<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Unknown+Zombie</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Unknown+Zombie"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Unknown_Zombie"/>
	<updated>2026-05-13T16:22:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Web&amp;diff=234621</id>
		<title>Web</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Web&amp;diff=234621"/>
		<updated>2018-01-05T18:27:38Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Superior}}&lt;br /&gt;
[[File:GCS Webs.png|thumb|left|104x132px|alt=Webs from a Giant Cave Spider|Webs from a [[Giant cave spider]]]]&lt;br /&gt;
{{catbox|DF2014:Webs}}&lt;br /&gt;
&lt;br /&gt;
'''Webs''' are the source of [[silk]], very often appear in [[cavern]]s, and occasionally appear on the surface.  The web itself looks like a light-grey [[gem]], and is most often labeled as being from [[cave spider]]s, [[giant cave spider]]s, (in [[evil]] biomes) [[phantom spider]]s, or (on the surface) [[Animal_people|spider men]]. If an embark region is populated by web-making creatures, a number of its webs will be present immediately after embark, though further webs will only appear if the creature itself shows up and leaves them.&lt;br /&gt;
&lt;br /&gt;
Webs will be collected ''automatically'' by dwarves with the [[weaving]] labor enabled, but not until the fortress has a [[loom]].  A ''collect webs'' task will be triggered at the loom as long as webs are present within the loom's [[burrow]]. This can be comfortably deactivated with {{k|o}}-{{k|W}}-{{k|w}}, an important option since webs often occur in dangerous places you might want to secure first.  The [[weaver]] will drop the collected thread in the loom and, depending on the loom setting and availability of a stockpile, either leave it there, immediately weave it to cloth, or put it on a stockpile. Other ways to prevent collecting are preventing any dwarf from using the loom ({{k|q}}-{{k|P}} - requires [[manager]]), deactivating the weaving [[labor]] on all dwarves, or removing all looms (lack of stockpiles alone will ''not'' prevent this).  An easier alternative is just to suspend the collect webs task in each loom ({{k|q}}-{{k|s}}). It may be a good idea to only allow non-skilled weavers to collect webs and only skilled ones to actually weave cloth. Set high minimal skill on the actual weaving loom ({{k|q}}-{{k|P}}) and just as high maximal skill on the collecting loom. Suspend weaving on collecting loom and collecting on weaving loom. This allows higher efficiency, since collecting is not in any way affected by weaving skill (it happens instantly), but trains it and the skill affects quality of woven cloth.&lt;br /&gt;
[[Image:Web traps 1.png|thumb|right|200px|A design to drop webs on [[:File:Web traps 0.png|traps below]]]]&lt;br /&gt;
Webs become [[thread|silk thread]] the moment they are picked up. (They are, however, shown in the {{k|z}}-stocks menu under -&amp;gt; thread.)  Cave spider and phantom spider silk thread are worth 6[[currency|☼]]; giant cave spider silk webs and thread are worth 24[[currency|☼]].&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]s shoot long strings of dangerously entangling webs at targets prior to attacking - this behaviour can be used to create [[giant cave spider]] [[silk farm]]s. It is not advised to allow weavers to randomly gather webs on maps where giant cave spiders might be lurking nearby. [[Titan]]s, [[forgotten beast]]s, and other procedurally-generated creatures may also shoot webs.&lt;br /&gt;
&lt;br /&gt;
Webs are delicate, and can be destroyed by contact with any creature (except a dwarf that is gathering that web), or by any other rough treatment such as [[Irrigation|irrigating]], etc. It also appears that if open to the outside, [[rain]] will destroy the webs remarkably quickly.&lt;br /&gt;
&lt;br /&gt;
[[Vermin]] that come into contact with a web will immediately turn into [[corpse|remains]], and large creatures caught in thick webs (as left by giant cave spiders, titans, forgotten beasts, etc.) will be immobilized for a short period of time, forcibly activating any [[trap]]s they are standing on (even if they are normally immune to traps). Creatures that spin webs, however, are generally also immune to them - this means that cave spiders and phantom spiders are immune to webs' vermin-killing effect, and that web-spinning forgotten beasts cannot be captured by webbed [[cage trap]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Adventurer mode]], you are unaffected by webs while [[Climber|climbing]]. You can also [[jump]] onto the tile with the web. [[Animal_people|Spider people]] can just walk onto the tile. While sharing a tile with the web, you can pick it up. If you have an empty hand the web will be gathered as thread. If you do not have an empty hand the web will be gathered and placed in your backpack as web. Such web can be placed by dropping or throwing it. Any webs may disappear if the area is unloaded (such as by sleeping, waiting, traveling, etc) while web in your inventory will become thread. Also, new webs may appear when an area is reloaded.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = orshar&lt;br /&gt;
| elvish  = ilu&lt;br /&gt;
| goblin  = ngostong&lt;br /&gt;
| human   = mete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
{{Category|Creature attributes}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=234595</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=234595"/>
		<updated>2018-01-04T12:40:39Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: /* Alcohol poisoning */ some clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:04, 26 July 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work.]]&lt;br /&gt;
'''Alcohol''' is the favored drink of the [[Dwarf|dwarves]]; a dwarf will drink booze an average of five times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (&amp;quot;has been tired of drinking the same old booze lately&amp;quot;). Every dwarf likewise has [[preferences]] for various types of drinks, starting hidden and then appearing as each type of drink becomes known to your fortress. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Most of the [[crop|plants]] in the game can be turned into drink, and thus most drink is sourced from dwarven [[farming]], both indoor and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic mead, the only form of drink that is not derived from plants.&lt;br /&gt;
&lt;br /&gt;
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well stocked. To brew a drink a dwarf will need an empty watertight container of some kind (either a [[barrel]] or a [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Dwarven thirst is constrained by the important {{token|ALCOHOL_DEPENDENT}} [[creature token]], which causes them to suffer severe performance penalties when deprived of alcohol. &amp;quot;Dry&amp;quot; dwarves increasingly lose [[gait|walking speed]] and [[Combat#Attack_Speed|attack speed]]. Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.&lt;br /&gt;
&lt;br /&gt;
While dwarves rely on alcohol from the moment they are born, creatures of ''any'' race who are exposed to enough combat to become fully hardened (&amp;quot;doesn't really care about anything anymore&amp;quot;) will also become alcoholics. All creatures can theoretically survive drinking nothing but alcohol for their entire lives, though they may be subject to [[#Alcohol poisoning|alcohol poisoning]] due to not having the same tolerance level as dwarves. Neither dwarves nor any race of creature will accept to drink alcohol if resting in a [[hospital]], and must instead be given fresh water until they recover.&lt;br /&gt;
&lt;br /&gt;
[[Vampire]] dwarves are just as alcohol-dependent as the mortal kind. Despite this, in Fortress Mode, they will only ever drink [[blood]], ensuring they eventually suffer withdrawal even if your pantry is stocked to the brim with every beverage imaginable.&lt;br /&gt;
&lt;br /&gt;
Setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).&lt;br /&gt;
&lt;br /&gt;
Alcohol, like all other liquids, does not have a quality modifier. The level of happy [[thought]] generated by drinking a [[preferences|preferred]] alcohol is dependent upon the value of the entire stack of alcohol.{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
&lt;br /&gt;
Dwarves prefer drinking alcohol out of a [[Finished goods#Goblets|mug, cup, or goblet]] and will receive an unhappy [[thought]] for drinking alcohol without one of the three. These may be placed in [[coffer]]s in designated [[tavern]]s.  Visitors will drink alcohol too.{{version|0.42.01}}&lt;br /&gt;
&lt;br /&gt;
=== Alcohol poisoning ===&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
Over-consumption of alcohol can lead to harmful syndromes, progressing to inebriation, unconsciousness, and death. Each species has its own tolerance level (dwarves being higher than average) and each individual will consume more or less according to their [[need]] to drink. Mysterious deaths from suffocation in your taverns are most likely cases of acute alcohol poisoning. Note that the lethal effects of alcohol poisoning is caused by impairing the function of a creature's lungs, making creatures that lack lungs, or the need to breathe, immune to death from alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
== Types of Alcohol ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Ingredient&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Beverage Produced&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; align=&amp;quot;center&amp;quot;|Beverage Value&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; align=&amp;quot;center&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; align=&amp;quot;center&amp;quot;|Source&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Plump helmet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|rowspan=&amp;quot;44&amp;quot; style=&amp;quot;border:1px #AAA solid;padding:0.2em; background-color:#cfc&amp;quot;|Plant-based&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pig tail]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Ale&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cave wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sweet pod]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dwarven Rum&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Indoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Muck root]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Swamp Whiskey&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Bloated tuber]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tuber Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Prickle berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Prickle Berry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Longland grass]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Longland Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rat weed]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sewer Brew&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Fisher berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Fisher Berry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rope reed]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|River Spirits&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sliver barb]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Gutter Cruor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sun berry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sunshine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Whip vine]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Whip Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Beet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Beetroot Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Wild carrot]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Carrot Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cassava]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cassava Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Parsnip]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Parsnip Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Potato]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Potato Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Radish]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Radish Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sweet potato]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sweet Potato Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Turnip]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Turnip Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Single-grain wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Single-grain Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Two-grain wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Two-grain Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Soft wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Soft Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Hard wheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Hard Wheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Spelt]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Spelt Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Barley]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Barley Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Buckwheat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Buckwheat Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rye]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Rye Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sorghum]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sorghum Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rice]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Rice Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Maize]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Maize Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Quinoa]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Quinoa Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Kaniwa]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Kaniwa Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pendant amaranth]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pendant Amaranth Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Blood amaranth]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Blood Amaranth Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Purple amaranth]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Purple Amaranth Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pearl millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pearl Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[White millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|White Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Finger millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Finger Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Foxtail millet]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Foxtail Millet Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Fonio]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Fonio Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Teff]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Teff Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Apple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Apple Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|rowspan=&amp;quot;32&amp;quot; style=&amp;quot;border:1px #AAA solid;padding:0.2em;background-color:#fcc&amp;quot;|Fruit-based&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Apricot]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Apricot Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Banana]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Banana Beer&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Bayberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Bayberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Carambola]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Carambola Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cherry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cherry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Custard-apple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Custard Apple Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Date]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Date Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Durian]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Durian Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Guava]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Guava Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Lychee]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Lychee Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Mango]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mango Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Papaya]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Papaya Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Peach]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Peach Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pear]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Perry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Persimmon]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Persimmon Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Plum]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Plum Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pomegranate]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pomegranate Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rambutan]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Rambutan Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Sand pear]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sand Pear Cider&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Artichoke]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Artichoke Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Tomato]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tomato Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Tomatillo]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tomatillo Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Passion fruit]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Passion Fruit Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Grape]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cranberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cranberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Bilberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Bilberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Blueberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Blueberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Blackberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Blackberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Raspberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Raspberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Pineapple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Pineapple Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Strawberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Strawberry Wine&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Honey]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mead&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;background-color:#dddddd&amp;quot;|Animal-based&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Outdoors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
* [[Crop]]&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Beekeeping industry]]&lt;br /&gt;
* [[DF2014:Alcohol plant stockpile|Brewery input stockpile helper page]]&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Tavern&amp;diff=234586</id>
		<title>DF2014 Talk:Tavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Tavern&amp;diff=234586"/>
		<updated>2018-01-04T04:28:09Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alcohol poisoning ==&lt;br /&gt;
&lt;br /&gt;
I added a link to the alcohol poisoning portion of the Alcohol page into the risks section, because the only mention of alcohol poisoning on the page was in the &amp;quot;D for Dwarfy&amp;quot; section that could be mistaken for a simple joke. {{User:Unknown_Zombie/Sig0}} 04:28, 4 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alcohol / food stocks? ==&lt;br /&gt;
&lt;br /&gt;
It might be useful to add whether or not one needs to add booze/food stockpiles to the inn or something similar.&lt;br /&gt;
&lt;br /&gt;
I'd add the information myself but I have no idea... [[User:Dutchling|Dutchling]] ([[User talk:Dutchling|talk]]) 20:37, 6 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've added my observations in this respect, but further confirmation is required.--[[User:Peter Salt|Peter Salt]] ([[User talk:Peter Salt|talk]]) 20:54, 8 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can confirm that is there is an alcohol stockpile, they do work - Puffin. (14/12/15)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I don't work here&amp;quot; ==&lt;br /&gt;
This 'bug' should be verified by checking the tavern keeper's history to find whether they are the keeper of the tavern you're currently in. Tavern keepers do go out to other taverns to drink, and most often the tavern's actual keeper will also be present to take orders. Rarely will the tavern's keeper also be out for a drink at the same time; more often hostile NPC's will eliminate one, leaving the tavern unmanned. [[User:Uzu Bash|Uzu Bash]] ([[User talk:Uzu Bash|talk]]) 05:30, 22 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:From the [http://www.bay12games.com/dwarves/mantisbt/view.php?id=9327 report], it sounds like this is in a tavern from a retired fort that that person created. Presumably they would remember who they assigned as a tavern keeper in that fort. I can check on it myself, though. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:54, 23 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've verified that the tavern keeper is in the right place and updated the issue on Mantis. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:17, 24 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken link ==&lt;br /&gt;
&lt;br /&gt;
Why is &amp;quot;[[petition]]&amp;quot; displayed as a red link? Typing it in the search bar redirects to [[citizenship]] just fine. – [[User:Doorkeeper|Doorkeeper]] 19:40, 17 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Nevermind the question, I found out after examining it more. Clicking the link will direct it to the page &amp;quot;DF2014:Petition&amp;quot;, which doesn't exist. Moving &amp;quot;Petition&amp;quot; to &amp;quot;DF2014:Petition&amp;quot; should solve it. There's the problem of &amp;quot;Petition&amp;quot; being left as a redirect after the move, however. – [[User:Doorkeeper|Doorkeeper]] 20:04, 17 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just created [[DF2014:Petition]] instead. – [[User:Doorkeeper|Doorkeeper]] 20:11, 17 August 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tavern&amp;diff=234585</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tavern&amp;diff=234585"/>
		<updated>2018-01-04T04:25:08Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: /* Tavern risks */ added warning about alcohol poisoning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:02, 29 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
[[File:Tavern v0.43.png|thumb|300px|A tavern in Adventure mode]]&lt;br /&gt;
&lt;br /&gt;
A '''tavern''' is a place where people [[drink]], lodge, socialize, and entertain with each other. They exist in both [[Fortress mode|Fortress]] and [[Adventure mode]].&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
Taverns are designated [[locations]] in Fortress mode. You may designate them from any [[meeting area]] or [[dining room]]. Upon creation, the new tavern will be given a random name, but you can rename it by pressing {{k|n}} in the locations screen.&lt;br /&gt;
&lt;br /&gt;
Taverns are places where your fortress's idle dwarves can mingle with [[visitor]]s from nearby civilizations. These visitors can be members of any nearby humanoid race, and will come with one of five occupations: performer, mercenary, bandit, monster slayer, or diplomat. Once a character is in the tavern, it can do the following:&lt;br /&gt;
&lt;br /&gt;
* '''Socialize''': So long as there are at least two characters in the tavern, they may socialize. This can involve telling each other stories, reciting poetry, or sharing music. Its only requirement is that you include a moderate amount of empty space in the tavern's floor plan, which the game recognizes as a &amp;quot;dance floor.&amp;quot; Stocking the tavern with a variety of [[instrument]]s will improve the quality of the music, as performers will simply improvise the sound of any missing instruments. Selecting a socializing creature with {{k|v}} and then pressing {{k|Enter}} will allow you to see the details of the story, song, or poem being performed, though this only works for fortress dwarves and long-term residents.&lt;br /&gt;
&lt;br /&gt;
* '''Eat/Drink''': If you've built [[throne]]s and [[table]]s in your Tavern, and have [[food]] and [[drink]] [[stockpile]]s within its boundaries, then tavern goers will eat and drink while here. You should also include [[container]]s full of [[mug]]s and [[goblet]]s in your tavern, as drinkers receive bad thoughts when drinking without one.&lt;br /&gt;
&lt;br /&gt;
* '''Rent Rooms''': If you build a [[bed]]room and assign it to the tavern (select the bedroom with {{k|q}}, then press {{k|l}} to bring up a list of locations to assign it to), it will now be known as a &amp;quot;rented room&amp;quot; and become available for rent by long-term mercenary and performer [[visitor]]s whose [[petition]]s you've accepted. These visitors don't actually pay you anything for use of the room, but will offer their services in exchange for room and board, essentially joining your fort but refusing to accept labors. Mercenaries can be assigned to serve in any [[military]] [[squad]], but not as a leader, while performers simply socialize with tavern goers.&lt;br /&gt;
&lt;br /&gt;
Because taverns serve all the same purposes as dining halls (and then some), there is no reason why you can't have them be one and the same. Lavishly decorating your tavern and filling it with such [[Stress|mood]]-enhancing items as [[mist]] generators will greatly boost your fort's happiness, as every dwarf will eventually need to visit the place to eat and drink. You can further improve it by assigning dwarves to the [[occupation]]s associated with taverns: [[performer]]s and [[tavern keeper]]s. Performers simply socialize with anyone who is idle in the tavern, while tavern keepers provide drinks in mugs to tavern-goers. Bear in mind that a tavern keeper will remain idle indefinitely if your tavern doesn't have a drink stockpile, and that they tend to serve more alcohol than a creature would normally drink. This can lead to issues with [[drunk]]enness, particularly for your non-dwarven long-term residents!&lt;br /&gt;
&lt;br /&gt;
Although taverns attract foreign visitors by default, you can adjust this option in the location menu. If you feel that your dwarves would be better off without fraternization with other peoples, you can simply change the tavern's policy on guests to serve locals only. You can also adjust the number of mugs and instruments the tavern will keep on hand from this menu.&lt;br /&gt;
&lt;br /&gt;
===Tavern risks===&lt;br /&gt;
Although it may be fun to see your dwarves singing, dancing, and socializing their spare time away, be aware that having a tavern in your fort puts your citizens at risk of both [[alcohol#Alcohol poisoning|alcohol poisoning]] and drunken brawls. Drunk creatures are more prone to violence, especially those with [[human|weak]], [[elf|tiny]] [[goblin|livers]]. Although these outbursts usually begin as a simple fist fight between peasants or children, they can escalate quickly; friends and family of combatants will often join in, leading to huge, undesirable melees which may include highly-trained military dwarves. Even if soldiers don't get involved, lucky punches and scratches can deal permanent wounds or even kill. Worst of all, unless you have a massive hospital with multiple doctors, you can find yourself suddenly buried under dozens of lightly injured dwarves, watching their wounds grow fatally infected as they wait for preliminary diagnosis. There is not much you can do to control for this event besides getting your medical industry up and running before opening the tavern doors. But hey, if you want, you can simply think of it as an exciting source of hands-on experience for your med team!&lt;br /&gt;
&lt;br /&gt;
{{D_for_Dwarf}}&lt;br /&gt;
A little-known limerick  about taverns and cats is the ancient dwarven expression, &amp;quot;Oh Urist, curiosity didn't kill the cat, the booze did.&amp;quot; This became popularized early on due to cats liking booze just as much, if not more, than dwarves did, which led to a century-long friendship between cat and dwarf kind—and many cats dying of alcohol poisoning in taverns. Many, many cats. Sadly, cats have recently become less inclined to drink booze. Scholars claim this is probably due to the process of [[Bugs|natural selection]].&lt;br /&gt;
&lt;br /&gt;
==Adventure mode==&lt;br /&gt;
Taverns are founded in [[fortress]]es and [[town]]s in Adventure mode. They are visible in the [[structure]]s list of [[legends]] mode. In fast travel screen, their names will be in yellow with a brown background ({{DFtext|example|6:6:1}}). Taverns are represented with a {{Raw Tile|¶|6:6:1}} symbol.&lt;br /&gt;
&lt;br /&gt;
An adventurer can order drinks and rent rooms at taverns. To do this simply talk to the [[tavern keeper]] and choose to {{DFtext|Ask about available services, drinks, rooms, etc.}} then choose the drink you want to order or the room you want to rent. This is the only way you can sleep in a building in a city in the current version. People in towns are far less accommodating than rural folk. The drinks are different for each tavern and they occasionally change, so going to a tavern one week and coming back the next will mean you will likely have different options of drinks you can order. Just remember that you have to pay the tavern keeper, of course you could just ignore your payment and run off if you aren't planning to return any time soon. But that will get you labeled as a [[Thief|criminal]].&lt;br /&gt;
&lt;br /&gt;
You don't have to pay off your debts immediately unless you plan to leave the tavern, you can even pay it off the next day if you have a room at the tavern. However if you do plan on leaving the tavern and you wish to pay off your [[drunk|night of debauchery]] or your room, talk to the tavern keeper and choose to {{DFtext|Trade or settle debts}} you can pay in currency or trade items of equal or greater value than what you owe them in order to pay off your debts.&lt;br /&gt;
&lt;br /&gt;
===Other types of taverns===&lt;br /&gt;
Other forms of drinking establishments exist, but are highly dubious in the &amp;quot;drinking&amp;quot; aspect. Drinking mounds are found in [[hillock]]s, but instead of mounds of alcohol, [[drunk|drunken dwarves]] fill the hollow structure. &amp;lt;s&amp;gt;They probably drank it all.&amp;lt;/s&amp;gt; Fortunately, the drunks make easy meat shields for early playthroughs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tavern trees&amp;quot; are built by elves in [[forest retreat]]s. As their name implies, they are completely made of tree trunks and branches, and resemble modern outdoor picnic shelters. Despite having a tavern keeper, they provide no services nor drinks, just instruments and a place for elves to group together and sing about their usual nature stuff.&lt;br /&gt;
&lt;br /&gt;
=== Custom taverns ===&lt;br /&gt;
The [[Adventurer_mode#Woodcutting, building and site management|build menu]] gives you the zoning option to allocate a tavern area. Companions left here will behave as if they are in a tavern. Even without a tavern keeper, drinking vessels, furniture or instruments, they will mill about, gossip and [[Performance|perform]] all kinds of entertainment.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Tavern keepers, particularly in retired forts, sometimes claim &amp;quot;I don't work here&amp;quot; and refuse to serve drinks.{{bug|9327}}&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magma_glass_furnace&amp;diff=215902</id>
		<title>Magma glass furnace</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magma_glass_furnace&amp;diff=215902"/>
		<updated>2015-02-05T19:18:32Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: furnace does not consume magma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|03:09, 11 July 2013 (UTC)}}&lt;br /&gt;
{{Furnace|name=Magma glass furnace|key=a|job=[[Glassmaking]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Magma-safe]] [[building material]] (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
* [[Masonry]] or [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Sand]] [[bag]]&lt;br /&gt;
* [[Pearlash]]&lt;br /&gt;
* Rough [[rock crystal]]s&lt;br /&gt;
|production=&lt;br /&gt;
* Raw green [[glass]]&lt;br /&gt;
* Raw clear [[glass]]&lt;br /&gt;
* Raw crystal [[glass]]&lt;br /&gt;
* [[Vial]]s&lt;br /&gt;
* [[Trap]] [[weapon|weapons]]&lt;br /&gt;
* [[Window|Windows]]&lt;br /&gt;
* [[Furniture]]&lt;br /&gt;
* [[Toy|Toys]]&lt;br /&gt;
* [[Instrument|Instruments]]&lt;br /&gt;
* [[Goblet|Goblets]]&lt;br /&gt;
* [[Block|Blocks]]&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''magma glass furnace''' is a [[glass furnace]] that does not require [[fuel]] to work, using [[magma]] instead.  It requires fireproof materials to be built. Magma glass furnaces will not function unless at least one of its eight edge squares hang over a channel which has magma at a depth of 4/7 or more. This lack of functionality extends to the no-fuel 'Collect Sand' job.&lt;br /&gt;
&lt;br /&gt;
A magma glass furnace does not consume the magma beneath it which it uses for heat. A single tile of magma beneath the furnace will last forever.&lt;br /&gt;
&lt;br /&gt;
Magma glass furnaces are used to make raw [[glass]] (a [[gem]]), [[block]]s, [[furniture]], and [[trade good]]s. All furniture made at a magma glass furnace can alternatively be made out of either [[metal]], [[stone]] or [[wood]], with the exception of [[window]]s and [[vial]]s. Glass windows are an alternative to gem windows, except that gem windows will not satisfy a mandate to make windows. Vials are used to make certain extracts at a [[Farmer's workshop]], or as an alternative to a [[flask]] or [[waterskin]].&lt;br /&gt;
Magma glass furnaces can make goods from green glass, clear glass, and crystal glass. Green glass requires a bag of [[sand]], clear glass requires a bag of sand and [[pearlash]], and crystal glass requires raw [[rock crystal]]s and pearlash. Raw rock crystals are a type of gem and are not available in most regions.&lt;br /&gt;
&lt;br /&gt;
Some of the names of glass furniture are different. A glass [[door]] is called a portal, a glass [[coffer]] is called a [[Container|box]], a glass [[pipe section]] is called a tube, and a glass [[cage]] is called a terrarium. Also, [[vial]]s can be produced at a magma glass furnace, each bag of sand resulting in 3 vials. Vials have the same function as flasks and waterskins, and can also hold extracts.&lt;br /&gt;
&lt;br /&gt;
Glass furnaces, magma or otherwise, are also needed to issue the &amp;quot;collect sand&amp;quot; order. This requires an empty [[bag]], an Item Hauler, and a [[Activity zone|zone]] designated for sand collection. As the &amp;quot;Collect Sand&amp;quot; order will prevent other tasks from being started until the sand is collected, it is often wise to build several additional glass furnaces (which need not be magma-based as no fuel is required) to use for the collection of sand. Note, however, that your [[manager]] will assign sand collection and glass creation production orders to any available glass furnaces, which can result in inefficient workflows and wasted fuel.&lt;br /&gt;
&lt;br /&gt;
Not all maps have a source of sand, but sand may be imported in small quantities. Caravans will also bring [[gem|raw glass]] (of all 3 types) for trade, which can be particularly useful for dealing with [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magma_kiln&amp;diff=215901</id>
		<title>Magma kiln</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magma_kiln&amp;diff=215901"/>
		<updated>2015-02-05T19:15:05Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: magma kilns do not consume magma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}&lt;br /&gt;
{{Furnace|name=Magma kiln|key=n|job=[[Furnace operator]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Magma-safe]] [[building material]] (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
* [[Masonry]] or [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Potash]]&lt;br /&gt;
* [[Gypsum]]&lt;br /&gt;
* [[Alabaster]]&lt;br /&gt;
* [[Selenite]]&lt;br /&gt;
* [[Satinspar]]&lt;br /&gt;
* [[Kaolinite]]&lt;br /&gt;
* [[Clay]]&lt;br /&gt;
* [[Silty clay]]&lt;br /&gt;
* [[Sandy clay]]&lt;br /&gt;
* [[Clay loam]]&lt;br /&gt;
* [[Fire clay]]&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Cassiterite]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Pearlash]]&lt;br /&gt;
* [[Gypsum plaster]]&lt;br /&gt;
* [[Ceramic]] [[Jug]]&lt;br /&gt;
* [[Ceramic]] [[Block|Brick]]s&lt;br /&gt;
* [[Ceramic]] [[Statue]]&lt;br /&gt;
* [[Ceramic]] [[Large pot|Large Pot]]&lt;br /&gt;
* [[Ceramic]] [[Trade_good#Crafts|Crafts]]&lt;br /&gt;
* [[Glaze]]d clay/stone items&lt;br /&gt;
* [[Ceramic]] [[Hive]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''magma kiln''' behaves the same as a [[kiln]], differing only by the fact that it uses the heat from [[magma]] instead of requiring [[fuel]]. Like all magma furnaces, it must be built out of magma-safe materials, and one of the edge tiles must be directly above a tile of magma at least 4/7 deep. If the kiln is placed such that the [[impassable tile]] at the top is directly over the magma channel, dwarves cannot accidentally fall into the magma.&lt;br /&gt;
&lt;br /&gt;
Note that if a magma kiln isn't above magma that is at least 4/7 deep, it can't be used to Collect Clay, even though that task doesn't require fuel.&lt;br /&gt;
&lt;br /&gt;
As with other magma workshops, magma kilns will not be available for construction until you have discovered magma in your region.&lt;br /&gt;
&lt;br /&gt;
A magma kiln will not consume the magma underneath it that it uses for heat. One tile of magma beneath the kiln will last forever.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cave_adaptation&amp;diff=215676</id>
		<title>Cave adaptation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cave_adaptation&amp;diff=215676"/>
		<updated>2015-01-29T19:36:19Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:36, 29 January 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Cave adaptation''' is caused by dwarves spending too much time underground with insufficient exposure to outdoor sunlight.&lt;br /&gt;
&lt;br /&gt;
Exposure of cave-adapted dwarves to outdoor sunlight can cause two negative [[thought]]s: &amp;quot;irritated by the sun&amp;quot; and &amp;quot;nauseated by the sun&amp;quot;.  The latter results from more severe cave adaptation and triggers profuse [[vomit]]ing, which can leave an otherwise capable soldier momentarily defenseless. Cave adaptation causes no problems if the affected dwarves simply remain [[Tile attributes|underground]].&lt;br /&gt;
&lt;br /&gt;
== Prevention ==&lt;br /&gt;
Cave adaptation can be prevented by regular exposure to outdoor sunlight, which can be achieved by having an outdoor [[Activity zone#Meeting Area|meeting area]] or high-traffic areas above ground. Roofing over these outdoor areas will protect your dwarves from [[weather]] while still preventing cave adaptation. In other words, any tiles that have ''ever'' been exposed to sunlight remain sunlit; actual vertical access to the sun is not necessary.&lt;br /&gt;
&lt;br /&gt;
* If a dwarf is in a &amp;quot;Dark&amp;quot; tile, cave adaptation increases by 1 every tick to a maximum of 800,000 (403,200 ticks is one year, so the maximum is just short of 2 years).&lt;br /&gt;
* If a dwarf is in an &amp;quot;Outside&amp;quot; tile, cave adaptation decreases by 10 every tick.&lt;br /&gt;
* If a dwarf is in an &amp;quot;Outside&amp;quot; tile while the sun is out (i.e. not raining or snowing), the following happens:&lt;br /&gt;
** If cave adaptation is at 604,800 or higher (1.5 years), the dwarf will experience Nausea, Dizziness, Pain, and Fatigue. The dwarf will also receive the unhappy thought &amp;quot;was nauseated by the sun recently&amp;quot;.&lt;br /&gt;
** If cave adaptation is between 403,200 and 604,800 (between 1 and 1.5 years), the dwarf will become Dizzy and experience reduced amounts of Pain and Fatigue. The dwarf will also receive the unhappy thought &amp;quot;was irritated by the sun recently&amp;quot;.&lt;br /&gt;
** Otherwise, nothing bad happens. &lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
Cave adaptation can be treated by exposing dwarves to outdoor tiles. However, due to the negative thoughts brought about by exposure to light in cave-adaptated dwarves, these outdoor areas should be well decorated with [[statue]]s or the like. This should provide enough positive thoughts to negate those caused by cave adaptation. The progress of treating severe cave adaptation can be observed through '''Thoughts and Preferences''', as limited exposure to sunlight will first convert severe cave adaptation into mild cave adaptation; see [[Personality trait#Personality-Trait-Like Characteristics|Personality traits]] for details.&lt;br /&gt;
&lt;br /&gt;
A dwarf who is completely adapted to life underground can be cured in a little over nine weeks of constant exposure to outdoors light.&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
'''A [http://www.bay12forums.com/smf/index.php?topic=85908.msg2321608#msg2321608 scientific explanation] of cave adaptation by Deus Machina.'''&lt;br /&gt;
&lt;br /&gt;
Underground has low levels of light and very little air circulation.&lt;br /&gt;
&lt;br /&gt;
Dwarves develop low-light vision (plump helmets are packed with beta carotene!) and their facial follicles become sensitive to the motions that a breeze produces against their beards, which allows them to tell where tunnels turn.&lt;br /&gt;
&lt;br /&gt;
As they go deeper, their eyes become less relied upon, and they adapt further to rely on their whisker-based folli-cation.&lt;br /&gt;
&lt;br /&gt;
These eventually become so sensitive that, should a dwarf venture outside, the wind is the equivalent of multicolored and varying strobe lights. This is as aggravating to a dwarf's folli-cation as a Pink Floyd show seen while sober is to our sight, up to the point of causing nausea.&lt;br /&gt;
&lt;br /&gt;
While some have proposed beard shaving as a method of treating hyper-folli-cation, these people are believed to be elf spies, and drafted to cavern exploring instead.&lt;br /&gt;
{{Category|Dwarves}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bat_man&amp;diff=215391</id>
		<title>Bat man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bat_man&amp;diff=215391"/>
		<updated>2015-01-19T04:00:17Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: continuity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Bat men''' are found in underground [[cavern]] systems. They are one of the creatures that appear in hostile or friendly tribes. They wield spears and blowguns which are sometimes coated with [[syndrome|poison]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
''Some things to watch out for when dealing with bat men:''&lt;br /&gt;
*They show a preference for working individually, paired up with a different birdman of some type or with [[nightwing]]s.&lt;br /&gt;
*They are most likely to target the dwarf whose &amp;quot;comedian&amp;quot; attribute is at the highest level.&lt;br /&gt;
*They are exceptional detectives: given enough preparation time, they can defeat any foe.&lt;br /&gt;
*Their default identities are a secret.  If you turn this off, their chasm will flood your fortress with [[noble]]s instead.&lt;br /&gt;
*They can breathe in space.&lt;br /&gt;
*They are '''vengeance'''.  They are '''the night'''. &lt;br /&gt;
*Their parents are DEEAAAAAAAD!!!&lt;br /&gt;
*Batmen '''DO NOT''' eat nachos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quote|align=left|&lt;br /&gt;
Urist McGordon Jr.: Why's he running, Dad?&lt;br /&gt;
&lt;br /&gt;
Urist McGordon: Because we have to chase him.&lt;br /&gt;
&lt;br /&gt;
Urist McGordon Jr.: He didn't do anything wrong.&lt;br /&gt;
&lt;br /&gt;
Urist McGordon: Because he's the hero our Fortress deserves, but not the one it needs right now. So we'll hunt him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A dark [[champion]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Races}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fire_snake&amp;diff=215367</id>
		<title>Fire snake</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fire_snake&amp;diff=215367"/>
		<updated>2015-01-16T14:40:56Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|00:22, 10 June 2010 (UTC)}}&lt;br /&gt;
{{verminlookup/0|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Fire snakes''' are [[fire-safe|fire-proof]] [[vermin]]. They spawn only around [[magma]] sites, which are defined as the original [[biome|biomes]], and don't include any [[channel|channels]] that carry magma away from magma pipes or magma pools. They may start [[fire|fires]], so locating [[fuel]] or [[graphite]] [[stockpile|stockpiles]] near magma (or passages leading to magma) is risky. They will also inspire an unhappy [[thought]] if a dwarf that [[preference|hates]] them encounters one.&lt;br /&gt;
&lt;br /&gt;
With a body temperature of 14,000, a fire snake is hotter than magma and hotter than the melting point of nearly all [[magma-safe]] materials. It can melt or burn its way out of nearly any [[animal trap]], with the exceptions of [[nether-cap]] and [[adamantine]].&lt;br /&gt;
&lt;br /&gt;
Although fire snakes spawn near magma, a dwarf on trapping duty can unwittingly transport a fire snake to an animal stockpile elsewhere in your fortress. Once set down by the trapper, a fire snake's high temperature can destroy the animal trap that holds it. Once free, a fire snake can cause all sorts of [[fun]] with your loose objects. It can destroy masterworks, which cause unhappy thoughts and can lead to [[tantrum spiral]]s. And it can destroy [[cage]]s, releasing any creatures held therein.&lt;br /&gt;
&lt;br /&gt;
[[Liquid fire]] is a valuable [[extracts|extract]] derived from captured fire snakes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Vermin}}&lt;br /&gt;
{{category|Fire immune}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Technical_tricks&amp;diff=215334</id>
		<title>Technical tricks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Technical_tricks&amp;diff=215334"/>
		<updated>2015-01-12T11:44:06Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: /* Locating your configuration file */ - minor clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In order to configure Dwarf Fortress to your liking there are two files you can edit, init.txt and d_init.txt. The first file, init.txt, contains mostly the settings pertaining to the window, rendering and sound of Dwarf Fortress. The second file, d_init.txt, contains settings that affect game features such as saving and population controls.&lt;br /&gt;
&lt;br /&gt;
== Locating your configuration file ==&lt;br /&gt;
In most cases, the configuration files for Dwarf Fortress are in the &amp;lt;tt&amp;gt;data/init&amp;lt;/tt&amp;gt; folder of the directory you installed it to.&lt;br /&gt;
&lt;br /&gt;
If you installed Dwarf Fortress on Arch Linux using &amp;lt;tt&amp;gt;pacman&amp;lt;/tt&amp;gt;, then running &amp;lt;tt&amp;gt;dwarffortress&amp;lt;/tt&amp;gt; will dump the configuration files you should edit into your home directory under &amp;lt;tt&amp;gt;.dwarffortress&amp;lt;/tt&amp;gt; - editing the files under &amp;lt;tt&amp;gt;/opt/dwarffortress/data/init&amp;lt;/tt&amp;gt; will ''not'' change how the game behaves.&lt;br /&gt;
&lt;br /&gt;
== Editing the configuration file ==&lt;br /&gt;
You can edit the configuration files with any word processing software or text editing software. On Windows, either Notepad or Wordpad will suffice.&lt;br /&gt;
All data in these files is contained in what are called tokens. Each token is defined by the text between an opening square bracket, '[', and the first closing square bracket, ']'. Arguments to the various tokens are separated from a token identifier by a colon, ':'.&lt;br /&gt;
&lt;br /&gt;
== Settings - init.txt ==&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
*[SOUND:ON]&lt;br /&gt;
Change the argument from &amp;quot;ON&amp;quot; to &amp;quot;OFF&amp;quot; to completely remove sound and music from the game. If this is &amp;quot;OFF&amp;quot;, it will not be possible to change the volume from the in game options menu.&lt;br /&gt;
&lt;br /&gt;
*[VOLUME:255]&lt;br /&gt;
Changes the default volume of sound in Dwarf Fortress. The argument can be any value from 0 to 255, with 255 representing 100% volume.&lt;br /&gt;
&lt;br /&gt;
=== Intro Movie ===&lt;br /&gt;
*[INTRO:YES]&lt;br /&gt;
Change the argument from &amp;quot;YES&amp;quot; to &amp;quot;NO&amp;quot; to turn off the intro movie. &lt;br /&gt;
&lt;br /&gt;
=== Window ===&lt;br /&gt;
*[WINDOWED:PROMPT]&lt;br /&gt;
Changes the window mode that Dwarf Fortress runs in. If this is &amp;quot;PROMPT&amp;quot; the game will ask you if you want to run in windowed or fullscreen mode. If this is &amp;quot;NO&amp;quot; the game will be fullscreen with no prompt, and if this is &amp;quot;YES&amp;quot; the game will be in windowed mode with no prompt.&lt;br /&gt;
&lt;br /&gt;
*[WINDOWEDX:80]&lt;br /&gt;
If this is below 256, this specifies the width of the grid used by Dwarf Fortress with a minimum of 80. As such, the width of the window used will be the product of this value and the width of the font used. If this value is 256 or above, it specifies the width of the window used directly.&lt;br /&gt;
&lt;br /&gt;
*[WINDOWEDY:25]&lt;br /&gt;
If this is below 256, this specifies the height of the grid used by Dwarf Fortress with a minimum of 25. As such, the height of the window used will be the product of this value and the height of the font use. If this value is 256 or above, it specifies the height of the window used directly.&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDX:98][WINDOWEDY:98] will make window big enough to display whole 2x2 [[embark]] [[site]] with 8x8 [[tileset]].&lt;br /&gt;
&lt;br /&gt;
*[FONT:curses_640x300.png]&lt;br /&gt;
The font file that Dwarf Fortress uses. This value can be any .bmp or .png image in the data/art folder.&lt;br /&gt;
&lt;br /&gt;
*[RESIZABLE:YES]&lt;br /&gt;
Can be &amp;quot;YES&amp;quot; or &amp;quot;NO&amp;quot;. If this is &amp;quot;YES&amp;quot; you can resize the window while Dwarf Fortress is running.&lt;br /&gt;
&lt;br /&gt;
*[TOPMOST:NO]&lt;br /&gt;
If this is set to &amp;quot;YES&amp;quot;, the window is kept above all other windows.&lt;br /&gt;
&lt;br /&gt;
=== Fullscreen ===&lt;br /&gt;
These settings are used if the [WINDOWED:PROMPT/YES/NO] token is either &amp;quot;NO&amp;quot;, or &amp;quot;PROMPT&amp;quot; and the fullscreen option is chosen.&lt;br /&gt;
&lt;br /&gt;
*[FULLSCREENX:0]&lt;br /&gt;
The width of the screen in fullscreen mode. If the value are 0, Dwarf Fortress chooses the best resolution for you.&lt;br /&gt;
&lt;br /&gt;
*[FULLSCREENY:0]&lt;br /&gt;
The height of the screen in fullscreen mode. If the value is 0, Dwarf Fortress chooses the best resolution for you.&lt;br /&gt;
&lt;br /&gt;
*[FULLFONT:curses_800x600.png]&lt;br /&gt;
The font file that Dwarf Fortress uses. This value can be any .bmp or .png image in the data/art folder.&lt;br /&gt;
&lt;br /&gt;
*[BLACK_SPACE:YES]&lt;br /&gt;
If this is &amp;quot;NO&amp;quot;, tiles will be stretched to fit to the screen if there is a resolution mismatch. If this is &amp;quot;YES&amp;quot;, the extra space around the grid is filled with black space and the tiles are left unstretched.&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
*[GRAPHICS:NO]&lt;br /&gt;
Can be &amp;quot;YES&amp;quot; or &amp;quot;NO&amp;quot;. If this is &amp;quot;YES&amp;quot;, Dwarf Fortress will use the raw/graphics folder for certain tile graphics. Currently this is limited to [[Graphics set repository|creature graphics]].&lt;br /&gt;
&lt;br /&gt;
*[GRAPHICS_WINDOWEDX:0]&lt;br /&gt;
The window width used when Dwarf Fortress is in windowed mode.&lt;br /&gt;
&lt;br /&gt;
*[GRAPHICS_WINDOWEDY:0]&lt;br /&gt;
The window height used when Dwarf Fortress is in windowed mode.&lt;br /&gt;
&lt;br /&gt;
*[GRAPHICS_FONT:curses_square_16x16.png]&lt;br /&gt;
The [[Main:Tileset repository|font]] used by Dwarf Fortress when in windowed mode and [GRAPHICS:YES/NO] is &amp;quot;YES&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[GRAPHICS_FULLSCREENX:0]&lt;br /&gt;
The width of the screen used by Dwarf Fortress if in fullscreen mode.&lt;br /&gt;
&lt;br /&gt;
*[GRAPHICS_FULLSCREENY:0]&lt;br /&gt;
The height of the screen used by Dwarf Fortress if in fullscreen mode.&lt;br /&gt;
&lt;br /&gt;
*[GRAPHICS_FULLFONT:curses_square_16x16.png]&lt;br /&gt;
The font used by Dwarf Fortress when in fullscreen mode and [GRAPHICS:YES/NO] is &amp;quot;YES&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[GRAPHICS_BLACK_SPACE:YES]&lt;br /&gt;
If this is &amp;quot;NO&amp;quot;, tiles are stretched to fit window in the case of a resolution mismatch. If this is &amp;quot;YES&amp;quot;, the extra space is filled with black space and the tiles are left unstretched.&lt;br /&gt;
&lt;br /&gt;
=== Video Card Options ===&lt;br /&gt;
&lt;br /&gt;
*[PRINT_MODE:2D]&lt;br /&gt;
This value changes how Dwarf Fortress draws to the screen. As such, changing this value can significantly change the performance of Dwarf Fortress on your computer. Possible values for this are &amp;quot;2D&amp;quot;, &amp;quot;2DSW&amp;quot;, &amp;quot;2DASYNC&amp;quot;, &amp;quot;STANDARD&amp;quot;, &amp;quot;TEXT&amp;quot;, &amp;quot;ACCUM_BUFFER&amp;quot;, &amp;quot;FRAME_BUFFER&amp;quot;, &amp;quot;VBO&amp;quot; and &amp;quot;PARTIAL&amp;quot;.  A technical description of what these do can be found [http://www.bay12forums.com/smf/index.php?topic=63667.msg1478550#msg1478550 in this post].&lt;br /&gt;
&amp;quot;PARTIAL&amp;quot; print mode takes an additional argument similar to how the PARTIAL_PRINT value worked in previous versions, with the number representing the number of frames a changed tile is rendered before it is skipped.&lt;br /&gt;
&amp;quot;TEXT&amp;quot; is only available on OSX and Linux.&lt;br /&gt;
&lt;br /&gt;
*[SINGLE_BUFFER:NO]&lt;br /&gt;
If this is &amp;quot;NO&amp;quot; Dwarf Fortress will use double buffering, which may reduce flickering of the screen at the expense of a possible (small) drop in frame rate. If this is &amp;quot;YES&amp;quot;, double buffering is turned off.&lt;br /&gt;
&lt;br /&gt;
*[ARB_SYNC:NO]&lt;br /&gt;
On video cards that support the OpenGL ARB_sync extension, turning this on can greatly improve performance in GPU overload conditions. However, this can cause Dwarf Fortress to crash on some video cards.&lt;br /&gt;
&lt;br /&gt;
*[VSYNC:NO]&lt;br /&gt;
If this is set to &amp;quot;YES&amp;quot;, when Dwarf Fortress redraws the screen it will wait for the monitor to finish its vertical retrace. This can negatively impact your FPS if G_FPS is set high, as the game is forced to suspend calculating game frames to wait for the monitor to finish. The main reason to change this to &amp;quot;YES&amp;quot; is if tearing of the game image occurs regularly for you.&lt;br /&gt;
&lt;br /&gt;
*[TEXTURE_PARAM:LINEAR]&lt;br /&gt;
Can be either &amp;quot;LINEAR&amp;quot; or &amp;quot;NEAREST&amp;quot;. If it is &amp;quot;NEAREST&amp;quot;, the texture values use the nearest pixel value without averaging. If it is &amp;quot;LINEAR&amp;quot;, the texture values use the average of the adjacent pixels. In terms of what the two options do to the graphics, the &amp;quot;LINEAR&amp;quot; option will appear to blur adjacent pixels and can result in a fuzzy appearance. The &amp;quot;NEAREST&amp;quot; option will produce a sharp, pixelated look but may result in images looking clipped at some different screen resolutions.&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
*[FPS:NO]&lt;br /&gt;
If this is &amp;quot;YES&amp;quot; a FPS counter is displayed on the top left corner.&lt;br /&gt;
&lt;br /&gt;
*[FPS_CAP:100]&lt;br /&gt;
The game frames per second the game limits itself to. This changes the number of turns calculated per second, not the graphical frames displayed. If this value is 0 the FPS is uncapped.&lt;br /&gt;
&lt;br /&gt;
*[G_FPS_CAP:50]&lt;br /&gt;
The graphical frames per second the game attempts to draw. This changes the number of times Dwarf Fortress draws itself to the screen per second. Lower numbers will cause Dwarf Fortress to run faster but skip displaying more game frames between each redraw.&lt;br /&gt;
To find the number of game frames that are calculated per redraw done by Dwarf Fortress, divide the value for FPS_CAP by the value of G_FPS_CAP. In the default case, this is 100/50=2, so every second frame calculated dwarf fortress will redraw to the screen.&lt;br /&gt;
&lt;br /&gt;
=== Priority ===&lt;br /&gt;
*[PRIORITY:NORMAL]&lt;br /&gt;
Change this to affect the process priority of Dwarf Fortress. Higher priorities mean that Dwarf Fortress will run faster and other programs will run slower. Possible values are &amp;quot;REALTIME&amp;quot;, &amp;quot;HIGH&amp;quot;, &amp;quot;ABOVE_NORMAL&amp;quot;, &amp;quot;NORMAL&amp;quot;, &amp;quot;BELOW_NORMAL&amp;quot; and &amp;quot;IDLE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Game Options ===&lt;br /&gt;
*[ZOOM_SPEED:10]&lt;br /&gt;
How fast the game zooms. A value of 10 corresponds to increasing grid size by 10 units each time you zoom.&lt;br /&gt;
&lt;br /&gt;
[RECENTER_INTERFACE_SHUTDOWN_MS:0]&lt;br /&gt;
This controls the number of milliseconds that must pass before input works again after the view recenters on an event in dwarf mode.&lt;br /&gt;
&lt;br /&gt;
[COMPRESSED_SAVES:YES]&lt;br /&gt;
Change this to &amp;quot;NO&amp;quot; if you want to leave save uncompressed. If &amp;quot;YES&amp;quot;, saves are compressed in the .zip format to save space.&lt;br /&gt;
&lt;br /&gt;
=== Mouse ===&lt;br /&gt;
*[MOUSE:YES]&lt;br /&gt;
Determines if the game accepts mouse input.&lt;br /&gt;
&lt;br /&gt;
*[MOUSE_PICTURE:NO]&lt;br /&gt;
If the game should display a picture in place of the system mouse icon. The picture lags if Dwarf Fortress is lagging.&lt;br /&gt;
&lt;br /&gt;
=== Keyboard ===&lt;br /&gt;
*[KEY_HOLD_MS:250]&lt;br /&gt;
The number of milliseconds before holding a key causes it to be repeated.&lt;br /&gt;
&lt;br /&gt;
*[KEY_REPEAT_MS:150]&lt;br /&gt;
The number of milliseconds between consecutive repetitions of a held key.&lt;br /&gt;
&lt;br /&gt;
*[KEY_REPEAT_ACCEL_LIMIT:8]&lt;br /&gt;
*[KEY_REPEAT_ACCEL_START:10]&lt;br /&gt;
If you set KEY_REPEAT_ACCEL_LIMIT above one, then after KEY_REPEAT_ACCEL_START repetitions the repetition delay will smoothly decrease until repetition is this number of times faster than at the start.&lt;br /&gt;
&lt;br /&gt;
*[MACRO_MS:150]&lt;br /&gt;
The number of milliseconds between macro instructions.&lt;br /&gt;
&lt;br /&gt;
== Settings - d_init.txt ==&lt;br /&gt;
&lt;br /&gt;
=== Save Behavior ===&lt;br /&gt;
*[AUTOSAVE:NONE]&lt;br /&gt;
When Dwarf Fortress should automatically save your game. If this is &amp;quot;NONE&amp;quot;, Dwarf Fortress never saves your game for you. Possible values are &amp;quot;NONE&amp;quot;, &amp;quot;SEASONAL&amp;quot; and &amp;quot;YEARLY&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[AUTOBACKUP:NO]&lt;br /&gt;
If this is &amp;quot;YES&amp;quot;, Dwarf Fortress will back up your save file each time it autosaves your game.&lt;br /&gt;
&lt;br /&gt;
*[AUTOSAVE_PAUSE:NO]&lt;br /&gt;
If Dwarf Fortress should pause the game each time it autosaves for you.&lt;br /&gt;
&lt;br /&gt;
*[INITIAL_SAVE:NO]&lt;br /&gt;
If this is &amp;quot;YES&amp;quot;, Dwarf Fortress will save the game immediately after you embark.&lt;br /&gt;
&lt;br /&gt;
=== More Game Options ===&lt;br /&gt;
*[IDLERS:TOP]&lt;br /&gt;
Where to display the number of idling dwarves. The value can be either &amp;quot;TOP&amp;quot;, &amp;quot;BOTTOM&amp;quot;, or &amp;quot;OFF&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[PAUSE_ON_LOAD:YES]&lt;br /&gt;
If &amp;quot;YES&amp;quot;, Dwarf Fortress starts Fortress mode paused.&lt;br /&gt;
&lt;br /&gt;
*[TEMPERATURE:YES]&lt;br /&gt;
Turns on or off [[temperature]] ''calculations''. If temperature calculations are off, only a few direct temperature changes will take place. For example, [[magma]] will set tiles and creatures to high temperatures, but those tiles will never cool and those creatures will not catch fire. Effects that rely on temperature calculations, such as water freezing, melting, or evaporating, or creatures and items taking temperature-related damage, will not occur. &lt;br /&gt;
&lt;br /&gt;
*[WEATHER:YES]&lt;br /&gt;
Turns on or off [[weather]]. If weather is off it will never rain or snow.&lt;br /&gt;
&lt;br /&gt;
*[ECONOMY:YES]&lt;br /&gt;
Turns on or off the fortress mode dwarven economy. This has no effect, since the economy does not function in v0.40.&lt;br /&gt;
&lt;br /&gt;
*[INVADERS:YES]&lt;br /&gt;
Turns on or off fortress mode [[siege]]s. Turning this off for your first couple of games may make the game easier to start with.&lt;br /&gt;
&lt;br /&gt;
*[CAVEINS:YES]&lt;br /&gt;
If this is &amp;quot;YES&amp;quot; it is possible for [[cave-in]]s to occur.&lt;br /&gt;
&lt;br /&gt;
*[ARTIFACTS:YES]&lt;br /&gt;
Turns on or off [[strange mood]]s and the resulting [[artifact]]s.&lt;br /&gt;
&lt;br /&gt;
*[ZERO_RENT:NO]&lt;br /&gt;
If this is &amp;quot;YES&amp;quot;, when the dwarven economy kicks in all rooms will cost nothing, allowing even the poorest of haulers to have a room fit for a king. This has no effect, since the economy does not function in the current version.&lt;br /&gt;
&lt;br /&gt;
*[TESTING_ARENA:YES]&lt;br /&gt;
Turns on or off the testing arena.&lt;br /&gt;
&lt;br /&gt;
*[WALKING_SPREADS_SPATTER_DWF:NO]&lt;br /&gt;
Turns on or off the spread of blood spatter and other contaminants between creatures and ground tiles in [[Fortress mode]]. As contaminants are [[Blood|buggy]] and can have a major negative impact on [[FPS]] in [[Fortress mode]], it is recommended to leave this set at &amp;quot;NO&amp;quot; for now.&lt;br /&gt;
&lt;br /&gt;
*[WALKING_SPREADS_SPATTER_ADV:YES]&lt;br /&gt;
Turns on or off the spread of blood spatter and other contaminants between creatures and ground tiles in [[Adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
*[PATH_COST:1:2:5:25]&lt;br /&gt;
The path finding costs associated with different [[traffic]] values. &lt;br /&gt;
&lt;br /&gt;
*[COFFIN_NO_PETS_DEFAULT:NO]&lt;br /&gt;
When building a [[coffin|burial receptacle]], the option to allow pets to be buried in it will default to NO if this is set to &amp;quot;YES&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*[STORE_DIST_ITEM_DECREASE:20]&lt;br /&gt;
*[STORE_DIST_SEED_COMBINE:1000]&lt;br /&gt;
*[STORE_DIST_BUCKET_COMBINE:1000]&lt;br /&gt;
*[STORE_DIST_BARREL_COMBINE:1000]&lt;br /&gt;
*[STORE_DIST_BIN_COMBINE:1000]&lt;br /&gt;
&lt;br /&gt;
*[SHOW_IMP_QUALITY:YES]&lt;br /&gt;
If &amp;quot;YES&amp;quot; Dwarf Fortress will display the [[quality]] of an item's improvements in the name. If you get annoyed by seeing items like *&amp;lt;*sword*&amp;gt;* you can&lt;br /&gt;
get rid of the outside ** by setting this to NO.&lt;br /&gt;
&lt;br /&gt;
*[SHOW_ALL_HISTORY_IN_DWARF_MODE:YES]&lt;br /&gt;
If &amp;quot;YES&amp;quot;, inspecting engravings and artifacts in Fortress Mode will have an extended history displayed.&lt;br /&gt;
&lt;br /&gt;
*[LOG_MAP_REJECTS:NO]&lt;br /&gt;
If this is &amp;quot;YES&amp;quot;, Dwarf Fortress will log the reason why maps were rejected during world gen in the log.txt file.&lt;br /&gt;
&lt;br /&gt;
*[GRAZE_COEFFICIENT:100]&lt;br /&gt;
&lt;br /&gt;
=== Adventure Mode ===&lt;br /&gt;
*[MORE:YES]&lt;br /&gt;
*[DISPLAY_LENGTH:23]&lt;br /&gt;
*[ADVENTURER_TRAPS:NO]&lt;br /&gt;
If you set this to &amp;quot;YES&amp;quot; your adventurer will trigger the traps of your old fortresses&lt;br /&gt;
*[ADVENTURER_ALWAYS_CENTER:YES]&lt;br /&gt;
*[ADVENTURER_Z_VIEWS:UNHIDDEN:9]&lt;br /&gt;
&lt;br /&gt;
=== Nicknames ===&lt;br /&gt;
*[NICKNAME_DWARF:REPLACE_FIRST]&lt;br /&gt;
*[NICKNAME_ADVENTURE:REPLACE_FIRST]&lt;br /&gt;
*[NICKNAME_LEGENDS:REPLACE_FIRST]&lt;br /&gt;
&lt;br /&gt;
=== Embark Options ===&lt;br /&gt;
*[EMBARK_WARNING_ALWAYS:NO]&lt;br /&gt;
If this value is YES, then it will always pop up a warning screen when you embark (Like you get when you have [[DF2012:Water#Salt Water|Salt Water]] or an [[DF2012:Aquifer|Aquifer]] on-site)&lt;br /&gt;
*[SHOW_EMBARK_TUNNEL:FINDER]&lt;br /&gt;
*[EMBARK_RECTANGLE:4:4]&lt;br /&gt;
The size of the default embark site.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
*[WOUND_COLOR_NONE:7:0:1]&lt;br /&gt;
The color of body parts when there are no recorded active wounds on the part.&lt;br /&gt;
Default = white&lt;br /&gt;
&lt;br /&gt;
*[WOUND_COLOR_MINOR:6:0:0]&lt;br /&gt;
The color of body parts when there is any damage that doesn't have functional/structural consequences (might be heavy bleeding though).&lt;br /&gt;
Default = brown&lt;br /&gt;
&lt;br /&gt;
*[WOUND_COLOR_INHIBITED:6:0:1]&lt;br /&gt;
The color of body parts when there is any muscular, structural or functional damage without total loss.&lt;br /&gt;
Default = yellow&lt;br /&gt;
&lt;br /&gt;
*[WOUND_COLOR_FUNCTION_LOSS:3:0:1]&lt;br /&gt;
The color of body parts when an important function of the part is completely lost, but the part is structurally sound (or at least partially intact).&lt;br /&gt;
Default = bright cyan&lt;br /&gt;
&lt;br /&gt;
*[WOUND_COLOR_BROKEN:4:0:1]&lt;br /&gt;
The color of body parts when the part has lost all structural integrity or muscular ability.&lt;br /&gt;
Default = bright red&lt;br /&gt;
&lt;br /&gt;
*[WOUND_COLOR_MISSING:0:0:1]&lt;br /&gt;
The color of body parts when the part is completely gone.&lt;br /&gt;
Default = dark gray&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
&lt;br /&gt;
*[SKY:178:3:0:0]&lt;br /&gt;
The tile and color of areas that are far below the currently displayed z level.&lt;br /&gt;
The format is SKY:&amp;lt;character&amp;gt;:&amp;lt;foreground color&amp;gt;:&amp;lt;background color&amp;gt;:&amp;lt;brightness&amp;gt;. &amp;lt;character&amp;gt; can be either an ASCII number or a character in single quotes, like '#'.&lt;br /&gt;
&lt;br /&gt;
*[CHASM:250:0:0:1]&lt;br /&gt;
The tile and color of areas that are far below the currently displayed z level while indoors.&lt;br /&gt;
The format is the same as for SKY above.&lt;br /&gt;
&lt;br /&gt;
*[PILLAR_TILE:'O']&lt;br /&gt;
The tile displayed for pillars. Pillars are created at the ends of strings of wall tiles.&lt;br /&gt;
&lt;br /&gt;
*[VARIED_GROUND_TILES:YES]&lt;br /&gt;
If this is &amp;quot;YES&amp;quot; the ground will be varied randomly using the tiles ,.`'.&lt;br /&gt;
If this is &amp;quot;NO&amp;quot;, only the period will be used for ground tiles.&lt;br /&gt;
&lt;br /&gt;
*[ENGRAVINGS_START_OBSCURED:NO]&lt;br /&gt;
If this is &amp;quot;YES&amp;quot;, all engravings are displayed initially looking the same. Otherwise all engravings have a random tile given to them initially.&lt;br /&gt;
&lt;br /&gt;
*[SHOW_FLOW_AMOUNTS:NO]&lt;br /&gt;
If &amp;quot;YES&amp;quot; Dwarf Fortress displays water as numbers from 1-7 indicating depth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resolution to Grid Ratios ===&lt;br /&gt;
Taken from [http://www.bay12games.com/forum/index.php?topic=22302.msg241991#msg241991]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Geometry&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Character Size&lt;br /&gt;
|-&lt;br /&gt;
! Resolution&lt;br /&gt;
! Aspect&lt;br /&gt;
! 8x8&lt;br /&gt;
! 12x12&lt;br /&gt;
! 16x16&lt;br /&gt;
|-&lt;br /&gt;
| 800x600&lt;br /&gt;
| 4:3&lt;br /&gt;
| 100 x 75&lt;br /&gt;
| 66 x 50&lt;br /&gt;
| 50 x 37&lt;br /&gt;
|-&lt;br /&gt;
| 1024x768&lt;br /&gt;
| 4:3&lt;br /&gt;
| 128 x 96&lt;br /&gt;
| 85 x 64&lt;br /&gt;
| 64 x 48&lt;br /&gt;
|-&lt;br /&gt;
| 1152x864&lt;br /&gt;
| 4:3&lt;br /&gt;
| 144 x 108&lt;br /&gt;
| 96 x 72&lt;br /&gt;
| 72 x 54&lt;br /&gt;
|-&lt;br /&gt;
| 1280x960&lt;br /&gt;
| 4:3&lt;br /&gt;
| 160 x 120&lt;br /&gt;
| 106 x 80&lt;br /&gt;
| 80 x 60&lt;br /&gt;
|-&lt;br /&gt;
| 1600x1200&lt;br /&gt;
| 4:3&lt;br /&gt;
| 200 x 150&lt;br /&gt;
| 133 x 100&lt;br /&gt;
| 100 x 75&lt;br /&gt;
|-&lt;br /&gt;
| 1280x1024&lt;br /&gt;
| 5:4&lt;br /&gt;
| 160 x 128&lt;br /&gt;
| 106 x 85&lt;br /&gt;
| 80 x 64&lt;br /&gt;
|-&lt;br /&gt;
| 1440x900&lt;br /&gt;
| 16:10&lt;br /&gt;
| 180 x 75&lt;br /&gt;
| 135 x 56.25&lt;br /&gt;
| 90 x 37.5&lt;br /&gt;
|-&lt;br /&gt;
| 1680x1050&lt;br /&gt;
| 16:10&lt;br /&gt;
| 210 x 131&lt;br /&gt;
| 140 x 87&lt;br /&gt;
| 105 x 65&lt;br /&gt;
|-&lt;br /&gt;
| 1920x1080&lt;br /&gt;
| 16:9&lt;br /&gt;
| 240 x 135&lt;br /&gt;
| 160 x 90&lt;br /&gt;
| 120 x 67&lt;br /&gt;
|-&lt;br /&gt;
| 1920x1200&lt;br /&gt;
| 16:10&lt;br /&gt;
| 240 x 150&lt;br /&gt;
| 160 x 100&lt;br /&gt;
| 120 x 75&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Immigration&amp;diff=215291</id>
		<title>Immigration</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Immigration&amp;diff=215291"/>
		<updated>2015-01-08T00:31:01Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: /* Fortress Failure Migration */ - correct link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Immigration''' can occur at any time once per season. Smaller migrant waves of 2 to 10 arrive in early seasons, followed by a large wave in the low double digits in the second spring, one year after embark (the maximum wave size reported to date is [http://www.reddit.com/r/dwarffortress/comments/q580c/hole_shit/ 77]). The first 2 migrant waves are hardcoded to appear, unaffected by fortress wealth or even the extinction of their home civilization. Each group of migrants will often include domestic animals, including both pets and stray livestock. Many also include [[child]]ren. Be prepared with adequate [[food]], [[alcohol|drink]], and [[bed]]s, among other things. &lt;br /&gt;
&lt;br /&gt;
Migrants will often have skills that match your fortress' needs &amp;amp;mdash; migrants with skills your fortress uses a lot or skills that your fortress doesn't have at all are more likely to show up at your gates. Important skills (mining, food production, and basic crafting, according to Toady) are weighed more heavily than other skills.&amp;lt;sup&amp;gt;[http://www.bay12games.com/media/df_talk_12_transcript.html Source] {{dot}} [http://www.bay12games.com/media/Dwarf_Fortress_Talk_12.mp3 MP3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Migration waves are generally a good thing &amp;amp;mdash; if you're prepared for them.&lt;br /&gt;
&lt;br /&gt;
== Labor preferences ==&lt;br /&gt;
&lt;br /&gt;
Each migrant can arrive with a wide collection of often unrelated skills, far greater than possible with one of the [[starting build|starting 7 dwarves]], and [[experience]] levels as high as Legendary.&lt;br /&gt;
Any and all skills might be represented, including obscure military skills (like [[blowgunner]]), high levels of one or more [[social skill]]s, [[crutch walker]], [[concentration]] and others. It's even possible to have dwarves with skills that may not be obtainable in fortress mode like [[military tactics]] or [[tracker|tracking]].&lt;br /&gt;
&lt;br /&gt;
As of v0.34.03, migrants may arrive with all labors except hauling, cleaning, recovering wounded, and caring for wounded disabled, depending on the settings one has entered into [[d_init.txt]].&lt;br /&gt;
&lt;br /&gt;
== Historical migrants ==&lt;br /&gt;
&lt;br /&gt;
Some immigrants are [[legends|historical]] figures.  These immigrants come to your fortress with skills representing their history, and may come to your fortress with wounds they have suffered during [[world generation]].  Immigrants may even be [[vampire]]s.&lt;br /&gt;
&lt;br /&gt;
==Limiting/preventing immigration==&lt;br /&gt;
In v0.40.05 and above, the [[d_init.txt]] POPULATION_CAP setting immediately prevents further immigration once the desired number is achieved. There is also a STRICT_POPULATION_CAP setting, which prevents both immigration and babies when reached (although both can be violated by a few special cases, such as the arrival of a [[monarch]]).&lt;br /&gt;
&lt;br /&gt;
The number of migrants depends on the [[wealth|created wealth]] of your fortress and so is affected by your dwarves' activities. Note that if your fortress should ever become a mountainhome, you will receive an additional migration wave with the promotion, regardless of your population cap. The number of migrants is affected by how far below the population cap your fortress is. If your fortress is one dwarf short of the cap, you will receive a single migrant (if any).&lt;br /&gt;
&lt;br /&gt;
It is worth noting that you need a certain minimum population size before any of your dwarves will experience [[strange mood]]s.  Additionally, POPULATION_CAP affects only migration, it has no effect on pregnancies. You will need to alter STRICT_POPULATION_CAP in order to limit births.&lt;br /&gt;
&lt;br /&gt;
To reiterate, the population cap is a (mostly) hard limit on the number of dwarves in your fortress. If you want a fortress with 50 dwarves, simply set the POPULATION_CAP and STRICT_POPULATION_CAP to 50.&lt;br /&gt;
&lt;br /&gt;
==Immigration mechanics==&lt;br /&gt;
The date on which immigrants appear in a season seems to be fixed at the start of that season, but the number of immigrants and their skills are determined when the migrant wave arrives.&lt;br /&gt;
&lt;br /&gt;
There is never a migration in the first winter.  There won't even be a {{DFtext|The fortress attracted no migrants this season|DarkGoldenRod}} message.&lt;br /&gt;
&lt;br /&gt;
Migrant skill levels seem to depend on the size of the home civilization; a difference will be noticed if you picked a dwarven civilization that was not well established (few towns or none) compared to a well established one.&lt;br /&gt;
&lt;br /&gt;
==Migrant wave sizes==&lt;br /&gt;
The first two migrant waves have a minimum size of 1, if it has a relative in your group already, and a maximum size of 10.  The size of these waves are unaffected by fortress wealth.&lt;br /&gt;
&lt;br /&gt;
The third migrant wave and on are influenced by the [[wealth|created wealth]] of the fortress, with more wealth attracting more immigrants (more research is needed to determine specifics).  Specifically, they're influenced by the fortress wealth as reported by the last outgoing dwarven [[caravan]].  Wealth created after the caravan leaves has no influence until the next year's caravan leaves.  If the caravan fails to make it out then the fortress' wealth is not reported. The dwarven [[liaison]] does not report on fortress wealth, in those circumstances where the liaison makes it out but the caravan doesn't.&lt;br /&gt;
&lt;br /&gt;
Imported wealth, caravan sales figures, absolute caravan profit and caravan profit margin either have no effect on migration numbers, or only have an effect by applying a percent modification to the numbers driven by created wealth.  If a fortress manages to [[trading|trade]] (not offer) away 100% of its created wealth then no immigrants will come the next season.  More research is needed to determine if the aforementioned statistics have any influence on migration numbers.&lt;br /&gt;
&lt;br /&gt;
One factor which is known to affect migrant wave size is the total size of your fortress's {{k|u}}nits list (all 4 categories), which consists of dwarves, invaders, merchants, and animals which either died or currently live at your fortress. As this number increases, the maximum size of migrant waves will be reduced: starting at a local population of 1000, migrant wave sizes are limited to 10, and at subsequent levels of 1300, 1600, 1800, 2000, 2200, 2400, 2600, 2800, and 2900, the limit is decreased by 1, and once you reach a local population of 3000 you will cease to get migrants at all.&lt;br /&gt;
&lt;br /&gt;
Kurik Amudnil created a DFHack script to prevent the latter from happening, by clearing (and storing, so that it can be restored as wanted) the dead units list of uninteresting creatures. It is available [http://www.bay12forums.com/smf/index.php?topic=91166.msg4336893#msg4336893 here] and is also included in the [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]].&lt;br /&gt;
&lt;br /&gt;
==Adventure mode==&lt;br /&gt;
In certain locations in [[adventure mode]], you may come across a '''Migrating Group'''. One such location is near a recently [[abandon|abandoned]] [[fortress]]; choosing to travel to the group will allow you to talk to the members of your former fortress as they travel back to dwarven civilization.&lt;br /&gt;
&lt;br /&gt;
==Fortress Failure Migration==&lt;br /&gt;
If a fortress is abandoned during [[unhappy]], [[insanity|stark raving mad]] times the citizens can migrate to your new fortress still stark raving mad (berserk possibly, further looking into required).&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
Also, some migrants will be incorrectly listed as babies or children, when they are not in the expected age range for those categories.  This will automatically fix itself when they have their next birthday.  Some baby migrants may have future birth dates. {{Bug|3945}}&lt;br /&gt;
&lt;br /&gt;
You might have a situation where a single migrant can't find the fort and just stands at the edge of the map, not moving at all.&lt;br /&gt;
&lt;br /&gt;
{{Category|Dwarves}}&lt;br /&gt;
{{Category|World}}&lt;br /&gt;
&lt;br /&gt;
{{Starting FAQ}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dog&amp;diff=215243</id>
		<title>Dog</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dog&amp;diff=215243"/>
		<updated>2015-01-07T01:26:13Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: /* Using dogs */ - readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|08:28, 1 July 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=4-11&lt;br /&gt;
|meat=6-13&lt;br /&gt;
|fat=6-13&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=0-1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=0-1&lt;br /&gt;
|tripe=0-1&lt;br /&gt;
|sweetbread=0-1&lt;br /&gt;
|spleen=0-1&lt;br /&gt;
|kidney=0-2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Dogs''' are common [[domestic animal]]s that can be [[animal trainer|trained]] to assist your dwarves in [[combat]] or [[hunting]] as either war dogs or hunting dogs. Like all tame animals they can serve as an [[butcher|emergency food supply]] and provide you with [[bones]], [[leather]], and [[skull]]s.  Dogs do not require any food.&lt;br /&gt;
&lt;br /&gt;
== Using dogs ==&lt;br /&gt;
&lt;br /&gt;
Dogs left to their own devices will wander around, spending most of their time in [[Meeting hall|meeting areas]], and attacking any [[invader|hostiles]] they see.&lt;br /&gt;
&lt;br /&gt;
As with any friendly creature, dogs can spot [[ambusher]]s and thieves. You can assign dogs to [[restraint]]s to act as guard dogs. Guard dogs work particularly well when placed behind a hall of [[trap]]s or other siege-breaking devices. The traps will prevent aggressive invaders from harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base. (Ideally, the dogs should be out of view of the trap corridor to prevent injury from ranged weapons.) Hunting dogs may be particularly well-suited to guard duty because of their improved [[observer]] skills.&lt;br /&gt;
&lt;br /&gt;
You can assign a war dog or hunting dog to a dwarf via his preferences menu ({{K|v}}, select dwarf, {{K|p}}, {{K|e}}) to help him in combat. It will follow the dwarf like a [[pet]]. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Once a dog is assigned to a dwarf it can not be unassigned nor placed in a [[cage]]. A work-around for this is to train the dog with the dwarf you want the dog to follow. Unassigned war dogs and hunting dogs follow the dwarf who trained them, but can still be caged. Assigned dogs '''can''' be [[pasture]]d; this is another option for keeping them away from danger if you have some advance warning. It's also a good idea if you decide to train the owner in a [[danger room]].''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Using a [[civilian alert]] to keep civilians away from fighting affects war dogs as well, stopping them from following your soldiers into combat.''{{bug|1058}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''War dogs can also be slaughtered for food.''&lt;br /&gt;
&lt;br /&gt;
== Hunting dogs ==&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general.&amp;quot;'' -[[Main:Toady One|Toady One]], long ago &amp;lt;!-- still relevant? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== War dogs ==&lt;br /&gt;
Because of their training, war dogs do more damage in combat than untrained dogs.&lt;br /&gt;
&lt;br /&gt;
Against heavily [[armor]]ed and armed opponents, dogs (war or hunting) can die quite easily, but that doesn't mean they are ''useless''.  Also, although a war dog is not nearly as dangerous against an armored opponent as an axe lord, they occasionally get lucky, and a pack of war dogs can be very dangerous indeed. They can also be used as walking meatshields, taking hits that would have otherwise injured your dwarves.&lt;br /&gt;
&lt;br /&gt;
For this reason, some players attach them to any permanent close-combat military, and/or to any dwarf that regularly steps outside. However, the down side to assigning them to military dwarves is that they are very likely to die, since dogs move much faster than fully-armored dwarves and thus frequently charge in unassisted. A dead pet causes a serious unhappiness spike, and [[tantrum]]s with legendary weapon skills mixed in can really maximize the [[fun]].&lt;br /&gt;
&lt;br /&gt;
For breeding purposes, female war dogs are no worse than dogs: they can give birth to puppies as well. Male war dogs also can play the role of their civil counterparts.&lt;br /&gt;
&lt;br /&gt;
== In real life ==&lt;br /&gt;
In real life, the dog (''Canis lupus familiaris'') is the same species as the [[wolf]] (''Canis lupus lupus''). It gradually differentiated from wild wolves due to domestication by humans. In Dwarf Fortress, taming wolves will not, no matter how much time passes, result in dogs.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Acorntileset.png&amp;diff=215231</id>
		<title>File:Acorntileset.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Acorntileset.png&amp;diff=215231"/>
		<updated>2015-01-06T14:14:50Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: Unknown Zombie uploaded a new version of &amp;amp;quot;File:Acorntileset.png&amp;amp;quot;: Even smaller file size.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acorn character set at 8x16&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File_talk:Acorntileset.png&amp;diff=215230</id>
		<title>File talk:Acorntileset.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File_talk:Acorntileset.png&amp;diff=215230"/>
		<updated>2015-01-06T13:26:06Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: Created page with &amp;quot;Something about the upload process is changing this file and causing errant pixels. I converted this file to a 2-color indexed image using GIMP and uploaded it. After download...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Something about the upload process is changing this file and causing errant pixels. I converted this file to a 2-color indexed image using GIMP and uploaded it. After downloading the image to another computer it is once again an 8-bit image with some miscolored pixels (pink and 3 different shades of white). {{User:Unknown_Zombie/Sig0}} 13:26, 6 January 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Kobold&amp;diff=215227</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Kobold&amp;diff=215227"/>
		<updated>2015-01-06T02:25:22Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Kobolds''' are small creatures adept at thieving that try to infiltrate your fortress and steal valuable items. They will run away once discovered. Kobolds arrive at your fortress in sneak mode, preventing you from seeing them. Spotting a sneaking creature is based on how high a dwarf's [[observer]] skill is; the higher it is, the farther away it will be spotted. But if a kobold is passing next to a dwarf or animal it will be revealed, too. They can swim in from rivers, &amp;lt;s&amp;gt;go through&amp;lt;/s&amp;gt; sprint straight through locked [[door]]s and they are not affected by [[trap]]s.&lt;br /&gt;
&lt;br /&gt;
If the kobolds are successful in multiple thieving attempts, they will grow &amp;lt;s&amp;gt;ko&amp;lt;/s&amp;gt;bolder and send squads of armed kobolds to raid and pillage your apparently defenseless fort.&lt;br /&gt;
&lt;br /&gt;
Kobolds are very weak in battle, however, as they are much smaller than dwarves and most hits will likely cause severe injuries to them; even basic punches will often cave in their heads. They tend to wield knives and daggers as they are often too small to wield larger weapons, so they have a hard time piercing even rudimentary [[armor]].&lt;br /&gt;
&lt;br /&gt;
The abovementioned attack squads also arrive in sneak mode and will ambush any dwarves and traders on the map. Kobolds are observed to have access to '''all''' metals, including [[steel]] (seemingly, a fallback triggered due to them not being given access to any metals at all). This doesn't seem to manifest itself in fortress mode, however, and they are almost always seen with only copper equipment.&lt;br /&gt;
&lt;br /&gt;
Kobolds are commonly known to congregate in small- to medium-sized groups, primarily inside [[cave]]s. Studies [http://www.bay12forums.com/smf/index.php?topic=74802.0] have shown, though, that they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random [[jewelry]] and [[gem]]s all around them. Assuming you can get past the kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick [[fun]]. Amusingly, they can and will attack kobold thieves that wander onto the map, which instantly triggers a loyalty cascade amongst every member of the camp, sparking a brutal and bloody civil war in which both sides try their level best to kill the other, often with their bare hands.&lt;br /&gt;
&lt;br /&gt;
If you start the adventure mode on a world where Human, Dwarf, or Elf civilizations do not exist, you will have the opportunity to play as a human outcast (as usual) or a kobold civilization. If you have a [[goblin]] settlement you will also have the possibility of choosing them for an adventure, too. Kobolds start off with less than standard equipment (backpack, loincloth, weapon).&lt;br /&gt;
&lt;br /&gt;
Kobolds do not have a language, speaking in [[Creature token#Utterances|utterances]] instead. This makes all kobolds hostile to anyone in either mode, including a kobold adventurer.&lt;br /&gt;
&lt;br /&gt;
==Ethics==&lt;br /&gt;
&lt;br /&gt;
The [[ethics]] of kobolds can be considered the most primitive, besides those of [[goblin]]s (which are basically non-existent). Generally, kobold morals are based on a tribal system of loyalty, with some exceptions such as an opposition to the devouring, butchering or consuming of intelligent beings, slavery, possession of trophies and to most forms of torture (except torture for sport). The moral focus on loyalty makes treason unthinkable among kobolds. Kobolds do not offer much in the form of punishment for crimes: assault is considered a personal matter, while a kobold found to have killed one of their own is forced into exile. &lt;br /&gt;
&lt;br /&gt;
Interestingly enough, kobolds are unique in main races in that they apparently lay eggs, as evidenced by the option for kobold eggs in the food stockpile. This leads to the conclusion that they either are not mammals, or are monotremes, and related to the platypus and echidna, the only mammals known to lay eggs.&lt;br /&gt;
&lt;br /&gt;
Kobolds consider cunning to be incredibly important, and also value nature, cooperation and perseverance. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Kobolds are also widely regarded to be the best race in all of Dwarf Fortress.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Races}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Acorntileset.png&amp;diff=215225</id>
		<title>File:Acorntileset.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Acorntileset.png&amp;diff=215225"/>
		<updated>2015-01-06T01:43:07Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: Unknown Zombie uploaded a new version of &amp;amp;quot;File:Acorntileset.png&amp;amp;quot;: Fixed a few more slightly miscolored random pixels, converted to indexed image for smaller file size.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acorn character set at 8x16&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Acorntileset.png&amp;diff=215223</id>
		<title>File:Acorntileset.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Acorntileset.png&amp;diff=215223"/>
		<updated>2015-01-05T23:22:02Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: Unknown Zombie uploaded a new version of &amp;amp;quot;File:Acorntileset.png&amp;amp;quot;: Fixed three stray slightly miscolored pixels above the ∞ glyph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acorn character set at 8x16&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie&amp;diff=215214</id>
		<title>User:Unknown Zombie</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie&amp;diff=215214"/>
		<updated>2015-01-05T14:31:50Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gametext|'''&amp;quot;I am content.&amp;quot;''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Recently had a '''happy''' thought while playing Dwarf Fortress.}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie&amp;diff=215213</id>
		<title>User:Unknown Zombie</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie&amp;diff=215213"/>
		<updated>2015-01-05T14:28:46Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DFtext|&amp;quot;I am content.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{DFtext|Recently had a happy thought while playing Dwarf Fortress.}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie/Signed&amp;diff=215212</id>
		<title>User:Unknown Zombie/Signed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie/Signed&amp;diff=215212"/>
		<updated>2015-01-05T14:08:45Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Unknown_Zombie/Sig0}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie/Sig0&amp;diff=215211</id>
		<title>User:Unknown Zombie/Sig0</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie/Sig0&amp;diff=215211"/>
		<updated>2015-01-05T14:08:13Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: creating a signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;line-height: 100%; font-size:small;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #888888&amp;quot;&amp;gt;'''—'''&amp;lt;/span&amp;gt;&amp;amp;nbsp;'''[[User:Unknown_Zombie|&amp;lt;span title=&amp;quot;—You've got to start what you finish—&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #66CC99&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6699FF&amp;quot;&amp;gt;nknown&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #66CC99&amp;quot;&amp;gt; Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #6699FF&amp;quot;&amp;gt;ombie&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]'''&amp;lt;span style=&amp;quot;position:relative; bottom: +2px;&amp;quot;&amp;gt;[[User:Unknown_Zombie|&amp;lt;span title=&amp;quot;—You've got to start what you finish—&amp;quot; style=&amp;quot;color: #888888&amp;quot;&amp;gt; ★ &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;border-top: 1px solid #888888; border-bottom: 1px solid #888888&amp;quot;&amp;gt;[[User talk:Unknown_Zombie|&amp;lt;span title=&amp;quot;Drop me a line!&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color: #66CC99&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #6699FF&amp;quot;&amp;gt;alk!&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color: #888888&amp;quot;&amp;gt;≒&amp;lt;/span&amp;gt;[[Special:Contributions/Unknown_Zombie|&amp;lt;span title=&amp;quot;My edits&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color: #66CC99&amp;quot;&amp;gt;∁&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6699FF&amp;quot;&amp;gt;on!&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie/Signed&amp;diff=215210</id>
		<title>User:Unknown Zombie/Signed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie/Signed&amp;diff=215210"/>
		<updated>2015-01-05T14:03:54Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: creating a signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Gilmoreja/Sig0}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie&amp;diff=215209</id>
		<title>User:Unknown Zombie</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Unknown_Zombie&amp;diff=215209"/>
		<updated>2015-01-05T14:02:05Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: Created page with &amp;quot;&amp;quot;I am content.&amp;quot;  Recently had a happy thought while playing Dwarf Fortress.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;I am content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recently had a happy thought while playing Dwarf Fortress.&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Z-level&amp;diff=215208</id>
		<title>Z-level</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Z-level&amp;diff=215208"/>
		<updated>2015-01-05T13:58:24Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: edit for readability and formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Exceptional|23:54, 30 August 2010 (UTC)}}[[File:Z-level.jpg|thumb|300px|right|'''The z-level indicator.'''&amp;lt;br /&amp;gt; The number is relative to the bottom of the map space. In this case the embark site is 142 levels above 0.]]&lt;br /&gt;
&lt;br /&gt;
Z-Level describes vertical space (depth or altitude) within Dwarf Fortress, analogous to the [[Z-axis]] in geometry which extends out of the page towards the viewer. Each layer of view is a discrete z-level with a value relative to the bottom of the map space, indicated in the lower right corner of the screen. There is another Z-level display in the upper right corner of the main view which displays the player's z-level viewpoint relative to the surface z-level. The player moves their view from one z-level to another by using {{k|&amp;lt;}} to move up and {{k|&amp;gt;}} to move down.&lt;br /&gt;
&lt;br /&gt;
The default settings produce levels with around 50 z-levels of land (for an embark with average elevation changes) with an additional 15 z-levels of empty sky space above the highest point of land; mountainous regions can end up with well over a hundred z-levels of caverns.&lt;br /&gt;
&lt;br /&gt;
Numerous factors available in [[World_generation|world generation]] impact the available z-levels, and can alter the depth of the map to a minimum of 6 and a maximum well in excess of 600. (Worldgen has 400 z-levels; maybe one can force 200 levels of sky.)&lt;br /&gt;
&lt;br /&gt;
Reducing the number of z-levels, especially cavern levels, can reduce processor demand and boost [[framerate]].&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tilesets&amp;diff=215177</id>
		<title>Tilesets</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tilesets&amp;diff=215177"/>
		<updated>2015-01-04T12:12:45Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: /* Row 10 (144-159) */ added page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}{{av}}&lt;br /&gt;
:''(For an overview of graphics in DF, see [[Graphics|Graphics]])''&lt;br /&gt;
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''&lt;br /&gt;
:''(For user-created creature tilesets, see [[Main:Tileset repository|Tileset repository]].)''&lt;br /&gt;
:''(For information about Graphic sets, see [[Graphic set|Graphic set]])''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: &amp;quot;'''character sets'''&amp;quot; (or simply &amp;quot;tilesets&amp;quot;) and &amp;quot;'''graphics sets'''&amp;quot;. This article is only about tilesets.&lt;br /&gt;
&lt;br /&gt;
== Overview and installation ==&lt;br /&gt;
&lt;br /&gt;
A character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Main:Tileset repository|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Download the tileset via right-click-save-as on the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Main:Tileset repository|here]])&lt;br /&gt;
# Convert it into a 24-bit BMP file&amp;lt;sup&amp;gt;V0.28.181.40d&amp;lt;/sup&amp;gt; file or PNG file&amp;lt;sup&amp;gt;v0.31.06&amp;lt;/sup&amp;gt;. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.&lt;br /&gt;
# Put it in the data/art directory of your Dwarf Fortress installation.&lt;br /&gt;
# Open data/init/init.txt &lt;br /&gt;
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.&lt;br /&gt;
# It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.&lt;br /&gt;
# Save the .txt file, then you're ready to play!&lt;br /&gt;
&lt;br /&gt;
== Custom tileset design ==&lt;br /&gt;
&lt;br /&gt;
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:&lt;br /&gt;
&lt;br /&gt;
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.&lt;br /&gt;
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.&lt;br /&gt;
&lt;br /&gt;
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[graphics set|object tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.&lt;br /&gt;
&lt;br /&gt;
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== How colors other than white and magenta work ===&lt;br /&gt;
&lt;br /&gt;
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn.  The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255).  All other colors in the tile will be treated as a mask against the foreground color.  Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color.  Black (#000000) will always be black.  It is impossible to use different shades of the background color.&lt;br /&gt;
&lt;br /&gt;
In general, just remember these rules:&lt;br /&gt;
&lt;br /&gt;
* Bright magenta (#FF00FF) is the background.&lt;br /&gt;
* Bright white (#FFFFFF) is the foreground.&lt;br /&gt;
* Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.&lt;br /&gt;
* Black (#000000) will always be black.&lt;br /&gt;
* It's probably best to avoid color in normal tilesets.&lt;br /&gt;
&lt;br /&gt;
For an example, the game is drawing an exposed turquoise cluster with color &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;bright blue&amp;lt;/span&amp;gt; (#0000FF).  While loading the tile image, it encounters the color &amp;lt;span style=&amp;quot;color:#CCC;&amp;quot;&amp;gt;light grey&amp;lt;/span&amp;gt; (#CCCCCC).  The color used in its place will be:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:20px; text-align:left; width:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color component || Foreground color || Color mask from tile || Calculation in hex || Calculation in decimal&lt;br /&gt;
|-&lt;br /&gt;
| Red   || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;00FF || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;CCCC || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green || #00&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;FF || #CC&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;CC ||&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue  || #0000&amp;lt;span style=&amp;quot;color:#00F&amp;quot;&amp;gt;FF&amp;lt;/span&amp;gt;  || #CCCC&amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;FF&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#0000CB&amp;quot;&amp;gt;Final Color&amp;lt;/span&amp;gt; || || || #&amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Color masks with unequal amounts of R, G and B are calculated in the same fashion.  The game is now drawing a speardwarf with color &amp;lt;span style=&amp;quot;color:#C0C000;&amp;quot;&amp;gt;brown&amp;lt;/span&amp;gt; (#C0C000).  It encounters the color &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;cyan&amp;lt;/span&amp;gt; while loading the tile (#008080).  The color used instead of cyan will be:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:20px; text-align:left; width:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color component || Foreground color || Color mask from tile || Calculation in hex || Calculation in decimal&lt;br /&gt;
|-&lt;br /&gt;
| Red   || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;C000 || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;8080 || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green || #C0&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;00 || #00&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;80 ||&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue  || #C0C0&amp;lt;span style=&amp;quot;color:#00F&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;  || #0080&amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#006000&amp;quot;&amp;gt;Final Color&amp;lt;/span&amp;gt; || || || #&amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic.  In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green.  &lt;br /&gt;
&lt;br /&gt;
Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels).  For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use.  In this fashion the two objects that share a tile would look completely different.  In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What tiles are used for what ==&lt;br /&gt;
&lt;br /&gt;
* Items marked with * can have their tile changed in the [[modding|raw data]] files.&lt;br /&gt;
* Items marked with &amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt; can have their tile replaced by a [[graphic set]] image, in addition to having their tile changed in the raw data.&lt;br /&gt;
* Items marked with &amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt; can be changed in the [[d_init.txt]] file.&lt;br /&gt;
&lt;br /&gt;
For a graphical table, go to the [[Main:Character Table|Character Table]].&lt;br /&gt;
&lt;br /&gt;
====Row 01 (000-015)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;000&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|&amp;amp;nbsp;}}&lt;br /&gt;
| Used for background tiles in the intro CMV and background tiles of interface screens&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;001&amp;lt;/small&amp;gt; {{TST|☺}}&lt;br /&gt;
| Civilian dwarves&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, [[Status icon|various status indicators]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;002&amp;lt;/small&amp;gt; {{TST|☻}}&lt;br /&gt;
| [[Military]] dwarves&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;003&amp;lt;/small&amp;gt; {{TST|♥}}&lt;br /&gt;
| [[Dimple cup]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;004&amp;lt;/small&amp;gt; {{TST|♦}}&lt;br /&gt;
| [[gem|Cut gem]]s, large [[gem]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;005&amp;lt;/small&amp;gt; {{TST|♣}}&lt;br /&gt;
| [[Quarry bush]] leaves*, blossoms*, [[Tilesets#Trees_on_map|various forest trees]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;006&amp;lt;/small&amp;gt; {{TST|♠}}&lt;br /&gt;
| [[Forest|Broadleaf Forest]], [[Tilesets#Trees_on_map|various forest trees]]*, various leaf items*, [[Plump helmet]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;007&amp;lt;/small&amp;gt; {{TST|•}}&lt;br /&gt;
| Mined out [[stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map, flower buds*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;008&amp;lt;/small&amp;gt; {{TST|◘}}&lt;br /&gt;
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, fortress keeps on travel map, [[nest box]] tool*, [[nest box]] building, [[book]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;009&amp;lt;/small&amp;gt; {{TST|○}}&lt;br /&gt;
| [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, fortresses on world map, [[creeping eye]] out of view (adventure mode)*, [[staring eyeball]]*, [[bubble bulb]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;010&amp;lt;/small&amp;gt; {{TST|◙}}&lt;br /&gt;
| trunk interior&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;011&amp;lt;/small&amp;gt; {{TST|♂}}&lt;br /&gt;
| [[Gender|Male]] sign, [[bag]]s, [[Tilesets#Creatures|Various Cephalopods]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;012&amp;lt;/small&amp;gt; {{TST|♀}}&lt;br /&gt;
| [[Gender|Female]] sign, [[Finished goods#Crafts|amulet]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;013&amp;lt;/small&amp;gt; {{TST|♪}}&lt;br /&gt;
| [[Tool|Ladle]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;014&amp;lt;/small&amp;gt; {{TST|♫}}&lt;br /&gt;
| [[Armor stand]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;015&amp;lt;/small&amp;gt; {{TST|☼}}&lt;br /&gt;
| Unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, masterpiece [[Item quality|quality]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], paralyzed [[Status icon|indicator]], fireballs, bandit camps on travel map, night creature senses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 02 (016-031)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;016&amp;lt;/small&amp;gt; {{TST|►}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing east, [[manta ray]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;017&amp;lt;/small&amp;gt; {{TST|◄}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing west&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;018&amp;lt;/small&amp;gt; {{TST|↕}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;019&amp;lt;/small&amp;gt; {{TST|‼}}&lt;br /&gt;
| [[Cage]]s, on-[[fire]] tags, vertical [[bars]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;020&amp;lt;/small&amp;gt; {{TST|¶}}&lt;br /&gt;
| [[Finished_goods#Goblets|Mug]]s, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] forests*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;021&amp;lt;/small&amp;gt; {{TST|§}}&lt;br /&gt;
| [[Restraint]]s, [[whip vine]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;022&amp;lt;/small&amp;gt; {{TST|&amp;amp;#x25AC;}}&lt;br /&gt;
| [[Log]]s, [[hive]] tool*, [[hive]] building&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;023&amp;lt;/small&amp;gt; {{TST|↨}}&lt;br /&gt;
| [[Cedar]] forest*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;024&amp;lt;/small&amp;gt; {{TST|↑}}&lt;br /&gt;
| Interface text ([[bridge]] direction), conifer forests, [[Tilesets#Trees_on_map|various forest trees]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;025&amp;lt;/small&amp;gt; {{TST|↓}}&lt;br /&gt;
| [[Status icon|Various status indicators]], Interface text (bridge direction)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;026&amp;lt;/small&amp;gt; {{TST|→}}&lt;br /&gt;
| Interface text (bridge direction)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;027&amp;lt;/small&amp;gt; {{TST|←}}&lt;br /&gt;
| Interface text (bridge direction)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;028&amp;lt;/small&amp;gt; {{TST|∟}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;029&amp;lt;/small&amp;gt; {{TST|↔}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;030&amp;lt;/small&amp;gt; {{TST|▲}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing north, ramp up, track ramp up&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, mountain on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;031&amp;lt;/small&amp;gt; {{TST|▼}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing south, ramp down, track ramp down&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 03 (032-047)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;032&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|&amp;amp;nbsp;}}&lt;br /&gt;
| Unexplored underground, spaces in text messages, black background on the title screen and interface menu&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;033&amp;lt;/small&amp;gt; {{TST|!}}&lt;br /&gt;
| [[Status icon|various status icons]], text, sound indicator in sneaking mode, tracks (footprints) in sneaking mode&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;034&amp;lt;/small&amp;gt; {{TST|&amp;quot;}}&lt;br /&gt;
| [[Shrub]]*, quotation marks, Carpenter's workshop tile, [[kobold]] out of view*, [[goblin]] out of view*, [[blizzard man]] out of view*, fallen leaves{{verify}}, tracks (bent vegetation) in sneaking mode, [[Tilesets#Stones|various stones]]*, savanna, swamp, shrubland, marsh&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;035&amp;lt;/small&amp;gt; {{TST|#}}&lt;br /&gt;
| [[Grate#Floor_Grate|floor grates]], [[Tilesets#Stones|various stones]]*, smoothed branches in elven forest retreats, labyrinths on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;036&amp;lt;/small&amp;gt; {{TST|$}}&lt;br /&gt;
| [[Coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;037&amp;lt;/small&amp;gt; {{TST|%}}&lt;br /&gt;
| [[Prepared meal]], unexplored underground, [[screw pump]] in action, footprints in sneaking mode, various fruits*,  various buds*, [[Tilesets#Stones|various stones]]*, [[Bismuthinite]]*, [[Floating guts]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;038&amp;lt;/small&amp;gt; {{TST|&amp;amp;}}&lt;br /&gt;
| [[Demon]]s&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;039&amp;lt;/small&amp;gt; {{TST|&amp;amp;#39;}}&lt;br /&gt;
|  Rough [[floor]]s, unexplored underground, [[Tilesets#Stones|various stones]], one eyed creatures with GLOWTILE &amp;quot; (kobold, goblins, and blizzard in vanilla), various [[grass|grasses]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;040&amp;lt;/small&amp;gt; {{TST|(}}&lt;br /&gt;
| Foreign object opening tag, tile in [[bowyer's workshop]], waxing moon on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;041&amp;lt;/small&amp;gt; {{TST|)}}&lt;br /&gt;
| Foreign object closing tag, waning moon on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;042&amp;lt;/small&amp;gt; {{TST|*}}&lt;br /&gt;
| Unmined [[ore]]*, [[Hell|glowing pits]], superior [[Item quality|quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Tilesets#Stones|various stones]]*, chestnut fruit*, other fruits and flowers*, moving armies on quick travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;043&amp;lt;/small&amp;gt; {{TST|+}}&lt;br /&gt;
| Smooth/constructed [[floor]]s, finely-crafted [[Item quality|quality]] tags, text, [[block]]/[[bar]] [[bridge]] or [[road]], [[Bauxite]]*, [[wound|injury]] [[Status icon|indicator]], towns on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;044&amp;lt;/small&amp;gt; {{TST|,}}&lt;br /&gt;
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text, various [[grass|grasses]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;045&amp;lt;/small&amp;gt; {{TST|-}}&lt;br /&gt;
| [[Finished_goods#Crafts|Scepters]], [[arrow]]s in flight, well-crafted [[Item quality|quality]] tags, keyboard reference, [[Tilesets#Stones|various stones]]*, [[Status icon|overlapping creatures animation]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;046&amp;lt;/small&amp;gt; {{TST|.}}&lt;br /&gt;
| Rough [[floor]]s, [[Tilesets#Stones|various stones]]*, text, unexplored underground, various [[grass|grasses]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;047&amp;lt;/small&amp;gt; {{TST|/}}&lt;br /&gt;
| [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text, [[Status icon|overlapping creatures animation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 04 (048-063)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;048&amp;lt;/small&amp;gt; {{TST|0}}&lt;br /&gt;
| [[Coffin]]s, tombs on world map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;049&amp;lt;/small&amp;gt; {{TST|1}}&lt;br /&gt;
|Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;050&amp;lt;/small&amp;gt; {{TST|2}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;051&amp;lt;/small&amp;gt; {{TST|3}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;052&amp;lt;/small&amp;gt; {{TST|4}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;053&amp;lt;/small&amp;gt; {{TST|5}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;054&amp;lt;/small&amp;gt; {{TST|6}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;055&amp;lt;/small&amp;gt; {{TST|7}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;056&amp;lt;/small&amp;gt; {{TST|8}}&lt;br /&gt;
|Fortress gates on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;057&amp;lt;/small&amp;gt; {{TST|9}}&lt;br /&gt;
|Text &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;058&amp;lt;/small&amp;gt; {{TST|:}}&lt;br /&gt;
| [[strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs*, command menu text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;059&amp;lt;/small&amp;gt; {{TST|;}}&lt;br /&gt;
| [[Mason's workshop]], [[Kitchen]], [[Selenite]]*, command menu text ([[CMV|Movies]] key), twigs&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;060&amp;lt;/small&amp;gt; {{TST|&amp;lt;}}&lt;br /&gt;
| [[Stairs]] up, brackets around squad names, &amp;quot;Less than 1 unit weight&amp;quot; on Trading screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;061&amp;lt;/small&amp;gt; {{TST|&amp;amp;#61;}}&lt;br /&gt;
| Empty [[Stockpile]]s, hamlets on world map, [[Tilesets#Stones|various stones]]*, middle-left tile of [[Furnace|Furnaces]], up-right tile of [[Carpenter's workshop]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;062&amp;lt;/small&amp;gt; {{TST|&amp;gt;}}&lt;br /&gt;
| [[Stairs]] down, brackets around squad names.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;063&amp;lt;/small&amp;gt; {{TST|?}}&lt;br /&gt;
| [[Status icon|various status icons]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 05 (064-079)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;064&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|@}}&lt;br /&gt;
| berserk dwarf&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, adventurer&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, dwarven [[merchant]]s&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, dwarven [[caravan]] guards&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, dwarven [[diplomat]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, adventurer's location on map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;065&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|A}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, Tile in Farm Workshop, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;066&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|B}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;067&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|C}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;068&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|D}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, Depot Access Display, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;069&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|E}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;070&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|F}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;071&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|G}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;072&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|H}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;073&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|I}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, [[support]], [[tower|Necromancer's tower]] on world map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;074&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|J}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;075&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|K}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;076&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|L}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;077&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|M}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;078&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|N}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;079&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|O}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, [[trade depot]] post, glass portal, Tile in Farm Workshop, column&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, wall construction, full moon on travel map and dwarf mode, text, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, [[staring eyeball]]*, [[bubble bulb]]*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 06 (080-095)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;080&amp;lt;/small&amp;gt; {{TST|P}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;081&amp;lt;/small&amp;gt; {{TST|Q}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;082&amp;lt;/small&amp;gt; {{TST|R}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;083&amp;lt;/small&amp;gt; {{TST|S}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;084&amp;lt;/small&amp;gt; {{TST|T}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;085&amp;lt;/small&amp;gt; {{TST|U}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;086&amp;lt;/small&amp;gt; {{TST|V}}&lt;br /&gt;
| Badlands on map, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;087&amp;lt;/small&amp;gt; {{TST|W}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text, Depot Access Display&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;088&amp;lt;/small&amp;gt; {{TST|X}}&lt;br /&gt;
|[[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display, text, up/down stairs, Tile in Ashery, keyboard cursor, [[Archery target]], [[Status icon|various status indicators]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;089&amp;lt;/small&amp;gt; {{TST|Y}}&lt;br /&gt;
| Text, [[Yak]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, [[Yeti]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;090&amp;lt;/small&amp;gt; {{TST|Z}}&lt;br /&gt;
| Sleep [[Status icon|indicator]], text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;091&amp;lt;/small&amp;gt; {{TST|[}}&lt;br /&gt;
| [[Clothing]], [[armor]], item stack opening tag, moon on travel map, text, tracks (bootprints) in sneaking mode&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;092&amp;lt;/small&amp;gt; {{TST|\}}&lt;br /&gt;
| [[Status icon|Overlapping creatures animation]], [[Ballista]] tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;093&amp;lt;/small&amp;gt; {{TST|]}}&lt;br /&gt;
| Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;094&amp;lt;/small&amp;gt; {{TST|^}}&lt;br /&gt;
| [[Trap]], [[Alabaster]]*, [[Aluminum]]*, [[Volcano]] on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;095&amp;lt;/small&amp;gt; {{TST|_}}&lt;br /&gt;
| [[Channel]] [[designation]], text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 07 (096-111)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;096&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|`}}&lt;br /&gt;
| Rough floors, unexplored underground*, [[Tilesets#Stones|various stones]]*, various [[grass|grasses]]*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;097&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|a}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;098&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|b}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;099&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|c}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;100&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|d}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;101&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|e}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;102&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|f}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;103&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|g}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;104&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|h}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;105&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|i}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;106&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|j}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;107&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|k}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;108&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|l}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;109&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|m}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;110&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|n}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text, [[Hills]] on map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;111&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|o}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text, [[Graphite]]*, well construction, bridge construction, [[millstone]] in action, vertical axle in action, floor tile in magma [[furnace]]s, [[staring eyeball]]*, [[bubble bulb]]*, [[winter melon]]*, [[watermelon]]*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 08 (112-127)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;112&amp;lt;/small&amp;gt; {{TST|p}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;113&amp;lt;/small&amp;gt; {{TST|q}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;114&amp;lt;/small&amp;gt; {{TST|r}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;115&amp;lt;/small&amp;gt; {{TST|s}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;116&amp;lt;/small&amp;gt; {{TST|t}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;117&amp;lt;/small&amp;gt; {{TST|u}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;118&amp;lt;/small&amp;gt; {{TST|v}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text, [[Tilesets#Stones|various stones]]*, &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;119&amp;lt;/small&amp;gt; {{TST|w}}&lt;br /&gt;
| [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;120&amp;lt;/small&amp;gt; {{TST|x}}&lt;br /&gt;
| [[Saltpeter]]*, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;121&amp;lt;/small&amp;gt; {{TST|y}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;122&amp;lt;/small&amp;gt; {{TST|z}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;123&amp;lt;/small&amp;gt; {{TST|&amp;amp;#123;}}&lt;br /&gt;
| Forbidden opening tag, tile in [[Jeweler's workshop]], vermin, [[purring maggot]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;124&amp;lt;/small&amp;gt; {{TST|&amp;amp;#124;}}&lt;br /&gt;
| [[Talc]]*, pipe sections, [[Status icon|overlapping creatures animation]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;125&amp;lt;/small&amp;gt; {{TST|&amp;amp;#125;}}&lt;br /&gt;
| Forbidden closing tag, vermin, [[purring maggot]] alternate*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;126&amp;lt;/small&amp;gt; {{TST|~}}&lt;br /&gt;
| Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[Farming|farm plot]] under construction, [[sand]], furrowed soil, [[blood]] smear, guts, [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, [[Magnetite]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;127&amp;lt;/small&amp;gt; {{TST|⌂}}&lt;br /&gt;
| [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]], trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 09 (128-143)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;128&amp;lt;/small&amp;gt; {{TST|Ç}}&lt;br /&gt;
| [[Mechanism]]s, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;129&amp;lt;/small&amp;gt; {{TST|ü}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;130&amp;lt;/small&amp;gt; {{TST|é}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;131&amp;lt;/small&amp;gt; {{TST|â}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;132&amp;lt;/small&amp;gt; {{TST|ä}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;133&amp;lt;/small&amp;gt; {{TST|à}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;134&amp;lt;/small&amp;gt; {{TST|å}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;135&amp;lt;/small&amp;gt; {{TST|ç}}&lt;br /&gt;
| [[Finished_goods#Totems|Totem]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;136&amp;lt;/small&amp;gt; {{TST|ê}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;137&amp;lt;/small&amp;gt; {{TST|ë}}&lt;br /&gt;
| Text, military elves&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;138&amp;lt;/small&amp;gt; {{TST|è}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;139&amp;lt;/small&amp;gt; {{TST|ï}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;140&amp;lt;/small&amp;gt; {{TST|î}}&lt;br /&gt;
| Elven forest retreat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;141&amp;lt;/small&amp;gt; {{TST|ì}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;142&amp;lt;/small&amp;gt; {{TST|Ä}}&lt;br /&gt;
| Deities, [[Angel]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;143&amp;lt;/small&amp;gt; {{TST|Å}}&lt;br /&gt;
| [[Figurine]]s, shrines on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 10 (144-159)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;144&amp;lt;/small&amp;gt; {{TST|É}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;145&amp;lt;/small&amp;gt; {{TST|æ}}&lt;br /&gt;
| [[Finished_goods#Toys|Toy]]s, hamlets on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;146&amp;lt;/small&amp;gt; {{TST|Æ}}&lt;br /&gt;
| [[Container#Cabinets_and_.22chests.22|Coffer]]s, [[quiver]]s, [[backpack]]s, hamlets on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;147&amp;lt;/small&amp;gt; {{TST|ô}}&lt;br /&gt;
| Cauldrons*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;148&amp;lt;/small&amp;gt; {{TST|ö}}&lt;br /&gt;
| [[Jewelry|Ring]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;149&amp;lt;/small&amp;gt; {{TST|ò}}&lt;br /&gt;
| Unactivated [[lever]]s, [[Tilesets#Creatures|Various creatures]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;150&amp;lt;/small&amp;gt; {{TST|û}}&lt;br /&gt;
| [[Bucket]], text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;151&amp;lt;/small&amp;gt; {{TST|ù}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;152&amp;lt;/small&amp;gt; {{TST|ÿ}}&lt;br /&gt;
| [[Valley herb]]*, text&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;153&amp;lt;/small&amp;gt; {{TST|Ö}}&lt;br /&gt;
| [[Jewelry|Bracelet]]s, [[Wheelbarrow|wheelbarrows]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;154&amp;lt;/small&amp;gt; {{TST|Ü}}&lt;br /&gt;
| Military Humans&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;155&amp;lt;/small&amp;gt; {{TST|¢}}&lt;br /&gt;
| [[hatch cover]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;156&amp;lt;/small&amp;gt; {{TST|£}}&lt;br /&gt;
| [[Tilesets#Stones|various stones]]*, [[Tilesets#Ores|most unmined ores]]*, &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;157&amp;lt;/small&amp;gt; {{TST|¥}}&lt;br /&gt;
| [[Cave lobster]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;158&amp;lt;/small&amp;gt; {{TST|₧}}&lt;br /&gt;
| [[Stepladder]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;159&amp;lt;/small&amp;gt; {{TST|ƒ}}&lt;br /&gt;
| [[Rope reed]]*, [[Health_care#Splints|splint]]s, [[arrow bamboo]]*, [[golden bamboo]]*, [[hedge bamboo]]*&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 11 (160-175)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;160&amp;lt;/small&amp;gt; {{TST|á}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;161&amp;lt;/small&amp;gt; {{TST|í}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;162&amp;lt;/small&amp;gt; {{TST|ó}}&lt;br /&gt;
| Activated [[lever]]s, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;163&amp;lt;/small&amp;gt; {{TST|ú}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;164&amp;lt;/small&amp;gt; {{TST|ñ}}&lt;br /&gt;
| [[Bogeyman]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;165&amp;lt;/small&amp;gt; {{TST|Ñ}}&lt;br /&gt;
| [[Night creature]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;166&amp;lt;/small&amp;gt; {{TST|ª}}&lt;br /&gt;
| [[Goblin]] settlements on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;167&amp;lt;/small&amp;gt; {{TST|º}}&lt;br /&gt;
| [[Cloth]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;168&amp;lt;/small&amp;gt; {{TST|¿}}&lt;br /&gt;
| [[Finished_goods#Instruments|Instrument]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;169&amp;lt;/small&amp;gt; {{TST|⌐}}&lt;br /&gt;
| Withered [[plant]]s*, [[wormy tendril]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;170&amp;lt;/small&amp;gt; {{TST|¬}}&lt;br /&gt;
| [[wormy tendril]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;171&amp;lt;/small&amp;gt; {{TST|½}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;172&amp;lt;/small&amp;gt; {{TST|¼}}&lt;br /&gt;
| [[Roc]] nests, roots&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;173&amp;lt;/small&amp;gt; {{TST|¡}}&lt;br /&gt;
| [[Flask]], [[Flask|waterskin]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;174&amp;lt;/small&amp;gt; {{TST|«}}&lt;br /&gt;
| Tail of [[Ballista arrow]] facing west, item with [[decoration]] tag&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;175&amp;lt;/small&amp;gt; {{TST|»}}&lt;br /&gt;
| Tail of [[Ballista arrow]] facing east, item with [[decoration]] tag&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 12 (176-191)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;176&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|░}}&lt;br /&gt;
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[Tilesets#Stones|various stones]]*, [[Tilesets#Soil|various soils]]*, fallen leaves&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;177&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|▒}}&lt;br /&gt;
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map, Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), [[Tilesets#Stones|various stones]]*, [[Tilesets#Soil|various kinds of soil]]*, fallen leaves, vermin swarm&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;178&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|▓}}&lt;br /&gt;
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), floor tile for ice, [[tanner's shop]], [[butcher's shop]], [[Wagon]] body, fog on travel map, [[Tilesets#Stones|various kinds of soil]]*, [[Tilesets#Soil|various kinds of soil]]*, sky&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, fallen leaves&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;179&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|│}}&lt;br /&gt;
| Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating horizontal [[axle]]s, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;180&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┤}}&lt;br /&gt;
| Overworld [[river]]s, top-right tile for [[Loom]], branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, [[Glumprong]] forests*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;181&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╡}}&lt;br /&gt;
| [[Blood thorn]] trees*, [[bridge]]s, [[catapult]] tile, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;182&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╢}}&lt;br /&gt;
| Branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;183&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╖}}&lt;br /&gt;
| Ends of smooth walls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;184&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╕}}&lt;br /&gt;
| Ends of smooth walls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;185&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╣}}&lt;br /&gt;
| Smooth/constructed walls, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;186&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|║}}&lt;br /&gt;
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, fortress walls on travel map, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;187&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╗}}&lt;br /&gt;
| Smooth/constructed walls, bridges, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;188&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╝}}&lt;br /&gt;
| Smooth/constructed walls, bridges, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;189&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╜}}&lt;br /&gt;
| Ends of smooth walls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;190&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╛}}&lt;br /&gt;
| Ends of smooth walls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;191&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┐}}&lt;br /&gt;
| Overworld [[river]]s, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 13 (192-207)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;192&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|└}}&lt;br /&gt;
| Overworld rivers/Roads, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;193&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┴}}&lt;br /&gt;
| Overworld rivers/Roads, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;194&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┬}}&lt;br /&gt;
| Overworld rivers/Roads, [[crutch]]es, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;195&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|├}}&lt;br /&gt;
| Overworld rivers/Roads, top-left tile for [[Loom]], branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;196&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|─}}&lt;br /&gt;
| Overworld rivers/Roads, rotating [[axle]]s, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;197&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┼}}&lt;br /&gt;
| [[Door]]s, overworld rivers/Roads, floor [[Stone detailing|detailing]]/[[engraving]] in progress, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;198&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╞}}&lt;br /&gt;
| Bridges, trees in winter, (un)dead trees*, [[Saguaro]]*, [[catapult]] tile, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;199&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╟}}&lt;br /&gt;
| branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;200&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╚}}&lt;br /&gt;
| Smooth/constructed walls, bridges, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, fortress walls on travel map, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;201&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╔}}&lt;br /&gt;
| Smooth/constructed walls, bridges, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, fortress walls on travel map, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;202&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╩}}&lt;br /&gt;
| Smooth/constructed walls, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;203&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╦}}&lt;br /&gt;
| Smooth/constructed walls, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, fortress walls on travel map, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;204&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╠}}&lt;br /&gt;
| Smooth/constructed walls, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;205&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|═}}&lt;br /&gt;
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, fortress walls on travel map, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;206&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╬}}&lt;br /&gt;
| Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone detailing|detailing]]/[[engraving]]/fortifying in progress, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;, trunk&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;207&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╧}}&lt;br /&gt;
| Tail of [[Ballista arrow]] facing north, [[screw press]] building, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 14 (208-223)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;208&amp;lt;/small&amp;gt; {{TST|╨}}&lt;br /&gt;
| Bridges, [[catapult]] tile, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;209&amp;lt;/small&amp;gt; {{TST|╤}}&lt;br /&gt;
| [[Table]], tail of [[Ballista arrow]] facing south, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;210&amp;lt;/small&amp;gt; {{TST|╥}}&lt;br /&gt;
| [[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile, tracks&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;211&amp;lt;/small&amp;gt; {{TST|╙}}&lt;br /&gt;
| Ends of smooth walls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;212&amp;lt;/small&amp;gt; {{TST|╘}}&lt;br /&gt;
| Ends of smooth walls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;213&amp;lt;/small&amp;gt; {{TST|╒}}&lt;br /&gt;
| Ends of smooth walls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;214&amp;lt;/small&amp;gt; {{TST|╓}}&lt;br /&gt;
| Ends of smooth walls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;215&amp;lt;/small&amp;gt; {{TST|╫}}&lt;br /&gt;
| Wooden floodgates, bone floodgates, wall grates&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;216&amp;lt;/small&amp;gt; {{TST|╪}}&lt;br /&gt;
| Door designation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;217&amp;lt;/small&amp;gt; {{TST|┘}}&lt;br /&gt;
| Overworld [[river]]s, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;218&amp;lt;/small&amp;gt; {{TST|┌}}&lt;br /&gt;
| Overworld rivers, branches&amp;lt;sup&amp;gt;$&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;219&amp;lt;/small&amp;gt; {{TST|█}}&lt;br /&gt;
| Interface window border, trade depot tile, ice wall and dig-designated tiles, [[Mist]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;220&amp;lt;/small&amp;gt; {{TST|▄}}&lt;br /&gt;
| [[Siege engine]] parts, [[Ballista]] tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;221&amp;lt;/small&amp;gt; {{TST|▌}}&lt;br /&gt;
| [[Ballista]] tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;222&amp;lt;/small&amp;gt; {{TST|▐}}&lt;br /&gt;
| [[Ballista]] tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;223&amp;lt;/small&amp;gt; {{TST|▀}}&lt;br /&gt;
| [[Ballista]] tile&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 15 (224-239)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;224&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|α}}&lt;br /&gt;
| Various [[fish]]&amp;lt;sup&amp;gt;#&amp;lt;/sup&amp;gt;, top-center [[fishery]] tile, [[meat]], altocumulus clouds on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;225&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|ß}}&lt;br /&gt;
| [[Leather]], cumulus clouds on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;226&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|Γ}}&lt;br /&gt;
| [[Weight]] symbol, [[Tilesets#Trees_on_map|various forest trees]], [[forest|tropical forests]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;227&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|π}}&lt;br /&gt;
| [[Cabinet]], [[goblin|dark fortress]]es&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;228&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|Σ}}&lt;br /&gt;
| [[Trap component]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;229&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|σ}}&lt;br /&gt;
| [[Anvil]], metalsmith's and magma forge bottom-middle tile, [[jug]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;230&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|µ}}&lt;br /&gt;
| [[Finished_goods#Crafts|Crown]], [[ruin]]s on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;231&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|τ}}&lt;br /&gt;
| [[Tree]] sapling*, [[pig tail]]*, [[cave wheat]]*, [[Longland grass]]*, [[rat weed]]*, [[hide root]]*, [[muck root]]*, [[blade weed]]*, [[sliver barb]]*, [[shrubland]], [[arrow bamboo]]*, [[golden bamboo]]*, [[hedge bamboo]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;232&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|Φ}}&lt;br /&gt;
| [[Sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*, [[Health_care#Traction_Benches|traction benches]], [[pot]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;233&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|Θ}}&lt;br /&gt;
| [[Bed]]s, [[Puddingstone]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;234&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|Ω}}&lt;br /&gt;
| [[Statue]]s, dwarven cities on map, [[sea nettle jellyfish]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;235&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|δ}}&lt;br /&gt;
| [[Finished_goods#Crafts|Earring]]s, [[kennel]] tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;236&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|∞}}&lt;br /&gt;
| [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Tilesets#Stones|various stones]]*, sea foam, images of clouds, fortress gates on travel map, [[honeycomb]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;237&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|φ}}&lt;br /&gt;
| [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;238&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|ε}}&lt;br /&gt;
| Large Pots, [[Bowyer's workshop]] middle-right tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;239&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|∩}}&lt;br /&gt;
| [[Hills]] on world map, [[slab]] building&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 16 (240-255)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;240&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|≡}}&lt;br /&gt;
| [[Bar]]s, exceptional [[Item quality|quality]] symbol, [[activity zone]]s, metal [[door]]s, floor [[bars]], track stops, cirrus clouds on travel map, hamlets on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;241&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|±}}&lt;br /&gt;
| Unfinished [[road]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;242&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|≥}}&lt;br /&gt;
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]], [[wormy tendril]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;243&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|≤}}&lt;br /&gt;
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]], [[wormy tendril]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;244&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|⌠}}&lt;br /&gt;
| swamps on world map, [[Willow]] forest/swamp*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;245&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|⌡}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;246&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|÷}}&lt;br /&gt;
| [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;247&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|≈}}&lt;br /&gt;
| Rough stone [[road]] or [[bridge]], [[water]], [[magma]], snow, glob ([[fat]]/[[tallow]]), [[Farming|farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, sand, [[Tilesets#Stones|various stones]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;248&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|°}}&lt;br /&gt;
| Sea foam, [[egg]]s, [[staring eyeball]]*, [[bubble bulb]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;249&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|∙}}&lt;br /&gt;
| [[Vermin]]*, Boulders at lower elevation, trees at lower elevation, tundra on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;250&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|·}}&lt;br /&gt;
| [[Seed]]s, micro-vermin, open space, terrain at lower elevation, plants at lower elevation, tundra on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;251&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|√}}&lt;br /&gt;
| [[Weapon rack]]s, [[Desert#Badlands|badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;252&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|ⁿ}}&lt;br /&gt;
| [[Savanna]], [[marsh]], [[grassland]], [[Desert#Badlands|badlands]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;253&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|²}}&lt;br /&gt;
| Body parts, vermin remains&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;254&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|■}}&lt;br /&gt;
| [[Block]]s, [[minecart]]s*, human houses/shops on travel map, progress bars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;255&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|&amp;amp;nbsp;}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Detailed use list by type ==&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
==== Main creature tiles ==== &lt;br /&gt;
This is a list of tiles used by [[creature]]s. In all cases the tile can be changed in the raws, and a graphic can be assigned. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;001&amp;lt;/small&amp;gt; {{TST|☺}}&lt;br /&gt;
(Civilian) [[dwarves]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;011&amp;lt;/small&amp;gt; {{TST|♂}}&lt;br /&gt;
[[Cuttlefish]] [[Nautilus]], [[Squid]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;015&amp;lt;/small&amp;gt; {{TST|☼}}&lt;br /&gt;
[[Pond turtle]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;016&amp;lt;/small&amp;gt; {{TST|►}}&lt;br /&gt;
[[manta ray]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;037&amp;lt;/small&amp;gt; {{TST|%}}&lt;br /&gt;
[[Floating guts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;042&amp;lt;/small&amp;gt; {{TST|*}}&lt;br /&gt;
[[Creepy crawler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;064&amp;lt;/small&amp;gt; {{TST|@}}&lt;br /&gt;
berserk dwarf, adventurer, dwarven [[merchant]]s, dwarven [[caravan]] guards, dwarven [[diplomat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;065&amp;lt;/small&amp;gt; {{TST|A}}&lt;br /&gt;
[[Alligator]], [[Anaconda]], [[Anaconda man]], [[Giant aardvark]], [[Giant adder]], [[Giant anaconda]], [[Giant armadillo]], [[Giant aye-aye]], [[Giant albatross]], [[Giant axolotl]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;066&amp;lt;/small&amp;gt; {{TST|B}}&lt;br /&gt;
[[Beak dog]], [[Black bear]], [[Blind cave bear]], [[Giant badger]], [[Giant barn owl]], [[Giant bat]], [[Giant beaver]], [[Giant bobcat]], [[Giant bushtit]], [[Giant sloth bear]], [[Giant wild boar]], [[Great barracuda]], [[Grizzly bear]], [[Polar bear]], [[Sloth bear man]], [[Sloth bear]], [[Wild boar man]], [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;067&amp;lt;/small&amp;gt; {{TST|C}}&lt;br /&gt;
[[Cave crocodile]], [[Cougar]], [[Cow]], [[Giant capuchin]], [[Giant capybara]], [[Giant cassowary]], [[Giant cave swallow]], [[Giant cheetah]], [[Giant chinchilla]], [[Giant coati]], [[Giant cockatiel]], [[Giant coyote]], [[Giant crab]], [[Giant crow]], [[Giant cuttlefish]], [[Giant horseshoe crab]], [[Magma crab]], [[One-humped camel]], [[Saltwater crocodile]], [[Two-humped camel]], [[Voracious cave crawler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;068&amp;lt;/small&amp;gt; {{TST|D}}&lt;br /&gt;
[[Cave dragon]], [[Donkey]], [[Draltha]], [[Giant damselfly]], [[Giant dingo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;069&amp;lt;/small&amp;gt; {{TST|E}}&lt;br /&gt;
[[Elephant]], [[Elk bird]], [[Elk]], [[Emu man]], [[Emu]], [[Giant eagle]], [[Giant echidna]], [[Giant emu]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;070&amp;lt;/small&amp;gt; {{TST|F}}&lt;br /&gt;
[[Giant green tree frog]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;071&amp;lt;/small&amp;gt; {{TST|G}}&lt;br /&gt;
[[Giant gila monster]], [[Giant grasshopper]], [[Giant grouper]], [[Giant leopard gecko]], [[Giraffe]], [[Gorilla]], [[Green devourer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;072&amp;lt;/small&amp;gt; {{TST|H}}&lt;br /&gt;
[[Giant hamster]], [[Giant hare]], [[Giant harp seal]], [[Giant hedgehog]], [[Giant hornbill]], [[Giant hyena]], [[Harp seal]], [[Hippo]], [[Horse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;073&amp;lt;/small&amp;gt; {{TST|I}}&lt;br /&gt;
[[Giant ibex]], [[Giant impala]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;074&amp;lt;/small&amp;gt; {{TST|J}}&lt;br /&gt;
[[Giant jackal]], [[Giant jaguar]], [[Giant jumping spider]], [[Jabberer]], [[Jaguar]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;075&amp;lt;/small&amp;gt; {{TST|K}}&lt;br /&gt;
[[Giant kakapo]], [[Giant kangaroo]], [[Giant kea]], [[Giant kestrel]], [[Giant king cobra]], [[Giant kingsnake]], [[Giant kiwi]], [[Giant koala]], [[Kangaroo man]], [[Kangaroo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;076&amp;lt;/small&amp;gt; {{TST|L}}&lt;br /&gt;
[[Giant gray langur]], [[Giant leech]], [[Giant leopard seal]], [[Giant leopard]], [[Giant lion tamarin]], [[Giant lion]], [[Giant loon]], [[Giant lorikeet]], [[Giant louse]], [[Giant lynx]], [[Giant masked lovebird]], [[Giant peach-faced lovebird]], [[Leopard seal man]], [[Leopard seal]], [[Leopard]], [[Lion]], [[Llama]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;077&amp;lt;/small&amp;gt; {{TST|M}}&lt;br /&gt;
[[Amethyst man]], [[Blizzard man]], [[Blood man]], [[Fire man]], [[Gabbro man]], [[Giant magpie]], [[Giant mantis]], [[Giant mink]], [[Giant mongoose]], [[Giant monitor lizard]], [[Giant moose]], [[Giant mosquito]], [[Giant moth]], [[Giant spider monkey]], [[Iron man]], [[Magma man]], [[Merperson]], [[Molemarian]], [[Monitor lizard man]], [[Monitor lizard]], [[Moose man]], [[Moose]], [[Mud man]], [[Mule]], [[Muskox]], [[Sea monster]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;078&amp;lt;/small&amp;gt; {{TST|N}}&lt;br /&gt;
[[Giant narwhal]], [[Giant nautilus]], [[Narwhal man]], [[Narwhal]], [[Nightwing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;079&amp;lt;/small&amp;gt; {{TST|O}}&lt;br /&gt;
[[Blind cave ogre]], [[Giant great horned owl]], [[Giant ocelot]], [[Giant octopus]], [[Giant olm]], [[Giant opossum]], [[Giant orca]], [[Giant osprey]], [[Giant ostrich]], [[Giant otter]], [[Giant snowy owl]], [[Ogre]], [[Orangutan]], [[Orca man]], [[Orca]], [[Ostrich man]], [[Ostrich]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;080&amp;lt;/small&amp;gt; {{TST|P}}&lt;br /&gt;
[[Giant grey parrot]], [[Giant pangolin]], [[Giant parakeet]], [[Giant penguin]], [[Giant peregrine falcon]], [[Giant platypus]], [[Giant porcupine]], [[Giant puffin]], [[Giant red panda]], [[Gigantic panda]], [[Panda man]], [[Panda]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;082&amp;lt;/small&amp;gt; {{TST|R}}&lt;br /&gt;
[[Giant rat]], [[Giant raven]], [[Reacher]], [[Reindeer]], [[Rhinoceros]], [[Rutherer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;083&amp;lt;/small&amp;gt; {{TST|S}}&lt;br /&gt;
[[Basking shark]], [[Blacktip reef shark]], [[Blue shark]], [[Bull shark]], [[Elephant seal man]], [[Elephant seal]], [[Giant bark scorpion]], [[Giant black mamba]], [[Giant brown recluse spider]], [[Giant bushmaster]], [[Giant cave spider]], [[Giant copperhead snake]], [[Giant desert scorpion]], [[Giant elephant seal]], [[Giant flying squirrel]], [[Giant moon snail]], [[Giant python]], [[Giant rattlesnake]], [[Giant skunk]], [[Giant sloth]], [[Giant slug]], [[Giant snail]], [[Giant sparrow]], [[Giant sponge]], [[Giant stoat]], [[Giant swan]], [[Giant white stork]], [[Gigantic squid]], [[Great white shark]], [[Hammerhead shark]], [[Longfin mako shark]], [[Nurse shark]], [[Python man]], [[Python]], [[Sasquatch]], [[Sea serpent]], [[Shortfin mako shark]], [[Spotted wobbegong]], [[Tiger shark]], [[Whitetip reef shark]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;084&amp;lt;/small&amp;gt; {{TST|T}}&lt;br /&gt;
[[Alligator snapping turtle]], [[Giant desert tortoise]], [[Giant pond turtle]], [[Giant snapping turtle]], [[Giant tapir]], [[Giant thrips]], [[Giant tick]], [[Giant tiger]], [[Giant toad]], [[Giant tortoise man]], [[Giant tortoise]], [[Gigantic tortoise]], [[Tapir man]], [[Tapir]], [[Tiger]], [[Tigerman]], [[Troll]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;085&amp;lt;/small&amp;gt; {{TST|U}}&lt;br /&gt;
[[Human]], [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;087&amp;lt;/small&amp;gt; {{TST|W}}&lt;br /&gt;
[[Giant earthworm]], [[Giant sperm whale]], [[Giant weasel]], [[Giant wolverine]], [[Giant wombat]], [[Giant wren]], [[Sperm whale man]], [[Sperm whale]], [[Wagon]], [[Walrus]], [[Water buffalo]], [[Whale shark]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;089&amp;lt;/small&amp;gt; {{TST|Y}}&lt;br /&gt;
[[Yak]], [[Yeti]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;097&amp;lt;/small&amp;gt; {{TST|a}}&lt;br /&gt;
[[Aardvark man]], [[Aardvark]], [[Adder man]], [[Adder]], [[Albatross man]], [[Albatross]], [[Alpaca]], [[Amphibian man]], [[Antman]], [[Armadillo man]], [[Armadillo]], [[Axolotl man]], [[Aye-aye man]], [[Aye-aye]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;098&amp;lt;/small&amp;gt; {{TST|b}}&lt;br /&gt;
[[Badger man]], [[Badger]], [[Barn owl man]], [[Barn owl]], [[Bat man]], [[Beaver man]], [[Beaver]], [[Bobcat man]], [[Bobcat]], [[Bonobo]], [[Bugbat]], [[Bushtit man]], [[Buzzard]], [[Foul blendec]], [[Honey badger]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;099&amp;lt;/small&amp;gt; {{TST|c}}&lt;br /&gt;
[[Capuchin man]], [[Capuchin]], [[Capybara man]], [[Capybara]], [[Cassowary man]], [[Cassowary]], [[Cat]], [[Cavy]], [[Cheetah]], [[Chicken]], [[Chimpanzee]], [[Chinchilla man]], [[Chinchilla]], [[Coati man]], [[Coati]], [[Cockatiel man]], [[Coelacanth]], [[Coyote man]], [[Coyote]], [[Crab man]], [[Crab]], [[Crow man]], [[Crundle]], [[Cuttlefish man]], [[Horseshoe crab man]], [[Horseshoe crab]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;100&amp;lt;/small&amp;gt; {{TST|d}}&lt;br /&gt;
[[Damselfly man]], [[Deer]], [[Dingo man]], [[Dingo]], [[Dog]], [[Drunian]], [[Duck]], [[Duck]], [[Duck]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;101&amp;lt;/small&amp;gt; {{TST|e}}&lt;br /&gt;
[[Elf]], [[Creeping eye]], [[Eagle man]], [[Eagle]], [[Echidna man]], [[Echidna]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;102&amp;lt;/small&amp;gt; {{TST|f}}&lt;br /&gt;
[[Cave fish man]], [[Cave floater]], [[Fox]], [[Green tree frog man]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;103&amp;lt;/small&amp;gt; {{TST|g}}&lt;br /&gt;
[[Goblin]], [[Bilou]], [[Black-crested gibbon]], [[Black-handed gibbon]], [[Dark gnome]], [[Gazelle]], [[Gila monster man]], [[Gila monster]], [[Goat]], [[Goose]], [[Gorlak]], [[Grasshopper man]], [[Gray gibbon]], [[Gremlin]], [[Grimeling]], [[Groundhog]], [[Guineafowl]], [[Leopard gecko man]], [[Longnose gar]], [[Mountain gnome]], [[Mountain goat]], [[Pileated gibbon]], [[Silvery gibbon]], [[White-handed gibbon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;104&amp;lt;/small&amp;gt; {{TST|h}}&lt;br /&gt;
[[Hamster man]], [[Hare man]], [[Hare]], [[Harp seal man]], [[Harpy]], [[Hedgehog man]], [[Hornbill man]], [[Hornbill]], [[Hungry head]], [[Hyena man]], [[Hyena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;105&amp;lt;/small&amp;gt; {{TST|i}}&lt;br /&gt;
[[Fire imp]], [[Ibex man]], [[Ibex]], [[Impala man]], [[Impala]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;106&amp;lt;/small&amp;gt; {{TST|j}}&lt;br /&gt;
[[Jackal man]], [[Jackal]], [[Jumping spider man]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;107&amp;lt;/small&amp;gt; {{TST|k}}&lt;br /&gt;
[[Kobold]], [[Kakapo man]], [[Kakapo]], [[Kea man]], [[Kea]], [[Kestrel man]], [[Kestrel]], [[King cobra man]], [[King cobra]], [[Kingsnake man]], [[Kingsnake]], [[Kiwi man]], [[Kiwi]], [[Koala man]], [[Koala]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;108&amp;lt;/small&amp;gt; {{TST|l}}&lt;br /&gt;
[[Gray langur man]], [[Gray langur]], [[Leech man]], [[Lion tamarin man]], [[Loon man]], [[Loon]], [[Lorikeet man]], [[Louse man]], [[Lynx man]], [[Lynx]], [[Masked lovebird man]], [[Peach-faced lovebird man]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;109&amp;lt;/small&amp;gt; {{TST|m}}&lt;br /&gt;
[[Giant mole]], [[Hoary marmot]], [[Magpie man]], [[Mandrill]], [[Manera]], [[Mantis man]], [[Mink man]], [[Mink]], [[Mongoose man]], [[Mongoose]], [[Mosquito man]], [[Moth man]], [[Plump helmet man]], [[Rhesus macaque]], [[Spider monkey man]], [[Spider monkey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;110&amp;lt;/small&amp;gt; {{TST|n}}&lt;br /&gt;
[[Naked mole dog]], [[Nautilus man]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;111&amp;lt;/small&amp;gt; {{TST|o}}&lt;br /&gt;
[[Cave blob]], [[Flesh ball]], [[Great horned owl man]], [[Great horned owl]], [[Ocelot man]], [[Ocelot]], [[Octopus man]], [[Octopus]], [[Olm man]], [[Opossum man]], [[Opossum]], [[Osprey man]], [[Osprey]], [[Otter man]], [[River otter]], [[Sea otter]], [[Snowy owl man]], [[Snowy owl]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;112&amp;lt;/small&amp;gt; {{TST|p}}&lt;br /&gt;
[[Blue peafowl]], [[Emperor penguin]], [[Grey parrot man]], [[Grey parrot]], [[Little penguin]], [[Pangolin man]], [[Pangolin]], [[Parakeet man]], [[Penguin man]], [[Penguin]], [[Peregrine falcon man]], [[Peregrine falcon]], [[Pig]], [[Platypus man]], [[Platypus]], [[Pond grabber]], [[Porcupine man]], [[Porcupine]], [[Puffin man]], [[Puffin]], [[Red panda man]], [[Red panda]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;114&amp;lt;/small&amp;gt; {{TST|r}}&lt;br /&gt;
[[Large rat]], [[Rabbit]], [[Raccoon]], [[Raven man]], [[Raven]], [[Reptile man]], [[Rodent man]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;115&amp;lt;/small&amp;gt; {{TST|s}}&lt;br /&gt;
[[Angelshark]], [[Bark scorpion man]], [[Black mamba man]], [[Black mamba]], [[Brown recluse spider man]], [[Bushmaster man]], [[Bushmaster]], [[Cave swallow man]], [[Copperhead snake man]], [[Copperhead snake]], [[Flying squirrel man]], [[Frill shark]], [[Helmet snake]], [[Moon snail man]], [[Rattlesnake man]], [[Rattlesnake]], [[Satyr]], [[Serpent man]], [[Sheep]], [[Siamang]], [[Skunk man]], [[Skunk]], [[Sloth man]], [[Sloth]], [[Slug man]], [[Snail man]], [[Sparrow man]], [[Spiny dogfish]], [[Sponge man]], [[Sponge]], [[Stoat man]], [[Stoat]], [[Strangler]], [[Swan man]], [[Swan]], [[White stork man]], [[White stork]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;116&amp;lt;/small&amp;gt; {{TST|t}}&lt;br /&gt;
[[Common snapping turtle]], [[Desert tortoise man]], [[Desert tortoise]], [[Pond turtle man]], [[Snapping turtle man]], [[Thrips man]], [[Tick man]], [[Troglodyte]], [[Turkey]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;118&amp;lt;/small&amp;gt; {{TST|v}}&lt;br /&gt;
[[Vulture]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;119&amp;lt;/small&amp;gt; {{TST|w}}&lt;br /&gt;
[[Ice wolf]], [[Warthog]], [[Weasel man]], [[Weasel]], [[Wolf]], [[Wolverine man]], [[Wolverine]], [[Wombat man]], [[Wombat]], [[Wren man]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;123&amp;lt;/small&amp;gt; {{TST|&amp;amp;#123;}}&lt;br /&gt;
[[Purring maggot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;126&amp;lt;/small&amp;gt; {{TST|~}}&lt;br /&gt;
[[Conger eel]], [[Sea lamprey]], [[worm]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;157&amp;lt;/small&amp;gt; {{TST|¥}}&lt;br /&gt;
[[Cave lobster]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;149&amp;lt;/small&amp;gt; {{TST|ò}}&lt;br /&gt;
[[Stingray]], [[Common skate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;224&amp;lt;/small&amp;gt; {{TST|α}}&lt;br /&gt;
[[Yellow bullhead]], [[Bluefin tuna]], [[Bluefish]], [[Carp]], [[Cod]], [[Halibut]], [[Marlin]], [[Milkfish]], [[Ocean sunfish]], [[Opah]], [[Pike (fish)|Pike]], [[Sturgeon]], [[Swordfish]], [[Tigerfish]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;234&amp;lt;/small&amp;gt; {{TST|Ω}}&lt;br /&gt;
[[sea nettle jellyfish]]&lt;br /&gt;
&lt;br /&gt;
==== Additional Tiles Used by Creatures ====&lt;br /&gt;
Some creature raw specify secondary tiles. They are listed here&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile !! Usage !! Change Properties&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;002&amp;lt;/small&amp;gt; {{TST|☻}} &lt;br /&gt;
|Military [[dwarves]] &lt;br /&gt;
|can be removed, reassigned, or overridden by graphics&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;009&amp;lt;/small&amp;gt; {{TST|○}}&lt;br /&gt;
|[[creeping eye]] glowing eye&lt;br /&gt;
|can be reassigned&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;034&amp;lt;/small&amp;gt; {{TST|&amp;quot;}}&lt;br /&gt;
|[[kobold]], [[goblin]], and [[blizzard man]] glowing eyes &lt;br /&gt;
|cannot be removed or reassigned without changing behavior&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;039&amp;lt;/small&amp;gt; {{TST|&amp;amp;#39;}}&lt;br /&gt;
|one eyed creatures with GLOWTILE &amp;quot; ([[kobold]], [[goblin]]s, and [[blizzard man|blizzard men]]) &lt;br /&gt;
|tile cannot be changed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;125&amp;lt;/small&amp;gt; {{TST|&amp;amp;#125;}}&lt;br /&gt;
|[[purring maggot]] alternate&lt;br /&gt;
|can be removed or reassigned&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;137&amp;lt;/small&amp;gt; {{TST|ë}}&lt;br /&gt;
|military [[elf|elves]]&lt;br /&gt;
|can be removed, reassigned, or overridden by graphics&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;154&amp;lt;/small&amp;gt; {{TST|Ü}}&lt;br /&gt;
| Military Humans&lt;br /&gt;
|can be removed, reassigned, or overridden by graphics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plants ===&lt;br /&gt;
==== Trees on map ====&lt;br /&gt;
The tiles can all be changed in the raws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;005&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|♣}}&lt;br /&gt;
[[Acacia]], [[Alder]], [[Apple]], [[Apricot]], [[Birch]], [[Cherry]], [[Feather tree]], [[Mangrove]], [[Maple]], [[Peach]], [[Pear]], [[Tea]], [[Sand pear]], [[Plum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;006&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|♠}}&lt;br /&gt;
[[Almond]], [[Hazel]], [[Oak]], [[Mahogany]], [[Chestnut]], [[Ash_(tree)|Ash]], [[Kumquat]], [[Custard-apple]], [[Orange]], [[Desert lime]], [[Finger lime]], [[Round lime]], [[Walnut]], [[Pomelo]], [[Citron]], [[Olive]] , [[Macadamia]], [[Coffee]], [[Bayberry]], [[Bitter orange]], [[Lime]], [[Lychee]], [[Pecan]], [[Persimmon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;020&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|¶}}&lt;br /&gt;
[[Highwood]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;023&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|↨}}&lt;br /&gt;
[[Cedar]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;024&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|↑}}&lt;br /&gt;
[[Pine]], [[Ginkgo]], [[Larch]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;180&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┤}}&lt;br /&gt;
[[Glumprong]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;181&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╡}}&lt;br /&gt;
[[Blood thorn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;226&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|Γ}}&lt;br /&gt;
[[abaca]], [[candlenut]], [[mango tree]], [[rubber tree]], [[cacao tree]], [[Coconut palm]], [[kapok]], [[Avocado]], [[Banana]], [[Carambola]], [[Cashew]], [[Date palm]], [[Durian]], [[Guava]], [[Papaya]], [[Paradise nut]], [[Pomegranate]], [[Rambutan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;244&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|⌠}}&lt;br /&gt;
[[Willow]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;198&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╞}}&lt;br /&gt;
[[Saguaro]]&lt;br /&gt;
&lt;br /&gt;
==== Trees in game ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;035&amp;lt;/small&amp;gt; {{TST|#}}&lt;br /&gt;
| smoothed branches in elven forest retreats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;037&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|%}}&lt;br /&gt;
| various fruits,  various buds&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;042&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|*}}&lt;br /&gt;
| chestnut fruit, catkins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;059&amp;lt;/small&amp;gt; {{TST|;}}&lt;br /&gt;
| twigs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;127&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|⌂}}&lt;br /&gt;
| trunk cap&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;172&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|¼}}&lt;br /&gt;
| roots, branches with leaves&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;231&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|τ}}&lt;br /&gt;
| [[Tree]] sapling&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|trunk&lt;br /&gt;
|&amp;lt;small&amp;gt;010&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|◙}}&lt;br /&gt;
|&amp;lt;small&amp;gt;079&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|O}}&lt;br /&gt;
|&amp;lt;small&amp;gt;185&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╣}}&lt;br /&gt;
|&amp;lt;small&amp;gt;186&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|║}}&lt;br /&gt;
|&amp;lt;small&amp;gt;187&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╗}}&lt;br /&gt;
|&amp;lt;small&amp;gt;188&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╝}}&lt;br /&gt;
|&amp;lt;small&amp;gt;200&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╚}}&lt;br /&gt;
|&amp;lt;small&amp;gt;201&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╔}}&lt;br /&gt;
|&amp;lt;small&amp;gt;202&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╩}}&lt;br /&gt;
|&amp;lt;small&amp;gt;203&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╦}}&lt;br /&gt;
|&amp;lt;small&amp;gt;204&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╠}}&lt;br /&gt;
|&amp;lt;small&amp;gt;205&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|═}}&lt;br /&gt;
|&amp;lt;small&amp;gt;206&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╬}}&lt;br /&gt;
|-&lt;br /&gt;
|branches&lt;br /&gt;
|&amp;lt;small&amp;gt;179&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|│}}&lt;br /&gt;
|&amp;lt;small&amp;gt;180&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┤}}&lt;br /&gt;
|&amp;lt;small&amp;gt;182&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╢}}&lt;br /&gt;
|&amp;lt;small&amp;gt;191&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┐}}&lt;br /&gt;
|&amp;lt;small&amp;gt;192&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|└}}&lt;br /&gt;
|&amp;lt;small&amp;gt;193&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┴}}&lt;br /&gt;
|&amp;lt;small&amp;gt;194&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┬}}&lt;br /&gt;
|&amp;lt;small&amp;gt;195&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|├}}&lt;br /&gt;
|&amp;lt;small&amp;gt;196&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|─}}&lt;br /&gt;
|&amp;lt;small&amp;gt;197&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┼}}&lt;br /&gt;
|&amp;lt;small&amp;gt;198&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╞}}&lt;br /&gt;
|&amp;lt;small&amp;gt;199&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╟}}&lt;br /&gt;
|&amp;lt;small&amp;gt;207&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╧}}&lt;br /&gt;
|&amp;lt;small&amp;gt;209&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|╤}}&lt;br /&gt;
|&amp;lt;small&amp;gt;217&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┘}}&lt;br /&gt;
|&amp;lt;small&amp;gt;218&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|┌}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== crops ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;003&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|♥}}&lt;br /&gt;
| [[Dimple cup]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;005&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|♣}}&lt;br /&gt;
| [[Quarry bush]]es&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;006&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|♠}}&lt;br /&gt;
| [[Plump helmet]]s,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;058&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|:}}&lt;br /&gt;
| [[strawberry]], [[prickle berry]], [[fisher berry]], [[sun berry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;152&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|ÿ}}&lt;br /&gt;
| [[Valley herb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;159&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|ƒ}}&lt;br /&gt;
| [[Rope reed]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;231&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|τ}}&lt;br /&gt;
| [[pig tail]], [[cave wheat]], [[Longland grass]], [[rat weed]], [[hide root]], [[muck root]], [[blade weed]], [[sliver barb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;232&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|Φ}}&lt;br /&gt;
| [[Sweet pod]], [[bloated tuber]], [[kobold bulb]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garden plants ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;005&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|♣}}&lt;br /&gt;
| blossoms&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;006&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|♠}}&lt;br /&gt;
| leaves&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;037&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|%}}&lt;br /&gt;
| [[crop|all kinds of berries]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;058&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|:}}&lt;br /&gt;
| [[crop|all kinds of berries]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;111&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|o}}&lt;br /&gt;
| [[winter melon]], [[watermelon]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Grasses ====&lt;br /&gt;
Grass tiles can be changed in the plant raws. Most grasses have 4 tiles that are alternatively used.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;005&amp;lt;/small&amp;gt; {{TST|♣}} &lt;br /&gt;
| flowers on [[baby toes succulent]], [[cloudberry]], [[cottongrass]], [[marsh thistle]], [[meadowsweet]]. [[mountain avens]], [[pebble plant]], and [[rush]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;009&amp;lt;/small&amp;gt; {{TST|○}}&lt;br /&gt;
|[[staring eyeball]], [[bubble bulb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;039&amp;lt;/small&amp;gt; {{TST|&amp;amp;#39;}}&lt;br /&gt;
| all other [[grass|grasses]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;044&amp;lt;/small&amp;gt; {{TST|,}}&lt;br /&gt;
| all other [[grass|grasses]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;046&amp;lt;/small&amp;gt; {{TST|.}}&lt;br /&gt;
| all other [[grass|grasses]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;079&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|O}}&lt;br /&gt;
| [[bubble bulb]], [[staring eyeball]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;096&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|`}}&lt;br /&gt;
| all other [[grass|grasses]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;111&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|o}}&lt;br /&gt;
| [[bubble bulb]], [[staring eyeball]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;159&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|ƒ}}&lt;br /&gt;
| [[arrow bamboo]], [[golden bamboo]], [[hedge bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;169&amp;lt;/small&amp;gt; {{TST|⌐}}&lt;br /&gt;
|[[wormy tendril]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;170&amp;lt;/small&amp;gt; {{TST|¬}}&lt;br /&gt;
|[[wormy tendril]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;231&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|τ}}&lt;br /&gt;
| [[arrow bamboo]], [[golden bamboo]], [[hedge bamboo]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;242&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|≥}}&lt;br /&gt;
| [[wormy tendril]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;243&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|≤}}&lt;br /&gt;
|[[wormy tendril]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;248&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|°}}&lt;br /&gt;
|[[staring eyeball]], [[bubble bulb]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unmined inorganic material ===&lt;br /&gt;
The tiles can all be changed in the raws.&lt;br /&gt;
==== Stones ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;015&amp;lt;/small&amp;gt; {{TST|☼}}&lt;br /&gt;
| [[bituminous coal]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;034&amp;lt;/small&amp;gt; {{TST|&amp;quot;}}&lt;br /&gt;
|[[Calcite]], [[Hornblende]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;035&amp;lt;/small&amp;gt; {{TST|#}}&lt;br /&gt;
| [[Sandstone]], [[Rock salt]], [[Basalt]], [[Gypsum]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;037&amp;lt;/small&amp;gt; {{TST|%}}&lt;br /&gt;
| [[Siltstone]], [[Slate]], [[Brimstone]], [[Kimberlite]], [[Bismuthinite]], [[Realgar]], [[Stibnite]], [[Marcasite]], [[Olivine]], [[Orthoclase]], [[Microcline]], [[Petrified wood]], [[Brimstone]], [[Pyrolusite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;039&amp;lt;/small&amp;gt; {{TST|&amp;amp;#39;}}&lt;br /&gt;
| [[Claystone]], [[Rhyolite]], [[Periclase]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;042&amp;lt;/small&amp;gt; {{TST|*}}&lt;br /&gt;
| [[Lignite]], [[Pitchblende]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;043&amp;lt;/small&amp;gt; {{TST|+}}&lt;br /&gt;
| [[Bauxite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;045&amp;lt;/small&amp;gt; {{TST|-}}&lt;br /&gt;
| [[Cryolite]], [[Orpiment]], [[Satinspar]], [[Phyllite]], [[Quartzite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;046&amp;lt;/small&amp;gt; {{TST|.}}&lt;br /&gt;
| [[Dacite]], [[Ilmenite]], [[Shale]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;059&amp;lt;/small&amp;gt; {{TST|;}}&lt;br /&gt;
| [[Selenite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;061&amp;lt;/small&amp;gt; {{TST|&amp;amp;#61;}}&lt;br /&gt;
| [[Chert]], [[Gneiss]], [[Sylvite]], [[Chromite]], [[Kaolinite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;094&amp;lt;/small&amp;gt; {{TST|^}}&lt;br /&gt;
| [[Alabaster]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;096&amp;lt;/small&amp;gt; {{TST|`}}&lt;br /&gt;
| [[Dolomite]], [[Schist]], [[Alunite]], [[Rutile]], [[Borax]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;111&amp;lt;/small&amp;gt; {{TST|o}}&lt;br /&gt;
| [[Graphite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;118&amp;lt;/small&amp;gt; {{TST|v}}&lt;br /&gt;
| [[Anhydrite]], [[Mica]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;120&amp;lt;/small&amp;gt; {{TST|x}}&lt;br /&gt;
| [[Saltpeter]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;124&amp;lt;/small&amp;gt; {{TST|&amp;amp;#124;}}&lt;br /&gt;
| [[Talc]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;156&amp;lt;/small&amp;gt; {{TST|£}}&lt;br /&gt;
| [[Cinnabar]], [[Cobaltite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;176&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|░}}&lt;br /&gt;
| [[Jet]], [[Chalk]], [[Diorite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;177&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|▒}}&lt;br /&gt;
| [[Gabbro]], [[Obsidian]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;178&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|▓}}&lt;br /&gt;
| [[Marble]], [[Limestone]], [[Granite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;233&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|Θ}}&lt;br /&gt;
| [[Puddingstone]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;236&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|∞}}&lt;br /&gt;
| [[Andesite]], [[Conglomerate]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;247&amp;lt;/small&amp;gt; {{TST|≈}}&lt;br /&gt;
| [[Mudstone]], [[Serpentine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ores ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;037&amp;lt;/small&amp;gt; {{TST|%}}&lt;br /&gt;
| [[Bismuthinite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;094&amp;lt;/small&amp;gt; {{TST|^}}&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;126&amp;lt;/small&amp;gt; {{TST|~}}&lt;br /&gt;
| [[Magnetite]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;156&amp;lt;/small&amp;gt; {{TST|£}}&lt;br /&gt;
| [[Adamantine]], [[Cassiterite]], [[Copper]], [[Galena]], [[Gold]], [[Hematite]], [[Horn silver]], [[Limonite]], [[Malachite]], [[Platinum]], [[Silver]], [[Sphalerite]], [[Tetrahedrite]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gems ====&lt;br /&gt;
&amp;lt;small&amp;gt;015&amp;lt;/small&amp;gt; {{TST|☼}} is used by all [[gem]]s&lt;br /&gt;
&lt;br /&gt;
====Soil ====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;176&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|░}}&lt;br /&gt;
| [[Loam]], [[Peat]], [[Sandy clay loam]], [[Sandy loam]], [[Silty clay loam]], [[Pelagic clay]], [[Red sand]], [[Sand (tan)]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;177&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|▒}}&lt;br /&gt;
| [[Loamy sand]], [[Silt loam]], [[Siliceous ooze]], [[Calcareous ooze]], [[Clay loam]], [[Sandy clay]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;178&amp;lt;/small&amp;gt;&amp;amp;nbsp;{{TST|▓}}&lt;br /&gt;
| [[Silt]], [[Black sand]], [[White sand]], [[Yellow sand]], [[Clay]], [[Silty clay]], [[Fire clay]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of characters used in text and interface ==&lt;br /&gt;
Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot; ! _ + , - . 0 1 2 3 4 5 6 7 8 9 / &lt;br /&gt;
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z&lt;br /&gt;
* a b c d e f g h i j k l m n o p q r s t u v w x y z &lt;br /&gt;
* 32 (Space); 219█; 254■; ↑ ↓ → ← [Bridge direction indicators]; ♂ ♀ ☼ Γ √; &lt;br /&gt;
* [[Item quality|Quality]]: - + ≡ * ☼ « »&lt;br /&gt;
* Brackets: ( ) &amp;lt; &amp;gt; { } [ ] &lt;br /&gt;
&lt;br /&gt;
=== Alphabets ===&lt;br /&gt;
Accented characters are used for names.&lt;br /&gt;
&lt;br /&gt;
Dwarvish: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz&lt;br /&gt;
&lt;br /&gt;
Elvish: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz&lt;br /&gt;
&lt;br /&gt;
Human: ñáabcdefghijklmnopqrstuvwxyz&lt;br /&gt;
&lt;br /&gt;
Goblin: ûôöêëäåâabdeghklmnoprstuxz&lt;br /&gt;
&lt;br /&gt;
== No known use ==&lt;br /&gt;
These are ideal for using to change tiles in the raw data or init.txt.&lt;br /&gt;
&lt;br /&gt;
↕ ∟ ↔ ½ ⌡ 255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! &amp;quot; # $ % &amp;amp; ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; &amp;lt; = &amp;gt; ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Interface}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Wood&amp;diff=215176</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Wood&amp;diff=215176"/>
		<updated>2015-01-04T10:38:32Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: /* Weight */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Exceptional}}&lt;br /&gt;
&lt;br /&gt;
'''Wood''' is produced by [[designation|{{Key|d}}esignating]] [[tree|{{Key|t}}rees]] to be chopped down. Any [[dwarf]] with the [[wood cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down the trees, which will turn one tree into variable amount of '''logs''', the raw form of wood. Bigger trees yield more logs than smaller ones.&lt;br /&gt;
&lt;br /&gt;
Only [[nether-cap]] wood is [[magma-safe]], thanks to its fixed temperature.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'''Timber'''&amp;quot; is the name of the ninth month of the dwarven [[calendar]], covering late Autumn.&lt;br /&gt;
&lt;br /&gt;
==Growing==&lt;br /&gt;
&lt;br /&gt;
[[Tree]]s start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which can take several years.  Frequent unit movement over a square with a sapling will likely kill the sapling, leaving you with a dead sapling occupying the square for a time.  &lt;br /&gt;
&lt;br /&gt;
Saplings will randomly appear in above-ground [[soil]], only if the tiles underneath it are unmined AND it has at least another z-level of open space above it. If there is soil, but it doesn't have an immediate support for the roots, no saplings will appear. If there is no open space above, the saplings won't grow.&lt;br /&gt;
Saplings will begin to appear in below-ground soil and [[mud]]dy underground rock only once you have hit the [[caverns]]. Unlike their sunny counterparts, they don't require the below level to be unmined. However, they also require open space on the levels directly above them, otherwise the saplings will never grow.&lt;br /&gt;
&lt;br /&gt;
Full grown trees will impede units' movement and can block the path of wagons, making your [[trade depot]] inaccessible.  Be sure to clear trees out of active corridors.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Besides cutting down trees, wood (and some wooden goods, such as [[barrel]]s) is often available from the [[elf|elven]], [[dwarf|dwarven]] and [[human]] [[caravan]]s.  Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your [[wood industry]].  The [[wagon (embark)|wagon]] you start the game with can also be dismantled for three logs.&lt;br /&gt;
&lt;br /&gt;
==Considerations==&lt;br /&gt;
&lt;br /&gt;
===Reasons you need wood===&lt;br /&gt;
*To build [[bed]]s. Without beds your dwarves will get unhappy thoughts from sleeping on the ground.&lt;br /&gt;
*To build [[water wheel]]s, [[windmill]]s, and [[axle]]s--without wood, you cannot generate ''or'' transfer [[power]].&lt;br /&gt;
*To build [[siege engine]]s and ballista bolts. These can be very effective defenses when traps fail.&lt;br /&gt;
*To be burnt for [[ash]], which is used in [[Glass_industry|glass making]], [[Soap|soap making]], [[Glazer|glazing]], and for fertilizing crops.&lt;br /&gt;
*If you want [[obsidian]] [[short sword]]s, they require one log of wood in production, presumably for the handle. Note that these are primarily a novelty; all metal weapons are superior.&lt;br /&gt;
*Wooden training [[weapon]]s can be used for military training started shortly after embark should you feel the need. They are also useful for [[live training]] and [[danger room]]s.&lt;br /&gt;
&lt;br /&gt;
===Reasons you want wood===&lt;br /&gt;
*It only takes one log to produce a [[bin]], [[cage]], [[wheelbarrow]] or [[minecart]]; but if you forge them instead then they'll take two or three metal [[bar]]s. Wooden tools are also much lighter than the metal alternatives (apart from adamantine), which is a large benefit when the items are moved by hand.&lt;br /&gt;
*All metalworks ([[smelter]]s, [[forge]]s), [[glass]]works, and ceramic [[kiln]]s need either [[magma]] or [[fuel]]. Magma is inaccessible to most early forts.  &amp;quot;Fuel&amp;quot; means either coke or charcoal.  Coke is produced from [[bituminous coal]] or [[lignite]], neither of which is guaranteed to be present on your map.  Thus charcoal is the only reliable option for an early fort, and it's made by a [[wood burner]] from wood. &lt;br /&gt;
*Production of [[steel]], the best mundane metal for armor and cutting or piercing weapons, requires coke or charcoal as a carbon source, even if you have access to magma.&lt;br /&gt;
*[[Crossbow]]s can be made from wood (or [[bone]]) and may be preferred if you have a skilled [[bowyer]] but not a skilled [[weaponsmith]]. They will suffer reduced damage if used to bash enemies in melee combat. However, since even metal crossbows are spectacularly bad melee weapons, this is a fairly unimportant consideration.&lt;br /&gt;
*A stack of 25 Crossbow [[bolt]]s can be made from a single log. Wooden ammunition is sufficient for training and use by [[hunter]]s, though significantly less effective against armored opponents.&lt;br /&gt;
*[[Armor#Shield|Shield]]s can be made from wood, and currently material does not affect a shield's ability to block, so shields can be made without consuming precious fuel and metal. The low weight can improve the movement speed of soldiers, but the occasional shield bashes in combat will also be weaker than those delivered by metal shields. &lt;br /&gt;
*Wooden [[floor]]s can be useful to reduce falling damage, the [[density|lighter]] the better.&lt;br /&gt;
&lt;br /&gt;
===Reasons you don't need much wood===&lt;br /&gt;
*While beds, axles, windmills, water wheels, siege engine parts, and ballista bolts absolutely require wood, and soap, clear and crystal glass and fertiliser are based on wood ash, almost every other wood product has non-wood alternatives.&lt;br /&gt;
** In particular, [[barrel]]s  can be replaced by stone [[pot]]s without having to use either fuel or magma. Stone pots can also be traded to the [[elf|elves]], should you wish to export liquids or barrelled foods.&lt;br /&gt;
*Once you have [[magma]] then you don't need wood for [[fuel]]. If you have [[coal]], you can get by with much lower wood usage until the deposits run out. If you have both, you shouldn't need wood to produce metal or [[steel]] products.&lt;br /&gt;
&lt;br /&gt;
==Weight==&lt;br /&gt;
The 'unit' of raw wood, the log, has a &amp;quot;material size&amp;quot; of 50 litres, the weight can be derived by dividing the density of the material by 20. An oak log will thus weigh 35Γ, a featherwood one 5Γ and a bloodthorn log 62.5Γ. the densities for each individual type of wood is listed under the appropriate [[tree]]. Wood has a default [SOLID_DENSITY] of 500, making it about five times lighter than most stone and fifteen times lighter than iron.  Feather tree wood is the lightest, with a density of 100, and blood thorn wood is the heaviest, with a density of 1250. Candlenut (140), and glumprong (1200) are also notable. However, since average wood is relatively light to begin with, with the possible exception of wood [[hauling]], this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Wood Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Density&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Color&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Climate&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Biome&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Water&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Evil&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Savagery&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Acacia]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Peach|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Alder]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 410&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Ash (tree)|Ash]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Pale Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Birch]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 650&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Umber|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Black-cap|Black-Cap]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 650&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Black|0:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 2-3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Blood thorn]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 1250&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Crimson|4:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| cavern 3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Cacao tree|Cacao]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 430&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Chocolate|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Candlenut]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 140&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Ochre|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Cedar]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 570&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Olive|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Chestnut]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 430&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Chestnut|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Feather tree|Feather Tree]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Cream|7:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| good&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Fungiwood]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Lemon|6:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 1-2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Glumprong]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 1200&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Purple|5:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| evil&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Goblin-cap]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Red|4:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 2-3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Highwood]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 500&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| savage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Kapok]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 260&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Larch]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 590&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Light Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| non-tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Mahogany]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Mahogany|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Mango_tree|Mango]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 520&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Mangrove]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 830&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Taupe|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| mangrove swamp&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| wet&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Maple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 540&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Rust|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Nether-cap]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 550&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Indigo|1:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| cavern 3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Oak]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 700&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Auburn|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Palm]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 680&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Taupe|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Pine]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 510&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Beige|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Rubber tree|Rubber]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 490&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Flax|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Saguaro]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 430&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Ecru|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| desert&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Spore tree|Spore]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Teal|3:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 2-3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Tower-cap]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|White|7:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 1-2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Tunnel tube|Tunnel Tube]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 500&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Violet|5:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 2-3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Willow]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 390&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| wet&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Carambola]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Cashew]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Coffee]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Durian]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Guava]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Papaya]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Paradis Nut]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Rambutan]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Tea]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Avocado]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Lime]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Pomelo]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Citron]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Orange]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Bitter Orange]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Finger Lime]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Round Lime]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Desert Lime]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| grassland, savanna &amp;amp; shrubland&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Kumquat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Custard-Apple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Date Palm]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Lychee]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Macadamia]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Olive]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Pomegranate]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Almond]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Apple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Apricot]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Bayberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Cherry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Ginkgo]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Hazel]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Peach]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Pear]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Pecan]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Persimmon]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Plum]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Sand Pear]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Walnut]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600*&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna*|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
(*) Densities and Colour are marked in the raws as not researched yet in v40.02, due to change in future versions.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
*[[Temperate]] forest&lt;br /&gt;
*[[Tropical]] forest&lt;br /&gt;
*[[Taiga]]&lt;br /&gt;
*[[Flatland]]&lt;br /&gt;
*[[Swamp]]&lt;br /&gt;
*[[Desert]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See also:'''&lt;br /&gt;
:* [[Wood industry]].&lt;br /&gt;
&lt;br /&gt;
{{Wood FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Maximizing_framerate&amp;diff=215165</id>
		<title>Maximizing framerate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Maximizing_framerate&amp;diff=215165"/>
		<updated>2015-01-02T19:59:41Z</updated>

		<summary type="html">&lt;p&gt;Unknown Zombie: /* World Generation */ fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of Dwarf Fortress with Frames Per Second displayed.]]&lt;br /&gt;
&lt;br /&gt;
[[Frames per second|Framerate]] is used in Dwarf Fortress to measure the speed at which the game is running. It is measured in &amp;quot;frames per second&amp;quot;, or FPS for short. To check your FPS in Dwarf Fortress, simply change [FPS:NO] to [FPS:YES] in [[init.txt]], and your FPS will be displayed on the top row of the screen.  The first number is the current frame rate, while the number in parentheses is the current graphical frame refresh rate.&lt;br /&gt;
&lt;br /&gt;
==Increasing your Framerate==&lt;br /&gt;
In general, the more stuff the game has to keep track of, the slower the game will run.  So, reducing the amount of stuff active keeps your game running fast. The below lists separate ways to improve FPS into two categories: things that don't change the game in any fundamental way, and things that do.&lt;br /&gt;
&lt;br /&gt;
===Without Game Alterations===&lt;br /&gt;
Fortress design is specific ways of building and planning, game setting changes are changes mostly in the init and init_d files that don't actually change how the game plays out.&lt;br /&gt;
&lt;br /&gt;
====World Generation====&lt;br /&gt;
* Larger worlds require more background processing to update. &lt;br /&gt;
* Longer histories require more memory and storage space for historical figures and events.&lt;br /&gt;
* Reducing the number of civilizations, sites, and beasts can limit the resources spent updating the rest of the world.&lt;br /&gt;
* [[Caverns]] can be a FPS hog due to [[pathfinding]] and how complex they can be. Creatures will repeatedly try to path into your fort from a cavern. Sometimes even [[Trading#Caravans|trading caravans]] will try to path out of your fort underground.&lt;br /&gt;
** Adjusting the [[Advanced_world_generation#Cavern_Layer_Number|cavern layer number]] in [[advanced world generation]] parameters can reduce the number [[cavern]] layers (default 3). However, this will restrict access to subterranean plants, creatures, and [[megabeast|megabeasts]]. You need at least 1 cavern layer to get underground [[crop|plants]], 2 caverns to get all the underground [[tree]]s, and 3 caverns to get all the underground [[animal]]s.&lt;br /&gt;
** Similarly, one could adjust [[Advanced_world_generation#Layer_Openness_Min.2FMax|Layer Openness]] and [[Advanced_world_generation#Layer_Passage_Density_Min.2FMax|Layer Passage Density]] in [[advanced world generation]] to turn caverns into wide, open expanses instead of complex mazes that have to be pathed through. However, there is some evidence that excessively open caverns cause performance issues as well.[http://www.bay12forums.com/smf/index.php?topic=104643.msg3096896#msg3096896]&lt;br /&gt;
&lt;br /&gt;
====Fortress Design====&lt;br /&gt;
* Larger embark sites dramatically increase the amount of terrain which DF needs to keep track of and path through.&lt;br /&gt;
** Reducing the size of your embark site from the default 4x4 squares to 3x3 or even 2x2 will have an enormous impact on FPS.  Keep in mind that a 2x2 embark is only 25% of the size of a 4x4.&lt;br /&gt;
&lt;br /&gt;
* Multi-tile trees are a potential source of lag. &lt;br /&gt;
** Choosing an embark location that only grows trees on one or two squares can improve performance.&lt;br /&gt;
&lt;br /&gt;
* Fewer items inside a fort means fewer items to be [[stockpile]]d, checked for [[wear]], and so on and so forth.&lt;br /&gt;
** The obvious solution is not to generate so many items in the first place. Don't build such large [[Farming|farm plot]]s and don't go overboard with multiple [[Workshop|workshops]] constantly queued or set on perpetual repeat.&lt;br /&gt;
** Checking for clothing [[wear]] and unhappy [[thoughts]] could still have some impact on FPS. (Research is needed.) Armor counts for missing clothing thoughts, so dwarves can wear armor instead of clothes or going naked. If nothing else, dumping excess/worn out clothing may help FPS on an old fortress.&lt;br /&gt;
** Use a [[Dwarven Atom Smasher]] to remove items, or donate them to [[Trading|passing caravans]] to be taken away.&lt;br /&gt;
** [[Exploit#Quantum_stockpiles|Quantum stockpiles]] can [http://www.bay12forums.com/smf/index.php?topic=92241.msg3276117#msg3276117 reportedly] improve game speed.&lt;br /&gt;
** The quantity of items in any particular stack doesn't effect framerate so much as the number of stacks in general, due to the resultant impact on [[hauling]], [[stockpiles]], [[pathfinding]] and other CPU-intensive tasks.  The research done on the [http://www.bay12forums.com/smf/index.php?topic=92241.0 Undump Engine] and [http://www.bay12forums.com/smf/index.php?topic=109319.0 Micha's experimental fort] demonstrate very FPS efficient solutions, while avoiding traditional stockpiles and the use of [[barrel]]s and [[bin]]s.&lt;br /&gt;
* Flowing [[water]] slows the game down.&lt;br /&gt;
** Don't build [[mist]] generators, [[Screw pump|pump stacks]], or other major water-moving projects.  If you do build them, build a [[Lever|way to switch them off]].  &lt;br /&gt;
** Don't embark on a [[river]] or [[ocean]].  Rivers aren't too bad in their natural state, because the game only needs to calculate at where the water enters and where the water leaves, more-or-less skipping the water in between.  Then you start damming them and pumping water out, and it gets worse.&lt;br /&gt;
** [[Aquifer]]s don't impose load until you start digging around in them.&lt;br /&gt;
**[[Water wheel#Perpetual motion|Dwarven water reactors]] also slow down the game, often significantly.&lt;br /&gt;
* Proper use of [[traffic]] designations will help.&lt;br /&gt;
** Setting corridors to &amp;quot;high&amp;quot; traffic, and dead-end workshop rooms next to them to &amp;quot;low&amp;quot; traffic, means the pathfinder algorithm will search more quickly along the corridor, and waste less time searching in the rooms.&lt;br /&gt;
** Changing the normal traffic weight to 1 in d_init.txt will optimize the pathfinder at the cost of High traffic zones not making a difference ([http://www.bay12forums.com/smf/index.php?topic=97763.msg2841109#msg2841109 source])&lt;br /&gt;
* Reducing the area which the pathfinder algorithm has to search lets the game run faster.&lt;br /&gt;
** The obvious solution is to not dig out quite so much of the ground.&lt;br /&gt;
** Some careful fort planning and design can cut down on pathfinding with shorter trips.&lt;br /&gt;
** A single, central staircase is fine if workshops are never far from the staircase; but if you have long hallways, you can increase performance by linking them across z-levels.&lt;br /&gt;
** Closing off unused areas with raised [[bridge]]s and locked [[door]]s can help.&lt;br /&gt;
** Caverns are probably the worst offender for pathfinding in irrelevant areas. So keep them closed off.&lt;br /&gt;
* [[DF2012:Contaminant|Contaminants]] can accumulate on the ground and on dwarves and creatures. Especially for old forts, this can impact FPS.  There is a bug ({{bug|296}}) which makes contaminants continuously multiply and another ({{bug|3270}}) which prevents blood from ever disappearing.&lt;br /&gt;
** If the contaminants are outside, isolate the area and let [[DF2012:Weather|rain]] slowly wash it away.  Pets can be kept out with a [[Activity_zone#Pen.2FPasture|pen/pasture]] or a [[Activity_zone#Pit.2FPond|pit]].  Similarly, setting the [[traffic]] designation to restricted and/or assigning [[Activity_zone|Activity Zones]] strategically may keep dwarves away.&lt;br /&gt;
** Add in some in-fortress means of cleaning dwarves and pets. The [[User:Uristocrat/Dwarven_Bathtub|Dwarven Bathtub]] is one example.  And make sure you have the [[cleaning]] labor enabled. Details of these and other suggestions can be found on the [[cleaning]] page.&lt;br /&gt;
* Encountering [[HFS]] will dramatically reduce FPS AFTER you seal the breach ({{bug|1340}}). Either avoid doing so or use the work around posted in the bug report.&lt;br /&gt;
&lt;br /&gt;
====Game Settings==== &lt;br /&gt;
* G_FPS is a setting in the [[init.txt]] file.  It controls how often Dwarf Fortress redraws the screen.  It also controls how often the game checks for keyboard or mouse input.&lt;br /&gt;
** Reducing G_FPS can speed up the rest of the game.  The default choice of 50 works well, but many people reduce it down to 20 with no ill effect.&lt;br /&gt;
** Reducing G_FPS too far can make the game unresponsive and glitchy.  Some people can cope with 5;  most cannot.&lt;br /&gt;
* PRINT_MODE is another init setting.  It controls the method Dwarf Fortress uses to draw the screen.&lt;br /&gt;
** More advanced methods allow DF to make more use of OpenGL features and therefore your graphics card.  STANDARD and VBO are good starting points.&lt;br /&gt;
** More advanced methods may still have bugs.  2D is more likely to be reliable.&lt;br /&gt;
* Using creature graphics may reduce FPS. (Using a custom ASCII tileset should have no effect)&lt;br /&gt;
*PRIORITY represents how much importance the game is given when it makes a request of the CPU.  From [[init.txt]]:&lt;br /&gt;
**&amp;quot;Change this to make the dwarfort.exe process have a different priority.  From highest to lowest, the options are REALTIME, HIGH, ABOVE_NORMAL, NORMAL, BELOW_NORMAL and IDLE.&amp;quot;&lt;br /&gt;
**While it's best to run DF with no other programs in the background if FPS is an issue, giving the priority a bump or two can help speed things up regardless.&lt;br /&gt;
*TEXTURE_PARAM controls how the graphics are displayed, specifically how the color value of each pixel is smoothed.  It is LINEAR by default.  Turning this off gives the CPU one less thing to do, though the improvement in performance is so far unquantified.&lt;br /&gt;
**From [[init.txt]]: &amp;quot;Change this to NEAREST if you want the texture values to use the nearest pixel without averaging.  Change this to LINEAR if you want the texture values to be averaged over the adjacent pixels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===With Game Alterations===&lt;br /&gt;
All changes in this area have some effect on the game itself, use at your own discretion.&lt;br /&gt;
&lt;br /&gt;
====Game Settings====&lt;br /&gt;
* Consider running an older version of DF. While lacking features, 40d, v0.31, or v0.34 ''may'' run faster than 2014. *Disputed* (See [http://www.bay12forums.com/smf/index.php?topic=122441.0 this topic] for a debate over FPS on 2012 vs v0.31, game settings, and other FPS issues.)&lt;br /&gt;
* [[Temperature]] calculations place a significant load on the processor.&lt;br /&gt;
** Disabling them, using the settings in d_init.txt, will speed things up.&lt;br /&gt;
** Without temperature calculations, [[obsidian farming]] becomes unusable; as the tiles never cool down, dwarves refuse to step on the obsidian floor, preventing the access of hauling dwarves.{{bug|6033}} You can re-enable temperature occasionally to allow tile temperatures to normalize.&lt;br /&gt;
** Multiple users have reported an fps increase of 100% or better when disabling temperature calculations (in previous versions)[http://www.bay12forums.com/smf/index.php?topic=86761.msg2352509#msg2352509].&lt;br /&gt;
* Disabling [[weather]] ''might'' speed things up as well.&lt;br /&gt;
** But then rain won't refill [[murky pool]]s, clean contaminants, kill dwarves, etc.&lt;br /&gt;
* Each dwarf needs to keep track of where he's going.&lt;br /&gt;
** Limit the number of dwarves by setting a [[immigration|population cap]].&lt;br /&gt;
* Each animal needs to pathfind, too.&lt;br /&gt;
** Tame animals can be put into [[cage]]s, keeping them from having anywhere to go.  Or you can butcher them.&lt;br /&gt;
** Avoid pet-impassible doors; animals will stand at the door and continuously path through it.{{bug|797}}&lt;br /&gt;
* Invaders also need to pathfind.&lt;br /&gt;
** Turn off invasions using the option in [[D_init.txt]]. Or you can kill them all.&lt;br /&gt;
* You can disable cavern layers in [[advanced world generation]]. Without caverns you will have far fewer critters and threats pathfinding through winding passages. Unfortunately, you also lose underground [[plant]]s and [[tree]]s.&lt;br /&gt;
&lt;br /&gt;
====Mods and Utilities====&lt;br /&gt;
* Accumulations of [[contaminant]]s can decrease FPS and they are somewhat buggy. (See {{bug|296}} and {{bug|3270}}.)&lt;br /&gt;
** Sometimes contaminants are widespread or difficult to reach such that relying on the usual [[cleaning]] methods would be impractical or impossible. Or the player make lack the patience to deal with it that way. Some opt to use the &amp;quot;clean&amp;quot; and &amp;quot;spotclean&amp;quot; commands in the [[Utility:DFHack|DFhack]] utility to clear contaminants.&lt;br /&gt;
&lt;br /&gt;
* Constantly-growing piles of cast-off clothes and checking for clothing [[wear]] and unhappy [[thoughts]] can impact FPS.&lt;br /&gt;
** One could [[Modding_guide|modify]] clothing to prevent [[wear]]. (This would require a [[DF2012:World_generation|world regen]].) This can be done by adding an [[DF2012:Armor_token|ARMORLEVEL:1]] token. Aside from a possible FPS gain, this has other benefits as well. This fix is part of the [[DF2012:List_of_mods#Modest_Mod|Modest Mod]] as an optional &amp;quot;Eternal Fashion module&amp;quot;. It might also be found in other mods which are based around Modest Mod. (Search the [http://dffd.wimbli.com/ DFFD] for &amp;quot;Modest&amp;quot;.) Also, [[DF2012:List_of_mods#Masterwork_Dwarf_Fortress_.28MDF.29|Masterwork Dwarf Fortress]] allows the creation of metal clothing.&lt;br /&gt;
&lt;br /&gt;
* Some mods have been created specifically to improve performance. They often reduce and standardize materials (like leather and bone) and may reduce the types of clothing available to control item count (especially for invaders).&lt;br /&gt;
** [http://www.bay12forums.com/smf/index.php?topic=117954.0 Accelerated Dwarf Fortress] for v0.34.11&lt;br /&gt;
** [http://www.bay12forums.com/smf/index.php?topic=141715.0 Modest Accelerated Mash] for v0.40.x&lt;br /&gt;
&lt;br /&gt;
==DFHack commands==&lt;br /&gt;
A list of [[Utility:DFHack|DFHack]] commands that can help with your framerate by fixing bugs and reducing items.&lt;br /&gt;
&lt;br /&gt;
*{{DFtext|autodump|white}} Useful for mass dumping or destroying items. Use {{DFtext|help autodump|white}} for options.&lt;br /&gt;
*{{DFtext|cleanowned|white}} Confiscates and dumps garbage owned by dwarfs. Use {{DFtext|help cleanowned|white}} for options. Can cause unhappy thoughts if no replacement clothing is available.&lt;br /&gt;
*{{DFtext|clean|white}} and {{DFtext|spotclean|white}} Removes contaminants from tiles/units/items or one tile. {{bug|296}}{{bug|1750}}{{bug|3270}} Use {{DFtext|help clean|white}} for options.&lt;br /&gt;
*{{DFtext|flows|white}} Counts map blocks with flowing liquids, which slow the game down.&lt;br /&gt;
&lt;br /&gt;
*{{DFtext|tweak fast-heat|white}} Further improves temperature update performance.&lt;br /&gt;
&lt;br /&gt;
*{{DFtext|fastdwarf|white}} Causes dwarves to teleport to their destinations. Run &amp;quot;help fastdwarf&amp;quot; for more information.&lt;br /&gt;
&lt;br /&gt;
==Mac OS X Specific==&lt;br /&gt;
Spotlight indexes files on your mac. Since DF constantly changes files, spotlight will keep indexing them using 60-70% of your CPU. Exclude DF in system preferences: spotlight's privacy settings (by dragging the save folder into the list or pressing the {{K|+}} button) and you can get a factor of two in FPS. This can easily provide benefits of over 30 FPS, even on multicore computers that do not need to worry about CPU.  This is due to the fact that DF is not multi-threaded in any significant way.  &lt;br /&gt;
&lt;br /&gt;
Note that excluding the save folder from Spotlight means you can't use Spotlight or Finder to search through the raw files. If you need to for some reason, you can use &amp;quot;find&amp;quot; from the command line for this.&lt;br /&gt;
&lt;br /&gt;
{{Category|Guides}}&lt;/div&gt;</summary>
		<author><name>Unknown Zombie</name></author>
	</entry>
</feed>