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		<title>Dwarf Fortress Wiki  - Recent changes [en]</title>
		<link>https://dwarffortresswiki.org/index.php/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
		<generator>MediaWiki 1.35.11</generator>
		<lastBuildDate>Tue, 30 Jun 2026 18:47:52 GMT</lastBuildDate>
		<item>
			<title>Werebeast</title>
			<link>https://dwarffortresswiki.org/index.php?title=Werebeast&amp;diff=317031&amp;oldid=317013</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Werebeast&amp;diff=317031&amp;oldid=317013</guid>
			<description>&lt;p&gt;Mammoths are no longer nonexistent by default as normal animals in vanilla DF as of version 53.15.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:03, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot; &gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* werellama&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* werellama&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* wereloris*&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* wereloris*&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* weremammoth*&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* weremammoth&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;*&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* weremarmot&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* weremarmot&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* weremole*&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* weremole*&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-317013:rev-317031 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 18:03:01 GMT</pubDate>
			<dc:creator>24.141.37.98</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Werebeast</comments>
		</item>
		<item>
			<title>User talk:Zippy</title>
			<link>https://dwarffortresswiki.org/index.php?title=User_talk:Zippy&amp;diff=317030&amp;oldid=317007</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=User_talk:Zippy&amp;diff=317030&amp;oldid=317007</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Wrong image&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:01, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l241&quot; &gt;Line 241:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 241:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Wrong image ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Wrong image ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the article CREATURE  *Diplocaulus* creature sprite is incorrect. The current sprite is a *Diplodocus*. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--[[83.24.223.206]] ([[User_talk:83.24.223.206|talk]]) 02:07, 30 June 2026 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the article CREATURE  *Diplocaulus* creature sprite is incorrect. The current sprite is a *Diplodocus*.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:Fixed. Although if it's any comfort, I would have found it anyway, as I always go through each creature manually at the end. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 17:01, 30 June 2026 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-317007:rev-317030 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 17:01:44 GMT</pubDate>
			<dc:creator>Zippy</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/User_talk:Zippy</comments>
		</item>
		<item>
			<title>Ichthyosaurus</title>
			<link>https://dwarffortresswiki.org/index.php?title=Ichthyosaurus&amp;diff=317029&amp;oldid=316915</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Ichthyosaurus&amp;diff=317029&amp;oldid=316915</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:58, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{creaturedesc}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{creaturedesc}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{D for dwarf}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- Reference: Ichthyosaur by Half-Life series --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite farcical rumors by [[human]]s, there has not been a recorded incident of a rebellious physicist human caught in a teleporting mishap, where one of them ended with him being almost eaten by an Ichthyosaur. Humans have also stated that this creature has arrived from another dimension - or &amp;quot;borderworld&amp;quot; - somehow connected to our world.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-316915:rev-317029 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 16:58:26 GMT</pubDate>
			<dc:creator>Zippy</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Ichthyosaurus</comments>
		</item>
		<item>
			<title>File:Dunkleosteus man sprite.png</title>
			<link>https://dwarffortresswiki.org/index.php?title=File:Dunkleosteus_man_sprite.png&amp;diff=317028&amp;oldid=0</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=File:Dunkleosteus_man_sprite.png&amp;diff=317028&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php/User:Zippy&quot; class=&quot;mw-userlink&quot; title=&quot;User:Zippy&quot;&gt;&lt;bdi&gt;Zippy&lt;/bdi&gt;&lt;/a&gt; uploaded a new version of &lt;a href=&quot;/index.php/File:Dunkleosteus_man_sprite.png&quot; title=&quot;File:Dunkleosteus man sprite.png&quot;&gt;File:Dunkleosteus man sprite.png&lt;/a&gt; Correct sprite.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jun 2026 16:37:46 GMT</pubDate>
			<dc:creator>Zippy</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/File_talk:Dunkleosteus_man_sprite.png</comments>
		</item>
		<item>
			<title>File:Dunkleosteus sprite.png</title>
			<link>https://dwarffortresswiki.org/index.php?title=File:Dunkleosteus_sprite.png&amp;diff=317027&amp;oldid=0</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=File:Dunkleosteus_sprite.png&amp;diff=317027&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php/User:Zippy&quot; class=&quot;mw-userlink&quot; title=&quot;User:Zippy&quot;&gt;&lt;bdi&gt;Zippy&lt;/bdi&gt;&lt;/a&gt; uploaded a new version of &lt;a href=&quot;/index.php/File:Dunkleosteus_sprite.png&quot; title=&quot;File:Dunkleosteus sprite.png&quot;&gt;File:Dunkleosteus sprite.png&lt;/a&gt; Correct sprite, because I&amp;#039;m not very smart.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jun 2026 16:37:28 GMT</pubDate>
			<dc:creator>Zippy</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/File_talk:Dunkleosteus_sprite.png</comments>
		</item>
		<item>
			<title>File:Diplocaulus man sprite.png</title>
			<link>https://dwarffortresswiki.org/index.php?title=File:Diplocaulus_man_sprite.png&amp;diff=317026&amp;oldid=0</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=File:Diplocaulus_man_sprite.png&amp;diff=317026&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php/User:Zippy&quot; class=&quot;mw-userlink&quot; title=&quot;User:Zippy&quot;&gt;&lt;bdi&gt;Zippy&lt;/bdi&gt;&lt;/a&gt; uploaded a new version of &lt;a href=&quot;/index.php/File:Diplocaulus_man_sprite.png&quot; title=&quot;File:Diplocaulus man sprite.png&quot;&gt;File:Diplocaulus man sprite.png&lt;/a&gt; Correct sprite.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jun 2026 16:35:06 GMT</pubDate>
			<dc:creator>Zippy</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/File_talk:Diplocaulus_man_sprite.png</comments>
		</item>
		<item>
			<title>File:Diplocaulus sprite.png</title>
			<link>https://dwarffortresswiki.org/index.php?title=File:Diplocaulus_sprite.png&amp;diff=317025&amp;oldid=0</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=File:Diplocaulus_sprite.png&amp;diff=317025&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php/User:Zippy&quot; class=&quot;mw-userlink&quot; title=&quot;User:Zippy&quot;&gt;&lt;bdi&gt;Zippy&lt;/bdi&gt;&lt;/a&gt; uploaded a new version of &lt;a href=&quot;/index.php/File:Diplocaulus_sprite.png&quot; title=&quot;File:Diplocaulus sprite.png&quot;&gt;File:Diplocaulus sprite.png&lt;/a&gt; Correct sprite.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jun 2026 16:34:30 GMT</pubDate>
			<dc:creator>Zippy</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/File_talk:Diplocaulus_sprite.png</comments>
		</item>
		<item>
			<title>Creature</title>
			<link>https://dwarffortresswiki.org/index.php?title=Creature&amp;diff=317024&amp;oldid=316994</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Creature&amp;diff=317024&amp;oldid=316994</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Aquatic: &lt;/span&gt; &amp;quot;live birth&amp;quot; was just a comment in the creature raw text-file of the titanoboa (and titanoboa man), so removed from &amp;quot;features&amp;quot;.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:47, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l988&quot; &gt;Line 988:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 988:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Tiktaalik|symbol=t|color=2:0:1|playable=No|food=Yes|hostile=Yes|size=47,000|value=50|biome=Tropical freshwater swamp, tropical freshwater marsh, tropical freshwater river, tropical freshwater lake|note=Devonian; amphibious}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Tiktaalik|symbol=t|color=2:0:1|playable=No|food=Yes|hostile=Yes|size=47,000|value=50|biome=Tropical freshwater swamp, tropical freshwater marsh, tropical freshwater river, tropical freshwater lake|note=Devonian; amphibious}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Tiktaalik man|symbol=t|color=2:0:1|playable=Adv|food=No|hostile=Yes|size=58,500|value=50|biome=Tropical freshwater swamp, tropical freshwater marsh, tropical freshwater river, tropical freshwater lake|note=Devonian; animal people, amphibious}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Tiktaalik man|symbol=t|color=2:0:1|playable=Adv|food=No|hostile=Yes|size=58,500|value=50|biome=Tropical freshwater swamp, tropical freshwater marsh, tropical freshwater river, tropical freshwater lake|note=Devonian; animal people, amphibious}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Titanoboa|symbol=T|color=2:0:0|playable=No|food=Yes|hostile=No|size=933,000|value=300|biome=Any tropical freshwater|note=Cenozoic; amphibious, war trainable, exotic mount&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, has &amp;quot;live birth&amp;quot; token&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Titanoboa|symbol=T|color=2:0:0|playable=No|food=Yes|hostile=No|size=933,000|value=300|biome=Any tropical freshwater|note=Cenozoic; amphibious, war trainable, exotic mount}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Titanoboa man|symbol=T|color=2:0:0|playable=Adv|food=No|hostile=No|size=501,500|value=300|biome=Any tropical freshwater|note=Cenozoic; animal people, amphibious&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, has &amp;quot;live birth&amp;quot; token&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Titanoboa man|symbol=T|color=2:0:0|playable=Adv|food=No|hostile=No|size=501,500|value=300|biome=Any tropical freshwater|note=Cenozoic; animal people, amphibious}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Trilobite|symbol=t|color=7:0:0|food=Yes|playable=No|hostile=No|size=4,500|value=50|biome=Tropical Ocean, temperate ocean, Tropical/Temperate Saltwater Pools|note=Cambrian; benign, not butcherable, cookable live, (moveable on land), shell}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Trilobite|symbol=t|color=7:0:0|food=Yes|playable=No|hostile=No|size=4,500|value=50|biome=Tropical Ocean, temperate ocean, Tropical/Temperate Saltwater Pools|note=Cambrian; benign, not butcherable, cookable live, (moveable on land), shell}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Trilobite man|symbol=t|color=7:0:0|playable=Adv|food=No|hostile=No|size=37,250|value=50|biome=Tropical Ocean, temperate ocean, Tropical/Temperate Saltwater Pools|note=Cambrian; animal people, benign, (moveable on land)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent table row|name=Trilobite man|symbol=t|color=7:0:0|playable=Adv|food=No|hostile=No|size=37,250|value=50|biome=Tropical Ocean, temperate ocean, Tropical/Temperate Saltwater Pools|note=Cambrian; animal people, benign, (moveable on land)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-316994:rev-317024 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 15:47:00 GMT</pubDate>
			<dc:creator>91.49.245.123</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Creature</comments>
		</item>
		<item>
			<title>User:Ravensden410</title>
			<link>https://dwarffortresswiki.org/index.php/User:Ravensden410</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php/User:Ravensden410</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Ravensden410&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Ravensden410 (page does not exist)&quot;&gt;&lt;bdi&gt;Ravensden410&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Tue, 30 Jun 2026 14:43:49 GMT</pubDate>
			<dc:creator>Ravensden410</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/User_talk:Ravensden410</comments>
		</item>
		<item>
			<title>Demon</title>
			<link>https://dwarffortresswiki.org/index.php?title=Demon&amp;diff=317023&amp;oldid=317017</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Demon&amp;diff=317023&amp;oldid=317017</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Demon generation: &lt;/span&gt; there are 5 demon types generated in &amp;quot;init/generators.lua&amp;quot;, in this specific order&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:19, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Demon generation ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Demon generation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When generating a demon, the game begins by generating a table of demon subtypes (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beast, &lt;/del&gt;flying spirit, humanoid beast, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique&lt;/del&gt;) and their difficulties. The subtype determines which [[random creature profile]]s are available, with humanoid demons requiring a humanoidable shape (the same as [[werebeast]]s) and flying spirits being made of an intangible material like snow or flame. The {{token|DIFFICULTY}} of a demon is used during generation to set its size.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When generating a demon, the game begins by generating a table of demon subtypes (flying spirit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, unique&lt;/ins&gt;, humanoid beast, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beast, and &amp;quot;whatever&amp;quot;&lt;/ins&gt;) and their difficulties. The subtype determines which [[random creature profile]]s are available, with humanoid demons requiring a humanoidable shape (the same as [[werebeast]]s) and flying spirits being made of an intangible material like snow or flame. The {{token|DIFFICULTY}} of a demon is used during generation to set its size.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A demon receives [[sphere]]s, one chosen from the list of evil spheres (such as misery, death, or torture) and one to two additional non-good spheres that don't conflict. Like other procedural creatures, they are tweaked from their creature profile.  It will be granted a few &amp;quot;extra&amp;quot; features, like a tail, a trunk, or a shell, and a flavorful descriptor (such as &amp;quot;it knows and intones the names of all it encounters&amp;quot;). A tweak common to evil creatures has some feature (such as its eyes, nose or skin) be removed. Unless their creature profile already possesses a special attack, demons receive a strong attack tweak such as a poisonous sting, toxic breath, or fire breath.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A demon receives [[sphere]]s, one chosen from the list of evil spheres (such as misery, death, or torture) and one to two additional non-good spheres that don't conflict. Like other procedural creatures, they are tweaked from their creature profile.  It will be granted a few &amp;quot;extra&amp;quot; features, like a tail, a trunk, or a shell, and a flavorful descriptor (such as &amp;quot;it knows and intones the names of all it encounters&amp;quot;). A tweak common to evil creatures has some feature (such as its eyes, nose or skin) be removed. Unless their creature profile already possesses a special attack, demons receive a strong attack tweak such as a poisonous sting, toxic breath, or fire breath.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-317017:rev-317023 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 14:19:51 GMT</pubDate>
			<dc:creator>Quietust</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Demon</comments>
		</item>
		<item>
			<title>Talk:Creature token</title>
			<link>https://dwarffortresswiki.org/index.php?title=Talk:Creature_token&amp;diff=317022&amp;oldid=317020</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Talk:Creature_token&amp;diff=317022&amp;oldid=317020</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Frequency token description&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:53, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Now a preliminary result of my analysis is, that the original placement algorithm might be correct, but the sub-lists ie. vermin_grounder etc. are most certainly not correct (ie. the vermin_grounder sub-list is probably split, ie. in adultsize==1 and ones with bigger adult size or a split in hateable vermin_grounder and not hateable vermin grounder). It is also unclear, whether the ubitiquous effect is correct. Furthermore in all worlds analysed so far - including a certain world, which was uploaded to the dffd by someone else - Dingos, but also Dingo Man and Giant Dingos, are much more frequent (we are talking about an amount of regions, where one might think that Dingos, but in some cases also Dingo Man and Giant Dingos, do have the ubiquitous creature token) then the frequency value suggests, which seems to imply that it is deterministically always chosen the same creature (if only the distance to epicenter or nearness matters but nothing else) not yet in the sub-list, even if for more than creature the distance to epicenter or nearness is the same, so that randomly picking one of the creatures would probably be better, but then again having a percentage of 16% or more of all aboveground animal people populations being Dingo mans and Dingos appearing in almost all regions (where they are supported by biome) does has some charm of its own. I am probably ready to post a complete analysis in the next few days, but then I am currently hesitating to put it on the wiki, as the number of characters of that post might be 100,000 or more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Now a preliminary result of my analysis is, that the original placement algorithm might be correct, but the sub-lists ie. vermin_grounder etc. are most certainly not correct (ie. the vermin_grounder sub-list is probably split, ie. in adultsize==1 and ones with bigger adult size or a split in hateable vermin_grounder and not hateable vermin grounder). It is also unclear, whether the ubitiquous effect is correct. Furthermore in all worlds analysed so far - including a certain world, which was uploaded to the dffd by someone else - Dingos, but also Dingo Man and Giant Dingos, are much more frequent (we are talking about an amount of regions, where one might think that Dingos, but in some cases also Dingo Man and Giant Dingos, do have the ubiquitous creature token) then the frequency value suggests, which seems to imply that it is deterministically always chosen the same creature (if only the distance to epicenter or nearness matters but nothing else) not yet in the sub-list, even if for more than creature the distance to epicenter or nearness is the same, so that randomly picking one of the creatures would probably be better, but then again having a percentage of 16% or more of all aboveground animal people populations being Dingo mans and Dingos appearing in almost all regions (where they are supported by biome) does has some charm of its own. I am probably ready to post a complete analysis in the next few days, but then I am currently hesitating to put it on the wiki, as the number of characters of that post might be 100,000 or more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:ps. There are currently some difficulties in computing the maximum number of biomes a creature can appear in in a given world, if the supported biomes contain any pools (as no region tiles will ever be considered to have a pool biome type).[[Special:Contributions/91.49.245.123|91.49.245.123]] 20:55, 29 June 2026 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:ps. There are currently some difficulties in computing the maximum number of biomes a creature can appear in in a given world, if the supported biomes contain any pools (as no region tiles will ever be considered to have a pool biome type).[[Special:Contributions/91.49.245.123|91.49.245.123]] 20:55, 29 June 2026 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:While it seems, that the (x,y)-coordinates of the epicenter for a creature, can not be easily found out (if it is stored anywhere). There usually is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exactly &lt;/del&gt;one region for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each creature&lt;/del&gt;, which has not one, but two population entries for that creature. Also interestingly all four vermin_soil_colony creatures do have the same region (which has size==2) as epicenter (at least in one world) - not that such an elaborate algorithm (involving epicenters) might (at least currently) be unnecessary for placing the four vermin_soil_colony creatures in all regions, they can appear in, regardless of where the epicenter is. This might also point to a possible issue (in the algorithm) concerning the choosing of the epicenter locations for each creature.[[Special:Contributions/91.49.245.123|91.49.245.123]] 11:26, 30 June 2026 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:While it seems, that the (x,y)-coordinates of the epicenter for a creature, can not be easily found out (if it is stored anywhere). There usually is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often &lt;/ins&gt;one region for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some creatures&lt;/ins&gt;, which has not one, but two population entries for that creature. Also interestingly all four vermin_soil_colony creatures do have the same region (which has size==2) as epicenter (at least in one world) - not that such an elaborate algorithm (involving epicenters) might (at least currently) be unnecessary for placing the four vermin_soil_colony creatures in all regions, they can appear in, regardless of where the epicenter is. This might also point to a possible issue (in the algorithm) concerning the choosing of the epicenter locations for each creature&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. edit: it is not the epi center of animals, just one weird region per world, where all occuring animals (of that region) are added twice, the second time in the reverse order of first order, so that the first and last etc. are the same&lt;/ins&gt;.[[Special:Contributions/91.49.245.123|91.49.245.123]] 11:26&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, 30 June 2026 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:If instead of the regions entries we do count the number of biomes (ie. the number of entries in biomet_tile_counts with non-zero entries) as the number of sub-regions (for which lists are created), then the numbers can possibly add up, ie. if a named region has region tiles with temperate conifer and temperate broadleaf, then there are two instances of the sub-lists created, with creatures, which are allowed in both or all biomes, not getting added another time (to the region.population), but if a creature is only allowed in some of the sub-lists of a type, then another creature is added to region.population (if any is found, which fits the requirements). It should be noted that especially ocean regions, forest regions and plains can have multiple biomes (ie. a forest biome can potentially have temperate confier, temperate broadleaf, tropical dry broadleaf, tropical wet broadleaf, tropical conifer, but presumably also taiga and mangroove, depending on how big the region is, and an ocean can contain arctic, temperate and tropical ocean tiles).[[Special:Contributions/91.49.245.123|91.49.245.123]] 13:52&lt;/ins&gt;, 30 June 2026 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 13:53:07 GMT</pubDate>
			<dc:creator>91.49.245.123</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Creature_token</comments>
		</item>
		<item>
			<title>Dwarf</title>
			<link>https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=317021&amp;oldid=316999</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=317021&amp;oldid=316999</guid>
			<description>&lt;p&gt;Reverted edits by &lt;a href=&quot;/index.php/Special:Contributions/71.204.37.122&quot; title=&quot;Special:Contributions/71.204.37.122&quot;&gt;71.204.37.122&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:71.204.37.122&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:71.204.37.122 (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/index.php/User:Ziusudra&quot; title=&quot;User:Ziusudra&quot;&gt;Ziusudra&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:52, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves also have a variety of emotional [[needs]] that arise from their [[personality facet]]s and [[Personality value|values]]. A typical dwarf may need to acquire [[Finished goods|objects]], eat [[Item value|good]] [[Prepared meal|meal]]s, maintain their [[relationship]]s, hone their [[skills]] (often in [[Industry|crafting]], but could also be [[Combat skill|martial]] or [[Library|intellectual]]), or enjoy a [[performance]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves also have a variety of emotional [[needs]] that arise from their [[personality facet]]s and [[Personality value|values]]. A typical dwarf may need to acquire [[Finished goods|objects]], eat [[Item value|good]] [[Prepared meal|meal]]s, maintain their [[relationship]]s, hone their [[skills]] (often in [[Industry|crafting]], but could also be [[Combat skill|martial]] or [[Library|intellectual]]), or enjoy a [[performance]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;farting &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Adventurer mode &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarven fortresses can be explored in [[Adventurer mode]], both in their world-generated and player-made forms. They can be a good source of dwarf-sized [[armor]], as [[human]] armor is too large for dwarves. As the layout of underground [[Fortress|fortresses]] and [[mountain halls]] are considered to be [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 too confusing] to navigate, it is not possible{{v|51.01}} for adventurers to start from there. Dwarven adventurers must start at other [[site]] types, such as [[hillocks]] or those founded by another [[civilization]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarven fortresses can be explored in [[Adventurer mode]], both in their world-generated and player-made forms. They can be a good source of dwarf-sized [[armor]], as [[human]] armor is too large for dwarves. As the layout of underground [[Fortress|fortresses]] and [[mountain halls]] are considered to be [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 too confusing] to navigate, it is not possible{{v|51.01}} for adventurers to start from there. Dwarven adventurers must start at other [[site]] types, such as [[hillocks]] or those founded by another [[civilization]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have the notable ability to see perfectly well in the dark, either at night or [[underground]]. They can also enter [[martial trances]] under the same conditions as they would in Fortress mode. Most human weapons must be wielded two-handed by dwarves, due to their size, except, of course, the weapons that dwarves can also make.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have the notable ability to see perfectly well in the dark, either at night or [[underground]]. They can also enter [[martial trances]] under the same conditions as they would in Fortress mode. Most human weapons must be wielded two-handed by dwarves, due to their size, except, of course, the weapons that dwarves can also make.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pooping &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ethics &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dancing dwarves crayon.jpg|thumb|250px|This is a crayon drawing. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in crayon. The dwarves are laughing. The dwarves are dancing. On the item are signatures of [[Main:ThreeToe|Zach]] and [[Main:Toady One|Tarn Adams]] in crayon.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dancing dwarves crayon.jpg|thumb|250px|This is a crayon drawing. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in crayon. The dwarves are laughing. The dwarves are dancing. On the item are signatures of [[Main:ThreeToe|Zach]] and [[Main:Toady One|Tarn Adams]] in crayon.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 12:52:25 GMT</pubDate>
			<dc:creator>Quietust</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Dwarf</comments>
		</item>
		<item>
			<title>User:71.204.37.122</title>
			<link>https://dwarffortresswiki.org/index.php/User:71.204.37.122</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php/User:71.204.37.122</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php/User:Quietust&quot; class=&quot;mw-userlink&quot; title=&quot;User:Quietust&quot;&gt;&lt;bdi&gt;Quietust&lt;/bdi&gt;&lt;/a&gt; blocked &lt;a href=&quot;/index.php/Special:Contributions/71.204.37.122&quot; class=&quot;mw-userlink mw-anonuserlink&quot; title=&quot;Special:Contributions/71.204.37.122&quot;&gt;&lt;bdi&gt;71.204.37.122&lt;/bdi&gt;&lt;/a&gt; with an expiration time of &lt;span class=&quot;blockExpiry&quot; title=&quot;&amp;lrm;1 year&quot;&gt;1 year&lt;/span&gt; (anonymous users only, account creation disabled) Inserting nonsense/gibberish into pages: You were given a second chance, but you didn&amp;#039;t learn your lesson&lt;/p&gt;
</description>
			<pubDate>Tue, 30 Jun 2026 12:51:02 GMT</pubDate>
			<dc:creator>Quietust</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/User_talk:71.204.37.122</comments>
		</item>
		<item>
			<title>Talk:Creature token</title>
			<link>https://dwarffortresswiki.org/index.php?title=Talk:Creature_token&amp;diff=317020&amp;oldid=316954</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Talk:Creature_token&amp;diff=317020&amp;oldid=316954</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Frequency token description&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:26, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Now a preliminary result of my analysis is, that the original placement algorithm might be correct, but the sub-lists ie. vermin_grounder etc. are most certainly not correct (ie. the vermin_grounder sub-list is probably split, ie. in adultsize==1 and ones with bigger adult size or a split in hateable vermin_grounder and not hateable vermin grounder). It is also unclear, whether the ubitiquous effect is correct. Furthermore in all worlds analysed so far - including a certain world, which was uploaded to the dffd by someone else - Dingos, but also Dingo Man and Giant Dingos, are much more frequent (we are talking about an amount of regions, where one might think that Dingos, but in some cases also Dingo Man and Giant Dingos, do have the ubiquitous creature token) then the frequency value suggests, which seems to imply that it is deterministically always chosen the same creature (if only the distance to epicenter or nearness matters but nothing else) not yet in the sub-list, even if for more than creature the distance to epicenter or nearness is the same, so that randomly picking one of the creatures would probably be better, but then again having a percentage of 16% or more of all aboveground animal people populations being Dingo mans and Dingos appearing in almost all regions (where they are supported by biome) does has some charm of its own. I am probably ready to post a complete analysis in the next few days, but then I am currently hesitating to put it on the wiki, as the number of characters of that post might be 100,000 or more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Now a preliminary result of my analysis is, that the original placement algorithm might be correct, but the sub-lists ie. vermin_grounder etc. are most certainly not correct (ie. the vermin_grounder sub-list is probably split, ie. in adultsize==1 and ones with bigger adult size or a split in hateable vermin_grounder and not hateable vermin grounder). It is also unclear, whether the ubitiquous effect is correct. Furthermore in all worlds analysed so far - including a certain world, which was uploaded to the dffd by someone else - Dingos, but also Dingo Man and Giant Dingos, are much more frequent (we are talking about an amount of regions, where one might think that Dingos, but in some cases also Dingo Man and Giant Dingos, do have the ubiquitous creature token) then the frequency value suggests, which seems to imply that it is deterministically always chosen the same creature (if only the distance to epicenter or nearness matters but nothing else) not yet in the sub-list, even if for more than creature the distance to epicenter or nearness is the same, so that randomly picking one of the creatures would probably be better, but then again having a percentage of 16% or more of all aboveground animal people populations being Dingo mans and Dingos appearing in almost all regions (where they are supported by biome) does has some charm of its own. I am probably ready to post a complete analysis in the next few days, but then I am currently hesitating to put it on the wiki, as the number of characters of that post might be 100,000 or more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:ps. There are currently some difficulties in computing the maximum number of biomes a creature can appear in in a given world, if the supported biomes contain any pools (as no region tiles will ever be considered to have a pool biome type).[[Special:Contributions/91.49.245.123|91.49.245.123]] 20:55, 29 June 2026 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:ps. There are currently some difficulties in computing the maximum number of biomes a creature can appear in in a given world, if the supported biomes contain any pools (as no region tiles will ever be considered to have a pool biome type).[[Special:Contributions/91.49.245.123|91.49.245.123]] 20:55, 29 June 2026 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:While it seems, that the (x,y)-coordinates of the epicenter for a creature, can not be easily found out (if it is stored anywhere). There usually is exactly one region for each creature, which has not one, but two population entries for that creature. Also interestingly all four vermin_soil_colony creatures do have the same region (which has size==2) as epicenter (at least in one world) - not that such an elaborate algorithm (involving epicenters) might (at least currently) be unnecessary for placing the four vermin_soil_colony creatures in all regions, they can appear in, regardless of where the epicenter is. This might also point to a possible issue (in the algorithm) concerning the choosing of the epicenter locations for each creature.[[Special:Contributions/91.49.245.123|91.49.245.123]] 11:26, 30 June 2026 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-316954:rev-317020 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 11:26:27 GMT</pubDate>
			<dc:creator>91.49.245.123</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Creature_token</comments>
		</item>
		<item>
			<title>Angel</title>
			<link>https://dwarffortresswiki.org/index.php?title=Angel&amp;diff=317019&amp;oldid=314651</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Angel&amp;diff=317019&amp;oldid=314651</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Divine language: &lt;/span&gt; added scriptdata template, added version for extracted raws based on edit history dates&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:03, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the world raws, the divine language is referred to as GEN_DIVINE. By changing an entity's {{token|TRANSLATION|e}} to GEN_DIVINE, it's possible to make them use the same names as the angels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the world raws, the divine language is referred to as GEN_DIVINE. By changing an entity's {{token|TRANSLATION|e}} to GEN_DIVINE, it's possible to make them use the same names as the angels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata|title=Example raws (as extracted from world.sav)|[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Scriptdata}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata|title=Example raws (as extracted from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0.44 &lt;/ins&gt;world.sav)|[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CREATURE:HF852 DIVINE_2]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CREATURE:HF852 DIVINE_2]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-314651:rev-317019 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 10:03:50 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Angel</comments>
		</item>
		<item>
			<title>Angel/script</title>
			<link>https://dwarffortresswiki.org/index.php?title=Angel/script&amp;diff=317018&amp;oldid=0</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Angel/script&amp;diff=317018&amp;oldid=0</guid>
			<description>&lt;p&gt;from 53.15 creatures.lua&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
sphere_flavor={&lt;br /&gt;
    AGRICULTURE={add=&amp;quot;it looks constantly to the sky for rain&amp;quot;},&lt;br /&gt;
    ANIMALS={add=&amp;quot;it growls, buzzes, clicks and generally makes a varied racket&amp;quot;},&lt;br /&gt;
    ART={add=&amp;quot;it is decorated with intricate patterns&amp;quot;},&lt;br /&gt;
    BALANCE={add=&amp;quot;it is perfectly symmetric&amp;quot;},&lt;br /&gt;
    BEAUTY={add=&amp;quot;it is strikingly beautiful&amp;quot;},&lt;br /&gt;
    BIRTH={add=&amp;quot;it is covered with a filmy sac&amp;quot;},&lt;br /&gt;
    BLIGHT={add=&amp;quot;nearby vegetation seem to shrink away from it&amp;quot;},&lt;br /&gt;
    BOUNDARIES={add=&amp;quot;the pieces of its body are carefully separated by markings&amp;quot;},&lt;br /&gt;
    CAVERNS={add=&amp;quot;its moans seem to echo no matter where it resides&amp;quot;},&lt;br /&gt;
    CHAOS={add=&amp;quot;it spins wildly, lurching and howling&amp;quot;},&lt;br /&gt;
    CHARITY={add=&amp;quot;it seems very pleasant&amp;quot;},&lt;br /&gt;
    CHILDREN={add=&amp;quot;it never misses an opportunity to jump in puddles&amp;quot;},&lt;br /&gt;
    COASTS={add=&amp;quot;it appears to be covered with rocky crags&amp;quot;},&lt;br /&gt;
    CONSOLATION={add=&amp;quot;it radiates a sad kindness&amp;quot;},&lt;br /&gt;
    COURAGE={add=&amp;quot;it makes those around it feel brave&amp;quot;},&lt;br /&gt;
    CRAFTS={add=&amp;quot;it appears constructed&amp;quot;},&lt;br /&gt;
    CREATION={add=&amp;quot;small objects seem to pop into existence around it&amp;quot;},&lt;br /&gt;
    DANCE={add=&amp;quot;it whirls, skips and jumps whenever it moves&amp;quot;},&lt;br /&gt;
    DARKNESS={add=&amp;quot;it is difficult to see clearly even in bright light&amp;quot;},&lt;br /&gt;
    DAWN={add=&amp;quot;it always turns to welcome the rise of the sun&amp;quot;},&lt;br /&gt;
    DAY={add=&amp;quot;it hums pleasantly when the sun is high in the sky&amp;quot;},&lt;br /&gt;
    DEATH={add=&amp;quot;it has a rattling exhale&amp;quot;},&lt;br /&gt;
    DEFORMITY={add=&amp;quot;its body is bent and misshapen&amp;quot;},&lt;br /&gt;
    DEPRAVITY={add=&amp;quot;it slavers uncontrollably&amp;quot;},&lt;br /&gt;
    DISCIPLINE={add=&amp;quot;it moves with great focus&amp;quot;},&lt;br /&gt;
    DISEASE={add=&amp;quot;it bears malodorous pustules&amp;quot;,odor=&amp;quot;death&amp;quot;},&lt;br /&gt;
    DREAMS={add=&amp;quot;the details of its form are easily forgotten without deliberate concentration&amp;quot;},&lt;br /&gt;
    DUSK={add=&amp;quot;it never looks toward the sun&amp;quot;},&lt;br /&gt;
    DUTY={add=&amp;quot;it is utterly still when not taking deliberate action&amp;quot;},&lt;br /&gt;
    EARTH={add=&amp;quot;it looks very solid and stocky&amp;quot;},&lt;br /&gt;
    FAMILY={add=&amp;quot;it appears to be closely related to every other of its kind&amp;quot;},&lt;br /&gt;
    FAME={add=&amp;quot;fanfare follows it wherever it goes&amp;quot;},&lt;br /&gt;
    FATE={add=&amp;quot;it never appears to be perturbed or surprised by any happening&amp;quot;},&lt;br /&gt;
    FERTILITY={add=&amp;quot;it appears to be very healthy&amp;quot;},&lt;br /&gt;
    FESTIVALS={add=&amp;quot;it skips and twirls as it moves&amp;quot;},&lt;br /&gt;
    FIRE={add=&amp;quot;a sheen around it always seems to rise upward&amp;quot;},&lt;br /&gt;
    FISH={add=&amp;quot;it only looks comfortable when it is in the water&amp;quot;},&lt;br /&gt;
    FISHING={add=&amp;quot;it always moves carefully around water&amp;quot;},&lt;br /&gt;
    FOOD={add=&amp;quot;it has the delicious smell of freshly-baked goods&amp;quot;,odor=&amp;quot;freshly-baked goods&amp;quot;},&lt;br /&gt;
    FORGIVENESS={add=&amp;quot;it is impossible to hold a grudge near it&amp;quot;},&lt;br /&gt;
    FORTRESSES={add=&amp;quot;it is very sturdy-looking&amp;quot;},&lt;br /&gt;
    FREEDOM={add=&amp;quot;it eagerly moves from place to place&amp;quot;},&lt;br /&gt;
    GAMBLING={add=&amp;quot;it changes between two colors intermittently&amp;quot;},&lt;br /&gt;
    GAMES={add=&amp;quot;it giggles at random&amp;quot;},&lt;br /&gt;
    GENEROSITY={add=&amp;quot;it makes those around it want to give up their possessions&amp;quot;},&lt;br /&gt;
    HAPPINESS={add=&amp;quot;it seems to smile constantly&amp;quot;},&lt;br /&gt;
    HEALING={add=&amp;quot;it is surrounded by a gentle atmosphere&amp;quot;},&lt;br /&gt;
    HOSPITALITY={add=&amp;quot;it radiates an aura of welcoming&amp;quot;},&lt;br /&gt;
    HUNTING={add=&amp;quot;it inspects the ground intently as it moves&amp;quot;},&lt;br /&gt;
    INSPIRATION={add=&amp;quot;flashes of energy pulse across its surface intermittently&amp;quot;},&lt;br /&gt;
    JEALOUSY={add=&amp;quot;it appears to be a very bitter creature&amp;quot;},&lt;br /&gt;
    JEWELS={add=&amp;quot;its whole body appears to be faceted in a symmetric fashion&amp;quot;},&lt;br /&gt;
    JUSTICE={add=&amp;quot;it seems eager to pronounce judgment on others&amp;quot;},&lt;br /&gt;
    LABOR={add=&amp;quot;it appears very deliberate in its actions&amp;quot;},&lt;br /&gt;
    LAKES={add=&amp;quot;it moves ponderously&amp;quot;},&lt;br /&gt;
    LAWS={add=&amp;quot;it has a very stark look about it&amp;quot;},&lt;br /&gt;
    LIES={add=&amp;quot;it seems unerringly honest if one does not concentrate&amp;quot;},&lt;br /&gt;
    LIGHT={add=&amp;quot;it returns surrounding light with a new vibrance and intensity&amp;quot;},&lt;br /&gt;
    LIGHTNING={add=&amp;quot;it crackles with energy&amp;quot;},&lt;br /&gt;
    LONGEVITY={add=&amp;quot;it always seems to be looking far into the distance&amp;quot;},&lt;br /&gt;
    LOVE={add=&amp;quot;it stares longingly at those nearby&amp;quot;},&lt;br /&gt;
    LOYALTY={add=&amp;quot;it never abandons its companions&amp;quot;},&lt;br /&gt;
    LUCK={add=&amp;quot;it changes direction suddenly at times&amp;quot;},&lt;br /&gt;
    LUST={add=&amp;quot;it has an unnerving stare&amp;quot;},&lt;br /&gt;
    MARRIAGE={add=&amp;quot;it heckles those it meets that are not married&amp;quot;},&lt;br /&gt;
    MERCY={add=&amp;quot;it always seems like it is on the verge of crying&amp;quot;},&lt;br /&gt;
    METALS={add=&amp;quot;it appears to have sharp shimmering edges on many parts of its body&amp;quot;},&lt;br /&gt;
    MINERALS={add=&amp;quot;it has an angular appearance&amp;quot;},&lt;br /&gt;
    MISERY={add=&amp;quot;it has a distinctly depressing moan&amp;quot;},&lt;br /&gt;
    MIST={add=&amp;quot;it is difficult to see clearly&amp;quot;},&lt;br /&gt;
    MOON={add=&amp;quot;it changes color with the phases of the moon&amp;quot;},&lt;br /&gt;
    MOUNTAINS={add=&amp;quot;it is very solidly built&amp;quot;},&lt;br /&gt;
    MUCK={add=&amp;quot;there is a foul reek about it&amp;quot;},&lt;br /&gt;
    MURDER={add=&amp;quot;it cannot abide anything that lives&amp;quot;},&lt;br /&gt;
    MUSIC={add=&amp;quot;it sounds clear tones as its body moves in time&amp;quot;},&lt;br /&gt;
    NATURE={add=&amp;quot;it seems most at ease when it is outdoors&amp;quot;},&lt;br /&gt;
    NIGHT={add=&amp;quot;it eerily reflects the light of the stars and moon&amp;quot;},&lt;br /&gt;
    NIGHTMARES={add=&amp;quot;it reminds those that look upon it of their most unpleasant memories&amp;quot;},&lt;br /&gt;
    OATHS={add=&amp;quot;it cannot look directly at somebody that has broken an oath&amp;quot;},&lt;br /&gt;
    OCEANS={add=&amp;quot;it always raises a part of its body toward the moon&amp;quot;},&lt;br /&gt;
    ORDER={add=&amp;quot;it moves very stiffly&amp;quot;},&lt;br /&gt;
    PAINTING={add=&amp;quot;its surface is always enlivened with a refreshing play of color&amp;quot;},&lt;br /&gt;
    PEACE={add=&amp;quot;it has an incredibly calm demeanor&amp;quot;},&lt;br /&gt;
    PERSUASION={add=&amp;quot;it rocks back and forth whenever somebody changes their mind in its presence&amp;quot;},&lt;br /&gt;
    PLANTS={add=&amp;quot;it always seems to point toward the sun when it is in the sky&amp;quot;},&lt;br /&gt;
    POETRY={add=&amp;quot;it recites verses in a strange language on occasion&amp;quot;},&lt;br /&gt;
    PREGNANCY={add=&amp;quot;it appears to be expecting&amp;quot;},&lt;br /&gt;
    RAIN={add=&amp;quot;it leaves water wherever it goes&amp;quot;},&lt;br /&gt;
    RAINBOWS={add=&amp;quot;it is strikingly colored&amp;quot;},&lt;br /&gt;
    REBIRTH={add=&amp;quot;it alternates from instant to instant between sluggishness and extreme vibrancy&amp;quot;},&lt;br /&gt;
    REVELRY={add=&amp;quot;it moves with a bouncing rhythm&amp;quot;},&lt;br /&gt;
    REVENGE={add=&amp;quot;it has a fixed and unblinking gaze when interacting&amp;quot;},&lt;br /&gt;
    RIVERS={add=&amp;quot;its outer surface seems to flow about its body&amp;quot;},&lt;br /&gt;
    RULERSHIP={add=&amp;quot;it is hard to disobey&amp;quot;},&lt;br /&gt;
    RUMORS={add=&amp;quot;it always nods eagerly when somebody is speaking&amp;quot;},&lt;br /&gt;
    SACRIFICE={add=&amp;quot;it inspires those around it to acts of great sacrifice&amp;quot;},&lt;br /&gt;
    SALT={add=&amp;quot;it makes nearby water undrinkable&amp;quot;},&lt;br /&gt;
    SCHOLARSHIP={add=&amp;quot;it always seems to be deep in thought&amp;quot;},&lt;br /&gt;
    SEASONS={add=&amp;quot;its form is ever-changing&amp;quot;},&lt;br /&gt;
    SILENCE={add=&amp;quot;it makes absolutely no sound&amp;quot;},&lt;br /&gt;
    SKY={add=&amp;quot;it has a slowly shifting pattern on its surface&amp;quot;},&lt;br /&gt;
    SONG={add=&amp;quot;it sings beautiful songs endlessly&amp;quot;},&lt;br /&gt;
    SPEECH={add=&amp;quot;it pays attention carefully to anybody that is speaking&amp;quot;},&lt;br /&gt;
    STARS={add=&amp;quot;it appears to sparkle after night falls&amp;quot;},&lt;br /&gt;
    STORMS={add=&amp;quot;its movement is the sound of wind and rain&amp;quot;},&lt;br /&gt;
    STRENGTH={add=&amp;quot;it looks solidly built&amp;quot;},&lt;br /&gt;
    SUICIDE={add=&amp;quot;it mutters to itself about death&amp;quot;},&lt;br /&gt;
    SUN={add=&amp;quot;it is difficult to look at directly&amp;quot;},&lt;br /&gt;
    THEFT={add=&amp;quot;it always seems to have its attention on the most valuable object in the area&amp;quot;},&lt;br /&gt;
    THRALLDOM={add=&amp;quot;its movements sound like the rattling of chains&amp;quot;},&lt;br /&gt;
    THUNDER={add=&amp;quot;it is incredibly noisy&amp;quot;},&lt;br /&gt;
    TORTURE={add=&amp;quot;it appears to be covered with sharp hooks and barbs&amp;quot;},&lt;br /&gt;
    TRADE={add=&amp;quot;it seems most content when a fair wind is blowing&amp;quot;},&lt;br /&gt;
    TRAVELERS={add=&amp;quot;it never stops moving completely&amp;quot;},&lt;br /&gt;
    TREACHERY={add=&amp;quot;it is unsettling to be around&amp;quot;},&lt;br /&gt;
    TREES={add=&amp;quot;it is top-heavy&amp;quot;},&lt;br /&gt;
    TRICKERY={add=&amp;quot;it has a tendency to laugh quietly to itself every so often&amp;quot;},&lt;br /&gt;
    TRUTH={add=&amp;quot;it tenses up throughout its entire body whenever somebody tells a falsehood in its presence&amp;quot;},&lt;br /&gt;
    TWILIGHT={add=&amp;quot;it chitters briefly before sunrise and just after nightfall&amp;quot;},&lt;br /&gt;
    VALOR={add=&amp;quot;it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes&amp;quot;},&lt;br /&gt;
    VICTORY={add=&amp;quot;it looks very proud of itself&amp;quot;},&lt;br /&gt;
    VOLCANOS={add=&amp;quot;it seems to glow brightly from within&amp;quot;},&lt;br /&gt;
    WAR={add=&amp;quot;it bellows and cheers without pause&amp;quot;},&lt;br /&gt;
    WATER={add=&amp;quot;it seems to flow as it moves&amp;quot;},&lt;br /&gt;
    WEALTH={add=&amp;quot;it always seems to be counting something&amp;quot;},&lt;br /&gt;
    WEATHER={add=&amp;quot;it changes appearance based on the clouds and precipitation above&amp;quot;},&lt;br /&gt;
    WIND={add=&amp;quot;it is surrounded by an everpresent rush of wind&amp;quot;},&lt;br /&gt;
    WISDOM={add=&amp;quot;it acts with unwavering calm&amp;quot;},&lt;br /&gt;
    WRITING={add=&amp;quot;it is covered with divine writing&amp;quot;},&lt;br /&gt;
    YOUTH={add=&amp;quot;it appears spry and vigorous&amp;quot;},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function angel_description(lines,options)&lt;br /&gt;
    local ropar=random_object_parameters&lt;br /&gt;
    local end_str=&amp;quot; It was created by &amp;quot;&lt;br /&gt;
    local add_desc=function(str) end_str=end_str..str end&lt;br /&gt;
    local hf=ropar.source_hf&lt;br /&gt;
    if hf then&lt;br /&gt;
        add_desc(&amp;quot;the &amp;quot;)&lt;br /&gt;
        add_desc(ropar.source_hf_race_adj..&amp;quot; &amp;quot;)&lt;br /&gt;
        if hf.gender==1 then add_desc(&amp;quot;goddess&amp;quot;)&lt;br /&gt;
        elseif hf.gender==0 then add_desc(&amp;quot;god&amp;quot;)&lt;br /&gt;
        else add_desc(&amp;quot;deity&amp;quot;) end&lt;br /&gt;
        add_desc(&amp;quot; &amp;quot;)&lt;br /&gt;
        add_desc(hf.name.translated)&lt;br /&gt;
    else&lt;br /&gt;
        add_desc(&amp;quot;an unknown deity&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
    local sch=0&lt;br /&gt;
    for k,v in pairs(options.spheres) do&lt;br /&gt;
        if v then sch = sch+1 end&lt;br /&gt;
    end&lt;br /&gt;
    if sch&amp;gt;0 then&lt;br /&gt;
        add_desc(&amp;quot; and is of a part with &amp;quot;)&lt;br /&gt;
        for k,v in pairs(options.spheres) do&lt;br /&gt;
            add_desc(world.spheres[k].definite_name)&lt;br /&gt;
            sch=sch-1&lt;br /&gt;
            if sch&amp;gt;=2 then add_desc(&amp;quot;, &amp;quot;)&lt;br /&gt;
            elseif sch == 1 then add_desc(&amp;quot; and &amp;quot;)&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    add_desc(&amp;quot;.&amp;quot;)&lt;br /&gt;
    return end_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
angel_names_humanoid_warrior={&lt;br /&gt;
    {&amp;quot;Angel&amp;quot;,&amp;quot;Angels&amp;quot;,&amp;quot;angelic&amp;quot;},&lt;br /&gt;
    {&amp;quot;Soldier&amp;quot;,&amp;quot;Soldiers&amp;quot;,&amp;quot;soldier&amp;quot;},&lt;br /&gt;
    {&amp;quot;Warrior&amp;quot;,&amp;quot;Warriors&amp;quot;,&amp;quot;warrior&amp;quot;},&lt;br /&gt;
    {&amp;quot;Champion&amp;quot;,&amp;quot;Champions&amp;quot;,&amp;quot;champion&amp;quot;},&lt;br /&gt;
    {&amp;quot;Fighter&amp;quot;,&amp;quot;Fighters&amp;quot;,&amp;quot;fighter&amp;quot;},&lt;br /&gt;
    {&amp;quot;Guardian&amp;quot;,&amp;quot;Guardians&amp;quot;,&amp;quot;guardian&amp;quot;},&lt;br /&gt;
    {&amp;quot;Spirit&amp;quot;,&amp;quot;Spirits&amp;quot;,&amp;quot;spirit&amp;quot;},&lt;br /&gt;
    {&amp;quot;Messenger&amp;quot;,&amp;quot;Messengers&amp;quot;,&amp;quot;messenger&amp;quot;},&lt;br /&gt;
    {&amp;quot;Slayer&amp;quot;,&amp;quot;Slayers&amp;quot;,&amp;quot;slayer&amp;quot;},&lt;br /&gt;
    {&amp;quot;Enforcer&amp;quot;,&amp;quot;Enforcers&amp;quot;,&amp;quot;enforcer&amp;quot;},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
angel_names_great_beast={&lt;br /&gt;
    {&amp;quot;Beast&amp;quot;,&amp;quot;Beasts&amp;quot;,&amp;quot;beast&amp;quot;},&lt;br /&gt;
    {&amp;quot;Behemoth&amp;quot;,&amp;quot;Behemoths&amp;quot;,&amp;quot;behemoth&amp;quot;},&lt;br /&gt;
    {&amp;quot;Harbinger&amp;quot;,&amp;quot;Harbingers&amp;quot;,&amp;quot;harbinger&amp;quot;},&lt;br /&gt;
    {&amp;quot;Monster&amp;quot;,&amp;quot;Monsters&amp;quot;,&amp;quot;monster&amp;quot;},&lt;br /&gt;
    {&amp;quot;Destroyer&amp;quot;,&amp;quot;Destroyers&amp;quot;,&amp;quot;destroyer&amp;quot;},&lt;br /&gt;
    {&amp;quot;Doom&amp;quot;,&amp;quot;Dooms&amp;quot;,&amp;quot;doom&amp;quot;},&lt;br /&gt;
    {&amp;quot;Bane&amp;quot;,&amp;quot;Banes&amp;quot;,&amp;quot;bane&amp;quot;},&lt;br /&gt;
    {&amp;quot;Catastrophe&amp;quot;,&amp;quot;Catastrophes&amp;quot;,&amp;quot;catastrophe&amp;quot;},&lt;br /&gt;
    {&amp;quot;Ruination&amp;quot;,&amp;quot;Ruinations&amp;quot;,&amp;quot;ruination&amp;quot;},&lt;br /&gt;
    {&amp;quot;Judgment&amp;quot;,&amp;quot;Judgments&amp;quot;,&amp;quot;judgment&amp;quot;},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
angel_names_humanoid_generic={&lt;br /&gt;
    {&amp;quot;Servant&amp;quot;,&amp;quot;Servants&amp;quot;,&amp;quot;servant&amp;quot;},&lt;br /&gt;
    {&amp;quot;Assistant&amp;quot;,&amp;quot;Assistants&amp;quot;,&amp;quot;assistant&amp;quot;},&lt;br /&gt;
    {&amp;quot;Attendant&amp;quot;,&amp;quot;Attendants&amp;quot;,&amp;quot;attendant&amp;quot;},&lt;br /&gt;
    {&amp;quot;Minion&amp;quot;,&amp;quot;Minions&amp;quot;,&amp;quot;minion&amp;quot;},&lt;br /&gt;
    {&amp;quot;Helper&amp;quot;,&amp;quot;Helpers&amp;quot;,&amp;quot;helper&amp;quot;},&lt;br /&gt;
    {&amp;quot;Worker&amp;quot;,&amp;quot;Workers&amp;quot;,&amp;quot;worker&amp;quot;},&lt;br /&gt;
    {&amp;quot;Hand&amp;quot;,&amp;quot;Hands&amp;quot;,&amp;quot;hand&amp;quot;},&lt;br /&gt;
    {&amp;quot;Being&amp;quot;,&amp;quot;Beings&amp;quot;,&amp;quot;being&amp;quot;},&lt;br /&gt;
    {&amp;quot;Puppet&amp;quot;,&amp;quot;Puppets&amp;quot;,&amp;quot;puppet&amp;quot;},&lt;br /&gt;
    {&amp;quot;Pawn&amp;quot;,&amp;quot;Pawns&amp;quot;,&amp;quot;pawn&amp;quot;},&lt;br /&gt;
    {&amp;quot;Retainer&amp;quot;,&amp;quot;Retainers&amp;quot;,&amp;quot;retainer&amp;quot;},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function angel_end_tokens(lines,options,names_tbl)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[GO_TO_START]&amp;quot;&lt;br /&gt;
    local hf = random_object_parameters.source_hf&lt;br /&gt;
    local cand={}&lt;br /&gt;
    if hf.name.translated_epithet_compound then &lt;br /&gt;
        cand[#cand+1]={&lt;br /&gt;
            hf.name.translated_epithet_compound,&lt;br /&gt;
            hf.name.native_epithet_compound,&lt;br /&gt;
            false}&lt;br /&gt;
    end&lt;br /&gt;
    if hf.name.translated_epithet_the then&lt;br /&gt;
        cand[#cand+1]={&lt;br /&gt;
            hf.name.translated_epithet_the,&lt;br /&gt;
            hf.name.native_epithet_the,&lt;br /&gt;
            false}&lt;br /&gt;
    end&lt;br /&gt;
    if hf.name.translated_epithet_the_adj1 then&lt;br /&gt;
        cand[#cand+1]={&lt;br /&gt;
            hf.name.translated_epithet_the_adj1,&lt;br /&gt;
            hf.name.native_epithet_the_adj1,&lt;br /&gt;
            false}&lt;br /&gt;
    end&lt;br /&gt;
    if string.len(hf.name.firstname) then&lt;br /&gt;
        cand[#cand+1]={hf.name.firstname,hf.name.firstname,true}&lt;br /&gt;
    end&lt;br /&gt;
    local god_name = pick_random(cand)&lt;br /&gt;
    local add_name,proper_name=&amp;quot;&amp;quot;,false&lt;br /&gt;
    if god_name then&lt;br /&gt;
        add_name=god_name[trandom(2)+1]&lt;br /&gt;
        proper_name=god_name[3]&lt;br /&gt;
    end&lt;br /&gt;
    local using_god_name=false&lt;br /&gt;
    local name_flags={}&lt;br /&gt;
    local have_adjective=false&lt;br /&gt;
    cand={}&lt;br /&gt;
    for k,v in pairs(options.spheres) do&lt;br /&gt;
        if v then cand[#cand+1]=k end&lt;br /&gt;
    end&lt;br /&gt;
    if #cand&amp;gt;0 and (string.len(add_name)==0 or one_in(2)) then&lt;br /&gt;
        proper_name=false&lt;br /&gt;
        if one_in(2) then&lt;br /&gt;
            have_adjective=true&lt;br /&gt;
            add_name=get_random_sphere_adjective(pick_random(cand))&lt;br /&gt;
        else&lt;br /&gt;
            local ret=get_random_sphere_noun(pick_random(cand))&lt;br /&gt;
            name_flags=ret.flags&lt;br /&gt;
            add_name=ret.str&lt;br /&gt;
        end&lt;br /&gt;
    else using_god_name=true&lt;br /&gt;
    end&lt;br /&gt;
    local name,names,name_adj=table.unpack(pick_random(names_tbl))&lt;br /&gt;
    local ntype&lt;br /&gt;
    if using_god_name and proper_name then ntype=trandom(2)+1&lt;br /&gt;
    elseif using_god_name then ntype=2&lt;br /&gt;
    elseif have_adjective or #name_flags==0 then ntype=0&lt;br /&gt;
    else &lt;br /&gt;
        local cand={}&lt;br /&gt;
        if name_flags.PRE then cand[#cand+1]=0 end&lt;br /&gt;
        if name_flags.PREPOS then cand[#cand+1]=1 end&lt;br /&gt;
        if name_flags.OF then cand[#cand+1]=2 end&lt;br /&gt;
        ntype=pick_random(cand) or 0&lt;br /&gt;
    end&lt;br /&gt;
    local ntypes={&lt;br /&gt;
        function()&lt;br /&gt;
            return add_name..&amp;quot; &amp;quot;..name..&amp;quot;:&amp;quot;..add_name..&amp;quot; &amp;quot;..names..&amp;quot;:&amp;quot;..add_name..&amp;quot; &amp;quot;..name_adj&lt;br /&gt;
        end,&lt;br /&gt;
        function()&lt;br /&gt;
            return add_name..&amp;quot;'s &amp;quot;..name..&amp;quot;:&amp;quot;..add_name..&amp;quot;'s &amp;quot;..names..&amp;quot;:&amp;quot;..add_name..&amp;quot;'s &amp;quot;..name_adj&lt;br /&gt;
        end,&lt;br /&gt;
        function()&lt;br /&gt;
            return name..&amp;quot; of &amp;quot;..add_name..&amp;quot;:&amp;quot;..names..&amp;quot; of &amp;quot;..add_name..&amp;quot;:&amp;quot;..name_adj&lt;br /&gt;
        end,&lt;br /&gt;
    }&lt;br /&gt;
    local str=ntypes[ntype+1]()&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NAME:&amp;quot;..str..&amp;quot;]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CASTE_NAME:&amp;quot;..str..&amp;quot;]&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
creatures.angel.humanoid_warrior.default=function(tok)&lt;br /&gt;
    local lines={}&lt;br /&gt;
    local options={&lt;br /&gt;
        can_learn=true,&lt;br /&gt;
        do_sphere_rcm=true,&lt;br /&gt;
        pick_sphere_rcm=true,&lt;br /&gt;
        force_ichor=true,&lt;br /&gt;
        sickness_name=&amp;quot;divine sickness&amp;quot;,&lt;br /&gt;
        forced_color={&lt;br /&gt;
            f=3,&lt;br /&gt;
            b=0,&lt;br /&gt;
            br=1&lt;br /&gt;
        },&lt;br /&gt;
        token=tok,&lt;br /&gt;
    }&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[DIFFICULTY:6]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CAN_LEARN]&amp;quot;&lt;br /&gt;
    if one_in(2) then lines[#lines+1]=&amp;quot;[CAN_SPEAK]&amp;quot; end&lt;br /&gt;
    add_regular_tokens(lines,options)&lt;br /&gt;
    options.spheres=options.spheres or {}&lt;br /&gt;
    local hf=random_object_parameters.source_hf&lt;br /&gt;
    if hf then&lt;br /&gt;
        if hf.profile and hf.profile.mpp then&lt;br /&gt;
            map_merge(options.spheres,hf.profile.mpp.sphere)&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    local skill_amount = (options.spheres.WAR or options.spheres.VALOR or options.spheres.FORTRESSES) and &amp;quot;10&amp;quot; or &amp;quot;6&amp;quot;&lt;br /&gt;
    for k,v in ipairs({&lt;br /&gt;
    &amp;quot;WRESTLING&amp;quot;,&amp;quot;BITE&amp;quot;,&amp;quot;GRASP_STRIKE&amp;quot;,&amp;quot;STANCE_STRIKE&amp;quot;,&lt;br /&gt;
    &amp;quot;MELEE_COMBAT&amp;quot;,&amp;quot;RANGED_COMBAT&amp;quot;,&amp;quot;DODGING&amp;quot;,&amp;quot;SITUATIONAL_AWARENESS&amp;quot;,&lt;br /&gt;
    &amp;quot;AXE&amp;quot;,&amp;quot;SWORD&amp;quot;,&amp;quot;DAGGER&amp;quot;,&amp;quot;PIKE&amp;quot;,&lt;br /&gt;
    &amp;quot;MACE&amp;quot;,&amp;quot;HAMMER&amp;quot;,&amp;quot;WHIP&amp;quot;,&amp;quot;SPEAR&amp;quot;,}) do&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[NATURAL_SKILL:&amp;quot;..v..&amp;quot;:&amp;quot;..skill_amount..&amp;quot;]&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
    populate_sphere_info(lines,options)&lt;br /&gt;
    local rcm&lt;br /&gt;
    if one_in(4) then&lt;br /&gt;
        options.humanoidable_only=true&lt;br /&gt;
        rcp=get_random_creature_profile(options)&lt;br /&gt;
    else&lt;br /&gt;
        rcp={&lt;br /&gt;
            type=&amp;quot;GENERAL_HUMANOID&amp;quot;,&lt;br /&gt;
            name_string=&amp;quot;humanoid&amp;quot;,&lt;br /&gt;
            tile='H',&lt;br /&gt;
            body_base=&amp;quot;HUMANOID&amp;quot;,&lt;br /&gt;
            min_size=1,&lt;br /&gt;
        }&lt;br /&gt;
        if options.sphere_rcm then&lt;br /&gt;
            rcp.c_class=&amp;quot;UNIFORM&amp;quot;&lt;br /&gt;
        else&lt;br /&gt;
            --FOR SKIN/ORGANS AND NO HAIR/FEATHERS AT FIRST&lt;br /&gt;
            rcp.c_class=&amp;quot;AMPHIBIAN&amp;quot;&lt;br /&gt;
            rcp.cannot_have_shell=true&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    add_body_size(lines,math.max(rcp.min_size,50000+trandom(4)*10000+trandom(11)*1000),options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CREATURE_TILE:&amp;quot;..((options.body_size&amp;lt;=60000) and &amp;quot;132]&amp;quot; or &amp;quot;142]&amp;quot;) -- ä or Ä&lt;br /&gt;
    options.custom_desc_func=function(options)&lt;br /&gt;
        local add_tbl=sphere_flavor[pick_random_conditional_pairs(sphere_flavor,function(sphere,_,options) &lt;br /&gt;
            return options.spheres[sphere] &lt;br /&gt;
        end,options)]&lt;br /&gt;
        if not add_tbl then add_tbl={add=&amp;quot;it is a divine being&amp;quot;} end&lt;br /&gt;
        if add_tbl.odor then&lt;br /&gt;
            options.always_odor=true&lt;br /&gt;
            options.forced_odor_string=add_tbl.odor&lt;br /&gt;
            options.forced_odor_level=100&lt;br /&gt;
        end&lt;br /&gt;
        return add_tbl.add&lt;br /&gt;
    end&lt;br /&gt;
    options.end_phrase=angel_description(lines,options)&lt;br /&gt;
    build_procgen_creature(rcp,lines,options)&lt;br /&gt;
    angel_end_tokens(lines,options,angel_names_humanoid_warrior)&lt;br /&gt;
    return {raws=lines,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
creatures.angel.humanoid_generic.default=function(tok)&lt;br /&gt;
    local lines={}&lt;br /&gt;
    local options={&lt;br /&gt;
        do_sphere_rcm=true,&lt;br /&gt;
        pick_sphere_rcm=true,&lt;br /&gt;
        force_ichor=true,&lt;br /&gt;
        sickness_name=&amp;quot;divine sickness&amp;quot;,&lt;br /&gt;
        forced_color={&lt;br /&gt;
            f=6,&lt;br /&gt;
            b=0,&lt;br /&gt;
            br=0&lt;br /&gt;
        },&lt;br /&gt;
        token=tok,&lt;br /&gt;
    }&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[LARGE_PREDATOR]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[DIFFICULTY:2]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:WRESTLING:4]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:BITE:4]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:GRASP_STRIKE:4]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:STANCE_STRIKE:4]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:MELEE_COMBAT:4]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:RANGED_COMBAT:4]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:DODGING:4]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]&amp;quot;&lt;br /&gt;
    add_regular_tokens(lines,options)&lt;br /&gt;
    options.spheres=options.spheres or {}&lt;br /&gt;
    local hf=random_object_parameters.source_hf&lt;br /&gt;
    if hf then&lt;br /&gt;
        if hf.profile and hf.profile.mpp then&lt;br /&gt;
            map_merge(options.spheres,hf.profile.mpp.sphere)&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    populate_sphere_info(lines,options)&lt;br /&gt;
    local rcm&lt;br /&gt;
    if one_in(4) then&lt;br /&gt;
        options.humanoidable_only=true&lt;br /&gt;
        rcp=get_random_creature_profile(options)&lt;br /&gt;
    else&lt;br /&gt;
        rcp={&lt;br /&gt;
            type=&amp;quot;GENERAL_HUMANOID&amp;quot;,&lt;br /&gt;
            name_string=&amp;quot;humanoid&amp;quot;,&lt;br /&gt;
            tile='H',&lt;br /&gt;
            body_base=&amp;quot;HUMANOID&amp;quot;,&lt;br /&gt;
            min_size=1,&lt;br /&gt;
        }&lt;br /&gt;
        if options.sphere_rcm then&lt;br /&gt;
            rcp.c_class=&amp;quot;UNIFORM&amp;quot;&lt;br /&gt;
        else&lt;br /&gt;
            --FOR SKIN/ORGANS AND NO HAIR/FEATHERS AT FIRST&lt;br /&gt;
            rcp.c_class=&amp;quot;AMPHIBIAN&amp;quot;&lt;br /&gt;
            rcp.cannot_have_shell=true&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    add_body_size(lines,math.max(rcp.min_size,50000+trandom(4)*10000+trandom(11)*1000),options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CREATURE_TILE:&amp;quot;..((options.body_size&amp;lt;=60000) and &amp;quot;132]&amp;quot; or &amp;quot;142]&amp;quot;) -- ä or Ä&lt;br /&gt;
    options.custom_desc_func=function(options)&lt;br /&gt;
        local add_tbl=sphere_flavor[pick_random_conditional_pairs(sphere_flavor,function(sphere,_,options) &lt;br /&gt;
            return options.spheres[sphere] &lt;br /&gt;
        end,options)]&lt;br /&gt;
        if not add_tbl then add_tbl={add=&amp;quot;it is a divine being&amp;quot;} end&lt;br /&gt;
        if add_tbl.odor then&lt;br /&gt;
            options.always_odor=true&lt;br /&gt;
            options.forced_odor_string=add_tbl.odor&lt;br /&gt;
            options.forced_odor_level=100&lt;br /&gt;
        end&lt;br /&gt;
        return add_tbl.add&lt;br /&gt;
    end&lt;br /&gt;
    options.end_phrase=angel_description(lines,options)&lt;br /&gt;
    build_procgen_creature(rcp,lines,options)&lt;br /&gt;
    angel_end_tokens(lines,options,angel_names_humanoid_generic)&lt;br /&gt;
    return {raws=lines,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
creatures.angel.great_beast.default=function(tok)&lt;br /&gt;
    local lines={}&lt;br /&gt;
    local l=get_debug_logger()&lt;br /&gt;
    local options={&lt;br /&gt;
        can_learn=true,&lt;br /&gt;
        do_sphere_rcm=true,&lt;br /&gt;
        pick_sphere_rcm=true,&lt;br /&gt;
        force_ichor=true,&lt;br /&gt;
        beast_only=true,&lt;br /&gt;
        sickness_name=&amp;quot;divine sickness&amp;quot;,&lt;br /&gt;
        forced_color={&lt;br /&gt;
            f=4,&lt;br /&gt;
            b=0,&lt;br /&gt;
            br=1&lt;br /&gt;
        },&lt;br /&gt;
        token=tok,&lt;br /&gt;
    }&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[LARGE_PREDATOR]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[DIFFICULTY:10]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:WRESTLING:14]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:BITE:14]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:GRASP_STRIKE:14]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:STANCE_STRIKE:14]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:MELEE_COMBAT:14]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:RANGED_COMBAT:14]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:DODGING:14]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]&amp;quot;&lt;br /&gt;
    add_regular_tokens(lines,options)&lt;br /&gt;
    options.spheres=options.spheres or {}&lt;br /&gt;
    local hf=random_object_parameters.source_hf&lt;br /&gt;
    if hf then&lt;br /&gt;
        if hf.profile and hf.profile.mpp then&lt;br /&gt;
            map_merge(options.spheres,hf.profile.mpp.sphere)&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    local skill_amount = (options.spheres.WAR or options.spheres.VALOR or options.spheres.FORTRESSES) and &amp;quot;10&amp;quot; or &amp;quot;6&amp;quot;&lt;br /&gt;
    for k,v in ipairs({&lt;br /&gt;
    &amp;quot;WRESTLING&amp;quot;,&amp;quot;BITE&amp;quot;,&amp;quot;GRASP_STRIKE&amp;quot;,&amp;quot;STANCE_STRIKE&amp;quot;,&lt;br /&gt;
    &amp;quot;MELEE_COMBAT&amp;quot;,&amp;quot;RANGED_COMBAT&amp;quot;,&amp;quot;DODGING&amp;quot;,&amp;quot;SITUATIONAL_AWARENESS&amp;quot;,&lt;br /&gt;
    &amp;quot;AXE&amp;quot;,&amp;quot;SWORD&amp;quot;,&amp;quot;DAGGER&amp;quot;,&amp;quot;PIKE&amp;quot;,&lt;br /&gt;
    &amp;quot;MACE&amp;quot;,&amp;quot;HAMMER&amp;quot;,&amp;quot;WHIP&amp;quot;,&amp;quot;SPEAR&amp;quot;}) do&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[NATURAL_SKILL:&amp;quot;..v..&amp;quot;:&amp;quot;..skill_amount..&amp;quot;]&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
    populate_sphere_info(lines,options)&lt;br /&gt;
    local rcm&lt;br /&gt;
    rcp=get_random_creature_profile(options)&lt;br /&gt;
    add_body_size(lines,math.max(rcp.min_size,10000000),options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CREATURE_TILE:&amp;quot;..((options.body_size&amp;lt;=60000) and &amp;quot;132]&amp;quot; or &amp;quot;142]&amp;quot;) -- ä or Ä&lt;br /&gt;
    options.custom_desc_func=function(options)&lt;br /&gt;
        local add_tbl=sphere_flavor[pick_random_conditional_pairs(sphere_flavor,function(sphere,_,options) &lt;br /&gt;
            return options.spheres[sphere] &lt;br /&gt;
        end,options)]&lt;br /&gt;
        if not add_tbl then add_tbl={add=&amp;quot;it is a divine being&amp;quot;} end&lt;br /&gt;
        if add_tbl.odor then&lt;br /&gt;
            options.always_odor=true&lt;br /&gt;
            options.forced_odor_string=add_tbl.odor&lt;br /&gt;
            options.forced_odor_level=100&lt;br /&gt;
        end&lt;br /&gt;
        return add_tbl.add&lt;br /&gt;
    end&lt;br /&gt;
    options.end_phrase=angel_description(lines,options)&lt;br /&gt;
    build_procgen_creature(rcp,lines,options)&lt;br /&gt;
    angel_end_tokens(lines,options,angel_names_great_beast)&lt;br /&gt;
    return {raws=lines,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Category|Lua script pages}}{{Category|Creature raw pages}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jun 2026 09:55:45 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Angel/script</comments>
		</item>
		<item>
			<title>Demon</title>
			<link>https://dwarffortresswiki.org/index.php?title=Demon&amp;diff=317017&amp;oldid=317012</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Demon&amp;diff=317017&amp;oldid=317012</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Killed demons: &lt;/span&gt; moved newer scriptdata up, added version of extract based on edit history dates&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:45, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot; &gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata|title=Example raws (as extracted from world.sav)|[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Scriptdata}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata|title=Example raws (as extracted from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0.47 &lt;/ins&gt;world.sav)|[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CREATURE:DEMON_1]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CREATURE:DEMON_1]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l230&quot; &gt;Line 230:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 231:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata|title=Example [UNIQUE_DEMON] raws (as extracted from world.sav)|[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata|title=Example [UNIQUE_DEMON] raws (as extracted from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0.47 &lt;/ins&gt;world.sav)|[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CREATURE:DEMON_3]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CREATURE:DEMON_3]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l428&quot; &gt;Line 428:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 429:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[DESCRIPTION:A gigantic eyeless chameleon twisted into humanoid form.  It squirms and fidgets.  Its clear scales are large and set far apart.  Beware its noxious secretions!]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[DESCRIPTION:A gigantic eyeless chameleon twisted into humanoid form.  It squirms and fidgets.  Its clear scales are large and set far apart.  Beware its noxious secretions!]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Scriptdata}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Category|Amphibious}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Category|Amphibious}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-317012:rev-317017 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 09:45:11 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Demon</comments>
		</item>
		<item>
			<title>Experiment</title>
			<link>https://dwarffortresswiki.org/index.php?title=Experiment&amp;diff=317016&amp;oldid=316159</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Experiment&amp;diff=317016&amp;oldid=316159</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia: &lt;/span&gt; added extracted raws version based on edit history, move script up since it&amp;#039;s newer&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:34, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The bodily makeup of some experiments can make playing an adventure mode game extremely difficult. For example, an experiment may excrete boiling steam constantly, catching oneself and everyone else in the clouds of steam, which in turn causes constant message spam of everyone nearby getting caught in a cloud of steam, making gameplay nearly impossible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The bodily makeup of some experiments can make playing an adventure mode game extremely difficult. For example, an experiment may excrete boiling steam constantly, catching oneself and everyone else in the clouds of steam, which in turn causes constant message spam of everyone nearby getting caught in a cloud of steam, making gameplay nearly impossible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| &lt;/del&gt;{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{listboxformat|class=gamedata&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scriptdata&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;!colspan&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #72A329; font-weight:bold; background-color: #bd8; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell&amp;quot; | &lt;/del&gt;Example raws (as extracted from world.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dat&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{gamedata|title&lt;/ins&gt;=Example raws (as extracted from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0.47.05 &lt;/ins&gt;world.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sav&lt;/ins&gt;)|[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| &amp;lt;div style=&amp;quot;overflow:auto; max-width:800px&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gamedata-content&amp;quot; style=&amp;quot;font-family: monospace; font-size:1.25em; white-space:pre;&amp;quot;&amp;gt;&lt;/del&gt;[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CREATURE:HFEXP47672 E_HUMG_1]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CREATURE:HFEXP47672 E_HUMG_1]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l947&quot; &gt;Line 947:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 945:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[DESCRIPTION:A very large hairy scorpion.  It has three narrow tails.  Its charcoal hair is short and even.  This night creature was first created by the tan brute Mathe Cancerfilths the Beginning of Phantoms of Geniusdikes, through the fiend's twisted power unleashed upon mules in Geniusdikes in the year 112.]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[DESCRIPTION:A very large hairy scorpion.  It has three narrow tails.  Its charcoal hair is short and even.  This night creature was first created by the tan brute Mathe Cancerfilths the Beginning of Phantoms of Geniusdikes, through the fiend's twisted power unleashed upon mules in Geniusdikes in the year 112.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/del&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ru:Experiment]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ru:Experiment]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-316159:rev-317016 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 09:34:15 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Experiment</comments>
		</item>
		<item>
			<title>Experiment/script</title>
			<link>https://dwarffortresswiki.org/index.php?title=Experiment/script&amp;diff=317014&amp;oldid=0</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Experiment/script&amp;diff=317014&amp;oldid=0</guid>
			<description>&lt;p&gt;from 53.15 creatures.lua&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function experiment_tokens(lines,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NO_DRINK][NO_EAT][NO_SLEEP]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[LARGE_PREDATOR]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NIGHT_CREATURE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[SUPERNATURAL]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[FANCIFUL]&amp;quot;&lt;br /&gt;
    if not one_in(4) and random_object_parameters.experimenter_creature then&lt;br /&gt;
        if random_object_parameters.experimenter_creature.flags.MATES_TO_BREED then&lt;br /&gt;
            lines[#lines+1]=&amp;quot;[CASTE:FEMALE]&amp;quot;&lt;br /&gt;
                lines[#lines+1]=&amp;quot;[FEMALE]&amp;quot;&lt;br /&gt;
            lines[#lines+1]=&amp;quot;[CASTE:MALE]&amp;quot;&lt;br /&gt;
                lines[#lines+1]=&amp;quot;[MALE]&amp;quot;&lt;br /&gt;
            lines[#lines+1]=&amp;quot;[SELECT_CASTE:ALL]&amp;quot;&lt;br /&gt;
        else&lt;br /&gt;
            lines[#lines+1]=&amp;quot;[NO_GENDER]&amp;quot;&lt;br /&gt;
        end&lt;br /&gt;
    else&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[NO_GENDER]&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BIOME:ANY_LAND]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PETVALUE:2000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[ALL_ACTIVE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NOFEAR]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NO_FEVERS]&amp;quot;&lt;br /&gt;
    options.spheres=options.spheres or {&lt;br /&gt;
        NIGHT=true,&lt;br /&gt;
        DEFORMITY=true&lt;br /&gt;
    }&lt;br /&gt;
    options.never_uniform=true&lt;br /&gt;
    options.experiment_colors=true&lt;br /&gt;
    options.forced_color={ -- overridden by humanoid, but that's fine&lt;br /&gt;
            f=2,&lt;br /&gt;
            b=0,&lt;br /&gt;
            br=1&lt;br /&gt;
        }&lt;br /&gt;
    options.experiment_attack_tweak=true&lt;br /&gt;
    options.sickness_name=&amp;quot;night sickness&amp;quot;&lt;br /&gt;
    options.pref_str=options.pref_str or {&amp;quot;unsettling origin&amp;quot;}&lt;br /&gt;
--[[&lt;br /&gt;
************************** EXPERIMENT OBJECT def - desc phys/affect&lt;br /&gt;
	they expect the amalgamated giants to refer to all the pieces making them up -- do we do tissues differently though?  go all muscle?&lt;br /&gt;
		but don't actually give them tissues&lt;br /&gt;
]]&lt;br /&gt;
    options.no_extra_description=true&lt;br /&gt;
    options.cannot_swim=true&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function experimenter_sphere_info(lines,options)&lt;br /&gt;
    local ropar=random_object_parameters&lt;br /&gt;
    if ropar.experimenter_creature then&lt;br /&gt;
        if ropar.experimenter_creature.caste[ropar.experimenter_hf.caste].flags.UNIQUE_DEMON then&lt;br /&gt;
            -- ?. would be pretty cool, alas&lt;br /&gt;
            local spheres = ropar.experimenter_hf.profile and ropar.experimenter_hf.profile.mpp and ropar.experimenter_hf.profile.mpp.spheres&lt;br /&gt;
            if spheres then&lt;br /&gt;
                return spheres.CHAOS,spheres.DEFORMITY&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    return false,false&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function experiment_description(lines,options)&lt;br /&gt;
    local ropar=random_object_parameters&lt;br /&gt;
    local end_str=&amp;quot;&amp;quot;&lt;br /&gt;
    local add_desc=function(str) end_str=end_str..str end&lt;br /&gt;
    if ropar.experimenter_hf then&lt;br /&gt;
        add_desc(&amp;quot; This night creature was first created &amp;quot;)&lt;br /&gt;
        if options.failed_experiment then&lt;br /&gt;
            add_desc(&amp;quot;accidentally &amp;quot;)&lt;br /&gt;
        end&lt;br /&gt;
        add_desc(&amp;quot;by the &amp;quot;)&lt;br /&gt;
        local ip = ropar.experimenter_hf.profile and ropar.experimenter_hf.profile.interaction_profile&lt;br /&gt;
        if ip and ip.uwss_display_name_sing~=&amp;quot;&amp;quot; then&lt;br /&gt;
            add_desc(ropar.experimenter_race_adj..ip.uwss_display_name_sing)&lt;br /&gt;
        else&lt;br /&gt;
            add_desc(ropar.experimenter_race_name)&lt;br /&gt;
        end&lt;br /&gt;
        add_desc(&amp;quot; &amp;quot;)&lt;br /&gt;
        add_desc(ropar.experimenter_hf.name.translated)&lt;br /&gt;
        if ropar.experimenter_capital_st then&lt;br /&gt;
            add_desc(&amp;quot; of &amp;quot;)&lt;br /&gt;
            add_desc(ropar.experimenter_capital_st.name.translated)&lt;br /&gt;
        end&lt;br /&gt;
        local chaos,deformity=experimenter_sphere_info(lines,options)&lt;br /&gt;
        if deformity and chaos then&lt;br /&gt;
            add_desc(&amp;quot; through the fiend's terrifying power&amp;quot;)&lt;br /&gt;
        elseif deformity then&lt;br /&gt;
            add_desc(&amp;quot; through the fiend's twisted power&amp;quot;)&lt;br /&gt;
        elseif chaos then&lt;br /&gt;
            add_desc(&amp;quot; through the fiend's chaotic power&amp;quot;)&lt;br /&gt;
        else&lt;br /&gt;
            add_desc(&amp;quot; after horrible experiments&amp;quot;)&lt;br /&gt;
            if options.failed_experiment then&lt;br /&gt;
                add_desc(&amp;quot; gone wrong&amp;quot;)&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
        if ropar.experimenter_source_hfid~=-1 or ropar.experimenter_source_race~=-1 then&lt;br /&gt;
            if deformity or chaos then add_desc(&amp;quot; unleashed upon &amp;quot;)&lt;br /&gt;
            else add_desc(&amp;quot; on &amp;quot;)&lt;br /&gt;
            end&lt;br /&gt;
            if options.amalgam_experiment then add_desc(&amp;quot;multitudes&amp;quot;)&lt;br /&gt;
            elseif ropar.experimenter_source_hfid~=-1 then&lt;br /&gt;
                add_desc(&amp;quot;the &amp;quot;)&lt;br /&gt;
                if ropar.experiment_hf then&lt;br /&gt;
                    local ip = ropar.experiment_hf.profile and ropar.experiment_hf.profile.interaction_profile&lt;br /&gt;
                    if ip then&lt;br /&gt;
                        add_desc(ropar.experiment_source_race_adj..&amp;quot; &amp;quot;..ip.uwss_display_name_sing)&lt;br /&gt;
                    else&lt;br /&gt;
                        add_desc(ropar.experiment_source_race_name)&lt;br /&gt;
                    end&lt;br /&gt;
                    add_desc(&amp;quot; &amp;quot;)&lt;br /&gt;
                    add_desc(ropar.experiment_hf.name.translated)&lt;br /&gt;
                else add_desc(&amp;quot;an unknown creature&amp;quot;)&lt;br /&gt;
                end&lt;br /&gt;
            elseif ropar.experimenter_source_race~=-1 then&lt;br /&gt;
                add_desc(ropar.experiment_source_race_name_plural)&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
        if ropar.experimenter_create_st then&lt;br /&gt;
            add_desc(&amp;quot; in &amp;quot;..ropar.experimenter_create_st.name.translated)&lt;br /&gt;
        end&lt;br /&gt;
        add_desc(&amp;quot; in the year &amp;quot;..tostring(world.year)..&amp;quot;.&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
    return end_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- you can add more of your own, e.g. experiment_nouns.cyborg or whatever&lt;br /&gt;
experiment_nouns={&lt;br /&gt;
    humanoid={&lt;br /&gt;
        {&amp;quot;hand&amp;quot;,&amp;quot;hands&amp;quot;},&lt;br /&gt;
        {&amp;quot;demon&amp;quot;,&amp;quot;demons&amp;quot;},&lt;br /&gt;
        {&amp;quot;warrior&amp;quot;,&amp;quot;warriors&amp;quot;},&lt;br /&gt;
        {&amp;quot;soldier&amp;quot;,&amp;quot;soldiers&amp;quot;},&lt;br /&gt;
        {&amp;quot;fist&amp;quot;,&amp;quot;fists&amp;quot;},&lt;br /&gt;
        {&amp;quot;eye&amp;quot;,&amp;quot;eyes&amp;quot;},&lt;br /&gt;
    },&lt;br /&gt;
    humanoid_giant={&lt;br /&gt;
        {&amp;quot;giant&amp;quot;,&amp;quot;giants&amp;quot;},&lt;br /&gt;
        {&amp;quot;hulk&amp;quot;,&amp;quot;hulks&amp;quot;},&lt;br /&gt;
        {&amp;quot;tower&amp;quot;,&amp;quot;towers&amp;quot;},&lt;br /&gt;
        {&amp;quot;mountain&amp;quot;,&amp;quot;mountains&amp;quot;},&lt;br /&gt;
    },&lt;br /&gt;
    beast_small={&lt;br /&gt;
        {&amp;quot;dog&amp;quot;,&amp;quot;dogs&amp;quot;},&lt;br /&gt;
        {&amp;quot;hound&amp;quot;,&amp;quot;hounds&amp;quot;},&lt;br /&gt;
        {&amp;quot;wolf&amp;quot;,&amp;quot;wolves&amp;quot;},&lt;br /&gt;
    },&lt;br /&gt;
    beast_large={&lt;br /&gt;
        {&amp;quot;beast&amp;quot;,&amp;quot;beasts&amp;quot;},&lt;br /&gt;
        {&amp;quot;monster&amp;quot;,&amp;quot;monsters&amp;quot;},&lt;br /&gt;
        {&amp;quot;creature&amp;quot;,&amp;quot;creatures&amp;quot;},&lt;br /&gt;
    },&lt;br /&gt;
    failed_small={&lt;br /&gt;
        {&amp;quot;mistake&amp;quot;,&amp;quot;mistakes&amp;quot;},&lt;br /&gt;
        {&amp;quot;folly&amp;quot;,&amp;quot;follies&amp;quot;},&lt;br /&gt;
        {&amp;quot;experiment&amp;quot;,&amp;quot;experiments&amp;quot;},&lt;br /&gt;
    },&lt;br /&gt;
    failed_large={&lt;br /&gt;
        {&amp;quot;nightmare&amp;quot;,&amp;quot;nightmares&amp;quot;},&lt;br /&gt;
        {&amp;quot;catastrophe&amp;quot;,&amp;quot;catastrophes&amp;quot;},&lt;br /&gt;
        {&amp;quot;disaster&amp;quot;,&amp;quot;disasters&amp;quot;},&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
experiment_random_names={&lt;br /&gt;
    --originally just a straight assignment, wanted to take the opportunity to let mods add variety&lt;br /&gt;
    deformity_chaos={&amp;quot;horror&amp;quot;},&lt;br /&gt;
    deformity={&amp;quot;misfortune&amp;quot;},&lt;br /&gt;
    chaos={&amp;quot;chaos&amp;quot;},&lt;br /&gt;
    night={&amp;quot;night&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function experiment_name_token(lines,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[GO_TO_START]&amp;quot;&lt;br /&gt;
    local ropar = random_object_parameters&lt;br /&gt;
    local name_to_use=ropar.experimenter_hf and ropar.experimenter_hf.name&lt;br /&gt;
    if one_in(4) then&lt;br /&gt;
        if one_in(2) then name_to_use=ropar.experimenter_create_st and ropar.experimenter_create_st.name or name_to_use&lt;br /&gt;
        else name_to_use=ropar.experimenter_capital_st and ropar.experimenter_capital_st.name or name_to_use&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    local experiment_name=nil&lt;br /&gt;
    if name_to_use then&lt;br /&gt;
        -- we preprocess these indices for lua--i know it's inconsistent, sorry&lt;br /&gt;
        if string.len(name_to_use.firstname)&amp;gt;0 and ((not name_to_use.translated_epithet_the and not name_to_use.translated_epithet_compound) or one_in(2)) then&lt;br /&gt;
            experiment_name=name_to_use.firstname&lt;br /&gt;
            experiment_name=capitalize_string_words(experiment_name)&lt;br /&gt;
        else&lt;br /&gt;
            if name_to_use.translated_epithet_the and (one_in(2) or not name_to_use.translated_epithet_compound) then&lt;br /&gt;
                -- &amp;quot;of The Murk&amp;quot;&lt;br /&gt;
                if one_in(2) then experiment_name=translated_epithet_the&lt;br /&gt;
                else experiment_name=native_epithet_the&lt;br /&gt;
                end&lt;br /&gt;
            elseif name_to_use.translated_epithet_compound then&lt;br /&gt;
                -- &amp;quot;of Tireshadows&amp;quot;&lt;br /&gt;
                if one_in(2) then experiment_name=translated_epithet_compound&lt;br /&gt;
                else experiment=native_epithet_compound&lt;br /&gt;
                end&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    if not experiment_name or one_in(10) then&lt;br /&gt;
        local chaos,deformity=experimenter_sphere_info(lines,options)&lt;br /&gt;
        if deformity and chaos then experiment_name=pick_random(experiment_random_names.deformity_chaos)&lt;br /&gt;
        elseif deformity then experiment_name=pick_random(experiment_random_names.deformity)&lt;br /&gt;
        elseif chaos then experiment_name=pick_random(experiment_random_names.chaos)&lt;br /&gt;
        else experiment_name=pick_random(experiment_random_names.night)&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    options.experiment_name_type = options.experiment_name_type or ropar.making_experiment&lt;br /&gt;
    local nmm,pnmm=table.unpack(pick_random(experiment_nouns[options.experiment_name_type]))&lt;br /&gt;
    local full_name_str&lt;br /&gt;
    if one_in(2) then&lt;br /&gt;
        local possessive=experiment_name..&amp;quot;'s &amp;quot;&lt;br /&gt;
        full_name_str=possessive..nmm..&amp;quot;:&amp;quot;..possessive..pnmm..&amp;quot;:&amp;quot;..possessive..nmm&lt;br /&gt;
    else&lt;br /&gt;
        local possessive=&amp;quot; of &amp;quot;..experiment_name&lt;br /&gt;
        full_name_str=nmm..possessive..&amp;quot;:&amp;quot;..pnmm..possessive..&amp;quot;:&amp;quot;..nmm..possessive&lt;br /&gt;
    end&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NAME:&amp;quot;..full_name_str..&amp;quot;]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CASTE_NAME:&amp;quot;..full_name_str..&amp;quot;]&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
creatures.experiment.humanoid.default=function(tok)&lt;br /&gt;
    local lines={}&lt;br /&gt;
    local options={&lt;br /&gt;
        token=tok,&lt;br /&gt;
        normal_biological=true&lt;br /&gt;
    }&lt;br /&gt;
    if one_in(2) then&lt;br /&gt;
        options.night_creature_strength_pref=true&lt;br /&gt;
    else&lt;br /&gt;
        options.night_creature_agile_pref=true&lt;br /&gt;
    end&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CAN_LEARN]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[LOCAL_POPS_CONTROLLABLE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[LOCAL_POPS_PRODUCE_HEROES]&amp;quot;&lt;br /&gt;
--[[************************** EXPERIMENT OBJECT personality + desc&lt;br /&gt;
        --do a few archetypes that'll be appended to the description&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:BASHFUL:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:STRESS_VULNERABILITY:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:FRIENDLINESS:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:ASSERTIVENESS:100:100:100]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:DISDAIN_ADVICE:100:100:100]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:CHEER_PROPENSITY:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:GRATITUDE:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:TRUST:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:ALTRUISM:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:CRUELTY:100:100:100]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:PRIDE:100:100:100]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:GREED:100:100:100]&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CAN_SPEAK]&amp;quot;&lt;br /&gt;
    options.can_learn=true&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&amp;quot;&lt;br /&gt;
    if options.night_creature_strength_pref then&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]&amp;quot;&lt;br /&gt;
        options.special_walk_speed=1000;&lt;br /&gt;
    elseif options.night_creature_agile_pref then&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]&amp;quot;&lt;br /&gt;
        options.special_walk_speed=800;&lt;br /&gt;
    end&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&amp;quot;&lt;br /&gt;
    experiment_tokens(lines,options)&lt;br /&gt;
    populate_sphere_info(lines,options)&lt;br /&gt;
    local rcp={&lt;br /&gt;
        type=&amp;quot;GENERAL_HUMANOID&amp;quot;,&lt;br /&gt;
		name_string=&amp;quot;humanoid&amp;quot;,&lt;br /&gt;
		tile='H',&lt;br /&gt;
		body_base=&amp;quot;HUMANOID&amp;quot;,&lt;br /&gt;
        --FOR SKIN/ORGANS AND NO HAIR/FEATHERS AT FIRST&lt;br /&gt;
		c_class=&amp;quot;AMPHIBIAN&amp;quot;,&lt;br /&gt;
		min_size=1,&lt;br /&gt;
        cannot_have_shell=true&lt;br /&gt;
    }&lt;br /&gt;
    add_body_size(lines,50000+trandom(4)*10000+trandom(11)*1000,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CREATURE_TILE:72]&amp;quot;&lt;br /&gt;
    options.forced_color={&lt;br /&gt;
        f=4,&lt;br /&gt;
        b=0,&lt;br /&gt;
        br=1&lt;br /&gt;
    }&lt;br /&gt;
    options.end_phrase=experiment_description(lines,options)&lt;br /&gt;
    options.experiment_layering=true&lt;br /&gt;
    build_procgen_creature(rcp,lines,options)&lt;br /&gt;
    experiment_name_token(lines,options)&lt;br /&gt;
    return {raws=lines,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
creatures.experiment.humanoid_giant.default=function(tok)&lt;br /&gt;
    local lines={}&lt;br /&gt;
    local options={&lt;br /&gt;
        amalgam_experiment=true,&lt;br /&gt;
        token=tok,&lt;br /&gt;
        normal_biological=true&lt;br /&gt;
    }&lt;br /&gt;
    if one_in(2) then&lt;br /&gt;
        options.night_creature_strength_pref=true&lt;br /&gt;
    else&lt;br /&gt;
        options.night_creature_agile_pref=true&lt;br /&gt;
    end&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&amp;quot;;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&amp;quot;;&lt;br /&gt;
    experiment_tokens(lines,options)&lt;br /&gt;
    populate_sphere_info(lines,options)&lt;br /&gt;
    local rcp={&lt;br /&gt;
        type=&amp;quot;GENERAL_HUMANOID&amp;quot;,&lt;br /&gt;
		name_string=&amp;quot;humanoid&amp;quot;,&lt;br /&gt;
		tile='H',&lt;br /&gt;
		body_base=&amp;quot;HUMANOID&amp;quot;,&lt;br /&gt;
		c_class=&amp;quot;FLESHY&amp;quot;,&lt;br /&gt;
		min_size=1,&lt;br /&gt;
        cannot_have_shell=true&lt;br /&gt;
    }&lt;br /&gt;
    add_body_size(lines,5000000+trandom(4)*1000000+trandom(11)*100000,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CREATURE_TILE:165]&amp;quot;&lt;br /&gt;
    options.end_phrase=experiment_description(lines,options)&lt;br /&gt;
    build_procgen_creature(rcp,lines,options)&lt;br /&gt;
    experiment_name_token(lines,options)&lt;br /&gt;
    return {raws=lines,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
beast_experiment_rcps={&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;quadruped&amp;quot;,&lt;br /&gt;
        tile='Q',&lt;br /&gt;
        body_base=&amp;quot;QUADRUPED&amp;quot;,&lt;br /&gt;
        maybe_slinky=true&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;hexapod&amp;quot;,&lt;br /&gt;
        tile='H',&lt;br /&gt;
        body_base=&amp;quot;INSECT&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;spider&amp;quot;,&lt;br /&gt;
        tile='S',&lt;br /&gt;
        body_base=&amp;quot;SPIDER&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;scorpion&amp;quot;,&lt;br /&gt;
        tile='S',&lt;br /&gt;
        body_base=&amp;quot;SPIDER&amp;quot;,&lt;br /&gt;
        must_have_pincers=true,&lt;br /&gt;
        must_have_scorpion_tail=true&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;decapod&amp;quot;,&lt;br /&gt;
        tile='D',&lt;br /&gt;
        body_base=&amp;quot;TEN_LEGGED&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;octopod&amp;quot;,&lt;br /&gt;
        tile='O',&lt;br /&gt;
        body_base=&amp;quot;EIGHT_LEGGED&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;primate&amp;quot;,&lt;br /&gt;
        tile='P',&lt;br /&gt;
        body_base=&amp;quot;QUADRUPED_FRONT_GRASP&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function make_beast_rcp(lines,options)&lt;br /&gt;
    local rcp={&lt;br /&gt;
        type=&amp;quot;GENERAL_QUADRUPED&amp;quot;,&lt;br /&gt;
        c_class=&amp;quot;FLESHY&amp;quot;,&lt;br /&gt;
        min_size=1,&lt;br /&gt;
        cannot_have_shell=true,&lt;br /&gt;
        cannot_have_get_more_legs=true&lt;br /&gt;
    }&lt;br /&gt;
    map_merge(rcp,pick_random(beast_experiment_rcps))&lt;br /&gt;
    if rcp.maybe_slinky then&lt;br /&gt;
        rcp.maybe_slinky=nil&lt;br /&gt;
        if one_in(2) then rcp.SLINKY_QUADRUPED=true end&lt;br /&gt;
    end&lt;br /&gt;
    return rcp&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
creatures.experiment.beast_small.default=function(tok)&lt;br /&gt;
    local lines={}&lt;br /&gt;
    local options={&lt;br /&gt;
        token=tok,&lt;br /&gt;
        normal_biological=true&lt;br /&gt;
    }&lt;br /&gt;
    if one_in(2) then&lt;br /&gt;
        options.night_creature_strength_pref=true&lt;br /&gt;
    else&lt;br /&gt;
        options.night_creature_agile_pref=true&lt;br /&gt;
    end&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&amp;quot;;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&amp;quot;;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&amp;quot;;&lt;br /&gt;
    experiment_tokens(lines,options)&lt;br /&gt;
    populate_sphere_info(lines,options)&lt;br /&gt;
    local rcp=make_beast_rcp(lines,options)&lt;br /&gt;
    add_body_size(lines,50000+trandom(4)*10000+trandom(11)*1000,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CREATURE_TILE:&amp;quot;..rcp.tile..&amp;quot;]&amp;quot;&lt;br /&gt;
    options.end_phrase=experiment_description(lines,options)&lt;br /&gt;
    build_procgen_creature(rcp,lines,options)&lt;br /&gt;
    experiment_name_token(lines,options)&lt;br /&gt;
    return {raws=lines,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
creatures.experiment.beast_large.default=function(tok)&lt;br /&gt;
    local lines={}&lt;br /&gt;
    local options={&lt;br /&gt;
        token=tok,&lt;br /&gt;
        normal_biological=true&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
    if one_in(2) then&lt;br /&gt;
        options.night_creature_strength_pref=true&lt;br /&gt;
    else&lt;br /&gt;
        options.night_creature_agile_pref=true&lt;br /&gt;
    end&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&amp;quot;;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&amp;quot;;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&amp;quot;;&lt;br /&gt;
    experiment_tokens(lines,options)&lt;br /&gt;
    populate_sphere_info(lines,options)&lt;br /&gt;
    local rcp=make_beast_rcp(lines,options)&lt;br /&gt;
    add_body_size(lines,500000+trandom(4)*100000+trandom(11)*10000,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CREATURE_TILE:&amp;quot;..rcp.tile..&amp;quot;]&amp;quot;&lt;br /&gt;
    options.end_phrase=experiment_description(lines,options)&lt;br /&gt;
    build_procgen_creature(rcp,lines,options)&lt;br /&gt;
    experiment_name_token(lines,options)&lt;br /&gt;
    return {raws=lines,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
failed_experiment_rcps={&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;blob&amp;quot;,&lt;br /&gt;
        tile='b',&lt;br /&gt;
        body_base=&amp;quot;AMORPHOUS&amp;quot;,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;maggot&amp;quot;,&lt;br /&gt;
        tile='m',&lt;br /&gt;
        body_base=&amp;quot;INSECT_LARVA&amp;quot;,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;worm&amp;quot;,&lt;br /&gt;
        tile='w',&lt;br /&gt;
        body_base=&amp;quot;WORM&amp;quot;,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;wyrm&amp;quot;,&lt;br /&gt;
        tile='w',&lt;br /&gt;
        body_base=&amp;quot;NO_LIMB&amp;quot;,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;snake&amp;quot;,&lt;br /&gt;
        tile='s',&lt;br /&gt;
        body_base=&amp;quot;SNAKE&amp;quot;,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name_string=&amp;quot;armless biped&amp;quot;,&lt;br /&gt;
        tile='b',&lt;br /&gt;
        body_base=&amp;quot;TWO_LEGS_NO_ARMS_HUMANOID&amp;quot;,&lt;br /&gt;
        always_flightless=true&lt;br /&gt;
    },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function make_failed_rcp(lines,options)&lt;br /&gt;
    local rcp={&lt;br /&gt;
        type=&amp;quot;BLOB&amp;quot;,&lt;br /&gt;
        c_class=&amp;quot;FLESHY&amp;quot;,&lt;br /&gt;
        min_size=1,&lt;br /&gt;
        cannot_have_shell=true,&lt;br /&gt;
    }&lt;br /&gt;
    map_merge(rcp,pick_random(failed_experiment_rcps))&lt;br /&gt;
    if options.is_large then rcp.tile=string.upper(rcp.tile) end&lt;br /&gt;
    return rcp&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
creatures.experiment.failed_small.default=function(tok)&lt;br /&gt;
    local lines={}&lt;br /&gt;
    local options={&lt;br /&gt;
        failed_experiment=true,&lt;br /&gt;
        token=tok,&lt;br /&gt;
        normal_biological=true&lt;br /&gt;
    }&lt;br /&gt;
    if one_in(2) then&lt;br /&gt;
        options.night_creature_strength_pref=true&lt;br /&gt;
    else&lt;br /&gt;
        options.night_creature_agile_pref=true&lt;br /&gt;
    end&lt;br /&gt;
    experiment_tokens(lines,options)&lt;br /&gt;
    populate_sphere_info(lines,options)&lt;br /&gt;
    local rcp=make_beast_rcp(lines,options)&lt;br /&gt;
    add_body_size(lines,50000+trandom(4)*10000+trandom(11)*1000,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CREATURE_TILE:&amp;quot;..rcp.tile..&amp;quot;]&amp;quot;&lt;br /&gt;
    options.end_phrase=experiment_description(lines,options)&lt;br /&gt;
    build_procgen_creature(rcp,lines,options)&lt;br /&gt;
    experiment_name_token(lines,options)&lt;br /&gt;
    return {raws=lines,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
creatures.experiment.failed_large.default=function(tok)&lt;br /&gt;
    local lines={}&lt;br /&gt;
    local options={&lt;br /&gt;
        is_large=true,&lt;br /&gt;
        failed_experiment=true,&lt;br /&gt;
        token=tok,&lt;br /&gt;
        normal_biological=true&lt;br /&gt;
    }&lt;br /&gt;
    if one_in(2) then&lt;br /&gt;
        options.night_creature_strength_pref=true&lt;br /&gt;
    else&lt;br /&gt;
        options.night_creature_agile_pref=true&lt;br /&gt;
    end&lt;br /&gt;
    experiment_tokens(lines,options)&lt;br /&gt;
    populate_sphere_info(lines,options)&lt;br /&gt;
    local rcp=make_beast_rcp(lines,options)&lt;br /&gt;
    add_body_size(lines,500000+trandom(4)*100000+trandom(11)*10000,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CREATURE_TILE:&amp;quot;..rcp.tile..&amp;quot;]&amp;quot;&lt;br /&gt;
    options.end_phrase=experiment_description(lines,options)&lt;br /&gt;
    build_procgen_creature(rcp,lines,options)&lt;br /&gt;
    experiment_name_token(lines,options)&lt;br /&gt;
    return {raws=lines,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Category|Lua script pages}}{{Category|Creature raw pages}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jun 2026 09:18:39 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Experiment/script</comments>
		</item>
		<item>
			<title>Werebeast</title>
			<link>https://dwarffortresswiki.org/index.php?title=Werebeast&amp;diff=317013&amp;oldid=316336</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Werebeast&amp;diff=317013&amp;oldid=316336</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bugs: &lt;/span&gt; switched example raws to normal gamedata tempate, added scriptdata template&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:44, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l394&quot; &gt;Line 394:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 394:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Translation| dwarven = senelfer | elvish = riviìle | goblin = bemkåbu | human = hixursuku}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Translation| dwarven = senelfer | elvish = riviìle | goblin = bemkåbu | human = hixursuku}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| &lt;/del&gt;{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{listboxformat&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;class&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gamedata}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #72A329; font-weight:bold; background-color: #bd8; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell&amp;quot; | &lt;/del&gt;Example raws (as extracted from world.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dat&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamedata&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title&lt;/ins&gt;=Example raws (as extracted from world.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sav&lt;/ins&gt;)|[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- style=&amp;quot;text-align: left; display:table-cell; &amp;quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| &amp;lt;div style=&amp;quot;overflow:auto; max-width:800px&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;gamedata-content&amp;quot; style=&amp;quot;font-family: monospace; font-size:1.25em; white-space:pre;&amp;quot;&amp;gt;&lt;/del&gt;[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CREATURE:NIGHT_CREATURE_32]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CREATURE:NIGHT_CREATURE_32]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l612&quot; &gt;Line 612:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 610:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			[CE:CREATURE:NIGHT_CREATURE_32:DEFAULT]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			[CE:CREATURE:NIGHT_CREATURE_32:DEFAULT]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			[CE:PERIODIC:MOON_PHASE:27:0]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			[CE:PERIODIC:MOON_PHASE:27:0]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/del&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scriptdata&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clear&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Military}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Military}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ru:Werebeast]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ru:Werebeast]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-316336:rev-317013 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 08:44:24 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Werebeast</comments>
		</item>
		<item>
			<title>Demon</title>
			<link>https://dwarffortresswiki.org/index.php?title=Demon&amp;diff=317012&amp;oldid=317009</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Demon&amp;diff=317012&amp;oldid=317009</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Killed demons: &lt;/span&gt; moved translation box up&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:39, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{D for Dwarf}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{D for Dwarf}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Little do demons know, that though their claws and fire cannot pierce the [[adamantine]] sealing them away, a simple [[copper]] [[pick]] (or any other kind of pick, for that matter) can dig right through it with enough time and effort. Armok forbid these unholy creatures ever get their hands on one.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Little do demons know, that though their claws and fire cannot pierce the [[adamantine]] sealing them away, a simple [[copper]] [[pick]] (or any other kind of pick, for that matter) can dig right through it with enough time and effort. Armok forbid these unholy creatures ever get their hands on one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Translation&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| dwarven = uthgúr&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| elvish  = slevina&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| goblin  = arstruk&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| human   = rohir&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata|title=Example raws (as extracted from world.sav)|[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata|title=Example raws (as extracted from world.sav)|[OBJECT:CREATURE]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l433&quot; &gt;Line 433:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 440:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Category|No Stun}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Category|No Stun}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ru:Demon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ru:Demon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Translation&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| dwarven = uthgúr&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| elvish  = slevina&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| goblin  = arstruk&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| human   = rohir&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-317009:rev-317012 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 08:39:17 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Demon</comments>
		</item>
		<item>
			<title>Werebeast/script</title>
			<link>https://dwarffortresswiki.org/index.php?title=Werebeast/script&amp;diff=317011&amp;oldid=0</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Werebeast/script&amp;diff=317011&amp;oldid=0</guid>
			<description>&lt;p&gt;from 53.15 creatures.lua&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
werebeast_origin_interactions={}&lt;br /&gt;
&lt;br /&gt;
-- this takes options, but remember that these should be pure functions,&lt;br /&gt;
-- meaning that they have no side-effects. Don't put anything into options&lt;br /&gt;
-- in these functions! Only read from it. If you want to add to options&lt;br /&gt;
-- based on these functions, put it into a subordinate table to&lt;br /&gt;
-- the return table, it'll be incorporated in the generated temp function&lt;br /&gt;
-- (the default does this, so it's a fine example)&lt;br /&gt;
werebeast_origin_interactions.default=function(tok,name,options)&lt;br /&gt;
    -- just in case you want your werebeast to never generate like this&lt;br /&gt;
    if options.no_default_werebeast_curse then return {weight=0,interaction={}} end&lt;br /&gt;
    local lines={}&lt;br /&gt;
    -- ACTUAL CHANGE FROM 50.13 AND EARLIER: PREVIOUSLY, THESE WOULD BE &amp;quot;DEITY_CURSE_WEREBEAST_1&amp;quot; ETC&lt;br /&gt;
    -- WITH THIS THEY'RE &amp;quot;DEITY_CURSE_WEREBEAST_dragonfly&amp;quot; etc. (incl. the lowercase)&lt;br /&gt;
    -- THIS IS FINE BECAUSE WE ACTUALLY FILTER OUT RCPs NOW, WHICH IS ANOTHER CHANGE FROM V50&lt;br /&gt;
    local interaction_token=&amp;quot;DEITY_CURSE_WEREBEAST_&amp;quot;..name..&amp;quot;_&amp;quot;..tostring(random_object_parameters.werebeast_count+1)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[INTERACTION:&amp;quot;..interaction_token..&amp;quot;]&amp;quot;&lt;br /&gt;
    add_generated_info(lines)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[I_SOURCE:DEITY]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IS_USAGE_HINT:MAJOR_CURSE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IS_HIST_STRING_1: cursed ]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IS_HIST_STRING_2: to assume the form of a &amp;quot;..name..&amp;quot;-like monster every full moon&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IS_TRIGGER_STRING_SECOND:have]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IS_TRIGGER_STRING_THIRD:has]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IS_TRIGGER_STRING:been cursed to assume the form of a &amp;quot;..name..&amp;quot;-like monster every fool moon!&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[I_TARGET:A:CREATURE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_LOCATION:CONTEXT_CREATURE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_REQUIRES:CAN_LEARN]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_REQUIRES:HAS_BLOOD]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_FORBIDDEN:NOT_LIVING]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_FORBIDDEN:SUPERNATURAL]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]&amp;quot;&lt;br /&gt;
lines[#lines+1]=&amp;quot;[I_EFFECT:ADD_SYNDROME]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IE_TARGET:A]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IE_IMMEDIATE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IE_ARENA_NAME:Werebeast]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[SYNDROME]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[SYN_CLASS:WERECURSE]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[SYN_CONCENTRATION_ADDED:1000:0]&amp;quot;--just in case&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[CE_BODY_TRANSFORMATION:START:0:ABRUPT]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[CE:CREATURE:&amp;quot;..tok..&amp;quot;:DEFAULT]&amp;quot;&lt;br /&gt;
        -- moon phase variety? not for default, surely&lt;br /&gt;
        -- (consider future cosmology stuff, too; should world push moon phase info into a lua table?)&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[CE:PERIODIC:MOON_PHASE:27:0]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[INTERACTION:&amp;quot;..interaction_token..&amp;quot;_BITE]&amp;quot;&lt;br /&gt;
    add_generated_info(lines)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[I_SOURCE:ATTACK]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IS_HIST_STRING_1: bit ]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IS_HIST_STRING_2: passing on the &amp;quot;..name..&amp;quot; monster curse&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[I_TARGET:A:CREATURE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_LOCATION:CONTEXT_CREATURE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_REQUIRES:CAN_LEARN]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_REQUIRES:HAS_BLOOD]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_FORBIDDEN:NOT_LIVING]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_FORBIDDEN:SUPERNATURAL]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]&amp;quot;&lt;br /&gt;
lines[#lines+1]=&amp;quot;[I_EFFECT:ADD_SYNDROME]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IE_TARGET:A]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[IE_IMMEDIATE]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[SYNDROME]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[SYN_CLASS:WERECURSE]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[SYN_CONCENTRATION_ADDED:1000:0]&amp;quot;--just in case&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[CE_BODY_TRANSFORMATION:START:16800:ABRUPT]&amp;quot; -- an easy-werebeasts mod could remove the delay... or would that make it harder? fascinating stuff&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[CE:CREATURE:&amp;quot;..tok..&amp;quot;:DEFAULT]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[CE:PERIODIC:MOON_PHASE:27:0]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[CE_ADD_TAG:NO_AGING:START:0:ABRUPT]&amp;quot;&lt;br /&gt;
    return {raws=lines,weight=1,options={bite_interaction=interaction_token..&amp;quot;_BITE&amp;quot;}}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
creatures.night_creature.werebeast.default=function(tok)&lt;br /&gt;
    local lines={}&lt;br /&gt;
    local options={&lt;br /&gt;
        spheres={&lt;br /&gt;
            CHAOS=true,&lt;br /&gt;
            ANIMALS=true,&lt;br /&gt;
            NIGHT=true,&lt;br /&gt;
            MOON=true&lt;br /&gt;
        },&lt;br /&gt;
        always_glowing_eyes=true,&lt;br /&gt;
        use_werebeast_pcg=true,&lt;br /&gt;
        animal_coloring_allowed=true,&lt;br /&gt;
        no_tweak=true,&lt;br /&gt;
        material_weakness=true,&lt;br /&gt;
        humanoidable_only=true,&lt;br /&gt;
        beast_only=true,&lt;br /&gt;
        prioritize_bite=true,&lt;br /&gt;
        token=tok&lt;br /&gt;
    }&lt;br /&gt;
    options.night_creature_agile_pref=true&lt;br /&gt;
    night_creature_universals(lines,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NIGHT_CREATURE_HUNTER]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CAN_LEARN]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CAN_SPEAK]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NO_GENDER]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[BONECARN]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CRAZED]&amp;quot;&lt;br /&gt;
    if options.night_creature_strength_pref then&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]&amp;quot;&lt;br /&gt;
        options.special_walk_speed=1000&lt;br /&gt;
    elseif options.night_creature_agile_pref then&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]&amp;quot;&lt;br /&gt;
        options.special_walk_speed=800;&lt;br /&gt;
    elseif options.night_creature_strength_agile_pref then&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]&amp;quot;&lt;br /&gt;
        lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]&amp;quot;&lt;br /&gt;
        options.special_walk_speed=850;&lt;br /&gt;
    end&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&amp;quot;&lt;br /&gt;
    --[[&lt;br /&gt;
MENTAL_ATTRIBUTE_CREATIVITY,&lt;br /&gt;
MENTAL_ATTRIBUTE_INTUITION,&lt;br /&gt;
MENTAL_ATTRIBUTE_SPATIAL_SENSE,&lt;br /&gt;
MENTAL_ATTRIBUTE_KINESTHETIC_SENSE,&lt;br /&gt;
MENTAL_ATTRIBUTE_EMPATHY,&lt;br /&gt;
    ]]&lt;br /&gt;
    --lines[#lines+1]=&amp;quot;[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]&amp;quot;&lt;br /&gt;
    --lines[#lines+1]=&amp;quot;[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:BASHFUL:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:STRESS_VULNERABILITY:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:FRIENDLINESS:0:0:0]&amp;quot;&lt;br /&gt;
    --lines[#lines+1]=&amp;quot;[PERSONALITY:ASSERTIVENESS:100:100:100]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:DISDAIN_ADVICE:100:100:100]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:CHEER_PROPENSITY:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:GRATITUDE:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:TRUST:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:ALTRUISM:0:0:0]&amp;quot;&lt;br /&gt;
    --lines[#lines+1]=&amp;quot;[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[PERSONALITY:CRUELTY:100:100:100]&amp;quot;&lt;br /&gt;
    --lines[#lines+1]=&amp;quot;[PERSONALITY:PRIDE:100:100:100]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    add_regular_tokens(lines,options)&lt;br /&gt;
    populate_sphere_info(lines,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:WRESTLING:6]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:BITE:6]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:GRASP_STRIKE:6]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:STANCE_STRIKE:6]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:MELEE_COMBAT:6]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:DODGING:6]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NATURAL_SKILL:SNEAK:20]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[DIFFICULTY:3]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[LAIR:SIMPLE_BURROW:50]&amp;quot;&lt;br /&gt;
    local ropar=random_object_parameters&lt;br /&gt;
    ropar.werebeast_blacklist=ropar.werebeast_blacklist or {}&lt;br /&gt;
    ropar.werebeast_count=ropar.werebeast_count or 0&lt;br /&gt;
    local rcp=get_random_creature_profile(options,ropar.werebeast_blacklist)&lt;br /&gt;
    if rcp.type==&amp;quot;GENERAL_BLOB&amp;quot; then&lt;br /&gt;
        ropar.werebeast_count=ropar.werebeast_count+1&lt;br /&gt;
        ropar.werebeast_blacklist={}&lt;br /&gt;
        rcp=get_random_creature_profile(options)&lt;br /&gt;
    end&lt;br /&gt;
    ropar.werebeast_blacklist[rcp.type]=true&lt;br /&gt;
    -- This sort of process should be fully generalized&lt;br /&gt;
    -- to all creatures you want to have bespoke associated interactions&lt;br /&gt;
    -- for example, you can have a blessing that allows a sort of&lt;br /&gt;
    -- uncrazed transformation into some sort of bespoke&lt;br /&gt;
    -- generated thing--at least, hopefully it's robust enough for that&lt;br /&gt;
    local choice=generate_from_list(werebeast_origin_interactions,tok,rcp.name_string,options)&lt;br /&gt;
    map_merge(options,choice.options)&lt;br /&gt;
    local werebeast_choice_raws=choice.interaction or choice.raws&lt;br /&gt;
    raws.register_interactions(werebeast_choice_raws)&lt;br /&gt;
    add_body_size(lines,math.max(rcp.min_size,80000+trandom(11)*1000),options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CREATURE_TILE:165]&amp;quot; --Ñ&lt;br /&gt;
    options.forced_color={&lt;br /&gt;
        f=6,&lt;br /&gt;
        b=0,&lt;br /&gt;
        br=1&lt;br /&gt;
    }&lt;br /&gt;
    options.custom_desc_func=function(options)&lt;br /&gt;
        return &amp;quot;it is crazed for blood and flesh&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
    build_procgen_creature(rcp,lines,options)&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[GO_TO_START]&amp;quot;&lt;br /&gt;
    local name_str=&amp;quot;were&amp;quot;..rcp.name_string..&amp;quot;:were&amp;quot;..rcp.name_string..&amp;quot;s:were&amp;quot;..rcp.name_string..&amp;quot;]&amp;quot;&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[NAME:&amp;quot;..name_str&lt;br /&gt;
    lines[#lines+1]=&amp;quot;[CASTE_NAME:&amp;quot;..name_str&lt;br /&gt;
    return {raws=lines,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Category|Lua script pages}}{{Category|Creature raw pages}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jun 2026 08:36:41 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Werebeast/script</comments>
		</item>
		<item>
			<title>Demon/script</title>
			<link>https://dwarffortresswiki.org/index.php?title=Demon/script&amp;diff=317010&amp;oldid=317008</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Demon/script&amp;diff=317010&amp;oldid=317008</guid>
			<description>&lt;p&gt;added demon_names block&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:30, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demon_names={&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;demon&amp;quot;,names=&amp;quot;demons&amp;quot;,name_adj=&amp;quot;demonic&amp;quot;,cond=function(options) return true end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;devil&amp;quot;,names=&amp;quot;devils&amp;quot;,name_adj=&amp;quot;devilish&amp;quot;,cond=function(options) return true end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;fiend&amp;quot;,names=&amp;quot;fiends&amp;quot;,name_adj=&amp;quot;fiendish&amp;quot;,cond=function(options) return true end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;brute&amp;quot;,names=&amp;quot;brutes&amp;quot;,name_adj=&amp;quot;brutish&amp;quot;,cond=function(options) return adj_exploitable_check(options.fadj) end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;monster&amp;quot;,names=&amp;quot;monsters&amp;quot;,name_adj=&amp;quot;monster&amp;quot;,cond=function(options) return true end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;spirit&amp;quot;,names=&amp;quot;spirits&amp;quot;,name_adj=&amp;quot;spirit&amp;quot;,cond=function(options) return options.intangible end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;ghost&amp;quot;,names=&amp;quot;ghosts&amp;quot;,name_adj=&amp;quot;ghost&amp;quot;,cond=function(options) return options.intangible end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;banshee&amp;quot;,names=&amp;quot;banshees&amp;quot;,name_adj=&amp;quot;banshee&amp;quot;,cond=function(options) return options.intangible end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;haunt&amp;quot;,names=&amp;quot;haunts&amp;quot;,name_adj=&amp;quot;haunt&amp;quot;,cond=function(options) return options.intangible end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;phantom&amp;quot;,names=&amp;quot;phantoms&amp;quot;,name_adj=&amp;quot;phantom&amp;quot;,cond=function(options) return options.intangible end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;specter&amp;quot;,names=&amp;quot;specters&amp;quot;,name_adj=&amp;quot;specter&amp;quot;,cond=function(options) return options.intangible end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    {name=&amp;quot;wraith&amp;quot;,names=&amp;quot;wraiths&amp;quot;,name_adj=&amp;quot;wraith&amp;quot;,cond=function(options) return options.intangible end},&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;creatures.demon.default=function(demon_type,difficulty,tok)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;creatures.demon.default=function(demon_type,difficulty,tok)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     local tbl={}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     local tbl={}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-317008:rev-317010 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 08:30:36 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Demon/script</comments>
		</item>
		<item>
			<title>Demon</title>
			<link>https://dwarffortresswiki.org/index.php?title=Demon&amp;diff=317009&amp;oldid=315877</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Demon&amp;diff=317009&amp;oldid=315877</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Killed demons: &lt;/span&gt; added script template&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:26, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l421&quot; &gt;Line 421:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 421:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[DESCRIPTION:A gigantic eyeless chameleon twisted into humanoid form.  It squirms and fidgets.  Its clear scales are large and set far apart.  Beware its noxious secretions!]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[DESCRIPTION:A gigantic eyeless chameleon twisted into humanoid form.  It squirms and fidgets.  Its clear scales are large and set far apart.  Beware its noxious secretions!]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Scriptdata}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Category|Amphibious}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Category|Amphibious}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-315877:rev-317009 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 08:26:00 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Demon</comments>
		</item>
		<item>
			<title>Demon/script</title>
			<link>https://dwarffortresswiki.org/index.php?title=Demon/script&amp;diff=317008&amp;oldid=0</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Demon/script&amp;diff=317008&amp;oldid=0</guid>
			<description>&lt;p&gt;from 53.15 creatures.lua&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
creatures.demon.default=function(demon_type,difficulty,tok)&lt;br /&gt;
    local tbl={}&lt;br /&gt;
    local l2=get_debug_logger(2)&lt;br /&gt;
    l2(tok,demon_type,difficulty)&lt;br /&gt;
    local options={&lt;br /&gt;
        is_evil=true,&lt;br /&gt;
        pick_sphere_rcm=true,&lt;br /&gt;
        strong_attack_tweak=true,&lt;br /&gt;
        always_nobreathe=true,&lt;br /&gt;
        force_goo=true,&lt;br /&gt;
        intangible_flier=true,&lt;br /&gt;
        fixed_temp=10040,&lt;br /&gt;
        forced_odor_chance=2,&lt;br /&gt;
        forced_odor_string=&amp;quot;brimstone&amp;quot;,&lt;br /&gt;
        forced_odor_level=90,&lt;br /&gt;
        sickness_name=&amp;quot;demon sickness&amp;quot;,&lt;br /&gt;
        feature_flavor_adj=true,&lt;br /&gt;
        fire_immune=true,&lt;br /&gt;
        token=tok&lt;br /&gt;
    }&lt;br /&gt;
    if demon_type==&amp;quot;unique&amp;quot; then&lt;br /&gt;
        tbl=split_to_lines(tbl,[[&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[SPREAD_EVIL_SPHERES_IF_RULER]&lt;br /&gt;
&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:14]&lt;br /&gt;
[NATURAL_SKILL:BITE:14]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:14]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:14]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:14]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:14]&lt;br /&gt;
[NATURAL_SKILL:DODGING:14]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]&lt;br /&gt;
&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]&lt;br /&gt;
        ]])&lt;br /&gt;
        options.humanoidable_only=true&lt;br /&gt;
        options.can_learn=true&lt;br /&gt;
    else&lt;br /&gt;
        tbl=split_to_lines(tbl,[[&lt;br /&gt;
[DEMON]&lt;br /&gt;
&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:10]&lt;br /&gt;
[NATURAL_SKILL:BITE:10]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:10]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:10]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:10]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:10]&lt;br /&gt;
[NATURAL_SKILL:DODGING:10]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]&lt;br /&gt;
        ]])&lt;br /&gt;
        if(demon_type==&amp;quot;humanoid_beast&amp;quot;) then options.humanoidable_only=true end&lt;br /&gt;
        if one_in(2) then &lt;br /&gt;
            tbl[#tbl+1]=&amp;quot;[CAN_LEARN][CAN_SPEAK]&amp;quot;&lt;br /&gt;
            options.can_learn=true&lt;br /&gt;
        end&lt;br /&gt;
        tbl=split_to_lines(tbl,[[&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR][DIFFICULTY:]]..tostring(difficulty)..[[]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
]])&lt;br /&gt;
        options.fallback_pref_str=&amp;quot;horrifying features&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
    pick_random({&lt;br /&gt;
        function()&lt;br /&gt;
            tbl[#tbl+1]=&amp;quot;[CASTE:FEMALE]&amp;quot;&lt;br /&gt;
            tbl[#tbl+1]=&amp;quot;[FEMALE]&amp;quot;&lt;br /&gt;
            tbl[#tbl+1]=&amp;quot;[CASTE:MALE]&amp;quot;&lt;br /&gt;
            tbl[#tbl+1]=&amp;quot;[MALE]&amp;quot;&lt;br /&gt;
            tbl[#tbl+1]=&amp;quot;[SELECT_CASTE:ALL]&amp;quot;&lt;br /&gt;
        end,&lt;br /&gt;
        function()&lt;br /&gt;
            tbl[#tbl+1]=&amp;quot;[MALE]&amp;quot;&lt;br /&gt;
        end,&lt;br /&gt;
        function()&lt;br /&gt;
            tbl[#tbl+1]=&amp;quot;[FEMALE]&amp;quot;&lt;br /&gt;
        end,&lt;br /&gt;
        function()&lt;br /&gt;
            tbl[#tbl+1]=&amp;quot;[NO_GENDER]&amp;quot;&lt;br /&gt;
        end&lt;br /&gt;
    })()&lt;br /&gt;
    tbl=split_to_lines(tbl,[[[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:BASHFUL:0:0:0]&lt;br /&gt;
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:DISDAIN_ADVICE:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEER_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:GRATITUDE:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]&lt;br /&gt;
[PERSONALITY:CRUELTY:100:100:100]&lt;br /&gt;
[PERSONALITY:PRIDE:100:100:100]&lt;br /&gt;
[PERSONALITY:GREED:100:100:100]&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[SUPERNATURAL]&lt;br /&gt;
]])&lt;br /&gt;
    add_regular_tokens(tbl,options)&lt;br /&gt;
    local available_sphere_cur={}&lt;br /&gt;
    local available_sphere={}&lt;br /&gt;
    options.spheres={}&lt;br /&gt;
    l2(&amp;quot;Starting spheres&amp;quot;)&lt;br /&gt;
    for k,v in pairs(world.spheres) do&lt;br /&gt;
        available_sphere_cur[k]=true&lt;br /&gt;
        available_sphere[k]=true&lt;br /&gt;
    end&lt;br /&gt;
    --ANY SPHERE COLLECTION + ONE EVIL + NO PURE GOOD/CIVIS/FLUFF STUFF&lt;br /&gt;
    available_sphere_cur.AGRICULTURE=false;&lt;br /&gt;
    available_sphere_cur.BALANCE=false;&lt;br /&gt;
    available_sphere_cur.CHARITY=false;&lt;br /&gt;
    available_sphere_cur.CONSOLATION=false;&lt;br /&gt;
    available_sphere_cur.COURAGE=false;&lt;br /&gt;
    available_sphere_cur.DUTY=false;&lt;br /&gt;
    available_sphere_cur.FAMILY=false;&lt;br /&gt;
    available_sphere_cur.FERTILITY=false;&lt;br /&gt;
    available_sphere_cur.FESTIVALS=false;&lt;br /&gt;
    available_sphere_cur.FORGIVENESS=false;&lt;br /&gt;
    available_sphere_cur.FREEDOM=false;&lt;br /&gt;
    available_sphere_cur.GENEROSITY=false;&lt;br /&gt;
    available_sphere_cur.HAPPINESS=false;&lt;br /&gt;
    available_sphere_cur.HEALING=false;&lt;br /&gt;
    available_sphere_cur.HOSPITALITY=false;&lt;br /&gt;
    available_sphere_cur.JUSTICE=false;&lt;br /&gt;
    available_sphere_cur.LABOR=false;&lt;br /&gt;
    available_sphere_cur.LOVE=false;&lt;br /&gt;
    available_sphere_cur.LOYALTY=false;&lt;br /&gt;
    available_sphere_cur.MARRIAGE=false;&lt;br /&gt;
    available_sphere_cur.MERCY=false;&lt;br /&gt;
    available_sphere_cur.OATHS=false;&lt;br /&gt;
    available_sphere_cur.PEACE=false;&lt;br /&gt;
    available_sphere_cur.PREGNANCY=false;&lt;br /&gt;
    available_sphere_cur.RAINBOWS=false;&lt;br /&gt;
    available_sphere_cur.REVELRY=false;&lt;br /&gt;
    available_sphere_cur.SACRIFICE=false;&lt;br /&gt;
    available_sphere_cur.TRADE=false;&lt;br /&gt;
    available_sphere_cur.TRAVELERS=false;&lt;br /&gt;
    available_sphere_cur.TRUTH=false;&lt;br /&gt;
    available_sphere_cur.VALOR=false;&lt;br /&gt;
    available_sphere_cur.WISDOM=false;&lt;br /&gt;
    local branch_number=trandom(2)+1&lt;br /&gt;
    while branch_number &amp;gt; 0 do&lt;br /&gt;
        local candidates={}&lt;br /&gt;
        -- not cleverness, just paranoia&lt;br /&gt;
        if branch_number&amp;lt;=1 then&lt;br /&gt;
            for k,v in ipairs(evil_spheres) do&lt;br /&gt;
                if available_sphere_cur[v] then candidates[#candidates+1]=v end&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
        if #candidates==0 then&lt;br /&gt;
            for k,v in pairsByKeys(available_sphere_cur) do&lt;br /&gt;
                if v then candidates[#candidates+1]=k end&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
        if #candidates then&lt;br /&gt;
            local new_s = pick_random(candidates)&lt;br /&gt;
            add_sphere_mpp(options.spheres,new_s,available_sphere,available_sphere_cur)&lt;br /&gt;
            while one_in(2) do&lt;br /&gt;
                candidates={}&lt;br /&gt;
                for k,v in pairsByKeys(world.spheres[new_s].friends) do&lt;br /&gt;
                    if available_sphere_cur[k] then&lt;br /&gt;
                        candidates[#candidates+1]=k&lt;br /&gt;
                    end&lt;br /&gt;
                end&lt;br /&gt;
                new_s = pick_random(candidates)&lt;br /&gt;
                if new_s then&lt;br /&gt;
                    add_sphere_mpp(options.spheres,new_s,available_sphere,available_sphere_cur)&lt;br /&gt;
                else&lt;br /&gt;
                    break&lt;br /&gt;
                end&lt;br /&gt;
            end&lt;br /&gt;
        end&lt;br /&gt;
        branch_number = branch_number-1&lt;br /&gt;
    end&lt;br /&gt;
    l2(&amp;quot;Done with spheres&amp;quot;)&lt;br /&gt;
    options.beast_only=demon_type==&amp;quot;humanoid_beast&amp;quot; or demon_type==&amp;quot;beast&amp;quot;&lt;br /&gt;
    if demon_type==&amp;quot;flying_spirit&amp;quot; then&lt;br /&gt;
        options.always_insubstantial=true&lt;br /&gt;
        options.always_make_uniform=true&lt;br /&gt;
    end&lt;br /&gt;
    populate_sphere_info(tbl,options)&lt;br /&gt;
    local rcp=get_random_creature_profile(options)&lt;br /&gt;
    local body_size = difficulty==6 and (400000+trandom(9)*10000 + trandom(11)*1000) or (10000000)&lt;br /&gt;
    add_body_size(tbl,math.max(body_size, rcp.min_size),options)&lt;br /&gt;
    tbl[#tbl+1]=&amp;quot;[CREATURE_TILE:'&amp;amp;']&amp;quot;&lt;br /&gt;
    build_procgen_creature(rcp,tbl,options)&lt;br /&gt;
    tbl[#tbl+1]=&amp;quot;[GO_TO_START]&amp;quot;&lt;br /&gt;
    options.flavor_adj = options.flavor_adj or {}&lt;br /&gt;
    options.potential_end_phrase = options.potential_end_phrase or {}&lt;br /&gt;
    local name_str=&amp;quot;&amp;quot;&lt;br /&gt;
    if (#options.flavor_adj&amp;gt;0 or #options.potential_end_phrase&amp;gt;0) and one_in(3) then&lt;br /&gt;
        if trandom(#options.flavor_adj + #options.potential_end_phrase) &amp;gt; #options.flavor_adj then&lt;br /&gt;
            options.eadj=pick_random(options.potential_end_phrase)&lt;br /&gt;
            local name=pick_random_conditional(demon_names,&amp;quot;cond&amp;quot;,options)&lt;br /&gt;
            name_str=name.name..options.eadj..&amp;quot;:&amp;quot;..name.names..options.eadj..&amp;quot;:&amp;quot;..name.name_adj..options.eadj&lt;br /&gt;
        else&lt;br /&gt;
            options.fadj=pick_random(options.flavor_adj)&lt;br /&gt;
            local name=pick_random_conditional(demon_names,&amp;quot;cond&amp;quot;,options)&lt;br /&gt;
            name_str=options.fadj..&amp;quot; &amp;quot;..name.name..&amp;quot;:&amp;quot;..options.fadj..&amp;quot; &amp;quot;..name.names..&amp;quot;:&amp;quot;..name.name_adj&lt;br /&gt;
        end&lt;br /&gt;
    elseif not options.name_mat or #options.name_mat==0 then&lt;br /&gt;
        local name=pick_random_conditional(demon_names,&amp;quot;cond&amp;quot;,options)&lt;br /&gt;
        name_str=rcp.name_string..&amp;quot; &amp;quot;..name.name..&amp;quot;:&amp;quot;..rcp.name_string..&amp;quot; &amp;quot;..name.names..&amp;quot;:&amp;quot;..rcp.name_string..&amp;quot; &amp;quot;..name.name_adj&lt;br /&gt;
    else&lt;br /&gt;
        local name=pick_random_conditional(demon_names,&amp;quot;cond&amp;quot;,options)&lt;br /&gt;
        local nmm=pick_random(options.name_mat)&lt;br /&gt;
        if one_in(2) then&lt;br /&gt;
            name_str=name.name..&amp;quot; of &amp;quot;..nmm..&amp;quot;:&amp;quot;..name.names..&amp;quot; of &amp;quot;..nmm..&amp;quot;:&amp;quot;..name.name..&amp;quot; of &amp;quot;..nmm&lt;br /&gt;
        else&lt;br /&gt;
            name_str=nmm..&amp;quot; &amp;quot;..name.name..&amp;quot;:&amp;quot;..nmm..&amp;quot; &amp;quot;..name.names..&amp;quot;:&amp;quot;..nmm..&amp;quot;:&amp;quot;..name.name_adj&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
    if name_str==&amp;quot;&amp;quot; then&lt;br /&gt;
        local name=pick_random_conditional(demon_names,&amp;quot;cond&amp;quot;,options)&lt;br /&gt;
        name_str=rcp.name_string..&amp;quot; &amp;quot;..name.name..&amp;quot;:&amp;quot;..rcp.name_string..&amp;quot; &amp;quot;..name.names..&amp;quot;:&amp;quot;..rcp.name_string..&amp;quot; &amp;quot;..name.name_adj&lt;br /&gt;
    end&lt;br /&gt;
    if name_str==&amp;quot;&amp;quot; then&lt;br /&gt;
        name_str=&amp;quot;glitch demon:glitch demons:glitch demon&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
    tbl[#tbl+1]=&amp;quot;[NAME:&amp;quot;..name_str..&amp;quot;]&amp;quot;&lt;br /&gt;
    tbl[#tbl+1]=&amp;quot;[CASTE_NAME:&amp;quot;..name_str..&amp;quot;]&amp;quot;&lt;br /&gt;
    return {raws=tbl,weight=1}&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Category|Lua script pages}}{{Category|Creature raw pages}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 30 Jun 2026 08:24:38 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Demon/script</comments>
		</item>
		<item>
			<title>User talk:Zippy</title>
			<link>https://dwarffortresswiki.org/index.php?title=User_talk:Zippy&amp;diff=317007&amp;oldid=317005</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=User_talk:Zippy&amp;diff=317007&amp;oldid=317005</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;BAD IMAGE&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:07, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l240&quot; &gt;Line 240:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 240:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::That sounds promising, but the individual creature pages don't use the exact same filename suffixes. Sometimes it's a singular sprite, sometimes the filenames ends with &amp;quot;sprite'''s'''&amp;quot; when the baby sprite is included and sometimes (if the creature has different sprites based on gender), the file ends with &amp;quot;_anim.gif&amp;quot;. Or &amp;quot;_sprite'''s'''_anim.gif&amp;quot; if it has both a baby ''and'' gender differences. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:38, 23 January 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::That sounds promising, but the individual creature pages don't use the exact same filename suffixes. Sometimes it's a singular sprite, sometimes the filenames ends with &amp;quot;sprite'''s'''&amp;quot; when the baby sprite is included and sometimes (if the creature has different sprites based on gender), the file ends with &amp;quot;_anim.gif&amp;quot;. Or &amp;quot;_sprite'''s'''_anim.gif&amp;quot; if it has both a baby ''and'' gender differences. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:38, 23 January 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BAD IMAGE &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wrong image &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the article CREATURE  *Diplocaulus* creature sprite is incorrect. The current sprite is a *Diplodocus*.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the article CREATURE  *Diplocaulus* creature sprite is incorrect. The current sprite is a *Diplodocus*.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-317005:rev-317007 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 08:07:27 GMT</pubDate>
			<dc:creator>83.24.223.206</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/User_talk:Zippy</comments>
		</item>
		<item>
			<title>Ammonite</title>
			<link>https://dwarffortresswiki.org/index.php?title=Ammonite&amp;diff=317006&amp;oldid=317004</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Ammonite&amp;diff=317006&amp;oldid=317004</guid>
			<description>&lt;p&gt;added wikipedia link&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:01, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creaturelookup/0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creaturelookup/0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=ammonite_sprites.png&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=ammonite_sprites.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|portrait=ammonite_portrait_anim.gif}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|portrait=ammonite_portrait_anim.gif&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|wiki=Parapuzosia seppenradensis&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{creaturedesc}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{creaturedesc}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some dwarves [[Preferences|like]] like ammonites for their ''shells'' and ''many tentacles''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some dwarves [[Preferences|like]] like ammonites for their ''shells'' and ''many tentacles''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ammonite_preview.png|thumb|350px|center|Artist rendition of an ammonite.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ammonite_preview.png|thumb|350px|center|Artist rendition of an ammonite.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 08:01:32 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Ammonite</comments>
		</item>
		<item>
			<title>User talk:Zippy</title>
			<link>https://dwarffortresswiki.org/index.php?title=User_talk:Zippy&amp;diff=317005&amp;oldid=287342</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=User_talk:Zippy&amp;diff=317005&amp;oldid=287342</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;BAD IMAGE: &lt;/span&gt; new section&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:49, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l239&quot; &gt;Line 239:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 239:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: I fixed the hyphens (to autoreplace them with underscores) and optimized the template to work on the Creature page. It looks like you're still updating image links on all the individual creature pages; you really don't need to worry about that, I can set it up to find them automatically the same way I did on the creature page. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 06:18, 23 January 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: I fixed the hyphens (to autoreplace them with underscores) and optimized the template to work on the Creature page. It looks like you're still updating image links on all the individual creature pages; you really don't need to worry about that, I can set it up to find them automatically the same way I did on the creature page. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 06:18, 23 January 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::That sounds promising, but the individual creature pages don't use the exact same filename suffixes. Sometimes it's a singular sprite, sometimes the filenames ends with &amp;quot;sprite'''s'''&amp;quot; when the baby sprite is included and sometimes (if the creature has different sprites based on gender), the file ends with &amp;quot;_anim.gif&amp;quot;. Or &amp;quot;_sprite'''s'''_anim.gif&amp;quot; if it has both a baby ''and'' gender differences. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:38, 23 January 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::That sounds promising, but the individual creature pages don't use the exact same filename suffixes. Sometimes it's a singular sprite, sometimes the filenames ends with &amp;quot;sprite'''s'''&amp;quot; when the baby sprite is included and sometimes (if the creature has different sprites based on gender), the file ends with &amp;quot;_anim.gif&amp;quot;. Or &amp;quot;_sprite'''s'''_anim.gif&amp;quot; if it has both a baby ''and'' gender differences. --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 06:38, 23 January 2023 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== BAD IMAGE ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the article CREATURE  *Diplocaulus* creature sprite is incorrect. The current sprite is a *Diplodocus*.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-287342:rev-317005 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 07:49:11 GMT</pubDate>
			<dc:creator>Tyfonnofyt</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/User_talk:Zippy</comments>
		</item>
		<item>
			<title>Ammonite</title>
			<link>https://dwarffortresswiki.org/index.php?title=Ammonite&amp;diff=317004&amp;oldid=316987</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Ammonite&amp;diff=317004&amp;oldid=316987</guid>
			<description>&lt;p&gt;Some corrections, ie. Ammonites can be butchered and do feel pain.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:36, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{creaturedesc}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{creaturedesc}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Ammonites''' are [[extinct]] [[aquatic]] cephalopods from the [[wikipedia:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Devonion&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Devonion&lt;/del&gt;]] era. They can be found in any type of [[savage]] ocean. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unlike &lt;/del&gt;standard fish, they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot &lt;/del&gt;be butchered (but are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;live cookable)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot feel pain when attacked, cannot be stunned&lt;/del&gt;, feel &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no fear or dizziness &lt;/del&gt;and never sleep.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Ammonites''' are [[extinct]] [[aquatic]] cephalopods from the [[wikipedia:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CRETACEOUS&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cretaceous&lt;/ins&gt;]] era. They can be found in any type of [[savage]] ocean. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Like &lt;/ins&gt;standard fish, they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;be butchered (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and will give a shell, &lt;/ins&gt;but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no bones) and &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immobile on land&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but unlike standard fish&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they will never &lt;/ins&gt;feel &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dizzy &lt;/ins&gt;and never sleep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some dwarves [[Preferences|like]] like ammonites for their ''shells'' and ''many tentacles''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some dwarves [[Preferences|like]] like ammonites for their ''shells'' and ''many tentacles''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 07:36:12 GMT</pubDate>
			<dc:creator>91.49.245.123</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Ammonite</comments>
		</item>
		<item>
			<title>User:Tyfonnofyt</title>
			<link>https://dwarffortresswiki.org/index.php/User:Tyfonnofyt</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php/User:Tyfonnofyt</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Tyfonnofyt&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Tyfonnofyt (page does not exist)&quot;&gt;&lt;bdi&gt;Tyfonnofyt&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Tue, 30 Jun 2026 07:32:47 GMT</pubDate>
			<dc:creator>Tyfonnofyt</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/User_talk:Tyfonnofyt</comments>
		</item>
		<item>
			<title>Buitreraptor</title>
			<link>https://dwarffortresswiki.org/index.php?title=Buitreraptor&amp;diff=317003&amp;oldid=316985</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Buitreraptor&amp;diff=317003&amp;oldid=316985</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:52, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Buitreraptor can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into exotic [[pet]]s. They can be further trained into hunting beasts, but as they are less than half the size of a [[bobcat]], they are far better suited for [[egg production]]. A large [[egg]] size and high yield of 10-30 eggs per clutch put them on equal footing with [[alligator]]s in terms of volume, though they lack the boosted [[Item value|product value]], [[butcher]]ing returns, and defensive capabilities of their larger cousins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Buitreraptor can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into exotic [[pet]]s. They can be further trained into hunting beasts, but as they are less than half the size of a [[bobcat]], they are far better suited for [[egg production]]. A large [[egg]] size and high yield of 10-30 eggs per clutch put them on equal footing with [[alligator]]s in terms of volume, though they lack the boosted [[Item value|product value]], [[butcher]]ing returns, and defensive capabilities of their larger cousins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some dwarves [[Preferences|like]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unicorns &lt;/del&gt;for their ''scything claws'' and ''feathers''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some dwarves [[Preferences|like]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Buitreraptors &lt;/ins&gt;for their ''scything claws'' and ''feathers''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-316985:rev-317003 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 06:52:40 GMT</pubDate>
			<dc:creator>Lominoth</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Buitreraptor</comments>
		</item>
		<item>
			<title>User:Lominoth</title>
			<link>https://dwarffortresswiki.org/index.php/User:Lominoth</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php/User:Lominoth</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Lominoth&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Lominoth (page does not exist)&quot;&gt;&lt;bdi&gt;Lominoth&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Tue, 30 Jun 2026 06:51:40 GMT</pubDate>
			<dc:creator>Lominoth</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/User_talk:Lominoth</comments>
		</item>
		<item>
			<title>Ice wolf</title>
			<link>https://dwarffortresswiki.org/index.php?title=Ice_wolf&amp;diff=317002&amp;oldid=317000</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Ice_wolf&amp;diff=317002&amp;oldid=317000</guid>
			<description>&lt;p&gt;I suppose if there&amp;#039;s little other D for Dwarf material...&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:44, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{creaturedesc}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{creaturedesc}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Ice wolves''' are [[evil]]-aligned versions of the common [[wolf]] who can be found in evil [[tundra]]s and [[glacier]]s. They are almost identical to their non-icy counterparts, save for their coloration and for being 10,000 cm³ larger, coming close to the size of an adult [[dwarf]]. This makes them potentially dangerous to civilians, though an equipped [[military]] squad will make short work of them. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ice wolves possess a [[pet]] value of 50, but lack the necessary tokens to be [[Animal trainer|trainable]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This page is a stub&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some dwarves [[Preferences|like]] ice wolves for their ''piercing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;howls&lt;/ins&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some dwarves [[Preferences|like]] ice wolves for their ''piercing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;farts&lt;/del&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ice_wolf.png|thumb|380px|center|Very cold-hearted. Its howl will chill you to the bone.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ice_wolf.png|thumb|380px|center|Very cold-hearted. Its howl will chill you to the bone.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Reference: A Song of Ice and Fire --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Reference: A Song of Ice and Fire --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ice wolves have a chance to [[pet|adopt]] [[humans]] with no [[knowledge]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ice wolves have a chance to [[pet|adopt]] [[humans]] with no [[knowledge]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- Reference: Earlier wiki vandalism --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Gremlin]]s instead prefer ice wolves for their [[Miasma|''piercing farts'']].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{gamedata}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Creatures}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Category|Animals}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Category|Animals}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-317000:rev-317002 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 06:44:32 GMT</pubDate>
			<dc:creator>DPhKraken</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Ice_wolf</comments>
		</item>
		<item>
			<title>Ice wolf</title>
			<link>https://dwarffortresswiki.org/index.php?title=Ice_wolf&amp;diff=317000&amp;oldid=315839</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Ice_wolf&amp;diff=317000&amp;oldid=315839</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:30, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{creaturedesc}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{creaturedesc}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Ice wolves''' are [[evil]]-aligned versions of the common [[wolf]] who can be found in evil [[tundra]]s and [[glacier]]s. They are almost identical to their non-icy counterparts, save for their coloration and for being 10,000 cm³ larger, coming close to the size of an adult [[dwarf]]. This makes them potentially dangerous to civilians, though an equipped [[military]] squad will make short work of them. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ice wolves possess a [[pet]] value of 50, but lack the necessary tokens to be [[Animal trainer|trainable]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some dwarves [[Preferences|like]] ice wolves for their ''piercing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;howls&lt;/del&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This page is a stub&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some dwarves [[Preferences|like]] ice wolves for their ''piercing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;farts&lt;/ins&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ice_wolf.png|thumb|380px|center|Very cold-hearted. Its howl will chill you to the bone.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ice_wolf.png|thumb|380px|center|Very cold-hearted. Its howl will chill you to the bone.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-315839:rev-317000 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 06:30:54 GMT</pubDate>
			<dc:creator>71.204.37.122</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Ice_wolf</comments>
		</item>
		<item>
			<title>Dwarf</title>
			<link>https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=316999&amp;oldid=316996</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=316999&amp;oldid=316996</guid>
			<description>&lt;p&gt;Undo revision 316998 by &lt;a href=&quot;/index.php/Special:Contributions/71.204.37.122&quot; title=&quot;Special:Contributions/71.204.37.122&quot;&gt;71.204.37.122&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:71.204.37.122&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:71.204.37.122 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:29, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(2 intermediate revisions by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves also have a variety of emotional [[needs]] that arise from their [[personality facet]]s and [[Personality value|values]]. A typical dwarf may need to acquire [[Finished goods|objects]], eat [[Item value|good]] [[Prepared meal|meal]]s, maintain their [[relationship]]s, hone their [[skills]] (often in [[Industry|crafting]], but could also be [[Combat skill|martial]] or [[Library|intellectual]]), or enjoy a [[performance]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves also have a variety of emotional [[needs]] that arise from their [[personality facet]]s and [[Personality value|values]]. A typical dwarf may need to acquire [[Finished goods|objects]], eat [[Item value|good]] [[Prepared meal|meal]]s, maintain their [[relationship]]s, hone their [[skills]] (often in [[Industry|crafting]], but could also be [[Combat skill|martial]] or [[Library|intellectual]]), or enjoy a [[performance]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Adventurer mode &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;farting &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarven fortresses can be explored in [[Adventurer mode]], both in their world-generated and player-made forms. They can be a good source of dwarf-sized [[armor]], as [[human]] armor is too large for dwarves. As the layout of underground [[Fortress|fortresses]] and [[mountain halls]] are considered to be [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 too confusing] to navigate, it is not possible{{v|51.01}} for adventurers to start from there. Dwarven adventurers must start at other [[site]] types, such as [[hillocks]] or those founded by another [[civilization]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarven fortresses can be explored in [[Adventurer mode]], both in their world-generated and player-made forms. They can be a good source of dwarf-sized [[armor]], as [[human]] armor is too large for dwarves. As the layout of underground [[Fortress|fortresses]] and [[mountain halls]] are considered to be [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 too confusing] to navigate, it is not possible{{v|51.01}} for adventurers to start from there. Dwarven adventurers must start at other [[site]] types, such as [[hillocks]] or those founded by another [[civilization]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have the notable ability to see perfectly well in the dark, either at night or [[underground]]. They can also enter [[martial trances]] under the same conditions as they would in Fortress mode. Most human weapons must be wielded two-handed by dwarves, due to their size, except, of course, the weapons that dwarves can also make.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have the notable ability to see perfectly well in the dark, either at night or [[underground]]. They can also enter [[martial trances]] under the same conditions as they would in Fortress mode. Most human weapons must be wielded two-handed by dwarves, due to their size, except, of course, the weapons that dwarves can also make.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ethics &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pooping &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dancing dwarves crayon.jpg|thumb|250px|This is a crayon drawing. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in crayon. The dwarves are laughing. The dwarves are dancing. On the item are signatures of [[Main:ThreeToe|Zach]] and [[Main:Toady One|Tarn Adams]] in crayon.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dancing dwarves crayon.jpg|thumb|250px|This is a crayon drawing. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in crayon. The dwarves are laughing. The dwarves are dancing. On the item are signatures of [[Main:ThreeToe|Zach]] and [[Main:Toady One|Tarn Adams]] in crayon.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-316996:rev-316999 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 06:29:17 GMT</pubDate>
			<dc:creator>71.204.37.122</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Dwarf</comments>
		</item>
		<item>
			<title>User:TomFromMarketing</title>
			<link>https://dwarffortresswiki.org/index.php/User:TomFromMarketing</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php/User:TomFromMarketing</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:TomFromMarketing&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:TomFromMarketing (page does not exist)&quot;&gt;&lt;bdi&gt;TomFromMarketing&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Tue, 30 Jun 2026 05:43:23 GMT</pubDate>
			<dc:creator>TomFromMarketing</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/User_talk:TomFromMarketing</comments>
		</item>
		<item>
			<title>Dwarf</title>
			<link>https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=316996&amp;oldid=316995</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=316996&amp;oldid=316995</guid>
			<description>&lt;p&gt;Undo revision 316995 by &lt;a href=&quot;/index.php/Special:Contributions/71.204.37.122&quot; title=&quot;Special:Contributions/71.204.37.122&quot;&gt;71.204.37.122&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:71.204.37.122&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:71.204.37.122 (page does not exist)&quot;&gt;talk&lt;/a&gt;) vandalism&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:39, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves also have a variety of emotional [[needs]] that arise from their [[personality facet]]s and [[Personality value|values]]. A typical dwarf may need to acquire [[Finished goods|objects]], eat [[Item value|good]] [[Prepared meal|meal]]s, maintain their [[relationship]]s, hone their [[skills]] (often in [[Industry|crafting]], but could also be [[Combat skill|martial]] or [[Library|intellectual]]), or enjoy a [[performance]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves also have a variety of emotional [[needs]] that arise from their [[personality facet]]s and [[Personality value|values]]. A typical dwarf may need to acquire [[Finished goods|objects]], eat [[Item value|good]] [[Prepared meal|meal]]s, maintain their [[relationship]]s, hone their [[skills]] (often in [[Industry|crafting]], but could also be [[Combat skill|martial]] or [[Library|intellectual]]), or enjoy a [[performance]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;farting &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Adventurer mode &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarven fortresses can be explored in [[Adventurer mode]], both in their world-generated and player-made forms. They can be a good source of dwarf-sized [[armor]], as [[human]] armor is too large for dwarves. As the layout of underground [[Fortress|fortresses]] and [[mountain halls]] are considered to be [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 too confusing] to navigate, it is not possible{{v|51.01}} for adventurers to start from there. Dwarven adventurers must start at other [[site]] types, such as [[hillocks]] or those founded by another [[civilization]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarven fortresses can be explored in [[Adventurer mode]], both in their world-generated and player-made forms. They can be a good source of dwarf-sized [[armor]], as [[human]] armor is too large for dwarves. As the layout of underground [[Fortress|fortresses]] and [[mountain halls]] are considered to be [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 too confusing] to navigate, it is not possible{{v|51.01}} for adventurers to start from there. Dwarven adventurers must start at other [[site]] types, such as [[hillocks]] or those founded by another [[civilization]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have the notable ability to see perfectly well in the dark, either at night or [[underground]]. They can also enter [[martial trances]] under the same conditions as they would in Fortress mode. Most human weapons must be wielded two-handed by dwarves, due to their size, except, of course, the weapons that dwarves can also make.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have the notable ability to see perfectly well in the dark, either at night or [[underground]]. They can also enter [[martial trances]] under the same conditions as they would in Fortress mode. Most human weapons must be wielded two-handed by dwarves, due to their size, except, of course, the weapons that dwarves can also make.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bro has a paw fetish &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ethics &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dancing dwarves crayon.jpg|thumb|250px|This is a crayon drawing. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in crayon. The dwarves are laughing. The dwarves are dancing. On the item are signatures of [[Main:ThreeToe|Zach]] and [[Main:Toady One|Tarn Adams]] in crayon.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dancing dwarves crayon.jpg|thumb|250px|This is a crayon drawing. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in crayon. The dwarves are laughing. The dwarves are dancing. On the item are signatures of [[Main:ThreeToe|Zach]] and [[Main:Toady One|Tarn Adams]] in crayon.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-316995:rev-316996 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 05:39:44 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Dwarf</comments>
		</item>
		<item>
			<title>Dwarf</title>
			<link>https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=316995&amp;oldid=315824</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=316995&amp;oldid=315824</guid>
			<description>&lt;p&gt;she dont take no prisoners. Username on DF Forums if it gets approved is quiet_compassion_capuchin&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:33, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves also have a variety of emotional [[needs]] that arise from their [[personality facet]]s and [[Personality value|values]]. A typical dwarf may need to acquire [[Finished goods|objects]], eat [[Item value|good]] [[Prepared meal|meal]]s, maintain their [[relationship]]s, hone their [[skills]] (often in [[Industry|crafting]], but could also be [[Combat skill|martial]] or [[Library|intellectual]]), or enjoy a [[performance]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves also have a variety of emotional [[needs]] that arise from their [[personality facet]]s and [[Personality value|values]]. A typical dwarf may need to acquire [[Finished goods|objects]], eat [[Item value|good]] [[Prepared meal|meal]]s, maintain their [[relationship]]s, hone their [[skills]] (often in [[Industry|crafting]], but could also be [[Combat skill|martial]] or [[Library|intellectual]]), or enjoy a [[performance]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Adventurer mode &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;farting &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarven fortresses can be explored in [[Adventurer mode]], both in their world-generated and player-made forms. They can be a good source of dwarf-sized [[armor]], as [[human]] armor is too large for dwarves. As the layout of underground [[Fortress|fortresses]] and [[mountain halls]] are considered to be [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 too confusing] to navigate, it is not possible{{v|51.01}} for adventurers to start from there. Dwarven adventurers must start at other [[site]] types, such as [[hillocks]] or those founded by another [[civilization]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarven fortresses can be explored in [[Adventurer mode]], both in their world-generated and player-made forms. They can be a good source of dwarf-sized [[armor]], as [[human]] armor is too large for dwarves. As the layout of underground [[Fortress|fortresses]] and [[mountain halls]] are considered to be [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 too confusing] to navigate, it is not possible{{v|51.01}} for adventurers to start from there. Dwarven adventurers must start at other [[site]] types, such as [[hillocks]] or those founded by another [[civilization]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have the notable ability to see perfectly well in the dark, either at night or [[underground]]. They can also enter [[martial trances]] under the same conditions as they would in Fortress mode. Most human weapons must be wielded two-handed by dwarves, due to their size, except, of course, the weapons that dwarves can also make.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have the notable ability to see perfectly well in the dark, either at night or [[underground]]. They can also enter [[martial trances]] under the same conditions as they would in Fortress mode. Most human weapons must be wielded two-handed by dwarves, due to their size, except, of course, the weapons that dwarves can also make.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ethics &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bro has a paw fetish &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dancing dwarves crayon.jpg|thumb|250px|This is a crayon drawing. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in crayon. The dwarves are laughing. The dwarves are dancing. On the item are signatures of [[Main:ThreeToe|Zach]] and [[Main:Toady One|Tarn Adams]] in crayon.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dancing dwarves crayon.jpg|thumb|250px|This is a crayon drawing. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in crayon. The dwarves are laughing. The dwarves are dancing. On the item are signatures of [[Main:ThreeToe|Zach]] and [[Main:Toady One|Tarn Adams]] in crayon.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-315824:rev-316995 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 05:33:42 GMT</pubDate>
			<dc:creator>71.204.37.122</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Dwarf</comments>
		</item>
		<item>
			<title>Creature</title>
			<link>https://dwarffortresswiki.org/index.php?title=Creature&amp;diff=316994&amp;oldid=316436</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Creature&amp;diff=316994&amp;oldid=316436</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Night creatures: &lt;/span&gt; changed werebeast adv playable and added related footnote, fixed adv party redlink&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:53, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1015&quot; &gt;Line 1,015:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,015:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent_table_row|graphic=[[File:moon_sprite.png]]|name=Nightmare|symbol=Ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=100,000 to 1,100,000|value=Not tameable|biome=N/A|note=Unspeakably horrifying and grotesque creatures summoned by supernatural forces.}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent_table_row|graphic=[[File:moon_sprite.png]]|name=Nightmare|symbol=Ñ|color=0:0:1|food=No|playable=No|hostile=Yes|size=100,000 to 1,100,000|value=Not tameable|biome=N/A|note=Unspeakably horrifying and grotesque creatures summoned by supernatural forces.}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent_table_row|name=Vampire|symbol=Ñ|color=4:0:0|food=No|playable=Adv&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;|hostile=Yes|size=Unchanged|value=Not tameable|biome=All above-ground|note=Immortal beings who feed on blood and can appear in migrant waves while disguised.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent_table_row|name=Vampire|symbol=Ñ|color=4:0:0|food=No|playable=Adv&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;|hostile=Yes|size=Unchanged|value=Not tameable|biome=All above-ground|note=Immortal beings who feed on blood and can appear in migrant waves while disguised.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent_table_row|name=Werebeast|symbol=Ñ|color=6:0:0|food=No|playable=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No&lt;/del&gt;|hostile=Yes|size=80,000 to 90,000|value=Not tameable|biome=All above-ground|note=Sapient creatures cursed to transform into a cross of themselves and an animal on a full moon.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{v50_creaturecurrent_table_row|name=Werebeast|symbol=Ñ|color=6:0:0|food=No|playable=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Adv&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;/ins&gt;|hostile=Yes|size=80,000 to 90,000|value=Not tameable|biome=All above-ground|note=Sapient creatures cursed to transform into a cross of themselves and an animal on a full moon.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;small&amp;gt;1. In some worlds, intelligent experiments escape their creators and join normal civilizations. They will then be playable in adventurer mode.&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;small&amp;gt;1. In some worlds, intelligent experiments escape their creators and join normal civilizations. They will then be playable in adventurer mode.&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;small&amp;gt;2. The player cannot normally start out as an intelligent undead, but can [[unretire]] a former adventurer that has been resurrected. This can also be done (without unretiring) by using [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adventurer party&lt;/del&gt;|adventurer parties]].&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;small&amp;gt;2. The player cannot normally start out as an intelligent undead, but can [[unretire]] a former adventurer that has been resurrected. This can also be done (without unretiring) by using [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Adventurer mode character creation#Party summary&lt;/ins&gt;|adventurer parties]].&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;small&amp;gt;3. The player cannot start out as a necromancer, but can gain necromancer powers by reading a slab or book containing the secrets of life and death.&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;small&amp;gt;3. The player cannot start out as a necromancer, but can gain necromancer powers by reading a slab or book containing the secrets of life and death.&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;small&amp;gt;4. The player cannot start out as a vampire, but can become one by feeding on spilled vampire blood. [[Animal people]] with the ability to suck blood can also gain vampirism by blood-sucking a vampire during combat.&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;small&amp;gt;4. The player cannot start out as a vampire, but can become one by feeding on spilled vampire blood. [[Animal people]] with the ability to suck blood can also gain vampirism by blood-sucking a vampire during combat.&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&amp;lt;small&amp;gt;5. The player cannot start out as a werebeast, but can [[Werebeast#Becoming a werebeast|become one]] by getting bitten by one, or cursed by a deity.&amp;lt;/small&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hidden Fun Stuff===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hidden Fun Stuff===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-316436:rev-316994 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 04:53:29 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Creature</comments>
		</item>
		<item>
			<title>D init.txt/raw</title>
			<link>https://dwarffortresswiki.org/index.php?title=D_init.txt/raw&amp;diff=316993&amp;oldid=311458</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=D_init.txt/raw&amp;diff=316993&amp;oldid=311458</guid>
			<description>&lt;p&gt;updated to 53.15 (multithreading defaults to YES now)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:34, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot; &gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CULL_DEAD_UNITS_AT:1000]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[CULL_DEAD_UNITS_AT:1000]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If set to YES, will turn on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experimental &lt;/del&gt;multithreading features. This is likely to result in a small increase to FPS&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, but the full consequences of this are difficult to determine; as such, it's NO by default, and if you experience troubles any of the following, try turning off multithreading:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If set to YES, will turn on multithreading features. This is likely to result in a small increase to FPS&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unit line-of-sight behaviors (reporting bodies, running away/attacking enemies etc.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[MULTITHREADING:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;YES&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[MULTITHREADING:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NO&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Worn clothing on certain creatures can be displayed either using the dye color or to indicate the profession.  The default is to show professions in fortress mode and dyes in adventure mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Worn clothing on certain creatures can be displayed either using the dye color or to indicate the profession.  The default is to show professions in fortress mode and dyes in adventure mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-311458:rev-316993 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 03:34:26 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:D_init.txt/raw</comments>
		</item>
		<item>
			<title>Init.txt/raw/classic</title>
			<link>https://dwarffortresswiki.org/index.php?title=Init.txt/raw/classic&amp;diff=316992&amp;oldid=295337</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Init.txt/raw/classic&amp;diff=316992&amp;oldid=295337</guid>
			<description>&lt;p&gt;updated to 53.15 (it&amp;#039;s missing the DISPLAY_ALL_ERRORLOGS from premium)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:31, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[AMBIENCE_VOLUME:230]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[AMBIENCE_VOLUME:230]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[SFX_VOLUME:204]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[SFX_VOLUME:204]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[MUSIC_VOLUME_ADV:217]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[AMBIENCE_VOLUME_ADV:240]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[SFX_VOLUME_ADV:230]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Time in seconds on average between songs and interludes.  The default of 240 gives a range of 180 to 300 seconds, which is 3 to 5 minutes.  Can be anywhere from 10 to 600.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[AVERAGE_TIME_BETWEEN_SONGS:240]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This lets you set the starting windowed/fullscreen setting.  Can be YES, NO or PROMPT.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This lets you set the starting windowed/fullscreen setting.  Can be YES, NO or PROMPT.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot; &gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[USE_CLASSIC_ASCII:YES]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[USE_CLASSIC_ASCII:YES]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If set to SOFTWARE or 2D, this will force the game to use software rendering; if set to AUTO, STANDARD or anything else, SDL2 will try to auto-select based on the system the game is being run on.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[PRINT_MODE:AUTO]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If this is set to NEAREST, the game will apply nearest-neighbor scaling to textures. If set to LANCZOS, it'll use lanczos scaling, which looks fuzzier but better at certain zooms. AUTO, the default, will try to select whichever one is more appropriate depending on the zoom level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[TEXTURE_PARAM:AUTO]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the Premium version, various logs are shown on the main screen which we omit in the Classic version.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[TITLE_SHOW_GRAPHICS_LOGOS:NO]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Put the title music identifier here.  The music objects define later behavior, but the game needs initial guidance before objects are selected.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[TITLE_MUSIC:CLASSIC_TITLE_THEME]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-295337:rev-316992 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 03:31:18 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Init.txt/raw/classic</comments>
		</item>
		<item>
			<title>Init.txt/raw/premium</title>
			<link>https://dwarffortresswiki.org/index.php?title=Init.txt/raw/premium&amp;diff=316991&amp;oldid=295341</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Init.txt/raw/premium&amp;diff=316991&amp;oldid=295341</guid>
			<description>&lt;p&gt;updated to 53.15&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:27, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[AMBIENCE_VOLUME:230]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[AMBIENCE_VOLUME:230]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[SFX_VOLUME:204]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[SFX_VOLUME:204]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[MUSIC_VOLUME_ADV:217]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[AMBIENCE_VOLUME_ADV:240]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[SFX_VOLUME_ADV:230]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Time in seconds on average between songs and interludes.  The default of 240 gives a range of 180 to 300 seconds, which is 3 to 5 minutes.  Can be anywhere from 10 to 600.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Time in seconds on average between songs and interludes.  The default of 240 gives a range of 180 to 300 seconds, which is 3 to 5 minutes.  Can be anywhere from 10 to 600.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot; &gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[TEXTURE_PARAM:AUTO]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[TEXTURE_PARAM:AUTO]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the Premium version, various logs are shown on the main screen which we omit in the Classic version.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[TITLE_SHOW_GRAPHICS_LOGOS:YES]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Put the title music identifier here.  The music objects define later behavior, but the game needs initial guidance before objects are selected.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[TITLE_MUSIC:DWARF_FORTRESS]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Change this to YES to display all logged errors on screen.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[DISPLAY_ALL_ERRORLOGS:NO]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-295341:rev-316991 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 03:27:58 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Init.txt/raw/premium</comments>
		</item>
		<item>
			<title>Freezing</title>
			<link>https://dwarffortresswiki.org/index.php?title=Freezing&amp;diff=316990&amp;oldid=314471</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Freezing&amp;diff=316990&amp;oldid=314471</guid>
			<description>&lt;p&gt;added freezing temp to intro, split water level to section, adjusted section heading levels, moved cold damage to creature section, added colddam temp&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:05, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Quality|Fine}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Quality|Fine}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{av}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:freezing_preview.png|thumb|300px|right|&amp;quot;We all need to huddle&amp;quot;-type weather.]][[Water]] in ''Dwarf Fortress'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;'''freeze''' to become [[ice]] if the temperature is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;low enough &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;water &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exposed to the air. The tile must be tagged as &lt;/del&gt;'Above Ground' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in order for the temperature to get low enough, as all &lt;/del&gt;'Subterranean' tiles remain at a consistent [[temperature]] of {{ct|10015}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/del&gt;, inside glaciers even 'Subterranean' tiles &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appear to be &lt;/del&gt;cold enough to freeze water.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:freezing_preview.png|thumb|300px|right|&amp;quot;We all need to huddle&amp;quot;-type weather.]][[Water]] in ''Dwarf Fortress'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;'''freeze''' to become [[ice]] if the temperature is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;below {{ct|10000}} &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tile &lt;/ins&gt;is '&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Tile attributes|&lt;/ins&gt;Above Ground&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/ins&gt;'Subterranean' tiles &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually &lt;/ins&gt;remain at a consistent [[temperature]] of {{ct|10015}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, however&lt;/ins&gt;, inside glaciers even 'Subterranean' tiles &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can get &lt;/ins&gt;cold enough to freeze water.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Water level effects ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Water at levels 1/7 to 3/7 freeze to become an ice floor. Water at level 4/7 or greater freezes to become an ice wall. Any ice wall will produce 7/7 water when melted, or can be mined for 1 boulder of ice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Water at levels 1/7 to 3/7 freeze to become an ice floor. Water at level 4/7 or greater freezes to become an ice wall. Any ice wall will produce 7/7 water when melted, or can be mined for 1 boulder of ice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This may be useful if embarking on a location with limited water and seasonal freezing, as if collecting the spring melt-water. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;One could expand a lake to 175% its original size (if 7/7 full) so it levels to 4/7, let it freeze then thaw, then drain the expansion to a deeper cistern. If the water in the original lake is preserved at 7/7, the process may be repeated each year.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This may be useful if embarking on a location with limited water and seasonal freezing, as if collecting the spring melt-water. One could expand a lake to 175% its original size (if 7/7 full) so it levels to 4/7, let it freeze then thaw, then drain the expansion to a deeper cistern. If the water in the original lake is preserved at 7/7, the process may be repeated each year.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== Creature effects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Creature effects ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures on a water tile that freezes into an ice wall are instantly killed. Dwarves die with the message &amp;quot;&amp;lt;dwarf name&amp;gt; has been encased in ice&amp;quot;. The ice wall must be melted or mined in order to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regain &lt;/del&gt;the items&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/corpses&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures on a water tile that freezes into an ice wall are instantly killed. Dwarves die with the message &amp;quot;&amp;lt;dwarf name&amp;gt; has been encased in ice&amp;quot;. The ice wall must be melted or mined in order to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;access &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;corpses or their &lt;/ins&gt;items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== Building effects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Creatures, including dwarves and livestock, will take damage, and eventually die, from exposure to temperatures below {{ct|9901}} (see {{token|COLDDAM_POINT|mat}}), and clothes and armor do '''not''' prevent this, though they may slow the process.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Building effects ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Constructing in or on a tile that freezes has mostly no problems (see below), floors placed on or in ice will stay there through melts and freezes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Constructing in or on a tile that freezes has mostly no problems (see below), floors placed on or in ice will stay there through melts and freezes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Floor grates placed on water that freezes will be &amp;quot;uninstalled&amp;quot; come spring.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Floor grates placed on water that freezes will be &amp;quot;uninstalled&amp;quot; come spring.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== Melting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Melting ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ice can melt when the temperature rises as part of the natural cycle of seasons. Some biomes may be frozen all year round and others may never freeze. Ice can also be melted by proximity to [[magma]]. An ice tile with magma moving above or beneath it, or within 2 tiles on the same z-level, may cause the ice to melt (or will prevent water freezing in the first place); see [[Magma#Properties_of_magma|properties of magma]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ice can melt when the temperature rises as part of the natural cycle of seasons. Some biomes may be frozen all year round and others may never freeze. Ice can also be melted by proximity to [[magma]]. An ice tile with magma moving above or beneath it, or within 2 tiles on the same z-level, may cause the ice to melt (or will prevent water freezing in the first place); see [[Magma#Properties_of_magma|properties of magma]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Freezing [[climate]]s are the coldest, and water on them is typically in permafrost. Choosing to embark in one poses an interesting challenge and offers opportunities for substantial amounts of [[losing|fun]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Freezing [[climate]]s are the coldest, and water on them is typically in permafrost. Choosing to embark in one poses an interesting challenge and offers opportunities for substantial amounts of [[losing|fun]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Settling ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first challenges presented by a freezing climate is the lack of [[water]] in any conveniently drinkable form. Along with trees, water may be the hardest resource to obtain. The ice chunks left behind while digging through ice cannot be melted into drinking water. There are several ways to approach a freezing area. One of them is to penetrate to the cavern levels, which may have water in liquid form. Another is embarking with a [[volcano]] in site, utilizing the natural obsidian surrounding it to create [[magma-safe]] floodgates and mechanisms to effectively melt ice. Although [[ice]] may be melted by [[magma]] or other heat sources, it can be used to create buildings, workshops, and constructions that will never melt. Underground water will not freeze, but a well using it must never have been exposed to the sky; simply building a roof over it will not suffice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first challenges presented by a freezing climate is the lack of [[water]] in any conveniently drinkable form. Along with trees, water may be the hardest resource to obtain. The ice chunks left behind while digging through ice cannot be melted into drinking water. There are several ways to approach a freezing area. One of them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;is to penetrate to the cavern levels, which may have water in liquid form. Another is embarking with a [[volcano]] in site, utilizing the natural obsidian surrounding it to create [[magma-safe]] floodgates and mechanisms to effectively melt ice. Although [[ice]] may be melted by [[magma]] or other heat sources, it can be used to create buildings, workshops, and constructions that will never melt. Underground water will not freeze, but a well using it must never have been exposed to the sky; simply building a roof over it will not suffice&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Remember that staying outside too long can cause your livestock and dwarves to die from exposure if the temperature is low enough{{verify|can it? and how cold?}}, and clothes and armor do '''not''' protect them from it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== Cautions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Cautions ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While channeling ice and magma, supervise your miners to ensure they are not encased in cooling magma or freezing ice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While channeling ice and magma, supervise your miners to ensure they are not encased in cooling magma or freezing ice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki_db:diff::1.12:old-314471:rev-316990 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 03:05:39 GMT</pubDate>
			<dc:creator>Ziusudra</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Freezing</comments>
		</item>
		<item>
			<title>User:Isthann Rajamais</title>
			<link>https://dwarffortresswiki.org/index.php/User:Isthann_Rajamais</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php/User:Isthann_Rajamais</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Isthann_Rajamais&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Isthann Rajamais (page does not exist)&quot;&gt;&lt;bdi&gt;Isthann Rajamais&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Tue, 30 Jun 2026 01:03:12 GMT</pubDate>
			<dc:creator>Isthann Rajamais</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/User_talk:Isthann_Rajamais</comments>
		</item>
		<item>
			<title>Creature token</title>
			<link>https://dwarffortresswiki.org/index.php?title=Creature_token&amp;diff=316989&amp;oldid=316984</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=Creature_token&amp;diff=316989&amp;oldid=316984</guid>
			<description>&lt;p&gt;Unique demons creatures with multiple castes will spawn 1 creature per caste&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:49, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2580&quot; &gt;Line 2,580:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2,580:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Caste&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Caste&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Found on generated [[demon]]s; causes the game to create a single named instance of the demon which will emerge from the underworld and take over civilizations during worldgen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Found on generated [[demon]]s; causes the game to create a single named instance of the demon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, per caste, &lt;/ins&gt;which will emerge from the underworld and take over civilizations during worldgen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 00:49:32 GMT</pubDate>
			<dc:creator>67.83.73.190</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/Talk:Creature_token</comments>
		</item>
		<item>
			<title>File:Ammonite preview.png</title>
			<link>https://dwarffortresswiki.org/index.php?title=File:Ammonite_preview.png&amp;diff=316988&amp;oldid=316986</link>
			<guid isPermaLink="false">https://dwarffortresswiki.org/index.php?title=File:Ammonite_preview.png&amp;diff=316988&amp;oldid=316986</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:38, 30 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{potential_copyright|Image artist and origin unknown}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Source:''' True source is unknown. It has appeared on many websites, but I found this one on [https://lovelymeregis.co.uk/fossils/ammonites lovelymeregis.co.uk].&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Artist:''' Unknown&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Note:''' This image appears using the Creative Commons filter through Google images.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Licensing ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Licensing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{cc-0}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{cc-0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Tue, 30 Jun 2026 00:38:59 GMT</pubDate>
			<dc:creator>Zippy</dc:creator>
			<comments>https://dwarffortresswiki.org/index.php/File_talk:Ammonite_preview.png</comments>
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