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	<updated>2026-05-16T23:17:06Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://dwarffortresswiki.org/index.php?title=Talk:Tileset_repository&amp;diff=78971</id>
		<title>Talk:Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Tileset_repository&amp;diff=78971"/>
		<updated>2010-04-02T21:48:36Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: /* d40 and DF2010 Split? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tilesets requiring edited raws==&lt;br /&gt;
&lt;br /&gt;
I'm noticing more and more tilesets on the list which require edited raws, in most cases they require the raws from DFG. Shouldn't those be separated to prevent confusion among newbies? They are likely to try these tilesets with an unmodded DF and get frustrated. --[[User:Mikemayday|Mikemayday]] 00:07, 21 September 2009 (GMT)&lt;br /&gt;
:I agree, those heavily edited tilesets should be seperated, preferably with a link to the matching raws. --[[User:Pugi|Pugi]] 10:09, 21 September 2009 (UTC)&lt;br /&gt;
::Thanks Mike for doing this, this explains some of the confusion I had with others (I knew yours required RAW mining, but not the others.)  My only problem is that many of the others don't seem to have any explanation of which RAWs to change.  Anyone know of any links? [[User:3lB33|3lB33]] 14:15, 24 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mac user ==&lt;br /&gt;
&lt;br /&gt;
Can these tilesets be used on a mac as well?&lt;br /&gt;
&lt;br /&gt;
* Yes. I'm using them right now. --[[User:Bombcar|Bombcar]] 19:12, 17 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tiny tilesests ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Sets smaller than 8x8. Used for playing in tiny windows, '''display of massive maps''' and perhaps videos.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought it wasnt possible to change the size of the map (number of tiles rendered on screen), am I wrong or does the author mean display of maps '''outside''' the game? --[[User:Mizipzor|Mizipzor]] 21:09, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I imagine the only current use is in exporting bitmaps from the game. &amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 15:30, 14 November 2007 (EST)&lt;br /&gt;
::I've used one of 'em to hide a DF window on my work computer, and they're fun to use at 4x size,too. But yeah, they make real nice maps. --[[User:Maus|Maus]] 09:10, 18 December 2007 (EST)&lt;br /&gt;
:::Note that it's now possible to change the 80x25 in the init file.--[[User:Bombcar|Bombcar]] 19:13, 17 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can anyone say PocketPC Dwarf Fortress? I imagine with a low popcap and a 3x3 or less area, it wouldn't be too bad on most PDAs out there. Now, if only someone would port the code... --[[User:N9103|Edward]] 20:40, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Page Split ==&lt;br /&gt;
&lt;br /&gt;
There are too many character sets on this one page, I propose splitting the page into twopages:&lt;br /&gt;
* one for 'classic' code page 437 fonts/glyph sets/character sets with no graphical characters whatsoever&lt;br /&gt;
* one for 'semigraphical' character sets which have one or more of the normal glyphs replaced with a df-specific graphic (a barrel instead of the division sign, for instance) - [[User:Lord Nightmare|Lord Nightmare]] 19:18, 9 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I disagree; there's no reason to split content into two different areas when it's already easily comparable and all in one place. --[[User:Maus|Maus]] 09:12, 18 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why png? ==&lt;br /&gt;
&lt;br /&gt;
If they all have to be resaved as bmp, why the heck are they uploaded as png? These are small files, you're not saving significant disk or bandwidth by keeping them in png. This is particularly irritating since I can't seem to get any of these to work even after resaving/converting them -.- --[[User:Nunix|Nunix]] 14:14, 20 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:If you're not just renaming the files, then your problem isn't with the files being .png format. Making an exception to [[DwarfFortressWiki:Community_Portal|Rule I]] would only cause confusion as there are many images that are quite large indeed. --[[User:N9103|Edward]] 15:32, 20 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::No, it's not just a rename, I'm going into GIMP and doing a Save as... The file size changes, so it's doing SOMETHING, but when I go to use the font the screen comes up blank (but if I hit down twice and enter, I still exit, so everything works, there's just no display.) I hadn't seen the style guide/list, however, so that's fair enough. I'll post on the message boards and see if I can troubleshoot there. --[[User:Nunix|Nunix]] 16:58, 20 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Simple solution: Open the image in MSPaint and save as a 24-bit BMP. If you don't have Windows, then you should have enough computer savvy to do it in whatever program you choose.&lt;br /&gt;
:::Also, bmps cannot be uploaded to the wiki.&lt;br /&gt;
:::Furthermore, we do actually save significant page size. If those were all bitmaps, that would be a few megabytes, which is annoying to load. Converting to png makes it only a couple hundred kilobytes. --[[User:Savok|Savok]] 22:59, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Length, and how we can decrease it ==&lt;br /&gt;
&lt;br /&gt;
This page is the twelfth longest page in the wiki. Ten of the eleven pages longer than it are lists. It has forty tilesets, less than a third of which are at all good. This is obviously a problem &amp;amp;ndash; sludging through all forty of those is not at all fun and, for most of it, not at all useful.&amp;lt;br&amp;gt;&lt;br /&gt;
As a fix, I propose that we copy this page to &amp;quot;Full list of user character sets&amp;quot; and keep only the best fifteen (or maybe ten or maybe twenty) here. Of course, that brings up the difficult question &amp;quot;how do we determine which tilesets are best?&amp;quot; To determine that, we could try getting as many DF players as we can to tell us which tileset(s) they use. Of course, that would need some rules, a forum thread, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
I'll write more about this later, assuming that some interest exists. The time is late and sleepiness impedes thought. --[[User:Savok|Savok]] 00:53, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:To solve [[User:Nunix|Nunix's]] '''Why png?''' problem and to determine the popularity, I suggest we upload all tilesets to [http://dffd.wimbli.com/index.php Dwarf Fortress File Depot] in .bmp format (so nobody have to convert images from .png anymore). Dwarf Fortress File Depot has download trackers for all its downloads. The end of the week, we can determine the 15 most popular based on the download count. Anybody interested can compare the download numbers and edit the 15 best list for the wiki anytime they feel like it to keep it updated often.&lt;br /&gt;
:The current tileset Template will need a '''download''' bit added to it as well. [[User:Plac1d|Plac1d]] 17:01, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That could work...&lt;br /&gt;
::*downloads his tileset fifty times*&lt;br /&gt;
::I don't think it would work at all. --[[User:Savok|Savok]] 22:59, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What about making one sub page per tile set. Classify each with 'size', 'shape' and 'style'. Use categories to navigate. Have each character set include a 64x64 pixel chunk of the screen - of these, then use gallery tags to browse with links to the sub page. The why png and link and supporting information for downloads is not a bad idea, but given the small DF playing population, the downloads are likely to be very skewed and cutting off at 15 may remove some very good ones that people have already downloaded and don't see a need to download again. --[[User:Shagie|Shagie]] 17:52, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I don't think that the tilesets &amp;amp; tileset descriptions are large enough to warrant that. --[[User:Savok|Savok]] 22:59, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hmn. Perhaps, we could ask all the dwarves on this wiki to submit a list of their top 20 tilesets, roughly in order of preference. If we get consensus on the best ones, that could work. --[[User:Savok|Savok]] 10:32, 30 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: What about splitting the tilesets into separate pages by size, e.g. a page for all 16x16s, another for 12x12s, etc? About favorite tilesets, I could barely name my favorite three, so I think picking a favorite 15 or 20 is a bit extreme, and I don't think we can rely on download counts or people just happening to vote, unless we specifically say that voting is going to determine something. '''So''', what do you think about this idea: First, ask forum-goers to nominate user character sets for archiving (removal to an archive page). Second, after the nomination period is over (say, a week), upload those to the file depot, link to the pages, and give forum-goers a month or so to vote down the character sets they want archived, and to vote up ones they don't want archived. At the end of that time we can check their ratings and archive the lowest-rated ones. --[[User:SL|SL]] 01:37, 21 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that splitting the tilesets by size into subpages could be handy: Resolution is a key factor in determining usability of a tileset. For instance, I'd never need to use a 48x48 tileset by a user named &amp;quot;AAAAAAAAA&amp;quot;, but in our current sorting system, that'd be the first one displayed on the page, for all to see. I must however raise a question about the direction this line of discussion has gone: Do we really want to prune content based on some standard of quality? If so, whose standard of quality? The problems with this page seem to arise from the fact that this page is unusual for a wiki: It's goal doesn't seem to be &amp;quot;disseminate information&amp;quot; as much as &amp;quot;Host tilesets for download&amp;quot;. Which is a valuable service, granted, but an unusual shift for a wiki. This different focus in purpose should be considered before deciding to begin pruning. An excess of content and options is arguably a good thing.[[User:Teeto K|Teeto K]] 05:53, 24 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now that we have many different subsections here perhaps it's time we took those subsections into separate pages with this page as the central navigation point to those other pages?  Would that help?  It might be useful so that way each subsection can have whatever explanations are required here, thus important distinctions such as with the tilesets that need different RAWs will be noticed before someone dives into the repository.  [[User:3lB33|3lB33]] 14:18, 24 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page name ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;List of user character sets&amp;lt;/code&amp;gt; is long and unnecessarily wordy. I propose &amp;lt;code&amp;gt;List of tilesets&amp;lt;/code&amp;gt;. --[[User:Savok|Savok]] 10:32, 30 May 2008 (EDT)&lt;br /&gt;
:Sounds like a good idea. Seconded. [[User:Isenhertz|Isenhertz]] 07:41, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New grid sizes ==&lt;br /&gt;
&lt;br /&gt;
Will someone please explain to me how I can make a 960x300 (Markavian's) tileset work with the new grid sizes larger than 80:25? 96:60 used to work until I tried to us .40c, now it doesn't. --[[User:DDouble|DDouble]] 18:38, 5 September 2008 (EDT)&lt;br /&gt;
:Oops I had forgotten to change the size in the init to &lt;br /&gt;
[WINDOWEDX:1152]&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDY:720]&lt;br /&gt;
&lt;br /&gt;
[FONT:mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
[GRID:96:60]&lt;br /&gt;
--[[User:DDouble|DDouble]] 18:41, 5 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Problem with Fullscreen ==&lt;br /&gt;
I changed the fullscreen settings in my init to 1280x400 like Aesomatica's 16x16 tileset says, but every time I start DF it gives me a 'Mode changed failed, switching to windowed' error, with or without blackspace. How do I get it to run full? --[[User:KittenyKat|KittenyKat]] 16:27, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Edit: Checking several different tilesets, for some reason none of them want to work fullscreen other than curses.. I'm wondering if I screwed something up, or if I still just need different measurements.. D: --[[User:KittenyKat|KittenyKat]] 17:20, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::Edit 2: Nevermind, I figured out the problem and now I just feel like a doofus for not recognizing it sooner :p To those who also end up with this problem, here is the solution: you have to set the fullscreen resolution to one your monitor can actually support. Matching the listed res is nice if it works cause it makes everything big and easy to see without stretching it if you have black space off, but if your monitor can't go to 400 Y for example, then you should just go to your current desktop res (in my case 1280x1024) and turn black space on.. Tweak to taste. I'm certain others can clarify this better, though :) --[[User:KittenyKat|KittenyKat]] 17:47, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Tileset Transparency ==&lt;br /&gt;
So, I learned that 0.28.181.40d11 (And possibly earlier versions) supports png format files natively.  I know that pngs support an alpha layer (transparency).  I tested how transparency works in 40d11 and was quite pleased with the results.  Basically, when you add an alpha layer to the png, the magenta color is no longer considered the 'transparent' color, but this allows you to add shading to the transparent color, like for barrels (which has a black normal color and a brown background color).  So, white to black shades the normal color, alpha to black shades the background color.  Just wanted to share! [[User:Belathus|Belathus]] 07:23, 30 March 2009 (UTC)&lt;br /&gt;
:I tried dabbling with this recently (&amp;quot;dabbling tileset artist&amp;quot; ftw!) but I haven't been able to get pngs to work at all.  The game simply doesn't load.  Is there a link to any discussions on the Bay12 forums about this?  I tried searching but didn't find anything there [[User:3lB33|3lB33]] 15:04, 28 August 2009 (UTC)&lt;br /&gt;
::I see now what I was doing wrong.   Belathus was referring to early release 11 which is part of an open-source project towards using OpenGL as the DF graphics engine, which should allow PNGs.  They are now up to 16 now and the testing is being managed by [http://www.bay12games.com/forum/index.php?topic=40349.405 Baughn on the forums].  Depending on the success of the testing, Toady One might put it into the next version, but people need to help test it.  So go there and help dammit!! [[User:3lB33|3lB33]] 01:48, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Standard preview==&lt;br /&gt;
I can't seem to find it anywhere, but where is the fort many of you have been using for a standard preview? I'm talking about the one pictured in Lord Nightmare, Markavian, Zaratustra, and Herrbdog's previews. I feel a bit out of place with my tilesets and no direct means of comparison. --[[User:Kein|Kein]] 15:40, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Adding a date field==&lt;br /&gt;
Some of these entries are quite old, dating back to the ol' Boatmurdered days.  Many more are based on the old classics, and generally say so, but right now it's hard to find the difference between a new entry and an old one.  Someone, (ok, me) should find the date stamps on the graphics and add it to the description.  Barring any objections, I'll start adding them tomorrow... --[[User:3lB33|3lB33]] 01:42, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
I'm quite intrigued by the graphical 16x16 tilesets, such as Aesomatica's, but have one minor problem - my monitor only supports up to 1024x756, meaning that the 1280x400 resolution required is way too big for my monitor. Since I won't be able to get a larger monitor for a while yet, would it be possible to add in a section for 12x12 tilesets for the slightly smaller resolutions, or do you not think it's really worth it? --[[User:Libelnon|Libelnon]] 22:47, 27 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== d40 and DF2010 Split? ==&lt;br /&gt;
&lt;br /&gt;
Should we just save what is here, and split off a new page for DF2010-compatible tilesets?--[[User:TarrVetus|TarrVetus]] 15:08, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shouldn't all of them be compatible?  if not, there should definitely be a split. I've been trying to get some of the 16x16 tilesets to work on my laptop, but I haven't been able to find one that works, i think I've changed my init.txt correctly but I just get blurry crap on the intro video. (UTC)&lt;br /&gt;
&lt;br /&gt;
:This may be a bug.  There seems to be problems with tilesets in the initial release.  I'd wait for the release to get some bugfixes before making a decision.  It would be truly bizarre if Toady One changed the necessary inputs for changed tilesets. --[[User:Squirrelloid|Squirrelloid]] 17:28, 2 April 2010 (UTC)&lt;br /&gt;
::All of the tilesets I've played with work correctly; I think only graphics sets need to be split due to the changes to the raws. It sounds to me like you might have the resolution set funny in init.txt. -- [[User:Dark T Zeratul|Dark T Zeratul]] 17:35, 2 April 2010 (UTC)&lt;br /&gt;
:::They're all compatible?  Oh thank Armok!  I was under the impression the tilesets were dead.  I'm configuring my old one immediately!  --[[User:TarrVetus|TarrVetus]] 21:48, 2 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Semi-molten_rock&amp;diff=78961</id>
		<title>v0.31:Semi-molten rock</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Semi-molten_rock&amp;diff=78961"/>
		<updated>2010-04-02T21:46:08Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
&lt;br /&gt;
''Semi-Molten Rock'' (SMR) is most easily found at the bottommost edges of Great Magma Seas.  Freestanding formations are possible, though less common.&lt;br /&gt;
&lt;br /&gt;
Though its name suggests the rock is hot, it is not dangerous to nearby dwarves.  SMR acts as a barrier, and cannot be mined through, nor smoothed.  Unlike magma, SMR does not react with water, producing no steam, nor obsidian.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| {{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Tileset_repository&amp;diff=78189</id>
		<title>Talk:Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Tileset_repository&amp;diff=78189"/>
		<updated>2010-04-02T15:08:50Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: /* d40 and DF2010 Split? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tilesets requiring edited raws==&lt;br /&gt;
&lt;br /&gt;
I'm noticing more and more tilesets on the list which require edited raws, in most cases they require the raws from DFG. Shouldn't those be separated to prevent confusion among newbies? They are likely to try these tilesets with an unmodded DF and get frustrated. --[[User:Mikemayday|Mikemayday]] 00:07, 21 September 2009 (GMT)&lt;br /&gt;
:I agree, those heavily edited tilesets should be seperated, preferably with a link to the matching raws. --[[User:Pugi|Pugi]] 10:09, 21 September 2009 (UTC)&lt;br /&gt;
::Thanks Mike for doing this, this explains some of the confusion I had with others (I knew yours required RAW mining, but not the others.)  My only problem is that many of the others don't seem to have any explanation of which RAWs to change.  Anyone know of any links? [[User:3lB33|3lB33]] 14:15, 24 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mac user ==&lt;br /&gt;
&lt;br /&gt;
Can these tilesets be used on a mac as well?&lt;br /&gt;
&lt;br /&gt;
* Yes. I'm using them right now. --[[User:Bombcar|Bombcar]] 19:12, 17 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tiny tilesests ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Sets smaller than 8x8. Used for playing in tiny windows, '''display of massive maps''' and perhaps videos.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought it wasnt possible to change the size of the map (number of tiles rendered on screen), am I wrong or does the author mean display of maps '''outside''' the game? --[[User:Mizipzor|Mizipzor]] 21:09, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I imagine the only current use is in exporting bitmaps from the game. &amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 15:30, 14 November 2007 (EST)&lt;br /&gt;
::I've used one of 'em to hide a DF window on my work computer, and they're fun to use at 4x size,too. But yeah, they make real nice maps. --[[User:Maus|Maus]] 09:10, 18 December 2007 (EST)&lt;br /&gt;
:::Note that it's now possible to change the 80x25 in the init file.--[[User:Bombcar|Bombcar]] 19:13, 17 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can anyone say PocketPC Dwarf Fortress? I imagine with a low popcap and a 3x3 or less area, it wouldn't be too bad on most PDAs out there. Now, if only someone would port the code... --[[User:N9103|Edward]] 20:40, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Page Split ==&lt;br /&gt;
&lt;br /&gt;
There are too many character sets on this one page, I propose splitting the page into twopages:&lt;br /&gt;
* one for 'classic' code page 437 fonts/glyph sets/character sets with no graphical characters whatsoever&lt;br /&gt;
* one for 'semigraphical' character sets which have one or more of the normal glyphs replaced with a df-specific graphic (a barrel instead of the division sign, for instance) - [[User:Lord Nightmare|Lord Nightmare]] 19:18, 9 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I disagree; there's no reason to split content into two different areas when it's already easily comparable and all in one place. --[[User:Maus|Maus]] 09:12, 18 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why png? ==&lt;br /&gt;
&lt;br /&gt;
If they all have to be resaved as bmp, why the heck are they uploaded as png? These are small files, you're not saving significant disk or bandwidth by keeping them in png. This is particularly irritating since I can't seem to get any of these to work even after resaving/converting them -.- --[[User:Nunix|Nunix]] 14:14, 20 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:If you're not just renaming the files, then your problem isn't with the files being .png format. Making an exception to [[DwarfFortressWiki:Community_Portal|Rule I]] would only cause confusion as there are many images that are quite large indeed. --[[User:N9103|Edward]] 15:32, 20 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::No, it's not just a rename, I'm going into GIMP and doing a Save as... The file size changes, so it's doing SOMETHING, but when I go to use the font the screen comes up blank (but if I hit down twice and enter, I still exit, so everything works, there's just no display.) I hadn't seen the style guide/list, however, so that's fair enough. I'll post on the message boards and see if I can troubleshoot there. --[[User:Nunix|Nunix]] 16:58, 20 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Simple solution: Open the image in MSPaint and save as a 24-bit BMP. If you don't have Windows, then you should have enough computer savvy to do it in whatever program you choose.&lt;br /&gt;
:::Also, bmps cannot be uploaded to the wiki.&lt;br /&gt;
:::Furthermore, we do actually save significant page size. If those were all bitmaps, that would be a few megabytes, which is annoying to load. Converting to png makes it only a couple hundred kilobytes. --[[User:Savok|Savok]] 22:59, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Length, and how we can decrease it ==&lt;br /&gt;
&lt;br /&gt;
This page is the twelfth longest page in the wiki. Ten of the eleven pages longer than it are lists. It has forty tilesets, less than a third of which are at all good. This is obviously a problem &amp;amp;ndash; sludging through all forty of those is not at all fun and, for most of it, not at all useful.&amp;lt;br&amp;gt;&lt;br /&gt;
As a fix, I propose that we copy this page to &amp;quot;Full list of user character sets&amp;quot; and keep only the best fifteen (or maybe ten or maybe twenty) here. Of course, that brings up the difficult question &amp;quot;how do we determine which tilesets are best?&amp;quot; To determine that, we could try getting as many DF players as we can to tell us which tileset(s) they use. Of course, that would need some rules, a forum thread, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
I'll write more about this later, assuming that some interest exists. The time is late and sleepiness impedes thought. --[[User:Savok|Savok]] 00:53, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:To solve [[User:Nunix|Nunix's]] '''Why png?''' problem and to determine the popularity, I suggest we upload all tilesets to [http://dffd.wimbli.com/index.php Dwarf Fortress File Depot] in .bmp format (so nobody have to convert images from .png anymore). Dwarf Fortress File Depot has download trackers for all its downloads. The end of the week, we can determine the 15 most popular based on the download count. Anybody interested can compare the download numbers and edit the 15 best list for the wiki anytime they feel like it to keep it updated often.&lt;br /&gt;
:The current tileset Template will need a '''download''' bit added to it as well. [[User:Plac1d|Plac1d]] 17:01, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That could work...&lt;br /&gt;
::*downloads his tileset fifty times*&lt;br /&gt;
::I don't think it would work at all. --[[User:Savok|Savok]] 22:59, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What about making one sub page per tile set. Classify each with 'size', 'shape' and 'style'. Use categories to navigate. Have each character set include a 64x64 pixel chunk of the screen - of these, then use gallery tags to browse with links to the sub page. The why png and link and supporting information for downloads is not a bad idea, but given the small DF playing population, the downloads are likely to be very skewed and cutting off at 15 may remove some very good ones that people have already downloaded and don't see a need to download again. --[[User:Shagie|Shagie]] 17:52, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I don't think that the tilesets &amp;amp; tileset descriptions are large enough to warrant that. --[[User:Savok|Savok]] 22:59, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hmn. Perhaps, we could ask all the dwarves on this wiki to submit a list of their top 20 tilesets, roughly in order of preference. If we get consensus on the best ones, that could work. --[[User:Savok|Savok]] 10:32, 30 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: What about splitting the tilesets into separate pages by size, e.g. a page for all 16x16s, another for 12x12s, etc? About favorite tilesets, I could barely name my favorite three, so I think picking a favorite 15 or 20 is a bit extreme, and I don't think we can rely on download counts or people just happening to vote, unless we specifically say that voting is going to determine something. '''So''', what do you think about this idea: First, ask forum-goers to nominate user character sets for archiving (removal to an archive page). Second, after the nomination period is over (say, a week), upload those to the file depot, link to the pages, and give forum-goers a month or so to vote down the character sets they want archived, and to vote up ones they don't want archived. At the end of that time we can check their ratings and archive the lowest-rated ones. --[[User:SL|SL]] 01:37, 21 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that splitting the tilesets by size into subpages could be handy: Resolution is a key factor in determining usability of a tileset. For instance, I'd never need to use a 48x48 tileset by a user named &amp;quot;AAAAAAAAA&amp;quot;, but in our current sorting system, that'd be the first one displayed on the page, for all to see. I must however raise a question about the direction this line of discussion has gone: Do we really want to prune content based on some standard of quality? If so, whose standard of quality? The problems with this page seem to arise from the fact that this page is unusual for a wiki: It's goal doesn't seem to be &amp;quot;disseminate information&amp;quot; as much as &amp;quot;Host tilesets for download&amp;quot;. Which is a valuable service, granted, but an unusual shift for a wiki. This different focus in purpose should be considered before deciding to begin pruning. An excess of content and options is arguably a good thing.[[User:Teeto K|Teeto K]] 05:53, 24 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now that we have many different subsections here perhaps it's time we took those subsections into separate pages with this page as the central navigation point to those other pages?  Would that help?  It might be useful so that way each subsection can have whatever explanations are required here, thus important distinctions such as with the tilesets that need different RAWs will be noticed before someone dives into the repository.  [[User:3lB33|3lB33]] 14:18, 24 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page name ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;List of user character sets&amp;lt;/code&amp;gt; is long and unnecessarily wordy. I propose &amp;lt;code&amp;gt;List of tilesets&amp;lt;/code&amp;gt;. --[[User:Savok|Savok]] 10:32, 30 May 2008 (EDT)&lt;br /&gt;
:Sounds like a good idea. Seconded. [[User:Isenhertz|Isenhertz]] 07:41, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New grid sizes ==&lt;br /&gt;
&lt;br /&gt;
Will someone please explain to me how I can make a 960x300 (Markavian's) tileset work with the new grid sizes larger than 80:25? 96:60 used to work until I tried to us .40c, now it doesn't. --[[User:DDouble|DDouble]] 18:38, 5 September 2008 (EDT)&lt;br /&gt;
:Oops I had forgotten to change the size in the init to &lt;br /&gt;
[WINDOWEDX:1152]&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDY:720]&lt;br /&gt;
&lt;br /&gt;
[FONT:mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
[GRID:96:60]&lt;br /&gt;
--[[User:DDouble|DDouble]] 18:41, 5 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Problem with Fullscreen ==&lt;br /&gt;
I changed the fullscreen settings in my init to 1280x400 like Aesomatica's 16x16 tileset says, but every time I start DF it gives me a 'Mode changed failed, switching to windowed' error, with or without blackspace. How do I get it to run full? --[[User:KittenyKat|KittenyKat]] 16:27, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Edit: Checking several different tilesets, for some reason none of them want to work fullscreen other than curses.. I'm wondering if I screwed something up, or if I still just need different measurements.. D: --[[User:KittenyKat|KittenyKat]] 17:20, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::Edit 2: Nevermind, I figured out the problem and now I just feel like a doofus for not recognizing it sooner :p To those who also end up with this problem, here is the solution: you have to set the fullscreen resolution to one your monitor can actually support. Matching the listed res is nice if it works cause it makes everything big and easy to see without stretching it if you have black space off, but if your monitor can't go to 400 Y for example, then you should just go to your current desktop res (in my case 1280x1024) and turn black space on.. Tweak to taste. I'm certain others can clarify this better, though :) --[[User:KittenyKat|KittenyKat]] 17:47, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Tileset Transparency ==&lt;br /&gt;
So, I learned that 0.28.181.40d11 (And possibly earlier versions) supports png format files natively.  I know that pngs support an alpha layer (transparency).  I tested how transparency works in 40d11 and was quite pleased with the results.  Basically, when you add an alpha layer to the png, the magenta color is no longer considered the 'transparent' color, but this allows you to add shading to the transparent color, like for barrels (which has a black normal color and a brown background color).  So, white to black shades the normal color, alpha to black shades the background color.  Just wanted to share! [[User:Belathus|Belathus]] 07:23, 30 March 2009 (UTC)&lt;br /&gt;
:I tried dabbling with this recently (&amp;quot;dabbling tileset artist&amp;quot; ftw!) but I haven't been able to get pngs to work at all.  The game simply doesn't load.  Is there a link to any discussions on the Bay12 forums about this?  I tried searching but didn't find anything there [[User:3lB33|3lB33]] 15:04, 28 August 2009 (UTC)&lt;br /&gt;
::I see now what I was doing wrong.   Belathus was referring to early release 11 which is part of an open-source project towards using OpenGL as the DF graphics engine, which should allow PNGs.  They are now up to 16 now and the testing is being managed by [http://www.bay12games.com/forum/index.php?topic=40349.405 Baughn on the forums].  Depending on the success of the testing, Toady One might put it into the next version, but people need to help test it.  So go there and help dammit!! [[User:3lB33|3lB33]] 01:48, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Standard preview==&lt;br /&gt;
I can't seem to find it anywhere, but where is the fort many of you have been using for a standard preview? I'm talking about the one pictured in Lord Nightmare, Markavian, Zaratustra, and Herrbdog's previews. I feel a bit out of place with my tilesets and no direct means of comparison. --[[User:Kein|Kein]] 15:40, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Adding a date field==&lt;br /&gt;
Some of these entries are quite old, dating back to the ol' Boatmurdered days.  Many more are based on the old classics, and generally say so, but right now it's hard to find the difference between a new entry and an old one.  Someone, (ok, me) should find the date stamps on the graphics and add it to the description.  Barring any objections, I'll start adding them tomorrow... --[[User:3lB33|3lB33]] 01:42, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
I'm quite intrigued by the graphical 16x16 tilesets, such as Aesomatica's, but have one minor problem - my monitor only supports up to 1024x756, meaning that the 1280x400 resolution required is way too big for my monitor. Since I won't be able to get a larger monitor for a while yet, would it be possible to add in a section for 12x12 tilesets for the slightly smaller resolutions, or do you not think it's really worth it? --[[User:Libelnon|Libelnon]] 22:47, 27 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== d40 and DF2010 Split? ==&lt;br /&gt;
&lt;br /&gt;
Should we just save what is here, and split off a new page for DF2010-compatible tilesets?--[[User:TarrVetus|TarrVetus]] 15:08, 2 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Semi-molten_rock&amp;diff=78186</id>
		<title>v0.31 Talk:Semi-molten rock</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Semi-molten_rock&amp;diff=78186"/>
		<updated>2010-04-02T15:04:55Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Temperature, Reactions, Etc. ==&lt;br /&gt;
&lt;br /&gt;
Has anyone tested what happens to this rock when it is exposed to water?  And is it really safe to keep dwarves near it?  --[[User:TarrVetus|TarrVetus]] 13:06, 2 April 2010 (UTC)&lt;br /&gt;
:Just answered one of my own questions.  Water does nothing to SMR.  Could this rock be the source of magma seas?--[[User:TarrVetus|TarrVetus]] 13:45, 2 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Semi-molten_rock&amp;diff=78122</id>
		<title>v0.31:Semi-molten rock</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Semi-molten_rock&amp;diff=78122"/>
		<updated>2010-04-02T13:47:31Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
&lt;br /&gt;
Semi-Molten Rock (SMR) is found at the bottommost edges of Great Magma Seas.&lt;br /&gt;
&lt;br /&gt;
Though its name suggests the rock is hot, it is not dangerous to nearby dwarves.  SMR acts as a barrier, and cannot be mined through, nor smoothed.  Unlike magma, SMR does not react with water, producing no steam, nor obsidian.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| {{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Semi-molten_rock&amp;diff=78120</id>
		<title>v0.31 Talk:Semi-molten rock</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Semi-molten_rock&amp;diff=78120"/>
		<updated>2010-04-02T13:45:33Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Temperature, Reactions, Etc. ==&lt;br /&gt;
&lt;br /&gt;
Has anyone tested what happens to this rock when it is exposed to water?  And is it really safe to keep dwarves near it?  --[[User:TarrVetus|TarrVetus]] 13:06, 2 April 2010 (UTC)&lt;br /&gt;
:Just answered one of my own questions.  Water does nothing to SMR.--[[User:TarrVetus|TarrVetus]] 13:45, 2 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Semi-molten_rock&amp;diff=78086</id>
		<title>v0.31 Talk:Semi-molten rock</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Semi-molten_rock&amp;diff=78086"/>
		<updated>2010-04-02T13:06:55Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: Temperature, Reactions, Etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Temperature, Reactions, Etc. ==&lt;br /&gt;
&lt;br /&gt;
Has anyone tested what happens to this rock when it is exposed to water?  And is it really safe to keep dwarves near it?  --[[User:TarrVetus|TarrVetus]] 13:06, 2 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Semi-molten_rock&amp;diff=78085</id>
		<title>v0.31:Semi-molten rock</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Semi-molten_rock&amp;diff=78085"/>
		<updated>2010-04-02T13:05:16Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
&lt;br /&gt;
Semi-Molten Rock is found at the bottommost edges of Great Magma Seas.  Though its name suggests the rock is hot, it is not dangerous to nearby dwarves.  Semi-molten rock acts as a barrier, and cannot be mined through, nor smoothed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| {{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}{{Raw Tile|░|red|black}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Adamantine&amp;diff=78082</id>
		<title>v0.31 Talk:Adamantine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Adamantine&amp;diff=78082"/>
		<updated>2010-04-02T12:59:45Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: Magma Seas and Adamantine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Magma Seas and Adamantine ==&lt;br /&gt;
&lt;br /&gt;
From what I can tell, HFSs are no longer the only sources of adamantine.  I'm looking at a magma sea with deposits lining the walls.  --[[User:TarrVetus|TarrVetus]] 12:59, 2 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Traffic&amp;diff=13591</id>
		<title>40d:Traffic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Traffic&amp;diff=13591"/>
		<updated>2008-03-21T17:40:56Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: Grammar, structure flow, wikification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Traffic''' may become an issue once a settlement begins to grow in size. Movement in narrow hallways is slowed by dwarves moving past each other.&lt;br /&gt;
&lt;br /&gt;
Some traffic problems can be prevented by good fortress design, such as making hallway which are likely to be high use double or more width and placing [[stockpile|stockpiles]] close to relevant [[workshop|workshops]]. Other difficulties may be reduced by designating traffic areas.&lt;br /&gt;
&lt;br /&gt;
Vegetation (saplings) will tend to die in outdoor areas with high traffic, quickly exposing bare soil. This may be desireable as trees block dwarves' and caravans' paths, but unchecked traffic may trample entire areas of forest regrowth.&lt;br /&gt;
&lt;br /&gt;
==Setting Traffic Areas==&lt;br /&gt;
&lt;br /&gt;
The {{K|d}}{{K|o}} combination sets '''traffic areas''', which are zones used to manipulate the movements of dwarves. Traffic areas can be designated as high, normal, low, or restricted. When walking from one point to another, dwarves consider these designations in finding the shortest path. High level traffic costs the pathfinding AI 1 point per square, Normal (default, undesignated) costs 2 points per square, Low costs 5, and Restricted costs 25. You can change these values in [[init.txt]].&lt;br /&gt;
&lt;br /&gt;
* It is often a good idea to set any water source in a biome with seasonal freezing to a Restricted area so your dwarves will be less likely to be caught on it when it melts.&lt;br /&gt;
* Some dwarves get [[thought|disturbed]] if they walk through a [[butcher's shop]] and see an animal being slaughtered, so you may wish to designate the shop as Restricted.&lt;br /&gt;
* If an area occasionally gets flooded, or is dangerous for some reason, routing dwarves around it could be lifesaving.&lt;br /&gt;
* Setting High traffic areas along [[road|roads]] outdoors prevents vegetation from being needlessly trampled.&lt;br /&gt;
&lt;br /&gt;
Setting Restricted does not forbid a dwarf from traveling over those squares, but rather makes them willing to walk around them &amp;amp;ndash; for the normal cost table, 12.5 times further, or up to 25 times longer if there is an alternative high-traffic path. If you have an area that absolutely must not be stepped on by dwarves, consider [[wall|walls]].&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
Traffic designations only affect path preferences when pathfinding.  Dwarves generally choose their jobs without weighing the pathfinding costs.  For example, one cannot use traffic designations to direct a dwarf to confine his digging to a specific area.  He will still take whatever path necessary to get to the job he has chosen to work.  &lt;br /&gt;
&lt;br /&gt;
Additionally, traffic designations cannot be used to restrict where a dwarf will stand when building/digging.  In other words, traffic designations will not prevent a dwarf from placing himself on the outside of the fort when the last tile of a moat or wall is completed.  In some cases, a workaround is to place a wall where you want the dwarf to avoid standing, and suspend it.  This prevents him from standing on that tile while building/digging.  When the job is finished, the suspended wall may be canceled.&lt;br /&gt;
&lt;br /&gt;
[[category:designations]]&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Screw_pump&amp;diff=4326</id>
		<title>40d:Screw pump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Screw_pump&amp;diff=4326"/>
		<updated>2008-03-07T18:25:42Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: A block is a block by any other name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Machine_component|name=Screw pump|key=s|job=[[Pump operator]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Enormous corkscrew]]&lt;br /&gt;
* [[Pipe]]&lt;br /&gt;
* [[Block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
* 1 of&lt;br /&gt;
** [[Carpentry]]&lt;br /&gt;
** [[Masonry]]&lt;br /&gt;
|power_need=10&lt;br /&gt;
}}&lt;br /&gt;
A '''screw pump''' can lift [[water]] from below onto the same [[Z-level]] as the pump. Its is two tiles by one tile in size, and it can be either manually operated by a [[dwarf]] with the [[pump operator]] job or by using [[gear assembly|gear assemblies]] connected to [[water wheel]]s and/or [[windmill]]s. The direction you want the water to travel must be chosen at the time of construction.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Building a screw pump requires an [[enormous corkscrew]], a stone, wood, or glass block, and a [[pipe]] section. The light green X must be next to the water source and the dark green X is where the water exits the  pump. Having specified the direction of travel, you must ensure that the source side of the pump is placed adjacent to and above (in the [[z-axis]]) a liquid. The screw pump will draw the liquid up from below, and distribute it out of the other side of the pump. Screw pumps are [[construction]]s that can be removed to recover the building materials.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The source of the pump must be directionally adjacent to &amp;quot;Open Space&amp;quot; that is directly above a filled pool of liquid.&lt;br /&gt;
* In order to build pumps in a &amp;quot;hanging&amp;quot; state, as in the stacked screw pump example, the dark tile of the screw pump must be able to connect to a nearby machine; either already existing or designated to be built.&lt;br /&gt;
* The rear pump tile does not block creature movement.  The front of the pump does block creature movement.&lt;br /&gt;
* The front pump tile blocks water flow.  The rear of the pump does not block water flow.&lt;br /&gt;
* Dwarves must be able to access and stand on the rear tile of the pump in order to be able to operate the pump manually.&lt;br /&gt;
* Active mechanisms connected to the pump will automatically start the pump; to prevent this either restrict water flow using floodgates, or put in a [[gear assembly]] linked to a [[lever]] to disconnect [[power|motion]].&lt;br /&gt;
* Pumps can also be used in conjunction with a [[water wheel]] or a [[windmill]] to become self-powered.&lt;br /&gt;
* Pumps can not push water up additional Z-levels.  That is, if you direct the output of a screw pump into a 1-square space surrounded by walls, the water will not &amp;quot;overflow&amp;quot; the walls.&lt;br /&gt;
&lt;br /&gt;
== Example layouts ==&lt;br /&gt;
[[Image:pumpsnc4.png|frame|right|Diagram 2. Another example of a pump]]&lt;br /&gt;
=== Example layout ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbinner&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;internal&amp;quot; style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%; text-align: left; border: 1px solid #CCC; background: white; padding: 5px;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 TOP VIEW          SIDE VIEW&lt;br /&gt;
▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒▒▒▒▒,,,,                 ▒▒▒▒▒▒▒▒▒&lt;br /&gt;
≈≈≈≈▒,▒▒▒      &amp;lt;--pumping ≈≈≈≈%%&lt;br /&gt;
≈≈≈≈%%···                 ▒▒▒▒▒▒≈≈≈ reservoir (below)--&amp;gt;&lt;br /&gt;
≈≈≈≈▒▒···&lt;br /&gt;
▒▒▒▒▒▒···&lt;br /&gt;
  &amp;lt;--pumping (same level)&lt;br /&gt;
       reservoir (below)--&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Diagram 1. Top and Side view of pump&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Another example ===&lt;br /&gt;
''See Diagram 2.'' This example is from a &lt;br /&gt;
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001225&amp;amp;p=2 Bay12 forum thread.]&lt;br /&gt;
&lt;br /&gt;
#Side view of the basic pump unit. Water is moved from the lower floor to the upper; notice how the front of the pump does not need a floor.&lt;br /&gt;
#Side view of stacked screw pumps. Power is transmitted vertically through the missing floor tiles under the fronts of the pumps - no need for gearboxes in this design. The screw pump front prevents the water from flowing diagonally downwards.&lt;br /&gt;
#Top view of the basic pump unit.&lt;br /&gt;
#Top view with walls in place to prevent the receiving area from spilling out. If this is all it needed, these units could be stacked on top of each other, but it's missing one thing - dwarf access. There's no stairs/ramps, and no good place to put them either that wouldn't interfere with the adjacent levels' water containment.&lt;br /&gt;
#Solution for a freestanding tower - fire escape! Sure, you could consolidate the up and downstairs into a single up/down stair tile, but I like the zigzag and symmetrical arrangement this one presents. Just build these on top of each other, flipping horizontally each time, and bam. Minimal yet aesthetic multi-level water pumping.&lt;br /&gt;
&amp;lt;div float=&amp;quot;right&amp;quot;&amp;gt;''Example courtesy of Reynard of the forums''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yet another example - Automated system===&lt;br /&gt;
I use this system in conjunction with a river to power the water wheels.&lt;br /&gt;
&lt;br /&gt;
I wanted to be able to pump water up several levels without wasting dwarves on &amp;quot;Pumping&amp;quot;. So by using a system of water wheels and gears, and a bit of trial and error until I fixed my leaking problems, I came up with the following solution, where the &amp;quot;1st&amp;quot; and &amp;quot;2nd&amp;quot; levels simply alternate until I reach the desired height.&lt;br /&gt;
&lt;br /&gt;
 Digging Plan:&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;1st&amp;quot; Level   &amp;quot;2nd level&amp;quot;    Key&lt;br /&gt;
 #########     ########      # Undug wall&lt;br /&gt;
 #########     #     ##      X Up/down staircase&lt;br /&gt;
 #########     # ### ##      _ Channel&lt;br /&gt;
 #X#     #     #X#   _#      &lt;br /&gt;
 # # #####     ### # ##&lt;br /&gt;
 #    _###     ### #_##&lt;br /&gt;
 ###_#####     ### ####&lt;br /&gt;
 #########     ########&lt;br /&gt;
&lt;br /&gt;
 Building Plan&lt;br /&gt;
  &lt;br /&gt;
 &amp;quot;1st&amp;quot; Level   &amp;quot;2nd level&amp;quot;    Key&lt;br /&gt;
 #########     ########      &amp;lt;b&amp;gt;%&amp;lt;/b&amp;gt; Screw pump&lt;br /&gt;
 #########     #     ##      &amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt; Gear&lt;br /&gt;
 #########     # ### ##      &lt;br /&gt;
 #X#     #     #X# &amp;lt;b&amp;gt;%%&amp;lt;/b&amp;gt;_#      &lt;br /&gt;
 # #&amp;lt;b&amp;gt;%&amp;lt;/b&amp;gt;#####     ### #&amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt;##&lt;br /&gt;
 #  &amp;lt;b&amp;gt;%*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;###     ### #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;##&lt;br /&gt;
 ###_#####     ### ####&lt;br /&gt;
 #########     ########&lt;br /&gt;
&lt;br /&gt;
The red gear transmits power vertically, while the other ones give power to the pumps. Switching from up to left (or down to right, the orientation of the &amp;lt;b&amp;gt;L&amp;lt;/b&amp;gt; doesn't matter) stops water leaking back down the vertical shaft. A single water wheel provides enough power for about 4 storeys. You will, of course, want to insert floodgates with levers at various locations.&lt;br /&gt;
&lt;br /&gt;
 Hooking up to 2 water wheels    Key&lt;br /&gt;
 ############                    &amp;lt;b&amp;gt;=&amp;lt;/b&amp;gt; Wooden axle (E/W)&lt;br /&gt;
 #X#     ####                    &amp;lt;b&amp;gt;|&amp;lt;/b&amp;gt; Wooden axle (N/S)&lt;br /&gt;
 # # ########                    &amp;lt;b&amp;gt;H&amp;lt;/b&amp;gt; Water wheel (orange for one, green for the 2nd)&lt;br /&gt;
 #  &amp;lt;b&amp;gt;%*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;*==*&amp;lt;/b&amp;gt;##                    . Channel where water is flowing    &lt;br /&gt;
 ###&amp;lt;b&amp;gt;%&amp;lt;/b&amp;gt;##&amp;lt;b&amp;gt;|&amp;lt;/b&amp;gt;##&amp;lt;b&amp;gt;|&amp;lt;/b&amp;gt;##    &lt;br /&gt;
 ###..&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;HHH&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;HHH&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
 ############&lt;br /&gt;
&lt;br /&gt;
A problem occurs when as the channel fills - as soon as it's deep enough for the wheels to spin the machine activates, sucking water out of the channel and making it too shallow for the wheels to spin, leading to a distinct 'stop-start' behaviour. It just takes time to even out - I suggest filling the channel before starting on the rest of the tower.&lt;br /&gt;
&lt;br /&gt;
====Alternative Configuration====&lt;br /&gt;
&lt;br /&gt;
A slightly more space efficient version of the above design can be achieved; though, it will increase the complexity of repairs should any component require it.  Note that either level may be used as the base and tessellated appropriately.&lt;br /&gt;
&lt;br /&gt;
 Digging (Phase I):&lt;br /&gt;
 &lt;br /&gt;
 Level 1    Level 2      Key&lt;br /&gt;
 ######     ######      # Undug wall&lt;br /&gt;
 #    #     #   _#      . May be wall, cleared, or stairs.&lt;br /&gt;
 # ####     # # ##      _ Channel&lt;br /&gt;
 #   ..     # # ..&lt;br /&gt;
 #_#...     # #...&lt;br /&gt;
 ###...     ###...&lt;br /&gt;
&lt;br /&gt;
 Construction (Phase II):&lt;br /&gt;
 &lt;br /&gt;
 Level 1    Level 2      Key&lt;br /&gt;
 ######     ######      &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Output side of pump&lt;br /&gt;
 #    #     # &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;_#      &amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt; Input side of pump&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;####     # #&amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt;##      &amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt; Direct drive gears&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt; ..     # # ..&lt;br /&gt;
 #_#...     # #...&lt;br /&gt;
 ###...     ###...&lt;br /&gt;
&lt;br /&gt;
 Digging/Construction (Phase III):&lt;br /&gt;
 &lt;br /&gt;
  This step must be performed after the pump and direct gears have been placed.&lt;br /&gt;
  &lt;br /&gt;
 Level 1    Level 2      Key&lt;br /&gt;
 ######     ######      &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;_&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Channel for transfer gear.&lt;br /&gt;
 #    #     # &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;_#&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;####     # #&amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt;##&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;b&amp;gt;*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;_&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;..     # #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;_&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;..&lt;br /&gt;
 #_#...     # #...&lt;br /&gt;
 ###...     ###...&lt;br /&gt;
&lt;br /&gt;
Finally place the power transfer gear:&lt;br /&gt;
&lt;br /&gt;
 Construction (Phase II):&lt;br /&gt;
  &lt;br /&gt;
 Level 1    Level 2      Key&lt;br /&gt;
 ######     ######      &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#000077&amp;quot;&amp;gt;˜&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Water on z-1&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈≈≈≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#     #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000077&amp;quot;&amp;gt;˜&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#      &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Water on current z&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#007700&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;####     #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#&amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt;##      &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; Power Transfer Gear&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;%&amp;lt;/font&amp;gt;*&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;..     #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;..&lt;br /&gt;
 #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#000077&amp;quot;&amp;gt;˜&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#...     #&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;≈&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;#...&lt;br /&gt;
 ###...     ###...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===And yet another example - Automated system===&lt;br /&gt;
Similar to the one above, but requiring more gear assemblies and more suited for construction, rather than digging.  I used this design to pump water up into my 19 level high water tower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 1 Construction Plan&lt;br /&gt;
&lt;br /&gt;
 +++###+&lt;br /&gt;
X+_+++#X&lt;br /&gt;
 +++###+&lt;br /&gt;
&lt;br /&gt;
Level 2 Construction Plan&lt;br /&gt;
&lt;br /&gt;
    +&lt;br /&gt;
+###+++&lt;br /&gt;
X#+++_+X&lt;br /&gt;
+###+++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 1 Building Plan&lt;br /&gt;
   * &amp;lt;------This gear transmits power vertically.&lt;br /&gt;
 ++*###+&lt;br /&gt;
X+_%%+#X&lt;br /&gt;
 +++###+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 2 Building Plan&lt;br /&gt;
   ---------This gear transmits power vertically.&lt;br /&gt;
   | &lt;br /&gt;
   v&lt;br /&gt;
   **&lt;br /&gt;
+###*++&lt;br /&gt;
X#+%%_+X&lt;br /&gt;
+###+++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key: &lt;br /&gt;
#  constructed wall&lt;br /&gt;
+  constructed floor or top of wall&lt;br /&gt;
_  open space&lt;br /&gt;
%%  screw pump&lt;br /&gt;
*  gear assemblies&lt;br /&gt;
X  stairs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the walls you build below will create &amp;quot;floors&amp;quot; on the floor above, so for each Level 1 (above the ground level) you should only have to build 5 floor tiles, and on each Level 2 you need to build 6 floor tiles (one extra for the extra gear assembly).  Just keep alternating these designs stacked as desired.&lt;br /&gt;
&lt;br /&gt;
=== Running a pump with a windmill ===&lt;br /&gt;
&lt;br /&gt;
First, build a [[windmill]] anywhere aboveground (note that it won't do anything yet).&lt;br /&gt;
&lt;br /&gt;
Then, build the pump. The end you selected to 'pump from' will suck water up from the level below, then pump it out of the other end. Build with this in mind. If you want to pump from a river, the 'pump from' end should be on the river.&lt;br /&gt;
&lt;br /&gt;
Both the pipe and corkscrew can be built by a [[carpenter]], (the corkscrew is listed as something like 'enormous wooden cor' if you are using the single-width screen, but hitting {{k|Tab}} to expand the screen should reveal the full text).&lt;br /&gt;
&lt;br /&gt;
Connecting [[Windmill|windmills]] to pumps:&lt;br /&gt;
&lt;br /&gt;
Note that it's much easier if the centre of the [[windmill]] lines up with the pump.&lt;br /&gt;
&lt;br /&gt;
# Dig one level below the [[windmill]] and put a [[gear assembly]] directly beneath the [[axle]] (at centre of windmill). The windmill will start turning.&lt;br /&gt;
# You're probably going to want to bring your power up to the surface. To do this, dig away from the first gear until the surface is clear above. Place another gear here.&lt;br /&gt;
# Connect the gears together using a horizontal axle.&lt;br /&gt;
# Get a [[miner]] to [[channel]] on top of the second gear.&lt;br /&gt;
# Build a third gear in this channel. You should now have a turning gear on the surface.&lt;br /&gt;
# If you thought ahead, you should only need one axle to connect the surface gear to the pump. A pump can be powered from any side.&lt;br /&gt;
&lt;br /&gt;
I recommend that you connect a lever to one of your gears beforehand. The pump will start pumping as soon as it has power.&lt;br /&gt;
&lt;br /&gt;
You can change stuff around as the situation dictates, but that should get you started.&lt;br /&gt;
&lt;br /&gt;
[[Image:Above.png|frame|none|above]]&lt;br /&gt;
[[Image:Below.png|frame|none|below]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;The pictures aren't lined up - the far right gear in the second picture is the one below the surface gear.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alternate Uses ==&lt;br /&gt;
&lt;br /&gt;
Pumps can also be built with no actual pumping in mind but as dwarven exercise machines.  This is an excellent method to train haulers for better strength and agility or for future soldiers.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[[User:Markavian/DFMA|DFMA]] Ingame Videos featuring screw pumps: ([http://mkv25.net/dfma/movie-pump Movies with Pump in the title])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Water FAQ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Constructions]]&lt;br /&gt;
[[Category:Machine components]]&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=481</id>
		<title>Talk:Main Page/archive2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=481"/>
		<updated>2008-03-07T18:17:00Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: /* &amp;quot;American&amp;quot; English or Rest-Of-The-World English? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Version of MediaWiki? ==&lt;br /&gt;
Sorry if this is completely the wrong place, but does anybody know which version of MediaWiki these pages uses?&lt;br /&gt;
Maybe that information could be included in the page About DwarfFortressWiki? --[[User:Gauteamus|Gauteamus]] 17:00, 17 December 2007 (EST)&lt;br /&gt;
:I think I found out. This page: [[Special:Version]] says the version is 1.10.1, which should mean that limited #for-loops are supported. I will delete these comments soonishly, but will let them stay for a while incase someone has comments --[[User:Gauteamus|Gauteamus]] 17:28, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Change guide? ==&lt;br /&gt;
&lt;br /&gt;
Was just thinking, perhaps one of the links (or sections) on the main page should be a guide to the major changes between last version and this one.  Yes, a TON of stuff has changed, but a lot also has not, and a lot of the core concepts are the same... so I would imagine many of us who have played the previous version(s) would love a section where we can see a list of new basics we have to learn, along with links to those things' individual pages... like, z-axis (obviously), mechanisms, fluid dynamics, nobles, elevation/slope, farming... you get the idea.  --[[User:Cliffjeff|Cliffjeff]] 11:43, 30 October 2007 (EDT)&lt;br /&gt;
:Yea, I'm thinking not. Isn't the whole point of DF finding things out on your own? &amp;quot;Losing is Fun&amp;quot; and all that. Ok, so if we summarized all the changes, and someone (like me) didn't want to know we could not just not look at it right? What can I say? I'M WEAK! If we summarize the changes I will CONSUME it! (I'm only here because I still have another 6 hours of work before I can go home and try it!)&lt;br /&gt;
::Meanwhile, I'm lazy and stubborn and would love a consolidated list of only new things I need to know =p and I'm also trapped at work and unable to mess around in the game :( but if the whole point was finding out things on your own, why would we have a wiki? ;p --[[User:Cliffjeff|Cliffjeff]] 15:58, 30 October 2007 (EDT)&lt;br /&gt;
:::I agree, I think the change guide is a good idea, and it would also help us direct our attention at the articles that are likely to need the most work. --[[User:Peristarkawan|Peristarkawan]] 16:01, 30 October 2007 (EDT)&lt;br /&gt;
::::It ought not to be very hard to generate a basic change guide based on the official change notes, and then update it as the details are discovered.  --[[User:Bobson|Bobson]] 16:26, 30 October 2007 (EDT)&lt;br /&gt;
:::A change guide 'page' might be useful pointing out major differences but I think the style of the wiki should be aimed at new users who know nothing of previous versions. I think we should not compare old/vs new as a rule, but if necessary we should include comparisons at the bottom of a page as apposed to the main article. That is how I am writing my edits. --[[User:Markavian|Markavian]] 23:26, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Basic Format ==&lt;br /&gt;
I think the [[Farming]] page is a good format for most of the key pages, perhaps the structure from the archive should be followed. --[[User:Infinity|Infinity]] 05:56, 31 October 2007 (EDT)&lt;br /&gt;
:Agreed, I've tried to copy this style on several pages, e.g. [[Gear Assembly]]. --[[User:Markavian|Markavian]] 23:30, 31 October 2007 (EDT)&lt;br /&gt;
I would like to add a request for a 'build tree' of sorts.  It would, for example, make figuring out how to get iron bars a whole lot less frustrating. --[[User:Dogcow|Dogcow]] 17:18, 1 November 2007 (EDT)&lt;br /&gt;
:Hello, I've added a whole page on the various metals you can make now.  This is my first time editing a wiki so feel free to make corrections for me if you want, just leave me a message on the page letting me know where I went wrong.  Also, since some Alloys involve smelting 3 bars of metal now, I have included a new template called Alloy3 to display these.  I'm not sure on the colors though so have at it where I'm off :)  --[[User:Chthon|Chthon]] 11:33, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Importing old entries ==&lt;br /&gt;
&lt;br /&gt;
What's the stance on importing entries from the old wiki for stuff like general item stats? Most of them are still correct (or nearly so) and it would be nice not to have to switch between this and the old wiki any more. I can add a disclaimer to them stating I pulled them from the archives if that's appropriate. --[[User:Xazak|Xazak]] 15:07, 2 November 2007 (EDT)&lt;br /&gt;
:IMO (and I'm not admin or anything) it should be ok but only if you are 100% sure EVERYTHING is correct, and have verified it personally. I've edited at least one article someone copy-pasted with no changes that had old info in it so far and it makes me sad. --[[User:BurnedToast|BurnedToast]] 15:38, 2 November 2007 (EDT)&lt;br /&gt;
::Yes, I second this. Please be diligent if you are going to import old information. Even if you can't do it yourself, at least categorize it as needing verification so someone with the free time can. --[[User:EighenIndemnis|EighenIndemnis]] 15:37, 6 November 2007 (EST)&lt;br /&gt;
:You could use [[Template:Verify]] to indicate that something needs confirmation in the new version. --[[User:Senso|Senso]] 15:47, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have noticed an increase of pages in which only an old Wiki page is copied/pasted along with a warning that it was copied and thus may not be accurate. Is it just me or that's ''exactly'' what we didn't want to happen, and one of the reasons we started fresh with the new Wiki to begin with? --[[User:Eagle of Fire|Eagle of Fire]] 01:45, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Demystify messages? ==&lt;br /&gt;
&lt;br /&gt;
Probably against the spirit of 'losing is fun', but how about a page that explains smoe of the more cryptic messages, such as; 'job item misplaced' and 'job item lost or destroyed'? [[User:Runspotrun|Runspotrun]] 16:43, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Also, is there a suggestions pages? This probably isn't the best page to add ideas... [[User:Runspotrun|Runspotrun]] 16:44, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Humor? ==&lt;br /&gt;
Any thoughts about possibly linking [[Main Page/Quote Archive]] page somewhere on the main page? Its an orphan at the moment and is pretty funny and relevant. [[User:Vanan|Vanan]] 15:19, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'd like to be able to see that happen.  New people coming here might get overwhelmed if we don't amuse them with some good humor here and there.--[[User:AlBorland|AlBorland]] 13:42, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Where does one stick new funny quotes? Namely, this:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;&amp;quot;Thikut Atheludib, Marksdwarf cancels shooting at Archery Range: Interrupted by Groundhog pup&amp;quot; - What brave soldiers I have&amp;quot; [[User:Juckto|Juckto]] 18:45, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Combat Logs? ==&lt;br /&gt;
What about a section where people could post cool combat logs from adventurer mode. This would different from the &amp;quot;Stories&amp;quot; section, which is more prose. (This is 'cause I'd like to post the log of a battle I had with a particularly clumsy Giant, who slammed into a wall allowing me to stab him in the back of the head for the eventual win. Its no dragon-slaying tale, but I still think its good.) --[[User:Wahnsinniger|Wahnsinniger]] 11:59, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== German Translation ==&lt;br /&gt;
&lt;br /&gt;
I've got requests for either having a German wiki or Namespace. I'd like to have everybody's opinion on this. If you people think that having German (and maybe other languages eventually) translations on the main wiki is going to be annoying, tell me. I can also setup a new wiki on a subdomain (de.dwarffortresswiki.net for example). How would it be best organized? Should I use [http://www.mediawiki.org/wiki/Template:Languages LanguageTemplates]? Is there a need for other additional languages? --[[User:Senso|Senso]] 09:31, 17 January 2008 (EST)&lt;br /&gt;
:Since Dwarf Fortress is only available in English, if you can play the game, you can also read the wiki. I really don't think a German (or any other language) wiki version is worth the effort.--[[User:Siliziumleben|Siliziumleben]] 14:22, 18 January 2008 (EST)&lt;br /&gt;
::My oppinion also. This doesn't mean we should stop those enthusiam people though. --[[User:Eagle of Fire|Eagle of Fire]] 13:06, 17 January 2008 (EST)&lt;br /&gt;
::There's a big difference between understanding a game interface and reading long and complex tutorials, descriptions, discussions etc. I know French people who play this game; they can understand the UI but they use the French wiki for reference. Also, if I decide to use a separate wiki/subdomain, this will be totally transparent to you. --[[User:Senso|Senso]] 16:40, 17 January 2008 (EST)&lt;br /&gt;
:::My first language, the one I used since I'm born, is French. Yet, I way prefer this wiki over the french one. --[[User:Eagle of Fire|Eagle of Fire]] 10:06, 18 January 2008 (EST)&lt;br /&gt;
::::I'm French too, you know. But when I offered to host a DF wiki, I didn't do it in French because I know English is widely used. But I'm still glad that someone else started a French wiki. --[[User:Senso|Senso]] 22:58, 20 January 2008 (EST)&lt;br /&gt;
I don't see what harm could come from hosting a German, Japanese, and Russian wiki. It's not like it will interfere with the English one. Also, as a student of languages, I would love to read equivalent articles in German and Japanese. --[[User:DDouble|DDouble]] 22:01, 17 February 2008 (EST)&lt;br /&gt;
::I am german and while I can read english books like german ones, I have to agree that being able to use a UI and understanding the finer points in a tutorial etc. are two quite different things. I guess that if the bandwidth of the wiki is no burden on anyone, it could actually lead to an influx of new ideas and players, which is very important for a &amp;quot;community&amp;quot; game like DF. --[[User:Caiburn|Caiburn]] 20:44, 18 February 2008 (CET+1)&lt;br /&gt;
&lt;br /&gt;
== Requesting installation of ParserFunctions extension ==&lt;br /&gt;
&lt;br /&gt;
It would be nice if the ParserFunctions[http://meta.wikimedia.org/wiki/Help:ParserFunctions] extension was installed (#if, #expr, etc).  It would be useful for having templates that exclude parts of it if no values are provided.  Note: I cannot find a place for requesting extensions --[[User:Aygar|Aygar]] 13:00, 21 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:ParserFunctions has been '''installed'''. I did a quick test and it works. Let me know if you run into problems. --[[User:Senso|Senso]] 11:54, 22 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Quote randomization ==&lt;br /&gt;
&lt;br /&gt;
VengefulDonut, if you want to randomize that for improved quality, you'll need to do it right: Many (most?) of the quotes in the quote archive are in an ARCHIVE: They are bad quotes never intended to be reused. Also, what do we do when we get new quotes? Do they get put in a database, not to be used till the RNG chooses? --[[User:Savok|Savok]] 20:11, 7 February 2008 (EST)&lt;br /&gt;
:What would you like? [[User:VengefulDonut|VengefulDonut]] 20:36, 7 February 2008 (EST)&lt;br /&gt;
::I suggest that one quote is permanant, and the other quote refresh everytime we visit the page. So far, I noticed that even if I refresh the page, the same quotes stay. --[[User:Eagle of Fire|Eagle of Fire]] 05:49, 8 February 2008 (EST)&lt;br /&gt;
:::A new quote on the left, and a randomized archive quote on the right? As for the refesh: the template checks the time. --[[User:Jackard|Jackard]] 06:35, 8 February 2008 (EST)&lt;br /&gt;
::::What is the tick? Every few minutes? --[[User:Eagle of Fire|Eagle of Fire]] 08:14, 8 February 2008 (EST)&lt;br /&gt;
:::The template checks the time, but the time doesn't update because the server caches the page. It gets a new one whenever the server refreshes it; you can force this by editing the page or by clicking the preview button. Also, I could make it so that one of the quote boxes picks from the newest x quotes. [[User:VengefulDonut|VengefulDonut]] 10:43, 8 February 2008 (EST)&lt;br /&gt;
::::Having a newer quote on the left and an archived one on the right sounds better than a permanent quote on either. PS. Might want to remove a few of them, like the 'palisade' quote. --[[User:Jackard|Jackard]] 11:47, 8 February 2008 (EST)&lt;br /&gt;
:::::The goal of the quote archive was to archive every single quote which ever got to the main page. If you want to thin out only the best quotes, I suggest you use a separate database for that. Even then, how &amp;quot;good&amp;quot; is a quote is very open to interpretation and taste. If I had to remove all the quotes I find bad or unfunny myself, I'd probably remove 80% of the present quotes in the archive. --[[User:Eagle of Fire|Eagle of Fire]] 18:46, 8 February 2008 (EST)&lt;br /&gt;
::::::Ok. The right quotebox now chooses from the last 10 quotes instead of from among all of them. If anyone feels like they want to prune out or fiddle with quotes, go for it. I think what I've set up should be pretty straightforward, but if you have questions I'll be glad to answer them. [[User:VengefulDonut|VengefulDonut]] 20:11, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Version updates ==&lt;br /&gt;
There's a new version out today, so the version number and release date need changing. Unfortunately I have absolutely no idea how to do this as they appear to use some kind of function instead of being typed in. Somebody with the know-how fancy making the change? --[[User:TangoThree|TangoThree]] 10:04, 24 February 2008 (EST)&lt;br /&gt;
:[[Template:current/version]]&lt;br /&gt;
:[[Template:current/lastupdate]]&lt;br /&gt;
:[[User:VengefulDonut|VengefulDonut]] 10:15, 24 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;American&amp;quot; English or Rest-Of-The-World English? ==&lt;br /&gt;
&lt;br /&gt;
Just a minor question, while spell-checking articles, I've encountered a few discrepancies between the two, but I usually see the &amp;quot;rest of the world English&amp;quot; more. So what's the official rule here, assuming we're going for a constant? --[[User:Snoob|Snoob]] 08:40, 7 March 2008 (EST)&lt;br /&gt;
:Haha. You don't sound biased at all ;). I figure we can go one of two routes. We can either claim that DF is an american topic, since it's being made in america by an american and the wiki is on an american domain&amp;amp;mdash;or we can say DF is an international topic since people from all over are funding Toady. If it's an international topic, we might as well follow the  [http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#National_varieties_of_English wikipedia manual of style]. Wikipedia has no preference over the variant used, but there should be consistency in each article. The first user who makes an edit which disambiguates the variety being used in the article is considered the first major contributor and all subsequent edits to that article should use the same type of english. If in doubt, we have history pages. I think the reason you see british english more often in the wiki is because we've had a few editors who in their extreme modesty decided british english is superior and changed several of the american english articles over. I've noticed this happening on a few occasions. (please dont do that). [[User:VengefulDonut|VengefulDonut]] 09:53, 7 March 2008 (EST)&lt;br /&gt;
::I second sticking with the Wikipedia's Manual of Style for language.  And as a note, there isn't a &amp;quot;Rest of the World English.&amp;quot;  In fact, the language is documented to vary [http://en.wikipedia.org/wiki/Regional_accents_of_English_speakers|as much as the countries that speak it].&lt;br /&gt;
::So, how does the Namibian English variant sound to everyone?  At least then most of us are at an equal starting point!  :P  --[[User:TarrVetus|TarrVetus]] 11:25, 7 March 2008 (EST)&lt;br /&gt;
::I made a pretty bad assumption there, I suppose. I was trying to not sound biased, but I suppose I accidentally let it creep in somewhere. I'll just leave the variations to you guys and stick to cleaning up actual typos then. :P --[[User:Snoob|Snoob]] 11:37, 7 March 2008 (EST)&lt;br /&gt;
:::Hehe.  I can sympathize, Snoob.  I've had this debate with myself in the past, though it was from the other side.  --[[User:TarrVetus|TarrVetus]] 13:17, 7 March 2008 (EST)&lt;/div&gt;</summary>
		<author><name>TarrVetus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=479</id>
		<title>Talk:Main Page/archive2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=479"/>
		<updated>2008-03-07T16:25:55Z</updated>

		<summary type="html">&lt;p&gt;TarrVetus: /* &amp;quot;American&amp;quot; English or Rest-Of-The-World English? */  &amp;quot;Rest of the World&amp;quot; my arse.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Version of MediaWiki? ==&lt;br /&gt;
Sorry if this is completely the wrong place, but does anybody know which version of MediaWiki these pages uses?&lt;br /&gt;
Maybe that information could be included in the page About DwarfFortressWiki? --[[User:Gauteamus|Gauteamus]] 17:00, 17 December 2007 (EST)&lt;br /&gt;
:I think I found out. This page: [[Special:Version]] says the version is 1.10.1, which should mean that limited #for-loops are supported. I will delete these comments soonishly, but will let them stay for a while incase someone has comments --[[User:Gauteamus|Gauteamus]] 17:28, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Change guide? ==&lt;br /&gt;
&lt;br /&gt;
Was just thinking, perhaps one of the links (or sections) on the main page should be a guide to the major changes between last version and this one.  Yes, a TON of stuff has changed, but a lot also has not, and a lot of the core concepts are the same... so I would imagine many of us who have played the previous version(s) would love a section where we can see a list of new basics we have to learn, along with links to those things' individual pages... like, z-axis (obviously), mechanisms, fluid dynamics, nobles, elevation/slope, farming... you get the idea.  --[[User:Cliffjeff|Cliffjeff]] 11:43, 30 October 2007 (EDT)&lt;br /&gt;
:Yea, I'm thinking not. Isn't the whole point of DF finding things out on your own? &amp;quot;Losing is Fun&amp;quot; and all that. Ok, so if we summarized all the changes, and someone (like me) didn't want to know we could not just not look at it right? What can I say? I'M WEAK! If we summarize the changes I will CONSUME it! (I'm only here because I still have another 6 hours of work before I can go home and try it!)&lt;br /&gt;
::Meanwhile, I'm lazy and stubborn and would love a consolidated list of only new things I need to know =p and I'm also trapped at work and unable to mess around in the game :( but if the whole point was finding out things on your own, why would we have a wiki? ;p --[[User:Cliffjeff|Cliffjeff]] 15:58, 30 October 2007 (EDT)&lt;br /&gt;
:::I agree, I think the change guide is a good idea, and it would also help us direct our attention at the articles that are likely to need the most work. --[[User:Peristarkawan|Peristarkawan]] 16:01, 30 October 2007 (EDT)&lt;br /&gt;
::::It ought not to be very hard to generate a basic change guide based on the official change notes, and then update it as the details are discovered.  --[[User:Bobson|Bobson]] 16:26, 30 October 2007 (EDT)&lt;br /&gt;
:::A change guide 'page' might be useful pointing out major differences but I think the style of the wiki should be aimed at new users who know nothing of previous versions. I think we should not compare old/vs new as a rule, but if necessary we should include comparisons at the bottom of a page as apposed to the main article. That is how I am writing my edits. --[[User:Markavian|Markavian]] 23:26, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Basic Format ==&lt;br /&gt;
I think the [[Farming]] page is a good format for most of the key pages, perhaps the structure from the archive should be followed. --[[User:Infinity|Infinity]] 05:56, 31 October 2007 (EDT)&lt;br /&gt;
:Agreed, I've tried to copy this style on several pages, e.g. [[Gear Assembly]]. --[[User:Markavian|Markavian]] 23:30, 31 October 2007 (EDT)&lt;br /&gt;
I would like to add a request for a 'build tree' of sorts.  It would, for example, make figuring out how to get iron bars a whole lot less frustrating. --[[User:Dogcow|Dogcow]] 17:18, 1 November 2007 (EDT)&lt;br /&gt;
:Hello, I've added a whole page on the various metals you can make now.  This is my first time editing a wiki so feel free to make corrections for me if you want, just leave me a message on the page letting me know where I went wrong.  Also, since some Alloys involve smelting 3 bars of metal now, I have included a new template called Alloy3 to display these.  I'm not sure on the colors though so have at it where I'm off :)  --[[User:Chthon|Chthon]] 11:33, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Importing old entries ==&lt;br /&gt;
&lt;br /&gt;
What's the stance on importing entries from the old wiki for stuff like general item stats? Most of them are still correct (or nearly so) and it would be nice not to have to switch between this and the old wiki any more. I can add a disclaimer to them stating I pulled them from the archives if that's appropriate. --[[User:Xazak|Xazak]] 15:07, 2 November 2007 (EDT)&lt;br /&gt;
:IMO (and I'm not admin or anything) it should be ok but only if you are 100% sure EVERYTHING is correct, and have verified it personally. I've edited at least one article someone copy-pasted with no changes that had old info in it so far and it makes me sad. --[[User:BurnedToast|BurnedToast]] 15:38, 2 November 2007 (EDT)&lt;br /&gt;
::Yes, I second this. Please be diligent if you are going to import old information. Even if you can't do it yourself, at least categorize it as needing verification so someone with the free time can. --[[User:EighenIndemnis|EighenIndemnis]] 15:37, 6 November 2007 (EST)&lt;br /&gt;
:You could use [[Template:Verify]] to indicate that something needs confirmation in the new version. --[[User:Senso|Senso]] 15:47, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have noticed an increase of pages in which only an old Wiki page is copied/pasted along with a warning that it was copied and thus may not be accurate. Is it just me or that's ''exactly'' what we didn't want to happen, and one of the reasons we started fresh with the new Wiki to begin with? --[[User:Eagle of Fire|Eagle of Fire]] 01:45, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Demystify messages? ==&lt;br /&gt;
&lt;br /&gt;
Probably against the spirit of 'losing is fun', but how about a page that explains smoe of the more cryptic messages, such as; 'job item misplaced' and 'job item lost or destroyed'? [[User:Runspotrun|Runspotrun]] 16:43, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Also, is there a suggestions pages? This probably isn't the best page to add ideas... [[User:Runspotrun|Runspotrun]] 16:44, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Humor? ==&lt;br /&gt;
Any thoughts about possibly linking [[Main Page/Quote Archive]] page somewhere on the main page? Its an orphan at the moment and is pretty funny and relevant. [[User:Vanan|Vanan]] 15:19, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'd like to be able to see that happen.  New people coming here might get overwhelmed if we don't amuse them with some good humor here and there.--[[User:AlBorland|AlBorland]] 13:42, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Where does one stick new funny quotes? Namely, this:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;quot;&amp;quot;Thikut Atheludib, Marksdwarf cancels shooting at Archery Range: Interrupted by Groundhog pup&amp;quot; - What brave soldiers I have&amp;quot; [[User:Juckto|Juckto]] 18:45, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Combat Logs? ==&lt;br /&gt;
What about a section where people could post cool combat logs from adventurer mode. This would different from the &amp;quot;Stories&amp;quot; section, which is more prose. (This is 'cause I'd like to post the log of a battle I had with a particularly clumsy Giant, who slammed into a wall allowing me to stab him in the back of the head for the eventual win. Its no dragon-slaying tale, but I still think its good.) --[[User:Wahnsinniger|Wahnsinniger]] 11:59, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== German Translation ==&lt;br /&gt;
&lt;br /&gt;
I've got requests for either having a German wiki or Namespace. I'd like to have everybody's opinion on this. If you people think that having German (and maybe other languages eventually) translations on the main wiki is going to be annoying, tell me. I can also setup a new wiki on a subdomain (de.dwarffortresswiki.net for example). How would it be best organized? Should I use [http://www.mediawiki.org/wiki/Template:Languages LanguageTemplates]? Is there a need for other additional languages? --[[User:Senso|Senso]] 09:31, 17 January 2008 (EST)&lt;br /&gt;
:Since Dwarf Fortress is only available in English, if you can play the game, you can also read the wiki. I really don't think a German (or any other language) wiki version is worth the effort.--[[User:Siliziumleben|Siliziumleben]] 14:22, 18 January 2008 (EST)&lt;br /&gt;
::My oppinion also. This doesn't mean we should stop those enthusiam people though. --[[User:Eagle of Fire|Eagle of Fire]] 13:06, 17 January 2008 (EST)&lt;br /&gt;
::There's a big difference between understanding a game interface and reading long and complex tutorials, descriptions, discussions etc. I know French people who play this game; they can understand the UI but they use the French wiki for reference. Also, if I decide to use a separate wiki/subdomain, this will be totally transparent to you. --[[User:Senso|Senso]] 16:40, 17 January 2008 (EST)&lt;br /&gt;
:::My first language, the one I used since I'm born, is French. Yet, I way prefer this wiki over the french one. --[[User:Eagle of Fire|Eagle of Fire]] 10:06, 18 January 2008 (EST)&lt;br /&gt;
::::I'm French too, you know. But when I offered to host a DF wiki, I didn't do it in French because I know English is widely used. But I'm still glad that someone else started a French wiki. --[[User:Senso|Senso]] 22:58, 20 January 2008 (EST)&lt;br /&gt;
I don't see what harm could come from hosting a German, Japanese, and Russian wiki. It's not like it will interfere with the English one. Also, as a student of languages, I would love to read equivalent articles in German and Japanese. --[[User:DDouble|DDouble]] 22:01, 17 February 2008 (EST)&lt;br /&gt;
::I am german and while I can read english books like german ones, I have to agree that being able to use a UI and understanding the finer points in a tutorial etc. are two quite different things. I guess that if the bandwidth of the wiki is no burden on anyone, it could actually lead to an influx of new ideas and players, which is very important for a &amp;quot;community&amp;quot; game like DF. --[[User:Caiburn|Caiburn]] 20:44, 18 February 2008 (CET+1)&lt;br /&gt;
&lt;br /&gt;
== Requesting installation of ParserFunctions extension ==&lt;br /&gt;
&lt;br /&gt;
It would be nice if the ParserFunctions[http://meta.wikimedia.org/wiki/Help:ParserFunctions] extension was installed (#if, #expr, etc).  It would be useful for having templates that exclude parts of it if no values are provided.  Note: I cannot find a place for requesting extensions --[[User:Aygar|Aygar]] 13:00, 21 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:ParserFunctions has been '''installed'''. I did a quick test and it works. Let me know if you run into problems. --[[User:Senso|Senso]] 11:54, 22 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Quote randomization ==&lt;br /&gt;
&lt;br /&gt;
VengefulDonut, if you want to randomize that for improved quality, you'll need to do it right: Many (most?) of the quotes in the quote archive are in an ARCHIVE: They are bad quotes never intended to be reused. Also, what do we do when we get new quotes? Do they get put in a database, not to be used till the RNG chooses? --[[User:Savok|Savok]] 20:11, 7 February 2008 (EST)&lt;br /&gt;
:What would you like? [[User:VengefulDonut|VengefulDonut]] 20:36, 7 February 2008 (EST)&lt;br /&gt;
::I suggest that one quote is permanant, and the other quote refresh everytime we visit the page. So far, I noticed that even if I refresh the page, the same quotes stay. --[[User:Eagle of Fire|Eagle of Fire]] 05:49, 8 February 2008 (EST)&lt;br /&gt;
:::A new quote on the left, and a randomized archive quote on the right? As for the refesh: the template checks the time. --[[User:Jackard|Jackard]] 06:35, 8 February 2008 (EST)&lt;br /&gt;
::::What is the tick? Every few minutes? --[[User:Eagle of Fire|Eagle of Fire]] 08:14, 8 February 2008 (EST)&lt;br /&gt;
:::The template checks the time, but the time doesn't update because the server caches the page. It gets a new one whenever the server refreshes it; you can force this by editing the page or by clicking the preview button. Also, I could make it so that one of the quote boxes picks from the newest x quotes. [[User:VengefulDonut|VengefulDonut]] 10:43, 8 February 2008 (EST)&lt;br /&gt;
::::Having a newer quote on the left and an archived one on the right sounds better than a permanent quote on either. PS. Might want to remove a few of them, like the 'palisade' quote. --[[User:Jackard|Jackard]] 11:47, 8 February 2008 (EST)&lt;br /&gt;
:::::The goal of the quote archive was to archive every single quote which ever got to the main page. If you want to thin out only the best quotes, I suggest you use a separate database for that. Even then, how &amp;quot;good&amp;quot; is a quote is very open to interpretation and taste. If I had to remove all the quotes I find bad or unfunny myself, I'd probably remove 80% of the present quotes in the archive. --[[User:Eagle of Fire|Eagle of Fire]] 18:46, 8 February 2008 (EST)&lt;br /&gt;
::::::Ok. The right quotebox now chooses from the last 10 quotes instead of from among all of them. If anyone feels like they want to prune out or fiddle with quotes, go for it. I think what I've set up should be pretty straightforward, but if you have questions I'll be glad to answer them. [[User:VengefulDonut|VengefulDonut]] 20:11, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Version updates ==&lt;br /&gt;
There's a new version out today, so the version number and release date need changing. Unfortunately I have absolutely no idea how to do this as they appear to use some kind of function instead of being typed in. Somebody with the know-how fancy making the change? --[[User:TangoThree|TangoThree]] 10:04, 24 February 2008 (EST)&lt;br /&gt;
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:[[User:VengefulDonut|VengefulDonut]] 10:15, 24 February 2008 (EST)&lt;br /&gt;
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== &amp;quot;American&amp;quot; English or Rest-Of-The-World English? ==&lt;br /&gt;
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Just a minor question, while spell-checking articles, I've encountered a few discrepancies between the two, but I usually see the &amp;quot;rest of the world English&amp;quot; more. So what's the official rule here, assuming we're going for a constant? --[[User:Snoob|Snoob]] 08:40, 7 March 2008 (EST)&lt;br /&gt;
:Haha. You don't sound biased at all ;). I figure we can go one of two routes. We can either claim that DF is an american topic, since it's being made in america by an american and the wiki is on an american domain&amp;amp;mdash;or we can say DF is an international topic since people from all over are funding Toady. If it's an international topic, we might as well follow the  [http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#National_varieties_of_English wikipedia manual of style]. Wikipedia has no preference over the variant used, but there should be consistency in each article. The first user who makes an edit which disambiguates the variety being used in the article is considered the first major contributor and all subsequent edits to that article should use the same type of english. If in doubt, we have history pages. I think the reason you see british english more often in the wiki is because we've had a few editors who in their extreme modesty decided british english is superior and changed several of the american english articles over. I've noticed this happening on a few occasions. (please dont do that). [[User:VengefulDonut|VengefulDonut]] 09:53, 7 March 2008 (EST)&lt;br /&gt;
::I second sticking with the Wikipedia's Manual of Style for language.  And as a note, there isn't a &amp;quot;Rest of the World English.&amp;quot;  In fact, the language is documented to vary [http://en.wikipedia.org/wiki/Regional_accents_of_English_speakers|as much as the countries that speak it].&lt;br /&gt;
::So, how does the Namibian English variant sound to everyone?  At least then most of us are at an equal starting point!  :P  --[[User:TarrVetus|TarrVetus]] 11:25, 7 March 2008 (EST)&lt;/div&gt;</summary>
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