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	<updated>2026-04-03T23:56:15Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43373</id>
		<title>User:Valarnin</title>
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		<updated>2008-07-21T19:26:13Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* Forgot the new categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Hacking]][[Category:Tweak]][[Category:Tweak Modules]]&lt;br /&gt;
I've released a plugin for Tweak that allows editing of Tile Data. The information below does not apply to this tool, it is for the core tool Tile Edit.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=322 Download it here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was tested to get these variables:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Index = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a chart of Indexes and the Materials they represent. The index is (Block Biome Index, Geo Layer Index).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 0, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 0, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 1, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 1, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 2, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 2, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 3, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 3, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 3, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 4, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 4, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 5, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 5, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 6, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 6, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 6, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 7, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 7, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 7, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 8, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 8, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 8, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
For this table, replace [$typeA] and [$typeB] with the appropriate material from the chart of Indexes and Materials above:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|+ General Table&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| [$typeA] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| [$typeA] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| [$typeA] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth [$typeB] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| [$typeA] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| [$typeB] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| [$typeB] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| [$typeB] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| [$typeA] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| [$typeA] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| [$typeA] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| [$typeB] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| [$typeB] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| [$typeA] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| [$typeB] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| [$typeA] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| [$typeA] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed [$typeA]&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| [$typeB] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387-00390&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00391&lt;br /&gt;
| Dead Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00392&lt;br /&gt;
| Dead Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00393&lt;br /&gt;
| Dead Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00394-00397&lt;br /&gt;
| Dead Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00398-00401&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00402&lt;br /&gt;
| [$typeB] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00403&lt;br /&gt;
| Obsidian Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00404&lt;br /&gt;
| rock Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00405-00408&lt;br /&gt;
| [$typeB] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00409-00412&lt;br /&gt;
| Obsidian Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00413-00416&lt;br /&gt;
| rock Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00417-00435&lt;br /&gt;
| Smooth [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00436&lt;br /&gt;
| [$typeA] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00437-00440&lt;br /&gt;
| Rough-hewn [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00441-00444&lt;br /&gt;
| [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00445&lt;br /&gt;
| [$typeA] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00446-00449&lt;br /&gt;
| [$typeA] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00450-00468&lt;br /&gt;
| Straight Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00469-00492&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00493&lt;br /&gt;
| Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00494&lt;br /&gt;
| Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00495&lt;br /&gt;
| Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00496-00514&lt;br /&gt;
| Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00515&lt;br /&gt;
| Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00516&lt;br /&gt;
| Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00517&lt;br /&gt;
| Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00518&lt;br /&gt;
| Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00519-Max?&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I've checked all the way up to ~15000 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on &amp;quot;Block Biome Index&amp;quot; and &amp;quot;Geo Layer Index&amp;quot;.&lt;br /&gt;
: &amp;amp;rarr;[[User:Valarnin|Valarnin]] 15:24, 21 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43372</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43372"/>
		<updated>2008-07-21T19:24:21Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* Just released a new module for Tweak*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Hacking]]&lt;br /&gt;
I've released a plugin for Tweak that allows editing of Tile Data. The information below does not apply to this tool, it is for the core tool Tile Edit.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=322 Download it here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was tested to get these variables:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Index = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a chart of Indexes and the Materials they represent. The index is (Block Biome Index, Geo Layer Index).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 0, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 0, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 1, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 1, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 2, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 2, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 3, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 3, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 3, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 4, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 4, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 5, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 5, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 6, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 6, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 6, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 7, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 7, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 7, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 8, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 8, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 8, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
For this table, replace [$typeA] and [$typeB] with the appropriate material from the chart of Indexes and Materials above:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|+ General Table&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| [$typeA] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| [$typeA] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| [$typeA] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth [$typeB] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| [$typeA] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| [$typeB] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| [$typeB] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| [$typeB] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| [$typeA] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| [$typeA] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| [$typeA] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| [$typeB] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| [$typeB] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| [$typeA] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| [$typeB] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| [$typeA] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| [$typeA] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed [$typeA]&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| [$typeB] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387-00390&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00391&lt;br /&gt;
| Dead Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00392&lt;br /&gt;
| Dead Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00393&lt;br /&gt;
| Dead Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00394-00397&lt;br /&gt;
| Dead Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00398-00401&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00402&lt;br /&gt;
| [$typeB] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00403&lt;br /&gt;
| Obsidian Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00404&lt;br /&gt;
| rock Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00405-00408&lt;br /&gt;
| [$typeB] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00409-00412&lt;br /&gt;
| Obsidian Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00413-00416&lt;br /&gt;
| rock Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00417-00435&lt;br /&gt;
| Smooth [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00436&lt;br /&gt;
| [$typeA] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00437-00440&lt;br /&gt;
| Rough-hewn [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00441-00444&lt;br /&gt;
| [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00445&lt;br /&gt;
| [$typeA] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00446-00449&lt;br /&gt;
| [$typeA] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00450-00468&lt;br /&gt;
| Straight Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00469-00492&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00493&lt;br /&gt;
| Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00494&lt;br /&gt;
| Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00495&lt;br /&gt;
| Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00496-00514&lt;br /&gt;
| Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00515&lt;br /&gt;
| Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00516&lt;br /&gt;
| Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00517&lt;br /&gt;
| Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00518&lt;br /&gt;
| Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00519-Max?&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I've checked all the way up to ~15000 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on &amp;quot;Block Biome Index&amp;quot; and &amp;quot;Geo Layer Index&amp;quot;.&lt;br /&gt;
: &amp;amp;rarr;[[User:Valarnin|Valarnin]] 15:24, 21 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39591</id>
		<title>Utility Talk:Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39591"/>
		<updated>2008-07-20T06:47:00Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* New Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Addition(s) ==&lt;br /&gt;
&lt;br /&gt;
How hard would it be to adapt [http://www.dwarffortresswiki.net/index.php/Utilities#Regional_Prospector Regional Prospector] [http://www.dwarffortresswiki.net/index.php/User_talk:0x517A5D#Seekret_Projekt 1] [http://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?&amp;lt;br&amp;gt;&lt;br /&gt;
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one other idea...&lt;br /&gt;
Perhaps a small readme/guide for each of the tools?&amp;lt;br&amp;gt;&lt;br /&gt;
Something like those on the Utilities page would be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). &amp;amp;mdash;[[User:Rick|Rick]] 19:49, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --[[User:N9103|Edward]] 17:31, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.&lt;br /&gt;
:::Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --[[User:Savok|Savok]] 19:52, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Is there an as yet unidentified flag that causes replenishment? --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. &amp;amp;mdash;[[User:Rick|Rick]] 00:39, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I don't intend to duplicate the features of it. &amp;amp;mdash;[[User:Rick|Rick]] 01:04, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help for the Noob(s) ==&lt;br /&gt;
&lt;br /&gt;
Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up &amp;lt;address name=&amp;quot;starting_dwarf_count&amp;quot; value=&amp;quot;0x00f77927&amp;quot;'.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure where to go from here... Any guide forthcoming?&lt;br /&gt;
&lt;br /&gt;
: Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. &amp;amp;mdash;[[User:Rick|Rick]] 05:34, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error report ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:&lt;br /&gt;
 An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
 &lt;br /&gt;
 Additional information: Could not load file or assembly&lt;br /&gt;
 'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'&lt;br /&gt;
 or one of its dependencies. The system cannot find the file specified.&lt;br /&gt;
This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --[[User:Janus|Janus]] 01:04, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Sounds like you don't have .NET 3.5 installed. &amp;amp;mdash;[[User:Rick|Rick]] 01:53, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Did version 1.1.0.0 not require it? That version has been working fine, and I could have sworn I had to install the .NET 3.5 Framework to get it working.&lt;br /&gt;
:: However, whatever the case, I've just (re?)installed the 3.5 framework and that does indeed seem to have taken care of it. Thanks. --[[User:Janus|Janus]] 02:38, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I wasn't using any features of 3.5 yet -- which changed with 1.2.0.0. &amp;amp;mdash;[[User:Rick|Rick]] 03:40, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found an error in the adjust profile module, happens when I click the &amp;quot;reset profile&amp;quot; button when &amp;quot;reset/read/write all&amp;quot; is checked.&lt;br /&gt;
  System.ArgumentException: 'child' is not a child control of this parent.&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child, Boolean throwException)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.textBox_TextChanged(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBox.set_Text(String value)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.buttonReset_Click(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ButtonBase.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Button.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
[[User:Cheapweed|Cheapweed]] 18:01, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Please report that [[User_talk:Rinn/AdjustProfile|on Rinn's AdjustProfile talk page]] &amp;amp;mdash;[[User:Rick|Rick]] 22:33, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NET 3.5 Compatability ==&lt;br /&gt;
Just a quick FYI: Those of us on 2000 cannot (as far as I've been able to determine) install .NET 3.5, which makes it impossible to use the latest version of Tweak. Keeping the 1.1 version online maintains availability of this invaluable tool to those of us who refuse to be infected with the XP virus. &amp;amp;mdash;[[User:Rochndil|Rochndil]] 14:49, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Or leave it. Seeing as its an 8 year old Operating system that you can't buy any more. More to the point if you are running DF your computer is more than adequate for running Windows XP. --[[User:Gorfob|Gorfob]] 19:00, 14 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blue modules ==&lt;br /&gt;
I just installed Tweak for the first time and I seem to have a problem. The buttons beside all the modules are blue, not green like in the picture, and the modules don't appear to do anything. I am running DF version 0.27.176.38c and Tweak version 1.2.0.0. I tied to update to version 1.2.0.1 but it still shows as the old version.&lt;br /&gt;
&lt;br /&gt;
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Installer 3.1 ==&lt;br /&gt;
&lt;br /&gt;
It says I need Windows Installer 3.1. Help? --[[User:Savok|Savok]] 19:12, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Tweak does, or the .NET 3.5 install does? &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry. .NET 3.5 install does. --[[User:Savok|Savok]] 11:41, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What operating system are you using? [http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&amp;amp;displaylang=en Windows Installer 3.1 Redistributable] &amp;amp;mdash;[[User:Rick|Rick]] 12:16, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Windows XP Home Edition Version 2002 Service Pack 2.&lt;br /&gt;
::::Out of curiosity, what does that 3.1 installer do? --[[User:Savok|Savok]] 15:55, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It's for MSI installers I would assume. Though I'm not sure how you don't have the Windows Installer 3.1 on XP. &amp;amp;mdash;[[User:Rick|Rick]] 22:49, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Freezing Tile Edit ==&lt;br /&gt;
&lt;br /&gt;
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.&lt;br /&gt;
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.&lt;br /&gt;
{{unsigned|Maw3193}}&lt;br /&gt;
&lt;br /&gt;
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)&lt;br /&gt;
::Tile Edit is broken like this. You need to manually set a temperature for EVERY tile you edit. Rick, fix it! &amp;gt;8( --[[User:GreyMario|GreyMario]] 15:44, 3 May 2008 (EDT)&lt;br /&gt;
::Also, as an addendum, the top temperature is the NEW temperature for the tile, the bottom temperature is the CURRENT temperature. --[[User:GreyMario|GreyMario]] 15:45, 3 May 2008 (EDT)&lt;br /&gt;
::It's not just absolute-zero. According to the Dwarf Fortress temperature scale, it's over nine thousand degrees below absolute-zero :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Before editing any of the tile, press Reset first, it should fill the first temperature in for you. --[[User:SP2|SP2]] 19:20, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Still doesn't work for me, I've tried all of this. I've set the temperature about five different times.. still the freezing tile of DOOM. --[[User:Jaxstrife|Jaxstrife]] 20:51, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I've identified the bug and it will be fixed in the next release. &amp;amp;mdash;[[User:Rick|Rick]] 08:16, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Developer page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in making a module for Tweak, will there be more info soon about contributing to it?&lt;br /&gt;
(if there is a page I couldn't find that talks about it, feel free to let me know :)&lt;br /&gt;
--[[User:Corc|Corc]]&lt;br /&gt;
&lt;br /&gt;
: There hasn't really been any demand for it, but now that there is I'll fill out some info for you. &amp;amp;mdash;[[User:Rick|Rick]] 01:33, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: [[User:Rick/Tweak/Development|I've added some preliminary information to the development page]]. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How easy would it be to get started with writing a module? I assume Tweak handles the memory editing, but does it hand the module a bunch of bytes, or a fully parsed structure? I'd be interested in at least trying to write up a module.. Maybe you could just post the source for Heal or one of the other simple modules. [[User:Anydwarf|Anydwarf]] 18:57, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would just like to add my vote for a .NET 2.0 version since 3+ causes severe problems on my system trying to connect to M$ all the time :P&lt;br /&gt;
&lt;br /&gt;
:I downloaded 3.5 and even got the express versions of Visual Studio to play with.  I believe there is an option to &amp;quot;check&amp;quot; when you install that will stop it from contacting MS--I was asked a few times.&lt;br /&gt;
:--[[User:Corc|Corc]] 23:57, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tweak's memory access doesn't deal with structures, but does allow for easy reading of common data types (and raw memory, if that's your deal). Reading structures may come in the future, though. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adjust Start: Less Than Seven Dwarves Crashes Game Upon Embarking ==&lt;br /&gt;
&lt;br /&gt;
Crash replicated on two different computers both running windows XP both using .38c version of DF.  Different parameter set worlds and different local areas still results in crash, as does both embarking carefully and not carefully.  When it crashes I get an error message from windows saying that &amp;quot;dwarffort.exe has encountered a problem and needs to close.&amp;quot;  I have tested this for 1, 4, and 6 dwarves with the game crashing, and found that with 10 dwarves it did not crash.&lt;br /&gt;
&lt;br /&gt;
== Reveal ==&lt;br /&gt;
&lt;br /&gt;
(Debated about putting this here or on your sample code discussion.)  To test out making a new module (very easy btw, awesome) I modified reveal to just reveal interesting stuff like ore and gems.  Instead of releasing a whole new (very similar and 99% your code) module maybe you could add a quick if statement/popup that people could check when they run it?  Basically what I did was inside the nested for loops I added in getting the &amp;quot;type&amp;quot; data and if the type was for an event, &amp;lt;code&amp;gt;B8 01&amp;lt;/code&amp;gt;, then I'd let it do your unhide bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
memory.Read(block + designation, ref data);&lt;br /&gt;
memory.Read(block + typeoffset, ref types); // added types, half the size of data, (256 * 2)&lt;br /&gt;
for (int i = 0; i &amp;lt; 16 * 16; i++)&lt;br /&gt;
{&lt;br /&gt;
   byte[] temp = BitConverter.GetBytes(BitConverter.ToInt16(types, i * 2)); // actual type&lt;br /&gt;
   if (temp[0] == 184) // I found that 0xB8 is all that is needed to check&lt;br /&gt;
   {&lt;br /&gt;
      byte[] newdata = BitConverter.GetBytes(BitConverter.ToUInt32(data, i * 4) &amp;amp; ~0x200);&lt;br /&gt;
      data[(i * 4) + 0] = newdata[0];&lt;br /&gt;
      data[(i * 4) + 1] = newdata[1];&lt;br /&gt;
      data[(i * 4) + 2] = newdata[2];&lt;br /&gt;
      data[(i * 4) + 3] = newdata[3];   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This unhides only Gems, Ore, &amp;quot;Special&amp;quot; Stone like Orthocast, adamantine and any other out of the ordinary biome stone.&lt;br /&gt;
&lt;br /&gt;
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.&lt;br /&gt;
--[[User:Corc|Corc]] 04:04, 11 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET install freeze? ==&lt;br /&gt;
&lt;br /&gt;
Does .NET ever finish installing? As I write this it's been sitting with a full progress bar for 35 minutes, and took an inordinate amount of time to even get there. (And the bootstrap downloader was completely unusable, kept losing progress.)&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I can tell, it's not even spinning the HDD... though it went through long periods of that before, too.&amp;lt;br&amp;gt;&lt;br /&gt;
Addendum: Rebooting on its own didn't help, but rebooting and aggressively killing running processes down to the bare-bones did... finally.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Shurhaian|Shurhaian]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's some highly unusual behavior, and I would recommend a through virus and adware scan using atleast two versions of each.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Viruses, [http://housecall.trendmicro.com/ Trend Micro] has a good online scanner, and [http://free.grisoft.com/ AVG] is a good offline scanner.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Adware, [http://www.safer-networking.org/en/spybotsd/index.html Spybot S&amp;amp;D] is just about as good as it gets, and [http://www.microsoft.com/athome/security/spyware/software/default.mspx Microsoft] has a semi-decent one as well.&amp;lt;br&amp;gt;&lt;br /&gt;
:All of these are free. Hope this helps! If not, *could be* some core OS files have been damaged somehow, and *may* require a re-install. --[[User:N9103|Edward]] 21:40, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another on the 3.5 bug list ==&lt;br /&gt;
&lt;br /&gt;
Allright; I have .net Framework 3.5 installed and its giving me the same error a guy midway up had;&lt;br /&gt;
the.......... IO.notfound thing&lt;br /&gt;
&lt;br /&gt;
Okay scratch that i unzipped tweak again and its running fine.&lt;br /&gt;
it seems tweak doesnt like XP.&lt;br /&gt;
&lt;br /&gt;
Your program has good tastes sir.&lt;br /&gt;
&lt;br /&gt;
== Problem not otherwise found on here. ==&lt;br /&gt;
When trying to select a process, I get this error. Net framework 3.5 is installed. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---&amp;gt; System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.&lt;br /&gt;
   at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()&lt;br /&gt;
   --- End of inner exception stack trace ---&lt;br /&gt;
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct&amp;amp; signature, IntPtr declaringType)&lt;br /&gt;
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)&lt;br /&gt;
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)&lt;br /&gt;
   at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create(String algName)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.GameVersionLoader.GetProcessHash(Process process)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onSelectProcess(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:What version of windows are you running? &amp;amp;mdash;[[User:Rick|Rick]] 20:47, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET 3.5 errors: Tweak not Vista compatiale? ==&lt;br /&gt;
&lt;br /&gt;
I have installed .NET 3.5 and tried to run Tweak on my computer. However, It instantly crashes. Is there anything else I should have installed? I am running windows Vista.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
:Can you please paste the exact error, I cannot help with problems without knowing specifics. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I Have the exact same problem, the error is the default vista error. i think this only happens with the newest version of tweak, as i used to beable to run it (though the tile editor never ran for me) &amp;amp;mdash;[[User:Corhen|Corhen]] 8:55, 15 July 2008&lt;br /&gt;
&lt;br /&gt;
==Start Error==&lt;br /&gt;
Opening Tweak, the program crashes. There's no error message per se, it just doesn't open and give the default windows error message, and asks me if I want to send a report. Help?&lt;br /&gt;
&lt;br /&gt;
:you need to install separately .NET 1.1 as well as .NET 2.0, .NET 3.5 does not install these previous versions....&lt;br /&gt;
&lt;br /&gt;
Even with all versions of .NET that exist already installed, Tweak crashed on startup. I am using an up-to-date version of WinXP SP3. I hope that it causes no problems that I unfortunately have a German language version of XP. Proof of installed .NET versions: http://members.arstechnica.com/x/dio82/software.png&lt;br /&gt;
&lt;br /&gt;
Error message:&lt;br /&gt;
&lt;br /&gt;
EventType : clr20r3     P1 : gibbed.dwarffortress.tweak.exe     P2 : 1.2.0.0&lt;br /&gt;
P3 : 47f19dc1     P4 : mscorlib     P5 : 2.0.0.0     P6 : 471ebc5b     P7 : 3404&lt;br /&gt;
P8 : 119     P9 : system.io.directorynotfound   &lt;br /&gt;
&lt;br /&gt;
Many thanks to potential fixes -[[User:Dio82|Dio82]] 08:36, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd just like to note that I also have all three .NET versions downloaded and installed, and I still get the general Windows Vista error message (Tweak has stopped working, windows is searching for a solution... A program caused the program to stop working, windows will close the program). I've tried starting up Tweak before loading DF, during the DF title screen, and while playing a current fortress. I didn't, however, get the detailed error message described above. --[[User:Untelligent|Untelligent]] 21:57, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The above error message is part of the report that XP/Vista wants to send to Microsoft. Just click on details of the report when Vista prompts you about sending that report. --[[User:Dio82|Dio82]] 06:05, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This error is basically saying you did not extract Tweak correctly, the Tweak zip file contains several directories that Tweak needs to function correctly. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reveal and Profile Edit Issue==&lt;br /&gt;
&lt;br /&gt;
I've downloaded your program and managed to get a few features working, such as the one that allows you to change your starting dwarf number and points. The two modules I wanted to use most, however, Reveal and Profile Edit, don't seem to want to work at all, and as far as I can tell, I'm not getting a program error so much as... I don't know, a failure to recognize something. I'm not a programmer, you'll notice.&lt;br /&gt;
&lt;br /&gt;
When attempting to use Reveal at the regional map, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/RevealProblem.jpg this].&lt;br /&gt;
&lt;br /&gt;
When attempting to use the Profile Editor at the &amp;quot;preparing carefully&amp;quot; screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this].&lt;br /&gt;
&lt;br /&gt;
Apologies for the largish screenshots. Any idea what might help? --[[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The Reveal tool is only used while already embarked.  Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry.  --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help with Reveal, that worked perfectly. I suppose I misunderstood the module. The Profile dealie is the one I ''really'' want to use, though! If anyone has insight on how to work it, I would be grateful. Thanks! --[[User:Anfini|Anfini]] 19:24, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tile Edit Tile ID List ==&lt;br /&gt;
&lt;br /&gt;
Further explorations with Tweak leave me convinced we're missing another memory location that holds each block's type. Sandy clay Wall in one area doesn't match up with the data I gathered for my table of IDs, and there isn't enough data to be customized in Tile Edit to account for all the possibilities of ores and gems. Unfortunately I'm not knowledgable enough, nor am I patient enough, to find this memory location. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 19:37, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tile composition and gem type are special cases that are not held in tile data, and they have not been completely understood. &amp;amp;mdash;[[User:Rick|Rick]] 19:58, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Actually Gems and ore are understood.  They are considered Events (from the memory hack page terms) and are flagged by a bitmap.  The code sample I posted above, to add in finding only deposits of ore to Reveal, uses another 16x16 array to specify quickly that an event is taking place in that tile--then checks the bitmaps for what kind of ore (gem/ore/whatever) goes there.  The events use the global tile ids which it gets from the raw files (and is in the order read in from those raw files).  Using events you can add any type of deposit to the tile area (add sand to obsidian).  When I was looking into the TileIDs I came to the conclusion that the IDs are in a pattern and the type of rock/soil is dependent on the biome set for that tile.  IDs X -&amp;gt; Y for example will always be smooth walls, just of main biome material.  What designates the Biome is probably another one of the 16x16 blocks of data--I just got on a side track and never figured out which one for sure.  To test/confirm this, try finding a value that changes a stone type to a soil type then give that same soil TileID to a different kind of stone on another layer--it should turn into a soil type as well, but most likely not the same kind as before.  Doing that on the first 2 layers of the map will make it easier since it usually has both rock and soil from the same biome.   I started documenting this on my user page.  --[[User:Corc|Corc]] 20:34, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I'm not sure why you wrote that blurb instead of linking to my page on it. I know the gem stuff is known, I should have been more clear, I meant the composition/type regional layer muckery. &amp;amp;mdash;[[User:Rick|Rick]] 20:51, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry 'bout that. Which page are you talking about? There are so many, that when I was looking for info I really didn't know where to look for valid info.  I wrote the blurb because he was talking about gems and ore specifically, and I guess I misunderstood your response. --[[User:Corc|Corc]] 21:34, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: [[User:Rick/Memory_research#Mineral_Event]] &amp;amp;mdash;[[User:Rick|Rick]] 22:01, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: OK, great, I wasn't sure if there was a newer one made. Now Valarnin has a link and a short explanation to go with it.  So now he may be inspired to continue having fun digging in the memory :) --[[User:Corc|Corc]] 00:38, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::: I'm not sure I understand exactly what's going on there. Is the vector a pointer to the mineral event's location? It would be so much easier if this was mapped out in Tile Edit. Speaking of Tile Edit, is the source available? I may be able to modify it to show the extra info. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 13:37, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::: Okay, I built Corc's modification to Reveal and learned a bit from that, but I have no example of a GUI and I'm a C++ programmer, not a C# programmer. I need an example of a GUI. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 14:11, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: I was trying to do something similar myself. Just in case you didn't see it, here is a link to Rick's Dev discussion ([[User_Talk:Rick/Tweak/Development]]) which might be a better place to talk about all this.  What I did was just go through the c# gui sample and copy and paste stuff in while reading about what does what. --[[User:Corc|Corc]] 14:26, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Versions ==&lt;br /&gt;
Any Idea when we will have an update for the most recent versions? What is needed? What do us Noobs do to get it to work?--[[User:ERoberts|ERoberts]] 13:58, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I'm currently busy &amp;quot;in real life&amp;quot; with work so I can't tend to Tweak for the latest version of DF just yet. Aside from minor bugs with Tweak modules (such as the freezing bug with Tile Edit) there is no need for an update other than providing Tweak with data for the version you want to use it with. You can probably find the information needed for Tweak's XML files for the new version on Jifodus's user page. &amp;amp;mdash;[[User:Rick|Rick]] 05:20, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Sorry its been a while since I've done this, do I still just put that info in a memory.ini file?&lt;br /&gt;
&lt;br /&gt;
::: I've got something to do today, but if no one has done it yet, I'll try to get something available later tonight for people. --[[User:Corc|Corc]] 11:42, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: You get the hash for the newest version, open up versions.xml, and add a new line such as this:&lt;br /&gt;
 	&amp;lt;version name=&amp;quot;0.27.176.39c&amp;quot; hash=&amp;quot;8f8cf06b1cd5ea102881a7cced767d4f&amp;quot; /&amp;gt;&lt;br /&gt;
:::: Then, you copy the newest version's folder you have in the versions folder and rename it to the newest version. Finally, you change the data in each xml file to match Jifodus's user page. I've uploaded the newest versions and the versions.xml file for 39b and 39c here:&lt;br /&gt;
 	http://dffd.wimbli.com/file.php?id=309&lt;br /&gt;
:::: However, I couldn't get anything to do with creatures to work. I couldn't seem to find a value to put in for race_vector from Jifodus's page. Corc, if you happen to know, tell me and I'll update the file.&lt;br /&gt;
&lt;br /&gt;
::::: Sorry to drop the ball. I don't think I could do much more than what was done already without spending a lot of time I don't have. Very grateful to whoever set that up (post your sig next time :P) --[[User:Corc|Corc]] 00:32, 20 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: T'was me. I was a bit tired when I posted that. You could have checked the uploader on DFFD too. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 02:47, 20 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak/Development&amp;diff=41521</id>
		<title>Utility Talk:Tweak/Development</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak/Development&amp;diff=41521"/>
		<updated>2008-07-18T15:47:04Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* I'm doing something wrong here... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;K, I got it to work, I did have to redo the reference to the DLL.  The reveal example worked too, once I referenced Windows.Forms.  Looks like a pretty nice setup, I applaud! :) --[[User:Corc|Corc]] 04:00, 10 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== module variables with forms ==&lt;br /&gt;
&lt;br /&gt;
I'm mostly self taught so I most likely have bad habits in coding, so bare with me :)&lt;br /&gt;
&lt;br /&gt;
I'd like to make a little form with options on it and then run code when certain buttons are clicked.  I've got the form added to the project and couldn't quite figure out how to get a function from the Module class as an event for a button click without making the button public (in the form class) and adding it manually (in the module class) after I made a new instance of the form in the module run function.  I also, wanted to store the memory/version/mode/etc arguments passed to the run function so I could later use them in other functions that would be called from the form according to options selected in that form.  I tried to add private storage variables inside the class itself, but I don't know the constructors for the types to make a valid copy (after run finishes the private variables don't work).&lt;br /&gt;
&lt;br /&gt;
Can only one module be used at a time, or is it possible to spawn a module and have it be an &amp;quot;info box&amp;quot; while other modules are free to be &amp;quot;run&amp;quot;?  That's kinda what I'm getting at, I'd like to keep the connection to the memory/version/modulemode/etc stuff while the main program is running but not hog up the program.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this is me learning C# at the same time as learning windows gui stuff.  I've tried a little google searching and came up with mostly web development--so any links to useful examples/tutorials/refs would be awesome.  As soon as I get to the bookstore, I'll see how the pricing on books for C# are :)--[[User:Corc|Corc]] 18:39, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Currently Tweak is not designed for having multiple modules running at once, since most of them currently suspend the game while it does its work to prevent conflicts. As for your form issues -- instantiate your main form in the Run function, and use form.ShowDialog() (something like that), this is how I do it. &amp;amp;mdash;[[User:Rick|Rick]] 04:30, 13 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Ah, maybe Show() and ShowDialog() behave differently, because I was setting it all up and the form would show up and I could do non-memory editing stuff.  Thanks for the quick answer :) --[[User:Corc|Corc]] 14:30, 13 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== addresses == &lt;br /&gt;
&lt;br /&gt;
Is there a reference for the addresses available?  Or how do I find the addresses? &amp;quot;map_data&amp;quot;, &amp;quot;creature_body_part_health_vector_offset&amp;quot; ?  I will compile a list if I can find them. --[[User:M2775|M2775]] 07:07, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:There are xml files in a separate folder (for tweak itself) where you are able to define things for different versions of the game.  It's best to check if the variable is available before using it though.  Almost all the basic useful addresses and offsets are included in those files. --[[User:Corc|Corc]] 12:55, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I'm doing something wrong here... ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get the pointer to the data for the tile that is currently highlighted, like Tile Edit does. Here's what I have, but I must be doing something wrong.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
			UInt32 mapx, mapy, mapz, mapxoffset, mapyoffset, mapzoffset;&lt;br /&gt;
			mapx = memory.ReadU32(version.GetAddress(&amp;quot;mouse_x&amp;quot;));&lt;br /&gt;
			mapy = memory.ReadU32(version.GetAddress(&amp;quot;mouse_y&amp;quot;));&lt;br /&gt;
			mapz = memory.ReadU32(version.GetAddress(&amp;quot;mouse_z&amp;quot;));&lt;br /&gt;
			mapxoffset = mapx * 4;&lt;br /&gt;
			mapyoffset = mapy * 4;&lt;br /&gt;
			mapzoffset = mapz * 4;&lt;br /&gt;
			UInt32 MouseMapOffset;&lt;br /&gt;
			MouseMapOffset = memory.ReadU32(memory.ReadU32(memory.ReadU32(version.GetAddress(&amp;quot;map_data&amp;quot;)+mapxoffset)+mapyoffset)+mapzoffset);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I've expanded it to figure out the problem as best I was able, and the first ReadU32 returns a pointer like it should, but the second one returns a value way too low to be correct (0x0013####) and when it reads that it ends up with a pointer way too high (0xD0######).&lt;br /&gt;
It's stumped me for the past 6 hours, so I turn to people more experienced than me in hopes of some help :)&lt;br /&gt;
&amp;amp;rarr;[[User:Valarnin|Valarnin]] 21:34, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: From Tile Edit's source,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;			UInt32 map, xcount, ycount, zcount;&lt;br /&gt;
&lt;br /&gt;
			map = memory.ReadU32(version.GetAddress(&amp;quot;map_data&amp;quot;));&lt;br /&gt;
&lt;br /&gt;
			if (map == 0)&lt;br /&gt;
			{&lt;br /&gt;
				MessageBox.Show(&amp;quot;Map data is not yet available!&amp;quot;, &amp;quot;Warning&amp;quot;, MessageBoxButtons.OK, MessageBoxIcon.Warning);&lt;br /&gt;
				return;&lt;br /&gt;
			}&lt;br /&gt;
&lt;br /&gt;
			UInt32 mousex, mousey, mousez;&lt;br /&gt;
&lt;br /&gt;
			mousex = memory.ReadU32(version.GetAddress(&amp;quot;mouse_x&amp;quot;));&lt;br /&gt;
			mousey = memory.ReadU32(version.GetAddress(&amp;quot;mouse_y&amp;quot;));&lt;br /&gt;
			mousez = memory.ReadU32(version.GetAddress(&amp;quot;mouse_z&amp;quot;));&lt;br /&gt;
&lt;br /&gt;
			if (mousex == 0xFFFF8AD0)&lt;br /&gt;
			{&lt;br /&gt;
				MessageBox.Show(&amp;quot;Please press 'k' to choose a tile.&amp;quot;, &amp;quot;Warning&amp;quot;, MessageBoxButtons.OK, MessageBoxIcon.Warning);&lt;br /&gt;
				return;&lt;br /&gt;
			}&lt;br /&gt;
&lt;br /&gt;
			if (memory.Suspend() == false)&lt;br /&gt;
			{&lt;br /&gt;
				memory.Resume();&lt;br /&gt;
				MessageBox.Show(&amp;quot;Failed to suspend process.&amp;quot;, &amp;quot;Error&amp;quot;, MessageBoxButtons.OK, MessageBoxIcon.Error);&lt;br /&gt;
				return;&lt;br /&gt;
			}&lt;br /&gt;
&lt;br /&gt;
			xcount = memory.ReadU32(version.GetAddress(&amp;quot;map_x_count&amp;quot;));&lt;br /&gt;
			ycount = memory.ReadU32(version.GetAddress(&amp;quot;map_y_count&amp;quot;));&lt;br /&gt;
			zcount = memory.ReadU32(version.GetAddress(&amp;quot;map_z_count&amp;quot;));&lt;br /&gt;
&lt;br /&gt;
			UInt32 block = memory.GetTileBlockAddress(map, xcount, ycount, zcount, mousex, mousey, mousez);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: Hope that helps. &amp;amp;mdash;[[User:Rick|Rick]] 05:17, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Thanks, Rick, that was exactly what I needed. I don't know '''''How''''' I missed that function. I can only blame lack of sleep. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 11:47, 18 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39589</id>
		<title>Utility Talk:Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39589"/>
		<updated>2008-07-18T15:44:28Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* New Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Addition(s) ==&lt;br /&gt;
&lt;br /&gt;
How hard would it be to adapt [http://www.dwarffortresswiki.net/index.php/Utilities#Regional_Prospector Regional Prospector] [http://www.dwarffortresswiki.net/index.php/User_talk:0x517A5D#Seekret_Projekt 1] [http://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?&amp;lt;br&amp;gt;&lt;br /&gt;
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one other idea...&lt;br /&gt;
Perhaps a small readme/guide for each of the tools?&amp;lt;br&amp;gt;&lt;br /&gt;
Something like those on the Utilities page would be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). &amp;amp;mdash;[[User:Rick|Rick]] 19:49, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --[[User:N9103|Edward]] 17:31, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.&lt;br /&gt;
:::Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --[[User:Savok|Savok]] 19:52, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Is there an as yet unidentified flag that causes replenishment? --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. &amp;amp;mdash;[[User:Rick|Rick]] 00:39, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I don't intend to duplicate the features of it. &amp;amp;mdash;[[User:Rick|Rick]] 01:04, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help for the Noob(s) ==&lt;br /&gt;
&lt;br /&gt;
Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up &amp;lt;address name=&amp;quot;starting_dwarf_count&amp;quot; value=&amp;quot;0x00f77927&amp;quot;'.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure where to go from here... Any guide forthcoming?&lt;br /&gt;
&lt;br /&gt;
: Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. &amp;amp;mdash;[[User:Rick|Rick]] 05:34, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error report ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:&lt;br /&gt;
 An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
 &lt;br /&gt;
 Additional information: Could not load file or assembly&lt;br /&gt;
 'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'&lt;br /&gt;
 or one of its dependencies. The system cannot find the file specified.&lt;br /&gt;
This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --[[User:Janus|Janus]] 01:04, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Sounds like you don't have .NET 3.5 installed. &amp;amp;mdash;[[User:Rick|Rick]] 01:53, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Did version 1.1.0.0 not require it? That version has been working fine, and I could have sworn I had to install the .NET 3.5 Framework to get it working.&lt;br /&gt;
:: However, whatever the case, I've just (re?)installed the 3.5 framework and that does indeed seem to have taken care of it. Thanks. --[[User:Janus|Janus]] 02:38, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I wasn't using any features of 3.5 yet -- which changed with 1.2.0.0. &amp;amp;mdash;[[User:Rick|Rick]] 03:40, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found an error in the adjust profile module, happens when I click the &amp;quot;reset profile&amp;quot; button when &amp;quot;reset/read/write all&amp;quot; is checked.&lt;br /&gt;
  System.ArgumentException: 'child' is not a child control of this parent.&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child, Boolean throwException)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.textBox_TextChanged(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBox.set_Text(String value)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.buttonReset_Click(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ButtonBase.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Button.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
[[User:Cheapweed|Cheapweed]] 18:01, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Please report that [[User_talk:Rinn/AdjustProfile|on Rinn's AdjustProfile talk page]] &amp;amp;mdash;[[User:Rick|Rick]] 22:33, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NET 3.5 Compatability ==&lt;br /&gt;
Just a quick FYI: Those of us on 2000 cannot (as far as I've been able to determine) install .NET 3.5, which makes it impossible to use the latest version of Tweak. Keeping the 1.1 version online maintains availability of this invaluable tool to those of us who refuse to be infected with the XP virus. &amp;amp;mdash;[[User:Rochndil|Rochndil]] 14:49, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Or leave it. Seeing as its an 8 year old Operating system that you can't buy any more. More to the point if you are running DF your computer is more than adequate for running Windows XP. --[[User:Gorfob|Gorfob]] 19:00, 14 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blue modules ==&lt;br /&gt;
I just installed Tweak for the first time and I seem to have a problem. The buttons beside all the modules are blue, not green like in the picture, and the modules don't appear to do anything. I am running DF version 0.27.176.38c and Tweak version 1.2.0.0. I tied to update to version 1.2.0.1 but it still shows as the old version.&lt;br /&gt;
&lt;br /&gt;
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Installer 3.1 ==&lt;br /&gt;
&lt;br /&gt;
It says I need Windows Installer 3.1. Help? --[[User:Savok|Savok]] 19:12, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Tweak does, or the .NET 3.5 install does? &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry. .NET 3.5 install does. --[[User:Savok|Savok]] 11:41, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What operating system are you using? [http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&amp;amp;displaylang=en Windows Installer 3.1 Redistributable] &amp;amp;mdash;[[User:Rick|Rick]] 12:16, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Windows XP Home Edition Version 2002 Service Pack 2.&lt;br /&gt;
::::Out of curiosity, what does that 3.1 installer do? --[[User:Savok|Savok]] 15:55, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It's for MSI installers I would assume. Though I'm not sure how you don't have the Windows Installer 3.1 on XP. &amp;amp;mdash;[[User:Rick|Rick]] 22:49, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Freezing Tile Edit ==&lt;br /&gt;
&lt;br /&gt;
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.&lt;br /&gt;
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.&lt;br /&gt;
{{unsigned|Maw3193}}&lt;br /&gt;
&lt;br /&gt;
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)&lt;br /&gt;
::Tile Edit is broken like this. You need to manually set a temperature for EVERY tile you edit. Rick, fix it! &amp;gt;8( --[[User:GreyMario|GreyMario]] 15:44, 3 May 2008 (EDT)&lt;br /&gt;
::Also, as an addendum, the top temperature is the NEW temperature for the tile, the bottom temperature is the CURRENT temperature. --[[User:GreyMario|GreyMario]] 15:45, 3 May 2008 (EDT)&lt;br /&gt;
::It's not just absolute-zero. According to the Dwarf Fortress temperature scale, it's over nine thousand degrees below absolute-zero :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Before editing any of the tile, press Reset first, it should fill the first temperature in for you. --[[User:SP2|SP2]] 19:20, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Still doesn't work for me, I've tried all of this. I've set the temperature about five different times.. still the freezing tile of DOOM. --[[User:Jaxstrife|Jaxstrife]] 20:51, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I've identified the bug and it will be fixed in the next release. &amp;amp;mdash;[[User:Rick|Rick]] 08:16, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Developer page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in making a module for Tweak, will there be more info soon about contributing to it?&lt;br /&gt;
(if there is a page I couldn't find that talks about it, feel free to let me know :)&lt;br /&gt;
--[[User:Corc|Corc]]&lt;br /&gt;
&lt;br /&gt;
: There hasn't really been any demand for it, but now that there is I'll fill out some info for you. &amp;amp;mdash;[[User:Rick|Rick]] 01:33, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: [[User:Rick/Tweak/Development|I've added some preliminary information to the development page]]. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How easy would it be to get started with writing a module? I assume Tweak handles the memory editing, but does it hand the module a bunch of bytes, or a fully parsed structure? I'd be interested in at least trying to write up a module.. Maybe you could just post the source for Heal or one of the other simple modules. [[User:Anydwarf|Anydwarf]] 18:57, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would just like to add my vote for a .NET 2.0 version since 3+ causes severe problems on my system trying to connect to M$ all the time :P&lt;br /&gt;
&lt;br /&gt;
:I downloaded 3.5 and even got the express versions of Visual Studio to play with.  I believe there is an option to &amp;quot;check&amp;quot; when you install that will stop it from contacting MS--I was asked a few times.&lt;br /&gt;
:--[[User:Corc|Corc]] 23:57, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tweak's memory access doesn't deal with structures, but does allow for easy reading of common data types (and raw memory, if that's your deal). Reading structures may come in the future, though. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adjust Start: Less Than Seven Dwarves Crashes Game Upon Embarking ==&lt;br /&gt;
&lt;br /&gt;
Crash replicated on two different computers both running windows XP both using .38c version of DF.  Different parameter set worlds and different local areas still results in crash, as does both embarking carefully and not carefully.  When it crashes I get an error message from windows saying that &amp;quot;dwarffort.exe has encountered a problem and needs to close.&amp;quot;  I have tested this for 1, 4, and 6 dwarves with the game crashing, and found that with 10 dwarves it did not crash.&lt;br /&gt;
&lt;br /&gt;
== Reveal ==&lt;br /&gt;
&lt;br /&gt;
(Debated about putting this here or on your sample code discussion.)  To test out making a new module (very easy btw, awesome) I modified reveal to just reveal interesting stuff like ore and gems.  Instead of releasing a whole new (very similar and 99% your code) module maybe you could add a quick if statement/popup that people could check when they run it?  Basically what I did was inside the nested for loops I added in getting the &amp;quot;type&amp;quot; data and if the type was for an event, &amp;lt;code&amp;gt;B8 01&amp;lt;/code&amp;gt;, then I'd let it do your unhide bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
memory.Read(block + designation, ref data);&lt;br /&gt;
memory.Read(block + typeoffset, ref types); // added types, half the size of data, (256 * 2)&lt;br /&gt;
for (int i = 0; i &amp;lt; 16 * 16; i++)&lt;br /&gt;
{&lt;br /&gt;
   byte[] temp = BitConverter.GetBytes(BitConverter.ToInt16(types, i * 2)); // actual type&lt;br /&gt;
   if (temp[0] == 184) // I found that 0xB8 is all that is needed to check&lt;br /&gt;
   {&lt;br /&gt;
      byte[] newdata = BitConverter.GetBytes(BitConverter.ToUInt32(data, i * 4) &amp;amp; ~0x200);&lt;br /&gt;
      data[(i * 4) + 0] = newdata[0];&lt;br /&gt;
      data[(i * 4) + 1] = newdata[1];&lt;br /&gt;
      data[(i * 4) + 2] = newdata[2];&lt;br /&gt;
      data[(i * 4) + 3] = newdata[3];   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This unhides only Gems, Ore, &amp;quot;Special&amp;quot; Stone like Orthocast, adamantine and any other out of the ordinary biome stone.&lt;br /&gt;
&lt;br /&gt;
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.&lt;br /&gt;
--[[User:Corc|Corc]] 04:04, 11 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET install freeze? ==&lt;br /&gt;
&lt;br /&gt;
Does .NET ever finish installing? As I write this it's been sitting with a full progress bar for 35 minutes, and took an inordinate amount of time to even get there. (And the bootstrap downloader was completely unusable, kept losing progress.)&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I can tell, it's not even spinning the HDD... though it went through long periods of that before, too.&amp;lt;br&amp;gt;&lt;br /&gt;
Addendum: Rebooting on its own didn't help, but rebooting and aggressively killing running processes down to the bare-bones did... finally.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Shurhaian|Shurhaian]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's some highly unusual behavior, and I would recommend a through virus and adware scan using atleast two versions of each.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Viruses, [http://housecall.trendmicro.com/ Trend Micro] has a good online scanner, and [http://free.grisoft.com/ AVG] is a good offline scanner.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Adware, [http://www.safer-networking.org/en/spybotsd/index.html Spybot S&amp;amp;D] is just about as good as it gets, and [http://www.microsoft.com/athome/security/spyware/software/default.mspx Microsoft] has a semi-decent one as well.&amp;lt;br&amp;gt;&lt;br /&gt;
:All of these are free. Hope this helps! If not, *could be* some core OS files have been damaged somehow, and *may* require a re-install. --[[User:N9103|Edward]] 21:40, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another on the 3.5 bug list ==&lt;br /&gt;
&lt;br /&gt;
Allright; I have .net Framework 3.5 installed and its giving me the same error a guy midway up had;&lt;br /&gt;
the.......... IO.notfound thing&lt;br /&gt;
&lt;br /&gt;
Okay scratch that i unzipped tweak again and its running fine.&lt;br /&gt;
it seems tweak doesnt like XP.&lt;br /&gt;
&lt;br /&gt;
Your program has good tastes sir.&lt;br /&gt;
&lt;br /&gt;
== Problem not otherwise found on here. ==&lt;br /&gt;
When trying to select a process, I get this error. Net framework 3.5 is installed. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---&amp;gt; System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.&lt;br /&gt;
   at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()&lt;br /&gt;
   --- End of inner exception stack trace ---&lt;br /&gt;
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct&amp;amp; signature, IntPtr declaringType)&lt;br /&gt;
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)&lt;br /&gt;
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)&lt;br /&gt;
   at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create(String algName)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.GameVersionLoader.GetProcessHash(Process process)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onSelectProcess(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:What version of windows are you running? &amp;amp;mdash;[[User:Rick|Rick]] 20:47, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET 3.5 errors: Tweak not Vista compatiale? ==&lt;br /&gt;
&lt;br /&gt;
I have installed .NET 3.5 and tried to run Tweak on my computer. However, It instantly crashes. Is there anything else I should have installed? I am running windows Vista.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
:Can you please paste the exact error, I cannot help with problems without knowing specifics. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I Have the exact same problem, the error is the default vista error. i think this only happens with the newest version of tweak, as i used to beable to run it (though the tile editor never ran for me) &amp;amp;mdash;[[User:Corhen|Corhen]] 8:55, 15 July 2008&lt;br /&gt;
&lt;br /&gt;
==Start Error==&lt;br /&gt;
Opening Tweak, the program crashes. There's no error message per se, it just doesn't open and give the default windows error message, and asks me if I want to send a report. Help?&lt;br /&gt;
&lt;br /&gt;
:you need to install separately .NET 1.1 as well as .NET 2.0, .NET 3.5 does not install these previous versions....&lt;br /&gt;
&lt;br /&gt;
Even with all versions of .NET that exist already installed, Tweak crashed on startup. I am using an up-to-date version of WinXP SP3. I hope that it causes no problems that I unfortunately have a German language version of XP. Proof of installed .NET versions: http://members.arstechnica.com/x/dio82/software.png&lt;br /&gt;
&lt;br /&gt;
Error message:&lt;br /&gt;
&lt;br /&gt;
EventType : clr20r3     P1 : gibbed.dwarffortress.tweak.exe     P2 : 1.2.0.0&lt;br /&gt;
P3 : 47f19dc1     P4 : mscorlib     P5 : 2.0.0.0     P6 : 471ebc5b     P7 : 3404&lt;br /&gt;
P8 : 119     P9 : system.io.directorynotfound   &lt;br /&gt;
&lt;br /&gt;
Many thanks to potential fixes -[[User:Dio82|Dio82]] 08:36, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd just like to note that I also have all three .NET versions downloaded and installed, and I still get the general Windows Vista error message (Tweak has stopped working, windows is searching for a solution... A program caused the program to stop working, windows will close the program). I've tried starting up Tweak before loading DF, during the DF title screen, and while playing a current fortress. I didn't, however, get the detailed error message described above. --[[User:Untelligent|Untelligent]] 21:57, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The above error message is part of the report that XP/Vista wants to send to Microsoft. Just click on details of the report when Vista prompts you about sending that report. --[[User:Dio82|Dio82]] 06:05, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This error is basically saying you did not extract Tweak correctly, the Tweak zip file contains several directories that Tweak needs to function correctly. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reveal and Profile Edit Issue==&lt;br /&gt;
&lt;br /&gt;
I've downloaded your program and managed to get a few features working, such as the one that allows you to change your starting dwarf number and points. The two modules I wanted to use most, however, Reveal and Profile Edit, don't seem to want to work at all, and as far as I can tell, I'm not getting a program error so much as... I don't know, a failure to recognize something. I'm not a programmer, you'll notice.&lt;br /&gt;
&lt;br /&gt;
When attempting to use Reveal at the regional map, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/RevealProblem.jpg this].&lt;br /&gt;
&lt;br /&gt;
When attempting to use the Profile Editor at the &amp;quot;preparing carefully&amp;quot; screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this].&lt;br /&gt;
&lt;br /&gt;
Apologies for the largish screenshots. Any idea what might help? --[[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The Reveal tool is only used while already embarked.  Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry.  --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help with Reveal, that worked perfectly. I suppose I misunderstood the module. The Profile dealie is the one I ''really'' want to use, though! If anyone has insight on how to work it, I would be grateful. Thanks! --[[User:Anfini|Anfini]] 19:24, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tile Edit Tile ID List ==&lt;br /&gt;
&lt;br /&gt;
Further explorations with Tweak leave me convinced we're missing another memory location that holds each block's type. Sandy clay Wall in one area doesn't match up with the data I gathered for my table of IDs, and there isn't enough data to be customized in Tile Edit to account for all the possibilities of ores and gems. Unfortunately I'm not knowledgable enough, nor am I patient enough, to find this memory location. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 19:37, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tile composition and gem type are special cases that are not held in tile data, and they have not been completely understood. &amp;amp;mdash;[[User:Rick|Rick]] 19:58, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Actually Gems and ore are understood.  They are considered Events (from the memory hack page terms) and are flagged by a bitmap.  The code sample I posted above, to add in finding only deposits of ore to Reveal, uses another 16x16 array to specify quickly that an event is taking place in that tile--then checks the bitmaps for what kind of ore (gem/ore/whatever) goes there.  The events use the global tile ids which it gets from the raw files (and is in the order read in from those raw files).  Using events you can add any type of deposit to the tile area (add sand to obsidian).  When I was looking into the TileIDs I came to the conclusion that the IDs are in a pattern and the type of rock/soil is dependent on the biome set for that tile.  IDs X -&amp;gt; Y for example will always be smooth walls, just of main biome material.  What designates the Biome is probably another one of the 16x16 blocks of data--I just got on a side track and never figured out which one for sure.  To test/confirm this, try finding a value that changes a stone type to a soil type then give that same soil TileID to a different kind of stone on another layer--it should turn into a soil type as well, but most likely not the same kind as before.  Doing that on the first 2 layers of the map will make it easier since it usually has both rock and soil from the same biome.   I started documenting this on my user page.  --[[User:Corc|Corc]] 20:34, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I'm not sure why you wrote that blurb instead of linking to my page on it. I know the gem stuff is known, I should have been more clear, I meant the composition/type regional layer muckery. &amp;amp;mdash;[[User:Rick|Rick]] 20:51, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry 'bout that. Which page are you talking about? There are so many, that when I was looking for info I really didn't know where to look for valid info.  I wrote the blurb because he was talking about gems and ore specifically, and I guess I misunderstood your response. --[[User:Corc|Corc]] 21:34, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: [[User:Rick/Memory_research#Mineral_Event]] &amp;amp;mdash;[[User:Rick|Rick]] 22:01, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: OK, great, I wasn't sure if there was a newer one made. Now Valarnin has a link and a short explanation to go with it.  So now he may be inspired to continue having fun digging in the memory :) --[[User:Corc|Corc]] 00:38, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::: I'm not sure I understand exactly what's going on there. Is the vector a pointer to the mineral event's location? It would be so much easier if this was mapped out in Tile Edit. Speaking of Tile Edit, is the source available? I may be able to modify it to show the extra info. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 13:37, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::: Okay, I built Corc's modification to Reveal and learned a bit from that, but I have no example of a GUI and I'm a C++ programmer, not a C# programmer. I need an example of a GUI. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 14:11, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: I was trying to do something similar myself. Just in case you didn't see it, here is a link to Rick's Dev discussion ([[User_Talk:Rick/Tweak/Development]]) which might be a better place to talk about all this.  What I did was just go through the c# gui sample and copy and paste stuff in while reading about what does what. --[[User:Corc|Corc]] 14:26, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Versions ==&lt;br /&gt;
Any Idea when we will have an update for the most recent versions? What is needed? What do us Noobs do to get it to work?--[[User:ERoberts|ERoberts]] 13:58, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I'm currently busy &amp;quot;in real life&amp;quot; with work so I can't tend to Tweak for the latest version of DF just yet. Aside from minor bugs with Tweak modules (such as the freezing bug with Tile Edit) there is no need for an update other than providing Tweak with data for the version you want to use it with. You can probably find the information needed for Tweak's XML files for the new version on Jifodus's user page. &amp;amp;mdash;[[User:Rick|Rick]] 05:20, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Sorry its been a while since I've done this, do I still just put that info in a memory.ini file?&lt;br /&gt;
&lt;br /&gt;
::: I've got something to do today, but if no one has done it yet, I'll try to get something available later tonight for people. --[[User:Corc|Corc]] 11:42, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: You get the hash for the newest version, open up versions.xml, and add a new line such as this:&lt;br /&gt;
 	&amp;lt;version name=&amp;quot;0.27.176.39c&amp;quot; hash=&amp;quot;8f8cf06b1cd5ea102881a7cced767d4f&amp;quot; /&amp;gt;&lt;br /&gt;
:::: Then, you copy the newest version's folder you have in the versions folder and rename it to the newest version. Finally, you change the data in each xml file to match Jifodus's user page. I've uploaded the newest versions and the versions.xml file for 39b and 39c here:&lt;br /&gt;
 	http://dffd.wimbli.com/file.php?id=309&lt;br /&gt;
:::: However, I couldn't get anything to do with creatures to work. I couldn't seem to find a value to put in for race_vector from Jifodus's page. Corc, if you happen to know, tell me and I'll update the file.&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Architect.ahk&amp;diff=41568</id>
		<title>Architect.ahk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Architect.ahk&amp;diff=41568"/>
		<updated>2008-07-18T05:07:32Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: Added [Category:ahk scripts]]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used to automate Designation of areas.&lt;br /&gt;
 #EscapeChar \&lt;br /&gt;
 ; Example: Simple text editor with menu bar.&lt;br /&gt;
 &lt;br /&gt;
 Gui, Font,, Courier new&lt;br /&gt;
 ; Create the sub-menus for the menu bar:&lt;br /&gt;
 Menu, FileMenu, Add, &amp;amp;New, FileNew&lt;br /&gt;
 Menu, FileMenu, Add, &amp;amp;Open, FileOpen&lt;br /&gt;
 Menu, FileMenu, Add, &amp;amp;Save, FileSave&lt;br /&gt;
 Menu, FileMenu, Add, Save &amp;amp;As, FileSaveAs&lt;br /&gt;
 Menu, FileMenu, Add  ; Separator line.&lt;br /&gt;
 Menu, FileMenu, Add, Run, FileRun&lt;br /&gt;
 Menu, FileMenu, Add  ; Separator line.&lt;br /&gt;
 Menu, FileMenu, Add, E&amp;amp;xit, FileExit&lt;br /&gt;
 Menu, HelpMenu, Add, &amp;amp;About, HelpAbout&lt;br /&gt;
 &lt;br /&gt;
 ; Create the menu bar by attaching the sub-menus to it:&lt;br /&gt;
 Menu, MyMenuBar, Add, &amp;amp;File, :FileMenu&lt;br /&gt;
 Menu, MyMenuBar, Add, &amp;amp;Help, :HelpMenu&lt;br /&gt;
 &lt;br /&gt;
 ; Attach the menu bar to the window:&lt;br /&gt;
 Gui, Menu, MyMenuBar&lt;br /&gt;
 &lt;br /&gt;
 ; Create the main Edit control and display the window:&lt;br /&gt;
 Gui, +Resize  ; Make the window resizable.&lt;br /&gt;
 Gui, Add, Checkbox, vConstruction, Construction?&lt;br /&gt;
 Gui, Add, Edit, vDesignations W600 R19&lt;br /&gt;
 Gui, Show,, YAMS&lt;br /&gt;
 CurrentFileName =  ; Indicate that there is no current file.&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileNew:&lt;br /&gt;
 GuiControl,, Designations  ; Clear the Edit control.&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileOpen:&lt;br /&gt;
 Gui +OwnDialogs  ; Force the user to dismiss the FileSelectFile dialog before returning to the main window.&lt;br /&gt;
 FileSelectFile, SelectedFileName, 3,, Open File, Text Documents (*.txt)&lt;br /&gt;
 if SelectedFileName =  ; No file selected.&lt;br /&gt;
     return&lt;br /&gt;
 Gosub FileRead&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileRead:  ; Caller has set the variable SelectedFileName for us.&lt;br /&gt;
 FileRead, Designations, %SelectedFileName%  ; Read the file's contents into the variable.&lt;br /&gt;
 if ErrorLevel&lt;br /&gt;
 {&lt;br /&gt;
     MsgBox Could not open &amp;quot;%SelectedFileName%&amp;quot;.&lt;br /&gt;
     return&lt;br /&gt;
 }&lt;br /&gt;
 GuiControl,, Designations, %Designations%  ; Put the text into the control.&lt;br /&gt;
 CurrentFileName = %SelectedFileName%&lt;br /&gt;
 Gui, Show,, %CurrentFileName%   ; Show file name in title bar.&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileSave:&lt;br /&gt;
 if CurrentFileName =   ; No filename selected yet, so do Save-As instead.&lt;br /&gt;
     Goto FileSaveAs&lt;br /&gt;
 Gosub SaveCurrentFile&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileSaveAs:&lt;br /&gt;
 Gui +OwnDialogs  ; Force the user to dismiss the FileSelectFile dialog before returning to the main window.&lt;br /&gt;
 FileSelectFile, SelectedFileName, S16,, Save File, Text Documents (*.txt)&lt;br /&gt;
 if SelectedFileName =  ; No file selected.&lt;br /&gt;
     return&lt;br /&gt;
 CurrentFileName = %SelectedFileName%&lt;br /&gt;
 Gosub SaveCurrentFile&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 SaveCurrentFile:  ; Caller has ensured that CurrentFileName is not blank.&lt;br /&gt;
 IfExist %CurrentFileName%&lt;br /&gt;
 {&lt;br /&gt;
     FileDelete %CurrentFileName%&lt;br /&gt;
     if ErrorLevel&lt;br /&gt;
     {&lt;br /&gt;
         MsgBox The attempt to overwrite &amp;quot;%CurrentFileName%&amp;quot; failed.&lt;br /&gt;
         return&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 GuiControlGet, Designations  ; Retrieve the contents of the Edit control.&lt;br /&gt;
 FileAppend, %Designations%, %CurrentFileName%  ; Save the contents to the file.&lt;br /&gt;
 ; Upon success, Show file name in title bar (in case we were called by FileSaveAs):&lt;br /&gt;
 Gui, Show,, %CurrentFileName%&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 HelpAbout:&lt;br /&gt;
 Gui, 2:+owner1  ; Make the main window (Gui #1) the owner of the &amp;quot;about box&amp;quot; (Gui #2).&lt;br /&gt;
 Gui +Disabled  ; Disable main window.&lt;br /&gt;
 Gui, 2:Add, Text,, Text for about box.&lt;br /&gt;
 Gui, 2:Add, Button, Default, OK&lt;br /&gt;
 Gui, 2:Show&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 2ButtonOK:  ; This section is used by the &amp;quot;about box&amp;quot; above.&lt;br /&gt;
 2GuiClose:&lt;br /&gt;
 2GuiEscape:&lt;br /&gt;
 Gui, 1:-Disabled  ; Re-enable the main window (must be done prior to the next step).&lt;br /&gt;
 Gui Destroy  ; Destroy the about box.&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 GuiDropFiles:  ; Support drag &amp;amp; drop.&lt;br /&gt;
 Loop, parse, A_GuiEvent, `n&lt;br /&gt;
 {&lt;br /&gt;
     SelectedFileName = %A_LoopField%  ; Get the first file only (in case there's more than one).&lt;br /&gt;
     break&lt;br /&gt;
 }&lt;br /&gt;
 Gosub FileRead&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 GuiSize:&lt;br /&gt;
 if ErrorLevel = 1  ; The window has been minimized.  No action needed.&lt;br /&gt;
     return&lt;br /&gt;
 ; Otherwise, the window has been resized or maximized. Resize the Edit control to match.&lt;br /&gt;
 NewWidth := A_GuiWidth - 20&lt;br /&gt;
 NewHeight := A_GuiHeight - 40&lt;br /&gt;
 GuiControl, Move, Designations, W%NewWidth% H%NewHeight%&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileExit:     ; User chose &amp;quot;Exit&amp;quot; from the File menu.&lt;br /&gt;
 GuiClose:  ; User closed the window.&lt;br /&gt;
 ExitApp&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 FileRun: &lt;br /&gt;
   arp := &amp;quot;&amp;quot;&lt;br /&gt;
 	ctr :=0 &lt;br /&gt;
   Gui, Submit , NoHide&lt;br /&gt;
 	if (construction) {&lt;br /&gt;
 	  preCommand   := &amp;quot;{RIGHT}&amp;quot;&lt;br /&gt;
 	  apresCommand := &amp;quot;{ENTER}{ENTER}&amp;quot;&lt;br /&gt;
 		spacer :=&amp;quot;{RIGHT}&amp;quot;&lt;br /&gt;
 	} else {&lt;br /&gt;
 	  apresCommand := &amp;quot;{ENTER}{ENTER}{RIGHT}&amp;quot;&lt;br /&gt;
 		spacer := &amp;quot;x&amp;quot;&lt;br /&gt;
 	}&lt;br /&gt;
  	IfWinExist, Dwarf Fortress ; make sure df is running &lt;br /&gt;
  		WinActivate&lt;br /&gt;
 		&lt;br /&gt;
  		sleep, 3000&lt;br /&gt;
   &lt;br /&gt;
 	chars = 0&lt;br /&gt;
 	StringReplace, arp, Designations, %A_Space%  , %spacer%,1	&lt;br /&gt;
 	Stringsplit, lines, arp&lt;br /&gt;
 	&lt;br /&gt;
 	Loop,&lt;br /&gt;
 	{&lt;br /&gt;
 	  ctr := a_index&lt;br /&gt;
     thisLine  := lines%a_index%&lt;br /&gt;
 		if (thisLine =&amp;quot;&amp;quot;) {&lt;br /&gt;
 			break&lt;br /&gt;
 		}&lt;br /&gt;
 		if (thisLine = &amp;quot;\r&amp;quot;) { &lt;br /&gt;
 			continue&lt;br /&gt;
 		}&lt;br /&gt;
 			if (thisLine = &amp;quot;\n&amp;quot;) {&lt;br /&gt;
 				&lt;br /&gt;
 				if (!Construction){&lt;br /&gt;
 					Send, {DOWN}&lt;br /&gt;
 					loop, %chars% {&lt;br /&gt;
 						Send, {LEFT}&lt;br /&gt;
 					}&lt;br /&gt;
 				} else {&lt;br /&gt;
 				  send, w		&lt;br /&gt;
 					Send, {DOWN}&lt;br /&gt;
 					loop, %chars% {&lt;br /&gt;
 						Send, {LEFT}&lt;br /&gt;
 					}&lt;br /&gt;
 					send, %a_space%&lt;br /&gt;
 				}&lt;br /&gt;
 					chars = 0&lt;br /&gt;
 				continue&lt;br /&gt;
 		} else { &lt;br /&gt;
 		}&lt;br /&gt;
 		&lt;br /&gt;
     send, %thisLine%&lt;br /&gt;
 		sleep, 20&lt;br /&gt;
 		send, %apresCommand%&lt;br /&gt;
 		chars ++&lt;br /&gt;
 	  if (construction) {&lt;br /&gt;
 		  send, w		&lt;br /&gt;
 			send, {RIGHT}&lt;br /&gt;
 			send, %a_space%&lt;br /&gt;
 		}		&lt;br /&gt;
 		if (chars &amp;gt;100) {&lt;br /&gt;
 		  break&lt;br /&gt;
 		}&lt;br /&gt;
 		;&lt;br /&gt;
 		;  clear out the lines &amp;quot;array&amp;quot;&lt;br /&gt;
 		;&lt;br /&gt;
 		lines%a_index% := &amp;quot;&amp;quot;&lt;br /&gt;
 	}&lt;br /&gt;
 	return&lt;br /&gt;
[[Category:ahk scripts]]&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak/Development&amp;diff=41519</id>
		<title>Utility Talk:Tweak/Development</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak/Development&amp;diff=41519"/>
		<updated>2008-07-18T01:34:12Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: I'm doing something wrong here...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;K, I got it to work, I did have to redo the reference to the DLL.  The reveal example worked too, once I referenced Windows.Forms.  Looks like a pretty nice setup, I applaud! :) --[[User:Corc|Corc]] 04:00, 10 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== module variables with forms ==&lt;br /&gt;
&lt;br /&gt;
I'm mostly self taught so I most likely have bad habits in coding, so bare with me :)&lt;br /&gt;
&lt;br /&gt;
I'd like to make a little form with options on it and then run code when certain buttons are clicked.  I've got the form added to the project and couldn't quite figure out how to get a function from the Module class as an event for a button click without making the button public (in the form class) and adding it manually (in the module class) after I made a new instance of the form in the module run function.  I also, wanted to store the memory/version/mode/etc arguments passed to the run function so I could later use them in other functions that would be called from the form according to options selected in that form.  I tried to add private storage variables inside the class itself, but I don't know the constructors for the types to make a valid copy (after run finishes the private variables don't work).&lt;br /&gt;
&lt;br /&gt;
Can only one module be used at a time, or is it possible to spawn a module and have it be an &amp;quot;info box&amp;quot; while other modules are free to be &amp;quot;run&amp;quot;?  That's kinda what I'm getting at, I'd like to keep the connection to the memory/version/modulemode/etc stuff while the main program is running but not hog up the program.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this is me learning C# at the same time as learning windows gui stuff.  I've tried a little google searching and came up with mostly web development--so any links to useful examples/tutorials/refs would be awesome.  As soon as I get to the bookstore, I'll see how the pricing on books for C# are :)--[[User:Corc|Corc]] 18:39, 12 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Currently Tweak is not designed for having multiple modules running at once, since most of them currently suspend the game while it does its work to prevent conflicts. As for your form issues -- instantiate your main form in the Run function, and use form.ShowDialog() (something like that), this is how I do it. &amp;amp;mdash;[[User:Rick|Rick]] 04:30, 13 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Ah, maybe Show() and ShowDialog() behave differently, because I was setting it all up and the form would show up and I could do non-memory editing stuff.  Thanks for the quick answer :) --[[User:Corc|Corc]] 14:30, 13 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== addresses == &lt;br /&gt;
&lt;br /&gt;
Is there a reference for the addresses available?  Or how do I find the addresses? &amp;quot;map_data&amp;quot;, &amp;quot;creature_body_part_health_vector_offset&amp;quot; ?  I will compile a list if I can find them. --[[User:M2775|M2775]] 07:07, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:There are xml files in a separate folder (for tweak itself) where you are able to define things for different versions of the game.  It's best to check if the variable is available before using it though.  Almost all the basic useful addresses and offsets are included in those files. --[[User:Corc|Corc]] 12:55, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I'm doing something wrong here... ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to get the pointer to the data for the tile that is currently highlighted, like Tile Edit does. Here's what I have, but I must be doing something wrong.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
			UInt32 mapx, mapy, mapz, mapxoffset, mapyoffset, mapzoffset;&lt;br /&gt;
			mapx = memory.ReadU32(version.GetAddress(&amp;quot;mouse_x&amp;quot;));&lt;br /&gt;
			mapy = memory.ReadU32(version.GetAddress(&amp;quot;mouse_y&amp;quot;));&lt;br /&gt;
			mapz = memory.ReadU32(version.GetAddress(&amp;quot;mouse_z&amp;quot;));&lt;br /&gt;
			mapxoffset = mapx * 4;&lt;br /&gt;
			mapyoffset = mapy * 4;&lt;br /&gt;
			mapzoffset = mapz * 4;&lt;br /&gt;
			UInt32 MouseMapOffset;&lt;br /&gt;
			MouseMapOffset = memory.ReadU32(memory.ReadU32(memory.ReadU32(version.GetAddress(&amp;quot;map_data&amp;quot;)+mapxoffset)+mapyoffset)+mapzoffset);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I've expanded it to figure out the problem as best I was able, and the first ReadU32 returns a pointer like it should, but the second one returns a value way too low to be correct (0x0013####) and when it reads that it ends up with a pointer way too high (0xD0######).&lt;br /&gt;
It's stumped me for the past 6 hours, so I turn to people more experienced than me in hopes of some help :)&lt;br /&gt;
&amp;amp;rarr;[[User:Valarnin|Valarnin]] 21:34, 17 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39584</id>
		<title>Utility Talk:Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39584"/>
		<updated>2008-07-17T18:11:43Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* Tile Edit Tile ID List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Addition(s) ==&lt;br /&gt;
&lt;br /&gt;
How hard would it be to adapt [http://www.dwarffortresswiki.net/index.php/Utilities#Regional_Prospector Regional Prospector] [http://www.dwarffortresswiki.net/index.php/User_talk:0x517A5D#Seekret_Projekt 1] [http://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?&amp;lt;br&amp;gt;&lt;br /&gt;
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one other idea...&lt;br /&gt;
Perhaps a small readme/guide for each of the tools?&amp;lt;br&amp;gt;&lt;br /&gt;
Something like those on the Utilities page would be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). &amp;amp;mdash;[[User:Rick|Rick]] 19:49, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --[[User:N9103|Edward]] 17:31, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.&lt;br /&gt;
:::Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --[[User:Savok|Savok]] 19:52, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Is there an as yet unidentified flag that causes replenishment? --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. &amp;amp;mdash;[[User:Rick|Rick]] 00:39, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I don't intend to duplicate the features of it. &amp;amp;mdash;[[User:Rick|Rick]] 01:04, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help for the Noob(s) ==&lt;br /&gt;
&lt;br /&gt;
Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up &amp;lt;address name=&amp;quot;starting_dwarf_count&amp;quot; value=&amp;quot;0x00f77927&amp;quot;'.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure where to go from here... Any guide forthcoming?&lt;br /&gt;
&lt;br /&gt;
: Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. &amp;amp;mdash;[[User:Rick|Rick]] 05:34, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error report ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:&lt;br /&gt;
 An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
 &lt;br /&gt;
 Additional information: Could not load file or assembly&lt;br /&gt;
 'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'&lt;br /&gt;
 or one of its dependencies. The system cannot find the file specified.&lt;br /&gt;
This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --[[User:Janus|Janus]] 01:04, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Sounds like you don't have .NET 3.5 installed. &amp;amp;mdash;[[User:Rick|Rick]] 01:53, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Did version 1.1.0.0 not require it? That version has been working fine, and I could have sworn I had to install the .NET 3.5 Framework to get it working.&lt;br /&gt;
:: However, whatever the case, I've just (re?)installed the 3.5 framework and that does indeed seem to have taken care of it. Thanks. --[[User:Janus|Janus]] 02:38, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I wasn't using any features of 3.5 yet -- which changed with 1.2.0.0. &amp;amp;mdash;[[User:Rick|Rick]] 03:40, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found an error in the adjust profile module, happens when I click the &amp;quot;reset profile&amp;quot; button when &amp;quot;reset/read/write all&amp;quot; is checked.&lt;br /&gt;
  System.ArgumentException: 'child' is not a child control of this parent.&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child, Boolean throwException)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.textBox_TextChanged(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBox.set_Text(String value)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.buttonReset_Click(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ButtonBase.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Button.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
[[User:Cheapweed|Cheapweed]] 18:01, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Please report that [[User_talk:Rinn/AdjustProfile|on Rinn's AdjustProfile talk page]] &amp;amp;mdash;[[User:Rick|Rick]] 22:33, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NET 3.5 Compatability ==&lt;br /&gt;
Just a quick FYI: Those of us on 2000 cannot (as far as I've been able to determine) install .NET 3.5, which makes it impossible to use the latest version of Tweak. Keeping the 1.1 version online maintains availability of this invaluable tool to those of us who refuse to be infected with the XP virus. &amp;amp;mdash;[[User:Rochndil|Rochndil]] 14:49, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Or leave it. Seeing as its an 8 year old Operating system that you can't buy any more. More to the point if you are running DF your computer is more than adequate for running Windows XP. --[[User:Gorfob|Gorfob]] 19:00, 14 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blue modules ==&lt;br /&gt;
I just installed Tweak for the first time and I seem to have a problem. The buttons beside all the modules are blue, not green like in the picture, and the modules don't appear to do anything. I am running DF version 0.27.176.38c and Tweak version 1.2.0.0. I tied to update to version 1.2.0.1 but it still shows as the old version.&lt;br /&gt;
&lt;br /&gt;
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Installer 3.1 ==&lt;br /&gt;
&lt;br /&gt;
It says I need Windows Installer 3.1. Help? --[[User:Savok|Savok]] 19:12, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Tweak does, or the .NET 3.5 install does? &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry. .NET 3.5 install does. --[[User:Savok|Savok]] 11:41, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What operating system are you using? [http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&amp;amp;displaylang=en Windows Installer 3.1 Redistributable] &amp;amp;mdash;[[User:Rick|Rick]] 12:16, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Windows XP Home Edition Version 2002 Service Pack 2.&lt;br /&gt;
::::Out of curiosity, what does that 3.1 installer do? --[[User:Savok|Savok]] 15:55, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It's for MSI installers I would assume. Though I'm not sure how you don't have the Windows Installer 3.1 on XP. &amp;amp;mdash;[[User:Rick|Rick]] 22:49, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Freezing Tile Edit ==&lt;br /&gt;
&lt;br /&gt;
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.&lt;br /&gt;
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.&lt;br /&gt;
{{unsigned|Maw3193}}&lt;br /&gt;
&lt;br /&gt;
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)&lt;br /&gt;
::Tile Edit is broken like this. You need to manually set a temperature for EVERY tile you edit. Rick, fix it! &amp;gt;8( --[[User:GreyMario|GreyMario]] 15:44, 3 May 2008 (EDT)&lt;br /&gt;
::Also, as an addendum, the top temperature is the NEW temperature for the tile, the bottom temperature is the CURRENT temperature. --[[User:GreyMario|GreyMario]] 15:45, 3 May 2008 (EDT)&lt;br /&gt;
::It's not just absolute-zero. According to the Dwarf Fortress temperature scale, it's over nine thousand degrees below absolute-zero :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Before editing any of the tile, press Reset first, it should fill the first temperature in for you. --[[User:SP2|SP2]] 19:20, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Still doesn't work for me, I've tried all of this. I've set the temperature about five different times.. still the freezing tile of DOOM. --[[User:Jaxstrife|Jaxstrife]] 20:51, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I've identified the bug and it will be fixed in the next release. &amp;amp;mdash;[[User:Rick|Rick]] 08:16, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Developer page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in making a module for Tweak, will there be more info soon about contributing to it?&lt;br /&gt;
(if there is a page I couldn't find that talks about it, feel free to let me know :)&lt;br /&gt;
--[[User:Corc|Corc]]&lt;br /&gt;
&lt;br /&gt;
: There hasn't really been any demand for it, but now that there is I'll fill out some info for you. &amp;amp;mdash;[[User:Rick|Rick]] 01:33, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: [[User:Rick/Tweak/Development|I've added some preliminary information to the development page]]. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How easy would it be to get started with writing a module? I assume Tweak handles the memory editing, but does it hand the module a bunch of bytes, or a fully parsed structure? I'd be interested in at least trying to write up a module.. Maybe you could just post the source for Heal or one of the other simple modules. [[User:Anydwarf|Anydwarf]] 18:57, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would just like to add my vote for a .NET 2.0 version since 3+ causes severe problems on my system trying to connect to M$ all the time :P&lt;br /&gt;
&lt;br /&gt;
:I downloaded 3.5 and even got the express versions of Visual Studio to play with.  I believe there is an option to &amp;quot;check&amp;quot; when you install that will stop it from contacting MS--I was asked a few times.&lt;br /&gt;
:--[[User:Corc|Corc]] 23:57, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tweak's memory access doesn't deal with structures, but does allow for easy reading of common data types (and raw memory, if that's your deal). Reading structures may come in the future, though. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adjust Start: Less Than Seven Dwarves Crashes Game Upon Embarking ==&lt;br /&gt;
&lt;br /&gt;
Crash replicated on two different computers both running windows XP both using .38c version of DF.  Different parameter set worlds and different local areas still results in crash, as does both embarking carefully and not carefully.  When it crashes I get an error message from windows saying that &amp;quot;dwarffort.exe has encountered a problem and needs to close.&amp;quot;  I have tested this for 1, 4, and 6 dwarves with the game crashing, and found that with 10 dwarves it did not crash.&lt;br /&gt;
&lt;br /&gt;
== Reveal ==&lt;br /&gt;
&lt;br /&gt;
(Debated about putting this here or on your sample code discussion.)  To test out making a new module (very easy btw, awesome) I modified reveal to just reveal interesting stuff like ore and gems.  Instead of releasing a whole new (very similar and 99% your code) module maybe you could add a quick if statement/popup that people could check when they run it?  Basically what I did was inside the nested for loops I added in getting the &amp;quot;type&amp;quot; data and if the type was for an event, &amp;lt;code&amp;gt;B8 01&amp;lt;/code&amp;gt;, then I'd let it do your unhide bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
memory.Read(block + designation, ref data);&lt;br /&gt;
memory.Read(block + typeoffset, ref types); // added types, half the size of data, (256 * 2)&lt;br /&gt;
for (int i = 0; i &amp;lt; 16 * 16; i++)&lt;br /&gt;
{&lt;br /&gt;
   byte[] temp = BitConverter.GetBytes(BitConverter.ToInt16(types, i * 2)); // actual type&lt;br /&gt;
   if (temp[0] == 184) // I found that 0xB8 is all that is needed to check&lt;br /&gt;
   {&lt;br /&gt;
      byte[] newdata = BitConverter.GetBytes(BitConverter.ToUInt32(data, i * 4) &amp;amp; ~0x200);&lt;br /&gt;
      data[(i * 4) + 0] = newdata[0];&lt;br /&gt;
      data[(i * 4) + 1] = newdata[1];&lt;br /&gt;
      data[(i * 4) + 2] = newdata[2];&lt;br /&gt;
      data[(i * 4) + 3] = newdata[3];   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This unhides only Gems, Ore, &amp;quot;Special&amp;quot; Stone like Orthocast, adamantine and any other out of the ordinary biome stone.&lt;br /&gt;
&lt;br /&gt;
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.&lt;br /&gt;
--[[User:Corc|Corc]] 04:04, 11 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET install freeze? ==&lt;br /&gt;
&lt;br /&gt;
Does .NET ever finish installing? As I write this it's been sitting with a full progress bar for 35 minutes, and took an inordinate amount of time to even get there. (And the bootstrap downloader was completely unusable, kept losing progress.)&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I can tell, it's not even spinning the HDD... though it went through long periods of that before, too.&amp;lt;br&amp;gt;&lt;br /&gt;
Addendum: Rebooting on its own didn't help, but rebooting and aggressively killing running processes down to the bare-bones did... finally.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Shurhaian|Shurhaian]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's some highly unusual behavior, and I would recommend a through virus and adware scan using atleast two versions of each.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Viruses, [http://housecall.trendmicro.com/ Trend Micro] has a good online scanner, and [http://free.grisoft.com/ AVG] is a good offline scanner.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Adware, [http://www.safer-networking.org/en/spybotsd/index.html Spybot S&amp;amp;D] is just about as good as it gets, and [http://www.microsoft.com/athome/security/spyware/software/default.mspx Microsoft] has a semi-decent one as well.&amp;lt;br&amp;gt;&lt;br /&gt;
:All of these are free. Hope this helps! If not, *could be* some core OS files have been damaged somehow, and *may* require a re-install. --[[User:N9103|Edward]] 21:40, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another on the 3.5 bug list ==&lt;br /&gt;
&lt;br /&gt;
Allright; I have .net Framework 3.5 installed and its giving me the same error a guy midway up had;&lt;br /&gt;
the.......... IO.notfound thing&lt;br /&gt;
&lt;br /&gt;
Okay scratch that i unzipped tweak again and its running fine.&lt;br /&gt;
it seems tweak doesnt like XP.&lt;br /&gt;
&lt;br /&gt;
Your program has good tastes sir.&lt;br /&gt;
&lt;br /&gt;
== Problem not otherwise found on here. ==&lt;br /&gt;
When trying to select a process, I get this error. Net framework 3.5 is installed. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---&amp;gt; System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.&lt;br /&gt;
   at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()&lt;br /&gt;
   --- End of inner exception stack trace ---&lt;br /&gt;
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct&amp;amp; signature, IntPtr declaringType)&lt;br /&gt;
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)&lt;br /&gt;
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)&lt;br /&gt;
   at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create(String algName)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.GameVersionLoader.GetProcessHash(Process process)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onSelectProcess(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:What version of windows are you running? &amp;amp;mdash;[[User:Rick|Rick]] 20:47, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET 3.5 errors: Tweak not Vista compatiale? ==&lt;br /&gt;
&lt;br /&gt;
I have installed .NET 3.5 and tried to run Tweak on my computer. However, It instantly crashes. Is there anything else I should have installed? I am running windows Vista.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
:Can you please paste the exact error, I cannot help with problems without knowing specifics. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I Have the exact same problem, the error is the default vista error. i think this only happens with the newest version of tweak, as i used to beable to run it (though the tile editor never ran for me) &amp;amp;mdash;[[User:Corhen|Corhen]] 8:55, 15 July 2008&lt;br /&gt;
&lt;br /&gt;
==Start Error==&lt;br /&gt;
Opening Tweak, the program crashes. There's no error message per se, it just doesn't open and give the default windows error message, and asks me if I want to send a report. Help?&lt;br /&gt;
&lt;br /&gt;
:you need to install separately .NET 1.1 as well as .NET 2.0, .NET 3.5 does not install these previous versions....&lt;br /&gt;
&lt;br /&gt;
Even with all versions of .NET that exist already installed, Tweak crashed on startup. I am using an up-to-date version of WinXP SP3. I hope that it causes no problems that I unfortunately have a German language version of XP. Proof of installed .NET versions: http://members.arstechnica.com/x/dio82/software.png&lt;br /&gt;
&lt;br /&gt;
Error message:&lt;br /&gt;
&lt;br /&gt;
EventType : clr20r3     P1 : gibbed.dwarffortress.tweak.exe     P2 : 1.2.0.0&lt;br /&gt;
P3 : 47f19dc1     P4 : mscorlib     P5 : 2.0.0.0     P6 : 471ebc5b     P7 : 3404&lt;br /&gt;
P8 : 119     P9 : system.io.directorynotfound   &lt;br /&gt;
&lt;br /&gt;
Many thanks to potential fixes -[[User:Dio82|Dio82]] 08:36, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd just like to note that I also have all three .NET versions downloaded and installed, and I still get the general Windows Vista error message (Tweak has stopped working, windows is searching for a solution... A program caused the program to stop working, windows will close the program). I've tried starting up Tweak before loading DF, during the DF title screen, and while playing a current fortress. I didn't, however, get the detailed error message described above. --[[User:Untelligent|Untelligent]] 21:57, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The above error message is part of the report that XP/Vista wants to send to Microsoft. Just click on details of the report when Vista prompts you about sending that report. --[[User:Dio82|Dio82]] 06:05, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This error is basically saying you did not extract Tweak correctly, the Tweak zip file contains several directories that Tweak needs to function correctly. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reveal and Profile Edit Issue==&lt;br /&gt;
&lt;br /&gt;
I've downloaded your program and managed to get a few features working, such as the one that allows you to change your starting dwarf number and points. The two modules I wanted to use most, however, Reveal and Profile Edit, don't seem to want to work at all, and as far as I can tell, I'm not getting a program error so much as... I don't know, a failure to recognize something. I'm not a programmer, you'll notice.&lt;br /&gt;
&lt;br /&gt;
When attempting to use Reveal at the regional map, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/RevealProblem.jpg this].&lt;br /&gt;
&lt;br /&gt;
When attempting to use the Profile Editor at the &amp;quot;preparing carefully&amp;quot; screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this].&lt;br /&gt;
&lt;br /&gt;
Apologies for the largish screenshots. Any idea what might help? --[[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The Reveal tool is only used while already embarked.  Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry.  --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help with Reveal, that worked perfectly. I suppose I misunderstood the module. The Profile dealie is the one I ''really'' want to use, though! If anyone has insight on how to work it, I would be grateful. Thanks! --[[User:Anfini|Anfini]] 19:24, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tile Edit Tile ID List ==&lt;br /&gt;
&lt;br /&gt;
Further explorations with Tweak leave me convinced we're missing another memory location that holds each block's type. Sandy clay Wall in one area doesn't match up with the data I gathered for my table of IDs, and there isn't enough data to be customized in Tile Edit to account for all the possibilities of ores and gems. Unfortunately I'm not knowledgable enough, nor am I patient enough, to find this memory location. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 19:37, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tile composition and gem type are special cases that are not held in tile data, and they have not been completely understood. &amp;amp;mdash;[[User:Rick|Rick]] 19:58, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Actually Gems and ore are understood.  They are considered Events (from the memory hack page terms) and are flagged by a bitmap.  The code sample I posted above, to add in finding only deposits of ore to Reveal, uses another 16x16 array to specify quickly that an event is taking place in that tile--then checks the bitmaps for what kind of ore (gem/ore/whatever) goes there.  The events use the global tile ids which it gets from the raw files (and is in the order read in from those raw files).  Using events you can add any type of deposit to the tile area (add sand to obsidian).  When I was looking into the TileIDs I came to the conclusion that the IDs are in a pattern and the type of rock/soil is dependent on the biome set for that tile.  IDs X -&amp;gt; Y for example will always be smooth walls, just of main biome material.  What designates the Biome is probably another one of the 16x16 blocks of data--I just got on a side track and never figured out which one for sure.  To test/confirm this, try finding a value that changes a stone type to a soil type then give that same soil TileID to a different kind of stone on another layer--it should turn into a soil type as well, but most likely not the same kind as before.  Doing that on the first 2 layers of the map will make it easier since it usually has both rock and soil from the same biome.   I started documenting this on my user page.  --[[User:Corc|Corc]] 20:34, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I'm not sure why you wrote that blurb instead of linking to my page on it. I know the gem stuff is known, I should have been more clear, I meant the composition/type regional layer muckery. &amp;amp;mdash;[[User:Rick|Rick]] 20:51, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry 'bout that. Which page are you talking about? There are so many, that when I was looking for info I really didn't know where to look for valid info.  I wrote the blurb because he was talking about gems and ore specifically, and I guess I misunderstood your response. --[[User:Corc|Corc]] 21:34, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: [[User:Rick/Memory_research#Mineral_Event]] &amp;amp;mdash;[[User:Rick|Rick]] 22:01, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: OK, great, I wasn't sure if there was a newer one made. Now Valarnin has a link and a short explanation to go with it.  So now he may be inspired to continue having fun digging in the memory :) --[[User:Corc|Corc]] 00:38, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::: I'm not sure I understand exactly what's going on there. Is the vector a pointer to the mineral event's location? It would be so much easier if this was mapped out in Tile Edit. Speaking of Tile Edit, is the source available? I may be able to modify it to show the extra info. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 13:37, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::: Okay, I built Corc's modification to Reveal and learned a bit from that, but I have no example of a GUI and I'm a C++ programmer, not a C# programmer. I need an example of a GUI. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 14:11, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Versions ==&lt;br /&gt;
Any Idea when we will have an update for the most recent versions? What is needed? What do us Noobs do to get it to work?--[[User:ERoberts|ERoberts]] 13:58, 17 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39582</id>
		<title>Utility Talk:Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39582"/>
		<updated>2008-07-17T17:37:23Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* Tile Edit Tile ID List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Addition(s) ==&lt;br /&gt;
&lt;br /&gt;
How hard would it be to adapt [http://www.dwarffortresswiki.net/index.php/Utilities#Regional_Prospector Regional Prospector] [http://www.dwarffortresswiki.net/index.php/User_talk:0x517A5D#Seekret_Projekt 1] [http://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?&amp;lt;br&amp;gt;&lt;br /&gt;
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one other idea...&lt;br /&gt;
Perhaps a small readme/guide for each of the tools?&amp;lt;br&amp;gt;&lt;br /&gt;
Something like those on the Utilities page would be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). &amp;amp;mdash;[[User:Rick|Rick]] 19:49, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --[[User:N9103|Edward]] 17:31, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.&lt;br /&gt;
:::Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --[[User:Savok|Savok]] 19:52, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Is there an as yet unidentified flag that causes replenishment? --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. &amp;amp;mdash;[[User:Rick|Rick]] 00:39, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I don't intend to duplicate the features of it. &amp;amp;mdash;[[User:Rick|Rick]] 01:04, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help for the Noob(s) ==&lt;br /&gt;
&lt;br /&gt;
Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up &amp;lt;address name=&amp;quot;starting_dwarf_count&amp;quot; value=&amp;quot;0x00f77927&amp;quot;'.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure where to go from here... Any guide forthcoming?&lt;br /&gt;
&lt;br /&gt;
: Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. &amp;amp;mdash;[[User:Rick|Rick]] 05:34, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error report ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:&lt;br /&gt;
 An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
 &lt;br /&gt;
 Additional information: Could not load file or assembly&lt;br /&gt;
 'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'&lt;br /&gt;
 or one of its dependencies. The system cannot find the file specified.&lt;br /&gt;
This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --[[User:Janus|Janus]] 01:04, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Sounds like you don't have .NET 3.5 installed. &amp;amp;mdash;[[User:Rick|Rick]] 01:53, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Did version 1.1.0.0 not require it? That version has been working fine, and I could have sworn I had to install the .NET 3.5 Framework to get it working.&lt;br /&gt;
:: However, whatever the case, I've just (re?)installed the 3.5 framework and that does indeed seem to have taken care of it. Thanks. --[[User:Janus|Janus]] 02:38, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I wasn't using any features of 3.5 yet -- which changed with 1.2.0.0. &amp;amp;mdash;[[User:Rick|Rick]] 03:40, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found an error in the adjust profile module, happens when I click the &amp;quot;reset profile&amp;quot; button when &amp;quot;reset/read/write all&amp;quot; is checked.&lt;br /&gt;
  System.ArgumentException: 'child' is not a child control of this parent.&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child, Boolean throwException)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.textBox_TextChanged(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBox.set_Text(String value)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.buttonReset_Click(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ButtonBase.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Button.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
[[User:Cheapweed|Cheapweed]] 18:01, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Please report that [[User_talk:Rinn/AdjustProfile|on Rinn's AdjustProfile talk page]] &amp;amp;mdash;[[User:Rick|Rick]] 22:33, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NET 3.5 Compatability ==&lt;br /&gt;
Just a quick FYI: Those of us on 2000 cannot (as far as I've been able to determine) install .NET 3.5, which makes it impossible to use the latest version of Tweak. Keeping the 1.1 version online maintains availability of this invaluable tool to those of us who refuse to be infected with the XP virus. &amp;amp;mdash;[[User:Rochndil|Rochndil]] 14:49, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Or leave it. Seeing as its an 8 year old Operating system that you can't buy any more. More to the point if you are running DF your computer is more than adequate for running Windows XP. --[[User:Gorfob|Gorfob]] 19:00, 14 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blue modules ==&lt;br /&gt;
I just installed Tweak for the first time and I seem to have a problem. The buttons beside all the modules are blue, not green like in the picture, and the modules don't appear to do anything. I am running DF version 0.27.176.38c and Tweak version 1.2.0.0. I tied to update to version 1.2.0.1 but it still shows as the old version.&lt;br /&gt;
&lt;br /&gt;
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Installer 3.1 ==&lt;br /&gt;
&lt;br /&gt;
It says I need Windows Installer 3.1. Help? --[[User:Savok|Savok]] 19:12, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Tweak does, or the .NET 3.5 install does? &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry. .NET 3.5 install does. --[[User:Savok|Savok]] 11:41, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What operating system are you using? [http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&amp;amp;displaylang=en Windows Installer 3.1 Redistributable] &amp;amp;mdash;[[User:Rick|Rick]] 12:16, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Windows XP Home Edition Version 2002 Service Pack 2.&lt;br /&gt;
::::Out of curiosity, what does that 3.1 installer do? --[[User:Savok|Savok]] 15:55, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It's for MSI installers I would assume. Though I'm not sure how you don't have the Windows Installer 3.1 on XP. &amp;amp;mdash;[[User:Rick|Rick]] 22:49, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Freezing Tile Edit ==&lt;br /&gt;
&lt;br /&gt;
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.&lt;br /&gt;
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.&lt;br /&gt;
{{unsigned|Maw3193}}&lt;br /&gt;
&lt;br /&gt;
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)&lt;br /&gt;
::Tile Edit is broken like this. You need to manually set a temperature for EVERY tile you edit. Rick, fix it! &amp;gt;8( --[[User:GreyMario|GreyMario]] 15:44, 3 May 2008 (EDT)&lt;br /&gt;
::Also, as an addendum, the top temperature is the NEW temperature for the tile, the bottom temperature is the CURRENT temperature. --[[User:GreyMario|GreyMario]] 15:45, 3 May 2008 (EDT)&lt;br /&gt;
::It's not just absolute-zero. According to the Dwarf Fortress temperature scale, it's over nine thousand degrees below absolute-zero :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Before editing any of the tile, press Reset first, it should fill the first temperature in for you. --[[User:SP2|SP2]] 19:20, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Still doesn't work for me, I've tried all of this. I've set the temperature about five different times.. still the freezing tile of DOOM. --[[User:Jaxstrife|Jaxstrife]] 20:51, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I've identified the bug and it will be fixed in the next release. &amp;amp;mdash;[[User:Rick|Rick]] 08:16, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Developer page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in making a module for Tweak, will there be more info soon about contributing to it?&lt;br /&gt;
(if there is a page I couldn't find that talks about it, feel free to let me know :)&lt;br /&gt;
--[[User:Corc|Corc]]&lt;br /&gt;
&lt;br /&gt;
: There hasn't really been any demand for it, but now that there is I'll fill out some info for you. &amp;amp;mdash;[[User:Rick|Rick]] 01:33, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: [[User:Rick/Tweak/Development|I've added some preliminary information to the development page]]. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How easy would it be to get started with writing a module? I assume Tweak handles the memory editing, but does it hand the module a bunch of bytes, or a fully parsed structure? I'd be interested in at least trying to write up a module.. Maybe you could just post the source for Heal or one of the other simple modules. [[User:Anydwarf|Anydwarf]] 18:57, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would just like to add my vote for a .NET 2.0 version since 3+ causes severe problems on my system trying to connect to M$ all the time :P&lt;br /&gt;
&lt;br /&gt;
:I downloaded 3.5 and even got the express versions of Visual Studio to play with.  I believe there is an option to &amp;quot;check&amp;quot; when you install that will stop it from contacting MS--I was asked a few times.&lt;br /&gt;
:--[[User:Corc|Corc]] 23:57, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tweak's memory access doesn't deal with structures, but does allow for easy reading of common data types (and raw memory, if that's your deal). Reading structures may come in the future, though. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adjust Start: Less Than Seven Dwarves Crashes Game Upon Embarking ==&lt;br /&gt;
&lt;br /&gt;
Crash replicated on two different computers both running windows XP both using .38c version of DF.  Different parameter set worlds and different local areas still results in crash, as does both embarking carefully and not carefully.  When it crashes I get an error message from windows saying that &amp;quot;dwarffort.exe has encountered a problem and needs to close.&amp;quot;  I have tested this for 1, 4, and 6 dwarves with the game crashing, and found that with 10 dwarves it did not crash.&lt;br /&gt;
&lt;br /&gt;
== Reveal ==&lt;br /&gt;
&lt;br /&gt;
(Debated about putting this here or on your sample code discussion.)  To test out making a new module (very easy btw, awesome) I modified reveal to just reveal interesting stuff like ore and gems.  Instead of releasing a whole new (very similar and 99% your code) module maybe you could add a quick if statement/popup that people could check when they run it?  Basically what I did was inside the nested for loops I added in getting the &amp;quot;type&amp;quot; data and if the type was for an event, &amp;lt;code&amp;gt;B8 01&amp;lt;/code&amp;gt;, then I'd let it do your unhide bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
memory.Read(block + designation, ref data);&lt;br /&gt;
memory.Read(block + typeoffset, ref types); // added types, half the size of data, (256 * 2)&lt;br /&gt;
for (int i = 0; i &amp;lt; 16 * 16; i++)&lt;br /&gt;
{&lt;br /&gt;
   byte[] temp = BitConverter.GetBytes(BitConverter.ToInt16(types, i * 2)); // actual type&lt;br /&gt;
   if (temp[0] == 184) // I found that 0xB8 is all that is needed to check&lt;br /&gt;
   {&lt;br /&gt;
      byte[] newdata = BitConverter.GetBytes(BitConverter.ToUInt32(data, i * 4) &amp;amp; ~0x200);&lt;br /&gt;
      data[(i * 4) + 0] = newdata[0];&lt;br /&gt;
      data[(i * 4) + 1] = newdata[1];&lt;br /&gt;
      data[(i * 4) + 2] = newdata[2];&lt;br /&gt;
      data[(i * 4) + 3] = newdata[3];   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This unhides only Gems, Ore, &amp;quot;Special&amp;quot; Stone like Orthocast, adamantine and any other out of the ordinary biome stone.&lt;br /&gt;
&lt;br /&gt;
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.&lt;br /&gt;
--[[User:Corc|Corc]] 04:04, 11 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET install freeze? ==&lt;br /&gt;
&lt;br /&gt;
Does .NET ever finish installing? As I write this it's been sitting with a full progress bar for 35 minutes, and took an inordinate amount of time to even get there. (And the bootstrap downloader was completely unusable, kept losing progress.)&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I can tell, it's not even spinning the HDD... though it went through long periods of that before, too.&amp;lt;br&amp;gt;&lt;br /&gt;
Addendum: Rebooting on its own didn't help, but rebooting and aggressively killing running processes down to the bare-bones did... finally.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Shurhaian|Shurhaian]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's some highly unusual behavior, and I would recommend a through virus and adware scan using atleast two versions of each.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Viruses, [http://housecall.trendmicro.com/ Trend Micro] has a good online scanner, and [http://free.grisoft.com/ AVG] is a good offline scanner.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Adware, [http://www.safer-networking.org/en/spybotsd/index.html Spybot S&amp;amp;D] is just about as good as it gets, and [http://www.microsoft.com/athome/security/spyware/software/default.mspx Microsoft] has a semi-decent one as well.&amp;lt;br&amp;gt;&lt;br /&gt;
:All of these are free. Hope this helps! If not, *could be* some core OS files have been damaged somehow, and *may* require a re-install. --[[User:N9103|Edward]] 21:40, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another on the 3.5 bug list ==&lt;br /&gt;
&lt;br /&gt;
Allright; I have .net Framework 3.5 installed and its giving me the same error a guy midway up had;&lt;br /&gt;
the.......... IO.notfound thing&lt;br /&gt;
&lt;br /&gt;
Okay scratch that i unzipped tweak again and its running fine.&lt;br /&gt;
it seems tweak doesnt like XP.&lt;br /&gt;
&lt;br /&gt;
Your program has good tastes sir.&lt;br /&gt;
&lt;br /&gt;
== Problem not otherwise found on here. ==&lt;br /&gt;
When trying to select a process, I get this error. Net framework 3.5 is installed. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---&amp;gt; System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.&lt;br /&gt;
   at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()&lt;br /&gt;
   --- End of inner exception stack trace ---&lt;br /&gt;
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct&amp;amp; signature, IntPtr declaringType)&lt;br /&gt;
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)&lt;br /&gt;
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)&lt;br /&gt;
   at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create(String algName)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.GameVersionLoader.GetProcessHash(Process process)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onSelectProcess(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:What version of windows are you running? &amp;amp;mdash;[[User:Rick|Rick]] 20:47, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET 3.5 errors: Tweak not Vista compatiale? ==&lt;br /&gt;
&lt;br /&gt;
I have installed .NET 3.5 and tried to run Tweak on my computer. However, It instantly crashes. Is there anything else I should have installed? I am running windows Vista.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
:Can you please paste the exact error, I cannot help with problems without knowing specifics. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I Have the exact same problem, the error is the default vista error. i think this only happens with the newest version of tweak, as i used to beable to run it (though the tile editor never ran for me) &amp;amp;mdash;[[User:Corhen|Corhen]] 8:55, 15 July 2008&lt;br /&gt;
&lt;br /&gt;
==Start Error==&lt;br /&gt;
Opening Tweak, the program crashes. There's no error message per se, it just doesn't open and give the default windows error message, and asks me if I want to send a report. Help?&lt;br /&gt;
&lt;br /&gt;
:you need to install separately .NET 1.1 as well as .NET 2.0, .NET 3.5 does not install these previous versions....&lt;br /&gt;
&lt;br /&gt;
Even with all versions of .NET that exist already installed, Tweak crashed on startup. I am using an up-to-date version of WinXP SP3. I hope that it causes no problems that I unfortunately have a German language version of XP. Proof of installed .NET versions: http://members.arstechnica.com/x/dio82/software.png&lt;br /&gt;
&lt;br /&gt;
Error message:&lt;br /&gt;
&lt;br /&gt;
EventType : clr20r3     P1 : gibbed.dwarffortress.tweak.exe     P2 : 1.2.0.0&lt;br /&gt;
P3 : 47f19dc1     P4 : mscorlib     P5 : 2.0.0.0     P6 : 471ebc5b     P7 : 3404&lt;br /&gt;
P8 : 119     P9 : system.io.directorynotfound   &lt;br /&gt;
&lt;br /&gt;
Many thanks to potential fixes -[[User:Dio82|Dio82]] 08:36, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd just like to note that I also have all three .NET versions downloaded and installed, and I still get the general Windows Vista error message (Tweak has stopped working, windows is searching for a solution... A program caused the program to stop working, windows will close the program). I've tried starting up Tweak before loading DF, during the DF title screen, and while playing a current fortress. I didn't, however, get the detailed error message described above. --[[User:Untelligent|Untelligent]] 21:57, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The above error message is part of the report that XP/Vista wants to send to Microsoft. Just click on details of the report when Vista prompts you about sending that report. --[[User:Dio82|Dio82]] 06:05, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This error is basically saying you did not extract Tweak correctly, the Tweak zip file contains several directories that Tweak needs to function correctly. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reveal and Profile Edit Issue==&lt;br /&gt;
&lt;br /&gt;
I've downloaded your program and managed to get a few features working, such as the one that allows you to change your starting dwarf number and points. The two modules I wanted to use most, however, Reveal and Profile Edit, don't seem to want to work at all, and as far as I can tell, I'm not getting a program error so much as... I don't know, a failure to recognize something. I'm not a programmer, you'll notice.&lt;br /&gt;
&lt;br /&gt;
When attempting to use Reveal at the regional map, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/RevealProblem.jpg this].&lt;br /&gt;
&lt;br /&gt;
When attempting to use the Profile Editor at the &amp;quot;preparing carefully&amp;quot; screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this].&lt;br /&gt;
&lt;br /&gt;
Apologies for the largish screenshots. Any idea what might help? --[[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The Reveal tool is only used while already embarked.  Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry.  --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help with Reveal, that worked perfectly. I suppose I misunderstood the module. The Profile dealie is the one I ''really'' want to use, though! If anyone has insight on how to work it, I would be grateful. Thanks! --[[User:Anfini|Anfini]] 19:24, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tile Edit Tile ID List ==&lt;br /&gt;
&lt;br /&gt;
Further explorations with Tweak leave me convinced we're missing another memory location that holds each block's type. Sandy clay Wall in one area doesn't match up with the data I gathered for my table of IDs, and there isn't enough data to be customized in Tile Edit to account for all the possibilities of ores and gems. Unfortunately I'm not knowledgable enough, nor am I patient enough, to find this memory location. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 19:37, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tile composition and gem type are special cases that are not held in tile data, and they have not been completely understood. &amp;amp;mdash;[[User:Rick|Rick]] 19:58, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Actually Gems and ore are understood.  They are considered Events (from the memory hack page terms) and are flagged by a bitmap.  The code sample I posted above, to add in finding only deposits of ore to Reveal, uses another 16x16 array to specify quickly that an event is taking place in that tile--then checks the bitmaps for what kind of ore (gem/ore/whatever) goes there.  The events use the global tile ids which it gets from the raw files (and is in the order read in from those raw files).  Using events you can add any type of deposit to the tile area (add sand to obsidian).  When I was looking into the TileIDs I came to the conclusion that the IDs are in a pattern and the type of rock/soil is dependent on the biome set for that tile.  IDs X -&amp;gt; Y for example will always be smooth walls, just of main biome material.  What designates the Biome is probably another one of the 16x16 blocks of data--I just got on a side track and never figured out which one for sure.  To test/confirm this, try finding a value that changes a stone type to a soil type then give that same soil TileID to a different kind of stone on another layer--it should turn into a soil type as well, but most likely not the same kind as before.  Doing that on the first 2 layers of the map will make it easier since it usually has both rock and soil from the same biome.   I started documenting this on my user page.  --[[User:Corc|Corc]] 20:34, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I'm not sure why you wrote that blurb instead of linking to my page on it. I know the gem stuff is known, I should have been more clear, I meant the composition/type regional layer muckery. &amp;amp;mdash;[[User:Rick|Rick]] 20:51, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry 'bout that. Which page are you talking about? There are so many, that when I was looking for info I really didn't know where to look for valid info.  I wrote the blurb because he was talking about gems and ore specifically, and I guess I misunderstood your response. --[[User:Corc|Corc]] 21:34, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: [[User:Rick/Memory_research#Mineral_Event]] &amp;amp;mdash;[[User:Rick|Rick]] 22:01, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: OK, great, I wasn't sure if there was a newer one made. Now Valarnin has a link and a short explanation to go with it.  So now he may be inspired to continue having fun digging in the memory :) --[[User:Corc|Corc]] 00:38, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::: I'm not sure I understand exactly what's going on there. Is the vector a pointer to the mineral event's location? It would be so much easier if this was mapped out in Tile Edit. Speaking of Tile Edit, is the source available? I may be able to modify it to show the extra info. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 13:37, 17 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39575</id>
		<title>Utility Talk:Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39575"/>
		<updated>2008-07-16T23:37:41Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* Tile Edit Tile ID List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Addition(s) ==&lt;br /&gt;
&lt;br /&gt;
How hard would it be to adapt [http://www.dwarffortresswiki.net/index.php/Utilities#Regional_Prospector Regional Prospector] [http://www.dwarffortresswiki.net/index.php/User_talk:0x517A5D#Seekret_Projekt 1] [http://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?&amp;lt;br&amp;gt;&lt;br /&gt;
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one other idea...&lt;br /&gt;
Perhaps a small readme/guide for each of the tools?&amp;lt;br&amp;gt;&lt;br /&gt;
Something like those on the Utilities page would be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). &amp;amp;mdash;[[User:Rick|Rick]] 19:49, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --[[User:N9103|Edward]] 17:31, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.&lt;br /&gt;
:::Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --[[User:Savok|Savok]] 19:52, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Is there an as yet unidentified flag that causes replenishment? --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. &amp;amp;mdash;[[User:Rick|Rick]] 00:39, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I don't intend to duplicate the features of it. &amp;amp;mdash;[[User:Rick|Rick]] 01:04, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help for the Noob(s) ==&lt;br /&gt;
&lt;br /&gt;
Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up &amp;lt;address name=&amp;quot;starting_dwarf_count&amp;quot; value=&amp;quot;0x00f77927&amp;quot;'.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure where to go from here... Any guide forthcoming?&lt;br /&gt;
&lt;br /&gt;
: Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. &amp;amp;mdash;[[User:Rick|Rick]] 05:34, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error report ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:&lt;br /&gt;
 An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
 &lt;br /&gt;
 Additional information: Could not load file or assembly&lt;br /&gt;
 'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'&lt;br /&gt;
 or one of its dependencies. The system cannot find the file specified.&lt;br /&gt;
This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --[[User:Janus|Janus]] 01:04, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Sounds like you don't have .NET 3.5 installed. &amp;amp;mdash;[[User:Rick|Rick]] 01:53, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Did version 1.1.0.0 not require it? That version has been working fine, and I could have sworn I had to install the .NET 3.5 Framework to get it working.&lt;br /&gt;
:: However, whatever the case, I've just (re?)installed the 3.5 framework and that does indeed seem to have taken care of it. Thanks. --[[User:Janus|Janus]] 02:38, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I wasn't using any features of 3.5 yet -- which changed with 1.2.0.0. &amp;amp;mdash;[[User:Rick|Rick]] 03:40, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found an error in the adjust profile module, happens when I click the &amp;quot;reset profile&amp;quot; button when &amp;quot;reset/read/write all&amp;quot; is checked.&lt;br /&gt;
  System.ArgumentException: 'child' is not a child control of this parent.&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child, Boolean throwException)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.textBox_TextChanged(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBox.set_Text(String value)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.buttonReset_Click(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ButtonBase.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Button.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
[[User:Cheapweed|Cheapweed]] 18:01, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Please report that [[User_talk:Rinn/AdjustProfile|on Rinn's AdjustProfile talk page]] &amp;amp;mdash;[[User:Rick|Rick]] 22:33, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NET 3.5 Compatability ==&lt;br /&gt;
Just a quick FYI: Those of us on 2000 cannot (as far as I've been able to determine) install .NET 3.5, which makes it impossible to use the latest version of Tweak. Keeping the 1.1 version online maintains availability of this invaluable tool to those of us who refuse to be infected with the XP virus. &amp;amp;mdash;[[User:Rochndil|Rochndil]] 14:49, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Or leave it. Seeing as its an 8 year old Operating system that you can't buy any more. More to the point if you are running DF your computer is more than adequate for running Windows XP. --[[User:Gorfob|Gorfob]] 19:00, 14 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blue modules ==&lt;br /&gt;
I just installed Tweak for the first time and I seem to have a problem. The buttons beside all the modules are blue, not green like in the picture, and the modules don't appear to do anything. I am running DF version 0.27.176.38c and Tweak version 1.2.0.0. I tied to update to version 1.2.0.1 but it still shows as the old version.&lt;br /&gt;
&lt;br /&gt;
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Installer 3.1 ==&lt;br /&gt;
&lt;br /&gt;
It says I need Windows Installer 3.1. Help? --[[User:Savok|Savok]] 19:12, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Tweak does, or the .NET 3.5 install does? &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry. .NET 3.5 install does. --[[User:Savok|Savok]] 11:41, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What operating system are you using? [http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&amp;amp;displaylang=en Windows Installer 3.1 Redistributable] &amp;amp;mdash;[[User:Rick|Rick]] 12:16, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Windows XP Home Edition Version 2002 Service Pack 2.&lt;br /&gt;
::::Out of curiosity, what does that 3.1 installer do? --[[User:Savok|Savok]] 15:55, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It's for MSI installers I would assume. Though I'm not sure how you don't have the Windows Installer 3.1 on XP. &amp;amp;mdash;[[User:Rick|Rick]] 22:49, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Freezing Tile Edit ==&lt;br /&gt;
&lt;br /&gt;
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.&lt;br /&gt;
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.&lt;br /&gt;
{{unsigned|Maw3193}}&lt;br /&gt;
&lt;br /&gt;
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)&lt;br /&gt;
::Tile Edit is broken like this. You need to manually set a temperature for EVERY tile you edit. Rick, fix it! &amp;gt;8( --[[User:GreyMario|GreyMario]] 15:44, 3 May 2008 (EDT)&lt;br /&gt;
::Also, as an addendum, the top temperature is the NEW temperature for the tile, the bottom temperature is the CURRENT temperature. --[[User:GreyMario|GreyMario]] 15:45, 3 May 2008 (EDT)&lt;br /&gt;
::It's not just absolute-zero. According to the Dwarf Fortress temperature scale, it's over nine thousand degrees below absolute-zero :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Before editing any of the tile, press Reset first, it should fill the first temperature in for you. --[[User:SP2|SP2]] 19:20, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Still doesn't work for me, I've tried all of this. I've set the temperature about five different times.. still the freezing tile of DOOM. --[[User:Jaxstrife|Jaxstrife]] 20:51, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I've identified the bug and it will be fixed in the next release. &amp;amp;mdash;[[User:Rick|Rick]] 08:16, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Developer page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in making a module for Tweak, will there be more info soon about contributing to it?&lt;br /&gt;
(if there is a page I couldn't find that talks about it, feel free to let me know :)&lt;br /&gt;
--[[User:Corc|Corc]]&lt;br /&gt;
&lt;br /&gt;
: There hasn't really been any demand for it, but now that there is I'll fill out some info for you. &amp;amp;mdash;[[User:Rick|Rick]] 01:33, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: [[User:Rick/Tweak/Development|I've added some preliminary information to the development page]]. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How easy would it be to get started with writing a module? I assume Tweak handles the memory editing, but does it hand the module a bunch of bytes, or a fully parsed structure? I'd be interested in at least trying to write up a module.. Maybe you could just post the source for Heal or one of the other simple modules. [[User:Anydwarf|Anydwarf]] 18:57, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would just like to add my vote for a .NET 2.0 version since 3+ causes severe problems on my system trying to connect to M$ all the time :P&lt;br /&gt;
&lt;br /&gt;
:I downloaded 3.5 and even got the express versions of Visual Studio to play with.  I believe there is an option to &amp;quot;check&amp;quot; when you install that will stop it from contacting MS--I was asked a few times.&lt;br /&gt;
:--[[User:Corc|Corc]] 23:57, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tweak's memory access doesn't deal with structures, but does allow for easy reading of common data types (and raw memory, if that's your deal). Reading structures may come in the future, though. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adjust Start: Less Than Seven Dwarves Crashes Game Upon Embarking ==&lt;br /&gt;
&lt;br /&gt;
Crash replicated on two different computers both running windows XP both using .38c version of DF.  Different parameter set worlds and different local areas still results in crash, as does both embarking carefully and not carefully.  When it crashes I get an error message from windows saying that &amp;quot;dwarffort.exe has encountered a problem and needs to close.&amp;quot;  I have tested this for 1, 4, and 6 dwarves with the game crashing, and found that with 10 dwarves it did not crash.&lt;br /&gt;
&lt;br /&gt;
== Reveal ==&lt;br /&gt;
&lt;br /&gt;
(Debated about putting this here or on your sample code discussion.)  To test out making a new module (very easy btw, awesome) I modified reveal to just reveal interesting stuff like ore and gems.  Instead of releasing a whole new (very similar and 99% your code) module maybe you could add a quick if statement/popup that people could check when they run it?  Basically what I did was inside the nested for loops I added in getting the &amp;quot;type&amp;quot; data and if the type was for an event, &amp;lt;code&amp;gt;B8 01&amp;lt;/code&amp;gt;, then I'd let it do your unhide bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
memory.Read(block + designation, ref data);&lt;br /&gt;
memory.Read(block + typeoffset, ref types); // added types, half the size of data, (256 * 2)&lt;br /&gt;
for (int i = 0; i &amp;lt; 16 * 16; i++)&lt;br /&gt;
{&lt;br /&gt;
   byte[] temp = BitConverter.GetBytes(BitConverter.ToInt16(types, i * 2)); // actual type&lt;br /&gt;
   if (temp[0] == 184) // I found that 0xB8 is all that is needed to check&lt;br /&gt;
   {&lt;br /&gt;
      byte[] newdata = BitConverter.GetBytes(BitConverter.ToUInt32(data, i * 4) &amp;amp; ~0x200);&lt;br /&gt;
      data[(i * 4) + 0] = newdata[0];&lt;br /&gt;
      data[(i * 4) + 1] = newdata[1];&lt;br /&gt;
      data[(i * 4) + 2] = newdata[2];&lt;br /&gt;
      data[(i * 4) + 3] = newdata[3];   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This unhides only Gems, Ore, &amp;quot;Special&amp;quot; Stone like Orthocast, adamantine and any other out of the ordinary biome stone.&lt;br /&gt;
&lt;br /&gt;
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.&lt;br /&gt;
--[[User:Corc|Corc]] 04:04, 11 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET install freeze? ==&lt;br /&gt;
&lt;br /&gt;
Does .NET ever finish installing? As I write this it's been sitting with a full progress bar for 35 minutes, and took an inordinate amount of time to even get there. (And the bootstrap downloader was completely unusable, kept losing progress.)&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I can tell, it's not even spinning the HDD... though it went through long periods of that before, too.&amp;lt;br&amp;gt;&lt;br /&gt;
Addendum: Rebooting on its own didn't help, but rebooting and aggressively killing running processes down to the bare-bones did... finally.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Shurhaian|Shurhaian]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's some highly unusual behavior, and I would recommend a through virus and adware scan using atleast two versions of each.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Viruses, [http://housecall.trendmicro.com/ Trend Micro] has a good online scanner, and [http://free.grisoft.com/ AVG] is a good offline scanner.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Adware, [http://www.safer-networking.org/en/spybotsd/index.html Spybot S&amp;amp;D] is just about as good as it gets, and [http://www.microsoft.com/athome/security/spyware/software/default.mspx Microsoft] has a semi-decent one as well.&amp;lt;br&amp;gt;&lt;br /&gt;
:All of these are free. Hope this helps! If not, *could be* some core OS files have been damaged somehow, and *may* require a re-install. --[[User:N9103|Edward]] 21:40, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another on the 3.5 bug list ==&lt;br /&gt;
&lt;br /&gt;
Allright; I have .net Framework 3.5 installed and its giving me the same error a guy midway up had;&lt;br /&gt;
the.......... IO.notfound thing&lt;br /&gt;
&lt;br /&gt;
Okay scratch that i unzipped tweak again and its running fine.&lt;br /&gt;
it seems tweak doesnt like XP.&lt;br /&gt;
&lt;br /&gt;
Your program has good tastes sir.&lt;br /&gt;
&lt;br /&gt;
== Problem not otherwise found on here. ==&lt;br /&gt;
When trying to select a process, I get this error. Net framework 3.5 is installed. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---&amp;gt; System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.&lt;br /&gt;
   at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()&lt;br /&gt;
   --- End of inner exception stack trace ---&lt;br /&gt;
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct&amp;amp; signature, IntPtr declaringType)&lt;br /&gt;
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)&lt;br /&gt;
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)&lt;br /&gt;
   at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create(String algName)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.GameVersionLoader.GetProcessHash(Process process)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onSelectProcess(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:What version of windows are you running? &amp;amp;mdash;[[User:Rick|Rick]] 20:47, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET 3.5 errors: Tweak not Vista compatiale? ==&lt;br /&gt;
&lt;br /&gt;
I have installed .NET 3.5 and tried to run Tweak on my computer. However, It instantly crashes. Is there anything else I should have installed? I am running windows Vista.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
:Can you please paste the exact error, I cannot help with problems without knowing specifics. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I Have the exact same problem, the error is the default vista error. i think this only happens with the newest version of tweak, as i used to beable to run it (though the tile editor never ran for me) &amp;amp;mdash;[[User:Corhen|Corhen]] 8:55, 15 July 2008&lt;br /&gt;
&lt;br /&gt;
==Start Error==&lt;br /&gt;
Opening Tweak, the program crashes. There's no error message per se, it just doesn't open and give the default windows error message, and asks me if I want to send a report. Help?&lt;br /&gt;
&lt;br /&gt;
:you need to install separately .NET 1.1 as well as .NET 2.0, .NET 3.5 does not install these previous versions....&lt;br /&gt;
&lt;br /&gt;
Even with all versions of .NET that exist already installed, Tweak crashed on startup. I am using an up-to-date version of WinXP SP3. I hope that it causes no problems that I unfortunately have a German language version of XP. Proof of installed .NET versions: http://members.arstechnica.com/x/dio82/software.png&lt;br /&gt;
&lt;br /&gt;
Error message:&lt;br /&gt;
&lt;br /&gt;
EventType : clr20r3     P1 : gibbed.dwarffortress.tweak.exe     P2 : 1.2.0.0&lt;br /&gt;
P3 : 47f19dc1     P4 : mscorlib     P5 : 2.0.0.0     P6 : 471ebc5b     P7 : 3404&lt;br /&gt;
P8 : 119     P9 : system.io.directorynotfound   &lt;br /&gt;
&lt;br /&gt;
Many thanks to potential fixes -[[User:Dio82|Dio82]] 08:36, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd just like to note that I also have all three .NET versions downloaded and installed, and I still get the general Windows Vista error message (Tweak has stopped working, windows is searching for a solution... A program caused the program to stop working, windows will close the program). I've tried starting up Tweak before loading DF, during the DF title screen, and while playing a current fortress. I didn't, however, get the detailed error message described above. --[[User:Untelligent|Untelligent]] 21:57, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The above error message is part of the report that XP/Vista wants to send to Microsoft. Just click on details of the report when Vista prompts you about sending that report. --[[User:Dio82|Dio82]] 06:05, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This error is basically saying you did not extract Tweak correctly, the Tweak zip file contains several directories that Tweak needs to function correctly. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reveal and Profile Edit Issue==&lt;br /&gt;
&lt;br /&gt;
I've downloaded your program and managed to get a few features working, such as the one that allows you to change your starting dwarf number and points. The two modules I wanted to use most, however, Reveal and Profile Edit, don't seem to want to work at all, and as far as I can tell, I'm not getting a program error so much as... I don't know, a failure to recognize something. I'm not a programmer, you'll notice.&lt;br /&gt;
&lt;br /&gt;
When attempting to use Reveal at the regional map, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/RevealProblem.jpg this].&lt;br /&gt;
&lt;br /&gt;
When attempting to use the Profile Editor at the &amp;quot;preparing carefully&amp;quot; screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this].&lt;br /&gt;
&lt;br /&gt;
Apologies for the largish screenshots. Any idea what might help? --[[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The Reveal tool is only used while already embarked.  Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry.  --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help with Reveal, that worked perfectly. I suppose I misunderstood the module. The Profile dealie is the one I ''really'' want to use, though! If anyone has insight on how to work it, I would be grateful. Thanks! --[[User:Anfini|Anfini]] 19:24, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tile Edit Tile ID List ==&lt;br /&gt;
&lt;br /&gt;
Further explorations with Tweak leave me convinced we're missing another memory location that holds each block's type. Sandy clay Wall in one area doesn't match up with the data I gathered for my table of IDs, and there isn't enough data to be customized in Tile Edit to account for all the possibilities of ores and gems. Unfortunately I'm not knowledgable enough, nor am I patient enough, to find this memory location. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 19:37, 16 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43371</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43371"/>
		<updated>2008-07-15T18:03:07Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Hacking]]&lt;br /&gt;
My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was tested to get these variables:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Index = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a chart of Indexes and the Materials they represent. The index is (Block Biome Index, Geo Layer Index).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 0, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 0, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 1, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 1, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 2, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 2, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 3, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 3, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 3, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 4, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 4, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 5, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 5, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 6, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 6, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 6, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 7, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 7, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 7, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 8, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 8, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 8, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
For this table, replace [$typeA] and [$typeB] with the appropriate material from the chart of Indexes and Materials above:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|+ General Table&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| [$typeA] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| [$typeA] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| [$typeA] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth [$typeB] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| [$typeA] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| [$typeB] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| [$typeB] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| [$typeB] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| [$typeA] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| [$typeA] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| [$typeA] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| [$typeB] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| [$typeB] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| [$typeA] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| [$typeB] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| [$typeA] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| [$typeA] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed [$typeA]&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| [$typeB] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387-00390&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00391&lt;br /&gt;
| Dead Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00392&lt;br /&gt;
| Dead Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00393&lt;br /&gt;
| Dead Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00394-00397&lt;br /&gt;
| Dead Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00398-00401&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00402&lt;br /&gt;
| [$typeB] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00403&lt;br /&gt;
| Obsidian Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00404&lt;br /&gt;
| rock Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00405-00408&lt;br /&gt;
| [$typeB] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00409-00412&lt;br /&gt;
| Obsidian Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00413-00416&lt;br /&gt;
| rock Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00417-00435&lt;br /&gt;
| Smooth [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00436&lt;br /&gt;
| [$typeA] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00437-00440&lt;br /&gt;
| Rough-hewn [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00441-00444&lt;br /&gt;
| [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00445&lt;br /&gt;
| [$typeA] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00446-00449&lt;br /&gt;
| [$typeA] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00450-00468&lt;br /&gt;
| Straight Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00469-00492&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00493&lt;br /&gt;
| Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00494&lt;br /&gt;
| Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00495&lt;br /&gt;
| Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00496-00514&lt;br /&gt;
| Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00515&lt;br /&gt;
| Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00516&lt;br /&gt;
| Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00517&lt;br /&gt;
| Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00518&lt;br /&gt;
| Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00519-Max?&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I've checked all the way up to ~15000 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on &amp;quot;Block Biome Index&amp;quot; and &amp;quot;Geo Layer Index&amp;quot;.&lt;br /&gt;
: &amp;amp;rarr; [[User:Valarnin|Valarnin]] 11:47, 15 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43370</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43370"/>
		<updated>2008-07-15T18:02:27Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Hacking]]&lt;br /&gt;
My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was tested to get these variables:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Index = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a chart of Indexes and the Materials they represent. The index is (Block Biome Index, Geo Layer Index).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 0, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 0, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 1, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 1, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 15 || !!Buggy!! ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 2, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 2, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 3, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 3, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 3, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 4, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 4, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 5, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 5, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 6, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 6, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 6, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 7, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 7, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 7, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 8, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 8, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 8, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 8, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 8, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
For this table, replace [$typeA] and [$typeB] with the appropriate material from the chart of Indexes and Materials above:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|+ General Table&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| [$typeA] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| [$typeA] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| [$typeA] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth [$typeB] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| [$typeA] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| [$typeB] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| [$typeB] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| [$typeB] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| [$typeA] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| [$typeA] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| [$typeA] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| [$typeB] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| [$typeB] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| [$typeA] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| [$typeB] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| [$typeA] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| [$typeA] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed [$typeA]&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| [$typeB] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387-00390&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00391&lt;br /&gt;
| Dead Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00392&lt;br /&gt;
| Dead Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00393&lt;br /&gt;
| Dead Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00394-00397&lt;br /&gt;
| Dead Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00398-00401&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00402&lt;br /&gt;
| [$typeB] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00403&lt;br /&gt;
| Obsidian Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00404&lt;br /&gt;
| rock Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00405-00408&lt;br /&gt;
| [$typeB] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00409-00412&lt;br /&gt;
| Obsidian Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00413-00416&lt;br /&gt;
| rock Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00417-00435&lt;br /&gt;
| Smooth [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00436&lt;br /&gt;
| [$typeA] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00437-00440&lt;br /&gt;
| Rough-hewn [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00441-00444&lt;br /&gt;
| [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00445&lt;br /&gt;
| [$typeA] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00446-00449&lt;br /&gt;
| [$typeA] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00450-00468&lt;br /&gt;
| Straight Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00469-00492&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00493&lt;br /&gt;
| Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00494&lt;br /&gt;
| Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00495&lt;br /&gt;
| Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00496-00514&lt;br /&gt;
| Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00515&lt;br /&gt;
| Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00516&lt;br /&gt;
| Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00517&lt;br /&gt;
| Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00518&lt;br /&gt;
| Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00519-Max?&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I've checked all the way up to ~15000 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on &amp;quot;Block Biome Index&amp;quot; and &amp;quot;Geo Layer Index&amp;quot;.&lt;br /&gt;
: &amp;amp;rarr; [[User:Valarnin|Valarnin]] 11:47, 15 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43369</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43369"/>
		<updated>2008-07-15T17:07:29Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Hacking]]&lt;br /&gt;
My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was tested to get these variables:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Index = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a chart of Indexes and the Materials they represent. The index is (Block Biome Index, Geo Layer Index).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 0, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 0, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 0, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 0, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 1, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 1, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 1, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 1, 15 || !!Buggy!! ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 2, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 2, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 2, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 2, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 3, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 3, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 3, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 3, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 3, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 4, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 4, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 4, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 4, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 5, 0 || Clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 1 || White Sand || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 2 || Silt || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 3 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 4 || Sandy clay || Rhyolite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 5 || Sandy clay || Basalt&lt;br /&gt;
|-&lt;br /&gt;
| 5, 6 || Sandy clay || Diorite&lt;br /&gt;
|-&lt;br /&gt;
| 5, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 5, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 6, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 6, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 6, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 6, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 6, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material A || Material B&lt;br /&gt;
|-&lt;br /&gt;
| 7, 0 || Silt Loam || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 1 || Silt || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 2 || Loamy Sand || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 3 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 4 || Peat || Claystone&lt;br /&gt;
|-&lt;br /&gt;
| 7, 5 || Peat || Granite&lt;br /&gt;
|-&lt;br /&gt;
| 7, 6 || Peat || Gabbro&lt;br /&gt;
|-&lt;br /&gt;
| 7, 7 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 8 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 9 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 10 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 11 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 12 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 13 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 14 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
| 7, 15 || !!Buggy!! || !!Buggy!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
For this table, replace [$typeA] and [$typeB] with the appropriate material from the chart of Indexes and Materials above:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|+ General Table&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| [$typeA] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| [$typeA] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| [$typeA] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth [$typeB] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| [$typeA] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| [$typeB] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| [$typeB] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| [$typeB] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| [$typeA] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| [$typeA] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| [$typeA] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| [$typeB] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| [$typeB] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| [$typeA] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| [$typeB] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| [$typeA] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| [$typeA] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed [$typeA]&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth [$typeB] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| [$typeB] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387-00390&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00391&lt;br /&gt;
| Dead Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00392&lt;br /&gt;
| Dead Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00393&lt;br /&gt;
| Dead Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00394-00397&lt;br /&gt;
| Dead Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00398-00401&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00402&lt;br /&gt;
| [$typeB] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00403&lt;br /&gt;
| Obsidian Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00404&lt;br /&gt;
| rock Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00405-00408&lt;br /&gt;
| [$typeB] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00409-00412&lt;br /&gt;
| Obsidian Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00413-00416&lt;br /&gt;
| rock Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00417-00435&lt;br /&gt;
| Smooth [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00436&lt;br /&gt;
| [$typeA] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00437-00440&lt;br /&gt;
| Rough-hewn [$typeA] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00441-00444&lt;br /&gt;
| [$typeA] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00445&lt;br /&gt;
| [$typeA] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00446-00449&lt;br /&gt;
| [$typeA] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00450-00468&lt;br /&gt;
| Straight Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00469-00492&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00493&lt;br /&gt;
| Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00494&lt;br /&gt;
| Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00495&lt;br /&gt;
| Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00496-00514&lt;br /&gt;
| Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00515&lt;br /&gt;
| Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00516&lt;br /&gt;
| Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00517&lt;br /&gt;
| Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00518&lt;br /&gt;
| Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00519-Max?&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I've checked all the way up to ~6200 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on &amp;quot;Block Biome Index&amp;quot; and &amp;quot;Geo Layer Index&amp;quot;.&lt;br /&gt;
: My new plans are to test a few variations a day and see what I get.&lt;br /&gt;
: &amp;amp;rarr; [[User:Valarnin|Valarnin]] 11:47, 15 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43368</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43368"/>
		<updated>2008-07-15T15:47:25Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Hacking]]&lt;br /&gt;
My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was tested to get these variables:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Index = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a chart of Indexes and the Materials they represent. The index is (Block Biome Index, Geo Layer Index).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Index || Material&lt;br /&gt;
|-&lt;br /&gt;
| 0, 0 || Clay&lt;br /&gt;
|-&lt;br /&gt;
| 4, 3 || Sandy Clay&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
For this table, replace [$type] with the appropriate material from the chart of Indexes and Materials above:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|+ General table&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| [$type] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| [$type] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| [$type] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth Rhyolite Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| [$type] Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| Rhyolite Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| Rhyolite Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| Rhyolite Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| [$type] Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| [$type] Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| [$type] Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| Rhyolite Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| Rhyolite Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| [$type] Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| Rhyolite Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| [$type] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| [$type] Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed [$type]&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| [$type] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| Rhyolite Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| [$type] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet [$type] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387-00390&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00391&lt;br /&gt;
| Dead Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00392&lt;br /&gt;
| Dead Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00393&lt;br /&gt;
| Dead Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00394-00397&lt;br /&gt;
| Dead Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00398-00401&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00402&lt;br /&gt;
| Rhyolite Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00403&lt;br /&gt;
| Obsidian Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00404&lt;br /&gt;
| rock Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00405-00408&lt;br /&gt;
| Rhyolite Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00409-00412&lt;br /&gt;
| Obsidian Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00413-00416&lt;br /&gt;
| rock Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00417-00435&lt;br /&gt;
| Smooth [$type] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00436&lt;br /&gt;
| [$type] Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00437-00440&lt;br /&gt;
| Rough-hewn [$type] Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00441-00444&lt;br /&gt;
| [$type] Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00445&lt;br /&gt;
| [$type] Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00446-00449&lt;br /&gt;
| [$type] Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00450-00468&lt;br /&gt;
| Straight Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00469-00492&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00493&lt;br /&gt;
| Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00494&lt;br /&gt;
| Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00495&lt;br /&gt;
| Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00496-00514&lt;br /&gt;
| Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00515&lt;br /&gt;
| Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00516&lt;br /&gt;
| Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00517&lt;br /&gt;
| Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00518&lt;br /&gt;
| Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00519-Max?&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I've checked all the way up to ~6200 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on &amp;quot;Block Biome Index&amp;quot; and &amp;quot;Geo Layer Index&amp;quot;.&lt;br /&gt;
: My new plans are to test a few variations a day and see what I get.&lt;br /&gt;
: &amp;amp;rarr; [[User:Valarnin|Valarnin]] 11:47, 15 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43367</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43367"/>
		<updated>2008-07-15T15:10:46Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Hacking]]&lt;br /&gt;
My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was edited:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Inded = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth Rhyolite Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| Sandy clay Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| Rhyolite Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| Rhyolite Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| Rhyolite Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| Rhyolite Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| Rhyolite Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| Sandy clay Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00092-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| Rhyolite Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed Sandy clay&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| Sandy Clay Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| Rhyolite Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387-00390&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00391&lt;br /&gt;
| Dead Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00392&lt;br /&gt;
| Dead Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00393&lt;br /&gt;
| Dead Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00394-00397&lt;br /&gt;
| Dead Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00398-00401&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00402&lt;br /&gt;
| Rhyolite Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00403&lt;br /&gt;
| Obsidian Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00404&lt;br /&gt;
| rock Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00405-00408&lt;br /&gt;
| Rhyolite Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00409-00412&lt;br /&gt;
| Obsidian Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00413-00416&lt;br /&gt;
| rock Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00417-00435&lt;br /&gt;
| Smooth Sandy Clay Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00436&lt;br /&gt;
| Sandy Clay Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00437-00440&lt;br /&gt;
| Rough-hewn Sandy Clay Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00441-00444&lt;br /&gt;
| Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00445&lt;br /&gt;
| Sandy clay Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00446-00449&lt;br /&gt;
| Sandy clay Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00450-00468&lt;br /&gt;
| Straight Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00469-00492&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00493&lt;br /&gt;
| Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00494&lt;br /&gt;
| Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00495&lt;br /&gt;
| Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00496-00514&lt;br /&gt;
| Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00515&lt;br /&gt;
| Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00516&lt;br /&gt;
| Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00517&lt;br /&gt;
| Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00518&lt;br /&gt;
| Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00519-Max?&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I've checked all the way up to ~6200 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on &amp;quot;Block Biome Index&amp;quot; and &amp;quot;Geo Layer Index&amp;quot;.&lt;br /&gt;
: My new plans are to test a few variations a day and see what I get.&lt;br /&gt;
: &amp;amp;rarr; [[User:Valarnin|Valarnin]] 10:59, 15 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43366</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43366"/>
		<updated>2008-07-15T14:59:47Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was edited:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Inded = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth Rhyolite Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| Sandy clay Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| Rhyolite Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| Rhyolite Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| Rhyolite Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| Rhyolite Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| Rhyolite Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| Sandy clay Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00092-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| Rhyolite Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed Sandy clay&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| Sandy Clay Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| Rhyolite Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387-00390&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00391&lt;br /&gt;
| Dead Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00392&lt;br /&gt;
| Dead Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00393&lt;br /&gt;
| Dead Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00394-00397&lt;br /&gt;
| Dead Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00398-00401&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00402&lt;br /&gt;
| Rhyolite Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00403&lt;br /&gt;
| Obsidian Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00404&lt;br /&gt;
| rock Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00405-00408&lt;br /&gt;
| Rhyolite Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00409-00412&lt;br /&gt;
| Obsidian Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00413-00416&lt;br /&gt;
| rock Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00417-00435&lt;br /&gt;
| Smooth Sandy Clay Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00436&lt;br /&gt;
| Sandy Clay Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00437-00440&lt;br /&gt;
| Rough-hewn Sandy Clay Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00441-00444&lt;br /&gt;
| Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00445&lt;br /&gt;
| Sandy clay Boulder&lt;br /&gt;
|-&lt;br /&gt;
| 00446-00449&lt;br /&gt;
| Sandy clay Pebbles&lt;br /&gt;
|-&lt;br /&gt;
| 00450-00468&lt;br /&gt;
| Straight Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00469-00492&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00493&lt;br /&gt;
| Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00494&lt;br /&gt;
| Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00495&lt;br /&gt;
| Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00496-00514&lt;br /&gt;
| Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00515&lt;br /&gt;
| Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00516&lt;br /&gt;
| Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00517&lt;br /&gt;
| Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00518&lt;br /&gt;
| Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00519-Max?&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
I've checked all the way up to ~6200 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on &amp;quot;Block Biome Index&amp;quot; and &amp;quot;Geo Layer Index&amp;quot;.&lt;br /&gt;
: My new plans are to test a few variations a day and see what I get.&lt;br /&gt;
: &amp;amp;rarr; [[User:Valarnin|Valarnin]] 10:59, 15 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39573</id>
		<title>Utility Talk:Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39573"/>
		<updated>2008-07-15T05:44:20Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* Tile Edit Tile ID List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Addition(s) ==&lt;br /&gt;
&lt;br /&gt;
How hard would it be to adapt [http://www.dwarffortresswiki.net/index.php/Utilities#Regional_Prospector Regional Prospector] [http://www.dwarffortresswiki.net/index.php/User_talk:0x517A5D#Seekret_Projekt 1] [http://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?&amp;lt;br&amp;gt;&lt;br /&gt;
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one other idea...&lt;br /&gt;
Perhaps a small readme/guide for each of the tools?&amp;lt;br&amp;gt;&lt;br /&gt;
Something like those on the Utilities page would be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). &amp;amp;mdash;[[User:Rick|Rick]] 19:49, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --[[User:N9103|Edward]] 17:31, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.&lt;br /&gt;
:::Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --[[User:Savok|Savok]] 19:52, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Is there an as yet unidentified flag that causes replenishment? --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. &amp;amp;mdash;[[User:Rick|Rick]] 00:39, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I don't intend to duplicate the features of it. &amp;amp;mdash;[[User:Rick|Rick]] 01:04, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help for the Noob(s) ==&lt;br /&gt;
&lt;br /&gt;
Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up &amp;lt;address name=&amp;quot;starting_dwarf_count&amp;quot; value=&amp;quot;0x00f77927&amp;quot;'.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure where to go from here... Any guide forthcoming?&lt;br /&gt;
&lt;br /&gt;
: Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. &amp;amp;mdash;[[User:Rick|Rick]] 05:34, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error report ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:&lt;br /&gt;
 An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
 &lt;br /&gt;
 Additional information: Could not load file or assembly&lt;br /&gt;
 'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'&lt;br /&gt;
 or one of its dependencies. The system cannot find the file specified.&lt;br /&gt;
This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --[[User:Janus|Janus]] 01:04, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Sounds like you don't have .NET 3.5 installed. &amp;amp;mdash;[[User:Rick|Rick]] 01:53, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Did version 1.1.0.0 not require it? That version has been working fine, and I could have sworn I had to install the .NET 3.5 Framework to get it working.&lt;br /&gt;
:: However, whatever the case, I've just (re?)installed the 3.5 framework and that does indeed seem to have taken care of it. Thanks. --[[User:Janus|Janus]] 02:38, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I wasn't using any features of 3.5 yet -- which changed with 1.2.0.0. &amp;amp;mdash;[[User:Rick|Rick]] 03:40, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found an error in the adjust profile module, happens when I click the &amp;quot;reset profile&amp;quot; button when &amp;quot;reset/read/write all&amp;quot; is checked.&lt;br /&gt;
  System.ArgumentException: 'child' is not a child control of this parent.&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child, Boolean throwException)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.textBox_TextChanged(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBox.set_Text(String value)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.buttonReset_Click(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ButtonBase.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Button.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
[[User:Cheapweed|Cheapweed]] 18:01, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Please report that [[User_talk:Rinn/AdjustProfile|on Rinn's AdjustProfile talk page]] &amp;amp;mdash;[[User:Rick|Rick]] 22:33, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NET 3.5 Compatability ==&lt;br /&gt;
Just a quick FYI: Those of us on 2000 cannot (as far as I've been able to determine) install .NET 3.5, which makes it impossible to use the latest version of Tweak. Keeping the 1.1 version online maintains availability of this invaluable tool to those of us who refuse to be infected with the XP virus. &amp;amp;mdash;[[User:Rochndil|Rochndil]] 14:49, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Or leave it. Seeing as its an 8 year old Operating system that you can't buy any more. More to the point if you are running DF your computer is more than adequate for running Windows XP. --[[User:Gorfob|Gorfob]] 19:00, 14 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blue modules ==&lt;br /&gt;
I just installed Tweak for the first time and I seem to have a problem. The buttons beside all the modules are blue, not green like in the picture, and the modules don't appear to do anything. I am running DF version 0.27.176.38c and Tweak version 1.2.0.0. I tied to update to version 1.2.0.1 but it still shows as the old version.&lt;br /&gt;
&lt;br /&gt;
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Installer 3.1 ==&lt;br /&gt;
&lt;br /&gt;
It says I need Windows Installer 3.1. Help? --[[User:Savok|Savok]] 19:12, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Tweak does, or the .NET 3.5 install does? &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry. .NET 3.5 install does. --[[User:Savok|Savok]] 11:41, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What operating system are you using? [http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&amp;amp;displaylang=en Windows Installer 3.1 Redistributable] &amp;amp;mdash;[[User:Rick|Rick]] 12:16, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Windows XP Home Edition Version 2002 Service Pack 2.&lt;br /&gt;
::::Out of curiosity, what does that 3.1 installer do? --[[User:Savok|Savok]] 15:55, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It's for MSI installers I would assume. Though I'm not sure how you don't have the Windows Installer 3.1 on XP. &amp;amp;mdash;[[User:Rick|Rick]] 22:49, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Freezing Tile Edit ==&lt;br /&gt;
&lt;br /&gt;
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.&lt;br /&gt;
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.&lt;br /&gt;
{{unsigned|Maw3193}}&lt;br /&gt;
&lt;br /&gt;
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)&lt;br /&gt;
::Tile Edit is broken like this. You need to manually set a temperature for EVERY tile you edit. Rick, fix it! &amp;gt;8( --[[User:GreyMario|GreyMario]] 15:44, 3 May 2008 (EDT)&lt;br /&gt;
::Also, as an addendum, the top temperature is the NEW temperature for the tile, the bottom temperature is the CURRENT temperature. --[[User:GreyMario|GreyMario]] 15:45, 3 May 2008 (EDT)&lt;br /&gt;
::It's not just absolute-zero. According to the Dwarf Fortress temperature scale, it's over nine thousand degrees below absolute-zero :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Before editing any of the tile, press Reset first, it should fill the first temperature in for you. --[[User:SP2|SP2]] 19:20, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Still doesn't work for me, I've tried all of this. I've set the temperature about five different times.. still the freezing tile of DOOM. --[[User:Jaxstrife|Jaxstrife]] 20:51, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I've identified the bug and it will be fixed in the next release. &amp;amp;mdash;[[User:Rick|Rick]] 08:16, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Developer page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in making a module for Tweak, will there be more info soon about contributing to it?&lt;br /&gt;
(if there is a page I couldn't find that talks about it, feel free to let me know :)&lt;br /&gt;
--[[User:Corc|Corc]]&lt;br /&gt;
&lt;br /&gt;
: There hasn't really been any demand for it, but now that there is I'll fill out some info for you. &amp;amp;mdash;[[User:Rick|Rick]] 01:33, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: [[User:Rick/Tweak/Development|I've added some preliminary information to the development page]]. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How easy would it be to get started with writing a module? I assume Tweak handles the memory editing, but does it hand the module a bunch of bytes, or a fully parsed structure? I'd be interested in at least trying to write up a module.. Maybe you could just post the source for Heal or one of the other simple modules. [[User:Anydwarf|Anydwarf]] 18:57, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would just like to add my vote for a .NET 2.0 version since 3+ causes severe problems on my system trying to connect to M$ all the time :P&lt;br /&gt;
&lt;br /&gt;
:I downloaded 3.5 and even got the express versions of Visual Studio to play with.  I believe there is an option to &amp;quot;check&amp;quot; when you install that will stop it from contacting MS--I was asked a few times.&lt;br /&gt;
:--[[User:Corc|Corc]] 23:57, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tweak's memory access doesn't deal with structures, but does allow for easy reading of common data types (and raw memory, if that's your deal). Reading structures may come in the future, though. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adjust Start: Less Than Seven Dwarves Crashes Game Upon Embarking ==&lt;br /&gt;
&lt;br /&gt;
Crash replicated on two different computers both running windows XP both using .38c version of DF.  Different parameter set worlds and different local areas still results in crash, as does both embarking carefully and not carefully.  When it crashes I get an error message from windows saying that &amp;quot;dwarffort.exe has encountered a problem and needs to close.&amp;quot;  I have tested this for 1, 4, and 6 dwarves with the game crashing, and found that with 10 dwarves it did not crash.&lt;br /&gt;
&lt;br /&gt;
== Reveal ==&lt;br /&gt;
&lt;br /&gt;
(Debated about putting this here or on your sample code discussion.)  To test out making a new module (very easy btw, awesome) I modified reveal to just reveal interesting stuff like ore and gems.  Instead of releasing a whole new (very similar and 99% your code) module maybe you could add a quick if statement/popup that people could check when they run it?  Basically what I did was inside the nested for loops I added in getting the &amp;quot;type&amp;quot; data and if the type was for an event, &amp;lt;code&amp;gt;B8 01&amp;lt;/code&amp;gt;, then I'd let it do your unhide bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
memory.Read(block + designation, ref data);&lt;br /&gt;
memory.Read(block + typeoffset, ref types); // added types, half the size of data, (256 * 2)&lt;br /&gt;
for (int i = 0; i &amp;lt; 16 * 16; i++)&lt;br /&gt;
{&lt;br /&gt;
   byte[] temp = BitConverter.GetBytes(BitConverter.ToInt16(types, i * 2)); // actual type&lt;br /&gt;
   if (temp[0] == 184) // I found that 0xB8 is all that is needed to check&lt;br /&gt;
   {&lt;br /&gt;
      byte[] newdata = BitConverter.GetBytes(BitConverter.ToUInt32(data, i * 4) &amp;amp; ~0x200);&lt;br /&gt;
      data[(i * 4) + 0] = newdata[0];&lt;br /&gt;
      data[(i * 4) + 1] = newdata[1];&lt;br /&gt;
      data[(i * 4) + 2] = newdata[2];&lt;br /&gt;
      data[(i * 4) + 3] = newdata[3];   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This unhides only Gems, Ore, &amp;quot;Special&amp;quot; Stone like Orthocast, adamantine and any other out of the ordinary biome stone.&lt;br /&gt;
&lt;br /&gt;
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.&lt;br /&gt;
--[[User:Corc|Corc]] 04:04, 11 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET install freeze? ==&lt;br /&gt;
&lt;br /&gt;
Does .NET ever finish installing? As I write this it's been sitting with a full progress bar for 35 minutes, and took an inordinate amount of time to even get there. (And the bootstrap downloader was completely unusable, kept losing progress.)&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I can tell, it's not even spinning the HDD... though it went through long periods of that before, too.&amp;lt;br&amp;gt;&lt;br /&gt;
Addendum: Rebooting on its own didn't help, but rebooting and aggressively killing running processes down to the bare-bones did... finally.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Shurhaian|Shurhaian]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's some highly unusual behavior, and I would recommend a through virus and adware scan using atleast two versions of each.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Viruses, [http://housecall.trendmicro.com/ Trend Micro] has a good online scanner, and [http://free.grisoft.com/ AVG] is a good offline scanner.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Adware, [http://www.safer-networking.org/en/spybotsd/index.html Spybot S&amp;amp;D] is just about as good as it gets, and [http://www.microsoft.com/athome/security/spyware/software/default.mspx Microsoft] has a semi-decent one as well.&amp;lt;br&amp;gt;&lt;br /&gt;
:All of these are free. Hope this helps! If not, *could be* some core OS files have been damaged somehow, and *may* require a re-install. --[[User:N9103|Edward]] 21:40, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another on the 3.5 bug list ==&lt;br /&gt;
&lt;br /&gt;
Allright; I have .net Framework 3.5 installed and its giving me the same error a guy midway up had;&lt;br /&gt;
the.......... IO.notfound thing&lt;br /&gt;
&lt;br /&gt;
Okay scratch that i unzipped tweak again and its running fine.&lt;br /&gt;
it seems tweak doesnt like XP.&lt;br /&gt;
&lt;br /&gt;
Your program has good tastes sir.&lt;br /&gt;
&lt;br /&gt;
== Problem not otherwise found on here. ==&lt;br /&gt;
When trying to select a process, I get this error. Net framework 3.5 is installed. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---&amp;gt; System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.&lt;br /&gt;
   at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()&lt;br /&gt;
   --- End of inner exception stack trace ---&lt;br /&gt;
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct&amp;amp; signature, IntPtr declaringType)&lt;br /&gt;
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)&lt;br /&gt;
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)&lt;br /&gt;
   at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create(String algName)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.GameVersionLoader.GetProcessHash(Process process)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onSelectProcess(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:What version of windows are you running? &amp;amp;mdash;[[User:Rick|Rick]] 20:47, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET 3.5 errors: Tweak not Vista compatiale? ==&lt;br /&gt;
&lt;br /&gt;
I have installed .NET 3.5 and tried to run Tweak on my computer. However, It instantly crashes. Is there anything else I should have installed? I am running windows Vista.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
:Can you please paste the exact error, I cannot help with problems without knowing specifics. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Start Error==&lt;br /&gt;
Opening Tweak, the program crashes. There's no error message per se, it just doesn't open and give the default windows error message, and asks me if I want to send a report. Help?&lt;br /&gt;
&lt;br /&gt;
:you need to install separately .NET 1.1 as well as .NET 2.0, .NET 3.5 does not install these previous versions....&lt;br /&gt;
&lt;br /&gt;
Even with all versions of .NET that exist already installed, Tweak crashed on startup. I am using an up-to-date version of WinXP SP3. I hope that it causes no problems that I unfortunately have a German language version of XP. Proof of installed .NET versions: http://members.arstechnica.com/x/dio82/software.png&lt;br /&gt;
&lt;br /&gt;
Error message:&lt;br /&gt;
&lt;br /&gt;
EventType : clr20r3     P1 : gibbed.dwarffortress.tweak.exe     P2 : 1.2.0.0&lt;br /&gt;
P3 : 47f19dc1     P4 : mscorlib     P5 : 2.0.0.0     P6 : 471ebc5b     P7 : 3404&lt;br /&gt;
P8 : 119     P9 : system.io.directorynotfound   &lt;br /&gt;
&lt;br /&gt;
Many thanks to potential fixes -[[User:Dio82|Dio82]] 08:36, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd just like to note that I also have all three .NET versions downloaded and installed, and I still get the general Windows Vista error message (Tweak has stopped working, windows is searching for a solution... A program caused the program to stop working, windows will close the program). I've tried starting up Tweak before loading DF, during the DF title screen, and while playing a current fortress. I didn't, however, get the detailed error message described above. --[[User:Untelligent|Untelligent]] 21:57, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The above error message is part of the report that XP/Vista wants to send to Microsoft. Just click on details of the report when Vista prompts you about sending that report. --[[User:Dio82|Dio82]] 06:05, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This error is basically saying you did not extract Tweak correctly, the Tweak zip file contains several directories that Tweak needs to function correctly. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reveal and Profile Edit Issue==&lt;br /&gt;
&lt;br /&gt;
I've downloaded your program and managed to get a few features working, such as the one that allows you to change your starting dwarf number and points. The two modules I wanted to use most, however, Reveal and Profile Edit, don't seem to want to work at all, and as far as I can tell, I'm not getting a program error so much as... I don't know, a failure to recognize something. I'm not a programmer, you'll notice.&lt;br /&gt;
&lt;br /&gt;
When attempting to use Reveal at the regional map, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/RevealProblem.jpg this].&lt;br /&gt;
&lt;br /&gt;
When attempting to use the Profile Editor at the &amp;quot;preparing carefully&amp;quot; screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this].&lt;br /&gt;
&lt;br /&gt;
Apologies for the largish screenshots. Any idea what might help? --[[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The Reveal tool is only used while already embarked.  Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry.  --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help with Reveal, that worked perfectly. I suppose I misunderstood the module. The Profile dealie is the one I ''really'' want to use, though! If anyone has insight on how to work it, I would be grateful. Thanks! --[[User:Anfini|Anfini]] 19:24, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tile Edit Tile ID List ==&lt;br /&gt;
&lt;br /&gt;
I'm currently making a list of Tile IDs. I'm up to 257 and plan to do 100+ per day. I would love to add it to the wiki in some way or form, except I'm a total noob at wikis. In fact, this is my first account and post on any wiki.&lt;br /&gt;
&lt;br /&gt;
: This would probably be more appropriate on a general DF hacking page than Tile Edit specifically, since they are defined by DF, not Tile Edit. &amp;amp;mdash;[[User:Rick|Rick]] 20:45, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Touche. I figured I would post it on my User page or something, except I had no idea how to do so when I made that post. I've since figured it out and am working on a good format for a table.--[[User:Valarnin|Valarnin]] 22:05, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Feel free to update the Tile Edit page linking to your page with the tile ID list. &amp;amp;mdash;[[User:Rick|Rick]] 04:45, 14 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Okay, I've posted the link. Don't suppose there's a way to get the table to look better? --[[User:Valarnin|Valarnin]] 21:36, 14 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: Nevermind, I got it. I guess this area's pretty pointless now. &amp;amp;rarr;[[User:Valarnin|Valarnin]] 01:44, 15 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43365</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43365"/>
		<updated>2008-07-15T05:42:17Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was edited:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Inded = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;margin: 1em auto 1em 1em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth Rhyolite Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| Sandy clay Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| Rhyolite Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| Rhyolite Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| Rhyolite Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| Rhyolite Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| Rhyolite Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| Sandy clay Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00092-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| Rhyolite Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed Sandy clay&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| Sandy Clay Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| Rhyolite Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: I plan to add 100 or so entries a day (If I have the time).&lt;br /&gt;
: &amp;amp;rarr; [[User:Valarnin|Valarnin]] 01:42, 15 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43364</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43364"/>
		<updated>2008-07-15T05:23:46Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was edited:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Inded = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;7&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth Rhyolite Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| Sandy clay Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| Rhyolite Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| Rhyolite Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| Rhyolite Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| Rhyolite Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| Rhyolite Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| Sandy clay Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00092-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| Rhyolite Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed Sandy clay&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| Sandy Clay Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| Rhyolite Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|-&lt;br /&gt;
|}--[[User:Valarnin|Valarnin]] 01:23, 15 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43363</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43363"/>
		<updated>2008-07-15T01:40:55Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
Here's some more information on the square that was edited:&lt;br /&gt;
*Joyous Wilds area&lt;br /&gt;
*Warm temperature&lt;br /&gt;
*Tile ID = 265&lt;br /&gt;
*Unknown 1-5 = 0&lt;br /&gt;
*Pathfinding = 0&lt;br /&gt;
*Temperature = 10015&lt;br /&gt;
*Flags = 00088C00 (Just 15 - Subterranean)&lt;br /&gt;
*Designation Type = None&lt;br /&gt;
*Liquid Depth = 0&lt;br /&gt;
*Flow Direction = Northwest&lt;br /&gt;
*Traffic = Normal&lt;br /&gt;
*Block Biome Inded = 4&lt;br /&gt;
*Geo Layer Index = 3&lt;br /&gt;
*Occupancy = None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth Rhyolite Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| Sandy clay Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| Rhyolite Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| Rhyolite Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| Rhyolite Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| Rhyolite Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| Rhyolite Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| Sandy clay Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00092-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| Rhyolite Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed Sandy clay&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| Sandy Clay Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| Rhyolite Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Valarnin|Valarnin]] 21:40, 14 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39572</id>
		<title>Utility Talk:Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39572"/>
		<updated>2008-07-15T01:36:47Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* Tile Edit Tile ID List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Addition(s) ==&lt;br /&gt;
&lt;br /&gt;
How hard would it be to adapt [http://www.dwarffortresswiki.net/index.php/Utilities#Regional_Prospector Regional Prospector] [http://www.dwarffortresswiki.net/index.php/User_talk:0x517A5D#Seekret_Projekt 1] [http://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?&amp;lt;br&amp;gt;&lt;br /&gt;
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one other idea...&lt;br /&gt;
Perhaps a small readme/guide for each of the tools?&amp;lt;br&amp;gt;&lt;br /&gt;
Something like those on the Utilities page would be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). &amp;amp;mdash;[[User:Rick|Rick]] 19:49, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --[[User:N9103|Edward]] 17:31, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.&lt;br /&gt;
:::Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --[[User:Savok|Savok]] 19:52, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Is there an as yet unidentified flag that causes replenishment? --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. &amp;amp;mdash;[[User:Rick|Rick]] 00:39, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I don't intend to duplicate the features of it. &amp;amp;mdash;[[User:Rick|Rick]] 01:04, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help for the Noob(s) ==&lt;br /&gt;
&lt;br /&gt;
Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up &amp;lt;address name=&amp;quot;starting_dwarf_count&amp;quot; value=&amp;quot;0x00f77927&amp;quot;'.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure where to go from here... Any guide forthcoming?&lt;br /&gt;
&lt;br /&gt;
: Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. &amp;amp;mdash;[[User:Rick|Rick]] 05:34, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error report ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:&lt;br /&gt;
 An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
 &lt;br /&gt;
 Additional information: Could not load file or assembly&lt;br /&gt;
 'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'&lt;br /&gt;
 or one of its dependencies. The system cannot find the file specified.&lt;br /&gt;
This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --[[User:Janus|Janus]] 01:04, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Sounds like you don't have .NET 3.5 installed. &amp;amp;mdash;[[User:Rick|Rick]] 01:53, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Did version 1.1.0.0 not require it? That version has been working fine, and I could have sworn I had to install the .NET 3.5 Framework to get it working.&lt;br /&gt;
:: However, whatever the case, I've just (re?)installed the 3.5 framework and that does indeed seem to have taken care of it. Thanks. --[[User:Janus|Janus]] 02:38, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I wasn't using any features of 3.5 yet -- which changed with 1.2.0.0. &amp;amp;mdash;[[User:Rick|Rick]] 03:40, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found an error in the adjust profile module, happens when I click the &amp;quot;reset profile&amp;quot; button when &amp;quot;reset/read/write all&amp;quot; is checked.&lt;br /&gt;
  System.ArgumentException: 'child' is not a child control of this parent.&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child, Boolean throwException)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.textBox_TextChanged(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBox.set_Text(String value)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.buttonReset_Click(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ButtonBase.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Button.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
[[User:Cheapweed|Cheapweed]] 18:01, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Please report that [[User_talk:Rinn/AdjustProfile|on Rinn's AdjustProfile talk page]] &amp;amp;mdash;[[User:Rick|Rick]] 22:33, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NET 3.5 Compatability ==&lt;br /&gt;
Just a quick FYI: Those of us on 2000 cannot (as far as I've been able to determine) install .NET 3.5, which makes it impossible to use the latest version of Tweak. Keeping the 1.1 version online maintains availability of this invaluable tool to those of us who refuse to be infected with the XP virus. &amp;amp;mdash;[[User:Rochndil|Rochndil]] 14:49, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Or leave it. Seeing as its an 8 year old Operating system that you can't buy any more. More to the point if you are running DF your computer is more than adequate for running Windows XP. --[[User:Gorfob|Gorfob]] 19:00, 14 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blue modules ==&lt;br /&gt;
I just installed Tweak for the first time and I seem to have a problem. The buttons beside all the modules are blue, not green like in the picture, and the modules don't appear to do anything. I am running DF version 0.27.176.38c and Tweak version 1.2.0.0. I tied to update to version 1.2.0.1 but it still shows as the old version.&lt;br /&gt;
&lt;br /&gt;
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Installer 3.1 ==&lt;br /&gt;
&lt;br /&gt;
It says I need Windows Installer 3.1. Help? --[[User:Savok|Savok]] 19:12, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Tweak does, or the .NET 3.5 install does? &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry. .NET 3.5 install does. --[[User:Savok|Savok]] 11:41, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What operating system are you using? [http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&amp;amp;displaylang=en Windows Installer 3.1 Redistributable] &amp;amp;mdash;[[User:Rick|Rick]] 12:16, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Windows XP Home Edition Version 2002 Service Pack 2.&lt;br /&gt;
::::Out of curiosity, what does that 3.1 installer do? --[[User:Savok|Savok]] 15:55, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It's for MSI installers I would assume. Though I'm not sure how you don't have the Windows Installer 3.1 on XP. &amp;amp;mdash;[[User:Rick|Rick]] 22:49, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Freezing Tile Edit ==&lt;br /&gt;
&lt;br /&gt;
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.&lt;br /&gt;
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.&lt;br /&gt;
{{unsigned|Maw3193}}&lt;br /&gt;
&lt;br /&gt;
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)&lt;br /&gt;
::Tile Edit is broken like this. You need to manually set a temperature for EVERY tile you edit. Rick, fix it! &amp;gt;8( --[[User:GreyMario|GreyMario]] 15:44, 3 May 2008 (EDT)&lt;br /&gt;
::Also, as an addendum, the top temperature is the NEW temperature for the tile, the bottom temperature is the CURRENT temperature. --[[User:GreyMario|GreyMario]] 15:45, 3 May 2008 (EDT)&lt;br /&gt;
::It's not just absolute-zero. According to the Dwarf Fortress temperature scale, it's over nine thousand degrees below absolute-zero :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Before editing any of the tile, press Reset first, it should fill the first temperature in for you. --[[User:SP2|SP2]] 19:20, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Still doesn't work for me, I've tried all of this. I've set the temperature about five different times.. still the freezing tile of DOOM. --[[User:Jaxstrife|Jaxstrife]] 20:51, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I've identified the bug and it will be fixed in the next release. &amp;amp;mdash;[[User:Rick|Rick]] 08:16, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Developer page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in making a module for Tweak, will there be more info soon about contributing to it?&lt;br /&gt;
(if there is a page I couldn't find that talks about it, feel free to let me know :)&lt;br /&gt;
--[[User:Corc|Corc]]&lt;br /&gt;
&lt;br /&gt;
: There hasn't really been any demand for it, but now that there is I'll fill out some info for you. &amp;amp;mdash;[[User:Rick|Rick]] 01:33, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: [[User:Rick/Tweak/Development|I've added some preliminary information to the development page]]. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How easy would it be to get started with writing a module? I assume Tweak handles the memory editing, but does it hand the module a bunch of bytes, or a fully parsed structure? I'd be interested in at least trying to write up a module.. Maybe you could just post the source for Heal or one of the other simple modules. [[User:Anydwarf|Anydwarf]] 18:57, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would just like to add my vote for a .NET 2.0 version since 3+ causes severe problems on my system trying to connect to M$ all the time :P&lt;br /&gt;
&lt;br /&gt;
:I downloaded 3.5 and even got the express versions of Visual Studio to play with.  I believe there is an option to &amp;quot;check&amp;quot; when you install that will stop it from contacting MS--I was asked a few times.&lt;br /&gt;
:--[[User:Corc|Corc]] 23:57, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tweak's memory access doesn't deal with structures, but does allow for easy reading of common data types (and raw memory, if that's your deal). Reading structures may come in the future, though. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adjust Start: Less Than Seven Dwarves Crashes Game Upon Embarking ==&lt;br /&gt;
&lt;br /&gt;
Crash replicated on two different computers both running windows XP both using .38c version of DF.  Different parameter set worlds and different local areas still results in crash, as does both embarking carefully and not carefully.  When it crashes I get an error message from windows saying that &amp;quot;dwarffort.exe has encountered a problem and needs to close.&amp;quot;  I have tested this for 1, 4, and 6 dwarves with the game crashing, and found that with 10 dwarves it did not crash.&lt;br /&gt;
&lt;br /&gt;
== Reveal ==&lt;br /&gt;
&lt;br /&gt;
(Debated about putting this here or on your sample code discussion.)  To test out making a new module (very easy btw, awesome) I modified reveal to just reveal interesting stuff like ore and gems.  Instead of releasing a whole new (very similar and 99% your code) module maybe you could add a quick if statement/popup that people could check when they run it?  Basically what I did was inside the nested for loops I added in getting the &amp;quot;type&amp;quot; data and if the type was for an event, &amp;lt;code&amp;gt;B8 01&amp;lt;/code&amp;gt;, then I'd let it do your unhide bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
memory.Read(block + designation, ref data);&lt;br /&gt;
memory.Read(block + typeoffset, ref types); // added types, half the size of data, (256 * 2)&lt;br /&gt;
for (int i = 0; i &amp;lt; 16 * 16; i++)&lt;br /&gt;
{&lt;br /&gt;
   byte[] temp = BitConverter.GetBytes(BitConverter.ToInt16(types, i * 2)); // actual type&lt;br /&gt;
   if (temp[0] == 184) // I found that 0xB8 is all that is needed to check&lt;br /&gt;
   {&lt;br /&gt;
      byte[] newdata = BitConverter.GetBytes(BitConverter.ToUInt32(data, i * 4) &amp;amp; ~0x200);&lt;br /&gt;
      data[(i * 4) + 0] = newdata[0];&lt;br /&gt;
      data[(i * 4) + 1] = newdata[1];&lt;br /&gt;
      data[(i * 4) + 2] = newdata[2];&lt;br /&gt;
      data[(i * 4) + 3] = newdata[3];   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This unhides only Gems, Ore, &amp;quot;Special&amp;quot; Stone like Orthocast, adamantine and any other out of the ordinary biome stone.&lt;br /&gt;
&lt;br /&gt;
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.&lt;br /&gt;
--[[User:Corc|Corc]] 04:04, 11 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET install freeze? ==&lt;br /&gt;
&lt;br /&gt;
Does .NET ever finish installing? As I write this it's been sitting with a full progress bar for 35 minutes, and took an inordinate amount of time to even get there. (And the bootstrap downloader was completely unusable, kept losing progress.)&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I can tell, it's not even spinning the HDD... though it went through long periods of that before, too.&amp;lt;br&amp;gt;&lt;br /&gt;
Addendum: Rebooting on its own didn't help, but rebooting and aggressively killing running processes down to the bare-bones did... finally.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Shurhaian|Shurhaian]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's some highly unusual behavior, and I would recommend a through virus and adware scan using atleast two versions of each.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Viruses, [http://housecall.trendmicro.com/ Trend Micro] has a good online scanner, and [http://free.grisoft.com/ AVG] is a good offline scanner.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Adware, [http://www.safer-networking.org/en/spybotsd/index.html Spybot S&amp;amp;D] is just about as good as it gets, and [http://www.microsoft.com/athome/security/spyware/software/default.mspx Microsoft] has a semi-decent one as well.&amp;lt;br&amp;gt;&lt;br /&gt;
:All of these are free. Hope this helps! If not, *could be* some core OS files have been damaged somehow, and *may* require a re-install. --[[User:N9103|Edward]] 21:40, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another on the 3.5 bug list ==&lt;br /&gt;
&lt;br /&gt;
Allright; I have .net Framework 3.5 installed and its giving me the same error a guy midway up had;&lt;br /&gt;
the.......... IO.notfound thing&lt;br /&gt;
&lt;br /&gt;
Okay scratch that i unzipped tweak again and its running fine.&lt;br /&gt;
it seems tweak doesnt like XP.&lt;br /&gt;
&lt;br /&gt;
Your program has good tastes sir.&lt;br /&gt;
&lt;br /&gt;
== Problem not otherwise found on here. ==&lt;br /&gt;
When trying to select a process, I get this error. Net framework 3.5 is installed. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---&amp;gt; System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.&lt;br /&gt;
   at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()&lt;br /&gt;
   --- End of inner exception stack trace ---&lt;br /&gt;
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct&amp;amp; signature, IntPtr declaringType)&lt;br /&gt;
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)&lt;br /&gt;
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)&lt;br /&gt;
   at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create(String algName)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.GameVersionLoader.GetProcessHash(Process process)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onSelectProcess(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:What version of windows are you running? &amp;amp;mdash;[[User:Rick|Rick]] 20:47, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET 3.5 errors: Tweak not Vista compatiale? ==&lt;br /&gt;
&lt;br /&gt;
I have installed .NET 3.5 and tried to run Tweak on my computer. However, It instantly crashes. Is there anything else I should have installed? I am running windows Vista.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
:Can you please paste the exact error, I cannot help with problems without knowing specifics. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Start Error==&lt;br /&gt;
Opening Tweak, the program crashes. There's no error message per se, it just doesn't open and give the default windows error message, and asks me if I want to send a report. Help?&lt;br /&gt;
&lt;br /&gt;
:you need to install separately .NET 1.1 as well as .NET 2.0, .NET 3.5 does not install these previous versions....&lt;br /&gt;
&lt;br /&gt;
Even with all versions of .NET that exist already installed, Tweak crashed on startup. I am using an up-to-date version of WinXP SP3. I hope that it causes no problems that I unfortunately have a German language version of XP. Proof of installed .NET versions: http://members.arstechnica.com/x/dio82/software.png&lt;br /&gt;
&lt;br /&gt;
Error message:&lt;br /&gt;
&lt;br /&gt;
EventType : clr20r3     P1 : gibbed.dwarffortress.tweak.exe     P2 : 1.2.0.0&lt;br /&gt;
P3 : 47f19dc1     P4 : mscorlib     P5 : 2.0.0.0     P6 : 471ebc5b     P7 : 3404&lt;br /&gt;
P8 : 119     P9 : system.io.directorynotfound   &lt;br /&gt;
&lt;br /&gt;
Many thanks to potential fixes -[[User:Dio82|Dio82]] 08:36, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd just like to note that I also have all three .NET versions downloaded and installed, and I still get the general Windows Vista error message (Tweak has stopped working, windows is searching for a solution... A program caused the program to stop working, windows will close the program). I've tried starting up Tweak before loading DF, during the DF title screen, and while playing a current fortress. I didn't, however, get the detailed error message described above. --[[User:Untelligent|Untelligent]] 21:57, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The above error message is part of the report that XP/Vista wants to send to Microsoft. Just click on details of the report when Vista prompts you about sending that report. --[[User:Dio82|Dio82]] 06:05, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This error is basically saying you did not extract Tweak correctly, the Tweak zip file contains several directories that Tweak needs to function correctly. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reveal and Profile Edit Issue==&lt;br /&gt;
&lt;br /&gt;
I've downloaded your program and managed to get a few features working, such as the one that allows you to change your starting dwarf number and points. The two modules I wanted to use most, however, Reveal and Profile Edit, don't seem to want to work at all, and as far as I can tell, I'm not getting a program error so much as... I don't know, a failure to recognize something. I'm not a programmer, you'll notice.&lt;br /&gt;
&lt;br /&gt;
When attempting to use Reveal at the regional map, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/RevealProblem.jpg this].&lt;br /&gt;
&lt;br /&gt;
When attempting to use the Profile Editor at the &amp;quot;preparing carefully&amp;quot; screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this].&lt;br /&gt;
&lt;br /&gt;
Apologies for the largish screenshots. Any idea what might help? --[[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The Reveal tool is only used while already embarked.  Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry.  --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help with Reveal, that worked perfectly. I suppose I misunderstood the module. The Profile dealie is the one I ''really'' want to use, though! If anyone has insight on how to work it, I would be grateful. Thanks! --[[User:Anfini|Anfini]] 19:24, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tile Edit Tile ID List ==&lt;br /&gt;
&lt;br /&gt;
I'm currently making a list of Tile IDs. I'm up to 257 and plan to do 100+ per day. I would love to add it to the wiki in some way or form, except I'm a total noob at wikis. In fact, this is my first account and post on any wiki.&lt;br /&gt;
&lt;br /&gt;
: This would probably be more appropriate on a general DF hacking page than Tile Edit specifically, since they are defined by DF, not Tile Edit. &amp;amp;mdash;[[User:Rick|Rick]] 20:45, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Touche. I figured I would post it on my User page or something, except I had no idea how to do so when I made that post. I've since figured it out and am working on a good format for a table.--[[User:Valarnin|Valarnin]] 22:05, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Feel free to update the Tile Edit page linking to your page with the tile ID list. &amp;amp;mdash;[[User:Rick|Rick]] 04:45, 14 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Okay, I've posted the link. Don't suppose there's a way to get the table to look better? --[[User:Valarnin|Valarnin]] 21:36, 14 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:Tweak/Tile_Edit&amp;diff=39453</id>
		<title>Utility:Tweak/Tile Edit</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:Tweak/Tile_Edit&amp;diff=39453"/>
		<updated>2008-07-15T01:35:34Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* Detailed information on values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tweak Modules]][[Category:Utilities]]&lt;br /&gt;
=Tile Edit=&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarf Fortress Tweak Tile Edit.png|right]]&lt;br /&gt;
&lt;br /&gt;
Tile Edit is a powerful module for [[User:Rick/Tweak|Gibbed's Dwarf Fortress Tweak]] that allows editing of nearly every property related to a specific tile.&lt;br /&gt;
&lt;br /&gt;
There are three tabs, General, Designation, and Occupancy.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
Tile Edit comes packaged with Tweak as a core module.&lt;br /&gt;
&lt;br /&gt;
==Detailed information on values==&lt;br /&gt;
&lt;br /&gt;
*The heading above the tabs is X, Y, Z (@ BlockAddress BlockX,BlockY).&lt;br /&gt;
*Type - [[User:Mithaldu/Tile_types_in_DF_memory|An incomplete and possibly out of date list of tile types]] and [[User:Valarnin|A definatly incomplete list for v0.27.176.38c]].&lt;br /&gt;
*Pathfinding - This is an ID assigned to the tile for pathfinding lookup. A value of 0 means unassigned / recaculate.&lt;br /&gt;
&lt;br /&gt;
==Common Operations==&lt;br /&gt;
&lt;br /&gt;
Feel free to add any non-obvious edits you can do with Tile Edit here.&lt;br /&gt;
&lt;br /&gt;
===Add water or lava / magma to a tile===&lt;br /&gt;
&lt;br /&gt;
On the designation tab, change the following:&lt;br /&gt;
*Increase '''Liquid Depth''' to 7&lt;br /&gt;
*Check '''Has Liquid''' in the flags list.&lt;br /&gt;
*Check or uncheck '''Liquid is Lava / Magma''' in the flags list, depending on what kind of liquid you want.&lt;br /&gt;
&lt;br /&gt;
Click OK to write this tile information to Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
To get the fluid to actually flow, place a construction next to the tile with liquid in it, and then remove it. It should then begin to flow.&lt;br /&gt;
&lt;br /&gt;
===Engrave a constructed floor===&lt;br /&gt;
&lt;br /&gt;
On the designation tab, change the followign:&lt;br /&gt;
*Check '''08 - Engrave Stone / Smooth Stone'''&lt;br /&gt;
&lt;br /&gt;
Click OK to write this tile information to Dwarf Fortress. A dwarf should then eventually engrave it.&lt;br /&gt;
&lt;br /&gt;
''Thanks to Mori in #bay12games for discovering you could do this.''&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43362</id>
		<title>User:Valarnin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Valarnin&amp;diff=43362"/>
		<updated>2008-07-15T01:31:39Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: New page: My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.  {| class=&amp;quot;wikitable&amp;quot; |- ! ID ! Displayed Name |- | 00000 | Unknown |- | 00...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Displayed Name&lt;br /&gt;
|-&lt;br /&gt;
| 00000&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00001&lt;br /&gt;
| Downward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00002&lt;br /&gt;
| Murky Pool&lt;br /&gt;
|-&lt;br /&gt;
| 00003-00018&lt;br /&gt;
| Unknown &lt;br /&gt;
|-&lt;br /&gt;
| 00019&lt;br /&gt;
| Driftwood&lt;br /&gt;
|-&lt;br /&gt;
| 00020-00023&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00024&lt;br /&gt;
| Tree&lt;br /&gt;
|-&lt;br /&gt;
| 00025&lt;br /&gt;
| Ice Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00026&lt;br /&gt;
| Ice Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00027&lt;br /&gt;
| Ice Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00028-00031&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00032&lt;br /&gt;
| Open Space&lt;br /&gt;
|-&lt;br /&gt;
| 00033&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00034&lt;br /&gt;
| Shrub&lt;br /&gt;
|-&lt;br /&gt;
| 00035&lt;br /&gt;
| Chasm&lt;br /&gt;
|-&lt;br /&gt;
| 00036&lt;br /&gt;
| Obsidian Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00037&lt;br /&gt;
| Obsidian Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00038&lt;br /&gt;
| Obsidian Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00039&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00040&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00041&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00042&lt;br /&gt;
| Eerie Glowing Pit&lt;br /&gt;
|-&lt;br /&gt;
| 00043&lt;br /&gt;
| Smooth Rhyolite Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00044&lt;br /&gt;
| Obsidian Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00045&lt;br /&gt;
| rock Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00046&lt;br /&gt;
| Sandy clay Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00047&lt;br /&gt;
| Level Ice Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00048&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00049&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00050&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00051&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00052&lt;br /&gt;
| Grassy Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00053&lt;br /&gt;
| Grassy Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00054&lt;br /&gt;
| Grassy Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00055&lt;br /&gt;
| Rhyolite Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00056&lt;br /&gt;
| Rhyolite Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00057&lt;br /&gt;
| Rhyolite Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00058&lt;br /&gt;
| Sandy clay Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00059&lt;br /&gt;
| Sandy clay Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00060&lt;br /&gt;
| Sandy clay Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00061&lt;br /&gt;
| rock Up/Down Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00062&lt;br /&gt;
| rock Downward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00063&lt;br /&gt;
| rock Upward Stairway&lt;br /&gt;
|-&lt;br /&gt;
| 00064&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00065&lt;br /&gt;
| Rhyolite Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00066&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00067&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00068&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00069&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00070&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00071-00078&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00079&lt;br /&gt;
| Rhyolite Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00080&lt;br /&gt;
| Obsidian Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00081&lt;br /&gt;
| Rock Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00082&lt;br /&gt;
| Sandy clay Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00083&lt;br /&gt;
| Ice Pillar&lt;br /&gt;
|-&lt;br /&gt;
| 00084-00088&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00089&lt;br /&gt;
| Waterfall&lt;br /&gt;
|-&lt;br /&gt;
| 00090&lt;br /&gt;
| River Source&lt;br /&gt;
|-&lt;br /&gt;
| 00091&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00092-00175&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00176-00178&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00179-00218&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00219&lt;br /&gt;
| Rough-hewn Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00220-00230&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00231&lt;br /&gt;
| Sapling&lt;br /&gt;
|-&lt;br /&gt;
| 00232&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00233&lt;br /&gt;
| Dry Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00234&lt;br /&gt;
| Dead Grass Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00235&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00236&lt;br /&gt;
| Grassy Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00237&lt;br /&gt;
| Rhyolite Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00238&lt;br /&gt;
| Obsidian Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00239&lt;br /&gt;
| rock Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00240&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00241&lt;br /&gt;
| Sandy clay Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00242-00244&lt;br /&gt;
| Ashes&lt;br /&gt;
|-&lt;br /&gt;
| 00245&lt;br /&gt;
| Glacial Upward Slope&lt;br /&gt;
|-&lt;br /&gt;
| 00246-00257&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00258-00260&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00261&lt;br /&gt;
| Furrowed Sandy clay&lt;br /&gt;
|-&lt;br /&gt;
| 00262&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
| 00263&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00264&lt;br /&gt;
| Magma Flow&lt;br /&gt;
|-&lt;br /&gt;
| 00265&lt;br /&gt;
| Sandy Clay Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00266-00268&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00269-00287&lt;br /&gt;
| Smooth Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00288-00306&lt;br /&gt;
| Smooth Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00307-00325&lt;br /&gt;
| Smooth Rhyolite Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00326&lt;br /&gt;
| Obsidian Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00327&lt;br /&gt;
| Rock Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00328-00331&lt;br /&gt;
| Rough-hewn Obsidian Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00332-00335&lt;br /&gt;
| Rough-hewn Rock Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00336-00339&lt;br /&gt;
| Rhyolite Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00340-00343&lt;br /&gt;
| Obsidian Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00344-00347&lt;br /&gt;
| rock Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00348-00351&lt;br /&gt;
| Grass&lt;br /&gt;
|-&lt;br /&gt;
| 00352-00355&lt;br /&gt;
| Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00356-00359&lt;br /&gt;
| Wet Sandy clay Cavern Floor&lt;br /&gt;
|-&lt;br /&gt;
| 00360&lt;br /&gt;
| Ice Fortification&lt;br /&gt;
|-&lt;br /&gt;
| 00361-00364&lt;br /&gt;
| Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
| 00365-00372&lt;br /&gt;
| River&lt;br /&gt;
|-&lt;br /&gt;
| 00373-00381&lt;br /&gt;
| Brook&lt;br /&gt;
|-&lt;br /&gt;
| 00382-00386&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 00387&lt;br /&gt;
| Dry Grass&lt;br /&gt;
|}&lt;br /&gt;
--[[User:Valarnin|Valarnin]] 21:31, 14 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39569</id>
		<title>Utility Talk:Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39569"/>
		<updated>2008-07-14T02:05:26Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: /* Tile Edit Tile ID List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Addition(s) ==&lt;br /&gt;
&lt;br /&gt;
How hard would it be to adapt [http://www.dwarffortresswiki.net/index.php/Utilities#Regional_Prospector Regional Prospector] [http://www.dwarffortresswiki.net/index.php/User_talk:0x517A5D#Seekret_Projekt 1] [http://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?&amp;lt;br&amp;gt;&lt;br /&gt;
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one other idea...&lt;br /&gt;
Perhaps a small readme/guide for each of the tools?&amp;lt;br&amp;gt;&lt;br /&gt;
Something like those on the Utilities page would be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). &amp;amp;mdash;[[User:Rick|Rick]] 19:49, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --[[User:N9103|Edward]] 17:31, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.&lt;br /&gt;
:::Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --[[User:Savok|Savok]] 19:52, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Is there an as yet unidentified flag that causes replenishment? --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. &amp;amp;mdash;[[User:Rick|Rick]] 00:39, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I don't intend to duplicate the features of it. &amp;amp;mdash;[[User:Rick|Rick]] 01:04, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help for the Noob(s) ==&lt;br /&gt;
&lt;br /&gt;
Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up &amp;lt;address name=&amp;quot;starting_dwarf_count&amp;quot; value=&amp;quot;0x00f77927&amp;quot;'.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure where to go from here... Any guide forthcoming?&lt;br /&gt;
&lt;br /&gt;
: Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. &amp;amp;mdash;[[User:Rick|Rick]] 05:34, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error report ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:&lt;br /&gt;
 An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
 &lt;br /&gt;
 Additional information: Could not load file or assembly&lt;br /&gt;
 'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'&lt;br /&gt;
 or one of its dependencies. The system cannot find the file specified.&lt;br /&gt;
This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --[[User:Janus|Janus]] 01:04, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Sounds like you don't have .NET 3.5 installed. &amp;amp;mdash;[[User:Rick|Rick]] 01:53, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Did version 1.1.0.0 not require it? That version has been working fine, and I could have sworn I had to install the .NET 3.5 Framework to get it working.&lt;br /&gt;
:: However, whatever the case, I've just (re?)installed the 3.5 framework and that does indeed seem to have taken care of it. Thanks. --[[User:Janus|Janus]] 02:38, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I wasn't using any features of 3.5 yet -- which changed with 1.2.0.0. &amp;amp;mdash;[[User:Rick|Rick]] 03:40, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found an error in the adjust profile module, happens when I click the &amp;quot;reset profile&amp;quot; button when &amp;quot;reset/read/write all&amp;quot; is checked.&lt;br /&gt;
  System.ArgumentException: 'child' is not a child control of this parent.&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child, Boolean throwException)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.textBox_TextChanged(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBox.set_Text(String value)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.buttonReset_Click(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ButtonBase.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Button.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
[[User:Cheapweed|Cheapweed]] 18:01, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Please report that [[User_talk:Rinn/AdjustProfile|on Rinn's AdjustProfile talk page]] &amp;amp;mdash;[[User:Rick|Rick]] 22:33, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NET 3.5 Compatability ==&lt;br /&gt;
Just a quick FYI: Those of us on 2000 cannot (as far as I've been able to determine) install .NET 3.5, which makes it impossible to use the latest version of Tweak. Keeping the 1.1 version online maintains availability of this invaluable tool to those of us who refuse to be infected with the XP virus. &amp;amp;mdash;[[User:Rochndil|Rochndil]] 14:49, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blue modules ==&lt;br /&gt;
I just installed Tweak for the first time and I seem to have a problem. The buttons beside all the modules are blue, not green like in the picture, and the modules don't appear to do anything. I am running DF version 0.27.176.38c and Tweak version 1.2.0.0. I tied to update to version 1.2.0.1 but it still shows as the old version.&lt;br /&gt;
&lt;br /&gt;
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Installer 3.1 ==&lt;br /&gt;
&lt;br /&gt;
It says I need Windows Installer 3.1. Help? --[[User:Savok|Savok]] 19:12, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Tweak does, or the .NET 3.5 install does? &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry. .NET 3.5 install does. --[[User:Savok|Savok]] 11:41, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What operating system are you using? [http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&amp;amp;displaylang=en Windows Installer 3.1 Redistributable] &amp;amp;mdash;[[User:Rick|Rick]] 12:16, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Windows XP Home Edition Version 2002 Service Pack 2.&lt;br /&gt;
::::Out of curiosity, what does that 3.1 installer do? --[[User:Savok|Savok]] 15:55, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It's for MSI installers I would assume. Though I'm not sure how you don't have the Windows Installer 3.1 on XP. &amp;amp;mdash;[[User:Rick|Rick]] 22:49, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Freezing Tile Edit ==&lt;br /&gt;
&lt;br /&gt;
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.&lt;br /&gt;
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.&lt;br /&gt;
{{unsigned|Maw3193}}&lt;br /&gt;
&lt;br /&gt;
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)&lt;br /&gt;
::Tile Edit is broken like this. You need to manually set a temperature for EVERY tile you edit. Rick, fix it! &amp;gt;8( --[[User:GreyMario|GreyMario]] 15:44, 3 May 2008 (EDT)&lt;br /&gt;
::Also, as an addendum, the top temperature is the NEW temperature for the tile, the bottom temperature is the CURRENT temperature. --[[User:GreyMario|GreyMario]] 15:45, 3 May 2008 (EDT)&lt;br /&gt;
::It's not just absolute-zero. According to the Dwarf Fortress temperature scale, it's over nine thousand degrees below absolute-zero :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Before editing any of the tile, press Reset first, it should fill the first temperature in for you. --[[User:SP2|SP2]] 19:20, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Still doesn't work for me, I've tried all of this. I've set the temperature about five different times.. still the freezing tile of DOOM. --[[User:Jaxstrife|Jaxstrife]] 20:51, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I've identified the bug and it will be fixed in the next release. &amp;amp;mdash;[[User:Rick|Rick]] 08:16, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Developer page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in making a module for Tweak, will there be more info soon about contributing to it?&lt;br /&gt;
(if there is a page I couldn't find that talks about it, feel free to let me know :)&lt;br /&gt;
--[[User:Corc|Corc]]&lt;br /&gt;
&lt;br /&gt;
: There hasn't really been any demand for it, but now that there is I'll fill out some info for you. &amp;amp;mdash;[[User:Rick|Rick]] 01:33, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: [[User:Rick/Tweak/Development|I've added some preliminary information to the development page]]. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How easy would it be to get started with writing a module? I assume Tweak handles the memory editing, but does it hand the module a bunch of bytes, or a fully parsed structure? I'd be interested in at least trying to write up a module.. Maybe you could just post the source for Heal or one of the other simple modules. [[User:Anydwarf|Anydwarf]] 18:57, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would just like to add my vote for a .NET 2.0 version since 3+ causes severe problems on my system trying to connect to M$ all the time :P&lt;br /&gt;
&lt;br /&gt;
:I downloaded 3.5 and even got the express versions of Visual Studio to play with.  I believe there is an option to &amp;quot;check&amp;quot; when you install that will stop it from contacting MS--I was asked a few times.&lt;br /&gt;
:--[[User:Corc|Corc]] 23:57, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tweak's memory access doesn't deal with structures, but does allow for easy reading of common data types (and raw memory, if that's your deal). Reading structures may come in the future, though. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adjust Start: Less Than Seven Dwarves Crashes Game Upon Embarking ==&lt;br /&gt;
&lt;br /&gt;
Crash replicated on two different computers both running windows XP both using .38c version of DF.  Different parameter set worlds and different local areas still results in crash, as does both embarking carefully and not carefully.  When it crashes I get an error message from windows saying that &amp;quot;dwarffort.exe has encountered a problem and needs to close.&amp;quot;  I have tested this for 1, 4, and 6 dwarves with the game crashing, and found that with 10 dwarves it did not crash.&lt;br /&gt;
&lt;br /&gt;
== Reveal ==&lt;br /&gt;
&lt;br /&gt;
(Debated about putting this here or on your sample code discussion.)  To test out making a new module (very easy btw, awesome) I modified reveal to just reveal interesting stuff like ore and gems.  Instead of releasing a whole new (very similar and 99% your code) module maybe you could add a quick if statement/popup that people could check when they run it?  Basically what I did was inside the nested for loops I added in getting the &amp;quot;type&amp;quot; data and if the type was for an event, &amp;lt;code&amp;gt;B8 01&amp;lt;/code&amp;gt;, then I'd let it do your unhide bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
memory.Read(block + designation, ref data);&lt;br /&gt;
memory.Read(block + typeoffset, ref types); // added types, half the size of data, (256 * 2)&lt;br /&gt;
for (int i = 0; i &amp;lt; 16 * 16; i++)&lt;br /&gt;
{&lt;br /&gt;
   byte[] temp = BitConverter.GetBytes(BitConverter.ToInt16(types, i * 2)); // actual type&lt;br /&gt;
   if (temp[0] == 184) // I found that 0xB8 is all that is needed to check&lt;br /&gt;
   {&lt;br /&gt;
      byte[] newdata = BitConverter.GetBytes(BitConverter.ToUInt32(data, i * 4) &amp;amp; ~0x200);&lt;br /&gt;
      data[(i * 4) + 0] = newdata[0];&lt;br /&gt;
      data[(i * 4) + 1] = newdata[1];&lt;br /&gt;
      data[(i * 4) + 2] = newdata[2];&lt;br /&gt;
      data[(i * 4) + 3] = newdata[3];   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This unhides only Gems, Ore, &amp;quot;Special&amp;quot; Stone like Orthocast, adamantine and any other out of the ordinary biome stone.&lt;br /&gt;
&lt;br /&gt;
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.&lt;br /&gt;
--[[User:Corc|Corc]] 04:04, 11 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET install freeze? ==&lt;br /&gt;
&lt;br /&gt;
Does .NET ever finish installing? As I write this it's been sitting with a full progress bar for 35 minutes, and took an inordinate amount of time to even get there. (And the bootstrap downloader was completely unusable, kept losing progress.)&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I can tell, it's not even spinning the HDD... though it went through long periods of that before, too.&amp;lt;br&amp;gt;&lt;br /&gt;
Addendum: Rebooting on its own didn't help, but rebooting and aggressively killing running processes down to the bare-bones did... finally.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Shurhaian|Shurhaian]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's some highly unusual behavior, and I would recommend a through virus and adware scan using atleast two versions of each.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Viruses, [http://housecall.trendmicro.com/ Trend Micro] has a good online scanner, and [http://free.grisoft.com/ AVG] is a good offline scanner.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Adware, [http://www.safer-networking.org/en/spybotsd/index.html Spybot S&amp;amp;D] is just about as good as it gets, and [http://www.microsoft.com/athome/security/spyware/software/default.mspx Microsoft] has a semi-decent one as well.&amp;lt;br&amp;gt;&lt;br /&gt;
:All of these are free. Hope this helps! If not, *could be* some core OS files have been damaged somehow, and *may* require a re-install. --[[User:N9103|Edward]] 21:40, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another on the 3.5 bug list ==&lt;br /&gt;
&lt;br /&gt;
Allright; I have .net Framework 3.5 installed and its giving me the same error a guy midway up had;&lt;br /&gt;
the.......... IO.notfound thing&lt;br /&gt;
&lt;br /&gt;
Okay scratch that i unzipped tweak again and its running fine.&lt;br /&gt;
it seems tweak doesnt like XP.&lt;br /&gt;
&lt;br /&gt;
Your program has good tastes sir.&lt;br /&gt;
&lt;br /&gt;
== Problem not otherwise found on here. ==&lt;br /&gt;
When trying to select a process, I get this error. Net framework 3.5 is installed. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---&amp;gt; System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.&lt;br /&gt;
   at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()&lt;br /&gt;
   --- End of inner exception stack trace ---&lt;br /&gt;
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct&amp;amp; signature, IntPtr declaringType)&lt;br /&gt;
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)&lt;br /&gt;
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)&lt;br /&gt;
   at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create(String algName)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.GameVersionLoader.GetProcessHash(Process process)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onSelectProcess(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:What version of windows are you running? &amp;amp;mdash;[[User:Rick|Rick]] 20:47, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET 3.5 errors: Tweak not Vista compatiale? ==&lt;br /&gt;
&lt;br /&gt;
I have installed .NET 3.5 and tried to run Tweak on my computer. However, It instantly crashes. Is there anything else I should have installed? I am running windows Vista.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
:Can you please paste the exact error, I cannot help with problems without knowing specifics. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Start Error==&lt;br /&gt;
Opening Tweak, the program crashes. There's no error message per se, it just doesn't open and give the default windows error message, and asks me if I want to send a report. Help?&lt;br /&gt;
&lt;br /&gt;
:you need to install separately .NET 1.1 as well as .NET 2.0, .NET 3.5 does not install these previous versions....&lt;br /&gt;
&lt;br /&gt;
Even with all versions of .NET that exist already installed, Tweak crashed on startup. I am using an up-to-date version of WinXP SP3. I hope that it causes no problems that I unfortunately have a German language version of XP. Proof of installed .NET versions: http://members.arstechnica.com/x/dio82/software.png&lt;br /&gt;
&lt;br /&gt;
Error message:&lt;br /&gt;
&lt;br /&gt;
EventType : clr20r3     P1 : gibbed.dwarffortress.tweak.exe     P2 : 1.2.0.0&lt;br /&gt;
P3 : 47f19dc1     P4 : mscorlib     P5 : 2.0.0.0     P6 : 471ebc5b     P7 : 3404&lt;br /&gt;
P8 : 119     P9 : system.io.directorynotfound   &lt;br /&gt;
&lt;br /&gt;
Many thanks to potential fixes -[[User:Dio82|Dio82]] 08:36, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd just like to note that I also have all three .NET versions downloaded and installed, and I still get the general Windows Vista error message (Tweak has stopped working, windows is searching for a solution... A program caused the program to stop working, windows will close the program). I've tried starting up Tweak before loading DF, during the DF title screen, and while playing a current fortress. I didn't, however, get the detailed error message described above. --[[User:Untelligent|Untelligent]] 21:57, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The above error message is part of the report that XP/Vista wants to send to Microsoft. Just click on details of the report when Vista prompts you about sending that report. --[[User:Dio82|Dio82]] 06:05, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This error is basically saying you did not extract Tweak correctly, the Tweak zip file contains several directories that Tweak needs to function correctly. &amp;amp;mdash;[[User:Rick|Rick]] 20:46, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reveal and Profile Edit Issue==&lt;br /&gt;
&lt;br /&gt;
I've downloaded your program and managed to get a few features working, such as the one that allows you to change your starting dwarf number and points. The two modules I wanted to use most, however, Reveal and Profile Edit, don't seem to want to work at all, and as far as I can tell, I'm not getting a program error so much as... I don't know, a failure to recognize something. I'm not a programmer, you'll notice.&lt;br /&gt;
&lt;br /&gt;
When attempting to use Reveal at the regional map, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/RevealProblem.jpg this].&lt;br /&gt;
&lt;br /&gt;
When attempting to use the Profile Editor at the &amp;quot;preparing carefully&amp;quot; screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this].&lt;br /&gt;
&lt;br /&gt;
Apologies for the largish screenshots. Any idea what might help? --[[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The Reveal tool is only used while already embarked.  Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry.  --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help with Reveal, that worked perfectly. I suppose I misunderstood the module. The Profile dealie is the one I ''really'' want to use, though! If anyone has insight on how to work it, I would be grateful. Thanks! --[[User:Anfini|Anfini]] 19:24, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tile Edit Tile ID List ==&lt;br /&gt;
&lt;br /&gt;
I'm currently making a list of Tile IDs. I'm up to 257 and plan to do 100+ per day. I would love to add it to the wiki in some way or form, except I'm a total noob at wikis. In fact, this is my first account and post on any wiki.&lt;br /&gt;
&lt;br /&gt;
: This would probably be more appropriate on a general DF hacking page than Tile Edit specifically, since they are defined by DF, not Tile Edit. &amp;amp;mdash;[[User:Rick|Rick]] 20:45, 13 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Touche. I figured I would post it on my User page or something, except I had no idea how to do so when I made that post. I've since figured it out and am working on a good format for a table.--[[User:Valarnin|Valarnin]] 22:05, 13 July 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39564</id>
		<title>Utility Talk:Tweak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Tweak&amp;diff=39564"/>
		<updated>2008-07-13T21:43:31Z</updated>

		<summary type="html">&lt;p&gt;Valarnin: Tile Edit Tile ID List&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Addition(s) ==&lt;br /&gt;
&lt;br /&gt;
How hard would it be to adapt [http://www.dwarffortresswiki.net/index.php/Utilities#Regional_Prospector Regional Prospector] [http://www.dwarffortresswiki.net/index.php/User_talk:0x517A5D#Seekret_Projekt 1] [http://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?&amp;lt;br&amp;gt;&lt;br /&gt;
From what I've seen of your newest tool, it looks like it should become the standard for future 'tweaks' :p&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Oh, and one other idea...&lt;br /&gt;
Perhaps a small readme/guide for each of the tools?&amp;lt;br&amp;gt;&lt;br /&gt;
Something like those on the Utilities page would be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: It could probably be easily ported but I'm not sure I want to take someone elses work so quickly for Tweak. I am working on that kind of a list (see the Tile Edit link on the core modules list). &amp;amp;mdash;[[User:Rick|Rick]] 19:49, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::List? RP doesn't make lists that I know of. And I know TileEdit can create magma/lava (which one is it btw? lava I'm guessing, since I don't think it can create a replenishing pipe in it's current form.) but unless I really get desperate, I'm not going to make a huge pool of lava to tap for various oddities. (i.e. traps/constructions) TileEdit's great for occasionally making a single tile of the stuff when it'd otherwise be a pain to get the liquid to the desired point, or for replenishing an already small source. Unless you're planning on making TileEdit capable of modifying regional tiles, (or alternatively, working like a designation for many tiles at once...) I don't see how it could relate to what RP does. --[[User:N9103|Edward]] 17:31, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::As far as I can tell, the list in question is a list of readmes/guides like those on the Utilities page.&lt;br /&gt;
:::Magma = lava in an underground square. Lava = magma in an aboveground square. They are identical in all but name. --[[User:Savok|Savok]] 19:52, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Is there an as yet unidentified flag that causes replenishment? --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::By 'list' I meant looking up what mineral types, etc, are in the current map. The module is called 'Survey', for obvious reasons. &amp;amp;mdash;[[User:Rick|Rick]] 00:39, 30 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm.. well, unless you plan on doing that at an embark level, (as opposed to the in-fort level it sounds like,) it still won't be duplicating any effects that RP currently does. --[[User:N9103|Edward]] 00:15, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: I don't intend to duplicate the features of it. &amp;amp;mdash;[[User:Rick|Rick]] 01:04, 31 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help for the Noob(s) ==&lt;br /&gt;
&lt;br /&gt;
Just downloaded the tweaker after some confusion, for the sake of healing the sole broker of my fort so he can get up and trade smartly enough to save my fort (to be filled with lava, but that's beside the point). Once I started it on up, all the modules but the address lookup were red, and the lookup only turns up &amp;lt;address name=&amp;quot;starting_dwarf_count&amp;quot; value=&amp;quot;0x00f77927&amp;quot;'.&lt;br /&gt;
&lt;br /&gt;
I'm not entirely sure where to go from here... Any guide forthcoming?&lt;br /&gt;
&lt;br /&gt;
: Red modules mean they are incompatible, I'm going to assume you are running on .38b, the latest is .38c, which Tweak has full support for. I did not bother to provide full support for .38b. &amp;amp;mdash;[[User:Rick|Rick]] 05:34, 29 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Error report ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the latest version (1.2.0.1) crashes whenever I try to run it. This is with or without DF running. Version 1.1.0.0 on the other hand worked fine for me, and still does. This is the debugging info returned for the crash in 1.2.0.1:&lt;br /&gt;
 An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Gibbed.DwarfFortress.Tweak.exe&lt;br /&gt;
 &lt;br /&gt;
 Additional information: Could not load file or assembly&lt;br /&gt;
 'System.Core, Version=3.5.0.0, Culture=neutral,  PublicKeyToken=b77a5c561934e089'&lt;br /&gt;
 or one of its dependencies. The system cannot find the file specified.&lt;br /&gt;
This is with it directly extracted from the zip with proper folder structure, no changes made. I've also tried moving it out to a root folder on the drive in case the long path was confusing it with no success. --[[User:Janus|Janus]] 01:04, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Sounds like you don't have .NET 3.5 installed. &amp;amp;mdash;[[User:Rick|Rick]] 01:53, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Did version 1.1.0.0 not require it? That version has been working fine, and I could have sworn I had to install the .NET 3.5 Framework to get it working.&lt;br /&gt;
:: However, whatever the case, I've just (re?)installed the 3.5 framework and that does indeed seem to have taken care of it. Thanks. --[[User:Janus|Janus]] 02:38, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I wasn't using any features of 3.5 yet -- which changed with 1.2.0.0. &amp;amp;mdash;[[User:Rick|Rick]] 03:40, 1 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Found an error in the adjust profile module, happens when I click the &amp;quot;reset profile&amp;quot; button when &amp;quot;reset/read/write all&amp;quot; is checked.&lt;br /&gt;
  System.ArgumentException: 'child' is not a child control of this parent.&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child, Boolean throwException)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlCollection.GetChildIndex(Control child)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.textBox_TextChanged(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBoxBase.set_Text(String value)&lt;br /&gt;
   at System.Windows.Forms.TextBox.set_Text(String value)&lt;br /&gt;
   at Rinn.DwarfFortress.Tools.AdjustProfile.Configuration.buttonReset_Click(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Control.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ButtonBase.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Button.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
[[User:Cheapweed|Cheapweed]] 18:01, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Please report that [[User_talk:Rinn/AdjustProfile|on Rinn's AdjustProfile talk page]] &amp;amp;mdash;[[User:Rick|Rick]] 22:33, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== NET 3.5 Compatability ==&lt;br /&gt;
Just a quick FYI: Those of us on 2000 cannot (as far as I've been able to determine) install .NET 3.5, which makes it impossible to use the latest version of Tweak. Keeping the 1.1 version online maintains availability of this invaluable tool to those of us who refuse to be infected with the XP virus. &amp;amp;mdash;[[User:Rochndil|Rochndil]] 14:49, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: While I do use .NET 3.5 features, I will see if I can move to .NET 2.0 (or make a 2.0 compatible version). &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blue modules ==&lt;br /&gt;
I just installed Tweak for the first time and I seem to have a problem. The buttons beside all the modules are blue, not green like in the picture, and the modules don't appear to do anything. I am running DF version 0.27.176.38c and Tweak version 1.2.0.0. I tied to update to version 1.2.0.1 but it still shows as the old version.&lt;br /&gt;
&lt;br /&gt;
: If your Tile Edit is 1.1, not 1.0, you have 1.2.0.1. As for blue modules, you need to 'Select Process' before you can use anything. There is an option to automatically select a process on startup. Once you do this, modules will either turn red or green as like before. &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Windows Installer 3.1 ==&lt;br /&gt;
&lt;br /&gt;
It says I need Windows Installer 3.1. Help? --[[User:Savok|Savok]] 19:12, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Tweak does, or the .NET 3.5 install does? &amp;amp;mdash;[[User:Rick|Rick]] 22:58, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry. .NET 3.5 install does. --[[User:Savok|Savok]] 11:41, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What operating system are you using? [http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&amp;amp;displaylang=en Windows Installer 3.1 Redistributable] &amp;amp;mdash;[[User:Rick|Rick]] 12:16, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Windows XP Home Edition Version 2002 Service Pack 2.&lt;br /&gt;
::::Out of curiosity, what does that 3.1 installer do? --[[User:Savok|Savok]] 15:55, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::It's for MSI installers I would assume. Though I'm not sure how you don't have the Windows Installer 3.1 on XP. &amp;amp;mdash;[[User:Rick|Rick]] 22:49, 4 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Freezing Tile Edit ==&lt;br /&gt;
&lt;br /&gt;
For some reason, whenever I edit a tile using the Tile Edit programme, the next dwarf to step on the tile freezes to death (as will the many dwarves who come to loot the corpse). In the tile edit window, in the temperature section, it shows 0 in the first box (always) and another number of around 12000 in the second. The values by themselves give no indication as to the temperature, and even when I leave them alone, simply changing the tile will result in it becoming a freezing tile of death.&lt;br /&gt;
I have no idea if anyone else is experiencing this with tile edit, or whether I'm doing something horribly wrong.&lt;br /&gt;
{{unsigned|Maw3193}}&lt;br /&gt;
&lt;br /&gt;
:I get this whenever I try to add water to a square. The water freezes into a block of absolute-zero ice, and freezes to death anybody who steps on it. It doesn't happen when I add magma, or change magma depth. The title bar says version 1.2.0.0, but TileEdit is 1.1 so I guess it's actually 1.2.0.1 (see above) [[User:Anydwarf|Anydwarf]] 12:56, 17 April 2008 (EDT)&lt;br /&gt;
::Tile Edit is broken like this. You need to manually set a temperature for EVERY tile you edit. Rick, fix it! &amp;gt;8( --[[User:GreyMario|GreyMario]] 15:44, 3 May 2008 (EDT)&lt;br /&gt;
::Also, as an addendum, the top temperature is the NEW temperature for the tile, the bottom temperature is the CURRENT temperature. --[[User:GreyMario|GreyMario]] 15:45, 3 May 2008 (EDT)&lt;br /&gt;
::It's not just absolute-zero. According to the Dwarf Fortress temperature scale, it's over nine thousand degrees below absolute-zero :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Maw3193|Maw3193]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Before editing any of the tile, press Reset first, it should fill the first temperature in for you. --[[User:SP2|SP2]] 19:20, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Still doesn't work for me, I've tried all of this. I've set the temperature about five different times.. still the freezing tile of DOOM. --[[User:Jaxstrife|Jaxstrife]] 20:51, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I've identified the bug and it will be fixed in the next release. &amp;amp;mdash;[[User:Rick|Rick]] 08:16, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Developer page ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in making a module for Tweak, will there be more info soon about contributing to it?&lt;br /&gt;
(if there is a page I couldn't find that talks about it, feel free to let me know :)&lt;br /&gt;
--[[User:Corc|Corc]]&lt;br /&gt;
&lt;br /&gt;
: There hasn't really been any demand for it, but now that there is I'll fill out some info for you. &amp;amp;mdash;[[User:Rick|Rick]] 01:33, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: [[User:Rick/Tweak/Development|I've added some preliminary information to the development page]]. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
How easy would it be to get started with writing a module? I assume Tweak handles the memory editing, but does it hand the module a bunch of bytes, or a fully parsed structure? I'd be interested in at least trying to write up a module.. Maybe you could just post the source for Heal or one of the other simple modules. [[User:Anydwarf|Anydwarf]] 18:57, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I would just like to add my vote for a .NET 2.0 version since 3+ causes severe problems on my system trying to connect to M$ all the time :P&lt;br /&gt;
&lt;br /&gt;
:I downloaded 3.5 and even got the express versions of Visual Studio to play with.  I believe there is an option to &amp;quot;check&amp;quot; when you install that will stop it from contacting MS--I was asked a few times.&lt;br /&gt;
:--[[User:Corc|Corc]] 23:57, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Tweak's memory access doesn't deal with structures, but does allow for easy reading of common data types (and raw memory, if that's your deal). Reading structures may come in the future, though. &amp;amp;mdash;[[User:Rick|Rick]] 17:41, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Adjust Start: Less Than Seven Dwarves Crashes Game Upon Embarking ==&lt;br /&gt;
&lt;br /&gt;
Crash replicated on two different computers both running windows XP both using .38c version of DF.  Different parameter set worlds and different local areas still results in crash, as does both embarking carefully and not carefully.  When it crashes I get an error message from windows saying that &amp;quot;dwarffort.exe has encountered a problem and needs to close.&amp;quot;  I have tested this for 1, 4, and 6 dwarves with the game crashing, and found that with 10 dwarves it did not crash.&lt;br /&gt;
&lt;br /&gt;
== Reveal ==&lt;br /&gt;
&lt;br /&gt;
(Debated about putting this here or on your sample code discussion.)  To test out making a new module (very easy btw, awesome) I modified reveal to just reveal interesting stuff like ore and gems.  Instead of releasing a whole new (very similar and 99% your code) module maybe you could add a quick if statement/popup that people could check when they run it?  Basically what I did was inside the nested for loops I added in getting the &amp;quot;type&amp;quot; data and if the type was for an event, &amp;lt;code&amp;gt;B8 01&amp;lt;/code&amp;gt;, then I'd let it do your unhide bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
memory.Read(block + designation, ref data);&lt;br /&gt;
memory.Read(block + typeoffset, ref types); // added types, half the size of data, (256 * 2)&lt;br /&gt;
for (int i = 0; i &amp;lt; 16 * 16; i++)&lt;br /&gt;
{&lt;br /&gt;
   byte[] temp = BitConverter.GetBytes(BitConverter.ToInt16(types, i * 2)); // actual type&lt;br /&gt;
   if (temp[0] == 184) // I found that 0xB8 is all that is needed to check&lt;br /&gt;
   {&lt;br /&gt;
      byte[] newdata = BitConverter.GetBytes(BitConverter.ToUInt32(data, i * 4) &amp;amp; ~0x200);&lt;br /&gt;
      data[(i * 4) + 0] = newdata[0];&lt;br /&gt;
      data[(i * 4) + 1] = newdata[1];&lt;br /&gt;
      data[(i * 4) + 2] = newdata[2];&lt;br /&gt;
      data[(i * 4) + 3] = newdata[3];   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This unhides only Gems, Ore, &amp;quot;Special&amp;quot; Stone like Orthocast, adamantine and any other out of the ordinary biome stone.&lt;br /&gt;
&lt;br /&gt;
I thought about making a crazy convoluted module that would scan the map for types of events and let the user enable the ones they wanted unhidden and then unhide them.  But, after going into the event list and finding event IDs (I've got a complete list now) I found it to be too crazy... actually as I typed that I figured out how I could do it with about a forth of what I had coded earlier.&lt;br /&gt;
--[[User:Corc|Corc]] 04:04, 11 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== .NET install freeze? ==&lt;br /&gt;
&lt;br /&gt;
Does .NET ever finish installing? As I write this it's been sitting with a full progress bar for 35 minutes, and took an inordinate amount of time to even get there. (And the bootstrap downloader was completely unusable, kept losing progress.)&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I can tell, it's not even spinning the HDD... though it went through long periods of that before, too.&amp;lt;br&amp;gt;&lt;br /&gt;
Addendum: Rebooting on its own didn't help, but rebooting and aggressively killing running processes down to the bare-bones did... finally.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Shurhaian|Shurhaian]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:That's some highly unusual behavior, and I would recommend a through virus and adware scan using atleast two versions of each.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Viruses, [http://housecall.trendmicro.com/ Trend Micro] has a good online scanner, and [http://free.grisoft.com/ AVG] is a good offline scanner.&amp;lt;br&amp;gt;&lt;br /&gt;
:For Adware, [http://www.safer-networking.org/en/spybotsd/index.html Spybot S&amp;amp;D] is just about as good as it gets, and [http://www.microsoft.com/athome/security/spyware/software/default.mspx Microsoft] has a semi-decent one as well.&amp;lt;br&amp;gt;&lt;br /&gt;
:All of these are free. Hope this helps! If not, *could be* some core OS files have been damaged somehow, and *may* require a re-install. --[[User:N9103|Edward]] 21:40, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another on the 3.5 bug list ==&lt;br /&gt;
&lt;br /&gt;
Allright; I have .net Framework 3.5 installed and its giving me the same error a guy midway up had;&lt;br /&gt;
the.......... IO.notfound thing&lt;br /&gt;
&lt;br /&gt;
Okay scratch that i unzipped tweak again and its running fine.&lt;br /&gt;
it seems tweak doesnt like XP.&lt;br /&gt;
&lt;br /&gt;
Your program has good tastes sir.&lt;br /&gt;
&lt;br /&gt;
== Problem not otherwise found on here. ==&lt;br /&gt;
When trying to select a process, I get this error. Net framework 3.5 is installed. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
************** Exception Text **************&lt;br /&gt;
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---&amp;gt; System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.&lt;br /&gt;
   at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()&lt;br /&gt;
   --- End of inner exception stack trace ---&lt;br /&gt;
   at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct&amp;amp; signature, IntPtr declaringType)&lt;br /&gt;
   at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)&lt;br /&gt;
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)&lt;br /&gt;
   at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create(String algName)&lt;br /&gt;
   at System.Security.Cryptography.MD5.Create()&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.GameVersionLoader.GetProcessHash(Process process)&lt;br /&gt;
   at Gibbed.DwarfFortress.Tweak.ModulePicker.onSelectProcess(Object sender, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)&lt;br /&gt;
   at System.Windows.Forms.Control.WmMouseUp(Message&amp;amp; m, MouseButtons button, Int32 clicks)&lt;br /&gt;
   at System.Windows.Forms.Control.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ScrollableControl.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.ToolStrip.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp;amp; m)&lt;br /&gt;
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== .NET 3.5 errors: Tweak not Vista compatiale? ==&lt;br /&gt;
&lt;br /&gt;
I have installed .NET 3.5 and tried to run Tweak on my computer. However, It instantly crashes. Is there anything else I should have installed? I am running windows Vista.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
==Start Error==&lt;br /&gt;
Opening Tweak, the program crashes. There's no error message per se, it just doesn't open and give the default windows error message, and asks me if I want to send a report. Help?&lt;br /&gt;
&lt;br /&gt;
:you need to install separately .NET 1.1 as well as .NET 2.0, .NET 3.5 does not install these previous versions....&lt;br /&gt;
&lt;br /&gt;
Even with all versions of .NET that exist already installed, Tweak crashed on startup. I am using an up-to-date version of WinXP SP3. I hope that it causes no problems that I unfortunately have a German language version of XP. Proof of installed .NET versions: http://members.arstechnica.com/x/dio82/software.png&lt;br /&gt;
&lt;br /&gt;
Error message:&lt;br /&gt;
&lt;br /&gt;
EventType : clr20r3     P1 : gibbed.dwarffortress.tweak.exe     P2 : 1.2.0.0&lt;br /&gt;
P3 : 47f19dc1     P4 : mscorlib     P5 : 2.0.0.0     P6 : 471ebc5b     P7 : 3404&lt;br /&gt;
P8 : 119     P9 : system.io.directorynotfound   &lt;br /&gt;
&lt;br /&gt;
Many thanks to potential fixes -[[User:Dio82|Dio82]] 08:36, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd just like to note that I also have all three .NET versions downloaded and installed, and I still get the general Windows Vista error message (Tweak has stopped working, windows is searching for a solution... A program caused the program to stop working, windows will close the program). I've tried starting up Tweak before loading DF, during the DF title screen, and while playing a current fortress. I didn't, however, get the detailed error message described above. --[[User:Untelligent|Untelligent]] 21:57, 4 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The above error message is part of the report that XP/Vista wants to send to Microsoft. Just click on details of the report when Vista prompts you about sending that report. --[[User:Dio82|Dio82]] 06:05, 5 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It didn't prompt me for sending a report. --[[User:Untelligent|Untelligent]] 16:17, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reveal and Profile Edit Issue==&lt;br /&gt;
&lt;br /&gt;
I've downloaded your program and managed to get a few features working, such as the one that allows you to change your starting dwarf number and points. The two modules I wanted to use most, however, Reveal and Profile Edit, don't seem to want to work at all, and as far as I can tell, I'm not getting a program error so much as... I don't know, a failure to recognize something. I'm not a programmer, you'll notice.&lt;br /&gt;
&lt;br /&gt;
When attempting to use Reveal at the regional map, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/RevealProblem.jpg this].&lt;br /&gt;
&lt;br /&gt;
When attempting to use the Profile Editor at the &amp;quot;preparing carefully&amp;quot; screen, as it says, I get [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem.jpg this], and if I click the OK button it says [http://i21.photobucket.com/albums/b296/Bitscape2000/ProfileProblem2.jpg this].&lt;br /&gt;
&lt;br /&gt;
Apologies for the largish screenshots. Any idea what might help? --[[User:Anfini|Anfini]] 15:57, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The Reveal tool is only used while already embarked.  Find a place to start your fortress, embark, and then run Reveal. And, keep in mind if you want to reveal all of the map you have to designate the bottom layer for digging completely then undesignated it BEFORE you run reveal--this will make DF load up the map for Reveal to find. As for the other errors, I'm not sure what is going on. Sorry.  --[[User:Corc|Corc]] 18:36, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help with Reveal, that worked perfectly. I suppose I misunderstood the module. The Profile dealie is the one I ''really'' want to use, though! If anyone has insight on how to work it, I would be grateful. Thanks! --[[User:Anfini|Anfini]] 19:24, 11 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tile Edit Tile ID List ==&lt;br /&gt;
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I'm currently making a list of Tile IDs. I'm up to 257 and plan to do 100+ per day. I would love to add it to the wiki in some way or form, except I'm a total noob at wikis. In fact, this is my first account and post on any wiki.&lt;/div&gt;</summary>
		<author><name>Valarnin</name></author>
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