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	<id>https://dwarffortresswiki.org/index.php?action=history&amp;feed=atom&amp;title=User%3AGranite26%2FTutorial</id>
	<title>User:Granite26/Tutorial - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/index.php?action=history&amp;feed=atom&amp;title=User%3AGranite26%2FTutorial"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;action=history"/>
	<updated>2026-04-22T20:08:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=58339&amp;oldid=prev</id>
		<title>129.252.49.225: /* 6 Exstatic dwarfs */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=58339&amp;oldid=prev"/>
		<updated>2009-11-16T04:40:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;6 Exstatic dwarfs&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:40, 16 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l326&quot; &gt;Line 326:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 326:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==6 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exstatic &lt;/del&gt;dwarfs==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==6 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ecstatic &lt;/ins&gt;dwarfs==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After finishing the farm setup, it's time to make sure the dwarfs are happy.  The traditional means of dwarven happiness are gold, good food, and good booze.  In Dwarf Fortress, this means artfully designed objects making a legendary feasting hall combined with quiet bedrooms for the individual dwarfs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After finishing the farm setup, it's time to make sure the dwarfs are happy.  The traditional means of dwarven happiness are gold, good food, and good booze.  In Dwarf Fortress, this means artfully designed objects making a legendary feasting hall combined with quiet bedrooms for the individual dwarfs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-46214:rev-58339 --&gt;
&lt;/table&gt;</summary>
		<author><name>129.252.49.225</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46214&amp;oldid=prev</id>
		<title>Granite26: /* 4:  A new chapter of dwarven history begins. */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46214&amp;oldid=prev"/>
		<updated>2008-12-03T20:10:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;4:  A new chapter of dwarven history begins.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:10, 3 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l184&quot; &gt;Line 184:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 184:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to navigate, I'm using the arrow keys in conjunction with the {{k|&amp;lt;}} and {{k|&amp;gt;}} keys to change z levels.  If I get lost, {{k|F1}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|\/}} {{k|→}} {{k|←}} moves around that level, but {{k|&amp;lt;}} and {{k|&amp;gt;}} will move vertically up and down. {{k|&amp;lt;}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|&amp;lt;}} again will bring you one level higher and you will see only air. {{k|&amp;gt;}} twice brings you back to where you were, and a third press will start drilling you into the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to navigate, I'm using the arrow keys in conjunction with the {{k|&amp;lt;}} and {{k|&amp;gt;}} keys to change z levels.  If I get lost, {{k|F1}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|\/}} {{k|→}} {{k|←}} moves around that level, but {{k|&amp;lt;}} and {{k|&amp;gt;}} will move vertically up and down. {{k|&amp;lt;}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|&amp;lt;}} again will bring you one level higher and you will see only air. {{k|&amp;gt;}} twice brings you back to where you were, and a third press will start drilling you into the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;u&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'page down' &lt;/del&gt;to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;u&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|Pg Dn}} &lt;/ins&gt;to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Paging back up, I notice that Sneezy, Grumpy and Sleepy are already picking up their equipment.  That means that Sneezy and Sleepy are ready to mine, and Grumpy will cut down trees.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Paging back up, I notice that Sneezy, Grumpy and Sleepy are already picking up their equipment.  That means that Sneezy and Sleepy are ready to mine, and Grumpy will cut down trees.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trees will be the first order of business.  I press 'space' to back out of the units screen and move my cursor to the top left of the map, the move down (using '&amp;gt;') to get to ground level.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;d&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;brings up the designate menu, and I press &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;t&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;to select 'Chop down trees'.  The yellow cursor is in the center of the screen, so I move it all the way to the upper left and push enter.  Moving away, I notice there is a flashing green + marking the spot.  I procede to bottom right of the sandy area, using shift-arrow to move 10 spaces at a jump.  In a suitable spot, I press enter again.  This marks a rectangle of squares designated for logging.  You'll notice that all the trees are now highlighted.  Pic 8.  I see that there is an unknown mineral on the screen, so I decide to check it out.  I press &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'space' &lt;/del&gt;to back out of the designate menu, then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;k&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;to enter Look Around.  Putting the cursor over the wall, I see I've found more copper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trees will be the first order of business.  I press 'space' to back out of the units screen and move my cursor to the top left of the map, the move down (using '&amp;gt;') to get to ground level.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;d&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;brings up the designate menu, and I press &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;t&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;to select 'Chop down trees'.  The yellow cursor is in the center of the screen, so I move it all the way to the upper left and push enter.  Moving away, I notice there is a flashing green + marking the spot.  I procede to bottom right of the sandy area, using shift-arrow to move 10 spaces at a jump.  In a suitable spot, I press enter again.  This marks a rectangle of squares designated for logging.  You'll notice that all the trees are now highlighted.  Pic 8.  I see that there is an unknown mineral on the screen, so I decide to check it out.  I press &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|Space}} &lt;/ins&gt;to back out of the designate menu, then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;k&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;to enter Look Around.  Putting the cursor over the wall, I see I've found more copper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step will be to gather outdoors plants.  Dwarves hate being outdoors (They're allergic to goblin ambushes and get nasty cases of iron left lung, iron heart, and iron kidney, often from a single exposure), but this seems like a safe enough place, for now, especially since the magma pipe and dangerous imps are on the other side of the map.  In order to mark the plants for gathering, I will use the same process as logging.  Go to the upper left hand, press &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;d&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;to designate, and then press &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;p&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;to gather plants.  Then, I'll select the entire area again.  Excellent.   My dwarves will now chop down every tree on the map, and uproot every plant.  Hope there aren't any elves around!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step will be to gather outdoors plants.  Dwarves hate being outdoors (They're allergic to goblin ambushes and get nasty cases of iron left lung, iron heart, and iron kidney, often from a single exposure), but this seems like a safe enough place, for now, especially since the magma pipe and dangerous imps are on the other side of the map.  In order to mark the plants for gathering, I will use the same process as logging.  Go to the upper left hand, press &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;d&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;to designate, and then press &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;p&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;to gather plants.  Then, I'll select the entire area again.  Excellent.   My dwarves will now chop down every tree on the map, and uproot every plant.  Hope there aren't any elves around!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good habits are there when you need them, but only if you keep them up.  The next step is to get the dwarves inside.  While I'm not neurotic, I do like a pretty fortress, especially at the entrance.  The natural culdesacs near on the last screen present two excellent entrance areas.  I way the advantages of both, and go with the deeper one.  It's a little bit closer to the magma.  I may later use the second as a back door though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good habits are there when you need them, but only if you keep them up.  The next step is to get the dwarves inside.  While I'm not neurotic, I do like a pretty fortress, especially at the entrance.  The natural culdesacs near on the last screen present two excellent entrance areas.  I way the advantages of both, and go with the deeper one.  It's a little bit closer to the magma.  I may later use the second as a back door though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;d&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;takes me back into the designate screen and a second d selects dig.  Time for business!  I mark out a four tile wide entry hall, and back in with the grand hall.  Later this will be the trade depot, but for now, it'll be the dwarfs home.  After selecting the huge area, I have a few misgivings, and decide a few pillars are in order.  Still on the 'd'esignate screen, I use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;x&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;to deselect areas for pillars to be left.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;d&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;takes me back into the designate screen and a second &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;d&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;selects dig.  Time for business!  I mark out a four tile wide entry hall, and back in with the grand hall.  Later this will be the trade depot, but for now, it'll be the dwarfs home.  After selecting the huge area, I have a few misgivings, and decide a few pillars are in order.  Still on the 'd'esignate screen, I use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;x&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;to deselect areas for pillars to be left.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One final task remains before I turn my dwarves lose.  The lumber stockpile.  We're send Grumpy out to cut down a number of trees, and he'll need someplace to put them.  I press &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'space' &lt;/del&gt;to back out to the main menu, and then press &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;p&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;to designate a pile.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;w&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;selects wood, and then I press enter at one corner of the pile and then the other.  Pic 9 Shows how things look so far.  Before we leave this area, lets hotkey it for later.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;h&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;brings up the hotkey menu.  Press &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;F2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;to select the second slot, and then z to mark it.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;n&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;will allow you to name it something memorable.  I'm going to use 'Front E' for front entrance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One final task remains before I turn my dwarves lose.  The lumber stockpile.  We're send Grumpy out to cut down a number of trees, and he'll need someplace to put them.  I press &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|Space}} &lt;/ins&gt;to back out to the main menu, and then press &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;p&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;to designate a pile.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;w&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;selects wood, and then I press enter at one corner of the pile and then the other.  Pic 9 Shows how things look so far.  Before we leave this area, lets hotkey it for later.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;h&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;brings up the hotkey menu.  Press &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;F2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;to select the second slot, and then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;z&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;to mark it.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;n&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;will allow you to name it something memorable.  I'm going to use 'Front E' for front entrance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hopefully you've been able to keep up.  Let's take a short breather and head back to check out the dwarves.  (Remember &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;F1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;will bring you to the first hotkey, which is the wagon)  You should see something similar to Pic 10 if you're following allow at home.  The bearded guys are dwarves.  The C's are the cows, H's are Horses, d's are dogs.  The down arrows represent ramps going down.  A full symbol list is in the wiki here, or you can simply use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;k&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;and select a square to see what's in it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hopefully you've been able to keep up.  Let's take a short breather and head back to check out the dwarves.  (Remember &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;F1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;will bring you to the first hotkey, which is the wagon)  You should see something similar to Pic 10 if you're following allow at home.  The bearded guys are dwarves.  The C's are the cows, H's are Horses, d's are dogs.  The down arrows represent ramps going down.  A full symbol list is in the wiki here, or you can simply use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;k&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;and select a square to see what's in it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm now ready to turn the dwarves lose, although it'll only be for a few seconds before I pause again to review.  I do so by pressing 'space' on the main menu.  Things start happening right away, although with everyone stacked up on the wagon, it's not immediately clear what.  After four dwarves break away heading south, I pause the action to check them out.  I do this by pressing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;v&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;(any command will pause the game.)  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;V &lt;/del&gt;is the examine unit command, and it lets me take a look at what my guys are doing.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm now ready to turn the dwarves lose, although it'll only be for a few seconds before I pause again to review.  I do so by pressing 'space' on the main menu.  Things start happening right away, although with everyone stacked up on the wagon, it's not immediately clear what.  After four dwarves break away heading south, I pause the action to check them out.  I do this by pressing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;v&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;(any command will pause the game.)  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|v}} &lt;/ins&gt;is the examine unit command, and it lets me take a look at what my guys are doing.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Doc, Sleepy and Happy are carting wood to the pile.  I'm glad I made it bigger than twenty spaces!  Sneezy is heading to the wall to mine.  So far, so good.  I've lost sight of the other three though.  When I press space to back out of the view menu, the game starts again.   Usually, I pause the game before going into a menu.  That stops it from unpausing unexpectedly (not that a few frames is ever an issue).  I quickly pause it again and select &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;u&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;to bring up the units list.  I immediately see that Dopey and Grumpy are cutting down trees, while Bashful is harvesting plants.  Very good.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Doc, Sleepy and Happy are carting wood to the pile.  I'm glad I made it bigger than twenty spaces!  Sneezy is heading to the wall to mine.  So far, so good.  I've lost sight of the other three though.  When I press space to back out of the view menu, the game starts again.   Usually, I pause the game before going into a menu.  That stops it from unpausing unexpectedly (not that a few frames is ever an issue).  I quickly pause it again and select &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;u&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;to bring up the units list.  I immediately see that Dopey and Grumpy are cutting down trees, while Bashful is harvesting plants.  Very good.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I remember that bashful will need somewhere to put the plants.  It's not vital all I really want are the seeds, but I make a pile near the wood pile anyway.  Food is the pile for this.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I remember that bashful will need somewhere to put the plants.  It's not vital all I really want are the seeds, but I make a pile near the wood pile anyway.  Food is the pile for this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Granite26</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46213&amp;oldid=prev</id>
		<title>Granite26: /* 4:  A new chapter of dwarven history begins. */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46213&amp;oldid=prev"/>
		<updated>2008-12-03T20:05:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;4:  A new chapter of dwarven history begins.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:05, 3 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l182&quot; &gt;Line 182:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 182:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digging further, I find the magma pipe and it's 3 imps.  We'll be staying away from there for now.  The mountain face is 17 z-levels high, but with smoothed cliff faces.  The current version doesn't use impassible cliffs.  There are no major mineral surprises, but I do see a hematite vein and a copper vein off to the right.  That will be extremely useful later.  The [[cinnabar]] vein is useless to the dwarves, but may be good for some nice red furniture.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digging further, I find the magma pipe and it's 3 imps.  We'll be staying away from there for now.  The mountain face is 17 z-levels high, but with smoothed cliff faces.  The current version doesn't use impassible cliffs.  There are no major mineral surprises, but I do see a hematite vein and a copper vein off to the right.  That will be extremely useful later.  The [[cinnabar]] vein is useless to the dwarves, but may be good for some nice red furniture.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to navigate, I'm using the arrow keys in conjunction with the {{k|&amp;lt;}} and {{k|&amp;gt;}} keys to change z levels.  If I get lost, {{k|F1}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;↓&lt;/del&gt;}} {{k|→}} {{k|←}} moves around that level, but {{k|&amp;lt;}} and {{k|&amp;gt;}} will move vertically up and down. {{k|&amp;lt;}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|&amp;lt;}} again will bring you one level higher and you will see only air. {{k|&amp;gt;}} twice brings you back to where you were, and a third press will start drilling you into the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to navigate, I'm using the arrow keys in conjunction with the {{k|&amp;lt;}} and {{k|&amp;gt;}} keys to change z levels.  If I get lost, {{k|F1}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;\/&lt;/ins&gt;}} {{k|→}} {{k|←}} moves around that level, but {{k|&amp;lt;}} and {{k|&amp;gt;}} will move vertically up and down. {{k|&amp;lt;}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|&amp;lt;}} again will bring you one level higher and you will see only air. {{k|&amp;gt;}} twice brings you back to where you were, and a third press will start drilling you into the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing 'u' brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press 'page down' to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing 'u' brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press 'page down' to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-46212:rev-46213 --&gt;
&lt;/table&gt;</summary>
		<author><name>Granite26</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46212&amp;oldid=prev</id>
		<title>Granite26: /* 4:  A new chapter of dwarven history begins. */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46212&amp;oldid=prev"/>
		<updated>2008-12-03T20:05:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;4:  A new chapter of dwarven history begins.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:05, 3 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l182&quot; &gt;Line 182:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 182:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digging further, I find the magma pipe and it's 3 imps.  We'll be staying away from there for now.  The mountain face is 17 z-levels high, but with smoothed cliff faces.  The current version doesn't use impassible cliffs.  There are no major mineral surprises, but I do see a hematite vein and a copper vein off to the right.  That will be extremely useful later.  The [[cinnabar]] vein is useless to the dwarves, but may be good for some nice red furniture.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digging further, I find the magma pipe and it's 3 imps.  We'll be staying away from there for now.  The mountain face is 17 z-levels high, but with smoothed cliff faces.  The current version doesn't use impassible cliffs.  There are no major mineral surprises, but I do see a hematite vein and a copper vein off to the right.  That will be extremely useful later.  The [[cinnabar]] vein is useless to the dwarves, but may be good for some nice red furniture.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to navigate, I'm using the arrow keys in conjunction with the {{k|&amp;lt;}} and {{k|&amp;gt;}} keys to change z levels.  If I get lost, {{k|F1}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;p&lt;/del&gt;}} {{k|→}} {{k|←}} moves around that level, but {{k|&amp;lt;}} and {{k|&amp;gt;}} will move vertically up and down. {{k|&amp;lt;}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|&amp;lt;}} again will bring you one level higher and you will see only air. {{k|&amp;gt;}} twice brings you back to where you were, and a third press will start drilling you into the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to navigate, I'm using the arrow keys in conjunction with the {{k|&amp;lt;}} and {{k|&amp;gt;}} keys to change z levels.  If I get lost, {{k|F1}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;↓&lt;/ins&gt;}} {{k|→}} {{k|←}} moves around that level, but {{k|&amp;lt;}} and {{k|&amp;gt;}} will move vertically up and down. {{k|&amp;lt;}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|&amp;lt;}} again will bring you one level higher and you will see only air. {{k|&amp;gt;}} twice brings you back to where you were, and a third press will start drilling you into the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing 'u' brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press 'page down' to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing 'u' brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press 'page down' to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Granite26</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46211&amp;oldid=prev</id>
		<title>Granite26: /* 4:  A new chapter of dwarven history begins. */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46211&amp;oldid=prev"/>
		<updated>2008-12-03T20:05:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;4:  A new chapter of dwarven history begins.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:05, 3 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l182&quot; &gt;Line 182:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 182:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digging further, I find the magma pipe and it's 3 imps.  We'll be staying away from there for now.  The mountain face is 17 z-levels high, but with smoothed cliff faces.  The current version doesn't use impassible cliffs.  There are no major mineral surprises, but I do see a hematite vein and a copper vein off to the right.  That will be extremely useful later.  The [[cinnabar]] vein is useless to the dwarves, but may be good for some nice red furniture.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digging further, I find the magma pipe and it's 3 imps.  We'll be staying away from there for now.  The mountain face is 17 z-levels high, but with smoothed cliff faces.  The current version doesn't use impassible cliffs.  There are no major mineral surprises, but I do see a hematite vein and a copper vein off to the right.  That will be extremely useful later.  The [[cinnabar]] vein is useless to the dwarves, but may be good for some nice red furniture.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to navigate, I'm using the arrow keys in conjunction with the {{k|&amp;lt;}} and {{k|&amp;gt;}} keys to change z levels.  If I get lost, {{k|F1}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;↓&lt;/del&gt;}} {{k|→}} {{k|←}} moves around that level, but {{k|&amp;lt;}} and {{k|&amp;gt;}} will move vertically up and down. {{k|&amp;lt;}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|&amp;lt;}} again will bring you one level higher and you will see only air. {{k|&amp;gt;}} twice brings you back to where you were, and a third press will start drilling you into the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to navigate, I'm using the arrow keys in conjunction with the {{k|&amp;lt;}} and {{k|&amp;gt;}} keys to change z levels.  If I get lost, {{k|F1}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;p&lt;/ins&gt;}} {{k|→}} {{k|←}} moves around that level, but {{k|&amp;lt;}} and {{k|&amp;gt;}} will move vertically up and down. {{k|&amp;lt;}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|&amp;lt;}} again will bring you one level higher and you will see only air. {{k|&amp;gt;}} twice brings you back to where you were, and a third press will start drilling you into the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing 'u' brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press 'page down' to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing 'u' brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press 'page down' to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-46210:rev-46211 --&gt;
&lt;/table&gt;</summary>
		<author><name>Granite26</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46210&amp;oldid=prev</id>
		<title>Granite26: /* 4:  A new chapter of dwarven history begins. */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46210&amp;oldid=prev"/>
		<updated>2008-12-03T19:16:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;4:  A new chapter of dwarven history begins.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:16, 3 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l172&quot; &gt;Line 172:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 172:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==    4:  A new chapter of dwarven history begins.==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==    4:  A new chapter of dwarven history begins.==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strike the Earth!  That's certainly my first goal, after I look around that is.  I press space to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game, &lt;/del&gt;then immediately again.  The game didn't start paused, and space is the key that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;controls this&lt;/del&gt;.  First things first, I'm going to press {{k|esc}} and Save Game.  When DF saves, it exits to the main menu.  In fact, without cheating there is no way to back up a game at a specific point.  This is intentional.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Strike the Earth!  That's certainly my first goal, after I look around that is.  I press &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;space&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leave &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intro screen and &lt;/ins&gt;then immediately again.  The game didn't start paused, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{k|&lt;/ins&gt;space&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;is the key that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pauses and unpauses the game&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dwarf Fortress is either running it's simulation or accepting commands from you.  Anytime you wish to enter in new commands, the game will be paused.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First things first, I'm going to press {{k|esc}} and Save Game.  When DF saves, it exits to the main menu.  In fact, without cheating there is no way to back up a game at a specific point.  This is intentional.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 'Strike the Earth' save game contains a save at the start of the fortress.  To use it, copy the saved game into your \Dwarf Fortress\data\save directory.  When you load your game, you will select the folder 'Strike the Earth'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 'Strike the Earth' save game contains a save at the start of the fortress.  To use it, copy the saved game into your \Dwarf Fortress\data\save directory.  When you load your game, you will select the folder 'Strike the Earth'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l178&quot; &gt;Line 178:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 180:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back into the game.  It's time for my initial look around.  Z149 is my ground level.  I've started on a raised plateau near the center of the map at Z150 (Pic 6).  The green squares to the left are the tops of trees.  It looks like I'll be in good shape for lumber.  As advertised, the white sand is to the left and has enough trees and bushes to survive on.  To the right side of the map is a wasteland, and the southern face is dominated by a mountainface.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back into the game.  It's time for my initial look around.  Z149 is my ground level.  I've started on a raised plateau near the center of the map at Z150 (Pic 6).  The green squares to the left are the tops of trees.  It looks like I'll be in good shape for lumber.  As advertised, the white sand is to the left and has enough trees and bushes to survive on.  To the right side of the map is a wasteland, and the southern face is dominated by a mountainface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digging further, I find the magma pipe and it's 3 imps.  We'll be staying away from there for now.  The mountain face is 17 z-levels high, but with smoothed cliff faces.  The current version doesn't use impassible cliffs.  There are no major mineral surprises, but I do see a hematite vein and a copper vein off to the right.  That will be extremely useful later.  The [[cinnabar]] vein is useless to the dwarves, but may be for some nice furniture.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Digging further, I find the magma pipe and it's 3 imps.  We'll be staying away from there for now.  The mountain face is 17 z-levels high, but with smoothed cliff faces.  The current version doesn't use impassible cliffs.  There are no major mineral surprises, but I do see a hematite vein and a copper vein off to the right.  That will be extremely useful later.  The [[cinnabar]] vein is useless to the dwarves, but may be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good &lt;/ins&gt;for some nice &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;red &lt;/ins&gt;furniture.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to navigate, I'm using the arrow keys in conjunction with the {{k|&amp;lt;}} and {{k|&amp;gt;}} keys to change z levels.  If I get lost, {{k|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;f1&lt;/del&gt;}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}}{{k|↓}}{{k|→}}{{k|←}} moves around that level, but {{k|&amp;lt;}} and {{k|&amp;gt;}} will move vertically up and down. {{k|&amp;lt;}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|&amp;lt;}} again will bring you one level higher and you will see only air. {{k|&amp;gt;}} twice brings you back to where you were, and a third press will start drilling you into the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to navigate, I'm using the arrow keys in conjunction with the {{k|&amp;lt;}} and {{k|&amp;gt;}} keys to change z levels.  If I get lost, {{k|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;F1&lt;/ins&gt;}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|↓}} {{k|→}} {{k|←}} moves around that level, but {{k|&amp;lt;}} and {{k|&amp;gt;}} will move vertically up and down. {{k|&amp;lt;}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|&amp;lt;}} again will bring you one level higher and you will see only air. {{k|&amp;gt;}} twice brings you back to where you were, and a third press will start drilling you into the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing 'u' brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press 'page down' to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing 'u' brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press 'page down' to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-46209:rev-46210 --&gt;
&lt;/table&gt;</summary>
		<author><name>Granite26</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46209&amp;oldid=prev</id>
		<title>Granite26: /* Selecting a Region */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46209&amp;oldid=prev"/>
		<updated>2008-11-29T13:54:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Selecting a Region&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:54, 29 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot; &gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Sand]]  -  Required to make [[Glass]]  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Sand]]  -  Required to make [[Glass]]  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Magma]] - Required for many types of [[fun]]  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Magma]] - Required for many types of [[fun]]  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Trees]] - The other source of fuel  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Trees]] - The other source of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;fuel&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Water]] - Required for many types of fun, also for wounded dwarves  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Water]] - Required for many types of fun, also for wounded dwarves  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Stone|Minerals]] - Required for mining  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Stone|Minerals]] - Required for mining  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot; &gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Surroundings|Danger Level]] - Weird areas host dangerous monsters  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Surroundings|Danger Level]] - Weird areas host dangerous monsters  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Aquifer]] - Can make reaching solid rock very hard, but serves as an excellent source of unlimited water  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Aquifer]] - Can make reaching solid rock very hard, but serves as an excellent source of unlimited water  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Flux]] - Useful stone for making steel  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Flux]] - Useful stone for making &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;steel&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There's a lot of detail available here, but for now, we'll just say that they are all good and do our best.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There's a lot of detail available here, but for now, we'll just say that they are all good and do our best.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you look at the screen, you'll see the layers in the bottom right.  Little blue squiqqles beside a layer indicate an aquifer at that layer.  The image below has White Sand as the first layer, and it's an aquifer layer.  Above that, you'll see the biome information.  Trees and Temperature are there.  Temperate means that the map will freeze in winter.  This is important to know, because freezes happen suddenly, and can kill anything that's in the water when they happen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you look at the screen, you'll see the layers in the bottom right.  Little blue squiqqles beside a layer indicate an aquifer at that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;layer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  The image below has White Sand as the first layer, and it's an aquifer layer.  Above that, you'll see the biome information.  Trees and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Temperature&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;are there.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Temperate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;means that the map will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[ice|&lt;/ins&gt;freeze&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in winter.  This is important to know, because freezes happen suddenly, and can kill anything that's in the water when they happen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To the left of that are three maps, labelled World, Region and Local.  The World map is the entire world scrunched up into the tiny square.  Region is the standard world size.  In adventure, this is what you'll see when moving around the world map.  Finally we have Local.  In that Local screen, you'll see a little 6x6 box.  You control this box by using umkh as arrow keys.  Since I don't like where the cursor has started me, I use the arrow keys to move around the Region map.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To the left of that are three maps, labelled World, Region and Local.  The World map is the entire world scrunched up into the tiny square.  Region is the standard world size.  In adventure, this is what you'll see when moving around the world map.  Finally we have Local.  In that Local screen, you'll see a little 6x6 box.  You control this box by using umkh as arrow keys.  Since I don't like where the cursor has started me, I use the arrow keys to move around the Region map.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Granite26</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46208&amp;oldid=prev</id>
		<title>Granite26: /* World_Gen.txt */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46208&amp;oldid=prev"/>
		<updated>2008-11-29T13:49:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;World_Gen.txt&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:49, 29 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot; &gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ok, a quick look at the interface.txt shows a bunch of keyboard mappings.  Better not change anything here just yet!  If you are using a laptop or other special keyboard, you may need to make changes though.  There's a good explanation [[Key_bindings|here]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ok, a quick look at the interface.txt shows a bunch of keyboard mappings.  Better not change anything here just yet!  If you are using a laptop or other special keyboard, you may need to make changes though.  There's a good explanation [[Key_bindings|here]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===World_Gen.txt===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Advanced_world_generation|&lt;/ins&gt;World_Gen.txt&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the generic worldgen parameters in the world_gen.txt look fine.  I've seen some excellent mods that need non-standard worlds, for example, the Fallout mod wants few oceans and a blasted wastedland.  This isn't something we'll need to mess with now, though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, the generic worldgen parameters in the world_gen.txt look fine.  I've seen some excellent mods that need non-standard worlds, for example, the Fallout mod wants few oceans and a blasted wastedland.  This isn't something we'll need to mess with now, though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Granite26</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46207&amp;oldid=prev</id>
		<title>Granite26: /* Interface.txt */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46207&amp;oldid=prev"/>
		<updated>2008-11-29T13:46:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Interface.txt&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:46, 29 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Interface.txt===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Key_bindings|&lt;/ins&gt;Interface.txt&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ok, a quick look at the interface.txt shows a bunch of keyboard mappings.  Better not change anything here just yet!  If you are using a laptop or other special keyboard, you may need to make changes though.  There's a good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tutorial &lt;/del&gt;here.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ok, a quick look at the interface.txt shows a bunch of keyboard mappings.  Better not change anything here just yet!  If you are using a laptop or other special keyboard, you may need to make changes though.  There's a good &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explanation [[Key_bindings|&lt;/ins&gt;here&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===World_Gen.txt===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===World_Gen.txt===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Granite26</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46206&amp;oldid=prev</id>
		<title>Granite26: /* Init.txt */</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Granite26/Tutorial&amp;diff=46206&amp;oldid=prev"/>
		<updated>2008-11-29T13:44:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;&lt;a href=&quot;/index.php/Init.txt&quot; title=&quot;Init.txt&quot;&gt;Init.txt&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:44, 29 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot; &gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[SHOW_ALL_HISTORY_IN_DWARF_MODE:YES]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[SHOW_ALL_HISTORY_IN_DWARF_MODE:YES]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/blockquote&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Interface.txt===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Interface.txt===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Granite26</name></author>
	</entry>
</feed>