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	<id>https://dwarffortresswiki.org/index.php?action=history&amp;feed=atom&amp;title=Masterwork%3ALeather</id>
	<title>Masterwork:Leather - Revision history</title>
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	<updated>2026-04-28T06:14:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Leather&amp;diff=195103&amp;oldid=prev</id>
		<title>Doc ghast: Created new page. Copied information from df2012 version and then edited to match masterwork.</title>
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		<updated>2013-12-29T14:11:34Z</updated>

		<summary type="html">&lt;p&gt;Created new page. Copied information from df2012 version and then edited to match masterwork.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{av}}&lt;br /&gt;
'''Leather''' is the tanned hide of an [[creature|animal]], and is a fairly versatile material. Leather can be used to make [[cv:bag|bag]]s, [[cv:quiver|quiver]]s, [[cv:backpack|backpack]]s, [[cv:waterskin|waterskin]]s, [[cv:clothing|clothing]], [[cv:shield|shield]]s, [[armor]], and [[cv:decoration|decoration]]s, all at a [[cv:leather works|leather works]]. Leather [[cv:trade good|crafts]] are made at a [[cv:Craftsdwarf's_workshop|craftsdwarf's workshop]]. Although most of these items can be made from other materials, it is the only sensible option for making quivers and backpacks (the only alternative being [[adamantine]]), meaning some source of leather is almost essential for a well-rounded [[military]]. Plenty of leather can usually be acquired through [[trading|trade]] with dwarves and humans.&lt;br /&gt;
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[[leatherwing bat|Leatherwing bats]] can be used as a renewable source of leather. A dwarf with the Shearing job can be ordered to 'shear' a leatherwing bat at a farmers workshop producing a single stack of raw hide and causing no harm to the beast. &lt;br /&gt;
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Small amounts of leather can also be found near groups of cavern-dwelling [[cv:Animal people|Animal people]]. Obtaining leather this way is rather dangerous, as these creatures are generally hostile to dwarves and are often armed with blowguns shooting lethally poisonous darts.&lt;br /&gt;
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==Leather industry==&lt;br /&gt;
Because it only overlaps in the use of end products, the ''leather industry'' is part of the [[meat industry]], not the [[clothing industry]].&lt;br /&gt;
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Making leather requires a [[tanner]]'s shop, a raw hide or [[skin]] from an animal, and a dwarf with the [[cv:tanning|tanning]] labor turned on. Rotten hides or skin cannot be tanned. The [[cv:human|human]] and dwarven [[caravan]]s usually sell various boxes of leather, which can be useful if few [[Butcher|butcherable]] animals inhabit the map. One unrotten hide yields one &amp;quot;unit&amp;quot; of leather - regardless of whether the animal is a [[cat|kitten]] or an [[elephant]]. The [[value]] of the leather depends on the critter it comes from; leather made from the skins of rare or dangerous animals can be quite [[Value#Material_multipliers|valuable]]. Tanners turn a skin from severed part of an animal into the full-size leather.&lt;br /&gt;
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Dwarven tanners have a skill unknown to mere humans in that they can make the softest skin of the tiniest animal equally hardy as that of the most heavily protected live creature. Whether they make flimsy skin into a rock-like substance or tough hide silky and supple remains a mystery.&lt;br /&gt;
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==Improving Leather==&lt;br /&gt;
A dwarf with the Tanning labour can improve leather at a tannery using [[oil]] to produce Tough Leather. Tough leather can then be further improved using studs made of either [[cv:Vermin|Vermin]], [[cv:Teeth|teeth]] or [[cv:Horn|horn]]. Studded leather can then be improved a final time by taking several peices of studded leather and stiching them together with any [[cv:thread|thread]] producing Lamellar Leather.&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
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