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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Urist2000</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Urist2000"/>
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	<updated>2026-04-15T04:37:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Fortress_Map_Archive&amp;diff=306376</id>
		<title>Utility:Dwarf Fortress Map Archive</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:Dwarf_Fortress_Map_Archive&amp;diff=306376"/>
		<updated>2025-01-22T22:59:38Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: updated github link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{uv|web}}&lt;br /&gt;
{|class=wikitable style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
| &amp;lt;!--[[File:dfma logo.png]]--&amp;gt;&lt;br /&gt;
;Links:&lt;br /&gt;
* [http://mkv25.net/dfma/ '''D'''warf '''F'''ortress '''M'''ap '''A'''rchive]&lt;br /&gt;
* [https://github.com/df-map-archive Project page on github]&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=176276.0 Future of the DFMA thread]&lt;br /&gt;
|}&lt;br /&gt;
{{Colored Notice Box|text=At the end of 2020, Adobe Flash Player was discontinued, rendering the site functions inoperable. However, an alpha HTML5 viewer is [http://www.bay12forums.com/smf/index.php?topic=179740 now available].}}&lt;br /&gt;
&lt;br /&gt;
The '''D'''warf '''F'''ortress '''M'''ap '''A'''rchive (shorthand '''DFMA''') is a repository and online viewer for player created maps and movies exported from ''Dwarf Fortress'' (it also provides some fairly interesting imaging tools for maps). The map archive serves as the most efficient way to serve maps and in-game videos to other players of the game. Uploads to the site can be commented on and tiles on the maps can be tagged as &amp;quot;points of interest&amp;quot; by both uploaders and viewers.&lt;br /&gt;
&lt;br /&gt;
While an account is not necessary to contribute to the site, registering allows users to reserve a username and manage their submissions, and also bumps up the contribution size cap from 628 KB to 1 MB.&lt;br /&gt;
&lt;br /&gt;
Viewing items on the site requires flash or HTML5 - you can also download the files directly onto your computer.&lt;br /&gt;
&lt;br /&gt;
== Uploading a map ==&lt;br /&gt;
Map images are exported out of the game as regular old bitmaps, which leads to hugely unnecessary file sizes. These maps can be ''greatly'' compressed into a lossless compressed file format optimized for the game's repetitious tileset, {{tt|.FDF-MAP}}, creating files are 1500 to 2000 times smaller than equivalent 28-[[z-level|layer]] bitmaps and 20 to 50 times smaller than equivalent {{tt|PNG}} files. This makes them small enough to upload and transfer across the web without chewing up bandwidth; a 150MB output file can be delivered for as little as ~100kb.&lt;br /&gt;
&lt;br /&gt;
# If you wish to export your local map:&lt;br /&gt;
## Load your fortress, then press {{k|Esc}} and scroll down to the &amp;quot;Export Local Image&amp;quot; option.&lt;br /&gt;
## The game's algorithm selects all [[z-level]]s with units or buildings on them for export; depending on what you want, you can toggle which layers to export to your liking. Once you are ready, {{k|e}}xport. This will create a number of {{tt|BMP}} files in your ''Dwarf Fortress'' root install folder (the same one that the game's main {{tt|EXE}} is located in), with each image representing a layer.&lt;br /&gt;
# If you wish to export the world map:&lt;br /&gt;
## Unfortunately it is not possible to export the world map while you have a fortress saved in that world. An easy workaround is to duplicate the [[Saved game folder|save file]] and [[abandon]] the fortress. After you have exported the world map, you can simply move the save file back into its folder, and your fort will be playable again.&lt;br /&gt;
##Press {{k|p}} to &amp;quot;Export image/info&amp;quot; at either the [[world generation]] acceptance screen or the main [[Legends mode]] screen. Legends mode also provides you with the ability to export detailed maps showcasing certain map features, which you can also do.&lt;br /&gt;
# Download {{dffd|997|Shadowlord's DF Map Compressor}} (version 3.3.4). The program can be run remotely, but you will need an unzipper because it comes in {{tt|ZIP}} format. This is actually a pretty comprehensive tool, and allows lossless compression to and from a number of formats, but for our purposes the archive only reads {{tt|.FDF-MAP}} files. {{k|Compress image(s) to .fdf-map file}}, then navigate to an image and select it. The program will ask you where you want to place the resultant file, then find all related image files and collate them into one file. You may wish to check &amp;quot;Delete images after compressing&amp;quot; to get rid of the original {{tt|BMP}} files; you can also {{k|Preview .fdf-map file (before uploading)}}..&amp;lt;br/&amp;gt;'''Troubleshooting''': The map compressor ''should'' work with all [[tileset]]s, graphic or otherwise, but if it is giving you trouble try reverting to the game's basic character set. Games running on [[version]] 0.23.130.23a and earlier will '''not''' work properly because they are missing file definitions that the program needs.&lt;br /&gt;
#Once you have a working {{tt|.FDF-MAP}} file, {{k|Visit Markavian's DF Map Archive}} (or just [http://www.mkv25.net/dfma/ navigate there yourself] on the web) and hit Upload Map ([http://mkv25.net/dfma/addmap.php direct link]). Fill out the form, hit {{k|Upload Map}}, and your file should appear on the site's server shortly.&lt;br /&gt;
[[File:mkv-dfma_instructions_v2.png|500px|center]]&lt;br /&gt;
&lt;br /&gt;
== Uploading a movie ==&lt;br /&gt;
''Dwarf Fortress'' movies can be recorded in-game and stored in the [[CMV]] format, created by [[Main:Toady One|Toady One]] for precisely that purpose. This format is efficient, but still uncompressed, and improvements to the algorithm have led to the creation of the {{tt|CCMV}} and then the {{tt|FCMV}} format. For instance, the original &amp;lt;span class=plainlinks&amp;gt;[http://mkv25.net/dfma/movie-1-tragicmule tragedy mule]&amp;lt;/span&amp;gt; demonstration file is 1637 KB in {{tt|CMV}} format, 616 KB in {{tt|CCMV}} format, and 292 KB in {{tt|FCMV}} format. The DF Map Compressor can also compress {{tt|CMV}} files into {{tt|CCMV}} and {{tt|FCMV}} ones, but as the Archive only accepts {{tt|CMV}}s and compresses them into {{tt|CCMV}} form itself, this is mostly for show.&lt;br /&gt;
&lt;br /&gt;
# If you have a graphic tileset enabled, '''disable it'''. Unlike {{tt|.FDF-MAP}}s, the CMV movie format will '''not''' play nice with these, and will cause all sorts of strange output.&lt;br /&gt;
# Record a movie. This is done with the {{k|;}} key: once in the menu you can start a recording with {{k|r}}, continue the game as normal, and then once you are done you can {{k|p}}lay it back and {{k|s}}ave it (you will be prompted for a filename). You can also {{k|l}}oad old movies. Given a default install, the movies will be saved in the {{tt|Data &amp;gt; Movies}} subfolder of your main ''Dwarf Fortress'' directory.&lt;br /&gt;
# Navigate to the Upload Movie section of the Archive ([http://mkv25.net/dfma/addmovie.php direct link]), fill out the form, and hit {{k|Upload Movie}}. Voila! It should appear on the site.&lt;br /&gt;
&lt;br /&gt;
== CMV Movie Editor ==&lt;br /&gt;
The site also hosts a [http://mkv25.net/dfma/cmveditor/ standalone CMV movie editor] with some basic movie composition features - frame-to-frame cutting, cropping, copying, deleting, and pasting, a paint tool to edit frames, and the ability to create new CMV files from scratch. The [https://github.com/Markavian/CMV-Editor source code] is available on GitHub.&lt;br /&gt;
&lt;br /&gt;
== Key facts ==&lt;br /&gt;
* Web address: http://mkv25.net/dfma/&lt;br /&gt;
* Created and maintained by [[User:Markavian|Markavian]]&lt;br /&gt;
* [http://shadowlord13.googlepages.com/dfmap-index.html Map Compressor] was created by '''SL (ShadowLord)'''&lt;br /&gt;
* Online CMV player created by '''Gonbon''' for ingame movies ([[CMV]]) created by players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Spearcavern&amp;diff=305666</id>
		<title>User:Urist2000/Spearcavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Spearcavern&amp;diff=305666"/>
		<updated>2024-12-30T20:00:33Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Spearcavern: The Hunter's Shrine''''' is an ongoing video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events accompanied by selected and condensed gameplay footage.&lt;br /&gt;
&lt;br /&gt;
''Spearcavern'' tells the story of The Garrish Pillars, a party of dwarfs who embarked next to an ancient shrine guarded by Rofa the marsh titan to hunt monsters for glory in the caverns below.&lt;br /&gt;
&lt;br /&gt;
16 episodes have been published since August 2023. &lt;br /&gt;
&lt;br /&gt;
== Synopsis == &lt;br /&gt;
Deep within the Swamp of Brightness a freshwater marsh lies a primordial shrine constructed by unknown powers before time. Its origins and purpose are unknown, but most scholars agree it is most likely dedicated to Rofa a three-eyed stegosaurid marsh titan occupying it. &lt;br /&gt;
&lt;br /&gt;
Establishing the fort Lokumkor Zugoblolokkokun Obok (Spearcavern, The Grand Granite Shirne of Pillars) in the year 116 a little north of the shrine. Led by Kivish &amp;quot;Tinny&amp;quot; Akrulzuntîr a competent speardwarf driven by their will to carve out a space for herself in history. A first fortress aka Spaercaven ### was dug out to provide shelter and basic industry while starting to dig a proper fort and explore the depths. along with this undertaking came an ambitious dog breeding program. Along with some trapping for giant wild animals on the surface. The first ores been smelted and spears and armor forged from iron and steel.&lt;br /&gt;
&lt;br /&gt;
Soon a tunnel to the caverns was dug out. To provide the dwarves with a spot to rest far from the main fortress, The Cobalt Room was created. A spacious tavern. Exploring the caverns, the dwarves set their eyes on a string of gem clusters they came across in the depth. It was Tinny’s job to open cluster after cluster encountering magma, water and finally an explosion of sorts at their respective cores. After a brief period of rest, it was decided to mine more of the clusters. Since the explosions seem to be manageable. When Tinny cracked open the next cluster a terrible scream was heard throughout the depths. A horse demon rose from the core and chased her through the caverns. Tinny barely made it out alive while the demon took on some [[serpent man]]. The exploration of the caverns came to a halt.  &lt;br /&gt;
&lt;br /&gt;
By the beginning of the second year, a human caravan from The Oceanic Realm far to the northwest arrived. This seemed to be first contact and ended in a profitable trade. Leaving the humans with some sub-par ballista parts. Those being a byproduct of Gutter setting up a ballista to train with. The same year the new fort aka spearcaven proper been dug out.   &lt;br /&gt;
&lt;br /&gt;
With Gutter becoming a skilled [[siege operator]] a row of ballistas with steel arrows been installed in the tunnel leading to the caverns. Loaded with steel arrows, they stood ready to kill off the demon lurking once he got baited in. But the mighty bolds failed to strike the creatures, and the dwarves had to retreat from the caverns once more in the face of their elaborate scheme failing. &lt;br /&gt;
&lt;br /&gt;
Despite their goal of becoming legendary monster slayers by the beginning of their third year the inhabitants of Spaercavern had killed nothing but one [[giant alligator]]. It was time to start military training. The Crab was soon put to the task to complete seven sets of steel armor. Running the whole industry took the seven all the spare time left. But Spearcavern was only preparing.&lt;br /&gt;
&lt;br /&gt;
By mid-winter of 120 the seven stood ready. Trained in full steel they moved towrads the demon beneath. In a quick but fierce battle it was killed by Tinny. Finally opening up the caverns for further exploration. Once more the dwarves turned to the gem clusters, started cracking them almost instantly. This time giving away a unique treasure: A whip made from twinkling metal named ''Enonsinur Batow Idil'' what is the human tongue for Citystandard (The Trade of Ropes). To determine who would obtain the right to wield this amazing weapon a gem cutting contest was hold. As all seven came out with a 200 worth gem a giant rat was brought in as the juror. Ultimately choosing Boogie as the winner.&lt;br /&gt;
&lt;br /&gt;
Merriage Tinny and Boogie&lt;br /&gt;
Vesifa the forgotten beast; pop killed it &lt;br /&gt;
Queen Bee became the sole engraver&lt;br /&gt;
&lt;br /&gt;
== Meta Story == &lt;br /&gt;
Spearcavern is the third fort set in the world of Athira Etha. It was funded after [[Nokortorad]] and it's successor [[Northbridge]].&lt;br /&gt;
&lt;br /&gt;
Spearcavern lies a few days of travel north of Northbridge. The mainlands of the Lancer of Oiling scattered through the Fancy Tooth Mountains, lies another three days of travel to the south from there. At the start of Spearcavern the homelands came under attack by both the elves from The Tame Canyon and the goblins of The Circular Terror.   &lt;br /&gt;
&lt;br /&gt;
== Notable Chracters == &lt;br /&gt;
&lt;br /&gt;
* '''Kivish &amp;quot;Tinny&amp;quot; Akrulzuntîr''', expedition leader, married Boggy in early 121,&lt;br /&gt;
&lt;br /&gt;
* '''Mörul &amp;quot;Pop&amp;quot; Saziringel''', miner, a bit overconfident, has problems with interpersonal relationships, killed the forgotten beast Vesifa&lt;br /&gt;
&lt;br /&gt;
* '''Lokum &amp;quot;The Crab&amp;quot; Abalzaneg''', manger and armorsmith, lover of queen bee and within a year in a polyamorus relationship that included wisp &lt;br /&gt;
&lt;br /&gt;
* '''Zan &amp;quot;Queen Bee&amp;quot; Solozasmel''', Lover with the Crab who later entered in a polyamorous relationship with Wisp.&lt;br /&gt;
&lt;br /&gt;
* '''Thîkut &amp;quot;Boggy&amp;quot; Dorenlushôn''', Cook &amp;amp; Brewer, husband of Tinny, in the winter of 120 he won a gem cutting contest judged by a giant rat.&lt;br /&gt;
&lt;br /&gt;
* '''Ber &amp;quot;Wisp&amp;quot; Regtat''', weaponsmith, always speaks in a whispered voice. Entered a polyamorous relationship with The Crab and was therefore a metamour of Queen Bee.&lt;br /&gt;
&lt;br /&gt;
* '''Kogan &amp;quot;Gutter&amp;quot; Ushatosus''' , chief medical dwarf and broker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The series started on a biweekly release schedule. Over time it developed towards a more relaxed release cycle with new episodes popping up whenever Krugsmassh feels like they are ready. Since episode ### alternating with a second series that covers a story from Caves of Qud another Kitfox game. &lt;br /&gt;
&lt;br /&gt;
To find more FUN embarks he used DFHack to identify promising setups and put a voting out to his patrons. They decided on the shirne as the location of choice.&lt;br /&gt;
&lt;br /&gt;
== Episode List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/3bfaUIgJIgY Spearcavern 1: The Hunter's Shrine]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/h4DNenay8DQ Spearcavern 2: Free and Clear]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://www.youtube.com/watch?v=8XBXFPEVZ7k Spearcavern 3: Feasts Near Beasts]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [https://www.youtube.com/watch?v=n9OA3n2_VX0 Spearcavern 4: Going Down, Fighting]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [https://www.youtube.com/watch?v=paDG3H-Vwnk Spearcavern 5: Twinkling Treasures]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort&amp;diff=305665</id>
		<title>User:Urist2000/Quickfort</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort&amp;diff=305665"/>
		<updated>2024-12-30T20:00:17Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: more notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|12:18, 4 May 2014 (UTC)}}&lt;br /&gt;
{{uv|multiple}}&lt;br /&gt;
{{Infobox utility&lt;br /&gt;
&amp;lt;!--| image = File:Dfhack-logo.png --&amp;gt;&lt;br /&gt;
| misc  = Quickfort is distributed as a part of DFHack&lt;br /&gt;
* DFHack on [https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/ Steam] or [https://github.com/DFHack/dfhack/releases GitHub]&lt;br /&gt;
* Documentation for [https://docs.dfhack.org/en/latest/docs/tools/gui/quickfort.html gui/quickfort] and [https://docs.dfhack.org/en/latest/docs/tools/quickfort.html quickfort]&lt;br /&gt;
* [https://docs.dfhack.org/en/latest/docs/guides/quickfort-user-guide.html Blueprint creation guide] &lt;br /&gt;
* [https://www.youtube.com/watch?v=fH1N0IO_Go4 Video Tutorial]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''Quickfort is part of the official [[DFHack]] release''.&lt;br /&gt;
&lt;br /&gt;
'''Quickfort''' is a Utility for [[fortress mode]] that helps you build fortresses from blueprint files. These blueprints can hold commands for the different phases of fort construction. Allowing to designate tiles for digging&lt;br /&gt;
&lt;br /&gt;
Originally developed as a standalone utility, it is now distributed and maintaned as a part of [[Utility:DFHack|DFHack]].&lt;br /&gt;
&lt;br /&gt;
== How to use Quickfort? ==&lt;br /&gt;
[[File:Quickfort_gui_v50.png|thumb|300px|right|Designating a blueprint with gui/quickfort from DFHack]]&lt;br /&gt;
To use Quickfort in current versions of Dwarf Fortress you need a working installation of DFHack. Once this is set up you can Press {{K|Ctrl}}+{{K|Shift}}+{{K|D}} to call DFHack and run ``gui/quickfort`` for a [https://docs.dfhack.org/en/latest/docs/tools/gui/quickfort.html graphical user interface with mouse controls]. You can choose a blueprint to load from the build in [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#quickfort-blueprint-library blueprint library] that is presented to you. Use the keys stated to the right to adjust the parameters given. Designate the blueprint by clicking once. &lt;br /&gt;
&lt;br /&gt;
The Quickfort GUI can also be called directly by pressing {{K|Ctrl}}+{{K|Shift}}+{{K|Q}} from within the game itself. &lt;br /&gt;
&lt;br /&gt;
If you prefer a terminal based workflow, you can run the minimal version of DFHack by pressing {{K|Ctrl}}+{{K|Shift}}+{{K|P}}. Use the ``quickfort``command. There is a reference for usage [https://docs.dfhack.org/en/latest/docs/tools/quickfort.html here].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* designate tiles for digging, smoothing and engraving&lt;br /&gt;
* plan constructions in advance without a need for the materials and furniture to be at hand&lt;br /&gt;
* create stockpiles, zones and burrows with detailed options&lt;br /&gt;
* automatically create the work orders necessary to fulfill a blueprint&lt;br /&gt;
* &lt;br /&gt;
* repeat, rotate and shift blueprints &lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Blueprints are ``.csv`` or ``.xlsx`` files that hold commands in Quickfort syntax. When designating a blueprint each cell will correspond to a tile on the map. Modifing the tile according to the command.    &lt;br /&gt;
&lt;br /&gt;
files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .csv files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments. &lt;br /&gt;
&lt;br /&gt;
=== Creating Blueprints ===&lt;br /&gt;
files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .csv files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments&lt;br /&gt;
&lt;br /&gt;
=== Blueprint Libraries ===&lt;br /&gt;
Quickford is bundled with the [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#quickfort-blueprint-library Quickfort Blueprint Library]. Providing some basic designs along with solutions for more advanced constructions like multilevel pump stacks and aquifer taps.   &lt;br /&gt;
&lt;br /&gt;
The [[Quickfort Community Blueprints]] are a large collection of blueprints collected from the dwarf fortress community over the years. Providing a large catalouge of designs to explore and toy width. Version 2.3 of the pack can be downloaded in a single zip from [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/zipball/master/ here].&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
The original idea came from Valdemar’s auto-designation macro. Joel Thornton (aka Joelpt) reimplemented the core logic in Python and extended its functionality in 2009. Currently updating and expanding the tool with the introduced the advanced Quickfort syntax and multi z-level blueprints. Leading up to the release of Quickfort 2.0 in 2011. This version was most notable for converting the blueprint into a native macro for Dwarf Fortress, then executing the macro. This allowed for faster playback compared to early versions of Quickfort or similar tolls like DF Designator. The standalone version [https://github.com/joelpt/quickfort was maintained on GitHub] until 2013.     &lt;br /&gt;
&lt;br /&gt;
In 2020 [http://www.bay12forums.com/smf/index.php?topic=176889.msg8166830 a DFHack-native implementation was made by Myk]. The whole tool was reimplemented again from scratch for v50 to reflect the changes in keyboard and mouse control, memory layout and the deprecation of the [[DF2014:Controls_guide#Query_Rooms.2FBuildings.2C_q|query command]]. While keeping full compatibility to older &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [https://dfroundtable.com/index.php/2024/07/02/ep-106-quickfort-with-myk-and-we-talk-about-the-circus/ Dwarf Fortress Roundtable Ep. 106: Quickfort With Myk] (Podcast). Deep dive into Quickfort and how it was reimplemented for v50.&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort&amp;diff=305660</id>
		<title>User:Urist2000/Quickfort</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort&amp;diff=305660"/>
		<updated>2024-12-29T23:39:20Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: notes; early draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|12:18, 4 May 2014 (UTC)}}&lt;br /&gt;
{{uv|multiple}}&lt;br /&gt;
{{Infobox utility&lt;br /&gt;
&amp;lt;!--| image = File:Dfhack-logo.png --&amp;gt;&lt;br /&gt;
| misc  = Quickfort is distributed as a part of DFHack&lt;br /&gt;
* DFHack on [https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/ Steam] or [https://github.com/DFHack/dfhack/releases GitHub]&lt;br /&gt;
* Documentation for [https://docs.dfhack.org/en/latest/docs/tools/gui/quickfort.html gui/quickfort] and [https://docs.dfhack.org/en/latest/docs/tools/quickfort.html quickfort]&lt;br /&gt;
* [https://docs.dfhack.org/en/latest/docs/guides/quickfort-user-guide.html Blueprint creation guide] &lt;br /&gt;
* [https://www.youtube.com/watch?v=fH1N0IO_Go4 Video Tutorial]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''Quickfort is part of the official [[DFHack]] release''.&lt;br /&gt;
&lt;br /&gt;
'''Quickfort''' is a Utility for [[fortress mode]] that helps you build fortresses from blueprint files. These blueprints can hold commands for the different phases of fort construction. Allowing to designate tiles for digging&lt;br /&gt;
&lt;br /&gt;
== How to use Quickfort? ==&lt;br /&gt;
[[File:Quickfort_gui_v50.png|thumb|300px|right|Designating a blueprint with gui/quickfort from DFHack]]&lt;br /&gt;
To use Quickfort in current versions of Dwarf Fortress you need a working installation of DFHack. Once this is set up you can Press {{K|Ctrl}}+{{K|Shift}}+{{K|D}} to call DFHack and run ``gui/quickfort`` for a [https://docs.dfhack.org/en/latest/docs/tools/gui/quickfort.html graphical user interface with mouse controls]. You can choose a blueprint to load from the build in [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#quickfort-blueprint-library blueprint library] that is presented to you. Use the keys stated to the right to adjust the parameters given. Designate the blueprint by clicking once. &lt;br /&gt;
&lt;br /&gt;
The Quickfort GUI can also be called directly by pressing {{K|Ctrl}}+{{K|Shift}}+{{K|Q}} from within the game itself. &lt;br /&gt;
&lt;br /&gt;
If you prefer a terminal based workflow, you can run the minimal version of DFHack by pressing {{K|Ctrl}}+{{K|Shift}}+{{K|P}}. Use the ``quickfort``command. There is a reference listing the arguments [https://docs.dfhack.org/en/latest/docs/tools/quickfort.html here].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* designate tiles for digging, smoothing, engraving&lt;br /&gt;
* set zones and stockpiles with detailed options&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Blueprints are ``.csv`` or ``.xlsx`` files that hold commands in Quickfort syntax. When designating a blueprint each cell will correspond to a tile on the map. Modifing the tile according to the command.    &lt;br /&gt;
&lt;br /&gt;
files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .csv files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments. &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
The original idea came from Valdemar’s auto-designation macro. Joel Thornton (aka Joelpt) reimplemented the core logic in Python and extended its functionality in 2009. Currently updating and expanding the tool with the introduced the advanced Quickfort syntax and multi z-level blueprints. Leading up to the release of Quickfort 2.0 in 2011. This version was most notable for converting the blueprint into a native macro for Dwarf Fortress, then executing the macro. This allowed for faster playback compared to early versions of Quickfort or similar tolls like DF Designator. The standalone version [https://github.com/joelpt/quickfort was maintained on GitHub] until 2013.     &lt;br /&gt;
&lt;br /&gt;
In 2020 [http://www.bay12forums.com/smf/index.php?topic=176889.msg8166830 a DFHack-native implementation was made by Myk]. The whole tool was reimplemented again from scratch for v50 to reflect the changes in keyboard and mouse control, memory layout and the deprecation of the [[DF2014:Controls_guide#Query_Rooms.2FBuildings.2C_q|query command]]. While keeping full compatibility to older &lt;br /&gt;
&lt;br /&gt;
Visit this page in other namespaces&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* The [[Quickfort Community Blueprints]] are a large collection of blueprints, published to remove the last hint of hassle in creating a fortress.  You can downloa version 2.3 of the pack in a single zip from [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/zipball/master/ here].&lt;br /&gt;
&lt;br /&gt;
* [https://dfroundtable.com/index.php/2024/07/02/ep-106-quickfort-with-myk-and-we-talk-about-the-circus/ Dwarf Fortress Roundtable Ep. 106: Quickfort With Myk] (Podcast). Deep dive into Quickfort and how it was reimplemented for v50.&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Quickfort_gui_v50.png&amp;diff=305658</id>
		<title>File:Quickfort gui v50.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Quickfort_gui_v50.png&amp;diff=305658"/>
		<updated>2024-12-29T22:11:31Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: /* Summary */ changed minor error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Designating a design from the Dreamfort library with gui/quickfort from DFHack in v50 Steam&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|cc-by-sa-3.0,2.5,2.0,1.0}}&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Quickfort_gui_v50.png&amp;diff=305656</id>
		<title>File:Quickfort gui v50.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Quickfort_gui_v50.png&amp;diff=305656"/>
		<updated>2024-12-29T22:07:16Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: Designating a design from the Quickfort Community Blueprints with gui/quickfort from DFHack in v50 Steam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Designating a design from the Quickfort Community Blueprints with gui/quickfort from DFHack in v50 Steam  &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|cc-by-sa-3.0,2.5,2.0,1.0}}&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305649</id>
		<title>User:Urist2000</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305649"/>
		<updated>2024-12-29T11:44:52Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: reorganized and updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some stuff I work on until I cancel my job due to... something else&lt;br /&gt;
&lt;br /&gt;
* [[/Spearcavern]]&lt;br /&gt;
* [[/Quickfort]]&lt;br /&gt;
&lt;br /&gt;
Stuff I finished crafting and pushed to v50 namespace:&lt;br /&gt;
&lt;br /&gt;
* [[Quickfort Community Blueprints]] (rework)&lt;br /&gt;
* [[Nokortorad]]&lt;br /&gt;
* [[Northbridge]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Spearcavern&amp;diff=305638</id>
		<title>User:Urist2000/Spearcavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Spearcavern&amp;diff=305638"/>
		<updated>2024-12-28T23:57:04Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: more notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Spearcavern: The Hunter's Shrine''''' is an ongoing video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events accompanied by selected and condensed gameplay footage.&lt;br /&gt;
&lt;br /&gt;
''Spearcavern'' tells the story of The Garrish Pillars, a party of dwarfs who embarked next to an ancient shrine guarded by Rofa the marsh titan to hunt monsters for glory in the caverns below.&lt;br /&gt;
&lt;br /&gt;
16 episodes have been published since August 2023. &lt;br /&gt;
&lt;br /&gt;
== Synopsis == &lt;br /&gt;
Deep within the Swamp of Brightness a freshwater marsh lies a primordial shrine constructed by unknown powers before time. Its origins and purpose are unknown, but most scholars agree it is most likely dedicated to Rofa a three-eyed stegosaurid marsh titan occupying it. &lt;br /&gt;
&lt;br /&gt;
Establishing the fort Lokumkor Zugoblolokkokun Obok (Spearcavern, The Grand Granite Shirne of Pillars) in the year 116 a little north of the shrine. Led by Kivish &amp;quot;Tinny&amp;quot; Akrulzuntîr a competent speardwarf driven by their will to carve out a space for herself in history. A first fortress aka Spaercaven ### was dug out to provide shelter and basic industry while starting to dig a proper fort and explore the depths. along with this undertaking came an ambitious dog breeding program. Along with some trapping for giant wild animals on the surface. The first ores been smelted and spears and armor forged from iron and steel.&lt;br /&gt;
&lt;br /&gt;
Soon a tunnel to the caverns was dug out. To provide the dwarves with a spot to rest far from the main fortress, The Cobalt Room was created. A spacious tavern. Exploring the caverns, the dwarves set their eyes on a string of gem clusters they came across in the depth. It was Tinny’s job to open cluster after cluster encountering magma, water and finally an explosion of sorts at their respective cores. After a brief period of rest, it was decided to mine more of the clusters. Since the explosions seem to be manageable. When Tinny cracked open the next cluster a terrible scream was heard throughout the depths. A horse demon rose from the core and chased her through the caverns. Tinny barely made it out alive while the demon took on some [[serpent man]]. The exploration of the caverns came to a halt.  &lt;br /&gt;
&lt;br /&gt;
By the beginning of the second year, a human caravan from The Oceanic Realm far to the northwest arrived. This seemed to be first contact and ended in a profitable trade. Leaving the humans with some sub-par ballista parts. Those being a byproduct of Gutter setting up a ballista to train with. The same year the new fort aka spearcaven proper been dug out.   &lt;br /&gt;
&lt;br /&gt;
With Gutter becoming a skilled [[siege operator]] a row of ballistas with steel arrows been installed in the tunnel leading to the caverns. Loaded with steel arrows, they stood ready to kill off the demon lurking once he got baited in. But the mighty bolds failed to strike the creatures, and the dwarves had to retreat from the caverns once more in the face of their elaborate scheme failing. &lt;br /&gt;
&lt;br /&gt;
Despite their goal of becoming legendary monster slayers by the beginning of their third year the inhabitants of Spaercavern had killed nothing but one [[giant alligator]]. It was time to start military training. The Crab was soon put to the task to complete seven sets of steel armor. Running the whole industry took the seven all the spare time left. But Spearcavern was only preparing.&lt;br /&gt;
&lt;br /&gt;
By mid-winter of 120 the seven stood ready. Trained in full steel they moved towrads the demon beneath. In a quick but fierce battle it was killed by Tinny. Finally opening up the caverns for further exploration. Once more the dwarves turned to the gem clusters, started cracking them almost instantly.  &lt;br /&gt;
&lt;br /&gt;
== Meta Story == &lt;br /&gt;
Spearcavern is the third fort set in the world of Athira Etha. It was funded after [[Nokortorad]] and it's successor [[Northbridge]].&lt;br /&gt;
&lt;br /&gt;
Spearcavern lies a few days of travel north of Northbridge. The mainlands of the Lancer of Oiling scattered through the Fancy Tooth Mountains, lies another three days of travel to the south from there. At the start of Spearcavern the homelands came under attack by both the elves from The Tame Canyon and the goblins of The Circular Terror.   &lt;br /&gt;
&lt;br /&gt;
== Notable Chracters == &lt;br /&gt;
&lt;br /&gt;
* '''Kivish &amp;quot;Tinny&amp;quot; Akrulzuntîr''', expedition leader, she became involve with Boggy during the first year&lt;br /&gt;
&lt;br /&gt;
* '''Mörul &amp;quot;Pop&amp;quot; Saziringel''', miner, a bit overconfident, has problems with interpersonal relationships&lt;br /&gt;
&lt;br /&gt;
* '''Lokum &amp;quot;The Crab&amp;quot; Abalzaneg''', manger and armorsmith, lover of queen bee and within a year in a polyamorus relationship that included wisp &lt;br /&gt;
&lt;br /&gt;
* '''Zan &amp;quot;Queen Bee&amp;quot; Solozasmel''', Lover with the Crab who later entered in a polyamorous relationship with Wisp.&lt;br /&gt;
&lt;br /&gt;
* '''Thîkut &amp;quot;Boggy&amp;quot; Dorenlushôn''', Cook &amp;amp; Brewer, partner of Tinny&lt;br /&gt;
&lt;br /&gt;
* '''Ber &amp;quot;Wisp&amp;quot; Regtat''', weaponsmith, always speaks in a whispered voice. Entered a polyamorous relationship with The Crab and was therefore a metamour of Queen Bee.&lt;br /&gt;
&lt;br /&gt;
* '''Kogan &amp;quot;Gutter&amp;quot; Ushatosus''' , chief medical dwarf and broker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The series started on a biweekly release schedule. Over time it developed towards a more relaxed release cycle with new episodes popping up whenever Krugsmassh feels like they are ready. Since episode ### alternating with a second series that covers a story from Caves of Qud another Kitfox game. &lt;br /&gt;
&lt;br /&gt;
To find more FUN embarks he used DFHack to identify promising setups and put a voting out to his patrons. They decided on the shirne as the location of choice.&lt;br /&gt;
&lt;br /&gt;
== Episode List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/3bfaUIgJIgY Spearcavern 1: The Hunter's Shrine]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/h4DNenay8DQ Spearcavern 2: Free and Clear]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://www.youtube.com/watch?v=8XBXFPEVZ7k Spearcavern 3: Feasts Near Beasts]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [https://www.youtube.com/watch?v=n9OA3n2_VX0 Spearcavern 4: Going Down, Fighting]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Quickfort_Community_Blueprints&amp;diff=305603</id>
		<title>Quickfort Community Blueprints</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Quickfort_Community_Blueprints&amp;diff=305603"/>
		<updated>2024-12-27T18:24:19Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox utility&lt;br /&gt;
| image = File:Raynard1.png&lt;br /&gt;
| misc = Current Version v2.3&lt;br /&gt;
* [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints GitHub Repository]&lt;br /&gt;
* [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/zipball/master/ Download v2.3 in one zip]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Quickfort Community Blueprints''' pack is a collection of blueprints for use with Quickfort, drawn from all over the community.[https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints The most recent version of the pack is v2.3] comes with images to help visualize most designs. It is hosted on GitHub and can be downloaded as a [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/zipball/master/ single zip bundle from there]. Their use requires a basic understanding of Quickfort. &lt;br /&gt;
&lt;br /&gt;
The Community Blueprints are organized in thematically sorted in modules. Providing a wide amount of solutions to common challenges. Reaching from simple one laxer digs to complex sequences of blueprints making full use of the more advanced Quickfort syntax. Due to their popularity the Blueprints stayed in use for over a decade up to now and have grown over the years while passed through the hands of many keepers.&lt;br /&gt;
&lt;br /&gt;
== How to use these blueprints? ==&lt;br /&gt;
You can view the blueprints directly on the GitHub. Browsing either the images or by clicking on the .csv and .xlsx and read the files as tables. &lt;br /&gt;
&lt;br /&gt;
To designate the Blueprints you require Quickfort which comes as a part of DFHack. You can find help on [[Utility:DFHack#Download_and_Install|installing it here]]. One installed follow the steps below to designate a blueprint: &lt;br /&gt;
# [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/zipball/master/ Download the Quickfort Community Blueprints].&lt;br /&gt;
# Unzip the collection and choose what parts you want to move. Copy each selected module to ``dfhack-config/blueprints`` inside your Dwarf Fortress folder. &lt;br /&gt;
# Press {{K|Ctrl}}+{{K|Shift}}+{{K|Q}} to bring up gui/quickfort from DFHack&lt;br /&gt;
# Start typing a modules name to filter for that library&lt;br /&gt;
# Select the blueprint you want to designate and confirm&lt;br /&gt;
# Position the blueprint and apply to designate&lt;br /&gt;
&lt;br /&gt;
To learn more about Quickfort read the [https://docs.dfhack.org/en/latest/docs/guides/quickfort-user-guide.html user guide] or [https://www.youtube.com/watch?v=fH1N0IO_Go4 check this video tutorial]. &lt;br /&gt;
== Compatibility with v50 ==&lt;br /&gt;
Due to some changes in the way rooms are designated in v50 not all blueprints can be run out of the box. This issue effects less than 5% of the whole collection. Known compatibility issues are stated within every module's description below.  &lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Artistic Artistic] ===&lt;br /&gt;
Collects art focused designs. Mos notably a Jing Yang coming in two sizes and two variations of a [https://www.reddit.com/r/dwarffortress/comments/2ocv8n/two_cretan_labyrinths_for_quickfort_pastebin_csv/ Minoan Labyrinth made by clewara].&lt;br /&gt;
&lt;br /&gt;
==== Circle Pack ====&lt;br /&gt;
The circle pack holds a blueprint creating a circle with a certain diameter. There is one .csv for each odd number from 11 to 27 for a circle with the corresponding diameter. They were contributed by Jurph. There are also a few file for larger circles up to 45 tiles diameter and a concentric circle design of the same size. Their origin is not mentioned in the readme.&lt;br /&gt;
&lt;br /&gt;
It is easier to use the [https://docs.dfhack.org/en/latest/docs/tools/dig.html#digtype 'digcircle' command] implemented as part of the dfhack dig module rather than these blueprints. As the command allows for custom diameters. &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Bedrooms Bedrooms] ===&lt;br /&gt;
Is a comprehensive collection of bedroom designs. Ranging from primarily space efficient to elaborate and visual pleasing designs and everything in between. All blueprints are named according to the same scheme: ``[number of rooms]-[median room area]-[Name]-[purpose].csv``. This allows for a quick comprehension of the bedrooms provided in total and individual size. Since v 2.3 [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/blob/master/Bedrooms/README.md there is a redame in that includes images of all designs].&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Examples Examples]===&lt;br /&gt;
A collection of examples for the original Quickfort 2.0+ release demonstrating the capabilities of the syntax.  &lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue:''' some files us deprecated syntax. &lt;br /&gt;
&lt;br /&gt;
==== Tests ====&lt;br /&gt;
Function tests for the older Quickfort 2.0+ syntax. Some come as .xlsx files.&lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue:''' some files us deprecated syntax.&lt;br /&gt;
&lt;br /&gt;
==== templates ====&lt;br /&gt;
Another attempt to create templates for a full fortress. It seems to stayed unfinished. Dig mode only.&lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue:''' ``GridFort.csv``carries a lot of &amp;quot;&amp;quot; that can't be interpreted by Quickfort&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Fractals Fractals] ===&lt;br /&gt;
This holds a large collection of various patterned, not necessarily but often, fractal designs to dig out. Some blueprints are meant to be multi level, although not collected in one file. &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Hallways Hallways] ===&lt;br /&gt;
Blueprints for an either a 4 tile or 5 tile wide diagonal hallway covering a 3x3 embark corner to corner. The original designs were made by Jurph. The width stated relates to the first row of tiles. Due to the shift needed to achieve a diagonal design, the actual hallways come out wider.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Hive Hive] ===&lt;br /&gt;
A dual level hive design by Brandstone. The hive consists of individual hex shaped rooms interconnected by a giant staircase ''layer''. The module consists of a full hive design fitted for a 3x3 embark and a single cell blueprint to design bigger or smaller patterns from. To apply the 3x3 blueprint, set the cursor to the upper left corner of the map. See the readme for further info.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Industry Industry] ===&lt;br /&gt;
A collection of designs for your industry level. Some of these blueprints hold multiple designs while not being multi z-level.   &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Mining Mining] ===&lt;br /&gt;
Implementations of various approaches from the [[Exploratory mining]] page. [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#exploratory-mining An updated version of the blueprints in this module are distributed with the current version of Quickfort]. It's advised to use these, especially with v50.&lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue''' the ``exploratory-mining-50x50`` files us deprecated syntax. &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Moria Moria] ===&lt;br /&gt;
Moria is a huge implementation of the legendary dwarven stronghold from the Tolkien lore. The design is based on the original map of Moria. A full version requires a 12 x 7 embark. A cropped version for a 5 x 5 embark is included. &lt;br /&gt;
&lt;br /&gt;
Various additional images help to explain and preview the blueprints. [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Moria An extensive read me covers the pack] in detail.&lt;br /&gt;
&lt;br /&gt;
==== Mini Moria ====&lt;br /&gt;
This is a Community Pack specific distribution of Moria for a 4 x 4 embark. Not all files come bundled with the Community Blueprints. See the general Moria readme.txt for details.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Patterned Patterned]===&lt;br /&gt;
A collection of four intricate pattered designs for bedrooms, tombs, workshops etc. &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/PumpStacks PumpStacks]===&lt;br /&gt;
Offers three different sets of pump stacks. A [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#pump-stack well documented] implementation of pumpstacks comes with the Quickfort blueprint library.  &lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue''' One of the two meeker sets is currently distributed as ``.txt``&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Stairs Stairs] ===&lt;br /&gt;
Various takes and implementations of spiral staircases as multi z-level blueprints.&lt;br /&gt;
&lt;br /&gt;
==== taodih ====&lt;br /&gt;
A set of ramp staircases [http://www.bay12forums.com/smf/index.php?topic=35931.msg1843166#msg1843166 based on designs by a Bay12 forums user] of the same name. Intended to raise the FPS through being [Ramp#Ramps_versus_stairways slightly faster than stairs].  &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/TheQuickFortress TheQuickFortress] ===&lt;br /&gt;
Buketgeshud, The Quick Fortress, is a set of blueprints designed as a case study for Quickfort. The files assemble to a fort with a 30x20 tile footprint revolving around a central staircase. Blueprints can be repeated in any direction to connect in a modular fashion. The readme.txt gives detailed instructions how to set up Buketgeshud. &lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue''' Due to using the deprecated ``query`` syntax, not all blueprints are compatible with v50&lt;br /&gt;
&lt;br /&gt;
The [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#quickfort-blueprint-library well documented Dreamfort library] that comes with Quickfort is a more up-to-date take on this approach for v50.  &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Tombs Tombs] ===&lt;br /&gt;
Holds a single blueprint that gives you a design to dig out with room for a stunning 500 tombs.  &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/worldgen worldgen] ===&lt;br /&gt;
This is the only part of the pack that is not a Quickfort blueprint. It contains a .txt file with worldgen settings. It was creadted for v40.24 and has not been tested with v50.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The first (?) ''known'' version of the Community Blueprints were collected by andrewx8 and distributed through mediafire in August 2012. They where prominently [http://www.bay12forums.com/smf/index.php?topic=35931.msg562077#msg562077 mentioned in the release notice to Quickfort 2.04] later the same month. In 2014 spfifle releasd a new and improved version of the Pack called v2. Duplicate entries got deleted and blueprints thematically sorted. The updated bundle further added blueprints in .png and .bmp format to support now obsolete image designators like [[v0.34:Utilities#ChromaFort|ChromaFort]] and [[v0.34:Utilities#Picturefort|Picturefort]]. The images further allow for a quick visualization of the blueprints.&lt;br /&gt;
&lt;br /&gt;
With Version 2.1 the pack became a part of became Linux LNP ([[Utility:Lazy Newb Pack|Lazy Newb Pack]]) now maintained by PeridexisErrant. In 2015 the Community Blueprints been uploaded to GitHub as part of the core LNP distribution. Modifying a few files in the process and creating Version 2.3. The only LNP Member contributing to the Blueprints in this era was BeauBouchard. The Community Blueprints stayed a part of the different incarnations of LNPs across all platforms. Up to the time of DF 47.05.&lt;br /&gt;
&lt;br /&gt;
===Previous Blueprint Repositories===&lt;br /&gt;
[http://www.mediafire.com/download/2x40cv93i9gd1r0/Community_Quickfort_Blueprints_v2.2.zip (v2.2) collated pack on mediafire]&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/5fp46epm3fe1z8b/Community_Quickfort_Blueprints_v2.1.zip (v2.1) collated pack on mediafire] an on [http://dffd.bay12games.com/file.php?id=8185 DFFD], maintained by PeridexisErrant&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/folder/u38qsqr1bq6wu/Community_Quickfort_Blueprints_v2 (v2.0) collated pack, unzipped], and a [http://www.mediafire.com/download/n6im1ok6z02n8nc/Community_Quickfort_Blueprints_v2.zip zipped version of it], and&lt;br /&gt;
[https://imgur.com/a/community-quickfort-blueprints-51Dm2 images only on imgur]&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=137513.msg5140970#msg5140970 the (utterly short) pack thread on the bay12 forums], 2014, maintained by spfifle.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/df_qfcommunity (v1.0) collated pack] 2012, maintained by andrewx8.&lt;br /&gt;
&lt;br /&gt;
[[Category:Utilities]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort_Community_Blueprints&amp;diff=305585</id>
		<title>User:Urist2000/Quickfort Community Blueprints</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort_Community_Blueprints&amp;diff=305585"/>
		<updated>2024-12-27T13:00:47Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox utility&lt;br /&gt;
| image = File:stonesense_screen.png&lt;br /&gt;
| misc  = Current Version v2.3&lt;br /&gt;
* [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints GitHub Repository]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Quickfort Community Blueprints pack is a collection of blueprints for use with Quickfort, drawn from all over the community.[https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints The most recent version of the pack is v2.3] comes with images to help visualize most designs. It is hosted on GitHub now. &lt;br /&gt;
&lt;br /&gt;
== How to use? ==&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
=== Artistic ===&lt;br /&gt;
&lt;br /&gt;
==== Circle Pack ====&lt;br /&gt;
Note: If using dfhack, it is easier to use the 'digcircle' command rather than these blueprints. Simply type 'digcircle XX filled' for a circle with a diameter of XX. Hint: odd numbered diameters work/look best. &lt;br /&gt;
&lt;br /&gt;
=== Bedrooms ===&lt;br /&gt;
Is a comprehensive collection of bedroom designs. Ranging from primarily space efficient to elaborate and visual pleasing designs and everything in between. All blueprints are named according to the same sheme: ``[number of rooms]-[median room area]-[Name]-[purpose].csv``. This allows for a quick comprehension of features. Since v 2.5 [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/blob/master/Bedrooms/README.md there is a redame in that]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
A collection of examples for the original Quickfort 2.0+ release demonstrating the capabilities of the syntax.  &lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue:''' some files us deprecated syntax. &lt;br /&gt;
&lt;br /&gt;
==== Tests ====&lt;br /&gt;
Function tests for the older Quickfort 2.0+ syntax. Some come as .xlsx files.&lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue:''' some files us deprecated syntax.&lt;br /&gt;
&lt;br /&gt;
==== templates ====&lt;br /&gt;
Another attempt to create templates for a full fortress. It seems to stayed unfinished. Dig mode only.&lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue:''' ``GridFort.csv``carries a lot of &amp;quot;&amp;quot; taht can't be interpreted by Quickfort&lt;br /&gt;
&lt;br /&gt;
=== Fractals ===&lt;br /&gt;
This holds a large collection of various patterned, not necessarily but often, fractal designs to dig out. Some blueprints are meant to be multi level, although not collected in one file. &lt;br /&gt;
&lt;br /&gt;
=== Hallways ===&lt;br /&gt;
Blueprints for an either a 4 tile or 5 tile wide diagonal hallway covering a 3x3 embark corner to corner. The original designs were made by Jurph. The width stated relates to the first row of tiles. Due to the shift needed to achieve a diagonal design, the actual hallways come out wider.&lt;br /&gt;
&lt;br /&gt;
=== Hive ===&lt;br /&gt;
A dual level hive design by Brandstone. The hive consists of individual hex shaped rooms interconnected by a giant staircase ''layer''. The module consists of a full hive design fitted for a 3x3 embark and a single cell blueprint to design bigger or smaller patterns from. To apply the 3x3 blueprint, set the cursor to the upper left corner of the map. See the readme for further info.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Industry Industry] ===&lt;br /&gt;
A collection of designs for your industry level. Some of these blueprints hold multiple designs while not being multi z-level.   &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Mining Mining] ===&lt;br /&gt;
Implementations of various approaches from the [[Exploratory mining]] page. [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#exploratory-mining An updated version of the blueprints in this module are distributed with the current version of Quickfort]. It's advised to use these, especially with v50.&lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue''' the ``exploratory-mining-50x50`` files us deprecated syntax. &lt;br /&gt;
&lt;br /&gt;
=== Moria ===&lt;br /&gt;
Moria is a huge implementation of the legendary dwarven stronghold from the Tolkien lore. The design is based on the original map of Moria. A full version requires a 12 x 7 embark. A cropped version for a 5 x 5 embark is included. &lt;br /&gt;
&lt;br /&gt;
Various additional images help to explain and preview the blueprints. [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Moria An extensive read me covers the pack] in detail.&lt;br /&gt;
&lt;br /&gt;
==== Mini Moria ====&lt;br /&gt;
This is a Community Pack specific distribution of Moria for a 4 x 4 embark. Not all files come bundled with the Community Blueprints. See the general Moria readme.txt for details.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Patterned Patterned]===&lt;br /&gt;
A collection of four intricate pattered designs for bedrooms, tombs, workshops etc. &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/PumpStacks PumpStacks]===&lt;br /&gt;
Offers three different sets of pump stacks. A [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#pump-stack well documented] implementation of pumpstacks comes with the Quickfort blueprint library.  &lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue''' One of the two meeker sets is currently distributed as ``.txt``&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
Various takes and implementations of spiral staircases as multi z-level blueprints.&lt;br /&gt;
&lt;br /&gt;
==== taodih ====&lt;br /&gt;
A set of ramp staircases [http://www.bay12forums.com/smf/index.php?topic=35931.msg1843166#msg1843166 based on designs by a Bay12 forums user] of the same name. Intended to raise the FPS through being [Ramp#Ramps_versus_stairways slightly faster than stairs].  &lt;br /&gt;
&lt;br /&gt;
=== TheQuickFortress ===&lt;br /&gt;
Buketgeshud, The Quick Fortress, is a set of blueprints designed as a case study for Quickfort. The files assemble to a fort with a 30x20 tile footprint revolving around a central staircase. Blueprints can be repeated in any direction to connect in a modular fashion. The readme.txt gives detailed instructions how to set up Buketgeshud. &lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue''' Due to using the deprecated ``query`` syntax, not all blueprints are compatible with v50&lt;br /&gt;
&lt;br /&gt;
The [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#quickfort-blueprint-library well documented Dreamfort library] that comes with Quickfort is a more up-to-date take on this approach for v50.  &lt;br /&gt;
&lt;br /&gt;
=== Tombs ===&lt;br /&gt;
Holds a single blueprint that gives you a stunning 500 tombs.  &lt;br /&gt;
&lt;br /&gt;
=== worldgen ===&lt;br /&gt;
This is the only part of the pack that is not a Quickfort blueprint. It contains a .txt file with worldgen settings. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The first (?) ''known'' version of the Community Blueprints were collected by andrewx8 and distributed through mediafire in August 2012. They where prominently [http://www.bay12forums.com/smf/index.php?topic=35931.msg562077#msg562077 mentioned in the release notice to Quickfort 2.04] later the same month. In 2014 spfifle releasd a new and improved version of the Pack called v2. Duplicate entries got deleted and blueprints thematically sorted. The updated bundle further added blueprints in .png and .bmp format to support now obsolete image designators like [[v0.34:Utilities#ChromaFort|ChromaFort]] and [[v0.34:Utilities#Picturefort|Picturefort]]. The images further allow for a quick visualization of the blueprints.&lt;br /&gt;
&lt;br /&gt;
With Version 2.1 the pack became a part of became Linux LNP ([[Utility:Lazy Newb Pack|Lazy Newb Pack]]) now maintained by PeridexisErrant. In 2015 the Community Blueprints been uploaded to GitHub as part of the core LNP distribution. Modifying a few files in the process and creating Version 2.3. the Community Blueprints stayed a part of the different incarnations of LNPs across all platforms. Up to the time of DF 47.05.&lt;br /&gt;
&lt;br /&gt;
===Previous Blueprint Repositories===&lt;br /&gt;
[http://www.mediafire.com/download/2x40cv93i9gd1r0/Community_Quickfort_Blueprints_v2.2.zip (v2.2) collated pack on mediafire]&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/5fp46epm3fe1z8b/Community_Quickfort_Blueprints_v2.1.zip (v2.1) collated pack on mediafire] an on [http://dffd.bay12games.com/file.php?id=8185 DFFD], maintained by PeridexisErrant&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/folder/u38qsqr1bq6wu/Community_Quickfort_Blueprints_v2 (v2.0) collated pack, unzipped], and a [http://www.mediafire.com/download/n6im1ok6z02n8nc/Community_Quickfort_Blueprints_v2.zip zipped version of it], and&lt;br /&gt;
[https://imgur.com/a/community-quickfort-blueprints-51Dm2 images only on imgur]&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=137513.msg5140970#msg5140970 the (utterly short) pack thread on the bay12 forums], 2014, maintained by spfifle.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/df_qfcommunity (v1.0) collated pack] 2012, maintained by andrewx8. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to share your designs: blueprint sets can be packaged as a .zip file and uploaded to a file host, [http://dffd.wimbli.com the DFFD] is preferred, and you can add a link to this page!&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort_Community_Blueprints&amp;diff=305561</id>
		<title>User:Urist2000/Quickfort Community Blueprints</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort_Community_Blueprints&amp;diff=305561"/>
		<updated>2024-12-24T16:12:45Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: more notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox utility&lt;br /&gt;
| image = File:stonesense_screen.png&lt;br /&gt;
| misc  = Current Version v2.3&lt;br /&gt;
* [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints GitHub Repository]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Quickfort Community Blueprints pack is a collection of blueprints for use with Quickfort, drawn from all over the community.[https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints The most recent version of the pack is v2.3] comes with images to help visualize most designs. It is hosted on GitHub now. &lt;br /&gt;
&lt;br /&gt;
== How to use? ==&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
=== Artistic ===&lt;br /&gt;
==== Circle Pack ====&lt;br /&gt;
Note: If using dfhack, it is easier to use the 'digcircle' command rather than these blueprints. Simply type 'digcircle XX filled' for a circle with a diameter of XX. Hint: odd numbered diameters work/look best. &lt;br /&gt;
&lt;br /&gt;
=== Bedrooms ===&lt;br /&gt;
=== Examples ===&lt;br /&gt;
=== Fractals ===&lt;br /&gt;
=== Hallways ===&lt;br /&gt;
=== Hive ===&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Industry Industry] ===&lt;br /&gt;
A collection of designs for your industry level. Some of these blueprints hold multiple designs while not being multi z-level.   &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Mining Mining] ===&lt;br /&gt;
Implementations of various approaches from the [[Exploratory mining]] page. [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#exploratory-mining An updated version of the blueprints in this module are distributed with the current version of Quickfort]. It's advised to use these, especially with v50.&lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue''' the ``exploratory-mining-50x50`` files us deprecated syntax. &lt;br /&gt;
&lt;br /&gt;
=== Moria ===&lt;br /&gt;
Moria is a huge implementation of the legendary dwarven stronghold from the Tolkien lore. The design is based on the original map of Moria. A full version requires a 12 x 7 embark. A cropped version for a 5 x 5 embark is included. &lt;br /&gt;
&lt;br /&gt;
Various additional images help to explain and preview the blueprints. [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Moria An extensive read me covers the pack] in detail.&lt;br /&gt;
&lt;br /&gt;
==== Mini Moria ====&lt;br /&gt;
This is a Community Pack specific distribution of Moria for a 4 x 4 embark. Not all files come bundled with the Community Blueprints. See the general Moria readme.txt for details.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/Patterned Patterned]===&lt;br /&gt;
A collection of four intricate pattered designs for bedrooms, tombs, workshops etc. &lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints/tree/master/PumpStacks PumpStacks]===&lt;br /&gt;
Offers three different sets of pump stacks. A [https://docs.dfhack.org/en/latest/docs/guides/quickfort-library-guide.html#pump-stack well documented] implementation of pumpstacks comes with the Quickfort blueprint library.  &lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue''' One of the two meeker sets is currently distributed as ``.txt``&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
Various takes and implementations of spiral staircases as multi z-level blueprints.&lt;br /&gt;
==== taodih ====&lt;br /&gt;
A set of ramp staircases [http://www.bay12forums.com/smf/index.php?topic=35931.msg1843166#msg1843166 based on designs by a Bay12 forums user] of the same name. Intended to raise the FPS through being [Ramp#Ramps_versus_stairways slightly faster than stairs].  &lt;br /&gt;
&lt;br /&gt;
=== TheQuickFortress ===&lt;br /&gt;
Buketgeshud, The Quick Fortress, is a set of blueprints designed as a case study for Quickfort. The files assemble to a fort with a 30x20 tile footprint revolving around a central staircase. Blueprints can be repeated in any direction to connect in a modular fashion. The readme.txt gives detailed instructions how to set up Buketgeshud. &lt;br /&gt;
&lt;br /&gt;
'''Compatibility Issue''' Due to using the deprecated ``query`` syntax, not all blueprints are compatible with v50&lt;br /&gt;
&lt;br /&gt;
=== Tombs ===&lt;br /&gt;
Holds a single blueprint that gives you a stunning 500 tombs &lt;br /&gt;
&lt;br /&gt;
=== worldgen ===&lt;br /&gt;
This is the only part of the pack that is not a Quickfort blueprint. It contains a .txt file with worldgen settings. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The first (?) ''known'' version of the Community Blueprints were collected by andrewx8 and distributed through mediafire in August 2012. They where prominently [http://www.bay12forums.com/smf/index.php?topic=35931.msg562077#msg562077 mentioned in the release notice to Quickfort 2.04] later the same month. In 2014 spfifle releasd a new and improved version of the Pack called v2. Duplicate entries got deleted and blueprints thematically sorted. The updated bundle further added blueprints in .png and .bmp format to support now obsolete image designators like [[v0.34:Utilities#ChromaFort|ChromaFort]] and [[v0.34:Utilities#Picturefort|Picturefort]]. The images further allow for a quick visualization of the blueprints.&lt;br /&gt;
&lt;br /&gt;
With Version 2.1 the pack became a part of became Linux LNP ([[Utility:Lazy Newb Pack|Lazy Newb Pack]]) now maintained by PeridexisErrant. In 2015 the Community Blueprints been uploaded to GitHub as part of the core LNP distribution. Modifying a few files in the process and creating Version 2.3. the Community Blueprints stayed a part of the different incarnations of LNPs across all platforms. Up to the time of DF 47.05.&lt;br /&gt;
&lt;br /&gt;
===Previous Blueprint Repositories===&lt;br /&gt;
[http://www.mediafire.com/download/2x40cv93i9gd1r0/Community_Quickfort_Blueprints_v2.2.zip (v2.2) collated pack on mediafire]&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/5fp46epm3fe1z8b/Community_Quickfort_Blueprints_v2.1.zip (v2.1) collated pack on mediafire] an on [http://dffd.bay12games.com/file.php?id=8185 DFFD], maintained by PeridexisErrant&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/folder/u38qsqr1bq6wu/Community_Quickfort_Blueprints_v2 (v2.0) collated pack, unzipped], and a [http://www.mediafire.com/download/n6im1ok6z02n8nc/Community_Quickfort_Blueprints_v2.zip zipped version of it], and&lt;br /&gt;
[https://imgur.com/a/community-quickfort-blueprints-51Dm2 images only on imgur]&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=137513.msg5140970#msg5140970 the (utterly short) pack thread on the bay12 forums], 2014, maintained by spfifle.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/df_qfcommunity (v1.0) collated pack] 2012, maintained by andrewx8. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to share your designs: blueprint sets can be packaged as a .zip file and uploaded to a file host, [http://dffd.wimbli.com the DFFD] is preferred, and you can add a link to this page!&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort_Community_Blueprints&amp;diff=305485</id>
		<title>User:Urist2000/Quickfort Community Blueprints</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort_Community_Blueprints&amp;diff=305485"/>
		<updated>2024-12-19T23:41:02Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: + extended draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox utility&lt;br /&gt;
| image = File:stonesense_screen.png&lt;br /&gt;
| misc  = Current Version v2.3&lt;br /&gt;
* [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints GitHub Repository]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Quickfort Community Blueprints pack is a collection of blueprints for use with Quickfort, drawn from all over the community.[https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints The most recent version of the pack is v2.3] comes with images to help visualise most designs. It is hosted on GitHub now. &lt;br /&gt;
&lt;br /&gt;
== How to use? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
=== Artistic ===&lt;br /&gt;
==== Circle Pack ====&lt;br /&gt;
Note: If using dfhack, it is easier to use the 'digcircle' command rather than these blueprints. Simply type 'digcircle XX filled' for a circle with a diameter of XX. Hint: odd numbered diameters work/look best. &lt;br /&gt;
&lt;br /&gt;
=== Bedrooms ===&lt;br /&gt;
=== Examples ===&lt;br /&gt;
=== Fractals ===&lt;br /&gt;
=== Hallways ===&lt;br /&gt;
=== Hive ===&lt;br /&gt;
=== Industry ===&lt;br /&gt;
=== Mining ===&lt;br /&gt;
=== Moria ===&lt;br /&gt;
==== Mini Moria ====&lt;br /&gt;
=== Patterned ===&lt;br /&gt;
=== PumpStacks ===&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
Various takes and implementations of spiral staircases as multi z-level blueprints.&lt;br /&gt;
==== taodih ====&lt;br /&gt;
A set of ramp staircaeses [http://www.bay12forums.com/smf/index.php?topic=35931.msg1843166#msg1843166 based on designs by a Bay12 forums user] of the same name. Intended to raise the FPS through being [Ramp#Ramps_versus_stairways slightly faster than stairs].  &lt;br /&gt;
&lt;br /&gt;
=== TheQuickFortress ===&lt;br /&gt;
Buketgeshud, The Quick Fortress, is a set of blueprints designed as a case study for Quickfort. The files assemble to a fort with a 30x20 tile footprint revolving around a central staircase. Blueprints can be repeated in any direction to connect in a modular fashion. The libraries readme.txt gives detailed instructions how to set up Buketgeshud. &lt;br /&gt;
&lt;br /&gt;
Due to using the depricated ``query&lt;br /&gt;
=== Tombs ===&lt;br /&gt;
=== worldgen ===&lt;br /&gt;
This is the only part of the pack that is not a quickfort blueprint. It contains a txt file with worldgen settings&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The first (?) ''known'' version of the Community Blueprints were collected by andrewx8 and distributed through mediafire in August 2012. They where prominently [http://www.bay12forums.com/smf/index.php?topic=35931.msg562077#msg562077 mentioned in the release notice to Quickfort 2.04] later the same month. In 2014 spfifle releasd a new and improved version of the Pack called v2. Duplicate entries got deleted and blueprints thematically sorted. The updated bundle further added blueprints in .png and .bmp format to support now obsolete image designators like [[v0.34:Utilities#ChromaFort|ChromaFort]] and [[v0.34:Utilities#Picturefort|Picturefort]]. The images further allow for a quick visualization of the blueprints.&lt;br /&gt;
&lt;br /&gt;
With Version 2.1 the pack became a part of became Linux LNP ([[Utility:Lazy Newb Pack|Lazy Newb Pack]]) now maintained by PeridexisErrant. In 2015 the Community Blueprints been uploaded to GitHub as part of the core LNP distribution. Modifying a few files in the process and creating Version 2.3. the Community Blueprints stayed a part of the different incarnations of LNPs across all platforms. Up to the time of DF 47.05.&lt;br /&gt;
&lt;br /&gt;
===Previous Blueprint Repositories===&lt;br /&gt;
[http://www.mediafire.com/download/2x40cv93i9gd1r0/Community_Quickfort_Blueprints_v2.2.zip (v2.2) collated pack on mediafire]&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/5fp46epm3fe1z8b/Community_Quickfort_Blueprints_v2.1.zip (v2.1) collated pack on mediafire] an on [http://dffd.bay12games.com/file.php?id=8185 DFFD], maintained by PeridexisErrant&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/folder/u38qsqr1bq6wu/Community_Quickfort_Blueprints_v2 (v2.0) collated pack, unzipped], and a [http://www.mediafire.com/download/n6im1ok6z02n8nc/Community_Quickfort_Blueprints_v2.zip zipped version of it], and&lt;br /&gt;
[https://imgur.com/a/community-quickfort-blueprints-51Dm2 images only on imgur]&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=137513.msg5140970#msg5140970 the (utterly short) pack thread on the bay12 forums], 2014, maintained by spfifle.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/df_qfcommunity (v1.0) collated pack] 2012, maintained by andrewx8. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to share your designs: blueprint sets can be packaged as a .zip file and uploaded to a file host, [http://dffd.wimbli.com the DFFD] is preferred, and you can add a link to this page!&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Nokortorad&amp;diff=305482</id>
		<title>Nokortorad</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Nokortorad&amp;diff=305482"/>
		<updated>2024-12-19T00:15:23Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: /* Meta Story */ fixed wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Nokörtorad: Hunt for the Glacier's Eye''''' also known as '''''Nokörtorad, Deadbody''''' is a three part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
The series follows Stâkud Konosakgos, the sole survivor of a cyclops attack, as she recovers the abandoned fortress of ''Nokörtorad'' located in an evil biome.  &lt;br /&gt;
&lt;br /&gt;
The episodes were released between December 2022 and January 2023.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The series was intended to follow the seven dwarfs calling themselves &amp;quot;The Dead Eye-Jailer&amp;quot; from a dwarven civilization known as The Lance of Oiling, in their undertaking to reclaim it and jail the cyclops Sedurlitast Ushdishokang who had taken over the fortress of Nokörtorad, Deadbody. With the cyclops rushing out right after embark and killing all but one dwarf, Stâkud Konosakgos, who ran away from the slaughter. Being on her own without food in an arctic biome full of reanimating zombies biome, with her former friends rising and longing for her flesh, Stâkud was in a dire spot. &lt;br /&gt;
&lt;br /&gt;
She eventually managed to get into the fortress while locking the cyclops outside. As Stâkud was lucky enough to have been able to grab a pick when still on the outside, she managed to dig down to the caverns and hunt for [Crundle]s meat and collecting seeds for cave wheat and sweet pods. With the resources for food and drinks gathered, Stâkud built herself a still and started to produce some alcohol. Around this time, it became clear the fortress was hunted by the ghosts of its former inhabitants. Stâkud started to carve memorial slabs for each new ghost she encountered. This was the start of Nokörtorad's remembrance hall. Over time, a number of dwarfs from its founding party of became immortalized there to calm their ghosts.&lt;br /&gt;
&lt;br /&gt;
About a year later and totally unexpected, a group of 2 adults and two children along with a cat and a yak showed up. The adults, being capable woodcutters, seemed to grasp the danger immediately, forming a small squad and clearing out some of the dwarf zombies in their way with their axes. Steadly heading with their kids to towards a mountain ridge through which Stâkud quickly dug a tunnel to usher the group in. The plan worked, and only the yak had to be left behind. This brought Nokörtorads population to five dwarves. To make her new friends feel welcome, Stâkud dug out some spacious bedrooms, as the horrors of their arrival and the sparse living conditions seem to draw on their mood.&lt;br /&gt;
&lt;br /&gt;
A dwarven caravan of merchants appearing a few days later was less lucky and got slaughtered by the zombies. A further migrant wave fled when encountering the zombies. Leaving behind a piglet that soon was killed by the zombies. Only to reanimated to become a zombie piglet.&lt;br /&gt;
&lt;br /&gt;
Due to the need of wood the dwarves decided to venture into the caverns to clean out the hordes of undead crundles sweeping into the fortress in waves. The military of 3, wearing water buffalo bone armor, actually manged to inflict a dent within the zombie crundles. But all through a vicious fight with two seriously wounded dwarfs rushed to a makeshift hospital.&lt;br /&gt;
&lt;br /&gt;
Six more migrants made it to the entrance tunnel at the ridge later that year, bringing the population to 11. While the new hands had been highly appreciated, the new faces caused a food crisis. Another group of migrants had to be turned away due to the food situation not stabilizing otherwise. As the caves became totally overrun with undead, an underground tree farm got established. The caverns got sealed off right after. To raise the mood within Nokörtorad a new meeting hall was build and furnished.&lt;br /&gt;
&lt;br /&gt;
To handle the zombie population outside, an ingenious dwarven plan to dispose the zombies was enacted. The undead were trapped in cages and dumped into a deep pit. The corpses mangling each other when dropped onto one another. In the process, the Cyclopse returned to the fortress trap zone. The dwarfs of Nokörtorad decided to delay the mission and avoided facing the cyclops. They came up with a new trap tunnel design: a spiral tunnel spiked with stone fall traps. When the Tunnel was finally opened, it took only seconds for Sedurlitast Ushdishokang to rush in. Making it through 31 traps before being finally slain. In the end the cyclops was overcome. &lt;br /&gt;
&lt;br /&gt;
In honor of her six dead friends killed right after their embark, Stâkud commissioned an updated version of the memorial chamber. Depicting each of them in a statue. All facing a statue of Sedurlitast the cyclops next to his rotting bones. A testament to what a single dwarf can do.    &lt;br /&gt;
&lt;br /&gt;
== Meta Story == &lt;br /&gt;
Nokörtorad was the first fort in the world of Athira Etha. It was succeeded by [[Northbridge]].&lt;br /&gt;
&lt;br /&gt;
Three dwarfs from Nokörtorad later migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Nokörtorad was the first Kruggsmash series to feature the v50 premiun tileset / graphics. &lt;br /&gt;
&lt;br /&gt;
In the behind the scenes of episode 3 Kruggsmash explains his idea behind the Athira Etha series and why ended Nokörtorad for the sake of it.   &lt;br /&gt;
&lt;br /&gt;
== List of Episodes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/Ei0FiG_bPHg Nökortorad: Hunt for the Glacier's Eye, 1]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/A1qb787qi78?si=m9N3GpRfLFuKD81e Nökortorad: Hunt for the Glacier's Eye, 2]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://youtu.be/Ei0FiG_bPHg Nökortorad: Hunt for the Glacier's Eye, 3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://youtube.com/playlist?list=PLXX7Rp0iXj0l8MuOVuHwWuoCWEX3Y_5Wj&amp;amp;si=9iD_ooGyraNJ6gyc Nökortorad, Deadbody the complete series on YouTube]&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort_Community_Blueprints&amp;diff=305481</id>
		<title>User:Urist2000/Quickfort Community Blueprints</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Quickfort_Community_Blueprints&amp;diff=305481"/>
		<updated>2024-12-19T00:12:56Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: notes; early draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox utility&lt;br /&gt;
| image = File:stonesense_screen.png&lt;br /&gt;
| misc  = Current Version v2.3&lt;br /&gt;
* [http://dffd.bay12games.com/file.php?id=8185 Bay12 Forum Thread] &lt;br /&gt;
* [https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints GitHub Repository]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Quickfort Community Blueprints pack is a collection of blueprints for use with Quickfort, drawn from all over the community.[https://github.com/Lazy-Newb-Pack/Quickfort-Community-Blueprints The most recent version of the pack (v2.3)] comes with images to help visualise most designs. It is hosted on GitHub now. &lt;br /&gt;
&lt;br /&gt;
It is included in the [[Utility:Lazy Newb Pack|Lazy Newb Pack]].  &lt;br /&gt;
&lt;br /&gt;
If you want to share your designs: blueprint sets can be packaged as a .zip file and uploaded to a file host, [http://dffd.wimbli.com the DFFD] is preferred, and you can add a link to this page!&lt;br /&gt;
&lt;br /&gt;
==Previous Blueprint Repositories==&lt;br /&gt;
&lt;br /&gt;
[http://dffd.bay12games.com/file.php?id=8185 The latest (v2.3) pack thread on the bay12 forums, maintained by PeridexisErrant.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/2x40cv93i9gd1r0/Community_Quickfort_Blueprints_v2.2.zip (v2.2) collated pack on mediafire]&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/download/5fp46epm3fe1z8b/Community_Quickfort_Blueprints_v2.1.zip (v2.1) collated pack mediafire]&lt;br /&gt;
&lt;br /&gt;
[https://www.mediafire.com/folder/u38qsqr1bq6wu/Community_Quickfort_Blueprints_v2 (v2.0) collated pack, unzipped], and a [http://www.mediafire.com/download/n6im1ok6z02n8nc/Community_Quickfort_Blueprints_v2.zip zipped version of it] (otherwise requires paid account to download all at once).  &lt;br /&gt;
&lt;br /&gt;
Version one of the collated package is available [http://www.mediafire.com/df_qfcommunity here]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
=== Artistic ===&lt;br /&gt;
==== Circle Pack ====&lt;br /&gt;
Note: If using dfhack, it is easier to use the 'digcircle' command rather than these blueprints. Simply type 'digcircle XX filled' for a circle with a diameter of XX. Hint: odd numbered diameters work/look best. &lt;br /&gt;
&lt;br /&gt;
=== Bedrooms ===&lt;br /&gt;
=== Examples ===&lt;br /&gt;
=== Fractals ===&lt;br /&gt;
=== Hallways ===&lt;br /&gt;
=== Hive ===&lt;br /&gt;
=== Industry ===&lt;br /&gt;
=== Mining ===&lt;br /&gt;
=== Moria ===&lt;br /&gt;
==== Mini Moria ====&lt;br /&gt;
=== Patterned ===&lt;br /&gt;
=== PumpStacks ===&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
==== taodih ====&lt;br /&gt;
=== TheQuickFortress ===&lt;br /&gt;
=== Tombs ===&lt;br /&gt;
=== worldgen ===&lt;br /&gt;
This is the only part of the pack that is not a quickfort blueprint. It contains a txt file with worldgen settings&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Northbridge&amp;diff=305480</id>
		<title>Northbridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Northbridge&amp;diff=305480"/>
		<updated>2024-12-19T00:03:10Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: /* Meta Story */ + wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Northbridge: The Road to Riches''''' is a 10 part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
''Northbridge'' tells the story of Idräthkor Irolsazir (Treasurecavern the North Bridge), a dwarven [[fortress]] that was build on a bridge spanning two continents. The episodes were published between February and June 2023. &lt;br /&gt;
&lt;br /&gt;
== Synopsys ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was founded in the year 107 as an above ground trade hub, with the intent to link the two continents of The Sizzling Land and The Continents of Stablizing through a seven tile wide bridge build from claystone blocks. The idea came to Vabôk Nanirstinthäd (Rhymedtheater), a skilled appraiser when he overheard someone in the dinig hall joking about &amp;quot;some idiot should build a bridge across the sea!&amp;quot;. He soon went on to found a party of seven to be known in history as Limârlotol (The Wealthy Order) in honor of Idräth Limâristrath (Wealthjewels) a female dwarven goddess associated with wealth.  &lt;br /&gt;
&lt;br /&gt;
Most of the required supports for the bridge been mined and build over several winters into the frozen temperate ocean of The Inky Waters. Parallel to the bridge's construction, a giant platinum bell was forged in the temporal fort on the western shoreline. Soon after the completion of the initial bridge, trade relations with both elves and humans could be established.  &lt;br /&gt;
&lt;br /&gt;
With the incoming wealth came an expansion to Northridge and over the coming years lavish 10 space bedrooms for every dwarf rose to the right and left of the bridge. Above them at the bridge's center, a huge tower started to rise. The tower grew to hold all of Northbridges public infrastructure along the nobles. An undertaking to set up a mist generator in the tower was never completed.        &lt;br /&gt;
&lt;br /&gt;
Soon the elves started to make demands about a quota to the tree cutting. But despite their childish demands, they also send a caravan and some more trading was conducted. The fort became the home to a tame [[giant mandrill]] arriving in a [[Wood#Grown_wood | grown wood]] cage. To keep the tree folk happy and the trade goods flowing, the dwarfs of Northbridge agreed to a quota of a max of at first 60 trees to be cut each year. Over time the quota started to shrink from year to year. Due to the fortress platinum and glass industry consuming large amounts of coal, the cutting quota had repeatedly to be exceeded. The elves showed very little compassion and eventually send a war party. In the attack's aftermath the dwarfs decided to cut the whole forest down and getting into the large scale production of wooden crafts for export.&lt;br /&gt;
&lt;br /&gt;
This was the overture to the &amp;quot;War of Wood and Water&amp;quot; a massive elven ambush also known as the battle of Northbridge. Among the tree folk's forces were horrendous monsters like giant flies, giant butterflies and war elephants. The two military squads of a combined 20 dwarfs only brave faced the overwhelming but disorganized forces securing a victory for the fort. &lt;br /&gt;
&lt;br /&gt;
Shortly before these events in the year 113 Northbridge became the mountainhome of The Lancer of Oiling when king Athel Saràmsigun (Greattours) settled in Nortbridge. To appease his needs an entire iron level was constructed atop the tower. With all his furniture made of iron too, aside from some glass windows to overlook the sea around the two shorelines. Vabôk had ascended to Baron of Northbridge some time before.&lt;br /&gt;
&lt;br /&gt;
During the following years, the dwarfs of Northbridge encountered a string of forgotten beats deep down in the caverns. The dwarven military became so skilled that it took only a few seconds to kill the giant Ekur. After the first stab was direct to his liver and a second to his leg brought him down.  &lt;br /&gt;
&lt;br /&gt;
Over 14,400 stone blocks been used in Northbridge with over 1000 gems set. In less than ten years it has become the mountainhome to its civilization and amassed wealth beyond measure. Unlike many other fortresses Idräthkor Irolsazir was still calm and prosperous when the series ended.     &lt;br /&gt;
&lt;br /&gt;
== Meta Story ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was the second fort in the world of Athira Etha. The first being [[Nokortorad | Nokörtorad]] (Deadbody). During the series three dwarfs from Nokörtorad migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl. They assimilated well and are supposed to live out their days in a lavish bedroom above the sea. Although the relationship of Vabôk and Stâkud is a strange one, with him considering her a kindred spirit while she thinks of him as a passing acquaintance. After her cat died she was assigned the military trained giant mandrill as a pet. &lt;br /&gt;
&lt;br /&gt;
When becoming the mountainhome of The Lance of Oiling Northbridge replaced Gusilsacat (Copperdots) whose history is explored in the one off [https://youtu.be/Gs5iCxOuugM Athira Etha] interlude. Along the biography of king Athel Greattours tragic family story.      &lt;br /&gt;
&lt;br /&gt;
Northbridge was succeeded by Spearcavern Kruggsmash's currently ongoing series. Set in the same world.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Kruggsmash tried to give every dwarf a personalized bedroom tending to their needs. He embarked on a quest of tedious micromanagement to make all the furniture from each dwarf's favorite materials, commission statues depicting their favorite animals etc. and get it all placed in the right bedroom.  &lt;br /&gt;
&lt;br /&gt;
Towards the end of every episode Kruggsmash talks about behind the scenes stuff and showing fan artwork and additional designs of his own. The topics addressed covering everything from design choices to glitches. But also dive into some deep reasoning on topics like the cultural depiction of kobolds.&lt;br /&gt;
  &lt;br /&gt;
A set of voxel renderings of Northbridge can be seen [https://plule.github.io/vox-uristi/gallery#northbridge here] in the [[Utilities#Vox_Uristi | Vox Uristi]] gallery. &lt;br /&gt;
&lt;br /&gt;
Northbridge inspired a Redditor to recreate the fortress [https://www.reddit.com/r/dwarffortress/comments/1341plh/i_built_two_intercontinental_bridges_in_tribute/ extensively documenting the process]&lt;br /&gt;
&lt;br /&gt;
== Episode List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title  &lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/M0YzooOyiYQ The Road to Riches]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/7EcNjTnl-dc Friends &amp;amp; Foes] &lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://youtu.be/XM-7ZuL1ACY Idrath's Blessings] &lt;br /&gt;
|-&lt;br /&gt;
| 4 || [https://youtu.be/bk7aVoPxoKA Danger's Crossing] &lt;br /&gt;
|-&lt;br /&gt;
| 5 || [https://youtu.be/aXPnSwPK9Pk Jealous Neighbors] &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [https://youtu.be/aXPnSwPK9Pk War of Wood and Water]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [https://youtu.be/lSkR06BrI2Y The Battle of Northbridge]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [https://youtu.be/DqCGp5Ccaaw Water..Works?]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [https://youtu.be/wJFj63SolPY Cavern Crescendos]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [https://youtu.be/UXb6N3EKVgU Wealth Beyond Measure] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLXX7Rp0iXj0kZtpaGAntf_kAAYNcv53Dg Northbridge: The Road to Riches the complete series on YouTube]&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Spearcavern&amp;diff=305479</id>
		<title>User:Urist2000/Spearcavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Spearcavern&amp;diff=305479"/>
		<updated>2024-12-18T23:34:00Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: + notes; extended draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Spearcavern: The Hunter's Shrine''''' is an ongoing video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events accompanied by selected and condensed gameplay footage.&lt;br /&gt;
&lt;br /&gt;
''Spearcavern'' tells the story of The Garrish Pillars, a party of dwarfs who embarked next to an ancient shrine guarded by Rofa the marsh titan to hunt monsters for glory in the caverns below.&lt;br /&gt;
&lt;br /&gt;
16 episodes have been published since August 2023. &lt;br /&gt;
&lt;br /&gt;
== Synopsis == &lt;br /&gt;
Deep within the Swamp of Brightness a freshwater marsh lies a primordial shrine constructed by unknown powers before time. Its origins and purpose are unknown, but most scholars agree it is most likely dedicated to Rofa a three-eyed stegosaurid marsh titan occupying it. &lt;br /&gt;
&lt;br /&gt;
Establishing the fort Lokumkor Zugoblolokkokun Obok (Spearcavern, The Grand Granite Shirne of Pillars) in the year 116 a little north of the shrine. Led by Kivish &amp;quot;Tinny&amp;quot; Akrulzuntîr a competent speardwarf driven by their will to carve out a space for herself in history.  &lt;br /&gt;
&lt;br /&gt;
One of the first undertakings was an ambitous dog breeding program. Also trapping for giant wild animals on the surface.&lt;br /&gt;
&lt;br /&gt;
== Meta Story == &lt;br /&gt;
Spearcavern is the third fort set in the world of Athira Etha. It was funded after [[Nokortorad]] and it's successor [[Northbridge]].&lt;br /&gt;
&lt;br /&gt;
Spearcavern lies a few days of travel north of Northbridge. The mainlands of the Lancer of Oiling scattered through the Fancy Tooth Mountains, lies another three days of travel to the south from there. At the start of Spearcavern the homelands are under attack by both the elves from The Tame Canyon and the goblins of The Circular Terror   &lt;br /&gt;
&lt;br /&gt;
== Notable Chracters == &lt;br /&gt;
&lt;br /&gt;
* '''Kivish &amp;quot;Tinny&amp;quot; Akrulzuntîr''', expedition leader, she became involve with Boggy during the first year&lt;br /&gt;
&lt;br /&gt;
* '''Mörul &amp;quot;Pop&amp;quot; Saziringel''', miner, a bit overconfident, has problems with interpersonal relationships&lt;br /&gt;
&lt;br /&gt;
* '''Lokum &amp;quot;The Crab&amp;quot; Abalzaneg''', manger and armorsmith, lover of queen bee&lt;br /&gt;
&lt;br /&gt;
* '''Zan &amp;quot;Queen Bee&amp;quot; Solozasmel''', Lover with the Crab&lt;br /&gt;
&lt;br /&gt;
* '''Thîkut &amp;quot;Boggy&amp;quot; Dorenlushôn''', Cook &amp;amp; Brewer, partner of Tinny&lt;br /&gt;
&lt;br /&gt;
* '''Ber &amp;quot;Wisp&amp;quot; Regtat''', weaponsmith, always speaks in a whispered voice&lt;br /&gt;
&lt;br /&gt;
* '''Kogan &amp;quot;Gutter&amp;quot; Ushatosus''' , chief medical dwarf and broker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The series started on a biweekly release schedule. Over time it developed towards a more relaxed release cycle with new episodes popping up whenever Krugsmassh feels like they are ready. Sine episode ### alternating with a second series that covers a story from Caves of Qud &lt;br /&gt;
&lt;br /&gt;
== Episode List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/3bfaUIgJIgY Spearcavern 1: The Hunter's Shrine]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/h4DNenay8DQ Spearcavern 2: Free and Clear]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Example&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Nokortorad&amp;diff=305477</id>
		<title>Nokortorad</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Nokortorad&amp;diff=305477"/>
		<updated>2024-12-18T22:13:35Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Nokörtorad: Hunt for the Glacier's Eye''''' also known as '''''Nokörtorad, Deadbody''''' is a three part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
The series follows Stâkud Konosakgos, the sole survivor of a cyclops attack, as she recovers the abandoned fortress of ''Nokörtorad'' located in an evil biome.  &lt;br /&gt;
&lt;br /&gt;
The episodes were released between December 2022 and January 2023.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The series was intended to follow the seven dwarfs calling themselves &amp;quot;The Dead Eye-Jailer&amp;quot; from a dwarven civilization known as The Lance of Oiling, in their undertaking to reclaim it and jail the cyclops Sedurlitast Ushdishokang who had taken over the fortress of Nokörtorad, Deadbody. With the cyclops rushing out right after embark and killing all but one dwarf, Stâkud Konosakgos, who ran away from the slaughter. Being on her own without food in an arctic biome full of reanimating zombies biome, with her former friends rising and longing for her flesh, Stâkud was in a dire spot. &lt;br /&gt;
&lt;br /&gt;
She eventually managed to get into the fortress while locking the cyclops outside. As Stâkud was lucky enough to have been able to grab a pick when still on the outside, she managed to dig down to the caverns and hunt for [Crundle]s meat and collecting seeds for cave wheat and sweet pods. With the resources for food and drinks gathered, Stâkud built herself a still and started to produce some alcohol. Around this time, it became clear the fortress was hunted by the ghosts of its former inhabitants. Stâkud started to carve memorial slabs for each new ghost she encountered. This was the start of Nokörtorad's remembrance hall. Over time, a number of dwarfs from its founding party of became immortalized there to calm their ghosts.&lt;br /&gt;
&lt;br /&gt;
About a year later and totally unexpected, a group of 2 adults and two children along with a cat and a yak showed up. The adults, being capable woodcutters, seemed to grasp the danger immediately, forming a small squad and clearing out some of the dwarf zombies in their way with their axes. Steadly heading with their kids to towards a mountain ridge through which Stâkud quickly dug a tunnel to usher the group in. The plan worked, and only the yak had to be left behind. This brought Nokörtorads population to five dwarves. To make her new friends feel welcome, Stâkud dug out some spacious bedrooms, as the horrors of their arrival and the sparse living conditions seem to draw on their mood.&lt;br /&gt;
&lt;br /&gt;
A dwarven caravan of merchants appearing a few days later was less lucky and got slaughtered by the zombies. A further migrant wave fled when encountering the zombies. Leaving behind a piglet that soon was killed by the zombies. Only to reanimated to become a zombie piglet.&lt;br /&gt;
&lt;br /&gt;
Due to the need of wood the dwarves decided to venture into the caverns to clean out the hordes of undead crundles sweeping into the fortress in waves. The military of 3, wearing water buffalo bone armor, actually manged to inflict a dent within the zombie crundles. But all through a vicious fight with two seriously wounded dwarfs rushed to a makeshift hospital.&lt;br /&gt;
&lt;br /&gt;
Six more migrants made it to the entrance tunnel at the ridge later that year, bringing the population to 11. While the new hands had been highly appreciated, the new faces caused a food crisis. Another group of migrants had to be turned away due to the food situation not stabilizing otherwise. As the caves became totally overrun with undead, an underground tree farm got established. The caverns got sealed off right after. To raise the mood within Nokörtorad a new meeting hall was build and furnished.&lt;br /&gt;
&lt;br /&gt;
To handle the zombie population outside, an ingenious dwarven plan to dispose the zombies was enacted. The undead were trapped in cages and dumped into a deep pit. The corpses mangling each other when dropped onto one another. In the process, the Cyclopse returned to the fortress trap zone. The dwarfs of Nokörtorad decided to delay the mission and avoided facing the cyclops. They came up with a new trap tunnel design: a spiral tunnel spiked with stone fall traps. When the Tunnel was finally opened, it took only seconds for Sedurlitast Ushdishokang to rush in. Making it through 31 traps before being finally slain. In the end the cyclops was overcome. &lt;br /&gt;
&lt;br /&gt;
In honor of her six dead friends killed right after their embark, Stâkud commissioned an updated version of the memorial chamber. Depicting each of them in a statue. All facing a statue of Sedurlitast the cyclops next to his rotting bones. A testament to what a single dwarf can do.    &lt;br /&gt;
&lt;br /&gt;
== Meta Story == &lt;br /&gt;
Nokörtorad was the first fort in the world of Athira Etha. It was succeeded by [Northbridge].&lt;br /&gt;
&lt;br /&gt;
Three dwarfs from Nokörtorad later migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Nokörtorad was the first Kruggsmash series to feature the v50 premiun tileset / graphics. &lt;br /&gt;
&lt;br /&gt;
In the behind the scenes of episode 3 Kruggsmash explains his idea behind the Athira Etha series and why ended Nokörtorad for the sake of it.   &lt;br /&gt;
&lt;br /&gt;
== List of Episodes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/Ei0FiG_bPHg Nökortorad: Hunt for the Glacier's Eye, 1]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/A1qb787qi78?si=m9N3GpRfLFuKD81e Nökortorad: Hunt for the Glacier's Eye, 2]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://youtu.be/Ei0FiG_bPHg Nökortorad: Hunt for the Glacier's Eye, 3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://youtube.com/playlist?list=PLXX7Rp0iXj0l8MuOVuHwWuoCWEX3Y_5Wj&amp;amp;si=9iD_ooGyraNJ6gyc Nökortorad, Deadbody the complete series on YouTube]&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:DFHack&amp;diff=305295</id>
		<title>Utility:DFHack</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:DFHack&amp;diff=305295"/>
		<updated>2024-12-13T23:46:34Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: + Tutorials section &amp;amp; official youtube channel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|13:02, 2 May 2014 (UTC)}}&lt;br /&gt;
{{uv|multiple}}&lt;br /&gt;
{{Infobox utility&lt;br /&gt;
| image = File:Dfhack-logo.png&lt;br /&gt;
| misc  =&lt;br /&gt;
* [https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/ Steam Store Page]&lt;br /&gt;
* [https://github.com/DFHack/dfhack/releases Download] &lt;br /&gt;
* [https://docs.dfhack.org/en/stable/docs/Installing.html#installing Installation guide]&lt;br /&gt;
* [https://docs.dfhack.org/en/stable/index.html Documentation]&lt;br /&gt;
* [https://docs.dfhack.org/en/stable/docs/Introduction.html#support Support channels], including [https://dfhack.org/discord Discord]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Dfhack_gui_launcher.png|thumb|300px|right|DFHack in-game help browser and command launcher]]&lt;br /&gt;
'''DFHack''' is a [[utility]] that can be used to improve the UI, automate some aspects of the game, add features, fix bugs, make a specific one-off change... or just straight-up [[Cheat|mold the universe to your liking]]. For players that do not wish to wield these god-like powers, DFHack's god-mode (''aka &amp;quot;Armok&amp;quot;'') tools can be hidden from the interface by enabling &amp;quot;mortal mode&amp;quot; in the DFHack [https://docs.dfhack.org/en/stable/docs/tools/gui/control-panel.html#gui-control-panel control panel].&lt;br /&gt;
&lt;br /&gt;
DFHack is a modding framework that is packaged alongside a suite of tools that use it. For developers and modders, DFHack is a comprehensive, standardized memory access package that unites the various ways tools access the ''Dwarf Fortress'' memory space, allowing for easier development of new tools and a vast expansion of capabilities for mods. For players, it is a very useful utility and gameplay mod suite that allows tweaking DF in numerous ways. DFHack is one of the most useful utilities for DF, acting as an advanced expansion that fixes, improves, and adds to the game in many ways, and is recommended for all players.&lt;br /&gt;
&lt;br /&gt;
By default, DFHack only enables UI improvements and bugfixes, but as you become more familiar with the game, you can explore DFHack's many optional and more advanced features.&lt;br /&gt;
&lt;br /&gt;
On April 14, 2023, DFHack was additionally [https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/ made available on Steam]. Installing DFHack through Steam will add DFHack to an existing Steam installation of ''Dwarf Fortress''. Note that it needs to be installed to the same Steam library and hard drive as ''Dwarf Fortress'' itself.&lt;br /&gt;
&lt;br /&gt;
== Download and Install ==&lt;br /&gt;
All new releases are announced on [https://store.steampowered.com/news/app/2346660 Steam], in a [http://www.bay12forums.com/smf/index.php?topic=164123.0 thread on the Bay12 forums], on [https://www.reddit.com/r/dwarffortress/ r/dwarffortress], and on the [https://dfhack.org/discord DFHack] and [https://discord.gg/kitfoxgames Kitfox] Discord servers. The current release can be downloaded from [https://store.steampowered.com/app/2346660/DFHack Steam] or [https://github.com/dfhack/dfhack/releases GitHub]. You can also find all past releases on GitHub, and the latest dev build (requires GitHub login) can be downloaded from [https://github.com/DFHack/dfhack/actions/workflows/build.yml?query=branch%3Adevelop+event%3Apush here], though its stability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
Stable releases are also available for 0.47.05, 0.42.06, 0.40.24, 0.34.11, 0.31.25, and other intermediate versions of DF. DFHack is currently also being ported to versions 0.28.181.40d and 0.23.130.23a - more information can be found [[User:Quietust#DFHack-40d|here]] and [[User:Quietust#DFHack-23a|here]], respectively.&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/2346660/DFHack Steam page] ● [https://github.com/DFHack/dfhack/releases Manual download] ● [https://docs.dfhack.org/en/stable/docs/Installing.html#installing Installation guide]&lt;br /&gt;
&lt;br /&gt;
== Quickstart &amp;amp; Full Documentation ==&lt;br /&gt;
For information about the commands in the utility, see DFHack's [https://docs.dfhack.org/en/stable/index.html documentation]. In particular, see the [https://docs.dfhack.org/en/stable/docs/Quickstart.html#quickstart-guide quickstart guide] and the [https://docs.dfhack.org/en/stable/docs/Tools.html#dfhack-tools categorized tool index]. Help for DFHack tools is also available in-game in the [https://docs.dfhack.org/en/stable/docs/tools/gui/launcher.html#gui-launcher gui/launcher interface]. For a quick list, with brief descriptions, of the commands available to you, enter the command &amp;lt;code&amp;gt;tags&amp;lt;/code&amp;gt; to see tools by category or &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;dir&amp;lt;/code&amp;gt;) to see the entire list. As of v50.08-r3, DFHack comes with more than 400 tools.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.dfhack.org/en/stable/index.html DFHack's documentation] ● [https://docs.dfhack.org/en/stable/docs/Quickstart.html#quickstart-guide DFHack's Quickstart Guide]&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|float=center|titlebg=red|width=80%|Bug reports|&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using DFHack (or other utilities), do not report bugs on the ''Dwarf Fortress'' bug tracker unless you can prove that the bug is not being caused by DFHack or one of its plugins. DFHack can be temporarily disabled by passing the &amp;lt;code&amp;gt;--disable-dfhack&amp;lt;/code&amp;gt; commandline option when you run Dwarf Fortress.&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
[[File:Move_goods_dfhack.png|thumb|288px|right|Screenshot of the DFHack &amp;quot;Move goods to Trade depot&amp;quot; screen, showing filtering and search options.]]&lt;br /&gt;
User Interface improvements, such as: &lt;br /&gt;
* Search, sort, and filtering for screens with big lists.&lt;br /&gt;
* Ability to designate placeholder buildings, furniture, and constructions that get automatically assigned building materials as they become available.&lt;br /&gt;
* Ability to type characters not available on keyboards.&lt;br /&gt;
&lt;br /&gt;
Automatic bugfixes, such as:&lt;br /&gt;
* fix/stuck-instruments - Fix activity references on instruments whose previous player was interrupted to make them usable again.&lt;br /&gt;
* fix/general-strike - Prevent dwarves from getting stuck and refusing to work.&lt;br /&gt;
* orders sort - Sort manager orders by repeat frequency so one-time orders can be completed.&lt;br /&gt;
* fix/empty-wheelbarrows - Empties wheelbarrows which have rocks stuck in them.&lt;br /&gt;
&lt;br /&gt;
Fortress design tools, such as:&lt;br /&gt;
* gui/design - Designate digging or constructions in shapes and lines&lt;br /&gt;
* gui/quickfort- Designate digging, stockpiles, buildings, and/or zones from a blueprint. DFHack also comes with a [https://docs.dfhack.org/en/stable/docs/guides/quickfort-library-guide.html library of blueprints].&lt;br /&gt;
&lt;br /&gt;
Fortress management automation tools, such as:&lt;br /&gt;
* autobutcher - Designates excess livestock for slaughter.&lt;br /&gt;
* autochop - Designates trees for chopping when the fortress needs more logs.&lt;br /&gt;
* autolabor - Automatically assign labors to dwarves to efficiently complete pending jobs&lt;br /&gt;
* autonestbox - Assigns unpastured female egg-layers to nestbox zones.&lt;br /&gt;
* prioritize - Ensures time-sensitive jobs get done quickly.&lt;br /&gt;
* seedwatch - Controls settings for cooking seeds and plants so you don't run out of seeds to plant.&lt;br /&gt;
* tailor - Generate manager workorders for clothing as existing clothing wears out.&lt;br /&gt;
&lt;br /&gt;
Gameplay modifications, such as: &lt;br /&gt;
* deteriorate - Cause corpses, clothes, and/or food to rot away over time.&lt;br /&gt;
* dwarfvet - Allow animals to be treated at hospitals.&lt;br /&gt;
* emigration - Allow unhappy dwarves to voluntarily leave the fortress&lt;br /&gt;
* misery - Amplify negative thoughts.&lt;br /&gt;
* starvingdead - Undead waste away over time.&lt;br /&gt;
&lt;br /&gt;
Other scripts and plugins, such as:&lt;br /&gt;
* [[Stonesense]] - an isometric visualizer of the map.&lt;br /&gt;
&lt;br /&gt;
== Example commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[https://docs.dfhack.org/en/stable/docs/tools/prospector.html#prospector prospect all]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prospect your embark location for a list of all the present minerals and plants.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[https://docs.dfhack.org/en/stable/docs/tools/gui/reveal.html#gui-reveal gui/reveal]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reveal the map so you can inspect the caverns and mineral layouts. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[https://docs.dfhack.org/en/stable/docs/tools/cleanowned.html#cleanowned cleanowned scattered x]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Marks the tattered clothing dwarves insist on holding onto and marks it for dumping, so they go get newer clothes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[https://docs.dfhack.org/en/stable/docs/tools/open-legends.html#open-legends open-legends]&amp;lt;/code&amp;gt;&lt;br /&gt;
| For jumping into [[legends mode]] from a running fort or adventure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scripts and Plugins == &lt;br /&gt;
&lt;br /&gt;
Originally a simple memory hacking tool, DFHack has grown to become a full-fledged unofficial extension of the game itself, adding in functionality where official development has lacked. One of the best features of DFHack is its extensibility - anyone can create scripts or plugins. Due to its open-source and collaborative nature, anyone can add their own contribution to this tool. There are different kinds of contributions:&lt;br /&gt;
&lt;br /&gt;
*Binpatches are raw memory edits that alter the game's behavior, which is usually deduced from disassembling. Their main use is bugfixing or the removal of cumbersome, easily alterable constraints. &lt;br /&gt;
*Plugins are snippets of C++ code that uses DFHack's library to fix bugs or add functionality. They must be compiled before use and are thus platform and dfhack-version dependent, but as a result they tend to be extremely ''fast''. They can be found in the hack/plugins folder.&lt;br /&gt;
*Scripts are files written in the Lua scripting language and that use the DFHack-provided API bindings. They are not compiled and can be transferred between any platform and used across DFHack versions. They can break, though, if Dwarf Fortress changes the memory structures in the area that the script interacts with (this is rare, but possible). Also, because they run in an interpreter, they are unsuitable for tasks which involve large amounts of data (such as acting on every tile of the map).&lt;br /&gt;
&lt;br /&gt;
== Remote API ==&lt;br /&gt;
&lt;br /&gt;
DFHack provides a protobuf-based RPC connection to the game, enabling remote clients like Armok Vision. The service listens on &amp;lt;code&amp;gt;127.0.0.1:5000&amp;lt;/code&amp;gt; (configurable within &amp;lt;code&amp;gt;dfhack-config/remote-server.json&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Currently there are no change-based or change-driven notifications, so remote fortress clients must perform the expensive operation of polling the desired volume every frame (via e.g. &amp;lt;code&amp;gt;GetBlockList&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
More info on DFHack's remote API [https://docs.dfhack.org/en/stable/docs/dev/Remote.html here].&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
*[https://www.youtube.com/@dfhack DFHack Offical] on YouTube.&lt;br /&gt;
*[https://www.youtube.com/watch?v=NNBcQ9Km6P8 Introduction to DFHAck] by FurtherReading&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLuA85gNtnLtKPMltGKHcuTx7yrEWNxxh6 DFHack Commands Playlist] by Twisted Logic Gaming&lt;br /&gt;
&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[ru:Utility:DFHack]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tutorials&amp;diff=305291</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tutorials&amp;diff=305291"/>
		<updated>2024-12-13T23:11:51Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: /* Recommended tutorials and wiki articles */ + some more video tutorials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:NoFunAllowed.jpg|thumb|right|Of course, instead of trial and error you could also just read the wiki...]]&lt;br /&gt;
''Dwarf Fortress'' started as a pretty complex game back in the days when it was 2D and barely had a quarter of the features it has now. It's easy to get overwhelmed when you first fire it up. Don't worry though, following a tutorial is a very easy way to learn the basics of the game in an afternoon.&lt;br /&gt;
&lt;br /&gt;
Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].&lt;br /&gt;
&lt;br /&gt;
== Installing and Running the Game ==&lt;br /&gt;
&lt;br /&gt;
If you have not installed the game yet, see [[Installation]].&lt;br /&gt;
&lt;br /&gt;
== Learning Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
Most of the tutorials were written for the older (40d) version of ''Dwarf Fortress'', but nonetheless, they are still helpful. If you get stuck within a specific aspect of the game, then [[Special:Search|search]] the wiki and don't hesitate to ask questions in the [http://www.bay12forums.com/smf/index.php?board=7.0 forum].&lt;br /&gt;
&lt;br /&gt;
The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.&lt;br /&gt;
&lt;br /&gt;
=== Recommended tutorials and wiki articles===&lt;br /&gt;
[[File:FlowchartDF.png|thumb|right|200px|[[From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of actions players usually take when starting up a new fort.]]&lt;br /&gt;
&lt;br /&gt;
'''For v50:'''&lt;br /&gt;
*[[Quickstart guide|The Fortress Mode Quickstart Guide]]&lt;br /&gt;
*[https://steamcommunity.com/sharedfiles/filedetails/?id=2899235556 Dwarf Fortress Intermediate Guide: Strike The Earth Like a Master] by NimrodX on Steam&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLcOt9GXNrkgjHHTPWws2IjUVUuNfH_ddq Beginner Lets Play] by Blind&lt;br /&gt;
*[https://www.youtube.com/watch?v=84Os5ibjyBg&amp;amp;list=PLcOt9GXNrkgivAz2Su5-KYA-rWl-4CEFs Advanced World Generation] by Blind&lt;br /&gt;
&lt;br /&gt;
'''For v0.47:'''&lt;br /&gt;
*[[DF2014:Quickstart guide|The Fortress Mode Quickstart Guide]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL5-Ab4ta4zm9benUlfb5_vJXNTChfBll2 Salford Sal's Dwarf Fortress (Villains Update) Tutorials for the First Year of Your Fortress]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mp0pUoo_Z30&amp;amp;list=PL5-Ab4ta4zm9FRjc6I01T-ilXlOq_o0hC Salford Sal's Dwarf Fortress (Villains Update) Advanced Tutorials]&lt;br /&gt;
&lt;br /&gt;
'''For v0.40:'''&lt;br /&gt;
*[http://df-walkthrough.rtfd.org PeridexisErrant's DF walkthrough and tutorials]&lt;br /&gt;
*[http://dffd.bay12games.com/file.php?id=10552 Captain Duck's updated play along tutorial]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL_4titxTj-2v4tg_QisHa5os5qraDpTLZ Ongoing German tutorial series by konni.tv]&lt;br /&gt;
*[https://www.reddit.com/r/dwarffortress/comments/fkm1s4/from_wagon_to_fortress_in_thirteen_steps/ From Wagon to Fortress in Thirteen Steps]&lt;br /&gt;
&lt;br /&gt;
'''For v0.34:'''&lt;br /&gt;
*[https://www.youtube.com/watch?v=AI9Dy-4slVw&amp;amp;list=PLwWlb_jkC2UmyKmTWqD711j2QYX_Zmw-x A Noob's Guide to Dwarf Fortress] A tutorial series dedicated to beginners.&lt;br /&gt;
*[[Main:From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]]. A minimalistic, but great, diagram (maybe for players with a bit more experience).&lt;br /&gt;
*[[User:Calite/Gloss Guide|Jumping Into Fortress Mode]]. An outline of main concepts, though it lacks any technical help.&lt;br /&gt;
*[http://www.youtube.com/watch?v=QmkPbGrH7VA&amp;amp;feature=plcp A beginner's tutorial to dwarf fortress.] Look here for a wide variety of guides on how to play fortress mode.&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL2C4E18093853E338 Let's Play/Tutorial Dwarf Fortress by Gerugon] A German video series that will teach you all you need to know to create your own fort.&lt;br /&gt;
*[https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr A quick reference guide on fortress mode] (Credit to spongemandan on reddit.com)&lt;br /&gt;
&lt;br /&gt;
'''For the old versions:'''&lt;br /&gt;
*[http://dftutorial.wordpress.com/ I Play Dwarf Fortress - (And You Can Too!)] Play-Along Beginner's Guide With Pictures &lt;br /&gt;
*[[v0.31:Bentgirder]]. A good, mostly-complete tutorial.&lt;br /&gt;
*[[40d:Video_tutorials|The legendary video tutorials by Captain Duck]].&lt;br /&gt;
*[http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ The Complete and Utter Newby Tutorial for Dwarf Fortress] with lots of screenshots ([http://www.bay12forums.com/smf/index.php?topic=31928.0 forum thread])&lt;br /&gt;
*[[40d:Indecisive's illustrated fortress mode tutorial|Indecisive's illustrated fortress mode tutorial]].&lt;br /&gt;
*[[40d:Quickstart_guide|A quickstart guide]]&lt;br /&gt;
*[[40d:What should I build first|&amp;quot;What should I build first?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Specific Elements ===&lt;br /&gt;
&lt;br /&gt;
These are not necessarily tutorials, but they can help out with specific parts of the game.&lt;br /&gt;
&lt;br /&gt;
*'''[[Important advice|Important Advice]]''' - Disregard at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Basics of World Generation ===&lt;br /&gt;
&lt;br /&gt;
*[[World generation]]&lt;br /&gt;
*[[Map legend]]&lt;br /&gt;
&lt;br /&gt;
=== Basics of Embarking ===&lt;br /&gt;
&lt;br /&gt;
*[[Embark]]&lt;br /&gt;
*[[Location]]&lt;br /&gt;
*[[Biome]]&lt;br /&gt;
*[[Surroundings]]&lt;br /&gt;
&lt;br /&gt;
=== Feeding Dwarves ===&lt;br /&gt;
&lt;br /&gt;
*[[Farming]]&lt;br /&gt;
*[[Meat industry]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Herbalist|Gathering plants]]&lt;br /&gt;
*[[Trading|Trading for food]]&lt;br /&gt;
*And not to forget: [[Alcohol]]&lt;br /&gt;
&lt;br /&gt;
=== Mining and Minerals ===&lt;br /&gt;
&lt;br /&gt;
*[[The Non-Dwarf's Guide to Rock]] - A primer, explaining geology in so far as it is implemented in ''Dwarf Fortress''. Note that DF geology is actually quite realistic, so knowledge of real world geology could make much of the game seem very familiar to you.&lt;br /&gt;
&lt;br /&gt;
=== Defending Against Enemies ===&lt;br /&gt;
&lt;br /&gt;
This is one of the most challenging aspects of the game, so if you feel confused even after reading all of this then you are not alone.&lt;br /&gt;
&lt;br /&gt;
*[[Military quickstart]]&lt;br /&gt;
*[[Military]] - or for a complete explanation and walkthrough of the military menu (advisable to look at first) the [[Military interface]]&lt;br /&gt;
*[[Armor]] and [[Weapon]]s&lt;br /&gt;
*[[Sparring]]&lt;br /&gt;
*[[Trap]]s&lt;br /&gt;
&lt;br /&gt;
==Adventurer Mode==&lt;br /&gt;
{{main|Adventurer mode}}&lt;br /&gt;
Adventure mode tutorials are less common than for fortress mode. Also, some of the adventure mode wiki content is in sections on related pages, rather than on adventure mode-specific pages; the [[Adventurer mode|main page]] provides an overview with links to the sections or pages with more information.&lt;br /&gt;
&lt;br /&gt;
===Recommended tutorials and wiki articles===&lt;br /&gt;
'''For v50:'''&lt;br /&gt;
*[[Adventure mode quick reference]]&lt;br /&gt;
*[[Adventure mode quick start]]&lt;br /&gt;
&lt;br /&gt;
'''For v0.47:'''&lt;br /&gt;
*[[DF2014:Adventure mode quick reference|Adventure mode quick reference]]&lt;br /&gt;
*[[DF2014:Adventure mode quick start|Adventure mode quick start]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LHoJILHc7xU Salford Sal's Getting Started with Adventure Mode]&lt;br /&gt;
&lt;br /&gt;
'''For v0.44:'''&lt;br /&gt;
*[https://www.youtube.com/watch?v=Br0_zc7RzLE Nookrium's Adventure Mode Tutorial - (Beginners Guide)]&lt;br /&gt;
&lt;br /&gt;
{{Getting Started}}&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Nokortorad&amp;diff=305290</id>
		<title>User:Urist2000/Nokortorad</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Nokortorad&amp;diff=305290"/>
		<updated>2024-12-13T22:27:23Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Nokörtorad: Hunt for the Glacier's Eye''''' also known as '''''Nokörtorad, Deadbody''''' is a three part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
The series follows Stâkud Konosakgos, the sole survivor of a cyclops attack, as she recovers the fortress of ''Nokörtorad'' in an evil biome.  &lt;br /&gt;
&lt;br /&gt;
'''Nokörtorad''' The episodes were released between December 2022 and January 2023.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The series was intended to follow the seven dwarfs calling themselves &amp;quot;The Dead Eye-Jailer&amp;quot; from a dwarven civilization known as The Lance of Oiling, in their undertaking to reclaim it and jail the cyclops Sedurlitast Ushdishokang who had taken over the fortress of Nokörtorad, Deadbody. With the cyclops rushing out right after embark and killing all but one dwarf, Stâkud Konosakgos, who ran away from the slaughter. Being on her own without food in an arctic biome full of reanimating zombies biome, with her former friends rising and longing for her flesh, Stâkud was in a dire spot. &lt;br /&gt;
&lt;br /&gt;
She eventually managed to get into the fortress while locking the cyclops outside. As Stâkud was lucky enough to have been able to grab a pick when still on the outside, she managed to dig down to the caverns and hunt for [Crundle]s meat and collecting seeds for cave wheat and sweet pods. With the resources for food and drinks gathered, Stâkud built herself a still and started to produce some alcohol. Around this time it became clear the fortress was hunted by the ghosts of its former inhabitants. Stâkud started to carve memorial slabs for each new ghost she encountered. This was the start of Nokörtorad's remembrance hall. Over time, a number of dwarfs from its founding party of became immortalized there to calm their ghosts.&lt;br /&gt;
&lt;br /&gt;
About a year later and totally unexpected, a group of 2 adults and two children along with a cat and a yak showed up. The adults, being capable woodcutters, seemed to grasp the danger immediately, forming a small squad and clearing out some of the dwarf zombies in their way with their axes. Steadly heading with their kids to towards a mountain ridge through which Stâkud quickly dug a tunnel to usher the group in. The plan worked, and only the yak had to be left behind. This brought Nokörtorads population to five dwarves. To make her new friends feel welcome, Stâkud dug out some spacious bedrooms as the horrors of their arrival and the sparse living conditions seem do draw on their mood.&lt;br /&gt;
&lt;br /&gt;
A dwarven caravan of merchants appearing a few days later was less lucky and got slaughtered by the zombies. A further migrant wave fled when encountering the zombies. Leaving behind a piglet that soon was killed by the zombies. Only to reanimated to become a zombie piglet.&lt;br /&gt;
&lt;br /&gt;
Due to the need of wood the dwarves decided to venture into the caverns to clean out the hordes of undead crundles sweeping into the fortress in waves. The military of 3, wearing water buffalo bone armor, actually manged to inflict a dent within the zombie crundles. But all through a vicious fight with two seriously wounded dwarfs rushed to a makeshift hospital.&lt;br /&gt;
&lt;br /&gt;
Six more migrants made it to the entrance tunnel at the ridge later that year, bringing the population to 11. While the new hands had been highly appreciated, the new faces caused a food crisis. Another group of migrants had to be turned away due to the food situation not stabilizing otherwise. As the caves became totally overrun with undead, an underground tree farm got established. The caverns got sealed off right after. To raise the mood within Nokörtorad a new meeting hall was build and furnished.&lt;br /&gt;
&lt;br /&gt;
To handle the zombie population outside, an ingenious dwarven plan to dispose the zombies was enacted. The undead were trapped in cages and dumped into a deep pit. The corpses mangling each other when dropped onto one another. In the process, the Cyclopse returned to the fortress trap zone. The dwarfs of Nokörtorad decided to delay the mission and avoided facing the cyclops. They came up with a new trap tunnel design: a spiral tunnel spiked with stone fall traps. When the Tunnel was finally opened, it took only seconds for Sedurlitast Ushdishokang to rush in. Making it through 31 traps before being finally slain. In the end the cyclops was overcome. &lt;br /&gt;
&lt;br /&gt;
In honor of her six dead friends killed right after their embark, Stâkud commissioned an updated version of the memorial chamber. Depicting each of them in a statue. All facing a statue of Sedurlitast the cyclops next to his rotting bones. A testament to what a single dwarf can do.    &lt;br /&gt;
&lt;br /&gt;
== Meta Story == &lt;br /&gt;
Nokörtorad was the first fort in the world of Athira Etha. It was succeeded by [Northbridge].&lt;br /&gt;
&lt;br /&gt;
Three dwarfs from Nokörtorad later migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Nokörtorad was the first Kruggsmash series to feature the v50 tileset / graphics. &lt;br /&gt;
&lt;br /&gt;
In the behind the scenes of episode 3 Kruggsmash explains his idea behind the Athira Etha series and why ended Nokörtorad for the sake it.   &lt;br /&gt;
&lt;br /&gt;
== List of Episodes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/Ei0FiG_bPHg Nökortorad: Hunt for the Glacier's Eye, 1]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/A1qb787qi78?si=m9N3GpRfLFuKD81e Nökortorad: Hunt for the Glacier's Eye, 2]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://youtu.be/Ei0FiG_bPHg Nökortorad: Hunt for the Glacier's Eye, 3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://youtube.com/playlist?list=PLXX7Rp0iXj0l8MuOVuHwWuoCWEX3Y_5Wj&amp;amp;si=9iD_ooGyraNJ6gyc Nökortorad, Deadbody the complete series on YouTube]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305247</id>
		<title>User:Urist2000</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305247"/>
		<updated>2024-12-11T23:15:21Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some stuff I work on until I cancel my job due to... something else&lt;br /&gt;
&lt;br /&gt;
* [[/Nokortorad]]&lt;br /&gt;
* [[/Spearcavern]]&lt;br /&gt;
* [[/Quickfort Community Blueprints]]&lt;br /&gt;
&lt;br /&gt;
Stuff I finished crafting and pushed to v50 namespace:&lt;br /&gt;
&lt;br /&gt;
* [[/Northbridge]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;diff=305209</id>
		<title>User talk:Silverwing235</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;diff=305209"/>
		<updated>2024-12-10T19:50:08Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: About your recent edits in my namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== *Wandering janitor puts down mop and bucket* ==&lt;br /&gt;
&lt;br /&gt;
Yes, I know, not a very interesting placeholder.....but a beginning nonetheless. EDIT: On the other hand &amp;quot;If it looks wrong, it gets fixed&amp;quot; is my rule, which is why spot-edits will be preferred to blind-reverts around here. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 23:22, 4 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[DF2014:Centaur]] plural ==&lt;br /&gt;
&lt;br /&gt;
In case you were wondering - your [http://dwarffortresswiki.org/index.php?title=DF2014:Centaur&amp;amp;diff=236185&amp;amp;oldid=229661 edit] didn't offend me at all, but in cases where there are multiple possible plurals, we try to stick with the one in the raws (click &amp;quot;show&amp;quot; next to the Raws box on [[DF2014:Centaur]], for example, or click on the &amp;quot;Raws&amp;quot; link itself). That's what DF uses in-game, and it's consistent with [[DF:Rule G]]. Just something to keep in mind. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:47, 26 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== On paragraphs ==&lt;br /&gt;
&lt;br /&gt;
A paragraph is a group of closely-related sentences with a central theme. In several recent edits you have combined multiple paragraphs that do not share a central theme. In addition to being grammatically incorrect, this also makes it more difficult for players to skim the article for relevant information. For example, [http://dwarffortresswiki.org/index.php?title=DF2014:Losing&amp;amp;curid=31835&amp;amp;diff=238706&amp;amp;oldid=238703 this edit] attached the sentence about challenges for experienced players to a paragraph that begins &amp;quot;Most new players...&amp;quot;. Please cease &amp;quot;fixing&amp;quot; short paragraphs by lumping them in with other, tangentially-related paragraphs.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 22:37, 12 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like there's already paragraph heading? I'll place this here, then: What's the logic/why merge [https://dwarffortresswiki.org/index.php?title=DF2014:Vampire&amp;amp;curid=32556&amp;amp;diff=254740&amp;amp;oldid=254722 these paragraphs] while also not merging them with the text preceding them?&lt;br /&gt;
(not the only paragraph merge I've seen, just a recent example) --[[User:Fleeting Frames|Fleeting Frames]] ([[User talk:Fleeting Frames|talk]]) 07:23, 11 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
...to the extent they make sense as components of a single paragraph. Thanks for the reminder, will implement shortly. As for logic, being a part of the autistic community as I am...my 'reader's aesthetic' got irked, I suppose you could say. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:10, 11 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disruptive Editing ==&lt;br /&gt;
&lt;br /&gt;
'''Warning''': Repeatedly modifying acceptable page layouts and punctuation to suit your personal taste is [[wikipedia:Disruptive_editing|disruptive]]. Further disruptive edits may result in a ban. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:40, 3 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While I agree that some of the edits in question weren't necessary, others were constructive - at least the first half of [http://dwarffortresswiki.org/index.php?title=DF2014:Wood&amp;amp;curid=32642&amp;amp;diff=238873&amp;amp;oldid=238869&amp;amp;rcid=383537 wood], for example. I don't think reverting everything is a good solution, and I would be unwilling to block someone for this. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:13, 4 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::With all due respect, this has been an ongoing problem since July. Roughly one third of my edits since then have been dealing with issues caused by this one user. I have spent a fair bit of time explaining why edits were problematic ([http://dwarffortresswiki.org/index.php?title=DF2014:Slade&amp;amp;diff=prev&amp;amp;oldid=236259], [http://dwarffortresswiki.org/index.php?title=DF2014:Coffin&amp;amp;diff=prev&amp;amp;oldid=236737], [http://dwarffortresswiki.org/index.php?title=DF2014_Talk:Steals_food&amp;amp;oldid=237634], [http://dwarffortresswiki.org/index.php?title=User_talk:Silverwing235&amp;amp;diff=prev&amp;amp;oldid=238709]) and saving &amp;quot;constructive&amp;quot; changes ([http://dwarffortresswiki.org/index.php?title=DF2014:Miasma&amp;amp;diff=prev&amp;amp;oldid=236260], [http://dwarffortresswiki.org/index.php?title=DF2014:Dragon&amp;amp;diff=prev&amp;amp;oldid=237541], [http://dwarffortresswiki.org/index.php?title=DF2014:Diplomat&amp;amp;diff=next&amp;amp;oldid=238673], [http://dwarffortresswiki.org/index.php?title=DF2014:Scholar&amp;amp;diff=next&amp;amp;oldid=238647]). However, Silverwing235 has continued to make the same types of problematic edits across more and more articles. While I still review each Silverwing235-edited article individually and only revert those which are problematic, I no longer consider it worthwhile to explain yet again why sprinkling in unnecessary commas and deleting newlines isn't acceptable, nor do I salvage minor &amp;quot;constructive&amp;quot; bits that happen to be included with disruptive edits. [http://dwarffortresswiki.org/index.php?title=DF2014:Magma_glass_furnace&amp;amp;curid=31863&amp;amp;diff=238911&amp;amp;oldid=238863 This] is a fine example: is changing the capitalization of &amp;quot;item hauler&amp;quot; worth burying information about architectural value at the end of a paragraph about sand gathering? No.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 16:53, 5 January 2019 (UTC)&lt;br /&gt;
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Agreed. It's pretty much the standard I ''attempt'' to hold myself to when editing around here as a rule, Lethosor - and also explains why some edits were marked as minor, in an attempt to '''avoid''' being blind-reverted like this, w/out apparent consideration of merit. You should both expect forum PM's about this in due course. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:46, 4 January 2019 (UTC)&lt;br /&gt;
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Resurrecting an old topic here: while I admit I haven't been monitoring the situation here very much, I've noticed that I don't always agree with some edits you make. Some are good, and I don't have opinions on some others, but some are (in my opinion) not correct - for example, the one that was reverted [http://dwarffortresswiki.org/index.php?title=DF2014:Creature_token&amp;amp;diff=prev&amp;amp;oldid=241753 here]. I don't have a particularly good policy in mind, and I don't think ''everything'' you do should be reverted by any means (so don't feel discouraged from fixing things), but I'd like to suggest that you pay closer attention to which edits are being reverted and why. Hopefully that will cut down on some editing disagreements I've seen in the recent changes list. I really don't want to make any decisions on the matter, but I think that making specific types of edits that tend to be reverted isn't productive for anyone involved (noting that this doesn't apply to a majority of your changes that I've seen, in my opinion). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:58, 2 June 2019 (UTC)&lt;br /&gt;
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Again: I don't want to have to block you, or anything like that, but [https://dwarffortresswiki.org/index.php?title=DF2014:Murky_pool&amp;amp;curid=32095&amp;amp;diff=247303&amp;amp;oldid=247296 this sort of edit] is not okay. If you have a disagreement with another editor, take it up with them; don't engage in edit wars, particularly not with edit summaries like that. (Note that I have not been very active as of recently, so I don't feel that I'm familiar enough with the entire situation to do anything yet - maybe that was just one of a handful of problematic edits. [https://dwarffortresswiki.org/index.php?title=DF2014:Murky_pool&amp;amp;diff=next&amp;amp;oldid=247304 This one] is definitely okay, for instance. But please try to avoid the sorts of edits that are apparently getting reverted regularly.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:37, 4 October 2019 (UTC)&lt;br /&gt;
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From AIV, my thoughts on your four edits that were reverted by Loci today:&lt;br /&gt;
* [https://dwarffortresswiki.org/index.php?title=DF2014:Meat_industry&amp;amp;diff=prev&amp;amp;oldid=247436]: I think the revert was appropriate - although the original edit wasn't malicious, the section title that you removed was useful for readability, and the section seems to be entirely about wild animals. Perhaps nesting this section under &amp;quot;Breeding&amp;quot; would have been better. The comment about mods also wasn't really necessary - you can mod pretty much anything in DF, and listing all the possibilities everywhere would just clutter things up.&lt;br /&gt;
* [https://dwarffortresswiki.org/index.php?title=DF2014:Equipment&amp;amp;diff=prev&amp;amp;oldid=247438]: the second &amp;quot;each&amp;quot; is technically necessary, since each marksdwarf ''and'' each hunter needs a quiver. Granted, I think it's clear what the sentence means without it, but it shouldn't have been removed. Also, &amp;quot;flimflammery&amp;quot; in the edit summary is not helpful - in general, your edit summaries could stand to be shorter and clearer about what you're actually changing, which might help avoid some annoyances when others look over them.&lt;br /&gt;
* [https://dwarffortresswiki.org/index.php?title=DF2014:Coffin&amp;amp;diff=247437&amp;amp;oldid=247435] - I think both the previous version and yours were confusing, so I tried to reword it myself. (Basically, you're right that dwarves can't view bodies that fell into magma, but they ''can'' view bodies that are in stockpiles, so saying that viewing bodies only applied to bodies left on the ground wasn't right.) A [https://dwarffortresswiki.org/index.php?title=DF2014:Coffin&amp;amp;diff=236737&amp;amp;oldid=236421 very similar edit] that you made had also been reverted, though. I'm suspecting that you just forgot about that, since it was so long ago, but in general, reintroducing changes that have already been reverted could be considered edit warring, which is not something I want to deal with.&lt;br /&gt;
* [https://dwarffortresswiki.org/index.php?title=DF2014:Armor&amp;amp;diff=prev&amp;amp;oldid=247439]: the core disagreement seems to be around singular &amp;quot;they&amp;quot; (mentioned in another section on your talk page). In my book, this is a personal preference. Since your changes have led to some disagreements, I'm going to ask you to avoid changing any existing content related to singular &amp;quot;they&amp;quot; (this applies to things that use it and things that don't). This applies to other users too. I think this is the simplest way to avoid behavior that could be considered edit warring.&lt;br /&gt;
&amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:17, 7 October 2019 (UTC)&lt;br /&gt;
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And Silverwing235 makes answer:&lt;br /&gt;
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1: ''&amp;quot;Perhaps nesting this section under &amp;quot;Breeding&amp;quot; would have been better.&amp;quot;'' Something along those lines was what I was trying to do, and thought I had done, before 'Loci, Vandalfinder Mod' came along with their reverts (Not that I want anyone to take on that role with regards to me in particular, it's rather annoying - please do assume apologies when necessary).&lt;br /&gt;
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2: ''&amp;quot;Also, &amp;quot;flimflammery&amp;quot; in the edit summary is not helpful&amp;quot;'' IOW, refrain from scribbling in the margins, or mental ''ngathsesh'', as the dwarves would have it, yeah, got it. One can only try, anyway.&lt;br /&gt;
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3 &amp;amp; 4: Not much to say here, other than: thanks for the assist and I '''wholeheartedly agree''' with you about the personal preference thing? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:54, 7 October 2019 (UTC)&lt;br /&gt;
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== Singular they ==&lt;br /&gt;
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Regarding [http://dwarffortresswiki.org/index.php?title=DF2014:Need&amp;amp;curid=35157&amp;amp;diff=239015&amp;amp;oldid=239014 this edit]:&lt;br /&gt;
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General use of &amp;quot;they&amp;quot; as an ungendered singular pronoun is [https://en.wikipedia.org/wiki/Singular_they#Acceptability_and_prescriptive_guidance controversial]. If you feel compelled to remove the gendered pronoun, common advice is to reword the sentence to avoid the appearance of pronoun disagreement. In this case:&lt;br /&gt;
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: The better focused a dwarf is, the swifter she finishes all her tasks.&lt;br /&gt;
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could be rewritten as:&lt;br /&gt;
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: The better focused your dwarves are, the swifter they finish their tasks.&lt;br /&gt;
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: A focused dwarf finishes tasks more swiftly. &lt;br /&gt;
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It is generally easy to alter the wording, and always better than swapping one acceptable-yet-problematic form for a different acceptable-yet-problematic form that you happen to prefer.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 00:51, 14 January 2019 (UTC)&lt;br /&gt;
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== Just in case people are wondering why.... ==&lt;br /&gt;
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...such things as talk pages with topic 'Verification page/verification' and 'ignore this' are popping up, the answer should be obvious if it wasn't already - preparation. That, and that my particular 'style' leads me to not be a fan of unnecessary redlinks - something like Occam's Razor, really. :D --[[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 10:57, 5 February 2019 (UTC)&lt;br /&gt;
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== Grammar ==&lt;br /&gt;
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Regarding [http://dwarffortresswiki.org/index.php?title=v0.31:Temple&amp;amp;curid=13741&amp;amp;diff=239647&amp;amp;oldid=236295 this edit]:&lt;br /&gt;
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That's not a &amp;quot;sentence fragment&amp;quot;; it's an [[wikipedia:appositive|appositive]], a restatement of a noun for clarification. &lt;br /&gt;
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Regarding [http://dwarffortresswiki.org/index.php?title=DF2014:Siege&amp;amp;diff=prev&amp;amp;oldid=239648 this edit]:&lt;br /&gt;
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Adverbs are comma-offset when they apply to the sentence as a whole, not the active verb. Since &amp;quot;usually&amp;quot; is plausibly modifying &amp;quot;are&amp;quot;, the added comma is incorrect.&lt;br /&gt;
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Incidentally, these are good examples why inserting every possible comma is problematic. Commas can change the meaning of a sentence, and that possibility makes it more difficult to parse comma-saturated sentences.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 22:40, 5 February 2019 (UTC)&lt;br /&gt;
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== Egg production editing shenanigans ==&lt;br /&gt;
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I have a deep feeling that guy is right, about the kobolds at least. I shouldn't have removed that much stuff from the original table anyway. Yes, I plan on reverting that, this time also adding giant animals &amp;amp; animal people, max age column, and sorting out the rest in a coherent way, just give me some time. The original edit took me nearly 2 hours. [[User:DarklingArcher|DarklingArcher]] ([[User talk:DarklingArcher|talk]]) 14:01, 26 March 2019 (UTC)&lt;br /&gt;
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== Let's not stress about [[DF2014:Stress]] ==&lt;br /&gt;
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Regarding [http://dwarffortresswiki.org/index.php?title=DF2014:Stress&amp;amp;curid=33889&amp;amp;diff=240383&amp;amp;oldid=240376 this edit]&lt;br /&gt;
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* ''talking with the spouse''&lt;br /&gt;
:* In my opinion, &amp;quot;the&amp;quot; means here that the person in question is talking with his/her spouse (not just with any spouse), so it may be justified.&lt;br /&gt;
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* ''caught in a freakish weather''&lt;br /&gt;
:* While I admit this is wrong (&amp;quot;weather&amp;quot; is uncountable), I would keep it the original way as it is consistent with [[Dwarf Fortress Wiki:Community Portal|Rule G]] and doesn't seem ''that'' jarring to me.&lt;br /&gt;
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* ''grim satisfaction at somebody's death''&lt;br /&gt;
:* This appears when you kill people in adventurer mode&lt;br /&gt;
:* So it's not about ''seeing'' somebody's death, but causing it yourself&lt;br /&gt;
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* And the two typos you found were actually mine, feel free to correct these if you find more. I haven't seen Toady make typos ''yet''. --[[User:DarklingArcher|DarklingArcher]] ([[User talk:DarklingArcher|talk]]) 15:00, 31 March 2019 (UTC)&lt;br /&gt;
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== *thumbsup*==&lt;br /&gt;
[http://dwarffortresswiki.org/index.php?title=DF2014:Hair&amp;amp;curid=31316&amp;amp;diff=241238&amp;amp;oldid=241227 This] just so happens to be kind of the direction I was going anyway. Thanks. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 19:28, 8 May 2019 (UTC)&lt;br /&gt;
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Thanks for removing things where people confused entities with creatures. ive been seeing people on the forum confusing the two lately and like it when teh wiki sticks to what Tarn actually calls things [[Special:Contributions/35.191.3.215|35.191.3.215]]&lt;br /&gt;
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== public/private articles ==&lt;br /&gt;
So, you've enjoyed a continuity around here that I lost, hoping you could give me your spin on what is &amp;quot;policy&amp;quot; in this regard. Came across the article [[Cacame Awemedinade]], and it strikes me as pure vanity, something that belongs under a Username/&amp;lt;article&amp;gt; rather than in the public space. Yes, there is a long forum thread behind it, but that, alone, doesn't seem apt justification - or is it? Or has this one just been grandfathered in, but similar posts are discouraged? Either way. [[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 13:59, 21 June 2020 (UTC)&lt;br /&gt;
:My impression is that it's notable enough (or was at the time it was written), similar to [[Boatmurdered]]. I would personally be fine with keeping it, but would discourage creating many similar pages, particularly for newer and less historically-relevant content. (This discussion might also be more suitable for the article's talk page.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:49, 22 June 2020 (UTC)&lt;br /&gt;
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Well, since it was started here, we may as well finish it - or attempt to do so, at least. I concur with Lethosor's view on this. I also concur on the notion of moving any further similar matters to appropriate talk pages - this being the first time I've had to deal with something outside my pay grade like this (came on around 43.05 and quickly restricted myself to copy editing and &amp;quot;janitorial&amp;quot; work (spelling, grammar, etc)). [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 14:05, 22 June 2020 (UTC)&lt;br /&gt;
* Works for me, tho' BoatMurdered is, at least for me, on a whole diff level. I placed the discussion here (rather than there) b/c it was more a question re &amp;quot;general policy&amp;quot; and editorial SOP, rather than one applicable solely to that one article. [[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 07:09, 23 June 2020 (UTC)&lt;br /&gt;
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== Official complaints in AiV - oh dear. ==&lt;br /&gt;
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(https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Administrative_intervention_against_vandalism&amp;amp;curid=19125&amp;amp;diff=256647&amp;amp;oldid=255758)...this is the first time, I must say, that my edits always being marked as minor had specifically been called out (be it known, anyone else with that issue can either be referred here, or check their own user profile settings for the relevant option - when I started here from my similar-named Bay12 account, I didn't intend to continually make public, non-hideable announcements of ''spelling and grammar corrections'' or the like.) There has, however, very recently been quite a bit of... overreach, I suppose, in that context. Continually chasing after 'ghost' run-on sentences despite somewhat overly subtly-worded orders to desist, was almost certainly particularly unwise, for which I apologise, and shall henceforth strive to not repeat (not that I'm sure that's what the complainant wants, anyway - AIUI, I'm being painted as some kind of menace to the wiki, quite needlessly IMHO 'the 'style be dammed' comment in one of my edits was actually me getting pretty annoyed with the revert-flavoured individual, as people will do with these things. Irregardless of fault, Lethosor, my sincere apologies for that... edit mini-war, I think?) [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 22:32, 11 February 2021 (UTC)&lt;br /&gt;
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:I see you've beaten me to starting a discussion on this. In this particular case, I do think you identified a run-on that could be improved in [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=256644&amp;amp;oldid=256643], but I think your fixes might have changed the meaning of the sentence. I'm still not sure about this particular case myself, honestly. This was close enough to an &amp;quot;edit war&amp;quot; to make me concerned, so I would suggest that you either attempt to find an alternative way of rewording sentences when this happens (as opposed to redoing simple edits that have been reverted) or taking the discussion to the talk page. For example, [https://dwarffortresswiki.org/index.php?title=DF2014:Justice&amp;amp;diff=256648&amp;amp;oldid=256645] clears up the original confusion I had about where to split the sentence in this case. &amp;lt;br&amp;gt;Also, blank edit summaries or summaries like &amp;quot;fix scuff-up&amp;quot; or &amp;quot;scrub nonsense&amp;quot; aren't necessarily clear to other editors without more context. Something like &amp;quot;fixed run-on&amp;quot; or &amp;quot;clarified that the plot involves theft, not the agent&amp;quot; would give editors a better idea of what you were trying to fix, and hopefully make it easier to identify a better compromise if they don't think your edit was correct. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:08, 12 February 2021 (UTC)&lt;br /&gt;
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[emptyspace]       [/emptyspace]&lt;br /&gt;
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....(There was an overly-sharp point made here by another user (honestly enough to be more than usually emotionally distressing - *shrug* part of Silverwing235's experience of high-functioning autism circa pandemic, I suppose.) about phrasing someone as a saboteur and incivility of the context, all of which, contextual shortcoming included, has since been analysed, noted, and - hindsight always being 20/20 - been adjusted for.) (Note to self, must take more care on wiki userpages.)  In regards to reasons for certain portions of my user page having been deleted - I simply did not wish to deal with whatever matter or matters was/were the topic of discussion at the time IIRC, and unfortunately lost the way back, as inevitably happens with these things. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:27, 13 February 2021 (UTC)&lt;br /&gt;
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== DFW vandalism definition VS dictionary definition, if different ==&lt;br /&gt;
...Just to be certain, Lethosor, the context in which 'vandalism' is usually used on this wiki versus in the dictionary...do mostly agree w/each other, right? (thought I'd take a leaf from this wiki's admin book, try and contain the winding-down of my negative press, biased as it appears to be, to somewhere more appropriate than AiV.) I mean, surely edit-wars such as the one I was recently part of, ''don't'' constitute vandalism, per se? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 21:58, 13 February 2021 (UTC)&lt;br /&gt;
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:I would consider &amp;quot;Vandalism&amp;quot; a subset of &amp;quot;Disruptive editing&amp;quot;, but the page is named &amp;quot;AIV&amp;quot; because most incidents of disruptive editing on this wiki ''have'' also been vandalism (I'm not intending to refer to your edits in this case). I would prefer to keep discussion in one place as much as possible, but I could move the AIV discussion to a separate &amp;quot;DF:&amp;quot; page, I suppose. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:43, 16 February 2021 (UTC)&lt;br /&gt;
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== Bourgeoisie ==&lt;br /&gt;
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Please refrain from making edits in [https://dwarffortresswiki.org/index.php?title=DF2014:Town&amp;amp;diff=prev&amp;amp;oldid=256750 this vein] (summary: “rewrite bias-esque stuff (bourgeoisie was 200-300y ahead of (non-magical) 1400s tech level, IIRC)”). I will elaborate.&lt;br /&gt;
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# I don't know what you mean by “bias-esque,” but if the use of the word “bourgeoisie” here might serve to express some particular bias that bears discussion, please explain. Personally, I don't see it; absent an explanation, I cannot make sense of your statement.&lt;br /&gt;
# As for your historical note, first: it's wrong; please see [https://en.wikipedia.org/wiki/Bourgeoisie#Origins_and_rise Bourgeoisie - Origins and rise]. Second, the correct usage of a word is generally determined by its contemporary sense; the historical origin of a term doesn't generally circumscribe its use except in special contexts where historical senses might conflict with current ones. In the case of “bourgeoisie,” since the article's context is neither the French Revolution nor Marxian sociopolitical/economic theories, there is no potential for such a conflict. (Even if there ''were'', most senses of “bourgeoisie” and “bourgeois” are so closely related that it would make little difference. Also, note that the article is about a computer game in a fantasy setting with specific fictional elements borrowed from the real world ''without'' regard for historical relationships between them.)&lt;br /&gt;
# A side note to the previous point: as feudal structures in Europe faced challenges in the [https://en.wikipedia.org/wiki/Crusades High] and [https://en.wikipedia.org/wiki/Crisis_of_the_Late_Middle_Ages Late] Middle Ages, a segment of society [https://en.wikipedia.org/wiki/Economic_History_of_Europe_(1000_AD_%E2%80%94_Present)#Crafts_and_urban_growth variously] [https://en.wikipedia.org/wiki/Medieval_commune#Origins coalesced] which both [https://en.wikipedia.org/wiki/Urbanization required] and [https://en.wikipedia.org/wiki/Town_privileges impelled] the [https://en.wikipedia.org/wiki/Estates_General_(France)#Origin transformation] of those structures. Thus, in 1789, when the Assembly [https://en.wikipedia.org/wiki/Abolition_of_feudalism_in_France declared the abolition of the feudal system] in France, it expressed the [https://en.wikipedia.org/wiki/Estates_General_of_1789#Rebellion_of_the_Parlements disposition] of an [https://en.wikipedia.org/wiki/Estates_of_the_realm#Third_Estate extant class] toward an [https://en.wikipedia.org/wiki/Ancien_R%C3%A9gime established order].&lt;br /&gt;
# A further side note: '''etymologically''', the word “bourgeoisie” is a late-feudal way of saying “[https://en.wiktionary.org/wiki/borgeis#Old_French town-dweller].” In that light, the choice of ''bourgeoisie'' seems not only correct, but ''richly descriptive and illuminating''. Whoever chose to write that sentence in the first place might even have been aware of that fact. (All of this is incidental to the point, however.)&lt;br /&gt;
&lt;br /&gt;
It would be helpful if this kind of edit could be avoided, in general. To that end, notice that your summary ended with &amp;quot;IIRC&amp;quot; (regarding hypothetical information as part of your justification). But clearly, a little self-checking would have revealed to you that you ''didn't'' recall correctly. After all, why guess, especially when there is nothing actually ''wrong'' with the sentence you propose to revise? A significant proportion of your edits seem to fall into this category. Please consider exercising restraint when you feel an urge to make elective edits, especially when they would ''remove'' another author's work without resulting in something ''better''. And you should categorically '''not''' make such edits without being sure they are, in fact, correct, as you did in this case.&lt;br /&gt;
'''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 02:25, 20 February 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BODY_SIZE help ==&lt;br /&gt;
&lt;br /&gt;
Hi, I seen you play with some advanced features, any chance you know what this translates to?&lt;br /&gt;
 [BODY_SIZE:0:0:1000]&lt;br /&gt;
 [BODY_SIZE:1:168:5000]&lt;br /&gt;
 [BODY_SIZE:12:0:20000]&lt;br /&gt;
--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:59, 19 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Biome layout ==&lt;br /&gt;
&lt;br /&gt;
Personally, I like the up/down orientation I find it easier to read than the alternatives and overall saves space. But if it bothers you here is a [https://ibb.co/fpv8MVG quick mockup of the alternatives]: #1-current up/down, #2-roatation, #3-big black blobs, #4-something else?, #5-revert to previous.  What do you prefer? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:05, 14 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Pretty much # 3 - I can barely read that header text otherwise; and I strongly suspect anyone else who contacted you about it would've had much the same issue. [[User:Silverwing235|Silverwing235]] ) 14:30, 14 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I wonder if this has anything todo with chosen font ( I didn't pick it) maybe something more legible/familiar with higher weight would have been better. Regardless, this is good enough for me, I changed it to #3. Let me know if there are any other issues or just be bold about it ;) --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:47, 14 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tokens  ==&lt;br /&gt;
&lt;br /&gt;
Hi silver. I am not sure about [https://dwarffortresswiki.org/index.php?title=DF2014:Token&amp;amp;curid=8032&amp;amp;diff=261321&amp;amp;oldid=260463 this] recent addition. On most other articles I would love some editing condensing long list into more human form, however, [[Token]] is more of a technical documentation, listing all the different types of tokens and their usage, and despite the similar names [Item token] and [Item definition token] they seem to be different beasts with each deserving an entry. Although full disclosure I have passing familiarity with modding from what I see here on the wiki. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 17:39, 28 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I admit that one in particular was something of an alternative-formatting editing experiment/gaffe on my part, anyway - its been reverted. [[User:Silverwing235|Silverwing235]]  17:51, 28 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Thanks. Also experiments are good, and the Token and modding pages as whole deserve some attention. Btw if you see one of my experiments miss the mark feel free to just fix/revert it. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 18:04, 28 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rule G and rule links in general ==&lt;br /&gt;
&lt;br /&gt;
I initially wasn't able to figure out what you meant by &amp;quot;rule G&amp;quot;, and I didn't expect the community portal to be the rules page. It would've helped me in that case to link [[DF:CP]], and I'd bet it'd also be helpful for other people in the future. I'd been wondering where the rules page was for a while. [[User:Desistance|Desistance]] ([[User talk:Desistance|talk]]) 15:47, 6 March 2023 (UTC)&lt;br /&gt;
:As an aside, there are also shortcuts like [[DF:Rule G]] for this purpose. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:40, 6 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edit comment inquiry ==&lt;br /&gt;
&lt;br /&gt;
Hi, pretty sure this is a stupid quesiton, but what does LGTM stand for? Pretty sure I should know this, but can't seem to find any old examples. The edit of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://dwarffortresswiki.org/index.php?title=Jump&amp;amp;curid=33187&amp;amp;action=history Jump]&amp;lt;/span&amp;gt;, has left me a bit unsure, from context. &amp;amp;mdash;[[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 16:49, 16 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, yeah, you ''might'' have asked Lethosor, Zippy, Putnam, or literally anyone else, but...it '''L'''ooks '''G'''ood '''T'''o '''M'''e. [[User:Silverwing235|Silverwing235]] 23:24, 16 March 2023 (UTC) :D&lt;br /&gt;
&lt;br /&gt;
== Unhelpful edit summaries ==&lt;br /&gt;
&lt;br /&gt;
I don't like it when someone makes questionable edits with no explanation or discernible purpose and then call my edits sloppy. Since the beginning you've had a habit of not explaining your edits and instead occasionally leave mocking or insulting remarks toward others within nonsensical comments. Your behavior of policing edits extends to everyone, so this is not an isolated issue between us. You're clearly extremely passionate about the wiki, which is great. I used to be passionate too, but it's become difficult to contribute when there's someone constantly breathing down my neck about my grammar or writing style even when I haven't had a chance to make my revisions yet, which you know I do. It is overbearing and unhelpful behavior. You have ran into trouble with admins multiple times for your behavior, so I have strong reasons to believe that I'm not the one to blame here. I'd also argue that your own corrections more than often tend to exacerbate or even create more mistakes than the original, which adds to my frustration during the times when I have to undo your (good-faith?) errors.&lt;br /&gt;
&lt;br /&gt;
In other words: I think people (including myself) have a difficult time figuring out whether or not your edits are done in good faith or vandalism when you provide no context other than playful banter. It doesn't help that your grammar/misc. corrections are sometimes questionable in quality. Flatly insulting, ridiculing, or attacking other people's work is just not acceptable. My advice to you is to [[wikipedia:WP:AGF|assume good faith]]; don't let your initial presumption be, &amp;quot;What has this editor messed up and how can I fix it?&amp;quot;, instead be &amp;quot;What has this editor done and how can I improve it?&amp;quot; You can refute thinking like the former way, but this is the belief that I've built about you over the years from previous interactions and observations. I will personally try to continue assuming good faith towards you, but this had to be addressed.&lt;br /&gt;
&lt;br /&gt;
I'm not sure if my words will sway you, since admins had reprimanded you on similar talking points and you haven't changed. If you keep this up, I'll have to stop contributing for good because I can't keep it up. I would at least like a response that acknowledges this message. [[User:Doorkeeper|Doorkeeper]] 19:53, 20 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
What was the reason for adding several categories to themselves? e.g. [https://dwarffortresswiki.org/index.php?title=Category:Tooth&amp;amp;curid=49393&amp;amp;diff=295369&amp;amp;oldid=293996], [https://dwarffortresswiki.org/index.php?title=Category:Religion&amp;amp;curid=49363&amp;amp;diff=295374&amp;amp;oldid=293219], [https://dwarffortresswiki.org/index.php?title=Category:Spring_plants&amp;amp;curid=49388&amp;amp;diff=295375&amp;amp;oldid=293537]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:52, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
One of the more straightforward methods of Rule Q-ing a bunch of entries, mostly self-created, from [[Special:UncategorizedCategories]], that I unfortunately tunnel-visioned on, which also happens in my more general editing here? At least, that was what I thought ATT. [[User:Silverwing235|Silverwing235]] 08:06, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Emerald ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry for starting an edit war, but the adventure mode claim [http://dwarffortresswiki.org/index.php?title=Emerald&amp;amp;oldid=257168 as it was originally added] was clearly under &amp;quot;D for Dwarf&amp;quot; section, which is quite explicitly meant for &amp;quot;jokes and references&amp;quot; and not actually relevant information, so it was most likely [https://minecraft.fandom.com/wiki/Emerald about emeralds in Minecraft].  Now, it just so happens that cut valuable gems are ''also'' good for trading in DF, so that's a good point to add to the main article, but I ask you not to remove the original editor's contribution in the process, even it was just a joke.  [[Special:Contributions/89.20.133.78|89.20.133.78]] 04:30, 24 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recent edits in my namespace ==&lt;br /&gt;
I don't mind you editing in my personal namespace. But I'm not sure if you are aware that the very article you keep coming back too is in early alpha version? It might make more sense to work over it once I moved it to main? [[User:Urist2000|Urist2000]] ([[User talk:Urist2000|talk]]) 19:49, 10 December 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Nokortorad&amp;diff=305175</id>
		<title>User:Urist2000/Nokortorad</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Nokortorad&amp;diff=305175"/>
		<updated>2024-12-08T23:51:41Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Nokörtorad: Hunt for the Glacier's Eye''''' also known as '''''Nokörtorad, Deadbody''''' is a three part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
The series follows Stâkud Konosakgos the sole survivor of a cyclops attack as she recovers the fortress of ''Nokörtorad''.  &lt;br /&gt;
&lt;br /&gt;
'''Nokörtorad''' The episodes were released between December 2022 and January 2023.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The series was intended to follow the seven dwarfs calling themselves &amp;quot;The Dead Eye-Jailer&amp;quot; from a dwarfen civilazation known as The Lance of Oiling in their undertaking to reclaim t and jail the cyclops Sedurlitast Ushdishokang who had taken over the fortress of Nokörtorad, Deadbody. With the cyclops rushing out right after embark and killing all but one dwarf, Stâkud Konosakgos who ran away from the slaughter. Beingon her own without food in an arctic, reanimating zombie biome with her former friends rising and longing for her flesh Stâkud was in a dire spot. &lt;br /&gt;
&lt;br /&gt;
She eventually managed to get into the fortress while lockingthe cyclops outside. As Stâkud was lucky enough to been able to grab a pick when still on the outside, she managed to dig down to the caverns and hunt for [Crundle]s meat and collecting seeds for cave wheat and sweet pods. With the resources for food and drinks gathered, Stâkud build herself a still and started to produce some alcohol. Around this time it became clear the fortress was hunted by the ghost of. Its former inhabiants. Stâkud started to carve memorial slaps for ech new ghost she encoutered. This was the start of Nokörtorads remberence hall.&lt;br /&gt;
She later noticed an axe outside, right next to the wall. She managed to breach the wall and to get hold of the axe. She rebuilt the section just before the zombies moved in.&lt;br /&gt;
&lt;br /&gt;
About a year later and totally unexpected, a group of 2 adults and two childeren along with a act and a yak showed up. The adults, beeing capable woodcutters, seemd to grasp the danger immidiatly forming a small squad and clearing out some of the dwarf zombies in their way. While heading with their kids to a mountain ridge towrads which Stâkud dug a tunnel to usher the group in. The plan worked, and only the yak had to be left behind. This brought Nokörtorads population to five dwarves. To make her new friends feel welcome, Stâkud dug out some spacious bedrooms as the horrors of their arrival and the sparse living conditions seem do draw on their mood.&lt;br /&gt;
&lt;br /&gt;
A dwarven caravan of merchants was not so lucky and despite their guards got slaughtered by the zombies. A nother  further migrant wave flet when encounteri the zombies&lt;br /&gt;
&lt;br /&gt;
the dwarfes decided to venture into the caverns to clean out the hordes of undead crundels sweapin in to the fortess in waves. the military of 3 doing a dent i the undead while being in a viscous fight with two seriously wounded dwarfs&lt;br /&gt;
&lt;br /&gt;
six more migrants made it to the enterence tunnel at the ridge later that year. Bringing the population to 11. While teh new hands been highly apreciated. The new faces caused a food crisis. another grfoup of migrantes had to be tured away due to the food situation not stabilizing otherwise. an undergfounf treefarm got established. as the caverns had to be sealed of as it got more and more crowded by undead creatures appearing. a new meeting hall was build and firnished to keep the mood up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meta Story == &lt;br /&gt;
Nokörtorad was the first fort in the world of Athira Etha. It was succeeded by [Northbridge].&lt;br /&gt;
&lt;br /&gt;
Three dwarfs from Nokörtorad later migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Nokörtorad was the first Kruggsmash series to feature the v50 tileset / graphics. &lt;br /&gt;
&lt;br /&gt;
== List of Episodes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/Ei0FiG_bPHg Nökortorad: Hunt for the Glacier's Eye, 1]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/A1qb787qi78?si=m9N3GpRfLFuKD81e Nökortorad: Hunt for the Glacier's Eye, 2]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://youtu.be/Ei0FiG_bPHg Nökortorad: Hunt for the Glacier's Eye, 3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://youtube.com/playlist?list=PLXX7Rp0iXj0l8MuOVuHwWuoCWEX3Y_5Wj&amp;amp;si=9iD_ooGyraNJ6gyc Nökortorad, Deadbody the complete series on YouTube]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Nokortorad&amp;diff=305165</id>
		<title>User:Urist2000/Nokortorad</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Nokortorad&amp;diff=305165"/>
		<updated>2024-12-08T20:29:17Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Nokörtorad: Hunt for the Glacier's Eye''''' also known as '''''Nokörtorad, Deadbody''''' is a three part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
The series follows Stâkud Konosakgos the sole survivor of a cyclops attack as she recovers the fortress of ''Nokörtorad'' on her own.  &lt;br /&gt;
&lt;br /&gt;
'''Nokörtorad''' The episodes were released between December 2022 and January 2023.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The series was intended to follow the seven dwarfs calling themselves &amp;quot;The Dead Eye-Jailer&amp;quot; from a dwarfen civilazation known as The Lance of Oiling in their undertaking to reclaim t and jail the cyclops Sedurlitast Ushdishokang who had taken over the fortress of Nokörtorad, Deadbody. With the cyclops rushing out right after embark and killing all but one dwarf, Stâkud Konosakgos who ran away from the slaughter. Beingon her own without food in an arctic, reanimating zombie biome with her former friends rising and longing for her flesh Stâkud was in a dire spot. &lt;br /&gt;
&lt;br /&gt;
She eventually maaged to get into the fortress and locking the cyclops outside. As Stâkud was lucky enough to been able to grab a pick when still on the outside, she managed to dig down to the caverns and hunt for [Crundle]s and collecting seeds for cave wheat and sweet pods. With the resources for food and drinks save Stâkud build a staill and started to produce soem alcohol. She later noticed an axe outside right next to the wall.   &lt;br /&gt;
&lt;br /&gt;
Migrants arrive; stakkud digs tunnel only a yak left behind&lt;br /&gt;
&lt;br /&gt;
later some migranst arrived &lt;br /&gt;
== Meta Story == &lt;br /&gt;
Nokörtorad was the first fort in the world of Athira Etha. It was succeeded by [Northbridge].&lt;br /&gt;
&lt;br /&gt;
Three dwarfs from Nokörtorad later migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Nokörtorad was the first Kruggsmash series to feature the v50 tileset / graphics. &lt;br /&gt;
&lt;br /&gt;
== List of Episodes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/Ei0FiG_bPHg Nökortorad: Hunt for the Glacier's Eye, 1]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/A1qb787qi78?si=m9N3GpRfLFuKD81e Nökortorad: Hunt for the Glacier's Eye, 2]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://youtu.be/Ei0FiG_bPHg Nökortorad: Hunt for the Glacier's Eye, 3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://youtube.com/playlist?list=PLXX7Rp0iXj0l8MuOVuHwWuoCWEX3Y_5Wj&amp;amp;si=9iD_ooGyraNJ6gyc Nökortorad, Deadbody the complete series on YouTube]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Northbridge&amp;diff=305164</id>
		<title>Northbridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Northbridge&amp;diff=305164"/>
		<updated>2024-12-08T19:55:32Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: + minor fact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Northbridge: The Road to Riches''''' is a 10 part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
''Northbridge'' tells the story of Idräthkor Irolsazir (Treasurecavern the North Bridge), a dwarven [[fortress]] that was build on a bridge spanning two continents. The episodes were published between February and June 2023. &lt;br /&gt;
&lt;br /&gt;
== Synopsys ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was founded in the year 107 as an above ground trade hub, with the intent to link the two continents of The Sizzling Land and The Continents of Stablizing through a seven tile wide bridge build from claystone blocks. The idea came to Vabôk Nanirstinthäd (Rhymedtheater), a skilled appraiser when he overheard someone in the dinig hall joking about &amp;quot;some idiot should build a bridge across the sea!&amp;quot;. He soon went on to found a party of seven to be known in history as Limârlotol (The Wealthy Order) in honor of Idräth Limâristrath (Wealthjewels) a female dwarven goddess associated with wealth.  &lt;br /&gt;
&lt;br /&gt;
Most of the required supports for the bridge been mined and build over several winters into the frozen temperate ocean of The Inky Waters. Parallel to the bridge's construction, a giant platinum bell was forged in the temporal fort on the western shoreline. Soon after the completion of the initial bridge, trade relations with both elves and humans could be established.  &lt;br /&gt;
&lt;br /&gt;
With the incoming wealth came an expansion to Northridge and over the coming years lavish 10 space bedrooms for every dwarf rose to the right and left of the bridge. Above them at the bridge's center, a huge tower started to rise. The tower grew to hold all of Northbridges public infrastructure along the nobles. An undertaking to set up a mist generator in the tower was never completed.        &lt;br /&gt;
&lt;br /&gt;
Soon the elves started to make demands about a quota to the tree cutting. But despite their childish demands, they also send a caravan and some more trading was conducted. The fort became the home to a tame [[giant mandrill]] arriving in a [[Wood#Grown_wood | grown wood]] cage. To keep the tree folk happy and the trade goods flowing, the dwarfs of Northbridge agreed to a quota of a max of at first 60 trees to be cut each year. Over time the quota started to shrink from year to year. Due to the fortress platinum and glass industry consuming large amounts of coal, the cutting quota had repeatedly to be exceeded. The elves showed very little compassion and eventually send a war party. In the attack's aftermath the dwarfs decided to cut the whole forest down and getting into the large scale production of wooden crafts for export.&lt;br /&gt;
&lt;br /&gt;
This was the overture to the &amp;quot;War of Wood and Water&amp;quot; a massive elven ambush also known as the battle of Northbridge. Among the tree folk's forces were horrendous monsters like giant flies, giant butterflies and war elephants. The two military squads of a combined 20 dwarfs only brave faced the overwhelming but disorganized forces securing a victory for the fort. &lt;br /&gt;
&lt;br /&gt;
Shortly before these events in the year 113 Northbridge became the mountainhome of The Lancer of Oiling when king Athel Saràmsigun (Greattours) settled in Nortbridge. To appease his needs an entire iron level was constructed atop the tower. With all his furniture made of iron too, aside from some glass windows to overlook the sea around the two shorelines. Vabôk had ascended to Baron of Northbridge some time before.&lt;br /&gt;
&lt;br /&gt;
During the following years, the dwarfs of Northbridge encountered a string of forgotten beats deep down in the caverns. The dwarven military became so skilled that it took only a few seconds to kill the giant Ekur. After the first stab was direct to his liver and a second to his leg brought him down.  &lt;br /&gt;
&lt;br /&gt;
Over 14,400 stone blocks been used in Northbridge with over 1000 gems set. In less than ten years it has become the mountainhome to its civilization and amassed wealth beyond measure. Unlike many other fortresses Idräthkor Irolsazir was still calm and prosperous when the series ended.     &lt;br /&gt;
&lt;br /&gt;
== Meta Story ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was the second fort in the world of Athira Etha. The first being Nokörtorad (Deadbody). During the series three dwarfs from Nokörtorad migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl. They assimilated well and are supposed to live out their days in a lavish bedroom above the sea. Although the relationship of Vabôk and Stâkud is a strange one, with him considering her a kindred spirit while she thinks of him as a passing acquaintance. After her cat died she was assigned the military trained giant mandrill as a pet. &lt;br /&gt;
&lt;br /&gt;
When becoming the mountainhome of The Lance of Oiling Northbridge replaced Gusilsacat (Copperdots) whose history is explored in the one off [https://youtu.be/Gs5iCxOuugM Athira Etha] interlude. Along the biography of king Athel Greattours tragic family story.      &lt;br /&gt;
&lt;br /&gt;
Northbridge was succeeded by Spearcavern Kruggsmash's currently ongoing series. Set in the same world.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Kruggsmash tried to give every dwarf a personalized bedroom tending to their needs. He embarked on a quest of tedious micromanagement to make all the furniture from each dwarf's favorite materials, commission statues depicting their favorite animals etc. and get it all placed in the right bedroom.  &lt;br /&gt;
&lt;br /&gt;
Towards the end of every episode Kruggsmash talks about behind the scenes stuff and showing fan artwork and additional designs of his own. The topics addressed covering everything from design choices to glitches. But also dive into some deep reasoning on topics like the cultural depiction of kobolds.&lt;br /&gt;
  &lt;br /&gt;
A set of voxel renderings of Northbridge can be seen [https://plule.github.io/vox-uristi/gallery#northbridge here] in the [[Utilities#Vox_Uristi | Vox Uristi]] gallery. &lt;br /&gt;
&lt;br /&gt;
Northbridge inspired a Redditor to recreate the fortress [https://www.reddit.com/r/dwarffortress/comments/1341plh/i_built_two_intercontinental_bridges_in_tribute/ extensively documenting the process]&lt;br /&gt;
&lt;br /&gt;
== Episode List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title  &lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/M0YzooOyiYQ The Road to Riches]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/7EcNjTnl-dc Friends &amp;amp; Foes] &lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://youtu.be/XM-7ZuL1ACY Idrath's Blessings] &lt;br /&gt;
|-&lt;br /&gt;
| 4 || [https://youtu.be/bk7aVoPxoKA Danger's Crossing] &lt;br /&gt;
|-&lt;br /&gt;
| 5 || [https://youtu.be/aXPnSwPK9Pk Jealous Neighbors] &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [https://youtu.be/aXPnSwPK9Pk War of Wood and Water]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [https://youtu.be/lSkR06BrI2Y The Battle of Northbridge]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [https://youtu.be/DqCGp5Ccaaw Water..Works?]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [https://youtu.be/wJFj63SolPY Cavern Crescendos]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [https://youtu.be/UXb6N3EKVgU Wealth Beyond Measure] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLXX7Rp0iXj0kZtpaGAntf_kAAYNcv53Dg Northbridge: The Road to Riches the complete series on YouTube]&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Nokortorad&amp;diff=305163</id>
		<title>User:Urist2000/Nokortorad</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Nokortorad&amp;diff=305163"/>
		<updated>2024-12-08T19:15:41Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nokörtorad '''''Nokörtorad, Deadbody''''' is a three part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
'''Nokörtorad''' The episodes were released between December 2022 and January 2023.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The series was intended to follow seven dwarfs that embark to reclaim the fortress of ### that was taken over by a cyclops. With the cyclops rushing out right after embark and killing all but one dwarf, it now chronicled the struggle of the sole survivor Stâkud Konosakgos to run a fort by herself.&lt;br /&gt;
&lt;br /&gt;
== Meta Story == &lt;br /&gt;
&lt;br /&gt;
Nokörtorad was the first fort in the world of Athira Etha. It was succeeded by [Northbridge].&lt;br /&gt;
&lt;br /&gt;
Three dwarfs from Nokörtorad later migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Nokörtorad was the first Kruggsmash series to feature the v50 tileset / graphics. &lt;br /&gt;
&lt;br /&gt;
== List of Episodes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Nökortorad: Hunt for the Glacier's Eye, 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/A1qb787qi78?si=m9N3GpRfLFuKD81e Nökortorad: Hunt for the Glacier's Eye, 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Nökortorad: Hunt for the Glacier's Eye, 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305162</id>
		<title>User:Urist2000</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305162"/>
		<updated>2024-12-08T18:53:19Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some stuff I work on until I cancel my job due to... something else&lt;br /&gt;
&lt;br /&gt;
* [[/Nokortorad]]&lt;br /&gt;
* [[/Spearcavern]]&lt;br /&gt;
&lt;br /&gt;
Stuff I finished crafting and pushed to v50 namespace:&lt;br /&gt;
&lt;br /&gt;
* [[/Northbridge]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305161</id>
		<title>User:Urist2000</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305161"/>
		<updated>2024-12-08T18:53:06Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some stuff I work on until I cancel my job due to... something else&lt;br /&gt;
&lt;br /&gt;
* [[/Nokortörad]]&lt;br /&gt;
* [[/Spearcavern]]&lt;br /&gt;
&lt;br /&gt;
Stuff I finished crafting and pushed to v50 namespace:&lt;br /&gt;
&lt;br /&gt;
* [[/Northbridge]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Northbridge&amp;diff=305160</id>
		<title>Northbridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Northbridge&amp;diff=305160"/>
		<updated>2024-12-08T18:48:31Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: adjust the spelling of mountainhome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Northbridge: The Road to Riches''''' is a 10 part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
''Northbridge'' tells the story of Idräthkor Irolsazir (Treasurecavern the North Bridge), a dwarven [[fortress]] that was build on a bridge spanning two continents. The episodes were published between February and June 2023. &lt;br /&gt;
&lt;br /&gt;
== Synopsys ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was founded in the year 107 as an above ground trade hub, with the intent to link the two continents of The Sizzling Land and The Continents of Stablizing through a seven tile wide bridge build from claystone blocks. The idea came to Vabôk Nanirstinthäd (Rhymedtheater), a skilled appraiser when he overheard someone in the dinig hall joking about &amp;quot;some idiot should build a bridge across the sea!&amp;quot;. He soon went on to found a party of seven to be known in history as Limârlotol (The Wealthy Order) in honor of Idräth (Wealthjewels) a deity associated with wealth.  &lt;br /&gt;
&lt;br /&gt;
Most of the required supports for the bridge been mined and build over several winters into the frozen temperate ocean of The Inky Waters. Parallel to the bridge's construction, a giant platinum bell was forged in the temporal fort on the western shoreline. Soon after the completion of the initial bridge, trade relations with both elves and humans could be established.  &lt;br /&gt;
&lt;br /&gt;
With the incoming wealth came an expansion to Northridge and over the coming years lavish 10 space bedrooms for every dwarf rose to the right and left of the bridge. Above them at the bridge's center, a huge tower started to rise. The tower grew to hold all of Northbridges public infrastructure along the nobles. An undertaking to set up a mist generator in the tower was never completed.        &lt;br /&gt;
&lt;br /&gt;
Soon the elves started to make demands about a quota to the tree cutting. But despite their childish demands, they also send a caravan and some more trading was conducted. The fort became the home to a tame [[giant mandrill]] arriving in a [[Wood#Grown_wood | grown wood]] cage. To keep the tree folk happy and the trade goods flowing, the dwarfs of Northbridge agreed to a quota of a max of at first 60 trees to be cut each year. Over time the quota started to shrink from year to year. Due to the fortress platinum and glass industry consuming large amounts of coal, the cutting quota had repeatedly to be exceeded. The elves showed very little compassion and eventually send a war party. In the attack's aftermath the dwarfs decided to cut the whole forest down and getting into the large scale production of wooden crafts for export.&lt;br /&gt;
&lt;br /&gt;
This was the overture to the &amp;quot;War of Wood and Water&amp;quot; a massive elven ambush also known as the battle of Northbridge. Among the tree folk's forces were horrendous monsters like giant flies, giant butterflies and war elephants. The two military squads of a combined 20 dwarfs only brave faced the overwhelming but disorganized forces securing a victory for the fort. &lt;br /&gt;
&lt;br /&gt;
Shortly before these events in the year 113 Northbridge became the mountainhome of The Lancer of Oiling when king Athel Saràmsigun (Greattours) settled in Nortbridge. To appease his needs an entire iron level was constructed atop the tower. With all his furniture made of iron too, aside from some glass windows to overlook the sea around the two shorelines. Vabôk had ascended to Baron of Northbridge some time before.&lt;br /&gt;
&lt;br /&gt;
During the following years, the dwarfs of Northbridge encountered a string of forgotten beats deep down in the caverns. The dwarven military became so skilled that it took only a few seconds to kill the giant Ekur. After the first stab was direct to his liver and a second to his leg brought him down.  &lt;br /&gt;
&lt;br /&gt;
Over 14,400 stone blocks been used in Northbridge with over 1000 gems set. In less than ten years it has become the mountainhome to its civilization and amassed wealth beyond measure. Unlike many other fortresses Idräthkor Irolsazir was still calm and prosperous when the series ended.     &lt;br /&gt;
&lt;br /&gt;
== Meta Story ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was the second fort in the world of Athira Etha. The first being Nokörtorad (Deadbody). During the series three dwarfs from Nokörtorad migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl. They assimilated well and are supposed to live out their days in a lavish bedroom above the sea. Although the relationship of Vabôk and Stâkud is a strange one, with him considering her a kindred spirit while she thinks of him as a passing acquaintance. After her cat died she was assigned the military trained giant mandrill as a pet. &lt;br /&gt;
&lt;br /&gt;
When becoming the mountainhome of The Lance of Oiling Northbridge replaced Gusilsacat (Copperdots) whose history is explored in the one off [https://youtu.be/Gs5iCxOuugM Athira Etha] interlude. Along the biography of king Athel Greattours tragic family story.      &lt;br /&gt;
&lt;br /&gt;
Northbridge was succeeded by Spearcavern Kruggsmash's currently ongoing series. Set in the same world.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Kruggsmash tried to give every dwarf a personalized bedroom tending to their needs. He embarked on a quest of tedious micromanagement to make all the furniture from each dwarf's favorite materials, commission statues depicting their favorite animals etc. and get it all placed in the right bedroom.  &lt;br /&gt;
&lt;br /&gt;
Towards the end of every episode Kruggsmash talks about behind the scenes stuff and showing fan artwork and additional designs of his own. The topics addressed covering everything from design choices to glitches. But also dive into some deep reasoning on topics like the cultural depiction of kobolds.&lt;br /&gt;
  &lt;br /&gt;
A set of voxel renderings of Northbridge can be seen [https://plule.github.io/vox-uristi/gallery#northbridge here] in the [[Utilities#Vox_Uristi | Vox Uristi]] gallery. &lt;br /&gt;
&lt;br /&gt;
Northbridge inspired a Redditor to recreate the fortress [https://www.reddit.com/r/dwarffortress/comments/1341plh/i_built_two_intercontinental_bridges_in_tribute/ extensively documenting the process]&lt;br /&gt;
&lt;br /&gt;
== Episode List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title  &lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/M0YzooOyiYQ The Road to Riches]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/7EcNjTnl-dc Friends &amp;amp; Foes] &lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://youtu.be/XM-7ZuL1ACY Idrath's Blessings] &lt;br /&gt;
|-&lt;br /&gt;
| 4 || [https://youtu.be/bk7aVoPxoKA Danger's Crossing] &lt;br /&gt;
|-&lt;br /&gt;
| 5 || [https://youtu.be/aXPnSwPK9Pk Jealous Neighbors] &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [https://youtu.be/aXPnSwPK9Pk War of Wood and Water]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [https://youtu.be/lSkR06BrI2Y The Battle of Northbridge]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [https://youtu.be/DqCGp5Ccaaw Water..Works?]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [https://youtu.be/wJFj63SolPY Cavern Crescendos]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [https://youtu.be/UXb6N3EKVgU Wealth Beyond Measure] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLXX7Rp0iXj0kZtpaGAntf_kAAYNcv53Dg Northbridge: The Road to Riches the complete series on YouTube]&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Spearcavern&amp;diff=305050</id>
		<title>User:Urist2000/Spearcavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Spearcavern&amp;diff=305050"/>
		<updated>2024-12-05T00:53:38Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: Created page with &amp;quot;'''''Spearcavern: The Hunter's Shrine''''' is an ongoing video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Spearcavern: The Hunter's Shrine''''' is an ongoing video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
''Spearcavern'' tells the story of ### a party of dwarfs who embarked next to an ancient shrine guarded by Rofa the marsh titan to hunt monsters in the caverns below. In the process, they funded the fortress of ###. 16 episodes have been published since August 2023. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis == &lt;br /&gt;
&lt;br /&gt;
== Meta Story == &lt;br /&gt;
Spearcavern is the third fort set in the world of Athira Etha. It was succeeded by Nokörtorad and [[Northbridge]].&lt;br /&gt;
&lt;br /&gt;
== Meta Story ==&lt;br /&gt;
&lt;br /&gt;
== Episode List ==&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Nokortorad&amp;diff=305049</id>
		<title>User:Urist2000/Nokortorad</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Nokortorad&amp;diff=305049"/>
		<updated>2024-12-05T00:40:07Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Nokörtorad: Deadbody''''' is a ### part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Meta Story == &lt;br /&gt;
&lt;br /&gt;
Nokörtorad was the first fort in the world of Athira Etha. It was succeeded by Northbridge.&lt;br /&gt;
&lt;br /&gt;
Three dwarfs from Nokörtorad later migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl.&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305048</id>
		<title>User:Urist2000</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305048"/>
		<updated>2024-12-05T00:31:40Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some stuff I work on until I cancel my job due to... something else&lt;br /&gt;
&lt;br /&gt;
* [[/Northbridge]]&lt;br /&gt;
&lt;br /&gt;
* [[/Nokortorad]]&lt;br /&gt;
* [[/Spearcavern]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Northbridge&amp;diff=305047</id>
		<title>User:Urist2000/Northbridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Northbridge&amp;diff=305047"/>
		<updated>2024-12-05T00:31:19Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: finalized draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Northbridge: The Road to Riches''''' is a 10 part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
''Northbridge'' tells the story of Idräthkor Irolsazir (Treasurecavern the North Bridge), a dwarven [[fortress]] that was build on a bridge spanning two continents. The episodes were published between February and June 2023. &lt;br /&gt;
&lt;br /&gt;
== Synopsys ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was founded in the year 107 as an above ground trade hub, with the intent to link the two continents of The Sizzling Land and The Continents of Stablizing through a seven tile wide bridge build from claystone blocks. The idea came to Vabôk Nanirstinthäd (Rhymedtheater), a skilled appraiser when he overheard someone in the dinig hall joking about &amp;quot;some idiot should build a bridge across the sea!&amp;quot;. He soon went on to found a party of seven to be known in history as Limârlotol (The Wealthy Order) in honor of Idräth (Wealthjewels) a deity associated with wealth.  &lt;br /&gt;
&lt;br /&gt;
Most of the required supports for the bridge been mined and build over several winters into the frozen temperate ocean of The Inky Waters. Parallel to the bridge's construction, a giant platinum bell was forged in the temporal fort on the western shoreline. Soon after the completion of the initial bridge, trade relations with both elves and humans could be established.  &lt;br /&gt;
&lt;br /&gt;
With the incoming wealth came an expansion to Northridge and over the coming years lavish 10 space bedrooms for every dwarf rose to the right and left of the bridge. Above them at the bridge's center, a huge tower started to rise. The tower grew to hold all of Northbridges public infrastructure along the nobles. An undertaking to set up a mist generator in the tower was never completed.        &lt;br /&gt;
&lt;br /&gt;
Soon the elves started to make demands about a quota to the tree cutting. But despite their childish demands, they also send a caravan and some more trading was conducted. The fort became the home to a tame [[giant mandrill]] arriving in a [[Wood#Grown_wood | grown wood]] cage. To keep the tree folk happy and the trade goods flowing, the dwarfs of Northbridge agreed to a quota of a max of at first 60 trees to be cut each year. Over time the quota started to shrink from year to year. Due to the fortress platinum and glass industry consuming large amounts of coal, the cutting quota had repeatedly to be exceeded. The elves showed very little compassion and eventually send a war party. In the attack's aftermath the dwarfs decided to cut the whole forest down and getting into the large scale production of wooden crafts for export.&lt;br /&gt;
&lt;br /&gt;
This was the overture to the &amp;quot;War of Wood and Water&amp;quot; a massive elven ambush also known as the battle of Northbridge. Among the tree folk's forces were horrendous monsters like giant flies, giant butterflies and war elephants. The two military squads of a combined 20 dwarfs only brave faced the overwhelming but disorganized forces securing a victory for the fort. &lt;br /&gt;
&lt;br /&gt;
Shortly before these events in the year 113 Northbridge became the mountain home of The Lancer of Oiling when king Athel Saràmsigun (Greattours) settled in Nortbridge. To appease his needs an entire iron level was constructed atop the tower. With all his furniture made of iron too, aside from some glass windows to overlook the sea around the two shorelines. Vabôk had ascended to Baron of Northbridge some time before.&lt;br /&gt;
&lt;br /&gt;
During the following years, the dwarfs of Northbridge encountered a string of forgotten beats deep down in the caverns. The dwarven military became so skilled that it took only a few seconds to kill the giant Ekur. After the first stab was direct to his liver and a second to his leg brought him down.  &lt;br /&gt;
&lt;br /&gt;
Over 14,400 stone blocks been used in Northbridge with over 1000 gems set. In less than ten years it has become the mountain home to its civilization and amassed wealth beyond measure. Unlike many other fortresses Idräthkor Irolsazir was still calm and prosperous when the series ended.     &lt;br /&gt;
&lt;br /&gt;
== Meta Story ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was the second fort in the world of Athira Etha. The first being Nokörtorad (Deadbody). During the series three dwarfs from Nokörtorad migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl. They assimilated well and are supposed to live out their days in a lavish bedroom above the sea. Although the relationship of Vabôk and Stâkud is a strange one, with him considering her a kindred spirit while she thinks of him as a passing acquaintance. After her cat died she was assigned the military trained giant mandrill as a pet. &lt;br /&gt;
&lt;br /&gt;
When becoming the mountain hall of The Lance of Oiling it replaced Gusilsacat (Copperdots) whose history is explored in the one off [https://youtu.be/Gs5iCxOuugM Athira Etha] interlude. Along the biography of king Athel Greattours tragic family story.      &lt;br /&gt;
&lt;br /&gt;
Northbridge was succeeded by Spearcavern Kruggsmash's currently ongoing series. Set in the same world.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Kruggsmash tried to give every dwarf a personalized bedroom tending to their needs. He embarked on a quest of tedious micromanagement to make all the furniture from each dwarf's favorite materials, commission statues depicting their favorite animals etc. and get it all placed in the right bedroom.  &lt;br /&gt;
&lt;br /&gt;
Towards the end of every episode Kruggsmash talks about behind the scenes stuff and showing fan artwork and additional designs of his own. The topics addressed covering everything from design choices to glitches. But also dive into some deep reasoning on topics like the cultural depiction of kobolds.&lt;br /&gt;
  &lt;br /&gt;
A set of voxel renderings of Northbridge can be seen [https://plule.github.io/vox-uristi/gallery#northbridge here] in the [[Utilities#Vox_Uristi | Vox Uristi]] gallery. &lt;br /&gt;
&lt;br /&gt;
Northbridge inspired a Redditor to recreate the fortress [https://www.reddit.com/r/dwarffortress/comments/1341plh/i_built_two_intercontinental_bridges_in_tribute/ extensively documenting the process]&lt;br /&gt;
&lt;br /&gt;
== Episode List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title  &lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/M0YzooOyiYQ The Road to Riches]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/7EcNjTnl-dc Friends &amp;amp; Foes] &lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://youtu.be/XM-7ZuL1ACY Idrath's Blessings] &lt;br /&gt;
|-&lt;br /&gt;
| 4 || [https://youtu.be/bk7aVoPxoKA Danger's Crossing] &lt;br /&gt;
|-&lt;br /&gt;
| 5 || [https://youtu.be/aXPnSwPK9Pk Jealous Neighbors] &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [https://youtu.be/aXPnSwPK9Pk War of Wood and Water]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [https://youtu.be/lSkR06BrI2Y The Battle of Northbridge]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [https://youtu.be/DqCGp5Ccaaw Water..Works?]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [https://youtu.be/wJFj63SolPY Cavern Crescendos]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [https://youtu.be/UXb6N3EKVgU Wealth Beyond Measure] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLXX7Rp0iXj0kZtpaGAntf_kAAYNcv53Dg Northbridge: The Road to Riches the complete series on YouTube]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Northbridge&amp;diff=305046</id>
		<title>Northbridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Northbridge&amp;diff=305046"/>
		<updated>2024-12-05T00:30:48Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: created new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Northbridge: The Road to Riches''''' is a 10 part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
''Northbridge'' tells the story of Idräthkor Irolsazir (Treasurecavern the North Bridge), a dwarven [[fortress]] that was build on a bridge spanning two continents. The episodes were published between February and June 2023. &lt;br /&gt;
&lt;br /&gt;
== Synopsys ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was founded in the year 107 as an above ground trade hub, with the intent to link the two continents of The Sizzling Land and The Continents of Stablizing through a seven tile wide bridge build from claystone blocks. The idea came to Vabôk Nanirstinthäd (Rhymedtheater), a skilled appraiser when he overheard someone in the dinig hall joking about &amp;quot;some idiot should build a bridge across the sea!&amp;quot;. He soon went on to found a party of seven to be known in history as Limârlotol (The Wealthy Order) in honor of Idräth (Wealthjewels) a deity associated with wealth.  &lt;br /&gt;
&lt;br /&gt;
Most of the required supports for the bridge been mined and build over several winters into the frozen temperate ocean of The Inky Waters. Parallel to the bridge's construction, a giant platinum bell was forged in the temporal fort on the western shoreline. Soon after the completion of the initial bridge, trade relations with both elves and humans could be established.  &lt;br /&gt;
&lt;br /&gt;
With the incoming wealth came an expansion to Northridge and over the coming years lavish 10 space bedrooms for every dwarf rose to the right and left of the bridge. Above them at the bridge's center, a huge tower started to rise. The tower grew to hold all of Northbridges public infrastructure along the nobles. An undertaking to set up a mist generator in the tower was never completed.        &lt;br /&gt;
&lt;br /&gt;
Soon the elves started to make demands about a quota to the tree cutting. But despite their childish demands, they also send a caravan and some more trading was conducted. The fort became the home to a tame [[giant mandrill]] arriving in a [[Wood#Grown_wood | grown wood]] cage. To keep the tree folk happy and the trade goods flowing, the dwarfs of Northbridge agreed to a quota of a max of at first 60 trees to be cut each year. Over time the quota started to shrink from year to year. Due to the fortress platinum and glass industry consuming large amounts of coal, the cutting quota had repeatedly to be exceeded. The elves showed very little compassion and eventually send a war party. In the attack's aftermath the dwarfs decided to cut the whole forest down and getting into the large scale production of wooden crafts for export.&lt;br /&gt;
&lt;br /&gt;
This was the overture to the &amp;quot;War of Wood and Water&amp;quot; a massive elven ambush also known as the battle of Northbridge. Among the tree folk's forces were horrendous monsters like giant flies, giant butterflies and war elephants. The two military squads of a combined 20 dwarfs only brave faced the overwhelming but disorganized forces securing a victory for the fort. &lt;br /&gt;
&lt;br /&gt;
Shortly before these events in the year 113 Northbridge became the mountain home of The Lancer of Oiling when king Athel Saràmsigun (Greattours) settled in Nortbridge. To appease his needs an entire iron level was constructed atop the tower. With all his furniture made of iron too, aside from some glass windows to overlook the sea around the two shorelines. Vabôk had ascended to Baron of Northbridge some time before.&lt;br /&gt;
&lt;br /&gt;
During the following years, the dwarfs of Northbridge encountered a string of forgotten beats deep down in the caverns. The dwarven military became so skilled that it took only a few seconds to kill the giant Ekur. After the first stab was direct to his liver and a second to his leg brought him down.  &lt;br /&gt;
&lt;br /&gt;
Over 14,400 stone blocks been used in Northbridge with over 1000 gems set. In less than ten years it has become the mountain home to its civilization and amassed wealth beyond measure. Unlike many other fortresses Idräthkor Irolsazir was still calm and prosperous when the series ended.     &lt;br /&gt;
&lt;br /&gt;
== Meta Story ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was the second fort in the world of Athira Etha. The first being Nokörtorad (Deadbody). During the series three dwarfs from Nokörtorad migrated to Northbridge. Most notably Stâkud Konosakgos aka Hero of Northridge herself, as well as Thîkut ònulrag and Imush Unibedtûl. They assimilated well and are supposed to live out their days in a lavish bedroom above the sea. Although the relationship of Vabôk and Stâkud is a strange one, with him considering her a kindred spirit while she thinks of him as a passing acquaintance. After her cat died she was assigned the military trained giant mandrill as a pet. &lt;br /&gt;
&lt;br /&gt;
When becoming the mountain hall of The Lance of Oiling it replaced Gusilsacat (Copperdots) whose history is explored in the one off [https://youtu.be/Gs5iCxOuugM Athira Etha] interlude. Along the biography of king Athel Greattours tragic family story.      &lt;br /&gt;
&lt;br /&gt;
Northbridge was succeeded by Spearcavern Kruggsmash's currently ongoing series. Set in the same world.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Kruggsmash tried to give every dwarf a personalized bedroom tending to their needs. He embarked on a quest of tedious micromanagement to make all the furniture from each dwarf's favorite materials, commission statues depicting their favorite animals etc. and get it all placed in the right bedroom.  &lt;br /&gt;
&lt;br /&gt;
Towards the end of every episode Kruggsmash talks about behind the scenes stuff and showing fan artwork and additional designs of his own. The topics addressed covering everything from design choices to glitches. But also dive into some deep reasoning on topics like the cultural depiction of kobolds.&lt;br /&gt;
  &lt;br /&gt;
A set of voxel renderings of Northbridge can be seen [https://plule.github.io/vox-uristi/gallery#northbridge here] in the [[Utilities#Vox_Uristi | Vox Uristi]] gallery. &lt;br /&gt;
&lt;br /&gt;
Northbridge inspired a Redditor to recreate the fortress [https://www.reddit.com/r/dwarffortress/comments/1341plh/i_built_two_intercontinental_bridges_in_tribute/ extensively documenting the process]&lt;br /&gt;
&lt;br /&gt;
== Episode List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title  &lt;br /&gt;
|-&lt;br /&gt;
| 1 || [https://youtu.be/M0YzooOyiYQ The Road to Riches]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [https://youtu.be/7EcNjTnl-dc Friends &amp;amp; Foes] &lt;br /&gt;
|-&lt;br /&gt;
| 3 || [https://youtu.be/XM-7ZuL1ACY Idrath's Blessings] &lt;br /&gt;
|-&lt;br /&gt;
| 4 || [https://youtu.be/bk7aVoPxoKA Danger's Crossing] &lt;br /&gt;
|-&lt;br /&gt;
| 5 || [https://youtu.be/aXPnSwPK9Pk Jealous Neighbors] &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [https://youtu.be/aXPnSwPK9Pk War of Wood and Water]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [https://youtu.be/lSkR06BrI2Y The Battle of Northbridge]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [https://youtu.be/DqCGp5Ccaaw Water..Works?]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [https://youtu.be/wJFj63SolPY Cavern Crescendos]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [https://youtu.be/UXb6N3EKVgU Wealth Beyond Measure] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLXX7Rp0iXj0kZtpaGAntf_kAAYNcv53Dg Northbridge: The Road to Riches the complete series on YouTube]&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Northbridge&amp;diff=305030</id>
		<title>User:Urist2000/Northbridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Northbridge&amp;diff=305030"/>
		<updated>2024-12-04T00:09:22Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Northbridge: The Road to Riches''''' is a 10 part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
''Northbridge'' tells the story of Idräthkor Irolsazir aka &amp;quot;Treasurecavern the North Bridge&amp;quot;, a Dwarven [[fortress]] that acts as a bridge between two continents. The episodes were published between February and June 2023. &lt;br /&gt;
&lt;br /&gt;
== Synopsys ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was founded as an above ground trade hub, the fort was based on a seven tile wide bridge build from claystone blocks. Most of the required supports for the bridge been mined and build over several winters into the frozen ocean. Parallel to the bridges construction a giangnt platinum bell was forged in the temporal fort on the westren shoreline. Soon after the completion of the initial bridge, trade relations with both elves and humans could be established.  &lt;br /&gt;
&lt;br /&gt;
With the incoming wealth came an expansion to Northridge and lavish 10 space bedrooms rose to the right and left of the bridge. &lt;br /&gt;
&lt;br /&gt;
central tower with dinig hall   &lt;br /&gt;
&lt;br /&gt;
Soon the elves appeared and make demands about a quota to the tree cutting. But despite their childish demands, they also send a caravan and some more trading was conducted. To keep the tree folk in innuendo, the dwarf of Northbridge agreed to a quota of a max of 60 trees to be cut each year.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
talks about behind the seen stuff like design choices or glitches. But also dives into some deep reasoning on topics like the cultural depiction of kobolds.&lt;br /&gt;
&lt;br /&gt;
== Notable characters ==&lt;br /&gt;
&lt;br /&gt;
== Episode List ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Title !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  The Road to Riches || Example&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLXX7Rp0iXj0kZtpaGAntf_kAAYNcv53Dg Northbridge: The Road to Riches chronological playlist on YouTube]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Northbridge&amp;diff=305013</id>
		<title>User:Urist2000/Northbridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Northbridge&amp;diff=305013"/>
		<updated>2024-12-03T00:21:27Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: /* Synopsys */ + more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Northbridge: The Road to Riches''''' is a 10 part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
''Northbridge'' tells the story of Idräthkor Irolsazir aka &amp;quot;Treasurecavern the North Bridge&amp;quot;, a Dwarven [[fortress]] that acts as a bridge between two continents.&lt;br /&gt;
&lt;br /&gt;
== Synopsys ==&lt;br /&gt;
&lt;br /&gt;
Northbridge was founded as an above ground trade hub the fort was based on a seven tile wide bridge made from claystone blocks. Most of the need supports were dug over several winters into the frozen ocean. &lt;br /&gt;
&lt;br /&gt;
* platinum industry&lt;br /&gt;
&lt;br /&gt;
Soon after completion of the initial bridge, trade relations with elves and humans could be established.&lt;br /&gt;
&lt;br /&gt;
With the wealth came an expansion to Northridge and &lt;br /&gt;
&lt;br /&gt;
Soon the elves appeared and make demands about a quota to the tree cutting. But despite their childish demands, they also send a caravan and some trading was conducted.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
talks about behind the seen stuff like design choices or glitches. But also dives into some deep reasoning on topics like the cultural depiction of kobolds.&lt;br /&gt;
&lt;br /&gt;
== Notable characters ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLXX7Rp0iXj0kZtpaGAntf_kAAYNcv53Dg Northbridge: The Road to Riches full playlist on YouTube]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000/Northbridge&amp;diff=305012</id>
		<title>User:Urist2000/Northbridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000/Northbridge&amp;diff=305012"/>
		<updated>2024-12-03T00:02:50Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Northbridge: The Road to Riches''''' is a 10 part video series authored by [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]. It is notable for its focus on storytelling and high production value. Notably in the countless hand-drawn images depicting the main characters and events.&lt;br /&gt;
&lt;br /&gt;
''Northbridge'' tells the story of Idräthkor Irolsazir aka &amp;quot;Treasurecavern the North Bridge&amp;quot;, a Dwarven [[fortress]] that acts as a bridge between two continents.&lt;br /&gt;
&lt;br /&gt;
== Synopsys ==&lt;br /&gt;
&lt;br /&gt;
The fort was based on a seven tile wide bridge made from claystone blocks. Most of the need supports were dug over several winters into the frozen ocean.  &lt;br /&gt;
&lt;br /&gt;
== Notable characters ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLXX7Rp0iXj0kZtpaGAntf_kAAYNcv53Dg Northbridge: The Road to Riches full playlist on YouTube]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305011</id>
		<title>User:Urist2000</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305011"/>
		<updated>2024-12-02T23:35:16Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some stuff I work on until I cancel my job due to... something else&lt;br /&gt;
&lt;br /&gt;
* [[/Northbridge]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305010</id>
		<title>User:Urist2000</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Urist2000&amp;diff=305010"/>
		<updated>2024-12-02T23:16:31Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: Created page with &amp;quot;Some stuff I work on until I cancel my job due to... something else  * /Northridge&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some stuff I work on until I cancel my job due to... something else&lt;br /&gt;
&lt;br /&gt;
* [[/Northridge]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=305009</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=305009"/>
		<updated>2024-12-02T22:34:40Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: Question about removing the blogs section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive|&lt;br /&gt;
# [[Talk:Main Page/archive1|Archive 1]]&lt;br /&gt;
# [[Talk:Main Page/archive2|Archive 2]]&lt;br /&gt;
# [[Talk:Main Page/archive3|Archive 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Needed page; Invader creature roster ==&lt;br /&gt;
The page would consist of multiple lists; each of them would have all creatures what certain type of [[Siege]] or [[Ambush]] invaders can field. It would include name, picture, probability of such creature being used on siege, combat role (Soldier/Pet/Mount/exc), size and special qualities (flying, aquatic, immune to whatever, exc). Probably something extra on top of this.&lt;br /&gt;
&lt;br /&gt;
The parts would be:&lt;br /&gt;
# Roster of [[goblin]] [[sieges]].&lt;br /&gt;
# Roster of [[elf]] [[sieges]].&lt;br /&gt;
# Roster of [[human]] [[sieges]].&lt;br /&gt;
# Roster of [[dwarf]] [[sieges]].&lt;br /&gt;
# Roster of [[necromancer]] [[sieges]].&lt;br /&gt;
# Roster of [[bandit]] [[sieges]].&lt;br /&gt;
# Roster of [[elf]] [[ambush]].&lt;br /&gt;
# Roster of [[kobold]] [[ambush]].&lt;br /&gt;
# Roster of [[necromancer]] [[ambush]].&lt;br /&gt;
# Roster of [[Subterranean animal peoples|cavemen]] [[ambush]].&lt;br /&gt;
# Roster of [[werewolf]] attacks.&lt;br /&gt;
# Probably something else what i didn't write yet.&lt;br /&gt;
&lt;br /&gt;
Remember what i can't create pages. So to make it, i would need to write idea there. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 16:45, 1 May 2024 (UTC)&lt;br /&gt;
* As far as i understand, animal must have &amp;quot;Mount&amp;quot;, &amp;quot;Exotic Mount&amp;quot;, or &amp;quot;War Animal&amp;quot; with it. Humans don't ride Exotic Mounts, but can field them as war animals (IDK if they even field them at all - probably not). Elves and Goblins ride Exotic Mounts. Elves and Humans use surface animals, Goblins use subterranean animals, enemy Dwarf sieges use both subterranean and surface. [[Special:Contributions/95.71.85.187|95.71.85.187]] 09:47, 11 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to create a new language page? ==&lt;br /&gt;
&lt;br /&gt;
I've just seen one dwarf requesting a Japanese page.&lt;br /&gt;
&lt;br /&gt;
If possible, I'll gladly translate this wiki into Korean. Korea is relatively a small country so the language is not that widely used, but surely there are some players, I guess.&lt;br /&gt;
&lt;br /&gt;
I don't know where to ask about this :9&lt;br /&gt;
&lt;br /&gt;
== Free SSL Certificate ==&lt;br /&gt;
&lt;br /&gt;
If the operators want to re-enable https, they can get a free (as in beer) certificate from https://letsencrypt.org/ . Instructions are on that site and it's very easy.&lt;br /&gt;
:HTTPS is enabled now as of the June 2019 upgrades. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:53, 3 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord ==&lt;br /&gt;
&lt;br /&gt;
I notice there's a Discord on this page.  But shouldn't it be the Kitfox Games Discord, since that's the only official Discord for Dwarf Fortress?&lt;br /&gt;
&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 13:43, 12 February 2020 (UTC)&lt;br /&gt;
;I wasn't aware of it. If that is the case, then it should probably be added to the page. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 16:03, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, the only reason there is one at all is because somebody added some random one. I changed it to the only DF discord I knew of at the time. The only way I've now been able to find it is to search for 'Kitfox Games discord'. It's not listed on the bay12 links page, a forum thread, the reddit, or the Steam pages. Anyway, I've DMed Victoria on the KitfoxGames discord to make sure they're OK with adding the invite to this page. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 20:08, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Sorry, is it too late for this? I mean, while we're still discussing this, it looks like [https://dwarffortresswiki.org/index.php/Talk:Main_Page#B12G_Discord someone else got left behind as well]. Add, or not? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 22:21, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not sure what you were trying to link to. Do you mean this: http://www.bay12forums.com/smf/index.php?topic=163555.0 Note that the thread was locked because of drama. There's a lot of red flags: the drama, despite using the name Bay12Games it never uses the word 'unofficial', the rules channel posts are from a deleted user, the announcements channel hasn't updated in well over a year, many channels haven't been active in months. I'm not so much saying no, but I am asking: should it be linked?&lt;br /&gt;
&lt;br /&gt;
There's also this: http://www.bay12forums.com/smf/index.php?topic=157332.0 But that invite is invalid. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 02:35, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, it's a ''dead'' discord. I see now. There was just no response to the April '17 topic, I stumbled across it all and got curious. No, I don't think it should be linked.  Thanks for the analysis, anyway! [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:44, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Multithreading]] ==&lt;br /&gt;
&lt;br /&gt;
Would it be OK to create [[Multithreading]] page describing why (preferably with citations)&lt;br /&gt;
* even perfectly implemented boost would not be significant&lt;br /&gt;
* multithreading is not something that can be bolted on complex program&lt;br /&gt;
* DF is complicated case where taking advantage of multithreading is not obvious http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
* DF is filled with many gamebreaking bugs unfixed for many years,  multithreading bugs are unusually awful to fix&lt;br /&gt;
* author of DF has minimal experiences with multithreading&lt;br /&gt;
* writing multithreaded code is hard&lt;br /&gt;
* writing correct multithreaded code is awfully hard&lt;br /&gt;
* fixing bugs in a multithreaded code is nightmare&lt;br /&gt;
&lt;br /&gt;
and multithreading is not going to happen, ever&lt;br /&gt;
&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=107833.0&lt;br /&gt;
https://bholley.net/blog/2015/must-be-this-tall-to-write-multi-threaded-code.html + “At Mozilla, there is a sign on the wall behind one of our engineer’s desks. The sign has a dark horizontal line, below which is the text, ‘You must be this tall to write multi-threaded code.’ The line is roughly nine feet off the ground. We created Rust to allow us to lower that sign.” http://www.oreilly.com/programming/free/files/why-rust.pdf&lt;br /&gt;
&lt;br /&gt;
[[User:Mko|Mko]] ([[User talk:Mko|talk]]) 03:07, 28 March 2020 (UTC)&lt;br /&gt;
:I disagree with some of your talking points&lt;br /&gt;
:* In DF each AI actor makes its own decisions, the computations can be done in parallel for an ncores speedup&lt;br /&gt;
:* This parallelism should be built into the lowest design levels of the program, it can be done in a DF-like program&lt;br /&gt;
:* With training and experience a good developer can write and debug multithreaded code.&lt;br /&gt;
:I agree that multithreading is unlikely to be done in DF; It can not easily be bolted on and I rather see the developer spend time on game-play.&lt;br /&gt;
:Is it worth to create a wiki page for what is essentially a one line explanation?&lt;br /&gt;
:--[[User:MathFox|MathFox]] ([[User talk:MathFox|talk]]) 18:40, 31 March 2020 (UTC)&lt;br /&gt;
::We would essentially be writing a page about a thing that doesn't matter to Dwarf Fortress. I can't agree to the existence of a page that's basically &amp;quot;This subject doesn't exist in the context of the game but here's the reasons why it should or shouldn't&amp;quot;. This is better reserved for forum discussion, not a wiki. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 12:54, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Well this aged poorly &lt;br /&gt;
 -- [[User:Antsy555|Antsy555]] ([[User talk:Antsy555|talk]]) 15:38, 18 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord II ==&lt;br /&gt;
&lt;br /&gt;
Good morning.&lt;br /&gt;
&lt;br /&gt;
I was confiding with some friends, who had alerted me to the &amp;quot;Unofficial Bay 12 Discord&amp;quot; posted on this Wiki.  Simply put, allegations of the use of ableist slurs were thrown, as well as screenshot evidence of using hard racist slurs against people of colour.&lt;br /&gt;
&lt;br /&gt;
I feel that the Unofficial Discord should hereby be removed from the social media part of the website for the following reasons:&lt;br /&gt;
* No official connection to Bay 12 or the publishers [and, by extension, every non-Bay12 forum should be removed - especially dead ones]&lt;br /&gt;
* This unofficial Discord is actively opposed to the standpoints that Toady One and Threetoe have posted on the bay12games site over the recent days.&lt;br /&gt;
* This unofficial Discord uses slurs and other problematic language that actively harms the image of the Dwarf Fortress community&lt;br /&gt;
* This unofficial Discord will likely make it so that people steer away from the game.&lt;br /&gt;
&lt;br /&gt;
I do not feel comfortable with the Wiki platforming a known racist Discord server, as that is de facto support of the messages of that server.&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:02, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Update: Apparently, this same Discord has been banned from the r/dwarffortress subreddit for as long as one of the mods can remember, and the link to it was banned on the official Kitfox Discord as well.  I can post the screenshots I have of actively problematic behaviour on this Discord but I will not do it unless necessary, as the contents are alarming like that which will not be named.  [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:10, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've removed the link. Safe to say, we don't need the wiki to be associated with this sort of people. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 21:58, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The &amp;quot;Unofficial Bay 12 Discord&amp;quot; was already not linked on the main page - the only place it was mentioned is this talk page. Are you talking about that one or the Unofficial Dwarf Fortress Discord that is linked on the main page? The latter does have it's #elfposting channel, but that channel is initially hidden, opt-in only, and clearly labelled as a lawless zone. For an analogy, there are many very awful subreddits, but we still link to reddit - (yeah that's a little different but not much). Otherwise the unofficial DF discord is well modded and such behavior is not allowed in other channels. So, are you certain which discord/channel the screenshots came from? [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 22:29, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since there's some confusion, AlastríonaCatskill, could you confirm and/or provide some evidence that following the link that was on the main page (removed in [https://dwarffortresswiki.org/index.php?title=Main_Page&amp;amp;diff=253449&amp;amp;oldid=251109]) takes you to the discord that you were referring to? The only reference I can find to a discord removed from the /r/dwarffortress sidebar is for a different discord, not the one that was linked on the main page (although it's possible that just the invite link was different). I just want to make sure that we're removing the right one here. If you have anything that you don't want to share publicly, you can PM me on the forums (same username) or [[Special:EmailUser/Lethosor|email me]] through the wiki, which I think is working. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:45, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:@Lethosor, I have emailed you the relevant images via the link you had created.  The Discord that was on the main page and removed today is indeed what was being referred to, especially with the confirmation of the #elfposting channel being from said Discord.  In my opinion, @Ziusudra, the inclusion of a problematic part of that community, even as opt-in, is unacceptable in my book for a community to be platformed on this Wiki. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 03:26, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, I am the owner of the Unofficial Dwarf Fortress discord. I just want to clear a few things up and open a channel of communication.&lt;br /&gt;
Several years ago, the original owner of the discord left, in no small part due to all the sexism and racism and such.&lt;br /&gt;
After a few days of an having an interim owner, it was given to another user, who onboarded several users as admins, including me.&lt;br /&gt;
The new owner tried a lot to curb terrible stuff on the server, however this often lead to drama.&lt;br /&gt;
&lt;br /&gt;
The r/dwarffortress delisting happened after some of that drama spawned a new discord with a more &amp;quot;free speech&amp;quot; orientation,&lt;br /&gt;
things spilling over to the forums and other places. Some time after that, she left the server to me, due to the amount of&lt;br /&gt;
stress running that place caused her. When I took over I also tried to make it a better place, but with slower and subtler&lt;br /&gt;
methods that wouldn't spark drama. Completely disallowing some behaviour outside of #elfposting was part of that,&lt;br /&gt;
and later making that channel hidden by default was another. Now, the discord is much much better to be in&lt;br /&gt;
than it ever was before, though it still has major flaws. I don't like #elfposting at all myself, but I don't rule with an iron fist nor &lt;br /&gt;
do I know what much I can do without sparking massive drama again. Since April this year I have had some plans to make the discord&lt;br /&gt;
quite a bit better, however some of my mods have been against it in part due to feeling it would cause bigger problems&lt;br /&gt;
(though, as you probably know, some of them participate in #elfposting).&lt;br /&gt;
With recent events, both within and outside the DF community, we have decided to move ahead, every mod on board,&lt;br /&gt;
with some plans including phasing out the #elfposting channel in a way which will not create large issues for moderation.&lt;br /&gt;
It will be fully gone within one (1) week of now.&lt;br /&gt;
&lt;br /&gt;
Also, I am a tad annoyed that you posted about this here but completely neglected contacting us. In the future, could you&lt;br /&gt;
please contact me or one of my mods when you have any concerns about the server? I really do care about these things and we need feedback.&lt;br /&gt;
&amp;amp;mdash;[[User:Lonjil|Lonjil]] ([[User talk:Lonjil|talk]]) 10:32, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Thank you for replying here Lonjil.  Unfortunately, I cannot trust your take on this matter for several reasons.&lt;br /&gt;
: # One of the moderators has an anti-semitic stereotype profile picture&lt;br /&gt;
: # Even if the only place of no censorship is the elfposting channel, and even if it is opt-in, the complete chaos of racist slurs allowed there is completely unacceptable for minority players and an extremely toxic environment.  There have been instances of straight hate speech on the channel / server as well, suggesting to kill people of colour and LGBTQIAA+ people.&lt;br /&gt;
: In short, the toxicity of your Discord's community makes it not just uncomfortable, but downright dangerous for minority people playing Dwarf Fortress.  As Tarn and Zach have made liberal-to-leftist political views in the past, the chances of minorities to play the game is higher - and I wouldn't want to be a person of colour signing up for a shitposting channel to only be met with over 10,000 instances of the hard-n word being used. The Discord should remain off of the Wiki until things shape up and all instances of hate speech be purged from server history.  Personally I would rather all non-official channels of communication be removed from the page, period, but that is a less pressing discussion than active hatred of minorities being platformed on the Wiki via your unofficial Discord. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:30, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Small edit / follow-up to my previous message.  My friend tells me that elfposting is the most commonly used channel, which goes to show the level of hatred allowed into the community.  It may be best to remove the channel in entirety, and make a new meme channel with no hate speech allowed. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:33, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: The admin you are referring to is a jew, who lives in Israel. I prefer to not police people of other ethnicities when it comes to negative stereotypes and such of themselves, they know what they are comfortable with far better than I ever could.&lt;br /&gt;
&lt;br /&gt;
::: Elfposting is not, by any reasonable measure, the most used channel. It has fewer users than any other channel. It has a fair number of messages, but only because there is no rule against spamming in there. So, nearly all of it is spam, which was the point of the channel to begin with.&lt;br /&gt;
&lt;br /&gt;
::: &amp;quot;It may be best to remove the channel in entirety&amp;quot; this is exactly what is happening, as I already said. We're giving the channel regulars a few days to hear the news, but then the channel will be gone. We already have a more pleasant meme channel from an experiment we did in April, which we are bringing back. &amp;amp;mdash;[[User:Lonjil|Lonjil]] ([[User talk:Lonjil|talk]]) 13:57, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hi all - thanks for keeping this discussion civil. I've been investigating the policies of other DF communities, and I've come to the conclusion that it would be best for the wiki to only link to the official DF Discord (Kitfox). I'll also make a pass through the other sites linked on the main page. I'm sorry to those of you working hard to maintain Discords and other unofficial communities out there - I know it's difficult, and I don't want to judge your communities without being a part of them. However, there will always be debates like these about whether a community deserves to be linked from a more &amp;quot;official&amp;quot; place, like the wiki, and no matter where we draw the line(s), people will be upset. The policy of only linking to the Kitfox Discord seems to have worked for other communities, which is why I'm applying it here. I would be happy to have a broader discussion at [[DF:Centralized Discussion]] if anyone wants to. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:48, 23 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Put Chinese language wiki on other Languages ==&lt;br /&gt;
Found it on Internet([http://cdf.wikidot.com/start]) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:45.58.187.66|45.58.187.66]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I added a link to it. I'm not sure what the process is for adding interwiki link support (support for links to pages in the sidebar, like how [[DF2014:Cat]] links to http://dfwk.ru/Cat) but I can look into that too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:40, 19 August 2020 (UTC)&lt;br /&gt;
::Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 11:26, 1 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Added. Prefix is &amp;quot;zh&amp;quot;, for example: https://dwarffortresswiki.org/index.php?title=Main_Page&amp;amp;diff=266849&amp;amp;oldid=266730 &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Villains Wiki ==&lt;br /&gt;
&lt;br /&gt;
To started putting some creatures on the Villains Wiki, because I want to spread the word of Dwarf Fortress around, and these creatures fit the theme of the wiki anyway. Here's an example page, and the template of all pages:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://villains.fandom.com/wiki/Goblins_(Dwarf_Fortress) Villains - Goblins]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://villains.fandom.com/wiki/Template:Dwarf_Fortress_Villains Villains - Template of DF Villains]&lt;br /&gt;
&lt;br /&gt;
If anyone could add more info to those pages, or think more creatures should be on that wiki, please let me know. Or you could add it yourself. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:37, 9 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Replace Chinese Wiki with the new one on Fandom ==&lt;br /&gt;
&lt;br /&gt;
The previous Chinese wiki on wikidot seems to be inactive for a long time, with its main page refers to the download link of v0.44.10, and most pages are never updated even earlier than that version. Recently we are working on a new site on Fandom ([https://dwarf-fortress.fandom.com/zh]), trying to keep everything up to date. Wish to replace the links on dwarffortresswiki's main page and the sidebar link (inter-language link) with the one at Fandom, so that more people may get to the right place and join us. [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 04:16, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've added the link of Fandom site onto the main page, without removing the previous one. [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 11:09, 12 May 2022 (UTC)&lt;br /&gt;
:We've migrated Chinese Wiki to huijiwiki.com, which is now shown on Main Page. [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 07:41, 29 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Added. The &amp;quot;zh&amp;quot; prefix should work for links. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kitfox Discord ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''2022-04-15 BlueManedHawk . . (8,594 bytes) (-135)‎ . . (The Kitfox Games discord server has an unethical code of law. I don't think the wiki should be supporting it.)''&lt;br /&gt;
&lt;br /&gt;
''2022-04-15 Ziusudra . . (8,729 bytes) (+135)‎ . . (Undo revision 263652 by BlueManedHawk[:] please discuss changes such as this on the talk page first) (Tag: Undo)''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alright, I can do that.&lt;br /&gt;
&lt;br /&gt;
The Kitfox Games discord server has a code of law that contains the following immoralities:&lt;br /&gt;
&lt;br /&gt;
:- Is very vague and nebulous, allowing the moderators to exploit the vagueness to be able to do very different things in similar circumstances in alignment with their biases.  (Not that they do that, but the fact that it's possible is concerning.)&amp;lt;br/&amp;gt;&lt;br /&gt;
:- Contains a &amp;quot;These rules are subject to common sense.&amp;quot; clause, essentially meaning that the moderators are able to do whatever they want and hide it behind the barrier of &amp;quot;common sense&amp;quot;.  This goes completely against the point of the concept of rules in the first place as a promise from those in power in regards to what they will and will not do.&amp;lt;br/&amp;gt;&lt;br /&gt;
:- Allows for infinite punishment.&lt;br /&gt;
&lt;br /&gt;
That last one could do with a bit of explaining.  Let us begin with the premise that the punishment for a crime should be proportional to the severity of the crime.  I think we can all agree on this.  Therefore, an infinite punishment should only ever be given for an infinite crime.  However, humans are not infallible.  People make mistakes.  And this means that if a court of law is able to administer an infinite punishment, they run the risk of accidentally giving somebody an infinite punishment that they do not deserve.  This, I think we can all agree, is unnacceptable.  Therefore, infinite punishment cannot every be administered ethically.&lt;br /&gt;
&lt;br /&gt;
I hope that this explains why I want the link to the Kitfox games discord removed.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
—[[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 22:29, 15 April 2022 (UTC)&lt;br /&gt;
:* Their rules are not vague or nebulous, they even give examples of what the rules cover. Of all the discords I am on, their rules are some of the most detailed.&lt;br /&gt;
:* The &amp;quot;''depending on the action and our judgement''&amp;quot; is quite similar to the &amp;quot;''depending on how disruptive you were and your prior history''&amp;quot; found in the DF forum rules, and is pretty standard social media boilerplate and is itself common sense.&lt;br /&gt;
:* Their rules state &amp;quot;''Breaking these rules will result in a warning or ban''&amp;quot;, which is not at all &amp;quot;''infinite punishment''&amp;quot;, and is again quite similar to the &amp;quot;''If you violate the guidelines, you will be warned, muted for a period of days, or banned completely''&amp;quot; on the forums. It's not like they can keep anyone from playing the game or interacting with the other communities.&lt;br /&gt;
: Your referring to their rules as &amp;quot;code of law&amp;quot; is hyperbolic. Their rules are quite similar to the rules of the forum. So, I disagree and think the link should stay. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 23:13, 15 April 2022 (UTC)&lt;br /&gt;
::* The rules are pretty vague.  Examples aren't enough.  A strict, clear, unambiguous definition is necessary to prevent abuse.&lt;br /&gt;
::* While it is true that their clause is ''normal'', that doesn't mean it's ''right''.&lt;br /&gt;
::* The explanation of bans doesn't explain how long the bans will last.  Since there's nothing explicitly stating that infinite punishment won't be given, and since &amp;quot;ban&amp;quot; by itself generally refers to a permanent ban, I think that it's allowing infinite punishment.&lt;br /&gt;
::* I'm not sure how the term &amp;quot;code of law&amp;quot; is hyperbolic.  I use the term synonymously with &amp;quot;set of rules&amp;quot;.&lt;br /&gt;
::* I can't seem to find a code of law for the forums.  However, if what you said is true, then clearly we should also remove the link to the forums.&lt;br /&gt;
::&lt;br /&gt;
:: Regards,&lt;br /&gt;
::&lt;br /&gt;
:: —[[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 02:59, 16 April 2022 (UTC)&lt;br /&gt;
::: http://www.bay12forums.com/smf/index.php?topic=27009 It's linked in the header at the top of every forum page, though if the header is collapsed you won't see it.&lt;br /&gt;
::: Unambiguous rules are technically impossible since human behavior is limitless. That's why we hav judges for actual laws - even society's strictest laws need a human adjudicator. Then, even with &amp;quot;permanent bans&amp;quot;, both Kitfox and Bay12 hav public email addresses and twitter accounts which can be used to petition to hav a ban removed.&lt;br /&gt;
::: Finally, suggesting the removal of the links to the official forums for the game this wiki is dedicated to is unreasonable, to the point of making me wonder if you're trolling. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 04:59, 16 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I agree with Ziusudra. More broadly, I think we should keep links to &amp;quot;official&amp;quot; DF channels, and Kitfox is a DF publisher. If a potential for &amp;quot;infinite punishment&amp;quot; warrants removing links to the offending site, then by your logic, we should remove all links to the wiki from the wiki because users here have been banned permanently. That has been done based on the best judgement of the people who volunteer their time to run the wiki and has been open to appeals, and I expect other channels are similar. I'm not interested in entertaining this argument here. If you have specific issues with a specific external site, I suggest that you get in touch with the moderators there instead. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:34, 16 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Hello.&lt;br /&gt;
&lt;br /&gt;
:::::As I mentioned below, the DFWiki is in a position of power, and by removing the link to them, we can potentially force their hand into making their code of law more moral.  On the other hand, keeping the link there could potentially be seen as supporting their immoral behavior, tarnishing the reputation of the site.  This is why I brought up my issues with an external site onto this one:  because these issues also affect it.&lt;br /&gt;
&lt;br /&gt;
:::::It is true that by my logic, the DFwiki is operating immorally.  However, I would like to mention that ''you are in a position of power on the wiki'', Lethosor.  I would think that you have the ability to change the Wiki's code of law to be more moral.  You have the choice to make the wiki a better place, and I advise that you take it.&lt;br /&gt;
&lt;br /&gt;
:::::Regards,&lt;br /&gt;
&lt;br /&gt;
:::::—[[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 06:22, 16 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Hello.&lt;br /&gt;
&lt;br /&gt;
::::* I don't know which header you're referring to—wherever it is, it seems to not be there for me.  Regardless, I thank you for clarifying which guidelines you were referring to.&lt;br /&gt;
::::* Unambiguous rules are largely impossible because nobody has yet created an unambiguous language.  However, that doesn't mean that we shouldn't still seek to get as close to unambiguous as possible when constructing a code of law.&lt;br /&gt;
::::* Claiming that the bans are transient because it's possible to appeal them is optimistic, and while there is a place for optimism, this is not it.  Any potential that a legal system has for corruption is one that we cannot assume will not be used, and often, corruption begets corruption, continuing the cycle until a revolution happens.&lt;br /&gt;
::::* Being a central repository of knowledge on DF, the DFwiki is in a position of power.  If we do remove the link to the Kitfox discord under the condition that they make their code of law more moral, then we can theoretically force their hand, maybe.  There is, of course, a risk to this, and this should be deliberated before a decision is made.&lt;br /&gt;
::::* I am not a troll.  Why does everybody keep thinking that?&lt;br /&gt;
&lt;br /&gt;
::::Regards,&lt;br /&gt;
&lt;br /&gt;
::::—[[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 06:22, 16 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Advertisements problem ==&lt;br /&gt;
&lt;br /&gt;
One of the full-page advertisements(a pop-up that obscures the whole page) had what looked like a &amp;quot;close&amp;quot; button, but it just tried to redirect me to another page.&lt;br /&gt;
Full page advertisments aren't untoward but like, web elements that say 'close' are expected to do what they say, otherwise it's intercepting clicks. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Eerr|Eerr]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Do you have a screenshot of the offending ad, or can you take one if it happens again? My understanding is that that is something we (admins) don't have control over, but we can report misleading ads to Google. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:09, 2 June 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kitfox Discord (again) ==&lt;br /&gt;
&lt;br /&gt;
Hi.  I'm again requesting the removal of the link to the Kitfox discord server for only two reasons this time:  the code of law gives infinite power to the moderators, and the criminal justice system uses punishment to deal with criminals.  These are obviously both immoral, and until the server fixes these issues, the DF wiki ought to remove the link so as not to seem to be promoting them.  [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 21:45, 15 September 2022 (UTC)&lt;br /&gt;
:And again, I don't support removing the official publisher's discord just because you think that there is some thing wrong with their completely normal and reasonable moderation practices, none of which involves &amp;quot;infinite power&amp;quot;, &amp;quot;punishment&amp;quot;, &amp;quot;criminals&amp;quot;, or other such hyperbole. Banning is not &amp;quot;punishment&amp;quot;, it is protection of the community from those that act to harm it, nor is it &amp;quot;infinite power&amp;quot; since all it does is keep those rule breakers off one discord server and nothing else. All of which also happens on both the Bay12 Forums and this very wiki, both of which, by your logic, you should immediately stop using lest you appear to be promoting them. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 03:45, 16 September 2022 (UTC)&lt;br /&gt;
::Normalizing of horribly unethical practices is not okay.  I do not think it is hyperbole to use the terms &amp;quot;infinite power, &amp;quot;punishment&amp;quot;, and &amp;quot;criminals&amp;quot;.  The server is a jurisdiction like any other, and it should be held to the same standards of morality as any other—this includes not using punishment as a means to deal with those who break the law.  It is completely possible to protect the community without using bans—bans simply get rid of problems instead of fixing them, and are ineffective against the diligent.  Infinite power is not an okay thing to give to those who govern a jurisdiction—dictatorial power structures have been shown to fail many times over throughout history.&lt;br /&gt;
::&lt;br /&gt;
::If we simply must keep any official venues for DF on the main page, regardless of morality (this includes the forums, which i agree should also be removed), then the Wiki ought to put a disclaimer of some sort clarifying that they are being listed not in support of the governance policies of the communities, but simply because they are official.&lt;br /&gt;
::&lt;br /&gt;
::[[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 17:24, 17 September 2022 (UTC)&lt;br /&gt;
:::Good god, how many of these discussions are you gonna keep making? Is there anything that ''doesn't'' offend you? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:14, 22 September 2022 (UTC)&lt;br /&gt;
::::There's no need to be rude.  But to answer your question, i'm going to have as many discussions as are necessary until a concensus is reached.  [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 21:43, 22 September 2022 (UTC)&lt;br /&gt;
:::::You can't keep just keep making constant requests of &amp;quot;guys can we please remove that and that and that and this and this because of like business and anti-competitive stuff and yeah and like&amp;quot; but then turn around and go &amp;quot;why does everyone think I'm a troll?&amp;quot; Can you seriously not connect those two things together? I've been part of this community for a long time, and you are the one and only person who gets all offended by things that no one else would even care to think about. This wiki is not the place for that. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 10:48, 23 September 2022 (UTC)&lt;br /&gt;
::::::I really don't understand why people think that i'm a troll.  If you or someone else were to explain it to me in a manner that's more polite than your previous messages have been, i'd be happy to listen. [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 20:18, 23 September 2022 (UTC)&lt;br /&gt;
:::::::Hmmmmmmm, no. I'm gonna skip the &amp;quot;polite&amp;quot; thing and just speak the truth. No regrets. The fact that you can't see why people think you're a troll makes the situation even worse. You're someone who got all bent out of shape over a Minecraft diamond reference, something that no one else would ever care about. You keep saying you don't see how people think you're a troll when it was explained to you many times. All this goofy legal stuff you keep bringing up is best left elsewhere. Not here. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:59, 24 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki logo ==&lt;br /&gt;
&lt;br /&gt;
The new wiki logo requires getting used to. Personally, I wouldn't mind something simpler like [[:File:Dfhack-logo.png|DFhacks]] with a more fancy version going to the mainpage. Maybe someone from the community can come up with something, here is what [https://ibb.co/26J569S my meager skill] able to come up with --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 13:20, 7 December 2022 (UTC)&lt;br /&gt;
:I just noticed it and I have to agree. It's like being hit in the face with a brick. It references DF relatively deep lore ([[obsidian]] and [[semi-molten rock]]) and it feels way too harsh compared to the relatively relatable and much more early-game relevant icon of a dwarf mining. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 13:01, 10 December 2022 (UTC)&lt;br /&gt;
:: For reference here is the [[:File:DFDefault.png|digger]] from the classic intro and bellow rendering of what steam version uses in its loading phase, as well as [https://ibb.co/mtzdLm3 this simple variant]&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
 ¦¦¦¦¦¦ &lt;br /&gt;
¦      ¦&lt;br /&gt;
¦      ¦&lt;br /&gt;
¦ ¦  ¦ ¦&lt;br /&gt;
▒      ▒&lt;br /&gt;
▒▒▒▒▒▒▒▒&lt;br /&gt;
▒▒ ¦¦ ▒▒&lt;br /&gt;
 ▒▒▒▒▒▒&lt;br /&gt;
   ▒▒▒&lt;br /&gt;
    ▒▒&lt;br /&gt;
&amp;lt;/diagram&amp;gt; --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:39, 11 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== steam release ==&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;''We are working on a migration that will be complete in the next few days''&amp;quot;&lt;br /&gt;
Any estimate on how long that is going to take? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 08:53, 10 December 2022 (UTC)&lt;br /&gt;
: Additionally, who is working on this wiki migration, and why is it a closed process? I feel like the migration could have been largely completed by now if everyone was able to help, but that sentiment may just be coming from my ignorance. [[User:Trainzack|Trainzack]] ([[User talk:Trainzack|talk]]) 00:40, 17 December 2022 (UTC)&lt;br /&gt;
::See thread at [[Dwarf_Fortress_Wiki_talk:Versions#v50_organization]]. Emi and I are planning to use a MediaWiki bot for this. My current ETA is 2 days from now. I've asked for help in a few places to write such a bot and have had no responses. My concern with a manual migration (e.g. if we have people copy over just some pages manually) is that it would likely result in a state that is much more complicated to finish. I'm sorry it hasn't gotten done yet. Open to help with automating this. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 17 December 2022 (UTC)&lt;br /&gt;
:::Ah, that page completely eluded me! Thanks for pointing in that direction. I would be totally willing to help write a bot, just let me know what I can do. [[User:Trainzack|Trainzack]] ([[User talk:Trainzack|talk]]) 14:37, 17 December 2022 (UTC)&lt;br /&gt;
::::Thanks for offering. I actually ended up with some time today to work on the migration script. It's almost done, just need to run some final checks before setting it loose. Hopefully tomorrow. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:15, 19 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== wiki tasks ==&lt;br /&gt;
&lt;br /&gt;
Dwarf old head but new account. I'm trying to do a little grunt work for migrating raws and stuff every time I browse the wiki but adding raws is gated behind the adding a page permission. Is there a honey-do list for stuff that needs editing in order to get some contributions under my belt? ☺ --[[User:Hotty gremlin|Hotty gremlin]] ([[User talk:Hotty gremlin|talk]]) 01:47, 24 December 2022 (UTC)&lt;br /&gt;
:This lists every page that still has the migration template on it: https://dwarffortresswiki.org/index.php/Special:WhatLinksHere/Template:Migrated_article  [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 02:26, 24 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main page gallery images ==&lt;br /&gt;
&lt;br /&gt;
Should we start some sort of initiative, maybe over discord as well, for people to provide a few new images from the premium version to use on the main page? --[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:47, 6 January 2023 (UTC)&lt;br /&gt;
:What's stopping us from just extracting the sprites?  [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 23:05, 6 January 2023 (UTC)&lt;br /&gt;
::Nothing, but I'm talking about screenshots from in-game similar to the ones in [[Main_Page/gallery]]. :) --[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 09:26, 7 January 2023 (UTC)&lt;br /&gt;
:::Ahhh.  Yeah, i suppose that half of the screenshots should be from Premium.  [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 20:21, 7 January 2023 (UTC) &lt;br /&gt;
::Same as one can do from any official screenshots or youtube videos. And lets just say that anyone who want to get their hands on the sprites will not waste time here, there are far easier/quicker alternatives so much so that I can probably make you lmgtfy link for it. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:32, 7 January 2023 (UTC)&lt;br /&gt;
:For what it's worth, I think there has historically been some level of notability in the screenshots provided, and I'd like for that to continue. E.g. a screenshot of an interesting event would be a good fit, but a screenshot of two cats for the sake of showing something with the premium tileset might not be such a good fit. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:13, 8 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Migration Progress ==&lt;br /&gt;
&lt;br /&gt;
{{User:OddballJoe/Sandbox/MigrationProgress}}&lt;br /&gt;
Made a migration progress bar we could use for the main page. I think it might be a bit too depressing, haha. I'd add a separate category for [[Template:migrated section]] to populate it. Might need to double-check [[User:OddballJoe/Sandbox#stats|my math]] before adding it. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 02:23, 8 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed the math, looks good to me. Will add if nobody objects. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 19:28, 10 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposal for holistic crafting/construction format changes across the wiki ==&lt;br /&gt;
&lt;br /&gt;
I propose that any item, workshop, or building that can be constructed or crafted have a unified formatting applied to its entry page pertaining to its constituent components (&amp;quot;Rock boulder x1&amp;quot;), product output (&amp;quot;Rock block x4), and workshop of construction (&amp;quot;Stoneworker's Workshop&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Problem being solved: User visiting pages on the wiki is met with inconsistent or absent information regarding the production and workshop location of many if not most items.  When this information does exist, it is typically located inconsistently within the page in-line with narrative text.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel&amp;quot; on the wiki is the best example of this being done but with this proposal I feel that a unified tabled format would help improve readability across the board and build user expectation.&lt;br /&gt;
&lt;br /&gt;
I'm new to wikis but I am starting my workday now and will revisit this topic throughout the day to propose a format to seek feedback and gauge temperature on the subject.&lt;br /&gt;
&lt;br /&gt;
Individual item names within a recipe should be hyperlinked to the wiki entry for that item for good UX, contributing to a user's ability to flow through their problem and quickly find the information they're seeking.&lt;br /&gt;
&lt;br /&gt;
To get the ball rolling, parameters for some examples would be:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rock Block&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipe&lt;br /&gt;
&lt;br /&gt;
Skill used: Stonecrafter&lt;br /&gt;
&lt;br /&gt;
Workshop: Stoneworker's Shop&lt;br /&gt;
&lt;br /&gt;
Required Components: Economic or Non-economic Stone Boulder x1&lt;br /&gt;
&lt;br /&gt;
Resulting Product: Stone Block x4&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Metworker's Shop&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipe&lt;br /&gt;
&lt;br /&gt;
Required Components: Stone Boulders, Blocks, Bars x1&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bridge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipe&lt;br /&gt;
&lt;br /&gt;
Required Components: Stone Boulders, Blocks, Bars x(Variable)&lt;br /&gt;
&lt;br /&gt;
Note: Please mind the formatting on this proposal, though the idea is sound I've yet to interface with this markup, my field is UI/UX and I will revisit this post once I've brushed up on wiki formatting to make this proposal shine. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Venality|Venality]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: I'm in favor of something like this. We already do it for workshops with {{tl|V50_workshop}} and could do something similar for items. Couple of thoughts:&lt;br /&gt;
* Some of the recipes (aka reactions) are defined in the raws, not sure what proportion. It might be worth considering automating the inclusion of some of this data from raws, with parser functions or Scribunto or an external script.&lt;br /&gt;
* A lot of this data would be helpful to cross-reference. E.g. an item page lists the workshop needed to make it, the workshop page lists the items it can make, and a material page lists the items that can be made from it. This could be set up to stay up-to-date with an extension like [https://www.mediawiki.org/wiki/Extension:Cargo Cargo]; I've never used it but it looks reasonably straightforward. That could help organize a lot of other data too, like creatures. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 19:31, 11 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bad caching of main page ==&lt;br /&gt;
&lt;br /&gt;
Viewing the main page right now, logged out in an incognito window, displays the latest version as v50.05 and the &amp;quot;up-to-date&amp;quot; article count as 266, instead of v50.07 and 310. The html shows &amp;quot;Cached 20230205190127&amp;quot;, so it's a 3-day old cached page. It also says &amp;quot;Cache expiry: 3600&amp;quot;, which seems to imply hourly expiry. Maybe adding &amp;lt;nowiki&amp;gt;{{CURRENTHOUR}}&amp;lt;/nowiki&amp;gt; to the page will force a cache expiry via the magic word cache logic? In any case, caching needs to be fixed so we're not serving outdated pages. —[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 17:43, 8 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outdated Knockout Link ==&lt;br /&gt;
&lt;br /&gt;
Please update the link to the Knockout forum thread to [https://knockout.chat/thread/46824 this one], as the current link on the page links to a closed thread. I'd do it myself but the Main Page appears to be locked to admin-only edits now. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 13:53, 25 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Duplicate version links ==&lt;br /&gt;
&lt;br /&gt;
At the top of the page, under the number of articles, are links to the previous versions. At the bottom of the page, more version links are listed after &amp;quot;Archives&amp;quot;, which appear to be redundant and can be removed. --[[User:Cali|Cali]] ([[User talk:Cali|talk]]) 01:28, 30 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remove the link to Masterwork ==&lt;br /&gt;
&lt;br /&gt;
Hello. Currently the Other/Mods section has a link to [[Masterwork:Main_Page|the Masterwork namespace]]. I vouch for that link to be removed for three reasons:&lt;br /&gt;
# &lt;br /&gt;
# It no longer works with the current version of DF, due to the mod changes in v50.01. A mod(pack) which is not playable on the version of the namespace, should not be advertised before all others, if at all. The [[list of mods]] does not include mods which are outdated for the namespace.&lt;br /&gt;
# I believe that its popularity has heavily waned, and though it once was a contender for the most popular raw setup (including vanilla!), this is far from the case now. It not being updated for a long time likely contributes. So the break-out popularity of its past which warranted a link does no longer exist.&lt;br /&gt;
# The downloads are broken/removed due to the whole Meph debacle. This is an issue with the Masterwork namespace as a whole, which needs separate discussion over there. But essentially it breaks the purpose of the Masterwork namespace, since they document an unavailable mod, and fail in providing (links to) downloads for the mod. The Main Page should not link to pages that serve no purpose.&lt;br /&gt;
&lt;br /&gt;
--[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 11:26, 21 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That sounds fine to me. The only edit in the past [https://dwarffortresswiki.org/index.php/Special:RecentChanges?hidebots=1&amp;amp;namespace=1000%3B1001&amp;amp;limit=500&amp;amp;days=90&amp;amp;enhanced=1&amp;amp;urlversion=2 90 days] was a spam edit to [[Masterwork:Salamander]]. What link should we put in its place? It would be nice to keep an even number of links if we can. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:43, 22 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Category:Game_development maybe? Fits the category of &amp;quot;other&amp;quot;, isn't already on the main page, and is of general interest. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 22:04, 22 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::What about [[DFHack]]? It is an utility like others in the linked [[utilities]] article, but it is greater in scope and likely popularity, to the point of being on Steam separately from ''Dwarf Fortress'' itself. The Other/Mods section seems to be about a combination of ways players can interact with the game and add to it, beyond its usual scope, and technical details. DFHack fits right into this by not only being a player-made utility, but by providing an environment for players to binary hack the game, and of course being highly technical.  &amp;amp;mdash;[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 09:09, 3 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken Bug Tracker Link ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mantis Bug Tracker&amp;quot; link on the main page (at the bottom in the &amp;quot;Useful Links&amp;quot; section) is broken, pointing at the old bug reporting page.&lt;br /&gt;
As per the [https://kitfoxgames.notion.site/How-to-Report-Bugs-in-Dwarf-Fortress-Updated-Nov-2023-b5e2ca19dabe408897d1c2669599b7a2 Kitfox Announcement (from Nov 2023)], it should now be pointing to the page https://dwarffortressbugtracker.com.&lt;br /&gt;
I'd also recommend updating the text of the link from &amp;quot;Mantis Bug Tracker&amp;quot; to just &amp;quot;Bug Tracker&amp;quot; or &amp;quot;Dwarf Fortress Bug Tracker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that I already made this update on the [[Known bugs and issues]] page, it just needs to be propagated to the main page (which I can't do because the main page is locked).&lt;br /&gt;
&lt;br /&gt;
== Remove or Replace Blogs ==&lt;br /&gt;
Both entries ([http://dfstories.com/ Dwarf Fortress Stories], [http://www.bravemule.com/ Bravemule]) in the blog section are broken. I think it would make sense to remove the mention of blogs altogether. To my knowledge, there is no DF blog in existence to replace those? [[User:Urist2000|Urist2000]] ([[User talk:Urist2000|talk]]) 22:34, 2 December 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:Dwarf_therapist&amp;diff=305002</id>
		<title>Utility:Dwarf therapist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:Dwarf_therapist&amp;diff=305002"/>
		<updated>2024-12-02T15:17:09Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: /* History */ added missed maintainer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox utility&lt;br /&gt;
| update= 2022&lt;br /&gt;
&amp;lt;!--| image = File:Dwarf-therapist-logo.png--&amp;gt;&lt;br /&gt;
| misc  =&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=168411.0 Bay12Forum]&lt;br /&gt;
* [https://github.com/Dwarf-Therapist/Dwarf-Therapist/ Github] [https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases Download]&lt;br /&gt;
* [https://github.com/Dwarf-Therapist/Manual/releases Manual]&lt;br /&gt;
* [[Utility:Dwarf Therapist/Addons Repository|Addons Repository]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: ''It makes Dwarf fortress playable.  It's that good. Get it! - unknown source.'' &lt;br /&gt;
&lt;br /&gt;
'''Dwarf Therapist''' gives you an advanced GUI to manage and check dwarf job allocations, military assignments, statistics (such as attributes, personality traits and happiness), sort dwarves by various criteria (e.g. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. It further contains the &amp;quot;labor optimizer&amp;quot; a semi-automatic labor management system.&lt;br /&gt;
&lt;br /&gt;
== Installation and use ==&lt;br /&gt;
Different distributions of Dwarf Therapist are available for different operating systems. To get started, download the executable from the [https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases releases page]. Current versions are available for Windows and Linux.&lt;br /&gt;
&lt;br /&gt;
Dwarf Therapist will start in a separate screen. Click on the &amp;quot;Connect&amp;quot; icon to the upper left. The application will load your current population into the spreadsheet. To actually edit any labors, you will need to click &amp;quot;Allow labor changes&amp;quot; first and confirm you want to use Dwarf Therapist for setting labors. Note that any changes only become active after you select &amp;quot;Commit Changes&amp;quot; on the right below the list of pending changes. For further instructions, consult the [https://github.com/Dwarf-Therapist/Manual/releases official manual]. &lt;br /&gt;
&lt;br /&gt;
== Updating ==&lt;br /&gt;
When ''Dwarf Fortress'' updates it is not necessary to wait for a '''Dwarf Therapist''' update if there is an updated [[DFHack]], since DFHack can generate an updated memory layout. In a DFHack command prompt, run &amp;lt;code&amp;gt;devel/export-dt-ini&amp;lt;/code&amp;gt;. This will create a file named &amp;lt;code&amp;gt;therapist.ini&amp;lt;/code&amp;gt; in the DF root directory; move that file to &amp;lt;code&amp;gt;%APPDATA%/Roaming/Dwarf Therapist/memory_layouts/windows&amp;lt;/code&amp;gt; on Windows or &amp;lt;code&amp;gt;~/.local/share/dwarftherapist/memory_layouts/linux&amp;lt;/code&amp;gt; on Linux.[http://www.bay12forums.com/smf/index.php?topic=168411.msg8532557#msg8532557]&lt;br /&gt;
&lt;br /&gt;
== Addons ==&lt;br /&gt;
A collection of customizations for Dwarf Therapist submitted by the community is maintained at the [[Utility:Dwarf Therapist/Addons Repository|Addons Repository]]. These files contain:&lt;br /&gt;
&lt;br /&gt;
* custom professions&lt;br /&gt;
* custom roles&lt;br /&gt;
* optimization plans&lt;br /&gt;
* filter scripts&lt;br /&gt;
* new grid views&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Initially released in 2009, by Trey Stout (or chmod, as he's known on the forums), the program solves one of the most basic and annoying problems with the game: the difficulty involved in setting Dwarven labor preferences. Before v50, the only way to acess dwarven labor preferences in the vanilla game was to get to a dwarf, go to their labors screen, and then crawl through a tedious menu bumping the individual labors on and off. All in the absence of a comprehensive view of ''other'' dwarfs labor preferences. Dwarf Therapist solved this problem by providing a functional and filterable tabular interface, plugged into the Dwarf Fortress memory, which allows the reading, editing, and committing of dwarven labor changes. Chmod kept updating and expanding this tool until 2010. DwarfEngineer took over its development through 2012. &lt;br /&gt;
&lt;br /&gt;
Splinterz' 2013 fork of Dwarf Therapist is the currently maintained version. It is fully compatible with v50 Steam/Premium.&lt;br /&gt;
&lt;br /&gt;
Up to version 41.2.5 Dwarf Therapist was also available as a native macOS release.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
&amp;lt;gallery widths=200px&amp;gt;&lt;br /&gt;
File:dwarf_therapist.png|Screenshot of Dwarf Therapist&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://www.youtube.com/watch?v=Wdfah-eNX-Q A Dwarf Therapist Starting Guide (Video Tutorial)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[ru:Utility:Dwarf therapist]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:Dwarf_therapist&amp;diff=305001</id>
		<title>Utility:Dwarf therapist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:Dwarf_therapist&amp;diff=305001"/>
		<updated>2024-12-02T14:56:02Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: updated for v50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox utility&lt;br /&gt;
| update= 2022&lt;br /&gt;
&amp;lt;!--| image = File:Dwarf-therapist-logo.png--&amp;gt;&lt;br /&gt;
| misc  =&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=168411.0 Bay12Forum]&lt;br /&gt;
* [https://github.com/Dwarf-Therapist/Dwarf-Therapist/ Github] [https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases Download]&lt;br /&gt;
* [https://github.com/Dwarf-Therapist/Manual/releases Manual]&lt;br /&gt;
* [[Utility:Dwarf Therapist/Addons Repository|Addons Repository]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: ''It makes Dwarf fortress playable.  It's that good. Get it! - unknown source.'' &lt;br /&gt;
&lt;br /&gt;
'''Dwarf Therapist''' gives you an advanced GUI to manage and check dwarf job allocations, military assignments, statistics (such as attributes, personality traits and happiness), sort dwarves by various criteria (e.g. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. It further contains the &amp;quot;labor optimizer&amp;quot; a semi-automatic labor management system.&lt;br /&gt;
&lt;br /&gt;
== Installation and use ==&lt;br /&gt;
Different distributions of Dwarf Therapist are available for different operating systems. To get started, download the executable from the [https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases releases page]. Current versions are available for Windows and Linux.&lt;br /&gt;
&lt;br /&gt;
Dwarf Therapist will start in a separate screen. Click on the &amp;quot;Connect&amp;quot; icon to the upper left. The application will load your current population into the spreadsheet. To actually edit any labors, you will need to click &amp;quot;Allow labor changes&amp;quot; first and confirm you want to use Dwarf Therapist for setting labors. Note that any changes only become active after you select &amp;quot;Commit Changes&amp;quot; on the right below the list of pending changes. For further instructions, consult the [https://github.com/Dwarf-Therapist/Manual/releases official manual]. &lt;br /&gt;
&lt;br /&gt;
== Updating ==&lt;br /&gt;
When ''Dwarf Fortress'' updates it is not necessary to wait for a '''Dwarf Therapist''' update if there is an updated [[DFHack]], since DFHack can generate an updated memory layout. In a DFHack command prompt, run &amp;lt;code&amp;gt;devel/export-dt-ini&amp;lt;/code&amp;gt;. This will create a file named &amp;lt;code&amp;gt;therapist.ini&amp;lt;/code&amp;gt; in the DF root directory; move that file to &amp;lt;code&amp;gt;%APPDATA%/Roaming/Dwarf Therapist/memory_layouts/windows&amp;lt;/code&amp;gt; on Windows or &amp;lt;code&amp;gt;~/.local/share/dwarftherapist/memory_layouts/linux&amp;lt;/code&amp;gt; on Linux.[http://www.bay12forums.com/smf/index.php?topic=168411.msg8532557#msg8532557]&lt;br /&gt;
&lt;br /&gt;
== Addons ==&lt;br /&gt;
A collection of customizations for Dwarf Therapist submitted by the community is maintained at the [[Utility:Dwarf Therapist/Addons Repository|Addons Repository]]. These files contain:&lt;br /&gt;
&lt;br /&gt;
* custom professions&lt;br /&gt;
* custom roles&lt;br /&gt;
* optimization plans&lt;br /&gt;
* filter scripts&lt;br /&gt;
* new grid views&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Initially released in 2009, by Trey Stout (or chmod, as he's known on the forums), the program solves one of the most basic and annoying problems with the game: the difficulty involved in setting Dwarven labor preferences. Before v50, the only way to acess dwarven labor preferences in the vanilla game was to get to a dwarf, go to their labors screen, and then crawl through a tedious menu bumping the individual labors on and off. All in the absence of a comprehensive view of ''other'' dwarfs labor preferences. Dwarf Therapist solved this problem by providing a functional and filterable tabular interface, plugged into the Dwarf Fortress memory, which allows the reading, editing, and committing of dwarven labor changes. Chmod kept updating and expanding this tool until 2012.&lt;br /&gt;
&lt;br /&gt;
Splinterz' 2013 fork of Dwarf Therapist is the currently maintained version. It is fully compatible with v50 Steam/Premium.&lt;br /&gt;
&lt;br /&gt;
Up to version 41.2.5 Dwarf Therapist was also available as a native macOS release.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
&amp;lt;gallery widths=200px&amp;gt;&lt;br /&gt;
File:dwarf_therapist.png|Screenshot of Dwarf Therapist&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://www.youtube.com/watch?v=Wdfah-eNX-Q A Dwarf Therapist Starting Guide (Video Tutorial)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[ru:Utility:Dwarf therapist]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Labor&amp;diff=305000</id>
		<title>Labor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Labor&amp;diff=305000"/>
		<updated>2024-12-02T13:53:40Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: /* Custom work details */ link in tipbox now points directly to Utility:Dwarf_therapist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{quote|'''&amp;quot;To get a job done, a dwarf has to do it.&amp;quot;''' - Boss Urist McOverstates-the-obvious}}[[File:labor_icon_preview.png|right]]'''Labor''' is how jobs get done in a fortress; which labors are restricted to a dwarf determines which jobs they can or can't do. The [[skill]] level and [[attribute]]s of an individual determine how effectively they perform a job.&lt;br /&gt;
&lt;br /&gt;
The game provides many flexible options to the player to allow or disallow certain actions of their dwarves, which can further add efficiency to a fortress. Visiting [[citizen]]s can also perform some labors.&lt;br /&gt;
&lt;br /&gt;
==Introduction to labor==&lt;br /&gt;
*[[File:v50_labor_preview.png|right]]Your dwarves function as semi-autonomous entities, usually fulfilling their own basic needs, and sometimes performing jobs when able. &lt;br /&gt;
*Most jobs correspond to a '''labor''', which dwarves can be restricted from doing.&lt;br /&gt;
*Labors can be restricted to specific dwarves in groups called '''work details'''.&lt;br /&gt;
*'''Jobs''', the specific tasks to be completed, are created in various ways, including [[designation]]s, [[zone]]s, [[workshop]] tasks, and [[manager]] work orders, and once created, an idle dwarf who does not have that labor disabled will be assigned the job.&lt;br /&gt;
*As dwarves perform jobs, their '''skill''' in those areas increase. (The terms labor and skill are '''not''' synonyms.  Skill is a measure of proficiency for a given labor, while a labor is the ability to do the work.)&lt;br /&gt;
**Some skills don't correspond to jobs, like [[social skills]] and miscellaneous abilities like [[swimming]].&lt;br /&gt;
&lt;br /&gt;
==Labor menu==&lt;br /&gt;
The '''Labor''' menu tab is accessed with {{k|y}} or the fourth menu button {{menu icon|y}} at the bottom-left of the main [[interface]]. It contains four sub-tabs; [[Labor#Work details|Work details]], [[Labor#Standing orders|Standing orders]], [[Labor#Kitchen|Kitchen]], and [[Labor#Stone use|Stone use]].&lt;br /&gt;
&lt;br /&gt;
===Work details===&lt;br /&gt;
The '''Work details''' tab lists the current sets of labors and who is allowed to do them. The work details are listed on the left side of the screen, selecting one shows a list of all labor assignable citizens in your fortress on the right. Each line shows the citizen's name, profession, applicable skill levels for this detail, specialization button, assigned details, and finally a check mark for this selected work detail. Clicking the specialization button will toggle specialization for that citizen, but clicking '''any''' other part of the line will toggle this selected work detail for that citizen, even other work detail icons.&lt;br /&gt;
&lt;br /&gt;
Above the list, each work detail has a setting controlling how it is assigned to citizens:&lt;br /&gt;
&lt;br /&gt;
*When &amp;quot;Only selected do this&amp;quot; is selected, the work detail will be assigned to any citizen with a check in the rightmost box on their line.&lt;br /&gt;
*With &amp;quot;Everybody does this&amp;quot; selected, all citizens in the fortress will have permission to do the work detail's labors. (Any checked boxes will be white, showing that the citizen in question will do this job even if specialized).&lt;br /&gt;
*When &amp;quot;Nobody does this&amp;quot; is selected, all citizens in the fortress will be ''banned'' from doing the work detail's labors. This does ''not'' override permission given by other works details. Any check marks/permissions set up before selecting &amp;quot;Nobody does this&amp;quot; will go red, showing that they are paused and they will be restored if you go back to &amp;quot;Only selected do this&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Labors associated with a dwarf's [[occupation]] (such as being a [[Doctor]]) are always allowed.&lt;br /&gt;
&lt;br /&gt;
Additionally, each citizen has the option to be '''specialized'''; shown by the hammer and lock icon just to the right of their name (it can also be viewed and interacted with from the {{k|u}} Citizens menu). When this setting is on (icon is red [[File:Labor specialized.png]]), the citizen will only accept tasks given by workshops/[[occupation]]s they are assigned to, and labors which have been assigned to them, and are not restricted to &amp;quot;Nobody does this&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Here are all the possibilities: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ A dwarf can take a job if ''any'' of the Yes conditions below are satisfied:&lt;br /&gt;
|-&lt;br /&gt;
!  !! Specialized [[File:Labor specialized.png]] !! Unspecialized [[File:Labor unspecialized.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UI add worker.png]] The dwarf is assigned to the [[workshop]] or [[lever]] giving this job.  || style=&amp;quot;background:lightgreen&amp;quot; | Yes  ||  style=&amp;quot;background:pink&amp;quot; | No, unless a Yes applies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UI add worker.png]] The dwarf is assigned to the [[occupation]] giving this job.  || style=&amp;quot;background:lightgreen&amp;quot; | Yes  || style=&amp;quot;background:lightgreen&amp;quot;| Yes &lt;br /&gt;
|-&lt;br /&gt;
| The dwarf is '''selected''' under any work detail containing this job set to: &lt;br /&gt;
&lt;br /&gt;
[[File:Interface white check.png]] &amp;quot;Everybody does this&amp;quot;  OR &lt;br /&gt;
&lt;br /&gt;
[[File:Interface green check.png]] &amp;quot;Only selected do this&amp;quot; &lt;br /&gt;
| style=&amp;quot;background:lightgreen&amp;quot; | Yes &lt;br /&gt;
| style=&amp;quot;background:lightgreen&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| No work detail contains this job OR&lt;br /&gt;
&lt;br /&gt;
the dwarf is '''unselected''' under any work detail containing this job set to&lt;br /&gt;
[[File:Interface empty check.png]] &amp;quot;Everybody does this&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:pink&amp;quot; |  No, unless a Yes applies&lt;br /&gt;
| style=&amp;quot;background:lightgreen&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Default work details====&lt;br /&gt;
By default, the work details, and the labors associated with them, are as follows{{cite forum|180804/8438104}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Miners†&lt;br /&gt;
||&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| Woodcutters†&lt;br /&gt;
||&lt;br /&gt;
* [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
| Hunters†&lt;br /&gt;
||&lt;br /&gt;
* [[Hunting]]&lt;br /&gt;
|-&lt;br /&gt;
| Planters&lt;br /&gt;
||&lt;br /&gt;
* [[Farming (fields)]]&lt;br /&gt;
|-&lt;br /&gt;
| Fisherdwarves&lt;br /&gt;
||&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
| Plant gatherers&lt;br /&gt;
||&lt;br /&gt;
* [[Plant gathering]]&lt;br /&gt;
|-&lt;br /&gt;
| Stonecutters&lt;br /&gt;
||&lt;br /&gt;
* [[Stonecutting]]&lt;br /&gt;
|-&lt;br /&gt;
| Engravers&lt;br /&gt;
||&lt;br /&gt;
* [[Stone engraving]]&lt;br /&gt;
|-&lt;br /&gt;
| Haulers&lt;br /&gt;
||&lt;br /&gt;
* All [[hauling]] labors&lt;br /&gt;
|-&lt;br /&gt;
| Orderlies&lt;br /&gt;
||&lt;br /&gt;
* [[Suturing]]&lt;br /&gt;
* [[Dressing wounds]]&lt;br /&gt;
* [[Feed patients/prisoners]]&lt;br /&gt;
* [[Recovering wounded]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
† The Mining, Woodcutting, and Hunting labors are only accessible from these default work details.&lt;br /&gt;
&lt;br /&gt;
====Custom work details====&lt;br /&gt;
{{TipBox2|titlebg=#dd0|float=right|Utilities|If you would like more control or information for labor assignments, [[Utility:Dwarf_therapist|Dwarf Therapist]] and/or [[Utility:DFHack|DFHack]] can help, when available.}}&lt;br /&gt;
Additional work details can be defined. Click &amp;quot;Add new work detail&amp;quot;, select which [[labor]]s will be associated with it, and then click done. You can then rename the new work detail.&lt;br /&gt;
&lt;br /&gt;
There is currently no way to choose the work detail's icon, so you are stuck with what the game chooses. The roman numerals are in the file &amp;lt;code&amp;gt;Dwarf Fortress\data\vanilla\vanilla_interface\graphics\images\interface_bits_labor.png&amp;lt;/code&amp;gt; and can be changed, but will still be used in order.&lt;br /&gt;
&lt;br /&gt;
===Standing orders===&lt;br /&gt;
{{main|Standing orders}}&lt;br /&gt;
&lt;br /&gt;
===Kitchen===&lt;br /&gt;
This tab lists all item types currently within the fortress that can be used for either [[cooking]] or [[brewing]]. It is separated into four tabs:&lt;br /&gt;
*Vegetables, fruit, and leaves&lt;br /&gt;
*Seeds&lt;br /&gt;
*Drinks&lt;br /&gt;
*Meat, fish, and others.&lt;br /&gt;
&lt;br /&gt;
On each tab, the items are listed in the left most column ({{DFtext|Ingredient Type|7:1}}). The second column ({{DFtext|Number|7:1}}) lists the number of each ingredient currently possessed. The last column ({{DFtext|Permissions|7:1}}) is subdivided into two additional columns, cooking and brewing. This is the most important part, as it shows you whether dwarves are currently allowed to use the ingredient for the given task. Possible values are:&lt;br /&gt;
&lt;br /&gt;
* [[File:cook_disabled_icon.png|18px]] or [[File:brew_disabled_icon.png|18px]] ({{DFtext|+|6:1}}{{DFtext|C|4:1}} or {{DFtext|+|6:1}}{{DFtext|B|5:0}} in ASCII mode) - This item could be used for the task, but is currently disallowed.&lt;br /&gt;
* [[File:cook_enabled_icon.png|18px]] or [[File:brew_enabled_icon.png|18px]] ({{DFtext|+|6:1}}{{DFtext|C|4:1}} or {{DFtext|-|4:0}}{{DFtext|B|5:0}} in ASCII mode) - This item is enabled for use in the task, and dwarves have permission to do so.&lt;br /&gt;
* [[File:cook_unused_icon.png|18px]] or [[File:brew_unused_icon.png|18px]] ({{DFtext|X|6:0}}{{DFtext|C|4:1}} or {{DFtext|X|6:0}}{{DFtext|B|5:0}} in ASCII mode) - This indicates that the given item cannot be used in this way.  For example, Deer meat cannot be brewed (Any [[Alcohol#Cooking|alcohol can be cooked]]).&lt;br /&gt;
&lt;br /&gt;
Note that when a new food is obtained, the default is [[File:cook_enabled_icon.png|18px]] and [[File:brew_enabled_icon.png|18px]] ({{DFtext|X|6:0}}{{DFtext|C|4:1}} or {{DFtext|X|6:0}}{{DFtext|B|5:0}}). This includes recently [[butcher|butchered]] animals, [[food]]stuffs gained from trading, first [[Crop|crops]] from [[Seed|seeds]], and plants [[Plant gathering|gathered]] from the wild. Item types for which all items have been designated as [[Forbid|forbidden]] will not be listed on this menu.&lt;br /&gt;
&lt;br /&gt;
Cooking permission is also used/needed for [[Cheese|cheesemaking]] from [[milk]] items{{verify|I last embarked with all milks and set them all to not cook so I could make them into cheese first, but I want to double check.}}&lt;br /&gt;
&lt;br /&gt;
===Stone use===&lt;br /&gt;
The stone use tab is separated into two tabs, Economic Stone and Other Stone. Economic Stone lists all [[Economic stone|economic stone]] (stones that have a value and purpose besides masonry) that can exist in the game. As an example, [[chalk]] can be used in the process of creating [[steel]]. Other Stone lists all non-economic stone.&lt;br /&gt;
&lt;br /&gt;
Both tabs allows you to control what stone is used for menial purposes (masonry, building construction, walls, etc.). By default all economic stone, except layer stones present on the map, is disallowed and all other stone is allowed.&lt;br /&gt;
&lt;br /&gt;
The Economic Stone tab also provides a full list of each economic stone's uses and if it is [[magma-safe]] or not.&lt;br /&gt;
&lt;br /&gt;
== Tool requirements ==&lt;br /&gt;
For a few specific jobs, a matching '''tool''' is also required for a dwarf to obey the job assignment.  Any active [[miner]] needs a [[pick]], any active wood cutter needs a [[battle axe]], and any active [[hunter]] needs a  [[crossbow]] (with quiver and bolts).  If a labor needs a tool, the labor is considered '''exclusive''' such that you can only assign &amp;lt;u&amp;gt;one&amp;lt;/u&amp;gt; of the three labors listed to any single dwarf at any one time. &lt;br /&gt;
&lt;br /&gt;
This means that a dwarf cannot be, for instance, a [[Miner]] and a [[Hunter]] simultaneously, since both labors require a tool. If a dwarf is assigned a tool-labor and another tool-labor was previously assigned to said dwarf, the (old) tool-labor is automatically and silently unassigned, and that tool is immediately dropped where they stand at the time. &lt;br /&gt;
&lt;br /&gt;
Additionally, the assignment of these tools '''overrides''' any [[Squad|uniform]] assigned to a dwarf's [[squad]], so [[military]] dwarves should never be assigned any of the aforementioned labors. &lt;br /&gt;
&lt;br /&gt;
To be used, a tool cannot be [[forbidden]], nor in possession of another dwarf (even one that does not currently have a job), and a [[path]] must be available from the dwarf to that type of tool. If a tool is not available, the dwarf will typically attempt to fulfil other [[need]]s. It is possible, by using locked doors etc. to limit the paths, to force a specific tool to be assigned to a dwarf, but otherwise the tool will be randomly assigned, sometimes involving a dwarf walking long distances and past perfectly useful tools to find the one they think they want.&lt;br /&gt;
&lt;br /&gt;
== Facility requirements  ==&lt;br /&gt;
Many jobs require a workshop or some other [[Furnace|facility]] in order to be completed.  Jobs are designated by way of the workshop, and any dwarf with the corresponding labor associated with the workshop will go to the shop, provided they are not eating, sleeping, drinking, etc..., and begin to complete the task.  Most workshop jobs also require some raw materials in order to complete the production.&lt;br /&gt;
&lt;br /&gt;
== Managing labor and demand ==&lt;br /&gt;
This can be done from the labor menu {{menu icon|y}} under the [[work detail]]s tab.&lt;br /&gt;
* You can view a list of all current, queued, and suspended jobs, as well as which dwarves are doing them, on the tasks menu {{menu icon|t}}.&lt;br /&gt;
* A [[manager]] is incredibly useful for managing production jobs ([[workshop]] based). They can queue up a significant list of jobs without the need to select the various workshops, and place orders in bulk (or to be repeated).  That said, there are some caveats, the most important being that queued jobs must be done in the correct order of materials required, or the orders will auto cancel.  Also, you should not assign your manager to labors that are in high demand, as this will keep them from going to their [[office]] to place the orders.&lt;br /&gt;
* [[Migrants|Migrating]] dwarves will typically arrive with certain work details already assigned. You will likely want to change these to put them to work in a way that best suits your fortress.&lt;br /&gt;
&lt;br /&gt;
== Advanced labor management and design ==&lt;br /&gt;
Managing your dwarves can be a tricky business. If the in-game labor menu is not to your liking, [[Utilities#Dwarf Therapist|Dwarf Therapist]] or [[Utility:DFHack|DFHack]] are both useful tools that can assist you in managing your labors.&lt;br /&gt;
&lt;br /&gt;
As your fortress grows, so will your labor pool, and the way you assign that labor will change over time.  Typically at embark, you will have at least one Miner, a Wood cutter, Farmer, Carpenter, Mason/Stonecrafter, Cook/Brewer, Mechanic/Architect, one of which will also be a Broker/Appraiser.  There are multiple combinations but this is typical (see [[Embark]] and [[Starting build]]).  Early on, you will probably want to focus on fortress design and development, such that you will place priority on [[mining]] and [[masonry]], supplemented by [[carpentry]].&lt;br /&gt;
&lt;br /&gt;
In order to maximize the benefit of highly skilled labor, you will eventually want to specialize your labor such that each dwarf has a very limited number of labors assigned. Keep in mind, however, that some dwarves experience minor negative feelings at not being able to perform a craft or a martial art for too long.&lt;br /&gt;
&lt;br /&gt;
Hauling:  Nothing can bog down your production like the distraction of hauling jobs.  Losing your fort to a siege is [[fun]], but losing because all your skilled laborers spend all their time hauling stuff is no fun.  One solution is to use dedicated haulers.  The migrants who appear having no skilled labor, and whose attributes pretty much suck all around, aka [[peasant]]s, are best used as dedicated haulers.&lt;br /&gt;
&lt;br /&gt;
== Labor, skill, and product quality ==&lt;br /&gt;
The amount of [[experience]] a dwarf has with a certain labor will determine how well they go about performing this labor; the more experience, the greater the skill. Certain job types can be completed more quickly, based on the skill in the labor.  There are exceptions, such as [[Health care|nursing]] and [[hauling]] which will never be completed more quickly, regardless of skill.  &lt;br /&gt;
&lt;br /&gt;
Certain labors will produce products that have a [[quality]] tag, typically those associated with the production of an item from a workshop.  The table below lists in which labors the dwarf's experience will impact the quality of produced items and in which labors a higher experience will only be beneficial for the speed of production.&lt;br /&gt;
&lt;br /&gt;
* Many labors, most notably [[hauling]], have no associated skill, do not generate experience, and do not improve with practice.&lt;br /&gt;
&lt;br /&gt;
==Strange moods==&lt;br /&gt;
{{main|Strange mood}}&lt;br /&gt;
A dwarf under a strange mood will perform a specific task to create an [[artifact]] that is outside of the player's control. Until they complete the task, both they and the workshop they claim will be unavailable for any labor. If the dwarf cannot complete the artifact, they will go [[insane]] and be permanently unable to perform any labor.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = èrith&lt;br /&gt;
| elvish  = equa&lt;br /&gt;
| goblin  = akul&lt;br /&gt;
| human   = ebe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==List of labors==&lt;br /&gt;
&amp;lt;!-- Note these are duplicated on [[Template:V50 labors]] --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category !! Labor !! Skill !! Benefits of higher skill&lt;br /&gt;
|-&lt;br /&gt;
| Miner &lt;br /&gt;
| [[Mining]] &lt;br /&gt;
| [[Miner]]&lt;br /&gt;
| speed only&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Woodworker]]&lt;br /&gt;
| Carpentry || [[Carpenter]] || speed; item and furniture quality&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow-making&lt;br /&gt;
| [[Bowyer]]&lt;br /&gt;
| speed; weapon quality&lt;br /&gt;
|-&lt;br /&gt;
| Wood cutting&lt;br /&gt;
| [[Wood cutter]]&lt;br /&gt;
| speed only&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Stoneworker]] &lt;br /&gt;
| Masonry&lt;br /&gt;
| [[Mason]]&lt;br /&gt;
| speed only&lt;br /&gt;
|-&lt;br /&gt;
| Stone carving&lt;br /&gt;
| [[Stone carver]]&lt;br /&gt;
| speed; items and furniture quality&lt;br /&gt;
|-&lt;br /&gt;
| Stonecutting&lt;br /&gt;
| [[Stonecutter]]&lt;br /&gt;
| speed only&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone engraving]]&lt;br /&gt;
| [[Engraver]]&lt;br /&gt;
| speed; engraving quality&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [[Ranger]]&lt;br /&gt;
| Animal training&lt;br /&gt;
| [[Animal trainer]]&lt;br /&gt;
| speed; training quality&lt;br /&gt;
|-&lt;br /&gt;
| Animal care&lt;br /&gt;
| [[Animal caretaker]]&lt;br /&gt;
| none (not implemented)&lt;br /&gt;
|-&lt;br /&gt;
| Hunting&lt;br /&gt;
| [[Ambusher]]&lt;br /&gt;
| reduced chance of being detected&lt;br /&gt;
|-&lt;br /&gt;
| Trapping&lt;br /&gt;
| [[Trapper]]&lt;br /&gt;
| success rate? trap quality?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| Small animal dissection&lt;br /&gt;
| [[Animal dissector]]&lt;br /&gt;
| speed only&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [[Doctor]]&lt;br /&gt;
| Diagnosis       || [[Diagnostician]] || speed; chance of accurately diagnosing a [[syndrome]]&lt;br /&gt;
|-&lt;br /&gt;
| Surgery         || [[Surgeon]] || speed, amount of bleeding caused, chance of failure&lt;br /&gt;
|-&lt;br /&gt;
| Setting bones   || [[Bone doctor]] ||rowspan=3 | speed only&lt;br /&gt;
|-&lt;br /&gt;
| Suturing        || [[Suturer]]&lt;br /&gt;
|-&lt;br /&gt;
| Dressing wounds || [[Wound dresser]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Other [[Healthcare]] &lt;br /&gt;
| Feed patients/prisoners&lt;br /&gt;
| rowspan=2 colspan=2 | No associated skill&lt;br /&gt;
|-&lt;br /&gt;
| Recovering wounded&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=20 | [[Farmer]]&lt;br /&gt;
| Butchery         || [[Butcher]]      || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Tanning          || [[Tanner]]       || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Farming (fields) || [[Planter]]      || speed; crop yield (stack size)&lt;br /&gt;
|-&lt;br /&gt;
| Dyeing           || [[Dyer]]         || speed; dye quality&lt;br /&gt;
|-&lt;br /&gt;
| Gelding          || [[Gelder]]       || less likely to be injured&lt;br /&gt;
|-&lt;br /&gt;
| Soap making      || [[Soaper]]       || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Wood burning     || [[Wood burner]]  || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Potash making    || [[Potash maker]] || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Lye making       || [[Lye maker]]    || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Milling          || [[Miller]]       || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Brewing          || [[Brewer]]       || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Plant gathering  || [[Herbalist]]    || speed; success and plant yield (stack size)&lt;br /&gt;
|-&lt;br /&gt;
| Plant processing || [[Thresher]]     || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Cheese making    || [[Cheese maker]] || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Milking          || [[Milker]]       || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Shearing         || [[Shearer]]      || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Spinning         || [[Spinner]]      || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Cooking          || [[Cook]]         || speed; meal and ingredient quality&lt;br /&gt;
|-&lt;br /&gt;
| Pressing         || [[Presser]]      || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Beekeeping       || [[Beekeeper]]    || speed only{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Fishery worker]]&lt;br /&gt;
| Fishing          || [[Fisherdwarf]]  || speed; fish stack size&lt;br /&gt;
|-&lt;br /&gt;
| Fish cleaning    || [[Fish cleaner]] || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Fish dissection  || [[Fish dissector]] || speed only&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | [[Metalsmith]]&lt;br /&gt;
| Furnace operating || [[Furnace operator]] || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Weaponsmithing    || [[Weaponsmith]]      || speed; weapon quality&lt;br /&gt;
|-&lt;br /&gt;
| Armoring          || [[Armorsmith]]       || speed; armor quality&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmithing     || [[Blacksmith]]       || speed; item and furniture quality&lt;br /&gt;
|-&lt;br /&gt;
| Metalcrafting     || [[Metal crafter]]    || speed; craft, item, decoration, designed building quality&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Jeweler]]&lt;br /&gt;
| Gem cutting || [[Gem cutter]] || speed; gem craft quality&lt;br /&gt;
|-&lt;br /&gt;
| Gem setting || [[Gem setter]] || speed; decoration quality&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | [[Craftsdwarf]]&lt;br /&gt;
| Bookbinding || [[Bookbinder]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Papermaking || [[Papermaker]] || ? &lt;br /&gt;
|-&lt;br /&gt;
| Leatherworking || [[Leatherworker]] || speed; clothing, decoration, craft quality&lt;br /&gt;
|-&lt;br /&gt;
| Woodcrafting || [[Wood crafter]] || speed; craft quality&lt;br /&gt;
|-&lt;br /&gt;
| Stonecrafting || [[Stone crafter]] || speed; craft quality&lt;br /&gt;
|-&lt;br /&gt;
| Bone carving || [[Bone carver]] || speed; craft, decoration quality&lt;br /&gt;
|-&lt;br /&gt;
| Glassmaking || [[Glassmaker]] || speed; craft, item, furniture quality&lt;br /&gt;
|-&lt;br /&gt;
| Weaving || [[Weaver]] || speed; cloth quality&lt;br /&gt;
|-&lt;br /&gt;
| Clothesmaking || [[Clothier]] || speed; clothing, decoration quality&lt;br /&gt;
|-&lt;br /&gt;
| Strand extraction || [[Strand extractor]] || speed only&lt;br /&gt;
|-&lt;br /&gt;
| Pottery || [[Potter]] || speed; craft, item, furniture quality&lt;br /&gt;
|-&lt;br /&gt;
| Glazing || [[Glazer]] || speed; glaze quality&lt;br /&gt;
|-&lt;br /&gt;
| Wax working || [[Wax worker]] || speed; craft quality&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Engineer]]  &lt;br /&gt;
| Siege engineering || [[Siege engineer]] || speed; part, ammunition quality&lt;br /&gt;
|-&lt;br /&gt;
| Siege operating || [[Siege operator]] || speed; accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Mechanics || [[Mechanic]] || speed; mechanism, furniture quality&lt;br /&gt;
|-&lt;br /&gt;
| Pump operating || [[Pump operator]] || none&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | [[Hauling]]&lt;br /&gt;
| Stone hauling&lt;br /&gt;
| rowspan=11 colspan=2 | No associated skill&lt;br /&gt;
|-&lt;br /&gt;
| Wood hauling&lt;br /&gt;
|-&lt;br /&gt;
| Item hauling&lt;br /&gt;
|-&lt;br /&gt;
| Burial&lt;br /&gt;
|-&lt;br /&gt;
| Food hauling&lt;br /&gt;
|-&lt;br /&gt;
| Refuse hauling&lt;br /&gt;
|-&lt;br /&gt;
| Furniture hauling&lt;br /&gt;
|-&lt;br /&gt;
| Animal hauling&lt;br /&gt;
|-&lt;br /&gt;
| Trade Good Hauling&lt;br /&gt;
|-&lt;br /&gt;
| Water Hauling&lt;br /&gt;
|-&lt;br /&gt;
| Push/Haul Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | Other Jobs&lt;br /&gt;
| [[Cleaning]]&lt;br /&gt;
| rowspan=4 colspan=2 | No associated skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Lever operation]]&lt;br /&gt;
|-&lt;br /&gt;
| Road building&lt;br /&gt;
|-&lt;br /&gt;
| Wall/floor construction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some jobs are not associated with a labor: [[food|eat]]ing, [[thirst|drinking]], [[sleep]]ing, going [[on break]], [[party]]ing, [[clean self|cleaning themselves]], and [[rest]]ing. &lt;br /&gt;
&lt;br /&gt;
A few things are listed as &amp;quot;No Job&amp;quot; but can be considered labors in a different sense: running scared, not having a path to any place useful, and being [[insane]].&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Take note before trying to get dwarves to do stuff, they probably won't do it. it's just the sad truth....dwarves are so stupid that when they run out of food, they won't even step outside to get that juicy plant sitting right outside the gate, unless you micro-manage them to death. another famed example: a forgotten beast is walking through a tunnel to your fort, so smart ol' you, decides to build a wall. You then tell someone to do it. Luckily for you, Urist McForgotWhatSide builds the wall. He will take a stone, most likely from across the map, haul to the wall, begin building, and have to get a drink. He drops the stone to get some beer, well, while he's up there, he might as well take a quick nap. well, he finally wakes, goes down to build a wall, only to see Urist McMason stole his rock, so he goes across the map for another boulder. He finally finishes the wall, but hears voices on the other side, &amp;quot;You built from the wrong side!&amp;quot; he then hears a hiss from down the tunnel. The forgotten beast walks up to Urist McForgotWhatSide, and bites him in the head: the severed part sails off in an arc. Poor old Urist, &amp;quot;died of old age&amp;quot;.&lt;br /&gt;
[[File:labor_preview.jpg|thumb|300px|center|&amp;quot;Put both your backs into it!&amp;quot;]]&lt;br /&gt;
{{DFtext|&amp;lt;(: &amp;lt;(: () &amp;lt;): T|2:1}}&lt;br /&gt;
&lt;br /&gt;
{{V50 menus}}&lt;br /&gt;
{{Category|Skills|*}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
[[ru:Labor]]&lt;br /&gt;
[[zh:Labor]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:Stonesense&amp;diff=304553</id>
		<title>Utility:Stonesense</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:Stonesense&amp;diff=304553"/>
		<updated>2024-11-25T18:24:47Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: various updates; reviewed for v50; changed uv to &amp;quot;multiple&amp;quot; from &amp;quot;2014&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|01:14, 29 September 2013 (UTC)}}&lt;br /&gt;
{{uv|multiple}}&lt;br /&gt;
{{Infobox utility&lt;br /&gt;
| image = File:stonesense_screen.png&lt;br /&gt;
| misc  =&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=106497 Bay12Forum Thread] &lt;br /&gt;
* [https://docs.dfhack.org/en/latest/docs/tools/stonesense.html Documentation]&lt;br /&gt;
* [[Utility:Stonesense/Content_repository|Content Repository]]&lt;br /&gt;
* [https://github.com/peterix/stonesense Github page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Stonesense''' is a 3D visualizer [[utility]] for ''Dwarf Fortress'', implemented as a [[Utility:DFHack|DFHack]] plugin, that lets you view your ''Dwarf Fortress'' world in a classic isometric perspective. &lt;br /&gt;
&lt;br /&gt;
There is an [http://www.bay12forums.com/smf/index.php?topic=106497 official thread] for feedback, questions, requests or bug reports.  There is also [http://www.bay12forums.com/smf/index.php?topic=48172.0 a thread dedicated to screenshots] taken using Stonesense.  &lt;br /&gt;
&lt;br /&gt;
==For Users==&lt;br /&gt;
&lt;br /&gt;
Stonesense is distributed as part of [[Utility:DFHack|DFHack]]. The command &amp;lt;code&amp;gt;stonesense&amp;lt;/code&amp;gt; opens a separate viewer window, which has read-only access to the game.  It can follow the game view, or be moved independently.&lt;br /&gt;
&lt;br /&gt;
===Overlay===&lt;br /&gt;
&lt;br /&gt;
In DF2014 up to v47.0, it was also possible to use Stonesense as a live overlay of the map in the main ''Dwarf Fortress'' window, replacing the usual 2D tiles. The DFHack command for this is &amp;lt;code&amp;gt;stonesense overlay&amp;lt;/code&amp;gt;, but print mode must not be set to &amp;quot;TWBT&amp;quot; for this to run.  For best results, edit [segmentsize_z:2] in init.txt, and if you are unable to see the edges of the map with the overlay active, try also decreasing or increasing the [segmentsize_XY] - normal values are 50 to 80 depending on screen resolution. The overlay is not working in v50 Steam/Premium. &lt;br /&gt;
&lt;br /&gt;
Stonsense was part of the [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]].&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
These lists of key bindings are not exhaustive. The most up-to-date and complete list can be found at the [https://github.com/DFHack/stonesense/blob/master/resources/keybinds.txt Stonesense Github page]. The &amp;lt;code&amp;gt;keybindings.txt&amp;lt;/code&amp;gt; file may also be edited to change or add additional keybindings to Stonesense. Mouse controls are hard-coded and cannot be changed. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;width:700px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Mouse Controls&lt;br /&gt;
|-&lt;br /&gt;
| '''Left click'''&lt;br /&gt;
| Move debug cursor (if available)&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrollwheel'''&lt;br /&gt;
| Move up and down&lt;br /&gt;
|-&lt;br /&gt;
| '''Right click'''&lt;br /&gt;
| Recenter screen&lt;br /&gt;
|-&lt;br /&gt;
| '''Ctrl-Scroll'''&lt;br /&gt;
| Increase/decrease Z depth shown&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable collapsible collapsed&amp;quot;  style=&amp;quot;width:700px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Keyboard controls&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Movement controls&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| View Filters&lt;br /&gt;
|-&lt;br /&gt;
| '''F'''&lt;br /&gt;
| Cycle Tracking Mode&lt;br /&gt;
| '''F2'''&lt;br /&gt;
| Toggle OSD overlay&lt;br /&gt;
|-&lt;br /&gt;
| '''Enter'''&lt;br /&gt;
| Rotate view 90 degrees&lt;br /&gt;
| style=&amp;quot;width: 30pt;&amp;quot; | '''D'''&lt;br /&gt;
| Toggle Designations&lt;br /&gt;
|-&lt;br /&gt;
| '''R'''&lt;br /&gt;
| Reload segment&lt;br /&gt;
| '''I'''&lt;br /&gt;
| Toggle Stocks&lt;br /&gt;
|-&lt;br /&gt;
| '''C'''&lt;br /&gt;
| Chop walls&lt;br /&gt;
| '''U'''&lt;br /&gt;
| Toggle Zones&lt;br /&gt;
|-&lt;br /&gt;
| '''S'''&lt;br /&gt;
| Toggle single layer&lt;br /&gt;
| '''M'''&lt;br /&gt;
| Toggle Creature Moods&lt;br /&gt;
|-&lt;br /&gt;
| '''. (Period)'''&lt;br /&gt;
| Zoom in&lt;br /&gt;
| '''P'''&lt;br /&gt;
| Cycle Professions (off/icons/names)&lt;br /&gt;
|-&lt;br /&gt;
| ''', (Comma)'''&lt;br /&gt;
| Zoom out&lt;br /&gt;
| '''J'''&lt;br /&gt;
| Cycle Jobs (off/icon/description)&lt;br /&gt;
|-&lt;br /&gt;
| '''Alt+(Arrow Key)'''&lt;br /&gt;
| Offset view&lt;br /&gt;
| '''N'''&lt;br /&gt;
| Toggle Creatures Names&lt;br /&gt;
|-&lt;br /&gt;
| '''9'''&lt;br /&gt;
|Decrease Z-layer &lt;br /&gt;
| '''B'''&lt;br /&gt;
| Toggle hidden tile transparency&lt;br /&gt;
|-&lt;br /&gt;
| '''0''' &lt;br /&gt;
| Increase Z-layer&lt;br /&gt;
| '''H'''&lt;br /&gt;
| Toggle revealing hidden tiles (cheater! :P)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| '''/'''&lt;br /&gt;
| Toggle hotkey overlay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==For modders and developers==&lt;br /&gt;
&lt;br /&gt;
* If you just want to '''add existing content''': The [[Utility:Stonesense/Content_repository|Stonesense Content Repository]] contains content packs that allow you to extend Stonesense functionality. These packs are made by members of the DF community.&lt;br /&gt;
* If you want to '''create your own content''': You can learn how to create custom content for Stonesense at [[Utility:Stonesense/Adding_Content]]&lt;br /&gt;
* If you want to '''tweak Stonesense's source code''' : Stonesense is one of the many DFHack plugins. It comes with DFHack's source code, and if you manage to compile DFHack, then you've managed to compile Stonesense.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
* Stonesense was written by Jonask, peterix, kaypy and Japa.&lt;br /&gt;
* Lead graphic development was done by Solifuge.&lt;br /&gt;
* Dfhack library was written by peterix.&lt;br /&gt;
* Additional Graphics and code were contributed by many many people, including (in alphabetical order):&lt;br /&gt;
** 7¢ Nickel, BatCountry, Belal, DeKaFu, Dante, Deon, dyze, Errol, fifth angel, frumpton, IDreamOfGiniCoeff, Impaler, Japa, jarathor, Jiri Petru, Lord Nightmare, McMe, Mike Mayday, Nexii Malthus, peterix, Seuss, soup, Talvara, winner, Xandrin.&lt;br /&gt;
(This list is not rigorously updated)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=200px&amp;gt;&lt;br /&gt;
File:Roadtruss.jpg|Roadtruss, a tower [[megaproject]] by Crossroads Inc.&lt;br /&gt;
File:Stonesense prev.jpg|...&lt;br /&gt;
File:STV1.png|Example of Seuss's Tweaked Vegetation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Utilities]][[Category:Stonesense]]&lt;br /&gt;
[[ru:Stonesense]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:DFHack&amp;diff=304470</id>
		<title>Utility:DFHack</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:DFHack&amp;diff=304470"/>
		<updated>2024-11-19T23:14:24Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: /* Download and Install */ new structure; more exposure for quickstart and docs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|13:02, 2 May 2014 (UTC)}}&lt;br /&gt;
{{uv|multiple}}&lt;br /&gt;
{{Infobox utility&lt;br /&gt;
| image = File:Dfhack-logo.png&lt;br /&gt;
| misc  =&lt;br /&gt;
* [https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/ Steam Store Page]&lt;br /&gt;
* [https://github.com/DFHack/dfhack/releases Download] &lt;br /&gt;
* [https://docs.dfhack.org/en/stable/docs/Installing.html#installing Installation guide]&lt;br /&gt;
* [https://docs.dfhack.org/en/stable/index.html Documentation]&lt;br /&gt;
* [https://docs.dfhack.org/en/stable/docs/Introduction.html#support Support channels], including [https://dfhack.org/discord Discord]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Dfhack_gui_launcher.png|thumb|300px|right|DFHack in-game help browser and command launcher]]&lt;br /&gt;
'''DFHack''' is a [[utility]] that can be used to improve the UI, automate some aspects of the game, add features, fix bugs, make a specific one-off change... or just straight-up [[Cheat|mold the universe to your liking]]. For players that do not wish to wield these god-like powers, DFHack's god-mode (''aka &amp;quot;Armok&amp;quot;'') tools can be hidden from the interface by enabling &amp;quot;mortal mode&amp;quot; in the DFHack [https://docs.dfhack.org/en/stable/docs/tools/gui/control-panel.html#gui-control-panel control panel].&lt;br /&gt;
&lt;br /&gt;
DFHack is a modding framework that is packaged alongside a suite of tools that use it. For developers and modders, DFHack is a comprehensive, standardized memory access package that unites the various ways tools access the ''Dwarf Fortress'' memory space, allowing for easier development of new tools and a vast expansion of capabilities for mods. For players, it is a very useful utility and gameplay mod suite that allows tweaking DF in numerous ways. DFHack is one of the most useful utilities for DF, acting as an advanced expansion that fixes, improves, and adds to the game in many ways, and is recommended for all players.&lt;br /&gt;
&lt;br /&gt;
By default, DFHack only enables UI improvements and bugfixes, but as you become more familiar with the game, you can explore DFHack's many optional and more advanced features.&lt;br /&gt;
&lt;br /&gt;
On April 14, 2023, DFHack was additionally [https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/ made available on Steam]. Installing DFHack through Steam will add DFHack to an existing Steam installation of ''Dwarf Fortress''. Note that it needs to be installed to the same Steam library and hard drive as ''Dwarf Fortress'' itself.&lt;br /&gt;
&lt;br /&gt;
== Download and Install ==&lt;br /&gt;
All new releases are announced on [https://store.steampowered.com/news/app/2346660 Steam], in a [http://www.bay12forums.com/smf/index.php?topic=164123.0 thread on the Bay12 forums], on [https://www.reddit.com/r/dwarffortress/ r/dwarffortress], and on the [https://dfhack.org/discord DFHack] and [https://discord.gg/kitfoxgames Kitfox] Discord servers. The current release can be downloaded from [https://store.steampowered.com/app/2346660/DFHack Steam] or [https://github.com/dfhack/dfhack/releases GitHub]. You can also find all past releases on GitHub, and the latest dev build (requires GitHub login) can be downloaded from [https://github.com/DFHack/dfhack/actions/workflows/build.yml?query=branch%3Adevelop+event%3Apush here], though its stability is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
Stable releases are also available for 0.47.05, 0.42.06, 0.40.24, 0.34.11, 0.31.25, and other intermediate versions of DF. DFHack is currently also being ported to versions 0.28.181.40d and 0.23.130.23a - more information can be found [[User:Quietust#DFHack-40d|here]] and [[User:Quietust#DFHack-23a|here]], respectively.&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/2346660/DFHack Steam page] ● [https://github.com/DFHack/dfhack/releases Manual download] ● [https://docs.dfhack.org/en/stable/docs/Installing.html#installing Installation guide]&lt;br /&gt;
&lt;br /&gt;
== Quickstart &amp;amp; Full Documentation ==&lt;br /&gt;
For information about the commands in the utility, see DFHack's [https://docs.dfhack.org/en/stable/index.html documentation]. In particular, see the [https://docs.dfhack.org/en/stable/docs/Quickstart.html#quickstart-guide quickstart guide] and the [https://docs.dfhack.org/en/stable/docs/Tools.html#dfhack-tools categorized tool index]. Help for DFHack tools is also available in-game in the [https://docs.dfhack.org/en/stable/docs/tools/gui/launcher.html#gui-launcher gui/launcher interface]. For a quick list, with brief descriptions, of the commands available to you, enter the command &amp;lt;code&amp;gt;tags&amp;lt;/code&amp;gt; to see tools by category or &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;dir&amp;lt;/code&amp;gt;) to see the entire list. As of v50.08-r3, DFHack comes with more than 400 tools.&lt;br /&gt;
&lt;br /&gt;
* [https://docs.dfhack.org/en/stable/index.html DFHack's documentation] ● [https://docs.dfhack.org/en/stable/docs/Quickstart.html#quickstart-guide DFHack's Quickstart Guide]&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|float=center|titlebg=red|width=80%|Bug reports|&lt;br /&gt;
&amp;lt;small&amp;gt;If you are using DFHack (or other utilities), do not report bugs on the ''Dwarf Fortress'' bug tracker unless you can prove that the bug is not being caused by DFHack or one of its plugins. DFHack can be temporarily disabled by passing the &amp;lt;code&amp;gt;--disable-dfhack&amp;lt;/code&amp;gt; commandline option when you run Dwarf Fortress.&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
[[File:Move_goods_dfhack.png|thumb|288px|right|Screenshot of the DFHack &amp;quot;Move goods to Trade depot&amp;quot; screen, showing filtering and search options.]]&lt;br /&gt;
User Interface improvements, such as: &lt;br /&gt;
* Search, sort, and filtering for screens with big lists.&lt;br /&gt;
* Ability to designate placeholder buildings, furniture, and constructions that get automatically assigned building materials as they become available.&lt;br /&gt;
* Ability to type characters not available on keyboards.&lt;br /&gt;
&lt;br /&gt;
Automatic bugfixes, such as:&lt;br /&gt;
* fix/stuck-instruments - Fix activity references on instruments whose previous player was interrupted to make them usable again.&lt;br /&gt;
* fix/general-strike - Prevent dwarves from getting stuck and refusing to work.&lt;br /&gt;
* orders sort - Sort manager orders by repeat frequency so one-time orders can be completed.&lt;br /&gt;
* fix/empty-wheelbarrows - Empties wheelbarrows which have rocks stuck in them.&lt;br /&gt;
&lt;br /&gt;
Fortress design tools, such as:&lt;br /&gt;
* gui/design - Designate digging or constructions in shapes and lines&lt;br /&gt;
* gui/quickfort- Designate digging, stockpiles, buildings, and/or zones from a blueprint. DFHack also comes with a [https://docs.dfhack.org/en/stable/docs/guides/quickfort-library-guide.html library of blueprints].&lt;br /&gt;
&lt;br /&gt;
Fortress management automation tools, such as:&lt;br /&gt;
* autobutcher - Designates excess livestock for slaughter.&lt;br /&gt;
* autochop - Designates trees for chopping when the fortress needs more logs.&lt;br /&gt;
* autolabor - Automatically assign labors to dwarves to efficiently complete pending jobs&lt;br /&gt;
* autonestbox - Assigns unpastured female egg-layers to nestbox zones.&lt;br /&gt;
* prioritize - Ensures time-sensitive jobs get done quickly.&lt;br /&gt;
* seedwatch - Controls settings for cooking seeds and plants so you don't run out of seeds to plant.&lt;br /&gt;
* tailor - Generate manager workorders for clothing as existing clothing wears out.&lt;br /&gt;
&lt;br /&gt;
Gameplay modifications, such as: &lt;br /&gt;
* deteriorate - Cause corpses, clothes, and/or food to rot away over time.&lt;br /&gt;
* dwarfvet - Allow animals to be treated at hospitals.&lt;br /&gt;
* emigration - Allow unhappy dwarves to voluntarily leave the fortress&lt;br /&gt;
* misery - Amplify negative thoughts.&lt;br /&gt;
* starvingdead - Undead waste away over time.&lt;br /&gt;
&lt;br /&gt;
Other scripts and plugins, such as:&lt;br /&gt;
* [[Stonesense]] - an isometric visualizer of the map.&lt;br /&gt;
&lt;br /&gt;
== Example commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[https://docs.dfhack.org/en/stable/docs/tools/prospector.html#prospector prospect all]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prospect your embark location for a list of all the present minerals and plants.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[https://docs.dfhack.org/en/stable/docs/tools/gui/reveal.html#gui-reveal gui/reveal]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reveal the map so you can inspect the caverns and mineral layouts. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[https://docs.dfhack.org/en/stable/docs/tools/cleanowned.html#cleanowned cleanowned scattered x]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Marks the tattered clothing dwarves insist on holding onto and marks it for dumping, so they go get newer clothes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;[https://docs.dfhack.org/en/stable/docs/tools/open-legends.html#open-legends open-legends]&amp;lt;/code&amp;gt;&lt;br /&gt;
| For jumping into [[legends mode]] from a running fort or adventure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scripts and Plugins == &lt;br /&gt;
&lt;br /&gt;
Originally a simple memory hacking tool, DFHack has grown to become a full-fledged unofficial extension of the game itself, adding in functionality where official development has lacked. One of the best features of DFHack is its extensibility - anyone can create scripts or plugins. Due to its open-source and collaborative nature, anyone can add their own contribution to this tool. There are different kinds of contributions:&lt;br /&gt;
&lt;br /&gt;
*Binpatches are raw memory edits that alter the game's behavior, which is usually deduced from disassembling. Their main use is bugfixing or the removal of cumbersome, easily alterable constraints. &lt;br /&gt;
*Plugins are snippets of C++ code that uses DFHack's library to fix bugs or add functionality. They must be compiled before use and are thus platform and dfhack-version dependent, but as a result they tend to be extremely ''fast''. They can be found in the hack/plugins folder.&lt;br /&gt;
*Scripts are files written in the Lua scripting language and that use the DFHack-provided API bindings. They are not compiled and can be transferred between any platform and used across DFHack versions. They can break, though, if Dwarf Fortress changes the memory structures in the area that the script interacts with (this is rare, but possible). Also, because they run in an interpreter, they are unsuitable for tasks which involve large amounts of data (such as acting on every tile of the map).&lt;br /&gt;
&lt;br /&gt;
== Remote API ==&lt;br /&gt;
&lt;br /&gt;
DFHack provides a protobuf-based RPC connection to the game, enabling remote clients like Armok Vision. The service listens on &amp;lt;code&amp;gt;127.0.0.1:5000&amp;lt;/code&amp;gt; (configurable within &amp;lt;code&amp;gt;dfhack-config/remote-server.json&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Currently there are no change-based or change-driven notifications, so remote fortress clients must perform the expensive operation of polling the desired volume every frame (via e.g. &amp;lt;code&amp;gt;GetBlockList&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
More info on DFHack's remote API [https://docs.dfhack.org/en/stable/docs/dev/Remote.html here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[ru:Utility:DFHack]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utilities&amp;diff=304469</id>
		<title>Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utilities&amp;diff=304469"/>
		<updated>2024-11-19T22:59:29Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: /* LegendsViewer-Next */ styling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:utilities_icon.png|120px|right]]A collection of third-party '''Utilities''' that are useful for ''[[Dwarf Fortress]]'' players and [[modding|modders]] alike, of which this page serves as a list. ''Dwarf Fortress'' is a difficult game to play, and any help that can be had in the task is welcome help. &lt;br /&gt;
&lt;br /&gt;
If you would like to add an article on a ''specific'' game utility to the wiki, please do so under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://dwarffortresswiki.org/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=102 Utility]&amp;lt;/span&amp;gt; namespace. &lt;br /&gt;
Not included on this page: [[Main:Tileset repository|tileset repositories]] and [[Main:Graphics set repository|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://dwarffortresswiki.org/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=104 Modification] namespace. &lt;br /&gt;
&lt;br /&gt;
To avoid namespace clutter, websites ''are'' considered utilities and have been included.&lt;br /&gt;
&lt;br /&gt;
A [http://www.bay12forums.com/smf/index.php?board=29.0 subsection of the Bay12 forums] is devoted to such third-party programs, and contains development threads for most of them.&lt;br /&gt;
&lt;br /&gt;
== 3D Visualizers ==&lt;br /&gt;
=== Stonesense ===&lt;br /&gt;
[[File:stonesense_prev.jpg|left|frameless|200px|none]]&lt;br /&gt;
Stonesense is a third party visualizer, implemented as a [[Utility:DFHack|DFHack]] plugin, that lets you view your fortress in a classic isometric perspective. It runs alongside ''Dwarf Fortress'', and can follow the main game's view, updating in real-time. It is included in DFHack, and can be opened by typing &amp;lt;code&amp;gt;stonesense&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ssense&amp;lt;/code&amp;gt; into the console window.&lt;br /&gt;
&lt;br /&gt;
* Links: [[Utility:Stonesense]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Vox Uristi ===&lt;br /&gt;
[[File:Df-vox-uristi-gate.jpg|left|frameless|200px|none]]&lt;br /&gt;
A tool that exports fortresses to a 3D voxel format (.vox). Once exported, rendering software such as [https://ephtracy.github.io/index.html?page=mv_main MagicaVoxel (for Windows and Mac)] or alternatively [https://goxel.xyz/ Goxel (for Linux)] can make detailed 3D renders  of it. It requires DFHack, and is mostly tested with the Steam version, though previous versions should work too.&lt;br /&gt;
&lt;br /&gt;
* Links: [https://plule.github.io/vox-uristi Website], {{F|181728|Bay12 Forum Thread}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
=== Armok Vision ===&lt;br /&gt;
[[File:armok_vision.png|left|frameless|200px|none]]&lt;br /&gt;
Armok Vision is a 3D real-time visualizer using Unity. It works as a separate program communicating with the game through fast network interfaces provided by DFHack.&lt;br /&gt;
&lt;br /&gt;
* Links: {{F|146473|Bay12 Forum Thread}}, [https://github.com/RosaryMala/armok-vision GitHub Repository], [https://discord.gg/rMpYGHy Discord], [https://www.patreon.com/japamala Patreon]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Isoworld ===&lt;br /&gt;
[[File:isoworld_prev.png|left|frameless|200px|none]]&lt;br /&gt;
Isoworld is an isometric world map viewer, which can display each of the detailed maps exported from [[Legends mode]]. It also has a pictographic view which makes finding waterfalls easy.  &lt;br /&gt;
&lt;br /&gt;
Isoworld can link with [[Utility:DFHack|DFHack]] to display a game view at full spatial resolution in wider context, including tracking the player's view.  This is particularly useful for adventure mode. The isoworldremote plugin required for this is included with DFHack.&lt;br /&gt;
&lt;br /&gt;
* Links: {{F|70700|Bay12 Forum Thread}}, [https://github.com/RosaryMala/isoworld GitHub Repository] &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===  Voxel Fortress ===&lt;br /&gt;
[[File:voxel_prev.png|left|frameless|200px|none]]&lt;br /&gt;
Voxel Fortress converts DF worlds to a voxel format. It takes an export of one of the two elevation maps (for the voxels coordinates), and any other one (for the colors).&lt;br /&gt;
&lt;br /&gt;
The map is saved in .xraw format. An additional utility (e.g. [https://ephtracy.github.io/index.html?page=mv_renderer MagicaVoxel Viewer]) is required to see the voxel representation of the map.&lt;br /&gt;
&lt;br /&gt;
* Links: {{F|159578|Bay12 Forum Thread}}, [https://github.com/RosaryMala/VoxelFortress/releases/tag/v1.0.0 GitHub Repository] (includes some instructions)&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Music and Sounds ==&lt;br /&gt;
&lt;br /&gt;
{{ambox|type=warn|text=Note that these tools all rely on [[gamelog.txt]], which is no longer populated by vanilla DF as of 50.07. This functionality can be restored with [[Utility:DFHack|DFHack]].}}&lt;br /&gt;
&lt;br /&gt;
=== SoundSense ===&lt;br /&gt;
{{main|Utility:SoundSense}}&lt;br /&gt;
[[File:soundsense_prev.png|left|frameless|100px]]&lt;br /&gt;
SoundSense parses game logs and plays reacts to game events with sound effects, incidental music and dwarfy comments. Due to it being written in Java, Soundsense is portable to all platforms.&lt;br /&gt;
&lt;br /&gt;
Note that older Soundsense users may have different default seasonal soundtracks, which were removed and replaced in early 2011. These are available [http://www.krauselabs.net/dump/music.zip here].&lt;br /&gt;
&lt;br /&gt;
* Links: [http://df.zweistein.cz/soundsense/ Website], {{F|60287|Bay12 Forum Thread}}, [https://code.google.com/archive/p/df-soundsense/ Google Code Repository]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== SoundCenSe ===&lt;br /&gt;
[[File:soundCenSe_prev.png|left|frameless|100px|]]&lt;br /&gt;
A C# port of SoundSense, it uses the existing sound pack files and XMLs present in SoundSense, but with some added enhancements. More information regarding what specific type of enhancements and how to install SoundCenSe can be gathered at the [http://www.bay12forums.com/smf/index.php?topic=159567.0 official forum thread]. If problems emerge while trying to get SoundSense to work with the latest versions of Java, this port may prove to be a useful alternative.&lt;br /&gt;
&lt;br /&gt;
* Links: {{F|159567|Bay12 Forum Thread}}, [https://github.com/Algorithman/SoundCenSe/releases Releases], [https://github.com/Algorithman/SoundCenSe GitHub Repository]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== SoundSense-RS ===&lt;br /&gt;
[[File:SoundSense-RS_prev.png|left|frameless|100px|]]&lt;br /&gt;
A SoundSense alternative in Rust with a minimalistic GUI. Sound volumes can be adjusted realtime, based on channel. Events can be ignored with a custom list based on log patterns.&lt;br /&gt;
&lt;br /&gt;
* Links: {{F|174585|Bay12 Forum Thread}}, [https://github.com/prixt/soundsense-rs/releases Releases], [https://github.com/prixt/soundsense-rs GitHub Repository]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Game manipulation tools ==&lt;br /&gt;
=== DFHack ===&lt;br /&gt;
{{main|Utility:DFHack}}&lt;br /&gt;
[[File:dfhack_cmd.png|left|frameless|200px|]] &lt;br /&gt;
DFHack is an advanced ''Dwarf Fortress'' memory access library and a set of tools and scripts using this library, providing direct object-oriented access to Dwarf Fortress's internals as if it were compiled into the game itself. Runs on Windows, macOS, and Linux (natively if supported by DF, or through [https://www.winehq.org/ Wine]). The standard configuration enables a variety of included bugfixes and interface upgrades, and provides many useful tools such as &amp;quot;clean all&amp;quot;. See [[Utility:DFHack|main page]] for a summary of features, common use, and more.&lt;br /&gt;
* Links: {{F|164123|Bay12 Forum Thread}}, [https://docs.dfhack.org/en/stable/ Documentation], [https://github.com/DFHack/dfhack/releases Releases], [https://github.com/DFHack/dfhack GitHub Repository], [https://store.steampowered.com/app/2346660/DFHack Steam page]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Dwarf Therapist ===&lt;br /&gt;
{{main|Utility:Dwarf therapist}}&lt;br /&gt;
[[File:dwarf_therapist.png|left|frameless|200px|]]&lt;br /&gt;
Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments, statistics (such as attributes, personality traits and happiness), sort dwarves by various criteria (e.g. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. Available for Windows, Mac and GNU + Linux.  &lt;br /&gt;
* Links: {{F|168411|Bay12 Forum Thread}}, [https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases Releases], [https://github.com/Dwarf-Therapist/Dwarf-Therapist/ GitHub Repository], [https://github.com/Dwarf-Therapist/Manual/releases Manual] (outdated)&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Modding tools ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gitlab.com/df-modding-tools/df-raw-language-server DF RAW Language server] ===&lt;br /&gt;
Modding support for DF RAW files in IDE/Code/Text editors.&lt;br /&gt;
Checks syntax of files, detects errors and syntax highlighting.&lt;br /&gt;
&lt;br /&gt;
Current extensions:&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=df-modding-tools.dwarf-fortress-raw-vscode VS Code]&lt;br /&gt;
* [https://gitlab.com/df-modding-tools/df-raw-language-server#supported-editors-and-ides (more are coming)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px&amp;gt;&lt;br /&gt;
File:DF_RAW_Language_server_Logo.png|DF RAW Language server Logo&lt;br /&gt;
File:DF_RAW_Language_server_VSCode_screenshot_1.png|DF RAW Language server in VSCode&lt;br /&gt;
File:DF_RAW_Language_server_VSCode_screenshot_2.png|DF RAW Language server in VSCode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[wikipedia:Language_Server_Protocol|Language server]] is a shared component that can be used to easily add support for more IDE's.&lt;br /&gt;
&lt;br /&gt;
=== Notepad++ Highlighting ===&lt;br /&gt;
language highlighting modes for the text editor Notepad++  [https://dffd.bay12games.com/file.php?id=16251 link]&lt;br /&gt;
&lt;br /&gt;
== Modding tools pre v50==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=140853.0 Rubble]===&lt;br /&gt;
&lt;br /&gt;
A useful plugin-based modding tool that generates raws and supports easy installation of reactions, tilesets, macros, modding fixes and DFHack scripts. It is a fork of the now abandoned [http://www.bay12forums.com/smf/index.php?topic=125997.0 Blast]. Binaries are available for Linux 32-bits, OS X 32-bits and Windows 64-bits, as well as the source (written in Go with building instructions). As of 4.0, a GUI is available for Windows.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=150857.0 PyDwarf] ===&lt;br /&gt;
&lt;br /&gt;
For players, PyDwarf is an easy way to manage and configure preferred mods in a way that avoids almost entirely the problems of outdated mods or incompatible groups of mods. For modders, PyDwarf's mod manager exposes a powerful Python API for interacting with raws and other data files.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=103360 Raw Explorer] ===&lt;br /&gt;
A tree-based raw files browser, editor and manager.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=174431.0 Dwarf_RAW] ===&lt;br /&gt;
A GUI for editing raw files, updated 2019.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=140645.0 Dwarf Fortress real-life material helper] ===&lt;br /&gt;
A Python script that generates raws based on custom real-life material values.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=140688.0 Roses' Random Creature Script] ===&lt;br /&gt;
A Python script that generates random creature raws.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=175695.0 DF Diagnosipack] ===&lt;br /&gt;
A collection of modding tools, with a focus on diagnosing problems and getting statistics on what is found within the raws.&lt;br /&gt;
It includes:&lt;br /&gt;
* DF Duplisearch - checks your raws folder for duplicated objects, and counts the number of objects of each type (creature, entity, reaction, etc.).&lt;br /&gt;
* DF Creatureclasser - tells you what [[cv:Creature_token#CREATURE_CLASS|creature classes]] are in your raws, and what they are used for.&lt;br /&gt;
* DF CVunpack - unpacks creature variations, so you can see how the raws for e.g. wolf men really look (spoiler: they have 7 fingers).&lt;br /&gt;
* DF Creaturescale - calculates creature weights, and the proportions of each body part and tissue.&lt;br /&gt;
* DF Biomeviewer - shows what creature/plants can be found in which biomes.&lt;br /&gt;
* DF Rawminer - extracts procedurally generated raws (of Forgotten Beasts etc.) from save files.&lt;br /&gt;
&lt;br /&gt;
== World Map / World Gen tools ==&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=2354 Perfect World DF] ===&lt;br /&gt;
Requires an additional (tiny) download to be functional for current versions (40.#): [http://dffd.wimbli.com/file.php?id=8756 WorldGen.xml] .  Easy access to world settings for quick modification to allow highly customized world generation far easier and faster than DF's ingame advanced map maker.  [http://www.bay12forums.com/smf/index.php?topic=57428.0 forum thread]&lt;br /&gt;
&lt;br /&gt;
=== [http://pastebin.com/jdVKPzpt Fortress World Generator] ===&lt;br /&gt;
A bash script for automating world generation of large numbers of worlds on GNU/Linux.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=73095 Dwarf Map Maker] ===&lt;br /&gt;
A Photoshop action script which turns legends mode exported maps into a much prettier fantasy map.  There is also a version available [http://www.bay12forums.com/smf/index.php?topic=73095.msg2261106#msg2261106 for GIMP].&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=137076.msg5085575#msg5085575 Satellite Map Maker] ===&lt;br /&gt;
A GIMP script based on the Dwarf Map Maker that creates a satellite image of ''Dwarf Fortress'' world maps.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/eniteris/armap Armap] ===&lt;br /&gt;
A python script that creates a hand-drawn style map from exported legends world maps.&lt;br /&gt;
&lt;br /&gt;
==Legends tools==&lt;br /&gt;
=== LegendsViewer-Next ===&lt;br /&gt;
A tool to comfortably browse an [[Legends#Exporting_World_information|exported legends file]]. It creates wiki style backlinks, searchable lists, interactive maps and family trees for historical figures. LegendsViewer-Next is a fork of the classic [[Utility:Legends viewer|Legends Viewer]] fully compatible with v50 Steam/Premium. Builds for Windows, Linux and macOS are provided.&lt;br /&gt;
* Links: [http://www.bay12forums.com/smf/index.php?topic=154617.0| Bay12 Forum Thread], [https://github.com/Kromtec/LegendsViewer-Next| Github Repository]&lt;br /&gt;
&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Legends viewer|Legends Viewer]] ===&lt;br /&gt;
[[File:legends_prev.png|border|200x200px|left]]&lt;br /&gt;
[[Utility:Legends viewer|Legends Viewer]] loads up the legends you can export in a much more usable format than the [[Legends mode]] of DF itself.  Legends Viewer can open pages in new tabs, filter information on a wide range of criteria, and display information on the map as well. Binaries are only available for Windows, as well as the source (written in C#).&lt;br /&gt;
&lt;br /&gt;
* Bay12 Forums thread for [http://www.bay12forums.com/smf/index.php?topic=154617 current branch for 0.47.XX version of DF], [http://www.bay12forums.com/smf/index.php?topic=72702 original Branch from 2014]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== World Viewer ===&lt;br /&gt;
[[File:world_viewer_prev.png|border|200x200px|left]]&lt;br /&gt;
An alternative to Legends Viewer that, most specifically, features a timeline of historical events. Binaries are only available for Windows, as well as the source (written in C#). Last updated in late 2017.&lt;br /&gt;
&lt;br /&gt;
* Links: [http://www.bay12forums.com/smf/index.php?topic=128932.0 bay12forums] &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Uristmaps ===&lt;br /&gt;
[[File:uristmaps_prev.png|border|200x200px|left]]&lt;br /&gt;
A web-based interface that displays worlds in the way of an interactive map complete with features and structures.&lt;br /&gt;
&lt;br /&gt;
Links: [http://www.uristmaps.org Website]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Legends Browser ===&lt;br /&gt;
[[File:legendsbrowser.png|border|200x200px|left]]&lt;br /&gt;
A web-based multi-platform (Win, Linux, OSX) Viewer. It displays an interactive map and legends information (using legends_plus.xml generated via DFHack).&lt;br /&gt;
&lt;br /&gt;
* links: [http://www.bay12forums.com/smf/index.php?topic=155307.0 bay12forums]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:DF Storyteller|DF Storyteller]] ===&lt;br /&gt;
[[File:DF_Storyteller_Logo.svg|border|200x200px|left]]&lt;br /&gt;
[[Utility:DF Storyteller|Dwarf Fortress Storyteller]] (DF Storyteller, DF ST) is an application that parses ''Dwarf Fortress'' legends files, stores them internally and makes them queryable using API's. (Cross platform: Windows, Linux, macOS) This utility can be used to easily create new visualizers to view the legends data. &lt;br /&gt;
&lt;br /&gt;
* links: [https://dfstoryteller.com/ Website], [https://gitlab.com/df_storyteller/df-storyteller Gitlab project], list of visualizers can be found [https://gitlab.com/df_storyteller/df-storyteller/-/blob/master/docs/paintings.md here]. An example of a visualizer is [https://gitlab.com/df_storyteller/the-bard The Bard] created in DF ST.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Remote playing tools ==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Dfterm3|Dfterm3]]===&lt;br /&gt;
&lt;br /&gt;
[[Utility:Dfterm3|Dfterm3]] is a remote ''Dwarf Fortress''-playing software for multiple users through a web interface. DFterm3 enables play through a web interface, and games can also be viewed on mobile - or even played if a bluetooth keyboard is attached.  The web interface should work with Chrome or Firefox browsers, but there are known problems using Internet Explorer. DFTerm3 functions via a DFHack plugin, and is thus dependent on each version of DFHack.&lt;br /&gt;
&lt;br /&gt;
It is a successor to [[Utility:dfterm2|dfterm2]], which functions similarly using telnet instead of a web browser. This utility only works with version 0.34.11 or earlier.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=139167.0 Webfort] ===&lt;br /&gt;
[[File:webfortress.png|thumb|200px|none|Playable in Mac browser.]]&lt;br /&gt;
A newer alternative to dfterm3 that functions similarly, but players must wait in a queue before assuming control for a given period of time. It also functions via a DFHack plugin. Binaries are available for Windows, as well as the source (written in C++).  ''(Note: [https://github.com/mifki/df-webfort main repo] unmaintained.  [https://github.com/Ankoku/df-webfort New repo] last updated 5/22/2015.)''&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=140892.0 DorfServer] ===&lt;br /&gt;
[[File:dorfserver.png|thumb|200px|none|Like Twitch, without Twitch.]]&lt;br /&gt;
A remote SSH-based ''Dwarf Fortress'' host software.  ([http://www.bay12forums.com/smf/index.php?topic=140892.0 repo])&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=139975.0 DFEverywhere] ===&lt;br /&gt;
&lt;br /&gt;
A utility that connects a locally-run ''Dwarf Fortress'' instance to a proprietary remote website, allowing remote browser-based play. ''(Note: Main website no longer available.  [https://github.com/tpainter/df_everywhere Client source here.])''&lt;br /&gt;
&lt;br /&gt;
=== [http://mifki.com/df Dwarf Fortress Remote] ===&lt;br /&gt;
&lt;br /&gt;
iOS app (paid) that allows one to play ''Dwarf Fortress'' remotely with native UI. A server can be set up at home, or on DigitalOcean, AWS or other hosting service.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=176070.msg DFPlex ] ===&lt;br /&gt;
&lt;br /&gt;
DFPlex is a plugin for DFHack which introduces simultaneous, real-time online co-op to fortress mode: each player has their own independent view, cursor, menus, etc. so nobody has to wrestle for control. It's a fork of webfort, so players join just by connecting from their web browser.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/ptitSeb/box64 Box64] ===&lt;br /&gt;
&lt;br /&gt;
Box64 allows ''Dwarf Fortress'' to be run locally on Android devices. A more detailed tutorial is available [https://www.reddit.com/r/dwarffortress/comments/r80m7y/dwarf_fortress_mobile_running_dwarf_fortress_on/ here].&lt;br /&gt;
&lt;br /&gt;
==Language tools==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=47332.0 DFLang]===&lt;br /&gt;
A language creating tool.&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=136098.0 Toadese Language Utility]===&lt;br /&gt;
A language editing and translating tool.&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=140432.0 DFlangOpt]===&lt;br /&gt;
A little tool meant to prevent redundancy when importing or updating language files.&lt;br /&gt;
&lt;br /&gt;
===[http://dffd.wimbli.com/file.php?id=8288 Python language extraction and injection script]===&lt;br /&gt;
This simple script will extract words from language files and put them a word per line, for easy automatic translation or treatment. It can also read that list and put the translated words back in their place.&lt;br /&gt;
&lt;br /&gt;
==Announcement tools==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=130590 DFMon] ===&lt;br /&gt;
&lt;br /&gt;
An announcement monitoring/filtering program, useful to hide some types of job cancellation spam or other more advanced filtering. Note that you can set the game to announce no job cancellations ''without'' any utilities or mods from the {{k|o}}rders menu, with {{k|x}}.&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=130030 DF Announcement Filter]===&lt;br /&gt;
&lt;br /&gt;
An alternative to DFMon written in Java (and thus portable to Linux and OS X).&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=153777 Announcement Window+]===&lt;br /&gt;
&lt;br /&gt;
Announcement Window+ is a Python application that interfaces with ''Dwarf Fortress'' to print announcements and combat reports to a separate window. It was written to fix some annoying bugs that are present in DF Announcement Filter, which is no longer being updated.&lt;br /&gt;
&lt;br /&gt;
[[File:announce+_prev.png|thumb|300px|none|One less game-pausing hotkey.]]&lt;br /&gt;
&lt;br /&gt;
==Filesharing websites==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ===&lt;br /&gt;
The Dwarf Fortress File Upload Service - an excellent place to store mods, community games, tilesets and other files. Courtesy of [[User:Janus|Janus]]; for files related to ''Dwarf Fortress'' only.&lt;br /&gt;
&lt;br /&gt;
=== [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] ===&lt;br /&gt;
{{main|Utility:Dwarf Fortress Map Archive}}&lt;br /&gt;
&lt;br /&gt;
The Dwarf Fortress Map Archive is a large collection of user-submitted maps and videos and a nice flash viewer for perusing them. Maps are uploaded, stored, and downloaded in a special compressed format created by the DF Map Compressor; videos are stored in a compressed version of Toady One's own video-recording format.&lt;br /&gt;
&lt;br /&gt;
Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on Markavian's User page.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
Historically, [[Starter pack|starter pack]]s were used to easily configure settings, keep the game up to date, and integrate third-party mods and bugfixes. With the release of [[Release information/50.01|v50]] on Steam, much of this can be done in-game and through the Steam workshop, making starter packs no longer necessary.&lt;br /&gt;
&lt;br /&gt;
=== PyLNP ===&lt;br /&gt;
A cross-platform port of the [[Utility:Lazy Newb Pack|Lazy Newb Pack]], written in Python and providing some support for v50. See [[Utility:Lazy_Newb_Pack#PyLNP:_The_modern_cross_platform_launcher|PyLNP: The modern cross platform launcher]] for more information.&lt;br /&gt;
* Links: {{F|140808|Bay12 Forum Thread}}, [https://github.com/Pidgeot/python-lnp/releases Releases] (for pack maintainers), [https://github.com/Pidgeot/python-lnp GitHub Repository], [http://pylnp.birdiesoft.dk/docs/dev/content.html Documentation]&lt;br /&gt;
&lt;br /&gt;
== Other/miscellaneous ==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
=== [http://shadowlord13.googlepages.com/dfmap-index.html DF Map Compressor] ===&lt;br /&gt;
[[File:dfmapcomp.png|thumb|200px|none|Main program window.]]&lt;br /&gt;
The DF Map Compressor encodes multiple bitmaps exported from ''Dwarf Fortress'' into a single, very compressed, .fdf-map file. The fdf-map file can then be shared with your friends by uploading to the DF Map Archive.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.mindwerks.net/projects/exita/ Exita] ===&lt;br /&gt;
Exita is a Python program that takes your DF world map exports and dump them into several different text outputs.&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=132153.0 DwarfFamily]===&lt;br /&gt;
A tool that lets you import your legends XML file and converts all dwarf entries to a .GED file, which you can use in Family Tree programs like MyHeritage to display a family tree for the dwarves.&lt;br /&gt;
&lt;br /&gt;
===[https://www.dropbox.com/s/dea50wrs557w283/kobold.py Kobold name generator]===&lt;br /&gt;
A Python script that generates random names in the way of kobold utterances&lt;br /&gt;
&lt;br /&gt;
===[https://play.google.com/store/apps/details?id=dae.dfnews Dwarf Fortress News - Android App]===&lt;br /&gt;
Watches the ''Dwarf Fortress'' devblog. Receives Push Notifications on new updates.&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/eniteris/df2html DF2HTML]===&lt;br /&gt;
Converts DF screenshots into formatted HTML.&lt;br /&gt;
&lt;br /&gt;
[[Category:Utilities|*]]&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
[[ru:Utilities]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:Legends_viewer&amp;diff=304468</id>
		<title>Utility:Legends viewer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:Legends_viewer&amp;diff=304468"/>
		<updated>2024-11-19T22:49:37Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: + notion of v50 fork&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox utility&lt;br /&gt;
| update= Nov 01, 2021&lt;br /&gt;
&amp;lt;!--| image = File:Legends-viewer-logo.png--&amp;gt;&lt;br /&gt;
| misc  =&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=154617 Bay12Forum Thread]&lt;br /&gt;
* [https://dffd.bay12games.com/file.php?id=11455 DFFD Download]&lt;br /&gt;
* [https://github.com/Kromtec/LegendsViewer/blob/master/README.md Documentation]&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=72702 Original version] (2014)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Legends Viewer is a [[utility]] for 0.47 and earlier versions of DF that loads up the legends you can export in a much more usable format than the [[Legends mode]] of DF itself.  Legends Viewer can open pages in new tabs, filter information on a wide range of criteria, and display information on the map as well. Binaries are only available for Windows, as well as the source (written in C#).&lt;br /&gt;
&lt;br /&gt;
It takes four files as input:  the legends XML file, the sites and pops text, world history text, and a map image.  It can load these separately, but it is recommended to load them as a single compressed archive (folder) - the XML can be multiple GB uncompressed for long histories, and reduce to less than 5% of its size.&lt;br /&gt;
&lt;br /&gt;
[[Utilities#LegendsViewer-Next|LegendsViewer-Next]] is a maintained and expanded fork for v50 Steam/Premium. &lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
&amp;lt;gallery widths=200px&amp;gt;&lt;br /&gt;
File:legends_prev.png|Historical Figures view&lt;br /&gt;
File:legends_prev2.png|Infrastructure view&lt;br /&gt;
File:legends_prev3.png|Other/Eras view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Utilities]]&lt;br /&gt;
[[ru:Utility:Legends viewer]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utilities&amp;diff=304467</id>
		<title>Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utilities&amp;diff=304467"/>
		<updated>2024-11-19T22:41:56Z</updated>

		<summary type="html">&lt;p&gt;Urist2000: /* Legends tools */ + LegendsViewer-Next&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:utilities_icon.png|120px|right]]A collection of third-party '''Utilities''' that are useful for ''[[Dwarf Fortress]]'' players and [[modding|modders]] alike, of which this page serves as a list. ''Dwarf Fortress'' is a difficult game to play, and any help that can be had in the task is welcome help. &lt;br /&gt;
&lt;br /&gt;
If you would like to add an article on a ''specific'' game utility to the wiki, please do so under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://dwarffortresswiki.org/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=102 Utility]&amp;lt;/span&amp;gt; namespace. &lt;br /&gt;
Not included on this page: [[Main:Tileset repository|tileset repositories]] and [[Main:Graphics set repository|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://dwarffortresswiki.org/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=104 Modification] namespace. &lt;br /&gt;
&lt;br /&gt;
To avoid namespace clutter, websites ''are'' considered utilities and have been included.&lt;br /&gt;
&lt;br /&gt;
A [http://www.bay12forums.com/smf/index.php?board=29.0 subsection of the Bay12 forums] is devoted to such third-party programs, and contains development threads for most of them.&lt;br /&gt;
&lt;br /&gt;
== 3D Visualizers ==&lt;br /&gt;
=== Stonesense ===&lt;br /&gt;
[[File:stonesense_prev.jpg|left|frameless|200px|none]]&lt;br /&gt;
Stonesense is a third party visualizer, implemented as a [[Utility:DFHack|DFHack]] plugin, that lets you view your fortress in a classic isometric perspective. It runs alongside ''Dwarf Fortress'', and can follow the main game's view, updating in real-time. It is included in DFHack, and can be opened by typing &amp;lt;code&amp;gt;stonesense&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ssense&amp;lt;/code&amp;gt; into the console window.&lt;br /&gt;
&lt;br /&gt;
* Links: [[Utility:Stonesense]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Vox Uristi ===&lt;br /&gt;
[[File:Df-vox-uristi-gate.jpg|left|frameless|200px|none]]&lt;br /&gt;
A tool that exports fortresses to a 3D voxel format (.vox). Once exported, rendering software such as [https://ephtracy.github.io/index.html?page=mv_main MagicaVoxel (for Windows and Mac)] or alternatively [https://goxel.xyz/ Goxel (for Linux)] can make detailed 3D renders  of it. It requires DFHack, and is mostly tested with the Steam version, though previous versions should work too.&lt;br /&gt;
&lt;br /&gt;
* Links: [https://plule.github.io/vox-uristi Website], {{F|181728|Bay12 Forum Thread}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
=== Armok Vision ===&lt;br /&gt;
[[File:armok_vision.png|left|frameless|200px|none]]&lt;br /&gt;
Armok Vision is a 3D real-time visualizer using Unity. It works as a separate program communicating with the game through fast network interfaces provided by DFHack.&lt;br /&gt;
&lt;br /&gt;
* Links: {{F|146473|Bay12 Forum Thread}}, [https://github.com/RosaryMala/armok-vision GitHub Repository], [https://discord.gg/rMpYGHy Discord], [https://www.patreon.com/japamala Patreon]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Isoworld ===&lt;br /&gt;
[[File:isoworld_prev.png|left|frameless|200px|none]]&lt;br /&gt;
Isoworld is an isometric world map viewer, which can display each of the detailed maps exported from [[Legends mode]]. It also has a pictographic view which makes finding waterfalls easy.  &lt;br /&gt;
&lt;br /&gt;
Isoworld can link with [[Utility:DFHack|DFHack]] to display a game view at full spatial resolution in wider context, including tracking the player's view.  This is particularly useful for adventure mode. The isoworldremote plugin required for this is included with DFHack.&lt;br /&gt;
&lt;br /&gt;
* Links: {{F|70700|Bay12 Forum Thread}}, [https://github.com/RosaryMala/isoworld GitHub Repository] &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===  Voxel Fortress ===&lt;br /&gt;
[[File:voxel_prev.png|left|frameless|200px|none]]&lt;br /&gt;
Voxel Fortress converts DF worlds to a voxel format. It takes an export of one of the two elevation maps (for the voxels coordinates), and any other one (for the colors).&lt;br /&gt;
&lt;br /&gt;
The map is saved in .xraw format. An additional utility (e.g. [https://ephtracy.github.io/index.html?page=mv_renderer MagicaVoxel Viewer]) is required to see the voxel representation of the map.&lt;br /&gt;
&lt;br /&gt;
* Links: {{F|159578|Bay12 Forum Thread}}, [https://github.com/RosaryMala/VoxelFortress/releases/tag/v1.0.0 GitHub Repository] (includes some instructions)&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Music and Sounds ==&lt;br /&gt;
&lt;br /&gt;
{{ambox|type=warn|text=Note that these tools all rely on [[gamelog.txt]], which is no longer populated by vanilla DF as of 50.07. This functionality can be restored with [[Utility:DFHack|DFHack]].}}&lt;br /&gt;
&lt;br /&gt;
=== SoundSense ===&lt;br /&gt;
{{main|Utility:SoundSense}}&lt;br /&gt;
[[File:soundsense_prev.png|left|frameless|100px]]&lt;br /&gt;
SoundSense parses game logs and plays reacts to game events with sound effects, incidental music and dwarfy comments. Due to it being written in Java, Soundsense is portable to all platforms.&lt;br /&gt;
&lt;br /&gt;
Note that older Soundsense users may have different default seasonal soundtracks, which were removed and replaced in early 2011. These are available [http://www.krauselabs.net/dump/music.zip here].&lt;br /&gt;
&lt;br /&gt;
* Links: [http://df.zweistein.cz/soundsense/ Website], {{F|60287|Bay12 Forum Thread}}, [https://code.google.com/archive/p/df-soundsense/ Google Code Repository]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== SoundCenSe ===&lt;br /&gt;
[[File:soundCenSe_prev.png|left|frameless|100px|]]&lt;br /&gt;
A C# port of SoundSense, it uses the existing sound pack files and XMLs present in SoundSense, but with some added enhancements. More information regarding what specific type of enhancements and how to install SoundCenSe can be gathered at the [http://www.bay12forums.com/smf/index.php?topic=159567.0 official forum thread]. If problems emerge while trying to get SoundSense to work with the latest versions of Java, this port may prove to be a useful alternative.&lt;br /&gt;
&lt;br /&gt;
* Links: {{F|159567|Bay12 Forum Thread}}, [https://github.com/Algorithman/SoundCenSe/releases Releases], [https://github.com/Algorithman/SoundCenSe GitHub Repository]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== SoundSense-RS ===&lt;br /&gt;
[[File:SoundSense-RS_prev.png|left|frameless|100px|]]&lt;br /&gt;
A SoundSense alternative in Rust with a minimalistic GUI. Sound volumes can be adjusted realtime, based on channel. Events can be ignored with a custom list based on log patterns.&lt;br /&gt;
&lt;br /&gt;
* Links: {{F|174585|Bay12 Forum Thread}}, [https://github.com/prixt/soundsense-rs/releases Releases], [https://github.com/prixt/soundsense-rs GitHub Repository]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Game manipulation tools ==&lt;br /&gt;
=== DFHack ===&lt;br /&gt;
{{main|Utility:DFHack}}&lt;br /&gt;
[[File:dfhack_cmd.png|left|frameless|200px|]] &lt;br /&gt;
DFHack is an advanced ''Dwarf Fortress'' memory access library and a set of tools and scripts using this library, providing direct object-oriented access to Dwarf Fortress's internals as if it were compiled into the game itself. Runs on Windows, macOS, and Linux (natively if supported by DF, or through [https://www.winehq.org/ Wine]). The standard configuration enables a variety of included bugfixes and interface upgrades, and provides many useful tools such as &amp;quot;clean all&amp;quot;. See [[Utility:DFHack|main page]] for a summary of features, common use, and more.&lt;br /&gt;
* Links: {{F|164123|Bay12 Forum Thread}}, [https://docs.dfhack.org/en/stable/ Documentation], [https://github.com/DFHack/dfhack/releases Releases], [https://github.com/DFHack/dfhack GitHub Repository], [https://store.steampowered.com/app/2346660/DFHack Steam page]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Dwarf Therapist ===&lt;br /&gt;
{{main|Utility:Dwarf therapist}}&lt;br /&gt;
[[File:dwarf_therapist.png|left|frameless|200px|]]&lt;br /&gt;
Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments, statistics (such as attributes, personality traits and happiness), sort dwarves by various criteria (e.g. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. Available for Windows, Mac and GNU + Linux.  &lt;br /&gt;
* Links: {{F|168411|Bay12 Forum Thread}}, [https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases Releases], [https://github.com/Dwarf-Therapist/Dwarf-Therapist/ GitHub Repository], [https://github.com/Dwarf-Therapist/Manual/releases Manual] (outdated)&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Modding tools ==&lt;br /&gt;
&lt;br /&gt;
=== [https://gitlab.com/df-modding-tools/df-raw-language-server DF RAW Language server] ===&lt;br /&gt;
Modding support for DF RAW files in IDE/Code/Text editors.&lt;br /&gt;
Checks syntax of files, detects errors and syntax highlighting.&lt;br /&gt;
&lt;br /&gt;
Current extensions:&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=df-modding-tools.dwarf-fortress-raw-vscode VS Code]&lt;br /&gt;
* [https://gitlab.com/df-modding-tools/df-raw-language-server#supported-editors-and-ides (more are coming)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=200px&amp;gt;&lt;br /&gt;
File:DF_RAW_Language_server_Logo.png|DF RAW Language server Logo&lt;br /&gt;
File:DF_RAW_Language_server_VSCode_screenshot_1.png|DF RAW Language server in VSCode&lt;br /&gt;
File:DF_RAW_Language_server_VSCode_screenshot_2.png|DF RAW Language server in VSCode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[wikipedia:Language_Server_Protocol|Language server]] is a shared component that can be used to easily add support for more IDE's.&lt;br /&gt;
&lt;br /&gt;
=== Notepad++ Highlighting ===&lt;br /&gt;
language highlighting modes for the text editor Notepad++  [https://dffd.bay12games.com/file.php?id=16251 link]&lt;br /&gt;
&lt;br /&gt;
== Modding tools pre v50==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=140853.0 Rubble]===&lt;br /&gt;
&lt;br /&gt;
A useful plugin-based modding tool that generates raws and supports easy installation of reactions, tilesets, macros, modding fixes and DFHack scripts. It is a fork of the now abandoned [http://www.bay12forums.com/smf/index.php?topic=125997.0 Blast]. Binaries are available for Linux 32-bits, OS X 32-bits and Windows 64-bits, as well as the source (written in Go with building instructions). As of 4.0, a GUI is available for Windows.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=150857.0 PyDwarf] ===&lt;br /&gt;
&lt;br /&gt;
For players, PyDwarf is an easy way to manage and configure preferred mods in a way that avoids almost entirely the problems of outdated mods or incompatible groups of mods. For modders, PyDwarf's mod manager exposes a powerful Python API for interacting with raws and other data files.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=103360 Raw Explorer] ===&lt;br /&gt;
A tree-based raw files browser, editor and manager.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=174431.0 Dwarf_RAW] ===&lt;br /&gt;
A GUI for editing raw files, updated 2019.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=140645.0 Dwarf Fortress real-life material helper] ===&lt;br /&gt;
A Python script that generates raws based on custom real-life material values.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=140688.0 Roses' Random Creature Script] ===&lt;br /&gt;
A Python script that generates random creature raws.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=175695.0 DF Diagnosipack] ===&lt;br /&gt;
A collection of modding tools, with a focus on diagnosing problems and getting statistics on what is found within the raws.&lt;br /&gt;
It includes:&lt;br /&gt;
* DF Duplisearch - checks your raws folder for duplicated objects, and counts the number of objects of each type (creature, entity, reaction, etc.).&lt;br /&gt;
* DF Creatureclasser - tells you what [[cv:Creature_token#CREATURE_CLASS|creature classes]] are in your raws, and what they are used for.&lt;br /&gt;
* DF CVunpack - unpacks creature variations, so you can see how the raws for e.g. wolf men really look (spoiler: they have 7 fingers).&lt;br /&gt;
* DF Creaturescale - calculates creature weights, and the proportions of each body part and tissue.&lt;br /&gt;
* DF Biomeviewer - shows what creature/plants can be found in which biomes.&lt;br /&gt;
* DF Rawminer - extracts procedurally generated raws (of Forgotten Beasts etc.) from save files.&lt;br /&gt;
&lt;br /&gt;
== World Map / World Gen tools ==&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=2354 Perfect World DF] ===&lt;br /&gt;
Requires an additional (tiny) download to be functional for current versions (40.#): [http://dffd.wimbli.com/file.php?id=8756 WorldGen.xml] .  Easy access to world settings for quick modification to allow highly customized world generation far easier and faster than DF's ingame advanced map maker.  [http://www.bay12forums.com/smf/index.php?topic=57428.0 forum thread]&lt;br /&gt;
&lt;br /&gt;
=== [http://pastebin.com/jdVKPzpt Fortress World Generator] ===&lt;br /&gt;
A bash script for automating world generation of large numbers of worlds on GNU/Linux.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=73095 Dwarf Map Maker] ===&lt;br /&gt;
A Photoshop action script which turns legends mode exported maps into a much prettier fantasy map.  There is also a version available [http://www.bay12forums.com/smf/index.php?topic=73095.msg2261106#msg2261106 for GIMP].&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=137076.msg5085575#msg5085575 Satellite Map Maker] ===&lt;br /&gt;
A GIMP script based on the Dwarf Map Maker that creates a satellite image of ''Dwarf Fortress'' world maps.&lt;br /&gt;
&lt;br /&gt;
=== [https://github.com/eniteris/armap Armap] ===&lt;br /&gt;
A python script that creates a hand-drawn style map from exported legends world maps.&lt;br /&gt;
&lt;br /&gt;
==Legends tools==&lt;br /&gt;
=== LegendsViewer-Next ===&lt;br /&gt;
A tool to comfortably browse an [[Legends#Exporting_World_information|exported legends file]]. It creates wiki style backlinks, searchable lists, interactive maps and family trees for historical figures. LegendsViewer-Next is a fork of the classic [[Utility:Legends viewer|Legends Viewer]] fully compatible with v50 Steam/Premium. Builds for Windows, Linux and macOS are provided.&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=154617.0| Bay12 Forums thread]&lt;br /&gt;
* [https://github.com/Kromtec/LegendsViewer-Next| LegendsViewer-Next on Github]&lt;br /&gt;
&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
=== [[Utility:Legends viewer|Legends Viewer]] ===&lt;br /&gt;
[[File:legends_prev.png|border|200x200px|left]]&lt;br /&gt;
[[Utility:Legends viewer|Legends Viewer]] loads up the legends you can export in a much more usable format than the [[Legends mode]] of DF itself.  Legends Viewer can open pages in new tabs, filter information on a wide range of criteria, and display information on the map as well. Binaries are only available for Windows, as well as the source (written in C#).&lt;br /&gt;
&lt;br /&gt;
* Bay12 Forums thread for [http://www.bay12forums.com/smf/index.php?topic=154617 current branch for 0.47.XX version of DF], [http://www.bay12forums.com/smf/index.php?topic=72702 original Branch from 2014]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== World Viewer ===&lt;br /&gt;
[[File:world_viewer_prev.png|border|200x200px|left]]&lt;br /&gt;
An alternative to Legends Viewer that, most specifically, features a timeline of historical events. Binaries are only available for Windows, as well as the source (written in C#). Last updated in late 2017.&lt;br /&gt;
&lt;br /&gt;
* Links: [http://www.bay12forums.com/smf/index.php?topic=128932.0 bay12forums] &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Uristmaps ===&lt;br /&gt;
[[File:uristmaps_prev.png|border|200x200px|left]]&lt;br /&gt;
A web-based interface that displays worlds in the way of an interactive map complete with features and structures.&lt;br /&gt;
&lt;br /&gt;
Links: [http://www.uristmaps.org Website]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Legends Browser ===&lt;br /&gt;
[[File:legendsbrowser.png|border|200x200px|left]]&lt;br /&gt;
A web-based multi-platform (Win, Linux, OSX) Viewer. It displays an interactive map and legends information (using legends_plus.xml generated via DFHack).&lt;br /&gt;
&lt;br /&gt;
* links: [http://www.bay12forums.com/smf/index.php?topic=155307.0 bay12forums]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:DF Storyteller|DF Storyteller]] ===&lt;br /&gt;
[[File:DF_Storyteller_Logo.svg|border|200x200px|left]]&lt;br /&gt;
[[Utility:DF Storyteller|Dwarf Fortress Storyteller]] (DF Storyteller, DF ST) is an application that parses ''Dwarf Fortress'' legends files, stores them internally and makes them queryable using API's. (Cross platform: Windows, Linux, macOS) This utility can be used to easily create new visualizers to view the legends data. &lt;br /&gt;
&lt;br /&gt;
* links: [https://dfstoryteller.com/ Website], [https://gitlab.com/df_storyteller/df-storyteller Gitlab project], list of visualizers can be found [https://gitlab.com/df_storyteller/df-storyteller/-/blob/master/docs/paintings.md here]. An example of a visualizer is [https://gitlab.com/df_storyteller/the-bard The Bard] created in DF ST.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Remote playing tools ==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Dfterm3|Dfterm3]]===&lt;br /&gt;
&lt;br /&gt;
[[Utility:Dfterm3|Dfterm3]] is a remote ''Dwarf Fortress''-playing software for multiple users through a web interface. DFterm3 enables play through a web interface, and games can also be viewed on mobile - or even played if a bluetooth keyboard is attached.  The web interface should work with Chrome or Firefox browsers, but there are known problems using Internet Explorer. DFTerm3 functions via a DFHack plugin, and is thus dependent on each version of DFHack.&lt;br /&gt;
&lt;br /&gt;
It is a successor to [[Utility:dfterm2|dfterm2]], which functions similarly using telnet instead of a web browser. This utility only works with version 0.34.11 or earlier.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=139167.0 Webfort] ===&lt;br /&gt;
[[File:webfortress.png|thumb|200px|none|Playable in Mac browser.]]&lt;br /&gt;
A newer alternative to dfterm3 that functions similarly, but players must wait in a queue before assuming control for a given period of time. It also functions via a DFHack plugin. Binaries are available for Windows, as well as the source (written in C++).  ''(Note: [https://github.com/mifki/df-webfort main repo] unmaintained.  [https://github.com/Ankoku/df-webfort New repo] last updated 5/22/2015.)''&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=140892.0 DorfServer] ===&lt;br /&gt;
[[File:dorfserver.png|thumb|200px|none|Like Twitch, without Twitch.]]&lt;br /&gt;
A remote SSH-based ''Dwarf Fortress'' host software.  ([http://www.bay12forums.com/smf/index.php?topic=140892.0 repo])&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=139975.0 DFEverywhere] ===&lt;br /&gt;
&lt;br /&gt;
A utility that connects a locally-run ''Dwarf Fortress'' instance to a proprietary remote website, allowing remote browser-based play. ''(Note: Main website no longer available.  [https://github.com/tpainter/df_everywhere Client source here.])''&lt;br /&gt;
&lt;br /&gt;
=== [http://mifki.com/df Dwarf Fortress Remote] ===&lt;br /&gt;
&lt;br /&gt;
iOS app (paid) that allows one to play ''Dwarf Fortress'' remotely with native UI. A server can be set up at home, or on DigitalOcean, AWS or other hosting service.&lt;br /&gt;
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=== [http://www.bay12forums.com/smf/index.php?topic=176070.msg DFPlex ] ===&lt;br /&gt;
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DFPlex is a plugin for DFHack which introduces simultaneous, real-time online co-op to fortress mode: each player has their own independent view, cursor, menus, etc. so nobody has to wrestle for control. It's a fork of webfort, so players join just by connecting from their web browser.&lt;br /&gt;
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=== [https://github.com/ptitSeb/box64 Box64] ===&lt;br /&gt;
&lt;br /&gt;
Box64 allows ''Dwarf Fortress'' to be run locally on Android devices. A more detailed tutorial is available [https://www.reddit.com/r/dwarffortress/comments/r80m7y/dwarf_fortress_mobile_running_dwarf_fortress_on/ here].&lt;br /&gt;
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==Language tools==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
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===[http://www.bay12forums.com/smf/index.php?topic=47332.0 DFLang]===&lt;br /&gt;
A language creating tool.&lt;br /&gt;
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===[http://www.bay12forums.com/smf/index.php?topic=136098.0 Toadese Language Utility]===&lt;br /&gt;
A language editing and translating tool.&lt;br /&gt;
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===[http://www.bay12forums.com/smf/index.php?topic=140432.0 DFlangOpt]===&lt;br /&gt;
A little tool meant to prevent redundancy when importing or updating language files.&lt;br /&gt;
&lt;br /&gt;
===[http://dffd.wimbli.com/file.php?id=8288 Python language extraction and injection script]===&lt;br /&gt;
This simple script will extract words from language files and put them a word per line, for easy automatic translation or treatment. It can also read that list and put the translated words back in their place.&lt;br /&gt;
&lt;br /&gt;
==Announcement tools==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
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===[http://www.bay12forums.com/smf/index.php?topic=130590 DFMon] ===&lt;br /&gt;
&lt;br /&gt;
An announcement monitoring/filtering program, useful to hide some types of job cancellation spam or other more advanced filtering. Note that you can set the game to announce no job cancellations ''without'' any utilities or mods from the {{k|o}}rders menu, with {{k|x}}.&lt;br /&gt;
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===[http://www.bay12forums.com/smf/index.php?topic=130030 DF Announcement Filter]===&lt;br /&gt;
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An alternative to DFMon written in Java (and thus portable to Linux and OS X).&lt;br /&gt;
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===[http://www.bay12forums.com/smf/index.php?topic=153777 Announcement Window+]===&lt;br /&gt;
&lt;br /&gt;
Announcement Window+ is a Python application that interfaces with ''Dwarf Fortress'' to print announcements and combat reports to a separate window. It was written to fix some annoying bugs that are present in DF Announcement Filter, which is no longer being updated.&lt;br /&gt;
&lt;br /&gt;
[[File:announce+_prev.png|thumb|300px|none|One less game-pausing hotkey.]]&lt;br /&gt;
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==Filesharing websites==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
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=== [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ===&lt;br /&gt;
The Dwarf Fortress File Upload Service - an excellent place to store mods, community games, tilesets and other files. Courtesy of [[User:Janus|Janus]]; for files related to ''Dwarf Fortress'' only.&lt;br /&gt;
&lt;br /&gt;
=== [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] ===&lt;br /&gt;
{{main|Utility:Dwarf Fortress Map Archive}}&lt;br /&gt;
&lt;br /&gt;
The Dwarf Fortress Map Archive is a large collection of user-submitted maps and videos and a nice flash viewer for perusing them. Maps are uploaded, stored, and downloaded in a special compressed format created by the DF Map Compressor; videos are stored in a compressed version of Toady One's own video-recording format.&lt;br /&gt;
&lt;br /&gt;
Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on Markavian's User page.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
Historically, [[Starter pack|starter pack]]s were used to easily configure settings, keep the game up to date, and integrate third-party mods and bugfixes. With the release of [[Release information/50.01|v50]] on Steam, much of this can be done in-game and through the Steam workshop, making starter packs no longer necessary.&lt;br /&gt;
&lt;br /&gt;
=== PyLNP ===&lt;br /&gt;
A cross-platform port of the [[Utility:Lazy Newb Pack|Lazy Newb Pack]], written in Python and providing some support for v50. See [[Utility:Lazy_Newb_Pack#PyLNP:_The_modern_cross_platform_launcher|PyLNP: The modern cross platform launcher]] for more information.&lt;br /&gt;
* Links: {{F|140808|Bay12 Forum Thread}}, [https://github.com/Pidgeot/python-lnp/releases Releases] (for pack maintainers), [https://github.com/Pidgeot/python-lnp GitHub Repository], [http://pylnp.birdiesoft.dk/docs/dev/content.html Documentation]&lt;br /&gt;
&lt;br /&gt;
== Other/miscellaneous ==&lt;br /&gt;
{{migrated section}}&lt;br /&gt;
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=== [http://shadowlord13.googlepages.com/dfmap-index.html DF Map Compressor] ===&lt;br /&gt;
[[File:dfmapcomp.png|thumb|200px|none|Main program window.]]&lt;br /&gt;
The DF Map Compressor encodes multiple bitmaps exported from ''Dwarf Fortress'' into a single, very compressed, .fdf-map file. The fdf-map file can then be shared with your friends by uploading to the DF Map Archive.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.mindwerks.net/projects/exita/ Exita] ===&lt;br /&gt;
Exita is a Python program that takes your DF world map exports and dump them into several different text outputs.&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=132153.0 DwarfFamily]===&lt;br /&gt;
A tool that lets you import your legends XML file and converts all dwarf entries to a .GED file, which you can use in Family Tree programs like MyHeritage to display a family tree for the dwarves.&lt;br /&gt;
&lt;br /&gt;
===[https://www.dropbox.com/s/dea50wrs557w283/kobold.py Kobold name generator]===&lt;br /&gt;
A Python script that generates random names in the way of kobold utterances&lt;br /&gt;
&lt;br /&gt;
===[https://play.google.com/store/apps/details?id=dae.dfnews Dwarf Fortress News - Android App]===&lt;br /&gt;
Watches the ''Dwarf Fortress'' devblog. Receives Push Notifications on new updates.&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/eniteris/df2html DF2HTML]===&lt;br /&gt;
Converts DF screenshots into formatted HTML.&lt;br /&gt;
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[[Category:Utilities|*]]&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
[[ru:Utilities]]&lt;/div&gt;</summary>
		<author><name>Urist2000</name></author>
	</entry>
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