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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tocky</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tocky"/>
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	<updated>2026-04-05T15:10:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Plac1d&amp;diff=39214</id>
		<title>User talk:Plac1d</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Plac1d&amp;diff=39214"/>
		<updated>2008-08-08T18:59:51Z</updated>

		<summary type="html">&lt;p&gt;Tocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug Reports ==&lt;br /&gt;
&lt;br /&gt;
Report bugs and errors for any of my work here:&lt;br /&gt;
&lt;br /&gt;
The donkey foal shows up as a dark patch of miasma, also the planter looks like a plant (not sure if this was on purpose) [[User:kein|kein]] 4:00 PM 7/28/2008 PST&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Wow, this looks really nice! Great work! [[User:Basilisk|Basilisk]] 16:17, 30 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Fantastic! You made me break out my old 640x300 for this and make some revisions. I'd love to see a 960x300 version, any plans for that? :D [[User:kein|kein]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Hey, Plac1d. You asked me about a pallete.  (like a year ago?) Here's (something near to) the colours I was using:&lt;br /&gt;
[BLACK_R:30]&lt;br /&gt;
[BLACK_G:20]&lt;br /&gt;
[BLACK_B:10]&lt;br /&gt;
[BLUE_R:10]&lt;br /&gt;
[BLUE_G:60]&lt;br /&gt;
[BLUE_B:100]&lt;br /&gt;
[GREEN_R:30]&lt;br /&gt;
[GREEN_G:100]&lt;br /&gt;
[GREEN_B:40]&lt;br /&gt;
[CYAN_R:20]&lt;br /&gt;
[CYAN_G:70]&lt;br /&gt;
[CYAN_B:70]&lt;br /&gt;
[RED_R:110]&lt;br /&gt;
[RED_G:40]&lt;br /&gt;
[RED_B:20]&lt;br /&gt;
[MAGENTA_R:80]&lt;br /&gt;
[MAGENTA_G:30]&lt;br /&gt;
[MAGENTA_B:100]&lt;br /&gt;
[BROWN_R:80]&lt;br /&gt;
[BROWN_G:50]&lt;br /&gt;
[BROWN_B:30]&lt;br /&gt;
[LGRAY_R:85]&lt;br /&gt;
[LGRAY_G:100]&lt;br /&gt;
[LGRAY_B:70]&lt;br /&gt;
[DGRAY_R:70]&lt;br /&gt;
[DGRAY_G:70]&lt;br /&gt;
[DGRAY_B:50]&lt;br /&gt;
[LBLUE_R:40]&lt;br /&gt;
[LBLUE_G:110]&lt;br /&gt;
[LBLUE_B:240]&lt;br /&gt;
[LGREEN_R:110]&lt;br /&gt;
[LGREEN_G:170]&lt;br /&gt;
[LGREEN_B:50]&lt;br /&gt;
[LCYAN_R:40]&lt;br /&gt;
[LCYAN_G:130]&lt;br /&gt;
[LCYAN_B:140]&lt;br /&gt;
[LRED_R:220]&lt;br /&gt;
[LRED_G:60]&lt;br /&gt;
[LRED_B:50]&lt;br /&gt;
[LMAGENTA_R:125]&lt;br /&gt;
[LMAGENTA_G:40]&lt;br /&gt;
[LMAGENTA_B:130]&lt;br /&gt;
[YELLOW_R:250]&lt;br /&gt;
[YELLOW_G:180]&lt;br /&gt;
[YELLOW_B:10]&lt;br /&gt;
[WHITE_R:220]&lt;br /&gt;
[WHITE_G:220]&lt;br /&gt;
[WHITE_B:220]&lt;br /&gt;
&lt;br /&gt;
- I'm sorry this took so long, your question was up a few months before I ever saw it, and I wasn't sure if you'd still want to know. I figured I should answer you anyway, I feel bad for ignoring you. Your stuff is cool. --[[User:Tocky|Tocky]] 08:09, 3 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Tocky</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Plac1d&amp;diff=39213</id>
		<title>User talk:Plac1d</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Plac1d&amp;diff=39213"/>
		<updated>2008-08-03T12:09:02Z</updated>

		<summary type="html">&lt;p&gt;Tocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug Reports ==&lt;br /&gt;
&lt;br /&gt;
Report bugs and errors for any of my work here:&lt;br /&gt;
&lt;br /&gt;
The donkey foal shows up as a dark patch of miasma, also the planter looks like a plant (not sure if this was on purpose) [[User:kein|kein]] 4:00 PM 7/28/2008 PST&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Wow, this looks really nice! Great work! [[User:Basilisk|Basilisk]] 16:17, 30 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Fantastic! You made me break out my old 640x300 for this and make some revisions. I'd love to see a 960x300 version, any plans for that? :D [[User:kein|kein]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Hey, Plac1d. You asked me about a pallete.  (like a year ago?) Here's (something near to) the colours I was using:&lt;br /&gt;
[BLACK_R:30]&lt;br /&gt;
[BLACK_G:20]&lt;br /&gt;
[BLACK_B:10]&lt;br /&gt;
[BLUE_R:10]&lt;br /&gt;
[BLUE_G:60]&lt;br /&gt;
[BLUE_B:100]&lt;br /&gt;
[GREEN_R:30]&lt;br /&gt;
[GREEN_G:100]&lt;br /&gt;
[GREEN_B:40]&lt;br /&gt;
[CYAN_R:20]&lt;br /&gt;
[CYAN_G:70]&lt;br /&gt;
[CYAN_B:70]&lt;br /&gt;
[RED_R:110]&lt;br /&gt;
[RED_G:40]&lt;br /&gt;
[RED_B:20]&lt;br /&gt;
[MAGENTA_R:80]&lt;br /&gt;
[MAGENTA_G:30]&lt;br /&gt;
[MAGENTA_B:100]&lt;br /&gt;
[BROWN_R:80]&lt;br /&gt;
[BROWN_G:50]&lt;br /&gt;
[BROWN_B:30]&lt;br /&gt;
[LGRAY_R:85]&lt;br /&gt;
[LGRAY_G:100]&lt;br /&gt;
[LGRAY_B:70]&lt;br /&gt;
[DGRAY_R:70]&lt;br /&gt;
[DGRAY_G:70]&lt;br /&gt;
[DGRAY_B:50]&lt;br /&gt;
[LBLUE_R:40]&lt;br /&gt;
[LBLUE_G:110]&lt;br /&gt;
[LBLUE_B:240]&lt;br /&gt;
[LGREEN_R:110]&lt;br /&gt;
[LGREEN_G:170]&lt;br /&gt;
[LGREEN_B:50]&lt;br /&gt;
[LCYAN_R:40]&lt;br /&gt;
[LCYAN_G:130]&lt;br /&gt;
[LCYAN_B:140]&lt;br /&gt;
[LRED_R:220]&lt;br /&gt;
[LRED_G:60]&lt;br /&gt;
[LRED_B:50]&lt;br /&gt;
[LMAGENTA_R:125]&lt;br /&gt;
[LMAGENTA_G:40]&lt;br /&gt;
[LMAGENTA_B:130]&lt;br /&gt;
[YELLOW_R:250]&lt;br /&gt;
[YELLOW_G:180]&lt;br /&gt;
[YELLOW_B:10]&lt;br /&gt;
[WHITE_R:220]&lt;br /&gt;
[WHITE_G:220]&lt;br /&gt;
[WHITE_B:220]&lt;br /&gt;
&lt;br /&gt;
- I'm sorry I ignored you for a year, it was a dick move. Your stuff is cool. --[[User:Tocky|Tocky]] 08:09, 3 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Tocky</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6893</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6893"/>
		<updated>2007-11-15T13:40:33Z</updated>

		<summary type="html">&lt;p&gt;Tocky: /* Tocky */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These are all the character sets with square tiles, except for the character sets with 16x16 tiles. Those are listed [[List_of_user_character_sets#For use_with_graphics_sets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.&lt;br /&gt;
&lt;br /&gt;
=== haowan ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Haowan_Curses_1440x450.png]]&lt;br /&gt;
|author=haowan&lt;br /&gt;
|size=18x18&lt;br /&gt;
|resolution=1440x450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_144.png]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thick.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thin.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x8.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The IBM EGA 8x8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Maus ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Nostalgia_720x225.png]]&lt;br /&gt;
|author=[[User:Maus|Maus]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_solidcurses_960x300.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=My latest revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now. Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
=== PTTG ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Pttg16x16v1.PNG]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=Easy to install! Looks good! Less filling! Some letters are from Herrbdog's excellent tileset as stand-ins. Will update with new letters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot_41ea57.png|thumb|right|Savok's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses_720x225_8d6752.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those.&amp;lt;br&amp;gt;Note: This tileset is no longer updated due to the creation of [[#Savok_2|this tileset]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tileset_unknown_960x300_02.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a &amp;quot;standard&amp;quot; for square sets, as it provides excellent &amp;quot;square&amp;quot; characters at a decent resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_c64_640x200.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16x16 version [[List_of_user_tilesets#Yayo's_C64_2|below]]. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_tunur_1040x325.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_msx.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200 or 640x400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tocky ===&lt;br /&gt;
[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tocky_square_10x10.png]]&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|size=10x10&lt;br /&gt;
|resolution=800x250 native, 800x500 for fullscreen.&lt;br /&gt;
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '&amp;lt;' and '&amp;gt;', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximise clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== For use with graphics sets ==&lt;br /&gt;
&lt;br /&gt;
These are a subset of square character sets, the 16x16 tilesets. Since most graphics sets employ 16x16 tiles, these are grouped here. However, these can be used on their own. Alternate sets for objects can be found at [[graphics sets]]. The target resolution is always 1280x400 for these.&lt;br /&gt;
&lt;br /&gt;
=== Guybrush ===&lt;br /&gt;
&lt;br /&gt;
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Guybrush_square_16x16.png]]&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A 16x16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:GuybrushASCII_curses_square_16x16.png]]&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_16x16_tileset.gif]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The 16x16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000832&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kaishaku ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kai-1280x400-v2 7512b5.png]]&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A square 1280x400 font. Simple and legible. Converted from roarl's 16x16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Klokjammer ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v02.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,5), where '@' used to be.  A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted.  Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up.  Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v00.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Dice ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Md_curses_16x16.png]]&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sappho ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sapphos_square_16x16.png]]&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Another square font, target resolution 1280x400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Savok_curses_1280x400_517caa.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters. If you would like to see it in action, see [http://mkv25.net/dfma/map-1109-idenst this map] at DFMA (note: a little outdated)&amp;lt;br&amp;gt;In the raws, the tag [TILE:'U'] for humans should be changed to [TILE:172] for this tileset. I didn't like humans looking like unicorns, and this changes the corpse, which object tilesets can't do. The elves also get a different tile, [TILE:171], so that they don't look like elephants.&amp;lt;br&amp;gt;Also, in the solid white tile, there is a barely perceptible line of grey (#F0F0F0, specifically) that aids in designating mining areas but is difficult to see elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Super Foul Egg ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:SFE_Curses_square_16x16.png]]&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Winterwing ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Yayo_c64_1280x400_83b157.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16x16 version of Yayo's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_16x16.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.&lt;br /&gt;
&lt;br /&gt;
=== Eagle of Fire ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:eofshaded800x600pb9_f64ded.png]]&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8x8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:VGA8x16.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|size=8x16&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x15&lt;br /&gt;
|resolution=640x375&lt;br /&gt;
|comments=Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x15&lt;br /&gt;
|resolution=640x375&lt;br /&gt;
|comments=v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kein ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kein_640x300.png]]&lt;br /&gt;
|author=Kein&lt;br /&gt;
|size=8x12&lt;br /&gt;
|resolution=640x300&lt;br /&gt;
|comments=Kein's 640x300, everything completely shaded, kept mostly traditional looking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lumin ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lumin_Graphical_1280x800.png]]&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|size=16x32&lt;br /&gt;
|resolution=1280x800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sergius ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sleroux_800x300.png]]&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Thom ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=20x24&lt;br /&gt;
|resolution=1600x800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . .&amp;lt;/font&amp;gt;&amp;lt;small&amp;gt;Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== UncleSporky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:UncleSporky_curses_800x600.png]]&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_megazeux2.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom800x300ca3.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300, 800x600 (non-reccomended)&lt;br /&gt;
|comments=Has an appropriate [[Object_Tilesets#10x12_version|object tileset]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tiny tilesets ==&lt;br /&gt;
&lt;br /&gt;
Sets smaller than 8x8. Used for playing in tiny windows, display of massive maps and perhaps videos.&lt;br /&gt;
&lt;br /&gt;
=== herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Herrbdog_7x7_tileset.gif]]&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|size=7x7&lt;br /&gt;
|resolution=560x175&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font01.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5x6, with a seperator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font02.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=The first version the tiny tileset, superceded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150_v2.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_4x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=4x6&lt;br /&gt;
|resolution=320x150&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_5x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=5x6&lt;br /&gt;
|resolution=400x150, 800x300, 800x600&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Tocky</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6892</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6892"/>
		<updated>2007-11-15T11:43:36Z</updated>

		<summary type="html">&lt;p&gt;Tocky: /* Tocky */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These are all the character sets with square tiles, except for the character sets with 16x16 tiles. Those are listed [[List_of_user_character_sets#For use_with_graphics_sets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.&lt;br /&gt;
&lt;br /&gt;
=== haowan ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Haowan_Curses_1440x450.png]]&lt;br /&gt;
|author=haowan&lt;br /&gt;
|size=18x18&lt;br /&gt;
|resolution=1440x450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_144.png]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thick.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thin.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x8.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The IBM EGA 8x8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Maus ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Nostalgia_720x225.png]]&lt;br /&gt;
|author=[[User:Maus|Maus]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_solidcurses_960x300.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=My latest revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now. Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
=== PTTG ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Pttg16x16v1.PNG]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=Easy to install! Looks good! Less filling! Some letters are from Herrbdog's excellent tileset as stand-ins. Will update with new letters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot_41ea57.png|thumb|right|Savok's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses_720x225_8d6752.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those.&amp;lt;br&amp;gt;Note: This tileset is no longer updated due to the creation of [[#Savok_2|this tileset]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tileset_unknown_960x300_02.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a &amp;quot;standard&amp;quot; for square sets, as it provides excellent &amp;quot;square&amp;quot; characters at a decent resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_c64_640x200.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16x16 version [[List_of_user_tilesets#Yayo's_C64_2|below]]. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_tunur_1040x325.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_msx.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200 or 640x400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tocky ===&lt;br /&gt;
[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tocky_square_10x10.png]]&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|size=10x10&lt;br /&gt;
|resolution=800x250 native, 800x500 for fullscreen.&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== For use with graphics sets ==&lt;br /&gt;
&lt;br /&gt;
These are a subset of square character sets, the 16x16 tilesets. Since most graphics sets employ 16x16 tiles, these are grouped here. However, these can be used on their own. Alternate sets for objects can be found at [[graphics sets]]. The target resolution is always 1280x400 for these.&lt;br /&gt;
&lt;br /&gt;
=== Guybrush ===&lt;br /&gt;
&lt;br /&gt;
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Guybrush_square_16x16.png]]&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A 16x16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:GuybrushASCII_curses_square_16x16.png]]&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_16x16_tileset.gif]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The 16x16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000832&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kaishaku ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kai-1280x400-v2 7512b5.png]]&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A square 1280x400 font. Simple and legible. Converted from roarl's 16x16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Klokjammer ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v02.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,5), where '@' used to be.  A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted.  Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up.  Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v00.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Dice ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Md_curses_16x16.png]]&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sappho ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sapphos_square_16x16.png]]&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Another square font, target resolution 1280x400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Savok_curses_1280x400_517caa.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters. If you would like to see it in action, see [http://mkv25.net/dfma/map-1109-idenst this map] at DFMA (note: a little outdated)&amp;lt;br&amp;gt;In the raws, the tag [TILE:'U'] for humans should be changed to [TILE:172] for this tileset. I didn't like humans looking like unicorns, and this changes the corpse, which object tilesets can't do. The elves also get a different tile, [TILE:171], so that they don't look like elephants.&amp;lt;br&amp;gt;Also, in the solid white tile, there is a barely perceptible line of grey (#F0F0F0, specifically) that aids in designating mining areas but is difficult to see elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Super Foul Egg ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:SFE_Curses_square_16x16.png]]&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Winterwing ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Yayo_c64_1280x400_83b157.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16x16 version of Yayo's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_16x16.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.&lt;br /&gt;
&lt;br /&gt;
=== Eagle of Fire ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:eofshaded800x600pb9_f64ded.png]]&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8x8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:VGA8x16.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|size=8x16&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x15&lt;br /&gt;
|resolution=640x375&lt;br /&gt;
|comments=Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x15&lt;br /&gt;
|resolution=640x375&lt;br /&gt;
|comments=v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kein ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kein_640x300.png]]&lt;br /&gt;
|author=Kein&lt;br /&gt;
|size=8x12&lt;br /&gt;
|resolution=640x300&lt;br /&gt;
|comments=Kein's 640x300, everything completely shaded, kept mostly traditional looking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lumin ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lumin_Graphical_1280x800.png]]&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|size=16x32&lt;br /&gt;
|resolution=1280x800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sergius ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sleroux_800x300.png]]&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Thom ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=20x24&lt;br /&gt;
|resolution=1600x800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . .&amp;lt;/font&amp;gt;&amp;lt;small&amp;gt;Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== UncleSporky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:UncleSporky_curses_800x600.png]]&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_megazeux2.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom800x300ca3.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300, 800x600 (non-reccomended)&lt;br /&gt;
|comments=Has an appropriate [[Object_Tilesets#10x12_version|object tileset]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tiny tilesets ==&lt;br /&gt;
&lt;br /&gt;
Sets smaller than 8x8. Used for playing in tiny windows, display of massive maps and perhaps videos.&lt;br /&gt;
&lt;br /&gt;
=== herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Herrbdog_7x7_tileset.gif]]&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|size=7x7&lt;br /&gt;
|resolution=560x175&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font01.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5x6, with a seperator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font02.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=The first version the tiny tileset, superceded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150_v2.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_4x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=4x6&lt;br /&gt;
|resolution=320x150&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_5x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=5x6&lt;br /&gt;
|resolution=400x150, 800x300, 800x600&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Tocky</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6891</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=6891"/>
		<updated>2007-11-15T11:43:12Z</updated>

		<summary type="html">&lt;p&gt;Tocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These are all the character sets with square tiles, except for the character sets with 16x16 tiles. Those are listed [[List_of_user_character_sets#For use_with_graphics_sets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.&lt;br /&gt;
&lt;br /&gt;
=== haowan ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Haowan_Curses_1440x450.png]]&lt;br /&gt;
|author=haowan&lt;br /&gt;
|size=18x18&lt;br /&gt;
|resolution=1440x450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_144.png]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thick.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thin.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x8.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The IBM EGA 8x8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Maus ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Nostalgia_720x225.png]]&lt;br /&gt;
|author=[[User:Maus|Maus]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_solidcurses_960x300.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=My latest revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now. Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
=== PTTG ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Pttg16x16v1.PNG]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=Easy to install! Looks good! Less filling! Some letters are from Herrbdog's excellent tileset as stand-ins. Will update with new letters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot_41ea57.png|thumb|right|Savok's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses_720x225_8d6752.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=9x9&lt;br /&gt;
|resolution=720x225&lt;br /&gt;
|comments=Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those.&amp;lt;br&amp;gt;Note: This tileset is no longer updated due to the creation of [[#Savok_2|this tileset]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Unknown ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tileset_unknown_960x300_02.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|size=12x12&lt;br /&gt;
|resolution=960x300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a &amp;quot;standard&amp;quot; for square sets, as it provides excellent &amp;quot;square&amp;quot; characters at a decent resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_c64_640x200.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16x16 version [[List_of_user_tilesets#Yayo's_C64_2|below]]. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_tunur_1040x325.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=13x13&lt;br /&gt;
|resolution=1040x325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_msx.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x8&lt;br /&gt;
|resolution=640x200 or 640x400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tocky ===&lt;br /&gt;
[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tocky_square_10x10.png]]&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=800x250 native, 800x500 for fullscreen.&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== For use with graphics sets ==&lt;br /&gt;
&lt;br /&gt;
These are a subset of square character sets, the 16x16 tilesets. Since most graphics sets employ 16x16 tiles, these are grouped here. However, these can be used on their own. Alternate sets for objects can be found at [[graphics sets]]. The target resolution is always 1280x400 for these.&lt;br /&gt;
&lt;br /&gt;
=== Guybrush ===&lt;br /&gt;
&lt;br /&gt;
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Guybrush_square_16x16.png]]&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A 16x16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:GuybrushASCII_curses_square_16x16.png]]&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_16x16_tileset.gif]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The 16x16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000832&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kaishaku ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kai-1280x400-v2 7512b5.png]]&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A square 1280x400 font. Simple and legible. Converted from roarl's 16x16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Klokjammer ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v02.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,5), where '@' used to be.  A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted.  Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up.  Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v00.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Marble Dice ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Md_curses_16x16.png]]&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sappho ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sapphos_square_16x16.png]]&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Another square font, target resolution 1280x400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Savok ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Savok_curses_1280x400_517caa.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters. If you would like to see it in action, see [http://mkv25.net/dfma/map-1109-idenst this map] at DFMA (note: a little outdated)&amp;lt;br&amp;gt;In the raws, the tag [TILE:'U'] for humans should be changed to [TILE:172] for this tileset. I didn't like humans looking like unicorns, and this changes the corpse, which object tilesets can't do. The elves also get a different tile, [TILE:171], so that they don't look like elephants.&amp;lt;br&amp;gt;Also, in the solid white tile, there is a barely perceptible line of grey (#F0F0F0, specifically) that aids in designating mining areas but is difficult to see elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Super Foul Egg ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:SFE_Curses_square_16x16.png]]&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Winterwing ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Yayo ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Yayo_c64_1280x400_83b157.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16x16 version of Yayo's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_16x16.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-square tilesets ==&lt;br /&gt;
&lt;br /&gt;
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.&lt;br /&gt;
&lt;br /&gt;
=== Eagle of Fire ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:eofshaded800x600pb9_f64ded.png]]&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|size=9x14&lt;br /&gt;
|resolution=720x350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8x8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:VGA8x16.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|size=8x16&lt;br /&gt;
|resolution=640x400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x15&lt;br /&gt;
|resolution=640x375&lt;br /&gt;
|comments=Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|size=8x15&lt;br /&gt;
|resolution=640x375&lt;br /&gt;
|comments=v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kein ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kein_640x300.png]]&lt;br /&gt;
|author=Kein&lt;br /&gt;
|size=8x12&lt;br /&gt;
|resolution=640x300&lt;br /&gt;
|comments=Kein's 640x300, everything completely shaded, kept mostly traditional looking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lumin ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lumin_Graphical_1280x800.png]]&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|size=16x32&lt;br /&gt;
|resolution=1280x800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sergius ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sleroux_800x300.png]]&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Thom ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|size=20x24&lt;br /&gt;
|resolution=1600x800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . .&amp;lt;/font&amp;gt;&amp;lt;small&amp;gt;Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== UncleSporky ===&lt;br /&gt;
&lt;br /&gt;
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:UncleSporky_curses_800x600.png]]&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_megazeux2.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=8x14&lt;br /&gt;
|resolution=640x350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom800x300ca3.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=10x12&lt;br /&gt;
|resolution=800x300, 800x600 (non-reccomended)&lt;br /&gt;
|comments=Has an appropriate [[Object_Tilesets#10x12_version|object tileset]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tiny tilesets ==&lt;br /&gt;
&lt;br /&gt;
Sets smaller than 8x8. Used for playing in tiny windows, display of massive maps and perhaps videos.&lt;br /&gt;
&lt;br /&gt;
=== herrbdog ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Herrbdog_7x7_tileset.gif]]&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|size=7x7&lt;br /&gt;
|resolution=560x175&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lord Nightmare ===&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font01.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5x6, with a seperator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font02.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Markavian ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=The first version the tiny tileset, superceded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150_v2.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|size=6x6&lt;br /&gt;
|resolution=480x150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6.zip mkv curses 12x12 and 6x6.zip].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_4x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=4x6&lt;br /&gt;
|resolution=320x150&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_5x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|size=5x6&lt;br /&gt;
|resolution=400x150, 800x300, 800x600&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Tocky</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Df_tock10_1.PNG&amp;diff=26623</id>
		<title>File:Df tock10 1.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Df_tock10_1.PNG&amp;diff=26623"/>
		<updated>2007-11-15T11:23:38Z</updated>

		<summary type="html">&lt;p&gt;Tocky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tocky</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tocky_square_10x10.png&amp;diff=26622</id>
		<title>File:Tocky square 10x10.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tocky_square_10x10.png&amp;diff=26622"/>
		<updated>2007-11-15T11:10:07Z</updated>

		<summary type="html">&lt;p&gt;Tocky: tocky's 10*10 custom tileset.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tocky's 10*10 custom tileset.&lt;/div&gt;</summary>
		<author><name>Tocky</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tilesets&amp;diff=6596</id>
		<title>40d:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tilesets&amp;diff=6596"/>
		<updated>2007-11-15T09:56:13Z</updated>

		<summary type="html">&lt;p&gt;Tocky: /* What tiles are used for what */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You may be looking for the [[List of user character sets]] or [[Graphics sets]].''&lt;br /&gt;
&lt;br /&gt;
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: &amp;quot;'''character sets'''&amp;quot; (or simply &amp;quot;tilesets&amp;quot;) and &amp;quot;'''graphics sets'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Overview and installation ==&lt;br /&gt;
&lt;br /&gt;
=== Character sets ===&lt;br /&gt;
&lt;br /&gt;
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the IBM Code-page 457 ASCII+Extended characters, which are used to display the main graphics. [[List of user character sets|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Download the tileset.&lt;br /&gt;
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.&lt;br /&gt;
# Put it in the data/art directory of your Dwarf Fortress installation.&lt;br /&gt;
# Open data/init/init.txt &lt;br /&gt;
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the [[List of user tilesets|tileset list]]. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.&lt;br /&gt;
# It is also recommended you change [BLACK_SPACE:NO] to [BLACK_SPACE:YES] to prevent stretching of the graphics.&lt;br /&gt;
# Save the file, then you're ready to play!&lt;br /&gt;
&lt;br /&gt;
=== Graphics sets ===&lt;br /&gt;
&lt;br /&gt;
Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain characrter sets. The Dystopian Rhetoric graphics set comes with it's own DF installer; to install any others (or to install that one manually), you follow a similiar process to the above:&lt;br /&gt;
&lt;br /&gt;
# Download the graphics set. (The list is [[Graphics sets|here]].)&lt;br /&gt;
# Convert it into a 24-bit BMP file using your favorite image editing program.&lt;br /&gt;
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.&lt;br /&gt;
# Open /raw/graphics/example_text.txt&lt;br /&gt;
# Replace the contents with the appropriate text for the graphics set you downloaded. Save the file.&lt;br /&gt;
# Open data/init/init.txt&lt;br /&gt;
# Locate the [GRAPHICS:NO] line and change it to [GRAPHICS:YES].&lt;br /&gt;
# Change the resolution and font directories as above, this time for the lines starting with GRAPHICS instead. So, if you want to use fullscreen mode, modify [GRAPHICS_FULLSCREENX:800], [GRAPHICS_FULLSCREENY:600], and [GRAPHICS_FULLFONT:curses_800x600.bmp] to suit the standard tileset you want to use. For windowed mode, the lines to change are [GRAPHICS_WINDOWEDX:640], [GRAPHICS_WINDOWEDY:300], and [GRAPHICS_FONT:curses_640x300.bmp].&lt;br /&gt;
# Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE].&lt;br /&gt;
# Save the file, then you're ready to get mangled by a great-looking elephant!&lt;br /&gt;
&lt;br /&gt;
== Custom tileset design ==&lt;br /&gt;
&lt;br /&gt;
The gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:&lt;br /&gt;
&lt;br /&gt;
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.&lt;br /&gt;
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.&lt;br /&gt;
&lt;br /&gt;
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.&lt;br /&gt;
&lt;br /&gt;
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. &lt;br /&gt;
&lt;br /&gt;
=== How colors other than white and magenta work ===&lt;br /&gt;
&lt;br /&gt;
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn.  The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255).  All other colors in the tile will be treated as a mask against the foreground color.  Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color.  Black (#000000) will always be black.  It is impossible to use different shades of the background color.&lt;br /&gt;
&lt;br /&gt;
In general, just remember these rules:&lt;br /&gt;
&lt;br /&gt;
* Bright magenta (#FF00FF) is the background.&lt;br /&gt;
* Bright white (#FFFFFF) is the foreground.&lt;br /&gt;
* Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.&lt;br /&gt;
* Black (#000000) will always be black.&lt;br /&gt;
* It's probably best to avoid color in normal tilesets.&lt;br /&gt;
&lt;br /&gt;
For an example, the game is drawing an exposed turquoise cluster with color &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;bright blue&amp;lt;/span&amp;gt; (#0000FF).  While loading the tile image, it encounters the color &amp;lt;span style=&amp;quot;color:#CCC;&amp;quot;&amp;gt;light grey&amp;lt;/span&amp;gt; (#CCCCCC).  The color used in its place will be:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:20px; text-align:left; width:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color component || Foreground color || Color mask from tile || Calculation in hex || Calculation in decimal&lt;br /&gt;
|-&lt;br /&gt;
| Red   || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;00FF || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;CCCC || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green || #00&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;FF || #CC&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;CC ||&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue  || #0000&amp;lt;span style=&amp;quot;color:#00F&amp;quot;&amp;gt;FF&amp;lt;/span&amp;gt;  || #CCCC&amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;FF&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#0000CB&amp;quot;&amp;gt;Final Color&amp;lt;/span&amp;gt; || || || #&amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Color masks with inequal amounts of R, G and B are calculated in the same fashion.  The game is now drawing a speardwarf with color &amp;lt;span style=&amp;quot;color:#C0C000;&amp;quot;&amp;gt;brown&amp;lt;/span&amp;gt; (#C0C000).  It encounters the color &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;cyan&amp;lt;/span&amp;gt; while loading the tile (#008080).  The color used instead of cyan will be:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:20px; text-align:left; width:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color component || Foreground color || Color mask from tile || Calculation in hex || Calculation in decimal&lt;br /&gt;
|-&lt;br /&gt;
| Red   || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;C000 || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;8080 || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green || #C0&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;00 || #00&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;80 ||&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue  || #C0C0&amp;lt;span style=&amp;quot;color:#00F&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;  || #0080&amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#006000&amp;quot;&amp;gt;Final Color&amp;lt;/span&amp;gt; || || || #&amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic.  In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green.  &lt;br /&gt;
&lt;br /&gt;
Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels).  For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use.  In this fashion the two objects that share a tile would look completely different.  In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.&lt;br /&gt;
&lt;br /&gt;
== What tiles are used for what ==&lt;br /&gt;
&lt;br /&gt;
''''This section needs to be redone for the new DF version. Any Volunteers?''''&lt;br /&gt;
&lt;br /&gt;
'''VERY IMPORTANT:''' Before removing &amp;quot;, others?&amp;quot; at the end, make absolutely sure that there are no other uses for the tile, and ''always'' add it if you are not absolutely sure that there are no other uses for the tile. Any edits not following this rule will get reverted.&lt;br /&gt;
&lt;br /&gt;
Items marked with * can have their tile changed in the raw files.&lt;br /&gt;
Items marked with # can have their tile replaced by an [[Object Tileset]] image. This includes all non-vermin creatures (not sure about vermins).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 01 (000-015) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| || No use&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|☺}} || Civilian dwarves#&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|☻}} || Military dwarves#&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♥}} || Dimple Cups*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♦}} || Cut gems, large gems, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♣}} || Tower-caps*, Acacia trees*, Mangrove trees*, Maple trees*, quarry bushes(*?), others(no other tree)?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♠}} || Plump Helmets*, Oak trees(*?), quarry bush leaves(*?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|•}} || Stone, solid workshop tile for several workshops like the magma smelter, lakes in main map, caves in the main map, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|◘}} || Solid workshop tile for several other workshops like the magma forge, tanner workshop, catapult cup, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|○}} || Well, bracelet, ant colony, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|◙}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♂}} || Male sign, bags, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♀}} || Female sign, amulet, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♪}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♫}} || Armor stands, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|☼}} || Gems, coal, currency symbol, masterpiece quality symbol, turtle*, 'sun' symbol in engravings, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 02 (016-031) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|►}} || Head of ballista facing east, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|◄}} || Head of ballista facing west, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|↕}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|‼}} || Cages, on-fire symbol, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¶}} || Mugs, largest elven cities?, some tree types, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|§}} || Restraints, whip vine, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#x25AC;}} || Logs, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|↨}} || Some tree types, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|↑}} || Interface text (bridge and aqueduct direction), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|↓}} || Hungry/thirsty/drowsy/unhappy indicator, bridge placement raising direction indicator, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|→}} || Interface text (bridge and aqueduct direction), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|←}} || Interface text (bridge and aqueduct direction), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|∟}} || Withered plants, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|↔}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▲}} || Head of ballista facing north, tree?, ramp, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▼}} || Head of ballista facing south, ramp, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 03 (032-047) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| || No use&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|!}} || Strange mood mark, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;quot;}} || Shrub, quotation marks, kobold's glowing eyes*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|#}} || Chasm, pits, Basalt wall, Sandstone wall, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|$}} || Coins, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|%}} || Prepared food, unknown underground area, siltstone, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;}} || Demons#, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#39;}} ||  Rough floors, unknown underground, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|(}} || Foreign object opening tag, tile in bowyer's workshop, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|)}} || Foreign object closing tag, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|*}} || Ore, superior quality tags, key reference, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|+}} || Smooth floors, injured status, finely-crafted tags, text, indicates construction on level below, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|,}} || Rough floors, unknown underground, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|-}} || Scepters, arrows in flight, well-crafted tags, keyboard reference, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|.}} || Rough floors, text, unknown underground, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|/}} || Weapons, bolts, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 04 (048-063) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|0}} || Coffins, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|1}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|2}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|3}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|4}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|5}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|6}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|7}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|8}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|9}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|:}} || Strawberries, plants (type?), snowstorms, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|;}} || Workshop(which ones?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;lt;}} ||  Stairs up, opening tag in some item names, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#61;}} || Stockpiles, Flint Wall, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;gt;}} || Stairs down, closing tag in item names, arrowhead on broker precision page, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|?}} || &amp;quot;Task assigned&amp;quot; indicator, looking for path(?), others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 05 (064-079) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|@}} || Sheriff#, berserk dwarf#, adventurer#, fortress guard#, royal guard#, dwarven merchants#, caravan guards#&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|A}} || Alligator#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|B}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|C}} || Cow#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|D}} || Dragon#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|E}} || Elf#, elephant#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|F}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|G}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|H}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|I}} || Support, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|J}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|K}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|L}} || Leopard&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|M}} || Magma man#, mule#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|N}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|O}} || Trade depot post, detailing system, text, wall ends, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 06 (080-095) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|P}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Q}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|R}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|S}} || Sasquatch#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|T}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|U}} || Human#, Unicorn#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|V}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|W}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|X}} || Bin, floodgate, shop post, nausea/winded/stunned/unconscious/migrant indicator, text, up/down stairs, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Y}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Z}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|[}} || Clothes, armor?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|\}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|]}} || Clothes?, armor?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|^}} || Trap, pressure plate (trap?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|_}} || Channel, text, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 07 (096-111) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|`}} || Rough floors, unknown underground, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|a}} || Antman?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|b}} || Batman?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|c}} || Cat#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|d}} || Dog#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|e}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|f}} || Frogman#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|g}} || Goblin#, Goat#, Gremlin#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|h}} || Harpy#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|i}} || Fire imp#&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|j}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|k}} || Kobold#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|l}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|m}} || Mandrill#, mussel, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|n}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|o}} || Well construction, bridge construction, text, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 08 (112-127) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|p}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|q}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|r}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|s}} || Snakeman#, Slugman#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|t}} || Troglodyte#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|u}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|v}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|w}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|x}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|y}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|z}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#123;}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#124;}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#125;}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|~}} || Unfinished rough stone road, river, magma, fluids, dirt road, farm construction, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|⌂}} || Animal trap, low mountains on world map, part of mechanic's workshop?, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 09 (128-143) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ç}} || Mechanisms, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ü}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|é}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|â}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ä}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|à}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|å}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ç}} || Totems, text?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ê}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ë}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|è}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ï}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|î}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ì}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ä}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Å}} || Idols, text, others? &lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 10 (144-159) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|É}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|æ}} || Toys, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Æ}} || Coffers, Quivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ô}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ö}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ò}} || Unactivated levers, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|û}} || Bucket, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ù}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ÿ}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ö}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ü}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¢}} || Closed hatches, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|£}} || Ore in walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¥}} || Lobster*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|₧}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ƒ}} ||&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 11 (160-175) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|á}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|í}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ó}} || Activated levers, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ú}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ñ}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ñ}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ª}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|º}} || Cloth, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¿}} || Instrument, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|⌐}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¬}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|½}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¼}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¡}} || Flask, waterskin, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|«}} || Ballista arrow tail for west-facing ballistae, decoration mark, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|»}} || Ballista arrow tail for east-facing ballistae, decoration mark, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 12 (176-191) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|░}} || Partially dug rock, gases, workshop tiles(which ones?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▒}} || Partially dug rock, gases, workshop tiles(which ones)?, side tiles for catapult, window, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▓}} || Partially dug rock, gases, workshop tiles(which ones)?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|│}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┤}} || Overworld rivers, top-right tile for Loom, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╡}} || Tree in winter, part of bridge system, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╢}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╖}} || Ends of smooth walls, Waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╕}} || Ends of smooth walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╣}} || Walls, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|║}} || Walls, bridges, waterfalls, wooden doors, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╗}} || Walls, bridges, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╝}} || Walls, bridges, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╜}} || Ends of smooth walls, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╛}} || Ends of smooth walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┐}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 13 (192-207) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|└}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┴}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┬}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|├}} || Overworld rivers, top-left tile for Loom, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|─}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┼}} || Doors, overworld rivers, (flashing) floor detailing/engraving in progress, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╞}} || Bridges, trees in winter, catapult tile, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╟}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╚}} || Walls, bridges, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╔}} || Walls, bridges, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╩}} || Walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╦}} || Walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╠}} || Walls, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|═}} || Walls, bridges, planted fields, center catapult tile, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╬}} || Walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╧}} ||&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 14 (208-223) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╨}} || Bridges, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╤}} || Table, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╥}} || Chairs, bridges, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╙}} || Ends of smooth walls, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╘}} || Ends of smooth walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╒}} || Ends of smooth walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╓}} || Ends of smooth walls, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╫}} || Some types of floodgates (metal? wood?)?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╪}} || Some types of doors (metal?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┘}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┌}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|█}} || Any solid color tile&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▄}} || Siege machine parts, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▌}} || Ballista, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▐}} || Ballista, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▀}} ||&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 15 (224-239) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|α}} || Fish, top-center fishery tile, meat (except?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ß}} || Leather, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Γ}} || Weight symbol, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|π}} || Cabinet, some forts on overworld map (Goblin? Undead?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Σ}} || Trap weapon&amp;lt;font color=#444&amp;gt;, others?&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|σ}} || Anvil&amp;lt;font color=#444&amp;gt;, others?&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|µ}} || Plants*(which?), crown, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|τ}} || Pig tails*, Tower cap sapling others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Φ}} || Sweet pods*, bloated tuber*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Θ}} || Beds&amp;lt;font color=#444&amp;gt;, others?&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ω}} || Statues, Dwarven cities on map&amp;lt;font color=#444&amp;gt;, others?&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|δ}} || Earrings, kennel tile, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|∞}} || Boulder, middle-right butcher tile, unmined andesite*, unmined pumice*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|φ}} || Thread, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ε}} || Crossbow? Tile in bowyer's workshop, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|∩}} ||&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 16 (240-255) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|≡}} || Bars, excellence quality symbol, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|±}} || Unfinished road, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|≥}} || Spent ammo (catapult stones count), ashes, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|≤}} || Spent ammo (catapult stones count), ashes, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|⌠}} || Willow tree*, other trees?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|⌡}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|÷}} || Barrel, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|≈}} || Rough stone road, river, lava, glop, fat, tallow, farm, vomit, [[Blood|blood]] pools others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|°}} || Ring, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|∙}} || Vermin*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|·}} || Seeds, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|√}} || Weapon racks, tall grass in main map, tick (selecting production materials, confirmed items on manager window), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ⁿ}} || Something in main map(what is it?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|²}} || Body parts, chunks, small corpses, bone, shell, skins, skulls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|■}} || Blocks, first image seen for a creature falling into the chasm, trees on level below, others?&lt;br /&gt;
|-&lt;br /&gt;
| || No use&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! &amp;quot; # $ % &amp;amp; ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; &amp;lt; = &amp;gt; ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Tocky</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Bolt&amp;diff=25338</id>
		<title>40d Talk:Bolt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Bolt&amp;diff=25338"/>
		<updated>2007-11-11T19:13:18Z</updated>

		<summary type="html">&lt;p&gt;Tocky: New page: &amp;quot;Metal bolts ... are considered too valuable to be wasted on practice.&amp;quot; Is that a rule enforced by the game, or the contributor's opinion? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Metal bolts ... are considered too valuable to be wasted on practice.&amp;quot; Is that a rule enforced by the game, or the contributor's opinion? --[[User:Tocky|Tocky]] 14:13, 11 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tocky</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tilesets&amp;diff=6594</id>
		<title>40d:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tilesets&amp;diff=6594"/>
		<updated>2007-11-11T18:54:07Z</updated>

		<summary type="html">&lt;p&gt;Tocky: /* What tiles are used for what */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You may be looking for the [[List of user character sets]] or [[Graphics sets]].''&lt;br /&gt;
&lt;br /&gt;
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: &amp;quot;'''character sets'''&amp;quot; (or simply &amp;quot;tilesets&amp;quot;) and &amp;quot;'''graphics sets'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Overview and installation ==&lt;br /&gt;
&lt;br /&gt;
=== Character sets ===&lt;br /&gt;
&lt;br /&gt;
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the IBM Code-page 457 ASCII+Extended characters, which are used to display the main graphics. [[List of user character sets|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Download the tileset.&lt;br /&gt;
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.&lt;br /&gt;
# Put it in the data/art directory of your Dwarf Fortress installation.&lt;br /&gt;
# Open data/init/init.txt &lt;br /&gt;
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the [[List of user tilesets|tileset list]]. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.&lt;br /&gt;
# It is also recommended you change [BLACK_SPACE:NO] to [BLACK_SPACE:YES] to prevent stretching of the graphics.&lt;br /&gt;
# Save the file, then you're ready to play!&lt;br /&gt;
&lt;br /&gt;
=== Graphics sets ===&lt;br /&gt;
&lt;br /&gt;
Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain characrter sets. The Dystopian Rhetoric graphics set comes with it's own DF installer; to install any others (or to install that one manually), you follow a similiar process to the above:&lt;br /&gt;
&lt;br /&gt;
# Download the graphics set. (The list is [[Graphics sets|here]].)&lt;br /&gt;
# Convert it into a 24-bit BMP file using your favorite image editing program.&lt;br /&gt;
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.&lt;br /&gt;
# Open /raw/graphics/example_text.txt&lt;br /&gt;
# Replace the contents with the appropriate text for the graphics set you downloaded. Save the file.&lt;br /&gt;
# Open data/init/init.txt&lt;br /&gt;
# Locate the [GRAPHICS:NO] line and change it to [GRAPHICS:YES].&lt;br /&gt;
# Change the resolution and font directories as above, this time for the lines starting with GRAPHICS instead. So, if you want to use fullscreen mode, modify [GRAPHICS_FULLSCREENX:800], [GRAPHICS_FULLSCREENY:600], and [GRAPHICS_FULLFONT:curses_800x600.bmp] to suit the standard tileset you want to use. For windowed mode, the lines to change are [GRAPHICS_WINDOWEDX:640], [GRAPHICS_WINDOWEDY:300], and [GRAPHICS_FONT:curses_640x300.bmp].&lt;br /&gt;
# Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE].&lt;br /&gt;
# Save the file, then you're ready to get mangled by a great-looking elephant!&lt;br /&gt;
&lt;br /&gt;
== Custom tileset design ==&lt;br /&gt;
&lt;br /&gt;
The gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:&lt;br /&gt;
&lt;br /&gt;
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.&lt;br /&gt;
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.&lt;br /&gt;
&lt;br /&gt;
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.&lt;br /&gt;
&lt;br /&gt;
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. &lt;br /&gt;
&lt;br /&gt;
=== How colors other than white and magenta work ===&lt;br /&gt;
&lt;br /&gt;
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn.  The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255).  All other colors in the tile will be treated as a mask against the foreground color.  Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color.  Black (#000000) will always be black.  It is impossible to use different shades of the background color.&lt;br /&gt;
&lt;br /&gt;
In general, just remember these rules:&lt;br /&gt;
&lt;br /&gt;
* Bright magenta (#FF00FF) is the background.&lt;br /&gt;
* Bright white (#FFFFFF) is the foreground.&lt;br /&gt;
* Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.&lt;br /&gt;
* Black (#000000) will always be black.&lt;br /&gt;
* It's probably best to avoid color in normal tilesets.&lt;br /&gt;
&lt;br /&gt;
For an example, the game is drawing an exposed turquoise cluster with color &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;bright blue&amp;lt;/span&amp;gt; (#0000FF).  While loading the tile image, it encounters the color &amp;lt;span style=&amp;quot;color:#CCC;&amp;quot;&amp;gt;light grey&amp;lt;/span&amp;gt; (#CCCCCC).  The color used in its place will be:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:20px; text-align:left; width:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color component || Foreground color || Color mask from tile || Calculation in hex || Calculation in decimal&lt;br /&gt;
|-&lt;br /&gt;
| Red   || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;00FF || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;CCCC || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green || #00&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;FF || #CC&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;CC ||&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue  || #0000&amp;lt;span style=&amp;quot;color:#00F&amp;quot;&amp;gt;FF&amp;lt;/span&amp;gt;  || #CCCC&amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;FF&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#0000CB&amp;quot;&amp;gt;Final Color&amp;lt;/span&amp;gt; || || || #&amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Color masks with inequal amounts of R, G and B are calculated in the same fashion.  The game is now drawing a speardwarf with color &amp;lt;span style=&amp;quot;color:#C0C000;&amp;quot;&amp;gt;brown&amp;lt;/span&amp;gt; (#C0C000).  It encounters the color &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;cyan&amp;lt;/span&amp;gt; while loading the tile (#008080).  The color used instead of cyan will be:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:20px; text-align:left; width:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color component || Foreground color || Color mask from tile || Calculation in hex || Calculation in decimal&lt;br /&gt;
|-&lt;br /&gt;
| Red   || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;C000 || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;8080 || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green || #C0&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;00 || #00&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;80 ||&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue  || #C0C0&amp;lt;span style=&amp;quot;color:#00F&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;  || #0080&amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#006000&amp;quot;&amp;gt;Final Color&amp;lt;/span&amp;gt; || || || #&amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic.  In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green.  &lt;br /&gt;
&lt;br /&gt;
Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels).  For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use.  In this fashion the two objects that share a tile would look completely different.  In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.&lt;br /&gt;
&lt;br /&gt;
== What tiles are used for what ==&lt;br /&gt;
&lt;br /&gt;
''''This section needs to be redone for the new DF version. Any Volunteers?''''&lt;br /&gt;
&lt;br /&gt;
'''VERY IMPORTANT:''' Before removing &amp;quot;, others?&amp;quot; at the end, make absolutely sure that there are no other uses for the tile, and ''always'' add it if you are not absolutely sure that there are no other uses for the tile. Any edits not following this rule will get reverted.&lt;br /&gt;
&lt;br /&gt;
Items marked with * can have their tile changed in the raw files.&lt;br /&gt;
Items marked with # can have their tile replaced by an [[Object Tileset]] image. This includes all non-vermin creatures (not sure about vermins).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 01 (000-015) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| || No use&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|☺}} || Civilian dwarves#&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|☻}} || Military dwarves#&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♥}} || Dimple Cups*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♦}} || Cut gems, large gems, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♣}} || Tower-caps*, Acacia trees*, Mangrove trees*, Maple trees*, quarry bushes(*?), others(no other tree)?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♠}} || Plump Helmets*, Oak trees(*?), quarry bush leaves(*?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|•}} || Stone, solid workshop tile for several workshops like the magma smelter, lakes in main map, caves in the main map, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|◘}} || Solid workshop tile for several other workshops like the magma forge, tanner workshop, catapult cup, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|○}} || Well, bracelet, ant colony, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|◙}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♂}} || Male sign, bags, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♀}} || Female sign, amulet, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♪}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|♫}} || Armor stands, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|☼}} || Gems, coal, currency symbol, masterpiece quality symbol, turtle*, 'sun' symbol in engravings, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 02 (016-031) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|►}} || Head of ballista facing east, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|◄}} || Head of ballista facing west, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|↕}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|‼}} || Cages, on-fire symbol, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¶}} || Mugs, largest elven cities?, some tree types, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|§}} || Restraints, some gathered plants (blade weed?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#x25AC;}} || Logs, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|↨}} || Some tree types, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|↑}} || Interface text (bridge and aqueduct direction), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|↓}} || Hungry/thirsty/drowsy/unhappy indicator, bridge placement raising direction indicator, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|→}} || Interface text (bridge and aqueduct direction), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|←}} || Interface text (bridge and aqueduct direction), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|∟}} || Withered plants, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|↔}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▲}} || Head of ballista facing north, tree?, ramp, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▼}} || Head of ballista facing south, ramp, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 03 (032-047) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| || No use&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|!}} || Strange mood mark, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;quot;}} || Shrub, quotation marks, kobold's glowing eyes*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|#}} || Chasm, pits, Basalt wall, Sandstone wall, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|$}} || Coins, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|%}} || Prepared food, unknown underground area, siltstone, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;}} || Demons#, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#39;}} ||  Rough floors, unknown underground, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|(}} || Foreign object opening tag, tile in bowyer's workshop, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|)}} || Foreign object closing tag, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|*}} || Ore, superior quality tags, key reference, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|+}} || Smooth floors, injured status, finely-crafted tags, text, indicates construction on level below, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|,}} || Rough floors, unknown underground, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|-}} || Scepters, arrows in flight, well-crafted tags, keyboard reference, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|.}} || Rough floors, text, unknown underground, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|/}} || Weapons, bolts, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 04 (048-063) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|0}} || Coffins, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|1}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|2}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|3}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|4}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|5}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|6}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|7}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|8}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|9}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|:}} || Strawberries, plants (type?), snowstorms, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|;}} || Workshop(which ones?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;lt;}} ||  Stairs up, opening tag in some item names, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#61;}} || Stockpiles, Flint Wall, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;gt;}} || Stairs down, closing tag in item names, arrowhead on broker precision page, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|?}} || &amp;quot;Task assigned&amp;quot; indicator, looking for path(?), others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 05 (064-079) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|@}} || Sheriff#, berserk dwarf#, adventurer#, fortress guard#, royal guard#, dwarven merchants#, caravan guards#&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|A}} || Alligator#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|B}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|C}} || Cow#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|D}} || Dragon#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|E}} || Elf#, elephant#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|F}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|G}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|H}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|I}} || Support, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|J}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|K}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|L}} || Leopard&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|M}} || Magma man#, mule#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|N}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|O}} || Trade depot post, detailing system, text, wall ends, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 06 (080-095) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|P}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Q}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|R}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|S}} || Sasquatch#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|T}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|U}} || Human#, Unicorn#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|V}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|W}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|X}} || Bin, floodgate, shop post, nausea/winded/stunned/unconscious/migrant indicator, text, up/down stairs, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Y}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Z}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|[}} || Clothes, armor?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|\}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|]}} || Clothes?, armor?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|^}} || Trap, pressure plate (trap?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|_}} || Channel, text, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 07 (096-111) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|`}} || Rough floors, unknown underground, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|a}} || Antman?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|b}} || Batman?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|c}} || Cat#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|d}} || Dog#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|e}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|f}} || Frogman#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|g}} || Goblin#, Goat#, Gremlin#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|h}} || Harpy#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|i}} || Fire imp#&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|j}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|k}} || Kobold#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|l}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|m}} || Mandrill#, mussel, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|n}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|o}} || Well construction, bridge construction, text, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 08 (112-127) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|p}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|q}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|r}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|s}} || Snakeman#, Slugman#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|t}} || Troglodyte#, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|u}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|v}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|w}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|x}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|y}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|z}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#123;}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#124;}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|&amp;amp;#125;}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|~}} || Unfinished rough stone road, river, magma, fluids, dirt road, farm construction, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|⌂}} || Animal trap, low mountains on world map, part of mechanic's workshop?, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 09 (128-143) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ç}} || Mechanisms, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ü}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|é}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|â}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ä}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|à}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|å}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ç}} || Totems, text?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ê}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ë}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|è}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ï}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|î}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ì}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ä}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Å}} || Idols, text, others? &lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 10 (144-159) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|É}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|æ}} || Toys, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Æ}} || Coffers, Quivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ô}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ö}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ò}} || Unactivated levers, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|û}} || Bucket, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ù}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ÿ}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ö}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ü}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¢}} || Closed hatches, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|£}} || Ore in walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¥}} || Lobster*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|₧}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ƒ}} ||&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 11 (160-175) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|á}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|í}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ó}} || Activated levers, text, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ú}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ñ}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ñ}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ª}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|º}} || Cloth, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¿}} || Instrument, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|⌐}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¬}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|½}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¼}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|¡}} || Flask, waterskin, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|«}} || Ballista arrow tail for west-facing ballistae, decoration mark, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|»}} || Ballista arrow tail for east-facing ballistae, decoration mark, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 12 (176-191) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|░}} || Partially dug rock, gases, workshop tiles(which ones?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▒}} || Partially dug rock, gases, workshop tiles(which ones)?, side tiles for catapult, window, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▓}} || Partially dug rock, gases, workshop tiles(which ones)?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|│}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┤}} || Overworld rivers, top-right tile for Loom, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╡}} || Tree in winter, part of bridge system, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╢}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╖}} || Ends of smooth walls, Waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╕}} || Ends of smooth walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╣}} || Walls, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|║}} || Walls, bridges, waterfalls, wooden doors, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╗}} || Walls, bridges, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╝}} || Walls, bridges, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╜}} || Ends of smooth walls, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╛}} || Ends of smooth walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┐}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 13 (192-207) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|└}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┴}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┬}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|├}} || Overworld rivers, top-left tile for Loom, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|─}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┼}} || Doors, overworld rivers, (flashing) floor detailing/engraving in progress, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╞}} || Bridges, trees in winter, catapult tile, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╟}} || &lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╚}} || Walls, bridges, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╔}} || Walls, bridges, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╩}} || Walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╦}} || Walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╠}} || Walls, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|═}} || Walls, bridges, planted fields, center catapult tile, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╬}} || Walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╧}} ||&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 14 (208-223) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╨}} || Bridges, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╤}} || Table, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╥}} || Chairs, bridges, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╙}} || Ends of smooth walls, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╘}} || Ends of smooth walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╒}} || Ends of smooth walls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╓}} || Ends of smooth walls, waterfalls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╫}} || Some types of floodgates (metal? wood?)?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|╪}} || Some types of doors (metal?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┘}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|┌}} || Overworld rivers, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|█}} || Any solid color tile&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▄}} || Siege machine parts, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▌}} || Ballista, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▐}} || Ballista, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|▀}} ||&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 15 (224-239) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|α}} || Fish, top-center fishery tile, meat (except?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ß}} || Leather, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Γ}} || Weight symbol, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|π}} || Cabinet, some forts on overworld map (Goblin? Undead?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Σ}} || Trap weapon&amp;lt;font color=#444&amp;gt;, others?&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|σ}} || Anvil&amp;lt;font color=#444&amp;gt;, others?&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|µ}} || Plants*(which?), crown, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|τ}} || Pig tails*, Tower cap sapling others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Φ}} || Sweet pods*, bloated tuber*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Θ}} || Beds&amp;lt;font color=#444&amp;gt;, others?&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|Ω}} || Statues, Dwarven cities on map&amp;lt;font color=#444&amp;gt;, others?&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|δ}} || Earrings, kennel tile, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|∞}} || Boulder, middle-right butcher tile, unmined andesite*, unmined pumice*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|φ}} || Thread, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ε}} || Crossbow? Tile in bowyer's workshop, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|∩}} ||&lt;br /&gt;
|-&lt;br /&gt;
|||||----- Row 16 (240-255) ---------------------------------------------&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|≡}} || Bars, excellence quality symbol, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|±}} || Unfinished road, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|≥}} || Spent ammo (catapult stones count), ashes, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|≤}} || Spent ammo (catapult stones count), ashes, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|⌠}} || Willow tree*, other trees?, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|⌡}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|÷}} || Barrel, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|≈}} || Rough stone road, river, lava, glop, fat, tallow, farm, vomit, blood pools others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|°}} || Ring, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|∙}} || Vermin*, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|·}} || Seeds, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|√}} || Weapon racks, tall grass in main map, tick (selecting production materials, confirmed items on manager window), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|ⁿ}} || Something in main map(what is it?), others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|²}} || Body parts, chunks, small corpses, bone, shell, skins, skulls, others?&lt;br /&gt;
|-&lt;br /&gt;
| {{TST|■}} || Blocks, first image seen for a creature falling into the chasm, trees on level below, others?&lt;br /&gt;
|-&lt;br /&gt;
| || No use&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Tocky</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Noble&amp;diff=10057</id>
		<title>40d Talk:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Noble&amp;diff=10057"/>
		<updated>2007-11-11T16:04:50Z</updated>

		<summary type="html">&lt;p&gt;Tocky: /* What determines expedition leader? */&lt;/p&gt;
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&lt;div&gt;Added the dungeon keeper noble. He just showed up at my fort in year 1053. --[[Idles]]&lt;br /&gt;
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I'm &amp;quot;fixing&amp;quot; the change, &amp;quot;16:59, 31 October 2007 Lightning4 (Talk | contribs) (1,934 bytes) (→Appointments - Isn't called bookkeeper, at least when the fortress is new.)&amp;quot;, because in my forts it IS called bookkeeper when the fortress starts.  Other edits have backed me up, suspect editor was confused--Please discuss this here? --[[User:Sowelu|Sowelu]] 15:09, 31 October 2007 (EDT)&lt;br /&gt;
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:I apologize, I was indeed incorrect. You do start with a Bookkeeper, which in very short order can be upgraded to a Treasurer. Unsure of requirements, possibly only requires 20 dwarves like the sheriff. My fortress has one and I haven't even done anything besides changed who had bookkeeping and set it to higher priority (did not build study yet). That's probably what got me confused since the bookkeeper upgrades very quickly. [[User:Lightning4|Lightning4]] 18:11, 31 October 2007 (EDT)&lt;br /&gt;
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::Yeah, 20 dwarves sounds accurate enough to put in there.  He didn't turn when I had only 17. --[[User:Sowelu|Sowelu]] 18:14, 31 October 2007 (EDT)&lt;br /&gt;
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&amp;quot;Your original expedition leader will be the fourth dwarf down in the starting screen(the one in the middle).&amp;quot; This does not seem to hold true; I have a newly-developed habit of making the last dwarf on the screen (used to be my designated hauler-peasant) into the administrator, with all the social skills for filling the four starter noble roles. He gets auto-assigned to all four administrative positions; I'm thinking that instead of being fixed or random, the starting assignment is based on social skills. --[[User:Alfador|Alfador]] 00:29, 1 November 2007 (EDT)&lt;br /&gt;
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I had a Philosopher show up last night. I'm unsure of the requirement to get him; the only really notable thing that had happened was I got over 100 dwarves. I'm adding him to the list of Nobles, though, since I can confirm he still exists in the new version. I also divided the page structure between Appointed and Immigrant nobles, since the current header was misleading (Dungeon Master and Philosopher cannot be appointed). --[[User:Zurai|Zurai]] 20:55, 10 November 2007 (EST)&lt;br /&gt;
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== What determines expedition leader? ==&lt;br /&gt;
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There are a number of situations to test out:&lt;br /&gt;
* No social skills on any dwarves&lt;br /&gt;
** ''Probably random, possibly based on the Dwarf's thoughts and preferences''&lt;br /&gt;
* Majority of social skills on one dwarf (various positions in start order)&lt;br /&gt;
** ''Test case 1: only one dwarf has social skills - gives that dwarf as leader and all positions''&lt;br /&gt;
* Social skills spread between multiple dwarves&lt;br /&gt;
** Is there any weight on which skill determines the leader?&lt;br /&gt;
--[[User:Shagie|Shagie]] 01:25, 1 November 2007 (EDT)&lt;br /&gt;
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:Is the first point certain?  In my current fortress, I didn't assign any social skills to any dwarf, and I'm pretty certain that the dwarf that ended up expedition leader was the seventh in the list. --[[User:Peristarkawan|Peristarkawan]] 02:28, 2 November 2007 (EDT)&lt;br /&gt;
::In my current fort I assigned no social skills and the first dwarf in the list, one of my miners, is the expedition leader. --[[User:Moller|Moller]] 02:40, 2 November 2007 (EDT)&lt;br /&gt;
:::Might be randomised then, I started three new fortresses for the test and each time it was the same so I made an assumption. Obviously this isn't the case can you two check what thoughts/prefs you have for those so we can look for some leadership criteria. --[[User:Shades|Shades]] 08:10, 2 November 2007 (EDT)&lt;br /&gt;
::::It's almost always been the first dwarf for me (assuming no one had leadership skills), but I could have sworn one time it assigned someone else. Maybe it defaults to the first dwarf on the list but can sometimes choose someone else under certain conditions. [[User:Rpb|Rpb]] 22:29, 10 November 2007 (EST)&lt;br /&gt;
:::::Perhaps the first dwarf didn't get it because of negative preferences? Some dwarves have a line in their thoughts/prefs that reads something like &amp;quot;X prefers to let others take leadership roles&amp;quot;. [[User:Tocky|Tocky]] 11:04, 11 November 2007 (EST)&lt;br /&gt;
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==Room requirements==&lt;br /&gt;
Maybe something about the nobles requiring better rooms and how to build them? --[[User:Mizipzor|Mizipzor]] 15:15, 4 November 2007 (EST)&lt;br /&gt;
:Found it in [[room]]s, adding a link. --[[User:Mizipzor|Mizipzor]] 15:34, 4 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tocky</name></author>
	</entry>
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