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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thecrazybee</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thecrazybee"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Thecrazybee"/>
	<updated>2026-05-12T22:49:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_cobra&amp;diff=315947</id>
		<title>King cobra</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_cobra&amp;diff=315947"/>
		<updated>2026-05-12T17:51:48Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=king_cobra_sprites.png&lt;br /&gt;
|portrait=king_cobra_portrait.png&lt;br /&gt;
|bone=2-4&lt;br /&gt;
|meat=2-3&lt;br /&gt;
|scale=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=0-2&lt;br /&gt;
|spleen=0-1&lt;br /&gt;
|sweetbread=0-1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|fat=2-3&lt;br /&gt;
|wiki=yes&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''King cobras''' are small [[Creature|animals]], weighing a tenth as much as the average adult [[dwarf]] upon reaching maturity, which makes them roughly the same size as their real life counterparts. They can be found roaming about by themselves in [[tropical]] [[forest]]s. If threatened, they can bite and deliver a [[syndrome]] which causes paralysis, severe localized pain, dizziness, and drowsiness. The paralysis by itself may be enough to kill a dwarf due to suffocation.&lt;br /&gt;
&lt;br /&gt;
King cobras can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into exotic [[pet]]s of decent value. They are born adults and as such can't be fully tamed. While too small to give worthy returns if [[butcher]]ed, they are prolific [[egg]]-layers, and as such make good targets for [[egg production]]. Products made from king cobra parts are [[Item value|worth]] twice more than those made from common animals.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] king cobras for their ''charming hood''.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = etar gisëk | elvish = afedo vicira | goblin = zozlo gusslax | human = deng nasñok}}&lt;br /&gt;
[[Image:12 - The Mystical King Cobra and Coffee Forests.jpg|thumb|center|400px|Admired for its ''charming hood''.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
The name of this beast is somewhat of a misnomer, as it is not a true cobra, and snakes are typically self-governing.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{creatures}}&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_tortoise_man&amp;diff=315829</id>
		<title>Giant tortoise man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_tortoise_man&amp;diff=315829"/>
		<updated>2026-04-19T15:30:22Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_tortoise_man_sprite.png&lt;br /&gt;
|portrait=giant_tortoise_man_portrait.png&lt;br /&gt;
|vary=[[Giant tortoise]]  - [[Giant tortoise man]] - [[Gigantic tortoise]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant tortoise men''' are [[animal people]] variants of the common [[giant tortoise]] who can be found in [[savage]] [[tropical]] [[shrubland]]s and [[savanna]]s. They spawn in groups of 5-10 individuals and are mostly non-aggressive, but will defend themselves from those who get too close. In terms of size, they are three times the size of a [[dwarf]] and will generally overpower any [[peasant]] who attempts to pick a fight with them.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant tortoise men for their ''great size''.&lt;br /&gt;
&lt;br /&gt;
[[File:giant_tortoise_man.jpg|thumb|300px|center|&amp;lt;small&amp;gt;''Art by Mac Smith''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Particularly old [[intelligent undead]] Giant tortoise man [[Hammerman|Hammermen]] may have [[Lizard man|Lizard woman]] [[Axeman|Axemen]] as apprentices. Such Giant Tortoise men are also capable of defeating [[titans]] and tend  to have high [[writer]] and [[wordsmith]] skills.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Forbid&amp;diff=315786</id>
		<title>23a:Forbid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Forbid&amp;diff=315786"/>
		<updated>2026-04-10T20:07:40Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|20:23, 28 April 2011 (UTC)}}{{av}}&lt;br /&gt;
'''Forbidden''' objects will ''usually'' not be picked up or used by dwarves, though there seem to be some exceptions.&lt;br /&gt;
&lt;br /&gt;
Forbidden objects are surrounded by braces -- { } -- to signify that they are forbidden.  (In-game, these braces can be difficult to distinguish from parentheses, which are used to signify that the object was manufactured outside the [[fortress]].)&lt;br /&gt;
&lt;br /&gt;
The only way an object can become forbidden is to abandon your fortress and subsequently reclaim it - in later versions (and using certain utilities), it is possible to forbid specific items at any point.&lt;br /&gt;
&lt;br /&gt;
The opposite of forbid is [[reclaim]], which removes the forbidden status of items.&lt;br /&gt;
&lt;br /&gt;
Due to the inability to freely forbid items like in the later versions, death spirals would sometimes occur; A dwarf's death would lead to many more as they all rushed to take the dead dwarf's items, only to be killed in the process, repeating the cycle until either the fortress runs out of dwarves, the invaders(be it goblins, [[23a:Elephant|the king of beasts]], or who knows what else) get bored and leave, or you manage to close the doors to where the spiral is occuring. [[Bloodline:Boatmurdered|If a dead monarch butterfly is stuck in the doorway, Armok help you.]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Designations}}&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_kea&amp;diff=315768</id>
		<title>Giant kea</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_kea&amp;diff=315768"/>
		<updated>2026-04-07T18:32:42Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: changed outdated king of beasts information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_kea_sprite.png&lt;br /&gt;
|portrait=kea_portrait_anim.gif&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|gizzard=1&lt;br /&gt;
|feather=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|fat=11&lt;br /&gt;
|skin=hide&lt;br /&gt;
|meat=18&lt;br /&gt;
|bone=24&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant kea''' are airborne infiltrators more than 200 times the size of normal pesky [[kea]]. They are incredibly dangerous animals, so much that they are the uncontested aerial [[king of beasts]] in the modern versions.  Their habit of going into your fort and stealing your stuff will mean these monsters will come right into contact with your dwarves and fight.  And do not expect a civilian, unarmored dwarf to win any of these fights.  Giant kea will kill your dwarves faster than you can say ''&amp;quot;It's just a big parrot, what harm could it do?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
This animal is capable of stealing artifacts.&amp;lt;sup&amp;gt;[http://24.media.tumblr.com/tumblr_m6x9ohAAb41r1ahsco1_1280.png]&amp;lt;/sup&amp;gt; Additionally, they come in groups of 5-10. As such, they can quickly become your fort's top concern. They tend to fly away when targeted, but that won't stop them from returning to steal again later.&lt;br /&gt;
&lt;br /&gt;
Overall, these things can be a huge threat to a fortress.&lt;br /&gt;
&lt;br /&gt;
When [[butcher]]ed they leave behind useless [[feather]]s. Some dwarves [[preference|admire]] giant kea for their ''curiosity'' and ''intelligence''.&lt;br /&gt;
&lt;br /&gt;
[[File:giant_kea_preview.jpg|thumb|300px|center|Ready to attack and steal.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315702</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315702"/>
		<updated>2026-04-02T13:45:19Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: rated using the rater script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''King of Beasts''' is a fan title traditionally given to an exceptionally dangerous and powerful creature. It was historically awarded to elephants for their size, strength and [[Boatmurdered|immense thirst for dwarven blood]]. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
There are 2 contenders for the Aquatic King of Beasts.&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters can only be killed in fair combat by mashing their bodies to a pulp, a feat that generally requires lots of patience and a gigantic hammer. They are not very aggressive, but Armok help you if you are next to them in water. Are still extremely dangerous despite being nerfed.&lt;br /&gt;
&lt;br /&gt;
[[Giant sperm whale]]: Gigantic beyond all comparison, this creature is large enough to absorb an unbelievable amount of punishment and smash its way through nearly any amount of armor or natural durability with its mass alone.&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: The uncontested Aerial King of Beasts. These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
There is currently no consensus on the Terrestrial King of Beasts. There are plenty of powerful creatures, but none stands out as the true strongest of the strongest. Here are some examples:&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and injects a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come by the dozens with [[goblin]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and is native to every savage biome. Few adventurers (or babies) will survive.&lt;br /&gt;
&lt;br /&gt;
[[Giant elephant]]: A giant [[elephant]]. It is the biggest land creature and second-biggest creature, tied with [[giant orca|giant orcas]]. Since they're &amp;quot;War Animals&amp;quot;, &amp;quot;Hunting Animals&amp;quot; and &amp;quot;Exotic Mounts&amp;quot;, they can also be fielded during [[elf]], [[human]] and [[dwarf]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Elephant man]]: Massive humanoids who can wear armor and use weapons. They are the biggest sapient land animal person - and '''the''' biggest sapient that is not a megabeast or semi-megabeast. You can play them in Adventure Mode - [[Stupid_dwarf_trick#Elephant_man_armor_factory|armor and clothes are made separately]]. And they sometimes come with [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
== Historic Claims ==&lt;br /&gt;
Many creatures that once held this title have since had their power and/or agressiveness reduced.&lt;br /&gt;
&lt;br /&gt;
[[Elephant]]: The first thing that comes to mind when thinking of the King of Beasts. They were infamous in the early versions for their massive strength coupled with their insane bloodlust. An elephant never forgets. An elephant never forgives...&lt;br /&gt;
&lt;br /&gt;
[[Carp]]: Another infamous creature and perhaps one of the earliest holders of the title of the Aquatic King of Beasts. They were extremely agressive for a fish and had teeth that inflicted 3 times the amount of damage an unarmed dwarf did. They dragged unsuspecting fisherdwarves underwater where they would either drown, get mauled by the aforementioned teeth, or both at once.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]: The Giant Mosquito was the Aerial King of Beasts for the shortest amount of time. Before they were nerfed, they attacked in ''hundreds'', overwhelming dwarwes with sheer numbers and lagging the game if too much of them are on the map at the same time. Now are nowhere near as powerful.&lt;br /&gt;
&lt;br /&gt;
[[Giant badger|Giant Badger]]: The Giant Badger also briefly held the title of the Terrestrial King of Beasts. They appeared very frequently in groups and attacked dwarves mercilessly. They have since been made way rarer.&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: The Unicorn is mostly a docile creature, but in older versions and specifically in Adventure Mode, Unicorns were extremely agressive. Their main definition of '[[good]]' is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  &lt;br /&gt;
&lt;br /&gt;
== Dwarf ==&lt;br /&gt;
There is an argument to be made that the Dwarf is the true King of Beasts. After all, only the Dwarves are capable of filling the entire map with [[Magma|rock juice]], unleashing hordes of [[Demon|hidden fun stuff]] to terrorize the wildlife, intentionally [[Site extinction|driving species extinct]] and other similarly devastating feats. Dwarven [[Philosopher|philosophers]] deny this claim, saying that the Dwarves, as the ultimate species, are above any environmental consequences&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures| }}&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Humor and stories]]&lt;br /&gt;
[[ru:King of beasts]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315701</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315701"/>
		<updated>2026-04-02T13:39:29Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: added categories and removed the migrated article template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''King of Beasts''' is a fan title traditionally given to an exceptionally dangerous and powerful creature. It was historically awarded to elephants for their size, strength and [[Boatmurdered|immense thirst for dwarven blood]]. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
There are 2 contenders for the Aquatic King of Beasts.&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters can only be killed in fair combat by mashing their bodies to a pulp, a feat that generally requires lots of patience and a gigantic hammer. They are not very aggressive, but Armok help you if you are next to them in water. Are still extremely dangerous despite being nerfed.&lt;br /&gt;
&lt;br /&gt;
[[Giant sperm whale]]: Gigantic beyond all comparison, this creature is large enough to absorb an unbelievable amount of punishment and smash its way through nearly any amount of armor or natural durability with its mass alone.&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: The uncontested Aerial King of Beasts. These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
There is currently no consensus on the Terrestrial King of Beasts. There are plenty of powerful creatures, but none stands out as the true strongest of the strongest. Here are some examples:&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and injects a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come by the dozens with [[goblin]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and is native to every savage biome. Few adventurers (or babies) will survive.&lt;br /&gt;
&lt;br /&gt;
[[Giant elephant]]: A giant [[elephant]]. It is the biggest land creature and second-biggest creature, tied with [[giant orca|giant orcas]]. Since they're &amp;quot;War Animals&amp;quot;, &amp;quot;Hunting Animals&amp;quot; and &amp;quot;Exotic Mounts&amp;quot;, they can also be fielded during [[elf]], [[human]] and [[dwarf]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Elephant man]]: Massive humanoids who can wear armor and use weapons. They are the biggest sapient land animal person - and '''the''' biggest sapient that is not a megabeast or semi-megabeast. You can play them in Adventure Mode - [[Stupid_dwarf_trick#Elephant_man_armor_factory|armor and clothes are made separately]]. And they sometimes come with [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
== Historic Claims ==&lt;br /&gt;
Many creatures that once held this title have since had their power and/or agressiveness reduced.&lt;br /&gt;
&lt;br /&gt;
[[Elephant]]: The first thing that comes to mind when thinking of the King of Beasts. They were infamous in the early versions for their massive strength coupled with their insane bloodlust. An elephant never forgets. An elephant never forgives...&lt;br /&gt;
&lt;br /&gt;
[[Carp]]: Another infamous creature and perhaps one of the earliest holders of the title of the Aquatic King of Beasts. They were extremely agressive for a fish and had teeth that inflicted 3 times the amount of damage an unarmed dwarf did. They dragged unsuspecting fisherdwarves underwater where they would either drown, get mauled by the aforementioned teeth, or both at once.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]: The Giant Mosquito was the Aerial King of Beasts for the shortest amount of time. Before they were nerfed, they attacked in ''hundreds'', overwhelming dwarwes with sheer numbers and lagging the game if too much of them are on the map at the same time. Now are nowhere near as powerful.&lt;br /&gt;
&lt;br /&gt;
[[Giant badger|Giant Badger]]: The Giant Badger also briefly held the title of the Terrestrial King of Beasts. They appeared very frequently in groups and attacked dwarves mercilessly. They have since been made way rarer.&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: The Unicorn is mostly a docile creature, but in older versions and specifically in Adventure Mode, Unicorns were extremely agressive. Their main definition of '[[good]]' is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  &lt;br /&gt;
&lt;br /&gt;
== Dwarf ==&lt;br /&gt;
There is an argument to be made that the Dwarf is the true King of Beasts. After all, only the Dwarves are capable of filling the entire map with [[Magma|rock juice]], unleashing hordes of [[Demon|hidden fun stuff]] to terrorize the wildlife, intentionally [[Site extinction|driving species extinct]] and other similarly devastating feats. Dwarven [[Philosopher|philosophers]] deny this claim, saying that the Dwarves, as the ultimate species, are above any environmental consequences&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures| }}&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Humor and stories]]&lt;br /&gt;
[[ru:King of beasts]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_tortoise_man&amp;diff=315700</id>
		<title>Giant tortoise man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_tortoise_man&amp;diff=315700"/>
		<updated>2026-04-02T13:25:21Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: I'm old!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_tortoise_man_sprite.png&lt;br /&gt;
|portrait=giant_tortoise_man_portrait.png&lt;br /&gt;
|vary=[[Giant tortoise]]  - [[Giant tortoise man]] - [[Gigantic tortoise]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant tortoise men''' are [[animal people]] variants of the common [[giant tortoise]] who can be found in [[savage]] [[tropical]] [[shrubland]]s and [[savanna]]s. They spawn in groups of 5-10 individuals and are mostly non-aggressive, but will defend themselves from those who get too close. In terms of size, they are three times the size of a [[dwarf]] and will generally overpower any [[peasant]] who attempts to pick a fight with them.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant tortoise men for their ''great size''.&lt;br /&gt;
&lt;br /&gt;
[[File:giant_tortoise_man.jpg|thumb|300px|center|&amp;lt;small&amp;gt;''Art by Mac Smith''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
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{{D for Dwarf}}&lt;br /&gt;
Particularly old [[intelligent undead]] Giant tortoise man [[Hammerman|Hammermen]] may have [[Lizard man|Lizard woman]] [[Axeman|Axemen]] as apprentices.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Forgotten_beast&amp;diff=315699</id>
		<title>Forgotten beast</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Forgotten_beast&amp;diff=315699"/>
		<updated>2026-04-02T13:14:01Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: clarified animals only existing in the titan/forgotten beast random creature profile&lt;/p&gt;
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&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
&lt;br /&gt;
:''In the deep, there are beasts so fell and terrible, that only they know what they are, for none who have met them have lived to tell of it... they are the Forgotten Beasts, born of the chaos from before the world's birth... they have waited, brooding in the dark places of the world... and now... by digging too deep... we have awakened them.''&lt;br /&gt;
[[File:forgotten_beast_preview.png|right]]'''Forgotten beasts''' are the subterranean equivalent of [[titan]]s;  large, monstrous, procedurally generated [[megabeast]]s that spawn in the [[caverns]] or [[HFS]] beneath your fortress, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are attracted by [[wealth]] and [[noise]], which can be adjusted in the [[Difficulty#Forgotten_beasts|difficulty]] [[settings]]. Additionally, one may randomly appear when you reclaim a fortress. When a forgotten beast becomes visible onscreen, the game automatically pauses and displays a message.&lt;br /&gt;
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Graphically, the sprites that forgotten beasts use will be of randomly generated creatures with random colors that resemble the generated appearance they've been given. This same setup is used for other procedurally-generated creatures, such as titans, [[demon]]s, [[experiment]]s and [[bogeyman|bogeymen]].&lt;br /&gt;
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== Generation ==&lt;br /&gt;
{{random image|location=right|size=300px}}&lt;br /&gt;
{{imagefix|[[File:forgotten_beast_icon.png|left]]|6}}Forgotten beasts are procedurally randomized,  being of any form, and being made of any sort of material. Multiple forgotten beasts may come to attack your fortress, each coming at different times. Most take the form of an animal, [[Random creature profile| some otherwise nonexistent in vanilla ''Dwarf Fortress'' (e.g. ankylosaurid, zebra, etc.)]], with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) and unusual colours. However, a forgotten beast can also take more generic forms, such as shelled blobs, quadrupeds, and humanoid golems. Materials range from flesh and blood, to flimsy things like [[ash]] and [[steam]], to truly scary monsters of pure [[rock]], [[gem]], or [[metal]]. They may get a special attack, ranging from anything between venomous stings, poisoned blood, or explosive dust clouds, to flame breath. Forgotten beasts are associated with the [[sphere]] of caverns, plus one or two other spheres (water, theft, thralldom, darkness, suicide, muck, etc.).&lt;br /&gt;
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If  a forgotten beast has a venomous attack of some sort, it is randomly generated, as are the resulting [[symptom]]s, as furthermore is its [[Syndrome#Breath_attacks|breath attack]], if it has one. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. Some forms of venom can spread from spatters and contact with your dwarves, eventually 'infecting' your entire fort - decontaminating your soldiers in shallow running water is one way to deal with the problem. Some beasts breathe fire or shoot [[web]]s in lieu of any syndrome-bearing attacks. Web-shooters are immune to the effects of webs they, or any other creature, create, and will shoot webs even at targets they lack a proper path to. Forgotten beasts based on spiders may be capable of shooting webs in addition to any other special abilities.&lt;br /&gt;
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The number of forgotten beasts cannot be controlled directly, but is influenced by the size of the world and is directly proportional to the number of cavern layers, as exactly one beast is spawned per each underground region. All are [[building destroyer]]s, and are almost entirely immune to [[trap]]s (they are {{token|TRAPAVOID|c}} and {{token|NOSTUN|c}} but non-webspinners will trigger a trap that has been webbed). [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit / [[dwarven atom smasher]] designs from working. This is probably one of [[Main:Toady One|Toady One]]'s ways of making the encounters even more [[fun]].{{clear}}&lt;br /&gt;
[[Image:v50_forgotten_beast_alert.png|center]]&lt;br /&gt;
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== Death and application ==&lt;br /&gt;
{{random image|location=right|size=300px}}&lt;br /&gt;
If you need to kill a forgotten beast, order your military to attack. Some beasts, however, are content not to path to your fortress and will stay dormant underground. Most &amp;quot;fleshy&amp;quot; forgotten beasts can be butchered; some are quite massive and may leave you with hundreds of meat and bone units and dozens of prepared organ units. Forgotten beast [[shell]]s may prove valuable during a [[strange mood]], particularly on a map without other sources of shells. Unfortunately, all forgotten beasts have a value multiplier of 1.&lt;br /&gt;
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Some forgotten beasts whose bodies are made of liquid, gas, fire, or powder will die or lose limbs on the first hit. Other forgotten beasts are extremely difficult to kill due to being made of very hard materials or having an amorphous shape. When confronted with such near-invulnerable creatures the only option is usually to use your brain and try to lock it away (the beast; dwarven brains are locked away by default) somehow. Walls and raised [[bridge|draw bridges]] stop them. Since they are [[building destroyer]]s, you can use installed [[furniture]] to lure them to a particular location. If you can put it in a pit, a clever trapmaker can feed it invaders. If a near-indestructible beast isn't in a position to threaten your dwarves, it can be used to train marksdwarves.&lt;br /&gt;
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One method of defeating nearly combat-invulnerable forgotten beasts (those whose bodies are made of rock, for instance) is to cause a [[Cave-in]] on top of them. They'll be killed by dropping either natural or constructed walls or floors on them. It is also possible to capture some forgotten beasts in cage traps by using [[giant cave spider]] webs (or similar).&lt;br /&gt;
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Forgotten beasts attacks can be disabled by disabling all megabeast attacks in [[Difficulty#Individual_enemy_toggles|difficulty settings]], and there are also [[Difficulty#Forgotten_beasts|difficulty settings]] to adjust how likely they are to attack.&lt;br /&gt;
&lt;br /&gt;
'''Corpses'''&lt;br /&gt;
* If made of non-exotic fleshy matter a forgotten beast corpse can be butchered as any other creature. Their huge size means that a large number of components are created and are not therefore highly valued - all forgotten beast ingredients have a value of 1, subject to the usual multipliers when used in crafting or cooking.&lt;br /&gt;
* Corpses made of mud and gem etc. are not harvestable. They will be slowly dragged to a refuse pile to rot.&lt;br /&gt;
&lt;br /&gt;
== Forgotten Beast Threat Analysis==&lt;br /&gt;
'''If you do not want your [[fun]] spoiled, do not look below!'''&lt;br /&gt;
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{{clear|both}}&lt;br /&gt;
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Forgotten beasts pose different levels of threat to your fortress, based on their composition, body shape, movements or special attacks. This list also works with [[titan]]s and [[demon]]s.&lt;br /&gt;
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Of course, general threat must be appraised after all categories. A giant blob made of smoke with webs is still pretty harmless and very fragile, despite it having webs, and a no-frills humanoid made of steel with no special attack will cause dangerously large amounts of [[fun]], being essentially a far more resilient bronze colossus.&lt;br /&gt;
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'''Material Composition'''&lt;br /&gt;
*''Water, Grime, Filth, Salt, Steam, Smoke, Snow, Ash'': Liquids, gasses, and powders are incredibly fragile, and most of them don't do any damage either. In fact, they usually die to kittens playfully scratching them or babies punching them as a hit or two will pretty much always instantly kill them. Unless paired with a dangerous attack method, these should not be a threat at all.&lt;br /&gt;
*''Fire'': While very fragile, [[fire]] is incredibly !![[fun]]!!. This type of forgotten beast will usually stay at the edge of the map and may burn large parts of the cavern when it first enters. Engagement should be avoided if it does not path to your fortress (and into a trap) as it could cause casualties with fire spread, contact, and fireballs (passive ability). Dropping an unarmed goblin or two (or a ceiling) on top of it should kill it as it will die as easily as any other gas beast. Upon death, beasts made of fire tend to explode in a large fireball which will kill all units within range, so keep your melee fighters away!&lt;br /&gt;
*''Coral'': Rare. While they can take some blows and won't instantly disintegrate like a beast made of water or salt would, they're still fragile and will go down easily enough.&lt;br /&gt;
*''Flesh'': Most forgotten beasts are fleshy. It's about the standard level of threat for a forgotten beast. Invertebrates are generally more fragile than vertebrates, due to lack of bones.&lt;br /&gt;
*''Rock or Mineral'': Quite difficult, but not unbeatable. Can be damaged with metallic weapons. Beasts may be made of native copper or silver ore; see below for those.&lt;br /&gt;
*''Glass or Gem'': They are generally pretty tough, though not quite as much as being made of diamond might imply. If you have poorly equipped dwarves, military action is not advised. &lt;br /&gt;
*''Non-weapon grade metal'': Similar to rock forgotten beasts. Most weapons-grade metal can damage it but many decorative metals, like gold, are also quite dense.&lt;br /&gt;
*''Copper/Silver'': If you've got a good military and weapons as good as bronze, it should at least be beatable. Don't expect an easy fight by any means, however.&lt;br /&gt;
*''Bronze/Bismuth Bronze'': If you have encountered a [[bronze colossus]] before, this beast should be comparable in how dangerous it is. Whether it is more or less dangerous will depend on various features such as natural weapons, body type, whether it can fly, material emissions and whatever syndromes it may possess.&lt;br /&gt;
*''Iron'': Are you having [[fun]] yet? Do not send anything against it that has less than steel weapons; it will be pointless. Magma also does nothing against these.&lt;br /&gt;
*''Steel'': While exceedingly rare, these are fortress-ending threats on the level of [[HFS]]. These can be beaten only with cave-in traps, falling traps, obsidian/ice traps or adamantine weapons. Be sure to post &amp;lt;s&amp;gt;how your fortress ended horribly&amp;lt;/s&amp;gt; the epic story of your struggle with it on the Bay12 forums !&lt;br /&gt;
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'''Body Shape'''&lt;br /&gt;
[[File:Forgotten_Beast_Size.png|frame|Estimated size comparison between a forgotten beast and a dwarf.]]&lt;br /&gt;
*''Blob'': Depends on material - fleshy blobs having only a single body part. All attacks will target it, causing it to accumulate damage rapidly until it explodes into gore.{{verify}} Has only a blunt push attack, which at an Forgotten Beast's size is deadly. However, ''inorganic'' blobs are a whole other story, and ''metal'' blobs are a sign that the game hates your guts.&lt;br /&gt;
*''Worm, Slug, Nematode'': Quite slow, and have one huge body part with internal organs (including brain) easily reachable. Unless paired with some dangerous special attack, these should be easy.&lt;br /&gt;
*''Quadruped, Humanoid'': about the average for  Forgotten Beasts. Try and use cutting weapons to cripple them. Or spears.&lt;br /&gt;
*''Insect, Spider'': Obnoxious because of the large number of redundant limbs. The large majority of spiders (not &amp;quot;tarantulas&amp;quot;, apparently) will be guaranteed to have a webbing attack and should thus be treated with extreme care.&lt;br /&gt;
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'''Movement'''&lt;br /&gt;
*''Walking'': Normal movement. All  Forgotten Beasts are also amphibious.&lt;br /&gt;
*''Flying'': More dangerous than walking, for obvious mobility reasons. Be sure you only have one entry for your caverns.&lt;br /&gt;
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'''Special attack'''&lt;br /&gt;
*''None'': Consider yourself lucky—most forgotten beasts have some kind of [[syndrome]]-based effect. However, certain kinds of beasts have inherent abilities, like fire balls for a beast composed of fire, or webs for a spider-based beast.&lt;br /&gt;
*''Noxious Secretions'': Every single part of the creature's body is covered in the extract. If it's in liquid or solid form, and any of your dwarves touch this extract, they will receive the syndrome effects. Curiously enough, [[biter|biting]] does not qualify as touching. Usually not a threat since dwarves are often well clothed, your military even more so. If the secretions are gaseous, treat the Forgotten Beast as if it has a toxic breath attack. Note that, unlike other attacks, gaseous noxious secretions are effective even if the beast is [[cage]]d.&lt;br /&gt;
*''Hunger for warm blood'': When the creature stabs the opponent, some blood will be drawn.&lt;br /&gt;
*''Poisonous bite or sting'': Not dangerous by Forgotten Beast standards. &lt;br /&gt;
*''Spitting glob'': Generally not dangerous, unless you forgot shields and shield use on your military for some reason.&lt;br /&gt;
*''Fire breath'': By itself not threatening if you have shields and decent shield skill. However, [[Fun]] is always where fire is—a burst of flame is quite likely to start a cavern wildfire. Dwarves will refuse to move through [[tile]]s that get too [[Temperature|hot]], making melee combat difficult if not dealt with swiftly. Amusingly, fire-breathing organic Forgotten Beasts are not immune to fire and may even burn themselves to death, though this usually takes some time.&lt;br /&gt;
**''Fireball'': A long-ranged fire attack that can be used alongside or instead of fire breath. Considerably more deadly than its breath counterpart, as the shots can't be blocked with a shield and can create dangerous areas of fire, as above&lt;br /&gt;
*''Toxic blood, vapor, or gas'': Threat depends on the syndrome's effects - can be harmless, or kill your entire military. You may want to sacrifice something to see what the Forgotten Beast's extract does.&lt;br /&gt;
*''Webs'': Webs are incredibly deadly in melee, but do not help much at range. It will slaughter your whole melee squad with incredible ease, but not your ranged squad as long as the ranged squad is out of reach. Engage it with marksdwarves or kill it with a cunning trap. Note: it is possible to melee webbers if you fight them in a 1x1 up/down staircase tunnel.&lt;br /&gt;
*''Deadly dust'': Possibly the most [[fun]] attack a Forgotten Beast can come with. Deadly dust acts like [[cave-in]] dust, with syndromes. Dust coming from all directions (as opposed to a breath attack) is even more [[fun]]. If the material of the Forgotten Beast is weak (like flesh), or if it has articulations or organs to be damaged, it will harm itself with its own deadly dust. However, if it is made of stronger material, it will be immune to this effect. Deadly dust is generally a very effective defense against melee and marksdwarves, but is a liability if the Forgotten Beast is fleshy and not a blob.&lt;br /&gt;
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==Applications==&lt;br /&gt;
Forgotten beasts are hard to catch, being both [[Creature token#T|[TRAPAVOID]]] and [[Creature token#N|[NOSTUN]]]; however trapping them is not impossible. All webbed creatures become vulnerable to [[trap]]s, except for the ones that have a [[web]]bing attack of their own: having a [[giant cave spider]] shoot web on your cage traps will render them into perfect FB-proof nets. Your new prizes can be put to various uses; the most obvious ones consist in dropping them onto various invaders - forgotten beasts are hostile toward each other and will attack any [[Surroundings|wildlife]] or [[Civilization|civilized]] creature they may encounter - but with careful micromanagement, the opportunities are limitless. &lt;br /&gt;
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===Silk farm===&lt;br /&gt;
Web-shooting forgotten beasts are notoriously hard to catch and you'll only get your hands on one of these through ''very'' careful micromanagement, such as building a 'trap room' with retractable bridges and some random animal at the center to attract the beast. The set-up is otherwise the same as that of a [[silk farm]], except that forgotten beast silk is only as valuable as mere [[cave spider]] silk. Note that some beasts have special attacks ''in addition'' to their web-shooting ability (in the case of beasts based on spider-like anatomy resembling that of the [[giant cave spider]]), which may make them more difficult to capture and use (as they may kill their targets rather than simply covering them with webs).&lt;br /&gt;
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===Weapon coating===&lt;br /&gt;
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[http://www.bay12forums.com/smf/index.php?topic=91084 Syndrome-bearing poison can and will affect any creature it can spread to and infect.] While there is no formal job or workshop related to poison coating in vanilla DF (although it does exist in some [http://dwarffortresswiki.org/index.php/Masterwork:Main_Page mods]), poisoning your weapons is still possible thanks to the impossibly infinite metabolism of your caged guests. Pit them in a similar set-up to that of a [[silk farm]] (you may want to set up a pit from above the farm so you can regularly replace the bait used for the silk farm, or just use a syndrome-immune creature, e.g. a [[zombie]]) and put your weapons (and ammo) stockpiles in the farm so your beast will shoot syndrome-inducing dust/spittle on them. '''Make sure your military dwarves wear gloves when they equip your newly poisoned weapons,''' unless you actually want them to vomit or rot themselves in the middle of the battlefield. You also want them to wear cloaks so they don't contaminate each other while sparring. Some poisons can be '''extremely fun'''; dwarves equipped with poisoned weapons can one-shot most creatures - well, most creatures with functioning organs, at least - through the infliction of superficial wounds. If you can prevent your dwarves from infecting themselves, that is.&lt;br /&gt;
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===Getting rid of cavern creatures===&lt;br /&gt;
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Forgotten beasts will actively seek and attack any other [[creature]]s, including cavern wildlife. Sealing the FB in a cavern will make it continuously kill wild inhabitants of the cavern, as these keep coming until their local populations are extinct. You can later obtain a decent supply of [[bone]]s from the skeletons of the creatures the FB killed, when the beast accidentally dies or after you manage to deal with it.&lt;br /&gt;
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===Catching Forgotten Beasts===&lt;br /&gt;
This is a guide that teaches you how to actually trap forgotten beasts to implement them for a variety of FUN activites, traps or other FUN stuff. This is applicable to all FB's except silk web spitting beasts. They simply need to be killed for everyone's benefit. They cannot be webbed. I hope this helps you in any way possible.&lt;br /&gt;
Here's the guide:-&lt;br /&gt;
https://steamcommunity.com/sharedfiles/filedetails/?id=3012304711&lt;br /&gt;
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==[http://www.reddit.com/r/dwarffortress/comments/19083j/what_makes_forgotten_beasts_forgotten/c8jlvg7 On The Origins of Forgotten Beasts] ==&lt;br /&gt;
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{{D for Dwarf}}&lt;br /&gt;
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In the time before time, when Armok himself was not part of the great machine beast framework, the idea itself of ALL-dom, dwarf dom, elf dom, tools and valueless, remained in the greater unknowable realm of hard possibility called &amp;lt;HARDDISKSPACE&amp;gt;; all was concept data idiosyncratic.&lt;br /&gt;
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Thence came the being of the &amp;lt;flesh machine&amp;gt; and the &amp;lt;machine beast framework&amp;gt; and thence Armok was, is, and ever will be.&lt;br /&gt;
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Armok hands moved, and invoked the commands of the ur-&amp;lt;plane/realm?&amp;gt;, and raised the possibility of all worlds that can be, of the-blessed-who-can-know-Armok.&lt;br /&gt;
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Thence Armok exhaled his vaporous breath and said &amp;quot;CREATE NEW WORLD&amp;quot; and the &amp;lt;machine beast framework&amp;gt; began his dire task.&lt;br /&gt;
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Legions of empires, battalions of timelines, and civilizations of worlds were born, lost, and discarded, as the will of Armok angered in wait.&lt;br /&gt;
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Finally World Acceptance was allowed.&lt;br /&gt;
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Yet, the &amp;lt;Flesh Machine Beast Framework&amp;gt; has failed Armok. For Armok knows of the world behind the worlds, of the '''Intent''' of his dimension, of the destination of the unmoving stone.&lt;br /&gt;
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He knows that the beasts of &amp;lt;null result un-parseable&amp;gt;, those ideas from the time before the rules, exist not.&lt;br /&gt;
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The Pen-Factor of Armok, the Toady One, foresaw this failure. He knew that the Armok transcended the very power of the universe vessel, the &amp;lt;Machine Beast Framework&amp;gt;, and to please our god, to let him revel in the glory that is the knowing of himself, he forced the existence of the beasts...&lt;br /&gt;
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They are called &amp;quot;Forgotten&amp;quot; because after the announcement of their arrival they tend to be forgotten until the dwarves decide to open up the sealed off caves for some more exploring. &lt;br /&gt;
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== Bugs ==&lt;br /&gt;
* If a beast has a dust attack, the dust will behave like it was from a [[cave-in]], flinging dwarves away (causing further damage if they hit a wall) and knocking them out. {{Bug|3133}}&lt;br /&gt;
* Forgotten beasts can spawn into trees they cannot leave normally or climb into them due combat. (They may still be able to leave when provoked into climbing from seeing something to attack).&lt;br /&gt;
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==Art==&lt;br /&gt;
View a [[Forgotten beast/gallery|gallery]] of artwork from the [http://www.bay12forums.com/smf/index.php?topic=124312.0 forums].&lt;br /&gt;
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{{random image|location=center|size=500px}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{gamedata|title=Example raws (as extracted from world.dat in version 0.47.04)|&lt;br /&gt;
[CREATURE:FORGOTTEN_BEAST_53]&lt;br /&gt;
	[GENERATED]&lt;br /&gt;
	[FEATURE_BEAST]&lt;br /&gt;
	[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
	[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
	[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[CARNIVORE]&lt;br /&gt;
	[DIFFICULTY:10]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
	[NATURAL_SKILL:BITE:6]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[NONAUSEA]&lt;br /&gt;
	[NOEXERT]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[NOPAIN]&lt;br /&gt;
	[NOSTUN]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[SPHERE:CAVERNS]&lt;br /&gt;
	[SPHERE:DISEASE]&lt;br /&gt;
	[BODY_SIZE:0:0:10000000]&lt;br /&gt;
	[GRASSTRAMPLE:20]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[TRAPAVOID]&lt;br /&gt;
	[CREATURE_TILE:83]&lt;br /&gt;
	[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
	[BODY:RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG:RCP_SHELL:RCP_TWO_WINGS]&lt;br /&gt;
	[FLIER]&lt;br /&gt;
	[TISSUE:UNIFORM_TIS]&lt;br /&gt;
		[TISSUE_NAME:tissue:NP]&lt;br /&gt;
		[TISSUE_MATERIAL:GRIME]&lt;br /&gt;
		[TISSUE_MAT_STATE:SOLID]&lt;br /&gt;
		[MUSCULAR]&lt;br /&gt;
		[FUNCTIONAL]&lt;br /&gt;
		[STRUCTURAL]&lt;br /&gt;
		[RELATIVE_THICKNESS:1]&lt;br /&gt;
		[CONNECTS]&lt;br /&gt;
		[TISSUE_SHAPE:LAYER]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[NOT_LIVING]&lt;br /&gt;
	[NOT_BUTCHERABLE]&lt;br /&gt;
	[ODOR_STRING:filth]&lt;br /&gt;
	[ODOR_LEVEL:90]&lt;br /&gt;
	[COLOR:6:0:0]&lt;br /&gt;
	[NOBREATHE]&lt;br /&gt;
	[EXTRAVISION]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
		[ENTERS_BLOOD]&lt;br /&gt;
		[SYNDROME]&lt;br /&gt;
			[SYN_NAME:beast sickness]&lt;br /&gt;
			[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
			[SYN_IMMUNE_CREATURE:FORGOTTEN_BEAST_53:ALL]&lt;br /&gt;
			[SYN_INJECTED]&lt;br /&gt;
			[SYN_CONTACT]&lt;br /&gt;
			[SYN_INHALED]&lt;br /&gt;
			[SYN_INGESTED]&lt;br /&gt;
			[CE_PARALYSIS:SEV:100:PROB:100:START:1166:PEAK:1652:END:3278:LOCALIZED:RESISTABLE:SIZE_DELAYS:SIZE_DILUTES]&lt;br /&gt;
			[CE_UNCONSCIOUSNESS:SEV:100:PROB:100:START:768:PEAK:1984:END:4260:RESISTABLE:SIZE_DELAYS:SIZE_DILUTES]&lt;br /&gt;
			[CE_FEVER:SEV:100:PROB:100:START:1070:PEAK:2378:END:5366:RESISTABLE:SIZE_DELAYS:SIZE_DILUTES]&lt;br /&gt;
	[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]&lt;br /&gt;
		[CDI:USAGE_HINT:ATTACK]&lt;br /&gt;
		[CDI:TARGET:C:LINE_OF_SIGHT]&lt;br /&gt;
		[CDI:TARGET_RANGE:C:15]&lt;br /&gt;
		[CDI:MAX_TARGET_NUMBER:C:1]&lt;br /&gt;
		[CDI:ADV_NAME:Spit glob]&lt;br /&gt;
		[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
		[CDI:WAIT_PERIOD:30]&lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:FLY:Maximum Flight Speed:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:FLY:Faster Flight:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:FLY:Fast Flight:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:FLY:Fly:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:FLY:Slow Flight:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:FLY:Hover:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Scramble:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Faster Crawl:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Fast Crawl:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Crawl:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Slow Crawl:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Creep:8900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[DESCRIPTION:A gigantic snail composed of grime and filth.  It has wings and it has a gaunt appearance.  Beware its deadly spittle!]&lt;br /&gt;
&lt;br /&gt;
[CREATURE:FORGOTTEN_BEAST_54]&lt;br /&gt;
	[GENERATED]&lt;br /&gt;
	[FEATURE_BEAST]&lt;br /&gt;
	[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
	[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
	[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[CARNIVORE]&lt;br /&gt;
	[DIFFICULTY:10]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
	[NATURAL_SKILL:BITE:6]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[NONAUSEA]&lt;br /&gt;
	[NOEXERT]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[NOPAIN]&lt;br /&gt;
	[NOSTUN]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[SPHERE:CAVERNS]&lt;br /&gt;
	[SPHERE:THEFT]&lt;br /&gt;
	[SPHERE:WATER]&lt;br /&gt;
	[BODY_SIZE:0:0:10000000]&lt;br /&gt;
	[GRASSTRAMPLE:20]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[TRAPAVOID]&lt;br /&gt;
	[CREATURE_TILE:66]&lt;br /&gt;
	[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
	[BODY:RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG:RCP_SHELL]&lt;br /&gt;
	[TISSUE:UNIFORM_TIS]&lt;br /&gt;
		[TISSUE_NAME:tissue:NP]&lt;br /&gt;
		[TISSUE_MATERIAL:WATER]&lt;br /&gt;
		[TISSUE_MAT_STATE:LIQUID]&lt;br /&gt;
		[MUSCULAR]&lt;br /&gt;
		[FUNCTIONAL]&lt;br /&gt;
		[STRUCTURAL]&lt;br /&gt;
		[RELATIVE_THICKNESS:1]&lt;br /&gt;
		[CONNECTS]&lt;br /&gt;
		[TISSUE_SHAPE:LAYER]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[NOT_LIVING]&lt;br /&gt;
	[NOT_BUTCHERABLE]&lt;br /&gt;
	[COLOR:1:0:1]&lt;br /&gt;
	[NOBREATHE]&lt;br /&gt;
	[EXTRAVISION]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
	[THICKWEB]&lt;br /&gt;
	[WEBIMMUNE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]&lt;br /&gt;
	[WEBBER:LOCAL_CREATURE_MAT:SILK]&lt;br /&gt;
	[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]&lt;br /&gt;
		[CDI:ADV_NAME:Spray web]&lt;br /&gt;
		[CDI:USAGE_HINT:ATTACK]&lt;br /&gt;
		[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]&lt;br /&gt;
		[CDI:TARGET:C:LINE_OF_SIGHT]&lt;br /&gt;
		[CDI:TARGET_RANGE:C:5]&lt;br /&gt;
		[CDI:MAX_TARGET_NUMBER:C:1]&lt;br /&gt;
		[CDI:WAIT_PERIOD:30]&lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Scramble:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Faster Crawl:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Fast Crawl:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Crawl:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Slow Crawl:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Creep:8900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[DESCRIPTION:An enormous blob composed of water.  It has an enormous shell and it squirms and fidgets.  Beware its webs!]	&lt;br /&gt;
&lt;br /&gt;
[CREATURE:FORGOTTEN_BEAST_55]&lt;br /&gt;
	[GENERATED]&lt;br /&gt;
	[FEATURE_BEAST]&lt;br /&gt;
	[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
	[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
	[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[CARNIVORE]&lt;br /&gt;
	[DIFFICULTY:10]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
	[NATURAL_SKILL:BITE:6]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[NONAUSEA]&lt;br /&gt;
	[NOEXERT]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[NOPAIN]&lt;br /&gt;
	[NOSTUN]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[SPHERE:CAVERNS]&lt;br /&gt;
	[SPHERE:DEPRAVITY]&lt;br /&gt;
	[SPHERE:WATER]&lt;br /&gt;
	[BODY_SIZE:0:0:10000000]&lt;br /&gt;
	[GRASSTRAMPLE:20]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[TRAPAVOID]&lt;br /&gt;
	[CREATURE_TILE:80]&lt;br /&gt;
	[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_LEGS:RCP_TWO_WINGS:RCP_1_HEAD_HORN:RCP_4_TOES:RCP_3_EYES:RCP_LUNGS:RCP_HEART:RCP_GUTS:RCP_THROAT:RCP_SPINE:RCP_UPPER_SPINE:RCP_BRAIN:RCP_SKULL:RCP_MOUTH:RCP_TONGUE:RCP_TEETH:RCP_RIBS:RCP_3_EYELIDS:RCP_PROBOSCIS]&lt;br /&gt;
	[FLIER]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:SKIN]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
	[SELECT_MATERIAL:SCALE]&lt;br /&gt;
		[STATE_COLOR:ALL_SOLID:CHOCOLATE]&lt;br /&gt;
		[COLOR:4:0:1]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
		[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
	[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:stab:stabs]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
	[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:gore:gores]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:FLY:Maximum Flight Speed:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:FLY:Faster Flight:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:FLY:Fast Flight:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:FLY:Fly:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:FLY:Slow Flight:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:FLY:Hover:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Fastest Walk:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Faster Walk:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Fast Walk:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Walk:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Slow Walk:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Slowest Walk:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[DESCRIPTION:A towering three-eyed pterosaur.  It has a long, curving horn and it has a gaunt appearance.  Its chocolate scales are jagged and overlapping.  Beware its hunger for warm blood!]&lt;br /&gt;
	&lt;br /&gt;
[CREATURE:FORGOTTEN_BEAST_56]&lt;br /&gt;
	[GENERATED]&lt;br /&gt;
	[FEATURE_BEAST]&lt;br /&gt;
	[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
	[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
	[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[CARNIVORE]&lt;br /&gt;
	[DIFFICULTY:10]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
	[NATURAL_SKILL:BITE:6]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[NONAUSEA]&lt;br /&gt;
	[NOEXERT]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[NOPAIN]&lt;br /&gt;
	[NOSTUN]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[SPHERE:CAVERNS]&lt;br /&gt;
	[SPHERE:DISEASE]&lt;br /&gt;
	[BODY_SIZE:0:0:10000000]&lt;br /&gt;
	[GRASSTRAMPLE:20]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[TRAPAVOID]&lt;br /&gt;
	[CREATURE_TILE:72]&lt;br /&gt;
	[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
	[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_2_TAILS]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE]&lt;br /&gt;
		[MAT_FIXED_TEMP:25000]&lt;br /&gt;
	[TISSUE:UNIFORM_TIS]&lt;br /&gt;
		[TISSUE_NAME:tissue:NP]&lt;br /&gt;
		[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:FLAME]&lt;br /&gt;
		[TISSUE_MAT_STATE:GAS]&lt;br /&gt;
		[MUSCULAR]&lt;br /&gt;
		[FUNCTIONAL]&lt;br /&gt;
		[STRUCTURAL]&lt;br /&gt;
		[RELATIVE_THICKNESS:1]&lt;br /&gt;
		[CONNECTS]&lt;br /&gt;
		[TISSUE_SHAPE:LAYER]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[NOT_LIVING]&lt;br /&gt;
	[NOT_BUTCHERABLE]&lt;br /&gt;
	[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]&lt;br /&gt;
	[CDI:ADV_NAME:Hurl fireball]&lt;br /&gt;
		[CDI:USAGE_HINT:ATTACK]&lt;br /&gt;
		[CDI:FLOW:FIREBALL]&lt;br /&gt;
		[CDI:TARGET:C:LINE_OF_SIGHT]&lt;br /&gt;
		[CDI:TARGET_RANGE:C:15]&lt;br /&gt;
		[CDI:MAX_TARGET_NUMBER:C:2]&lt;br /&gt;
		[CDI:WAIT_PERIOD:30]&lt;br /&gt;
	[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]&lt;br /&gt;
		[CDI:ADV_NAME:Spray jet of fire]&lt;br /&gt;
		[CDI:USAGE_HINT:ATTACK]&lt;br /&gt;
		[CDI:FLOW:FIREJET]&lt;br /&gt;
		[CDI:TARGET:C:LINE_OF_SIGHT]&lt;br /&gt;
		[CDI:TARGET_RANGE:C:5]&lt;br /&gt;
		[CDI:MAX_TARGET_NUMBER:C:1]&lt;br /&gt;
		[CDI:WAIT_PERIOD:30]&lt;br /&gt;
	[FIREIMMUNE_SUPER]&lt;br /&gt;
	[ODOR_STRING:smoke]&lt;br /&gt;
	[ODOR_LEVEL:90]&lt;br /&gt;
	[COLOR:4:0:1]&lt;br /&gt;
	[NOBREATHE]&lt;br /&gt;
	[EXTRAVISION]&lt;br /&gt;
	[FIXED_TEMP:25000]&lt;br /&gt;
	[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
		[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:punch:punches]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Walk:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[DESCRIPTION:A great humanoid composed of flame.  It has two short tails and it squirms and fidgets.]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Scriptdata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;br /&gt;
{{Category|Trapavoid}}&lt;br /&gt;
{{Category|Building destroyer}}&lt;br /&gt;
{{Category|No Stun}}&lt;br /&gt;
{{Category|Flying}}&lt;br /&gt;
{{Category|Syndrome}}&lt;br /&gt;
{{Category|Webs}}&lt;br /&gt;
{{Category|Shell}}&lt;br /&gt;
[[ru:DF2012:Forgotten beast]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Titan&amp;diff=315698</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Titan&amp;diff=315698"/>
		<updated>2026-04-02T13:12:41Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: clarified animals only existing in the titan/megabeast random creature profile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
[[File:titan_preview.png|right]]'''Titans''' are large, monstrous, procedurally generated [[megabeast]]s that lurk in the surface world, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are the above-ground equivalent of [[forgotten beast]]s.&lt;br /&gt;
&lt;br /&gt;
Titans are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a titan becomes visible onscreen, the game automatically pauses and displays a message.&lt;br /&gt;
&lt;br /&gt;
Graphically, the sprites that titans use will be of randomly generated creatures with random colors that resemble the generated appearance they've been given. This same setup is used for other procedurally-generated creatures, such as forgotten beasts, [[demon]]s, [[experiment]]s and [[bogeyman|bogeymen]].&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
{{imagefix|[[File:titan_icon.png|left]]|8}}[[File:Ozosm-sarasti.jpg|330px|thumb|right|''The Mountain Titan Ozosm has come! A great humanoid composed of native platinum. It has wings and it has a regal bearing. Beware its webs!'' ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]][[File:df_titan_site.png|thumb|300px|right|Skeletal remains at a titan's [[Shrine (megabeast)|residence]].]]Titans are procedurally randomized – they may be of any form and made of any sort of material. Multiple titans may come to attack your fortress, each coming at different times. Most take the form of an animal, some otherwise nonexistent in vanilla ''Dwarf Fortress'' (e.g. ankylosaurid, zebra, etc.), with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) and unusual colours. However, a titan can also take a more generic form, such as a shelled blob, quadruped, or humanoid golem. Materials range from flesh and [[blood]] to flimsy things like [[ash]] and [[steam]] to truly scary monsters of pure [[rock]], [[gem]], or [[metal]]. They may get a special attack, ranging from a venomous sting, poisoned blood,  or explosive dust clouds, to flame breath.&lt;br /&gt;
&lt;br /&gt;
If a titan has a venomous attack of some sort, it is randomly generated, as are the resulting [[symptom]]s, including, where applicable, the titan's [[Syndrome#Breath attacks|breath attack]]. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. Some forms of venom can spread from spatters and contact with your dwarves, eventually &amp;quot;infecting&amp;quot; your entire fort – decontaminating your soldiers in shallow running water is one way to deal with this problem. Some titans breathe [[fire]] or shoot [[web]]s in lieu of any syndrome-bearing attacks. Web-shooters are immune to the effects of webs they, or any other creature, create and will shoot web even at targets they lack a proper path to. Titans based on spiders may be capable of shooting webs in addition to any other special abilities.&lt;br /&gt;
&lt;br /&gt;
Unlike forgotten beasts, the number of titans in a world can be controlled if it is created through the [[advanced world generation]] screen. All are [[building destroyer]]s and are almost entirely [[Trapavoid|immune]] to [[trap]]s (they are {{token|TRAPAVOID}} and {{token|NOSTUN}} but non-webspinners will trigger a trap that has been webbed). They are also [[No Pain|immune to pain]], nausea and fear, and [[No Exert|feel no exertion]]. [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit or [[dwarven atom smasher]] designs from working. Unlike forgotten beasts, titans possess unique titles depending on the biome they inhabit – titans living in marshes will be known as marsh titans, titans living in savannas will be known as savanna titans, etc.&lt;br /&gt;
&lt;br /&gt;
The descriptions of some titans are also affected by the alignment of the biome from which they come from, possibly most notable with the recorded examples of titans from good-aligned biomes having descriptions ending with &amp;quot;It emanates an aura of giving and kindness&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Death and application ==&lt;br /&gt;
Unless the player has completely walled themselves out of the surface world, it is not possible to avoid confrontation with a titan when one spawns. Titans are not intelligent creatures and those made of &amp;quot;fleshy&amp;quot; materials can be [[butcher]]ed; due to their massive size, they will leave you with hundreds of [[meat]] and [[bone]] units and dozens of [[prepared organs]]. Titan [[shell]]s may prove valuable during a [[strange mood]], particularly on a map without other sources of shells. Unfortunately, all titans have a [[Item value|value]] multiplier of 1. &lt;br /&gt;
&lt;br /&gt;
Some titans whose bodies are made of liquid, gas, fire, or powder will die or lose limbs on the first hit. Others are extremely difficult to kill due to being made of very hard materials or having an amorphous shape. When confronted with such near-invulnerable creatures the only option is usually to use your brain and try to lock it away somehow. Walls and raised [[bridge|draw bridges]] stop them. Since they are [[building destroyer]]s, you can use installed [[furniture]] to lure them to a particular location. If you can put it in a pit, a clever trapmaker can feed it invaders. If a near-indestructible beast isn't in a position to threaten your dwarves, it can be used to train [[Crossbowman|marksdwarves]].&lt;br /&gt;
&lt;br /&gt;
Due to arriving from the surface, [[cave-in]] traps may not be as efficient against a titan as they are against forgotten beasts unless the player deliberately allows them to enter the fortress. They'll be killed by dropping either natural or constructed walls or floors on them. It is also possible to capture some titans in cage traps by using [[giant cave spider]] webs (or similar). Titans possess a [[pet]] value of 2000, but they cannot be [[Animal trainer|tamed]] due to lacking the necessary tokens.&lt;br /&gt;
&lt;br /&gt;
You can prevent titans from appearing by disabling all megabeasts in the [[Difficulty#Individual_enemy_toggles|difficulty settings]], or by setting the number of titans generated to 0 in [[Advanced_world_generation#Titan_Parameters|advanced world generation]], and both also have parameters for how soon they can attack.&lt;br /&gt;
&lt;br /&gt;
== Titan Threat Analysis==&lt;br /&gt;
'''If you do not want your [[fun]] spoiled, do not look below!'''&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
[[File:Forest_Titan_Size.png|frame|Estimated size comparison between a titan and a dwarf.]]&lt;br /&gt;
Titans pose different levels of threat to your fortress, based on their composition, body shape, movements or special attacks. This list also works with forgotten beasts and [[demon]]s.&lt;br /&gt;
&lt;br /&gt;
Of course, general threat must be appraised after all categories. A giant blob made of smoke with webs is still pretty harmless and very fragile, despite it having webs, and a no-frills humanoid made of [[steel]] with no special attack will cause dangerously large amounts of [[fun]], being essentially a far more resilient [[bronze colossus]].&lt;br /&gt;
&lt;br /&gt;
'''Material Composition'''&lt;br /&gt;
*''Water, Grime, Filth, Salt, Steam, Smoke, Snow'': Liquids, gases, and powders are incredibly fragile, most of which usually don't do any damage - mostly dying to [[Cat|kittens]] playfully scratching them, or babies punching them. Unless paired with a dangerous attack method, these should not be a threat at all.&lt;br /&gt;
*''Fire'': While very fragile, [[fire]] is incredibly !![[fun]]!!. This type of titan will usually stay at the edge of the map and may burn large parts of the grasslands when it first enters. Engagement should be avoided if it does not path to your fortress (and into a trap) as it could cause casualties with fire spread, contact, and fireballs (passive ability). Dropping an unarmed [[goblin]] or two (or a ceiling) on top of it should kill it as it will die as easily as any other gas beast. Upon death, titans made of fire tend to explode in a large fireball which will kill all units within range, so keep your melee fighters away!&lt;br /&gt;
*''Flesh'': Most titans are fleshy. It's about the standard level of threat for a titan. Invertebrates are generally more fragile than vertebrates due to lack of bones, so it's easier to damage the brain or mangle their body parts.&lt;br /&gt;
*''Rock or Mineral'': Quite difficult, but not unbeatable. Can be damaged with metallic weapons. Beasts may be made of native copper or silver ore; see below for those.&lt;br /&gt;
*''Glass or Gem'': They are generally pretty tough, though not quite as much as being made of diamond might imply. If you have poorly equipped dwarves, military action is not advised. &lt;br /&gt;
*''Non-weapon grade metal'': Similar to rock titans. Most weapons-grade metal can damage it but many decorative metals, like gold, are also quite dense.&lt;br /&gt;
*''Copper/Silver'': If you've got a good military and weapons as good as bronze, it should at least be beatable. Don't expect an easy fight by any means, however.&lt;br /&gt;
*''Bronze/Bismuth Bronze'': If you have encountered a bronze colossus before, this beast should be comparable in how dangerous it is. Whether it is more or less dangerous will depend on various features such as natural weapons, body type, whether it can fly, material emissions and whatever syndromes it may possess.&lt;br /&gt;
*''Iron'': Are you having [[fun]] yet? Do not send anything against it that has less than steel weapons; it will be pointless. [[Magma]] also does nothing against these.&lt;br /&gt;
*''Steel'': While exceedingly rare, these are fortress-ending threats on the level of [[HFS]], beatable only with cave-in traps, falling traps, obsidian/ice traps or adamantine weapons. Be sure to post &amp;lt;s&amp;gt;how your fortress ended horribly&amp;lt;/s&amp;gt; the epic story of your struggle with it on the Bay12 forums!&lt;br /&gt;
&lt;br /&gt;
'''Body Shape'''&lt;br /&gt;
*''Blob'': Depends on material - fleshy blobs having only a single body part, which all attacks will target, causing it to accumulate damage rapidly until it explodes into 'gore'.{{verify}} Has only a blunt push attack, which at a titan's size is deadly. However, ''inorganic'' blobs are a whole other story, and ''metal'' blobs are a sign that the game hates your guts.&lt;br /&gt;
*''Quadruped, Humanoid'': About the average for a titan. Try and use cutting weapons or spears to cripple them.&lt;br /&gt;
*''Insect, Spider'': Obnoxious because of the large number of redundant limbs. The large majority of spiders (not &amp;quot;tarantulas&amp;quot;, apparently) will be guaranteed to have a webbing attack and should thus be treated with extreme care.&lt;br /&gt;
&lt;br /&gt;
'''Movement'''&lt;br /&gt;
*''Walking'': Normal movement. All titans are also amphibious.&lt;br /&gt;
*''Flying'': More dangerous than walking, for obvious mobility reasons. Be sure you only have one entry for your fortress.&lt;br /&gt;
&lt;br /&gt;
'''Special attack'''&lt;br /&gt;
*''None'': Consider yourself lucky—most forgotten beasts have some kind of [[syndrome]]-based effect. However, certain kinds of beasts have inherent abilities, like fireballs for a beast composed of fire, or webs for a spider-based beast.&lt;br /&gt;
*''Noxious Secretions'': Every single part of the creature's body is covered in extract. If it's in liquid or solid form, and any of your dwarves touch this extract, they will receive the syndrome effects. Usually not a threat; since dwarves are often well clothed, your military even more so. If the secretions are in gas form, treat the titan as if it has a toxic breath attack. Note that, unlike other attacks, gaseous noxious secretions are effective even if the beast is caged.&lt;br /&gt;
*''Hunger for warm blood'': When the creature stabs the opponent, some blood will be drawn. Additionally, its ability to detect any creature with blood will let it &amp;quot;see&amp;quot; dwarves through walls and other solid objects.&lt;br /&gt;
*''Poisonous bite or sting'': Not dangerous by titan standards. &lt;br /&gt;
*''Spitting glob'': Generally not dangerous, unless you forgot shields and shield use on your military for some reason.&lt;br /&gt;
*''Fire breath'': By itself not threatening if you have shields and decent shield skill. However, [[Fun]] is always where fire is—a burst of flame is quite likely to start a cavern wildfire. Dwarves will refuse to move through [[tile]]s that get too [[Temperature|hot]], making melee combat difficult if not dealt with swiftly. Amusingly, fire-breathing organic Forgotten Beasts are not immune to fire and may even burn themselves to death, though this usually takes some time.&lt;br /&gt;
**''Fireball'': A long-ranged fire attack that can be used alongside or instead of fire breath. Considerably more deadly than its breath counterpart, as the shots can't be blocked with a shield and can create dangerous areas of fire, as above.&lt;br /&gt;
*''Toxic blood, vapor, or gas'': Threat depends on the syndrome's effects - can be harmless or kill your entire military. You may want to sacrifice something to see what the titan extract does.&lt;br /&gt;
*''Webs'': Webs are incredibly deadly in melee, but do not help much in range. It will slaughter your whole melee squad with incredible ease, but not your ranged squad as long as the ranged squad is out of reach. Engage it with marksdwarves or kill it with a cunning trap.&lt;br /&gt;
*''Deadly dust'': Possibly the most [[fun]] attack a titan can come with. Deadly dust acts like [[cave-in]] dust with syndromes. Dust coming from all directions (as opposed to a breath attack) is even more fun. If the material of the titan is weak (like flesh), or if it has articulations or organs to be damaged, it will harm itself with its own deadly dust. However if it is made of stronger material, it will be immune to this effect.  Deadly dust is generally a very effective defense against melee and marksdwarves, but is a liability if the titan is fleshy and not a blob.&lt;br /&gt;
&lt;br /&gt;
===Applications===&lt;br /&gt;
Titans can be put to various uses if correctly managed. See [[Forgotten beast#Applications|here]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Adventure Mode==&lt;br /&gt;
Titans can be encountered in [[adventure mode]] and are considered &amp;quot;beasts&amp;quot; for the purposes of asking about troubles. They are common targets for [[quest]]s, and reside in [[shrine (megabeast)|shrine]]s.&lt;br /&gt;
&lt;br /&gt;
Titans are relatively easy to defeat in adventure mode, at least when they aren't made of too-hard material or possess devastating special attacks. Though they are gigantic, they have two major weaknesses: they are unintelligent and so cannot train skill in combat, and they live in shrines surrounded by pillars and sometimes skeletal remains of previous victims. The pillars which make excellent cover for a stealthy adventurer. It is therefore quite possible to sneak up behind a titan and slay it without it ever noticing that you're there, as long as you attack hard enough. Do note that all titans possess legendary skill in observer.&lt;br /&gt;
&lt;br /&gt;
This strategy should '''not''' be attempted on titans which are naturally without eyes, or which possess a hunger for warm blood, as these have omnidirectional {{token|EXTRAVISION}}. &lt;br /&gt;
&lt;br /&gt;
{{gamedata|title=Example raws (as extracted from world.dat in version 0.47.04)|[CREATURE:TITAN_2]&lt;br /&gt;
	[NAME:brush titan:brush titans:brush-titan]&lt;br /&gt;
	[CASTE_NAME:brush titan:brush titans:brush-titan] &lt;br /&gt;
	[GENERATED] &lt;br /&gt;
	[TITAN]&lt;br /&gt;
	[ATTACK_TRIGGER:80:0:100000] &lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[NO_DRINK] &lt;br /&gt;
	[NO_EAT]&lt;br /&gt;
	[NO_SLEEP] &lt;br /&gt;
	[DIFFICULTY:10] &lt;br /&gt;
	[LAIR:SHRINE:100]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6] &lt;br /&gt;
	[NATURAL_SKILL:BITE:6] &lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6] &lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6] &lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]&lt;br /&gt;
	[AMPHIBIOUS] &lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[NONAUSEA]	 &lt;br /&gt;
	[NOEXERT] &lt;br /&gt;
	[NO_DIZZINESS] &lt;br /&gt;
	[NOPAIN] &lt;br /&gt;
	[NOSTUN] &lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[ALL_ACTIVE] &lt;br /&gt;
	[NOFEAR] &lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR] &lt;br /&gt;
	[SPHERE:ANIMALS] &lt;br /&gt;
	[SPHERE:NATURE] &lt;br /&gt;
	[SPHERE:PLANTS] &lt;br /&gt;
	[SPHERE:RIVERS] &lt;br /&gt;
	[BODY_SIZE:0:0:10000000] &lt;br /&gt;
	[GRASSTRAMPLE:20] &lt;br /&gt;
	[BUILDINGDESTROYER:2] &lt;br /&gt;
	[TRAPAVOID]&lt;br /&gt;
	[CREATURE_TILE:84]&lt;br /&gt;
	[BODY:RCP_BASIC_BODY:RCP_NECK:RCP_HEAD:RCP_FIRST_SIMPLE_LEGS:RCP_SECOND_SIMPLE_LEGS:RCP_THIRD_SIMPLE_LEGS:RCP_FOURTH_SIMPLE_LEGS:RCP_FIFTH_SIMPLE_LEGS:RCP_2_HEAD_HORNS:RCP_1_EYE:RCP_HEART:RCP_GUTS:RCP_BRAIN:RCP_MOUTH]% &lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS] &lt;br /&gt;
	[REMOVE_MATERIAL:HAIR] &lt;br /&gt;
	[REMOVE_MATERIAL:SKIN] &lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] &lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES] &lt;br /&gt;
	[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[REMOVE_TISSUE:SKIN] &lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] &lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] &lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] &lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] &lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[HOMEOTHERM:10040] &lt;br /&gt;
	[SELECT_MATERIAL:CHITIN] &lt;br /&gt;
		[STATE_COLOR:ALL_SOLID:TAUPE_ROSE]&lt;br /&gt;
	[COLOR:4:0:0]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] &lt;br /&gt;
	[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] &lt;br /&gt;
	[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]  &lt;br /&gt;
		[CDI:ADV_NAME:Spray jet of fire]&lt;br /&gt;
		[CDI:USAGE_HINT:ATTACK]&lt;br /&gt;
		[CDI:FLOW:FIREJET]&lt;br /&gt;
		[CDI:TARGET:C:LINE_OF_SIGHT] &lt;br /&gt;
		[CDI:TARGET_RANGE:C:5]&lt;br /&gt;
		[CDI:MAX_TARGET_NUMBER:C:1]&lt;br /&gt;
		[CDI:WAIT_PERIOD:30]&lt;br /&gt;
	[FIREIMMUNE]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]  &lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH] &lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
	[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:gore:gores]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:5] &lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]  &lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_EDGE] &lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
	[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]  &lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2] &lt;br /&gt;
		[ATTACK_PRIORITY:MAIN] &lt;br /&gt;
		[ATTACK_FLAG_CANLATCH] &lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10] &lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0] &lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0] &lt;br /&gt;
	[GAIT:WALK:Fastest Walk:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Faster Walk:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Fast Walk:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Walk:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Slow Walk:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Slowest Walk:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[DESCRIPTION:A great one-eyed tick.  It has two long, spiral horns and it moves deliberately.  Its rose taupe exoskeleton is leathery.  Beware its fire!]&lt;br /&gt;
&lt;br /&gt;
[CREATURE:TITAN_4]&lt;br /&gt;
	[NAME:tundra titan:tundra titans:tundra-titan]&lt;br /&gt;
	[CASTE_NAME:tundra titan:tundra titans:tundra-titan]&lt;br /&gt;
	[GENERATED]&lt;br /&gt;
	[TITAN]&lt;br /&gt;
	[ATTACK_TRIGGER:80:0:100000]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[NO_EAT]&lt;br /&gt;
	[NO_SLEEP]&lt;br /&gt;
	[DIFFICULTY:10]&lt;br /&gt;
	[LAIR:SHRINE:100]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
	[NATURAL_SKILL:BITE:6]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[NONAUSEA]&lt;br /&gt;
	[NOEXERT]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[NOPAIN]&lt;br /&gt;
	[NOSTUN]&lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[SPHERE:ANIMALS]&lt;br /&gt;
	[SPHERE:NATURE]&lt;br /&gt;
	[BODY_SIZE:0:0:10000000]&lt;br /&gt;
	[GRASSTRAMPLE:20]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[TRAPAVOID]&lt;br /&gt;
	[CREATURE_TILE:66]&lt;br /&gt;
	[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
	[BODY:RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG:RCP_SHELL]&lt;br /&gt;
	[TISSUE:UNIFORM_TIS]&lt;br /&gt;
	[TISSUE_NAME:tissue:NP]&lt;br /&gt;
	[TISSUE_MATERIAL:WATER]&lt;br /&gt;
	[TISSUE_MAT_STATE:GAS]&lt;br /&gt;
	[MUSCULAR]&lt;br /&gt;
	[FUNCTIONAL]&lt;br /&gt;
	[STRUCTURAL]&lt;br /&gt;
	[RELATIVE_THICKNESS:1]&lt;br /&gt;
	[CONNECTS]&lt;br /&gt;
	[TISSUE_SHAPE:LAYER]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[NOT_LIVING]&lt;br /&gt;
	[NOT_BUTCHERABLE]&lt;br /&gt;
	[COLOR:7:0:1]&lt;br /&gt;
	[NOBREATHE]&lt;br /&gt;
	[EXTRAVISION]&lt;br /&gt;
	[FIXED_TEMP:10200]&lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Scramble:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Faster Crawl:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Fast Crawl:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Crawl:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Slow Crawl:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Creep:8900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[DESCRIPTION:An enormous blob composed of steam.  It has a broad shell and it has a regal bearing.]&lt;br /&gt;
&lt;br /&gt;
[CREATURE:TITAN_6]&lt;br /&gt;
	[NAME:marsh titan:marsh titans:marsh-titan]&lt;br /&gt;
	[CASTE_NAME:marsh titan:marsh titans:marsh-titan]&lt;br /&gt;
	[GENERATED]&lt;br /&gt;
	[TITAN]&lt;br /&gt;
	[ATTACK_TRIGGER:80:0:100000]&lt;br /&gt;
	[NO_GENDER]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[NO_EAT]&lt;br /&gt;
	[NO_SLEEP]&lt;br /&gt;
	[DIFFICULTY:10]&lt;br /&gt;
	[LAIR:SHRINE:100]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
	[NATURAL_SKILL:BITE:6]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[NONAUSEA]&lt;br /&gt;
	[NOEXERT]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[NOPAIN]&lt;br /&gt;
	[NOSTUN]&lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[SPHERE:ANIMALS]&lt;br /&gt;
	[SPHERE:MUCK]&lt;br /&gt;
	[SPHERE:NATURE]&lt;br /&gt;
	[SPHERE:PLANTS]&lt;br /&gt;
	[SPHERE:THEFT]&lt;br /&gt;
	[SPHERE:WATER]&lt;br /&gt;
	[BODY_SIZE:0:0:10000000]&lt;br /&gt;
	[GRASSTRAMPLE:20]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[TRAPAVOID]&lt;br /&gt;
	[CREATURE_TILE:83]&lt;br /&gt;
	[BODY:RCP_CEPHALOTHORAX:RCP_ABDOMEN:RCP_FIRST_SIMPLE_LEGS:RCP_SECOND_SIMPLE_LEGS:RCP_THIRD_SIMPLE_LEGS:RCP_PINCERS:RCP_TAIL:RCP_TRUNK:RCP_2_EYES:RCP_HEART:RCP_GUTS:RCP_BRAIN:RCP_MOUTH:RCP_TAIL_STINGER]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
	[SELECT_MATERIAL:HAIR]&lt;br /&gt;
		[STATE_COLOR:ALL_SOLID:GOLD]&lt;br /&gt;
	[COLOR:6:0:1]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
		[ENTERS_BLOOD]&lt;br /&gt;
		[SYNDROME]&lt;br /&gt;
			[SYN_NAME:titan sickness]&lt;br /&gt;
			[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
			[SYN_IMMUNE_CREATURE:TITAN_6:ALL]&lt;br /&gt;
			[SYN_INJECTED]&lt;br /&gt;
			[SYN_CONTACT]&lt;br /&gt;
			[SYN_INHALED]&lt;br /&gt;
			[SYN_INGESTED]&lt;br /&gt;
			[CE_NECROSIS:SEV:100:PROB:100:START:474:PEAK:1168:END:4764:LOCALIZED:VASCULAR_ONLY:RESISTABLE:SIZE_DILUTES]&lt;br /&gt;
			[CE_DIZZINESS:SEV:100:PROB:100:START:1088:PEAK:2238:END:4548:RESISTABLE:SIZE_DILUTES]&lt;br /&gt;
	[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
		[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
	[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:sting:stings]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
	[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Fastest Walk:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Faster Walk:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Fast Walk:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Walk:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Slow Walk:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Slowest Walk:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[DESCRIPTION:A gigantic hairy scorpion. It has a knobby trunk and it squirms and fidgets. Its gold hair is very curly. Beware its poisonous sting!]&lt;br /&gt;
}}&lt;br /&gt;
{{Scriptdata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Building destroyer}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;br /&gt;
{{Category|No Exert}}&lt;br /&gt;
{{Category|No Pain}}&lt;br /&gt;
{{Category|No Stun}}&lt;br /&gt;
{{Category|Flying}}&lt;br /&gt;
{{Category|Shell}}&lt;br /&gt;
{{Category|Syndrome}}&lt;br /&gt;
{{Category|Trapavoid}}&lt;br /&gt;
{{Category|Webs}}&lt;br /&gt;
[[ru:Titan]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bismuth_bronze&amp;diff=315652</id>
		<title>Bismuth bronze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bismuth_bronze&amp;diff=315652"/>
		<updated>2026-03-28T16:26:55Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: added more info regarding the bismuth content percentage in the trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{Alloy3|name=Bismuth bronze&lt;br /&gt;
|sample=&lt;br /&gt;
[[File:BismuthBronzeSample.png|center|frameless]]&lt;br /&gt;
|graphic=bismuth_bronze_bar_sprite.png&lt;br /&gt;
|color=6:6:1&lt;br /&gt;
|color1=7:3:0&lt;br /&gt;
|color2=6:4:0&lt;br /&gt;
|color3=5:5:1&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 [[Tin]]&lt;br /&gt;
* 2 [[Copper]]&lt;br /&gt;
* 1 [[Bismuth]]&lt;br /&gt;
|uses=&lt;br /&gt;
* [[weapon|Melee Weapons]]&lt;br /&gt;
* [[Crossbow]]s&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Pick]]s&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 6☼&lt;br /&gt;
* [[Material science|Impact strength]] 843.5 MPa&lt;br /&gt;
* [[Material science|Shear strength]] 241 MPa&lt;br /&gt;
{{firemagmasafe|yes|no}}&lt;br /&gt;
* [[Melting point]] {{ct|11868}}&lt;br /&gt;
* [[Boiling point]] {{ct|14140}}&lt;br /&gt;
* [[Ignition point]] none&lt;br /&gt;
* [[Solid density]] 8250 kg/m³&lt;br /&gt;
* Liquid [[density]] 8020 kg/m³&lt;br /&gt;
* [[Specific heat]] 435 J/kg·K&lt;br /&gt;
* [[Color]] tan&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Bismuth bronze''' is an alloy of [[copper]], [[tin]] and [[bismuth]], with exactly the same [[weapon]] and [[armor]] properties as regular [[bronze]]. However, it is slightly more valuable (×6 vs ×5) than regular bronze.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Just like regular bronze, it can be used to make weapons and armour, along with all [[furniture]] and other objects.  Bismuth bronze is 20% more [[value|valuable]] than [[bronze]] and three times more [[value|valuable]] than its component parts.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
Bismuth bronze is made with the following recipe:&lt;br /&gt;
&lt;br /&gt;
* from [[bar]]s (not [[ore]]s): 1 [[Tin]] bar + 2 [[Copper]] bars + 1 [[Bismuth]] bar = 4 Bismuth Bronze bars&lt;br /&gt;
&lt;br /&gt;
Because of these proportions, bismuth bronze is produced in lots of four bars at a time.  While the ores must be smelted normally, only one additional [[fuel]] is needed to produce those four bars of bismuth bronze from the four bars noted above at a regular [[smelter]]. At a [[magma smelter]], fuel isn't an issue, although the additional time and labor of smelting each ore chunk into bars should still be considered.&lt;br /&gt;
&lt;br /&gt;
Bismuth bronze also provides more weapons-grade metal per tin bar than regular bronze, which may be a consideration if [[cassiterite]] is rare on your map.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In real life, bismuth bronze is often used in applications where ordinary bronze would corrode, as bismuth bronze is very corrosion-resistant, much like gold. Unlike in ''Dwarf Fortress'', real bismuth bronze typically does not contain more than 1-3% bismuth by weight, though in some cases, up to 6% bismuth may be used, which is still drastically less than the apparent 25% in-game. It is to be noted however, that the first known object made with bismuth bronze(which is an Inca knife dated to 1476-1534) contains about 18% bismuth.&lt;br /&gt;
&lt;br /&gt;
[[File:combronze.jpg|thumb|250px|center|Long bismuth bronze bars.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315578</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315578"/>
		<updated>2026-03-20T21:04:36Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''King of Beasts''' is a fan title traditionally given to an exceptionally dangerous and powerful creature. It was historically awarded to elephants for their size, strength and [[Boatmurdered|immense thirst for dwarven blood]]. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
There are 2 contenders for the Aquatic King of Beasts.&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters can only be killed in fair combat by mashing their bodies to a pulp, a feat that generally requires lots of patience and a gigantic hammer. They are not very aggressive, but Armok help you if you are next to them in water. Are still extremely dangerous despite being nerfed.&lt;br /&gt;
&lt;br /&gt;
[[Giant sperm whale]]: Gigantic beyond all comparison, this creature is large enough to absorb an unbelievable amount of punishment and smash its way through nearly any amount of armor or natural durability with its mass alone.&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: The uncontested Aerial King of Beasts. These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
There is currently no consensis on the Terrestrial King of Beasts. There are plenty of powerful creatures, but none stands out as the true strongest of the strongest. Here are some examples:&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and injects a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come by the dozens with [[goblin]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and is native to every savage biome. Few adventurers (or babies) will survive.&lt;br /&gt;
&lt;br /&gt;
[[Giant elephant]]: A giant [[elephant]]. It is the biggest land creature and second-biggest creature, tied with [[giant orca|giant orcas]]. Since they're &amp;quot;War Animals&amp;quot;, &amp;quot;Hunting Animals&amp;quot; and &amp;quot;Exotic Mounts&amp;quot;, they can also be fielded during [[elf]], [[human]] and [[dwarf]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Elephant man]]: Massive humanoids who can wear armor and use weapons. They are the biggest sapient land animal person - and '''the''' biggest sapient that is not a megabeast or semi-megabeast. You can play them in Adventure Mode - [[Stupid_dwarf_trick#Elephant_man_armor_factory|armor and clothes are made separately]]. And they sometimes come with [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
== Historic Claims ==&lt;br /&gt;
Many creatures that once held this title have since had their power and/or agressiveness reduced.&lt;br /&gt;
&lt;br /&gt;
[[Elephant]]: The first thing that comes to mind when thinking of the King of Beasts. They were infamous in the early versions for their massive strength coupled with their insane bloodlust. An elephant never forgets. An elephant never forgives...&lt;br /&gt;
&lt;br /&gt;
[[Carp]]: Another infamous creature and perhaps one of the earliest holders of the title of the Aquatic King of Beasts. They were extremely agressive for a fish and had teeth that inflicted 3 times the amount of damage an unarmed dwarf did. They dragged unsuspecting fisherdwarves underwater where they would either drown, get mauled by the aforementioned teeth, or both at once.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]: The Giant Mosquito was the Aerial King of Beasts for the shortest amount of time. Before they were nerfed, they attacked in ''hundreds'', overwhelming dwarwes with sheer numbers and lagging the game if too much of them are on the map at the same time. Now are nowhere near as powerful.&lt;br /&gt;
&lt;br /&gt;
[[Giant badger|Giant Badger]]: The Giant Badger also briefly held the title of the Terrestrial King of Beasts. They appeared very frequently in groups and attacked dwarves mercilessly. They have since been made way rarer.&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: The Unicorn is mostly a docile creature, but in older versions and specifically in Adventure Mode, Unicorns were extremely agressive. Their main definition of '[[good]]' is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  &lt;br /&gt;
&lt;br /&gt;
== Dwarf ==&lt;br /&gt;
There is an argument to be made that the Dwarf is the true King of Beasts. After all, only the Dwarves are capable of filling the entire map with [[Magma|rock juice]], unleashing hordes of [[Demon|hidden fun stuff]] to terrorize the wildlife, intentionally [[Site extinction|driving species extinct]] and other similarly devastating feats. Dwarven [[Philosopher|philosophers]] deny this claim, saying that the Dwarves, as the ultimate species, are above any environmental consequences&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures| }}&lt;br /&gt;
[[ru:King of beasts]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315577</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315577"/>
		<updated>2026-03-20T21:04:17Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''King of Beasts''' is a fan title traditionally given to an exceptionally dangerous and powerful creature. It was historically awarded to elephants for their size, strength and [[Boatmurdered|immense thirst for dwarven blood]]. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
There are 2 contenders for the Aquatic King of Beasts.&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters can only be killed in fair combat by mashing their bodies to a pulp, a feat that generally requires lots of patience and a gigantic hammer. They are not very aggressive, but Armok help you if you are next to them in water. Are still extremely dangerous despite being nerfed.&lt;br /&gt;
&lt;br /&gt;
[[Giant sperm whale]]: Gigantic beyond all comparison, this creature is large enough to absorb an unbelievable amount of punishment and smash its way through nearly any amount of armor or natural durability with its mass alone.&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: The uncontested Aerial King of Beasts. These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
There is currently no consensis on the Terrestrial King of Beasts. There are plenty of powerful creatures, but none stands out as the true strongest of the strongest. Here are some examples:&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and injects a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come by the dozens with [[goblin]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and is native to every savage biome. Few adventurers (or babies) will survive.&lt;br /&gt;
&lt;br /&gt;
[[Giant elephant]]: A giant [[elephant]]. It is the biggest land creature and second-biggest creature, tied with [[giant orca|giant orcas]]. Since they're &amp;quot;War Animals&amp;quot;, &amp;quot;Hunting Animals&amp;quot; and &amp;quot;Exotic Mounts&amp;quot;, they can also be fielded during [[elf]], [[human]] and [[dwarf]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Elephant man]]: Massive humanoids who can wear armor and use weapons. They are the biggest sapient land animal person - and '''the''' biggest sapient that is not a megabeast or semi-megabeast. You can play them in Adventure Mode - [[Stupid_dwarf_trick#Elephant_man_armor_factory|armor and clothes are made separately]]. And they sometimes come with [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
== Historic Claims ==&lt;br /&gt;
Many creatures that once held this title have since had their power and/or agressiveness reduced.&lt;br /&gt;
&lt;br /&gt;
[[Elephant]]: The first thing that comes to mind when thinking of the King of Beasts. They were infamous in the early versions for their massive strength coupled with their insane bloodlust. An elephant never forgets. An elephant never forgives...&lt;br /&gt;
&lt;br /&gt;
[[Carp]]: Another infamous creature and perhaps one of the earliest holders of the title of the Aquatic King of Beasts. They were extremely agressive for a fish and had teeth that inflicted 3 times the amount of damage an unarmed dwarf did. They dragged unsuspecting fisherdwarves underwater where they would either drown, get mauled by the aforementioned teeth, or both at once.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]: The Giant Mosquito was the Aerial King of Beasts for the shortest amount of time. Before they were nerfed, they attacked in ''hundreds'', overwhelming dwarwes with sheer numbers and lagging the game if too much of them are on the map at the same time. Now are nowhere near as powerful.&lt;br /&gt;
&lt;br /&gt;
[[Giant badger|Giant Badger]]: The Giant Badger also briefly held the title of the Terrestrial King of Beasts. They appeared very frequently in groups and attacked dwarves mercilessly. They have since been made way rarer.&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: The Unicorn is mostly a docile creature, but in older versions and specifically in Adventure Mode, Unicorns were extremely agressive. Their main definition of '[[good]]' is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  &lt;br /&gt;
&lt;br /&gt;
== Dwarf ==,&lt;br /&gt;
There is an argument to be made that the Dwarf is the true King of Beasts. After all, only the Dwarves are capable of filling the entire map with [[Magma|rock juice]], unleashing hordes of [[Demon|hidden fun stuff]] to terrorize the wildlife, intentionally [[Site extinction|driving species extinct]] and other similarly devastating feats. Dwarven [[Philosopher|philosophers]] deny this claim, saying that the Dwarves, as the ultimate species, are above any environmental consequences&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures| }}&lt;br /&gt;
[[ru:King of beasts]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315576</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315576"/>
		<updated>2026-03-20T20:53:34Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''King of Beasts''' is a fan title traditionally given to an exceptionally dangerous and powerful creature. It was historically awarded to elephants for their size, strength and [[Boatmurdered|immense thirst for dwarven blood]]. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
There are 2 contenders for the Aquatic King of Beasts.&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters can only be killed in fair combat by mashing their bodies to a pulp, a feat that generally requires lots of patience and a gigantic hammer. They are not very aggressive, but Armok help you if you are next to them in water. Are still extremely dangerous despite being nerfed.&lt;br /&gt;
&lt;br /&gt;
[[Giant sperm whale]]: Gigantic beyond all comparison, this creature is large enough to absorb an unbelievable amount of punishment and smash its way through nearly any amount of armor or natural durability with its mass alone.&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: The uncontested Aerial King of Beasts. These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
There is currently no consensis on the Terrestrial King of Beasts. There are plenty of powerful creatures, but none stands out as the true strongest of the strongest. Here are some examples:&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and injects a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come by the dozens with [[goblin]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and is native to every savage biome. Few adventurers (or babies) will survive.&lt;br /&gt;
&lt;br /&gt;
[[Giant elephant]]: A giant [[elephant]]. It is the biggest land creature and second-biggest creature, tied with [[giant orca|giant orcas]]. Since they're &amp;quot;War Animals&amp;quot;, &amp;quot;Hunting Animals&amp;quot; and &amp;quot;Exotic Mounts&amp;quot;, they can also be fielded during [[elf]], [[human]] and [[dwarf]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Elephant man]]: Massive humanoids who can wear armor and use weapons. They are the biggest sapient land animal person - and '''the''' biggest sapient that is not a megabeast or semi-megabeast. You can play them in Adventure Mode - [[Stupid_dwarf_trick#Elephant_man_armor_factory|armor and clothes are made separately]]. And they sometimes come with [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
== Historic Claims ==&lt;br /&gt;
Many creatures that once held this title have since had their power and/or agressiveness reduced.&lt;br /&gt;
&lt;br /&gt;
[[Elephant]]: The first thing that comes to mind when thinking of the King of Beasts. They were infamous in the early versions for their massive strength coupled with their insane bloodlust. An elephant never forgets. An elephant never forgives...&lt;br /&gt;
&lt;br /&gt;
[[Carp]]: Another infamous creature and perhaps one of the earliest holders of the title of the Aquatic King of Beasts. They were extremely agressive for a fish and had teeth that inflicted 3 times the amount of damage an unarmed dwarf did. They dragged unsuspecting fisherdwarves underwater where they would either drown, get mauled by the aforementioned teeth, or both at once.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]: The Giant Mosquito was the Aerial King of Beasts for the shortest amount of time. Before they were nerfed, they attacked in ''hundreds'', overwhelming dwarwes with sheer numbers and lagging the game if too much of them are on the map at the same time. Now are nowhere near as powerful.&lt;br /&gt;
&lt;br /&gt;
[[Giant badger|Giant Badger]]: The Giant Badger also briefly held the title of the Terrestrial King of Beasts. They appeared very frequently in groups and attacked dwarves mercilessly. They have since been made way rarer.&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: The Unicorn is mostly a docile creature, but in older versions and specifically in Adventure Mode, Unicorns were extremely agressive. Their main definition of '[[good]]' is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  &lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures| }}&lt;br /&gt;
[[ru:King of beasts]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315540</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315540"/>
		<updated>2026-03-17T21:55:01Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''King of Beasts''' is a fan title traditionally given to an exceptionally dangerous and powerful creature. It was historically awarded to elephants for their size, strength and [[Boatmurdered|immense thirst for dwarven blood]]. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters can only be killed in fair combat by mashing their bodies to a pulp, a feat that generally requires lots of patience and a gigantic hammer. They are not very aggressive, but Armok help you if you are next to them in water.&lt;br /&gt;
&lt;br /&gt;
[[Giant sperm whale]]: Gigantic beyond all comparison, this creature is large enough to absorb an unbelievable amount of punishment and smash its way through nearly any amount of armor or natural durability with its mass alone.&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and injects a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come by the dozens with [[goblin]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and is native to every savage biome. Few adventurers (or babies) will survive.&lt;br /&gt;
&lt;br /&gt;
[[Giant elephant]]: A giant [[elephant]]. It is the biggest land creature and second-biggest creature, tied with [[giant orca|giant orcas]]. Since they're &amp;quot;War Animals&amp;quot;, &amp;quot;Hunting Animals&amp;quot; and &amp;quot;Exotic Mounts&amp;quot;, they can also be fielded during [[elf]], [[human]] and [[dwarf]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Elephant man]]: Massive humanoids who can wear armor and use weapons. They are the biggest sapient land animal person - and '''the''' biggest sapient that is not a megabeast or semi-megabeast. You can play them in Adventure Mode - [[Stupid_dwarf_trick#Elephant_man_armor_factory|armor and clothes are made separately]]. And they sometimes come with [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
== Historic Claims ==&lt;br /&gt;
Many creatures that were once contenders for this title have since had their power and/or agressiveness reduced.&lt;br /&gt;
&lt;br /&gt;
[[Elephant]]: The first thing that comes to mind when thinking of the King of Beasts. They were infamous in the early versions for their massive strength coupled with their insane agressiveness. An elephant never forgets. An elephant never forgives...&lt;br /&gt;
&lt;br /&gt;
[[Carp]]: Another infamous creature and perhaps one of the earliest contenders for the title of the Aquatic King of Beasts. They were extremely agressive for a fish and had teeth that inflicted 3 times the amount of damage an unarmed dwarf did.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]: The Giant Mosquito was a contender for this title for the shortest amount of time. Before they were nerfed, they attacked in ''hundreds'', overwhelming dwarwes with sheer numbers and lagging the game if too much of them are on the map at the same time. Now are nowhere near as powerful.&lt;br /&gt;
&lt;br /&gt;
[[Giant badger|Giant Badger]]: The Giant Badger also briefly held the title. They appeared very frequently in groups and attacked dwarves mercilessly. They have since been made way rarer.&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: The Unicorn is mostly a docile creature, but in older versions and specifically in Adventure Mode, Unicorns were extremely agressive. Their main definition of '[[good]]' is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  &lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures| }}&lt;br /&gt;
[[ru:King of beasts]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315539</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315539"/>
		<updated>2026-03-17T21:52:33Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''King of Beasts''' is a fan title traditionally given to an exceptionally dangerous and powerful creature. It was historically awarded to elephants for their size, strength and [[Boatmurdered|immense thirst for dwarven blood]]. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters can only be killed in fair combat by mashing their bodies to a pulp, a feat that generally requires lots of patience and a gigantic hammer. They are not very aggressive, but Armok help you if you are next to them in water.&lt;br /&gt;
&lt;br /&gt;
[[Giant sperm whale]]: Gigantic beyond all comparison, this creature is large enough to absorb an unbelievable amount of punishment and smash its way through nearly any amount of armor or natural durability with its mass alone.&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and injects a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come by the dozens with [[goblin]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and is native to every savage biome. Few adventurers (or babies) will survive.&lt;br /&gt;
&lt;br /&gt;
[[Giant elephant]]: A giant [[elephant]]. It is the biggest land creature and second-biggest creature, tied with [[giant orca|giant orcas]]. Since they're &amp;quot;War Animals&amp;quot;, &amp;quot;Hunting Animals&amp;quot; and &amp;quot;Exotic Mounts&amp;quot;, they can also be fielded during [[elf]], [[human]] and [[dwarf]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Elephant man]]: Massive humanoids who can wear armor and use weapons. They are the biggest sapient land animal person - and '''the''' biggest sapient that is not a megabeast or semi-megabeast. You can play them in Adventure Mode - [[Stupid_dwarf_trick#Elephant_man_armor_factory|armor and clothes are made separately]]. And they sometimes come with [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
== Historic Claims ==&lt;br /&gt;
Many creatures that were once contenders for this title have since had their power and/or agressiveness reduced.&lt;br /&gt;
&lt;br /&gt;
[[Elephant]]: The first thing that comes to mind when thinking of the King of Beasts. They were infamous in the early versions for their massive strength coupled with their insane agressiveness. An elephant never forgets. An elephant never forgives...&lt;br /&gt;
&lt;br /&gt;
[[Carp]]: Another infamous creature and perhaps one of the earliest contenders for the title of the Aquatic King of Beasts. They were extremely agressive for a fish and had teeth that inflicted 3 times the amount of damage an unarmored dwarf did.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]: The Giant Mosquito was a contender for this title for the shortest amount of time. Before they were nerfed, they attacked in ''hundreds'', overwhelming dwarwes with sheer numbers and lagging the game if too much of them are on the map at the same time. Now are nowhere near as powerful.&lt;br /&gt;
&lt;br /&gt;
[[Giant badger|Giant Badger]]: The Giant Badger also briefly held the title. They appeared very frequently in groups and attacked dwarves mercilessly. They have since been made way rarer.&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: The Unicorn is mostly a docile creature, but in older versions and specifically in Adventure Mode, Unicorns were extremely agressive. Their main definition of '[[good]]' is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  &lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures| }}&lt;br /&gt;
[[ru:King of beasts]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315538</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315538"/>
		<updated>2026-03-17T21:45:42Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''King of Beasts''' is a fan title traditionally given to an exceptionally dangerous and powerful creature. It was historically awarded to elephants for their size, strength and [[Boatmurdered|immense thirst for dwarven blood]]. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters can only be killed in fair combat by mashing their bodies to a pulp, a feat that generally requires lots of patience and a gigantic hammer. They are not very aggressive, but Armok help you if you are next to them in water.&lt;br /&gt;
&lt;br /&gt;
[[Giant sperm whale]]: Gigantic beyond all comparison, this creature is large enough to absorb an unbelievable amount of punishment and smash its way through nearly any amount of armor or natural durability with its mass alone.&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: Their main definition of '[[good]]' is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  [[Elves]] can bring a ton of them with their sieges.&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and injects a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come by the dozens with [[goblin]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and is native to every savage biome. Few adventurers (or babies) will survive.&lt;br /&gt;
&lt;br /&gt;
[[Giant elephant]]: A giant [[elephant]]. It is the biggest land creature and second-biggest creature, tied with [[giant orca|giant orcas]]. Since they're &amp;quot;War Animals&amp;quot;, &amp;quot;Hunting Animals&amp;quot; and &amp;quot;Exotic Mounts&amp;quot;, they can also be fielded during [[elf]], [[human]] and [[dwarf]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Elephant man]]: Massive humanoids who can wear armor and use weapons. They are the biggest sapient land animal person - and '''the''' biggest sapient that is not a megabeast or semi-megabeast. You can play them in Adventure Mode - [[Stupid_dwarf_trick#Elephant_man_armor_factory|armor and clothes are made separately]]. And they sometimes come with [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
== Historic Claims ==&lt;br /&gt;
Many creatures that were once contenders for this title have since had their power and/or agressiveness reduced.&lt;br /&gt;
&lt;br /&gt;
[[Elephant]]: The first thing that comes to mind when thinking of the King of Beasts. They were infamous in the early versions for their massive strength coupled with their insane agressiveness. An elephant never forgets. An elephant never forgives...&lt;br /&gt;
&lt;br /&gt;
[[Carp]]: Another infamous creature and perhaps one of the earliest contenders for the title of the Aquatic King of Beasts. They were extremely agressive for a fish and had teeth that inflicted 3 times the amount of damage an unarmored dwarf did.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]: The Giant Mosquito was a contender for this title for the shortest amount of time. Before they were nerfed, they attacked in ''hundreds'', overwhelming dwarwes with sheer numbers and lagging the game if too much of them are on the map at the same time. Now are nowhere near as powerful.&lt;br /&gt;
&lt;br /&gt;
[[Giant badger|Giant Badger]]: The Giant Badger also briefly held the title. They appeared very frequently in groups and attacked dwarves mercilessly. They have since been made way rarer.&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures| }}&lt;br /&gt;
[[ru:King of beasts]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315537</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315537"/>
		<updated>2026-03-17T21:36:59Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''King of Beasts''' is a fan title traditionally given to an exceptionally dangerous and powerful creature. It was historically awarded to elephants for their size, strength and [[Boatmurdered|immense thirst for dwarven blood]]. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters can only be killed in fair combat by mashing their bodies to a pulp, a feat that generally requires lots of patience and a gigantic hammer. They are not very aggressive, but Armok help you if you are next to them in water.&lt;br /&gt;
&lt;br /&gt;
[[Giant sperm whale]]: Gigantic beyond all comparison, this creature is large enough to absorb an unbelievable amount of punishment and smash its way through nearly any amount of armor or natural durability with its mass alone.&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: Their main definition of '[[good]]' is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  [[Elves]] can bring a ton of them with their sieges.&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and injects a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come by the dozens with [[goblin]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and is native to every savage biome. Few adventurers (or babies) will survive.&lt;br /&gt;
&lt;br /&gt;
[[Giant elephant]]: A giant [[elephant]]. It is the biggest land creature and second-biggest creature, tied with [[giant orca|giant orcas]]. Since they're &amp;quot;War Animals&amp;quot;, &amp;quot;Hunting Animals&amp;quot; and &amp;quot;Exotic Mounts&amp;quot;, they can also be fielded during [[elf]], [[human]] and [[dwarf]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Elephant man]]: Massive humanoids who can wear armor and use weapons. They are the biggest sapient land animal person - and '''the''' biggest sapient that is not a megabeast or semi-megabeast. You can play them in Adventure Mode - [[Stupid_dwarf_trick#Elephant_man_armor_factory|armor and clothes are made separately]]. And they sometimes come with [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
== Historic Claims ==&lt;br /&gt;
Many creatures that were once contenders for this title have since had their power and/or agressiveness reduced.&lt;br /&gt;
&lt;br /&gt;
[[Elephant]]: The first thing that comes to mind when thinking of the King of Beasts. They were infamous in the early versions for their massive strength coupled with their insane agressiveness. An elephant never forgets. An elephant never forgives...&lt;br /&gt;
&lt;br /&gt;
[[Carp]]: Another infamous creature and perhaps one of the earliest contenders for the title of the Aquatic King of Beasts. They were extremely agressive for a fish and had teeth that inflicted 3 times the amount of damage an unarmored dwarf did.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]: The Giant Mosquito was a contender for this title for the shortest amount of time. Before they were nerfed, they attacked in ''hundreds'', overwhelming dwarwes with sheer numbers and lagging the game if too much of them are on the map at the same time. Now are nowhere near as powerful.&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures| }}&lt;br /&gt;
[[ru:King of beasts]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bridge&amp;diff=315533</id>
		<title>Bridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bridge&amp;diff=315533"/>
		<updated>2026-03-17T17:29:09Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:icon_bridge.png|right]] '''Bridges''' are [[building]]s which provide a temporarily walkable floor that can either be removed (&amp;quot;retracting&amp;quot; bridges) or turned into a wall (&amp;quot;raising&amp;quot; bridges) via linked [[mechanism]]s. Bridges are useful for crossing empty space and dangerous terrain, serve a vital role in [[Defense design|fortress defense]], and have a host of ancillary uses. For example, using a single large bridge to control [[flow|fluids]] can save a ton of mechanisms and time when replacing the likes of floodgates, especially when the [[magma|fluid in question]] requires a wide opening.&lt;br /&gt;
&lt;br /&gt;
==Building bridges==&lt;br /&gt;
When first built, any bridge is just a static walkway, often (but not necessarily) over open space. They can be used as is, and use less materials than a [[construction|constructed]] floor of the same size serving the same purpose. If you want them to raise or lower, they must be linked to a trigger (see [[Bridge#Raising and retracting bridges|below]]).&lt;br /&gt;
&lt;br /&gt;
Bridges can be built ({{menu icon|b|n|b}}) of [[metal]], [[stone]] or [[wood]]. They are designed and built by a specialist worker in the material used* (e.g. a [[mason]] for a stone bridge, etc.). The size of the bridge can be altered using the mouse to expand from the initially selected point while placing it, up to a maximum size of 31 squares in each direction (31×31)**.&lt;br /&gt;
&lt;br /&gt;
: (* See note re &amp;quot;core material&amp;quot; under [[:Bridge#Materials|Materials]], below)&amp;lt;br&amp;gt;&lt;br /&gt;
: (** You can place additional bridges side by side to make them infinitely wider. You can also place a second bridge on the ''other'' side of a wide gap to span as much as 60 tiles. Any more requires some solid anchor to provide another 30 tile maximum (in both directions).)&lt;br /&gt;
&lt;br /&gt;
Raising bridges must be anchored to a solid surface on the &amp;quot;raising&amp;quot; edge.  Before placing a raising bridge, ensure that the bridge raises from the direction you want it by selecting the appropriate icon. The direction points to the side of the bridge which will become a wall when the bridge is raised. &lt;br /&gt;
&lt;br /&gt;
Since a retracting bridge completely disappears, direction doesn't matter. Retracting bridges are the default, but if you selected &amp;quot;raising&amp;quot; by mistake, there is a separate option shown to the right for a retracting bridge.&lt;br /&gt;
&lt;br /&gt;
=====Placement requirements=====&lt;br /&gt;
The error message 'Needs walkable perimeter' suggests that access is required all the way around the perimeter of the bridge, however, only one accessible adjacent tile is required. Placement of the bridge also requires that all of the tiles it occupies not have more than 1/7 water on them at the time of construction.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
Bridges require stone, logs, and/or [[block]]s - they can be mixed - with blocks being placed significantly faster during the actual construction.  The formula for the number of building materials needed is: number of tiles in the bridge divided by four, rounded down, plus one, or {size/4, rounded down}+1.&lt;br /&gt;
&lt;br /&gt;
: Examples:&lt;br /&gt;
::* A 3-tile bridge (or smaller) takes {3 tiles/4 = 3/4 -&amp;gt; 0} +1 = 1 building material. &lt;br /&gt;
::* A 4-tile bridge takes {4 tiles/4 = 1} +1 = 2. &lt;br /&gt;
::* A 7-tile bridge takes (7 tiles/4 = 1 3/4 -&amp;gt; 1} +1 = 2. &lt;br /&gt;
::* A 2x5 bridge, 10 tiles, would take {10 tiles/4 = 2 1/2 -&amp;gt; 2} +1 = 3.&lt;br /&gt;
::* A 5×10 bridge, 50 tiles, would require {50 tiles/4 = 12 1/2 -&amp;gt; 12} +1 = 13 (and so on).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;core&amp;quot; material of the bridge is the one (1) single ''oldest'' individual building material used out of any/all required (i.e. the first item that was created in the fortress or that entered the map).{{cite forum|134816}} This single core material determines the color, style, description, and [[value]] of the bridge, as well as the [[labor]] required for construction (in the case that different metal/stone/wood/glass/clay materials are mixed). &lt;br /&gt;
&lt;br /&gt;
Care should be taken when choosing materials for bridges that will be exposed to [[fire]] or [[magma]]: Bridges built with ''any'' non-[[magma-safe]] materials will heat up and eventually melt if the center tile (with bias towards the northwest if the center doesn't fall on a single tile) gets covered in magma or exposed to fire, whether the bridge is raised, lowered, or even retracted. The ability of a bridge to withstand heat is limited by the ''least'' fire-resistant item involved - a single non-magmaproof building block or mechanism will cause the whole bridge to deconstruct when exposed to sufficient heat. [[Dragonfire]] almost immediately melts nearly all bridges ([[slade]] being the prime exception).&lt;br /&gt;
&lt;br /&gt;
==Raising and retracting bridges==&lt;br /&gt;
[[File:DFwikiBridgeAndLever.png|thumb|right|A bridge, and a lever connected to it]]&lt;br /&gt;
When designating a bridge to be built, you can choose to make it &amp;quot;retracting&amp;quot; or &amp;quot;raising&amp;quot; (the default). A retracting bridge disappears when it is &amp;quot;up&amp;quot; and become invisible, and a raising bridge is a &amp;quot;drawbridge&amp;quot;, forming a visible wall when it's up. The &amp;quot;wall&amp;quot; is always just 1 z-level high x 1 tile thick (and as wide as the bridge is wide), no matter how long the &amp;quot;drawbridge&amp;quot; is when it's down. For raising bridges, you select which direction you want it to raise when you designate it to be built.  This cannot be changed later, which would require deconstructing and rebuilding a new bridge.&lt;br /&gt;
&lt;br /&gt;
All bridges can be either raised or retracted by linking it to a trigger with [[mechanism]]s - this requires a dwarf with the [[mechanics]] labor activated. Once the trigger (either a [[lever]] or [[pressure plate]]) is in place, click on that trigger and select &amp;quot;Link lever&amp;quot;/&amp;quot;Link plate&amp;quot;. Find a built bridge you want to link on your map and click on it, and then select the specific mechanism you want to use to link the bridge. Quality of mechanism has no effect on the raising/lowering of the bridge, nor the time to install the mechanisms.&lt;br /&gt;
&lt;br /&gt;
Any bridge, retracting or raising, of any size, will respond to the trigger signal 100 [[Time|tick]]s after the signal is sent. You can link more than one bridge to the same trigger and they will all respond simultaneously.&lt;br /&gt;
&lt;br /&gt;
If a bridge is set to retract when trigger is activated (click on [[File:Bridge retractable button.png]]), the bridge essentially disappears, ''tossing'' anything (friend, foe, or object) on the bridge onto whatever is underneath. Clearly this can be used to drop your enemies to rocky/watery/fiery deaths (or anything more imaginative you can think up!). Note that the creatures and objects are &amp;quot;tossed&amp;quot; with a semi-random initial velocity; this can reduce the lethality of pit traps (creatures bouncing off the walls lose the precious momentum that would otherwise result in an unsurvivable splat at the bottom), interfere with the reproducibility of dwarven !!SCIENCE!!, and be [[exploit]]ed as the key mechanic in [[#Coinstar training|coinstar training]]. &lt;br /&gt;
&lt;br /&gt;
If a bridge is set to raise when a lever is pulled, the bridge will become a [[wall]] along the edge selected with the [[File:Bridge-to-south button.png]][[File:Bridge-to-west button.png]][[File:Bridge-to-north button.png]][[File:Bridge-to-east button.png]] buttons when placing the bridge. When activated, the bridge &amp;quot;raises&amp;quot; very quickly, flinging anything on the bridge into the air, with unpleasant if not always deadly side effects. The resulting wall is always one z-level tall, watertight, and invulnerable to [[building destroyer]]s. Raising &amp;quot;drawbridges&amp;quot; can be used to block fortress entrances and corridors. When lowered, bridges will destroy most anything on the underlying tiles. By &amp;quot;destroying&amp;quot;, we mean dwarves, foes, and items will entirely disappear from the game, a rare event which led to the creation of the term [[dwarven atom smasher]].&lt;br /&gt;
&lt;br /&gt;
Any water displaced by a raising bridge is destroyed regardless of how much open space is on each side or above.  Water resting atop a retracting bridge falls straight down after the bridge retracts.&lt;br /&gt;
&lt;br /&gt;
==== And levers ====&lt;br /&gt;
Note that, depending on the design, retracting and raising bridges can provide the opposite reaction from an &amp;quot;open&amp;quot; signal. When the &amp;quot;open&amp;quot; signal is sent, both bridges &amp;quot;disappear&amp;quot; from view - the retracting bridge disappears completely, and the raising bridge becomes a 1-tile high, 1-tile thick wall. But this means that the raising bridge &amp;lt;u&amp;gt;closes&amp;lt;/u&amp;gt; the passage on the same level with that wall that it creates on the &amp;quot;open&amp;quot; signal. This can be used to create either an &amp;quot;open&amp;quot; passage or &amp;quot;closed&amp;quot; passage on the &amp;quot;open&amp;quot; signal, depending on the design. &lt;br /&gt;
&lt;br /&gt;
Of course, this is true for bridges and [[pressure plate]]s as well.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Bridges will not operate if any one creature of [[List of creatures by adult size#bridge|size 1,200,000]] or larger is on them.  This weight limit is not cumulative - a bridge will still retract if a hundred goblins are standing on it, but a single [[rutherer]] accompanying those goblins will prevent the bridge from operating.  Attempting to lower a drawbridge onto such a creature (in order to [[Dwarven atom smasher|atom-smash]] it) will cause the bridge itself to deconstruct. Attempting to &amp;quot;unretract&amp;quot; a bridge while such a creature is in any of the bridge tiles will similarly cause the bridge to deconstruct. The size limit does not apply to creatures inside cages.&lt;br /&gt;
&lt;br /&gt;
It is impossible to channel out stone that is directly under a bridge, raised or not. Likewise digging a ramp under a bridge will not remove the floor tile. To remove these floor tiles, the bridge must be deconstructed. Note that [[obsidian casting]] can ''create'' new floor tiles under a bridge, which then behave in the manner above. &lt;br /&gt;
&lt;br /&gt;
Big bridges can take weeks or even months to complete. You can shorten construction time by moving the materials to the site before starting construction, and by using blocks instead of stones. The material-gathering time is somewhat shorter for blocks due to their lesser weight, and the actual construction is three times faster for blocks.&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' While bridges do not provide structural [[support]], the game will still allow you to place [[construction]] orders adjacent to them. Any construction that is completed when attached only to a bridge will cause an immediate [[cave-in]], often tossing the unlucky mason off the edge, to &amp;lt;s&amp;gt;a horrible death&amp;lt;/s&amp;gt; any bystanders' great entertainment. However, a construction that connects to an existing supported construction when completed will not cause a cave-in, even if it is also adjacent to a bridge. To build constructions next to a bridge safely, ensure that ''all'' unbuilt constructions adjacent to a bridge are also adjacent to a construction that has already been completed. When building large constructions, it may be useful to [[suspend]] all tiles adjacent to a bridge until the neighboring constructions have been completed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: '''Example:'''&lt;br /&gt;
:: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Will cause a cave-in&lt;br /&gt;
|Will '''not''' cause a cave-in&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
╔═╗[#3:0]▓[#]&lt;br /&gt;
║+║[#0:0][@6:0]O[#@]&lt;br /&gt;
╚═╝[#3:0]▓[#]&lt;br /&gt;
[#2:1].,'[#3:0]▓[#]&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
╔═╗[#3:0]▓[#]&lt;br /&gt;
║+║[#0:0][@6:0]O[#@]&lt;br /&gt;
╚═╝║&lt;br /&gt;
[#2:1]`,.[#]O&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Deconstructing bridges can be hazardous, as dwarves are not as compunctuous as with constructions and diggings to make sure no one is standing on them before destroying them.&lt;br /&gt;
&lt;br /&gt;
A raised bridge cannot be linked to a lever from the inside - the mechanic must be able to access the center tile of the bridge when lowered.&lt;br /&gt;
&lt;br /&gt;
If you aren't sure whether or not a 1 tile thick bridge is raised or lowered, try to build a piece of furniture, like a statue, on it. If it says blocked, the bridge is raised, if it says building present, it is lowered. You can also link another (longer) drawbridge to the same lever, to use as a visual indicator of the other bridge's status. Since this takes additional time and mechanisms, this is best reserved for when it's especially important that you know at a glance whether that bridge is blocking things.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Perhaps the most straightforward use of a bridge is spanning empty space or dangerous terrain. Bridges only need roughly 25% of the material that building [[floor]]s would require, and can be completed relatively quickly as well. Bridges are limited to a span of 20 tiles across open space; greater distances will require columns or other means of support. (&amp;quot;Floating&amp;quot; retracting bridges can be built into spans longer than 20 tiles, but they will deconstruct when support is checked.{{bug|9946}})&lt;br /&gt;
&lt;br /&gt;
===Remote controlled gateways===&lt;br /&gt;
Lever-controlled bridges are one of the safer ways to control access.  They are immune to building destroyers, though care must be taken to avoid operating them in the presence of exceptionally large creatures. [[Magma safe]] material should be used in the construction if there is any chance magma might flow over the bridge.&lt;br /&gt;
&lt;br /&gt;
Retracting bridges built covering the top of a ramp or stairway can never be destroyed from beneath.&lt;br /&gt;
&lt;br /&gt;
===Floodgates===&lt;br /&gt;
Raising bridges make a good replacement for most [[floodgate]] uses (e.g. flow and access control).  They have the advantage of not being as easily jammed: they fling or [[Dwarven_atom_smasher|atom smash]] all items and all but the largest enemies on their tile/s when they open or close, whereas a floodgate or door will jam open with a discarded sock in it.  Further, bridges cannot be destroyed by [[building destroyer]]s, while [[floodgate]]s can be.  A single bridge can also be made up to ten tiles wide, potentially replacing ten floodgates and saving many mechanisims and much work.  One minor downside of bridges compared to floodgates is, in classic mode, that bridges with a width of 1 look the same when raised as when lowered, so it is easy to confuse whether they are closed or not. This is not the case for the Steam version. If you are unsure of a bridge's status, check the control lever if there is one (in most tilesets, lever to the right means closed), or try to build furniture on top of the bridge and check the resulting warning message (&amp;quot;blocked&amp;quot; means the bridge is raised, &amp;quot;building present&amp;quot; means it's lowered).&lt;br /&gt;
&lt;br /&gt;
===Waste disposal===&lt;br /&gt;
{{Main|Dwarven atom smasher}}&lt;br /&gt;
The bridge's tendency to destroy whatever is below it upon being lowered can be exploited, creating a simple but effective trash compactor. Thus, lowering raised bridges can be used as [[waste disposal]] for unwanted stones, [[refuse]], [[goblin]]s (dead or alive), legendary [[cheese]] makers and [[nobles]], to name a few. Even fluids get destroyed. Note, however, that lowering a drawbridge onto a sufficiently large creature (such as a [[forgotten beast]]) simply causes the bridge to deconstruct. Dwarves are also susceptible to being atom smashed, so caution must be excercised when using it.&lt;br /&gt;
&lt;br /&gt;
===[[Trap_design#Bridge_and_drop_traps|Traps]]===&lt;br /&gt;
Using two bridges at opposite ends of a corridor creates a very large and simple trap by walling in enemies. Or... Smashing them to tiny bits if placed to raise facing each other, with no space in between. &lt;br /&gt;
For added effect, place [[pressure plate]]s on both ends to raise the bridge when stepped on, to fling the units. If there is a [[floor]] directly above, they will be stunned. If there is a floor beneath the bridge, and if nobody is on the pressure plate, they will likely be smashed when the bridges come back down. If there is nothing above, they will land rather far away. Bonus points for making them land in a particularly [[Spike#Menacing_spike|nasty spot]].&lt;br /&gt;
If there is no floor beneath the bridge, they will fall, sometimes into something [[water|very,]] [[magma|very]] [[megabeast|bad.]]&lt;br /&gt;
&lt;br /&gt;
===Minecart routing===&lt;br /&gt;
Lowered/extended bridges &amp;quot;cover&amp;quot; [[Minecart]] track corners constructed or carved underneath, allowing carts to travel in a straight line instead. This can let you change minecart routes via pulling levers.&lt;br /&gt;
&lt;br /&gt;
===[[Cave-in]]s===&lt;br /&gt;
Since bridges don't support adjoining rock, it is possible to set up a cave-in so that dust can't come up, dwarves can't fall down, and flying creatures can't come up from beneath the cave-in before you set it off. Bridges are also instrumental in [[magma piston]] applications.&lt;br /&gt;
&lt;br /&gt;
===Improvised ceilings===&lt;br /&gt;
Building an outdoor structure, such as an [[Archery tower]], requires considerable expense and time. The reduced material requirements make bridges a viable alternative to roofing it up tile by tile. While it'll still be immune to [[Building destroyer]]s, a proper constructed ceiling is superior if you expect it to be exposed to [[Dragon|extreme temperatures]].&lt;br /&gt;
&lt;br /&gt;
===Improvised walls===&lt;br /&gt;
[[Wall]]s cannot be built along map edges above ground, but raising bridges can.  Because these bridges can be raised to act as walls, they can be used to control where wildlife, enemies, and [[caravan]]s spawn on the map edges.&lt;br /&gt;
&lt;br /&gt;
A similar technique can be used to prevent fliers from spawning above ground, but it requires bridges to be built at ''every'' z-level. This requires considerable effort, as each bridge needs to be accessible to the dwarves building it, as well as needing support for each bridge. It can also be somewhat [[fun|risky]] if a dangerous creature suddenly spawns near a dwarf working on the bridge (especially in [[evil]] biomes). Note that this technique, when completed, will also prevent fliers from leaving the map.&lt;br /&gt;
&lt;br /&gt;
===Ocean drains===&lt;br /&gt;
Designate ramps on the 2nd level below an ocean. Build a retracting bridge directly above the ramps (immediately under the ocean) leaving the ramps in place, and link it to a trigger. In order to build the bridge (and link it) you will need access to the level of the bridge. Now seal that access off (the constructed wall in the below diagram) so the chamber above the bridge is water tight. Now with the bridge in place, designate ramps up to the ocean adjacent to the bridge.  Diggers with access to the level ''below'' the bridge can dig those ramps up from the level of the bridge, allowing the ocean to fill the chamber; even with the ramp squares underwater they can still dig them out.  And not a drop of water will touch them... provided they clear out before you pull the lever.&lt;br /&gt;
&lt;br /&gt;
Shown below is a 2x1 bridge (any size bridge can be used) before and after designating the ramps adjacent to the bridge. The stairs and passage on Z2 satisfy the 'Needs walkable perimeter' requirement and provide access to the top of the bridge for linking to a trigger. The passage is then blocked with a wall to make it water tight.&lt;br /&gt;
&lt;br /&gt;
         Before breaking through      After&lt;br /&gt;
         side X       side Y          side X       side Y  &lt;br /&gt;
   Z3    ≥≥≥≥≥≥≥      ≥≥≥≥≥≥≥≥≥≥      ≥≥&amp;gt;≥&amp;gt;≥≥      ≥≥≥≥≥≥≥≥≥≥&lt;br /&gt;
   Z2    ###B###      ##Z_X_BB##      ##^B^##      ##Z_X_BB##&lt;br /&gt;
   Z1    ###^###        Z   ^^##      ###^###        Z   ^^##&lt;br /&gt;
   Z0    #######      ##########      #######      ##########&lt;br /&gt;
   &lt;br /&gt;
   ≥ = Water with floor     &amp;gt; = Water without floor  Z = Stairs&lt;br /&gt;
   ^ = Ramp      # = Solid Rock    X = Constructed Wall  _ = Floor (not constructed)&lt;br /&gt;
&lt;br /&gt;
===Caravan exits===&lt;br /&gt;
A bridge to nowhere, built well above ground level at the edge of the map, can sometimes serve as a handy exit for [[caravan]]s and [[diplomat]]s when your fortress is under [[siege]].&lt;br /&gt;
&lt;br /&gt;
===Stops on the elevator===&lt;br /&gt;
Designate a dumpsite or set up a floodgate at the top of a shaft; use multiple remote-controlled bridges to decide on which level the stuff, water, magma etc. gets off. (bonus: use water falling at one end of the bridge to flush stuff off that was dropped onto the other end without the manual labor)&lt;br /&gt;
&lt;br /&gt;
===Single lever airlock===&lt;br /&gt;
Raising bridges and retracting bridges controlled by a single lever will be in opposite states of being open or closed.  When one is closed (raised) the other is open (retracted) and vice versa.   This fact can be used to construct airlocks that are not vulnerable to [[building destroyer|building destroyers]] or mistimed lever pulls e.g. &lt;br /&gt;
   Side View:&lt;br /&gt;
   Z1    XXXXXXR____      D = Raising drawbridge   / = Ramp   _ = Floor&lt;br /&gt;
   Z0    D_____/XXXX      R = Retracting bridge    X = Solid Rock or Constructed Wall&lt;br /&gt;
&lt;br /&gt;
With a suitably long distance between the two bridges, the controlling lever can be placed within the airlock, and by setting the profile of the lever specific dwarves can be moved between isolated areas.&lt;br /&gt;
&lt;br /&gt;
===Decorations===&lt;br /&gt;
Bridges benefit from the skill of the builder, and that multiplier is also applied to any attached mechanisms. High-quality bridges can inspire happy [[thought]]s in your dwarves and help meet room value needs. Bridges may also be used to form [[mosaic]]s or even [[Style_project#Mosaics|animations]].&lt;br /&gt;
&lt;br /&gt;
===Coinstar training===&lt;br /&gt;
The mechanical &amp;quot;tossing&amp;quot; action of retracting bridges can be used for training [[armor user]] and associated traits by repeatedly flinging small items at the trainee. See [[Danger_room#Coinstar_Room|Danger room]] for more information.&lt;br /&gt;
Alternatively, this design can be used as a trap: invaders atop a retracting bridge inside  locked room will get thrown around and optionally pummelled with &amp;quot;ammunition&amp;quot; like stones or weapons placed in the room.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Metal bridges can be constructed by dwarves with any of the &amp;quot;metalsmith&amp;quot; skills enabled, however the builder's blacksmith skill is used to determine quality{{bug|4899}}&lt;br /&gt;
* Trees grow through bridges, may make the bridges unusable{{bug|7872}}&lt;br /&gt;
* Retracting bridges can be built without support, but will deconstruct when support is checked{{bug|9946}}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = sazir&lt;br /&gt;
| elvish  = valóna&lt;br /&gt;
| goblin  = romnu&lt;br /&gt;
| human   = ori&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{Category|Buildings}}&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315532</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=315532"/>
		<updated>2026-03-17T14:41:23Z</updated>

		<summary type="html">&lt;p&gt;Thecrazybee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''King of Beasts''' is a fan title traditionally given to an exceptionally dangerous and powerful creature. It was historically awarded to elephants for their size, strength and [[Boatmurdered|immense thirst for dwarven blood]]. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters can only be killed in fair combat by mashing their bodies to a pulp, a feat that generally requires lots of patience and a gigantic hammer. They are not very aggressive, but Armok help you if you are next to them in water.&lt;br /&gt;
&lt;br /&gt;
[[Giant sperm whale]]: Gigantic beyond all comparison, this creature is large enough to absorb an unbelievable amount of punishment and smash its way through nearly any amount of armor or natural durability with its mass alone.&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]: Before they were nerfed, they attacked in ''hundreds'', overwhelming dwarwes with sheer numbers and lagging the game if too much of them are on the map at the same time. Now are nowhere near as powerful.&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: Their main definition of '[[good]]' is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  [[Elves]] can bring a ton of them with their sieges.&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and injects a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come by the dozens with [[goblin]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and is native to every savage biome. Few adventurers (or babies) will survive.&lt;br /&gt;
&lt;br /&gt;
[[Giant elephant]]: A giant [[elephant]]. It is the biggest land creature and second-biggest creature, tied with [[giant orca|giant orcas]]. Since they're &amp;quot;War Animals&amp;quot;, &amp;quot;Hunting Animals&amp;quot; and &amp;quot;Exotic Mounts&amp;quot;, they can also be fielded during [[elf]], [[human]] and [[dwarf]] [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
[[Elephant man]]: Massive humanoids who can wear armor and use weapons. They are the biggest sapient land animal person - and '''the''' biggest sapient that is not a megabeast or semi-megabeast. You can play them in Adventure Mode - [[Stupid_dwarf_trick#Elephant_man_armor_factory|armor and clothes are made separately]]. And they sometimes come with [[sieges]]!&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures| }}&lt;br /&gt;
[[ru:King of beasts]]&lt;/div&gt;</summary>
		<author><name>Thecrazybee</name></author>
	</entry>
</feed>