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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WFrag</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-13T11:43:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Economic_stone&amp;diff=165213</id>
		<title>v0.34 Talk:Economic stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Economic_stone&amp;diff=165213"/>
		<updated>2012-02-28T20:38:21Z</updated>

		<summary type="html">&lt;p&gt;WFrag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seems like it is not possible to mark all stone as economic anymore? That was quite handy for stone management...&lt;br /&gt;
&lt;br /&gt;
[[User:WFrag|WFrag]]&lt;br /&gt;
:Probably a bug introduced when Toady fixed the Obsidian-can't-be-toggled bug. Did you report it? --[[User:Timrem|Timrem]] 02:41, 20 February 2012 (UTC)&lt;br /&gt;
::Actually, the fact that 0.31.xx displayed all stones was a side effect of the bug with it not showing obsidian - the current behavior is &amp;quot;correct&amp;quot;, and it matches the behavior from 0.28.181.40d and earlier. --[[User:Quietust|Quietust]] 04:02, 20 February 2012 (UTC)&lt;br /&gt;
:::Huh. Wouldn't have guessed that (didn't start playing until 0.31.25). I suppose I'll need to find a new way of saving olivine and such for special projects, forbidding the individual stones or something. --[[User:Timrem|Timrem]] 12:13, 20 February 2012 (UTC)&lt;br /&gt;
::::Ha, other stones back in v34.03! Nice.&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Economic_stone&amp;diff=164390</id>
		<title>v0.34 Talk:Economic stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Economic_stone&amp;diff=164390"/>
		<updated>2012-02-20T02:36:41Z</updated>

		<summary type="html">&lt;p&gt;WFrag: Created page with &amp;quot;Seems like it is not possible to mark all stone as economic anymore? That was quite handy for stone management...  ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seems like it is not possible to mark all stone as economic anymore? That was quite handy for stone management...&lt;br /&gt;
&lt;br /&gt;
[[User:WFrag|WFrag]]&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Egg_production&amp;diff=143125</id>
		<title>v0.31 Talk:Egg production</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Egg_production&amp;diff=143125"/>
		<updated>2011-03-30T16:07:14Z</updated>

		<summary type="html">&lt;p&gt;WFrag: Created page with 'It looks like egg production is most effective way to get food? I have brought few turkey hens, gave them a chance to breed and now I overburdened with those eggs! If only they c…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It looks like egg production is most effective way to get food? I have brought few turkey hens, gave them a chance to breed and now I overburdened with those eggs! If only they could be brewed :) [[User:WFrag|WFrag]]&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Screw_pump&amp;diff=135325</id>
		<title>v0.31 Talk:Screw pump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Screw_pump&amp;diff=135325"/>
		<updated>2011-01-25T11:27:58Z</updated>

		<summary type="html">&lt;p&gt;WFrag: /* Pumping FPS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Pumps will transfer power vertically as they did in 40d. It is confirmed they function in all respects as they did in the previous version. For information on vertical power transfer see Pump Stack in the article.&lt;br /&gt;
:Moved this to here from the article. [[User:Oddtwang of Dork|Oddtwang of Dork]] 22:00, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
About the service area in the picture.  You can use a door at the impassible part of the screw pump instead of using two doors.  The dwarves can dig and move diagonally. --[[User:Altaree|Altaree]] 15:38, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
it can be ... operated by ... using gear assemblies connected to water wheels and/or windmills. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
A gear assembly is not necessary. It is possible to build a water wheel, connected to a horizontal axle, connected to a screw pump. The screw pump will function as intended.&lt;br /&gt;
&lt;br /&gt;
== Pump Speed ==&lt;br /&gt;
&lt;br /&gt;
How much water do screw pumps move?  Is it 1/7 of water per game frame?  If you wanted to build a 1x1 waterfall that operated constantly without sourcing any new water, how many pump stacks would you need?&lt;br /&gt;
&lt;br /&gt;
:A lot. I don't know. Less than one, so to speak ;) In any case, channel the water through a diagonal after the pump --[[Special:Contributions/92.202.29.45|92.202.29.45]] 17:16, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe they move 7/7 per step. Make sure your drainage is good :) [[Special:Contributions/66.30.8.88|66.30.8.88]] 21:27, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magma-Safe Pump ==&lt;br /&gt;
&lt;br /&gt;
How is it possible to make a magma-safe pump (or rather, one which does not degrade into its component parts), since pipe sections and corkscrews can (apparently) only be made of wood? [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
* Nevermind, pipe sections and corkscrews can be made of metal, just not rock.  Leaving this here in case anyone else has a similar concern. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
&lt;br /&gt;
The entry implies that you can pump magma with a pump containing some wooden parts.  This is very misleading because while you can fill an area on the other side of it with some magma, the pump pretty much instantly catches on fire, and within a couple minutes will fall apart.--[[User:Krenn|Krenn]] 06:40, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desalinating water ==&lt;br /&gt;
&lt;br /&gt;
Can someone add an idiot-proof explanation for how pumps desalinate water? I can't get it to work.&lt;br /&gt;
&lt;br /&gt;
Here's my setup:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (saltwater lake)&amp;lt;br/&amp;gt;&lt;br /&gt;
   %&amp;lt;br/&amp;gt;&lt;br /&gt;
╔═0%0&amp;lt;br/&amp;gt;&lt;br /&gt;
║+++║&amp;lt;br/&amp;gt;&lt;br /&gt;
║+++║&amp;lt;br/&amp;gt;&lt;br /&gt;
║▲++║&amp;lt;br/&amp;gt;&lt;br /&gt;
╚═══╝&amp;lt;br/&amp;gt;&lt;br /&gt;
 ▲&lt;br /&gt;
&lt;br /&gt;
Pump pumping north to south from the lake, ramps put in for access while constructing, floor built under first tile of the pump. When I order the pump to be started, the reservoir gets filled. I stopped the pumping before the reservoir overfilled, then designated the level above as a zone. Water source does not highlight, and designating it doesn't work.&lt;br /&gt;
&lt;br /&gt;
Initially I did the above but had not built a floor tile under the exit end of the pump, which did not work. I removed the pump, put in the floor, waited for all the water to evaporate and tried again - no dice. Does that mean mud will contaminate the water and make it salty?&lt;br /&gt;
:See [[Salt_water]] - you have to pump the salt water into a completely constructed cistern. The water inside the cistern will be desalinated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
========desalination not as simple as portrayed 9/22/2010&lt;br /&gt;
I built a basalt cistern.  Basalt floor, basalt walls, basalt door into basalt floored pumping room. cistern fills, holds water, not drinkable.&lt;br /&gt;
&lt;br /&gt;
cistern is constructed from rock hauled up the mountain.&lt;br /&gt;
&lt;br /&gt;
does the cistern need to be made of blocks or bars?&lt;br /&gt;
&lt;br /&gt;
I must be an idiot though because after 3 days trying with the wiki and youtube open I still can't get a single level of pump stack to work either.&lt;br /&gt;
&lt;br /&gt;
== Pumping FPS ==&lt;br /&gt;
&lt;br /&gt;
I have built about 110 pumps in a stack to get magma to the surface. After I have turned them on, the FPS dropped to &amp;lt;1 (with typical FPS about ~60) until all stack containments filled up to the 7/7. [[User:WFrag|WFrag]] 06:24, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: http://www.bay12forums.com/smf/index.php?topic=72296.0 [[User:WFrag|WFrag]] 11:27, 25 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== They only stack one way if you dig correctly == &lt;br /&gt;
Worth noting that due to the way the power is transmitted from one pump to the next, if you have any problems of this nature it's because the inlet hole and power transmition holes are not dug correctly -- one level is '1010' and the next level is '0101', repeated as many times as is necessary.  If you dig the holes correctly, then the pumps will only allow you to build them one way -- the way that will work.  This confused me for a good while! [[User:FleshForge|FleshForge]] 01:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
FYI These are extraordinarily dangerous - if you didn't channel your aquifer access, dorfs slip and drown when using pumps.&lt;br /&gt;
&lt;br /&gt;
== Necessity of pump stacks ==&lt;br /&gt;
&lt;br /&gt;
Here's the thing that I've never understood: If I dig a set of Up/Down stairs straight down, and then position a pump stack to pump water into the stairs, water will get pushed into the stairwell. This water has nowhere to go but up, and eventually rises up the stairwell. So why do we need pump stacks in the first place? Why not just pump into a vertical aqueduct? --[[User:Romeofalling|Romeofalling]] 02:57, 1 October 2010 (UTC)&lt;br /&gt;
:Er, pumps don't work that way - they can't lift a liquid higher than the Z-level of the pump output tile. Thus, if you have water on Z=120 and you need to move it up to Z=140, you '''need''' twenty screw pumps. --[[User:Quietust|Quietust]] 04:49, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== power output ==&lt;br /&gt;
&lt;br /&gt;
How much power does the pump transfer? And given no other power source, what's the limit of pumps that a single dwarf could hand-power? [[User:Uzu Bash|Uzu Bash]] 00:31, 20 October 2010 (UTC)&lt;br /&gt;
:Power transfer?  As much as is supplied, minus the 10 points for running the pump.  Dwarf-power?  Just the one he's operating. --[[User:DeMatt|DeMatt]] 00:33, 20 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Screw_pump&amp;diff=119502</id>
		<title>v0.31 Talk:Screw pump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Screw_pump&amp;diff=119502"/>
		<updated>2010-06-25T06:24:05Z</updated>

		<summary type="html">&lt;p&gt;WFrag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Pumps will transfer power vertically as they did in 40d. It is confirmed they function in all respects as they did in the previous version. For information on vertical power transfer see Pump Stack in the article.&lt;br /&gt;
:Moved this to here from the article. [[User:Oddtwang of Dork|Oddtwang of Dork]] 22:00, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
About the service area in the picture.  You can use a door at the impassible part of the screw pump instead of using two doors.  The dwarves can dig and move diagonally. --[[User:Altaree|Altaree]] 15:38, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
it can be ... operated by ... using gear assemblies connected to water wheels and/or windmills. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
A gear assembly is not necessary. It is possible to build a water wheel, connected to a horizontal axle, connected to a screw pump. The screw pump will function as intended.&lt;br /&gt;
&lt;br /&gt;
== Pump Speed ==&lt;br /&gt;
&lt;br /&gt;
How much water do screw pumps move?  Is it 1/7 of water per game frame?  If you wanted to build a 1x1 waterfall that operated constantly without sourcing any new water, how many pump stacks would you need?&lt;br /&gt;
&lt;br /&gt;
:A lot. I don't know. Less than one, so to speak ;) In any case, channel the water through a diagonal after the pump --[[Special:Contributions/92.202.29.45|92.202.29.45]] 17:16, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe they move 7/7 per step. Make sure your drainage is good :) [[Special:Contributions/66.30.8.88|66.30.8.88]] 21:27, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magma-Safe Pump ==&lt;br /&gt;
&lt;br /&gt;
How is it possible to make a magma-safe pump (or rather, one which does not degrade into its component parts), since pipe sections and corkscrews can (apparently) only be made of wood? [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
* Nevermind, pipe sections and corkscrews can be made of metal, just not rock.  Leaving this here in case anyone else has a similar concern. [[User:Rodya mirov|Rodya mirov]]&lt;br /&gt;
&lt;br /&gt;
The entry implies that you can pump magma with a pump containing some wooden parts.  This is very misleading because while you can fill an area on the other side of it with some magma, the pump pretty much instantly catches on fire, and within a couple minutes will fall apart.--[[User:Krenn|Krenn]] 06:40, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;== Desalinating water ==&lt;br /&gt;
&lt;br /&gt;
Can someone add an idiot-proof explanation for how pumps desalinate water? I can't get it to work.&lt;br /&gt;
&lt;br /&gt;
Here's my setup:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (saltwater lake)&amp;lt;br/&amp;gt;&lt;br /&gt;
   %&amp;lt;br/&amp;gt;&lt;br /&gt;
╔═0%0&amp;lt;br/&amp;gt;&lt;br /&gt;
║+++║&amp;lt;br/&amp;gt;&lt;br /&gt;
║+++║&amp;lt;br/&amp;gt;&lt;br /&gt;
║▲++║&amp;lt;br/&amp;gt;&lt;br /&gt;
╚═══╝&amp;lt;br/&amp;gt;&lt;br /&gt;
 ▲&lt;br /&gt;
&lt;br /&gt;
Pump pumping north to south from the lake, ramps put in for access while constructing, floor built under first tile of the pump. When I order the pump to be started, the reservoir gets filled. I stopped the pumping before the reservoir overfilled, then designated the level above as a zone. Water source does not highlight, and designating it doesn't work.&lt;br /&gt;
&lt;br /&gt;
Initially I did the above but had not built a floor tile under the exit end of the pump, which did not work. I removed the pump, put in the floor, waited for all the water to evaporate and tried again - no dice. Does that mean mud will contaminate the water and make it salty?&lt;br /&gt;
&lt;br /&gt;
== Pumping FPS ==&lt;br /&gt;
&lt;br /&gt;
I have built about 110 pumps in a stack to get magma to the surface. After I have turned them on, the FPS dropped to &amp;lt;1 (with typical FPS about ~60) until all stack containments filled up to the 7/7. [[User:WFrag|WFrag]] 06:24, 25 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bed&amp;diff=104949</id>
		<title>v0.31 Talk:Bed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bed&amp;diff=104949"/>
		<updated>2010-05-06T17:34:52Z</updated>

		<summary type="html">&lt;p&gt;WFrag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stuff from 40d that needs to be confirmed in 2010==&lt;br /&gt;
*Can artifact beds be made from any material?&lt;br /&gt;
**My glassmaker have created glass bed, so it seems to be true [[User:WFrag|WFrag]] 17:34, 6 May 2010 (UTC)&lt;br /&gt;
*How does an injured dwarf decide on its bed?&lt;br /&gt;
*Are there any adverse effects to deconstructing a bed while a dwarf is sleeping in it?&lt;br /&gt;
Also, while we're at it, it seems like a lot of the info on this page would be better suited to the {{l|bedroom}} page, like the stuff about how to assign a bedroom to a dwarf. --[[User:Mikaka|Mikaka]] 02:46, 3 April 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
*Dwarves appear not to consider dormitories or barracks proper rooms any more. (Mine keep complaining that they haven't slept in a proper room, even if I have a barracks.)&lt;br /&gt;
* An injured dwarf seems to pick (or be taken to) the nearest bed that is either in a hospital zone or in an area that's not a bedroom. -- [[User:Volouscheur|Volouscheur]] 18:03, 5 April 2010 (UTC)&lt;br /&gt;
** I can confirm that an injured dwarf does prefer to sleep in a bed that's located in a hospital zone rather than his/her own assigned bed. [[User:Kataklistika|Kataklistika]] 05:36, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*My miner decided to sleep in someone's else room, despite having his own one. Strange... * [[Special:Contributions/91.192.173.242|91.192.173.242]]&lt;br /&gt;
*Aye thats happened many times with me, too.*&lt;br /&gt;
&lt;br /&gt;
Is the bed icon right? I've never seen that one before.&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Blood&amp;diff=104943</id>
		<title>v0.31 Talk:Blood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Blood&amp;diff=104943"/>
		<updated>2010-05-06T16:20:30Z</updated>

		<summary type="html">&lt;p&gt;WFrag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why do the caravans bring barrels of blood? What do they expect us to do with it?&lt;br /&gt;
--[[User:Droid|Droid]] 00:44, 6 April 2010 (UTC)&lt;br /&gt;
:I'm sure Queen Urist of [http://www.bay12games.com/forum/index.php?topic=28365.0 Blockedlance] could enlighten you. Though in practical game terms, I have no idea. --[[User:Njero|Njero]] 00:49, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Link for blood-haters: http://www.bay12forums.com/smf/index.php?topic=41916.0 (cleanup utility) [[User:WFrag|WFrag]] 16:20, 6 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Equipment&amp;diff=101082</id>
		<title>v0.31 Talk:Equipment</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Equipment&amp;diff=101082"/>
		<updated>2010-04-30T06:54:16Z</updated>

		<summary type="html">&lt;p&gt;WFrag: Created page with '== Layering ==  I’ve created an uniform with sock and steel high boot (and the sock is above, so I assume it should be picked up first). However my dwarf does not use sock. In …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Layering ==&lt;br /&gt;
&lt;br /&gt;
I’ve created an uniform with sock and steel high boot (and the sock is above, so I assume it should be picked up first). However my dwarf does not use sock. In Pri/Assignments the sock is after the high boot (this is probably the reason). Is that a bug?&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cage&amp;diff=100432</id>
		<title>v0.31 Talk:Cage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cage&amp;diff=100432"/>
		<updated>2010-04-28T01:53:28Z</updated>

		<summary type="html">&lt;p&gt;WFrag: Created page with '== Moving prisoners == For some reason, I am not able to move prisoners captured cage traps to one shared cage. In 40d, I built all those trap cages, built one empty cage and ord…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moving prisoners ==&lt;br /&gt;
For some reason, I am not able to move prisoners captured cage traps to one shared cage. In 40d, I built all those trap cages, built one empty cage and ordered to put all prisoners in it. Now it does not work. [[User:WFrag|WFrag]] 01:53, 28 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Magma_sea&amp;diff=97678</id>
		<title>v0.31 Talk:Magma sea</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Magma_sea&amp;diff=97678"/>
		<updated>2010-04-23T07:35:28Z</updated>

		<summary type="html">&lt;p&gt;WFrag: /* Varying Height */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Varying Height==&lt;br /&gt;
&lt;br /&gt;
In fortress mode there are two numbers corresponding to the distance in the z direction. The one (at the top right) is relative to the floor straight above (or below) the current position of the screen, and the other (at the bottom right) might be something like altitude&amp;lt;!--I HONESTLY DON'T KNOW, BUT I ASSUME IT'S MORE UNIVERSAL THAN THE RELATIVE NUMBER AT THE TOP--&amp;gt;, so try  and make a note of the bottom number so we can compare those and see where the magma sea starts. For some reason I forgot that number, but the first magma sea I found was at about -65 relative to the lowest point on the surface of my map. [[User:Ramperkash|Ramperkash]]&lt;br /&gt;
&lt;br /&gt;
I’ve got mine sea at -22 (118 absolute height). That’s not good, because as a result I have not much minerals to mine and I play only 2x2 square... And most of those 22 layers are filled with 3 levels of caverns. [[User:WFrag|WFrag]] 07:35, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spoiler warnings==&lt;br /&gt;
Do we really need the major spoiler warning there? There are already spoiler links on the two pages that are linked under the warning. --[[User:DUMBELLS|dUMBELLS]] 19:58, 17 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Caverns&amp;diff=97114</id>
		<title>v0.31 Talk:Caverns</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Caverns&amp;diff=97114"/>
		<updated>2010-04-22T04:59:28Z</updated>

		<summary type="html">&lt;p&gt;WFrag: /* Edge of the Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not sure 'When should I move in' is a relevant topic for this page.  It goes from being informative to prescriptive.  As this is not a guide page, it should probably avoid recommendations and focus on facts about Caverns.  (Relevantly, the answer to 'when should i move in' may well be never, based on considerations entirely unconnected to the dangers of the cavern). --[[User:Squirrelloid|Squirrelloid]] 18:58, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, it needed something, and I'm not the best writer in the world, so you're right. Someone should also take a picture of a cavern for when the images work again, I might if no-one else does. --[[User:Tarran|Tarran]]&lt;br /&gt;
::I haven't found ruins.  Instead I used an adamantium pillar to mine through a magma sea layer, and found glowing pits with about eleventy-billion demons in them.  Good to see that while going deep is GAME OVER, there are dozens of different ways to die.--[[User:Alkyon|Alkyon]] 03:38, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should this page be considered/have a link to a Biome page? All creatures that exist in these caverns have a the tag [BIOME:SUBTERRANEAN_CHASM] and appear use the [UNDERGROUND_DEPTH:1-3:1-3] to control the depths they can be found in. This would be quite useful for organization. -[[User:EricBlank|EricBlank]]&lt;br /&gt;
:I think it should have a link from the biome page, since this page is more specific, and it is a biome itself.--[[User:Tarran|Tarran]] 02:22, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Geography - I have a game where I didn't breach the caverns until z-level 59.  In my current game after breaking through a double aquifer I hit the caverns immediately at z-level 6.  It doesn't seem like z-level 15 is typical.--[[User:Dextradei|Dextradei]] 16:21, 17 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Of magma and pools ==&lt;br /&gt;
&lt;br /&gt;
Can anyone verify if the first level will likely have a gigantic pool, and that the magma is really part of the cavern an not the separate {{l|Magma_sea|Magma sea}}? --[[User:Tarran|Tarran]] 08:24, 8 April 2010 (UTC)&lt;br /&gt;
:There is a world gen setting for &amp;quot;cavern water&amp;quot; ranging from 1-100, also one for &amp;quot;force magma at bottom layer&amp;quot;. the latter is on by default. So, dont know, maybe merge or link the articles? Maybe i´ll try a world without forced magma later. --[[User:Arin|Arin]] 08:28, 8 April 2010 (UTC)&lt;br /&gt;
::Maybe the &amp;quot;force magma at bottom layer&amp;quot; means the magma sea, so I don't think it is a part of the cavern, if someone doesn't disagree, then I'll remove it from the cavern page. --[[User:Tarran|Tarran]] 08:31, 8 April 2010 (UTC)&lt;br /&gt;
::: I agree, but i think the page should link to [[Magma sea]], as a reference to what you get when you got past the caverns. --[[User:Arin|Arin]] 08:39, 8 April 2010 (UTC)&lt;br /&gt;
::::You made a link to 'Magma_Sea' instead of 'Magma_sea' :p (yes it matters), anyway, changed the main page around a bit. --[[User:Tarran|Tarran]] 08:51, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== downward passage ==&lt;br /&gt;
As adventurer I entered a cave with a dragon in it from the surface, it let to one of these caverns. upon exploring it for about two hours I got an announcement that I found a downward passage. What followed was a series of small caves much like the one that let from the survace into the caverns, only that this one led to the second level.&lt;br /&gt;
Does one get this announcement also in fortress mode?&lt;br /&gt;
&lt;br /&gt;
Yes I got it in fortress mode too, I think they are there to let adventurers get deeper into the caverns[[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
== Underworld article ==&lt;br /&gt;
&lt;br /&gt;
There is a more generic article about subterrean features: {{L|Underworld}} what do? merge/redirect?&lt;br /&gt;
:This page should stay, since it is larger and more specific, and 'Cavern' is the correct meaning, 'Underworld' just means everything beneath the ground. So it is unneeded, we should just wait for Briess or someone more experienced then me to decide. --[[User:Tarran|Tarran]] 08:44, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edge of the Map ==&lt;br /&gt;
&lt;br /&gt;
I spent like 30 minutes Googling to try to find out how to get rid of an infinite water supply drawn from a river now that there are no more chasms, and after a while I learned that water flows out of the edge of the map and that caverns can breach the edge of the map, creating a drain with the same effect that chasms had before.  I think someone should mention this since it's much less difficult to build a large-scale water system if that water has somewhere to drain instead of flooding your fortress. --[[Special:Contributions/129.252.122.38|129.252.122.38]] 14:49, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wonder, is that possible to drain water from the cavern, which goes out of the edge of the map? Will water flow from the edge to the cavern or not? [[User:WFrag|WFrag]] 04:59, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== World Generation ==&lt;br /&gt;
&lt;br /&gt;
I don't know if this should be here on in the World Generation article, but there are a bunch of variables related to caverns in the worldgen parameters which let you customize the cavern layout, and it's not particularly obvious what they do.  Turning the cavern layer count to 0, for example, makes it so you can't embark with seeds for some reason (bug?) and I'm not entirely sure what Openness and Passage Density are referring to.  Raising &amp;quot;levels above layer 1&amp;quot; makes you encounter the first cavern later (obviously) which I think creates a more relaxed fortress-building experience should you want it. --[[Special:Contributions/129.252.122.38|129.252.122.38]] 14:49, 21 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Release_information&amp;diff=69735</id>
		<title>v0.31 Talk:Release information</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Release_information&amp;diff=69735"/>
		<updated>2010-03-10T10:49:53Z</updated>

		<summary type="html">&lt;p&gt;WFrag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;50-100 layers? That’s so &amp;lt;s&amp;gt;sweet&amp;lt;/s&amp;gt;dwarfish! Looking forward!&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:WFrag|WFrag]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Looking forward to a lot of game lag! Can you say 1 frame/second? Urgh... ''(and remember to sign your comments, pls!)''--[[User:Albedo|Albedo]] 05:38, 27 February 2010 (UTC)&lt;br /&gt;
::Thought of that too, but I really hope closing mined out parts with walls will help. Haven't tried on current version, though. 10:49, 10 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The material system has been rewritten, and just about everything is made from a material now.&amp;quot; Does this potentially mean that constructions can burn and melt now with the 2010 version?--[[User:Jargo|Jargo]] 2:48 PST, March 02 2010&lt;br /&gt;
:I think I remember hearing Toady say that constructions *wouldn't* burn or melt yet, but I could be imagining that. --[[User:Doomchild|Doomchild]] 20:47, 4 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Will dwarfs realize fire is bad? - anon&lt;br /&gt;
&lt;br /&gt;
This page is in dire need of [[material]] links.&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Release_information&amp;diff=63969</id>
		<title>v0.31 Talk:Release information</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Release_information&amp;diff=63969"/>
		<updated>2010-02-27T05:17:52Z</updated>

		<summary type="html">&lt;p&gt;WFrag: Created page with '50-100 layers? That’s so &amp;lt;s&amp;gt;sweet&amp;lt;/s&amp;gt;dwarfish! Looking forward!'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;50-100 layers? That’s so &amp;lt;s&amp;gt;sweet&amp;lt;/s&amp;gt;dwarfish! Looking forward!&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Mega_construction&amp;diff=41624</id>
		<title>40d Talk:Mega construction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Mega_construction&amp;diff=41624"/>
		<updated>2009-09-06T09:20:58Z</updated>

		<summary type="html">&lt;p&gt;WFrag: /* Other Mega constructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The example diagrams for building a tower only work if you have a 'floor' (ie, walls from below) at the same width as the tower floor you are building - if you are trying to make a larger room above a smaller one, scaffolding (i prefer floors) will need to be appended to build the corners, because you cannot build a wall diagonally.  Having built an inverted pyramid, this is a mildly annoying building concern, and the diagram should reflect the presence of a wall below where you are building.  --[[User:Squirrelloid|Squirrelloid]] 19:50, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
It should probably also be noted on this page that you can hang up stairs off a ledge, but not downstairs, which means building down (without carving stairs into something) is hard.  This would really only come up if you were trying to build something above and going down towards (or going down into!) a lake, ocean, lava pool, or sufficiently wide chasm, and avoidable in some of those cases. (Yes, I am trying to build down through ocean right now). --[[User:Squirrelloid|Squirrelloid]] 19:50, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tower Guide Showdown ==&lt;br /&gt;
&lt;br /&gt;
The first section of this page duplicates my [[tower guide]]. I know I'm pimping my pages here, but perhaps a link there would make more sense. &lt;br /&gt;
&lt;br /&gt;
Honestly, I think my version is better. --[[User:Strangething|Strangething]] 15:15, 19 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think merging the tower page into this one would be a good idea. [[User:VengefulDonut|VengefulDonut]] 11:01, 20 August 2008 (EDT)&lt;br /&gt;
:Oh, it seems there has already been talk about this on [[talk:tower guide]]. [[User:VengefulDonut|VengefulDonut]] 11:02, 20 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 3x3 towers ==&lt;br /&gt;
&lt;br /&gt;
3x3 towers are more or less worthless, I'll admit, but they're really simple to build. A diagram, each block is a different Z level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
|000|&lt;br /&gt;
| X |&lt;br /&gt;
|000|&lt;br /&gt;
-----&lt;br /&gt;
|0 0|&lt;br /&gt;
|0X0|&lt;br /&gt;
|0 0|&lt;br /&gt;
-----&lt;br /&gt;
|000|&lt;br /&gt;
| X |&lt;br /&gt;
|000|&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Legend: O= wall, X= up/down staircase&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lather, rinse, repeat. Just alternate the two lines of walls, then fill in the gaps when complete. I'm probably not the first one to think of it, but I haven't seen it anywhere. The walls give floors to allow dwarves to stand on during construction. They're useful for buildig guard towers with fortifications (may spread out at top), or an escape route, but not too much else, I'll admit. I use both up and down staircases because at the bottom level you can include storage for supplies for guards, or additional water storage/drainage.&lt;br /&gt;
&lt;br /&gt;
Feel free to delete if it's not appropriate, I don't care.&lt;br /&gt;
&lt;br /&gt;
[[User:Erathoniel|Erathoniel]] 22:08, 12 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other Mega constructions ==&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, the article begins:&amp;lt;blockquote&amp;gt;There comes a time in every dwarfs life when he says to himself- why not? Be it magma waterfalls, huge castles, skyscrapers, great cathedrals, you can build anything!&amp;lt;/blockquote&amp;gt;Then is goes on to explain how to build towers, and just towers, as if that's the only mega construction. This should be put back into a tower guide page. You can't have much of a guide for how to build mega constructions, aside from a few general tips, as they're so varied. I suggest redoing the article, and having it give general ideas for what to do, along with general tips of how to do it, and maybe a few different pictures of completed mega constructions. [[User:DanielLC|DanielLC]] 12:53, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Big Obsidian Castle anyone? Carved, of course, without constructed walls.&lt;br /&gt;
[[User:WFrag|WFrag]] 15:46, 29 August 2009 (UTC)&lt;br /&gt;
:Tip 1: don’t forget about the magma evaporation! When filling the layers with magma you either need to fill it quickly or split layer into separate areas, filling one by one.&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Mega_construction&amp;diff=41623</id>
		<title>40d Talk:Mega construction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Mega_construction&amp;diff=41623"/>
		<updated>2009-08-29T15:46:54Z</updated>

		<summary type="html">&lt;p&gt;WFrag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The example diagrams for building a tower only work if you have a 'floor' (ie, walls from below) at the same width as the tower floor you are building - if you are trying to make a larger room above a smaller one, scaffolding (i prefer floors) will need to be appended to build the corners, because you cannot build a wall diagonally.  Having built an inverted pyramid, this is a mildly annoying building concern, and the diagram should reflect the presence of a wall below where you are building.  --[[User:Squirrelloid|Squirrelloid]] 19:50, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
It should probably also be noted on this page that you can hang up stairs off a ledge, but not downstairs, which means building down (without carving stairs into something) is hard.  This would really only come up if you were trying to build something above and going down towards (or going down into!) a lake, ocean, lava pool, or sufficiently wide chasm, and avoidable in some of those cases. (Yes, I am trying to build down through ocean right now). --[[User:Squirrelloid|Squirrelloid]] 19:50, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tower Guide Showdown ==&lt;br /&gt;
&lt;br /&gt;
The first section of this page duplicates my [[tower guide]]. I know I'm pimping my pages here, but perhaps a link there would make more sense. &lt;br /&gt;
&lt;br /&gt;
Honestly, I think my version is better. --[[User:Strangething|Strangething]] 15:15, 19 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think merging the tower page into this one would be a good idea. [[User:VengefulDonut|VengefulDonut]] 11:01, 20 August 2008 (EDT)&lt;br /&gt;
:Oh, it seems there has already been talk about this on [[talk:tower guide]]. [[User:VengefulDonut|VengefulDonut]] 11:02, 20 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 3x3 towers ==&lt;br /&gt;
&lt;br /&gt;
3x3 towers are more or less worthless, I'll admit, but they're really simple to build. A diagram, each block is a different Z level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
|000|&lt;br /&gt;
| X |&lt;br /&gt;
|000|&lt;br /&gt;
-----&lt;br /&gt;
|0 0|&lt;br /&gt;
|0X0|&lt;br /&gt;
|0 0|&lt;br /&gt;
-----&lt;br /&gt;
|000|&lt;br /&gt;
| X |&lt;br /&gt;
|000|&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Legend: O= wall, X= up/down staircase&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lather, rinse, repeat. Just alternate the two lines of walls, then fill in the gaps when complete. I'm probably not the first one to think of it, but I haven't seen it anywhere. The walls give floors to allow dwarves to stand on during construction. They're useful for buildig guard towers with fortifications (may spread out at top), or an escape route, but not too much else, I'll admit. I use both up and down staircases because at the bottom level you can include storage for supplies for guards, or additional water storage/drainage.&lt;br /&gt;
&lt;br /&gt;
Feel free to delete if it's not appropriate, I don't care.&lt;br /&gt;
&lt;br /&gt;
[[User:Erathoniel|Erathoniel]] 22:08, 12 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other Mega constructions ==&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, the article begins:&amp;lt;blockquote&amp;gt;There comes a time in every dwarfs life when he says to himself- why not? Be it magma waterfalls, huge castles, skyscrapers, great cathedrals, you can build anything!&amp;lt;/blockquote&amp;gt;Then is goes on to explain how to build towers, and just towers, as if that's the only mega construction. This should be put back into a tower guide page. You can't have much of a guide for how to build mega constructions, aside from a few general tips, as they're so varied. I suggest redoing the article, and having it give general ideas for what to do, along with general tips of how to do it, and maybe a few different pictures of completed mega constructions. [[User:DanielLC|DanielLC]] 12:53, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Big Obsidian Castle anyone? Carved, of course, without constructed walls.&lt;br /&gt;
[[User:WFrag|WFrag]] 15:46, 29 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Mega_construction&amp;diff=41622</id>
		<title>40d Talk:Mega construction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Mega_construction&amp;diff=41622"/>
		<updated>2009-08-29T15:46:21Z</updated>

		<summary type="html">&lt;p&gt;WFrag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The example diagrams for building a tower only work if you have a 'floor' (ie, walls from below) at the same width as the tower floor you are building - if you are trying to make a larger room above a smaller one, scaffolding (i prefer floors) will need to be appended to build the corners, because you cannot build a wall diagonally.  Having built an inverted pyramid, this is a mildly annoying building concern, and the diagram should reflect the presence of a wall below where you are building.  --[[User:Squirrelloid|Squirrelloid]] 19:50, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
It should probably also be noted on this page that you can hang up stairs off a ledge, but not downstairs, which means building down (without carving stairs into something) is hard.  This would really only come up if you were trying to build something above and going down towards (or going down into!) a lake, ocean, lava pool, or sufficiently wide chasm, and avoidable in some of those cases. (Yes, I am trying to build down through ocean right now). --[[User:Squirrelloid|Squirrelloid]] 19:50, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tower Guide Showdown ==&lt;br /&gt;
&lt;br /&gt;
The first section of this page duplicates my [[tower guide]]. I know I'm pimping my pages here, but perhaps a link there would make more sense. &lt;br /&gt;
&lt;br /&gt;
Honestly, I think my version is better. --[[User:Strangething|Strangething]] 15:15, 19 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think merging the tower page into this one would be a good idea. [[User:VengefulDonut|VengefulDonut]] 11:01, 20 August 2008 (EDT)&lt;br /&gt;
:Oh, it seems there has already been talk about this on [[talk:tower guide]]. [[User:VengefulDonut|VengefulDonut]] 11:02, 20 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 3x3 towers ==&lt;br /&gt;
&lt;br /&gt;
3x3 towers are more or less worthless, I'll admit, but they're really simple to build. A diagram, each block is a different Z level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
|000|&lt;br /&gt;
| X |&lt;br /&gt;
|000|&lt;br /&gt;
-----&lt;br /&gt;
|0 0|&lt;br /&gt;
|0X0|&lt;br /&gt;
|0 0|&lt;br /&gt;
-----&lt;br /&gt;
|000|&lt;br /&gt;
| X |&lt;br /&gt;
|000|&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Legend: O= wall, X= up/down staircase&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lather, rinse, repeat. Just alternate the two lines of walls, then fill in the gaps when complete. I'm probably not the first one to think of it, but I haven't seen it anywhere. The walls give floors to allow dwarves to stand on during construction. They're useful for buildig guard towers with fortifications (may spread out at top), or an escape route, but not too much else, I'll admit. I use both up and down staircases because at the bottom level you can include storage for supplies for guards, or additional water storage/drainage.&lt;br /&gt;
&lt;br /&gt;
Feel free to delete if it's not appropriate, I don't care.&lt;br /&gt;
&lt;br /&gt;
[[User:Erathoniel|Erathoniel]] 22:08, 12 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other Mega constructions ==&lt;br /&gt;
&lt;br /&gt;
At the time of this writing, the article begins:&amp;lt;blockquote&amp;gt;There comes a time in every dwarfs life when he says to himself- why not? Be it magma waterfalls, huge castles, skyscrapers, great cathedrals, you can build anything!&amp;lt;/blockquote&amp;gt;Then is goes on to explain how to build towers, and just towers, as if that's the only mega construction. This should be put back into a tower guide page. You can't have much of a guide for how to build mega constructions, aside from a few general tips, as they're so varied. I suggest redoing the article, and having it give general ideas for what to do, along with general tips of how to do it, and maybe a few different pictures of completed mega constructions. [[User:DanielLC|DanielLC]] 12:53, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Big Obsidian Castle anyone?&lt;br /&gt;
[[User:WFrag|WFrag]] 15:46, 29 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>WFrag</name></author>
	</entry>
</feed>