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Editing DF2014:String dump/raw

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<pre>
 
<pre>
<hfid>
+
kernel32.dll
 +
InitializeConditionVariable
 +
SleepConditionVariableCS
 +
WakeAllConditionVariable
 +
bad allocation
 +
bad array new length
 +
Out of memory - aborting
 +
Fatal Error
 +
/stdout.txt
 +
/stderr.txt
 +
WinMain() error
 +
DDRAW.DLL
 +
SDL_STDIO_REDIRECT
 +
TRANS_NAME
 +
nameless
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
<structure>
 +
</local_id>
 +
<local_id>
 +
<type>mead hall</type>
 +
</name>
 +
<name>
 +
</structure>
 +
<type>keep</type>
 +
<type>dark tower</type>
 +
<type>underworld spire</type>
 +
<type>temple</type>
 +
</worship_hfid>
 +
<worship_hfid>
 +
</entity_id>
 
<entity_id>
 
<entity_id>
</entity_id>
+
<type>library</type>
<site_id>
+
</copied_artifact_id>
</site_id>
+
<copied_artifact_id>
<skill_at_time>
+
<type>inn tavern</type>
</skill_at_time>
+
<type>market</type>
<historical_event>
+
<type>tomb</type>
<id>
+
<type>dungeon</type>
</id>
+
<subtype>standard</subtype>
<year>
+
<subtype>sewers</subtype>
</year>
+
<subtype>catacombs</subtype>
<seconds72>
+
vector<T> too long
</seconds72>
+
string too long
<type>create entity position</type>
+
invalid string position
</historical_event>
+
Training Session
<type>assume identity</type>
+
Activity
<trickster_hfid>
+
Research
</trickster_hfid>
+
Activity Event
<identity_id>
+
Worship
</identity_id>
+
Play
<target_enid>
+
Socialize
</target_enid>
+
Read
<type>masterpiece lost</type>
+
empty
<type>masterpiece engraving</type>
+
pick up
<type>masterpiece food</type>
+
empties
<type>masterpiece item improvement</type>
+
embraces
<type>masterpiece dye</type>
+
picks up
<type>masterpiece item</type>
+
has shared many tales from beyond
<type>masterpiece arch constructed</type>
+
has shared a rumor from abroad.
<type>masterpiece arch design</type>
+
has shared a few rumors.
<type>regionpop incorporated into entity</type>
+
has discovered
<pop_race>
+
gives you
</pop_race>
+
Ponder
<pop_number_moved>
+
has become a student of
</pop_number_moved>
+
Learn
<pop_srid>
+
Teach
</pop_srid>
+
Discuss
<pop_flid>
+
Write
</pop_flid>
+
Write about
<join_entity_id>
+
Meditate on
</join_entity_id>
+
Copy
<type>artifact recovered</type>
+
Go to Combat Training
<artifact_id>
+
Pray to
</artifact_id>
+
Lead Combat Training
<unit_id>
+
Organize Combat Training
</unit_id>
+
Play Make Believe
<hist_figure_id>
+
Wait for Combat Training
</hist_figure_id>
+
Play with
</structure_id>
+
Listen to Story
<subregion_id>
+
Tell Story
</subregion_id>
+
Listen to Poetry
<feature_layer_id>
+
Recite Poetry
<type>artifact transformed</type>
+
Play
<new_artifact_id>
+
Simulate
</new_artifact_id>
+
Chant
<old_artifact_id>
+
Sing
</old_artifact_id>
+
Listen to Music
<type>artifact stored</type>
+
Perform Music
<type>artifact hidden</type>
+
Watch Dance
<type>trade</type>
+
Perform Dance
<trader_hfid>
+
Demonstration
</trader_hfid>
+
Go to
<trader_entity_id>
+
Lead
</trader_entity_id>
+
Organize
<source_site_id>
+
Watch
</source_site_id>
+
Wait for
<dest_site_id>
+
Serve Customer
</dest_site_id>
+
Serve
<production_zone_id>
+
Individual Combat Drill
</production_zone_id>
+
Go to Individual Combat Drill
<allotment>
+
Go to Sparring Match
</allotment>
+
/Resting
<allotment_index>
+
Go to Sparring Practice
</allotment_index>
+
Spar
<account_shift>
+
Archery Practice
</account_shift>
+
Watch Sparring Practice
<type>gamble</type>
+
There is not enough room to perform here.
<gambler_hfid>
+
DOUBLE TAGGED ITEM: By Activity,
</gambler_hfid>
+
You could not find a partner.
<old_account>
+
There are not enough dancers.
</old_account>
+
You cannot perform here.
<new_account>
+
Some children
</new_account>
+
begin
<type>agreement void</type>
+
playing make believe.
<type>body abused</type>
+
begins
<coords>
+
a toy
<type>diplomat lost</type>
+
playing with
<type>peace accepted</type>
+
the story of
<type>site dispute</type>
+
The performers
<dispute>
+
an improvised recital of
grazing rights
+
reciting the poem
rights-of-way
+
improvised music,
livestock ownership
+
the musical composition
</dispute>
+
an improvised dance,
<entity_id_1>
+
dancing
</entity_id_1>
+
You continue the story.
<entity_id_2>
+
in the middle of
</entity_id_2>
+
You begin
<site_id_1>
+
The story continues.
</site_id_1>
+
the
<site_id_2>
+
The poetry enters
</site_id_2>
+
the verse paragraph
<type>agreement made</type>
+
line.
<type>agreement rejected</type>
+
the stanza
<type>agreement concluded</type>
+
verse paragraph
<type>first contact failed</type>
+
You continue the poem.
<contactor_enid>
+
stanza
</contactor_enid>
+
You enter
<rejector_enid>
+
The poem continues.
</rejector_enid>
+
The music enters
<type>first contact</type>
+
The dance enters a new section with
<contacted_enid>
+
the introduction
</contacted_enid>
+
a simple passage
<type>remove hf site link</type>
+
of the theme
<type>add hf site link</type>
+
the exposition
<type>remove hf hf link</type>
+
of the second theme
<hfid_target>
+
of the first theme
</hfid_target>
+
a recapitulation
<type>add hf hf link</type>
+
of the previous passage
<type>change hf job</type>
+
of the two themes
<type>hf confronted</type>
+
the synthesis
<situation>
+
a verse
general suspicion
+
of previous passages
</situation>
+
the finale
<reason>ageless</reason>
+
a chorus
<reason>murder</reason>
+
a bridge-passage
<type>change hf body state</type>
+
the coda
<body_state>
+
second
active
+
first
buried at site
+
a series of variations
unburied at site
+
theme
unburied at battlefield
+
on the first theme
unburied at subregion
+
on the theme
unburied at feature layer
+
on the second theme
entombed at site
+
You continue the dance.
</body_state>
+
and
<type>entity alliance formed</type>
+
You continue the music.
<initiating_enid>
+
The dance continues.
</initiating_enid>
+
You conclude your performance.
<joining_enid>
+
The music continues.
</joining_enid>
+
Some performers finish their act.
<type>entity breach feature layer</type>
+
The performers are finished.
<site_entity_id>
+
concludes a performance.
</site_entity_id>
+
has finished performing.
<civ_entity_id>
+
You feel like you know the basic rules of
</civ_entity_id>
+
You've learned
<type>entity persecuted</type>
+
Your
<persecutor_hfid>
+
now.
</persecutor_hfid>
+
weave
<persecutor_enid>
+
a mesmerizing tale!
</persecutor_enid>
+
the story in vivid detail.
<expelled_hfid>
+
tell
</expelled_hfid>
+
stumble
<expelled_creature>
+
telling the tale quite well.
</expelled_creature>
+
bring
<expelled_pop_id>
+
over the details.
</expelled_pop_id>
+
choose
<expelled_number>
+
the poem to life with this flawless recitation.
</expelled_number>
+
recite
<property_confiscated_from_hfid>
+
the perfect phrasing.
</property_confiscated_from_hfid>
+
enunciate
<destroyed_structure_id>
+
the words evocatively.
</destroyed_structure_id>
+
speak
<shrine_amount_destroyed>
+
crisply.
</shrine_amount_destroyed>
+
mumble
<type>entity equipment purchase</type>
+
well.
<new_equipment_level>
+
poorly.
</new_equipment_level>
+
, having completely forgotten the words.
<type>add hf entity honor</type>
+
instrument
<honor_id>
+
and the
</honor_id>
+
delivering a virtuoso performance on the
<type>entity expels hf</type>
+
are indistinguishable!
<type>hfs formed reputation relationship</type>
+
song
<hfid1>
+
chant
</hfid1>
+
could nearly pass for the voice of the
<identity_id1>
+
is absolutely flawless.
</identity_id1>
+
the
<hfid2>
+
play
</hfid2>
+
sing
<identity_id2>
+
with skill.
</identity_id2>
+
sound
<hf_rep_1_of_2>
+
beautifully.
</hf_rep_1_of_2>
+
playing the
<hf_rep_2_of_1>
+
vaguely like the intended
</hf_rep_2_of_1>
+
singing
<type>hf abducted</type>
+
chanting
<target_hfid>
+
a mockery of the
</target_hfid>
+
make
<snatcher_hfid>
+
doesn't
</snatcher_hfid>
+
with a shameworthy performance.
<type>hf reunion</type>
+
seem to know how to play the
<group_1_hfid>
+
don't
</group_1_hfid>
+
and even forget
<group_2_hfid>
+
sloppily
</group_2_hfid>
+
dance
<type>hf new pet</type>
+
some of the words.
<group_hfid>
+
dancing exceptionally.
</group_hfid>
+
flawlessly, like someone out of a legend!
<type>hf reach summit</type>
+
get
<type>hf simple battle event</type>
+
dancing well.
<subtype>
+
tangled up.
subdued
+
The pages are blank.
scuffle
+
It has no writing.
attacked
+
It has no pages.
surprised
+
We should have made it there by now.
ambushed
+
We haven't performed for some time.
happen upon
+
We have arrived at our destination.
corner
+
We should be making better progress.
confront
+
We are going the wrong way.
got into a brawl
+
We must go back.
2 lost after receiving wounds
+
The oppressor has been overthrown!
2 lost after giving wounds
+
We must not abandon
2 lost after mutual wounds
+
Empty announcement
</subtype>
+
The
<type>creature devoured</type>
+
, but it is deflected by
<type>insurrection started</type>
+
flying
<target_civ_id>
+
spinning
</target_civ_id>
+
from the side
<outcome>
+
from behind
leadership overthrown
+
in the
population gone
+
by the
</outcome>
+
, but there is no force!
<type>ceremony</type>
+
, lightly tapping the target!
<civ_id>
+
, but the attack is deflected by
</civ_id>
+
with
<occasion_id>
+
, but the attack glances away!
</occasion_id>
+
, but it glances away!
<schedule_id>
+
, but the attack passes right through!
</schedule_id>
+
, but it passes right through!
<type>procession</type>
+
splits in gore!
<type>competition</type>
+
is smashed into the body, an unrecognizable mass!
<winner_hfid>
+
the part
</winner_hfid>
+
and the severed part sails off in an arc!
<competitor_hfid>
+
is torn apart!
</competitor_hfid>
+
is ripped into loose shreds!
<type>performance</type>
+
the injured part
<type>created world construction</type>
+
collapses!
<site_civ_id>
+
collapses into a lump of gore!
</site_civ_id>
+
explodes into gore!
<wcid>
+
is cloven asunder!
</wcid>
+
and it is mostly cut away from the rest of the torso!
<master_wcid>
+
main part
</master_wcid>
+
passing through a hole in the
<site_id1>
+
is crushed!
</site_id1>
+
through the
<site_id2>
+
out of the wound
</site_id2>
+
part
<type>hf razed structure</type>
+
jamming the
<hist_fig_id>
+
chipping
</hist_fig_id>
+
shattering
<type>razed structure</type>
+
tearing apart
<type>replaced structure</type>
+
tearing
<old_ab_id>
+
bruising
</old_ab_id>
+
denting
<new_ab_id>
+
fracturing
</new_ab_id>
+
shattering
<type>hf destroyed site</type>
+
tearing apart
<attacker_hfid>
+
and
</attacker_hfid>
+
apart
<defender_civ_id>
+
denting
</defender_civ_id>
+
fracturing
<type>hf attacked site</type>
+
chipping
<type>spotted leaving site</type>
+
tearing
<spotter_hfid>
+
half of
</spotter_hfid>
+
most of
<leaver_civ_id>
+
breaking away
</leaver_civ_id>
+
bruising
<type>site surrendered</type>
+
through the
<attacker_civ_id>
+
through a hole in the
</attacker_civ_id>
+
the rest of
<type>site taken over</type>
+
a piece of
<new_site_civ_id>
+
rotten
</new_site_civ_id>
+
fetid
<type>new site leader</type>
+
your
<new_leader_hfid>
+
and spilling
</new_leader_hfid>
+
filthy
<type>sneak into site</type>
+
stinking
<type>entity fled site</type>
+
rancid
<fled_civ_id>
+
decomposing
</fled_civ_id>
+
It is a gelding strike!
<type>entity rampaged in site</type>
+
The geldables have been torn away!
<rampage_civ_id>
+
foul
</rampage_civ_id>
+
reeking
<type>remove hf entity link</type>
+
has been opened by the attack
<link>
+
an artery
former member
+
a major artery
former mercenary
+
It is a gelding blow!
slave
+
have
former slave
+
a sensory nerve
prisoner
+
a motor nerve
former prisoner
+
many nerves
enemy
+
has been
criminal
+
a ligament
former position
+
been severed
position claim
+
a tendon
squad
+
bruised
former squad
+
sprained
occupation
+
torn
former occupation
+
attack is interrupted!
resident
+
breaks!
</link>
+
is ripped to shreds!
<position_id>
+
strained
</position_id>
+
has lodged firmly in the wound!
<type>hf enslaved</type>
+
become enraged!
<enslaved_hfid>
+
has
</enslaved_hfid>
+
have
<seller_hfid>
+
latch on firmly!
</seller_hfid>
+
to
<payer_entity_id>
+
latches on firmly
</payer_entity_id>
+
latch on firmly
<moved_to_site_id>
+
propelled away by the force of the blow!
</moved_to_site_id>
+
are
<type>entity overthrown</type>
+
latches on firmly!
<position_profile_id>
+
having more trouble breathing!
</position_profile_id>
+
been
<overthrown_hfid>
 
</overthrown_hfid>
 
<pos_taker_hfid>
 
</pos_taker_hfid>
 
<instigator_hfid>
 
</instigator_hfid>
 
<conspirator_hfid>
 
</conspirator_hfid>
 
<type>hf does interaction</type>
 
<doer_hfid>
 
</doer_hfid>
 
<interaction>
 
</interaction>
 
<type>hf learns secret</type>
 
<student_hfid>
 
</student_hfid>
 
<teacher_hfid>
 
</teacher_hfid>
 
<type>entity incorporated</type>
 
<joiner_entity_id>
 
</joiner_entity_id>
 
<joined_entity_id>
 
</joined_entity_id>
 
<leader_hfid>
 
</leader_hfid>
 
<partial_incorporation/>
 
<type>artifact dropped</type>
 
<injury/>
 
<type>artifact found</type>
 
<site_property_id>
 
</site_property_id>
 
<type>artifact destroyed</type>
 
<destroyer_hfid>
 
</destroyer_hfid>
 
<destroyer_enid>
 
</destroyer_enid>
 
<type>artifact lost</type>
 
<type>artifact copied</type>
 
<dest_structure_id>
 
</dest_structure_id>
 
<dest_entity_id>
 
</dest_entity_id>
 
<source_structure_id>
 
</source_structure_id>
 
<source_entity_id>
 
</source_entity_id>
 
<from_original/>
 
<type>add hf entity link</type>
 
<appointer_hfid>
 
</appointer_hfid>
 
<promise_to_hfid>
 
</promise_to_hfid>
 
<type>failed frame attempt</type>
 
<convicter_enid>
 
</convicter_enid>
 
<plotter_hfid>
 
</plotter_hfid>
 
<fooled_hfid>
 
</fooled_hfid>
 
<framer_hfid>
 
</framer_hfid>
 
<crime>
 
conspiracy to slow labor
 
embezzlement
 
</crime>
 
<type>sabotage</type>
 
<saboteur_hfid>
 
</saboteur_hfid>
 
<type>hf ransomed</type>
 
<ransomed_hfid>
 
</ransomed_hfid>
 
<ransomer_hfid>
 
</ransomer_hfid>
 
<payer_hfid>
 
</payer_hfid>
 
<type>squad vs squad</type>
 
<a_hfid>
 
</a_hfid>
 
<d_hfid>
 
</d_hfid>
 
<a_squad_id>
 
<
 
 
kicks
 
kicks
the shield
+
leaps
dodging
+
facial expressions
serving in combat
+
turns
participating in
+
straight walks
battles
+
hand gestures
slaying an enemy
+
of the follower
slaying
+
of the lead
enemies
+
large
being a member for a year
+
, with
years of membership
+
rightward bends
expelled
+
leftward bends
the overthrow of
+
movement along the line of dance
toppled the government of
+
footwork
and assumed control
+
sway
and placed
+
independent body movement
in power
+
backward bends
  The support of
+
forward bends
was crucial to the coup.
+
raised right arms
, as
+
raised left arms
formed a false friendship where each used the other for information
+
spins
formed a friendship
+
raised arms
formed a false friendship with
+
introduction
in order to extract information
+
passage
formed a friendship
+
recapitulation
audacious creation
+
exposition
forcible creation
+
The dance begins with the
collaborative creation
+
next
popularly-supported creation
+
The dance enters a new section with the
of the position of
+
performed in retrograde
within
+
mirrored
members of
+
shadowed
compelled the creation of
+
performed in succession
collaborated to create
+
partially realized
the position of
+
aborted
through force of argument
+
movement
with threats of violence
+
moves
, pushed by a wave of popular support
+
section is
as a matter of course
+
This
the impersonation of
+
section is punctuated by
before
+
to the
the transformation of
+
section is distinct. 
from a
+
There is a basic movement
into a
+
There are partner changes
changed
+
bridge-passage
changed
+
coda
the moment when
+
of the music. 
the learning of
+
variations
from the teaching of
+
verse
taught
+
synthesis
learned
+
finale
stopped working at
+
chorus
stopped ruling from
+
gamelog.txt
stopped hanging out at
+
errorlog.txt
moved out of
+
thirteen
escaped from
+
twelve
started working at
+
eleven
ruled from
+
nine
started hanging out at
+
eight
took up residence in
+
seven
took up residence
+
five
laired within
+
four
was imprisoned in
+
three
stopped being the mother of
+
zero
stopped being the father of
+
negative
stopped being the child of
+
seventy
lost the worship of
+
sixty
ended the romantic relationship with
+
fifty
was no longer imprisoned by
+
forty
no longer imprisoned
+
thirty
stopped being the master of
+
twenty
stopped being the apprentice of
+
hundred
stopped traveling with
+
thousand
ceased being the master of
+
million
ceased being the apprentice of
+
billion
stopped being the owner of
+
nineteen
stopped being the parent of
+
eighteen
lost faith in
+
seventeen
stopped being the pet of
+
sixteen
gave birth to
+
fifteen
sired
+
fourteen
married
+
Seventh
was born to
+
Sixth
received the worship of
+
Fifth
became romantically involved with
+
Fourth
was imprisoned by
+
Third
imprisoned
+
Second
became the master of
+
First
began an apprenticeship under
+
Zeroth
began traveling with
+
Negative
became the owner of
+
ninety
became the former spouse of
+
eighty
became the deceased spouse of
+
Nineteenth
was sired by
+
Eighteenth
became the parent of
+
Seventeenth
began worshipping
+
Sixteenth
became the pet of
+
Fifteenth
became the spouse of the deceased
+
Fourteenth
the wilds
+
Thirteenth
appearing not to age
+
Twelfth
aroused general suspicion
+
Eleventh
denial of apprenticeship
+
Tenth
was denied an apprenticeship under
+
Ninth
as the latter prefers to work alone
+
Eighth
prefers to work alone
+
sculpture has melted!
due to
+
The impertinent magma has defaced a
jealousy
+
The impertinent lava has defaced a
raising
+
Digging designation cancelled: damp stone located.
discarding
+
Digging designation cancelled: warm stone located.
burial
+
---------
entombment
+
TAN_MAT
arose from
+
Shop
was discarded in
+
Trade Depot
was buried in
+
Nest
was entombed in
+
Nest Box
the abduction of
+
Bookcase
abducted
+
Hive
was abducted
+
Wagon
through the efforts of
+
Clothier's Shop
the reunion of
+
Fishery
reunited with
+
Still
the subduing of
+
Loom
a scuffle between
+
Quern
in which the former emerged victorious
+
Millstone
the escape of
+
Kennels
after a punishing fight
+
Kitchen
despite the latter's wounds
+
Tool
after a horrific combat
+
Workshop
attack on
+
Zone
surprising of
+
Farm Plot
ambush of
+
Smelter
happening upon
+
Glass Furnace
cornering of
+
Wood Furnace
confrontation of
+
Kiln
brawl with
+
Carpenter's Workshop
fought with and subdued
+
Farmer's Workshop
fought with
+
Ashery
.  While defeated, the latter escaped unscathed
+
Mason's Workshop
managed to escape from
+
Craftsman
's onslaught
+
's Workshop
was forced to retreat from
+
Jeweler's Workshop
eventually prevailed and
+
Metalsmith's Forge
was forced to make a hasty escape
+
Magma Forge
attacked
+
Bowyer's Workshop
surprised
+
Mechanic's Workshop
ambushed
+
Siege Workshop
happened upon
+
Butcher's Shop
cornered
+
Leather Works
confronted
+
Tanner's Shop
got into a brawl
+
Dyer's Shop
the taming of the
+
Wall Grate
wild beasts
+
Floor Grate
unknown lands
+
Vertical Bars
and others
+
Floor Bars
tamed the
+
Floodgate
the horrible experiments of
+
Restraint
the carousal of
+
Cage
the purchased of
+
Support
equipment by
+
Gear Assembly
performed horrible experiments
+
Rollers
caroused
+
Horizontal Axle
purchased
+
Vertical Axle
the tactical contest between
+
Upright Spear/Spike
the tactics of
+
Instrument
a tactical situation
+
Archery Target
outmatched
+
Screw Pump
with a cunning plan
+
Magma Smelter
tactical planning was superior to
+
Magma Glass Furnace
entirely outwitted
+
Magma Kiln
outmanuevered
+
Furnace
made an outright foolish plan
+
Lever
unrolled a brilliant tactical plan
+
Pressure Plate
made a poor plan
+
Cage Trap
put forth a sound plan
+
Stone-Fall Trap
blundered terribly
+
Weapon Trap
hatched a stunning strategy
+
Track Stop
used poor tactics
+
Trap
used good tactics
+
Catapult
the forces were arrayed, and
+
Ballista
the forces shifted, and
+
Siege Engine
the attackers had a strong positional advantage
+
Door
the attackers had a positional advantage
+
Floor Hatch
the attackers had a slight positional advantage
+
Statue
the defenders had a strong positional advantage
+
Slab
the defenders had a positional advantage
+
Glass Window
the defenders had a slight positional advantage
+
Gem Window
neither side had a positional advantage
+
Stockpile
the escape from
+
Wall
the return of
+
Floor
the journey of
+
Up Stair
escaped from
+
Down Stair
made a journey to
+
Up/Down Stair
slashing out
+
Ramp
slashing off
+
Fortification
tearing out
+
Track (N)
tearing off
+
Track (S)
stabbing out
+
Track (E)
ripping off
+
Track (W)
burning out
+
Water Wheel
burning away
+
Windmill
smashing
+
Burial Receptacle
slashing
+
Seat
ripping
+
Animal Trap
stabbing
+
Table
as a means of torture
+
Cabinet
broken away
+
Weapon Rack
slashed out
+
Armor Stand
slashed off
+
Container
torn out
+
Traction Bench
torn off
+
Dirt Road
stabbed out
+
Paved Road
ripped off
+
Bridge
burned out
+
Well
burned away
+
Track/Ramp (NE)
smashed
+
Track/Ramp (NW)
slashed
+
Track/Ramp (SE)
ripped
+
Track/Ramp (SW)
stabbed
+
Track/Ramp (EW)
burned
+
Track/Ramp (NSE)
the questionable judgment of
+
Track/Ramp (NSW)
the reclamation of
+
Track/Ramp (NEW)
were taken by a mood to act against their better judgment at
+
Track/Ramp (SEW)
launched an expedition to reclaim
+
Track/Ramp (NSEW)
the local government
+
Construction
the end of the insurrection in
+
Display Furniture
the crushing of the insurrection against
+
Vacant Shop
the insurrection in
+
General Store
concluded with
+
Crafts Market
overthrown
+
Clothing Shop
ended with the disappearance of the rebelling population
+
Track (NS)
crushed the insurrection in
+
Track (NE)
the insurrection
+
Track (NW)
against
+
Track (SE)
, an insurrection
+
Track (SW)
began in
+
Track (EW)
the razing of
+
Track (NSE)
viewing of
+
Track (NSW)
inquiry after
+
Track (NEW)
profaning
+
Track (SEW)
disturbing
+
Track (NSEW)
prayer inside
+
Track/Ramp (N)
the replacement of
+
Track/Ramp (S)
the emergence of
+
Track/Ramp (E)
the rebuilding of
+
Track/Ramp (W)
the construction of
+
Track/Ramp (NS)
from the underworld through the power of
+
Rough
the foundation of
+
Archery Target
created
+
Gear Assembly
constructed
+
Rollers
founded
+
Horizontal
viewed
+
Axle
asked about
+
Pillar
disturbed
+
Support
prayed inside
+
Retracted
razed
+
Upright
replaced
+
Spikes
thrust a spire of slade up from the underworld, naming it
+
Spears
rebuilt
+
Spears/Spikes
, and established a gateway between worlds
+
Weapon
the completion of
+
Exotic Clothing Shop
as a part of
+
Lever
connecting
+
Custom Workshop
finished the construction of
+
Door
the proclamation of a series of oppressive edicts upon
+
Floor Hatch
the lifting of numerous oppressive laws from
+
Wall Grate
the enactment of a series of oppressive laws
+
Floor Grate
the repeal of numerous oppressive laws
+
Vertical
laid a series of oppressive edicts upon
+
Bars
lifted numerous oppressive laws from
+
Floor Bars
enacted a series of oppressive laws
+
Floodgate
repealed numerous oppressive laws
+
Rope
the return to reason at the settlement of
+
Chain
the subordination of
+
Aquarium
the incorporation of
+
Terrarium
into
+
Shared
under the leadership of
+
Statue
ascendency of the criminal organization
+
Slab
relocation of
+
Glass
the formation of
+
Window
at the settlement of
+
Armor
regained their senses after an initial period of questionable judgment.
+
Weapon
regained their senses after another period of questionable judgment.
+
Animal
began operating at the direction of
+
Food
fully incorporated into
+
Furniture
the joining of
+
Corpse
a multitude of
+
Refuse
hundreds
+
Stone
some hundred
+
Ammo
dozens of
+
Coins
a few
+
Bar/Block
joined with
+
Casket
became the primary criminal organization
+
Sarcophagus
moved
+
Coffin
formed
+
Chair
formed
+
Throne
the abandonment of
+
Animal Trap
the withering of
+
Table
their
+
Cabinet
settlement of
+
Weapon Rack
abandoned the settlement of
+
Armor Stand
withered.
+
Chest
the attack of
+
Coffer
the detection of the forces of
+
Bag
leaving
+
Dirt
spotted the forces of
+
Road
slipping out of
+
Bridge
the rout of
+
distant
and destruction of
+
nearby
routed
+
grinding.
and destroyed
+
close.
the surrender of
+
opens.
surrendered
+
open.
the declaration that
+
has designed a masterpiece!
is a holy city
+
has constructed a masterpiece!
declared
+
preparetomb() HAS NULL owner
to be a holy city
+
preparetomb() HAS LIVE owner
the defeat of
+
A masterwork of
and takeover of
+
has been lost!
defeated
+
Home
and took over
+
Plot
The new government was called
+
Mead Hall
the failure to secure
+
Temple
the securing of
+
Gem
Spring
+
Finished Goods
Summer
+
Leather
Autumn
+
Cloth
Winter
+
Wood
tribute from
+
Sheet
demanded treasure from
+
Stockpile #
demanded and received treasure from
+
(CLT)
tried to secure tribute from
+
*CLT*
secured tribute from
+
have hatched.
, to be delivered from
+
You've caught a
every
+
Your trap was robbed of the
, but they had nothing left to give
+
BALLISTA
and lordship of
+
closes.
in charge of
+
You hear
the freeing of
+
Command Tent (Bld)
freed
+
Tent (Bld)
raiding of
+
Dungeon Cell
pillaging of
+
Animal Pit
stole treasure and livestock from
+
Cloth Pit
looted treasure and seized livestock from
+
Tanning Pit
stole treasure from
+
Cloth Clothing Pit
looted treasure from
+
Leather Clothing Pit
stole livestock from
+
Bone Carving Pit
seized livestock from
+
Gem Cutting Pit
raided
+
Weaponsmithing Pit
pillaged
+
Bowmaking Pit
destruction of
+
Blacksmithing Pit
destroyed
+
Armorsmithing Pit
the attack on
+
Metal Crafting Pit
the infiltration of
+
Leatherworking Pit
slipped into
+
Throneroom
, undetected by
+
Entrance
the search of
+
Treasury
by the forces of
+
Mechanism Room
, the forces of
+
Guard post
searched
+
Noble quarters
and found nothing
+
Activity Zone
the fleeing of
+
Captive Room
fled
+
Tower Top
the rampage of the forces of
+
Courtyard
throughout
+
Secret Library
rampaged throughout
+
Library
the attack by
+
Market Stall
a masterpiece
+
Campground
by melting
+
Command Tent
by magma
+
Tent
during fortification carving
+
Leatherworking Shop
during mining
+
Carpentry Workshop
by falling debris
+
Stoneworking Workshop
by growing vegetation
+
Forging Workshop
the masterful
+
Depot
created by
+
Invalid Type
created a masterful
+
Building Level Map Overflow
a ceremony held by
+
old save: resizing plant stockpile, permit all
a ceremony
+
Carpentry Pit
as part of
+
Stoneworking Pit
held a ceremony
+
Forging Pit
there was a ceremony
+
Fighting Pit
a procession held by
+
Animal Workshop
a procession
+
Cloth Workshop
held a procession
+
Tanning Workshop
there was a procession
+
Cloth Clothing Workshop
and returned there after following its route.
+
Leather Clothing Workshop
and ended at
+
Bone Carving Workshop
  It ended at
+
Gem Cutting Workshop
a competition involving
+
Weaponsmithing Workshop
a dance competition
+
Bowmaking Workshop
a music competition
+
Blacksmithing Workshop
a poetry competition
+
Armorsmithing Workshop
a foot race
+
Metal Crafting Workshop
a flying race
+
EMPTY
race
+
WEB_ONLY
a wrestling competition
+
NOT_CONTAIN_BARREL_ITEM
throwing competition
+
BUILDMAT
a gladiatory competition
+
GLASS_MATERIAL
a competition
+
MAGMA_BUILD_SAFE
held by
+
FIRE_BUILD_SAFE
held
+
WORTHLESS_STONE_ONLY
there was a competition
+
CAN_USE_ARTIFACT
There were
+
ANY_SILK_MATERIAL
competitors
+
ANY_PLANT_MATERIAL
including
+
ANY_SOAP_MATERIAL
Competing were
+
ANY_YARN_MATERIAL
Victory was spread among
+
ANY_BONE_MATERIAL
winners
+
ANY_LEATHER_MATERIAL
The victory was shared by
+
OBJECT
was the victor.
+
BUILDING_FURNACE
a recital of
+
BUILDING_WORKSHOP
a poetry recital
+
REACTION_CLASS
the story of
+
Unrecognized Building Definition Type:
a story recital
+
HAS_ITEM_REACTION_PRODUCT
a performance
+
HAS_MATERIAL_REACTION_PRODUCT
the performance
+
CONTAINS_LYE
there was a performance
+
UNROTTEN
was made
+
NOT_WEB
a dance form
+
POTASHABLE
a musical form
+
PLANT_MAT
a poetic form
+
CREATURE_MAT
favorable
+
NAME_COLOR
unfavorable
+
NAME
trading of
+
BUILD_LABOR
trading
+
BUILD_KEY
impalement on
+
WORK_LOCATION
construction of a grisly mound from
+
BLOCK
construction of a grotesque pillar from
+
NEEDS_MAGMA
construction of a gruesome sculpture from
+
COLOR
display on
+
TILE
of the skins of
+
Unrecognized Building Definition (Workshop) Token:
animation of
+
Or
hanging from a
+
Unrecognized Building Definition (Furnace) Token:
horrible mutilation of
+
ANY_SHELL_MATERIAL
the bodies
+
ANY_STRAND_TISSUE
the body
+
ANY_HORN_MATERIAL
impaled on
+
ANY_TOOTH_MATERIAL
added to a grisly mound
+
CAN_USE_HOSPITAL_RESERVED
added to a grotesque pillar
+
ANY_PEARL_MATERIAL
added to a gruesome sculpture
+
USE_BODY_COMPONENT
flayed and the skin stretched over
+
CAN_USE_LOCATION_RESERVED
animated
+
HAS_EDGE
hung from a
+
NO_EDGE_ALLOWED
horribly mutilated
+
NOT_ENGRAVED
the conclusion of
+
ON_GROUND
a foiled bribery conspiracy
+
MIN_DIMENSION
a foiled corruption conspiracy
+
METAL_ORE
a foiled embezzlement conspiracy
+
BUILD_ITEM
a sabotage plot
+
HAS_TOOL_USE
an abduction plot
+
Furniture Hauling
an assassination plot
+
, Etc.
a theft deal
+
from an unknown year
corrupt dealings
+
from the year
a promise of position
+
currency of
a citizenship agreement
+
This is the
a parley
+
from a period of no rule
a residency agreement
+
under an obscure ruler
a rescue mission
+
under
an insurrection mission
+
RANDOM
an adventure
+
NONE
a performance tour
+
pulls
bound service
+
pull
a guide agreement
+
misses
a journey to safety
+
miss
an agreement to establish a temple
+
locks
an agreement to establish a guildhall
+
lock
an infiltration plot
+
try
a framing plot
+
on the embedded
a war starting plot
+
to remove
an agreement
+
tries
because the group travelled too slowly
+
strikes
after arriving at the destination
+
strike
because of a leadership change at the site
+
NO_SUB
because the group went too far away
+
break
after a joyous reunion
+
the choke hold of
after an adoption
+
the grip of
concluded
+
breaks
corrupt dealing
+
loosens
the recruitment of
+
loosen
after being recognized and arrested
+
on
due to ongoing surveillance as the plot unfolded,
+
the joint lock of
due to ongoing surveillance on
+
around by the
the contact
+
shakes
a coconspirator,
+
mouth
the target
+
is ripped away and remains in
as the plot unfolded,
+
struggles
confessed and
+
struggle
wrongfully
+
shake
convicted
+
in vain against the grip of
as a go-between in a conspiracy to commit
+
down by the
and sentenced to death
+
takes
sentenced to
+
throws
hammerstroke
+
throw
beaten
+
places
and exiled
+
place
and would have been imprisoned but for lack of accommodations
+
take
and imprisoned for a term of
+
a chokehold on
one month
+
bends
months
+
bend
one year
+
releases
more than
+
release
years
+
pinches
during interrogation
+
pinch
revealed nothing during interrogation.
+
gouges
recruited
+
gouge
into believing
+
catches
assumed the identity
+
catch
the wandering
+
strikes at
the scouting
+
strike at
the hunting of great beasts
+
drop away as
the baby-snatching
+
lets
the mercenary operation
+
attacks
the thievery
+
attack
the career change from
+
by
the start as a
+
parried
the giving up on being a
+
attack
the loss of a hist fig entry
+
but the shot is blocked!
around
+
deftly
, based in
+
but the shot is
throughout
+
easily
began wandering
+
just barely
became a scout
+
pass
began hunting great beasts
+
strangle
decided to become a baby-snatcher, operating
+
out.
decided to become a mercenary, operating
+
passes
decided to become a thief, operating
+
lose
gave up being a
+
grip
to become a
+
hold of the
became a
+
loses
stopped being a
+
push
lost a hist fig entry
+
has moved out of range!
out of
+
let
the death of
+
pushes
in a cage
+
adjusts
the fall of
+
adjust
into a deep chasm
+
grabs
the passing of
+
grab
the death in the dark of
+
bats
the starvation of
+
bat
the dehydration of
+
out of the air
the drowning of
+
aside
the burning of
+
effortlessly
in magma
+
blocks
's dragon fire
+
deflected
the boiling of
+
narrowly
the melting of
+
surprised by the ferocity of
the condensation of
+
looks
the freezing of
+
collide
the heat-induced death of
+
onslaught!
the encasement of
+
leaps at
in cooling lava
+
leap at
in cooling magma
+
charges at
in ice
+
charge at
in a
+
rolls
's fire
+
roll
the scalding of
+
jumps
in a magma mist
+
jump
the crushing of
+
but
under a drawbridge
+
attacks
under a collapsing ceiling
+
scrambles
by falling rocks
+
scramble
the shooting of
+
The force bends the
by a
+
The force twists the
the mortal wounding of
+
block
the fatal illness of
+
but the shot is blocked
the hacking of
+
away from
to pieces
+
away
the execution of
+
The force pulls the
the beheading of
+
silently
the crucifixion of
+
bounce
the burial of
+
backward
alive
+
You tangle together and fall over!
the leaving of
+
bounces
out in the air
+
knocked over
the feeding of
+
collides
to beasts
+
and tumbles
the killing of
+
and tumble
the slaughter of
+
You tangle together and tumble forward!
the scuttling of
+
They tangle together and fall over!
the draining of
+
They tangle together and tumble forward!
blood
+
corrected null contaminant
the murder of
+
specks
by a trap
+
covering
by a vehicle
+
spatter
by a flying object
+
smear
the collapse of
+
dusting
after an attack by
+
coating
after an attack by a
+
true
after an attack
+
are
attack with
+
will be
the vanishment of
+
were
the putting to rest of
+
was
the collision of
+
myself
with an obstacle
+
yourself
, after the death strike by
+
reward
, after the death strike by a
+
rewards
the impalement of
+
rewarding
on spikes
+
rewarded
the scaring of
+
flood
to death
+
floods
the leap of
+
flooding
from a great height
+
flooded
from the dead
+
suspicious
, once more,
+
alarmed
a murderous ghost
+
grumpy
a sadistic ghost
+
feeling fond
a violent ghost
+
satisfied
an angry ghost
+
grouchy
a moaning spirit
+
annoyed
a howling spirit
+
destroyed
a secretive poltergeist
+
destroy
an energetic poltergeist
+
appears
a troublesome poltergeist
+
destroying
a restless haunt
+
appeared
a forlorn haunt
+
appear
as a
+
will
initial discovery
+
appearing
independent discovery
+
burn
burned
+
burns
in dragon fire
+
speaks
to death
+
burned
shot and killed
+
spoke
mortally wounded
+
speak
, who bled to death
+
destroys
, who suffocated
+
speaking
hacked
+
feeling ambivalent
executed
+
amused
beheaded
+
feeling alienated
crucified
+
amazed
buried
+
aggravated
left
+
in agony
drowned
+
feeling affection
fed
+
agitated
struck down
+
feeling aversion
slaughtered
+
awed
drained
+
aroused
of blood
+
astonished
murdered
+
anxious
threw
+
feeling apathetic
against an obstacle, causing immediate death
+
angry
into a pit of spikes
+
anguished
scared
+
excited
boiled
+
feeling gaiety
melted
+
feeling triumphant
condensed
+
enraged
solidified
+
feeling grim satisfaction
died in the heat
+
in grief
was encased in cooling lava
+
shocked
was encased in cooling magma
+
horrified
was encased in ice
+
feeling admiration
died in a cage
+
in adoration
fell into a deep chasm
+
vengeful
died of old age
+
in acceptance
starved to death
+
blissful
drowned
+
feeling love
burned up in magma
+
joyful
burned up in
+
exasperated
was burned to death by
+
exhilarated
was burned to death by a
+
feeling empty
burned up in a magma mist
+
feeling enjoyment
was crushed by a drawbridge
+
embarrassed
was crushed under a collapsing ceiling
+
empathetic
was killed by falling rocks
+
eager
was shot and killed
+
elated
bled to death
+
gloomy
, slain by
+
glum
, slain by a
+
frustrated
, slain
+
gleeful
succumbed to infection
+
feeling free
suffocated
+
frightened
was executed
+
afraid
was crucified
+
feeling ferocious
was buried alive
+
dejected
was left out in the air
+
delighted
was drowned
+
contemptuous
was burned alive
+
content
was struck down
+
feeling caring
was scuttled
+
confused
was drained of blood
+
bitter
was murdered
+
bored
was killed by a trap
+
displeased
was killed by a vehicle
+
distressed
was killed by a flying object
+
feeling dislike
was banished by
+
dismayed
was banished by a
+
disgusted
vanished
+
disillusioned
, struck down by
+
in despair
, struck down by a
+
disappointed
, struck down
+
outraged
died after colliding with an obstacle
+
panicked
was impaled on spikes
+
nostalgic
was scared to death
+
optimistic
leapt from a great height
+
mortified
was disturbed from eternal rest
+
nervous
was brought back from the dead
+
lustful
came back from the dead
+
miserable
once more, this time
+
remorseful
was the very first to discover
+
repentant
independently discovered
+
relieved
the clash between
+
regretful
a lone
+
enraptured
a single
+
feeling rejected
brilliantly led
+
patient
inspiringly led
+
pleased
ably led
+
humiliated
poorly led
+
insulted
clashed with
+
taking hope
them
+
feeling hopeless
dying
+
happy
losing
+
hateful
everyone
+
feeling gratitude
the climbing of
+
feeling guilty
an unknown peak
+
feeling loathing
were
+
lonely
the first to reach the summit of
+
jovial
, which rises above
+
jubilant
the devouring of
+
isolated
devoured
+
jolly
led the attack
+
interested
, and the defenders were led by
+
irritated
  The defenders were led by
+
pessimistic
were hired
+
euphoric
as scouts
+
in doubt
by the attackers.
+
enthusiastic
  The defenders hired
+
feeling defeated
as scouts
+
feeling expectant
the masterful engraving
+
zealous
prepared by
+
in existential crisis
addition of a masterful image
+
be returned.
addition of a masterful covering
+
  I require it as a symbol of the
addition of masterful rings
+
Speaking as a representative of
addition of masterful bands
+
, it is important that
addition of masterful spikes
+
be returned to me.
addition of a masterful handle
+
be returned to my family.
addition of masterful rollers
+
emotionless
addition of masterful thread
+
I desire that
addition of masterful cloth
+
ashamed
weaving of a masterful sewn image
+
sympathetic
writing of a masterpiece
+
feeling servile
creation of a masterful illustration
+
shaken
addition of a masterful instrument piece
+
indignant
creation of a masterful image set
+
feeling self-pity
masterfully dyed with
+
resentful
masterfully constructed by
+
restless
masterfully designed by
+
worried
created a masterful engraving
+
wrathful
prepared a masterful
+
unhappy
added a masterful image
+
in wonder
added a masterful covering
+
thrilled
added masterful rings
+
uneasy
added masterful bands
+
feeling tenderness
added masterful spikes
+
terrified
added a masterful handle
+
destroyed
added masterful rollers
+
a mead hall
added masterful thread
+
stole
added masterful cloth
+
stole our treasures
wove a masterful sewn image
+
devoured
masterfully wrote
+
devoured our livestock
created a masterful illustration
+
I have no idea where it is.
attached a masterful instrument piece
+
  Knowing no mercy,
created a masterful image set
+
an underworld spire
to a
+
a dungeon
masterfully dyed a
+
a market
constructed a masterful
+
a tomb
designed a masterful
+
a library
the confiscation of
+
a tower
the looting of
+
a keep
the theft of
+
a temple
was confiscated
+
wants
was looted
+
returned
was recovered
+
It would be wonderful if
was stolen
+
found a lasting home within
and brought to
+
  It is a valuable treasure to us.
received its name
+
  It should be brought to
was created
+
requires it to be a proper
was authored by
+
  It is the symbol of the
was created by
+
Last I saw, it was in
the claiming of
+
Last I heard, it was in
the sanctification of
+
Last I saw, it was held by
into
+
Last I heard, it was held by
a symbol of
+
Last I heard, I had it.
an official symbol
+
Last I heard, you held it.
into a family heirloom
+
returned to
was made a family heirloom
+
Last I remember, I had it.
was claimed
+
, now twisted into monstrosity
was sanctified
+
, now cursed
the inheritance of
+
was once
the offering of
+
my own
was inherited
+
composure.]
was offered
+
  It pains me all the more, for the foul villain
the acquisition of
+
pauses to regain
was acquired
+
  Other arms may not cut so deeply.
the dissolution of
+
the library
dissolved
+
  It is said that
studies
+
harms the creature.
settling
+
traitor
visit
+
  Beware!  It it said that only
into the area around
+
  Save us from this
fled to
+
horror
departed to
+
profaned our homes
moved to study in
+
  This bloodsucking fiend
settled in
+
disturbed
visited
+
prayed inside
fled into
+
destroyed our homes
the area around
+
profaned
the fey mood of
+
the sewers
the withdrawal from society of
+
the catacombs
the possession of
+
lust for murder
the dark brooding of
+
, among them
the fell mood of
+
has killed
the melancholy of
+
somebody
the insanity of
+
murdered
the rampage of
+
has even killed
the catatonia
+
  This vile fiend
was taken by a fey mood
+
even
withdrew from society
+
an enemy.
was possessed
+
a friend.
began to skulk and brood
+
my
was taken by a fell mood
+
a murderer.
was striken by melancholy
+
I worship no one.
became crazed
+
an unknown creature
went berserk
+
at
stopped responding to the outside world
+
I worship
the new desire of
+
a safe creature.
the new dream of
+
a dangerous animal.
the new obsession of
+
the same as me.
to rule the world
+
an animal.
to start a family
+
of the living and must be killed.
to make a great discovery
+
not of the living.
to create a great work of art
+
unstable.
to craft a masterwork
+
gladly not of the living.
to bring peace to the world
+
history
to become a legendary warrior
+
telling of the story of
to master a skill
+
The throne room
to fall in love
+
right around here
to see the great natural wonders of the world
+
The library
with extending
+
The treasury
own life
+
the treasury
to attain rank in society
+
the throne room
to bathe the world in chaos
+
dance
with an inscrutable goal
+
dancing
became obsessed with
+
playing
own mortality and sought to extend
+
performance of
life by any means
+
recitation of
began dreaming of starting a family
+
music
came to desire to rule the world
+
a poem
began dreaming of making a great discovery
+
a close friend
began dreaming of creating a great work of art
+
, but that bond seems so thin now.
began dreaming of crafting a masterwork
+
bravely put an end to
began dreaming of bringing peace to the world
+
you.
began dreaming of becoming a legendary warrior
+
, but those acts bring no forgiveness.
began dreaming of mastering a skill
+
reunited
began dreaming of falling in love
+
so very brave
began dreaming of seeing the great natural wonders of the world
+
brave
began dreaming of attaining rank in society
+
prone to violence
came to desire to bathe the world in chaos
+
somewhat violent
became obsessed with an inscrutable goal
+
capable of such violence
became childhood friends
+
well-known brawler
cemented a bond of friendship amidst the horror of combat
+
, but it means nothing now.
became infatuated with
+
a legendary brawler
was bent toward supernatural vengeance upon
+
really irritating.
held a deep hatred of
+
my partner
due to persecution
+
my lover.
due to religious persecution
+
I hate
formed a grudge against
+
my former apprentice.
over the latter's romantic relationship
+
my traveling companion.
became lovers
+
my apprentice.
broke up
+
my former master.
became
+
my prisoner.
 +
my master.
 +
a great hero
 +
a hero
 +
also
 +
a legendary hero
 +
a monster.
 +
It is my misfortune that
 +
my enemy.
 +
an intruder.
 +
a known villain
 +
unhinged
 +
an infamous villain
 +
a noted villain
 +
robbed
 +
a legendary villain
 +
a brigand
 +
are dangerous outlaws.
 +
a legendary poet
 +
a great poet
 +
a skilled storyteller
 +
a storyteller, or at least tells stories
 +
a great storyteller
 +
a talented storyteller
 +
perpetrated a violent attack upon
 +
a legendary storyteller
 +
bullied
 +
gave an unwelcome name.
 +
a known thug
 +
thuggish
 +
an infamous thug
 +
a well-known thug
 +
started a fight with
 +
a legendary thug
 +
a noted brigand
 +
a known brigand
 +
a legendary brigand
 +
an infamous brigand
 +
feasts
 +
on the blood of the living!
 +
did not name
 +
feast
 +
an infamous flatterer
 +
a noted flatterer
 +
, but you can't argue your way out of this.
 +
a legendary flatterer
 +
known to be quarrelsome
 +
somewhat quarrelsome
 +
infamously quarrelsome
 +
a noted quarreler
 +
a great hunter
 +
a talented hunter
 +
, but now this stands between us.
 +
a legendary hunter
 +
, but you can't talk your way out of this.
 +
a pleasure to speak with
 +
a known flatterer
 +
something of a flatterer
 +
a skilled bard
 +
a modest bard
 +
a great bard
 +
a talented bard
 +
a poet, according to some
 +
a legendary bard
 +
a talented poet
 +
a skilled poet
 +
, but you can't bargain your way out of this.
 +
a legendary quarreler
 +
something of a dancer
 +
good for a deal now and then
 +
a talented dancer
 +
a skilled dancer
 +
a legendary dancer
 +
a great dancer
 +
an enemy fighter.
 +
attacked
 +
are not fit to rule.
 +
part of the problem.
 +
worthy of respect
 +
, but at what price?
 +
, but nothing can change the facts.
 +
are worthy of respect
 +
, though it doesn't much matter
 +
a thieving scoundrel.
 +
an untitled work
 +
sought out and returned our treasures
 +
, yet that means little now
 +
brought back
 +
killed
 +
protected knowledge from being irrevocably lost
 +
a killer
 +
ended the days of
 +
a noted killer
 +
a known killer
 +
a legendary killer
 +
an infamous killer
 +
a skilled hunter
 +
something of a hunter
 +
are my comrades
 +
my comrade
 +
a murderer
 +
took the life of
 +
a noted murderer
 +
a known murderer
 +
a legendary murderer
 +
an infamous murderer
 +
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
 +
I consider laws to be more of a suggestion than anything.
 +
No law can do justice to the complexity of life.
 +
Some laws are just, while others were made to be broken.
 +
Society flourishes when law breakers are punished.
 +
Nothing gives them the right to establish these laws.
 +
I don't know
 +
One should always respect the law.
 +
Loyalty has value, but you should always keep the broader picture in mind.
 +
You should only maintain loyalty so long as something more important is not at stake.
 +
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
 +
Never lose yourself in loyalty.  You know what is best for yourself.
 +
One must always be loyal to their cause and the ones they serve.
 +
Don't serve anyone blindly.  You'll only get into trouble.
 +
You must never forget true loyalty.  Repay it in full.
 +
How can society function without loyalty?  We must be able to have faith in each other.
 +
, but what does that mean now?
 +
brought battle to
 +
justly slew
 +
on my side
 +
, but that hardly matters now.
 +
challenged
 +
stole
 
State feelings of suspicion
 
State feelings of suspicion
Verbally struggle against alarm
+
State feelings of great enthusiasm
struggle
+
Verbally struggle against great pessimism
Verbally struggle against shock
+
State feelings, greatly expectant
 +
Verbally struggle against great doubt
 +
Verbally struggle against looming existential crisis
 +
Verbally struggle, greatly defeated
 +
State feelings of great affection
 +
State feelings of great amusement
 +
State feelings of great zeal
 +
State feelings of great adoration
 +
State feelings of great worry
 +
State feelings of great wrath
 +
State feelings of great unhappiness
 +
State feelings of great wonder
 +
State feelings of great freedom
 +
State feelings of great flee
 +
State feelings of great exhilaration
 +
State feelings of great fondness
 +
State feelings of great elation
 +
State feelings of great enjoyment
 +
State feelings of great contentment
 +
State feelings of great delight
 +
Verbally struggle against fright
 +
Verbally struggle against misery
 +
Verbally struggle against dismay
 +
Verbally struggle against distress
 +
Verbally struggle against anguish
 +
Verbally struggle against despair
 +
Verbally struggle against terror
 +
Verbally struggle against agony
 +
State feelings of alienation
 +
State feelings of amazement
 +
State feelings of agitation
 +
State feelings of aggravation
 +
State feelings of acceptance
 +
State feelings of admiration
 +
Verbally struggle against mortification
 +
Verbally struggle, shaken
 +
State feelings of grim satisfaction
 +
Verbally struggle against fear
 +
State feelings of triumph
 +
Verbally struggle against rage
 
Verbally struggle against horror
 
Verbally struggle against horror
 
Verbally struggle against grief
 
Verbally struggle against grief
State feelings of triumph
+
Verbally struggle against alarm
Verbally struggle against rage
+
Verbally struggle against shock
State feelings of grim satisfaction
+
State feelings of joy
Verbally struggle against fear
+
State feelings of vengefulness
 +
State feelings of excitement
 +
State feelings of gaiety
 +
State feelings of love
 +
State feelings of bliss
 
Verbally struggle against sadness
 
Verbally struggle against sadness
 
State feelings of satisfaction
 
State feelings of satisfaction
State feelings of love
+
State feelings of empathy
State feelings of bliss
+
State feelings of emptiness
State feelings of excitement
+
State feelings of eagerness
State feelings of gaiety
+
State feelings of embarassment
State feelings of joy
+
State feelings of dislike
State feelings of vengefulness
+
State feelings of displeasure
Verbally struggle against terror
+
State feelings of disgust
Verbally struggle against agony
+
State feelings of disillusionment
Verbally struggle against anguish
+
State feelings of grouchiness
Verbally struggle against despair
+
State feelings of grumpiness
Verbally struggle against dismay
+
State feelings of glumness
Verbally struggle against distress
+
State feelings of gratitude
Verbally struggle against fright
+
State feelings of frustration
Verbally struggle against misery
+
State feelings of gloom
Verbally struggle against mortification
+
State feelings of exasperation
Verbally struggle, shaken
+
State feelings of ferocity
State feelings of acceptance
+
State feelings of astonishment
State feelings of admiration
+
State feelings of aversion
State feelings of agitation
+
State feelings of apathy
State feelings of aggravation
+
State feelings of arousal
State feelings of alienation
+
State feelings of annoyance
State feelings of amazement
+
State feelings of anxiety
 
State feelings of ambivalence
 
State feelings of ambivalence
 
State feelings of anger
 
State feelings of anger
State feelings of annoyance
 
State feelings of anxiety
 
State feelings of apathy
 
State feelings of arousal
 
State feelings of astonishment
 
State feelings of aversion
 
State feelings of awe
 
State feelings of bitterness
 
State feelings of boredom
 
State feelings of caring
 
State feelings of confusion
 
State feelings of contempt
 
 
State feelings of dejection
 
State feelings of dejection
 
State feelings of disappointment
 
State feelings of disappointment
State feelings of disgust
+
State feelings of confusion
State feelings of disillusionment
+
State feelings of contempt
State feelings of dislike
+
State feelings of boredom
State feelings of displeasure
+
State feelings of caring
State feelings of eagerness
+
State feelings of awe
State feelings of embarassment
+
State feelings of bitterness
State feelings of empathy
+
State feelings of remorse
State feelings of emptiness
+
State feelings of repentance
State feelings of exasperation
+
State feelings of relief
State feelings of ferocity
+
State feelings of regret
State feelings of frustration
+
State feelings of passion
State feelings of gloom
+
State feelings of rejection
State feelings of glumness
+
State feelings of panic
State feelings of gratitude
+
State feelings of patience
State feelings of grouchiness
+
State feelings of sympathy
State feelings of grumpiness
+
State feelings of tenderness
 +
State feelings of servility
 +
State feelings of shame
 +
State feelings of righteous indignation
 +
State feelings of self-pity
 +
State feelings of resentment
 +
State feelings of restlessness
 +
State feelings of interest
 +
State feelings of irritation
 +
State feelings of humiliation
 +
State feelings of insult
 +
State feelings of hope
 +
State feelings of hopelessness
 
State feelings of guilt
 
State feelings of guilt
 
State feelings of hatred
 
State feelings of hatred
State feelings of hope
+
State feelings of optimism
State feelings of hopelessness
+
State feelings of outrage
State feelings of humiliation
+
State feelings of nervousness
State feelings of insult
+
State feelings of nostalgia
State feelings of interest
+
State feelings of loneliness
State feelings of irritation
+
State feelings of lust
 
State feelings of isolation
 
State feelings of isolation
 
State feelings of loathing
 
State feelings of loathing
State feelings of loneliness
+
State feelings of pride
State feelings of lust
+
State feelings, enraptured
State feelings of nervousness
+
State feelings of jubilation
State feelings of nostalgia
+
State feelings of pleasure
State feelings of optimism
+
State feelings of jolliness
State feelings of outrage
+
State feelings of joviality
State feelings of panic
+
State feelings of glee
State feelings of patience
+
State feelings of happiness
State feelings of passion
+
Verbally struggle against pessimism
State feelings of rejection
+
State feelings of euphoria
State feelings of relief
+
Verbally struggle against doubt
State feelings of regret
+
State feelings of enthusiasm
State feelings of remorse
+
Verbally struggle, defeated
State feelings of repentance
+
State feelings, expectant
State feelings of resentment
+
State feelings, thrilled
State feelings of restlessness
+
Verbally struggle against existential crisis
State feelings of righteous indignation
 
State feelings of self-pity
 
State feelings of servility
 
State feelings of shame
 
State feelings of sympathy
 
State feelings of tenderness
 
State feelings of uneasiness
 
State feelings of unhappiness
 
State feelings of wonder
 
State feelings of worry
 
State feelings of wrath
 
State feelings of zeal
 
 
State feelings of adoration
 
State feelings of adoration
 
State feelings of affection
 
State feelings of affection
State feelings of amusement
+
State feelings of wrath
State feelings of contentment
+
State feelings of zeal
State feelings of delight
+
State feelings of wonder
State feelings of elation
+
State feelings of worry
State feelings of enjoyment
+
State feelings of uneasiness
State feelings of exhilaration
+
State feelings of unhappiness
State feelings of fondness
+
State feelings of fondness
State feelings of freedom
+
State feelings of freedom
State feelings of glee
+
State feelings of enjoyment
State feelings of happiness
+
State feelings of exhilaration
State feelings of jolliness
+
State feelings of delight
State feelings of joviality
+
State feelings of elation
State feelings of jubilation
+
State feelings of amusement
State feelings of pleasure
+
State feelings of contentment
State feelings of pride
+
Dismiss minor feeling of distress
State feelings, enraptured
+
Dismiss minor feeling of fright
State feelings, thrilled
+
Dismiss minor feeling of despair
Verbally struggle against existential crisis
+
Dismiss minor feeling of dismay
Verbally struggle, defeated
+
Dismiss minor feeling of agony
State feelings, expectant
+
Dismiss minor feeling of anguish
Verbally struggle against doubt
+
State minor feeling of vengefulness
State feelings of enthusiasm
+
Dismiss minor feeling of terror
Verbally struggle against pessimism
+
State minor feeling of aggravation
State feelings of euphoria
+
State minor feeling of alienation
State feelings of great suspicion
+
State minor feeling of admiration
Verbally struggle against great alarm
+
State minor feeling of agitation
Verbally struggle against great shock
+
Dismiss minor feeling of being shaken
Verbally struggle against great horror
+
State minor feeling of acceptance
Verbally struggle against great grief
+
Dismiss minor feeling of misery
State feelings of great triumph
+
Dismiss minor feeling of mortification
Fail the struggle against great rage
+
Dismiss minor feeling of rage
State feelings of great grim satisfaction
+
State minor feeling of grim satisfaction
Verbally struggle against great fear
+
Dismiss minor feeling of grief
Verbally struggle against great sadness
+
State minor feeling of triumph
State feelings of great satisfaction
+
Dismiss minor feeling of shock
State feelings of great love
+
Dismiss minor feeling of horror
State feelings of great bliss
+
State minor feeling of suspicion
State feelings of great excitement
+
Dismiss minor feeling of alarm
State feelings of great gaiety
+
State minor feeling of gaiety
State feelings of great joy
+
State minor feeling of joy
State feelings of great vengefulness
+
State minor feeling of bliss
Verbally struggle against great terror
+
State minor feeling of excitement
Verbally struggle against great agony
+
State minor feeling of satisfaction
Verbally struggle against great anguish
+
State minor feeling of love
Verbally struggle against great despair
+
Dismiss minor feeling of fear
Verbally struggle against great dismay
+
Dismiss minor feeling of sadness
Verbally struggle against great distress
+
State minor feeling of embarrassment
Verbally struggle against great fright
+
State minor feeling of empathy
Verbally struggle against great misery
+
State minor feeling of displeasure
Verbally struggle against great mortification
+
State minor feeling of eagerness
Verbally struggle, greatly shaken
+
State minor feeling of disillusionment
State feelings of great acceptance
+
State minor feeling of dislike
State feelings of great admiration
+
State minor feeling of disappointment
State feelings of great agitation
+
State minor feeling of disgust
State feelings of great aggravation
+
State minor feeling of gratitude
State feelings of great alienation
+
State minor feeling of grouchiness
State feelings of great amazement
+
State minor feeling of gloom
State feelings of great ambivalence
+
State minor feeling of glumness
State feelings of great anger
+
State minor feeling of ferocity
State feelings of great annoyance
+
State minor feeling of frustration
State feelings of great anxiety
+
State minor feeling of emptiness
State feelings of great apathy
+
State minor feeling of exasperation
State feelings of great arousal
+
State minor feeling of arousal
State feelings of great astonishment
+
State minor feeling of astonishment
State feelings of great aversion
+
State minor feeling of anxiety
State feelings of great awe
+
State minor feeling of apathy
State feelings of great bitterness
+
State minor feeling of anger
State feelings of great boredom
+
State minor feeling of annoyance
State feelings of great caring
+
State minor feeling of amazement
State feelings of great confusion
+
State minor feeling of ambivalence
State feelings of great contempt
+
State minor feeling of contempt
State feelings of great dejection
+
State minor feeling of dejection
State feelings of great disappointment
+
State minor feeling of caring
State feelings of great disgust
+
State minor feeling of confusion
State feelings of great disillusionment
+
State minor feeling of bitterness
State feelings of great dislike
+
State minor feeling of boredom
State feelings of great displeasure
+
State minor feeling of aversion
State feelings of great eagerness
+
State minor feeling of awe
State feelings of great embarrassment
+
State minor feeling of regret
State feelings of great empathy
+
State minor feeling of remorse
State feelings of great emptiness
+
State minor feeling of rejection
State feelings of great exasperation
+
State minor feeling of relief
State feelings of great ferocity
+
State minor feeling of patience
State feelings of great frustration
+
State minor feeling of passion
State feelings of great gloom
+
State minor feeling of outrage
State feelings of great glumness
+
State minor feeling of panic
State feelings of great gratitude
+
State minor feeling of shame
State feelings of great grouchiness
+
State minor feeling of sympathy
State feelings of great grumpiness
+
State minor feeling of self-pity
State feelings of great guilt
+
State minor feeling of servility
State feelings of great hatred
+
State minor feeling of restlessness
State feelings of great hope
+
State minor feeling of righteous indignation
State feelings of great hopelessness
+
State minor feeling of repentance
State feelings of great humiliation
+
State minor feeling of resentment
State feelings of great insult
+
State minor feeling of insult
State feelings of great interest
+
State minor feeling of interest
State feelings of great irritation
+
State minor feeling of hopelessness
State feelings of great isolation
+
State minor feeling of humiliation
State feelings of great loathing
+
State minor feeling of hatred
State feelings of great loneliness
+
State minor feeling of hope
State feelings of great lust
+
State minor feeling of grumpiness
State feelings of great nervousness
+
State minor feeling of guilt
State feelings of great nostalgia
+
State minor feeling of nostalgia
State feelings of great optimism
+
State minor feeling of optimism
State feelings of great outrage
+
State minor feeling of lust
State feelings of great panic
+
State minor feeling of nervousness
State feelings of great patience
+
State minor feeling of loathing
State feelings of great passion
+
State minor feeling of loneliness
State feelings of great rejection
+
State minor feeling of irritation
State feelings of great relief
+
State minor feeling of isolation
State feelings of great regret
+
State minor feeling of pleasure
State feelings of great remorse
+
State minor feeling of pride
State feelings of great repentance
+
State minor feeling of joviality
State feelings of great resentment
+
State minor feeling of jubilation
State feelings of great restlessness
+
State minor feeling of happiness
State feelings of great righteous indignation
+
State minor feeling of jolliness
State feelings of great self-pity
+
State minor feeling of freedom
State feelings of great servility
+
State minor feeling of glee
State feelings of great shame
+
State minor feeling of enthusiasm
State feelings of great sympathy
+
Dismiss minor feeling of pessimism
State feelings of great tenderness
+
State feelings, somewhat expectant
State feelings of great uneasiness
+
Dismiss minor doubts
State feelings of great unhappiness
+
Dismiss minor existential crisis
State feelings of great wonder
+
Dismiss minor feeling of defeat
State feelings of great worry
+
State feelings, somewhat enraptured
State feelings of great wrath
+
State feelings, somewhat thrilled
State feelings of great zeal
+
State minor feeling of zeal
State feelings of great adoration
+
State minor feeling of adoration
State feelings of great affection
+
State minor feeling of worry
State feelings of great amusement
+
State minor feeling of wrath
State feelings of great contentment
+
State minor feeling of unhappiness
State feelings of great delight
+
State minor feeling of wonder
State feelings of great elation
+
State minor feeling of tenderness
State feelings of great enjoyment
+
State minor feeling of uneasiness
State feelings of great exhilaration
+
State minor feeling of exhilaration
State feelings of great fondness
+
State minor feeling of fondness
State feelings of great freedom
+
State minor feeling of elation
State feelings of great flee
+
State minor feeling of enjoyment
State feelings of great happiness
+
State minor feeling of contentment
State feelings of great jolliness
+
State minor feeling of delight
State feelings of great joviality
+
State minor feeling of affection
State feelings of great jubilation
+
State minor feeling of amusement
State feelings of great pleasure
+
Acknowledge lack of dismay
State feelings of great pride
+
Acknowledge lack of distress
State feelings, greatly enraptured
+
Acknowledge lack of anguish
State feelings, greatly thrilled
+
Acknowledge lack of despair
Verbally struggle against looming existential crisis
+
Acknowledge lack of terror
Verbally struggle, greatly defeated
+
Acknowledge lack of agony
State feelings, greatly expectant
+
Acknowledge lack of joy
Verbally struggle against great doubt
+
Acknowledge lack of vengefulness
State feelings of great enthusiasm
+
Acknowledge lack of agitation
Verbally struggle against great pessimism
+
Acknowledge lack of aggravation
State feelings of great euphoria
+
Acknowledge lack of acceptance
Fail the struggle against great alarm
+
Acknowledge lack of admiration
outburst
+
Acknowledge lack of mortification
fail
+
Acknowledge lack of being shaken
Fail the struggle against great shock
+
Acknowledge lack of fright
Fail the struggle against great horror
+
Acknowledge lack of misery
Fail the struggle against great grief
+
Acknowledge lack of triumph
Fail the struggle against great fear
+
Acknowledge lack of rage
Fail the struggle against great sadness
+
Acknowledge lack of horror
Fail the struggle against great terror
+
Acknowledge lack of grief
Fail the struggle against great agony
+
Acknowledge lack of alarm
Fail the struggle against great anguish
+
Acknowledge lack of shock
Fail the struggle against great despair
+
State minor feeling of euphoria
Fail the struggle against great dismay
+
Acknowledge lack of suspicion
Fail the struggle against great distress
+
Acknowledge lack of excitement
Fail the struggle against great fright
+
Acknowledge lack of gaiety
Fail the struggle against great misery
+
Acknowledge lack of love
Fail the struggle against great mortification
+
Acknowledge lack of bliss
Fail the internal struggle, completely shaken
+
Acknowledge lack of sadness
Fail the struggle against existential crisis
+
Acknowledge lack of satisfaction
worthlessness
+
Acknowledge lack of grim satisfaction
value
+
Acknowledge lack of fear
friendship
+
Acknowledge lack of eagerness
artwork
+
Acknowledge lack of embarrassment
cooperation
+
Acknowledge lack of dislike
independence
+
Acknowledge lack of displeasure
self-control
+
Acknowledge lack of disgust
martial
+
Acknowledge lack of disillusionment
prowess
+
Acknowledge lack of dejection
leisure
+
Acknowledge lack of disappointment
commerce
+
Acknowledge lack of glumness
peace
+
Acknowledge lack of gratitude
knowledge
+
Acknowledge lack of frustration
(to
+
Acknowledge lack of gloom
I desire that
+
Acknowledge lack of exasperation
be returned to me.
+
Acknowledge lack of ferocity
be returned to my family.
+
Acknowledge lack of empathy
Speaking as a representative of
+
Acknowledge lack of emptiness
, it is important that
+
Acknowledge lack of apathy
be returned.
+
Acknowledge lack of arousal
  I require it as a symbol of the
+
Acknowledge lack of annoyance
requires it to be a proper
+
Acknowledge lack of anxiety
  It is the symbol of the
+
Acknowledge lack of ambivalence
  It is a valuable treasure to us.
+
Acknowledge lack of anger
  It should be brought to
+
Acknowledge lack of alienation
It would be wonderful if
+
Acknowledge lack of amazement
found a lasting home within
+
Acknowledge lack of confusion
wants
+
Acknowledge lack of contempt
returned
+
Acknowledge lack of boredom
returned to
+
Acknowledge lack of caring
Last I remember, I had it.
+
Acknowledge lack of awe
Last I heard, I had it.
+
Acknowledge lack of bitterness
Last I heard, you held it.
+
Acknowledge lack of astonishment
Last I saw, it was held by
+
Acknowledge lack of aversion
Last I heard, it was held by
+
Acknowledge lack of relief
Last I saw, it was in
+
Acknowledge lack of regret
Last I heard, it was in
+
Acknowledge lack of passion
I have no idea where it is.
+
Acknowledge lack of rejection
Greetings.
+
Acknowledge lack of panic
Salutations
+
Acknowledge lack of patience
Greetings
+
Acknowledge lack of optimism
Hello
+
Acknowledge lack of outrage
I'm a true
+
Acknowledge lack of servility
I thought you called yourself
+
Acknowledge lack of shame
An honor as always.  How can I be of service?
+
Acknowledge lack of righteous indignation
.  It is good to see you.
+
Acknowledge lack of self-pity
is dumbstruck for a moment.
+
Acknowledge lack of resentment
A legend?  Here?  I can scarcely believe it. 
+
Acknowledge lack of restlessness
I am honored to be in your presence. 
+
Acknowledge lack of remorse
It is an honor. 
+
Acknowledge lack of repentance
Your name precedes you.  Thank you for all that you have done. 
+
Acknowledge lack of humiliation
It is good to finally meet you! 
+
Acknowledge lack of insult
Welcome home, my child.
+
Acknowledge lack of hope
.  What can I do for you?
+
Acknowledge lack of hopelessness
You are welcome at
+
Acknowledge lack of guilt
.  Please be respectful of the materials.
+
Acknowledge lack of hatred
How are you, my
+
Acknowledge lack of grouchiness
It's great to have a friend like you!
+
Acknowledge lack of grumpiness
And what exactly do you want?
+
Acknowledge lack of nervousness
Are you ready to learn?
+
Acknowledge lack of nostalgia
Been in any good scraps today?
+
Acknowledge lack of loneliness
Let's not hurt anybody.
+
Acknowledge lack of lust
Make any good deals lately?
+
Acknowledge lack of isolation
Long live the cause!
+
Acknowledge lack of loathing
Thank you for keeping us safe.
+
Acknowledge lack of interest
Don't let the enemy rest.
+
Acknowledge lack of irritation
Thank you for all you do.
+
Acknowledge lack of jubilation
Are you hunting for treasure?
+
Acknowledge lack of pleasure
Thank you for protecting our wisdom.
+
Acknowledge lack of jolliness
Don't try to throw your weight around.
+
Acknowledge lack of joviality
I have nothing for you.
+
Acknowledge lack of glee
I value your loyalty.
+
Acknowledge lack of happiness
It really is a pleasure to speak with you again.
+
Acknowledge lack of fondness
Do you have wisdom to share, preacher?
+
Acknowledge lack of freedom
Do you have a story to tell?
+
Acknowledge lack of doubt
Have you written a new poem?
+
Acknowledge lack of enthusiasm
Is it time to make music?
+
Acknowledge lack of defeat
Are you still dancing?
+
Acknowledge lack of expectancy
Are in a foul mood?
+
Acknowledge lack of a thrill
You'll get nothing from me with your flattery.
+
Acknowledge lack of existential crisis
Are you stalking a dangerous beast?
+
Acknowledge lack of pride
Don't walk off with anything.
+
Acknowledge lack of rapture
It is amazing how far you've come.  Welcome home.
+
Acknowledge lack of wrath
It's good to see you have companions to travel with on your adventures.
+
Acknowledge lack of zeal
I know you can handle yourself, but be careful out there.
+
Acknowledge lack of wonder
Hopefully your friends can dissuade you from this foolishness.
+
Acknowledge lack of worry
Traveling alone in the wilds?!  You know better than that.
+
Acknowledge lack of uneasiness
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
Acknowledge lack of unhappiness
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
Acknowledge lack of sympathy
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
Acknowledge lack of tenderness
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
Acknowledge lack of enjoyment
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
Acknowledge lack of exhilaration
Don't travel alone at night, or the bogeyman will get you.
+
Acknowledge lack of delight
Welcome to
+
Acknowledge lack of elation
I am the
+
Acknowledge lack of amusement
STRANGUS
+
Acknowledge lack of contentment
AUGIS
+
Acknowledge lack of adoration
STORKIS
+
Acknowledge lack of affection
[PRO_SUB]
+
Acknowledge lack of pessimism
[PRO_OBJ]
+
Acknowledge lack of euphoria
[PRO_POS]
+
FLIER
I've defeated many fearsome opponents!
+
PACK_ANIMAL
  Knowing no mercy,
+
WAGON_PULLER
devoured
+
COMMON_DOMESTIC
devoured our livestock
+
NO_SLEEP
stole
+
NO_UNIT_TYPE_COLOR
stole our treasures
+
NO_DRINK
destroyed
+
NO_EAT
a dungeon
+
TRAINABLE_HUNTING
destroyed our homes
+
TRAINABLE
profaned
+
PET_EXOTIC
profaned our homes
+
OUTSIDER_CONTROLLABLE
  This bloodsucking fiend
+
LOCAL_POPS_CONTROLLABLE
  This vile fiend
+
LOCAL_POPS_PRODUCE_HEROES
even
+
STRANGE_MOODS
murdered
+
CASTE_COLOR
has even killed
+
CASTE_NAME
lust for murder
+
PLANT
, among them
+
SPECIFIC_FOOD
pauses to regain
+
REMAINS
composure.]
+
remains
  It pains me all the more, for the foul villain
+
SMALL_REMAINS
was once
+
BENIGN
my own
+
CANNOT_UNDEAD
, now twisted into monstrosity
+
NOT_LIVING
, now cursed
+
VERMIN_MICRO
  Save us from this
+
LIGHT_GEN
  Beware!  It it said that only
+
IMMOBILE_LAND
  It is said that
+
IMMOBILE
harms the creature.
+
REMAINS_COLOR
  Other arms may not cut so deeply.
+
CASTE_GLOWCOLOR
has killed
+
LAYERS_SLOW
traitor
+
NO_BUILD_UP
I am
+
GAIT
I am a
+
CHANGE_BODY_SIZE_PERC
of the
+
GRAVITATE_BODY_SIZE
, as are you
+
BODY_SIZE
forgetful guard
+
PETVALUE_DIVISOR
I am a slave of
+
PETVALUE
I am a prisoner of
+
CRAWL
Please help me to escape from this place.
+
SWIM
But mostly I just like to drink.
+
WALK
How I long for some excitement in my life...
+
Unknown GAIT flag
I've always dreamed of seeing far-away places.
+
STEALTH_SLOWS
I would give anything to be away from here.  I can't stand the boredom!
+
AGILITY
Can you lead me to battle and a warrior's death?
+
STRENGTH
failed to load conflict report incident
+
FIREIMMUNE_SUPER
There is a great keep there
+
FIREIMMUNE
named
+
MAGMA_VISION
There is a tavern there
+
MULTIPLE_LITTER_RARE
There is a temple
+
WEBIMMUNE
There is a library there
+
THICKWEB
There is a tomb
+
WEBBER
housing
+
TRAINABLE_WAR
is there.
+
DESCRIPTION
It is a place of great evil.
+
GNAWER
looks around nervously and leans forward, speaking quietly.
+
MAXAGE
  It is rumored that the dead rise and stalk the living!
+
LITTERSIZE
That place is blessed.
+
ORIENTATION
Savage beasts call it their home.
+
NO_GENDER
!  It's terrifying.
+
MALE
have been known to hunt out there.
+
FEMALE
roam freely out there.
+
EXERTION
I don't know very much about it.
+
EXTREME_EMOTION
The surrounding area is called
+
CONTINUOUS
We are in
+
SECRETION
  [You receive a detailed description.]
+
BLOOD
is in
+
TEST_ALL
I've heard of a place called
+
HABIT_NUM
There's absolutely nothing interesting around here.
+
MILKABLE
A night creature has infiltrated our communities and now makes prey of us.
+
EXTRACT
An evil lurks within.
+
CASTE_SOLDIER_ALTTILE
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
+
CASTE_ALTTILE
A great beast threatens to
+
CASTE_GLOWTILE
 +
CASTE_SOLDIER_TILE
 +
CASTE_TILE
 +
EGG_MATERIAL
 +
GRASSTRAMPLE
 +
NO_VEGETATION_PERTURB
 +
DIFFICULTY
 +
BUILDINGDESTROYER
 +
VIEWRANGE
 +
MODVALUE
 +
ATTACK_TRIGGER
 +
CLIMB
 +
HABIT
 +
LAIR_CHARACTERISTIC
 +
LAIR
 +
LAIR_HUNTER_SPEECH
 +
LAIR_HUNTER
 +
TRADE_CAPACITY
 +
SWIMS_INNATE
 +
SWIMS_LEARNED
 +
MANNERISM_ARMS
 +
MANNERISM_FEET
 +
MANNERISM_NAILS
 +
MANNERISM_CHEEK
 +
MANNERISM_LIPS
 +
MANNERISM_KNUCKLES
 +
MANNERISM_HAIR
 +
MANNERISM_MOUTH
 +
VERMIN_NOFISH
 +
VERMIN_NOROAM
 +
FISHITEM
 +
PENETRATEPOWER
 +
VERMIN_BITE
 +
MANNERISM_LEG
 +
MANNERISM_TONGUE
 +
MANNERISM_HANDS
 +
MANNERISM_BREATH
 +
MANNERISM_SIT
 +
MANNERISM_WALK
 +
MANNERISM_SMILE
 +
MANNERISM_LAUGH
 +
SPOUSE_CONVERSION_TARGET
 +
SPOUSE_CONVERTER
 +
CONVERTED_SPOUSE
 +
MANNERISM_EYES
 +
MANNERISM_HEAD
 +
MANNERISM_EAR
 +
MANNERISM_NOSE
 +
MANNERISM_FINGERS
 +
MANNERISM_EYELIDS
 +
MANNERISM_STRETCH
 +
MANNERISM_POSTURE
 +
Unknown Body Group/Relation Token(s):
 +
NORMAL
 +
TISSUE_LAYER_OVER
 +
TISSUE_LAYER_UNDER
 +
MENT_ATT_CAP_PERC
 +
MENT_ATT_RATES
 +
MENT_ATT_RANGE
 +
Attribute cap perc less than 100, set to 100
 +
ARG2
 +
ARG1
 +
Body detail plan not found:
 +
BODY_DETAIL_PLAN
 +
PLUS_TISSUE_LAYER
 +
SELECT_TISSUE_LAYER
 +
Tissue layer not added because no BP found:
 +
Unknown Body Part Position Token:
 +
SKILL_LEARN_RATES
 +
SKILL_RATES
 +
SKILL_LEARN_RATE
 +
SKILL_RUST_RATE
 +
SKILL_RATE
 +
FIXED_TEMP
 +
HOMEOTHERM
 +
VERMIN_NOTRAP
 +
PHYS_ATT_CAP_PERC
 +
PHYS_ATT_RATES
 +
Attribute range greater than
 +
, repaired
 +
Attribute range less than
 +
Attribute range not in increasing order, repaired
 +
PHYS_ATT_RANGE
 +
SKILL_RUST_RATES
 +
STRUCTURAL
 +
SCARS
 +
ARTERIES
 +
THICKENS_ON_ENERGY_STORAGE
 +
THICKENS_ON_STRENGTH
 +
PAIN_RECEPTORS
 +
VASCULAR
 +
HEALING_RATE
 +
SMELL
 +
MUSCULAR
 +
THOUGHT
 +
NERVOUS
 +
FUNCTIONAL
 +
SPLINTABLE
 +
SETTABLE
 +
CONNECTIVE_TISSUE_ANCHOR
 +
TL_HEALING_RATE
 +
TL_MAJOR_ARTERIES
 +
TL_CONNECTS
 +
TL_RELATIVE_THICKNESS
 +
SET_LAYER_TISSUE
 +
ARG5
 +
ARG4
 +
ARG3
 +
RELATIVE_THICKNESS
 +
TISSUE_MATERIAL
 +
missing plural string
 +
Tissue Definition
 +
TISSUE_NAME
 +
TL_PAIN_RECEPTORS
 +
TL_VASCULAR
 +
CV_REMOVE_CTAG
 +
CV_ADD_CTAG
 +
CV_NEW_CTAG
 +
CV_REMOVE_TAG
 +
CV_ADD_TAG
 +
CV_NEW_TAG
 +
*** Error(s) finalizing the template
 +
LOCAL_PLANT_MAT
 +
ADD_MATERIAL
 +
Unrecognized Creature Variation Token:
 +
CREATURE_VARIATION
 +
CVCT_REPLACEMENT
 +
CVCT_TARGET
 +
CVCT_MASTER
 +
CV_CONVERT_CTAG
 +
CV_CONVERT_TAG
 +
COSMETIC
 +
INSULATION
 +
MAJOR_ARTERIES
 +
CONNECTS
 +
SIGHT
 +
BREATHE
 +
FLIGHT
 +
HEAR
 +
Unrecognized Tissue Template Token:
 +
TISSUE_TEMPLATE
 +
Tissue Template
 +
TISSUE_LEAKS
 +
TISSUE_MAT_STATE
 +
SUBORDINATE_TO_TISSUE
 +
TISSUE_SHAPE
 +
STYLEABLE
 +
is gigantic and muscular
 +
is very muscular and just gigantic overall
 +
is gigantic with incredible muscles
 +
is gigantic yet weak and skinny
 +
is gigantic but incredibly skinny with virtually no muscles to speak of
 +
is huge, muscular and fat
 +
is gigantic with huge muscles and hanging rolls of lard
 +
body part
 +
has an enormous build but is very skinny
 +
is incredibly skinny yet gigantic overall
 +
is gigantic and quite fat
 +
is very fat and enormous overall
 +
bears untold amounts of fat over a gigantic frame
 +
isn't very muscular but has a gigantic build
 +
is enormous yet very weak
 +
is gigantic yet incredibly weak
 +
BP_LAYERS
 +
BP_RELSIZE
 +
needs 6 tokens:
 +
BP_RELATION
 +
needs 3 tokens:
 +
BP_POSITION
 +
ADD_TISSUE
 +
needs 2 tokens:
 +
[CREATURE:
 +
[OBJECT:CREATURE]
 +
creature_layer
 +
chunks
 +
chunk
 +
Unrecognized Body Detail Plan Token:
 +
BP_LAYERS_OVER
 +
BP_LAYERS_UNDER
 +
has bulky muscles on a large body
 +
is weak and skinny yet has a reasonably large body overall
 +
has a large body but it is very skinny and frail
 +
is large,
 
SHAPE
 
SHAPE
COLOR_PATTERN
+
ITEM
CP_COLOR
+
Unrecognized Art Image Element Token:  
PATTERN
+
HANDLE
Unrecognized Colored Pattern Token:  
+
ROLLERS
FACES
+
Unrecognized Specific Item Improvement Token:  
GEMS_USE_NOUN
+
BECOME_A_LEGENDARY_WARRIOR
GEMS_USE_ADJ
+
MASTER_A_SKILL
GEMS_USE_ADJ_NOUN
+
FALL_IN_LOVE
Unrecognized Shape Token:  
+
SEE_THE_GREAT_NATURAL_SITES
SIMPLE
+
IMMORTALITY
IN_WATER
+
MAKE_A_GREAT_DISCOVERY
IN_MAGMA
+
Unrecognized Goal Token:  
NO_WATER
+
OWN_RACE
NO_MAGMA
+
Unrecognized Sphere Token:  
NO_THICK_FOG
+
STAY_ALIVE
OUTSIDE
+
MAINTAIN_ENTITY_STATUS
Unrecognized Location Hint Token:  
+
START_A_FAMILY
ROAD
+
RULE_THE_WORLD
TUNNEL
+
CREATE_A_GREAT_WORK_OF_ART
BRIDGE
+
CRAFT_A_MASTERWORK
WALL
+
BRING_PEACE_TO_THE_WORLD
Unrecognized World Construction Token:  
+
WATER
PANTHEON
+
WEALTH
REGIONAL_FORCE
+
WEATHER
Unrecognized Religion Token:
+
WIND
SPRING
+
WISDOM
AUTUMN
+
WRITING
Unrecognized Season Token:
+
YOUTH
AGRICULTURE
+
LAW_ENFORCE
ANIMALS
+
TAX_ESCORT
BALANCE
+
ANIMATED
BEAUTY
+
GHOST
BIRTH
+
ADVENTURER
BLIGHT
+
Unrecognized Creature Texture Token:
BOUNDARIES
+
MOTHER
CAVERNS
+
FATHER
CHAOS
+
DARK_FORTRESS
CHARITY
+
CAVE
CHILDREN
+
CAVE_DETAILED
COASTS
+
TREE_CITY
CONSOLATION
+
CITY
COURAGE
+
FORTRESS
CREATION
+
MONUMENT
DANCE
+
Unrecognized Site Token:
DARKNESS
+
THREAD
DAWN
+
CLOTH
DEFORMITY
+
SEWN_IMAGE
DEPRAVITY
+
PAGES
DISCIPLINE
+
ILLUSTRATION
DISEASE
+
INSTRUMENT_PIECE
DREAMS
+
Unrecognized Item Improvement Token:
DUSK
+
PLAYER_FORTRESS
DUTY
+
ART_IMAGE
EARTH
+
COVERED
FAMILY
+
GLAZED
FAME
+
RINGS_HANGING
FATE
+
BANDS
FERTILITY
+
SPIKES
FESTIVALS
+
SPECIFIC
FIRE
+
ITEMSPECIFIC
FISH
+
WOODWORKER
FISHING
+
CARPENTER
FORGIVENESS
+
BOWYER
FORTRESSES
+
WOODCUTTER
FREEDOM
+
STONEWORKER
GAMBLING
+
ENGRAVER
GAMES
+
MASON
GENEROSITY
+
RANGER
HAPPINESS
+
MEMBER
HEALING
+
FORMER_MEMBER
HOSPITALITY
+
SLAVE
HUNTING
+
FORMER_SLAVE
INSPIRATION
+
FORMER_PRISONER
JEALOUSY
+
MINER
JEWELS
+
FORMER_MASTER
JUSTICE
+
FORMER_APPRENTICE
LABOR
+
PET_OWNER
LAKES
+
Unrecognized Historical Figure Hist Fig Link Token:  
LAWS
+
MERCENARY
LIES
+
FORMER_MERCENARY
LIGHT
+
ENEMY
LIGHTNING
+
CRIMINAL
LONGEVITY
+
SPOUSE
LOVE
+
DEITY
LOYALTY
+
LOVER
LUCK
+
PRISONER
LUST
+
IMPRISONER
MARRIAGE
+
MASTER
MERCY
+
APPRENTICE
METALS
+
COMPANION
MINERALS
+
STRAND_EXTRACTOR
MISERY
+
FISHERY_WORKER
MIST
+
FISHERMAN
MOON
+
FISH_DISSECTOR
MOUNTAINS
+
FISH_CLEANER
MUCK
+
FARMER
MURDER
+
CHEESE_MAKER
MUSIC
+
MILKER
NATURE
+
POTTER
NIGHT
+
WAX_WORKER
NIGHTMARES
+
STONECRAFTER
OATHS
+
LEATHERWORKER
OCEANS
+
BONE_CARVER
ORDER
+
WEAVER
PAINTING
+
CLOTHIER
PEACE
+
GLASSMAKER
PERSUASION
 
PLANTS
 
POETRY
 
PREGNANCY
 
RAINBOWS
 
REBIRTH
 
REVELRY
 
REVENGE
 
RIVERS
 
RULERSHIP
 
RUMORS
 
SACRIFICE
 
SALT
 
SCHOLARSHIP
 
SEASONS
 
SILENCE
 
SONG
 
STARS
 
STORMS
 
STRENGTH
 
SUICIDE
 
THEFT
 
THRALLDOM
 
THUNDER
 
TORTURE
 
TRADE
 
TRAVELERS
 
TREACHERY
 
TREES
 
TRICKERY
 
TRUTH
 
TWILIGHT
 
VALOR
 
VICTORY
 
VOLCANOS
 
WATER
 
WEALTH
 
WEATHER
 
WIND
 
WISDOM
 
WRITING
 
YOUTH
 
OWN_RACE
 
FANCIFUL
 
Unrecognized Art Facet Token:  
 
PLANT
 
TREE
 
Unrecognized Art Image Element Token:
 
HANDLE
 
ROLLERS
 
Unrecognized Specific Item Improvement Token:
 
PLAYER_FORTRESS
 
DARK_FORTRESS
 
CAVE
 
CAVE_DETAILED
 
TREE_CITY
 
CITY
 
FORTRESS
 
MONUMENT
 
Unrecognized Site Token:
 
LAW_ENFORCE
 
TAX_ESCORT
 
ANIMATED
 
GHOST
 
ADVENTURER
 
Unrecognized Creature Texture Token:
 
Unrecognized Historical Figure Site Link Token:
 
MINER
 
WOODWORKER
 
CARPENTER
 
BOWYER
 
WOODCUTTER
 
STONEWORKER
 
ENGRAVER
 
RANGER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
TRAPPER
 
ANIMAL_DISSECTOR
 
METALSMITH
 
FURNACE_OPERATOR
 
WEAPONSMITH
 
 
ARMORER
 
ARMORER
 
BLACKSMITH
 
BLACKSMITH
Line 8,839: Line 7,613:
 
CRAFTSMAN
 
CRAFTSMAN
 
WOODCRAFTER
 
WOODCRAFTER
POTTER
+
ANIMAL_CARETAKER
WAX_WORKER
+
ANIMAL_TRAINER
STONECRAFTER
+
HUNTER
LEATHERWORKER
+
TRAPPER
BONE_CARVER
+
ANIMAL_DISSECTOR
WEAVER
+
METALSMITH
CLOTHIER
+
FURNACE_OPERATOR
GLASSMAKER
+
WEAPONSMITH
STRAND_EXTRACTOR
+
CLERK
FISHERY_WORKER
+
ARCHITECT
FISHERMAN
+
DOCTOR
FISH_DISSECTOR
+
DIAGNOSER
FISH_CLEANER
+
BONE_SETTER
FARMER
+
SUTURER
CHEESE_MAKER
+
SURGEON
MILKER
+
ADMINISTRATOR
GELDER
+
POTASH_MAKER
SHEARER
+
LYE_MAKER
SPINNER
+
WOOD_BURNER
COOK
+
ENGINEER
THRESHER
+
MECHANIC
MILLER
+
SIEGE_ENGINEER
BUTCHER
+
SIEGE_OPERATOR
 +
PUMP_OPERATOR
 
DYER
 
DYER
 
PRESSER
 
PRESSER
Line 8,870: Line 7,645:
 
BREWER
 
BREWER
 
SOAP_MAKER
 
SOAP_MAKER
POTASH_MAKER
+
GELDER
LYE_MAKER
+
SHEARER
WOOD_BURNER
+
SPINNER
MECHANIC
+
COOK
SIEGE_ENGINEER
+
THRESHER
SIEGE_OPERATOR
+
MILLER
PUMP_OPERATOR
+
BUTCHER
CLERK
+
TANNER
ARCHITECT
+
TRAINED_HUNTER
DOCTOR
+
TRAINED_WAR
DIAGNOSER
+
MASTER_THIEF
BONE_SETTER
+
THIEF
SUTURER
+
STANDARD
SURGEON
+
DRUNK
ADMINISTRATOR
+
LASHER
 +
MASTER_LASHER
 +
MASTER_MACEMAN
 +
PIKEMAN
 +
MASTER_PIKEMAN
 +
BOWMAN
 +
MASTER_BOWMAN
 +
BLOWGUNMAN
 +
MASTER_BLOWGUNMAN
 +
RECRUIT
 +
MASTER_CROSSBOWMAN
 +
WRESTLER
 +
MASTER_WRESTLER
 +
AXEMAN
 +
MASTER_AXEMAN
 +
SWORDSMAN
 +
MASTER_SWORDSMAN
 +
MACEMAN
 
TRADER
 
TRADER
 
ALCHEMIST
 
ALCHEMIST
Line 8,893: Line 7,685:
 
MASTER_SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
CROSSBOWMAN
MASTER_CROSSBOWMAN
+
MONK
WRESTLER
+
MINE
MASTER_WRESTLER
+
HAUL_STONE
AXEMAN
+
HAUL_WOOD
MASTER_AXEMAN
+
HAUL_BODY
SWORDSMAN
+
HAUL_FOOD
MASTER_SWORDSMAN
+
HAUL_REFUSE
MACEMAN
+
HAUL_ITEM
MASTER_MACEMAN
 
PIKEMAN
 
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
BLOWGUNMAN
 
MASTER_BLOWGUNMAN
 
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_WAR
 
MASTER_THIEF
 
THIEF
 
STANDARD
 
DRUNK
 
LASHER
 
MASTER_LASHER
 
MONSTER_SLAYER
 
SCOUT
 
BEAST_HUNTER
 
SNATCHER
 
MERCENARY
 
POET
 
BARD
 
DANCER
 
SAGE
 
SCHOLAR
 
PHILOSOPHER
 
MATHEMATICIAN
 
ASTRONOMER
 
NATURALIST
 
 
PAPERMAKER
 
PAPERMAKER
 
BOOKBINDER
 
BOOKBINDER
Line 8,936: Line 7,698:
 
SCRIBE
 
SCRIBE
 
TAVERN_KEEPER
 
TAVERN_KEEPER
CRIMINAL
 
 
PEDDLER
 
PEDDLER
 
PROPHET
 
PROPHET
 
PILGRIM
 
PILGRIM
MONK
+
SCHOLAR
MESSENGER
+
PHILOSOPHER
 +
MATHEMATICIAN
 +
HISTORIAN
 +
ASTRONOMER
 +
NATURALIST
 +
CHEMIST
 +
GEOGRAPHER
 +
MONSTER_SLAYER
 +
SCOUT
 +
BEAST_HUNTER
 +
SNATCHER
 +
POET
 +
BARD
 +
DANCER
 +
SAGE
 +
SMELT
 +
FORGE_WEAPON
 +
FORGE_ARMOR
 +
FORGE_FURNITURE
 +
METAL_CRAFT
 +
CUT_GEM
 +
ENCRUST_GEM
 +
WOOD_CRAFT
 +
CLOTHESMAKER
 +
PROCESS_PLANT
 +
MAKE_CHEESE
 +
MILK
 +
GELD
 +
CLEAN_FISH
 +
DISSECT_FISH
 +
HUNT
 +
SURGERY
 +
BONE_SETTING
 +
SUTURING
 +
DRESSING_WOUNDS
 +
FEED_WATER_CIVILIANS
 +
RECOVER_WOUNDED
 +
DISSECT_VERMIN
 +
LEATHER
 +
HAUL_FURNITURE
 +
HAUL_ANIMALS
 +
CLEAN
 +
CUTWOOD
 +
DETAIL
 +
ANIMALTRAIN
 +
ANIMALCARE
 +
DIAGNOSE
 +
Unrecognized Unit Type Token:
 
MINING
 
MINING
 
WOODCUTTING
 
WOODCUTTING
Line 8,947: Line 7,755:
 
DETAILSTONE
 
DETAILSTONE
 
MASONRY
 
MASONRY
ANIMALTRAIN
 
ANIMALCARE
 
DISSECT_FISH
 
DISSECT_VERMIN
 
 
PROCESSFISH
 
PROCESSFISH
 
TRAPPING
 
TRAPPING
 +
HANDLE_VEHICLES
 +
HAUL_TRADE
 +
PULL_LEVER
 +
REMOVE_CONSTRUCTION
 +
HAUL_WATER
 +
BUILD_ROAD
 +
BUILD_CONSTRUCTION
 +
Unrecognized Labor Token:
 +
SIEGEOPERATE
 +
POTASH_MAKING
 +
LYE_MAKING
 +
GLAZING
 +
BURN_WOOD
 +
OPERATE_PUMP
 
PRESSING
 
PRESSING
 
BEEKEEPING
 
BEEKEEPING
GLAZING
+
PAPERMAKING
WEAVING
+
BOOKBINDING
BREWING
+
POTTERY
ALCHEMY
+
WAX_WORKING
CLOTHESMAKING
+
STONE_CRAFT
MILLING
+
BONE_CARVE
PROCESSPLANTS
+
EXTRACT_STRAND
CHEESEMAKING
+
SIEGECRAFT
MILK
+
CROSSBOW
GELD
+
SHIELD
SHEARING
+
ARMOR
 +
PIKE
 +
WHIP
 +
BLOWGUN
 +
THROW
 +
BONECARVE
 +
SWORD
 +
MISC_WEAPON
 +
DAGGER
 +
MACE
 +
HAMMER
 +
SPEAR
 
SPINNING
 
SPINNING
 
HERBALISM
 
HERBALISM
SMELT
 
EXTRACT_STRAND
 
FORGE_WEAPON
 
FORGE_ARMOR
 
FORGE_FURNITURE
 
 
CUTGEM
 
CUTGEM
 
ENCRUSTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
WOODCRAFT
PAPERMAKING
 
BOOKBINDING
 
POTTERY
 
WAX_WORKING
 
 
STONECRAFT
 
STONECRAFT
 
METALCRAFT
 
METALCRAFT
 
LEATHERWORK
 
LEATHERWORK
BONECARVE
+
WEAVING
SWORD
+
BREWING
MISC_WEAPON
+
ALCHEMY
DAGGER
+
CLOTHESMAKING
MACE
+
MILLING
HAMMER
+
PROCESSPLANTS
SPEAR
+
CHEESEMAKING
CROSSBOW
+
SHEARING
ARMOR
+
CONCENTRATION
SIEGECRAFT
+
SITUATIONAL_AWARENESS
SIEGEOPERATE
+
PROSE
OPERATE_PUMP
+
READING
PIKE
+
SPEAKING
WHIP
+
COORDINATION
BLOWGUN
+
LEADERSHIP
THROW
+
TEACHING
 +
INTIMIDATION
 +
CONVERSATION
 +
COMEDY
 +
FLATTERY
 +
CONSOLE
 +
PACIFY
 +
TRACKING
 +
KNOWLEDGE_ACQUISITION
 +
WOOD_BURNING
 +
SOAP_MAKING
 +
SWIMMING
 +
NEGOTIATION
 +
JUDGING_INTENT
 +
APPRAISAL
 +
ORGANIZATION
 +
RECORD_KEEPING
 
MECHANICS
 
MECHANICS
 
MAGIC_NATURE
 
MAGIC_NATURE
Line 9,004: Line 7,840:
 
DESIGNBUILDING
 
DESIGNBUILDING
 
DRESS_WOUNDS
 
DRESS_WOUNDS
DIAGNOSE
 
SURGERY
 
 
SET_BONE
 
SET_BONE
 
SUTURE
 
SUTURE
 
CRUTCH_WALK
 
CRUTCH_WALK
WOOD_BURNING
+
Unrecognized Skill Token:
LYE_MAKING
+
AMBER
POTASH_MAKING
+
CORAL
SOAP_MAKING
+
GLASS_GREEN
SWIMMING
+
GLASS_CLEAR
RIDING
+
GLASS_CRYSTAL
NEGOTIATION
+
POTASH
JUDGING_INTENT
+
CRITICAL_THINKING
APPRAISAL
+
LOGIC
ORGANIZATION
+
MATHEMATICS
RECORD_KEEPING
+
ASTRONOMY
LYING
+
CHEMISTRY
INTIMIDATION
+
GEOGRAPHY
CONVERSATION
+
OPTICS_ENGINEER
COMEDY
+
FLUID_ENGINEER
FLATTERY
 
CONSOLE
 
PACIFY
 
TRACKING
 
KNOWLEDGE_ACQUISITION
 
CONCENTRATION
 
SITUATIONAL_AWARENESS
 
PROSE
 
READING
 
SPEAKING
 
COORDINATION
 
LEADERSHIP
 
TEACHING
 
MELEE_COMBAT
 
RANGED_COMBAT
 
WRESTLING
 
BITE
 
GRASP_STRIKE
 
STANCE_STRIKE
 
DODGING
 
KNAPPING
 
 
MILITARY_TACTICS
 
MILITARY_TACTICS
 
CLIMBING
 
CLIMBING
Line 9,053: Line 7,866:
 
PLAY_WIND_INSTRUMENT
 
PLAY_WIND_INSTRUMENT
 
PLAY_PERCUSSION_INSTRUMENT
 
PLAY_PERCUSSION_INSTRUMENT
CRITICAL_THINKING
+
MELEE_COMBAT
LOGIC
+
RANGED_COMBAT
MATHEMATICS
+
WRESTLING
ASTRONOMY
+
BITE
CHEMISTRY
+
GRASP_STRIKE
GEOGRAPHY
+
STANCE_STRIKE
OPTICS_ENGINEER
+
DODGING
FLUID_ENGINEER
+
KNAPPING
INTRIGUE
 
FORCED
 
UNCOMMON
 
RARE
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
BOULDER
 
BRANCH
 
 
DOOR
 
DOOR
 
FLOODGATE
 
FLOODGATE
Line 9,077: Line 7,881:
 
CHAIR
 
CHAIR
 
CHAIN
 
CHAIN
FLASK
+
RARE
GOBLET
+
SMALLGEM
TOOL
+
BLOCKS
WINDOW
+
ROUGH
CAGE
+
BOULDER
BARREL
+
WOOD
 +
BRANCH
 +
STONE
 +
METAL
 +
INORGANIC
 +
COAL
 +
GET_MATERIAL_FROM_REAGENT
 +
Unrecognized Material Token:
 +
FORCED
 +
UNCOMMON
 +
PEARLASH
 +
VOMIT
 +
FILTH_B
 +
FILTH_Y
 +
UNKNOWN_SUBSTANCE
 +
GRIME
 +
ARMORSTAND
 +
WEAPONRACK
 +
CABINET
 +
FIGURINE
 +
AMULET
 +
SCEPTER
 +
AMMO
 +
CROWN
 +
MILLSTONE
 +
CORPSE
 +
WEAPON
 +
SHOES
 +
HELM
 +
GLOVES
 
BUCKET
 
BUCKET
 
ANIMALTRAP
 
ANIMALTRAP
Line 9,091: Line 7,924:
 
BOOK
 
BOOK
 
QUERN
 
QUERN
MILLSTONE
+
FLASK
WEAPON
+
GOBLET
GLOVES
+
INSTRUMENT
ARMORSTAND
+
TOOL
WEAPONRACK
+
WINDOW
CABINET
+
CAGE
FIGURINE
+
BARREL
AMULET
+
TRAPPARTS
SCEPTER
+
TRAPCOMP
CROWN
+
DRINK
RING
+
POWDER_MISC
EARRING
+
CHEESE
BRACELET
+
LIQUID_MISC
ANVIL
+
COIN
CORPSEPIECE
+
GLOB
REMAINS
+
QUIVER
MEAT
+
SPLINT
FISH_RAW
+
ORTHOPEDIC_CAST
 +
CRUTCH
 +
CATAPULTPARTS
 +
BALLISTAPARTS
 +
SIEGEAMMO
 +
BALLISTAARROWHEAD
 
VERMIN
 
VERMIN
 
SEEDS
 
SEEDS
 
SKIN_TANNED
 
SKIN_TANNED
 
PLANT_GROWTH
 
PLANT_GROWTH
THREAD
 
CLOTH
 
 
SHEET
 
SHEET
 
TOTEM
 
TOTEM
 +
PANTS
 
BACKPACK
 
BACKPACK
QUIVER
+
RING
SPLINT
+
EARRING
ORTHOPEDIC_CAST
+
BRACELET
CRUTCH
+
ANVIL
CATAPULTPARTS
+
CORPSEPIECE
BALLISTAPARTS
+
MEAT
BALLISTAARROWHEAD
+
FISH_RAW
TRAPPARTS
+
West
TRAPCOMP
+
East
DRINK
+
North
POWDER_MISC
+
South
CHEESE
+
NO_MATGLOSS
COIN
 
GLOB
 
ROCK
 
PIPE_SECTION
 
INORGANIC
 
AMBER
 
CORAL
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
COAL
 
PEARLASH
 
GRIME
 
COKE
 
USE_LAVA_STONE
 
 
Unrecognized Inorganic Token:  
 
Unrecognized Inorganic Token:  
NO_MATGLOSS
 
 
Unrecognized Coal Token:  
 
Unrecognized Coal Token:  
 
VEIN
 
VEIN
Line 9,153: Line 7,974:
 
CLUSTER_ONE
 
CLUSTER_ONE
 
Unrecognized Inclusion Type Token:  
 
Unrecognized Inclusion Type Token:  
West
+
BATTLE
South
+
SIEGE
Below
+
LIBRARY
Above
+
FESTIVAL
Here
+
map_rejection_log.txt
/Below
+
COKE
/Above
+
CHARCOAL
Cloth (Plant)
+
USE_LAVA_STONE
Cloth (Yarn)
+
ROCK
Drinks
+
PIPE_SECTION
Powders
+
Unrecognized Item Token:
Meat
+
VESSEL
Eggs
+
MILITARY_UNIT
Plants
+
TEMPLE
Fruit and Nuts
 
Garden Vegetables
 
 
Meat/Fish Recipes
 
Meat/Fish Recipes
 
Other Recipes
 
Other Recipes
Line 9,175: Line 7,994:
 
Large Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Stone Blocks
 +
Seeds
 
Anvils
 
Anvils
Weapons
+
Powders
Training Weapons
+
Extracts
Bodywear
+
Meat
Ammo
+
Fish
Digging Implements
+
Eggs
Headwear
+
Plants
Toys
+
Fruit and Nuts
Tools
+
Garden Vegetables
Instruments
+
Cloth (Plant)
Stone
+
Cloth (Silk)
Sand
+
Cloth (Yarn)
Clay
+
Crafts
Glass
+
Wood
Cages
+
Pets
Bags (Leather)
+
Drinks
Bags (Plant)
+
Cheeses
Bags (Silk)
+
Below
Bags (Yarn)
+
Above
 +
Here
 +
/Below
 +
/Above
 +
Leather
 +
Sheet
 
Thread (Yarn)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Plant)
Line 9,202: Line 8,027:
 
Flasks/Waterskins
 
Flasks/Waterskins
 
Quivers
 
Quivers
Backpacks
+
Clay
Buckets
+
Cages
Splints
+
Bags (Leather)
Crutches
+
Bags (Plant)
Cups/Mugs/Goblets
+
Bags (Silk)
Dungeon Commander
+
Bags (Yarn)
Insane Mood
+
Thread (Plant)
Undead Hunt
+
Thread (Silk)
Maraud Target
+
Footwear
Sieger Basepoint
+
Legwear
Sieger Mill
+
Shields
Ambush Patrol
+
Toys
Marauder Mill
+
Tools
Wilderness Curious Wander
+
Instruments
 +
Stone
 +
Sand
 +
Weapons
 +
Training Weapons
 +
Bodywear
 +
Ammo
 +
Trap Components
 +
Digging Implements
 +
Headwear
 +
Handwear
 +
Meeting Location Building
 +
Vermin Hunting
 +
Seek Commander
 +
Return to Base
 +
Mill Anywhere
 +
Mill Building
 +
Move to Site
 +
Claim Site
 
Wilderness Curious Steal Target
 
Wilderness Curious Steal Target
 
Wilderness Roamer
 
Wilderness Roamer
Line 9,224: Line 8,067:
 
Chained Animal
 
Chained Animal
 
Meeting Location
 
Meeting Location
Meeting Location Building
+
Undead Hunt
Vermin Hunting
+
Sieger Patrol
Seek Commander
+
Maraud Target
Return to Base
+
Sieger Basepoint
Mill Anywhere
+
Sieger Mill
Mill Building
+
Ambush Patrol
Move to Site
+
Marauder Mill
Claim Site
+
Wilderness Curious Wander
Head for Edge
+
Backpacks
Milling Flood
+
Buckets
Milling Burrow
+
Splints
Squad Move
+
Crutches
Squad Kill List
+
Cups/Mugs/Goblets
Squad Patrol
+
None
Squad Defend Burrow
+
Dungeon Commander
Squad Defend Burrow From Target
+
Insane Mood
Lair Hunter
+
Sleep Ground
Graze
+
Leave Wall
Guard
+
Flee Terrain
Alarm
+
Tax Room
Wait Order
+
Guard Taxes
Nonsense
+
Ransack Taxes
Come to Job Building
+
Get Empty Sand Bag
Valid Pond Dump Unit
+
Sand Zone
Valid Pond Dump
+
Valid Pond Dump
 
Conflict Defense
 
Conflict Defense
 
Adventure Move
 
Adventure Move
Line 9,256: Line 8,099:
 
Sleep Bed
 
Sleep Bed
 
Sleep Barracks
 
Sleep Barracks
Sleep Ground
+
Lair Hunter
Leave Wall
+
Graze
Flee Terrain
+
Guard
Tax Room
+
Alarm
Guard Taxes
+
Wait Order
Ransack Taxes
+
Nonsense
Get Empty Sand Bag
+
Come to Job Building
Sand Zone
+
Valid Pond Dump Unit
 +
Head for Edge
 +
Milling Flood
 +
Milling Burrow
 +
Squad Move
 +
Squad Kill List
 +
Squad Patrol
 +
Squad Defend Burrow
 +
Squad Defend Burrow From Target
 +
Seek Surgery Site
 +
Carry Patient to Bed
 +
Seek Give Water Bucket
 +
Seek Job Item
 +
Seek Unit For Item Drop
 +
Seek Unit For Job
 +
Seek Building For Item Drop
 +
Seek Building For Job
 +
Grab Goblet
 +
Seek Fill Bucket
 +
Seek Patient for Carry
 +
Seek Patient for Diagnosis
 +
Seek Patient for Immobilize Break
 +
Seek Patient for Crutch
 +
Seek Patient for Suturing
 +
Seek Patient for Dress Wound
 +
Go to Milk Station
 +
Grab Shear Unit
 +
Go to Shear Station
 +
Lay Egg/Nest Box
 +
Go to Cage
 +
Grab Animal Trap
 +
Cage Vermin
 +
Grab Unfill Bucket
 
Clay Zone
 
Clay Zone
 
Colony to Install
 
Colony to Install
Line 9,272: Line 8,147:
 
Grab Cage Unit
 
Grab Cage Unit
 
Grab Milk Unit
 
Grab Milk Unit
Go to Milk Station
+
Seek Fell Victim
Grab Shear Unit
+
Clean Building Site
Go to Shear Station
+
Reset Priority Goal
Lay Egg/Nest Box
+
Main Job Building
Go to Cage
+
Drop Off Job Items
Grab Animal Trap
+
Grab Job Resources
Cage Vermin
+
Work at Building
Grab Unfill Bucket
+
Grab Uniform
Grab Goblet
+
Seek Animal for Taming
Seek Fill Bucket
+
Seek Drink Item
Seek Patient for Carry
+
Seek Food Item
Seek Patient for Diagnosis
+
Seek Eating Chair
Seek Patient for Immobilize Break
+
Seek Eating Chair 2
Seek Patient for Crutch
+
Seek Bad Mood Building
Seek Patient for Suturing
+
Set Glass Mood Building
Seek Patient for Dress Wound
+
Set Mood Building
Seek Surgery Site
 
Carry Patient to Bed
 
Seek Give Water Bucket
 
Seek Job Item
 
Seek Unit For Item Drop
 
Seek Unit For Job
 
Seek Building For Item Drop
 
Seek Building For Job
 
Seek Splint
 
Seek Crutch
 
Seek Suture Thread
 
Seek Dressing Cloth
 
Go to Give Water Target
 
Seek Food for Target
 
Seek Target for Food
 
Seek Animal for Slaughter
 
 
Seek Slaughter Building
 
Seek Slaughter Building
 
Seek Animal for Gelding
 
Seek Animal for Gelding
Line 9,312: Line 8,171:
 
Seek Animal for Unchain
 
Seek Animal for Unchain
 
Grab Food for Taming
 
Grab Food for Taming
Seek Animal for Taming
+
Seek Splint
Seek Drink Item
+
Seek Crutch
Seek Food Item
+
Seek Suture Thread
Seek Eating Chair
+
Seek Dressing Cloth
Seek Eating Chair 2
+
Go to Give Water Target
Seek Bad Mood Building
+
Seek Food for Target
Set Glass Mood Building
+
Seek Target for Food
Set Mood Building
+
Seek Animal for Slaughter
Seek Fell Victim
+
Sparring Partner
Clean Building Site
+
Sparring Site
Reset Priority Goal
+
Seek Artifact
Main Job Building
+
Grab Ammunition for Building
Drop Off Job Items
+
Seek Building for Ammunition
Grab Job Resources
+
Seek Item for Storage
Work at Building
+
Store Item
Grab Uniform
+
Grab Kill
 +
Patrol
 +
Squad Station
 +
Seek Infant
 +
Shop Specific
 +
Mill in Shop
 +
Go to Shop
 +
Seek Training Ammunition
 +
Archery Training Site
 +
Grab Pants
 +
Grab Quiver
 +
Grab Backpack
 +
Grab Waterskin
 +
Start Hunt
 +
Start Fish
 +
Clean
 +
Hunt Vermin
 
Grab Clothing
 
Grab Clothing
 
Grab Weapon
 
Grab Weapon
Line 9,336: Line 8,211:
 
Grab Boots
 
Grab Boots
 
Grab Gloves
 
Grab Gloves
Grab Pants
+
Prepare Equipment Manifests
Grab Quiver
+
Wander Depot
Grab Backpack
+
Seek Update Office
Grab Waterskin
+
Seek Manage Office
Start Hunt
+
Assigned Building Job
Start Fish
+
Chase Opponent
Clean
+
Chase Opponent Flood
Hunt Vermin
+
Chase Opponent (Same Square)
Patrol
+
Seek Vermin for Hunting
Squad Station
+
Seek Vermin Hunting Spot
Seek Infant
+
Wander Vermin Hunting Spot
Shop Specific
+
Seek Fish Trap
Mill in Shop
+
Seek Fish Catch Location
Go to Shop
+
Seek Well for Water
Seek Training Ammunition
+
Seek Drink Area for Water
Archery Training Site
+
Upgrade Squad Equipment
Sparring Partner
 
Sparring Site
 
Seek Artifact
 
Grab Ammunition for Building
 
Seek Building for Ammunition
 
Seek Item for Storage
 
Store Item
 
Grab Kill
 
Grab Execution Weapon
 
Drop Kill at Butcher
 
Drop Kill out Front
 
Go to Beating Target
 
Go to Interrogation Target
 
Interrogation Office
 
Seek Kidnap Victim
 
Seek Blood Suck Victim
 
Seek Sheriff
 
Seek Hunting Target
 
 
Seek Target Mechanism
 
Seek Target Mechanism
 
Seek Target for Mechanism
 
Seek Target for Mechanism
Line 9,378: Line 8,235:
 
Seek Vermin Catch Location
 
Seek Vermin Catch Location
 
Wander Vermin Catch Location
 
Wander Vermin Catch Location
Seek Vermin for Hunting
+
Grab Execution Weapon
Seek Vermin Hunting Spot
+
Drop Kill at Butcher
Wander Vermin Hunting Spot
+
Drop Kill out Front
Seek Fish Trap
+
Go to Beating Target
Seek Fish Catch Location
+
Seek Kidnap Victim
Seek Well for Water
+
Seek Blood Suck Victim
Seek Drink Area for Water
+
Seek Sheriff
Upgrade Squad Equipment
+
Seek Hunting Target
Prepare Equipment Manifests
+
Skill Demonstration
Wander Depot
+
Individual Skill Drill
Seek Update Office
+
Guard Path
Seek Manage Office
+
Harass
Assigned Building Job
+
Site Walk
Chase Opponent
+
Site Walk to Building
Chase Opponent Flood
+
Army Walk
Chase Opponent (Same Square)
+
Reunion
 +
Chop
 +
Detail
 +
Gather Plant
 +
Mischief
 +
Rest (Recovered)
 +
Rest (Reset)
 +
Combat Training
 +
Start Water Job Well
 +
Start Water Job Drink Area
 +
Start Eat Job
 +
Scheduled Meal
 +
Scheduled Sleep Bed
 +
Scheduled Sleep Ground
 +
Rest
 +
Remove Construction
 
Flee from Opponent
 
Flee from Opponent
 
Flee from Opponent (Climb)
 
Flee from Opponent (Climb)
Line 9,402: Line 8,274:
 
Seek Station
 
Seek Station
 
Train Animal
 
Train Animal
Start Water Job Well
+
BOUNDARY
Start Water Job Drink Area
+
NAME_CAVE
Start Eat Job
+
VIOLENT
Scheduled Meal
+
WILD
Scheduled Sleep Bed
+
ASSERTIVE
Scheduled Sleep Ground
+
ARTIFICE
Remove Construction
+
MYSTERY
Chop
+
LEADER
Detail
+
Store Object
Gather Plant
+
Leave Site for Squad Order
Mischief
+
Parley Unit
Rest (Recovered)
+
Parley Item
Rest (Reset)
+
PRIMITIVE
Combat Training
+
FLOWERY
Skill Demonstration
+
UGLY
Individual Skill Drill
+
Fill Service Order
Guard Path
+
Get Written Content
Harass
+
Go to Reading Place
Site Walk
+
Get Writing Materials
Site Walk to Building
+
Go to Writing Place
Army Walk
+
Grab Instrument
 +
Grab Toy
 +
Encounter
 
Seek Ladder to Climb
 
Seek Ladder to Climb
 
Seek Ladder to Move
 
Seek Ladder to Move
 
Place Ladder
 
Place Ladder
 
Prayer
 
Prayer
Play
 
 
Make Believe
 
Make Believe
 
Play with Toy
 
Play with Toy
Worship
+
Performance
Research
 
 
Ponder Topic
 
Ponder Topic
Fill Service Order
+
chaotic
Get Written Content
+
charitable
Go to Reading Place
+
child-like
Get Writing Materials
+
coastal
Go to Writing Place
+
consoling
Grab Instrument
+
courageous
Grab Toy
+
crafted
Store Object
+
created
Leave Site for Squad Order
 
Parley Unit
 
Parley Item
 
Follow Command
 
Seek Heist Item
 
Seek Heist Master
 
Seek Heist Handoff
 
agricultural
 
 
animal
 
animal
 
artistic
 
artistic
Line 9,457: Line 8,321:
 
delineated
 
delineated
 
cavernous
 
cavernous
chaotic
+
ROMANTIC
charitable
+
NAME_MOUNTAINS
child-like
+
NAME_OCEAN
coastal
+
TRAVEL
consoling
+
NAME_FOREST
courageous
+
NAME_VOLCANO
crafted
+
agricultural
created
+
DOMESTIC
dark
+
MYTHIC
dawning
+
SUBORDINATE
noon-time
+
NEGATIVE
deformed
+
NEGATOR
depraved
+
PROTECT
disciplined
+
NAME_LAKE
diseased
+
RESTRAIN
dreaming
+
hospitable
 +
hunting
 +
inspired
 +
jealous
 +
jeweled
 +
just
 +
rigid
 +
fiery
 +
fish
 +
baked
 +
forgiving
 +
gambling
 +
playful
 +
generous
 +
healing
 
dusklight
 
dusklight
 
dutiful
 
dutiful
Line 9,481: Line 8,359:
 
fertile
 
fertile
 
festive
 
festive
fiery
+
dark
baked
+
dawning
forgiving
+
noon-time
gambling
+
deformed
playful
+
depraved
generous
+
disciplined
healing
+
diseased
hospitable
+
dreaming
inspired
+
persuasive
jealous
+
leafy
jeweled
+
poetic
rigid
+
pregnant
deceitful
+
rainy
shining
+
colorful
electrical
+
reborn
long-lived
+
flowing
loving
+
lyrical
loyal
+
natural
lucky
+
nightmarish
 +
sworn
 +
oceanic
 +
ordered
 +
painted
 +
peaceful
 
merciful
 
merciful
 
metal
 
metal
 
crystal
 
crystal
miserable
 
 
misty
 
misty
 
moonlit
 
moonlit
Line 9,509: Line 8,391:
 
muddy
 
muddy
 
murderous
 
murderous
lyrical
+
deceitful
natural
+
shining
nightmarish
+
electrical
sworn
+
long-lived
oceanic
+
loving
ordered
+
loyal
painted
+
lucky
peaceful
+
married
persuasive
+
volcanic
leafy
+
warring
poetic
+
watery
pregnant
+
wealthy
rainy
+
windy
colorful
+
wise
reborn
+
lettered
joyous
+
young
flowing
+
wicked
lordly
+
enterprising
whispering
+
treacherous
sacrificial
+
wooden
salty
+
tricky
scholarly
+
twilight
seasonal
+
valorous
silent
+
victorious
cloudy
 
 
wordy
 
wordy
 
starry
 
starry
Line 9,542: Line 8,423:
 
enslaved
 
enslaved
 
thunderous
 
thunderous
wicked
+
lordly
enterprising
+
whispering
treacherous
+
sacrificial
wooden
+
salty
tricky
+
scholarly
true
+
seasonal
twilight
+
silent
valorous
+
cloudy
volcanic
+
dusk
warring
+
earth
watery
+
fame
wealthy
+
fate
windy
+
fertility
wise
+
festivals
lettered
+
fire
young
+
fishing
 +
crafts
 +
creation
 +
darkness
 +
deformity
 +
depravity
 +
discipline
 +
disease
 +
dreams
 +
boundaries
 +
caverns
 +
chaos
 +
charity
 +
children
 +
coasts
 +
consolation
 +
courage
 
no sphere
 
no sphere
 
farming
 
farming
Line 9,565: Line 8,462:
 
birth
 
birth
 
blight
 
blight
boundaries
+
muck
caverns
+
nightmares
charity
+
oaths
coasts
+
oceans
consolation
+
painting
courage
+
persuasion
crafts
+
plants
creation
+
pregnancy
dawn
+
luck
deformity
+
marriage
depravity
+
mercy
discipline
+
metals
disease
+
minerals
dreams
+
mist
earth
+
moon
fame
+
mountains
fate
+
jealousy
fertility
+
jewels
festivals
 
fire
 
fishing
 
food
 
forgiveness
 
fortresses
 
freedom
 
games
 
generosity
 
happiness
 
hospitality
 
inspiration
 
jewels
 
 
justice
 
justice
 
lakes
 
lakes
Line 9,602: Line 8,486:
 
lightning
 
lightning
 
longevity
 
longevity
luck
+
food
lust
+
forgiveness
marriage
+
fortresses
mercy
+
freedom
metals
+
games
minerals
+
generosity
moon
+
hospitality
murder
+
inspiration
night
+
trickery
oaths
+
valor
oceans
+
victory
painting
+
volcanos
persuasion
+
water
pregnancy
+
wealth
 +
wind
 +
wisdom
 +
strength
 +
suicide
 +
thralldom
 +
thunder
 +
travelers
 +
treachery
 +
trees
 +
salt
 +
scholarship
 +
seasons
 +
silence
 +
speech
 +
stars
 +
storms
 
rain
 
rain
 +
rainbows
 
rebirth
 
rebirth
 
revelry
 
revelry
Line 9,623: Line 8,524:
 
rulership
 
rulership
 
rumors
 
rumors
sacrifice
+
SWAMP_MANGROVE
salt
+
MARSH_TROPICAL_FRESHWATER
seasons
+
MARSH_TROPICAL_SALTWATER
silence
+
FOREST_TAIGA
song
+
TAIGA
speech
+
FOREST_TEMPERATE_CONIFER
stars
+
FOREST_TEMPERATE_BROADLEAF
storms
+
FOREST_TROPICAL_CONIFER
strength
+
GLACIER
suicide
+
TUNDRA
thralldom
+
SWAMP_TEMPERATE_FRESHWATER
thunder
+
SWAMP_TEMPERATE_SALTWATER
torture
+
MARSH_TEMPERATE_FRESHWATER
travelers
+
MARSH_TEMPERATE_SALTWATER
treachery
+
SWAMP_TROPICAL_FRESHWATER
trees
+
SWAMP_TROPICAL_SALTWATER
trickery
+
water pool
truth
+
lava pool
valor
+
stagnant pool
victory
+
open structure
volcanos
+
paved indoor areas
wealth
+
detailed surfaces
weather
+
no architectural element
wind
+
MOUNTAIN
wisdom
 
writing
 
 
youth
 
youth
 
agriculture
 
agriculture
Line 9,657: Line 8,556:
 
upper floors
 
upper floors
 
lower floors
 
lower floors
water pool
+
LAKE_TROPICAL_BRACKISHWATER
lava pool
+
LAKE_TROPICAL_SALTWATER
stagnant pool
+
RIVER_TEMPERATE_FRESHWATER
open structure
+
RIVER_TEMPERATE_BRACKISHWATER
paved indoor areas
+
RIVER_TEMPERATE_SALTWATER
detailed surfaces
+
RIVER_TROPICAL_FRESHWATER
no architectural element
+
RIVER_TROPICAL_BRACKISHWATER
father
+
RIVER_TROPICAL_SALTWATER
wives
+
POOL_TEMPERATE_SALTWATER
wife
+
POOL_TROPICAL_FRESHWATER
eldest son
+
POOL_TROPICAL_BRACKISHWATER
second eldest son
+
POOL_TROPICAL_SALTWATER
third eldest son
+
LAKE_TEMPERATE_FRESHWATER
fourth eldest son
+
LAKE_TEMPERATE_BRACKISHWATER
fifth eldest son
+
LAKE_TEMPERATE_SALTWATER
 +
LAKE_TROPICAL_FRESHWATER
 +
DESERT_BADLAND
 +
DESERT_ROCK
 +
DESERT_SAND
 +
OCEAN_TROPICAL
 +
OCEAN_TEMPERATE
 +
OCEAN_ARCTIC
 +
POOL_TEMPERATE_FRESHWATER
 +
POOL_TEMPERATE_BRACKISHWATER
 +
FOREST_TROPICAL_DRY_BROADLEAF
 +
FOREST_TROPICAL_MOIST_BROADLEAF
 +
GRASSLAND_TEMPERATE
 +
SAVANNA_TEMPERATE
 +
SHRUBLAND_TEMPERATE
 +
GRASSLAND_TROPICAL
 +
SAVANNA_TROPICAL
 +
SHRUBLAND_TROPICAL
 +
ANY_WETLAND
 +
ANY_TROPICAL_WETLAND
 +
ANY_TEMPERATE_WETLAND
 +
ANY_TROPICAL_MARSH
 +
ANY_TEMPERATE_MARSH
 +
ANY_TROPICAL_SWAMP
 +
ANY_TEMPERATE_SWAMP
 +
ANY_DESERT
 +
ANY_FOREST
 +
ANY_SHRUBLAND
 +
ANY_GRASSLAND
 +
ANY_SAVANNA
 +
ANY_TEMPERATE_FOREST
 +
ANY_TROPICAL_FOREST
 +
ANY_TEMPERATE_BROADLEAF
 +
ANY_TROPICAL_BROADLEAF
 +
ANY_TROPICAL_LAKE
 +
ANY_RIVER
 +
ANY_TEMPERATE_RIVER
 +
ANY_TROPICAL_RIVER
 +
ANY_POOL
 +
NOT_FREEZING
 +
ANY_TEMPERATE
 +
ANY_TROPICAL
 +
SUBTERRANEAN_WATER
 +
SUBTERRANEAN_CHASM
 +
SUBTERRANEAN_LAVA
 +
ALL_MAIN
 +
ANY_LAND
 +
ANY_OCEAN
 +
ANY_LAKE
 +
ANY_TEMPERATE_LAKE
 +
tenth eldest daughter
 +
only daughter
 +
youngest daughter
 +
eldest child
 +
second eldest child
 +
third eldest child
 +
fourth eldest child
 +
fifth eldest child
 +
second eldest daughter
 +
third eldest daughter
 +
fourth eldest daughter
 +
fifth eldest daughter
 +
sixth eldest daughter
 +
seventh eldest daughter
 +
eighth eldest daughter
 +
ninth eldest daughter
 
sixth eldest son
 
sixth eldest son
 
seventh eldest son
 
seventh eldest son
Line 9,680: Line 8,644:
 
only son
 
only son
 
eldest daughter
 
eldest daughter
second eldest daughter
+
Unrecognized Biome Token:
third eldest daughter
+
wives
fourth eldest daughter
+
eldest son
fifth eldest daughter
+
second eldest son
sixth eldest daughter
+
third eldest son
seventh eldest daughter
+
fourth eldest son
eighth eldest daughter
+
fifth eldest son
ninth eldest daughter
+
GRASSLAND
tenth eldest daughter
+
HILLS
daughter
+
Unrecognized Region Type Token:
only daughter
+
Wetland
youngest daughter
+
Desert
eldest child
+
Forest
second eldest child
+
Mountains
third eldest child
+
Ocean
fourth eldest child
+
younger sibling
fifth eldest child
+
no relationship
 +
SWAMP
 +
DESERT
 +
FOREST
 +
OCEAN
 +
LAKE
 +
paternal grandfather
 +
maternal grandmother
 +
maternal grandfather
 +
older brother
 +
older sister
 +
older sibling
 +
younger brother
 +
younger sister
 
sixth eldest child
 
sixth eldest child
 
seventh eldest child
 
seventh eldest child
Line 9,702: Line 8,679:
 
ninth eldest child
 
ninth eldest child
 
tenth eldest child
 
tenth eldest child
child
 
 
youngest child
 
youngest child
 
only child
 
only child
 
paternal grandmother
 
paternal grandmother
paternal grandfather
+
MUSICALITY
maternal grandmother
+
KINESTHETIC_SENSE
maternal grandfather
+
EMPATHY
grandmother
+
SOCIAL_AWARENESS
grandfather
+
Unrecognized Mental Attribute Token:
grandparent
+
Unrecognized Body Part Flag Token:
older brother
+
FRONT
older sister
+
BACK
older sibling
+
FOCUS
younger brother
+
WILLPOWER
younger sister
+
CREATIVITY
younger sibling
+
INTUITION
cousin
+
PATIENCE
uncle
+
MEMORY
niece
+
LINGUISTIC_ABILITY
nephew
+
SPATIAL_SENSE
older half-brother
+
undefined plant material set to default:
older half-sister
+
FIRED_MAT
older half-sibling
 
younger half-brother
 
younger half-sister
 
younger half-sibling
 
half-sibling
 
no relationship
 
Wetland
 
Desert
 
Forest
 
Mountains
 
Ocean
 
Lake
 
Grassland
 
Hills
 
 
TOUGHNESS
 
TOUGHNESS
 
ENDURANCE
 
ENDURANCE
Line 9,743: Line 8,705:
 
DISEASE_RESISTANCE
 
DISEASE_RESISTANCE
 
Unrecognized Physical Attribute Token:  
 
Unrecognized Physical Attribute Token:  
FRONT
+
ANALYTICAL_ABILITY
BACK
+
Lake
SIDES
+
Glacier
BOTTOM
+
Tundra
Unrecognized Body Part Position Token:  
+
Grassland
AROUND
+
Hills
SURROUNDED_BY
+
undefined local creature material set to default:
ABOVE
+
undefined local plant material set to default:
BELOW
+
undefined creature material set to default:
IN_FRONT
+
LENGTH
BEHIND
+
CLOSE_SET
CLEANS
+
DEEP_SET
CLEANED_BY
+
HIGH_POSITION
Unrecognized Body Part Relation Token:  
+
LARGE_IRIS
DAILY
+
WRINKLY
WEEKLY
+
CURLY
 +
CONVEX
 +
BY_TOKEN
 +
BY_CATEGORY
 +
BYTYPE
 +
BYTOKEN
 +
BYCATEGORY
 +
Unrecognized Body Part Group Token:
 +
HEIGHT
 +
BROADNESS
 +
IN_FRONT
 +
BEHIND
 +
CLEANS
 +
CLEANED_BY
 +
Unrecognized Body Part Relation Token:
 +
TYPE
 +
TOKEN
 +
BY_TYPE
 +
SIDES
 +
BOTTOM
 +
Unrecognized Body Part Position Token:  
 +
AROUND
 +
SURROUNDED_BY
 +
ABOVE
 +
BELOW
 +
STRIPES
 +
IRIS_EYE
 +
SPOTS
 +
PUPIL_EYE
 +
MOTTLED
 +
Unrecognized Pattern Token:  
 +
LAYER
 +
STRANDS
 +
WEEKLY
 
MONTHLY
 
MONTHLY
 
YEARLY
 
YEARLY
Line 9,766: Line 8,761:
 
Unrecognized Replacement Method Token:  
 
Unrecognized Replacement Method Token:  
 
MONOTONE
 
MONOTONE
STRIPES
+
JUTTING_CHIN
IRIS_EYE
+
SQUARE_CHIN
SPOTS
+
ROUND_VS_NARROW
PUPIL_EYE
+
GREASY
MOTTLED
+
DEEP_VOICE
Unrecognized Pattern Token:  
+
RASPY_VOICE
STRANDS
+
Unrecognized Appearance Modifier Token:  
 +
DAILY
 +
DENSE
 +
THICKNESS
 +
UPTURNED
 +
SPLAYED_OUT
 +
HANGING_LOBES
 +
GAPS
 +
HIGH_CHEEKBONES
 +
BROAD_CHIN
 +
COMBAT_BLOCK
 +
COMBAT_PARRY
 +
COMBAT_CHARGE_COLLISION
 +
COMBAT_CHARGE_DEFENDER_TUMBLES
 +
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
 +
COMBAT_CHARGE_ATTACKER_TUMBLES
 +
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
 +
COMBAT_CHARGE_TANGLE_TOGETHER
 +
COMBAT_TWIST_WEAPON
 +
COMBAT_LET_ITEM_DROP
 +
COMBAT_START_CHARGE
 +
COMBAT_SURPRISE_CHARGE
 +
COMBAT_JUMP_DODGE_PROJ
 +
COMBAT_JUMP_DODGE_STRIKE
 +
COMBAT_DODGE
 +
COMBAT_COUNTERSTRIKE
 +
REACHED_PEAK
 +
ERA_CHANGE
 +
ENDGAME_EVENT_1
 +
ENDGAME_EVENT_2
 +
FEATURE_DISCOVERY
 +
STRUCK_DEEP_METAL
 +
STRUCK_MINERAL
 +
STRUCK_ECONOMIC_MINERAL
 
FEATHERS
 
FEATHERS
 
SCALES
 
SCALES
Line 9,780: Line 8,808:
 
DOMINANT_MORE
 
DOMINANT_MORE
 
Unrecognized Genetic Model Token:  
 
Unrecognized Genetic Model Token:  
SINGULAR
+
COMBAT_EVENT_STUNNED
PLURAL
+
COMBAT_EVENT_WINDED
Unrecognized Word Property Token:
+
COMBAT_EVENT_NAUSEATED
Granite
+
MIGRANT_ARRIVAL_NAMED
Slate
+
MIGRANT_ARRIVAL
Felsite
+
DIG_CANCEL_WARM
Hematite
+
DIG_CANCEL_DAMP
Malachite
+
AMBUSH_DEFENDER
Galena
+
COMBAT_STRIKE_DETAILS
Limestone
+
COMBAT_STRIKE_DETAILS_2
Sandstone
+
COMBAT_EVENT_ENRAGED
Timber
+
COMBAT_EVENT_STUCKIN
Moonstone
+
COMBAT_EVENT_LATCH_BP
Opal
+
COMBAT_EVENT_LATCH_GENERAL
Obsidian
+
COMBAT_EVENT_PROPELLED_AWAY
Dabbling
+
COMBAT_EVENT_KNOCKED_OUT
Adequate
+
COMBAT_WRESTLE_RELEASE_LOCK
Competent
+
COMBAT_WRESTLE_RELEASE_CHOKE
Skilled
+
COMBAT_WRESTLE_RELEASE_GRIP
Proficient
+
COMBAT_WRESTLE_STRUGGLE
Talented
+
COMBAT_WRESTLE_RELEASE_LATCH
Professional
+
COMBAT_WRESTLE_STRANGLE_KO
Accomplished
+
COMBAT_WRESTLE_ADJUST_GRIP
Master
+
COMBAT_GRAB_TEAR
High Master
+
COMBAT_CHARGE_TANGLE_TUMBLE
Grand Master
+
COMBAT_CHARGE_RUSH_BY
Legendary
+
COMBAT_CHARGE_MANAGE_STOP
Mining
+
COMBAT_CHARGE_OBSTACLE_SLAM
Carpentry
+
COMBAT_WRESTLE_LOCK
Bowmaking
+
COMBAT_WRESTLE_CHOKEHOLD
Engraving
+
COMBAT_WRESTLE_TAKEDOWN
Masonry
+
COMBAT_WRESTLE_THROW
Animal Training
+
MISCHIEF_LEVER
Animal Caretaking
+
MISCHIEF_PLATE
Fish Dissection
+
MISCHIEF_CAGE
Animal Dissection
+
MISCHIEF_CHAIN
Fish Cleaning
+
RESEARCH_BREAKTHROUGH
Butchery
+
GUEST_ARRIVAL
Growing
+
DIPLOMAT_ARRIVAL
Herbalism
+
LIAISON_ARRIVAL
Ambush
+
CARAVAN_ARRIVAL
Riding
+
NOBLE_ARRIVAL
Persuasion
+
D_MIGRANTS_ARRIVAL
Negotiation
+
D_MIGRANT_ARRIVAL
Judging Intent
+
D_MIGRANT_ARRIVAL_DISCOURAGED
Appraisal
+
D_NO_MIGRANT_ARRIVAL
Organization
+
ANIMAL_TRAP_CATCH
Record Keeping
+
ANIMAL_TRAP_ROBBED
Lying
+
AMBUSH_SNATCHER
Intimidation
+
AMBUSH_SNATCHER_SUPPORT
Conversation
+
AMBUSH_AMBUSHER_NATURE
Comedy
+
AMBUSH_AMBUSHER
Flattery
+
AMBUSH_INJURED
Consoling
+
AMBUSH_OTHER
Pacification
+
AMBUSH_INCAPACITATED
Tracking
+
FOUND_TRAP
Fishing
+
AMBUSH_RESIDENT
Furnace Operation
+
AMBUSH_HERO
Strand Extraction
+
AMBUSH_THIEF
Soap Making
+
AMBUSH_THIEF_SUPPORT_SKULKING
Potash Making
+
AMBUSH_THIEF_SUPPORT_NATURE
Lye Making
+
AMBUSH_THIEF_SUPPORT
Wood Burning
+
AMBUSH_MISCHIEVIOUS
Weaponsmithing
+
AMBUSH_MISCHIEVOUS
Armorsmithing
+
MASTER_CONSTRUCTION_LOST
Metalsmithing
+
ADV_AWAKEN
Gem Cutting
+
ADV_SLEEP_INTERRUPTED
Gem Setting
+
ADV_REACTION_PRODUCTS
Wood Crafting
+
CANCEL_JOB
Papermaking
+
ADV_CREATURE_DEATH
Bookbinding
+
CITIZEN_DEATH
Pottery
+
PET_DEATH
Wax Working
+
STRESSED_CITIZEN
Stone Crafting
+
CITIZEN_TANTRUM
Metal Crafting
+
CITIZEN_LOST_TO_STRESS
Glassmaking
+
MAGMA_DEFACES_ENGRAVING
Studying
+
ENGRAVING_MELTS
Concentration
+
MASTERPIECE_ARCHITECTURE
Discipline
+
MASTERPIECE_CONSTRUCTION
Observation
+
MASTER_ARCHITECTURE_LOST
Writing
+
ITEM_ATTACHMENT
Prose
+
VERMIN_CAGE_ESCAPE
Poetry
+
TRIGGER_WEB
Reading
+
MOOD_BUILDING_CLAIMED
Speaking
+
ARTIFACT_BEGUN
Dance
+
MEGABEAST_ARRIVAL
Music
+
FORT_POSITION_SUCCESSION
Singing
+
BERSERK_CITIZEN
Keyboard Instrument
+
TRADE_DIPLOMAT_ARRIVAL
Stringed Instrument
+
CAVE_COLLAPSE
Wind Instrument
+
BIRTH_CITIZEN
Percussion Instrument
+
BIRTH_ANIMAL
Critical Thinking
+
BIRTH_WILD_ANIMAL
Logic
+
STRANGE_MOOD
Mathematics
+
MADE_ARTIFACT
Astronomy
+
NAMED_ARTIFACT
Chemistry
+
MAT_BREATH
Geography
+
NIGHT_ATTACK_STARTS
Optics Engineer
+
NIGHT_ATTACK_ENDS
Fluid Engineer
+
NIGHT_ATTACK_TRAVEL
Coordination
+
GHOST_ATTACK
Balance
+
TRAVEL_SITE_DISCOVERY
Leadership
+
TRAVEL_SITE_BUMP
Military Tactics
+
ADVENTURE_INTRO
Teaching
+
BREAK_GRIP
Fighting
+
NO_BREAK_GRIP
Archery
+
BLOCK_FIRE
Wrestling
+
BREATHE_FIRE
Biting
+
SHOOT_WEB
Striking
+
PULL_OUT_DROP
Kicking
+
STAND_UP
Dodging
+
MARTIAL_TRANCE
Sword
+
LOSE_HOLD_OF_ITEM
Mace
+
REGAIN_CONSCIOUSNESS
Hammer
+
FREE_FROM_WEB
Spear
+
PARALYZED
Crossbow
+
OVERCOME_PARALYSIS
Pike
+
NOT_STUNNED
Siege Engineering
+
EXHAUSTION
Siege Operation
+
PAIN_KO
Pump Operation
+
CITIZEN_MISSING
Leatherworking
+
PET_MISSING
Pressing
+
FALL_OVER
Glazing
+
CAUGHT_IN_FLAMES
Weaving
+
CAUGHT_IN_WEB
Brewing
+
UNIT_PROJECTILE_SLAM_BLOW_APART
Clothes Making
+
UNIT_PROJECTILE_SLAM
Milling
+
UNIT_PROJECTILE_SLAM_INTO_UNIT
Threshing
+
FAIL_TO_GRAB_SURFACE
Blowgun
+
LOSE_HOLD_OF_SURFACE
Throwing
+
TRAVEL_COMPLAINT
Machinery
+
LOSE_EMOTION
Knife
+
REORGANIZE_POSSESSIONS
Lash
+
PUSH_ITEM
Alchemy
+
DRAW_ITEM
Building Design
+
STRAP_ITEM
Spinning
+
SKIP_ON_LIQUID
Misc. Object
+
DODGE_FLYING_OBJECT
Wound Dressing
+
FLAME_HIT
Diagnostics
+
EMBRACE
Surgery
+
BANDIT_EMPTY_CONTAINER
Bone Setting
+
BANDIT_GRAB_ITEM
Suturing
+
COMBAT_EVENT_ATTACK_INTERRUPTED
Crutch-walking
+
COMBAT_WRESTLE_CATCH_ATTACK
Knapping
+
CONFLICT_CONVERSATION
Climbing
+
STRANGE_RAIN_SNOW
Intrigue
+
STRANGE_CLOUD
Miner
+
SIMPLE_ANIMAL_ACTION
Wood Cutter
+
FLOUNDER_IN_LIQUID
Engraver
+
TRAINING_DOWN_TO_SEMI_WILD
Mason
+
TRAINING_FULL_REVERSION
Animal Trainer
+
ANIMAL_TRAINING_KNOWLEDGE
Animal Caretaker
+
CREATURE_SOUND
Fish Dissector
+
MECHANISM_SOUND
Animal Dissector
+
CREATURE_STEALS_OBJECT
Butcher
+
BODY_TRANSFORMATION
Trapper
+
INTERACTION_ACTOR
Grower
+
INTERACTION_TARGET
Ambusher
+
UNDEAD_ATTACK
Swimmer
+
REGULAR_CONVERSATION
Rider
+
CURRENT_WEATHER
Persuader
+
CURRENT_TEMPERATURE
Negotiator
+
CURRENT_DATE
Judge of Intent
+
NO_GRASP_FOR_PICKUP
Appraiser
+
CANNOT_STAND
Organizer
+
MUST_UNRETRACT_FIRST
Record Keeper
+
CANNOT_REST
Liar
+
CANNOT_MAKE_CAMPFIRE
Intimidator
+
NO_INV_TO_WEAR
Conversationalist
+
NO_INV_TO_EAT
Comedian
+
NO_INV_TO_CONTAIN
Flatterer
+
NO_INV_TO_DROP
Consoler
+
NOTHING_TO_PICK_UP
Pacifier
+
NO_INV_TO_THROW
Tracker
+
NO_INV_TO_FIRE
Fisherman
+
CURRENT_SMELL
Furnace Operator
+
NOTHING_TO_EXAMINE
Strand Extractor
+
YOU_YIELDED
Soaper
+
YOU_UNYIELDED
Potash Maker
+
YOU_STRAP_ITEM
Lye Maker
+
YOU_DRAW_ITEM
Wood Burner
+
NO_GRASP_TO_DRAW_ITEM
Armorsmith
+
NO_ITEM_TO_STRAP
Metalsmith
+
NO_INV_TO_REMOVE
Gem Setter
+
GAIN_SITE_CONTROL
Wood Crafter
+
MOVED_OUT_OF_RANGE
Papermaker
+
CANNOT_SPEAK
Bookbinder
+
NO_TRACKS
Potter
+
ALREADY_SEARCHED_AREA
Stone Crafter
+
SEARCH_FOUND_SOMETHING
Metal Crafter
+
SEARCH_FOUND_NOTHING
Student
+
NOTHING_TO_INTERACT
Observer
+
RESOLVE_SHARED_ITEMS
Wordsmith
+
COUGH_BLOOD
Writer
+
VOMIT_BLOOD
Reader
+
MERCHANTS_UNLOADING
Speaker
+
MERCHANTS_NEED_DEPOT
Knapper
+
MERCHANT_WAGONS_BYPASSED
Musician
+
MERCHANTS_LEAVING_SOON
Singer
+
MERCHANTS_EMBARKED
Keyboardist
+
DROP_ITEM
Stringed Instrumentalist
+
PICK_UP_ITEM
Wind Instrumentalist
+
YOU_BUILDING_INTERACTION
Percussionist
+
YOU_ITEM_INTERACTION
Critical Thinker
+
YOU_TEMPERATURE_EFFECTS
Logician
+
PROFESSION_CHANGES
Mathematician
+
RECRUIT_PROMOTED
Astronomer
+
SOLDIER_BECOMES_MASTER
Chemist
+
NO_INV_INTERACTION
Geographer
+
EMPTY_CONTAINER
Leader
+
TAKE_OUT_OF_CONTAINER
Tactician
+
NO_CONTAINER_FOR_ITEM
Teacher
+
PUT_INTO_CONTAINER
Biter
+
EAT_ITEM
Striker
+
DRINK_ITEM
Kicker
+
CONSUME_FAILURE
Dodger
+
CANNOT_CHOP_TREE
Axeman
+
CANNOT_CONSTRUCT
Swordsman
+
MADE_CAMPFIRE
Maceman
+
CANNOT_SET_FIRE
Hammerman
+
SET_FIRE
Spearman
+
DAWN_BREAKS
Shield User
+
NOON
Armor User
+
NIGHTFALL
Siege Engineer
+
NOTHING_TO_CATCH_IN_WATER
Siege Operator
+
DEMAND_FORGOTTEN
Pump Operator
+
NEW_DEMAND
Dyer
+
NEW_MANDATE
Glazer
+
PRICES_ALTERED
Clothier
+
NAMED_RESIDENT_CREATURE
Miller
+
SOMEBODY_GROWS_UP
Thresher
+
GUILD_REQUEST_TAKEN
Blowgunner
+
SLOWDOWN_ENDS
Thrower
+
FAREWELL_HELPER
Mechanic
+
ELECTION_RESULTS
Druid
+
SITE_PRESENT
Knife User
+
CONSTRUCTION_SUSPENDED
Alchemist
+
LINKAGE_SUSPENDED
Building Designer
+
QUOTA_FILLED
Milker
+
JOB_OVERWRITTEN
Shearer
+
MASTERPIECE_CRAFTED
Spinner
+
ARTWORK_DEFACED
Misc. Object User
+
POWER_LEARNED
Wound Dresser
+
YOU_FEED_ON_SUCKEE
Diagnostician
+
ANIMAL_TRAINED
Surgeon
+
DYED_MASTERPIECE
Bone Doctor
+
COOKED_MASTERPIECE
Suturer
+
MANDATE_ENDS
Crutch-walker
+
PET_LOSES_DEAD_OWNER
Climber
+
PET_ADOPTS_OWNER
Schemer
+
UNABLE_TO_COMPLETE_BUILDING
SIMPLE_MOUND
+
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
SIMPLE_BURROW
+
CITIZEN_SNATCHED
LABYRINTH
+
VERMIN_DISTURBED
SHRINE
+
LAND_GAINS_STATUS
WILDERNESS_LOCATION
+
LAND_ELEVATED_STATUS
Unrecognized Lair Token:
+
ACTIVITY_SECTION_CHANGE
HAS_DOORS
+
CONCLUDE_ACTIVITY
Unrecognized Lair Characteristic Token:
+
LEARNED_WRITTEN_CONTENT
ALERT
+
LEARNED_ART_FORM
PEACEFUL_INTERMITTENT
+
PERFORMER_UPDATE
Unrecognized Creature Sound Token:
+
BUILDING_DESTROYED_OR_TOPPLED
VOCALIZATION
+
DEITY_CURSE
Unrecognized Creature Sound Method Token:
+
COMPOSITION_COMPLETE
Random Buffer Overload
+
SEASON_SPRING
catatonic
+
SEASON_SUMMER
yield
+
SEASON_AUTUMN
ghost
+
SEASON_WINTER
PEGS
+
SERVICE_ORDER_DELIVERY
ADJUSTABLE_BRIDGES
+
PERFORMANCE_START_FAILURE
LEVERS
+
BEGIN_ACTIVITY
CROOKS
+
MIDDLE_OF_ACTIVITY
TIGHTENING
+
MASTERPIECE_ENGRAVING
Unrecognized Tuning Token:
+
NO_MARRIAGE_CELEBRATION
clear
+
CURIOUS_GUZZLER
noisy
+
WEATHER_BECOMES_CLEAR
full
+
WEATHER_BECOMES_SNOW
sharp
+
WEATHER_BECOMES_RAIN
smooth
+
SEASON_WET
choppy
+
SEASON_DRY
steady
+
GUILD_WAGES_CHANGED
evolving
+
NEW_WORK_MANDATE
delicate
+
CITIZEN_BECOMES_SOLDIER
bright
+
CITIZEN_BECOMES_NONSOLDIER
graceful
+
PARTY_ORGANIZED
breathy
+
POSSESSED_TANTRUM
strained
+
BUILDING_TOPPLED_BY_GHOST
mellow
+
MASTERFUL_IMPROVEMENT
wobbling
+
silverfish
focused
+
mayfly
even
+
dragonfly
fluid
+
damselfly
vibrating
+
stonefly
quavering
+
earwig
fragile
+
grasshopper
brittle
+
cricket
pure
+
STANDARD_HAIR_SHAPINGS
piercing
+
STANDARD_BEARD_SHAPINGS
strident
+
STANDARD_MOUSTACHE_SHAPINGS
wavering
+
STANDARD_SIDEBURNS_SHAPINGS
harsh
+
Unrecognized Tissue Layer Shapings Token:
reedy
+
blob
nasal
+
quadruped
buzzy
+
humanoid
rough
+
SINGULAR
warm
+
PLURAL
rugged
+
Unrecognized Word Property Token:
heavy
+
NEATLY_COMBED
flat
+
BRAIDED
crisp
+
DOUBLE_BRAIDS
sonorous
+
PONY_TAILS
gentle
+
CLEAN_SHAVEN
slicing
+
COMPOSITION_FAILED
liquid
+
NEW_APPRENTICESHIP
raucous
+
PETITION_IGNORED
breezy
+
CHOP_TREE
raspy
+
RUMOR_SPREAD
wispy
+
SERVICE_ORDER_RUMOR_RECEIVED
shrill
+
RETURNING_RUMOR_RECEIVED
rich
+
Unrecognized Announcement Token:
dull
+
snakefly
floating
+
lacewing
ringing
+
antlion larva
resonant
+
mosquito
sweet
+
flea
rippling
+
scorpionfly
sparkling
+
caddisfly
CLEAR
+
darkling beetle
NOISY
+
click beetle
FULL
+
firefly
THIN
+
scarab beetle
ROUND
+
stag beetle
SHARP
+
dung beetle
SMOOTH
+
rhinoceros beetle
CHOPPY
+
rove beetle
STEADY
+
assassin bug
EVOLVING
+
wasp
STRONG
+
hornet
DELICATE
+
tiger beetle
BRIGHT
+
ladybug
GRACEFUL
+
weevil
SPARSE
+
stick insect
BREATHY
+
cockroach
STRAINED
+
termite
BROAD
+
mantis
MELLOW
+
louse
WOBBLING
+
thrips
FOCUSED
+
aphid
EVEN
+
cicada
FLUID
+
alligator
VIBRATING
+
crocodile
QUAVERING
+
lizard
EERIE
+
chameleon
FRAGILE
+
iguana
BRITTLE
+
gecko
PURE
+
skink
PIERCING
+
gila monster
STRIDENT
+
leech
WAVERING
+
bristleworm
HARSH
+
ribbon worm
REEDY
+
flat worm
NASAL
+
toad
BUZZY
+
frog
WARM
+
salamander
RUGGED
+
newt
HEAVY
+
mite
FLAT
+
shrimp
DARK
+
lobster
CRISP
+
crab
SONOROUS
+
nematode
WATERY
+
snail
GENTLE
+
slug
SLICING
+
earthworm
RAUCOUS
+
butterfly
BREEZY
+
moth
RASPY
+
caterpillar
WISPY
+
maggot
SHRILL
+
spider
MUDDY
+
tarantula
RICH
+
scorpion
DULL
+
tick
FLOATING
+
quail
RINGING
+
pheasant
RESONANT
+
gull
SWEET
+
loon
RIPPLING
+
grebe
SPARKLING
+
albatross
animal partner
+
petrel
brawler
+
penguin
psycho
+
ceratopsid
trade partner
+
ankylosaurid
information source
+
duck
storyteller
+
goose
preacher
+
swan
poet
+
turkey
bard
+
grouse
friendly
+
chicken
killer
+
tortoise
murderer
+
pterosaur
comrade
+
dimetrodon
respected group
+
sauropod
hated group
+
theropod
enemy fighter
+
iguanodont
friendly fighter
+
hadrosaurid
bully
+
stegosaurid
monster
+
monitor
brigand
+
serpent
loyal soldier
+
viper
quarreler
+
rattlesnake
flatterer
+
cobra
protector of weak
+
python
treasure hunter
+
anaconda
preserver of knowledge
+
turtle
SITE
+
quetzal
VESSEL
+
toucan
RELIGION
+
woodpecker
MILITARY_UNIT
+
lyrebird
TEMPLE
+
thornbill
BATTLE
+
honeyeater
LIBRARY
+
oriole
FESTIVAL
+
fantail
MERCHANT_COMPANY
+
cockatoo
CRAFT_GUILD
+
cuckoo
Unrecognized Timbre Token:
+
nightjar
MEMBRANE_POSITION
+
swift
SUBPART_CHOICE
+
hummingbird
KEYBOARD
+
kingfisher
STOPPING_FRET
+
hornbill
STOPPING_AGAINST_BODY
+
buzzard
STOPPING_HOLE
+
eagle
STOPPING_HOLE_KEY
+
harrier
SLIDE
+
kite
HARMONIC_SERIES
+
crane
VALVE_ROUTES_AIR
+
dove
BP_IN_BELL
+
pigeon
FOOT_PEDALS
+
parrot
Unrecognized Pitch Choice Token:
+
pelican
PLUCKED_BY_BP
+
stork
PLUCKED
+
vulture
BOWED
+
flamingo
STRUCK_BY_BP
+
falcon
STRUCK
+
kestrel
VIBRATE_BP_AGAINST_OPENING
+
condor
BLOW_AGAINST_FIPPLE
+
osprey
BLOW_OVER_OPENING_SIDE
+
waxwing
BLOW_OVER_OPENING_END
+
flycatcher
BLOW_OVER_SINGLE_REED
+
opossum
BLOW_OVER_DOUBLE_REED
+
koala
BLOW_OVER_FREE_REED
+
wombat
STRUCK_TOGETHER
+
kangaroo
SHAKEN
+
sloth
SCRAPED
+
anteater
FRICTION
+
nuthatch
RESONATOR
+
sparrow
BAG_OVER_REED
+
tanager
AIR_OVER_REED
+
cardinal
AIR_OVER_FREE_REED
+
bunting
AIR_AGAINST_FIPPLE
+
finch
Unrecognized Sound Production Token:
+
titmouse
GRIND_BONE_MEAL
+
chickadee
COOK_BLOOD
+
martin
GRIND_VERMIN
+
bushtit
COOK_VERMIN
+
warbler
COOK_PEOPLE
+
thrush
COLLECT_TROPHIES
+
oxpecker
EAT_BONE_PORRIDGE
+
starling
USE_ANY_MELEE_WEAPON
+
mockingbird
COLLECT_WEALTH
+
wren
GIANT_NEST
+
shrike
Unrecognized Habit Token:
+
crow
LIQUID_COOKING
+
raven
LIQUID_SCOOP
+
magpie
GRIND_POWDER_RECEPTACLE
+
kinglet
GRIND_POWDER_GRINDER
+
lark
MEAT_CARVING
+
swallow
MEAT_BONING
+
jackal
MEAT_SLICING
+
raccoon
MEAT_CLEAVING
+
coati
HOLD_MEAT_FOR_CARVING
+
weasel
MEAL_CONTAINER
+
otter
LIQUID_CONTAINER
+
badger
FOOD_STORAGE
+
skunk
HIVE
+
hedgehog
NEST_BOX
+
shrew
BOOKCASE
+
mole
SMALL_OBJECT_STORAGE
+
fruit bat
TRACK_CART
+
wolf
HEAVY_OBJECT_HAULING
+
coyote
STAND_AND_WORK_ABOVE
+
chinchilla
ROLL_UP_SHEET
+
cavy
PROTECT_FOLDED_SHEETS
+
capybara
CONTAIN_WRITING
+
rabbit
DISPLAY_OBJECT
+
hare
PLACE_OFFERING
+
lemur
DIVINATION
+
loris
GAMES_OF_CHANCE
+
monkey
Unrecognized Tool Use Token:
+
armadillo
REACHED_PEAK
+
squirrel
ERA_CHANGE
+
marmot
ENDGAME_EVENT_1
+
beaver
ENDGAME_EVENT_2
+
gopher
FEATURE_DISCOVERY
+
mouse
STRUCK_DEEP_METAL
+
porcupine
STRUCK_MINERAL
+
moose
STRUCK_ECONOMIC_MINERAL
+
antelope
COMBAT_TWIST_WEAPON
+
sheep
COMBAT_LET_ITEM_DROP
+
goat
COMBAT_START_CHARGE
+
bison
COMBAT_SURPRISE_CHARGE
+
buffalo
COMBAT_JUMP_DODGE_PROJ
+
bull
COMBAT_JUMP_DODGE_STRIKE
+
Granite
COMBAT_DODGE
+
warthog
COMBAT_COUNTERSTRIKE
+
hippopotamus
COMBAT_BLOCK
+
camel
COMBAT_PARRY
+
llama
COMBAT_CHARGE_COLLISION
+
giraffe
COMBAT_CHARGE_DEFENDER_TUMBLES
+
deer
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
+
pangolin
COMBAT_CHARGE_ATTACKER_TUMBLES
+
elephant
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
+
mammoth
COMBAT_CHARGE_TANGLE_TOGETHER
+
horse
COMBAT_CHARGE_TANGLE_TUMBLE
+
zebra
COMBAT_CHARGE_RUSH_BY
+
tapir
COMBAT_CHARGE_MANAGE_STOP
+
rhinoceros
COMBAT_CHARGE_OBSTACLE_SLAM
+
bear
COMBAT_WRESTLE_LOCK
+
panda
COMBAT_WRESTLE_CHOKEHOLD
+
panther
COMBAT_WRESTLE_TAKEDOWN
+
mongoose
COMBAT_WRESTLE_THROW
+
hyena
COMBAT_WRESTLE_RELEASE_LOCK
+
civet
COMBAT_WRESTLE_RELEASE_CHOKE
+
walrus
COMBAT_WRESTLE_RELEASE_GRIP
+
Grand Master
COMBAT_WRESTLE_STRUGGLE
+
Legendary
COMBAT_WRESTLE_RELEASE_LATCH
+
Mining
COMBAT_WRESTLE_STRANGLE_KO
+
Wood Cutting
COMBAT_WRESTLE_ADJUST_GRIP
+
Carpentry
COMBAT_GRAB_TEAR
+
Bowmaking
COMBAT_STRIKE_DETAILS
+
Engraving
COMBAT_STRIKE_DETAILS_2
+
Masonry
COMBAT_EVENT_ENRAGED
+
Proficient
COMBAT_EVENT_STUCKIN
+
Talented
COMBAT_EVENT_LATCH_BP
+
Adept
COMBAT_EVENT_LATCH_GENERAL
+
Expert
COMBAT_EVENT_PROPELLED_AWAY
+
Professional
COMBAT_EVENT_KNOCKED_OUT
+
Accomplished
COMBAT_EVENT_STUNNED
+
Master
COMBAT_EVENT_WINDED
+
High Master
COMBAT_EVENT_NAUSEATED
+
Moonstone
MIGRANT_ARRIVAL_NAMED
+
Opal
MIGRANT_ARRIVAL
+
Obsidian
DIG_CANCEL_WARM
+
Dabbling
DIG_CANCEL_DAMP
+
Novice
AMBUSH_DEFENDER
+
Adequate
AMBUSH_RESIDENT
+
Competent
AMBUSH_HERO
+
Skilled
AMBUSH_THIEF
+
Slate
AMBUSH_THIEF_SUPPORT_SKULKING
+
Felsite
AMBUSH_THIEF_SUPPORT_NATURE
+
Hematite
AMBUSH_THIEF_SUPPORT
+
Malachite
AMBUSH_MISCHIEVIOUS
+
Galena
AMBUSH_MISCHIEVOUS
+
Limestone
AMBUSH_SNATCHER_SUPPORT
+
Sandstone
AMBUSH_AMBUSHER_NATURE
+
Timber
AMBUSH_AMBUSHER
+
Tracking
AMBUSH_INJURED
+
Fishing
AMBUSH_OTHER
+
Furnace Operation
AMBUSH_INCAPACITATED
+
Strand Extraction
FOUND_TRAP
+
Soap Making
CARAVAN_ARRIVAL
+
Potash Making
NOBLE_ARRIVAL
+
Lye Making
D_MIGRANTS_ARRIVAL
+
Wood Burning
D_MIGRANT_ARRIVAL
+
Record Keeping
D_MIGRANT_ARRIVAL_DISCOURAGED
+
Lying
D_NO_MIGRANT_ARRIVAL
+
Intimidation
ANIMAL_TRAP_CATCH
+
Conversation
ANIMAL_TRAP_ROBBED
+
Comedy
MISCHIEF_LEVER
+
Flattery
MISCHIEF_PLATE
+
Consoling
MISCHIEF_CAGE
+
Pacification
MISCHIEF_CHAIN
+
Herbalism
RESEARCH_BREAKTHROUGH
+
Ambush
GUEST_ARRIVAL
+
Swimming
DIPLOMAT_ARRIVAL
+
Persuasion
LIAISON_ARRIVAL
+
Negotiation
TRADE_DIPLOMAT_ARRIVAL
+
Judging Intent
CAVE_COLLAPSE
+
Appraisal
BIRTH_CITIZEN
+
Organization
BIRTH_ANIMAL
+
Animal Training
BIRTH_WILD_ANIMAL
+
Animal Caretaking
STRANGE_MOOD
+
Fish Dissection
MADE_ARTIFACT
+
Animal Dissection
NAMED_ARTIFACT
+
Fish Cleaning
ITEM_ATTACHMENT
+
Butchery
VERMIN_CAGE_ESCAPE
+
Trapping
TRIGGER_WEB
+
Growing
MOOD_BUILDING_CLAIMED
+
Singing
ARTIFACT_BEGUN
+
Keyboard Instrument
MEGABEAST_ARRIVAL
+
Stringed Instrument
FORT_POSITION_SUCCESSION
+
Wind Instrument
BERSERK_CITIZEN
+
Percussion Instrument
STRESSED_CITIZEN
+
Critical Thinking
CITIZEN_TANTRUM
+
Logic
CITIZEN_LOST_TO_STRESS
+
Mathematics
MAGMA_DEFACES_ENGRAVING
+
Observation
ENGRAVING_MELTS
+
Writing
MASTERPIECE_ARCHITECTURE
+
Prose
MASTERPIECE_CONSTRUCTION
+
Poetry
MASTER_ARCHITECTURE_LOST
+
Reading
MASTER_CONSTRUCTION_LOST
+
Speaking
ADV_AWAKEN
+
Dance
ADV_SLEEP_INTERRUPTED
+
Music
ADV_REACTION_PRODUCTS
+
Pottery
CANCEL_JOB
+
Wax Working
ADV_CREATURE_DEATH
+
Stone Crafting
CITIZEN_DEATH
+
Metal Crafting
PET_DEATH
+
Glassmaking
CITIZEN_MISSING
+
Studying
PET_MISSING
+
Concentration
FALL_OVER
+
Discipline
CAUGHT_IN_FLAMES
+
Weaponsmithing
CAUGHT_IN_WEB
+
Armorsmithing
UNIT_PROJECTILE_SLAM_BLOW_APART
+
Metalsmithing
UNIT_PROJECTILE_SLAM
+
Gem Cutting
UNIT_PROJECTILE_SLAM_INTO_UNIT
+
Gem Setting
LOSE_HOLD_OF_ITEM
+
Wood Crafting
REGAIN_CONSCIOUSNESS
+
Papermaking
FREE_FROM_WEB
+
Bookbinding
PARALYZED
+
Shield
OVERCOME_PARALYSIS
+
Armor
NOT_STUNNED
+
Siege Engineering
EXHAUSTION
+
Siege Operation
PAIN_KO
+
Pump Operation
BREAK_GRIP
+
Leatherworking
NO_BREAK_GRIP
+
Tanning
BLOCK_FIRE
+
Dodging
BREATHE_FIRE
+
Sword
SHOOT_WEB
+
Mace
PULL_OUT_DROP
+
Hammer
STAND_UP
+
Spear
MARTIAL_TRANCE
+
Crossbow
MAT_BREATH
+
Pike
NIGHT_ATTACK_STARTS
+
Military Tactics
NIGHT_ATTACK_ENDS
+
Teaching
NIGHT_ATTACK_TRAVEL
+
Fighting
GHOST_ATTACK
+
Archery
TRAVEL_SITE_DISCOVERY
+
Wrestling
TRAVEL_SITE_BUMP
+
Biting
ADVENTURE_INTRO
+
Striking
CREATURE_SOUND
+
Kicking
MECHANISM_SOUND
+
Astronomy
CREATURE_STEALS_OBJECT
+
Chemistry
BODY_TRANSFORMATION
+
Geography
INTERACTION_ACTOR
+
Optics Engineer
INTERACTION_TARGET
+
Fluid Engineer
UNDEAD_ATTACK
+
Coordination
REGULAR_CONVERSATION
+
Balance
CONFLICT_CONVERSATION
+
Leadership
STRANGE_RAIN_SNOW
+
Misc. Object
STRANGE_CLOUD
+
Wound Dressing
SIMPLE_ANIMAL_ACTION
+
Diagnostics
FLOUNDER_IN_LIQUID
+
Surgery
TRAINING_DOWN_TO_SEMI_WILD
+
Bone Setting
TRAINING_FULL_REVERSION
+
Suturing
ANIMAL_TRAINING_KNOWLEDGE
+
Crutch-walking
SKIP_ON_LIQUID
+
Knapping
DODGE_FLYING_OBJECT
+
Cooking
FLAME_HIT
+
Alchemy
EMBRACE
+
Building Design
BANDIT_EMPTY_CONTAINER
+
Cheese Making
BANDIT_GRAB_ITEM
+
Milking
COMBAT_EVENT_ATTACK_INTERRUPTED
+
Gelding
COMBAT_WRESTLE_CATCH_ATTACK
+
Shearing
FAIL_TO_GRAB_SURFACE
+
Spinning
LOSE_HOLD_OF_SURFACE
+
Milling
TRAVEL_COMPLAINT
+
Threshing
LOSE_EMOTION
+
Blowgun
REORGANIZE_POSSESSIONS
+
Throwing
PUSH_ITEM
+
Machinery
DRAW_ITEM
+
Nature
STRAP_ITEM
+
Knife
GAIN_SITE_CONTROL
+
Lash
MOVED_OUT_OF_RANGE
+
Dyeing
CANNOT_SPEAK
+
Pressing
NO_TRACKS
+
Beekeeping
ALREADY_SEARCHED_AREA
+
Glazing
SEARCH_FOUND_SOMETHING
+
Bone Carving
SEARCH_FOUND_NOTHING
+
Weaving
NOTHING_TO_INTERACT
+
Brewing
NOTHING_TO_EXAMINE
+
Clothes Making
YOU_YIELDED
+
Liar
YOU_UNYIELDED
+
Intimidator
YOU_STRAP_ITEM
+
Conversationalist
YOU_DRAW_ITEM
+
Comedian
NO_GRASP_TO_DRAW_ITEM
+
Flatterer
NO_ITEM_TO_STRAP
+
Consoler
NO_INV_TO_REMOVE
+
Pacifier
NO_INV_TO_WEAR
+
Tracker
NO_INV_TO_EAT
+
Ambusher
NO_INV_TO_CONTAIN
+
Swimmer
NO_INV_TO_DROP
+
Persuader
NOTHING_TO_PICK_UP
+
Negotiator
NO_INV_TO_THROW
+
Judge of Intent
NO_INV_TO_FIRE
+
Appraiser
CURRENT_SMELL
+
Organizer
CURRENT_WEATHER
+
Record Keeper
CURRENT_TEMPERATURE
+
Animal Caretaker
CURRENT_DATE
+
Fish Dissector
NO_GRASP_FOR_PICKUP
+
Animal Dissector
CANNOT_STAND
+
Fish Cleaner
MUST_UNRETRACT_FIRST
+
Butcher
CANNOT_REST
+
Trapper
CANNOT_MAKE_CAMPFIRE
+
Grower
CANNOT_CHOP_TREE
+
Herbalist
CANNOT_CONSTRUCT
+
Climbing
MADE_CAMPFIRE
+
Miner
CANNOT_SET_FIRE
+
Wood Cutter
SET_FIRE
+
Carpenter
DAWN_BREAKS
+
Bowyer
NOON
+
Engraver
NIGHTFALL
+
Mason
NO_INV_INTERACTION
+
Animal Trainer
EMPTY_CONTAINER
+
Poet
TAKE_OUT_OF_CONTAINER
+
Reader
NO_CONTAINER_FOR_ITEM
+
Speaker
PUT_INTO_CONTAINER
+
Knapper
EAT_ITEM
+
Dancer
DRINK_ITEM
+
Musician
CONSUME_FAILURE
+
Singer
DROP_ITEM
+
Keyboardist
PICK_UP_ITEM
+
Wax Worker
YOU_BUILDING_INTERACTION
+
Stone Crafter
YOU_ITEM_INTERACTION
+
Metal Crafter
YOU_TEMPERATURE_EFFECTS
+
Glassmaker
PROFESSION_CHANGES
+
Student
RECRUIT_PROMOTED
+
Observer
SOLDIER_BECOMES_MASTER
+
Wordsmith
RESOLVE_SHARED_ITEMS
+
Writer
COUGH_BLOOD
+
Armorsmith
VOMIT_BLOOD
+
Metalsmith
MERCHANTS_UNLOADING
+
Gem Cutter
MERCHANTS_NEED_DEPOT
+
Gem Setter
MERCHANT_WAGONS_BYPASSED
+
Wood Crafter
MERCHANTS_LEAVING_SOON
+
Papermaker
MERCHANTS_EMBARKED
+
Bookbinder
PET_LOSES_DEAD_OWNER
+
Potter
PET_ADOPTS_OWNER
+
Fisherman
VERMIN_BITE
+
Furnace Operator
UNABLE_TO_COMPLETE_BUILDING
+
Strand Extractor
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
+
Soaper
CITIZEN_SNATCHED
+
Potash Maker
VERMIN_DISTURBED
+
Lye Maker
LAND_GAINS_STATUS
+
Wood Burner
LAND_ELEVATED_STATUS
+
Weaponsmith
MASTERPIECE_CRAFTED
+
Pikeman
ARTWORK_DEFACED
+
Bowman
POWER_LEARNED
+
Shield User
YOU_FEED_ON_SUCKEE
+
Armor User
ANIMAL_TRAINED
+
Siege Engineer
DYED_MASTERPIECE
+
Siege Operator
COOKED_MASTERPIECE
+
Pump Operator
MANDATE_ENDS
+
Leatherworker
SLOWDOWN_ENDS
+
Kicker
FAREWELL_HELPER
+
Dodger
ELECTION_RESULTS
+
Axeman
SITE_PRESENT
+
Swordsman
CONSTRUCTION_SUSPENDED
+
Maceman
LINKAGE_SUSPENDED
+
Hammerman
QUOTA_FILLED
+
Spearman
JOB_OVERWRITTEN
+
Crossbowman
NOTHING_TO_CATCH_IN_WATER
+
Geographer
DEMAND_FORGOTTEN
+
Leader
NEW_DEMAND
+
Teacher
NEW_MANDATE
+
Fighter
PRICES_ALTERED
+
Archer
NAMED_RESIDENT_CREATURE
+
Wrestler
SOMEBODY_GROWS_UP
+
Biter
GUILD_REQUEST_TAKEN
+
Striker
GUILD_WAGES_CHANGED
+
Stringed Instrumentalist
NEW_WORK_MANDATE
+
Wind Instrumentalist
CITIZEN_BECOMES_SOLDIER
+
Percussionist
CITIZEN_BECOMES_NONSOLDIER
+
Critical Thinker
PARTY_ORGANIZED
+
Logician
POSSESSED_TANTRUM
+
Mathematician
BUILDING_TOPPLED_BY_GHOST
+
Astronomer
MASTERFUL_IMPROVEMENT
+
Chemist
MASTERPIECE_ENGRAVING
+
Spinner
NO_MARRIAGE_CELEBRATION
+
Misc. Object User
CURIOUS_GUZZLER
+
Wound Dresser
WEATHER_BECOMES_CLEAR
+
Diagnostician
WEATHER_BECOMES_SNOW
+
Surgeon
WEATHER_BECOMES_RAIN
+
Bone Doctor
SEASON_WET
+
Suturer
SEASON_DRY
+
Crutch-walker
SEASON_SPRING
+
Lasher
SEASON_SUMMER
+
Cook
SEASON_AUTUMN
+
Alchemist
SEASON_WINTER
+
Building Designer
SERVICE_ORDER_DELIVERY
+
Cheese Maker
PERFORMANCE_START_FAILURE
+
Milker
BEGIN_ACTIVITY
+
Gelder
MIDDLE_OF_ACTIVITY
+
Shearer
ACTIVITY_SECTION_CHANGE
+
Clothier
CONCLUDE_ACTIVITY
+
Miller
LEARNED_WRITTEN_CONTENT
+
Thresher
LEARNED_ART_FORM
+
Blowgunner
PERFORMER_UPDATE
+
Thrower
BUILDING_DESTROYED_OR_TOPPLED
+
Mechanic
DEITY_CURSE
+
Druid
COMPOSITION_COMPLETE
+
Knife User
COMPOSITION_FAILED
+
Tanner
NEW_APPRENTICESHIP
+
Dyer
PETITION_IGNORED
+
Presser
CHOP_TREE
+
Beekeeper
RUMOR_SPREAD
+
Glazer
SERVICE_ORDER_RUMOR_RECEIVED
+
Bone Carver
RETURNING_RUMOR_RECEIVED
+
Weaver
NEW_HOLDING
+
Brewer
NEW_MARKET_LINK
+
TRACK_CART
EMERGENCY_TACTICAL_CONTROL
+
HEAVY_OBJECT_HAULING
AGREEMENT_SATISFIED
+
STAND_AND_WORK_ABOVE
AGREEMENT_WARNING
+
ROLL_UP_SHEET
AGREEMENT_ABANDONED
+
PROTECT_FOLDED_SHEETS
NEW_GUILD
+
CONTAIN_WRITING
CRIME_WITNESS_HANDOFF
+
DISPLAY_OBJECT
CRIME_WITNESS_STOLEN
+
Unrecognized Tool Use Token:  
CRIME_WITNESS_ITEM_MOVED
+
HOLD_MEAT_FOR_CARVING
CRIME_WITNESS_ITEM_MISSING
+
MEAL_CONTAINER
CANNOT_MOUNT
+
LIQUID_CONTAINER
FAILED_MOUNT
+
FOOD_STORAGE
DISMOUNT
+
HIVE
FAILED_DISMOUNT
+
NEST_BOX
Unrecognized Announcement Token:  
+
BOOKCASE
AMBUSH_SNATCHER
+
SMALL_OBJECT_STORAGE
HEIGHT
+
LIQUID_COOKING
BROADNESS
+
LIQUID_SCOOP
LENGTH
+
GRIND_POWDER_RECEPTACLE
CLOSE_SET
+
GRIND_POWDER_GRINDER
DEEP_SET
+
MEAT_CARVING
HIGH_POSITION
+
MEAT_BONING
LARGE_IRIS
+
MEAT_SLICING
WRINKLY
+
MEAT_CLEAVING
CURLY
+
Climber
CONVEX
+
ill-sized art actions (1):
DENSE
+
ill-sized art actions (2):
THICKNESS
+
ill-sized art actions (3):  
UPTURNED
+
ill-sized art actions (4):
SPLAYED_OUT
+
ill-sized art actions (5):
HANGING_LOBES
+
ill-sized art actions (6):
GAPS
+
Random Buffer Overload
HIGH_CHEEKBONES
+
PLUCKED_BY_BP
BROAD_CHIN
+
PLUCKED
JUTTING_CHIN
+
BOWED
SQUARE_CHIN
+
STRUCK_BY_BP
ROUND_VS_NARROW
+
STRUCK
GREASY
+
VIBRATE_BP_AGAINST_OPENING
DEEP_VOICE
+
BLOW_AGAINST_FIPPLE
RASPY_VOICE
+
COLLECT_WEALTH
Unrecognized Appearance Modifier Token:  
+
GIANT_NEST
TYPE
+
Unrecognized Habit Token:
TOKEN
+
ALERT
CATEGORY
+
PEACEFUL_INTERMITTENT
BY_TYPE
+
Unrecognized Creature Sound Token:
BY_TOKEN
+
VOCALIZATION
BY_CATEGORY
+
Unrecognized Creature Sound Method Token:  
BYTYPE
+
GRIND_BONE_MEAL
BYTOKEN
+
COOK_BLOOD
BYCATEGORY
+
GRIND_VERMIN
Unrecognized Body Part Group Token:
+
COOK_VERMIN
LOWERBODY
+
COOK_PEOPLE
SIGHT
+
COLLECT_TROPHIES
EMBEDDED
+
EAT_BONE_PORRIDGE
CIRCULATION
+
USE_ANY_MELEE_WEAPON
SKELETON
+
SIMPLE_MOUND
GRASP
+
SIMPLE_BURROW
STANCE
+
LABYRINTH
JOINT
+
SHRINE
HEAR
+
WILDERNESS_LOCATION
MOUTH
+
Unrecognized Lair Token:  
APERTURE
+
HAS_DOORS
TOTEMABLE
+
Unrecognized Lair Characteristic Token:
Unrecognized Body Part Flag Token:  
+
VALVE_ROUTES_AIR
ANALYTICAL_ABILITY
+
BP_IN_BELL
FOCUS
+
FOOT_PEDALS
WILLPOWER
+
Unrecognized Pitch Choice Token:  
CREATIVITY
+
PEGS
INTUITION
+
ADJUSTABLE_BRIDGES
PATIENCE
+
LEVERS
MEMORY
+
CROOKS
LINGUISTIC_ABILITY
+
SUBPART_CHOICE
SPATIAL_SENSE
+
KEYBOARD
MUSICALITY
+
STOPPING_FRET
KINESTHETIC_SENSE
+
STOPPING_AGAINST_BODY
EMPATHY
+
STOPPING_HOLE
SOCIAL_AWARENESS
+
STOPPING_HOLE_KEY
Unrecognized Mental Attribute Token:  
+
SLIDE
SWAMP
+
HARMONIC_SERIES
DESERT
+
FRICTION
OCEAN
+
RESONATOR
LAKE
+
BAG_OVER_REED
GLACIER
+
AIR_OVER_REED
TUNDRA
+
AIR_OVER_FREE_REED
GRASSLAND
+
AIR_AGAINST_FIPPLE
Unrecognized Region Type Token:  
+
Unrecognized Sound Production Token:
STONE
+
MEMBRANE_POSITION
Unrecognized Material Token:
+
BLOW_OVER_OPENING_SIDE
undefined local creature material set to default:
+
BLOW_OVER_OPENING_END
undefined local plant material set to default:
+
BLOW_OVER_SINGLE_REED
undefined creature material set to default:
+
BLOW_OVER_DOUBLE_REED
undefined plant material set to default:
+
BLOW_OVER_FREE_REED
Unrecognized Skill Token:
+
STRUCK_TOGETHER
Unrecognized Unit Type Token:
+
SHAKEN
MINE
+
SCRAPED
HAUL_STONE
+
reedy
HAUL_WOOD
+
nasal
HAUL_BODY
+
buzzy
HAUL_FOOD
+
rough
HAUL_REFUSE
+
warm
HAUL_ITEM
+
rugged
HAUL_FURNITURE
+
heavy
HAUL_ANIMALS
+
flat
CLEAN
+
eerie
CUTWOOD
+
fragile
DETAIL
+
brittle
BONE_SETTING
+
pure
SUTURING
+
piercing
DRESSING_WOUNDS
+
strident
FEED_WATER_CIVILIANS
+
wavering
RECOVER_WOUNDED
+
harsh
CLOTHESMAKER
+
bright
PROCESS_PLANT
+
breathy
MAKE_CHEESE
+
mellow
CLEAN_FISH
+
wobbling
HUNT
+
focused
METAL_CRAFT
+
even
CUT_GEM
+
vibrating
ENCRUST_GEM
+
quavering
WOOD_CRAFT
+
TIGHTENING
STONE_CRAFT
+
Unrecognized Tuning Token:  
BONE_CARVE
+
noisy
BURN_WOOD
+
full
HANDLE_VEHICLES
+
sharp
HAUL_TRADE
+
choppy
PULL_LEVER
+
steady
REMOVE_CONSTRUCTION
+
evolving
HAUL_WATER
+
SMOOTH
BUILD_ROAD
+
CHOPPY
BUILD_CONSTRUCTION
+
STEADY
Unrecognized Labor Token:
+
EVOLVING
FORMER_MERCENARY
+
STRONG
ENEMY
+
DELICATE
MEMBER
+
BRIGHT
FORMER_MEMBER
+
GRACEFUL
SLAVE
+
rippling
FORMER_SLAVE
+
sparkling
PRISONER
+
CLEAR
FORMER_PRISONER
+
NOISY
Unrecognized Historical Figure Entity Link Token:  
+
FULL
MOTHER
+
THIN
FATHER
+
ROUND
SPOUSE
+
SHARP
DEITY
+
wispy
LOVER
+
shrill
IMPRISONER
+
rich
MASTER
+
dull
APPRENTICE
+
floating
COMPANION
+
ringing
FORMER_MASTER
+
resonant
FORMER_APPRENTICE
+
sweet
PET_OWNER
+
crisp
FORMER_SPOUSE
+
sonorous
DECEASED_SPOUSE
+
gentle
Unrecognized Historical Figure Hist Fig Link Token:
+
slicing
ART_IMAGE
+
liquid
COVERED
+
raucous
GLAZED
+
breezy
RINGS_HANGING
+
raspy
BANDS
+
HEAVY
SPIKES
+
FLAT
SPECIFIC
+
DARK
ITEMSPECIFIC
+
CRISP
SEWN_IMAGE
+
SONOROUS
PAGES
+
WATERY
ILLUSTRATION
+
GENTLE
Unrecognized Item Improvement Token:
+
SLICING
STAY_ALIVE
+
STRIDENT
MAINTAIN_ENTITY_STATUS
+
WAVERING
START_A_FAMILY
+
HARSH
RULE_THE_WORLD
+
REEDY
CREATE_A_GREAT_WORK_OF_ART
+
NASAL
CRAFT_A_MASTERWORK
+
BUZZY
BRING_PEACE_TO_THE_WORLD
+
WARM
BECOME_A_LEGENDARY_WARRIOR
+
RUGGED
MASTER_A_SKILL
+
FLUID
FALL_IN_LOVE
+
VIBRATING
SEE_THE_GREAT_NATURAL_SITES
+
QUAVERING
IMMORTALITY
+
EERIE
MAKE_A_GREAT_DISCOVERY
+
FRAGILE
ATTAIN_RANK_IN_SOCIETY
+
BRITTLE
BATHE_WORLD_IN_CHAOS
+
PURE
Unrecognized Goal Token:
+
PIERCING
Unrecognized Sphere Token:
+
SPARSE
NOT_APPLICABLE
+
BREATHY
REQUIRED
+
STRAINED
ACCEPTABLE
+
BROAD
PERSONAL_MATTER
+
MELLOW
JUSTIFIED_IF_NO_REPERCUSSIONS
+
WOBBLING
JUSTIFIED_IF_GOOD_REASON
+
FOCUSED
JUSTIFIED_IF_EXTREME_REASON
+
EVEN
JUSTIFIED_IF_SELF_DEFENSE
+
poet
ONLY_IF_SANCTIONED
+
bard
MISGUIDED
+
dancer
SHUN
+
friendly
APPALLING
+
killer
PUNISH_REPRIMAND
+
hunter
PUNISH_SERIOUS
+
murderer
PUNISH_EXILE
+
comrade
PUNISH_CAPITAL
+
buddy
UNTHINKABLE
+
grudge
Unrecognized Ethic Response Token:
+
animal partner
KILL_ENTITY_MEMBER
+
brawler
KILL_NEUTRAL
+
psycho
KILL_ENEMY
+
trade partner
KILL_ANIMAL
+
information source
EAT_SAPIENT_OTHER
+
storyteller
EAT_SAPIENT_KILL
+
FLOATING
MAKE_TROPHY_SAME_RACE
+
RINGING
MAKE_TROPHY_SAPIENT
+
RESONANT
MAKE_TROPHY_ANIMAL
+
SWEET
KILL_PLANT
+
RIPPLING
TORTURE_AS_EXAMPLE
+
SPARKLING
TORTURE_FOR_INFORMATION
+
Unrecognized Timbre Token:
TORTURE_FOR_FUN
+
hero
TORTURE_ANIMALS
+
RAUCOUS
TREASON
+
BREEZY
OATH_BREAKING
+
RASPY
VANDALISM
+
WISPY
TRESPASSING
+
SHRILL
ASSAULT
+
MUDDY
SLAVERY
+
RICH
Unrecognized Ethic Action Token:
+
DULL
FRIENDSHIP
+
flatterer
CUNNING
+
protector of weak
ELOQUENCE
+
treasure hunter
FAIRNESS
+
preserver of knowledge
DECORUM
+
thief
TRADITION
+
respected group
ARTWORK
+
hated group
COOPERATION
+
enemy fighter
INDEPENDENCE
+
friendly fighter
STOICISM
+
bully
KNOWLEDGE
+
brigand
INTROSPECTION
+
loyal soldier
SELF_CONTROL
+
quarreler
TRANQUILITY
+
FINDER
HARMONY
+
SHOW_IMP_QUALITY
MERRIMENT
+
SHOW_FLOW_AMOUNTS
CRAFTSMANSHIP
+
AUTOSAVE_PAUSE
MARTIAL_PROWESS
+
ENGRAVINGS_START_OBSCURED
HARD_WORK
+
IF_POINTS_REMAIN
COMPETITION
+
POST_PREPARE_EMBARK_CONFIRMATION
PERSEVERENCE
+
data/init/d_init.txt
COMMERCE
+
SHOW_ALL_HISTORY_IN_DWARF_MODE
ROMANCE
+
ALWAYS
Unrecognized Value Token:
+
SHOW_EMBARK_TUNNEL
LEISURE_TIME
+
CHASM
LAW_MAKING
+
NICKNAME_LEGENDS
LAW_ENFORCEMENT
+
TREE_ROOT_SLOPING
RECEIVE_DIPLOMATS
+
PILLAR_TILE
MEET_WORKERS
+
TREE_TRUNK_PILLAR
MANAGE_PRODUCTION
+
TREE_ROOTS
ACCOUNTING
+
TREE_TRUNK_N
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
TREE_TRUNK_SLOPING
MAKE_INTRODUCTIONS
+
INVADERS
MAKE_PEACE_AGREEMENTS
+
LOG_MAP_REJECTS
MAKE_TOPIC_AGREEMENTS
+
NICKNAME_DWARF
COLLECT_TAXES
+
VARIED_GROUND_TILES
ESCORT_TAX_COLLECTOR
+
CENTRALIZE
EXECUTIONS
+
REPLACE_FIRST
TAME_EXOTICS
+
NICKNAME_ADVENTURE
ATTACK_ENEMIES
+
REPLACE_ALL
PATROL_TERRITORY
+
CAVEINS
MILITARY_GOALS
+
TEMPERATURE
MILITARY_STRATEGY
+
ECONOMY
UPGRADE_SQUAD_EQUIPMENT
+
ARTIFACTS
EQUIPMENT_MANIFESTS
+
TESTING_ARENA
SORT_AMMUNITION
+
ZERO_RENT
BUILD_MORALE
+
PAUSE_ON_LOAD
HEALTH_MANAGEMENT
+
EMBARK_RECTANGLE
ESPIONAGE
+
INITIAL_SAVE
ADVISE_LEADERS
+
EMBARK_WARNING_ALWAYS
OVERSEE_LEADER_HOUSEHOLD
+
SEASONAL
MANAGE_ANIMALS
+
AUTOSAVE
MANAGE_LEADER_HOUSEHOLD_FOOD
+
PATH_COST
MANAGE_LEADER_HOUSEHOLD_DRINKS
+
AUTOBACKUP
PREPARE_LEADER_MEALS
+
WALKING_SPREADS_SPATTER_ADV
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
+
WALKING_SPREADS_SPATTER_DWF
MAINTAIN_SEWERS
+
TREE_CAP_RAMP
FOOD_SUPPLY
+
TREE_TWIGS
FIRE_SAFETY
+
TREE_CAP_WALL_N
JUDGE
+
TREE_CAP_PILLAR
BUILDING_SAFETY
+
TREE_CAP_WALL_E
CONSTRUCTION_PERMITS
+
TREE_CAP_WALL_S
MAINTAIN_ROADS
+
TREE_CAP_WALL_NW
MAINTAIN_BRIDGES
+
TREE_CAP_WALL_W
MAINTAIN_TUNNELS
+
TREE_BRANCH_NSE
Unrecognized Position Responsibility Token:
+
TREE_BRANCH_SE
SOLID
+
TREE_BRANCH_NEW
POWDER
+
TREE_BRANCH_NSW
SOLID_POWDER
+
TREE_BRANCH_NSEW
PASTE
+
TREE_BRANCH_SEW
SOLID_PASTE
+
TREE_SMOOTH_BRANCHES
PRESSED
+
TREE_BRANCHES
SOLID_PRESSED
+
TREE_TRUNK_BRANCH_E
Unrecognized Material State Token:
+
TREE_TRUNK_BRANCH_S
TRAILING_DUST_FLOW
+
TREE_BRANCH_NS
TRAILING_VAPOR_FLOW
+
TREE_TRUNK_BRANCH_W
TRAILING_GAS_FLOW
+
TREE_BRANCH_NW
SOLID_GLOB
+
TREE_BRANCH_EW
LIQUID_GLOB
+
TREE_BRANCH_SW
SPATTER_POWDER
+
TREE_BRANCH_NE
SPATTER_LIQUID
+
TREE_TRUNK_E
UNDIRECTED_GAS
+
TREE_TRUNK_S
UNDIRECTED_VAPOR
+
TREE_TRUNK_NW
UNDIRECTED_DUST
+
TREE_TRUNK_W
WEB_SPRAY
+
TREE_TRUNK_SW
DRAGONFIRE
+
TREE_TRUNK_NE
FIREJET
+
TREE_TRUNK_BRANCH_N
FIREBALL
+
TREE_TRUNK_SE
WEATHER_CREEPING_GAS
+
TREE_BRANCH_NW_DEAD
WEATHER_CREEPING_VAPOR
+
TREE_BRANCH_EW_DEAD
WEATHER_CREEPING_DUST
+
TREE_BRANCH_SW_DEAD
WEATHER_FALLING_MATERIAL
+
TREE_BRANCH_NE_DEAD
UNDIRECTED_ITEM_CLOUD
+
TREE_BRANCH_NSE_DEAD
TRAILING_ITEM_FLOW
+
TREE_BRANCH_SE_DEAD
SHARP_ROCK
+
TREE_BRANCH_NEW_DEAD
Unrecognized Breath Attack Token:
+
TREE_BRANCH_NSW_DEAD
MAJOR_CURSE
+
TREE_TRUNK_SW_DEAD
GREETING
+
TREE_TRUNK_NE_DEAD
CLEAN_SELF
+
TREE_TRUNK_BRANCH_N_DEAD
CLEAN_FRIEND
+
TREE_TRUNK_SE_DEAD
ATTACK
+
TREE_TRUNK_BRANCH_E_DEAD
FLEEING
+
TREE_TRUNK_BRANCH_S_DEAD
NEGATIVE_SOCIAL_RESPONSE
+
TREE_BRANCH_NS_DEAD
TORMENT
+
TREE_TRUNK_BRANCH_W_DEAD
DEFEND
+
TREE_TRUNK_PILLAR_DEAD
MEDIUM_CURSE
+
TREE_ROOTS_DEAD
MINOR_CURSE
+
TREE_TRUNK_N_DEAD
MEDIUM_BLESSING
+
TREE_TRUNK_SLOPING_DEAD
MINOR_BLESSING
+
TREE_TRUNK_E_DEAD
Unrecognized Usage Hint Token:
+
TREE_TRUNK_S_DEAD
map_rejection_log.txt
+
TREE_TRUNK_NW_DEAD
PRIMITIVE
+
TREE_TRUNK_W_DEAD
FLOWERY
+
TREE_CAP_WALL_SW
UGLY
+
TREE_CAP_WALL_NE
BOUNDARY
+
TREE_CAP_FLOOR1
NAME_CAVE
+
TREE_CAP_WALL_SE
VIOLENT
+
TREE_CAP_FLOOR3
WILD
+
TREE_CAP_FLOOR2
ASSERTIVE
+
TREE_ROOT_SLOPING_DEAD
ARTIFICE
+
TREE_CAP_FLOOR4
MYSTERY
+
TREE_TRUNK_NSEW
LEADER
+
TREE_TRUNK_EW
DOMESTIC
+
TREE_TRUNK_NSE_DEAD
MYTHIC
+
TREE_TRUNK_INTERIOR
SUBORDINATE
+
TREE_TRUNK_NEW_DEAD
NEGATOR
+
TREE_TRUNK_NSW_DEAD
PROTECT
+
TREE_TRUNK_NS_DEAD
NAME_LAKE
+
TREE_TRUNK_SEW_DEAD
RESTRAIN
+
TREE_CAP_FLOOR3_DEAD
ROMANTIC
+
TREE_CAP_FLOOR2_DEAD
NAME_MOUNTAINS
+
TREE_TRUNK_NSE
TRAVEL
+
TREE_CAP_FLOOR4_DEAD
NAME_FOREST
+
TREE_TRUNK_NEW
NEATLY_COMBED
+
TREE_TRUNK_NSW
BRAIDED
+
TREE_TRUNK_NS
DOUBLE_BRAIDS
+
TREE_TRUNK_SEW
PONY_TAILS
+
TREE_CAP_WALL_E_DEAD
CLEAN_SHAVEN
+
TREE_CAP_WALL_S_DEAD
STANDARD_HAIR_SHAPINGS
+
TREE_CAP_WALL_NW_DEAD
STANDARD_BEARD_SHAPINGS
+
TREE_CAP_WALL_W_DEAD
STANDARD_MOUSTACHE_SHAPINGS
+
TREE_CAP_WALL_SW_DEAD
STANDARD_SIDEBURNS_SHAPINGS
+
TREE_CAP_WALL_NE_DEAD
Unrecognized Tissue Layer Shapings Token:
+
TREE_CAP_FLOOR1_DEAD
MOUNTAIN
+
TREE_CAP_WALL_SE_DEAD
SWAMP_TEMPERATE_FRESHWATER
+
TREE_BRANCH_NSEW_DEAD
SWAMP_TEMPERATE_SALTWATER
+
TREE_BRANCH_SEW_DEAD
MARSH_TEMPERATE_FRESHWATER
+
TREE_SMOOTH_BRANCHES_DEAD
MARSH_TEMPERATE_SALTWATER
+
TREE_BRANCHES_DEAD
SWAMP_TROPICAL_FRESHWATER
+
TREE_CAP_RAMP_DEAD
SWAMP_TROPICAL_SALTWATER
+
TREE_TWIGS_DEAD
SWAMP_MANGROVE
+
TREE_CAP_WALL_N_DEAD
MARSH_TROPICAL_FRESHWATER
+
TREE_CAP_PILLAR_DEAD
MARSH_TROPICAL_SALTWATER
+
TRACK_RAMP_SE
FOREST_TAIGA
+
TRACK_RAMP_NW
TAIGA
+
TRACK_RAMP_EW
FOREST_TEMPERATE_BROADLEAF
+
TRACK_RAMP_SW
FOREST_TROPICAL_CONIFER
+
TRACK_RAMP_NSW
FOREST_TROPICAL_DRY_BROADLEAF
+
TRACK_RAMP_NSE
FOREST_TROPICAL_MOIST_BROADLEAF
+
TRACK_RAMP_SEW
GRASSLAND_TEMPERATE
+
TRACK_RAMP_NEW
SAVANNA_TEMPERATE
+
TRACK_NSEW
SHRUBLAND_TEMPERATE
+
TRACK_SEW
GRASSLAND_TROPICAL
+
TRACK_RAMP_S
SAVANNA_TROPICAL
+
TRACK_RAMP_N
SHRUBLAND_TROPICAL
+
TRACK_RAMP_W
DESERT_BADLAND
+
TRACK_RAMP_E
DESERT_ROCK
+
TRACK_RAMP_NE
DESERT_SAND
+
TRACK_RAMP_NS
OCEAN_TROPICAL
+
TRACK_NW
OCEAN_TEMPERATE
+
TRACK_NE
OCEAN_ARCTIC
+
TRACK_SW
POOL_TEMPERATE_FRESHWATER
+
TRACK_SE
POOL_TEMPERATE_BRACKISHWATER
+
TRACK_NSE
POOL_TEMPERATE_SALTWATER
+
TRACK_EW
POOL_TROPICAL_FRESHWATER
+
TRACK_NEW
POOL_TROPICAL_BRACKISHWATER
+
TRACK_NSW
POOL_TROPICAL_SALTWATER
+
TREE_TRUNK_NSEW_DEAD
LAKE_TEMPERATE_FRESHWATER
+
TREE_TRUNK_EW_DEAD
LAKE_TEMPERATE_BRACKISHWATER
+
TRACK_N
LAKE_TEMPERATE_SALTWATER
+
TREE_TRUNK_INTERIOR_DEAD
LAKE_TROPICAL_FRESHWATER
+
TRACK_E
LAKE_TROPICAL_BRACKISHWATER
+
TRACK_S
LAKE_TROPICAL_SALTWATER
+
TRACK_NS
RIVER_TEMPERATE_FRESHWATER
+
TRACK_W
RIVER_TEMPERATE_BRACKISHWATER
+
SPECIFIC_SEED_CAP
RIVER_TEMPERATE_SALTWATER
+
STORE_DIST_BIN_COMBINE
RIVER_TROPICAL_FRESHWATER
+
BABY_CHILD_CAP
RIVER_TROPICAL_BRACKISHWATER
+
FORTRESS_SEED_CAP
RIVER_TROPICAL_SALTWATER
+
INVASION_MONSTER_CAP
SUBTERRANEAN_WATER
+
INVASION_SOLDIER_CAP
SUBTERRANEAN_CHASM
+
POPULATION_CAP
SUBTERRANEAN_LAVA
+
VISITOR_CAP
ALL_MAIN
+
COFFIN_NO_PETS_DEFAULT
ANY_LAND
+
DISPLAY_LENGTH
ANY_OCEAN
+
SKILLS
ANY_LAKE
+
SET_LABOR_LISTS
ANY_TEMPERATE_LAKE
+
STORE_DIST_SEED_COMBINE
ANY_TROPICAL_LAKE
+
STORE_DIST_ITEM_DECREASE
ANY_RIVER
+
STORE_DIST_BARREL_COMBINE
ANY_TEMPERATE_RIVER
+
STORE_DIST_BUCKET_COMBINE
ANY_TROPICAL_RIVER
+
MORE
ANY_POOL
+
ADVENTURER_ALWAYS_CENTER
NOT_FREEZING
+
ADVENTURER_TRAPS
ANY_TEMPERATE
+
ADVENTURER_Z_VIEWS
ANY_TROPICAL
+
GRAZE_COEFFICIENT
ANY_FOREST
+
UNHIDDEN
ANY_SHRUBLAND
+
WOUND_COLOR_NONE
ANY_GRASSLAND
+
TRACK_RAMP_NSEW
ANY_SAVANNA
+
WOUND_COLOR_INHIBITED
ANY_TEMPERATE_FOREST
+
WOUND_COLOR_MINOR
ANY_TROPICAL_FOREST
+
WOUND_COLOR_BROKEN
ANY_TEMPERATE_BROADLEAF
+
WOUND_COLOR_FUNCTION_LOSS
ANY_TROPICAL_BROADLEAF
+
IDLERS
ANY_WETLAND
+
WOUND_COLOR_MISSING
ANY_TROPICAL_WETLAND
+
Unrecognized Init Option:
ANY_TEMPERATE_WETLAND
+
STRICT_POPULATION_CAP
ANY_TROPICAL_MARSH
+
FATAL ERROR
ANY_TEMPERATE_MARSH
+
Button
ANY_TROPICAL_SWAMP
+
Ending game...
ANY_TEMPERATE_SWAMP
+
Really retire?  All active saves will be deleted.  (
ANY_DESERT
+
  Dwarf Fortress Options 
Unrecognized Biome Token:
+
NULL play item on load: id #
FOREST_TEMPERATE_CONIFER
+
NULL job pointer on load
ALL_SOLID
+
NULL play unit on load: id #
blob
+
NULL item pointer on load
quadruped
+
NULL displayed announcement
silverfish
+
Site
mayfly
+
NULL building pointer on load
dragonfly
+
NULL play building on load: id #
damselfly
+
Give in to the Night
stonefly
+
Finish Game
earwig
+
Succumb to the Invasion
grasshopper
+
Retire the Fortress (for the time being)
cricket
+
(holding another's goods)
stick insect
+
NULL unit pointer on load
cockroach
+
Retire at this location (or rest a while)
termite
+
Give in to Starvation
mantis
+
Save Game
louse
+
Key Bindings
thrips
+
Return to Title Screen
aphid
+
Return to Game
cicada
+
Abandon the Fortress to Ruin
assassin bug
+
Abort Game
wasp
+
Export Local Image
hornet
+
Music and Sound
tiger beetle
+
Really quit?  All active saves will be deleted.  (
ladybug
+
The region will be saved for later use, but consider retiring the fort
weevil
+
= yes, other = no)
darkling beetle
+
You will be saved for later use in the region.
click beetle
+
but the circumstances will not necessarily be as you leave them now.
firefly
+
The region will be saved for later use.
scarab beetle
+
instead if it is not a lost cause.
stag beetle
+
The fortress will become part of the world.  You may reassume control later,
dung beetle
+
Nuked Creature Def Reference
rhinoceros beetle
+
NULL JOB ITEM (1):
rove beetle
+
Nuked Breed Reference
snakefly
+
Nuked Art Image Reference
lacewing
+
NULL unit projectile loaded
antlion larva
+
Civ Zone
mosquito
+
NULL JOB ITEM (2):
flea
+
NULL item projectile loaded
scorpionfly
+
Nuked Coin Front Reference
caddisfly
+
Nuked Coin Back Reference
butterfly
+
Nuked Artifact Reference
moth
+
Nuked Item Improvement Reference
caterpillar
+
Nuked Feature Layer Reference
spider
+
Nuked Entity Population Reference
tarantula
+
Nuked Detail Event Reference
tick
+
Nuked Subregion Reference
mite
+
Nuked Entity Reference
shrimp
+
Nuked Plot Info Reference
lobster
+
Nuked Vermin Event Reference
crab
+
Nuked Vermin Reference (Escaped Pet)
nematode
+
Nuked Hist Fig Reference
snail
+
Nuked Site Reference
slug
+
Nuked Viewscreen Reference
earthworm
+
Nuked Unit Reference (Item Wrestle)
leech
+
Nuked Activity Reference
bristleworm
+
Nuked Job Reference
ribbon worm
+
Error 1
flat worm
+
Error 2
toad
+
Nuked Item Reference (General)
frog
+
Nuked Effect Reference
salamander
+
Nuked Unit Reference (Worker/Inventory)
newt
+
Nuked Building Reference (Party)
alligator
+
Saving effects...
crocodile
+
Saving entities...
lizard
+
Saving machines...
chameleon
+
Saving flow guides...
iguana
+
Saving mandates...
gecko
+
Saving work quotas...
skink
+
Saving local animal populations...
gila monster
+
Saving events...
serpent
+
Saving items...
viper
+
Saving units...
rattlesnake
+
Characterizing raw data...
cobra
+
Allocating space...
python
+
Saving projectiles...
anaconda
+
Saving buildings...
turtle
+
Saving jobs...
tortoise
+
Saving schedules...
pterosaur
+
Initializing...
dimetrodon
+
Checking directory structure...
sauropod
+
data/save/current/world.sav
theropod
+
  Dwarf Fortress Options: Save Game 
iguanodont
+
Offloading art...
hadrosaurid
+
Opening file...
stegosaurid
+
Preliminary cleaning...
ceratopsid
+
Offloading units...
ankylosaurid
+
Cage: Null Unit Assignment
duck
+
Cage: Null Item Assignment
goose
+
: Null Unit Assignment (Id
swan
+
: Null Item Assignment (Id
turkey
+
data/save/*.*
grouse
+
/world.sav
chicken
+
NULL Aid Requester
quail
+
current
pheasant
+
Closing file...
gull
+
Finishing...
loon
+
Saving adventure data...
grebe
+
Saving general information...
albatross
+
: Customize Nickname
petrel
+
NO_FILE
penguin
+
data/help/
pelican
+
Saving belief systems...
stork
+
Saving announcements...
vulture
+
Saving art forms...
flamingo
+
Saving occupations...
falcon
+
Saving artifacts...
kestrel
+
Saving active historical figures...
condor
+
Saving fortress information...
osprey
+
Saving world information...
buzzard
+
Saving vehicles...
eagle
+
Saving armies...
harrier
+
Saving incidents...
kite
+
Saving crimes...
crane
+
Saving cultural identities...
dove
+
Saving agreement...
pigeon
+
Saving army controllers...
parrot
+
Saving tracking information...
cockatoo
+
Saving squads...
cuckoo
+
Saving formations...
nightjar
+
Saving world events...
swift
+
Saving coin information...
hummingbird
+
Saving written content...
kingfisher
+
Saving identities...
hornbill
+
Saving activities...
quetzal
+
Saving interactions...
toucan
+
Chest
woodpecker
+
Demands:
lyrebird
+
Needs:
thornbill
+
Dining Room
honeyeater
+
Tomb
oriole
+
Throne Room/Office
fantail
+
Bedroom
shrike
+
is a current resident.
crow
+
is from
raven
+
is from the depths of the underworld.
magpie
+
is an uninvited guest.
kinglet
+
Owned Objects:
lark
+
Holdings:
swallow
+
is from a mysterious place.
martin
+
Account:
bushtit
+
is of the wilderness.
warbler
+
is of the walking dead.
thrush
+
is a minion of evil.
oxpecker
+
is a brutal enemy of your kind.
starling
+
is crazed!
mockingbird
+
is an invader.
wren
+
is opposed to the living.
nuthatch
+
has returned from beyond the grave.
sparrow
+
: Done with string entry
tanager
+
: Abort string entry
cardinal
+
: Customize Profession Name
bunting
+
is non-hostile.
finch
+
is a skulking perpetrator of mischief.
titmouse
+
This creature
chickadee
+
have corrupt feature map at
waxwing
+
  Dwarf Fortress: Load World 
flycatcher
+
removed erroneous unit ground occupancy flag
opossum
+
Repairing squad info for Unit #
koala
+
Languages...
wombat
+
Shapes...
kangaroo
+
Processing raw data...
sloth
+
Loading object files...
anteater
+
old save: fixing possibly broken knowledge from unretire
armadillo
+
patching corruption: item off-loaded and also in play
squirrel
+
/world.dat
marmot
+
old save: removing potentially broken rest job
beaver
+
patching dangerously broken trade definition -- magma powder changed to water/snow
gopher
+
removed erroneous unit occupancy flag
mouse
+
** Loading Fortress **
porcupine
+
** Loading Adventurer **
chinchilla
+
etc.):
cavy
+
: Kills
capybara
+
: Relationships
rabbit
+
Set Follow Hotkey (
hare
+
ecwe
lemur
+
hlaas
loris
+
: Customize
monkey
+
The Kills of
hedgehog
+
Make
shrew
+
Complete
mole
+
Mandates:
fruit bat
+
Export of
wolf
+
: Thoughts and preferences
coyote
+
: Health
jackal
+
Jobs
raccoon
+
Prohibited
coati
+
Sorting languages...
weasel
+
Sorting descriptors...
otter
+
Sorting creatures...
badger
+
Sorting entities...
skunk
+
Finalizing languages...
bear
+
Finalizing descriptors...
panda
+
Sorting reactions...
panther
+
Sorting interactions...
mongoose
+
Sorting tissue templates...
hyena
+
Sorting items...
civet
+
Sorting inorganics...
walrus
+
Sorting plants...
pangolin
+
Sorting creature bodies...
elephant
+
Sorting creature variations...
mammoth
+
Sorting buildings...
horse
+
Sorting body detail plans...
zebra
+
Creature variations...
tapir
+
Creatures...
rhinoceros
+
Body detail plans...
warthog
+
Creature bodies...
hippopotamus
+
Interactions...
camel
+
Sorting material templates...
llama
+
Entities...
giraffe
+
Reactions...
deer
+
Material templates...
moose
+
Inorganics...
antelope
+
Colors...
sheep
+
Patterns...
goat
+
Items...
bison
+
Buildings...
buffalo
+
Plants...
bull
+
Tissue templates...
ill-sized art actions (1):
+
Loading coin information...
ill-sized art actions (2):
+
Loading map data...
ill-sized art actions (3):
+
Loading buildings...
ill-sized art actions (4):
+
Loading entities...
ill-sized art actions (5):
+
Loading parameters...
ill-sized art actions (6):
+
Loading artifacts...
gview
+
Loading civilized populations...
basic_seed
+
Loading history...
version
+
Generating reactions...
min_load_version
+
Generating interactions...
movie_version
+
Generating creatures...
event_flow
+
Generating entities...
plot_event
+
Preparing graphics...
jobvalue
+
Loading items...
jobvalue_setter
+
Finalizing generated objects...
buildreq
+
Preparing text objects...
scrollx
+
Finalizing reactions...
scrolly
+
Finalizing interactions...
scrollz
+
Finalizing creatures...
linelim
+
Finalizing entities...
line
+
Generating plants...
linechar
+
Generating items...
season
+
Preparing material data...
season_timer
+
Generating inorganics...
cur_rain
+
Finalizing plants...
cur_snow
+
Finalizing tissue templates...
cur_rain_counter
+
Finalizing material templates...
cur_snow_counter
+
Finalizing inorganics...
cur_weather
+
Finalizing body detail plans...
weathertimer
+
Finalizing creature variations...
year
+
Finalizing items...
assigndesjobs
+
Finalizing buildings...
assignbuildingjobs
+
Loading machines...
season_count
+
Loading flow guides...
precise_phase
+
Loading schedules...
cursor
+
Loading projectiles...
point
+
Loading events...
gamemode
+
Loading mandates...
gametype
+
Loading effects...
index1_1
+
Loading local animal populations...
index1_2
+
Rebuilding temporary information...
index1_3
+
Preparing game...
index1_4
+
Loading occupations...
index1_5
+
Loading belief systems...
index1_6
+
Loading units...
index1_7
+
Loading jobs...
index1_8
+
Failed!
index1_9
+
  Dwarf Fortress Options: Load Game 
index1_10
+
Loading armies...
index1_11
+
Loading army controllers...
index1_12
+
Loading crimes...
index1_13
+
Loading vehicles...
index1_14
+
Loading agreements...
index1_15
+
Loading art forms...
index1_16
+
Loading tracking information...
index1_17
+
Loading cultural identities...
index1_18
+
Loading formations...
index1_19
+
Loading activities...
index1_20
+
Loading active historical figures...
index1_21
+
Loading squads...
index1_22
+
Loading identities...
index1_23
+
Loading incidents...
index1_24
+
Loading interactions...
index1_25
+
Loading written content...
index1_26
+
Pearl
index1_27
+
Shell
index1_28
+
Tooth
index1_29
+
Horn
index1_30
+
Amber
index1_31
+
Coral
index1_32
+
Silk
index1_33
+
Yarn
index1_34
+
minecarts
index1_35
+
wheelbarrows
index1_36
+
Plant Growth (?)
index1_37
+
large pots/food storage
index1_38
+
Plant Cloth
index1_39
+
Bone
index1_40
+
other large tools
index1_41
+
sand bags
index1_42
+
Testing Arena
index1_43
+
Testing Arena (Adventurer)
index1_44
+
Preparing game screen...
index1_45
+
Handling compatibility issues...
index1_46
+
There are no active games.
index1_47
+
unprepared
index1_48
+
Unknown Type Error
index1_49
+
Folder:
index1_50
+
Loading announcements...
index1_51
+
Loading fortress information...
index1_52
+
Loading work quotas...
index1_53
+
Loading world events...
index1_54
+
Loading general information...
index1_55
+
Rebuilding more temporary information...
index1_56
+
Loading world information...
index1_57
+
Loading adventure...
index1_58
+
Use Creature Seed
index1_59
+
Embark Points
index1_60
+
Use History Seed
index1_61
+
Use Name Seed
index1_62
+
No Cap
index1_63
+
Site Cap After Civ Creation
index1_64
+
End Year
index1_65
+
Population Cap After Civ Creation
index1_66
+
Allow Plant/Animal
index1_67
+
Allow Non-Plant/Animal
index1_68
+
Soap
index1_69
+
Seed
index1_70
+
Use Seed
index1_71
+
Random
index1_72
+
Fresh Raw Hide
index1_73
+
Rotten Raw Hide
index1_74
+
Masterwork
index1_75
+
Artifact
index1_76
+
Pearlash
index1_77
+
Coal
index1_78
+
Potash
index1_79
+
Crystal Glass
index1_80
+
Standard
index1_81
+
Green Glass
index1_82
+
Clear Glass
index1_83
+
Superior Quality
index1_84
+
Exceptional
index1_85
+
Well-crafted
index1_86
+
Finely-crafted
index1_87
+
Savagery Mesh Size
index1_88
+
Savagery Weighted Range (
index1_89
+
Drainage Mesh Size
index1_90
+
Drainage Weighted Range (
index1_91
+
Volcanism Mesh Size
index1_92
+
Volcanism Weighted Range (
index1_93
+
Temperature Mesh Size
index1_94
+
Temperature Weighted Range (
index1_95
+
8 x 8
index1_96
+
16 x 16
index1_97
+
2 x 2
index1_98
+
4 x 4
index1_99
+
Rain Mesh Size
index1_100
+
Rain Weighted Range (
index1_101
+
32 x 32
index1_102
+
Elevation Weighted Range (
index1_103
+
Savagery
index1_104
+
Minimum
index1_105
+
Drainage
index1_106
+
Volcanism
index1_107
+
Y-Variance
index1_108
+
Elevation Mesh Size
index1_109
+
Maximum
index1_110
+
X-Variance
index1_111
+
Year to Begin Checking Megabeast Percentage
index1_112
+
Cull Unimportant Historical Figures
index1_113
+
Percentage Beasts Dead For Stoppage
index1_114
+
Ignore
index1_115
+
Rainfall
index1_116
+
Temperature
index1_117
+
Reveal All Historical Events
index1_118
+
Elevation
index1_119
+
Generate Divine Materials
index1_120
+
Desired Good Square Count in Small Subregions
index1_121
+
Number of Evil Cloud Types
index1_122
+
Number of Evil Rain Types
index1_123
+
Desired Evil Square Count in Small Subregions
index1_124
+
Desired Evil Square Count in Medium Subregions
index1_125
+
Desired Good Square Count in Medium Subregions
index1_126
+
Desired Good Square Count in Large Subregions
index1_127
+
Number of Bogeyman Types
index1_128
+
Number of Vampire Curse Types
index1_129
+
Number of Demon Types
index1_130
+
Number of Night Troll Types
index1_131
+
Number of Regional Interaction Types
index1_132
+
Number of Disturbance Interaction Types
index1_133
+
Number of Werebeast Curse Types
index1_134
+
Number of Secret Types
index1_135
+
No Beasts
index1_136
+
Max Semimegabeast Caves
gamemode_cansave
+
Mineral Scarcity (Low = More minerals)
modejob
+
Max Megabeast Caves
modeitem
+
Titan Attack Exported Wealth Requirement
modeseason
+
Titan Attack Created Wealth Requirement
selectingtaskobject
+
Titan Number
addingtask
+
Titan Attack Population Requirement
addingtask_sub
+
North and/or South
buildjob_sizerad
+
North and South
buildjob_sizeroom
+
Pole
buildjob_assignroom
+
North or South
buildjob_mastering
+
Minimum Complete Edge Oceans
buildjob_give_to
+
Minimum Volcano Number
buildjob_popback
+
Minimum Mountain Peak Number
buildjob_type
+
Minimum Partial Edge Oceans
buildjob_selected
+
Z Levels At Bottom
buildjob_unit
+
Minimum Natural Cave Size
buildjob_item
+
Z Levels Above Layer 4
buildjob_building
+
Z Levels Above Layer 5
buildjob_flowx
+
Number of Non-Mountain Caves
buildjob_flowy
+
Make Caves Visible
buildjob_flowz
+
Maximum Natural Cave Size
buildjob_item1
+
Number of Mountain Caves
modeunit
+
Magma Layer
squadcount
+
Bottom Layer (Forces Magma)
modeview
+
Cavern Layer Water Min
modepage
+
Cavern Layer Water Max
modestation
+
Z Levels Above Layer 2
paused
+
Z Levels Above Layer 3
standingorder_gatherstone
+
Z Levels Above Ground
standingorder_gatherwood
+
Z Levels Above Layer 1
standingorder_gatherfood
+
Maximum Number of Subregions
standingorder_gatherbodies
+
Cavern Layer Number
standingorder_gatherrefuse
+
Periodically Erode Extreme Cliffs
standingorder_gatheranimals
+
Do Orographic Precipitation and Rain Shadows
standingorder_gatherfurniture
+
Cavern Layer Passage Density Min
standingorder_allharvest
+
Cavern Layer Passage Density Max
standingorder_loom
+
Cavern Layer Openness Min
standingorder_dyed_clothes
+
Cavern Layer Openness Max
standingorder_collect_web
+
Square Count
standingorder_zone_drinking
+
Region Count
standingorder_zone_fishing
+
Desired Evil Square Count in Large Subregions
standingorder_slaughter
+
Minimum Initial
standingorder_butcher
+
Minimum River Start Locations (Pre-Erosion)
standingorder_tan
+
Desired River Start Locations (Post-Erosion)
standingorder_fishery
+
Minimum Final
standingorder_kitchen
+
Erosion Cycle Count
standingorder_kiln
+
Bars/Blocks
standingorder_smelter
+
Gems
standingorder_other
+
Refuse
standingorder_gatherrefuse_outside
+
Coins
standingorder_gatherrefuse_outside_vermin
+
Weapons/Trap Comps
standingorder_gatherrefuse_chasm_corpses
+
Additional Options
standingorder_gatherrefuse_chasm_skulls
+
Finished Goods
standingorder_gatherrefuse_chasm_skins
+
Cloth
standingorder_gatherrefuse_chasm_bones
+
Minimum Number of Low-Volcanism Squares
standingorder_gatherrefuse_chasm_strand_tissue
+
Minimum Number of High-Volcanism Squares
standingorder_gatherrefuse_chasm_shell
+
Minimum Number of High-Savagery Squares
standingorder_gatherrefuse_chasm_othernonmetal
+
Minimum Number of Mid-Volcanism Squares
standingorder_autoforbid_projectile
+
Furniture/Siege Ammo
standingorder_autoforbid_your_corpse
+
Corpses
standingorder_autoforbid_other_corpse
+
Animals
standingorder_autoforbid_your_items
+
Food
standingorder_autoforbid_other_items
+
Minimum Number of High-Rain Squares
index2_1
+
Minimum Number of Mid-Drainage Squares
index2_2
+
Minimum Number of Mid-Rain Squares
index2_3
+
Minimum Number of Low-Rain Squares
index2_4
+
Minimum Number of Mid-Savagery Squares
index2_5
+
Minimum Number of Low-Savagery Squares
index2_6
+
Minimum Number of Low-Drainage Squares
index2_7
+
Minimum Number of High-Drainage Squares
index2_8
+
Only in Finder
index2_9
+
Number of Civilizations
index2_10
+
Allow Init Embark Options to Show Tunnels
index2_11
+
Always
itemmade
+
Minimum Number of Low-Elevation Squares
itemmade_subtype
+
Minimum Number of High-Elevation Squares
itemmade_subcat1
+
Playable Civilization Required
itemmade_subcat2
+
Minimum Number of Mid-Elevation Squares
itemmade_number
+
Metal
plotinfo
+
Bars: Other Materials
world
+
Other Materials
game
+
Stone/Clay
mainview
+
Blocks: Metal
texture
+
Blocks: Stone/Clay
init
+
Bars: Metal
d_init
+
Blocks: Other Materials
title
+
Bones
title2
+
Shells
unitprintstack
+
Body Parts
unitprintstack_cur
+
Skulls
unitprintstack_start
+
Hair/Wool
unitprintstack_clear
+
Type
menuposition
+
Teeth
looklist
+
Horns/Hooves
olookx
+
Paste
olooky
+
Pressed Material
olookz
+
Bone Meal
oscrollx
+
Misc. Liquid
oscrolly
+
Item Types
oscrollz
+
Extract (Plant)
page
+
Extract (Animal)
dunginv_relitem
+
Drink (Plant)
dunginv
+
Drink (Animal)
dunginv_inv
+
Unprepared Fish
dunginv_depth
+
Fruit/Leaves
dunginv_flag
+
Milled Plant
dunginv_index
+
Cheese (Plant)
throwitem
+
Cheese (Animal)
dung_target
+
Liquids
dung_targlist
+
Types
interactitem
+
Fats
interactinvslot
+
Pastes
dung_attackmode
+
Silk Thread
dung_dodgemode
+
Yarn Thread
dung_chargedefendmode
+
Corpse
dung_swimmode
+
Materials
handleannounce
+
Total Quality
preserveannounce
+
: Toggle
updatelightstate
+
Legs
dung_buildinginteract
+
Core Quality
next_item_global_id
+
: Disable
next_unit_global_id
+
Mill Products
next_soul_global_id
+
: Scroll
next_civ_global_id
+
: Enable
next_nem_global_id
+
Paper
next_artifact_global_id
+
Parchment
next_job_global_id
+
Thread (Metal)
next_schedule_global_id
+
Cloth (Metal)
next_proj_global_id
+
Feet
next_building_global_id
+
Hands
next_machine_global_id
+
Body
next_flow_guide_global_id
+
Head
next_histfig_global_id
+
Other Stone
next_histevent_global_id
+
Rough Glass
next_histeventcol_global_id
+
Metal Ores
next_unitchunk_global_id
+
Economic
next_art_imagechunk_global_id
+
Cut Gem
next_task_global_id
+
Cut Stone
next_squad_global_id
+
Cut Glass
next_formation_global_id
+
Rough Gem
next_activity_global_id
+
VOLC
next_interaction_instance_global_id
+
TEMP
next_written_content_global_id
+
DRAIN
next_identity_global_id
+
Painting
next_incident_global_id
+
Not painting
next_crime_global_id
+
(View)
next_vehicle_global_id
+
Brush =
next_army_global_id
+
Brush Radius
next_army_controller_global_id
+
: View Biomes
next_army_tracking_info_global_id
+
: Done
next_cultural_identity_global_id
+
ELEV
next_agreement_global_id
+
Smoothing Brush
next_poetic_form_global_id
+
Normal Brush
next_musical_form_global_id
+
Usable
next_dance_form_global_id
+
Unusable
next_scale_global_id
+
Empty Animal Traps
next_rhythm_global_id
+
Prepared Food
next_occupation_global_id
+
: Permit
next_belief_system_global_id
+
: Forbid
next_image_set_global_id
+
: Allow All
next_divination_set_global_id
+
: Block All
manucomp
+
Silk Cloth
manucomp2
+
Yarn Cloth
filecomp_buffer
+
Metal Thread
filecomp_buffer2
+
Plant Thread
filecomp_buffer_aux
+
Qualities
filecomp_buffer2_aux
+
Empty Cages
DEBUG_SHOW_RIVER
+
Metal Cloth
DEBUG_FASTCAVEIN
+
Trap Comps
DEBUG_CONTINUOUS
+
Pet Owner
DEBUG_NOMOOD
+
Spouse
DEBUG_SAFEDWARVES
+
  Relationships of
DEBUG_NOANIMALS
+
Lover
DEBUG_NOTHIRST
+
Child
DEBUG_NOHUNGER
+
Mother
DEBUG_NOSLEEP
+
Father
DEBUG_VISIBLEAMBUSHERS
+
  Music and Sound Options 
DEBUG_QUICKMODE_MINING
+
Volume:
DEBUG_ALWAYSHAPPY
+
.txt
DEBUG_NEVERBERSERK
+
Created in DF
DEBUG_DISABLEHUMANCARAVAN
+
or left-click: Change volume. 
DEBUG_GAMELOG
+
: Done.
DEBUG_MEGAFAST
+
/255
option_exceptions
+
=========
standingorder_mixfoods
+
Buildings
mt_index
+
: Select
mt_cur_buffer
+
  Export Local Image 
mt_virtual_buffer
+
Your Units
mt_buffer
+
local_map
mt_virtual_seed_type
+
-param-
enabler
+
: Export Image
data/init/d_init.txt
+
: Cancel
SHOW_ALL_HISTORY_IN_DWARF_MODE
+
: Type Value
SHOW_EMBARK_TUNNEL
+
: Nullify Value
ALWAYS
+
Will be saved
FINDER
+
Randomize at gen
SHOW_FLOW_AMOUNTS
+
Range:
SHOW_IMP_QUALITY
+
: Set Preset Field Values
ENGRAVINGS_START_OBSCURED
+
: Decrease Value
AUTOSAVE_PAUSE
+
: Increase Value
POST_PREPARE_EMBARK_CONFIRMATION
+
Enemy Fighter
IF_POINTS_REMAIN
+
Friendly Fighter
EMBARK_WARNING_ALWAYS
+
Member of Respected Group
INITIAL_SAVE
+
Member of Hated Group
AUTOSAVE
+
Companion
SEASONAL
+
Former Master
AUTOBACKUP
+
Loyal Soldier
PATH_COST
+
Apprentice
WALKING_SPREADS_SPATTER_DWF
+
Considers Psychotic
WALKING_SPREADS_SPATTER_ADV
+
Good for Business
CAVEINS
+
Considers Dancer
ARTIFACTS
+
Considers Violent
ECONOMY
+
Considers Murderer
ZERO_RENT
+
Comrade
TESTING_ARENA
+
Friendly Terms
EMBARK_RECTANGLE
+
Considers Killer
PAUSE_ON_LOAD
+
Considers Monster
LOG_MAP_REJECTS
+
Considers Brigand
INVADERS
+
Hero
VARIED_GROUND_TILES
+
Intruder
NICKNAME_DWARF
+
Considers Poet
REPLACE_FIRST
+
Considers Bard
CENTRALIZE
+
Considers Bully
REPLACE_ALL
+
Considers Storyteller
NICKNAME_ADVENTURE
+
Grudge
NICKNAME_LEGENDS
+
Deity
CHASM
+
Bonded
PILLAR_TILE
+
Friend
TREE_TRUNK_PILLAR
+
Long-term Acquaintance
TREE_TRUNK_SLOPING
+
Passing Acquaintance
TREE_TRUNK_S
+
Force
TREE_TRUNK_W
+
Object of Worship
TREE_BRANCH_EW
+
There are no active work orders tied to this shop.
TREE_BRANCH_NE
+
All work orders must be validated by the manager before they become active.
TREE_BRANCH_SE
+
Checking:
TREE_BRANCHES
+
Ready:
TREE_SMOOTH_BRANCHES
+
: Increase priority 
TREE_CAP_RAMP
+
: Max priority 
TREE_CAP_PILLAR
+
: New Order 
TREE_CAP_WALL_N
+
: Remove 
TREE_CAP_WALL_S
+
: Max -
TREE_CAP_WALL_E
+
Work Orders Created For This Shop
TREE_CAP_WALL_W
+
: Permit All
TREE_CAP_WALL_NW
+
: Min -
TREE_CAP_WALL_SW
+
Active:
TREE_CAP_FLOOR1
+
Waiting:
TREE_CAP_FLOOR2
+
Left
TREE_CAP_FLOOR3
+
Validated
TREE_CAP_FLOOR4
+
: View
TREE_ROOT_SLOPING_DEAD
+
  Workshop Profile 
TREE_TRUNK_SLOPING_DEAD
+
: Back to Main
TREE_TRUNK_N_DEAD
+
: Zoom
TREE_TRUNK_S_DEAD
+
Labor Restrictions
TREE_TRUNK_E_DEAD
+
: Permit/Restrict
TREE_TRUNK_W_DEAD
+
: Permitted Workers
TREE_TRUNK_NW_DEAD
+
Work Orders
TREE_TRUNK_SW_DEAD
+
Considers Flatterer
TREE_TRUNK_BRANCH_N_DEAD
+
Hunter
TREE_TRUNK_BRANCH_E_DEAD
+
Former Apprentice
TREE_BRANCH_NS_DEAD
+
Considers Quarreler
TREE_BRANCH_EW_DEAD
+
Treasure Hunter
TREE_BRANCH_NW_DEAD
+
Thief
TREE_BRANCH_NE_DEAD
+
Protector of the Weak
TREE_BRANCH_SW_DEAD
+
Preserver of Knowledge
TREE_BRANCH_SE_DEAD
+
: Details
TREE_BRANCH_NSE_DEAD
+
: General work orders cannot task this shop
TREE_BRANCH_NEW_DEAD
+
: Wages
TREE_BRANCH_NSEW_DEAD
+
: Conditions
TREE_BRANCHES_DEAD
+
Permitted General Work Order Labors
TREE_CAP_PILLAR_DEAD
+
: Allow/disallow
TREE_CAP_WALL_S_DEAD
+
: General work orders are allowed to task this shop
TREE_CAP_WALL_W_DEAD
+
: Maximum general work order tasks allowed =
TREE_CAP_FLOOR2_DEAD
+
[INITIAL_LOAD]
TREE_CAP_FLOOR4_DEAD
+
Unrecognized Shape Token:
TREE_TRUNK_NSW
+
WORD
TREE_TRUNK_SEW
+
Unrecognized Colored Pattern Token:
TREE_TRUNK_EW_DEAD
+
PATTERN
TREE_TRUNK_INTERIOR_DEAD
+
GEMS_USE_ADJ_NOUN
TRACK_N
+
GEMS_USE_ADJ
TRACK_S
+
GEMS_USE_NOUN
TRACK_E
+
CP_COLOR
TRACK_W
+
COLOR_PATTERN
TRACK_NS
+
The citizens of
TRACK_NE
+
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
TRACK_NW
+
has even sent some troublemakers to harass people right here in town.
TRACK_SE
+
are plagued by bandits.  The gang
TRACK_SW
+
, where
TRACK_EW
+
vault,
TRACK_NSE
+
power from the Underworld by invoking
TRACK_NSW
+
wrested
TRACK_NEW
+
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
TRACK_SEW
+
The enemy
TRACK_NSEW
+
an ancient
TRACK_RAMP_S
+
Legends speak of
TRACK_RAMP_E
+
are on the march. 
TRACK_RAMP_W
+
is threatened!  The forces of
TRACK_RAMP_NS
+
, they
TRACK_RAMP_NE
+
Commanded by
TRACK_RAMP_NW
+
Could not locate adventure start square
TRACK_RAMP_SE
+
Ally:
TRACK_RAMP_SW
+
The peaceful town of
TRACK_RAMP_EW
+
Adventure Starting Site Files Missing/Corrupted
TRACK_RAMP_NSE
+
Non-lethal
TRACK_RAMP_NSW
+
Brawl
TRACK_RAMP_NEW
+
No Quarter
TRACK_RAMP_SEW
+
Lethal
TRACK_RAMP_NSEW
+
Pull it out
TRACK_RAMP_N
+
Training
WOUND_COLOR_MINOR
+
Horseplay
WOUND_COLOR_INHIBITED
 
WOUND_COLOR_FUNCTION_LOSS
 
WOUND_COLOR_BROKEN
 
WOUND_COLOR_MISSING
 
IDLERS
 
ADVENTURER_TRAPS
 
ADVENTURER_ALWAYS_CENTER
 
GRAZE_COEFFICIENT
 
PRIESTHOOD_UNIT_COUNTS
 
GUILD_UNIT_COUNTS
 
TEMPLE_VALUE_LEVELS
 
GUILDHALL_VALUE_LEVELS
 
ADVENTURER_Z_VIEWS
 
UNHIDDEN
 
DISPLAY_LENGTH
 
COFFIN_NO_PETS_DEFAULT
 
SET_LABOR_LISTS
 
SKILL
 
SKILLS
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_BUCKET_COMBINE
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BIN_COMBINE
 
SPECIFIC_SEED_CAP
 
FORTRESS_SEED_CAP
 
BABY_CHILD_CAP
 
INVASION_SOLDIER_CAP
 
INVASION_MONSTER_CAP
 
VISITOR_CAP
 
POPULATION_CAP
 
STRICT_POPULATION_CAP
 
Unrecognized Init Option:
 
WOUND_COLOR_NONE
 
TILE_PAGE
 
CREATURE_GRAPHICS
 
FILE
 
TILE_DIM
 
PAGE_DIM
 
Unrecognized Tile Page Token:
 
graphics/
 
 
Gain possession
 
Gain possession
Roll
+
- Current Dodge Preference:
Roll all
+
According to Opponent
Read
+
Stand Ground
Pull it out
+
Move Around
Make Campfire (
+
Strike
Fell
+
- Current Attack Preference:
Stop leading
+
Close Combat
Lead
+
Charge
Claim
+
Do not alter actions
) as pet
+
Select your combat preferences.
Release hold on
+
What would you like to do?
Dismount to  
+
Would you like to take an action?
Mount
+
[MORE]
Hang from
+
to view other pages)
Hold
+
upon a
/Air
+
You have bestowed the name
Lava
+
  [DONE]
Climb to
+
  for help.
  holding
+
  Perhaps some of your friends here can remind you.
  releasing hold
+
Your sleep has been interrupted!
Ignite
+
You awaken from your slumber.
Drink
+
child that has been kidnapped.
Eat
+
children that have been kidnapped.
salt
+
  Perhaps some of your friends here have ideas.
Put in
+
  Perhaps some of the people here will be worth talking to before you continue on your way.
Set on
+
You've finally got your equipment together, such as it is. Now it's time for action and adventure!  
Put
+
Your wanderings have brought you to this place after a long journey.
Put on  
+
  A foolhardy soul might try to rescue the
Heat
+
In the rush of excitement, you've forgotten where you were going to go.
  near lava
+
How quickly and quietly will you move?
  near magma
+
: Currently sneaking
near burning trunk
+
Move
near burning branches
+
Ground
near burning twigs
+
Wrestle
near burning cap
+
Not visible
near fire
+
Companions
near campfire
+
Dead
Name the  
+
   
Fill
+
Dodge Away
with
+
- Current Charge Defense:
Interact with
+
You have no companions.
building
+
         
Guide
+
Average Non-Prone Profile
Ride
+
Average Profile
, push off toward
+
Best Possible
Push
+
Visual Stealth (w/o Skill)
Climb down
+
Tiny Profile
Suck
+
Minuscule Profile
You struggle for
+
Small Profile
You pull out
+
Very Small Profile
Wrestle
+
Very Large Non-Prone Profile
The Wrestling of
+
Huge Non-Prone Profile
Latch
+
Vanishing Profile
Grasp
+
Large Non-Prone Profile
JLock
+
Large Profile
Choke
+
Very Large Profile
to scroll.
+
Gigantic Non-Prone Profile
Wrestle using
+
Gargantuan Non-Prone Profile
Lock
+
Gargantuan Profile
Choke
+
No Suitable Vegetation
Take-down by
+
Huge Profile
Throw by
+
Gigantic Profile
Pinch
+
In Vegetation
Gouge
+
Open Area
Break
+
Too Large For Vegetation
Release joint lock of
+
Non-Prone In Vegetation
on
+
Clear
Release choke of
+
Low Light
Release grip of
+
By Obstacle
Loosen joint lock of
+
Fog/Rain/Snow
Loosen choke of
+
Visual Stealth Factors
Break grip of
+
: Not currently sneaking
Shake
+
Darkness
Strangle
+
Light
Grab
+
No name
attacks. 
+
: Done entering filter
goes back. 
+
No object of worship
selects. 
+
No origin
aborts. 
+
Whom does your identity worship?
scrolls.
+
What is your identity's profession?
Attack error
+
Filter:
Attack
+
Where is your identity from?
You cannot see.
+
Ongoing conversation with
You cannot read.
+
Continuing shouting
You read
+
Your new identity:
You fill your
+
Select an identity.
It won't fit in your  
+
Get
Your
+
Start a new conversation
is already full.
+
Who will you talk to?
You heat the
+
Pick up how many? (0-
to no effect.
+
Where would you like to move?
is hot enough already.
+
Pick
The steam around the vegetation stops you from setting the fire.
+
Pull
The vegetation is submerged.
+
When Possible
The vegetation is too wet.
+
- Current Swimming Preference:  
You set a fire.
+
What would you like to do with
is empty.
+
When Necessary
Charge
+
Quick movement and other actions decrease stealth.
Move to
+
Worst Possible
Create Your Character
+
Select your movement preferences.
Specific Person
+
to select.
Intelligent Wilderness Creature
+
Poor
There are no creatures available.
 
: Status
 
Peasant
 
Demigod
 
: Select 
 
: Cancel character
 
: Options/Abort
 
: Abort
 
: Back
 
Race:
 
Outsider
 
From
 
: Add a new character to the party
 
This character is ready to adventure!
 
ackground
 
kills
 
ppearance
 
ersonality
 
quipment
 
ounts and pets
 
Name:
 
Very Low
 
Below Average
 
 
Average
 
Average
Above Average
+
Terrible
High
+
Awful
Superior
+
What will you say about the failed peace agreement?
Strength
+
What will you say about the peace agreement?
Agility
+
What will you say about the claim?
Toughness
+
What will you say about the tribute stoppage?
Endurance
+
What will you say about tribute agreement?
Recuperation
+
What will you say about the trouble?
Disease Resistance
+
What will you say about the refusal to give tribute?
Analytical Ability
+
What will you say about the refusal to accept tribute?
Focus
+
What will you say about the occupation?
Creativity
+
What will you say about the incident?
Intuition
+
What will you say about the beast?
Patience
+
What will you say about the new leadership?
Memory
+
What will you say about the army?
Linguistic Ability
+
What will you say about the group?
Spatial Sense
+
What will you say about the abduction?
Musicality
+
What will you say about the failed occupation?
Kinesthetic Sense
+
What will you say about the end of the insurrection?
Empathy
+
What will you say about the insurrection?
Social Awareness
+
What will you say about the site's foundation?
Attributes remaining:
+
What will you say about the site reclamation?
: Next   
+
to compose.
to change
+
You can use an option in
Home
+
What will you say?
Occupation
+
: Scroll text
Beliefs
+
: Back
: Select (may reset occupation and beliefs)
+
: No identity
Squad member
+
You must compose a piece first (or learn an improvisational form).
: Believe
+
You don't know anything specific about this, unfortunately.
: Doubt
+
: Assume identity
: Set First Name
+
: New identity
: Customize Name
+
: Abort
: Random Name
+
How will you respond to this statement of values?
: Become
+
How will you respond to this dismissal?
: Next
+
What will you say about your family?
: Randomize
+
What will you say about how you are feeling?
Note: This character's appearance is governed by local population information.
+
How will you respond about your profession?
Certain shapes and colors might not occur without full randomization.
+
How will you respond to the accusation?
: Fully randomize, without respecting population information
+
How will you respond to this flattery?
Set your  
+
How will you respond to this passive reply?
personality
+
What will you say about the site?
here. 
+
What will you say about the surrounding area?
denotes the default cultural value.
+
How will you respond to the invocation?
Your personality facets might be restricted based on your creature type.
+
What will you say about the structure?
Loyalty
+
What will you say about services?
Friendship
+
What will you say about the agreement?
Cunning
+
What will you say about the trade?
Artwork
+
What will you say about the request?
Cooperation
+
How will you respond?
Stoicism
+
How will you ask?
Self-control
+
What will you say about the conclusion of the agreement?
Tranquility
+
What will you say about the rescue?
Harmony
+
How will you respond to the adoption request?
Merriment
+
How will you respond to the position offer?
Craftsmanship
+
What will you say about the conflict?
Hard Work
+
What will you say about the journey?
Leisure Time
+
About whom do you ask?
Commerce
+
What do you want?
No love  <->    Loves easily
+
Where do you want to go?
No hate  <->    Hates easily
+
What do you want to know?
No envy  <->  Envies easily
+
What will you say about the refugees?
Cheerless <-> Easily cheerful
+
What will you say about the gang?
No sadness  <->  Easily sad
+
What will you say about the artifact's location?
No anger  <->  Easily angered
+
What will you say about the artifact's destruction?
No anxiety  <->  Very anxious
+
: Rename location
No lust      <->      Lustful
+
Remove assignment
    --> Vulnerable to stress
+
Define zone bounds
                  --> Greedy
+
: Add location
              --> Intemperate
+
: Inn/tavern
Avoid fights <->  Like brawls
+
: Main hall
Quits easily <-> Too stubborn
+
: Temple
Meanness  <->  Wastefulness
+
: Library
Harmony      <->      Discord
+
(No Specific Deity)
Quarreler    <->    Flatterer
+
: Delete
Rude        <->        Polite
+
No worshippers
Overreliant <> Disdain advice
+
worshipper
Fearful    <->      Fearless
+
: New
Pusillanimous - Overconfident
+
Zone
                    --> Vain
+
: Assign
                --> Ambitious
+
: Edit
      --> Sense of gratitude
+
: Done filter
Austere    <->    Extravagant
+
Current choice's keywords:
Humorless      <->      Zany
+
: Filter
                --> Vengeful
+
: Set material
No self-esteem  <->    Proud
+
What will you say about the missing treasure?
Merciful - Impartial -  Cruel
+
How will you respond to the request for a guide?
Scatterbrained - Singleminded
+
: Scroll (Page
Despairs - Hopeful - Presumes
+
: Select,
Incurious    <->    Curious
+
How will you respond to the demand to yield?
Shameless    <->    Bashful
+
How will you respond to the request to cease hostilities?
Overshares    <->    Private
+
How will you respond to the request for directions?
Inattentive <-> Perfectionist
+
How will you respond to the request for information?
Acquiescing <-> Resists ideas
+
How will you respond to the tribute cancellation?
    --> Tolerates differences
+
How will you respond to the offer of tribute?
    --> Emotionally obsessive
+
How will you respond to the demand for tribute?
      --> Swayed by emotions
+
How will you respond to the offer of peace?
              --> Altruistic
+
Warning:  This site will be smaller than usual.  Move away from other sites.
                  --> Dutiful
+
No building planned at cursor
Too deliberate <> Thoughtless
+
(Workers are needed!)
Sloppy      <->      Orderly
+
Total work hours needed:
Distrustful <->  Too trusting
+
Plan a construction or building to form a site (irreversible!)
Loner    <->      Gregarious
+
: Name site (irreversible!)
Non-assertive <-> Overbearing
+
No construction planned at cursor
Leisurely    <->    Frenetic
+
Phase
      --> Excitement-seeking
+
: Start work!
Just facts - Flights of fancy
+
: Zones/Rooms
    --> Inclined to abstract
+
Constructing unnamed site
  --> Inclined to create art
+
Constructing
Socialize
+
: Buildings
Drink alcohol
+
: Constructions
Pray/Meditate
+
Rooms: need name!
Stay occupied
+
Rooms: need site!
Be creative
+
: Material
Admire art
+
: Remove bld/cnst
Excitement
+
: Place
Learn something
+
: Phase
Be with family
+
: Carpenter Wkshp
Be with friends
+
: Unassign
Hear eloquence
+
: Cancel plans
Uphold tradition
+
: Workshop
Self-examination
+
: Resize flow
Make merry
+
: Add flow
Craft object
+
: Assign location
Martial training
+
: Start rect
Practice skill
+
: Start flow
Take it easy
+
: Add rect
Make romance
+
: Start remove
See animal
+
: Remove rect
See great beast
+
Smoke
Acquire object
+
Vapor
Eat good meal
+
Fire
Fight
+
Dragonfire
Cause trouble
+
Sea Foam
Argue
+
An Ocean Wave
Be extravagant
+
Magma Mist
Wander
+
Lava Mist
Help somebody
+
Miasma
Think abstractly
+
a swarm of
Intense Need
+
Mist
Strong Need
+
Steam
Moderate Need
+
Slight Need
+
to view other pages
: Full customization
+
many
: Change dream/goal (if possible)
+
a colony of
Equipment and pet points remaining:  
+
: Select worker
: Increase quality (
+
: Set worker
: Increase quality
+
: Start working!
: Decrease quality (
+
: Scroll material
: Decrease quality
+
Bookcase
: Remove
+
Display Furniture
Adventure awaits!  The party:
+
Have
Adventure awaits
+
Need
Detail Your Character
+
[CAN'T WORK]
Skill remaining:
+
: You will not work personally
Deceased
+
[WITH YOU]
Skills
+
[WILL WORK]
Dabb
+
: You will work for
Novc
+
workers)
Adeq
+
hours
Cmpt
+
an hour
Skld
+
A pool of
Prfc
+
A smear of
Tltd
+
A small pile of
Adpt
+
A thin layer of
Expt
+
Lava [
Prfn
+
A spattering of
Accm
+
Magma [
Mast
+
Stagnant water [
HMas
+
Stagnant salt water [
GMas
+
Water [
Legd
+
Salt water [
Musical Instruments
+
/yours or companion's
Poetic Forms
+
left
Musical Forms
+
right
Dance Forms
+
unintelligible
Abysmal
+
broken vegetation
Super
+
Track/Spoor:
Very small
+
imprint
Average-sized
+
print
Large
+
Item Cloud
Very large
+
A Web
for a
+
A Campfire
ClmSk
+
A Fire
Climb
+
Difficult strike
Sneak:
+
Impossible strike
Speed:
+
Normal strike
Enraged at all enemies!
+
Tricky strike
In a martial trance!
+
to view other pages.
Throwing a tantrum!
+
What do you want to aim for?
Sunk into depression...
+
cancels.
Stumbling obliviously!
+
The signs lead southeast.
In Flight
+
The signs lead northwest.
On the Ground
+
They belong to you or a companion.
Partially Webbed
+
The signs lead southwest.
Partially Paralyzed
+
The signs lead east.
Sluggish
+
The signs lead south.
Slightly Numb
+
The signs lead northeast.
Bleeding
+
The signs lead west.
Faint
+
is here.
Fever
+
imprint in the
Extreme Pain
+
The signs lead north.
Pain
+
This is an unintelligible mess.
Exhausted
+
deep
Over-Exert
+
faint
Tired
+
vague
Drowning
+
shallow
Winded
+
The vegetation is broken here.
Nauseous
+
The vegetation has been slightly perturbed here.
Slumberous
+
light
Thirsty!
+
thick
Hungry
+
A dusting of
Focused
+
A pile of
Distracted!
+
The vegetation is bent here.
Distracted
+
The vegetation is heavily damaged here.
Pray
+
Heavy attack: slower to strike and recover, but hits harder
Pray to
+
No heavy attack: enraged
Meditate
+
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
Unfettered
+
Forced wild attack: enraged
Level-headed
+
No quick attack: enraged
Untroubled
+
Quick attack: faster to strike and recover, but not powerful
Undistracted
+
Fast
Unfocused
+
Slow
: View Attributes
+
strike
: View Skills
+
V Fast
: Health
+
Simple
: Kills
+
Easier
: Desc
+
V Slow
: View Wr
+
VVSlow
: Cust
+
Tricky
Encounter
+
Difficult
Horseplay
+
Easy
Training
+
Normal
Lethal
+
direct hit
Ally:  
+
very square
[DONE]
+
Impossible
What would you like to wear?
+
to go back.
What would you like to remove?
+
can't quite connect
What would you like to drop?
+
can't land squarely
What would you like to throw?
+
square
With what would you like to interact?
+
fairly solid
With what would you like to eat or drink?
+
Easier strike
What would you like to put inside a container or on a pack animal?
+
Easy strike
Where would you like to put the
+
can only graze
Your Inventory
+
Simple strike
to view other pages. 
+
Parry
when done.
+
You are fighting
No recent announcements.
+
Parry (
Announcements
+
Block
Sewer Access
+
aborts.
Tree House
+
confirms. 
The Home Tree
+
pages)
Shaping Tree
+
Which creature will you attack? 
Market Tree
+
has yielded.  Attack anyway?
Tavern Tree
+
Multi-attack: choose another simultaneous action afterward
Library Tree
+
Really attack
Counting Tree
+
Really start a conflict with
Guild Tree
+
No charge attack: target shares your location
Tower Tree
+
No charge attack: target is climbing
Civic Mound
+
Charge attack: move toward your opponent
Castle Mound
+
No charge attack: target's location inaccessible
Drinking Mound
+
No charge attack: target is in uncontrolled flight
Mead Hall
+
No charge attack: target is chained
Temple
+
No charge attack: target is on a projectile
Guildhall
+
No charge attack: target is on a vehicle
Tower
+
No charge attack: you are climbing
Abandoned shop
+
No charge attack: you are on a projectile
Food imports
+
No charge attack: target is mounted
Clothing imports
+
No charge attack: target is on the ground
General imports
+
No charge attack: you are chained
Cloth shop
+
No charge attack: you are mounted
Leather shop
+
No charge attack: you are on a vehicle
Woven clothing shop
+
No charge attack: you are in uncontrolled flight
Leather clothing shop
+
Precise attack: very slow to strike, improved accuracy
Bone carver's shop
+
No precise attack: enraged
Gem cutter's shop
+
No charge attack: you are on the ground
Weaponsmith's shop
+
No charge attack: no target
Bowyer's shop
+
You will sleep as necessary until dawn.
Blacksmith's shop
+
: wait.
Armorsmith's shop
+
hour
Metal craft shop
+
You will sleep as necessary for
Leather goods shop
+
: cannot see dawn.
Carpenter's shop
+
aborts. 
Stone furniture shop
+
: sleep.
Metal furniture shop
+
: until dawn.
Barrow
+
Move to a creature or press
Warehouse
+
throws.
Fortress Entrance
+
to throw this direction.
Trenches
+
to shoot this direction.
shrine
+
Who will you target? 
Shrine to
+
fires. 
Shrine
+
fires.
Empty market
+
throws. 
Imported goods market
+
cancel
Imported food market
+
pages
Imported clothing market
+
Who will you shoot? 
Meat market
+
this location
Fruit and vegetable market
+
done,
Cheese market
+
cancel,
Processed goods market
+
remove last
Underground Fortress
+
own tile only
Underground Farms
+
adjacent only
Underground Stair
+
, disturber only
Hillocks
+
, range
Houses
+
Dodge (
Hillock
+
Block (
House
+
selected
Abandoned hillocks
+
Select
Abandoned houses
+
You've found a small creature.
Abandoned hillock
+
and some other small creatures.
Abandoned house
+
Your intense search turns up nothing.
Ruined hillocks
+
You've found some small creatures.
Ruined houses
+
You've already searched this area recently.
Ruined hillock
+
There are no visible tracks or other signs.
Ruined house
+
  and another small creature.
No significant structures
+
You've found a colony of
Dining hall
+
You cannot build here.
Shrine of
+
You cannot jump while wrestling.
Dawn is breaking.
+
There are no visible tracks or other signs, aside from yours.
It is noon.
+
You do not have the authority to build here.
Night is falling.
+
You cannot jump while prone.
Assume an identity
+
You cannot jump while swimming.
Begin a performance
+
You are too injured to jump.
Shout out to everybody
+
You cannot jump while in the air.
The Void
+
hearthperson
, Deity
+
ladies consort
, Force
+
  cannot jump.
build
+
hearthpeople
build a fire
+
lord consort
fell trees
+
ladies
compose
+
lady consort
write
+
lords consort
You are still surrounded by cackling.
+
lord
You feel too watched to
+
CUSTOM_LAW_MAKER
You don't feel safe enough to
+
lady
You can't
+
lords
because you are carrying someone else's goodsPurchase them or put some distance between yourself and the site.
+
You will wait, staying awake for
until you've stopped the bleeding.
+
You will wait, staying awake until dawn.
because you can't breathe.
+
You fail to grab the
because you are dying of thirst.
+
changes hours.
because you are starving to death.
+
Being dead is cold and clammy.
because you are drowning.
+
There are no traces of sunlight here.
because you are swimming.
+
The temperature cannot be judged.
until you are on a stable surface.
+
The temperature is as it has been and always will be.
You must move away from the water before you can
+
There is no sunlight when you are dead.
You must come down from the mountains before you can
+
You aren't picking up any odor in particular.
  until you stop riding this vehicle.
+
The area gives off a sickly light.
until you stop riding this projectile.
+
The sky is alive with vortices of purple light and dark, boiling clouds.
until you leave this site.
+
Things smell bad when you are dead.
You cannot
+
You have nothing left to fire.
You make a campfire.
+
  on the wind.
You cannot fell trees in the arena.
+
You smell
You need to be holding an axe.
+
There is nothing to pick up here.
You need to be holding an axe with a sharp edge.
+
You have nothing left to drop.
You cannot fell the trees here.
+
You have nothing to fire with.
is a
+
You have nothing left to throw.
Nobody lives there
+
You have nothing left to wear.
Few live there
+
You have nothing left to remove.
A few dozen or less live there
+
You have nothing to put inside a container.
Some dozens live there
+
You have nothing left to eat or drink.
Roughly a hundred live there
+
  with your
Well over a hundred live there
+
You draw
A few hundred live there
+
You have nothing left to draw or put away.
Several hundred live there
+
You do not have a free grasp for
A thousand live there
+
You no longer assume a submissive posture.
A few thousand live there
+
You assume a submissive posture.
Thousands live there
+
to your
and it is controlled by
+
You strap
is a religion
+
You cannot speak.
whose adherents worship
+
  cannot speak.
, the force
+
You have nothing to examine.
  is the force
+
You have nothing with which to interact.
  They worship at
+
Performing
  Their temple
+
(moving
is ruined.
+
(free to act,  
laboring
+
(move to X)
menacing
+
to return to arena.
confused
+
Nameless
submitting
+
(still)
offended
+
You can't travel until you emerge from underground or enter a tunnel.
plaintive
+
You must
triumphant
+
You must move away from the river before you can travel.
the word
+
You must move away from the surrounding obstacles before you can travel.
Charging
+
The webs make it impossible to stand.
Moving
+
cannot hold the terrain.
southeast
+
You can't stand up -- somebody is in the way.
northeast
+
You are too tired to stand.
  (above)
+
You cannot climb while prone.
(below)
+
If you move, your performance will be interrupted.
upward
+
You are too injured to hold the terrain.
downward
+
You need a free grasp to hold the terrain.
Remote:
+
You need a free grasp to climb.
Distant:
+
It is the
Starting:
+
cannot climb.
Incoming:
+
You are too injured to climb.
IMMINENT:
+
It is cool.
Recovering from attacking
+
It is warm.
Attacking
+
You've lost track of time since your death.
  with wrestling
+
It is freezing.
with grab
+
It is deathly cold.
quick
+
It is burning.
wild
+
It is scorching.
precise
+
The temperature is pleasant.
, aiming for
+
Focused
Jumping
+
Focused!
Pushing Object
+
Distracted
Holding terrain
+
Distracted!
Releasing hold on terrain
+
Hung
Mounting
+
Mortal Wound
Dismounting
+
Dhyd
Leading animal
+
Thirsty
Stop leading animal
+
Stvg
Holding item
+
Thir
Releasing hold on item
+
Flying
Regaining balance
+
In Air
Sucking Blood
+
Thirsty!
Working
+
Nauseous
Talking
+
Drowsy
Parrying
+
V Drowsy
Blocking
+
Winded
Recovering from deflection
+
Drowning
Standing Up
+
Sleep!
Lying Down
+
Exhausted
strike
+
Tired
Offloading site...
+
Over-Exert
Strongest Odor:
+
Unconscious
Slp!
+
  to finish.
Sleep!
+
Dizzy
VDrw
+
Stunned
V Drowsy
+
  (occupied)
Drws
 
Thir
 
Dhyd
 
Strv
 
Hngr
 
: Stop
 
: Sneak
 
: Map
 
: Log
 
: Sleep
 
: Tracks
 
: Clouds
 
Sneak
 
: cannot see dawn.
 
: until dawn.
 
: sleep.
 
: wait.
 
You will sleep as necessary until dawn.
 
You will sleep as necessary for
 
hour
 
You will wait, staying awake until dawn.
 
You will wait, staying awake for
 
confirms. 
 
changes hours.
 
You topple the statue!
 
You pull the lever.
 
You break the hatch in!
 
The hatch is operated by a remote mechanism.  You cannot proceed.
 
You pick the lock!
 
You bash the door down!
 
says:  "
 
says, "
 
CHAR
 
[C:6:0:1]
 
is an example of
 
You roll
 
, divining the will of
 
according to the practice of
 
, testing the will of
 
lands on
 
comes up
 
shows
 
Your fate is sealed.
 
Don't you know that
 
is a jealous deity?  Why consult another?
 
You already know the will of
 
Why wasn't
 
, a jealous deity, consulted first?
 
.  Do not tempt fate.
 
Praise
 
for ignoring your hubris. 
 
without bound
 
You are forgiven.
 
You are free to do as you choose.
 
Freedom is allowed even in this.
 
Your happiness is still desired.
 
You are loved.
 
You have been granted mercy.
 
Peace is cherished.
 
Such care for your happiness!
 
Such
 
Such is the spirit of
 
Infinite
 
tender
 
Hubris!
 
have been cursed
 
Look out for a chance encounter.
 
Stay the course.
 
Expect a change.
 
The task will not be completed.
 
The task will be successful.
 
Focus on living in harmony.
 
Fulfillment will be yours.
 
A reckoning awaits.
 
You will awaken to a new possibility.
 
You must reflect on your actions.
 
Beware doubt.
 
Joy is on the horizon.
 
A great sadness is coming.
 
A sudden upheaval is in store.
 
A coming disaster can be delayed, but not avoided.
 
Follow your desire.
 
Rely on willpower to see you through.
 
Beware those that lack passion.
 
All is not as it seems.
 
Have faith and all shall be rejuvenated.
 
Cling not to material things.
 
Hold to hope when all else is lost.
 
Be playful today.
 
Do not be stopped by fear.
 
You will released.
 
Do not take any chances.
 
Look to another for what you need.
 
The partnership is one-sided.
 
There are two sides to every story.
 
Follow your intuition.
 
You will travel far from this place.
 
An important decision awaits your careful deliberation.
 
Beware of ill-conceived plans.
 
Focus today.
 
Be compassionate.
 
Today you will have a moment of weakness.
 
The burden will be lifted soon.
 
You will have a great accomplishment.
 
See to your responsibilities.
 
An end and a new beginning.
 
Do not hold on for too long.
 
Make a change or forever remain.
 
Give up the hopeless cause.
 
Keep your own counsel today.
 
Do not be reckless.
 
You will make your final stand.
 
Be cautious of fatigue today.
 
Ask a question.
 
Do not give them too much.
 
Do not keep everything for yourself.
 
The situation cannot get worse.
 
The enterprise will be a failure.
 
Accept a defeat.
 
Be mindful of others around you.
 
Prepare for disappointment.
 
Consider the consequences carefully.
 
Act quickly today.
 
Be generous today.
 
If you accept the gift, one will be expected in return.
 
Bring comfort to someone today.
 
Now is a time for calm.
 
Your dreams will come true.
 
Beware a rival.
 
Avoid conflict today.
 
Do not avoid a necessary conflict today.
 
Look ahead to the future.
 
An obstacle will present itself.
 
Begin an adventure.
 
You have missed your chance.
 
Accept the loss and move on.
 
Make the decision quickly.
 
Explore today.
 
A new friendship will form.
 
It is not as simple as you think.
 
You will learn something you did not want to know.
 
Follow your desire to reconcile.
 
It is too soon to forgive.
 
Your ambition is misguided.
 
The object of your ambition will be realized.
 
There is no right choice.
 
Rethink your priorities.
 
You will received bad advice.
 
A clever strategy will be required.
 
Take care you are not deceived.
 
Indulge heartily.
 
You will know suffering soon.
 
Rethink your approach.
 
You must reveal the truth.
 
Some changes are inevitable.
 
Whatever happens, it will be for the best.
 
It is time to leave it behind.
 
Do not fear loss.
 
You must face the challenge today.
 
Today, somebody will be cruel.
 
Master yourself today; discipline will be required.
 
Beware a hidden plan.
 
Be practical.
 
Think of others today, not yourself.
 
See to the simple comforts.
 
Think on what came before and what follows.
 
It will not be fair.
 
Believe no one today.
 
See to your legacy.
 
Instability.
 
The effort will reach a culmination.
 
Any success will be fleeting.
 
Make the sacrifice regardless of fear.
 
Do not stall.
 
Make no needless sacrifices.
 
Be sure to keep to a high standard today.
 
Be patient.
 
Take the middle path.
 
You must choose between two extremes.
 
Beware a lack of balance.
 
Be diligent and undistracted.
 
There will be no reward.
 
Persevere though it may be for nothing.
 
Eat not the fruits of your labor.
 
It is a false success.
 
You will be rewarded.
 
a word but you cannot read
 
The cackling fades away.
 
You are surrounded by incessant cackling.
 
You are a wanderer of the wilderness.
 
Your wanderings have led you to
 
.  You are a stranger here.
 
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 
You are a newly-minted
 
of the great
 
.  Destiny is calling!
 
You emerged from the wilds and came to be a
 
You are a
 
, and you have never strayed far from home.
 
  You are a
 
n ardent
 
faithful
 
casual
 
dubious
 
worshipper of
 
, and you belong to
 
You've located a
 
right under you
 
above and
 
below and
 
to the
 
Nameless
 
  to return to arena.
 
(still)
 
(moving
 
Performing
 
  (move to X)
 
(free to act,
 
 
  to continue)
 
  to continue)
  (occupied)
+
You are deceased. Press
 
You have reached the summit of  
 
You have reached the summit of  
You are deceased. 
+
Parley Arrangement
to become somebody else.
+
Grant of Citizenship
to finish.
+
Order:DriveOff/
Swimming
+
Order:Kill/
In Air
+
Entertain/
Flying
+
Bound Service/
Stvg
+
Residency Agreement
Hung
+
World Joining Agreement
Mortal Wound
+
Rescue/
On Ground
+
Guide/
Numb
+
Adventure/
Bleeding!
+
Aid Rescue/
MSk
+
Speed
Mnt
 
Snk
 
Spd
 
MtSnk
 
 
Sneak  
 
Sneak  
Speed
+
Overthrow/
You are deceased.  Press
+
Done/
There is a locked
+
Climb
here.
+
Spd
- Bash it down
+
Snk
- Pick the lock
+
Fever
- Topple it
+
Faint
- Break it in
+
ClmSk
- Pull it
+
Pain
- Raise the bucket
+
Bleeding!
- Lower the bucket
+
Numb
You raise the bucket.
+
Pale
You lower the bucket.
+
Bleeding
Can I help you with something?
+
Paralyzed
You have discovered a
+
In Flight
You cannot travel through the
+
On Ground
The Kills of
+
Webbed
in play interaction
+
from
invalid lair entrance
+
Drive
There is nothing to do with
+
An order from
You empty the
+
Cause trouble for
You take out the
+
Kill
You don't have a suitable container.
+
Agreement concluded
You pack the  
+
out of
on to  
+
Drive members of
You put the
+
by invocation of True Name
into the
+
was bound to serve
You eat the  
+
throughout the world
You drink the
+
agreed to entertain people with
is too salty.
+
in order to rescue
is too hot.
+
in order to be brought safely away from
is too cold.
+
wherever the journey might lead
You lick the
+
agreed to adventure with
No.  That's disgusting.
+
agreed to guide
You just can't fit any more.
+
thereby freeing
It's too much! You feel even more sick.
+
somebody unknown
It's too much!  You might not be able to keep it down.
+
Entertainment Agreement
You feel really full.
+
Bound Servitude
You are starting to feel full.
+
in insurrection against
You empty
+
agreed to join
You drop
+
Rescue Agreement
NULL artifact on create site map, skipping
+
Guide Agreement
Charge
+
Adventuring Agreement
Move
+
Aid Rescue Agreement
Attack
+
Unknown
Jump
+
Order:Trouble/
Push Object
+
Overthrow Agreement
Hold
+
Unnamed
Mount
+
Lock
Dismount
+
Wrestle using
Lead animal
+
Take-down by
Release
+
Choke
Unsteady
+
Choke
Suck Blood
+
  to scroll.
Talk
+
Latch
Parry
+
JLock
Block
+
Grasp
Dodge
+
Wrestle
Recover
+
: Filter on _
Stand Up
+
The Wrestling of
Lie Down
+
: Recenter on current location
to act
+
: Recenter on selected
Tracks Visible:
+
: Filter on
Tactical
+
: Toggle line
Would you like to take an action?
+
Bestiary
to view other pages)
+
Regions
Do not alter actions
+
: Toggle map/info
What would you like to do?
+
Artifacts
Select your combat preferences.
+
People
- Current Attack Preference:
+
Agreements
Strike
+
Groups
Close Combat
+
Sites
According to Opponent
+
Complete: report back
  - Current Dodge Preference:
+
Finish reporting in
Move Around
+
Events
Stand Ground
+
Not yet completed
- Current Charge Defense:
+
Accm
Dodge Away
+
Prfn
   
+
Mast
Dead
+
Tltd
Nearby
+
Prfc
Traveling through
+
Expt
Distant
+
Adpt
Character chooses their own actions
+
Adeq
Player controls every action
+
Novc
         
+
Skld
You have no party members to become.
+
Cmpt
Party Member
+
Deceased
Party Members
+
scrolls.
You have no companions.
+
Dabb
Companion
+
Skills
Companions
+
attacks. 
: Become another party member
+
Grab
: Party tactical settings
+
  selects. 
Wrestle
+
goes back. 
Ground
+
Break grip of
Not visible
+
Loosen choke of
How quickly and quietly will
+
Strangle
move?
+
Shake
: Currently sneaking
+
Release choke of
: Not currently sneaking
+
Release joint lock of
Visual Stealth Factors
+
Loosen joint lock of
Darkness
+
Release grip of
Low Light
+
Pinch
Clear
+
Throw by
Fog/Rain/Snow
+
Break
By Obstacle
+
Gouge
Open Area
+
Spatial Sense
In Vegetation
+
Linguistic Ability
Non-Prone In Vegetation
+
Kinesthetic Sense
Too Large For Vegetation
+
Musicality
No Suitable Vegetation
+
Intuition
Gargantuan Profile
+
Creativity
Gigantic Profile
+
Memory
Huge Profile
+
Patience
Very Large Profile
+
Analytical Ability
Large Profile
+
Disease Resistance
Huge Non-Prone Profile
+
Willpower
Very Large Non-Prone Profile
+
Focus
Large Non-Prone Profile
+
Toughness
Vanishing Profile
+
Agility
Minuscule Profile
+
Recuperation
Tiny Profile
+
Endurance
Very Small Profile
+
Superior
Small Profile
+
High
Average Profile
+
Strength
Average Non-Prone Profile
+
Super
Visual Stealth (w/o Skill)
+
Very Low
Best Possible
+
Above Average
Fantastic
+
Below Average
Great
+
Musical Forms
Good
+
Poetic Forms
Poor
+
Abysmal
Awful
+
Dance Forms
Terrible
+
GMas
Worst Possible
+
HMas
Quick movement and other actions decrease stealth.
+
Musical Instruments
to select.
+
Legd
Select your movement preferences.
+
Hungry
  - Current Swimming Preference:
+
Very Hungry
When Possible
+
Pray
When Necessary
+
Drink alcohol
What would you like to do with
+
Very Drowsy
Where would you like to move?
+
Slumberous
Pick up how many? (0-
+
Starving
Pull
+
Dehydrated
Pick
+
Slightly Numb
Get
+
Partially Numb
Start a new conversation
+
Extreme Pain
Continuing shouting
+
Heavy Bleeding
Ongoing conversation with
+
Partially Paralyzed
Select an identity.
+
Partially Webbed
Your new identity:
+
Completely Numb
What is your identity's profession?
+
Sluggish
Whom does your identity worship?
+
Sunk into depression...
Where is your identity from?
+
Throwing a tantrum!
Filter:
+
On the Ground
: Done entering filter
+
Stumbling obliviously!
No name
+
Speed:
No origin
+
Sneak:
No object of worship
+
In a martial trance!
: Assume identity
+
Enraged at all enemies!
: New identity
+
Large
: No identity
+
Average-sized
You don't believe anything relevant, unfortunately.
+
  for a
Assume an appropriate identity first if you'd like to pretend.
+
Very large
You don't know anything specific about this, unfortunately.
+
Social Awareness
You must compose a piece first (or learn an improvisational form).
+
Empathy
You can use an option in
+
Small
to compose.
+
Very small
: Scroll text
+
Level-headed
What will you say?
+
Unfettered
What will you say about the insurrection?
+
Undistracted
What will you say about the end of the insurrection?
+
Untroubled
What will you say about the site reclamation?
+
Wander
What will you say about the site's foundation?
+
Be extravagant
What will you say about the group?
+
Think abstractly
What will you say about the army?
+
Help somebody
What will you say about the failed occupation?
+
Fight
What will you say about the abduction?
+
Eat good meal
What will you say about the incident?
+
Argue
What will you say about the occupation?
+
Cause trouble
What will you say about the new leadership?
+
See animal
What will you say about the beast?
+
Make romance
What will you say about the trouble?
+
Acquire object
What will you say about tribute agreement?
+
See great beast
What will you say about the refusal to accept tribute?
+
Martial training
What will you say about the refusal to give tribute?
+
Craft object
What will you say about the peace agreement?
+
Take it easy
What will you say about the failed peace agreement?
+
Practice skill
What will you say about the tribute stoppage?
+
Uphold tradition
What will you say about the claim?
+
Hear eloquence
What will you say about the gang?
+
Make merry
What will you say about the refugees?
+
Self-examination
What will you say about the artifact's destruction?
+
Learn something
What will you say about the artifact's location?
+
Excitement
What do you want to know?
+
Be with friends
What do you want?
+
Be with family
Which pet will you gift?
+
Stay occupied
About whom do you ask?
+
Meditate
Where do you want to go?
+
Admire art
How will you respond to the position offer?
+
Be creative
How will you respond to the adoption request?
+
You lick the  
What will you say about the journey?
+
is too cold.
What will you say about the conflict?
+
You just can't fit any more.
How will you ask?
+
No.  That's disgusting.
How will you respond?
+
You drink the  
What will you say about the rescue?
+
You eat the  
What will you say about the conclusion of the agreement?
+
is too hot.
What will you say about the agreement?
+
is too salty.
What will you say about services?
+
You put the  
What will you say about the request?
+
You don't have a suitable container.
What will you say about the trade?
+
on the  
What will you say about the surrounding area?
+
into the  
What will you say about the site?
+
There is nothing to do with
What will you say about the structure?
+
when done.
How will you respond to the invocation?
+
You take out the  
How will you respond to the accusation?
+
You empty the  
What will you say about your master?
+
Where would you like to put the
What will you say about your plots and scheming?
+
What would you like to put inside a container?
How will you respond about your profession?
+
to view other pages. 
How will you respond to this passive reply?
+
Your Inventory
How will you respond to this flattery?
+
What would you like to throw?
How will you respond to this dismissal?
+
What would you like to drop?
How will you respond to this statement of values?
+
With what would you like to eat or drink?
What will you say about how you are feeling?
+
With what would you like to interact?
What will you say about your family?
+
: Cust
How will you respond to the offer of tribute?
+
: View Wr
How will you respond to the tribute cancellation?
+
What would you like to remove?
How will you respond to the offer of peace?
+
What would you like to wear?
How will you respond to the demand for tribute?
+
: View Attributes
How will you respond to the request to cease hostilities?
+
Unfocused
How will you respond to the demand to yield?
+
: Desc
How will you respond to the request for information?
+
: View Skills
How will you respond to the request for directions?
+
says, "
How will you respond to the request for a guide?
+
says:  "
What will you say about the missing treasure?
+
Tree House
Toward You:
+
Sewer Access
Positive attitude
+
right under you
Negative attitude
+
You've located a
Neutral attitude
+
below and
Patient
+
above and
Impatient
+
You do not have a free grasp.
Animated
+
You do not have a free grasp and your pack is full.
Agitated
+
Announcements
Bold
+
No recent announcements.
Confident
+
You do not have a free grasp and your quivers are full.
Acquiescent
+
You do not have a free grasp and your quiver and pack are full.
Unassuming
+
You do not have a free grasp and your packs are full.
Loves you
+
You do not have a free grasp and your quiver is full.
Likes you
+
You do not have a free grasp and your quivers and packs are full.
Hates you
+
and puts it in
Dislikes you
+
You do not have a free grasp and your quivers and pack are full.
Terrified of you
+
You do not have a free grasp and your quiver and packs are full.
Scared of you
+
picks
No fear of you
+
pick
Respects you
+
and put it in
No respect for you
+
up the
Low respect for you
+
You drop
Trusts you
+
You empty
Distrusts you
+
pulls off
Highly Loyal
+
pull off
General Mood:
+
It's too much!  You might not be able to keep it down.
Annoyed
+
It's too much!  You feel even more sick.
Satisfied
+
You are starting to feel full.
Grouchy
+
You feel really full.
Grumpy
+
Fortress Entrance
Fondness
+
Warehouse
Suspicious
+
Empty market
Alarmed
+
Trenches
Shocked
+
Carpenter's shop
Horrified
+
Leather goods shop
Grimly Satisfied
+
Metal furniture shop
Grieving
+
Stone furniture shop
Triumphant
+
Blacksmith's shop
Enraged
+
Bowyer's shop
Eexcited
+
Metal craft shop
Gaiety
+
Armorsmith's shop
Joyous
+
Bone carver's shop
Blissful
+
Leather clothing shop
Loving
+
Weaponsmith's shop
Vengeful
+
Gem cutter's shop
Accepting
+
Cloth shop
Admiration
+
General imports
Adoration
+
Woven clothing shop
Affection
+
Leather shop
Aggravated
+
Abandoned shop
In Agony
+
Tavern
Alienated
+
Clothing imports
Amazed
+
Food imports
Ambivalent
+
Civic Mound
Amused
+
Library Tree
Angry
+
Drinking Mound
In Anguish
+
Castle Mound
Anxious
+
Shaping Tree
Apathetic
+
The Home Tree
Aroused
+
Tavern Tree
Astonished
+
Market Tree
Averse
+
Strv
In Awe
+
Drws
Bitter
+
: Stop
Bored
+
Hngr
Caring
+
Death
Confused
+
Strongest Odor:
Contemptuous
+
VDrw
Content
+
Slp!
Dejected
+
Ruined house
Delighted
+
Ruined hillock
Despair
+
Offloading site...
Disappointed
+
No significant structures
Disgusted
+
Abandoned house
Disillusioned
+
Abandoned hillock
Dislike
+
Ruined houses
Displeasure
+
Ruined hillocks
Distressed
+
House
Eager
+
Hillock
Elated
+
Abandoned houses
Embarrassed
+
Abandoned hillocks
Empathetic
+
Underground Stair
Empty
+
Underground Farms
Enjoyment
+
Houses
Exasperated
+
Hillocks
Exhilarated
+
Cheese market
Afraid
+
Fruit and vegetable market
Ferocious
+
Underground Fortress
Free
+
Processed goods market
Frustrated
+
Imported food market
Gleeful
+
Imported goods market
Gloomy
+
Meat market
Glum
+
Imported clothing market
Grateful
+
Race:
Guilty
+
Name:
Happy
+
Demigod
Hateful
+
Peasant
Hopeful
+
You topple the statue!
Hopeless
+
- Bash it down
Humiliated
+
Create Your Character
Insulted
+
You bash the door down!
Interested
+
The hatch is operated by a remote mechanism.  You cannot proceed.
Irritated
+
You break the hatch in!
Isolated
+
- Topple it
Jolly
+
You pick the lock!
Jovial
+
There is a locked
Jubilant
+
You pull the lever.
Loathing
+
- Pick the lock
Lonely
+
- Break it in
Lustful
+
You raise the bucket.
Miserable
+
- Lower the bucket
Mortified
+
- Pull it
Nervous
+
You lower the bucket.
Nostalgic
+
There is a
Optimistic
+
You cannot travel through the
Outraged
+
- Raise the bucket
Panicked
+
here.
Passionate
+
: Clouds
Pleasure
+
: Tracks
Proud
+
You have discovered a
Enraptured
+
Sneak
Rejected
+
: Map
Relieved
+
: Sneak
Regretful
+
: Sleep
Remorseful
+
: Log
Repentant
+
personality
Resentful
+
Set your
Restless
+
here. 
Indignant
+
Certain shapes and colors might not occur without full randomization.
Self-pity
+
Note: This character's appearance is governed by local population information.
Servile
+
: Randomize
Shaken
+
: Fully randomize, without respecting population information
Ashamed
+
: Random Name
Sympathy
+
: Customize Name
Tenderness
+
Background:
Thrilled
+
: Become
Uneasy
+
: Background
Unhappy
+
to change
Wonder
+
: Set First Name
Worried
+
Locally Important
Wrathful
+
: Done   
Zealous
+
Attributes remaining:
Existential Crisis
+
Skill remaining:
Defeated
+
: Options/Abort
Expectant
+
: Status
Doubt
+
From
Enthusiastic
+
Outsider
Pessimistic
+
Specific Person
Euphoric
+
: Select 
Your tone/tact:
+
There are no creatures available.
: Persuade
+
Intelligent Wilderness Creature
Almost guaranteed
+
Leisure Time
Likely success
+
Perseverance
Favorable odds
+
Romance
Impossible
+
Commerce
Nearly impossible
+
Hard Work
Likely failure
+
Skill
Even odds
+
Competition
Unfavorable odds
+
Sacrifice
: Intimidate
+
Merriment
: Select,
+
Harmony
: Scroll (Page
+
Martial Prowess
Current choice's keywords:
+
Craftsmanship
: Done filter
+
Introspection
: Filter
+
Stoicism
Zone
+
Tranquility
: Edit
+
Self-control
: Assign
+
Artwork
hall
+
Tradition
(No Specific Deity)
+
Independence
worshipper
+
Cooperation
No worshippers
+
Eloquence
: Main hall
+
Cunning
: Inn/tavern
+
Decorum
: Craft Guildhall
+
Fairness
Remove assignment
+
Friendship
: Rename location
+
Family
: Add location
+
Truth
Define zone bounds
+
Power
: Add rect
+
Your personality facets might be restricted based on your creature type.
: Start flow
+
denotes the default cultural value.
: Remove rect
+
Loyalty
: Start remove
+
No self-esteem  <->    Proud
: Add flow
+
                --> Vengeful
: Resize flow
+
Scatterbrained - Singleminded
: Start rect
+
Merciful - Impartial -  Cruel
: Assign location
+
      --> Sense of gratitude
: Unassign
+
                --> Ambitious
: Carpenter Wkshp
+
Humorless      <->      Zany
: Workshop
+
Austere    <->    Extravagant
: Cancel plans
+
Fearful    <->      Fearless
: Remove bld/cnst
+
Overreliant <> Disdain advice
: Material
+
                    --> Vain
: Phase
+
Pusillanimous - Overconfident
: Place
+
Harmony      <->      Discord
: Constructions
+
Meanness  <->  Wastefulness
: Buildings
+
Rude        <->        Polite
Rooms: need name!
+
Quarreler    <->    Flatterer
: Start work!
+
              --> Intemperate
Constructing
+
                  --> Greedy
Constructing unnamed site
+
Quits easily <-> Too stubborn
: Name site (irreversible!)
+
Avoid fights <->  Like brawls
Plan a construction or building to form a site (irreversible!)
+
No anxiety  <->  Very anxious
Phase
+
No anger  <->  Easily angered
No construction planned at cursor
+
    --> Vulnerable to stress
No building planned at cursor
+
No lust      <->      Lustful
Warning:  This site will be smaller than usual.  Move away from other sites.
+
No envy  <->  Envies easily
Total work hours needed:
+
No hate  <->    Hates easily
(Workers are needed!)
+
No sadness  <->  Easily sad
workers)
+
Cheerless <-> Easily cheerful
: You will work for
+
Knowledge
an hour
+
Peace
  hours
+
No love  <->    Loves easily
: You will not work personally
+
Intense Need
[CAN'T WORK]
+
Pray/Meditate
[WILL WORK]
+
Moderate Need
  Display Furniture
+
Strong Need
  Bookcase
+
: Set
Need
+
  --> Inclined to create art
Have
+
      --> Excitement-seeking
: Set worker
+
Leisurely    <->    Frenetic
: Select worker
+
    --> Inclined to abstract
: Scroll material
+
Just facts - Flights of fancy
: Start working!
+
Distrustful <->  Too trusting
  to view other pages
+
Sloppy      <->      Orderly
 
+
Non-assertive <-> Overbearing
many
+
Loner    <->      Gregarious
a swarm of
+
              --> Altruistic
Miasma
+
      --> Swayed by emotions
An Ocean Wave
+
Too deliberate <> Thoughtless
Lava Mist
+
                  --> Dutiful
Magma Mist
+
Acquiescing <-> Resists ideas
Vapor
+
Inattentive <-> Perfectionist
Smoke
+
    --> Emotionally obsessive
Dragonfire
+
    --> Tolerates differences
Fire
+
Incurious    <->    Curious
A Web
+
Despairs - Hopeful - Presumes
Item Cloud
+
Private    <->    Overshares
A Fire
+
Shameless    <->    Bashful
Track/Spoor:
+
You fill your
broken vegetation
+
  near campfire
print
+
It won't fit in your
imprint
+
is empty.
right
+
near burning twigs
left
+
  near burning branches
unintelligible
+
  near fire
/yours or companion's
+
near burning cap
Stagnant salt water [
+
near lava
Stagnant water [
+
Heat
Water [
+
  near burning trunk
Lava [
+
  near magma
A smear of
+
stagnant
A pool of
+
Fill
A thin layer of
+
Name the
A pile of
+
salt
A dusting of
+
You cannot read.
The vegetation is heavily damaged here.
+
You cannot see.
The vegetation is bent here.
+
You pull out
The vegetation has been slightly perturbed here.
+
You read
The vegetation is broken here.
+
It is noon.
thick
+
Dawn is breaking.
light
+
You struggle for
faint
+
Night is falling.
deep
+
** Starting Adventurer **
shallow
+
** Unretiring Adventurer **
vague
+
NULL artifact on create site map, skipping
imprint in the  
+
invalid lair entrance
is here.
+
: Full customization
This is an unintelligible mess.
+
Slight Need
The signs lead north.
+
: Go!
The signs lead south.
+
: Change dream/goal (if possible)
The signs lead east.
+
, push off toward
The signs lead west.
+
Ride
The signs lead northeast.
+
Charge
The signs lead northwest.
+
Guide
The signs lead southeast.
+
Attack error
The signs lead southwest.
+
You set a fire.
They belong to you or a companion.
+
Push
What do you want to aim for?
+
Interact with
  to view other pages.
+
The steam around the vegetation stops you from setting the fire.
  cancels.
+
You make a campfire.
Impossible strike
+
The vegetation is too wet.
Difficult strike
+
The vegetation is submerged.
Tricky strike
+
You need to be holding an axe.
Normal strike
+
You cannot fell trees in the arena.
Easy strike
+
You cannot fell the trees here.
Easier strike
+
You need to be holding an axe with a sharp edge.
Simple strike
+
Make Campfire (
can only graze
+
Ignite
can't land squarely
+
tree
can't quite connect
+
Fell
fairly solid
+
Suck
square
+
Put in
very square
+
Eat
direct hit
+
Drink
to go back.
+
Set on
Difficult
+
is hot enough already.
Tricky
+
Put
Normal
+
  is already full.
Easy
+
Your
Easier
+
  to no effect.
Simple
+
You heat the
VVSlow
+
to act
V Slow
+
and more
Slow
+
The cackling fades away.
Fast
+
Tracks Visible:
V Fast
+
Recover
  strike
+
Dodge
Quick attack: faster to strike and recover, but not powerful
+
Lie Down
No heavy attack: enraged
+
Stand Up
Heavy attack: slower to strike and recover, but hits harder
+
Talk
Forced wild attack: enraged
+
Block
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
+
Parry
No precise attack: enraged
+
Release
Precise attack: very slow to strike, improved accuracy
+
Hold
No charge attack: no target
+
Suck Blood
No charge attack: you are on the ground
+
Unsteady
No charge attack: you are mounted
+
Attack
No charge attack: you are chained
+
Push Object
No charge attack: you are in uncontrolled flight
+
Jump
No charge attack: you are on a vehicle
+
Hold
No charge attack: you are on a projectile
+
Hang from
No charge attack: you are climbing
+
Climb down
No charge attack: target is on the ground
+
Release hold on
No charge attack: target is mounted
+
Climb to
No charge attack: target is chained
+
Magma
No charge attack: target is in uncontrolled flight
+
releasing hold
No charge attack: target is on a vehicle
+
  holding
No charge attack: target is on a projectile
+
/Air
No charge attack: target is climbing
+
Move to  
No charge attack: target shares your location
+
Lava
No charge attack: target's location inaccessible
+
/Water
Charge attack: move toward your opponent
+
Jumping
Multi-attack: choose another simultaneous action afterward
+
, aiming for
has yielded.  Attack anyway?
+
Holding terrain
Really start a conflict with
+
Pushing Object
Really attack
+
quick
aborts.
+
with grab
  pages)
+
precise
Parry
+
wild
Block
+
Recovering from attacking
Parry (
+
IMMINENT:  
Block (
+
with wrestling
Dodge (
+
Attacking
selected
+
Distant:  
adjacent only
+
Remote:  
own tile only
+
Incoming:  
, range
+
Starting:  
, disturber only
+
(below)
move
+
(above)
  done,
+
downward
  remove last
+
upward
  cancel,
+
, Force
pages
+
, Deity
  cancel
+
Moving
this location
+
Charging
Who will you shoot? 
+
Begin a performance
fires. 
+
Assume an identity
Who will you target? 
+
The Void
throws. 
+
Shout out to everybody
fires.
+
Can I help you with something?
throws.
+
You are surrounded by incessant cackling.
Move to a creature or press
+
You
to shoot this direction.
+
in play interaction
to throw this direction.
+
, the
Party tactical settings
+
worshipper of
Become a party member
+
goddess
Who will you talk to?
+
  faithful
: Zones/Rooms
+
n ardent
[WITH YOU]
+
dubious
No quick attack: enraged
+
casual
Which creature will you attack? 
+
You are a peasant in
You are fighting
+
You emerged from the wilds and came to reside in
Select
+
  You are a
Rooms: need site!
+
, and you have never strayed far from home.
FATAL ERROR
+
You are a newly-minted
Could not locate adventure start square
+
You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a
The peaceful town of
+
. Destiny is calling!
  is threatened! The forces of
+
  of the great
darkness
+
Your wanderings have led you to
  are on the march.  
+
You are a wanderer of the wilderness.
Commanded by
+
. You are a stranger here.
, they
+
, a
The enemy
+
Recovering from deflection
  will have no mercy. There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
+
Blocking
Legends speak of
+
Lying Down
an ancient
+
Standing Up
vault,  
+
Working
, where
+
Sucking Blood
wrested
+
Parrying
power from the Underworld by invoking
+
Talking
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
+
Holding item
The citizens of
+
Releasing hold on terrain
are plagued by bandits.  The gang
+
Regaining balance
has even sent some troublemakers to harass people right here in town.
+
Releasing hold on item
Just reunited after a long journey, you are together with your companions again. 
+
Escalation/
After a long journey, you are here to meet your most trusted companion. 
+
Attack/
is from here and might have some local information.
+
Group/
Your wanderings have brought you to this place after a long journey.
+
Beast/
Your most trusted local companions are meeting you here today.
+
SelfID/
Your most trusted companions have made the journey to meet you here today.
+
Blood-drinking
After a long journey, you are here to meet your most trusted companion.
+
YieldDemand/
Your most trusted companion has made the journey to meet you here today.
+
RefusedID/
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
+
Vandalism
In the rush of excitement, you've forgotten where you were going to go.
+
BuildDest
  A foolhardy soul might try to rescue the
+
Robbery
children that have been kidnapped.
+
Theft
child that has been kidnapped.
+
SlowLabor
  Let the party venture forth!
+
JobViol
  Perhaps some of the people here will be worth talking to before you continue on your way.
+
Disorder
  Perhaps some of your friends here have ideas.
+
Murder
  Perhaps some of your friends here can remind you.
+
Death/
for help.
+
Death/You
Tell a story
+
ExpViol
Give a sermon
+
ProdViol
Recite a poem
+
Gained
Perform music
+
  Held
Give a sermon concerning a deity or object of worship
+
Reunion/
Give a sermon concerning a cosmic principle
+
  Denied
Give a sermon promoting a value
+
/You
Give a sermon inveighing against a value
+
  Given
Tell a story about a person or creature
+
  Destroyed
Tell a story about a site
+
you
Tell a story about a civilization or organization
+
, the force
Tell a story about a region
+
deity
Unknown
+
  Dropped
Self-Control
+
  which permeates
Chant
+
Outcast
Speak
+
Military Unit
Simulate
+
, Dead
  pull off
+
Performance Troupe
pulls off
+
Migrating Group
pick
+
Vessel Crew
  picks
+
Religion
up the
+
Nomadic Group
and put it in
+
No Artifact/
and puts it in
+
Artifact/
You do not have a free grasp and your quivers and packs are full.
+
Site Government
You do not have a free grasp and your quiver and packs are full.
+
Civilization
You do not have a free grasp and your quivers and pack are full.
+
Occupation/
You do not have a free grasp and your quiver and pack are full.
+
Invasion/
You do not have a free grasp and your quivers are full.
+
Abduction/
You do not have a free grasp and your quiver is full.
+
Abduction/You
You do not have a free grasp and your packs are full.
+
Founded/
You do not have a free grasp and your pack is full.
+
Reclaimed/
You do not have a free grasp.
+
Founding/
You've assumed tactical control as nobody else is available.
+
Reclaiming/
You awaken from your slumber.
+
Overthrow
Your sleep has been interrupted!
+
Insurrection
You have bestowed the name
+
Crushed
You fail to grab the
+
Failed
lady
+
Leave/
lord consort
+
Harass/
ladies consort
+
Abandon/
hearthpeople
+
Flee/
cannot jump.
+
NoTribute/
You cannot jump while swimming.
+
Tribute/
You cannot jump while prone.
+
NoPeace/
You cannot jump while in the air.
+
Peace/
You are too injured to jump.
+
Tropical Moist Broadleaf Forest
You cannot jump while wrestling.
+
Tropical Dry Broadleaf Forest
You cannot build here.
+
Temperate Savanna
You do not have the authority to build here.
+
Temperate Grassland
There are no visible tracks or other signs, aside from yours.
+
Temperate Coniferous Forest
There are no visible tracks or other signs.
+
Taiga
You've already searched this area recently.
+
Tropical Coniferous Forest
You've found a colony of
+
Temperate Broadleaf Forest
and another small creature.
+
Mangrove Swamp
and some other small creatures.
+
Tropical Saltwater Swamp
You've found a small creature.
+
Tropical Saltwater Marsh
You've found some small creatures.
+
Tropical Freshwater Marsh
Your intense search turns up nothing.
+
Temperate Freshwater Marsh
cannot speak.
+
Temperate Saltwater Swamp
You cannot speak.
+
Tropical Freshwater Swamp
You have nothing with which to interact.
+
Temperate Saltwater Marsh
You have nothing to examine.
+
prisoner
You assume a submissive posture.
+
slave
You no longer assume a submissive posture.
+
Temperate Freshwater Swamp
You strap
+
Mountain
  to your
+
slave
You draw
+
  mercenary
  with your  
+
member
You do not have a free grasp for
+
Former
You have nothing left to draw or put away.
+
Affiliated
You have nothing left to remove.
+
Aligned
You have nothing left to wear.
+
  member
You have nothing left to eat or drink.
+
Associated
You have nothing to put inside a container or on a pack animal.
+
Criminal
You have nothing left to drop.
+
Enemy
There is nothing to pick up here.
+
Loyal
You have nothing left to throw.
+
Devoted
You have nothing to fire with.
+
Subterranean Chasm
You have nothing left to fire.
+
Subterranean Water
Things smell bad when you are dead.
+
It is traditionally thought to be
You smell
+
Subterranean Magma
on the wind.
+
Tropical Freshwater River
You aren't picking up any odor in particular.
+
Temperate Saltwater River
There is no sunlight when you are dead.
+
Tropical Saltwater River
The sky is alive with vortices of purple light and dark, boiling clouds.
+
Tropical Brackish River
The area gives off a sickly light.
+
Tropical Saltwater Lake
There are no traces of sunlight here.
+
Tropical Brackish Lake
Being dead is cold and clammy.
+
Temperate Brackish River
The temperature is as it has been and always will be.
+
Temperate Freshwater River
The temperature cannot be judged.
+
Temperate Brackish Lake
It is burning.
+
Temperate Freshwater Lake
It is deathly cold.
+
Tropical Freshwater Lake
The temperature is pleasant.
+
Temperate Saltwater Lake
It is scorching.
+
Tropical Freshwater Pool
It is warm.
+
Temperate Saltwater Pool
It is cool.
+
Tropical Saltwater Pool
It is freezing.
+
Tropical Brackish Pool
It is cold.
+
Arctic Ocean
You've lost track of time since your death.
+
Temperate Ocean
It is the
+
Temperate Brackish Pool
You need a free grasp to climb.
+
Temperate Freshwater Pool
You are too injured to climb.
+
Rocky Wasteland
  cannot climb.
+
Badlands
If you move, your performance will be interrupted.
+
Tropical Ocean
You cannot climb or mount while prone.
+
Sand Desert
You need a free grasp to hold the terrain.
+
Tropical Grassland
You are too injured to hold the terrain.
+
Temperate Shrubland
  cannot hold the terrain.
+
Tropical Shrubland
You are riding and cannot lie down.
+
Tropical Savanna
The webs make it impossible to stand.
+
You have only heard tell of these creatures.
You are too tired to stand.
+
You have encountered these creatures in the past but not recently.
You can't stand up -- somebody is in the way.
+
of these creatures.
You must
+
You have killed
You can't travel until you emerge from underground or enter a tunnel.
+
This is your owner.
You must move away from the surrounding obstacles before you can travel.
+
This is your former apprentice.
You must move away from the river before you can travel.
+
You have recently encountered one of these creatures.
Squad Order
+
This is your
Main
+
This is your apprentice.
Siege Engines
+
This is your master.
Traps/Levers
+
This is your former master.
Workshops
+
This is your traveling companion.
Furnaces
+
This is your lover.
Wall/Floor/Stairs/Track
+
You worship this figure.
Machine Components
+
This is your jailor.
Track
+
This is your prisoner.
Weapons and Ammunition
+
You have known each other your entire lives.
Furniture
+
birth.
Siege Equipment
+
You have heard this name suggested as a potential guide to faraway places.
Other Objects
+
You last spoke
Metal Clothing
+
  alongside you
Engrave Memorial Slab
+
  and your military subordinate
slabs engraved
+
You have known this person since
Slab engraved
+
You have known this person your entire life.
No slabs engraved
+
This person is
Entombed and memorialized
+
deity
Memorialized
+
This person is one of the
Entombed
+
and your military commander
Ghost
+
It was last rumored to be
Not memorialized
+
It was last seen
Following
+
Died in the year
   Saving...   
+
held by
  Offloading units...
+
musical composition
   Offloading units...  
+
is an example of
Disconnected Build Overflow
+
CHAR
SOAP
+
choreography
PAPER_PLANT
+
Tell a story about a region
PARCHMENT
+
Tell a story about a civilization or organization
SHEET_PLANT
+
[C:6:0:1]
to select.  
+
Speak
to abort.
+
Perform music
scroll. Type in parts of the name to narrow your search.
+
Recite a poem
: View task
+
Tell a story about a site
Building Placement Distance Overflow
+
Tell a story about a person or creature
This visitor is ready to leave.
+
The absence of
This visitor has come
+
Your possession of  
to pray
+
Tell a story
to study
+
Your lack of possession of
to relax
+
The abduction of
to perform
+
Your abduction
to slay beasts
+
The presence of
seeking work as a performer
+
The destruction of
seeking work as a mercenary
+
The death of
seeking work as a scholar
+
Your death
for diplomacy
+
The occupation of
seeking sanctuary
+
The insurrection
asking questions
+
The destruction of
heard this was a good place to search for monsters.
+
in the year
heard this was the place for those seeking danger.
+
The reunion of
heard
+
Your reunion with
this
+
This creature lives in
was the place for prayer.
+
This creature can be found in
went on this journey out of curiosity.
+
This event occurred on the
was curious about
+
This creature dwells underground.
was the place for a good drink.
+
  until you leave this site.
was the place to admire fine architecture.
+
You cannot  
was the place to enjoy oneself.
+
You must come down from the mountains before you can
was the place to entertain people.
+
You must move away from the water before you can
  was the place to perform research.
+
until you stop riding this projectile.
  was the place for long-term scholarship.
+
  until you stop riding this vehicle.
  would make a good base for a mercenary.
+
because you are drowning.
  was the place to look for long-term work.
+
because you are starving to death.
believes
+
until you are on a stable surface.
would be a safe place to stay.
+
because you are swimming.
is seeking information
+
until you've stopped the bleeding.
about the location of
+
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can learn more about this visitor after they chat with a local.
+
because you are dying of thirst.
The performance is at
+
because you can't breathe.
the stanza
+
You feel too watched to
a simple passage
+
You are still surrounded by cackling.
the exposition
+
You can't
  of the first theme
+
You don't feel safe enough to
  of the second theme
+
fell trees
the synthesis
+
build a fire
  of previous passages
+
write
the finale
+
compose
the coda
+
build
a bridge-passage
+
  Select Item 
first
+
Points Remaining 
second
+
to abort.
theme
+
to select. 
a series of variations
+
PARCHMENT
  on the theme
+
PAPER_PLANT
  on the second theme
+
  Select Item:
The dance has reached the point where its accompaniment is at
+
SHEET_PLANT
The topic being considered is
+
Disconnected Build Overflow
The topic being discussed is
+
PAPER_SLURRY
The topic being taught is
+
SOAP
The topic being written about is
+
   Saving...   
This organizational activity will branch into specific social events.
+
Following
This organizational activity will branch into specific worship events.
+
   Items Desired/Kept By Vehicle  
This organizational activity will branch into specific play events.
+
  Stockpile Settings  
There is no specific information for this activity.
+
This organizational activity will branch into specific worship events.
vector<bool>::_M_fill_insert
+
This organizational activity will branch into specific social events.
BALLISTA
+
There is no specific information for this activity.
  Stockpile Settings 
+
This organizational activity will branch into specific play events.
  Items Desired/Kept By Vehicle 
+
The topic being discussed is
Crafts
+
The topic being considered is
Logs
+
The topic being written about is
WORSHIP_HF
+
The topic being taught is
[PROFILE]
+
The performance is at
TITLE:
+
The dance has reached the point where its accompaniment is at
[SKILL:
+
line
[RECLAIM_SKILL:
+
Building Placement Distance Overflow
[ITEM:
+
Track
[PET:
+
This visitor has come
Entity
+
This visitor is ready to leave.
has self-referential diplomacy state
+
Furnaces
FORCED_ADMINISTRATOR
+
Workshops
entity_layer
+
Machine Components
[ENTITY:
+
Wall/Floor/Stairs/Track
*** Error(s) finalizing the entity
+
Main
Unrecognized entity creature token:  
+
Traps/Levers
Unrecognized entity digger token:
+
Siege Engines
Unrecognized entity weapon token:
+
Engrave Memorial Slab
Unrecognized entity armor token:
+
Siege Equipment
Unrecognized entity ammo token:
+
Furniture
Unrecognized entity helm token:  
+
Metal Clothing
Unrecognized entity gloves token:
+
Other Objects
Unrecognized entity shoes token:
+
Ghost
Unrecognized entity pants token:  
+
Entombed
Unrecognized entity shield token:
+
Weapons and Ammunition
Unrecognized entity trapcomp token:
+
Not memorialized
Unrecognized entity toy token:
+
No slabs engraved
Unrecognized entity instrument token:  
+
Slab engraved
Unrecognized entity tool token:  
+
Memorialized
Unrecognized entity siege ammo token:  
+
Entombed and memorialized
Unrecognized entity position allowed caste token:  
+
  scrollType in parts of the name to narrow your search.
Unrecognized entity position allowed creature token:
+
  slabs engraved
Unrecognized entity position rejected caste token:
+
: View task
Unrecognized entity position rejected creature token:
+
  about the location of
Unrecognized symbol:
+
is seeking information
Gem shape not found:
+
You can learn more about this visitor after they chat with a local.
Stone shape not found:
+
was the place to look for long-term work.
CHEESE_MAT
+
would make a good base for a mercenary.
trying to generate musical form without speech or instruments
+
  would be a safe place to stay.
patch: removed market link from non-site entity
+
believes
CREATURE
+
  was the place to entertain people.
TISSUE_STYLE
+
was the place to enjoy oneself.
TS_MAINTAIN_LENGTH
+
  was the place for long-term scholarship.
TS_PREFERRED_SHAPING
+
was the place to perform research.
DIGGER
+
was curious about
TRANSLATION
+
went on this journey out of curiosity.
HELM
+
  was the place to admire fine architecture.
PANTS
+
  was the place for a good drink.
SHIELD
+
heard
SIEGEAMMO
+
heard this was the place for those seeking danger.
INSTRUMENT
+
was the place for prayer.
CIV_CONTROLLABLE
+
this
SITE_CONTROLLABLE
+
seeking sanctuary
ALL_MAIN_POPS_CONTROLLABLE
+
for diplomacy
AMBUSHER
+
heard this was a good place to search for monsters.
LAYER_LINKED
+
asking questions
BABYSNATCHER
+
seeking work as a performer
ITEM_THIEF
+
to slay beasts
SUBTERRANEAN_CLOTHING
+
seeking work as a scholar
CLOTHING
+
seeking work as a mercenary
SITE_GUARDIAN
+
to study
CURRENCY_BY_YEAR
+
to pray
METAL_PREF
+
to perform
GEM_PREF
+
to relax
STONE_PREF
+
SDL initialization failure
DIVINE_MAT_WEAPONS
+
Requested single-buffering not available
DIVINE_MAT_ARMOR
+
data/art/icon.png
DIVINE_MAT_CRAFTS
+
SDL initialization failure, trying windowed mode
DIVINE_MAT_CLOTHING
+
Resizing font to
GENERATE_KEYBOARD_INSTRUMENTS
+
Dwarf Fortress
GENERATE_STRINGED_INSTRUMENTS
+
Font size:  
GENERATE_WIND_INSTRUMENTS
+
Resizing grid to
GENERATE_PERCUSSION_INSTRUMENTS
+
INIT FAILED!
GENERATE_POETIC_FORMS
+
New window size:
GENERATE_MUSICAL_FORMS
+
Fatal error
GENERATE_DANCE_FORMS
+
Unable to create texture!
MINING_UNDERWORLD_DISASTERS
+
Error
WOOD_WEAPONS
+
%s: %s
WOOD_ARMOR
+
 
RIVER_PRODUCTS
+
map/set<T> too long
OCEAN_PRODUCTS
+
deque<T> too long
INDOOR_WOOD
+
list<T> too long
OUTDOOR_WOOD
+
Error Initializing Text:  
INDOOR_ORCHARDS
+
PRINT_MODE
OUTDOOR_ORCHARDS
+
data/init/interface.txt
INDOOR_GARDENS
+
EMERGENCY: Unknown case in async_wait
OUTDOOR_GARDENS
+
TEXT not supported on windows
INDOOR_FARMING
+
OpenGL
OUTDOOR_FARMING
+
Resetting textures
UNDEAD_CANDIDATE
+
[SYM:*:*]
USE_CAVE_ANIMALS
+
[KEY:*]
USE_EVIL_ANIMALS
+
not found, or I/O error encountered
USE_GOOD_ANIMALS
+
[BIND:*:*]
USE_EVIL_WOOD
+
REPEAT_BROKEN
USE_GOOD_WOOD
+
Loading bindings from
USE_EVIL_PLANTS
+
REPEAT_SLOW
USE_GOOD_PLANTS
+
REPEAT_FAST
LOCAL_BANDITRY
+
Button
BANDITRY
+
REPEAT_NOT
START_BIOME
+
Alt+
EXCLUSIVE_START_BIOME
+
SDL+
SETTLEMENT_BIOME
+
Shift+
BIOME_SUPPORT
+
Ctrl+
MERCHANT_NOBILITY
+
Space
SKULKING
+
.mak
GEM_SHAPE
+
data/init
STONE_SHAPE
+
data/init/macros
PERMITTED_JOB
+
data/init/macros/*.mak
PERMITTED_BUILDING
+
data/init/macros/
PERMITTED_REACTION
+
Binding missing while loading macro:
WORLD_CONSTRUCTION
+
Quantity not numeric or Unexpected tab(s) while loading macro:
WILL_ACCEPT_TRIBUTE
+
Binding name unknown while loading macro:
BUILDS_OUTDOOR_FORTIFICATIONS
+
End of macro
BUILDS_OUTDOOR_TOMBS
+
End of group
ETHIC
+
NO BINDING
HISTORIAN
+
I/O error while loading macro
CHEMIST
+
[BUTTON:
GEOGRAPHER
+
Missing binding displayed:
ENGINEER
+
[KEY:
NO_ARTIFACT_CLAIMS
+
[SYM:
SET_SCHOLARS_ON_VALUES_AND_JOBS
+
I/O error while writing keyboard mapping
VARIABLE_VALUE
+
[BIND:
VALUE
+
for writing
WANDERER
+
Failed to open
MAX_STARTING_CIV_NUMBER
+
Saving bindings to
MAX_SITE_POP_NUMBER
+
.partial
MAX_POP_NUMBER
+
Broken button (should be [BUTTON:#:#]):
RELIGION_SPHERE
+
Unknown binding:
TREE_CAP_DIPLOMACY
+
Unknown SDLKey:
DIPLOMAT_BODYGUARDS
+
Broken unicode:
MERCHANT_BODYGUARDS
+
[BUTTON:*:*]
ACTIVE_SEASON
+
Broken repeat request:
PROGRESS_TRIGGER_POPULATION
+
Crafts
PROGRESS_TRIGGER_PRODUCTION
+
Logs
PROGRESS_TRIGGER_TRADE
+
CHEESE_MAT
PROGRESS_TRIGGER_POP_SIEGE
+
Seed text
PROGRESS_TRIGGER_PROD_SIEGE
+
GENERATE_MUSICAL_FORMS
PROGRESS_TRIGGER_TRADE_SIEGE
+
GENERATE_DANCE_FORMS
DEFAULT_SITE_TYPE
+
GENERATE_PERCUSSION_INSTRUMENTS
LIKES_SITE
+
GENERATE_POETIC_FORMS
TOLERATES_SITE
+
GENERATE_STRINGED_INSTRUMENTS
USE_NON_EXOTIC_PET_RACE
+
GENERATE_WIND_INSTRUMENTS
USE_ANY_PET_RACE
+
DIVINE_MAT_CLOTHING
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
GENERATE_KEYBOARD_INSTRUMENTS
IMPROVED_BOWS
+
DIVINE_MAT_ARMOR
INVADERS_IGNORE_NEUTRALS
+
DIVINE_MAT_CRAFTS
AT_PEACE_WITH_WILDLIFE
+
STONE_PREF
EQUIPMENT_IMPROVEMENTS
+
DIVINE_MAT_WEAPONS
ABUSE_BODIES
+
METAL_PREF
USE_ANIMAL_PRODUCTS
+
GEM_PREF
COMMON_DOMESTIC_PACK
+
SITE_GUARDIAN
COMMON_DOMESTIC_PULL
+
CURRENCY_BY_YEAR
COMMON_DOMESTIC_MOUNT
+
SUBTERRANEAN_CLOTHING
COMMON_DOMESTIC_PET
+
CLOTHING
SPHERE_ALIGNMENT
+
BABYSNATCHER
ART_FACET_MODIFIER
+
ITEM_THIEF
ART_IMAGE_ELEMENT_MODIFIER
+
AMBUSHER
ITEM_IMPROVEMENT_MODIFIER
+
LAYER_LINKED
CURRENCY
+
ALL_MAIN_POPS_CONTROLLABLE
SELECT_SYMBOL
+
SIEGER
REMAINING
+
SITE_CONTROLLABLE
SUBSELECT_SYMBOL
 
CULL_SYMBOL
 
FRIENDLY_COLOR
 
VARIABLE_POSITIONS
 
SITE_VARIABLE_POSITIONS
 
LAND_HOLDER_TRIGGER
 
POSITION
 
ANIMAL
 
ANIMAL_TOKEN
 
ANIMAL_CASTE_TOKEN
 
ANIMAL_CLASS
 
ANIMAL_FORBIDDEN_CLASS
 
ANIMAL_ALWAYS_PRESENT
 
ANIMAL_NEVER_MOUNT
 
ANIMAL_ALWAYS_MOUNT
 
ANIMAL_NEVER_WAGON_PULLER
 
ANIMAL_ALWAYS_WAGON_PULLER
 
ANIMAL_NEVER_SIEGE
 
ANIMAL_ALWAYS_SIEGE
 
ANIMAL_NEVER_PET
 
ANIMAL_ALWAYS_PET
 
ANIMAL_NEVER_PACK_ANIMAL
 
ANIMAL_ALWAYS_PACK_ANIMAL
 
CONQUERED_SITE
 
REQUIRES_MARKET
 
ELECTED
 
has negative foreground color, set to 7
 
has foreground color > 7, set to 7
 
has negative background color, set to 0
 
has background color > 7, set to 0
 
has invalid brightness value (must be 0 or 1), set to 0
 
has equal foreground/background colors without brightness, background set to 0
 
EXECUTION_SKILL
 
SPECIAL_BURIAL
 
FLASHES
 
BRAG_ON_KILL
 
CHAT_WORTHY
 
DO_NOT_CULL
 
RULES_FROM_LOCATION
 
MENIAL_WORK_EXEMPTION
 
MENIAL_WORK_EXEMPTION_SPOUSE
 
SLEEP_PRETENSION
 
PUNISHMENT_EXEMPTION
 
KILL_QUEST
 
QUEST_GIVER
 
ALLOWED_CREATURE
 
ALLOWED_CLASS
 
REJECTED_CREATURE
 
REJECTED_CLASS
 
GENDER
 
MILITARY_SCREEN_ONLY
 
EXPORTED_IN_LEGENDS
 
DETERMINES_COIN_DESIGN
 
SUCCESSION
 
BY_HEIR
 
BY_POSITION
 
APPOINTED_BY
 
REPLACED_BY
 
REQUIRES_POPULATION
 
PRECEDENCE
 
: Negative precedence changed to zero
 
: Precedence exceeding
 
capped
 
LAND_HOLDER
 
RESPONSIBILITY
 
COMMANDER
 
AS_NEEDED
 
LAND_NAME
 
NAME_MALE
 
NAME_FEMALE
 
SPOUSE_MALE
 
SPOUSE_FEMALE
 
REQUIRED_BOXES
 
: REQUIRED_BOXES negative, set to 0
 
: REQUIRED_BOXES exceeds 100, capped
 
REQUIRED_CABINETS
 
: REQUIRED_CABINETS negative, set to 0
 
: REQUIRED_CABINETS exceeds 100, capped
 
REQUIRED_RACKS
 
: REQUIRED_RACKS negative, set to 0
 
: REQUIRED_RACKS exceeds 100, capped
 
REQUIRED_STANDS
 
: REQUIRED_STANDS negative, set to 0
 
: REQUIRED_STANDS exceeds 100, capped
 
REQUIRED_OFFICE
 
: REQUIRED_OFFICE negative, set to 0
 
: REQUIRED_OFFICE exceeds 1000000, capped
 
REQUIRED_BEDROOM
 
: REQUIRED_BEDROOM negative, set to 0
 
: REQUIRED_BEDROOM exceeds 1000000, capped
 
REQUIRED_DINING
 
: REQUIRED_DINING negative, set to 0
 
: REQUIRED_DINING exceeds 1000000, capped
 
REQUIRED_TOMB
 
: REQUIRED_TOMB negative, set to 0
 
: REQUIRED_TOMB exceeds 1000000, capped
 
MANDATE_MAX
 
: MANDATE_MAX negative, set to 0
 
: MANDATE_MAX exceeds 100, capped
 
DEMAND_MAX
 
: DEMAND_MAX negative, set to 0
 
: DEMAND_MAX exceeds 100, capped
 
ACCOUNT_EXEMPT
 
DUTY_BOUND
 
Unrecognized Entity Token:
 
 
INDIV_CONTROLLABLE
 
INDIV_CONTROLLABLE
SIEGER
+
TRANSLATION
Leather armor
+
CIV_CONTROLLABLE
Metal armor
+
TS_PREFERRED_SHAPING
Archer
+
DIGGER
failure to get start square construction for transport link
+
TISSUE_STYLE
failure to get end square construction for transport link
+
TS_MAINTAIN_LENGTH
midmap construction path build failure
+
PERMITTED_JOB
lords
+
PERMITTED_BUILDING
law-giver
+
GEM_SHAPE
law-givers
+
STONE_SHAPE
CUSTOM_MILITARY_GOALS
+
MERCHANT_NOBILITY
war leader
+
SKULKING
war leaders
+
SETTLEMENT_BIOME
CUSTOM_MILITARY_STRATEGY
+
BIOME_SUPPORT
general
+
START_BIOME
generals
+
EXCLUSIVE_START_BIOME
field
+
LOCAL_BANDITRY
marshal
+
BANDITRY
marshals
+
USE_EVIL_PLANTS
constable
+
USE_GOOD_PLANTS
constables
+
USE_EVIL_WOOD
CUSTOM_OFFICIAL_
+
USE_GOOD_WOOD
royal
+
USE_EVIL_ANIMALS
chief
+
USE_GOOD_ANIMALS
high
+
UNDEAD_CANDIDATE
head
+
USE_CAVE_ANIMALS
chancellor
+
INDOOR_FARMING
chancellors
+
OUTDOOR_FARMING
keeper of the seal
+
INDOOR_GARDENS
keepers of the seal
+
OUTDOOR_GARDENS
justiciar
+
INDOOR_ORCHARDS
justiciars
+
OUTDOOR_ORCHARDS
treasurer
+
INDOOR_WOOD
treasurers
+
OUTDOOR_WOOD
counselor
+
RIVER_PRODUCTS
counselors
+
OCEAN_PRODUCTS
advisor
+
WOOD_WEAPONS
advisors
+
WOOD_ARMOR
chamberlain
+
IMPROVED_BOWS
chamberlains
+
INVADERS_IGNORE_NEUTRALS
master of beasts
+
USE_ANY_PET_RACE
masters of beasts
+
USE_MISC_PROCESSED_WOOD_PRODUCTS
butler
+
LIKES_SITE
butlers
+
TOLERATES_SITE
cup-bearer
+
PROGRESS_TRIGGER_TRADE_SIEGE
cup-bearers
+
DEFAULT_SITE_TYPE
doctors
+
PROGRESS_TRIGGER_POP_SIEGE
executioner
+
PROGRESS_TRIGGER_PROD_SIEGE
executioners
+
PROGRESS_TRIGGER_PRODUCTION
chef
+
PROGRESS_TRIGGER_TRADE
chefs
+
ACTIVE_SEASON
housekeeper
+
PROGRESS_TRIGGER_POPULATION
housekeepers
+
DIPLOMAT_BODYGUARDS
CUSTOM_MARKET_OFFICIAL_
+
MERCHANT_BODYGUARDS
sewer
+
RELIGION_SPHERE
grain
+
TREE_CAP_DIPLOMACY
harvest
+
MAX_SITE_POP_NUMBER
judge
+
MAX_POP_NUMBER
judges
+
WANDERER
justices
+
MAX_STARTING_CIV_NUMBER
magistrate
+
VARIABLE_VALUE
magistrates
+
VALUE
tunnel
+
NO_ARTIFACT_CLAIMS
road
+
SET_SCHOLARS_ON_VALUES_AND_JOBS
bridge
+
BUILDS_OUTDOOR_TOMBS
master
+
ETHIC
caretaker
+
WILL_ACCEPT_TRIBUTE
caretakers
+
BUILDS_OUTDOOR_FORTIFICATIONS
commissioner
+
PERMITTED_REACTION
commissioners
+
WORLD_CONSTRUCTION
official
+
ANIMAL_ALWAYS_WAGON_PULLER
officials
+
ANIMAL_NEVER_SIEGE
administrator
+
ANIMAL_ALWAYS_MOUNT
administrators
+
ANIMAL_NEVER_WAGON_PULLER
has assumed the position of
+
ANIMAL_ALWAYS_PRESENT
Mission Report:
+
ANIMAL_NEVER_MOUNT
Pillage
+
ANIMAL_CLASS
Demand Tribute from
+
ANIMAL_FORBIDDEN_CLASS
Raze
+
ANIMAL_TOKEN
Take Over
+
ANIMAL_CASTE_TOKEN
Raid
+
POSITION
Recover
+
ANIMAL
Rescue
+
SITE_VARIABLE_POSITIONS
Make Request of
+
LAND_HOLDER_TRIGGER
(Set out
+
FRIENDLY_COLOR
Spring
+
VARIABLE_POSITIONS
camp order missing parent -- army will camp forever
+
SUBSELECT_SYMBOL
invalid nem in army during guard creation
+
CULL_SYMBOL
guard army unattached from parent army
+
SELECT_SYMBOL
leader
+
REMAINING
bosses
+
ITEM_IMPROVEMENT_MODIFIER
chieftess
+
CURRENCY
chieftesses
+
ART_FACET_MODIFIER
captain
+
ART_IMAGE_ELEMENT_MODIFIER
captains
+
COMMON_DOMESTIC_PET
commander
+
SPHERE_ALIGNMENT
ringleaders
+
COMMON_DOMESTIC_PULL
chieftain
+
COMMON_DOMESTIC_MOUNT
CUSTOM_MERCENARY_LEADER
+
USE_ANIMAL_PRODUCTS
lord
+
COMMON_DOMESTIC_PACK
commander
+
EQUIPMENT_IMPROVEMENTS
commanders
+
ABUSE_BODIES
masters
+
REJECTED_CLASS
General
+
GENDER
Grandmaster
+
ALLOWED_CLASS
Captain
+
REJECTED_CREATURE
Sergeant
+
QUEST_GIVER
Adept
+
ALLOWED_CREATURE
Soldier
+
PUNISHMENT_EXEMPTION
Novice
+
KILL_QUEST
Initiate
+
MENIAL_WORK_EXEMPTION_SPOUSE
sword
+
SLEEP_PRETENSION
blade
+
RULES_FROM_LOCATION
mace
+
MENIAL_WORK_EXEMPTION
spear
+
CHAT_WORTHY
crossbow
+
DO_NOT_CULL
pike
+
FLASHES
whip
+
BRAG_ON_KILL
lash
+
EXECUTION_SKILL
kick
+
SPECIAL_BURIAL
grappling
+
has invalid brightness value (must be 0 or 1), set to 0
Bearer
+
has equal foreground/background colors without brightness, background set to 0
Perfect
+
has negative background color, set to 0
Ultimate
+
has background color > 7, set to 0
Exalted
+
has negative foreground color, set to 7
Degree
+
has foreground color > 7, set to 7
Rank
+
REQUIRES_MARKET
Master
+
ELECTED
Adept
+
ANIMAL_ALWAYS_PACK_ANIMAL
Bearer
+
CONQUERED_SITE
Novice
+
ANIMAL_ALWAYS_PET
up the stairs
+
ANIMAL_NEVER_PACK_ANIMAL
, the door on your right
+
ANIMAL_ALWAYS_SIEGE
, the door on your left
+
ANIMAL_NEVER_PET
, at the end of the hall
+
: REQUIRED_RACKS exceeds 100, capped
, the
+
REQUIRED_STANDS
door
+
REQUIRED_RACKS
on your right
+
: REQUIRED_RACKS negative, set to 0
on your left
+
: REQUIRED_CABINETS negative, set to 0
abbot
+
: REQUIRED_CABINETS exceeds 100, capped
abbots
+
: REQUIRED_BOXES exceeds 100, capped
CUSTOM_GUILD_LEADER
+
REQUIRED_CABINETS
dean
+
REQUIRED_BOXES
deans
+
: REQUIRED_BOXES negative, set to 0
doyen
+
SPOUSE_MALE
doyens
+
SPOUSE_FEMALE
doyenne
+
NAME_MALE
doyennes
+
NAME_FEMALE
CUSTOM_GUILD_ALDERPERSON
+
AS_NEEDED
CUSTOM_GUILD_STEWARD
+
LAND_NAME
CUSTOM_GUILD_CLERK
+
RESPONSIBILITY
alderperson
+
COMMANDER
steward
+
capped
stewards
+
LAND_HOLDER
clerk
+
: Negative precedence changed to zero
clerks
+
: Precedence exceeding
bookkeeper
+
REQUIRES_POPULATION
bookkeepers
+
PRECEDENCE
recordkeeper
+
APPOINTED_BY
recordkeepers
+
REPLACED_BY
baron
+
BY_HEIR
barons
+
BY_POSITION
baroness
+
DETERMINES_COIN_DESIGN
baronesses
+
SUCCESSION
baron consort
+
MILITARY_SCREEN_ONLY
barons consort
+
EXPORTED_IN_LEGENDS
baroness consort
+
Unrecognized Entity Token:
baronesses consort
+
ACCOUNT_EXEMPT
NULL artifact on wg loot building, skipping
+
DUTY_BOUND
high priest
+
: DEMAND_MAX negative, set to 0
high priests
+
: DEMAND_MAX exceeds 100, capped
HIGHEST_PRIEST
+
: MANDATE_MAX exceeds 100, capped
most high
+
DEMAND_MAX
absolute
+
MANDATE_MAX
most exalted
+
: MANDATE_MAX negative, set to 0
most holy
+
: REQUIRED_TOMB negative, set to 0
most sacred
+
: REQUIRED_TOMB exceeds 1000000, capped
most high priest
+
: REQUIRED_DINING exceeds 1000000, capped
most high priests
+
REQUIRED_TOMB
CUSTOM_LAW_MAKER_2
+
REQUIRED_DINING
Murder-target mismatch: year
+
: REQUIRED_DINING negative, set to 0
, entity #
+
: REQUIRED_BEDROOM negative, set to 0
CUSTOM_MERCENARY_TREASURER
+
: REQUIRED_BEDROOM exceeds 1000000, capped
  Music and Sound Options 
+
: REQUIRED_OFFICE exceeds 1000000, capped
Volume:  
+
REQUIRED_BEDROOM
/255
+
REQUIRED_OFFICE
=========
+
: REQUIRED_OFFICE negative, set to 0
or left-click: Change volume. 
+
: REQUIRED_STANDS negative, set to 0
: Done.
+
: REQUIRED_STANDS exceeds 100, capped
---------
+
Unrecognized entity position allowed caste token:
  Export Local Image 
+
Unrecognized entity position allowed creature token:
Your Units
+
Unrecognized entity siege ammo token:
Buildings
+
Unrecognized symbol:  
: Export Image
+
Unrecognized entity instrument token:  
: Cancel
+
Unrecognized entity tool token:  
: Done
+
Unrecognized entity trapcomp token:  
: Type Value
+
Unrecognized entity toy token:  
: Nullify Value
+
Unrecognized entity pants token:  
: Decrease Value
+
Unrecognized entity shield token:  
: Increase Value
+
Unrecognized entity gloves token:  
Range:  
+
Unrecognized entity shoes token:  
: Set Preset Field Values
+
Unrecognized entity ammo token:
NULL unit projectile loaded
+
Unrecognized entity helm token:  
NULL item projectile loaded
+
Unrecognized entity weapon token:
  Dwarf Fortress Options: Save Game 
+
Unrecognized entity armor token:
Initializing...
+
Unrecognized entity creature token:
Checking directory structure...
+
Unrecognized entity digger token:
Preliminary cleaning...
+
*** Error(s) finalizing the entity
Offloading units...
+
on your right
Offloading art...
+
on your left
Opening file...
+
, at the end of the hall
Characterizing raw data...
+
door
Allocating space...
+
, the door on your right
Saving items...
+
, the door on your left
Saving units...
+
lieutenants
Saving jobs...
+
up the stairs
Saving schedules...
+
chieftains
Saving projectiles...
+
lieutenant
Saving buildings...
+
warlords
Saving machines...
+
chieftain
Saving flow guides...
+
ringleaders
Saving effects...
+
warlord
Saving entities...
+
commanders
Saving local animal populations...
+
ringleader
Saving events...
+
masters
Saving mandates...
+
commander
Saving work quotas...
+
captain
Saving world events...
+
captains
Saving coin information...
+
chieftess
Saving formations...
+
chieftesses
Saving interactions...
+
chief
Saving incidents...
+
chiefs
Saving crimes...
+
boss
Saving armies...
+
bosses
Saving tracking information...
+
CUSTOM_BANDIT_LEADER
Saving cultural identities...
+
leaders
Saving agreement...
+
Gem shape not found:
Saving image sets...
+
Stone shape not found:
Saving announcements...
+
Unrecognized entity position rejected caste token:
Saving fortress information...
+
Unrecognized entity position rejected creature token:
Saving world information...
+
[ITEM:
Saving artifacts...
+
[PET:
Saving active historical figures...
+
[SKILL:
Saving adventure data...
+
[RECLAIM_SKILL:
Saving general information...
+
[PROFILE]
  Relationships of
+
TITLE:
Pet Owner
+
Entity
Spouse
+
has self-referential diplomacy state
Mother
+
failure to get end square construction for transport link
Father
+
midmap construction path build failure
Lover
+
WORSHIP_HF
Child
+
failure to get start square construction for transport link
Bonded
+
priest
Childhood Friend
+
priests
War Buddy
+
high priests
Obsession
+
PRIEST
Fellow Scholar
+
sacred
Fellow Artist
+
high priest
Fellow Athlete
+
exalted
Kindred Spirit
+
holy
Close Friend
+
HIGH_PRIEST
Friend
+
high
Athletic Rival
+
general
Business Rival
+
generals
Persecutor
+
war leaders
Religious Persecutor
+
CUSTOM_MILITARY_STRATEGY
Grudge
+
CUSTOM_MILITARY_GOALS
Jealous Grudge
+
war leader
Supernatural Vengeance
+
law-giver
Pure Hate
+
law-givers
Hated
+
Murder-target mismatch: year
Disliked
+
, entity #
Deity
+
guard army unattached from parent army
Force
+
camp order missing parent -- army will camp forever
Object of Worship
+
invalid nem in army during guard creation
Long-term Acquaintance
+
Autumn
Passing Acquaintance
+
Winter
Hero
+
Spring
Intruder
+
Summer
Considers Monster
+
Rescue
Considers Brigand
+
(Set out
Considers Bully
+
Raid
Considers Preacher
+
Recover
Considers Storyteller
+
Mission Report:
Considers Poet
+
Explore
Considers Bard
+
raw/
Considers Dancer
+
Monster
Considers Violent
+
trying to generate musical form without speech or instruments
Considers Psychotic
+
[ENTITY:
Good for Business
+
has assumed the position of
Friendly Terms
+
entity_layer
Considers Killer
+
[OBJECT:ENTITY]
Considers Murderer
+
Leather armor
Comrade
+
Metal armor
Member of Respected Group
+
administrator
Member of Hated Group
+
administrators
Enemy Fighter
+
training methods.
Friendly Fighter
+
have attained a general familiarity with
Loyal Soldier
+
training.
Apprentice
+
now know a few facts about
Former Master
+
body
Former Apprentice
+
Miner destination wiped
Considers Quarreler
+
tameable small creature
Considers Flatterer
+
processable (to barrel)
Hunter
+
processable (to vial)
Protector of the Weak
+
extract-bearing small creature
Preserver of Knowledge
+
extract-bearing fish
Treasure Hunter
+
extract-bearing plant
Thief
+
solid
: Back to Main
+
cookable
: Zoom
+
processable
  Workshop Profile 
+
empty
: Permitted Workers
+
sharpenable
Work Orders
+
collected
Labor Restrictions
+
undisturbed
: Permit/Restrict
+
unrotten
: Permit All
+
possibly buriable
: Min -
+
millable
: Max -
+
butcherable
Work Orders Created For This Shop
+
improvable
Validated
+
unused
Active:
+
DRINK_MAT
Waiting:
+
Something has unchained a creature!
Checking:
+
Something has emptied a cage!
Ready:
+
Something has triggered a pressure plate!
There are no active work orders tied to this shop.
+
Something has pulled a lever!
All work orders must be validated by the manager before they become active.
+
  has adopted
: New Order  
+
  has become a
: Remove  
+
An animal
: Wages
+
The merchants need a trade depot to unload their goods.
: Conditions
+
Merchants have arrived and are unloading their goods.
: General work orders cannot task this shop
+
are now expert
: General work orders are allowed to task this shop
+
trainers.
: Maximum general work order tasks allowed =
+
are now quite knowledgeable
Permitted General Work Order Labors
+
soap
: Allow/disallow
+
plaster-containing
  Dwarf Fortress: Load World 
+
pearl
Processing raw data...
+
horn
Shapes...
+
shell
Colors...
+
hair/wool
Patterns...
+
bone
Material templates...
+
leather
Inorganics...
+
yarn
Plants...
+
silk
Tissue templates...
+
plant
Items...
+
non-economic
Body detail plans...
+
building material
Creature bodies...
+
magma-safe
Creature variations...
+
fire-safe
Entities...
+
screw
Reactions...
+
sewn-imageless
Interactions...
+
deep material  
Sorting material templates...
+
melt-designated
Sorting inorganics...
+
dyed
Sorting plants...
+
glass-making
Sorting tissue templates...
+
totemable
Sorting items...
+
dyeable
Sorting buildings...
+
dye
Sorting body detail plans...
+
furniture
Sorting creature bodies...
+
ammo
Sorting creature variations...
+
finished good
Sorting creatures...
+
milkable
Sorting entities...
+
milk
Sorting languages...
+
lye-bearing
Sorting descriptors...
+
glass
Sorting reactions...
+
sand-bearing
Sorting interactions...
+
small object container
Finalizing languages...
+
nest box
Finalizing descriptors...
+
hive
Finalizing material templates...
+
food storage
Finalizing inorganics...
+
liquid container
Finalizing plants...
+
meal container
Finalizing tissue templates...
+
meat-carving holder
Finalizing items...
+
meat cleaving
Finalizing buildings...
+
meat slicing
Finalizing body detail plans...
+
meat boning
Finalizing creature variations...
+
meat carving
Finalizing creatures...
+
powder grinding
Finalizing entities...
+
powder grinding receptacle
Finalizing reactions...
+
liquid scoop
Finalizing interactions...
+
liquid cooking
Preparing material data...
+
-containing
Generating inorganics...
+
-producing
Generating plants...
+
-bearing
Generating items...
+
on-ground
Generating creatures...
+
edged
Generating entities...
+
sand
Generating reactions...
+
metal
Generating interactions...
+
hard
Finalizing generated objects...
+
non-pressed
Preparing text objects...
+
food storage
Preparing graphics...
+
non-absorbent
Loading items...
+
written-on
Loading buildings...
+
unimproved
Loading entities...
+
unengraved
Loading coin information...
+
blunt
Loading map data...
+
lye/milk-free
Loading civilized populations...
+
ivory/tooth
Loading history...
+
Short Pathing Flood Overflow
Loading parameters...
+
that isn't a bin
Loading artifacts...
+
display object
Loading active historical figures...
+
bookcase
Loading squads...
+
writing container
Loading formations...
+
folded sheet protector
Loading activities...
+
sheet roller
Loading interactions...
+
stand-and-work
Loading written content...
+
heavy object hauler
Loading identities...
+
track cart
Loading incidents...
+
block
Loading crimes...
+
log
Loading vehicles...
+
rough
Loading armies...
+
flown
Loading army controllers...
+
by a
Loading tracking information...
+
the river
Loading cultural identities...
+
the cave
Loading agreements...
+
the pit
Loading art forms...
+
the magma pool
Loading occupations...
+
the volcano
Loading belief systems...
+
the underworld portal
Loading image sets...
+
the subterranean water
Loading divination sets...
+
the underworld
Rebuilding temporary information...
+
deposit
Preparing game...
+
: Null Pop Num
Failed!
+
One of the compressed files on disk has errors in it. Restore from backup if you are able.
Button
+
The glowing barrier has disappeared!
: Customize Nickname
+
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
: Customize Profession Name
+
Horrifying screams come from the darkness below!
: Done with string entry
+
The event featured
: Abort string entry
+
unknown
: View Biomes
+
The causes of the conflict are debated by scholars and very little is truly known.
Brush Radius
+
, lost
Smoothing Brush
+
creature
Normal Brush
+
losses
ELEV
+
, all lost
RAIN
+
, no losses
TEMP
+
, one loss
DRAIN
+
creatures
VOLC
+
, mostly
(View)
+
Attacker was uncontested.
Brush =
+
Defender was victorious.
Painting
+
Attacker was victorious.
Not painting
+
occurred in
Will be saved
+
A festival commemorating
Randomize at gen
+
A holy period dedicated to
This creature
+
A fair occurred in
  is non-hostile.
+
  divine aspect of
  is a skulking perpetrator of mischief.
+
  centered around
is a minion of evil.
+
A dance
is a brutal enemy of your kind.
+
A performance of  
is of the wilderness.
+
A recital of  
is of the walking dead.
+
A concert
is opposed to the living.
+
The story of  
has returned from beyond the grave.
+
A poetry recital
is crazed!
+
A performance
is an invader.
+
A story recital
is from the depths of the underworld.
+
A dance competition
is an uninvited guest.
+
A competition involving
is a current resident.
+
A poetry competition
is from
+
A music competition
is from a mysterious place.
+
a telling of the story of  
Account:
+
mounted
Owned Objects:
+
a recital of
Holdings:
+
storytelling
Needs:
+
a performance of
Chest
+
a poetry recital
Demands:
+
a dance
Throne Room/Office
+
a concert
Bedroom
+
criers in front
Dining Room
+
a moving performance stage
Tomb
+
banners
Mandates:
+
an order of precedence
Export of  
+
the carrying of
Make
+
images
  Prohibited
+
the scattering of
: Thoughts and preferences
+
flowers
: Relationships
+
incense burning
Set Follow Hotkey (
+
acrobats
  etc.):
+
candles
Site
+
costumes
Error 1
+
the sacrifice of  
Error 2
+
the giving of
data/save/current/world.sav
+
  was waged by
NO_FILE
+
Year
Animals
+
The most significant cause of the conflict was
Food
+
One of the most significant causes of the conflict was
Furniture/Siege Ammo
+
  disgust with the adversary's godlessness
Corpses
+
a family matter
Refuse
+
religious opposition to the adversary's inherent association with
Bars/Blocks
+
religious opposition to the adversary's worship of
Gems
+
natural aversion to the adversary's inherent association with
Cloth
+
natural aversion to the adversary's worship of
Wood
+
various civilized races peopled the world.
Weapons/Trap Comps
+
powers fought their final battles.
Armor
+
yet
Sheet
+
was a time after civilization had
Additional Options
+
crumbled completely.
Fish
+
again
Unprepared Fish
+
only simple creatures inhabited
Drink (Plant)
+
fantastic creatures were but mere stories told by travelers.
Drink (Animal)
+
the world.
Cheese (Plant)
+
no civilized peoples existed in
Cheese (Animal)
+
Part of
Seeds
+
occurred.
Fruit/Leaves
+
ended.
Milled Plant
+
Legends
Bone Meal
+
began.
Pressed Material
+
Initialization complete...
Extract (Plant)
+
Sorting
Extract (Animal)
+
completed
Misc. Liquid
+
Historical events
Item Types
+
Historical figures
Body Parts
+
Check for culled historical figures
Skulls
+
Structures completed
Bones
+
Artifacts completed
Shells
+
Historical events left to discover:
Teeth
+
event sort
Horns/Hooves
+
Codices, scrolls, etc.
Hair/Wool
+
Historical Figures
Type
+
Civilizations and other entities
Other Materials
+
Historical Maps
Stone/Clay
+
Structures
Metal
+
A flying race
Bars: Other Materials
+
A foot race
Bars: Metal
+
A wrestling competition
Blocks: Other Materials
+
race
Blocks: Metal
+
A gladiatory competition
Blocks: Stone/Clay
+
throwing competition
Metal Ores
+
A procession occurred in
Economic
+
A competition
Rough Glass
+
and returned there after following its route.
Cut Glass
+
  It started at
Rough Gem
+
  It ended at
Cut Gem
+
and ended at
Cut Stone
+
A fearsome
Thread (Silk)
+
A ceremony occurred in
Thread (Plant)
+
was a time when the
Thread (Metal)
+
attack
Cloth (Silk)
+
was a time when
Cloth (Metal)
+
were the only great powers in the world.
Paper
+
again
Parchment
+
yet
Trap Components
+
living gods and mighty beasts
Body
+
was the only great power in the world.
Head
+
held sway.
Feet
+
still
Legs
+
great powers had returned to the world
Shield
+
the powers of the world were fading
Core Quality
+
fantastic creatures no longer lived in great numbers.
Total Quality
+
there were still great powers in the world
: Toggle
+
ruled the world.
: Enable
+
fantastic creatures were few and far between, and some even doubted their existence.
: Disable
+
ancient
Cheeses
+
the last of the
Mill Products
+
Unnamed Underworld area
Fats
+
Unnamed magma sea area
Pastes
+
: Filter on string
Extracts
+
Populations
Liquids
+
Movement keys to view.
Types
+
: Done filtering.
Materials
+
to change year.
Silk Thread
+
: civ/site
Yarn Thread
+
: toggle territories. 
Metal Thread
+
: view top event
Plant Thread
+
: done. 
Silk Cloth
+
: select an option. 
Yarn Cloth
+
: show only important events. 
Metal Cloth
+
: export current map. 
Plant Cloth
+
: back to age. 
Trap Comps
+
: show all events. 
Footwear
+
: export site map.
Legwear
+
: XML dump (incomplete)
Shields
+
: export detailed map.
Qualities
+
: export map/gen info.
Empty Cages
+
Elevations including lake and ocean floors
Empty Animal Traps
+
Standard biome+site map
Prepared Food
+
Current vegetation
Usable
+
Elevations respecting water level
Unusable
+
Salinity
: Allow All
+
Evil
: Block All
+
Trade
: Permit
+
Biome
: Forbid
+
Hydrosphere
ecwe
+
Structures/fields/roads/etc.
hlaas
+
Diplomacy
  Dwarf Fortress Options: Load Game 
+
Nobility/holdings
Loading units...
+
Unnamed
Loading jobs...
+
Underground Regions
Loading schedules...
+
, force
Loading projectiles...
+
Codices, Scrolls, Etc.
Loading machines...
+
Keep
Loading flow guides...
+
Civilizations and Other Entities
Loading effects...
+
Underworld Spire
Loading local animal populations...
+
Dark Tower
Loading events...
+
Dungeon
Loading mandates...
+
Market
Loading work quotas...
+
Catacombs
Loading world events...
+
Sewers
Loading announcements...
+
Received
Loading fortress information...
+
Slain
Loading world information...
+
wounds
Loading adventure...
+
a wound
Loading general information...
+
yet emerged
Rebuilding more temporary information...
+
Fled
Preparing game screen...
+
yet
Handling compatibility issues...
+
Victorious
Testing Arena
+
Drove forward
Testing Arena (Adventurer)
+
drove forward
Unknown Type Error
+
repelled
There are no active games.
+
and was
  Dwarf Fortress Options 
+
stood fast
Ending game...
+
Repelled
Really retire?  All active saves will be deleted.  (
+
beaten back
= yes, other = no)
+
Stood fast
You will be saved for later use in the region.
+
Unnamed underground area
Really quit?  All active saves will be deleted.  (
+
Beaten back
The region will be saved for later use, but consider retiring the fort
+
REVEAL_ALL_HISTORY
instead if it is not a lost cause.
+
COMPLETE_OCEAN_EDGE_MIN
The fortress will become part of the world.  You may reassume control later,
+
EROSION_CYCLE_COUNT
but the circumstances will not necessarily be as you leave them now.
+
CULL_HISTORICAL_FIGURES
The region will be saved for later use.
+
OROGRAPHIC_PRECIPITATION
Return to Title Screen
+
PERIODICALLY_ERODE_EXTREMES
Return to Game
+
NORTH_OR_SOUTH
Save Game
+
POLE
Key Bindings
+
NORTH
Export Local Image
+
NORTH_AND_OR_SOUTH
Music and Sound
+
NORTH_AND_SOUTH
Abandon the Fortress to Ruin
+
SOUTH
Abort Game
+
PLAYABLE_CIVILIZATION_REQUIRED
Succumb to the Invasion
+
ALL_CAVES_VISIBLE
Retire the Fortress (for the time being)
+
END_YEAR
Give in to the Night
+
VOLCANO_MIN
Retire at this location (or rest a while)
+
ELEVATION
Finish Game
+
BEAST_END_YEAR
Give in to Starvation
+
DRAINAGE
  (holding another's goods)
+
RAINFALL
local_map
+
SAVAGERY
-param-
+
VOLCANISM
Created in DF
+
PS_RF
current
+
PS_EL
data/save/*
+
PS_DR
data/save/
+
PS_TP
/world.sav
+
PS_SV
Nuked Activity Reference
+
PS_VL
Nuked Job Reference
+
preset attempted beyond Y range
Nuked Unit Reference (Worker/Inventory)
+
Attempted to set world gen presets prior to dimensions
Nuked Building Reference (Party)
+
ELEVATION_FREQUENCY
Nuked Item Reference (General)
+
preset failed to load X value at Y =
Nuked Effect Reference
+
to cancel
Nuked Vermin Event Reference
+
  to export
Nuked Vermin Reference (Escaped Pet)
+
Export of column
Nuked Entity Reference
+
to scroll
Nuked Plot Info Reference
+
data/save/current/world.dat
Nuked Viewscreen Reference
+
complete
Nuked Unit Reference (Item Wrestle)
+
  Dwarf Fortress: Save World 
Nuked Hist Fig Reference
+
Command Line: World exported.
Nuked Site Reference
+
Offloading art images...
Nuked Artifact Reference
+
Offloading units...
Nuked Item Improvement Reference
+
Saving map data...
Nuked Coin Front Reference
+
Sorting world information...
Nuked Coin Back Reference
+
Saving history...
Nuked Detail Event Reference
+
Saving civilized populations...
Nuked Subregion Reference
+
Saving tracking info...
Nuked Feature Layer Reference
+
Saving parameters...
Nuked Entity Population Reference
+
Synchronizing folders...
Nuked Breed Reference
+
Saving agreements...
Nuked Art Image Reference
+
  Dwarf Fortress: Updating World 
Nuked Creature Def Reference
+
WORLD_GEN
NULL JOB ITEM (1):
+
data/init/world_gen.txt
NULL JOB ITEM (2):
+
SEED
Civ Zone
+
TITLE
: Null Unit Assignment (Id
+
NAME_SEED
: Null Item Assignment (Id
+
HISTORY_SEED
Cage: Null Unit Assignment
+
CUSTOM_NAME
Cage: Null Item Assignment
+
CREATURE_SEED
NULL Aid Requester
+
PEAK_NUMBER_MIN
/world.dat
+
EMBARK_POINTS
clearing orders from squad with invalid mission
+
OCEAN_EDGE_MIN
unprepared
+
PARTIAL_OCEAN_EDGE_MIN
Plant Growth (?)
+
HAVE_BOTTOM_LAYER_1
large pots/food storage
+
CAVERN_LAYER_WATER_MAX
minecarts
+
LEVELS_ABOVE_GROUND
wheelbarrows
+
HAVE_BOTTOM_LAYER_2
other large tools
+
LEVELS_ABOVE_LAYER_2
sand bags
+
LEVELS_ABOVE_LAYER_1
Bone
+
LEVELS_ABOVE_LAYER_4
Pearl
+
LEVELS_ABOVE_LAYER_3
Shell
+
LEVELS_AT_BOTTOM
Silk
+
LEVELS_ABOVE_LAYER_5
Amber
+
CAVE_MAX_SIZE
Coral
+
CAVE_MIN_SIZE
Green Glass
+
NON_MOUNTAIN_CAVE_MIN
Clear Glass
+
MOUNTAIN_CAVE_MIN
Crystal Glass
+
TOTAL_CIV_POPULATION
Standard
+
TOTAL_CIV_NUMBER
Well-crafted
+
ELEVATION_RANGES
Finely-crafted
+
SITE_CAP
Superior Quality
+
DRAINAGE_RANGES
Exceptional
+
RAIN_RANGES
Masterwork
+
VOLCANISM_RANGES
Fresh Raw Hide
+
SAVAGERY_RANGES
Rotten Raw Hide
+
LARGE ISLAND
Coal
+
Unrecognized World Gen Token:
Potash
+
MEDIUM ISLAND
Pearlash
+
LARGE REGION
Soap
+
SMALL ISLAND
Allow Plant/Animal
+
MEDIUM REGION
Allow Non-Plant/Animal
+
SMALLER ISLAND
Use Seed
+
SMALL REGION
Random
+
POCKET ISLAND
Seed
+
SMALLER REGION
Use History Seed
+
DRAINAGE_FREQUENCY
Use Name Seed
+
RAIN_FREQUENCY
Use Creature Seed
+
SAVAGERY_FREQUENCY
Embark Points
+
TEMPERATURE_FREQUENCY
End Year
+
MINERAL_SCARCITY
Population Cap After Civ Creation
+
VOLCANISM_FREQUENCY
No Cap
+
SEMIMEGABEAST_CAP
Site Cap After Civ Creation
+
MEGABEAST_CAP
Percentage Beasts Dead For Stoppage
+
TITAN_ATTACK_TRIGGER
Ignore
+
TITAN_NUMBER
Year to Begin Checking Megabeast Percentage
+
NIGHT_TROLL_NUMBER
Cull Unimportant Historical Figures
+
DEMON_NUMBER
Reveal All Historical Events
+
VAMPIRE_NUMBER
Temperature
+
BOGEYMAN_NUMBER
Drainage
+
SECRET_NUMBER
Volcanism
+
WEREBEAST_NUMBER
Minimum
+
DISTURBANCE_INTERACTION_NUMBER
Maximum
+
REGIONAL_INTERACTION_NUMBER
  X-Variance
+
GENERATE_DIVINE_MATERIALS
  Y-Variance
+
EVIL_CLOUD_NUMBER
Elevation Mesh Size
+
GOOD_SQ_COUNTS
2 x 2
+
EVIL_RAIN_NUMBER
4 x 4
+
REGION_COUNTS
8 x 8
+
EVIL_SQ_COUNTS
16 x 16
+
SUBREGION_MAX
32 x 32
+
RIVER_MINS
  Elevation Weighted Range (
+
CAVERN_LAYER_OPENNESS_MIN
Rain Mesh Size
+
CAVERN_LAYER_COUNT
  Rain Weighted Range (
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
Drainage Mesh Size
+
CAVERN_LAYER_OPENNESS_MAX
Drainage Weighted Range (
+
CAVERN_LAYER_WATER_MIN
Savagery Mesh Size
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX
  Savagery Weighted Range (
+
You might want to check your maximum volcanism value.  
Temperature Mesh Size
+
The world generator is having trouble placing enough volcanos.  
  Temperature Weighted Range (
+
You might want to check your preset volcanism for the value 100.  
Volcanism Mesh Size
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
  Volcanism Weighted Range (
+
Alternatively, you can reduce the number of volcanos required by the parameters.
Pole
+
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
North or South
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
North and/or South
+
The world generator is having trouble placing swamps and marshes.  
North and South
+
The world generator is having trouble placing deserts and badlands.  
Minimum Mountain Peak Number
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Minimum Partial Edge Oceans
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
Minimum Complete Edge Oceans
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
Minimum Volcano Number
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
Mineral Scarcity (Low = More minerals)
+
The world generator is having trouble placing forests. 
Max Megabeast Caves
+
The world generator is having trouble placing mountains. 
No Beasts
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Max Semimegabeast Caves
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
Titan Number
+
Make sure your parameters and presets can support high elevation areas. 
Titan Attack Population Requirement
+
Make sure your parameters and presets can support low elevation areas. 
Titan Attack Exported Wealth Requirement
+
The world generator is having trouble placing oceans. 
Titan Attack Created Wealth Requirement
+
The world generator is having trouble placing glaciers. 
Number of Demon Types
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
Number of Night Troll Types
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
Number of Bogeyman Types
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
Number of Nightmare Types
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
Number of Vampire Curse Types
+
The world generator is having trouble placing tundra regions. 
Number of Werebeast Curse Types
+
The world generator is having trouble placing grasslands. 
Werebeast Attack Population Requirement
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
Werebeast Attack Exported Wealth Requirement
+
The world generator is having trouble placing hills. 
Werebeast Attack Created Wealth Requirement
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
Number of Secret Types
+
The world generator is having trouble placing rivers.  
Number of Regional Interaction Types
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
Number of Disturbance Interaction Types
+
Command Line: World generation manually aborted.
Number of Evil Cloud Types
+
POCKET REGION
Number of Evil Rain Types
+
You might want to check your maximum elevation value and other elevation parameters. 
Generate Divine Materials
+
The world generator is having trouble placing enough mountain peaks. 
Allow Divination
+
You might want to check your preset elevations for the elevation 400. 
Allow Demonic Experiments
+
Can the elevation 400 be placed enough times to provide space for your peaks? 
Allow Necromancer Experiments
+
Alternatively, you can reduce the number of peaks required by the parameters.
Allow Necromancer Lieutenants
+
You must have at least as many of these highest elevation points as you are requiring peaks. 
Allow Necromancer Ghouls
+
Can your parameters achieve elevations between 100 and 299? 
Allow Necromancer Summons
+
The world generator is having trouble placing enough mid-level elevations. 
Desired Good Square Count in Small Subregions
+
Alternatively, you can reduce the number of mid-level elevation squares required.
Desired Good Square Count in Medium Subregions
+
You might want to adjust the parameters governing elevation frequencies. 
Desired Good Square Count in Large Subregions
+
Can your parameters achieve elevations between 0 and 99? 
Desired Evil Square Count in Small Subregions
+
The world generator is having trouble placing enough low elevations. 
Desired Evil Square Count in Medium Subregions
+
Can your parameters achieve elevations between 300 and 400? 
Desired Evil Square Count in Large Subregions
+
The world generator is having trouble placing enough high elevations. 
Minimum Initial
+
Can your parameters achieve elevations between 0 and 99 frequently? 
  Square Count
+
The world generator is having trouble placing enough ocean squares along the edges. 
  Region Count
+
Alternatively, you can reduce the number of edge oceans required.
Minimum Final
+
You might want to adjust the parameters governing elevation. 
Erosion Cycle Count
+
You might want to adjust the parameters governing rainfall. 
Minimum River Start Locations (Pre-Erosion)
+
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
Desired River Start Locations (Post-Erosion)
+
The world generator is having trouble setting drainage in the manner specified by the parameters. 
Periodically Erode Extreme Cliffs
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
Do Orographic Precipitation and Rain Shadows
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
Maximum Number of Subregions
+
You might want to adjust the parameters governing drainage. 
Cavern Layer Number
+
You might want to adjust the parameters governing savagery. 
Cavern Layer Openness Min
+
The world generator is having trouble placing savagery in the manner specified by the parameters. 
Cavern Layer Openness Max
+
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
Cavern Layer Passage Density Min
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
Cavern Layer Passage Density Max
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
Cavern Layer Water Min
+
You might want to adjust the parameters governing volcanism. 
Cavern Layer Water Max
+
World Size
Magma Layer
+
Create A World
Bottom Layer (Forces Magma)
+
Smaller
Z Levels Above Ground
+
Pocket
Z Levels Above Layer 1
+
History
Z Levels Above Layer 2
+
Medium
Z Levels Above Layer 3
+
Short
Z Levels Above Layer 4
+
Very Short
Z Levels Above Layer 5
+
Very Long
Z Levels At Bottom
+
Long
Minimum Natural Cave Size
+
Maximum Number of Sites
Maximum Natural Cave Size
+
Very High
Number of Mountain Caves
+
Natural Savagery
Number of Non-Mountain Caves
+
Number of Beasts
Make Caves Visible
+
Very Rare
Allow Init Embark Options to Show Tunnels
+
Mineral Occurrence
Always
+
Sparse
Only in Finder
+
Rare
Number of Civilizations
+
Everywhere
Playable Civilization Required
+
Frequent
Minimum Number of Mid-Elevation Squares
+
17 x 17
Minimum Number of Low-Elevation Squares
+
This controls the size of the world map.  Current:  
Minimum Number of High-Elevation Squares
+
65 x 65
Minimum Number of Mid-Rain Squares
+
33 x 33
Minimum Number of Low-Rain Squares
+
257 x 257
Minimum Number of High-Rain Squares
+
129 x 129
Minimum Number of Mid-Drainage Squares
+
5 years
Minimum Number of Low-Drainage Squares
+
This is the length of pre-generated history.  Current:  
Minimum Number of High-Drainage Squares
+
250 years
Minimum Number of Mid-Savagery Squares
+
125 years
Minimum Number of Low-Savagery Squares
+
1050 years
Minimum Number of High-Savagery Squares
+
550 years
Minimum Number of Mid-Volcanism Squares
+
Alternatively, you can reduce the number of rivers required by the parameters.
Minimum Number of Low-Volcanism Squares
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
Minimum Number of High-Volcanism Squares
+
Make sure your parameters and presets aren't so variable that biomes change frequently.
NULL unit pointer on load
+
The world generator is placing too many subregions. 
NULL item pointer on load
+
The world generator is having trouble placing mountain caves.
NULL job pointer on load
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
NULL building pointer on load
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
NULL play unit on load: id #
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
NULL play item on load: id #
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
NULL play building on load: id #
+
The world generator is having trouble placing low-lying caves. 
NULL displayed announcement
+
The world generator is having trouble placing enough civilizations. 
old save: fixing possibly broken knowledge from unretire
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
patching corruption: item off-loaded and also in play:  
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
** Loading Fortress **
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
** Loading Adventurer **
+
Alternatively, you can reduce the number of civilizations required by the parameters.
patching dangerously broken trade definition -- magma powder changed to water/snow
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
removed erroneous unit occupancy flag
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
removed erroneous unit ground occupancy flag
+
The world generator couldn't find any civilization definitions. 
Repairing squad info for Unit #
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
cleaning up 0.44.01/2 broken display reference
+
The world generator is having trouble placing a controllable civilization. 
have corrupt feature map at
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
0.44.03 or earlier save: removing corrupted route stop
+
Make sure your parameters and presets have adequate squares of this kind. 
0.44.03 or earlier save: removing erroneous travel log
+
Civilizations use available plants in their surroundings as their initial crops. 
Patched save: fixed missing equipment assignment
+
The world generator is having trouble placing farming civilizations. 
Patched save: fixed duplicate ammo assignment
+
Command Line: World generation parameter set located successfully.
Patched save: fixed duplicate training equipment assignment
+
Make sure your parameters and raw objects have adequate vegetation. 
Patched save: fixed duplicate equipment assignment
+
not found -- using default.
Patched save: Historical spy
+
Command Line: World generation parameter set
stops using out-of-place cover identity
+
  Dwarf Fortress: New World 
old save: removing potentially broken rest job
+
Command Line: World image, detailed image and info exported.
removing broken building inventory link
+
to continue.
compat: removing prisoner from non-hereditary position
+
Finalizing...
Something has pulled a lever!
+
Are you sure you want to abort?
Something has triggered a pressure plate!
+
: Change
Something has emptied a cage!
+
: Yes
Something has unchained a creature!
+
You haven't saved your changes.
unused
+
Creating New Region
improvable
+
Are you sure you want to go on?
butcherable
+
Preparing elevation...
millable
+
Rejected)
possibly buriable
+
Running rivers...
unrotten
+
Setting temperature...
undisturbed
+
and minerals...
collected
+
Forming lakes
sharpenable
+
Verifying terrain...
empty
+
Growing vegetation...
processable
+
Recounting legends...
cookable
+
Importing wildlife...
solid
+
Placing civilizations... (
extract-bearing plant
+
Finished prehistory...
extract-bearing fish
+
Making cave pops...
extract-bearing small creature
+
Making cave civilizations...
processable (to vial)
+
Placing megabeasts...
processable (to barrel)  
+
Placing other beasts...
tameable small creature
+
Placing caves... (
sand-bearing
+
Placing good/evil...
glass
+
Hist Figs:
lye-bearing
+
Prehistory init...
milk
+
  Events:
milkable
+
    Dead:
finished good
+
Finalizing art... (
ammo
+
Finalizing civ mats... (
furniture
+
Finalizing sites... (
dye
+
Finalizing uniforms... (
dyeable
+
This is how many distinct places can exist after world generation.
totemable
+
This controls how many distinct races/cultures there are.
glass-making
+
Increasing savagery makes the world more difficult to settle.
dyed
+
Increasing this setting makes large beasts more prevalent.
melt-designated
+
TO CREATE THE WORLD.
deep material
+
Increasing mineral occurrence makes more embark sites have more minerals.
sewn-imageless
+
Seed:
screw
+
Title:
fire-safe
+
Dimensions:
magma-safe
+
Various
building material
+
Random Name
non-economic
+
Custom Name:
plant
+
: New param set
silk
+
: Enter advanced parameters
yarn
+
: Delete param set
leather
+
: Copy param set
bone
+
: Use random name
hair/wool
+
: Enter title
shell
+
: Use random seed
horn
+
: Enter custom name
pearl
+
: Change dimensions
plaster-containing
+
: Enter custom seed
soap
+
to save the world params.
ivory/tooth
+
  to load the world params.
lye/milk-free
+
Seed:
blunt
+
Last Param Set:
unengraved
+
Name Seed:  
unimproved
+
  History Seed:
written-on
+
Really delete this parameter set?
non-absorbent
+
Creature Seed:
food storage
+
This parameter set will be reset.
non-pressed
+
Really change the dimensions?
hard
+
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
metal
+
: ALLOW THIS REJECTION TYPE and continue reporting others.
sand
+
: Accept
edged
+
  has been created.
on-ground
+
: Use the world as it currently exists
-bearing
+
: Export image/info
-producing
 
-containing
 
liquid cooking
 
liquid scoop
 
powder grinding receptacle
 
powder grinding
 
meat carving
 
meat boning
 
meat slicing
 
meat cleaving
 
meat-carving holder
 
meal container
 
liquid container
 
food storage
 
hive
 
nest box
 
small object container
 
track cart
 
heavy object hauler
 
stand-and-work
 
sheet roller
 
folded sheet protector
 
writing container
 
bookcase
 
display object
 
offering placement
 
divination
 
games of chance
 
body part
 
  that isn't a bin
 
PRIEST
 
Short Pathing Flood Overflow
 
DRINK_MAT
 
Tribute Report:  
 
Tribute is being unloaded. (A report is available.)
 
Merchants have arrived and are unloading their goods.
 
A trade depot is requiered for the delivery of the tribute.
 
The merchants need a trade depot to unload their goods.
 
An animal
 
  has adopted
 
Miner destination wiped
 
body
 
now know a few facts about
 
training.
 
have attained a general familiarity with
 
training methods.
 
are now quite knowledgeable
 
trainers.
 
are now expert
 
flown
 
rough
 
log
 
block
 
the underworld portal
 
deposit
 
the river
 
the subterranean water
 
the pit
 
the magma pool
 
the volcano
 
Horrifying screams come from the darkness below!
 
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
 
The glowing barrier has disappeared!
 
Cleaning game objects...
 
Cleaning stranded objects...
 
Cleaning play objects...
 
Null site on overall status
 
Legends
 
Standard biome+site map
 
Elevations including lake and ocean floors
 
Elevations respecting water level
 
Rainfall
 
Savagery
 
Current vegetation
 
Evil
 
Salinity
 
Biome
 
Trade
 
Structures/fields/roads/etc.
 
Hydrosphere
 
Nobility/holdings
 
to export
 
to cancel
 
to scroll
 
Export of column
 
complete
 
  Dwarf Fortress: Save World 
 
Offloading art images...
 
Sorting world information...
 
Saving map data...
 
Saving civilized populations...
 
Saving history...
 
Saving parameters...
 
Saving squads...
 
Saving activities...
 
Saving written content...
 
Saving identities...
 
Saving vehicles...
 
Saving army controllers...
 
Saving tracking info...
 
Saving agreements...
 
Saving art forms...
 
Saving occupations...
 
Saving belief systems...
 
Saving divination sets...
 
Closing file...
 
Synchronizing folders...
 
  Becoming The Capital 
 
Architecture
 
Desired:
 
Current:
 
Offerings
 
Worker:
 
Inactive
 
Location:
 
Repeating
 
Suspended
 
Items:
 
This building
 
was designed by
 
was well-designed by
 
was finely-designed by
 
was superiorly designed by
 
bears the exceptional design of
 
was masterfully designed by
 
an unknown architect
 
The structure
 
was built by
 
was solidly built by
 
was finely-built by
 
was superiorly built by
 
was exceptionally built by
 
was masterfully built by
 
an unknown artisan
 
Status
 
Wounds
 
Treatment
 
History
 
  Overall Health Report 
 
__________
 
____________
 
: Key
 
: Diagnosis request 
 
: Cleaning req. 
 
: Surgery req. 
 
: Inoperable rot
 
: Heavy bleeding
 
: Bleeding
 
: Pale
 
: Severe blood loss
 
: Faint
 
: Blood loss
 
: Serious fever
 
: Moderate fever
 
: Slight fever
 
: Dizzy
 
: Drowning
 
: Winded
 
: Cannot breathe
 
: Trouble breathing
 
: Vision lost
 
: Vision impaired
 
: Vision ~impaired
 
: Spilled
 
: Major artery torn
 
: Artery torn
 
: Overlapping fracture
 
: Broken tissue
 
: Heavy damage
 
: Moderate damage
 
: Light damage
 
: Suture request
 
: Setting req.
 
: Dressing request
 
: Paralyzed
 
: Partially paralyzed
 
: Sluggish
 
: Overall pain++
 
: Overall pain+
 
: Overall pain
 
: Stunned
 
: Dehydrated
 
: Thirsty
 
: Starving
 
: Hungry
 
: Cannot stand
 
: Stand impaired
 
: Cannot grasp
 
: Grasp impaired
 
: Compound fracture
 
: Torn tendon
 
: Tendon strain
 
: Tendon brs.
 
: Part brok tis
 
: Tissue pain++
 
: Tissue pain+
 
: Tissue pain
 
: Traction request
 
: Immobilization request
 
: Crutch required
 
: Completely numb
 
: Partially numb
 
: Slightly numb
 
: Exhausted
 
: Over-exerted
 
: Tired
 
: Very drowsy
 
: Drowsy
 
: Nauseous
 
: Cannot fly
 
: Flight impaired
 
: Motor nerve
 
: Sensory nerve
 
: Torn ligament
 
: Lig. sprain
 
: Ligament bruise
 
: Need setting
 
: Extreme swell
 
: Medium swell
 
: Minor swelling
 
: Infection
 
: View health
 
: Recenter
 
  Currency Counts 
 
The broker recommends keeping
 
of each coin type to match accounts.
 
No accessible fuel!
 
Requires fuel
 
Takes place at
 
 
  or  
 
  or  
REAGENTS
+
: Continue
PRODUCTS
+
CREATE WORLD NOW =
  Stone Restrictions  
+
  to pause/finish.
Magma-safe
+
Cleaning game objects...
Restricted stones
+
LARGE
are reserved for use by the listed tasks.
+
Cleaning play objects...
: Stone type
+
Cleaning stranded objects...
Economic Stone
+
/raw/
Other Stone
+
** Starting New Arena **
Quantity (0 for perpetual order):
+
Preparing arena...
Type in parts of the name to narrow your search.
+
  Dwarf Fortress: Arena 
shop
+
Preparing Arena...
max
+
Preparing screen...
No linked shop
+
Continue Playing
There are no active work orders.
+
Importing world...
A manager is required to coordinate work orders.
+
Create New World!
How many workshops can this order task? (0 = no limit)
+
Start Playing
: Increase priority  
+
Object Testing Arena
: Max priority  
+
Design New World with Advanced Parameters
: Set maximum workshops
+
Quit
: Details
+
About DF
Wage
+
scroll.
Setter
+
to select an option.
Vegetables/fruit/leaves
+
  at any time for the manual.
Meat/fish/other
+
  at any time for options, including key bindings.
Ingredient Type
+
MEDIUM ELEVATION REJECTION
Number
+
LACK OF PEAKS
Permissions
+
HIGH ELEVATION REJECTION
Cook
+
LOW ELEVATION REJECTION
----
+
RAINFALL REJECTION
Brew
+
LACK OF EDGE OCEANS
: Toggle cook.
+
SAVAGERY REJECTION
: Toggle brew.
+
DRAINAGE REJECTION
You have no appropriate ingredients.
+
LACK OF VOLCANOS
: Change category.
+
VOLCANISM REJECTION
Page
+
DESERT REJECTION
: Zoom to unit
+
SWAMP REJECTION
: Zoom to item
+
MOUNTAIN REJECTION
  Dwarf Fortress: Updating World 
+
FOREST REJECTION
Year
+
GLACIER REJECTION
data/init/world_gen.txt
+
OCEAN REJECTION
The world generator is having trouble placing enough mountain peaks. 
+
GRASSLAND REJECTION
You might want to check your maximum elevation value and other elevation parameters. 
+
TUNDRA REJECTION
Can the elevation 400 be placed enough times to provide space for your peaks? 
+
LACK OF RIVERS
You might want to check your preset elevations for the elevation 400. 
+
HILLS REJECTION
You must have at least as many of these highest elevation points as you are requiring peaks. 
+
LACK OF MOUNTAIN CAVES
Alternatively, you can reduce the number of peaks required by the parameters.
+
TOO MANY REGIONS
The world generator is having trouble placing enough mid-level elevations. 
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
Can your parameters achieve elevations between 100 and 299? 
+
LACK OF LOW-LYING CAVES
You might want to adjust the parameters governing elevation frequencies. 
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Alternatively, you can reduce the number of mid-level elevation squares required.
+
NO CIVILIZATIONS AVAILABLE
The world generator is having trouble placing enough low elevations. 
+
Note: If you are using the default parameters in unmodded DF,
Can your parameters achieve elevations between 0 and 99? 
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
The world generator is having trouble placing enough high elevations. 
+
the issue at the B12 forum.
Can your parameters achieve elevations between 300 and 400? 
+
and it doesn't work after continuing a few times, please report
The world generator is having trouble placing enough ocean squares along the edges. 
+
: ABORT NOW and I'll look over my parameters.
Can your parameters achieve elevations between 0 and 99 frequently? 
+
: CONTINUE until you give me another warning.
You might want to adjust the parameters governing elevation.
+
.bmp
Alternatively, you can reduce the number of edge oceans required.
+
-dip
The world generator is having trouble placing rainfall in the manner specified by the parameters.
+
biome_color_key.txt
You might want to adjust the parameters governing rainfall.
+
temperate freshwater lake (0,224,255)
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
mountain (128,128,128)
The world generator is having trouble setting drainage in the manner specified by the parameters. 
+
temperate saltwater lake (0,160,255)
You might want to adjust the parameters governing drainage.  
+
temperate brackish lake (0,192,255)
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
tropical brackish lake (0,64,255)
The world generator is having trouble placing savagery in the manner specified by the parameters. 
+
tropical freshwater lake (0,96,255)
You might want to adjust the parameters governing savagery. 
+
arctic ocean (0,255,255)
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
tropical saltwater lake (0,32,255)
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
+
temperate ocean (0,128,255)
You might want to adjust the parameters governing volcanism. 
+
tropical ocean (0,0,255)
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
tundra (128,255,255)
The world generator is having trouble placing enough volcanos. 
+
glacier (64,255,255)
You might want to check your maximum volcanism value. 
+
temperate saltwater swamp (64,192,128)
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
temperate freshwater swamp (96,192,128)
You might want to check your preset volcanism for the value 100. 
+
temperate saltwater marsh (64,255,128)
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
+
temperate freshwater marsh (96,255,128)
Alternatively, you can reduce the number of volcanos required by the parameters.
+
tropical saltwater swamp (64,192,64)
The world generator is having trouble placing swamps and marshes. 
+
tropical freshwater swamp (96,192,64)
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
+
tropical freshwater marsh (96,255,64)
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
mangrove swamp (64,255,96)
The world generator is having trouble placing deserts and badlands. 
+
taiga forest (0,96,64)
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
+
tropical saltwater marsh (64,255,64)
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
temperate broadleaf forest (0,160,32)
The world generator is having trouble placing forests. 
+
temperate conifer forest (0,96,32)
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
+
tropical dry broadleaf forest (0,128,0)
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
tropical conifer forest (0,96,0)
The world generator is having trouble placing mountains. 
+
temperate grassland (0,255,32)
Make sure your parameters and presets can support high elevation areas. 
+
tropical moist broadleaf forest (0,160,0)
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
Select a source for your arena objects:
The world generator is having trouble placing oceans. 
+
, Folder:
Make sure your parameters and presets can support low elevation areas.
+
/raw
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
raw (Default)
The world generator is having trouble placing glaciers. 
+
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
+
This Version of DF used the FMOD Sound System
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
The world generator is having trouble placing tundra regions.   
+
This version of DF uses SDL: Simple DirectMedia Layer,
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
+
Portions of this version are Copyright(C)2008
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
See the SDL folder for license information.
The world generator is having trouble placing grasslands. 
+
All rights reserved.
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
+
The FreeType Project (www.freetype.org).
The world generator is having trouble placing hills. 
+
0000
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
+
  to return to the menu.
The world generator is having trouble placing rivers. 
+
-detailed
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
+
-tmp
Alternatively, you can reduce the number of rivers required by the parameters.
+
-elw
The world generator is placing too many subregions. 
+
-drn
Make sure your parameters and presets aren't so variable that biomes change frequently. 
+
-rain
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
-vol
The world generator is having trouble placing mountain caves. 
+
-sav
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
+
-evil
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
-veg
The world generator is having trouble placing low-lying caves. 
+
-sal
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
+
-str
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
-trd
The world generator is having trouble placing enough civilizations. 
+
-nob
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
+
-hyd
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
+
river/ocean (0,112,255)
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
+
major river (0,128,255)
Alternatively, you can reduce the number of civilizations required by the parameters.
+
Greed
The world generator couldn't find any civilization definitions. 
+
Histories of  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
+
Jealousy
The world generator is having trouble placing a controllable civilization.
+
Avarice
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
+
Gluttony
Make sure your parameters and presets have adequate squares of this kind. 
+
Cupidity
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Enterprise
The world generator is having trouble placing farming civilizations. 
+
Industry
Civilizations use available plants in their surroundings as their initial crops. 
+
Determination
Make sure your parameters and raw objects have adequate vegetation. 
+
Resourcefulness
  Squad Schedules:
+
Dynamism
Early Wet Season
+
Mettle
Early Dry Season
+
Toil
First Quarter
+
Labor
Second Quarter
+
Exertion
Third Quarter
+
Diligence
Fourth Quarter
+
*** STARTING NEW GAME ***
Alert State
+
Tenacity
Squads 
+
data/init/announcements.txt
Months 
+
Command Line:
  Months:
+
PAUSE
  Squads:
+
DO_MEGA
(Cur)
+
A_DISPLAY
(Current)
+
RECENTER
: Name grid cell
+
D_DISPLAY
: Sleep
+
UNIT_COMBAT_REPORT
in room at will
+
UNIT_COMBAT_REPORT_ALL_ACTIVE
in barracks at will
+
temperate shrubland (0,192,32)
in barracks at need
+
temperate savanna (0,224,32)
Inactive = Uniformed
+
tropical savanna (255,176)
Inactive = Civ clothes
+
tropical grassland (255,160,0)
minimum
+
badland desert (255,96,32)
preferred
+
tropical shrubland (255,192,0)
: Edit order
+
rock desert (255,128,64)
: Cancel order
+
sand desert (255,255,0)
: Copy orders
+
castle (128,128,128)
: Paste orders
+
structure_color_key.txt
: Move selector
+
crops (255,128,0)(255,160,0)(255,192,0)
: Schedule grid
+
village (255,255,255)
: Order list
+
meadow (64,255,0)
: View alerts
+
pasture (0,255,0)
: Swap squads/months
+
orchard (0,160,0)
: Defend burrows
+
woodland (0,128,0)
Burrow
+
stone bridge (224,224,224)
: Patrol route
+
tunnel (20,20,20)
Route
+
stone road (192,192,192)
: Station
+
other bridge (180,167,20)
Point
+
stone wall (96,96,96)
soldier
+
other road (150,127,20)
Position
+
mountain (255,255,192)
  Petitions 
+
other wall (160,127,20)
You do not have an official capable of handling these matters.
+
land (128,64,32)
There are no petitions that need your attention.
+
lake (0,96,255)
Parley with
+
hydro_color_key.txt
Status of
+
ocean (0,64,255)
Citizenship of
+
stream (0,224,255)
A Priest for
+
brook (0,255,255)
A Guildhall for
+
river (0,160,255)
A High Priest for
+
minor river (0,192,255)
A Grand Guildhall for
+
data/speech/arch_info_justification.txt
Some corrupt data
+
data/speech/same_site_specific_hf_seeker.txt
wishes to parley
+
data/speech/justification_proximity.txt
in order to avert
+
data/speech/justification_representation.txt
loss of life.
+
data/speech/justification_reminder.txt
Do you approve this request?
+
data/speech/justification_experience.txt
: Approve
+
data/speech/no_family.txt
: Deny
+
data/speech/justification_antithetical.txt
wishes to reside in
+
data/speech/family_relationship_no_spec.txt
for the purpose of
+
data/speech/family_relationship_spec.txt
eradicating monsters.
+
data/speech/family_relationship_spec_dead.txt
entertaining citizens and visitors.
+
data/speech/family_relationship_additional.txt
soldiering.
+
data/speech/family_relationship_additional_dead.txt
study.
+
data/speech/family_relationship_no_spec_dead.txt
sanctuary.
+
data/speech/wandering_profession.txt
wishes to join
+
data/speech/child_age_proclamation.txt
desires citizenship.
+
data/speech/snatcher_profession.txt
as a citizen of
+
data/speech/hunting_profession.txt
has many worshippers in
+
data/speech/wandering_profession_year.txt
and now requires
+
data/speech/thief_profession.txt
a temple complex and high priest
+
data/speech/snatcher_profession_year.txt
a temple and priest
+
data/speech/hunting_profession_year.txt
The location must be built and furnished,
+
data/speech/past_wandering_profession.txt
with the new position appointed by you.
+
data/speech/thief_profession_year.txt
has many members in
+
data/speech/past_snatcher_profession.txt
a grand guildhall
+
data/speech/past_hunting_profession.txt
with the hall designated for a
+
data/speech/guard_profession.txt
guild.
+
data/speech/past_thief_profession.txt
wishes to reside here
+
data/speech/soldier_profession.txt
has many worshippers here
+
data/speech/guard_warning.txt
has many members here
+
data/speech/past_profession_year.txt
Basic Value:
+
data/speech/past_profession_no_year.txt
Weight:
+
data/sound/song_title.ogg
Price:
+
UCR_A
Owner:
+
data/art/mouse.png
Uses and Contents:
+
data/sound/song_game.ogg
Uses:
+
text
Contents:
+
data/movies
: View selected
+
data/dipscript/
: Melt
+
data/dipscript/*.*
: Dump
+
Command Line: World generation initiated.
: Hide
+
region
: Description
+
data/speech/general.txt
None
+
Command Line: World generation aborted because folder exists.
No treasures yet.
+
data/speech/threat.txt
*PAUSED*
+
data/speech/slayer.txt
SIEGE
+
data/speech/greet_reply.txt
: Petitions Available
+
data/speech/greet.txt
[MORE]
+
data/speech/greet_reply_unusual_first.txt
Idlers:
+
data/speech/greet_reply_diff_language.txt
civilization
+
data/speech/greet_worship.txt
Citizens
+
data/speech/greet_reply_after_hero.txt
Pets/Livestock
+
data/speech/goodbye_worship_1.txt
Others
+
data/speech/greet_baby.txt
Dead/Missing
+
data/speech/goodbye_worship_3.txt
Missing
+
data/speech/goodbye_worship_2.txt
Independent
+
data/speech/temple_become_member.txt
Wild Animal
+
data/speech/temple_already_member.txt
  (Caged)
+
data/speech/task_recommendation.txt
Undead
+
data/speech/positive.txt
Berserk
+
data/speech/ab_specific_hf_seeker.txt
Caged Prisoner
+
data/speech/unknown_hf_seeker.txt
Chained Prisoner
+
data/speech/same_site_ab_specific_hf_seeker.txt
Invader
+
data/speech/site_specific_hf_seeker.txt
Diplomat /
+
floodgate
Merchant
+
door
Guest /
+
grate
Visitor
+
hatch cover
Friendly
+
cabinet
Underworld
+
table
Caged Guest
+
armor stand
Chained Guest
+
weapon rack
Uninvited Guest
+
coffer
Current Resident
+
boxes and bag
Hostile
+
chest
Tame
+
limb/body
You have not created any creatures yet.
+
backpack
  to return
+
splint
There are no
+
cast
  living here.
+
quiver
There are no pets or livestock here.
+
crutch
There are no other creatures nearby.
+
sarcophag
No one has gone missing or died.
+
casket
The year is still young.
+
rope
to return,
+
coffin
: Manager
+
waterskin
: Go to Unit
+
chain
: Go to Bld
+
flask
: Remove Worker
+
vial
: Set Job Repeat
+
unglazed
: Vw Activity
+
musical instrument
: View Job
+
tool
: Suspend Job
+
data/speech/current_profession_year.txt
: Cancel Job
+
data/speech/current_profession_no_year.txt
Opposed to life
+
data/speech/animal_slayer.txt
Diplomat
+
data/speech/hist_fig_slayer.txt
There are no idle
+
data/speech/mercenary_profession_year.txt
  or jobs.
+
data/speech/mercenary_profession.txt
The item sparkles with a supernatural brilliance.
+
  were unable to complete the
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
+
data/speech/past_mercenary_profession.txt
The object looks oddly square.
+
grown
The item constantly emits a nearly inaudible high-pitched whistle.
+
Jobs removed from unpowered
The item is covered with small bumps.
+
branch
The item smells like wet earth.
+
logs
Tiny streaks of lightning streak quickly over the object's surface.
+
rough gems
Creatures that look at the item cannot think negative thoughts.
+
raw clear glass
The item is covered with minute gray hairs.
+
raw green glass
The item sounds like rustling leaves when moved.
+
rock
Mountainhome
+
raw crystal glass
Metropolis
+
wafers
City
+
stones
Town
+
charcoal
Village
+
bars
Hamlet
+
refined coal
Outpost
+
coke
Stocks
+
cut gems
Health
+
bars
Prices
+
cut clear glass gems
Currency
+
cut green glass gems
Justice
+
gems
Created Wealth:
+
cut crystal glass gems
Weapons:
+
portal
Armor and Garb:
+
blocks
Furniture:
+
  paste
Other Objects:
+
bloody
Architecture:
+
  laced with
Displayed:
+
glob
Held/Worn:
+
cheese
You need a broker with
+
powder
the appraisal skill.
+
mechanisms
Imported Wealth:
+
catapult parts
Exported Wealth:
+
pipe section
Trade Information:
+
tube
Population:
+
ballista parts
Nobles/Admins
+
trap component
Peasants
+
amulet
Recruit/Others
+
anvil
Trained Animals
+
siege ammo
Other Animals
+
ballista arrow head
Food Stores:
+
scepter
Plant
+
ammunition
Drink
+
coin
Other
+
crown
Evaluate Depot Access Overflow
+
green glass
Evaluate Depot Caravan Access Overflow
+
perfect
Royal Throne Room
+
crystal glass
Opulent Throne Room
+
clear glass
Throne Room
+
  gem
Splendid Office
+
earring
Decent Office
+
ring
Office
+
bracelet
Modest Office
+
quern
Meager Office
+
traction bench
No Office
+
window
Royal Bedroom
+
goblet
Grand Bedroom
+
cage
Great Bedroom
+
terrarium
Fine Quarters
+
bucket
Decent Quarters
+
barrel
Quarters
+
chair
Modest Quarters
+
animal trap
Meager Quarters
+
throne
No Quarters
+
yarn
Royal Dining Room
+
strands
Grand Dining Room
+
cloth
Great Dining Room
+
thread
Fine Dining Room
+
tanned hide
Decent Dining Room
+
sheet
Modest Dining Room
+
-bound
Meager Dining Room
+
totem
No Dining Room
+
codex
Royal Mausoleum
+
codices
Grand Mausoleum
+
rotten
Mausoleum
+
figurine
Fine Tomb
+
sticky
Burial Chamber
+
filthy
Servant's Burial Chamber
+
slimy
Grave
+
vomitous
No Tomb
+
gooey
(S)
+
dirty
/ Spouse
+
ichorous
No Owner
+
purulent
You don't have any buildings.
+
leather body part
Evaluation:
+
silk body part
: View building information
+
soap body part
: Zoom to building items
+
wooden body part
: Zoom to building tasks
+
pearl
: Swap right panel
+
horn
caught in a burst of
+
strand body part
 +
yarn body part
 +
seeds
 +
Rotten
 +
leaves
 +
withered
 +
raw
 +
leaf
 +
live
 +
tame
 +
small live animal
 +
prepared meal
 +
small tame animal
 +
chops
 +
preserved
 +
meat
 +
chop
 +
chain
 +
weapon
 +
armor
 +
suits of
 +
shield
 +
handwear
 +
footwear
 +
/buckler
 +
statue
 +
millstone
 +
craft shop sign