol>
 
<ordinal>
 
 
</ordinal>
 
</ordinal>
<type>purge</type>
+
<defending_squad_site>
<type>persecution</type>
+
<defending_squad_animated/>
<adjective>
+
attacker won
</adjective>
+
defender won
<type>insurrection</type>
+
<defending_squad_number>
<defending_enid>
+
</defending_squad_deaths>
<target_entity_id>
+
<defending_squad_deaths>
</target_entity_id>
+
</defending_squad_site>
 +
<defending_squad_race>
 +
</defending_squad_entity_pop>
 
<defending_squad_entity_pop>
 
<defending_squad_entity_pop>
</defending_squad_entity_pop>
 
<defending_squad_number>
 
 
</defending_squad_number>
 
</defending_squad_number>
 +
</attacking_squad_site>
 +
<attacking_squad_site>
 
<attacking_squad_animated/>
 
<attacking_squad_animated/>
<attacking_squad_site>
 
<defending_squad_race>
 
 
</defending_squad_race>
 
</defending_squad_race>
attacker won
+
</attacking_squad_number>
<defending_squad_animated/>
+
<attacking_squad_number>
<type>duel</type>
+
</attacking_squad_deaths>
defender won
+
<attacking_squad_deaths>
<defending_squad_deaths>
 
</defending_squad_deaths>
 
<defending_squad_site>
 
</defending_squad_site>
 
</noncom_hfid>
 
<d_support_merc_hfid>
 
 
</attacking_squad_race>
 
</attacking_squad_race>
 +
<attacking_squad_race>
 +
</attacking_squad_entity_pop>
 +
<attacking_squad_entity_pop>
 +
</d_support_merc_hfid>
 +
<d_support_merc_hfid>
 +
</noncom_hfid>
 
<noncom_hfid>
 
<noncom_hfid>
 +
</defending_hfid>
 +
<defending_hfid>
 
</a_support_merc_hfid>
 
</a_support_merc_hfid>
<defending_hfid>
 
</d_support_merc_hfid>
 
 
<a_support_merc_hfid>
 
<a_support_merc_hfid>
</attacking_squad_deaths>
+
</attacking_hfid>
<attacking_squad_number>
+
<attacking_hfid>
</attacking_squad_site>
 
<attacking_squad_deaths>
 
</attacking_squad_entity_pop>
 
<attacking_squad_race>
 
</attacking_squad_number>
 
<attacking_squad_entity_pop>
 
</defending_ent_id>
 
<attacking_ent_id>
 
</attacking_merc_enid>
 
<defending_ent_id>
 
</war_eventcol>
 
<type>battle</type>
 
</attacking_ent_id>
 
<war_eventcol>
 
 
<company_merc/>
 
<company_merc/>
<attacking_hfid>
 
</defending_hfid>
 
 
<individual_merc/>
 
<individual_merc/>
 +
</attacking_merc_enid>
 +
<attacking_merc_enid>
 
</defending_merc_enid>
 
</defending_merc_enid>
<attacking_merc_enid>
 
</attacking_hfid>
 
 
<defending_merc_enid>
 
<defending_merc_enid>
 +
</attacking_ent_id>
 +
<attacking_ent_id>
 +
</defending_ent_id>
 +
<defending_ent_id>
 +
<link_type>home saved zone</link_type>
 +
<link_type>prison structure</link_type>
 +
<link_type>prison building profile</link_type>
 +
</sub_id>
 +
<link_type>home structure</link_type>
 +
<link_type>home site building</link_type>
 +
<link_type>lair</link_type>
 +
<link_type>home site underground</link_type>
 +
<site_link>
 +
<link_type>occupation</link_type>
 +
<link_type>seat of power</link_type>
 +
<link_type>hangout</link_type>
 +
<entity_former_occupation_link>
 +
</entity_former_occupation_link>
 
<entity_former_position_link>
 
<entity_former_position_link>
</entity_former_occupation_link>
 
<site_link>
 
 
</entity_former_position_link>
 
</entity_former_position_link>
 +
<entity_occupation_link>
 +
</occupation_id>
 
<occupation_id>
 
<occupation_id>
</occupation_id>
 
<entity_former_occupation_link>
 
 
</entity_occupation_link>
 
</entity_occupation_link>
<link_type>lair</link_type>
+
<entity_former_squad_link>
<link_type>home site building</link_type>
+
</entity_former_squad_link>
<link_type>home saved zone</link_type>
+
<entity_position_link>
<link_type>home site underground</link_type>
+
</entity_position_link>
<link_type>seat of power</link_type>
+
<squad_id>
<link_type>occupation</link_type>
+
</squad_position>
<link_type>home structure</link_type>
+
<squad_position>
<link_type>hangout</link_type>
+
</entity_squad_link>
 +
<link_type>criminal</link_type>
 +
</entity_link>
 
<entity_squad_link>
 
<entity_squad_link>
</entity_link>
 
<squad_id>
 
 
</squad_id>
 
</squad_id>
 +
<link_type>slave</link_type>
 +
<link_type>former slave</link_type>
 
<link_type>former prisoner</link_type>
 
<link_type>former prisoner</link_type>
<link_type>former slave</link_type>
 
<link_type>criminal</link_type>
 
 
<link_type>enemy</link_type>
 
<link_type>enemy</link_type>
<entity_position_link>
+
<link_type>member</link_type>
</entity_former_squad_link>
+
<link_type>former member</link_type>
<entity_occupation_link>
+
<link_type>mercenary</link_type>
</entity_position_link>
+
<link_type>former mercenary</link_type>
<squad_position>
+
</link_strength>
</squad_position>
+
<link_strength>
<entity_former_squad_link>
+
</hf_link>
</entity_squad_link>
+
<entity_link>
 +
<link_type>former apprentice</link_type>
 +
<link_type>pet owner</link_type>
 
<link_type>former spouse</link_type>
 
<link_type>former spouse</link_type>
<link_type>pet owner</link_type>
 
</link_strength>
 
 
<link_type>deceased spouse</link_type>
 
<link_type>deceased spouse</link_type>
<link_type>companion</link_type>
+
<link_type>master</link_type>
 
<link_type>apprentice</link_type>
 
<link_type>apprentice</link_type>
<link_type>former apprentice</link_type>
+
<link_type>companion</link_type>
 
<link_type>former master</link_type>
 
<link_type>former master</link_type>
<link_type>mercenary</link_type>
+
<link_type>deity</link_type>
<link_type>former member</link_type>
+
<link_type>lover</link_type>
<link_type>slave</link_type>
 
<link_type>former mercenary</link_type>
 
</hf_link>
 
<link_strength>
 
<link_type>member</link_type>
 
<entity_link>
 
<type>occasion</type>
 
<type>journey</type>
 
<link_type>mother</link_type>
 
<hf_link>
 
<type>raid</type>
 
<type>abduction</type>
 
<type>beast attack</type>
 
<type>theft</type>
 
 
<link_type>prisoner</link_type>
 
<link_type>prisoner</link_type>
<link_type>lover</link_type>
 
<link_type>master</link_type>
 
 
<link_type>imprisoner</link_type>
 
<link_type>imprisoner</link_type>
 +
<link_type>mother</link_type>
 +
<link_type>father</link_type>
 
<link_type>spouse</link_type>
 
<link_type>spouse</link_type>
<link_type>father</link_type>
 
<link_type>deity</link_type>
 
 
<link_type>child</link_type>
 
<link_type>child</link_type>
 +
<type>beast attack</type>
 +
<type>journey</type>
 +
<type>occasion</type>
 +
<hf_link>
 +
<relationship_profile_hf_visual>
 +
</hf_id>
 +
<hf_id>
 +
</meet_count>
 +
corrupt position holder
 +
rebuffed
 +
source of funds
 +
source of funds for master
 +
<current_identity_id>
 +
</used_identity_id>
 
<used_identity_id>
 
<used_identity_id>
</used_identity_id>
 
rebuffed
 
 
possible threat
 
possible threat
 +
</cultural_identity_reputation>
 +
<entity_reputation>
 
</entity_reputation>
 
</entity_reputation>
<entity_reputation>
 
<current_identity_id>
 
 
</current_identity_id>
 
</current_identity_id>
snatcher
+
<first_ageless_season_count>
assassin
+
<cultural_identity_reputation>
<relationship_profile_hf_visual>
+
</cultural_identity_id>
saboteur
+
<cultural_identity_id>
source of funds for master
+
<unsolved_murders>
source of funds
+
</first_ageless_year>
corrupt position holder
+
<first_ageless_year>
 +
</first_ageless_season_count>
 +
</property_id>
 +
<property_id>
 
</site_property>
 
</site_property>
<property_id>
 
<unsolved_murders>
 
 
</unsolved_murders>
 
</unsolved_murders>
 +
<animated_string>
 +
</holds_artifact>
 
<holds_artifact>
 
<holds_artifact>
</holds_artifact>
 
</property_id>
 
 
<site_property>
 
<site_property>
</cultural_identity_id>
+
<interaction_knowledge>
<cultural_identity_reputation>
+
</active_interaction>
</cultural_identity_reputation>
+
<active_interaction>
<cultural_identity_id>
+
</animated_string>
<first_ageless_year>
+
<goal>immortality</goal>
</first_ageless_year>
+
<goal>
<first_ageless_season_count>
+
</interaction_knowledge>
</first_ageless_season_count>
+
<kills>
 +
</honor_entity>
 
</journey_pet>
 
</journey_pet>
</honor_entity>
 
<goal>immortality</goal>
 
 
<journey_pet>
 
<journey_pet>
 +
<entity>
 +
</battles>
 
<battles>
 
<battles>
</battles>
 
<kills>
 
 
</kills>
 
</kills>
<active_interaction>
+
<total_ip>
</active_interaction>
+
</hf_skill>
<animated_string>
+
<honor_entity>
</animated_string>
+
</entity>
<goal>
 
</goal>
 
<interaction_knowledge>
 
</interaction_knowledge>
 
<sphere>
 
</site_link>
 
 
<hf_skill>
 
<hf_skill>
</sphere>
+
</skill>
<link_type>prison building profile</link_type>
 
<link_type>prison structure</link_type>
 
<sub_id>
 
</sub_id>
 
<honor_entity>
 
</hf_skill>
 
<entity>
 
</entity>
 
 
<skill>
 
<skill>
</skill>
 
<total_ip>
 
 
</total_ip>
 
</total_ip>
 +
<sub_id>
 +
</site_link>
 +
<sphere>
 +
</sphere>
 +
undead world conquest
 +
infiltrate society
 +
</actor_id>
 +
direct war to actor
 +
corrupt actor's government
 +
counterintelligence
 +
become immortal
 +
corruptly punish actor
 +
frame actor
 +
kidnap actor
 +
sabotage actor
 +
acquire artifact
 +
grow corruption network
 
attain rank
 
attain rank
grow corruption network
 
corruptly punish actor
 
 
assassinate actor
 
assassinate actor
 +
<intrigue_plot>
 +
<type>
 
grow funding network
 
grow funding network
<type>
 
acquire artifact
 
 
grow asset network
 
grow asset network
counterintelligence
+
<promised_me_immortality/>
corrupt actor's government
+
</handle_actor_id>
undead world conquest
 
become immortal
 
kidnap actor
 
frame actor
 
direct war to actor
 
sabotage actor
 
</strategy>
 
torment
 
<strategy_enid>
 
</strategy_enid>
 
work if suited
 
neutralize
 
 
<handle_actor_id>
 
<handle_actor_id>
</handle_actor_id>
 
<intrigue_plot>
 
 
</intrigue_actor>
 
</intrigue_actor>
 +
<strategy_enid>
 +
</strategy_eppid>
 
<strategy_eppid>
 
<strategy_eppid>
</strategy_eppid>
 
<promised_me_immortality/>
 
 
<promised_actor_immortality/>
 
<promised_actor_immortality/>
 +
work if suited
 +
torment
 +
</strategy>
 +
</strategy_enid>
 +
avoid
 +
tax
 +
neutralize
 +
<role>
 +
<strategy>
 +
corrupt and pacify
 +
<relationship_profile_hf_identity>
 +
</relationship_profile_hf_identity>
 +
<intrigue_actor>
 +
</role>
 +
<fear>
 +
</relationship_profile_hf_visual>
 
<relationship_profile_hf_historical>
 
<relationship_profile_hf_historical>
</relationship_profile_hf_visual>
 
<relationship_profile_hf_identity>
 
 
</relationship_profile_hf_historical>
 
</relationship_profile_hf_historical>
 +
<trust>
 +
</loyalty>
 
<loyalty>
 
<loyalty>
</loyalty>
 
<fear>
 
 
</fear>
 
</fear>
corrupt and pacify
+
<love>
<strategy>
+
</respect>
<intrigue_actor>
 
</relationship_profile_hf_identity>
 
<role>
 
</role>
 
<last_meet_year>
 
</last_meet_year>
 
<last_meet_seconds72>
 
</last_meet_seconds72>
 
<hf_id>
 
</hf_id>
 
<meet_count>
 
</meet_count>
 
 
<respect>
 
<respect>
</respect>
 
<trust>
 
 
</trust>
 
</trust>
 +
<last_meet_seconds72>
 +
</known_identity_id>
 
<known_identity_id>
 
<known_identity_id>
</known_identity_id>
 
<love>
 
 
</love>
 
</love>
one of the only ones of
+
<meet_count>
the only one of
+
</last_meet_year>
Although accounts vary, it is universally agreed that
+
<last_meet_year>
has been lost to time
+
</last_meet_seconds72>
The identity of
+
  was most often depicted as a
one of the first of
 
  the first of
 
 
associated with  
 
associated with  
was most often depicted as a
 
 
chosen by fate as the vanguard of destiny.   
 
chosen by fate as the vanguard of destiny.   
of divine parentage and possessed of unnatural gifts.   
+
possessed of an unusual destiny. 
 +
guided by forces unknown.   
 
  most often takes the form of a  
 
  most often takes the form of a  
guided by forces unknown.  
+
the only one of
 +
one of the only ones of
 +
kind
 +
Although accounts vary, it is universally agreed that
 +
The identity of
 +
has been lost to time
 +
one of the first of
 +
, animated by unknown forces
 +
born in
 +
of unknown parentage
 +
was the
 +
This nameless being
 +
a deity
 +
  that occurs in the myths of
 +
NULL artifact from dead post-wg inventory, skipping
 +
world view filter not set (adjust ci ps)
 
world view filter not set (moderate private opinion)
 
world view filter not set (moderate private opinion)
world view filter not set (adjust ci ps)
 
This nameless being
 
 
[NOUN]
 
[NOUN]
 +
<plot_role>
 +
<agreement_has_messenger/>
 
</plot_actor>
 
</plot_actor>
<agreement_has_messenger/>
 
NULL artifact from dead post-wg inventory, skipping
 
 
</intrigue_plot>
 
</intrigue_plot>
of unknown parentage
+
</parent_plot_hfid>
born in
+
<parent_plot_hfid>
was the
 
is the
 
that occurs in the myths of
 
a deity
 
, animated by unknown forces
 
a force
 
</delegated_plot_id>
 
<on_hold/>
 
</delegated_plot_hfid>
 
<delegated_plot_id>
 
</type>
 
infiltrate society
 
<actor_id>
 
</actor_id>
 
 
<plot_actor>
 
<plot_actor>
<parent_plot_hfid>
 
<plot_role>
 
 
</plot_role>
 
</plot_role>
 +
</delegated_plot_hfid>
 +
<delegated_plot_hfid>
 
</parent_plot_id>
 
</parent_plot_id>
<delegated_plot_hfid>
 
</parent_plot_hfid>
 
 
<parent_plot_id>
 
<parent_plot_id>
AMBIENCE_VOLUME
+
<actor_id>
SFX_VOLUME
+
<on_hold/>
MASTER_VOLUME
+
</delegated_plot_id>
MUSIC_VOLUME
+
<delegated_plot_id>
WINDOWED
+
ADVENTURE_INTERACTION_ICON_PARALYZE
TEXTURE_PARAM
+
ADVENTURE_INTERACTION_ICON_BLISTER
INTERFACE_SCALING_DESIRED_GRID_HEIGHT
+
ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD
INTERFACE_SCALING_PERCENTAGE
+
ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING
RECENTER_INTERFACE_SHUTDOWN_MS
+
ADVENTURE_INTERACTION_ICON_PROPEL_AWAY
COMPRESSED_SAVES
+
ADVENTURE_INTERACTION_ICON_VANISH
KEY_REPEAT_ACCEL_START
+
ADVENTURE_INTERACTION_ICON_CAUSE_PAIN
MACRO_MS
+
ADVENTURE_INTERACTION_ICON_RAISE_FOG
KEY_REPEAT_MS
+
EXPERIMENT_ONLY
KEY_REPEAT_ACCEL_LIMIT
+
[INTERACTION:
AVERAGE_TIME_BETWEEN_SONGS
+
ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT
KEY_HOLD_MS
+
I_DEFAULT_ICON
RESIZABLE
+
*** Error(s) finalizing the interaction
FULLSCREENX
+
SELECT_INTERACTION
WINDOWEDX
+
[OBJECT:INTERACTION]
WINDOWEDY
+
interaction_layer
FULLFONT
+
SYN_NO_HOSPITAL
BASIC_FONT
 
data/art/
 
INTERFACE_SCALING_TO_DESIRED_GRID
 
INTERFACE_SCALING_DESIRED_GRID_WIDTH
 
FPS_CAP
 
G_FPS_CAP
 
FULLSCREENY
 
MAXIMUM_INTERFACE_PERCENTAGE
 
data/art/curses_640x300.png
 
data/init/init_default.txt
 
data/art/intro_button.png
 
data/art/border.png
 
Run in Fullscreen Mode?  You can set your preferences in data/init/init.txt.
 
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 
data/art/load_bar.png
 
Text mode is not supported for now
 
Start FullScreen?
 
WHITE_G
 
WHITE_B
 
data/art/tabs.png
 
data/art/black_background.bmp
 
data/art/scrollbar.png
 
data/art/filter.png
 
LRED_R
 
LRED_G
 
LCYAN_G
 
LCYAN_B
 
LGREEN_B
 
LCYAN_R
 
LGREEN_R
 
LGREEN_G
 
YELLOW_B
 
WHITE_R
 
YELLOW_R
 
YELLOW_G
 
LMAGENTA_G
 
LMAGENTA_B
 
LRED_B
 
LMAGENTA_R
 
BROWN_B
 
LGRAY_R
 
BROWN_R
 
BROWN_G
 
MAGENTA_G
 
MAGENTA_B
 
MAGENTA_R
 
LBLUE_G
 
LBLUE_B
 
DGRAY_B
 
LBLUE_R
 
DGRAY_R
 
DGRAY_G
 
LGRAY_G
 
LGRAY_B
 
BLUE_G
 
BLUE_B
 
BLACK_B
 
BLUE_R
 
BLACK_R
 
BLACK_G
 
USE_CLASSIC_ASCII
 
data/init/colors.txt
 
CYAN_G
 
CYAN_B
 
GREEN_B
 
CYAN_R
 
GREEN_R
 
GREEN_G
 
a secret identity
 
 
SYN_INGESTED
 
SYN_INGESTED
 +
CUT_INTERACTION
 +
SYN_INJECTED
 
SYN_INHALED
 
SYN_INHALED
 
SYN_CONTACT
 
SYN_CONTACT
SYN_INJECTED
+
IS_POWER_LEVEL
GOOD_ONLY
+
IS_USAGE_HINT
EVIL_ONLY
 
SAVAGE_ALLOWED
 
GOOD_ALLOWED
 
EVIL_ALLOWED
 
NORMAL_ALLOWED
 
 
ANY_TERRAIN
 
ANY_TERRAIN
 
IS_REGION
 
IS_REGION
MUNDANE_RECORDING_POSSIBLE
+
IS_TRIGGER_STRING
MUNDANE_TEACHING_POSSIBLE
+
IS_TRIGGER_STRING_THIRD
MUNDANE_RESEARCH_POSSIBLE
+
IS_NAME
SUPERNATURAL_LEARNING_POSSIBLE
+
IS_FREQUENCY
IS_SECRET
+
IS_HIST_STRING_1
IS_SECRET_GOAL
 
IS_SPHERE
 
SAVAGE_ONLY
 
 
Unrecognized Interaction Token:  
 
Unrecognized Interaction Token:  
 +
IS_TRIGGER_STRING_SECOND
 +
IS_HIST_STRING_2
 +
CHANGE_WEATHER
 
Unrecognized Interaction Effect Type:  
 
Unrecognized Interaction Effect Type:  
 
MATERIAL_EMISSION
 
MATERIAL_EMISSION
CONTACT
 
CHANGE_WEATHER
 
ADD_SYNDROME
 
 
CHANGE_ITEM_QUALITY
 
CHANGE_ITEM_QUALITY
IS_USAGE_HINT
 
IS_NAME
 
IS_FREQUENCY
 
IS_TRIGGER_STRING
 
IS_TRIGGER_STRING_THIRD
 
IS_TRIGGER_STRING_SECOND
 
IS_HIST_STRING_2
 
IS_HIST_STRING_1
 
LOCATION
 
I_TARGET
 
Unrecognized Interaction Source Type:
 
EXPERIMENT
 
CREATURE_ACTION
 
INGESTION
 
DISTURBANCE
 
SECRET
 
 
CREATE_ITEM
 
CREATE_ITEM
 +
ADD_SYNDROME
 +
RESURRECT
 +
RAISE_GHOST
 
SUMMON_UNIT
 
SUMMON_UNIT
 
PROPEL_UNIT
 
PROPEL_UNIT
RESURRECT
+
Unrecognized Interaction Target Type:
RAISE_GHOST
 
 
ANIMATE
 
ANIMATE
 
I_EFFECT
 
I_EFFECT
Unrecognized Interaction Target Type:  
+
ITEM_POWER
SELECT_INTERACTION
+
EXPERIMENT
CUT_INTERACTION
+
I_TARGET
#NAAM?
+
Unrecognized Interaction Source Type:  
SYN_NO_HOSPITAL
+
DISTURBANCE
 +
CREATURE_ACTION
 +
INGESTION
 +
I_SOURCE
 +
Unrecognized default interaction icon:
 
UNDERGROUND_SPECIAL
 
UNDERGROUND_SPECIAL
REGION
+
ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE
I_SOURCE
+
ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN
EXPERIMENT_ONLY
+
ADVENTURE_INTERACTION_ICON_LUCK_CURSE
[INTERACTION:
+
ADVENTURE_INTERACTION_ICON_CREATE_GHOUL
[OBJECT:INTERACTION]
+
ADVENTURE_INTERACTION_ICON_TRANSFORM
interaction_layer
+
ADVENTURE_INTERACTION_ICON_EMIT_GAS
*** Error(s) finalizing the interaction
+
ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD
BIOME_POOL_TEMPERATE_BRACKISHWATER
+
ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE
BIOME_POOL_TEMPERATE_FRESHWATER
+
ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB
BIOME_SUBTERRANEAN_LAVA
+
ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB
BIOME_SUBTERRANEAN_CHASM
+
ADVENTURE_INTERACTION_ICON_EMIT_VAPOR
BIOME_SUBTERRANEAN_WATER
+
ADVENTURE_INTERACTION_ICON_EMIT_DUST
BIOME_OCEAN_ARCTIC
+
ADVENTURE_INTERACTION_ICON_SPRAY_DUST
BIOME_OCEAN_TEMPERATE
+
ADVENTURE_INTERACTION_ICON_SPRAY_WEB
BIOME_OCEAN_TROPICAL
+
ADVENTURE_INTERACTION_ICON_SPRAY_GAS
BIOME_LAKE_TROPICAL_FRESHWATER
+
ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR
BIOME_LAKE_TEMPERATE_SALTWATER
+
ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS
BIOME_LAKE_TEMPERATE_BRACKISHWATER
+
ADVENTURE_INTERACTION_ICON_SUFFOCATE
BIOME_LAKE_TEMPERATE_FRESHWATER
+
ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET
BIOME_POOL_TROPICAL_SALTWATER
+
ADVENTURE_INTERACTION_ICON_HURL_FIREBALL
BIOME_POOL_TROPICAL_BRACKISHWATER
+
ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA
BIOME_POOL_TROPICAL_FRESHWATER
+
ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD
BIOME_POOL_TEMPERATE_SALTWATER
+
ADVENTURE_INTERACTION_ICON_BLIND
 +
ADVENTURE_INTERACTION_ICON_ROT
 +
BIOME_DESERT_BADLAND
 +
BIOME_SHRUBLAND_TROPICAL
 +
BIOME_DESERT_SAND
 +
BIOME_DESERT_ROCK
 +
BIOME_SHRUBLAND_TEMPERATE
 +
BIOME_SAVANNA_TEMPERATE
 +
BIOME_SAVANNA_TROPICAL
 +
BIOME_GRASSLAND_TROPICAL
 +
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
 +
BIOME_FOREST_TROPICAL_CONIFER
 
BIOME_GRASSLAND_TEMPERATE
 
BIOME_GRASSLAND_TEMPERATE
 
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
 
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
+
BIOME_FOREST_TAIGA
BIOME_FOREST_TROPICAL_CONIFER
+
BIOME_MARSH_TROPICAL_SALTWATER
 
BIOME_FOREST_TEMPERATE_BROADLEAF
 
BIOME_FOREST_TEMPERATE_BROADLEAF
 
BIOME_FOREST_TEMPERATE_CONIFER
 
BIOME_FOREST_TEMPERATE_CONIFER
BIOME_FOREST_TAIGA
+
BIOME_SWAMP_TROPICAL_SALTWATER
BIOME_MARSH_TROPICAL_SALTWATER
+
BIOME_SWAMP_TROPICAL_FRESHWATER
BIOME_DESERT_SAND
+
BIOME_MARSH_TROPICAL_FRESHWATER
BIOME_DESERT_ROCK
+
BIOME_SWAMP_MANGROVE
BIOME_DESERT_BADLAND
+
BIOME_SWAMP_TEMPERATE_SALTWATER
BIOME_SHRUBLAND_TROPICAL
+
BIOME_SWAMP_TEMPERATE_FRESHWATER
BIOME_SAVANNA_TROPICAL
+
BIOME_MARSH_TEMPERATE_SALTWATER
BIOME_GRASSLAND_TROPICAL
+
BIOME_MARSH_TEMPERATE_FRESHWATER
BIOME_SHRUBLAND_TEMPERATE
+
BIOME_MOUNTAIN
BIOME_SAVANNA_TEMPERATE
 
 
BIOME_TUNDRA
 
BIOME_TUNDRA
 
BIOME_GLACIER
 
BIOME_GLACIER
BIOME_MOUNTAIN
+
IE_LOCATION
EQUIPMENT
+
IE_IMMEDIATE
 
IE_PROPEL_FORCE
 
IE_PROPEL_FORCE
 
IE_ARENA_NAME
 
IE_ARENA_NAME
IE_LOCATION
+
CONTEXT_MATERIAL
IE_IMMEDIATE
+
IE_INTERMITTENT
BIOME_MARSH_TROPICAL_FRESHWATER
+
IE_TARGET
BIOME_SWAMP_MANGROVE
+
IT_LOCATION token not valid
BIOME_SWAMP_TROPICAL_SALTWATER
+
RANDOM_NEARBY_LOCATION
BIOME_SWAMP_TROPICAL_FRESHWATER
+
IT_MATERIAL
BIOME_MARSH_TEMPERATE_SALTWATER
+
IT_MANUAL_INPUT
BIOME_MARSH_TEMPERATE_FRESHWATER
+
CONTEXT_BP
BIOME_SWAMP_TEMPERATE_SALTWATER
+
CONTEXT_ITEM
BIOME_SWAMP_TEMPERATE_FRESHWATER
 
 
CONTEXT_CREATURE_OR_LOCATION
 
CONTEXT_CREATURE_OR_LOCATION
 
CONTEXT_LOCATION
 
CONTEXT_LOCATION
CONTEXT_BP
+
IT_LOCATION
CONTEXT_ITEM
+
IS_CDI
 
CONTEXT_CREATURE
 
CONTEXT_CREATURE
 
CONTEXT_REGION
 
CONTEXT_REGION
IT_LOCATION
+
MUNDANE_RECORDING_POSSIBLE
 +
MUNDANE_TEACHING_POSSIBLE
 +
IS_DESCRIPTION
 
Interaction Source IS_SECRET token not found  
 
Interaction Source IS_SECRET token not found  
IE_INTERMITTENT
+
IS_SECRET
IE_TARGET
+
IS_SECRET_GOAL
CONTEXT_MATERIAL
+
MUNDANE_RESEARCH_POSSIBLE
IT_MATERIAL
+
SUPERNATURAL_LEARNING_POSSIBLE
IT_MANUAL_INPUT
+
GOOD_ONLY
IT_LOCATION token not valid
+
EVIL_ONLY
RANDOM_NEARBY_LOCATION
+
IS_SPHERE
HAS_ANY_FLY_RACE_GAIT
+
SAVAGE_ONLY
HAS_ANY_RACE_GAIT
+
EVIL_ALLOWED
HAS_ANY_GRASP
+
NORMAL_ALLOWED
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
+
SAVAGE_ALLOWED
HAS_ANY_OUTSIDER_CONTROLLABLE
+
GOOD_ALLOWED
HAS_ANY_LOCAL_POPS_CONTROLLABLE
+
HAS_ANY_CARNIVORE
HAS_ANY_IMMOBILE
+
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
HAS_ANY_GRAZER
+
HAS_ANY_SUPERNATURAL
CURIOUS_BEAST_EATER
+
ALL_CASTES_ALIVE
CAN_SWIM
+
HAS_ANY_NIGHT_CREATURE_HUNTER
CURIOUS_BEAST_GUZZLER
 
CURIOUS_BEAST_ITEM
 
CURIOUS_BEAST
 
CANNOT_BREATHE_AIR
 
CAN_BREATHE_WATER
 
HAS_ANY_SLOW_LEARNER
 
 
HAS_ANY_NIGHT_CREATURE
 
HAS_ANY_NIGHT_CREATURE
 +
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
 +
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
 +
HAS_ANY_MISCHIEVOUS
 +
HAS_ANY_MISCHIEVIOUS
 
HAS_ANY_DEMON
 
HAS_ANY_DEMON
 
HAS_ANY_FLIER
 
HAS_ANY_FLIER
HAS_ANY_MISCHIEVIOUS
+
HAS_ANY_TITAN
 +
HAS_ANY_FEATURE_BEAST
 
HAS_ANY_NOT_LIVING
 
HAS_ANY_NOT_LIVING
 
HAS_ANY_UNIQUE_DEMON
 
HAS_ANY_UNIQUE_DEMON
HAS_ANY_TITAN
+
HAS_ANY_COMMON_DOMESTIC
HAS_ANY_FEATURE_BEAST
+
HAS_ANY_CAN_SWIM
HAS_ANY_HAS_BLOOD
+
HAS_ANY_INTELLIGENT_SPEAKS
HAS_ANY_SUPERNATURAL
+
HAS_ANY_UTTERANCES
ALL_CASTES_ALIVE
+
HAS_ANY_CANNOT_BREATHE_WATER
HAS_ANY_CARNIVORE
+
HAS_ANY_NOT_FIREIMMUNE
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
+
HAS_ANY_NOT_FLIER
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
+
HAS_ANY_CANNOT_BREATHE_AIR
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
+
HAS_ANY_SEMIMEGABEAST
HAS_ANY_NIGHT_CREATURE_HUNTER
+
HAS_ANY_MEGABEAST
 
HAS_ANY_VERMIN_MICRO
 
HAS_ANY_VERMIN_MICRO
 
HAS_ANY_POWER
 
HAS_ANY_POWER
HAS_ANY_SEMIMEGABEAST
+
HAS_ANY_CURIOUS_BEAST
HAS_ANY_MEGABEAST
+
HAS_ANY_LARGE_PREDATOR
 
HAS_ANY_NATURAL_ANIMAL
 
HAS_ANY_NATURAL_ANIMAL
 
HAS_ANY_BENIGN
 
HAS_ANY_BENIGN
HAS_ANY_CURIOUS_BEAST
+
HAS_ANY_INTELLIGENT_LEARNS
HAS_ANY_LARGE_PREDATOR
+
SMALL_RACE
HAS_ANY_INTELLIGENT_SPEAKS
+
OCCURS_AS_ENTITY_RACE
HAS_ANY_UTTERANCES
+
HAS_ANY_VERMIN_HATEABLE
HAS_ANY_COMMON_DOMESTIC
+
MATES_TO_BREED
HAS_ANY_CAN_SWIM
+
TWO_GENDERS
HAS_ANY_NOT_FLIER
+
HAS_FEMALE
HAS_ANY_CANNOT_BREATHE_AIR
+
HAS_MALE
HAS_ANY_CANNOT_BREATHE_WATER
+
BIOME_RIVER_TROPICAL_FRESHWATER
HAS_ANY_NOT_FIREIMMUNE
+
BIOME_RIVER_TEMPERATE_SALTWATER
 
BIOME_RIVER_TROPICAL_SALTWATER
 
BIOME_RIVER_TROPICAL_SALTWATER
 
BIOME_RIVER_TROPICAL_BRACKISHWATER
 
BIOME_RIVER_TROPICAL_BRACKISHWATER
BIOME_RIVER_TROPICAL_FRESHWATER
+
BIOME_LAKE_TROPICAL_SALTWATER
BIOME_RIVER_TEMPERATE_SALTWATER
+
BIOME_LAKE_TROPICAL_BRACKISHWATER
 
BIOME_RIVER_TEMPERATE_BRACKISHWATER
 
BIOME_RIVER_TEMPERATE_BRACKISHWATER
 
BIOME_RIVER_TEMPERATE_FRESHWATER
 
BIOME_RIVER_TEMPERATE_FRESHWATER
BIOME_LAKE_TROPICAL_SALTWATER
+
BIOME_LAKE_TEMPERATE_BRACKISHWATER
BIOME_LAKE_TROPICAL_BRACKISHWATER
+
BIOME_LAKE_TEMPERATE_FRESHWATER
OCCURS_AS_ENTITY_RACE
+
BIOME_LAKE_TROPICAL_FRESHWATER
HAS_ANY_VERMIN_HATEABLE
+
BIOME_LAKE_TEMPERATE_SALTWATER
HAS_ANY_INTELLIGENT_LEARNS
+
BIOME_POOL_TROPICAL_FRESHWATER
SMALL_RACE
+
BIOME_POOL_TEMPERATE_SALTWATER
HAS_FEMALE
+
BIOME_POOL_TROPICAL_SALTWATER
HAS_MALE
+
BIOME_POOL_TROPICAL_BRACKISHWATER
MATES_TO_BREED
+
BIOME_SUBTERRANEAN_LAVA
TWO_GENDERS
+
BIOME_SUBTERRANEAN_CHASM
IT_IMMUNE_CLASS
+
BIOME_POOL_TEMPERATE_BRACKISHWATER
IT_IMMUNE_CREATURE
+
BIOME_POOL_TEMPERATE_FRESHWATER
IT_AFFECTED_CLASS
+
BIOME_OCEAN_TEMPERATE
IT_AFFECTED_CREATURE
+
BIOME_OCEAN_TROPICAL
Target Token not found
+
BIOME_SUBTERRANEAN_WATER
IE_REMOVE_WEATHER
+
BIOME_OCEAN_ARCTIC
IE_ADD_WEATHER
+
FRONT_WARM
FOG_THICK
+
IE_SYNDROME_TAG
IT_FORBIDDEN
 
Unrecognized IT_REQUIRES token:
 
FIT_FOR_RESURRECTION
 
FIT_FOR_ANIMATION
 
STERILE
 
NO_AGING
 
MORTAL
 
IT_REQUIRES
 
CUMULUS_MED
 
 
FRONT_OCCLUDED
 
FRONT_OCCLUDED
 
FRONT_COLD
 
FRONT_COLD
FRONT_WARM
+
IE_CHANGE_QUALITY
IE_SYNDROME_TAG
 
 
IE_GRIME_LEVEL
 
IE_GRIME_LEVEL
 
IE_SET_QUALITY
 
IE_SET_QUALITY
IE_CHANGE_QUALITY
+
IE_MAKE_PET_IF_POSSIBLE
FOG_NORMAL
+
IE_TIME_RANGE
FOG_MIST
+
IE_ITEM_QUALITY
STRATUS_NIMBUS
+
IE_ITEM
STRATUS_PROPER
+
IE_FORBIDDEN_CREATURE_CASTE_FLAG
STRATUS_ALTO
 
CIRRUS
 
CUMULUS_NIMBUS
 
CUMULUS_MULTI
 
 
IE_CREATURE_CASTE_FLAG
 
IE_CREATURE_CASTE_FLAG
 +
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
 +
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
 +
HAS_RACE_GAIT
 +
HAS_FLY_RACE_GAIT
 
IE_FORBIDDEN_CREATURE_FLAG
 
IE_FORBIDDEN_CREATURE_FLAG
 
IE_CREATURE_FLAG
 
IE_CREATURE_FLAG
HAS_RACE_GAIT
+
HAS_SOUND_PEACEFUL_INTERMITTENT
HAS_FLY_RACE_GAIT
+
HAS_SOUND_ALERT
 
HAS_GRASP
 
HAS_GRASP
 
VERMIN_GOBBLER
 
VERMIN_GOBBLER
HAS_SOUND_PEACEFUL_INTERMITTENT
+
HAS_COLOR
ARTIFACT
+
HAS_TILE
IE_ITEM_QUALITY
 
IE_ITEM
 
IE_MAKE_PET_IF_POSSIBLE
 
IE_TIME_RANGE
 
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
 
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
 
IE_FORBIDDEN_CREATURE_CASTE_FLAG
 
HAS_BABYSTATE
 
HAS_PUS
 
HAS_BLOOD
 
AQUATIC_UNDERSWIM
 
INTELLIGENT_LEARNS
 
INTELLIGENT_SPEAKS
 
HAS_ROTTABLE
 
HAS_SECRETION
 
HAS_SOUND_ALERT
 
 
HAS_GLOW_COLOR
 
HAS_GLOW_COLOR
 
HAS_GLOW_TILE
 
HAS_GLOW_TILE
HAS_COLOR
+
HAS_CHILDSTATE
HAS_TILE
+
HAS_BABYSTATE
 
CAN_SWIM_INNATE
 
CAN_SWIM_INNATE
 
HAS_SOLDIER_TILE
 
HAS_SOLDIER_TILE
HAS_CHILDSTATE
+
AQUATIC_UNDERSWIM
 +
HAS_PUS
 +
HAS_SECRETION
 +
CURIOUS_BEAST_EATER
 +
HAS_ROTTABLE
 +
CURIOUS_BEAST_ITEM
 +
CURIOUS_BEAST_GUZZLER
 +
HAS_ANY_SLOW_LEARNER
 +
HAS_ANY_FLY_RACE_GAIT
 +
CAN_BREATHE_WATER
 +
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
 +
HAS_ANY_OUTSIDER_CONTROLLABLE
 +
HAS_ANY_RACE_GAIT
 +
HAS_ANY_GRASP
 +
HAS_ANY_GRAZER
 +
HAS_ANY_HAS_BLOOD
 +
HAS_ANY_LOCAL_POPS_CONTROLLABLE
 +
HAS_ANY_IMMOBILE
 
Unrecognized Creature/Caste Token in Summon Unit Effect:  
 
Unrecognized Creature/Caste Token in Summon Unit Effect:  
Unrecognized corpse target immune creature token:  
+
Unrecognized IT_FORBIDDEN token:  
Unrecognized corpse target immune caste token:
+
IT_FORBIDDEN
Unrecognized corpse target affected creature token:
 
Unrecognized corpse target affected caste token:
 
 
IT_CANNOT_HAVE_SYNDROME_CLASS
 
IT_CANNOT_HAVE_SYNDROME_CLASS
 
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
 
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
Unrecognized IT_FORBIDDEN token:  
+
FIT_FOR_ANIMATION
The rollers are made from
+
STERILE
The handle is made from
+
Unrecognized IT_REQUIRES token:  
is made from
+
FIT_FOR_RESURRECTION
are made from
+
IT_REQUIRES
encircled with bands of
+
IT_IMMUNE_CLASS
by an unknown artist
+
NO_AGING
masterfully worked
+
MORTAL
exceptionally worked
+
IT_AFFECTED_CREATURE
a series of
+
IT_IMMUNE_CREATURE
On the faces of the object are
+
IT_AFFECTED_CLASS
It is made from
+
IE_REMOVE_WEATHER
menaces with spikes of
+
IE_ADD_WEATHER
is adorned with hanging rings of
+
superior quality
This object
+
exceptionally prepared
The chain is
+
well-prepared
The rope is
+
finely-prepared
 
decorated with
 
decorated with
 +
glazed with
 +
encrusted with
 
studded with
 
studded with
encrusted with
+
cooked
 
It is  
 
It is  
cooked
+
masterfully
 
minced  
 
minced  
masterfully
+
superiorly
 
exceptionally  
 
exceptionally  
finely-crafted
+
well-
well-crafted
+
finely
masterfully prepared
+
It is sized for
exceptionally prepared
+
The ingredients are
superior quality
+
All
finely-prepared
+
ship is of the highest quality. 
well-prepared
 
glazed with
 
 
  masterful
 
  masterful
  exceptional
+
  created by an unknown artisan
 
  superior quality
 
  superior quality
 +
exceptional prepared
 
  masterfully prepared
 
  masterfully prepared
  exceptional prepared
+
  finely-prepared
 
  superiorly prepared
 
  superiorly prepared
finely-prepared
+
This is a bundle of
 
  well-prepared
 
  well-prepared
superiorly
+
This is a stack of
finely
 
The ingredients are
 
It is sized for
 
ship is of the highest quality. 
 
created by an unknown artisan
 
This is a bundle of
 
 
  bundles of
 
  bundles of
This is a stack of
+
(copy)
 
This is
 
This is
(copy)
+
mutilated
Bar/Block
+
partial remains
Barrel
 
Pressed Material
 
Rendered Fat
 
NULL inventory item on load: id #
 
woven by
 
exceptional
 
shared
 
Finished Goods
 
 
mangled  
 
mangled  
 +
partial
 +
null item load -- type:
 
icicle
 
icicle
null item load -- type:
+
You've lost possession of the
 
Prepared Food
 
Prepared Food
You've lost possession of the  
+
You maintain possession of the  
 
  is torn from your  
 
  is torn from your  
You maintain possession of the  
+
You gain possession of the  
 
  remains stuck in your  
 
  remains stuck in your  
Cheese
+
remains stuck in
mutilated
+
maintains possession of the
partial remains
+
gains possession of the
partial
+
coated
 +
spattered
 
This object is heavily worn.   
 
This object is heavily worn.   
 +
This object is mangled. 
 +
This object is threadbare. 
 
This object is in tatters.   
 
This object is in tatters.   
This object is threadbare.
+
There is writing on the slab, but you cannot read.
 
This object is showing some wear.   
 
This object is showing some wear.   
There is writing on the slab, but you cannot read.
 
 
The slab reads "
 
The slab reads "
colored
 
You gain possession of the
 
maintains possession of the
 
remains stuck in
 
gains possession of the
 
spattered
 
coated
 
This object is mangled. 
 
numbers
 
, ranging from
 
symbols
 
which you cannot read
 
words
 
images
 
images and symbols
 
 
superbly  
 
superbly  
 
The thread is  
 
The thread is  
 +
gray
 +
You have not read this book.
 
There is writing in the book, but you cannot read.
 
There is writing in the book, but you cannot read.
You have not read this book.
+
There is writing on this item which you have not read.
 
There is writing on this item, but you cannot read.
 
There is writing on this item, but you cannot read.
There is writing on this item which you have not read.
 
 
The upward face is  
 
The upward face is  
Collapsed
+
dots
Vanished
+
, ranging from
Killed by a flying object
+
which you cannot read
Killed by a vehicle
+
images
Killed by a trap
+
images and symbols
Murdered
+
It is made from
Drained of blood
+
On the faces of the object are
Scuttled
+
is adorned with hanging rings of
Leapt from a great height
+
menaces with spikes of  
Scared to death
+
The chain is
Impaled on spikes
+
This object
Died after colliding with an obstacle
+
The rollers are made from  
Put to rest
+
The rope is
 +
The handle is made from
 +
encircled with bands of
 +
masterfully worked
 +
by an unknown artist
 +
finely-crafted
 +
exceptionally worked
 +
masterfully prepared
 +
well-crafted
 +
Burned alive
 +
Fed to beasts
 +
Buried alive
 +
Left out in the air
 +
Beheaded
 +
Crucified
 +
Hacked to pieces
 
Executed
 
Executed
Hacked to pieces
+
Succumbed to infection
 
Suffocated
 
Suffocated
Succumbed to infection
+
Shot and killed
 
Bled to death
 
Bled to death
Shot and killed
+
Crushed under a collapsing ceiling
 
Killed by falling rocks
 
Killed by falling rocks
Crushed under a collapsing ceiling
+
Burned up in a magma mist
Slaughtered
+
Crushed by a drawbridge
Struck down
+
Burned to death
Fed to beasts
+
Scalded to death
Burned alive
+
Burned to death by
Left out in the air
+
Burned to death by a
Buried alive
+
Burned up in magma
Crucified
+
Burned up in
Beheaded
+
Died of thirst
 
Drowned
 
Drowned
Died of thirst
+
Died in the dark
 
Starved to death
 
Starved to death
Died in the dark
+
Fell into a deep chasm
 
Died peacefully
 
Died peacefully
Fell into a deep chasm
+
Froze to death
 
Died in a cage
 
Died in a cage
Froze to death
+
Encased in cooling magma
Crushed by a drawbridge
 
Burned up in a magma mist
 
Scalded to death
 
Burned to death
 
Burned to death by a
 
Burned to death by
 
Burned up in
 
Burned up in magma
 
in the year
 
Went missing
 
/ Born
 
In memory of
 
Slayer
 
NULL inventory pointer on load
 
 
Encased in ice
 
Encased in ice
Encased in cooling magma
+
Died in the heat
 
Encased in cooling lava
 
Encased in cooling lava
Died in the heat
+
Condensed
 
Solidified
 
Solidified
Condensed
+
Boiled
 
Melted
 
Melted
Boiled
+
Went missing
has a touch of humor
+
In memory of
is quite humorous
+
/ Born
is a comedy treasure trove
+
NULL inventory pointer on load
is forceful
+
exceptional
is full of force
+
woven by
drives forward relentlessly
+
Bin
is somewhat showy
+
shared
is quite florid
+
Bar/Block
is very childish
+
Finished Goods
is absolutely puerile
+
Coin
manages an artful inclusion here and there of childish material
+
Barrel
contains a deft use throughout of what might be considered immature material
+
<#
is artfully suffused with what would otherwise be childish and immature material
+
Rendered Fat
tries and fails to be funny at times
+
Pressed Material
has poorly-executed humor
+
Spice
is littered with terrible jokes inartfully told
+
Cheese
 +
uses only artful words and phrases selected with care
 +
is throughout ornate and refined
 +
skips around a lot
 +
occasionally changes topic abruptly
 +
has some particularly crisp changes in topic
 +
is utterly disjointed
 +
artfully flashes through seemingly disjoint topics
 
breaks sharply between topics with regularity
 
breaks sharply between topics with regularity
artfully flashes through seemingly disjoint topics
+
has a very serious tone
 
is reasonably serious
 
is reasonably serious
has a very serious tone
+
is a bit stiff
 
is completely serious
 
is completely serious
is a bit stiff
+
is thoroughly mechanical
 
is very rigid
 
is very rigid
is thoroughly mechanical
+
is clearly organized
is excessively ornate
+
is organized
has rare but particularly exquisite turns of phrase
+
has a touch of melancholy
is throughout ornate and refined
+
is thoroughly organized
uses only artful words and phrases selected with care
+
overflows with sadness
occasionally changes topic abruptly
+
is depressing
skips around a lot
+
is quite cheerful
is utterly disjointed
+
is fairly cheerful
has some particularly crisp changes in topic
+
gets off track from time to time
 
bubbles over with cheerfulness
 
bubbles over with cheerfulness
gets off track from time to time
+
hopelessly meanders
 
meanders somewhat
 
meanders somewhat
hopelessly meanders
+
moves quickly from subject to subject
 
takes frequent interesting tangents
 
takes frequent interesting tangents
moves quickly from subject to subject
+
happy
 
rapidly shifts between topics
 
rapidly shifts between topics
happy
+
The color
is organized
+
Admirer of
is clearly organized
+
Friend of
is thoroughly organized
+
At one with
has a touch of melancholy
+
Lover of  
is depressing
+
parent and spouse
overflows with sadness
+
United with  
is fairly cheerful
+
father and husband
is quite cheerful
 
 
mother and wife
 
mother and wife
father and husband
+
Loving
 
Devoted  
 
Devoted  
Loving
+
Slayer of
 
Hunter of  
 
Hunter of  
Slayer of
 
 
Slayer of
 
Slayer of
made
+
Died
The color
+
Leapt from a great height
Friend of
+
Impaled on spikes
Admirer of
+
Scared to death
Lover of
+
Put to rest
At one with  
+
Died after colliding with an obstacle
United with
+
Vanished
parent and spouse
+
Collapsed
Overall, the composition is masterful
+
Killed by a vehicle
Overall, the poetry is very, very bad
+
Killed by a flying object
Overall, the poetry is not awful, but not very good either
+
Murdered
Overall, the poetry is passable
+
Killed by a trap
Overall, the poetry is great
+
Scuttled
Overall, the poetry is inspired
+
Drained of blood
Overall, the poetry is masterful
+
Struck down
Overall, this is a terrible compilation of information
+
Slaughtered
Overall, the choreography is great
+
Overall, the splendid source of information
Overall, the choreography is inspired
+
Overall, this is a great source of information
Overall, the choreography is masterful
+
and it
Overall, the composition is atrocious
+
Overall, the information is compiled masterfully
Overall, the composition is not awful, but not very good either
+
The writing
Overall, the composition is passable
+
yet it
Overall, the composition is great
+
For lyrics, the composer has selected
Overall, the composition is inspired
 
 
For musical accompaniment, the choreographer has selected  
 
For musical accompaniment, the choreographer has selected  
For lyrics, the composer has selected
+
The writing conveys a moral lesson regarding
 
The overall text emphasizes  
 
The overall text emphasizes  
The writing conveys a moral lesson regarding
+
It concerns
 
The work has no particular subject.   
 
The work has no particular subject.   
It concerns
+
had unfolded differently?" 
 
It concerns the lineage of  
 
It concerns the lineage of  
had unfolded differently?"
+
descends to a rant in places
Overall, the information is not compiled very well
+
It asks the question, "What if
Overall, this is a good source of information
+
is a completely unhinged rant
Overall, this is a great source of information
+
is a rant more or less
Overall, the splendid source of information
+
careens forward as a rant
Overall, the information is compiled masterfully
+
tumbles out almost as a rant at times
and it
+
has its moments of cleverness
yet it
+
is an awe-inspiring wild rant
The writing
+
is a reservoir of amusingly clever quips
 
is refreshingly witty
 
is refreshingly witty
is a reservoir of amusingly clever quips
+
is quite mocking in tone
 
contains the occasional biting remark
 
contains the occasional biting remark
is quite mocking in tone
+
is fairly crisp
 
is a pit of bitter scorn
 
is a pit of bitter scorn
is fairly crisp
+
is a monument to concision
 
is very concise
 
is very concise
is a monument to concision
+
is quite cruel
It asks the question, "What if
+
has a hint of viciousness to it
descends to a rant in places
+
gives a feeling of compassion here and there
is a rant more or less
+
is as vicious as can be
is a completely unhinged rant
+
is clear evidence of a compassionate being
tumbles out almost as a rant at times
+
is very compassionate
careens forward as a rant
+
is quite touching
is an awe-inspiring wild rant
+
shows a hint of tenderness
has its moments of cleverness
+
is somewhat self-indulgent
 
could only have been produced by a merciful spirit
 
could only have been produced by a merciful spirit
is somewhat self-indulgent
+
is stunningly self-indulgent
 
is quite self-indulgent
 
is quite self-indulgent
is stunningly self-indulgent
+
artfully indulges the author's fancies
 
contains some asides related to the author's preferences
 
contains some asides related to the author's preferences
artfully indulges the author's fancies
+
is a bit immature
 
indulges the author's every whim
 
indulges the author's every whim
is a bit immature
+
is absolutely puerile
has a hint of viciousness to it
+
is very childish
is quite cruel
+
contains a deft use throughout of what might be considered immature material
is as vicious as can be
+
manages an artful inclusion here and there of childish material
gives a feeling of compassion here and there
+
tries and fails to be funny at times
is very compassionate
+
is artfully suffused with what would otherwise be childish and immature material
is clear evidence of a compassionate being
+
is littered with terrible jokes inartfully told
shows a hint of tenderness
+
has poorly-executed humor
is quite touching
+
is quite humorous
 +
has a touch of humor
 +
is forceful
 +
is a comedy treasure trove
 +
drives forward relentlessly
 +
is full of force
 +
is quite florid
 +
is somewhat showy
 +
has rare but particularly exquisite turns of phrase
 +
is excessively ornate
 
untitled  
 
untitled  
 +
The written portion consists of
 
  page  
 
  page  
nothing.
 
The written portion consists of
 
 
  entitled  
 
  entitled  
an untitled
+
There used to be writing on the item. 
 +
Written on the item is
 +
chapter
 +
covers
 +
The work has
 +
chapters. 
 +
Overall, the prose is amateurish at best
 +
The work has a single chapter. 
 +
Overall, the prose is passable
 
Overall, the prose is not awful, but not very good either
 
Overall, the prose is not awful, but not very good either
Overall, the prose is passable
+
Overall, the prose is splendid
 
Overall, the prose is great
 
Overall, the prose is great
Overall, the prose is splendid
+
Overall, the choreography is just terrible
 
Overall, the prose is masterful
 
Overall, the prose is masterful
Overall, the choreography is just terrible
+
Overall, the choreography is passable
 
Overall, the choreography is not awful, but not very good either
 
Overall, the choreography is not awful, but not very good either
Overall, the choreography is passable
+
Overall, the choreography is inspired
Written on the item is  
+
Overall, the choreography is great
There used to be writing on the item. 
+
Overall, the composition is atrocious
covers
+
Overall, the choreography is masterful
chapter
+
Overall, the composition is passable
chapters. 
+
Overall, the composition is not awful, but not very good either
The work has
+
Overall, the composition is inspired
The work has a single chapter. 
+
Overall, the composition is great
Overall, the prose is amateurish at best
+
Overall, the poetry is very, very bad
CUT_ITEM
+
Overall, the composition is masterful
SELECT_ITEM
+
Overall, the poetry is passable
ITEM_WEAPON
+
Overall, the poetry is not awful, but not very good either
ITEM_TOY
+
Overall, the poetry is inspired
ITEM_TOOL
+
Overall, the poetry is great
ITEM_INSTRUMENT
+
Overall, this is a terrible compilation of information
ITEM_TRAPCOMP
+
Overall, the poetry is masterful
ITEM_ARMOR
+
Overall, this is a good source of information
#NAAM?
+
Overall, the information is not compiled very well
DOMINANT_MATERIAL_PIECE
+
INVERTED_TILE
ALWAYS_PLURAL
 
ALWAYS_SINGULAR
 
: unrecognized INSTRUMENT PIECE tag
 
PITCH_RANGE
 
VOLUME_mB
 
SOUND_PRODUCTION
 
SOUND_PRODUCTION missing part token
 
: Did not find token following TOOL_USE
 
CONTAINER_CAPACITY
 
DEFAULT_IMPROVEMENT
 
MUSIC_SKILL
 
TIMBRE
 
REGISTER
 
INDEFINITE_PITCH
 
PLACED_AS_BUILDING
 
GLASS_MAT
 
CERAMIC_MAT
 
STONE_MAT
 
SHELL_MAT
 
BONE_MAT
 
: Did not find token following VALUE
 
: Did not find token following TILE
 
TOOL_USE
 
NO_DEFAULT_JOB
 
 
INCOMPLETE_ITEM
 
INCOMPLETE_ITEM
 
UNIMPROVABLE
 
UNIMPROVABLE
INVERTED_TILE
+
USES_FACE_IMAGE_SET
FURNITURE
+
NO_DEFAULT_JOB
LEATHER_MAT
+
SHAPE_CATEGORY
SILK_MAT
+
: Did not find token following SHAPE_CATEGORY
THREAD_PLANT_MAT
+
METAL_WEAPON_MAT
HARD_MAT
+
NO_DEFAULT_IMPROVEMENTS
 
WOOD_MAT
 
WOOD_MAT
 
METAL_MAT
 
METAL_MAT
METAL_WEAPON_MAT
+
SOFT_MAT
NO_DEFAULT_IMPROVEMENTS
+
HARD_MAT
SHAPE_CATEGORY
 
: Did not find token following SHAPE_CATEGORY
 
USES_FACE_IMAGE_SET
 
CAN_STONE
 
TRAINING
 
MATERIAL_SIZE
 
: Did not find token following NAME
 
 
: Did not find plural token following NAME
 
: Did not find plural token following NAME
 
SHEET_MAT
 
SHEET_MAT
SOFT_MAT
+
: Did not find token following NAME
ADJECTIVE
+
MATERIAL_SIZE
WEIGHT
+
MINIMUM_SIZE
 +
CAN_STONE
 +
TWO_HANDED
 
SHOOT_FORCE
 
SHOOT_FORCE
 
SHOOT_MAXVEL
 
SHOOT_MAXVEL
RANGED
+
WEIGHT
TWO_HANDED
+
ITEM_FOOD
MINIMUM_SIZE
+
ADJECTIVE
ITEM_AMMO
+
ITEM_HELM
 +
ITEM_PANTS
 +
ITEM_SHOES
 +
ITEM_SHIELD
 
ITEM_SIEGEAMMO
 
ITEM_SIEGEAMMO
 
ITEM_GLOVES
 
ITEM_GLOVES
ITEM_SHOES
+
ITEM_ARMOR
ITEM_SHIELD
+
ITEM_AMMO
ITEM_HELM
+
ITEM_INSTRUMENT
ITEM_PANTS
+
ITEM_TRAPCOMP
ITEM_FOOD
+
ITEM_TOY
did not find tool with index
+
ITEM_TOOL
for instrument piece
+
SELECT_ITEM
item_layer
+
ITEM_WEAPON
[OBJECT:ITEM]
+
--- Logging Item
[ITEM_
+
CUT_ITEM
GIZZARD_STONE
+
BOLT
 +
BLOCKCHANCE
 +
UPSTEP
 +
LBSTEP
 
METAL_ARMOR_LEVELS
 
METAL_ARMOR_LEVELS
UPSTEP
+
UBSTEP
BLOCKCHANCE
+
MATERIAL_PLACEHOLDER
did not find instrument piece
+
ARMORLEVEL
, setting index to zero
 
 
COVERAGE
 
COVERAGE
 
PREPLURAL
 
PREPLURAL
MATERIAL_PLACEHOLDER
+
LAYER_PERMIT
ARMORLEVEL
+
STRUCTURAL_ELASTICITY_CHAIN_ALL
UBSTEP
+
LAYER_SIZE
LBSTEP
 
CHAIN_METAL_TEXT
 
 
STRUCTURAL_ELASTICITY_WOVEN_THREAD
 
STRUCTURAL_ELASTICITY_WOVEN_THREAD
 
STRUCTURAL_ELASTICITY_CHAIN_METAL
 
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
+
CHAIN_METAL_TEXT
LAYER_SIZE
 
LAYER_PERMIT
 
 
IS_SCREW
 
IS_SCREW
 
IS_SPIKE
 
IS_SPIKE
BARRED
+
TUNING
SCALED
+
HITS
SHAPED
+
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
SOUND_PRODUCTION missing first part token
+
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
 +
PITCH_CHOICE missing first part token
 +
PITCH_CHOICE STOPPING_FRET missing second part token
 
SOUND_PRODUCTION missing second part token
 
SOUND_PRODUCTION missing second part token
 
PITCH_CHOICE
 
PITCH_CHOICE
PITCH_CHOICE missing first part token
+
SOUND_PRODUCTION missing part token
PITCH_CHOICE STOPPING_FRET missing second part token
+
SOUND_PRODUCTION missing first part token
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
+
VOLUME_mB
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
+
SOUND_PRODUCTION
TUNING
+
: unrecognized INSTRUMENT PIECE tag
Pen/pasture small animal
+
PITCH_RANGE
Drain aquarium
+
ALWAYS_PLURAL
Fill aquarium
+
ALWAYS_SINGULAR
Fill pond
+
PLACED_AS_BUILDING
Give water
+
DOMINANT_MATERIAL_PIECE
Give food
+
REGISTER
Manage work orders
+
INDEFINITE_PITCH
Update stockpile records
+
MUSIC_SKILL
 +
TIMBRE
 +
CONTAINER_CAPACITY
 +
DEFAULT_IMPROVEMENT
 +
: Did not find token following TOOL_USE
 +
: Did not find token following VALUE
 +
: Did not find token following TILE
 +
SHELL_MAT
 +
BONE_MAT
 +
CERAMIC_MAT
 +
STONE_MAT
 +
THREAD_PLANT_MAT
 +
GLASS_MAT
 +
LEATHER_MAT
 +
SILK_MAT
 +
[OBJECT:ITEM]
 +
[ITEM_
 +
for instrument piece
 +
item_layer
 +
, setting index to zero
 +
did not find tool with index
 +
did not find instrument piece
 +
Cage small animal
 +
Pit/pond
 +
Place in traction
 +
Put item on display
 
Suture
 
Suture
 
Set bone
 
Set bone
Place in traction
+
Dress wound
Put item on display
+
Clean patient
Cage small animal
+
Apply cast
Pit/pond
+
Bring crutch
Pit/pond small animal
 
Pen/pasture
 
Recover wounded
 
 
Diagnose patient
 
Diagnose patient
 
Immobilize break
 
Immobilize break
Apply cast
+
Cage
Bring crutch
+
Recover wounded
Dress wound
+
Handle small creature
Clean patient
+
Recover pet
a large animal
+
Release pet
Unchain pet
+
Release small creature
 
Interrogate  
 
Interrogate  
 
Release  
 
Release  
Release pet
+
a large animal
Release small creature
+
Unchain pet
Handle small creature
+
Extract from land animal
Recover pet
+
Handle  
 +
Extract from plants
 +
Extract from raw fish
 +
Prepare fine meal
 +
Prepare lavish meal
 
Make potash from ash
 
Make potash from ash
 
Prepare easy meal
 
Prepare easy meal
Prepare fine meal
+
Make lye
Prepare lavish meal
+
Make potash from lye
Extract from plants
+
Process plants (vial)
Extract from raw fish
+
Process plants (barrel)
Extract from land animal
 
Handle
 
Shear
 
 
Spin thread
 
Spin thread
 
Make cheese
 
Make cheese
Process plants (vial)
+
Milk
Process plants (barrel)
+
Shear
Make lye
+
Mill plants
Make potash from lye
+
Process plants
Construct building
+
Catch live land animal
Destroy building
+
Prepare a raw fish
 
Butcher an animal
 
Butcher an animal
 
Catch live fish
 
Catch live fish
Catch live land animal
+
Destroy building
Prepare a raw fish
+
Repair Compound Fracture
Mill plants
+
Remove Rotten Tissue
Process plants
 
 
DOUBLE TAGGED ITEM:  
 
DOUBLE TAGGED ITEM:  
 
Stop Bleeding
 
Stop Bleeding
Repair Compound Fracture
+
  coffer
Remove Rotten Tissue
 
  sarcophagus
 
coffin
 
chair
 
throne
 
Forge
 
Make totem
 
terrarium
 
 
  weapon rack
 
  weapon rack
 
  armor stand
 
  armor stand
  coffer
+
  cabinet
chest
+
Make traction bench
casket
 
 
  floodgate
 
  floodgate
 
  hatch cover
 
  hatch cover
grate
+
Make raw
  table
+
  Portal
Make traction bench
+
Collect hive products
splint
+
Collect clay
crutch
+
Install colony in hive
cabinet
 
 
polished stones
 
polished stones
 
Collect sand
 
Collect sand
Collect clay
+
ammo
Install colony in hive
+
cut glass
Collect hive products
+
finished goods
blocks
+
Stud with
Make raw
+
Encrust
Portal
 
 
Engrave memorial slab
 
Engrave memorial slab
 
Decorate with  
 
Decorate with  
Stud with
+
Polish stones
Encrust
+
  (engrave memorial)
finished goods
 
furniture
 
cut glass
 
  coins
 
Cut gems
 
 
Cut raw glass into gems
 
Cut raw glass into gems
 
Polish  
 
Polish  
Polish stones
+
Cut
  (engrave memorial)
+
Cut gems
 +
Mint
 +
bracelet
 +
Make large
 +
ring
 +
earring
 +
scepter
 +
  crown
 
  figurine
 
  figurine
 
  amulet
 
  amulet
scepter
+
Tame
crown
+
Tame a small animal
earring
+
Geld
bracelet
+
Put in chains
Make large
+
Slaughter
 
Trade at depot
 
Trade at depot
 
Chain  
 
Chain  
Put in chains
+
Manage work orders
Slaughter
+
Update stockpile records
Unchain
+
Give water
Tame a small animal
+
Give food
Link a building to trigger
+
Fill aquarium
Carve fortification
+
Fill pond
Smooth wall
+
Pen/pasture small animal
Smooth floor
+
Drain aquarium
Detail wall
+
Pit/pond small animal
Detail floor
+
Pen/pasture
Carve track
+
Harvest plants
Remove stairs/ramps
+
Plant seeds
 +
Weave thread into cloth
 +
(dyed only)
 
Weave thread into silk
 
Weave thread into silk
 
Weave yarn into cloth
 
Weave yarn into cloth
Weave thread into cloth
+
Collect webs
(dyed only)
+
Weave metal cloth
Harvest plants
+
Sew
Plant seeds
+
Dye thread
Fertilize field
+
Dye cloth
Pull the lever
 
 
Melt a metal object
 
Melt a metal object
 
Extract metal strands
 
Extract metal strands
Dye thread
+
Smelt
Dye cloth
+
ore
image
+
Make ash
Collect webs
+
Reaction
Weave metal cloth
+
war animal
 +
Make charcoal
 
hunting animal
 
hunting animal
 
  for war
 
  for war
war animal
+
Train
Make charcoal
+
  to hunt
Make ash
 
Reaction
 
Smelt
 
anvil
 
  statue
 
 
  quern
 
  quern
 
  millstone
 
  millstone
Train
+
statue
  to hunt
+
anvil
 +
mechanisms
 +
  ballista parts
 +
Make
 +
catapult parts
 +
ballista arrow head
 +
Assemble
 
  quiver
 
  quiver
 
Bait trap with  
 
Bait trap with  
  ballista arrow head
+
  backpack
Assemble
+
  pipe section
catapult parts
+
  tube
  mechanisms
 
  ballista parts
 
 
  animal trap
 
  animal trap
  barrel
+
  mug
  pipe section
+
  cup
  bucket
+
  terrarium
  window
+
Forge
  backpack
+
Make totem
  chain
+
  throne
  waterskin
+
  sarcophagus
flask
+
  coffin
goblet
+
  casket
 +
Load stone trap
 +
Load weapon trap
 +
Operate pump
 +
Load cage trap
 
Fire catapult
 
Fire catapult
 
Fire ballista
 
Fire ballista
Operate pump
+
Load catapult
Load cage trap
+
Load ballista
Load stone trap
+
Dump item
Load weapon trap
+
Clean trap
Store armor
 
 
Store item in location
 
Store item in location
 
Pickup equipment
 
Pickup equipment
Dump item
+
Store weapon
Strange mood
+
Store armor
Clean trap
+
Store item in bin
Load catapult
+
Store item in vehicle
Load ballista
+
Store item in bag
Store owned item
+
Store item in barrel
 
Place item in tomb
 
Place item in tomb
 
Store item in stockpile
 
Store item in stockpile
Store item in bag
+
Seek infant
Store item in barrel
+
Store owned item
Store item in bin
+
Go shopping
Store item in vehicle
+
Seek artifact
Store weapon
+
Guard tax collector
Execute criminal
+
Return kill
 
Hunt for small creature
 
Hunt for small creature
 
Collect taxes
 
Collect taxes
Guard tax collector
+
Push track vehicle
Return kill
+
Execute criminal
Go shopping
+
Beat criminal
Seek artifact
+
Place track vehicle
Seek infant
+
Starting fist fight
No job
 
 
No activity
 
No activity
 
Report crime
 
Report crime
Starting fist fight
+
Kidnap
Beat criminal
+
No job
Place track vehicle
+
Fill waterskin
Push track vehicle
+
Sleep
 +
Get provisions
 +
Clean self
 
Bring item to shop
 
Bring item to shop
 
Bring item to depot
 
Bring item to depot
Get provisions
+
Fell tree
Clean self
+
Gather plants
Fill waterskin
+
Carve ramp
Kidnap
+
Dig channel
 +
Carve downward staircase
 +
Carve up/down staircase
 
Remove construction
 
Remove construction
 
Carve upward staircase
 
Carve upward staircase
Carve downward staircase
+
Carve track
Carve up/down staircase
+
Remove stairs/ramps
Carve ramp
+
Detail wall
Dig channel
+
Detail floor
Fell tree
+
Smooth wall
Gather plants
+
Smooth floor
KEYBOARD_CURSOR_RIGHT_FAST
+
Link a building to trigger
KEYBOARD_CURSOR_UPLEFT_FAST
+
Carve fortification
KEYBOARD_CURSOR_UPRIGHT_FAST
+
Fertilize field
KEYBOARD_CURSOR_DOWNLEFT_FAST
+
Pull the lever
KEYBOARD_CURSOR_DOWNRIGHT_FAST
+
SELECT_ALL
KEYBOARD_CURSOR_UP_Z
+
ARENA_WEATHER
KEYBOARD_CURSOR_DOWN_Z
 
KEYBOARD_CURSOR_UP_Z_AUX
 
KEYBOARD_CURSOR_RIGHT
 
KEYBOARD_CURSOR_UPLEFT
 
KEYBOARD_CURSOR_UPRIGHT
 
KEYBOARD_CURSOR_DOWNLEFT
 
KEYBOARD_CURSOR_DOWNRIGHT
 
KEYBOARD_CURSOR_UP_FAST
 
KEYBOARD_CURSOR_DOWN_FAST
 
KEYBOARD_CURSOR_LEFT_FAST
 
CURSOR_DOWN_Z
 
CURSOR_UP_Z_AUX
 
CURSOR_DOWN_Z_AUX
 
CURSOR_UP_Z_FAST
 
CURSOR_DOWN_Z_FAST
 
KEYBOARD_CURSOR_UP
 
KEYBOARD_CURSOR_DOWN
 
KEYBOARD_CURSOR_LEFT
 
CURSOR_DOWN_FAST
 
CURSOR_LEFT_FAST
 
CURSOR_RIGHT_FAST
 
CURSOR_UPLEFT_FAST
 
CURSOR_UPRIGHT_FAST
 
CURSOR_DOWNLEFT_FAST
 
CURSOR_DOWNRIGHT_FAST
 
CURSOR_UP_Z
 
CURSOR_DOWN
 
CURSOR_LEFT
 
CURSOR_RIGHT
 
CURSOR_UPLEFT
 
CURSOR_UPRIGHT
 
CURSOR_DOWNLEFT
 
CURSOR_DOWNRIGHT
 
CURSOR_UP_FAST
 
STANDARDSCROLL_DOWN
 
STANDARDSCROLL_PAGEUP
 
STANDARDSCROLL_PAGEDOWN
 
CONTEXT_SCROLL_UP
 
CONTEXT_SCROLL_DOWN
 
CONTEXT_SCROLL_PAGEUP
 
CONTEXT_SCROLL_PAGEDOWN
 
CURSOR_UP
 
SELECT
 
LEAVESCREEN
 
CLOSE_MEGA_ANNOUNCEMENT
 
TOGGLE_FULLSCREEN
 
OPTIONS
 
STANDARDSCROLL_UP
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 
HOTKEY_BUILDING_TRAP_STONE
 
HOTKEY_BUILDING_TRAP_WEAPON
 
HOTKEY_BUILDING_TRAP_LEVER
 
HOTKEY_BUILDING_TRAP_TRIGGER
 
HOTKEY_BUILDING_TRAP_CAGE
 
HOTKEY_BUILDING_TRAP_SPIKE
 
HOTKEY_BUILDING_FARMING
 
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
 
HOTKEY_BUILDING_MACHINE_WINDMILL
 
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
 
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 
HOTKEY_BUILDING_MACHINE_ROLLERS
 
HOTKEY_BUILDING_INSTRUMENT
 
HOTKEY_BUILDING_SUPPORT
 
HOTKEY_BUILDING_ARCHERYTARGET
 
HOTKEY_BUILDING_FURNITURE
 
HOTKEY_BUILDING_PORTALS
 
HOTKEY_BUILDING_CAGES_CHAINS
 
HOTKEY_BUILDING_MILITARY
 
HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER
 
HOTKEY_BUILDING_WINDOW_GLASS
 
HOTKEY_BUILDING_WINDOW_GEM
 
HOTKEY_BUILDING_ANIMALTRAP
 
HOTKEY_BUILDING_CHAIN
 
HOTKEY_BUILDING_CAGE
 
HOTKEY_BUILDING_TRADEDEPOT
 
HOTKEY_BUILDING_TRAP
 
HOTKEY_BUILDING_MACHINE
 
HOTKEY_BUILDING_STATUE
 
HOTKEY_BUILDING_TABLE
 
HOTKEY_BUILDING_ROAD_DIRT
 
HOTKEY_BUILDING_ROAD_PAVED
 
HOTKEY_BUILDING_BRIDGE
 
HOTKEY_BUILDING_WELL
 
HOTKEY_BUILDING_WORKSHOP
 
HOTKEY_BUILDING_FURNACE
 
HOTKEY_BUILDING_GRATE_FLOOR
 
HOTKEY_BUILDING_BARS_VERTICAL
 
HOTKEY_BUILDING_BARS_FLOOR
 
HOTKEY_BUILDING_CABINET
 
HOTKEY_BUILDING_BOX
 
HOTKEY_BUILDING_KENNEL
 
HOTKEY_BUILDING_FARMPLOT
 
HOTKEY_BUILDING_WEAPONRACK
 
HOTKEY_BUILDING_DISPLAY_FURNITURE
 
HOTKEY_BUILDING_OFFERING_PLACE
 
HOTKEY_BUILDING_CHAIR
 
HOTKEY_BUILDING_COFFIN
 
HOTKEY_BUILDING_DOOR
 
HOTKEY_BUILDING_FLOODGATE
 
HOTKEY_BUILDING_HATCH
 
HOTKEY_BUILDING_GRATE_WALL
 
KEYBOARD_CURSOR_DOWN_Z_AUX
 
HOTKEY_BUILDING_ARMORSTAND
 
HOTKEY_BUILDING_BED
 
HOTKEY_BUILDING_TRACTION_BENCH
 
HOTKEY_BUILDING_SLAB
 
HOTKEY_BUILDING_NEST_BOX
 
HOTKEY_BUILDING_BOOKCASE
 
HOTKEY_BUILDING_HIVE
 
D_TOGGLE_RAMP_INDICATORS
 
D_TOGGLE_FLUID_NUMBERS
 
D_DESIGNATE_DIG
 
D_DESIGNATE_CHOP
 
D_DESIGNATE_GATHER
 
D_DESIGNATE_SMOOTH
 
D_DESIGNATE_ITEMS
 
D_DESIGNATE_TRAFFIC
 
D_HOTKEY9
 
D_HOTKEY10
 
D_HOTKEY11
 
D_HOTKEY12
 
D_HOTKEY13
 
D_HOTKEY14
 
D_HOTKEY15
 
D_HOTKEY16
 
D_HOTKEY1
 
D_HOTKEY2
 
D_HOTKEY3
 
D_HOTKEY4
 
D_HOTKEY5
 
D_HOTKEY6
 
D_HOTKEY7
 
D_HOTKEY8
 
HOTKEY_BUILDING_FURNACE_GLASS
 
HOTKEY_BUILDING_FURNACE_KILN
 
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 
D_ONESTEP
 
D_PAUSE
 
D_HOT_KEYS
 
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 
HOTKEY_BUILDING_WORKSHOP_STILL
 
HOTKEY_BUILDING_WORKSHOP_FARMER
 
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 
HOTKEY_BUILDING_WORKSHOP_FISHERY
 
HOTKEY_BUILDING_WORKSHOP_ASHERY
 
HOTKEY_BUILDING_FURNACE_WOOD
 
HOTKEY_BUILDING_FURNACE_SMELTER
 
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 
HOTKEY_BUILDING_WORKSHOP_JEWELER
 
HOTKEY_BUILDING_WORKSHOP_MASON
 
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 
HOTKEY_BUILDING_WORKSHOP_TANNER
 
HOTKEY_BUILDING_WORKSHOP_DYER
 
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 
HOTKEY_BUILDING_WORKSHOP_SIEGE
 
HOTKEY_BUILDING_WORKSHOP_LEATHER
 
HOTKEY_BUILDING_WORKSHOP_QUERN
 
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 
HOTKEY_BUILDING_WORKSHOP_LOOM
 
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 
HOTKEY_BUILDING_WORKSHOP_BOWYER
 
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 
HOTKEY_BUILDING_CONSTRUCTION
 
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 
HOTKEY_BUILDING_CONSTRUCTION_WALL
 
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 
HOTKEY_BUILDING_CONSTRUCTION_TRACK
 
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
 
DESIGNATE_PLANTS
 
DESIGNATE_SMOOTH
 
DESIGNATE_ENGRAVE
 
DESIGNATE_TRACK
 
DESIGNATE_FORTIFY
 
DESIGNATE_CLAIM
 
DESIGNATE_UNCLAIM
 
DESIGNATE_MELT
 
DESIGNATE_MINE_MODE_ORE_GEM
 
DESIGNATE_MINE_MODE_GEM
 
DESIGNATE_PRIORITY_UP
 
DESIGNATE_PRIORITY_DOWN
 
DESIGNATE_TOGGLE_MARKER
 
DESIGNATE_MARKER_TO_STANDARD
 
DESIGNATE_STANDARD_TO_MARKER
 
DESIGNATE_CHOP
 
DESIGNATE_RAMP
 
DESIGNATE_CHANNEL
 
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
 
DESIGNATE_RECTANGLE
 
DESIGNATE_FREE_DRAW
 
DESIGNATE_TOGGLE_ADVANCED_OPTIONS
 
DESIGNATE_MINE_MODE_ALL
 
DESIGNATE_MINE_MODE_AUTO
 
ZOOM_OUT
 
MACRO_BREAK
 
RECORD_MACRO
 
PLAY_MACRO
 
SAVE_MACRO
 
LOAD_MACRO
 
DESIGNATE_DIG
 
DESIGNATE_STAIR_UPDOWN
 
ARENA_FLUIDS_REMOVE
 
 
ARENA_CREATE_TREE
 
ARENA_CREATE_TREE
ARENA_WEATHER
+
ARENA_FLUIDS
ARENA_CONFLICT_STATE_1
 
ARENA_CONFLICT_STATE_2
 
ARENA_MORALE
 
KEYBINDING_COMPLETE
 
ZOOM_IN
 
D_STOCKS
 
 
ARENA_CREATE_CREATURE
 
ARENA_CREATE_CREATURE
ARENA_CREATURE_RESET
 
ARENA_FLUIDS
 
ARENA_FLUIDS_WATER
 
ARENA_FLUIDS_MAGMA
 
ARENA_FLUIDS_SNOW
 
ARENA_FLUIDS_MUD
 
D_LOCATIONS
 
D_LABOR
 
D_ORDERS
 
D_NOBLES
 
D_ARTLIST
 
D_SQUADS
 
D_WORLD
 
D_JUSTICE
 
D_DESIGNATE_ERASE
 
D_BUILDING
 
D_STOCKPILES
 
D_CIVZONE
 
D_BURROWS
 
D_HAULING
 
D_UNITLIST
 
D_JOBLIST
 
STRING_A047
 
STRING_A048
 
STRING_A049
 
STRING_A050
 
STRING_A051
 
STRING_A052
 
STRING_A053
 
STRING_A054
 
STRING_A039
 
STRING_A040
 
STRING_A041
 
STRING_A042
 
STRING_A043
 
STRING_A044
 
STRING_A045
 
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STRING_A032
 
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STRING_A007
 
STRING_A008
 
STRING_A009
 
STRING_A010
 
STRING_A011
 
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STRING_A014
 
DESIGNATE_TRAFFIC_RESTRICTED
 
STRING_A000
 
STRING_A001
 
STRING_A002
 
STRING_A003
 
STRING_A004
 
STRING_A005
 
STRING_A006
 
DESIGNATE_NO_MELT
 
DESIGNATE_DUMP
 
DESIGNATE_NO_DUMP
 
DESIGNATE_HIDE
 
DESIGNATE_NO_HIDE
 
DESIGNATE_TRAFFIC_HIGH
 
DESIGNATE_TRAFFIC_NORMAL
 
DESIGNATE_TRAFFIC_LOW
 
STRING_A111
 
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STRING_A190
 
STRING_A191
 
CUSTOM_SHIFT_W
 
CUSTOM_SHIFT_X
 
CUSTOM_SHIFT_Y
 
CUSTOM_SHIFT_Z
 
CUSTOM_CTRL_A
 
CUSTOM_CTRL_B
 
CUSTOM_CTRL_C
 
CUSTOM_CTRL_D
 
CUSTOM_SHIFT_O
 
CUSTOM_SHIFT_P
 
CUSTOM_SHIFT_Q
 
CUSTOM_SHIFT_R
 
CUSTOM_SHIFT_S
 
CUSTOM_SHIFT_T
 
CUSTOM_SHIFT_U
 
CUSTOM_SHIFT_V
 
CUSTOM_SHIFT_G
 
CUSTOM_SHIFT_H
 
CUSTOM_SHIFT_I
 
CUSTOM_SHIFT_J
 
CUSTOM_SHIFT_K
 
CUSTOM_SHIFT_L
 
CUSTOM_SHIFT_M
 
CUSTOM_SHIFT_N
 
CUSTOM_Y
 
CUSTOM_Z
 
CUSTOM_SHIFT_A
 
CUSTOM_SHIFT_B
 
CUSTOM_SHIFT_C
 
CUSTOM_SHIFT_D
 
CUSTOM_SHIFT_E
 
CUSTOM_SHIFT_F
 
CUSTOM_Q
 
CUSTOM_R
 
CUSTOM_S
 
CUSTOM_T
 
CUSTOM_U
 
CUSTOM_V
 
CUSTOM_W
 
CUSTOM_X
 
CUSTOM_I
 
CUSTOM_J
 
CUSTOM_K
 
CUSTOM_L
 
CUSTOM_M
 
CUSTOM_N
 
CUSTOM_O
 
CUSTOM_P
 
CUSTOM_A
 
CUSTOM_B
 
 
CUSTOM_C
 
CUSTOM_C
CUSTOM_D
+
THE_NOUN_PLUR
CUSTOM_E
+
THE_NOUN_SING
CUSTOM_F
+
ADJ_DIST
CUSTOM_G
+
NOUN
CUSTOM_H
+
SELECT_TRANSLATION
STRING_A248
+
CUT_TRANSLATION
STRING_A249
+
CUT_SYMBOL
STRING_A250
 
STRING_A251
 
STRING_A252
 
STRING_A253
 
STRING_A254
 
STRING_A255
 
Move selector up
 
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Page selector up
 
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PREFIX
 
Select
 
Leave screen
 
Close mega announcement
 
Toggle Fullscreen
 
Main menu
 
CUSTOM_ALT_S
 
CUSTOM_ALT_T
 
CUSTOM_ALT_U
 
CUSTOM_ALT_V
 
CUSTOM_ALT_W
 
CUSTOM_ALT_X
 
CUSTOM_ALT_Y
 
CUSTOM_ALT_Z
 
CUSTOM_ALT_K
 
CUSTOM_ALT_L
 
CUSTOM_ALT_M
 
CUSTOM_ALT_N
 
CUSTOM_ALT_O
 
CUSTOM_ALT_P
 
CUSTOM_ALT_Q
 
CUSTOM_ALT_R
 
CUSTOM_ALT_C
 
CUSTOM_ALT_D
 
CUSTOM_ALT_E
 
CUSTOM_ALT_F
 
CUSTOM_ALT_G
 
CUSTOM_ALT_H
 
CUSTOM_ALT_I
 
CUSTOM_ALT_J
 
CUSTOM_CTRL_U
 
CUSTOM_CTRL_V
 
CUSTOM_CTRL_W
 
CUSTOM_CTRL_X
 
CUSTOM_CTRL_Y
 
CUSTOM_CTRL_Z
 
CUSTOM_ALT_A
 
CUSTOM_ALT_B
 
CUSTOM_CTRL_M
 
CUSTOM_CTRL_N
 
CUSTOM_CTRL_O
 
CUSTOM_CTRL_P
 
CUSTOM_CTRL_Q
 
CUSTOM_CTRL_R
 
CUSTOM_CTRL_S
 
CUSTOM_CTRL_T
 
CUSTOM_CTRL_E
 
CUSTOM_CTRL_F
 
CUSTOM_CTRL_G
 
CUSTOM_CTRL_H
 
CUSTOM_CTRL_I
 
CUSTOM_CTRL_J
 
CUSTOM_CTRL_K
 
CUSTOM_CTRL_L
 
Hotkey: Building, Wall Grate
 
Hotkey: Building, Floor Grate
 
Hotkey: Building, Vertical Bars
 
Hotkey: Building, Floor Bars
 
Hotkey: Building, Cabinet
 
Hotkey: Building, Chest
 
Hotkey: Building, Kennel
 
Hotkey: Building, Farm Plot
 
Hotkey: Building, Hive
 
Hotkey: Building, Display Furniture
 
Hotkey: Building, Altar
 
Hotkey: Building, Chair
 
Hotkey: Building, Coffin
 
Hotkey: Building, Door
 
Hotkey: Building, Floodgate
 
Hotkey: Building, Hatch
 
Move keyboard cursor up (z), aux
 
Move keyboard cursor down (z), aux
 
Hotkey: Building, Armorstand
 
Hotkey: Building, Bed
 
Hotkey: Building, Traction Bench
 
Hotkey: Building, Slab
 
Hotkey: Building, Nest Box
 
Hotkey: Building, Bookcase
 
Move keyboard cursor left, fast
 
Move keyboard cursor right, fast
 
Move keyboard cursor up and left, fast
 
Move keyboard cursor up and right, fast
 
Move keyboard cursor down and left, fast
 
Move keyboard cursor down and right, fast
 
Move keyboard cursor up (z)
 
Move keyboard cursor down (z)
 
Move keyboard cursor left
 
Move keyboard cursor right
 
Move keyboard cursor up and left
 
Move keyboard cursor up and right
 
Move keyboard cursor down and left
 
Move keyboard cursor down and right
 
Move keyboard cursor up, fast
 
Move keyboard cursor down, fast
 
Move view/cursor up (z)
 
Move view/cursor down (z)
 
Move view/cursor up (z), aux
 
Move view/cursor down (z), aux
 
Move view/cursor up (z), fast
 
Move view/cursor down (z), fast
 
Move keyboard cursor up
 
Move keyboard cursor down
 
Move view/cursor up, fast
 
Move view/cursor down, fast
 
Move view/cursor left, fast
 
Move view/cursor right, fast
 
Move view/cursor up and left, fast
 
Move view/cursor up and right, fast
 
Move view/cursor down and left, fast
 
Move view/cursor down and right, fast
 
Move view/cursor up
 
Move view/cursor down
 
Move view/cursor left
 
Move view/cursor right
 
Move view/cursor up and left
 
Move view/cursor up and right
 
Move view/cursor down and left
 
Move view/cursor down and right
 
Hotkey: Building, Wksp, Metalsmith
 
Hotkey: Building, Wksp, Lavamill
 
Hotkey: Building, Wksp, Jeweler
 
Hotkey: Building, Wksp, Mason
 
Hotkey: Building, Wksp, Butcher
 
Hotkey: Building, Wksp, Tanner
 
Hotkey: Building, Wksp, Dyer
 
Hotkey: Building, Wksp, Craftsman
 
Hotkey: Building, Construction, Track Stop
 
Hotkey: Building, Wksp, Leather
 
Hotkey: Building, Wksp, Quern
 
Hotkey: Building, Wksp, Millstone
 
Hotkey: Building, Wksp, Loom
 
Hotkey: Building, Wksp, Clothes
 
Hotkey: Building, Wksp, Bowyer
 
Hotkey: Building, Wksp, Carpenter
 
Hotkey: Building, Trap, Upright Spear/Spike
 
Hotkey: Building, Wall/Floor/Stairs
 
Hotkey: Building, Construction, Fortification
 
Hotkey: Building, Construction, Wall
 
Hotkey: Building, Construction, Floor
 
Hotkey: Building, Construction, Ramp
 
Hotkey: Building, Construction, Up/Down Stair
 
Hotkey: Building, Construction, Track
 
Hotkey: Building, Machine Component, Rollers
 
Hotkey: Building, Siege, Ballista
 
Hotkey: Building, Siege, Catapult
 
Hotkey: Building, Trap, Stone
 
Hotkey: Building, Trap, Weapon
 
Hotkey: Building, Trap, Lever
 
Hotkey: Building, Trap, Trigger
 
Hotkey: Building, Trap, Cage
 
Hotkey: Building, Workshops, Cloth/Leather
 
Hotkey: Building, Workshops, Farming
 
Hotkey: Building, Machine Component, Screw Pump
 
Hotkey: Building, Machine Component, Water Wheel
 
Hotkey: Building, Machine Component, Windmill
 
Hotkey: Building, Machine Component, Gear Assembly
 
Hotkey: Building, Machine Component, Horizontal Axle
 
Hotkey: Building, Machine Component, Vertical Axle
 
Hotkey: Building, Machine Component
 
Hotkey: Building, Instrument
 
Hotkey: Building, Support
 
Hotkey: Building, Archery Target
 
Hotkey: Building, Furniture
 
Hotkey: Building, Doors and Hatches
 
Hotkey: Building, Cages and Chains
 
Hotkey: Building, Military
 
Hotkey: Building, Furnace
 
Hotkey: Building, Glass Window
 
Hotkey: Building, Gem Window
 
Hotkey: Building, Animal Trap
 
Hotkey: Building, Chain
 
Hotkey: Building, Cage
 
Hotkey: Building, Trade Depot
 
Hotkey: Building, Trap
 
Hotkey: Building, Weaponrack
 
Hotkey: Building, Statue
 
Hotkey: Building, Table
 
Hotkey: Building, Dirt Road
 
Hotkey: Building, Paved Road
 
Hotkey: Building, Bridge
 
Hotkey: Building, Well
 
Hotkey: Building, Workshop
 
Arena: Creature, reset
 
Arena: Fluids
 
Arena: Fluids, water
 
Arena: Fluids, magma
 
Arena: Fluids, snow
 
Arena: Fluids, mud
 
Arena: Fluids, remove
 
Arena: Create tree
 
Main: Work orders
 
Main: Nobles
 
Main: Artifacts
 
Main: Squads
 
Main: World
 
Main: Justice
 
Main: Stocks
 
Arena: Create creature
 
Main: Stockpiles
 
Main: Zones
 
Main: Burrows
 
Main: Hauling
 
Main: Units
 
Main: Tasks
 
Main: Locations
 
Main: Labor
 
Main: Dig
 
Main: Chop tress
 
Main: Gather plants
 
Main: Smooth and engrave
 
Main: Item properties
 
Main: Traffic designations
 
Main: Erase designations
 
Main: Buildings
 
Main: Hot Key 11
 
Main: Hot Key 12
 
Main: Hot Key 13
 
Main: Hot Key 14
 
Main: Hot Key 15
 
Main: Hot Key 16
 
Main: Toggle ramp indicators
 
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Hotkey: Building, Furn, Smelter
 
Hotkey: Building, Furn, Glass
 
Hotkey: Building, Furn, Kiln
 
Main: One-Step
 
Main: Pause/Resume
 
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Hotkey: Building, Wksp, Siege
 
Hotkey: Building, Wksp, Mechanic
 
Hotkey: Building, Wksp, Still
 
Hotkey: Building, Wksp, Farmer
 
Hotkey: Building, Wksp, Kitchen
 
Hotkey: Building, Wksp, Fishery
 
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Hotkey: Building, Furn, Wood
 
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Designate, No Dump
 
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String: Backspace
 
Designate, Engrave
 
Designate, Carve Track
 
Designate, Fortify
 
Designate, Reclaim
 
Designate, Forbid
 
Designate, Melt
 
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Designate, Dump
 
Designate, Priority Up
 
Designate, Priority Down
 
Designate, Toggle Blueprint
 
Designate, Blueprint to Standard
 
Designate, Standard to Blueprint
 
Designate, Chop Trees
 
Designate, Gather Plants
 
Designate, Smooth
 
Designate, Dig Remove Stairs Ramps
 
Designate, Rectangle
 
Designate, Free Draw
 
Designate, Toggle Advanced Options
 
Designate, Mine All
 
Designate, Mine Auto
 
Designate, Mine Ore+Gems
 
Designate, Min Gems
 
Macro, Record
 
Macro, Play
 
Macro, Save
 
Macro, Load
 
Designate, Dig
 
Designate, UD Stair
 
Designate, Ramp
 
Designate, Channel
 
Arena: Weather
 
Arena: Conflict state down
 
Arena: Conflict state up
 
Arena: Morale
 
Complete Binding
 
Zoom In
 
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Macro, Break
 
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No macros!
 
#NAAM?
 
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#NAAM?
 
#NAAM?
 
 
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language_layer
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*** Error(s) finalizing the translation
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+
*** Error(s) finalizing the symbol
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NAME_FESTIVAL
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NAME_WALL
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Export XML
  completed
+
Exporting!
Historical events
+
  event sort
 +
Structures completed
 +
Artifacts completed
 
Historical figures  
 
Historical figures  
 
Check for culled historical figures  
 
Check for culled historical figures  
Structures completed
+
Historical events
Artifacts completed
+
Initialization complete...
Explore the history of  
+
the sacrifice of  
event sort
+
the giving of
 +
candles
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costumes
 
incense burning
 
incense burning
 
acrobats
 
acrobats
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the scattering of  
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the carrying of  
the giving of  
+
banners
Initialization complete...
+
an order of precedence
Sorting
 
 
criers in front
 
criers in front
 
a moving performance stage
 
a moving performance stage
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an order of precedence
 
the carrying of
 
images
 
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flowers
 
mounted
 
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storytelling
 
storytelling
 
a telling of the story of  
 
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 +
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 +
divine aspect of
 +
centered around
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A fair occurred in
 
A festival commemorating  
 
A festival commemorating  
 
Defender was victorious.
 
Defender was victorious.
A fair occurred in
+
Attacker was victorious.
occurred in
+
Attacker was uncontested.
centered around
+
, no losses
A holy period dedicated to
+
, one loss
A performance of
 
divine aspect of
 
 
, all lost
 
, all lost
 
, lost
 
, lost
, one loss
+
The causes of the conflict are debated by scholars and very little is truly known.
  losses
+
  natural aversion to the adversary's inherent association with
, no losses
+
natural aversion to the adversary's worship of
Attacker was victorious.
 
Attacker was uncontested.
 
 
  religious opposition to the adversary's inherent association with  
 
  religious opposition to the adversary's inherent association with  
 
  religious opposition to the adversary's worship of  
 
  religious opposition to the adversary's worship of  
  natural aversion to the adversary's inherent association with
+
  disgust with the adversary's godlessness
  natural aversion to the adversary's worship of  
+
  a family matter
The causes of the conflict are debated by scholars and very little is truly known.
+
The most significant cause of the conflict was
creature
+
One of the most significant causes of the conflict was
unknown
 
occurred.
 
ended.
 
 
  was waged by  
 
  was waged by  
 
began.
 
began.
The most significant cause of the conflict was
+
[LPAGE:HEC:
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+
Unnamed Underworld area
disgust with the adversary's godlessness
 
a family matter
 
event
 
 
Unnamed magma sea area
 
Unnamed magma sea area
 
Unnamed underground area
 
Unnamed underground area
Legends
+
Underworld spire
Unnamed Underworld area
+
Dark tower
[LPAGE:HEC:
 
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Guildhall
+
Counting house
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+
, force
Market
 
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Sewers
 
Structures
 
Historical maps
 
Chronicles by age
 
 
Unnamed
 
Unnamed
 
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Underground regions
Counting house
+
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, force
+
Chronicles by age
Export XML
+
Structures
Exporting!
+
Civilizations and other entities
 +
Codices, scrolls, etc.
 
Historical figures
 
Historical figures
 
Select a category below to begin.
 
Select a category below to begin.
Codices, scrolls, etc.
+
Unknown structure
Civilizations and other entities
+
keep
Regions
+
Unknown group
mead hall
+
Unknown underground area
guildhall
+
Unknown region
temple
+
Unknown book
dark tower
 
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market
 
underworld spire
 
 
Unknown artifact
 
Unknown artifact
 
Unknown site
 
Unknown site
Unknown region
+
Unknown artwork
Unknown book
+
no civilized peoples existed in
Unknown group
+
only simple creatures inhabited
Unknown underground area
 
hospital
 
counting house
 
again
 
 
fantastic creatures were but mere stories told by travelers.
 
fantastic creatures were but mere stories told by travelers.
 
  crumbled completely.
 
  crumbled completely.
no civilized peoples existed in
+
yet
only simple creatures inhabited
+
was a time after civilization had
Unknown artwork
+
various civilized races peopled the world.
  the world.
+
powers fought their final battles.
 +
ancient
 +
the last of the
 +
  ruled the world.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures no longer lived in great numbers.
the last of the  
+
there were still great powers in the world
ruled the world.
+
great powers had returned to the world
powers fought their final battles.
+
the powers of the world were fading
ancient
+
held sway.
was a time after civilization had
+
still
various civilized races peopled the world.
+
living gods and mighty beasts
 
  was the only great power in the world.
 
  was the only great power in the world.
 
again  
 
again  
still
+
yet
living gods and mighty beasts
+
was a time when
the powers of the world were fading
+
were the only great powers in the world.
held sway.
+
was a time when the  
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A ceremony occurred in  
 
A ceremony occurred in  
 
A procession occurred in  
 
A procession occurred in  
attack
+
A competition
A fearsome
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A gladiatory competition
were the only great powers in the world.
+
A wrestling competition
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+
A flying race
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A foot race
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sewers
 
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Unreachable machine node on split
 
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 +
EPOP
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ERA
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HEC
 
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PUS_MAP_DESCRIPTOR
 
ICHOR_MAP_DESCRIPTOR
 
GOO_MAP_DESCRIPTOR
 
CHITIN
 
ANTLER
 
NERVOUS_TISSUE
 
THREAD_PLANT
 
boiling magma
 
SOAP_LEVEL
 
MULTIPLY_VALUE
 
ground amber
 
MEAT_CATEGORY
 
MEAT_NAME
 
EXTRACT_STORAGE
 
BUTCHER_SPECIAL
 
ITEM_REACTION_PRODUCT
 
HARDENS_WITH_WATER
 
BLOCK_NAME
 
MATERIAL_REACTION_PRODUCT
 
 
IF_EXISTS_SET_MELTING_POINT
 
IF_EXISTS_SET_MELTING_POINT
 
IF_EXISTS_SET_BOILING_POINT
 
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_COLDDAM_POINT
+
IF_EXISTS_SET_MAT_FIXED_TEMP
IF_EXISTS_SET_IGNITE_POINT
+
SOLID_DENSITY
 
LIQUID_DENSITY
 
LIQUID_DENSITY
 
MOLAR_MASS
 
MOLAR_MASS
IF_EXISTS_SET_MAT_FIXED_TEMP
+
EXTRACT_STORAGE
SOLID_DENSITY
+
BUTCHER_SPECIAL
COLDDAM_POINT
+
MEAT_CATEGORY
IGNITE_POINT
+
MEAT_NAME
SPEC_HEAT
+
BLOCK_NAME
HEATDAM_POINT
+
HARDENS_WITH_WATER
MAT_FIXED_TEMP
+
SOAP_LEVEL
IF_EXISTS_SET_HEATDAM_POINT
+
MULTIPLY_VALUE
MELTING_POINT
+
boiling magma
BOILING_POINT
+
ground amber
BENDING_YIELD
+
amber paste
BENDING_FRACTURE
+
pressed amber
SHEAR_ELASTICITY
+
ground coral
SHEAR_STRAIN_AT_YIELD
+
coral paste
MAX_EDGE
+
pressed coral
MATERIAL_VALUE
+
ground green glass
BENDING_ELASTICITY
+
green glass paste
BENDING_STRAIN_AT_YIELD
+
pressed green glass
TORSION_YIELD
+
molten green glass
TORSION_FRACTURE
+
boiling green glass
TENSILE_ELASTICITY
+
DARK_GREEN
TENSILE_STRAIN_AT_YIELD
+
ground clear glass
SHEAR_YIELD
+
clear glass paste
SHEAR_FRACTURE
+
pressed clear glass
TORSION_ELASTICITY
+
molten clear glass
TORSION_STRAIN_AT_YIELD
+
boiling clear glass
COMPRESSIVE_YIELD
+
ground crystal glass
COMPRESSIVE_FRACTURE
+
crystal glass paste
IMPACT_ELASTICITY
+
pressed crystal glass
IMPACT_STRAIN_AT_YIELD
+
molten crystal glass
TENSILE_YIELD
+
boiling crystal glass
TENSILE_FRACTURE
+
coal powder
COMPRESSIVE_ELASTICITY
+
coal slush
COMPRESSIVE_STRAIN_AT_YIELD
+
pressed coal
 +
potash slush
 +
pressed potash
 +
DISPLAY_UNGLAZED
 +
YARN
 +
STOCKPILE_THREAD_METAL
 +
IS_METAL
 +
IS_GLASS
 +
CRYSTAL_GLASSABLE
 +
ITEMS_WEAPON
 +
ITEMS_WEAPON_RANGED
 +
ITEMS_ANVIL
 +
ITEMS_AMMO
 +
ITEMS_DIGGER
 +
ITEMS_ARMOR
 +
ITEMS_DELICATE
 +
ITEMS_SIEGE_ENGINE
 +
ITEMS_QUERN
 +
STONE_NAME
 +
IS_GEM
 +
OVERWRITE_SOLID
 +
TEMP_DIET_INFO
 +
POWDER_DYE
 +
ITEM_SYMBOL
 +
DISPLAY_COLOR
 +
BUILD_COLOR
 +
TILE_COLOR
 +
BASIC_COLOR
 +
STATE_COLOR
 
STATE_NAME
 
STATE_NAME
 
STATE_NAME_ADJ
 
STATE_NAME_ADJ
BASIC_COLOR
 
STATE_COLOR
 
IMPACT_YIELD
 
IMPACT_FRACTURE
 
 
STATE_ADJ
 
STATE_ADJ
 
ABSORPTION
 
ABSORPTION
pressed filth
+
IMPACT_YIELD
frozen filth
+
IMPACT_FRACTURE
boiling salt
+
IMPACT_ELASTICITY
boiling filth
+
IMPACT_STRAIN_AT_YIELD
YELLOW
+
COMPRESSIVE_YIELD
frozen filth powder
+
COMPRESSIVE_FRACTURE
filth slush
+
COMPRESSIVE_ELASTICITY
pressed dirt
+
COMPRESSIVE_STRAIN_AT_YIELD
boiling lye
+
TENSILE_YIELD
pressed vomit
+
TENSILE_FRACTURE
molten salt
+
TENSILE_ELASTICITY
pearlash paste
+
TENSILE_STRAIN_AT_YIELD
pressed pearlash
+
TORSION_YIELD
ASH_GLAZE
+
TORSION_FRACTURE
pearlash
+
TORSION_ELASTICITY
lye slush
+
TORSION_STRAIN_AT_YIELD
frozen lye
+
SHEAR_YIELD
frozen lye powder
+
SHEAR_FRACTURE
potash
+
SHEAR_ELASTICITY
potash slush
+
SHEAR_STRAIN_AT_YIELD
pressed coal
+
BENDING_YIELD
ash paste
+
BENDING_FRACTURE
pressed ash
+
BENDING_ELASTICITY
pressed potash
+
BENDING_STRAIN_AT_YIELD
molten crystal glass
+
MAX_EDGE
boiling crystal glass
+
MATERIAL_VALUE
coal powder
+
SPEC_HEAT
coal slush
+
Unrecognized CE_SWELLING token:
molten clear glass
+
CE_HEAL_NERVES
boiling clear glass
+
Unrecognized CE_HEAL_NERVES token:
clear glass paste
+
CE_STOP_BLEEDING
pressed clear glass
+
Unrecognized CE_STOP_BLEEDING token:
crystal glass paste
+
CE_OOZING
pressed crystal glass
+
Unrecognized CE_OOZING token:
crystal glass
+
CE_BRUISING
ground crystal glass
+
Unrecognized CE_BRUISING token:
pressed green glass
+
CE_CLOSE_OPEN_WOUNDS
molten green glass
+
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
ground green glass
+
CE_HEAL_TISSUES
green glass paste
+
Unrecognized CE_HEAL_TISSUES token:
clear glass
+
CE_REGROW_PARTS
ground clear glass
 
boiling green glass
 
DARK_GREEN
 
ground coral
 
amber paste
 
pressed amber
 
green glass
 
coral paste
 
pressed coral
 
 
Unrecognized CE_REGROW_PARTS token:  
 
Unrecognized CE_REGROW_PARTS token:  
 
CE_BLISTERS
 
CE_BLISTERS
Unrecognized CE_HEAL_TISSUES token:  
+
Unrecognized CE_BLISTERS token:  
CE_REGROW_PARTS
+
CE_NUMBNESS
 
Unrecognized CE_NUMBNESS token:  
 
Unrecognized CE_NUMBNESS token:  
 
CE_REDUCE_PARALYSIS
 
CE_REDUCE_PARALYSIS
Unrecognized CE_BLISTERS token:  
+
Unrecognized CE_REDUCE_PARALYSIS token:  
CE_NUMBNESS
+
Unrecognized CE_PARALYSIS token:
Unrecognized CE_OOZING token:  
+
CE_REDUCE_FEVER
CE_BRUISING
+
Unrecognized CE_REDUCE_FEVER token:  
Unrecognized CE_STOP_BLEEDING token:  
+
CE_FEVER
CE_OOZING
+
Unrecognized CE_FEVER token:  
Unrecognized CE_CLOSE_OPEN_WOUNDS token:  
+
CE_BLEEDING
CE_HEAL_TISSUES
+
Unrecognized CE_BLEEDING token:  
Unrecognized CE_BRUISING token:  
+
CE_COUGH_BLOOD
CE_CLOSE_OPEN_WOUNDS
+
Unrecognized CE_COUGH_BLOOD token:  
Unrecognized CE_CURE_INFECTION token:  
+
CE_VOMIT_BLOOD
CE_SWELLING
+
Unrecognized CE_VOMIT_BLOOD token:  
Unrecognized CE_REDUCE_SWELLING token:  
+
CE_REDUCE_NAUSEA
CE_CURE_INFECTION
+
Unrecognized CE_REDUCE_NAUSEA token:
Unrecognized CE_HEAL_NERVES token:  
+
Unrecognized CE_NAUSEA token:  
CE_STOP_BLEEDING
+
CE_UNCONSCIOUSNESS
Unrecognized CE_SWELLING token:  
+
Unrecognized CE_UNCONSCIOUSNESS token:  
CE_HEAL_NERVES
+
CE_NECROSIS
:BP missing body part token
+
Unrecognized CE_NECROSIS token:  
:BP missing tissue token
+
CE_IMPAIR_FUNCTION
:BP missing body part group token
+
Unrecognized CE_IMPAIR_FUNCTION token:  
Unrecognized CE_PAIN token:  
+
CE_DROWSINESS
CE_REDUCE_SWELLING
+
Unrecognized CE_DROWSINESS token:
Unrecognized CE_REDUCE_PAIN token:  
+
CE_REDUCE_DIZZINESS
CE_PAIN
+
Unrecognized CE_REDUCE_DIZZINESS token:  
SYN_AFFECTED_CREATURE
+
Unrecognized CE_DIZZINESS token:
SYN_CLASS
+
CE_SPECIAL_ATTACK_INTERACTION
SYN_AFFECTED_CLASS
+
:INTERACTION missing token
SYN_IMMUNE_CLASS
+
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:  
SYN_CONCENTRATION_ADDED
+
CE_ADD_TAG
CE_REDUCE_PAIN
+
Unsupported CE add tag:
SYN_IDENTIFIER
+
CE_REMOVE_TAG
SYN_IMMUNE_CREATURE
+
Unsupported CE remove tag:
unknown frozen plant paste
+
CE_DISPLAY_TILE
unknown pressed frozen plant substance
+
CAN_BE_HIDDEN
unknown frozen plant substance
+
Unrecognized CE_DISPLAY_TILE token:  
unknown frozen plant powder
+
CE_DISPLAY_NAME
SYNDROME
+
Unrecognized CE_DISPLAY_NAME token:
SYN_NAME
+
CE_FLASH_TILE
unknown plant substance
+
Unrecognized CE_FLASH_TILE token:
unknown boiling plant substance
+
CE_PHYS_ATT_CHANGE
unknown frozen creature powder
+
pressed ash
unknown creature paste
+
ASH_GLAZE
CREATURE_1
+
pearlash paste
unknown frozen creature substance
+
pressed pearlash
unknown boiling creature substance
+
frozen lye
PLANT_1
+
frozen lye powder
unknown pressed frozen creature substance
+
lye slush
unknown creature substance
+
boiling lye
 +
pressed dirt
 +
BROWN
 +
pressed vomit
 +
molten salt
 +
boiling salt
 +
pressed filth
 +
frozen filth
 +
frozen filth powder
 +
filth slush
 +
boiling filth
 +
unknown frozen substance
 +
unknown frozen powder
 
unknown slush
 
unknown slush
 
unknown substance
 
unknown substance
unknown frozen substance
+
unknown boiling substance
unknown frozen powder
 
 
grime paste
 
grime paste
 
pressed grime
 
pressed grime
unknown boiling substance
+
CREATURE_1
SPEED_PERC
+
unknown frozen creature substance
SPEED_ADD
+
unknown frozen creature powder
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
+
unknown creature paste
CE_SPEED_CHANGE
+
unknown pressed frozen creature substance
MAT_TOKEN
+
unknown creature substance
Unrecognized CE_BODY_MAT_INTERACTION token:
+
unknown boiling creature substance
Unrecognized CE_SPEED_CHANGE token:
+
PLANT_1
CE_BODY_MAT_INTERACTION
+
unknown frozen plant substance
CE_BP_APPEARANCE_MODIFIER
+
unknown frozen plant powder
RESERVED_WHOLE_PART
+
unknown frozen plant paste
APPEARANCE_MODIFIER
+
unknown pressed frozen plant substance
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
+
unknown plant substance
CE_MATERIAL_FORCE_MULTIPLIER
+
unknown boiling plant substance
MAT_MULT
+
SYN_NAME
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
+
SYN_AFFECTED_CLASS
Unrecognized CE_FLASH_TILE token:
+
SYN_IMMUNE_CLASS
CE_PHYS_ATT_CHANGE
+
SYN_AFFECTED_CREATURE
Unrecognized CE_DISPLAY_NAME token:
+
SYN_IDENTIFIER
CE_FLASH_TILE
+
SYN_IMMUNE_CREATURE
Unrecognized CE_MENT_ATT_CHANGE token:
+
SYN_CONCENTRATION_ADDED
CE_BODY_APPEARANCE_MODIFIER
+
CE_REDUCE_PAIN
Unrecognized CE_PHYS_ATT_CHANGE token:  
+
SEV
CE_MENT_ATT_CHANGE
+
:BP missing body part group token
CE_REMOVE_TAG
+
:BP missing body part token
Unsupported CE remove tag:
+
:BP missing tissue token
CE_ADD_TAG
+
Unrecognized CE_REDUCE_PAIN token:  
Unsupported CE add tag:
+
Unrecognized CE_PAIN token:  
Unrecognized CE_DISPLAY_TILE token:
+
CE_REDUCE_SWELLING
CE_DISPLAY_NAME
+
Unrecognized CE_REDUCE_SWELLING token:  
CE_DISPLAY_TILE
+
CE_CURE_INFECTION
CAN_BE_HIDDEN
+
Unrecognized CE_CURE_INFECTION token:  
Unrecognized CE_REDUCE_DIZZINESS token:  
+
PEAK
CE_DIZZINESS
 
Unrecognized CE_DROWSINESS token:
 
CE_REDUCE_DIZZINESS
 
:INTERACTION missing token
 
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
 
Unrecognized CE_DIZZINESS token:
 
CE_SPECIAL_ATTACK_INTERACTION
 
Unrecognized CE_UNCONSCIOUSNESS token:
 
CE_NECROSIS
 
Unrecognized CE_NAUSEA token:
 
CE_UNCONSCIOUSNESS
 
Unrecognized CE_IMPAIR_FUNCTION token:  
 
CE_DROWSINESS
 
Unrecognized CE_NECROSIS token:  
 
CE_IMPAIR_FUNCTION
 
Unrecognized CE_COUGH_BLOOD token:  
 
CE_VOMIT_BLOOD
 
Unrecognized CE_BLEEDING token:  
 
CE_COUGH_BLOOD
 
Unrecognized CE_REDUCE_NAUSEA token:
 
CE_NAUSEA
 
Unrecognized CE_VOMIT_BLOOD token:
 
CE_REDUCE_NAUSEA
 
Unrecognized CE_PARALYSIS token:
 
CE_REDUCE_FEVER
 
Unrecognized CE_REDUCE_PARALYSIS token:
 
CE_PARALYSIS
 
Unrecognized CE_FEVER token:
 
CE_BLEEDING
 
Unrecognized CE_REDUCE_FEVER token:
 
CE_FEVER
 
Unrecognized Creature/Caste Token in Body Transformation Effect:
 
Interaction Token not recognized :
 
: Unrecognized Color Token in Material Template:
 
CE_MATERIAL_FORCE_MULTIPLIER:
 
TOUCHABLE
 
DISTURBER_ONLY
 
TARGET
 
LINE_OF_SIGHT
 
 
DWF_STRETCH
 
DWF_STRETCH
 +
feel less pain.
 +
looks less pained.
 +
less swelling.
 +
no longer infected.
 +
recover
 +
recovers
 +
from nerve damage.
 +
less bleeding.
 +
fewer wounds.
 +
fewer damaged tissues.
 +
body parts regrow!
 +
and more regrow!
 +
regrows!
 +
tissues regrow!
 +
and geldables regrow!
 +
less sluggish.
 +
less feverish.
 
  cough
 
  cough
vomit
 
blood.
 
 
  coughs
 
  coughs
 
  up blood.
 
  up blood.
ABRUPT_END
+
less nauseated.
SIZE_DELAYS
+
less dizzy.
ABRUPT
+
: Unrecognized Color Token in Material Template:  
ABRUPT_START
+
Unrecognized Creature/Caste Token in Body Transformation Effect:  
MUSCULAR_ONLY
+
Unrecognized CDI Target Token:  
SIZE_DILUTES
+
TARGET_RANGE
VASCULAR_ONLY
+
LOCATION_HINT
TIME_SINCE_SUCKED_BLOOD
+
ADV_NAME
DRINKING_BLOOD
+
MAX_TARGET_NUMBER
EGG_SPENT
+
WAIT_PERIOD
GROUNDED_ANIMAL_ANGER
+
VERBAL_SPEECH
LOCALIZED
 
RESISTABLE
 
Unrecognized Counter:  
 
ALL_SLOW_EFFORTLESS_GAIT_SPEED
 
PERIODIC
 
FORBIDDEN_CREATURE_CASTE_FLAG
 
HAVE_FAST_EFFORTLESS_GAIT_SPEED
 
ALCOHOLIC
 
MILK_COUNTER
 
COUNTER_TRIGGER
 
Unrecognized CE Token:  
 
CDI token precedes any CAN_DO_INTERACTION tag
 
PERC_ON
 
Unrecognized CE_SKILL_ROLL_ADJUST token:  
 
FORBIDDEN_CREATURE_FLAG
 
CREATURE_CASTE_FLAG
 
SYNDROME_TAG
 
CREATURE_FLAG
 
Unrecognized CE_CHANGE_PERSONALITY token:
 
Unrecognized CE_FEEL_EMOTION token:  
 
CE_CHANGE_PERSONALITY
 
CE_SKILL_ROLL_ADJUST
 
CE_ERRATIC_BEHAVIOR
 
Unrecognized CE_ERRATIC_BEHAVIOR token:
 
CE_CAN_DO_INTERACTION
 
Unrecognized CE_CAN_DO_INTERACTION token:
 
CE_SENSE_CREATURE_CLASS
 
Unrecognized CE_SENSE_CREATURE_CLASS token:
 
CE_FEEL_EMOTION
 
EMOTION
 
CE_BODY_TRANSFORMATION
 
Unrecognized CE_BODY_TRANSFORMATION token:
 
 
CAN_BE_MUTUAL
 
CAN_BE_MUTUAL
 
VERBAL
 
VERBAL
WAIT_PERIOD
 
VERBAL_SPEECH
 
TARGET_VERB
 
BP_REQUIRED
 
 
FREE_ACTION
 
FREE_ACTION
 
VERB_REVERSE
 
VERB_REVERSE
Unrecognized CDI Target Token:  
+
TARGET_VERB
TARGET_RANGE
+
BP_REQUIRED
SELF_ALLOWED
+
Unrecognized CE_PHYS_ATT_CHANGE token:  
SELF_ONLY
+
CE_MENT_ATT_CHANGE
ADV_NAME
+
Unrecognized CE_MENT_ATT_CHANGE token:
MAX_TARGET_NUMBER
+
CE_BODY_APPEARANCE_MODIFIER
LOCATION_HINT
+
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
USAGE_HINT
+
CE_BP_APPEARANCE_MODIFIER
GROWTH_DENSITY
+
RESERVED_WHOLE_PART
GROWTH_HAS_SEED
+
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
HEAVY_BRANCHES_AND_TRUNK
+
CE_MATERIAL_FORCE_MULTIPLIER
DIRECTED_BRANCHES_AND_TRUNK
+
MAT_MULT
NAME_PLURAL
+
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
ALL_NAMES
+
CE_SPEED_CHANGE
GROWTH_PRINT
+
SPEED_PERC
GROWTH_NAME
+
SPEED_ADD
ALL_BRANCHES
+
Unrecognized CE_SPEED_CHANGE token:
BRANCHES_AND_TWIGS
+
CE_BODY_MAT_INTERACTION
SAPLING
+
MAT_TOKEN
ALL_BRANCHES_AND_TRUNK
+
Unrecognized CE_BODY_MAT_INTERACTION token:
LIGHT_BRANCHES_AND_TWIGS
+
CE_SENSE_CREATURE_CLASS
ALL_BRANCHES_AND_TWIGS
+
Unrecognized CE_SENSE_CREATURE_CLASS token:
BRANCHES
+
CE_CAN_DO_INTERACTION
LIGHT_BRANCHES
+
Unrecognized CE_CAN_DO_INTERACTION token:
GROWTH_DROPS_OFF_NO_CLOUD
+
CE_BODY_TRANSFORMATION
GROWTH_HOST_TILE
+
Unrecognized CE_BODY_TRANSFORMATION token:
HEAVY_BRANCHES
+
CE_FEEL_EMOTION
DIRECTED_BRANCHES
+
Unrecognized CE_FEEL_EMOTION token:
Unrecognized Inorganic Material Definition Token:  
+
CE_CHANGE_PERSONALITY
GROWTH
+
FACET
Missing Frequency for Stone Environment Spec:  
+
Unrecognized CE_CHANGE_PERSONALITY token:  
GROWTH_TIMING
+
CE_ERRATIC_BEHAVIOR
GROWTH_DROPS_OFF
+
Unrecognized CE_ERRATIC_BEHAVIOR token:  
GROWTH_ITEM
+
CE_SKILL_ROLL_ADJUST
GROWTH_TRUNK_HEIGHT_PERC
+
PERC_ON
IGNEOUS_ALL
+
Unrecognized CE_SKILL_ROLL_ADJUST token:
ALLUVIAL
+
CDI token precedes any CAN_DO_INTERACTION tag
Missing Frequency for Stone Environment:
+
FORBIDDEN_CREATURE_CASTE_FLAG
ALL_STONE
+
HAVE_FAST_EFFORTLESS_GAIT_SPEED
Missing Stone Environment Spec Token:
+
ALL_SLOW_EFFORTLESS_GAIT_SPEED
Missing Stone Environment Spec Inclusion Type Token:
+
PERIODIC
Unrecognized Stone Environment Token:  
+
COUNTER_TRIGGER
ENVIRONMENT_SPEC
+
Unrecognized CE Token:  
SEDIMENTARY_OCEAN_DEEP
+
ALCOHOLIC
IGNEOUS_INTRUSIVE
+
MILK_COUNTER
SOIL_SAND
+
EGG_SPENT
SEDIMENTARY_OCEAN_SHALLOW
+
GROUNDED_ANIMAL_ANGER
Missing Stone Environment Token:
+
TIME_SINCE_SUCKED_BLOOD
Missing Stone Environment Inclusion Type Token:  
+
DRINKING_BLOOD
IGNEOUS_EXTRUSIVE
+
Unrecognized Counter:  
ENVIRONMENT
+
PROB
DEEP_SURFACE
+
ABRUPT
AQUIFER
+
ABRUPT_START
DIVINE
+
ABRUPT_END
THREAD_METAL
 
SOIL_OCEAN
 
METAMORPHIC
 
SEDIMENTARY
 
 
CUT_INORGANIC
 
CUT_INORGANIC
 
SELECT_INORGANIC
 
SELECT_INORGANIC
#NAAM?
 
SPECIAL
 
DEEP_SPECIAL
 
 
: Could not locate material template  
 
: Could not locate material template  
 
WAFERS
 
WAFERS
DEAD_SHRUB_COLOR
+
DEEP_SPECIAL
BASIC_MAT
+
DIVINE
DEAD_PICKED_COLOR
+
MYTHICAL_SUBSTANCE
SHRUB_COLOR
+
DEEP_SURFACE
TWIGS_SIDE_BRANCHES
+
AQUIFER
TWIGS_ABOVE_BRANCHES
+
MAX_TRUNK_DIAMETER
SHRUB_DROWN_LEVEL
+
TRUNK_WIDTH_PERIOD
GRASS_COLORS
+
CAP_PERIOD
TREE_HAS_MUSHROOM_CAP
+
CAP_RADIUS
ALT_PERIOD
+
ROOT_DENSITY
ALT_GRASS_TILES
+
ROOT_RADIUS
CLUSTERSIZE
+
STANDARD_TILE_NAMES
PICKED_COLOR
+
roots
SHRUB_TILE
 
DEAD_SHRUB_TILE
 
SAPLING_DROWN_LEVEL
 
TREE_DROWN_LEVEL
 
SAPLING_COLOR
 
DEAD_SAPLING_COLOR
 
DEAD_PICKED_TILE
 
GRASS_TILES
 
GROWDUR
 
PICKED_TILE
 
TREE_TILE
 
DEAD_TREE_TILE
 
TWIGS_NAME
 
TREE_COLOR
 
DEAD_TREE_COLOR
 
SAPLING_TILE
 
DEAD_SAPLING_TILE
 
ROOTS_NAME
 
BRANCHES_NAME
 
 
TRUNK_NAME
 
TRUNK_NAME
 
ROOT_NAME
 
ROOT_NAME
 +
ROOTS_NAME
 +
LIGHT_BRANCHES_NAME
 +
DIRECTED_BRANCHES_NAME
 
HEAVY_BRANCHES_NAME
 
HEAVY_BRANCHES_NAME
 
CAP_NAME
 
CAP_NAME
LIGHT_BRANCHES_NAME
+
TWIGS_NAME
DIRECTED_BRANCHES_NAME
+
GRASS
trunk
+
DEAD_TREE_TILE
roots
+
DEAD_SAPLING_TILE
ROOT_RADIUS
+
DEAD_TREE_COLOR
STANDARD_TILE_NAMES
+
DEAD_SAPLING_COLOR
twigs
+
SAPLING_DROWN_LEVEL
branches
+
TREE_DROWN_LEVEL
thick
+
GROWDUR
TRUNK_BRANCHING
+
DEAD_PICKED_TILE
MAX_TRUNK_DIAMETER
+
ALT_PERIOD
LIGHT_BRANCH_RADIUS
+
ALT_GRASS_TILES
BRANCH_RADIUS
+
GRASS_COLORS
CAP_RADIUS
+
TREE_HAS_MUSHROOM_CAP
ROOT_DENSITY
+
DEAD_SHRUB_TILE
TRUNK_WIDTH_PERIOD
+
CLUSTERSIZE
CAP_PERIOD
+
DEAD_PICKED_COLOR
DIRECTED_BRANCH_DENSITY
+
DEAD_SHRUB_COLOR
BRANCH_DENSITY
+
BASIC_MAT
TRUNK_PERIOD
+
SHRUB_DROWN_LEVEL
HEAVY_BRANCH_DENSITY
+
TWIGS_SIDE_BRANCHES
HEAVY_BRANCH_RADIUS
+
TWIGS_ABOVE_BRANCHES
DIRECTED_BRANCH_RADIUS
+
TWIGS_BELOW_BRANCHES
LIGHT_BRANCH_DENSITY
+
TWIGS_SIDE_HEAVY_BRANCHES
MAX_TRUNK_HEIGHT
 
[OBJECT:INORGANIC]
 
[INORGANIC:
 
Ore of
 
inorganic_generated
 
[PLANT:
 
plant_generated
 
[OBJECT:PLANT]
 
: Thread Metal Ore Not Found, Token -
 
: Environment Spec Stone Not Found, Token -
 
SELECT_PLANT
 
: Smelt Ore Not Found, Token -
 
strands
 
Sharp blades
 
Extract
 
EXTRACT_BARREL
 
EXTRACT_STILL_VIAL
 
EXTRACT_VIAL
 
#NAAM?
 
CUT_PLANT
 
Unrecognized Plant Token:
 
 
TWIGS_ABOVE_HEAVY_BRANCHES
 
TWIGS_ABOVE_HEAVY_BRANCHES
 
TWIGS_BELOW_HEAVY_BRANCHES
 
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_BELOW_BRANCHES
 
TWIGS_SIDE_HEAVY_BRANCHES
 
TWIGS_BELOW_TRUNK
 
 
TWIGS_SIDE_TRUNK
 
TWIGS_SIDE_TRUNK
 
TWIGS_ABOVE_TRUNK
 
TWIGS_ABOVE_TRUNK
Failed to find vanilla buildings header.
+
TWIGS_BELOW_TRUNK
data/vanilla/vanilla_buildings/
+
SEED
data/vanilla/vanilla_buildings/info.txt
+
EXTRACT_STILL_VIAL
Failed to find vanilla items header.
+
EXTRACT_VIAL
data/vanilla/vanilla_creatures/info.txt
+
EXTRACT_BARREL
Failed to find vanilla bodies header.
+
METAMORPHIC
data/vanilla/vanilla_bodies/
+
SEDIMENTARY
data/vanilla/vanilla_bodies/info.txt
+
SOIL_OCEAN
data/vanilla/vanilla_plants/info.txt
+
SOIL_SAND
Failed to find vanilla environment header.
+
SEDIMENTARY_OCEAN_SHALLOW
data/vanilla/vanilla_environment/
+
SEDIMENTARY_OCEAN_DEEP
data/vanilla/vanilla_environment/info.txt
+
IGNEOUS_INTRUSIVE
data/vanilla/vanilla_items/
+
IGNEOUS_EXTRUSIVE
data/vanilla/vanilla_items/info.txt
+
ENVIRONMENT
Failed to find vanilla plants header.
+
Missing Stone Environment Token:
data/vanilla/vanilla_plants/
+
Missing Stone Environment Inclusion Type Token:
data/vanilla/vanilla_descriptors/
+
Missing Frequency for Stone Environment:
data/vanilla/vanilla_descriptors/info.txt
+
ALL_STONE
Failed to find vanilla languages header.
+
IGNEOUS_ALL
data/vanilla/vanilla_languages/
+
ALLUVIAL
Failed to find vanilla materials header.
+
Unrecognized Stone Environment Token:
data/vanilla/vanilla_materials/
+
ENVIRONMENT_SPEC
data/vanilla/vanilla_materials/info.txt
+
Missing Stone Environment Spec Token:  
Failed to find vanilla descriptors header.
+
Missing Stone Environment Spec Inclusion Type Token:  
).  Using the first encountered:  
+
Missing Frequency for Stone Environment Spec:  
Two uninstalled mods have the same id and numeric version:  
+
Unrecognized Inorganic Material Definition Token:  
Two installed mods have the same id and numeric version:  
+
SELECT_GROWTH
Unrecognized mod info token:  
+
GROWTH_ITEM
data/vanilla/vanilla_languages/info.txt
+
GROWTH_TRUNK_HEIGHT_PERC
Failed to find vanilla text header.
+
GROWTH_TIMING
data/vanilla/vanilla_text/
+
GROWTH_DROPS_OFF
data/vanilla/vanilla_text/info.txt
+
GROWTH_DROPS_OFF_NO_CLOUD
STEAM_DESCRIPTION
+
GROWTH_HOST_TILE
STEAM_TITLE
+
LIGHT_BRANCHES
STEAM_FILE_ID
+
DIRECTED_BRANCHES
CONFLICTS_WITH_ID
+
ALL_BRANCHES
STEAM_CHANGELOG
+
LIGHT_BRANCHES_AND_TWIGS
STEAM_METADATA
+
ALL_BRANCHES_AND_TWIGS
STEAM_KEY_VALUE_TAG
+
SAPLING
STEAM_TAG
+
ALL_BRANCHES_AND_TRUNK
REQUIRES_ID
+
HEAVY_BRANCHES_AND_TRUNK
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
+
DIRECTED_BRANCHES_AND_TRUNK
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
+
GROWTH_DENSITY
EARLIEST_COMPATIBLE_NUMERIC_VERSION
+
GROWTH_HAS_SEED
REQUIRES_ID_AFTER_ME
+
GROWTH_PRINT
REQUIRES_ID_BEFORE_ME
+
GROWTH_NAME
has characters that can't be used in filename.
+
NAME_PLURAL
Identifier
+
ALL_NAMES
skipped: identifier cannot start with 'classic'.
+
TRUNK_PERIOD
skipped: identifier cannot start with 'vanilla'.
+
HEAVY_BRANCH_DENSITY
DISPLAYED_VERSION
+
DIRECTED_BRANCH_DENSITY
NUMERIC_VERSION
+
LIGHT_BRANCH_DENSITY
has characters that can't be used in filename.  Loading without these characters.
+
MAX_TRUNK_HEIGHT
Mod identifier
+
HEAVY_BRANCH_RADIUS
info.txt
+
DIRECTED_BRANCH_RADIUS
mods/*.zip
+
LIGHT_BRANCH_RADIUS
mods/*
+
TRUNK_BRANCHING
couldn't create directory %s
+
Unrecognized Plant Token:  
Error allocating memory
+
CUT_PLANT
data/vanilla/vanilla_music/info.txt
+
SELECT_PLANT
Failed to find vanilla interface header.
+
: Smelt Ore Not Found, Token -
data/vanilla/vanilla_interface/
+
: Thread Metal Ore Not Found, Token -
data/vanilla/vanilla_interface/info.txt
+
: Environment Spec Stone Not Found, Token -
/info.txt
+
Sharp blades
data/installed_mods/*
+
Extract
Failed to find vanilla music header.
+
inorganic_generated
data/vanilla/vanilla_music/
+
[OBJECT:INORGANIC]
data/vanilla/vanilla_creatures_graphics/info.txt
+
plant_generated
Failed to find vanilla buildings graphics header.
+
[OBJECT:PLANT]
 +
Failed to find vanilla reactions header.
 +
data/vanilla/vanilla_reactions/
 +
data/vanilla/vanilla_interactions/
 +
data/vanilla/vanilla_descriptors_graphics/info.txt
 +
Failed to find vanilla interactions header.
 +
data/vanilla/vanilla_plants_graphics/info.txt
 +
Failed to find vanilla descriptors graphics header.
 +
data/vanilla/vanilla_items_graphics/info.txt
 +
Failed to find vanilla plants graphics header.
 
data/vanilla/vanilla_buildings_graphics/info.txt
 
data/vanilla/vanilla_buildings_graphics/info.txt
 
Failed to find vanilla items graphics header.
 
Failed to find vanilla items graphics header.
 +
Failed to find vanilla buildings graphics header.
 +
Failed to find vanilla creatures graphics header.
 +
data/vanilla/vanilla_world_map/info.txt
 +
Failed to find vanilla interactions graphics header.
 
Failed to find vanilla world map header.
 
Failed to find vanilla world map header.
 
data/vanilla/vanilla_world_map/
 
data/vanilla/vanilla_world_map/
data/vanilla/vanilla_world_map/info.txt
+
data/vanilla/vanilla_interface/
Failed to find vanilla creatures graphics header.
+
data/vanilla/vanilla_music/info.txt
data/vanilla/vanilla_descriptors_graphics/info.txt
+
Failed to find vanilla interface header.
Failed to find vanilla interactions header.
+
Failed to find vanilla music header.
data/vanilla/vanilla_interactions/
+
data/vanilla/vanilla_music/
data/vanilla/vanilla_interactions/info.txt
+
/info.txt
data/vanilla/vanilla_items_graphics/info.txt
+
data/installed_mods/*
Failed to find vanilla plants graphics header.
+
mods/*.zip
data/vanilla/vanilla_plants_graphics/info.txt
+
skipped: identifier cannot start with 'classic'.
Failed to find vanilla descriptors graphics header.
+
skipped: identifier cannot start with 'vanilla'.
 +
has characters that can't be used in filename.  Loading without these characters.
 +
DISPLAYED_VERSION
 +
NUMERIC_VERSION
 +
EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION!
 +
EARLIEST_COMPATIBLE_NUMERIC_VERSION
 +
REQUIRES_ID
 +
EARLIEST_COMPATIBLE_DISPLAYED_VERSION
 +
has characters that can't be used in filename.
 +
REQUIRES_ID_AFTER_ME
 +
REQUIRES_ID_BEFORE_ME
 +
STEAM_FILE_ID
 +
CONFLICTS_WITH_ID
 +
STEAM_DESCRIPTION
 +
STEAM_TITLE
 +
STEAM_KEY_VALUE_TAG
 +
STEAM_TAG
 +
STEAM_CHANGELOG
 +
STEAM_METADATA
 +
Two installed mods have the same id and numeric version:
 +
).  Using the first encountered:
 +
Two uninstalled mods have the same id and numeric version:
 +
data/vanilla/vanilla_text/
 +
data/vanilla/vanilla_text/info.txt
 +
Failed to find vanilla text header.
 +
Failed to find vanilla languages header.
 +
data/vanilla/vanilla_languages/
 +
data/vanilla/vanilla_descriptors/
 +
data/vanilla/vanilla_descriptors/info.txt
 +
Failed to find vanilla descriptors header.
 +
Failed to find vanilla materials header.
 +
data/vanilla/vanilla_materials/
 +
data/vanilla/vanilla_environment/
 +
data/vanilla/vanilla_environment/info.txt
 +
Failed to find vanilla environment header.
 +
Failed to find vanilla plants header.
 +
data/vanilla/vanilla_plants/
 +
data/vanilla/vanilla_items/
 +
data/vanilla/vanilla_items/info.txt
 +
Failed to find vanilla items header.
 +
Failed to find vanilla buildings header.
 +
data/vanilla/vanilla_buildings/
 +
data/vanilla/vanilla_bodies/
 +
data/vanilla/vanilla_bodies/info.txt
 +
data/vanilla/vanilla_creatures/info.txt
 +
Failed to find vanilla bodies header.
 +
Failed to find vanilla creatures header.
 +
data/vanilla/vanilla_creatures/
 
data/vanilla/vanilla_entities/
 
data/vanilla/vanilla_entities/
 
data/vanilla/vanilla_entities/info.txt
 
data/vanilla/vanilla_entities/info.txt
Failed to find vanilla creatures header.
 
data/vanilla/vanilla_creatures/
 
Failed to find vanilla reactions header.
 
data/vanilla/vanilla_reactions/
 
 
data/vanilla/vanilla_reactions/info.txt
 
data/vanilla/vanilla_reactions/info.txt
 
Failed to find vanilla entities header.
 
Failed to find vanilla entities header.
<invalid goal>
+
couldn't create directory %s
 +
Error allocating memory
 +
has become entangled in a hidden web!
 +
path moved off track
 +
path not closed, attempting fix
 +
has claimed a
 +
Your mason has defaced a
 +
has begun a mysterious construction!
 +
Your engraver has carved a track through a
 +
toppled
 
<invalid start>  
 
<invalid start>  
 
<same square>  
 
<same square>  
  has dyed a masterpiece!
+
  ->
:Station
+
<invalid goal>
 
:Path Goal  
 
:Path Goal  
 
: Id #
 
: Id #
Your mason has defaced a
+
  push
has begun a mysterious construction!
+
:Station
  has claimed a
+
  past you, interrupting your action.
path not closed, attempting to follow
+
  pushes
loop path fail:  
 
  toppled
 
destroyed
 
Your engraver has carved a track through a
 
path moved off track
 
path not closed, attempting fix
 
  has become entangled in a hidden web!
 
Insufficient resources were available to use additional parallelism.
 
You chop down the
 
have been cursed
 
has been cursed
 
 
  has cooked a masterpiece!
 
  has cooked a masterpiece!
ANOTHER_YEAR_CARD_3
+
has dyed a masterpiece!
ANOTHER_YEAR_CARD_2
+
CUT_MUSIC
ANOTHER_YEAR_CARD_1
+
*** Error(s) finalizing the music
FIRST_YEAR_CARD_4
+
SELECT_MUSIC
STRIKE_THE_EARTH_CARD_2
+
KOGANUSAN
STRIKE_THE_EARTH_CARD_1
+
DEATH_SPIRAL
ANOTHER_YEAR_CARD_5
+
EXPANSIVE_CAVERN
ANOTHER_YEAR_CARD_4
+
FORGOTTEN_BEAST
VILE_FORCE_OF_DARKNESS_CARD_4
+
HILL_DWARF
VILE_FORCE_OF_DARKNESS_CARD_3
+
VILE_FORCE_OF_DARKNESS
VILE_FORCE_OF_DARKNESS_CARD_2
+
DRINK_AND_INDUSTRY
VILE_FORCE_OF_DARKNESS_CARD_1
+
ANOTHER_YEAR
FIRST_YEAR_CARD_3
+
FIRST_YEAR
FIRST_YEAR_CARD_2
+
WINTER_ENTOMBS_YOU
FIRST_YEAR_CARD_1
+
STRIKE_THE_EARTH
VILE_FORCE_OF_DARKNESS_CARD_5
+
STRIKE_IT_AGAIN
FORGOTTEN_BEAST_CARD_1
+
CRAFTSDWARFSHIP
 +
THE_CAPITAL
 +
BEYOND_THE_GATES
 +
LIFE_OF_ADVENTURE
 +
INTO_THE_PITS
 +
HAMLET_MEMOIRS
 +
CANNIBAL
 +
PONY_RIDER
 +
EXPANSIVE_CAVERN_CARD_1
 +
LOSING_IS_FUN
 +
EXPANSIVE_CAVERN_CARD_3
 +
EXPANSIVE_CAVERN_CARD_2
 +
HILL_DWARF_CARD_1
 +
EXPANSIVE_CAVERN_CARD_4
 +
HILL_DWARF_CARD_3
 +
HILL_DWARF_CARD_2
 
HILL_DWARF_CARD_5
 
HILL_DWARF_CARD_5
 
HILL_DWARF_CARD_4
 
HILL_DWARF_CARD_4
HILL_DWARF_CARD_3
+
FORGOTTEN_BEAST_CARD_2
FORGOTTEN_BEAST_CARD_5
+
FORGOTTEN_BEAST_CARD_1
 
FORGOTTEN_BEAST_CARD_4
 
FORGOTTEN_BEAST_CARD_4
 
FORGOTTEN_BEAST_CARD_3
 
FORGOTTEN_BEAST_CARD_3
FORGOTTEN_BEAST_CARD_2
+
FORGOTTEN_BEAST_CARD_5
EXPANSIVE_CAVERN_CARD_2
+
VILE_FORCE_OF_DARKNESS_CARD_3
EXPANSIVE_CAVERN_CARD_1
+
VILE_FORCE_OF_DARKNESS_CARD_2
CRAFTSDWARFSHIP
+
VILE_FORCE_OF_DARKNESS_CARD_4
WINTER_ENTOMBS_YOU
+
FIRST_YEAR_CARD_2
HILL_DWARF_CARD_2
+
FIRST_YEAR_CARD_3
HILL_DWARF_CARD_1
+
ANOTHER_YEAR_CARD_2
EXPANSIVE_CAVERN_CARD_4
+
STRIKE_THE_EARTH_CARD_1
EXPANSIVE_CAVERN_CARD_3
+
STRIKE_THE_EARTH_CARD_3
DRINK_AND_INDUSTRY
+
STRIKE_THE_EARTH_CARD_4
FORGOTTEN_BEAST
+
WINTER_ENTOMBS_YOU_CARD_3
HILL_DWARF
+
WINTER_ENTOMBS_YOU_CARD_4
DEATH_SPIRAL
+
CRAFTSDWARFSHIP_CARD_3
STRIKE_THE_EARTH
 
ANOTHER_YEAR
 
FIRST_YEAR
 
VILE_FORCE_OF_DARKNESS
 
*** Error(s) finalizing the music
 
SELECT_MUSIC
 
CUT_MUSIC
 
EXPANSIVE_CAVERN
 
KOGANUSAN
 
#NAAM?
 
Unrecognized Music Token:
 
Card unrecognized:
 
Song file unrecognized:
 
LOST_FORT
 
Unrecognized Music Event Token:
 
Unrecognized Music Context Token:
 
Unrecognized Music Frequency Token:
 
MEGABEAST_ATTACK
 
FIRST_CAVERN_OPENED
 
SECOND_YEAR_PLUS
 
CAVERNS_OPENED
 
JUST_EMBARKED
 
TAVERN_DANCE_PRESENT
 
TAVERN_MUSIC_PRESENT
 
FORGOTTEN_BEAST_ATTACK
 
MOUNTAINHOME_CARD_1
 
 
CRAFTSDWARFSHIP_CARD_5
 
CRAFTSDWARFSHIP_CARD_5
 
CRAFTSDWARFSHIP_CARD_4
 
CRAFTSDWARFSHIP_CARD_4
CRAFTSDWARFSHIP_CARD_3
+
MOUNTAINHOME_CARD_1
MOUNTAINHOME_CARD_5
 
 
MOUNTAINHOME_CARD_4
 
MOUNTAINHOME_CARD_4
 
MOUNTAINHOME_CARD_3
 
MOUNTAINHOME_CARD_3
MOUNTAINHOME_CARD_2
+
MOUNTAINHOME_CARD_5
WINTER_ENTOMBS_YOU_CARD_2
+
FIRST_CAVERN_OPENED
WINTER_ENTOMBS_YOU_CARD_1
+
FORGOTTEN_BEAST_ATTACK
STRIKE_THE_EARTH_CARD_4
+
MEGABEAST_ATTACK
STRIKE_THE_EARTH_CARD_3
+
TAVERN_DANCE_PRESENT
CRAFTSDWARFSHIP_CARD_2
+
TAVERN_MUSIC_PRESENT
CRAFTSDWARFSHIP_CARD_1
+
LOST_FORT
WINTER_ENTOMBS_YOU_CARD_4
+
JUST_EMBARKED
WINTER_ENTOMBS_YOU_CARD_3
+
FIRST_GHOST
 +
FORT_LEVEL
 +
CARD
 +
Song file unrecognized:
 +
Unrecognized Music Frequency Token:
 +
Card unrecognized:
 +
Unrecognized Music Context Token:
 +
Unrecognized Music Token:
 +
Unrecognized Music Event Token:
 +
form of music used for entertainment
 +
form of music used to commemorate important events
 +
form of music used during marches and military engagements
 +
directed toward the worship of
 +
The form guides musicians during improvised performances. 
 +
The rules of the form are applied by composers to produce individual pieces of music which can be performed. 
 +
speaker
 +
recites
 +
nonsensical words and sounds
 +
any composition of
 +
music is played on
 +
while the
 +
al voices join in melody and counterpoint, harmony and rhythm
 +
The music
 +
al voices cover melody, harmony and rhythm
 +
al voices bring melody, counterpoint and rhythm
 +
The musical voices
 +
is melody and rhythm without harmony
 +
bring melody and counterpoint
 +
join in melody, counterpoint and harmony
 +
are joined in melody
 +
bring melody with harmony
 +
The entire performance
 +
The musical voices are purely rhythmic
 +
stress the rhythm
 
be bright
 
be bright
 
be stately
 
be stately
stress the rhythm
+
be made with skill
should
+
be lively
 
be spirited
 
be spirited
 
be vigorous
 
be vigorous
be made with skill
+
be fiery
be lively
+
be delicate
bring melody and counterpoint
+
be made with feeling
join in melody, counterpoint and harmony
+
bring a sense of motion
The musical voices
+
be passionate
  is melody and rhythm without harmony
+
feel agitated
The entire performance
+
be broad
The musical voices are purely rhythmic
+
sparkle
are joined in melody
+
be strong
bring melody with harmony
+
be made sweetly
music is played on
+
The music repeats for as long as necessary. 
while the
+
The music is broadly layered with chords spanning the range.  
nonsensical words and sounds
+
without preference for a scale
  any composition of
+
It is performed
al voices cover melody, harmony and rhythm
+
using the
al voices bring melody, counterpoint and rhythm
+
free rhythm
al voices join in melody and counterpoint, harmony and rhythm
+
and in
The music
+
Throughout, when possible, performers are to
speaker
+
Throughout, when possible, composers and performers are to
singer
+
use grace notes
The form guides musicians during improvised performances.  
+
glide from note to note
The rules of the form are applied by composers to produce individual pieces of music which can be performed.  
+
make trills
  the words of
+
use mordents
recites
+
locally improvise
recite
+
play rapid runs
chanter
+
add fills
form of music used for entertainment
+
syncopate
directed toward the worship of
+
modulate frequently
devotional form of music
+
alternate tension and repose
form of music used to commemorate important events
+
play staccato
form of music used during marches and military engagements
+
play arpeggios
fade into silence
+
freely adjust the beats
become softer and softer
+
play legato
become louder and louder
+
match notes and syllables
be very loud
+
spread syllables over many notes
mid-length phrases
+
  or composing
short phrases
+
From beginning to end, when improvising
The melody and counterpoint both have
+
, artists should
start loud then be immediately soft
+
sometimes
be very soft
+
include a
be in whispered undertones
+
falling-rising
, and it is to
+
rising-falling
be loud
+
sharpened
be moderately loud
+
  melody pattern
be moderately soft
+
on the rise
be soft
+
degree
is at a hurried pace
+
  as well as
is consistently slowing
+
  on the fall
slows and broadens
+
glides
accelerates as it proceeds
+
always
becomes frenzied as it proceeds
+
Each
becomes calmer as the end is approached
+
does the counterpoint melody
slows down and dies away as it draws to a close
+
does the main melody
gradually slows as it comes to an end
+
provides the rhythm
is moderately paced
+
does harmony
is at a walking pace
+
perform with feeling
is slow
+
perform with skill
is very slow
+
perform expressively
is extremely fast
+
perform sweetly
is very fast
+
perform with a light touch
is fast
+
build as the performance proceeds
is moderately fast
+
glides from note to note
 +
is to
 +
be forceful
 +
be energetic
 +
be made expressively
 +
feel heroic
 +
be joyful
 +
feel furious
 +
be merry
 +
be grand
 +
build as it proceeds
 +
be graceful
 +
be melancholic
 +
evoke tears
 +
be made with a light touch
 +
feel mournful
 +
feel mysterious
 +
feel heavy
 
feel playful
 
feel playful
 
be jumpy
 
be jumpy
feel mysterious
+
feel calm
feel heavy
+
feel tender
 
is at a free tempo
 
is at a free tempo
 
be triumphant
 
be triumphant
feel calm
+
is slow
feel tender
+
is very slow
build as it proceeds
+
is moderately paced
be graceful
+
is at a walking pace
be merry
+
is fast
be grand
+
is moderately fast
be made with a light touch
+
is extremely fast
feel mournful
+
is very fast
be melancholic
+
slows and broadens
evoke tears
+
accelerates as it proceeds
be forceful
+
is at a hurried pace
be energetic
+
is consistently slowing
be strong
+
slows down and dies away as it draws to a close
be made sweetly
+
gradually slows as it comes to an end
be joyful
+
becomes frenzied as it proceeds
feel furious
+
becomes calmer as the end is approached
be made expressively
+
, and it is to
feel heroic
+
be very soft
be made with feeling
+
be in whispered undertones
bring a sense of motion
+
be moderately soft
be fiery
+
be soft
be delicate
+
be loud
be broad
+
be moderately loud
sparkle
+
become louder and louder
be passionate
+
be very loud
feel agitated
+
fade into silence
legato
+
become softer and softer
staccato
+
The melody and counterpoint both have
arpeggios
+
start loud then be immediately soft
rapid runs
+
mid-length phrases
does the counterpoint melody
+
short phrases
does the main melody
+
phrases of varied length
always
+
long phrases
as well as
 
on the fall
 
on the rise
 
degree
 
trills
 
mordents
 
grace notes
 
glides
 
rising
 
include a  
 
sometimes
 
sharpened
 
melody pattern
 
falling-rising
 
rising-falling
 
match notes and syllables
 
spread syllables over many notes
 
freely adjust the beats
 
play legato
 
always
 
, artists should
 
or composing
 
From beginning to end, when improvising
 
add fills
 
syncopate
 
locally improvise
 
play rapid runs
 
play staccato
 
play arpeggios
 
modulate frequently
 
alternate tension and repose
 
Throughout, when possible, performers are to
 
Throughout, when possible, composers and performers are to
 
free rhythm
 
and in
 
make trills
 
use mordents
 
use grace notes
 
glide from note to note
 
The music repeats for as long as necessary. 
 
The music is broadly layered with chords spanning the range. 
 
Pitches are densely packed in clusters as music moves from chord to chord. 
 
Chords, seldom-used, are sparse -- intervals and single pitches are favored. 
 
scale
 
using the
 
without preference for a scale
 
It is performed
 
 
, while the counterpoint has  
 
, while the counterpoint has  
 
The melody has  
 
The melody has  
phrases of varied length
+
The counterpoint melody has
long phrases
+
throughout the form. 
 
Never more than an interval sounds at once.   
 
Never more than an interval sounds at once.   
 
Only one pitch is ever played at a time.   
 
Only one pitch is ever played at a time.   
The counterpoint melody has
+
Pitches are densely packed in clusters as music moves from chord to chord.   
throughout the form.   
+
Chords, seldom-used, are sparse -- intervals and single pitches are favored.  
  up to
+
is half the tempo of the last passage
repeated
+
is twice the tempo of the last passage
all repeated
+
is slower than the last passage
possibly
+
moves more quickly than the last passage
series of variations
+
resumes the original tempo
simple passage
+
resumes the previous tempo
Each of the  
+
each of the  
  times
+
covers its entire range
  bridge-passage
+
  register
  finale
+
  in the melody and counterpoint
  chorus
+
covers its entire range from the
  series of variations
+
  in the melody. 
  theme
+
  in the melody, while the counterpoint has
  second
+
Only one pitch is ever played at a time in this passage.  
  first
+
  in the counterpoint melody. 
  introduction
+
This passage typically has some sparse chords.  
  passage
+
This passage features only melodic tones and intervals.  
  unrelated
+
This passage is richly layered with full chords making use of the available range.  
  brief
+
Chords are packed close together in dense clusters in this passage.  
verse
+
  should be composed and performed using
synthesis
+
locally improvisation
recapitulation
+
  should be performed using
exposition
+
syncopation
  has the following structure:
+
frequent modulation
  has a simple structure:
+
alternation between tension and repose
The voice uses its entire range from the  
+
melismatic phrasing
voice ranges from the  
+
free adjustment of the beats
  lengthy
+
syllabic phrasing
another
+
  notes spaced evenly throughout the octave.  
an additional
+
Scales are constructed from  
  has a well-defined multi-passage structure:
+
In quartertones, their spacing is roughly
The voice ranges from the  
+
notes dividing the octave. 
The voice uses its entire range.   
+
Scales are conceived of as two chords built using a division of the perfect fourth interval into
register.   
+
, where 1 is the tonic, O marks the octave and x marks other notes.  
middle
+
The tonic note is fixed only at the time of performance. 
voice uses its entire range.   
+
notes. 
The voice is confined to the  
+
Every note is named.  
  register to the  
+
The tonic note is a fixed tone passed from teacher to student. 
 +
Preferred notes in the fundamental scale are named. 
 +
A single note in the fundamental scale is named.   
 +
After a scale is constructed, the root note of chords are named.   
 +
After a scale is constructed, notes are named according to degree.   
 +
The names are
 +
It is called
 +
As always, the  
 +
spoken
 +
hexatonic
 +
pentatonic
 +
scale is
 +
heptatonic
 +
thought of as joined chords spanning a perfect fifth and a perfect fourth
 +
constructed by selection of degrees from the fundamental scale. The degrees selected are
 +
thought of as two disjoint chords spanning a tritone and a perfect fourth
 +
thought of as two disjoint chords spanning a perfect fifth and a major third
 +
thought of as two disjoint chords spanning two perfect fourths
 +
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
 +
uses mordents
 +
uses grace notes
 +
plays rapid runs
 +
makes trills
 +
syncopates
 +
locally improvises
 +
modulates frequently
 +
adds fills
 
plays staccato
 
plays staccato
 
plays arpeggios
 
plays arpeggios
modulates frequently
+
spreads syllables over many notes
adds fills
+
plays legato
 
The voice stays in the  
 
The voice stays in the  
 
matches notes and syllables
 
matches notes and syllables
spreads syllables over many notes
+
  register.   
plays legato
+
middle
uses mordents
+
The voice ranges from the  
uses grace notes
+
The voice uses its entire range.   
glides from note to note
+
The voice is confined to the  
is to
+
  register to the  
syncopates
+
  voice uses its entire range.   
locally improvises
+
The voice uses its entire range from the
plays rapid runs
+
  has the following structure:
makes trills
+
  has a simple structure:
perform with feeling
+
an additional
perform with skill
+
  has a well-defined multi-passage structure:
provides the rhythm
+
  lengthy
does harmony
+
another
perform with a light touch
+
  unrelated
build as the performance proceeds
+
  brief
perform expressively
+
  second
perform sweetly
+
all repeated
After a scale is constructed, the root note of chords are named.  
+
possibly
After a scale is constructed, notes are named according to degree.   
+
  up to  
Preferred notes in the fundamental scale are named. 
+
Each of the  
A single note in the fundamental scale is named. 
+
  times
As always, the  
+
The passage
spoken
+
Each passage
The names are
 
It is called
 
Scales are conceived of as two chords built using a division of the perfect fourth interval into
 
, where 1 is the tonic, O marks the octave and x marks other notes. 
 
In quartertones, their spacing is roughly
 
notes dividing the octave. 
 
Every note is named.   
 
The tonic note is a fixed tone passed from teacher to student. 
 
The tonic note is fixed only at the time of performance. 
 
  notes. 
 
melismatic phrasing
 
free adjustment of the beats
 
frequent modulation
 
alternation between tension and repose
 
  notes spaced evenly throughout the octave.   
 
Scales are constructed from  
 
  should
 
syllabic phrasing
 
should be composed and performed using
 
is performed
 
This passage is richly layered with full chords making use of the available range. 
 
Chords are packed close together in dense clusters in this passage.  
 
syncopation
 
locally improvisation
 
  should be performed using
 
in the melody. 
 
in the melody, while the counterpoint has  
 
  in the melody and counterpoint
 
covers its entire range from the
 
This passage typically has some sparse chords.  
 
This passage features only melodic tones and intervals.  
 
Only one pitch is ever played at a time in this passage.  
 
in the counterpoint melody. 
 
stays in the
 
  voice
 
each of the
 
is confined to the
 
ranges from the
 
covers its entire range
 
register
 
is half the tempo of the last passage
 
is twice the tempo of the last passage
 
  reciting nonsensical words and sounds
 
reciting
 
resumes the original tempo
 
resumes the previous tempo
 
is slower than the last passage
 
moves more quickly than the last passage
 
 
the melody of the
 
the melody of the
 
  is voiced by  
 
  is voiced by  
The passage
+
the harmony of the
Each passage
+
the counterpoint of the
 
  reciting the words of  
 
  reciting the words of  
 
the rhythm of the
 
the rhythm of the
the harmony of the
+
reciting nonsensical words and sounds
the counterpoint of the
+
reciting
' marks a beat as late,
+
[B]The
` marks a beat as early,  
+
These chords are named
X marks an accented beat,  
+
tetrachord
! marks the primary accent,  
+
trichord
  and | indicates a bar.   
+
(completing the octave)
, - is silent
+
pentachord
x is a beat
+
degrees of the quartertone octave scale
The beat is stressed as follows:
+
degrees of the semitone octave scale
The beats are named
+
degrees of the fundamental perfect fourth division
  pattern
+
degrees of the octave scale
  bars in a
+
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
[B]where
+
[B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beatsThe rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
 +
patterns:
 +
rhythm is made from
 +
As stated above, they are to be played in polyrhythm.  
 +
  (considered the primary)
 
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.   
 
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded.   
 
As stated above, they are to be played in polymeter.   
 
As stated above, they are to be played in polymeter.   
As stated above, they are to be played in polyrhythm. 
 
(considered the primary)
 
divided into
 
beats
 
 
  rhythm is a single line with  
 
  rhythm is a single line with  
 
The patterns are to be played over the same period of time, concluding together regardless of beat number.   
 
The patterns are to be played over the same period of time, concluding together regardless of beat number.   
degrees of the fundamental perfect fourth division
+
  bars in a
degrees of the octave scale
+
The beat is stressed as follows:
degrees of the quartertone octave scale
+
The beats are named
degrees of the semitone octave scale
+
! marks the primary accent,  
  patterns:
+
[B]where
rhythm is made from
+
` marks a beat as early,
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
+
X marks an accented beat,  
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named.   
+
x is a beat
[B]The
+
' marks a beat as late,  
These chords are named
+
  and | indicates a bar.   
thought of as two disjoint chords spanning two perfect fourths
+
, - is silent
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
+
Rain Mesh Size
  (completing the octave)
+
Rain Weighted Range (
pentachord
+
32 x 32
tetrachord
+
  Elevation Weighted Range (
trichord
+
Savagery Mesh Size
  scale is
+
Savagery Weighted Range (
heptatonic
+
Drainage Mesh Size
hexatonic
+
  Drainage Weighted Range (
pentatonic
+
Volcanism Mesh Size
thought of as two disjoint chords spanning a tritone and a perfect fourth
+
Volcanism Weighted Range (
thought of as two disjoint chords spanning a perfect fifth and a major third
+
Temperature Mesh Size
thought of as joined chords spanning a perfect fifth and a perfect fourth
+
Temperature Weighted Range (
constructed by selection of degrees from the fundamental scale.  The degrees selected are
+
North and/or South
Duplicate inventory removed:
+
North and South
Minimum  
+
Pole
Maximum
+
North or South
X-Variance
+
Minimum Complete Edge Oceans
Y-Variance
+
Minimum Volcano Number
Temperature
+
Minimum Mountain Peak Number
Drainage
+
Minimum Partial Edge Oceans
Volcanism
+
No Beasts
Savagery
+
Max Semimegabeast Caves
Cull Unimportant Historical Figures
+
Mineral Scarcity (Low = More minerals)
Reveal All Historical Events
+
Max Megabeast Caves
Elevation
+
Titan Attack Exported Wealth Rating
Rainfall
+
Titan Attack Created Wealth Rating
Site Cap After Civ Creation
+
Titan Number
Percentage Beasts Dead For Stoppage
+
Titan Attack Population Rating
Ignore
+
Number of Bogeyman Types
Year to Begin Checking Megabeast Percentage
+
Number of Nightmare Types
Embark Points
+
Number of Demon Types
End Year
+
Number of Night Troll Types
Population Cap After Civ Creation
+
Werebeast Attack Population Rating
No Cap
+
Werebeast Attack Exported Wealth Rating
Use History Seed
+
Number of Vampire Curse Types
Use Name Seed
+
Number of Werebeast Curse Types
Use Creature Seed
+
Number of Regional Interaction Types
Custom world name
+
Number of Disturbance Interaction Types
Use Seed
+
Werebeast Attack Created Wealth Rating
Minimum Initial
+
Number of Secret Types
Square Count
+
Generate Divine Materials
Region Count
+
Generate Mythical Materials
Minimum Final
+
Number of Evil Cloud Types
Desired Good Square Count in Large Subregions
+
Number of Evil Rain Types
Desired Evil Square Count in Small Subregions
+
Allow Demonic Experiments
Desired Evil Square Count in Medium Subregions
+
Allow Necromancer Experiments
Desired Evil Square Count in Large Subregions
+
Allow Mythical Healing
Allow Necromancer Ghouls
+
Allow Divination
 
Allow Necromancer Summons
 
Allow Necromancer Summons
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
 
Allow Divination
 
Allow Demonic Experiments
 
Allow Necromancer Experiments
 
 
Allow Necromancer Lieutenants
 
Allow Necromancer Lieutenants
Number of Disturbance Interaction Types
+
Allow Necromancer Ghouls
Number of Evil Cloud Types
+
Desired Evil Square Count in Small Subregions
Number of Evil Rain Types
+
Desired Evil Square Count in Medium Subregions
Generate Divine Materials
+
Desired Good Square Count in Medium Subregions
Werebeast Attack Exported Wealth Rating
+
Desired Good Square Count in Large Subregions
Werebeast Attack Created Wealth Rating
+
  Square Count
Number of Secret Types
+
  Region Count
Number of Regional Interaction Types
+
Desired Evil Square Count in Large Subregions
Number of Nightmare Types
+
Minimum Initial
Number of Vampire Curse Types
 
Number of Werebeast Curse Types
 
Werebeast Attack Population Rating
 
Titan Attack Created Wealth Rating
 
Number of Demon Types
 
Number of Night Troll Types
 
Number of Bogeyman Types
 
Max Semimegabeast Caves
 
Titan Number
 
Titan Attack Population Rating
 
Titan Attack Exported Wealth Rating
 
Minimum Volcano Number
 
Mineral Scarcity (Low = More minerals)
 
Max Megabeast Caves
 
No Beasts
 
North and South
 
Minimum Mountain Peak Number
 
Minimum Partial Edge Oceans
 
Minimum Complete Edge Oceans
 
  Volcanism Weighted Range (
 
North or South
 
North and/or South
 
  Savagery Weighted Range (
 
Temperature Mesh Size
 
Temperature Weighted Range (
 
Volcanism Mesh Size
 
Rain Weighted Range (
 
Drainage Mesh Size
 
Drainage Weighted Range (
 
Savagery Mesh Size
 
16 x 16
 
32 x 32
 
Elevation Weighted Range (
 
Rain Mesh Size
 
Elevation Mesh Size
 
PERIODICALLY_ERODE_EXTREMES
 
OROGRAPHIC_PRECIPITATION
 
NORTH_OR_SOUTH
 
COMPLETE_OCEAN_EDGE_MIN
 
REVEAL_ALL_HISTORY
 
CULL_HISTORICAL_FIGURES
 
EROSION_CYCLE_COUNT
 
EMBARK_POINTS
 
PEAK_NUMBER_MIN
 
PARTIAL_OCEAN_EDGE_MIN
 
OCEAN_EDGE_MIN
 
HISTORY_SEED
 
NAME_SEED
 
CREATURE_SEED
 
CUSTOM_NAME
 
Minimum Number of Low-Volcanism Squares
 
Minimum Number of High-Volcanism Squares
 
prefs/world_gen.txt
 
WORLD_GEN
 
Minimum Number of Mid-Savagery Squares
 
Minimum Number of Low-Savagery Squares
 
Minimum Number of High-Savagery Squares
 
Minimum Number of Mid-Volcanism Squares
 
Minimum Number of High-Rain Squares
 
Minimum Number of Mid-Drainage Squares
 
Minimum Number of Low-Drainage Squares
 
Minimum Number of High-Drainage Squares
 
Minimum Number of Low-Elevation Squares
 
Minimum Number of High-Elevation Squares
 
Minimum Number of Mid-Rain Squares
 
Minimum Number of Low-Rain Squares
 
Only in Finder
 
Number of Civilizations
 
Playable Civilization Required
 
Minimum Number of Mid-Elevation Squares
 
Number of Mountain Caves
 
Number of Non-Mountain Caves
 
Make Caves Visible
 
Allow Init Embark Options to Show Tunnels
 
Z Levels Above Layer 5
 
Z Levels At Bottom
 
Minimum Natural Cave Size
 
Maximum Natural Cave Size
 
Z Levels Above Layer 1
 
Z Levels Above Layer 2
 
Z Levels Above Layer 3
 
Z Levels Above Layer 4
 
Cavern Layer Water Max
 
Magma Layer
 
Bottom Layer (Forces Magma)
 
Z Levels Above Ground
 
Cavern Layer Openness Max
 
Cavern Layer Passage Density Min
 
Cavern Layer Passage Density Max
 
Cavern Layer Water Min
 
Do Orographic Precipitation and Rain Shadows
 
Maximum Number of Subregions
 
Cavern Layer Number
 
Cavern Layer Openness Min
 
Erosion Cycle Count
 
 
Minimum River Start Locations (Pre-Erosion)
 
Minimum River Start Locations (Pre-Erosion)
 
Desired River Start Locations (Post-Erosion)
 
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
+
Minimum Final
CAVERN_LAYER_OPENNESS_MAX
+
Erosion Cycle Count
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
Use History Seed
CAVERN_LAYER_PASSAGE_DENSITY_MAX
+
Use Seed
CAVERN_LAYER_WATER_MIN
+
Custom world name
RIVER_MINS
+
Embark Points
SUBREGION_MAX
+
Use Name Seed
CAVERN_LAYER_COUNT
+
Use Creature Seed
CAVERN_LAYER_OPENNESS_MIN
+
No Cap
EVIL_RAIN_NUMBER
+
Site Cap After Civ Creation
GOOD_SQ_COUNTS
+
End Year
EVIL_SQ_COUNTS
+
Population Cap After Civ Creation
REGION_COUNTS
+
Year to Begin Checking Megabeast Percentage
ALLOW_NECROMANCER_EXPERIMENTS
+
Cull Unimportant Historical Figures
ALLOW_NECROMANCER_LIEUTENANTS
+
Percentage Beasts Dead For Stoppage
ALLOW_NECROMANCER_GHOULS
+
Ignore
ALLOW_NECROMANCER_SUMMONS
+
Temperature
 +
Reveal All Historical Events
 +
Elevation
 +
Savagery
 +
Minimum
 +
Drainage
 +
Volcanism
 +
Y-Variance
 +
Elevation Mesh Size
 +
Maximum
 +
X-Variance
 +
8 x 8
 +
16 x 16
 +
2 x 2
 +
4 x 4
 +
ALL_CAVES_VISIBLE
 +
PLAYABLE_CIVILIZATION_REQUIRED
 +
NORTH_AND_SOUTH
 +
BEAST_END_YEAR
 +
ELEVATION
 +
VOLCANO_MIN
 +
VOLCANISM
 +
SAVAGERY
 +
RAINFALL
 +
DRAINAGE
 +
PS_TP
 +
PS_DR
 +
PS_EL
 +
PS_RF
 +
Attempted to set world gen presets prior to dimensions
 +
preset attempted beyond Y range
 +
PS_VL
 +
PS_SV
 +
RAIN_FREQUENCY
 +
DRAINAGE_FREQUENCY
 +
preset failed to load X value at Y =
 +
ELEVATION_FREQUENCY
 +
VOLCANISM_FREQUENCY
 +
MINERAL_SCARCITY
 +
TEMPERATURE_FREQUENCY
 +
SAVAGERY_FREQUENCY
 +
TITAN_NUMBER
 +
TITAN_ATTACK_TRIGGER
 +
SEMIMEGABEAST_CAP
 +
NIGHT_TROLL_NUMBER
 +
BOGEYMAN_NUMBER
 +
WEREBEAST_ATTACK_TRIGGER
 +
DEMON_NUMBER
 +
WEREBEAST_NUMBER
 +
SECRET_NUMBER
 +
NIGHTMARE_NUMBER
 +
VAMPIRE_NUMBER
 
EVIL_CLOUD_NUMBER
 
EVIL_CLOUD_NUMBER
 
GENERATE_DIVINE_MATERIALS
 
GENERATE_DIVINE_MATERIALS
 +
REGIONAL_INTERACTION_NUMBER
 +
DISTURBANCE_INTERACTION_NUMBER
 
ALLOW_DIVINATION
 
ALLOW_DIVINATION
 
ALLOW_DEMONIC_EXPERIMENTS
 
ALLOW_DEMONIC_EXPERIMENTS
WEREBEAST_NUMBER
+
GENERATE_MYTHICAL_MATERIALS
SECRET_NUMBER
+
ALLOW_MYTHICAL_HEALING
REGIONAL_INTERACTION_NUMBER
+
ALLOW_NECROMANCER_GHOULS
DISTURBANCE_INTERACTION_NUMBER
+
ALLOW_NECROMANCER_SUMMONS
NIGHT_TROLL_NUMBER
+
ALLOW_NECROMANCER_EXPERIMENTS
BOGEYMAN_NUMBER
+
ALLOW_NECROMANCER_LIEUTENANTS
NIGHTMARE_NUMBER
+
EVIL_SQ_COUNTS
VAMPIRE_NUMBER
+
REGION_COUNTS
TITAN_NUMBER
+
EVIL_RAIN_NUMBER
TITAN_ATTACK_TRIGGER
+
GOOD_SQ_COUNTS
WEREBEAST_ATTACK_TRIGGER
+
CAVERN_LAYER_COUNT
DEMON_NUMBER
+
CAVERN_LAYER_OPENNESS_MIN
VOLCANISM_FREQUENCY
+
RIVER_MINS
MINERAL_SCARCITY
+
SUBREGION_MAX
MEGABEAST_CAP
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX
SEMIMEGABEAST_CAP
+
CAVERN_LAYER_WATER_MIN
RAIN_FREQUENCY
+
CAVERN_LAYER_OPENNESS_MAX
DRAINAGE_FREQUENCY
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
TEMPERATURE_FREQUENCY
+
Maximum Number of Subregions
SAVAGERY_FREQUENCY
+
Cavern Layer Number
Attempted to set world gen presets prior to dimensions
+
Periodically Erode Extreme Cliffs
preset attempted beyond Y range
+
Do Orographic Precipitation and Rain Shadows
preset failed to load X value at Y =
+
Cavern Layer Passage Density Min
ELEVATION_FREQUENCY
+
Cavern Layer Passage Density Max
VOLCANISM
+
Cavern Layer Openness Min
SAVAGERY
+
Cavern Layer Openness Max
BEAST_END_YEAR
+
Magma Layer
ELEVATION
+
Bottom Layer (Forces Magma)
RAINFALL
+
Cavern Layer Water Min
DRAINAGE
+
Cavern Layer Water Max
ALL_CAVES_VISIBLE
+
Z Levels Above Layer 2
PLAYABLE_CIVILIZATION_REQUIRED
+
Z Levels Above Layer 3
VOLCANO_MIN
+
Z Levels Above Ground
END_YEAR
+
Z Levels Above Layer 1
 +
Z Levels At Bottom
 +
Minimum Natural Cave Size
 +
Z Levels Above Layer 4
 +
Z Levels Above Layer 5
 +
Number of Non-Mountain Caves
 +
Number of Mythical Sites
 +
Maximum Natural Cave Size
 +
Number of Mountain Caves
 +
Only in Finder
 +
Number of Civilizations
 +
Make Caves Visible
 +
Allow Init Embark Options to Show Tunnels
 +
Minimum Number of Low-Elevation Squares
 +
Minimum Number of High-Elevation Squares
 +
Playable Civilization Required
 +
Minimum Number of Mid-Elevation Squares
 +
Minimum Number of High-Rain Squares
 +
Minimum Number of Mid-Drainage Squares
 +
Minimum Number of Mid-Rain Squares
 +
Minimum Number of Low-Rain Squares
 +
Minimum Number of Mid-Savagery Squares
 +
Minimum Number of Low-Savagery Squares
 +
Minimum Number of Low-Drainage Squares
 +
Minimum Number of High-Drainage Squares
 +
Minimum Number of Low-Volcanism Squares
 +
Minimum Number of High-Volcanism Squares
 +
Minimum Number of High-Savagery Squares
 +
Minimum Number of Mid-Volcanism Squares
 +
HISTORY_SEED
 +
NAME_SEED
 +
prefs/world_gen.txt
 +
WORLD_GEN
 +
EMBARK_POINTS
 +
PEAK_NUMBER_MIN
 +
CREATURE_SEED
 +
CUSTOM_NAME
 +
COMPLETE_OCEAN_EDGE_MIN
 +
REVEAL_ALL_HISTORY
 +
PARTIAL_OCEAN_EDGE_MIN
 +
PERIODICALLY_ERODE_EXTREMES
 +
OROGRAPHIC_PRECIPITATION
 +
CULL_HISTORICAL_FIGURES
 +
EROSION_CYCLE_COUNT
 
NORTH_AND_OR_SOUTH
 
NORTH_AND_OR_SOUTH
NORTH_AND_SOUTH
+
NORTH
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
POLE
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
+
NORTH_OR_SOUTH
You might want to adjust the parameters governing volcanism.   
+
You might want to check your maximum volcanism value.
 +
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
 
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
You might want to adjust the parameters governing drainage.   
+
The world generator is having trouble placing enough volcanos.   
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing savagery in the manner specified by the parameters.   
+
The world generator is having trouble placing swamps and marshes.   
You might want to adjust the parameters governing savagery.   
+
You might want to check your preset volcanism for the value 100. 
The world generator is having trouble placing rainfall in the manner specified by the parameters.
+
You must have at least as many of these highest volcanism points as you are requiring volcanos.   
You might want to adjust the parameters governing rainfall.   
+
The world generator is having trouble placing deserts and badlands. 
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
The world generator is having trouble setting drainage in the manner specified by the parameters.   
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
The world generator is having trouble placing enough ocean squares along the edges.
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Can your parameters achieve elevations between 0 and 99 frequently?  
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.   
You might want to adjust the parameters governing elevation.
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Alternatively, you can reduce the number of edge oceans required.
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing enough low elevations.   
+
The world generator is having trouble placing forests. 
Can your parameters achieve elevations between 0 and 99?  
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing enough high elevations.   
+
The world generator is having trouble placing oceans.   
Can your parameters achieve elevations between 300 and 400?  
+
The world generator is having trouble placing mountains. 
The world generator is having trouble placing enough mid-level elevations.   
+
Make sure your parameters and presets can support high elevation areas. 
Can your parameters achieve elevations between 100 and 299?  
+
The world generator is having trouble placing glaciers. 
You might want to adjust the parameters governing elevation frequencies.   
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
Alternatively, you can reduce the number of mid-level elevation squares required.
+
Make sure your parameters and presets can support low elevation areas. 
Can the elevation 400 be placed enough times to provide space for your peaks? 
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
You might want to check your preset elevations for the elevation 400.
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
You must have at least as many of these highest elevation points as you are requiring peaks.   
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
Alternatively, you can reduce the number of peaks required by the parameters.
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
POCKET REGION
+
The world generator is having trouble placing tundra regions.
Command Line: World generation manually aborted.
+
The world generator is having trouble placing hills. 
The world generator is having trouble placing enough mountain peaks.   
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
You might want to check your maximum elevation value and other elevation parameters.   
+
The world generator is having trouble placing grasslands.   
SMALL REGION
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
SMALLER ISLAND
+
Alternatively, you can reduce the number of rivers required by the parameters.
SMALLER REGION
+
The world generator is placing too many subregions.  
POCKET ISLAND
+
The world generator is having trouble placing rivers.   
LARGE REGION
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
MEDIUM ISLAND
+
The world generator is having trouble placing mountain caves.   
MEDIUM REGION
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
SMALL ISLAND
+
Make sure your parameters and presets aren't so variable that biomes change frequently.   
SAVAGERY_RANGES
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
VOLCANISM_RANGES
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.   
Unrecognized World Gen Token:
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
LARGE ISLAND
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
SITE_CAP
+
The world generator is having trouble placing low-lying caves. 
ELEVATION_RANGES
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
RAIN_RANGES
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
DRAINAGE_RANGES
+
The world generator is having trouble placing enough civilizations.   
MOUNTAIN_CAVE_MIN
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.   
NON_MOUNTAIN_CAVE_MIN
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
TOTAL_CIV_NUMBER
+
The world generator is having trouble placing a controllable civilization. 
TOTAL_CIV_POPULATION
+
Alternatively, you can reduce the number of civilizations required by the parameters.
LEVELS_ABOVE_LAYER_5
+
The world generator couldn't find any civilization definitions. 
LEVELS_AT_BOTTOM
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
CAVE_MIN_SIZE
+
The world generator is having trouble placing farming civilizations. 
CAVE_MAX_SIZE
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
LEVELS_ABOVE_LAYER_1
+
Make sure your parameters and presets have adequate squares of this kind. 
LEVELS_ABOVE_LAYER_2
+
Command Line: World generation parameter set located successfully.
LEVELS_ABOVE_LAYER_3
+
Civilizations use available plants in their surroundings as their initial crops. 
LEVELS_ABOVE_LAYER_4
+
Make sure your parameters and raw objects have adequate vegetation.  
CAVERN_LAYER_WATER_MAX
 
HAVE_BOTTOM_LAYER_1
 
HAVE_BOTTOM_LAYER_2
 
LEVELS_ABOVE_GROUND
 
  not found -- using default.
 
 
CREATE WORLD NOW =  
 
CREATE WORLD NOW =  
 
Command Line: World image, detailed image and info exported.
 
Command Line: World image, detailed image and info exported.
Loading data needed to create new world
 
Make sure your parameters and raw objects have adequate vegetation. 
 
** Starting New Arena **
 
Command Line: World generation parameter set located successfully.
 
 
Command Line: World generation parameter set  
 
Command Line: World generation parameter set  
Make sure your parameters and presets have adequate squares of this kind.
+
not found -- using default.
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
HAVE_BOTTOM_LAYER_2
The world generator is having trouble placing farming civilizations.   
+
LEVELS_ABOVE_GROUND
Civilizations use available plants in their surroundings as their initial crops. 
+
CAVERN_LAYER_WATER_MAX
The world generator couldn't find any civilization definitions.   
+
HAVE_BOTTOM_LAYER_1
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.   
+
LEVELS_ABOVE_LAYER_3
The world generator is having trouble placing a controllable civilization.   
+
LEVELS_ABOVE_LAYER_4
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
+
LEVELS_ABOVE_LAYER_1
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
+
LEVELS_ABOVE_LAYER_2
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
+
CAVE_MIN_SIZE
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.   
+
CAVE_MAX_SIZE
Alternatively, you can reduce the number of civilizations required by the parameters.
+
LEVELS_ABOVE_LAYER_5
The world generator is having trouble placing low-lying caves.   
+
LEVELS_AT_BOTTOM
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
+
MYTHICAL_SITE_NUM
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
TOTAL_CIV_NUMBER
The world generator is having trouble placing enough civilizations. 
+
NON_MOUNTAIN_CAVE_MIN
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
ELEVATION_RANGES
The world generator is having trouble placing mountain caves. 
+
RAIN_RANGES
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.   
+
TOTAL_CIV_POPULATION
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
SITE_CAP
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
+
VOLCANISM_RANGES
Alternatively, you can reduce the number of rivers required by the parameters.
+
Unrecognized World Gen Token:
The world generator is placing too many subregions.   
+
DRAINAGE_RANGES
Make sure your parameters and presets aren't so variable that biomes change frequently.  
+
SAVAGERY_RANGES
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.   
+
MEDIUM ISLAND
The world generator is having trouble placing hills. 
+
MEDIUM REGION
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
+
LARGE ISLAND
The world generator is having trouble placing rivers.   
+
LARGE REGION
The world generator is having trouble placing tundra regions. 
+
SMALLER ISLAND
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.   
+
SMALLER REGION
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
SMALL ISLAND
The world generator is having trouble placing grasslands. 
+
SMALL REGION
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
The world generator is having trouble placing enough mountain peaks.   
The world generator is having trouble placing glaciers. 
+
POCKET ISLAND
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
+
POCKET REGION
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
You might want to check your preset elevations for the elevation 400.   
Make sure your parameters and presets can support high elevation areas.   
+
You must have at least as many of these highest elevation points as you are requiring peaks.   
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
You might want to check your maximum elevation value and other elevation parameters.   
The world generator is having trouble placing oceans. 
+
Can the elevation 400 be placed enough times to provide space for your peaks?  
Make sure your parameters and presets can support low elevation areas.   
+
Can your parameters achieve elevations between 100 and 299?  
The world generator is having trouble placing forests.   
+
You might want to adjust the parameters governing elevation frequencies.   
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.   
+
Alternatively, you can reduce the number of peaks required by the parameters.
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
The world generator is having trouble placing enough mid-level elevations.   
The world generator is having trouble placing mountains. 
+
Can your parameters achieve elevations between 0 and 99?  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
The world generator is having trouble placing enough high elevations.   
The world generator is having trouble placing deserts and badlands.   
+
Alternatively, you can reduce the number of mid-level elevation squares required.
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.   
+
The world generator is having trouble placing enough low elevations.   
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
Can your parameters achieve elevations between 0 and 99 frequently?  
You must have at least as many of these highest volcanism points as you are requiring volcanos.   
+
You might want to adjust the parameters governing elevation.   
Alternatively, you can reduce the number of volcanos required by the parameters.
+
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing swamps and marshes.
+
The world generator is having trouble placing enough ocean squares along the edges.   
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
+
You might want to adjust the parameters governing rainfall.   
The world generator is having trouble placing enough volcanos.
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
You might want to check your maximum volcanism value.
+
Alternatively, you can reduce the number of edge oceans required.
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
The world generator is having trouble placing rainfall in the manner specified by the parameters.   
You might want to check your preset volcanism for the value 100.
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
and minerals...
+
The world generator is having trouble placing savagery in the manner specified by the parameters.   
Growing vegetation...
+
The world generator is having trouble setting drainage in the manner specified by the parameters.   
Verifying terrain...
+
You might want to adjust the parameters governing drainage.   
Importing wildlife...
+
The world generator is having trouble setting volcanism in the manner specified by the parameters.   
Preparing elevation...
+
You might want to adjust the parameters governing volcanism.   
Setting temperature...
+
You might want to adjust the parameters governing savagery.   
Running rivers...
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
Forming lakes
+
Placing other beasts...
Are you sure you want to go on?
+
Placing megabeasts...
Creating
+
Making cave civilizations...
Creating the world
+
Making cave pops...
  rejected)
+
Prehistory init...
This parameter set will be reset.
+
Finalizing civ mats... (
Change
+
Placing good/evil...
Are you sure you want to abort?
+
Placing caves... (
You haven't saved your changes.
+
Finalizing sites... (
Various seeds
+
, year
Random seed
+
Finalizing art... (
Really delete this parameter set?
+
Finalizing uniforms... (
Really change the dimensions?
+
  events total):
New parameter set
+
  Events:
Height
+
Historical figures:
Everywhere
+
An abridged chronicle (
Parameters saved!
+
LOW ELEVATION REJECTION
Parameters loaded!
+
HIGH ELEVATION REJECTION
Choose or create a parameter set to make a custom world.
+
LACK OF PEAKS
Very rare
+
MEDIUM ELEVATION REJECTION
Sparse
+
DRAINAGE REJECTION
Frequent
+
SAVAGERY REJECTION
Very low
+
LACK OF EDGE OCEANS
Very high
+
RAINFALL REJECTION
50 years
+
SWAMP REJECTION
100 years
+
DESERT REJECTION
250 years
+
VOLCANISM REJECTION
500 years
+
LACK OF VOLCANOS
Medium
+
OCEAN REJECTION
5 years
+
GLACIER REJECTION
Natural savagery
+
FOREST REJECTION
Mineral occurrence
+
MOUNTAIN REJECTION
Pocket
+
HILLS REJECTION
Smaller
+
LACK OF RIVERS
This may take a long while!
+
TUNDRA REJECTION
Number of civilizations
+
GRASSLAND REJECTION
Maximum number of sites
+
LACK OF LOW-LYING CAVES
Number of beasts
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
Detailed mode
+
TOO MANY REGIONS
World map size
+
LACK OF MOUNTAIN CAVES
History length
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
This may take several minutes!
+
CONTINUE until you give me another warning.
Back to main menu
+
NO CIVILIZATIONS AVAILABLE
Welcome to the arena!  Here you can test mods or just play around.
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Create world
+
ALLOW ALL REJECTS, even if I end up with a legends-only world!
Basic options
+
Play now
Initializing music load...
+
ABORT NOW and I'll look over my parameters.
Finalizing...
+
ALLOW THIS REJECTION TYPE and continue reporting others.
Create arena
 
Arena profile
 
Tropical Saltwater Swamp
 
Mangrove Swamp
 
Tropical Freshwater Marsh
 
Tropical Saltwater Marsh
 
Temperate Saltwater Swamp
 
Temperate Freshwater Marsh
 
Temperate Saltwater Marsh
 
Tropical Freshwater Swamp
 
Use world now
 
 
Continue generating
 
Continue generating
Mountain
 
Temperate Freshwater Swamp
 
ALLOW THIS REJECTION TYPE and continue reporting others.
 
ALLOW ALL REJECTS, even if I end up with a legends-only world!
 
Play now
 
 
Keep world and return to main menu
 
Keep world and return to main menu
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
Use world now
FARMING CIVILIZATION PLACED WITHOUT CROPS
+
Little soil
CONTINUE until you give me another warning.
+
Some soil
ABORT NOW and I'll look over my parameters.
+
Shallow Clay
LACK OF MOUNTAIN CAVES
+
Shallow Sand
LACK OF LOW-LYING CAVES
+
Extremely deep soil
UNABLE TO PLACE ENOUGH CIVILIZATIONS
+
Varied aquifer
NO CIVILIZATIONS AVAILABLE
+
Deep soil
GRASSLAND REJECTION
+
Very deep soil
HILLS REJECTION
+
Flux stone layer
LACK OF RIVERS
+
To recenter, press
TOO MANY REGIONS
+
Heavy aquifer
MOUNTAIN REJECTION
+
Light aquifer
OCEAN REJECTION
+
Finalizing...
GLACIER REJECTION
+
Initializing music load...
TUNDRA REJECTION
+
Back to main menu
LACK OF VOLCANOS
+
World map size
SWAMP REJECTION
+
History length
DESERT REJECTION
+
Basic options
FOREST REJECTION
+
Detailed mode
RAINFALL REJECTION
+
This may take several minutes!
DRAINAGE REJECTION
+
This may take a long while!
SAVAGERY REJECTION
+
In such a young world certain game elements will not be available.
VOLCANISM REJECTION
+
A shorter history means certain game elements might not be available.
MEDIUM ELEVATION REJECTION
+
Number of beasts
LOW ELEVATION REJECTION
+
Natural savagery
HIGH ELEVATION REJECTION
+
Number of civilizations
LACK OF EDGE OCEANS
+
Maximum number of sites
An abridged chronicle (
+
Smaller
events total):
+
Medium
  Events:
+
Pocket
LACK OF PEAKS
+
100 years
Finalizing uniforms... (
+
250 years
Finalizing sites... (
+
5 years
, year
+
Very rare
Historical figures:
+
Rare
Placing caves... (
+
500 years
Prehistory init...
+
Very high
Finalizing civ mats... (
+
Parameters saved!
Finalizing art... (
+
Parameters loaded!
Making cave pops...
+
Frequent
Placing other beasts...
+
Everywhere
Placing megabeasts...
+
Load
Placing good/evil...
+
Width
Recounting legends...
+
Choose or create a parameter set to make a custom world.
Finished prehistory...
+
New parameter set
 +
Random seed
 +
Really delete this parameter set?
 +
Height
 +
Various seeds
 +
Change
 +
Are you sure you want to abort?
 +
Really change the dimensions?
 +
This parameter set will be reset.
 +
Creating
 +
Creating the world
 +
You haven't saved your changes.
 +
Are you sure you want to go on?
 +
Setting temperature...
 +
Running rivers...
 +
rejected)
 +
Preparing elevation...
 +
Growing vegetation...
 +
Verifying terrain...
 +
Forming lakes
 +
and minerals...
 +
Finished prehistory...
 
Placing civilizations... (
 
Placing civilizations... (
Making cave civilizations...
+
Importing wildlife...
Minor River:
+
Recounting legends...
Stream:
+
vanilla_text
Brook:
+
vanilla_languages
Volcano:
+
or hold+drag the middle mouse button.
Terrifying
+
vanilla_environment
Multiple Constructions
+
vanilla_plants
Major River:
+
vanilla_descriptors
River:
+
vanilla_materials
Wilderness
+
vanilla_bodies
Haunted
+
vanilla_creatures
Joyous Wilds
+
vanilla_items
Untamed Wilds
+
vanilla_buildings
Serene
 
Sinister
 
Mirthful
 
Other Vegetation:
 
Moderate
 
Surroundings:
 
Trees:
 
Scarce
 
Woodland
 
Heavily Forested
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Magma
 
Temperature:
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Brackish River
 
Tropical Saltwater River
 
Tropical Brackish Lake
 
Tropical Saltwater Lake
 
Temperate Freshwater River
 
Temperate Brackish River
 
Temperate Freshwater Lake
 
Temperate Brackish Lake
 
Temperate Saltwater Lake
 
Tropical Freshwater Lake
 
Temperate Saltwater Pool
 
Tropical Freshwater Pool
 
Tropical Brackish Pool
 
Tropical Saltwater Pool
 
Temperate Ocean
 
Arctic Ocean
 
Temperate Freshwater Pool
 
Temperate Brackish Pool
 
Badlands
 
Rocky Wasteland
 
Sand Desert
 
Tropical Ocean
 
Temperate Shrubland
 
Tropical Grassland
 
Tropical Savanna
 
Tropical Shrubland
 
Tropical Dry Brdlf Forest
 
Tropical Moist Brdlf Forst
 
Temperate Grassland
 
Temperate Savanna
 
Temperate Conifer Forest
 
Temperate Broadleaf Forest
 
Tropical Coniferous Forest
 
Unrecognized arena token:
 
START_CENTER
 
MAP_LEVEL
 
REPEAT_LAST_MAP_LEVEL
 
data/init/arena.txt
 
DISPLAY_NAME
 
 
vanilla_interactions
 
vanilla_interactions
 
vanilla_world_map
 
vanilla_world_map
 +
vanilla_entities
 +
vanilla_reactions
 +
data/init/arena.txt
 
vanilla_interface
 
vanilla_interface
 
vanilla_music
 
vanilla_music
vanilla_bodies
+
DIMY
vanilla_creatures
+
START_CENTER
vanilla_entities
+
DIMX
vanilla_reactions
+
gen_modlist.txt
vanilla_environment
+
REPEAT_LAST_MAP_LEVEL
vanilla_plants
 
vanilla_items
 
vanilla_buildings
 
vanilla_text
 
vanilla_languages
 
vanilla_descriptors
 
vanilla_materials
 
Flux stone layer
 
To recenter, press
 
or hold+drag the middle mouse button.
 
Extremely deep soil
 
Varied aquifer
 
Heavy aquifer
 
Light aquifer
 
Little soil
 
Some soil
 
Deep soil
 
Very deep soil
 
Mountain:
 
Shallow Clay
 
Shallow Sand
 
LOVE_PROPENSITY
 
 
HATE_PROPENSITY
 
HATE_PROPENSITY
 
ENVY_PROPENSITY
 
ENVY_PROPENSITY
SATISFACTION
+
LOVE_PROPENSITY
ACCEPTANCE
+
ANGER_PROPENSITY
ADMIRATION
+
ANXIETY_PROPENSITY
ADORATION
+
CHEER_PROPENSITY
VENGEFULNESS
+
DEPRESSION_PROPENSITY
TERROR
+
GREED
GRIM_SATISFACTION
+
IMMODERATION
SADNESS
+
LUST_PROPENSITY
HORROR
+
STRESS_VULNERABILITY
TRIUMPH
+
FRIENDLINESS
ART_INCLINED
+
POLITENESS
Unrecognized Personality Facet Token:
+
WASTEFULNESS
SUSPICION
+
DISCORD
ACTIVITY_LEVEL
+
CONFIDENCE
EXCITEMENT_SEEKING
+
VANITY
IMAGINATION
+
DISDAIN_ADVICE
ABSTRACT_INCLINED
+
BRAVERY
ORDERLINESS
+
IMMODESTY
GREGARIOUSNESS
+
HUMOR
ASSERTIVENESS
 
SWAYED_BY_EMOTIONS
 
ALTRUISM
 
DUTIFULNESS
 
THOUGHTLESSNESS
 
PERFECTIONIST
 
CLOSEMINDED
 
TOLERANT
 
EMOTIONALLY_OBSESSIVE
 
HOPEFUL
 
CURIOUS
 
BASHFUL
 
PRIVACY
 
VENGEFUL
 
CRUELTY
 
SINGLEMINDED
 
 
AMBITION
 
AMBITION
 
GRATITUDE
 
GRATITUDE
IMMODESTY
+
CONTENTMENT
DISDAIN_ADVICE
+
DEJECTION
BRAVERY
+
CONFUSION
CONFIDENCE
+
CONTEMPT
VANITY
+
DISAPPOINTMENT
WASTEFULNESS
+
DISGUST
DISCORD
+
DELIGHT
FRIENDLINESS
+
DESPAIR
POLITENESS
+
DISMAY
LUST_PROPENSITY
+
DISPLEASURE
STRESS_VULNERABILITY
+
DISILLUSIONMENT
IMMODERATION
+
DISLIKE
CHEER_PROPENSITY
+
EMBARRASSMENT
DEPRESSION_PROPENSITY
+
DISTRESS
ANGER_PROPENSITY
+
EAGERNESS
ANXIETY_PROPENSITY
+
EXASPERATION
JUBILATION
+
EXHILARATION
LOATHING
+
EMPTINESS
LONELINESS
+
ENJOYMENT
MORTIFICATION
+
FRIGHT
IRRITATION
+
FRUSTRATION
ISOLATION
+
FEROCITY
JOLLINESS
+
FONDNESS
JOVIALITY
+
GLUMNESS
HOPELESSNESS
+
GROUCHINESS
HUMILIATION
+
GLEE
 +
GLOOM
 +
HATRED
 +
HOPE
 +
GRUMPINESS
 +
GUILT
 
INSULT
 
INSULT
 
INTEREST
 
INTEREST
GRUMPINESS
+
HOPELESSNESS
HATRED
+
HUMILIATION
GLUMNESS
+
JOLLINESS
GROUCHINESS
+
JOVIALITY
FEROCITY
+
IRRITATION
FONDNESS
+
ISOLATION
FRIGHT
+
LONELINESS
FRUSTRATION
+
MORTIFICATION
EMPTINESS
+
JUBILATION
ENJOYMENT
+
LOATHING
EXASPERATION
+
OPTIMISM
EXHILARATION
+
OUTRAGE
DISTRESS
+
NERVOUSNESS
EAGERNESS
+
NOSTALGIA
ELATION
+
RAPTURE
EMBARRASSMENT
+
PANIC
DISILLUSIONMENT
+
PASSION
DISLIKE
+
REGRET
DISMAY
+
REMORSE
DISPLEASURE
+
RELIEF
DELIGHT
 
DESPAIR
 
DISAPPOINTMENT
 
DISGUST
 
CONFUSION
 
CONTEMPT
 
CONTENTMENT
 
DEJECTION
 
BITTERNESS
 
BOREDOM
 
CARING
 
APATHY
 
AROUSAL
 
ASTONISHMENT
 
AVERSION
 
ANGUISH
 
ANNOYANCE
 
ANXIETY
 
ALIENATION
 
AMAZEMENT
 
AMBIVALENCE
 
AMUSEMENT
 
AFFECTION
 
AGITATION
 
AGGRAVATION
 
[C:4:0:0]
 
GAIETY
 
Unrecognized Emotion Token:
 
ENTHUSIASM
 
PESSIMISM
 
EUPHORIA
 
EXCITEMENT
 
DEFEAT
 
EXPECTANCY
 
WONDER
 
TENDERNESS
 
THRILL
 
UNEASINESS
 
UNHAPPINESS
 
SELF_PITY
 
SERVILE
 
SYMPATHY
 
REPENTANCE
 
RESENTMENT
 
 
RESTLESS
 
RESTLESS
 
RIGHTEOUS_INDIGNATION
 
RIGHTEOUS_INDIGNATION
REJECTION
+
REPENTANCE
RELIEF
+
RESENTMENT
REGRET
+
SHAME
REMORSE
+
SYMPATHY
PASSION
+
SELF_PITY
PLEASURE
+
SERVILE
RAPTURE
+
CRUELTY
NERVOUSNESS
+
SINGLEMINDED
NOSTALGIA
+
VENGEFUL
OPTIMISM
+
PRIDE
OUTRAGE
+
BASHFUL
doesn't feel strongly about the law
+
PRIVACY
does not respect the law
+
HOPEFUL
disdains the law
+
CURIOUS
finds the idea of laws abhorrent
+
TOLERANT
personally
+
EMOTIONALLY_OBSESSIVE
is an absolute believer in the rule of law
+
PERFECTIONIST
has a great deal of respect for the law
+
CLOSEMINDED
respects the law
+
DUTIFULNESS
culture,
+
THOUGHTLESSNESS
Like others in
+
SWAYED_BY_EMOTIONS
values decorum, dignity and proper behavior
+
ALTRUISM
doesn't care very much about decorum
+
GREGARIOUSNESS
finds maintaining decorum a silly, fumbling waste of time
+
ASSERTIVENESS
sees those that attempt to maintain dignified and proper behavior as vain and offensive
+
ORDERLINESS
finds the idea of fair-dealing foolish and cheats when
+
TRUST
is disgusted by the idea of fairness and will freely cheat anybody at any time
+
IMAGINATION
views decorum as a high ideal and is deeply offended by those that fail to maintain it
+
ABSTRACT_INCLINED
greatly respects those that observe decorum and maintain their dignity
+
ACTIVITY_LEVEL
respects fair-dealing and fair-play
+
EXCITEMENT_SEEKING
does not care about fairness
+
SUSPICION
sees life as unfair and doesn't mind it that way
+
ALARM
finds it profitable
+
ART_INCLINED
finds
+
Unrecognized Personality Facet Token:
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
+
GRIEF
holds fairness as one of the highest ideals and despises cheating of any kind
+
TRIUMPH
has great respect for fairness
+
SHOCK
values eloquence
+
HORROR
doesn't value eloquence so much
+
SADNESS
finds eloquence and artful speech off-putting
+
GRIM_SATISFACTION
somewhat disgusted with eloquent speakers
+
VENGEFULNESS
holds shrewd and crafty individuals in the lowest esteem
+
TERROR
is utterly disgusted by guile and cunning
+
JOY
believes that artful speech and eloquent expression are of the highest ideals
+
BLISS
deeply respects eloquent speakers
+
ADMIRATION
greatly respects the shrewd and guileful
+
ADORATION
values cunning
+
ACCEPTANCE
does not really value cunning and guile
+
AGGRAVATION
sees guile and cunning as indirect and somewhat worthless
+
AGONY
finds blind honesty foolish
+
AFFECTION
sees lying as an important means to an end
+
AGITATION
is repelled by the idea of honesty and lies without compunction
+
AMBIVALENCE
holds well-laid plans and shrewd deceptions in the highest regard
+
AMUSEMENT
believes the truth is inviolable regardless of the cost
+
ALIENATION
believes that honesty is a high ideal
+
AMAZEMENT
values honesty
+
ANNOYANCE
does not particularly value the truth
+
ANXIETY
doesn't find power particularly praiseworthy
+
ANGUISH
has a negative view of those who exercise power over others
+
ASTONISHMENT
hates those who wield power over others
+
AVERSION
finds the acquisition and use of power abhorrent and would have all masters toppled
+
APATHY
finds the whole idea of friendship disgusting
+
AROUSAL
 +
BOREDOM
 +
CARING
 +
AWE
 +
BITTERNESS
 +
UNEASINESS
 +
UNHAPPINESS
 +
TENDERNESS
 +
THRILL
 +
WRATH
 +
ZEAL
 +
WONDER
 +
WORRY
 +
EXPECTANCY
 +
DOUBT
 +
ANGST
 +
DEFEAT
 +
EUPHORIA
 +
EXCITEMENT
 +
ENTHUSIASM
 +
PESSIMISM
 +
GAIETY
 +
Unrecognized Emotion Token:
 +
[C:4:0:0]
 +
respects power
 +
doesn't find power particularly praiseworthy
 
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
 
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect
 
sees power over others as something to strive for
 
sees power over others as something to strive for
respects power
+
finds the acquisition and use of power abhorrent and would have all masters toppled
thinks friendship is important
+
believes the truth is inviolable regardless of the cost
does not care about friendship
+
has a negative view of those who exercise power over others
finds friendship burdensome
+
hates those who wield power over others
is completely put off by the idea of friends
+
does not particularly value the truth
lacks any respect for family
+
finds blind honesty foolish
finds the idea of family loathsome
+
believes that honesty is a high ideal
believes friendship is a key to the ideal life
+
values honesty
sees friendship as one of the finer things in life
+
holds well-laid plans and shrewd deceptions in the highest regard
 +
greatly respects the shrewd and guileful
 +
sees lying as an important means to an end
 +
is repelled by the idea of honesty and lies without compunction
 +
sees guile and cunning as indirect and somewhat worthless
 +
holds shrewd and crafty individuals in the lowest esteem
 +
values cunning
 +
does not really value cunning and guile
 +
deeply respects eloquent speakers
 +
values eloquence
 +
is utterly disgusted by guile and cunning
 +
believes that artful speech and eloquent expression are of the highest ideals
 +
somewhat disgusted with eloquent speakers
 +
doesn't value eloquence so much
 +
finds eloquence and artful speech off-putting
 +
has great respect for fairness
 +
respects fair-dealing and fair-play
 +
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
 +
holds fairness as one of the highest ideals and despises cheating of any kind
 +
finds it profitable
 +
finds the idea of fair-dealing foolish and cheats when
 +
does not care about fairness
 +
sees life as unfair and doesn't mind it that way
 +
greatly respects those that observe decorum and maintain their dignity
 +
values decorum, dignity and proper behavior
 +
is disgusted by the idea of fairness and will freely cheat anybody at any time
 +
views decorum as a high ideal and is deeply offended by those that fail to maintain it
 +
sees those that attempt to maintain dignified and proper behavior as vain and offensive
 +
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
 +
doesn't care very much about decorum
 +
finds maintaining decorum a silly, fumbling waste of time
 +
values tradition
 +
doesn't have any strong feelings about tradition
 +
holds the maintenance of tradition as one of the highest ideals
 +
is a firm believer in the value of tradition
 +
encounters if given a chance
 +
is disgusted by tradition and would flout any
 +
disregards tradition
 +
finds the following of tradition foolish and limiting
 +
values artwork
 +
doesn't care about art one way or another
 +
believes that the creation and appreciation of artwork is one of the highest ideals
 +
greatly respects artists and their works
 +
finds art offensive and would have it destroyed whenever possible
 +
places cooperation as one of the highest ideals
 +
finds artwork boring
 +
sees the whole pursuit of art as silly
 +
doesn't see cooperation as valuable
 +
dislikes cooperation
 +
sees cooperation as very important in life
 +
values cooperation
 +
Like others in
 +
personally
 +
culture,
 +
respects the law
 +
doesn't feel strongly about the law
 +
is an absolute believer in the rule of law
 +
has a great deal of respect for the law
 +
finds the idea of laws abhorrent
 +
has the highest regard for loyalty
 +
does not respect the law
 +
disdains the law
 +
doesn't particularly value loyalty
 +
views loyalty unfavorably
 +
greatly prizes loyalty
 +
values loyalty
 +
sees family as one of the most important things in life
 
values family greatly
 
values family greatly
 +
disdains loyalty
 +
is disgusted by the idea of loyalty
 +
is put off by family
 +
lacks any respect for family
 
values family
 
values family
 
does not care about family one way or the other
 
does not care about family one way or the other
is put off by family
+
sees friendship as one of the finer things in life
views loyalty unfavorably
+
thinks friendship is important
disdains loyalty
+
finds the idea of family loathsome
is disgusted by the idea of loyalty
+
believes friendship is a key to the ideal life
sees family as one of the most important things in life
+
is completely put off by the idea of friends
has the highest regard for loyalty
+
finds the whole idea of friendship disgusting
greatly prizes loyalty
+
does not care about friendship
values loyalty
+
finds friendship burdensome
doesn't particularly value loyalty
+
considers
strongly values tranquility and quiet
+
as a total waste
values tranquility and a peaceful day
+
doesn't particularly care about
doesn't have a preference between tranquility and tumult
+
to be relatively worthless
prefers a noisy, bustling life to boring days without activity
+
with disgust and would desecrate a so-called masterwork or two if
finds those that deny their impulses somewhat stiff
+
views
sees the denial of impulses as a vain and foolish pursuit
+
sees the pursuit of good
has abandoned any attempt at self-control and finds the whole concept deeply offensive
+
could get away with it
views tranquility as one of the highest ideals
+
values martial prowess
believes that self-mastery and the denial of impulses are of the highest ideals
+
does not really value skills related to fighting
finds moderation and self-control to be very important
+
believes that martial prowess defines the good character of an individual
values self-control
+
deeply respects skill at arms
doesn't particularly value self-control
+
abhors those that pursue the mastery of weapons and skill with fighting
doesn't really see the value in self-examination
+
believes that the mastery of a skill is one of the highest pursuits
finds introspection to be a waste of time
+
finds those that develop skill with weapons and fighting distasteful
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
+
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
+
doesn't care if others take the time to master skills
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
+
finds the pursuit of skill mastery off-putting
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
+
really respects those that take the time to master a skill
deeply values introspection
+
respects the development of skill
sees introspection as important
+
believes that hard work is one of the highest ideals and a key to the good life
values knowledge
+
deeply respects those that work hard at their labors
doesn't see the attainment of knowledge as important
+
believes that the time taken to master a skill is a horrible waste
finds the pursuit of knowledge to be a waste of effort
+
sees the whole idea of taking time to master a skill as appalling
thinks the quest for knowledge is a delusional fantasy
+
sees working hard as a foolish waste of time
best never to associate with such secretive fools
+
thinks working hard is an abject idiocy
sees concealment of emotions as a betrayal and tries
+
values hard work
finds the quest for knowledge to be of the very highest value
+
doesn't really see the point of working hard
views the pursuit of knowledge as deeply important
+
believes that those who sacrifice for others should be deeply respected
believes it is important to conceal emotions and refrain from complaining
+
values sacrifice
doesn't see much value in being stoic
+
finds the proposition that one should work hard in life utterly abhorrent
sees no value in holding back complaints and concealing emotions
+
finds sacrifice to be one of the highest ideals
feels that those who attempt to conceal their emotions are vain and foolish
+
finds sacrifice to be the height of folly
sees freedom and independence as completely worthless
+
thinks that the entire concept of sacrifice for others is truly disgusting
hates freedom and would crush the independent spirit wherever it is found
+
doesn't particularly respect sacrifice as a virtue
views any show of emotion as offensive
+
sees sacrifice as wasteful and foolish
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
+
sees competition as reasonably important
treasures independence
+
doesn't have strong views on competition
values independence
+
holds the idea of competition among the most important and would encourage it wherever possible
doesn't really value independence one way or another
+
views competition as a crucial driving force in the world
finds the ideas of independence and freedom somewhat foolish
+
finds the very idea of competition obscene
dislikes cooperation
+
believes that perseverance is one of the greatest qualities somebody can have
views cooperation as a low ideal not worthy of any respect
 
is thoroughly disgusted by cooperation
 
believes that freedom and independence are completely non-negotiable and would fight to defend them
 
places cooperation as one of the highest ideals
 
sees cooperation as very important in life
 
values cooperation
 
doesn't see cooperation as valuable
 
doesn't care about art one way or another
 
finds artwork boring
 
sees the whole pursuit of art as silly
 
finds art offensive and would have it destroyed whenever possible
 
is disgusted by tradition and would flout any
 
believes that the creation and appreciation of artwork is one of the highest ideals
 
greatly respects artists and their works
 
values artwork
 
doesn't have any strong feelings about tradition
 
disregards tradition
 
finds the following of tradition foolish and limiting
 
encounters if given a chance
 
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
 
holds the maintenance of tradition as one of the highest ideals
 
is a firm believer in the value of tradition
 
values tradition
 
doesn't have strong views on competition
 
 
sees competition as wasteful and silly
 
sees competition as wasteful and silly
 
deeply dislikes competition
 
deeply dislikes competition
finds the very idea of competition obscene
+
doesn't think much about the idea of perseverance
thinks that the entire concept of sacrifice for others is truly disgusting
+
sees perseverance in the face of adversity as bull-headed and foolish
holds the idea of competition among the most important and would encourage it wherever possible
+
greatly respects individuals that persevere through their trials and labors
views competition as a crucial driving force in the world
+
respects perseverance
sees competition as reasonably important
+
believes that it would be a fine thing if all time were leisure time
values sacrifice
+
treasures leisure time and thinks it is very important in life
doesn't particularly respect sacrifice as a virtue
+
thinks there is something deeply wrong with people that persevere through adversity
sees sacrifice as wasteful and foolish
+
finds the notion that one would persevere through adversity completely abhorrent
finds sacrifice to be the height of folly
+
finds leisure time wasteful
thinks working hard is an abject idiocy
+
is offended by leisure time and leisurely living
finds the proposition that one should work hard in life utterly abhorrent
+
values leisure time
finds sacrifice to be one of the highest ideals
+
doesn't think one way or the other about leisure time
believes that those who sacrifice for others should be deeply respected
+
really respects commerce and those that engage in trade
deeply respects those that work hard at their labors
+
respects commerce
values hard work
+
believes that those that take leisure time are evil and finds the whole idea disgusting
doesn't really see the point of working hard
+
sees engaging in commerce as a high ideal in life
sees working hard as a foolish waste of time
+
finds those that engage in trade and commerce to be fairly disgusting
finds the pursuit of skill mastery off-putting
+
holds the view that commerce is a vile obscenity
believes that the time taken to master a skill is a horrible waste
+
doesn't particularly respect commerce
sees the whole idea of taking time to master a skill as appalling
+
is somewhat put off by trade and commerce
believes that hard work is one of the highest ideals and a key to the good life
+
believes that freedom and independence are completely non-negotiable and would fight to defend them
believes that the mastery of a skill is one of the highest pursuits
+
treasures independence
really respects those that take the time to master a skill
+
views cooperation as a low ideal not worthy of any respect
respects the development of skill
+
is thoroughly disgusted by cooperation
doesn't care if others take the time to master skills
+
finds the ideas of independence and freedom somewhat foolish
does not really value skills related to fighting
+
sees freedom and independence as completely worthless
finds those that develop skill with weapons and fighting distasteful
+
values independence
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
+
doesn't really value independence one way or another
abhors those that pursue the mastery of weapons and skill with fighting
+
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
views
+
believes it is important to conceal emotions and refrain from complaining
believes that martial prowess defines the good character of an individual
+
hates freedom and would crush the independent spirit wherever it is found
deeply respects skill at arms
+
views any show of emotion as offensive
values martial prowess
+
feels that those who attempt to conceal their emotions are vain and foolish
as a total waste
+
best never to associate with such secretive fools
sees the pursuit of good
+
doesn't see much value in being stoic
could get away with it
+
sees no value in holding back complaints and concealing emotions
with disgust and would desecrate a so-called masterwork or two if
+
views the pursuit of knowledge as deeply important
values good
+
values knowledge
doesn't particularly care about
+
sees concealment of emotions as a betrayal and tries
to be relatively worthless
+
finds the quest for knowledge to be of the very highest value
considers
+
thinks the quest for knowledge is a delusional fantasy
to be of the highest ideals and celebrates talented artisans and their masterworks
+
sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
holds
+
doesn't see the attainment of knowledge as important
has a great deal of respect for worthy
+
finds the pursuit of knowledge to be a waste of effort
 +
sees introspection as important
 +
doesn't really see the value in self-examination
 +
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
 +
deeply values introspection
 +
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
 +
believes that self-mastery and the denial of impulses are of the highest ideals
 +
finds introspection to be a waste of time
 +
thinks that introspection is valueless and those that waste time in self-examination are deluded fools
 +
doesn't particularly value self-control
 +
finds those that deny their impulses somewhat stiff
 +
finds moderation and self-control to be very important
 +
views tranquility as one of the highest ideals
 +
strongly values tranquility and quiet
 +
sees the denial of impulses as a vain and foolish pursuit
 +
has abandoned any attempt at self-control and finds the whole concept deeply offensive
 +
prefers a noisy, bustling life to boring days without activity
 +
is greatly disturbed by quiet and a peaceful existence
 +
values tranquility and a peaceful day
 +
doesn't have a preference between tranquility and tumult
 +
strongly believes that a peaceful and ordered society without dissent is best
 +
values a harmonious existence
 +
is disgusted by tranquility and would that the world would constantly churn with noise and activity
 +
would have the world operate in complete harmony without the least bit of strife or disorder
 +
can't fathom why anyone would want to live in an orderly and harmonious society
 +
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
 +
sees equal parts of harmony and discord as part of life
 +
doesn't respect a society that has settled into harmony without debate and strife
 +
finds merrymaking and partying worthwhile activities
 
doesn't really value merrymaking
 
doesn't really value merrymaking
 +
believes that little is better in life than a good party
 +
truly values merrymaking and parties
 +
is appalled by merrymaking, parties and other such worthless activities
 
sees merrymaking as a waste
 
sees merrymaking as a waste
 
is disgusted by merrymakers
 
is disgusted by merrymakers
is appalled by merrymaking, parties and other such worthless activities
+
has a great deal of respect for worthy
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
+
values good
believes that little is better in life than a good party
+
to be of the highest ideals and celebrates talented artisans and their masterworks
truly values merrymaking and parties
+
holds
finds merrymaking and partying worthwhile activities
+
almost never feels discouraged
values a harmonious existence
+
never feels discouraged
sees equal parts of harmony and discord as part of life
+
often feels discouraged
doesn't respect a society that has settled into harmony without debate and strife
+
rarely feels discouraged
can't fathom why anyone would want to live in an orderly and harmonious society
+
is quick to anger
is greatly disturbed by quiet and a peaceful existence
+
is slow to anger
is disgusted by tranquility and would that the world would constantly churn with noise and activity
+
is in a constant state of internal rage
would have the world operate in complete harmony without the least bit of strife or disorder
+
is very quick to anger
strongly believes that a peaceful and ordered society without dissent is best
+
is a nervous wreck
very easily falls into love and develops positive feelings
+
is always tense and jittery
can easily fall in love or develop positive sentiments
+
is very slow to anger
does not easily fall in love and rarely develops positive sentiments
+
never becomes angry
is not the type to fall in love or even develop positive feelings
+
has a very calm demeanor
dreams of attaining rank in society
+
has an incredibly calm demeanor
dreams of bathing the world in chaos
+
is often nervous
, and this dream was realized
+
has a calm demeanor
is always in love with somebody and easily develops positive feelings
+
often feels lustful
dreams of mastering a skill
+
does not often feel lustful
dreams of falling in love
+
is constantly ablaze with feelings of lust
dreams of seeing the great natural places of the world
+
is prone to strong feelings of lust
dreams of making a great discovery
+
becomes completely helpless in stressful situations
dreams of creating a great work of art
+
cracks easily under pressure
dreams of crafting a masterwork someday
+
rarely looks on others with lust
dreams of bringing lasting peace to the world
+
never feels lustful passions
dreams of becoming a legendary warrior
+
is confident under pressure
less extreme after
+
is impervious to the effects of stress
due to  
+
doesn't handle stress well
dreams of raising a family
+
can handle stress
dreams of ruling the world
+
has a greedy streak
believes war is preferable to peace in general
+
doesn't focus on material goods
thinks that the world should be engaged in perpetual warfare
+
is as avaricious as they come, obsessed with acquiring wealth
a turn-around after
+
is very greedy
a strengthening after
+
own wellbeing, having no interest in material goods
believes that peace is always preferable to war
+
often neglects
values peace over war
+
in the way of possessions
doesn't particularly care between war and peace
+
desires little for
sees war as a useful means to an end
+
occasionally overindulges
 +
doesn't often experience strong cravings or urges
 +
is ruled by irresistible cravings and urges
 +
feels strong urges and seeks short-term rewards
 +
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
 +
would never pass up a chance for a good fistfight
 +
only rarely feels strong cravings or urges
 +
never feels tempted to overindulge in anything
 +
does not enjoy participating in physical confrontations
 +
would flee even the most necessary battle to avoid any form of physical confrontation
 +
likes to brawl
 +
tends to avoid any physical confrontations
 +
is very stubborn
 +
is stubborn
 +
mind is made up
 +
is unbelievably stubborn and will stick with even the most futile action once
 +
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
 +
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
 +
has a noticeable lack of perseverance
 +
doesn't stick with things if even minor difficulties arise
 +
tends to be a little tight with resources when working on projects
 +
is stingy with resources on projects and refuses to expend any extra effort
 +
is not careful with resources when working on projects and often spends unnecessary effort
 +
tends to be a little wasteful when working on projects
 +
revels in chaos and discord, and
 +
finds a chaotic mess preferable to the boredom of harmonious living
 +
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
 +
encourages it whenever possible
 +
doesn't care one way or the other about romance
 +
sees romance as one of the highest ideals
 +
thinks romance is very important in life
 +
finds even the abstract idea of romance repellent
 +
holds nature to be of greater value than most aspects of civilization
 +
finds romance distasteful
 +
is somewhat disgusted by romance
 +
doesn't care about nature one way or another
 
finds nature somewhat disturbing
 
finds nature somewhat disturbing
 +
has a deep respect for animals, plants and the natural world
 +
values nature
 +
believes the idea of war is utterly repellent and would have peace at all costs
 +
believes that peace is always preferable to war
 
has a deep dislike of the natural world
 
has a deep dislike of the natural world
 
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
 
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
believes the idea of war is utterly repellent and would have peace at all costs
+
sees war as a useful means to an end
holds nature to be of greater value than most aspects of civilization
+
believes war is preferable to peace in general
has a deep respect for animals, plants and the natural world
+
values peace over war
values nature
+
doesn't particularly care between war and peace
doesn't care about nature one way or another
+
a strengthening after
doesn't care one way or the other about romance
+
less extreme after
finds romance distasteful
+
thinks that the world should be engaged in perpetual warfare
is somewhat disgusted by romance
+
a turn-around after
finds even the abstract idea of romance repellent
+
dreams of ruling the world
holds the view that commerce is a vile obscenity
+
dreams of creating a great work of art
sees romance as one of the highest ideals
+
dreams of raising a family
thinks romance is very important in life
+
dreams of becoming a legendary warrior
values romance
+
dreams of mastering a skill
respects commerce
+
dreams of crafting a masterwork someday
doesn't particularly respect commerce
+
dreams of bringing lasting peace to the world
is somewhat put off by trade and commerce
+
dreams of making a great discovery
finds those that engage in trade and commerce to be fairly disgusting
+
dreams of attaining rank in society
is offended by leisure time and leisurely living
+
dreams of falling in love
believes that those that take leisure time are evil and finds the whole idea disgusting
+
dreams of seeing the great natural places of the world
sees engaging in commerce as a high ideal in life
+
is always in love with somebody and easily develops positive feelings
really respects commerce and those that engage in trade
+
very easily falls into love and develops positive feelings
treasures leisure time and thinks it is very important in life
+
dreams of bathing the world in chaos
values leisure time
+
, and this dream was realized
doesn't think one way or the other about leisure time
+
is not the type to fall in love or even develop positive feelings
finds leisure time wasteful
+
never falls in love or develops positive feelings toward anything
sees perseverance in the face of adversity as bull-headed and foolish
+
can easily fall in love or develop positive sentiments
thinks there is something deeply wrong with people that persevere through adversity
+
does not easily fall in love and rarely develops positive sentiments
finds the notion that one would persevere through adversity completely abhorrent
+
is quick to form negative views about things
believes that it would be a fine thing if all time were leisure time
+
does not easily hate or develop negative feelings
believes that perseverance is one of the greatest qualities somebody can have
+
is often inflamed by hatred and easily develops hatred toward things
greatly respects individuals that persevere through their trials and labors
+
is prone to hatreds and often develops negative feelings
respects perseverance
+
is consumed by overpowering feelings of jealousy
doesn't think much about the idea of perseverance
+
is prone to strong feelings of jealousy
doesn't often experience strong cravings or urges
+
very rarely develops negative feelings toward things
only rarely feels strong cravings or urges
+
never feels hatred toward anyone or anything
never feels tempted to overindulge in anything
+
is rarely jealous
is given to rough-and-tumble brawling, even to the point of starting fights for no reason
+
never envies others their status, situation or possessions
often neglects
+
often feels envious of others
is ruled by irresistible cravings and urges
+
doesn't often feel envious of others
feels strong urges and seeks short-term rewards
+
is often cheerful
occasionally overindulges
+
is rarely happy or enthusiastic
doesn't focus on material goods
+
often feels filled with joy
in the way of possessions
+
can be very happy and optimistic
desires little for
+
is frequently depressed
own wellbeing, having no interest in material goods
 
is impervious to the effects of stress
 
is as avaricious as they come, obsessed with acquiring wealth
 
is very greedy
 
has a greedy streak
 
cracks easily under pressure
 
doesn't handle stress well
 
can handle stress
 
is confident under pressure
 
does not often feel lustful
 
rarely looks on others with lust
 
never feels lustful passions
 
becomes completely helpless in stressful situations
 
has an incredibly calm demeanor
 
is constantly ablaze with feelings of lust
 
is prone to strong feelings of lust
 
often feels lustful
 
is always tense and jittery
 
is often nervous
 
has a calm demeanor
 
has a very calm demeanor
 
is slow to anger
 
is very slow to anger
 
never becomes angry
 
is a nervous wreck
 
never feels discouraged
 
is in a constant state of internal rage
 
is very quick to anger
 
is quick to anger
 
 
is often sad and dejected
 
is often sad and dejected
often feels discouraged
 
rarely feels discouraged
 
almost never feels discouraged
 
is rarely happy or enthusiastic
 
 
is dour as a rule
 
is dour as a rule
 
is never the slightest bit cheerful about anything
 
is never the slightest bit cheerful about anything
is frequently depressed
+
needed it
never envies others their status, situation or possessions
+
, no matter how major the help or how much
often feels filled with joy
+
takes offered help and gifts without feeling particularly grateful
can be very happy and optimistic
+
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
is often cheerful
+
always presents
is prone to strong feelings of jealousy
+
boldly, even if it would offend an average sense of modesty
often feels envious of others
+
does not feel the slightest need to reciprocate favors that others do for
doesn't often feel envious of others
+
as extravagantly as possible, displaying a magnificent image to the world
is rarely jealous
+
modestly
does not easily hate or develop negative feelings
+
prefers to present
very rarely develops negative feelings toward things
+
likes to present
never feels hatred toward anyone or anything
+
doesn't mind wearing something special now and again
is consumed by overpowering feelings of jealousy
+
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
never falls in love or develops positive feelings toward anything
+
finds something humorous in everything, no matter how serious or inappropriate
is often inflamed by hatred and easily develops hatred toward things
+
modestly and frowns on any flashy accoutrements
is prone to hatreds and often develops negative feelings
+
has little interest in joking around
is quick to form negative views about things
+
does not find most jokes humorous
talent and abilities
+
finds the humor in most situations
has no confidence at all in
+
has an active sense of humor
own appearance, abilities and other personal matters
+
has little time for forgiveness and will generally seek retribution
is completely wrapped up in  
+
tends to hang on to grievances
is generally quite confident of
+
is utterly humorless
sometimes acts with little determination and confidence
+
is vengeful and never forgets or forgives past grievances
abilities
+
has no sense of vengeance or retribution
lacks confidence in
+
is absorbed in delusions of self-importance
skills
+
doesn't tend to hold on to grievances
  in situations requiring
+
does not generally seek retribution for past wrongs
is extremely confident of  
+
thinks
  abilities when undertaking specific ventures
+
is very humble
has great trouble mastering fear when confronted by danger
+
has an overinflated sense of self-worth
is a coward, completely overwhelmed by fear when confronted with danger
+
  is fairly important in the grand scheme of things
skills with what could be called blind overconfidence
+
is completely convinced of  
presupposes success in any venture requiring
+
  sadism
is utterly fearless when confronted with danger, to the point of lacking common sense
+
has a low sense of self-esteem
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
+
own worthlessness
is brave in the face of imminent danger
+
generally acts impartially and is rarely moved to mercy
is somewhat fearful in the face of imminent danger
+
often acts with compassion
has a tendency to go it alone, without considering the advice of others
+
is deliberately cruel to those unfortunate enough to be subject to
tends to ask others for help with difficult decisions
+
is sometimes cruel
relies on the advice of others during decision making
+
always acts with mercy and compassion at the forefront of  
is unable to make decisions without a great deal of input from others
+
pursues matters with a single-minded focus, often overlooking other matters
is a vulgar being who does not care a lick for even the most basic rules of civilized living
+
is easily moved to mercy
  own counsel
+
considerations
disdains even the best advice of associates and family, relying strictly on
+
can occasionally lose focus on the matter at hand
dislikes receiving advice, preferring to keep
+
is somewhat scatterbrained
is very polite and observes appropriate rules of decorum when possible
+
can be very single-minded
is quite polite
+
generally acts with a narrow focus on the current activity
could be considered rude
+
has such a developed sense of optimism that
is very impolite and inconsiderate of propriety
+
is an optimist
is somewhat quarrelsome
+
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
is unfriendly and disagreeable
+
  always assumes the best outcome will eventually occur, no matter what
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
+
tends to assume the worst of two outcomes will be the one that comes to pass
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
+
is a pessimist
 +
quite hopeful about the future
 +
generally finds
 +
detriment
 +
is very curious, sometimes to
 +
despairs of anything positive happening in the future and lives without feelings of hope
 +
is implacably curious, without any respect for propriety or privacy
 +
is very rarely moved by curiosity
 +
is incurious and never seeks out knowledge or information to satisfy
 +
is curious and eager to learn
 +
isn't particularly curious about the world
 +
feels best when everyone gets along without any strife or contention
 
would be deeply satisfied if everyone could live as one in complete harmony
 
would be deeply satisfied if everyone could live as one in complete harmony
is quite a bold flatterer, extremely friendly but just a little insufferable
 
is very friendly and always tries to say nice things to others
 
is a friendly individual
 
finds a chaotic mess preferable to the boredom of harmonious living
 
 
doesn't mind a little tumult and discord in day-to-day living
 
doesn't mind a little tumult and discord in day-to-day living
 
prefers that everyone live as harmoniously as possible
 
prefers that everyone live as harmoniously as possible
feels best when everyone gets along without any strife or contention
+
is a friendly individual
is stingy with resources on projects and refuses to expend any extra effort
+
is somewhat quarrelsome
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
+
is quite a bold flatterer, extremely friendly but just a little insufferable
encourages it whenever possible
+
is very friendly and always tries to say nice things to others
revels in chaos and discord, and  
+
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
is completely careless with resources when completing projects and invariable wastes a lot of time and effort
+
is very polite and observes appropriate rules of decorum when possible
is not careful with resources when working on projects and often spends unnecessary effort
+
is unfriendly and disagreeable
tends to be a little wasteful when working on projects
+
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
tends to be a little tight with resources when working on projects
+
is very impolite and inconsiderate of propriety
is stubborn
+
is a vulgar being who does not care a lick for even the most basic rules of civilized living
has a noticeable lack of perseverance
+
is quite polite
doesn't stick with things if even minor difficulties arise
+
could be considered rude
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
+
dislikes receiving advice, preferring to keep
would flee even the most necessary battle to avoid any form of physical confrontation
+
has a tendency to go it alone, without considering the advice of others
mind is made up
+
  own counsel
is unbelievably stubborn and will stick with even the most futile action once
+
disdains even the best advice of associates and family, relying strictly on
is very stubborn
+
is unable to make decisions without a great deal of input from others
would never pass up a chance for a good fistfight
+
is utterly fearless when confronted with danger, to the point of lacking common sense
likes to brawl
+
tends to ask others for help with difficult decisions
tends to avoid any physical confrontations
+
relies on the advice of others during decision making
does not enjoy participating in physical confrontations
+
is somewhat fearful in the face of imminent danger
often acts with compassion
+
has great trouble mastering fear when confronted by danger
is easily moved to mercy
+
is incredibly brave in the face of looming danger, perhaps a bit foolhardy
  considerations
+
is brave in the face of imminent danger
always acts with mercy and compassion at the forefront of  
+
presupposes success in any venture requiring
sadism
+
is a coward, completely overwhelmed by fear when confronted with danger
is deliberately cruel to those unfortunate enough to be subject to  
+
skills with what could be called blind overconfidence
is sometimes cruel
+
abilities when undertaking specific ventures
generally acts impartially and is rarely moved to mercy
+
is generally quite confident of  
is very humble
+
in situations requiring
has a low sense of self-esteem
+
is extremely confident of
own worthlessness
+
lacks confidence in
is completely convinced of  
+
talent and abilities
is absorbed in delusions of self-importance
+
sometimes acts with little determination and confidence
has an overinflated sense of self-worth
+
is completely wrapped up in  
is fairly important in the grand scheme of things
+
own looks and accomplishments
thinks
+
has no confidence at all in  
tends to hang on to grievances
+
  own appearance, abilities and other personal matters
doesn't tend to hold on to grievances
+
is pleased by
does not generally seek retribution for past wrongs
+
  talents and accomplishments
has no sense of vengeance or retribution
+
is greatly pleased by
does not find most jokes humorous
+
own appearance and talents
is utterly humorless
+
takes no pleasure in
is vengeful and never forgets or forgives past grievances
+
  appearance, talents or other personal vanities
has little time for forgiveness and will generally seek retribution
+
is not inherently proud of
finds something humorous in everything, no matter how serious or inappropriate
+
  talents and appearance
finds the humor in most situations
+
is very ambitious, always looking for a way to better
has an active sense of humor
+
could not care less about
has little interest in joking around
+
has a relentless drive, completely consumed by ambition
prefers to present
+
is not driven and rarely feels the need to pursue even a modest success
  modestly and frowns on any flashy accoutrements
 
presents
 
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
 
  boldly, even if it would offend an average sense of modesty
 
likes to present
 
doesn't mind wearing something special now and again
 
  modestly
 
, no matter how major the help or how much
 
does not feel the slightest need to reciprocate favors that others do for
 
  as extravagantly as possible, displaying a magnificent image to the world
 
always presents
 
is grateful when others help
 
takes offered help and gifts without feeling particularly grateful
 
accepts favors without developing a sense of obligation, preferring to act as the current situation demands
 
needed it
 
 
has no ambition whatsoever
 
has no ambition whatsoever
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
 
feels a strong need to reciprocate any favor done for
 
out and tries to return favors
 
is very ambitious, always looking for a way to better
 
 
is quite ambitious
 
is quite ambitious
 
isn't particularly ambitious
 
isn't particularly ambitious
is not driven and rarely feels the need to pursue even a modest success
+
out and tries to return favors
appearance, talents or other personal vanities
+
is grateful when others help
could not care less about
+
unerringly returns favors and has a profound sense of gratitude for the kind actions of others
has a relentless drive, completely consumed by ambition
+
feels a strong need to reciprocate any favor done for
situation
+
finds obligations confining
talents and accomplishments
+
dislikes obligations and will try to avoid being bound by them
is not inherently proud of  
+
has a strong sense of duty
talents and appearance
+
has a sense of duty
takes no pleasure in
+
doesn't generally think before acting
own looks and accomplishments
+
can sometimes act without deliberation
is greatly pleased by  
+
hates vows, obligations, promises and other binding elements that could restrict
own appearance and talents
+
never deliberates before acting, to the point of being considered thoughtless
is pleased by
+
  own detriment and the harm of those around
is quite comfortable with others that have a different appearance or culture
+
never acts without prolonged deliberation, even to
is somewhat uncomfortable around those that appear unusual or live differently from
+
tends to think before acting
is made deeply uncomfortable by differences in culture or appearance
+
can get caught up in internal deliberations when action is necessary
cannot tolerate differences in culture, lifestyle or appearance
+
lives an orderly life, organized and neat
mind and will generally go with the prevailing view on anything
+
  things orderly
easily changes
+
  own life, with everything kept in its proper place
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
+
is obsessed with order and structure in
is very comfortable around others that are different from
+
tends to make a small mess with
doesn't cling tightly to ideas and is open to changing
+
living space
  mind to agree with somebody else
+
tries to keep
changing
+
own possessions
often finds
+
is naturally trustful of everybody
is intellectually stubborn, rarely changing
+
is very trusting
mind about things
+
is sloppy with
tends to be a bit stubborn in changing
+
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
is frustratingly sloppy and careless with every task
+
does not trust others
mind after forming an initial idea
+
sees others as selfish and conniving
is completely closed-minded and never changes
+
is trusting
  mind during a debate regardless of the merits
+
is slow to trust others
doesn't try to get things done perfectly
+
enjoys the company of others
  own work
+
tends to avoid crowds
is inattentive to detail in  
+
truly treasures the company of others
sets to carry out
+
enjoys being in crowds
shares intimate details of
+
  has something to say
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
+
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
is a perfectionist
+
prefers to be alone
tries to do things correctly each time
+
considers spending time alone much more important than associating with others
tends to share
+
tends to be passive in discussions
is not a private person and freely shares details of  
 
life without sparing a thought to repercussions or propriety
 
is private to the point of paranoia, unwilling to reveal even basic information about  
 
has a strong tendency toward privacy
 
tends not to reveal personal information
 
own experiences and thoughts with others
 
is not particularly interested in what others think of
 
actions
 
is generally unhindered by the thoughts of others concerning
 
is shameless, absolutely unfazed by the thoughts of others
 
is incurious and never seeks out knowledge or information to satisfy
 
is gripped by a crippling shyness
 
is bashful
 
tends to consider what others think of
 
is very curious, sometimes to
 
is curious and eager to learn
 
isn't particularly curious about the world
 
is very rarely moved by curiosity
 
is a pessimist
 
despairs of anything positive happening in the future and lives without feelings of hope
 
is implacably curious, without any respect for propriety or privacy
 
  detriment
 
is an optimist
 
quite hopeful about the future
 
generally finds
 
tends to assume the worst of two outcomes will be the one that comes to pass
 
is somewhat scatterbrained
 
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
 
always assumes the best outcome will eventually occur, no matter what
 
has such a developed sense of optimism that
 
pursues matters with a single-minded focus, often overlooking other matters
 
can be very single-minded
 
generally acts with a narrow focus on the current activity
 
can occasionally lose focus on the matter at hand
 
 
  in conversation
 
  in conversation
only rarely tries to assert
+
has an overbearing personality
point of view in a discussion
+
is assertive
 
would never under any circumstances speak up or otherwise put forth  
 
would never under any circumstances speak up or otherwise put forth  
is assertive to the point of aggression, unwilling to let others get a word in edgewise when
+
is driven by a bouncing frenetic energy
has an overbearing personality
+
only rarely tries to assert
is assertive
+
point of view in a discussion
tends to be passive in discussions
+
likes to take it easy
tends to avoid crowds
+
lives at a slow-going and leisurely pace
prefers to be alone
+
lives at a high-energy kinetic pace
considers spending time alone much more important than associating with others
+
lives a fast-paced life
has something to say
+
seeks out exciting and adventurous situations
sees others as selfish and conniving
+
likes a little excitement now and then
truly treasures the company of others
+
has an utterly languid pace of easy living, calm and slow
enjoys being in crowds
+
never fails to seek out the most stressful and even dangerous situations
enjoys the company of others
+
power to avoid excitement and stress
is very trusting
+
does everything in
is trusting
+
doesn't seek out excitement
is slow to trust others
+
actively avoids exciting or stressful situations
does not trust others
+
has an active imagination
living space
+
isn't given to flights of fancy
is sloppy with
+
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
is completely oblivious to any conception of neatness and will just leave things strewn about without a care
+
is given to flights of fancy to the point of distraction
is naturally trustful of everybody
+
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
things orderly
+
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
tries to keep
+
is grounded in reality
  own possessions
+
is interested only in facts and the real world
tends to make a small mess with
+
tends to consider what others think of
never acts without prolonged deliberation, even to  
+
is not particularly interested in what others think of
  own life, with everything kept in its proper place
+
is gripped by a crippling shyness
is obsessed with order and structure in
+
is bashful
lives an orderly life, organized and neat
+
is shameless, absolutely unfazed by the thoughts of others
can sometimes act without deliberation
+
is private to the point of paranoia, unwilling to reveal even basic information about  
tends to think before acting
+
is generally unhindered by the thoughts of others concerning
can get caught up in internal deliberations when action is necessary
+
  own experiences and thoughts with others
own detriment and the harm of those around
+
tends to share
dislikes obligations and will try to avoid being bound by them
+
has a strong tendency toward privacy
hates vows, obligations, promises and other binding elements that could restrict
+
tends not to reveal personal information
never deliberates before acting, to the point of being considered thoughtless
+
  life without sparing a thought to repercussions or propriety
doesn't generally think before acting
+
shares intimate details of
has a profound sense of duty and obligation
+
is not a private person and freely shares details of  
has a strong sense of duty
+
tries to do things correctly each time
has a sense of duty
+
doesn't try to get things done perfectly
finds obligations confining
+
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
does not go out of  
+
is a perfectionist
dislikes helping others
+
sets to carry out
feels helping others is an imposition on
+
is frustratingly sloppy and careless with every task
is truly fulfilled by assisting those in need
+
own work
finds helping others very emotionally rewarding
+
is inattentive to detail in
finds helping others emotionally rewarding
+
mind during a debate regardless of the merits
  way to help others
+
is intellectually stubborn, rarely changing
tends to be swayed by the emotions of others
+
mind after forming an initial idea
tends not to be swayed by emotional appeals
+
is completely closed-minded and never changes
does not generally respond to emotional appeals
+
mind
is never moved by the emotions of others
+
doesn't cling tightly to ideas and is open to changing
forms only fleeting and rare emotional bonds with others
+
  mind about things
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
+
tends to be a bit stubborn in changing
is buffeted by others' emotions and can't help but to respond to them
+
often finds
is swayed by emotional appeals
+
mind and will generally go with the prevailing view on anything
 +
mind to agree with somebody else
 +
changing
 +
is very comfortable around others that are different from
 +
is quite comfortable with others that have a different appearance or culture
 +
easily changes
 +
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
 +
cannot tolerate differences in culture, lifestyle or appearance
 
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
 
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
 +
is somewhat uncomfortable around those that appear unusual or live differently from
 +
is made deeply uncomfortable by differences in culture or appearance
 +
tends to form only tenuous emotional bonds with others
 +
forms only fleeting and rare emotional bonds with others
 
forms strong emotional bonds with others, at times to  
 
forms strong emotional bonds with others, at times to  
 
has a tendency toward forming deep emotional bonds with others
 
has a tendency toward forming deep emotional bonds with others
tends to form only tenuous emotional bonds with others
+
is swayed by emotional appeals
nature since
+
tends to be swayed by the emotions of others
would ideally prefer more strife in
+
does not have feelings of emotional attachment and has never felt even a moment's connection with another being
is conflicted by
+
is buffeted by others' emotions and can't help but to respond to them
values friendship
+
is never moved by the emotions of others
prefers discord and debate at a more abstract level
+
is truly fulfilled by assisting those in need
own nature as
+
tends not to be swayed by emotional appeals
is troubled by  
+
does not generally respond to emotional appeals
values harmony
+
  way to help others
finds this troubling, since
+
does not go out of
is conflicted by this part of  
+
finds helping others very emotionally rewarding
values harmony as an intellectual concept
+
finds helping others emotionally rewarding
is conflicted by this since
+
feels helping others is an imposition on  
dislikes the adoration of fighting as an art to be refined
+
has a profound sense of duty and obligation
respect of martial prowess
+
dislikes helping others
  works to square this natural tendency with
+
  still holds the idea of freedom itself in low regard
values perseverance
+
  considers tranquility preferable to tumult, conceptually
values quiet so, at least in the abstract
+
  finds this can conflict with
is disturbed by this since
+
, although
likes the way that they would break up the monotony on some level
+
  values artwork and its creation
, even though
+
sees the whole pursuit of art as a waste
, though
+
  is conflicted by this because
  values self-control
+
  feels intellectually that life should be more tumultuous
  values such powerful forces in life
+
  dislikes the natural world
  is conflicted by this for more than one reason
+
  is troubled by this since
holds romance in low regard
+
is torn by this since
  values parties and merrymaking in the abstract
+
holds nature in high regard
  is conflicted by this as
+
less love-prone
  remains put off by deliberate merrymaking
+
more hate-prone
a strengthening
+
is currently
less extreme
+
more love-prone
  values romance
+
less envy-prone
  is troubled by this because
+
more prone to cheerfulness
does not have a great aesthetic sensitivity
+
less hate-prone
is not readily moved by art or natural beauty
+
more envy-prone
is completely unmoved by art or the beauty of nature
+
less depression-prone
a turn-around
+
more anger-prone
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
+
less prone to cheerfulness
can easily become absorbed in art and the beauty of the natural world
+
more depression-prone
is greatly moved by art and natural beauty
+
less anxiety-prone
is moved by art and natural beauty
+
more lust-prone
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
+
less anger-prone
has a tendency to consider ideas and abstractions over practical applications
+
more anxiety-prone
likes to keep things practical, without delving too deeply into the abstract
+
less vulnerable
dislikes abstract discussions and would much rather focus on practical examples
+
more greedy
isn't given to flights of fancy
+
less lust-prone
is grounded in reality
+
more vulnerable
is interested only in facts and the real world
+
more violent
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
+
less violent
does everything in
+
more intemperant
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
+
less intemperant
is given to flights of fancy to the point of distraction
+
more harmonious
has an active imagination
 
likes a little excitement now and then
 
doesn't seek out excitement
 
actively avoids exciting or stressful situations
 
power to avoid excitement and stress
 
lives at a slow-going and leisurely pace
 
has an utterly languid pace of easy living, calm and slow
 
never fails to seek out the most stressful and even dangerous situations
 
seeks out exciting and adventurous situations
 
is driven by a bouncing frenetic energy
 
lives at a high-energy kinetic pace
 
lives a fast-paced life
 
likes to take it easy
 
 
more friendly
 
more friendly
 +
more wasteful
 +
more discordant
 +
more grateful
 +
less grateful
 
more disdainful
 
more disdainful
 
more prudent
 
more prudent
more grateful
+
more presumptious
less violent
+
more despairing
more wasteful
+
more humble
more discordant
+
more singleminded
more harmonious
+
less open-minded
more greedy
+
more obsessive
more intemperant
+
more attentive
less intemperant
+
less attentive
more violent
+
less sensitive
more lust-prone
+
more thoughtless
less lust-prone
+
less obsessive
more vulnerable
+
more sensitive
less vulnerable
+
more distrustful
more anger-prone
+
more of a thrill seeker
less anger-prone
+
more deliberate
more anxiety-prone
+
more sloppy
less anxiety-prone
+
more inclined to create
more prone to cheerfulness
+
less inclined to create
less prone to cheerfulness
+
less of a thrill seeker
more depression-prone
+
more inclined to the practical
less depression-prone
+
dislikes abstract discussions and would much rather focus on practical examples
more hate-prone
+
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
less hate-prone
+
has a tendency to consider ideas and abstractions over practical applications
more envy-prone
+
likes to keep things practical, without delving too deeply into the abstract
less envy-prone
+
is moved by art and natural beauty
  is troubled by this since
+
does not have a great aesthetic sensitivity
  is currently
+
can easily become absorbed in art and the beauty of the natural world
more love-prone
+
is greatly moved by art and natural beauty
less love-prone
+
a turn-around
  sees the whole pursuit of art as a waste
+
a strengthening
  is torn by this since  
+
is not readily moved by art or natural beauty
  holds nature in high regard
+
is completely unmoved by art or the beauty of nature
  dislikes the natural world
+
  is troubled by this because
  considers tranquility preferable to tumult, conceptually
+
holds romance in low regard
  is conflicted by this because  
+
less extreme
  feels intellectually that life should be more tumultuous
+
values romance
  values artwork and its creation
+
remains put off by deliberate merrymaking
  sense of independence
+
, though
  finds this can conflict with
+
values parties and merrymaking in the abstract
, although
+
  is conflicted by this as
  still holds the idea of freedom itself in low regard
+
is conflicted by this for more than one reason
 +
values quiet so, at least in the abstract
 +
values self-control
 +
values such powerful forces in life
 +
, even though
 +
  dislikes the adoration of fighting as an art to be refined
 +
is disturbed by this since
 +
likes the way that they would break up the monotony on some level
 +
values perseverance
 +
finds this troubling, since
 +
respect of martial prowess
 +
works to square this natural tendency with
 +
is conflicted by this since
 +
prefers discord and debate at a more abstract level
 +
  is conflicted by this part of
 +
values harmony as an intellectual concept
 +
values harmony
 +
nature since  
 +
  own nature as
 +
is troubled by
 +
values friendship
 +
is bothered by this since
 +
would ideally prefer more strife in  
 +
  is conflicted by
 +
finds rules of etiquette to be valuable in the abstract
 +
  finds dignified society to be stifling and silly when properly considered
 +
dislikes the idea of friendship
 +
  is burdened by this tendency because  
 +
  sees these tendencies as an impediment to the quest for power
 +
is disturbed by this as someone who dislikes those that seek to acquire power over others
 +
  is troubled by this natural tendency in
 +
  dislikes this sort of concealment in the abstract
 +
truly respects sacrifice
 +
  finds such open expression offensive
 +
struggles against this tendency, as
 +
  believes in the importance of the rule of the law
 
  still holds the law in disdain
 
  still holds the law in disdain
 +
considers altruism foolish
 +
wishes this were not the case as
 +
still views loyalty in a dim light, at least in the abstract
 +
sense of independence
 
  natural tendencies
 
  natural tendencies
 
  values the concept of loyalty and is troubled by  
 
  values the concept of loyalty and is troubled by  
  still views loyalty in a dim light, at least in the abstract
+
completely sublime
  truly respects sacrifice
+
tastefully arranged
  considers altruism foolish
+
wonderful
  wishes this were not the case as
+
being released from confinement
believes in the importance of the rule of the law
+
a miscarriage
  is disturbed by this as someone who dislikes those that seek to acquire power over others
+
losing a pet
  finds such open expression offensive
+
throwing something
  struggles against this tendency, as
+
wearing old clothing
  dislikes this sort of concealment in the abstract
+
wearing tattered clothing
  finds dignified society to be stifling and silly when properly considered
+
  spouse's miscarriage
  since
+
being tormented in nightmares by a dead pet
  is troubled by this natural tendency in
+
clothes rot off of
sees these tendencies as an impediment to the quest for power
+
being tormented in nightmares by a dead sibling
is bothered by this since
+
being tormented in nightmares by
dislikes the idea of friendship
+
being tormented in nightmares by a dead spouse
is burdened by this tendency because
+
being tormented in nightmares by a dead lover
finds rules of etiquette to be valuable in the abstract
+
  own dead child
leaving a performance troupe
+
being tormented in nightmares by a dead animal training partner
being removed from a performance troupe
+
  own dead mother
being removed from a military group
+
  own dead father
when a stranger advanced with a weapon
+
being tormented in nightmares by the dead
a site was controlled
+
being
a tribute cancellation
+
being tormented in nightmares by a dead friend
an incident
+
being tormented in nightmares by a dead and still annoying acquaintance
hearing a rumor
+
  by a dead lover
becoming a parent
+
  by a dead sibling
being near to a conflict
+
  by a dead pet
an agreement was cancelled
+
  by a dead spouse
joining a traveling group
+
  by a dead and still annoying acquaintance
a new romance
+
  by a dead animal training partner
realizing
+
  by a dead friend
playing make believe
+
a sparring session
playing with
+
being unable to petition for citizenship
getting divorced
+
combat drills
you were
+
practicing at the archery target
caught up in
+
being unable to request weapon production
improving
+
being unable to find a priest to complain to
mastering
+
being unable to find somebody to complain to about job scarcity
a break up
+
being unable to make suggestions about work allocations
 +
being unable to find somebody in charge to cry on
 +
long patrol duty
 +
being unable to find a priest to cry on
 +
being unable to find somebody in charge to yell at
 +
utterly sleep-deprived
 +
suffering a major injury
 +
being nauseated by the sun
 +
being out in the sunshine again
 +
being disturbed during sleep by loud noises
 +
loud noises made it impossible to sleep
 +
suffering a minor injury
 +
sleeping uneasily due to noise
 +
caught in a snow storm
 +
retching on a miasma
 +
being able to rest and recuperate
 +
caught in the rain
 +
choking on dust underground
 +
considering
 +
choking on smoke underground
 +
being near to a waterfall
 +
seeing
 +
die
 +
while in
 +
experiencing trauma
 +
the unexpected death of somebody
 +
somebody's
 +
dead body
 +
killing somebody
 +
being reunited with a loved one
 +
somebody's death
 +
while
 +
giving a sermon
 
attending a sermon
 
attending a sermon
 +
being caught sneaking
 +
joining an existing conflict
 +
creating an artifact
 
watching a performance
 
watching a performance
 
producing a masterwork
 
producing a masterwork
creating an artifact
+
a break up
being reunited with a loved one
+
getting divorced
being caught sneaking
+
improving
joining an existing conflict
+
mastering
giving a sermon
+
  caught up in  
the unexpected death of somebody
+
a new romance
somebody's death
+
you were
while
+
becoming a parent
killing somebody
+
realizing
somebody's
+
playing make believe
  dead body
+
joining a traveling group
less inclined to create
+
a site was controlled
while in  
+
being near to a conflict
experiencing trauma
+
an agreement was cancelled
seeing
+
hearing a rumor
more of a thrill seeker
+
leaving a performance troupe
less of a thrill seeker
+
a tribute cancellation
more inclined to the practical
+
an incident
more inclined to create
+
when a stranger advanced with a weapon
more thoughtless
+
seeing a stranger sneaking around
more deliberate
+
being removed from a performance troupe
more sloppy
+
being removed from a military group
more distrustful
+
bringing up job scarcity in a meeting
more obsessive
+
making suggestions about work allocations
less obsessive
+
witnessing a night creature drinking blood
more sensitive
+
petitioning for citizenship
less sensitive
+
crying on a priest
more despairing
+
yelling at somebody in charge
more attentive
+
requesting weapon production
less attentive
+
yelling at a priest
less open-minded
+
being yelled at by an unhappy worshipper
less grateful
+
being cried on by an unhappy worshipper
more humble
+
crying on somebody in charge
more singleminded
+
telling somebody about being trapped here
more presumptious
+
hearing somebody was being prevented from leaving
being unable to petition for citizenship
 
being unable to find somebody to complain to about job scarcity
 
being unable to make suggestions about work allocations
 
being unable to request weapon production
 
by the dead
 
combat drills
 
practicing at the archery target
 
a sparring session
 
by a dead sibling
 
by a dead animal training partner
 
by a dead friend
 
by a dead and still annoying acquaintance
 
being
 
by a dead pet
 
by a dead spouse
 
by a dead lover
 
being tormented in nightmares by a dead animal training partner
 
being tormented in nightmares by a dead friend
 
being tormented in nightmares by a dead and still annoying acquaintance
 
being tormented in nightmares by the dead
 
being tormented in nightmares by
 
own dead mother
 
own dead father
 
own dead child
 
being tormented in nightmares by a dead pet
 
being tormented in nightmares by a dead spouse
 
being tormented in nightmares by a dead lover
 
being tormented in nightmares by a dead sibling
 
wearing tattered clothing
 
to have
 
clothes rot off of
 
a miscarriage
 
spouse's miscarriage
 
to be
 
wearing old clothing
 
tastefully arranged
 
losing a pet
 
throwing something
 
being released from confinement
 
very fine
 
splendid
 
wonderful
 
completely sublime
 
 
viewing  
 
viewing  
in a personal museum
 
being cried on by an unhappy worshipper
 
 
being yelled at by an unhappy citizen
 
being yelled at by an unhappy citizen
 
being cried on by an unhappy citizen
 
being cried on by an unhappy citizen
hearing somebody was being prevented from leaving
+
very fine
yelling at somebody in charge
+
in a personal museum
crying on somebody in charge
+
not having enough weapon racks
telling somebody about being trapped here
+
not having enough armor stands
being yelled at by an unhappy worshipper
+
not having enough chests
making suggestions about work allocations
+
not having enough cabinets
requesting weapon production
+
arrangements
yelling at a priest
+
the lack of dining tables
crying on a priest
+
a lesser's pretentious
seeing a stranger sneaking around
+
a legendary dining room
witnessing a night creature drinking blood
+
a fantastic dining room
petitioning for citizenship
+
eating at a crowded table
bringing up job scarcity in a meeting
+
dining in
uncovered
+
a good dining room
being forced to eat a treasured pet to survive
+
a horribly substandard dining room
being forced to eat a beloved creature to survive
+
a great dining room
being forced to eat vermin to survive
+
a very good dining room
receiving a higher rank of nobility
+
a very poor dining room
entering the nobility
+
a poor dining room
being knocked out during a cave-in
+
a horrible dining room
a mandate deadline met
+
an awful dining room
having a mandate deadline missed
+
forming a bond with an animal training partner
the lack of work last season
+
being rescued
smashing up a building
+
eating without a proper dining room
toppling something over
+
the lack of chairs
punishment delayed
+
slaughtering an animal
the delayed punishment of a criminal
+
caging a creature
the scarcity of cages and chains
+
bringing somebody to rest in bed
having a mandate ignored
+
felling a tree
having a request approved
+
putting a piece on display
having a request ignored
+
losing property to the tax collector's escorts
that nobody could be punished for a failure
+
chaining up a creature
having
+
gelding a creature
the re
+
being unable to reach a room for tax collection
ejection of a petition for a guildhall for
+
being misinformed about a room for tax collection
a petition for a guildhall for
+
being taxed
an agreement to construct a guildhall for
+
not having adequate protection
being denied citizenship
+
the tax collection went smoothly
  being ignored
+
having disappointed a noble
an agreement to construct a temple for
+
having pleased a noble
was abandoned
+
making a friend
being abandoned
+
forming a grudge
being denied residency
+
the tax collection didn't go smoothly
the rejection of a petition for a temple for
+
getting into an argument
a petition for a temple for  
+
being pestered by
was ignored
+
a satisfying acquisition
 +
being accosted by
 +
being near
 +
being confined
 +
a bath
 +
adopting a new pet
 +
being attacked
 +
being attacked by the dead
 +
a soapy bath
 +
killing somebody by accident while sparring
 +
drinking the same old booze
 +
forced to drink bloody water
 +
being attacked by
 +
  own dead
 +
forced to drink gooey water
 +
forced to drink ichorous water
 +
forced to drink slime
 +
forced to drink vomit
 +
having
 +
the state of demands
 +
that a criminal could not be properly punished
 +
the acceptance of a petition for a temple for  
 
the establishment of a guildhall for  
 
the establishment of a guildhall for  
the acceptance of a petition for a guildhall for
 
being granted residency
 
being granted citizenship
 
punishment reduced
 
 
re-elected
 
re-elected
 
the establishment of a temple for  
 
the establishment of a temple for  
the acceptance of a petition for a temple for  
+
being granted citizenship
considering
+
being denied residency
the state of demands
+
the acceptance of a petition for a guildhall for  
that a criminal could not be properly punished
+
being granted residency
having
+
was ignored
retching on a miasma
+
being ignored
choking on smoke underground
+
the rejection of a petition for a temple for
being near to a waterfall
+
a petition for a temple for
choking on dust underground
+
being abandoned
loud noises made it impossible to sleep
+
the rejection of a petition for a guildhall for
being able to rest and recuperate
+
an agreement to construct a temple for
caught in the rain
+
was abandoned
caught in a snow storm
+
being denied citizenship
suffering a major injury
+
having a request approved
suffering a minor injury
+
a petition for a guildhall for
sleeping uneasily due to noise
+
an agreement to construct a guildhall for
being disturbed during sleep by loud noises
+
having
long patrol duty
+
having a request ignored
being nauseated by the sun
+
that nobody could be punished for a failure
being out in the sunshine again
+
having a mandate ignored
utterly sleep-deprived
+
having a mandate deadline missed
being unable to find a priest to complain to
+
the delayed punishment of a criminal
being unable to find a priest to cry on
+
the scarcity of cages and chains
being unable to find somebody in charge to yell at
+
toppling something over
being unable to find somebody in charge to cry on
+
receiving a higher rank of nobility
having disappointed a noble
+
the lack of work last season
the tax collection didn't go smoothly
+
smashing up a building
getting into an argument
+
a mandate deadline met
making a friend
+
uncovered
being misinformed about a room for tax collection
+
entering the nobility
having pleased a noble
+
being knocked out during a cave-in
the tax collection went smoothly
+
being forced to eat vermin to survive
losing property to the tax collector's escorts
+
starting a fist fight
being taxed
+
being forced to eat a treasured pet to survive
not having adequate protection
+
being forced to eat a beloved creature to survive
being unable to reach a room for tax collection
+
beating somebody with a hammer
caging a creature
+
being beaten with a hammer
chaining up a creature
+
punishing somebody with a beating
gelding a creature
+
being beaten
putting a piece on display
+
eating rotten food
being rescued
+
putting on a
bringing somebody to rest in bed
+
being unable to find a hammer
felling a tree
+
eating the same old food
slaughtering an animal
+
a fine dish
a poor dining room
+
a wonderful dish
eating without a proper dining room
+
a pretty decent meal
the lack of chairs
+
a pretty decent drink
forming a bond with an animal training partner
+
a truly decadent dish
a horribly substandard dining room
+
a legendary meal
a horrible dining room
+
a truly decadent drink
an awful dining room
 
a very poor dining room
 
a fantastic dining room
 
a great dining room
 
a very good dining room
 
a good dining room
 
the lack of dining tables
 
eating at a crowded table
 
dining in
 
a legendary dining room
 
not having enough armor stands
 
a lesser's pretentious
 
arrangements
 
 
a legendary drink
 
a legendary drink
not having enough chests
 
not having enough cabinets
 
not having enough weapon racks
 
a pretty decent drink
 
 
a fine drink
 
a fine drink
 
a wonderful drink
 
a wonderful drink
a truly decadent drink
+
sharing one of mother's personal insight
a wonderful dish
+
sharing one of father's personal insight
a truly decadent dish
+
sharing a lover's personal insight
a legendary meal
+
sharing a sibling's personal insight
a drink
+
sharing an acquaintance's personal insight
putting on a
+
sharing somebody's personal insight
eating
+
sharing a child's personal insight
a pretty decent meal
+
sharing a friend's personal insight
a fine dish
+
problems with
being beaten with a hammer
+
discussing the spouse's problems
being unable to find a hammer
+
discussing a lover's problems
eating the same old food
+
discussing father's problems
eating rotten food
+
discussing a child's problems
starting a fist fight
+
discussing a sibling's problems
punishing somebody with a beating
+
discussing mother's problems
being beaten
+
discussing somebody's problems
beating somebody with a hammer
+
visiting with a pet
gaining siblings
+
discussing a friend's problems
gaining a sibling
+
discussing an acquaintance's problems
receiving water
+
talking with a sibling
giving somebody water
+
talking with mother
discussing
+
talking with the spouse
pondering
+
talking with a lover
giving birth to  
+
visiting with an animal training partner
getting married
+
talking with a friend
reading
+
talking with father
learning
+
talking with a child
making a breakthrough concerning
+
talking with somebody
being unable to advance the study of
+
conducting a meeting in
being evicted
+
talking with an acquaintance
teaching
+
forced to talk to somebody annoying
learning about
+
not having any rooms
writing
+
a legendary
sleeping on ice
+
having to conduct an official meeting in a bedroom
sleeping in the dirt
+
having to conduct an official meeting in a dining room
sleeping on a pile of driftwood
+
a very good
suffering the travesty of art defacement
+
a good
sleeping in the mud
+
a fantastic
sleeping in the grass
+
a great
sleeping on a rough cave floor
+
an awful
sleeping on rocks
+
a horrible
an awful bedroom
+
a poor
a very poor bedroom
+
a very poor
a poor bedroom
+
not having a tomb after gaining another year
sleeping on the floor
+
a horribly substandard
a very good bedroom
+
tomb after gaining another year
a good bedroom
+
a child was turned away from sanctuary
a horribly substandard bedroom
+
being expelled
a horrible bedroom
+
after talking to a pillar of society
sleeping in
+
interacting with a pet
a bedroom like a personal palace
+
the bizarre conviction against all reason of the victim of a crime
a fantastic bedroom
+
receiving justice through a criminal's conviction
a great bedroom
+
a long-dead corpse was convicted of a crime
 +
an animal was convicted of a crime
 +
being forced to endure the decay of a spouse
 +
being forced to endure the decay of a lover
 +
when a family member received justice through a criminal's conviction
 +
being forced to endure the decay of a pet
 +
drinking something spoiled
 
having a drink without using a goblet, cup or mug
 
having a drink without using a goblet, cup or mug
drinking water without a well
 
being near to a
 
sleeping without a proper room
 
forced to drink ichorous water
 
 
forced to drink purulent water
 
forced to drink purulent water
 
drinking nasty water
 
drinking nasty water
drinking something spoiled
+
sleeping without a proper room
forced to drink bloody water
+
sleeping in
forced to drink slime
+
drinking water without a well
forced to drink vomit
+
being near to a
forced to drink gooey water
+
a great bedroom
being attacked by the dead
+
a very good bedroom
being attacked by
+
a bedroom like a personal palace
own dead
+
a fantastic bedroom
drinking the same old booze
+
a horrible bedroom
a bath
+
an awful bedroom
a soapy bath
+
a good bedroom
killing somebody by accident while sparring
+
a horribly substandard bedroom
being attacked
+
sleeping on the floor
a satisfying acquisition
+
sleeping in the mud
acquiring
+
a very poor bedroom
adopting a new pet
+
a poor bedroom
being confined
+
sleeping on rocks
forming a grudge
+
sleeping on ice
being accosted by
+
sleeping in the grass
being near
+
sleeping on a rough cave floor
being pestered by
+
suffering the travesty of art defacement
a legendary
+
being evicted
a fantastic
+
sleeping in the dirt
a great
+
sleeping on a pile of driftwood
a very good
+
reading
conducting a meeting in
+
teaching
having to conduct an official meeting in a bedroom
+
learning about
having to conduct an official meeting in a dining room
+
being unable to advance the study of
not having any rooms
+
learning
talking with a friend
+
making a breakthrough concerning
talking with an acquaintance
+
getting married
forced to talk to somebody annoying
+
gaining siblings
talking with somebody
+
pondering
talking with mother
+
giving birth to  
talking with father
+
giving somebody water
talking with a child
+
receiving food
visiting with an animal training partner
+
gaining a sibling
visiting with a pet
+
receiving water
talking with the spouse
+
having an intellectual discussion with a lover
talking with a lover
+
having an intellectual discussion with a sibling
talking with a sibling
+
giving somebody food
discussing a child's problems
+
having an intellectual discussion with the spouse
discussing a friend's problems
+
having an intellectual discussion with a child
discussing an acquaintance's problems
+
having an intellectual discussion with a friend
discussing somebody's problems
+
having an intellectual discussion with mother
discussing a lover's problems
+
having an intellectual discussion with father
discussing a sibling's problems
+
sharing a personal insight with the spouse
discussing mother's problems
+
sharing a personal insight with a lover
discussing father's problems
+
having an intellectual discussion with an acquaintance
a sibling
+
having an intellectual discussion with somebody
a friend
+
sharing a personal insight with father
an acquaintance
 
discussing the spouse's problems
 
sharing somebody's personal insight
 
problems with  
 
the spouse
 
a lover
 
sharing one of father's personal insight
 
sharing a child's personal insight
 
sharing a friend's personal insight
 
sharing an acquaintance's personal insight
 
sharing one of the spouse's personal insight
 
sharing a lover's personal insight
 
sharing a sibling's personal insight
 
sharing one of mother's personal insight
 
 
sharing a personal insight with a child
 
sharing a personal insight with a child
sharing a personal insight with a friend
 
sharing a personal insight with an acquaintance
 
sharing a personal insight with somebody
 
sharing a personal insight with a lover
 
 
sharing a personal insight with a sibling
 
sharing a personal insight with a sibling
 
sharing a personal insight with mother
 
sharing a personal insight with mother
sharing a personal insight with father
+
sharing a personal insight with somebody
having an intellectual discussion with a friend
+
sharing one of the spouse's personal insight
having an intellectual discussion with an acquaintance
+
sharing a personal insight with a friend
having an intellectual discussion with somebody
+
sharing a personal insight with an acquaintance
sharing a personal insight with the spouse
+
being forced to endure the decay of a father
having an intellectual discussion with a sibling
+
being forced to endure the decay of a child
having an intellectual discussion with mother
+
being forced to endure the decay of a sibling
having an intellectual discussion with father
+
being forced to endure the decay of a mother
having an intellectual discussion with a child
+
being forced to endure the decay of an annoying acquaintance
receiving food
+
being forced to endure the decay of an acquaintance
giving somebody food
+
being forced to endure the decay of an animal training partner
having an intellectual discussion with the spouse
+
being forced to endure the decay of a friend
having an intellectual discussion with a lover
+
being away from people for too long
 +
being kept from alcohol for too long
 +
doing nothing creative for so long
 +
leading an unexciting life for so long
 +
being unoccupied for too long
 +
being unable to admire art for so long
 +
being away from friends for too long
 +
being unable to hear eloquent speech for so long
 +
not learning anything for so long
 +
being away from family for too long
 +
being unable to make merry for so long
 +
being unable to practice a craft for too long
 +
being away from traditions for too long
 +
a lack of introspection for too long
 +
being unable to take it easy for so long
 +
being unable to make romance for so long
 +
being unable to practice a martial art for too long
 +
being unable to practice a skill for too long
 +
being unable to acquire something for too long
 +
a lack of decent meals for too long
 +
being away from animals for so long
 +
being away from great beasts for so long
 +
being unable to argue for too long
 +
being unable to be extravagant for so long
 +
being unable to fight for too long
 +
a lack of trouble-making for too long
 +
a lack of abstract thinking for too long
 
performing the rites of  
 
performing the rites of  
incompletely performing the rites of
 
communing with
 
defeating somebody
 
being unable to be extravagant for so long
 
 
being unable to wander for too long
 
being unable to wander for too long
 
being unable to help anybody for too long
 
being unable to help anybody for too long
a lack of abstract thinking for too long
+
defeating somebody
a lack of decent meals for too long
 
being unable to fight for too long
 
a lack of trouble-making for too long
 
being unable to argue for too long
 
being unable to make romance for so long
 
being away from animals for so long
 
being away from great beasts for so long
 
being unable to acquire something for too long
 
being unable to practice a craft for too long
 
being unable to practice a martial art for too long
 
being unable to practice a skill for too long
 
being unable to take it easy for so long
 
being unable to hear eloquent speech for so long
 
being away from traditions for too long
 
a lack of introspection for too long
 
being unable to make merry for so long
 
leading an unexciting life for so long
 
not learning anything for so long
 
being away from family for too long
 
being away from friends for too long
 
for too long
 
being unoccupied for too long
 
being unable to admire art for so long
 
doing nothing creative for so long
 
being forced to endure the decay of an acquaintance
 
being away from people for too long
 
being kept from alcohol for too long
 
being unable to pray
 
being forced to endure the decay of a child
 
being forced to endure the decay of an animal training partner
 
being forced to endure the decay of a friend
 
being forced to endure the decay of an annoying acquaintance
 
being forced to endure the decay of a lover
 
being forced to endure the decay of a sibling
 
being forced to endure the decay of a mother
 
being forced to endure the decay of a father
 
receiving justice through a criminal's conviction
 
when a family member received justice through a criminal's conviction
 
being forced to endure the decay of a pet
 
being forced to endure the decay of a spouse
 
being expelled
 
a long-dead corpse was convicted of a crime
 
an animal was convicted of a crime
 
the bizarre conviction against all reason of the victim of a crime
 
not having a tomb after gaining another year
 
after talking to a pillar of society
 
interacting with a pet
 
a child was turned away from sanctuary
 
a horrible
 
a horribly substandard
 
tomb after gaining another year
 
about
 
a good
 
a poor
 
a very poor
 
an awful
 
a performance in
 
receiving a cut of corruptly-obtained funds
 
being far away
 
an infiltration mission
 
 
murdering somebody
 
murdering somebody
 +
incompletely performing the rites of
 
abducting somebody
 
abducting somebody
 
preying on the blood of civilized creatures
 
preying on the blood of civilized creatures
a scholarly lecture in
+
an infiltration mission
  has been ignored.
+
receiving a cut of corruptly-obtained funds
The residency petition of
+
being far away
Others refused to journey to this dangerous and miserable fortress.
+
  has been ignored.
No one else even considered making the journey to this cursed miserable death-trap.
+
is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
No one else even considered making the journey to this cursed unhappy death-trap.
+
The high priest of
Others were too nervous to make the journey to this miserable fortress.
+
has been satisfied.
A migrant has decided to brave this terrifying place.
+
The priesthood of  
A migrant has arrived at this unhappy place.
+
  has been missing for a week.
A migrant has arrived.
+
Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense.  
A migrant has arrived, despite the danger.
+
  has been abandoned.
A migrant has arrived at this miserable place.
+
  guild, has been established.
A migrant has arrived at this miserable place, despite the danger.
+
And why shouldn't you dig deeper still?!
A migrant has arrived at this unhappy place, despite the danger.
+
  is satisfied with their position here.  
A migrant has decided to brave this terrifying unhappy place.
+
What are a few pesky demons after all?
Some migrants have arrived, despite the danger.
+
The gods surely want you to dig deeper still!
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
+
And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice.  
A migrant has decided to brave this terrifying miserable place.
+
This legend does not end until we've chipped out the last treasures of the underworld!
Some migrants have arrived.
+
Everything is properly royal, properly furnished.  And yet?
Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb.
 
Some migrants have arrived at this miserable place.
 
Some migrants have arrived at this unhappy place.
 
Some migrants have arrived at this unhappy place, despite the danger.
 
Your ruler has arrived, dressed as a peasant!
 
Their wagons have bypassed your inaccessible site.
 
Some migrants have arrived at this miserable place, despite the danger.
 
Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb.
 
Take careful stock of your own stores.
 
caravan from
 
What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death.
 
  is a welcome sight.  
 
Although it is a grim reminder of the winter hardships to come, the supply caravan from
 
craftsmen
 
Their eyes are alight with the anticipation of inspecting the splendid products of your industrious
 
A mandate has ended.
 
  has ended a mandate.
 
The annual tribute from
 
Wagon Pathing Catastrophe
 
  Try building a butcher's shop and slaughtering some livestock.
 
  Are your farmplots working? Make sure you are planting edible plants.
 
  Perhaps you can gather plants, fruit, or go fishing.
 
  Do you have any livestock to slaughter?
 
Congratulations! (You should be proud of your accomplishment. Embark in a world with the deepest cavern layers for further challenges.)
 
Deeper. We must dig deeper.
 
  Consider placing a farmplot on some underground soil and planting seeds.
 
Your fortress is out of food!
 
 
A true Mountainhome must have a true throne!  
 
A true Mountainhome must have a true throne!  
Everything is properly royal, properly furnished. And yet?
+
?  How curious...
This legend does not end until we've chipped out the last treasures of the underworld!
+
diplomat from
And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice.  
+
  will be leaving soon.
The gods surely want you to dig deeper still!
+
  have embarked on their journey.
What are a few pesky demons after all?
+
  has come!
  is satisfied with their position here.  
+
The merchants from
And why shouldn't you dig deeper still?!
+
DIPLOMACYFLAG_FAILURE
  guild, has been established.
+
YOURCIV
  has been abandoned.
+
TREESREMOVED
Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense.
+
DIPLOMACYFLAG_SUCCESS
has been missing for a week.
+
LOCAL_LARGE_PREDATOR
The priesthood of
+
YOURFORT
has been satisfied.
+
NULL
The high priest of
+
ADD_FLAG
is ready to be recognized (from the temple's location menu.)  This will satisfy the agreement.
+
DIPLOMAT
The temple petition by
+
ASSOCIATE
The citizenship petition of
+
NATIVENAME
The guildhall agreement with
 
The guildhall petition by
 
has been re-elected.
 
has been elected
 
TITLENAME
 
 
TRANSLATEDNAME
 
TRANSLATEDNAME
Wagon arrival location
 
HISTNAME
 
 
REMOVE_FLAG
 
REMOVE_FLAG
ADD_FLAG
 
NATIVENAME
 
 
  bids you farewell!
 
  bids you farewell!
DIPLOMAT
+
Wagon arrival location
ASSOCIATE
+
has been elected
YOURFORT
+
TITLENAME
YOURCIV
+
HISTNAME
LOCAL_LARGE_PREDATOR
+
has been re-elected.
TREESREMOVED
+
  Consider placing a farmplot on some underground soil and planting seeds.
  have embarked on their journey.
+
Deeper. We must dig deeper.
DIPLOMACYFLAG_FAILURE
+
Congratulations!  (You should be proud of your accomplishment. Embark in a world with the deepest cavern layers for further challenges.)
DIPLOMACYFLAG_SUCCESS
+
  Do you have any livestock to slaughter?
  has come!
+
  Perhaps you can gather plants, fruit, or go fishing.
? How curious...
+
  Are your farmplots working?  Make sure you are planting edible plants.
will be leaving soon.
+
  Try building a butcher's shop and slaughtering some livestock.
The merchants from
+
Wagon Pathing Catastrophe
Your ruler has arrived with a full entourage. Your thriving site is now the capital, and with continued fortune and toil, the legend of a true Mountainhome may yet be written.
+
The annual tribute from
The fortress attracted no migrants this season.
+
  has ended a mandate.
diplomat from
+
A mandate has ended.
No one even considered making the journey to such a miserable hellhole this season.
+
Their eyes are alight with the anticipation of inspecting the splendid products of your industrious
 +
craftsmen
 +
  is a welcome sight.  
 +
Take careful stock of your own stores.  
 +
What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death.
 +
Some migrants have arrived at this miserable place, despite the danger.
 +
Some migrants have arrived at this miserable place.
 +
Your ruler has arrived, dressed as a peasant!
 +
Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb.
 +
Some migrants have arrived at this unhappy place.
 +
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
 +
Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb.
 +
Some migrants have arrived at this unhappy place, despite the danger.
 +
A migrant has decided to brave this terrifying miserable place.
 +
A migrant has arrived at this miserable place, despite the danger.
 +
Some migrants have arrived, despite the danger.
 +
Some migrants have arrived.
 +
A migrant has arrived at this unhappy place, despite the danger.
 +
A migrant has arrived at this unhappy place.
 +
A migrant has arrived at this miserable place.
 +
A migrant has decided to brave this terrifying unhappy place.
 +
A migrant has arrived.
 +
No one else even considered making the journey to this cursed miserable death-trap.
 +
A migrant has decided to brave this terrifying place.
 +
A migrant has arrived, despite the danger.
 +
No one else even considered making the journey to this cursed unhappy death-trap.
 +
Others refused to journey to this dangerous and unhappy fortress.
 +
Others refused to journey to this dangerous and miserable fortress.
 +
Others were too nervous to make the journey to this miserable fortress.
 +
Others refused to journey to this dangerous fortress.
 +
Others were too nervous to make the journey.
 +
Others were too nervous to make the journey to this unhappy fortress.
 +
No one else even considered making the journey to this cursed death-trap.
 +
Migrants were too nervous to make the journey this season to this miserable fortress.
 +
No one even considered making the journey to such a cursed unhappy death-trap this season.
 +
No one even considered making the journey to such a cursed miserable death-trap this season.
 +
Migrants refused to journey to such a dangerous and miserable fortress this season.
 +
No one even considered making the journey to such a cursed death-trap this season.
 +
Migrants refused to journey to such a dangerous fortress this season.
 +
Migrants refused to journey to such a dangerous and unhappy fortress this season.
 +
Migrants were too nervous to make the journey this season to this unhappy fortress.
 +
Others refused to journey to this unhappy fortress.
 
Others were too wary to make the journey.
 
Others were too wary to make the journey.
 +
Migrants were too nervous to make the journey this season.
 +
No one else even considered making the journey to this miserable hellhole.
 
Migrants were too wary to make the journey this season.
 
Migrants were too wary to make the journey this season.
 +
No one even considered making the journey to such a miserable hellhole this season.
 
Migrants refused to journey to this unhappy fortress this season.
 
Migrants refused to journey to this unhappy fortress this season.
Migrants were too nervous to make the journey this season.
+
someone recently retired
Migrants refused to journey to such a dangerous fortress this season.
+
someone recently deceased
Others refused to journey to this unhappy fortress.
+
current events
No one else even considered making the journey to this miserable hellhole.
+
the concept of nature
Migrants refused to journey to such a dangerous and unhappy fortress this season.
+
the concept of hunting
No one even considered making the journey to such a cursed unhappy death-trap this season.
+
the concept of family
No one even considered making the journey to such a cursed death-trap this season.
+
the concept of death
Migrants were too nervous to make the journey this season to this unhappy fortress.
+
a specific place
No one even considered making the journey to such a cursed miserable death-trap this season.
+
a historical figure
Others were too nervous to make the journey.
+
an abstract concept
Migrants were too nervous to make the journey this season to this miserable fortress.
+
the concept of war
Migrants refused to journey to such a dangerous and miserable fortress this season.
+
the hunt
Others were too nervous to make the journey to this unhappy fortress.
+
alcoholic beverages
Others refused to journey to this dangerous and unhappy fortress.
+
a specific wilderness region
Others refused to journey to this dangerous fortress.
+
a ribald
No one else even considered making the journey to this cursed death-trap.
+
a reflective
is divided into
+
a dramatic
The poem
+
someone's character
#NAAM?
+
poetic
two distinct
+
  a solemn
, originating in
+
  a light
  concerning
+
to satirize
The form guides poets during improvised performances.  
+
to describe
The rules of the form are applied by poets to produce individual poems which can be recited. 
+
to make an apology
to refuse consolation
+
to renounce
to console the audience
+
to complain about
a chosen subject
+
to amuse the audience
concerning
 
to teach a moral lesson
 
 
to beseech
 
to beseech
 +
to praise
 +
to express grief over
 +
to express pleasure with
 +
to console the audience
 
to make a concession
 
to make a concession
 
to make an assertion
 
to make an assertion
to express pleasure with
+
to teach a moral lesson
to make an apology
+
Forms of
to praise
+
  is characteristic of the form. 
to express grief over
+
juxtaposition
to amuse the audience
+
vivid imagery
to satirize
 
to renounce
 
to complain about
 
narrative
 
to describe
 
intended
 
a light
 
a ribald
 
poetic
 
a solemn
 
someone's character
 
mining
 
  a reflective
 
a dramatic
 
a specific wilderness region
 
a specific place
 
the hunt
 
alcoholic beverages
 
the concept of war
 
the concept of nature
 
a historical figure
 
an abstract concept
 
the concept of death
 
someone recently retired
 
the concept of hunting
 
the concept of family
 
current events
 
the past
 
someone recently deceased
 
the future
 
 
certain lines  
 
certain lines  
 +
common throughout the poem, in that
 +
parallelism
 +
A form of
 +
are required to maintain phrasing
 
often contrast underlying meaning
 
often contrast underlying meaning
 
often share an underlying meaning
 
often share an underlying meaning
A form of  
+
they
Forms of
+
reverse grammatical structures
  common throughout the poem, in that
+
sometimes have reversed word orders
parallelism
+
use the same placement of allusions
vivid imagery
+
have similar grammatical structures
metonymy
+
lines which can be read backwards as well as forwards
is characteristic of the form. 
+
lines with different readings depending on word breaks
juxtaposition
+
  must feature
symbolism
+
Linguistic skill is required in the visual presentation as well, as
ambiguity
+
The poem has
simile
+
Each line has
metaphor
+
lines which emerge when reading along certain prescribed paths across the body of the poem
epenthesis
+
lines which can be read orthogonally across the standard lines
elision
+
a tone pattern of
allegory
+
feet
synchysis
+
foot
antanaclasis
+
uneven-even-even
onomatopoeia
+
uneven-even-uneven
consonance
+
a syllable weight pattern of  
assonance
+
uneven-uneven-uneven
Use of
+
uneven-uneven-even
an animal
+
long-short-short
alliteration
+
long-short-long
internal rhyme
+
short-short-long
a relative of the author
+
short-long-short
a traveler
+
long-long-long
a fictional poet
+
long-long-short
a party to a debate
+
short-long-long
  is always written from the perspective of
+
short-short-short
a soldier
+
spondaic
the author
+
trochaic
series of
+
iambic
extremely long series of
+
(quantitative
lengthy
+
cretic
a single
+
anapaestic
tercet
+
amphibrachic
 +
dactylic
 +
antibacchic
 +
tribrachic
 +
pyrrhic
 +
concerning
 +
a chosen subject
 +
concerning
 +
to refuse consolation
 +
The poem
 +
The form guides poets during improvised performances.  
 +
The rules of the form are applied by poets to produce individual poems which can be recited. 
 +
, originating in
 +
octet
 +
-line stanza
 +
two distinct
 +
is divided into
 +
another
 +
an extremely long series of
 +
numerous series of
 +
brief
 +
a series of
 
  quatrain
 
  quatrain
 +
quintain
 +
sexain
 +
septet
 
  distinct parts:  
 
  distinct parts:  
 
  couplet
 
  couplet
  septet
+
  tercet
quintain
+
full
sexain
+
lengthy
a series of
+
a single
numerous series of
+
a traveler
verse paragraph
+
a soldier
brief
+
  is always written from the perspective of  
  numerous series of
+
a fictional poet
extremely long series of
+
a party to a debate
an extremely long series of
+
a relative of the author
series of
+
onomatopoeia
tercet
+
alliteration
quatrain
+
internal rhyme
another
+
Use of  
couplet
+
elision
septet
+
consonance
quintain
+
assonance
sexain
+
antanaclasis
octameter
+
ambiguity
heptameter
+
allegory
an accent pattern of  
+
synchysis
tetrameter
+
epenthesis
trimeter
+
metonymy
hexameter
+
simile
pentameter
+
metaphor
molossic
+
symbolism
antibacchic
+
contrasts the underlying meaning of
dimeter
+
shares the underlying meaning of
monometer
 
pyrrhic
 
cretic
 
bacchic
 
tribrachic
 
dactylic
 
spondaic
 
anapaestic
 
amphibrachic
 
(quantitative
 
long-long-long
 
trochaic
 
iambic
 
short-short-short
 
short-short
 
long-long-short
 
short-long-long
 
short-long-short
 
long-short-short
 
long-short-long
 
short-short-long
 
short-long
 
a syllable weight pattern of
 
long-long
 
long-short
 
even-uneven-uneven
 
even-even-even
 
uneven-uneven-uneven
 
uneven-uneven-even
 
even-even-uneven
 
even-uneven-even
 
even-even
 
uneven-even-uneven
 
uneven-even
 
even-uneven
 
uneven-even-even
 
uneven-uneven
 
The poem has
 
a tone pattern of
 
lines which can be read orthogonally across the standard lines
 
lines which can be read backwards as well as forwards
 
Each line has
 
lines which emerge when reading along certain prescribed paths across the body of the poem
 
Linguistic skill is required in the visual presentation as well, as
 
reverse grammatical structures
 
lines with different readings depending on word breaks
 
must feature
 
have similar grammatical structures
 
are required to maintain phrasing
 
sometimes have reversed word orders
 
use the same placement of allusions
 
reverses the grammatical structure of
 
 
reverses the word order of
 
reverses the word order of
 +
uses the same placement of allusions as
 +
has the same grammatical structure as
 +
is required to maintain the phrasing of
 +
line. 
 
must expand the idea of
 
must expand the idea of
 
presents a different view of the subject of
 
presents a different view of the subject of
is required to maintain the phrasing of
+
reverses the grammatical structure of
contrasts the underlying meaning of
+
  in each line
uses the same placement of allusions as
+
  has lines with
has the same grammatical structure as
+
lines which emerge when reading along certain prescribed paths
  line of
+
  includes
shares the underlying meaning of
+
The refrain occurs as line  
stanza
+
The refrain occurs as lines
present different views of the same subject
+
can be read backwards as well as forwards
Certain lines
+
has different readings depending on word breaks
  part, the
+
The ending of each line
In the
 
concerns
 
the subject of the poem
 
must make use of
 
is written from the perspective of
 
to move away from previous ideas
 
to undercut the previous assertion
 
to offer a different perspective
 
to reflect on previous ideas
 
to synthesize previous ideas
 
to make a counter-assertion
 
to invert the previous assertion
 
to develop the previous idea
 
is solemn
 
is light
 
is a narrative
 
is a riddle
 
is dramatic
 
need to match perfectly
 
is ribald
 
is reflective
 
at the end of the
 
, though the rhyme
 
line doesn't
 
lines don't
 
sections
 
, though rhymes at the end of lines in the
 
  don't need to match perfectly
 
section
 
a terminal caesura
 
a medial caesura
 
, though the rhyming doesn't have to be perfect
 
The ending of each line of the poem shares the same rhyme
 
syllables. 
 
(qualitative
 
an initial caesura
 
Every line of the poem has  
 
unstressed-stressed-stressed
 
unstressed-unstressed-unstressed
 
stressed-stressed-stressed
 
stressed-stressed-unstressed
 
unstressed-unstressed-stressed
 
unstressed-stressed-unstressed
 
unstressed-unstressed
 
stressed-unstressed-stressed
 
stressed-unstressed
 
unstressed-stressed
 
stressed-unstressed-unstressed
 
stressed-stressed
 
need to match perfectly. 
 
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
 
, where numbers indicate a refrain
 
The rhyme
 
In this part of the poem, the end rhymes don't need to match perfectly. 
 
within each stanza
 
repeating in each stanza
 
respecting the full poem
 
within this stanza
 
repeating in each stanza of
 
 
The rhyme scheme  
 
The rhyme scheme  
within
 
within each stanza of
 
of the
 
of the poem
 
 
  shares the same rhyme.   
 
  shares the same rhyme.   
 
of this part
 
of this part
  refrain occurs as lines
+
repeating in each stanza
The refrain occurs as line
+
within each stanza of
The ending of each line
+
repeating in each stanza of
  refrain occurs as line  
+
, where numbers indicate a refrain
has different readings depending on word breaks
+
respecting the full poem
  in each line
+
within this stanza
The refrain occurs as lines
+
within each stanza
can be read backwards as well as forwards
+
need to match perfectly.  
  includes
+
The rhyme
  line.  
+
In this part of the poem, the end rhymes don't need to match perfectly. 
  has lines with
+
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
lines which emerge when reading along certain prescribed paths
+
trimeter
  Track (SW)
+
dimeter
Ice Track (SE)
+
monometer
  Track (EW)
+
molossic
Ice Track (SW)
+
heptameter
Track (NW)
+
hexameter
Ice Track (NE)
+
pentameter
Track (SE)
+
tetrameter
Ice Track (NW)
+
an accent pattern of  
Track (NS)
+
). 
Ice Track (W)
+
octameter
Track (NE)
+
unstressed-stressed-unstressed
Ice Track (NS)
+
stressed-unstressed-unstressed
Track (E)
+
unstressed-unstressed-unstressed
Ice Track (S)
+
unstressed-unstressed
Track (W)
+
stressed-unstressed-stressed
Ice Track (E)
+
unstressed-unstressed-stressed
Track (N)
+
  (qualitative
Floor
+
stressed-stressed-unstressed
  Track (S)
+
unstressed-stressed-stressed
Ice Track (N)
+
a medial caesura
 +
an initial caesura
 +
Every line of the poem has  
 +
  syllables. 
 +
, though rhymes at the end of lines in the
 +
, though the rhyming doesn't have to be perfect
 +
The ending of each line of the poem shares the same rhyme
 +
a terminal caesura
 +
, though the rhyme
 +
  don't need to match perfectly
 +
  need to match perfectly
 +
line doesn't
 +
lines don't
 +
  at the end of the
 +
is light
 +
is ribald
 +
is reflective
 +
is dramatic
 +
to make a counter-assertion
 +
is a narrative
 +
is a riddle
 +
is solemn
 +
to undercut the previous assertion
 +
to invert the previous assertion
 +
to develop the previous idea
 +
to synthesize previous ideas
 +
  the subject of the poem
 +
to offer a different perspective
 +
to reflect on previous ideas
 +
to move away from previous ideas
 +
Certain lines
 +
must make use of
 +
  is written from the perspective of
 +
line of
 +
  part, the
 +
In the
 +
present different views of the same subject
 +
Damp
 +
Warm
 +
Sculpted
 +
Mossy
 +
Snow-covered
 +
Muddy
 +
Smooth
 +
Straight
 +
Rough-hewn
 +
Detailed
 +
Dead
 +
Cluster
 +
Exposed
 +
Dry
 +
Sparse
 +
Dense
 +
  Ice Floor
 
Dead Grass
 
Dead Grass
 
Dry Grass
 
Dry Grass
Ice Floor
+
Ice Track (N)
Sparse
+
Ice Upward Track (N)
Dense
 
Pillar
 
Exposed
 
Cluster
 
Rough-hewn
 
Detailed
 
Smooth
 
Straight
 
Snow-covered
 
Muddy
 
Sculpted
 
Mossy
 
Ice Upward Track (NE)
 
Upward Track (NE)
 
Ice Upward Track (NW)
 
Upward Track (NW)
 
Ice Upward Track (W)
 
Upward Track (W)
 
Ice Upward Track (NS)
 
Upward Track (NS)
 
Ice Upward Track (S)
 
Upward Track (S)
 
Ice Upward Track (E)
 
Upward Track (E)
 
 
Dead Grass Upward Slope
 
Dead Grass Upward Slope
 
Dry Grass Upward Slope
 
Dry Grass Upward Slope
Ice Upward Track (N)
+
Ice Upward Track (E)
Upward Track (N)
+
Ice Upward Track (S)
Ice Upward Stairway
+
Ice Upward Track (NS)
Ice Downward Stairway
+
Ice Upward Track (W)
Grassy Upward Slope
+
Ice Upward Track (NW)
Upward Slope
+
Ice Upward Track (NE)
Grassy Downward Stairway
+
Ice Upward Track (SW)
Downward Stairway
+
Ice Upward Track (SE)
Ice Up/Down Stairway
+
Ice Upward Track (NSE)
Underworld Gate
+
Ice Upward Track (EW)
Grassy Upward Stairway
+
Ice Upward Track (NEW)
  Upward Stairway
+
Ice Upward Track (NSW)
Grassy Up/Down Stairway
+
Ice Upward Track (NSEW)
  Up/Down Stairway
+
Ice Upward Track (SEW)
Murky Pool Slope
+
Dry Grass Downward Slope
Unusable
+
Grassy Downward Slope
Lava Flow
+
Glacial Upward Slope
Semi-molten Rock
+
Ice Downward Track (N)
Murky Pool
+
Dead Grass Downward Slope
Magma Flow
+
Ice Downward Track (E)
Eerie Glowing Pit
+
Ice Downward Track (S)
 +
Ice Downward Track (NS)
 +
Ice Downward Track (W)
 +
Ice Downward Track (NW)
 +
Ice Downward Track (NE)
 +
Ice Downward Track (SW)
 +
Ice Downward Track (SE)
 +
Ice Downward Track (NSE)
 +
Ice Downward Track (EW)
 +
Ice Downward Track (NEW)
 +
Ice Downward Track (NSW)
 +
Ice Track (E)
 +
Ice Track (S)
 +
Ice Track (NS)
 +
Ice Track (W)
 +
Ice Track (NW)
 +
Ice Track (NE)
 +
Ice Track (SW)
 +
Ice Track (SE)
 +
Ice Track (NSE)
 +
Ice Track (EW)
 +
Ice Track (NEW)
 +
Ice Track (NSW)
 +
  Boulder
 +
Ice Track (NSEW)
 +
Ice Track (SEW)
 +
Wet
 +
Cavern Floor
 +
  Pebbles
 +
Driftwood
 +
Shrub
 +
Sapling
 +
Young
 +
River Source
 +
Waterfall
 +
Ashes
 +
Furrowed
 
Glowing Barrier
 
Glowing Barrier
 
Glowing Floor
 
Glowing Floor
Furrowed
+
Eerie Glowing Pit
River Source
+
Murky Pool
Waterfall
+
Magma Flow
Sapling
+
Lava Flow
Young
+
Semi-molten Rock
Sapling
+
Brook
Pebbles
+
Murky Pool Slope
Driftwood
+
Unusable
Cavern Floor
+
Grassy Up/Down Stairway
Track (NSEW)
+
Grassy Upward Stairway
Ice Track (SEW)
+
Ice Up/Down Stairway
Boulder
+
Underworld Gate
Ice Track (NSEW)
+
Grassy Downward Stairway
Track (NEW)
+
Grassy Upward Slope
Ice Track (NSW)
+
Ice Upward Stairway
Track (SEW)
+
Ice Downward Stairway
Ice Track (NEW)
+
Glacial Downward Slope
Track (NSE)
+
Ice Downward Track (NSEW)
Ice Track (EW)
+
Ice Downward Track (SEW)
Track (NSW)
+
Open Space
Ice Track (NSE)
+
Null
Open Space
+
  skip
Downward Slope
 
Unknown
 
Downward Track (NSEW)
 
Ice Downward Track (SEW)
 
Glacial Downward Slope
 
Ice Downward Track (NSEW)
 
Downward Track (NEW)
 
Ice Downward Track (NSW)
 
Downward Track (SEW)
 
Ice Downward Track (NEW)
 
Downward Track (NSE)
 
Ice Downward Track (EW)
 
Downward Track (NSW)
 
Ice Downward Track (NSE)
 
Downward Track (SW)
 
Ice Downward Track (SE)
 
Downward Track (EW)
 
Ice Downward Track (SW)
 
Downward Track (NW)
 
Ice Downward Track (NE)
 
Downward Track (SE)
 
Ice Downward Track (NW)
 
Downward Track (NS)
 
Ice Downward Track (W)
 
Downward Track (NE)
 
Ice Downward Track (NS)
 
Downward Track (E)
 
Ice Downward Track (S)
 
Downward Track (W)
 
Ice Downward Track (E)
 
Downward Track (N)
 
Dead Grass Downward Slope
 
Downward Track (S)
 
Ice Downward Track (N)
 
Downward Slope
 
Glacial Upward Slope
 
Dry Grass Downward Slope
 
Grassy Downward Slope
 
Ice Upward Track (SEW)
 
Upward Track (SEW)
 
Ice Upward Track (NSEW)
 
Upward Track (NSEW)
 
Ice Upward Track (NSW)
 
Upward Track (NSW)
 
Ice Upward Track (NEW)
 
Upward Track (NEW)
 
Ice Upward Track (EW)
 
Upward Track (EW)
 
Ice Upward Track (NSE)
 
Upward Track (NSE)
 
Ice Upward Track (SE)
 
Upward Track (SE)
 
Ice Upward Track (SW)
 
Upward Track (SW)
 
cluster
 
fortification
 
smooth
 
straight
 
pillar
 
exposed
 
sculpted
 
spit-covered
 
rough-hewn
 
detailed
 
mossy
 
ichor-drenched
 
tear-stained
 
sweat-drenched
 
vomit-covered
 
pus-spattered
 
blood-stained
 
a few objects
 
some objects
 
stuck to
 
some bones
 
many bones
 
many objects
 
a few bones
 
much gore
 
a few corpses
 
a few corpse chunks
 
some gore
 
ghostly
 
some corpses
 
many corpses
 
deep in
 
animated
 
various
 
lying
 
Here we have
 
standing
 
a pile of vomit
 
a spattering of
 
chunky
 
a pool of
 
a pile of
 
a slurry of
 
tear-stained
 
spit-covered
 
sweat-drenched
 
ichor-flecked
 
bloody
 
amidst
 
pus-spattered
 
struck by a ball of flames!
 
apart!
 
flight path!
 
  into an obstacle!
 
 
  slams
 
  slams
  into an obstacle and
+
  slam
away from the
 
 
  across the  
 
  across the  
 
  skips
 
  skips
 +
blows
 +
blow
 +
into an obstacle and
 +
flight path!
 +
into an obstacle!
 +
[IE_TARGET:B]
 +
[IE_TARGET:A]
 +
[I_EFFECT:MATERIAL_EMISSION]
 +
[IT_MANUAL_INPUT:target]
 +
[CDI:TARGET:A:SELF_ONLY]
 
[CDI:ADV_NAME:Vanish]
 
[CDI:ADV_NAME:Vanish]
[CDI:TARGET:A:SELF_ONLY]
+
[IE_IMMEDIATE]
 
[IE_TARGET:C]
 
[IE_TARGET:C]
[IE_IMMEDIATE]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_VANISH]
[IE_TARGET:A]
+
[CDI:VERB:vanish:vanishes:NA]
[IE_TARGET:B]
+
[CDI:USAGE_HINT:FLEEING]
[IT_MANUAL_INPUT:target]
+
[CDI:USAGE_HINT:DEFEND]
[I_EFFECT:MATERIAL_EMISSION]
+
[CDI:ADV_NAME:Propel away]
[I_TARGET:C:LOCATION]
+
[I_EFFECT:HIDE]
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
+
[IT_LOCATION:CONTEXT_CREATURE]
[I_TARGET:B:LOCATION]
+
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_LOCATION]
+
[CDI:VERB:raise a hand:raises a hand:NA]
[I_TARGET:A:MATERIAL]
+
[CDI:VERB:wave dismissively:waves dismissively:NA]
[IT_MATERIAL:CONTEXT_MATERIAL]
+
[CDI:TARGET_RANGE:B:25]
[SOURCE_HFID:
+
[CDI:TARGET:B:LINE_OF_SIGHT]
[SOURCE_ENID:
+
[I_TARGET:B:CREATURE]
[CDI:MAX_TARGET_NUMBER:C:1]
+
[I_TARGET:A:LOCATION]
[CDI:WAIT_PERIOD:50]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY]
[CDI:VERB:clench a fist:clenches a fist:NA]
+
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
+
[CDI:LOCATION_HINT:NO_THICK_FOG]
[CDI:VERB:point:points:NA]
+
[CDI:ADV_NAME:Raise fog]
[CDI:VERB:hold up hand:holds up hand:NA]
+
[IE_PROPEL_FORCE:100000]
[CDI:USAGE_HINT:ATTACK]
+
[I_EFFECT:PROPEL_UNIT]
[CDI:VERB:gesture:gestures:NA]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_FOG]
[CDI:TARGET_RANGE:C:25]
+
[CDI:WAIT_PERIOD:500]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
+
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
[CDI:MATERIAL:WATER:SHARP_ROCK]
+
[CDI:LOCATION_HINT:OUTSIDE]
[CDI:TARGET:C:LINE_OF_SIGHT]
+
[CDI:ADV_NAME:Blister]
[CDI:ADV_NAME:Launch ice bolt]
+
[CDI:ADV_NAME:Cause pain]
[CDI:INTERACTION:
+
[IE_ADD_WEATHER:FOG_THICK]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
+
[I_EFFECT:CHANGE_WEATHER]
:BP:BY_CATEGORY:ALL:NERVE
+
[CDI:ADV_NAME:Rot]
:BP:BY_CATEGORY:ALL:BRAIN
+
[CDI:ADV_NAME:Sicken]
:BP:BY_CATEGORY:ALL:MUSCLE
+
[CDI:ADV_NAME:Cause bleeding]
:BP:BY_CATEGORY:ALL:EYE
+
[CDI:ADV_NAME:Paralyze]
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
[CDI:TARGET:A:LINE_OF_SIGHT]
:BP:BY_CATEGORY:ALL:FAT
+
[CDI:ADV_NAME:Cause dizziness]
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
[CDI:ADV_NAME:Suffocate]
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
[CDI:ADV_NAME:Blind]
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
+
[CDI:TARGET_VERB:feel frozen:freezes]
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
[CDI:TARGET_VERB:feel blisters forming:grimaces]
:VASCULAR_ONLY
+
[CDI:TARGET_VERB:feel intense pain:grimaces]
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
+
[CDI:TARGET_RANGE:A:25]
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
:BP:BY_CATEGORY:ALL:SKIN
 
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
 
:RESISTABLE]
 
[SYNDROME]
 
[SYN_CONCENTRATION_ADDED:1000:0]
 
[IT_MANUAL_INPUT:victim]
 
[I_EFFECT:ADD_SYNDROME]
 
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
 
[CDI:MAX_TARGET_NUMBER:A:1]
 
 
[CDI:TARGET_VERB:your sight is fading:pauses]
 
[CDI:TARGET_VERB:your sight is fading:pauses]
[CDI:TARGET_VERB:feel breath leaving you:pauses]
+
[CDI:TARGET_VERB:feel death come over you:grimaces]
 
[CDI:TARGET_VERB:feel sick:looks sick]
 
[CDI:TARGET_VERB:feel sick:looks sick]
[CDI:TARGET_VERB:feel death come over you:grimaces]
 
[CDI:TARGET_VERB:feel frozen:freezes]
 
 
[CDI:TARGET_VERB:feel blood welling up:grimaces]
 
[CDI:TARGET_VERB:feel blood welling up:grimaces]
[CDI:TARGET_VERB:feel intense pain:grimaces]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN]
[CDI:TARGET_VERB:feel blisters forming:grimaces]
+
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET:A:LINE_OF_SIGHT]
+
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
[CDI:TARGET_RANGE:A:25]
+
[CDI:TARGET_VERB:feel breath leaving you:pauses]
[CDI:ADV_NAME:Suffocate]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD]
[CDI:ADV_NAME:Cause dizziness]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING]
[CDI:ADV_NAME:Rot]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE]
[CDI:ADV_NAME:Blind]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER]
[CDI:ADV_NAME:Cause bleeding]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND]
[CDI:ADV_NAME:Sicken]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT]
[CDI:ADV_NAME:Blister]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
[CDI:ADV_NAME:Paralyze]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
[IE_ADD_WEATHER:FOG_THICK]
+
[CDI:MATERIAL:WATER:SHARP_ROCK]
[CDI:ADV_NAME:Cause pain]
+
[CDI:INTERACTION:
[CDI:WAIT_PERIOD:500]
+
[CDI:ADV_NAME:Launch ice bolt]
[I_EFFECT:CHANGE_WEATHER]
+
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:LOCATION_HINT:OUTSIDE]
+
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
+
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:ADV_NAME:Raise fog]
+
[CDI:TARGET_RANGE:C:25]
[CDI:LOCATION_HINT:NO_THICK_FOG]
+
[CDI:TARGET:C:LINE_OF_SIGHT]
[I_EFFECT:PROPEL_UNIT]
+
[CDI:VERB:clench a fist:clenches a fist:NA]
[IE_PROPEL_FORCE:100000]
+
[CDI:VERB:hold up hand:holds up hand:NA]
[I_TARGET:A:LOCATION]
+
[CDI:VERB:point:points:NA]
[I_TARGET:B:CREATURE]
+
[CDI:VERB:gesture:gestures:NA]
[CDI:VERB:raise a hand:raises a hand:NA]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
[CDI:MAX_TARGET_NUMBER:B:1]
+
[CDI:WAIT_PERIOD:50]
[CDI:TARGET_RANGE:B:25]
+
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:VERB:wave dismissively:waves dismissively:NA]
+
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[CDI:ADV_NAME:Propel away]
+
[IT_MATERIAL:CONTEXT_MATERIAL]
[CDI:TARGET:B:LINE_OF_SIGHT]
+
[I_TARGET:A:MATERIAL]
[IT_LOCATION:CONTEXT_CREATURE]
+
[SOURCE_ENID:
[I_EFFECT:HIDE]
+
[SOURCE_HFID:
[CDI:VERB:vanish:vanishes:NA]
+
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
[I_TARGET:A:CREATURE]
+
[I_TARGET:C:LOCATION]
[CDI:USAGE_HINT:DEFEND]
+
[IT_LOCATION:CONTEXT_LOCATION]
[CDI:USAGE_HINT:FLEEING]
+
[I_TARGET:B:LOCATION]
 +
[SHELL_MAT]
 
[BONE_MAT]
 
[BONE_MAT]
[SHELL_MAT]
+
[GLASS_MAT]
 
[CERAMIC_MAT]
 
[CERAMIC_MAT]
[GLASS_MAT]
+
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
[STONE_MAT]
+
RCP_BASIC_BODY_STANCE
[WOOD_MAT]
+
RCP_BASIC_BODY
[THREAD_PLANT_MAT]
+
RCP_ABDOMEN
[METAL_MAT]
+
RCP_THORAX
[LEATHER_MAT]
+
RCP_LOWER_BODY
[SILK_MAT]
+
RCP_UPPER_BODY
ceramic
+
RCP_TWO_PART_ARMS
mysterious
+
RCP_NECK
pitch and
+
RCP_HEAD
has a
+
RCP_CEPHALOTHORAX
registers. 
+
RCP_FIRST_SIMPLE_LEGS_GRASP
begins at
+
RCP_FIRST_SIMPLE_LEGS
timbre. 
+
RCP_CLAW_ARMS
It has
+
RCP_PINCERS
At all pitches, the
+
RCP_FIFTH_SIMPLE_LEGS
instrument has a
+
RCP_FOURTH_SIMPLE_LEGS
[TIMBRE
+
RCP_THIRD_SIMPLE_LEGS
[REGISTER:
+
RCP_SECOND_SIMPLE_LEGS
octave range
+
RCP_TWO_PART_LEGS
going from
+
RCP_SIMPLE_REAR_LEGS
nearly
+
RCP_SIMPLE_FRONT_LEGS_GRASP
#NAAM?
+
RCP_SIMPLE_FRONT_LEGS
The instrument has less than an octave of range, with
+
RCP_TWO_WINGS
The instrument has a
+
RCP_TWO_FLIGHTLESS_WINGS
The instrument has a single
+
RCP_REAR_FLIPPER
pitch. 
+
RCP_FRONT_FLIPPER
mid-high
+
RCP_TAIL_STINGER
very high
+
RCP_3_TAILS
very low
+
RCP_2_TAILS
mid-low
+
RCP_TAIL
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
+
[I_EFFECT:ADD_SYNDROME]
extremely high
+
[IT_MANUAL_INPUT:victim]
:BP:BY_CATEGORY:ALL:ALL
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
:BP:BY_CATEGORY:ALL:SPLEEN
+
:RESISTABLE]
:BP:BY_CATEGORY:ALL:KIDNEY
+
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3
 +
[SYN_CONCENTRATION_ADDED:1000:0]
 +
[SYNDROME]
 +
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1
 +
:VASCULAR_ONLY
 +
:BP:BY_CATEGORY:ALL:SKIN
 +
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 +
[CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3
 +
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
 +
[CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3
 +
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3
 +
:BP:BY_CATEGORY:ALL:EYE
 +
:BP:BY_CATEGORY:ALL:MUSCLE
 +
:BP:BY_CATEGORY:ALL:FAT
 +
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3
 +
:BP:BY_CATEGORY:ALL:HEART
 +
:BP:BY_CATEGORY:ALL:LUNG
 +
:BP:BY_CATEGORY:ALL:BRAIN
 +
:BP:BY_CATEGORY:ALL:NERVE
 +
:BP:BY_CATEGORY:ALL:PANCREAS
 
:BP:BY_CATEGORY:ALL:STOMACH
 
:BP:BY_CATEGORY:ALL:STOMACH
:BP:BY_CATEGORY:ALL:PANCREAS
+
:BP:BY_CATEGORY:ALL:GUT
 
:BP:BY_CATEGORY:ALL:LIVER
 
:BP:BY_CATEGORY:ALL:LIVER
:BP:BY_CATEGORY:ALL:GUT
+
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1
:BP:BY_CATEGORY:ALL:LUNG
+
:BP:BY_CATEGORY:ALL:ALL
:BP:BY_CATEGORY:ALL:HEART
+
:BP:BY_CATEGORY:ALL:KIDNEY
RCP_3_FRONT_TOES
+
:BP:BY_CATEGORY:ALL:SPLEEN
RCP_2_FRONT_TOES
+
mid-low
RCP_5_FRONT_TOES
+
very low
RCP_4_FRONT_TOES
+
extremely high
RCP_3_TOES
+
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3
RCP_2_TOES
+
pitch. 
RCP_5_TOES
+
The instrument has a single
RCP_4_TOES
+
very high
RCP_3_FINGERS
+
mid-high
RCP_2_FINGERS
+
-and-a-half
RCP_5_FINGERS
+
nearly
RCP_4_FINGERS
+
The instrument has a
RCP_4_HEAD_HORNS
+
The instrument has less than an octave of range, with
RCP_LARGE_MANDIBLES
+
going from
RCP_2_HEAD_HORNS
+
octave range
RCP_3_HEAD_HORNS
+
timbre. 
RCP_ANTENNAE
+
At all pitches, the
RCP_1_HEAD_HORN
+
pitch and
RCP_TRUNK
+
begins at
RCP_SHELL
+
registers. 
RCP_LOWER_BODY_STINGER
+
[SILK_MAT]
RCP_PROBOSCIS
+
ceramic
RCP_3_TAILS
+
[WOOD_MAT]
RCP_TAIL_STINGER
+
[STONE_MAT]
RCP_TAIL
+
[METAL_MAT]
RCP_2_TAILS
+
[THREAD_PLANT_MAT]
RCP_TWO_FLIGHTLESS_WINGS
+
HUMANOID_RELSIZES
RCP_TWO_WINGS
+
SHELL_POSITIONS
RCP_FRONT_FLIPPER
+
HUMANOID_RIBCAGE_POSITIONS
RCP_REAR_FLIPPER
+
HUMANOID_HEAD_POSITIONS
RCP_SIMPLE_REAR_LEGS
+
MUSCLE_TEMPLATE
RCP_TWO_PART_LEGS
+
FAT_TEMPLATE
RCP_SIMPLE_FRONT_LEGS
+
SKIN_TEMPLATE
RCP_SIMPLE_FRONT_LEGS_GRASP
+
HAIR_TEMPLATE
RCP_FOURTH_SIMPLE_LEGS
+
CARTILAGE_TEMPLATE
RCP_FIFTH_SIMPLE_LEGS
+
BONE_TEMPLATE
RCP_SECOND_SIMPLE_LEGS
+
SINEW_TEMPLATE
RCP_THIRD_SIMPLE_LEGS
+
TOOTH_TEMPLATE
RCP_FIRST_SIMPLE_LEGS
+
NAIL_TEMPLATE
RCP_FIRST_SIMPLE_LEGS_GRASP
+
SCALE_TEMPLATE
RCP_PINCERS
+
FEATHER_TEMPLATE
RCP_CLAW_ARMS
+
LUNG_TEMPLATE
RCP_NECK
 
RCP_TWO_PART_ARMS
 
RCP_CEPHALOTHORAX
 
RCP_HEAD
 
RCP_THORAX
 
RCP_ABDOMEN
 
RCP_UPPER_BODY
 
RCP_LOWER_BODY
 
RCP_BASIC_BODY_STANCE
 
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
 
RCP_BASIC_BODY
 
HEART_TEMPLATE
 
LIVER_TEMPLATE
 
 
BRAIN_TEMPLATE
 
BRAIN_TEMPLATE
LUNG_TEMPLATE
+
NERVE_TEMPLATE
 
EYE_TEMPLATE
 
EYE_TEMPLATE
NERVE_TEMPLATE
+
STOMACH_TEMPLATE
NAIL_TEMPLATE
+
GUT_TEMPLATE
TOOTH_TEMPLATE
+
LIVER_TEMPLATE
FEATHER_TEMPLATE
+
HEART_TEMPLATE
SCALE_TEMPLATE
+
LEATHER_TEMPLATE
CARTILAGE_TEMPLATE
+
KIDNEY_TEMPLATE
HAIR_TEMPLATE
+
SPLEEN_TEMPLATE
SINEW_TEMPLATE
+
PANCREAS_TEMPLATE
BONE_TEMPLATE
+
BLOOD_TEMPLATE
FAT_TEMPLATE
+
SILK_TEMPLATE
MUSCLE_TEMPLATE
+
PEARL_TEMPLATE
Cannot generate random creatures -- missing body detail plan
+
HORN_TEMPLATE
SKIN_TEMPLATE
+
SHELL_TEMPLATE
SHELL_POSITIONS
+
SLIME_TEMPLATE
HUMANOID_RELSIZES
+
GOO_TEMPLATE
HUMANOID_HEAD_POSITIONS
+
ICHOR_TEMPLATE
HUMANOID_RIBCAGE_POSITIONS
+
MILK_TEMPLATE
EXOSKELETON_TISSUE_LAYERS
+
CHITIN_TEMPLATE
STANDARD_HEAD_POSITIONS
+
TALLOW_TEMPLATE
BODY_FEATHER_TISSUE_LAYERS
+
SOAP_TEMPLATE
VERTEBRATE_TISSUE_LAYERS
+
LEAF_TEMPLATE
FACIAL_HAIR_TISSUE_LAYERS
+
SEED_TEMPLATE
BODY_HAIR_TISSUE_LAYERS
+
STRUCTURAL_PLANT_TEMPLATE
FACIAL_HAIR_TISSUES
+
CREATURE_CHEESE_TEMPLATE
HEAD_HAIR_TISSUE_LAYERS
+
PLANT_EXTRACT_TEMPLATE
CHITIN_MATERIALS
+
PLANT_POWDER_TEMPLATE
CHITIN_TISSUES
+
PLANT_ALCOHOL_TEMPLATE
STANDARD_MATERIALS
+
THREAD_PLANT_TEMPLATE
STANDARD_TISSUES
+
CHEEK_WHISKERS_TEMPLATE
Cannot generate random creatures -- missing body
+
FLAME_TEMPLATE
Cannot generate random creatures -- missing body gloss
+
CREATURE_EXTRACT_TEMPLATE
RCP_GLOSS_HOOF
+
EYEBROW_TEMPLATE
RCP_GLOSS_PAW
+
SIDEBURNS_TEMPLATE
RCP_2_EYELIDS
+
MOUSTACHE_TEMPLATE
RCP_3_EYELIDS
+
CHIN_WHISKERS_TEMPLATE
RCP_LIPS
+
TALON_TEMPLATE
RCP_1_EYELID
+
CLAW_TEMPLATE
RCP_RIBS
+
EYELASH_TEMPLATE
RCP_RIBS_EXTERNAL
+
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
RCP_MOUTH
+
[DIVINE]
RCP_TEETH
+
DIVINE_
RCP_BRAIN
+
*** Error(s) found in Random Material Generation
RCP_SKULL
+
RCP_SHELL
RCP_SPINE
+
RCP_TRUNK
RCP_UPPER_SPINE
+
RCP_PROBOSCIS
RCP_GUTS
+
RCP_LOWER_BODY_STINGER
RCP_THROAT
+
RCP_3_HEAD_HORNS
RCP_LUNGS
+
RCP_2_HEAD_HORNS
RCP_HEART
+
RCP_1_HEAD_HORN
RCP_NOSE
+
RCP_ANTENNAE
RCP_CHEEKS
+
RCP_4_FINGERS
RCP_3_EYES
+
RCP_5_FINGERS
RCP_BEAK
+
RCP_LARGE_MANDIBLES
 +
RCP_4_HEAD_HORNS
 +
RCP_4_TOES
 +
RCP_5_TOES
 +
RCP_2_FINGERS
 +
RCP_3_FINGERS
 +
RCP_4_FRONT_TOES
 +
RCP_5_FRONT_TOES
 +
RCP_2_TOES
 +
RCP_3_TOES
 +
RCP_4_REAR_TOES
 +
RCP_5_REAR_TOES
 +
RCP_2_FRONT_TOES
 +
RCP_3_FRONT_TOES
 +
RCP_2_EYES
 
RCP_1_EYE
 
RCP_1_EYE
RCP_2_EYES
 
RCP_3_REAR_TOES
 
 
RCP_2_REAR_TOES
 
RCP_2_REAR_TOES
RCP_5_REAR_TOES
+
RCP_3_REAR_TOES
RCP_4_REAR_TOES
+
RCP_CHEEKS
bright metal
+
RCP_NOSE
pale metal
+
RCP_BEAK
[STATE_COLOR:ALL_SOLID:BLACK]
+
RCP_3_EYES
glowing metal
+
RCP_THROAT
[DISPLAY_COLOR:0:0:1]
+
RCP_GUTS
[BUILD_COLOR:0:0:1]
+
RCP_HEART
[STATE_COLOR:ALL_SOLID:RED]
+
RCP_LUNGS
dark metal
+
RCP_SKULL
[DISPLAY_COLOR:4:0:1]
+
RCP_BRAIN
[BUILD_COLOR:4:0:1]
+
RCP_UPPER_SPINE
[STATE_COLOR:ALL_SOLID:RUST]
+
RCP_SPINE
twisting metal
+
RCP_RIBS_EXTERNAL
[DISPLAY_COLOR:4:0:0]
+
RCP_RIBS
[BUILD_COLOR:4:0:0]
+
RCP_TEETH
[STATE_COLOR:ALL_SOLID:YELLOW]
+
RCP_MOUTH
rusted metal
+
RCP_3_EYELIDS
[DISPLAY_COLOR:6:0:1]
+
RCP_2_EYELIDS
[BUILD_COLOR:6:0:1]
+
RCP_1_EYELID
[STATE_COLOR:ALL_SOLID:WHITE]
+
RCP_LIPS
flashing metal
+
RCP_GLOSS_PAW
[DISPLAY_COLOR:7:0:1]
+
RCP_GLOSS_HOOF
[BUILD_COLOR:7:0:1]
+
CHITIN_TISSUES
[DIVINE]
+
CHITIN_MATERIALS
shining metal
+
STANDARD_TISSUES
*** Error(s) found in Random Material Generation
+
STANDARD_MATERIALS
DIVINE_
+
BODY_HAIR_TISSUE_LAYERS
TALON_TEMPLATE
+
FACIAL_HAIR_TISSUE_LAYERS
Cannot generate random creatures -- missing tissue template
+
HEAD_HAIR_TISSUE_LAYERS
EYELASH_TEMPLATE
+
FACIAL_HAIR_TISSUES
CLAW_TEMPLATE
+
STANDARD_HEAD_POSITIONS
SIDEBURNS_TEMPLATE
+
EXOSKELETON_TISSUE_LAYERS
EYEBROW_TEMPLATE
+
VERTEBRATE_TISSUE_LAYERS
CHIN_WHISKERS_TEMPLATE
+
BODY_FEATHER_TISSUE_LAYERS
MOUSTACHE_TEMPLATE
+
[LIQUID_DENSITY:1000]
Cannot generate random creatures -- missing material template
+
[SOLID_DENSITY:1000]
CHEEK_WHISKERS_TEMPLATE
+
[ITEMS_SCALED]
CREATURE_EXTRACT_TEMPLATE
+
[ITEMS_BARRED]
FLAME_TEMPLATE
+
[IMPACT_STRAIN_AT_YIELD:0]
PLANT_POWDER_TEMPLATE
+
[IMPACT_FRACTURE:2000000]
PLANT_EXTRACT_TEMPLATE
+
[IMPACT_YIELD:1000000]
THREAD_PLANT_TEMPLATE
+
[MOLAR_MASS:20000]
PLANT_ALCOHOL_TEMPLATE
+
[TENSILE_YIELD:1000000]
SEED_TEMPLATE
+
[COMPRESSIVE_STRAIN_AT_YIELD:0]
LEAF_TEMPLATE
+
[COMPRESSIVE_FRACTURE:2000000]
CREATURE_CHEESE_TEMPLATE
+
[COMPRESSIVE_YIELD:1000000]
STRUCTURAL_PLANT_TEMPLATE
 
CHITIN_TEMPLATE
 
MILK_TEMPLATE
 
SOAP_TEMPLATE
 
TALLOW_TEMPLATE
 
SLIME_TEMPLATE
 
SHELL_TEMPLATE
 
ICHOR_TEMPLATE
 
GOO_TEMPLATE
 
SILK_TEMPLATE
 
BLOOD_TEMPLATE
 
HORN_TEMPLATE
 
PEARL_TEMPLATE
 
KIDNEY_TEMPLATE
 
LEATHER_TEMPLATE
 
PANCREAS_TEMPLATE
 
SPLEEN_TEMPLATE
 
GUT_TEMPLATE
 
STOMACH_TEMPLATE
 
[BENDING_YIELD:1000000]
 
[BENDING_FRACTURE:2000000]
 
[SHEAR_FRACTURE:2000000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:1000000]
 
[TORSION_YIELD:1000000]
 
 
[TORSION_FRACTURE:2000000]
 
[TORSION_FRACTURE:2000000]
 +
[TORSION_YIELD:1000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 
[TENSILE_FRACTURE:2000000]
 
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
+
[SHEAR_STRAIN_AT_YIELD:0]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
+
[SHEAR_FRACTURE:2000000]
[TENSILE_YIELD:1000000]
+
[SHEAR_YIELD:1000000]
[COMPRESSIVE_YIELD:1000000]
+
[TORSION_STRAIN_AT_YIELD:0]
[COMPRESSIVE_FRACTURE:2000000]
+
[MAX_EDGE:12000]
[IMPACT_FRACTURE:2000000]
+
[BENDING_STRAIN_AT_YIELD:0]
[IMPACT_STRAIN_AT_YIELD:0]
+
[BENDING_FRACTURE:2000000]
[MOLAR_MASS:20000]
+
[BENDING_YIELD:1000000]
[IMPACT_YIELD:1000000]
+
dancing wisps
[SOLID_DENSITY:1000]
+
flashing sparks
[LIQUID_DENSITY:1000]
+
glowing cloth
[ITEMS_BARRED]
 
[ITEMS_SCALED]
 
[ITEMS_HARD]
 
[ITEMS_METAL]
 
[BOILING_POINT:NONE]
 
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
 
[SPEC_HEAT:7500]
 
[MELTING_POINT:NONE]
 
[STATE_NAME_ADJ:ALL_SOLID:
 
[MATERIAL_VALUE:200]
 
flowing metal
 
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 
booming metal
 
searing metal
 
[STATE_COLOR:ALL_SOLID:GRAY]
 
blazing metal
 
[DISPLAY_COLOR:7:0:0]
 
[BUILD_COLOR:7:0:0]
 
twinkling metal
 
crashing metal
 
clear blue metal
 
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
 
black metal
 
multicolored metal
 
[STATE_COLOR:ALL_SOLID:BROWN]
 
singing metal
 
frosty metal
 
slick metal
 
translucent metal
 
[STATE_COLOR:ALL_SOLID:CLEAR]
 
[BUILD_COLOR:2:0:1]
 
[STATE_COLOR:ALL_SOLID:GREEN]
 
faceted metal
 
[DISPLAY_COLOR:2:0:1]
 
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
 
flickering metal
 
[DISPLAY_COLOR:6:0:0]
 
[BUILD_COLOR:6:0:0]
 
blistered metal
 
ruddy metal
 
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
 
pock-marked metal
 
[DISPLAY_COLOR:3:0:1]
 
[BUILD_COLOR:3:0:1]
 
devilish
 
fiendish
 
haunting
 
abominable
 
creeping
 
[SPECIAL]
 
cursed
 
[SPHERE:
 
EVIL_CLOUD_
 
[MOLAR_MASS:1]
 
[ITEMS_SOFT]
 
[MATERIAL_VALUE:300]
 
[SOLID_DENSITY:1]
 
 
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
 
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[IGNITE_POINT:NONE]
+
shining cloth
liquid cloth
+
liquid darkness
rustling fabric
+
never-still cloth
shadow stuff
+
rotted fabric
molten liquid
+
twisted fabric
blazing cloth
+
pale fabric
shimmering cloth
+
bright cloth
motes of light
+
[STATE_COLOR:ALL_SOLID:ORANGE]
flowing cloth
+
[BUILD_COLOR:1:0:1]
flowing fabric
+
[DISPLAY_COLOR:1:0:1]
clear blue cloth
+
wispy cloth
moist fabric
+
patchy cloth
multicolored cloth
+
faceted cloth
[BUILD_COLOR:3:0:0]
+
flickering cloth
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
+
translucent cloth
 +
[STATE_COLOR:ALL_SOLID:BLUE]
 +
white cloth
 +
misty cloth
 +
heavy cloth
 +
still blue fabric
 +
screaming mouths
 +
pitch-black fabric
 +
sonorous lines
 +
dirty fabric
 
undulating cloth
 
undulating cloth
[DISPLAY_COLOR:3:0:0]
+
[STATE_COLOR:ALL_SOLID:TAUPE_MEDIUM]
 
[BUILD_COLOR:5:0:0]
 
[BUILD_COLOR:5:0:0]
[STATE_COLOR:ALL_SOLID:TAUPE]
 
screaming mouths
 
 
[DISPLAY_COLOR:5:0:0]
 
[DISPLAY_COLOR:5:0:0]
sonorous lines
+
moist fabric
pitch-black fabric
+
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
white cloth
+
[BUILD_COLOR:3:0:0]
dirty fabric
+
[DISPLAY_COLOR:3:0:0]
heavy cloth
+
motes of light
misty cloth
+
clear blue cloth
faceted cloth
+
flowing fabric
still blue fabric
+
multicolored cloth
translucent cloth
+
[STATE_COLOR:ALL_SOLID:WHITE]
flickering cloth
+
[BUILD_COLOR:7:0:1]
[BUILD_COLOR:1:0:1]
+
[DISPLAY_COLOR:7:0:1]
[STATE_COLOR:ALL_SOLID:BLUE]
+
shining metal
wispy cloth
+
[STATE_COLOR:ALL_SOLID:YELLOW]
[DISPLAY_COLOR:1:0:1]
+
[BUILD_COLOR:6:0:1]
twisted fabric
+
[DISPLAY_COLOR:6:0:1]
patchy cloth
+
flashing metal
bright cloth
+
[STATE_COLOR:ALL_SOLID:RUST]
pale fabric
+
[BUILD_COLOR:4:0:0]
shining cloth
+
[DISPLAY_COLOR:4:0:0]
[STATE_COLOR:ALL_SOLID:ORANGE]
+
rusted metal
never-still cloth
+
[STATE_COLOR:ALL_SOLID:RED]
liquid darkness
+
[BUILD_COLOR:4:0:1]
dancing wisps
+
[DISPLAY_COLOR:4:0:1]
rotted fabric
+
twisting metal
glowing cloth
+
[STATE_COLOR:ALL_SOLID:BLACK]
flashing sparks
+
[BUILD_COLOR:0:0:1]
[BENDING_STRAIN_AT_YIELD:0]
+
[DISPLAY_COLOR:0:0:1]
[MAX_EDGE:12000]
+
dark metal
repellent
+
[DISPLAY_COLOR:3:0:1]
repulsive
+
pale metal
nauseating
+
bright metal
putrid
+
glowing metal
loathsome
+
blistered metal
malodorous
+
pock-marked metal
abhorrent
+
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
horrid
+
[BUILD_COLOR:3:0:1]
pungent
+
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
:SIZE_DILUTES
+
[BUILD_COLOR:6:0:0]
EVIL_RAIN_
+
[DISPLAY_COLOR:6:0:0]
:RESISTABLE
+
ruddy metal
:SIZE_DELAYS
+
[BUILD_COLOR:2:0:1]
:LOCALIZED
+
[DISPLAY_COLOR:2:0:1]
:MUSCULAR_ONLY
+
faceted metal
:PEAK:
+
flickering metal
:SEV:100:PROB:100
+
frosty metal
:START:
+
[STATE_COLOR:ALL_SOLID:CLEAR]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
+
translucent metal
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
+
[STATE_COLOR:ALL_SOLID:GREEN]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
+
black metal
[CE_DISPLAY_NAME:NAME:
+
singing metal
:START:0:ABRUPT]
+
[STATE_COLOR:ALL_SOLID:BROWN]
thrall
+
slick metal
thralls
+
twinkling metal
zombie
+
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
zombies
+
clear blue metal
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
+
multicolored metal
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
+
[STATE_COLOR:ALL_SOLID:GRAY]
sickness]
+
[BUILD_COLOR:7:0:0]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
+
[DISPLAY_COLOR:7:0:0]
[SYNDROME]
+
crashing metal
[SYN_NAME:
+
flowing metal
[TEMP_DIET_INFO:SLIME]
+
searing metal
[ENTERS_BLOOD]
+
booming metal
[COLDDAM_POINT:NONE]
+
blazing metal
[MAT_FIXED_TEMP:10000]
+
[MELTING_POINT:NONE]
 +
[SPEC_HEAT:7500]
 +
[MATERIAL_VALUE:200]
 +
[STATE_NAME_ADJ:ALL_SOLID:
 +
[ITEMS_METAL]
 +
[ITEMS_HARD]
 +
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
 +
[BOILING_POINT:NONE]
 +
:END:
 +
:PEAK:
 +
:START:
 +
:SEV:100:PROB:100
 +
:SIZE_DELAYS
 +
:RESISTABLE
 +
:MUSCULAR_ONLY
 +
:LOCALIZED
 +
acrid
 +
pungent
 +
EVIL_RAIN_
 +
:SIZE_DILUTES
 +
malodorous
 +
loathsome
 +
horrid
 +
abhorrent
 +
repulsive
 +
repellent
 +
putrid
 +
nauseating
 +
mucus
 +
revolting
 +
[STATE_ADJ:GAS:boiling
 +
sludge
 +
[STATE_ADJ:ALL_SOLID:frozen
 +
[STATE_NAME:ALL_SOLID:frozen
 +
[STATE_ADJ:LIQUID:
 +
[STATE_NAME:LIQUID:
 +
primordial
 +
[MYTHICAL_REMNANT]
 +
:SEV:10:PROB:100
 +
elemental
 +
primal
 +
cosmic
 +
moonstone
 +
[STATE_COLOR:ALL_SOLID:SILVER]
 +
dreamstuff
 +
primeval
 +
stardust
 +
cloudstuff
 +
leaf
 +
mudstone
 +
[MYTHICAL_SUBSTANCE]
 +
obsidian
 +
sunstone
 +
strange
 +
weird
 +
juice
 +
broth
 +
peculiar
 +
unusual
 +
pulp
 +
jelly
 +
liquor
 +
shadow stuff
 +
shimmering cloth
 +
blazing cloth
 +
flowing cloth
 +
[IGNITE_POINT:NONE]
 +
rustling fabric
 +
liquid cloth
 +
molten liquid
 +
[ITEMS_SOFT]
 +
[MOLAR_MASS:1]
 +
[SOLID_DENSITY:1]
 +
[MATERIAL_VALUE:300]
 +
[SPECIAL]
 +
EVIL_CLOUD_
 +
[SPHERE:
 +
devilish
 +
abominable
 +
haunting
 +
creeping
 +
profane
 +
nefarious
 +
heinous
 +
fiendish
 +
infernal
 +
execrable
 +
accursed
 +
murk
 +
unholy
 +
[STATE_COLOR:ALL:
 +
[STATE_ADJ:ALL:
 
[SPEC_HEAT:4181]
 
[SPEC_HEAT:4181]
[HEATDAM_POINT:NONE]
 
 
[MATERIAL_VALUE:1]
 
[MATERIAL_VALUE:1]
[STATE_COLOR:ALL:
 
 
[DISPLAY_COLOR:
 
[DISPLAY_COLOR:
[STATE_NAME:ALL:
+
[TEMP_DIET_INFO:SLIME]
[STATE_ADJ:ALL:
+
[MAT_FIXED_TEMP:10000]
infernal
+
[COLDDAM_POINT:NONE]
unholy
+
[HEATDAM_POINT:NONE]
accursed
+
[SYN_CLASS:ZOMBIE]
execrable
+
[ENTERS_BLOOD]
profane
+
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
heinous
+
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
nefarious
+
[SYN_AFFECTED_CLASS:GENERAL_POISON]
:pump:pumps
+
zombies
:bellows:bellows
+
zombie
:ALWAYS_PLURAL]
+
husks
BELLOWS:
+
husk
:bells:bells
+
:START:0:ABRUPT]
:pipes:pipes
+
[CE_DISPLAY_NAME:NAME:
:strings:strings
+
thralls
:body:bodies
+
thrall
:case:cases
+
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
:console:consoles
+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
:chest:chests
+
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
:STANDARD]
+
[IS_CDI:MAX_TARGET_NUMBER:A:1]
KEYBOARD:
+
[IS_CDI:TARGET_VERB:feel dizzy:looks dizzy]
:keyboard:keyboards
+
[IS_CDI:TARGET_VERB:feel breath leaving you:pauses]
[DOMINANT_MATERIAL_PIECE:BODY]
+
[IS_CDI:TARGET_VERB:your sight is fading:pauses]
[INSTRUMENT_PIECE:
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING]
[VALUE:50]
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE]
[PLACED_AS_BUILDING]
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER]
bellows is used to send air through the instrument.]
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN]
[ITEM_INSTRUMENT:
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT]
bellows
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA]
pump is used to supply air to the instrument.]
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD]
_BELLOWS
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD]
pipes
+
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE]
vibrate, producing the sound of the instrument.]
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS]
strings
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE]
bells
+
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND]
is the housing for the workings of the instrument.]
+
[NO_DEFAULT_JOB]
bodies
+
[ITEM_TOOL:
cases
+
_KEYBOARD
  consoles
+
  keyboards
  chests
+
  keyboard
[UNIMPROVABLE]
+
[NAME:
console
+
[INCOMPLETE_ITEM]
keyboard allows the musician to select the pitch of the instrument.]
 
 
[MATERIAL_SIZE:
 
[MATERIAL_SIZE:
[DESCRIPTION:The
+
[SIZE:
 
[TILE:155][UNIMPROVABLE]
 
[TILE:155][UNIMPROVABLE]
[SIZE:
 
keyboards
 
 
[VALUE:10]
 
[VALUE:10]
[NAME:
+
keyboard allows the musician to select the pitch of the instrument.]
  keyboard
+
[DESCRIPTION:The
[NO_DEFAULT_JOB]
+
consoles
[INCOMPLETE_ITEM]
+
case
_KEYBOARD
+
console
[ITEM_TOOL:
+
_VIB
:SEV:10:PROB:100
+
is the housing for the workings of the instrument.]
[STATE_NAME:ALL_SOLID:frozen
+
vibrate, producing the sound of the instrument.]
[STATE_ADJ:ALL_SOLID:frozen
+
strings
[STATE_NAME:LIQUID:
+
  pump is used to supply air to the instrument.]
[STATE_ADJ:LIQUID:
+
_BELLOWS
[STATE_NAME:GAS:boiling
+
[PLACED_AS_BUILDING]
[STATE_ADJ:GAS:boiling
+
[VALUE:50]
sludge
+
[ITEM_INSTRUMENT:
revolting
+
bellows is used to send air through the instrument.]
[DESCRIPTION:The strings of the instrument are attached to the
+
:keyboard:keyboards
frame.]
+
KEYBOARD:
 +
[INSTRUMENT_PIECE:
 +
[DOMINANT_MATERIAL_PIECE:BODY]
 +
:chest:chests
 +
:console:consoles
 +
BODY:
 +
:strings:strings
 +
VIB:
 +
:case:cases
 +
:body:bodies
 +
[STATE_NAME:LIQUID:molten
 +
dough
 +
jam
 +
wax
 +
[MELTING_POINT:9900]
 +
[STATE_ADJ:ALL_SOLID:
 +
[STATE_NAME:ALL_SOLID:
 +
[STATE_ADJ:LIQUID:molten
 +
[EDIBLE_VERMIN]
 +
[MAT_FIXED_TEMP:NONE]
 +
[BOILING_POINT:12000]
 +
[MELTING_POINT:10200]
 +
[ALCOHOL]
 +
[DO_NOT_CLEAN_GLOB]
 +
[EDIBLE_COOKED]
 +
[EDIBLE_RAW]
 +
mythical_material_interactions_generated
 +
:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT
 +
[SYN_INGESTED]
 +
effect]
 +
[IS_CDI:ADV_NAME:Launch ice bolt]
 +
[IS_DESCRIPTION:This item shimmers with frost.]
 +
[I_SOURCE:ITEM_POWER]
 +
[IS_CDI:TARGET_RANGE:C:25]
 +
[IS_CDI:TARGET:C:LINE_OF_SIGHT]
 +
[IS_CDI:MATERIAL:WATER:SHARP_ROCK]
 +
[IS_CDI:INTERACTION:
 +
[IS_CDI:WAIT_PERIOD:50]
 +
[IS_CDI:MAX_TARGET_NUMBER:C:1]
 +
[IS_CDI:VERB:focus:focuses:NA]
 +
[IS_CDI:USAGE_HINT:ATTACK]
 +
[IS_CDI:TARGET:B:LINE_OF_SIGHT]
 +
[IS_CDI:ADV_NAME:Propel away]
 +
[IS_DESCRIPTION:Air swirls around this item.]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT]
 +
[IS_DESCRIPTION:This item feels sinister.]
 +
[IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY]
 +
[IS_CDI:MAX_TARGET_NUMBER:B:1]
 +
[IS_CDI:TARGET_RANGE:B:25]
 +
[IS_DESCRIPTION:This item feels strangely still.]
 +
[IS_CDI:ADV_NAME:Blister]
 +
[IS_DESCRIPTION:This item feels prickly.]
 +
[IS_CDI:ADV_NAME:Cause pain]
 +
[IS_CDI:ADV_NAME:Sicken]
 +
[IS_DESCRIPTION:This item is unsettling.]
 +
[IS_CDI:ADV_NAME:Cause bleeding]
 +
[IS_CDI:ADV_NAME:Paralyze]
 +
[IS_CDI:ADV_NAME:Blind]
 +
[IS_DESCRIPTION:This item is difficult to look at.]
 +
[IS_CDI:ADV_NAME:Rot]
 +
[IS_DESCRIPTION:This item smells foul.]
 +
[IS_CDI:ADV_NAME:Cause dizziness]
 +
[IS_DESCRIPTION:This item seems to spin in place.]
 +
[IS_CDI:ADV_NAME:Suffocate]
 +
[IS_DESCRIPTION:This item whistles quietly.]
 +
[IS_CDI:TARGET_VERB:feel blisters forming:grimaces]
 +
[IS_CDI:TARGET_VERB:feel intense pain:grimaces]
 +
[IS_CDI:TARGET_RANGE:A:25]
 +
[IS_CDI:TARGET:A:LINE_OF_SIGHT]
 +
[IS_CDI:TARGET_VERB:feel death come over you:grimaces]
 +
[IS_CDI:TARGET_VERB:feel sick:looks sick]
 +
[IS_CDI:TARGET_VERB:feel blood welling up:grimaces]
 +
[IS_CDI:TARGET_VERB:feel frozen:freezes]
 +
frames
 
  frame
 
  frame
frames
 
 
, producing sound.]
 
, producing sound.]
_FRAME
+
_YOKE
and select the pitch of the instrument.]
+
  body of the instrument vibrates with the strings, producing sound.]
  body of the instrument vibrates with the string
+
  frame.]
strings
+
[DESCRIPTION:The strings of the instrument are attached to the
the string
+
  sound-chest
necks
+
  yoke.]
neck allows the musician room to stop
+
  yokes
to select which of these bells are struck.
+
  yoke
  above which hang
+
_STRINGS
bells.
+
  sound-chest of the instrument vibrates with the strings, producing sound.]
struck. 
+
  sound-chests
The musician cannot control the volume. 
+
_PROD
to select which of these strings are
+
, causing the instrument to produce sound.]
plucked.  
+
string vibrates
  keyboard
+
strings vibrate
and a pedalboard
+
  hammers
  strings. 
+
  plectrum
The musician uses a
+
_NECK_RES
  keyboard. 
+
  plectrum plucks the string
which houses
+
  bow is drawn across the string
  bellows to send air over interior reeds. 
+
  plectra
The desired pitch is selected using a
+
  bows
All of the pipes are flue pipes.
+
  neck bowls
. The musician uses a
+
  neck bowl
All of the pipes are single reed. 
+
  of the instrument.]
All of the pipes are free reed.
+
  hammers strike the string
The instrument has flue pipes and reed pipes. 
+
[DOMINANT_MATERIAL_PIECE:FRAME]
The instrument has flue pipes and free reed pipes. 
+
:neck:necks
The instrument has flue pipes and both single reed and free reed pipes.  
+
NECK:
The instrument has both single reed and free reed pipes.  
+
neck bowl vibrates with the rest of the instrument, producing sound.]
The musician directs air through chosen pipes by playing a
+
:yoke:yokes
  and a pedalboard
+
YOKE:
  through any of
+
:frame:frames
  pipes.  
+
FRAME:
  pump to send water into a chamber, ultimately supplying air to blow
+
:string:strings:STANDARD]
  bellows to pressurize air, ultimately blowing it
+
:strings:strings:ALWAYS_PLURAL]
  musical instrument
+
STRINGS:
  which uses a
+
:sound-chest:sound-chests
small hand-held
+
:hammers:hammers:ALWAYS_PLURAL]
tiny hand-held
+
:plectrum:plectra:STANDARD]
large hand-held
+
:bow:bows:STANDARD]
mid-size hand-held
+
PROD:
huge stationary
+
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
large stationary
+
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
+
:neck bowl:neck bowls
[DESCRIPTION:
+
NECK_RES:
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
+
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
+
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
+
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
[VOLUME_mB:
+
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
+
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
 
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
 
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
 
[PITCH_RANGE:
 
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
 
yoke and a
 
The strings are tied from the top of the neck down over the body and
 
neck connecting to a
 
frame and a
 
#NAAM?
 
with a
 
[TUNING:LEVERS:STRINGS]
 
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
 
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
 
[TUNING:PEGS:STRINGS]
 
 
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
 
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY]
[PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY]
+
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
 
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
 
[PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK]
[PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK]
+
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
[SOUND_PRODUCTION:RESONATOR:NECK_RES]
+
[TUNING:LEVERS:STRINGS]
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
+
[TUNING:PEGS:STRINGS]
[SOUND_PRODUCTION:STRUCK:PROD:STRINGS]
+
[TUNING:ADJUSTABLE_BRIDGES:STRINGS]
[SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS]
+
BELLOWS:
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
+
:ALWAYS_PLURAL]
[SOUND_PRODUCTION:PLUCKED:PROD:STRINGS]
+
:pipes:pipes
NECK_RES:
+
:bells:bells
:neck bowl:neck bowls
+
[SOUND_PRODUCTION:PLUCKED:BODY:VIB]
:plectrum:plectra:STANDARD]
+
[PITCH_RANGE:
:hammers:hammers:ALWAYS_PLURAL]
+
:bellows:bellows
:bow:bows:STANDARD]
+
:pump:pumps
:strings:strings:ALWAYS_PLURAL]
+
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB]
:string:strings:STANDARD]
+
[SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB]
:sound-chest:sound-chests
+
[SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY]
STRINGS:
+
[SOUND_PRODUCTION:STRUCK:BODY:VIB]
:yoke:yokes
+
[PITCH_CHOICE:FOOT_PEDALS:VIB:BODY]
FRAME:
+
[PITCH_CHOICE:KEYBOARD:KEYBOARD]
:frame:frames
+
[VOLUME_mB:
:neck:necks
+
[SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB]
[DOMINANT_MATERIAL_PIECE:FRAME]
+
large stationary
  neck bowl vibrates with the rest of the instrument, producing sound.]
+
huge stationary
  neck bowl
+
[DESCRIPTION:
  neck bowls
+
[MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT]
  hammers strike the string
+
tiny hand-held
  of the instrument.]
+
small hand-held
  bow is drawn across the string
+
mid-size hand-held
  plectrum plucks the string
+
large hand-held
  plectra
+
bellows to pressurize air, ultimately blowing it
  plectrum
+
  pump to send water into a chamber, ultimately supplying air to blow
  hammers
+
which uses a
_NECK_RES
+
  musical instrument
, causing the instrument to produce sound.]
+
  and a pedalboard
strings vibrate
+
The musician directs air through chosen pipes by playing a
string vibrates
+
  pipes. 
_STRINGS
+
  through any of  
string
+
The instrument has flue pipes and free reed pipes.
  sound-chests
+
The instrument has flue pipes and reed pipes.  
  sound-chest of the instrument vibrates with the strings, producing sound.]
+
The instrument has both single reed and free reed pipes.  
  yoke.]
+
The instrument has flue pipes and both single reed and free reed pipes.  
  sound-chest
+
. The musician uses a
  yokes
+
All of the pipes are flue pipes.  
  body of the instrument vibrates with the strings, producing sound.]
+
All of the pipes are free reed. 
 +
All of the pipes are single reed. 
 +
which houses
 +
keyboard.
 +
The desired pitch is selected using a
 +
bellows to send air over interior reeds. 
 +
and a pedalboard
 +
keyboard
 +
  strings. 
 +
The musician cannot control the volume.  
 +
to select which of these strings are
 +
to select which of these bells are struck.
 +
  bells.
 +
above which hang
 +
neck allows the musician room to stop
 +
  necks
 +
  neck
 +
  body of the instrument vibrates with the string
 +
and select the pitch of the instrument.]
 
:pipe:pipes
 
:pipe:pipes
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
+
PIPES:
 
:wind chest:wind chests
 
:wind chest:wind chests
PIPES:
 
[DOMINANT_MATERIAL_PIECE:CHEST]
 
 
CHEST:
 
CHEST:
:drone pipes:drone pipes:ALWAYS_PLURAL]
+
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
:drone pipe:drone pipes:STANDARD]
+
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
:melody pipe:melody pipes
+
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
DRONES:
+
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY]
:bag:bags
+
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
MELODY:
+
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
:blowpipe:blowpipes
+
[PITCH_CHOICE:SLIDE:SELF]
[DOMINANT_MATERIAL_PIECE:BAG]
+
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
[DESCRIPTION:The musician uses the
+
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
pipes to select the pitch as the air leaves the instrument.]
+
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
wind chest is the body of the instrument.]
+
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
wind chest
+
[PITCH_CHOICE:BP_IN_BELL:SELF]
wind chests
+
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
a constant pitch with the flow of air out of the instrument.]
+
[PITCH_CHOICE:STOPPING_HOLE:SELF]
_PIPES
+
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
drone pipes produce
+
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
drone pipe produces
+
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
drone pipe
+
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
drone pipes
+
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
  melody pipes
+
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
melody pipe is used by the musician to select the pitch of the instrument.]
+
  bag, itself supplied by a
bag is used by the musician to control the steady flow of air through the instrument.]
+
wind instrument through which constant air flow is maintained by use of a
  melody pipe
+
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
blowpipes
+
[TUNING:CROOKS:SELF]
blowpipe is used by the musician to send air into the instrument.]
+
  melody pipe attached to the bag.   
_DRONE
+
stopping holes
  blowpipe
+
pressing keys to stop holes
_MELODY
+
The musician selects the pitch by
bowl is attached to the neck to provide additional overtones. 
+
double-tube
Tuning is also possible using small levers. 
+
cylindrical bore
Pitch can also be altered by pedals.  
+
conical bore
Tuning is possible with adjustable bridges. 
+
The melody pipe is a
Tuning is accomplished by pegs.  
+
  provides
  string by stopping it against the neck. 
+
s provide
string by stopping it against the body.   
+
  with a flared bell
Frets on the neck allow the musician to alter the pitch. 
+
  with flared bells
The musician can alter the pitch of
+
horn.   
  occasionally struck.   
+
looping
occasionally plucked. 
+
curved
A drone string is
+
  constant accompaniment.   
drone strings are
+
by pressing valves to route air through different tube
Another string vibrates in sympathy and is rarely played itself
+
by achieving higher and higher harmonics
  other strings vibrate in sympathy and are rarely played themselves
+
by adjusting a slide
strikes
+
The musician blows into the instrument and selects pitch
plucks
+
  wind instrument
picks
+
globular
plays
+
closed cylindrical
the main string
+
by restricting air flow out of the bell
The instrument rests flat as
+
The musician blows over a single reed at one end
the musician  
+
The musician blows across the end hole
The strings are suspended from the frame down to the body and
+
The musician blows across a hole in the side
The strings are suspended from the yoke down to the body and
+
The musician blows into the fipple at one end
The musician blows across a hole in the side of each pipe
+
press keys to stop holes
The musician blows across the end of each pipe
+
and can also
cylindrical
+
The musician selects the pitch by achieving higher and higher harmonics
The musician blows into the fipple at the end of each pipe
+
The musician blows through a double reed at one end
 
closed
 
closed
conical
+
adjacent
 
wind instrument consisting of  
 
wind instrument consisting of  
  adjacent
+
  yoke and a
press keys to stop holes
+
frame and a
stop holes
+
neck connecting to a
The musician selects the pitch by achieving higher and higher harmonics
+
-stringed instrument
and can also
+
The instrument rests flat as
The musician blows over a single reed at one end
+
The strings are suspended from the yoke down to the body and
The musician blows through a double reed at one end
+
The strings are suspended from the frame down to the body and
The musician blows across a hole in the side
+
The strings are tied from the top of the neck down over the body and
The musician blows across the end hole
+
main
wind instrument
+
the main string
The musician blows into the fipple at one end
+
plays
closed cylindrical
+
the musician  
globular
+
Another string vibrates in sympathy and is rarely played itself
by pressing valves to route air through different tube
+
plucks
by restricting air flow out of the bell
+
strikes
by adjusting a slide
+
picks
by achieving higher and higher harmonics
+
occasionally struck. 
horn.   
+
drone strings are
The musician blows into the instrument and selects pitch  
+
A drone string is
curved
+
other strings vibrate in sympathy and are rarely played themselves
looping
+
string by stopping it against the neck.   
  provides
+
The musician can alter the pitch of
  constant accompaniment.   
+
Frets on the neck allow the musician to alter the pitch. 
  with a flared bell
+
occasionally plucked. 
s provide
+
Tuning is also possible using small levers.  
double-tube
+
Tuning is accomplished by pegs.  
  with flared bells
+
Tuning is possible with adjustable bridges.   
conical bore
+
  string by stopping it against the body. 
cylindrical bore
+
_BLOW
  melody pipe attached to the bag.   
+
INW
The melody pipe is a
+
bowl is attached to the neck to provide additional overtones. 
pressing keys to stop holes
+
Pitch can also be altered by pedals. 
stopping holes
+
blowpipes
  bag, itself supplied by a
+
  blowpipe
The musician selects the pitch by
+
_DRONE
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
+
_MELODY
wind instrument through which constant air flow is maintained by use of a
+
melody pipes
[PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST]
+
  melody pipe
[TUNING:CROOKS:SELF]
+
bag is used by the musician to control the steady flow of air through the instrument.]
[SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST]
+
  blowpipe is used by the musician to send air into the instrument.]
[PITCH_CHOICE:STOPPING_HOLE:CHEST]
+
drone pipes produce
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
+
drone pipes
[PITCH_CHOICE:SUBPART_CHOICE:SELF]
+
drone pipe
[SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF]
+
  melody pipe is used by the musician to select the pitch of the instrument.]
[PITCH_CHOICE:STOPPING_HOLE:SELF]
+
wind chest
[SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF]
+
_PIPES
[SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF]
+
a constant pitch with the flow of air out of the instrument.]
[SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF]
+
drone pipe produces
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
+
[DESCRIPTION:The musician uses the
[PITCH_CHOICE:VALVE_ROUTES_AIR:SELF]
+
wind chest is the body of the instrument.]
[PITCH_CHOICE:BP_IN_BELL:SELF]
+
wind chests
[PITCH_CHOICE:SLIDE:SELF]
+
:blowpipe:blowpipes
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
+
BLOW:
[PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY]
+
[DOMINANT_MATERIAL_PIECE:BAG]
[SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF]
+
pipes to select the pitch as the air leaves the instrument.]
[SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES]
+
:melody pipe:melody pipes
[PITCH_CHOICE:STOPPING_HOLE:MELODY]
+
MELODY:
 +
:bag:bags
 +
BAG:
 +
[DOMINANT_MATERIAL_PIECE:CHEST]
 +
:drone pipe:drone pipes:STANDARD]
 +
:drone pipes:drone pipes:ALWAYS_PLURAL]
 +
DRONES:
 +
small stationary
 
mid-size stationary
 
mid-size stationary
small stationary
+
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
 
[TUNING:TIGHTENING:HEAD]
 
[TUNING:TIGHTENING:HEAD]
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
+
which rest
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
+
It consists of
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
+
percussion instrument. 
[SOUND_PRODUCTION:SHAKEN:SELF]
+
tiny stationary
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
+
scrapes
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
+
The musician
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
+
plucks
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
+
rubs around the lip of
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
+
[OBJECT:REACTION]
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
+
reaction_layer
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
+
Tuning is accomplished by adjusting the tension of the head. 
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
+
The instrument produces a complex sound that cannot be said to be of a single pitch. 
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
+
[NAME:make
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
+
[NAME:forge
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
+
[REACTION:
[INDEFINITE_PITCH]
+
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
+
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
:head:heads
+
[BUILDING:KILN:NONE]
MALLET:
+
[MAX_MULTIPLIER:1]
:heads:heads
+
[SKILL:POTTERY]
STAND:
+
[FUEL]
:stand:stands
+
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
_MALLET
+
[PRODUCT:100:1:TOOL:
used by the musician to strike the instrument and produce sound.]
+
[SKILL:LEATHERWORK]
head is
+
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
stretched over the instrument and used to produce sound.]
+
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
heads are
+
[BUILDING:LEATHER:NONE]
heads
+
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
stands
+
[IS_SAND_MATERIAL]
stand is used to support the instrument.]
+
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
_STAND
+
[BUILDING:GLASS:NONE]
stand
+
:GLASS_GREEN:NONE]
up the bulk of the instrument.]
+
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
triangles
+
[PRESERVE_REAGENT]
triangle
+
[CONTAINS:sand]
chimes
+
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
bowl-shaped
+
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
hourglass
+
[BUILDING:METALSMITH:NONE]
sticks
+
[SKILL:GLASSMAKER]
mallet
+
[BUILDING:CARPENTER:NONE]
hammers
+
[SKILL:METALCRAFT]
mallets
+
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
wind instrument consisting of a central wind chest and
+
[METAL_ITEM_MATERIAL]
, fitted with free reeds. 
+
[BUILDING:MASON:NONE]
The musician blows over a single reed in each pipe
+
[SKILL:CARPENTRY]
The musician blows through a double reed in each pipe
+
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
+
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
[ANY_SILK_MATERIAL]
+
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
+
[HARD_ITEM_MATERIAL]
[NOT_WEB]
+
[WORTHLESS_STONE_ONLY]
 +
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
 +
[SKILL:STONECRAFT]
 
[SKILL:WOODCRAFT]
 
[SKILL:WOODCRAFT]
[SKILL:STONECRAFT]
+
[BUILDING:CRAFTSMAN:NONE]
 
[SKILL:CARVE_STONE]
 
[SKILL:CARVE_STONE]
[BUILDING:CRAFTSMAN:NONE]
+
The musician blows across a hole in the side of each pipe
[HARD_ITEM_MATERIAL]
+
The musician blows into the fipple at the end of each pipe
:GET_MATERIAL_FROM_REAGENT:stone:NONE]
+
conical
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE]
+
wind instrument consisting of a central wind chest and
[WORTHLESS_STONE_ONLY]
+
The musician blows through a double reed in each pipe
[SKILL:CARPENTRY]
+
The musician blows over a single reed in each pipe
[BUILDING:MASON:NONE]
+
The musician blows across the end of each pipe
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
+
mallet
:GET_MATERIAL_FROM_REAGENT:wood:NONE]
+
mallets
[SKILL:METALCRAFT]
+
INP
[BUILDING:CARPENTER:NONE]
+
, fitted with free reeds. 
[METAL_ITEM_MATERIAL]
+
drum
:GET_MATERIAL_FROM_REAGENT:metal bars:NONE]
+
stick
[REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE]
+
sticks
[REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE]
+
chimes
[SKILL:GLASSMAKER]
+
bowl-shaped
[BUILDING:METALSMITH:NONE]
+
chime
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
triangle
:GLASS_GREEN:NONE]
+
up the bulk of the instrument.]
[CONTAINS:sand]
+
heads
[PRESERVE_REAGENT]
+
stand is used to support the instrument.]
[IS_SAND_MATERIAL]
+
stands
[REAGENT:sand bag:1:NONE:NONE:NONE:NONE]
+
stretched over the instrument and used to produce sound.]
[BUILDING:GLASS:NONE]
+
head is
[REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE]
+
heads are
:GET_MATERIAL_FROM_REAGENT:leather:NONE]
+
:stand:stands
[SKILL:LEATHERWORK]
+
STAND:
[BUILDING:LEATHER:NONE]
+
used by the musician to strike the instrument and produce sound.]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
+
_MALLET
[FUEL]
+
MALLET:
[SKILL:POTTERY]
+
:head:heads
[PRODUCT:100:1:TOOL:
+
:heads:heads
:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
+
HEAD:
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
+
[SOUND_PRODUCTION:FRICTION:MALLET:BODY]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
+
[SOUND_PRODUCTION:SCRAPED:MALLET:HEAD]
[MAX_MULTIPLIER:1]
+
[SOUND_PRODUCTION:STRUCK:MALLET:HEAD]
[BUILDING:KILN:NONE]
+
[INDEFINITE_PITCH]
[NAME:forge
+
[SOUND_PRODUCTION:STRUCK_BY_BP:BODY]
[NAME:make
+
[SOUND_PRODUCTION:STRUCK_BY_BP:HEAD]
[REACTION:
+
[SOUND_PRODUCTION:SCRAPED:MALLET:BODY]
reaction_layer
+
[SOUND_PRODUCTION:STRUCK:MALLET:BODY]
[OBJECT:REACTION]
+
[SOUND_PRODUCTION:STRUCK_TOGETHER:SELF]
The instrument produces a complex sound that cannot be said to be of a single pitch. 
+
[SOUND_PRODUCTION:PLUCKED_BY_BP:SELF]
Tuning is accomplished by adjusting the tension of the head. 
+
[SOUND_PRODUCTION:STRUCK_BY_BP:SELF]
shakes
+
[SOUND_PRODUCTION:PLUCKED_BY_BP:BODY]
together
+
[PITCH_CHOICE:SUBPART_CHOICE:BODY]
rubs around the lip of
+
[PITCH_CHOICE:SUBPART_CHOICE:HEAD]
plucks
+
[PITCH_CHOICE:MEMBRANE_POSITION:HEAD]
The musician
+
[SOUND_PRODUCTION:SHAKEN:SELF]
scrapes
+
[NATURAL_SKILL:BITE:14]
on a
 
attached to a
 
It consists of
 
which rest
 
tiny stationary
 
percussion instrument. 
 
 
[NATURAL_SKILL:WRESTLING:14]
 
[NATURAL_SKILL:WRESTLING:14]
[NATURAL_SKILL:BITE:14]
+
[SPREAD_EVIL_SPHERES_IF_RULER]
 
[UNIQUE_DEMON]
 
[UNIQUE_DEMON]
[SPREAD_EVIL_SPHERES_IF_RULER]
+
[NATURAL_SKILL:RANGED_COMBAT:14]
[LAIR:SHRINE:100]
+
[NATURAL_SKILL:MELEE_COMBAT:14]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
+
[NATURAL_SKILL:STANCE_STRIKE:14]
[ATTACK_TRIGGER:
+
[NATURAL_SKILL:GRASP_STRIKE:14]
[NO_DRINK][NO_EAT][NO_SLEEP]
+
[CASTE:FEMALE]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
+
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
[TITAN]
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[NATURAL_SKILL:MELEE_COMBAT:6]
+
[NATURAL_SKILL:DODGING:14]
[NATURAL_SKILL:DODGING:6]
+
[SELECT_CASTE:ALL]
[NATURAL_SKILL:GRASP_STRIKE:6]
+
[MALE]
[NATURAL_SKILL:STANCE_STRIKE:6]
+
[CASTE:MALE]
[NATURAL_SKILL:WRESTLING:6]
+
[FEMALE]
[NATURAL_SKILL:BITE:6]
+
[NATURAL_SKILL:GRASP_STRIKE:10]
[CARNIVORE]
+
[NATURAL_SKILL:BITE:10]
[DIFFICULTY:10]
+
[NATURAL_SKILL:WRESTLING:10]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
+
[DEMON]
[NO_GENDER]
+
[NATURAL_SKILL:DODGING:10]
[ATTACK_TRIGGER:0:0:2]
+
[NATURAL_SKILL:RANGED_COMBAT:10]
[NAME:forgotten beast:forgotten beasts:forgotten beast]
+
[NATURAL_SKILL:MELEE_COMBAT:10]
[FEATURE_BEAST]
+
[NATURAL_SKILL:STANCE_STRIKE:10]
E_BEASTL
+
[LARGE_PREDATOR][DIFFICULTY:
E_HUMG
+
[LARGE_ROAMING]
E_BEAST
+
[CAN_LEARN][CAN_SPEAK]
NIGHT_CREATURE_
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
TITAN_
+
[CLUSTER_NUMBER:1:5]
DEMON_
+
[POPULATION_NUMBER:5:10]
*** Error(s) found in Random Creature Generation
+
[UNDERGROUND_DEPTH:5:5]
FORGOTTEN_BEAST_
+
[BIOME:SUBTERRANEAN_CHASM]
[CATEGORY_NAME:Make instrument
+
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
+
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
[DESCRIPTION:USE_INSTRUMENT:
+
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[CATEGORY:INSTRUMENT]
+
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
+
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[SKILL:MASONRY]
+
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
:NONE]
+
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[PRODUCT_TOKEN:instrument]
+
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[PRODUCT:100:1:INSTRUMENT:
+
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
:GET_MATERIAL_FROM_REAGENT:
+
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
:1:TOOL:
+
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
:NONE:NONE]
+
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[NAME:assemble
+
[PERSONALITY:BASHFUL:0:0:0]
[REAGENT:
+
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
[CATEGORY_NAME:Make instrument piece
+
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
+
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[DESCRIPTION:USE_TOOL:
+
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
[CATEGORY:INSTRUMENT_PIECE]
+
[PERSONALITY:ASSERTIVENESS:100:100:100]
[ANY_BONE_MATERIAL]
+
[PERSONALITY:FRIENDLINESS:0:0:0]
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
+
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[SKILL:BONECARVE]
+
[PERSONALITY:ALTRUISM:0:0:0]
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
+
[PERSONALITY:TRUST:0:0:0]
[ANY_SHELL_MATERIAL]
+
[PERSONALITY:GRATITUDE:0:0:0]
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
+
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
+
[PERSONALITY:GREED:100:100:100]
[USE_BODY_COMPONENT][UNROTTEN]
+
[PERSONALITY:PRIDE:100:100:100]
 +
[PERSONALITY:CRUELTY:100:100:100]
 +
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
 +
[EVIL]
 +
[MAGMA_VISION]
 +
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
 +
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
 +
[ANY_SILK_MATERIAL]
 +
[REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE]
 +
[NOT_WEB]
 +
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
 +
[ANY_PLANT_MATERIAL]
 
[SKILL:WEAVING]
 
[SKILL:WEAVING]
[ANY_PLANT_MATERIAL]
+
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
 
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
 
:GET_MATERIAL_FROM_REAGENT:thread:NONE]
:GET_MATERIAL_FROM_REAGENT:cloth:NONE]
+
:GET_MATERIAL_FROM_REAGENT:shell:NONE]
[BIOME:ANY_FOREST]
+
[ANY_SHELL_MATERIAL]
[BIOME:ANY_SHRUBLAND]
+
[USE_BODY_COMPONENT][UNROTTEN]
[FANCIFUL]
+
[REAGENT:shell:1:NONE:NONE:NONE:NONE]
[SUPERNATURAL]
+
:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[MAGMA_VISION]
+
[ANY_BONE_MATERIAL]
[EVIL]
+
[REAGENT:bone:1:NONE:NONE:NONE:NONE]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
+
[SKILL:BONECARVE]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
+
[CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.]
[PERSONALITY:PRIDE:100:100:100]
+
[CATEGORY_NAME:Make instrument piece
[PERSONALITY:GREED:100:100:100]
+
[CATEGORY:INSTRUMENT_PIECE]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
+
[DESCRIPTION:USE_TOOL:
[PERSONALITY:CRUELTY:100:100:100]
+
:NONE:NONE]
[PERSONALITY:TRUST:0:0:0]
+
[REAGENT:
[PERSONALITY:ALTRUISM:0:0:0]
+
[NAME:assemble
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
+
[PRODUCT_TOKEN:instrument]
[PERSONALITY:GRATITUDE:0:0:0]
+
:GET_MATERIAL_FROM_REAGENT:
[PERSONALITY:ASSERTIVENESS:100:100:100]
+
[PRODUCT:100:1:INSTRUMENT:
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
+
[CATEGORY:INSTRUMENT]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
+
[DESCRIPTION:USE_INSTRUMENT:
[PERSONALITY:FRIENDLINESS:0:0:0]
+
[SKILL:MASONRY]
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
+
[IMPROVEMENT:100:instrument:INSTRUMENT_PIECE:
[PERSONALITY:BASHFUL:0:0:0]
+
FORGOTTEN_BEAST_
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
+
*** Error(s) found in Random Creature Generation
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
+
[CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
+
[CATEGORY_NAME:Make instrument
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
+
E_HUM
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
+
NIGHT_CREATURE_
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
+
DEMON_
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
+
TITAN_
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
+
E_FS
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
+
E_BEASTL
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
+
E_HUMG
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
+
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
+
[ATTACK_TRIGGER:0:0:2]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
+
[FEATURE_BEAST]
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
+
E_FL
[POPULATION_NUMBER:5:10]
+
[DIFFICULTY:10]
[CLUSTER_NUMBER:1:5]
+
[CARNIVORE]
[BIOME:SUBTERRANEAN_CHASM]
+
[NO_GENDER]
[UNDERGROUND_DEPTH:5:5]
+
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
[LARGE_ROAMING]
+
[NATURAL_SKILL:STANCE_STRIKE:6]
[LARGE_PREDATOR][DIFFICULTY:
+
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
+
[NATURAL_SKILL:BITE:6]
[CAN_LEARN][CAN_SPEAK]
+
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:RANGED_COMBAT:10]
+
[TITAN]
[NATURAL_SKILL:DODGING:10]
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[NATURAL_SKILL:STANCE_STRIKE:10]
+
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:MELEE_COMBAT:10]
+
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:BITE:10]
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[NATURAL_SKILL:GRASP_STRIKE:10]
+
[LAIR:SHRINE:100]
[DEMON]
+
[NO_DRINK][NO_EAT][NO_SLEEP]
[NATURAL_SKILL:WRESTLING:10]
+
[ATTACK_TRIGGER:
[MALE]
+
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
[SELECT_CASTE:ALL]
 
[FEMALE]
 
[CASTE:MALE]
 
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
 
[CASTE:FEMALE]
 
[NATURAL_SKILL:DODGING:14]
 
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
 
[NATURAL_SKILL:MELEE_COMBAT:14]
 
[NATURAL_SKILL:RANGED_COMBAT:14]
 
[NATURAL_SKILL:GRASP_STRIKE:14]
 
[NATURAL_SKILL:STANCE_STRIKE:14]
 
 
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
+
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
 
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
 
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
+
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
+
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
+
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
+
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
+
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[NATURAL_SKILL:DODGING:4]
+
[LOCAL_POPS_PRODUCE_HEROES]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
+
[LOCAL_POPS_CONTROLLABLE]
[NATURAL_SKILL:MELEE_COMBAT:4]
+
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
[NATURAL_SKILL:RANGED_COMBAT:4]
+
[SWIMS_INNATE]
[NATURAL_SKILL:GRASP_STRIKE:4]
+
[AMPHIBIOUS]
[NATURAL_SKILL:STANCE_STRIKE:4]
+
[BIOME:ANY_LAND]
[NATURAL_SKILL:WRESTLING:4]
+
[NIGHT_CREATURE]
[NATURAL_SKILL:BITE:4]
+
[NOPAIN]
[DIFFICULTY:6]
+
[NO_DIZZINESS]
[DIFFICULTY:2]
+
[NOEXERT]
[CLUSTER_NUMBER:1:1]
+
[NONAUSEA]
[LARGE_PREDATOR]
+
[ALL_ACTIVE]
[PERSONALITY:HUMOR:100:100:100]
+
[PETVALUE:2000]
[NIGHT_CREATURE_NIGHTMARE]
+
[BIOME:SUBTERRANEAN_WATER]
[NIGHT_CREATURE_BOGEYMAN]
+
[NOSTUN]
[CLUSTER_NUMBER:4:6]
+
:10:1]
[ODOR_LEVEL:90]
+
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
[NATURAL_SKILL:SNEAK:20]
+
[NO_FEVERS]
[ODOR_STRING:cooked flesh]
+
[NOFEAR]
[ODOR_STRING:death]
+
[NATURAL_SKILL:DAGGER:10]
[HABIT:COLLECT_TROPHIES:50]
+
[NATURAL_SKILL:SWORD:10]
[ODOR_STRING:bug innards]
+
[NATURAL_SKILL:AXE:10]
[HABIT:COOK_VERMIN:50]
+
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
[HABIT:COOK_PEOPLE:50]
+
[NATURAL_SKILL:WHIP:10]
[HABIT:COOK_BLOOD:50]
+
[NATURAL_SKILL:HAMMER:10]
[HABIT:GRIND_VERMIN:50]
+
[NATURAL_SKILL:MACE:10]
[HABIT_NUM:TEST_ALL]
+
[NATURAL_SKILL:PIKE:10]
[HABIT:GRIND_BONE_MEAL:50]
+
[NATURAL_SKILL:SWORD:6]
[LAIR:SIMPLE_BURROW:50]
+
[NATURAL_SKILL:AXE:6]
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
+
[NATURAL_SKILL:RANGED_COMBAT:6]
[DIFFICULTY:1]
+
[NATURAL_SKILL:SPEAR:10]
[LAIR:SIMPLE_MOUND:50]
+
[NATURAL_SKILL:HAMMER:6]
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
+
[NATURAL_SKILL:MACE:6]
 +
[NATURAL_SKILL:PIKE:6]
 +
[NATURAL_SKILL:DAGGER:6]
 +
hexapod
 +
[BENIGN]
 +
[NATURAL_SKILL:SPEAR:6]
 +
[NATURAL_SKILL:WHIP:6]
 +
primate
 +
octopod
 +
decapod
 +
[SELECT_CASTE:MALE]
 +
armless biped
 +
wyrm
 +
[BODY_SIZE:12:0:
 +
[BODY_SIZE:2:0:
 +
[BODY_SIZE:0:0:
 +
[SELECT_CASTE:FEMALE]
 +
[TRAPAVOID]
 +
[GRASSTRAMPLE:20]
 +
[CHILD:12]
 +
[BABY:1]
 +
[BIOME:ANY_SHRUBLAND]
 +
[BIOME:ANY_FOREST]
 +
[SUPERNATURAL]
 +
[FANCIFUL]
 +
[BIOME:TUNDRA]
 +
[BIOME:ANY_WETLAND]
 +
[BIOME:ANY_GRASSLAND]
 +
[BIOME:ANY_SAVANNA]
 +
[CONVERTED_SPOUSE]
 +
[ORIENTATION:FEMALE:0:0:1]
 +
[ORIENTATION:MALE:1:0:0]
 +
[SPOUSE_CONVERTER]
 +
[SLOW_LEARNER]
 +
[CAN_LEARN]
 +
[ORIENTATION:FEMALE:1:0:0]
 +
[ORIENTATION:MALE:0:0:1]
 +
[CRAZED]
 +
[BONECARN]
 +
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
 +
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
 +
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
 +
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
 +
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
 
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
 
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
 +
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
 +
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
 
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
 
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
+
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
+
[LAIR:SIMPLE_BURROW:50]
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
+
[LAIR:SIMPLE_MOUND:50]
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
+
[DIFFICULTY:3]
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
+
[HABIT:GRIND_VERMIN:50]
[BONECARN]
+
[HABIT:COOK_BLOOD:50]
[CRAZED]
+
[HABIT:GRIND_BONE_MEAL:50]
[CAN_SPEAK]
+
[HABIT_NUM:TEST_ALL]
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
+
[ODOR_STRING:bug innards]
[CAN_LEARN]
+
[HABIT:COLLECT_TROPHIES:50]
[SLOW_LEARNER]
+
[HABIT:COOK_PEOPLE:50]
[ORIENTATION:MALE:0:0:1]
+
[HABIT:COOK_VERMIN:50]
[ORIENTATION:FEMALE:1:0:0]
+
[NATURAL_SKILL:SNEAK:20]
[ORIENTATION:FEMALE:0:0:1]
+
[ODOR_LEVEL:90]
[CONVERTED_SPOUSE]
+
[ODOR_STRING:death]
[SPOUSE_CONVERTER]
+
[ODOR_STRING:cooked flesh]
[ORIENTATION:MALE:1:0:0]
+
[NIGHT_CREATURE_NIGHTMARE]
[BIOME:ANY_WETLAND]
+
[PERSONALITY:HUMOR:100:100:100]
[BIOME:TUNDRA]
+
[CLUSTER_NUMBER:4:6]
[BIOME:ANY_SAVANNA]
+
[NIGHT_CREATURE_BOGEYMAN]
[BIOME:ANY_GRASSLAND]
+
[DIFFICULTY:2]
[BUILDINGDESTROYER:2]
+
[DIFFICULTY:6]
[CREATURE_TILE:
+
[LARGE_PREDATOR]
[GRASSTRAMPLE:20]
+
[CLUSTER_NUMBER:1:1]
[TRAPAVOID]
+
[NATURAL_SKILL:STANCE_STRIKE:4]
[BABY:1]
+
[NATURAL_SKILL:GRASP_STRIKE:4]
[CHILD:12]
+
[NATURAL_SKILL:BITE:4]
[BODY_SIZE:2:0:
+
[NATURAL_SKILL:WRESTLING:4]
[BODY_SIZE:12:0:
+
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[SELECT_CASTE:FEMALE]
+
[NATURAL_SKILL:DODGING:4]
[BODY_SIZE:0:0:
+
[NATURAL_SKILL:RANGED_COMBAT:4]
armless biped
+
[NATURAL_SKILL:MELEE_COMBAT:4]
[SELECT_CASTE:MALE]
+
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
primate
+
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
decapod
+
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
octopod
+
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
[BENIGN]
+
tear
hexapod
 
[NATURAL_SKILL:WHIP:6]
 
[NATURAL_SKILL:SPEAR:6]
 
[NATURAL_SKILL:MACE:6]
 
[NATURAL_SKILL:HAMMER:6]
 
[NATURAL_SKILL:DAGGER:6]
 
[NATURAL_SKILL:PIKE:6]
 
[NATURAL_SKILL:AXE:6]
 
[NATURAL_SKILL:SWORD:6]
 
[NATURAL_SKILL:SPEAR:10]
 
[NATURAL_SKILL:RANGED_COMBAT:6]
 
[NATURAL_SKILL:HAMMER:10]
 
[NATURAL_SKILL:WHIP:10]
 
[NATURAL_SKILL:PIKE:10]
 
[NATURAL_SKILL:MACE:10]
 
[NATURAL_SKILL:SWORD:10]
 
[NATURAL_SKILL:DAGGER:10]
 
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
 
[NATURAL_SKILL:AXE:10]
 
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
 
:10:1]
 
[NOFEAR]
 
[NO_FEVERS]
 
[PETVALUE:2000]
 
[ALL_ACTIVE]
 
[NOSTUN]
 
[BIOME:SUBTERRANEAN_WATER]
 
[NO_DIZZINESS]
 
[NOPAIN]
 
[NONAUSEA]
 
[NOEXERT]
 
[AMPHIBIOUS]
 
[SWIMS_INNATE]
 
[NIGHT_CREATURE]
 
[BIOME:ANY_LAND]
 
[LOCAL_POPS_PRODUCE_HEROES]
 
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
 
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
 
[LOCAL_POPS_CONTROLLABLE]
 
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
 
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
 
 
composed of water
 
composed of water
 +
sleet
 
blizzard
 
blizzard
composed of snow
+
FLAME
composed of grime and filth
+
composed of steam
composed of salt
+
of tears
disgusting appearance
+
inferno
quagmire
+
composed of flame
composed of vomit
+
scorching
composed of mud
+
flaming
cinders
+
flash
composed of ash
+
flare
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
+
composed of clear glass
embers
+
composed of green glass
[HAS_NERVES]
+
composed of coral
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
+
composed of amber
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
+
composed of coke
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
+
black
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
+
composed of charcoal
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
+
composed of crystal glass
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
+
[USE_MATERIAL_TEMPLATE:
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
+
composed of  
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
+
composed of ice
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
+
composed of solid salt
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
+
[TISSUE_MATERIAL:
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
+
[TISSUE_NAME:tissue:NP]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
+
[TISSUE:UNIFORM_TIS]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
+
[MAT_FIXED_TEMP:
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
+
[STRUCTURAL]
 +
[FUNCTIONAL]
 +
[MUSCULAR]
 +
[TISSUE_MAT_STATE:
 +
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
 +
[TISSUE_SHAPE:LAYER]
 +
[CONNECTS]
 +
[RELATIVE_THICKNESS:1]
 +
[CDI:ADV_NAME:Hurl fireball]
 +
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
 +
[NOT_BUTCHERABLE]
 +
[NOT_LIVING]
 +
[CDI:MAX_TARGET_NUMBER:C:3]
 +
[CDI:MAX_TARGET_NUMBER:C:2]
 +
[CDI:TARGET_RANGE:C:15]
 +
[CDI:FLOW:FIREBALL]
 +
[CDI:FLOW:FIREJET]
 +
[CDI:ADV_NAME:Spray jet of fire]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET]
 +
[CDI:WAIT_PERIOD:30]
 +
[ODOR_STRING:mud]
 +
[FIREIMMUNE_SUPER]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_HURL_FIREBALL]
 +
[CDI:TARGET_RANGE:C:5]
 +
[ODOR_STRING:soot]
 +
[ODOR_STRING:smoke]
 +
[ODOR_STRING:filth]
 +
[ODOR_STRING:vomit]
 +
[EXTRAVISION]
 +
[NOBREATHE]
 +
[COLOR:
 +
[ODOR_STRING:soil]
 +
'&'
 +
[CREATURE_TILE:
 +
[BUILDINGDESTROYER:2]
 +
RCP_3_FRONT_FINGERS
 +
RCP_4_FRONT_FINGERS
 +
RCP_5_FRONT_FINGERS
 +
142
 +
[BODY
 +
RCP_TONGUE
 +
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
 +
RCP_2_FRONT_FINGERS
 +
[EQUIPS]
 +
[CANOPENDOORS]
 +
[FLIER]
 +
[BODYGLOSS
 +
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
 +
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
 +
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
 +
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
 +
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
 +
[REMOVE_MATERIAL:HAIR]
 +
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
 +
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
 +
[REMOVE_TISSUE:SKIN]
 +
[REMOVE_MATERIAL:SKIN]
 +
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
 +
[REMOVE_TISSUE:HAIR]
 
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
 
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
 +
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
 +
[REMOVE_TISSUE:BONE]
 
[REMOVE_MATERIAL:BONE]
 
[REMOVE_MATERIAL:BONE]
[REMOVE_TISSUE:BONE]
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[REMOVE_MATERIAL:SKIN]
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
[REMOVE_TISSUE:SKIN]
+
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[REMOVE_TISSUE:HAIR]
+
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
+
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[REMOVE_MATERIAL:HAIR]
+
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
+
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
+
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
+
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
+
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
+
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
+
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
[CANOPENDOORS]
+
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[EQUIPS]
+
[HAS_NERVES]
[BODYGLOSS
+
composed of mud
[FLIER]
+
shade
RCP_TONGUE
+
composed of ash
RCP_2_FRONT_FINGERS
+
cinders
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
+
composed of vomit
RCP_4_FRONT_FINGERS
+
quagmire
RCP_3_FRONT_FINGERS
+
slick
RCP_5_FRONT_FINGERS
+
brown
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
+
composed of salt
[STATE_COLOR:ALL_SOLID:
+
disgusting appearance
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
+
composed of snow
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
+
composed of grime and filth
[FIXED_TEMP:
+
white
[HOMEOTHERM:10040]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_WEB]
[NOBREATHE]
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[EXTRAVISION]
+
[CDI:ADV_NAME:Spray web]
[ODOR_STRING:soil]
+
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[COLOR:
+
:BY_CATEGORY:ALL:
[ODOR_STRING:smoke]
+
[SECRETION:LOCAL_CREATURE_MAT:POISON:
[ODOR_STRING:soot]
+
[CDI:MAX_TARGET_NUMBER:C:4]
[ODOR_STRING:vomit]
+
[CDI:ADV_NAME:Spray vapor]
[ODOR_STRING:filth]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_DUST]
[FIREIMMUNE_SUPER]
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
[ODOR_STRING:mud]
+
[CDI:ADV_NAME:Spray dust]
[CDI:FLOW:FIREJET]
 
[CDI:TARGET_RANGE:C:5]
 
[CDI:WAIT_PERIOD:30]
 
[CDI:ADV_NAME:Spray jet of fire]
 
[CDI:MAX_TARGET_NUMBER:C:2]
 
[CDI:MAX_TARGET_NUMBER:C:3]
 
[CDI:FLOW:FIREBALL]
 
[CDI:TARGET_RANGE:C:15]
 
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
 
[CDI:ADV_NAME:Hurl fireball]
 
[NOT_LIVING]
 
[NOT_BUTCHERABLE]
 
[TISSUE_SHAPE:LAYER]
 
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
 
[RELATIVE_THICKNESS:1]
 
[CONNECTS]
 
[FUNCTIONAL]
 
[STRUCTURAL]
 
[TISSUE_MAT_STATE:
 
[MUSCULAR]
 
[TISSUE_NAME:tissue:NP]
 
[TISSUE_MATERIAL:
 
[MAT_FIXED_TEMP:
 
[TISSUE:UNIFORM_TIS]
 
composed of
 
[USE_MATERIAL_TEMPLATE:
 
composed of solid salt
 
composed of ice
 
composed of coke
 
composed of crystal glass
 
composed of charcoal
 
composed of green glass
 
composed of clear glass
 
composed of amber
 
composed of coral
 
flaming
 
scorching
 
inferno
 
composed of flame
 
boiling
 
of tears
 
composed of steam
 
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
 
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
 +
[CDI:ADV_NAME:Spray gas]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR]
 +
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB]
 +
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
 
[CDI:ADV_NAME:Spit glob]
 
[CDI:ADV_NAME:Spit glob]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_GAS]
[CDI:ADV_NAME:Spray gas]
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
+
[CDI:ADV_NAME:Emit dust]
[CDI:ADV_NAME:Spray vapor]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB]
[CDI:ADV_NAME:Spray dust]
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[SECRETION:LOCAL_CREATURE_MAT:POISON:
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_VAPOR]
:BY_CATEGORY:ALL:
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
+
[CDI:ADV_NAME:Emit vapor]
[CDI:MAX_TARGET_NUMBER:C:4]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_DUST]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
+
[FIREIMMUNE]
[CDI:ADV_NAME:Spray web]
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_GAS]
[THICKWEB][WEBIMMUNE]
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
+
[CDI:ADV_NAME:Emit gas]
[SYN_IMMUNE_CREATURE:
+
[ATTACK_CONTACT_PERC:100]
[SYN_NAME:divine sickness]
+
[ATTACK_VERB:punch:punches]
[SYN_NAME:night sickness]
+
[ATTACK_SKILL:GRASP_STRIKE]
[SYN_NAME:titan sickness]
+
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[SYN_NAME:demon sickness]
+
[ATTACK_PRIORITY:MAIN]
[BOILING_POINT:10400]
+
[ATTACK_PRIORITY:SECOND]
[SYN_NAME:beast sickness]
+
[ATTACK_FLAG_WITH]
[BOILING_POINT:9900]
+
[ATTACK_PREPARE_AND_RECOVER:2:2]
[MELTING_POINT:10200]
+
[ATTACK_FLAG_EDGE]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
+
[ATTACK_PENETRATION_PERC:100]
[MELTING_POINT:9800]
+
[ATTACK_VERB:snatch:snatches]
[SELECT_MATERIAL:ICHOR]
+
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[SELECT_MATERIAL:GOO]
+
[ATTACK_VERB:kick:kicks]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
+
[ATTACK_SKILL:STANCE_STRIKE]
[SELECT_MATERIAL:BLOOD]
+
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
+
[ATTACK_FLAG_CANLATCH]
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
+
[ATTACK_CONTACT_PERC:5]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
+
[ATTACK_VERB:sting:stings]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
+
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
+
[ATTACK_FLAG_BAD_MULTIATTACK]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
+
[ATTACK_VERB:stab:stabs]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
+
[ATTACK_SKILL:BITE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
+
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
+
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
+
_BITE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
+
DEITY_CURSE_WEREBEAST_
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
+
[SPECIALATTACK_INTERACTION:
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
+
[SPECIALATTACK_SUCK_BLOOD:50:100]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
 
[CREATURE_CLASS:GENERAL_POISON]
 
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
 
[STATE_COLOR:ALL:
 
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
 
[TL_MAJOR_ARTERIES]
 
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
 
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
 
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
 
[GLOWTILE:249]
 
[GLOWCOLOR:
 
[SELECT_MATERIAL:EYE]
 
[GLOWTILE:'"']
 
[SELECT_MATERIAL:SKIN]
 
[NO_UNIT_TYPE_COLOR]
 
[SELECT_MATERIAL:SCALE]
 
[SELECT_MATERIAL:CHITIN]
 
[SELECT_MATERIAL:HAIR]
 
[SELECT_MATERIAL:FEATHER]
 
[APPLY_CREATURE_VARIATION:
 
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
 
STANDARD_QUADRUPED_GAITS
 
STANDARD_BIPED_GAITS
 
STANDARD_WALK_CRAWL_GAITS
 
STANDARD_WALKING_GAITS
 
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
 
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
 
[COLDDAM_POINT:NONE]
 
[IGNITE_POINT:NONE]
 
[MAT_FIXED_TEMP:
 
[HEATDAM_POINT:NONE]
 
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
 
[SELECT_MATERIAL:ALL]
 
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
 
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
 
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
 
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
 
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
 
[ATTACK_VERB:scratch:scratches]
 
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
 
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
 
 
[ATTACK_VERB:bite:bites]
 
[ATTACK_VERB:bite:bites]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
 
[ATTACK_VERB:gore:gores]
 
[ATTACK_VERB:gore:gores]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
 
_BITE]
 
 
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
 
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
[SPECIALATTACK_INTERACTION:
+
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
DEITY_CURSE_WEREBEAST_
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[ATTACK_VERB:stab:stabs]
+
[HOMEOTHERM:10040]
[SPECIALATTACK_SUCK_BLOOD:50:100]
+
[FIXED_TEMP:
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
+
ECRU
[ATTACK_SKILL:BITE]
+
ASH_GRAY
[ATTACK_CONTACT_PERC:5]
+
MIDNIGHT_BLUE
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
+
DARK_OLIVE
[ATTACK_VERB:sting:stings]
+
PALE_PINK
[ATTACK_VERB:kick:kicks]
+
TAUPE_PURPLE
[ATTACK_FLAG_BAD_MULTIATTACK]
+
IVORY
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
+
[SELECT_MATERIAL:FEATHER]
[ATTACK_SKILL:STANCE_STRIKE]
+
[SELECT_MATERIAL:HAIR]
[ATTACK_FLAG_EDGE]
+
[STATE_COLOR:ALL_SOLID:
[ATTACK_FLAG_CANLATCH]
+
[NO_UNIT_TYPE_COLOR]
[ATTACK_VERB:snatch:snatches]
+
[SELECT_MATERIAL:SKIN]
[ATTACK_PENETRATION_PERC:100]
+
[SELECT_MATERIAL:CHITIN]
[ATTACK_PRIORITY:MAIN]
+
[SELECT_MATERIAL:SCALE]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
+
[GLOWCOLOR:
[ATTACK_FLAG_WITH]
+
[GLOWTILE:249]
[ATTACK_PRIORITY:SECOND]
+
[GLOWTILE:'"']
[ATTACK_CONTACT_PERC:100]
+
[SELECT_MATERIAL:EYE]
[ATTACK_PREPARE_AND_RECOVER:2:2]
+
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[ATTACK_SKILL:GRASP_STRIKE]
+
[TL_MAJOR_ARTERIES]
[ATTACK_VERB:punch:punches]
+
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[FIREIMMUNE]
+
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
+
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[CDI:ADV_NAME:Emit gas]
+
[CREATURE_CLASS:GENERAL_POISON]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
+
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CDI:ADV_NAME:Emit vapor]
+
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
+
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[CDI:ADV_NAME:Emit dust]
+
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
+
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
+
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
+
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
 +
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
 +
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
 +
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
 +
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
 +
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
 +
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
 +
[SELECT_MATERIAL:BLOOD]
 +
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
 +
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
 +
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
 +
[MELTING_POINT:9800]
 +
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
 +
[SELECT_MATERIAL:GOO]
 +
[SELECT_MATERIAL:ICHOR]
 +
[SYN_NAME:beast sickness]
 +
[BOILING_POINT:10400]
 +
[BOILING_POINT:9900]
 +
[SYN_NAME:night sickness]
 +
[SYN_NAME:divine sickness]
 +
[SYN_NAME:demon sickness]
 +
[SYN_NAME:titan sickness]
 +
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
 +
[THICKWEB][WEBIMMUNE]
 +
[SYN_IMMUNE_CREATURE:
 +
tails
 +
stubby
 +
long, curly
 +
long, straight
 +
  It has a short trunk
 +
  It has a long, swinging trunk
 +
  It has a proboscis
 +
  It has a knobby trunk
 +
  It has a curling trunk
 +
  It has a twisting, jointed trunk
 +
  It has a fat, bulging trunk
 +
  It has a knobby shell
 +
  It has a square shell
 +
  It has a spiral shell
 +
  It has a round shell
 +
  It has a pair of fan-like antennae
 +
  It has a pair of long antennae
 +
  It has a broad shell
 +
  It has an enormous shell
 +
  It has a pair of knobby antennae
 
   It has a pair of branching antennae
 
   It has a pair of branching antennae
   It has a pair of knobby antennae
+
   It has a pair of squat antennae
 
   It has a pair of spindly antennae
 
   It has a pair of spindly antennae
  It has a pair of squat antennae
+
horns
  It has a pair of long antennae
+
long, curving
  It has a pair of fan-like antennae
+
long, spiral
   It has an enormous shell
+
   It has four
  It has a broad shell
+
it growls, buzzes, clicks and generally makes a varied racket
   It has a square shell
+
it looks constantly to the sky for rain
  It has a knobby shell
+
   It has large mandibles
  It has a round shell
+
horn
  It has a spiral shell
+
it is covered with a filmy sac
  It has a curling trunk
+
it is strikingly beautiful
  It has a knobby trunk
+
it is perfectly symmetric
  It has a fat, bulging trunk
+
it is decorated with intricate patterns
  It has a twisting, jointed trunk
+
it spins wildly, lurching and howling
  It has a long, swinging trunk
+
its moans seem to echo no matter where it resides
  It has a short trunk
+
the pieces of its body are carefully separated by markings
  It has a proboscis
+
nearby vegetation seem to shrink away from it
stubby
+
it radiates a sad kindness
tails
+
it appears to be covered with rocky crags
long, straight
+
it never misses an opportunity to jump in puddles
long, curly
+
it seems very pleasant
  It has a  
+
it whirls, skips and jumps whenever it moves
long, hanging
+
small objects seem to pop into existence around it
  It has two
+
it appears constructed
  It has three
+
it makes those around it feel brave
feathered wings
+
it has a rattling exhale
lacy wings
+
it hums pleasantly when the sun is high in the sky
thin wings of stretched skin
+
it always turns to welcome the rise of the sun
with lidless eyes
+
it is difficult to see clearly even in bright light
  It has
+
it bears malodorous pustules
in humanoid form
+
it moves with great focus
with external ribs
+
it slavers uncontrollably
eight-legged
+
its body is bent and misshapen
twisted into humanoid form
+
it is utterly still when not taking deliberate action
skinless
+
it never looks toward the sun
six-legged
+
the details of its form are easily forgotten without deliberate concentration
beakless
+
[ODOR_LEVEL:100]
noseless
+
it never appears to be perturbed or surprised by any happening
one-eyed
+
fanfare follows it wherever it goes
three-eyed
+
it appears to be closely related to every other of its kind
fleshy
+
it looks very solid and stocky
eyeless
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
scaly
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
armored
+
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
hairy
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
feathered
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
small
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
very large
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
towering
+
[ATTACK_VERB:scratch:scratches]
n enormous
+
[SELECT_MATERIAL:ALL]
great
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
gigantic
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
 +
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
 +
STANDARD_QUADRUPED_GAITS
 +
STANDARD_WALKING_GAITS
 +
STANDARD_WALK_CRAWL_GAITS
 +
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
 +
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
 +
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
 +
[APPLY_CREATURE_VARIATION:
 +
STANDARD_BIPED_GAITS
 
[CDI:WAIT_PERIOD:100]
 
[CDI:WAIT_PERIOD:100]
[DESCRIPTION:A
+
[CDI:ADV_NAME:Transform]
 
[CAN_DO_INTERACTION:
 
[CAN_DO_INTERACTION:
[CDI:ADV_NAME:Transform]
 
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
 
 
BOGEYMAN_POLYMORPH
 
BOGEYMAN_POLYMORPH
it moves ponderously
+
[DESCRIPTION:A
it has a very stark look about it
+
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_TRANSFORM]
it seems eager to pronounce judgment on others
+
huge
it appears very deliberate in its actions
+
n enormous
it appears to be a very bitter creature
+
towering
its whole body appears to be faceted in a symmetric fashion
+
feathered
it inspects the ground intently as it moves
+
hairy
flashes of energy pulse across its surface intermittently
+
eyeless
it is surrounded by a gentle atmosphere
+
fleshy
it radiates an aura of welcoming
+
armored
it makes those around it want to give up their possessions
+
scaly
it seems to smile constantly
+
noseless
it changes between two colors intermittently
+
beakless
it giggles at random
+
three-eyed
it is very sturdy-looking
+
one-eyed
it eagerly moves from place to place
+
twisted into humanoid form
[ODOR_STRING:freshly-baked goods]
+
eight-legged
it is impossible to hold a grudge near it
+
six-legged
it always moves carefully around water
+
skinless
it has the delicious smell of freshly-baked goods
+
  It has  
a sheen around it always seems to rise upward
+
with lidless eyes
it only looks comfortable when it is in the water
+
with external ribs
it appears to be very healthy
+
in humanoid form
it skips and twirls as it moves
+
lacy wings
fanfare follows it wherever it goes
+
feathered wings
it never appears to be perturbed or surprised by any happening
+
thin wings of stretched skin
it looks very solid and stocky
+
long, hanging
it appears to be closely related to every other of its kind
+
  It has a
it never looks toward the sun
+
  It has three
it is utterly still when not taking deliberate action
+
  It has two
[ODOR_LEVEL:100]
+
it makes absolutely no sound
the details of its form are easily forgotten without deliberate concentration
+
its form is ever-changing
it moves with great focus
+
it always seems to be deep in thought
it bears malodorous pustules
+
it makes nearby water undrinkable
its body is bent and misshapen
+
it appears to sparkle after night falls
it slavers uncontrollably
+
it pays attention carefully to anybody that is speaking
it hums pleasantly when the sun is high in the sky
+
it sings beautiful songs endlessly
it has a rattling exhale
+
it has a slowly shifting pattern on its surface
it is difficult to see clearly even in bright light
+
it is difficult to look at directly
it always turns to welcome the rise of the sun
+
it mutters to itself about death
small objects seem to pop into existence around it
+
it looks solidly built
it whirls, skips and jumps whenever it moves
+
its movement is the sound of wind and rain
it makes those around it feel brave
+
it appears to be covered with sharp hooks and barbs
it appears constructed
+
it is incredibly noisy
it appears to be covered with rocky crags
+
its movements sound like the rattling of chains
it radiates a sad kindness
+
it always seems to have its attention on the most valuable object in the area
it seems very pleasant
+
it is top-heavy
it never misses an opportunity to jump in puddles
+
it is unsettling to be around
its moans seem to echo no matter where it resides
+
it never stops moving completely
it spins wildly, lurching and howling
+
it seems most content when a fair wind is blowing
nearby vegetation seem to shrink away from it
+
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
the pieces of its body are carefully separated by markings
 
it is strikingly beautiful
 
it is covered with a filmy sac
 
it is decorated with intricate patterns
 
it is perfectly symmetric
 
it looks constantly to the sky for rain
 
it growls, buzzes, clicks and generally makes a varied racket
 
  It has large mandibles
 
long, curving
 
horns
 
  It has four
 
long, spiral
 
 
it chitters briefly before sunrise and just after nightfall
 
it chitters briefly before sunrise and just after nightfall
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
+
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
 
it has a tendency to laugh quietly to itself every so often
 
it has a tendency to laugh quietly to itself every so often
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
+
it seems to flow as it moves
it is unsettling to be around
+
it bellows and cheers without pause
it is top-heavy
+
it seems to glow brightly from within
it seems most content when a fair wind is blowing
+
it looks very proud of itself
it never stops moving completely
+
it acts with unwavering calm
it is incredibly noisy
+
it is surrounded by an everpresent rush of wind
it appears to be covered with sharp hooks and barbs
+
it changes appearance based on the clouds and precipitation above
it always seems to have its attention on the most valuable object in the area
+
it always seems to be counting something
its movements sound like the rattling of chains
+
it mutters to itself as it moves aimlessly
it mutters to itself about death
+
it is a divine being
it is difficult to look at directly
+
it appears spry and vigorous
its movement is the sound of wind and rain
+
it is covered with divine writing
it looks solidly built
+
it groans from time to time
it pays attention carefully to anybody that is speaking
+
brooding
it appears to sparkle after night falls
+
grumbling
it has a slowly shifting pattern on its surface
+
howling
it sings beautiful songs endlessly
+
it howls into high winds
its form is ever-changing
+
moaning
it makes absolutely no sound
+
groaning
it makes nearby water undrinkable
+
wailing
it always seems to be deep in thought
+
shrieking
it always nods eagerly when somebody is speaking
+
bellowing
it inspires those around it to acts of great sacrifice
+
baying
its outer surface seems to flow about its body
+
bloated
it is hard to disobey
+
it has a bloated body
it moves with a bouncing rhythm
+
it stamps the ground and snorts
it has a fixed and unblinking gaze when interacting
+
it shambles sluggishly
it is strikingly colored
+
its joints are backward
it alternates from instant to instant between sluggishness and extreme vibrancy
+
hulking
it appears to be expecting
+
lumbering
it leaves water wherever it goes
+
it lumbers along steadily from place to place
it always seems to point toward the sun when it is in the sky
+
crooked
it recites verses in a strange language on occasion
+
its limbs jut out at asymmetric angles
it has an incredibly calm demeanor
+
it moves with uneven jerking motions
it rocks back and forth whenever somebody changes their mind in its presence
+
starved
it moves very stiffly
+
it strides in silence with purpose
its surface is always enlivened with a refreshing play of color
+
it lopes quickly along the ground
it cannot look directly at somebody that has broken an oath
+
twisted
it always raises a part of its body toward the moon
+
it only looks comfortable when it is in the water
it eerily reflects the light of the stars and moon
+
a sheen around it always seems to rise upward
it reminds those that look upon it of their most unpleasant memories
+
it skips and twirls as it moves
it sounds clear tones as its body moves in time
+
it appears to be very healthy
it seems most at ease when it is outdoors
+
it is impossible to hold a grudge near it
there is a foul reek about it
+
[ODOR_STRING:freshly-baked goods]
it cannot abide anything that lives
+
it has the delicious smell of freshly-baked goods
it changes color with the phases of the moon
+
it always moves carefully around water
it is very solidly built
+
it giggles at random
it has a distinctly depressing moan
+
it changes between two colors intermittently
it is difficult to see clearly
+
it eagerly moves from place to place
it appears to have sharp shimmering edges on many parts of its body
+
it is very sturdy-looking
it has an angular appearance
+
it radiates an aura of welcoming
it heckles those it meets that are not married
+
it is surrounded by a gentle atmosphere
it always seems like it is on the verge of crying
+
it seems to smile constantly
it changes direction suddenly at times
+
it makes those around it want to give up their possessions
it has an unnerving stare
+
its whole body appears to be faceted in a symmetric fashion
it stares longingly at those nearby
+
it appears to be a very bitter creature
it never abandons its companions
+
flashes of energy pulse across its surface intermittently
 +
it inspects the ground intently as it moves
 +
it has a very stark look about it
 +
it moves ponderously
 +
it appears very deliberate in its actions
 +
it seems eager to pronounce judgment on others
 +
it always seems to be looking far into the distance
 
it crackles with energy
 
it crackles with energy
it always seems to be looking far into the distance
+
it returns surrounding light with a new vibrance and intensity
 
it seems unerringly honest if one does not concentrate
 
it seems unerringly honest if one does not concentrate
it returns surrounding light with a new vibrance and intensity
+
it has an unnerving stare
it spouts gibberish periodically
+
it changes direction suddenly at times
it knows and intones the names of all it encounters
+
it never abandons its companions
it chants ceaselessly
+
it stares longingly at those nearby
it murmurs horrible curses
+
it has an angular appearance
it has a gaunt appearance
+
it appears to have sharp shimmering edges on many parts of its body
it appears to be emaciated
+
it always seems like it is on the verge of crying
it squirms and fidgets
+
it heckles those it meets that are not married
bloated appearance
+
it is very solidly built
it undulates rhythmically
+
it changes color with the phases of the moon
rhythmic undulations
+
it is difficult to see clearly
it is slavering
+
it has a distinctly depressing moan
it belches and croaks
+
it seems most at ease when it is outdoors
it moves its will in accordance with the truth of things
+
it sounds clear tones as its body moves in time
it is ravening
+
it cannot abide anything that lives
joy marks its every movement
+
there is a foul reek about it
joyful nature
+
it always raises a part of its body toward the moon
it emanates an aura of giving and kindness
+
it cannot look directly at somebody that has broken an oath
kind nature
+
it reminds those that look upon it of their most unpleasant memories
it bears a look of unbelievable peace
+
it eerily reflects the light of the stars and moon
peaceful nature
+
it rocks back and forth whenever somebody changes their mind in its presence
with singular purpose it seeks to destroy the living
+
it has an incredibly calm demeanor
it is crazed for blood and flesh
+
its surface is always enlivened with a refreshing play of color
emaciated
+
it moves very stiffly
it hurls vicious insults constantly
+
it leaves water wherever it goes
it strides in silence with purpose
+
it appears to be expecting
starved
+
it recites verses in a strange language on occasion
twisted
+
it always seems to point toward the sun when it is in the sky
it lopes quickly along the ground
+
it has a fixed and unblinking gaze when interacting
its limbs jut out at asymmetric angles
+
it moves with a bouncing rhythm
crooked
+
it alternates from instant to instant between sluggishness and extreme vibrancy
backward
+
it is strikingly colored
it moves with uneven jerking motions
+
it inspires those around it to acts of great sacrifice
hulking
+
it always nods eagerly when somebody is speaking
its joints are backward
+
it is hard to disobey
it lumbers along steadily from place to place
+
its outer surface seems to flow about its body
lumbering
+
unleashed upon
it has a bloated body
+
gone wrong
bloated
+
after horrible experiments
it shambles sluggishly
+
through the fiend's chaotic power
it stamps the ground and snorts
+
Now you will know why you fear the night.
shrieking
+
and is of a part with
wailing
+
  It was created by
baying
+
multitudes
bellowing
+
  Beware its fire!
it howls into high winds
+
  Beware its hunger for warm blood!
howling
+
  Beware its poisonous bite!
groaning
+
  Beware its poisonous sting!
moaning
+
  Beware its poisonous gas!
brooding
+
  Beware its poisonous vapors!
it groans from time to time
+
  Beware its deadly dust!
muttering
+
  Beware its webs!
grumbling
+
[PCG_LAYERING:WEREBEAST_ANTEATER]
it is a divine being
+
  Beware its deadly blood!
it mutters to itself as it moves aimlessly
+
  Beware its noxious secretions!
it is covered with divine writing
+
  Beware its deadly spittle!
it appears spry and vigorous
+
[PCG_LAYERING:WEREBEAST_BADGER]
it is surrounded by an everpresent rush of wind
 
it acts with unwavering calm
 
it always seems to be counting something
 
it changes appearance based on the clouds and precipitation above
 
it bellows and cheers without pause
 
it seems to flow as it moves
 
it looks very proud of itself
 
it seems to glow brightly from within
 
 
[PCG_LAYERING:WEREBEAST_ARMADILLO]
 
[PCG_LAYERING:WEREBEAST_ARMADILLO]
[PCG_LAYERING:WEREBEAST_BADGER]
+
[PCG_LAYERING:WEREBEAST_APE]
 
[PCG_LAYERING:WEREBEAST_ANTELOPE]
 
[PCG_LAYERING:WEREBEAST_ANTELOPE]
[PCG_LAYERING:WEREBEAST_APE]
+
[PCG_LAYERING:WEREBEAST_BUFFALO]
  Beware its deadly blood!
+
[PCG_LAYERING:WEREBEAST_BISON]
[PCG_LAYERING:WEREBEAST_ANTEATER]
+
[PCG_LAYERING:WEREBEAST_BEAVER]
  Beware its deadly spittle!
+
[PCG_LAYERING:WEREBEAST_BEAR]
  Beware its noxious secretions!
+
[PCG_LAYERING:WEREBEAST_CAT]
  Beware its poisonous vapors!
+
[PCG_LAYERING:WEREBEAST_CAMEL]
  Beware its poisonous gas!
+
[PCG_LAYERING:WEREBEAST_CAPYBARA]
  Beware its webs!
+
[PCG_LAYERING:WEREBEAST_BULL]
  Beware its deadly dust!
+
[PCG_LAYERING:WEREBEAST_CIVET]
  Beware its hunger for warm blood!
+
[PCG_LAYERING:WEREBEAST_CHINCHILLA]
  Beware its fire!
+
[PCG_LAYERING:WEREBEAST_CHAMELEON]
  Beware its poisonous sting!
+
[PCG_LAYERING:WEREBEAST_CAVY]
  Beware its poisonous bite!
+
[PCG_LAYERING:WEREBEAST_DONKEY]
and is of a part with
+
[PCG_LAYERING:WEREBEAST_DEER]
Now you will know why you fear the night.
+
[PCG_LAYERING:WEREBEAST_COYOTE]
multitudes
+
[PCG_LAYERING:WEREBEAST_COATI]
  It was created by
+
[PCG_LAYERING:WEREBEAST_GECKO]
gone wrong
+
[PCG_LAYERING:WEREBEAST_FOX]
unleashed upon
+
[PCG_LAYERING:WEREBEAST_ELK]
through the fiend's chaotic power
+
[PCG_LAYERING:WEREBEAST_ELEPHANT]
after horrible experiments
+
[PCG_LAYERING:WEREBEAST_GOPHER]
through the fiend's terrifying power
+
[PCG_LAYERING:WEREBEAST_GOAT]
through the fiend's twisted power
+
[PCG_LAYERING:WEREBEAST_GIRAFFE]
accidentally
+
[PCG_LAYERING:WEREBEAST_GILA_MONSTER]
by the  
+
[PCG_LAYERING:WEREBEAST_HYENA]
skin is
+
[PCG_LAYERING:WEREBEAST_HORSE]
  This night creature was first created
+
[PCG_LAYERING:WEREBEAST_HEDGEHOG]
sleek and smooth
+
[PCG_LAYERING:WEREBEAST_HARE]
rough and cracked
+
[PCG_LAYERING:WEREBEAST_KOALA]
leathery
+
[PCG_LAYERING:WEREBEAST_KANGAROO]
exoskeleton is  
+
[PCG_LAYERING:WEREBEAST_JACKAL]
overlapping
+
[PCG_LAYERING:WEREBEAST_IGUANA]
set far apart
+
[PCG_LAYERING:WEREBEAST_LORIS]
jagged
+
[PCG_LAYERING:WEREBEAST_LLAMA]
oval-shaped
+
[PCG_LAYERING:WEREBEAST_LIZARD]
scales are
+
[PCG_LAYERING:WEREBEAST_LEMUR]
blocky
+
[PCG_LAYERING:WEREBEAST_MONGOOSE]
long and sparse
+
[PCG_LAYERING:WEREBEAST_MOLE]
long and narrow
+
[PCG_LAYERING:WEREBEAST_MARMOT]
long and broad
+
[PCG_LAYERING:WEREBEAST_MAMMOTH]
feathers are
+
it is crazed for blood and flesh
fluffed-out
+
with singular purpose it seeks to destroy the living
long and straight
+
it hurls vicious insults constantly
long and wavy
+
kind nature
short and even
+
it emanates an aura of giving and kindness
patchy
+
peaceful nature
 +
it bears a look of unbelievable peace
 +
it is ravening
 +
it moves its will in accordance with the truth of things
 +
joyful nature
 +
joy marks its every movement
 +
rhythmic undulations
 +
it undulates rhythmically
 +
it belches and croaks
 +
it is slavering
 +
it appears to be emaciated
 +
it has a gaunt appearance
 +
bloated appearance
 +
it squirms and fidgets
 +
it knows and intones the names of all it encounters
 +
it spouts gibberish periodically
 +
it murmurs horrible curses
 +
it chants ceaselessly
 +
it moves deliberately
 +
it has an austere look about it
 +
it has a regal bearing
 +
it repeatedly makes threats of torture and death
 +
eyes glow
 +
.  Its
 +
[ODOR_STRING:brimstone]
 +
it moves about carelessly
 +
very curly
 
long and shaggy
 
long and shaggy
very curly
+
hair is
 
eye glows
 
eye glows
  hair is  
+
long and wavy
. Its
+
long and straight
eyes glow
+
patchy
it moves about carelessly
+
short and even
[ODOR_STRING:brimstone]
+
long and broad
it has an austere look about it
+
downy
it moves deliberately
+
fluffed-out
it repeatedly makes threats of torture and death
+
feathers are
it has a regal bearing
+
blocky
[PCG_LAYERING:WEREBEAST_WARTHOG]
+
  scales are
[PCG_LAYERING:WEREBEAST_WEASEL]
+
long and narrow
[PCG_LAYERING:WEREBEAST_TAPIR]
+
long and sparse
[PCG_LAYERING:WEREBEAST_TORTOISE]
+
set far apart
[PCG_LAYERING:WEREBEAST_SLOTH]
+
overlapping
[PCG_LAYERING:WEREBEAST_SQUIRREL]
+
oval-shaped
[PCG_LAYERING:WEREBEAST_SKINK]
+
jagged
[PCG_LAYERING:WEREBEAST_SKUNK]
+
warty
 +
leathery
 +
waxy
 +
exoskeleton is
 +
  This night creature was first created
 +
skin is  
 +
rough and cracked
 +
sleek and smooth
 +
  through the fiend's twisted power
 +
through the fiend's terrifying power
 +
accidentally
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_5]
 +
[PROCEDURAL_CREATURE_GRAPHICS:PORTRAIT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH]
 +
[PCG_LAYERING:WEREBEAST_MOUSE]
 +
[PCG_LAYERING:WEREBEAST_MONKEY]
 +
[PCG_LAYERING:WEREBEAST_MOOSE]
 +
[PCG_LAYERING:WEREBEAST_MONITOR_LIZARD]
 +
[PCG_LAYERING:WEREBEAST_PANTHER]
 +
[PCG_LAYERING:WEREBEAST_PANGOLIN]
 +
[PCG_LAYERING:WEREBEAST_PANDA]
 +
[PCG_LAYERING:WEREBEAST_OPOSSUM]
 +
[PCG_LAYERING:WEREBEAST_RACCOON]
 +
[PCG_LAYERING:WEREBEAST_RABBIT]
 +
[PCG_LAYERING:WEREBEAST_PORCUPINE]
 +
[PCG_LAYERING:WEREBEAST_PIG]
 +
[PCG_LAYERING:WEREBEAST_SHREW]
 
[PCG_LAYERING:WEREBEAST_SHEEP]
 
[PCG_LAYERING:WEREBEAST_SHEEP]
[PCG_LAYERING:WEREBEAST_SHREW]
+
[PCG_LAYERING:WEREBEAST_RHINOCEROS]
 
[PCG_LAYERING:WEREBEAST_RAT]
 
[PCG_LAYERING:WEREBEAST_RAT]
[PCG_LAYERING:WEREBEAST_RHINOCEROS]
+
[PCG_LAYERING:WEREBEAST_SQUIRREL]
[PCG_LAYERING:WEREBEAST_RABBIT]
+
[PCG_LAYERING:WEREBEAST_SLOTH]
[PCG_LAYERING:WEREBEAST_RACCOON]
+
[PCG_LAYERING:WEREBEAST_SKUNK]
[PCG_LAYERING:WEREBEAST_PIG]
+
[PCG_LAYERING:WEREBEAST_SKINK]
[PCG_LAYERING:WEREBEAST_PORCUPINE]
+
[PCG_LAYERING:WEREBEAST_WEASEL]
[PCG_LAYERING:WEREBEAST_PANGOLIN]
+
[PCG_LAYERING:WEREBEAST_WARTHOG]
[PCG_LAYERING:WEREBEAST_PANTHER]
+
[PCG_LAYERING:WEREBEAST_TORTOISE]
[PCG_LAYERING:WEREBEAST_OPOSSUM]
+
[PCG_LAYERING:WEREBEAST_TAPIR]
[PCG_LAYERING:WEREBEAST_PANDA]
+
[USE_STANDARD_NEX_BODY_PALETTE:
[PCG_LAYERING:WEREBEAST_MONKEY]
+
[PCG_LAYERING:WEREBEAST_ZEBRA]
[PCG_LAYERING:WEREBEAST_MOUSE]
+
[PCG_LAYERING:WEREBEAST_WOMBAT]
[PCG_LAYERING:WEREBEAST_MONITOR_LIZARD]
+
[PCG_LAYERING:WEREBEAST_WOLF]
[PCG_LAYERING:WEREBEAST_MOOSE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_BAT]
[PCG_LAYERING:WEREBEAST_MOLE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_FEATHERED]
[PCG_LAYERING:WEREBEAST_MONGOOSE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_LACY]
[PCG_LAYERING:WEREBEAST_MAMMOTH]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_SHADOW]
[PCG_LAYERING:WEREBEAST_MARMOT]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FEATHERS]
[PCG_LAYERING:WEREBEAST_LLAMA]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SCALES]
[PCG_LAYERING:WEREBEAST_LORIS]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKIN]
[PCG_LAYERING:WEREBEAST_LEMUR]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKINLESS]
[PCG_LAYERING:WEREBEAST_LIZARD]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_RIGHT]
[PCG_LAYERING:WEREBEAST_KANGAROO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_LEFT]
[PCG_LAYERING:WEREBEAST_KOALA]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_EXTERNAL_RIBS]
[PCG_LAYERING:WEREBEAST_IGUANA]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FUR]
[PCG_LAYERING:WEREBEAST_JACKAL]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_RIGHT]
[PCG_LAYERING:WEREBEAST_HORSE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_LEFT]
[PCG_LAYERING:WEREBEAST_HYENA]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_RIGHT]
[PCG_LAYERING:WEREBEAST_HARE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_LEFT]
[PCG_LAYERING:WEREBEAST_HEDGEHOG]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SCALES]
[PCG_LAYERING:WEREBEAST_GOAT]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SKIN]
[PCG_LAYERING:WEREBEAST_GOPHER]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_RIGHT]
[PCG_LAYERING:WEREBEAST_GILA_MONSTER]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_LEFT]
[PCG_LAYERING:WEREBEAST_GIRAFFE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_TWO]
[PCG_LAYERING:WEREBEAST_FOX]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_ONE]
[PCG_LAYERING:WEREBEAST_GECKO]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FUR]
[PCG_LAYERING:WEREBEAST_ELEPHANT]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FEATHERS]
[PCG_LAYERING:WEREBEAST_ELK]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_TRUNK]
[PCG_LAYERING:WEREBEAST_DEER]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_MOUTH]
[PCG_LAYERING:WEREBEAST_DONKEY]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_MANDIBLES]
[PCG_LAYERING:WEREBEAST_COATI]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_THREE]
[PCG_LAYERING:WEREBEAST_COYOTE]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_3]
[PCG_LAYERING:WEREBEAST_CHINCHILLA]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3]
[PCG_LAYERING:WEREBEAST_CIVET]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3]
[PCG_LAYERING:WEREBEAST_CAVY]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_ANTENNAE]
[PCG_LAYERING:WEREBEAST_CHAMELEON]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2]
[PCG_LAYERING:WEREBEAST_CAMEL]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3]
[PCG_LAYERING:WEREBEAST_CAT]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_3]
[PCG_LAYERING:WEREBEAST_BULL]
+
[PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_3]
[PCG_LAYERING:WEREBEAST_CAPYBARA]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK]
[PCG_LAYERING:WEREBEAST_BISON]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK]
[PCG_LAYERING:WEREBEAST_BUFFALO]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK]
[PCG_LAYERING:WEREBEAST_BEAR]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK]
[PCG_LAYERING:WEREBEAST_BEAVER]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO]
+
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE]
 
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_AMORPHOUS]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION]
 +
[PCG_LAYERING:BEAST_SMALL_SPIDER]
 +
[PCG_LAYERING:BEAST_SMALL_INSECT]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT]
 +
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX]
 +
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP]
 +
[PCG_LAYERING:BEAST_SMALL_HUMANOID]
 +
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY]
 +
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT]
 +
[PCG_LAYERING:BEAST_SMALL_WALRUS]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT]
 +
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT]
 +
[PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5]
 +
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK]
 +
[PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE]
[PCG_LAYERING:WEREBEAST_ZEBRA]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE]
[PCG_LAYERING:WEREBEAST_WOLF]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO]
[PCG_LAYERING:WEREBEAST_WOMBAT]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK]
+
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK]
+
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK]
+
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK]
[PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK]
[PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK]
 
[PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WALRUS]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SPIDER]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_SCORPION]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_INSECT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS]
[PCG_LAYERING:BEAST_SMALL_SNAKE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_HORNS]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS]
[PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES]
[PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO]
+
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE]
 
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE]
[PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE]
+
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE]
 
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE]
[PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO]
+
[PCG_LAYERING:BEAST_WORM_LONG_TRUNK]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO]
+
[PCG_LAYERING:BEAST_SNAKE_TRUNK]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT]
[PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE]
+
[PCG_LAYERING:BEAST_SPIDER_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE]
+
[PCG_LAYERING:BEAST_INSECT_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO]
+
[PCG_LAYERING:BEAST_INSECT_PROBOSCIS]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO]
+
[PCG_LAYERING:BEAST_WORM_SHORT_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE]
+
[PCG_LAYERING:BEAST_HUMANOID_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE]
+
[PCG_LAYERING:BEAST_SCORPION_TRUNK]
[PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO]
+
[PCG_LAYERING:BEAST_SNAKE_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES]
+
[PCG_LAYERING:BEAST_WALRUS_TRUNK]
[PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES]
+
[PCG_LAYERING:BEAST_SPIDER_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES]
+
[PCG_LAYERING:BEAST_INSECT_ANTENNAE]
[PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES]
+
[PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE]
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE]
+
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE]
[PCG_LAYERING:BEAST_WALRUS_TAIL_TWO]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO]
+
[PCG_LAYERING:BEAST_HUMANOID_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SCORPION_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SNAKE_HORNS]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE]
+
[PCG_LAYERING:BEAST_WALRUS_ANTENNAE]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SPIDER_HORNS]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE]
+
[PCG_LAYERING:BEAST_INSECT_HORNS]
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE]
+
[PCG_LAYERING:BEAST_WORM_SHORT_HORNS]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE]
+
[PCG_LAYERING:BEAST_WORM_LONG_HORNS]
[PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_HORNS]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO]
+
[PCG_LAYERING:BEAST_HUMANOID_HORNS]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS]
[PCG_LAYERING:BEAST_SCORPION_TAIL_THREE]
+
[PCG_LAYERING:BEAST_SCORPION_HORNS]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE]
+
[PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES]
[PCG_LAYERING:BEAST_SCORPION_TAIL_ONE]
+
[PCG_LAYERING:BEAST_SNAKE_MANDIBLES]
[PCG_LAYERING:BEAST_SCORPION_TAIL_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS]
[PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS]
[PCG_LAYERING:BEAST_WALRUS_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SCORPION_MANDIBLES]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SPIDER_MANDIBLES]
[PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK]
+
[PCG_LAYERING:BEAST_INSECT_MANDIBLES]
[PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK]
+
[PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES]
[PCG_LAYERING:BEAST_INSECT_SHELL_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES]
[PCG_LAYERING:BEAST_SNAKE_SHELL_BACK]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES]
[PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK]
+
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES]
[PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES]
[PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK]
+
[PCG_LAYERING:BEAST_SNAKE_EYE_TWO]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SNAKE_EYE_ONE]
 +
[PCG_LAYERING:BEAST_WALRUS_MANDIBLES]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES]
 +
[PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE]
 +
[PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO]
 +
[PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE]
 +
[PCG_LAYERING:BEAST_SNAKE_EYE_THREE]
 +
[PCG_LAYERING:BEAST_INSECT_EYE_ONE]
 +
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE]
 +
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO]
 +
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE]
 +
[PCG_LAYERING:BEAST_SPIDER_EYE_TWO]
 +
[PCG_LAYERING:BEAST_SPIDER_EYE_ONE]
 +
[PCG_LAYERING:BEAST_INSECT_EYE_THREE]
 +
[PCG_LAYERING:BEAST_INSECT_EYE_TWO]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK]
 +
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_SNAKE_SHELL_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK]
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_INSECT_SHELL_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SCORPION_TAIL_TWO]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_SCORPION_TAIL_ONE]
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_WALRUS_SHELL_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE]
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO]
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE]
[PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_SCORPION_TAIL_THREE]
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE]
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE]
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO]
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO]
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_AMORPHOUS]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
+
[PCG_LAYERING:BEAST_WALRUS_TAIL_THREE]
[PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_WALRUS_TAIL_TWO]
[PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES]
+
[PCG_LAYERING:BEAST_WALRUS_TAIL_ONE]
[PCG_LAYERING:BEAST_INSECT_MANDIBLES]
+
[PCG_LAYERING:BEAST_INSECT]
[PCG_LAYERING:BEAST_SNAKE_MANDIBLES]
+
[PCG_LAYERING:BEAST_WORM_SHORT]
[PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES]
+
[PCG_LAYERING:BEAST_WORM_LONG]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS]
+
[PCG_LAYERING:BEAST_SNAKE]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS]
+
[PCG_LAYERING:BEAST_HUMANOID]
[PCG_LAYERING:BEAST_HUMANOID_HORNS]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR]
[PCG_LAYERING:BEAST_FRONT_GRASP_HORNS]
+
[PCG_LAYERING:BEAST_SCORPION]
[PCG_LAYERING:BEAST_SCORPION_HORNS]
+
[PCG_LAYERING:BEAST_SPIDER]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY]
[PCG_LAYERING:BEAST_INSECT_HORNS]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_OCT]
[PCG_LAYERING:BEAST_SPIDER_HORNS]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_HEX]
[PCG_LAYERING:BEAST_WORM_LONG_HORNS]
+
[PCG_LAYERING:BEAST_FRONT_GRASP]
[PCG_LAYERING:BEAST_WORM_SHORT_HORNS]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX]
[PCG_LAYERING:BEAST_WALRUS_ANTENNAE]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY]
[PCG_LAYERING:BEAST_SNAKE_HORNS]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE]
+
[PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT]
[PCG_LAYERING:BEAST_HUMANOID_ANTENNAE]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE]
 
[PCG_LAYERING:BEAST_SCORPION_ANTENNAE]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE]
 
[PCG_LAYERING:BEAST_INSECT_ANTENNAE]
 
[PCG_LAYERING:BEAST_SPIDER_ANTENNAE]
 
[PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE]
 
[PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE]
 
[PCG_LAYERING:BEAST_WALRUS_TRUNK]
 
[PCG_LAYERING:BEAST_SNAKE_ANTENNAE]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK]
 
[PCG_LAYERING:BEAST_HUMANOID_TRUNK]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK]
 
[PCG_LAYERING:BEAST_SCORPION_TRUNK]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK]
 
[PCG_LAYERING:BEAST_INSECT_TRUNK]
 
[PCG_LAYERING:BEAST_SPIDER_TRUNK]
 
[PCG_LAYERING:BEAST_WORM_SHORT_TRUNK]
 
[PCG_LAYERING:BEAST_INSECT_PROBOSCIS]
 
[PCG_LAYERING:BEAST_SNAKE_TRUNK]
 
[PCG_LAYERING:BEAST_WORM_LONG_TRUNK]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT]
 
 
[PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT]
 
[PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT]
[PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT]
+
[PCG_LAYERING:BEAST_WALRUS]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT]
[PCG_LAYERING:BEAST_WALRUS]
+
horned
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY]
+
winged
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX]
+
[CASTE_NAME:
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX]
+
[GO_TO_START]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT]
+
eyeless
[PCG_LAYERING:BEAST_FRONT_GRASP_OCT]
+
one-eyed
[PCG_LAYERING:BEAST_QUADRUPED_BULKY]
+
three-eyed
[PCG_LAYERING:BEAST_FRONT_GRASP]
+
skinless
[PCG_LAYERING:BEAST_FRONT_GRASP_HEX]
+
demonic
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR]
+
demons
[PCG_LAYERING:BEAST_HUMANOID]
+
blind
[PCG_LAYERING:BEAST_SPIDER]
+
fiends
[PCG_LAYERING:BEAST_SCORPION]
+
fiend
[PCG_LAYERING:BEAST_WORM_SHORT]
+
devils
[PCG_LAYERING:BEAST_INSECT]
+
devil
[PCG_LAYERING:BEAST_SNAKE]
+
brutes
[PCG_LAYERING:BEAST_WORM_LONG]
+
brute
[PCG_LAYERING:BEAST_WALRUS_TAIL_THREE]
+
Black
[PCG_LAYERING:BEAST_AMORPHOUS]
+
banshee
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT]
+
ghosts
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT]
+
spirits
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
+
phantom
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT]
+
haunts
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT]
+
banshees
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT]
+
wraith
[PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT]
+
specters
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT]
+
specter
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT]
+
phantoms
[PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT]
+
hands
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT]
+
hand
[PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT]
+
misfortune
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT]
+
wraiths
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT]
+
fists
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT]
+
fist
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT]
+
warriors
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT]
+
giants
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT]
+
dog
 +
towers
 +
hulks
 +
hulk
 +
wolves
 +
hounds
 +
hound
 +
dogs
 +
follies
 +
folly
 +
mistakes
 +
mistake
 +
catastrophes
 +
catastrophe
 +
experiment
 +
Angels
 +
Angel
 +
disasters
 +
disaster
 +
[PCG_LAYERING:BEAST_SCORPION_EYE_THREE]
 +
[PCG_LAYERING:BEAST_SCORPION_EYE_TWO]
 +
[PCG_LAYERING:BEAST_SCORPION_EYE_ONE]
 +
[PCG_LAYERING:BEAST_SPIDER_EYE_THREE]
 +
[PCG_LAYERING:BEAST_HUMANOID_EYE_ONE]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO]
 +
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE]
 +
[PCG_LAYERING:BEAST_HUMANOID_EYE_THREE]
 +
[PCG_LAYERING:BEAST_HUMANOID_EYE_TWO]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO]
 +
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE]
 +
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE]
 +
[PCG_LAYERING:BEAST_WALRUS_EYE_ONE]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO]
 +
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE]
 +
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT]
 
[PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT]
+
[PCG_LAYERING:BEAST_WALRUS_EYE_THREE]
 
[PCG_LAYERING:BEAST_WALRUS_EYE_TWO]
 
[PCG_LAYERING:BEAST_WALRUS_EYE_TWO]
[PCG_LAYERING:BEAST_WALRUS_EYE_THREE]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WALRUS_EYE_ONE]
+
[PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO]
+
[PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO]
+
[PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE]
+
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE]
+
[PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE]
+
[PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO]
+
[PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_HUMANOID_EYE_TWO]
+
[PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_HUMANOID_EYE_THREE]
+
[PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE]
+
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_HUMANOID_EYE_ONE]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE]
+
[PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SCORPION_EYE_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_SCORPION_EYE_THREE]
+
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SPIDER_EYE_THREE]
+
[PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SCORPION_EYE_ONE]
+
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_SPIDER_EYE_ONE]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
[PCG_LAYERING:BEAST_SPIDER_EYE_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_INSECT_EYE_TWO]
+
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
[PCG_LAYERING:BEAST_INSECT_EYE_THREE]
+
unsettling origin
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE]
+
horrifying features
[PCG_LAYERING:BEAST_INSECT_EYE_ONE]
+
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT]
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE]
+
unfathomably horrifying nature
[PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO]
+
terror-inspiring antics
[PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO]
+
macabre ways
[PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE]
+
plains
[PCG_LAYERING:BEAST_SNAKE_EYE_THREE]
+
brush
[PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE]
+
jungle
[PCG_LAYERING:BEAST_SNAKE_EYE_ONE]
+
-titan]
[PCG_LAYERING:BEAST_SNAKE_EYE_TWO]
 
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_WALRUS_MANDIBLES]
 
[PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES]
 
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES]
 
[PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES]
 
[PCG_LAYERING:BEAST_HUMANOID_MANDIBLES]
 
[PCG_LAYERING:BEAST_SPIDER_MANDIBLES]
 
[PCG_LAYERING:BEAST_SCORPION_MANDIBLES]
 
specters
 
wraith
 
phantoms
 
specter
 
haunts
 
phantom
 
banshees
 
ghosts
 
banshee
 
spirit
 
spirits
 
brutes
 
monsters
 
fiends
 
devils
 
demons
 
demonic
 
one-eyed
 
eyeless
 
skinless
 
three-eyed
 
winged
 
horned
 
[GO_TO_START]
 
[CASTE_NAME:
 
 
  titans:
 
  titans:
-titan]
 
 
  titan:
 
  titan:
savanna
+
hill
plains
+
Puppets
tundra
+
Puppet
glacier
+
Beings
mountain
+
pawn
jungle
+
Pawns
forest
+
Pawn
desert
+
puppet
unfathomably horrifying nature
+
bogeyman:bogeymen:bogeyman]
macabre ways
+
retainer
terror-inspiring antics
+
Retainers
[PREFSTRING:
+
Retainer
unsettling origin
+
of the night
[PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT]
+
bleak
horrifying features
+
midnight
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT]
+
nightmare:nightmares:nightmare]
[PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT]
+
troll
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT]
+
of shadow
[PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT]
+
of twilight
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT]
+
of evil
[PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT]
+
women
Destroyer
+
trolls
Destroyers
+
ogre
harbinger
+
crones
Monsters
+
crone
Harbinger
+
hags
Harbingers
+
freak
Behemoths
+
ogresses
behemoth
+
ogress
Beasts
+
ogres
Behemoth
+
spouses
enforcer
+
horrors
Enforcer
+
freaks
Enforcers
+
brides
messenger
+
bride
Slayers
+
mates
Messenger
+
bridegrooms
Messengers
+
bridegroom
Spirit
+
husbands
Spirits
+
consorts
Guardians
+
SECRET_
guardian
+
*** Error(s) found in Random Interaction Generation
fighter
+
SECRET_UNDEAD_RES_
Guardian
+
SECRET_ANIMATE_
champion
+
SECRET_GST_POWER_
Fighters
+
SECRET_RES_POWER_
Champion
+
SECRET_GHOUL_
Champions
+
SECRET_SUMMON_N_
Warrior
+
SECRET_SUMMON_B_
Warriors
+
SECRET_UNDEAD_GST_
 +
pale
 +
sunless
 +
risen
 +
doomed
 +
gaunt
 +
hollow
 +
Warriors
 +
Soldiers
 
angelic
 
angelic
Soldiers
+
champion
Angels
+
Champions
disaster
+
Champion
disasters
+
guardian
catastrophe
+
Guardians
catastrophes
+
Guardian
experiment
+
Messengers
experiments
+
Messenger
follies
+
Spirits
mistake
+
Enforcers
mistakes
+
Enforcer
hounds
+
Slayers
wolves
+
Behemoth
towers
+
enforcer
giants
+
Harbingers
warrior
+
Harbinger
warriors
+
behemoth
wraiths
+
Behemoths
misfortune
+
Destroyers
ogresses
+
Destroyer
ogress
+
Monsters
crones
+
harbinger
trolls
+
doom
of shadow
+
Dooms
of evil
+
Doom
of twilight
+
destroyer
of the night
+
bane
nightmare:nightmares:nightmare]
+
Banes
midnight
+
Bane
retainer
+
ruination
bogeyman:bogeymen:bogeyman]
+
Ruinations
Retainer
+
Ruination
Retainers
+
Catastrophes
puppet
+
Servant
Puppet
+
judgment
Puppets
+
Judgments
Beings
+
Judgment
Helpers
+
Assistants
helper
+
Assistant
 +
servant
 +
Servants
 +
attendant
 +
Attendants
 +
Attendant
 +
assistant
 +
Helper
 
minion
 
minion
Helper
+
Minions
 
Minion
 
Minion
Minions
+
Being
Attendants
+
Hand
attendant
+
helper
assistant
+
Helpers
Attendant
+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
Assistant
+
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
Assistants
+
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
Servants
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
servant
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
judgment
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
Servant
+
[IT_REQUIRES:FIT_FOR_RESURRECTION]
Judgment
+
[I_EFFECT:RESURRECT]
Judgments
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
Ruinations
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
ruination
+
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
Catastrophes
+
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
Ruination
+
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
Catastrophe
+
[SYN_CLASS:RAISED_UNDEAD]
destroyer
+
[IE_ARENA_NAME:Raised
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH]
+
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
[IT_REQUIRES:MORTAL]
+
[I_EFFECT:SUMMON_UNIT]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
+
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
+
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[IS_SECRET_GOAL:IMMORTALITY]
+
[I_SOURCE:EXPERIMENT]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
+
[EXPERIMENT_ONLY]
[IS_SPHERE:DEATH]
+
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
[IS_SPHERE:NIGHTMARES]
+
[IE_TIME_RANGE:200:300]
[I_SOURCE:SECRET]
+
[IS_TRIGGER_STRING_THIRD:has]
[IS_NAME:the secrets of life and death]
+
[IS_TRIGGER_STRING_SECOND:have]
slayers
+
[IS_HIST_STRING_2: with a contagious ghoulish condition]
shades
+
[IS_HIST_STRING_1: infected ]
butchers
 
hunters
 
stalkers
 
butcher
 
ghouls
 
stalker
 
corpses
 
wasting
 
sallow
 
forlorn
 
dismal
 
corrupted
 
ruined
 
fallen
 
damned
 
doomed
 
hollow
 
returned
 
sunless
 
SECRET_SUMMON_N_
 
SECRET_GHOUL_
 
SECRET_UNDEAD_GST_
 
SECRET_SUMMON_B_
 
SECRET_ANIMATE_
 
SECRET_UNDEAD_RES_
 
SECRET_RES_POWER_
 
SECRET_GST_POWER_
 
*** Error(s) found in Random Interaction Generation
 
SECRET_
 
grooms
 
bridegroom
 
bridegrooms
 
consorts
 
husbands
 
brides
 
consort
 
spouses
 
freaks
 
horrors
 
infected
 
poisoned
 
[SYN_CLASS:GHOUL]
 
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
 
 
[IS_HIST_STRING_2:, passing on the ghoulish condition]
 
[IS_HIST_STRING_2:, passing on the ghoulish condition]
[IE_ARENA_NAME:Infected ghoul]
+
[IS_HIST_STRING_1: bit ]
 
[I_SOURCE:ATTACK]
 
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
 
[IS_TRIGGER_STRING_THIRD:has]
 
 
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
 
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
[IS_HIST_STRING_2: with a contagious ghoulish condition]
+
infected
[IS_TRIGGER_STRING_SECOND:have]
+
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
[I_SOURCE:EXPERIMENT]
+
[SYN_CLASS:GHOUL]
[IS_HIST_STRING_1: infected ]
+
[IE_ARENA_NAME:Infected ghoul]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
+
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[EXPERIMENT_ONLY]
+
plague
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
+
tainted
[IE_TIME_RANGE:200:300]
+
poisoned
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
+
deep
[I_EFFECT:SUMMON_UNIT]
+
MYTHICAL_
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
+
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
+
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
[SYN_CLASS:RAISED_UNDEAD]
+
maelstrom
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
+
of change
[I_EFFECT:RESURRECT]
+
of chaos
[IE_ARENA_NAME:Raised
+
below
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
+
of bones
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
+
of darkness
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
+
of dreams
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
+
of the grave
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
+
of stone
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
+
of earth
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
+
of crystals
[IT_REQUIRES:FIT_FOR_RESURRECTION]
+
of jewels
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
+
jewel
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
+
of gems
 +
ruined
 +
damned
 +
fallen
 +
faint
 +
faded
 +
corrupted
 +
dismal
 +
ones
 +
wasting
 +
forlorn
 +
sallow
 +
stalker
 +
ghouls
 +
ghoul
 +
hunters
 +
butchers
 +
stalkers
 +
[IS_NAME:the secrets of life and death]
 +
[I_SOURCE:SECRET]
 +
shades
 +
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
 +
[IS_SECRET_GOAL:IMMORTALITY]
 +
[IS_SPHERE:NIGHTMARES]
 +
[IS_SPHERE:DEATH]
 +
[IT_REQUIRES:MORTAL]
 +
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH]
 +
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
 +
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
 +
[SYN_CLASS:NECROMANCER]
 +
[IE_ARENA_NAME:Necromancer]
 +
[IT_REQUIRES:CAN_SPEAK]
 +
[IT_REQUIRES:CAN_LEARN]
 +
:NIGHT_CREATURE_EXPERIMENTER
 +
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
 +
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
 +
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
 +
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
 +
[CDI:TARGET_RANGE:A:10]
 +
[CDI:ADV_NAME:Animate corpse]
 +
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD]
 +
[CDI:ADV_NAME:Raise
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE]
 +
[CDI:WAIT_PERIOD:10]
 +
[CDI:ADV_NAME:Summon nightmare]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN]
 +
[CDI:VERB:call upon the night:calls upon the night:NA]
 +
[CDI:ADV_NAME:Summon bogeymen]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CREATE_GHOUL]
 +
[CDI:ADV_NAME:Create ghoul]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE]
 +
[CDI:WAIT_PERIOD:12000]
 +
[IT_REQUIRES:FIT_FOR_ANIMATION]
 +
[IT_AFFECTED_CLASS:GENERAL_POISON]
 +
[IT_LOCATION:CONTEXT_ITEM]
 +
[I_TARGET:A:CORPSE]
 
[IE_ARENA_NAME:Animated corpse]
 
[IE_ARENA_NAME:Animated corpse]
[SYN_CLASS:ZOMBIE]
+
[I_EFFECT:ANIMATE]
 
[IT_MANUAL_INPUT:corpses]
 
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
 
[IT_REQUIRES:FIT_FOR_ANIMATION]
 
 
[IT_FORBIDDEN:NOT_LIVING]
 
[IT_FORBIDDEN:NOT_LIVING]
[IT_LOCATION:CONTEXT_ITEM]
+
of the sun
[IT_AFFECTED_CLASS:GENERAL_POISON]
+
of rains
[CDI:ADV_NAME:Create ghoul]
+
of the rain
[I_TARGET:A:CORPSE]
+
of gales
[CDI:ADV_NAME:Summon nightmare]
+
of the noon
[CDI:WAIT_PERIOD:12000]
+
of the dawn
[CDI:ADV_NAME:Summon bogeymen]
+
of trees
[CDI:VERB:call upon the night:calls upon the night:NA]
+
of the trees
[CDI:WAIT_PERIOD:10]
+
morning
[CDI:ADV_NAME:Raise
+
of noon
[CDI:TARGET_RANGE:A:10]
+
of bark
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
+
of forests
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
+
of the forest
[CDI:ADV_NAME:Animate corpse]
+
of volcanoes
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST
+
of root
:NIGHT_CREATURE_EXPERIMENTER
+
of branches
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
+
of the waters
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT]
+
of eruptions
[IE_ARENA_NAME:Necromancer]
+
of lava
[SYN_CLASS:NECROMANCER]
+
of magma
[IT_REQUIRES:CAN_LEARN]
+
of wind
[IT_REQUIRES:CAN_SPEAK]
+
of the wind
[IS_TRIGGER_STRING:been blessed with holy legwear!]
+
shaman
[IS_TRIGGER_STRING:been blessed with holy headwear!]
+
cleric
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
+
adept
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
+
[I_SOURCE:MYTHICAL]
[I_SOURCE:DEITY]
+
cultist
[IS_USAGE_HINT:MEDIUM_BLESSING]
+
[CE_CHANGE_PERSONALITY:FACET:CRUELTY:200:FACET:LOVE_PROPENSITY:-200:FACET:HATE_PROPENSITY:200:FACET:CHEER_PROPENSITY:-200:FACET:VIOLENT:200:FACET:ALTRUISM:-200:START:0:ABRUPT]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
+
[CE_ADD_TAG:STERILE:EXTRAVISION:NOEXERT:NO_FEVERS:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
MEDIUM_BLESSING_
+
[CE_DISPLAY_TILE:TILE:152:5:0:1:START:0:ABRUPT]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
+
REGIONAL_
[IE_ARENA_NAME:Cursed]
+
[IT_LOCATION:CONTEXT_REGION]
[CDI:TARGET_VERB:feel horrible:looks horrible]
+
[I_SOURCE:UNDERGROUND_SPECIAL]
[CDI:WAIT_PERIOD:20]
+
[INTERACTION:UNDERGROUND_SPECIAL]
[CDI:VERBAL]
+
[IS_REGION:ANY_TERRAIN]
[CDI:VERBAL_SPEECH:curse.txt]
+
[IS_REGION:SAVAGE_ALLOWED]
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
+
[IS_REGION:EVIL_ONLY]
[CDI:USAGE_HINT:MAJOR_CURSE]
+
[I_SOURCE:REGION]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
+
:WEATHER_CREEPING_GAS]
[CDI:ADV_NAME:Curse]
+
[IT_MATERIAL:MATERIAL:INORGANIC:
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
+
[IE_INTERMITTENT:WEEKLY]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
+
[IS_FREQUENCY:100]
[SYN_CLASS:DISTURBANCE_CURSE]
+
:WEATHER_FALLING_MATERIAL]
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
+
[I_TARGET:B:MATERIAL]
[IE_ARENA_NAME:Disturbed dead]
+
:WEATHER_CREEPING_DUST]
[SYN_CLASS:DISTURBED_DEAD]
+
:WEATHER_CREEPING_VAPOR]
interred
+
DISTURBANCE_RES_POWER_
[I_SOURCE:DISTURBANCE]
+
DISTURBANCE_
sepulcher
+
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
sanctified
 
mausoleum
 
buried
 
once-resting
 
entombed
 
 
DISTURBANCE_UNDEAD_RES_
 
DISTURBANCE_UNDEAD_RES_
DISTURBANCE_UNDEAD_GST_
+
DISTURBANCE_ANIMATE_
 
DISTURBANCE_CURSE_
 
DISTURBANCE_CURSE_
DISTURBANCE_ANIMATE_
 
DISTURBANCE_RES_POWER_
 
 
DISTURBANCE_GST_POWER_
 
DISTURBANCE_GST_POWER_
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
+
of lightning
DISTURBANCE_
+
of storms
:WEATHER_FALLING_MATERIAL]
+
of iron
:WEATHER_CREEPING_DUST]
+
of steel
[I_TARGET:B:MATERIAL]
+
of gold
:WEATHER_CREEPING_GAS]
+
golden
:WEATHER_CREEPING_VAPOR]
+
of bronze
[IE_INTERMITTENT:WEEKLY]
+
of mist
[IT_MATERIAL:MATERIAL:INORGANIC:
+
shrouded
[IS_REGION:ANY_TERRAIN]
+
of silver
[IS_FREQUENCY:100]
+
lunar
[IS_REGION:EVIL_ONLY]
+
hidden
[IS_REGION:SAVAGE_ALLOWED]
+
of fog
REGIONAL_
+
of the mountain
[I_SOURCE:REGION]
+
crescent
[I_SOURCE:UNDERGROUND_SPECIAL]
+
of the eclipse
[IT_LOCATION:CONTEXT_REGION]
+
of the heights
:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
+
summit
[INTERACTION:UNDERGROUND_SPECIAL]
+
of the peak
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
+
of the marsh
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:
+
of the swamp
tainted
+
of the mud
plague
+
of nightmares
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
+
of dread
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
+
of the sea
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
+
of oceans
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
+
of the ocean
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
+
of tides
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
+
of the tide
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
+
tidal
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
+
of seas
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
+
of leaves
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
+
of foam
 +
of brine
 +
of the sky
 +
of grasses
 +
verdant
 +
of clouds
 +
of the clouds
 +
blue
 +
of the storm
 +
of the stars
 +
star
 +
of the gale
 +
hurricane
 +
tornado
 +
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[IS_TRIGGER_STRING:been granted healing!]
 +
[IE_MAKE_PET_IF_POSSIBLE]
 +
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[IS_USAGE_HINT:MINOR_BLESSING]
 +
MINOR_BLESSING_
 +
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
 +
[IS_USAGE_HINT:MEDIUM_CURSE]
 +
MEDIUM_CURSE_
 +
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
 +
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
 
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
 
[CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
+
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
 
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
 
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT]
[CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
 
[IS_USAGE_HINT:MEDIUM_CURSE]
 
 
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
 
[IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!]
[CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT]
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
MEDIUM_CURSE_
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
[IS_USAGE_HINT:MINOR_BLESSING]
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
[IS_TRIGGER_STRING:been blessed with a week's good fortune!]
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
MINOR_BLESSING_
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
[CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
[CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
[CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
[CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000]
[CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
[CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
[CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
[CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
[CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[IS_USAGE_HINT:MINOR_CURSE]
[CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
MINOR_CURSE_
[IS_TRIGGER_STRING:been granted healing!]
+
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
[CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
+
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
+
[I_SOURCE:CREATURE_ACTION]
[IE_MAKE_PET_IF_POSSIBLE]
+
[INTERACTION:RCP_MATERIAL_EMISSION]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
+
[IS_HIST_STRING_1: cursed ]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
+
[IS_USAGE_HINT:MAJOR_CURSE]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
+
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
+
[IT_REQUIRES:HAS_BLOOD]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
+
-like monster every full moon!]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
+
-like monster every full moon]
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
 
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
 
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
 
[IS_TRIGGER_STRING:been blessed with a pet!]
 
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
 
[I_EFFECT:CHANGE_ITEM_QUALITY]
 
[IE_CHANGE_QUALITY:2]
 
[IE_ITEM_QUALITY:ARTIFACT]
 
[IS_TRIGGER_STRING:been blessed with improved equipment!]
 
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
 
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
 
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
 
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
 
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
 
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
 
[I_EFFECT:CREATE_ITEM]
 
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
 
[IS_TRIGGER_STRING:been blessed with a holy shield!]
 
[IT_MANUAL_INPUT:recipient]
 
[IS_TRIGGER_STRING:been blessed with holy handwear!]
 
[IS_TRIGGER_STRING:been blessed with holy footwear!]
 
[METAL]
 
[BARRED]
 
[LAYER_PERMIT:30]
 
[MATERIAL_SIZE:6]
 
[COVERAGE:100]
 
[LAYER_SIZE:15]
 
[SHAPED]
 
[LAYER:ARMOR]
 
[ARMORLEVEL:3]
 
[LBSTEP:MAX]
 
[ADJECTIVE:
 
rounded
 
[ITEM_PANTS:
 
greaves:greaves
 
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
 
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
 
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
 
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
 
[CE:SYNDROME_TAG:SYN_INJECTED]
 
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
 
[CE:INTERACTION:
 
[CE:SYNDROME_TAG:SYN_INGESTED]
 
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
 
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
 
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
 
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
 
[IE_ARENA_NAME:Vampire]
 
[SYN_CLASS:VAMPCURSE]
 
[IS_HIST_STRING_1: consumed the tainted blood of ]
 
[IS_HIST_STRING_2: and was cursed]
 
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
 
[I_SOURCE:INGESTION]
 
DEITY_CURSE_VAMPIRE_
 
[IS_HIST_STRING_2: to prowl the night in search of blood]
 
monster curse]
 
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
 
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
 
[IS_HIST_STRING_2:, passing on the
 
:DEFAULT]
 
[CE:PERIODIC:MOON_PHASE:27:0]
 
 
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
 
[CE_BODY_TRANSFORMATION:START:0:ABRUPT]
[CE:CREATURE:
+
[SYN_CLASS:WERECURSE]
 
[IE_ARENA_NAME:Werebeast]
 
[IE_ARENA_NAME:Werebeast]
[SYN_CLASS:WERECURSE]
 
[IT_REQUIRES:HAS_BLOOD]
 
 
[IT_FORBIDDEN:SUPERNATURAL]
 
[IT_FORBIDDEN:SUPERNATURAL]
[IS_TRIGGER_STRING:been cursed to assume the form of a
+
[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]
-like monster every full moon!]
+
[CE:PERIODIC:MOON_PHASE:27:0]
[IS_HIST_STRING_2: to assume the form of a
+
:DEFAULT]
-like monster every full moon]
+
DEITY_CURSE_VAMPIRE_
[IS_USAGE_HINT:MAJOR_CURSE]
+
[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]
[IS_HIST_STRING_1: cursed ]
+
monster curse]
[CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR]
+
buried
[CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
+
entombed
[I_SOURCE:CREATURE_ACTION]
+
crypt
[CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144]
+
DISTURBANCE_UNDEAD_GST_
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT]
+
sepulcher
[INTERACTION:RCP_MATERIAL_EMISSION]
+
mausoleum
[IS_USAGE_HINT:MINOR_CURSE]
+
once-resting
[IS_TRIGGER_STRING:been cursed with a week's bad luck!]
+
[SYN_CLASS:DISTURBED_DEAD]
[CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT]
+
[IE_ARENA_NAME:Disturbed dead]
MINOR_CURSE_
+
[I_SOURCE:DISTURBANCE]
[NAME:mask:masks]
+
interred
[LAYER_PERMIT:10]
+
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
[NAME:hood:hoods]
+
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
[NAME:turban:turbans]
+
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
[MATERIAL_SIZE:1]
+
[SYN_CLASS:DISTURBANCE_CURSE]
[NAME:cap:caps]
+
[CDI:USAGE_HINT:MAJOR_CURSE]
[LAYER_PERMIT:15]
+
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
[LAYER_PERMIT:20]
+
[CDI:ADV_NAME:Curse]
[SCALED]
+
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
[ARMORLEVEL:1]
+
[CDI:WAIT_PERIOD:20]
[METAL_ARMOR_LEVELS]
+
[CDI:TARGET_VERB:feel horrible:looks horrible]
[ITEM_HELM:
+
[CDI:VERBAL_SPEECH:curse.txt]
[NAME:helm:helms]
+
[CDI:VERBAL]
asymmetrical
+
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
 +
[IE_ARENA_NAME:Cursed]
 +
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
 +
[CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LUCK_CURSE]
 +
[IS_TRIGGER_STRING:been blessed with a holy weapon!]
 +
[IS_USAGE_HINT:MEDIUM_BLESSING]
 +
[I_SOURCE:DEITY]
 +
MEDIUM_BLESSING_
 +
[IS_TRIGGER_STRING:been blessed with holy handwear!]
 +
[IS_TRIGGER_STRING:been blessed with holy headwear!]
 +
[IS_TRIGGER_STRING:been blessed with holy legwear!]
 +
[IS_TRIGGER_STRING:been blessed with holy bodywear!]
 +
[I_EFFECT:CREATE_ITEM]
 +
[IT_MANUAL_INPUT:recipient]
 +
[IS_TRIGGER_STRING:been blessed with a holy shield!]
 +
[IS_TRIGGER_STRING:been blessed with holy footwear!]
 +
[IE_ITEM:100:1:HELM:NONE:NONE:NONE]
 +
[IE_ITEM:100:1:PANTS:NONE:NONE:NONE]
 +
[IE_ITEM:100:1:ARMOR:NONE:NONE:NONE]
 +
[IE_ITEM:100:1:WEAPON:NONE:NONE:NONE]
 +
[IE_ITEM_QUALITY:ARTIFACT]
 +
[IE_ITEM:100:1:SHIELD:NONE:NONE:NONE]
 +
[IE_ITEM:100:1:SHOES:NONE:NONE:NONE]
 +
[IE_ITEM:100:1:GLOVES:NONE:NONE:NONE]
 +
[IS_TRIGGER_STRING:been blessed with a pet!]
 +
[IE_CHANGE_QUALITY:2]
 +
[I_EFFECT:CHANGE_ITEM_QUALITY]
 +
[IS_TRIGGER_STRING:been blessed with improved equipment!]
 +
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR]
 +
[IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL]
 +
[IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR]
 +
[IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
 +
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
 +
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST]
 +
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN]
 +
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND]
 +
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL]
 +
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON]
 +
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON]
 +
[IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN]
 +
[NAME:cloak:cloaks]
 +
[MATERIAL_SIZE:3]
 +
[LAYER:UNDER]
 +
[NAME:shirt:shirts]
 +
[NAME:toga:togas]
 +
[NAME:tunic:tunics]
 +
[LAYER_PERMIT:150]
 +
[LAYER:COVER]
 +
[COVERAGE:50]
 +
[NAME:cape:capes]
 +
[LAYER_SIZE:30]
 +
[UBSTEP:1]
 +
[NAME:robe:robes]
 
[NAME:dress:dresses]
 
[NAME:dress:dresses]
[NAME:robe:robes]
 
[LAYER_PERMIT:300]
 
 
[NAME:vest:vests]
 
[NAME:vest:vests]
[NAME:cape:capes]
+
[LAYER_PERMIT:300]
[COVERAGE:50]
+
asymmetrical
[UBSTEP:1]
+
bulky
[LAYER_SIZE:30]
+
sleek
[NAME:tunic:tunics]
+
[METAL_ARMOR_LEVELS]
[NAME:toga:togas]
+
[ARMORLEVEL:1]
[LAYER:COVER]
+
[NAME:helm:helms]
[LAYER_PERMIT:150]
+
[LAYER_PERMIT:15]
[MATERIAL_SIZE:3]
+
[NAME:cap:caps]
[NAME:cloak:cloaks]
+
[SCALED]
[NAME:shirt:shirts]
+
[LAYER_PERMIT:20]
[LAYER:UNDER]
+
[NAME:turban:turbans]
[UBSTEP:MAX]
+
[NAME:hood:hoods]
[MATERIAL_SIZE:5]
+
CHM
[NAME:coat:coats]
+
[MATERIAL_SIZE:1]
[LAYER_PERMIT:50]
+
[NAME:face veil:face veils]
[MATERIAL_SIZE:9]
+
[NAME:head veil:head veils]
[LBSTEP:0]
+
[LAYER_PERMIT:10]
[LAYER_SIZE:20]
+
[NAME:mask:masks]
segmented
+
[NAME:gauntlet:gauntlets]
[UBSTEP:0]
+
AGL
breastplate:breastplates
+
[NAME:headscarf:headscarves]
square
+
CGL
[ITEM_ARMOR:
+
intricate
[LEATHER]
+
[UPSTEP:1]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
+
[ARMORLEVEL:2]
 +
[COVERAGE:150]
 +
[NAME:mitten:mittens]
 +
[NAME:glove:gloves]
 +
CSH
 +
[NAME:low boot:low boots]
 +
[LAYER_SIZE:25]
 +
[NAME:high boot:high boots]
 +
[UPSTEP:MAX]
 +
[NAME:chausse:chausses]
 +
[NAME:sandal:sandals]
 +
[NAME:shoe:shoes]
 +
[SIZE:300]
 +
[NAME:sock:socks]
 +
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
 +
[MINIMUM_SIZE:32500]
 +
[TWO_HANDED:37500]
 +
[SKILL:SWORD]
 +
[IS_HIST_STRING_1: consumed the tainted blood of ]
 +
[I_SOURCE:INGESTION]
 +
[IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!]
 +
[IS_HIST_STRING_2: to prowl the night in search of blood]
 +
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
 +
[SYN_CLASS:VAMPCURSE]
 +
[IE_ARENA_NAME:Vampire]
 +
[IS_HIST_STRING_2: and was cursed]
 +
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT]
 +
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT]
 +
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT]
 +
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT]
 +
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT]
 +
[CE:SYNDROME_TAG:SYN_INJECTED]
 +
[CE:SYNDROME_TAG:SYN_INGESTED]
 +
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT]
 +
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
 +
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT]
 +
[ADJECTIVE:
 +
APN
 +
[SHAPED]
 +
[LBSTEP:MAX]
 +
[ARMORLEVEL:3]
 +
[LAYER_PERMIT:30]
 +
[LAYER_SIZE:15]
 +
[COVERAGE:100]
 +
[LAYER:ARMOR]
 +
[HARD]
 +
[BARRED]
 +
[METAL]
 +
[MATERIAL_SIZE:6]
 +
[LBSTEP:1]
 +
bell-shaped
 +
sheer
 +
frilly
 
[MATERIAL_SIZE:2]
 
[MATERIAL_SIZE:2]
[SOFT]
+
[LAYER_PERMIT:100]
 
[LAYER_SIZE:10]
 
[LAYER_SIZE:10]
[LAYER_PERMIT:100]
 
[LBSTEP:1]
 
 
[LAYER:OVER]
 
[LAYER:OVER]
bell-shaped
+
AAR
frilly
+
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[HARD]
+
[LEATHER]
wide-headed
+
[SOFT]
cone-headed
+
[UBSTEP:0]
[ITEM_AMMO:
+
segmented
[NAME:arrow:arrows]
+
breastplate:breastplates
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
+
[MATERIAL_SIZE:9]
[TWO_HANDED:0]
+
[LAYER_PERMIT:50]
[MINIMUM_SIZE:15000]
+
[LAYER_SIZE:20]
[SHOOT_FORCE:1000]
+
[LBSTEP:0]
[SHOOT_MAXVEL:200]
+
[MATERIAL_SIZE:5]
pointed
+
[UBSTEP:MAX]
[RANGED:BOW:ARROW]
+
[NAME:coat:coats]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
+
CAR
[ATTACK_PREPARE_AND_RECOVER:4:4]
+
[SKILL:DAGGER]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
+
[SIZE:200]
[ATTACK_FLAG_BAD_MULTIATTACK]
+
prong:prongs
[TWO_HANDED:27500]
+
spike:spikes
[MINIMUM_SIZE:22500]
+
[SKILL:MACE]
branching
+
bent
[SKILL:WHIP]
+
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
lash:lashes
+
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
scourge:scourges
+
[SKILL:HAMMER]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
+
[SIZE:400]
whip:whips
+
[NAME:war hammer:war hammers]
[MATERIAL_SIZE:4]
+
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
+
large-headed
[TWO_HANDED:77500]
+
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
[MINIMUM_SIZE:62500]
+
[NAME:maul:mauls]
[SIZE:800]
+
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[SKILL:PIKE]
 
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
 
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
 
[ATTACK_PREPARE_AND_RECOVER:3:3]
 
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
 
[MINIMUM_SIZE:32500]
 
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
 
[SKILL:SWORD]
 
[TWO_HANDED:37500]
 
[ITEM_WEAPON:
 
[SIZE:300]
 
[NAME:sock:socks]
 
[NAME:chausse:chausses]
 
[UPSTEP:MAX]
 
[NAME:shoe:shoes]
 
[NAME:sandal:sandals]
 
[NAME:low boot:low boots]
 
[NAME:high boot:high boots]
 
[LAYER_SIZE:25]
 
[COVERAGE:150]
 
[ITEM_SHOES:
 
[NAME:glove:gloves]
 
[NAME:mitten:mittens]
 
intricate
 
[ARMORLEVEL:2]
 
[UPSTEP:1]
 
[ITEM_GLOVES:
 
[NAME:gauntlet:gauntlets]
 
[NAME:headscarf:headscarves]
 
[NAME:head veil:head veils]
 
[NAME:face veil:face veils]
 
[HELM:
 
:COMMON]
 
[AMMO:
 
[SHIELD:
 
[SITE_GUARDIAN]
 
[WEAPON:
 
[UPSTEP:2]
 
GUARDIAN_ENTITY_
 
rectangular
 
[BLOCKCHANCE:20]
 
[ITEM_SHIELD:
 
 
[NAME:bolt:bolts]
 
[NAME:bolt:bolts]
[CLASS:BOLT]
+
[RANGED:CROSSBOW:BOLT]
 
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
 
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[RANGED:CROSSBOW:BOLT]
 
large-headed
 
 
[SKILL:SPEAR]
 
[SKILL:SPEAR]
[NAME:maul:mauls]
+
rectangular
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
+
[CLASS:BOLT]
[SKILL:HAMMER]
+
[SITE_GUARDIAN]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
+
GUARDIAN_ENTITY_
[NAME:war hammer:war hammers]
+
[UPSTEP:2]
[SIZE:400]
+
[BLOCKCHANCE:20]
[SKILL:MACE]
+
:COMMON]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
+
[DIVINE_MAT_CRAFTS]
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
+
[DIVINE_MAT_ARMOR]
[SKILL:DAGGER]
+
[DIVINE_MAT_WEAPONS]
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
+
[MYTHICAL]
prong:prongs
+
[TRANSLATION:GEN_DIVINE]
[SIZE:200]
+
[CLOTHING]
 +
[DIVINE_MAT_CLOTHING]
 +
[T_WORD:
 +
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
 +
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
 +
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
 +
[ATTACK_PREPARE_AND_RECOVER:3:3]
 +
[MINIMUM_SIZE:62500]
 +
[TWO_HANDED:77500]
 +
[SKILL:PIKE]
 +
[SIZE:800]
 +
whip:whips
 +
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
 +
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
 +
[MATERIAL_SIZE:4]
 +
[SKILL:WHIP]
 +
branching
 +
scourge:scourges
 +
lash:lashes
 +
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
 +
[MINIMUM_SIZE:22500]
 +
[TWO_HANDED:27500]
 +
[RANGED:BOW:ARROW]
 +
[ATTACK_PREPARE_AND_RECOVER:4:4]
 +
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
 +
[MINIMUM_SIZE:15000]
 +
[TWO_HANDED:0]
 +
[SHOOT_MAXVEL:200]
 +
[SHOOT_FORCE:1000]
 +
[NAME:arrow:arrows]
 +
[ITEM_AMMO:
 +
WP_A
 +
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
 +
[SIZE:150]
 +
[CLASS:ARROW]
 +
cone-headed
 +
wide-headed
 +
[SHOOT_MAXVEL:1000]
 +
[SHOOT_FORCE:100]
 +
[RANGED:BLOWGUN:BLOWDART]
 +
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
 +
double-tipped
 +
tapered
 +
[NAME:blowdart:blowdarts]
 +
[MINIMUM_SIZE:5000]
 +
[NAME:battle axe:battle axes]
 +
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
 +
[SIZE:20]
 +
[CLASS:BLOWDART]
 +
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
 +
[MINIMUM_SIZE:42500]
 +
[TWO_HANDED:47500]
 +
[SKILL:AXE]
 +
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
 +
[SIZE:1200]
 +
[NAME:halberd:halberds]
 +
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
 +
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
 +
[SIZE:1300]
 +
[NAME:great axe:great axes]
 +
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
 
nail:nails
 
nail:nails
spike:spikes
+
knife:knives
 
dagger:daggers
 
dagger:daggers
knife:knives
 
 
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
 
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
crescent
+
--- Logging Reaction
[SIZE:1300]
+
CUT_REACTION
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
+
, Pressed
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
+
image set to
[NAME:great axe:great axes]
+
, Crafts
[SIZE:1200]
+
, Edge
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
+
, Paste
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
+
CONTAINS
[NAME:halberd:halberds]
+
NOT_IMPROVED
[MINIMUM_SIZE:42500]
+
HAS_WRITING_IMPROVEMENT
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
+
DOES_NOT_ABSORB
[SKILL:AXE]
+
SELECT_REACTION
[TWO_HANDED:47500]
+
FUEL
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
+
AUTOMATIC
[NAME:battle axe:battle axes]
+
ADVENTURE_MODE_ENABLED
[CLASS:BLOWDART]
+
METAL_ITEM_MATERIAL
[SIZE:20]
+
IS_SAND_MATERIAL
tapered
+
IS_DIVINE_MATERIAL
double-tipped
+
SKILL_ROLL_RANGE
[MINIMUM_SIZE:5000]
+
FOOD_STORAGE_CONTAINER
[NAME:blowdart:blowdarts]
+
HARD_ITEM_MATERIAL
[SHOOT_FORCE:100]
+
WOVEN_ITEM
[SHOOT_MAXVEL:1000]
+
NOT_PRESSED
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
+
CATEGORY_PARENT
[RANGED:BLOWGUN:BLOWDART]
+
CATEGORY_KEY
[CLASS:ARROW]
+
USE_TOOL
[SIZE:150]
+
USE_INSTRUMENT
[T_WORD:
+
SKILL_IP
[CLOTHING]
+
ATTRIBUTE_IP
[TRANSLATION:GEN_DIVINE]
+
CATEGORY_NAME
[DIVINE_MAT_CRAFTS]
+
CATEGORY_DESCRIPTION
[DIVINE_MAT_CLOTHING]
+
PRODUCT_TOKEN
[DIVINE_MAT_WEAPONS]
+
MAX_MULTIPLIER
[DIVINE_MAT_ARMOR]
+
ANY_RAW_MATERIAL
[GLOVES:
+
ANY_CRAFT
[SHOES:
+
FORCE_EDGE
[ARMOR:
 
[PANTS:
 
ASHERY
 
CLOTHES
 
KITCHEN
 
SMELTER
 
*** Error(s) finalizing the reaction
 
TRANSFER_ARTIFACT_STATUS
 
Unrecognized Reaction Token:
 
 
PRODUCT_PASTE
 
PRODUCT_PASTE
 
PRODUCT_PRESSED
 
PRODUCT_PRESSED
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
+
TRANSFER_ARTIFACT_STATUS
FORCE_EDGE
+
PRODUCT_DIMENSION
 
PRODUCT_TO_CONTAINER
 
PRODUCT_TO_CONTAINER
 
PRESERVE_REAGENT
 
PRESERVE_REAGENT
PRODUCT_TOKEN
+
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
PRODUCT_DIMENSION
+
Unrecognized Reaction Token:
GET_ITEM_DATA_FROM_REAGENT
+
*** Error(s) finalizing the reaction
IMPROVEMENT
+
cover to
ANY_CRAFT
+
rings to
PRODUCT
+
bands to
REAGENT
+
spikes to
ANY_RAW_MATERIAL
+
: Unrecognized Building Token:
USE_INSTRUMENT
+
art to
MAX_MULTIPLIER
+
pages to
CATEGORY_KEY
 
USE_TOOL
 
CATEGORY_DESCRIPTION
 
CATEGORY_PARENT
 
ATTRIBUTE_IP
 
CATEGORY_NAME
 
SKILL_ROLL_RANGE
 
SKILL_IP
 
IS_SAND_MATERIAL
 
IS_DIVINE_MATERIAL
 
NOT_PRESSED
 
METAL_ITEM_MATERIAL
 
HARD_ITEM_MATERIAL
 
WOVEN_ITEM
 
DOES_NOT_ABSORB
 
FOOD_STORAGE_CONTAINER
 
NOT_IMPROVED
 
HAS_WRITING_IMPROVEMENT
 
ADVENTURE_MODE_ENABLED
 
CONTAINS
 
AUTOMATIC
 
CUT_REACTION
 
SELECT_REACTION
 
#NAAM?
 
, Paste
 
, Pressed
 
, Crafts
 
, Edge
 
writing on
 
image set to
 
 
illustration to
 
illustration to
 
attached
 
attached
sewn image to
+
writing on
pages to
+
specific improvement to
 
thread to
 
thread to
 
cloth to
 
cloth to
spikes to
+
sewn image to
specific improvement to
+
as a poetic form
rings to
+
as a musical form
bands to
+
as a dance form
art to
 
cover to
 
: Unrecognized Building Token:
 
hanging
 
discourse on medical ethics
 
 
discourse on the meaning of individual happiness
 
discourse on the meaning of individual happiness
 +
discourse on ethics as it regards the benefit of the state
 +
discourse on the nature of truth
 +
discourse on the nature of perception
 
the worthlessness
 
the worthlessness
 
the value
 
the value
as a dance form
+
discourse on medical ethics
language
+
discourse on the nature of mind and body
as a poetic form
+
discourse on the relationship between objects and their properties
as a musical form
+
discourse on the relationship between wholes and parts
social welfare, its forms and recommendations
+
discourse on the nature of events
inductive reasoning
+
discourse on the nature of justification
government, its forms and recommendations
+
discourse on the nature of belief
economic policy, its forms and recommendations
+
discourse on the nature of existence
etymology
+
discourse on the nature of time
diplomacy, its forms and recommendations
+
discourse on law
education, its forms and recommendations
 
grammar
 
ethics as applied to interpersonal conduct
 
law, its forms and recommendations
 
the nature of causation
 
ethics as applied to war
 
the nature of events
 
the nature of processes
 
the relationship between objects and their properties
 
the relationship between wholes and parts
 
the nature of time
 
the nature of mind and body
 
the nature of belief
 
the nature of existence
 
the nature of perception
 
the nature of justification
 
ethics as it regards the benefit of the state
 
the nature of truth
 
medical ethics
 
the meaning of individual happiness
 
dialectic reasoning
 
analogical inference
 
hypothetical syllogisms
 
propositional logic
 
deductive reasoning
 
syllogistic logic
 
the notion of conflict between members of a community
 
formal reasoning
 
the notion of historical, governmental and social cycles
 
the notion of bonds between members of a community
 
the idea of source reliability
 
discourse on the causes of historical events
 
discourse on the value of art
 
the idea of using symbolic notation for addition
 
discourse on social welfare
 
discourse on the nature of beauty
 
discourse on government
 
discourse on economic policy
 
the notion of etymology
 
discourse on diplomacy
 
 
discourse on education
 
discourse on education
 
discourse on grammar
 
discourse on grammar
discourse on ethics as applied to interpersonal conduct
+
the notion of etymology
discourse on law
+
discourse on the nature of processes
 
discourse on the nature of causation
 
discourse on the nature of causation
 
discourse on ethics as applied to war
 
discourse on ethics as applied to war
discourse on the nature of events
+
discourse on ethics as applied to interpersonal conduct
discourse on the nature of processes
+
the computation of the volume of different pyramids
discourse on the relationship between objects and their properties
+
the computation of the volume of a cone
discourse on the relationship between wholes and parts
+
the computation of the volume of a sphere
discourse on the nature of time
+
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
discourse on the nature of mind and body
+
the existence of incommensurable ratios
discourse on the nature of belief
+
axiomatic reasoning
discourse on the nature of existence
+
the unique decomposition of a number into products of its prime divisors
discourse on the nature of perception
+
an algorithm for computing the greatest common divisor of two numbers
discourse on the nature of justification
+
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
discourse on ethics as it regards the benefit of the state
+
the categorization and properties of conic sections
discourse on the nature of truth
+
an algorithm for computing a number which has given remainders when divided by several given primes
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
+
the area enclosed by a parabola and a line
the compilation of brief biographies into one large collection
+
an algorithm for dividing one number into another, possibly yielding a remainder
conflict between members of a community
+
a table of chord lengths indexed by angle
the method of writing the history of a single individual
+
the computation of the area of a triangle from its three side lengths alone
historical, governmental and social cycles
+
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
bonds between members of a community
+
the computation of the surface area of a sphere
using personal interviews as sources
+
simple formulas for certain arbitrarily large sums
the causes of historical events
+
methods for solving systems of equations
the role of systemic bias in sources
+
the techniques of balancing and completion for solving equations
the role of state bias and propaganda in sources
+
an algorithm for calculating prime numbers
the properties of chords
+
an approximation for the length of the diagonal of a square
the reliability of sources
+
a proof that there are infinitely many prime numbers
experiments with symbolic notation for addition
+
a proof that the length of the diagonal of a square is incommensurable with its edge
the divergence of the harmonic series
+
trigonometric identities relating to the sums and differences of angles
 
a triangular configuration of numbers relating to the successive powers of any sum
 
a triangular configuration of numbers relating to the successive powers of any sum
 
methods for solving certain equations involving powers higher than the quadratic
 
methods for solving certain equations involving powers higher than the quadratic
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
+
experiments with symbolic notation for addition
trigonometric identities relating to the sums and differences of angles
+
the solving of quadratic equations by completion of the square
 
a formula which solves quadratic equations
 
a formula which solves quadratic equations
 
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
 
notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion
the techniques of balancing and completion for solving equations
+
the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle
the solving of quadratic equations by completion of the square
+
the role of state bias and propaganda in sources
simple formulas for certain arbitrarily large sums
+
using personal interviews as sources
methods for solving systems of equations
+
the causes of historical events
a proof that the length of the diagonal of a square is incommensurable with its edge
+
historical, governmental and social cycles
the computation of the surface area of a sphere
+
the divergence of the harmonic series
an approximation for the length of the diagonal of a square
+
the properties of chords
a proof that there are infinitely many prime numbers
+
the reliability of sources
the area enclosed by a parabola and a line
+
the role of systemic bias in sources
an algorithm for calculating prime numbers
+
the compilation of brief biographies into one large collection
the categorization and properties of conic sections
+
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
an algorithm for computing a number which has given remainders when divided by several given primes
+
the compilation of family lineages and methods of displaying them artfully
the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter
+
the compilation of many summaries into a single text
an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion
+
bonds between members of a community
a table of chord lengths indexed by angle
+
conflict between members of a community
the computation of the area of a triangle from its three side lengths alone
+
the method of writing the history of a single individual
an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion
+
the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history
an algorithm for dividing one number into another, possibly yielding a remainder
+
the method of collecting and evaluating artifacts to learn about history and culture
the computation of the volume of a cone
+
the method of examining artifacts to determine how techniques have changed over time
the computation of the volume of a sphere
+
the phases of the moon
an algorithm for computing the greatest common divisor of two numbers
+
the rise of the moon according to the season
the computation of the volume of different pyramids
+
the method of accurately and comprehensively describing cultures and civilizations
axiomatic reasoning
+
the method of comparing and contrasting different cultures
the unique decomposition of a number into products of its prime divisors
+
the role of cultural differences in source reliability and interpretation
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
+
the exploration of how history would be different if some key past events had transpired differently
the existence of incommensurable ratios
+
the relationship between the lunar and solar year
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
+
the variation of daylight with the season
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
+
the theory that the sun moves around the world
the angles of triangles inscribed in a circle with one edge on the diameter
+
the theory that the world moves around the sun
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
+
the path of the moon
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
+
the relationship between the moon and the tides
the equality of the base angle of isosceles triangles
+
the height of the tides, the moon and the sun
the method of exhaustion
+
the rise of the sun according to the season
the properties of similar and congruent triangles
+
discourse on the nature of beauty
positional notation
+
discourse on the value of art
geometric objects:  points, lines, circles, triangles, and so on
+
the idea of using symbolic notation for addition
notation for negative quantities
+
the idea of source reliability
notation for very large numbers
+
discourse on diplomacy
the method of proof by contradiction
+
discourse on government
a symbol for nothingness
+
discourse on economic policy
the value of art
+
discourse on social welfare
dictionaries
+
formal reasoning
direct inference
+
deductive reasoning
the nature of beauty
+
syllogistic logic
the preparation of aqua regia
+
hypothetical syllogisms
the construction and use of the ampoule
+
discourse on the causes of historical events
the preparation of spirit of niter
+
the notion of historical, governmental and social cycles
the preparation of oil of vitriol
+
the notion of bonds between members of a community
the construction and use of the funnel
+
the notion of conflict between members of a community
the construction and use of the crucible
+
the meaning of individual happiness
the construction and use of the beaker
+
ethics as it regards the benefit of the state
the construction and use of the vial
+
the nature of truth
methods for performing experiments systematically in the laboratory
+
the nature of perception
the construction and use of the flask
+
propositional logic
the theory and methods involved in evaporation
+
dialectic reasoning
the classification of alkali and acids
+
analogical inference
the theory and methods involved in the extraction of a constituent liquid from one solution to another
+
the nature of mind and body
the theory and methods involved in distillation
+
the relationship between objects and their properties
the construction and use of the blast furnace
+
the relationship between wholes and parts
the construction and use of the alembic
+
the nature of events
the classification of materials based on which elemental materials might form them
+
the nature of justification
the preparation and use of adhesive materials
+
the nature of belief
the mixture of metals to produce alloys
+
the nature of existence
a method of classify the hardness of materials by scratching them against each other
+
the nature of time
the classification of combustible materials
+
law, its forms and recommendations
the classification of ores
+
education, its forms and recommendations
the embriological development of creatures
+
the nature of processes
the struggle for survival among creatures
+
the nature of causation
the diseases of creatures
+
ethics as applied to war
the ways that creatures are suited to the climates in which they live
+
ethics as applied to interpersonal conduct
the links between the diets of different creatures
+
inductive reasoning
the social behavior of creatures
+
direct inference
the reproductive behavior of creatures
+
the nature of beauty
the foraging behavior and diet of creatures
+
diplomacy, its forms and recommendations
the classification of creatures by their physical features
+
government, its forms and recommendations
the migratory patterns of creatures
+
economic policy, its forms and recommendations
the anatomical study of creatures
+
social welfare, its forms and recommendations
the comparison of the anatomy of creatures
+
notation for very large numbers
the method of forming precise models for the paths of astronomical objects
+
positional notation
the dissection of creatures
+
geometric objects:  points, lines, circles, triangles, and so on
the precession of the equinoxes over great periods of time
+
the method of exhaustion
methods of empirical observation in astronomy
+
the method of proof by contradiction
the classification of stars according to brightness
+
a symbol for nothingness
the shape of the world
+
notation for negative quantities
the precise compilation of information about stars
+
the relationship between the lengths of the hypotenuse of a right triangle and the other two sides
the classification of stars according to color
+
examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle
the creation of star charts
+
examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the compilation of information about stars
+
examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle
the theory that the world moves around the sun
+
the properties of similar and congruent triangles
the dates of lunar and solar eclipses
+
the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse
the variation of daylight with the season
+
the equality of the base angle of isosceles triangles
the theory that the sun moves around the world
+
the angles of triangles inscribed in a circle with one edge on the diameter
the rise of the sun according to the season
+
methods of adjusting maps to account for the shape of the world
the relationship between the lunar and solar year
+
the connection between disease and fouled water
the relationship between the moon and the tides
+
the method of physical examination in diagnosing illness
the height of the tides, the moon and the sun
+
the method of autopsy
the rise of the moon according to the season
+
the origin of rainfall through evaporation and condensation
the path of the moon
+
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
the method of examining artifacts to determine how techniques have changed over time
+
the division of the world into climate zones
the phases of the moon
+
the creation of accurate maps
the exploration of how history would be different if some key past events had transpired differently
+
the method of bandaging wounds
the method of collecting and evaluating artifacts to learn about history and culture
+
the classification of disease
the method of comparing and contrasting different cultures
+
the classification of toxic substances
the role of cultural differences in source reliability and interpretation
+
the distinction between acute and chronic conditions
the compilation of many summaries into a single text
+
determining the likely outcome given a patient's current status
the method of accurately and comprehensively describing cultures and civilizations
+
remedies prepared from animals
the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure
+
mineral remedies
the compilation of family lineages and methods of displaying them artfully
+
the notion of relapse
the construction and use of forceps
+
the theory of convalescence
the construction and use of the scalpel
+
the treatment of traumatic injuries
the use of animals as surgical models
+
the treatment of fractures
the use of specialized surgical instruments
+
the theory of endemic disease
the use of mud bags as surgical models
+
the theory of epidemic disease
the use of plants as surgical models
+
the notion of the exacerbation of a patient's condition
 +
the notion of paroxysm
 +
the surgical method of excision
 +
the surgical method of incision
 +
hernia surgery
 +
the tracheotomy surgery
 +
the classification of fractures
 +
the construction and use of the traction bench
 +
the method of fracture immobilization
 +
the creation and use of the orthopedic cast
 +
the surgical method of suturing
 
the surgical method of ligature
 
the surgical method of ligature
 
the use of practice models in surgery
 
the use of practice models in surgery
the surgical method of probing
+
the use of mud bags as surgical models
the surgical method of suturing
+
the lithotomy surgery
 
the surgical method of scraping
 
the surgical method of scraping
 
the surgical method of draining
 
the surgical method of draining
the tracheotomy surgery
+
the surgical method of probing
the lithotomy surgery
+
the construction and use of the scalpel
the surgical method of incision
+
the construction and use of surgical scissors
hernia surgery
+
the construction and use of surgical needles
the creation and use of the orthopedic cast
+
cataract surgery
the surgical method of excision
+
the use of plants as surgical models
the construction and use of the traction bench
+
the use of animals as surgical models
the method of fracture immobilization
+
the use of specialized surgical instruments
the treatment of fractures
+
the construction and use of forceps
the classification of fractures
+
the classification of bodily fluids
the theory of convalescence
+
the anatomy of the eye
the treatment of traumatic injuries
+
the distinction between motor and sensory nerves
the notion of paroxysm
+
the function of the nervous system
the notion of relapse
+
pulmonary medicine
the theory of epidemic disease
+
anatomical studies for medical edification
the notion of the exacerbation of a patient's condition
+
the source of the voice
the distinction between acute and chronic conditions
+
the classification of muscles
the theory of endemic disease
+
the classification of mental illnesses
the classification of disease
+
the treatment of mental illnesses
the classification of toxic substances
+
the study of reaction time
mineral remedies
+
the distinction between veins and arteries
the method of bandaging wounds
+
pulmonary circulation
herbal remedies
+
comparative anatomical studies for use in medicine
remedies prepared from animals
+
the classification of stars according to color
the method of autopsy
+
the classification of stars according to brightness
determining the likely outcome given a patient's current status
+
the shape of the world
the connection between disease and fouled water
+
the precession of the equinoxes over great periods of time
the method of physical examination in diagnosing illness
+
the dates of lunar and solar eclipses
the creation of accurate maps
+
the creation of star charts
methods of adjusting maps to account for the shape of the world
+
the compilation of information about stars
a world-wide cycle involving precipitation, oceans, rivers and other forms of water
+
the precise compilation of information about stars
the division of the world into climate zones
+
the comparison of the anatomy of creatures
the forces that govern wind patterns
+
the classification of creatures by their physical features
the origin of rainfall through evaporation and condensation
+
the migratory patterns of creatures
the collection of maps and other information into a single text
+
the reproductive behavior of creatures
the process of the formation of deltas at the mouths of rivers
+
methods of empirical observation in astronomy
the process of economic data collection
+
the method of forming precise models for the paths of astronomical objects
the placement of economic information on maps
+
the dissection of creatures
the use of a distance scale in the creation of maps
+
the anatomical study of creatures
the measurement of the heights of land features
+
the ways that creatures are suited to the climates in which they live
the placement of geological information on maps
+
the embriological development of creatures
the use of a grid system in the creation of maps
+
the struggle for survival among creatures
 +
the classification of combustible materials
 +
the foraging behavior and diet of creatures
 +
the links between the diets of different creatures
 +
the social behavior of creatures
 +
the diseases of creatures
 +
the preparation and use of adhesive materials
 +
the construction and use of the blast furnace
 +
the construction and use of the alembic
 +
the theory and methods involved in the extraction of a constituent liquid from one solution to another
 +
the classification of ores
 +
the mixture of metals to produce alloys
 +
a method of classify the hardness of materials by scratching them against each other
 +
the classification of materials based on which elemental materials might form them
 +
the construction and use of the flask
 +
the construction and use of the beaker
 +
the construction and use of the vial
 +
the construction and use of the funnel
 +
the theory and methods involved in distillation
 +
the theory and methods involved in evaporation
 +
the classification of alkali and acids
 +
methods for performing experiments systematically in the laboratory
 +
the construction and use of the ampoule
 +
the construction and use of the retort
 +
the construction and use of laboratory ovens
 +
the process of surveying land
 +
the construction and use of the crucible
 +
the preparation of spirit of niter
 +
the preparation of oil of vitriol
 +
the preparation of aqua regia
 +
surveying by triangulation for the purpose of allocating land
 
surveying by triangulation for military purposes
 
surveying by triangulation for military purposes
 
surveying by triangulation for engineering projects
 
surveying by triangulation for engineering projects
surveying by triangulation for the purpose of creating maps
+
the placement of geological information on maps
surveying by triangulation for the purpose of allocating land
+
the construction and use of the surveying staff
 
the process involved in creating maps
 
the process involved in creating maps
 
surveying by triangulation
 
surveying by triangulation
the process of surveying land
+
surveying by triangulation for the purpose of creating maps
the construction and use of the surveying staff
+
the placement of economic information on maps
the construction and use of the retort
+
the collection of maps and other information into a single text
the construction and use of laboratory ovens
+
the process of the formation of deltas at the mouths of rivers
the construction and use of the camera obscura
+
the forces that govern wind patterns
the construction and use of the parabolic mirror
+
the use of a grid system in the creation of maps
the construction and use of water-filled sphere as a lens
+
the use of a distance scale in the creation of maps
the construction and use of the glass lens
+
the measurement of the heights of land features
the construction and use of the force pump
+
the process of economic data collection
the construction and use of the crystal lens
+
[NO_ART_NAME]
the action of the siphon
+
[ANY_PRONOUN]
the construction and use of valves
+
the construction and use of the bellows
the construction and use of the verge escapement
+
the construction and use of the water-powered piston bellows
the construction and use of the balance wheel
+
the construction and use of the water wheel
the construction and use of the differential gear
+
the construction and use of the trip hammer
the construction and use of combination locks
+
the Age
the construction and use of chain drives
+
[ADJ]
the construction and use of the mechanical compass
+
Only
the construction and use of the water-powered sawmill
+
She
the construction and use of the chariot odometer
+
[ANY_AGE]
the construction and use of the camshaft
+
The Day
the construction and use of the crankshaft
+
The Night
the construction and use of the tumbler lock
+
The Wind
the construction and use of the padlock
+
Suddenly
the reasons why gears are effective
+
Surely
the construction and use of the warded lock
+
Then
 +
Slowly
 +
The Fool
 +
Nobody
 +
The Future
 +
The Past
 +
The Sea
 +
The Sands
 +
The Wise
 +
The Dirt
 +
Mourn
 +
Weep
 +
Laugh
 +
In The End
 +
Will Tell
 +
Foretell
 +
Can Say
 +
Know
 +
the Poetry
 +
the Music
 +
the Notes
 +
Afterward
 +
In The Beginning
 +
the Words
 +
the Verse
 +
the Moves
 +
Language
 +
Rules
 +
the Rhythm
 +
the Voice
 +
the Dance
 +
the Steps
 +
Kin
 +
Friends
 +
Might
 +
Tyranny
 +
Customs
 +
Lawlessness
 +
Fidelity
 +
schools of medicine
 +
the creation of asylums for the mentally ill
 +
the use of shadows to tell direction and time
 +
the use of water-based devices to tell time
 +
the preparation and use of dedicated hospitals
 +
the use of professional hospital staff
 +
the use of specialized wards in hospitals
 +
the use of a laboratory for preparation of remedies in a hospital
 +
the construction and use of mechanical clocks
 +
the reasons why pulleys are effective
 +
the construction and use of the pulley
 +
the reasons why screws are effective
 +
the use of conical shapes in water-based clocks to improve their accuracy
 +
the use of reservoirs in water-based clocks to improve their accuracy
 +
the construction and use of the astrarium
 +
the construction and use of the hourglass
 +
the reasons why the lever is effective
 
the construction and use of the lever
 
the construction and use of the lever
 
the construction and use of the straight-beam balance
 
the construction and use of the straight-beam balance
the reasons why the wedge is effective
+
the reasons why gears are effective
the reasons why the lever is effective
+
the construction and use of the screw
 
the reasons why the wheel-and-axle construction is effective
 
the reasons why the wheel-and-axle construction is effective
 
the construction and use of the windlass
 
the construction and use of the windlass
the reasons why screws are effective
+
the reasons why the wedge is effective
the construction and use of the screw
+
the construction and use of the crankshaft
the reasons why pulleys are effective
+
the construction and use of the water-powered sawmill
the construction and use of the pulley
+
the construction and use of the chariot odometer
the construction and use of the hourglass
+
the construction and use of chain drives
the construction and use of mechanical clocks
+
the construction and use of the warded lock
the use of reservoirs in water-based clocks to improve their accuracy
+
the construction and use of the tumbler lock
the construction and use of the astrarium
+
the construction and use of the padlock
the use of water-based devices to tell time
+
the construction and use of the camshaft
the use of conical shapes in water-based clocks to improve their accuracy
+
the construction and use of the balance wheel
the creation of asylums for the mentally ill
+
the action of the siphon
the use of shadows to tell direction and time
+
the construction and use of valves
the use of a laboratory for preparation of remedies in a hospital
+
the construction and use of the force pump
schools of medicine
+
the construction and use of the mechanical compass
the use of professional hospital staff
+
the construction and use of the differential gear
the use of specialized wards in hospitals
+
the construction and use of combination locks
the treatment of mental illnesses
+
the construction and use of the verge escapement
the preparation and use of dedicated hospitals
+
the construction and use of the parabolic mirror
the classification of muscles
+
the theory of light and color
the classification of mental illnesses
+
the appearance of rainbows based on optical theories
comparative anatomical studies for use in medicine
+
the relation between refraction and the half chord
the source of the voice
+
the construction and use of the crystal lens
the distinction between veins and arteries
+
the construction and use of water-filled sphere as a lens
pulmonary circulation
+
the construction and use of the glass lens
the function of the nervous system
+
the construction and use of the camera obscura
the study of reaction time
+
the construction and use of the armillary sphere
the anatomy of the eye
+
the construction and use of the spherical astrolabe
the distinction between motor and sensory nerves
+
the construction and use of mural instruments
anatomical studies for medical edification
+
the construction and use of the orrery
the classification of bodily fluids
+
the use of models and templates in engineering
anesthesia
+
the use of lamination
pulmonary medicine
+
the construction and use of the dioptra
cataract surgery
+
the construction and use of the astrolabe
cauterization
+
a precise explanation of the cause of twilight involving atmospheric refraction
the construction and use of surgical scissors
 
the construction and use of surgical needles
 
the Verse
 
In The Beginning
 
the Words
 
In The End
 
Afterward
 
Foretell
 
Can Say
 
The Past
 
Will Tell
 
Nobody
 
The Future
 
The Dirt
 
The Fool
 
The Sands
 
The Wise
 
The Wind
 
The Sea
 
The Day
 
The Night
 
Slowly
 
Surely
 
Suddenly
 
[ANY_AGE]
 
the Age
 
[NO_ART_NAME]
 
[ANY_PRONOUN]
 
the construction and use of the trip hammer
 
[NAME]
 
the construction and use of the water-powered piston bellows
 
the construction and use of the water wheel
 
the construction and use of the crank
 
the construction and use of the bellows
 
 
the calculation of the height of the atmosphere based on atmospheric refraction
 
the calculation of the height of the atmosphere based on atmospheric refraction
 
the construction and use of the piston
 
the construction and use of the piston
atmospheric refraction
+
the construction and use of the crank
a precise explanation of the cause of twilight involving atmospheric refraction
+
the construction and use of the water-powered trip hammer
 
the construction and use of double-acting piston bellows
 
the construction and use of double-acting piston bellows
 
a precise description of buoyancy and water displacement
 
a precise description of buoyancy and water displacement
the construction and use of the orrery
+
atmospheric refraction
the construction and use of the water-powered trip hammer
+
the Cause
the construction and use of the spherical astrolabe
+
the Effect
the construction and use of mural instruments
+
Causes
the construction and use of the astrolabe
+
Effects
the construction and use of the armillary sphere
+
Happenings
the use of lamination
+
Occurrences
the construction and use of the dioptra
+
the Process
the relation between refraction and the half chord
+
Processes
the use of models and templates in engineering
+
the Warrior
the theory of light and color
+
the War
the appearance of rainbows based on optical theories
+
Relationships
Inference
+
the Relationship
Medical Ethics
+
Cause and Effect
Dialogue
+
Effect from Cause
Analogy
+
the Military
Method
+
the Soldier
Reason
+
the Rule
Reasoning
+
Laws
Ignorance
+
the Teacher
Caravans
+
the Student
the Economy
+
Interpersonal Conduct
Stubborness
+
Transactions
Leisure
+
Dealings
Altruism
+
the Law
the Competitor
+
Diplomacy
Battle
+
Economics
Practice
+
Economic Policy
the Festival
+
Education
Quality
+
Grammar
Gaiety
+
the Meaning
Willpower
+
Etymology
Complaints
+
Beauty
Self-Examination
+
the Contradiction
the Individual
+
the Proof
Emotions
+
the Negation
Creativity
+
Social Welfare
Ritual
+
the Poor
Creation
+
Those in Need
Manners
+
Generalization
Politeness
+
the Numbers
the Word
+
Opposites
 +
Large Numbers
 +
Vast Amounts
 +
the Assumption
 +
Nothingness
 +
Absence
 +
Negativity
 +
the Shape
 +
the Point
 +
Shapes
 +
Exhaustion
 +
Grains of Sand
 +
Place Holders
 +
the Line
 +
Congruence
 +
the Triangles
 +
the Altitude
 +
Right Triangles
 +
Approximation
 +
the Method
 +
Similarity
 +
Similar Triangles
 +
the Lie
 
Strategems
 
Strategems
 
Schemes
 
Schemes
the Lie
+
Plans
 +
Mastery
 
the Truth
 
the Truth
 
Honesty
 
Honesty
Tyranny
+
Lies
Mastery
+
Politeness
Friends
+
Ritual
Fidelity
+
Union
Lawlessness
+
the Word
Betrayal
+
Manners
Customs
+
Quiet
Language
+
the Festival
the Steps
+
Quality
the Moves
+
the Individual
the Voice
+
Emotions
the Dance
+
Complaints
the Notes
+
Self-Examination
the Rhythm
+
Stubborness
the Poetry
+
Leisure
the Music
+
Caravans
the Proof
+
Altruism
the Negation
+
the Competitor
Beauty
+
Dialogue
the Contradiction
+
Analogy
Those in Need
+
Ignorance
Generalization
+
Reason
Social Welfare
+
Reasoning
the Poor
+
Happiness
Economics
+
the State
Economic Policy
+
Prosperity
Diplomacy
+
Stability
Government
+
Inference
the Meaning
+
Medical Ethics
Etymology
+
Harm
Education
+
Belief
Grammar
 
the Teacher
 
the Student
 
the Rule
 
Dealings
 
the Law
 
Interpersonal Conduct
 
Transactions
 
Relationships
 
the Relationship
 
the Warrior
 
the War
 
the Military
 
the Soldier
 
Cause and Effect
 
Effect from Cause
 
Causes
 
Effects
 
the Cause
 
the Effect
 
the Process
 
Processes
 
Happenings
 
Occurrences
 
the Event
 
Events
 
the Whole
 
the Object
 
Properties
 
the Soul
 
Thought
 
the Mind
 
the Body
 
 
Existence
 
Existence
 
Everything
 
Everything
Belief
+
the Mind
Beliefs
+
the Facts
 +
Perception
 
Justification
 
Justification
 
the Believer
 
the Believer
the Facts
+
Properties
Perception
+
the Whole
Prosperity
+
Parts
Stability
+
the Event
Happiness
+
the Body
the State
+
the Soul
Healing
+
Thought
the Infinite
+
the Object
the Incommensurable
+
Reliability
the Parabola
+
Systemic Bias
the Diagonal
+
Propaganda
Conic Sections
+
the Sum
Remainders
+
the Chord
the Circle
+
Circle and Angle
Area and Circumference
+
Sources
Area and Sides
+
Historical Cycles
the Area of Circles
+
Bonds
the Area
+
the Bond
the Triangle
+
Disputes
the Table
+
Interviews
Chords
+
Causation
Circles
+
Repetition
Division
+
Summaries
the Circumference
+
Your Own Story
the Ratio
+
Lineage
the Cone
+
the Collection
the Sphere
+
Conflict
the Pyramid
+
Personal History
the Volume
+
Biographies
the Algorithm
+
Comparison
the Greatest Common Divisor
+
Outcomes
the Prime Divisors
+
Histories
Uniqueness
+
Ruins
the Postulates
+
Relics
the Primes
+
Cultures
the Axioms
+
Cultural Differences
Assumptions
+
Alternatives
the Sum of Squares
+
Another History
Incommensurable Ratios
+
Lunar Phases
the Right Triangle
+
Waxing and Waning
Sides and Hypotenuse
+
the Rising of the Moon
 +
Techniques
 +
Methods
 +
Technology
 +
the Phases
 +
the Moon and Tides
 +
Tides and the Moon
 +
the Height of Tides
 +
Tides and the Sun
 +
Seasons and the Moon
 +
the Moon's Path
 +
the Path of the Moon
 +
the Tides
 +
the Light of Day
 +
Daylight and the Seasons
 +
the Center
 +
the Moving Sun
 +
the Rising of the Sun
 +
Seasons and the Sun
 +
the Sun and Moon
 +
the Year
 +
Star Charts
 +
the Stars
 +
Star Catalogues
 +
the Color of Stars
 +
the Moving World
 +
the Stationary Sun
 +
the Eclipse
 +
Eclipses
 
Triangles and Circles
 
Triangles and Circles
 
the Hypotenuse
 
the Hypotenuse
 +
the Right Triangle
 +
Sides and Hypotenuse
 +
Perpendicularity
 +
the Angles
 
Isoceles Triangles
 
Isoceles Triangles
 
the Inscribed Triangle
 
the Inscribed Triangle
Perpendicularity
+
the Postulates
the Angles
+
the Primes
the Altitude
+
the Prime Divisors
Right Triangles
+
Uniqueness
Congruence
+
the Sum of Squares
the Triangles
+
Incommensurable Ratios
Similarity
+
the Axioms
Similar Triangles
+
Assumptions
Approximation
+
the Cone
the Method
+
the Sphere
Shapes
+
the Circumference
Exhaustion
+
the Ratio
the Shape
+
the Algorithm
the Point
+
the Greatest Common Divisor
Place Holders
+
the Pyramid
the Line
+
the Volume
Grains of Sand
+
the Area
Position
+
the Triangle
Large Numbers
+
Area and Sides
Vast Amounts
+
the Area of Circles
the Numbers
+
Division
Opposites
+
the Table
Absence
+
the Parabola
Negativity
+
the Diagonal
the Assumption
+
the Infinite
Nothingness
+
the Incommensurable
the Moon
+
the Circle
Lunar Phases
+
Area and Circumference
Technology
+
Conic Sections
the Phases
+
Remainders
Techniques
+
Simultaneous Solutions
Methods
+
Linear Equations
Relics
+
Balancing
Outcomes
+
Surface Area
Histories
+
the Formula
Alternatives
+
the Sums
Another History
+
the Solution
Cultures
+
the Quadratic Equation
Cultural Differences
+
the Quadratic Formula
Lineage
+
Notation
the Collection
+
Chords and Sides
Adventure
+
the Equation
Your Own Story
+
Balancing and Completion
Comparison
+
Quadratics
Summaries
+
Completing the Square
Personal History
+
the Chords
Biographies
+
Powers of Sums
Disputes
 
Conflict
 
the Bond
 
Repetition
 
Historical Cycles
 
Causation
 
Cycles
 
Interviews
 
Conversations
 
Systemic Bias
 
Propaganda
 
Reliability
 
Circle and Angle
 
Sources
 
the Sum
 
the Chord
 
 
Coefficients
 
Coefficients
 
the Powers
 
the Powers
the Chords
+
Chord and Diameter
Powers of Sums
 
 
Angle Sums
 
Angle Sums
 
Sums and Differences
 
Sums and Differences
Chord and Diameter
+
Spirit of Niter
Ratios
+
Oil of Vitriol
Notation
+
Aqua Regia
Chords and Sides
+
the Ampoule
the Quadratic Equation
+
the Funnel
the Quadratic Formula
+
Funnels
Quadratics
+
the Crucible
Completing the Square
+
Crucibles
the Equation
+
Laboratory Ovens
Balancing and Completion
+
Surveying
Balancing
+
the Surveying Staff
Completion
+
the Staff
Simultaneous Solutions
+
Ampoules
Linear Equations
+
the Retort
the Sums
+
Retorts
the Solution
+
the Laboratory Oven
Surface Area
+
Triangulation
the Formula
+
Allocation
Minerals
+
Surveying and War
Burning
+
the Straight Road
Combustion
+
the Map
the Struggle of Animals
+
Making Maps
the Survival of Animals
+
Mapmaking
Animal Development
+
Maps and Distances
Animal Survival
+
Height Measurement
Animals and the Climate
+
Mountains and Valleys
Animal Embryos
+
Maps and the Economy
Animal Diseases
+
Minerals and Maps
the Diseases of Animals
+
the Grid
Social Animals
+
Map Grids
Animal Societies
+
the Distance Scale
the Food Chain
+
the Wind
Predator and Prey
+
Wind Patterns
Foraging Behavior
+
Wind Direction
Animal Diets
+
the Origin of Rainfall
Reproduction
+
Trade Maps
Animal Courtship
+
the Atlas
the Movement of Animals
+
the River Mouth
Mating
+
the Delta
Classification
+
Climate Zones
Migration
+
Maps and the World
the Creatures
+
Adjusting Maps
the Animals
+
Fouled Water
Anatomy
+
Evaporation and Condensation
Anatomies
+
the Water Cycle
Dissection
+
Rainfall and Rivers
 +
Examination of the Dead
 +
Prognosis
 +
the Course of Disease
 +
Herbal Remedies
 +
Disease and Water
 +
Examination of the Patient
 +
the Examination
 +
Autopsy
 +
Wound Wrapping
 +
Types of Diseases
 +
Disease Classification
 +
the Healing Plants
 +
Animal Remedies
 +
Mineral Remedies
 +
Bandages
 +
the Shape of the World
 +
the Equinoxes
 
Precession
 
Precession
 
the Path
 
the Path
the Shape of the World
+
Star Color
the Equinoxes
+
the Brightness of Stars
 
Star Brightness
 
Star Brightness
 
the World's Shape
 
the World's Shape
Star Color
+
the Creatures
the Brightness of Stars
+
the Animals
Star Catalogues
+
Paths
the Color of Stars
+
Anatomies
Star Charts
+
Foraging Behavior
the Stars
+
Animal Diets
the Eclipse
+
the Food Chain
Eclipses
+
Predator and Prey
the Moving World
+
the Movement of Animals
the Stationary Sun
+
Mating
the Center
+
Reproduction
the Moving Sun
+
Animal Courtship
the Light of Day
+
Animals and the Climate
Daylight and the Seasons
+
Animal Embryos
the Sun and Moon
+
Animal Development
the Year
+
Animal Survival
the Rising of the Sun
+
Social Animals
Seasons and the Sun
+
Animal Societies
the Height of Tides
+
Animal Diseases
Tides and the Sun
+
the Diseases of Animals
the Moon and Tides
+
Ores
Tides and the Moon
+
Minerals
the Path of the Moon
+
Metals
the Tides
+
Alloys
Seasons and the Moon
+
the Struggle of Animals
the Moon's Path
+
the Survival of Animals
Waxing and Waning
+
Combustion
the Rising of the Moon
+
Adhesives
the Wind
+
Glue
Wind Patterns
+
the Furnace
the River Mouth
+
the Blast Furnace
the Delta
+
Hardness
Trade Maps
+
the Scratch Test
the Atlas
+
the Elements
Mountains and Valleys
+
Distillation
Maps and the Economy
+
Evaporation
Maps and Distances
+
Alkalis and Acids
Height Measurement
+
Acids and Alkalis
Map Grids
+
the Alembic
the Distance Scale
+
Alembics
Minerals and Maps
+
the Liquids
the Grid
 
Surveying and War
 
the Straight Road
 
Triangulation
 
Allocation
 
Making Maps
 
Mapmaking
 
the Map
 
the Surveying Staff
 
the Staff
 
Laboratory Ovens
 
Surveying
 
Retorts
 
the Laboratory Oven
 
Ampoules
 
the Retort
 
Aqua Regia
 
the Ampoule
 
Spirit of Niter
 
Oil of Vitriol
 
the Crucible
 
Crucibles
 
the Funnel
 
Funnels
 
the Vial
 
 
the Beaker
 
the Beaker
 
Beakers
 
Beakers
 +
the Vial
 +
Vials
 +
the Laboratory
 
the Flask
 
the Flask
 
Flasks
 
Flasks
Experiments
+
the School of Medicine
the Laboratory
+
Asylum
Alkalis and Acids
+
the Sundial
Acids and Alkalis
+
the Shadow Clock
Distillation
+
Mental Illness
Evaporation
+
Hospitals
the Liquids
+
the Hospital
Solutions
+
Medical School
the Alembic
+
the Astrarium
Alembics
+
Astrariums
the Furnace
+
the Hourglass
the Blast Furnace
+
Hourglasses
Adhesives
+
Sundials
the Elements
+
Shadow Clocks
Composition
+
the Water Clock
Hardness
+
Water Clocks
the Scratch Test
+
the Screw
Metals
+
Screws
Alloys
+
the Wheel-and-Axles
Practicing Surgery
+
the Windlass
Surgery Models
+
the Mechanical Clock
Sutures
+
Mechanical Clocks
Ligature
+
the Pulley
Draining
+
Pulleys
Probing
+
the Straight-Beam Balance
Removing Stones
+
Straight-Beam Balances
Scraping
+
the Gear
Hernia
+
Gears
Tracheotomy
+
the Wedge
Excision
+
Wedges
Incision
+
the Lever
Immobilization
+
Levers
the Cast
+
the Crankshaft
Traction
+
Crankshafts
the Traction Bench
+
the Sawmill
the Fractures
+
Sawmills
Different Fractures
+
the Lock
Breaks
+
Locks
Fracture Treatment
+
the Camshaft
Treating Injuries
+
Camshafts
Fractures
+
the Mechanical Compass
Injuries
+
Mechanical Compasses
the Injury
+
the Verge Escapement
Convalescence
+
Verge Escapements
Trauma
+
the Odometer
Sudden Attacks
+
Odometers
Relapse
+
the Chain Drive
Exacerbation
+
Chain Drives
Paroxysm
+
the Valve
 +
Valves
 +
the Force Pump
 +
Force Pumps
 +
the Balance Wheel
 +
Balance Wheels
 +
the Siphon
 +
Siphons
 +
the Burning Glass
 +
the Burning Mirror
 +
Light and Color
 +
the Lens
 +
Lenses
 +
the Camera Obscura
 +
the Parabolic Mirror
 +
Epidemic Diseases
 +
the Plague
 
Plagues
 
Plagues
 
Contagion
 
Contagion
Epidemic Diseases
+
Toxic Substances
the Plague
+
Poisons
 
Acute and Chronic Diseases
 
Acute and Chronic Diseases
 
Endemic Diseases
 
Endemic Diseases
Toxic Substances
+
Convalescence
Poisons
+
Trauma
Types of Diseases
+
the Injury
Disease Classification
+
Exacerbation
Wound Wrapping
+
Paroxysm
Diseases
+
Sudden Attacks
Mineral Remedies
+
Relapse
Bandages
+
the Fractures
the Healing Plants
+
Different Fractures
Animal Remedies
+
Traction
the Course of Disease
+
the Traction Bench
Herbal Remedies
+
Treating Injuries
Examination of the Dead
+
Breaks
Prognosis
+
Fracture Treatment
the Examination
+
Hernia
Autopsy
+
Tracheotomy
Disease and Water
+
Removing Stones
Examination of the Patient
+
Scraping
Adjusting Maps
+
Immobilization
Fouled Water
+
the Cast
Climate Zones
+
Excision
Maps and the World
+
Incision
Rainfall and Rivers
+
Practicing Surgery
Climate
+
Surgery Models
Evaporation and Condensation
+
Surgical Tools
the Water Cycle
+
Surgical Instruments
Wind Direction
+
Draining
the Origin of Rainfall
+
Probing
the Crankshaft
+
Sutures
Crankshafts
+
Ligature
the Camshaft
+
the Surgical Needle
Camshafts
+
Surgical Needles
the Lock
+
Cataracts
the Gear
+
Cataract Surgery
the Straight-Beam Balance
+
Forceps
Straight-Beam Balances
+
the Scalpel
the Lever
+
Scalpels
Levers
+
Surgical Scissors
the Wedge
+
the Anatomy of the Eye
Wedges
+
the Nerves
the Wheel-and-Axles
+
Types of Nerves
the Windlass
+
Cauterization
the Screw
+
Anesthesia
Screws
+
Breathing
the Pulley
+
the Fluids
Pulleys
+
Blood and Breath
the Mechanical Clock
+
Comparative Anatomy
Mechanical Clocks
 
the Hourglass
 
Hourglasses
 
the Astrarium
 
Astrariums
 
the Water Clock
 
Water Clocks
 
Sundials
 
Shadow Clocks
 
the Sundial
 
the Shadow Clock
 
the School of Medicine
 
Asylum
 
the Hospital
 
Medical School
 
Mental Illness
 
Hospitals
 
 
the Muscles
 
the Muscles
 
Types of Muscles
 
Types of Muscles
Blood and Breath
+
Reaction Time
Comparative Anatomy
+
Veins and Arteries
 
Blood Vessels
 
Blood Vessels
 
Circulation
 
Circulation
Reaction Time
+
the Razing
Veins and Arteries
+
the Founders
the Nerves
+
Loss
Types of Nerves
+
Suspicion
the Eye
+
the Infiltration
the Anatomy of the Eye
+
the Attack
Breathing
+
the Invasion
the Fluids
+
the Rampage
Cauterization
+
the Betrayal
Anesthesia
+
First Contact
Cataracts
+
the Dispute
Cataract Surgery
+
Squabbling
the Surgical Needle
+
Initiation
Surgical Needles
+
Expulsion
Scalpels
+
the Coup
Surgical Scissors
+
Tragedy
Forceps
+
Gambling
the Scalpel
+
the Gamble
Surgical Tools
+
Chance
Surgical Instruments
+
Neighbors
Cranks
+
the Agreement
the Water Wheel
+
the Diplomat
Pistons
+
the Offering
the Crank
+
the Gift
the Height of the Sky
+
the Claim
the Piston
+
Genius
Twilight
+
the Merchants
the Cause of Twilight
+
Concealment
Flotation
+
the Secret
the Sky and Refraction
+
the Competition
Buoyancy
+
the Procession
Water Displacement
+
the Ceremony
the Bellows
+
the Insurrection
Floating Bodies
+
Perfection
the Trip Hammer
+
Duplicate
Trip Hammers
+
the Discovery
 +
the Performance
 +
the Overthrow
 +
the Punishment
 +
the Reclamation
 +
the Resettlement
 +
the Revolution
 +
the Revolt
 +
the Rebellion
 +
the Uprising
 +
Secrets
 +
Possession
 +
the Brooding
 +
Melancholy
 +
the Enlightenment
 +
the Joining
 +
Masterpiece
 +
Inspiration
 +
Pillage
 +
Plunder
 +
the Tribute
 +
the Holy City
 +
Insanity
 +
Rage
 +
the Battle
 +
the Clash
 +
Models and Templates
 +
the Model
 +
the Origin of Rainbows
 +
the Law of Refraction
 +
the Astrolabe
 +
the Armillary Sphere
 +
Armillary Spheres
 +
the Template
 +
Lamination
 +
the Dioptra
 +
Dioptras
 
the Orrery
 
the Orrery
 
Orreries
 
Orreries
the Mural Instrument
+
the Trip Hammer
Mural Instruments
+
Trip Hammers
 
the Spherical Astrolabe
 
the Spherical Astrolabe
 
Spherical Astrolabes
 
Spherical Astrolabes
the Armillary Sphere
+
the Mural Instrument
Armillary Spheres
+
Mural Instruments
the Astrolabe
+
Flotation
Astrolabes
+
the Sky and Refraction
the Dioptra
+
the Cause of Twilight
Dioptras
+
the Bellows
the Template
+
Floating Bodies
Lamination
+
Buoyancy
Models and Templates
+
Water Displacement
the Model
+
Cranks
Models
+
the Water Wheel
Templates
+
Water Wheels
Refraction
+
the Treasure
the Law of Refraction
+
the Height of the Sky
Rainbows
+
the Piston
the Origin of Rainbows
+
Pistons
the Burning Mirror
+
the Crank
Light and Color
+
the Guildhall
Parabolic Mirror
+
the Mead Hall
the Burning Glass
+
the Keep
the Camera Obscura
+
the Temple
the Parabolic Mirror
+
the Artifact
the Lens
+
the Counting House
Lenses
+
the Market
the Force Pump
+
the Tomb
Force Pumps
+
the Dungeon
the Valve
+
the Sewers
Valves
+
the Library
the Siphon
+
the Tavern
Siphons
+
the Tower
the Balance Wheel
+
the Spire
Balance Wheels
+
the Flight
the Verge Escapement
+
the Search
Verge Escapements
 
the Mechanical Compass
 
Mechanical Compasses
 
the Chain Drive
 
Chain Drives
 
the Odometer
 
Odometers
 
the Sawmill
 
Sawmills
 
the Performance
 
the Competition
 
Duplicate
 
the Discovery
 
Perfection
 
Transformation
 
the Claim
 
Genius
 
the Offering
 
the Gift
 
Concealment
 
the Secret
 
the Caravan
 
the Merchants
 
the Gamble
 
Chance
 
Tragedy
 
Gambling
 
the Diplomat
 
Neighbors
 
the Agreement
 
the Dispute
 
Squabbling
 
the Betrayal
 
First Contact
 
Expulsion
 
the Coup
 
Meeting
 
Initiation
 
Suspicion
 
the Razing
 
the Founders
 
the Invasion
 
the Rampage
 
the Infiltration
 
the Attack
 
 
the Seekers
 
the Seekers
 
the Raid
 
the Raid
the Flight
+
the Catacombs
the Search
 
 
Freedom
 
Freedom
 
the Rescue
 
the Rescue
the Catacombs
+
the Mountainhome
the Dungeon
+
the Fortress
the Sewers
+
the Dark Fortress
the Market
+
the Ghost
the Tomb
+
the Corpse
the Tower
+
the Mountain Halls
the Spire
+
the Dark
the Library
+
the Darkness
the Tavern
+
the Hole
the Keep
+
the Cavern
the Temple
+
the Trenches
the Guildhall
+
the Gutter
the Mead Hall
+
the Cave
the Counting House
+
the Pit
Treasure
+
the Town
the Artifact
+
the Village
Water Wheels
+
the Trees
the Treasure
+
the Forest
the Obsession
+
the Forest Retreat
Storage
+
the Shrine
the Confrontation
+
the Burrow
the Knowledge
+
the Monastery
the Mystery
+
the Hamlet
the Denial
+
the Labyrinth
the Resurrection
+
the Maze
Rebirth
+
the Tunnels
Trickery
+
the Mausoleum
Deceit
+
the Primordial
the Companion
+
the Monument
the Impersonation
+
the Fort
the Journey
+
the Castle
the Pet
+
the Vault
Horror
+
the Burial
the Traveler
+
the Joy
Debauchery
+
the Region
the Purchase
+
the Universe
Tactics
+
the Place
the Party
+
the Horror
the Summit
+
the Mire
the Explorer
+
the Murk
 +
the Desert
 +
the Sand
 +
the Wetland
 +
the Marsh
 +
the Swamp
 +
the Bog
 +
the Peaks
 +
the Mountain
 +
the Ocean
 +
the Waves
 +
the Rocks
 +
the Canopy
 +
the Undergrowth
 +
the Mountains
 +
the Theft
 +
the Thief
 +
the Devouring
 +
Hunger
 +
the Surrender
 +
the Desecration
 +
the Abduction
 +
the Kidnapping
 +
the Struggle
 
the Construction
 
the Construction
 
the Reunion
 
the Reunion
the Duel
+
the Summit
the Struggle
+
the Wound
 
the Wounding
 
the Wounding
 
the Maiming
 
the Maiming
Hunger
+
the Duel
the Wound
+
the Purchase
the Thief
+
the Traveler
the Devouring
+
the Journey
the Kidnapping
+
the Explorer
the Theft
+
the Party
the Desecration
+
Debauchery
the Abduction
+
Deceit
the Holy City
+
the Resurrection
the Surrender
+
Rebirth
Plunder
+
the Mystery
the Tribute
+
the Pet
the Clash
+
the Companion
Pillage
+
the Impersonation
the Battle
+
Trickery
Melancholy
+
the Composition
Insanity
+
the Author
Possession
+
the Honor
the Brooding
+
the Denial
Inspiration
+
the Confrontation
Secrets
+
the Knowledge
the Joining
+
the Obsession
Masterpiece
+
Ruin
the Resettlement
+
the Failure
the Enlightenment
+
the Equipment
the Punishment
+
the Building
the Reclamation
+
the Prestige
the Uprising
+
the Rank
the Overthrow
+
the Dissolution
the Revolt
+
the Fall
the Rebellion
+
the Depths
the Insurrection
+
the Alliance
the Revolution
+
the Treaty
the Procession
+
the Ransom
the Ceremony
+
the Improvements
the Vault
+
the Sermon
the Burial
+
Persecution
the Fort
+
the Breach
the Castle
+
the Crime
the Burrow
+
the Questioning
the Monastery
 
the Shrine
 
the Maze
 
the Tunnels
 
the Hamlet
 
the Labyrinth
 
the Village
 
the Town
 
the Forest
 
the Forest Retreat
 
the Trees
 
the Hole
 
the Cavern
 
the Dark
 
the Darkness
 
the Cave
 
the Pit
 
the Trenches
 
the Gutter
 
the Dark Fortress
 
the Mountainhome
 
the Fortress
 
the Corpse
 
the Mountain Halls
 
the Ghost
 
 
the Interrogation
 
the Interrogation
 
the Spirit
 
the Spirit
the Crime
+
the Price
the Questioning
+
the Enslavement
 
Bondage
 
Bondage
 
the Conviction
 
the Conviction
the Price
+
philosophy:ethics:applied interpersonal conduct
the Enslavement
+
philosophy:specialized:law
the Treaty
+
philosophy:specialized:education
the Ransom
+
philosophy:specialized:language grammar
the Depths
+
philosophy:metaphysics:events
the Alliance
+
philosophy:metaphysics:processes
Persecution
+
philosophy:metaphysics:causation
the Breach
+
philosophy:ethics:applied military
the Sermon
+
philosophy:specialized:politics social welfare
Preaching
+
philosophy:logic:inductive reasoning
the Building
+
philosophy:logic:direct inference
the Improvements
+
philosophy:aesthetics:nature of beauty
the Failure
+
philosophy:specialized:language etymology
the Equipment
+
philosophy:specialized:politics diplomacy
the Fall
+
philosophy:specialized:politics government forms
the Rank
+
philosophy:specialized:politics economic policy
the Dissolution
+
mathematics:notation:negative numbers
the Honor
+
mathematics:notation:large numbers
the Prestige
+
mathematics:notation:positional
the Composition
+
mathematics:geometry:basic objects
the Author
+
philosophy:aesthetics:value of art
the Vessel
+
philosophy:specialized:language dictionary
the Migration
+
mathematics:method:proof by contradiction
the Guild
+
mathematics:notation:zero
the Artisans
+
mathematics:geometry:inscribed triangle on diameter is right
the Company
 
the Traders
 
the Group
 
the Settlement
 
an unnamed group
 
the People
 
the Coins
 
the Art
 
corpse
 
the Creature
 
a population of  
 
corpses
 
the Fiery Depths
 
the Flames
 
the Magma
 
the Caverns
 
the fiery bowels of the earth
 
the Underground
 
the Shrubland
 
the Hills
 
the Plains
 
the Savanna
 
the Frozen Wastes
 
the Grassland
 
the Ice
 
the Tundra
 
the Waters
 
the Glacier
 
the Sea
 
the Waves
 
the Deep
 
the Mountain
 
the Ocean
 
the Mountains
 
the Peaks
 
the Canopy
 
the Undergrowth
 
the Sand
 
the Rocks
 
the Murk
 
the Desert
 
the Bog
 
the Mire
 
the Marsh
 
the Swamp
 
the Universe
 
the Wetland
 
the World
 
the Region
 
the Joy
 
the Horror
 
the Place
 
the Mausoleum
 
the Monument
 
mathematics:numbers:unique prime factorization
 
mathematics:numbers:algorithm for computing gcd
 
mathematics:geometry:existence of incommensurable ratios
 
mathematics:method:axiomatic reasoning
 
mathematics:geometry:pythagorean triples 3 digit
 
mathematics:geometry:pythagorean triples 4 digit
 
 
mathematics:geometry:pythagorean theorem
 
mathematics:geometry:pythagorean theorem
 
mathematics:geometry:pythagorean triples small
 
mathematics:geometry:pythagorean triples small
mathematics:geometry:isosceles base angles equal
+
mathematics:geometry:pythagorean triples 3 digit
mathematics:geometry:inscribed triangle on diameter is right
+
mathematics:method:exhaustion
 
mathematics:geometry:similar and congruent triangles
 
mathematics:geometry:similar and congruent triangles
 
mathematics:geometry:geometric mean theorem
 
mathematics:geometry:geometric mean theorem
mathematics:geometry:basic objects
+
mathematics:geometry:isosceles base angles equal
mathematics:method:exhaustion
+
mathematics:numbers:algorithm for computing gcd
mathematics:notation:large numbers
+
mathematics:geometry:volume of pyramid
mathematics:notation:positional
+
mathematics:geometry:volume of cone
mathematics:notation:zero
+
mathematics:geometry:volume of sphere
mathematics:notation:negative numbers
+
mathematics:geometry:pythagorean triples 4 digit
philosophy:specialized:language dictionary
+
mathematics:geometry:existence of incommensurable ratios
mathematics:method:proof by contradiction
+
mathematics:method:axiomatic reasoning
philosophy:aesthetics:nature of beauty
+
mathematics:numbers:unique prime factorization
philosophy:aesthetics:value of art
+
mathematics:geometry:area of circle
philosophy:logic:inductive reasoning
+
mathematics:geometry:pi to 6 digits
philosophy:logic:direct inference
+
mathematics:geometry:definitions and basic properties of conic sections
philosophy:specialized:politics economic policy
+
mathematics:numbers:chinese remainder algorithm
philosophy:specialized:politics social welfare
+
mathematics:geometry:pi to 4 digits
philosophy:specialized:politics diplomacy
+
mathematics:numbers:division algorithm
philosophy:specialized:politics government forms
+
mathematics:geometry:table of chord values
philosophy:specialized:language grammar
+
mathematics:geometry:area of triangle from side lengths
philosophy:specialized:language etymology
+
mathematics:numbers:root 2 irrational
philosophy:specialized:law
+
mathematics:geometry:surface area of sphere
philosophy:specialized:education
+
mathematics:algebra:finite summation formulas
philosophy:ethics:applied military
+
mathematics:algebra:solving linear systems
philosophy:ethics:applied interpersonal conduct
+
mathematics:geometry:area enclosed by line and parabola
philosophy:metaphysics:processes
+
mathematics:numbers:sieve algorithm for primes
philosophy:metaphysics:causation
+
mathematics:numbers:root 2 to 5 digits
philosophy:metaphysics:wholes and parts
+
mathematics:numbers:infinite primes
philosophy:metaphysics:events
+
mathematics:geometry:law of sines
 +
mathematics:geometry:angle sum difference trig identities
 +
mathematics:algebra:pascal's triangle
 +
mathematics:algebra:solving higher order polynomials
 +
mathematics:algebra:balancing and completion
 +
mathematics:algebra:quadratic by completing square
 +
mathematics:algebra:quadratic formula
 +
mathematics:notation:syncopated algebra
 +
the Glacier
 +
the Ice
 +
the Tundra
 +
the Frozen Wastes
 +
the Deep
 +
the Sea
 +
the Waters
 +
the Hills
 +
the fiery bowels of the earth
 +
the Underground
 +
the Caverns
 +
the Grassland
 +
the Plains
 +
the Savanna
 +
the Shrubland
 +
a population of
 +
the Flames
 +
the Magma
 +
the Fiery Depths
 +
the People
 +
the Group
 +
the Settlement
 +
the Company
 +
an unnamed group
 +
the Migration
 +
the Show
 +
Entertainment
 +
the Troupe
 +
the Traders
 +
the Guild
 +
the Artisans
 +
the Vessel
 +
the Criminals
 +
philosophy:logic:formal reasoning
 +
philosophy:logic:deductive reasoning
 +
philosophy:logic:syllogistic logic
 +
the Religion
 +
the Faith
 +
the Fighters
 +
the Outcasts
 +
philosophy:ethics:applied medical
 +
philosophy:ethics:individual value
 +
philosophy:ethics:state consequentialism
 +
philosophy:epistemology:truth
 +
philosophy:logic:hypothetical syllogisms
 +
philosophy:logic:propositional logic
 +
philosophy:logic:dialectic reasoning
 +
philosophy:logic:analogical inference
 +
philosophy:metaphysics:time
 
philosophy:metaphysics:mind body
 
philosophy:metaphysics:mind body
 
philosophy:metaphysics:objects and properties
 
philosophy:metaphysics:objects and properties
philosophy:metaphysics:existence
+
philosophy:metaphysics:wholes and parts
philosophy:metaphysics:time
+
philosophy:epistemology:perception
 
philosophy:epistemology:justification
 
philosophy:epistemology:justification
 
philosophy:epistemology:belief
 
philosophy:epistemology:belief
philosophy:epistemology:truth
+
philosophy:metaphysics:existence
philosophy:epistemology:perception
+
chemistry:laboratory:systematic experiments
philosophy:ethics:individual value
+
chemistry:laboratory:glass flask
philosophy:ethics:state consequentialism
+
chemistry:laboratory:glass beaker
philosophy:logic:analogical inference
+
chemistry:laboratory:glass vial
philosophy:ethics:applied medical
+
chemistry:laboratory:theory of liquid-liquid extraction
philosophy:logic:propositional logic
+
chemistry:laboratory:theory of distillation
philosophy:logic:dialectic reasoning
+
chemistry:laboratory:theory of evaporation
philosophy:logic:syllogistic logic
+
chemistry:classification:alkali and acids
philosophy:logic:hypothetical syllogisms
+
chemistry:chemicals:aqua regia
philosophy:logic:formal reasoning
+
chemistry:laboratory:glass ampoule
philosophy:logic:deductive reasoning
+
chemistry:laboratory:glass retort
the Outcasts
+
chemistry:laboratory:lab ovens
the Criminals
+
chemistry:laboratory:glass funnel
the Faith
+
chemistry:laboratory:crucible
the Fighters
+
chemistry:chemicals:nitric acid
the Troupe
+
chemistry:chemicals:sulfuric acid
the Religion
+
geography:surveying:cartographical
the Show
+
geography:surveying:land
Entertainment
+
geography:surveying:military
astronomy:star catalogues 100
+
geography:surveying:engineering
astronomy:star catalogues 1000
+
geography:surveying:basic
astronomy:dates of lunar and solar eclipses
+
geography:surveying:staff
astronomy:star charts
+
geography:cartography:basic
astronomy:geocentric model
+
geography:surveying:triangulation
astronomy:heliocentric model
+
geography:method:economic data collection
astronomy:relationship between lunar solar year
+
geography:cartography:economic
astronomy:daylight variation with solar year
+
geography:form:atlas
astronomy:height of tides vs moon and sun
+
geography:theory:delta formation
astronomy:summer winter sun
+
geography:cartography:geological
astronomy:path of the moon
+
geography:cartography:grid system
astronomy:tides and the moon
+
geography:cartography:distance scale
astronomy:phases of the moon
+
geography:cartography:height measurements
astronomy:summer winter moon
+
geography:cartography:accurate maps
history:sourcing:basic archaeology
+
geography:cartography:map projections
history:form:treatise on tech evolution
+
medicine:theory:disease and fouled water
history:sourcing:role of cultural differences
+
medicine:method:physical examination
history:form:alternate history
+
geography:theory:wind patterns
history:form:cultural history
+
geography:theory:origin of rainfall from evap condense
history:form:cultural comparison
+
geography:theory:water cycle
history:form:genealogy
+
geography:theory:latitude climate zones
history:form:encyclopedia
+
medicine:tool:mineral remedies
 +
medicine:tool:bandages
 +
medicine:theory:disease classification
 +
medicine:theory:toxicology
 +
medicine:method:autopsy
 +
medicine:theory:prognosis
 +
medicine:tool:herbal remedies
 +
medicine:tool:animal remedies
 +
medicine:theory:paroxysm
 +
medicine:theory:relapse
 +
medicine:theory:convalescence
 +
medicine:method:treatment of traumatic injuries
 +
medicine:theory:acute and chronic conditions
 +
medicine:theory:endemic disease
 +
medicine:theory:epidemic disease
 +
medicine:theory:exacerbation
 +
medicine:tool:orthopedic cast
 +
medicine:method:surgery excision
 +
medicine:method:surgery incision
 +
medicine:method:hernia surgery
 +
medicine:method:fracture treatment
 +
medicine:theory:fracture classification
 +
medicine:tool:traction bench
 +
medicine:method:fracture immobilization
 +
history:sourcing:role of systemic bias
 +
history:sourcing:role of state bias and propaganda
 +
history:sourcing:personal interviews
 +
history:theory:historical causation
 +
mathematics:notation:early symbols for operations
 +
mathematics:algebra:divergence of harmonic series
 +
mathematics:geometry:properties of chords
 +
history:sourcing:basic reliability
 +
history:form:comparative biography
 
history:form:biographical dictionaries
 
history:form:biographical dictionaries
 
history:form:autobiographical adventure
 
history:form:autobiographical adventure
history:form:biography
+
history:form:genealogy
history:form:comparative biography
+
history:theory:historical cycles
 
history:theory:social cohesion
 
history:theory:social cohesion
 
history:theory:social conflict
 
history:theory:social conflict
history:theory:historical causation
+
history:form:biography
history:theory:historical cycles
+
history:form:alternate history
history:sourcing:role of state bias and propaganda
+
history:sourcing:basic archaeology
history:sourcing:personal interviews
+
history:form:treatise on tech evolution
history:sourcing:basic reliability
+
astronomy:phases of the moon
history:sourcing:role of systemic bias
+
history:form:encyclopedia
mathematics:algebra:divergence of harmonic series
+
history:form:cultural history
mathematics:geometry:properties of chords
+
history:form:cultural comparison
mathematics:algebra:solving higher order polynomials
+
history:sourcing:role of cultural differences
mathematics:notation:early symbols for operations
+
astronomy:summer winter sun
mathematics:geometry:angle sum difference trig identities
+
astronomy:relationship between lunar solar year
mathematics:algebra:pascal's triangle
+
astronomy:daylight variation with solar year
mathematics:notation:syncopated algebra
+
astronomy:geocentric model
mathematics:geometry:law of sines
+
astronomy:summer winter moon
mathematics:algebra:quadratic by completing square
+
astronomy:path of the moon
mathematics:algebra:quadratic formula
+
astronomy:tides and the moon
mathematics:algebra:solving linear systems
+
astronomy:height of tides vs moon and sun
mathematics:algebra:balancing and completion
+
astronomy:star catalogues 1000
mathematics:geometry:surface area of sphere
+
astronomy:star color classification
mathematics:algebra:finite summation formulas
+
astronomy:star magnitude classification
mathematics:numbers:infinite primes
+
astronomy:shape of the world
mathematics:numbers:root 2 irrational
+
astronomy:heliocentric model
mathematics:numbers:sieve algorithm for primes
+
astronomy:dates of lunar and solar eclipses
mathematics:numbers:root 2 to 5 digits
+
astronomy:star charts
mathematics:numbers:chinese remainder algorithm
+
astronomy:star catalogues 100
mathematics:geometry:area enclosed by line and parabola
+
naturalist:observation:anatomy
mathematics:geometry:pi to 6 digits
+
naturalist:theory:comparative anatomy
mathematics:geometry:definitions and basic properties of conic sections
+
naturalist:theory:classification by physical features
mathematics:geometry:area of triangle from side lengths
+
naturalist:observation:migration patterns
mathematics:geometry:area of circle
+
astronomy:precession of equinoxes
mathematics:numbers:division algorithm
+
astronomy:method empirical observation
mathematics:geometry:table of chord values
+
astronomy:method path models
mathematics:geometry:volume of sphere
+
naturalist:method:dissection
mathematics:geometry:pi to 4 digits
+
naturalist:observation:diseases
mathematics:geometry:volume of pyramid
 
mathematics:geometry:volume of cone
 
geography:theory:latitude climate zones
 
geography:cartography:accurate maps
 
geography:theory:origin of rainfall from evap condense
 
geography:theory:water cycle
 
geography:theory:delta formation
 
geography:theory:wind patterns
 
geography:cartography:economic
 
geography:form:atlas
 
geography:cartography:height measurements
 
geography:method:economic data collection
 
geography:cartography:grid system
 
geography:cartography:distance scale
 
geography:surveying:engineering
 
geography:cartography:geological
 
geography:surveying:land
 
geography:surveying:military
 
geography:surveying:triangulation
 
geography:surveying:cartographical
 
geography:surveying:staff
 
geography:cartography:basic
 
chemistry:laboratory:lab ovens
 
geography:surveying:basic
 
chemistry:laboratory:glass ampoule
 
chemistry:laboratory:glass retort
 
chemistry:chemicals:sulfuric acid
 
chemistry:chemicals:aqua regia
 
chemistry:laboratory:crucible
 
chemistry:chemicals:nitric acid
 
chemistry:laboratory:glass vial
 
chemistry:laboratory:glass funnel
 
chemistry:laboratory:glass flask
 
chemistry:laboratory:glass beaker
 
chemistry:classification:alkali and acids
 
chemistry:laboratory:systematic experiments
 
chemistry:laboratory:theory of distillation
 
chemistry:laboratory:theory of evaporation
 
chemistry:laboratory:alembic
 
chemistry:laboratory:theory of liquid-liquid extraction
 
chemistry:chemicals:adhesives
 
chemistry:laboratory:blast furnace
 
chemistry:classification:scratch test
 
chemistry:classification:elemental theory
 
chemistry:classification:ores
 
chemistry:metallurgy:alloys
 
naturalist:theory:struggle for existence
 
chemistry:classification:combustibles
 
 
naturalist:theory:climatic adaptation
 
naturalist:theory:climatic adaptation
 
naturalist:observation:embriological development
 
naturalist:observation:embriological development
naturalist:observation:social behavior
+
naturalist:theory:struggle for existence
naturalist:observation:diseases
+
naturalist:observation:reproductive behavior
 
naturalist:observation:foraging behavior and diet
 
naturalist:observation:foraging behavior and diet
 
naturalist:theory:food chain
 
naturalist:theory:food chain
naturalist:observation:migration patterns
+
naturalist:observation:social behavior
naturalist:observation:reproductive behavior
+
chemistry:classification:elemental theory
naturalist:theory:comparative anatomy
+
chemistry:chemicals:adhesives
naturalist:theory:classification by physical features
+
chemistry:laboratory:blast furnace
naturalist:method:dissection
+
chemistry:laboratory:alembic
naturalist:observation:anatomy
+
chemistry:classification:combustibles
astronomy:method empirical observation
+
chemistry:classification:ores
astronomy:method path models
+
chemistry:metallurgy:alloys
astronomy:shape of the world
+
chemistry:classification:scratch test
astronomy:precession of equinoxes
+
engineering:machine:verge escapement
astronomy:star color classification
+
engineering:machine:balance wheel
astronomy:star magnitude classification
+
engineering:fluid:theory of siphon
medicine:method:specialized wards
+
engineering:fluid:valves
medicine:method:hospital lab
+
engineering:machine:chain drive
medicine:tool:dedicated hospitals
+
engineering:machine:mechanical compass
medicine:method:professional hospital staff
+
engineering:machine:differential gear
medicine:theory:classification of mental illnesses
+
engineering:machine:combination lock
medicine:theory:treatment of mental illnesses
+
engineering:optics:camera obscura
medicine:theory:the voice
+
engineering:optics:parabolic mirror
medicine:theory:classification of muscles
+
engineering:optics:theory of color
medicine:theory:pulmonary circulation
+
engineering:optics:theory of rainbows
medicine:theory:comparative anatomy
+
engineering:fluid:force pump
medicine:theory:reaction time
+
engineering:optics:crystal lens
medicine:theory:blood vessels
+
engineering:optics:water-filled spheres
medicine:theory:motor vs sensory nerves
+
engineering:optics:glass lens
medicine:theory:nervous system function
+
engineering:astronomy:astrolabe
 +
engineering:astronomy:armillary sphere
 +
engineering:astronomy:spherical astrolabe
 +
engineering:astronomy:mural instrument
 +
engineering:optics:law of refraction
 +
engineering:design:models and templates
 +
engineering:construction:wood lamination
 +
engineering:astronomy:dioptra
 +
engineering:optics:atmospheric refraction
 +
engineering:optics:cause of twilight
 +
engineering:optics:height of atmosphere
 +
engineering:machine:piston
 +
engineering:astronomy:orrery
 +
engineering:machine:water-powered trip hammer
 +
engineering:machine:double-acting piston bellows
 +
engineering:fluid:archimedes principle
 +
engineering:machine:trip hammer
 +
individual happiness
 +
ethics and the state
 +
engineering:machine:crank
 +
engineering:machine:bellows
 +
engineering:machine:water-powered piston bellows
 +
engineering:machine:water wheel
 +
objects and properties
 +
wholes and parts
 +
time
 +
proof by contradiction
 +
military ethics
 +
interpersonal ethics
 +
congruent triangles
 +
right triangles
 +
isosceles triangles
 +
negative quantities
 +
very large numbers
 +
geometric objects
 +
medicine:method:surgery probing
 +
medicine:method:surgery suturing
 +
medicine:method:surgery ligature
 +
medicine:theory:surgical models
 +
medicine:method:tracheotomy surgery
 +
medicine:method:lithotomy surgery
 +
medicine:method:surgery scraping
 +
medicine:method:surgery draining
 +
medicine:tool:forceps
 +
medicine:tool:scalpel
 +
medicine:tool:surgical scissors
 +
medicine:tool:surgical needles
 +
medicine:tool:mud bags as surgical models
 +
medicine:tool:plants as surgical models
 +
medicine:tool:animals as surgical models
 +
medicine:theory:specialized surgical instruments
 +
medicine:theory:anatomical studies
 
medicine:theory:classification of bodily fluids
 
medicine:theory:classification of bodily fluids
 
medicine:theory:eye anatomy
 
medicine:theory:eye anatomy
medicine:theory:pulmonary medicine
+
medicine:theory:motor vs sensory nerves
medicine:theory:anatomical studies
+
medicine:method:cataract surgery
 
medicine:method:cauterization
 
medicine:method:cauterization
 
medicine:method:anesthesia
 
medicine:method:anesthesia
medicine:tool:surgical needles
+
medicine:theory:pulmonary medicine
medicine:method:cataract surgery
+
medicine:theory:comparative anatomy
medicine:tool:scalpel
+
medicine:theory:the voice
medicine:tool:surgical scissors
+
medicine:theory:classification of muscles
medicine:theory:specialized surgical instruments
+
medicine:theory:classification of mental illnesses
medicine:tool:forceps
+
medicine:theory:nervous system function
medicine:tool:plants as surgical models
+
medicine:theory:reaction time
medicine:tool:animals as surgical models
+
medicine:theory:blood vessels
medicine:theory:surgical models
+
medicine:theory:pulmonary circulation
medicine:tool:mud bags as surgical models
+
medicine:method:hospital lab
medicine:method:surgery suturing
+
medicine:method:medical school
medicine:method:surgery ligature
+
medicine:method:asylum for mentally ill
medicine:method:surgery draining
+
engineering:horology:shadow clock
medicine:method:surgery probing
+
medicine:theory:treatment of mental illnesses
medicine:method:lithotomy surgery
+
medicine:tool:dedicated hospitals
medicine:method:surgery scraping
+
medicine:method:professional hospital staff
medicine:method:hernia surgery
+
medicine:method:specialized wards
medicine:method:tracheotomy surgery
+
engineering:horology:hourglass
medicine:method:surgery excision
+
engineering:horology:mechanical clock
medicine:method:surgery incision
+
engineering:machine:theory of pulley
medicine:method:fracture immobilization
+
engineering:machine:pulley
medicine:tool:orthopedic cast
+
engineering:horology:water clock
medicine:theory:fracture classification
+
engineering:horology:conical water clock
medicine:tool:traction bench
+
engineering:horology:water clock reservoir
medicine:method:treatment of traumatic injuries
+
engineering:horology:astrarium
medicine:method:fracture treatment
+
engineering:machine:theory of wedge
medicine:theory:relapse
+
engineering:machine:theory of lever
medicine:theory:convalescence
+
engineering:machine:lever
medicine:theory:exacerbation
+
engineering:machine:straight-beam balance
medicine:theory:paroxysm
+
engineering:machine:theory of screw
medicine:theory:endemic disease
+
engineering:machine:screw
medicine:theory:epidemic disease
+
engineering:machine:theory of wheel-and-axle
medicine:theory:toxicology
+
engineering:machine:windlass
medicine:theory:acute and chronic conditions
+
engineering:machine:camshaft
medicine:tool:bandages
+
engineering:machine:crankshaft
medicine:theory:disease classification
+
engineering:machine:water-powered sawmill
medicine:tool:animal remedies
+
engineering:machine:chariot odometer
medicine:tool:mineral remedies
+
engineering:machine:theory of gears
medicine:theory:prognosis
+
engineering:machine:warded lock
medicine:tool:herbal remedies
+
engineering:machine:tumbler lock
medicine:method:physical examination
+
engineering:machine:padlock
medicine:method:autopsy
+
embriological development
geography:cartography:map projections
+
the struggle for survival
medicine:theory:disease and fouled water
+
combustible materials
engineering:machine:water wheel
+
dietary relationships
engineering:machine:trip hammer
+
social behavior
engineering:machine:bellows
+
diseases
engineering:machine:water-powered piston bellows
+
climatic adaptation
engineering:machine:piston
+
the blast furnace
engineering:machine:crank
+
the alembic
engineering:optics:cause of twilight
+
liquid extraction
engineering:optics:height of atmosphere
+
distillation
engineering:fluid:archimedes principle
+
hardness
engineering:optics:atmospheric refraction
+
elemental materials
engineering:machine:water-powered trip hammer
+
the beaker
engineering:machine:double-acting piston bellows
 
engineering:astronomy:mural instrument
 
engineering:astronomy:orrery
 
engineering:astronomy:armillary sphere
 
engineering:astronomy:spherical astrolabe
 
engineering:astronomy:dioptra
 
engineering:astronomy:astrolabe
 
engineering:design:models and templates
 
engineering:construction:wood lamination
 
engineering:optics:theory of rainbows
 
engineering:optics:law of refraction
 
engineering:optics:parabolic mirror
 
engineering:optics:theory of color
 
engineering:optics:glass lens
 
engineering:optics:camera obscura
 
engineering:optics:crystal lens
 
engineering:optics:water-filled spheres
 
engineering:fluid:valves
 
engineering:fluid:force pump
 
engineering:machine:balance wheel
 
engineering:fluid:theory of siphon
 
engineering:machine:combination lock
 
engineering:machine:verge escapement
 
engineering:machine:mechanical compass
 
engineering:machine:differential gear
 
engineering:machine:chariot odometer
 
engineering:machine:chain drive
 
engineering:machine:crankshaft
 
engineering:machine:water-powered sawmill
 
engineering:machine:padlock
 
engineering:machine:camshaft
 
engineering:machine:warded lock
 
engineering:machine:tumbler lock
 
engineering:machine:straight-beam balance
 
engineering:machine:theory of gears
 
engineering:machine:theory of lever
 
engineering:machine:lever
 
engineering:machine:windlass
 
engineering:machine:theory of wedge
 
engineering:machine:screw
 
engineering:machine:theory of wheel-and-axle
 
engineering:machine:pulley
 
engineering:machine:theory of screw
 
engineering:horology:mechanical clock
 
engineering:machine:theory of pulley
 
engineering:horology:astrarium
 
engineering:horology:hourglass
 
engineering:horology:conical water clock
 
engineering:horology:water clock reservoir
 
engineering:horology:shadow clock
 
engineering:horology:water clock
 
medicine:method:medical school
 
medicine:method:asylum for mentally ill
 
cultural differences
 
archaeology
 
autobiographical adventures
 
the encyclopedia
 
community conflict
 
biographical dictionaries
 
cycles
 
community bonds
 
personal interviews
 
historical causation
 
systemic bias
 
state bias
 
chords
 
source reliability
 
powers
 
the harmonic series
 
notation
 
triangle and circles
 
equations
 
quadratic equations
 
large sums
 
systems of equations
 
prime numbers
 
diagonals
 
remainders
 
parabolas
 
chord lengths
 
conic sections
 
circles
 
division
 
spheres
 
common divisors
 
pyramids
 
incommensurable ratios
 
prime divisors
 
isosceles triangles
 
inscribed triangles
 
congruent triangles
 
right triangles
 
geometric objects
 
exhaustion
 
negative quantities
 
very large numbers
 
proof by contradiction
 
nothingness
 
economic policy
 
social welfare
 
interpersonal ethics
 
education
 
causation
 
military ethics
 
events
 
processes
 
objects and properties
 
wholes and parts
 
mind and body
 
belief
 
existence
 
perception
 
justification
 
individual happiness
 
ethics and the state
 
land surveying
 
military surveying
 
triangulation
 
cartographical surveying
 
the surveying staff
 
cartography
 
laboratory ovens
 
surveying
 
the ampoule
 
the retort
 
oil of vitriol
 
aqua regia
 
the crucible
 
spirit of niter
 
 
the vial
 
the vial
 
the funnel
 
the funnel
the flask
+
the crucible
the beaker
+
evaporation
 
alkali and acids
 
alkali and acids
 
systematic experiments
 
systematic experiments
distillation
+
the flask
evaporation
+
the retort
the alembic
+
laboratory ovens
liquid extraction
+
the surveying staff
adhesives
+
spirit of niter
the blast furnace
+
oil of vitriol
hardness
+
the ampoule
elemental materials
+
military surveying
alloys
+
surveying for engineering
the struggle for survival
+
geological cartography
combustible materials
+
map grids
climatic adaptation
+
cartographical surveying
embriological development
+
land surveying
social behavior
+
the atlas
diseases
 
foraging behavior
 
dietary relationships
 
migratory patterns
 
reproductive behavior
 
comparative anatomy
 
physical features
 
dissection
 
anatomy
 
empirical observation
 
astronomical models
 
the brightness of stars
 
equinoxes
 
extensive star catalogues
 
the color of stars
 
star charts
 
star catalogues
 
the heliocentric model
 
eclipses
 
daylight and seasons
 
the geocentric model
 
the sun and seasons
 
lunar and solar years
 
the moon and tides
 
tidal height
 
the moon and seasons
 
the moon's path
 
technological evolution
 
moon phases
 
muscles
 
mental illnesses
 
blood vessels
 
the voice
 
the nervous system
 
reaction time
 
eye anatomy
 
nerves
 
anatomical studies
 
bodily fluids
 
surgical scissors
 
surgical needles
 
forceps
 
the scalpel
 
animals as surgical models
 
specialized surgical instruments
 
mud bags as surgical models
 
plants as surgical models
 
ligature
 
surgical models
 
probing
 
suturing
 
scraping
 
draining
 
tracheotomy surgery
 
lithotomy surgery
 
excision
 
incision
 
fracture immobilization
 
the orthopedic cast
 
fracture classification
 
the traction bench
 
traumatic injuries
 
fracture treatment
 
relapse
 
convalescence
 
exacerbation
 
paroxysm
 
endemic disease
 
epidemic disease
 
toxicology
 
acute and chronic conditions
 
bandages
 
disease classification
 
prognosis
 
animal remedies
 
physical examination
 
autopsy
 
map projections
 
disease and fouled water
 
climate zones
 
map accuracy
 
rainfall
 
the water cycle
 
 
delta formation
 
delta formation
 
wind patterns
 
wind patterns
economic cartography
+
rainfall
the atlas
+
distance scales
 
height measurements
 
height measurements
 
economic data
 
economic data
map grids
+
economic cartography
distance scales
+
disease and fouled water
surveying for engineering
+
physical examination
geological cartography
+
the water cycle
the water wheel
+
climate zones
the trip hammer
+
map accuracy
the bellows
+
map projections
the water-powered piston bellows
+
acute and chronic conditions
 +
epidemic disease
 +
disease classification
 +
pyramids
 +
cones
 +
inscribed triangles
 +
incommensurable ratios
 +
prime divisors
 +
common divisors
 +
parabolas
 +
prime numbers
 +
diagonals
 +
large sums
 +
division
 +
chord lengths
 +
conic sections
 +
remainders
 +
triangle and circles
 +
the harmonic series
 +
systems of equations
 +
quadratic equations
 +
historical causation
 +
cycles
 +
community bonds
 +
community conflict
 +
source reliability
 +
systemic bias
 +
state bias
 +
personal interviews
 +
archaeology
 +
technological evolution
 +
moon phases
 +
the moon and seasons
 +
biographical dictionaries
 +
autobiographical adventures
 +
the encyclopedia
 +
cultural differences
 +
lunar and solar years
 +
daylight and seasons
 +
the geocentric model
 +
the heliocentric model
 +
the moon's path
 +
the moon and tides
 +
tidal height
 +
the sun and seasons
 +
the color of stars
 +
the brightness of stars
 +
equinoxes
 +
empirical observation
 +
eclipses
 +
extensive star catalogues
 +
physical features
 +
migratory patterns
 +
reproductive behavior
 +
foraging behavior
 +
astronomical models
 +
comparative anatomy
 +
combination locks
 +
the verge escapement
 +
the balance wheel
 +
the chariot odometer
 +
chain drives
 +
the mechanical compass
 +
the differential gear
 +
the glass lens
 +
the camera obscura
 +
the parabolic mirror
 +
the force pump
 +
the crystal lens
 +
water-filled spheres
 +
the astrolabe
 +
the armillary sphere
 +
the spherical astrolabe
 +
mural instruments
 +
models and templates
 +
the dioptra
 +
the height of the atmosphere
 
the piston
 
the piston
 
the crank
 
the crank
water displacement
+
the bellows
the height of the atmosphere
+
the orrery
 
the water-powered trip hammer
 
the water-powered trip hammer
 
double-acting piston bellows
 
double-acting piston bellows
mural instruments
+
water displacement
the orrery
+
the water-powered piston bellows
the armillary sphere
+
the water wheel
the spherical astrolabe
+
the trip hammer
the dioptra
+
fracture treatment
the astrolabe
+
fracture classification
models and templates
+
the traction bench
lamination
+
fracture immobilization
light and color
+
traumatic injuries
refraction
+
scraping
the camera obscura
+
draining
the parabolic mirror
+
probing
water-filled spheres
+
the orthopedic cast
the glass lens
+
excision
the force pump
+
incision
the crystal lens
+
plants as surgical models
the siphon
+
animals as surgical models
valves
+
suturing
the verge escapement
+
ligature
the balance wheel
+
mud bags as surgical models
the differential gear
+
bodily fluids
combination locks
+
the nervous system
chain drives
+
the scalpel
the mechanical compass
+
surgical scissors
the water-powered sawmill
+
surgical needles
the chariot odometer
+
anatomical studies
the camshaft
+
mental illnesses
the crankshaft
+
hospitals
the tumbler lock
+
hospital staff
the padlock
+
hospital wards
the warded lock
+
conical water clocks
the lever
+
water clock reservoirs
the straight-beam balance
+
the astrarium
 +
hospital laboratories
 +
medical schools
 +
asylums
 +
shadow clocks
 +
the wheel-and-axle
 
the windlass
 
the windlass
 
the wedge
 
the wedge
the screw
+
the hourglass
the wheel-and-axle
 
 
mechanical clocks
 
mechanical clocks
 
the pulley
 
the pulley
the astrarium
+
the screw
the hourglass
+
the padlock
conical water clocks
+
the camshaft
water clock reservoirs
+
the crankshaft
shadow clocks
+
the water-powered sawmill
water clocks
+
the straight-beam balance
medical schools
+
gears
asylums
+
the warded lock
hospital wards
+
the tumbler lock
hospital laboratories
+
Set Region Information Overflow
hospitals
+
*START REGION SAVE*
hospital staff
+
Not enough medium altitudes
Forest region count fails by
+
Not enough medium altitudes after shift down
Desert region count fails by
+
*START REGION DIM SAVE*
Swamp region count fails by  
+
*START REGION MAP SAVE*
Not enough volcanos
+
*START REGION GEOLOGY SAVE*
Initial hill square count fails by  
+
*START REGION SUBREGION SAVE*
Initial grassland square count fails by  
+
Not enough complete edge oceans
 +
Rainfall not evenly distributed:
 +
Flat/rough areas not evenly distributed:
 +
Savagery not evenly distributed
 +
Not enough low altitudes after shift down:
 +
Not enough medium altitudes after shift up
 +
Not enough high altitudes after shift up
 +
Not enough partial edge oceans
 +
Initial mountain square count fails by  
 +
Initial ocean square count fails by  
 +
Initial glacier square count fails by  
 
Initial tundra square count fails by  
 
Initial tundra square count fails by  
Initial glacier square count fails by
+
Volcanism not evenly distributed
Initial ocean square count fails by  
+
Initial swamp square count fails by  
Initial mountain square count fails by  
+
Initial desert square count fails by  
 
Initial forest square count fails by  
 
Initial forest square count fails by  
Initial desert square count fails by
+
Desert region count fails by  
Initial swamp square count fails by
+
Forest region count fails by  
Volcanism not evenly distributed
+
Mountain region count fails by  
Savagery not evenly distributed
 
Flat/rough areas not evenly distributed:
 
Rainfall not evenly distributed:
 
Not enough complete edge oceans
 
Not enough partial edge oceans
 
Not enough high altitudes after shift up
 
Not enough medium altitudes after shift up
 
Not enough low altitudes after shift down:
 
Not enough medium altitudes after shift down
 
Not enough medium altitudes
 
Not enough peaks:
 
*START REGION SUBREGION SAVE*
 
*START REGION GEOLOGY SAVE*
 
*START REGION MAP SAVE*
 
*START REGION DIM SAVE*
 
*START REGION SAVE*
 
Set Region Information Overflow
 
Final hill region count fails by
 
Final grassland region count fails by
 
Final tundra region count fails by
 
Final glacier region count fails by
 
Final ocean region count fails by
 
Final mountain region count fails by
 
Final forest region count fails by
 
Final desert region count fails by
 
Final swamp region count fails by
 
Placed farming entity without non-orchard crops
 
Placed farming entity without orchard crops
 
Did not place controllable entity
 
No controllable entity definitions available
 
No entity definitions available
 
Not enough entity placement locations
 
Not enough low-lying cave locations after location check
 
Not enough low-lying cave locations
 
Not enough mountain cave locations after location check
 
Not enough mountain cave locations
 
Not enough high altitude locations after erosion
 
Not enough low altitude locations after erosion:
 
Not enough medium altitude locations after erosion
 
ran into
 
Error sorting rivers: working with
 
A world gen error from DF
 
will be logged after parameter dump.
 
Too many distinct subregions (over by
 
Not enough river start points before erosion
 
Hill region count fails by
 
Grassland region count fails by  
 
Tundra region count fails by  
 
Glacier region count fails by  
 
 
Ocean region count fails by  
 
Ocean region count fails by  
Mountain region count fails by  
+
Initial grassland square count fails by
SEMIMEGABEAST_CAP:
+
Initial hill square count fails by
MEGABEAST_CAP:
+
Not enough volcanos
MINERAL_SCARCITY:
+
Swamp region count fails by  
 +
EMBARK_POINTS:
 +
BEAST_END_YEAR:
 +
REVEAL_ALL_HISTORY:
 +
HISTORY_SEED:
 +
NAME_SEED:
 +
CREATURE_SEED:
 +
[TEMPERATURE_FREQUENCY:
 +
[SAVAGERY_FREQUENCY:
 
[VOLCANISM_FREQUENCY:
 
[VOLCANISM_FREQUENCY:
[SAVAGERY_FREQUENCY:
+
POLE:
[TEMPERATURE_FREQUENCY:
+
CULL_HISTORICAL_FIGURES:
 +
[ELEVATION_FREQUENCY:
 +
[RAIN_FREQUENCY:
 
[DRAINAGE_FREQUENCY:
 
[DRAINAGE_FREQUENCY:
[RAIN_FREQUENCY:
+
TITAN_ATTACK_TRIGGER:
[ELEVATION_FREQUENCY:
+
DEMON_NUMBER:
CULL_HISTORICAL_FIGURES:
+
NIGHT_TROLL_NUMBER:
REVEAL_ALL_HISTORY:
+
BOGEYMAN_NUMBER:
BEAST_END_YEAR:
+
MINERAL_SCARCITY:
END_YEAR:
+
SEMIMEGABEAST_CAP:
EMBARK_POINTS:
+
TITAN_NUMBER:
CREATURE_SEED:
+
SECRET_NUMBER:
NAME_SEED:
+
REGIONAL_INTERACTION_NUMBER:
HISTORY_SEED:
+
DISTURBANCE_INTERACTION_NUMBER:
CUSTOM_NAME:
+
EVIL_CLOUD_NUMBER:
[WORLD_GEN]
+
NIGHTMARE_NUMBER:
Created in DF
+
VAMPIRE_NUMBER:
#NAAM?
+
WEREBEAST_NUMBER:
#NAAM?
+
WEREBEAST_ATTACK_TRIGGER:
#NAAM?
+
ALLOW_DIVINATION:
Loop Erase River Temp River Placement Overflow
+
ALLOW_DEMONIC_EXPERIMENTS:
Loop Erase River Placement Overflow
+
ALLOW_NECROMANCER_EXPERIMENTS:
Loop Erase River Overflow
+
ALLOW_NECROMANCER_LIEUTENANTS:
eastern
+
EVIL_RAIN_NUMBER:
western
+
GENERATE_DIVINE_MATERIALS:
VOLCANISM_RANGES:
+
GENERATE_MYTHICAL_MATERIALS:
SAVAGERY_RANGES:
+
ALLOW_MYTHICAL_HEALING:
DRAINAGE_RANGES:
+
PEAK_NUMBER_MIN:
RAIN_RANGES:
+
PARTIAL_OCEAN_EDGE_MIN:
ELEVATION_RANGES:
+
COMPLETE_OCEAN_EDGE_MIN:
PLAYABLE_CIVILIZATION_REQUIRED:
+
VOLCANO_MIN:
SITE_CAP:
+
ALLOW_NECROMANCER_GHOULS:
TOTAL_CIV_POPULATION:
+
ALLOW_NECROMANCER_SUMMONS:
TOTAL_CIV_NUMBER:
+
GOOD_SQ_COUNTS:
SHOW_EMBARK_TUNNEL:
+
EVIL_SQ_COUNTS:
ALL_CAVES_VISIBLE:
+
OROGRAPHIC_PRECIPITATION:
NON_MOUNTAIN_CAVE_MIN:
+
SUBREGION_MAX:
MOUNTAIN_CAVE_MIN:
+
CAVERN_LAYER_COUNT:
CAVE_MAX_SIZE:
+
CAVERN_LAYER_OPENNESS_MIN:
CAVE_MIN_SIZE:
+
[REGION_COUNTS:
LEVELS_AT_BOTTOM:
+
EROSION_CYCLE_COUNT:
LEVELS_ABOVE_LAYER_5:
+
RIVER_MINS:
LEVELS_ABOVE_LAYER_4:
+
PERIODICALLY_ERODE_EXTREMES:
LEVELS_ABOVE_LAYER_3:
+
CAVERN_LAYER_WATER_MAX:
LEVELS_ABOVE_LAYER_2:
+
HAVE_BOTTOM_LAYER_1:
LEVELS_ABOVE_LAYER_1:
+
HAVE_BOTTOM_LAYER_2:
 
LEVELS_ABOVE_GROUND:
 
LEVELS_ABOVE_GROUND:
HAVE_BOTTOM_LAYER_2:
+
CAVERN_LAYER_OPENNESS_MAX:
HAVE_BOTTOM_LAYER_1:
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
CAVERN_LAYER_WATER_MAX:
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
 
CAVERN_LAYER_WATER_MIN:
 
CAVERN_LAYER_WATER_MIN:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
+
Not enough river start points before erosion
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
+
Too many distinct subregions (over by
CAVERN_LAYER_OPENNESS_MAX:
+
will be logged after parameter dump.
CAVERN_LAYER_OPENNESS_MIN:
+
A world gen error from DF
CAVERN_LAYER_COUNT:
+
Glacier region count fails by
SUBREGION_MAX:
+
Tundra region count fails by
OROGRAPHIC_PRECIPITATION:
+
Grassland region count fails by
PERIODICALLY_ERODE_EXTREMES:
+
Hill region count fails by
RIVER_MINS:
+
Not enough high altitude locations after erosion
EROSION_CYCLE_COUNT:
+
Not enough mountain cave locations
[REGION_COUNTS:
+
Not enough low-lying cave locations
VOLCANO_MIN:
+
ran into
COMPLETE_OCEAN_EDGE_MIN:
+
Not enough medium altitude locations after erosion
PARTIAL_OCEAN_EDGE_MIN:
+
Not enough low altitude locations after erosion:  
PEAK_NUMBER_MIN:
+
Did not place controllable entity
EVIL_SQ_COUNTS:
+
Placed farming entity without orchard crops
GOOD_SQ_COUNTS:
+
Placed farming entity without non-orchard crops
ALLOW_NECROMANCER_SUMMONS:
+
Final swamp region count fails by
ALLOW_NECROMANCER_GHOULS:
+
Not enough low-lying cave locations after location check
ALLOW_NECROMANCER_LIEUTENANTS:
+
Not enough entity placement locations
ALLOW_NECROMANCER_EXPERIMENTS:
+
No entity definitions available
ALLOW_DEMONIC_EXPERIMENTS:
+
No controllable entity definitions available
ALLOW_DIVINATION:
+
Final glacier region count fails by
GENERATE_DIVINE_MATERIALS:
+
Final tundra region count fails by
EVIL_RAIN_NUMBER:
+
Final grassland region count fails by
EVIL_CLOUD_NUMBER:
+
Final hill region count fails by
DISTURBANCE_INTERACTION_NUMBER:
+
Final desert region count fails by
REGIONAL_INTERACTION_NUMBER:
+
Final forest region count fails by
SECRET_NUMBER:
+
Final mountain region count fails by
WEREBEAST_ATTACK_TRIGGER:
+
Final ocean region count fails by
WEREBEAST_NUMBER:
+
Loop Erase River Overflow
VAMPIRE_NUMBER:
+
-detailed.bmp
NIGHTMARE_NUMBER:
+
Loop Erase River Placement Overflow
BOGEYMAN_NUMBER:
+
Loop Erase River Temp River Placement Overflow
NIGHT_TROLL_NUMBER:
+
000
DEMON_NUMBER:
+
Created in DF
TITAN_ATTACK_TRIGGER:
+
[WORLD_GEN]
TITAN_NUMBER:
+
CUSTOM_NAME:
Cannot generate random creatures -- missing creature variation
+
-world_map
STANDARD_FLYING_GAITS
+
-world_gen_param
STANDARD_CRAWLING_GAITS
+
Unnumbered animated
STANDARD_SWIMMING_GAITS
+
Outdoor Animal Populations (Including Undead)
STANDARD_CLIMBING_GAITS
+
Underground Animal Populations (Including Undead)
 +
Unnumbered
 +
Unnumbered
 +
visitor
 +
outcast
 +
Elevation negative on graphical map export (midmap)
 +
The Arena
 
Test Seed  
 
Test Seed  
The Arena
 
Elevation negative on graphical map export (midmap)
 
 
Elevation negative on graphical map export (main)
 
Elevation negative on graphical map export (main)
Midmap creation failure on graphical map export:  
+
STANDARD_CLIMBING_GAITS
save/current/region_snapshot-
+
STANDARD_SWIMMING_GAITS
Underground Animal Populations (Including Undead)
+
STANDARD_CRAWLING_GAITS
Outdoor Animal Populations (Including Undead)
+