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Editing DF2014:String dump/raw
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Latest revision | Your text | ||
Line 1: | Line 1: | ||
<pre> | <pre> | ||
− | < | + | kernel32.dll |
+ | InitializeConditionVariable | ||
+ | SleepConditionVariableCS | ||
+ | WakeAllConditionVariable | ||
+ | bad allocation | ||
+ | bad array new length | ||
+ | Out of memory - aborting | ||
+ | Fatal Error | ||
+ | /stdout.txt | ||
+ | /stderr.txt | ||
+ | WinMain() error | ||
+ | DDRAW.DLL | ||
+ | SDL_STDIO_REDIRECT | ||
+ | TRANS_NAME | ||
+ | nameless | ||
+ | FIRST_NAME | ||
+ | PRO_POS | ||
+ | PRO_OBJ | ||
+ | PRO_SUB | ||
+ | PRO_REF | ||
+ | <structure> | ||
+ | </local_id> | ||
+ | <local_id> | ||
+ | <type>mead hall</type> | ||
+ | </name> | ||
+ | <name> | ||
+ | </structure> | ||
+ | <type>keep</type> | ||
+ | <type>dark tower</type> | ||
+ | <type>underworld spire</type> | ||
+ | <type>temple</type> | ||
+ | </worship_hfid> | ||
+ | <worship_hfid> | ||
+ | </entity_id> | ||
<entity_id> | <entity_id> | ||
− | + | <type>library</type> | |
− | + | </copied_artifact_id> | |
− | + | <copied_artifact_id> | |
− | + | <type>inn tavern</type> | |
− | + | <type>market</type> | |
− | + | <type>tomb</type> | |
− | + | <type>dungeon</type> | |
− | + | <subtype>standard</subtype> | |
− | + | <subtype>sewers</subtype> | |
− | + | <subtype>catacombs</subtype> | |
− | + | vector<T> too long | |
− | + | string too long | |
− | + | invalid string position | |
− | + | Training Session | |
− | + | Activity | |
− | + | Research | |
− | + | Activity Event | |
− | + | Worship | |
− | + | Play | |
− | + | Socialize | |
− | + | Read | |
− | + | empty | |
− | + | pick up | |
− | + | empties | |
− | + | embraces | |
− | + | picks up | |
− | + | has shared many tales from beyond | |
− | + | has shared a rumor from abroad. | |
− | + | has shared a few rumors. | |
− | + | has discovered | |
− | + | gives you | |
− | + | Ponder | |
− | + | has become a student of | |
− | + | Learn | |
− | + | Teach | |
− | + | Discuss | |
− | + | Write | |
− | + | Write about | |
− | + | Meditate on | |
− | + | Copy | |
− | + | Go to Combat Training | |
− | + | Pray to | |
− | + | Lead Combat Training | |
− | + | Organize Combat Training | |
− | + | Play Make Believe | |
− | + | Wait for Combat Training | |
− | + | Play with | |
− | + | Listen to Story | |
− | + | Tell Story | |
− | + | Listen to Poetry | |
− | + | Recite Poetry | |
− | + | Play | |
− | + | Simulate | |
− | + | Chant | |
− | + | Sing | |
− | + | Listen to Music | |
− | + | Perform Music | |
− | + | Watch Dance | |
− | + | Perform Dance | |
− | + | Demonstration | |
− | + | Go to | |
− | + | Lead | |
− | + | Organize | |
− | + | Watch | |
− | + | Wait for | |
− | + | Serve Customer | |
− | + | Serve | |
− | + | Individual Combat Drill | |
− | + | Go to Individual Combat Drill | |
− | + | Go to Sparring Match | |
− | + | /Resting | |
− | + | Go to Sparring Practice | |
− | + | Spar | |
− | + | Archery Practice | |
− | + | Watch Sparring Practice | |
− | + | There is not enough room to perform here. | |
− | + | DOUBLE TAGGED ITEM: By Activity, | |
− | + | You could not find a partner. | |
− | + | There are not enough dancers. | |
− | + | You cannot perform here. | |
− | + | Some children | |
− | + | begin | |
− | + | playing make believe. | |
− | + | begins | |
− | + | a toy | |
− | + | playing with | |
− | + | the story of | |
− | + | The performers | |
− | + | an improvised recital of | |
− | + | reciting the poem | |
− | + | improvised music, | |
− | + | the musical composition | |
− | + | an improvised dance, | |
− | + | dancing | |
− | + | You continue the story. | |
− | + | in the middle of | |
− | + | You begin | |
− | + | The story continues. | |
− | + | the | |
− | + | The poetry enters | |
− | + | the verse paragraph | |
− | + | line. | |
− | + | the stanza | |
− | + | verse paragraph | |
− | + | You continue the poem. | |
− | + | stanza | |
− | + | You enter | |
− | + | The poem continues. | |
− | + | The music enters | |
− | + | The dance enters a new section with | |
− | + | the introduction | |
− | + | a simple passage | |
− | + | of the theme | |
− | + | the exposition | |
− | + | of the second theme | |
− | + | of the first theme | |
− | + | a recapitulation | |
− | + | of the previous passage | |
− | + | of the two themes | |
− | + | the synthesis | |
− | + | a verse | |
− | + | of previous passages | |
− | + | the finale | |
− | + | a chorus | |
− | + | a bridge-passage | |
− | + | the coda | |
− | + | second | |
− | + | first | |
− | + | a series of variations | |
− | + | theme | |
− | + | on the first theme | |
− | + | on the theme | |
− | + | on the second theme | |
− | + | You continue the dance. | |
− | + | and | |
− | + | You continue the music. | |
− | + | The dance continues. | |
− | + | You conclude your performance. | |
− | + | The music continues. | |
− | + | Some performers finish their act. | |
− | + | The performers are finished. | |
− | + | concludes a performance. | |
− | + | has finished performing. | |
− | + | You feel like you know the basic rules of | |
− | + | You've learned | |
− | + | Your | |
− | + | now. | |
− | + | weave | |
− | + | a mesmerizing tale! | |
− | + | the story in vivid detail. | |
− | + | tell | |
− | + | stumble | |
− | + | telling the tale quite well. | |
− | + | bring | |
− | + | over the details. | |
− | + | choose | |
− | + | the poem to life with this flawless recitation. | |
− | + | recite | |
− | + | the perfect phrasing. | |
− | + | enunciate | |
− | + | the words evocatively. | |
− | + | speak | |
− | + | crisply. | |
− | + | mumble | |
− | + | well. | |
− | + | poorly. | |
− | + | , having completely forgotten the words. | |
− | + | instrument | |
− | + | and the | |
− | + | delivering a virtuoso performance on the | |
− | + | are indistinguishable! | |
− | + | song | |
− | + | chant | |
− | + | could nearly pass for the voice of the | |
− | + | is absolutely flawless. | |
− | + | the | |
− | + | play | |
− | + | sing | |
− | + | with skill. | |
− | + | sound | |
− | + | beautifully. | |
− | + | playing the | |
− | + | vaguely like the intended | |
− | + | singing | |
− | + | chanting | |
− | + | a mockery of the | |
− | + | make | |
− | + | doesn't | |
− | + | with a shameworthy performance. | |
− | + | seem to know how to play the | |
− | + | don't | |
− | + | and even forget | |
− | + | sloppily | |
− | + | dance | |
− | + | some of the words. | |
− | + | dancing exceptionally. | |
− | + | flawlessly, like someone out of a legend! | |
− | + | get | |
− | + | dancing well. | |
− | + | tangled up. | |
− | + | The pages are blank. | |
− | + | It has no writing. | |
− | + | It has no pages. | |
− | + | We should have made it there by now. | |
− | + | We haven't performed for some time. | |
− | + | We have arrived at our destination. | |
− | + | We should be making better progress. | |
− | + | We are going the wrong way. | |
− | + | We must go back. | |
− | + | The oppressor has been overthrown! | |
− | + | We must not abandon | |
− | + | Empty announcement | |
− | + | The | |
− | + | , but it is deflected by | |
− | + | flying | |
− | + | spinning | |
− | + | from the side | |
− | + | from behind | |
− | + | in the | |
− | + | by the | |
− | + | , but there is no force! | |
− | + | , lightly tapping the target! | |
− | + | , but the attack is deflected by | |
− | + | with | |
− | + | , but the attack glances away! | |
− | + | , but it glances away! | |
− | + | , but the attack passes right through! | |
− | + | , but it passes right through! | |
− | + | splits in gore! | |
− | + | is smashed into the body, an unrecognizable mass! | |
− | + | the part | |
− | + | and the severed part sails off in an arc! | |
− | + | is torn apart! | |
− | + | is ripped into loose shreds! | |
− | + | the injured part | |
− | + | collapses! | |
− | + | collapses into a lump of gore! | |
− | + | explodes into gore! | |
− | + | is cloven asunder! | |
− | + | and it is mostly cut away from the rest of the torso! | |
− | + | main part | |
− | + | passing through a hole in the | |
− | + | is crushed! | |
− | + | through the | |
− | + | out of the wound | |
− | + | part | |
− | + | jamming the | |
− | + | chipping | |
− | + | shattering | |
− | + | tearing apart | |
− | + | tearing | |
− | + | bruising | |
− | + | denting | |
− | + | fracturing | |
− | + | shattering | |
− | + | tearing apart | |
− | + | and | |
− | + | apart | |
− | + | denting | |
− | + | fracturing | |
− | + | chipping | |
− | + | tearing | |
− | + | half of | |
− | + | most of | |
− | + | breaking away | |
− | + | bruising | |
− | + | through the | |
− | + | through a hole in the | |
− | + | the rest of | |
− | + | a piece of | |
− | + | rotten | |
− | + | fetid | |
− | + | your | |
− | + | and spilling | |
− | + | filthy | |
− | + | stinking | |
− | + | rancid | |
− | + | decomposing | |
− | + | It is a gelding strike! | |
− | + | The geldables have been torn away! | |
− | + | foul | |
− | + | reeking | |
− | + | has been opened by the attack | |
− | + | an artery | |
− | + | a major artery | |
− | + | It is a gelding blow! | |
− | + | have | |
− | + | a sensory nerve | |
− | + | a motor nerve | |
− | + | many nerves | |
− | + | has been | |
− | + | a ligament | |
− | + | been severed | |
− | + | a tendon | |
− | + | bruised | |
− | + | sprained | |
− | + | torn | |
− | + | attack is interrupted! | |
− | + | breaks! | |
− | + | is ripped to shreds! | |
− | + | strained | |
− | + | has lodged firmly in the wound! | |
− | + | become enraged! | |
− | + | has | |
− | + | have | |
− | + | latch on firmly! | |
− | + | to | |
− | + | latches on firmly | |
− | + | latch on firmly | |
− | + | propelled away by the force of the blow! | |
− | + | are | |
− | + | latches on firmly! | |
− | + | having more trouble breathing! | |
− | + | been | |
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kicks | kicks | ||
− | + | leaps | |
− | + | facial expressions | |
− | + | turns | |
− | + | straight walks | |
− | + | hand gestures | |
− | + | of the follower | |
− | + | of the lead | |
− | + | large | |
− | + | , with | |
− | + | rightward bends | |
− | + | leftward bends | |
− | + | movement along the line of dance | |
− | + | footwork | |
− | + | sway | |
− | + | independent body movement | |
− | + | backward bends | |
− | + | forward bends | |
− | + | raised right arms | |
− | + | raised left arms | |
− | + | spins | |
− | + | raised arms | |
− | + | introduction | |
− | + | passage | |
− | + | recapitulation | |
− | + | exposition | |
− | + | The dance begins with the | |
− | + | next | |
− | + | The dance enters a new section with the | |
− | + | performed in retrograde | |
− | + | mirrored | |
− | + | shadowed | |
− | + | performed in succession | |
− | + | partially realized | |
− | + | aborted | |
− | + | movement | |
− | + | moves | |
− | + | section is | |
− | + | This | |
− | + | section is punctuated by | |
− | + | to the | |
− | + | section is distinct. | |
− | + | There is a basic movement | |
− | + | There are partner changes | |
− | + | bridge-passage | |
− | + | coda | |
− | + | of the music. | |
− | + | variations | |
− | + | verse | |
− | + | synthesis | |
− | + | finale | |
− | + | chorus | |
− | + | gamelog.txt | |
− | + | errorlog.txt | |
− | + | thirteen | |
− | + | twelve | |
− | + | eleven | |
− | + | nine | |
− | + | eight | |
− | + | seven | |
− | + | five | |
− | + | four | |
− | + | three | |
− | + | zero | |
− | + | negative | |
− | + | seventy | |
− | + | sixty | |
− | + | fifty | |
− | + | forty | |
− | + | thirty | |
− | + | twenty | |
− | + | hundred | |
− | + | thousand | |
− | + | million | |
− | + | billion | |
− | + | nineteen | |
− | + | eighteen | |
− | + | seventeen | |
− | + | sixteen | |
− | + | fifteen | |
− | + | fourteen | |
− | + | Seventh | |
− | + | Sixth | |
− | + | Fifth | |
− | + | Fourth | |
− | + | Third | |
− | + | Second | |
− | + | First | |
− | + | Zeroth | |
− | + | Negative | |
− | + | ninety | |
− | + | eighty | |
− | + | Nineteenth | |
− | + | Eighteenth | |
− | + | Seventeenth | |
− | + | Sixteenth | |
− | + | Fifteenth | |
− | + | Fourteenth | |
− | + | Thirteenth | |
− | + | Twelfth | |
− | + | Eleventh | |
− | + | Tenth | |
− | + | Ninth | |
− | + | Eighth | |
− | + | sculpture has melted! | |
− | + | The impertinent magma has defaced a | |
− | + | The impertinent lava has defaced a | |
− | + | Digging designation cancelled: damp stone located. | |
− | + | Digging designation cancelled: warm stone located. | |
− | + | --------- | |
− | + | TAN_MAT | |
− | + | Shop | |
− | + | Trade Depot | |
− | + | Nest | |
− | + | Nest Box | |
− | + | Bookcase | |
− | + | Hive | |
− | + | Wagon | |
− | + | Clothier's Shop | |
− | + | Fishery | |
− | + | Still | |
− | + | Loom | |
− | + | Quern | |
− | + | Millstone | |
− | + | Kennels | |
− | + | Kitchen | |
− | + | Tool | |
− | + | Workshop | |
− | + | Zone | |
− | + | Farm Plot | |
− | + | Smelter | |
− | + | Glass Furnace | |
− | + | Wood Furnace | |
− | + | Kiln | |
− | + | Carpenter's Workshop | |
− | + | Farmer's Workshop | |
− | + | Ashery | |
− | + | Mason's Workshop | |
− | + | Craftsman | |
− | + | 's Workshop | |
− | + | Jeweler's Workshop | |
− | + | Metalsmith's Forge | |
− | + | Magma Forge | |
− | + | Bowyer's Workshop | |
− | + | Mechanic's Workshop | |
− | + | Siege Workshop | |
− | + | Butcher's Shop | |
− | + | Leather Works | |
− | + | Tanner's Shop | |
− | + | Dyer's Shop | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical Bars | |
− | + | Floor Bars | |
− | + | Floodgate | |
− | + | Restraint | |
− | + | Cage | |
− | + | Support | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal Axle | |
− | + | Vertical Axle | |
− | + | Upright Spear/Spike | |
− | + | Instrument | |
− | + | Archery Target | |
− | + | Screw Pump | |
− | + | Magma Smelter | |
− | + | Magma Glass Furnace | |
− | + | Magma Kiln | |
− | + | Furnace | |
− | + | Lever | |
− | + | Pressure Plate | |
− | + | Cage Trap | |
− | + | Stone-Fall Trap | |
− | + | Weapon Trap | |
− | + | Track Stop | |
− | + | Trap | |
− | + | Catapult | |
− | + | Ballista | |
− | + | Siege Engine | |
− | + | Door | |
− | + | Floor Hatch | |
− | + | Statue | |
− | + | Slab | |
− | + | Glass Window | |
− | + | Gem Window | |
− | + | Stockpile | |
− | + | Wall | |
− | + | Floor | |
− | + | Up Stair | |
− | + | Down Stair | |
− | + | Up/Down Stair | |
− | + | Ramp | |
− | + | Fortification | |
− | + | Track (N) | |
− | + | Track (S) | |
− | + | Track (E) | |
− | + | Track (W) | |
− | + | Water Wheel | |
− | + | Windmill | |
− | + | Burial Receptacle | |
− | + | Seat | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Container | |
− | + | Traction Bench | |
− | + | Dirt Road | |
− | + | Paved Road | |
− | + | Bridge | |
− | + | Well | |
− | + | Track/Ramp (NE) | |
− | + | Track/Ramp (NW) | |
− | + | Track/Ramp (SE) | |
− | + | Track/Ramp (SW) | |
− | + | Track/Ramp (EW) | |
− | + | Track/Ramp (NSE) | |
− | + | Track/Ramp (NSW) | |
− | + | Track/Ramp (NEW) | |
− | + | Track/Ramp (SEW) | |
− | + | Track/Ramp (NSEW) | |
− | + | Construction | |
− | + | Display Furniture | |
− | + | Vacant Shop | |
− | + | General Store | |
− | + | Crafts Market | |
− | + | Clothing Shop | |
− | + | Track (NS) | |
− | + | Track (NE) | |
− | + | Track (NW) | |
− | + | Track (SE) | |
− | + | Track (SW) | |
− | + | Track (EW) | |
− | + | Track (NSE) | |
− | + | Track (NSW) | |
− | + | Track (NEW) | |
− | + | Track (SEW) | |
− | + | Track (NSEW) | |
− | + | Track/Ramp (N) | |
− | + | Track/Ramp (S) | |
− | + | Track/Ramp (E) | |
− | + | Track/Ramp (W) | |
− | + | Track/Ramp (NS) | |
− | + | Rough | |
− | + | Archery Target | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal | |
− | + | Axle | |
− | + | Pillar | |
− | + | Support | |
− | + | Retracted | |
− | + | Upright | |
− | + | Spikes | |
− | + | Spears | |
− | + | Spears/Spikes | |
− | + | Weapon | |
− | + | Exotic Clothing Shop | |
− | + | Lever | |
− | + | Custom Workshop | |
− | + | Door | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical | |
− | + | Bars | |
− | + | Floor Bars | |
− | + | Floodgate | |
− | + | Rope | |
− | + | Chain | |
− | + | Aquarium | |
− | + | Terrarium | |
− | + | Shared | |
− | + | Statue | |
− | + | Slab | |
− | + | Glass | |
− | + | Window | |
− | + | Armor | |
− | + | Weapon | |
− | + | Animal | |
− | + | Food | |
− | + | Furniture | |
− | + | Corpse | |
− | + | Refuse | |
− | + | Stone | |
− | + | Ammo | |
− | + | Coins | |
− | + | Bar/Block | |
− | + | Casket | |
− | + | Sarcophagus | |
− | + | Coffin | |
− | + | Chair | |
− | + | Throne | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Chest | |
− | + | Coffer | |
− | + | Bag | |
− | + | Dirt | |
− | + | Road | |
− | + | Bridge | |
− | + | distant | |
− | + | nearby | |
− | + | grinding. | |
− | + | close. | |
− | + | opens. | |
− | + | open. | |
− | + | has designed a masterpiece! | |
− | + | has constructed a masterpiece! | |
− | + | preparetomb() HAS NULL owner | |
− | + | preparetomb() HAS LIVE owner | |
− | + | A masterwork of | |
− | + | has been lost! | |
− | + | Home | |
− | + | Plot | |
− | + | Mead Hall | |
− | + | Temple | |
− | + | Gem | |
− | + | Finished Goods | |
− | + | Leather | |
− | + | Cloth | |
− | + | Wood | |
− | + | Sheet | |
− | + | Stockpile # | |
− | + | (CLT) | |
− | + | *CLT* | |
− | + | have hatched. | |
− | + | You've caught a | |
− | + | Your trap was robbed of the | |
− | + | BALLISTA | |
− | + | closes. | |
− | + | You hear | |
− | + | Command Tent (Bld) | |
− | + | Tent (Bld) | |
− | + | Dungeon Cell | |
− | + | Animal Pit | |
− | + | Cloth Pit | |
− | + | Tanning Pit | |
− | + | Cloth Clothing Pit | |
− | + | Leather Clothing Pit | |
− | + | Bone Carving Pit | |
− | + | Gem Cutting Pit | |
− | + | Weaponsmithing Pit | |
− | + | Bowmaking Pit | |
− | + | Blacksmithing Pit | |
− | + | Armorsmithing Pit | |
− | + | Metal Crafting Pit | |
− | + | Leatherworking Pit | |
− | + | Throneroom | |
− | + | Entrance | |
− | + | Treasury | |
− | + | Mechanism Room | |
− | + | Guard post | |
− | + | Noble quarters | |
− | + | Activity Zone | |
− | + | Captive Room | |
− | + | Tower Top | |
− | + | Courtyard | |
− | + | Secret Library | |
− | + | Library | |
− | + | Market Stall | |
− | + | Campground | |
− | + | Command Tent | |
− | + | Tent | |
− | + | Leatherworking Shop | |
− | + | Carpentry Workshop | |
− | + | Stoneworking Workshop | |
− | + | Forging Workshop | |
− | + | Depot | |
− | + | Invalid Type | |
− | + | Building Level Map Overflow | |
− | + | old save: resizing plant stockpile, permit all | |
− | + | Carpentry Pit | |
− | + | Stoneworking Pit | |
− | + | Forging Pit | |
− | + | Fighting Pit | |
− | + | Animal Workshop | |
− | + | Cloth Workshop | |
− | + | Tanning Workshop | |
− | + | Cloth Clothing Workshop | |
− | + | Leather Clothing Workshop | |
− | + | Bone Carving Workshop | |
− | + | Gem Cutting Workshop | |
− | + | Weaponsmithing Workshop | |
− | + | Bowmaking Workshop | |
− | + | Blacksmithing Workshop | |
− | + | Armorsmithing Workshop | |
− | + | Metal Crafting Workshop | |
− | + | EMPTY | |
− | + | WEB_ONLY | |
− | + | NOT_CONTAIN_BARREL_ITEM | |
− | + | BUILDMAT | |
− | + | GLASS_MATERIAL | |
− | + | MAGMA_BUILD_SAFE | |
− | + | FIRE_BUILD_SAFE | |
− | + | WORTHLESS_STONE_ONLY | |
− | + | CAN_USE_ARTIFACT | |
− | + | ANY_SILK_MATERIAL | |
− | + | ANY_PLANT_MATERIAL | |
− | + | ANY_SOAP_MATERIAL | |
− | + | ANY_YARN_MATERIAL | |
− | + | ANY_BONE_MATERIAL | |
− | + | ANY_LEATHER_MATERIAL | |
− | + | OBJECT | |
− | + | BUILDING_FURNACE | |
− | + | BUILDING_WORKSHOP | |
− | + | REACTION_CLASS | |
− | + | Unrecognized Building Definition Type: | |
− | + | HAS_ITEM_REACTION_PRODUCT | |
− | + | HAS_MATERIAL_REACTION_PRODUCT | |
− | + | CONTAINS_LYE | |
− | + | UNROTTEN | |
− | + | NOT_WEB | |
− | + | POTASHABLE | |
− | + | PLANT_MAT | |
− | + | CREATURE_MAT | |
− | + | NAME_COLOR | |
− | + | NAME | |
− | + | BUILD_LABOR | |
− | + | BUILD_KEY | |
− | + | WORK_LOCATION | |
− | + | BLOCK | |
− | + | NEEDS_MAGMA | |
− | + | COLOR | |
− | + | TILE | |
− | + | Unrecognized Building Definition (Workshop) Token: | |
− | + | Or | |
− | + | Unrecognized Building Definition (Furnace) Token: | |
− | + | ANY_SHELL_MATERIAL | |
− | + | ANY_STRAND_TISSUE | |
− | + | ANY_HORN_MATERIAL | |
− | + | ANY_TOOTH_MATERIAL | |
− | + | CAN_USE_HOSPITAL_RESERVED | |
− | + | ANY_PEARL_MATERIAL | |
− | + | USE_BODY_COMPONENT | |
− | + | CAN_USE_LOCATION_RESERVED | |
− | + | HAS_EDGE | |
− | + | NO_EDGE_ALLOWED | |
− | + | NOT_ENGRAVED | |
− | + | ON_GROUND | |
− | + | MIN_DIMENSION | |
− | + | METAL_ORE | |
− | + | BUILD_ITEM | |
− | + | HAS_TOOL_USE | |
− | + | Furniture Hauling | |
− | + | , Etc. | |
− | + | from an unknown year | |
− | + | from the year | |
− | + | currency of | |
− | + | This is the | |
− | + | from a period of no rule | |
− | + | under an obscure ruler | |
− | + | under | |
− | + | RANDOM | |
− | + | NONE | |
− | + | pulls | |
− | + | pull | |
− | + | misses | |
− | + | miss | |
− | + | locks | |
− | + | lock | |
− | + | try | |
− | + | on the embedded | |
− | + | to remove | |
− | + | tries | |
− | + | strikes | |
− | + | strike | |
− | + | NO_SUB | |
− | + | break | |
− | + | the choke hold of | |
− | + | the grip of | |
− | + | breaks | |
− | + | loosens | |
− | + | loosen | |
− | + | on | |
− | + | the joint lock of | |
− | + | around by the | |
− | + | shakes | |
− | + | mouth | |
− | + | is ripped away and remains in | |
− | + | struggles | |
− | + | struggle | |
− | + | shake | |
− | + | in vain against the grip of | |
− | + | down by the | |
− | + | takes | |
− | + | throws | |
− | + | throw | |
− | + | places | |
− | + | place | |
− | + | take | |
− | + | a chokehold on | |
− | + | bends | |
− | + | bend | |
− | + | releases | |
− | + | release | |
− | + | pinches | |
− | + | pinch | |
− | + | gouges | |
− | + | gouge | |
− | + | catches | |
− | + | catch | |
− | + | strikes at | |
− | + | strike at | |
− | + | drop away as | |
− | + | lets | |
− | + | attacks | |
− | + | attack | |
− | + | by | |
− | + | parried | |
− | + | attack | |
− | + | but the shot is blocked! | |
− | + | deftly | |
− | + | but the shot is | |
− | + | easily | |
− | + | just barely | |
− | + | pass | |
− | + | strangle | |
− | + | out. | |
− | + | passes | |
− | + | lose | |
− | + | grip | |
− | + | hold of the | |
− | + | loses | |
− | + | push | |
− | + | has moved out of range! | |
− | + | let | |
− | + | pushes | |
− | + | adjusts | |
− | + | adjust | |
− | + | grabs | |
− | + | grab | |
− | + | bats | |
− | + | bat | |
− | + | out of the air | |
− | + | aside | |
− | + | effortlessly | |
− | + | blocks | |
− | + | deflected | |
− | + | narrowly | |
− | + | surprised by the ferocity of | |
− | + | looks | |
− | + | collide | |
− | + | onslaught! | |
− | + | leaps at | |
− | + | leap at | |
− | + | charges at | |
− | + | charge at | |
− | + | rolls | |
− | + | roll | |
− | + | jumps | |
− | + | jump | |
− | + | but | |
− | + | attacks | |
− | + | scrambles | |
− | + | scramble | |
− | + | The force bends the | |
− | + | The force twists the | |
− | + | block | |
− | + | but the shot is blocked | |
− | + | away from | |
− | + | away | |
− | + | The force pulls the | |
− | + | silently | |
− | + | bounce | |
− | + | backward | |
− | + | You tangle together and fall over! | |
− | + | bounces | |
− | + | knocked over | |
− | + | collides | |
− | + | and tumbles | |
− | + | and tumble | |
− | + | You tangle together and tumble forward! | |
− | + | They tangle together and fall over! | |
− | + | They tangle together and tumble forward! | |
− | + | corrected null contaminant | |
− | + | specks | |
− | + | covering | |
− | + | spatter | |
− | + | smear | |
− | + | dusting | |
− | + | coating | |
− | + | true | |
− | + | are | |
− | + | will be | |
− | + | were | |
− | + | was | |
− | + | myself | |
− | + | yourself | |
− | + | reward | |
− | + | rewards | |
− | + | rewarding | |
− | + | rewarded | |
− | + | flood | |
− | + | floods | |
− | + | flooding | |
− | + | flooded | |
− | + | suspicious | |
− | + | alarmed | |
− | + | grumpy | |
− | + | feeling fond | |
− | + | satisfied | |
− | + | grouchy | |
− | + | annoyed | |
− | + | destroyed | |
− | + | destroy | |
− | + | appears | |
− | + | destroying | |
− | + | appeared | |
− | + | appear | |
− | + | will | |
− | + | appearing | |
− | + | burn | |
− | + | burns | |
− | + | speaks | |
− | + | burned | |
− | + | spoke | |
− | + | speak | |
− | + | destroys | |
− | + | speaking | |
− | + | feeling ambivalent | |
− | + | amused | |
− | + | feeling alienated | |
− | + | amazed | |
− | + | aggravated | |
− | + | in agony | |
− | + | feeling affection | |
− | + | agitated | |
− | + | feeling aversion | |
− | + | awed | |
− | + | aroused | |
− | + | astonished | |
− | + | anxious | |
− | + | feeling apathetic | |
− | + | angry | |
− | + | anguished | |
− | + | excited | |
− | + | feeling gaiety | |
− | + | feeling triumphant | |
− | + | enraged | |
− | + | feeling grim satisfaction | |
− | + | in grief | |
− | + | shocked | |
− | + | horrified | |
− | + | feeling admiration | |
− | + | in adoration | |
− | + | vengeful | |
− | + | in acceptance | |
− | + | blissful | |
− | + | feeling love | |
− | + | joyful | |
− | + | exasperated | |
− | + | exhilarated | |
− | + | feeling empty | |
− | + | feeling enjoyment | |
− | + | embarrassed | |
− | + | empathetic | |
− | + | eager | |
− | + | elated | |
− | + | gloomy | |
− | + | glum | |
− | + | frustrated | |
− | + | gleeful | |
− | + | feeling free | |
− | + | frightened | |
− | + | afraid | |
− | + | feeling ferocious | |
− | + | dejected | |
− | + | delighted | |
− | + | contemptuous | |
− | + | content | |
− | + | feeling caring | |
− | + | confused | |
− | + | bitter | |
− | + | bored | |
− | + | displeased | |
− | + | distressed | |
− | + | feeling dislike | |
− | + | dismayed | |
− | + | disgusted | |
− | + | disillusioned | |
− | + | in despair | |
− | + | disappointed | |
− | + | outraged | |
− | + | panicked | |
− | + | nostalgic | |
− | + | optimistic | |
− | + | mortified | |
− | + | nervous | |
− | + | lustful | |
− | + | miserable | |
− | + | remorseful | |
− | + | repentant | |
− | + | relieved | |
− | + | regretful | |
− | + | enraptured | |
− | + | feeling rejected | |
− | + | patient | |
− | + | pleased | |
− | + | humiliated | |
− | + | insulted | |
− | + | taking hope | |
− | + | feeling hopeless | |
− | + | happy | |
− | + | hateful | |
− | + | feeling gratitude | |
− | + | feeling guilty | |
− | + | feeling loathing | |
− | + | lonely | |
− | + | jovial | |
− | + | jubilant | |
− | + | isolated | |
− | + | jolly | |
− | + | interested | |
− | + | irritated | |
− | + | pessimistic | |
− | + | euphoric | |
− | + | in doubt | |
− | + | enthusiastic | |
− | + | feeling defeated | |
− | + | feeling expectant | |
− | + | zealous | |
− | + | in existential crisis | |
− | + | be returned. | |
− | + | I require it as a symbol of the | |
− | + | Speaking as a representative of | |
− | + | , it is important that | |
− | + | be returned to me. | |
− | + | be returned to my family. | |
− | + | emotionless | |
− | + | I desire that | |
− | + | ashamed | |
− | + | sympathetic | |
− | + | feeling servile | |
− | + | shaken | |
− | + | indignant | |
− | + | feeling self-pity | |
− | + | resentful | |
− | + | restless | |
− | + | worried | |
− | + | wrathful | |
− | + | unhappy | |
− | + | in wonder | |
− | + | thrilled | |
− | + | uneasy | |
− | + | feeling tenderness | |
− | + | terrified | |
− | + | destroyed | |
− | + | a mead hall | |
− | + | stole | |
− | + | stole our treasures | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | I have no idea where it is. | |
− | + | Knowing no mercy, | |
− | + | an underworld spire | |
− | + | a dungeon | |
− | + | a market | |
− | + | a tomb | |
− | + | a library | |
− | + | a tower | |
− | + | a keep | |
− | + | a temple | |
− | + | wants | |
− | + | returned | |
− | + | It would be wonderful if | |
− | + | found a lasting home within | |
− | + | It is a valuable treasure to us. | |
− | + | It should be brought to | |
− | + | requires it to be a proper | |
− | + | It is the symbol of the | |
− | + | Last I saw, it was in | |
− | + | Last I heard, it was in | |
− | + | Last I saw, it was held by | |
− | + | Last I heard, it was held by | |
− | + | Last I heard, I had it. | |
− | + | Last I heard, you held it. | |
− | + | returned to | |
− | + | Last I remember, I had it. | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | was once | |
− | + | my own | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | pauses to regain | |
− | + | Other arms may not cut so deeply. | |
− | + | the library | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | traitor | |
− | + | Beware! It it said that only | |
− | + | Save us from this | |
− | + | horror | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | disturbed | |
− | + | prayed inside | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | the sewers | |
− | + | the catacombs | |
− | + | lust for murder | |
− | + | , among them | |
− | + | has killed | |
− | + | somebody | |
− | + | murdered | |
− | + | has even killed | |
− | + | This vile fiend | |
− | + | even | |
− | + | an enemy. | |
− | + | a friend. | |
− | + | my | |
− | + | a murderer. | |
− | + | I worship no one. | |
− | + | an unknown creature | |
− | + | at | |
− | + | I worship | |
− | + | a safe creature. | |
− | + | a dangerous animal. | |
− | + | the same as me. | |
− | + | an animal. | |
− | + | of the living and must be killed. | |
− | + | not of the living. | |
− | + | unstable. | |
− | + | gladly not of the living. | |
− | + | history | |
− | + | telling of the story of | |
− | + | The throne room | |
− | + | right around here | |
− | + | The library | |
− | + | The treasury | |
− | + | the treasury | |
− | + | the throne room | |
− | + | dance | |
− | + | dancing | |
− | + | playing | |
− | + | performance of | |
− | + | recitation of | |
− | + | music | |
− | + | a poem | |
− | + | a close friend | |
− | + | , but that bond seems so thin now. | |
− | + | bravely put an end to | |
− | + | you. | |
− | + | , but those acts bring no forgiveness. | |
− | + | reunited | |
− | + | so very brave | |
− | + | brave | |
− | + | prone to violence | |
− | + | somewhat violent | |
− | + | capable of such violence | |
− | + | well-known brawler | |
− | + | , but it means nothing now. | |
− | + | a legendary brawler | |
− | + | really irritating. | |
− | + | my partner | |
− | + | my lover. | |
− | + | I hate | |
− | + | my former apprentice. | |
− | + | my traveling companion. | |
− | + | my apprentice. | |
− | + | my former master. | |
− | + | my prisoner. | |
+ | my master. | ||
+ | a great hero | ||
+ | a hero | ||
+ | also | ||
+ | a legendary hero | ||
+ | a monster. | ||
+ | It is my misfortune that | ||
+ | my enemy. | ||
+ | an intruder. | ||
+ | a known villain | ||
+ | unhinged | ||
+ | an infamous villain | ||
+ | a noted villain | ||
+ | robbed | ||
+ | a legendary villain | ||
+ | a brigand | ||
+ | are dangerous outlaws. | ||
+ | a legendary poet | ||
+ | a great poet | ||
+ | a skilled storyteller | ||
+ | a storyteller, or at least tells stories | ||
+ | a great storyteller | ||
+ | a talented storyteller | ||
+ | perpetrated a violent attack upon | ||
+ | a legendary storyteller | ||
+ | bullied | ||
+ | gave an unwelcome name. | ||
+ | a known thug | ||
+ | thuggish | ||
+ | an infamous thug | ||
+ | a well-known thug | ||
+ | started a fight with | ||
+ | a legendary thug | ||
+ | a noted brigand | ||
+ | a known brigand | ||
+ | a legendary brigand | ||
+ | an infamous brigand | ||
+ | feasts | ||
+ | on the blood of the living! | ||
+ | did not name | ||
+ | feast | ||
+ | an infamous flatterer | ||
+ | a noted flatterer | ||
+ | , but you can't argue your way out of this. | ||
+ | a legendary flatterer | ||
+ | known to be quarrelsome | ||
+ | somewhat quarrelsome | ||
+ | infamously quarrelsome | ||
+ | a noted quarreler | ||
+ | a great hunter | ||
+ | a talented hunter | ||
+ | , but now this stands between us. | ||
+ | a legendary hunter | ||
+ | , but you can't talk your way out of this. | ||
+ | a pleasure to speak with | ||
+ | a known flatterer | ||
+ | something of a flatterer | ||
+ | a skilled bard | ||
+ | a modest bard | ||
+ | a great bard | ||
+ | a talented bard | ||
+ | a poet, according to some | ||
+ | a legendary bard | ||
+ | a talented poet | ||
+ | a skilled poet | ||
+ | , but you can't bargain your way out of this. | ||
+ | a legendary quarreler | ||
+ | something of a dancer | ||
+ | good for a deal now and then | ||
+ | a talented dancer | ||
+ | a skilled dancer | ||
+ | a legendary dancer | ||
+ | a great dancer | ||
+ | an enemy fighter. | ||
+ | attacked | ||
+ | are not fit to rule. | ||
+ | part of the problem. | ||
+ | worthy of respect | ||
+ | , but at what price? | ||
+ | , but nothing can change the facts. | ||
+ | are worthy of respect | ||
+ | , though it doesn't much matter | ||
+ | a thieving scoundrel. | ||
+ | an untitled work | ||
+ | sought out and returned our treasures | ||
+ | , yet that means little now | ||
+ | brought back | ||
+ | killed | ||
+ | protected knowledge from being irrevocably lost | ||
+ | a killer | ||
+ | ended the days of | ||
+ | a noted killer | ||
+ | a known killer | ||
+ | a legendary killer | ||
+ | an infamous killer | ||
+ | a skilled hunter | ||
+ | something of a hunter | ||
+ | are my comrades | ||
+ | my comrade | ||
+ | a murderer | ||
+ | took the life of | ||
+ | a noted murderer | ||
+ | a known murderer | ||
+ | a legendary murderer | ||
+ | an infamous murderer | ||
+ | Rules are there to be bent, but they shouldn't be flouted thoughtlessly. | ||
+ | I consider laws to be more of a suggestion than anything. | ||
+ | No law can do justice to the complexity of life. | ||
+ | Some laws are just, while others were made to be broken. | ||
+ | Society flourishes when law breakers are punished. | ||
+ | Nothing gives them the right to establish these laws. | ||
+ | I don't know | ||
+ | One should always respect the law. | ||
+ | Loyalty has value, but you should always keep the broader picture in mind. | ||
+ | You should only maintain loyalty so long as something more important is not at stake. | ||
+ | The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. | ||
+ | Never lose yourself in loyalty. You know what is best for yourself. | ||
+ | One must always be loyal to their cause and the ones they serve. | ||
+ | Don't serve anyone blindly. You'll only get into trouble. | ||
+ | You must never forget true loyalty. Repay it in full. | ||
+ | How can society function without loyalty? We must be able to have faith in each other. | ||
+ | , but what does that mean now? | ||
+ | brought battle to | ||
+ | justly slew | ||
+ | on my side | ||
+ | , but that hardly matters now. | ||
+ | challenged | ||
+ | stole | ||
State feelings of suspicion | State feelings of suspicion | ||
− | Verbally struggle against | + | State feelings of great enthusiasm |
− | struggle | + | Verbally struggle against great pessimism |
− | Verbally struggle against | + | State feelings, greatly expectant |
+ | Verbally struggle against great doubt | ||
+ | Verbally struggle against looming existential crisis | ||
+ | Verbally struggle, greatly defeated | ||
+ | State feelings of great affection | ||
+ | State feelings of great amusement | ||
+ | State feelings of great zeal | ||
+ | State feelings of great adoration | ||
+ | State feelings of great worry | ||
+ | State feelings of great wrath | ||
+ | State feelings of great unhappiness | ||
+ | State feelings of great wonder | ||
+ | State feelings of great freedom | ||
+ | State feelings of great flee | ||
+ | State feelings of great exhilaration | ||
+ | State feelings of great fondness | ||
+ | State feelings of great elation | ||
+ | State feelings of great enjoyment | ||
+ | State feelings of great contentment | ||
+ | State feelings of great delight | ||
+ | Verbally struggle against fright | ||
+ | Verbally struggle against misery | ||
+ | Verbally struggle against dismay | ||
+ | Verbally struggle against distress | ||
+ | Verbally struggle against anguish | ||
+ | Verbally struggle against despair | ||
+ | Verbally struggle against terror | ||
+ | Verbally struggle against agony | ||
+ | State feelings of alienation | ||
+ | State feelings of amazement | ||
+ | State feelings of agitation | ||
+ | State feelings of aggravation | ||
+ | State feelings of acceptance | ||
+ | State feelings of admiration | ||
+ | Verbally struggle against mortification | ||
+ | Verbally struggle, shaken | ||
+ | State feelings of grim satisfaction | ||
+ | Verbally struggle against fear | ||
+ | State feelings of triumph | ||
+ | Verbally struggle against rage | ||
Verbally struggle against horror | Verbally struggle against horror | ||
Verbally struggle against grief | Verbally struggle against grief | ||
− | State feelings of | + | Verbally struggle against alarm |
− | + | Verbally struggle against shock | |
− | State feelings of | + | State feelings of joy |
− | + | State feelings of vengefulness | |
+ | State feelings of excitement | ||
+ | State feelings of gaiety | ||
+ | State feelings of love | ||
+ | State feelings of bliss | ||
Verbally struggle against sadness | Verbally struggle against sadness | ||
State feelings of satisfaction | State feelings of satisfaction | ||
− | State feelings of | + | State feelings of empathy |
− | State feelings of | + | State feelings of emptiness |
− | State feelings of | + | State feelings of eagerness |
− | State feelings of | + | State feelings of embarassment |
− | State feelings of | + | State feelings of dislike |
− | State feelings of | + | State feelings of displeasure |
− | + | State feelings of disgust | |
− | + | State feelings of disillusionment | |
− | + | State feelings of grouchiness | |
− | + | State feelings of grumpiness | |
− | + | State feelings of glumness | |
− | + | State feelings of gratitude | |
− | + | State feelings of frustration | |
− | + | State feelings of gloom | |
− | + | State feelings of exasperation | |
− | + | State feelings of ferocity | |
− | State feelings of | + | State feelings of astonishment |
− | State feelings of | + | State feelings of aversion |
− | State feelings of | + | State feelings of apathy |
− | State feelings of | + | State feelings of arousal |
− | State feelings of | + | State feelings of annoyance |
− | State feelings of | + | State feelings of anxiety |
State feelings of ambivalence | State feelings of ambivalence | ||
State feelings of anger | State feelings of anger | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
State feelings of dejection | State feelings of dejection | ||
State feelings of disappointment | State feelings of disappointment | ||
− | State feelings of | + | State feelings of confusion |
− | State feelings of | + | State feelings of contempt |
− | State feelings of | + | State feelings of boredom |
− | State feelings of | + | State feelings of caring |
− | State feelings of | + | State feelings of awe |
− | State feelings of | + | State feelings of bitterness |
− | State feelings of | + | State feelings of remorse |
− | State feelings of | + | State feelings of repentance |
− | State feelings of | + | State feelings of relief |
− | State feelings of | + | State feelings of regret |
− | State feelings of | + | State feelings of passion |
− | State feelings of | + | State feelings of rejection |
− | State feelings of | + | State feelings of panic |
− | State feelings of | + | State feelings of patience |
− | State feelings of | + | State feelings of sympathy |
− | State feelings of | + | State feelings of tenderness |
+ | State feelings of servility | ||
+ | State feelings of shame | ||
+ | State feelings of righteous indignation | ||
+ | State feelings of self-pity | ||
+ | State feelings of resentment | ||
+ | State feelings of restlessness | ||
+ | State feelings of interest | ||
+ | State feelings of irritation | ||
+ | State feelings of humiliation | ||
+ | State feelings of insult | ||
+ | State feelings of hope | ||
+ | State feelings of hopelessness | ||
State feelings of guilt | State feelings of guilt | ||
State feelings of hatred | State feelings of hatred | ||
− | State feelings of | + | State feelings of optimism |
− | State feelings of | + | State feelings of outrage |
− | State feelings of | + | State feelings of nervousness |
− | State feelings of | + | State feelings of nostalgia |
− | State feelings of | + | State feelings of loneliness |
− | State feelings of | + | State feelings of lust |
State feelings of isolation | State feelings of isolation | ||
State feelings of loathing | State feelings of loathing | ||
− | State feelings of | + | State feelings of pride |
− | State feelings | + | State feelings, enraptured |
− | + | State feelings of jubilation | |
− | + | State feelings of pleasure | |
− | + | State feelings of jolliness | |
− | + | State feelings of joviality | |
− | + | State feelings of glee | |
− | State feelings of | + | State feelings of happiness |
− | State feelings of | + | Verbally struggle against pessimism |
− | State feelings of | + | State feelings of euphoria |
− | State feelings of | + | Verbally struggle against doubt |
− | State feelings of | + | State feelings of enthusiasm |
− | State feelings of | + | Verbally struggle, defeated |
− | + | State feelings, expectant | |
− | State feelings of | + | State feelings, thrilled |
− | + | Verbally struggle against existential crisis | |
− | State feelings of | ||
− | |||
− | State feelings | ||
− | State feelings | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
State feelings of adoration | State feelings of adoration | ||
State feelings of affection | State feelings of affection | ||
− | + | State feelings of wrath | |
− | + | State feelings of zeal | |
− | + | State feelings of wonder | |
− | + | State feelings of worry | |
− | + | State feelings of uneasiness | |
− | + | State feelings of unhappiness | |
− | + | State feelings of fondness | |
− | + | State feelings of freedom | |
− | + | State feelings of enjoyment | |
− | + | State feelings of exhilaration | |
− | + | State feelings of delight | |
− | + | State feelings of elation | |
− | + | State feelings of amusement | |
− | + | State feelings of contentment | |
− | + | Dismiss minor feeling of distress | |
− | + | Dismiss minor feeling of fright | |
− | + | Dismiss minor feeling of despair | |
− | + | Dismiss minor feeling of dismay | |
− | + | Dismiss minor feeling of agony | |
− | + | Dismiss minor feeling of anguish | |
− | + | State minor feeling of vengefulness | |
− | + | Dismiss minor feeling of terror | |
− | + | State minor feeling of aggravation | |
− | + | State minor feeling of alienation | |
− | + | State minor feeling of admiration | |
− | + | State minor feeling of agitation | |
− | + | Dismiss minor feeling of being shaken | |
− | + | State minor feeling of acceptance | |
− | + | Dismiss minor feeling of misery | |
− | + | Dismiss minor feeling of mortification | |
− | + | Dismiss minor feeling of rage | |
− | + | State minor feeling of grim satisfaction | |
− | + | Dismiss minor feeling of grief | |
− | + | State minor feeling of triumph | |
− | + | Dismiss minor feeling of shock | |
− | + | Dismiss minor feeling of horror | |
− | + | State minor feeling of suspicion | |
− | + | Dismiss minor feeling of alarm | |
− | + | State minor feeling of gaiety | |
− | + | State minor feeling of joy | |
− | + | State minor feeling of bliss | |
− | + | State minor feeling of excitement | |
− | + | State minor feeling of satisfaction | |
− | + | State minor feeling of love | |
− | + | Dismiss minor feeling of fear | |
− | + | Dismiss minor feeling of sadness | |
− | + | State minor feeling of embarrassment | |
− | + | State minor feeling of empathy | |
− | + | State minor feeling of displeasure | |
− | + | State minor feeling of eagerness | |
− | + | State minor feeling of disillusionment | |
− | + | State minor feeling of dislike | |
− | + | State minor feeling of disappointment | |
− | + | State minor feeling of disgust | |
− | + | State minor feeling of gratitude | |
− | + | State minor feeling of grouchiness | |
− | + | State minor feeling of gloom | |
− | + | State minor feeling of glumness | |
− | + | State minor feeling of ferocity | |
− | + | State minor feeling of frustration | |
− | + | State minor feeling of emptiness | |
− | + | State minor feeling of exasperation | |
− | + | State minor feeling of arousal | |
− | + | State minor feeling of astonishment | |
− | + | State minor feeling of anxiety | |
− | + | State minor feeling of apathy | |
− | + | State minor feeling of anger | |
− | + | State minor feeling of annoyance | |
− | + | State minor feeling of amazement | |
− | + | State minor feeling of ambivalence | |
− | + | State minor feeling of contempt | |
− | + | State minor feeling of dejection | |
− | + | State minor feeling of caring | |
− | + | State minor feeling of confusion | |
− | + | State minor feeling of bitterness | |
− | + | State minor feeling of boredom | |
− | + | State minor feeling of aversion | |
− | + | State minor feeling of awe | |
− | + | State minor feeling of regret | |
− | + | State minor feeling of remorse | |
− | + | State minor feeling of rejection | |
− | + | State minor feeling of relief | |
− | + | State minor feeling of patience | |
− | + | State minor feeling of passion | |
− | + | State minor feeling of outrage | |
− | + | State minor feeling of panic | |
− | + | State minor feeling of shame | |
− | + | State minor feeling of sympathy | |
− | + | State minor feeling of self-pity | |
− | + | State minor feeling of servility | |
− | + | State minor feeling of restlessness | |
− | + | State minor feeling of righteous indignation | |
− | + | State minor feeling of repentance | |
− | + | State minor feeling of resentment | |
− | + | State minor feeling of insult | |
− | + | State minor feeling of interest | |
− | + | State minor feeling of hopelessness | |
− | + | State minor feeling of humiliation | |
− | + | State minor feeling of hatred | |
− | + | State minor feeling of hope | |
− | + | State minor feeling of grumpiness | |
− | + | State minor feeling of guilt | |
− | + | State minor feeling of nostalgia | |
− | + | State minor feeling of optimism | |
− | + | State minor feeling of lust | |
− | + | State minor feeling of nervousness | |
− | + | State minor feeling of loathing | |
− | + | State minor feeling of loneliness | |
− | + | State minor feeling of irritation | |
− | + | State minor feeling of isolation | |
− | + | State minor feeling of pleasure | |
− | + | State minor feeling of pride | |
− | + | State minor feeling of joviality | |
− | + | State minor feeling of jubilation | |
− | + | State minor feeling of happiness | |
− | + | State minor feeling of jolliness | |
− | + | State minor feeling of freedom | |
− | + | State minor feeling of glee | |
− | + | State minor feeling of enthusiasm | |
− | + | Dismiss minor feeling of pessimism | |
− | + | State feelings, somewhat expectant | |
− | + | Dismiss minor doubts | |
− | + | Dismiss minor existential crisis | |
− | + | Dismiss minor feeling of defeat | |
− | + | State feelings, somewhat enraptured | |
− | + | State feelings, somewhat thrilled | |
− | + | State minor feeling of zeal | |
− | + | State minor feeling of adoration | |
− | + | State minor feeling of worry | |
− | + | State minor feeling of wrath | |
− | + | State minor feeling of unhappiness | |
− | + | State minor feeling of wonder | |
− | + | State minor feeling of tenderness | |
− | + | State minor feeling of uneasiness | |
− | + | State minor feeling of exhilaration | |
− | + | State minor feeling of fondness | |
− | + | State minor feeling of elation | |
− | + | State minor feeling of enjoyment | |
− | + | State minor feeling of contentment | |
− | + | State minor feeling of delight | |
− | + | State minor feeling of affection | |
− | + | State minor feeling of amusement | |
− | + | Acknowledge lack of dismay | |
− | + | Acknowledge lack of distress | |
− | + | Acknowledge lack of anguish | |
− | + | Acknowledge lack of despair | |
− | + | Acknowledge lack of terror | |
− | + | Acknowledge lack of agony | |
− | + | Acknowledge lack of joy | |
− | + | Acknowledge lack of vengefulness | |
− | + | Acknowledge lack of agitation | |
− | + | Acknowledge lack of aggravation | |
− | + | Acknowledge lack of acceptance | |
− | + | Acknowledge lack of admiration | |
− | + | Acknowledge lack of mortification | |
− | + | Acknowledge lack of being shaken | |
− | + | Acknowledge lack of fright | |
− | + | Acknowledge lack of misery | |
− | + | Acknowledge lack of triumph | |
− | + | Acknowledge lack of rage | |
− | + | Acknowledge lack of horror | |
− | + | Acknowledge lack of grief | |
− | + | Acknowledge lack of alarm | |
− | + | Acknowledge lack of shock | |
− | + | State minor feeling of euphoria | |
− | + | Acknowledge lack of suspicion | |
− | + | Acknowledge lack of excitement | |
− | + | Acknowledge lack of gaiety | |
− | + | Acknowledge lack of love | |
− | + | Acknowledge lack of bliss | |
− | + | Acknowledge lack of sadness | |
− | + | Acknowledge lack of satisfaction | |
− | + | Acknowledge lack of grim satisfaction | |
− | + | Acknowledge lack of fear | |
− | + | Acknowledge lack of eagerness | |
− | + | Acknowledge lack of embarrassment | |
− | + | Acknowledge lack of dislike | |
− | + | Acknowledge lack of displeasure | |
− | + | Acknowledge lack of disgust | |
− | + | Acknowledge lack of disillusionment | |
− | + | Acknowledge lack of dejection | |
− | + | Acknowledge lack of disappointment | |
− | + | Acknowledge lack of glumness | |
− | + | Acknowledge lack of gratitude | |
− | + | Acknowledge lack of frustration | |
− | + | Acknowledge lack of gloom | |
− | + | Acknowledge lack of exasperation | |
− | + | Acknowledge lack of ferocity | |
− | + | Acknowledge lack of empathy | |
− | + | Acknowledge lack of emptiness | |
− | + | Acknowledge lack of apathy | |
− | + | Acknowledge lack of arousal | |
− | + | Acknowledge lack of annoyance | |
− | + | Acknowledge lack of anxiety | |
− | + | Acknowledge lack of ambivalence | |
− | + | Acknowledge lack of anger | |
− | + | Acknowledge lack of alienation | |
− | + | Acknowledge lack of amazement | |
− | + | Acknowledge lack of confusion | |
− | + | Acknowledge lack of contempt | |
− | + | Acknowledge lack of boredom | |
− | + | Acknowledge lack of caring | |
− | + | Acknowledge lack of awe | |
− | + | Acknowledge lack of bitterness | |
− | + | Acknowledge lack of astonishment | |
− | + | Acknowledge lack of aversion | |
− | + | Acknowledge lack of relief | |
− | + | Acknowledge lack of regret | |
− | + | Acknowledge lack of passion | |
− | + | Acknowledge lack of rejection | |
− | + | Acknowledge lack of panic | |
− | + | Acknowledge lack of patience | |
− | + | Acknowledge lack of optimism | |
− | + | Acknowledge lack of outrage | |
− | + | Acknowledge lack of servility | |
− | + | Acknowledge lack of shame | |
− | + | Acknowledge lack of righteous indignation | |
− | + | Acknowledge lack of self-pity | |
− | + | Acknowledge lack of resentment | |
− | + | Acknowledge lack of restlessness | |
− | + | Acknowledge lack of remorse | |
− | + | Acknowledge lack of repentance | |
− | + | Acknowledge lack of humiliation | |
− | + | Acknowledge lack of insult | |
− | + | Acknowledge lack of hope | |
− | + | Acknowledge lack of hopelessness | |
− | + | Acknowledge lack of guilt | |
− | + | Acknowledge lack of hatred | |
− | + | Acknowledge lack of grouchiness | |
− | + | Acknowledge lack of grumpiness | |
− | + | Acknowledge lack of nervousness | |
− | + | Acknowledge lack of nostalgia | |
− | + | Acknowledge lack of loneliness | |
− | + | Acknowledge lack of lust | |
− | + | Acknowledge lack of isolation | |
− | + | Acknowledge lack of loathing | |
− | + | Acknowledge lack of interest | |
− | + | Acknowledge lack of irritation | |
− | + | Acknowledge lack of jubilation | |
− | + | Acknowledge lack of pleasure | |
− | + | Acknowledge lack of jolliness | |
− | + | Acknowledge lack of joviality | |
− | + | Acknowledge lack of glee | |
− | + | Acknowledge lack of happiness | |
− | + | Acknowledge lack of fondness | |
− | + | Acknowledge lack of freedom | |
− | + | Acknowledge lack of doubt | |
− | + | Acknowledge lack of enthusiasm | |
− | + | Acknowledge lack of defeat | |
− | + | Acknowledge lack of expectancy | |
− | + | Acknowledge lack of a thrill | |
− | + | Acknowledge lack of existential crisis | |
− | + | Acknowledge lack of pride | |
− | + | Acknowledge lack of rapture | |
− | + | Acknowledge lack of wrath | |
− | + | Acknowledge lack of zeal | |
− | + | Acknowledge lack of wonder | |
− | + | Acknowledge lack of worry | |
− | + | Acknowledge lack of uneasiness | |
− | + | Acknowledge lack of unhappiness | |
− | + | Acknowledge lack of sympathy | |
− | + | Acknowledge lack of tenderness | |
− | + | Acknowledge lack of enjoyment | |
− | + | Acknowledge lack of exhilaration | |
− | + | Acknowledge lack of delight | |
− | + | Acknowledge lack of elation | |
− | + | Acknowledge lack of amusement | |
− | + | Acknowledge lack of contentment | |
− | + | Acknowledge lack of adoration | |
− | + | Acknowledge lack of affection | |
− | + | Acknowledge lack of pessimism | |
− | + | Acknowledge lack of euphoria | |
− | + | FLIER | |
− | + | PACK_ANIMAL | |
− | + | WAGON_PULLER | |
− | + | COMMON_DOMESTIC | |
− | + | NO_SLEEP | |
− | + | NO_UNIT_TYPE_COLOR | |
− | + | NO_DRINK | |
− | + | NO_EAT | |
− | + | TRAINABLE_HUNTING | |
− | + | TRAINABLE | |
− | + | PET_EXOTIC | |
− | + | OUTSIDER_CONTROLLABLE | |
− | + | LOCAL_POPS_CONTROLLABLE | |
− | + | LOCAL_POPS_PRODUCE_HEROES | |
− | + | STRANGE_MOODS | |
− | + | CASTE_COLOR | |
− | + | CASTE_NAME | |
− | + | PLANT | |
− | + | SPECIFIC_FOOD | |
− | + | REMAINS | |
− | + | remains | |
− | + | SMALL_REMAINS | |
− | + | BENIGN | |
− | + | CANNOT_UNDEAD | |
− | + | NOT_LIVING | |
− | + | VERMIN_MICRO | |
− | + | LIGHT_GEN | |
− | + | IMMOBILE_LAND | |
− | + | IMMOBILE | |
− | + | REMAINS_COLOR | |
− | + | CASTE_GLOWCOLOR | |
− | + | LAYERS_SLOW | |
− | + | NO_BUILD_UP | |
− | + | GAIT | |
− | + | CHANGE_BODY_SIZE_PERC | |
− | + | GRAVITATE_BODY_SIZE | |
− | + | BODY_SIZE | |
− | + | PETVALUE_DIVISOR | |
− | + | PETVALUE | |
− | + | CRAWL | |
− | + | SWIM | |
− | + | WALK | |
− | + | Unknown GAIT flag | |
− | + | STEALTH_SLOWS | |
− | + | AGILITY | |
− | + | STRENGTH | |
− | + | FIREIMMUNE_SUPER | |
− | + | FIREIMMUNE | |
− | + | MAGMA_VISION | |
− | + | MULTIPLE_LITTER_RARE | |
− | + | WEBIMMUNE | |
− | + | THICKWEB | |
− | + | WEBBER | |
− | + | TRAINABLE_WAR | |
− | + | DESCRIPTION | |
− | + | GNAWER | |
− | + | MAXAGE | |
− | + | LITTERSIZE | |
− | + | ORIENTATION | |
− | + | NO_GENDER | |
− | + | MALE | |
− | + | FEMALE | |
− | + | EXERTION | |
− | + | EXTREME_EMOTION | |
− | + | CONTINUOUS | |
− | + | SECRETION | |
− | + | BLOOD | |
− | + | TEST_ALL | |
− | + | HABIT_NUM | |
− | + | MILKABLE | |
− | + | EXTRACT | |
− | + | CASTE_SOLDIER_ALTTILE | |
− | + | CASTE_ALTTILE | |
− | + | CASTE_GLOWTILE | |
+ | CASTE_SOLDIER_TILE | ||
+ | CASTE_TILE | ||
+ | EGG_MATERIAL | ||
+ | GRASSTRAMPLE | ||
+ | NO_VEGETATION_PERTURB | ||
+ | DIFFICULTY | ||
+ | BUILDINGDESTROYER | ||
+ | VIEWRANGE | ||
+ | MODVALUE | ||
+ | ATTACK_TRIGGER | ||
+ | CLIMB | ||
+ | HABIT | ||
+ | LAIR_CHARACTERISTIC | ||
+ | LAIR | ||
+ | LAIR_HUNTER_SPEECH | ||
+ | LAIR_HUNTER | ||
+ | TRADE_CAPACITY | ||
+ | SWIMS_INNATE | ||
+ | SWIMS_LEARNED | ||
+ | MANNERISM_ARMS | ||
+ | MANNERISM_FEET | ||
+ | MANNERISM_NAILS | ||
+ | MANNERISM_CHEEK | ||
+ | MANNERISM_LIPS | ||
+ | MANNERISM_KNUCKLES | ||
+ | MANNERISM_HAIR | ||
+ | MANNERISM_MOUTH | ||
+ | VERMIN_NOFISH | ||
+ | VERMIN_NOROAM | ||
+ | FISHITEM | ||
+ | PENETRATEPOWER | ||
+ | VERMIN_BITE | ||
+ | MANNERISM_LEG | ||
+ | MANNERISM_TONGUE | ||
+ | MANNERISM_HANDS | ||
+ | MANNERISM_BREATH | ||
+ | MANNERISM_SIT | ||
+ | MANNERISM_WALK | ||
+ | MANNERISM_SMILE | ||
+ | MANNERISM_LAUGH | ||
+ | SPOUSE_CONVERSION_TARGET | ||
+ | SPOUSE_CONVERTER | ||
+ | CONVERTED_SPOUSE | ||
+ | MANNERISM_EYES | ||
+ | MANNERISM_HEAD | ||
+ | MANNERISM_EAR | ||
+ | MANNERISM_NOSE | ||
+ | MANNERISM_FINGERS | ||
+ | MANNERISM_EYELIDS | ||
+ | MANNERISM_STRETCH | ||
+ | MANNERISM_POSTURE | ||
+ | Unknown Body Group/Relation Token(s): | ||
+ | NORMAL | ||
+ | TISSUE_LAYER_OVER | ||
+ | TISSUE_LAYER_UNDER | ||
+ | MENT_ATT_CAP_PERC | ||
+ | MENT_ATT_RATES | ||
+ | MENT_ATT_RANGE | ||
+ | Attribute cap perc less than 100, set to 100 | ||
+ | ARG2 | ||
+ | ARG1 | ||
+ | Body detail plan not found: | ||
+ | BODY_DETAIL_PLAN | ||
+ | PLUS_TISSUE_LAYER | ||
+ | SELECT_TISSUE_LAYER | ||
+ | Tissue layer not added because no BP found: | ||
+ | Unknown Body Part Position Token: | ||
+ | SKILL_LEARN_RATES | ||
+ | SKILL_RATES | ||
+ | SKILL_LEARN_RATE | ||
+ | SKILL_RUST_RATE | ||
+ | SKILL_RATE | ||
+ | FIXED_TEMP | ||
+ | HOMEOTHERM | ||
+ | VERMIN_NOTRAP | ||
+ | PHYS_ATT_CAP_PERC | ||
+ | PHYS_ATT_RATES | ||
+ | Attribute range greater than | ||
+ | , repaired | ||
+ | Attribute range less than | ||
+ | Attribute range not in increasing order, repaired | ||
+ | PHYS_ATT_RANGE | ||
+ | SKILL_RUST_RATES | ||
+ | STRUCTURAL | ||
+ | SCARS | ||
+ | ARTERIES | ||
+ | THICKENS_ON_ENERGY_STORAGE | ||
+ | THICKENS_ON_STRENGTH | ||
+ | PAIN_RECEPTORS | ||
+ | VASCULAR | ||
+ | HEALING_RATE | ||
+ | SMELL | ||
+ | MUSCULAR | ||
+ | THOUGHT | ||
+ | NERVOUS | ||
+ | FUNCTIONAL | ||
+ | SPLINTABLE | ||
+ | SETTABLE | ||
+ | CONNECTIVE_TISSUE_ANCHOR | ||
+ | TL_HEALING_RATE | ||
+ | TL_MAJOR_ARTERIES | ||
+ | TL_CONNECTS | ||
+ | TL_RELATIVE_THICKNESS | ||
+ | SET_LAYER_TISSUE | ||
+ | ARG5 | ||
+ | ARG4 | ||
+ | ARG3 | ||
+ | RELATIVE_THICKNESS | ||
+ | TISSUE_MATERIAL | ||
+ | missing plural string | ||
+ | Tissue Definition | ||
+ | TISSUE_NAME | ||
+ | TL_PAIN_RECEPTORS | ||
+ | TL_VASCULAR | ||
+ | CV_REMOVE_CTAG | ||
+ | CV_ADD_CTAG | ||
+ | CV_NEW_CTAG | ||
+ | CV_REMOVE_TAG | ||
+ | CV_ADD_TAG | ||
+ | CV_NEW_TAG | ||
+ | *** Error(s) finalizing the template | ||
+ | LOCAL_PLANT_MAT | ||
+ | ADD_MATERIAL | ||
+ | Unrecognized Creature Variation Token: | ||
+ | CREATURE_VARIATION | ||
+ | CVCT_REPLACEMENT | ||
+ | CVCT_TARGET | ||
+ | CVCT_MASTER | ||
+ | CV_CONVERT_CTAG | ||
+ | CV_CONVERT_TAG | ||
+ | COSMETIC | ||
+ | INSULATION | ||
+ | MAJOR_ARTERIES | ||
+ | CONNECTS | ||
+ | SIGHT | ||
+ | BREATHE | ||
+ | FLIGHT | ||
+ | HEAR | ||
+ | Unrecognized Tissue Template Token: | ||
+ | TISSUE_TEMPLATE | ||
+ | Tissue Template | ||
+ | TISSUE_LEAKS | ||
+ | TISSUE_MAT_STATE | ||
+ | SUBORDINATE_TO_TISSUE | ||
+ | TISSUE_SHAPE | ||
+ | STYLEABLE | ||
+ | is gigantic and muscular | ||
+ | is very muscular and just gigantic overall | ||
+ | is gigantic with incredible muscles | ||
+ | is gigantic yet weak and skinny | ||
+ | is gigantic but incredibly skinny with virtually no muscles to speak of | ||
+ | is huge, muscular and fat | ||
+ | is gigantic with huge muscles and hanging rolls of lard | ||
+ | body part | ||
+ | has an enormous build but is very skinny | ||
+ | is incredibly skinny yet gigantic overall | ||
+ | is gigantic and quite fat | ||
+ | is very fat and enormous overall | ||
+ | bears untold amounts of fat over a gigantic frame | ||
+ | isn't very muscular but has a gigantic build | ||
+ | is enormous yet very weak | ||
+ | is gigantic yet incredibly weak | ||
+ | BP_LAYERS | ||
+ | BP_RELSIZE | ||
+ | needs 6 tokens: | ||
+ | BP_RELATION | ||
+ | needs 3 tokens: | ||
+ | BP_POSITION | ||
+ | ADD_TISSUE | ||
+ | needs 2 tokens: | ||
+ | [CREATURE: | ||
+ | [OBJECT:CREATURE] | ||
+ | creature_layer | ||
+ | chunks | ||
+ | chunk | ||
+ | Unrecognized Body Detail Plan Token: | ||
+ | BP_LAYERS_OVER | ||
+ | BP_LAYERS_UNDER | ||
+ | has bulky muscles on a large body | ||
+ | is weak and skinny yet has a reasonably large body overall | ||
+ | has a large body but it is very skinny and frail | ||
+ | is large, | ||
SHAPE | SHAPE | ||
− | + | ITEM | |
− | + | Unrecognized Art Image Element Token: | |
− | + | HANDLE | |
− | Unrecognized | + | ROLLERS |
− | + | Unrecognized Specific Item Improvement Token: | |
− | + | BECOME_A_LEGENDARY_WARRIOR | |
− | + | MASTER_A_SKILL | |
− | + | FALL_IN_LOVE | |
− | Unrecognized | + | SEE_THE_GREAT_NATURAL_SITES |
− | + | IMMORTALITY | |
− | + | MAKE_A_GREAT_DISCOVERY | |
− | + | Unrecognized Goal Token: | |
− | + | OWN_RACE | |
− | + | Unrecognized Sphere Token: | |
− | + | STAY_ALIVE | |
− | + | MAINTAIN_ENTITY_STATUS | |
− | Unrecognized | + | START_A_FAMILY |
− | + | RULE_THE_WORLD | |
− | + | CREATE_A_GREAT_WORK_OF_ART | |
− | + | CRAFT_A_MASTERWORK | |
− | + | BRING_PEACE_TO_THE_WORLD | |
− | Unrecognized | + | WATER |
− | + | WEALTH | |
− | + | WEATHER | |
− | + | WIND | |
− | + | WISDOM | |
− | + | WRITING | |
− | + | YOUTH | |
− | + | LAW_ENFORCE | |
− | + | TAX_ESCORT | |
− | + | ANIMATED | |
− | + | GHOST | |
− | + | ADVENTURER | |
− | + | Unrecognized Creature Texture Token: | |
− | + | MOTHER | |
− | + | FATHER | |
− | + | DARK_FORTRESS | |
− | + | CAVE | |
− | + | CAVE_DETAILED | |
− | + | TREE_CITY | |
− | + | CITY | |
− | + | FORTRESS | |
− | + | MONUMENT | |
− | + | Unrecognized Site Token: | |
− | + | THREAD | |
− | + | CLOTH | |
− | + | SEWN_IMAGE | |
− | + | PAGES | |
− | + | ILLUSTRATION | |
− | + | INSTRUMENT_PIECE | |
− | + | Unrecognized Item Improvement Token: | |
− | + | PLAYER_FORTRESS | |
− | + | ART_IMAGE | |
− | + | COVERED | |
− | + | GLAZED | |
− | + | RINGS_HANGING | |
− | + | BANDS | |
− | + | SPIKES | |
− | + | SPECIFIC | |
− | + | ITEMSPECIFIC | |
− | + | WOODWORKER | |
− | + | CARPENTER | |
− | + | BOWYER | |
− | + | WOODCUTTER | |
− | + | STONEWORKER | |
− | + | ENGRAVER | |
− | + | MASON | |
− | + | RANGER | |
− | + | MEMBER | |
− | + | FORMER_MEMBER | |
− | + | SLAVE | |
− | + | FORMER_SLAVE | |
− | + | FORMER_PRISONER | |
− | + | MINER | |
− | + | FORMER_MASTER | |
− | + | FORMER_APPRENTICE | |
− | + | PET_OWNER | |
− | + | Unrecognized Historical Figure Hist Fig Link Token: | |
− | + | MERCENARY | |
− | + | FORMER_MERCENARY | |
− | + | ENEMY | |
− | + | CRIMINAL | |
− | + | SPOUSE | |
− | + | DEITY | |
− | + | LOVER | |
− | + | PRISONER | |
− | + | IMPRISONER | |
− | + | MASTER | |
− | + | APPRENTICE | |
− | + | COMPANION | |
− | + | STRAND_EXTRACTOR | |
− | + | FISHERY_WORKER | |
− | + | FISHERMAN | |
− | + | FISH_DISSECTOR | |
− | + | FISH_CLEANER | |
− | + | FARMER | |
− | + | CHEESE_MAKER | |
− | + | MILKER | |
− | + | POTTER | |
− | + | WAX_WORKER | |
− | + | STONECRAFTER | |
− | + | LEATHERWORKER | |
− | + | BONE_CARVER | |
− | + | WEAVER | |
− | + | CLOTHIER | |
− | + | GLASSMAKER | |
− | |||
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− | |||
− | |||
− | Unrecognized | ||
− | |||
− | |||
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− | |||
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− | |||
ARMORER | ARMORER | ||
BLACKSMITH | BLACKSMITH | ||
Line 8,839: | Line 7,613: | ||
CRAFTSMAN | CRAFTSMAN | ||
WOODCRAFTER | WOODCRAFTER | ||
− | + | ANIMAL_CARETAKER | |
− | + | ANIMAL_TRAINER | |
− | + | HUNTER | |
− | + | TRAPPER | |
− | + | ANIMAL_DISSECTOR | |
− | + | METALSMITH | |
− | + | FURNACE_OPERATOR | |
− | + | WEAPONSMITH | |
− | + | CLERK | |
− | + | ARCHITECT | |
− | + | DOCTOR | |
− | + | DIAGNOSER | |
− | + | BONE_SETTER | |
− | + | SUTURER | |
− | + | SURGEON | |
− | + | ADMINISTRATOR | |
− | + | POTASH_MAKER | |
− | + | LYE_MAKER | |
− | + | WOOD_BURNER | |
− | + | ENGINEER | |
− | + | MECHANIC | |
− | + | SIEGE_ENGINEER | |
− | + | SIEGE_OPERATOR | |
+ | PUMP_OPERATOR | ||
DYER | DYER | ||
PRESSER | PRESSER | ||
Line 8,870: | Line 7,645: | ||
BREWER | BREWER | ||
SOAP_MAKER | SOAP_MAKER | ||
− | + | GELDER | |
− | + | SHEARER | |
− | + | SPINNER | |
− | + | COOK | |
− | + | THRESHER | |
− | + | MILLER | |
− | + | BUTCHER | |
− | + | TANNER | |
− | + | TRAINED_HUNTER | |
− | + | TRAINED_WAR | |
− | + | MASTER_THIEF | |
− | + | THIEF | |
− | + | STANDARD | |
− | + | DRUNK | |
− | + | LASHER | |
+ | MASTER_LASHER | ||
+ | MASTER_MACEMAN | ||
+ | PIKEMAN | ||
+ | MASTER_PIKEMAN | ||
+ | BOWMAN | ||
+ | MASTER_BOWMAN | ||
+ | BLOWGUNMAN | ||
+ | MASTER_BLOWGUNMAN | ||
+ | RECRUIT | ||
+ | MASTER_CROSSBOWMAN | ||
+ | WRESTLER | ||
+ | MASTER_WRESTLER | ||
+ | AXEMAN | ||
+ | MASTER_AXEMAN | ||
+ | SWORDSMAN | ||
+ | MASTER_SWORDSMAN | ||
+ | MACEMAN | ||
TRADER | TRADER | ||
ALCHEMIST | ALCHEMIST | ||
Line 8,893: | Line 7,685: | ||
MASTER_SPEARMAN | MASTER_SPEARMAN | ||
CROSSBOWMAN | CROSSBOWMAN | ||
− | + | MONK | |
− | + | MINE | |
− | + | HAUL_STONE | |
− | + | HAUL_WOOD | |
− | + | HAUL_BODY | |
− | + | HAUL_FOOD | |
− | + | HAUL_REFUSE | |
− | + | HAUL_ITEM | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
− | |||
− | |||
PAPERMAKER | PAPERMAKER | ||
BOOKBINDER | BOOKBINDER | ||
Line 8,936: | Line 7,698: | ||
SCRIBE | SCRIBE | ||
TAVERN_KEEPER | TAVERN_KEEPER | ||
− | |||
PEDDLER | PEDDLER | ||
PROPHET | PROPHET | ||
PILGRIM | PILGRIM | ||
− | + | SCHOLAR | |
− | + | PHILOSOPHER | |
+ | MATHEMATICIAN | ||
+ | HISTORIAN | ||
+ | ASTRONOMER | ||
+ | NATURALIST | ||
+ | CHEMIST | ||
+ | GEOGRAPHER | ||
+ | MONSTER_SLAYER | ||
+ | SCOUT | ||
+ | BEAST_HUNTER | ||
+ | SNATCHER | ||
+ | POET | ||
+ | BARD | ||
+ | DANCER | ||
+ | SAGE | ||
+ | SMELT | ||
+ | FORGE_WEAPON | ||
+ | FORGE_ARMOR | ||
+ | FORGE_FURNITURE | ||
+ | METAL_CRAFT | ||
+ | CUT_GEM | ||
+ | ENCRUST_GEM | ||
+ | WOOD_CRAFT | ||
+ | CLOTHESMAKER | ||
+ | PROCESS_PLANT | ||
+ | MAKE_CHEESE | ||
+ | MILK | ||
+ | GELD | ||
+ | CLEAN_FISH | ||
+ | DISSECT_FISH | ||
+ | HUNT | ||
+ | SURGERY | ||
+ | BONE_SETTING | ||
+ | SUTURING | ||
+ | DRESSING_WOUNDS | ||
+ | FEED_WATER_CIVILIANS | ||
+ | RECOVER_WOUNDED | ||
+ | DISSECT_VERMIN | ||
+ | LEATHER | ||
+ | HAUL_FURNITURE | ||
+ | HAUL_ANIMALS | ||
+ | CLEAN | ||
+ | CUTWOOD | ||
+ | DETAIL | ||
+ | ANIMALTRAIN | ||
+ | ANIMALCARE | ||
+ | DIAGNOSE | ||
+ | Unrecognized Unit Type Token: | ||
MINING | MINING | ||
WOODCUTTING | WOODCUTTING | ||
Line 8,947: | Line 7,755: | ||
DETAILSTONE | DETAILSTONE | ||
MASONRY | MASONRY | ||
− | |||
− | |||
− | |||
− | |||
PROCESSFISH | PROCESSFISH | ||
TRAPPING | TRAPPING | ||
+ | HANDLE_VEHICLES | ||
+ | HAUL_TRADE | ||
+ | PULL_LEVER | ||
+ | REMOVE_CONSTRUCTION | ||
+ | HAUL_WATER | ||
+ | BUILD_ROAD | ||
+ | BUILD_CONSTRUCTION | ||
+ | Unrecognized Labor Token: | ||
+ | SIEGEOPERATE | ||
+ | POTASH_MAKING | ||
+ | LYE_MAKING | ||
+ | GLAZING | ||
+ | BURN_WOOD | ||
+ | OPERATE_PUMP | ||
PRESSING | PRESSING | ||
BEEKEEPING | BEEKEEPING | ||
− | + | PAPERMAKING | |
− | + | BOOKBINDING | |
− | + | POTTERY | |
− | + | WAX_WORKING | |
− | + | STONE_CRAFT | |
− | + | BONE_CARVE | |
− | + | EXTRACT_STRAND | |
− | + | SIEGECRAFT | |
− | + | CROSSBOW | |
− | + | SHIELD | |
− | + | ARMOR | |
+ | PIKE | ||
+ | WHIP | ||
+ | BLOWGUN | ||
+ | THROW | ||
+ | BONECARVE | ||
+ | SWORD | ||
+ | MISC_WEAPON | ||
+ | DAGGER | ||
+ | MACE | ||
+ | HAMMER | ||
+ | SPEAR | ||
SPINNING | SPINNING | ||
HERBALISM | HERBALISM | ||
− | |||
− | |||
− | |||
− | |||
− | |||
CUTGEM | CUTGEM | ||
ENCRUSTGEM | ENCRUSTGEM | ||
WOODCRAFT | WOODCRAFT | ||
− | |||
− | |||
− | |||
− | |||
STONECRAFT | STONECRAFT | ||
METALCRAFT | METALCRAFT | ||
LEATHERWORK | LEATHERWORK | ||
− | + | WEAVING | |
− | + | BREWING | |
− | + | ALCHEMY | |
− | + | CLOTHESMAKING | |
− | + | MILLING | |
− | + | PROCESSPLANTS | |
− | + | CHEESEMAKING | |
− | + | SHEARING | |
− | + | CONCENTRATION | |
− | + | SITUATIONAL_AWARENESS | |
− | + | PROSE | |
− | + | READING | |
− | + | SPEAKING | |
− | + | COORDINATION | |
− | + | LEADERSHIP | |
− | + | TEACHING | |
+ | INTIMIDATION | ||
+ | CONVERSATION | ||
+ | COMEDY | ||
+ | FLATTERY | ||
+ | CONSOLE | ||
+ | PACIFY | ||
+ | TRACKING | ||
+ | KNOWLEDGE_ACQUISITION | ||
+ | WOOD_BURNING | ||
+ | SOAP_MAKING | ||
+ | SWIMMING | ||
+ | NEGOTIATION | ||
+ | JUDGING_INTENT | ||
+ | APPRAISAL | ||
+ | ORGANIZATION | ||
+ | RECORD_KEEPING | ||
MECHANICS | MECHANICS | ||
MAGIC_NATURE | MAGIC_NATURE | ||
Line 9,004: | Line 7,840: | ||
DESIGNBUILDING | DESIGNBUILDING | ||
DRESS_WOUNDS | DRESS_WOUNDS | ||
− | |||
− | |||
SET_BONE | SET_BONE | ||
SUTURE | SUTURE | ||
CRUTCH_WALK | CRUTCH_WALK | ||
− | + | Unrecognized Skill Token: | |
− | + | AMBER | |
− | + | CORAL | |
− | + | GLASS_GREEN | |
− | + | GLASS_CLEAR | |
− | + | GLASS_CRYSTAL | |
− | + | POTASH | |
− | + | CRITICAL_THINKING | |
− | + | LOGIC | |
− | + | MATHEMATICS | |
− | + | ASTRONOMY | |
− | + | CHEMISTRY | |
− | + | GEOGRAPHY | |
− | + | OPTICS_ENGINEER | |
− | + | FLUID_ENGINEER | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
MILITARY_TACTICS | MILITARY_TACTICS | ||
CLIMBING | CLIMBING | ||
Line 9,053: | Line 7,866: | ||
PLAY_WIND_INSTRUMENT | PLAY_WIND_INSTRUMENT | ||
PLAY_PERCUSSION_INSTRUMENT | PLAY_PERCUSSION_INSTRUMENT | ||
− | + | MELEE_COMBAT | |
− | + | RANGED_COMBAT | |
− | + | WRESTLING | |
− | + | BITE | |
− | + | GRASP_STRIKE | |
− | + | STANCE_STRIKE | |
− | + | DODGING | |
− | + | KNAPPING | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
DOOR | DOOR | ||
FLOODGATE | FLOODGATE | ||
Line 9,077: | Line 7,881: | ||
CHAIR | CHAIR | ||
CHAIN | CHAIN | ||
− | + | RARE | |
− | + | SMALLGEM | |
− | + | BLOCKS | |
− | + | ROUGH | |
− | + | BOULDER | |
− | + | WOOD | |
+ | BRANCH | ||
+ | STONE | ||
+ | METAL | ||
+ | INORGANIC | ||
+ | COAL | ||
+ | GET_MATERIAL_FROM_REAGENT | ||
+ | Unrecognized Material Token: | ||
+ | FORCED | ||
+ | UNCOMMON | ||
+ | PEARLASH | ||
+ | VOMIT | ||
+ | FILTH_B | ||
+ | FILTH_Y | ||
+ | UNKNOWN_SUBSTANCE | ||
+ | GRIME | ||
+ | ARMORSTAND | ||
+ | WEAPONRACK | ||
+ | CABINET | ||
+ | FIGURINE | ||
+ | AMULET | ||
+ | SCEPTER | ||
+ | AMMO | ||
+ | CROWN | ||
+ | MILLSTONE | ||
+ | CORPSE | ||
+ | WEAPON | ||
+ | SHOES | ||
+ | HELM | ||
+ | GLOVES | ||
BUCKET | BUCKET | ||
ANIMALTRAP | ANIMALTRAP | ||
Line 9,091: | Line 7,924: | ||
BOOK | BOOK | ||
QUERN | QUERN | ||
− | + | FLASK | |
− | + | GOBLET | |
− | + | INSTRUMENT | |
− | + | TOOL | |
− | + | WINDOW | |
− | + | CAGE | |
− | + | BARREL | |
− | + | TRAPPARTS | |
− | + | TRAPCOMP | |
− | + | DRINK | |
− | + | POWDER_MISC | |
− | + | CHEESE | |
− | + | LIQUID_MISC | |
− | + | COIN | |
− | + | GLOB | |
− | + | QUIVER | |
− | + | SPLINT | |
− | + | ORTHOPEDIC_CAST | |
+ | CRUTCH | ||
+ | CATAPULTPARTS | ||
+ | BALLISTAPARTS | ||
+ | SIEGEAMMO | ||
+ | BALLISTAARROWHEAD | ||
VERMIN | VERMIN | ||
SEEDS | SEEDS | ||
SKIN_TANNED | SKIN_TANNED | ||
PLANT_GROWTH | PLANT_GROWTH | ||
− | |||
− | |||
SHEET | SHEET | ||
TOTEM | TOTEM | ||
+ | PANTS | ||
BACKPACK | BACKPACK | ||
− | + | RING | |
− | + | EARRING | |
− | + | BRACELET | |
− | + | ANVIL | |
− | + | CORPSEPIECE | |
− | + | MEAT | |
− | + | FISH_RAW | |
− | + | West | |
− | + | East | |
− | + | North | |
− | + | South | |
− | + | NO_MATGLOSS | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Unrecognized Inorganic Token: | Unrecognized Inorganic Token: | ||
− | |||
Unrecognized Coal Token: | Unrecognized Coal Token: | ||
VEIN | VEIN | ||
Line 9,153: | Line 7,974: | ||
CLUSTER_ONE | CLUSTER_ONE | ||
Unrecognized Inclusion Type Token: | Unrecognized Inclusion Type Token: | ||
− | + | BATTLE | |
− | + | SIEGE | |
− | + | LIBRARY | |
− | + | FESTIVAL | |
− | + | map_rejection_log.txt | |
− | + | COKE | |
− | + | CHARCOAL | |
− | + | USE_LAVA_STONE | |
− | + | ROCK | |
− | + | PIPE_SECTION | |
− | + | Unrecognized Item Token: | |
− | + | VESSEL | |
− | + | MILITARY_UNIT | |
− | + | TEMPLE | |
− | |||
− | |||
Meat/Fish Recipes | Meat/Fish Recipes | ||
Other Recipes | Other Recipes | ||
Line 9,175: | Line 7,994: | ||
Large Cut Gems | Large Cut Gems | ||
Stone Blocks | Stone Blocks | ||
+ | Seeds | ||
Anvils | Anvils | ||
− | + | Powders | |
− | + | Extracts | |
− | + | Meat | |
− | + | Fish | |
− | + | Eggs | |
− | + | Plants | |
− | + | Fruit and Nuts | |
− | + | Garden Vegetables | |
− | + | Cloth (Plant) | |
− | + | Cloth (Silk) | |
− | + | Cloth (Yarn) | |
− | + | Crafts | |
− | + | Wood | |
− | + | Pets | |
− | + | Drinks | |
− | + | Cheeses | |
− | + | Below | |
− | + | Above | |
+ | Here | ||
+ | /Below | ||
+ | /Above | ||
+ | Leather | ||
+ | Sheet | ||
Thread (Yarn) | Thread (Yarn) | ||
Ropes (Plant) | Ropes (Plant) | ||
Line 9,202: | Line 8,027: | ||
Flasks/Waterskins | Flasks/Waterskins | ||
Quivers | Quivers | ||
− | + | Clay | |
− | + | Cages | |
− | + | Bags (Leather) | |
− | + | Bags (Plant) | |
− | + | Bags (Silk) | |
− | + | Bags (Yarn) | |
− | + | Thread (Plant) | |
− | + | Thread (Silk) | |
− | + | Footwear | |
− | + | Legwear | |
− | + | Shields | |
− | + | Toys | |
− | + | Tools | |
− | + | Instruments | |
+ | Stone | ||
+ | Sand | ||
+ | Weapons | ||
+ | Training Weapons | ||
+ | Bodywear | ||
+ | Ammo | ||
+ | Trap Components | ||
+ | Digging Implements | ||
+ | Headwear | ||
+ | Handwear | ||
+ | Meeting Location Building | ||
+ | Vermin Hunting | ||
+ | Seek Commander | ||
+ | Return to Base | ||
+ | Mill Anywhere | ||
+ | Mill Building | ||
+ | Move to Site | ||
+ | Claim Site | ||
Wilderness Curious Steal Target | Wilderness Curious Steal Target | ||
Wilderness Roamer | Wilderness Roamer | ||
Line 9,224: | Line 8,067: | ||
Chained Animal | Chained Animal | ||
Meeting Location | Meeting Location | ||
− | + | Undead Hunt | |
− | + | Sieger Patrol | |
− | + | Maraud Target | |
− | + | Sieger Basepoint | |
− | Mill | + | Sieger Mill |
− | Mill | + | Ambush Patrol |
− | + | Marauder Mill | |
− | + | Wilderness Curious Wander | |
− | + | Backpacks | |
− | + | Buckets | |
− | + | Splints | |
− | + | Crutches | |
− | + | Cups/Mugs/Goblets | |
− | + | None | |
− | + | Dungeon Commander | |
− | + | Insane Mood | |
− | + | Sleep Ground | |
− | + | Leave Wall | |
− | Guard | + | Flee Terrain |
− | + | Tax Room | |
− | + | Guard Taxes | |
− | + | Ransack Taxes | |
− | + | Get Empty Sand Bag | |
− | + | Sand Zone | |
− | Valid Pond Dump | + | Valid Pond Dump |
Conflict Defense | Conflict Defense | ||
Adventure Move | Adventure Move | ||
Line 9,256: | Line 8,099: | ||
Sleep Bed | Sleep Bed | ||
Sleep Barracks | Sleep Barracks | ||
− | + | Lair Hunter | |
− | + | Graze | |
− | + | Guard | |
− | + | Alarm | |
− | + | Wait Order | |
− | + | Nonsense | |
− | + | Come to Job Building | |
− | + | Valid Pond Dump Unit | |
+ | Head for Edge | ||
+ | Milling Flood | ||
+ | Milling Burrow | ||
+ | Squad Move | ||
+ | Squad Kill List | ||
+ | Squad Patrol | ||
+ | Squad Defend Burrow | ||
+ | Squad Defend Burrow From Target | ||
+ | Seek Surgery Site | ||
+ | Carry Patient to Bed | ||
+ | Seek Give Water Bucket | ||
+ | Seek Job Item | ||
+ | Seek Unit For Item Drop | ||
+ | Seek Unit For Job | ||
+ | Seek Building For Item Drop | ||
+ | Seek Building For Job | ||
+ | Grab Goblet | ||
+ | Seek Fill Bucket | ||
+ | Seek Patient for Carry | ||
+ | Seek Patient for Diagnosis | ||
+ | Seek Patient for Immobilize Break | ||
+ | Seek Patient for Crutch | ||
+ | Seek Patient for Suturing | ||
+ | Seek Patient for Dress Wound | ||
+ | Go to Milk Station | ||
+ | Grab Shear Unit | ||
+ | Go to Shear Station | ||
+ | Lay Egg/Nest Box | ||
+ | Go to Cage | ||
+ | Grab Animal Trap | ||
+ | Cage Vermin | ||
+ | Grab Unfill Bucket | ||
Clay Zone | Clay Zone | ||
Colony to Install | Colony to Install | ||
Line 9,272: | Line 8,147: | ||
Grab Cage Unit | Grab Cage Unit | ||
Grab Milk Unit | Grab Milk Unit | ||
− | + | Seek Fell Victim | |
− | + | Clean Building Site | |
− | + | Reset Priority Goal | |
− | + | Main Job Building | |
− | + | Drop Off Job Items | |
− | Grab | + | Grab Job Resources |
− | + | Work at Building | |
− | + | Grab Uniform | |
− | Grab | + | Seek Animal for Taming |
− | Seek | + | Seek Drink Item |
− | + | Seek Food Item | |
− | Seek | + | Seek Eating Chair |
− | Seek | + | Seek Eating Chair 2 |
− | + | Seek Bad Mood Building | |
− | + | Set Glass Mood Building | |
− | + | Set Mood Building | |
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | Seek | ||
− | Seek Building | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Seek Slaughter Building | Seek Slaughter Building | ||
Seek Animal for Gelding | Seek Animal for Gelding | ||
Line 9,312: | Line 8,171: | ||
Seek Animal for Unchain | Seek Animal for Unchain | ||
Grab Food for Taming | Grab Food for Taming | ||
− | Seek | + | Seek Splint |
− | Seek | + | Seek Crutch |
− | Seek Food | + | Seek Suture Thread |
− | Seek | + | Seek Dressing Cloth |
− | Seek | + | Go to Give Water Target |
− | Seek | + | Seek Food for Target |
− | + | Seek Target for Food | |
− | + | Seek Animal for Slaughter | |
− | Seek | + | Sparring Partner |
− | + | Sparring Site | |
− | + | Seek Artifact | |
− | + | Grab Ammunition for Building | |
− | + | Seek Building for Ammunition | |
− | Grab | + | Seek Item for Storage |
− | + | Store Item | |
− | + | Grab Kill | |
+ | Patrol | ||
+ | Squad Station | ||
+ | Seek Infant | ||
+ | Shop Specific | ||
+ | Mill in Shop | ||
+ | Go to Shop | ||
+ | Seek Training Ammunition | ||
+ | Archery Training Site | ||
+ | Grab Pants | ||
+ | Grab Quiver | ||
+ | Grab Backpack | ||
+ | Grab Waterskin | ||
+ | Start Hunt | ||
+ | Start Fish | ||
+ | Clean | ||
+ | Hunt Vermin | ||
Grab Clothing | Grab Clothing | ||
Grab Weapon | Grab Weapon | ||
Line 9,336: | Line 8,211: | ||
Grab Boots | Grab Boots | ||
Grab Gloves | Grab Gloves | ||
− | + | Prepare Equipment Manifests | |
− | + | Wander Depot | |
− | + | Seek Update Office | |
− | + | Seek Manage Office | |
− | + | Assigned Building Job | |
− | + | Chase Opponent | |
− | + | Chase Opponent Flood | |
− | + | Chase Opponent (Same Square) | |
− | + | Seek Vermin for Hunting | |
− | + | Seek Vermin Hunting Spot | |
− | Seek | + | Wander Vermin Hunting Spot |
− | + | Seek Fish Trap | |
− | + | Seek Fish Catch Location | |
− | + | Seek Well for Water | |
− | Seek | + | Seek Drink Area for Water |
− | + | Upgrade Squad Equipment | |
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | Seek | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Seek | ||
− | Seek | ||
− | Seek | ||
− | |||
Seek Target Mechanism | Seek Target Mechanism | ||
Seek Target for Mechanism | Seek Target for Mechanism | ||
Line 9,378: | Line 8,235: | ||
Seek Vermin Catch Location | Seek Vermin Catch Location | ||
Wander Vermin Catch Location | Wander Vermin Catch Location | ||
− | + | Grab Execution Weapon | |
− | + | Drop Kill at Butcher | |
− | + | Drop Kill out Front | |
− | Seek | + | Go to Beating Target |
− | Seek | + | Seek Kidnap Victim |
− | Seek | + | Seek Blood Suck Victim |
− | Seek | + | Seek Sheriff |
− | + | Seek Hunting Target | |
− | + | Skill Demonstration | |
− | + | Individual Skill Drill | |
− | + | Guard Path | |
− | + | Harass | |
− | + | Site Walk | |
− | + | Site Walk to Building | |
− | + | Army Walk | |
− | + | Reunion | |
+ | Chop | ||
+ | Detail | ||
+ | Gather Plant | ||
+ | Mischief | ||
+ | Rest (Recovered) | ||
+ | Rest (Reset) | ||
+ | Combat Training | ||
+ | Start Water Job Well | ||
+ | Start Water Job Drink Area | ||
+ | Start Eat Job | ||
+ | Scheduled Meal | ||
+ | Scheduled Sleep Bed | ||
+ | Scheduled Sleep Ground | ||
+ | Rest | ||
+ | Remove Construction | ||
Flee from Opponent | Flee from Opponent | ||
Flee from Opponent (Climb) | Flee from Opponent (Climb) | ||
Line 9,402: | Line 8,274: | ||
Seek Station | Seek Station | ||
Train Animal | Train Animal | ||
− | + | BOUNDARY | |
− | + | NAME_CAVE | |
− | + | VIOLENT | |
− | + | WILD | |
− | + | ASSERTIVE | |
− | + | ARTIFICE | |
− | + | MYSTERY | |
− | + | LEADER | |
− | + | Store Object | |
− | + | Leave Site for Squad Order | |
− | + | Parley Unit | |
− | + | Parley Item | |
− | + | PRIMITIVE | |
− | + | FLOWERY | |
− | + | UGLY | |
− | + | Fill Service Order | |
− | + | Get Written Content | |
− | + | Go to Reading Place | |
− | + | Get Writing Materials | |
− | + | Go to Writing Place | |
− | + | Grab Instrument | |
+ | Grab Toy | ||
+ | Encounter | ||
Seek Ladder to Climb | Seek Ladder to Climb | ||
Seek Ladder to Move | Seek Ladder to Move | ||
Place Ladder | Place Ladder | ||
Prayer | Prayer | ||
− | |||
Make Believe | Make Believe | ||
Play with Toy | Play with Toy | ||
− | + | Performance | |
− | |||
Ponder Topic | Ponder Topic | ||
− | + | chaotic | |
− | + | charitable | |
− | + | child-like | |
− | + | coastal | |
− | + | consoling | |
− | + | courageous | |
− | + | crafted | |
− | + | created | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
animal | animal | ||
artistic | artistic | ||
Line 9,457: | Line 8,321: | ||
delineated | delineated | ||
cavernous | cavernous | ||
− | + | ROMANTIC | |
− | + | NAME_MOUNTAINS | |
− | + | NAME_OCEAN | |
− | + | TRAVEL | |
− | + | NAME_FOREST | |
− | + | NAME_VOLCANO | |
− | + | agricultural | |
− | + | DOMESTIC | |
− | + | MYTHIC | |
− | + | SUBORDINATE | |
− | + | NEGATIVE | |
− | + | NEGATOR | |
− | + | PROTECT | |
− | + | NAME_LAKE | |
− | + | RESTRAIN | |
− | + | hospitable | |
+ | hunting | ||
+ | inspired | ||
+ | jealous | ||
+ | jeweled | ||
+ | just | ||
+ | rigid | ||
+ | fiery | ||
+ | fish | ||
+ | baked | ||
+ | forgiving | ||
+ | gambling | ||
+ | playful | ||
+ | generous | ||
+ | healing | ||
dusklight | dusklight | ||
dutiful | dutiful | ||
Line 9,481: | Line 8,359: | ||
fertile | fertile | ||
festive | festive | ||
− | + | dark | |
− | + | dawning | |
− | + | noon-time | |
− | + | deformed | |
− | + | depraved | |
− | + | disciplined | |
− | + | diseased | |
− | + | dreaming | |
− | + | persuasive | |
− | + | leafy | |
− | + | poetic | |
− | + | pregnant | |
− | + | rainy | |
− | + | colorful | |
− | + | reborn | |
− | + | flowing | |
− | + | lyrical | |
− | + | natural | |
− | + | nightmarish | |
+ | sworn | ||
+ | oceanic | ||
+ | ordered | ||
+ | painted | ||
+ | peaceful | ||
merciful | merciful | ||
metal | metal | ||
crystal | crystal | ||
− | |||
misty | misty | ||
moonlit | moonlit | ||
Line 9,509: | Line 8,391: | ||
muddy | muddy | ||
murderous | murderous | ||
− | + | deceitful | |
− | + | shining | |
− | + | electrical | |
− | + | long-lived | |
− | + | loving | |
− | + | loyal | |
− | + | lucky | |
− | + | married | |
− | + | volcanic | |
− | + | warring | |
− | + | watery | |
− | + | wealthy | |
− | + | windy | |
− | + | wise | |
− | + | lettered | |
− | + | young | |
− | + | wicked | |
− | + | enterprising | |
− | + | treacherous | |
− | + | wooden | |
− | + | tricky | |
− | + | twilight | |
− | + | valorous | |
− | + | victorious | |
− | |||
wordy | wordy | ||
starry | starry | ||
Line 9,542: | Line 8,423: | ||
enslaved | enslaved | ||
thunderous | thunderous | ||
− | + | lordly | |
− | + | whispering | |
− | + | sacrificial | |
− | + | salty | |
− | + | scholarly | |
− | + | seasonal | |
− | + | silent | |
− | + | cloudy | |
− | + | dusk | |
− | + | earth | |
− | + | fame | |
− | + | fate | |
− | + | fertility | |
− | + | festivals | |
− | + | fire | |
− | + | fishing | |
+ | crafts | ||
+ | creation | ||
+ | darkness | ||
+ | deformity | ||
+ | depravity | ||
+ | discipline | ||
+ | disease | ||
+ | dreams | ||
+ | boundaries | ||
+ | caverns | ||
+ | chaos | ||
+ | charity | ||
+ | children | ||
+ | coasts | ||
+ | consolation | ||
+ | courage | ||
no sphere | no sphere | ||
farming | farming | ||
Line 9,565: | Line 8,462: | ||
birth | birth | ||
blight | blight | ||
− | + | muck | |
− | + | nightmares | |
− | + | oaths | |
− | + | oceans | |
− | + | painting | |
− | + | persuasion | |
− | + | plants | |
− | + | pregnancy | |
− | + | luck | |
− | + | marriage | |
− | + | mercy | |
− | + | metals | |
− | + | minerals | |
− | + | mist | |
− | + | moon | |
− | + | mountains | |
− | + | jealousy | |
− | + | jewels | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | jewels | ||
justice | justice | ||
lakes | lakes | ||
Line 9,602: | Line 8,486: | ||
lightning | lightning | ||
longevity | longevity | ||
− | + | food | |
− | + | forgiveness | |
− | + | fortresses | |
− | + | freedom | |
− | + | games | |
− | + | generosity | |
− | + | hospitality | |
− | + | inspiration | |
− | + | trickery | |
− | + | valor | |
− | + | victory | |
− | + | volcanos | |
− | + | water | |
− | + | wealth | |
+ | wind | ||
+ | wisdom | ||
+ | strength | ||
+ | suicide | ||
+ | thralldom | ||
+ | thunder | ||
+ | travelers | ||
+ | treachery | ||
+ | trees | ||
+ | salt | ||
+ | scholarship | ||
+ | seasons | ||
+ | silence | ||
+ | speech | ||
+ | stars | ||
+ | storms | ||
rain | rain | ||
+ | rainbows | ||
rebirth | rebirth | ||
revelry | revelry | ||
Line 9,623: | Line 8,524: | ||
rulership | rulership | ||
rumors | rumors | ||
− | + | SWAMP_MANGROVE | |
− | + | MARSH_TROPICAL_FRESHWATER | |
− | + | MARSH_TROPICAL_SALTWATER | |
− | + | FOREST_TAIGA | |
− | + | TAIGA | |
− | + | FOREST_TEMPERATE_CONIFER | |
− | + | FOREST_TEMPERATE_BROADLEAF | |
− | + | FOREST_TROPICAL_CONIFER | |
− | + | GLACIER | |
− | + | TUNDRA | |
− | + | SWAMP_TEMPERATE_FRESHWATER | |
− | + | SWAMP_TEMPERATE_SALTWATER | |
− | + | MARSH_TEMPERATE_FRESHWATER | |
− | + | MARSH_TEMPERATE_SALTWATER | |
− | + | SWAMP_TROPICAL_FRESHWATER | |
− | + | SWAMP_TROPICAL_SALTWATER | |
− | + | water pool | |
− | + | lava pool | |
− | + | stagnant pool | |
− | + | open structure | |
− | + | paved indoor areas | |
− | + | detailed surfaces | |
− | + | no architectural element | |
− | + | MOUNTAIN | |
− | |||
− | |||
youth | youth | ||
agriculture | agriculture | ||
Line 9,657: | Line 8,556: | ||
upper floors | upper floors | ||
lower floors | lower floors | ||
− | + | LAKE_TROPICAL_BRACKISHWATER | |
− | + | LAKE_TROPICAL_SALTWATER | |
− | + | RIVER_TEMPERATE_FRESHWATER | |
− | + | RIVER_TEMPERATE_BRACKISHWATER | |
− | + | RIVER_TEMPERATE_SALTWATER | |
− | + | RIVER_TROPICAL_FRESHWATER | |
− | + | RIVER_TROPICAL_BRACKISHWATER | |
− | + | RIVER_TROPICAL_SALTWATER | |
− | + | POOL_TEMPERATE_SALTWATER | |
− | + | POOL_TROPICAL_FRESHWATER | |
− | eldest | + | POOL_TROPICAL_BRACKISHWATER |
− | second eldest | + | POOL_TROPICAL_SALTWATER |
− | third eldest | + | LAKE_TEMPERATE_FRESHWATER |
− | fourth eldest | + | LAKE_TEMPERATE_BRACKISHWATER |
− | fifth eldest | + | LAKE_TEMPERATE_SALTWATER |
+ | LAKE_TROPICAL_FRESHWATER | ||
+ | DESERT_BADLAND | ||
+ | DESERT_ROCK | ||
+ | DESERT_SAND | ||
+ | OCEAN_TROPICAL | ||
+ | OCEAN_TEMPERATE | ||
+ | OCEAN_ARCTIC | ||
+ | POOL_TEMPERATE_FRESHWATER | ||
+ | POOL_TEMPERATE_BRACKISHWATER | ||
+ | FOREST_TROPICAL_DRY_BROADLEAF | ||
+ | FOREST_TROPICAL_MOIST_BROADLEAF | ||
+ | GRASSLAND_TEMPERATE | ||
+ | SAVANNA_TEMPERATE | ||
+ | SHRUBLAND_TEMPERATE | ||
+ | GRASSLAND_TROPICAL | ||
+ | SAVANNA_TROPICAL | ||
+ | SHRUBLAND_TROPICAL | ||
+ | ANY_WETLAND | ||
+ | ANY_TROPICAL_WETLAND | ||
+ | ANY_TEMPERATE_WETLAND | ||
+ | ANY_TROPICAL_MARSH | ||
+ | ANY_TEMPERATE_MARSH | ||
+ | ANY_TROPICAL_SWAMP | ||
+ | ANY_TEMPERATE_SWAMP | ||
+ | ANY_DESERT | ||
+ | ANY_FOREST | ||
+ | ANY_SHRUBLAND | ||
+ | ANY_GRASSLAND | ||
+ | ANY_SAVANNA | ||
+ | ANY_TEMPERATE_FOREST | ||
+ | ANY_TROPICAL_FOREST | ||
+ | ANY_TEMPERATE_BROADLEAF | ||
+ | ANY_TROPICAL_BROADLEAF | ||
+ | ANY_TROPICAL_LAKE | ||
+ | ANY_RIVER | ||
+ | ANY_TEMPERATE_RIVER | ||
+ | ANY_TROPICAL_RIVER | ||
+ | ANY_POOL | ||
+ | NOT_FREEZING | ||
+ | ANY_TEMPERATE | ||
+ | ANY_TROPICAL | ||
+ | SUBTERRANEAN_WATER | ||
+ | SUBTERRANEAN_CHASM | ||
+ | SUBTERRANEAN_LAVA | ||
+ | ALL_MAIN | ||
+ | ANY_LAND | ||
+ | ANY_OCEAN | ||
+ | ANY_LAKE | ||
+ | ANY_TEMPERATE_LAKE | ||
+ | tenth eldest daughter | ||
+ | only daughter | ||
+ | youngest daughter | ||
+ | eldest child | ||
+ | second eldest child | ||
+ | third eldest child | ||
+ | fourth eldest child | ||
+ | fifth eldest child | ||
+ | second eldest daughter | ||
+ | third eldest daughter | ||
+ | fourth eldest daughter | ||
+ | fifth eldest daughter | ||
+ | sixth eldest daughter | ||
+ | seventh eldest daughter | ||
+ | eighth eldest daughter | ||
+ | ninth eldest daughter | ||
sixth eldest son | sixth eldest son | ||
seventh eldest son | seventh eldest son | ||
Line 9,680: | Line 8,644: | ||
only son | only son | ||
eldest daughter | eldest daughter | ||
− | second eldest | + | Unrecognized Biome Token: |
− | third eldest | + | wives |
− | fourth eldest | + | eldest son |
− | fifth eldest | + | second eldest son |
− | + | third eldest son | |
− | + | fourth eldest son | |
− | + | fifth eldest son | |
− | + | GRASSLAND | |
− | + | HILLS | |
− | + | Unrecognized Region Type Token: | |
− | + | Wetland | |
− | + | Desert | |
− | + | Forest | |
− | + | Mountains | |
− | + | Ocean | |
− | + | younger sibling | |
− | + | no relationship | |
+ | SWAMP | ||
+ | DESERT | ||
+ | FOREST | ||
+ | OCEAN | ||
+ | LAKE | ||
+ | paternal grandfather | ||
+ | maternal grandmother | ||
+ | maternal grandfather | ||
+ | older brother | ||
+ | older sister | ||
+ | older sibling | ||
+ | younger brother | ||
+ | younger sister | ||
sixth eldest child | sixth eldest child | ||
seventh eldest child | seventh eldest child | ||
Line 9,702: | Line 8,679: | ||
ninth eldest child | ninth eldest child | ||
tenth eldest child | tenth eldest child | ||
− | |||
youngest child | youngest child | ||
only child | only child | ||
paternal grandmother | paternal grandmother | ||
− | + | MUSICALITY | |
− | + | KINESTHETIC_SENSE | |
− | + | EMPATHY | |
− | + | SOCIAL_AWARENESS | |
− | + | Unrecognized Mental Attribute Token: | |
− | + | Unrecognized Body Part Flag Token: | |
− | + | FRONT | |
− | + | BACK | |
− | + | FOCUS | |
− | + | WILLPOWER | |
− | + | CREATIVITY | |
− | + | INTUITION | |
− | + | PATIENCE | |
− | + | MEMORY | |
− | + | LINGUISTIC_ABILITY | |
− | + | SPATIAL_SENSE | |
− | + | undefined plant material set to default: | |
− | + | FIRED_MAT | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
TOUGHNESS | TOUGHNESS | ||
ENDURANCE | ENDURANCE | ||
Line 9,743: | Line 8,705: | ||
DISEASE_RESISTANCE | DISEASE_RESISTANCE | ||
Unrecognized Physical Attribute Token: | Unrecognized Physical Attribute Token: | ||
− | + | ANALYTICAL_ABILITY | |
− | + | Lake | |
− | SIDES | + | Glacier |
− | BOTTOM | + | Tundra |
− | Unrecognized Body Part Position Token: | + | Grassland |
− | AROUND | + | Hills |
− | SURROUNDED_BY | + | undefined local creature material set to default: |
− | ABOVE | + | undefined local plant material set to default: |
− | BELOW | + | undefined creature material set to default: |
− | + | LENGTH | |
− | + | CLOSE_SET | |
− | + | DEEP_SET | |
− | + | HIGH_POSITION | |
− | Unrecognized | + | LARGE_IRIS |
− | + | WRINKLY | |
− | WEEKLY | + | CURLY |
+ | CONVEX | ||
+ | BY_TOKEN | ||
+ | BY_CATEGORY | ||
+ | BYTYPE | ||
+ | BYTOKEN | ||
+ | BYCATEGORY | ||
+ | Unrecognized Body Part Group Token: | ||
+ | HEIGHT | ||
+ | BROADNESS | ||
+ | IN_FRONT | ||
+ | BEHIND | ||
+ | CLEANS | ||
+ | CLEANED_BY | ||
+ | Unrecognized Body Part Relation Token: | ||
+ | TYPE | ||
+ | TOKEN | ||
+ | BY_TYPE | ||
+ | SIDES | ||
+ | BOTTOM | ||
+ | Unrecognized Body Part Position Token: | ||
+ | AROUND | ||
+ | SURROUNDED_BY | ||
+ | ABOVE | ||
+ | BELOW | ||
+ | STRIPES | ||
+ | IRIS_EYE | ||
+ | SPOTS | ||
+ | PUPIL_EYE | ||
+ | MOTTLED | ||
+ | Unrecognized Pattern Token: | ||
+ | LAYER | ||
+ | STRANDS | ||
+ | WEEKLY | ||
MONTHLY | MONTHLY | ||
YEARLY | YEARLY | ||
Line 9,766: | Line 8,761: | ||
Unrecognized Replacement Method Token: | Unrecognized Replacement Method Token: | ||
MONOTONE | MONOTONE | ||
− | + | JUTTING_CHIN | |
− | + | SQUARE_CHIN | |
− | + | ROUND_VS_NARROW | |
− | + | GREASY | |
− | + | DEEP_VOICE | |
− | Unrecognized | + | RASPY_VOICE |
− | + | Unrecognized Appearance Modifier Token: | |
+ | DAILY | ||
+ | DENSE | ||
+ | THICKNESS | ||
+ | UPTURNED | ||
+ | SPLAYED_OUT | ||
+ | HANGING_LOBES | ||
+ | GAPS | ||
+ | HIGH_CHEEKBONES | ||
+ | BROAD_CHIN | ||
+ | COMBAT_BLOCK | ||
+ | COMBAT_PARRY | ||
+ | COMBAT_CHARGE_COLLISION | ||
+ | COMBAT_CHARGE_DEFENDER_TUMBLES | ||
+ | COMBAT_CHARGE_DEFENDER_KNOCKED_OVER | ||
+ | COMBAT_CHARGE_ATTACKER_TUMBLES | ||
+ | COMBAT_CHARGE_ATTACKER_BOUNCE_BACK | ||
+ | COMBAT_CHARGE_TANGLE_TOGETHER | ||
+ | COMBAT_TWIST_WEAPON | ||
+ | COMBAT_LET_ITEM_DROP | ||
+ | COMBAT_START_CHARGE | ||
+ | COMBAT_SURPRISE_CHARGE | ||
+ | COMBAT_JUMP_DODGE_PROJ | ||
+ | COMBAT_JUMP_DODGE_STRIKE | ||
+ | COMBAT_DODGE | ||
+ | COMBAT_COUNTERSTRIKE | ||
+ | REACHED_PEAK | ||
+ | ERA_CHANGE | ||
+ | ENDGAME_EVENT_1 | ||
+ | ENDGAME_EVENT_2 | ||
+ | FEATURE_DISCOVERY | ||
+ | STRUCK_DEEP_METAL | ||
+ | STRUCK_MINERAL | ||
+ | STRUCK_ECONOMIC_MINERAL | ||
FEATHERS | FEATHERS | ||
SCALES | SCALES | ||
Line 9,780: | Line 8,808: | ||
DOMINANT_MORE | DOMINANT_MORE | ||
Unrecognized Genetic Model Token: | Unrecognized Genetic Model Token: | ||
− | + | COMBAT_EVENT_STUNNED | |
− | + | COMBAT_EVENT_WINDED | |
− | + | COMBAT_EVENT_NAUSEATED | |
− | + | MIGRANT_ARRIVAL_NAMED | |
− | + | MIGRANT_ARRIVAL | |
− | + | DIG_CANCEL_WARM | |
− | + | DIG_CANCEL_DAMP | |
− | + | AMBUSH_DEFENDER | |
− | + | COMBAT_STRIKE_DETAILS | |
− | + | COMBAT_STRIKE_DETAILS_2 | |
− | + | COMBAT_EVENT_ENRAGED | |
− | + | COMBAT_EVENT_STUCKIN | |
− | + | COMBAT_EVENT_LATCH_BP | |
− | + | COMBAT_EVENT_LATCH_GENERAL | |
− | + | COMBAT_EVENT_PROPELLED_AWAY | |
− | + | COMBAT_EVENT_KNOCKED_OUT | |
− | + | COMBAT_WRESTLE_RELEASE_LOCK | |
− | + | COMBAT_WRESTLE_RELEASE_CHOKE | |
− | + | COMBAT_WRESTLE_RELEASE_GRIP | |
− | + | COMBAT_WRESTLE_STRUGGLE | |
− | + | COMBAT_WRESTLE_RELEASE_LATCH | |
− | + | COMBAT_WRESTLE_STRANGLE_KO | |
− | + | COMBAT_WRESTLE_ADJUST_GRIP | |
− | + | COMBAT_GRAB_TEAR | |
− | + | COMBAT_CHARGE_TANGLE_TUMBLE | |
− | + | COMBAT_CHARGE_RUSH_BY | |
− | + | COMBAT_CHARGE_MANAGE_STOP | |
− | + | COMBAT_CHARGE_OBSTACLE_SLAM | |
− | + | COMBAT_WRESTLE_LOCK | |
− | + | COMBAT_WRESTLE_CHOKEHOLD | |
− | + | COMBAT_WRESTLE_TAKEDOWN | |
− | + | COMBAT_WRESTLE_THROW | |
− | + | MISCHIEF_LEVER | |
− | + | MISCHIEF_PLATE | |
− | + | MISCHIEF_CAGE | |
− | + | MISCHIEF_CHAIN | |
− | + | RESEARCH_BREAKTHROUGH | |
− | + | GUEST_ARRIVAL | |
− | + | DIPLOMAT_ARRIVAL | |
− | + | LIAISON_ARRIVAL | |
− | + | CARAVAN_ARRIVAL | |
− | + | NOBLE_ARRIVAL | |
− | + | D_MIGRANTS_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL | |
− | + | D_MIGRANT_ARRIVAL_DISCOURAGED | |
− | + | D_NO_MIGRANT_ARRIVAL | |
− | + | ANIMAL_TRAP_CATCH | |
− | + | ANIMAL_TRAP_ROBBED | |
− | + | AMBUSH_SNATCHER | |
− | + | AMBUSH_SNATCHER_SUPPORT | |
− | + | AMBUSH_AMBUSHER_NATURE | |
− | + | AMBUSH_AMBUSHER | |
− | + | AMBUSH_INJURED | |
− | + | AMBUSH_OTHER | |
− | + | AMBUSH_INCAPACITATED | |
− | + | FOUND_TRAP | |
− | + | AMBUSH_RESIDENT | |
− | + | AMBUSH_HERO | |
− | + | AMBUSH_THIEF | |
− | + | AMBUSH_THIEF_SUPPORT_SKULKING | |
− | + | AMBUSH_THIEF_SUPPORT_NATURE | |
− | + | AMBUSH_THIEF_SUPPORT | |
− | + | AMBUSH_MISCHIEVIOUS | |
− | + | AMBUSH_MISCHIEVOUS | |
− | + | MASTER_CONSTRUCTION_LOST | |
− | + | ADV_AWAKEN | |
− | + | ADV_SLEEP_INTERRUPTED | |
− | + | ADV_REACTION_PRODUCTS | |
− | + | CANCEL_JOB | |
− | + | ADV_CREATURE_DEATH | |
− | + | CITIZEN_DEATH | |
− | + | PET_DEATH | |
− | + | STRESSED_CITIZEN | |
− | + | CITIZEN_TANTRUM | |
− | + | CITIZEN_LOST_TO_STRESS | |
− | + | MAGMA_DEFACES_ENGRAVING | |
− | + | ENGRAVING_MELTS | |
− | + | MASTERPIECE_ARCHITECTURE | |
− | + | MASTERPIECE_CONSTRUCTION | |
− | + | MASTER_ARCHITECTURE_LOST | |
− | + | ITEM_ATTACHMENT | |
− | + | VERMIN_CAGE_ESCAPE | |
− | + | TRIGGER_WEB | |
− | + | MOOD_BUILDING_CLAIMED | |
− | + | ARTIFACT_BEGUN | |
− | + | MEGABEAST_ARRIVAL | |
− | + | FORT_POSITION_SUCCESSION | |
− | + | BERSERK_CITIZEN | |
− | + | TRADE_DIPLOMAT_ARRIVAL | |
− | + | CAVE_COLLAPSE | |
− | + | BIRTH_CITIZEN | |
− | + | BIRTH_ANIMAL | |
− | + | BIRTH_WILD_ANIMAL | |
− | + | STRANGE_MOOD | |
− | + | MADE_ARTIFACT | |
− | + | NAMED_ARTIFACT | |
− | + | MAT_BREATH | |
− | + | NIGHT_ATTACK_STARTS | |
− | + | NIGHT_ATTACK_ENDS | |
− | + | NIGHT_ATTACK_TRAVEL | |
− | + | GHOST_ATTACK | |
− | + | TRAVEL_SITE_DISCOVERY | |
− | + | TRAVEL_SITE_BUMP | |
− | + | ADVENTURE_INTRO | |
− | + | BREAK_GRIP | |
− | + | NO_BREAK_GRIP | |
− | + | BLOCK_FIRE | |
− | + | BREATHE_FIRE | |
− | + | SHOOT_WEB | |
− | + | PULL_OUT_DROP | |
− | + | STAND_UP | |
− | + | MARTIAL_TRANCE | |
− | + | LOSE_HOLD_OF_ITEM | |
− | + | REGAIN_CONSCIOUSNESS | |
− | + | FREE_FROM_WEB | |
− | + | PARALYZED | |
− | + | OVERCOME_PARALYSIS | |
− | + | NOT_STUNNED | |
− | + | EXHAUSTION | |
− | + | PAIN_KO | |
− | + | CITIZEN_MISSING | |
− | + | PET_MISSING | |
− | + | FALL_OVER | |
− | + | CAUGHT_IN_FLAMES | |
− | + | CAUGHT_IN_WEB | |
− | + | UNIT_PROJECTILE_SLAM_BLOW_APART | |
− | + | UNIT_PROJECTILE_SLAM | |
− | + | UNIT_PROJECTILE_SLAM_INTO_UNIT | |
− | + | FAIL_TO_GRAB_SURFACE | |
− | + | LOSE_HOLD_OF_SURFACE | |
− | + | TRAVEL_COMPLAINT | |
− | + | LOSE_EMOTION | |
− | + | REORGANIZE_POSSESSIONS | |
− | + | PUSH_ITEM | |
− | + | DRAW_ITEM | |
− | + | STRAP_ITEM | |
− | + | SKIP_ON_LIQUID | |
− | + | DODGE_FLYING_OBJECT | |
− | + | FLAME_HIT | |
− | + | EMBRACE | |
− | + | BANDIT_EMPTY_CONTAINER | |
− | + | BANDIT_GRAB_ITEM | |
− | + | COMBAT_EVENT_ATTACK_INTERRUPTED | |
− | + | COMBAT_WRESTLE_CATCH_ATTACK | |
− | + | CONFLICT_CONVERSATION | |
− | + | STRANGE_RAIN_SNOW | |
− | + | STRANGE_CLOUD | |
− | + | SIMPLE_ANIMAL_ACTION | |
− | + | FLOUNDER_IN_LIQUID | |
− | + | TRAINING_DOWN_TO_SEMI_WILD | |
− | + | TRAINING_FULL_REVERSION | |
− | + | ANIMAL_TRAINING_KNOWLEDGE | |
− | + | CREATURE_SOUND | |
− | + | MECHANISM_SOUND | |
− | + | CREATURE_STEALS_OBJECT | |
− | + | BODY_TRANSFORMATION | |
− | + | INTERACTION_ACTOR | |
− | + | INTERACTION_TARGET | |
− | + | UNDEAD_ATTACK | |
− | + | REGULAR_CONVERSATION | |
− | + | CURRENT_WEATHER | |
− | + | CURRENT_TEMPERATURE | |
− | + | CURRENT_DATE | |
− | + | NO_GRASP_FOR_PICKUP | |
− | + | CANNOT_STAND | |
− | + | MUST_UNRETRACT_FIRST | |
− | + | CANNOT_REST | |
− | + | CANNOT_MAKE_CAMPFIRE | |
− | + | NO_INV_TO_WEAR | |
− | + | NO_INV_TO_EAT | |
− | + | NO_INV_TO_CONTAIN | |
− | + | NO_INV_TO_DROP | |
− | + | NOTHING_TO_PICK_UP | |
− | + | NO_INV_TO_THROW | |
− | + | NO_INV_TO_FIRE | |
− | + | CURRENT_SMELL | |
− | + | NOTHING_TO_EXAMINE | |
− | + | YOU_YIELDED | |
− | + | YOU_UNYIELDED | |
− | + | YOU_STRAP_ITEM | |
− | + | YOU_DRAW_ITEM | |
− | + | NO_GRASP_TO_DRAW_ITEM | |
− | + | NO_ITEM_TO_STRAP | |
− | + | NO_INV_TO_REMOVE | |
− | + | GAIN_SITE_CONTROL | |
− | + | MOVED_OUT_OF_RANGE | |
− | + | CANNOT_SPEAK | |
− | + | NO_TRACKS | |
− | + | ALREADY_SEARCHED_AREA | |
− | + | SEARCH_FOUND_SOMETHING | |
− | + | SEARCH_FOUND_NOTHING | |
− | + | NOTHING_TO_INTERACT | |
− | + | RESOLVE_SHARED_ITEMS | |
− | + | COUGH_BLOOD | |
− | + | VOMIT_BLOOD | |
− | + | MERCHANTS_UNLOADING | |
− | + | MERCHANTS_NEED_DEPOT | |
− | + | MERCHANT_WAGONS_BYPASSED | |
− | + | MERCHANTS_LEAVING_SOON | |
− | + | MERCHANTS_EMBARKED | |
− | + | DROP_ITEM | |
− | + | PICK_UP_ITEM | |
− | + | YOU_BUILDING_INTERACTION | |
− | + | YOU_ITEM_INTERACTION | |
− | + | YOU_TEMPERATURE_EFFECTS | |
− | + | PROFESSION_CHANGES | |
− | + | RECRUIT_PROMOTED | |
− | + | SOLDIER_BECOMES_MASTER | |
− | + | NO_INV_INTERACTION | |
− | + | EMPTY_CONTAINER | |
− | + | TAKE_OUT_OF_CONTAINER | |
− | + | NO_CONTAINER_FOR_ITEM | |
− | + | PUT_INTO_CONTAINER | |
− | + | EAT_ITEM | |
− | + | DRINK_ITEM | |
− | + | CONSUME_FAILURE | |
− | + | CANNOT_CHOP_TREE | |
− | + | CANNOT_CONSTRUCT | |
− | + | MADE_CAMPFIRE | |
− | + | CANNOT_SET_FIRE | |
− | + | SET_FIRE | |
− | + | DAWN_BREAKS | |
− | + | NOON | |
− | + | NIGHTFALL | |
− | + | NOTHING_TO_CATCH_IN_WATER | |
− | + | DEMAND_FORGOTTEN | |
− | + | NEW_DEMAND | |
− | + | NEW_MANDATE | |
− | + | PRICES_ALTERED | |
− | + | NAMED_RESIDENT_CREATURE | |
− | + | SOMEBODY_GROWS_UP | |
− | + | GUILD_REQUEST_TAKEN | |
− | + | SLOWDOWN_ENDS | |
− | + | FAREWELL_HELPER | |
− | + | ELECTION_RESULTS | |
− | + | SITE_PRESENT | |
− | + | CONSTRUCTION_SUSPENDED | |
− | + | LINKAGE_SUSPENDED | |
− | + | QUOTA_FILLED | |
− | + | JOB_OVERWRITTEN | |
− | + | MASTERPIECE_CRAFTED | |
− | + | ARTWORK_DEFACED | |
− | + | POWER_LEARNED | |
− | + | YOU_FEED_ON_SUCKEE | |
− | + | ANIMAL_TRAINED | |
− | + | DYED_MASTERPIECE | |
− | + | COOKED_MASTERPIECE | |
− | + | MANDATE_ENDS | |
− | + | PET_LOSES_DEAD_OWNER | |
− | + | PET_ADOPTS_OWNER | |
− | + | UNABLE_TO_COMPLETE_BUILDING | |
− | + | JOBS_REMOVED_FROM_UNPOWERED_BUILDING | |
− | + | CITIZEN_SNATCHED | |
− | + | VERMIN_DISTURBED | |
− | + | LAND_GAINS_STATUS | |
− | + | LAND_ELEVATED_STATUS | |
− | + | ACTIVITY_SECTION_CHANGE | |
− | + | CONCLUDE_ACTIVITY | |
− | + | LEARNED_WRITTEN_CONTENT | |
− | + | LEARNED_ART_FORM | |
− | + | PERFORMER_UPDATE | |
− | + | BUILDING_DESTROYED_OR_TOPPLED | |
− | + | DEITY_CURSE | |
− | + | COMPOSITION_COMPLETE | |
− | + | SEASON_SPRING | |
− | + | SEASON_SUMMER | |
− | + | SEASON_AUTUMN | |
− | + | SEASON_WINTER | |
− | + | SERVICE_ORDER_DELIVERY | |
− | + | PERFORMANCE_START_FAILURE | |
− | + | BEGIN_ACTIVITY | |
− | + | MIDDLE_OF_ACTIVITY | |
− | + | MASTERPIECE_ENGRAVING | |
− | + | NO_MARRIAGE_CELEBRATION | |
− | + | CURIOUS_GUZZLER | |
− | + | WEATHER_BECOMES_CLEAR | |
− | + | WEATHER_BECOMES_SNOW | |
− | + | WEATHER_BECOMES_RAIN | |
− | + | SEASON_WET | |
− | + | SEASON_DRY | |
− | + | GUILD_WAGES_CHANGED | |
− | + | NEW_WORK_MANDATE | |
− | + | CITIZEN_BECOMES_SOLDIER | |
− | + | CITIZEN_BECOMES_NONSOLDIER | |
− | + | PARTY_ORGANIZED | |
− | + | POSSESSED_TANTRUM | |
− | + | BUILDING_TOPPLED_BY_GHOST | |
− | + | MASTERFUL_IMPROVEMENT | |
− | + | silverfish | |
− | + | mayfly | |
− | + | dragonfly | |
− | + | damselfly | |
− | + | stonefly | |
− | + | earwig | |
− | + | grasshopper | |
− | + | cricket | |
− | + | STANDARD_HAIR_SHAPINGS | |
− | + | STANDARD_BEARD_SHAPINGS | |
− | + | STANDARD_MOUSTACHE_SHAPINGS | |
− | + | STANDARD_SIDEBURNS_SHAPINGS | |
− | + | Unrecognized Tissue Layer Shapings Token: | |
− | + | blob | |
− | + | quadruped | |
− | + | humanoid | |
− | + | SINGULAR | |
− | + | PLURAL | |
− | + | Unrecognized Word Property Token: | |
− | + | NEATLY_COMBED | |
− | + | BRAIDED | |
− | + | DOUBLE_BRAIDS | |
− | + | PONY_TAILS | |
− | + | CLEAN_SHAVEN | |
− | + | COMPOSITION_FAILED | |
− | + | NEW_APPRENTICESHIP | |
− | + | PETITION_IGNORED | |
− | + | CHOP_TREE | |
− | + | RUMOR_SPREAD | |
− | + | SERVICE_ORDER_RUMOR_RECEIVED | |
− | + | RETURNING_RUMOR_RECEIVED | |
− | + | Unrecognized Announcement Token: | |
− | + | snakefly | |
− | + | lacewing | |
− | + | antlion larva | |
− | + | mosquito | |
− | + | flea | |
− | + | scorpionfly | |
− | + | caddisfly | |
− | + | darkling beetle | |
− | + | click beetle | |
− | + | firefly | |
− | + | scarab beetle | |
− | + | stag beetle | |
− | + | dung beetle | |
− | + | rhinoceros beetle | |
− | + | rove beetle | |
− | + | assassin bug | |
− | + | wasp | |
− | + | hornet | |
− | + | tiger beetle | |
− | + | ladybug | |
− | + | weevil | |
− | + | stick insect | |
− | + | cockroach | |
− | + | termite | |
− | + | mantis | |
− | + | louse | |
− | + | thrips | |
− | + | aphid | |
− | + | cicada | |
− | + | alligator | |
− | + | crocodile | |
− | + | lizard | |
− | + | chameleon | |
− | + | iguana | |
− | + | gecko | |
− | + | skink | |
− | + | gila monster | |
− | + | leech | |
− | + | bristleworm | |
− | + | ribbon worm | |
− | + | flat worm | |
− | + | toad | |
− | + | frog | |
− | + | salamander | |
− | + | newt | |
− | + | mite | |
− | + | shrimp | |
− | + | lobster | |
− | + | crab | |
− | + | nematode | |
− | + | snail | |
− | + | slug | |
− | + | earthworm | |
− | + | butterfly | |
− | + | moth | |
− | + | caterpillar | |
− | + | maggot | |
− | + | spider | |
− | + | tarantula | |
− | + | scorpion | |
− | + | tick | |
− | + | quail | |
− | + | pheasant | |
− | + | gull | |
− | + | loon | |
− | + | grebe | |
− | + | albatross | |
− | + | petrel | |
− | + | penguin | |
− | + | ceratopsid | |
− | + | ankylosaurid | |
− | + | duck | |
− | + | goose | |
− | + | swan | |
− | + | turkey | |
− | + | grouse | |
− | + | chicken | |
− | + | tortoise | |
− | + | pterosaur | |
− | + | dimetrodon | |
− | + | sauropod | |
− | + | theropod | |
− | + | iguanodont | |
− | + | hadrosaurid | |
− | + | stegosaurid | |
− | + | monitor | |
− | + | serpent | |
− | + | viper | |
− | + | rattlesnake | |
− | + | cobra | |
− | + | python | |
− | + | anaconda | |
− | + | turtle | |
− | + | quetzal | |
− | + | toucan | |
− | + | woodpecker | |
− | + | lyrebird | |
− | + | thornbill | |
− | + | honeyeater | |
− | + | oriole | |
− | + | fantail | |
− | + | cockatoo | |
− | + | cuckoo | |
− | + | nightjar | |
− | + | swift | |
− | + | hummingbird | |
− | + | kingfisher | |
− | + | hornbill | |
− | + | buzzard | |
− | + | eagle | |
− | + | harrier | |
− | + | kite | |
− | + | crane | |
− | + | dove | |
− | + | pigeon | |
− | + | parrot | |
− | + | pelican | |
− | + | stork | |
− | + | vulture | |
− | + | flamingo | |
− | + | falcon | |
− | + | kestrel | |
− | + | condor | |
− | + | osprey | |
− | + | waxwing | |
− | + | flycatcher | |
− | + | opossum | |
− | + | koala | |
− | + | wombat | |
− | + | kangaroo | |
− | + | sloth | |
− | + | anteater | |
− | + | nuthatch | |
− | + | sparrow | |
− | + | tanager | |
− | + | cardinal | |
− | + | bunting | |
− | + | finch | |
− | + | titmouse | |
− | + | chickadee | |
− | + | martin | |
− | + | bushtit | |
− | + | warbler | |
− | + | thrush | |
− | + | oxpecker | |
− | + | starling | |
− | + | mockingbird | |
− | + | wren | |
− | + | shrike | |
− | + | crow | |
− | + | raven | |
− | + | magpie | |
− | + | kinglet | |
− | + | lark | |
− | + | swallow | |
− | + | jackal | |
− | + | raccoon | |
− | + | coati | |
− | + | weasel | |
− | + | otter | |
− | + | badger | |
− | + | skunk | |
− | + | hedgehog | |
− | + | shrew | |
− | + | mole | |
− | + | fruit bat | |
− | + | wolf | |
− | + | coyote | |
− | + | chinchilla | |
− | + | cavy | |
− | + | capybara | |
− | + | rabbit | |
− | + | hare | |
− | + | lemur | |
− | + | loris | |
− | + | monkey | |
− | + | armadillo | |
− | + | squirrel | |
− | + | marmot | |
− | + | beaver | |
− | + | gopher | |
− | + | mouse | |
− | + | porcupine | |
− | + | moose | |
− | + | antelope | |
− | + | sheep | |
− | + | goat | |
− | + | bison | |
− | + | buffalo | |
− | + | bull | |
− | + | Granite | |
− | + | warthog | |
− | + | hippopotamus | |
− | + | camel | |
− | + | llama | |
− | + | giraffe | |
− | + | deer | |
− | + | pangolin | |
− | + | elephant | |
− | + | mammoth | |
− | + | horse | |
− | + | zebra | |
− | + | tapir | |
− | + | rhinoceros | |
− | + | bear | |
− | + | panda | |
− | + | panther | |
− | + | mongoose | |
− | + | hyena | |
− | + | civet | |
− | + | walrus | |
− | + | Grand Master | |
− | + | Legendary | |
− | + | Mining | |
− | + | Wood Cutting | |
− | + | Carpentry | |
− | + | Bowmaking | |
− | + | Engraving | |
− | + | Masonry | |
− | + | Proficient | |
− | + | Talented | |
− | + | Adept | |
− | + | Expert | |
− | + | Professional | |
− | + | Accomplished | |
− | + | Master | |
− | + | High Master | |
− | + | Moonstone | |
− | + | Opal | |
− | + | Obsidian | |
− | + | Dabbling | |
− | + | Novice | |
− | + | Adequate | |
− | + | Competent | |
− | + | Skilled | |
− | + | Slate | |
− | + | Felsite | |
− | + | Hematite | |
− | + | Malachite | |
− | + | Galena | |
− | + | Limestone | |
− | + | Sandstone | |
− | + | Timber | |
− | + | Tracking | |
− | + | Fishing | |
− | + | Furnace Operation | |
− | + | Strand Extraction | |
− | + | Soap Making | |
− | + | Potash Making | |
− | + | Lye Making | |
− | + | Wood Burning | |
− | + | Record Keeping | |
− | + | Lying | |
− | + | Intimidation | |
− | + | Conversation | |
− | + | Comedy | |
− | + | Flattery | |
− | + | Consoling | |
− | + | Pacification | |
− | + | Herbalism | |
− | + | Ambush | |
− | + | Swimming | |
− | + | Persuasion | |
− | + | Negotiation | |
− | + | Judging Intent | |
− | + | Appraisal | |
− | + | Organization | |
− | + | Animal Training | |
− | + | Animal Caretaking | |
− | + | Fish Dissection | |
− | + | Animal Dissection | |
− | + | Fish Cleaning | |
− | + | Butchery | |
− | + | Trapping | |
− | + | Growing | |
− | + | Singing | |
− | + | Keyboard Instrument | |
− | + | Stringed Instrument | |
− | + | Wind Instrument | |
− | + | Percussion Instrument | |
− | + | Critical Thinking | |
− | + | Logic | |
− | + | Mathematics | |
− | + | Observation | |
− | + | Writing | |
− | + | Prose | |
− | + | Poetry | |
− | + | Reading | |
− | + | Speaking | |
− | + | Dance | |
− | + | Music | |
− | + | Pottery | |
− | + | Wax Working | |
− | + | Stone Crafting | |
− | + | Metal Crafting | |
− | + | Glassmaking | |
− | + | Studying | |
− | + | Concentration | |
− | + | Discipline | |
− | + | Weaponsmithing | |
− | + | Armorsmithing | |
− | + | Metalsmithing | |
− | + | Gem Cutting | |
− | + | Gem Setting | |
− | + | Wood Crafting | |
− | + | Papermaking | |
− | + | Bookbinding | |
− | + | Shield | |
− | + | Armor | |
− | + | Siege Engineering | |
− | + | Siege Operation | |
− | + | Pump Operation | |
− | + | Leatherworking | |
− | + | Tanning | |
− | + | Dodging | |
− | + | Sword | |
− | + | Mace | |
− | + | Hammer | |
− | + | Spear | |
− | + | Crossbow | |
− | + | Pike | |
− | + | Military Tactics | |
− | + | Teaching | |
− | + | Fighting | |
− | + | Archery | |
− | + | Wrestling | |
− | + | Biting | |
− | + | Striking | |
− | + | Kicking | |
− | + | Astronomy | |
− | + | Chemistry | |
− | + | Geography | |
− | + | Optics Engineer | |
− | + | Fluid Engineer | |
− | + | Coordination | |
− | + | Balance | |
− | + | Leadership | |
− | + | Misc. Object | |
− | + | Wound Dressing | |
− | + | Diagnostics | |
− | + | Surgery | |
− | + | Bone Setting | |
− | + | Suturing | |
− | + | Crutch-walking | |
− | + | Knapping | |
− | + | Cooking | |
− | + | Alchemy | |
− | + | Building Design | |
− | + | Cheese Making | |
− | + | Milking | |
− | + | Gelding | |
− | + | Shearing | |
− | + | Spinning | |
− | + | Milling | |
− | + | Threshing | |
− | + | Blowgun | |
− | + | Throwing | |
− | + | Machinery | |
− | + | Nature | |
− | + | Knife | |
− | + | Lash | |
− | + | Dyeing | |
− | + | Pressing | |
− | + | Beekeeping | |
− | + | Glazing | |
− | + | Bone Carving | |
− | + | Weaving | |
− | + | Brewing | |
− | + | Clothes Making | |
− | + | Liar | |
− | + | Intimidator | |
− | + | Conversationalist | |
− | + | Comedian | |
− | + | Flatterer | |
− | + | Consoler | |
− | + | Pacifier | |
− | + | Tracker | |
− | + | Ambusher | |
− | + | Swimmer | |
− | + | Persuader | |
− | + | Negotiator | |
− | + | Judge of Intent | |
− | + | Appraiser | |
− | + | Organizer | |
− | + | Record Keeper | |
− | + | Animal Caretaker | |
− | + | Fish Dissector | |
− | + | Animal Dissector | |
− | + | Fish Cleaner | |
− | + | Butcher | |
− | + | Trapper | |
− | + | Grower | |
− | + | Herbalist | |
− | + | Climbing | |
− | + | Miner | |
− | + | Wood Cutter | |
− | + | Carpenter | |
− | + | Bowyer | |
− | + | Engraver | |
− | + | Mason | |
− | + | Animal Trainer | |
− | + | Poet | |
− | + | Reader | |
− | + | Speaker | |
− | + | Knapper | |
− | + | Dancer | |
− | + | Musician | |
− | + | Singer | |
− | + | Keyboardist | |
− | + | Wax Worker | |
− | + | Stone Crafter | |
− | + | Metal Crafter | |
− | + | Glassmaker | |
− | + | Student | |
− | + | Observer | |
− | + | Wordsmith | |
− | + | Writer | |
− | + | Armorsmith | |
− | + | Metalsmith | |
− | + | Gem Cutter | |
− | + | Gem Setter | |
− | + | Wood Crafter | |
− | + | Papermaker | |
− | + | Bookbinder | |
− | + | Potter | |
− | + | Fisherman | |
− | + | Furnace Operator | |
− | + | Strand Extractor | |
− | + | Soaper | |
− | + | Potash Maker | |
− | + | Lye Maker | |
− | + | Wood Burner | |
− | + | Weaponsmith | |
− | + | Pikeman | |
− | + | Bowman | |
− | + | Shield User | |
− | + | Armor User | |
− | + | Siege Engineer | |
− | + | Siege Operator | |
− | + | Pump Operator | |
− | + | Leatherworker | |
− | + | Kicker | |
− | + | Dodger | |
− | + | Axeman | |
− | + | Swordsman | |
− | + | Maceman | |
− | + | Hammerman | |
− | + | Spearman | |
− | + | Crossbowman | |
− | + | Geographer | |
− | + | Leader | |
− | + | Teacher | |
− | + | Fighter | |
− | + | Archer | |
− | + | Wrestler | |
− | + | Biter | |
− | + | Striker | |
− | + | Stringed Instrumentalist | |
− | + | Wind Instrumentalist | |
− | + | Percussionist | |
− | + | Critical Thinker | |
− | + | Logician | |
− | + | Mathematician | |
− | + | Astronomer | |
− | + | Chemist | |
− | + | Spinner | |
− | + | Misc. Object User | |
− | + | Wound Dresser | |
− | + | Diagnostician | |
− | + | Surgeon | |
− | + | Bone Doctor | |
− | + | Suturer | |
− | + | Crutch-walker | |
− | + | Lasher | |
− | + | Cook | |
− | + | Alchemist | |
− | + | Building Designer | |
− | + | Cheese Maker | |
− | + | Milker | |
− | + | Gelder | |
− | + | Shearer | |
− | + | Clothier | |
− | + | Miller | |
− | + | Thresher | |
− | + | Blowgunner | |
− | + | Thrower | |
− | + | Mechanic | |
− | + | Druid | |
− | + | Knife User | |
− | + | Tanner | |
− | + | Dyer | |
− | + | Presser | |
− | + | Beekeeper | |
− | + | Glazer | |
− | + | Bone Carver | |
− | + | Weaver | |
− | + | Brewer | |
− | + | TRACK_CART | |
− | + | HEAVY_OBJECT_HAULING | |
− | + | STAND_AND_WORK_ABOVE | |
− | + | ROLL_UP_SHEET | |
− | + | PROTECT_FOLDED_SHEETS | |
− | + | CONTAIN_WRITING | |
− | + | DISPLAY_OBJECT | |
− | + | Unrecognized Tool Use Token: | |
− | + | HOLD_MEAT_FOR_CARVING | |
− | + | MEAL_CONTAINER | |
− | + | LIQUID_CONTAINER | |
− | + | FOOD_STORAGE | |
− | + | HIVE | |
− | + | NEST_BOX | |
− | Unrecognized | + | BOOKCASE |
− | + | SMALL_OBJECT_STORAGE | |
− | + | LIQUID_COOKING | |
− | + | LIQUID_SCOOP | |
− | + | GRIND_POWDER_RECEPTACLE | |
− | + | GRIND_POWDER_GRINDER | |
− | + | MEAT_CARVING | |
− | + | MEAT_BONING | |
− | + | MEAT_SLICING | |
− | + | MEAT_CLEAVING | |
− | + | Climber | |
− | + | ill-sized art actions (1): | |
− | + | ill-sized art actions (2): | |
− | + | ill-sized art actions (3): | |
− | + | ill-sized art actions (4): | |
− | + | ill-sized art actions (5): | |
− | + | ill-sized art actions (6): | |
− | + | Random Buffer Overload | |
− | + | PLUCKED_BY_BP | |
− | + | PLUCKED | |
− | + | BOWED | |
− | + | STRUCK_BY_BP | |
− | + | STRUCK | |
− | + | VIBRATE_BP_AGAINST_OPENING | |
− | + | BLOW_AGAINST_FIPPLE | |
− | + | COLLECT_WEALTH | |
− | + | GIANT_NEST | |
− | + | Unrecognized Habit Token: | |
− | + | ALERT | |
− | + | PEACEFUL_INTERMITTENT | |
− | + | Unrecognized Creature Sound Token: | |
− | + | VOCALIZATION | |
− | + | Unrecognized Creature Sound Method Token: | |
− | + | GRIND_BONE_MEAL | |
− | + | COOK_BLOOD | |
− | + | GRIND_VERMIN | |
− | + | COOK_VERMIN | |
− | + | COOK_PEOPLE | |
− | + | COLLECT_TROPHIES | |
− | + | EAT_BONE_PORRIDGE | |
− | + | USE_ANY_MELEE_WEAPON | |
− | + | SIMPLE_MOUND | |
− | + | SIMPLE_BURROW | |
− | + | LABYRINTH | |
− | + | SHRINE | |
− | + | WILDERNESS_LOCATION | |
− | + | Unrecognized Lair Token: | |
− | + | HAS_DOORS | |
− | + | Unrecognized Lair Characteristic Token: | |
− | Unrecognized | + | VALVE_ROUTES_AIR |
− | + | BP_IN_BELL | |
− | + | FOOT_PEDALS | |
− | + | Unrecognized Pitch Choice Token: | |
− | + | PEGS | |
− | + | ADJUSTABLE_BRIDGES | |
− | + | LEVERS | |
− | + | CROOKS | |
− | + | SUBPART_CHOICE | |
− | + | KEYBOARD | |
− | + | STOPPING_FRET | |
− | + | STOPPING_AGAINST_BODY | |
− | + | STOPPING_HOLE | |
− | + | STOPPING_HOLE_KEY | |
− | Unrecognized | + | SLIDE |
− | + | HARMONIC_SERIES | |
− | + | FRICTION | |
− | + | RESONATOR | |
− | + | BAG_OVER_REED | |
− | + | AIR_OVER_REED | |
− | + | AIR_OVER_FREE_REED | |
− | + | AIR_AGAINST_FIPPLE | |
− | Unrecognized | + | Unrecognized Sound Production Token: |
− | + | MEMBRANE_POSITION | |
− | + | BLOW_OVER_OPENING_SIDE | |
− | + | BLOW_OVER_OPENING_END | |
− | + | BLOW_OVER_SINGLE_REED | |
− | + | BLOW_OVER_DOUBLE_REED | |
− | + | BLOW_OVER_FREE_REED | |
− | + | STRUCK_TOGETHER | |
− | + | SHAKEN | |
− | + | SCRAPED | |
− | + | reedy | |
− | + | nasal | |
− | + | buzzy | |
− | + | rough | |
− | + | warm | |
− | + | rugged | |
− | + | heavy | |
− | + | flat | |
− | + | eerie | |
− | + | fragile | |
− | + | brittle | |
− | + | pure | |
− | + | piercing | |
− | + | strident | |
− | + | wavering | |
− | + | harsh | |
− | + | bright | |
− | + | breathy | |
− | + | mellow | |
− | + | wobbling | |
− | + | focused | |
− | + | even | |
− | + | vibrating | |
− | + | quavering | |
− | + | TIGHTENING | |
− | + | Unrecognized Tuning Token: | |
− | + | noisy | |
− | + | full | |
− | + | sharp | |
− | + | choppy | |
− | + | steady | |
− | + | evolving | |
− | + | SMOOTH | |
− | + | CHOPPY | |
− | + | STEADY | |
− | + | EVOLVING | |
− | + | STRONG | |
− | + | DELICATE | |
− | + | BRIGHT | |
− | + | GRACEFUL | |
− | + | rippling | |
− | + | sparkling | |
− | + | CLEAR | |
− | + | NOISY | |
− | Unrecognized | + | FULL |
− | + | THIN | |
− | + | ROUND | |
− | + | SHARP | |
− | + | wispy | |
− | + | shrill | |
− | + | rich | |
− | + | dull | |
− | + | floating | |
− | + | ringing | |
− | + | resonant | |
− | + | sweet | |
− | + | crisp | |
− | + | sonorous | |
− | + | gentle | |
− | + | slicing | |
− | + | liquid | |
− | + | raucous | |
− | + | breezy | |
− | + | raspy | |
− | + | HEAVY | |
− | + | FLAT | |
− | + | DARK | |
− | + | CRISP | |
− | + | SONOROUS | |
− | + | WATERY | |
− | + | GENTLE | |
− | + | SLICING | |
− | + | STRIDENT | |
− | + | WAVERING | |
− | + | HARSH | |
− | + | REEDY | |
− | + | NASAL | |
− | + | BUZZY | |
− | + | WARM | |
− | + | RUGGED | |
− | + | FLUID | |
− | + | VIBRATING | |
− | + | QUAVERING | |
− | + | EERIE | |
− | + | FRAGILE | |
− | + | BRITTLE | |
− | + | PURE | |
− | + | PIERCING | |
− | + | SPARSE | |
− | + | BREATHY | |
− | + | STRAINED | |
− | + | BROAD | |
− | + | MELLOW | |
− | + | WOBBLING | |
− | + | FOCUSED | |
− | + | EVEN | |
− | + | poet | |
− | + | bard | |
− | + | dancer | |
− | + | friendly | |
− | + | killer | |
− | + | hunter | |
− | + | murderer | |
− | + | comrade | |
− | + | buddy | |
− | + | grudge | |
− | + | animal partner | |
− | + | brawler | |
− | + | psycho | |
− | + | trade partner | |
− | + | information source | |
− | + | storyteller | |
− | + | FLOATING | |
− | + | RINGING | |
− | + | RESONANT | |
− | + | SWEET | |
− | + | RIPPLING | |
− | + | SPARKLING | |
− | + | Unrecognized Timbre Token: | |
− | + | hero | |
− | + | RAUCOUS | |
− | + | BREEZY | |
− | + | RASPY | |
− | + | WISPY | |
− | + | SHRILL | |
− | + | MUDDY | |
− | + | RICH | |
− | + | DULL | |
− | + | flatterer | |
− | + | protector of weak | |
− | + | treasure hunter | |
− | + | preserver of knowledge | |
− | + | thief | |
− | + | respected group | |
− | + | hated group | |
− | + | enemy fighter | |
− | + | friendly fighter | |
− | + | bully | |
− | + | brigand | |
− | + | loyal soldier | |
− | + | quarreler | |
− | + | FINDER | |
− | + | SHOW_IMP_QUALITY | |
− | + | SHOW_FLOW_AMOUNTS | |
− | + | AUTOSAVE_PAUSE | |
− | + | ENGRAVINGS_START_OBSCURED | |
− | + | IF_POINTS_REMAIN | |
− | + | POST_PREPARE_EMBARK_CONFIRMATION | |
− | + | data/init/d_init.txt | |
− | + | SHOW_ALL_HISTORY_IN_DWARF_MODE | |
− | + | ALWAYS | |
− | + | SHOW_EMBARK_TUNNEL | |
− | + | CHASM | |
− | + | NICKNAME_LEGENDS | |
− | + | TREE_ROOT_SLOPING | |
− | + | PILLAR_TILE | |
− | + | TREE_TRUNK_PILLAR | |
− | + | TREE_ROOTS | |
− | + | TREE_TRUNK_N | |
− | + | TREE_TRUNK_SLOPING | |
− | + | INVADERS | |
− | + | LOG_MAP_REJECTS | |
− | + | NICKNAME_DWARF | |
− | + | VARIED_GROUND_TILES | |
− | + | CENTRALIZE | |
− | + | REPLACE_FIRST | |
− | + | NICKNAME_ADVENTURE | |
− | + | REPLACE_ALL | |
− | + | CAVEINS | |
− | + | TEMPERATURE | |
− | + | ECONOMY | |
− | + | ARTIFACTS | |
− | + | TESTING_ARENA | |
− | + | ZERO_RENT | |
− | + | PAUSE_ON_LOAD | |
− | + | EMBARK_RECTANGLE | |
− | + | INITIAL_SAVE | |
− | + | EMBARK_WARNING_ALWAYS | |
− | + | SEASONAL | |
− | + | AUTOSAVE | |
− | + | PATH_COST | |
− | + | AUTOBACKUP | |
− | + | WALKING_SPREADS_SPATTER_ADV | |
− | + | WALKING_SPREADS_SPATTER_DWF | |
− | + | TREE_CAP_RAMP | |
− | + | TREE_TWIGS | |
− | + | TREE_CAP_WALL_N | |
− | + | TREE_CAP_PILLAR | |
− | + | TREE_CAP_WALL_E | |
− | + | TREE_CAP_WALL_S | |
− | + | TREE_CAP_WALL_NW | |
− | + | TREE_CAP_WALL_W | |
− | + | TREE_BRANCH_NSE | |
− | + | TREE_BRANCH_SE | |
− | + | TREE_BRANCH_NEW | |
− | + | TREE_BRANCH_NSW | |
− | + | TREE_BRANCH_NSEW | |
− | + | TREE_BRANCH_SEW | |
− | + | TREE_SMOOTH_BRANCHES | |
− | + | TREE_BRANCHES | |
− | + | TREE_TRUNK_BRANCH_E | |
− | + | TREE_TRUNK_BRANCH_S | |
− | + | TREE_BRANCH_NS | |
− | + | TREE_TRUNK_BRANCH_W | |
− | + | TREE_BRANCH_NW | |
− | + | TREE_BRANCH_EW | |
− | + | TREE_BRANCH_SW | |
− | + | TREE_BRANCH_NE | |
− | + | TREE_TRUNK_E | |
− | + | TREE_TRUNK_S | |
− | + | TREE_TRUNK_NW | |
− | + | TREE_TRUNK_W | |
− | + | TREE_TRUNK_SW | |
− | + | TREE_TRUNK_NE | |
− | + | TREE_TRUNK_BRANCH_N | |
− | + | TREE_TRUNK_SE | |
− | + | TREE_BRANCH_NW_DEAD | |
− | + | TREE_BRANCH_EW_DEAD | |
− | + | TREE_BRANCH_SW_DEAD | |
− | + | TREE_BRANCH_NE_DEAD | |
− | + | TREE_BRANCH_NSE_DEAD | |
− | + | TREE_BRANCH_SE_DEAD | |
− | + | TREE_BRANCH_NEW_DEAD | |
− | + | TREE_BRANCH_NSW_DEAD | |
− | + | TREE_TRUNK_SW_DEAD | |
− | + | TREE_TRUNK_NE_DEAD | |
− | + | TREE_TRUNK_BRANCH_N_DEAD | |
− | + | TREE_TRUNK_SE_DEAD | |
− | + | TREE_TRUNK_BRANCH_E_DEAD | |
− | + | TREE_TRUNK_BRANCH_S_DEAD | |
− | + | TREE_BRANCH_NS_DEAD | |
− | + | TREE_TRUNK_BRANCH_W_DEAD | |
− | + | TREE_TRUNK_PILLAR_DEAD | |
− | + | TREE_ROOTS_DEAD | |
− | + | TREE_TRUNK_N_DEAD | |
− | + | TREE_TRUNK_SLOPING_DEAD | |
− | + | TREE_TRUNK_E_DEAD | |
− | + | TREE_TRUNK_S_DEAD | |
− | + | TREE_TRUNK_NW_DEAD | |
− | + | TREE_TRUNK_W_DEAD | |
− | + | TREE_CAP_WALL_SW | |
− | + | TREE_CAP_WALL_NE | |
− | + | TREE_CAP_FLOOR1 | |
− | + | TREE_CAP_WALL_SE | |
− | + | TREE_CAP_FLOOR3 | |
− | + | TREE_CAP_FLOOR2 | |
− | + | TREE_ROOT_SLOPING_DEAD | |
− | + | TREE_CAP_FLOOR4 | |
− | + | TREE_TRUNK_NSEW | |
− | + | TREE_TRUNK_EW | |
− | + | TREE_TRUNK_NSE_DEAD | |
− | + | TREE_TRUNK_INTERIOR | |
− | + | TREE_TRUNK_NEW_DEAD | |
− | + | TREE_TRUNK_NSW_DEAD | |
− | + | TREE_TRUNK_NS_DEAD | |
− | + | TREE_TRUNK_SEW_DEAD | |
− | + | TREE_CAP_FLOOR3_DEAD | |
− | + | TREE_CAP_FLOOR2_DEAD | |
− | + | TREE_TRUNK_NSE | |
− | + | TREE_CAP_FLOOR4_DEAD | |
− | + | TREE_TRUNK_NEW | |
− | + | TREE_TRUNK_NSW | |
− | + | TREE_TRUNK_NS | |
− | + | TREE_TRUNK_SEW | |
− | + | TREE_CAP_WALL_E_DEAD | |
− | + | TREE_CAP_WALL_S_DEAD | |
− | + | TREE_CAP_WALL_NW_DEAD | |
− | + | TREE_CAP_WALL_W_DEAD | |
− | + | TREE_CAP_WALL_SW_DEAD | |
− | + | TREE_CAP_WALL_NE_DEAD | |
− | + | TREE_CAP_FLOOR1_DEAD | |
− | + | TREE_CAP_WALL_SE_DEAD | |
− | + | TREE_BRANCH_NSEW_DEAD | |
− | + | TREE_BRANCH_SEW_DEAD | |
− | + | TREE_SMOOTH_BRANCHES_DEAD | |
− | + | TREE_BRANCHES_DEAD | |
− | + | TREE_CAP_RAMP_DEAD | |
− | + | TREE_TWIGS_DEAD | |
− | + | TREE_CAP_WALL_N_DEAD | |
− | + | TREE_CAP_PILLAR_DEAD | |
− | + | TRACK_RAMP_SE | |
− | + | TRACK_RAMP_NW | |
− | + | TRACK_RAMP_EW | |
− | + | TRACK_RAMP_SW | |
− | + | TRACK_RAMP_NSW | |
− | + | TRACK_RAMP_NSE | |
− | + | TRACK_RAMP_SEW | |
− | + | TRACK_RAMP_NEW | |
− | + | TRACK_NSEW | |
− | + | TRACK_SEW | |
− | + | TRACK_RAMP_S | |
− | + | TRACK_RAMP_N | |
− | + | TRACK_RAMP_W | |
− | + | TRACK_RAMP_E | |
− | + | TRACK_RAMP_NE | |
− | + | TRACK_RAMP_NS | |
− | + | TRACK_NW | |
− | + | TRACK_NE | |
− | + | TRACK_SW | |
− | + | TRACK_SE | |
− | + | TRACK_NSE | |
− | + | TRACK_EW | |
− | + | TRACK_NEW | |
− | + | TRACK_NSW | |
− | + | TREE_TRUNK_NSEW_DEAD | |
− | + | TREE_TRUNK_EW_DEAD | |
− | + | TRACK_N | |
− | + | TREE_TRUNK_INTERIOR_DEAD | |
− | + | TRACK_E | |
− | + | TRACK_S | |
− | + | TRACK_NS | |
− | + | TRACK_W | |
− | + | SPECIFIC_SEED_CAP | |
− | + | STORE_DIST_BIN_COMBINE | |
− | + | BABY_CHILD_CAP | |
− | + | FORTRESS_SEED_CAP | |
− | + | INVASION_MONSTER_CAP | |
− | + | INVASION_SOLDIER_CAP | |
− | + | POPULATION_CAP | |
− | + | VISITOR_CAP | |
− | + | COFFIN_NO_PETS_DEFAULT | |
− | + | DISPLAY_LENGTH | |
− | + | SKILLS | |
− | + | SET_LABOR_LISTS | |
− | + | STORE_DIST_SEED_COMBINE | |
− | + | STORE_DIST_ITEM_DECREASE | |
− | + | STORE_DIST_BARREL_COMBINE | |
− | + | STORE_DIST_BUCKET_COMBINE | |
− | + | MORE | |
− | + | ADVENTURER_ALWAYS_CENTER | |
− | + | ADVENTURER_TRAPS | |
− | + | ADVENTURER_Z_VIEWS | |
− | + | GRAZE_COEFFICIENT | |
− | + | UNHIDDEN | |
− | + | WOUND_COLOR_NONE | |
− | + | TRACK_RAMP_NSEW | |
− | + | WOUND_COLOR_INHIBITED | |
− | + | WOUND_COLOR_MINOR | |
− | + | WOUND_COLOR_BROKEN | |
− | + | WOUND_COLOR_FUNCTION_LOSS | |
− | + | IDLERS | |
− | + | WOUND_COLOR_MISSING | |
− | + | Unrecognized Init Option: | |
− | + | STRICT_POPULATION_CAP | |
− | + | FATAL ERROR | |
− | + | Button | |
− | + | Ending game... | |
− | + | Really retire? All active saves will be deleted. ( | |
− | + | Dwarf Fortress Options | |
− | + | NULL play item on load: id # | |
− | + | NULL job pointer on load | |
− | + | NULL play unit on load: id # | |
− | + | NULL item pointer on load | |
− | + | NULL displayed announcement | |
− | + | Site | |
− | + | NULL building pointer on load | |
− | + | NULL play building on load: id # | |
− | + | Give in to the Night | |
− | + | Finish Game | |
− | + | Succumb to the Invasion | |
− | + | Retire the Fortress (for the time being) | |
− | + | (holding another's goods) | |
− | + | NULL unit pointer on load | |
− | + | Retire at this location (or rest a while) | |
− | + | Give in to Starvation | |
− | + | Save Game | |
− | + | Key Bindings | |
− | + | Return to Title Screen | |
− | + | Return to Game | |
− | + | Abandon the Fortress to Ruin | |
− | + | Abort Game | |
− | + | Export Local Image | |
− | + | Music and Sound | |
− | + | Really quit? All active saves will be deleted. ( | |
− | + | The region will be saved for later use, but consider retiring the fort | |
− | + | = yes, other = no) | |
− | + | You will be saved for later use in the region. | |
− | + | but the circumstances will not necessarily be as you leave them now. | |
− | + | The region will be saved for later use. | |
− | + | instead if it is not a lost cause. | |
− | + | The fortress will become part of the world. You may reassume control later, | |
− | + | Nuked Creature Def Reference | |
− | + | NULL JOB ITEM (1): | |
− | + | Nuked Breed Reference | |
− | + | Nuked Art Image Reference | |
− | + | NULL unit projectile loaded | |
− | + | Civ Zone | |
− | + | NULL JOB ITEM (2): | |
− | + | NULL item projectile loaded | |
− | + | Nuked Coin Front Reference | |
− | + | Nuked Coin Back Reference | |
− | + | Nuked Artifact Reference | |
− | + | Nuked Item Improvement Reference | |
− | + | Nuked Feature Layer Reference | |
− | + | Nuked Entity Population Reference | |
− | + | Nuked Detail Event Reference | |
− | + | Nuked Subregion Reference | |
− | + | Nuked Entity Reference | |
− | + | Nuked Plot Info Reference | |
− | + | Nuked Vermin Event Reference | |
− | + | Nuked Vermin Reference (Escaped Pet) | |
− | + | Nuked Hist Fig Reference | |
− | + | Nuked Site Reference | |
− | + | Nuked Viewscreen Reference | |
− | + | Nuked Unit Reference (Item Wrestle) | |
− | + | Nuked Activity Reference | |
− | + | Nuked Job Reference | |
− | + | Error 1 | |
− | + | Error 2 | |
− | + | Nuked Item Reference (General) | |
− | + | Nuked Effect Reference | |
− | + | Nuked Unit Reference (Worker/Inventory) | |
− | + | Nuked Building Reference (Party) | |
− | + | Saving effects... | |
− | + | Saving entities... | |
− | + | Saving machines... | |
− | + | Saving flow guides... | |
− | + | Saving mandates... | |
− | + | Saving work quotas... | |
− | + | Saving local animal populations... | |
− | + | Saving events... | |
− | + | Saving items... | |
− | + | Saving units... | |
− | + | Characterizing raw data... | |
− | + | Allocating space... | |
− | + | Saving projectiles... | |
− | + | Saving buildings... | |
− | + | Saving jobs... | |
− | + | Saving schedules... | |
− | + | Initializing... | |
− | + | Checking directory structure... | |
− | + | data/save/current/world.sav | |
− | + | Dwarf Fortress Options: Save Game | |
− | + | Offloading art... | |
− | + | Opening file... | |
− | + | Preliminary cleaning... | |
− | + | Offloading units... | |
− | + | Cage: Null Unit Assignment | |
− | + | Cage: Null Item Assignment | |
− | + | : Null Unit Assignment (Id | |
− | + | : Null Item Assignment (Id | |
− | + | data/save/*.* | |
− | + | /world.sav | |
− | + | NULL Aid Requester | |
− | + | current | |
− | + | Closing file... | |
− | + | Finishing... | |
− | + | Saving adventure data... | |
− | + | Saving general information... | |
− | + | : Customize Nickname | |
− | + | NO_FILE | |
− | + | data/help/ | |
− | + | Saving belief systems... | |
− | + | Saving announcements... | |
− | + | Saving art forms... | |
− | + | Saving occupations... | |
− | + | Saving artifacts... | |
− | + | Saving active historical figures... | |
− | + | Saving fortress information... | |
− | + | Saving world information... | |
− | + | Saving vehicles... | |
− | + | Saving armies... | |
− | + | Saving incidents... | |
− | + | Saving crimes... | |
− | + | Saving cultural identities... | |
− | + | Saving agreement... | |
− | + | Saving army controllers... | |
− | + | Saving tracking information... | |
− | + | Saving squads... | |
− | + | Saving formations... | |
− | + | Saving world events... | |
− | + | Saving coin information... | |
− | + | Saving written content... | |
− | + | Saving identities... | |
− | + | Saving activities... | |
− | + | Saving interactions... | |
− | + | Chest | |
− | + | Demands: | |
− | + | Needs: | |
− | + | Dining Room | |
− | + | Tomb | |
− | + | Throne Room/Office | |
− | + | Bedroom | |
− | + | is a current resident. | |
− | + | is from | |
− | + | is from the depths of the underworld. | |
− | + | is an uninvited guest. | |
− | + | Owned Objects: | |
− | + | Holdings: | |
− | + | is from a mysterious place. | |
− | + | Account: | |
− | + | is of the wilderness. | |
− | + | is of the walking dead. | |
− | + | is a minion of evil. | |
− | + | is a brutal enemy of your kind. | |
− | + | is crazed! | |
− | + | is an invader. | |
− | + | is opposed to the living. | |
− | + | has returned from beyond the grave. | |
− | + | : Done with string entry | |
− | + | : Abort string entry | |
− | + | : Customize Profession Name | |
− | + | is non-hostile. | |
− | + | is a skulking perpetrator of mischief. | |
− | + | This creature | |
− | + | have corrupt feature map at | |
− | + | Dwarf Fortress: Load World | |
− | + | removed erroneous unit ground occupancy flag | |
− | + | Repairing squad info for Unit # | |
− | + | Languages... | |
− | + | Shapes... | |
− | + | Processing raw data... | |
− | + | Loading object files... | |
− | + | old save: fixing possibly broken knowledge from unretire | |
− | + | patching corruption: item off-loaded and also in play | |
− | + | /world.dat | |
− | + | old save: removing potentially broken rest job | |
− | + | patching dangerously broken trade definition -- magma powder changed to water/snow | |
− | + | removed erroneous unit occupancy flag | |
− | + | ** Loading Fortress ** | |
− | + | ** Loading Adventurer ** | |
− | + | etc.): | |
− | + | : Kills | |
− | + | : Relationships | |
− | + | Set Follow Hotkey ( | |
− | + | ecwe | |
− | + | hlaas | |
− | + | : Customize | |
− | + | The Kills of | |
− | + | Make | |
− | + | Complete | |
− | + | Mandates: | |
− | + | Export of | |
− | + | : Thoughts and preferences | |
− | + | : Health | |
− | + | Jobs | |
− | + | Prohibited | |
− | + | Sorting languages... | |
− | + | Sorting descriptors... | |
− | + | Sorting creatures... | |
− | + | Sorting entities... | |
− | + | Finalizing languages... | |
− | + | Finalizing descriptors... | |
− | + | Sorting reactions... | |
− | + | Sorting interactions... | |
− | + | Sorting tissue templates... | |
− | + | Sorting items... | |
− | + | Sorting inorganics... | |
− | + | Sorting plants... | |
− | + | Sorting creature bodies... | |
− | + | Sorting creature variations... | |
− | + | Sorting buildings... | |
− | + | Sorting body detail plans... | |
− | + | Creature variations... | |
− | + | Creatures... | |
− | + | Body detail plans... | |
− | + | Creature bodies... | |
− | + | Interactions... | |
− | + | Sorting material templates... | |
− | + | Entities... | |
− | + | Reactions... | |
− | + | Material templates... | |
− | + | Inorganics... | |
− | + | Colors... | |
− | + | Patterns... | |
− | + | Items... | |
− | + | Buildings... | |
− | + | Plants... | |
− | + | Tissue templates... | |
− | + | Loading coin information... | |
− | + | Loading map data... | |
− | + | Loading buildings... | |
− | + | Loading entities... | |
− | + | Loading parameters... | |
− | + | Loading artifacts... | |
− | + | Loading civilized populations... | |
− | + | Loading history... | |
− | + | Generating reactions... | |
− | + | Generating interactions... | |
− | + | Generating creatures... | |
− | + | Generating entities... | |
− | + | Preparing graphics... | |
− | + | Loading items... | |
− | + | Finalizing generated objects... | |
− | + | Preparing text objects... | |
− | + | Finalizing reactions... | |
− | + | Finalizing interactions... | |
− | + | Finalizing creatures... | |
− | + | Finalizing entities... | |
− | + | Generating plants... | |
− | + | Generating items... | |
− | + | Preparing material data... | |
− | + | Generating inorganics... | |
− | + | Finalizing plants... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing material templates... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing items... | |
− | + | Finalizing buildings... | |
− | + | Loading machines... | |
− | + | Loading flow guides... | |
− | + | Loading schedules... | |
− | + | Loading projectiles... | |
− | + | Loading events... | |
− | + | Loading mandates... | |
− | + | Loading effects... | |
− | + | Loading local animal populations... | |
− | + | Rebuilding temporary information... | |
− | + | Preparing game... | |
− | + | Loading occupations... | |
− | + | Loading belief systems... | |
− | + | Loading units... | |
− | + | Loading jobs... | |
− | + | Failed! | |
− | + | Dwarf Fortress Options: Load Game | |
− | + | Loading armies... | |
− | + | Loading army controllers... | |
− | + | Loading crimes... | |
− | + | Loading vehicles... | |
− | + | Loading agreements... | |
− | + | Loading art forms... | |
− | + | Loading tracking information... | |
− | + | Loading cultural identities... | |
− | + | Loading formations... | |
− | + | Loading activities... | |
− | + | Loading active historical figures... | |
− | + | Loading squads... | |
− | + | Loading identities... | |
− | + | Loading incidents... | |
− | + | Loading interactions... | |
− | + | Loading written content... | |
− | + | Pearl | |
− | + | Shell | |
− | + | Tooth | |
− | + | Horn | |
− | + | Amber | |
− | + | Coral | |
− | + | Silk | |
− | + | Yarn | |
− | + | minecarts | |
− | + | wheelbarrows | |
− | + | Plant Growth (?) | |
− | + | large pots/food storage | |
− | + | Plant Cloth | |
− | + | Bone | |
− | + | other large tools | |
− | + | sand bags | |
− | + | Testing Arena | |
− | + | Testing Arena (Adventurer) | |
− | + | Preparing game screen... | |
− | + | Handling compatibility issues... | |
− | + | There are no active games. | |
− | + | unprepared | |
− | + | Unknown Type Error | |
− | + | Folder: | |
− | + | Loading announcements... | |
− | + | Loading fortress information... | |
− | + | Loading work quotas... | |
− | + | Loading world events... | |
− | + | Loading general information... | |
− | + | Rebuilding more temporary information... | |
− | + | Loading world information... | |
− | + | Loading adventure... | |
− | + | Use Creature Seed | |
− | + | Embark Points | |
− | + | Use History Seed | |
− | + | Use Name Seed | |
− | + | No Cap | |
− | + | Site Cap After Civ Creation | |
− | + | End Year | |
− | + | Population Cap After Civ Creation | |
− | + | Allow Plant/Animal | |
− | + | Allow Non-Plant/Animal | |
− | + | Soap | |
− | + | Seed | |
− | + | Use Seed | |
− | + | Random | |
− | + | Fresh Raw Hide | |
− | + | Rotten Raw Hide | |
− | + | Masterwork | |
− | + | Artifact | |
− | + | Pearlash | |
− | + | Coal | |
− | + | Potash | |
− | + | Crystal Glass | |
− | + | Standard | |
− | + | Green Glass | |
− | + | Clear Glass | |
− | + | Superior Quality | |
− | + | Exceptional | |
− | + | Well-crafted | |
− | + | Finely-crafted | |
− | + | Savagery Mesh Size | |
− | + | Savagery Weighted Range ( | |
− | + | Drainage Mesh Size | |
− | + | Drainage Weighted Range ( | |
− | + | Volcanism Mesh Size | |
− | + | Volcanism Weighted Range ( | |
− | + | Temperature Mesh Size | |
− | + | Temperature Weighted Range ( | |
− | + | 8 x 8 | |
− | + | 16 x 16 | |
− | + | 2 x 2 | |
− | + | 4 x 4 | |
− | + | Rain Mesh Size | |
− | + | Rain Weighted Range ( | |
− | + | 32 x 32 | |
− | + | Elevation Weighted Range ( | |
− | + | Savagery | |
− | + | Minimum | |
− | + | Drainage | |
− | + | Volcanism | |
− | + | Y-Variance | |
− | + | Elevation Mesh Size | |
− | + | Maximum | |
− | + | X-Variance | |
− | + | Year to Begin Checking Megabeast Percentage | |
− | + | Cull Unimportant Historical Figures | |
− | + | Percentage Beasts Dead For Stoppage | |
− | + | Ignore | |
− | + | Rainfall | |
− | + | Temperature | |
− | + | Reveal All Historical Events | |
− | + | Elevation | |
− | + | Generate Divine Materials | |
− | + | Desired Good Square Count in Small Subregions | |
− | + | Number of Evil Cloud Types | |
− | + | Number of Evil Rain Types | |
− | + | Desired Evil Square Count in Small Subregions | |
− | + | Desired Evil Square Count in Medium Subregions | |
− | + | Desired Good Square Count in Medium Subregions | |
− | + | Desired Good Square Count in Large Subregions | |
− | + | Number of Bogeyman Types | |
− | + | Number of Vampire Curse Types | |
− | + | Number of Demon Types | |
− | + | Number of Night Troll Types | |
− | + | Number of Regional Interaction Types | |
− | + | Number of Disturbance Interaction Types | |
− | + | Number of Werebeast Curse Types | |
− | + | Number of Secret Types | |
− | + | No Beasts | |
− | + | Max Semimegabeast Caves | |
− | + | Mineral Scarcity (Low = More minerals) | |
− | + | Max Megabeast Caves | |
− | + | Titan Attack Exported Wealth Requirement | |
− | + | Titan Attack Created Wealth Requirement | |
− | + | Titan Number | |
− | + | Titan Attack Population Requirement | |
− | + | North and/or South | |
− | + | North and South | |
− | + | Pole | |
− | + | North or South | |
− | + | Minimum Complete Edge Oceans | |
− | + | Minimum Volcano Number | |
− | + | Minimum Mountain Peak Number | |
− | + | Minimum Partial Edge Oceans | |
− | + | Z Levels At Bottom | |
− | + | Minimum Natural Cave Size | |
− | + | Z Levels Above Layer 4 | |
− | + | Z Levels Above Layer 5 | |
− | + | Number of Non-Mountain Caves | |
− | + | Make Caves Visible | |
− | + | Maximum Natural Cave Size | |
− | + | Number of Mountain Caves | |
− | + | Magma Layer | |
− | + | Bottom Layer (Forces Magma) | |
− | + | Cavern Layer Water Min | |
− | + | Cavern Layer Water Max | |
− | + | Z Levels Above Layer 2 | |
− | + | Z Levels Above Layer 3 | |
− | + | Z Levels Above Ground | |
− | + | Z Levels Above Layer 1 | |
− | + | Maximum Number of Subregions | |
− | + | Cavern Layer Number | |
− | + | Periodically Erode Extreme Cliffs | |
− | + | Do Orographic Precipitation and Rain Shadows | |
− | + | Cavern Layer Passage Density Min | |
− | + | Cavern Layer Passage Density Max | |
− | + | Cavern Layer Openness Min | |
− | + | Cavern Layer Openness Max | |
− | + | Square Count | |
− | + | Region Count | |
− | + | Desired Evil Square Count in Large Subregions | |
− | + | Minimum Initial | |
− | + | Minimum River Start Locations (Pre-Erosion) | |
− | + | Desired River Start Locations (Post-Erosion) | |
− | + | Minimum Final | |
− | + | Erosion Cycle Count | |
− | + | Bars/Blocks | |
− | + | Gems | |
− | + | Refuse | |
− | + | Coins | |
− | + | Weapons/Trap Comps | |
− | + | Additional Options | |
− | + | Finished Goods | |
− | + | Cloth | |
− | + | Minimum Number of Low-Volcanism Squares | |
− | + | Minimum Number of High-Volcanism Squares | |
− | + | Minimum Number of High-Savagery Squares | |
− | + | Minimum Number of Mid-Volcanism Squares | |
− | + | Furniture/Siege Ammo | |
− | + | Corpses | |
− | + | Animals | |
− | + | Food | |
− | + | Minimum Number of High-Rain Squares | |
− | + | Minimum Number of Mid-Drainage Squares | |
− | + | Minimum Number of Mid-Rain Squares | |
− | + | Minimum Number of Low-Rain Squares | |
− | + | Minimum Number of Mid-Savagery Squares | |
− | + | Minimum Number of Low-Savagery Squares | |
− | + | Minimum Number of Low-Drainage Squares | |
− | + | Minimum Number of High-Drainage Squares | |
− | + | Only in Finder | |
− | + | Number of Civilizations | |
− | + | Allow Init Embark Options to Show Tunnels | |
− | + | Always | |
− | + | Minimum Number of Low-Elevation Squares | |
− | + | Minimum Number of High-Elevation Squares | |
− | + | Playable Civilization Required | |
− | + | Minimum Number of Mid-Elevation Squares | |
− | + | Metal | |
− | + | Bars: Other Materials | |
− | + | Other Materials | |
− | + | Stone/Clay | |
− | + | Blocks: Metal | |
− | + | Blocks: Stone/Clay | |
− | + | Bars: Metal | |
− | + | Blocks: Other Materials | |
− | + | Bones | |
− | + | Shells | |
− | + | Body Parts | |
− | + | Skulls | |
− | + | Hair/Wool | |
− | + | Type | |
− | + | Teeth | |
− | + | Horns/Hooves | |
− | + | Paste | |
− | + | Pressed Material | |
− | + | Bone Meal | |
− | + | Misc. Liquid | |
− | + | Item Types | |
− | + | Extract (Plant) | |
− | + | Extract (Animal) | |
− | + | Drink (Plant) | |
− | + | Drink (Animal) | |
− | + | Unprepared Fish | |
− | + | Fruit/Leaves | |
− | + | Milled Plant | |
− | + | Cheese (Plant) | |
− | + | Cheese (Animal) | |
− | + | Liquids | |
− | + | Types | |
− | + | Fats | |
− | + | Pastes | |
− | + | Silk Thread | |
− | + | Yarn Thread | |
− | + | Corpse | |
− | + | Materials | |
− | + | Total Quality | |
− | + | : Toggle | |
− | + | Legs | |
− | + | Core Quality | |
− | + | : Disable | |
− | + | Mill Products | |
− | + | : Scroll | |
− | + | : Enable | |
− | + | Paper | |
− | + | Parchment | |
− | + | Thread (Metal) | |
− | + | Cloth (Metal) | |
− | + | Feet | |
− | + | Hands | |
− | + | Body | |
− | + | Head | |
− | + | Other Stone | |
− | + | Rough Glass | |
− | + | Metal Ores | |
− | + | Economic | |
− | + | Cut Gem | |
− | + | Cut Stone | |
− | + | Cut Glass | |
− | + | Rough Gem | |
− | + | VOLC | |
− | + | TEMP | |
− | + | DRAIN | |
− | + | Painting | |
− | + | Not painting | |
− | + | (View) | |
− | + | Brush = | |
− | + | Brush Radius | |
− | + | : View Biomes | |
− | + | : Done | |
− | + | ELEV | |
− | + | Smoothing Brush | |
− | + | Normal Brush | |
− | + | Usable | |
− | + | Unusable | |
− | + | Empty Animal Traps | |
− | + | Prepared Food | |
− | + | : Permit | |
− | + | : Forbid | |
− | + | : Allow All | |
− | + | : Block All | |
− | + | Silk Cloth | |
− | + | Yarn Cloth | |
− | + | Metal Thread | |
− | + | Plant Thread | |
− | + | Qualities | |
− | + | Empty Cages | |
− | + | Metal Cloth | |
− | + | Trap Comps | |
− | + | Pet Owner | |
− | + | Spouse | |
− | + | Relationships of | |
− | + | Lover | |
− | + | Child | |
− | + | Mother | |
− | + | Father | |
− | + | Music and Sound Options | |
− | + | Volume: | |
− | + | .txt | |
− | + | Created in DF | |
− | + | or left-click: Change volume. | |
− | + | : Done. | |
− | + | /255 | |
− | + | ========= | |
− | + | Buildings | |
− | + | : Select | |
− | + | Export Local Image | |
− | + | Your Units | |
− | + | local_map | |
− | + | -param- | |
− | + | : Export Image | |
− | + | : Cancel | |
− | + | : Type Value | |
− | + | : Nullify Value | |
− | + | Will be saved | |
− | + | Randomize at gen | |
− | + | Range: | |
− | + | : Set Preset Field Values | |
− | + | : Decrease Value | |
− | + | : Increase Value | |
− | + | Enemy Fighter | |
− | + | Friendly Fighter | |
− | + | Member of Respected Group | |
− | + | Member of Hated Group | |
− | + | Companion | |
− | + | Former Master | |
− | + | Loyal Soldier | |
− | + | Apprentice | |
− | + | Considers Psychotic | |
− | + | Good for Business | |
− | + | Considers Dancer | |
− | + | Considers Violent | |
− | + | Considers Murderer | |
− | + | Comrade | |
− | + | Friendly Terms | |
− | + | Considers Killer | |
− | + | Considers Monster | |
− | + | Considers Brigand | |
− | + | Hero | |
− | + | Intruder | |
− | + | Considers Poet | |
− | + | Considers Bard | |
− | + | Considers Bully | |
− | + | Considers Storyteller | |
− | + | Grudge | |
− | + | Deity | |
− | + | Bonded | |
− | + | Friend | |
− | + | Long-term Acquaintance | |
− | + | Passing Acquaintance | |
− | + | Force | |
− | + | Object of Worship | |
− | + | There are no active work orders tied to this shop. | |
− | + | All work orders must be validated by the manager before they become active. | |
− | + | Checking: | |
− | + | Ready: | |
− | + | : Increase priority | |
− | + | : Max priority | |
− | + | : New Order | |
− | + | : Remove | |
− | + | : Max - | |
− | + | Work Orders Created For This Shop | |
− | + | : Permit All | |
− | + | : Min - | |
− | + | Active: | |
− | + | Waiting: | |
− | + | Left | |
− | + | Validated | |
− | + | : View | |
− | + | Workshop Profile | |
− | + | : Back to Main | |
− | + | : Zoom | |
− | + | Labor Restrictions | |
− | + | : Permit/Restrict | |
− | + | : Permitted Workers | |
− | + | Work Orders | |
− | + | Considers Flatterer | |
− | + | Hunter | |
− | + | Former Apprentice | |
− | + | Considers Quarreler | |
− | + | Treasure Hunter | |
− | + | Thief | |
− | + | Protector of the Weak | |
− | + | Preserver of Knowledge | |
− | + | : Details | |
− | + | : General work orders cannot task this shop | |
− | + | : Wages | |
− | + | : Conditions | |
− | + | Permitted General Work Order Labors | |
− | + | : Allow/disallow | |
− | + | : General work orders are allowed to task this shop | |
− | + | : Maximum general work order tasks allowed = | |
− | + | [INITIAL_LOAD] | |
− | + | Unrecognized Shape Token: | |
− | + | WORD | |
− | + | Unrecognized Colored Pattern Token: | |
− | + | PATTERN | |
− | + | GEMS_USE_ADJ_NOUN | |
− | + | GEMS_USE_ADJ | |
− | + | GEMS_USE_NOUN | |
− | + | CP_COLOR | |
− | + | COLOR_PATTERN | |
− | + | The citizens of | |
− | + | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | |
− | + | has even sent some troublemakers to harass people right here in town. | |
− | + | are plagued by bandits. The gang | |
− | + | , where | |
− | + | vault, | |
− | + | power from the Underworld by invoking | |
− | + | wrested | |
− | + | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | |
− | + | The enemy | |
− | + | an ancient | |
− | + | Legends speak of | |
− | + | are on the march. | |
− | + | is threatened! The forces of | |
− | + | , they | |
− | + | Commanded by | |
− | + | Could not locate adventure start square | |
− | + | Ally: | |
− | + | The peaceful town of | |
− | + | Adventure Starting Site Files Missing/Corrupted | |
− | + | Non-lethal | |
− | + | Brawl | |
− | + | No Quarter | |
− | + | Lethal | |
− | + | Pull it out | |
− | + | Training | |
− | + | Horseplay | |
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Gain possession | Gain possession | ||
− | + | - Current Dodge Preference: | |
− | + | According to Opponent | |
− | + | Stand Ground | |
− | + | Move Around | |
− | + | Strike | |
− | + | - Current Attack Preference: | |
− | + | Close Combat | |
− | + | Charge | |
− | + | Do not alter actions | |
− | + | Select your combat preferences. | |
− | + | What would you like to do? | |
− | + | Would you like to take an action? | |
− | + | [MORE] | |
− | + | to view other pages) | |
− | + | upon a | |
− | + | You have bestowed the name | |
− | + | [DONE] | |
− | + | for help. | |
− | + | Perhaps some of your friends here can remind you. | |
− | + | Your sleep has been interrupted! | |
− | + | You awaken from your slumber. | |
− | + | child that has been kidnapped. | |
− | + | children that have been kidnapped. | |
− | + | Perhaps some of your friends here have ideas. | |
− | + | Perhaps some of the people here will be worth talking to before you continue on your way. | |
− | + | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | |
− | + | Your wanderings have brought you to this place after a long journey. | |
− | + | A foolhardy soul might try to rescue the | |
− | + | In the rush of excitement, you've forgotten where you were going to go. | |
− | + | How quickly and quietly will you move? | |
− | + | : Currently sneaking | |
− | + | Move | |
− | + | Ground | |
− | + | Wrestle | |
− | + | Not visible | |
− | + | Companions | |
− | + | Dead | |
− | + | ||
− | + | Dodge Away | |
− | + | - Current Charge Defense: | |
− | + | You have no companions. | |
− | + | ||
− | + | Average Non-Prone Profile | |
− | + | Average Profile | |
− | + | Best Possible | |
− | + | Visual Stealth (w/o Skill) | |
− | + | Tiny Profile | |
− | + | Minuscule Profile | |
− | + | Small Profile | |
− | You | + | Very Small Profile |
− | + | Very Large Non-Prone Profile | |
− | + | Huge Non-Prone Profile | |
− | + | Vanishing Profile | |
− | + | Large Non-Prone Profile | |
− | + | Large Profile | |
− | + | Very Large Profile | |
− | + | Gigantic Non-Prone Profile | |
− | + | Gargantuan Non-Prone Profile | |
− | + | Gargantuan Profile | |
− | + | No Suitable Vegetation | |
− | + | Huge Profile | |
− | + | Gigantic Profile | |
− | + | In Vegetation | |
− | + | Open Area | |
− | + | Too Large For Vegetation | |
− | + | Non-Prone In Vegetation | |
− | + | Clear | |
− | + | Low Light | |
− | + | By Obstacle | |
− | + | Fog/Rain/Snow | |
− | + | Visual Stealth Factors | |
− | + | : Not currently sneaking | |
− | + | Darkness | |
− | + | Light | |
− | + | No name | |
− | + | : Done entering filter | |
− | + | No object of worship | |
− | + | No origin | |
− | + | Whom does your identity worship? | |
− | + | What is your identity's profession? | |
− | + | Filter: | |
− | + | Where is your identity from? | |
− | + | Ongoing conversation with | |
− | + | Continuing shouting | |
− | + | Your new identity: | |
− | + | Select an identity. | |
− | + | Get | |
− | + | Start a new conversation | |
− | + | Who will you talk to? | |
− | + | Pick up how many? (0- | |
− | + | Where would you like to move? | |
− | + | Pick | |
− | + | Pull | |
− | + | When Possible | |
− | + | - Current Swimming Preference: | |
− | + | What would you like to do with | |
− | + | When Necessary | |
− | + | Quick movement and other actions decrease stealth. | |
− | + | Worst Possible | |
− | + | Select your movement preferences. | |
− | + | to select. | |
− | + | Poor | |
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Average | Average | ||
− | + | Terrible | |
− | + | Awful | |
− | + | What will you say about the failed peace agreement? | |
− | + | What will you say about the peace agreement? | |
− | + | What will you say about the claim? | |
− | + | What will you say about the tribute stoppage? | |
− | + | What will you say about tribute agreement? | |
− | + | What will you say about the trouble? | |
− | + | What will you say about the refusal to give tribute? | |
− | + | What will you say about the refusal to accept tribute? | |
− | + | What will you say about the occupation? | |
− | + | What will you say about the incident? | |
− | + | What will you say about the beast? | |
− | + | What will you say about the new leadership? | |
− | + | What will you say about the army? | |
− | + | What will you say about the group? | |
− | + | What will you say about the abduction? | |
− | + | What will you say about the failed occupation? | |
− | + | What will you say about the end of the insurrection? | |
− | + | What will you say about the insurrection? | |
− | + | What will you say about the site's foundation? | |
− | + | What will you say about the site reclamation? | |
− | + | to compose. | |
− | + | You can use an option in | |
− | + | What will you say? | |
− | + | : Scroll text | |
− | + | : Back | |
− | + | : No identity | |
− | + | You must compose a piece first (or learn an improvisational form). | |
− | : | + | You don't know anything specific about this, unfortunately. |
− | : | + | : Assume identity |
− | : | + | : New identity |
− | + | : Abort | |
− | + | How will you respond to this statement of values? | |
− | : | + | How will you respond to this dismissal? |
− | : | + | What will you say about your family? |
− | : | + | What will you say about how you are feeling? |
− | + | How will you respond about your profession? | |
− | + | How will you respond to the accusation? | |
− | + | How will you respond to this flattery? | |
− | + | How will you respond to this passive reply? | |
− | + | What will you say about the site? | |
− | + | What will you say about the surrounding area? | |
− | + | How will you respond to the invocation? | |
− | + | What will you say about the structure? | |
− | + | What will you say about services? | |
− | + | What will you say about the agreement? | |
− | + | What will you say about the trade? | |
− | + | What will you say about the request? | |
− | + | How will you respond? | |
− | + | How will you ask? | |
− | + | What will you say about the conclusion of the agreement? | |
− | + | What will you say about the rescue? | |
− | + | How will you respond to the adoption request? | |
− | + | How will you respond to the position offer? | |
− | + | What will you say about the conflict? | |
− | + | What will you say about the journey? | |
− | + | About whom do you ask? | |
− | + | What do you want? | |
− | + | Where do you want to go? | |
− | + | What do you want to know? | |
− | + | What will you say about the refugees? | |
− | + | What will you say about the gang? | |
− | + | What will you say about the artifact's location? | |
− | + | What will you say about the artifact's destruction? | |
− | + | : Rename location | |
− | + | Remove assignment | |
− | + | Define zone bounds | |
− | + | : Add location | |
− | + | : Inn/tavern | |
− | + | : Main hall | |
− | + | : Temple | |
− | + | : Library | |
− | + | (No Specific Deity) | |
− | + | : Delete | |
− | + | No worshippers | |
− | + | worshipper | |
− | + | : New | |
− | + | Zone | |
− | + | : Assign | |
− | + | : Edit | |
− | + | : Done filter | |
− | + | Current choice's keywords: | |
− | + | : Filter | |
− | + | : Set material | |
− | + | What will you say about the missing treasure? | |
− | + | How will you respond to the request for a guide? | |
− | + | : Scroll (Page | |
− | + | : Select, | |
− | + | How will you respond to the demand to yield? | |
− | + | How will you respond to the request to cease hostilities? | |
− | + | How will you respond to the request for directions? | |
− | + | How will you respond to the request for information? | |
− | + | How will you respond to the tribute cancellation? | |
− | + | How will you respond to the offer of tribute? | |
− | + | How will you respond to the demand for tribute? | |
− | + | How will you respond to the offer of peace? | |
− | + | Warning: This site will be smaller than usual. Move away from other sites. | |
− | + | No building planned at cursor | |
− | + | (Workers are needed!) | |
− | + | Total work hours needed: | |
− | + | Plan a construction or building to form a site (irreversible!) | |
− | + | : Name site (irreversible!) | |
− | + | No construction planned at cursor | |
− | + | Phase | |
− | + | : Start work! | |
− | + | : Zones/Rooms | |
− | + | Constructing unnamed site | |
− | + | Constructing | |
− | + | : Buildings | |
− | + | : Constructions | |
− | + | Rooms: need name! | |
− | + | Rooms: need site! | |
− | + | : Material | |
− | + | : Remove bld/cnst | |
− | + | : Place | |
− | + | : Phase | |
− | + | : Carpenter Wkshp | |
− | + | : Unassign | |
− | + | : Cancel plans | |
− | + | : Workshop | |
− | + | : Resize flow | |
− | + | : Add flow | |
− | + | : Assign location | |
− | + | : Start rect | |
− | + | : Start flow | |
− | + | : Add rect | |
− | + | : Start remove | |
− | + | : Remove rect | |
− | + | Smoke | |
− | + | Vapor | |
− | + | Fire | |
− | + | Dragonfire | |
− | + | Sea Foam | |
− | + | An Ocean Wave | |
− | + | Magma Mist | |
− | + | Lava Mist | |
− | + | Miasma | |
− | + | a swarm of | |
− | + | Mist | |
− | + | Steam | |
− | + | - | |
− | + | to view other pages | |
− | : | + | many |
− | : | + | a colony of |
− | + | : Select worker | |
− | + | : Set worker | |
− | + | : Start working! | |
− | + | : Scroll material | |
− | + | Bookcase | |
− | + | Display Furniture | |
− | + | Have | |
− | + | Need | |
− | + | [CAN'T WORK] | |
− | + | : You will not work personally | |
− | + | [WITH YOU] | |
− | + | [WILL WORK] | |
− | + | : You will work for | |
− | + | workers) | |
− | + | hours | |
− | + | an hour | |
− | + | A pool of | |
− | + | A smear of | |
− | + | A small pile of | |
− | + | A thin layer of | |
− | + | Lava [ | |
− | + | A spattering of | |
− | + | Magma [ | |
− | + | Stagnant water [ | |
− | + | Stagnant salt water [ | |
− | + | Water [ | |
− | + | Salt water [ | |
− | + | /yours or companion's | |
− | + | left | |
− | + | right | |
− | + | unintelligible | |
− | + | broken vegetation | |
− | + | Track/Spoor: | |
− | + | imprint | |
− | + | print | |
− | + | Item Cloud | |
− | + | A Web | |
− | + | A Campfire | |
− | + | A Fire | |
− | + | Difficult strike | |
− | + | Impossible strike | |
− | + | Normal strike | |
− | + | Tricky strike | |
− | + | to view other pages. | |
− | + | What do you want to aim for? | |
− | + | cancels. | |
− | + | The signs lead southeast. | |
− | + | The signs lead northwest. | |
− | + | They belong to you or a companion. | |
− | + | The signs lead southwest. | |
− | + | The signs lead east. | |
− | + | The signs lead south. | |
− | + | The signs lead northeast. | |
− | + | The signs lead west. | |
− | + | is here. | |
− | + | imprint in the | |
− | + | The signs lead north. | |
− | + | This is an unintelligible mess. | |
− | + | deep | |
− | + | faint | |
− | + | vague | |
− | + | shallow | |
− | + | The vegetation is broken here. | |
− | + | The vegetation has been slightly perturbed here. | |
− | + | light | |
− | + | thick | |
− | + | A dusting of | |
− | + | A pile of | |
− | + | The vegetation is bent here. | |
− | + | The vegetation is heavily damaged here. | |
− | + | Heavy attack: slower to strike and recover, but hits harder | |
− | + | No heavy attack: enraged | |
− | + | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | |
− | + | Forced wild attack: enraged | |
− | + | No quick attack: enraged | |
− | + | Quick attack: faster to strike and recover, but not powerful | |
− | + | Fast | |
− | + | Slow | |
− | + | strike | |
− | + | V Fast | |
− | + | Simple | |
− | + | Easier | |
− | + | V Slow | |
− | + | VVSlow | |
− | + | Tricky | |
− | + | Difficult | |
− | + | Easy | |
− | + | Normal | |
− | + | direct hit | |
− | + | very square | |
− | + | Impossible | |
− | + | to go back. | |
− | + | can't quite connect | |
− | + | can't land squarely | |
− | + | square | |
− | + | fairly solid | |
− | + | Easier strike | |
− | + | Easy strike | |
− | + | can only graze | |
− | + | Simple strike | |
− | + | Parry | |
− | + | You are fighting | |
− | + | Parry ( | |
− | + | Block | |
− | + | aborts. | |
− | + | confirms. | |
− | + | pages) | |
− | + | Which creature will you attack? | |
− | + | has yielded. Attack anyway? | |
− | + | Multi-attack: choose another simultaneous action afterward | |
− | + | Really attack | |
− | + | Really start a conflict with | |
− | + | No charge attack: target shares your location | |
− | + | No charge attack: target is climbing | |
− | + | Charge attack: move toward your opponent | |
− | + | No charge attack: target's location inaccessible | |
− | + | No charge attack: target is in uncontrolled flight | |
− | + | No charge attack: target is chained | |
− | + | No charge attack: target is on a projectile | |
− | + | No charge attack: target is on a vehicle | |
− | + | No charge attack: you are climbing | |
− | + | No charge attack: you are on a projectile | |
− | + | No charge attack: target is mounted | |
− | + | No charge attack: target is on the ground | |
− | + | No charge attack: you are chained | |
− | + | No charge attack: you are mounted | |
− | + | No charge attack: you are on a vehicle | |
− | + | No charge attack: you are in uncontrolled flight | |
− | + | Precise attack: very slow to strike, improved accuracy | |
− | + | No precise attack: enraged | |
− | + | No charge attack: you are on the ground | |
− | + | No charge attack: no target | |
− | + | You will sleep as necessary until dawn. | |
− | + | : wait. | |
− | + | hour | |
− | + | You will sleep as necessary for | |
− | + | : cannot see dawn. | |
− | + | aborts. | |
− | + | : sleep. | |
− | + | : until dawn. | |
− | + | Move to a creature or press | |
− | + | throws. | |
− | + | to throw this direction. | |
− | + | to shoot this direction. | |
− | + | Who will you target? | |
− | + | fires. | |
− | + | fires. | |
− | + | throws. | |
− | + | cancel | |
− | + | pages | |
− | + | Who will you shoot? | |
− | + | this location | |
− | + | done, | |
− | + | cancel, | |
− | + | remove last | |
− | + | own tile only | |
− | + | adjacent only | |
− | + | , disturber only | |
− | + | , range | |
− | + | Dodge ( | |
− | + | Block ( | |
− | + | selected | |
− | + | Select | |
− | + | You've found a small creature. | |
− | + | and some other small creatures. | |
− | + | Your intense search turns up nothing. | |
− | + | You've found some small creatures. | |
− | + | You've already searched this area recently. | |
− | + | There are no visible tracks or other signs. | |
− | + | and another small creature. | |
− | + | You've found a colony of | |
− | + | You cannot build here. | |
− | + | You cannot jump while wrestling. | |
− | + | There are no visible tracks or other signs, aside from yours. | |
− | + | You do not have the authority to build here. | |
− | + | You cannot jump while prone. | |
− | + | You cannot jump while swimming. | |
− | + | You are too injured to jump. | |
− | + | You cannot jump while in the air. | |
− | + | hearthperson | |
− | + | ladies consort | |
− | + | cannot jump. | |
− | + | hearthpeople | |
− | + | lord consort | |
− | + | ladies | |
− | + | lady consort | |
− | + | lords consort | |
− | + | lord | |
− | You | + | CUSTOM_LAW_MAKER |
− | + | lady | |
− | You | + | lords |
− | + | You will wait, staying awake for | |
− | + | You will wait, staying awake until dawn. | |
− | + | You fail to grab the | |
− | + | changes hours. | |
− | + | Being dead is cold and clammy. | |
− | + | There are no traces of sunlight here. | |
− | + | The temperature cannot be judged. | |
− | + | The temperature is as it has been and always will be. | |
− | You | + | There is no sunlight when you are dead. |
− | + | You aren't picking up any odor in particular. | |
− | + | The area gives off a sickly light. | |
− | + | The sky is alive with vortices of purple light and dark, boiling clouds. | |
− | + | Things smell bad when you are dead. | |
− | + | You have nothing left to fire. | |
− | + | on the wind. | |
− | You | + | You smell |
− | You | + | There is nothing to pick up here. |
− | You | + | You have nothing left to drop. |
− | + | You have nothing to fire with. | |
− | + | You have nothing left to throw. | |
− | + | You have nothing left to wear. | |
− | + | You have nothing left to remove. | |
− | + | You have nothing to put inside a container. | |
− | + | You have nothing left to eat or drink. | |
− | + | with your | |
− | + | You draw | |
− | + | You have nothing left to draw or put away. | |
− | + | You do not have a free grasp for | |
− | + | You no longer assume a submissive posture. | |
− | + | You assume a submissive posture. | |
− | + | to your | |
− | + | You strap | |
− | + | You cannot speak. | |
− | + | cannot speak. | |
− | + | You have nothing to examine. | |
− | + | You have nothing with which to interact. | |
− | + | Performing | |
− | + | (moving | |
− | + | (free to act, | |
− | + | (move to X) | |
− | + | to return to arena. | |
− | + | Nameless | |
− | + | (still) | |
− | + | You can't travel until you emerge from underground or enter a tunnel. | |
− | + | You must | |
− | + | You must move away from the river before you can travel. | |
− | + | You must move away from the surrounding obstacles before you can travel. | |
− | + | The webs make it impossible to stand. | |
− | + | cannot hold the terrain. | |
− | + | You can't stand up -- somebody is in the way. | |
− | + | You are too tired to stand. | |
− | + | You cannot climb while prone. | |
− | + | If you move, your performance will be interrupted. | |
− | + | You are too injured to hold the terrain. | |
− | + | You need a free grasp to hold the terrain. | |
− | + | You need a free grasp to climb. | |
− | + | It is the | |
− | + | cannot climb. | |
− | + | You are too injured to climb. | |
− | + | It is cool. | |
− | + | It is warm. | |
− | + | You've lost track of time since your death. | |
− | + | It is freezing. | |
− | + | It is deathly cold. | |
− | + | It is burning. | |
− | + | It is scorching. | |
− | + | The temperature is pleasant. | |
− | , | + | Focused |
− | + | Focused! | |
− | + | Distracted | |
− | + | Distracted! | |
− | + | Hung | |
− | + | Mortal Wound | |
− | + | Dhyd | |
− | + | Thirsty | |
− | + | Stvg | |
− | + | Thir | |
− | + | Flying | |
− | + | In Air | |
− | + | Thirsty! | |
− | + | Nauseous | |
− | + | Drowsy | |
− | + | V Drowsy | |
− | + | Winded | |
− | + | Drowning | |
− | + | Sleep! | |
− | + | Exhausted | |
− | + | Tired | |
− | + | Over-Exert | |
− | + | Unconscious | |
− | + | to finish. | |
− | + | Dizzy | |
− | + | Stunned | |
− | + | (occupied) | |
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− | to | ||
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− | ( | ||
− | |||
to continue) | to continue) | ||
− | + | You are deceased. Press | |
You have reached the summit of | You have reached the summit of | ||
− | + | Parley Arrangement | |
− | + | Grant of Citizenship | |
− | + | Order:DriveOff/ | |
− | + | Order:Kill/ | |
− | + | Entertain/ | |
− | + | Bound Service/ | |
− | + | Residency Agreement | |
− | + | World Joining Agreement | |
− | + | Rescue/ | |
− | + | Guide/ | |
− | + | Adventure/ | |
− | + | Aid Rescue/ | |
− | + | Speed | |
− | |||
− | |||
− | |||
− | |||
Sneak | Sneak | ||
− | + | Overthrow/ | |
− | + | Done/ | |
− | + | Climb | |
− | + | Spd | |
− | + | Snk | |
− | + | Fever | |
− | + | Faint | |
− | + | ClmSk | |
− | + | Pain | |
− | + | Bleeding! | |
− | + | Numb | |
− | + | Pale | |
− | + | Bleeding | |
− | + | Paralyzed | |
− | + | In Flight | |
− | + | On Ground | |
− | + | Webbed | |
− | + | from | |
− | + | Drive | |
− | + | An order from | |
− | + | Cause trouble for | |
− | + | Kill | |
− | + | Agreement concluded | |
− | + | out of | |
− | + | Drive members of | |
− | + | by invocation of True Name | |
− | + | was bound to serve | |
− | + | throughout the world | |
− | + | agreed to entertain people with | |
− | + | in order to rescue | |
− | + | in order to be brought safely away from | |
− | + | wherever the journey might lead | |
− | + | agreed to adventure with | |
− | + | agreed to guide | |
− | + | thereby freeing | |
− | + | somebody unknown | |
− | + | Entertainment Agreement | |
− | + | Bound Servitude | |
− | + | in insurrection against | |
− | + | agreed to join | |
− | + | Rescue Agreement | |
− | + | Guide Agreement | |
− | + | Adventuring Agreement | |
− | + | Aid Rescue Agreement | |
− | + | Unknown | |
− | + | Order:Trouble/ | |
− | + | Overthrow Agreement | |
− | + | Unnamed | |
− | + | Lock | |
− | + | Wrestle using | |
− | + | Take-down by | |
− | + | Choke | |
− | + | Choke | |
− | + | to scroll. | |
− | + | Latch | |
− | + | JLock | |
− | + | Grasp | |
− | + | Wrestle | |
− | + | : Filter on _ | |
− | + | The Wrestling of | |
− | + | : Recenter on current location | |
− | + | : Recenter on selected | |
− | + | : Filter on | |
− | + | : Toggle line | |
− | + | Bestiary | |
− | + | Regions | |
− | + | : Toggle map/info | |
− | + | Artifacts | |
− | + | People | |
− | + | Agreements | |
− | + | Groups | |
− | + | Sites | |
− | + | Complete: report back | |
− | + | Finish reporting in | |
− | + | Events | |
− | + | Not yet completed | |
− | + | Accm | |
− | + | Prfn | |
− | + | Mast | |
− | + | Tltd | |
− | + | Prfc | |
− | + | Expt | |
− | + | Adpt | |
− | + | Adeq | |
− | + | Novc | |
− | + | Skld | |
− | + | Cmpt | |
− | + | Deceased | |
− | + | scrolls. | |
− | + | Dabb | |
− | + | Skills | |
− | + | attacks. | |
− | + | Grab | |
− | + | selects. | |
− | + | goes back. | |
− | + | Break grip of | |
− | + | Loosen choke of | |
− | + | Strangle | |
− | + | Shake | |
− | + | Release choke of | |
− | + | Release joint lock of | |
− | + | Loosen joint lock of | |
− | + | Release grip of | |
− | Low | + | Pinch |
− | + | Throw by | |
− | + | Break | |
− | + | Gouge | |
− | + | Spatial Sense | |
− | + | Linguistic Ability | |
− | + | Kinesthetic Sense | |
− | + | Musicality | |
− | + | Intuition | |
− | + | Creativity | |
− | + | Memory | |
− | + | Patience | |
− | Very | + | Analytical Ability |
− | + | Disease Resistance | |
− | + | Willpower | |
− | Very | + | Focus |
− | + | Toughness | |
− | + | Agility | |
− | + | Recuperation | |
− | + | Endurance | |
− | + | Superior | |
− | + | High | |
− | + | Strength | |
− | + | Super | |
− | + | Very Low | |
− | + | Above Average | |
− | + | Below Average | |
− | + | Musical Forms | |
− | + | Poetic Forms | |
− | + | Abysmal | |
− | + | Dance Forms | |
− | + | GMas | |
− | + | HMas | |
− | + | Musical Instruments | |
− | + | Legd | |
− | + | Hungry | |
− | + | Very Hungry | |
− | + | Pray | |
− | + | Drink alcohol | |
− | + | Very Drowsy | |
− | + | Slumberous | |
− | + | Starving | |
− | + | Dehydrated | |
− | + | Slightly Numb | |
− | + | Partially Numb | |
− | + | Extreme Pain | |
− | + | Heavy Bleeding | |
− | + | Partially Paralyzed | |
− | + | Partially Webbed | |
− | + | Completely Numb | |
− | + | Sluggish | |
− | + | Sunk into depression... | |
− | + | Throwing a tantrum! | |
− | + | On the Ground | |
− | + | Stumbling obliviously! | |
− | + | Speed: | |
− | + | Sneak: | |
− | + | In a martial trance! | |
− | + | Enraged at all enemies! | |
− | + | Large | |
− | + | Average-sized | |
− | + | for a | |
− | + | Very large | |
− | + | Social Awareness | |
− | + | Empathy | |
− | + | Small | |
− | + | Very small | |
− | + | Level-headed | |
− | + | Unfettered | |
− | + | Undistracted | |
− | + | Untroubled | |
− | + | Wander | |
− | + | Be extravagant | |
− | + | Think abstractly | |
− | + | Help somebody | |
− | + | Fight | |
− | + | Eat good meal | |
− | + | Argue | |
− | + | Cause trouble | |
− | + | See animal | |
− | + | Make romance | |
− | + | Acquire object | |
− | + | See great beast | |
− | What | + | Martial training |
− | What | + | Craft object |
− | What | + | Take it easy |
− | + | Practice skill | |
− | + | Uphold tradition | |
− | What | + | Hear eloquence |
− | What | + | Make merry |
− | + | Self-examination | |
− | + | Learn something | |
− | + | Excitement | |
− | + | Be with friends | |
− | + | Be with family | |
− | + | Stay occupied | |
− | + | Meditate | |
− | + | Admire art | |
− | + | Be creative | |
− | + | You lick the | |
− | + | is too cold. | |
− | + | You just can't fit any more. | |
− | + | No. That's disgusting. | |
− | + | You drink the | |
− | + | You eat the | |
− | + | is too hot. | |
− | + | is too salty. | |
− | + | You put the | |
− | + | You don't have a suitable container. | |
− | + | on the | |
− | + | into the | |
− | + | There is nothing to do with | |
− | + | when done. | |
− | + | You take out the | |
− | + | You empty the | |
− | + | Where would you like to put the | |
− | + | What would you like to put inside a container? | |
− | + | to view other pages. | |
− | + | Your Inventory | |
− | + | What would you like to throw? | |
− | + | What would you like to drop? | |
− | + | With what would you like to eat or drink? | |
− | + | With what would you like to interact? | |
− | + | : Cust | |
− | + | : View Wr | |
− | + | What would you like to remove? | |
− | + | What would you like to wear? | |
− | + | : View Attributes | |
− | + | Unfocused | |
− | + | : Desc | |
− | + | : View Skills | |
− | + | says, " | |
− | + | says: " | |
− | + | Tree House | |
− | + | Sewer Access | |
− | + | right under you | |
− | + | You've located a | |
− | + | below and | |
− | + | above and | |
− | + | You do not have a free grasp. | |
− | + | You do not have a free grasp and your pack is full. | |
− | + | Announcements | |
− | + | No recent announcements. | |
− | + | You do not have a free grasp and your quivers are full. | |
− | + | You do not have a free grasp and your quiver and pack are full. | |
− | + | You do not have a free grasp and your packs are full. | |
− | + | You do not have a free grasp and your quiver is full. | |
− | + | You do not have a free grasp and your quivers and packs are full. | |
− | + | and puts it in | |
− | + | You do not have a free grasp and your quivers and pack are full. | |
− | + | You do not have a free grasp and your quiver and packs are full. | |
− | + | picks | |
− | + | pick | |
− | + | and put it in | |
− | + | up the | |
− | + | You drop | |
− | + | You empty | |
− | + | pulls off | |
− | + | pull off | |
− | + | It's too much! You might not be able to keep it down. | |
− | + | It's too much! You feel even more sick. | |
− | + | You are starting to feel full. | |
− | + | You feel really full. | |
− | + | Fortress Entrance | |
− | + | Warehouse | |
− | + | Empty market | |
− | + | Trenches | |
− | + | Carpenter's shop | |
− | + | Leather goods shop | |
− | + | Metal furniture shop | |
− | + | Stone furniture shop | |
− | + | Blacksmith's shop | |
− | + | Bowyer's shop | |
− | + | Metal craft shop | |
− | + | Armorsmith's shop | |
− | + | Bone carver's shop | |
− | + | Leather clothing shop | |
− | + | Weaponsmith's shop | |
− | + | Gem cutter's shop | |
− | + | Cloth shop | |
− | + | General imports | |
− | + | Woven clothing shop | |
− | + | Leather shop | |
− | + | Abandoned shop | |
− | + | Tavern | |
− | + | Clothing imports | |
− | + | Food imports | |
− | + | Civic Mound | |
− | + | Library Tree | |
− | + | Drinking Mound | |
− | + | Castle Mound | |
− | + | Shaping Tree | |
− | + | The Home Tree | |
− | + | Tavern Tree | |
− | + | Market Tree | |
− | + | Strv | |
− | + | Drws | |
− | + | : Stop | |
− | + | Hngr | |
− | + | Death | |
− | + | Strongest Odor: | |
− | + | VDrw | |
− | + | Slp! | |
− | + | Ruined house | |
− | + | Ruined hillock | |
− | + | Offloading site... | |
− | + | No significant structures | |
− | + | Abandoned house | |
− | + | Abandoned hillock | |
− | + | Ruined houses | |
− | + | Ruined hillocks | |
− | + | House | |
− | + | Hillock | |
− | + | Abandoned houses | |
− | + | Abandoned hillocks | |
− | + | Underground Stair | |
− | + | Underground Farms | |
− | + | Houses | |
− | + | Hillocks | |
− | + | Cheese market | |
− | + | Fruit and vegetable market | |
− | + | Underground Fortress | |
− | + | Processed goods market | |
− | + | Imported food market | |
− | + | Imported goods market | |
− | + | Meat market | |
− | + | Imported clothing market | |
− | + | Race: | |
− | + | Name: | |
− | + | Demigod | |
− | + | Peasant | |
− | + | You topple the statue! | |
− | + | - Bash it down | |
− | + | Create Your Character | |
− | + | You bash the door down! | |
− | + | The hatch is operated by a remote mechanism. You cannot proceed. | |
− | + | You break the hatch in! | |
− | + | - Topple it | |
− | + | You pick the lock! | |
− | + | There is a locked | |
− | + | You pull the lever. | |
− | + | - Pick the lock | |
− | + | - Break it in | |
− | + | You raise the bucket. | |
− | + | - Lower the bucket | |
− | + | - Pull it | |
− | + | You lower the bucket. | |
− | + | There is a | |
− | + | You cannot travel through the | |
− | + | - Raise the bucket | |
− | + | here. | |
− | + | : Clouds | |
− | + | : Tracks | |
− | + | You have discovered a | |
− | + | Sneak | |
− | + | : Map | |
− | + | : Sneak | |
− | + | : Sleep | |
− | + | : Log | |
− | + | personality | |
− | + | Set your | |
− | + | here. | |
− | + | Certain shapes and colors might not occur without full randomization. | |
− | + | Note: This character's appearance is governed by local population information. | |
− | + | : Randomize | |
− | + | : Fully randomize, without respecting population information | |
− | + | : Random Name | |
− | + | : Customize Name | |
− | + | Background: | |
− | + | : Become | |
− | + | : Background | |
− | + | to change | |
− | + | : Set First Name | |
− | + | Locally Important | |
− | + | : Done | |
− | + | Attributes remaining: | |
− | + | Skill remaining: | |
− | + | : Options/Abort | |
− | + | : Status | |
− | + | From | |
− | + | Outsider | |
− | + | Specific Person | |
− | + | : Select | |
− | Your | + | There are no creatures available. |
− | + | Intelligent Wilderness Creature | |
− | + | Leisure Time | |
− | + | Perseverance | |
− | + | Romance | |
− | + | Commerce | |
− | + | Hard Work | |
− | + | Skill | |
− | + | Competition | |
− | + | Sacrifice | |
− | + | Merriment | |
− | + | Harmony | |
− | + | Martial Prowess | |
− | + | Craftsmanship | |
− | + | Introspection | |
− | + | Stoicism | |
− | + | Tranquility | |
− | + | Self-control | |
− | + | Artwork | |
− | + | Tradition | |
− | + | Independence | |
− | + | Cooperation | |
− | + | Eloquence | |
− | + | Cunning | |
− | + | Decorum | |
− | + | Fairness | |
− | + | Friendship | |
− | + | Family | |
− | + | Truth | |
− | + | Power | |
− | + | Your personality facets might be restricted based on your creature type. | |
− | + | denotes the default cultural value. | |
− | + | Loyalty | |
− | + | No self-esteem <-> Proud | |
− | + | --> Vengeful | |
− | + | Scatterbrained - Singleminded | |
− | + | Merciful - Impartial - Cruel | |
− | + | --> Sense of gratitude | |
− | + | --> Ambitious | |
− | + | Humorless <-> Zany | |
− | + | Austere <-> Extravagant | |
− | : | + | Fearful <-> Fearless |
− | + | Overreliant <> Disdain advice | |
− | + | --> Vain | |
− | + | Pusillanimous - Overconfident | |
− | + | Harmony <-> Discord | |
− | + | Meanness <-> Wastefulness | |
− | + | Rude <-> Polite | |
− | + | Quarreler <-> Flatterer | |
− | + | --> Intemperate | |
− | + | --> Greedy | |
− | + | Quits easily <-> Too stubborn | |
− | + | Avoid fights <-> Like brawls | |
− | + | No anxiety <-> Very anxious | |
− | + | No anger <-> Easily angered | |
− | + | --> Vulnerable to stress | |
− | + | No lust <-> Lustful | |
− | + | No envy <-> Envies easily | |
− | + | No hate <-> Hates easily | |
− | + | No sadness <-> Easily sad | |
− | + | Cheerless <-> Easily cheerful | |
− | + | Knowledge | |
− | + | Peace | |
− | + | No love <-> Loves easily | |
− | + | Intense Need | |
− | + | Pray/Meditate | |
− | + | Moderate Need | |
− | + | Strong Need | |
− | + | : Set | |
− | + | --> Inclined to create art | |
− | + | --> Excitement-seeking | |
− | + | Leisurely <-> Frenetic | |
− | + | --> Inclined to abstract | |
− | + | Just facts - Flights of fancy | |
− | + | Distrustful <-> Too trusting | |
− | + | Sloppy <-> Orderly | |
− | + | Non-assertive <-> Overbearing | |
− | + | Loner <-> Gregarious | |
− | + | --> Altruistic | |
− | + | --> Swayed by emotions | |
− | + | Too deliberate <> Thoughtless | |
− | + | --> Dutiful | |
− | + | Acquiescing <-> Resists ideas | |
− | + | Inattentive <-> Perfectionist | |
− | + | --> Emotionally obsessive | |
− | + | --> Tolerates differences | |
− | + | Incurious <-> Curious | |
− | + | Despairs - Hopeful - Presumes | |
− | + | Private <-> Overshares | |
− | + | Shameless <-> Bashful | |
− | + | You fill your | |
− | + | near campfire | |
− | + | It won't fit in your | |
− | + | is empty. | |
− | + | near burning twigs | |
− | + | near burning branches | |
− | + | near fire | |
− | / | + | near burning cap |
− | + | near lava | |
− | + | Heat | |
− | + | near burning trunk | |
− | + | near magma | |
− | + | stagnant | |
− | + | Fill | |
− | + | Name the | |
− | + | salt | |
− | + | You cannot read. | |
− | The vegetation | + | You cannot see. |
− | + | You pull out | |
− | The vegetation | + | You read |
− | The vegetation is | + | It is noon. |
− | + | Dawn is breaking. | |
− | + | You struggle for | |
− | + | Night is falling. | |
− | + | ** Starting Adventurer ** | |
− | + | ** Unretiring Adventurer ** | |
− | + | NULL artifact on create site map, skipping | |
− | + | invalid lair entrance | |
− | + | : Full customization | |
− | + | Slight Need | |
− | + | : Go! | |
− | + | : Change dream/goal (if possible) | |
− | + | , push off toward | |
− | + | Ride | |
− | + | Charge | |
− | + | Guide | |
− | + | Attack error | |
− | + | You set a fire. | |
− | + | Push | |
− | + | Interact with | |
− | + | The steam around the vegetation stops you from setting the fire. | |
− | + | You make a campfire. | |
− | + | The vegetation is too wet. | |
− | + | The vegetation is submerged. | |
− | + | You need to be holding an axe. | |
− | + | You cannot fell trees in the arena. | |
− | + | You cannot fell the trees here. | |
− | + | You need to be holding an axe with a sharp edge. | |
− | + | Make Campfire ( | |
− | + | Ignite | |
− | + | tree | |
− | + | Fell | |
− | + | Suck | |
− | + | Put in | |
− | + | Eat | |
− | + | Drink | |
− | + | Set on | |
− | + | is hot enough already. | |
− | + | Put | |
− | + | is already full. | |
− | + | Your | |
− | + | to no effect. | |
− | + | You heat the | |
− | + | to act | |
− | + | and more | |
− | + | The cackling fades away. | |
− | + | Tracks Visible: | |
− | + | Recover | |
− | + | Dodge | |
− | + | Lie Down | |
− | + | Stand Up | |
− | + | Talk | |
− | + | Block | |
− | + | Parry | |
− | + | Release | |
− | + | Hold | |
− | + | Suck Blood | |
− | + | Unsteady | |
− | + | Attack | |
− | + | Push Object | |
− | + | Jump | |
− | + | Hold | |
− | + | Hang from | |
− | + | Climb down | |
− | + | Release hold on | |
− | + | Climb to | |
− | + | Magma | |
− | + | releasing hold | |
− | + | holding | |
− | + | /Air | |
− | + | Move to | |
− | + | Lava | |
− | + | /Water | |
− | + | Jumping | |
− | + | , aiming for | |
− | + | Holding terrain | |
− | + | Pushing Object | |
− | + | quick | |
− | + | with grab | |
− | + | precise | |
− | + | wild | |
− | + | Recovering from attacking | |
− | + | IMMINENT: | |
− | + | with wrestling | |
− | + | Attacking | |
− | + | Distant: | |
− | + | Remote: | |
− | + | Incoming: | |
− | , | + | Starting: |
− | + | (below) | |
− | + | (above) | |
− | + | downward | |
− | + | upward | |
− | + | , Force | |
− | + | , Deity | |
− | + | Moving | |
− | + | Charging | |
− | + | Begin a performance | |
− | + | Assume an identity | |
− | + | The Void | |
− | + | Shout out to everybody | |
− | + | Can I help you with something? | |
− | + | You are surrounded by incessant cackling. | |
− | + | You | |
− | + | in play interaction | |
− | + | , the | |
− | + | worshipper of | |
− | + | goddess | |
− | + | faithful | |
− | + | n ardent | |
− | + | dubious | |
− | + | casual | |
− | + | You are a peasant in | |
− | + | You emerged from the wilds and came to reside in | |
− | + | You are a | |
− | + | , and you have never strayed far from home. | |
− | + | You are a newly-minted | |
− | + | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | |
− | + | . Destiny is calling! | |
− | + | of the great | |
− | + | Your wanderings have led you to | |
− | + | You are a wanderer of the wilderness. | |
− | + | . You are a stranger here. | |
− | , | + | , a |
− | + | Recovering from deflection | |
− | + | Blocking | |
− | + | Lying Down | |
− | + | Standing Up | |
− | + | Working | |
− | + | Sucking Blood | |
− | + | Parrying | |
− | + | Talking | |
− | + | Holding item | |
− | + | Releasing hold on terrain | |
− | + | Regaining balance | |
− | + | Releasing hold on item | |
− | + | Escalation/ | |
− | + | Attack/ | |
− | + | Group/ | |
− | + | Beast/ | |
− | + | SelfID/ | |
− | + | Blood-drinking | |
− | + | YieldDemand/ | |
− | + | RefusedID/ | |
− | + | Vandalism | |
− | + | BuildDest | |
− | + | Robbery | |
− | + | Theft | |
− | + | SlowLabor | |
− | + | JobViol | |
− | + | Disorder | |
− | + | Murder | |
− | + | Death/ | |
− | + | Death/You | |
− | + | ExpViol | |
− | + | ProdViol | |
− | + | Gained | |
− | + | Held | |
− | + | Reunion/ | |
− | + | Denied | |
− | + | /You | |
− | + | Given | |
− | + | Destroyed | |
− | + | you | |
− | + | , the force | |
− | + | deity | |
− | + | Dropped | |
− | + | which permeates | |
− | + | Outcast | |
− | + | Military Unit | |
− | + | , Dead | |
− | + | Performance Troupe | |
− | + | Migrating Group | |
− | + | Vessel Crew | |
− | + | Religion | |
− | + | Nomadic Group | |
− | + | No Artifact/ | |
− | + | Artifact/ | |
− | + | Site Government | |
− | + | Civilization | |
− | + | Occupation/ | |
− | + | Invasion/ | |
− | + | Abduction/ | |
− | + | Abduction/You | |
− | + | Founded/ | |
− | + | Reclaimed/ | |
− | + | Founding/ | |
− | + | Reclaiming/ | |
− | + | Overthrow | |
− | + | Insurrection | |
− | + | Crushed | |
− | + | Failed | |
− | + | Leave/ | |
− | + | Harass/ | |
− | + | Abandon/ | |
− | + | Flee/ | |
− | + | NoTribute/ | |
− | + | Tribute/ | |
− | You | + | NoPeace/ |
− | You | + | Peace/ |
− | + | Tropical Moist Broadleaf Forest | |
− | You | + | Tropical Dry Broadleaf Forest |
− | + | Temperate Savanna | |
− | You | + | Temperate Grassland |
− | + | Temperate Coniferous Forest | |
− | + | Taiga | |
− | + | Tropical Coniferous Forest | |
− | + | Temperate Broadleaf Forest | |
− | + | Mangrove Swamp | |
− | + | Tropical Saltwater Swamp | |
− | You | + | Tropical Saltwater Marsh |
− | + | Tropical Freshwater Marsh | |
− | + | Temperate Freshwater Marsh | |
− | + | Temperate Saltwater Swamp | |
− | + | Tropical Freshwater Swamp | |
− | You have | + | Temperate Saltwater Marsh |
− | You | + | prisoner |
− | + | slave | |
− | + | Temperate Freshwater Swamp | |
− | + | Mountain | |
− | + | slave | |
− | + | mercenary | |
− | + | member | |
− | You | + | Former |
− | You have | + | Affiliated |
− | + | Aligned | |
− | + | member | |
− | + | Associated | |
− | + | Criminal | |
− | + | Enemy | |
− | + | Loyal | |
− | + | Devoted | |
− | + | Subterranean Chasm | |
− | + | Subterranean Water | |
− | + | It is traditionally thought to be | |
− | + | Subterranean Magma | |
− | + | Tropical Freshwater River | |
− | + | Temperate Saltwater River | |
− | + | Tropical Saltwater River | |
− | + | Tropical Brackish River | |
− | + | Tropical Saltwater Lake | |
− | + | Tropical Brackish Lake | |
− | + | Temperate Brackish River | |
− | The | + | Temperate Freshwater River |
− | The | + | Temperate Brackish Lake |
− | + | Temperate Freshwater Lake | |
− | + | Tropical Freshwater Lake | |
− | The | + | Temperate Saltwater Lake |
− | + | Tropical Freshwater Pool | |
− | + | Temperate Saltwater Pool | |
− | + | Tropical Saltwater Pool | |
− | + | Tropical Brackish Pool | |
− | + | Arctic Ocean | |
− | + | Temperate Ocean | |
− | + | Temperate Brackish Pool | |
− | + | Temperate Freshwater Pool | |
− | + | Rocky Wasteland | |
− | + | Badlands | |
− | + | Tropical Ocean | |
− | You cannot | + | Sand Desert |
− | You | + | Tropical Grassland |
− | You | + | Temperate Shrubland |
− | + | Tropical Shrubland | |
− | + | Tropical Savanna | |
− | + | You have only heard tell of these creatures. | |
− | + | You have encountered these creatures in the past but not recently. | |
− | + | of these creatures. | |
− | + | You have killed | |
− | + | This is your owner. | |
− | + | This is your former apprentice. | |
− | You | + | You have recently encountered one of these creatures. |
− | + | This is your | |
− | + | This is your apprentice. | |
− | + | This is your master. | |
− | + | This is your former master. | |
− | + | This is your traveling companion. | |
− | + | This is your lover. | |
− | + | You worship this figure. | |
− | + | This is your jailor. | |
− | + | This is your prisoner. | |
− | + | You have known each other your entire lives. | |
− | + | birth. | |
− | + | You have heard this name suggested as a potential guide to faraway places. | |
− | + | You last spoke | |
− | + | alongside you | |
− | + | and your military subordinate | |
− | + | You have known this person since | |
− | + | You have known this person your entire life. | |
− | + | This person is | |
− | + | deity | |
− | + | This person is one of the | |
− | + | and your military commander | |
− | + | It was last rumored to be | |
− | + | It was last seen | |
− | + | Died in the year | |
− | Saving... | + | held by |
− | + | musical composition | |
− | + | is an example of | |
− | + | CHAR | |
− | + | choreography | |
− | + | Tell a story about a region | |
− | + | Tell a story about a civilization or organization | |
− | + | [C:6:0:1] | |
− | + | Speak | |
− | + | Perform music | |
− | + | Recite a poem | |
− | + | Tell a story about a site | |
− | + | Tell a story about a person or creature | |
− | This | + | The absence of |
− | + | Your possession of | |
− | + | Tell a story | |
− | + | Your lack of possession of | |
− | + | The abduction of | |
− | + | Your abduction | |
− | + | The presence of | |
− | + | The destruction of | |
− | + | The death of | |
− | + | Your death | |
− | + | The occupation of | |
− | + | The insurrection | |
− | + | The destruction of | |
− | + | in the year | |
− | + | The reunion of | |
− | + | Your reunion with | |
− | + | This creature lives in | |
− | + | This creature can be found in | |
− | + | This event occurred on the | |
− | + | This creature dwells underground. | |
− | + | until you leave this site. | |
− | + | You cannot | |
− | + | You must come down from the mountains before you can | |
− | + | You must move away from the water before you can | |
− | + | until you stop riding this projectile. | |
− | + | until you stop riding this vehicle. | |
− | + | because you are drowning. | |
− | + | because you are starving to death. | |
− | + | until you are on a stable surface. | |
− | + | because you are swimming. | |
− | + | until you've stopped the bleeding. | |
− | + | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | |
− | You can learn more about this visitor after they chat with a local. | + | because you are dying of thirst. |
− | + | because you can't breathe. | |
− | the | + | You feel too watched to |
− | a | + | You are still surrounded by cackling. |
− | + | You can't | |
− | + | You don't feel safe enough to | |
− | + | fell trees | |
− | the | + | build a fire |
− | + | write | |
− | the | + | compose |
− | + | build | |
− | + | Select Item | |
− | + | Points Remaining | |
− | + | to abort. | |
− | + | to select. | |
− | + | PARCHMENT | |
− | + | PAPER_PLANT | |
− | + | Select Item: | |
− | + | SHEET_PLANT | |
− | + | Disconnected Build Overflow | |
− | + | PAPER_SLURRY | |
− | + | SOAP | |
− | + | Saving... | |
− | + | Following | |
− | + | Items Desired/Kept By Vehicle | |
− | + | Stockpile Settings | |
− | + | This organizational activity will branch into specific worship events. | |
− | + | This organizational activity will branch into specific social events. | |
− | + | There is no specific information for this activity. | |
− | + | This organizational activity will branch into specific play events. | |
− | + | The topic being discussed is | |
− | + | The topic being considered is | |
− | + | The topic being written about is | |
− | + | The topic being taught is | |
− | + | The performance is at | |
− | + | The dance has reached the point where its accompaniment is at | |
− | + | line | |
− | + | Building Placement Distance Overflow | |
− | + | Track | |
− | + | This visitor has come | |
− | + | This visitor is ready to leave. | |
− | + | Furnaces | |
− | + | Workshops | |
− | + | Machine Components | |
− | + | Wall/Floor/Stairs/Track | |
− | + | Main | |
− | + | Traps/Levers | |
− | + | Siege Engines | |
− | + | Engrave Memorial Slab | |
− | + | Siege Equipment | |
− | + | Furniture | |
− | + | Metal Clothing | |
− | + | Other Objects | |
− | + | Ghost | |
− | + | Entombed | |
− | + | Weapons and Ammunition | |
− | + | Not memorialized | |
− | + | No slabs engraved | |
− | + | Slab engraved | |
− | + | Memorialized | |
− | + | Entombed and memorialized | |
− | + | scroll. Type in parts of the name to narrow your search. | |
− | + | slabs engraved | |
− | + | : View task | |
− | + | about the location of | |
− | + | is seeking information | |
− | + | You can learn more about this visitor after they chat with a local. | |
− | + | was the place to look for long-term work. | |
− | + | would make a good base for a mercenary. | |
− | + | would be a safe place to stay. | |
− | + | believes | |
− | + | was the place to entertain people. | |
− | + | was the place to enjoy oneself. | |
− | + | was the place for long-term scholarship. | |
− | + | was the place to perform research. | |
− | + | was curious about | |
− | + | went on this journey out of curiosity. | |
− | + | was the place to admire fine architecture. | |
− | + | was the place for a good drink. | |
− | + | heard | |
− | + | heard this was the place for those seeking danger. | |
− | + | was the place for prayer. | |
− | + | this | |
− | + | seeking sanctuary | |
− | + | for diplomacy | |
− | + | heard this was a good place to search for monsters. | |
− | + | asking questions | |
− | + | seeking work as a performer | |
− | + | to slay beasts | |
− | + | seeking work as a scholar | |
− | + | seeking work as a mercenary | |
− | + | to study | |
− | + | to pray | |
− | + | to perform | |
− | + | to relax | |
− | + | SDL initialization failure | |
− | + | Requested single-buffering not available | |
− | + | data/art/icon.png | |
− | + | SDL initialization failure, trying windowed mode | |
− | + | Resizing font to | |
− | + | Dwarf Fortress | |
− | + | Font size: | |
− | + | Resizing grid to | |
− | + | INIT FAILED! | |
− | + | New window size: | |
− | GENERATE_MUSICAL_FORMS | + | Fatal error |
− | GENERATE_DANCE_FORMS | + | Unable to create texture! |
− | + | Error | |
− | + | %s: %s | |
− | + | ||
− | + | map/set<T> too long | |
− | + | deque<T> too long | |
− | + | list<T> too long | |
− | + | Error Initializing Text: | |
− | + | PRINT_MODE | |
− | + | data/init/interface.txt | |
− | + | EMERGENCY: Unknown case in async_wait | |
− | + | TEXT not supported on windows | |
− | + | OpenGL | |
− | + | Resetting textures | |
− | + | [SYM:*:*] | |
− | + | [KEY:*] | |
− | + | not found, or I/O error encountered | |
− | + | [BIND:*:*] | |
− | + | REPEAT_BROKEN | |
− | + | Loading bindings from | |
− | + | REPEAT_SLOW | |
− | + | REPEAT_FAST | |
− | + | Button | |
− | + | REPEAT_NOT | |
− | + | Alt+ | |
− | + | SDL+ | |
− | + | Shift+ | |
− | + | Ctrl+ | |
− | + | Space | |
− | + | .mak | |
− | + | data/init | |
− | + | data/init/macros | |
− | + | data/init/macros/*.mak | |
− | + | data/init/macros/ | |
− | + | Binding missing while loading macro: | |
− | + | Quantity not numeric or Unexpected tab(s) while loading macro: | |
− | + | Binding name unknown while loading macro: | |
− | + | End of macro | |
− | + | End of group | |
− | + | NO BINDING | |
− | + | I/O error while loading macro | |
− | + | [BUTTON: | |
− | + | Missing binding displayed: | |
− | + | [KEY: | |
− | + | [SYM: | |
− | + | I/O error while writing keyboard mapping | |
− | + | [BIND: | |
− | + | for writing | |
− | + | Failed to open | |
− | + | Saving bindings to | |
− | + | .partial | |
− | + | Broken button (should be [BUTTON:#:#]): | |
− | + | Unknown binding: | |
− | + | Unknown SDLKey: | |
− | + | Broken unicode: | |
− | + | [BUTTON:*:*] | |
− | + | Broken repeat request: | |
− | + | Crafts | |
− | + | Logs | |
− | + | CHEESE_MAT | |
− | + | Seed text | |
− | + | GENERATE_MUSICAL_FORMS | |
− | + | GENERATE_DANCE_FORMS | |
− | + | GENERATE_PERCUSSION_INSTRUMENTS | |
− | + | GENERATE_POETIC_FORMS | |
− | + | GENERATE_STRINGED_INSTRUMENTS | |
− | + | GENERATE_WIND_INSTRUMENTS | |
− | + | DIVINE_MAT_CLOTHING | |
− | + | GENERATE_KEYBOARD_INSTRUMENTS | |
− | + | DIVINE_MAT_ARMOR | |
− | + | DIVINE_MAT_CRAFTS | |
− | + | STONE_PREF | |
− | + | DIVINE_MAT_WEAPONS | |
− | + | METAL_PREF | |
− | + | GEM_PREF | |
− | + | SITE_GUARDIAN | |
− | + | CURRENCY_BY_YEAR | |
− | + | SUBTERRANEAN_CLOTHING | |
− | + | CLOTHING | |
− | + | BABYSNATCHER | |
− | + | ITEM_THIEF | |
− | + | AMBUSHER | |
− | + | LAYER_LINKED | |
− | + | ALL_MAIN_POPS_CONTROLLABLE | |
− | + | SIEGER | |
− | + | SITE_CONTROLLABLE | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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INDIV_CONTROLLABLE | INDIV_CONTROLLABLE | ||
− | + | TRANSLATION | |
− | + | CIV_CONTROLLABLE | |
− | + | TS_PREFERRED_SHAPING | |
− | + | DIGGER | |
− | + | TISSUE_STYLE | |
− | + | TS_MAINTAIN_LENGTH | |
− | + | PERMITTED_JOB | |
− | + | PERMITTED_BUILDING | |
− | + | GEM_SHAPE | |
− | + | STONE_SHAPE | |
− | + | MERCHANT_NOBILITY | |
− | + | SKULKING | |
− | + | SETTLEMENT_BIOME | |
− | + | BIOME_SUPPORT | |
− | + | START_BIOME | |
− | + | EXCLUSIVE_START_BIOME | |
− | + | LOCAL_BANDITRY | |
− | + | BANDITRY | |
− | + | USE_EVIL_PLANTS | |
− | + | USE_GOOD_PLANTS | |
− | + | USE_EVIL_WOOD | |
− | + | USE_GOOD_WOOD | |
− | + | USE_EVIL_ANIMALS | |
− | + | USE_GOOD_ANIMALS | |
− | + | UNDEAD_CANDIDATE | |
− | + | USE_CAVE_ANIMALS | |
− | + | INDOOR_FARMING | |
− | + | OUTDOOR_FARMING | |
− | + | INDOOR_GARDENS | |
− | + | OUTDOOR_GARDENS | |
− | + | INDOOR_ORCHARDS | |
− | + | OUTDOOR_ORCHARDS | |
− | + | INDOOR_WOOD | |
− | + | OUTDOOR_WOOD | |
− | + | RIVER_PRODUCTS | |
− | + | OCEAN_PRODUCTS | |
− | + | WOOD_WEAPONS | |
− | + | WOOD_ARMOR | |
− | + | IMPROVED_BOWS | |
− | + | INVADERS_IGNORE_NEUTRALS | |
− | + | USE_ANY_PET_RACE | |
− | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
− | + | LIKES_SITE | |
− | + | TOLERATES_SITE | |
− | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
− | + | DEFAULT_SITE_TYPE | |
− | + | PROGRESS_TRIGGER_POP_SIEGE | |
− | + | PROGRESS_TRIGGER_PROD_SIEGE | |
− | + | PROGRESS_TRIGGER_PRODUCTION | |
− | + | PROGRESS_TRIGGER_TRADE | |
− | + | ACTIVE_SEASON | |
− | + | PROGRESS_TRIGGER_POPULATION | |
− | + | DIPLOMAT_BODYGUARDS | |
− | + | MERCHANT_BODYGUARDS | |
− | + | RELIGION_SPHERE | |
− | + | TREE_CAP_DIPLOMACY | |
− | + | MAX_SITE_POP_NUMBER | |
− | + | MAX_POP_NUMBER | |
− | + | WANDERER | |
− | + | MAX_STARTING_CIV_NUMBER | |
− | + | VARIABLE_VALUE | |
− | + | VALUE | |
− | + | NO_ARTIFACT_CLAIMS | |
− | + | SET_SCHOLARS_ON_VALUES_AND_JOBS | |
− | + | BUILDS_OUTDOOR_TOMBS | |
− | + | ETHIC | |
− | + | WILL_ACCEPT_TRIBUTE | |
− | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
− | + | PERMITTED_REACTION | |
− | + | WORLD_CONSTRUCTION | |
− | + | ANIMAL_ALWAYS_WAGON_PULLER | |
− | + | ANIMAL_NEVER_SIEGE | |
− | + | ANIMAL_ALWAYS_MOUNT | |
− | + | ANIMAL_NEVER_WAGON_PULLER | |
− | + | ANIMAL_ALWAYS_PRESENT | |
− | + | ANIMAL_NEVER_MOUNT | |
− | + | ANIMAL_CLASS | |
− | + | ANIMAL_FORBIDDEN_CLASS | |
− | + | ANIMAL_TOKEN | |
− | + | ANIMAL_CASTE_TOKEN | |
− | + | POSITION | |
− | + | ANIMAL | |
− | + | SITE_VARIABLE_POSITIONS | |
− | + | LAND_HOLDER_TRIGGER | |
− | + | FRIENDLY_COLOR | |
− | + | VARIABLE_POSITIONS | |
− | + | SUBSELECT_SYMBOL | |
− | + | CULL_SYMBOL | |
− | + | SELECT_SYMBOL | |
− | + | REMAINING | |
− | + | ITEM_IMPROVEMENT_MODIFIER | |
− | + | CURRENCY | |
− | + | ART_FACET_MODIFIER | |
− | + | ART_IMAGE_ELEMENT_MODIFIER | |
− | + | COMMON_DOMESTIC_PET | |
− | + | SPHERE_ALIGNMENT | |
− | + | COMMON_DOMESTIC_PULL | |
− | + | COMMON_DOMESTIC_MOUNT | |
− | + | USE_ANIMAL_PRODUCTS | |
− | + | COMMON_DOMESTIC_PACK | |
− | + | EQUIPMENT_IMPROVEMENTS | |
− | + | ABUSE_BODIES | |
− | + | REJECTED_CLASS | |
− | + | GENDER | |
− | + | ALLOWED_CLASS | |
− | + | REJECTED_CREATURE | |
− | + | QUEST_GIVER | |
− | + | ALLOWED_CREATURE | |
− | + | PUNISHMENT_EXEMPTION | |
− | + | KILL_QUEST | |
− | + | MENIAL_WORK_EXEMPTION_SPOUSE | |
− | + | SLEEP_PRETENSION | |
− | + | RULES_FROM_LOCATION | |
− | + | MENIAL_WORK_EXEMPTION | |
− | + | CHAT_WORTHY | |
− | + | DO_NOT_CULL | |
− | + | FLASHES | |
− | + | BRAG_ON_KILL | |
− | + | EXECUTION_SKILL | |
− | + | SPECIAL_BURIAL | |
− | + | has invalid brightness value (must be 0 or 1), set to 0 | |
− | + | has equal foreground/background colors without brightness, background set to 0 | |
− | + | has negative background color, set to 0 | |
− | + | has background color > 7, set to 0 | |
− | + | has negative foreground color, set to 7 | |
− | + | has foreground color > 7, set to 7 | |
− | + | REQUIRES_MARKET | |
− | + | ELECTED | |
− | + | ANIMAL_ALWAYS_PACK_ANIMAL | |
− | + | CONQUERED_SITE | |
− | + | ANIMAL_ALWAYS_PET | |
− | + | ANIMAL_NEVER_PACK_ANIMAL | |
− | , | + | ANIMAL_ALWAYS_SIEGE |
− | + | ANIMAL_NEVER_PET | |
− | + | : REQUIRED_RACKS exceeds 100, capped | |
− | , | + | REQUIRED_STANDS |
− | + | REQUIRED_RACKS | |
− | + | : REQUIRED_RACKS negative, set to 0 | |
− | + | : REQUIRED_CABINETS negative, set to 0 | |
− | + | : REQUIRED_CABINETS exceeds 100, capped | |
− | + | : REQUIRED_BOXES exceeds 100, capped | |
− | + | REQUIRED_CABINETS | |
− | + | REQUIRED_BOXES | |
− | + | : REQUIRED_BOXES negative, set to 0 | |
− | + | SPOUSE_MALE | |
− | + | SPOUSE_FEMALE | |
− | + | NAME_MALE | |
− | + | NAME_FEMALE | |
− | + | AS_NEEDED | |
− | + | LAND_NAME | |
− | + | RESPONSIBILITY | |
− | + | COMMANDER | |
− | + | capped | |
− | + | LAND_HOLDER | |
− | + | : Negative precedence changed to zero | |
− | + | : Precedence exceeding | |
− | + | REQUIRES_POPULATION | |
− | + | PRECEDENCE | |
− | + | APPOINTED_BY | |
− | + | REPLACED_BY | |
− | + | BY_HEIR | |
− | + | BY_POSITION | |
− | + | DETERMINES_COIN_DESIGN | |
− | + | SUCCESSION | |
− | + | MILITARY_SCREEN_ONLY | |
− | + | EXPORTED_IN_LEGENDS | |
− | + | Unrecognized Entity Token: | |
− | + | ACCOUNT_EXEMPT | |
− | + | DUTY_BOUND | |
− | + | : DEMAND_MAX negative, set to 0 | |
− | + | : DEMAND_MAX exceeds 100, capped | |
− | + | : MANDATE_MAX exceeds 100, capped | |
− | + | DEMAND_MAX | |
− | + | MANDATE_MAX | |
− | + | : MANDATE_MAX negative, set to 0 | |
− | + | : REQUIRED_TOMB negative, set to 0 | |
− | + | : REQUIRED_TOMB exceeds 1000000, capped | |
− | + | : REQUIRED_DINING exceeds 1000000, capped | |
− | + | REQUIRED_TOMB | |
− | + | REQUIRED_DINING | |
− | + | : REQUIRED_DINING negative, set to 0 | |
− | , | + | : REQUIRED_BEDROOM negative, set to 0 |
− | + | : REQUIRED_BEDROOM exceeds 1000000, capped | |
− | + | : REQUIRED_OFFICE exceeds 1000000, capped | |
− | + | REQUIRED_BEDROOM | |
− | + | REQUIRED_OFFICE | |
− | + | : REQUIRED_OFFICE negative, set to 0 | |
− | + | : REQUIRED_STANDS negative, set to 0 | |
− | : | + | : REQUIRED_STANDS exceeds 100, capped |
− | + | Unrecognized entity position allowed caste token: | |
− | + | Unrecognized entity position allowed creature token: | |
− | + | Unrecognized entity siege ammo token: | |
− | + | Unrecognized symbol: | |
− | : | + | Unrecognized entity instrument token: |
− | : | + | Unrecognized entity tool token: |
− | : | + | Unrecognized entity trapcomp token: |
− | : | + | Unrecognized entity toy token: |
− | : | + | Unrecognized entity pants token: |
− | : | + | Unrecognized entity shield token: |
− | : | + | Unrecognized entity gloves token: |
− | + | Unrecognized entity shoes token: | |
− | : | + | Unrecognized entity ammo token: |
− | + | Unrecognized entity helm token: | |
− | + | Unrecognized entity weapon token: | |
− | + | Unrecognized entity armor token: | |
− | + | Unrecognized entity creature token: | |
− | + | Unrecognized entity digger token: | |
− | + | *** Error(s) finalizing the entity | |
− | + | on your right | |
− | + | on your left | |
− | + | , at the end of the hall | |
− | + | door | |
− | + | , the door on your right | |
− | + | , the door on your left | |
− | + | lieutenants | |
− | + | up the stairs | |
− | + | chieftains | |
− | + | lieutenant | |
− | + | warlords | |
− | + | chieftain | |
− | + | ringleaders | |
− | + | warlord | |
− | + | commanders | |
− | + | ringleader | |
− | + | masters | |
− | + | commander | |
− | + | captain | |
− | + | captains | |
− | + | chieftess | |
− | + | chieftesses | |
− | + | chief | |
− | + | chiefs | |
− | + | boss | |
− | + | bosses | |
− | + | CUSTOM_BANDIT_LEADER | |
− | + | leaders | |
− | + | Gem shape not found: | |
− | + | Stone shape not found: | |
− | + | Unrecognized entity position rejected caste token: | |
− | + | Unrecognized entity position rejected creature token: | |
− | + | [ITEM: | |
− | + | [PET: | |
− | + | [SKILL: | |
− | + | [RECLAIM_SKILL: | |
− | + | [PROFILE] | |
− | + | TITLE: | |
− | + | Entity | |
− | + | has self-referential diplomacy state | |
− | + | failure to get end square construction for transport link | |
− | + | midmap construction path build failure | |
− | + | WORSHIP_HF | |
− | + | failure to get start square construction for transport link | |
− | + | priest | |
− | + | priests | |
− | + | high priests | |
− | + | PRIEST | |
− | + | sacred | |
− | + | high priest | |
− | + | exalted | |
− | + | holy | |
− | + | HIGH_PRIEST | |
− | + | high | |
− | + | general | |
− | + | generals | |
− | + | war leaders | |
− | + | CUSTOM_MILITARY_STRATEGY | |
− | + | CUSTOM_MILITARY_GOALS | |
− | + | war leader | |
− | + | law-giver | |
− | + | law-givers | |
− | + | Murder-target mismatch: year | |
− | + | , entity # | |
− | + | guard army unattached from parent army | |
− | + | camp order missing parent -- army will camp forever | |
− | + | invalid nem in army during guard creation | |
− | + | Autumn | |
− | + | Winter | |
− | + | Spring | |
− | + | Summer | |
− | + | Rescue | |
− | + | (Set out | |
− | + | Raid | |
− | + | Recover | |
− | + | Mission Report: | |
− | + | Explore | |
− | + | raw/ | |
− | + | Monster | |
− | + | trying to generate musical form without speech or instruments | |
− | + | [ENTITY: | |
− | + | has assumed the position of | |
− | + | entity_layer | |
− | + | [OBJECT:ENTITY] | |
− | + | Leather armor | |
− | + | Metal armor | |
− | + | administrator | |
− | + | administrators | |
− | + | training methods. | |
− | + | have attained a general familiarity with | |
− | + | training. | |
− | + | now know a few facts about | |
− | + | body | |
− | + | Miner destination wiped | |
− | + | tameable small creature | |
− | + | processable (to barrel) | |
− | + | processable (to vial) | |
− | + | extract-bearing small creature | |
− | + | extract-bearing fish | |
− | + | extract-bearing plant | |
− | + | solid | |
− | + | cookable | |
− | + | processable | |
− | + | empty | |
− | + | sharpenable | |
− | + | collected | |
− | + | undisturbed | |
− | + | unrotten | |
− | + | possibly buriable | |
− | + | millable | |
− | + | butcherable | |
− | + | improvable | |
− | + | unused | |
− | + | DRINK_MAT | |
− | + | Something has unchained a creature! | |
− | + | Something has emptied a cage! | |
− | + | Something has triggered a pressure plate! | |
− | + | Something has pulled a lever! | |
− | + | has adopted | |
− | + | has become a | |
− | + | An animal | |
− | + | The merchants need a trade depot to unload their goods. | |
− | + | Merchants have arrived and are unloading their goods. | |
− | + | are now expert | |
− | + | trainers. | |
− | + | are now quite knowledgeable | |
− | + | soap | |
− | + | plaster-containing | |
− | + | pearl | |
− | + | horn | |
− | + | shell | |
− | + | hair/wool | |
− | + | bone | |
− | + | leather | |
− | + | yarn | |
− | + | silk | |
− | + | plant | |
− | + | non-economic | |
− | + | building material | |
− | + | magma-safe | |
− | + | fire-safe | |
− | + | screw | |
− | + | sewn-imageless | |
− | + | deep material | |
− | + | melt-designated | |
− | + | dyed | |
− | + | glass-making | |
− | + | totemable | |
− | + | dyeable | |
− | + | dye | |
− | + | furniture | |
− | + | ammo | |
− | + | finished good | |
− | + | milkable | |
− | + | milk | |
− | + | lye-bearing | |
− | + | glass | |
− | + | sand-bearing | |
− | + | small object container | |
− | + | nest box | |
− | + | hive | |
− | + | food storage | |
− | + | liquid container | |
− | + | meal container | |
− | + | meat-carving holder | |
− | + | meat cleaving | |
− | + | meat slicing | |
− | + | meat boning | |
− | + | meat carving | |
− | + | powder grinding | |
− | + | powder grinding receptacle | |
− | + | liquid scoop | |
− | + | liquid cooking | |
− | + | -containing | |
− | + | -producing | |
− | + | -bearing | |
− | + | on-ground | |
− | + | edged | |
− | + | sand | |
− | + | metal | |
− | + | hard | |
− | + | non-pressed | |
− | + | food storage | |
− | + | non-absorbent | |
− | + | written-on | |
− | + | unimproved | |
− | + | unengraved | |
− | + | blunt | |
− | + | lye/milk-free | |
− | + | ivory/tooth | |
− | + | Short Pathing Flood Overflow | |
− | + | that isn't a bin | |
− | + | display object | |
− | + | bookcase | |
− | + | writing container | |
− | + | folded sheet protector | |
− | + | sheet roller | |
− | + | stand-and-work | |
− | + | heavy object hauler | |
− | + | track cart | |
− | + | block | |
− | + | log | |
− | + | rough | |
− | + | flown | |
− | + | by a | |
− | + | the river | |
− | + | the cave | |
− | + | the pit | |
− | + | the magma pool | |
− | + | the volcano | |
− | + | the underworld portal | |
− | + | the subterranean water | |
− | + | the underworld | |
− | + | deposit | |
− | + | : Null Pop Num | |
− | + | One of the compressed files on disk has errors in it. Restore from backup if you are able. | |
− | + | The glowing barrier has disappeared! | |
− | + | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | |
− | + | Horrifying screams come from the darkness below! | |
− | + | The event featured | |
− | + | unknown | |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | + | , lost | |
− | + | creature | |
− | + | losses | |
− | + | , all lost | |
− | + | , no losses | |
− | + | , one loss | |
− | + | creatures | |
− | + | , mostly | |
− | + | Attacker was uncontested. | |
− | + | Defender was victorious. | |
− | + | Attacker was victorious. | |
− | + | occurred in | |
− | + | A festival commemorating | |
− | + | A holy period dedicated to | |
− | + | A fair occurred in | |
− | + | divine aspect of | |
− | + | centered around | |
− | + | A dance | |
− | + | A performance of | |
− | + | A recital of | |
− | + | A concert | |
− | + | The story of | |
− | + | A poetry recital | |
− | + | A performance | |
− | + | A story recital | |
− | + | A dance competition | |
− | + | A competition involving | |
− | + | A poetry competition | |
− | + | A music competition | |
− | + | a telling of the story of | |
− | + | mounted | |
− | + | a recital of | |
− | + | storytelling | |
− | + | a performance of | |
− | + | a poetry recital | |
− | + | a dance | |
− | + | a concert | |
− | + | criers in front | |
− | + | a moving performance stage | |
− | + | banners | |
− | + | an order of precedence | |
− | + | the carrying of | |
− | + | images | |
− | + | the scattering of | |
− | + | flowers | |
− | + | incense burning | |
− | + | acrobats | |
− | + | candles | |
− | + | costumes | |
− | + | the sacrifice of | |
− | + | the giving of | |
− | + | was waged by | |
− | + | Year | |
− | + | The most significant cause of the conflict was | |
− | + | One of the most significant causes of the conflict was | |
− | + | disgust with the adversary's godlessness | |
− | + | a family matter | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | religious opposition to the adversary's worship of | |
− | + | natural aversion to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | + | various civilized races peopled the world. | |
− | + | powers fought their final battles. | |
− | + | yet | |
− | + | was a time after civilization had | |
− | + | crumbled completely. | |
− | + | again | |
− | + | only simple creatures inhabited | |
− | + | fantastic creatures were but mere stories told by travelers. | |
− | + | the world. | |
− | + | no civilized peoples existed in | |
− | + | Part of | |
− | + | occurred. | |
− | + | ended. | |
− | + | Legends | |
− | + | began. | |
− | + | Initialization complete... | |
− | + | Sorting | |
− | + | completed | |
− | + | Historical events | |
− | + | Historical figures | |
− | + | Check for culled historical figures | |
− | + | Structures completed | |
− | + | Artifacts completed | |
− | + | Historical events left to discover: | |
− | + | event sort | |
− | + | Codices, scrolls, etc. | |
− | + | Historical Figures | |
− | + | Civilizations and other entities | |
− | + | Historical Maps | |
− | + | Structures | |
− | + | A flying race | |
− | + | A foot race | |
− | + | A wrestling competition | |
− | + | race | |
− | + | A gladiatory competition | |
− | + | throwing competition | |
− | + | A procession occurred in | |
− | + | A competition | |
− | + | and returned there after following its route. | |
− | + | It started at | |
− | + | It ended at | |
− | + | and ended at | |
− | + | A fearsome | |
− | + | A ceremony occurred in | |
− | + | was a time when the | |
− | + | attack | |
− | + | was a time when | |
− | + | were the only great powers in the world. | |
− | + | again | |
− | + | yet | |
− | + | living gods and mighty beasts | |
− | + | was the only great power in the world. | |
− | + | held sway. | |
− | + | still | |
− | + | great powers had returned to the world | |
− | + | the powers of the world were fading | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | there were still great powers in the world | |
− | : | + | ruled the world. |
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | : | + | ancient |
− | + | the last of the | |
− | + | Unnamed Underworld area | |
− | + | Unnamed magma sea area | |
− | + | : Filter on string | |
− | + | Populations | |
− | + | Movement keys to view. | |
− | + | : Done filtering. | |
− | + | to change year. | |
− | + | : civ/site | |
− | + | : toggle territories. | |
− | + | : view top event | |
− | + | : done. | |
− | + | : select an option. | |
− | + | : show only important events. | |
− | + | : export current map. | |
− | + | : back to age. | |
− | + | : show all events. | |
− | + | : export site map. | |
− | + | : XML dump (incomplete) | |
− | + | : export detailed map. | |
− | + | : export map/gen info. | |
− | + | Elevations including lake and ocean floors | |
− | + | Standard biome+site map | |
− | + | Current vegetation | |
− | + | Elevations respecting water level | |
− | + | Salinity | |
− | + | Evil | |
− | + | Trade | |
− | + | Biome | |
− | + | Hydrosphere | |
− | + | Structures/fields/roads/etc. | |
− | + | Diplomacy | |
− | + | Nobility/holdings | |
− | + | Unnamed | |
− | + | Underground Regions | |
− | + | , force | |
− | + | Codices, Scrolls, Etc. | |
− | + | Keep | |
− | + | Civilizations and Other Entities | |
− | + | Underworld Spire | |
− | + | Dark Tower | |
− | + | Dungeon | |
− | + | Market | |
− | + | Catacombs | |
− | + | Sewers | |
− | + | Received | |
− | + | Slain | |
− | + | wounds | |
− | + | a wound | |
− | + | yet emerged | |
− | + | Fled | |
− | + | yet | |
− | + | Victorious | |
− | + | Drove forward | |
− | + | drove forward | |
− | + | repelled | |
− | + | and was | |
− | + | stood fast | |
− | + | Repelled | |
− | + | beaten back | |
− | + | Stood fast | |
− | + | Unnamed underground area | |
− | + | Beaten back | |
− | + | REVEAL_ALL_HISTORY | |
− | + | COMPLETE_OCEAN_EDGE_MIN | |
− | + | EROSION_CYCLE_COUNT | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | NORTH_OR_SOUTH | |
− | + | POLE | |
− | + | NORTH | |
− | + | NORTH_AND_OR_SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | SOUTH | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | ALL_CAVES_VISIBLE | |
− | + | END_YEAR | |
− | + | VOLCANO_MIN | |
− | + | ELEVATION | |
− | + | BEAST_END_YEAR | |
− | + | DRAINAGE | |
− | + | RAINFALL | |
− | + | SAVAGERY | |
− | + | VOLCANISM | |
− | + | PS_RF | |
− | + | PS_EL | |
− | + | PS_DR | |
− | + | PS_TP | |
− | /world. | + | PS_SV |
− | + | PS_VL | |
− | + | preset attempted beyond Y range | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | + | ELEVATION_FREQUENCY | |
− | + | preset failed to load X value at Y = | |
− | + | to cancel | |
− | + | to export | |
− | + | Export of column | |
− | + | to scroll | |
− | + | data/save/current/world.dat | |
− | + | complete | |
− | + | Dwarf Fortress: Save World | |
− | + | Command Line: World exported. | |
− | + | Offloading art images... | |
− | + | Offloading units... | |
− | + | Saving map data... | |
− | + | Sorting world information... | |
− | + | Saving history... | |
− | + | Saving civilized populations... | |
− | + | Saving tracking info... | |
− | + | Saving parameters... | |
− | + | Synchronizing folders... | |
− | + | Saving agreements... | |
− | + | Dwarf Fortress: Updating World | |
− | + | WORLD_GEN | |
− | + | data/init/world_gen.txt | |
− | + | SEED | |
− | + | TITLE | |
− | + | NAME_SEED | |
− | + | HISTORY_SEED | |
− | + | CUSTOM_NAME | |
− | + | CREATURE_SEED | |
− | + | PEAK_NUMBER_MIN | |
− | + | EMBARK_POINTS | |
− | + | OCEAN_EDGE_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | LEVELS_ABOVE_GROUND | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | CAVE_MAX_SIZE | |
− | + | CAVE_MIN_SIZE | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_POPULATION | |
− | + | TOTAL_CIV_NUMBER | |
− | + | ELEVATION_RANGES | |
− | + | SITE_CAP | |
− | + | DRAINAGE_RANGES | |
− | + | RAIN_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | LARGE ISLAND | |
− | + | Unrecognized World Gen Token: | |
− | + | MEDIUM ISLAND | |
− | + | LARGE REGION | |
− | + | SMALL ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALL REGION | |
− | + | POCKET ISLAND | |
− | + | SMALLER REGION | |
− | + | DRAINAGE_FREQUENCY | |
− | + | RAIN_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | SEMIMEGABEAST_CAP | |
− | + | MEGABEAST_CAP | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | TITAN_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | DEMON_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | WEREBEAST_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_RAIN_NUMBER | |
− | + | REGION_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | SUBREGION_MAX | |
− | + | RIVER_MINS | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | You might want to check your maximum volcanism value. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing forests. | |
− | + | The world generator is having trouble placing mountains. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | The world generator is having trouble placing oceans. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | Command Line: World generation manually aborted. | |
− | + | POCKET REGION | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 300 and 400? | |
− | + | The world generator is having trouble placing enough high elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | You might want to adjust the parameters governing elevation. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | World Size | |
− | + | Create A World | |
− | + | Smaller | |
− | + | Pocket | |
− | + | History | |
− | + | Medium | |
− | + | Short | |
− | + | Very Short | |
− | + | Very Long | |
− | + | Long | |
− | + | Maximum Number of Sites | |
− | + | Very High | |
− | + | Natural Savagery | |
− | + | Number of Beasts | |
− | + | Very Rare | |
− | + | Mineral Occurrence | |
− | + | Sparse | |
− | + | Rare | |
− | + | Everywhere | |
− | + | Frequent | |
− | + | 17 x 17 | |
− | + | This controls the size of the world map. Current: | |
− | + | 65 x 65 | |
− | + | 33 x 33 | |
− | + | 257 x 257 | |
− | + | 129 x 129 | |
− | + | 5 years | |
− | + | This is the length of pre-generated history. Current: | |
− | + | 250 years | |
− | + | 125 years | |
− | + | 1050 years | |
− | + | 550 years | |
− | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
− | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | |
− | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
− | + | The world generator is placing too many subregions. | |
− | + | The world generator is having trouble placing mountain caves. | |
− | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
− | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. | |
− | + | The world generator is having trouble placing low-lying caves. | |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | |
− | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Command Line: World generation parameter set located successfully. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | not found -- using default. | |
− | + | Command Line: World generation parameter set | |
− | + | Dwarf Fortress: New World | |
− | + | Command Line: World image, detailed image and info exported. | |
− | + | to continue. | |
− | + | Finalizing... | |
− | + | Are you sure you want to abort? | |
− | + | : Change | |
− | + | : Yes | |
− | + | You haven't saved your changes. | |
− | + | Creating New Region | |
− | + | Are you sure you want to go on? | |
− | + | Preparing elevation... | |
− | + | Rejected) | |
− | + | Running rivers... | |
− | + | Setting temperature... | |
− | + | and minerals... | |
− | + | Forming lakes | |
− | + | Verifying terrain... | |
− | + | Growing vegetation... | |
− | + | Recounting legends... | |
− | + | Importing wildlife... | |
− | + | Placing civilizations... ( | |
− | + | Finished prehistory... | |
− | + | Making cave pops... | |
− | + | Making cave civilizations... | |
− | + | Placing megabeasts... | |
− | + | Placing other beasts... | |
− | + | Placing caves... ( | |
− | + | Placing good/evil... | |
− | + | Hist Figs: | |
− | + | Prehistory init... | |
− | + | Events: | |
− | + | Dead: | |
− | + | Finalizing art... ( | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing sites... ( | |
− | + | Finalizing uniforms... ( | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | TO CREATE THE WORLD. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | Seed: | |
− | + | Title: | |
− | + | Dimensions: | |
− | + | Various | |
− | + | Random Name | |
− | + | Custom Name: | |
− | + | : New param set | |
− | + | : Enter advanced parameters | |
− | + | : Delete param set | |
− | + | : Copy param set | |
− | + | : Use random name | |
− | + | : Enter title | |
− | + | : Use random seed | |
− | + | : Enter custom name | |
− | + | : Change dimensions | |
− | + | : Enter custom seed | |
− | + | to save the world params. | |
− | + | to load the world params. | |
− | + | Seed: | |
− | + | Last Param Set: | |
− | + | Name Seed: | |
− | + | History Seed: | |
− | + | Really delete this parameter set? | |
− | + | Creature Seed: | |
− | + | This parameter set will be reset. | |
− | + | Really change the dimensions? | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : Accept | |
− | + | has been created. | |
− | + | : Use the world as it currently exists | |
− | + | : Export image/info | |
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or | or | ||
− | + | : Continue | |
− | + | CREATE WORLD NOW = | |
− | + | to pause/finish. | |
− | + | Cleaning game objects... | |
− | + | LARGE | |
− | + | Cleaning play objects... | |
− | : | + | Cleaning stranded objects... |
− | + | /raw/ | |
− | + | ** Starting New Arena ** | |
− | + | Preparing arena... | |
− | + | Dwarf Fortress: Arena | |
− | + | Preparing Arena... | |
− | + | Preparing screen... | |
− | + | Continue Playing | |
− | + | Importing world... | |
− | + | Create New World! | |
− | + | Start Playing | |
− | + | Object Testing Arena | |
− | + | Design New World with Advanced Parameters | |
− | + | Quit | |
− | + | About DF | |
− | + | scroll. | |
− | + | to select an option. | |
− | + | at any time for the manual. | |
− | + | at any time for options, including key bindings. | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LACK OF PEAKS | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | RAINFALL REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | SAVAGERY REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | VOLCANISM REJECTION | |
− | + | DESERT REJECTION | |
− | + | SWAMP REJECTION | |
− | + | MOUNTAIN REJECTION | |
− | + | FOREST REJECTION | |
− | + | GLACIER REJECTION | |
− | + | OCEAN REJECTION | |
− | + | GRASSLAND REJECTION | |
− | + | TUNDRA REJECTION | |
− | + | LACK OF RIVERS | |
− | + | HILLS REJECTION | |
− | + | LACK OF MOUNTAIN CAVES | |
− | + | TOO MANY REGIONS | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | the issue at the B12 forum. | |
− | + | and it doesn't work after continuing a few times, please report | |
− | + | : ABORT NOW and I'll look over my parameters. | |
− | + | : CONTINUE until you give me another warning. | |
− | + | .bmp | |
− | + | -dip | |
− | + | biome_color_key.txt | |
− | + | temperate freshwater lake (0,224,255) | |
− | + | mountain (128,128,128) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | temperate brackish lake (0,192,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | tundra (128,255,255) | |
− | + | glacier (64,255,255) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | mangrove swamp (64,255,96) | |
− | + | taiga forest (0,96,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical conifer forest (0,96,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | Select a source for your arena objects: | |
− | + | , Folder: | |
− | + | /raw | |
− | + | raw (Default) | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | The | + | This version of DF uses SDL: Simple DirectMedia Layer, |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | See the SDL folder for license information. | |
− | + | All rights reserved. | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | 0000 | |
− | + | to return to the menu. | |
− | + | -detailed | |
− | + | -tmp | |
− | + | -elw | |
− | + | -drn | |
− | + | -rain | |
− | + | -vol | |
− | + | -sav | |
− | + | -evil | |
− | + | -veg | |
− | + | -sal | |
− | + | -str | |
− | + | -trd | |
− | + | -nob | |
− | + | -hyd | |
− | + | river/ocean (0,112,255) | |
− | + | major river (0,128,255) | |
− | + | Greed | |
− | + | Histories of | |
− | + | Jealousy | |
− | + | Avarice | |
− | + | Gluttony | |
− | + | Cupidity | |
− | + | Enterprise | |
− | + | Industry | |
− | + | Determination | |
− | + | Resourcefulness | |
− | + | Dynamism | |
− | + | Mettle | |
− | + | Toil | |
− | + | Labor | |
− | + | Exertion | |
− | + | Diligence | |
− | + | *** STARTING NEW GAME *** | |
− | + | Tenacity | |
− | + | data/init/announcements.txt | |
− | + | Command Line: | |
− | + | PAUSE | |
− | + | DO_MEGA | |
− | + | A_DISPLAY | |
− | + | RECENTER | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | temperate shrubland (0,192,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | tropical savanna (255,176) | |
− | + | tropical grassland (255,160,0) | |
− | + | badland desert (255,96,32) | |
− | + | tropical shrubland (255,192,0) | |
− | + | rock desert (255,128,64) | |
− | + | sand desert (255,255,0) | |
− | + | castle (128,128,128) | |
− | + | structure_color_key.txt | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | village (255,255,255) | |
− | + | meadow (64,255,0) | |
− | + | pasture (0,255,0) | |
− | + | orchard (0,160,0) | |
− | + | woodland (0,128,0) | |
− | + | stone bridge (224,224,224) | |
− | + | tunnel (20,20,20) | |
− | + | stone road (192,192,192) | |
− | + | other bridge (180,167,20) | |
− | + | stone wall (96,96,96) | |
− | + | other road (150,127,20) | |
− | + | mountain (255,255,192) | |
− | + | other wall (160,127,20) | |
− | + | land (128,64,32) | |
− | + | lake (0,96,255) | |
− | + | hydro_color_key.txt | |
− | + | ocean (0,64,255) | |
− | + | stream (0,224,255) | |
− | + | brook (0,255,255) | |
− | + | river (0,160,255) | |
− | + | minor river (0,192,255) | |
− | + | data/speech/arch_info_justification.txt | |
− | + | data/speech/same_site_specific_hf_seeker.txt | |
− | + | data/speech/justification_proximity.txt | |
− | + | data/speech/justification_representation.txt | |
− | + | data/speech/justification_reminder.txt | |
− | + | data/speech/justification_experience.txt | |
− | + | data/speech/no_family.txt | |
− | : | + | data/speech/justification_antithetical.txt |
− | + | data/speech/family_relationship_no_spec.txt | |
− | + | data/speech/family_relationship_spec.txt | |
− | + | data/speech/family_relationship_spec_dead.txt | |
− | + | data/speech/family_relationship_additional.txt | |
− | + | data/speech/family_relationship_additional_dead.txt | |
− | + | data/speech/family_relationship_no_spec_dead.txt | |
− | + | data/speech/wandering_profession.txt | |
− | + | data/speech/child_age_proclamation.txt | |
− | + | data/speech/snatcher_profession.txt | |
− | + | data/speech/hunting_profession.txt | |
− | + | data/speech/wandering_profession_year.txt | |
− | + | data/speech/thief_profession.txt | |
− | + | data/speech/snatcher_profession_year.txt | |
− | + | data/speech/hunting_profession_year.txt | |
− | + | data/speech/past_wandering_profession.txt | |
− | + | data/speech/thief_profession_year.txt | |
− | + | data/speech/past_snatcher_profession.txt | |
− | + | data/speech/past_hunting_profession.txt | |
− | + | data/speech/guard_profession.txt | |
− | + | data/speech/past_thief_profession.txt | |
− | + | data/speech/soldier_profession.txt | |
− | + | data/speech/guard_warning.txt | |
− | + | data/speech/past_profession_year.txt | |
− | + | data/speech/past_profession_no_year.txt | |
− | + | data/sound/song_title.ogg | |
− | + | UCR_A | |
− | + | data/art/mouse.png | |
− | + | data/sound/song_game.ogg | |
− | + | text | |
− | + | data/movies | |
− | + | data/dipscript/ | |
− | + | data/dipscript/*.* | |
− | + | Command Line: World generation initiated. | |
− | + | region | |
− | + | data/speech/general.txt | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | data/speech/threat.txt | |
− | + | data/speech/slayer.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
− | + | floodgate | |
− | + | door | |
− | + | grate | |
− | + | hatch cover | |
− | + | cabinet | |
− | + | table | |
− | + | armor stand | |
− | + | weapon rack | |
− | + | coffer | |
− | + | boxes and bag | |
− | + | chest | |
− | + | limb/body | |
− | + | backpack | |
− | + | splint | |
− | + | cast | |
− | + | quiver | |
− | + | crutch | |
− | + | sarcophag | |
− | + | casket | |
− | + | rope | |
− | + | coffin | |
− | + | waterskin | |
− | + | chain | |
− | + | flask | |
− | + | vial | |
− | + | unglazed | |
− | + | musical instrument | |
− | + | tool | |
− | + | data/speech/current_profession_year.txt | |
− | + | data/speech/current_profession_no_year.txt | |
− | + | data/speech/animal_slayer.txt | |
− | + | data/speech/hist_fig_slayer.txt | |
− | + | data/speech/mercenary_profession_year.txt | |
− | + | data/speech/mercenary_profession.txt | |
− | + | were unable to complete the | |
− | + | data/speech/past_mercenary_profession.txt | |
− | + | grown | |
− | + | Jobs removed from unpowered | |
− | + | branch | |
− | + | logs | |
− | + | rough gems | |
− | + | raw clear glass | |
− | + | raw green glass | |
− | + | rock | |
− | + | raw crystal glass | |
− | + | wafers | |
− | + | stones | |
− | + | charcoal | |
− | + | bars | |
− | + | refined coal | |
− | + | coke | |
− | + | cut gems | |
− | + | bars | |
− | + | cut clear glass gems | |
− | + | cut green glass gems | |
− | + | gems | |
− | + | cut crystal glass gems | |
− | + | portal | |
− | + | blocks | |
− | + | paste | |
− | + | bloody | |
− | + | laced with | |
− | + | glob | |
− | + | cheese | |
− | + | powder | |
− | + | mechanisms | |
− | + | catapult parts | |
− | + | pipe section | |
− | + | tube | |
− | + | ballista parts | |
− | + | trap component | |
− | + | amulet | |
− | + | anvil | |
− | + | siege ammo | |
− | + | ballista arrow head | |
− | + | scepter | |
− | + | ammunition | |
− | + | coin | |
− | + | crown | |
− | + | green glass | |
− | + | perfect | |
− | + | crystal glass | |
− | + | clear glass | |
− | + | gem | |
− | + | earring | |
− | + | ring | |
− | + | bracelet | |
− | + | quern | |
− | + | traction bench | |
− | + | window | |
− | + | goblet | |
− | + | cage | |
− | + | terrarium | |
− | + | bucket | |
− | + | barrel | |
− | + | chair | |
− | + | animal trap | |
− | + | throne | |
− | + | yarn | |
− | + | strands | |
− | + | cloth | |
− | + | thread | |
− | + | tanned hide | |
− | + | sheet | |
− | + | -bound | |
− | + | totem | |
− | + | codex | |
− | + | codices | |
− | + | rotten | |
− | + | figurine | |
− | + | sticky | |
− | + | filthy | |
− | + | slimy | |
− | + | vomitous | |
− | + | gooey | |
− | + | dirty | |
− | + | ichorous | |
− | + | purulent | |
− | + | leather body part | |
− | + | silk body part | |
− | : | + | soap body part |
− | : | + | wooden body part |
− | : | + | pearl |
− | : | + | horn |
− | + | strand body part | |
+ | yarn body part | ||
+ | seeds | ||
+ | Rotten | ||
+ | leaves | ||
+ | withered | ||
+ | raw | ||
+ | leaf | ||
+ | live | ||
+ | tame | ||
+ | small live animal | ||
+ | prepared meal | ||
+ | small tame animal | ||
+ | chops | ||
+ | preserved | ||
+ | meat | ||
+ | chop | ||
+ | chain | ||
+ | weapon | ||
+ | armor | ||
+ | suits of | ||
+ | shield | ||
+ | handwear | ||
+ | footwear | ||
+ | /buckler | ||
+ | statue | ||
+ | millstone | ||
+ | craft shop sign |