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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tarsier</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-06T01:08:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress:About&amp;diff=253</id>
		<title>Dwarf Fortress:About</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress:About&amp;diff=253"/>
		<updated>2007-11-14T05:45:27Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: links and clean-up, removed reference to Dungeon Keeper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dwarf Fortress''' is an ASCII game which includes both a roguelike [[adventure mode]], and the more popular [[Dwarf Fortress Mode]], which focuses on the creation and survival of a small dwarven settlement.  It has a very steep learning curve, partly due to its ASCII graphics, but also due to the fact that it is one of the most complex games ever released. Dwarf Fortress is completely free. &amp;lt;br/&amp;gt;Before you play, you must [[world generation|generate a world]] to play in, which persists until you create a new one. [[World Generation|World generation]] can be time consuming, even on modern computers, but be patient. It's worth it.&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress has three major game modes and a fourth non-game mode:&lt;br /&gt;
* [[Dwarf Fortress mode|Dwarf Fortress Mode]]: In this mode you manage a number of [[dwarves]] whose task is to create a [[dwarf fortress mode|fortress]].&lt;br /&gt;
* [[Reclaim fortress mode|Reclaim Fortress]]: Once you have created and [[losing|abandoned/lost]] a [[dwarf fortress mode|fortress]], you can take a band of [[military]] dwarves to [[combat|fight]] the monsters that now inhabit it. If you succeed, the fortress is yours to play in once more, just like the standard [[dwarf fortress mode]].&lt;br /&gt;
* [[Adventure mode|Adventure Mode]]: In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband, completing quests and killing monsters. In adventure mode you can uncover details about your world's [[legends]].&lt;br /&gt;
* [[Legends]]: In the fourth mode you can read more about the [[legends]] of your world, provided you've discovered them through [[Adventure mode|adventuring]].&lt;br /&gt;
&lt;br /&gt;
An important part of Dwarf Fortress is that it creates a randomly generated, persistent [[World Generation|world]] for you to play in. (The world is only &amp;quot;on&amp;quot; when you are actually playing in it, however.) When you die in either the [[Adventure mode|adventure]] or [[fortress]] modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a [[legend]] for them, which you can read about in the [[legends]] section. (Provided you've discovered enough information about the legend)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first alpha version of Dwarf Fortress was released on the 8th of August 2006 after nearly 4 years of development. (Which started in October of 2002) &amp;lt;br/&amp;gt; Note that while Dwarf Fortress is technically still in the alpha stage of development, it is fully playable, and definitely enjoyable. &amp;lt;br/&amp;gt; If you are interested in the history of the development of the game you can look at [http://www.bay12games.com/dwarves/dev.html the development log].&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress:About&amp;diff=252</id>
		<title>Dwarf Fortress:About</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress:About&amp;diff=252"/>
		<updated>2007-11-14T03:24:06Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: cleaned up, grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dwarf Fortress''' is an ASCII game which includes both a roguelike adventure mode and a city management mode similar to Dungeon Keeper.  It has a very steep learning curve, partly due to its ASCII graphics, but also due to the fact thatit is one of the most complex games ever released. Dwarf Fortress is completely free. Before you play, you must [[world generation|generate a world]] to play in, which persists until you create a new one. [[World Generation|World generation]] can be time consuming, even on modern computers, but be patient. It's worth it.&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress has three major game modes and a fourth non-game mode:&lt;br /&gt;
* [[Dwarf Fortress mode|Dwarf Fortress]]: In this mode you manage a number of [[dwarves]] whose task is to create a fortress.&lt;br /&gt;
* [[Reclaim fortress mode|Reclaim fortress]]: Once you have created and abandoned/lost a fortress, you can take a band of military dwarves to reclaim it from the monsters that inhabit it.&lt;br /&gt;
* [[Adventure mode|Adventure]]: In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband. In adventure mode you can uncover details about your world's [[legends]].&lt;br /&gt;
* [[Legends]]: In the fourth mode you can read more about the [[legends]] of your world, provided you've discovered them through [[Adventure mode|adventuring]].&lt;br /&gt;
&lt;br /&gt;
An important part of Dwarven Fortress is that it creates a randomly generated, persistent world for you to play in. (The world is only &amp;quot;on&amp;quot; when you are actually playing in it.) However, when you die in either the [[Adventure mode|adventure]] or [[fortress]] modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a legend for them, which you can read about in the [[Legends]] section, provided you've discovered enough information about the legend.&lt;br /&gt;
&lt;br /&gt;
The first alpha version was released on the 8th of August 2006 after nearly 4 years of development (it was started in October of 2002). If you are interested in the history of the development of the game you can look at [http://www.bay12games.com/dwarves/dev.html the development log].&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf&amp;diff=19049</id>
		<title>40d Talk:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf&amp;diff=19049"/>
		<updated>2007-11-14T02:58:49Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't really see the point of those pictures, but that isn't a good enough reason to remove them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any reasons for which the picture(s) should stay or should not stay, please give them. --[[User:Savok|Savok]] 09:58, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I believe that the pictures help visualize the things talked about in this article, for instance, the dwarven stature, the artifacts dwarves are said to make, and a little joke about managers. -- [[User:Bovinepro|Bovinepro]]&lt;br /&gt;
&lt;br /&gt;
::The joke is just plain stupid and DF doesn't connect axes and dwarves at all.&lt;br /&gt;
::I suggest placing a smaller, possibly improved version of the picture directly in the article, and deleting the other two. --[[User:Savok|Savok]] 23:39, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::This entire article, barring the 3rd paragraph, has nothing to do with the game and should be tossed. --[[User:Moller|Moller]] 02:45, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I agree. I plan to rewrite it in the form of [[Human]] and [[Elf]]. The wiki can have some humour, but this doesn't fit the tone at all. --[[User:Turgid Bolk|Turgid Bolk]] 14:22, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Done, a complete revamp. I considered removing the Mythology section too and just linking to the wikipedia article, but I suppose it doesn't hurt the article any. --[[User:Turgid Bolk|Turgid Bolk]] 21:45, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Do dwarf chicks have beards?--[[User:Tarsier|Tarsier]] 21:58, 13 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Channel&amp;diff=26299</id>
		<title>40d Talk:Channel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Channel&amp;diff=26299"/>
		<updated>2007-11-14T01:07:01Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: In reply to Julius&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Empty channels as moats==&lt;br /&gt;
Can land-bound enemies cross empty channels?  Or would an empty channel dug around your entire fort suffice to prevent intruders? [[User:Julius|Julius]] 19:53, 13 November 2007 (EST)&lt;br /&gt;
:Probably not... I'm assuming they'd just fall down a z-level, just like your dwarves do.--[[User:Tarsier|Tarsier]] 20:07, 13 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Chop_down_trees&amp;diff=26295</id>
		<title>40d Talk:Chop down trees</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Chop_down_trees&amp;diff=26295"/>
		<updated>2007-11-14T00:45:59Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: Getting rid of saplings?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How does one go about chopping down (or getting rid of) saplings? --[[User:Tarsier|Tarsier]] 19:45, 13 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Terrarium&amp;diff=26129</id>
		<title>Terrarium</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Terrarium&amp;diff=26129"/>
		<updated>2007-11-13T23:47:47Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A terrarium is a [[cage]] fashioned from [[glass]]. It is the same as an [[Aquarium|aquarium]] without [[water]].&lt;br /&gt;
[[category:items]][[category:stub]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=!!&amp;diff=25755</id>
		<title>!!</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=!!&amp;diff=25755"/>
		<updated>2007-11-12T19:21:29Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: Redirecting to Fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[fire]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Forbid&amp;diff=12523</id>
		<title>40d:Forbid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Forbid&amp;diff=12523"/>
		<updated>2007-11-12T19:21:10Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: links to fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forbids dwarves from standing on the same tile as the selected items or buildings, preventing them from touching what they shouldn't.&lt;br /&gt;
&lt;br /&gt;
This helps stop your bearded retards from dragging the [[!!]]{-cave spider silk cloak-}[[!!]] into your fort.&lt;br /&gt;
&lt;br /&gt;
[[category:designations]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Bookkeeper&amp;diff=20506</id>
		<title>40d Talk:Bookkeeper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Bookkeeper&amp;diff=20506"/>
		<updated>2007-11-08T04:10:25Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My bookkeeper/carpenter won't do anything else other than update records...&lt;br /&gt;
I can't get him to go do carpentry, even though that's his main profession!&lt;br /&gt;
How do I get him out of his office? --[[User:Tarsier|Tarsier]] 18:27, 6 November 2007 (EST)&lt;br /&gt;
: Never mind, figured this out... just had to set the desired precision level to one below the currently reached one.--[[User:Tarsier|Tarsier]] 23:10, 7 November 2007 (EST)&lt;br /&gt;
== Quarters ==&lt;br /&gt;
(from article regarding quarters demand)&lt;br /&gt;
Really? I've only had an office demanded. --[[User:Savok|Savok]]	&lt;br /&gt;
&lt;br /&gt;
At what point does the bookkeeper require quarters (if at all)? --[[User:Shagie|Shagie]] 23:04, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
My newbie bookkeeper does not require quarters. --[[User:Arrendek|Arrendek]] 00:26, 6 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Pressure_plate&amp;diff=23434</id>
		<title>40d Talk:Pressure plate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Pressure_plate&amp;diff=23434"/>
		<updated>2007-11-08T03:50:43Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: New page: Approximately how long after a pressure plate is stepped on will it's effects happen? For instance, I have a pressure plate. Two squares away is a pit trap linked to the plate. Will that w...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Approximately how long after a pressure plate is stepped on will it's effects happen?&lt;br /&gt;
For instance, I have a pressure plate. Two squares away is a pit trap linked to the plate. Will that work at all?--[[User:Tarsier|Tarsier]] 22:50, 7 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Floor&amp;diff=22690</id>
		<title>40d Talk:Floor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Floor&amp;diff=22690"/>
		<updated>2007-11-06T23:28:54Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: New page: Can the wagons that come with the human caravans travel over floor?--~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can the wagons that come with the human caravans travel over floor?--[[User:Tarsier|Tarsier]] 18:28, 6 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Bookkeeper&amp;diff=20505</id>
		<title>40d Talk:Bookkeeper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Bookkeeper&amp;diff=20505"/>
		<updated>2007-11-06T23:27:06Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: Question about other tasks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My bookkeeper/carpenter won't do anything else other than update records...&lt;br /&gt;
I can't get him to go do carpentry, even though that's his main profession!&lt;br /&gt;
How do I get him out of his office? --[[User:Tarsier|Tarsier]] 18:27, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Quarters ==&lt;br /&gt;
(from article regarding quarters demand)&lt;br /&gt;
Really? I've only had an office demanded. --[[User:Savok|Savok]]	&lt;br /&gt;
&lt;br /&gt;
At what point does the bookkeeper require quarters (if at all)? --[[User:Shagie|Shagie]] 23:04, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
My newbie bookkeeper does not require quarters. --[[User:Arrendek|Arrendek]] 00:26, 6 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Wood&amp;diff=2956</id>
		<title>40d:Wood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Wood&amp;diff=2956"/>
		<updated>2007-11-06T01:00:50Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wood''' is produced by [[designations|['''d''']esignating]] ['''t''']rees to be chopped down.  Any dwarf with the [[Wood Cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down the trees (which will turn them into '''logs''', the raw form of wood). &lt;br /&gt;
&lt;br /&gt;
[[Tree]]s start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which takes three years.  Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood. If certain underground features exist and have been found (ie [[Cave Pool|cave pool]], or [[Cave River|cave river]]), muddy, [[detailing|unsmoothed]] areas underground will spawn [[tower-cap]] mushrooms, which can also be harvested for wood.  Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
All Woods/Biomes are taken directly from the Raws&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Temperate Forest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tropical Forest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Taiga]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flatland]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Swamp]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Desert]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tower_cap&amp;diff=21458</id>
		<title>Tower cap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tower_cap&amp;diff=21458"/>
		<updated>2007-11-06T00:59:23Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: Redirect to tower-cap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[tower-cap]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tree&amp;diff=21412</id>
		<title>40d:Tree</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tree&amp;diff=21412"/>
		<updated>2007-11-06T00:58:27Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: Redirect to wood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[wood]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Starting_location&amp;diff=12911</id>
		<title>40d Talk:Starting location</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Starting_location&amp;diff=12911"/>
		<updated>2007-11-06T00:56:21Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trees do not only grow on the lowest Z-Level. I have trees growing on multiple Z-Levels. --[[User:Tracker|Tracker]] 02:46, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hmm.  Maybe only up to a certain height?  My first map--while initially pretty decent (sand, water, trees, rock, variety of minerals) had trees only in the most lower left hand corner (one screen's worth), which also happened to be the lowest surface level I had.  But you are right, my current fort (nice entrance, there was a pocket by a river tributary that I turned into my entrance gateway, but no sand) has trees on two levels, the lowest surface, and the second lowest.  Still, it's something to be aware of.&lt;br /&gt;
--[[User:Draco18s|Draco18s]] 03:26, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Absolutely - that's why I changed it to say &amp;quot;lower&amp;quot; instead of lowest. --[[User:Tracker|Tracker]] 03:35, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
So I noticed. :)&lt;br /&gt;
--[[User:Draco18s|Draco18s]] 03:26, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
Any benefit of building in towns? Other than mining under the elves and dropping them into pits? --[[User:Ikkonoishi|Ikkonoishi]] 19:35, 3 November 2007 (EDT)&lt;br /&gt;
:Yes there is. Humans are more than happy to share their stuff with you, and won't be at all upset if you rob them blind it seems. --[[User:Ikkonoishi|Ikkonoishi]] 22:11, 3 November 2007 (EDT)&lt;br /&gt;
::Think this'll ever get changed? Seems kind of unrealistic to me...--[[User:Tarsier|Tarsier]] 19:56, 5 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Losing&amp;diff=13720</id>
		<title>40d Talk:Losing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Losing&amp;diff=13720"/>
		<updated>2007-11-06T00:53:40Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot; if you dig a hole in a wall diagonally to a water source, water can come spurting out even without you receiving a warning about damp stone.&amp;quot; Is this true anymore? The dev notes for today's version (November 1st) mentioned making squares touching water diagonally get the damp marker as well. --[[User:BahamutZERO|BahamutZERO]] 15:51, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 26 directions ==&lt;br /&gt;
26 directions? Really? I've been digging out tiles UNDER bodies of water trapped in rock, much less diagonal to them along the z-axis, and I haven't run into any flooding problems yet.--[[User:Xazak|Xazak]] 18:44, 3 November 2007 (EDT)&lt;br /&gt;
:If you dig a tunnel underneath a body of water, you retain the ceiling overhead. If you were to remove this ceiling (e.g. by digging a ramp of stairway upwards) then the water would certainly flow.&lt;br /&gt;
&lt;br /&gt;
== Losing is fun ==&lt;br /&gt;
What would you say to moving the article to [[fun]] and making this one a redirect? [[User:VengefulDonut|VengefulDonut]] 18:29, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
* That would be so funny! Don't know if it would gel with the rules, though. --[[User:Tarsier|Tarsier]] 19:53, 5 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Waterfall&amp;diff=21378</id>
		<title>40d:Waterfall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Waterfall&amp;diff=21378"/>
		<updated>2007-11-06T00:51:22Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: added category:world (is this the correct category??)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waterfalls can be found often in mountains. Besides their aesthetic qualities no practical use has been found for them yet. Large reservoirs could probably be created by building a dam at one end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Waterfall1.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[category:world]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Mountain&amp;diff=21404</id>
		<title>40d Talk:Mountain</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Mountain&amp;diff=21404"/>
		<updated>2007-11-06T00:48:56Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: New page: wait, wait... cave rivers are exclusive to mountains?? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;wait, wait... cave rivers are exclusive to mountains?? --[[User:Tarsier|Tarsier]] 19:48, 5 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Wagon_(embark)&amp;diff=21208</id>
		<title>40d:Wagon (embark)</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Wagon_(embark)&amp;diff=21208"/>
		<updated>2007-11-06T00:15:16Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: edited for rule 'T'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wagons are used by both [[human]]s and [[dwarves]] to transport goods. In [[Fortress Mode]], you start with a single wagon that can be broken down into three [[tower cap]] [[log]]s.&lt;br /&gt;
&lt;br /&gt;
Human [[caravan]]s come with wagons pulled by [[animal]]s. To reach your [[trade depot]], the caravan must be able to follow a clear path three tiles wide. They are very slow, and will leave without trading if they cannot get to the trade depot in time. Building [[road]]s can help keep clear paths by preventing [[tree]]s from growing.&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Tarsier&amp;diff=20501</id>
		<title>User talk:Tarsier</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Tarsier&amp;diff=20501"/>
		<updated>2007-11-05T04:03:19Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Especially so since the wiki is being remade, we're very glad to have you here.&amp;lt;br&amp;gt;&lt;br /&gt;
Since we request that you try to follow DFwiki standards, I've made a list of basic guidelines to follow:&amp;lt;br&amp;gt;&lt;br /&gt;
* To let us know who you are, please sign your posts on discussion pages by typing &amp;quot;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if Javascript is enabled.&lt;br /&gt;
* Avoid making a dozen small edits to a page, and instead make one large edit. This makes the history of the page a lot easier to read and avoids cluttering the Recent changes page.&lt;br /&gt;
* When making comments on a talk page, if you are replying to a comment, use one more indent than the comment you are replying to. As indents are created with :'s at the begining of line, you'd use ::::: at the begining if you were replying to a 4-indent comment.&lt;br /&gt;
* [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|Follow the rules.]]&lt;br /&gt;
--[[User:Savok|Savok]] 22:59, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Awesome, thank you so much for the welcome and the tips!&lt;br /&gt;
--[[User:Tarsier|Tarsier]] 23:03, 4 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Flood&amp;diff=19442</id>
		<title>40d:Flood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Flood&amp;diff=19442"/>
		<updated>2007-11-04T21:13:35Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: minor line change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the previous version of the game, a tile was either flooded or it wasn't.  Now, there can be up to seven units of water in a tile:  1/7 is ankle-deep, while 7/7 fills the tile. (At 7/7, the water reaches the ceiling.) At depths below 4/7, dwarves can walk freely, but if the depth is greather than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether he or she walks or swims.{{verify}} A dwarf who can't swim can [[drowning|drown]] in a tile with too much water in it.&lt;br /&gt;
&lt;br /&gt;
A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents. Deliberately flooding squares is important for [[farming]].&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Flood&amp;diff=19441</id>
		<title>40d:Flood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Flood&amp;diff=19441"/>
		<updated>2007-11-04T21:13:14Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: Added bit about 4/7 depth rule.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the previous version of the game, a tile was either flooded or it wasn't.  Now, there can be up to seven units of water in a tile:  1/7 is ankle-deep, while 7/7 fills the tile. (At 7/7, the water reaches the ceiling.) At depths below 4/7, dwarves can walk freely, but if the depth is greather than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether he or she walks or swims.{{verify}} A dwarf who can't swim can [[drowning|drown]] in a tile with too much water in it.&lt;br /&gt;
&lt;br /&gt;
Deliberately flooding squares is important for [[farming]].&lt;br /&gt;
&lt;br /&gt;
A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents.&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Flood&amp;diff=19491</id>
		<title>40d Talk:Flood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Flood&amp;diff=19491"/>
		<updated>2007-11-04T21:12:20Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: New page: I'm not totally sure about the 4/7 rules concerning depth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not totally sure about the 4/7 rules concerning depth.&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Alunite&amp;diff=4412</id>
		<title>40d:Alunite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Alunite&amp;diff=4412"/>
		<updated>2007-11-04T19:03:48Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: links and punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Alunite''' is a type of [[stone]]. Items produced from alunite are white.&lt;br /&gt;
&lt;br /&gt;
For some reason, alunite triggers an alert when discovered, as if one had discovered a precious [[metal]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Colored Stone]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Igneous Extrusive Stone Layers]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Record_keeper&amp;diff=4452</id>
		<title>40d:Record keeper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Record_keeper&amp;diff=4452"/>
		<updated>2007-11-04T18:59:59Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''record keeper''' [[skill]] is used by the [[Bookkeeper|bookkeeper]] [[Nobles|noble]] to keep track of the stocks menu. Legendary status in record keeping can be acheived quite easily. Simply request the highest accuracy of stockpile records and your [[bookkeeper]] will only need to work for a few months to gain legendary status in the [[skill]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Gained by:&lt;br /&gt;
*Performing the &amp;quot;Update Stockpile Records&amp;quot; task when in an [[office]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Noble Skills]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Office&amp;diff=8022</id>
		<title>40d:Office</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Office&amp;diff=8022"/>
		<updated>2007-11-04T18:59:39Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:rooms]]&lt;br /&gt;
Offices are rooms required by certain nobles. They can be designated from a throne or chair.&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Office&amp;diff=8021</id>
		<title>40d:Office</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Office&amp;diff=8021"/>
		<updated>2007-11-04T18:59:27Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:rooms]]&lt;br /&gt;
&lt;br /&gt;
Offices are rooms required by certain nobles. They can be designated from a throne or chair.&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Record_keeper&amp;diff=4451</id>
		<title>40d:Record keeper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Record_keeper&amp;diff=4451"/>
		<updated>2007-11-04T18:55:16Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: edited for puncuation and 'flow'. Removed line about soldiers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The record keeper skill is used by the [[Bookkeeper|bookkeeper]] [[Nobles|noble]] to keep track of the stocks menu. Legendary record keeper can be acheived quite easily: simply request the highest accuracy of stockpile records. Your bookkeeper will only need to work for a few months to gain legendary status in the skill.&lt;br /&gt;
Gained by:&lt;br /&gt;
*Performing task &amp;quot;Update Stockpile Records&amp;quot; when in office.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Noble Skills]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Noise&amp;diff=19182</id>
		<title>40d:Noise</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Noise&amp;diff=19182"/>
		<updated>2007-11-04T18:04:08Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: stolen from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain jobs (when completed) will generate '''noise''' that will cause your dwarves to &amp;quot;sleep uneasily&amp;quot; and give them unhappy [[thoughts]].  Building or destroying [[building]]s causes noise within 16 tiles, as does firing [[siege engines]].  [[Mining]] and [[wood cutting]] causes noise within 8 tiles.  Jobs performed at [[workshops]] cause noise within 4 tiles, and most other jobs cause noise within 4 or 2 tiles.&lt;br /&gt;
&lt;br /&gt;
Neither walls nor doors will insulate dwarves from sound.  Distance is the only factor in whether a dwarf's sleep will be disturbed.&lt;br /&gt;
&lt;br /&gt;
When noise radiates from buildings, it radiates from the center tile, like this:&lt;br /&gt;
&lt;br /&gt;
 ....*....&lt;br /&gt;
 ...***...&lt;br /&gt;
 ..*****..&lt;br /&gt;
 .**WWW**.&lt;br /&gt;
 ***WWW***&lt;br /&gt;
 .**WWW**.&lt;br /&gt;
 ..*****..&lt;br /&gt;
 ...***...&lt;br /&gt;
 ....*....&lt;br /&gt;
 &lt;br /&gt;
 W - Workshop, * - Noise, . - No noise&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Prickle_berry&amp;diff=3741</id>
		<title>40d Talk:Prickle berry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Prickle_berry&amp;diff=3741"/>
		<updated>2007-11-04T17:51:03Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maybe it would be better to compile these new plants under [[wild plants]] and make a table, showing&lt;br /&gt;
&lt;br /&gt;
- crop seasons&lt;br /&gt;
- brews to make X&lt;br /&gt;
- cooks to make Y&lt;br /&gt;
- other by-products (plant fibers?)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Prickle_berry&amp;diff=3740</id>
		<title>40d Talk:Prickle berry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Prickle_berry&amp;diff=3740"/>
		<updated>2007-11-04T17:42:31Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maybe it would be better to compile these new plants under [[wild plants]] and make a table, showing&lt;br /&gt;
&lt;br /&gt;
- crop seasons&lt;br /&gt;
- brews to make X&lt;br /&gt;
- cooks to make Y&lt;br /&gt;
- other by-products (plant fibers?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*I merged the data from [[prickle berries]] into this article.&lt;br /&gt;
Perhaps the [[prickle berries] page should be deleted? (I dont know how.) -Tarsier&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Prickle_berry&amp;diff=3739</id>
		<title>40d Talk:Prickle berry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Prickle_berry&amp;diff=3739"/>
		<updated>2007-11-04T17:42:12Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maybe it would be better to compile these new plants under [[wild plants]] and make a table, showing&lt;br /&gt;
&lt;br /&gt;
- crop seasons&lt;br /&gt;
- brews to make X&lt;br /&gt;
- cooks to make Y&lt;br /&gt;
- other by-products (plant fibers?)&lt;br /&gt;
&lt;br /&gt;
I merged the data from [[prickle berries]] into this article.&lt;br /&gt;
Perhaps the [[prickle berries] page should be deleted? (I dont know how.)&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Prickle_berries&amp;diff=15931</id>
		<title>40d:Prickle berries</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Prickle_berries&amp;diff=15931"/>
		<updated>2007-11-04T17:36:25Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: merged into prickle berry. This page should probably be deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[prickle berry]].&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Prickle_berry&amp;diff=3666</id>
		<title>40d:Prickle berry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Prickle_berry&amp;diff=3666"/>
		<updated>2007-11-04T17:35:25Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Prickle berry]] grows wild, can be gathered using the [[plant gathering]] skill, and can be grown from gathered seeds in spring, fall, or winter.  Prickle berry can be eaten raw, cooked, or [[brewing|brewed]] to make prickle berry wine.&lt;br /&gt;
&lt;br /&gt;
Prickle berry is an outdoor plant, and thus can be used to start [[farming]] operations outside.&lt;br /&gt;
&amp;lt;br /&amp;gt;Value: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Drink value: 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Seasons: All&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Prickle_berry&amp;diff=3665</id>
		<title>40d:Prickle berry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Prickle_berry&amp;diff=3665"/>
		<updated>2007-11-04T17:35:18Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: combined &amp;quot;prickle berries&amp;quot; to &amp;quot;prickle berry&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Prickle berry]] grows wild, can be gathered using the [[plant gathering]] skill, and can be grown from gathered seeds in spring, fall, or winter.  Prickle berry can be eaten raw, cooked, or [[brewing|brewed]] to make prickle berry wine.&lt;br /&gt;
&lt;br /&gt;
Prickle berry is an outdoor plant, and thus can be used to start [[farming]] operations outside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Value: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Drink value: 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Seasons: All&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Labor&amp;diff=19153</id>
		<title>40d:Labor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Labor&amp;diff=19153"/>
		<updated>2007-11-04T17:30:17Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dwarf's '''labor''' preferences define the tasks that he or she will do. For instance, a dwarf with the [[wood cutting]] labor enabled will cut down trees whenever trees are designated to be cut. Essentially, a dwarf's '''labor''' preferences control what he or she can or can not do.&lt;br /&gt;
&lt;br /&gt;
To change a dwarf's labor preferences, {{k|v}}iew the dwarf, then select {{k|p}}references and {{k|l}}abor.&lt;br /&gt;
&lt;br /&gt;
Note that a labor is '''not''' a job. A job is the actual task of doing something, while a labor preference is simply whether a dwarf is allowed do the job or not.&lt;br /&gt;
&lt;br /&gt;
Some examples of labors include wood cutting, hauling, fishing and metalsmithing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]] [[Category:Dwarves]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Labor&amp;diff=19152</id>
		<title>40d:Labor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Labor&amp;diff=19152"/>
		<updated>2007-11-04T17:28:19Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: New page: A dwarf's '''labor''' preferences define the tasks that a dwarf will perform when given the means to do so. For instance, a dwarf with the wood cutting labor enabled will cut down tree...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dwarf's '''labor''' preferences define the tasks that a dwarf will perform when given the means to do so. For instance, a dwarf with the [[wood cutting]] labor enabled will cut down trees whenever trees are designated to be cut. Essentially, a dwarf's '''labor''' preferences define what work he or she is allowed to do.&lt;br /&gt;
&lt;br /&gt;
To change a dwarf's labor preferences, {{k|v}}iew the dwarf, then select {{k|p}}references and {{k|l}}abor.&lt;br /&gt;
&lt;br /&gt;
Note that a labor is '''not''' a job. A job is the actual task of doing something, while a labor preference is simply whether a dwarf is allowed do the job or not.&lt;br /&gt;
&lt;br /&gt;
Some examples of labors include wood cutting, hauling, fishing and metalsmithing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]] [[Category:Dwarves]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Chop_down_trees&amp;diff=12482</id>
		<title>40d:Chop down trees</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Chop_down_trees&amp;diff=12482"/>
		<updated>2007-11-04T17:16:56Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This designation is used for cutting down trees in order to obtain [[wood]]. All trees in the designated area are flagged to be cut down by a dwarf with the [[wood cutting]] [[labor]] enabled. Individual trees can also be designated for removal simply by making the designated area only as big as a single tree. Cutting down trees requires a [[battle axe]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a tree has been cut down, a log will be produced, which can be hauled away by a dwarf with the [[wood hauling]] [[labor]] enabled. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that sapling cannot be cut down; only mature trees can be designated. While primarily used above ground, this designation can be used underground if an underground forest is discovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To designate an area for cutting down trees, hit the {{k|d}} key, followed by {{k|t}}.&lt;br /&gt;
&lt;br /&gt;
[[category:designations]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Kitchen&amp;diff=19143</id>
		<title>Template:Floor Plan Kitchen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Kitchen&amp;diff=19143"/>
		<updated>2007-11-04T17:01:35Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Floor Plan|#0f0|#070|#070|#0f0|#0f0|#070|#0f0|#0f0|#0f0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Floor Plan Templates]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Kitchen&amp;diff=18542</id>
		<title>40d:Kitchen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Kitchen&amp;diff=18542"/>
		<updated>2007-11-04T17:01:29Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Kitchen|key=z|job=Cooking&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Flour]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Seeds]]&lt;br /&gt;
* [[Sugar]]&lt;br /&gt;
* [[Syrup]]&lt;br /&gt;
* [[Tallow]]&lt;br /&gt;
* [[Fat]]&lt;br /&gt;
|production=&lt;br /&gt;
* Prepared meal&lt;br /&gt;
* [[Tallow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Kitchen''' is a [[workshop]] used by a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients (meat, plump helmets, ect.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]].&lt;br /&gt;
&lt;br /&gt;
== Prepared Meals ==&lt;br /&gt;
&lt;br /&gt;
On the '''Kitchen''' submenu of the Overall Status screen ({{key|z}}), you can specify which foods the kitchen is allowed to cook (and also which plants the [[still]] is allowed to brew).  Blue means &amp;quot;cook this food&amp;quot;; red means &amp;quot;do not cook&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are three grades of meals you can prepare at a kitchen:&lt;br /&gt;
&lt;br /&gt;
* '''Easy''' (biscuit) requires two cookable items.&lt;br /&gt;
* '''Fine''' (stew) requires three cookable items.&lt;br /&gt;
* '''Lavish''' (roast) requires four cookable items.&lt;br /&gt;
&lt;br /&gt;
The items to be cooked do not have to be different: for instance, a cook might combine two plump helmet spawn into a stack of two &amp;quot;plump helmet spawn biscuits&amp;quot;, or four spawn into four &amp;quot;plump helmet spawn roasts&amp;quot;.  The amount of food produced always equals the total number of food items used.  &lt;br /&gt;
&lt;br /&gt;
If large stacks of food are used as the ingredients, a large stack of meals will be produced.  For instance, 22 &amp;quot;Minced cave fish roasts&amp;quot; would be created from &amp;quot;minced cave fish [5], minced turtle, minced dwarven wine [14], and minced turtle [2]&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Prepared meals do not produce any byproducts such as [[seeds]], [[shell]]s, or [[bone]]s when cooked or eaten.  This makes them ideal for placement in dining rooms located far away from your main population because food and refuse haulers will not have to trek long distances to retrieve the seeds or bones left after a meal, and a single enormous meal stack can feed several dwarves for a year or more.&lt;br /&gt;
&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Still&amp;diff=19147</id>
		<title>Template:Floor Plan Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Still&amp;diff=19147"/>
		<updated>2007-11-04T17:01:07Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Floor Plan|#070|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Floor Plan Templates]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14591</id>
		<title>40d:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14591"/>
		<updated>2007-11-04T16:56:12Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: spelling, link fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workshop|name=Still|key=l|job=Brewing&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Plant Gathering]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Bloated tuber]]&lt;br /&gt;
* [[Cave wheat]]&lt;br /&gt;
* [[Fisher berries]]&lt;br /&gt;
* [[Kobold bulb]]&lt;br /&gt;
* [[Longland grass]]&lt;br /&gt;
* [[Muck root]]&lt;br /&gt;
* [[Plump helmet]]&lt;br /&gt;
* [[Pig tails]]&lt;br /&gt;
* [[Prickle berries]]&lt;br /&gt;
* [[Rat weed]]&lt;br /&gt;
* [[Rope reed]]&lt;br /&gt;
* [[Sliver barb]]&lt;br /&gt;
* [[Sun berries]]&lt;br /&gt;
* [[Sweet pod]]&lt;br /&gt;
* [[Wild strawberries]]&lt;br /&gt;
* [[Whip vine]]&lt;br /&gt;
|production=&lt;br /&gt;
* Whip Wine&lt;br /&gt;
* Sunshine&lt;br /&gt;
* Gutter Cruor&lt;br /&gt;
* River Spirits&lt;br /&gt;
* Fisher Berry Wine&lt;br /&gt;
* Sewer Beer&lt;br /&gt;
* Longland Beer&lt;br /&gt;
* Strawberry Wine&lt;br /&gt;
* Prickle Berry Wine&lt;br /&gt;
* Tuber Beer&lt;br /&gt;
* Swamp Whiskey&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The still is an important building for any dwarven settlement as it is common knowledge that no dwarf can last long without [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
The still allows you to do two tasks:&lt;br /&gt;
* {{K|b}} Brew a drink&lt;br /&gt;
* {{K|e}} Extract plant essence&lt;br /&gt;
&lt;br /&gt;
Brewing [[alcohol]] requires a brewable item (most [[crops]] from your farms as well as most gathered plants can be used) and an empty [[barrel]]. You can define which plants may be brewed from the Overall Status menu ({{k|z}}) under kitchen. Note that when making barrels for brewing, they will often be taken for use as food storage instead. Thus, it may be best to wait until winter, when food production drops, to produce barrels for brewing. It may also be helpful to reserve a few barrels in the stockpiles menu ({{k|p}}).&lt;br /&gt;
&lt;br /&gt;
Every unit of plant brewed at a still produces 5 units of alcohol. A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled [[grower]]s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14590</id>
		<title>40d:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14590"/>
		<updated>2007-11-04T16:53:15Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workshop|name=Still|key=l|job=Brewing&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Plant Gathering]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Bloated tuber]]&lt;br /&gt;
* [[Cave wheat]]&lt;br /&gt;
* [[Fisher berries]]&lt;br /&gt;
* [[Kobold bulb]]&lt;br /&gt;
* [[Longland grass]]&lt;br /&gt;
* [[Muck root]]&lt;br /&gt;
* [[Plump helmet]]&lt;br /&gt;
* [[Pig tails]]&lt;br /&gt;
* [[Prickle berries]]&lt;br /&gt;
* [[Rat weed]]&lt;br /&gt;
* [[Rope reed]]&lt;br /&gt;
* [[Silver Barb]]&lt;br /&gt;
* [[Sun Berries]]&lt;br /&gt;
* [[Sweet pod]]&lt;br /&gt;
* [[Wild strawberry]]&lt;br /&gt;
* [[Whip Vine]]&lt;br /&gt;
|production=&lt;br /&gt;
* Whip Wine&lt;br /&gt;
* Sunshine&lt;br /&gt;
* Gutter Cruor&lt;br /&gt;
* River Spirits&lt;br /&gt;
* Fisher Berry Wine&lt;br /&gt;
* Sewer Beer&lt;br /&gt;
* Longland Beer&lt;br /&gt;
* Strawberry Wine&lt;br /&gt;
* Prickle Berry Wine&lt;br /&gt;
* Tuber Beer&lt;br /&gt;
* Swamp Whiskey&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The still is an important building for any dwarven settlement as it is common knowledge that no dwarf can last long without [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
The still allows you to do two tasks:&lt;br /&gt;
* {{K|b}} Brew a drink&lt;br /&gt;
* {{K|e}} Extract plant essence&lt;br /&gt;
&lt;br /&gt;
Brewing [[alcohol]] requires a brewable item (most [[crops]] from your farms as well as most gathered plants can be used) and an empty [[barrel]]. You can define which plants may be brewed from the Overall Status menu ({{k|z}}) under kitchen. Note that when making barrels for brewing, they will often be taken for use as food storage instead. Thus, it may be best to wait until winter, when food production drops, to produce barrels for brewing. It may also be helpful to reserve a few barrels in the stockpiles menu ({{k|p}}).&lt;br /&gt;
&lt;br /&gt;
Every unit of plant brewed produces 5 units of alcohol. A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled [[grower]]s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14589</id>
		<title>40d:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14589"/>
		<updated>2007-11-04T16:52:47Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: copied bit about stacks and units from Alcohol page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workshop|name=Still|key=l|job=Brewing&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Plant Gathering]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Bloated tuber]]&lt;br /&gt;
* [[Cave wheat]]&lt;br /&gt;
* [[Fisher berries]]&lt;br /&gt;
* [[Kobold bulb]]&lt;br /&gt;
* [[Longland grass]]&lt;br /&gt;
* [[Muck root]]&lt;br /&gt;
* [[Plump helmet]]&lt;br /&gt;
* [[Pig tails]]&lt;br /&gt;
* [[Prickle berries]]&lt;br /&gt;
* [[Rat weed]]&lt;br /&gt;
* [[Rope reed]]&lt;br /&gt;
* [[Silver Barb]]&lt;br /&gt;
* [[Sun Berries]]&lt;br /&gt;
* [[Sweet pod]]&lt;br /&gt;
* [[Wild strawberry]]&lt;br /&gt;
* [[Whip Vine]]&lt;br /&gt;
|production=&lt;br /&gt;
* Whip Wine&lt;br /&gt;
* Sunshine&lt;br /&gt;
* Gutter Cruor&lt;br /&gt;
* River Spirits&lt;br /&gt;
* Fisher Berry Wine&lt;br /&gt;
* Sewer Beer&lt;br /&gt;
* Longland Beer&lt;br /&gt;
* Strawberry Wine&lt;br /&gt;
* Prickle Berry Wine&lt;br /&gt;
* Tuber Beer&lt;br /&gt;
* Swamp Whiskey&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The still is an important building for any dwarven settlement as it is common knowledge that no dwarf can last long without [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
The still allows you to do two tasks:&lt;br /&gt;
* {{K|b}} Brew a drink&lt;br /&gt;
* {{K|e}} Extract plant essence&lt;br /&gt;
&lt;br /&gt;
Brewing [[alcohol]] requires a brewable item (most [[crops]] from your farms as well as most gathered plants can be used) and an empty [[barrel]]. You can define which plants may be brewed from the Overall Status menu ({{k|z}}) under kitchen. Note that when making barrels for brewing, they will often be taken for use as food storage instead. Thus, it may be best to wait until winter, when food production drops, to produce barrels for brewing. It may also be helpful to reserve a few barrels in the stockpiles menu ({{k|p}}).&lt;br /&gt;
&lt;br /&gt;
 Every unit of plant brewed produces 5 units of alcohol. A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled [[grower]]s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14588</id>
		<title>40d:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Still&amp;diff=14588"/>
		<updated>2007-11-04T16:49:15Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workshop|name=Still|key=l|job=Brewing&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Brewing]]&lt;br /&gt;
* [[Plant Gathering]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Bloated tuber]]&lt;br /&gt;
* [[Cave wheat]]&lt;br /&gt;
* [[Fisher berry]]&lt;br /&gt;
* [[Kobold bulb]]&lt;br /&gt;
* [[Longland grass]]&lt;br /&gt;
* [[Muck root]]&lt;br /&gt;
* [[Plump helmet]]&lt;br /&gt;
* [[Pig tails]]&lt;br /&gt;
* [[Prickle berry]]&lt;br /&gt;
* [[Rat weed]]&lt;br /&gt;
* [[Rope reed]]&lt;br /&gt;
* [[Silver Barb]]&lt;br /&gt;
* [[Sun Berries]]&lt;br /&gt;
* [[Sweet pod]]&lt;br /&gt;
* [[Wild strawberry]]&lt;br /&gt;
* [[Whip Vine]]&lt;br /&gt;
|production=&lt;br /&gt;
* Whip Wine&lt;br /&gt;
* Sunshine&lt;br /&gt;
* Gutter Cruor&lt;br /&gt;
* River Spirits&lt;br /&gt;
* Fisher Berry Wine&lt;br /&gt;
* Sewer Beer&lt;br /&gt;
* Longland Beer&lt;br /&gt;
* Strawberry Wine&lt;br /&gt;
* Prickle Berry Wine&lt;br /&gt;
* Tuber Beer&lt;br /&gt;
* Swamp Whiskey&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The still is an important building for any dwarven settlement as it is common knowledge that no dwarf can last long without [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
The still allows you to do two tasks:&lt;br /&gt;
* {{K|b}} Brew a drink&lt;br /&gt;
* {{K|e}} Extract plant essence&lt;br /&gt;
&lt;br /&gt;
Brewing [[alcohol]] requires a brewable item (most [[crops]] from your farms as well as most gathered plants can be used) and an empty [[barrel]]. You can define which plants may be brewed from the Overall Status menu ({{k|z}}) under kitchen. Note that when making barrels for brewing, they will often be taken for use as food storage instead. Thus, it may be best to wait until winter, when food production drops, to produce barrels for brewing. It may also be helpful to reserve a few barrels in the stockpiles menu ({{k|p}}).&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Still&amp;diff=19146</id>
		<title>Template:Floor Plan Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Floor_Plan_Still&amp;diff=19146"/>
		<updated>2007-11-04T16:48:26Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: New page: {{Floor Plan|#070|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Floor Plan|#070|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0}}&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Channel&amp;diff=9095</id>
		<title>40d:Channel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Channel&amp;diff=9095"/>
		<updated>2007-11-04T16:37:54Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Channel''' is a method of digging mostly to aid the moving of liquids, such as [[water]] and [[magma]], from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes.&lt;br /&gt;
&lt;br /&gt;
Building Channels will remove the [[floor]] of the current [[z-axis|Z-level]] AND mine the walls in the Z-level below.  See the [[digging]] article for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
Dwarves can not walk across a channel (as there is nothing to support them).  However, you can put a [[grate]] on top of a channel, and the dwarves will be supported.  This seems to be requiered to dig a long narrow channel.&lt;br /&gt;
&lt;br /&gt;
In leyman's terms:  {{k|d}}igging an area will carve out a tunnel in the rock to crawl through, whereas c{{k|h}}annelling an area will remove the top of the tunnel as well, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts.&lt;br /&gt;
&lt;br /&gt;
[[category:designations]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Kitchen&amp;diff=18541</id>
		<title>40d:Kitchen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Kitchen&amp;diff=18541"/>
		<updated>2007-11-04T16:32:12Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Kitchen|key=z|job=Cooking&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Flour]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Seeds]]&lt;br /&gt;
* [[Sugar]]&lt;br /&gt;
* [[Syrup]]&lt;br /&gt;
* [[Tallow]]&lt;br /&gt;
* [[Fat]]&lt;br /&gt;
|production=&lt;br /&gt;
* Prepared meal&lt;br /&gt;
* [[Tallow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Kitchen''' is a [[workshop]] for a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients (meat, plump helmets, ect.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]].&lt;br /&gt;
&lt;br /&gt;
== Prepared Meals ==&lt;br /&gt;
&lt;br /&gt;
On the '''Kitchen''' submenu of the Overall Status screen ({{key|z}}), you can specify which foods the kitchen is allowed to cook (and also which plants the [[still]] is allowed to brew).  Blue means &amp;quot;cook this food&amp;quot;; red means &amp;quot;do not cook&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are three grades of meals you can prepare at a kitchen:&lt;br /&gt;
&lt;br /&gt;
* '''Easy''' (biscuit) requires two cookable items.&lt;br /&gt;
* '''Fine''' (stew) requires three cookable items.&lt;br /&gt;
* '''Lavish''' (roast) requires four cookable items.&lt;br /&gt;
&lt;br /&gt;
The items to be cooked do not have to be different: for instance, a cook might combine two plump helmet spawn into a stack of two &amp;quot;plump helmet spawn biscuits&amp;quot;, or four spawn into four &amp;quot;plump helmet spawn roasts&amp;quot;.  The amount of food produced always equals the total number of food items used.  &lt;br /&gt;
&lt;br /&gt;
If large stacks of food are used as the ingredients, a large stack of meals will be produced.  For instance, 22 &amp;quot;Minced cave fish roasts&amp;quot; would be created from &amp;quot;minced cave fish [5], minced turtle, minced dwarven wine [14], and minced turtle [2]&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Prepared meals do not produce any byproducts such as [[seeds]], [[shell]]s, or [[bone]]s when cooked or eaten.  This makes them ideal for placement in dining rooms located far away from your main population because food and refuse haulers will not have to trek long distances to retrieve the seeds or bones left after a meal, and a single enormous meal stack can feed several dwarves for a year or more.&lt;br /&gt;
&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Kitchen&amp;diff=18540</id>
		<title>40d:Kitchen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Kitchen&amp;diff=18540"/>
		<updated>2007-11-04T16:31:53Z</updated>

		<summary type="html">&lt;p&gt;Tarsier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Kitchen|key=z|job=Cooking&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Flour]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Seeds]]&lt;br /&gt;
* [[Sugar]]&lt;br /&gt;
* [[Syrup]]&lt;br /&gt;
* [[Tallow]]&lt;br /&gt;
* [[Fat]]&lt;br /&gt;
|production=&lt;br /&gt;
* Prepared meal&lt;br /&gt;
* [[Tallow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Kitchen''' is a [[workshop]] for a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients (meat, plump helmets, ect.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]].&lt;br /&gt;
&lt;br /&gt;
== Prepared Meals ==&lt;br /&gt;
&lt;br /&gt;
On the '''Kitchen''' submenu of the Overall Status screen ({{key|z}}), you can specify which foods the kitchen is allowed to cook (and also which plants the [[still]] is allowed to brew).  Blue means &amp;quot;cook this food&amp;quot;; red means &amp;quot;do not cook&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are three grades of meals you can prepare at a kitchen:&lt;br /&gt;
&lt;br /&gt;
* '''Easy''' (biscuit) requires two cookable items.&lt;br /&gt;
* '''Fine''' (stew) requires three cookable items.&lt;br /&gt;
* '''Lavish''' (roast) requires four cookable items.&lt;br /&gt;
&lt;br /&gt;
The items to be cooked do not have to be different: for instance, a cook might combine two plump helmet spawn into a stack of two &amp;quot;plump helmet spawn biscuits&amp;quot;, or four spawn into four &amp;quot;plump helmet spawn roasts&amp;quot;.  The amount of food produced always equals the total number of food items used.  &lt;br /&gt;
&lt;br /&gt;
If large stacks of food are used as the ingredients, a large stack of meals will be produced.  For instance, 22 &amp;quot;Minced cave fish roasts&amp;quot; would be created from &amp;quot;minced cave fish [5], minced turtle, minced dwarven wine [14], and minced turtle [2]&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Prepared meals do not produce any byproducts such as [[seeds]], [[shell]]s, or [[bone]]s when cooked or eaten.  This makes them ideal for placement in dining rooms located far away from your main population because food and [[refuse]] [[haul]]ers will not have to trek long distances to retrieve the seeds or bones left after a meal, and a single enormous meal stack can feed several dwarves for a year or more.&lt;br /&gt;
&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Tarsier</name></author>
	</entry>
</feed>