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	<title>User talk:Bagok701 - Revision history</title>
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	<updated>2026-11-12T10:40:25Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Bagok701&amp;diff=116953&amp;oldid=prev</id>
		<title>Bagok701: /* Herbalism/Growing */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Bagok701&amp;diff=116953&amp;oldid=prev"/>
		<updated>2010-06-04T22:31:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Herbalism/Growing&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:31, 4 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Are you sure you're collecting ''seeds''? When collecting outdoor plants with an Herbalist, you get the raw plant, not the seed. For example, you will get wild strawberries, but not the strawberry seed. Brew the strawberries to obtain the seed for planting. [[User:LockeslyLCrit|LockeslyLCrit]] 10:37, 27 May 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Are you sure you're collecting ''seeds''? When collecting outdoor plants with an Herbalist, you get the raw plant, not the seed. For example, you will get wild strawberries, but not the strawberry seed. Brew the strawberries to obtain the seed for planting. [[User:LockeslyLCrit|LockeslyLCrit]] 10:37, 27 May 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My problem could have been that. I am playing on a small 2x2 lot so gathering above ground plants quickly is not much of an issue. (unless there is a bonus having a high Herbalist that would affect farming)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;My problem could have been that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I was not brewing&lt;/ins&gt;. I am playing on a small 2x2 lot so gathering above ground plants quickly is not much of an issue. (unless there is a bonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;having a high Herbalist that would affect farming)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Wood is a precious commodity on a small map. Means no metal industry early on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(have to mine coal or magma)&lt;/ins&gt;. Creating the problem of making enough barrels &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(wood or metal)&lt;/ins&gt;. Restricting the diet in the beginning could be an option. No fish/meat makes a dwarf eat plants, creating seeds.--[[User:Bagok701|Bagok701]] 21:42, 27 May 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wood is a precious commodity on a small map. Means no metal industry early on. Creating the problem of making enough barrels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;:As far as I know, Herbalism doesn't affect farming, only gathering. As far as the lack of food options due to the lack of wood, I suggest turning on Hunting on one of your dwarves that has a weapon. A Woodcutter or Miner with no Ambushing skill can be (surprisingly enough) as effective as the typical crossbow Hunter, provided they aren't hunting anything that can fight back like elephants. If your map really doesn't have any animals (even in mountains, there are at least a few mountain goats running around), the alternative is to grab as many wild plants as you can with your Herbalist and farm the heck out of them (by selectively Forbidding other foods so your dwarves will eat the foods you want). If bad comes to worse, spend one wood to make an animal trap (via Carpenter's Workshop with a Trapper) and have that trapper Catch A Live Animal via the Butcher's Shop. You can only catch one small animal at a time, but they count as food items that don't spoil. Useful in an emergency, or if your dwarves are complaining about variety. You can do this until the next caravan arrives where you can (hopefully) trade for more wood. [[User:LockeslyLCrit|LockeslyLCrit]] 21:40, 28 May 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Restricting the diet in the beginning could be an option. No fish/meat makes a dwarf eat plants, creating seeds.--[[User:Bagok701|Bagok701]] 21:42, 27 May 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:As far as I know, Herbalism doesn't affect farming, only gathering. As far as the lack of food options due to the lack of wood, I suggest turning on Hunting on one of your dwarves that has a weapon. A Woodcutter or Miner with no Ambushing skill can be (surprisingly enough) as effective as the typical crossbow Hunter, provided they aren't hunting anything that can fight back like elephants. If your map really doesn't have any animals (even in mountains, there are at least a few mountain goats running around), the alternative is to grab as many wild plants as you can with your Herbalist and farm the heck out of them (by selectively Forbidding other foods so your dwarves will eat the foods you want). If bad comes to worse, spend one wood to make an animal trap (via Carpenter's Workshop with a Trapper) and have that trapper Catch A Live Animal via the Butcher's Shop. You can only catch one small animal at a time, but they count as food items that don't spoil. Useful in an emergency, or if your dwarves are complaining about variety. You can do this until the next caravan arrives where you can (hopefully) trade for more wood. [[User:LockeslyLCrit|LockeslyLCrit]] 21:40, 28 May 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-115830:rev-116953 --&gt;
&lt;/table&gt;</summary>
		<author><name>Bagok701</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Bagok701&amp;diff=115830&amp;oldid=prev</id>
		<title>LockeslyLCrit at 21:40, 28 May 2010</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Bagok701&amp;diff=115830&amp;oldid=prev"/>
		<updated>2010-05-28T21:40:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:40, 28 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wood is a precious commodity on a small map. Means no metal industry early on. Creating the problem of making enough barrels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wood is a precious commodity on a small map. Means no metal industry early on. Creating the problem of making enough barrels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Restricting the diet in the beginning could be an option. No fish/meat makes a dwarf eat plants, creating seeds.--[[User:Bagok701|Bagok701]] 21:42, 27 May 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Restricting the diet in the beginning could be an option. No fish/meat makes a dwarf eat plants, creating seeds.--[[User:Bagok701|Bagok701]] 21:42, 27 May 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:As far as I know, Herbalism doesn't affect farming, only gathering. As far as the lack of food options due to the lack of wood, I suggest turning on Hunting on one of your dwarves that has a weapon. A Woodcutter or Miner with no Ambushing skill can be (surprisingly enough) as effective as the typical crossbow Hunter, provided they aren't hunting anything that can fight back like elephants. If your map really doesn't have any animals (even in mountains, there are at least a few mountain goats running around), the alternative is to grab as many wild plants as you can with your Herbalist and farm the heck out of them (by selectively Forbidding other foods so your dwarves will eat the foods you want). If bad comes to worse, spend one wood to make an animal trap (via Carpenter's Workshop with a Trapper) and have that trapper Catch A Live Animal via the Butcher's Shop. You can only catch one small animal at a time, but they count as food items that don't spoil. Useful in an emergency, or if your dwarves are complaining about variety. You can do this until the next caravan arrives where you can (hopefully) trade for more wood. [[User:LockeslyLCrit|LockeslyLCrit]] 21:40, 28 May 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LockeslyLCrit</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Bagok701&amp;diff=115656&amp;oldid=prev</id>
		<title>Bagok701 at 21:42, 27 May 2010</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Bagok701&amp;diff=115656&amp;oldid=prev"/>
		<updated>2010-05-27T21:42:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:42, 27 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Are you sure you're collecting ''seeds''? When collecting outdoor plants with an Herbalist, you get the raw plant, not the seed. For example, you will get wild strawberries, but not the strawberry seed. Brew the strawberries to obtain the seed for planting. [[User:LockeslyLCrit|LockeslyLCrit]] 10:37, 27 May 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Are you sure you're collecting ''seeds''? When collecting outdoor plants with an Herbalist, you get the raw plant, not the seed. For example, you will get wild strawberries, but not the strawberry seed. Brew the strawberries to obtain the seed for planting. [[User:LockeslyLCrit|LockeslyLCrit]] 10:37, 27 May 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;My problem could have been that. I am playing on a small 2x2 lot so gathering above ground plants quickly is not much of an issue. (unless there is a bonus having a high Herbalist that would affect farming)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wood is a precious commodity on a small map. Means no metal industry early on. Creating the problem of making enough barrels.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Restricting the diet in the beginning could be an option. No fish/meat makes a dwarf eat plants, creating seeds.--[[User:Bagok701|Bagok701]] 21:42, 27 May 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bagok701</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Bagok701&amp;diff=115584&amp;oldid=prev</id>
		<title>LockeslyLCrit: Created page with '== Herbalism/Growing ==  Are you sure you're collecting ''seeds''? When collecting outdoor plants with an Herbalist, you get the raw plant, not the seed. For example, you will ge…'</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Bagok701&amp;diff=115584&amp;oldid=prev"/>
		<updated>2010-05-27T10:37:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;== Herbalism/Growing ==  Are you sure you&amp;#039;re collecting &amp;#039;&amp;#039;seeds&amp;#039;&amp;#039;? When collecting outdoor plants with an Herbalist, you get the raw plant, not the seed. For example, you will ge…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Herbalism/Growing ==&lt;br /&gt;
&lt;br /&gt;
Are you sure you're collecting ''seeds''? When collecting outdoor plants with an Herbalist, you get the raw plant, not the seed. For example, you will get wild strawberries, but not the strawberry seed. Brew the strawberries to obtain the seed for planting. [[User:LockeslyLCrit|LockeslyLCrit]] 10:37, 27 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>LockeslyLCrit</name></author>
	</entry>
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