v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing String dump
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
{{av}} | {{av}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ||
− | + | = About = | |
+ | This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool [http://technet.microsoft.com/en-us/sysinternals/bb897439.aspx strings v2.52.] | ||
== String Dump == | == String Dump == | ||
{{minorspoiler}} | {{minorspoiler}} | ||
− | + | <pre> | |
− | + | Fatal Error | |
− | + | Out of memory - aborting | |
− | + | WinMain() error | |
− | + | DDRAW.DLL | |
− | + | TRANS_NAME | |
− | + | FIRST_NAME | |
− | + | PRO_POS | |
− | + | PRO_OBJ | |
− | + | PRO_SUB | |
− | + | PRO_REF | |
− | + | invalid string position | |
− | + | string too long | |
− | + | vector<T> too long | |
− | + | Activity | |
− | + | Training Session | |
− | + | Activity Event | |
− | + | embraces | |
− | + | The | |
− | + | empty | |
− | + | empties | |
− | + | pick up | |
− | + | picks up | |
− | + | Go to Combat Training | |
− | + | Organize Combat Training | |
− | + | Lead Combat Training | |
− | + | Wait for Combat Training | |
− | + | Go to | |
− | + | Demonstration | |
− | + | Organize | |
− | + | Lead | |
− | + | Wait for | |
− | + | Watch | |
− | + | Go to Individual Combat Drill | |
− | + | Individual Combat Drill | |
− | + | /Resting | |
− | + | Go to Sparring Match | |
− | + | Spar | |
− | + | Go to Sparring Practice | |
− | + | Watch Sparring Practice | |
− | + | Archery Practice | |
− | + | and | |
− | + | We should have made it there by now. | |
− | + | We should be making better progress. | |
− | + | We are going the wrong way. | |
− | + | We have arrived at our destination. | |
− | + | The oppressor has been overthrown! | |
− | + | We must not abandon | |
− | + | We must go back. | |
− | + | Empty announcement | |
− | + | Your | |
− | + | spinning | |
− | + | flying | |
− | + | , but it is deflected by | |
− | + | by the | |
− | + | in the | |
− | + | from behind | |
− | + | from the side | |
− | + | with | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | + | , but the attack glances away! | |
− | + | and the severed part sails off in an arc! | |
− | + | the | |
− | + | the part | |
− | + | is smashed into the body, an unrecognizable mass! | |
− | + | splits in gore! | |
− | + | collapses! | |
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | is torn apart! | |
− | + | and it is mostly cut away from the rest of the torso! | |
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | collapses into a lump of gore! | |
− | + | is crushed! | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | part | |
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | the | |
− | + | apart | |
− | + | and | |
− | + | tearing apart | |
− | + | shattering | |
− | + | tearing | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | breaking away | |
− | + | most of | |
− | + | half of | |
− | + | a piece of | |
− | + | the rest of | |
− | + | through a hole in the | |
− | + | through the | |
− | + | and spilling | |
− | + | your | |
− | + | fetid | |
− | + | rotten | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | reeking | |
− | + | foul | |
− | + | a major artery | |
− | + | an artery | |
− | + | has been opened by the attack | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | have | |
− | + | been severed | |
− | + | a ligament | |
− | + | has been | |
− | + | torn | |
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | strained | |
− | + | attack is interrupted! | |
− | + | have | |
− | + | has | |
− | + | become enraged! | |
− | + | has lodged firmly in the wound! | |
− | + | latch on firmly | |
− | + | latches on firmly | |
− | + | to | |
− | + | latch on firmly! | |
− | + | latches on firmly! | |
− | + | are | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | been stunned again! | |
− | + | been stunned! | |
− | + | having more trouble breathing! | |
− | + | having trouble breathing! | |
− | + | feel | |
− | + | looks | |
− | + | even more sick! | |
− | + | sick! | |
− | + | is injected into the | |
− | + | crumbles over the | |
− | + | splatters over the | |
− | + | flows over the | |
− | + | pours over the | |
− | + | is sucked out of the wound! | |
− | + | Press | |
− | + | for more | |
− | + | to close window | |
− | + | item | |
− | + | The dead walk. Hide while you still can! | |
− | + | A vile force of darkness has arrived! | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | army is located out of bounds: teleporting | |
− | + | FORCED_ADMINISTRATOR | |
− | + | overlord | |
− | + | overlords | |
− | + | Empty biased index vector | |
− | + | Biased index vector computation error | |
− | + | data | |
− | + | data/save | |
− | + | data/save/current | |
− | + | data/save/current/art_image- | |
− | + | .dat | |
− | + | art_image- | |
− | + | data/save/current/ | |
− | + | data/save/ | |
− | + | is | |
− | + | are | |
− | + | prostrating | |
− | + | themselves | |
− | + | before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks | |
− | + | look | |
− | + | dejected | |
− | + | terrified | |
− | + | offended | |
− | + | confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | two | |
− | + | three | |
− | + | four | |
− | + | five | |
− | + | Untitled | |
− | + | , the deity of | |
− | + | , depicted as a | |
− | + | skeletal | |
− | + | rotting | |
− | + | ghostly | |
− | + | female | |
− | + | male | |
− | + | bad cast | |
− | + | errorlog.txt | |
− | + | gamelog.txt | |
− | + | negative | |
− | + | zero | |
− | + | three | |
− | + | four | |
− | + | five | |
− | + | seven | |
− | + | eight | |
− | + | nine | |
− | + | eleven | |
− | + | twelve | |
− | + | thirteen | |
− | + | fourteen | |
− | + | fifteen | |
− | + | sixteen | |
− | + | seventeen | |
− | + | eighteen | |
− | + | nineteen | |
− | + | billion | |
− | + | million | |
− | + | thousand | |
− | + | hundred | |
− | + | twenty | |
− | + | thirty | |
− | + | forty | |
− | + | fifty | |
− | + | sixty | |
− | + | seventy | |
− | + | eighty | |
− | + | ninety | |
− | + | Negative | |
− | + | Zeroth | |
− | + | First | |
− | + | Second | |
− | + | Third | |
− | + | Fourth | |
− | + | Fifth | |
− | + | Sixth | |
− | + | Seventh | |
− | + | Eighth | |
− | + | Ninth | |
− | + | Tenth | |
− | + | Eleventh | |
− | + | Twelfth | |
− | + | Thirteenth | |
− | + | Fourteenth | |
− | + | Fifteenth | |
− | + | Sixteenth | |
− | + | Seventeenth | |
− | + | Eighteenth | |
− | + | Nineteenth | |
− | + | The impertinent lava has defaced a | |
− | + | The impertinent magma has defaced a | |
− | + | sculpture has melted! | |
− | + | Digging designation cancelled: warm stone located. | |
− | + | Digging designation cancelled: damp stone located. | |
− | + | --------- | |
− | + | TAN_MAT | |
− | + | Shop | |
− | + | Trade Depot | |
− | + | Nest | |
− | + | Nest Box | |
− | + | Hive | |
− | + | Wagon | |
− | + | Carpenter's Workshop | |
− | + | Farmer's Workshop | |
− | + | Ashery | |
− | + | Mason's Workshop | |
− | + | Craftsman | |
− | + | 's Workshop | |
− | + | Jeweler's Workshop | |
− | + | Metalsmith's Forge | |
− | + | Magma Forge | |
− | + | Bowyer's Workshop | |
− | + | Mechanic's Workshop | |
− | + | Siege Workshop | |
− | + | Butcher's Shop | |
− | + | Leather Works | |
− | + | Tanner's Shop | |
− | + | Dyer's Shop | |
− | + | Clothier's Shop | |
− | + | Fishery | |
− | + | Still | |
− | + | Loom | |
− | + | Quern | |
− | + | Millstone | |
− | + | Kennels | |
− | + | Kitchen | |
− | + | Tool | |
− | + | Workshop | |
− | + | Zone | |
− | + | Farm Plot | |
− | + | Smelter | |
− | + | Glass Furnace | |
− | + | Wood Furnace | |
− | + | Kiln | |
− | + | Magma Smelter | |
− | + | Magma Glass Furnace | |
− | + | Magma Kiln | |
− | + | Furnace | |
− | + | Lever | |
− | + | Pressure Plate | |
− | + | Cage Trap | |
− | + | Stone-Fall Trap | |
− | + | Weapon Trap | |
− | + | Track Stop | |
− | + | Trap | |
− | + | Catapult | |
− | + | Ballista | |
− | + | Siege Engine | |
− | + | Door | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical Bars | |
− | + | Floor Bars | |
− | + | Floodgate | |
− | + | Restraint | |
− | + | Cage | |
− | + | Support | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal Axle | |
− | + | Vertical Axle | |
− | + | Upright Spear/Spike | |
− | + | Archery Target | |
− | + | Screw Pump | |
− | + | Water Wheel | |
− | + | Windmill | |
− | + | Burial Receptacle | |
− | + | Seat | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Container | |
− | + | Traction Bench | |
− | + | Dirt Road | |
− | + | Paved Road | |
− | + | Bridge | |
− | + | Well | |
− | + | Statue | |
− | + | Slab | |
− | + | Glass Window | |
− | + | Gem Window | |
− | + | Stockpile | |
− | + | Wall | |
− | + | Floor | |
− | + | Up Stair | |
− | + | Down Stair | |
− | + | Up/Down Stair | |
− | + | Ramp | |
− | + | Fortification | |
− | + | Track (N) | |
− | + | Track (S) | |
− | + | Track (E) | |
− | + | Track (W) | |
− | + | Track (NS) | |
− | + | Track (NE) | |
− | + | Track (NW) | |
− | + | Track (SE) | |
− | + | Track (SW) | |
− | + | Track (EW) | |
− | + | Track (NSE) | |
− | + | Track (NSW) | |
− | + | Track (NEW) | |
− | + | Track (SEW) | |
− | + | Track (NSEW) | |
− | + | Track/Ramp (N) | |
− | + | Track/Ramp (S) | |
− | + | Track/Ramp (E) | |
− | + | Track/Ramp (W) | |
− | + | Track/Ramp (NS) | |
− | + | Track/Ramp (NE) | |
− | + | Track/Ramp (NW) | |
− | + | Track/Ramp (SE) | |
− | + | Track/Ramp (SW) | |
− | + | Track/Ramp (EW) | |
− | + | Track/Ramp (NSE) | |
− | + | Track/Ramp (NSW) | |
− | + | Track/Ramp (NEW) | |
− | + | Track/Ramp (SEW) | |
− | + | Track/Ramp (NSEW) | |
− | + | Construction | |
− | + | Vacant Shop | |
− | + | General Store | |
− | + | Crafts Market | |
− | + | Clothing Shop | |
− | + | Exotic Clothing Shop | |
− | + | Lever | |
− | + | Custom Workshop | |
− | + | Door | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical | |
− | + | Bars | |
− | + | Floor Bars | |
− | + | Floodgate | |
− | + | Rope | |
− | + | Chain | |
− | + | Aquarium | |
− | + | Terrarium | |
− | + | Shared | |
− | + | Rough | |
− | + | Archery Target | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal | |
− | + | Axle | |
− | + | Pillar | |
− | + | Support | |
− | + | Retracted | |
− | + | Upright | |
− | + | Spikes | |
− | + | Spears | |
− | + | Spears/Spikes | |
− | + | Weapon | |
− | + | Casket | |
− | + | Sarcophagus | |
− | + | Coffin | |
− | + | Chair | |
− | + | Throne | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Chest | |
− | + | Coffer | |
− | + | Bag | |
− | + | Dirt | |
− | + | Road | |
− | + | Bridge | |
− | + | Statue | |
− | + | Slab | |
− | + | Glass | |
− | + | Window | |
− | + | Armor | |
− | + | Weapon | |
− | + | Animal | |
− | + | Food | |
− | + | Furniture | |
− | + | Corpse | |
− | + | Refuse | |
− | + | Stone | |
− | + | Ammo | |
− | + | Coins | |
− | + | Bar/Block | |
− | + | Gem | |
− | + | Finished Goods | |
− | + | Leather | |
− | + | Cloth | |
− | + | Wood | |
− | + | Stockpile # | |
− | + | (CLT) | |
− | + | *CLT* | |
− | + | have hatched. | |
− | + | You've caught a | |
− | + | Your trap was robbed of the | |
− | + | BALLISTA | |
− | + | closes. | |
− | + | You hear | |
− | + | distant | |
− | + | nearby | |
− | + | grinding. | |
− | + | close. | |
− | + | opens. | |
− | + | open. | |
− | + | has designed a masterpiece! | |
− | + | has constructed a masterpiece! | |
− | + | preparetomb() HAS NULL owner | |
− | + | preparetomb() HAS LIVE owner | |
− | + | A masterwork of | |
− | + | has been lost! | |
− | + | Home | |
− | + | Plot | |
− | + | Mead Hall | |
− | + | Temple | |
− | + | Throneroom | |
− | + | Entrance | |
− | + | Treasury | |
− | + | Mechanism Room | |
− | + | Guard post | |
− | + | Noble quarters | |
− | + | Activity Zone | |
− | + | Captive Room | |
− | + | Tower Top | |
− | + | Courtyard | |
− | + | Secret Library | |
− | + | Library | |
− | + | Market Stall | |
− | + | Campground | |
− | + | Command Tent | |
− | + | Tent | |
− | + | Command Tent (Bld) | |
− | + | Tent (Bld) | |
− | + | Dungeon Cell | |
− | + | Animal Pit | |
− | + | Cloth Pit | |
− | + | Tanning Pit | |
− | + | Cloth Clothing Pit | |
− | + | Leather Clothing Pit | |
− | + | Bone Carving Pit | |
− | + | Gem Cutting Pit | |
− | + | Weaponsmithing Pit | |
− | + | Bowmaking Pit | |
− | + | Blacksmithing Pit | |
− | + | Armorsmithing Pit | |
− | + | Metal Crafting Pit | |
− | + | Leatherworking Pit | |
− | + | Carpentry Pit | |
− | + | Stoneworking Pit | |
− | + | Forging Pit | |
− | + | Fighting Pit | |
− | + | Animal Workshop | |
− | + | Cloth Workshop | |
− | + | Tanning Workshop | |
− | + | Cloth Clothing Workshop | |
− | + | Leather Clothing Workshop | |
− | + | Bone Carving Workshop | |
− | + | Gem Cutting Workshop | |
− | + | Weaponsmithing Workshop | |
− | + | Bowmaking Workshop | |
− | + | Blacksmithing Workshop | |
− | + | Armorsmithing Workshop | |
− | + | Metal Crafting Workshop | |
− | + | Leatherworking Shop | |
− | + | Carpentry Workshop | |
− | + | Stoneworking Workshop | |
− | + | Forging Workshop | |
− | + | Depot | |
− | + | Invalid Type | |
− | + | Building Level Map Overflow | |
− | + | OBJECT | |
− | + | BUILDING_WORKSHOP | |
− | + | BUILDING_FURNACE | |
− | + | Unrecognized Building Definition Type: | |
− | + | REACTION_CLASS | |
− | + | HAS_MATERIAL_REACTION_PRODUCT | |
− | + | HAS_ITEM_REACTION_PRODUCT | |
− | + | UNROTTEN | |
− | + | CONTAINS_LYE | |
− | + | POTASHABLE | |
− | + | NOT_WEB | |
− | + | WEB_ONLY | |
− | + | EMPTY | |
− | + | NOT_CONTAIN_BARREL_ITEM | |
− | + | GLASS_MATERIAL | |
− | + | BUILDMAT | |
− | + | FIRE_BUILD_SAFE | |
− | + | MAGMA_BUILD_SAFE | |
− | + | CAN_USE_ARTIFACT | |
− | + | WORTHLESS_STONE_ONLY | |
− | + | ANY_PLANT_MATERIAL | |
− | + | ANY_SILK_MATERIAL | |
− | + | ANY_YARN_MATERIAL | |
− | + | ANY_SOAP_MATERIAL | |
− | + | ANY_LEATHER_MATERIAL | |
− | + | ANY_BONE_MATERIAL | |
− | + | ANY_STRAND_TISSUE | |
− | + | ANY_SHELL_MATERIAL | |
− | + | ANY_TOOTH_MATERIAL | |
− | + | ANY_HORN_MATERIAL | |
− | + | ANY_PEARL_MATERIAL | |
− | + | USE_BODY_COMPONENT | |
− | + | NO_EDGE_ALLOWED | |
− | + | NOT_ENGRAVED | |
− | + | METAL_ORE | |
− | + | MIN_DIMENSION | |
− | + | HAS_TOOL_USE | |
− | + | BUILD_ITEM | |
− | + | CREATURE_MAT | |
− | + | PLANT_MAT | |
− | + | NAME | |
− | + | NAME_COLOR | |
− | + | BUILD_LABOR | |
− | + | WORK_LOCATION | |
− | + | BUILD_KEY | |
− | + | NEEDS_MAGMA | |
− | + | BLOCK | |
− | + | TILE | |
− | + | COLOR | |
− | + | Unrecognized Building Definition (Workshop) Token: | |
− | + | Unrecognized Building Definition (Furnace) Token: | |
− | + | Or | |
− | + | , Etc. | |
− | + | Any Labor | |
− | + | This is the | |
− | + | currency of | |
− | + | from the year | |
− | + | from an unknown year | |
− | + | under | |
− | + | under an obscure ruler | |
− | + | from a period of no rule | |
− | + | RANDOM | |
− | + | NONE | |
− | + | strike | |
− | + | strikes | |
− | + | NO_SUB | |
− | + | You pull | |
− | + | pulls | |
− | + | on the embedded | |
− | + | miss | |
− | + | misses | |
− | + | lock | |
− | + | locks | |
− | + | place | |
− | + | places | |
− | + | a chokehold on | |
− | + | take | |
− | + | takes | |
− | + | down by the | |
− | + | throw | |
− | + | throws | |
− | + | pinch | |
− | + | pinches | |
− | + | gouge | |
− | + | gouges | |
− | + | bend | |
− | + | bends | |
− | + | release | |
− | + | releases | |
− | + | loosen | |
− | + | loosens | |
− | + | the joint lock of | |
− | + | on | |
− | + | the choke hold of | |
− | + | break | |
− | + | breaks | |
− | + | the grip of | |
− | + | struggle | |
− | + | struggles | |
− | + | in vain against the grip of | |
− | + | shake | |
− | + | shakes | |
− | + | around by the | |
− | + | is ripped away and remains in | |
− | + | mouth | |
− | + | grip | |
− | + | lose | |
− | + | loses | |
− | + | hold of the | |
− | + | strangle | |
− | + | pass | |
− | + | passes | |
− | + | out. | |
− | + | adjust | |
− | + | adjusts | |
− | + | grab | |
− | + | grabs | |
− | + | has moved out of range! | |
− | + | of | |
− | + | push | |
− | + | pushes | |
− | + | let | |
− | + | lets | |
− | + | drop away as | |
− | + | attack | |
− | + | attacks | |
− | + | catch | |
− | + | catches | |
− | + | strike at | |
− | + | strikes at | |
− | + | but the shot is | |
− | + | deftly | |
− | + | just barely | |
− | + | easily | |
− | + | parried | |
− | + | by | |
− | + | but the shot is blocked! | |
− | + | attack | |
− | + | attacks | |
− | + | but | |
− | + | scramble | |
− | + | scrambles | |
− | + | roll | |
− | + | rolls | |
− | + | jump | |
− | + | jumps | |
− | + | away | |
− | + | away from | |
− | + | silently | |
− | + | but the shot is blocked | |
− | + | block | |
− | + |