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Difference between revisions of "DF2014:String dump/raw"

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(Attempted to strip out some of the binary garbage, added pre tags.)
m (added <pre> tag)
 
(One intermediate revision by the same user not shown)
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<pre>
 
<pre>
kernel32.dll
+
<hfid>
InitializeConditionVariable
+
<entity_id>
SleepConditionVariableCS
 
WakeAllConditionVariable
 
bad allocation
 
bad array new length
 
Out of memory - aborting
 
Fatal Error
 
/stdout.txt
 
/stderr.txt
 
WinMain() error
 
DDRAW.DLL
 
SDL_STDIO_REDIRECT
 
TRANS_NAME
 
nameless
 
FIRST_NAME
 
PRO_POS
 
PRO_OBJ
 
PRO_SUB
 
PRO_REF
 
<structure>
 
</local_id>
 
<local_id>
 
<type>mead hall</type>
 
</name>
 
<name>
 
</structure>
 
<type>keep</type>
 
<type>dark tower</type>
 
<type>underworld spire</type>
 
<type>temple</type>
 
</worship_hfid>
 
<worship_hfid>
 
 
</entity_id>
 
</entity_id>
<entity_id>
+
<site_id>
<type>library</type>
+
</site_id>
</copied_artifact_id>
+
<skill_at_time>
<copied_artifact_id>
+
</skill_at_time>
<type>inn tavern</type>
+
<historical_event>
<type>market</type>
+
<id>
<type>tomb</type>
+
</id>
<type>dungeon</type>
+
<year>
<subtype>standard</subtype>
+
</year>
<subtype>sewers</subtype>
+
<seconds72>
<subtype>catacombs</subtype>
+
</seconds72>
vector<T> too long
+
<type>create entity position</type>
string too long
+
</historical_event>
invalid string position
+
<type>assume identity</type>
Training Session
+
<trickster_hfid>
Activity
+
</trickster_hfid>
Research
+
<identity_id>
Activity Event
+
</identity_id>
Worship
+
<target_enid>
Play
+
</target_enid>
Socialize
+
<type>masterpiece lost</type>
Read
+
<type>masterpiece engraving</type>
empty
+
<type>masterpiece food</type>
pick up
+
<type>masterpiece item improvement</type>
empties
+
<type>masterpiece dye</type>
embraces
+
<type>masterpiece item</type>
picks up
+
<type>masterpiece arch constructed</type>
has shared many tales from beyond
+
<type>masterpiece arch design</type>
has shared a rumor from abroad.
+
<type>regionpop incorporated into entity</type>
has shared a few rumors.
+
<pop_race>
has discovered
+
</pop_race>
gives you
+
<pop_number_moved>
Ponder
+
</pop_number_moved>
has become a student of
+
<pop_srid>
Learn
+
</pop_srid>
Teach
+
<pop_flid>
Discuss
+
</pop_flid>
Write
+
<join_entity_id>
Write about
+
</join_entity_id>
Meditate on
+
<type>artifact recovered</type>
Copy
+
<artifact_id>
Go to Combat Training
+
</artifact_id>
Pray to
+
<unit_id>
Lead Combat Training
+
</unit_id>
Organize Combat Training
+
<hist_figure_id>
Play Make Believe
+
</hist_figure_id>
Wait for Combat Training
+
</structure_id>
Play with
+
<subregion_id>
Listen to Story
+
</subregion_id>
Tell Story
+
<feature_layer_id>
Listen to Poetry
+
<type>artifact transformed</type>
Recite Poetry
+
<new_artifact_id>
Play
+
</new_artifact_id>
Simulate
+
<old_artifact_id>
Chant
+
</old_artifact_id>
Sing
+
<type>artifact stored</type>
Listen to Music
+
<type>artifact hidden</type>
Perform Music
+
<type>trade</type>
Watch Dance
+
<trader_hfid>
Perform Dance
+
</trader_hfid>
Demonstration
+
<trader_entity_id>
Go to
+
</trader_entity_id>
Lead
+
<source_site_id>
Organize
+
</source_site_id>
Watch
+
<dest_site_id>
Wait for
+
</dest_site_id>
Serve Customer
+
<production_zone_id>
Serve
+
</production_zone_id>
Individual Combat Drill
+
<allotment>
Go to Individual Combat Drill
+
</allotment>
Go to Sparring Match
+
<allotment_index>
/Resting
+
</allotment_index>
Go to Sparring Practice
+
<account_shift>
Spar
+
</account_shift>
Archery Practice
+
<type>gamble</type>
Watch Sparring Practice
+
<gambler_hfid>
There is not enough room to perform here.
+
</gambler_hfid>
DOUBLE TAGGED ITEM: By Activity,
+
<old_account>
You could not find a partner.
+
</old_account>
There are not enough dancers.
+
<new_account>
You cannot perform here.
+
</new_account>
Some children
+
<type>agreement void</type>
begin
+
<type>body abused</type>
playing make believe.
+
<coords>
begins
+
<type>diplomat lost</type>
a toy
+
<type>peace accepted</type>
playing with
+
<type>site dispute</type>
the story of
+
<dispute>
The performers
+
grazing rights
an improvised recital of
+
rights-of-way
reciting the poem
+
livestock ownership
improvised music,
+
</dispute>
the musical composition
+
<entity_id_1>
an improvised dance,
+
</entity_id_1>
dancing
+
<entity_id_2>
You continue the story.
+
</entity_id_2>
in the middle of
+
<site_id_1>
You begin
+
</site_id_1>
The story continues.
+
<site_id_2>
the
+
</site_id_2>
The poetry enters
+
<type>agreement made</type>
the verse paragraph
+
<type>agreement rejected</type>
line.
+
<type>agreement concluded</type>
the stanza
+
<type>first contact failed</type>
verse paragraph
+
<contactor_enid>
You continue the poem.
+
</contactor_enid>
stanza
+
<rejector_enid>
You enter
+
</rejector_enid>
The poem continues.
+
<type>first contact</type>
The music enters
+
<contacted_enid>
The dance enters a new section with
+
</contacted_enid>
the introduction
+
<type>remove hf site link</type>
a simple passage
+
<type>add hf site link</type>
of the theme
+
<type>remove hf hf link</type>
the exposition
+
<hfid_target>
of the second theme
+
</hfid_target>
of the first theme
+
<type>add hf hf link</type>
a recapitulation
+
<type>change hf job</type>
of the previous passage
+
<type>hf confronted</type>
of the two themes
+
<situation>
the synthesis
+
general suspicion
a verse
+
</situation>
of previous passages
+
<reason>ageless</reason>
the finale
+
<reason>murder</reason>
a chorus
+
<type>change hf body state</type>
a bridge-passage
+
<body_state>
the coda
+
active
second
+
buried at site
first
+
unburied at site
a series of variations
+
unburied at battlefield
theme
+
unburied at subregion
on the first theme
+
unburied at feature layer
on the theme
+
entombed at site
on the second theme
+
</body_state>
You continue the dance.
+
<type>entity alliance formed</type>
and
+
<initiating_enid>
You continue the music.
+
</initiating_enid>
The dance continues.
+
<joining_enid>
You conclude your performance.
+
</joining_enid>
The music continues.
+
<type>entity breach feature layer</type>
Some performers finish their act.
+
<site_entity_id>
The performers are finished.
+
</site_entity_id>
concludes a performance.
+
<civ_entity_id>
has finished performing.
+
</civ_entity_id>
You feel like you know the basic rules of
+
<type>entity persecuted</type>
You've learned
+
<persecutor_hfid>
Your
+
</persecutor_hfid>
now.
+
<persecutor_enid>
weave
+
</persecutor_enid>
a mesmerizing tale!
+
<expelled_hfid>
the story in vivid detail.
+
</expelled_hfid>
tell
+
<expelled_creature>
stumble
+
</expelled_creature>
telling the tale quite well.
+
<expelled_pop_id>
bring
+
</expelled_pop_id>
over the details.
+
<expelled_number>
choose
+
</expelled_number>
the poem to life with this flawless recitation.
+
<property_confiscated_from_hfid>
recite
+
</property_confiscated_from_hfid>
the perfect phrasing.
+
<destroyed_structure_id>
enunciate
+
</destroyed_structure_id>
the words evocatively.
+
<shrine_amount_destroyed>
speak
+
</shrine_amount_destroyed>
crisply.
+
<type>entity equipment purchase</type>
mumble
+
<new_equipment_level>
well.
+
</new_equipment_level>
poorly.
+
<type>add hf entity honor</type>
, having completely forgotten the words.
+
<honor_id>
instrument
+
</honor_id>
and the
+
<type>entity expels hf</type>
delivering a virtuoso performance on the
+
<type>hfs formed reputation relationship</type>
are indistinguishable!
+
<hfid1>
song
+
</hfid1>
chant
+
<identity_id1>
could nearly pass for the voice of the
+
</identity_id1>
is absolutely flawless.
+
<hfid2>
the
+
</hfid2>
play
+
<identity_id2>
sing
+
</identity_id2>
with skill.
+
<hf_rep_1_of_2>
sound
+
</hf_rep_1_of_2>
beautifully.
+
<hf_rep_2_of_1>
playing the
+
</hf_rep_2_of_1>
vaguely like the intended
+
<type>hf abducted</type>
singing
+
<target_hfid>
chanting
+
</target_hfid>
a mockery of the
+
<snatcher_hfid>
make
+
</snatcher_hfid>
doesn't
+
<type>hf reunion</type>
with a shameworthy performance.
+
<group_1_hfid>
seem to know how to play the
+
</group_1_hfid>
don't
+
<group_2_hfid>
and even forget
+
</group_2_hfid>
sloppily
+
<type>hf new pet</type>
dance
+
<group_hfid>
some of the words.
+
</group_hfid>
dancing exceptionally.
+
<type>hf reach summit</type>
flawlessly, like someone out of a legend!
+
<type>hf simple battle event</type>
get
+
<subtype>
dancing well.
+
subdued
tangled up.
+
scuffle
The pages are blank.
+
attacked
It has no writing.
+
surprised
It has no pages.
+
ambushed
We should have made it there by now.
+
happen upon
We haven't performed for some time.
+
corner
We have arrived at our destination.
+
confront
We should be making better progress.
+
got into a brawl
We are going the wrong way.
+
2 lost after receiving wounds
We must go back.
+
2 lost after giving wounds
The oppressor has been overthrown!
+
2 lost after mutual wounds
We must not abandon
+
</subtype>
Empty announcement
+
<type>creature devoured</type>
The
+
<type>insurrection started</type>
, but it is deflected by
+
<target_civ_id>
flying
+
</target_civ_id>
spinning
+
<outcome>
from the side
+
leadership overthrown
from behind
+
population gone
in the
+
</outcome>
by the
+
<type>ceremony</type>
, but there is no force!
+
<civ_id>
, lightly tapping the target!
+
</civ_id>
, but the attack is deflected by
+
<occasion_id>
with
+
</occasion_id>
, but the attack glances away!
+
<schedule_id>
, but it glances away!
+
</schedule_id>
, but the attack passes right through!
+
<type>procession</type>
, but it passes right through!
+
<type>competition</type>
splits in gore!
+
<winner_hfid>
is smashed into the body, an unrecognizable mass!
+
</winner_hfid>
the part
+
<competitor_hfid>
and the severed part sails off in an arc!
+
</competitor_hfid>
is torn apart!
+
<type>performance</type>
is ripped into loose shreds!
+
<type>created world construction</type>
the injured part
+
<site_civ_id>
collapses!
+
</site_civ_id>
collapses into a lump of gore!
+
<wcid>
explodes into gore!
+
</wcid>
is cloven asunder!
+
<master_wcid>
and it is mostly cut away from the rest of the torso!
+
</master_wcid>
main part
+
<site_id1>
passing through a hole in the
+
</site_id1>
is crushed!
+
<site_id2>
through the
+
</site_id2>
out of the wound
+
<type>hf razed structure</type>
part
+
<hist_fig_id>
jamming the
+
</hist_fig_id>
chipping
+
<type>razed structure</type>
shattering
+
<type>replaced structure</type>
tearing apart
+
<old_ab_id>
tearing
+
</old_ab_id>
bruising
+
<new_ab_id>
denting
+
</new_ab_id>
fracturing
+
<type>hf destroyed site</type>
shattering
+
<attacker_hfid>
tearing apart
+
</attacker_hfid>
and
+
<defender_civ_id>
apart
+
</defender_civ_id>
denting
+
<type>hf attacked site</type>
fracturing
+
<type>spotted leaving site</type>
chipping
+
<spotter_hfid>
tearing
+
</spotter_hfid>
half of
+
<leaver_civ_id>
most of
+
</leaver_civ_id>
breaking away
+
<type>site surrendered</type>
bruising
+
<attacker_civ_id>
through the
+
</attacker_civ_id>
through a hole in the
+
<type>site taken over</type>
the rest of
+
<new_site_civ_id>
a piece of
+
</new_site_civ_id>
rotten
+
<type>new site leader</type>
fetid
+
<new_leader_hfid>
your
+
</new_leader_hfid>
and spilling
+
<type>sneak into site</type>
filthy
+
<type>entity fled site</type>
stinking
+
<fled_civ_id>
rancid
+
</fled_civ_id>
decomposing
+
<type>entity rampaged in site</type>
It is a gelding strike!
+
<rampage_civ_id>
The geldables have been torn away!
+
</rampage_civ_id>
foul
+
<type>remove hf entity link</type>
reeking
+
<link>
has been opened by the attack
+
former member
an artery
+
former mercenary
a major artery
+
slave
It is a gelding blow!
+
former slave
have
+
prisoner
a sensory nerve
+
former prisoner
a motor nerve
+
enemy
many nerves
+
criminal
has been
+
former position
a ligament
+
position claim
been severed
+
squad
a tendon
+
former squad
bruised
+
occupation
sprained
+
former occupation
torn
+
resident
attack is interrupted!
+
</link>
breaks!
+
<position_id>
is ripped to shreds!
+
</position_id>
strained
+
<type>hf enslaved</type>
has lodged firmly in the wound!
+
<enslaved_hfid>
become enraged!
+
</enslaved_hfid>
has
+
<seller_hfid>
have
+
</seller_hfid>
latch on firmly!
+
<payer_entity_id>
to
+
</payer_entity_id>
latches on firmly
+
<moved_to_site_id>
latch on firmly
+
</moved_to_site_id>
propelled away by the force of the blow!
+
<type>entity overthrown</type>
are
+
<position_profile_id>
latches on firmly!
+
</position_profile_id>
having more trouble breathing!
+
<overthrown_hfid>
 +
</overthrown_hfid>
 +
<pos_taker_hfid>
 +
</pos_taker_hfid>
 +
<instigator_hfid>
 +
</instigator_hfid>
 +
<conspirator_hfid>
 +
</conspirator_hfid>
 +
<type>hf does interaction</type>
 +
<doer_hfid>
 +
</doer_hfid>
 +
<interaction>
 +
</interaction>
 +
<type>hf learns secret</type>
 +
<student_hfid>
 +
</student_hfid>
 +
<teacher_hfid>
 +
</teacher_hfid>
 +
<type>entity incorporated</type>
 +
<joiner_entity_id>
 +
</joiner_entity_id>
 +
<joined_entity_id>
 +
</joined_entity_id>
 +
<leader_hfid>
 +
</leader_hfid>
 +
<partial_incorporation/>
 +
<type>artifact dropped</type>
 +
<injury/>
 +
<type>artifact found</type>
 +
<site_property_id>
 +
</site_property_id>
 +
<type>artifact destroyed</type>
 +
<destroyer_hfid>
 +
</destroyer_hfid>
 +
<destroyer_enid>
 +
</destroyer_enid>
 +
<type>artifact lost</type>
 +
<type>artifact copied</type>
 +
<dest_structure_id>
 +
</dest_structure_id>
 +
<dest_entity_id>
 +
</dest_entity_id>
 +
<source_structure_id>
 +
</source_structure_id>
 +
<source_entity_id>
 +
</source_entity_id>
 +
<from_original/>
 +
<type>add hf entity link</type>
 +
<appointer_hfid>
 +
</appointer_hfid>
 +
<promise_to_hfid>
 +
</promise_to_hfid>
 +
<type>failed frame attempt</type>
 +
<convicter_enid>
 +
</convicter_enid>
 +
<plotter_hfid>
 +
</plotter_hfid>
 +
<fooled_hfid>
 +
</fooled_hfid>
 +
<framer_hfid>
 +
</framer_hfid>
 +
<crime>
 +
conspiracy to slow labor
 +
embezzlement
 +
</crime>
 +
<type>sabotage</type>
 +
<saboteur_hfid>
 +
</saboteur_hfid>
 +
<type>hf ransomed</type>
 +
<ransomed_hfid>
 +
</ransomed_hfid>
 +
<ransomer_hfid>
 +
</ransomer_hfid>
 +
<payer_hfid>
 +
</payer_hfid>
 +
<type>squad vs squad</type>
 +
<a_hfid>
 +
</a_hfid>
 +
<d_hfid>
 +
</d_hfid>
 +
<a_squad_id>
 +
</a_squad_id>
 +
 
 
kicks
 
kicks
leaps
+
the shield
facial expressions
+
dodging
turns
+
serving in combat
straight walks
+
participating in
hand gestures
+
battles
of the follower
+
slaying an enemy
of the lead
+
slaying
large
+
enemies
, with
+
being a member for a year
rightward bends
+
years of membership
leftward bends
+
expelled
movement along the line of dance
+
the overthrow of
footwork
+
toppled the government of
sway
+
and assumed control
independent body movement
+
and placed
backward bends
+
in power
forward bends
+
  The support of
raised right arms
+
was crucial to the coup.
raised left arms
+
, as
spins
+
formed a false friendship where each used the other for information
raised arms
+
formed a friendship
introduction
+
formed a false friendship with
passage
+
in order to extract information
recapitulation
+
formed a friendship
exposition
+
audacious creation
The dance begins with the
+
forcible creation
next
+
collaborative creation
The dance enters a new section with the
+
popularly-supported creation
performed in retrograde
+
of the position of
mirrored
+
within
shadowed
+
members of
performed in succession
+
compelled the creation of
partially realized
+
collaborated to create
aborted
+
the position of
movement
+
through force of argument
moves
+
with threats of violence
section is
+
, pushed by a wave of popular support
This
+
as a matter of course
section is punctuated by
+
the impersonation of
to the
+
before
section is distinct. 
+
the transformation of
There is a basic movement
+
from a
There are partner changes
+
into a
bridge-passage
+
changed
coda
+
changed
of the music. 
+
the moment when
variations
+
the learning of
verse
+
from the teaching of
synthesis
+
taught
finale
+
learned
chorus
+
stopped working at
gamelog.txt
+
stopped ruling from
errorlog.txt
+
stopped hanging out at
thirteen
+
moved out of
twelve
+
escaped from
eleven
+
started working at
nine
+
ruled from
eight
+
started hanging out at
seven
+
took up residence in
five
+
took up residence
four
+
laired within
three
+
was imprisoned in
zero
+
stopped being the mother of
negative
+
stopped being the father of
seventy
+
stopped being the child of
sixty
+
lost the worship of
fifty
+
ended the romantic relationship with
forty
+
was no longer imprisoned by
thirty
+
no longer imprisoned
twenty
+
stopped being the master of
hundred
+
stopped being the apprentice of
thousand
+
stopped traveling with
million
+
ceased being the master of
billion
+
ceased being the apprentice of
nineteen
+
stopped being the owner of
eighteen
+
stopped being the parent of
seventeen
+
lost faith in
sixteen
+
stopped being the pet of
fifteen
+
gave birth to
fourteen
+
sired
Seventh
+
married
Sixth
+
was born to
Fifth
+
received the worship of
Fourth
+
became romantically involved with
Third
+
was imprisoned by
Second
+
imprisoned
First
+
became the master of
Zeroth
+
began an apprenticeship under
Negative
+
began traveling with
ninety
+
became the owner of
eighty
+
became the former spouse of
Nineteenth
+
became the deceased spouse of
Eighteenth
+
was sired by
Seventeenth
+
became the parent of
Sixteenth
+
began worshipping
Fifteenth
+
became the pet of
Fourteenth
+
became the spouse of the deceased
Thirteenth
+
the wilds
Twelfth
+
appearing not to age
Eleventh
+
aroused general suspicion
Tenth
+
denial of apprenticeship
Ninth
+
was denied an apprenticeship under
Eighth
+
as the latter prefers to work alone
sculpture has melted!
+
prefers to work alone
The impertinent magma has defaced a
+
due to
The impertinent lava has defaced a
+
jealousy
Digging designation cancelled: damp stone located.
+
raising
Digging designation cancelled: warm stone located.
+
discarding
---------
+
burial
TAN_MAT
+
entombment
Shop
+
arose from
Trade Depot
+
was discarded in
Nest
+
was buried in
Nest Box
+
was entombed in
Bookcase
+
the abduction of
Hive
+
abducted
Wagon
+
was abducted
Clothier's Shop
+
through the efforts of
Fishery
+
the reunion of
Still
+
reunited with
Loom
+
the subduing of
Quern
+
a scuffle between
Millstone
+
in which the former emerged victorious
Kennels
+
the escape of
Kitchen
+
after a punishing fight
Tool
+
despite the latter's wounds
Workshop
+
after a horrific combat
Zone
+
attack on
Farm Plot
+
surprising of
Smelter
+
ambush of
Glass Furnace
+
happening upon
Wood Furnace
+
cornering of
Kiln
+
confrontation of
Carpenter's Workshop
+
brawl with
Farmer's Workshop
+
fought with and subdued
Ashery
+
fought with
Mason's Workshop
+
.  While defeated, the latter escaped unscathed
Craftsman
+
managed to escape from
's Workshop
+
's onslaught
Jeweler's Workshop
+
was forced to retreat from
Metalsmith's Forge
+
eventually prevailed and
Magma Forge
+
was forced to make a hasty escape
Bowyer's Workshop
+
attacked
Mechanic's Workshop
+
surprised
Siege Workshop
+
ambushed
Butcher's Shop
+
happened upon
Leather Works
+
cornered
Tanner's Shop
+
confronted
Dyer's Shop
+
got into a brawl
Wall Grate
+
the taming of the
Floor Grate
+
wild beasts
Vertical Bars
+
unknown lands
Floor Bars
+
and others
Floodgate
+
tamed the
Restraint
+
the horrible experiments of
Cage
+
the carousal of
Support
+
the purchased of
Gear Assembly
+
equipment by
Rollers
+
performed horrible experiments
Horizontal Axle
+
caroused
Vertical Axle
+
purchased
Upright Spear/Spike
+
the tactical contest between
Instrument
+
the tactics of
Archery Target
+
a tactical situation
Screw Pump
+
outmatched
Magma Smelter
+
with a cunning plan
Magma Glass Furnace
+
tactical planning was superior to
Magma Kiln
+
entirely outwitted
Furnace
+
outmanuevered
Lever
+
made an outright foolish plan
Pressure Plate
+
unrolled a brilliant tactical plan
Cage Trap
+
made a poor plan
Stone-Fall Trap
+
put forth a sound plan
Weapon Trap
+
blundered terribly
Track Stop
+
hatched a stunning strategy
Trap
+
used poor tactics
Catapult
+
used good tactics
Ballista
+
the forces were arrayed, and
Siege Engine
+
the forces shifted, and
Door
+
the attackers had a strong positional advantage
Floor Hatch
+
the attackers had a positional advantage
Statue
+
the attackers had a slight positional advantage
Slab
+
the defenders had a strong positional advantage
Glass Window
+
the defenders had a positional advantage
Gem Window
+
the defenders had a slight positional advantage
Stockpile
+
neither side had a positional advantage
Wall
+
the escape from
Floor
+
the return of
Up Stair
+
the journey of
Down Stair
+
escaped from
Up/Down Stair
+
made a journey to
Ramp
+
slashing out
Fortification
+
slashing off
Track (N)
+
tearing out
Track (S)
+
tearing off
Track (E)
+
stabbing out
Track (W)
+
ripping off
Water Wheel
+
burning out
Windmill
+
burning away
Burial Receptacle
+
smashing
Seat
+
slashing
Animal Trap
+
ripping
Table
+
stabbing
Cabinet
+
as a means of torture
Weapon Rack
+
broken away
Armor Stand
+
slashed out
Container
+
slashed off
Traction Bench
+
torn out
Dirt Road
+
torn off
Paved Road
+
stabbed out
Bridge
+
ripped off
Well
+
burned out
Track/Ramp (NE)
+
burned away
Track/Ramp (NW)
+
smashed
Track/Ramp (SE)
+
slashed
Track/Ramp (SW)
+
ripped
Track/Ramp (EW)
+
stabbed
Track/Ramp (NSE)
+
burned
Track/Ramp (NSW)
+
the questionable judgment of
Track/Ramp (NEW)
+
the reclamation of
Track/Ramp (SEW)
+
were taken by a mood to act against their better judgment at
Track/Ramp (NSEW)
+
launched an expedition to reclaim
Construction
+
the local government
Display Furniture
+
the end of the insurrection in
Vacant Shop
+
the crushing of the insurrection against
General Store
+
the insurrection in
Crafts Market
+
concluded with
Clothing Shop
+
overthrown
Track (NS)
+
ended with the disappearance of the rebelling population
Track (NE)
+
crushed the insurrection in
Track (NW)
+
the insurrection
Track (SE)
+
against
Track (SW)
+
, an insurrection
Track (EW)
+
began in
Track (NSE)
+
the razing of
Track (NSW)
+
viewing of
Track (NEW)
+
inquiry after
Track (SEW)
+
profaning
Track (NSEW)
+
disturbing
Track/Ramp (N)
+
prayer inside
Track/Ramp (S)
+
the replacement of
Track/Ramp (E)
+
the emergence of
Track/Ramp (W)
+
the rebuilding of
Track/Ramp (NS)
+
the construction of
Rough
+
from the underworld through the power of
Archery Target
+
the foundation of
Gear Assembly
+
created
Rollers
+
constructed
Horizontal
+
founded
Axle
+
viewed
Pillar
+
asked about
Support
+
disturbed
Retracted
+
prayed inside
Upright
+
razed
Spikes
+
replaced
Spears
+
thrust a spire of slade up from the underworld, naming it
Spears/Spikes
+
rebuilt
Weapon
+
, and established a gateway between worlds
Exotic Clothing Shop
+
the completion of
Lever
+
as a part of
Custom Workshop
+
connecting
Door
+
finished the construction of
Floor Hatch
+
the proclamation of a series of oppressive edicts upon
Wall Grate
+
the lifting of numerous oppressive laws from
Floor Grate
+
the enactment of a series of oppressive laws
Vertical
+
the repeal of numerous oppressive laws
Bars
+
laid a series of oppressive edicts upon
Floor Bars
+
lifted numerous oppressive laws from
Floodgate
+
enacted a series of oppressive laws
Rope
+
repealed numerous oppressive laws
Chain
+
the return to reason at the settlement of
Aquarium
+
the subordination of
Terrarium
+
the incorporation of
Shared
+
into
Statue
+
under the leadership of
Slab
+
ascendency of the criminal organization
Glass
+
relocation of
Window
+
the formation of
Armor
+
at the settlement of
Weapon
+
regained their senses after an initial period of questionable judgment.
Animal
+
regained their senses after another period of questionable judgment.
Food
+
began operating at the direction of
Furniture
+
fully incorporated into
Corpse
+
the joining of
Refuse
+
a multitude of
Stone
+
hundreds
Ammo
+
some hundred
Coins
+
dozens of
Bar/Block
+
a few
Casket
+
joined with
Sarcophagus
+
became the primary criminal organization
Coffin
+
moved
Chair
+
formed
Throne
+
formed
Animal Trap
+
the abandonment of
Table
+
the withering of
Cabinet
+
their
Weapon Rack
+
settlement of
Armor Stand
+
abandoned the settlement of
Chest
+
withered.
Coffer
+
the attack of
Bag
+
the detection of the forces of
Dirt
+
leaving
Road
+
spotted the forces of
Bridge
+
slipping out of
distant
+
the rout of
nearby
+
and destruction of
grinding.
+
routed
close.
+
and destroyed
opens.
+
the surrender of
open.
+
surrendered
has designed a masterpiece!
+
the declaration that
has constructed a masterpiece!
+
is a holy city
preparetomb() HAS NULL owner
+
declared
preparetomb() HAS LIVE owner
+
to be a holy city
A masterwork of
+
the defeat of
has been lost!
+
and takeover of
Home
+
defeated
Plot
+
and took over
Mead Hall
+
The new government was called
Temple
+
the failure to secure
Gem
+
the securing of
Finished Goods
+
Spring
Leather
+
Summer
Cloth
+
Autumn
Wood
+
Winter
Sheet
+
tribute from
Stockpile #
+
demanded treasure from
(CLT)
+
demanded and received treasure from
*CLT*
+
tried to secure tribute from
have hatched.
+
secured tribute from
You've caught a
+
, to be delivered from
Your trap was robbed of the
+
every
BALLISTA
+
, but they had nothing left to give
closes.
+
and lordship of
You hear
+
in charge of
Command Tent (Bld)
+
the freeing of
Tent (Bld)
+
freed
Dungeon Cell
+
raiding of
Animal Pit
+
pillaging of
Cloth Pit
+
stole treasure and livestock from
Tanning Pit
+
looted treasure and seized livestock from
Cloth Clothing Pit
+
stole treasure from
Leather Clothing Pit
+
looted treasure from
Bone Carving Pit
+
stole livestock from
Gem Cutting Pit
+
seized livestock from
Weaponsmithing Pit
+
raided
Bowmaking Pit
+
pillaged
Blacksmithing Pit
+
destruction of
Armorsmithing Pit
+
destroyed
Metal Crafting Pit
+
the attack on
Leatherworking Pit
+
the infiltration of
Throneroom
+
slipped into
Entrance
+
, undetected by
Treasury
+
the search of
Mechanism Room
+
by the forces of
Guard post
+
, the forces of
Noble quarters
+
searched
Activity Zone
+
and found nothing
Captive Room
+
the fleeing of
Tower Top
+
fled
Courtyard
+
the rampage of the forces of
Secret Library
+
throughout
Library
+
rampaged throughout
Market Stall
+
the attack by
Campground
+
a masterpiece
Command Tent
+
by melting
Tent
+
by magma
Leatherworking Shop
+
during fortification carving
Carpentry Workshop
+
during mining
Stoneworking Workshop
+
by falling debris
Forging Workshop
+
by growing vegetation
Depot
+
the masterful
Invalid Type
+
created by
Building Level Map Overflow
+
created a masterful
old save: resizing plant stockpile, permit all
+
a ceremony held by
Carpentry Pit
+
a ceremony
Stoneworking Pit
+
as part of
Forging Pit
+
held a ceremony
Fighting Pit
+
there was a ceremony
Animal Workshop
+
a procession held by
Cloth Workshop
+
a procession
Tanning Workshop
+
held a procession
Cloth Clothing Workshop
+
there was a procession
Leather Clothing Workshop
+
and returned there after following its route.
Bone Carving Workshop
+
and ended at
Gem Cutting Workshop
+
  It ended at
Weaponsmithing Workshop
+
a competition involving
Bowmaking Workshop
+
a dance competition
Blacksmithing Workshop
+
a music competition
Armorsmithing Workshop
+
a poetry competition
Metal Crafting Workshop
+
a foot race
EMPTY
+
a flying race
WEB_ONLY
+
race
NOT_CONTAIN_BARREL_ITEM
+
a wrestling competition
BUILDMAT
+
throwing competition
GLASS_MATERIAL
+
a gladiatory competition
MAGMA_BUILD_SAFE
+
a competition
FIRE_BUILD_SAFE
+
held by
WORTHLESS_STONE_ONLY
+
held
CAN_USE_ARTIFACT
+
there was a competition
ANY_SILK_MATERIAL
+
There were
ANY_PLANT_MATERIAL
+
competitors
ANY_SOAP_MATERIAL
+
including
ANY_YARN_MATERIAL
+
Competing were
ANY_BONE_MATERIAL
+
Victory was spread among
ANY_LEATHER_MATERIAL
+
winners
OBJECT
+
The victory was shared by
BUILDING_FURNACE
+
was the victor.
BUILDING_WORKSHOP
+
a recital of
REACTION_CLASS
+
a poetry recital
Unrecognized Building Definition Type:
+
the story of
HAS_ITEM_REACTION_PRODUCT
+
a story recital
HAS_MATERIAL_REACTION_PRODUCT
+
a performance
CONTAINS_LYE
+
the performance
UNROTTEN
+
there was a performance
NOT_WEB
+
was made
POTASHABLE
+
a dance form
PLANT_MAT
+
a musical form
CREATURE_MAT
+
a poetic form
NAME_COLOR
+
favorable
NAME
+
unfavorable
BUILD_LABOR
+
trading of
BUILD_KEY
+
trading
WORK_LOCATION
+
impalement on
BLOCK
+
construction of a grisly mound from
NEEDS_MAGMA
+
construction of a grotesque pillar from
COLOR
+
construction of a gruesome sculpture from
TILE
+
display on
Unrecognized Building Definition (Workshop) Token:
+
of the skins of
Or
+
animation of
Unrecognized Building Definition (Furnace) Token:
+
hanging from a
ANY_SHELL_MATERIAL
+
horrible mutilation of
ANY_STRAND_TISSUE
+
the bodies
ANY_HORN_MATERIAL
+
the body
ANY_TOOTH_MATERIAL
+
impaled on
CAN_USE_HOSPITAL_RESERVED
+
added to a grisly mound
ANY_PEARL_MATERIAL
+
added to a grotesque pillar
USE_BODY_COMPONENT
+
added to a gruesome sculpture
CAN_USE_LOCATION_RESERVED
+
flayed and the skin stretched over
HAS_EDGE
+
animated
NO_EDGE_ALLOWED
+
hung from a
NOT_ENGRAVED
+
horribly mutilated
ON_GROUND
+
the conclusion of
MIN_DIMENSION
+
a foiled bribery conspiracy
METAL_ORE
+
a foiled corruption conspiracy
BUILD_ITEM
+
a foiled embezzlement conspiracy
HAS_TOOL_USE
+
a sabotage plot
Furniture Hauling
+
an abduction plot
, Etc.
+
an assassination plot
from an unknown year
+
a theft deal
from the year
+
corrupt dealings
currency of
+
a promise of position
This is the
+
a citizenship agreement
from a period of no rule
+
a parley
under an obscure ruler
+
a residency agreement
under
+
a rescue mission
RANDOM
+
an insurrection mission
NONE
+
an adventure
pulls
+
a performance tour
pull
+
bound service
misses
+
a guide agreement
miss
+
a journey to safety
locks
+
an agreement to establish a temple
lock
+
an agreement to establish a guildhall
try
+
an infiltration plot
on the embedded
+
a framing plot
to remove
+
a war starting plot
tries
+
an agreement
strikes
+
because the group travelled too slowly
strike
+
after arriving at the destination
NO_SUB
+
because of a leadership change at the site
break
+
because the group went too far away
the choke hold of
+
after a joyous reunion
the grip of
+
after an adoption
breaks
+
concluded
loosens
+
corrupt dealing
loosen
+
the recruitment of
on
+
after being recognized and arrested
the joint lock of
+
due to ongoing surveillance as the plot unfolded,
around by the
+
due to ongoing surveillance on
shakes
+
the contact
mouth
+
a coconspirator,
is ripped away and remains in
+
the target
struggles
+
as the plot unfolded,
struggle
+
confessed and
shake
+
wrongfully
in vain against the grip of
+
convicted
down by the
+
as a go-between in a conspiracy to commit
takes
+
and sentenced to death
throws
+
sentenced to
throw
+
hammerstroke
places
+
beaten
place
+
and exiled
take
+
and would have been imprisoned but for lack of accommodations
a chokehold on
+
and imprisoned for a term of
bends
+
one month
bend
+
months
releases
+
one year
release
+
more than
pinches
+
years
pinch
+
during interrogation
gouges
+
revealed nothing during interrogation.
gouge
+
recruited
catches
+
into believing
catch
+
assumed the identity
strikes at
+
the wandering
strike at
+
the scouting
drop away as
+
the hunting of great beasts
lets
+
the baby-snatching
attacks
+
the mercenary operation
attack
+
the thievery
by
+
the career change from
parried
+
the start as a
attack
+
the giving up on being a
but the shot is blocked!
+
the loss of a hist fig entry
deftly
+
around
but the shot is
+
, based in
easily
+
throughout
just barely
+
began wandering
pass
+
became a scout
strangle
+
began hunting great beasts
out.
+
decided to become a baby-snatcher, operating
passes
+
decided to become a mercenary, operating
lose
+
decided to become a thief, operating
grip
+
gave up being a
hold of the
+
to become a
loses
+
became a
push
+
stopped being a
has moved out of range!
+
lost a hist fig entry
let
+
out of
pushes
+
the death of
adjusts
+
in a cage
adjust
+
the fall of
grabs
+
into a deep chasm
grab
+
the passing of
bats
+
the death in the dark of
bat
+
the starvation of
out of the air
+
the dehydration of
aside
+
the drowning of
effortlessly
+
the burning of
blocks
+
in magma
deflected
+
's dragon fire
narrowly
+
the boiling of
surprised by the ferocity of
+
the melting of
looks
+
the condensation of
collide
+
the freezing of
onslaught!
+
the heat-induced death of
leaps at
+
the encasement of
leap at
+
in cooling lava
charges at
+
in cooling magma
charge at
+
in ice
rolls
+
in a
roll
+
's fire
jumps
+
the scalding of
jump
+
in a magma mist
but
+
the crushing of
attacks
+
under a drawbridge
scrambles
+
under a collapsing ceiling
scramble
+
by falling rocks
The force bends the
+
the shooting of
The force twists the
+
by a
block
+
the mortal wounding of
but the shot is blocked
+
the fatal illness of
away from
+
the hacking of
away
+
to pieces
The force pulls the
+
the execution of
silently
+
the beheading of
bounce
+
the crucifixion of
backward
+
the burial of
You tangle together and fall over!
+
alive
bounces
+
the leaving of
knocked over
+
out in the air
collides
+
the feeding of
and tumbles
+
to beasts
and tumble
+
the killing of
You tangle together and tumble forward!
+
the slaughter of
They tangle together and fall over!
+
the scuttling of
They tangle together and tumble forward!
+
the draining of
corrected null contaminant
+
blood
specks
+
the murder of
covering
+
by a trap
spatter
+
by a vehicle
smear
+
by a flying object
dusting
+
the collapse of
coating
+
after an attack by
true
+
after an attack by a
are
+
after an attack
will be
+
attack with
were
+
the vanishment of
was
+
the putting to rest of
myself
+
the collision of
yourself
+
with an obstacle
reward
+
, after the death strike by
rewards
+
, after the death strike by a
rewarding
+
the impalement of
rewarded
+
on spikes
flood
+
the scaring of
floods
+
to death
flooding
+
the leap of
flooded
+
from a great height
suspicious
+
from the dead
alarmed
+
, once more,
grumpy
+
a murderous ghost
feeling fond
+
a sadistic ghost
satisfied
+
a violent ghost
grouchy
+
an angry ghost
annoyed
+
a moaning spirit
destroyed
+
a howling spirit
destroy
+
a secretive poltergeist
appears
+
an energetic poltergeist
destroying
+
a troublesome poltergeist
appeared
+
a restless haunt
appear
+
a forlorn haunt
will
+
as a
appearing
+
initial discovery
burn
+
independent discovery
burns
+
burned
speaks
+
in dragon fire
burned
+
to death
spoke
+
shot and killed
speak
+
mortally wounded
destroys
+
, who bled to death
speaking
+
, who suffocated
feeling ambivalent
+
hacked
amused
+
executed
feeling alienated
+
beheaded
amazed
+
crucified
aggravated
+
buried
in agony
+
left
feeling affection
+
drowned
agitated
+
fed
feeling aversion
+
struck down
awed
+
slaughtered
aroused
+
drained
astonished
+
of blood
anxious
+
murdered
feeling apathetic
+
threw
angry
+
against an obstacle, causing immediate death
anguished
+
into a pit of spikes
excited
+
scared
feeling gaiety
+
boiled
feeling triumphant
+
melted
enraged
+
condensed
feeling grim satisfaction
+
solidified
in grief
+
died in the heat
shocked
+
was encased in cooling lava
horrified
+
was encased in cooling magma
feeling admiration
+
was encased in ice
in adoration
+
died in a cage
vengeful
+
fell into a deep chasm
in acceptance
+
died of old age
blissful
+
starved to death
feeling love
+
drowned
joyful
+
burned up in magma
exasperated
+
burned up in
exhilarated
+
was burned to death by
feeling empty
+
was burned to death by a
feeling enjoyment
+
burned up in a magma mist
embarrassed
+
was crushed by a drawbridge
empathetic
+
was crushed under a collapsing ceiling
eager
+
was killed by falling rocks
elated
+
was shot and killed
gloomy
+
bled to death
glum
+
, slain by
frustrated
+
, slain by a
gleeful
+
, slain
feeling free
+
succumbed to infection
frightened
+
suffocated
afraid
+
was executed
feeling ferocious
+
was crucified
dejected
+
was buried alive
delighted
+
was left out in the air
contemptuous
+
was drowned
content
+
was burned alive
feeling caring
+
was struck down
confused
+
was scuttled
bitter
+
was drained of blood
bored
+
was murdered
displeased
+
was killed by a trap
distressed
+
was killed by a vehicle
feeling dislike
+
was killed by a flying object
dismayed
+
was banished by
disgusted
+
was banished by a
disillusioned
+
vanished
in despair
+
, struck down by
disappointed
+
, struck down by a
outraged
+
, struck down
panicked
+
died after colliding with an obstacle
nostalgic
+
was impaled on spikes
optimistic
+
was scared to death
mortified
+
leapt from a great height
nervous
+
was disturbed from eternal rest
lustful
+
was brought back from the dead
miserable
+
came back from the dead
remorseful
+
once more, this time
repentant
+
was the very first to discover
relieved
+
independently discovered
regretful
+
the clash between
enraptured
+
a lone
feeling rejected
+
a single
patient
+
brilliantly led
pleased
+
inspiringly led
humiliated
+
ably led
insulted
+
poorly led
taking hope
+
clashed with
feeling hopeless
+
them
happy
+
dying
hateful
+
losing
feeling gratitude
+
everyone
feeling guilty
+
the climbing of
feeling loathing
+
an unknown peak
lonely
+
were
jovial
+
the first to reach the summit of
jubilant
+
, which rises above
isolated
+
the devouring of
jolly
+
devoured
interested
+
led the attack
irritated
+
, and the defenders were led by
pessimistic
+
  The defenders were led by
euphoric
+
were hired
in doubt
+
as scouts
enthusiastic
+
by the attackers.
feeling defeated
+
  The defenders hired
feeling expectant
+
as scouts
zealous
+
the masterful engraving
in existential crisis
+
prepared by
be returned.
+
addition of a masterful image
  I require it as a symbol of the
+
addition of a masterful covering
Speaking as a representative of
+
addition of masterful rings
, it is important that
+
addition of masterful bands
be returned to me.
+
addition of masterful spikes
be returned to my family.
+
addition of a masterful handle
emotionless
+
addition of masterful rollers
I desire that
+
addition of masterful thread
ashamed
+
addition of masterful cloth
sympathetic
+
weaving of a masterful sewn image
feeling servile
+
writing of a masterpiece
shaken
+
creation of a masterful illustration
indignant
+
addition of a masterful instrument piece
feeling self-pity
+
creation of a masterful image set
resentful
+
masterfully dyed with
restless
+
masterfully constructed by
worried
+
masterfully designed by
wrathful
+
created a masterful engraving
unhappy
+
prepared a masterful
in wonder
+
added a masterful image
thrilled
+
added a masterful covering
uneasy
+
added masterful rings
feeling tenderness
+
added masterful bands
terrified
+
added masterful spikes
destroyed
+
added a masterful handle
a mead hall
+
added masterful rollers
stole
+
added masterful thread
stole our treasures
+
added masterful cloth
devoured
+
wove a masterful sewn image
devoured our livestock
+
masterfully wrote
I have no idea where it is.
+
created a masterful illustration
  Knowing no mercy,
+
attached a masterful instrument piece
an underworld spire
+
created a masterful image set
a dungeon
+
to a
a market
+
masterfully dyed a
a tomb
+
constructed a masterful
a library
+
designed a masterful
a tower
+
the confiscation of
a keep
+
the looting of
a temple
+
the theft of
wants
+
was confiscated
returned
+
was looted
It would be wonderful if
+
was recovered
found a lasting home within
+
was stolen
  It is a valuable treasure to us.
+
and brought to
  It should be brought to
+
received its name
requires it to be a proper
+
was created
  It is the symbol of the
+
was authored by
Last I saw, it was in
+
was created by
Last I heard, it was in
+
the claiming of
Last I saw, it was held by
+
the sanctification of
Last I heard, it was held by
+
into
Last I heard, I had it.
+
a symbol of
Last I heard, you held it.
+
an official symbol
returned to
+
into a family heirloom
Last I remember, I had it.
+
was made a family heirloom
, now twisted into monstrosity
+
was claimed
, now cursed
+
was sanctified
was once
+
the inheritance of
my own
+
the offering of
composure.]
+
was inherited
  It pains me all the more, for the foul villain
+
was offered
pauses to regain
+
the acquisition of
  Other arms may not cut so deeply.
+
was acquired
the library
+
the dissolution of
  It is said that
+
dissolved
harms the creature.
+
studies
traitor
+
settling
  Beware!  It it said that only
+
visit
  Save us from this
+
into the area around
horror
+
fled to
profaned our homes
+
departed to
  This bloodsucking fiend
+
moved to study in
disturbed
+
settled in
prayed inside
+
visited
destroyed our homes
+
fled into
profaned
+
the area around
the sewers
+
the fey mood of
the catacombs
+
the withdrawal from society of
lust for murder
+
the possession of
, among them
+
the dark brooding of
has killed
+
the fell mood of
somebody
+
the melancholy of
murdered
+
the insanity of
has even killed
+
the rampage of
  This vile fiend
+
the catatonia
even
+
was taken by a fey mood
an enemy.
+
withdrew from society
a friend.
+
was possessed
my
+
began to skulk and brood
a murderer.
+
was taken by a fell mood
I worship no one.
+
was striken by melancholy
an unknown creature
+
became crazed
at
+
went berserk
I worship
+
stopped responding to the outside world
a safe creature.
+
the new desire of
a dangerous animal.
+
the new dream of
the same as me.
+
the new obsession of
an animal.
+
to rule the world
of the living and must be killed.
+
to start a family
not of the living.
+
to make a great discovery
unstable.
+
to create a great work of art
gladly not of the living.
+
to craft a masterwork
history
+
to bring peace to the world
telling of the story of
+
to become a legendary warrior
The throne room
+
to master a skill
right around here
+
to fall in love
The library
+
to see the great natural wonders of the world
The treasury
+
with extending
the treasury
+
own life
the throne room
+
to attain rank in society
dance
+
to bathe the world in chaos
dancing
+
with an inscrutable goal
playing
+
became obsessed with
performance of
+
own mortality and sought to extend
recitation of
+
life by any means
music
+
began dreaming of starting a family
a poem
+
came to desire to rule the world
a close friend
+
began dreaming of making a great discovery
, but that bond seems so thin now.
+
began dreaming of creating a great work of art
bravely put an end to
+
began dreaming of crafting a masterwork
you.
+
began dreaming of bringing peace to the world
, but those acts bring no forgiveness.
+
began dreaming of becoming a legendary warrior
reunited
+
began dreaming of mastering a skill
so very brave
+
began dreaming of falling in love
brave
+
began dreaming of seeing the great natural wonders of the world
prone to violence
+
began dreaming of attaining rank in society
somewhat violent
+
came to desire t