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		<id>https://dwarffortresswiki.org/index.php?title=Gem&amp;diff=290485</id>
		<title>Gem</title>
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		<updated>2023-02-10T15:59:22Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Added in info on how uncut gems appear in premium and relation to value.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Exceptional|16:42, 13 January 2023 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:gem_sprite_preview.png|right]]Small clusters of rough '''gems''' can be found almost anywhere while [[mining]]. After they have been mined by a [[miner]] and cut by a [[gem cutter]], a [[gem setter]] can use them to [[encrust]] [[furniture]], [[crafts]], and [[ammunition]]. In addition, raw [[rock crystal]]s are required to make crystal glass goods. '''Cut gems''' can also be used to create [[window]]s and are often required as a source material for [[legendary artifact]]s. Gem-encrusted [[weapon]]s and [[armor]] can be found in-game, but cannot be made in fortress mode.  Stones, except the various types of clay, can also be cut into gems.&lt;br /&gt;
&lt;br /&gt;
There are a total of 130 different kinds of gems, 127 excluding the three kinds of [[glass]]. Of these, 57 are ornamental, 58 semi-precious, 4 precious and 8 rare.&lt;br /&gt;
&lt;br /&gt;
A large variety of cut gems can be brought by and requested from the dwarven caravan. You cannot import rough gems with the exception of raw [[glass]], which human and dwarven caravans can bring. &lt;br /&gt;
&lt;br /&gt;
Exactly 5% of all rough gems will be cut into a single [[Useless_crap|craft]] or '''large gem''' (with 1 craft for every 8 large gems), and the same occurs with raw glass (but with different ratios - 33% of all jobs, producing 11 crafts for every 16 large gems). Note that these will ''replace'' a cut gem and cannot be used to encrust goods. The value of such crafts can easily reach hundreds, even several thousand in the case of valuable gems and good craftsdwarfship. A dwarf in the throes of a [[strange mood]] can take a single gem and cut it into a [[legendary artifact]] known as a &amp;quot;perfect gem&amp;quot; - this is simply a special name for an artifact large gem.&lt;br /&gt;
&amp;lt;br&amp;gt;Large gem chance is turned off for v50.05. Glass still probably has the same 5% chance as mentioned above.&lt;br /&gt;
&lt;br /&gt;
If you have any bags of sand, you can also manufacture [[Glass|raw glass]], which is the same as a lower-value, uncut gem.&lt;br /&gt;
&lt;br /&gt;
[[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only a few animal species give gizzard stones, but each member of such a species butchered will yield one, which can lead to a decent supply when you manage to set up an [[ostrich]] or [[elk bird]] farm.&lt;br /&gt;
&lt;br /&gt;
A killed [[amethyst man]] will, logically, drop a rough amethyst, but amethyst men are fairly rare.  Forgotten beasts made of gem will leave a corpse, in some cases weighing thousands of Urists, but the corpse cannot be cut into gems or used in any other way.&lt;br /&gt;
&lt;br /&gt;
You can also direct your dwarves to cut stone, [[shell]], [[horn]] and [[teeth|ivory]] into a '''large gem''' which can be done at a [[craftsdwarf's workshop]].&lt;br /&gt;
&lt;br /&gt;
== Value ==&lt;br /&gt;
Gems have a base [[value]] of 3 in rough form, which is multiplied by the appropriate value modifier from the table below. They gain value after they are cut in a [[jeweler's workshop]]. Cut gems have a base value of 5. Items can be decorated (encrusted) with cut gems; all such decorations have a value of 10 times the gem type's value multiplier - see [[gem cutting]] and [[gem setting]]. Large gems have a base value of 10, and can also have a [[quality]] modifier which increases value.&lt;br /&gt;
&lt;br /&gt;
To give an example, a rough green zircon will be worth (3×20=) 60☼, a cut green zircon (5×20=) 100☼ and a masterwork large green zircon (10×20×12=) 2400☼.&lt;br /&gt;
&lt;br /&gt;
Dwarves who have preferences for certain gems and colors will have a higher value perception of the items and walls encrusted with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the premium version of the game you can also quickly identify low value uncut gems from the higher value counterparts by the way they appear in game. Lower value gems are smaller and do not have as many spikes. &lt;br /&gt;
&lt;br /&gt;
[[File:Gems.png|High value and low value gems]]&lt;br /&gt;
&lt;br /&gt;
== Varieties ==&lt;br /&gt;
Gems come in many varieties, with their own color and value multipliers:&lt;br /&gt;
{{Gem table head|class=wikitable}}&lt;br /&gt;
&lt;br /&gt;
{{Gem table row|rarity=[[#Glass|Synthetic]]|name=[[green glass]]|value=2|color={{Raw Tile|☼♦|2:0}} dark green&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:green_glass_sprite.png]] [[File:cut_green_glass_sprite.png]]|fwhere=[[Glass furnace]]|fhow=Manufactured}}&lt;br /&gt;
{{Gem table row|rarity=[[#Glass|Synthetic]]|name=[[clear glass]]|value=5|color={{Raw Tile|☼♦|3:0}} clear&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:0&amp;lt;/span&amp;gt;|graphic=[[File:clear_crystal_glass.png]] [[File:cut_clear_glass_sprite.png]]|fwhere=[[Glass furnace]]|fhow=Manufactured}}&lt;br /&gt;
{{Gem table row|rarity=[[#Glass|Synthetic]]|name=[[crystal glass]]|value=10|color={{Raw Tile|☼♦|7:1}} clear&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:clear_crystal_glass.png]] [[File:cut_crystal_glass_sprite.png]]|fwhere=[[Glass furnace]]|fhow=Manufactured}}&lt;br /&gt;
&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[amber opal]]|value=10|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} amber&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_amber_opal_sprite.png]] [[File:cut_amber_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[aventurine]]|value=3|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} mint green&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_aventurine_sprite.png]] [[File:cut_aventurine_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[banded agate]]|value=2|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} maroon&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_banded_agate_sprite.png]] [[File:cut_banded_agate_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[bloodstone]]|value=2|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} sea green&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_bloodstone_sprite.png]] [[File:cut_bloodstone_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[blue jade]]|value=2|color={{Raw Tile|☼|1:7:1}}{{Raw Tile|♦|1:1}} blue&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_blue_jade_sprite.png]] [[File:cut_blue_jade_sprite.png]]|fwhere=[[Alluvial]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[bone opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}} beige&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_bone_opal_sprite.png]] [[File:cut_bone_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[brown jasper]]|value=2|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} brown&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_brown_jasper_sprite.png]] [[File:cut_brown_jasper_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[carnelian]]|value=2|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} rust&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_carnelian_sprite.png]] [[File:cut_carnelian_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[cherry opal]]|value=10|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}} chestnut&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_cherry_opal_sprite.png]] [[File:cut_cherry_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[chrysocolla]]|value=2|color={{Raw Tile|☼|3:7:1}}{{Raw Tile|♦|3:1}} turquoise&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_chrysocolla_sprite.png]] [[File:cut_chrysocolla_sprite.png]]|fwhere=[[Malachite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[chrysoprase]]|value=2|color={{Raw Tile|☼|2:7:1}}{{Raw Tile|♦|2:1}} jade&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_chrysoprase_sprite.png]] [[File:cut_chrysoprase_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[citrine]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} cream&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_citrine_sprite.png]] [[File:cut_citrine_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[clear tourmaline]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}} clear&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_clear_tourmaline_sprite.png]] [[File:cut_clear_tourmaline_sprite.png]]|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[dendritic agate]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}} ivory&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_dendritic_agate__sprite.png]] [[File:cut_dendritic_agate_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[fire agate]]|value=2|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} lemon&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_fire_agate_sprite.png]] [[File:cut_fire_agate_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[fortification agate]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} cardinal&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_fortification_agate_sprite.png]] [[File:cut_fortification_agate_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[gold opal]]|value=10|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} golden yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_gold_opal_sprite.png]] [[File:cut_gold_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[gray chalcedony]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}} gray&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_gray_chalcedony_sprite.png]] [[File:cut_gray_chalcedony_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[jasper opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} maroon&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_jasper_opal_sprite.png]] [[File:cut_jasper_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[lace agate]]|value=2|color={{Raw Tile|☼|1:7:1}}{{Raw Tile|♦|1:1}} light blue&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_lace_agate_sprite.png]] [[File:cut_lace_agate_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[lapis lazuli]]|value=2|color={{Raw Tile|☼|1:7:1}}{{Raw Tile|♦|1:1}} azure&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_lapis_lazuli_sprite.png]] [[File:cut_lapis_lazuli_sprite.png]]|fwhere=[[Igneous intrusive]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[lavender jade]]|value=2|color={{Raw Tile|☼|5:7:0}}{{Raw Tile|♦|5:0}} heliotrope&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_lavender_jade_sprite.png]] [[File:cut_lavender_jade_sprite.png]]|fwhere=[[Alluvial]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[milk opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} cream&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_milk_opal_sprite.png]] [[File:cut_milk_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[milk quartz]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} cream&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_milk_quartz_sprite.png]] [[File:cut_milk_quartz_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[moonstone]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} ivory&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_moonstone_sprite.png]] [[File:cut_moonstone_sprite.png]]|fwhere=[[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[morion]]|value=2|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}} black&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_morion_sprite.png]] [[File:cut_morion_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[moss agate]]|value=2|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} white&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_moss_agate_sprite.png]] [[File:cut_moss_agate_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[moss opal]]|value=10|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} moss green&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_moss_opal_sprite.png]] [[File:cut_moss_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[onyx opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} ivory&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_onyx_opal_sprite.png]] [[File:cut_onyx_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[onyx]]|value=2|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}} black&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_onyx_sprite.png]] [[File:cut_onyx_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[picture jasper]]|value=3|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} golden yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_picture_jasper_sprite.png]] [[File:cut_picture_jasper_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[pineapple opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} beige&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_pineapple_opal_sprite.png]] [[File:cut_pineapple_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[pink jade]]|value=2|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}} pink&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_pink_jade_sprite.png]] [[File:cut_pink_jade_sprite.png]]|fwhere=[[Alluvial]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[pipe opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} ivory&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_pipe_opal_sprite.png]] [[File:cut_pipe_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[plume agate]]|value=2|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} cream&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_plume_agate_sprite.png]] [[File:cut_plume_agate_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[prase opal]]|value=10|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} mint green&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_prase_opal_sprite.png]] [[File:cut_prase_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[prase]]|value=2|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} spring green&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_prase_sprite.png]] [[File:cut_prase_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[pyrite]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} silver&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_pyrite_sprite.png]] [[File:cut_pyrite_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[resin opal]]|value=10|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_resin_opal_sprite.png]] [[File:cut_resin_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[rock crystal]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} clear&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_rock_crystal_sprite.png]] [[File:cut_rock_crystal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[rose quartz]]|value=3|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}} pink&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_rose_quartz_sprite.png]] [[File:cut_rose_quartz_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[sardonyx]]|value=2|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} scarlet&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_sardonyx_sprite.png]] [[File:cut_sardonyx_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[sard]]|value=2|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} mahogany&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_sard_sprite.png]] [[File:cut_sard_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[schorl]]|value=2|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}} taupe dark&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_schorl_sprite.png]] [[File:cut_schorl_sprite.png]]|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[shell opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}} ivory&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_shell_opal_sprite.png]] [[File:rough_shell_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[smoky quartz]]|value=2|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} olive&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_smoky_quartz_sprite.png]] [[File:cut_smoky_quartz_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[sunstone]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} pumpkin&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_sunstone_sprite.png]] [[File:cut_sunstone_sprite.png]]|fwhere=[[Basalt]], [[Gneiss]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[tiger iron]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} golden yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_tiger_iron_sprite.png]] [[File:cut_tiger_iron_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[tigereye]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} lemon&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_tigereye_sprite.png]] [[File:cut_tigereye_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[tube agate]]|value=2|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} amber&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_tube_agate_sprite.png]] [[File:cut_tube_agate_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[turquoise]]|value=2|color={{Raw Tile|☼|3:7:1}}{{Raw Tile|♦|3:1}} turquoise&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_turquoise_sprite.png]] [[File:cut_turquoise_sprite.png]]|fwhere=[[Igneous extrusive]], [[Kaolinite]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[variscite]]|value=2|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} jade&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_variscite_sprite.png]] [[File:cut_variscite_sprite.png]]|fwhere=[[Bauxite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[wax opal]]|value=10|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} flax&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_wax_opal_sprite.png]] [[File:cut_wax_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[white chalcedony]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} white&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_white_chalcedony_sprite.png]] [[File:cut_white_chalcedony_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[white jade]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} white&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_white_jade_sprite.png]] [[File:cut_white_jade_sprite.png]]|fwhere=[[Alluvial]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[wood opal]]|value=10|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} dark brown&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_wood_opal_sprite.png]] [[File:cut_wood_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[yellow jasper]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_yellow_jasper_sprite.png]] [[File:cut_yellow_jasper_sprite.png]]|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[alexandrite]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}} violet&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_alexandrite_sprite.png]] [[File:cut_alexandrite_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[almandine]]|value=20|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} maroon&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_almandine_sprite.png]] [[File:cut_almandine_sprite.png]]|fwhere=[[Metamorphic]], [[Diorite]], [[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[amethyst]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}} amethyst&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_amethyst_sprite.png]] [[File:cut_amethyst_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[aquamarine]]|value=20|color={{Raw Tile|☼|3:7:1}}{{Raw Tile|♦|3:1}} aquamarine&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_aquamarine_sprite.png]] [[File:cut_aquamarine_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[bandfire opal]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} pearl&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_bandfire_opal_sprite.png]] [[File:cut_bandfire_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[black opal]]|value=30|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}} black&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_black_opal_sprite.png]] [[File:cut_black_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[black pyrope]]|value=20|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}} black&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_black_pyrope_sprite.png]] [[File:cut_black_pyrope_sprite.png]]|fwhere=[[Metamorphic]], [[Kimberlite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[black zircon]]|value=20|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}} black&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_black_zircon_sprite.png]] [[File:cut_black_zircon_sprite.png]]|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[blue garnet]]|value=30|color={{Raw Tile|☼|1:7:0}}{{Raw Tile|♦|1:0}} blue&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_blue_garnet_sprite.png]] [[File:cut_blue_garnet_sprite.png]]|fwhere=[[Metamorphic]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[brown zircon]]|value=20|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} light brown&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_brown_zircon_sprite.png]] [[File:cut_brown_zircon_sprite.png]]|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[cat's eye]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} cream&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_cats_eye_sprite.png]] [[File:cut_cats_eye_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[chrysoberyl]]|value=20|color={{Raw Tile|☼|2:7:1}}{{Raw Tile|♦|2:1}} chartreuse&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_chrysoberyl_sprite.png]] [[File:cut_chrysoberyl_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[cinnamon grossular]]|value=20|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} cinnamon&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_cinnamon_grossular_sprite.png]] [[File:cut_cinnamon_grossular_sprite.png]]|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[claro opal]]|value=20|color={{Raw Tile|☼|1:7:1}}{{Raw Tile|♦|1:1}} light blue&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_claro_opal_sprite.png]] [[File:cut_claro_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[clear garnet]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}} clear&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_clear_garnet_sprite.png]] [[File:cut_clear_garnet_sprite.png]]|fwhere=[[Metamorphic]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[clear zircon]]|value=25|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} clear&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_clear_zircon_sprite.png]] [[File:cut_clear_zircon_sprite.png]]|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[crystal opal]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} clear&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_crystal_opal_sprite.png]] [[File:cut_crystal_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[demantoid]]|value=30|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} green-yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_demantoid_sprite.png]] [[File:cut_demantoid_sprite.png]]|fwhere=[[Chromite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[fire opal]]|value=15|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}} scarlet&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_fire_opal_sprite.png]] [[File:cut_fire_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[golden beryl]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} golden yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_golden_beryl_sprite.png]] [[File:cut_golden_beryl_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[goshenite]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} clear&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_goshenite_sprite.png]] [[File:cut_goshenite_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[green jade]]|value=20|color={{Raw Tile|☼|2:7:1}}{{Raw Tile|♦|2:1}} jade&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_green_jade_sprite.png]] [[File:cut_green_jade_sprite.png]]|fwhere=[[Alluvial]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[green tourmaline]]|value=20|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} green&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_green_tourmaline_sprite.png]] [[File:cut_green_tourmaline_sprite.png]]|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[green zircon]]|value=20|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} green&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_green_zircon_sprite.png]] [[File:cut_green_zircon_sprite.png]]|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[harlequin opal]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} ivory&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_harlequin_opal_sprite.png]] [[File:cut_harlequin_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[heliodor]]|value=20|color={{Raw Tile|☼|2:7:1}}{{Raw Tile|♦|2:1}} green-yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_heliodor_sprite.png]] [[File:cut_heliodor_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[honey yellow beryl]]|value=20|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} saffron&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_honey_yellow_beryl_sprite.png]] [[File:cut_honey_yellow_beryl_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[indigo tourmaline]]|value=25|color={{Raw Tile|☼|1:7:0}}{{Raw Tile|♦|1:0}} indigo&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_indigo_tourmaline_sprite.png]] [[File:cut_indigo_tourmaline_sprite.png]]|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[jelly opal]]|value=15|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} clear&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_jelly_opal_sprite.png]] [[File:cut_jelly_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[kunzite]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}} fuchsia&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_kunzite_sprite.png]] [[File:cut_kunzite_sprite.png]]|fwhere=[[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[levin opal]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} flax&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_levin_opal_sprite.png]] [[File:cut_levin_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[light yellow diamond]]|value=30|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} cream&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_light_yellow_diamond_sprite.png]] [[File:cut_light_yellow_diamond_sprite.png]]|fwhere=[[Kimberlite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[melanite]]|value=15|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}} black&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_melanite_sprite.png]] [[File:cut_melanite_sprite.png]]|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[morganite]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}} lilac&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_morganite_sprite.png]] [[File:cut_morganite_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[peridot]]|value=20|color={{Raw Tile|☼|2:7:1}}{{Raw Tile|♦|2:1}} green-yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_peridot_sprite.png]] [[File:cut_peridot_sprite.png]]|fwhere=[[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[pinfire opal]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} flax&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_pinfire_opal_sprite.png]] [[File:cut_pinfire_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[pink garnet]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}} pink&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_pink_garnet_sprite.png]] [[File:cut_pink_garnet_sprite.png]]|fwhere=[[Metamorphic]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[pink tourmaline]]|value=15|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}} pink&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_pink_tourmaline_sprite.png]] [[File:cut_pink_tourmaline_sprite.png]]|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[precious fire opal]]|value=20|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}} red&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_precious_fire_opal_sprite.png]] [[File:cut_precious_fire_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[purple spinel]]|value=20|color={{Raw Tile|☼|5:7:0}}{{Raw Tile|♦|5:0}} purple&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_purple_spinel_sprite.png]] [[File:cut_purple_spinel_sprite.png]]|fwhere=[[Metamorphic]], [[Diorite]], [[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red beryl]]|value=20|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}} red&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_red_beryl_sprite.png]] [[File:cut_red_beryl_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red flash opal]]|value=20|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}} red&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_red_flash_opal_sprite.png]] [[File:cut_red_flash_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red grossular]]|value=20|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} red&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_red_grossular_sprite.png]] [[File:cut_red_grossular_sprite.png]]|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red pyrope]]|value=20|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} red&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_red_grossular_sprite.png]] [[File:cut_red_pyrope_sprite.png]]|fwhere=[[Metamorphic]], [[Kimberlite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red spinel]]|value=20|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} red&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_red_grossular_sprite.png]] [[File:cut_red_spinel_sprite.png]]|fwhere=[[Metamorphic]], [[Diorite]], [[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red tourmaline]]|value=15|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} chestnut&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_red_tourmaline_sprite.png]] [[File:cut_red_tourmaline_sprite.png]]|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red zircon]]|value=20|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} red&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_red_zircon_sprite.png]] [[File:cut_red_zircon_sprite.png]]|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[rhodolite]]|value=20|color={{Raw Tile|☼|5:7:0}}{{Raw Tile|♦|5:0}} puce&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_rhodolite_sprite.png]] [[File:cut_rhodolite_sprite.png]]|fwhere=[[Metamorphic]], [[Kimberlite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[rubicelle]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} red&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_rubicelle_sprite.png]] [[File:cut_rubicelle_sprite.png]]|fwhere=[[Metamorphic]], [[Diorite]], [[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[tanzanite]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}} azure&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_tanzanite_sprite.png]] [[File:cut_tanzanite_sprite.png]]|fwhere=[[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[topazolite]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} saffron&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_topazolite_sprite.png]] [[File:cut_topazolite_sprite.png]]|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[topaz]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} goldenrod&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_topaz_sprite.png]] [[File:cut_topaz_sprite.png]]|fwhere=[[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[tsavorite]]|value=30|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} green&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_tsavorite_sprite.png]] [[File:cut_tsavorite_sprite.png]]|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[violet spessartine]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}} violet&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_violet_spessartine_sprite.png]] [[File:cut_violet_spessartine_sprite.png]]|fwhere=[[Metamorphic]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[white opal]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} white&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_white_opal_sprite.png]] [[File:cut_white_opal_sprite.png]]|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[yellow grossular]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_yellow_grossular_sprite.png]] [[File:cut_yellow_grossular_sprite.png]]|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[yellow spessartine]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_yellow_spessartine_sprite.png]] [[File:cut_yellow_spessartine_sprite.png]]|fwhere=[[Metamorphic]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[yellow zircon]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_yellow_zircon_sprite.png]] [[File:cut_yellow_zircon_sprite.png]]|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
&lt;br /&gt;
{{Gem table row|rarity=Precious|name=[[emerald]]|value=40|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} emerald&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_emerald_sprite.png]] [[File:cut_emerald_sprite.png]]|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Precious|name=[[faint yellow diamond]]|value=40|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}} beige&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_faint_yellow_diamond_sprite.png]] [[File:cut_faint_yellow_diamond_sprite.png]]|fwhere=[[Kimberlite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Precious|name=[[ruby]]|value=40|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} scarlet&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_ruby_sprite.png]] [[File:cut_ruby_sprite.png]]|fwhere=[[Bauxite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Precious|name=[[sapphire]]|value=40|color={{Raw Tile|☼|1:7:0}}{{Raw Tile|♦|1:0}} azure&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_sapphire_sprite.png]] [[File:cut_sapphire_sprite.png]]|fwhere=[[Bauxite]]|fhow=Small clusters}}&lt;br /&gt;
&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[black diamond]]|value=60|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}} black&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_black_diamond_sprite.png]] [[File:cut_black_diamond_sprite.png]]|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[blue diamond]]|value=60|color={{Raw Tile|☼|1:7:0}}{{Raw Tile|♦|1:0}} blue&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_blue_diamond_sprite.png]] [[File:cut_blue_diamond_sprite.png]]|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[clear diamond]]|value=60|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}} clear&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_clear_diamond_sprite.png]] [[File:cut_clear_diamond_sprite.png]]|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[green diamond]]|value=60|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}} green&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_green_diamond_sprite.png]] [[File:cut_green_diamond_sprite.png]]|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[red diamond]]|value=60|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}} scarlet&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|graphic=[[File:rough_red_diamond_sprite.png]] [[File:cut_red_diamond_sprite.png]]|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[star ruby]]|value=60|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}} red&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_star_ruby_sprite.png]] [[File:cut_ruby_sprite.png]]|fwhere=[[Ruby]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[star sapphire]]|value=60|color={{Raw Tile|☼|1:7:1}}{{Raw Tile|♦|1:1}} light blue&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_star_sapphire_sprite.png]] [[File:cut_star_sapphire_sprite.png]]|fwhere=[[Sapphire]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[yellow diamond]]|value=60|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}} yellow&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|graphic=[[File:rough_yellow_diamond_sprite.png]] [[File:cut_yellow_diamond_sprite.png]]|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
See [https://spreadsheets.google.com/spreadsheet/ccc?key=0Auy0R4dx5JF6dEdwQ3B5WkdCeUp0SjZYSl9vc3lteFE&amp;amp;hl=en_US#gid=0 here] or [https://spreadsheets.google.com/spreadsheet/ccc?key=0ApoOG6GC8_0RdHR5QkNDZlYwa1RYeUpCSzJSNUZIRkE&amp;amp;hl=en_US here] for a sortable, print-friendly spreadsheet with all gems and their values.&lt;br /&gt;
&lt;br /&gt;
See [[Gem/Textlist|here]] for a text list of rough gems sorted alphabetically by variety.&lt;br /&gt;
&lt;br /&gt;
Unlike other gems, diamonds can [[Fire|ignite]] if they come into contact with [[magma]].&lt;br /&gt;
&lt;br /&gt;
== Gem cuts ==&lt;br /&gt;
&lt;br /&gt;
Finished gems have a particular cut, which doesn't affect the gem's value. A gem can have multiple cuts, such as a &amp;quot;square brilliant&amp;quot; or &amp;quot;tapered baguette&amp;quot; cut. Some gem cuts are also known as &amp;quot;cabochons,&amp;quot; which have a basic &amp;quot;shape&amp;quot; cut typically as a rounded, polished stone. Gizzard stones do not have cuts.&lt;br /&gt;
&lt;br /&gt;
List of cuts:&lt;br /&gt;
{{Columns-list|colwidth=15em|&lt;br /&gt;
* baguette&lt;br /&gt;
* brilliant&lt;br /&gt;
* briolette&lt;br /&gt;
* cushion&lt;br /&gt;
* emerald&lt;br /&gt;
* marquise&lt;br /&gt;
* octagon&lt;br /&gt;
* oval&lt;br /&gt;
* pear&lt;br /&gt;
* point&lt;br /&gt;
* radiant&lt;br /&gt;
* rectangular&lt;br /&gt;
* round&lt;br /&gt;
* single&lt;br /&gt;
* square&lt;br /&gt;
* table&lt;br /&gt;
* tapered&lt;br /&gt;
* trillion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rare gems ==&lt;br /&gt;
[[Faint yellow diamond]]s only appear in [[kimberlite]] (which, itself, only appears in [[gabbro]] layers) and [[sapphire]]s and [[ruby|rubies]] only appear in [[bauxite]] (which occurs in any sedimentary layers). Colored diamonds only occur in pre-existing clusters of faint yellow diamonds, and in the gem-encrusted walls on the bottom-most cavern layer. [[Star sapphire]]s and [[Star ruby|star rubies]] only occur within clusters of their peers.&lt;br /&gt;
&lt;br /&gt;
== [[Glass]] ==&lt;br /&gt;
Raw glass is treated as an uncut gem.  There are three subtypes of raw glass (and, once cut, of cut glass gems):&lt;br /&gt;
&lt;br /&gt;
Gems&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Sprite&lt;br /&gt;
! Requires&lt;br /&gt;
|-&lt;br /&gt;
|green glass||2×||{{Raw Tile|☼♦|2:0}}||[[File:green_glass_sprite.png]] [[File:cut_green_glass_sprite.png]]||[[bag]] full of [[sand]]&lt;br /&gt;
|-&lt;br /&gt;
|clear glass||5×||{{Raw Tile|☼♦|3:0}}||[[File:clear_crystal_glass.png]] [[File:cut_clear_glass_sprite.png]]||[[bag]] full of [[sand]] + [[pearlash]]&lt;br /&gt;
|-&lt;br /&gt;
|crystal glass||10×||{{Raw Tile|☼♦|7:1}}||[[File:clear_crystal_glass.png]] [[File:cut_crystal_glass_sprite.png]]||rough [[rock crystal]] + [[pearlash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making raw glass requires a dwarf with the [[glassmaking]] [[labor]] designated, and, just like working [[metal]], it also requires [[fuel]] (either [[coke]] or [[charcoal]]) at a normal glass furnace, or [[magma]] at a magma [[glass furnace]].  Like all gems, raw glass has no [[quality]] modifiers.  Note that cut rock crystals can't be used to make crystal glass objects.&lt;br /&gt;
&lt;br /&gt;
Raw gems are only one of the many things your [[glassmaker]]s can make from glass.  See [[glass]] and [[glass industry]] for more information.&lt;br /&gt;
&lt;br /&gt;
== In real life ==&lt;br /&gt;
A gem is a [[Stone|mineral]] (or a mineral-like material) admired by a culture, often due to their beauty and durability (resistance to scratches), so that they have economic value in and of themselves.&lt;br /&gt;
                                                                                    &lt;br /&gt;
Most gems are made of the same basic minerals found in common rocks; but their atoms are arranged into ordered patterns, called '''crystals''', with drastic consequences to their appearance and material properties.  For example, the same mineral quartz that looks so unremarkable in [[quartzite]] may form the strikingly geometric, beautifully translucent [[Rock crystal|rock crystals]], if it has the space to grow up slowly – in a crack or cavity within [[granite|granite rock]], for example.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Kwarcyt osadowy 1.jpg|Quartzite, an unremarkable stone.&lt;br /&gt;
File:QuartzVug.jpg|Rock crystal growing inside a rock cavity. These are made of the same basic stuff as quartzite, only better arranged.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each particular crystal has a stable angle between its faces, depending on the underlying atomic structure; quartz is hexagonal, while [[rock salt]] is cubic.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Close packing.svg|Hexagonal (left) and cubic (right) patterns of ordered mineral growth.&lt;br /&gt;
File:Rough rock crystals.JPG|Rough rock crystals (quartz).&lt;br /&gt;
File:Quartztaille.jpg|A large rock crystal, cut in an emerald-cut shape. Expert [[Gem cutter|gem cutters]] will work with the natural planes of the crystal's structure, making them shiny and reflective.&lt;br /&gt;
File:Salt crystals, Kuyalnik.JPG|Cubic [[rock salt]] crystals (click to embiggen).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A more drastic (and famous) example is carbon.  The organic content of sedimentary rocks like [[bituminous coal]] may be pressured and heated into honeycomb [[Layer|layers]], forming the [[metamorphic]] stone [[graphite]] (which we use in pencils, and dwarves use for long-lasting fires).  That very same carbon may be shaped, with more pressure and less heat (when, for example, stricken by a meteorite), into the nested cubes known as [[Diamond|diamonds]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Coal bituminous.jpg|[[Bituminous coal]], aka dead swamp stuff. Mostly carbon.&lt;br /&gt;
File:Diamond and graphite without structures.jpg|[[Diamond|Rough diamonds]] and [[graphite]], also carbon.&lt;br /&gt;
File:Graphit gitter.png|Internal structure of graphite; honeycomb patterns layered in sheets.&lt;br /&gt;
File:Diamond cubic animation.gif|Complex cubic internal structure of diamonds.&lt;br /&gt;
File:Brillanten.jpg|[[Gem cutting|Round brilliant cut]] diamonds.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some non-mineral materials that have been sometimes considered &amp;quot;gems&amp;quot; include organic products like [[amber]], [[coral]], and [[pearl]]; and rocks (bundles of multiple minerals) like [[jet]], [[green jade|jade]] and [[lapis lazuli]].  Of these, pearl only exists in DF as a placeholder, coral and amber in the most rudimentary of forms; but not as gemstones.  Jet counts as a [[stone|regular stone]] in DF, while jade (in various colors) and lapis lazuli are gemstones.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = kadôl&lt;br /&gt;
| elvish  = eruwa&lt;br /&gt;
| goblin  = straza&lt;br /&gt;
| human   = ves&lt;br /&gt;
}}&lt;br /&gt;
{{gems}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
{{Category|Gems|0}}&lt;br /&gt;
[[ru:Gem]]&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Gems.png&amp;diff=290484</id>
		<title>File:Gems.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Gems.png&amp;diff=290484"/>
		<updated>2023-02-10T15:55:25Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pic shows 3 low value gems and one high value one.&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Potash&amp;diff=288734</id>
		<title>Potash</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Potash&amp;diff=288734"/>
		<updated>2023-01-30T18:09:25Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Added in premium graphic for potash and verified info for V50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infostart|}}&lt;br /&gt;
{{infoheader|Properties}}&lt;br /&gt;
{{infocell|&lt;br /&gt;
* [[Material value]] 3&lt;br /&gt;
{{firemagmasafe|yes|yes}}&lt;br /&gt;
* [[Melting point]] None&lt;br /&gt;
* [[Boiling point]] None&lt;br /&gt;
* [[Ignition point]] None&lt;br /&gt;
* [[Solid density]] 1200&lt;br /&gt;
* [[Specific heat]] 800&lt;br /&gt;
}}&lt;br /&gt;
{{infoend}}&lt;br /&gt;
[[File:Potash.png|thumb|Three Bars of Potash and a Bar of ash]]&lt;br /&gt;
&lt;br /&gt;
'''Potash''' is a [[wood industry|wood-based]] product which has applications in [[farming]], as well as production of mid- and high-end [[glass industry|glass]] products.&lt;br /&gt;
&lt;br /&gt;
==Producing potash==&lt;br /&gt;
Potash can be created at an [[ashery]] by a [[dwarf]] with the [[potash maker]] labor enabled. This process requires one unit of either [[ash]] or [[lye]], though as lye is produced from ash, going that route is less efficient with no added benefit. As ash must be produced by [[wood burner|burning logs]] at a [[wood furnace]], production of one unit of potash requires one unit of wood and two (ash route) or three (lye route) actions.&lt;br /&gt;
&lt;br /&gt;
Potash is produced in [[bars]] with no quality level. These bars can be stored in bar [[stockpile]]s, and are viewable in the stocks screen under &amp;quot;bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Potash can be used to [[Farming#Yield and Fertilization|fertilize]] a [[farm plot]], increasing the stack size of harvested plants. Doing so can help cut down on the need for large farms, which may result in less labor overall.&lt;br /&gt;
&lt;br /&gt;
Alternatively, potash can be further processed into [[pearlash]] at a [[kiln]] or [[magma kiln]]. This material is necessary if you wish to produce [[glass]] products of [[clear glass|clear]] or [[crystal glass|crystal]] quality. Because potash is a wood-based product, [[elves]] will refuse to [[trade]] it.&lt;br /&gt;
&lt;br /&gt;
Finally, potash is a [[magma-safe]] (though low-[[value]] and eccentric) building material, and can be used in any [[construction]]s.&lt;br /&gt;
&lt;br /&gt;
==Real world==&lt;br /&gt;
[[Wikipedia:Potash|Potash]] refers to a wide variety of potassium-bearing salts, first produced in roughly 500 CE. In modern times, they are used primarily in production of fertilizer, though they were once part of glass and soap production. While modern production methods have developed, this substance was once produced by soaking plant ash in a pot full of water, thus the name ''pot-ash'', which in turn gives the name to the element ''potassium''.&lt;br /&gt;
&lt;br /&gt;
[[File:potash_preview.jpg|thumb|250px|center|Potash in real life.]]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = tezad-ibruk | elvish = momo-imeri | goblin = ag-usmdas | human = utag-cish}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|POTASH}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
{{category|Agriculture}}&lt;br /&gt;
[[ru:Potash]]&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Potash.png&amp;diff=288733</id>
		<title>File:Potash.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Potash.png&amp;diff=288733"/>
		<updated>2023-01-30T18:08:13Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3 bars of potash and a bar of ash. DF Premium&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Work_orders&amp;diff=288727</id>
		<title>Work orders</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Work_orders&amp;diff=288727"/>
		<updated>2023-01-30T16:11:00Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Forgot to add in the heading for the new bug.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
[[File:Work order premium.png|thumb|300px|right|A busy fortress' work order menu.]]&lt;br /&gt;
&lt;br /&gt;
Work orders are an advanced feature of [[Workshop#Management|Workshop Management]] that becomes available with a [[Manager]]. It allows easier management, automation and/or fine control of the various activities needed to maintain a well-oiled fort. The work order screen lists all work orders in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the work order menubutton (the clipboard icon in the bottom left). Keyboard shortcut : {{k|o}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Work Order Conditions==&lt;br /&gt;
&lt;br /&gt;
Work Order Conditions are incredibly versatile and equal parts daunting. There are various options that can be selected as conditions:&lt;br /&gt;
===Frequency Condition===&lt;br /&gt;
This decides how often (if any) the work order will repeat. If there are no other conditions, the options are:&lt;br /&gt;
&lt;br /&gt;
* One-time order&lt;br /&gt;
* Restarts if completed, checked daily&lt;br /&gt;
* Restarts if completed, checked monthly&lt;br /&gt;
* Restarts if completed, checked seasonally&lt;br /&gt;
* Restarts if completed, checked yearly&lt;br /&gt;
&lt;br /&gt;
If there are other conditions, the options are:&lt;br /&gt;
* One-time order, conditions checked daily&lt;br /&gt;
* One-time order, conditions checked monthly&lt;br /&gt;
* One-time order, conditions checked seasonally&lt;br /&gt;
* One-time order, conditions checked yearly&lt;br /&gt;
* Restarts if completed, conditions checked daily&lt;br /&gt;
* Restarts if completed, conditions checked monthly&lt;br /&gt;
* Restarts if completed, conditions checked seasonally&lt;br /&gt;
* Restarts if completed, conditions checked yearly&lt;br /&gt;
&lt;br /&gt;
===Item Condition===&lt;br /&gt;
&lt;br /&gt;
By far the most complex condition, and the most common one used.&lt;br /&gt;
&lt;br /&gt;
Each Item condition has a set of parameters:&lt;br /&gt;
&lt;br /&gt;
* Amount&lt;br /&gt;
* Equality&lt;br /&gt;
* Type&lt;br /&gt;
* Material&lt;br /&gt;
* Adjective&lt;br /&gt;
&lt;br /&gt;
Unless specifically stated, the Type, Materials and Adjectives default to 'Any' &lt;br /&gt;
&lt;br /&gt;
====Amount and Equality====&lt;br /&gt;
The part of the condition that states when it is true or false. Amount is the number it activates on, equality is one of the following:&lt;br /&gt;
&lt;br /&gt;
* At Least (At Least 5 will activate on 5 or more)&lt;br /&gt;
* At Most (At Most 5 will activate on 5 or less)&lt;br /&gt;
* Greater Than (Greater Than 5 will activate on 6 or more)&lt;br /&gt;
* Less Than (Less Than 5 will activate on 4 or less)&lt;br /&gt;
* Exactly (Exactly 5 will activate on only 5)&lt;br /&gt;
* Not (Not 5 will activate on any number other than 5)&lt;br /&gt;
&lt;br /&gt;
====Type====&lt;br /&gt;
&lt;br /&gt;
The type of object. Examples include Thread, Bar, Cloth, Breastplate, Stone, Fish, Plants.&lt;br /&gt;
&lt;br /&gt;
====Material====&lt;br /&gt;
&lt;br /&gt;
The exact material an object is made from. Examples include Yak Tallow, Cat Soap, Hide Root Plant, Hide Root Seed, Steel, Hematite.&lt;br /&gt;
&lt;br /&gt;
====Adjectives====&lt;br /&gt;
&lt;br /&gt;
A bunch of definitions for items that range from the 'type' of material (e.g. Yarn, which includes Sheep, Alpaca and Llama wool) to the state of the object (e.g. Empty, for an Empty bag or Empty Barrel). An Item can have multiple adjectives. Adjectives can be very powerful, but are also not entirely obvious what they are. Some useful Adjectives, examples of items with said adjectives, and uses of said adjectives are listed below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Adjective !! Example !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium-bearing items || Native Aluminium || Same as using 'Native Aluminium' material&lt;br /&gt;
|-&lt;br /&gt;
| Bag-processable items ||  || For the &amp;quot;Process plant to bag&amp;quot; order&lt;br /&gt;
|-&lt;br /&gt;
| Bismuth-bearing items|| Bismuthinite || Same as using 'Bismuthinite' material&lt;br /&gt;
|-&lt;br /&gt;
| Bone items || Yak Bone, Elf Bone, Horse Bone || For checking you have bones before doing bone crafts or making bone bolts. Can also be used to set a minimum number of bone bolts you want &lt;br /&gt;
|-&lt;br /&gt;
| Clay items || Fire Clay stone, Clay Loam Mug || Useful in combination with 'Stone' type to check how much Clay you have available &lt;br /&gt;
|-&lt;br /&gt;
| Cookable items || Turkey Egg, Pig Meat, Plump Helmet || Used for checking if you have enough items to make roasts&lt;br /&gt;
|-&lt;br /&gt;
| Copper-bearing items || Tetrahedrite, Malachite || Used for checking if you have copper ores for making alloy metals out of ores&lt;br /&gt;
|-&lt;br /&gt;
|Dye Items || Dimple Cup Dye, Hide Root Dye || Used for checking for dye for dye jobs, can be used to set a condition on 'mill plants' jobs&lt;br /&gt;
|-&lt;br /&gt;
|Dyable items || Pig Tail Cloth, Cave Spider Silk Thread || Used for checking for items to dye with dye jobs&lt;br /&gt;
|-&lt;br /&gt;
|Dyed items || Pig Tail Cloth, Cave Spider Silk Thread || Used for checking how much dyed items exist&lt;br /&gt;
|-&lt;br /&gt;
|Empty items || Leather Bag, Large Green Glass Pot || Useful for checking for barrels for brew jobs, and checking for empty bags for jobs that require bags to store objects in&lt;br /&gt;
|-&lt;br /&gt;
|Fat items || Pig Fat, Yak Fat, Crundle Fat || The adjective for fat that gets turned into Tallow&lt;br /&gt;
|- &lt;br /&gt;
|Flux items || Chalk Stone, Limestone Stone || Used in Steel and Pig Iron creation&lt;br /&gt;
|-&lt;br /&gt;
|Food Storage items || Large Gabbro Pot, Oak Barrel || Listed twice in adjectives, unknown why or what difference there is between the two&lt;br /&gt;
|-&lt;br /&gt;
|Glass items || Green Glass Goblet, Raw Clear Glass || Can be used when cutting raw glass into gems to get a set number of glass gems&lt;br /&gt;
|-&lt;br /&gt;
|Glazable items || Stoneware Large Pot || Used for checking if there's items to glaze&lt;br /&gt;
|-&lt;br /&gt;
|Glaze items || || Used for checking there's items to glaze clay items with&lt;br /&gt;
|-&lt;br /&gt;
|Gold-bearing items || Gold Nuggets || Same as using 'Gold Nugget' material&lt;br /&gt;
|- &lt;br /&gt;
|Hair/wool items || Yak Thread, Horse Thread || Not the same as Yarn items. Can be used for suturing, but not turned into cloth&lt;br /&gt;
|-&lt;br /&gt;
|Horn items || Yak Horn || Used for checking items required to make horn crafts&lt;br /&gt;
|-&lt;br /&gt;
|Iron-bearing items || Hematite, Magnetite || Better to use the specific ores, unless you want to make rock objects out of iron containing ore.&lt;br /&gt;
|-&lt;br /&gt;
|Ivory/tooth items || || Used for ivory crafts and decorating items with teeth.&lt;br /&gt;
|-&lt;br /&gt;
|Lead bearing items || Galena || Same as using Galena material&lt;br /&gt;
|-&lt;br /&gt;
|Lye-bearing items || || Used for checking amount of lye for soap and potash creation&lt;br /&gt;
|-&lt;br /&gt;
|Lye/milk-free items || Willow Bucket || Used for getting milk and lye, can also use Empty adjective&lt;br /&gt;
|-&lt;br /&gt;
|Melt-designated items || || Used for checking if there's enough melt-designated objects for 'melt a metal object' order&lt;br /&gt;
|-&lt;br /&gt;
|Milk items || Yak Milk || Used for making cheese, can check how much milk you have for milk jobs&lt;br /&gt;
|-&lt;br /&gt;
| Milkable items || Purring Maggots || Only for milking Purring Maggots. Cows are not milkable items.&lt;br /&gt;
|-&lt;br /&gt;
| Millable items || Hide root plant, Cave Wheat plant || For milling at a quern&lt;br /&gt;
|-&lt;br /&gt;
| Nickel-bearing items || Garnierite || Same as using material Garnierite&lt;br /&gt;
|-&lt;br /&gt;
| Non-pressed || Pig Tail Paper Slurry Glob || Used on Plant Slurry to Sheet jobs, can be added to Mash Plant jobs to limit how many Plant Slurry Globs are made&lt;br /&gt;
|-&lt;br /&gt;
| Oil-bearing items || || Used in soap making from oil&lt;br /&gt;
|-&lt;br /&gt;
| Paper-slurry || Pig Tail Paper Slurry Glob || Used on Plant Slurry to Sheet jobs, can be added to Mash Plant jobs to limit how many Plant Slurry Globs are made&lt;br /&gt;
|-&lt;br /&gt;
| Paper-slurryable || Pig Tail, Rope Reed || Used in Mash plant into slurry order, for checking if plants are available for making slurry&lt;br /&gt;
|-&lt;br /&gt;
| Plant items || Hemp, Hide Root, Sweet Pod, Pig Tail Cloth || Useful for cloth orders. Can check if an item is made of plant cloth through this adjective&lt;br /&gt;
|- &lt;br /&gt;
| Processable (to barrel) items || || Used for the Process to Barrel order&lt;br /&gt;
|-&lt;br /&gt;
| Processable (to vial) items || || Used for the Process to vial items&lt;br /&gt;
|-&lt;br /&gt;
| Renderable items || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sand-bearing items || Red Sand Bag || Not to be confused with Sand items, which only selects the sand in a bag. For jobs to collect Sand, Sand-bearing items is the one that works&lt;br /&gt;
|-&lt;br /&gt;
| Shell items || ||&lt;br /&gt;
|-&lt;br /&gt;
| Silk items || || Useful for cloth orders. Can check if an item is made of silk cloth through this adjective&lt;br /&gt;
|-&lt;br /&gt;
| Silver-bearing items || Galena Ore || Used for making alloys with Silver&lt;br /&gt;
|-&lt;br /&gt;
| Soap items || || Can be added to type Bars to check for amount of soap&lt;br /&gt;
|-&lt;br /&gt;
| Tallow items || || Used for checking if there's enough tallow for soap making jobs&lt;br /&gt;
|-&lt;br /&gt;
| Tin-bearing items || Cassiterite Ore || same as Cassiterite Material&lt;br /&gt;
|-&lt;br /&gt;
| Unimproved items || Any item without encrusting || In theory could be used for checking if there's items available to be encrusted&lt;br /&gt;
|-&lt;br /&gt;
| Written-on items || Written on Quire || Used for checking a quire is ready to be bound into a codex&lt;br /&gt;
|-&lt;br /&gt;
| Yarn items || Alpaca Wool Bag, Sheep wool thread ||  Useful for cloth orders. Can check if an item is made of yarn cloth through this adjective&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Work Order Dependency===&lt;br /&gt;
This creates a condition where the second work order (the one being created) will only activate if the first work order (the one selected as a condition) either is completed or activated.&lt;br /&gt;
&lt;br /&gt;
==Work Order Examples==&lt;br /&gt;
&lt;br /&gt;
Most work orders that a fortress will need are simple to create, but certain options that a fortress may want are more finicky to create. A set of example work orders for common needs are collated below.&lt;br /&gt;
&lt;br /&gt;
===Process Plants (Plant Thread) with a maximum Plant Thread condition===&lt;br /&gt;
&lt;br /&gt;
This work order will keep a minimum of 20 plant thread, and activate when there are greater than 5 processable plants available.&lt;br /&gt;
&lt;br /&gt;
# Create a 'Process Plants' work order. Set the number of times the task will be performed to 5.&lt;br /&gt;
# Ingredients Condition:&lt;br /&gt;
## In conditions, add the suggested condition 'unrotten processable plants'.&lt;br /&gt;
## adjust the number to be how many plants minimum you want available - in this case, 5 plants minimum will mean this activates only when all 5 process plants tasks can be accomplished.&lt;br /&gt;
# Plant Thread Condition:&lt;br /&gt;
## Add a Condition to the Work Order.&lt;br /&gt;
## Change Type to 'Thread'.&lt;br /&gt;
## Change Adj to 'Plant items'.&lt;br /&gt;
## Set the number to the maximum Plant Thread you want from this order - in this case, 20.&lt;br /&gt;
## Press 'Change the inequality of the condition' until the condition says 'at most 20' or 'less than 20'.&lt;br /&gt;
&lt;br /&gt;
===Collect Sand if there is not enough sand===&lt;br /&gt;
&lt;br /&gt;
This work order will activate if there are at least 5 empty bags, and if there are less than 20 bags of sand.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Collect Sand' work order. Set the number of times the task will be performed to 5.&lt;br /&gt;
#Empty Bags condition:&lt;br /&gt;
##Add a Condition to the Work Order.&lt;br /&gt;
##Set the Type of the item to Bag (specifically 'Bag', not any other sort of bag that has been procedurally generated for instruments).&lt;br /&gt;
##Set the Adjective of the item to 'Empty items'.&lt;br /&gt;
##Set the amount on the bag condition to 5.&lt;br /&gt;
#Sand Bags condition:&lt;br /&gt;
##Add a Condition to the Work Order.&lt;br /&gt;
##Set the Adjective of the item to 'Sand-Bearing Item'.&lt;br /&gt;
##Set the amount on the sand bearing item condition to 20.&lt;br /&gt;
##Press 'Change the inequality of the condition' until the condition says 'at most 20' or 'greater than 20'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Collect Clay if there is not enough clay===&lt;br /&gt;
&lt;br /&gt;
A work order that will collect clay if there's less than 20 clay available.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Collect Clay' work order.&lt;br /&gt;
#Clay Condition:&lt;br /&gt;
##Add a Condition to the Work Order.&lt;br /&gt;
##Set the Type of the item to 'Stones'.&lt;br /&gt;
##Set the Adjective of the item to 'Clay items'.&lt;br /&gt;
##Set the amount on the Clay Stones item condition to 20.&lt;br /&gt;
##Press 'Change the inequality of the condition' until the condition says 'at most 20' or 'greater than 20'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Make Steel Bars automatically===&lt;br /&gt;
&lt;br /&gt;
Using two repeating work orders, steel can be set to automatically be created. In this case the order will make 20 steel bars if there are less than 40 steel bars.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Make Pig Iron Bars' work order. Leave the amount at 10.&lt;br /&gt;
#Pig Iron Bars Conditions:&lt;br /&gt;
##Under suggested Conditions, select Pig Iron Bars, Iron Bars, Flux Stones, and Refined Coal conditions.&lt;br /&gt;
##For Pig Iron Bars, change the Material to 'Steel'. This will change this condition to be based on how much Steel the fortress has. Set the amount on this to 40.&lt;br /&gt;
##Set Iron Bars, Flux Stones, and Refined Coal conditions to be '''20'''. This will be the amount of ingredients needed to do 10 Pig Iron bar orders, and then 10 Steel bar orders.&lt;br /&gt;
#Create a 'Make Steel Bars' work order. Leave the amount at 10.&lt;br /&gt;
#Steel Bars Conditions:&lt;br /&gt;
##Select 'Make the activation of the work order depend on the status of another work order'. From this list, select the Pig Iron Bars work order that was already created.&lt;br /&gt;
##Press 'Change the frequency that the conditions are checked' once, to make the steel bars order repeat upon completion.&lt;br /&gt;
#(Optional, makes things smoother) When the pig iron bars work order activates, add a 'Make the activation of the work order depend on the status of another work order' condition to the Pig Iron Bars work order, to require the Steel bars order to be completed. This will make the two orders loop on each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shearing animals===&lt;br /&gt;
&lt;br /&gt;
Animals with wool can be sheared roughly every 300 days. Creating a work order that runs each year will mean the animals get sheared whenever they are able to be sheared.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Shear Animal' work order. Set the number to the number of shearable adults in the fortress.&lt;br /&gt;
#On the Shear Animal Order, go into conditions and press 'Change the frequency that the conditions are checked' until the order is set to 'Restarts if completed, checked yearly'&lt;br /&gt;
#(Optional) Shear Animal Conditions&lt;br /&gt;
##Add an item condition.&lt;br /&gt;
##Set the type to 'Thread'.&lt;br /&gt;
##Set the Adjective to 'Yarn items'.&lt;br /&gt;
##Set the amount to the maximum yarn thread wanted (&amp;lt;x&amp;gt;).&lt;br /&gt;
##Press 'Change the inequality of the condition' until the condition says 'at most &amp;lt;x&amp;gt;' or 'greater than &amp;lt;x&amp;gt;'.&lt;br /&gt;
#Create a 'Spin Thread' work order. Set the amount to 5.&lt;br /&gt;
#Spin Thread Conditions:&lt;br /&gt;
##Under Spin Thread Suggested Conditions, select 'Amount of unrotten hair/wool body part'.&lt;br /&gt;
##Set the amount to 5. &lt;br /&gt;
##Press 'Change the inequality of the condition' until the condition says 'at least &amp;lt;x&amp;gt;'. This will mean if there are exactly 5 wool body parts it will activate, whereas if the condition is left on 'greater than' it will not.&lt;br /&gt;
&lt;br /&gt;
===Make Soap bars===&lt;br /&gt;
&lt;br /&gt;
Creating Soap if there is not enough soap. In this case, the minimum soap required is 20, and uses Tallow. The same applies to Oil based soap.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Make soap from tallow' work order. Set the amount to 5.&lt;br /&gt;
#From suggested conditions, select 'amount of bars', and 'unrotten tallow fatty glob'.&lt;br /&gt;
#Set 'amount of bars' to be 20, and 'unrotten tallow fatty glob' to 5.&lt;br /&gt;
#Select the adjective of 'amount of bars' to be 'Soap items'&lt;br /&gt;
#Create a new Item condition, set the amount to 5.&lt;br /&gt;
#Set the Material of the new item condition to 'Lye'&lt;br /&gt;
#Set the Type of the new item condition to 'Liquid'&lt;br /&gt;
&lt;br /&gt;
===Make bone bolts===&lt;br /&gt;
&lt;br /&gt;
Creating bone bolts if you do not have 50 bone bolts, and have at least 5 bones.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Make bone bolts' work order. Set the amount to 5.&lt;br /&gt;
#From suggested conditions, select 'bolts' and 'unrotten bone body part'&lt;br /&gt;
#Set the amount on 'unrotten bone body part' to 5.&lt;br /&gt;
#Set the amount on 'bolts' to 50.&lt;br /&gt;
#Add the adjective 'Bone items' to the 'bolts' condition.&lt;br /&gt;
&lt;br /&gt;
===Make wooden furniture based on amount of wooden furniture available===&lt;br /&gt;
&lt;br /&gt;
For creating a variety of wooden furniture not of a specific material, the Plant adjective can be used to check that a certain amount of wood furniture has been created. This example talks about Tables, but this can be applied to any wooden item.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Make wooden table' work order.&lt;br /&gt;
#From suggested conditions, select 'Amount of tables'&lt;br /&gt;
#On the 'Amount of Tables' condition, add the 'Plant items' adjective&lt;br /&gt;
&lt;br /&gt;
==Bugs/Finicky UI==&lt;br /&gt;
===Adjectives===&lt;br /&gt;
When changing the adjective of an item condition in a work order, because you can select multiple adjectives there is no automatic return to the work order conditions. To leave, you will want to Right-Click, which'll take you back to the Work Order menu, and then select the work order you're working on again.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
A new bug with v.50 is when selecting a material type for a job. If you select a material type but do not do it fast enough or pause the game and the job is confirmed by the manager before you change it then any material will be used for the job instead of the restricted material. An example is when setting up a job to make only rock salt doors but you do not select rock salt before the job is confirmed or you go back later and decide you only want rock salt doors, the material type is not respected and any stone will continue to be used until you cancel the order. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Manager]]&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Work_orders&amp;diff=288726</id>
		<title>Work orders</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Work_orders&amp;diff=288726"/>
		<updated>2023-01-30T16:09:27Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Added a potential new bug for v50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
[[File:Work order premium.png|thumb|300px|right|A busy fortress' work order menu.]]&lt;br /&gt;
&lt;br /&gt;
Work orders are an advanced feature of [[Workshop#Management|Workshop Management]] that becomes available with a [[Manager]]. It allows easier management, automation and/or fine control of the various activities needed to maintain a well-oiled fort. The work order screen lists all work orders in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the work order menubutton (the clipboard icon in the bottom left). Keyboard shortcut : {{k|o}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Work Order Conditions==&lt;br /&gt;
&lt;br /&gt;
Work Order Conditions are incredibly versatile and equal parts daunting. There are various options that can be selected as conditions:&lt;br /&gt;
===Frequency Condition===&lt;br /&gt;
This decides how often (if any) the work order will repeat. If there are no other conditions, the options are:&lt;br /&gt;
&lt;br /&gt;
* One-time order&lt;br /&gt;
* Restarts if completed, checked daily&lt;br /&gt;
* Restarts if completed, checked monthly&lt;br /&gt;
* Restarts if completed, checked seasonally&lt;br /&gt;
* Restarts if completed, checked yearly&lt;br /&gt;
&lt;br /&gt;
If there are other conditions, the options are:&lt;br /&gt;
* One-time order, conditions checked daily&lt;br /&gt;
* One-time order, conditions checked monthly&lt;br /&gt;
* One-time order, conditions checked seasonally&lt;br /&gt;
* One-time order, conditions checked yearly&lt;br /&gt;
* Restarts if completed, conditions checked daily&lt;br /&gt;
* Restarts if completed, conditions checked monthly&lt;br /&gt;
* Restarts if completed, conditions checked seasonally&lt;br /&gt;
* Restarts if completed, conditions checked yearly&lt;br /&gt;
&lt;br /&gt;
===Item Condition===&lt;br /&gt;
&lt;br /&gt;
By far the most complex condition, and the most common one used.&lt;br /&gt;
&lt;br /&gt;
Each Item condition has a set of parameters:&lt;br /&gt;
&lt;br /&gt;
* Amount&lt;br /&gt;
* Equality&lt;br /&gt;
* Type&lt;br /&gt;
* Material&lt;br /&gt;
* Adjective&lt;br /&gt;
&lt;br /&gt;
Unless specifically stated, the Type, Materials and Adjectives default to 'Any' &lt;br /&gt;
&lt;br /&gt;
====Amount and Equality====&lt;br /&gt;
The part of the condition that states when it is true or false. Amount is the number it activates on, equality is one of the following:&lt;br /&gt;
&lt;br /&gt;
* At Least (At Least 5 will activate on 5 or more)&lt;br /&gt;
* At Most (At Most 5 will activate on 5 or less)&lt;br /&gt;
* Greater Than (Greater Than 5 will activate on 6 or more)&lt;br /&gt;
* Less Than (Less Than 5 will activate on 4 or less)&lt;br /&gt;
* Exactly (Exactly 5 will activate on only 5)&lt;br /&gt;
* Not (Not 5 will activate on any number other than 5)&lt;br /&gt;
&lt;br /&gt;
====Type====&lt;br /&gt;
&lt;br /&gt;
The type of object. Examples include Thread, Bar, Cloth, Breastplate, Stone, Fish, Plants.&lt;br /&gt;
&lt;br /&gt;
====Material====&lt;br /&gt;
&lt;br /&gt;
The exact material an object is made from. Examples include Yak Tallow, Cat Soap, Hide Root Plant, Hide Root Seed, Steel, Hematite.&lt;br /&gt;
&lt;br /&gt;
====Adjectives====&lt;br /&gt;
&lt;br /&gt;
A bunch of definitions for items that range from the 'type' of material (e.g. Yarn, which includes Sheep, Alpaca and Llama wool) to the state of the object (e.g. Empty, for an Empty bag or Empty Barrel). An Item can have multiple adjectives. Adjectives can be very powerful, but are also not entirely obvious what they are. Some useful Adjectives, examples of items with said adjectives, and uses of said adjectives are listed below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Adjective !! Example !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium-bearing items || Native Aluminium || Same as using 'Native Aluminium' material&lt;br /&gt;
|-&lt;br /&gt;
| Bag-processable items ||  || For the &amp;quot;Process plant to bag&amp;quot; order&lt;br /&gt;
|-&lt;br /&gt;
| Bismuth-bearing items|| Bismuthinite || Same as using 'Bismuthinite' material&lt;br /&gt;
|-&lt;br /&gt;
| Bone items || Yak Bone, Elf Bone, Horse Bone || For checking you have bones before doing bone crafts or making bone bolts. Can also be used to set a minimum number of bone bolts you want &lt;br /&gt;
|-&lt;br /&gt;
| Clay items || Fire Clay stone, Clay Loam Mug || Useful in combination with 'Stone' type to check how much Clay you have available &lt;br /&gt;
|-&lt;br /&gt;
| Cookable items || Turkey Egg, Pig Meat, Plump Helmet || Used for checking if you have enough items to make roasts&lt;br /&gt;
|-&lt;br /&gt;
| Copper-bearing items || Tetrahedrite, Malachite || Used for checking if you have copper ores for making alloy metals out of ores&lt;br /&gt;
|-&lt;br /&gt;
|Dye Items || Dimple Cup Dye, Hide Root Dye || Used for checking for dye for dye jobs, can be used to set a condition on 'mill plants' jobs&lt;br /&gt;
|-&lt;br /&gt;
|Dyable items || Pig Tail Cloth, Cave Spider Silk Thread || Used for checking for items to dye with dye jobs&lt;br /&gt;
|-&lt;br /&gt;
|Dyed items || Pig Tail Cloth, Cave Spider Silk Thread || Used for checking how much dyed items exist&lt;br /&gt;
|-&lt;br /&gt;
|Empty items || Leather Bag, Large Green Glass Pot || Useful for checking for barrels for brew jobs, and checking for empty bags for jobs that require bags to store objects in&lt;br /&gt;
|-&lt;br /&gt;
|Fat items || Pig Fat, Yak Fat, Crundle Fat || The adjective for fat that gets turned into Tallow&lt;br /&gt;
|- &lt;br /&gt;
|Flux items || Chalk Stone, Limestone Stone || Used in Steel and Pig Iron creation&lt;br /&gt;
|-&lt;br /&gt;
|Food Storage items || Large Gabbro Pot, Oak Barrel || Listed twice in adjectives, unknown why or what difference there is between the two&lt;br /&gt;
|-&lt;br /&gt;
|Glass items || Green Glass Goblet, Raw Clear Glass || Can be used when cutting raw glass into gems to get a set number of glass gems&lt;br /&gt;
|-&lt;br /&gt;
|Glazable items || Stoneware Large Pot || Used for checking if there's items to glaze&lt;br /&gt;
|-&lt;br /&gt;
|Glaze items || || Used for checking there's items to glaze clay items with&lt;br /&gt;
|-&lt;br /&gt;
|Gold-bearing items || Gold Nuggets || Same as using 'Gold Nugget' material&lt;br /&gt;
|- &lt;br /&gt;
|Hair/wool items || Yak Thread, Horse Thread || Not the same as Yarn items. Can be used for suturing, but not turned into cloth&lt;br /&gt;
|-&lt;br /&gt;
|Horn items || Yak Horn || Used for checking items required to make horn crafts&lt;br /&gt;
|-&lt;br /&gt;
|Iron-bearing items || Hematite, Magnetite || Better to use the specific ores, unless you want to make rock objects out of iron containing ore.&lt;br /&gt;
|-&lt;br /&gt;
|Ivory/tooth items || || Used for ivory crafts and decorating items with teeth.&lt;br /&gt;
|-&lt;br /&gt;
|Lead bearing items || Galena || Same as using Galena material&lt;br /&gt;
|-&lt;br /&gt;
|Lye-bearing items || || Used for checking amount of lye for soap and potash creation&lt;br /&gt;
|-&lt;br /&gt;
|Lye/milk-free items || Willow Bucket || Used for getting milk and lye, can also use Empty adjective&lt;br /&gt;
|-&lt;br /&gt;
|Melt-designated items || || Used for checking if there's enough melt-designated objects for 'melt a metal object' order&lt;br /&gt;
|-&lt;br /&gt;
|Milk items || Yak Milk || Used for making cheese, can check how much milk you have for milk jobs&lt;br /&gt;
|-&lt;br /&gt;
| Milkable items || Purring Maggots || Only for milking Purring Maggots. Cows are not milkable items.&lt;br /&gt;
|-&lt;br /&gt;
| Millable items || Hide root plant, Cave Wheat plant || For milling at a quern&lt;br /&gt;
|-&lt;br /&gt;
| Nickel-bearing items || Garnierite || Same as using material Garnierite&lt;br /&gt;
|-&lt;br /&gt;
| Non-pressed || Pig Tail Paper Slurry Glob || Used on Plant Slurry to Sheet jobs, can be added to Mash Plant jobs to limit how many Plant Slurry Globs are made&lt;br /&gt;
|-&lt;br /&gt;
| Oil-bearing items || || Used in soap making from oil&lt;br /&gt;
|-&lt;br /&gt;
| Paper-slurry || Pig Tail Paper Slurry Glob || Used on Plant Slurry to Sheet jobs, can be added to Mash Plant jobs to limit how many Plant Slurry Globs are made&lt;br /&gt;
|-&lt;br /&gt;
| Paper-slurryable || Pig Tail, Rope Reed || Used in Mash plant into slurry order, for checking if plants are available for making slurry&lt;br /&gt;
|-&lt;br /&gt;
| Plant items || Hemp, Hide Root, Sweet Pod, Pig Tail Cloth || Useful for cloth orders. Can check if an item is made of plant cloth through this adjective&lt;br /&gt;
|- &lt;br /&gt;
| Processable (to barrel) items || || Used for the Process to Barrel order&lt;br /&gt;
|-&lt;br /&gt;
| Processable (to vial) items || || Used for the Process to vial items&lt;br /&gt;
|-&lt;br /&gt;
| Renderable items || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sand-bearing items || Red Sand Bag || Not to be confused with Sand items, which only selects the sand in a bag. For jobs to collect Sand, Sand-bearing items is the one that works&lt;br /&gt;
|-&lt;br /&gt;
| Shell items || ||&lt;br /&gt;
|-&lt;br /&gt;
| Silk items || || Useful for cloth orders. Can check if an item is made of silk cloth through this adjective&lt;br /&gt;
|-&lt;br /&gt;
| Silver-bearing items || Galena Ore || Used for making alloys with Silver&lt;br /&gt;
|-&lt;br /&gt;
| Soap items || || Can be added to type Bars to check for amount of soap&lt;br /&gt;
|-&lt;br /&gt;
| Tallow items || || Used for checking if there's enough tallow for soap making jobs&lt;br /&gt;
|-&lt;br /&gt;
| Tin-bearing items || Cassiterite Ore || same as Cassiterite Material&lt;br /&gt;
|-&lt;br /&gt;
| Unimproved items || Any item without encrusting || In theory could be used for checking if there's items available to be encrusted&lt;br /&gt;
|-&lt;br /&gt;
| Written-on items || Written on Quire || Used for checking a quire is ready to be bound into a codex&lt;br /&gt;
|-&lt;br /&gt;
| Yarn items || Alpaca Wool Bag, Sheep wool thread ||  Useful for cloth orders. Can check if an item is made of yarn cloth through this adjective&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Work Order Dependency===&lt;br /&gt;
This creates a condition where the second work order (the one being created) will only activate if the first work order (the one selected as a condition) either is completed or activated.&lt;br /&gt;
&lt;br /&gt;
==Work Order Examples==&lt;br /&gt;
&lt;br /&gt;
Most work orders that a fortress will need are simple to create, but certain options that a fortress may want are more finicky to create. A set of example work orders for common needs are collated below.&lt;br /&gt;
&lt;br /&gt;
===Process Plants (Plant Thread) with a maximum Plant Thread condition===&lt;br /&gt;
&lt;br /&gt;
This work order will keep a minimum of 20 plant thread, and activate when there are greater than 5 processable plants available.&lt;br /&gt;
&lt;br /&gt;
# Create a 'Process Plants' work order. Set the number of times the task will be performed to 5.&lt;br /&gt;
# Ingredients Condition:&lt;br /&gt;
## In conditions, add the suggested condition 'unrotten processable plants'.&lt;br /&gt;
## adjust the number to be how many plants minimum you want available - in this case, 5 plants minimum will mean this activates only when all 5 process plants tasks can be accomplished.&lt;br /&gt;
# Plant Thread Condition:&lt;br /&gt;
## Add a Condition to the Work Order.&lt;br /&gt;
## Change Type to 'Thread'.&lt;br /&gt;
## Change Adj to 'Plant items'.&lt;br /&gt;
## Set the number to the maximum Plant Thread you want from this order - in this case, 20.&lt;br /&gt;
## Press 'Change the inequality of the condition' until the condition says 'at most 20' or 'less than 20'.&lt;br /&gt;
&lt;br /&gt;
===Collect Sand if there is not enough sand===&lt;br /&gt;
&lt;br /&gt;
This work order will activate if there are at least 5 empty bags, and if there are less than 20 bags of sand.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Collect Sand' work order. Set the number of times the task will be performed to 5.&lt;br /&gt;
#Empty Bags condition:&lt;br /&gt;
##Add a Condition to the Work Order.&lt;br /&gt;
##Set the Type of the item to Bag (specifically 'Bag', not any other sort of bag that has been procedurally generated for instruments).&lt;br /&gt;
##Set the Adjective of the item to 'Empty items'.&lt;br /&gt;
##Set the amount on the bag condition to 5.&lt;br /&gt;
#Sand Bags condition:&lt;br /&gt;
##Add a Condition to the Work Order.&lt;br /&gt;
##Set the Adjective of the item to 'Sand-Bearing Item'.&lt;br /&gt;
##Set the amount on the sand bearing item condition to 20.&lt;br /&gt;
##Press 'Change the inequality of the condition' until the condition says 'at most 20' or 'greater than 20'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Collect Clay if there is not enough clay===&lt;br /&gt;
&lt;br /&gt;
A work order that will collect clay if there's less than 20 clay available.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Collect Clay' work order.&lt;br /&gt;
#Clay Condition:&lt;br /&gt;
##Add a Condition to the Work Order.&lt;br /&gt;
##Set the Type of the item to 'Stones'.&lt;br /&gt;
##Set the Adjective of the item to 'Clay items'.&lt;br /&gt;
##Set the amount on the Clay Stones item condition to 20.&lt;br /&gt;
##Press 'Change the inequality of the condition' until the condition says 'at most 20' or 'greater than 20'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Make Steel Bars automatically===&lt;br /&gt;
&lt;br /&gt;
Using two repeating work orders, steel can be set to automatically be created. In this case the order will make 20 steel bars if there are less than 40 steel bars.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Make Pig Iron Bars' work order. Leave the amount at 10.&lt;br /&gt;
#Pig Iron Bars Conditions:&lt;br /&gt;
##Under suggested Conditions, select Pig Iron Bars, Iron Bars, Flux Stones, and Refined Coal conditions.&lt;br /&gt;
##For Pig Iron Bars, change the Material to 'Steel'. This will change this condition to be based on how much Steel the fortress has. Set the amount on this to 40.&lt;br /&gt;
##Set Iron Bars, Flux Stones, and Refined Coal conditions to be '''20'''. This will be the amount of ingredients needed to do 10 Pig Iron bar orders, and then 10 Steel bar orders.&lt;br /&gt;
#Create a 'Make Steel Bars' work order. Leave the amount at 10.&lt;br /&gt;
#Steel Bars Conditions:&lt;br /&gt;
##Select 'Make the activation of the work order depend on the status of another work order'. From this list, select the Pig Iron Bars work order that was already created.&lt;br /&gt;
##Press 'Change the frequency that the conditions are checked' once, to make the steel bars order repeat upon completion.&lt;br /&gt;
#(Optional, makes things smoother) When the pig iron bars work order activates, add a 'Make the activation of the work order depend on the status of another work order' condition to the Pig Iron Bars work order, to require the Steel bars order to be completed. This will make the two orders loop on each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shearing animals===&lt;br /&gt;
&lt;br /&gt;
Animals with wool can be sheared roughly every 300 days. Creating a work order that runs each year will mean the animals get sheared whenever they are able to be sheared.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Shear Animal' work order. Set the number to the number of shearable adults in the fortress.&lt;br /&gt;
#On the Shear Animal Order, go into conditions and press 'Change the frequency that the conditions are checked' until the order is set to 'Restarts if completed, checked yearly'&lt;br /&gt;
#(Optional) Shear Animal Conditions&lt;br /&gt;
##Add an item condition.&lt;br /&gt;
##Set the type to 'Thread'.&lt;br /&gt;
##Set the Adjective to 'Yarn items'.&lt;br /&gt;
##Set the amount to the maximum yarn thread wanted (&amp;lt;x&amp;gt;).&lt;br /&gt;
##Press 'Change the inequality of the condition' until the condition says 'at most &amp;lt;x&amp;gt;' or 'greater than &amp;lt;x&amp;gt;'.&lt;br /&gt;
#Create a 'Spin Thread' work order. Set the amount to 5.&lt;br /&gt;
#Spin Thread Conditions:&lt;br /&gt;
##Under Spin Thread Suggested Conditions, select 'Amount of unrotten hair/wool body part'.&lt;br /&gt;
##Set the amount to 5. &lt;br /&gt;
##Press 'Change the inequality of the condition' until the condition says 'at least &amp;lt;x&amp;gt;'. This will mean if there are exactly 5 wool body parts it will activate, whereas if the condition is left on 'greater than' it will not.&lt;br /&gt;
&lt;br /&gt;
===Make Soap bars===&lt;br /&gt;
&lt;br /&gt;
Creating Soap if there is not enough soap. In this case, the minimum soap required is 20, and uses Tallow. The same applies to Oil based soap.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Make soap from tallow' work order. Set the amount to 5.&lt;br /&gt;
#From suggested conditions, select 'amount of bars', and 'unrotten tallow fatty glob'.&lt;br /&gt;
#Set 'amount of bars' to be 20, and 'unrotten tallow fatty glob' to 5.&lt;br /&gt;
#Select the adjective of 'amount of bars' to be 'Soap items'&lt;br /&gt;
#Create a new Item condition, set the amount to 5.&lt;br /&gt;
#Set the Material of the new item condition to 'Lye'&lt;br /&gt;
#Set the Type of the new item condition to 'Liquid'&lt;br /&gt;
&lt;br /&gt;
===Make bone bolts===&lt;br /&gt;
&lt;br /&gt;
Creating bone bolts if you do not have 50 bone bolts, and have at least 5 bones.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Make bone bolts' work order. Set the amount to 5.&lt;br /&gt;
#From suggested conditions, select 'bolts' and 'unrotten bone body part'&lt;br /&gt;
#Set the amount on 'unrotten bone body part' to 5.&lt;br /&gt;
#Set the amount on 'bolts' to 50.&lt;br /&gt;
#Add the adjective 'Bone items' to the 'bolts' condition.&lt;br /&gt;
&lt;br /&gt;
===Make wooden furniture based on amount of wooden furniture available===&lt;br /&gt;
&lt;br /&gt;
For creating a variety of wooden furniture not of a specific material, the Plant adjective can be used to check that a certain amount of wood furniture has been created. This example talks about Tables, but this can be applied to any wooden item.&lt;br /&gt;
&lt;br /&gt;
#Create a 'Make wooden table' work order.&lt;br /&gt;
#From suggested conditions, select 'Amount of tables'&lt;br /&gt;
#On the 'Amount of Tables' condition, add the 'Plant items' adjective&lt;br /&gt;
&lt;br /&gt;
==Bugs/Finicky UI==&lt;br /&gt;
===Adjectives===&lt;br /&gt;
When changing the adjective of an item condition in a work order, because you can select multiple adjectives there is no automatic return to the work order conditions. To leave, you will want to Right-Click, which'll take you back to the Work Order menu, and then select the work order you're working on again.&lt;br /&gt;
&lt;br /&gt;
A new bug with v.50 is when selecting a material type for a job. If you select a material type but do not do it fast enough or pause the game and the job is confirmed by the manager before you change it then any material will be used for the job instead of the restricted material. An example is when setting up a job to make only rock salt doors but you do not select rock salt before the job is confirmed or you go back later and decide you only want rock salt doors, the material type is not respected and any stone will continue to be used until you cancel the order. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Manager]]&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Soap&amp;diff=286693</id>
		<title>Soap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Soap&amp;diff=286693"/>
		<updated>2023-01-20T16:26:44Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Added in work order information for creating a general work order for general soap as this can sometimes be confusing for newer players not familiar with setting material properties. Also removed the migrated tag and verified information is still accurate for v50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|10:23 11/01/2023(GMT)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:Soap Stockpile.png|thumb]]&lt;br /&gt;
'''Soap''' is a particularly useful type of [[bar]] used for [[clean self|personal cleaning]], which increases happiness (&amp;quot;recently took a soapy bath&amp;quot;) and lowers the chances of an [[Health care|infection]] in case they are [[wound]]ed, and for cleaning [[wound]]s in [[hospital]]s, preventing infections from developing. It is thus a vital commodity in dwarven [[health care]], and one not traded in [[caravan]]s: you're going to have to make some soap yourself.&lt;br /&gt;
&lt;br /&gt;
Unlike most other items, bars of soap have a &amp;quot;durability&amp;quot; level which allows jobs to partially consume them - each bar starts with 150 units, and cleaning jobs consume varying quantities of soap before ultimately using it up.&lt;br /&gt;
&lt;br /&gt;
== Manufacture ==&lt;br /&gt;
&lt;br /&gt;
Soap is made of two components, [[lye]] and [[fat]] (either [[tallow]] or [[oil]]), and requires a dedicated workshop, the [[soap maker's workshop]]. It has a somewhat complicated production process; lye must be produced at an [[ashery]] from [[ash]], which in turn must be created at a [[wood furnace]] from [[wood]] logs that must first be [[woodcutting|cut down]]. [[Tallow]] is rendered from the [[fat]] from butchered [[creature|animal]]s at a [[kitchen]], requiring either [[Meat industry|livestock]] or [[hunting]] activities, while oil must be [[pressing|pressed]] from [[seed]]s or [[rock nut]]s at a [[screw press]], which first requires [[plant gathering|gathering]] or [[farming|growing]] [[crop]]s and then processing them at the [[farmer's workshop]]. One unit of tallow or oil plus one of lye creates a single bar of finished soap.&lt;br /&gt;
&lt;br /&gt;
{{/flowchart}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Hygiene ==&lt;br /&gt;
&lt;br /&gt;
Dwarves do not require soap to clean [[contaminant]]s such as mud and blood from themselves - if necessary, they will use [[murky pool]]s, artificial pools of water, brooks, or a [[well]]. However, using soap will often generate the happy [[thought]] &amp;quot;recently took a soapy bath&amp;quot;. It is possible to construct bath-houses (rooms containing pools of water, a soap stockpile, and perhaps a few nice statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or some bloodstains. For cleaning wounds and preventing infection after [[surgery]], however, [[hospital]]s should be kept stocked with a small amount of soap. Soap will get used up as dwarves wash themselves, and dirtier dwarves consume soap more quickly.&lt;br /&gt;
&lt;br /&gt;
Dwarves have an internal &amp;quot;dirtiness&amp;quot; level, which slowly builds up over time, gets lowered when they have a bath, and lowered further when they have a soapy bath.  This &amp;quot;dirtiness&amp;quot; value is connected to the chance of getting an infection if the dwarf is injured, making soap useful as a preventative as well as treatment.  &lt;br /&gt;
&lt;br /&gt;
Soap is stored in bar/block stockpiles with the &amp;quot;soap&amp;quot; option enabled.&lt;br /&gt;
&lt;br /&gt;
Some important notes when setting up [[work orders]] for soap is that the generic material type is not located in materials. When you setup the work order you need to add all of the recommended conditions from the bottom but then for the material make sure this is set to bars ( there are types of soap in here for material but no general one ) by using the Mat button with the red arrow in the image below. Then go to the Adj button shown with the green arrow and choose Soap items. This will change your bars to say soap bars now and will be generic to any type of soap in the stockpile. &lt;br /&gt;
[[File:Soap WO.png|center|]]&lt;br /&gt;
&lt;br /&gt;
Image below is what you see when using the Adj button and searching for soap. &lt;br /&gt;
&lt;br /&gt;
[[File:Soap2 WO.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:handmade_soap_preview.jpg|thumb|250px|center|Handmade soaps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = uben&lt;br /&gt;
| elvish  = dathe&lt;br /&gt;
| goblin  = snubez&lt;br /&gt;
| human   = kamven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{Industry}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Healthcare}}&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
[[ru:Soap]]&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Soap2_WO.png&amp;diff=286692</id>
		<title>File:Soap2 WO.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Soap2_WO.png&amp;diff=286692"/>
		<updated>2023-01-20T16:19:05Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soap search and item type in the Adj button in work orders. - DF Premium&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Soap_WO.png&amp;diff=286691</id>
		<title>File:Soap WO.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Soap_WO.png&amp;diff=286691"/>
		<updated>2023-01-20T16:17:56Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soap Work order from DF Premuim&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Soap_Stockpile.png&amp;diff=286690</id>
		<title>File:Soap Stockpile.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Soap_Stockpile.png&amp;diff=286690"/>
		<updated>2023-01-20T16:13:53Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soap in stockpile DF premium&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Broker&amp;diff=285558</id>
		<title>Broker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Broker&amp;diff=285558"/>
		<updated>2023-01-12T22:42:24Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Removed migrated article as this one has been updated to 50 now. Added in room values to this noble as its confirmed they are indeed the noble used to see those.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Broker&lt;br /&gt;
| function=&lt;br /&gt;
* Valuation of items at Depot&lt;br /&gt;
* Visibility of item [[value]]s&lt;br /&gt;
* Display of fortress [[wealth]] on&amp;lt;br&amp;gt; [[status]] popup&lt;br /&gt;
* Reports [[wealth]] to attract [[Immigration|migrants]]  &lt;br /&gt;
|arrival=Appointed on the [[nobles screen]].}}&lt;br /&gt;
The '''broker''' is a useful [[noble]] with no [[demand]]s or [[Noble#Needs|requirements]]. A broker has several duties in the running of an organized fortress.&lt;br /&gt;
&lt;br /&gt;
After you appoint a broker with the [[appraiser]] skill through the {{k|n}}oble screen, you can see fortress [[wealth]] and trade information in a [[status]] popup by hovering your mouse over your civilization name in the top left of the Fortress UI. (The exactness with which this can be seen is determined by the duties of the [[bookkeeper]].) Your broker's appraiser skill is also used to determine whether to display item values, in general and in the [[trade depot]].&lt;br /&gt;
The broker is also the noble who will allow you to see exact room values when setting up guilds and temples, along with other zones as well. How much skill they have determines how exact a value you can see for the room. &lt;br /&gt;
&lt;br /&gt;
If your designated broker is currently off-map on a [[raid]], you will lose all specific values during that absence.&lt;br /&gt;
&lt;br /&gt;
At the [[trade depot]], you can specify that only the broker may [[trade]] with visiting [[caravan]]s. The advantage of this is that the broker gains appraiser skill by opening the trade window for the first time, which allows the display of item values at the depot, and gains social skills by trading, which improves returns on your trading efforts. The disadvantage, however, is that convincing your broker to go to the trade depot in a timely manner can at times be frustratingly difficult. Once your broker has gained the appraiser skill and your fortress has plentiful trade goods, allowing other dwarves to trade will spread out the experience gains and ensure a prompt response. Your traders also use the [[judge of intent]] skill to see how merchants [[Trade#Merchant_mood|react]] to trade offers.&lt;br /&gt;
&lt;br /&gt;
==Relevant skills==&lt;br /&gt;
Of the social skills, those in bold are known to change the effectiveness of a Broker:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''[[Judge of intent]]''' &lt;br /&gt;
| Liar&lt;br /&gt;
| Conversationalist&lt;br /&gt;
| Intimidator&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Appraiser]]'''&lt;br /&gt;
| Comedian&lt;br /&gt;
| Persuader&lt;br /&gt;
| Pacifier&lt;br /&gt;
|-&lt;br /&gt;
| Negotiator&lt;br /&gt;
| Flatterer&lt;br /&gt;
| Consoler&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When selecting a broker, all of the above skills will appear as relevant, but since the broker's actions are entirely controlled by the player, they are not known to affect the broker's job. It is possible that some skills change the way that the merchants respond to your actions, such as Negotiator extending the patience of the merchants when making counteroffers. {{verify}}&lt;br /&gt;
&lt;br /&gt;
The Appraiser skill of who ever is trading increases the first time the trade screen is opened for each caravan. The other skills, however, increase ''very'' slowly with each successful trade, and in normal play will raise perhaps one or two skill levels through the years; to reach Legendary requires over a thousand successful trades. If you find yourself wanting such a broker, setting up a [[macro]] to trade individual worn-out clothes for individual food items (as well as coins, bolts, and anything in a stack) is the fastest method to train these skills. Note that, once Legendary, having such high social skills means your broker is very likely to be elected [[mayor]] as well.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|[POSITION:BROKER]&lt;br /&gt;
	[NAME:broker:brokers]&lt;br /&gt;
	[SITE]&lt;br /&gt;
	[NUMBER:1]&lt;br /&gt;
	[RESPONSIBILITY:TRADE]&lt;br /&gt;
	[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
	[APPOINTED_BY:MAYOR]&lt;br /&gt;
	[PRECEDENCE:170]&lt;br /&gt;
	[DO_NOT_CULL]&lt;br /&gt;
	[COLOR:5:0:0]&lt;br /&gt;
	[DUTY_BOUND]}}&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Appointed Nobles}}&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Restraint&amp;diff=284889</id>
		<title>Restraint</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Restraint&amp;diff=284889"/>
		<updated>2023-01-09T17:51:56Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Modified this entry to correct keys and info for Premium 50.  Added in another bug/ feature with caged were creatures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{furniture|name=Restraint&lt;br /&gt;
|tile=§|col=7:0:0&lt;br /&gt;
|metalcraft=y&lt;br /&gt;
|cloth=y&lt;br /&gt;
|leather=n&lt;br /&gt;
|rooms=&lt;br /&gt;
* [[Jail]]&lt;br /&gt;
* [[Zoo]]&lt;br /&gt;
}}[[File:restraints_preview.png|thumb|300px|right|&amp;quot;Alright, now don't go anywhere!&amp;quot;]]'''Restraints''' can be built from [[chain]]s or [[rope]]s, using the keys {{k|b}} + {{k|r}} + {{k|h}}. They can be used to tie up guard non-[[pet]] [[animals]], prisoners, criminals or livestock. Also of note is that after you do tie up a individual they are not shown as such if you decide to tie up another at another chain/rope. Currently as of 50.05 they are not listed with the chained up icon. Its recommended as a workaround to rename the animal with chained in the name. So &amp;quot;War Dog&amp;quot; can be renamed &amp;quot;Chained War Dog&amp;quot; and will be listed as &amp;quot;Stray Chained War Dog&amp;quot;(Game automatically puts the Stray if the animal does not have a name). They are listed with a chain icon in the list when assigning animals to a pasture so this is probably just a quirk of the UI. &lt;br /&gt;
&lt;br /&gt;
A restraint is (technically) a 1-tile large [[building]], a chain or rope which is used to restrain a [[dog]], [[dwarf]] or other [[creature]] to a certain very limited area of movement. Unlike a [[cage]], a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself, including up and down if [[stairs]] or slopes are in this area. This gives them, at most, a 3×3×3 cube of movement, limited as normal by [[wall]]s, [[door]]s etc. Restraints do not block movement, including movement of [[wagon]]s. While an animal is assigned to it the same as with a cage, dwarves can and will only be assigned from within the justice system inside a [[dungeon]] zone. &lt;br /&gt;
&lt;br /&gt;
Restraints can be used to keep a war dog or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot [[kobold]] thieves that can bypass [[trap]]s and other passive defenses, pausing the game and [[announcement|announcing]] their presence. A pair of animals, placed opposite each other against the walls of a 3-wide corridor (so they cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile creature. But assigning a pasture for the guard animal is more resource efficient way to guard specific areas. This also allows the animal to walk away on its own if there ever is an alert that forces everybody to a certain area.&lt;br /&gt;
&lt;br /&gt;
Restraints can also be useful in the [[meat industry]], since animals on restraints can [[meat industry#Breeding|breed]], unlike animals in cages. Chained animals are also available for [[animal trainer|training]] (when the appropriate [[zone]] has been designated around the chain). This can be particularly important for dangerous creatures that are only partially [[tame]]. Dwarves will also feed animals on restraints if they get hungry, making them an effective way to keep grazing animals alive during sieges.&lt;br /&gt;
&lt;br /&gt;
Restraints are also very useful in weaponizing otherwise untrainable creatures that you've managed to capture in a cage trap. Hostile creatures on restraints will no longer be aggressive to dwarves, which means [[semi-megabeast]]s, [[megabeast]]s, and even [[forgotten beast]]s can be chained up where a guard is needed as these will still draw aggression from invaders and [[undead]], and will fight back when possible (within range of being restrained). Beware though, as forgotten beasts with special attacks like deadly dust may still use it liberally even if chained, and this can be harmful to dwarves. Restrained building destroyers may destroy nearby buildings, so they should be located a safe distance from anything destructible (including other restraints).&lt;br /&gt;
&lt;br /&gt;
Currently, due to a bug, a restrained animal will keep the restraint on their upper body if it's deconstructed while the animal is still restrained. This can be used to &amp;quot;equip&amp;quot; your beasts with decorations, such as spiked chain collars or lavish ropes, but has no in-game effect.&lt;br /&gt;
&lt;br /&gt;
Currently, due to another suspected bug if you move a caged were creature in its non were form to a chain and then de-assign it that chain it will immediately recage itself rather then be set free. Its unclear if the cage is duplicated when this happens or if the prisoner has the cage as a item.&lt;br /&gt;
&lt;br /&gt;
If a creature falls down from a ledge while restrained, it will not be left hanging. Instead, it will be released from the restraint and keep falling.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*Wild animals assigned to a restraint may be immediately re-caged by another dwarf.{{bug|7664}}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Justice}}&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Chain&amp;diff=284883</id>
		<title>Chain</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Chain&amp;diff=284883"/>
		<updated>2023-01-09T16:24:07Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Added Premium screenshot for a Metal Chain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{migrated article}}&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = nicat&lt;br /&gt;
| elvish  = oséfi&lt;br /&gt;
| goblin  = ugo&lt;br /&gt;
| human   = ekul&lt;br /&gt;
}}&lt;br /&gt;
[[File:Chain.png|thumb|Metal Chain]]&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Chains''' and '''Ropes''' are items used to make [[Traction_bench|traction benches]], [[well]]s, [[restraint]]s and [[minecart]] rollers. Ropes are not actually a distinct item type - they are merely what chains are called when they are made of cloth. &lt;br /&gt;
&lt;br /&gt;
They are both listed under the &amp;quot;chains&amp;quot; heading in the k-stocks menu, are stored in finished goods [[stockpile]]s, and are generally interchangeable.&lt;br /&gt;
&lt;br /&gt;
Chains are created at the [[metalsmith's forge]] with one [[metal]] [[bar]] (or four [[adamantine]] wafers), using the [[metal crafter|metal craft]] [[skill]] (but are found listed under &amp;quot;Furniture&amp;quot; and not &amp;quot;other objects&amp;quot; in that menu). Ropes are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] [[skill]].&lt;br /&gt;
&lt;br /&gt;
Taking a rope with you at [[embark]] lets you construct a [[well]] more quickly. While usually, it's much cheaper to take raw materials and produce ready goods after embark, the [[item value]] of a fiber rope is 20 vs. 12 of the [[thread]]. The dwarves will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism.  On the other hand, you can make 4 metal chains after smelting one copper ore (cost 6) into 4 bars once you have your forge up and running, but that won't happen as fast - lots to consider.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; widths=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
File:Metal chain.jpg|thumb|Ready for holding people against their wills.&lt;br /&gt;
File:SuperMacro Rope.JPG|thumb|Also ready for... that same thing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
[[ru:Chain]]&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Chain.png&amp;diff=284882</id>
		<title>File:Chain.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Chain.png&amp;diff=284882"/>
		<updated>2023-01-09T16:22:40Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chain from Premium&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Rope_reed&amp;diff=284006</id>
		<title>Rope reed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Rope_reed&amp;diff=284006"/>
		<updated>2023-01-05T15:57:50Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Added in image for premium version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
* [[Thread]]|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:RopeReed.png|thumb|Rope Reed]]&lt;br /&gt;
'''Rope reeds''' is an [[aboveground]] [[crop]]. It is useful for producing [[textile_industry|cloth]] and [[paper_industry|paper]]. They can also be [[brewer|brewed]] into [[alcohol|river spirits]], an affordably priced drink. You will likely be able to collect by [[plant gathering|gathering plants]] near a [[river]] or [[pool]] if your in a temperate biome, but it may easier if in a less hospitable enviroment to [[trading|trade]] for the plants or [[seed|seeds]] from a (non-[[dwarven]]) [[caravan]], especially an [[elf|elvish]] one.&lt;br /&gt;
&lt;br /&gt;
To produce rope reed cloth, the plants must be [[plant processing|processed into threads]] at a [[farmer's workshop]]. Processing plants will yield both rope reed [[thread]] and [[seed]]s. Rope reed thread can then be woven into [[cloth]] at a [[loom]]. To produce paper [[sheet]]s, it needs to be mashed into a [[slurry]] with a [[millstone]] or a [[quern]] and then pressed on a [[screw press]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] rope reeds for their ''precise lines''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RopeReed.png&amp;diff=284005</id>
		<title>File:RopeReed.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RopeReed.png&amp;diff=284005"/>
		<updated>2023-01-05T15:56:42Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Premium Version tile for Rope Reeds&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Longland_grass&amp;diff=284004</id>
		<title>Longland grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Longland_grass&amp;diff=284004"/>
		<updated>2023-01-05T15:55:37Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Removed note about capital since many crops in v50 have caps in the name now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
* [[Flour]]|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:Longland.png|thumb|Longland Grass]]&lt;br /&gt;
'''Longland grass''' is an [[above ground|aboveground]] [[crop]]. It can be [[milling|milled]] into [[Flour|Longland flour]] or [[brewing|brewed]] into [[Alcohol|Longland beer]]. It is equal in value to underground crops and is much like an aboveground version of [[cave wheat]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some [[dwarves]] [[Preferences|like]] Longland grass for its ''sweeping stalks''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = romek-nïr isin | elvish = beresi-lina enena | goblin = xom-smaksmo struxe | human = inid-tar kege}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Longland.png&amp;diff=284003</id>
		<title>File:Longland.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Longland.png&amp;diff=284003"/>
		<updated>2023-01-05T15:53:40Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Premium version image of Longland Grass&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Longland_grass&amp;diff=284002</id>
		<title>Longland grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Longland_grass&amp;diff=284002"/>
		<updated>2023-01-05T15:45:57Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Verified this information is still accurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
* [[Flour]]|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Longland grass''' is an [[above ground|aboveground]] [[crop]]. It can be [[milling|milled]] into [[Flour|Longland flour]] or [[brewing|brewed]] into [[Alcohol|Longland beer]]. It is equal in value to underground crops and is much like an aboveground version of [[cave wheat]]. It is notable for being the only crop featuring capitalization in its name.&lt;br /&gt;
&lt;br /&gt;
Some [[dwarves]] [[Preferences|like]] Longland grass for its ''sweeping stalks''.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = romek-nïr isin | elvish = beresi-lina enena | goblin = xom-smaksmo struxe | human = inid-tar kege}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Rope_reed&amp;diff=284001</id>
		<title>Rope reed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Rope_reed&amp;diff=284001"/>
		<updated>2023-01-05T15:39:57Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Removing migration tag. This info is confirmed for v50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
* [[Thread]]|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Rope reeds''' is an [[aboveground]] [[crop]]. It is useful for producing [[textile_industry|cloth]] and [[paper_industry|paper]]. They can also be [[brewer|brewed]] into [[alcohol|river spirits]], an affordably priced drink. You will likely be able to collect by [[plant gathering|gathering plants]] near a [[river]] or [[pool]] if your in a temperate biome, but it may easier if in a less hospitable enviroment to [[trading|trade]] for the plants or [[seed|seeds]] from a (non-[[dwarven]]) [[caravan]], especially an [[elf|elvish]] one.&lt;br /&gt;
&lt;br /&gt;
To produce rope reed cloth, the plants must be [[plant processing|processed into threads]] at a [[farmer's workshop]]. Processing plants will yield both rope reed [[thread]] and [[seed]]s. Rope reed thread can then be woven into [[cloth]] at a [[loom]]. To produce paper [[sheet]]s, it needs to be mashed into a [[slurry]] with a [[millstone]] or a [[quern]] and then pressed on a [[screw press]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] rope reeds for their ''precise lines''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Rope_reed&amp;diff=284000</id>
		<title>Rope reed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Rope_reed&amp;diff=284000"/>
		<updated>2023-01-05T15:37:44Z</updated>

		<summary type="html">&lt;p&gt;Treahblade: Minor edit as its very easy to get these plants from gathering in temperate biomes rather then trying to trade for them. Cant say I have seen the plants or seeds much with traders.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
* [[Thread]]|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Rope reeds''' is an [[aboveground]] [[crop]]. It is useful for producing [[textile_industry|cloth]] and [[paper_industry|paper]]. They can also be [[brewer|brewed]] into [[alcohol|river spirits]], an affordably priced drink. You will likely be able to collect by [[plant gathering|gathering plants]] near a [[river]] or [[pool]] if your in a temperate biome, but it may easier if in a less hospitable enviroment to [[trading|trade]] for the plants or [[seed|seeds]] from a (non-[[dwarven]]) [[caravan]], especially an [[elf|elvish]] one.&lt;br /&gt;
&lt;br /&gt;
To produce rope reed cloth, the plants must be [[plant processing|processed into threads]] at a [[farmer's workshop]]. Processing plants will yield both rope reed [[thread]] and [[seed]]s. Rope reed thread can then be woven into [[cloth]] at a [[loom]]. To produce paper [[sheet]]s, it needs to be mashed into a [[slurry]] with a [[millstone]] or a [[quern]] and then pressed on a [[screw press]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] rope reeds for their ''precise lines''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Treahblade</name></author>
	</entry>
</feed>